hide results

    Hard Mode Guide by Silversnares

    Version: 1.22 | Updated: 06/29/08 | Printable Version | Search Guide | Bookmark Guide

    ~~~ Guitar Hero II: Hard Mode Guide ~~~
    --- Version 1.22 ---
    --- Written by Silversnares ---
    
    
    
    "Your mom does not count as a fan."
                    -Guitar Hero 2
    
    
    
    *** The original version of the FAQ was posted at www.gamefaqs.com. If you ***
    *** are reading this on another site, you should check it out on GameFAQs. ***
    *** GameFAQs is the raw version of this guide and is not in any way        ***
    *** altered. Some other sites may have unsightly differences to GameFAQs,  ***
    *** so if you want the best, most current version, go there.               ***
    
    If you so desire, you can at any time locate any given section in this guide by
    selecting Edit - Find in your browser or pressing Ctrl + F and typing in,
    [####] where # is the Table of Contents code of the section you want to
    find . So [sng1] would find the Opening Licks Section, etc.
    
    --------------------------------
    
    --- Table of Contents --- [tbct]
    
    
      i. Table of Contents [tbct]
     ii. Version History [vshs]
    
      I. Introduction, Legal Stuff, and Contact Info [into]
     II. Hard Mode: What's different? [diff]
    III. Star Power and Where to Start [spst]
     IV. The Guide [gide]
    
      a. Opening Licks          [sng1]
      b. Amp Warmers            [sng2]
      c. String Snappers        [sng3] (2/5 done)
      d. Thrash and Burn       }
      e. Return of the Shred   }
      f. Relentless Riffs      }- Coming Soon, Sorry!
      g. Furious Fretwork      }
      h. Face Melters          }
                               }
      j. Bonus Tracks          }
    
      V. FAQ [faqq]
     VI. Thanks [thxx]
    
    
    
    --- Version History --- [vshs]
    
    1.0 - Initial release. Up to and including TIGRYT done. All other songs are
          missing, but I think my strategies for the ones that are here are good
          and reflect that I'm going to keep working on it. It's gonna take a while
          to do all 64 songs.
    
    1.1 - Strutter and Heart-Shaped Box done. Also fixed a lot of typos and made
          some minor changes.
    
    1.11 - Fixed some minor details and added neoseeker.com to the list of trusted
           sites.
    
    1.2 - Up to and including Carry On Wayward Son done, also made some minor
          changes and added a great section by LadiesMan2. Thanks. Also added the
          Silde section to Hard Mode, What's New. Added a small blurb about where
          to find note charts in addition. Also, if anyone has any questions,
          don't be hesitant to ask them, as the FAQ section is kind of
          uninteresting without any questions.
    
    1.21 - Added a thank you to GameFAQs and added supercheats.com to the list of
           trusted sites.
    
    1.22 - Two more songs done. Added fakeguitar.com to list of trusted sites.
           Added an FAQ which could use more questions, and fixed a lot of typos
           and made some minor changes. Hpoefully more coming soon, haven't had an
           update in a long time.
    
    --- Introduction, Legal Stuff, and Contact Info --- [into]
    
    
    First of all, let's get this junk over with:
    
    Guitar Hero 2 and anything relating to it are copyright RedOctane, Harmonix, or
    Activision. This guide, however, is copyright the author, Silversnares, aka
    Noah Gilmore. It is for private and personal use only, and may not be used to
    generate income or revenue. You may print this guide out, but only for private
    and personal use. You may not post this guide on your site without asking
    permission from me first, by way of email (see below). Permission is unlikely,
    but if I do give you permission, you may not change anything about the guide,
    not even one character, and you must keep it current by use of GameFAQs
    (www.gamefaqs.com). Furthermore, the songs and anything relating to them
    including lyrics, etc. is copyright their respective artists.  Plagerism is a
    crime. Don't make the wrong decision.
    
    List of trusted sites:  www.gamefaqs.com
                            www.neoseeker.com
                            www.supercheats.com
                            www.fakeguitar.com
    
    As of the present, these sites  have permission to post this guide.
    
    If you see these sites (other than gamefaqs) using this guide in the wrong way,
    or if you see a site that is not on this list using the guide at all, plaese
    contact me so that I can adress the issue.
    
    That's a mouthful.
    
    Anyway, hello and welcome to my Guitar Hero 2 Hard Mode Guide. I know that hard
    mode was a real challenge for me and I hope that this guide helps you beat it.
    Obviously, I am assuming throughout this guide that you know the game basics of
    Guitar Hero: how to play, Star Power, blah blah blah. If you are attempting
    Hard Mode and you don't know how to play, I suggest that you turn back and beat
    easy and medium first.
    
    If you want to contact me, I can be found at silversnares@yahoo.com. I have
    some standards for emailing, though.
    
    I will accept
    
      Questions not answered in the guide
      Questions relating to the guide
      Questions with "Guitar Hero 2 Hard Mode Guide" in the Subject
      Suggestions and hints (with a source to credit)
      Praises
    
    I will viciously delete
    
      Questions already answered in the guide
      Questions not relating to the guide
      Repeated emailing about the same question
      Flaming, spamming or vulgar language
      Insults
    
    I strongly encourage you to email me if you have suggestions. If your email
    meets my standards, I will be nice and reply. Please don't reply back unless I
    ask you to, though.
    
    I will try to keep spoilers to a minimum, but some things I can't keep secret.
    
    Finally, in this guide I will refer to the Guitar Controller Fret Buttons as
    GRYBO, for the sake of taking time to write out the colors. I will also refer
    to your fingers as 2, 3, 4, and 5, 2 being your index finger and 5 being your
    pinky, etc. 1 would be your thumb but you don't use that to press buttons.
    Additionally, I will use - (the hyphen) to denote the length of a regular note,
    =, the equals sign, to denote the length of a held note, and [], the brackets,
    to denote a chord, and / to denote a half. So, the opening sequence of Shout
    at the Devil would be:
    G-G-G[RB]===========O=/G-G-G...etc. Each - or = equals 1/2 of a count. If you
    don't understand, don't worry. You'll see what I mean when you see an actual
    example.
    
