FAMILY GUY: THE VIDEO GAME 
THE FRENCH TICKLER - PS2/XBOX FAQ/WALKTHROUGH
Authored by VampireHorde






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**ASCII ARTWORK BY ME!



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    / //    / / / / , _/ /_/ / // / /_/ / /__  / / _/ // /_/ /    / 
  /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/  
                                                                        

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What it do, nephews? If you love the crude, offensive, and smart humor 
of the Family Guy TV show, then this game should the ultimate 
compliment for us hardcore FG fans. Those of you looking for a 
challenging game that requires patience, precision, and fast fingers, 
go play Ninja Gaiden BLACK 'cause this ain't the game for you. 

So who's your favorite character? Stewie? Brian? Peter? Or maybe the Q-
Man, Quagmire? I know it's DEFINITELY not Meg. Well, this walkthrough 
will guide you through each level of the game. Tips and strategies for 
Peter, Brian, and Stewie's levels (as well as the Non-sequitur 
segments) will be given in detail here. 


Ready? READ ON!


++This FAQ will contain adult language! Family Guy is rated M for 
Mature and is NOT to be played by little kids! So don't write to me 
with your complaining and moaning!


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Everything below will detail all the gameplay aspects per character and 
the Power-Ups for each one.


                          +++   GAMEPLAY   +++
                                          __         
                ___ ____ ___ _  ___ ___  / /__ ___ __
               / _ `/ _ `/  ' \/ -_) _ \/ / _ `/ // /
               \_, /\_,_/_/_/_/\__/ .__/_/\_,_/\_, / 
              /___/              /_/          /___/


Stewie, Brian, and Peter have completely separate control schemes. 
Stewie is the platformer, Brian is the stealth master, and Peter is the 
brawler.


--DEFAULT CONTROLS
TRIANGLE BUTTON: ACTION BUTTON
RIGHT ANALOG STICK: MOVE THE CAMERA


--STEWIE CONTROLS
SQUARE BUTTON: USE RAY-GUN OR MIND CONTROL DEVICE**
X BUTTON: JUMP (PRESS TWICE FOR DOUBLE JUMP OR PRESS AND HOLD TO GLIDE)
CIRCLE BUTTON: GRAPPLING HOOK
L1 BUTTON: TARGET
R1 BUTTON: STEADY AIM (STEWIE CANNOT MOVE; HE CAN ONLY ROTATE)

**NOTE: PRESS AND HOLD THE SQUARE BUTTON TO CHARGE THE RAY GUN.


--PETER CONTROLS
SQUARE BUTTON: PUNCH
CIRCLE BUTTON: KICK
X BUTTON: JUMP (PETER CANNOT DOUBLE JUMP, HE'S TOO FAT)
R1 BUTTON: PRESS WITH ANY ATTACK BUTTON TO DO SPECIAL SPIN ATTACK


--BRIAN CONTROLS
Brian does NOT have any buttons at all. All his actions revolve around 
the Left Analog Stick (with the occasional Action button) to sneak 
around an area. Move Brian around like you would Solid Snake or Sam 
Fisher and you'll get the idea.


--THE SNACK METER
Peter has a special meter called the Snack Meter. After defeating 
enemies or destroying objects, food will appear in their place. 
Collecting the food increases the meter.

With the Snack Meter filling up, Peter can do special attacks like the 
Spin or Charge move, which does killer damage to swarms of enemies. 
Collect cookies, hotdogs, cherries, pizzas, corn, and other fine meats 
to fill up the meter.


--SLOW-MOTION SCREEN
When playing as Peter, he'll encounter a couple of baddies that can 
only be defeated through slow-motion screen. When this occurs, the 
screen will do a 360 turn and a couple of buttons will appear onscreen. 

There are two types of slow-motion screens: the first involves mashing 
the Square Button and then pressing the Circle button. The other type 
involves pressing either of the four face buttons in order as they 
appear onscreen.


--THE BONE METER
During certain parts of Brian's levels, a Bone Meter is shown on the 
screen. The Bone Meter usually appears if there are potted plants, fire 
hydrants, loose women, or alcoholic beverages in the area. 

If the Meter fills up, Brian will take a piss, dance uncontrollably, or 
take a swig of the alcohol. To avoid doing these things, quickly run by 
them to lower the Meter.


--POWER-UPS
Each character has ways to power-up their abilities. Most of it is done 
by completing Non-Sequitur mini-games. Read the section below for more 
information!



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                  +++   NON-SEQUITUR MINI-GAMES   +++

           _________  ____  __  ___  ___   ___  ________  __
          / __/ __/ |/_/\ \/ / / _ \/ _ | / _ \/_  __/\ \/ /
         _\ \/ _/_>  <   \  / / ___/ __ |/ , _/ / /    \  / 
        /___/___/_/|_|   /_/ /_/  /_/ |_/_/|_| /_/     /_/  
                                                                

In between segments of the game, each character will stop to make a 
Non-Sequitur comment. Examples: "Like that time I..." or "This even 
better than when I..." You know what I'm talking about!

A really short mini-game is triggered (in Wario Ware-type style) where 
you have less than a few seconds to do a certain action (move, smash, 
dodge) before the timer runs out. Completing each one gives each 
character a certain upgrade or power.

For Stewie, he'll receive an increase of +10 Bolts for his Ray Gun. For 
Peter, he'll receive a +15 increase in his Snack Meter. And for Brian, 
he'll turn invisible for a short period. 

All the Non-Sequitur games can be played in the EXTRAS Menu once you 
finish the game. If you want to watch videos of all 18 Non-Sequiturs 
(all done by me), copy and paste this URL: 


http://www.mycheats.com/list/video/19156/7/1/family_guy/ps2


ENJOY!


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Now that you know what the gameplay aspects are, it's time to play the 
game! LET'S ROCK!


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               +++   LEVEL 1 - THE GRIFFIN HOUSE   +++

                  _     ___ __   __ ___  _      _ 
                 | |   | __|\ \ / /| __|| |    / |
                 | |__ | _|  \ V / | _| | |__  | |
                 |____||___|  \_/  |___||____| |_|
                                                        


--OBJECTIVE: COLLECT 20 WEAPON POWER-UPS TO UPGRADE YOUR WEAPON

YEAH! Walk around Stewie's room and look for some Bolts. Open up the 
closets and use Double jumps to get to higher areas. Go to the bathroom 
(with Meg inside) and then to Chris's room (EVIL MONKEY!). You should 
have 19 Bolts on hand.


--OBJECTIVE: OPEN THE KITCHEN DOOR

With 19 Bolts in hand, head out the door to go downstairs. Go to the 
kitchen and use the Mind-Control Headset on Lois and steer her to the 
living room. Use the vacuum to chase Brian out the door. VOILA!

++NOTE: if Lois opens the kitchen pantry door, the PURPLE SQUID will be 
inside. If she opens the cleaning closet in the living room, it'll be a 
skeleton of a horse (or something).


