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    Ken Kennedy by Mutated Spleen

    Version: 2.0 | Updated: 12/08/06 | Search Guide | Bookmark Guide

    ---------------WWE: Smackdown! vs. Raw 2007---------------
    
    			          Ken Kennedy FAQ
    
    Game: WWE: Smackdown! vs. Raw 2006
    System Released for: X360, PS2, PSP
    Creator: THQ
    FAQ Contains: Ken Kennedy Movelist/FAQ
    Created: 11/22/06
    FAQ By: Mutated Spleen
    ========================================================
    Contents
    1.Version History
    2.Biography
    3.Stats
    4.Movelist
    5.Strategies
    6.FAQ
    7.Contact Me
    8.Legal Crap
    9.Thanks
    ========================================================
    Section 1-Version History-------------------------------
    Version 1.0 - Just written.  That's it.
    
    Section 2-Bio-------------------------------------------
    Wrestler: Mr. Ken Kennedy
    Real Name: Ken Anderson
    Born: Minneapolis, Minnesota.
    Hometown: Billed from Green Bay, Wisconsin
    Marital Status: Unknown
    Height: 6'2"
    Weight: 244lbs
    Trained by: Eric Hammers, Mike Mercury, OVW Training Facility
    Debut: 1999
    Previous Gimmicks: "Kamikaze" Ken Anderson
    Finisher(s): 
     - The Kenton Bomb (Swanton Bomb)
     - The Green Bay Plunge (Top rope steamroller)
    Title History:
     - WWE United States Title (def. Finlay & Bobby Lashley in a 3-way)
    
    Section 3-Stats-----------------------------------------
    Overall    - 84
    Strength   - 8
    Submission - 8
    Durability - 7.5
    Technique  - 7.5
    Speed      - 7
    Charisma   - 8.5
    Hardcore   - 7
    Stamina    - 7.5
    
    With these stats, Kennedy is definitely one of the more rounded characters this
    year.  He's not underpowered by any means, but he's not a killing machine
    either.  He's got very similar stats to Edge from 06, actually.  So make use of
    his oddly high submission, and rightfully high charisma.  He'll get finishers
    decently fast, so don't hesitate to use them at all.
    
    Section 4-Movelist--------------------------------------
    
    Key:
    
    Please note, that because this game is multi-platform, GameFAQs will not accept
    movelists for a single character, for a single platform.  Originally, this was
    a movelist/FAQ for the 360, but it has been adapted for all three versions of
    the game.  As I do not own the PS2 or the PSP, this is entirely based off of
    SvR2006's control scheme, and the general layout of all the current controllers
    so if you see anything wrong with any of the controls, I urge you to email me
    the problem, and I will fix it immediately.
    
    ----Buttons----
    1 - A button (360) - X (PS2/PSP).
    2 - B button (360) - Circle (PS2/PSP).
    3 - X button (360) - Square (PS2/PSP).
    4 - Y button (360) - Triangle (PS2/PSP).
    (R) - Right analog stick.
    (L) - Left analog stick.
    (D) - D-Pad
    L - Left
    R - Right
    U - Up
    D - Down
    DLR - Down + left or right
    ULR - Up + left or right
    C - Click (for the sticks)
    [R] - Right bumper (360, PSP) - R1 (PS2) 
    [L] - Left bumper (360, PSP) - L1 (PS2)
    DIR - Direction of your target with the left stick
    
    Note: Stuff like "(R)U" means that you have to move the right stick in the up
        direction.
    ---------------
    
    ----Damage----
    HD - Head Damage   (How much damage is inflicted to the head region)
    AD - Arm Damage    (How much damage is inflicted to the arm region)
    LD - Leg Damage    (How much damage is inflicted to the leg region)
    BD - Body Damage   (How much damage is inflicted to the body region)
    SD - Stamina Drain (How much stamina the loses from using the move)
    MG - Momentum Gain (How much momentum the wrestler gains from the move)
    --------------
    
