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    Hotspots/Arena Interaction Guide by Mutated Spleen

    Version: v1.50 | Updated: 07/31/07 | Search Guide | Bookmark Guide

    --------------WWE: Smackdown! vs. Raw 2007---------------
    
                Hotspots / Arena Interaction FAQ
    
    Game: WWE: Smackdown! vs. Raw 2007
    System Released for: Xbox 360, Playstation 2, Sony PSP
    FAQ Written for: Xbox 360
    Creator: THQ
    FAQ Contains: List of interactive hotspots for all match types, with controls.
    Created: 11/18/06
    FAQ By: Mutated Spleen
    
    *** THIS FAQ IS NO LONGER BEING UPDATED ***
    ========================================================
    Contents
    1. Version History
    2. What Are Hotspots?
    3. Key
    4. In-Ring
       - 10 Punch
       - Expose the Turnbuckle
       - Exposed Turnbuckle Smash
       - Groin to the Ring Post
       - Ring Post Leg Breaker
       - Rope Bounce
       - Rope Choke
       - Rope Face Drag
    5. Arena Floor
       - Apron Attack
       - Barricade Beatdown
       - Barricade Beatdown II
       - Barricade Drop
       - Barricade Drop II
       - Barricade Head Smash
       - Barricade Head Smash II
       - Expose the Announce Table
       - Exposed Announce Table Smash
       - Fight in the Crowd
       - Fight in the Crowd II
       - Fight in the Crowd III
       - Leap of Faith
       - Ringpost Arm Breaker
       - Ringpost Smash
       - Ringpost Smash II
       - Stairs Smash
       - Wire Choke
    6. Fighting-In-The-Crowd Area
       - Barricade Beatdown
       - Barricade Head Slam
       - Climb the Scaffolding
       - Fan Interaction
       - Loud Noises
       - Microwave
       - Microwave II
       - Microwave III
       - Over the Barricade
       - Wire Choke
    7. Parking Lot Brawl
       - Car Pancake
       - Car Press
       - Fire Truck Climb
       - Fire Truck Extended Climb
       - Fire Truck Extended Ladder Finisher (Wile E. Coyote Move)
       - Fire Truck Head Bash
       - Fire Truck Water Jet
       - Garbage Truck Dive
       - Garbage Truck Face Stuffer
       - Garbage Truck Finisher
       - Garbage Truck Opener
       - Garbage Truck Weaponry
       - Hearse Finisher
       - Hearse Head Bash
       - Hearse Heavy Punch
       - Limo Arm Breaker
       - Limo Face Drag
       - Limo Head Bash 
       - Limo Head Bash II
       - Limo Leg Breaker
       - Limo Kick
       - Limo Whip
       - Sewage Truck ... Eew
       - Sewage Truck Head Bash
       - SUV Hood Slam
       - SUV Pop the Hood
       - Tired
    8. Bar Room Brawl
       - Big Screen
       - Bullseye
       - A Cold Steveweiser
       - Counter This!
       - Dartapault
       - Diva Slam
       - Finish Him Hulk!
       - Glass Shatters
       - Larynx Crush
       - Low Blow
       - Main Course
       - The Most Electrofying Move in Sport Entertainment
       - Multiball
       - Nutcracker
       - A Picture is Worth 1,000 Words
       - Statue-esque
       - Statue-esque-er
    9. Hell in a Cell
       - Cage as a Weapon
       - Cage Slam
       - Climb the Cell
       - Escape the Cell
       - Face Slam
       - Head Rake
       - Ringpost Slam
       - Through the Roof
       - Throw to Cage
    10. Steel Cage
       - Cage Whip
       - Climb the Cage
       - Escape Through the Door
       - Face Press
       - Head Slam
       - Head Slam II
    11. Elimination Chamber
       - Catapault
       - Climb the Chamber
       - Climb the Mini-Chamber
    12. Buried Alive Match
       - Into the Casket
       - Into the Casket II
       - Into the Casket III
       - Into the Casket IV
       - Shovel!
       - Tombstone...sort of
    13. Ladder/TLC/Money in the Bank
       - Catapault
       - Catapault II
       - Compression
       - Crucifix Ladder Bomb
       - Double Drop
       - Dropkick
       - Drop Toe Hold
       - Head Beat
       - Head Beat II
       - Ladder in Corner
       - Ladder in Corner II ("The Ladder Bridge")
       - Ladder Ramp
       - Ladder Ramp -> Clothesline
       - Ladder Ramp -> Elbow Drop
       - Ladder Ramp -> Grab Title
       - Ladder Ramp -> Spear
       - Ladderplex
       - Ladder Splash
       - Leg Drop
       - Scoop Slam
       - Snake Eyes
       - Super Swinging Neckbreaker
    14. Tables
    15. Contact Me
    16. Legal Shizzle
    17. Thanks
    ========================================================
    Section 1-Version History-------------------------------
    v0.25 - November 18th, 2006 - Just got the game a few days ago, decided to 
           write this FAQ.  Just started.  Did preliminary In-Ring and Arena spots.
    v0.30 - November 19th, 2006 - Realized that there are HSes that are weight
           effected, so I went through and added those in for In-Ring and arena.
    v1.00 - November 21st, 2006 - Added in ladder, buried alive, elimination
           chamber, steel cage, bar room, hell in a cell, parking lot, and crowd
           moves.  Should pretty much be done now, save for the occasional update.
    v1.50 - December 4th, 2006 - Added in a couple of BRB and PLB spots, as well
           as a ladder move or two from contributions.  The table section will be
           coming in the next update.
    v2.0F - Some time after December 4th 2006, and before July 31st 2007 - This FAQ
    	 is no longer being updated, and questions are no longer being taken. I
    	 blame Harmonix, because they made me trade in SvR07 in order to get GH2.
    	 ...which was totally worth it.  Thanks!
           
    Section 2-What Are Hotspots?----------------------------
    An excellent question.  
    
    Hotspots are a new addition to the Smackdown! series.  They give you, the
    player, the ability to interact much more freely with the environment around
    you.  Have you ever wanted to take your opponent and repeatedly slam their face
    into the ring steps?  Or how about the announce tables, have you ever had the 
    urge to pull one of those monitors out and strangle a dude with the cord?  Well
    now you can!  Smackdown! vs. Raw 2007 includes most, if not all of the arena
    interaction points we see on television, and then some.  Personally, this is by
    far my favorite improvement from 06, the addition of hotspots. 
    
    Most hotspots are activated in one of two ways.  First, like in SvR06, you can
    irish whip your opponent into things.  If they slump over on the object, you
    can grapple them with (RS) to initiate hotspot interaction.  The newer addition
    requires you to catch your opponent in a strong grapple, [RB] + (RS), first. 
    After successfully holding them in a grapple, you can drag them about with
    (LS).  Simply drag them into a hotspot, and your superstar will go into the
    animation for said hotspot, and you will be given the controls for the
    situation.  Voila! Easy as 1-2-3!
    
    Note: Usage of hotspots does NOT result in a disqualification, unless you are
    either counted out, or the referee gets the 5-count for a couple specific
    instances.  These will be outlined later on.
    
    Section 3-Key-------------------------------------------
    A - A button
    B - B button
    X - X button
    Y - Y button
    (LS) - Left Stick
    (LS) up/down/left/right - Move the left stick in the specified direction.
    (RS) - Right Stick
    (LSC) - Click the left stick in.
    (LS) clockwise/counterclockwise - Rotated the left stick in the specified way.
    (RS) up/down/left/right - Move hte right stick in the specified direction.
    (RSC) - Click the right stick in.
    (RS) clockwise/counterclockwise - Rotate the right stick in the specified way.
    [LB] - Left bumper
    [RB] - Right bumper
    /RT/ - Right Trigger
    /LT/ - Left Trigger
    D-Up - Up Side of the D-Pad
    D-Down - Down side of the D-Pad
    D-Right - Right side of the D-Pad
    D-Left - Left side of the D-Pad
    
    Note: In the controls section, "-" will be used to display independent actions
    while "+" will be used to display actions that you can only do after doing the
    previous action.  
    
    So, for example....
    
     - (RS) up - Raise fist.
     + (RS) down - Punch opponent
     
    Means that hitting (RS) up will raise your fist, then hitting (RS) down WHILE
    your fist is raised will punch the opponent.
    
    
    Sample
    
    Name: (Obviously the name of the move.  Since they don't technically have names
        a lot of them will be named for what they clearly are, but others, mostly
        the bar room ones, will have funny names.)
    Situation: (What is required for this move to be possible, i.e. the position of
        the opponent, etc.)
    Description: (What the move looks like, or what your person does.)
    Weight Requirement: (What restrictions weight plays on the move.  I.e. you have
        to be 2 classes above your opponent, etc.)
    Body Part Attacked: (What body part[s] this move hits.)
    Controls: (The control layout for the move.)
    Reversal: (If the move is reversible, and what happens when it is reversed.)
    Out of Stamina: (What happens when you run out of stamina.)
    Tips: (Personal suggestions on usage, or funny tidbits, or plain old
        commentary.)
        
        
    Please note that you will see "Normal reversal rules apply." a lot of times.
    What this means is that while I was researching the move, I did not find it to
    be reversible.  This does NOT necessarily mean that is 100% true, as I went
    through this on easy mode, with weak guys as opponents.  So it is entirely
    possible that some of the moves listed as that ARE reversible, but I did not
    see them to be.  If you know otherwise, please email me, you will be credited.
    Now, what it actually MEANS, is that you can probably reverse the move using
    the normal method of reversing, i.e. if you hit the button right as the move is
    about to occur, you will not suffer the move.
    