--OBJECTIVE: CONFRONT BERTRAM ON THE ROOF

Now head outside to find the last Bolt to start using the Ray Gun! To 
get to Bertram on the roof, Stewie must first eliminate the little kids 
in his way. Blast all the kids and make your way to the house next door 
(Quagmire's house) and look for the kid controlling the RC-chopper to 
start your first NON-SEQUITUR.


++  NON-SEQUITUR MINI-GAME: NAIL THE SKYHOOK  ++
Aim the nail gun towards the skyhook to put it in place. SUCCESS!


After the mini-game, head under the tree and use the Grapple Hook to 
the roof. Blast all snot-nosed turds as you make your way back to the 
house to confront Bertram. 


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             +++   LEVEL 2 - THE HOSPITAL - PART 1   +++

                   _     ___ __   __ ___  _      ___ 
                  | |   | __|\ \ / /| __|| |    |_  )
                  | |__ | _|  \ V / | _| | |__   / / 
                  |____||___|  \_/  |___||____| /___|
                                                         


--OBJECTIVE: GET THROUGH THE SECURITY DOORS


AREA 1: THE LOBBY
Head to the red double-doors to trigger some mayhem. That goddamn nurse 
will sound the alarm. To turn it off, you have to destroy the glass 
windows shielding her desk.

Blast all the male orderlies to dust and then blast the nurse's window 
and then blast HER! Now eliminate whoever's left and continue through 
the security doors to the next area.



--OBJECTIVE: GAIN ACESS TO THE MONITORING STATION

AREA 2: THE RED LASER HALL - ROOM 1
This next part of the hospital is a bit tricky. DO NOT touch the red 
lasers or try to double jump! It won't work!

First blast one of the control panels to the left to disable to first 
set of lasers (blast all the nurses and orderlies!). The next two sets 
of lasers require tricky mirror shooting. You have to aim the Ray gun 
at the tip of the mirror and shoot it to get the beams to bounce off. 
Destroy the two power generators.

For the last set of lasers, shoot the glass mirror on the bottom left 
to get it to bounce and destroy the last control panel. Now exit the 
area!


AREA 3: THE ELECTROCUTION HALL
Get your Super Mario platforming shoes on! ELECTROCUTIONER! Stewie 
won't die automatically, but if you keep getting electrocuted, he will.
To get through this area, use Stewie's Glide and double jumping to get 
from gurney to gurney. Watch Stewie's shadow as he lands on each safe 
platform to avoid getting shocked. 

When one of the patients starts getting super-electrocuted, he creates 
an electrical field blocking the way, so watch out for those guys! If 
you need to grab the Bolts in the area, DO IT! Make it to the end of 
the hall and enter the next area. WHOO-WEE!


AREA 4: LABORATORY
What the hell is Chris doing here? IT'S DOUG THE PIMPLE! AAHHH!!!

Blast all the doctors and orderlies to clear the area. Go to the large 
machine that Chris is on and jump and grapple your way to the top. The 
platforming here can be frustrating but don't worry. Grab the device at 
the top and then exit the area.


AREA 5: BABY DELIVERY ROOM - ROOM 1
Blast all the nurses and orderlies to clear the area. To get the head 
nurse away from the back room, jump on all the pregnant mothers and 
keep bouncing on each one until all the babies and a Bolt pop out 
(don't bother with Bonnie).

When all babies are delivered (EEWW!), blast the head nurse and then 
exit the area.


AREA 6: BABY DELIVERY ROOM - ROOM 2
Jump on the pregnant mother's bellies to unleash some rockets (WHAT?!?) 
to clear the blocking shelves. Blast the orderlies and the nurses that 
are healing them.

Do the same thing in the next area and then exit the room.


AREA 7: RED LASER HALL - ROOM 2
The lasers here are placed in tricky places. Blast the mirrors in 
certain directions until you hit the control panels.

Continue blasting nurses and orderlies while bouncing your shots 
towards the control panels. Once all panels are shut down, exit the 
area.



--OBJECTIVE: GET THE MRI POWER COIL

AREA 8: THE MRI ROOM
Uh-oh, it's QUAGMIRE! Grab any Bolts in the room and then use Mind-
Control to control Quagmire. Walk up to each of the three nurses and 
talk to them (HUH-HUH, GIGGITY!) to get them to electrocute themselves 
(poor Glen!).

To turn off the laser switch, you need one more person. Sorry, but you 
gotta use Quagmire. Steer him towards the laser to clear the switch 
path. Turn the switch OFF and then grab the MRI coil in the machine. 
Exit the room to finish the level.



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           +++   LEVEL 3 - THE POLICE STATION - PART 1   +++
                 _     ___ __   __ ___  _      ____
                | |   | __|\ \ / /| __|| |    |__ /
                | |__ | _|  \ V / | _| | |__   |_ \
                |____||___|  \_/  |___||____| |___/
                                                         


--OBJECTIVE: KEEP OUT OF THE SIGHT OF OTHER CHARACTERS

AREA 1: PRISON CELLS - ROOM 1
Now it's time for some Tactical Action Espionage! Observe the action of 
each prisoner.

The first one is a dummy, so no problems. The second prisoner pops his 
head in and out of the hole he's digging. The third prisoner walks in 
circles (switching directions every few seconds) and the fourth 
prisoner is reading a newspaper while taking a massive shit. Time 
Brian's movements accordingly to sneak past them all.


AREA 2: THE SHOWER ROOM - ROOM 1
Non-Sequitur time!


+++  NON-SEQUITUR MINI-GAME: BURY THE BLAIR FIST PROJECT  ++
Two buttons will appear above Brian's head. Press them quickly when 
prompted to get Brian to bury the film. SUCCESS! 


If the Non-Sequitur was successful, Brian will be semi-invisible for a 
few seconds, so TAKE ADVANTAGE. Use the Analog Stick to move the camera 
around and see the other prisoner's soapy movements (oh dear GOD!). 
Head for the door and exit!


AREA 3: THE SHOWER ROOM - ROOM 2
Watch the prisoner's movements as they run around (this just gets gayer 
and gayer) and move in when they're in sight. Get to the door on the 
other side and exit.


AREA 4: THE SHOWER ROOM - ROOM 3
CHRIST! How many shower rooms can one prison have? This room is a 
combination (soaping and running) with hidden prisoners in the towel 
gurneys. Time your movements and then exit the room.



--OBJECTIVE: COLLECT ALL CLUE FILES AND AVOID DETECTION

AREA 5: PRISON CELLS - ROOM 2
Don't let your eyes deceive you! Even though the first prisoner looks 
like he's dead, he's NOT! The second prisoner (y'know, the bear that 
was humping Chris's teacher?) plays his harmonica and then stops to 
look around. The third prisoner is the same guy from the first prison 
room who was digging the hole.

To get the guard away from the door, sneak up to the control panel next 
to the set of TV's and activate the Women's Shower Cam. HIDE UNDER THE 
TABLE NEXT TO THE SWITCH! When he's distracted, exit the room.



AREA 6: POLICE OFFICES
The police office is a big mess (as in stacks of boxes) of a maze. 
Brian should begin by sneaking through the middle section (watch for 
the cop). Hide under desks as necessary. Steer to the bottom of the 
area to find the next clue file.