    ----Effects----
    B - Move causes opponent to bleed.
    P - Move initates a pinfall attempt.
    K - Move has the ability to KO an opponent.
    D - Move is "dirty" (will lower your momentum as a clean superstar, and boost
        it as dirty superstar.
    A - Move is a submission A move, a button mashing contest will start once the
        move is applied.
    B - Move is a submission B move, a meter with an escape/reverse zone will
        appear when the move is applied.
    ---------------
     __________________________________________________________________
    /                          STANDARD ACTIONS                       /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  ________
      ___________________________/Ring In/_________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
     \  1 + DIR |Outlaw           |--|--|--|--|--|--| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  _________
      ___________________________/Ring Out/________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
     \  1 + DIR |Quick Ring-Out   |--|--|--|--|--|--| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  _______
      ___________________________/Taunts/__________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (D)D   |Wake Up 2        |--|--|--|--|--|--| | | | | | | | |
    |    (D)L   |Taunt Pointing   |--|--|--|--|--|--| | | | | | | | |
    |    (D)U   |Raise Arm 2      |--|--|--|--|--|--| | | | | | | | |
     \   (D)R   |Taunt El 2       |--|--|--|--|--|--| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              ________________
      _______________________/Fighting Stance/_____________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
     \  N/A     |FP Outlaw        |--|--|--|--|--|--| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     __________________________________________________________________
    /                          STANDING                               /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           ________
      ____________________/Strikes/____________________________________
     /Buttoms   |Move Name            |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    | 3 + (L)D  |Tae Kwon-Do Jump Kick| 1| 1| 1| 4| 6| 6| | | | | | | | |
    | 3 + (L)L  |Kick to Gut 2        | 1| 1| 1| 2| 9| 9| | | | | | | | |
    | 3 + (L)U  |Clothesline 3        | 4|--|--| 4| 6| 6| | | | | | | | |
    | 3 + (L)R  |Elbow Smash 1        | 2| 1| 1| 2| 4| 4| | | | | | | | |
    | 3 + (L)ULR|Knee Attack 2        | 4| 4| 4| 4| 6| 6|!| | | | | | | |
     \3 + (L)DLR|Toe Kick 3           | 1| 1| 1| 2| 4| 4| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Good ol' heel move here, though it doesn't give dirty points.  Normally, I'd
    suggest Toe Kick 3, but since Kennedy's finishers aren't front grapples, it is
    kind of pointless.  The Knee attack, if it hits, is a guaranteed knock down,
    and of course, it looks cool.
                           _______________
      ____________________/Quick Grapple/__________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)D    |Arm Whip         | 2|--|--| 7| 8| 9| | | | | | | | |
    |   (R)L    |Body Knee Strike |--|--|--| 9| 7| 9|!| | | | | | | |
    |   (R)U    |Back Club        |--|--|--| 9| 9|11| | | | | | | | |
     \  (R)R    |Head is Struck   | 3|--|--| 6| 9| 9| | | | |+| | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It's not the strongest statistically, but with that little bit less stamina
    drain, and the fact that it's a very fast move, I prefer the body knee strike
    here, especially since you can hit several of them really fast with little
    chance of reversal.
                  __________________________________
      ___________/Submission Grapples - [RB] + (R)D/_________________
     /Buttoms   |Move Name          |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)C    |Oklahoma (UCM)     |--|--|--|15|16|16|!| | | | | | | |
    |   (R)D    |Snapmare & Headlock| 6|--|--|--| 4| 5| | | | | |+| | |
    |   (R)L    |Face Lock 2        | 4|--|--| 2| 8|10| | | | | |+| | |
    |   (R)U    |Chicken Wing       | 3| 3|--|--| 8|10| | | | | | |+| |
     \  (R)R    |Arm Wrench 1       |--| 8|--|--| 8|10| | | | | |+| |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
    Mr. Kennedy is not really submission based, so unless the match is specifically
    a submission match, I'd probably avoid this entire set.  But, if you happen to
    grab a submission grapple, going for body damage is a good idea due to his
    finishers both doing body damage, so the UCM is the way to go.
                  _____________________________
      ___________/Power Grapples - [RB] + (R)L/_______________________
     /Buttoms   |Move Name           |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)C    |Samoan Drop 1 (UCM) |--|--|--|10| 8| 8| | | | | | | | |
    |   (R)D    |DDT 14              |16|--|--|--|16|18| |+| | | | | | |
    |   (R)L    |Backbreaker 7       |--|--|--|16|16|18|!| | | | | | | |
    |   (R)U    |Shoulder Breaker    |--|--|--|10| 8|13| | | | | | | | |
     \  (R)R    |Chokeslam 2         | 2|--|--|14|16|18| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
    For a guy who relies on body damage to finish guys, it doesn't get much better
    than the sheer power of the backbreaker.  Use it, and use it well.  Your enemy
    will be red in short order.
                _________________________________________
      _________/ Clean Grapples - [RB] + (R)U when Clean/__________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)C    |Backbreaker (UCM)| 2| 3| 2|13|36|27| | | | | | | | |
    |   (R)D    |DDT 13           |16|--|--|--|16|18| |+| | | | | | |
    |   (R)L    |Scoop Slam 4     |--|--|--|10| 8|13| | | | | | | | |
    |   (R)U    |Gutbuster 2      |--|--|--|16|16|18|!| | | | | | | |
     \  (R)R    |Neckbreaker 6    |12|--|--|--|12|14| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  
    Great body power from the gutbuster, another move that'll send your opponent to
    the land of red before you know it.  If you're playing a finisher-win strategy,
    then this is the way to go.
                _________________________________________
      _________/ Dirty Grapples - [RB] + (R)U when Dirty/____________