    --- Sites to find note charts at: ---
    http://web.purplefrog.com/~thoth/guitar-hero/
    and
    http://www.scorehero.com/forum/viewforum.php?f=22&sid=63b09525c5621154a45f95e3c
    b625938
    
    Well, now that that's over with, let's get started.
    
    
    
    --- Hard Mode: What's different? --- [diff]
    
    Hard Mode is second only to Expert Mode in terms of difficulty in Guitar Hero
    2. If you are moving from Medium Mode to Hard Mode, as you most likely are, you
    may have noticed some things that are different, and if you haven't, keep
    reading, because I'm going to tell you.
    
    The Orange Fret Button
    
    One of the things that frustrates people the most when starting Hard Mode is
    the Orange Fret Button, or more specifically, reaching it. As you do not have
    enough fingers to have one finger on each fret, and since you have to use all
    the frets in Hard Mode, you will need to reach it. I have seen people reach the
    button a number of ways, but I think the best and most common way is to slide
    your hand down out of the position where your 2 finger is on Green (henceforth
    refered to as the Green Position) down to where your 2 finger is on Red (Red
    Position) so that your pinky can rest on the O fret. It is extremely important
    to remember where your hand is at all times - or else you could find yourself
    playing all the wrong notes. There is a small bump on the Y fret that you can
    use to get oriented, but I find it easier to just remember.
    
    The Triple Chords
    
    Another new thing in Hard Mode is Triple Chords, aka three notes at once. These
    take a bit to get used to, but are actually harmless. There are three kinds of
    triple chords: three notes next to each other, played with either 234 or 345,
    those with a break between the 1st and 2nd note, played 245, and those with a
    break between the 2nd and the 3rd, played 235.
    
    The Double Strum (Also called Alt-Strum)
    
    Though rare in Easy and Medium, there are many times in hard when notes are
    coming at you so rapidly that your hand cannot possibly strum that fast. In
    this case, you should use the Double Strum. This is when you strum the Strum
    Bar down to play one note, then up to play another note. Because you can play
    the note both ways, Double strumming is both faster and easier on your hand.
    
    Hammer Ons and Pull Offs (ho/po's)
    
    What? You don't know what a ho/po is? Well, I can't blame you. You almost never
    have to use them in Easy and Medium, and I didn't even know what they were
    Hard. But don't worry, I'll explain it. A ho/po is when you strum one note, but
    only press the fret buttons (and don't strum) to play the next note. I'll give
    you an example. Look at this: http://img.game.co.uk/ml/3/2/9/6/329677ss1.jpg.
    Notice how there are three Red notes. The middle one has a little black ring
    around the top; this is how notes usually look. But all the other notes, you
    notice, have no ring. These are the notes that can be ho/po'd. Ho/po's are very
    common in Hard. For more info, plaese refer to the in-game tutorial.
    
    The Slide
    
    Though it is not extremely common in Hard, sometimes you will come across a
    section where you will need to use the Slide. What is the Silde, you ask? I'll
    tell you. A Silde is when, in order to nail a ho/po, you need to either slide
    your hand up to Red Position from Green, or down to Green from Red. For
    example, let's say you're playing a sequence of Orange notes in a song. But
    suddenly, oh no! There's a quick RG ho/po! To play it, you'll need to play the
    R note, then slide your 2 finger to the Green quickly so that you can nail the
    ho/po. That is the Slide. It will take some getting used to, but you will get
    it with practice, and it's not that common, as I said.
    
    Getting Used To Hard Mode (Thanks to LadiesMan2)
    
    Here's some great insight by LadiesMan2 on getting used to Hard Mode: He says:
    
    "Unlike the first Guitar Hero, Guitar Hero II doesn’t ease you in to the Hard
    difficulty.  The jump from Medium from Hard is not easy.  In this section I’ll
    give you some drills and advice to make it more manageable.  
    
    There are three major parts to jumping from medium to Hard.  They are, hand
    placement, Hammer-On’s and Pull-Off’s (HO-PO), and Alt Strumming.  First we’ll
    concentrate on hand placement.
    
    The main thing you notice when you start Hard, is the addition of the orange
    fret button.  If you want to be successful in hitting the orange notes, than
    mastering hand placement is a must.  There is a primary and secondary position
    for playing on Hard and above.  In the primary position, your index finger is
    on the green fret, and your pinky on the blue.  In secondary position, your
    index is on red, and your pinky is on orange.  Being able to transfer between
    the two positions is vital to your success on Hard. 
    
    Here is a good way to get used to shifting.  Go into practice mode, and load up
    Sweet Child O’ Mine on Hard.  We’re going to start off on slowest.  Start with
    your hand in the secondary position.  The first note you see is a green note.
    Quickly stretch your index finger out to the green and hit the first note, and
    then bring it back.  Keep that up through out the entire intro.  Your goal %
    for the song is 80-85, but you should play until you’re used to the orange
    fret.  If you want to, you can try increasing your speed.
    
    Next are the Hammer-Ons and Pull-Offs.  These are vital if you are planning on
    nailing those tough solos.  If you’ve read this FAQ, you have already been
    told how to play these.  I’m going to show you how to perfect them.
    
    We’re gonna head off to practice again.  Load up Laid to Rest on Expert.
    Select the last two sections.  Put it on slowest.  If you look closely, you’ll
    see that the entire last two sections are all one big hammer-on.  This is hard,
    even on slowest. Again, try to aim for 80-85%, or until you are comfortable
    with the technique.  I would not suggest a speed increase, because you aren’t
    gonna have to play this song for light years.
    