To exit the area, slowly sneak past Mayor Adam West and then head for 
the door.



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               +++   LEVEL 4 - THE HOSPITAL - PART 2   +++
                  _     ___ __   __ ___  _      _ _  
                 | |   | __|\ \ / /| __|| |    | | | 
                 | |__ | _|  \ V / | _| | |__  |_  _|
                 |____||___|  \_/  |___||____|   |_| 
                                                         

--OBJECTIVE: FIND THE PARTS TO REPAIR THE LIPOSUCTION MACHINES


AREA 1: THE LIPOSUCTION ROOM
There's nothing to do here except grab Bolts floating in the shitloads 
of body fat on the floor. Grab them if you want and then head for the 
red double doors to the next area.

This area is a large river of FAT. Either jump and glide your way to 
the other side or you can try swimming in fat (although swimming can be 
much harder since the controls get crazy). Get to the other side and 
grab the machine part and exit.

In the next area, it's the same deal, only there are red gas bombs 
(which you can destroy with the Ray gun) in the river of fat. Make your 
way to the other side and grab the machine part and exit.

In this last area, you only have a few seconds to get the last machine 
part on the other side. Take your chances and quickly swim through the 
river of fat (while shooting and dodging the red bombs) and grab that 
last machine part. Exit the door and then head for the Security doors. 



--OBJECTIVE: FIND THE WAY OUT OF THE MORGUE

AREA 2: THE MORGUE
Blast the two orderlies and then press the buttons next to the corpse 
doors to open them. Pressing each one presents either Bolts or a few 
familiar characters (like Herbert the pedophile and the Vaudeville 
guy). Have Stewie enter the third door on the top and he'll be 
transferred to the other side (that caveman looks familiar).

In the next room, do the same thing. (Press the other buttons to see 
Death, Krusty the Klown, and MEG!) Press the button on the top right to 
get transported to the top.

Jump to the next gurney table to get transported back to the first 
room. Jump and glide to the open door on the right to finally get to 
the exit. Blast the orderlies out of the way and exit.


--OBJECTIVE: ELIMINATE ALL ENEMIES

AREA 3: THE ENEMY ROOM
Just like in GTA: San Andreas, you'll have to blast three waves of 
nurses and orderlies. After the last one is smoked, exit the room.


--OBJECTIVE: REMOVE ALL WITNESSES

AREA 4: PETER'S ROOM
Approach either machine and activate it to summon Death. Use Mind-
Control on Death and steer him towards the nurses to kill each one.


++  NON-SEQUITUR MINI-GAME: A SEXY PARTY  ++
Move Stewie onto the moving star on the floor to complete the mini-
game. SUCCESS!




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               +++   LEVEL 5 - OUTSIDE THE HOSPITAL   +++
                   _     ___ __   __ ___  _      ___ 
                  | |   | __|\ \ / /| __|| |    | __|
                  | |__ | _|  \ V / | _| | |__  |__ \
                  |____||___|  \_/  |___||____| |___/


--OBJECTIVE: ELIMINATE ALL ENEMIES
There's really only one thing to do in this level: KICK SOME ASS! 
Destroy and hurt everyone and everything you see: Men, women, kids, 
grannies, grandpas, pedestrians, church people, food vendors, and cops 
(do not, I repeat, DO NOT mess with God).

The strategy for little kids is to kick them. For elderly people, just 
punch and kick them. For the others, use combos and Spin Attacks.

Keep going down the street and hurting the bastards until you reach the 
Drunken Clam area. You'll encounter someone wearing a large clam 
costume. Smash him up and then you'll enter a slow-motion screen. 
Rapidly tap the buttons indicated onscreen to open the clam and punch 
the shit out the guy inside.


++  NON-SEQUITUR MINI-GAME: OPEN THE CAN OF TUNA  ++
Press the two buttons indicated on the screen RAPIDLY to destroy the 
tuna can. SUCCESS!



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            +++   LEVEL 6 - THE POLICE STATION - PART 2   +++

                  _     ___ __   __ ___  _       __ 
                 | |   | __|\ \ / /| __|| |     / / 
                 | |__ | _|  \ V / | _| | |__  / _ \
                 |____||___|  \_/  |___||____| \___/
                                                         

--OBJECTIVE: COLLECT ALL CLUE FILES AND AVOID DETECTION


AREA 1: EVIDENCE ROOM
There are three file to collect. The first one is on the right side of 
the room (above from the officer "burning" evidence). Sneak past the 
cops and grab the first file.

The second file is just above where the first one was located. Watch 
the circling cop and then grab the file. Head for the middle of the 
room to activate a Non-Sequitur!


++  NON-SEQUITUR MINI-GAME: THIS IS WHY I DON'T VOTE  ++
Simply move the Analog Stick in the left or right direction to avoid 
Lincoln catching you. SUCCESS!


Grab the third file just near the rockets and head for the desk with 
the blow-up doll. Activate it to distract the officer near the exit. 
Sneak around the officer, grab the lampshade and exit.


AREA 2: BOOKING ROOM
With the lampshade on hand (or head, actually), I recommend crawling 
through the area instead of standing. There are four files to obtain: 
the first one is at the top of the room next to the guy digging the 
hole. 

The second file is behind the desk at the bottom of the office (with 
the sleeping cop under the desk). The third file is at the very bottom 
right side of the office and the fourth file is just above where Sea 
Breeze is located.

After getting all files walk up to Sea Breeze to talk to her. After 
that, exit the room to the next area.


AREA 3: THE POLICE LOCKERS
Open the locker next to the rocket launcher to find the first file. To 
exit this area, open the locker door in the middle of the room to drop 
the witch's hat (on top of the locker) on one of the officers.

As his buddies beat him, walk up to the pimp hat and put it on.


AREA 4: THE LOBBY
Hey, it's Mrs. Lockheart! Anyway, sneaking past this area can take some 
trial and error (and a shitload of piss, literally). You need to sneak 
past Joe and head for the double door exit. It may take a few tries but 
there's really no strategy other than to use the shadows in the middle 
of the room. Exit the room to finish the level.




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        +++   LEVEL 7 - PETER'S INTERNAL SYSTEM - PART 1  +++

                 _     ___ __   __ ___  _      ____ 
                | |   | __|\ \ / /| __|| |    |__  |
                | |__ | _|  \ V / | _| | |__    / / 
                |____||___|  \_/  |___||____|  /_/  
                                                        


--OBJECTIVE: CROSS THE LAKE WITHOUT DROWNING
Stewie won't drown automatically but he'll lose HP if he keeps falling 
into the acid. Double jump and glide your way to the other side and 
exit the area. Just near the exit are a couple of platforms. Use them 
if you want to get more Bolts hidden above.


AREA: PATH TO THE SPHINCTER
It doesn't get any grosser than that, folks. Swim your way down the 
pathway while blasting cell walls. Once you reach the sphincter, jump 
on the green gelatinous thing to open it and then exit.


