Atelier Iris: Grand Phantasm
                    By:          cogito     
                    Copyright:   2007                  
                    Last update: Aug 2007


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Table of Contents
---------------------------------------

Legal Information               (GFLEI)

Updates                         (GFUPE)

Prelude                         (GFPRE)

Edge's classes                  (GFEDG)
     <Edge's stats>           (EDGSTAT)
     <Evaluation format>      (EDGFORM)
     <Normal>                 (EDGNORM)
     <Jiptus>                 (EDGJIPT)
     <Plua>                   (EDGPLUA)
     <Luplus>                 (EDGLUPL)
     <Fanatos>                (EDGFANA)

Iris's classes                  (GFIRI)
     <Iris's stats>           (IRISTAT)
     <Evaluation format>      (IRIFORM)
     <Normal>                 (IRINORM)

Nell's classes                  (GFNEL)
     <Iris's stats>           (NELSTAT)
     <Evaluation format>      (NELFORM)
     <Normal>                 (NELNORM)
     <Diema>                  (NELDIEM)
     <Nymph>                  (NELNYMP)
     <Siren>                  (NELSIRE)
     <Faustus>                (NELFAUS)

Conclusion                      (GFCON)

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Legal Information               (GFLEI)
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Copyright (2007) Cogito of Gamefaqs

All rights reserved. No part of this document may be used or reproduced 
unless within legal rights or with permission of the author.
This document is for private use only.


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Updates                          (GFUPE)
----------------------------------------

Version 1.00
        Legal Information  
        Updates            
        Prelude      
        Edge's classes                  
        Iris's classes      
        Nell's classes     

----------------------------------------
Prelude                          (GFPRE)
----------------------------------------

In Grand Phantasm, the player controls a party of three but starts with 
Edge and Iris.  Nell, the third member, joins later.
Unlike a typical RPG where each character has a fixed class, Edge and 
Nell have the option of changing their classes, known as blades, when 
the appropriate requirement is met.  In order to gain a new class, the 
player has to defeat certain monsters, which have possessed Mana, and 
free the latter.  In return, the Mana lends its power to the party to 
grant a new class and a new spell.

Edge starts with [Normal] and has 5 blades in total and they are 
[Normal], [Jiptus], [Plua], [Luplus] and [Fanatos].

Nell starts with [Normal] and also has 5 blades in total and they are 
[Normal], [Diema], [Nymph], [Siren] and [Faustus]. 

Iris is fixed as [Normal] class throughout the game but whenever she 
forges a contract with a Mana, she gains a new summon spell.

Each class has its own advantages and disadvantages and the player 
should play around with the character's equipment to maximize its 
potential while minimizing its weaknesses.
For example, it makes little sense to increase ATK on a character that 
uses a MAG weapon and has only MAG skills, where only MATK is 
considered.



=================================================================

---------------------------------------
Edge's classes                  (GFEDG)
---------------------------------------

<Edge's stats>           (EDGSTAT)
<Evaluation format>      (EDGFORM)
<Normal>                 (EDGNORM)
<Jiptus>                 (EDGJIPT)
<Plua>                   (EDGPLUA)
<Luplus>                 (EDGLUPL)
<Fanatos>                (EDGFANA)

_________________________________
<Edge's stats>           (EDGSTAT)

The stats below are derived from a lv35 Edge, omitting all equipment. 
 
STATS 
CLASS     ATK     MATK   SPD    DEF    MDEF   ATTRIBUTE  
Normal    172     83     45     167    104    PHY 
Jiptus    258     103    33     192    88     PHY 
Plua      129     107    112    141    114    PHY 
Luplus    86      166    49     108    182    MAG 
Fanatos   223     145    40     208    187    BOTH 
 
_________________________________ 
<Evaluation format>      (EDGFORM) 

Each class will be organized in the following format
Name
Strongest Weapon
Skill Table
Skill Evaluation
Class Evaluation

*Names on the right of the blade are entirely fictional. They are there 
for my own reference. 

Strongest Weapon will be organized in this manner - 
--------------------------------
| Name       HIT    TYPE    ELE | 
| STATS                         |
--------------------------------
 
Skill evaluation will be organized in this manner -  

Name            | TYPE  | ELE   | COST | SPD | TARGET |
Comments 

HIT    – Number of hits are inflicted with each normal attack

TYPE   – Physical [PHY] or magic [MAG] attribute 

ELE    - Element 
(Undead[UND], Beast[BST], Puni, Demon[DEM], Dragon[DRG], Fire, Ice, 
Lightning[LIT], status effect[STAT] and special [SPEC])  

STATS  - What attributes are increased by the weapon.

COST   - Cost to activate the skill 

SPD    - How fast the cooldown requires. Max is 8, signifying an 
instant effect. 

TARGET - How many creatures are affected and how many times this skill 
will activate 
([S]   - small AoE, [M] - medium AoE, [L] - Large AoE, ST - Single 
target, ALL - all enemies or allies, LINE - a horizontal line) 
(EG. ST x 3 = Targets single creature and skill activates three times 
in total) 

 
_________________________________ 
<Normal>                 (EDGNORM)

[NORMAL] class - The boomerang 
 
Strongest Weapon: 
Deux Ex Machina     7HIT    PHY    ICE 
ATK 181 
Comments: High ATK weapon and high HIT rate makes this weapon rather 
attractive. 

++++++++++++++++++++++++++++++++++ 
Skill Table:
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Pyre Bunker     | PHY   | FIRE  |  1   |  5  |  ST    |
---------------------------------------------------------
| Windmill        | PHY   |       |  1   |  5  |  STx3  |
---------------------------------------------------------
| Buster Drive    | PHY   | UND   |  2   |  5  |  [S]   |
---------------------------------------------------------
| Chain Digger    | PHY   |       |  3   |  2  |  ST    |
---------------------------------------------------------
| Cross Rain      | PHY   |       |  3   |  3  |  STx4  |
---------------------------------------------------------


++++++++++++++++++++++++++++++++++
Skill Evaluation:
 
Pyre Bunker     | PHY   | FIRE  |  1   |  5  |  ST    | 
Comments:  
Very good for increasing burst gauge due to the high number of hits. 
One of the winning attractions to use this class. 
 
