===================================================================

		  S u p e r  R o b o t  W a r s: 
   	        O r i g i n a l  G e n e r a t i o n s		
			     SRW: OGs
     
      	              FAQ/Walkthrough Version 1.0
      Written by RPGZero (Steven Ramdas [dggx3moonlight@aol.com])

===================================================================


1. Introduction
2. Gameplay
2.1. Controls
2.2 Menus
3. Twin Battle System
4. Units and Weapons
4.1. Units
4.2. Optional Weapons
4.3. Attachable Parts
4.4. Bullet Materials
5. Pilots
5.1. Skill List
5.2. Seishin List
5.3. Pilot List
6. Walkthrough
6.1. Original Generation
6.1.1. Original Generation: Kyosuke Route
6.1.2. Original Generation: Ryussei Route
6.2. Original Generation 2
6.3. Original Generation 2.5
7. Secrets
8. Frequently Asked Questions
9. Other
9.1. Contact Information
9.2. Special Thanks
9.3. Copyright Information

===========================================================
1. Introduction	
===========================================================

Hello, welcome to my FAQ for Super Robot Taisen: Original Generations.
This is my first FAQ for an SRW game (most of my work has been on
G-Generation games) and I hope it can help everyone out there.

Original Generations is somewhat of a remake. It takes the Gameboy
Advance games "Original Generation' and "Original Generation 2"
and compiles them into a console game filled with tons of extras.
For those not familiar with Banpresto, they have become famous
for their "Super Robot Wars" games that take robots from many
different mecha anime series and pits them together into a turn
based strategy game. The Original Generations series contain
all original robots (as the name implies) created by Banpresto.

This game is a complete haven for anyone who loves Banpresto's
original robots. If you're beginning to go into withdrawal
from being away from your game two minutes too long from
reading this (possibly irrelevant) introduction, feel free
to skip ahead to the section that would be of service. ^^;

----------------------------
Updates:
----------------------------

Version 1.00

The walkthrough has been assembled. It will need a clean up and
a runthrough for me to fix everything. It should be finished
after that. I may consider some other improvements on it, but
i'm satisfied with its format for now.

The unit section has been assembled. It needs a clean up and some
additional data as well. The weapon section also needs a bit of
cleaning up before its considered complete.

The other sections for the most part are fairly complete. If i'm
lucky, the next update will be the final version of the FAQ. It
all depends on how hot i'm feeling.

Also, for the pilots section, it's possible that the way I
listed the skills may have come out lopsided. I noticed that
the lists looked that way when I ported the FAQ into
Wordpad (i've been doing the FAQ in Notepad). If it's the
case that it looks lopsided, I will immediately pump out a
version 2.0 with a fixed pilot section.

Estimated Completion: 70% or so

===========================================================
2. Gameplay
===========================================================

-----------------------------------------------------------
2.1. Controls
-----------------------------------------------------------

----------------------------
Story intermission/text:
----------------------------

O: Next text/dialogue
Hold R1 + O: Cycle through text/dialogue
R1 + Start: Skip all text/dialogue
Triangle: Bring up the backlog
Square: If there is a keyword, you may up its database info
L1/R1: If there is more than one keyword on screen, you can
toggle between them.
L2/R2: You may mark a keyword as read
R3: Turn on or turn off auto text
L3: Turn off auto text

Backlog:
Triangle: Move text up
Hold R1 + Triangle: Cycle up through text
Square: Move text down
Hold R1 + Square: Cycle down through text 

----------------------------
Map:
----------------------------

L Joystick/D-Pad: Move cursor
L3: Mark a red square on the map
Move R Joystick up and down: Zoom in/out or pan up/down
Move R Joystick left and right: Switch camera angle
R3: Switch between controls for zoom in/out and pan up/down

Select: Tips on controls
Start: Switch map to overhead ("classic SRW") mode

O (while not selecting a unit): Bring up the menu
O (while selecting a unit): Bring up the possible abilities of that unit
X (while not selecting a unit): Environment analysis of that area
X (while selecting a unit): Bring up the Status subscreen for that unit
R1/L1 (while on the Status screen): Toggle between data for that unit
R2/L2 (while on Status screen): Toggle between environment analysis and 
special properties of that unit

R1/L1: Toggle between player units
R2/L2: Toggle between enemy units

Triangle (while not selecting a unit): Show/remove morale of all units 
on the map (or specially assigned function)
Square (while not selecting a unit): Show/remove "Twin" icon from units 
that are in twin battle squads (or specially assigned function)
Triangle (while selecting a unit): Transform (or specially assigned 
function)
Square (while selecting a unit: Switch a unit from main to sub in a
squad (or specially assigned function)

*Note: Check the Custom Functions/Actions menu to see what you may 
switch these functions to if you wish.

-----------------------------------------------------------
2.2. Menus
-----------------------------------------------------------

----------------------------
Map Menu:
----------------------------

When you are on the map and click "O", this menu will come up:
End Turn
Search
Unit List
Mission Details
Battle Statistics
System
Save

Detailed:

-End Turn: You may end your turn and begin the enemy phase

-Search: You may search for units or pilots with certain attributes. Hit 
R1/L1 to toggle between the three types of attributes you can search for:

	Seishin: There is a list of all the seishins and twin battle
	seishins. By clicking on one, you may search for a list of pilots 
	you have that seishin.

	Skills: There is a list of skills. By clicking on one, you may 
	search for a list of pilots who have those skills.

	Special Unit Skills: There is a list of a variety of abilities a 
	certain unit may have. By clicking on one, you may search for a 
	unit that has that ability.
	
-Unit List: You may view all of your units here.

O: Find the unit you are selecting on the map
Triangle: Go to the status screen of that unit
Square: Switch between viewing units as twin battle units and single 
units
D-Pad/L Joystick/R1/L1: Toggle between units
R2/L2: Toggle between data for these units.

-Mission Details: You may view the winning conditions, losing conditions 
and skill point requirements here.

-Battle Statistics

-System: This is the options menu. 

	Page 1:
	-Custom Functions/Actions: Triangle and Square have default 
	functions on the map. Using this menu, you may switch their function.

		Map Actions (left columns): Switch Triangle or Square to do 
		one of the following:
		-End Turn
		-Search
		-Bring up the unit list
		-Save
		-Speed up the cursor movement by holding the selected button
		-Toggle team color on or off
		-Show morale on or off (Default for Triangle)
		-Turn twin unit icon on or off (Default for Square)
		-No Function

		Unit Actions (right columns): Switch Triangle or Square to do
		one of the following:
		-Transform (Default for Triangle)
		-Unit Info
		-Seishin List
		-Bring up data screen
		-Switch unit in a square from main to sub (Default for Square)
		-No Function
	
	-BGM Priority: Set the BGM selection to the pilot's theme song, the
	unit's theme song, or to all units
	-Change Pilot or Unit BGM
	-Change the BGM for all units
	-Switch to BGM after battle encounters to remain on or to go go back
	to the map music.
	-Grid: Turn it on or off
	-Cursor Movement: Screen or Map
	-Cursor ---
	-Camera Angle Changing: Turn by 90 degrees or free movement

	Page 2:
	-Stereo: Stereo/Mono
	-Dualshock: On or Off
	-BGM Volume: Switch it from Minimum to Maximum
	-Quick Save: On or Off

-Save: You may use the quick save function here.

----------------------------
Intermission Menu:
----------------------------

Before every stage, you will be taken to the intermission menu:

Status:
Pilot Data
Unit Data
Search
Custom:
Pilot Training
Upgrade Units
Upgrade Weapons
Equip Weapons
Parts:
Optional Parts
Change Unit Frames
System:
System
Data
Proceed to the Next Stage

Status:
-Pilot Data
-Unit Data
-Search: You may search for units or pilots with certain attributes. Hit 
R1/L1 to toggle between the three types of attributes you can search for:

	Seishin: There is a list of all the seishins and twin battle seishins. 
	By clicking on one, you may search for a list of pilots you have that 
	seishin.

	Skills: There is a list of skills. By clicking on one, you may 
	search for a list of pilots who have those skills.

	Special Unit Skills: There is a list of a variety of abilities a 
	certain unit may have. By clicking on one, you may search for a unit 
	that has that ability.

Custom:
-Pilot Training
-Upgrade Units
-Upgrade Weapons
-Equip Weapons: You may do a number of things here:

	Equip Weapons: Attack optional weapons to a unit.
	Bullet System:
	-Attach Bullet to weapon
	-Create a bullet

-Change Pilots

Parts:
-Optional Parts
-Change Unit Frames

System:
-System:
	-Stereo: Stereo/Mono
	-Dualshock: On or Off
	-BGM Volume: Switch it from Minimum to Maximum
	-Quick Save: On or Off

Data:
	-Save
	-Load

-Proceed to the Next Stage

===========================================================
3. Twin Battle System
===========================================================

This is the latest addition to the SRW games. For veterans, this
is basically a combination of the squad system and MX's version
of the support attack system. The twin battle system allows
two units to form a squad. A squad is indicated by a unit
on the map having "TWIN" spelt in large neon green letters
float over them. 

----------------------------
Conditions for use:
----------------------------

In order to use the twin battle system, each unit must have 110
morale. Of course, battleships may not use the system. If the
two units are next to each either (either adjacent or diagonally)
the "Combine" command will appear, highlighted in purple on the
menu. Select that for the two units to become a squad. If the
two units you want to become a squad are not next to each other,
you may move one next to the other. The purple-highlighted
combine command will appear. If you combine this way, however,
note that the turn will end for those two units.

----------------------------
Details:
----------------------------

The head unit in the squad will be known as the "Main" unit
of the twin battle squad. The second unit will be known as
the "Sub". The unit that initiated the combining of the two
units into a squad will automatically become the main. You
may switch the Main and the Sub back and forth as you'd like
as long as their turn has not ended.

Like in Alpha 2 and 3's squad system, the Sub member of
the twin battle squad will gain less experience and less
PP unless they have the "Learning" skill.

----------------------------
Attacking:
----------------------------

When you select "Attack", your main unit's attack list will
come up. After selecting their attack, you may choose if you
want the sub to attack, guard, or dodge. 

If the squad is facing a single opponent, both units will attack 
it. If your squad is attacking another squad, you can choose
to initiate a focused attack where they both attack the
Main unit of the enemy squad or the Sub unit of the enemy squad.
If they both attack the Main unit, your Main will do 100%
damage while the Sub does 65% of their normal damage. If the
focus both attacks on the Sub, then your Main unit will do
65% of their normal damage and the Sub unit will do 100% 
damage. If the Main or Sub has the Focus Attack skill, they
will do 20% more damage when in a position to do only 65%.

Instead of doing a focused attack, you may instead have the
two members of your squad attack their corresponding enemies.
Your Main unit will attack the enemy Main unit and your Sub
unit will attack the enemy Sub unit.

If you use an ALL or ALLW attack, then the Sub can only use
an ALL or ALLW attack as well. Otherwise, the Sub cannot attack.

Note that the skill Hit and Away will work for the squad as
long as the one who has it is the Main member.

----------------------------
Seishins:
----------------------------

Everyone has a twin battle seishin of some sort. These obviously
only work when you are in a squad and will take SP from both
members.

Also, certain normal seishins will take effect on both units
in the squad. These include:

-Accelerate
-Direct Hit
-Great Effort
-Aid
-Lucky
-Bless

If you use one of these seishins before becoming a squad, then
they will take effect on both members. Note that if you
Separate the squad and did not make use of the effects, then
the unit that originally had it will retain it, but the
other squad member will not.

----------------------------
Bonuses:
----------------------------

Every unit has a type designation. When you put two units in
a squad, they will gain a bonus depending on the type:

General (Star): +5% to accuracy and evasion
Melee (Sword): +5% damage wih melee weapons
Shooting (Gun): +5% damage with ranged weapons
Telekinesis (Multi-pointed star): +5% damage with Telekinesis weapons
Aiming (Crosshair):  +5% accuracy rate
Speed (Running Man): +5% evasion rate
Defense (Shield): +5% armor rate

When you make a squad where both units are of the same
type, they will instead gain the following bonuses:

General: +5% damage to melee and ranged weapons, +10% to accuracy and 
evasion
Melee: Movement +1
Shooting: Range +1
Telekinesis: Telekinesis Level +1
Aiming: +50% critical hit rate
Speed: Both units gain the Bunshin ability
Defense: Barrier damage negation +200

----------------------------
Enemy Use:
----------------------------

The enemy will use the twin battle system, however, they aren't
very smart in their awareness of it. ^^ Basically, once you
hit 1/4 way into the game, units will begin to appear in squads.
Enemy units will not squad up on the map at any time, however.

===========================================================
4. Units, Weapons, and Parts
===========================================================

-----------------------------------------------------------
4.1. Units
-----------------------------------------------------------

This section has taken a lot of time and effort. ^^

Right now, it's still under heavy construction as I am missing
a few units. Also, since I started this when I had 10 bar
upgrades, a lot of these upgrades go up to their 10-bar limit.
In some cases, i've already included the 15 bar upgrades.
I hope to get this section done very soon! For now, here is 
the 75% complete unit section:

-----------------------------------------------------------
ATX Team
-----------------------------------------------------------

----------------------------
Alt Eisen
----------------------------

Default Pilot: Kyosuke Nanbu
Games Available: OG1, OG2
Terrain Rating: ASBA
Movement: 6
Size: M
Special Abilities: Beam Coat
Unit Type: Melee

HP: 4200 (4410 - 4260 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
6090 - 6300)
EN: 120 (132 - 144 -  156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
Mobility: 95 (99 - `04 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250)

Weapons:

Heat Horn:
Type: Melee
Range: 1
Terrain: DABA
Data: P, +40 accuracy, +40 critical hit
Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4100 - 4400)

3-Barrel Machinegun: 
Type: Range
Range: 1-4
Terrain: AAAA
Data: P, +30 accuracy, +10 critical, 10 ammo
Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 
4300 - 4600)

Revolver Stake:
Type: Melee
Range: 1-3
Terrain: AAAA
Data: P, +10 accuracy, +35 critical hit, 6 ammo
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 -
 5300 - 5600)

Square Claymore:
Type: Melee
Range: 1-2
Data: ALL, +50 accuracy, +50 critical hit, 4 ammo, 110 morale requirement
Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
5800 - 6100)

Kirifuda:
Type: Melee
Range: 1
Terrain: DSSS
Data: +40 accuracy, +45 critical hit, 1 ammo, 130 morale requirement
Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 
7050 - 7300)

----------------------------
Alt Eisen Nacht/OG2/2.5
Alt Eisen
----------------------------

Default Pilot: Kyosuke Nanbu
Games Available: OG2, OG2.5
Terrain Rating: ASAS
Movement: 6
Size: M
Special Abilities: Beam Coat
Unit Type: Melee

HP: 4200 (4410 - 4260 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720)
EN: 120 (132 - 144 -  156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) 
(244 - 249 - 254 - 259 - 264)
Mobility: 95 (99 - `04 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) 
(144 - 146 - 147 - 150 - 152)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250) (2280 - 2310 - 2340 - 2370 - 2400)

Weapons:

3-Barrel Machinegun: 
Type: Range
Range: 2-4
Data: P, +30 accuracy, +10 critical, 10 ammo
Damage: 2300 (2400 - 2500 - 2600 - 2800 - 3000 - 3200 - 3400 - 3600 - 
3900 - 4200) (4400 - 4600 - 4800 - 5000 - 5200)