++  NON-SEQUITUR MINI-GAME: BIDDING ON THE LASER  ++
Move Stewie behind the chair with the star on the right side and then 
press the indicated button to win the bid (or not). SUCCESS!


AREA: LUNGS
The sphincter leads to the lungs? Huh? This area will take a couple of 
tries to figure out how to get to the top, but at least there's no 
complicated jumping. About halfway through the top, you'll see a white 
platform. Stepping on it will relieve you of having to jump all the way 
back up if you fall again.

Make your way to the top and exit the area.


--OBJECTIVE: NAVIGATE THE HAZARDS

AREA: PATH TO THE BRAIN
Swim through the cell walls and take the RIGHT path. Blast anything in 
the way until you reach the BRAIN. Open it by jumping onto the 
gelatinous green thing and then glide to the opening before it closes.


AREA: PETER'S BRAIN

--OBJECTIVE: KILL ALL THE LOISES TO LEAVE THE ROOM

Well, what are you waiting for? Kill all the Loises! When you shoot 
Lois, she multiplies into different personalities. Blast them all to 
clear the area. Head for the top of the room and look for a grapple 
point. Grapple up and then exit.


--OBJECTIVE: GET THE BLOOD FLOWING TO THE TESTICLES

The point of this mini-game is to get each of the three guys (Peter's 
dad, Cleveland, and Greased-Up Deaf Guy) past the football field in one 
piece. Use Mind-Control on either one and steer each one past the food 
baddies to the touchdown area to get the blood flowing.

Jump into the testicle valve to exit the area. I can't believe I just 
said that.



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                 +++   LEVEL 8 - SPOONER STREET   +++

                    _     ___ __   __ ___  _      ___ 
                   | |   | __|\ \ / /| __|| |    ( _ )
                   | |__ | _|  \ V / | _| | |__  / _ \
                   |____||___|  \_/  |___||____| \___/
                                                        


--OBJECTIVE: ELIMINATE ALL ENEMIES
Bash on the kids and parents all over the place and then head for the 
soccer field. Smash Herbert the pedophile and then head into the middle 
of the field for a battle royale! Destroy all the kids and those 
goddamn soccer moms until all are dead!

When the smoke clears, exit the soccer field and head for the port-a-
potty. Get ready for some button memorization:

--#1: SQUARE X CIRCLE X SQUARE SQUARE SQUARE
--#2: SQUARE X CIRCLE X SQUARE SQUARE SQUARE X X X SQUARE TRIANGLE      
      TRIANGLE
--#3: SQUARE X CIRCLE X SQUARE SQUARE SQUARE X X X SQUARE TRIANGLE   
      TRIANGLE SQUARE X CIRCLE X SQUARE SQUARE SQUARE

SHIT!

Once all that's done and taken care of, go back on the street and fight 
some more people. As you head for the Griffin household, you'll 
encounter SWAT team guys. Use the Leg Sweep technique on them for 
faster results. Keep fighting until the butthole with the clam costume 
shows up. Do the same thing from the previous fight with him to trigger 
another Non-Sequitur.


++  NON-SEQUITUR MINI-GAME: GET THE GAZELLE  ++
Move the Analog Stick in the direction that the gazelle is running and 
press the button shown onscreen to bash it to death. SUCCESS!



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           +++   LEVEL 9 - CHANNEL 5 BUILDING - PART 1  +++

                     _     ___ __   __ ___  _      ___ 
                    | |   | __|\ \ / /| __|| |    / _ \
                    | |__ | _|  \ V / | _| | |__  \_, /
                    |____||___|  \_/  |___||____|  /_/


--OBJECTIVE: KEEP OUT OF THE SIGHT OF OTHER CHARACTERS


AREA 1: OUTSIDE CHANNEL 5 BUILDING
For this section, it's real easy. Just near where Brian is standing are 
a bunch of large green bushes. See them? Sneak into the bushes and 
follow the wall until you reach the water pressure valve.

Turn the valve to activate the sprinklers and distract those poor 
excuses for cops. Sneak around the area and head for the van next to 
where the cheerleaders are standing. Grab the costume and then head for 
the security guard at the front gate and talk to him.


--OBJECTIVE: COLLECT ALL TAPES AND AVOID DETECTION


AREA 2: CHANNEL 5 NEWSROOM
You need to obtain two videotapes. The first one is just near Brian and 
the other one is on the other side. To get there, you need to distract 
Diane Simmons.

Sneak up to the camera on the right (from where Diane isn't looking) 
and turn it on. Sneak in front of the newsdesk and then hide under the 
table in the next area.

When the coast is clear, grab the Peanut-Butter-Jelly banana suit and 
grab the second videotape. Avoid touching anyone and then exit the 
room.


AREA 3: CHANNEL 5 DANCE SHOW SET (Opie?)
Time to get the par-tay started! PEANUT BUTTER JELLY TIME! Head for the 
turntables and activate it to start the party. To grab each tape 
without pissing yourself, you'll have to run up to each one quickly 
before the Bone Meter fills up.

To get the third tape on the dance floor, use the stairs on the RIGHT 
side. Keep running to keep the meter from filling up. Grab the tape and 
exit the room.


AREA 4: SMASHERS AND SAW SET
Simply run past the smashers and duck underneath the saws and get to 
the other side. Activate the switch to drop the bad guy and trigger 
another Non-Sequitur.


++  NON-SEQUITUR MINI-GAME: TASTE MY SMOKED MEAT LOG  ++
Have Brian walk up to the customer and then press the button shown 
onscreen to offer some meat. SUCCESS!



=======================================================================
=======================================================================


              +++   LEVEL 10 - CHEESIE CHARLIE'S   +++

               _     ___ __   __ ___  _      _   __  
              | |   | __|\ \ / /| __|| |    / | /  \ 
              | |__ | _|  \ V / | _| | |__  | || () |
              |____||___|  \_/  |___||____| |_| \__/ 
                                                          


--OBJECTIVE: ELIMINATE ALL ENEMIES


AREA: ARCADE AND PLAYROOM
The moms and cops in this area are pretty ruthless, so it's time to put 
out the Spin Attack. When Peter gets surrounded by adults use the Spin 
Attack to clear the area (it's faster than using combos). After 
clearing the ball pit area, Peter acquires the Charge Attack.

When you reach the Whack-A-Mole area, use the newly acquired Charge 
Attack to bash all four moles at once. Once that's done, clear off the 
rest of the area and then exit.


AREA: DINING ROOM
Smash up all the tables and chairs and everyone else. Smack the crap 
out of the band onstage too! When you reach the area with the 
blindfolded girl, use dropkicks to rid of her stupid ass.


++  NON-SEQUITUR MINI-GAME: SIT!  ++
Press the button indicated onscreen RAPIDLY to have Peter jump onto the 
chair. SUCCESS!


AREA: CHEESIE CHARLIE'S DUNGEON
Bash all the kids until you reach the Snake Pit area. To get past this 
area, you need to kick the chain handle with the red sign. It'll drop 
some kids into the snake pit and make a walkway to the next area.