Windmill        | PHY   |       |  1   |  5  |  STx3  | 
Comments: 
Not too bad as it deals some damage and helps to increase the burst 
gauge a little. 
I like to mix this up with its advanced version to annoy the boss. 
 
Buster Drive    | PHY   | UND   |  2   |  5  |  [S]   | 
Comments: 
It will be very rare for this skill to hit more than one enemy target. 
Frankly, comparing this with Pyre bunker, the latter is better most of 
the time. 
However, for a certain mission boss, this skill is considerably 
effective. 

Chain Digger    | PHY   |       |  3   |  2  |  ST    |
Comments: 
Among all Edge's skills, this skill has many limitations. 
Its damage is dependent on No. of Chains, which is only available 
during Burst Mode. 
Furthermore, this skill costs 3 charges, in which you could opt for 
another cross rain. 
Due to its low speed of 2, it is only feasible to use near the end of 
the burst mode. 
Considering all its weaknesses, its strengths, if any, are unable to 
justify using this skill often. 

Cross Rain      | PHY   |       |  3   |  3  |  STx4  | 
Comments: 
This skill is the advanced version of Windmill. It has higher damage, 
activated more times and hits more times per summon. 
On the other hand, it also has a higher cost and lower speed. 
Basically, mixing both skills together tends to minimize both skills' 
weaknesses and maximizes their strengths.


++++++++++++++++++++++++++++++++
Class evaluation: 
CLASS     ATK     MATK   SPD    DEF    MDEF   ATTRIBUTE  
Normal    172     83     45     167    104    PHY 
 
Single target -  
Quite good. Combining Windmill, Cross rain and pyre bunker, this class 
can constantly build up the burst gauge while damaging the enemy. 
If [Normal] has an advanced version of pyre bunker to use during burst 
mode, this class would have been a formidable class. 
 
Mutli target -  
Rather poor, weakness becomes more glaring when facing a large number 
of enemies. Most of its skills are single target and a [S] skill is no 
different from ST. 
By the time you enter Grimoire Castle, its kill efficiency starts to 
become weaker. Leaving a monster at critical health means another 
attack is required, thus prolonging the battle time. 
Considering that most battles consist of several monsters, 
attractiveness of [Normal] gradually decreases as it is not fast and 
unable to kill a large mob efficiently. 
 
 
_________________________________ 
<Jiptus>                 (EDGJIPT)

[Jiptus] class - The heavy blader
 
Strongest Weapon: 
Odysseuss     1HIT    PHY   BST 
ATK 207 
 
Comments: 
1HIT makes it poor in increasing burst gauge although its damage is 
strong. 
 
+++++++++++++++++++++++++++++++++
Skill Table:
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Bone Bites      | PHY   |       |  1   |  6  |  ST    |
---------------------------------------------------------
| Zombie Rain     | PHY   | STAT  |  1   |  5  |  [L]   |
---------------------------------------------------------
| Cursed Dragon   | PHY   | STAT  |  2   |  5  |  ALL   |
---------------------------------------------------------
| Death Call      | PHY   | STAT  |  2   |  5  |  STx3  |
---------------------------------------------------------
| Ressurrection   | MAG   |       |  2   |  4  |  ALL   |
---------------------------------------------------------
| Soul Eater      | PHY   |       |  3   |  6  |  ST    |
---------------------------------------------------------
| Ark Coffin      |       | STAT  |  1   |  7  |  ST    |
---------------------------------------------------------
| Crazed Burial   |       | SPEC  |  1   |  7  |  ALL   |
---------------------------------------------------------
| Soul Burst      | PHY   |       | ALL  |  3  |  ST    |
---------------------------------------------------------

+++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
[Create Life] - Bone Bites, Zombie Rain, Cursed Dragon, Death Call and 
Resurrection 

Bone Bites      | PHY   |       |  1   |  6  |  ST    | 
Activation Cost: Beast Fang 
Comments: 
A standard ST skill with little faults to nitpick.  

Zombie Rain     | PHY   | STAT  |  1   |  5  |  [L]   | 
Activation Cost: Puniball 
Comments: 
A cost effective AoE skill with poison effect. 

Cursed Dragon   | PHY   | STAT  |  2   |  5  |  ALL   | 
Activation Cost: Dragon Bone 
Comments: 
Dragon Bone is not in abundance until Dakascus. An alternative skill to 
Zombie Rain. 
Also have curse effect. 

Death Call      | PHY   | STAT  |  2   |  5  |  STx3  | 
Activation Cost: Monster Bone 
Comments: 
This skill is the intermediate of Windmill and Cross rain of [Normal]. 
Probably because of this skill, [Normal] felt less unique. 
 
Ressurrection   | MAG   |       |  2   |  4  |  ALL   | 
Activation Cost: Fragment of Aion 
Comments: 
Frankly due to the activation cost, this skill will be rarely used. 
Useful when situation needs it as it resurrects and cure status 
effects. 

Soul Eater      | PHY   |       |  3   |  6  |  ST    | 
Comments: 
It is powerful and costly but its main attraction is to provide Edge an 
alternative to heal his HP. May be useful when fighting a boss. 
 
Ark Coffin      |       | STAT  |  1   |  7  |  ST    | 
Comments: 
In early game, this skill can be devastating as if it suceeds, it not 
only makes the monster weak to fire, it also prevents the monster from 
attacking for a while. 
Unfortunately, the game mechanics prevents this skill from being a 
gamebreaker as bosses are immune to it. 
 
Crazed Burial   |       | SPEC  |  1   |  7  |  ALL   | 
Comments: 
Requires a short time before this skill takes effect. Any creature 
under the [Coffin] effect is instantly killed. 
Useful if the player can spare the charges to trap 2 or more creatures. 
 
