THE KING OF FIGHTERS XI – PLAYSTATION 2 
ATHENA ASAMIYAīS FAQ
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finished at 12/01/2008.
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updated at 02/21/2008 - corrected some errors.
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Hello, this faq is for Athena users (and lovers!)
Well, letīs go.
Note: Use Ctrl+F and the  writing at parenthesis to find the topic that
you want.

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INTRODUCTION – WHY ATHENA?
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You must be asking: Why I would choose Athena? Because Athena is cute, fights 
for justice and is very strong!!!Athena is one of the most strong and fast 
characters, with a excellent fireball, a special throw, a DIVINE LDM and ma-
ny tricks in her sleeve!!! Try!
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Table of contents:
1.	Profile (PRF)
2.	History (HIS)
3.	Comands and special moves (CSM)
4.	Normal moves (NMO)
5.	Combos (COB)
6.	General strategies and tips (STP)
7.      Tips against all characters (TAC)
8.	Curiosities(CUR)
9.	Contact(CTC)

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1.PROFILE (PRF)
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NAME Athena Asamiya 
MODE OF COMBAT Psychic powers + Chinese martial arts boxing 
BIRTHDAY March 14 
HEIGHT 163cm 
WEIGHT 49kg 
BLOOD TYPE B 
MEASUREMENTS 83cm, 57cm, 82cm 
BIRTHPLACE Japan 
HOBBY Creating home pages. Shopping by catalog/online 
PERSONAL TREASURES Peter Rabbit tea set 
FAVORITE FOOD Maple-leaf-shaped bean cakes. Things with sesame flour 
dissolved in milk 
DISLIKES Grasshoppers 
SPORT Lacrosse 
  
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2.HISTORY (HIS)
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Athena is a japanese high scholl girl with divine powers. Actually, sheīs the
reincarnation of the Greek goddess Athena.When sheīve discovered her powers,
she abandonned her ordinary life and became a justice warrior. She understood
the world needed her abilities and she decided train martial arts, with her
master and good friend, Chin Gentsai. Thus, she knew her most beloved friend,
Sie Kensou, a corageous boy with a tremendous power as well. They have passed
togheter various adventures, like in 1999, when Athena was saved by Kensou, 
who was without his powers (his powers returned, partially, in 2001) or in 
1997,when Athena saved her big fan and friend, Kaoru. Athena is a famous song-
tress with several fans around the world (see the ending of Athenaīs trio in
2003). For whom know japanese, I suggest play the game: "Athena - Awakening
from the ordinary life", for PSX. This game tells the whole story about how
Athena discovered her powers and how she knew Kensou. The first Athenaīs 
appearence was in the game with her name, for Arcade/Nes. After, she appeared
in the game "Psycho Soldiers", for Arcade, fighting beside Kensou. 
Here a list of Athenaīs appearences in games:
Athena
Psycho Soldiers
The King of Fighters 94
The King of Fighters 95
The King of Fighters 96
The King of Fighters 97
The King of Fighters 98
The King of Fighters 99
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002
The King of Fighters 2003
The King of Fighters Neo Wave
The King of Fighters XI 
The King of Fighters Maximum Impact
The King of Fighters Maximum Impact 2
The King of Fighters Maximum Impact Regulation A
Neo Geo Battle Coliseum
SNK Gals Fighters
Capcom vs SNK 2
SNK vs Capcom Chaos
The King of Fighters Quiz
The King of Fighters Kyo
SNK vs Capcom Card Battle Fighters

However this FAQ is for Athenaīs XI version, some of her moves work in several 
games(she has a different game-play only in SVC Chaos and Neo Geo Battle 
Coliseum).

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3.COMMANDS AND SPECIAL MOVES (CSM)
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Iīll use the default NEOGEO/Arcade settings for buttons. 
In the parenthesis, the default setting of PS2. 

A: weak punch (square button)
B: weak kick (X button)
C: strong punch (triangle button)
D: strong kick (circle button)
E: Blowback (old CD attack – R1 button)

Notes: 
1.Use AC or BD for change characters in battle.If characther is switched du-
ring a combo, it uses some of the skill bar ( the bar above the gauge bar)
2.A danger move costs one gauge bar.
3.A leader danger move costs two gauge bars and can be performed only by the
leader character (who has the green life bar).
4.Use AB or BK+AB for roll (in the defense too, costs 1 gauge bar)
5.Use E in defense to put away the oponnent (costs 1 gauge bar)
6.Overhead: Must be high defended.
7.Crossup: Jump that hit in opponentīs back.
 