Continue through the snake pit area up to the end. Beat the Toddler 
Smash game and then head to the end of the hall. You'll face off 
against some costumed characters. Smack them up and then defeat them 
the same way as the guy in the clam costume.


++  NON-SEQUITUR MINI-GAME: THANK THE LORD!  ++
Press the two buttons shown onscreen rapidly to beat this mini-game. GO 
GOD, IT'S YOUR BIRTHDAY! (And the Hare-Krishna, too.)


AREA: DUNGEON DINING ROOM
Eliminate the rest of the kids and dispose of the multiplying 
magicians. At the end of the hall, drop kick the guy in the devil 
costume to trigger the next battle.


AREA: BELVEDERE HELL
Smash and bash through all the Belvedere heads (don't jump into the 
lava!) until the master Belvedere head appears and swallows you.



=======================================================================
=======================================================================


       +++   LEVEL 11 - PETER'S INTERNAL SYSTEM - PART 2   +++

              _     _______     _______ _       _ _ 
             | |   | ____\ \   / / ____| |     / / |
             | |   |  _|  \ \ / /|  _| | |     | | |
             | |___| |___  \ V / | |___| |___  | | |
             |_____|_____|  \_/  |_____|_____| |_|_|
                                                          


--OBJECTIVE: NAVIGATE THE HAZARDS

Swim your way to the end of path and open up the door to the LUNG (you 
know how to do it by now, right?) and enter.


AREA: THE LUNG
Make your way to the bottom of the level. Blast the cells in the way 
and jump on those gelatinous green things to open the doors. For the 
last door, the green thing is hidden just to the upper left of the 
sandbags where the little kids were. Jump on it and exit.

The next area is mixture of swimming and land walking. Blast your way 
to the end of the path while avoiding the blood cells and spikes. Jump 
on the green thing and exit.


AREA: THE BLADDER
Eliminate the little suckers behind the sandbags and steer towards the 
end of the walkway. Now jump and glide your way across the river of 
urine to the other side. Blast the rejects out of the way and exit. 


--OBJECTIVE: KILL THE ENEMY BEFORE HE ESCAPES

Swim and blast your way to the end. The trick is to take the LEFT path 
when the other guy turns right. Use the Speed Boosters and blast your 
way to the end. When at the door, blast the snitch! Now exit the area.


AREA: THE TESTICLES


++  NON-SEQUITUR MINI-GAME: MARCO POLO  ++
Swim around Helen Keller and press the button onscreen. DO NOT TOUCH 
HER! SUCCESS!


--OBJECTIVES: KILL ALL ENEMIES AND AVOID LANDMINES
You have to eliminate 5 waves of enemies. Use the landmines to your 
advantage and NEVER stop moving or shooting. Once the coast is clear, 
exit the area.


--OBJECTIVES: DISABLE LASERS AND KILL ALL ENEMIES TO PROGRESS

AREA: LASER GRID AREA
Blast all the infants in the way and head to the laser door. Stand to 
the left of the lasers and shoot at a 45 degree angle to bounce your 
shots to the control panel.

Shoot your way past two more laser-filled areas and make it to the end 
of the maze. The last control panel is hidden on the top. Look for the 
white platform and then use a charged Grenade shot to destroy it. Exit 
the area.


=======================================================================
=======================================================================


          +++   LEVEL 12 - CHANNEL 5 BUILDING - PART 2   +++

               _     _______     _______ _       _ ____  
              | |   | ____\ \   / / ____| |     / |___ \ 
              | |   |  _|  \ \ / /|  _| | |     | | __) |
              | |___| |___  \ V / | |___| |___  | |/ __/ 
              |_____|_____|  \_/  |_____|_____| |_|_____|
                                                            

--OBJECTIVE: COLLECT ALL TAPES AND AVOID DETECTION


AREA: JOLLY FARM REVUE SET (AMERICAN-IZED VERSION)
Sneaking around this set can be frustrating but it isn't difficult. 
First, hide behind the desk next to Brian and watch the guy that's 
moving up and down the set.

When the guy turns around, run under the table and then grab the bush 
prop when the coast is clear. Slowly sneak to the first tape sitting 
right next to the guy in the pig costume. You have to wait for the 
director to yell "CUT!" in order to move freely.

After grabbing the first tape, wait for the director to say "CUT!" and 
then slowly walk in FRONT of the guy in the pig costume (make sure 
Mother Mary is not near the area) and then stop in front of the 
barnyard prop. Wait for another "CUT!" and then slowly sneak to the 
next tape in the right-center of the stage. Watch out for those two 
kids!

The third tape is away from the set. Grab it and then go to the top of 
the area and activate the switch for the sandbags. Now exit the area.


AREA: TV CONTROL ROOM
This next area is also frustrating. It takes nothing but trial and 
error to get through this area. There are two tapes on the top of the 
room and three at the bottom. 

Collect the first four in any way you see fit. After obtaining the 
fourth, use the phone on the lone console to make a crank call. The 
fifth tape is on the very bottom-left corner. Grab it and carefully 
exit the area.



AREA: MAKE-UP ROOM
There are four rooms to get through. Each room has at least two tapes 
to obtain. There's one in Jesus' room, two in the pirate guy's room, 
one in the clown's room, two in Trisha Takanawa's room, and one in 
Diane Simmon's room. Simply use fast moves to get each tape and then 
head to the next room.


++  NON-SEQUITUR MINI-GAME: THIS BLOWS!  ++
Rotate the Left Analog Stick in a 360 degree circle clockwise RAPIDLY! 
Blow the wind away from Peter to win the game. SUCCESS!


If you didn't win the Non-Sequitur, the last room will be a bitch to 
get through. If you did, simply run and get the last video and then 
exit through the door.


=======================================================================
=======================================================================


         +++   LEVEL 13 - GERONIMO'S PALACE - PART 1   +++

              _     _______     _______ _       _ _____ 
             | |   | ____\ \   / / ____| |     / |___ / 
             | |   |  _|  \ \ / /|  _| | |     | | |_ \ 
             | |___| |___  \ V / | |___| |___  | |___) |
             |_____|_____|  \_/  |_____|_____| |_|____/ 
                                                            

--OBJECTIVE: ELIMINATE ALL ENEMIES


AREA: CASINO LOBBY AREA
Demolish all the elderly people and Indians in the way. Remember to use 
the Spin Attack or Charge Spin if Peter gets surrounded. Make it to the 
end of the hall and exit.


AREA: UPPER CASINO
Eliminate more elderly people and Indians until you reach the area with 
the elevator. Clear the area and then enter the elevator.


AREA: CASINO ELEVATOR
More enemies will come crashing down. Use Spin Attacks to lessen the 
herd and to trigger another Non-Sequitur!


++  NON-SEQUITUR MINI-GAME: THE DISCO BALL  ++
Simply bash the button indicated onscreen rapidly to smash the disco 
ball into pieces. SUCCESS!


Continue smashing the bad guys into pieces and then exit the elevator. 
BATHROOM BREAK!


AREA: UPPER CASINO FLOOR/WEDDING CHOP-EL
Continue smashing your way through the floor until you reach the chapel 
entrance. It's redneck wedding ho-down! Or is it hootnanny? Destroy 
everyone in your path to end the level.