Soul Burst      | PHY   |       | ALL  |  3  |  ST    | 
Comments: 
The number of hits depends on the charge gauge. Uses up the charge 
meter. 
This skill is most devastating when immediately activated in burst 
mode. 
In my opinion, this skill potentially inflicts the most damage at the 
greatest cost in one sitting.

++++++++++++++++++++++++++++++++++
Class evaluation: 
CLASS     ATK     MATK   SPD    DEF    MDEF   ATTRIBUTE  
Jiptus    258     103    33     192    88     PHY 
 
Among all Edge's classes, [Jiptus] offers a well-balanced array of 
skills, thus increasing its versatility against enemies. 
[Jiptus] has the highest ATK, thus every hit is powerful. For a short 
while, [Jiptus] could 1HKO some enemies, even those who are not weak to 
its weapon. 
However, it also has a major weakness. It has the lowest speed. Hence, 
many monsters in late-game have a good chance of attacking before Edge 
gets his turn. Having the attribute [Quick] on Edge could help to 
minimize this weakness, especially for prolonged battles. 

 
_________________________________ 
<Plua>                   (EDGPLUA)

[Plua] class - The Ninja 
 
Strongest Weapon: 
Demon Fang Blade     5 HIT     PHY    DEM 
ATK 95    MATK 48    SPD 48 
Comments: 
As if [Plua] is not fast enough, this weapon makes Edge even faster. 
Although most classes have a problem of equipping a certain accessory, 
this weapon nullifies its weakness and reaps the benefits. 
Strange thing is that I don't exactly understand the purpose of 
increasing MATK. 
 
+++++++++++++++++++++++++++++++++
Skill Table:
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Blink           | PHY   |       |  2   |  7  |  ST    |
---------------------------------------------------------
| Phantom Shift   |       |       |      |AUTO |  SELF  |
---------------------------------------------------------
| Personal Call   | MAG   |       |  1   |  7  |  SELF  |
---------------------------------------------------------
| Dancing Edge    | PHY   |       |  5   |  1  |  ALL   |
---------------------------------------------------------
| Illusion Edge   | PHY   |       |  3   |  4  |  ST    |
---------------------------------------------------------

+++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Blink           | PHY   |       |  2   |  7  |  ST    | 
Comments: 
If this skill has a cost of 1, it could be a gamebreaker. 
If you can spare the charge cost, you could inflict some damage and 
have your turn again. 
Attach Charge(L) and you 'reduce' the cost of this skill to 1. 
 
Phantom Shift   |       |       |      |AUTO |  SELF  | 
Comments: 
This skill automatically nulls any attack or skill at a chance for no 
cost. 
A very desirable skill. 
 
Personal Call   | MAG   |       |  1   |  7  |  SELF  | 
Comments: 
This skill creates a clone that works independently of Edge for three 
turns. Thus, it essentially doubles Edge's turn. 
It also inherits Edge's attributes, thus even [Quick] can take effect 
for it. 
To abuse this skill, just let the clone on its 3rd turn cast [Personal 
Call]. Combine it with Charge(L), this skill becomes exceedingly 
difficult to negate. 
On a sidenote, I think this skill should be categorized as special, 
instead of magical. 
 
Dancing Edge    | PHY   |       |  5   |  1  |  ALL   | 
Comments: 
Very expensive skill. Despite it attacks all enemies, it has a hefty 
cost of 5 and a long cooldown time. Not worth casting in most 
situations. 
 
Illusion Edge   | PHY   |       |  3   |  4  |  ST    | 
Comments: 
This skill is somewhat costly but it has some interesting features. 
Firstly, it has a high HIT count, thus making it easier to enter burst 
mode. 
Secondly, it refills more than the loss during burst mode. 
 
+++++++++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK     MATK   SPD    DEF    MDEF   ATTRIBUTE  
Plua      129     107    112    141    114    PHY 
 
In early game, this class can be difficult to use as its offensive 
skills are rather costly and its ATK is the lowest. Furthermore, 
Charge(S) was insufficient to maximize this class's potential.  
However, after getting a few things, this class suddenly changes from 
an average joe to top dog. With [Quick]+Charge(L)+Speed(L), Edge became 
a charge generator that could fund intensive spellcasting of others. 
Granted, its damage is still low and is still inefficient in dealing 
with large mobs. Rather than simply using Edge to brute force every 
thing, [Plua] is specialized in building the burst gauge and charge 
meter with its quick speed. 
Hence to complement [Plua], either Nell or Iris has to take the role of 
the damage dealer.


_________________________________ 
<Luplus>                 (EDGLUPL)

[Luplus] class - Controller of Time 
 
Strongest Weapon: 
Vendure Tablet     2 HIT   MAG   DRG 
MATK 174    MDEF 87 
Comments: 
Low HIT count but has a high MATK. 
 
+++++++++++++++++++++++++++++++++
Skill Table:
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Time Refresh    | MAG   |       |  2   |  6  |  ALL   |
---------------------------------------------------------
| Memerise        |       | SPEC  |  0   |  7  |  ST    |
---------------------------------------------------------
| Time Quake      | MAG   |       |  2   |  5  |  [L]   |
---------------------------------------------------------
| Slow            | MAG   |       |  1   |  5  |  ST    |
---------------------------------------------------------
| Cosmic Bane     | MAG   |       |  3   |  3  |  ALL   |
---------------------------------------------------------

+++++++++++++++++++++++++++++++++
Skill Evaluation: 
 
Time Refresh    | MAG   |       |  2   |  6  |  ALL   | 
Comments: 
Erase Time effects.  
It negates all the status effects of the enemies but it is generally 
useless, since casting de-buff spells will overwrite buffs. 
For example, successfully casting [Slow] on an enemy with [Haste] will 
result in the enemy with [Slow] effect. 
Strangely, it seems to negate negative effects of the player's party as 
well, since my party became un-poisoned after casting [Time Refresh]. 
 