Heat Horn: 
Type: Melee
Range: 1
Data: P, +40 accuracy, +40 critical hit
Damage: 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3500 - 3700 - 
4000 - 4300) (4500 - 4700 - 4900 - 5100 - 5300)

Revolver Stake:
Type: Melee
Range: 1-3
Data: P, +10 accuracy, +35 critical hit, 6 ammo
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)

Square Claymore:
Type: Melee
Range: 1-2
Data: ALL, +50 accuracy, +50 critical hit, 4 ammo, 110 morale requirement
Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
5800 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)

Kirifuda:
Type: Melee
Range: 1
Data: +40 accuracy, +45 critical hit, 1 ammo, 130 morale requirement
Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 
6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800)

----------------------------
Alt Eisen Riese
----------------------------

Default Pilot: Kyosuke Nanbu
Games Available: OG2, OG2.5
Terrain Rating: ASAS
Movement: 7
Size: M
Special Abilities: Beam Coat
Unit Type: Melee

HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150) (7425 - 7700 - 
7975 - 8250)
EN: 130 (143 - 165 - 169 - 182 - 195 - 208 - 221 - 234) (247 - 260)
Mobility: 110 (115 - 121 - 126 -132 - 137 - 143 - 148 - 154) (159 - 
165)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430) (2520 - 
2610 - 2700)

Weapons:

5 Barrel Machinegun:
Type: Range
Range: 2-4
Terrain: AAAA
Data: +30 accuracy, +10 critical hit, 15 ammo
Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 
4300 - 4600)

Plasma Horn:
Type: Melee
Range: 1
Terrain; BABA
Data: P, +40 accuracy, +40 critical
Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 
4400 - 4700)

Revolver Bunker:
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +10 accuracy, +35 critical hit, 6 ammo
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900)

Avalanche Claymore:
Type: Melee
Range: 1-4
Terrain: AAAA
Data: +50 accuracy, +50 critical hit, 8 ammo, 110 morale requirement
Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 
6400 - 6700)

Aerial Claymore:
Type: Melee
Range: 1
Terrain: ASAS
Data: +40 accuracy, +45 critical hit, 2 ammo, 130 morale requirement
Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 
7150 - 7400)

----------------------------
Weiss Ritter
----------------------------

Default Pilot: Excellen Browning
Games Available: OG1, OG2
Terrain Rating:

Base HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5800 - 6000) 
(6080 - 6160 - 6240 - 6320 - 6400)
EN: 100 (110 - 120 - 130 - 140 - 150 - 160 - 170 - 180 - 190 - 200) 
(204 - 208 - 212 - 216 - 220)
Mobility: 125 (131 - 137 - 143 - 150 -156 - 162 - 168 - 175 - 181 - 187) 
(190 - 192 - 195 - 197 - 200)
Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 1305 - 
1350) (1368 - 1386 - 1404 - 1422 - 1440)

Weapons: 

Split Missiles:
Type: Range
Range: 1-5
Terrain: BAAA
Data: +45 accuracy, +30 critical hit,12 ammo
Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 
4300 - 4700) (4900 - 5100 - 5300 - 5500 - 5700)

3-Barrel Beam Cannon:
Type: Range
Range: 1-4 (OG1), 1-3 (OG2)
Terrain: ABDS
Data: P, B, +40 accuracy, +20 critical hit
Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 
4200 - 4500 - 4900)
Damage (OG2): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 
3900 - 4200 - 4600) (4800 - 5000 - 5200 - 5400 - 5600)

Oxtongue Launcher E: 
Type: Range
Range: 4-7
Terrain: ABDS
Data: B, ALLW, +35 accuracy, +0 critical hit, 15 EN
Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 
4900 - 5200 - 5600)
Damage (OG2): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 
5000 - 5300 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)

Oxtongue Launcher B:
Type: Range
Range: 2-5
Terrain: AAAS
Data: +30 accuracy, +20 critical hit, 7 ammo
Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)

Oxtongue Launcher W:
Type: Range
Range: 3-6
Terrain: SBBS
Data: +40 accuracy, +30 critical hit, 110 morale requirement (OG1), 
130 morale requirement (OG2)
Damage: 4500 (4600 - 4700  -4800 - 4950 - 5100 - 5250 5450 - 5650 - 
5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)

----------------------------
Rein Weiss Ritter
----------------------------

Default Pilot: Excellen Browning
Games Available: OG2, OG2.5
Terrain Rating: SACS
Movement: 8
Size: M
Special Abilities: Beam Coat, HP Regen (Small)
Unit Type; Shooting

HP: 5100 (5355 - 5610 - 5865 - 6120 - 6375 - 6630 - 6885 - 7140) 
(7395 - 7650)
EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252) (266 - 280)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168) (175 - 181 - 
187)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

Split Missile:
Type: Range
Range: 1-5
Terrain: BAAA
Data: +45 accuracy, +40 critical hit, 12 ammo
Damage: 2800 (2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 
4900 - 5300)

3 Barrel Beam Cannon:
Type; Range
Range: 1-4
Terrain: ABDS
Data: P, +40 accuracy, +20 critical hit, 10 ammo
Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 
5100 - 5500)

Howling Launcher E:
Type: Range
Range: 3-8
Terrain: ABDS
Data: B, ALLW, +35 accuracy, +0 critical hit, 20 EN
Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 
5700 - 6000)

Howling Launcher B:
Type: Range
Range: 2-7
Terrain; AAAS
Data: +30 accuracy, +20 critical hit, 8 ammo
Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5900 - 6200)

Howling Launcher X:
Type: Range
Range: 1-8
Terrain: ABDS
Data: +40 accuracy, +30 critical hit, 50 EN, 130 morale requirement
Damage: 5100 (5200 - 5300 - 5400 - 5600 - 5800 - 6000 - 6300 - 6600 - 
6900 - 7300)

Attached:
Neo Plasma Cutter

-----------------------------------------------------------
R-Series/SRX Team
-----------------------------------------------------------

----------------------------
R-1
----------------------------

Default Pilot: Ryussei Date
Terrain Rating: ASBA
Movement: 6
Size: M
Special Abilities: Nendou Field, Transform, Combine
Unit Type: Telekinesis

OG1 Version:
HP: 4000 (4200 - 4400 - 4600 . . . 6000)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800)

OG2 Version: 
HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 
5700)
EN: ( - - - 168 - 180 - 192 - 204 - 216 - 228 - 340)
Mobility: ( - - - - 143 - 149 - 155 - 161 - 166 - 172)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800)

Vulcan Gun:
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit, 20 ammo
Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 
2900 - 3300 - 3700)
Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 
2700 - 3100 - 3500)

T-Link Knuckle:
Type: Melee
Range: 1
Terrain: AABA
Data: P, +35 accuracy, +40 critical hit, 10 EN, 110 morale requirement, 
Telekinesis Level 2 requirement
Damage (OG1): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5100 - 5400 - 5700)
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5300 - 5600)

T-Link Sword:
Type: Melee
Range: 2-4
Terrain: ASBS
Data: P, +20 accuracy, +10 critical hit, 25 EN, 115 morale requirement, 
Telekinesis Level 3 requirement
Damage (OG2/2.5): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 
5550 - 5750 - 6000)

Attached Weapons:
Cold Metal Knife
G Revolver
Boosted Rifle (OG2)

----------------------------
R-Wing
----------------------------

Default Pilot: Ryussei Date
Terrain Rating: SBBA
Movement: 8
Size: M
Special Abiilties: Nendou Field, Transform, Combine
Unit Type: Evasive

OG1 Version:
HP: 4000 (4200 - 4400 - 4600 . . . 6000)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 
202)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

OG2 Version:
HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
5510 - 5700)
EN: ( - - - 168 - 180 - 192 - 204- 216 - 228 - 240)
Mobility: ( - - - - 156 - 162 - 168 - 175 - 181 - 187)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

Homing Missile:
Type; Range
Range: 2-8
Terrain: SABS
Data: +50 accuracy, +0 critical hit, 6 ammo
Damage: 2350 (2450 - 2550 - 2650 - 2850 - 3050 - 3250 - 3550 - 3850 - 
4150 - 4550)

G Revolver Cannon:
Type; Range
Range: 1-4
Terrain; SABA
Data: P, +30 accuracy, +10 critical hit, 12 ammo
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500 - 
4800 - 5200)

----------------------------
R-2
----------------------------

Default Pilot: Raidese F. Branstein
Terrain Rating: AABA
Movement: 5
Size: M
Special Abilities: AB Field
Unit Type: Aiming

HP: 4300 (4515 - 4730 - 4945 - 5160 - 5375 - 5590 - 5805 - 6020 - 
6235 - 6450)
EN: 200 (220 - 240 - 260 - . . . 400)
Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
157)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250)

Weapons:

Vulcan Gun: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Wired Beam Chakram:
Type: Range
Range: 2-4
Terrain: AACA
Data: P, +35 accuracy, +40 critical hit, 10 EN
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5300 - 5600)

Attached Weapons:
Beam Sword
Magna Beam Rifle

----------------------------
R-2 Powered
----------------------------

Default Pilot: Raidese F. Branstein
Terrain Rating: AABA
Movement: 5
Size: M
Special Abilities: AB Field, Combine
Unit Type: Aiming

OG1 Version:
HP: 4700 (4935 - 5170 - 5405 - 5640 - 5875 - 6110 - 6345 - 6580 - 
6815 - 7050)
EN: 200 (220 - 240 - 260 - 280 - 300 - . . . 400)
Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
157)
Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 
2320 - 2400)

OG2 Version:
HP: 4600 (4830 - 5060 - 5290 - 5520 - 5750 - 5980 - 6210 - 6440 - 6670 - 
6900) (6992 - 7084 - 7176 - 7268 - 7360)
EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340) 
(346 - 353 - 360 - 367 - 374)
Mobility: 100 (105 - 110 - 115 - 120 - up to 150) 
(152 - 154 - 156 - 158 - 160)
Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
2465 - 2550) (2584 - 2618 - 2652 - 2686 - 2720)

Vulcan Gun: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit
Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 
2900 - 3300 - 3700)
Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 
2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500)

Beam Chakram: 
Type: Range
Range: 2-4 (OG1), 2-5 (OG2)
Terrain: AACA
Data: P, +35 accuracy, +40 critical hit, 5 EN
Damage (OG1): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5000 - 5300 - 5600)
Damage (OG2/2.5): 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4500 - 4800 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)

Hi-Zol Launcher (Burst): 
Type: Range
Range: 1-7
Terrain: AACA
Data: ALLW, B, +40 accuracy, +5 critical hit, 35 EN, 110 morale requirement
Damage: 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 
5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)

Hi-Zol Launcher (Normal): 
Type: Range
Range: 2-9
Terrain: AACA
Data: B, +30 accuracy, +15 critical hit, 35 EN, 110 morale requirement
Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)

Attached Weapons: 
Beam Sword (OG1 only)
Magna Beam Rifle

----------------------------
R-3
----------------------------

Default Pilot: Aya Kobayashi
Terrain Rating: AACA
Movement: 6
Size: M
Special Abilities: Nendou Field
Unit Type: Telekinesis

HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
5510 - 5700)
EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

Vulcan Gun:
Type: Range
Range: 1
Terrain: AAAA
Data: P, +45 accuracy, +20 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Telekinesis Laser Cannon:
Type; Range
Range: 1-6
Terrain: AACA
Data: ALL, +40 accuracy, +5 critical hit, 10 EN, Telekinesis Level 1 
requirement
Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4900 - 5200)

Strike Shield
Type: Range
Range: 2-7
Terrain: AAAS
Data: +35 accuracy, +0 critical hit, 6 ammo, 105 morale requirement, 
Telekinesis Level 2 requirement
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
5500 - 5800)

Attached Weapons:
Beam Sword

----------------------------
R-3 Powered
----------------------------

Default Pilot: Aya Kobayashi
Terrain Rating: SABS
Movement: 7
Size: M
Special Abilities: Nendou Field, Combine
Unit Type: Telekinesis

OG1:
HP: 4500 (4725 - 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 
6525 - 6750)
EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950)

OG2:
HP: 4700 (4935 - 5170 - 5405 - 5640 - 5875 - 6110 - 6345 - 6580 - 
6815 - 7050)
EN: ( - - - - - 224 - 238 - 252 - 266 - 280) 
Mobility: ( - - - 144 - 150 - 156 - 162 - 168 - 174 - 180)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950)

Vulcan Gun:
Type: Range
Range: 1
Terrain; SAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 
2900 - 3300 - 3700)
Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 
2400 - 2700 - 3100 - 3500)

Telekinesis Missile:
Type: Range
Range: 1-4
Terrain; SSAS
Data: P, MAP, +30 accuracy, +0 critlca hit, 2 ammo, 110 morale 
requirement, Telekinesis Level 4 requirement
(OG1), Telekinesis Level 1 requirement (OG2/2.5)
Damage; 2200 (2250 - 2300 - 2350 - 2400 - 2500 - 2600 - 2700 - 2800 - 
2900 - 3000)
Damage: 2900 (2950 - 3000 - 3050 - 3100 - 3200 - . . . 3700)

Telekinesis Laser Cannon:
Type: Range
Range: 1-6
Terrain: SACA
Data:  +40 accuracy, + 5 critical hit, 10 EN, Telekinesis Level 1 
requirement
Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 
5200)

Strike Shield:
Type: Range
Range: 2-7
Terrain: SACA
Data: +35 accuracy (OG1), +40 accuracy (OG2/2.5), +0 critical hit (OG1), 
+5 critical hit (OG2/2.5), 6 ammo, 105 morale requirement, Telekinesis 
Level 2 requirement (OG1), Telekinesis Level 1 requirement (OG2/2.5)
Damage (OG1): 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5200 - 5500 - 5800)
Damage (OG2/2.5): 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5300 - 5600 - 5900)

Attached Weapons:
Beam Sword

----------------------------
R-Gun
----------------------------

Default Pilot: Viletta Badam, Katina Tasark
Terrain Rating: AABA
Movement: 6
Size: M
Special Abilities: Nendou Field
Unit Type: Telekinesis

HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
5510 - 5700)
EN: 250 (275 - 300 - 325 - 350 - . . . 500)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 
181 - 187)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250)

Vulcan Gun:
Type: Range
Range: 1
Terrain: AAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Beam Katar Sword:
Type: Melee
Range: 1
Terrain: AABA
Data: P, +40 accuracy, +10 critical hit, 10 EN
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4600 - 4900)

Metal Genocider:
Type: Range
Range: 3-9
Terrain: AABA
Data: ALL, +40 accuracy, +15 critical hit, 50 EN, 130 morale requirement
Damage: 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 
6150 - 6400)

Attached Weapons:
Twin Magna Rifle

----------------------------
R-Gun Powered
----------------------------

Default Pilot: Mai Kobayashi, Viletta Badam
Terrain Rating: AABA
Movement: 6
Size: M
Special Abilities: Nendou Field
Unit Type: Telekinesis

HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 
5550) (5624 - 5698 - 5772 - 5846 - 5920)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187) (190 - 192 - 195 - 197 - 200)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)

Vulcan Guns: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +30 accuracy, +20 critical, 20 ammo
Damage: 1100 (1200 - 1300 - 1500 - 1700 - 1900 - 2200 - 2500 - 2800 - 
3200 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)

T-Link Boomerang: 
Type: Range
Range: 1-3
Terrain: AABA
Data: P, +35 accuracy, +25 critical hit, 10 EN, Telekinesis Level 1 
requirement
Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)

Hi-Twin Launcher: 
Type: Range
Range: 3-8
Terrain: ASCS
Data: +40 accuracy, +15 critical hit, 40 EN, 120 morale requirement
Damage: 4700 (4800 - 4900 - 51000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)

Attached: 
Twin Magna Rifle

R-Gun Powered's movement sucks. Give it a Tesla Drive and some sort of 
movement enhancer right away.