     /Buttoms   |Move Name          |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)C    |Backbreaker (UCM)  | 2| 3| 2|13|36|27| | | | | | | | |
    |   (R)D    |Reverse Atomic Drop|--|--|--|12|12|14|!| | | |+| | | |
    |   (R)L    |Eye Rake 2         |10|--|--|--| 8|10| | | | |+| | | |
    |   (R)U    |Low Blow 4         |--|--|--|16|16|18| | | | |+| | | |
     \  (R)R    |Head Pound         |10|--|--|--| 8|10| | | | |+| | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  
    The reverse atmoic drop is cool because not only does it damage your opponent's
    body, but it leaves them open for another quick attack, sneaky strategy. 
                  __________________________________
      ___________/Old School Grapples - [RB] + (R)R/__________________
     /Buttoms   |Move Name           |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)C    |Piledriver (UCM)    |15|--|--|--|20|15| | | | | | | | |
    |   (R)D    |Sidebuster          |--|--|--|10| 8|10|!| | | | | | | |
    |   (R)L    |Back Suplex 2       | 4|--|--| 8|12|14| | | | | | | | |
    |   (R)U    |Russian Leg Sweep 1 | 6|--|--| 4| 8|10|F| | | | | | | |
     \  (R)R    |Wrist Clutch & Elbow|--|10|--|--| 8|10| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  
    Most body damage with the least stamina drain, no-contest here, sidebuster is
    where it's at. 
                           ________________
      ____________________/Behind Grapples/__________________________
     /Buttoms   |Move Name          |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)D    |Atomic Drop        |--|--|--|12|10|14| | | | | | | | |
    |   (R)L    |Abdominal Stretch 2|--| 2|--| 7| 5| 6|!| | | | |+| | |
    |   (R)U    |Head Smasher       | 9|--|--|--|10| 9| | | | | | | | |
     \  (R)R    |Russian Leg Sweep 2| 7|--| 2| 3|10|11| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Although the atomic drop does more direct damage, abdominal stretch 2 is a
    submission, which will come in handy for picking up submission wins, obviously.
    Furthermore, it provides decent body damage, and can devastate a guy in red.
                          ____________________
      ___________________/Top of Cell Attacks/_____________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |  (R) + DIR|Downward Thrust  |15|15|15|15|16|40|!| | | | | | | |
     \ (R) + DIR|Downward Thrust  |15|15|15|15|16|40|!| | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It should go without saying that if you get the chance, you should hit this.
    Extreme damage, and crazy momentum.  Don't ask, just use it.
     __________________________________________________________________
    /                          Ground                                 /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          _______________
      ___________________/Strike Attacks/__________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    3      |Angry Stomp      | 2| 2| 2| 2| 3| 2|!| | | | | | | |
    | 3 + (L)L/R|Knee Drop 2      | 4| 4| 4| 4| 5| 4| | | | | | | | |
     \3 + (L)U/D|Elbow Drop 1     | 4| 4| 4| 4| 5| 4| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Simple, quick, effective, and it won't really hurt you at all if it's
    countered.  The angry stomp is the fail-safe maneover of the game.
                     ______________________
      ______________/Grapple at Upper Body/________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (R)C   |Raise            |--|--|--|--|--|--| | | | | | | | |
    |    (R)D   |Pinfall          |--|--|--|--|--|--| | |+| | | | | |
    |(R)C + (R)C|Sitdown          |--|--|--|--|--|--| | | | | | | | |
    |    (R)L   |Outlaw Stomp 2   | 3| 3|--| 8|12|16|F| | | |+| | | |
    |    (R)U   |Fury Punch 5     |10|--|--|--| 8|12| | | | |+| | | |
     \   (R)R   |Cross Arm Stretch| 7| 1|--|--| 4| 5| | | | | |+| |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I happen to agree with the favorites here, the Outlaw Stomp 2 is a good move
    aside from the dirty factor (which, of course, is a good thing if you play as a
    heel).  It deals decent damage, and looks rather mean.
                     ______________________
      ______________/Grapple at Lower Body/________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (R)C   |Raise            |--|--|--|--|--|--| | | | | | | | |
    |    (R)D   |Pinfall*         |--|--|--|--|--|--| | |+| | | | | |
    |(R)C + (R)C|Sitdown          |--|--|--|--|--|--| | | | | | | | |
    |    (R)L   |Kick to Back     |--|--|--|10| 8|12|!| | | |+| | | |
    |    (R)U   |Leg Lock 7       |--|--| 7|--| 4| 5| | | | | |+| | |
     \   (R)R   |Running Kick     |10|--|--|--| 8|12|F| | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I wish the kick to the back didn't give dirty points, but if you're playing
    heel, it's an awesome move.  Good body damage, and dirty points, sweet!
     __________________________________________________________________
    /                            Corner                               /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       _______________________
      ________________/Running Strike Attacks/_____________________________
     /Buttoms   |Move Name                |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |     3     |Turnbuckle Clothesline   | 7|--|--|--| 7| 7| | | | | | | | |
    |   3 + DIR |Running Shoulder Attack 1|--|--|--| 9|10|10| | | | | | | | |
     \    3*    |Knee Attack 1            | 9|--|--|--|10|10| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * - Indicates that the opponent must be sitting on the canvas in the corner.
                         ______________
      __________________/Grapple Moves/_____________________________
     /Buttoms   |Move Name         |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    | (R) + DIR*|Stomp & Choke     |11|--|--|--| 8|12| | | | | | | | |
    |    (R)D   |Back Elbow Strike |10|--|--|--| 8|12| | | | | | | | |
    |    (R)L   |Clothesline 25    |12|--|--|--| 8|12| | | | | | | | |
    |    (R)U   |Toss to Turnbuckle|14|--|--|--|12|16|!| | | | | | | |
     \   (R)R   |Dirty Punch       |10|--|--|--| 8|12| | | | |+| | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * - Indicates that the opponent must be sitting on the canvas in the corner.
    