Memerise        |       | SPEC  |  0   |  7  |  ST    | 
Comments: 
A ST sleep spell at no charge cost. A situational kind of spell. 
In my opinion, I rather cast a sleep spell that affects all enemies 
rather than one target. Better still; kill the enemy before it poses 
any threat. 
 
Time Quake      | MAG   |       |  2   |  5  |  [L]   | 
Comments: 
Decreases the affected's MDEF. Very useful if you know how to use it 
effectively. 
 
Slow            | MAG   |       |  1   |  5  |  ST    | 
Comments:  
Since this skill is not SPEC or STAT-type, most enemies will be unable 
to prevent it from affecting it. A great spell to counter those bosses 
that can cast haste. 
One minor weakness is that it only targets one enemy, so it will 
probably be cast on boss or powerful chuu-boss enemies. 
The major weakness is that this spell can miss, even if the target has 
no magic resistance.  
 
Cosmic Bane     | MAG   |       |  3   |  3  |  ALL   | 
Comments: 
Speed is a bit slow and cost is a little high. 
It affects all enemies and is able to significantly knockback even 
high-level monsters.  A more powerful version than Iris' [Mana Storm] 
Useful if you can afford the cost. 

 
+++++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK     MATK   SPD    DEF    MDEF   ATTRIBUTE  
Luplus    86      166    49     108    182    MAG 
 
[Luplus] is usually the last class Edge gets so not many bosses get the 
chance to get a taste of it.  
This class has some good skills and several situational ones. [Luplus] 
complements a mage party with its ominous [Time Quake].  Depending on 
the situation, [Luplus] also can heavily knockbacks with [Cosmic Bane] 
and makes it difficult for enemies with [Slow], subsequently increasing 
your party's survival. 
To make [Luplus] even more attractive, its SPD is 3rd among the 5 
classes and is close to the 50 SPD mark. 


____________________________ 
<Fanatos>                (EDGFANA)

[Fanatos] class - Winged Crusader 
 
Strongest Weapon: 
Alectorian    6 HIT     MAG     ELEC 
ATK 56        MATK 112  SPD 56  DEF 56   MDEF 56 
Comments: 
Mainly because of this weapon, [Fanatos] becomes faster than [Luplus] 
and thus become the second fastest. 
6 HIT makes it quite good for increasing the burst gauge.

+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Reincarnation   |       |       |      |AUTO |  SELF  |
---------------------------------------------------------
| Grateful Pain   | PHY   |       |  1   |  5  |  LINE  |
---------------------------------------------------------
| Shadow's End    | MAG   |       |  2   |  5  |  ST    |
---------------------------------------------------------
| Sacrifice       | PHY   |       |  2   |  8  |  ALL   |
---------------------------------------------------------
| Godly Beam      | MAG   |       |  3   |  3  |  ALL   |
--------------------------------------------------------- 

++++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Reincarnation   |       |       |      |AUTO |  SELF  | 
Comments: 
Auto resurrects with magic boost. Quite useful since this class has 
several suicidal skills. 
 
Grateful Pain   | PHY   |       |  1   |  5  |  LINE  | 
Comments: 
A cost-effective skill to use. 
 
Shadow's End    | MAG   |       |  2   |  5  |  ST    | 
Comments: 
Damages self to inflict high damage to enemy. Damage is dependent on 
HP.  
I think the damage to self is approx. 50% of max HP and it dealt around 
1800 damage to a boss with a lv3x Edge. 
 
Sacrifice       | PHY   |       |  2   |  8  |  ALL   | 
Comments: 
Instant effect. Damages self to critical to heal all allies. 
Frankly, not my cup of tea since it puts Edge at great risk of dying. 
Using HealAll is safer. 
However, he still has [reincarnation] if he does die. 
 
Godly Beam      | MAG   |       |  3   |  3  |  ALL   | 
Comments: 
Attacks all enemies and casts ATK & MATK down on the survivors. 
Basically, it is a greatly improved version of Iris' [Jiptus] summon. 
 
+++++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK     MATK   SPD    DEF    MDEF   ATTRIBUTE  
Fanatos   223     145    40     208    187    BOTH 
 
[Fanatos] is a radical class that allows Edge to choose between 
physical and magical damage. The advantage of it is that it grants him 
diversity, where he can switch to magical damage when the monster is 
physical resistant and vice versa. Its base offensive stats are second 
for both among Edge's blades. 
However, as there is no skill that grants [Magic(L)] and [Attack(L)] at 
the same time, Edge is unable to maximise this class' potential. 
Equipping [Atkspec] is an alternative but it is significantly weaker 
than the (L) versions when the specific stat is high.



=================================================================

--------------------------------------
Iris's classes                  (GFIRI)
--------------------------------------

<Iris's stats>           (IRISTAT)
<Evaluation format>      (IRIFORM)
<Normal>                 (IRINORM)

__________________________________
<Iris's stats>           (IRISTAT)

The stats below are derived from a lv35 Iris, omitting all equipment. 
 
STATS 
CLASS    ATK    MATK    SPD    DEF    MDEF   ATTRIBUTE  
Normal   95     343     53     99     305    MAG 
 
_________________________________ 
<Evaluation format>      (IRIFORM) 

Iris' class will be organized in the following format
Name
Strongest Weapon
Skill Table
Skill Evaluation
Class Evaluation

*Names on the right of the blade are entirely fictional. They are there 
for my own reference. 

Strongest Weapon will be organized in this manner - 
--------------------------------
| Name       HIT    TYPE    ELE | 
| STATS                         |
--------------------------------
 
Skill evaluation will be organized in this manner -  

Name            | TYPE  | ELE   | COST | SPD | TARGET |
Comments 

HIT    – Number of hits are inflicted with each normal attack

TYPE   – Physical [PHY] or magic [MAG] attribute 

ELE    - Element 
(Undead[UND], Beast[BST], Puni, Demon[DEM], Dragon[DRG], Fire, Ice, 
Lightning[LIT], status effect[STAT] and special [SPEC])  

STATS  - What attributes are increased by the weapon.