. . .

Now that the up front issue is out of the way, it would be a great idea 
to upgrade this unit with pride as iti s the weapon that will allow SRX 
to fire its wonderful hissatsu hou. This unit is worth fully ugprading 
to get the 20% energy bonus.

----------------------------
SRX
----------------------------

Default Pilot: Ryussei Date/Raidese F. Branstein/Aya Kobayashi
Terrain Rating: SSAS
Movement: 5
Size: L
Special Abilities: Nendou Field, Separate
Unit Type: Telekinesis

OG1 Version:
HP: 8500 (8925 - 9350 - 9775 - 10200 - 10625 - 11050 - 11475 - 11900 - 
12325 - 12750)
EN: 240 (264 - 288 - 312 - 336 - 360 - 384 - 408 - 432 - 456 - 480)
Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250)

OG2/2.5 Version:
HP: 8200 (8610 - 9020 - 9430 - 9840 - 10250 - 10660 - 11070 - 11480 - 
11890 - 12300) (12464 - 12628 - 12792 - 12956 - 13120)
EN: 250 (275 - 3000 - 325 - 450 - . . . 500) 
(510 - 520 - 530 - 540 - 550)
Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) 
(129 - 130 - 132 - 134 - 136)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)

Hi-Finger Launcher: 
Type: Range
Range: 1-9
Terrain: AADA (OG1), AACA (OG2/2.5)
Data: ALL, B, +30 accuracy, +0 critical hit, 10 ammo
Damage (OG1): 3500 (3600 - 3700 - 3800 - 3950 - 4100 - 4250 - 4450 - 
4650 - 4850 - 5100)
Damage (OG2/2.5): 3900 (4000 - 4100 - 4200 - 4350 - 4500 - 4650 - 
4850 - 5050 - 5250 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)

Gun Genocider: 
Type: Range
Range: 3-8
Terrain: AACA
Data: B, +35 accuracy, +20 critical hit, 10 EN, Telekinesis Level 3 
requirement
Damage (OG1): 3800 (3900 - 4000 - 4100 - 4250 - 4400 - 4550 - 4750 - 
4950 - 5150 - 5400)
Damage 9OG2/2.5): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 
5150 - 5350 - 5550 - 5800) (6000 - 6200 - 6400 - 6600 - 6800)

Blade Kick: 
Type: Melee
Range: 1-3
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit, 15 EN (OG1), 25 EN (OG2/2.5)
Damage: (OG1): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 
5350 - 5550 - 5800)
Damage (OG2/2.5): 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 
5650 - 5850 - 6100) 
(6300 - 6500 - 6700 - 6900 - 7100)

Dominion Ball: 
Type: Range
Range: 4-7
Terrain: AABA
Data: +30 accuracy, +15 critical hit, 5 ammo, 120 morale requirement, 
Telekinesis Level 4 requirement (OG1) Telekinesis Level 3 requirement 
(OG2/2.5)
Damage (OG1): 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 
6050 - 6250 - 6500)
Damage (OG2/2.5): 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 
6350 - 6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800)

Tengou Tenga Mutekigiri:
Type: Melee
Range: 1-3
Terrain: SSAS
Data: P, +25 accuracy, +30 critical hit, 90 EN (OG1), 55 EN (OG2/2.5), 
130 morale requirement, Telekinesis Level 5 (OG1), Telekinesis Level 3 
requirement (OG2/2.5)
Damage (OG1): 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 
6950 - 7150 - 7400)
Damage (OG2/2.5): 5900 (6000 - 6100 - 6200 - 6350 - 6500 - 6650 - 6850 - 
7050 - 7250 - 7500) (7700 - 7900 - 8100 - 8300 - 8500)

Tengou Tenga Nendou Bakusaiken: 
Type: Melee
Range: 1 (OG1), 1-2 (OG2/2.5)
Terrain: SSAS
Data: P, +10 accuracy, +35 critical hit, 110 EN (OG1), 70 EN (OG2/2.5), 
140 morale requirement (OG1), 130 morale requirement (OG2/2.5) 
Telekinesis Level 8 requirement (OG1), Telekinesis Level 4 
requirement (OG2)
Damage (OG1): 6800 (6900 - 7000 - 7100 - 7250 - 7550 - 7750 - 7950 - 
8150 - 8400)
Damage (OG2/2.5): 6500 (6600 - 6700 - 6800 - 6950 - 7100 - 7250 - 7450 
- 7650 - 7850 - 8100) 
(8300 - 8500 - 8700 - 8900 - 9100)

My first suggestion is switching out "Super Robot Spirits" as its 
theme for "Variable Formation". Congratulations, you are another 
step closer towards making this awesome game even more enjoyable. >_>

SRX is sort of to OG2 what Ideon was to F Final, except OG2 isn't as 
threatening to the sanity as F Final was (unless you're on EX Hard). 
The combination attack between SRX and R-Gun Powered is a necessity to 
help make the game less of a pain. SRX's best attack will be what 
powers up the damage of the infamous Ichigei Hissatsu Hou, so feel 
free to stuff money into it. EN is obviously a good thing to stuff 
your money into as well. In fact, fully upgrading SRX is a great 
idea. Not only is it fairly cheap to do so, but SRX's unique full 
upgrade bonus is an extra item slot. This means you can stick an 
additional EN item in there or a Solar Panel (which is a lot better 
than just giving SRX a 10% EN bonus).

The next issue is what other weapons are worth upgrading. Hi-Finger 
Launcher is an ALL attack so it's definitely worthy of your attention. 
Gun Genocider is made semi-useless by the fact you'll be countering 
with Dominion Ball more often (though I usually upgrade it because 
I think the attack is cool ^^). Blade Kick is SRX's only attack that
doesn't cost a chunk of EN, so if you want to upgrade it, you can. 
Dominion Ball, like I mentioned before, is a very good idea to 
upgrade. As for SRX's weaker sword attack, the Mutekigiri, it's honestly 
a waste of time to upgrade.

As for using SRX in battle . . .

If you want the most out of this unit, always remember that you can 
separate it and attack with R-2 and R-3 first. This is useful when 
you're helping bury hordes of grunts, especially since both R-2 and 
R-3 have ALL attacks. After that, recombine and have Ryussei deal 
some damage. Also, never put disposable items to refill EN or SR on 
SRX itself. Instead, put them on the R-Machines. This way, you can 
Separate, use a tank to get a nice chunk of EN back or a pilot's full 
SP back, and then recombine. This makes the battle against Stern 
Regisseur MUCH easier.

----------------------------
ART-1
----------------------------

Default Pilot: Ryussei Date
Terrain Rating: ASBS
Movement: 6
Size: M
Special Abilities: Nendou Field, Transform
Unit Type: Telekinesis

HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400) (5600 - 
5800 - 6000)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 -  255) (270 - 285 - 300)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175) (182 - 188 - 
195)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885) (1950)

FUB: Telekinesis Weapons Damage +200

Weapons:

Improved Vulcan Gun:
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, 20 critical, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Cold Metal Blade:
Type: Melee
Range: 1
Terrain: ASAA
Data: P, +50 accuracy, +50 critical hit
Damage: 2700 (2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 
4800 - 5200)

HG Revolver:
Type: Range
Range: 1-3
Terrain; ASAA
Data: P, +50 accuracy, +50 critical, 12 ammo
Damage: 3200 (3300 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600 - 4900 - 
5300 - 5700)

Boosted Rifle H:
Type: Range
Range: 2-7
Terrain: AABA
Data: P, +35 accuracy, +40 critical hit, 10 ammo
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5300 - 5600)

T-Link Blade Knuckle:
Type: Melee
Range: 1
Terrain: AABA
Data: P, +35 accuracy, +30 critical hit, 15 EN, 110 morale requirement,
Telekinesis Level 2 requirement
Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
5800 - 6100)

T-Link Crash Sword:
Type: Melee
Range: 1-4
Terrain; ASBS
Data: P, +20 accuracy, +10 critical hit, 30 EN, 120 morale requirement, 
Telekinesis Level 3 requirement
Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 
6350 - 6600)

----------------------------
ART-Wing
----------------------------

Default Pilot: Ryussei Date
Terrain Rating: SBBS
Movement: 8
Size: M
Special Abilities: Nendou Field, Transform
Unit Type: Evasive

HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400) (5600 - 5800 - 
6000)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 -  255) (270 - 285 - 300)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175) (182 - 188 -
195)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800)

FUB: Telekinesis Weapons Damage +200

Weapons:

Homing Missile:
Type: Range
Range: 2-7
Terrain: SABA
Data: +50 accuracy, +0 critical hit, 6 ammo
Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 
4600 - 5000)

HG Revolver Cannon:
Type: Range
Range: 1-3
Terrain; SABA
Data: P, +35 accuracy, +15 critical, 12 ammo
Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 
5000 - 5400)

-----------------------------------------------------------
Gespenst
-----------------------------------------------------------

----------------------------
Gespenst Mark II M
----------------------------

Default Pilot: Kyosuke Nanbu, Excellen Browning, Kai Kitmaura, Irmgard, 
Russel Bagman, Katina Tasark
Terrain Rating: AAAA
Movement: 5
Size: M
Special Abilities: N/A
Unit Type: General

OG1 Version:
HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
5510 - 5700)
EN: 100 (110 - up to 200)
Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
1450 - 1500)

OG2 Version:
HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 
5550)
EN: 100 (110 - up to 200)
Mobility: 100 (105 - 110 - 115 - 120 - 125 - 130 - 135 - 140 - 145 - 
150)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

Split Missiles:
Type: Range
Range: 1-6
Terrain: BAAA
Data: +45 accuracy, +20 critical hit, 12 ammo
Damage: 2200 (2300 - 2400 - 2600 -  2800 - 3000 -  3300 - 3600 - 3900 - 
4300 - 4700)

Jet Magnum:
Type: Melee
Range: 1-2
Terrain: BAAA
Data: P, +35 accuracy, +30 critical hit, 10 EN, 105 morale requirement
Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 
5000 - 5300 - 5700)
Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 
5300 - 5600 - 6000)

Attached:
M950 Machinegun (Kai and Russel)
Mega Plasma Cutter (All)
M13 Shotgun (Katina)
Hyper Beam Cannon (Katina, 2.5 only)
Repair Kit (Russel, 2.5 only)
Resupply Kit (Russel, 2.5 only)
Mega Beam Rifle (Russel, 2.5 only)

----------------------------
Gespenst Mark II TT
----------------------------

Default Pilot: Ryussei Date, Aya Kobayashi, Brooklyn "Bullet" Luckfield, 
Rio Mei Long
Terrain Rating: BAAA
Movement: 5
Size: M
Special Abilities: N/A
Unit Type: Telekinesis

HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 
5700)
EN: 100 (110 - 120 . . . 200)
Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
1450 - 1500)

Weapons:

Split Missiles:
Type: Range
Range: 1-6
Terrain: BAAA
Data: +45 accuracy, +30 critical hit, 12 ammo
Damage: 2200 (2300 - 2400 - 2600 -  2800 - 3000 -  3300 - 3600 - 3900 - 
4300 - 4700)

T-Link Ripper:
Type: Range
Range: 3-5
Terrain: AAAA
Data: P, +45 accuracy, +10 critical hit, 6 ammo, 105 morale requirement, 
Telekinesis Level 1 requirement
Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 
5200 - 5600)

Attached Weapons:
Mega Beam Rifle

----------------------------
Gespenst Mark II R
----------------------------

Default Pilot: Gilliam Jaeger, Viletta Badam
Terrain Rating: SSAS
Movement: 6
Size: M
Special Abilities: Beam Coat
Unit Type: Evasive

HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 
5365 - 5550) (5642 - 5698 - 5772 - 5846 - 5920)
EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) 
(244 - 249 - 254 - 259 - 264)
Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 -
165) (167 - 169 - 171 - 173 - 176)
Armor: 1200 (1260 - 1320 - 1280 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)

Split Missiles: 
Type: Range
Range: 1-5
Terrain: BAAA
Data: +45 accuracy, +30 critical hit, 12 ammo
Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 
4300 - 4700) (4900 - 5100 - 5300 - 5500 - 5700)

Attached:
Mega Plasma Cutter
Slash Ripper
Twin Magna  Rifle
Graviton Launcher

----------------------------
Name: Gespenst RV
----------------------------

Default Pilot: Gilliam Jaeger
Terrain Rating: SSAS
Movement: 7
Size: M
Special Abilities: AB Field, Blocker
Unit Type: Shooting Unit

HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
5655 - 5850)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300 - 
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250)

Split Missile: 
Type: Range
Range: 1-6
Terrain: BAAA
Data: +45 accuracy, +20 critical hit, 12 ammo
Damage: 2800 (2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 
4900 - 5300)

Mega Plasma Cutter:
Type: Melee
Range: 1-2
Terrain: AABA
Data: P, +45 accuracy, +10 critical hit
Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4900 - 5200)

Vampire Laser: 
Type: Range
Range: 1-4
Terrain: AACA
Data: P, S, +30 accuracy, +0 critical hit, 5 EN
Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5400 - 5700)

Mega Buster Cannon: 
Type: Range
Range: 1-8
Terrain; SSAS
Data: ALL, +25 accuracy, +35 critical hit, 8 ammo, 110 morale 
requirement
Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
6250 - 6500)

Attached:
Neo Plasma Cutter 
Rectangular Launcher
M90 Assault Machinegun
Rip Slasher

A wonderful, welcome new addition to OGs. ^_^

----------------------------
Gespenst Mark II S
----------------------------

Default Pilot: Kai Kitamura, Viletta Badam
Terrain Rating: SSAS
Movement: 6
Size: M
Special Abilities: Beam Coat (OG1 version only) AB Field (OG2/2.5 version 
only)
Unit Type: Melee

OG1 Version:
HP: 5000 (5250 - 55500 - 5750 - 6000 - 6250 - 6500 - 6750 - 7000 - 7250 - 
7500)
EN: 200 (220 - 240 - 260 - 280 - . . . 400)
Mobility: 120 (126  - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700)

OG2 Version:
HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 6380 - 
6600)
EN: 200 (220 - 240 - 260 - 280 - . . . 400)
Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147) (152 - 157)
Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
2465 - 2550)

Split Missile: 
Type: Range
Range: 1-5 (OG1), 1-6 (OG2/2.5)
Terrain: BAAA
Data: +45 accuracy, +30 critical, 20 ammo
Damage (OG1): 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 
3900 - 4300 - 4700
Damage (OG2/2.5): 3000 (3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 
4700 - 5100 - 5500)

Mega Plasma Cutter: 
Type: Melee
Range: 1-2 (OG1), 1 (OG2/2.5)
Terrain: AABA
Data: P, +45 accuracy, +10 critical hit, 10 EN
Damage (OG1): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 
4200 - 4500 - 4800)
Damage (OG2/2.5): 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4500 - 4800 - 5100)