    If you've got to do head damage, might as well do a lot, eh?  The toss gives a
    good bit of damage, as well as leaves for another attack, which is good.
                           ________________
      ____________________/Behind Grapples/_________________________
     /Buttoms   |Move Name         |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (R)D   |Illegal Pin       | 2|--|--| 2| 6|10| | |+| | | | | |
    |    (R)L   |Super Back Suplex |10|--|--| 6|12|16|!| | | | | | | |
    |    (R)U   |Neckbreaker 12    |14|--|--|--|12|16| | | | | | | | |
     \   (R)R   |Toss into Ringpost|--| 8|--| 6|12|16| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I'd go for the super back suplex solely based on the bit of body damage it does
    and the fact that it has more head damage than the ringpost toss does arm.  So
    while Kennedy doesn't have a particularly devesating move right here, it works
    just fine.
     __________________________________________________________________
    /                            Ropes                                /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              ________________
      _______________________/Groggy on Ropes/_____________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
     \(R) + DIR |Leg Breaker 1    |--|--|11|--| 8|12| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          _______________
      ___________________/Rebound Attack/_______________________________
     /Buttoms   |Move Name             |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   1 + 3*  |Flying Forearm Smash 2| 4|--|--|--| 5| 5| | | | | | | | |
    |   1 + 3** |Double Axe Handle 5   | 7| 7| 7| 7| 8| 7| | | | | | | | |
     \  1 + 3***|Vaulting Body Press 2 |12| 6| 1|12|12|20| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * - Indicates that the opponent is standing.
    ** - Indicates that the opponent is on the ground.
    *** - Indicates that the opponent is outside the ring, and the player is inside
          at the ropes.
    