    Our final technique is Alt (or double) Strumming.  Again, you’ve been told how
    to do this.
    
    Here is what I did to learn Alt Strumming.  Try going back to your medium
    career, and go through it again, this time alt strumming everything, even
    something that you could normally down strum easily.  Also, if you slow certain
    sections down, they’re great for Alt Strumming.  Some of these sections are the
    Hangar 18 ending (medium +), Trogdor Solo (Hard +), and All of Misirlou on
    Expert.
    
    If you follow this advice, you will be dominating hard in no time.  Good luck,
    and watch out for Carry Me Home!"
    
    
    --- Star Power and Where to Start --- [spst]
    
    In Medium Mode, Star Power was most likely just a way to earn more points, and
    still is in Hard, except that now, since there are more extremely hard
    sections, you must also sometimes use Star Power to keep from failing. Trust
    me, when you get to the solo on Free Bird you're going to need it. Personally,
    I prefer tipping up the guitar to deploy star power, but some people like to
    hit Select with the palm of their hand. Either is fine. Whammying notes does
    not give you extra points, but if you whammy a Star Power note, you get more
    Star Power. And since chords are woth more points thatn notes, it makes sense
    to use Star Power at sections with many chords. For intense info on where to
    use Star Power, I'd reccomend shecking this part of ScoreHero.com out:
    http://www.scorehero.com/forum/viewforum.php?f=22&sid=63b09525c5621154a45f95e3
    cb625938 (without the line break obviously).
    
    That said, the first song that I would reccomend tackling in Hard is Strutter,
    because it is very easy compared to the rest of them and also uses the Orange
    fret very infrequently. After that you can move on to Cherry Pie and Heart-
    Shaped Box and then on to start your band's career in Hard. The first tier is
    in my opinion harder than the second, so don't de discouraged. After the second
    tier, songs get progressively harder, allowing you to build your skill.
    
    
    
    
                                ~~~ The Guide --- [gide]
    
    
    === Opening Licks === [sng1]
    
    -----
    Song Name: Shout At the Devil
    Artist: Motley Crue
    Total Notes: 504
    4 Star Cutoff: 80,358
    5 Star Cutoff: 112,502
    Difficulty Rating: Tame (2/10)
    5 Star Difficulty Rating: Trained (3/10)
    
    Stategy: The song begins with three Green notes and a qiuck jump to [RB].
    Whammy this chord, then quickly move your hand up to hit the orange note,
    giving you your first Star Power boost. Then do the exact same thing only with
    a [RY] chord, and jump to the Orange angain. This riff is pretty much the
    backbone of the entire song, and it's not that hard. If you can do this, you
    can beat, or possibly even 5 Star this song easily.
    
    After a faster rehash of the opening, you will see the first of the six note
    ho/po's, a reacurring trend in this song. This one is played RYBOBR, but others
    include:  RYBOBR
              RYBYOB
              RYBGYR  } This,
              YBYBYR
              GRYRYB  } this,
              GRYGRB  } and this should be played in Green position; all others
                        should be played in Red.
    
              (In that order)
    
    A note on the ho/po's: I know that these will probably be hard to do at first,
    but with a little practice, you'll get it. Usually, I strum the third note in
    the sequence, because I can't usually nail six ho/po notes in a row.
    
    Keep your hand in the Green position for Verse 1: 
    [RB]==[RY]==[GY]-[GY]-G[RY]=/ [RB]-[RB]-G[RY]=/[GY]
    This section repeats three times; nail the second repeat to get more Star
    Power. The fourth time, be ready for a suprise Y==O-Y-R==O-R- sequence.
    
    The next section is a repeat of the beginning, and the Verse section then
    repeats; watch for the Star Power Sequence at the end. The first riff repeats
    again, with the ho/po YBYBYR.
    
    Now for a faster part: Two [GR]'s followed by a [YB] (quickly take your 2 and 3
    finger off and put your 4 and 5 finger on) then [GR][GR]-[GR]-[RB]=/ and keep
    your finger down on Red for the same thing but with a [RY] shord, then an
    ho/po: GRYRYB.
    
    Eight quick Yellow notes, four quick blue ones, five Oranges and a Hammer On to
    Blue. The ho/po GRYGRB takes you back to the fast part for a second, then a
    [GY][RY][RB] Star Power sequence takes you out, and back to the main riff.
    
    After a long rest comes a ho/po and then two repeats of the main riff. After
    that is the hardest part in the song. A Green note first then two more Greens
    then a Hammer On RY, then three more Green notes and two G's with a Hammer On
    YB. (G-GGRY GGG-GGYB GGG-GGRY) Nailing this section will net you a Star Power
    boost. Then an ho/po sequence, RYBGRB. This repeats. After a short chord
    section with four ho/po's, a final [GY] chord. Watch out for the YY[YO]== at
    the end. You'll have to move your hand quickly. If you need to cut of the [GY]
    chord a little early to get into Red Position, don't sweat it.
    
    To get the most points out of your Star Power, use it at the fast part. ~~~~~~~
    
    
    -----
    Song Name: Mother
    Artist: Danzig
    Total Notes: 541
    4 Star Cutoff: 88,796
    5 Star Cutoff: 124,315
    Difficulty Rating: Docile (1/10)
    5 Star Difficulty Rating: Tame (2/10)
    
    Strategy: This song is not at all as hard as Shout at the Devil, it's just that
    it's really long, and slightly boring. There are five main parts to this song:
    the opening, the verse, the chorus, and the two solos.
    
    The opening is simple: three chords, [YO]======/[GY]===/[RB]===/ which repeats.
    About eight or so times.
    
    The verse section is also simple: G==R-Y-R==Y-B-O=/B-O. This repeats about nine
    times.
    