FD : forward
BK : back
UP : up
DN : down

FDN: forward down
HCF: half circle forward
HCB: half circle back
QCF: quarter circle forward
QCB: quarter circle back
DPM: dragon punch motion (foward, down, down foward)

Now, Iīll describe Athenaīs moves, with a brief note for each one.


THROWS:

1.PSYCHIC THROW : FD+C/D (near oponnent)
Description: Athena grab the opponent, throwing him/her to
opposite side (D version) or the same side (C version).
Hummm...A normal throw, I think.

2.PSYCHIC SHOOT : FD, BK or DN + C/D (in the air, near oponnent)
Description: She grabs the opponent in air and does a 360š move,throwing 
her/him to ground.
Dream Blossoms is a great air-throw.Try use it when the jumpīs 
punch/kick donīt work in  aerial dispute against your oponnent.


COMMAND MOVES:

1.TRIANGULAR JUMP: In the corner, jump against the wall and jump 
again in the opposite side.
Description: The famous triangular jump, like Maiīs/Choiīs.
Very useful when cornered, donīt hesitate to use it!

3.LINK KICK: FD+B (cancelable in any aerial special move/DM).
Description: Athena does a foward two-hit kick.
Very useful when used correctly! This move has the ability of throw the
opponent in air, being possible hit another attack. Has high priority
against low attacks and moves like the Vanessaīs run-punch.

4.PHOENIX BOMB: in the air, DN+B (overhead, cancellable).                       
Description: Athena uses her buttock to perform a aerialattack.
Very useful too, has a high priority in aerial battles. Itīs cancellable
of two ways: immediately that move hits or when Athena jump back after
the attack is done. If the enemy try to attack Athena when she jumps
back, surprise him/her!

SPECIAL MOVES:

1.PSYCHO BALL ATTACK
QCB+A/C
Description: Athena make a energy ball, that flies the screen.
The Athenaīs best move! with a high-speed recovery time, use this 
move often! Only watch the distance, or Athena would suffer a 
combo!

2.PSYCHIC TELEPORT
QCF+B/D, work in air too (the air version is cancellable in DM/LDM)
Description: Athena runs the screen, letting several shadows.
A bit little slow than the fastestīs (in 2002), but still works
fine. Use to confuse the opponent, īcuz Athena pass trough her
enemy during the move, but this move isnīt invincible. Donīt forget 
that the air version is super-cancellable!

3.PSYCHO SWORD
DPM+A/C, work in air too (both versions are cancellables in DM/LDM)
Description: She does a "uppercut move", rising up the screen.
In my opinion itīs a almost-useless move. Itīs slow and has low prio-
rity. Well, if you insist in use this, try to make the move before
opponent reaches Athenaīs body, or itīll certain fail. You can use
this move in combos too.

4.PSYCHO REFLECTOR
QCB+B
Description: Athena make a shield that reflect projectiles
A good move against "fireball-most-attack-enemies". Remember: The
only projectile that Athena canīt reflect is Ashīs fireball DM.

5.PHOENYX ARROW
QCB+B/D in air (cancellable in DM/LDM)
Description: Athena transform her body in a ball of flames,attacking her
opponent.
This year this move is better than old versions. Like in KOF 96, the
strong version has a good recovery time and many times works as a crossup.
Use often, but caution with uppercuts, īcuz this move doesnīt have a
very good priority.

5.SUPER PSYCHIC THROW
Near, HCF+A/C 
Description: Athena throws the opponent to air.
Yeah! Her special throw is back! Absent since 99, this move is quite use-
ful against oponents that defend too much.But caution: Athena must be
very, VERY near of opponent, or the moveīll miss. Donīt forget: like
all other special throws, this move has high priority against ground
moves.