Mega Plasma Cannon:
Type: Melee
Range: 1-4
Data: P, +40 accuracy, +20 critical hit, 15 EN
Damage (OG1): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 
5550 - 5750 - 6000)
Damage (OG2/2.5): 4400 (4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5600 - 
5900 - 6200 - 6600)

Keikyaku! Gespenst Kick (OG2/2.5 only): 
Type: Melee
Range: 1-2
Terrain: SSAS
Data: P, +35 accuracy, +65 critical hit, 30 EN
Damage: 5000: (5100 - 5200 - 5300 - 5500 - 5700 - 5900 - 6100 - 6300 - 
6600 - 6900)

-----------------------------------------------------------
Grungust Series
-----------------------------------------------------------

----------------------------
Grungust Reishiki
----------------------------

Default Pilot: Zengar Zombolt, Rishu Togou
Terrain Rating: ASBS
Movement: 8
Size: L
Special Abilities: N/A
Unit Type: Melee

HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375) (9750 - 10125 - 10500 - 
10875 - 11250)
EN: 220 (242 - 264 - 286 - 308 - 330 - 352) (374 - 396 - 418 - 440)
Mobility (OG1): 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 
123 - 127)
Mobility (OG2.5): 80 (84 - 88 - 92 - 96 - 100 - 104 - 108 - 112 - 
116 - 120)
Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375) (2470 - 2565 - 2660 - 
2755 - 2850)

Armor Breaker:
Type: Range
Range: 1-6
Terrain: AAAA
Data: S (Armor Down level 3) +70 accuracy, +0 critical hit, 2 ammo
Damage: 2200

Boost Knuckle:
Type: Melee
Range: 2-4
Terrain: AABA
Data: P, +35 accuracy, +45 critical hit
Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
4700 - 5000 - 5200)
Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 
4800 - 5000 - 5300 - 5600)

Hyper Blaster:
Type: Melee
Range: 1
Terrain: AACA
Data: P, ALL, +30 accuracy, +10 critical hit, 30 EN
Damage (OG1) 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5050 - 
5350 - 5550 - 5800)
Damage (OG2.5): 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 
5650 - 5850 - 6100)

Reishiki Zankantou:
Type: Melee
Range: 1 (Zengar) 1-3 (Rishu)
Terrain: SSAS
Data: P, +25 accuracy, +55 critical hit, 80 EN, 130 morale requirement
Damage (OG1): 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 
6850 - 7050 - 7300)
Damage (OG2.5): 5900 (6000 - 6100 - 6200 - 6350 - 6500 - 6650 - 6850 - 
7050 - 7250 - 7500)

----------------------------
Grungust
----------------------------

Default Pilot: Irmgard
Terrain Rating: AAAA
Movement: 5 movement
Size: L
Special Abilities: Transform
Unit Type: Melee

OG1 Version:
HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
10150 - 10500) 
EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460)
Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700)

OG2 Version:
HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
10875 - 11250) 
(11400 - 11550 - 11700 - 11850 - 12000)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) 
(114 - 115 - 117 - 118 - 120)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)

Boost Knuckle: 
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +40 accuracy, +20 critical hit
Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4800 - 5100 - 5400)
Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 
4800 - 5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)

Final Beam: 
Type: Melee
Range: 1
Terrain: AADA
Data: ALL, +5 accuracy, +10 critical hit, 35 EN (OG1), 25 EN (OG2/2.5)
Damage (OG1): 4300 (4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 
5450 - 5650 - 5900)
Damage (OG2/2.5): 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)

Keito Ragouken: 
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +45 accuracy, +30 critical hit, 10 EN (OG1), 30 EN (OG2/2.5), 
110 morale requirement (OG1), 
120 morale requirement (OG2/2.5)
Damage (OG1): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 
5550 - 5750 - 6000)
Damage (OG2/2.5): 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 
5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)

Keito Ragouken: Ankensatsu: 
Type: Melee
Range: 1
Terrain: SSAS
Data: P, +15 accuracy (OG1), +20 accuracy (OG2/2.5), +35 critical hit, 
70 EN (OG1), 50 EN (OG2/2.5), 130 morale requirement
Damage (OG1): 5600 (5700 - 5800 - 5900 - 6050 - 6200 - 6350 - 6550 - 
6750 - 6950 - 7200)
Damage (OG2/2.5): 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 
6850 - 7050 - 7300) (7500 - 7700 - 7900 - 8100 - 8300)

----------------------------
Grungust Unit 2
----------------------------

Default Pilot: N/A
Terrain Rating: AAAA
Movement: 5 movement
Size: L
Special Abilities: Transform, Nendou Field*
Unit Type: Melee

HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
10875 - 11250)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360)
Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700)

Boost Knuckle: 
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +40 accuracy, +20 critical hit
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5300 - 5600)

Final Beam: 
Type: Melee
Range: 1
Terrain: AADA
Data: ALL, +5 accuracy, +10 critical hit, 25 EN
Damage: 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 
6100 - 6400)

Keito Ragouken: 
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +45 accuracy, +30 critical hit, 30 EN, 120 morale requirement
Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
6050 - 6300)

Keito Ragouken: Ankensatsu: 
Type: Melee
Range: 1
Terrain: SSAS
Data: P, +20 accuracy, +35 critical hit, 50 EN, 130 morale requirement
Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 
7050 - 7300)

*The Nendou Field is only on the Unit 2 (red and yellow) version.

----------------------------
Wing Gust
----------------------------

Default Pilot: Irmgard
Terrain Rating: SBCS
Movement: 7 movement
Size: L
Special Abilities: Transform, Nendou Field*
Unit Type: Evasive

OG1 Version:
HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
10150 - 10500)
EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460)
Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
2465 - 2550)

OG2 Version:
HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
10875 - 11250) (11400 - 11550 - 11700 - 11850 - 12000)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) 
(129 - 130 - 132 - 134 - 136)
Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
2465 - 2550) (2584 - 2618 - 2652 - 2686 - 2720)

Double Omega Laser: 
Type; Range
Range: 1-4
Terrain: SBCS
Data: P, +45 accuracy, +0 critical hit, 5 EN
Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4100 - 4400) (4600 - 4800 - 5000 - 5200 - 5400)

Big Missile: 
Type: Range
Range: 1-6
Terrain: SBCS
Data: +30 accuracy, +10 critical hit, 10 ammo
Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4000 - 4300 - 4600)
Damage (OG2/2.5): 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 
4100 - 4300 - 4600 - 4900) (5100 - 5300 - 5500 - 5700 - 5900)

Spiral Attack:
Type: Melee
Range: 1
Terrain: SBBS
Data: P, +40 accuracy, +35 critical hit, 10 EN (OG1), 20 EN (OG2/2.5), 
105 morale requirement
Damage (OG1): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5000 - 5300 - 5600)
Damage (OG2/2.5): 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 
5300 - 5500 - 5800 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)

*The Nendou Field is only on the Unit 2 (red and yellow) version.

----------------------------
Gust Lander
----------------------------

Default Pilot: Irmgard
Terrain Rating: ASAC
Movement: 6
Size: L
Special Abilities: Transform, Nendou Field*
Unit Type: Armor

OG1 Version:
HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
10150 - 10500)
EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460)
Mobility: 80 (84 - 88 - 92 - 96 - 100 - 104 - 108 - 112 - 116 - 120)
Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
2755 - 2850)

HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
10875 - 11250) 
(11400 - 11550 - 11700 - 11850 - 12000)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility:70 (73 - 77 - 80 - 84 - 87 - 91 - 94 - 98 - 101 - 105) 
(106 - 107 - 109 - 110 - 112)
Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
2755 - 2850) 
(2888 - 2926 - 2964 - 3002 - 3040)

Big Missile: 
Type: Range
Range: 1-6
Terrain: BSAC
Data: +40 accuracy, +10 critical hit, 10 ammo
Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4000 - 4300 - 4600)
Damage (OG2/2.5): 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 
4300 - 4600 - 4900) (5100 - 5300 - 5500 - 5700 - 5900)

Omega Cannon: 
Type: Range
Range: 3-8
Terrain: BSAC
Data: +25 accuracy (OG1), +35 accuracy (OG2/2.5), +0 critical hit,
6 ammo
Damage (OG1): 3100 (3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 
4400 - 4700 - 5000)
Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 
4900 - 5100  - 5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)

Drill Attack: 
Type: Melee
Range: 1-4 (OG1), 1-3 (OG2/2.5)
Terrain: DSSC
Data: P, +45 accuracy, +45 critical hit, 10 EN (OG1), 30 EN (OG2/2.5)
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400)
Damage: 4500 (46000 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 
6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)

----------------------------
Grungust Nishiki
----------------------------

Default Pilot: Kusuha Mizuha
Terrain Rating: AABA
Movement: 6
Size: L
Special Abilities: Nendou Field, Transform
Unit Type: Melee

OG1 Version:
HP: 6500 (6825 - 7150 - 7475 - 7800 - 8125 - 8450 - 8775 - 9100 - 
9425 - 9750)
EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440)
Mobiliyy: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
2465 - 2550)

OG2/2.5 Version:
HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
10150 - 10500) 
(10640 - 10780 - 10920 - 11060 - 11200)
EN: 190 (209 - 228 - 247 - 266 - 285 - 304 - 323 - 342 - 361 - 380) 
(387 - 395 - 402 - 410 - 418)
Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) 
(129 - 130 - 132 - 134 - 136)
Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
2465 - 2550) (2584 - 2618 - 2652 - 2686 - 3720)

Isolid Laser: 
Type: Range
Range: 1-3
Terrain: AACA
Data: P, +40 accuracy, +0 critical hit, 5 EN
Damage (OG1): 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 
4200 - 4600 - 5000)
Damage (OG2): 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3700 - 
3900 - 4200 - 4500) (4700 - 4900 - 5100 - 5300 - 5500)

Boost Knuckle: 
Type: Melee
Range: 2-4
Terrain: AABA
Data: P, +45 accuracy, +15 critical hit
Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)

Maxiblaster: 
Type: Melee
Range: 1-7
Terrain: AACA
Data: ALL, +40 accuracy, +5 critical hit, 25 EN (OG1), 20 EN (OG2/2.5)
Damage (OG1): 4100 (4200 - 4300 - 4400 - 4550 - 4700 - 4850 - 5050 - 
5250 - 5450 - 5700)
Damage (OG2): 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 
5600 - 5900 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)

Keitou Shungokuken: 
Type: Melee
Range: 1-3
Terrain: SSBA
Data: P, +30 accuracy, +50 critical hit, 50 EN (OG1), 40 EN (OG2/2.5), 
120 morale requirement
Damage (OG1): 5200 (5300 - 5400 - 5500 - 5700 - 5900 - 6100 - 6300 - 
6500 - 6800 - 7100)
Damage (OG2): 5400 (5500 - 5600 - 5700 - 5850 - 6000 - 6150 - 6350 - 
6550 - 6750 - 7000) (7200 - 7400 - 7600 - 7800 - 8000)

Chances are, you'll just be using the Grungust Type 2 to hold over
Kusuha until she gets her uber death dragon. The Grungust Type 2 can 
still fair well in combat for the second half of the game as long as 
you upgrade it and treatit well. If you don't manage to get the Ravens, 
Carla is a great choice for this unit because she is the only
psycho-driver with the Assault seishin. Being able to use Maxiblaster 
after moving defintiely gives this unit a strong edge over squads.

----------------------------
G-Hawk
----------------------------

Default Pilot: Kusuha Mizuha
Terrain Rating: SBCS
Movement: 8
Size: L
Special Abilities: Nendou Field, Transform
Unit Type: Evasive

OG1 Version:
HP: 6500 (6825 - 7150 - 7475 - 7800 - 8125 - 8450 - 8775 - 9100 - 
9425 - 9750)
EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440)
Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
157)

OG2/2.5 Version:
HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200)
EN: 190 (209 - 228 - 247 - 266 - 285 - 304 - 323 - 342 - 361 - 380) 
(387 - 395 - 402 - 410 - 418)
Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) 
(144 - 146 - 148 - 150 - 152)
Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 -
 2320 - 2400) (2432 - 2464 - 2496 - 2528 - 2560)

Isolid Laser: 
Type: Range
Range: 1-4
Terrain: SBCS
Data: P, +40 accuracy, +0 critical hit, 5 EN
Damage (OG1): 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 
3800 - 4100 - 4400)
Damage (OG2): 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3700 - 
3900 - 4200 - 4500) (4700 - 4900 - 5100 - 5300 - 5500)

Split Missile: 
Type: Range
Range: 1-7
Terrain: SBCS
Data: +35 accuracy, +20 critical hit, 10 ammo
Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4000 - 4300 - 4600)
Damage (OG2): 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 
4100 - 4400 - 4700) (4900 - 5100 - 5300 - 5500 - 5700)

Low Altitude Linear Bomb (OG1 only):
Type; Range
Range: 1
Terain: CSSC
Data: P. +55 accuracy, +45 critical hit, 4 ammo
Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 
4800 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)

Spiral Attack: 
Type: Melee
Range: 1-3
Terrain: SBCS
Data: P, +40 accuracy, +35 critical hit, 20 EN, 105 morale requirement
Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 
5700 - 6000) (6200 - 6400 - 6600 - 6800 - 7000)

----------------------------
Grungust Sanshiki
----------------------------

Default Pilot: Zengar Zombolt, Brooklyn "Bullet" Luckfield/Kusuha Mizuha
Terrain Rating: ASBA
Movement: 7
Size: L
Special Abilities: Nendou Field (Bullet/Kusuha version only)
Unit Type: Melee

HP: 8300 (8715 - 9130 - 9545 - 9960 - 10375) (10790 - 11205 - 11620 - 
12035 - 12450) (12616 - 12948 - 13114 - 13280)
EN: 210 (231 - 252 - 273 - 294 - 315) (336 - 357 - 378 - 399 - 420) 
(428 - 436 - 445 - 453 - 462)
Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) 
(136 - 138 - 140 - 142 - 144)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250) (2340 - 2430 - 2520 - 
2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)

Weapons:

Isolid Laser:
Type: Range
Range: 1-3
Terrain: AACA
Data: P, +40 accuracy, +0 critical hit, 5 EN
Damage (Zengar version): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 
3800 - 4000 - 4200 - 4500 - 4800) (5000 - 5200 - 5400 - 5600 - 5800)
Damage (Bullet version): 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 
4000 - 4300 - 4600 - 5000 - 5400)

Drill Boost Knuckle:
Type: Melee
Range: 2-4
Terrain: AABA
Data: P, +35 accuracy, +45 critical hit
Damage: (Zengar version): 3900 (4000 - 4100 - 4200 - 4400 - 4600 -
4800 - 5000 - 5200 - 5500 - 5800) (6000 - 6200 - 6400 - 6600 - 6800)
Damage (Bullet version): 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 
4900 - 5100 - 5300 - 5600 - 5900)

Omega Blaster:
Type: Melee
Range: 1-3 (Zengar and Bullet /w Kusuha version), 3-6 (Bullet alone 
version)
Terrain: AACA
Data: P, +30 accuracy, +35 critical hit, 30 EN
Damage: 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 
5950 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)

Sanshiki Zankantou (Zengar version only):
Type: Melee
Range: 1
Terrain: SSAS
Data: P, +25 accuracy, +55 critical hit, 70 EN, 120 morale requirement
Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 
7150 - 7400) (7600 - 7800 - 8000 - 8200 - 8400)

Sanshiki Shisioh Tachi (Bullet version only):
Type: Melee
Range: 1-3
Terrain: SSSS
Data: P, +50 accuracy, +40 critical hit, 40 EN, 115 morale requirement
Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 
7050 - 7300)

Attached Weapons:
Armor Breaker
Weapon Breaker (Bullet version only)

-----------------------------------------------------------
Huckebein Series
-----------------------------------------------------------

----------------------------
Huckebein
----------------------------

Default Pilot: Ring Mao, Leona Garstein
Terrain Rating: AABA
Movement: 6
Size: M
Special Abilities: AB Field, Bunshin
Unit Type: Aiming

HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
5655 - 5850) 
(5928 - 6006 - 6084 - 6162 - 6240)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) 
(306 - 312 - 318 - 324 - 330)
Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
180) (182 - 184 - 187 - 189 - 192)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800) (1824 - 1848 - 1872 - 1896 -  1920)

Vulcan Guns: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 
3100 - 3500) 
(3700 - 3900 - 4100 - 4300 - 4500)

Black Hole Cannon: 
Type: Range
Range: 1-8
Terrain: SSAS
Data: +35 accuracy, +10 critical hit, 40 EN, 130 morale requirement
Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 
6550 - 6800) 
(7000 - 7200 - 7400 - 7600 - 7800)

Attached:
Roshe Saber
Magna Beam Rifle
Rip Slasher

The original Vanishing Trooper. Still good in OG2 but is obviously 
outdone by the Mark III and its big toys. As in OG1, it needs some 
optional weapons that don't require morale and some post-movement 
attacks. Since it's an aiming unit, the M13 shotgun or a unit that 
utilizes high critical hit ratio bullets is preferable. Hit and Away 
would be a nice addition as well. Like in OG1, this unit could 
benefit from a pilot with Drive to pump its morale to 130 fast to 
use the Black Hole Cannon. An S-Adapter as well as an item to boost 
the movement would be great additions as well. All in all a solid 
unit that can be customized to be a great warrior.