    And the chorus is - you guessed it - simple: [GY]==[GY]--[GY]-[GY], then the
    same thing but with [RB] and [YO] chords, and then a [YO]===/[RB]===/
    progression, at which point it repeats.
    
    The song is simple also. The opening eight times, the verse nine times, and the
    chorus four times, with nine [GY] Star Power chords at the end.
    
    Then it launches into the verse section seven times, then a Yellow note and two
    Red notes, followed by a [GY] and a [RB] chord, and then into two choruses, but
    with a different ending: O=/B-O-, the same ending as the verse. Then another
    chorus, four Y notes, and the beginning of a chourus but with a dramatically
    different ending. Although this is an ho/po, it is slow enough to strum each
    note individually. It's just an ascending scale which then descends, and then
    R-Y- repeated four times, then G-B-Y-B-Y-O-Y-O===. That was the beginning of
    the solo.
    
    Next is a Blue then an Orange, then the same thing with a shorter Orange, then
    a quick hammer on from Yellow to Red. Three ascending notes starting with Y,
    then B-Y-O-/. Two short held notes, a Red and a Yellow, then R-Y-R-Y- and
    G-R-Y==. Orange, Yellow, Orange, held Yellow, then an Orange, a quick BYB
    ho/po, then Y and a long Red note, and Y-B-O=====O===========/. Then you're
    back to the verse.
    
    The fourth repeat of the verse section ends with 12 [YO] Star power chords.
    Blue, Orange, Blue, and hammer on to Orange, which is held, then O-B-Y- and a
    BOB ho/po. Then B-R-B-R-B-B- BO hammer on, YR hammer on, with the R held. A
    Green note follows, then stretch for a G-Y-O sequence. See if you can play the
    G with your 2 finger, then stretch 3 to Y, and play O with 5. After that, the
    song goes B-Y-O-B, then an RY ho/po, and a B==. Then Y-R- and a descending
    scale from Orange to Red, finishing with O-/Y-/O==. Finally, a Y-B- and Star
    Power O notes end the section. You can keep your hand in Red Position the whole
    time.
    
    Except there's another solo section. It starts with Yellow, Blue, Yellow, then
    launches into B-O-R-B-R-O-B-B- R-O-R-B-R-O-B- then G-R-B==, OB ho/po, then
    three descending notes to get some Star Power. Almost there. An O note with an
    YB ho/po is next, then B-B===R. Then a Yellow Triplet, a Red Triplet, a Triplet
    where the first two notes are Yellow and the next is Blue, then a quick blue
    note, which brings you to the ending, B=O-B====. Next,
    R-R-Y-Y-B-B-O-B-O========O====. The final section is next. O-B-Y-/Y-/R-/B-O-
    then a BYBY==/ ho/po. Two final Red notes, then a stretch [RO] chord, and
    you're done.
    
    For best results, use Star Power during the verse section, since it is
    plentiful with chords. The solo is actually pretty easy, but if you need it you
    can use Star Power there. ~~~~~~
    
    
    -----
    Song Name: Surrender
    Artist: Cheap Trick
    Total Notes: 788
    4 Star Cutoff: 124,270
    5 Star Cutoff: 173,978
    Difficulty Rating: Docile (1/10)
    5 Star Difficulty Rating: Tame (2/10)
    
    Strategy: This song is basically all power chords, either [GY], [RB], or [YO],
    so if you cannot play these chords, you had better load up this song on
    Practice mode and learn how to do them.
    
    That said, the song is very easy except for a few things, which I'm going to
    discuss:
    
    First, through all of this song you're going to see a sequence that looks like
    this: Y-Y-[YO]-Y-Y-Y-[YO]-Y-  R-R-[RB]-R-R-R-[RB]-R-  G-G-[GY]-G-G-G-[GY]. This
    is the backbone of the song, and can actually be suprisingly hard to nail. The
    way to beat this is to concentrate on the fact that it's really just Y-Y[YO]-Y-
    over and over again. Other than that, it will only come with practice. Don't
    worry though: it won't take much. ;)
    
    Also, there is a sequence thrown in the middle sometimes which is a combination
    of Y notes and [YB] chords. Anywhere from [YB]=/Y-[YB]==/ to playing Y and [YB]
    every half a beat. Often, however, it is essentially the same as the main riff,
    except backwards: instead of putting a finger on every other beat, you will
    have to take your 3 finger off. I know that it sounds confusing, but you will
    learn, again, with practice.
    
    The verse section is another trouble spot. This is the part where the singer
    goes, "Mommy's all right, Daddy's all right..." and you must play progressively
    larger chords, from [BO] to [YO] to [RO], with similar notes in between. The
    last chord is the big one, however, as it is one of the first times in the game
    it is used. Just remember that the verse section can be played completely in
    Red Position, and that you don't have to stretch you hand to play that chord.
    Again, practice makes perfect.
    
    One part in this song that always gets me is the part with the ho/po's. You
    know, where it goes: G-G-[GY]-G-G-G-GRY=/. It's not that the ho/po's are hard,
    it's that I always want to put an extra G before the Y is finished. You have to
    remember that the song actually skips putting a note on count 1 of the next
    measure. The notes start on the and of 1. Until it throws you for a loop when
    there is a note on count 1 the third time you play this sequence.
    
    On a final note, look out for the slow triplets that look like quarter notes at
    the end, and practice the descending power chords if you need to. These tend
    to catch me off guard, and I always break my streak by playing them too fast.
    Be patient.
    