DANGER MOVES:

1.SHINNING CRYSTAL BIT
HCB,HCB+A/C, work in air too (cancellable in LDM)
Description: Two crystal fly around Athenaīs body, protecting her.
This is "THE DM".Itīs invincible in the beginning. Use it as a anti-air,
without fear. Try use it when the enemyīs attack being almost in Athenaīs
body. Chance: 95% of sucess! Donīt forget: When you hit it, immediatly
press the four attack buttons, for cancel or Athenaīll be with the
guard open.
 
2.CRYSTAL SHOOT 
During Shinning Crystal Bit, QCB+A/C 
Description: Athena throw the crystals toward the opponent. A version: 
straight, C version: diagonal superior.
In 2000 and 2001 it was a great move: fast and high priority. Now is so
weak.Donīt make it, use only of far distances.The only priority this move
has is against normal projectiles (like a Ryoīs Haoshokouken).

3.PHOENYX FANG ARROW
In the air, QCB, QCB+B/D
Description: Athena does several phoenyx arrow in sequence.
A really nice DM! With a excellent recuperation time , even the opponent
defend it Athena wonīt be with the guard open. Use it in combos and if
enemy be in corner.

LEADER DANGER MOVE:

1.SUPER PHOENIX INFINITY
QCF, QCF+E, work in air too
Description: Athena, wrapped in psychic energy, became a phoenix and go up,
going down after.
Excellent! EXCELLENT!!! I did say that move is excellent? Has a HIGH 
priority (99%, maybe). Itīs indefensible in the 2nd part. Can be used in 
combos and causes a ULTRA-MEGA-BIG-DAMAGE ( + - 60%).

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4.NORMAL MOVES
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Here is the normal Athenaīs moves. I posted a description; an information of
moveīs range; if the move is cancellable in a command/special/danger move 
andmy opinion about them.

1. Far stand A
Description: Athena does a fast attack with her left arm.
Range: very short
Cancellable: No.
Itīs fast, but its range is poor! Forget it!

2. Near stand A
Description: She does a rapid hunch, using her left arm.
Range: very short
Cancellable: Yes.
Use only in combos after a down+B.

3. Crouching A (near and far)
Description: Athena stretches her arms,in the knee height. 
Range: short 
Cancellable: Yes.
A cheap move! Use it continually against nearby enemies.

4. Right jump A
Description: She does a attack like a cross, using her left arm.
Range: very short
Cancellable: Yes.
Maybe (and maybe!) this move be useful when the other attacks jumps donīt 
work. Donīt forget that is cancellable.

5. Diagonal jump A
Description: Like a T in the air, she attacks with her right arm while the 
left is on her waist.
Range: short
Cancellable: Yes.
Good for combos. Use it and after a Phoenix Fang Arrow DM. Very cheap!

6. Stand B (near and far)
Description: Athena does a fastkick with a diagonal direction 
(45š degrees) 
using her left leg.
Range: medium
Cancellable: Yes.
A fast move, but it isnīt very useful.

7. Crouching B (near and far)
Description: Athena does a crouching weak kick, while support her arms on
ground.
Range: medium to large
Cancellable: Yes.
Use for start combos or only to cheap. Very fast!

8. Right jump B
Description: Athena uses her right leg to do an attack with her knee.
Range: short
Cancellable: No.
Humm...Useless?!?

10. Diagonal jump B
Description: Athena does a attack using her right knee. Remember a 
kung fu move.
Range: short
Cancellable: No.
Too weak, but there is a small possibility of crossup.

11. Far stand C
Description: Athena streches her left arm.
Range: large
Cancellable: No.
Her more cheap move! Use often. But isnīt cancellable...What a pitty...

12. Near stand C
Description: She does a attack with her left elbow.
Range: short
Cancellable: Yes.
One of her best combo starter. Use often,`cuz is a fast move.

13. Crouching C (near and far)
Description: Like crouching A, but more strong.
Range: medium to large
Cancellable: Yes
Excellent combo starter!!! And is very cheap too (high priority).

14. Right jump C
Description: Using her left elbow, Athena makes an attack.
Range: short 
Cancellable: No.
Use as a anti-air. Unique utility...

15. Diagonal jump C
Description: Athena does a very fast move with her left arm, like a 
slap.
Range: short to medium
Cancellable: No.
This move was great in other versions because was cancellable. But 
now...

16. Far stand D
Description: With her left leg, she does a move-foward kick in the 
chest/breast height.
Range: large
Cancellable: No.
Although its large range, this move is slow and isnīt very useful.