    Some areas of effect are guessed, as the game cuts to a special animation which
    takes the health meters away.  If anyone knows a way around this, please email
    me.
    
    Now, thank you for being patient.  As your reward...have some hotspots!
    
    Section 4-In-Ring---------------------------------------
    
    Name: 10 Punch
    Situation: Grapple-drag opponent into a turnbuckle that has the pad on it.
    Description: You will push the victim into the corner and climb up, then punch
        them repeatedly.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls:
     - (RS) up - Raise fist.
     + (RS) down - Punch opponent
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: Opponent grabs your right hand as you are coming down for a punch and
        pushes you off of them into the middle of the ring.
    Out of Stamina: You drop from the turnbuckle, out of breath, and kneel with
        your back to the opponent in the middle of the ring.
    Tip: Keep in mind that you can only punch the opponent a MAXIMUM of 10 times.
        The game will force you to leave the situation after the 10th punch.
    
    Name: Expose the Turnbuckle
    Situation: Standing near a turnbuckle.
    Description: You remove the protective covering from the turnbuckle.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls:
     - (LS) in direction of turnbuckle + A - Remove turnbuckle padding.
    Reversal: N/A
    Out of Stamina: N/A
    Tips: This will gain you momentum if you're a "dirty" fighter, as well as 
        providing another place to hurt your opponent.  Irish whips into an exposed
        turnbuckle hurt quite a bit more than irish whips into a non-exposed one.
    
    Name: Exposed Turnbuckle Smash
    Situation: Grapple-drag an opponent to an exposed turnbuckle.
    Description: Repeatedly smash the opponent's head into the steel beneath the
        turnbuckle padding.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) left - Pull the opponent's head back.
     + (RS) right - Smash the opponent's head into the turnbuckle.
     - D-Pad - Taunt opponent.
    Reversal: The opponent puts their hand out to stop the attack, and nails you in
        the chest with an elbow, sending you backward to the middle of the ring.
    Out of Stamina: You release the opponen't head and fall to your knees.
    Tips: Keep in mind that you must do this with an EXPOSED turnbuckle.  If you
        try it with a non-exposed one, you will do a 10-punch instead.
    
    Name: Groin to the Ring Post
    Situation: Drag a downed opponent by the leg to a turnbuckle without stairs
        on the outside. Opponent must be on their back.
    Description: You will stomp the opponent once, then jump out of the ring and go
        to their legs, giving you the opportunity to pull them groin-first into the
        ring post.
    Weight Requirement: At most, one class smaller than your opponent.
    Body Part Attacked: Body
    Controls:
     - (RS) down - Pull your opponent's crotch into the ring post.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: This move is not reversible.
    Out of Stamina: You can't run out of stamina, because it is a single attack.
    Tips: Not a whole ton to say here, just make sure you wait too long to do the
        attack, or you could get counted out.  Mind, this move leaves you on the
        outside of the ring.
    
    
    Name: Ring Post Leg Breaker
    Situation: Drag your downed opponent to a turnbuckle not adorned by stairs. 
        Opponent must be on their back.
    Description: You stomp the opponent once, then get out of the ring and begin to
        slam their leg against the ring post.
    Weight Requirement: Two or more classes smaller than your opponent.
    Body Part Attacked: Leg
    Controls:
     - (RS) right - Pull opponent's leg off the ring post.
     + (RS) left - Slam opponent's leg into the ring post.
    Reversal: This move is not reversible.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: An excellent move to use against bigger guys, to slow them down even more
        and give yourself the speed advantage.  Remember, this move leaves you on 
        the outside of the ring, so time your stuff right.
    
    Name: Rope Bounce
    Situation: Grapple-drag your opponent against the ropes
    Description: You will lift your opponent up and drop them crotch-first over the
        top rope, and then repeatedly bounce them up and down.
    Weight requirement: At most, one class less than your opponent.
    Body Part Attacked: Body
    Controls:
     - (RS) up |OR| (RS) down - Initiates the first bounce.
     + (RS) in the opposite direction as before (i.e. if you did up for the first
       hit, do down for the second.) - Pull the rope in the specified direction.
     + Keep alternating (RS) up with (RS) down to continually bounce the opponent.
     - D-Pad - Taunt opponent.
     - B - Exit Situation.
    Reversal: This move cannot be reversed once initiated.
    Out of Stamina: You simply let go of the rope and drop to your knees.
    Tips: Move (RS) right as the opponent peaks on the bounce for the most
        efficient attack.
        
    Name: Rope Choke
    Situation: Drag a downed opponent by the head to the ropes.
    Description: You place the victim's neck on the bottom rope and put your knee
        on the back of their head, then press down while pulling up on the middle
        rope.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls:
     - (RS) up - Choke opponent.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: This move cannot be reversed once initiated.
    Out of Stamina: You simply release the opponent and fall to your knees.
    Tips: Just like in the real WWE, this move is illegal.  Once you start it, the
        referee will begin a count to 5.  If he reaches 5 and you still have the
        move applied, you will be disqualified.  Obviously, this only counts in 
        matches with DQ enabled.  So be careful and make sure you hit B before 5.
    
    Name: Rope Face Drag
    Situation: Grapple-Drag your opponent to the ring ropes.
    Description: You drag your opponent's face against the top rope repeatedly.
    Weight Requirement: Two or more classes less than your opponent.
    Body Part Attacked: Head
    Controls: 
     - (RS) left - Drag face to the left.
     + (RS) right - Drag face to the right.
     - D-pad - Taunt opponent.
     - B - Exit situation.
    Reversal: Opponent shakes the ropes and sends you flying backward.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: A great move for fighting against giants, minus the reversal part.
    
    
    
    Section 5-Arena Floor-----------------------------------
    
    Name: Apron Attack
    Situation: Grapple-drag your opponent to the ring apron.
    Description: You will roll them into the ring and pulls their head, chest up,
        under the bottom rope, and put your forearm on their head.
    Weight Requirement: None.
    Body Part Attacked: Head (forearm attack) or Body (slap attack)
    Controls:
     - (RS) up - Raise your hand up for an attack.
     + (RS) down - Bring your hand down to slap them on the chest.
     - (RS) Counter-lockwise - Rub your forearm against the opponent's face.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: This move is not reversible.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: A great move for damaging multiple parts of the opponent, though I am not
        entirely sure how much having a forearm rubbed against your head would hurt
        we'll just assume it hurts very badly.
    
    Name: Barricade Beatdown
    Situation: Irish whip your opponent into the corner of the barricade, then 
        grapple them when they are sitting against it.
    Description: You repeatedly punch your opponent in the head.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + Direction of corner - Irish whip opponent into the corner.
     + (RS) left or right - Grapple opponent, punch them repeatedly.
    Reversal: This move is not reversible.
    Out of Stamina: N/A
    Tips: A good move for when you're in trouble, with a bigger dude coming at you
        or something.
    
    Name: Barricade Beatdown II
    Situation: Irish whip your opponent into the corner of the barriacde, then
        grapple them when they are sitting against it.
    Description: You repeatedly kick your opponent, and taunt them.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + Direction of corner - Irish whip opponent into the corner.
     + (RS) up or down - Grapple opponent, kick them repeatedly.
    Reversal: This move is not reversible.
    Out of Stamina: N/A
    Tips: A variation of the above move, good if you're working on a different
        body part.
    
    Name: Barricade Drop
    Situation: Irish whip the opponent into the side of the protective barricade 
        around the arena, then grapple them as they slump against it.
    Description: You lift the opponent up and drop them across the barricade.
    Weight Requirement: At most, once class smaller than your opponent.
    Body Part Attacked: Head / Body
    Controls: 
     - [RB] + A + Direction of barricade - Irish whip opponent into barricade.
     + (RS) - Lift opponent and drop them over barricade.
    Reversal: Normal grapple reverses apply.
    Out of Stamina: A single attack, not applicable.
    Tips: This is a pretty strong move that ignores weight class.  So good to use
        on people like Big Show and Khali.
    
    Name: Barricade Drop Duex
    Situation: Grapple-Drag your opponent to the protective barrier in the arena.
    Description: You lift your opponent up and drop them over the barricade.
    Weight Requirement: Same class, or larger than your opponent.
    Body Part Attacked: Head
    Controls: 
     - (RS) up - Lift opponent above your head.
     + (RS) down - Drop opponent across the barricade.
     - B - Exit situation.
    Reversal: This move is not reversible. 
    Out of Stamina: You set your opponent down and fall to your knees.
    Tips: This is pretty much the same as the irish whip version, minus the irish
        whip part, of course.  Also, this one only hits the head, while the other 
        hits the head and the body.
    
    Name: Barricade Head Smash
    Situation: Irish whip your opponent to the protective barrier in the arena.
    Description: You slam the opponent's head into the barricade three times.
    Weight Requirement: Two or more classes smaller than your opponent.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + Direction of barricade - Irish whip opponent to the barriacde.
     + (RS) - Grapple opponent, initiate attack.
    Reversal: Normal grapple reversals apply.
    Out of Stamina: N/A
    Tips: Basically an automatic version of all the other head smashes.
    