    Star power should be used just about anywhere in the song, since almost all
    places have adequete amounts of chords. Personally, I use it on the repitition
    of [GY] chords section, which is just like the beginning. ~~~~~~
    
    
    -----
    Song Name: Woman
    Artist: Wolfmother
    Total Notes: 623
    4 Star Cutoff: 99,454
    5 Star Cutoff: 139,236 (Not Precisely Confirmed)
    Difficulty Rating: Trained (3/10)
    5 Star Difficulty Rating: Wild (5/10)
    
    Strategy: This song has two parts, the verse and the solo. Okay, technically it
    has a chorus too, but that's just a very easy chord progression. The hard parts
    are the verse and the solo.
    
    Let's tackle the verse first. It is a sequence of [YB] chords, played
    [YB]-[YB][YB]-[YB][YB]-[YB]RYB where the RYB is an ho/po. The chords are slow
    enough to single strum if you're quick enough, but the ho/po can be
    troublesome. I find that it is best to strum the last chord then hammer on the
    first and second note but *keep your finger on the Yellow as you hammer on the
    Blue.* I think it makes this sequence feel more natural, but expertise will
    come with practice.
    
    You cannot 5 Star this song without playing the solo good, that's for sure. The
    solo is hard, though, and if you can't play it you can struggle through with
    Star Power, but you'll never get a really good score unless you can do it. The
    solo is basically just a long ho/po section. It reads:
    BYR BYR BYRY-- BYR BYR BYRG. I find it easier to strum the first of each
    three-note phrase (BYR), and the Y/G at the end. Even I, though, had to sit and
    Practice this on Slowest to actually get good at it, and that may be what you
    have to do, to.
    
    The next part of the solo (that's right, there's a next part) is actually
    easier than the first part. It reads: GRYB--GRYB--GRYB--GRYO--. The first part
    is pretty easy to hammer on, but the GRYO is tricky. What I like to do is strum
    the orange note. You have to be very quick to do this, but I think it is easier
    than stretching you pinky out and trying to hammer on with it. Which is very
    hard, at least for me. Anyway, this section keeps repeating for a while,
    sometimes straying up to where you should play in the Red Position, but is
    basically the same.
    
    After a bit, you get to a different short solo section, OBYBYRG--. Strum the
    second blue note. Then is a kind of shuffle part, GY-YB-RY- etc. It actually
    helps me sometimes to move my body and the guitar back and forth whith each
    ho/po. I know that sounds kind of weird, but trust me, it actually works.
    
    After that, you're pretty much done: just another verse and a two measure solo
    dose brings you out.
    
    Use your Star Power at the verse section, where there are plenty of chords, but
    be careful not to break your streak on the ho/po's! ~~~~~~
    
    -----
    Song Name: Tonight I'm Gonna Rock You Tonight (Encore)
    Artist: Spinal Tap
    Total Notes: 393
    4 Star Cutoff: 70,046
    5 Star Cutoff: 98,065
    Difficulty Rating: Captured (4/10)
    5 Star Difficulty Rating: Captured (4/10)
    
    Strategy: I love this song. Seriously, it's the-- oh right, the strategy.
    
    This song starts out with one of my favorite chord progressions in the game.
    It will really stick in your head. It's played:
    [RY]--[RB]---[RB]==/[RY]--[GR]---[GR]==/
    [RY]--[YB]--[RY]--[GY]--[YB]--[RB]---[RB]==/[RY]
    
    The good news is that you don't have to move out of the Green Position to play
    it. The bad news is that if you want to nail it, you'll have to play this song
    alot. Which is okay, 'cause it's a cool song. There's really no help I can give
    you on this except practice.
    
    I hope you got good at those shuffle patterns in Woman, because they're
    everywhere in this song. Fortunately, they are not as fast or in a group as
    those in Woman were.
    
    Another troubling thing in this song is the sequence: G=/G[GR] which repeats.
    This may be hard at first, but concentrate on putting your 3 finger down on
    beat 1 and 3. Once you get into this rythym, you will be able to play this
    section.
    
    On a final note, when you hear, "Little girl, it's a crazy little world and
    there's only one of me," you will see a [RB] [YO] progression coming up. Be
    advised, though: this progression is slower than others like it in the song,
    and it always takes me by suprise and I miss that HUGE long note. So be careful
    of that.
    
    Use you Star Power during the main chord progression, but watch out for other
    SP phrases: they are commonly located there and it would be a shame to miss one
    because Star Power is already engaged. ~~~~~~
    
    
    === Amp Warmers === [sng2]
    
    -----
    Song Name: Strutter
    Artist: KISS
    Total Notes: 556
    4 Star Cutoff: 81,966
    5 Star Cutoff: 114,753
    Difficulty Rating: Unconsious (0/10)
    5 Star Difficulty Rating: Docile (1/10)
    
    Strategy: This is **hands down** the easiest song on Hard. Hands down. For two
    reasons: 1. There are a total of nine Orange notes in the entire song.
             2. There are **no Hammer Ons or Pull Offs at all.**
    
    Seriously, this song should be on medium.
    
    Basically, Strutter cosists of two note chords and eight notes. And some held
    notes. About every riff is just one note in eighth notes with a chord tacked in
    sometimes. Easy peasy.
    
    The only possible place that I would think anyone would have trouble in this
    song is when the sequence transitions from a [GR] sequence to a [RY] one, by
    using a [GY] chord. This may look troubling at first, but you'll be suprised
    how easy it is.
    
    If anyone has any part of the song that they think needs a strategy, plaese
    email me and I will write one for it. But other than that, you should be able
    to do this song with your eyes closed.
    
    (Well ok, not with you eyes closed. But I've done this song lefty, behind my
    back, and while balancing on a balace board.)
    
    It dosen't matter where you use Star Power, you'll probably 5 Star this song on
    your first try.
    