----------------------------
Huckebein 009
----------------------------

Default Pilot: Irmgard, Ryoto Hikawa
Terrain Rating: AAAA
Movement: 7
Size: M
Special Abilities: Bunshin
Unit Type: General

HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5800 - 6000)
EN: 200 (220 - 240 - 260 - . . . 400)
Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 
174 - 180)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800)

Vulcan Gun:
Type: Range
Range: 1
Terrain: BAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Attached Weapons: 
Roshe Saber
Boosted Rifle
Rip Slasher

----------------------------
Huckebein Mark II
----------------------------

Default Pilot: Brooklyn "Bullet" Luckfield
Terrain Rating: AABA
Movement: 6
Size: M
Special Abilities: G-Wall
Unit Type: Aiming

OG1 Version:
HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
5655 - 5850)
EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950)

OG2/2.5 Version:
HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400)
EN: 130 (143 - 156 -  169 - 182 - 195 - 208 - 221 - 234 - 247 - 
260) (265 - 270 - 275 - 280 - 286)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 -
166 - 172) (174 - 177 - 179 - 181 - 184)
Armor: 1000 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 
1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)

Vulcan Gun:
Type: Range
Range: 1
Terrain; AAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 
2600 - 2900 - 3300 - 3700)
Damage (OG2): 1100 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 
2400 - 2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500)

Chakram Shooter: 
Type: Melee
Range: 1-4
Terrain: AABA
Data: P, +35 accuracy, +45 critical hit, 15 EN (OG1), 5 EN (OG2/2.5)
Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
4700 - 5000 - 5300)
Damage (OG2): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 -
4800 - 5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)

G Impact Cannon: 
Type: Range
Range: 2-8
Terrain: AAAS
Data: +25 accuracy, +10 critical hit, 40 EN, 120 morale requirement
Damage (OG1): 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 550 - 5750 - 
5950 - 6150 - 6400)
Damage (OG2): 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 
6100 - 6400 - 6700) (6900 - 7100 - 7300 - 7500 - 7700)

Attached Weapons: 
Beam Sword
Photon Rifle

----------------------------
Huckebein Mark II Trombe
----------------------------

Default Pilot: Elzam Branstein
Terrain Rating: SSAS
Movement: 6
Size: M
Special Abilities: G-Territory, Bunshin
Unit Type: Aiming

HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
5655 - 5850)
EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 
188 - 195)
Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 
2030 - 2100)

Weapons:

Vulcan Gun:
Type: Range
Range: 1
Terrain; AAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage: 1300 (1400 - 1500 - 1700 - 1900 - 2100 - 2400 - 2700 - 
3000 - 3400 - 3800) 

Chakram Shooter: 
Type: Melee
Range: 1-4
Terrain: AABA
Data: P, +35 accuracy, +45 critical hit, 15 EN
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4800 - 5100 - 5400)

G Impact Cannon: 
Type: Range
Range: 2-8
Terrain: AAAA
Data: +35 accuracy, +10 critical hit, 35 EN, 120 morale requirement
Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 
6050 - 6250 - 6500)

----------------------------
Huckebein Mark II M
----------------------------

Default Pilot: Latooni Sabuta, Raidese F. Branstein, Arad Bangala
Terrain Rating: AABA
Movement: 6 movement
Size: M
Special Abilities: N/A
Unit Type: General

HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) 
(265 - 270 - 275 - 280 - 286)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
172) (174 - 177 - 179 - 181 - 184)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)

Vulcan Gun: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit, 20 ammo
Damage: 1100 (1200 - 1300 - 1500 - 1700 - 1900 - 2200 - 2500 - 2800 - 
3200 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)

Attached Weapons:
Beam Sword
Photon Rifle
Rectangular Launcher

----------------------------
Huckebein Mark III L/R
----------------------------

Default Pilot: Ryoto Hikawa (L), N/A (R)
Terrain Rating: ASBS
Movement: 6
Size: M
Special Abilities: G Territory, Combine, Bunshin
Unit Type: Evasive

HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 - 
5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560)
EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) 
(326 - 332 - 339 - 345 - 352)
Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
180) (182 - 184 - 187 - 189 - 192)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)

Vulcan Guns: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700)

Multi-Trace Missile: 
Type: Range
Range: 1-5
Terrain: AABA
Data: MAP, +25 accuracy, +0 critical hit, 2 ammo, 110 morale requirement
Damage: 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 
3500 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)

Fang Slasher: 
Type; Melee
Range: 1-3
Terrain: AABA
Data: P, +35 accuracy, +30 critical hit, 10 EN
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)

Graviton Rifle: 
Type: Range
Range: 2-7
Terrain: AABA
Data: +10 accuracy, +20 critical hit, 10 ammo
Damage: 3800 (3900 - 4000  - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)

Attached Weapons:
Roshe Saber

A good unit here with its share of S-Ranks and good attacks. However, 
its main purpose is to combine with the AM Gunner or apply the Boxer 
Frame once you've received it. The upgrades on Graviton Launcher are 
shared with the ones on the Boxer's and Gunner's. Fang Slasher's 
upgrades are also shared with Boxer's.

----------------------------
Huckebein Mark III Trombe
----------------------------

Default Pilot: Ratsel Feincshmecker
Games Available: OG2
Terrain Rating: ASAS
Movement: 6
Size: M
Special Abilities: G Territory, Bunshin
Unit Type: Evasive

HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 -
5945 - 6150) 
(6232 - 6314 - 6396 - 6478 - 6560)
EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) 
(326 - 332 - 339 - 345 - 352)
Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
180) (182 - 184 - 187 - 189 - 192)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)

Vulcan Guns: 
Type: Range
Range: 1
Terrain; AAAA
Data: P, +40 accuracy, +20 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700)

Fang Slasher: 
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +35 accuracy, +30 critlca hit, 10 EN
Damage:3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)

Graviton Rifle: 
Type: Range
Range: 2-7
Terrain: SSAS
Data: +10 accuracy, +20 critical hit, 10 ammo
Damage: 3800 (3900 - 4000  - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)

Attached:
Roshe Saber
Photon Rifle
Rip Slasher
Boosted Rifle

Pretty much the same deal as the normal Huckebein Mark IIIs except 
it can't dock with the AM Gunner or use the Boxer nor does it have 
any Multi-Trace Missiles. You probably won't end up using this in 
the end now that Leona gets a special upgrade. If you want to use 
both the Gunner and Boxer on the field, get this converted to become 
the Mark III R (see the Secrets section).

----------------------------
AM Gunner
----------------------------

Default Pilot: Rio Mei Lon
Games Available: OG2, OG2.5
Terrain Rating: SABS
Movement: 9
Size: M
Special Abilities: G Territory, Combine
Unit Type: Shooting

HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 
6380 - 6600) (6688 - 6776 - 6864 - 6952 - 7040)
EN: 200 (220 - 400) 
(408 - 416 - 424 - 432 - 440)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 
188 - 195) (197 - 200 - 202 - 205 - 208)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 
1540 - 1595 - 1650) (1672 - 1694 - 1716 - 1738 - 1760)

Homing Missile: 
Type: Range
Range: 1-7
Terrain: SABS
Data: +40 accuracy, +20 critical hit, 30 ammo
Damage: 2800 (2900 - 3000 - 3100 3300 3500 - 3700 - 4000 - 4300 -
4600 - 5000) 
(5200 - 5400 - 5600 - 5800 - 6000)

Rip Missile: 
Type: Range
Range: 1-4
Terrain: AABA
Data: MAP, +35 accuracy, +0 critical hit, 1 ammo
Damage: 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 -
4000 - 4100) 
(4300 - 4500 - 4700 - 4900 - 5100)

G Impact Cannon: 
Type: Range
Range: 2-8
Terrain: AABA
Data: +25 accuracy, +10 critical hit, 30 EN, 110 morale requirement
Damage: 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 -
5550 - 5800) 
(6000 - 6200 - 6400 - 6600 - 6800)

Decent unit with some S-Ranks. It is annoying that the G-Impact Cannon 
requires some morale to use. Obviously, this unit is not made to attack 
on its own. It's here to form the Huckebein Gunner on the field. The 
upgrades on this unit are shared with the previously mentioned unit. 
The upgrades to Rip Missile are shared and the ones for G Impact Cannon 
are shared with the Huckebein Gunner's Full Impact Cannon.

----------------------------
Huckebein Gunner L/R
----------------------------

Default Pilot: Ryoto Hikawa (L), N/A (R)
Games Available: OG2, OG2.5 (L only)
Terrain Rating: SABS
Movement: 9
Size: M
Special Abilities: G-Territory, Separate
Unit Type: Psycho Driver

HP: 4800 (5040 - 5280 - 5520 - 5760 - 6000 - 6240 - 6480 - 6720 - 6960 -
7200)(7296 - 7392 - 7488 - 7584 - 7680)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
195) (197 - 200 - 202 - 205 - 208)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)

Vulcan Guns: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +20 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700)

Multi-Trace Missile: 
Type: Range
Range: 1-7
Terrain: AABA
Data: MAP, +25 accuracy, +0 critical hit, 2 ammo, 110 morale requirement
Damage: 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 
3500 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)

Rip Missile:
Type: Range
Range: 1-4
Terrain: AABA
Data: MAP, +35 accuracy, +0 critical hit, 1 ammo, 120 morale requirement
Damage: 3500 (3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 
4200 - 4300) (4500 - 4700 - 4900 - 5100 - 5300)

Graviton Launcher: 
Type: Range
Range: 1-8
Terrain: SABS
Data: ALL, +20 acuracy, +30 critical hit, 10 ammo
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)

Full Impact Cannon:
Type: Range
Range:  3-9
Terrain: SABS
Data: +30 accuracy, +20 critical hit, 50 EN, 130 morale requirement, 
Telekinesis Level 3 requirement
Damage: 5500 (5600 - 5700 - 5800 - 5950 - 6100 - 6250 - 6450 - 6650 - 
6850 - 7100) (7300 - 7500 - 7700 - 7900 - 8100)

The question for this unit since OG2 has been this: "Is this unit 
useful or not?"

The answer is: "It depends on how you use it."

The Huckebein Mark III Gunner lacks the P attacks such as Gravity 
Ring and Fang Slasher that it was able to use back in the day in 
Alpha 1. And to make things worse, in order to form this component, 
you are required to launch both the Mark III and the AM Gunner. 
Because of this, some people believes it's a waste of two slots on 
a team. The Gunner can be put to some good use in the right 
hands, however.

It has a pair of MAP attacks, one of the best ALL attacks in the game, 
a powerful hissatsu, and a lot of these moves have quite a bit of 
range. First and foremost, the pilot of this unit NEEDS HIt and Away. 
You're just not going to pull outany usefulness from this unit unless 
they have it. Secondly, you need to remember that you can Separate the 
two units, attack with the AM Gunner, then recombine to form the 
Huckebein Gunner, and launch an attack from there. That way, you're 
pulling more potential out of both units by being able to pump out a 
solid attack from AM Gunner and then an ALL attack to deal damage 
to a helpless squad. Gunfight will obviously be a necessity in order 
to pull some mileage out.

As for pilots, your two best choice pairs if you want to keep couples 
are Ryoto/Rio and Yuuki/Carla. Ryoto/Rio gives you a very cheap Awaken 
so that you can get in four hits (two with AM Gunner, and two with 
the Huckebein Gunner). This is a great way of advancing. If you can 
pull it off, it's a great way to get into a formation and launch a 
well placed MAP attack after using Hit and Away to move into a new 
position after Awaken takes effect. Rio has a cheap hot blood which 
makes this set up even more useful as well as Drive to get to 130 
morale immediately to use Full Impact Cannon fast. Yuuki/Carla also 
gives you cheap hot blood on Carla's side and Drive as well as cheap 
Concentrate on Yuuki's. Instead of Awaken, however, you have Carla's 
Assault seishin. This means you can move and use the non-post 
movement attacks at will. Yuuki also has the best stats of the four, 
however, Ryoto has the best Telekinesis potential adding extra damage 
to Full Impact Cannon. For some maximum power, try putting Ryoto in 
the Mark III and Carla in the AM Gunner. With this setup, you can 
potentially clear have the stage in a single turn.

All in all, this unit depends on the user.