17. Near stand D
Description: She does a attack using her right knee.
Range: short
Cancellable: Yes.
Use for combos. Nothing special.

19. Crouching D (near and far)
Description: Using her both legs, Athena does a low attack.
Range: large
Cancellable: No.
What did they do with your best low kick, Athena?!? Since 2002 itīs a 
slow attack. Worse: Itīs no more cancellable!!!!

20. Right jump D
Description: She does a straight attack using her right leg.
Range: medium
Cancellable: No.
Use it like a anti-air. Very effective in some cases.

21: Diagonal jump D
Description: She goes back and do a kick using her left leg.
Range: medium
Cancellable: No
The Athenaīs best jump for start combos. 

22: Fierce Attack (old CD attack, now done with the E button-R1)
Range: medium
Cancellable: Yes.
Description: Using both hands, she attacks with her right elbow.
Fast, but low priority. Its only advantage is be cancellable.

23: Fierce Attack in air
Range: Large
Cancellable: No.
Description: Athena uses her both legs to do a straight attack.
Good for aerial battles.

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5.COMBOS (COB)
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A.Basic combos:

1. Link Kick, jump C/D.
2. Stand C, Link Kick, Psycho Sword (version C only in corner)
3. Jump D, stand C, Psycho Sword
4. DN+B, stand A, Psycho Sword
5. Jump D, stand C, Psycho Ball Attack (C version)

B.Average combos:

1. Jump D, stand C, Link Kick , Shinning Crystal Bit (in the most of times 
works only in corner)
2. Jump D, stand C, Link Kick, Phoenyx Arrow, Phoenyx Fang Arrow ( in the
most of times works only in corner).
3. Jump D, stand C, Link Kick, Psycho Sword, Shinning Crystal Bit ( in the
most of times works only in corner).
4. Jump A, Phoenyx Arrow, Phoenyx Fang Arrow, Super Phoenyx Infinity.

C.Complex combos:

1. Team: B. Jennet, Mai Shiranui, Athena Asamiya - need 3 DM bars and a
full skill bar (this is for girls fans!)
First part, B. Jennet: Jump C, still in the air C, stand A, A, A, 
QCB,QCB+A/C,change to Mai
Second part, Mai: D still in the air, stand C, FDW+B, 
QCB+C (1hit),change to Athena
Third part, Athena: D still in the air, stand C, Link Kick, 
Psycho Sword (C only in the corner), Super Phoenyx Infinity.

2.Team: Malin, Benimaru, Athena – need 2 DM bars and 2 skill bars.
First part, Malin: Jump D, stand C, F+B, HCF+B, 
change to Benimaru
Second part, Benimaru: D still in the air, stand C, FD+B, QCB+D, 
change to Athena
Third part, Athena: D still in the air, stand C, Super Phoenix Infinity.

3.Team: Kula, Kensou, Athena - need 4 DM Bars and a full skill bar.
First part, Kula: Jump D, stand C, FD+A, change to Kensou
Second part, Kensou: D still in the air, crouching C, QCF,HCB+B, 
change to Athena
Third part, Athena: Shinning Crystal Bit, *Super Phoenyx Infinity (*only
in corner)

With these examples, Iīm sure you now able to create new awesome combos.
Good luck!

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6. GENERAL STRATEGIES AND TIPS (STP)
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Well, have in mind that Athena has a great agility, so, try donīt stand
stopped for much time. Abuse of her Psycho Ball Attack of a far distance.
Her Phoenyx Bomb has a great priority in the air and several times itīll
be a crossup. When you need a anti-air, donīt think two times: use her
Shinning Crystal Bit or her Super Phoenyx Infinity.These moves work well
too when Athena is lifting. If you are in the corner,simply use the tri-
angle jump for escape, donīt try to use the Psycho Sword,this move has a 
very, very low priority against ground attacks. The best combo to do in 
defense is jump D, stand C, Psycho Ball Attack.Use other combos only when
the first attack hit. One of most cheaps strategies is stand at middle 
distance of oponnent and do several Psycho Ball Attack. If he/she roll, 
use the Link Kick or crouching C. If he/she jump,use the Shinning Crystal
Bit or super Phoenyx Infinity. If he/she get near Athena,use her standing
C, crouching A or C until he/she drive away. A very good trick is do her
crouching C cancelled in the Psychic Teleport, confusing the enemy. At 
last,Athena has another excellent trick to keep distance: do back, back 
and, when Athena be in the air,do her Phoenyx Bomb.Thus, Athenaīll get 
more distance of opponent, drawing back quickly.