    -----
    Song Name: Heart-Shaped Box
    Artist: Nirvana
    Total Notes: 844
    4 Star Cutoff: 109,520
    5 Star Cutoff: 153,328 (Not Precisely Confirmed)
    Difficulty Rating: Docile (1/10)
    5 Star Difficulty Rating: Tame (2/10)
    
    Strategy: The big thing with Heart-Shaped Box is little sections that repeat
    inevitably and almost invariably. For most of the song, you will be playing
    2 or 4-beat riffs that are transposed to start on different frets.
    
    Take for example, the verse section. This section may look frightning at first,
    but if you look at it you will see that the riff; Y-B-O-B- is repeating. Every
    second beat you will go into a transposition of this: R-Y-B-Y-, G-R-Y-R-, etc.
    If you can do this, and I'm betting you can if you've beaten Medium, you can
    play almost the whole verse.
    
    Another repeating trend is at the end of a phrase, which is about 1 1/2
    measures, there will be a riff that plays Y-G-Y-G-Y-B-[BO]-B-. This is pretty
    easy: Just remember to move your hand to Red Position when you get to the Blue
    note.
    
    Also reoccuring is the B-B-B-B-R-R-B- sequence which needs no explanation.
    
    Once you get into the chorus, you'll see that that, too, is a huge repeating
    riff. This one goes [YO]-[YO]-O=/ [RB]-[RB]-O=/ [GY]-B-B-B-B-R-O==/. This is
    also easy. Here's a tip: play this whole sequence in Red Position. For the [GY]
    chord, reach down with your 2 finger to Green while still keeping your 345 on
    YBO. This way your hand will stay in Red Position so that you can nail the
    Orange note. Of course if you want to, you could move you hand down, then back
    up for the O, it's really your choice.
    
    The final trend in this song accurs in the solo. Many times the riff O=BYR-R-B=
    repeats, sometimes transposed to start on Blue. This is not a very hard ho/po,
    and if you can't do it, it won't take much until you can.
    
    Just an interesting note, there is a short sequence in the solo that reads:
    O-[YO]. This is funny because you can jsut keep your hands on Y and O and strum
    twice to play both of them. These kind of sequences occur sometimes in songs,
    especially Free Bird.
    
    Also, at the end, just like in TIGRYT, the notes are slower, so be careful not
    to overestimate their speed and miss them.
    
    To make the most of your Star Power, use it at the chorus, specifically at the
    end of the song where there are many chords. ~~~~~~
    
    -----
    Song Name: Message in a Bottle
    Artist: The Police
    Total Notes: 942
    4 Star Cutoff: 125,840
    5 Star Cutoff: 176,176 (Not Precisely Confirmed)
    Difficulty Rating: Trained (3/10)
    5 Star Difficulty Rating: Trained (3/10)
    
    Strategy: This song isn't hard, at all. The only thing is that almost all the
    time you're playing notes: there's not many rests. Other than that, the song is
    pretty easy if you know how to do it.
    
    The first thing you'll notice about this song is the constant barrage of notes
    that comes at you almost immediatly. It reads Y-B-B-R==Y-Y-R==B-B-G==R-Y-B, and
    it repeats 10 times. Luckily, this section has no Orange notes, so you can keep
    your hand comfortably in the Green Positon. If you can get comfortable with the
    rythym, (R==Y-Y-) which won't take much time at all, than you will easily be
    able to play this section.
    
    The next part of the song is a sequence of 9 [GY] chords, 3 [RB] ones, and a
    [YO]. This is the part when the song goes, "I'll send my S.O.S to the world."
    After this, the singer says, "I hope that someone gets my message in a bottle."
    
    This is a harder part. It is actually similar to the riff in Surrender. It
    reads [BY]-B-, which repeats, then [RB]-R-, which repeats again. To play this
    section, remember that the chords are directly on the beats: if you put your 5
    finger down every beat, you can nail it. As for the transition from B to R,
    concentrate on putting your 2 finger down instead of 5. The transition from R
    B, though, is harder. Your hand wil want to put a chord where the last note is,
    resulting in an error and loss of multiplier for you. Try to concentrate on the
    last Red note, then put your 4 and 5 fingers on the [BO] chord rather hard.
    That always helps me do it right. And if you're not good at it, with a little
    practice you'll get it.
    
    Now for the solo. The solo in this song is mostly comprised of two note
    ho/po's, which are relatively easy, so you shouldn't have too much of a
    problem with it. Sometimes, though, something interesting happens. An Orange
    note is played, then a couple more notes depending on the sequence, and then a
    ho/po RG. This is a situation where you'll have to use the Slide (see above in
    the [diff] section.
    
    At the end of the song, there is an ascending scale, and then a suprise [YBO]
    chord that you won't see coming. That's right, three notes. What you need to do
    is know it's coming, and when it gets to you, slam all three fingers down,
    quickly. You may want to play the preceding part in the Red Position to get
    ready.
    
    To use your Star Power effectively, use them at the chorus, where the singer
    says, "I'll send my S.O.S to the world." This part is filled with chords. You
    could also use it at the end, to get the most out of that [YBO] chord. ~~~~~~
    
    -----
    Song Name: You Really Got Me
    Artist: Van Halen
    Total Notes: 437
    4 Star Cutoff: 62,784
    5 Star Cutoff: 87,898
    Difficulty Rating: Trained (3/10)
    5 Star Difficulty Rating: Captured (4/10)
    
    Strategy: Ah yes, Van Halen, one of the best bands in my opinion. Anyway, this
    song isn't that hard, actually. There are just a few things that you have to
    watch out for.
    
    First, the main riff is no longer composed of only notes, as it was in Easy and
    meduim. There are now chords mixed in. The progression goes:
    G-[RB]-[RB]-G-[RB]. This riff is a trend throughout the song. It's not really
    that hard, it just takes a little practice.
    
    Not before the second riff, you will see a puzzling fast YY. This is a place
    where you must employ the Double Strum. Double Strum those notes quickly, then
    get back to doing that main riff again. This happens a couple other times in
    the song. If you need further help, you should take a look at LadiesMan2's
    section up near the top about getting aquainted with Hard.
    