COST   - Cost to activate the skill 

SPD    - How fast the cooldown requires. Max is 8, signifying an 
instant effect. 

TARGET - How many creatures are affected and how many times this skill 
will activate 
([S]   - small AoE, [M] - medium AoE, [L] - Large AoE, ST - Single 
target, ALL - all enemies or allies, LINE - a horizontal line) 
(EG. ST x 3 = Targets single creature and skill activates three times 
in total)

_________________________________
<Normal>                 (IRINORM)

[Normal] class - Alchemist 
 
Strongest Weapon: 
Staff of Creation     5 HIT    MAG   ELEC 
MATK 106 
Comments: 
Did they fear Iris become too powerful if the weapon is stronger?

+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Plua            | MAG   | STAT  |  1   |  5  |  ALL   |
---------------------------------------------------------
| Nymph           | MAG   | ICE   |  1   |  5  |  ST    |
---------------------------------------------------------
| Siren           |       | SPEC  |  1   |  5  |  ALL   |
---------------------------------------------------------
| Jiptus          | MAG   |       |  1   |  5  |  ST    |
---------------------------------------------------------
| Diema           | PHY   |       |  2   |  4  |  LINE  |
--------------------------------------------------------- 
| Fanatos         | MAG   | ELEC  |  3   |  3  |  ST    |
---------------------------------------------------------
| Faustus         | MAG   | STAT  |  1   |  5  |  ST    |
---------------------------------------------------------
| Luplus          | MAG   |       |  3   |  3  |  ALL   |
---------------------------------------------------------
| Mana Storm      | MAG   |       |  2   |  5  |  [L]   |
---------------------------------------------------------
| Elemental       | MAG   |       |  1   |  5  |  ST    |
| Conversion      |       |       |      |     |        |
---------------------------------------------------------

++++++++++++++++++++++++++++++++++ 
Skill Evaluation:

Summoning - Gains a spell for each mana Iris contracts with. 
 
Plua            | MAG   | STAT  |  1   |  5  |  ALL   | 
Comments: 
A sleep spell that affects all enemies. May miss some monsters. 
Situational use. 
 
Nymph           | MAG   | ICE   |  1   |  5  |  ST    | 
Comments: 
Situational use. 
 
Siren           |       | SPEC  |  1   |  5  |  ALL   | 
Comments: 
Reduces a percentage of Max HP of all monsters. I think it is about 
25%. 
Situational use. 
 
Jiptus          | MAG   |       |  1   |  5  |  ST    | 
Comments: 
ATK + MATK down an enemy. Useful for bosses, especially when Edge is 
not [Fanatos]. 

Diema           | PHY   |       |  2   |  4  |  LINE  | 
Comments: 
The only physical-type spell for Iris. Also causes Knockback. 
Useful if Iris needs to deal damage against monsters that are MAG 
resistant/immune.
There is a glitch in this spell when a certain effect is equipped on 
Iris. 
 
Fanatos         | MAG   | ELEC  |  3   |  3  |  ST    | 
Comments: 
Situational use. 
For me, it is redundant unless used as a finisher due to its low SPD. 
 
Faustus         | MAG   | STAT  |  1   |  5  |  ST    | 
Comments: 
This spell can drain an enemy's HP but more importantly is the ability 
to permanently eliminate all traits of the target. 
It is useful in situations like when an enemy possesses an awful 
combination of resist traits, like strongly resistant to PHY and MAG. 
However, it fails to work if the enemy is immune to STAT effect, and 
many bosses have that trait. 
 
Luplus          | MAG   |       |  3   |  3  |  ALL   | 
Comments: 
Casts [Haste] effect on all allies. A bit costly but the main drawback 
is the slow recovery for Iris. 

 
Mana Storm      | MAG   |       |  2   |  5  |  [L]   | 
Comments: 
The only (L) spell Iris has. A standard AoE spell otherwise. 
 
Elemental       | MAG   |       |  1   |  5  |  ST    |
Conversion      
Comments: 
Gains more money if enemy is killed by this spell. 
I sometimes use it in lieu of normal attack when the latter just fall 
short from burst mode.

+++++++++++++++++++++++++++++
Class evaluation:
CLASS    ATK    MATK    SPD    DEF    MDEF   ATTRIBUTE  
Normal   95     343     53     99     305    MAG

Iris' natural MATK is wonderful, although part of it came from leveling 
her alchemy LV. 
Iris has a variety of spells that make her somewhat unique.  
For example, [Jiptus] and [Faustus] from the summoning section are 
noteworthy spells. 
[Mana storm] helps with mob control and Iris can rely on [Elemental 
Conversion] against a single target. 
Strangely, she does not learn any healing spells when considering how 
fragile she is.
Suggestion: Try equipping useful accessories to make use of Iris' high 
MATK.




=================================================================

--------------------------------------
Nell's classes                  (GFNEL)
--------------------------------------

<Iris's stats>           (NELSTAT)
<Evaluation format>      (NELFORM)
<Normal>                 (NELNORM)
<Diema>                  (NELDIEM)
<Nymph>                  (NELNYMP)
<Siren>                  (NELSIRE)
<Faustus>                (NELFAUS)

__________________________________
<Nell's stats>           (NELSTAT)

The stats below are derived from a lv35 Nell, omitting all equipment. 
 
STATS 
CLASS     ATK    MATK   SPD   DEF   MDEF   ATTRIBUTE  
Normal    127    153    62    134   142    PHY 
Diema     190    114    46    180   163    PHY 
Nymph     76     244    77    100   184    MAG 
Siren     95     206    86    134   213    MAG 
Faustus   190    191    31    201   177    BOTH 
 
_________________________________ 
<Evaluation format>      (NELFORM) 

Nell' class will be organized in the following format
Name
Strongest Weapon
Skill Table
Skill Evaluation
Class Evaluation

*Names on the right of the blade are entirely fictional. They are there 
for my own reference. 