                    __________________________
      _____________/Diving Out of Ring Attack/_________________________
     /Buttoms   |Move Name            |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
     \  1 + 3   |Vaulting Body Press 1|12| 6| 1|12|12|20| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     __________________________________________________________________
    /                            Ropes                                /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          __________________
      ___________________/Opponent Standing/_________________________
     /Buttoms   |Move Name          |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |  3 + (L)L |Front Dropkick 3   |10| 6| 6|10|12|12| | | | | | | | |
     \ 3 + (L)R |Double Axe Handle 3| 7|--|--|--| 7|10| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          ___________________
      ___________________/Opponent on Ground/____________________________
     /Buttoms   |Move Name              |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |     3     |Diving Elbow Drop      | 1| 1| 1| 9| 9|20| | | | | | | | |
    |  3 + (L)U |Diving Elbow Drop Pin 1|--| 1| 1| 4| 7|20| | |+| | | | | |
     \ 3 + (L)D |Diving Fist Drop       |12| 4| 4|12|12|16|!| | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I prefer the fist drop here, since it doesn't have a hit animation, they cannot
    reverse it with the knee animation, they simply roll out of the way.  This is
    good because it saves you some damage, and the free hit they get.  Plus, good
    body damage.
     __________________________________________________________________
    /                           Running                               /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               ________
      ________________________/Strikes/____________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |     3     |Kitchen Sink     |--|--|--| 6| 7| 7| | | | | | | | |
     \  3 + DIR |Front Dropkick 2 |--|--|--| 6| 7| 7| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             _________
      ______________________/Grapples/_____________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (R)U   |Sunset Flip Pin 1| 3|--|--| 5|10|10| | |+| | | | | |
     \   (R)D   |Spear 1          | 6|--|--| 7|13|15| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          ________________
      ___________________/Behind Grapples/_________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)U/D  |Chop Block       |--|--|12|--|10|10| | | | | | | | |
     \  (R)L/R  |Neckbreaker 9    |12|--|--|--|12|12| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * - Indicates a groggy opponent.
                             _____________
      ______________________/Down Attacks/___________________________
     /Buttoms     |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |_____________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    1 + 3    |Elbow Drop 5     | 6| 6| 6| 6| 7| 6| | | | | | | | |
     \1 + 3 + (L) |Elbow Drop 2     | 7| 7| 7| 7| 8| 7| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         _________________
      __________________/Running Opponent/_________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |   (R)U/D  |Flapjack 2       |12|--|--| 4|16|18| |+| | | | | | |
     \  (R)L/R  |Spinebuster 5    | 3|--|--|10|12|14| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     __________________________________________________________________
    /                       Double Team                               /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               ________
      ________________________/In Ring/______________________________
     /Buttoms   |Move Name          |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (R)D   |Double Beat Head   |14|--|--|--|13|14| | | | | | | | |
    |    (R)L   |Double DDT         |14|--|--|--|14|16|!|+| | | | | | |
    |    (R)U   |Double Elbow Drop 3| 8|--|--| 4|12|14| | | | | | | | |
     \   (R)R   |Double Punches 1   |14|--|--|--|12|18| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    All of his double team moves are pretty similar, save for the elbow drop, but
    I think the blood factor gives the DDT the edge.
                               __________
      ________________________/In Corner/___________________________
     /Buttoms   |Move Name         |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    (R)D   |Body Splash & Whip|--|--|--|10|16|18| | | | | | | | |
    |    (R)L   |Double Arm Whip   |--|--|--|12|10|18| | | | | | | | |
    |    (R)U   |Double Stomping   |--|--|--|12|16|18| | | | | | | | |
     \   (R)R   |Kick to Gut 1     |--|--|--|14|12|12|!| | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I'd go with the kick, not only because it does the most damage of any of the
    corner double team moves, but it's also realistic.  The move which almost all
    tag teams do, heel or face.  
     __________________________________________________________________
    /                          Special                                /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             _________
      ______________________/Finisher/_____________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    [L]*   |Green Bay Plunge |--|--|--|18|17|20| | | | | | | | |
     \   [L]**  |Swanton Bomb 1   | 1| 1| 1|14|14|18| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * Indicates that the opponent must be slumped against the turnbuckle, front
      grapple.
    ** Indicates that the opponent must be on the ground, and you must be on the
      top rope.
                         _______________
      __________________/Chair Finisher/___________________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |     [L]   |Chair DDT        |22|--|--|--|16|22| |+| | | | | | |
     \ [L] + DIR|Chair DDT        |22|--|--|--|16|22| |+| | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         ____________________
      __________________/Combination Strikes/______________________
     /Buttoms   |Move Name        |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
    |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
    |    3 (1x) |Outlaw Punches 1 | 2| 1| 1| 2| 4| 4| | | | | | | | |
    |    3 (2x) |Kick to Gut 2    | 1| 1| 1| 2| 9| 9| | | | | | | | |
     \   3 (3x) |Punch to Head    | 4| 4| 1| 4| 6| 6| | | | | | | |/
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Section 5-Movelist Changes--------------------------------
    