-----------------------------------------------------------
Masoukishin
-----------------------------------------------------------

----------------------------
Cybuster
----------------------------

Default Pilot: Masaki Ando
Terrain Rating: AABA
Movement: 7
Size: M
Special Abilities: Mind Block
Unit Type: Melee

OG1 Version:
HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150 - 7425 - 7700 - 
7975 - 8250)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
195)
Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 
2030 - 2100)

OG2 Version:
HP: 5800 (6090 - 6380 - 6670 - 6960 - 7250 - 7540 - 7830 - 8120 - 
8410 - 8700) (8816 - 8932 - 9048 - 9164 - 9280)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187) (190 - 192 - 195 - 197 - 200)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)

Caloric Missile: 
Type: Range
Range: 1-5
Terrain: SAAA
Data: +45 accuracy, +30 critical hit, 12 ammo
Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
3800 - 4100)

Cyflash: 
Type: Range
Range: 1-4 (OG1), 1-5 (OG2/2.5)
Terrain: AABA
Data: P, MAP, +10 accuracy, -5 critical hit, 80 EN (OG1), 
70 EN (OG2/2.5)
Damage (OG1): 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 
3400 - 3500 - 3600)
Damage (OG2/2.5): 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 
3800 - 3900 - 4000 - 4100)

High Familiar: 
Type: Range
Range: 1-7
Terrain: AABA
Data: +35 accuracy, +20 critical hit, 8 ammo
Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
4700 - 5000 - 5300)
Damage (OG2/2.5): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 
4600 - 4800 - 5100 - 5400)

Disk Cutter:
Type: Melee
Range: 1
Terrain: AAAA
Data: P, +25 accuracy (OG1), +45 accuracy (OG2/2.5), +35 critical 
hit (OG1), 
+10 critical hit (OG2/2.5)
Damage (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 
4900 - 5200 - 5500)
Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 
4800 - 5000 - 5300 - 5600)

Akashic Buster: 
Type: Melee
Range: 1-3
Terrain: SABS
Data: P, +30 accuracy, +15 critical hit, 30 EN (OG1), 35 EN (OG2/2.5), 
120 morale requirement
Damage: 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 
5850 - 6100)
Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 
6400 - 6700)

Cosmo Nova: 
Type: Range
Range: 1-6 (OG1), 1-8 (OG2/2.5)
Terrain: SSAS
Data: +45 accuracy, +30 critical hit, 1 ammo, 140 morale requirement
Damage (OG1): 6200 (6300 - 6400 - 6500 - 6650 - 6800 - 6950 - 7150 - 
7350 - 7550 - 7800)
Damage (OG2/2.5): 6500 (6600 - 6700 - 6800 - 6950 - 7100 - 7250 - 
7450 - 7650 - 7850 - 8100)

----------------------------
Cybird
----------------------------

Default Pilot: Masaki Ando
Terrain Rating: SBCS
Movement: 9
Size: M
Special Abilities: Mind Block
Unit Type: Evasive

OG1 Version:
HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150 - 7425 - 7700 - 
7975 - 8250)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
Mobility: 140 (147 - 154 - 161 - 168 - 175 - 182 - 189 - 196 - 203 - 
310)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950)

OG2 Version:
HP: 5800 (6090 - 6380 - 6670 - 6960 - 7250 - 7540 - 7830 - 8120 - 
8410 - 8700) (8816 - 8932 - 9048 - 9164 - 9280)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 
202) (205 - 207 - 210 - 213 - 216)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)

Caloric Missile: 
Type: Range
Range: 1-7
Terrain: SAAA
Data: +45 accuracy, +30 critical hit, 12 ammo
Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
3800 - 4100)

Cyflash: 
Type: Range
Range: 1-5
Terrain: AABA
Data: P, MAP, +10 accuracy, -5 accuracy, 80 EN (OG1), 70 EN (OG2/2.5), 
120 morale requirement
Damage (OG1): 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 
3400 - 3500 - 3600)
Damage (OG2/2.5): 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 
3800 - 3900 - 4000 - 4100)

Hi Familiar: 
Type: Range
Range: 1-3
Terrain: AABA
Data: P, +35 accuracy, +20 critical hit, 8 ammo
Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
4700 - 5000 - 5300)
Damage (OG2/2.5): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 
4600 - 4800 - 5100 - 5400)

----------------------------
Valsione
----------------------------

Default Pilot: Ryune Zoldark
Terrain Rating: AABA
Movement: 6
Size: M
Special Abilities: Bunshin
Unit Type: Evasive

OG1 Version:
HP: 5000 (5250 - 5500 - 5750 - 6000 - 6250 - 6500 - 6750 - 7000 - 7250 - 
7500)
EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
Mobility: 125 (131 - 137 - 143 - 150 156 - 162 - 168 - 175 - 181 - 187)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950)

OG2/2.5 Version:
HP: 5300 (5565 - 5830 - 6095 - 6360 - 6625 - 6890 - 7155 - 7420 - 
7685 - 7950) (8056 - 8162 - 8268 - 8374 - 8480)
EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 389 - 306 - 323 - 340) 
(346 - 353 - 360 - 367 - 374)
Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 
174 - 180) (182 - 184 - 187 - 189 - 192)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950)(1976 - 2002 - 2028 - 2054 - 2080)

Psycho Blaster: 
Type: Range
Range: 
Terrain: AABA
Data: P, MAP, +0 accuracy, -5 critical hit, 80 EN, 120 morale 
requirement
Damage (OG1): 2700 (2750 - 2800 - 2850 - 2900 - 3000 - 3100 - 3200 - 
3300 - 3400 - 3500)
Damage (OG2/2.5): 3200 (3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 
3700 - 3800 - 3900 - 4000) (4200 - 4400 - 4600 - 4800 - 5000)

Cross Smasher: 
Type: Range
Range: 1-7
Terrain: SABS
Data: +40 accuracy, +20 critical hit, 8 ammo
Damage (OG1): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 
5350 - 5550 - 5800)
Damage (OG2/2.5): 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 
5550 - 5750 - 5950 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)

Attached:
Divine Arm
Hyper Beam Cannon

-----------------------------------------------------------
DC/Project TD Units
-----------------------------------------------------------

----------------------------
Lion F
----------------------------

Default Pilot: Ryoto Hikawa
Terrain Rating: SBCA
Movement: 6
Size: M
Special Abilities: N/A
Unit Type: General

HP: 4500 (4725 - 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 
6525 - 6750)
EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
Mobility: 115 (121 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
172)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

Weapons:

Machinecannon:
Type: Range
Range: 1-2
Terrain: SABS
Data: P, +40 accuracy, +40 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Homing Missile:
Type; Range
Range: 2-6
Terrain: ABBA
Data: +60 accuracy, +0 critical hit, 15 ammo
Damage: 2100 (2200 - 2300 - 2500 - 2700 - 2900 - 3200 - 3500 - 3800 - 

4200 - 4600)

Railgun:
Type: Range
Range: 2-6
Terrain: SABS
Data: +35 accuracy, +10 critical hit, 15 ammo
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500 - 
4800 - 5200)

----------------------------
Guarlion
----------------------------

Default Pilot: Leona Garstein
Terrain Rating: AAAA
Movement: 7
Size: M
Special Abilities: N/A
Unit Type: Aiming

HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 
6300)
EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740 - 1800)

Machinecannon:
Type: Range
Range: 1-3
Terrain: SABS
Data: P, +40 accuracy, +40 critical hit, 20 ammo
Damage: 2100 (2200 - 2300 - 2500 - 2700 - 2900 - 3200 - 3500 - 3800 - 
4200 - 4600)

Sonic Breaker:
Type: Melee
Range: 1-3
Terrain: SABS
Data: P, +35 accuracy, +0 critical hit, 20 EN, 110 morale requirement
Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5400 - 5700)

Attached Weapons:
Assault Blade
Boost Railgun

----------------------------
Guarlion Custom
----------------------------

Default Pilot: Leona Garstein
Terrain Rating: SAAS
Movement: 7
Size: M
Special Abilities: N/A
Unit Type: Aiming

HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 -  
5850)(5928 - 6006 - 6084 - 6162 - 6240)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) 
(265 - 270 - 275 - 280 - 286)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
172) (174 - 177 - 179 - 181 - 184)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)

Machinecannon: 
Type: Range
Range: 1-3
Terrain: SABS
Data: P, +40 accuracy, +30 critical hit, 20 ammo
Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
4600 - 5000) (5200 - 5400 - 5600 - 5800 - 6000)

Sonic Breaker: 
Type: Melee
Range: 1-3
Terrain: SABS
Data: +30 accuracy, +0 critical hit, 30 EN, 110 morale requirement
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
5500 - 5800) (6000 - 6200 - 6400 - 6600 - 6800)

Attached Weapons:
Divine Arm
Boost Railgun

Honestly, an awesome underrated unit. It has S ranks in the air and 
space making it quite useful. The fact it has a pretty damn good 
default pilot helps, too. For some firepower, it will need to rely 
on attached weapons. The shotgun is recommended, especially since 
the Guarlion is an aiming unit which means that it can get improved 
critical hits in squads. A fully upgraded M950 would also be fine. 

This unit will upgrade into the even better Sieguarlion. All upgrades 
to Sonic Breaker will carry over to Sonic Acceleration. Note that it
will become a ranged move then.

----------------------------
Sieguarlion
----------------------------

Default Pilot: Leona Garstein
Terrain Rating: SAAS
Movement: 8
Size: M
Special Abilities: N/A
Unit Type: General

HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880) 
(6090 - 6300)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324) (342 - 360)
Mobility: 130 (136 - 143 - 149 - 156 - 162) (169 - 175 - 182 - 188 -
 195)
Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 
2030) (2100)

Weapons:

Machinecannon:
Type: Range
Range: 1-3
Terrain: SABS
Data: P, +30 accuracy, +40 critical hit, 20 ammo
Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
4600 - 5000)

Blade Railgun:
Type: Range
Range: 1-4
Terrain: AABA
Data: P, +40 accuracy, +25 critical hit, 15 ammo
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400 - 
5700 - 6100)

Sonic Acceleration:
Type: Range
Range: 2-5
Terrain: SABS
Data: P, +25 accuracy, +50 critical hit, 45 EN, 120 morale requirement, 
Telekinesis 
Level 3 requirement
Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
6250 - 6500)

Attached Weapons:
Divine Arm
Boost Railgun

----------------------------
Valsion Kai
----------------------------

Default Pilot: N/A
Terrain Rating: AAAA
Movement: 6
Size: L
Special Abilities: AB Field, EN Regen
Unit Type: Shooting

HP: 8400 (8820 - 9240 - 9660 - 10080 - 10500 - 10920 - 11340 - 11760 - 
12180 - 12600)
EN: 250 (275 - 300 - 325 - 350 - 375 - . . . 500)
Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700)

Energy Drain:
Type: Range
Range: 1-6
Terrain: AAAA
Data: S (EN Drain level 2), +70 accuracy, +0 critical hit, 2 ammo
Damage: 2000

Chaff Grenade:
Type; Range
Range: 1-6
Terrain: AAAA
Data: S (Accuracy Down level 3), +70 accuracy, +0 critical hit, 2 ammo
Damage: 2400

Divine Arm:
Type: Melee
Range: 1-2
Terrain: ASBS
Data: P, +45 accuracy, +30 critical hit
Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 
4800 - 5100)

Cross Smasher:
Type: Range
Range: 2-9
Terrain: ASBS
Data: +35 accuracy, +0 critical hit, 50 EN
Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5900 - 6200)

----------------------------
Calion
----------------------------

Default Pilot: Ibis Douglas, Surei Presly
Terrain Rating: ABBS (ABBA on Surei's version)
Movement: 7
Size: S
Special Abilities: N/A
Unit Type: Evasive

HP: 3200 (3360 - 3520 - 3680 - 3840 - 4000 - 4160 - 4320 - 4480 - 
4640 - 4800)
EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
195)
Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 
1305 - 1350)

Homing Missile: 
Type: Range
Range: 1-6
Terrain: AABA
Data: +45 accuracy, +0 critical hit, 15 ammo
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 3100 - 4300 - 
4600 - 4900)

Sonic Breaker: 
Type: Melee
Range: 1-3
Terrain: AABA
Data: P, +35 accuracy, +40 critical hit, 15 EN
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400)

G-Driver: 
Type; Range
Range: 2-7
Terrain: AABA
Data: +10 accuracy, +25 critical hit, 8 ammo
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900)

----------------------------
Astelion
----------------------------

Default Pilot: Ibis Douglas
Terrain Rating: ABBS
Movement: 9
Size: M
Special Abilities: N/A
Unit Type: Evasive

HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720)
EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) 
(285 - 291 - 296 - 302 - 308)
Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 
202) (205 - 207 - 210 - 213 - 216)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650) (1672 - 1694 - 1716 - 1738 - 1760)

Machincannon: 
Type: Range
Range: 1-5
Terrain; AABA
Data: P, +20 accuracy, +0 critical hit, 20 ammo
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
4500 - 4800) (5000 - 5200 - 5400 - 5600 - 5800)

Sonic Breaker: 
Type; Melee
Range: 1-3
Terrain: SACS
Data: P, +40 accuracy, +35 critical hit, 25 EN, 110 morale requirement
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)

Maneuver RaMVs: 
Type: Range
Range: 3-5
Terrain: SACS
Data: P, +45 accuracy, +40 critical hit, 6 ammo, 120 morale requirement
Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 
6400 - 6700) (6900 - 7100 - 7300 - 7500 - 7700)

----------------------------
Astelion AX
----------------------------

Default Pilot: Ibis Douglas
Terrain Rating: SBBS
Movement: 9
Size: M
Special Abilities: N/A
Unit Type: Evasive

FUB: Movement +1, Mobility +10%

HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940) (6160 - 
6380 - 6600)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255) (270 - 285 - 300)
Mobility: 140 (147 - 154 - 161 - 168 - 175 - 182) (189 - 196 - 203 - 
210)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
1740) (1800)

Weapons:

Machinecannon:
Type: Range
Range: 1-3
Terrain: AABA
Data: P, +20 accuracy, +0 critical hit, 20 ammo
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
4500 - 4800)

Sonic Breaker:
Type: Melee
Range: 1-3
Terrain: SACS
Data: P, +40 accuracy, +35 critical hit, 25 EN, 110 morale requirement
Damage: 4200 (4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 
6100)

Maneuver GRaMDs:
Type: Range
Range: 2-5
Terrain: SACS
Data: P, +45 accuracy, +40 critical hit, 6 ammo
Damage: 5100 (5200 - 5300 - 5400 - 5550 - 5700 - 5850 - 6050 - 6250 - 
6450 - 6700)

Attached Weapons:
Assault Blade
Boost Railgun

----------------------------
Fairlion S/G
----------------------------

Default Pilot: Latooni Sabuta (S), Shine Hauzen (G)
Terrain Rating: SBCA
Movement: 9
Size: S
Special Abilities: Bunshin, Jamming, Something Field
Unit Type: Evasive

HP: 3300 (3465 - 3630 - 3795 - 3960 - 4125 - 4290 - 4455 - 4620 - 
4785 - 4950) (5016 - 5082 - 5148 - 5214 - 5280)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) 
(265 - 270 - 275 - 280 - 286)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
195) (197 - 200 - 202 - 205 - 208)
Armor: 800 (840 - 880 - 920 - 960 - 1000 - 1040 - 1080 - 1120 - 
1160 - 1200) (1216 - 1232 - 1248 - 1264 - 1280)

Rolling Cannon: 
Type: Range
Range: 1-3
Terrain: AABA
Data: P, B, +35 accuracy, +40 critical hit, 10 ammo
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 
4700 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)

Volstock Laser: 
Type: Range
Range: 2-6
Terrain: AACA
Data: +40 accuracy, +30 critical hit, 10 EN
Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 
5200 - 5600) (5800 -  6000 - 6200 - 6400 - 6600)

Sonic Drive: 
Type: Melee
Range: 1
Terrain: SABS
Data: P, +45 accuracy, +45 critical hit, 25 EN, 110 morale requirement
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)

-----------------------------------------------------------
Shadow Mirror
-----------------------------------------------------------

----------------------------
Angelg
----------------------------

Default Pilot: Lamia Loveless
Terrain Rating: AABA
Movement: 
Size: L
Special Abilities: Beam Coat, Bunshin
Unit Type: Shooting

HP: 6200 (6510 - 6820 - 7130 - 7440 - 7750 - 8060 - 8370 - 8680 - 8990 
- 9300) (9424 - 9548 - 9672 - 9796 - 9920)
EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
(367 - 374 - 381 - 388 - 396)
Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) 
(136 - 138 - 140 - 142 - 144)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)