Strongest Weapon will be organized in this manner - 
--------------------------------
| Name       HIT    TYPE    ELE | 
| STATS                         |
--------------------------------
 
Skill evaluation will be organized in this manner -  

Name            | TYPE  | ELE   | COST | SPD | TARGET |
Comments 

HIT    – Number of hits are inflicted with each normal attack

TYPE   – Physical [PHY] or magic [MAG] attribute 

ELE    - Element 
(Undead[UND], Beast[BST], Puni, Demon[DEM], Dragon[DRG], Fire, Ice, 
Lightning[LIT], status effect[STAT] and special [SPEC])  

STATS  - What attributes are increased by the weapon.

COST   - Cost to activate the skill 

SPD    - How fast the cooldown requires. Max is 8, signifying an 
instant effect. 

TARGET - How many creatures are affected and how many times this skill 
will activate 
([S]   - small AoE, [M] - medium AoE, [L] - Large AoE, ST - Single 
target, ALL - all enemies or allies, LINE - a horizontal line) 
(EG. ST x 3 = Targets single creature and skill activates three times 
in total)

_________________________________
<Normal>                 (NELNORM)

Normal] class - The panther 
 
Strongest Weapon: 
Peacemaker.........5 HIT....PHY....DEM 
ATK 120....DEF 60 
Comments: 
This weapon is the base point I used to compare the other weapons, so 
no comments about it. 

+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Armor Piercing  | PHY   |       |  1   |  6  |  [M]   |
---------------------------------------------------------
| Quick Panther   | PHY   |       |  1   |  7  |  ST    |
---------------------------------------------------------
| Break Slash     | PHY   |       |  1   |  6  |  ST    |
---------------------------------------------------------
| Life Convert    |       | SPEC  |  0   |  5  |  SELF  |
---------------------------------------------------------
| Ein Zecksclaw   | PHY   |       |  3   |  4  |  ST    |
---------------------------------------------------------

++++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Armor Piercing  | PHY   |       |  1   |  6  |  [M]   | 
Comments: 
This skill comes with "Ignore Defense" Effect. 
Considering [Normal]'s low ATK, this skill is very useful, especially 
against monsters with high defenses. 
 
Quick Panther   | PHY   |       |  1   |  7  |  ST    | 
Comments: 
Another alternative choice of skill if the player wants Nell to get her 
turn faster.  
 
Break Slash     | PHY   |       |  1   |  6  |  ST    | 
Comments: 
Another alternative choice of skill if the player prioritises Knockback 
effect. 
 
Life Convert    |       | SPEC  |  0   |  5  |  SELF  | 
Comments: 
Nells heavily damages herself to increase the charge meter. 
Not sure if the skill charges by 10 but it usually max out the gauge 
for me when I need it. 
A potential good skill if the player can figure out how to keep Nell 
alive. 
 
Ein Zecksclaw   | PHY   |       |  3   |  4  |  ST    | 
Comments: 
Multihits and has high chance to critical. 
Not much to nitpick on.

+++++++++++++++++++++++++++++++
Class evaluation: 
CLASS     ATK    MATK   SPD   DEF   MDEF   ATTRIBUTE  
Normal    127    153    62    134   142    PHY 
 
Stat-wise, this blade has the lowest ATK among Nell's physical-type 
classes but has relatively adequate speed. 
To compensate for her low damage output, Nell will likely rely more on 
her speedy skills as many are SPD 6 or 7 and are also low in charge 
cost. 
To make this class more attractive, each skill is attached with an 
additional effect, ranging from ignoring enemy's DEF to knockback 
effects. 
During burst mode, Nell can switch to [Ein Zecksclaw] to inflict more 
damage while slowing down the burst gauge loss. 
 
While [Normal] is competent against a single target, Nell is rather 
weak when dealing with large mobs as all, except one, skills are ST.  
Although armor-piercing is (M), the positioning of enemies will 
generally deny Nell from encompassing more than two targets.  
Considering most generic battles consists of several monsters, [Normal] 
begins to falter in kill efficiency by the time you enter Grimoire 
Castle. 
 
One skill that makes this blade unique is [Life Convert]. In the hands 
of a competent player, you can abuse it to keep the charge meter well 
above average and use Iris or Edge to spam powerful skills/spells to 
destroy your enemies. How effective can one keep Nell alive will 
determine which side of the fine line is the player standing on.

_________________________________
<Diema>                  (NELDIEM)

[Diema] class - The dragoon 
 
Strongest Weapon: 
Nell's Comet      1 HIT     PHY 
ATK 262 
Comments: 
A weapon with no equal in your arsenal. A distinct drawback is that it 
has only 1 HIT so do not think of relying on Nell to charge the burst 
gauge with this weapon. 

+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Armor Break     | PHY   |       |  1   |  5  |  ST    |
---------------------------------------------------------
| Mind's Eye      | PHY   |       |  1   |  7  |  ST    |
---------------------------------------------------------
| Trample Charge  | PHY   |       |  2   |  5  |  [L]   |
---------------------------------------------------------
| Lance Stamp     | PHY   |       |  2   |  5  |  ST    |
---------------------------------------------------------
| Chariot         | PHY   |       |  3   |  4  |  ALL   |
---------------------------------------------------------

++++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Armor Break     | PHY   |       |  1   |  5  |  ST    | 
Comments: 
Causes the status effect DEF down. When Nell is already strong in this 
class, this skill makes [Diema] even more powerful. 
Very useful. 
 
Mind's Eye      | PHY   |       |  1   |  7  |  ST    | 
Comments: 
Players that like using [Critical] attachments can chuck it out of the 
window for this class. 
Casting this skill ensures No MISS & always critical for Nell (and only 
Nell) on the specific target.  
One great importance of this skill is that it negates the negative side 
effect of Lance Stamp. 
However, this skill does not negate blocking. 
 
Trample Charge  | PHY   |       |  2   |  5  |  [L]   | 
Comments: 
A standard AoE skill.  
 