=======================================================================
=======================================================================


              +++   LEVEL 14 - BERTRAM'S LAIR - PART 1  +++

              _     _______     _______ _       _ _  _   
             | |   | ____\ \   / / ____| |     / | || |  
             | |   |  _|  \ \ / /|  _| | |     | | || |_ 
             | |___| |___  \ V / | |___| |___  | |__   _|
             |_____|_____|  \_/  |_____|_____| |_|  |_|  
                                                            

--OBJECTIVE: DESTROY THE METAL DETECTOR/KILL THE GUARDS


Use Mind Control on Meg, the Gold-Man, and Jake Tucker to trigger 
Stewie's anger. When Stewie throws down, target one of the guards and 
launch a grenade. Activate the switch next to the door and enter the 
compound.


--OBJECTIVE: DESTROY THE ENEMIES TO PROGRESS THROUGH THE HALL

AREA: THE ENTRANCE
Step onto the circular hoverpod. Move it with the Analog Stick to hover 
through the large chasm. Shoot all the enemies in the way and toss 
grenades into the turrets to destroy them.

At the end of the area, destroy the remaining turrets and Trisha 
Takanawa. Land your hoverpod and shoot the large crate. Exit the area.


--OBJECTIVE: DESTROY ALL CLONE MACHINES AND ACTIVATE ALL THREE BUTTONS

AREA: CLONING ROOM
Blast all the turds in your way and head for the large machines with 
yellow and black stripes. There are about 6 of them throughout the 
room. Destroy them to stop the enemies from spawning.

Once that's done, it's time to activate the three switches. All three 
switches are located above each spinning machine in the middle of the 
room. Go to the wall on the right or left side to find a button.

Activate the button to lower a platform. Jump onto it and then wait and 
jump to the next platform. Jump on top of the spinning machine to turn 
the button green. Jump and glide to the other two buttons and activate 
them. Now exit on to the door on top of thee room.


--OBJECTIVE: ACTIVATE THE SLALOMS TO PROGRESS THROUGH THE HALL

AREA: TOXIC SLUDGE ROOM
Jump into the water to get start the sled mini-game. Steer Stewie 
through the toxic waste. Between the gaps is a Grapple hook, so be sure 
to grapple on or get killed.

When Stewie reaches the second area, you'll see several metal detector-
type objects in the toxic waste. Steer Stewie in between them to 
activate each one and to open the door to the next area.

Do this three more time to reach to the end of the hall. Exit the area.


--OBJECTIVE: USE REFLECTION TO GET PAST THE LASERS

AREA: LASER MIRROR ROOM
Use the mirrors again to bounce your beams and destroy the lasers and 
the turrets. Head to the back of the room and destroy the cloning pods 
and then activate the platform to lower it.

Get on the platform and jump to the top Activate the door switch and 
enter the next area. Do the same thing here and then head to the top of 
the room to trigger a Non-Sequitur.


++  NON-SEQUITUR MINI-GAME: DUCK!  ++
When Stewie starts walking, press the button onscreen to DUCK! Do it 
three times to successfully make it to the end of the line. SUCCESS!


One more laser room to go. Blast the turrets and then disable the 
lasers. Destroy the cloning pods and then exit the room.


--OBJECTIVE: PICKUP AS MANY WEAPONS PARTS AND GET TO THE DOOR

AREA: THE ARMORY
Time to get some nifty upgrades to the Ray Gun. There are no lasers 
here, so work your way around the maze and collect all the Wrench 
Icons. There should be about 300 Bolts worth of free stuff here, so go 
crazy!

Once you're done, exit the room to the next area.


--OBJECTIVE: ELIMINATE ALL ENEMIES TO LEAVE THIS ROOM

AREA: THE NURSERY
Time to paint the walls red! Blast your way through endless enemies 
until no one is left. Once Death shows, he'll give you a Wrench Icon. 
Now exit the room.


=======================================================================
=======================================================================


           +++   LEVEL 15 - GERONIMO'S PALACE - PART 2   +++

               _     _______     _______ _       _ ____  
              | |   | ____\ \   / / ____| |     / | ___| 
              | |   |  _|  \ \ / /|  _| | |     | |___ \ 
              | |___| |___  \ V / | |___| |___  | |___) |
              |_____|_____|  \_/  |_____|_____| |_|____/ 
                                                            

--OBJECTIVE: ELIMINATE ALL ENEMIES


AREA: CASINO BUFFET
Smash and spin your way through the buffet line all the way to the end 
of the hall. At the end of the hall, you'll encounter Gandhi in a 
hotdog eating contest.

Grab as many hotdogs as you can and beat that cheapskate bitch at his 
own game to acquire a new attack: Food Frenzy. Demolish him and then 
exit the area.


AREA: CASINO ELEVATOR
Beat on some lowlife bad guys until Peter triggers a Non-Sequitur!


++  NON-SEQUITUR MINI-GAME: PRESS ANY BUTTON  ++
Exactly like Peter said: just press any button. YAAY!!


Defeat any remaining enemies and then exit the elevator.


AREA: UPPER CASINO
Obliterate everyone in sight and head for the other side of the hall. 
You'll be bombarded with rockets until you destroy the rocket launcher 
near the exit. First, defeat the Indian casino owner (in the blue suit) 
using the slow-motion screen.

Defeat everyone else and then exit the area. Now it's time for the 
first boss fight of the game!


AREA: WRESTLING RING
You'll face off against the strongmen brothers (or whatever they're 
called). Simply use the Spin Attack moves and then finish each of them 
off using slow-motion screen.



=======================================================================
=======================================================================


           +++   LEVEL 16 - QUAHOG RACE TRACK - PART 1  +++

              _     _______     _______ _       _  __   
             | |   | ____\ \   / / ____| |     / |/ /_  
             | |   |  _|  \ \ / /|  _| | |     | | '_ \ 
             | |___| |___  \ V / | |___| |___  | | (_) |
             |_____|_____|  \_/  |_____|_____| |_|\___/ 
                                                            

--OBJECTIVE: COLLECT ALL TICKET STUBS


AREA: BETTING AREA
To get all 5 ticket stubs, grab the first two just near Brian's 
starting point. Take the left path (where you see Tom Tucker walking 
around) and sneak past him to the first betting line.

Watch the movements of the people and then sneak around the velvet 
ropes to get each ticket. With all 5 tickets on hand, exit the area.


AREA: HIGH ROLLER ROOM
There are three ticket stubs in this room. Grab the one closest to 
Brian and hide behind the chair. Watch Carter Pewterschidt's movements 
and then grab the ticket next to the lampshade and run back behind the 
couch.

Wait for the high class lady to turn around and then grab the last stub 
and exit the room.


AREA: DOG TRACK BAR
Grab the stub in the lower area first and then sneak around the other 
side. Quickly grab the stub on the lower left side of the room and then 
grab the stub hidden behind the bar counter and exit the room.