Shadow Lancer:
Type: Melee
Range: 2-4
Terrain: AABA
Data: P, ALLW, +30 accuracy, +35 critical hit, 10 ammo
Damage: 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 
5000 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)

Mirage Sword:
Type: Melee
Range: 1
Terrain: AAAA
Data: P, +45 accuracy, +40 critical hit
Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 
5000 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)

Illusion Arrow:
Type: Range:
Range: 2-6
Terrain: AAAA
Data: +25 accuracy, +10 critical hit, 8 ammo
Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)

Mirage Sign:
Type: Melee
Range: 1, 1-3 (After Upgrade)
Terrain; AAAA
Data: P, +10 accuracy, +0 critical hit, 30 EN, 120 morale requirement, 
110 morale requirement (after upgrade)
Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
5800 - 6100) (6300 - 66500 - 6700 - 6900 - 7100)
Damage (After Upgrade): 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 
5400 - 5600 - 5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)

Phantom Phoenix:
Type: Range
Range: 1-8
Terrain: AAAA
Data: +30 accuracy, +20 critical hit, 50 EN, 130 morale requirement, 
120 morale requirement (after upgrade), Level 10 use requirement
Damage: 5400 (5500 - 5600 - 5700 - 5850 - 6000 - 6150 - 6350 -6550 - 
6750 - 7000) (7200 - 7400 - 7600 - 7800 - 8000)
Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 -
7050 - 7300) (7500 - 7700 - 7900 - 8100 - 8300)

----------------------------
Vysaga
----------------------------

Default Pilot: Lamia Loveless
Games Available: OG2
Terrain Rating: SSAS
Movement: 8
Size: L
Special Abilities: AB Field, Bunshin, Full Block
Unit Type: Melee

HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200)
EN: 250 (275 - 300 - 325 - 350 - 375 - 400 - 425 - 450 - 475 - 500) 
(510 - 520 - 530 - 540 - 550)
Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
187) (190 - 192 - 195 - 197 - 200)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250) (2280 - 2310 - 2340 - 2370 - 2400)

Rekka Ha:
Type: Melee
Range: 2-5
Terrain: SSAS
Data: ALL, +45 accuracy, +5 critical hit, 8 ammo
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)

Siryuu Souga:
Type: Melee
Range: 1
Terrain: SSSS
Data: P, +40 accuracy, +25 critical hit
Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)

Chizan Shikku Tou:
Type: Melee
Range: 2-7
Terrain: SSAS
Data: +15 accuracy, +30 critical hit, 10 EN
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)

Fuuhansen:
Type: Melee
Range: 1-3
Terrain: SSSS
Data: P, +35 accuracy, +45 critical hit, 20 EN, 110 morale requirement
Damage: 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 
6150 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)

Ougi-Kouhasen:
Type: Melee
Range: 1-4
Terrain: SSSS
Data: P, +20 accuracy, +50 critical hit, 40 EN, 130 morale requirement
Damage: 6000 (6100 - 6200 - 6300 - 6450 - 6600 - 6750 - 6950 - 7150 - 
7350 - 7600) (7800 - 8000 - 8200 - 8400 - 8600)

----------------------------
Rathgrith Raven
----------------------------

Default Pilot: Yuuki Jegunan
Games Available: OG2, OG2.5
Terrain Rating: SSBS
Movement: 6
Size: M
Special Abilities: Beam Coat, Jamming
Unit Type: Shooting

HP: 6600 (6930 - 7260 - 7590 - 7920 - 8250 - 8580 - 8910 - 9240 - 
9570 - 9900)
EN: 170 (187 - 204 - 221 - 238 - 255 - 272 -  289 - 306 - 323 - 340)
Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 
165)
Armor: 2100 (2205 - 2310 - 2415 - 2510 - 2625 - 2730 - 2835 - 2940 - 
3045 - 3150)

Phalanx Missile: 
Type: Range
Range: 1-4
Terrain: AABA
Data: MAP, +40 accuracy, +10 critical hit, 2 ammo
Damage: 3400 (3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 
4100 - 4200)

Matrix Missile: 
Type: Range
Range: 1-8
Terrain: SSBA
Data: ALL, +45 accuracy, +45 critical hit, 4 ammo
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900)

Heavy Linear Rifle: 
Type: Range
Range: 1-4
Terrain: SSBS
Data: P, +30 accuracy, +30 critical hit
Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 
5700 - 6000)

Anti-Ship Missile: 
Type: Range
Range: 2-8
Terrain: AAAA
Data: +20 accuracy, +15 critical hit, 2 ammo
Damage: 4400 (4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5500 - 5700 - 
6000 - 6300)

Twin Linear Cannon: 
Type: Range
Range: 1-8
Terrain: 
Data: +35 accuracy, +40 critical hit, 6 ammo, 110 morale requirement
Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
6250 - 6500)

Focused Ion Particle Cannon:
Type: Range
Range: 3-9
Terrain: SSCS
Data: +15 accuracy, +25 critical hit, 60 EN
Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800  - 5950 - 6150 - 6350 - 
6550 - 6800)

Attached Weapon:
Scissors Knife
Linear Missile Launcher

*Gives a dreamy sigh*

I usually only reserve those for my favorite super robots, but this is
well deserving of my affection as well.

Honestly, this unit is absolutely broken. S ranks in everything but 
water for its terrain rankings, a lot of S ranks on its better weapons 
(except for of course, water), and innate flight ability (just make 
sure not to stick it in the water anytime soon).This unit can dodge well 
but its most interesting upgrade feature is the fact it has armor 
that makes Giganscudo Duro and Huckebein Boxer sad. Building upon 
this, it also has a beam coat and a shield. Also, the new Focused Ion 
Particle Cannon has a base damage of 5200. Oh, and this unit has 
three item slots to help make it even more of a ridiculous powerhouse. 
Don't you love terribly overpowered secret units? 

The only thing this loses compared to the old  Rathgrith was the 
ridiculous amount of W gauge space. It now only has 110, but with 
the unique FUB can get an extra 50. 

Anyway, you can pretty field this unit and kill stuff with it since 
that will do you great by itself. However, the absolute BEST way to 
use this unit is to field both it as well as Carla's Rathgrith Raven 
so they can form a squad ASAP. Give both units a special bullet to 
their linear missile launchers that allow them to use it after moving 
and upgrade them. Now you can move and annihilate the toughest squads 
on the run. Also, Carla has Assault, which means you can 
jump ahead while using the best attacks as well.

----------------------------
Randgrith Raven
----------------------------

Default Pilot: Ricarla Borginine
Games Available: OG2, OG2.5
Terrain Rating: SSBS
Movement: 6
Size: M
Special Abilities: Beam Coat, Jamming
Unit Type: Shooting

HP: 6400 (6720 - 7040 - 7360 - 7680 - 8000 - 8320 - 8640 - 8960 - 
9280 - 9600)
EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320)
Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
157)
Armor: 2000 (2100 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800 - 
2900 - 3000)

Matrix Missile: 
Type: Range
Range: 1-4
Terrain: AAAA
Data: MAP, +10 accuracy, +10 critical hit, 4 ammo
Damage: 3400 (3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 
4100 - 4200)

Linear Rifle: 
Type: Range
Range: 1-4
Terrain: SSAS
Data: P, +30 accuracy, +10 critical hit, 15 ammo
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
5500 - 5800)

Matrix Missile: 
Type: Range
Range: 1-8
Terrain; ASBA
Data: ALL, +45 accuracy, +45 critical hit
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900)

Twin Linear Cannon: 
Type: Range
Range: 1-9
Terrain: SSAS
Data: +35 accuracy, +40 critical hit, 10 ammo
Damage: 4700 (4800 - 4900 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000 - 
6300 - 6600)

Attached Weapons:
M13 Shotgun
Scissors Knife
Stealth Boomerang

-----------------------------------------------------------
Other Personal Troopers
-----------------------------------------------------------

----------------------------
Shutzwald
----------------------------

Default Pilot: Raidese F. Branstein, Radha Bairban
Terrain Rating: AABA
Movement: 5
Size: M
Special Abilities: N/A
Unit Type: Shooting

OG1 Stats:
HP: 4300 (4515 - 4730 - 4945 - 5160 - 5375 - 5590 - 5805 - 6020 - 
6235 - 6450)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300)
Mobility: 90 (84 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135)
Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
2175 - 2250)

OG2/2.5 Stats:
HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 
6380 - 6600)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300)
Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127)
Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 
2320 - 2400)

Vulcan Gun:
Type: Range
Range: 1
Terrain: AAAA
Data: P, +40 accuracy, +35 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

3 Barrel Machinecannon:
Type: Range
Range: 1-4
Terrain: AAAA
Data: P, +35 accuracy, +20 critical hit, 12 ammo
Damage: 2700 (2800 - 3900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 
4800 - 5200)

Twin Beam Cannon:
Type: Range
Range: 1-7
Terrain; AADA
Data: B, +30 accuracy, +10 critical hit, 25 EN
Damage: (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 
5100 - 5400 - 5800)
Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5100 - 5400 - 5700)

Attached Weapons:
Neo Plasma Cutter
G Railgun

----------------------------
Wild Raubiter
----------------------------

Default Pilot: Ryussei Date, Latooni Sabuta
Terrain Rating: ASAA
Movement: 6
Size: M
Special Abilities: N/A
Unit Type: Shooting

OG2/2,5 Version:
HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 
5365 - 5550) (5624 - 5698 - 5772 - 5846 - 5920)
EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) 
(244 - 249 - 254 - 259 - 264)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
172) (174 - 177 - 179 - 181 - 184)
Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
1450 - 1500) (1520 - 1540 - 1560 - 1580 - 1600)

Hyper Beam Rifle: 
Type: Range
Range: 1-7
Terrain: SADS
Data: B, ALLW, +25 accuracy, +20 critical hit, 15 EN
Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4800 - 5000 - 5400)
Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5100 - 5400 - 5700)

Attached Weapons: 
Mega Beam Rifle (OG1)
Cold Metal Knife (OG2)

----------------------------
Name: Wild Raubiter (FM)
----------------------------

Default Pilot: Latooni Sabuta
Terrain Rating: SABA
Movement: 7
Size: M
Special Abilities: N/A
Unit Type: Evasive

HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 
5365 - 5550) 
EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
Mobility (OG1): 205 (211 - 218 - 224 - 231 - 237 - 244 - 250 - 257 - 
263 - 270)
Armor (OG1): 1150 (1195 - 1240 - 1285 - 1330 - 1375 - 1420 - 1465 - 
1510 - 1555 - 1600)
Mobility (OG2/2.5): 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 
175 - 181 - 187) (190 - 192 - 195 - 197 - 200)
Armor (OG2/2.5): 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 
1215 - 1260 - 1305 - 1350) (1368 - 1386 - 1404 - 1422 - 1440)

Weapons:

Air-to-Air Homing Missile:
Type: Range
Range: 2-7
Terrain: SACA
Data: +50 accuracy, +0 critical hit, 6 ammo
Damage (OG1): 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 
3500 - 3800 - 4100)
Damage (OG2/2.5): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 
3500 - 3700 - 4000 - 4300)

Air-to -Surface Homing Missile:
Type; Range
Range: 1-6
Terrain: CSAA
Data: +50 accuracy, +0 critical hit, 6 ammo
Damage (OG1): 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 
3500 - 3800 - 4100)
Damage (OG2/2.5): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 
3500 - 3700 - 4000 - 4300)

Low Altitude Linear Bomb:
Type: Range
Range: 1
Terrain: CSAC
Data: P, +35 accuracy, +25 critical hit, 4 ammo
Damage: (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4000 - 4300 - 4600)
Damage (OG2/2.5): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 
4200 - 4500 - 4800)

HBR Under Cannon: 
Type: Range
Range: 2-4
Terrain: SADS
Data: P, B, +30 accuracy, +10 critical hit, 15 EN
Damage (OG1): 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 
4800 - 5100 - 5500)
Damage (OG2/2.5): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 
4800 - 5100 - 5400 - 5800)

----------------------------
Wild Schwein
----------------------------

Default Pilot: Ingram Plisken, Viletta Badam
Terrain Rating: ASAA
Movement: 6
Size: M
Special Abilities: Beam Coat
Unit Type: General

HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 -
5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) 
(306 - 312 - 318 - 324 - 330)
Mobility: 115 (120 - 126 - 132 -  138 - 143 - 149 - 155 - 161 - 
166 - 172) (174 - 177 - 179 - 181 - 184)
Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 
1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)

Chakram Zanber: 
Type: Melee
Range: 1-2
Terrain; SSAS
Data: P, +40 accuracy, +25 critical hit, 15 EN, 110 morale requirement
Damage: (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 
5100 - 5400 - 5800)
Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 
- 5200 - 5500 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)

Attached:
M950 Machinegun
Beam Sword
M13 Shotgun
Rectangular Launcher (OG2)

----------------------------
Arblade
----------------------------

Default Pilot: Ryussei Date, Arad Balanga
Terrain Rating: AABA
Movement: 6
Size: M
Special Abilities: N/A
Unit Type: Melee

HP: 3500 (3675 - 3850 - 4025 - 4200 - 4375 - 4550 - 4725 - 4900 - 
5075 - 5250) (5320 - 5390 - 5460 - 5530 - 5600)
EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 
240) (244 - 249 - 254 - 259 - 264)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 
166 - 172) 
(174 - 177 - 179 - 181 - 184)
Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 
1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)

Vulcan Gun: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +30 accuracy, +20 critical hit, 20 ammo
Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 
2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500)

Blade Tonfa: 
Type: Melee
Range: 1-4
Terrain: AAAA
Data: P, +40 accuracy, +35 critical hit
Damage: 3750 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)

Attached Weapons:
G-Revolver
G-Railgun

----------------------------
Wild Wurger
----------------------------

Default Pilot: Arad Balanga
Terrain Rating: ASBA
Movement: 
Size: M
Special Abilities: N/A
Unit Type: Melee

HP: 4200: 4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) 
(306 - 312 - 318 - 324 - 330)
Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
180) (182 - 184 - 187 - 189 - 192)
Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 
2320 - 2400) (2432 - 2464 - 2496 - 2528 - 2560)

3-Barrel Gattling Gun: 
Type: Range
Range: 1-4
Terrain: AABA
Data: +35 accuracy, +10 critical hit, 20 ammo
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 
4700 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)

Cold Metal Sword: 
Type: Melee
Range: 1-2
Terrain: AABA
Data: P, +40 accuracy, +40 critical hit
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 
5300 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)

Stag Beetle Crusher: 
Type: Melee
Range: 1
Terrain: AABA
Data: P, +30 accuracy, +45 critical hit, 5 EN
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)

Victim Beak: 
Type: Melee
Range: 1-3
Terrain: SSBS
Data: P. +25 accuracy, +55 critical hit, 35 EN, 120 morale requirement
Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)

Sometimes, I really don't know what to say in the face of the Wild 
Wurger, since I really like the machine . . . but i'm constantly 
scratching over my head over how Banpresto is handling the machine 
and Arad.

As you can see, Wild Wurger lacks the M90 Machine Gun weapon that 
acted as its ranged post-movement weapon. The weapon is in the game, 
but even its range has been nerfed to 1-4. (This is especially weird 
since the Wurger L comes with the machiengun attached) Arad is going 
to definitely need the Infight for the extra movement and an optional 
weapon to give it some range. I also like to give the Wurger the High 
Performance Radar since that's a big help, too. Now, Arad has some 
dodging problems, so an extra mobility item is a great idea. Also, 
feel free to upgrade the armor since Wild Wurger likes to pretend 
that it has the abilities of its big brother, Alt Eisen. The machine 
is useful as long as you learn to take care of it. It gets the ever 
so useful Twin Bird Strike combination attack once Seolla joins in 
her Wild Falken.