    Name: Barricade Head Smash II
    Situation: Grapple-drag your opponent to the protective barrier in the arena.
    Description: You repeatedly slam the opponent's head into the barricade.
    Weight Requirement: Smaller than opponent.
    Body Part Attacked: Head
    Controls: 
     - (RS) up - Pull opponent's head up.
     + (RS) down - Slam opponent's head into barricade.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: 
    Out of Stamina: 
    Tips: Same as all the other head smashes, just on something different.
    
    Name: Expose the Announce Table
    Situation: Standing in front of an announcer's table.
    Description: You will rip the black covering off of the table, throw it to the
        side, and then pull the monitors out, throwing them away.  All of these 
        parts disappear, and cannot be used at weapons.
    Weight Requirement: N/A
    Body Part Attacked: N/A
    Controls:
     - (LS) right + A - Remove the table covering and monitors.
    Reversal: N/A
    Out of Stamina: N/A
    Tips: This is kind of a pointless move, really, except in the case of saving a
        bit of time.  The same thing can be done by activating the grapple-drag
        hotspot on a covered-table, plus you get the added benefit of the choke.
        
    Name: Exposed Table Smash
    Situation: Grapple-drag an opponent into an exposed announce table.
    Description: You repeatedly slam their head against the table.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls:
     - (RS) up - Pull opponent's head up.
     + (RS) down - Slam opponent's head into the table.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: Opponent puts their arms out to stop the attack, then elbow you in 
        the chest.
    Out of Stamina: You stagger back and fall to your knees.
    Tips: This move is almost identicle to the exposed turnbuckle smash, and the 
        ring steps smash.  Just don't let yourself get counted out or anything.
    
    Name: Fight in the Crowd
    Situation: Standing in the upper-right corner of the screen, at the barricade.
    Description: You climb over the barricade and enter the crowd-fighting area.
    Weight Requirement: N/A
    Body Part Attacked: N/A
    Controls: 
     - (LS) up-right + A - Enter Crowd Fighting area.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: The hotspots section for the Crowd Fighting area is later in the FAQ, but
        there are also a lot of weapons back there as well, as well as the ability
        to take weapons from the crowd.  It's pretty nifty.  Note, your opponent 
        will follow you back here, solving a problem a lot of wrestling games have.
        
    Name: Fight in the Crowd II
    Situation: Grapple-drag your opponent to the upper right corner of the arena,
        by the barricade.
    Description: You toss your opponent over the barricade into the Crowd Fighting
        area.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls:
     - None, this move is automatic. 
    Reversal: This move is not reversible.
    Out of Stamina: N/A
    Tips: This is pretty useful if you're trying to go for a countout victory.  It
        takes the opponent a bit of time to get up, generally.
        
    Name: Fight in the Crowd III
    Situation: Irish whip your opponent into the top right corner of the barricade
        and grapple them when they are slumped against it.
    Description: You back up a few steps and charge at the opponent, clotheslining
        them over the barricade.  You both end up in the Crowd Fighting area.
    Weight Requirement: None.
    Body Part Attacked: Head / Body
    Controls: 
     - (RS) up-right - Irish whip opponent into the corner of the barricade.
     + (RS) - Clothesline them, and yourself, over the barricade.
    Reversal: This move is not reversible.
    Out of Stamina: N/A
    Tips: Probably my favorite Crowd entrance move, because it hurts your opponent
        quite a bit.  Cool animation too.
    
    Name: Fight in the Crowd VI
    Situation: Strong Irish Whip your opponent into the top right corner of the
        barricade.
    Description: Your opponent will fly over the barricade into the FitC area.
    Weight Requirement: At most, one class smaller than your opponent.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A (hold) + direction of barricade - Strong whip opponent to barriacde
    Reversal: Normal whip reversals apply.
    Out of Stamina: N/A
    Tips: Great for snaking countouts.
    
    Name: Leap of Faith
    Situation: Have a stored finished, and whip your opponent onto an uncovered
        announce table.
    Description: You climb into the ring, and up the turnbuckle.  You leap off and
        hit a huge elbow drop onto the opponent, through the announce table a la 
        Shane McMahon
    Weight Requirement: None.
    Body Part Attacked: 
    Controls: 
     - A + direction of table - uncover announce table.
     + [RB] + A + direction of table - Whip opponent onto announce table.
     + [LB] - Leap of faith through the table.
    Reversal: Opponent will roll off of the table, and you will crash through it.
    Out of Stamina: N/A
    Tips: A pretty cool move, especially in matches where falls count anywhere.
        Not too helpful in matches that require pinfalls to be in the ring though.
    
    Name: Ringpost Arm Breaker
    Situation: Grapple-drag your opponent to a ringpost not adorned by stairs.
    Description: You repeatedly smash your opponent's arm into the ring post.
    Weight Requirement: None.
    Body Part Attacked: Arm
    Controls: 
     - (RS) left - Pull opponent's arm back.
     + (RS) right - Smash opponent's arm into the ringpost.
     - D-Pad - Taunt Opponent.
     - B - Exit Situation.
    Reversal: The opponent stops their arm from moving, and instead smashes yours
        into the ringpost.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: One of the few really good arm moves in the game.  Definitely make use
        of this if you rely on an arm-attacking submission hold.
    
    Name: Ringpost Smash
    Situation: Irish whip your opponent into a ringpost and grapple them while they
        are slumped against it.
    Description: You slam your opponent's head into the ringpost.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of ringpost - Irish whip opponent to ringpost.
     + (RS) up or down - Initiate attack.
    Reversal: Normal back grapple reversal rules apply.
    Out of Stamina: N/A
    Tips: A great head damaging move, as well as a bleeding move.  
    
    Name: Ringpost Smash II
    Situation: Irish whip your opponent into a ringpost and grapple them while they
        are slumped against it.
    Description: You slam your opponent's head into the ringpost, then roll them
        into the ring.
    Weight Requirement: None.
    Body Part Attacked: Head 
    Controls: 
     - [RB] + A + direction of ringpost - Irish whip opponent to ringpost.
     + (RS) left or right - Initiate attack.
    Reversal: Normal back grapple reversal rules apply.
    Out of Stamina: N/A
    Tips: This move can make your opponent bleed, as well as deal a good bit of
        head damage, make use of it.
    
    Name: Stairs Smash
    Situation: Grapple-Drag your opponent into the side of the metal stairs.  NOT
        into the front, as though you were walking up them.  Has to be on the side.
    Description: You repeatedly smash your opponent's head into the stairs.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) up - Raise opponent's head.
     + (RS) down - Smash opponent's head into the stairs.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: Opponent puts their hands down, and shakes their head off, then hits
        you with an elbow in the chest.
    Out of Stamina: You stagger back and fall to your knees.
    Tips: You can do short hits, or large hits, depending on how far you push (RS)
        up.  You can repeatedly, quickly, just dribble their head off the stairs as
        though they were a basketball, or you can pull them way up and SMASH them
        against them.  It does different damage accordingly.
    
    Name: Wire Choke
    Situation: Grapple-drag your opponent into a covered announce table.
    Description: You slam your opponent's head into the table, then rip off the 
        covering and remove the monitors, then choke them with a wire.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) up - Choke opponent with wire.
     - D-Pad - Taunt opponent.
     - B - Exit Situation.
    Reversal: This move is not reversible.
    Out of Stamina: You release the wire and fall to your knees.
    Tips: A nice move that doesn't drain a ton of stamina, but not a ton of damage
        either.  Does a bit of head damage when you slam their head agains tthe 
        table as well.
    
    Section 6-Fighting In The Crowd-------------------------
    
    Note, you can leave the FitC (Fighting in the Crowd) area with all the same
    methods listed in the Arena Floor section that you can use to enter it.
    
    Name: Barricade Beatdown
    Situation: Irish whip your opponent to the barricade on the left side of the
        entrance to the FitC area, right near the black part.
    Description: You repeatedly punch your opponent.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of barricade - Irish whip opponent to barricade.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: You have to have them slumped right where the barricade ends, so they
        are just barely on it.
    
    Name: Barricade Head Slam
    Situation: Grapple-drag your opponent to the rail between you and the fans.
    Description: You repeatedly bash the opponent's head into the barricade.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) up - Pull opponent's head away from the barricade.
     + (RS) down - Slam opponent's head into the barricade.
    Reversal: Opponent puts their hands out to stop the attack, then elbows you in
        the chest.
    Out of Stamina: You release the opponent and fall to your knees. 
    Tips: Same exact thing as all the other "repeatedly bash your opponent's head
        into stuff" moves.  Simple, but effective.
    
    Name: Climb the Scaffolding
    Situation: You are standing below the scaffolding.
    Description: You climb up the scaffolding.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - A + (LS) up - Climb the scaffolding.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: Pretty much like a turnbuckle outsiode the ring, except a lot higher.
        So, you can jump from here, but if you miss, it'll hurt really bad.
    
    Name: Fan Interaction
    Situation: A fan is holding out a weapon or sign, and you are near it.
    Description: You grab the item they are holding.  If it's a sign, depending on
        your dirty/clean factor, you will either rip it for dirty points, or show
        it for clean points.  If it's a weapon, you get a hit with it. 
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - A - Take item.
    Reversal: N/A
    Out of Stamina: N/A
    Tips: A very cool idea, and concept.  You can get a crutch, a cane, an umbrella
        and signs from the fans.
    
    Name: Loud Noises
    Situation: Your opponent is slumped against the speaker system.
    Description: You take their head and slam it into the speakers, electrocuting
        the opponent.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of speaker - Irish whip opponent into speaker.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Probably more for show than anything, but at least it won't get you DQed,
        so it can be helpful in those matches that are tough without assistance via
        weaponry.
    