Lance Stamp     | PHY   |       |  2   |  5  |  ST    | 
Comments: 
This skill is powerful for a cost of 2 charges and also has strong 
knockback effect. 
The main weakness of this skill is low accuracy. Nell will miss quite 
often with this skill if you do not use [Mind's eye] beforehand. 
 
Chariot         | PHY   |       |  3   |  4  |  ALL   | 
Comments: 
A more powerful version of [Trample Charge], with slightly lower SPD 
and higher charge cost but has the benefits of attacking all enemies. 
 
+++++++++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK    MATK   SPD   DEF   MDEF   ATTRIBUTE  
Diema     190    114    46    180   163    PHY 
 
[Diema] is like Edge's [Jiptus], a physical-oriented class with the 
ability to handle a single target or a large mob and boasts heavy 
physical damage. 
Casting [Mind's Eye] and [Armor Break] before spamming [Lance Stamp] is 
one way to handle a single enemy while [Chariot] and [Trample Charge] 
are effective to deal with mobs. 
Strangely, [Diema] is faster than [Jiptus] when Diema is an Earth Mana.  
One weakness of [Diema] is that it has great difficulties in increasing 
burst gauge due to low HIT count. Therefore, do not think of relying on 
her in this area.

_________________________________
<Nymph>                  (NELNYMP)

[Nymph] class - The supporter 
 
Strongest Weapon: 
Twig of Origin   6 HIT   MAG 
MATK 95          MDEF 48 
Comments: 
Being a Twig, I don't have much to comment on it except that it has an 
adequate HIT count. 

+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Sanctuary       | MAG   |       |  2   |  5  |  ALL   |
---------------------------------------------------------
| Heal Jar        | MAG   |       |  1   |  3  |  ALLx3 |
---------------------------------------------------------
| X-Jar           | MAG   |       |  2   |  3  |  ALLx3 |
---------------------------------------------------------
| Heal All        | MAG   |       |  2   |  3  |  ALLx3 |
---------------------------------------------------------
| Cure Jar        | MAG   |       |  1   |  3  |  ALLx3 |
---------------------------------------------------------
| Elixir          | MAG   |       |  3   |  3  |  ALLx3 |
---------------------------------------------------------
| Wind Circle     | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Light Circle    | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Soul Circle     | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Power Ward      | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Magic Ward      | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Defense Ward    | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Mental Ward     | MAG   |       |  1   |  5  |  ALL   |
---------------------------------------------------------
| Frozen Shard    | MAG   | ICE   |  3   |  5  |  ST    |
---------------------------------------------------------

++++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Sanctuary       | MAG   |       |  2   |  5  |  ALL   | 
Comments: 
Affects all allies. Not only it cures all negative status effects, it 
also grants element immunity. 
It has some situational use, as it also prevents any negative status 
effects, like curse or poison, from affecting your party while the 
spell is still in effect. 
 
 
Healing Echo - Summon spell genre that heals the party 
Comments: 
This spell genre is a great addition for any healer since it works 
independent of the caster. 
 
Heal Jar        | MAG   |       |  1   |  3  |  ALLx3 | 
Activation Cost: Heal Jar 
Comments: 
Small HP recovery that affects the party. 
 
X-Jar           | MAG   |       |  2   |  3  |  ALLx3 | 
Activation Cost: X-Jar 
Comments: 
Medium HP recovery that affects the party 
 
Heal All        | MAG   |       |  2   |  3  |  ALLx3 | 
Activation Cost: Heal All 
Comments: 
Large HP recovery that affects the party 
I used this spell most since it has the highest efficiency. 

Cure Jar        | MAG   |       |  1   |  3  |  ALLx3 | 
Activation Cost: Cure Jar 
Comments: 
Small HP recovery + status cure that affects the party 
 
Elixir          | MAG   |       |  3   |  3  |  ALLx3 |
Activation Cost: Elixir 
Comments: 
Extreme HP recovery + status cure that affects the party. 
Powerful but rarely used due to the rarity of Elixir. 

 
Swiftness - HIT count genre 
Comments: 
Quite useful for boss battles to increase the burst gauge faster but I 
seldom used them in normal battles.

Wind Circle     | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Eicheloa 
Comments: 
Adds 0-1 additional HIT count to all allies. Not worth it. 
 
Light Circle    | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Gash Twig 
Comments: 
Adds 1 additional HIT count to all allies.  
 
Soul Circle     | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Pendelock 
Comments: 
Adds 2 additional HIT count to all allies 
Not viable in early game when Pendelock is yet to be common. 
 
 
Boost - stat effect genre 
Comments: 
They should have Speed Ward.  

Power Ward      | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Canaone Rock 
Comments: 
ATK up to all allies for 5 turns. 
 
Magic Ward      | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Legien Rock 
Comments: 
MAG up to all allies for 5 turns 
 
Defense Ward    | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Glansen Rock 
Comments: 
DEF up to all allies for 5 turns 
 
Mental Ward     | MAG   |       |  1   |  5  |  ALL   | 
Activation Cost: Worthless Stone 
Comments: 
MDEF up to all allies for 5 turns 

 
Frozen Shard    | MAG   | ICE   |  3   |  5  |  ST    | 
Comments: 
Stun Up effect. Like it or not, this is the only offensive spell that 
[Nymph] has.
 
+++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK    MATK   SPD   DEF   MDEF   ATTRIBUTE  
Nymph     76     244    77    100   184    MAG 
 
[Nymph] has the highest MATK among Nell's classes and has the second 
highest SPD.  
Because [Nymph]'s spells are generally supportive, Iris or Edge should 
go for pure offensive.  Suggestion: Try equipping useful accessories to 
make use of Nell's high MATK.
Frankly, I think the programmers should give her Speed Ward to increase 
the SPD of the party.


_________________________________
<Siren>                  (NELSIRE)

[Siren] class - The Summoner 
 
Strongest Weapon: 
Element Blaze   6 HIT   MAG   ELEC 
MATK 97         DEF 49 
Comments: 
It has adequate HIT count and is 3 points away from the 100 mark. 
 