AREA: MONEY COUNTING ROOM
Grab the stubs near the furniture. Use the shadows of the couches and 
watch the movements of the guests. Grab the second stub in the lower 
left corner and then grab the one near the exit and exit.


AREA: MAYOR ADAM WEST SURVEILLANCE ROOM
Grab the nearest stub and then head towards the Mayor to trigger a Non-
Sequitur!


++  NON-SEQUITUR MINI-GAME: GRAB THE KEYS  ++
Press the button shown onscreen when it flashes to grab the keys. 
SUCCESS!


Watch Mayor West's movements and then grab the stubs when the coast is 
clear. Grab the last stub near the exit and exit the area.


AREA: DOG TRACK BOX 5
This area is much easier, you just need to watch the movements of the 
waiters and then grab the stubs. Exit the area.



=======================================================================
=======================================================================


            +++   LEVEL 17 - BERTRAM'S LAIR - PART 2   +++

              _     _______     _______ _       _ _____ 
             | |   | ____\ \   / / ____| |     / |___  |
             | |   |  _|  \ \ / /|  _| | |     | |  / / 
             | |___| |___  \ V / | |___| |___  | | / /  
             |_____|_____|  \_/  |_____|_____| |_|/_/   
                                                           

--OBJECTIVE: KILL ALL ENEMIES AND GET TO THE TOP PLATFORM


Blast all the bungholes outta the way to clear the area. To reach the 
top, you need to use the moving platforms in front of the room. 

Follow these directions: Activate the button on the right side to lower 
the right platform and jump on. At the top, jump and glide to the ledge 
on the right. Press the switch button on the wall to deactivate the 
magnetic field on the left side.

Jump back down and then press the button on the right. As the platform 
is coming down, press the button on the left (this will make the left 
platform go UP). Quickly jump to the right platform and go to the top.

Glide to the left platform and then quickly glide to the upper area of 
the left side (where you deactivated the magnetic field). Press the 
button to lower the nearby platform and then jump to the top of the 
room. Eliminate all the baddies and the turrets and then exit the area.



--OBJECTIVE: QUICKLY SLIDE THROUGH THE TUBE AND AVOID THE OBSTACLES

AREA: POISON GAS SLIDE
Slide down the tube while avoiding the barrels. Grab the Health packs 
scattered in the path to avoid losing too much health from the gas. 
Make it to the end.



--OBJECTIVE: PROGRESS UPWARD TO THE EXIT WHILE AVOIDING OBSTACLES

AREA: SAWMILL 1
Here we go again. Glide past the spikes and grapple to the next ledge. 
Blast all the enemies in the way to the next side and grapple up.

Glide past each buzzsaw to the end and grapple up. On the next ledge, 
avoid getting smashed by the smashers (no shit!) and head for the other 
end and grapple on.

At the very top ledge, just glide to each piston and then glide to the 
exit to the next area.


AREA: SAWMILL 2
Use grenades to eliminate the turrets and then head for the end of the 
room. Jump and grapple to the top and you'll encounter Bertram. Make it 
to the top and blast anyone in the way.


--OBJECTIVE: DESTROY THE GLASS DOME SHIELDING RUPERT

Blast the glass shielding Rupert in any way you can. Avoid getting too 
close to the smoke and watch the electric floor. Other than that, keep 
shooting through the small hole to free Rupert.



=======================================================================
=======================================================================


                  +++   LEVEL 18 - QUAHOG HARBOR  +++

              _     _______     _______ _       _  ___  
             | |   | ____\ \   / / ____| |     / |( _ ) 
             | |   |  _|  \ \ / /|  _| | |     | |/ _ \ 
             | |___| |___  \ V / | |___| |___  | | (_) |
             |_____|_____|  \_/  |_____|_____| |_|\___/ 
                                                            

--OBJECTIVE: ELIMINATE ALL ENEMIES


AREA: DOCKS
It's clobberin' time! Wipe out all those seamen (I said seamen, pfft) 
and continue through the docks.

Eliminate all those costumed food people in slow-motion screen and bust 
through. Keep busting heads until you reach the end of the harbor with 
the two killer seals.

Defeat both seals to open the bridge. In the next part, you will 
encounter flying swordfish and beer. Avoid the swordish falling from 
the sky and just focus on catching the beer mugs. Missing one beer mug 
will automatically FAIL you, so keep an eye! Complete three waves of 
beer catching to trigger a Non-Sequitur.


++  NON-SEQUITUR MINI-GAME: GRAB THE GRIDDLE  ++
Watch Peter's hand and press the button onscreen when it's near the 
griddle to grab it. SUCCESS!




=======================================================================
=======================================================================


          +++   LEVEL 19 - QUAHOG RACE TRACK - PART 2   +++

           _     _______     _______ _       _  ___  
          | |   | ____\ \   / / ____| |     / |/ _ \ 
          | |   |  _|  \ \ / /|  _| | |     | | (_) |
          | |___| |___  \ V / | |___| |___  | |\__, |
          |_____|_____|  \_/  |_____|_____| |_|  /_/ 
                                                             

--OBJECTIVE: AVOID DETECTION WHILE COLLECTING ALL STUBS AND THE COSTUME


AREA: REFRESHMENTS AREA
Watch the movements of that goddamn Greased-Up Deaf Guy. He can 
definitely ruin everything for you if you get careless.

When it's clear, run up to the trashcan located next to the popcorn 
machine and hide behind it. When it's clear, go to the popcorn machine 
to set it on fire. Now go behind the counter and get the vendor 
costume.

With costume on hand, walk around the area and collect the stubs. DO 
NOT come in contact with the GUDG or the cops. Now exit the area.


--OBJECTIVE: TO SERVE SOMEONE, FACE THEM AND PRESS TRIANGLE

AREA: RACE TRACK STANDS
The stubs are scattered in this small area. Each person that calls for 
you, walk up to them (remember to face them or you'll fail) and serve 
their food. There's no time limit so try not to rush. Serve all the 
people (while collecting stubs) that call you to end this sequence.


--OBJECTIVE: DRUG THE DISHES AND COLLECT THE COSTUME WHILE AVOIDING 
DETECTION

AREA: DOG KENNEL AREA
After much trial and error in this part of the level, this is the 
strategy I found most effective. There are four dog bowls on the top of 
the room, two on the bottom left, and one of the bottom right (next to 
the trophy).

Drug the two bowls on the bottom left first! Then go back to the 
entrance and drug the four bowls one-by-one on the top of the room. Use 
the shadows frequently.

For the last bowl, sneak between the area where Trisha Takanawa and her 
cameraman are standing to find the Kennel Trophy. Approach the trophy 
and have Brian piss on it to distract the cleaner blocking the exit.

Stay hidden until the coast is clear to drug the last bowl. Now make a 
quick run to the exit door and grab the disguise and exit the area.


--OBJECTIVE: WIN THE RACE
Does it look that hard to accomplish?