    Name: Microwave
    Situation: Your opponent is slumped against the microwave.
    Description: You slam the opponent's head against the microwave.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of microwave - Irish whip opponent into microwave.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: One of those strong attacks that can help in DQ matches, that probably
        should, but doesn't DQ you.
        
    Name: Microwave II
    Situation: Grapple-drag your opponent to the microwave.
    Description: You slam the opponent's head against the microwave.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - Automatic once you initiate.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: One of those strong attacks that can help in DQ matches, that probably
        should, but doesn't DQ you.
        
    Name: Microwave III
    Situation: Strong Irish Whip your opponent into the microwave.
    Description: Your opponent's head flies through the door of the microwave,
        electrocuting them.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A (hold) + direction of microwave - Strong whip opponent to microwave
    Reversal: This move is not reversible.
    Out of Stamina: N/A
    Tips: It really sucks that small guys can't use this, because they can't strong
        whip big guys.  But, if you can manage to get it, it's very powerful, and
        a good idea.
    
    Name: Over the Barricade
    Situation: Your opponent is slumped agaisnt the barricade sepereting you from
        the fans.
    Description: You toss the opponent over the barricade and into the crowd.  They
        slowly get up and return to the FitC area.
    Weight Requirement: None.
    Body Part Attacked: 
    Controls: 
     - [RB] + A + direction of barricade - Irish whip opponent to barricade.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: A nifty move, great for momentum, but none too damaging.
    
    Name: Wire Choke
    Situation: Grapple-drag your opponent into the bit of barricade with the wires
        hanging off of it, on the right side above the microwave.
    Description: You slam the opponent's head against the rail, then choke them
        with the wire.
    Weight Requirement: None. 
    Body Part Attacked: Head
    Controls: 
     - (RS) up - Choke opponent.
     - D-Pad - Taunt Opponent.
     - B - Exit situation.
    Reversal: This move is not reversible.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: A clone of the table wire choke, except in the crowd.  Good for slowing
        the match down, and getting a little bit of head damage that they can't do
        anything about.
    
    Section 7-Parking Lot-----------------------------------
    
    ** NOTE **
    Some wrestlers (Rob Van Dam and Rey Mysterio, at least) have unique moves that
    take place in the parking lot.  Those are not covered here.
    ** NOTE **
    
    Name: Car Pancake
    Situation: Your opponent is slumped against the car.
    Description: You whip your opponent away, then pancake them onto the car hood.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of car - Irish whip opponent into car.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: This move can KO people, so it's good.  Use it.
    
    Name: Car Press
    Situation: Your opponent is slumped against the car.
    Description: You press the opponent high above your head and drop them on the
        hood of the car.
    Weight Requirement: 
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of car - Irish whip opponent to car.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Sort of unrealistic due to weight class problems, but a strong body move
        none the less.  This move, by the way, is not weight class restricted.
    
    Name: Fire Truck Climb
    Situation: You are standing next to the ladder of the fire truck.
    Description: You climb up the ladder on the side of the truck.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - Y + up - Climb the ladder.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: A place to jump from, that's it.
    
    Name: Fire Truck Extended Climb
    Situation: Fire truck's ladder has been extended, and you are on the top of the
        original ladder.
    Description: You climb the big ladder of the fire truck.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - Y + up-right - Climb the big ladder of the fire truck.
    Reversal: If an opponent climbs the ladder while you are still on the small
        ladder, a cool sequence where you run up the big ladder being chased by
        them will occur.  They will punch you several times in the bucket of the
        big ladder, then throw you to the ground, and have a free aerial move.
    Out of Stamina: N/A
    Tips: Be careful.  If you miss a jump from up here, it'll hurt a ton.
    
    Name: Fire Truck Extended Ladder Finisher (aka The Wile E. Coyote Move)
    Situation: You have a flashing finisher bar, and a stored finisher.  Opponent
        is slumped against the ladder of the fire truck, and the fire truck's large
        ladder has been extended (see above moves).
    Description: You chase the opponent up the large ladder of the fire truck, and
        exchange blows with them at the top, then throw them off towards the ground
        in a rather Wile E. Coyote-esque scene.
    Weight Requirement: None.
    Body Part Attacked: Entire body.
    Controls: 
     - [RB] + A + direction of ladder - Irish whip opponent into ladder.
     + [LB] - Initiate attack.
    Reversal: Normal finisher reversal rules apply.
    Out of Stamina: N/A
    Tips: Thanks to Wordlife33100 for the submission.  This is a pretty cool move
        because it sets you up for an aerial attack afterwards...although I find
        that they tend to miss, because you are rather close to the opponent.  In
        all honesty, if you have finishers stored, I'd use 'em on the hearse of the
        garbage truck first.
    
    Name: Fire Truck Head Bash
    Situation: Opponent is slumped against the fire truck's instrument panel.
    Description: You bash the opponent's head against the panel several times.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of panel - Irish whip opponent into the panel.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: This move will extend the big ladder, the one used for climbing buildings
        and such, which opens up a couple of new moves as well.
    
    Name: Fire Truck Water Jet
    Situation: Opponent is slumped agains the instrument panel after the ladder is
        extended.
    Description: You bash the opponent's head into the panel, and a jet of water
        hits them in the stomach.
    Weight Requirement: None.
    Body Part Attacked: Head, body.
    Controls: 
     - [RB] + A + direction of panel - Irish whip opponent into panel.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Nifty little move, not KO worthy though.
    
    Name: Garbage Truck Dive
    Situation: Opponent is slumped against an open garbage truck.
    Description: You thrust the opponent's head into the garbage, then slam the
        door down on their head.
    Weight Requirement: None.
    Body Part Attacked: Head.
    Controls: 
     - [RB] + A + direction of truck - Irish whip opponent into truck.
     + (RS) - Initiate attack.
    Reversal: After jamming your opponent's head into the garbage, they dodge the
        attempt at slamming the door into their face, then kick you in the stomach.
    Out of Stamina: N/A
    Tips: Garbage...so gross, yet so fun.  If they reverse this move, the door of
        the truck closes.
    
    Name: Garbage Truck Face Stuffer
    Situation: Opponent is slumped agaisnt an open garbage truck.
    Description: You stuff garbage into the opponent's face.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of truck - Irish whip opponent into truck.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Gross, humiliating, yet fun move.
    
    Name: Garbage Truck Finisher
    Situation: Your opponent is slumped against the garbage truck, with the open
    door.  You have a finisher stored, and a glowing finisher bar.
    Description: You toss your opponent into the garbage truck, punch them a few
        times, and then the compacter in the truck traps them.  You knock on the
        back of the truck and it drives away, auto-KO.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of truck - Irish whip opponent into garbage truck.
     + [LB] - Initiate attack.
    Reversal: Normal finisher reversal rules apply.
    Out of Stamina: N/A
    Tips: An auto-win move...very nice if you've got the finishers.  However, I
    	tend to find it somewhat useless, as by the time I have two finishers, they
    	are already dead for the most part, and simply USING one of said finishers 
    	is more than enough. Thanks to Scotty for the submission.
    
    Name: Garbage Truck Opener
    Situation: Irish whip the opponent into the closed garbage truck.
    Description: Garbage truck will open, opening several new moves for you.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of truck - Irish whip opponent into garbage truck.
    Reversal: Normal whip reversal rules apply.
    Out of Stamina: N/A
    Tips: This is really cool because it allows you access to several new moves.
    
    Name: Garbage Truck Weaponry
    Situation: Garbage truck is open, you are next to it.
    Description: You pull a weapon from the garbage.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - A + direction of truck - Get weapon from truck.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: A nice quick way to get a free weapon.
    
    Name: Hearse Finisher
    Situation: Your opponent is slumped agaisnt the Hearse, you have a stored
        finisher, and your finisher bar is flashing.
    Description: You pull a casket out of the Hearse, put them in it, put it back
        into the Hearst, and it drives away.  You win the match.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of Hearse - Irish whip opponent into Hearse.
     + [LB] - Initiate attack.
    Reversal: Normal finisher reversal rules apply.
    Out of Stamina: N/A
    Tips: Like always, there is an auto-win in the parking lot brawl, and here it
        is.  I admit, I laughed when I saw this the first time, reminded me of the
        old days, when matches would actually end this way.
    
    Name: Hearse Head Bash
    Situation: Your opponent is slumped agaisnt the Hearse.
    Description: You repeatedly bash your opponent's head into the back window.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of Hearst - Irish whip your opponent into the Hearse.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Hehe, awesome moves.  After you slam the guy's head, the door opens up
        and the Boogeyman is sitting in the back of the car.  Your guy quickly
        closes the door and looks really freaked out for a second.
    
    Name: Hearse Heavy Punch
    Situation: Your opponent is slumped against the Hearse.
    Description: You punch your opponent once really hard in the chest, cracking
        the window behind them.
    Weight Requirement: None
    Body Part Attacked: Body.
    Controls: 
     - [RB] + A + direction of Hearst - Irish whip your opponent into the Hearst.
     + [RS] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: A KO move, and a pretty sick one at that.  I have the need to scream out
        "HEART PUNCH!" every time I see it.
    
    Name: Limo Arm Breaker
    Situation: Opponent is slumped against the driver's side door of the limo.  The
        glass of the window must have been broken already.
    Description: You open the door, pull their arm through it, and slam it into
        the door.
    Weight Requirement: None.
    Body Part Attacked: Arm
    Controls: 
     - [RB] + A + direction of limo door - Irish whip opponent into limo.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Pretty sick move, but still not one that's going to KO the guy.
    