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7. TIPS AGAINST ALL CHARACTERS (TAC)
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In this section Iīll show tips of how Athenaīs users must act against each 
character.

1.AGAINST KYO:
Pressure him with many Psycho Ball Attacks and several crouching C. Attack 
him constantly.
Chance of Victory: 9/10

2.AGAINST IORI:
Beware with his jumps,`cuz Iori has the advantage. Do many crouching C can-
celled in Psycho Ball Attack. Try to confuse him with the teleport and if
he jump, use Athenaīs SCB DM or LDM.
Chance of Victory: 7.5/10

3.AGAINST SHINGO:
Fight against him like you do with Kyo. But donīt forget his special throw!
Chance of Victory: 8/10

4.AGAINST ASH:
Use her Phoenyx Arrow often. Caution with his fireball and his special 
throw.Try to keep distance with Athenaīs fireball.
Chance of Victory: 8/10

5.AGAINST OSWALD:
Oswald is one of the most strong characters in the game, but donīt panic!
Keep distance and abuse of her psycho ball attack. Fight him only with DM 
bars in stock, `cuz Oswaldīs moves are really cheap!
chance of Victory: 7/10

6.AGAINST SHEN:
As Shen is slow, abuse of her fireball. Keep distance and use it!If he 
approaches, use her crouching C or A to put him away.
Chance of Victory:9/10

8.AGAINST Kī:
Kīis fast, consequently use only low jumps on him. In an aerial dispute, 
use her Phoenyx Bomb. Donīt forget: If he attack too much, do a SCB DM or 
her LDM.
Chance of Victory: 8.5/10

9.AGAINST MAXIMA:
Maxima is strong, but he is slow. Donīt stand stopped! Run, jump, do 
fireballs,use her teleport. If he approaches jump to far and continue the 
strategy.
Chance of Victory: 9.5/10

10.AGAINST KULA:
VERY difficult battle...Kula has a high priority in air and her combos are 
fast!Abuse of Athenaīs crouching C, because it is only move that has a 
tenuous priority against Kulaīs moves. Caution with your Psycho Ball Attack,
īcuz Kula revert fireballs. And she does that very fast!!
Chance of Victory: 6.5/10

11.AGAINST B.JENET:
Only keep distance and do several fireballs. If she jump, use SCB DM or LDM.
If she roll, run and do Athenaīs crouching C or Link Kick. 
Chance of victory: 7/10

12.AGAINST GATO:
Ohouuu...Gato is very cheap in ground, then, try keep the fight on air,
abusing of Phoenix Bomb and Phoenix Arrow.Only caution with his anti-air 
Danger move.
Chance of Victory: 7/10

13.AGAINST TYZOC:
Use the same tatic used against Maxima.
Chance of victory:9.5/10

14.AGAINST TERRY:
Use his slow jump against him, abusing of her jump+C/D,fireballs and 
teleports.When he be confused and jump, do her SCB DM or LDM.
Chance of Victory:8/10.

15.AGAINST DUCK KING:
I donīt have much experience against him...Treat him like other enemies 
without fireballs.
Chance of Victory: ?/10

16.AGAINST KIM:
Keep distance!!!!If he approaches, jump back with her Phoenyx Arrow. 
In corner use the triangular jump to escape. Donīt let him near you because
Kim moves have a high priority on the ground. 
Chance of Victory: 1.5/10

17.AGAINST VANESSA:
Use the same tatic use against Kim, but caution doing Athenaīs fireball: 
Vanessa has several moves to beat it. But you too has a trick on sleeve: 
the Link Kick has a high priority against some Vanessaīs moves.
Chance of Victory: 8/10

18.AGAINST BLUE MARY:
Donīt abuse of Athenaīs fireball or Maryīll start a killer combo! Mary 
doesnīt have fireballs or large ranged attacks, then, wait until she jump
or attack nearby and do SCB DM or LDM.
Chance of Victory: 8/10

19.AGAINST RAMON:
Ramon is a throw character.But a fast one!In the air forget Athenaīs 
Phoenyx Arrow because of Ramonīs special throw. Itīs very cheap and has a 
high priority on the ground. Keep medium distance. Not too far, not too 
near.
Chance of Victory: 7/10.