    The song is basically a very cool rehash of the first part until you get to
    the first solo section. It starts with a long Yellow then four Blues and a
    Hammer On to Y. This is another section that you must Double Strum. I usually
    strum the Yellow note too, as long as I'm Double Strumming. I find it hard to
    do a Double Strum sequence and then an ho/po in quick succession.
    
    Then comes a positively hideous Trill section. YBYBYBRBRBGBGBR==. This is hard
    and will take some getting used to until you can do it. If you're really
    having trouble, you could try just forgetting about the Blue notes and only
    playing the other ones. This will not bring your Meter down that much, but it
    will kill your multiplier, so use it only if you really need to.
    
    During the solo, there are one or two places where you need to Slide, so look
    up at the top of this guide if you don't remember how.
    
    Near the beginning of the Breakdown (I beleive it's called) there will be a
    sequence of Red notes starting slow but increasing in speed almost
    exponentially. Be careful not to underestimate the speed of the notes; it gets
    to sixteenth notes at the end.
    
    Finally, at the end of the song there is another short solo, this time being a
    monstrous ho/po. It reads YRBYRYRY- RYB-RYG-RYB- BY... and gets to the ending.
    Thankfully, this can be played entirely in the Green Position. Personally, I
    don't think that this is harder than the first solo, buy either way, practice
    makes perfect.
    
    To get the most points from your Star Power, use it at the main riff section,
    preferably the one with chords. ~~~~~~
    
    -----
    Song Name: Carry On Wayward Son (Encore)
    Artist: Kansas
    Total Notes: 895
    4 Star Cutoff: 107,968
    5 Star Cutoff: 151,156
    Difficulty Rating: Tame (2/10)
    5 Star Difficulty Rating: Trained (3/10)
    
    Strategy: Carry on My Wayward Son. In addition to being good lyrics, this is
    actually a good attitude to have when playing this song. Sometimes, notes will
    come at you constantly, but don't worry, it's easy, and you'll do fine.
    
    After a cool vocal intro, there'll be an easy part, and shortly after that
    you'll notice a curious ho/po, GRYBRYB. This is a bit hard and you probably
    won't be able to do it the first time, but carry on wayward son, you'll get it
    with practice. If I'm feeling really crazy at this part, I like to Single Strum
    all the notes; otherwise you could also practice your Double Strumming. Either
    way, I always strum the second Red note.
    
    At the beginning of the first short solo section, you'll see a series of R and
    B notes that are very fast, as fast as any ho/po, and can be ho/po'd, but
    ho/po'ing them is very hard. This is another time to use your awesome Double
    Strumming skills. If you can't, you can get by with Single Strum if you're VERY
    quick, or you could sacrifice your multiplier and play only the Blue notes. Of
    course, you could take the hard road and try to ho/po these, in which case
    you'd need to strum every Blue note also.
    
    After this, you'll come to a sequence that's comprised mainly of three note
    descending ho/po's. Just remember to strum every three notes, and do just like
    you did on Woman, and you'll so fine.
    
    Next is a section made of eighth notes coming at you constantly. Just
    concentrate on the note colors, and watch out for suprise [RB] and [YO] chords
    at the end, and you'll be fine.
    
    You'll soon encounter another ho/po, the second main one in the song. This one
    reads BYRGRGR. This is not as hard as the previous one, but it's still hard. I
    like to strum the Blue note and all the Red notes. This will also come with
    practice. Also, watch out for a few Slides in the solo.
    
    At the end of the solo will come, get ready for this, a huge ho/po measure that
    reads: BO-OBYYBYRGRYBO. In the long ho/po at the end of this section, I usually
    strum the first Blue and second Red notes.
    
    After that, you'll have an easy section and then another of those
    BRBRBRBRBRBRBRB sections: remember how to Double Strum. Or ho/po if you're
    really good. After that it's smooth sailling until the end.
    
    To get the most points, use Star Power at the 1st solo, 2nd solo, in the
    constant note section, or at the end. Basically about anywhere except the swing
    riff. ~~~~~~
    
    
    === String Snappers ===
    
    -----
    Song Name: Monkey Wrench
    Artist: Foo Fighters
    Total Notes: 1,036
    4 Star Cutoff: 176,024
    5 Star Cutoff: 246,434
    Difficulty Rating: Tame (2/10)
    5 Star Difficulty Rating: Trained (3/10)
    
    Strategy: This entire song is really just an excercise in double strumming. If
    you can double strum okay, than you have nothing to fear with this song.
    
    It starts out with a Guitar Hook, O-O-B-B-Y-Y-R-R-B-B-Y-Y-R-R-G-G-... Use your
    Double Strumming skills to ace this section. After the first six notes, you can
    move your hand down into the Green Position and play the rest of the phrase
    there. Move it back up again when you see Orange notes. At the end of each
    phrase is a small ho/po, Y-B-Y-R-. Since you're Double Strumming already, you
    can further hone your skills by Double Strumming this part too; if you don't
    feel like it, it isn't that hard to ho/po.
    
    After the Guitar Hook, there is a section of chords that won't be hard if you
    can Double Strum them. At the end of each phrase in this section is a
    G-[GR]-G-[GR]-G- riff. I find that it is easier to Single Strum this riff, and
    if you can just nail the Double-Single Strum transition, which isn't that hard,
    you can ace this section every time.
    
    Later in the song, there is a similar G and R section. The thing to remember
    with this one is that the [GR] chords almost always fall directly on the beat.
    If you can get used to putting your 3 finger down every beat, you can beat this
    section and easily ace it with a bit of practice.
    