    Name: Limo Face Drag
    Situation: Opponent is slumped against the middle part of the limo, and the
        glass on the window is shattered.  Note, it takes two irish whips to break
        the glass.
    Description: You drag the opponent's face along the broken glass of the window.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of limo - Irish whip opponent into limo.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Gruesome move.  Don't think it's a KO move, but it's still really sick.
    
    Name: Limo Head Bash
    Situation: Opponent is slumped agaisnt the driver's side door of the limo.
    Description: You slam the opponent's head through the glass window.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of limo door - Irish whip opponent into limo.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Good head damage, and opens up a couple of new moves.
    
    Name: Limo Head Bash II
    Situation: Opponent is slumped agaisnt the driver's side door of the limo.  The
        limo must have the glass on the door broken.
    Description: You open the door, put their head in the window, and slam it into
        the door several times.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of limo door - Irish whip opponent into limo.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: More good head damage, set up for a KO.
    
    Name: Limo Leg Breaker
    Situation: Grapple-drag your opponent to the back door of the limo.
    Description: You drop your opponent and open the door to the limo, then put his
        leg in there, and repeatedly slam the door over it.
    Weight Requirement: None.
    Body Part Attacked: Leg
    Controls: 
     - (RS) left - Open door.
     + (RS) right - Slam door over opponent's leg.
    Reversal: The opponent kicks the door into you, knocking you down.
    Out of Stamina: You release the door and fall to your knees.
    Tips: Not really a KO move, but it's good to slow guys down.
    
    Name: Limo Kick
    Situation: Your opponent is slumped against the driver's side door of the limo
        and the glass is not broken.
    Description: You slap the opponent on the shoulder, then kick their head
        through the glass.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of limo - Irish whip opponent into limo/
     + [RB] + (RS) - Initiate attack.
    Reversal: Opponent dodges the kick and punches you in the leg.
    Out of Stamina: N/A
    Tips: A really sick move, KO-friendly.
    
    Name: Limo Whip
    Situation: Opponent is slumped against the middle part of the limo.  Note, the
        glass must be broken for an opponent to slump against it.
    Description: You whip the opponent hard into the limo.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of limo - Irish whip opponent into limo.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Turns out I was wrong, and this is a KO-ing move.  So do it, if you want
        to win the match.  Just remember, opponent has to be in red to KO them.
    
    Name: Sewage Truck ... Eeew
    Situation: Your opponent is slumped against the sewage truck.
    Description: You slap the opponent and spray them with a stream of icky sewage
        from the hose on the truck.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - [RB] + A + direction of truck - Irish whip to truck.
     + (RS) - Initiate Attack
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: *pukes*
    
    Name: Sewage Truck Head Bash
    Situation: Your opponent is slumped against the sewage truck.
    Description: You pull the opponent's head back and ram it into the truck.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of truck - Irish whip to truck.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: A much less gross move, but good head damage, and it'll KO the guy.
    
    Name: SUV Hood Slam
    Situation: Grapple-drag your opponent into the SUV after the hood is opened.
    Description: You repeatedly slam the hood down on your opponent.
    Weight Requirement: None.
    Body Part Attacked: Head.
    Controls: 
     - (RS) up - Raise hood.
     - (RS) down - Slam hood onto opponent.
    Reversal: Opponent will pull his head out of the way.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: A nifty move, but not too damaging.  I'd stick with the whip-spots.
    
    Name: SUV Pop the Hood
    Situation: Irish whip the opponent into the red SUV.
    Description: The hood of the SUV pops open.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of SUV - Irish whip opponent into SUV.
    Reversal: Normal whip reversal rules apply.
    Out of Stamina: N/A
    Tips: This opens up the other SUV move.
    
    Name: Tired
    Situation: Irish whip your opponent into the pile of tires.
    Description: A tire will fall off the pile and become a weapon.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of tires - Irish whip opponent into the tires.
    Reversal: Normal whip reversals apply.
    Out of Stamina: N/A
    Tips: A great move for getting a really strong weapon.  That tire can KO guys.
    
    Section 8-Bar Room--------------------------------------
    
    Name: Big Screen
    Situation: Your opponent is slumped against the television that is mounted in
        the wall on the top side of the bar.
    Description: You slam your opponent's head against the television, and then
        punch him really hard in the back of the head, sending him back against it.
    Weight Requirement: None.
    Body Part Attacked: Head.
    Controls: 
     - [RB] + A + direction of television - Irish whip your opponent into the TV.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Another move where the look on their face is priceless.
    
    Name: Bullseye
    Situation: Your opponent is slumped against the dart game machine.
    Description: You slam your opponent's head into the machine, then back up a bit
        and hit them with a dropkick.
    Weight Requirement: None.
    Body Part Attacked: Head and body
    Controls: 
     - [RB] + A + direction of machine - Irish whip opponent into the machine.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: I don't think this one is as funny as Dartapault, but I suppose it does
        more damage since it's a strong grapple.
    
    Name: A Cold Steveweiser
    Situation: Grapple-drag your opponent to the bar, have a stored finisher.
    Description: You get out two beers, hand one to your opponent, and drink yours.
       The opponent drinks his, then suddenly remembers that he's in a fight, and
       you quickly kick him in the stomach and hit a Stone Cold Stunner.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - Automatic once you drag them to the right spot.
    Reversal: This move is not reversible.
    Out of Stamina: N/A
    Tips: Eh, not a big fan of this move, considering that it doesn't matter who
        initiates it, they still do the stunner.  Personally, I don't like seeing
        people who wouldn't do that move, do that move.
    
    Name: Counter This!
    Situation: Grapple-drag your opponent into the top side of the bar, by the
        latched part.
    Description: You slam your opponent's head against the bar, then use the door
        of the counter to slam into your opponent's head repeatedly.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) left - Pull counter back.
     + (RS) right - Slam counter into your opponent's head.
    Reversal: The opponent dodges a shot, then kicks you in the stomach and nails
        you with the counter.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: An exruciating move to watch, especially since it looks like the counter
        is marble or something.  Rergardless, great head damage.
    
    Name: Dartapault
    Situation: Your opponent is slumped against the dart game machine.
    Description: You catapault your opponent into the machine.
    Weight Requirement: None.
    Body Part Attacked: Head and body
    Controls: 
     - [RB] + A + direction of machine - Irish whip your opponent into the machine.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Funny easter egg here, the machine returns a score of "316" after you hit
        the opponent.
    
    Name: Diva Slam
    Situation: Your opponent is slumped against the cutout of Torrie Wilson on the
        left side of the bar.
    Description: You whip your opponent away from the cutout, then back to you and
        hit a pancake, sending them hard into the cutout.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of cutout - Whip opponent into the cutout.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: It wouldn't bother with this.  It isn't strong enough to make a huge
        difference, and it's tough to aim the whip right.
    
    Name: Finish Him Hulk!
    Situation: You have a stored finisher, and your finisher bar is flashing.  Your
        opponent is slumped against the big screen TV in the middle of the bar.
    Description: You slam your opponent against the TV, and the screen shows a big
        statue of Hulk Hogan teetering atop it.  Cuts back to you, and you DDT the
        opponent, then quickly move out of the way as the statue falls, KOing the
        opponent for an auto-win.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of TV - Irish whip opponent into TV.
     + [LB] - Initiate attack.
    Reversal: Normal finisher reversal rules apply.
    Out of Stamina: N/A
    Tips: Thanks to jdkash for submitting this.  Obviously, this is a good move
        to use if you want an auto-win...but I find that most opponents are pretty
        much ready to be KOed by the time I have two finishers anyway, so it seems
        kind of unecessary.
    
    Name: Glass Shatters
    Situation: Your opponent is slumped against the pinball machines on the right
        side of the bar.
    Description: You whip the opponent away, then back towards the machine, hitting
        them with a pancake on the way back, that sends them onto the machine, and
        through the glass.
    Weight Requirement: None.
    Body Part Attacked: Body, head, arms.
    Controls: 
     - [RB] + A + direction of machine - Irish whip opponent into pinball machine.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: I really like this move, considering how bad I am at pinball, I've always
        wanted to do this.
    
    Name: Larynx Crush
    Situation: Your opponent is slumped agaisnt the guard rail on the bottom side
        of the bar.
    Description: You slam your opponent's throat into the guard rail.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of rail - Irish whip your opponent into the rail.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: I like this move much more than the other rail move, looks devastating.
    
    Name: Low Blow
    Situation: Your opponent is slumped against the guard rail on the bottom side
        of the bar.
    Description: You pull the opponent's legs up while they are slumped against the
        rail and kick them.  Pretty much the same as Hardcore Holly's move, but it
        uses the guardrail instead of the ropes.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of rail - Irish whip opponent into rail.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Nothing flashy, but it gets the job done.  I'm actually rather pleased 
        that THQ put stuff like this in as opposed to stupid moves like the 
        basketball thing from 06, makes it much more realistic.
    
    Name: Main Course
    Situation: Your opponent is slumped against the guard rail near the pinball
        machines.
    Description: A guy from the audience gives you a plate with food on it, which
        you rub into the face of your opponent, then give them a reverse DDT.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of rail - Irish whip opponent into guard rail.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Fun move, I can picture some people like the Rock, or Steve Austin doing
        this move, definitely a morale-breaker.
    