20.AGAINST ELISABETH
Like Kim and Vanessa, her moves on ground are really cheap and have a high 
priority.Then, abuse of low jumps with D and crouching C, because these 
moves have a advantage against Elisabethīs special moves. Only caution with 
her LDM!
Chance of Victory: 7.5/10

21.AGAINST DUO LON
Duolon is strong, but kinda slow. Use her fireball of medium distance and 
jump often because Duolon doesnīt have a great anti air, only his DM.
Chance of Victory: 8.5/10

22.AGAINST BENIMARU
Keep doing Athenaīs fireball. One time Benimaruīll jump. Then, do SCB DM or 
LDM.If he donīt jump, use Athenaīs crouching C.
Chance of Victory: 8/10

23.AGAINST ATHENA
Interesting battle. Try to keep your reflex focused and when Athena attack, 
do your SCB DM or LDM.
Chance of Victory: 10/10 (are the same character!)

24.AGAINST KENSOU.
Keep near!!Do a crouching C cancelled in a fireball. Do again. And again. If 
he be desperate and roll or jump, use SCB DM or LDM.
Chance of Victory: 8.5/10

25.AGAINST MOMOKO
Use Athenaīs Phoenyx Arrow, and her DM Phoenyx Fang Arrow often, īcause 
Momoko doesnīt have any fast move to counter attack.
Chance of Victory: 9/10

27.AGAINST KASUMI
Only watch out her counter moves. Keep distance and use Athenaīs triangular 
jump if you was cornered.Try to decease her, using Athenaīs teleport and her
Super Psychic Throw.
Chance of Victory: 8/10

28.AGAINST MALIN
Malin is pretty fast, consequently watch out her!Donīt abuse of fireballs!
Try keep near, using low jumps. He she attack too much, use SCB DM or LDM.
Chance of Victory: 7/10

29.AGAINST EIJI
A complex fight...Eiji has high priority on ground and on air!Try move with 
caution and wait for a error.Use Athenaīs crouching C until Eiji do a 
mistake. Then, use a powerful combo and cause the bigger possible damage.
Chance of Victory: 5.5/10

30.AGAINST WHIP
Try to keep the fight on air. Caution using fireball, cause Whip is fast and
has several combos.
Chance of Victory: 8/10

31.AGAINST CLARK
Use the same tatic used against Maxima and Tyzoc.But watch out Clarkīs speed, 
he isnīt so slow.
Chance of Victory: 8.5/10

32.AGAINST RALPH	
Ralph has excellent normal moves on ground and on air. Jump with caution, or 
Athenaīll be catch by Ralphīs punches and kicks.Try to keep him far doing 
fireballs and using her trick back,back, Phoenyx Bomb.
Chance of Victory: 8/10

33.AGAINST RYO
Only watch out his uppercut, because itīs very strong!Try to deceive him with
Athenaīs teleport and wait for a mistake.Donīt forget: Athena can reflect his
Haoshokouken.
Chance of Victory: 8/10

34.AGAINST YURI
Danger!! Trouble! Trouble!Like Ralph, Yuri has excellent normal moves on 
ground and on air. But Yuri has fireballs too: on ground and on air...A good 
trick against Yuris that abuse of her aerial fireball is counter attack with 
Athenaīs DM Shinning Crystal Bit.Like her brother,caution with her uppercut 
too, itīs very strong!Phoenyx Bomb or aerial throw is a good way of win 
aerial disputes.
Chance of Victory: 7/10

35.AGAINST KING
Abuse of Athenaīs Phoenyx Bomb īcuz it has priority against the Kingīs 
anti-air move (QCB+ B or D).Remember too that King doesnīt have more her
special throw. Keep near!
Chance of Vitory: 8/10

36.AGAINST HOTARU
Keep near, attacking constantly. Hotaruīs uppercut donīt have the same power 
ithad in Garou. Jump on her! Only watch out her LDM.
Chance of Victory: 7.5/10