    In the chorus, there is a section which reads
    [RY]-[RY]--B--[RY]-[RY]-B-[RY]-[YB]. A tip on this section: It's much easier to
    play [YB] for the B notes. This will work, as in Guitar hero only the highest
    button pushed registers, but it makes it so that this section is only [RY] and
    [YB] chords.
    
    Basically, the rest of the song is a rehash of the other parts. Remember to
    Double Strum, and you'll be fine.
    
    Use Star Power at the verse section, because this is constant chords, and will
    give you the most points. ~~~~~~
    
    -----
    Song Name: Them Bones
    Artist: Alice In Chains
    Total Notes: 475
    4 Star Cutoff: 99,040
    5 Star Cutoff: 138,656
    Difficulty Rating: Trained (3/10)
    5 Star Difficulty Rating: Captured (4/10)
    
    Strategy: Right off the bat you'll notice something peculiar about this song:
    the length of the prhrases doesn't seem right. That's because the beginning of
    this song is in 7/4 time - seven beats in a measure, quarter note gets one
    count. You can use this to your advantage: since Guitar Hero measures the
    drainage of Star Power by measure, not note, you can get more points out of
    your Star Power by using it in these sections.
    
    Of course, to monopolize on these sections, you'll need to play them first, and
    some of the chord progressions can be a bit tricky. The songs starts off with a
    [YB]-[RB][RB] and continues upward in a two-note chord scale of sorts, after
    which it repeats. Almost every chord change has a note that doesn't change -
    just concentrate on keeping your finger on that note and you'll be nailing this
    in no time.
    
    The same is true for the next section when this progression turns
    into held chords. Thankfully, you won't have to take your hand out of the Green
    Position for any of these sections.
    
    When the singer says, "I feel so alone..." you'll know the chorus has begun.
    The chorus is actually easier than the verse, but it does have some orange
    notes, so be careful. You night miss a few of the first notes the first time
    you play this song, but after that you'll be able to easily recognize the
    correct rythm: -[YB]==[YB]==[YB]-[YB]-[YB]-[RY]==[RY]==[RY]-R-Y-B=/.
    
    The solo is easily passed with some  quick fingerings and single strums, but
    that little lick at the end is tricky. The descending inversion scale is easy
    to master, but you'll have a hard time with the last 2-4 measures. It begins
    with a R then a YRY hammer-on, followed by some more of those shuffle one note
    hammer-ons you've seen in other songs. If you can recognize that the first part
    is three notes, you can have this down pat easy.
    
    Absolutely use your Star Power at the verse sections, and you'll have no
    problem 5-starring this song.
    
    -----
    Song Name: Search and Destroy
    Artist: Iggy Pop and the Stooges
    Total Notes: 762
    4 Star Cutoff: 126,612
    5 Star Cutoff: 177,257
    Difficulty Rating:
    5 Star Difficulty Rating:
    
    -----
    Song Name: Tatooed Love Boys
    Artist: The Pretenders
    Total Notes: 561
    4 Star Cutoff: 89,940
    5 Star Cutoff: 125,916
    Difficulty Rating:
    5 Star Difficulty Rating:
    
    -----
    Song Name: War Pigs (Encore)
    Artist: Black Sabbath
    Total Notes: 1,006
    4 Star Cutoff: 143,598
    5 Star Cutoff: 201,038
    Difficulty Rating:
    5 Star Difficulty Rating:
    
    
    All other songs: Coming soon, Sorry.
    
    
    --- FAQ --- [faqq]
    
    Q: Ahhhhhh your FAQ has tons of typos!
    A: I know. I'm not ashamed to admit that I'm not the best typist in the world.
       I try every update to eleminate any typos, but there's no way I can get all
       of them. If it's a typo that really makes the text hard to understand, just
       tell me and I'll fix it.
    
    Q: Can I put you guide on my site?
    A: Maybe, if I feel like it. Don't do it without checking with me.
    
    Q: How do I get custom songs in my game/will you make a custom for me?
    A: I'm sorry, but I don't have time to make customs for everyone. If you would
       like to get custom songs in you game, there are many Youtube tutorials on
       the matter.
    
    Q: Ahhhhhh Woman is too hard!
    A: I know. All I can tell you is to read the tips in the guide then practice,
       practice, practice, so that you can gat all the notes consistantly. It's not
       like it's impossible. You can do it, trust me, I did, and that's not the
       hardest song to 5-star on Hard.
    
    Q: Will you make a guide for GH1/GH3/Rock Band?
    A: I have both GH3 and Rock Band, though unfortunately I don't plan on making
       guides for them very soon. As for GH1, most likely not. I am actually
       working on a few other guides at the moment so after this one I will likely
       continue on those. Sorry.
    
    Keep sending in your questions!
    
    --- Thanks --- [thxx]
    
    I'd like to give an sincere thank you to:
    
    RedOctane/Harmonix/Activision, for making this awesome game.
    LadiesMan2, for writing the excellent section about getting used to Hard Mode.
      Thank you very much.
    RogSoft, for making the excellent program Notepad+, in which this guide was
      written.
    JGSoft, for making EditPad Lite, which I switched to because I liked it better.
      Sorry, RogSoft.
    ScoreHero.com, from which I got the info on the number of notes and cuttoffs
      for each song, as well as some note charts. This is an excellent site.
    This website: http://web.purplefrog.com/~thoth/guitar-hero/, for providing note
      charts to go off of because I can't have the game on all the time. This is
      also an awesome site.
    GameFAQs, for being an awesome website and for letting me post this guide there
      first.
    You, for being kind enough to read this guide. Thanks!
    
    ---------------------------------
    
    "It's getting late, I should have known; Won't somebody carry me home?"
                                 -The Living End, "Carry Me Home"
    
    
    ~~~ Guitar Hero II: Hard Mode Guide ~~~
    --- Version 1.22 ---
    --- Written by Silversnares ---