    Name: The Most Electrifying Move In Sports Entertainment
    Situation: Your opponent is slumped against the television on the top side of
        the bar.
    Description: You ram your opponent's head through the television screen and
        they get electrocuted. 
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of television - Irish whip your opponent into the TV.
     + [RB] + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: This move is just plain mean, but extremely strong.  Also, it can KO the
        opponent, so if they are read, definitely use it.  Note, that after you use
        this move, "Big Screen" is replaced by this.
    
    Name: Multiball
    Situation: Your opponent is slumped against the pinball machines on the right
        side of the bar.
    Description: You bash the opponent's head into the pinball machine twice, the
        second time goes through the glass, and the pinball machine explodes.
    Weight Requirement: None.
    Body Part Attacked: 
    Controls: 
     - [RB] + A + direction of machine - Irish whip opponent into pinball machine.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: A very unrealistic, yet powerful move.  This can definitely KO opponents.
    
    Name: Nutcracker
    Situation: Your opponent is slumped against the guardrail near the pinball
        machines.
    Description: You lift your opponent up and drop them, groin first, onto the
        metal guardrail.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of rail - Irish whip opponent against the rail.
     + (RS) - Initiate attack.
    Reversal: You lift the opponent, but then they punch you in the head, and slam
        your head against the rail.
    Out of Stamina: N/A
    Tips: I'm not entirely sure where the cutoff for the first set of moves and
        the second set of moves is.
    
    Name: A Picture is Worth 1,000 Words
    Situation: Your opponent is slumped against the picture next to the neon sign
        on the right side of the bar.
    Description: You pull the picture off the wall and slam it over the opponent's
        head.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of picture - Irish whip your opponent into the picture.
     + (RS) - Initiate attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: My favorite part of this move, by far, is the pissed off look the guy
        gives you afterwards.  I first found this playing against Mark Henry, and
        he looked like I had just run over his puppy or something.  Also, there are
        two places you can hit this move.  The picture next to the neon sign, or
        the picture hanging on the door by the table.
    
    Name: Statue-esque
    Situation: Your opponent is slumped against the statue on the left side of the
        bar.
    Description: You slam the opponent's head into the statue.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + Direction of statue - Irish whip opponent into statue.
     - (RS) - Initiate Attack
    Reversal: The opponent stops himself from hitting the statue and pushes you
        away.
    Out of Stamina: N/A
    Tips: This move can KO the opponent, so hitting it when they are in red is a
        sure-fire way to end the match.
        
    Name: Statue-esque-er
    Situation: Your opponent is slumped agaisnt the statue on the left side of the
        bar.
    Description: You pull the opponent away a bit, and punch them really hard in
        the face, sending them into the statue. 
    Weight Requirement: None.
    Body Part Attacked: Head.
    Controls: 
     - [RB] + A + direction of statue - Irish whip opponent into statue.
     - [RB] + (RS) - Initiate Attack.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Not sure how much more powerful this is, but it looks a ton cooler.
    
    Section 9-Hell in a Cell--------------------------------
    
    Name: Cage as a Weapon
    Situation: Grapple-drag your opponent into the cell, on the outside.
    Description: You will bash your opponent's face into the cage, and then have an
        option of bashing their head into it, or dragging their face across it.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) left - Drag opponent's face to the left.
     + (RS) right - Drag opponent's face back to the right.
     - (RS) up - Pull opponent's face from the cage.
     + (RS) down - Slam opponent's face into the cage.
     - D-Pad - Taunt opponent.
     - B - Exit situation.
    Reversal: This does not appear to be reversible.
    Out of Stamina: You release the opponent and fall to your knees.
    Tips: One of the few multiple-choice hotspots.  Lots of fun, and good head
        damage.
    
    Name: Cage Slam
    Situation: You and the opponent are between the ring and the cell.
    Description: You slam the opponent's head into the apron, then throw them hard
        against the cage.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - (RS) right - Initiate attack.
    Reversal: Opponent punches you in the face.
    Out of Stamina: N/A
    Tips: Good move for little guys to use, as it is not weight-based.
    
    Name: Climb the Cell
    Situation: You are standing outside the cell.
    Description: You climb up the cell.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - Y + direction of cell - Climb cell.
    Reversal: If an opponent punches you while you are still in range, you will
        fall to the ground.
    Out of Stamina: N/A
    Tips: Useful for getting to a massive damage point - The breakable roof.  Also,
        you can do crazy insane diving moves from the top of the cell, though they
        are tough to hit, and if you miss...you're screwed, basically.  Note, you
        can throw your opponent off the cell several different ways, but those
        should be covered in each character's movelist.
    
    Name: Escape the Cell
    Situation: You are near the cell door, inside the cage.
    Description: You kick the cell door, breaking it and allowing you to leave the
        cell.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - Y + down - Kick the cell door open.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: Useful to get outside the cage, where you CAN get the pinfall/submission.
        Also, you can then get atop the cage, use weapons, and use arena hotspots.
        Mind, to actually LEAVE the cage, you must do this twice.  The first time,
        it just breaks the door, the second time, you leave through it.
    
    Name: Face Slam
    Situation: You and the opponent are between the ring and the cell.
    Description: You slam the opponent, face first, into the cage.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) down - Initiate attack.
    Reversal: Opponent punches you in the face.
    Out of Stamina: N/A
    Tips: Strong move to use against anyone.  Using the cage as a weapon is, of
        course, a good thing.
    
    Name: Head Rake
    Situation: You and the opponent are between the ring and the cell.
    Description: You rake the opponent's head against the cage.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - (RS) left - Initiate attack.
    Reversal: Opponent punches you in the face.
    Out of Stamina: N/A
    Tips: Great move for people like Helms, whose finishers hit the head, and are
        too small to pick most people up.
    
    Name: Ringpost Slam
    Situation: You and the opponent are between the cage and the ring, near the
        ringpost.
    Description: You slam the opponent's head into the ringpost, then roll them
        into the ring.
    Weight Requirement: None. 
    Body Part Attacked: Head
    Controls: 
     - (RS) - Initiate attack.
    Reversal: Opponent punches you in the face.
    Out of Stamina: N/A
    Tips: A great snake move to knock down an opponent who is red in the head, to
        get the quick pinfall victory.
    
    Name: Through the Roof
    Situation: You and an opponent are on the top of the cell.
    Description: You slam your opponent through the roof of the cell.
    Weight Requirement: None.
    Body Part Attacked: Varies depending on attack.
    Controls: 
     - This is not necessarily one move.  Instead, you have to hit an opponent with
       a grapple that drops them, such as a DDT, or a scoop slam.  This can be any
       move for the most part, so long as it has them falling with some force.  For
       example, a punch that knocks them over won't do it, but a back drop will.
       You have to have the move /LAND/ on the center.  It could be a move that 
       takes up a lot of space, so you could start it near the edge, but the guy
       has to land on the center.
    Reversal: Normal reversal rules apply.
    Out of Stamina: N/A
    Tips: Generally speaking, it takes two slams to break the roof.  The first
        gives it a bit of damage, and the second breaks it.  This is usually a
        match-ending thing though, so make good use of it.
    
    Name: Throw to Cage
    Situation: You and the opponent are between the ring and the cell.
    Description: You hoist the opponent over your shoulder and toss them hard into
        the cage.
    Weight Requirement: At most, one class smaller than your opponent.
    Body Part Attacked: Body and head
    Controls: 
     - (RS) up - Initiate attack.
    Reversal: Opponent punches you in the face.
    Out of Stamina: 
    Tips: This move reminds me of Brock Lesnar's F-5 for some reason.  If you are
        too small to use this move, it will become a head rake instead.
    
    Section 10-Steel Cage-----------------------------------
    
    Name: Cage Whip
    Situation: You and an opponent are both standing.
    Description: You strong irish whip your opponent into the cage.
    Weight Requirement: At most, one class smaller than the opponent.
    Body Part Attacked: Head and body.
    Controls: 
     - [RB] + A (hold) + direction of cage - Strong whip opponent into cage.
    Reversal: Normal whip reversals apply.
    Out of Stamina: N/A
    Tips: Uses virtually no stamina, so it's one of those spammable damaging moves.
    
    Name: Climb the Cage
    Situation: You are standing next to the cage wall.
    Description: You enter a minigame to climb the cage wall.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - A + direction of wall - Initiate wall climbing minigame.
    Reversal: If the opponent hits the wall, you will fall.  Also, if they attempt
        to climb the wall right where you did while you are still climbing, they
        will pull you off.  And that hurts.
    Out of Stamina: N/A
    Tips: The minigame requires you to hit A when the meter is as far right as you
        can get it.  You will climb faster the farther right it is.  When you get
        to the top, you can either hit A once more to escape the cage and win the
        match, or you can hit B to stand up on the wall, and then do a diving move.
    
    Name: Escape Through the Door
    Situation: Opponent is against the bottom-left turnbuckle, front grapple.
    Description: You superplex your opponent into the middle of the ring, and then
        a minigame starts, where you try to escape through the cage door, and the
        opponent tries to stop you.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + down-left - Irish whip opponent to bottom-left turnbuckle.
     + (RS) - Initiate minigame.
    Reversal: Normal corner reversal rules apply.
    Out of Stamina: N/A
    Tips: In the minigame, your goal is to press A when the meter is as far to the
        right as possible.  The opponent will do the same.  This will determine how
        fast you escape the cage.  Obviously, if the opponent does it better, they
        will pull you back in, and the door will close.
    