=======================================================================
=======================================================================


                  +++   LEVEL 20 - QUAHOG BEACH   +++

            _     _______     _______ _       ____   ___  
           | |   | ____\ \   / / ____| |     |___ \ / _ \ 
           | |   |  _|  \ \ / /|  _| | |       __) | | | |
           | |___| |___  \ V / | |___| |___   / __/| |_| |
           |_____|_____|  \_/  |_____|_____| |_____|\___/ 
                                                               

--OBJECTIVE: ELIMINATE ALL ENEMIES


AREA: THE BEACH
This next area will be quite frustrating. But keep fighting all those 
beach bums all the way to the end of the beach.


AREA: DAGGERMOUTH'S CAVE
It's BOSS FIGHT TIME! Peter versus the Black Knight. Simply use the 
Spin Attack to lower his health dramatically. When the slow-motion 
screen appears, press the buttons show onscreen in the order shown to 
defeat the Black Knight. It's not a hard as it looks.


++  NON-SEQUITUR MINI-GAME: X-MAS TIME  ++
Press the two buttons shown onscreen RAPIDLY to win. GO JESUS! IT'S 
CHRISTMAS!



=======================================================================
=======================================================================


              +++   LEVEL 21 - ROGER WILLIAMS PARK   +++

              _     _______     _______ _       ____  _ 
             | |   | ____\ \   / / ____| |     |___ \/ |
             | |   |  _|  \ \ / /|  _| | |       __) | |
             | |___| |___  \ V / | |___| |___   / __/| |
             |_____|_____|  \_/  |_____|_____| |_____|_|
                                                            

 Now it's time to end Stewie's storyline with a big boss battle!


--BOSS BATTLE: BERTRAM - PART 1
Shoot as much rounds against Bertram. Destroy all his clones and then 
shoot him as he regroups. Use the swing rides for cover and keep 
blasting until Bertram is down.


--BOSS BATTLE: BERTRAM - PART 2
It took a while for me to figure out this non-descript mess of a boss 
battle. There are three waves to endure for the final battle.

Here's how it works:

WAVE 1:
You have four jungle gyms and two monkey bars. There is one grapple 
hook for each gym. Each jungle gym has a bridge that crosses to another 
jungle gym with a higher grapple. If you try to walk on the bridge, 
Bertram shoots you down. 

To stop him, shoot his foot to make him tippy-toe (you gotta keep 
shooting until he starts jumping up and down). This gives you enough 
time to grapple to the very top of the jungle gym on either side and 
get a good shot at his big head. Do this three times to finish WAVE 1.


WAVE 2:
In WAVE 2, Bertram destroys two of the jungle gyms, but the strategy is 
still the same. To reach the higher grappling hook, Stewie has to 
grapple the hook to Betram's left, glide to the monkey bars and then 
jump and grapple the highest hook on the gym to the right. From there, 
shoot him and repeat two more times.


WAVE 3:
Shoot Betram's foot until he tippy-toes and then shoot his ray-gun. Do 
this three times to end the battle.



=======================================================================
=======================================================================


               +++   LEVEL 22 - THE DRUNKEN CLAM   +++

            _     _______     _______ _       ____  ____  
           | |   | ____\ \   / / ____| |     |___ \|___ \ 
           | |   |  _|  \ \ / /|  _| | |       __) | __) |
           | |___| |___  \ V / | |___| |___   / __/ / __/ 
           |_____|_____|  \_/  |_____|_____| |_____|_____|
                                                              

--OBJECTIVE: DEFEAT THE CHICKEN

It turns out all along that Mr. Belvedere is actually the Chicken is 
disguise! Or is it? Bash that chickenshit to the ground! The chicken is 
a very cheap fighter so you gotta be smart! Use Spin Attacks and hard 
combos when the fight begins to trigger the slow-motion screen.

You'll fight the chicken in various locations: prison yard, airstrip, 
strip club, inside a cargo plane, on a falling raft, and finally, 
inside a building rigged to blow.

The strategy for the battle is to bash everyone around the area to 
build up your Snack Meter. Use Spin Attacks on the chicken to trigger 
the slow-motion screen for each location.

Another way to daze the chicken is to dodge his ground pound attacks. 
When he jumps in the air and pounds on the ground, jump out of the way 
and he'll be dazed for a few seconds.

This is your chance to smack some hard fists into him and make him 
release some snacks to fill up the Snack Meter. Defeat the chicken 
inside the rigged building to beat the game.


FREAKIN' SWEET! YOU BEAT THE GAME, BABY! THE END!



=======================================================================
=======================================================================


                       +++   EXTRA STUFF   +++
         
                    _____  ___________  ___   ____
                   / __/ |/_/_  __/ _ \/ _ | / __/
                  / _/_>  <  / / / , _/ __ |_\ \  
                 /___/_/|_| /_/ /_/|_/_/ |_/___/  
                                                     

Unfortunately, the only thing that you unlock after beating this game 
is the Non-Sequitur segments. There is no Level Select or even any 
behind-the-scenes stuff. So once you beat the game, that's it!

Anyway, while there was a ton of Family Guy references scattered 
throughout the game, there were some things that were left out. Here's 
a list of references that were excluded from the game (in any way):

--PAWTUCKET BREWERY
--ANGELA (PETER'S BOSS)
--THE QUADROPLEGIC GUY IN THE WHEELCHAIR
--JASPER AND RICARDO
--OLLIE WILLIAMS (BLACK-U-WEATHER REPORTER FOR CHANNEL 5)
--KISS (THE BAND)
--BROOKE (FROM THE "BRIAN THE BACHELOR" EPISODE)
--MORT GOLDMAN
--BRIAN'S BOSS AND CO-WORKERS FROM THE NEW YORKER
--PATRICK PEWTERSCHMIDT
--THE NUDIST FAMILY
--JENNIFER LOVE HEWITT
--GARY "THE NO-TRASH" COUGAR
--THE PETERCOPTER AND THE HINDENPETER
--THE BARBERSHOP QUARTET 
--HERBERT'S CREEPY DOG


There's probably a whole lot more references that I've missed but it's 
really no big deal. 


=======================================================================
=======================================================================


              +++   FAMILY GUY WALKTHROUGH VIDEOS   +++

                    _   _________  ________  ____
                   | | / /  _/ _ \/ __/ __ \/ __/
                   | |/ // // // / _// /_/ /\ \  
                   |___/___/____/___/\____/___/  
    
                                                 
If you are planning or buying or renting this game and are not sure if 
it's worth the cash, you can watch complete walkthrough videos of all 
levels at this URL: 


http://www.mycheats.com/list/overview/19156/5/1/family_guy/ps2


You can also use these videos if you are stuck in an area with Brian (I 
KNOW you are stuck in one level with Brian, admit it!).

At the moment, I'm slowly uploading walkthrough videos for Brian and 
Stewie ONLY! The walkthrough for Peter is easy but also too damn 
frustrating and I'm not gonna bother with it. Keep checking back to 
that site to find more videos!


=======================================================================
=======================================================================


This FAQ is only for use on GameFAQS. You may not copy, link, or 
reproduce this FAQ on your publication or website without permission. 
If you want to use this FAQ, please e-mail me at kroqjock@gmail.com.   
I have no problems with anyone who asks. NOVEMBER 2006. BITCH.