37.AGAINST ROBERT
Robert has nice special moves, but lacks on normal moves (are too slow).
Then,keep near, doing low jumps followed by crouching C, cancelled in 
fireball.
Chance of Victory: 8.5/10

38.AGAINST TUNG FU RUE
This old man is a strong one!He has many anti-air attacks, consequently, 
try donīt jump. Abuse of Athenaīs fireball, īcuz Tung is fast, but donīt 
have a long range jump.
Chance of Victory: 8.5/10

39.AGAINST HAYATE
He is a very strong character. Heīs very fast. Try deceive him and wait for 
a mistake. Athenaīs Psycho Reflector doesnīt work against him.
Chance of Victory: 7/10

40.AGAINST MR. BIG.
The Big Chief is strong, but slow.Use it in your help. Keep Mai running, 
doing katchosens and ryuembus.Jump on him with Mussassabi no Mai, īcuz his
anti-air attacks are ineffective against it.
Chance of Victory: 9/10

41:AGAINST GEESE
Like Kasumi, watch out his counter-moves.Deceive him with teleports, doing 
him miss his counter moves. 
Chance of Victory: 8/10

42.AGAINST GAI
Keep distance!Keep distance! Did you understand? If he approaches, use 
Athenaīs trick back,back+ Phoenyx Bomb. If you was cornered, use Triangular
jump.The Gaiīs moves are very cheap and have a high priority.
Chance of Victory: 7/10

43.AGAINST JAZU
Use her Phoenyx Arrow move often, īcuz jazu is slow .But caution with his 
uppercut: a really cheap move.
Chance of Victory: 8.5/10

44.AGAINST ADEL
Adel has slow moves, consequently abuse of crouching C cancelled in fireball. 
If he approaches too much, use Athenaīs teleport.
Chance of Victory: 8/10

45.AGAINST SILVER
Another slow-strong character. Keep moving and donīt let approaches you!
Chance of Victory: 8/10

46.AGAINST EX KYO
Use the same tatic used against normal Kyo. They are a bit different, but at
the same time, very similar.
Chance of Victory: 8/10

47.AGAINST MAI
Keep caution against Maiīs jumps!Fight her when you have DM bars in stock.
Chance of Victory: 7/10

48.AGAINST SHION
Well, if the opponent wonīt do the infinite combo is a geat start yet. Like
against Mai, figh her when you have DM bars in stock.
Chance of Victory: 6.5/10 (without infinite combo)

49.AGAINST MAGAKI
Whoīll choose a boss in a challenger?I donīt know what say about this 
situation... Maybe a bit of luck? Try to make him miss some moves and do 
a powerful combo.
Chance of Victory: ?/10

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8. CURIOSITIES (CUR)
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* Athena is one of SNK characters who has many voice actresses. The most 
popular is Haruna Ikezawa, who perfoms Foxyīs voice too in 2001.

* On the first game who Athena appeared she has the same cloth that she uses 
in SVC Chaos and Neo Geo Battle Coliseum. 

* She uses her goddess armor in her DM where she change clothes. Her armor
was first used in her first game.

* Athena is the only KOF character who never repetead a cloth among the 
years.

* Athena is the only KOF character who has a game in 32 bits generation:
 "Athena: Awakening from ordinary life", for PSX. 

* In SNK vs Capcom Chaos Athena is the last boss and is very, very, very 
powerful!She fights in heaven. When she is defetead, Zeus appears to rescue 
her.

* Athena is one of the most few characters who have participated of ALL KOF 
versions. Arcade, Sega Saturn, PSX, PS2, Game Boy, GBA, Neo Geo Pocket. All.


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9. CONTACTS (CTC)
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Well, I think itīs all. If anyone have a question about Athena,
her moves, combos , or to tell me errors in this FAQ, 
contact me: dante_croft@hotmail.com.

Iīll be happy for help Athenaīs users, after all, Athena is the 
cuttest female character of SNK/Playmore!!
Ah, Gomenasai!!

I want to thank:
The genius that created Athena Asamiya
The SNK Playmore for put Athena in several games
The site Gamefaqs for give me this opportunity
And all Athenaīs fans around the world!!!!

Durval Oliveira
Copyrighted (c) 2007

Athena Asamiya and The King of Fighters are trademarks of SNK Playmore (c).