    Name: Face Press
    Situation: Opponent is against the turnbuckle, front grapple.  Must be any
        corner other than the bottom-left, the one with the door.
    Description: You stomp the opponent several times, then press their face into 
        the cage with your foot.
    Weight Requirement: None.
    Body Part Attacked: Face
    Controls: 
     - [RB] + A + Direction of turnbuckle - Irish whip opponent into turnbuckle.
     + (RS) up or down - Initiate attack.
    Reversal: Normal corner grapple reversal rules apply.
    Out of Stamina: N/A
    Tips: Good ol' heel move right here.  Decent face damage as well.
    
    Name: Head Slam
    Situation: Opponent is slumped against the turnbuckle, front grapple.
    Description: You pull the opponent back a bit, then throw them face first into
        the cage.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to turnbuckle.
     + (RS) right or left - Initiate attack.
    Reversal: Normal corner reversal rules apply.
    Out of Stamina: N/A
    Tips: Another nifty, and rather mean cage attack.  Nothing special though.
    
    Name: Head Slam II
    Situation: Opponent is slumped against the turnbuckle, rear grapple.
    Description: You pull the opponent back a bit, then throw them face first into
        the cage.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to turnbuckle.
     + (RS) - Initiate attack.
    Reversal: Normal corner reversal rules apply.
    Out of Stamina: N/A
    Tips: Pretty much the same as the first, but a rear grapple.
    
    Section 11-Elimination Chamber--------------------------
    
    Note that the following In-Ring hotspots work here.
    - 10 Punch
    - Expose the Turnbuckle
    - Exposed Turnbuckle Smash
    - Rope Bounce
    - Rope Choke
    - Rope Face Drag
    
    Name: Catapault
    Situation: You reverse an opponent's grapple into a catapault.
    Description: You drop the opponent and catapault them into the chamber wall, or
        one of the glass chambers.
    Weight Requirement: None.
    Body Part Attacked: Whole body.
    Controls:
     - /RT/ - Reverse opponent's grapple.
    Reversal: N/A
    Out of Stamina: N/A
    Tips: A pretty strong reversal.  Needless to say, it's a good idea to always go
        for the reversal, regardless of if you'll hit this or not.
    
    Name: Climb the Chamber
    Situation: You are standing next to the black chain wall of the chamber.
    Description: You climb up the wall.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls:
     - A + direction of wall - Climb wall
    Reversal: If an opponent (or you, to an opponent) climbs the chamber right
        under you, they will grab you and throw you to the ground.
    Out of Stamina: N/A 
    Tips: This interaction point opens up several new options for you, allowing you
        to climb onto one of the glass chambers, or jump off the wall at an enemy.
        
    Name: Climb the Mini-Chamber
    Situation: You are on any of the turnbuckles.
    Description: You climb to the top of one of the glass mini-chambers.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls:
     - A + direction of chamber - Climb chamber.
    Reversal: An opponent can throw you off of the top if they either climb the
        wall onto your chamber, of climb the turnbuckle onto your chamber.  It will
        hurt a ton.
    Out of Stamina: N/A 
    Tips: Not particularly helpful in my opinion.  Just like jumping from the top
        of a ladder, or a Cell.  Looks damn cool, but overall, not particularly 
        benefitial, considering if you miss, you're totally boned.
    
    Section 12-Buried Alive==-------------------------------
    
    Name: Into the Casket
    Situation: Irish whip your opponent into the casket, then grapple them as they
        are slumped against it.
    Description: You try and force your opponent into the casket, initiating a
        button-mashing minigame.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of casket - Irish whip opponent against casket.
     + (RS) - Initiate minigame.
    Reversal: N/A
    Out of Stamina: N/A
    Tips: This is the 06 method of burying your opponent.  If you successfully win
        the button-mashing game, you will be given the chance to close the casket.
        Use (RS) down to close it, but they will get a chance to reverse.
    
    Name: Into the Casket II
    Situation: Grapple-drag your opponent to the casket.
    Description: You try and force your opponent into the casket, initiating a
        button-mashing minigame.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - None, automatic.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: The new method of burying your opponent.  If you successfully win the
        button-mashing minigame, you will be given the chance to close the casket.
        Use (RS) down to close it, but they will get a chance to reverse.
    
    Name: Into the Casket III
    Situation: Opponent is slumped against the casket, and you have a stored
        finisher, and a flashing finisher bar.
    Description: You powerbomb your opponent into the casket, which closes on top
        of them, giving you the win.
    Weight Requirement: At most, one class smaller than your opponent.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of casket - Irish whip opponent against casket.
     + [LB] - Initiate attack.
    Reversal: Normal finisher reversal rules apply.
    Out of Stamina: N/A
    Tips: Definitely the easiest way to win a Buried Alive match, it's auto-win if
        it connects.  Also good to try online if you get the chance.
        
    Name: Into the Casket IV
    Situation: Opponent is slumped against the casket, and you have a stored
        finisher, and a flashing finisher bar.
    Description: You bulldog your opponent into the casket, which closes on top
        of them, giving you the win.
    Weight Requirement: At least two classes smaller than your opponent.
    Body Part Attacked: N/A
    Controls: 
     - [RB] + A + direction of casket - Irish whip opponent against casket.
     + [LB] - Initiate attack.
    Reversal: Normal finisher reversal rules apply.
    Out of Stamina: N/A
    Tips: Definitely the easiest way to win a Buried Alive match, it's auto-win if
        it connects.  Also good to try online if you get the chance.
    
    Name: Shovel!
    Situation: You are standing near the shovel that is sticking out of the dirt.
    Description: You grab the shovel, and can use it as a weapon.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - A + up - Grab shovel.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: Just a way to get a weapon, nothing more special than the sledgehammer
        or anything, just different.
    
    Name: Tombstone...sort of.
    Situation: Your opponent is slumped against the tombstone that is next to the
        casket.
    Description: You slam your opponent's head into the tombstone.
    Weight Requirement: None.
    Body Part Attacked: Head
    Controls: 
     - [RB] + A + direction of tombstone - Irish whip opponent into tombstone.
     + (RS) - Initiate attack.
    Reversal: None.
    Out of Stamina: N/A 
    Tips: A decently powered move, mostly for show though.
    
    Section 13-Ladders--------------------------------------
    
    Name: Catapault
    Situation: Opponent is slumped against the ladder, rear grapple.
    Description: You pull the opponent from the ladder, grab their legs, and fall
        backward, sending them flying into the ladder.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to corner.
     + (RS) right - Initiate Attack.
    Reversal: Opponent quickly ducks out and throws you into the ladder.
    Out of Stamina: N/A
    Tips: One of my least favorites, personally.  Though that is solely based on
        looks.  This does move the ladder.
    
    Name: Catapault II
    Situation: Opponent is slumped against a bridging ladder, rear grapple.
    Description: You place the opponent's head under the ladder and catapault him
        up, slamming his face into the ladder.
    Weight Requirement: None.
    Body Part Attacked: Head, I would assume, but since the meter disappears for
        the animation, I cannot know for sure.  If you happen to know, please
        contribute.
    Controls: 
     - [RB] + A + direction of ladder bridge - Irish whip opponent into ladder.
     + (RS) right or left - Initiate attack.
    Reversal: None.
    Out of Stamina: N/A 
    Tips: Another really sick, but really cool move.
    
    
    Name: Compression
    Situation: Grapple-drag an opponent to a downed ladder.
    Description: You pull the ladder apart and put your opponent inside it, then
        repeatedly slam the top half down onto the opponent.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - (RS) up - Pull ladder up.
     + (RS down - Slam ladder into opponent.
    Reversal: Opponent will put their feet up and block the move, then push you 
        away.
    Out of Stamina: You drop the ladder and the opponent rolls out, you fall to
        your knees.
    Tips: One of the very, very, very few HSes that hit the ENTIRE body, definitely
        a good move to make use of.
    
    Name: Crucifix Ladder Bomb
    Situation: Opponent is slumped against a bridged ladder, rear grapple.
    Description: You pull the opponent from the ladder and nail a crucifix
        bomb onto the bridged ladder.
    Weight Requirement: At most, one weight class less than your opponent.
    Body Part Attacked: Please contribute this if you figure it out.
    Controls: 
     - [RB] + A + direction of corner - Irish whip opponent to ladder.
     + (RS) down - Initiate attack.
    Reversal: None.
    Out of Stamina: N/A 
    Tips: Probably the sickest move I've seen in this game.  Definitely one to hit
        on the guys online, make them want to cry ^_^.  Note, if you do not meet
        the weight requirement for this move, it will become Catapault II.
    
    
    Name: Double Drop
    Situation: Two opponents are battling on the top of a ladder, you are at the
        side of the ladder.
    Description: You tip the ladder over, dropping both opponents hard.
    Weight Requirement: None.
    Body Part Attacked: Whole body of both opponents.
    Controls: 
     - A - Knock over ladder.
    Reversal: None.
    Out of Stamina: None. 
    Tips: One of the best things you can possibly do in a ladder match.  The only
        better would be to knock them both out of the ring with it.  Major damage, 
        and neither of them will be able to grab the belt due to being thrown off
        the ladder.
    
    
    Name: Dropkick
    Situation: Opponent is slumped against the ladder, rear grapple.
    Description: You land a forearm to the opponent's back and pull them from the
        ladder a bit, then dropkick them from behind, sending them back to the
        ladder.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - [RB] + A + direction of ladder - Irish whip opponent to corner.
     + (RS) up - Initiate attack.
    Reversal: Opponent quickly ducks out and throws you into the ladder.
    Out of Stamina: N/A
    Tips: This is not as powerful as the others, as it ONLY hits the body, not the
        legs, arms, or head.
    