    Submit some changes, see the contact section for details!
    
    Section 6-Strategies--------------------------------------
    
    Body Destruction
    Seeing as how both of Kennedy's finishers deal crazy body damage, you should
    pretty much focus all of your attacks on hurting the opponent's body.  In the
    movelist, I outlined moves that would be good to use with a !.  Additionally,
    check out the Hotspots guide I put up for good hotspots to use to hurt the
    body.  The guard rail is good, the rope bounce, the groin-to-ring-post move,
    and several others.  Regardless, hurt the body lots, and then hit up a GBP, and
    if you really feel like being mean, drop a Kenton bomb afterwards. 1. 2. 3.
    
    Section 7-FAQ---------------------------------------------
    
    Submit some questions, see the contact section for details!
    
    Section 8-Contanct Me-------------------------------------
    If you have any questions about the wrestler featured in this FAQ (Game-wise,
    not real-life-wise), feel free to email me.  But you absolutely MUST make the
    subject something clear and unmistakable.  For example, I won't open an email
    that is titled "help" or "question".  Make it something so obvious that my 3
    year old brother could understand it. "WWE SvR07 [wrestler name] Question!" or
    something similar.
    
    Emails go to...
    
    Accora (at) comcast (dot) net
    
    Fill in the appropriate blanks.
    
    If you would like to post this on your website, please e-mail me.
    
    Sites allowed to use this FAQ:
    www.GameFaqs.com
    
    Section 9-Legal Crap--------------------------------------
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    
    Section 10-Thanks------------------------------------------
    
    Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome game.
    Thanks to Gamefaqs for putting this up.
    Thanks to Obsessed With Wrestling (www.obsessedwithwrestling.com) for
    the bio info.
    Thanks to you for reading.
    
    ==========================================================
    Copyright Dan Malick, 2006
    
    ...KEH-NEH-DEE!

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