+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Team Kobold     | MAG   |       |  1   |  5  |  ST    |
---------------------------------------------------------
| Trick or Treat  | MAG   | SPEC  |  2   |  5  |  ST    |
---------------------------------------------------------
| Tinker Flux     | MAG   |       |  1   |  5  |  [L]   |
---------------------------------------------------------
| Kobold Hero     | MAG   |       |  3   |  3  |  ALLx3 |
---------------------------------------------------------
| Prism Tone      | MAG   |       |  3   |  3  |  ALL   |
---------------------------------------------------------

++++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Team Kobold     | MAG   |       |  1   |  5  |  ST    | 
Comments: 
Nell gets a chance to get an item, if available, from the target enemy. 
Even if Nell gets item X from Monster A, Monster A still have a chance 
to drop item X upon death. 
 
Trick or Treat  | MAG   | SPEC  |  2   |  5  |  ST    | 
Comments: 
A chance to turn a monster into a candy-type item, like monster cookie. 
May miss and if it succeeds, the party don't get any EXP for the 
affected enemy. 
Use it only if you need the candy. 
 
Tinker Flux     | MAG   |       |  1   |  5  |  [L]   | 
Comments: 
A low charge cost spell with (L) effect. Very useful to 1HKO many 
monsters until late chapters where high-tiered monsters have a lot of 
HP. 
 
Kobold Hero     | MAG   |       |  3   |  3  |  ALLx3 | 
Comments: 
This spell has a moderate charge cost but has several good returns. 
For one, it affects all enemies. Two, it knockbacks back. Three, it is 
a summon spell that lasts three times. 
Very useful, if the player can keep up with its charge cost. 
 
Prism Tone      | MAG   |       |  3   |  3  |  ALL   | 
Comments: 
HP recovery + Status cure. In my opinion, a charge cost of 3 is not 
worth for a one-time affair but desperate times call for desperate 
measures. 
 
++++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK    MATK   SPD   DEF   MDEF   ATTRIBUTE  
Siren     95     206    86    134   213    MAG 
 
[Siren] has the second highest MATK and has the highest SPD among 
Nell's blades. 
[Siren] is geared towards the sweeper archetype, where she specializes 
in clearing large numbers of enemies at once. 
[Tinker Flux] is one of the best spells to use until late chapters 
because of its low cost and (L) effect. In one instance, it affected 6 
enemies at the same time while a (M) effect spell only affected 2-3. 
[Kobold Hero] is another useful spell but its upkeep is moderately 
costly. Since it works independently of the caster, several castings of 
it may have it appear one after another to annoy the enemy. Needs Iris 
or Edge to support the intense charge consumption to spam this skill.


_________________________________
<Faustus>                (NELFAUS)

[Faustus] class - Puppeteer 
 
Strongest Weapon: 
Junk Borot    5 HIT   PHY    FIRE 
HP 130        ATK 130 
Comments: 
No MATK for a blade that has MAG-type skills? How, how wonderful. 
 
+++++++++++++++++++++++++++++++++
Skill Table: 
---------------------------------------------------------
| Name            | TYPE  | ELE   | COST | SPD | TARGET |
---------------------------------------------------------
| Forgetful Hammer| PHY   | STAT  |  1   |  4  |  ST    |
---------------------------------------------------------
| Chomp           | PHY   | SPEC  |  1   |  3  |  ST    |
---------------------------------------------------------
| Mug             | MAG   |       |  2   |  3  |  ST    |
---------------------------------------------------------
| Decoy Charge    | MAG   | ELEC  |  2   |  2  |  [M]   |
---------------------------------------------------------
| Gargantua       | PHY   | PHY   |  3   |  4  |  ALLx1 |
---------------------------------------------------------

++++++++++++++++++++++++++++++++++ 
Skill Evaluation: 
 
Forgetful Hammer| PHY   | STAT  |  1   |  4  |  ST    | 
Comments: 
It can also curse an enemy. 
 
Chomp           | PHY   | SPEC  |  1   |  3  |  ST    | 
Comments: 
A bit slow but carries a death effect. 
 
Mug             | MAG   |       |  2   |  3  |  ST    | 
Comments: 
You get to steal some money while inflicting pain. 
 
Decoy Charge    | MAG   | ELEC  |  2   |  2  |  [M]   | 
Comments: 
A (M) effect spell with a SPD of 2? Not useful in my opinion. 
 
Gargantua       | PHY   | PHY   |  3   |  4  |  ALLx1 | 
The summon does not take effect immediately but takes some time before 
it activates. 

+++++++++++++++++++++++++++++++++ 
Class evaluation: 
CLASS     ATK    MATK   SPD   DEF   MDEF   ATTRIBUTE  
Faustus   190    191    31    201   177    BOTH 
 
Like Edge's [Fanatos], [Faustus] is a hybrid class that is able to use 
physical and magical-based skills. 
[Faustus] has a high natural ATK, comparable to [Diema], and her MATK 
is somewhat adequate.  However, [Faustus]'s SPD is terribly slow, even 
slower than Edge's [Jiptus]. 
As her strongest weapon only has 130 HP, 130 ATK and 0 MATK, using 
magic feels somewhat unsatisfying. 
Considering how often monsters in late chapters have resistance or 
immunity to SPEC or STAT, it may be difficult to use [Faustus]'s low-
cost ST skills effectively. 
For the purpose [Decoy Charge] is supposed to serve, I feel that it is 
inadequate because of its SPD and its AoE is only (M) when it costs 2 
charges. 
[Gargantua] may be adequately powerful but it activates only once and 
takes some time before it activates. Not my cup of tea. 
 
In conclusion, the apparent disadvantages of this blade simply 
overwhelm any plausible advantages Nell inherits.



=======================================
Conclusion                      (GFCON)

This FAQ is made so that players can see what each class offers, in
its base form.  The overall effectiveness of each class is still 
dependent on the player's ability to coordinate.


-----------------------------FIN---------------------------