    
    Name: Drop Toe Hold
    Situation: Opponent is slumped against the ladder, front grapple.
    Description: You make as though you were going to whip the opponent across the
        ring, but then bring them back and hit a drop toe hold, sending them face
        first into the ladder.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to corner.
     + (RS) right - Initiate attack.
    Reversal: Opponent quickly ducks out and throws you into the ladder.
    Out of Stamina: N/A
    Tips: Like all ladder attacks, it is powerful, and looks pretty cool.  This one
        will not move the ladder, so you can do another move quickly afterwords.
    
    Name: Head Beat
    Situation: Opponent is slumped against the ladder, front grapple.
    Description: You pull your opponent a bit away from the ladder, then throw them
        back hard agaisnt it.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to corner.
     + (RS) down or left - Initiate attack.
    Reversal: Opponent quickly ducks out and throws you into the ladder.
    Out of Stamina: N/A
    Tips: Yet another great move to damage opponents.  Does not move the ladder.
    
    Name: Head Beat II
    Situation: Opponent is slumped agaisnt the ladder, rear grapple.
    Description: You pull the opponent off the ladder and throw them back into it
        head first, then toss them to the ground.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent into corner.
     + (RS) left or down - Initiate attack.
    Reversal: Opponent quickly ducks out and throws you into the ladder.
    Out of Stamina: N/A
    Tips: Just another damaging move.  Not really special, except that it does not
        move the ladder.
    
    
    Name: Ladder in Corner
    Situation: Holding a ladder near a turnbuckle.
    Description: You set the ladder leaning against the turnbuckle.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - (LS) towards turnbuckle + A - Set ladder up in corner.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: This is required to access all of the ladder-in-corner attacks, very
        helpful.
    
    Name: Ladder in Corner II ("The Ladder Bridge")
    Situation: The ladder is leaning against the corner, you are in front of it.
    Description: You take the ladder and bridge it over the middle ropes, like how
        they do in ECW all the time.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - (LS) towards the leaning ladder + A - Bridge ladder in corner.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: I believe this is a new feature, and one I have been waiting for for a 
        long time, it is very cool.
    
    
    Name: Ladder Ramp
    Situation: Holding a ladder, in front of another set up ladder, in the ring,
    Description: You set the ladder you are holding up against the already set up
        ladder, creating a bit of a ramp.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - (LS) direction of ladder + A - Set up ladder ramp.
    Reversal: N/A
    Out of Stamina: N/A
    Tips: This is a new feature to ladder matches, and a very, very cool one at
        that.  This allows you to run up and knock an opponent off the top of the
        ladder, as well as run up and grab the belt very quickly.  Something to
        make use of for sure.
    
    Name: Ladder Ramp Run -> Clothesline
    Situation: The ladder ramp is set up and an opponent is at the top of the
        first ladder.
    Description: You run up and knock the opponent off the ladder with a
        clothesline.
    Weight Requirement: None.
    Body Part Attacked: Whole body
    Controls: 
     - Y + direction of ramp - Run up ladder ramp.
     + B (while running...need a bit more data for this) - Clothesline opponent.
    Reversal: None.
    Out of Stamina: N/A 
    Tips: A tricky move for taking an opponent away from a near victory.
    
    
    Name: Ladder Ramp Run -> Elbow Drop
    Situation: The ladder ramp is set up with or without an opponent on the other
        side.  Not under the title belt/briefcase.
    Description: You run up the ladder and jump off to hit an elbow drop.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls: 
     - Y + direction of ramp - Run up ladder and hit elbow drop.
    Reversal: Normal aerial reversal rules apply.
    Out of Stamina: N/A
    Tips: This is mostly automatic, and you can't really aim.  Be careful, as you
        CAN fall out of the ring doing this, and it hurts really bad.
    
    Name: Ladder Ramp Run -> Grab Title
    Situation: The ladder ramp is set up under the title belt / MitB briefcase.
    Description: You run up the ladder and grab the title belt/briefcase.
    Weight Requirement: None.
    Body Part Attacked: N/A
    Controls: 
     - Y + direction of ramp - Run up ladder.
     + (RS) up or (LS) up while running - Grab title.
    Reversal: N/A
    Out of Stamina: N/A 
    Tips: This is a super sneaky way to steal a victory if the title is low.  But
        remember, you still have to do the sweet spot minigame with the (LS) and
        (RS), so it's not an immediate win or anything.  Timing can also be kind of
        tricky.  Note, this does not appear to be possible unless there is nobody
        on the ladder.
        
    Name: Ladder Ramp Run -> Spear
    Situation: The ladder ramp is set up, and there is an opponent at the top of
        the original ladder.
    Description: You run up the ladder ramp and spear the opponent off of the top.
    Weight Requirement: None.
    Body Part Attacked: Body
    Controls:
     - Y + direction of ramp - Run up ladder.
     + (RS) right or left - Spear opponent
    Reversal: N/A
    Out of Stamina: N/A
    Tips: Thanks to Corey Kopaniasz for the contribution.  This move is pretty 
        nifty, and it can send your opponent out of the ring.  A very powerful, 
        very sneak move.
    
    Name: Ladderplex
    Situation: You and an opponent are battling atop the ladder, you have a stored
        finisher.
    Description: You superplex the opponent off the top of the ladder.
    Weight Requirement: At most, one class smaller than your opponent.
    Body Part Attacked: Whole body
    Controls: 
     - [LB] - Initiate attack.
    Reversal: None
    Out of Stamina: N/A
    Tips: Although I don't really see why this is a finisher now instead of a
        normal move, it still hurts a ton, and is good to use.
        
    Name: Ladder Splash
    Situation: Opponent is slumped against a ladder in the corner. Front grapple.
    Description: You throw the opponent down, and drop the ladder on them.  Then
        you climb the turnbuckle and jump off, landing a crossbody splash on the
        ladder, onto the opponent.
    Weight Requirement: None.
    Body Part Attacked: Entire body.
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to corner.
     + (RS) up - Initiate attack.
    Reversal: Opponent quickly ducks out and throws you into the ladder.
    Out of Stamina: N/A
    Tips: A very damaging move that looks really cool as well, good thing to use.
        Note that this attack takes the ladder out of the corner.
    
    Name: Leg Drop
    Situation: Opponent is lying on the ladder.
    Description: You hit the opponent with a leg drop onto the ladder.
    Weight Requirement: At most, one class larger than your opponent.
    Body Part Attacked: Head
    Controls: 
     - (RS) (with ladder in hand) - lay opponent on ladder.
     + (RS) - Initiate attack.
    Reversal: Opponent will simply roll off the ladder.
    Out of Stamina: N/A
    Tips: A nice move that can hit multiple times before the opponent can get up.
    
    Name: Scoop Slam
    Situation: Opponent is lying on the ladder.
    Description: You pick the opponent up and scoop slam them onto the ladder.
    Weight Requirement: Two classes larger than your opponent.
    Body Part Attacked: Body
    Controls:
     - (RS) (with ladder in hand) - lay opponent on ladder.
     + (RS) - Initiate attack.
    Reversal: Opponent will simply roll off the ladder.
    Out of Stamina: N/A
    Tips: The same move as all previous years, 'cept now it's weight restricted.
    
    Name: Snake Eyes
    Situation: Opponent is slumped against a ladder that is mounted across the 
        middle ropes in a corner.
    Description: You lift up the opponent and drop them face first into the ladder.
    Weight Requirement: At most, one class smaller than your opponent.
    Body Part Attacked: 
    Controls: 
     - [RB] + A + direction of turnbuckle - Irish whip opponent to corner.
     + (RS) up - Initiate attack.
    Reversal: None.
    Out of Stamina: N/A 
    Tips: A pretty sweet move, especially with the fact that it does not disturb
        the ladder.  Note, if you do not meet the weight requirement for this move,
        it will become Catapault II.
    
    Name: Super Swinging Neckbreaker
    Situation: You and opponent are battling atop the ladder, you have a finisher.
    Description: You hit a swinging neckbreaker on the opponent from the top of the
        ladder.
    Weight Requirement: Two classes smaller than your opponent.
    Body Part Attacked: Head and body
    Controls: 
     - [LB] - Initiate attack.
    Reversal: None.
    Out of Stamina: N/A 
    Tips: The ladder finisher for smaller guys, I actually prefer this one over the
        suplex.
    
    
    Section 15-Contact Me-----------------------------------
    I apologize, but this FAQ is no longer being updated, as I have traded the game
    in, and no longer have any interest in playing it.  Thanks for the questions and
    what not that were submittied.
    
    Section 16-Legal Stuff----------------------------------
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Mutated Spleen is not to be held responsible for any accidents that occur from
    too much time spent playing SvR07, or any papercuts that come from the print
    outs of this guide.
    
    
    Section 17-Thanks---------------------------------------
    Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome (albeit
    somewhat glitchy) game.
    Thanks to Gamefaqs for putting this up.
    Thanks to the following contributors:
    - jdkash for submitting the BRB finisher.
    - Corey Kopaniasz for the ladder ramp spear move.
    - Scotty for the garbage truck finisher.
    - Cole for correcting me about the Limo Whip KO-status.
    - Wordlife33100 for the fire truck finisher.
    Thanks to you for reading.
    
    
    Copyright Dan Malick, 2006-2007.

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