----------------------------
Wild Falken
----------------------------

Default Pilot: Seolla
Terrain Rating: SABA
Movement: 7
Size: M
Special Abilities: N/A
Unit Type: Shooting

HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5800 - 6000)
EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
195)
Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
1595 - 1650)

Vulcan Gun: 
Type: Range
Range: 1
Terrain: AAAA
Data: P, +30 accuracy, +30 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Split Missile H: 
Type: Range
Range: 2-6
Terrain: BAAA
Data: MAP, +20 accuracy, +0 critical hit, 2 ammo
Damage: 2000 (2050 - 2100 - 2150 - 2200 - 2300 - 2400 - 2500 - 2600 - 
2700 - 2800)

Oxtongue Rifle E: 
Type: Range
Range: 3-7
Terrain: ABDS
Data: B, ALLW, +35 accuracy, +45 critical hit, 10 EN
Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
5400 - 5700)

Oxtongue Rifle B: 
Type: Range
Range: 1-6
Terrain; AAAS
Data: +30 accuracy, +20 critical hit, 6 ammo
Damage: 4000 (4100 - 4200 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900)

Oxtongue Rifle W: 
Type: Range
Range: 2-8
Terrain; SBBS
Data: +40 accuracy, +30 critical hit, 6 ammo
Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
6050 - 6300)

-----------------------------------------------------------
Miscellaneous
-----------------------------------------------------------

----------------------------
F-28
----------------------------

Default Pilot: Latooni Sabuta
Terrain Rating: SACD
Movement: 7
Size: S
Special Abilities: N/A
Unit Type: Aiming

HP: 2200 (2100 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800 - 
2900 - 3000)
EN: 90 (99 - 108 - 117 - 126 - 135 - 144 - 153 - 162 - 171 - 180)
Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
195)
Armor: 700 (735 - 770 - 805 - 840 - 875 - 910 - 945 - 980 - 1015 - 
1050)

Vulcan Gun:
Type: Range
Range: 1
Terrain: SABB
Data: P, +10 accuracy, +20 critical hit, 20 ammo
Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 
3100 - 3500)

Homing Missile:
Type: Range
Range: 1-5
Terrain; SABB
Data: P, +35 accuracy, +30 critical hit, 15 ammo
Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
3800 - 4100)

----------------------------
F-32V Kai
----------------------------

Default Pilot: N/A
Terrain Rating: SBDA
Movement: 7
Size: S
Special Abilities: N/A
Unit Type: Aiming

HP: 3000 (3150 - 3300 - 3450 - 3600 - 3750 - 3900 - 4050 - 4200 - 
4350 - 4500)
EN: 115 (126 - 138 - 149 - 161 - 172 - 184 - 195 - 207 - 218 - 230)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
172)
Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 
1305 - 1350)

Vulcan Guns: 
Type: Range
Range: 1
Terrain: AABS
Data: P, +20 accuracy, +30 critical hit, 20 ammo
Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
3300 - 3700)

Homing Missile: 
Type: Range
Range: 1-6
Terrain; SABD
Data: +45 accuracy, +0 critical hit, 15 ammo
Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 
4300 - 4600)

----------------------------
SF-29
----------------------------

Default Pilot: N/A
Terrain: BBDS
Movement: 7
Size: S
Special Abilities: N/A
Unit Type: Aiming

HP: 2400 (2520 - 2640 - 2760 - 2880 - 3000 - 3120 - 3240 - 3360 - 
3480 - 3600)
EN: 90 (99 - 108 - 117 - 126 - 135 - 144 - 153 - 162 - 171 - 180)
Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
172)
Armor: 700 (735 - 770 - 805 - 840 - 875 - 910 - 945 - 980 - 1015 - 
1050)

Vulcan Gun: 
Type: Range
Range: 1
Terrain: BBCS
Data: P, +20 accuracy, +30 critical hit, 20 ammo
Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 
3100 - 3500)

Beam Cannon:
Type: Range
Range: 1-5
Terrain: BBCS
Data: P, B, +35 accuracy, +30 critical hit, 5 EN
Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
3800 - 4100)

----------------------------
Armorlion
----------------------------

Default Pilot: N/A
Terrain: SBCA
Movement: 6
Size: M
Special Abilities: Beam Coat
Unit Type: General

HP: 4500 (4725- 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 6525 - 
6750)
EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 
165)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
2610 - 2700)

Weapons:

Split Beam:
Type: Range
Range: 1-7
Terrain: AACA
Data: +45 accuracy, +0 critical hit, 5 EN
Damage: 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 
5000 - 5400)

Roshe Saber:
Type: Melee
Range: 1-4
Terrain: AABA
Data: +40 accuracy, +25 critical
Damage: 3400 (3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 
5500 - 5900)

Square Cluster:
Type: Range
Range: 2-6
Terrain; AABA
Data: ALLW, +30 accuracy, +15 critical hit, 15 ammo
Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300 - 
5600 - 6000)

Hard Heat Horn:
Type: Melee
Range: 1
Terrain; SABS
Data: +35 accuracy, +45 critical hit
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400 - 
5700 - 6100)

Sonic Blade Kick:
Type; Melee
Range: 1-3
Terrain: SABS
Data: +35 accuracy, +50 critical hit, 20 EN, 115 morale requirement
Damage: 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 
6100 - 6400)

----------------------------
Giganscudo
----------------------------

Default Pilot: Tasuku
Terrain Rating: AACS
Movement: 5
Size: L
Special Abilities: AB Field
Unit Type: Armor

HP: 8000 (8400 - 8800 - 9200 - 9600 - 10000 - 10400 - 10800 - 11200 - 
11600 - 12000)
EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440)
Mobility: 75 (78 - 82 - 86 - 90 - 83 - 97 - 101 - 105 - 108 - 112)
Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
2755 - 2850)

G Circle Blaster:
Type: Melee
Range: 1-4
Terrain: AACA
Data: MAP, -10 accuracy, -5 critical hit, 1 ammo, 130 morale requirement
Damage: 2600 (2650 - 2700 - 2750 - 2800 - 2900 - 3000 - 3100 - 3200 - 
3300 - 3400)

Gigante Knuckle:
Type: Melee
Range: 1
Terrain: AAAS
Data: P, +30 accuracy, +0 critical hit
Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 
5400 - 5800)

Sieze Thunder:
Type; Melee
Range: 1-3
Terrain: AASS
Data: P, +10 accuracy, +15 critical hit, 30 EN, 110 morale requirement
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
5500 - 5800)

Giga Wide Blaster:
Type: Range
Range: 4-9
Terrain: AACS
Data: ALL, +20 accuracy, +5 critical hit, 40 EN, 120 morale requirement
Damage: 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 
5550 - 5800)

Gigante Uragano:
Type: Melee
Range: 1
Terrain: AAAS
Data: P, 15 accuracy, +0 critical hit, 70 EN, 130 morale requirement
Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 
6350 - 6600)

----------------------------
Giganscudo Duro
----------------------------

Default Pilot: Tasuku
Terrain Rating: AACS
Movement: 5
Size: L
Special Abilities: G Territory, Shield
Unit Type: Armor

HP: 9000 (9450 - 9900 - 10350 - 10800 - 11250 - 11700 - 12150 - 12600 -
13050 - 13500) (13680 - 13860 - 14040 - 14220 - 14400)
EN: 200 (220 - 400) 
(408 - 416 - 424 - 432 - 440)
Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) 
(114 - 115 - 117 - 118 - 120)
Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
2755 - 2850) (2888 - 2926 - 2964 - 3002 - 3040)

Something Blaster: 
Type: Range
Range: 1-6
Terrain: AAAA
Data: S, +70 accuracy, +0 critical hit, 2 ammo

G Circle Blaster: 
Type: Melee
Range: 1-4
Terrain: 
Data: MAP, +10 accuracy, -5 critical hit, 2 ammo, 120 morale requirement
Damage: 3200 (3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 
3900 - 4000) (4200 - 4400 - 4600 - 4800 - 5000)

Gigante Nail: 
Type: Melee
Range: 1
Terrain: AABS
Data: P, +35 accuracy, +0 critical hit
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500 - 
5800 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)

Giga Circle Blaster: 
Type: Range
Range: 3-9
Terrain: AACS
Data: ALL, +30 accuracy, +5 critical hit, 30 EN
Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 -
6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)

Gigante Ungia: 
Type: Melee
Range: 1-3
Terrain: AAAS
Data: P, +15 accuracy, +45 critical hit, 50 EN, 125 morale requirement
Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 
7150 - 7400) 7600 - 7800 - 8000 - 8200 - 8400)

An awesome tanker as always. G-Territory cuts all damage and the armor 
negates any remnants of it (unless you're fighting Mumyou, who seems 
to be able to beat anything). This unit does have a glaring flaw,
however, and that's the fact it doesn't have a significant attack 
to hit at range 2. Be sure to keep this in mind whenever you use 
Gan-Duro. I suggest E-Save for the pilot since Gan-Duro likes to eat 
a lot of energy fast. 

----------------------------
Compatible Kaiser
----------------------------

Default Pilot: Kouta Azuma
Terrain Rating: ASBA
Movement: 6
Size: L
Special Abilities: E Field
Unit Type: Melee

HP: 7600 (7980 - 8360 - 8740 - 9120 - 9500) (9880 - 10260 - 10640 - 
11020 - 11400)
EN: 220 (242 - 264 - 286 - 308 - 330) (352 - 374 - 396 - 418 - 440)
Mobility: 100 (105 - 110 - 115 - 120 - 125 - 130 - 135 - 140 - 145 - 
150)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250) (2340 - 2430 - 2520 - 
2610 - 2700)

Weapons:

Over Beam:
Type: Range
Range: 1-7
Terrain; AACA
Data: B, +20 accuracy, +5 critical hit, 15 EN
Damage: 3700 (3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 
5800 - 6200)

Spiral Knuckle:
Type: Melee
Range: 1-4
Terrain: AABA
Data: P, +35 accuracy, +15 critical hit
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500 - 
5800 - 6200)

Kaiser Boomerang:
Type: Melee
Range: 3-5
Terain: AABA
Data: P, +5 accuracy, +45 critical hit, 4 ammo
Damage: 4700 (4800 - 4900 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000 - 
6300 - 6600)

Kaiser Burst:
Type: Range
Range: 1-6
Terrain: AACA
Data: +15 accuracy, +35 critical hit, 40 EN, 115 morale requirement
Damage: 5600 (5700 - 5800 - 5900 - 6050 - 6200 - 6350 - 6550 - 6750 - 
6950 - 7200)

Kaiser Tornado:
Type: Melee
Range: 1-3
Terrain: SSAS
Data: +30 accuracy, +40 critical hit, 60 EN, 125 morale requirement
Damage: 6000 (6100 - 6200 - 6300 - 6450 - 6600 - 6750 - 6950 - 7150 - 
7350 - 7600)

----------------------------
Mironga
----------------------------

Default Pilot: N/A
Terrain Rating: AACA
Movement: 5
Size: M
Special Abilities: N/A
Unit Type: Aiming

HP: 6700 (7035 - 7370 - 7705 - 8040 - 8375 - 8710 - 9045 - 9380 - 
9715 - 10050)
EN: 200 (220 - 240 - 260 - 280 - 300 - 420 - 340 - 360 - 380 - 400)
Mobility: 135 (141- 148 - 155 -162 - 168 - 175 - 182 - 189 - 195 - 202)
Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
1450 - 1500)

Micromissile:
Type: Range
Range: 2-7
Terrain: AABA
Data: +20 accuracy, +10 critical hit, 15 ammo
Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 
4100 - 4400)

TBG Missile:
Type: Range
Range: 3-8
Terrain: AABA
Data: +55 accuracy, +50 critical hit, 2 ammo
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
4500 - 4800)

Beam Sword:
Type: Melee
Range: 1
Terrain: AABA
Data: +45 accuracy, +35 critical hit
Damage: 3100 (3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 
4700 - 5000)

Straight Machinegun:
Type: Range
Range: 1-3
Terrain: AABA
Data: P, +40 accuracy, +20 critical hit, 20 ammo
Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4900 - 5200)

Name: End Breaker
Type; Range
Range: 1-5
Terrain: SSAS
Data: P, +55 accuracy, +40 critical hit, 130 morale requirement
Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
5600 - 5900)

-----------------------------------------------------------
4.2. Attachable Parts
-----------------------------------------------------------

Name			Effect
----			------
Booster		Movement +1
Mega Booster	Movement +2
Apogee Motor	Movement +1, Mobility +5
Servo Motor		Mobility +5
Biosensor		Mobility +20

Hi-Thruster		Mobility +25
Hi-Performance AI Movement +2, Mobility +25, Accuracy +20, Weapon 
			Range +1
Tesla Drive		Unit gains flight ability and an A rank in the air
Tesla Drive S	Unit gains flight ability and an S rank in the air, 
			Movement +1
Thruster Module   Unit gains a S rank for terrain and weapons in space
Dustproof		Unit gains a S rank for terrain and weapons on the 
			ground

Screw Module	Unit gains a S rank for terrain and weapons in the 
			water
A-Adapter		Unit gains an A rank for terrain and weapons for 
			all terrains
S-Adapter		Unit gains a S rank for terrain and weapons for 
			all terrains
Chobham Armor	HP +500, Armor +100
Hybrid Armor	HP +1000, Armor +150
Orichalconium	HP +100, Armor +200

Z.O. Armor		HP +1500, Armor +250
Large Generator	EN +50
Mega Generator	EN +100
Giga Generator	EN +200
Solar Panel		Unit regains 10% of maximum EN every turn
Beam Coat		Beam attacks are reduced by 900, costs 5 EN

AB Field		Beam attacks are reduced by 1200, costs 10 EN
G. Wall           At 120 morale attacks are reduced by 800, cost 5 EN
G.Territory		At 120 morale attacks are reduced by 1800, cost 15 EN
Hyper Jammer	At 130 morale the unit gains the bunshin ability
Hero's Medal	Armor +200, Mobility +25, Accuracy +30
Spirit of Steel	Armor +250, Mobility +30, Accuracy +35

Dual Sensor		Accuracy +10 for all weapons
Multi Sensor	Accuracy +20 for all weapons
Hi-Target System	Accuracy +30 for all weapons
T-Link Sensor	Accuracy +40 for all weapons
Killing Blow Knowledge	Critical Hit +20 for all weapons
Hi Performance Radar All weapons gain +1 range

Repair Kit		Restores all HP
Propellant Tank	Restores all EN
Cartridge		Restores all ammo
Super Repair Kit	Restores all HP, EN, and ammo
SP Drink		Restores 50 SP
SSP Drink		Restires all SP

Headband		User starts with an additional 5 morale
Towel Headband	User starts with an additional 10 morale

-----------------------------------------------------------
4.3. Attachable Weapons
-----------------------------------------------------------

Name: M950 Machinegun
Type: Range
Range: 1-3
W Gauge Cost: 15
Terrain Rating: AAAA
Data: P, +45 accuracy, +30 critical, 20 ammo
Damage: 2300 (2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 
4400 - 4800)

This is known to many as the "grunt killer machinegun". To some, this
weapon is very useful. To others, not so much. The usefulness of this
weapon comes from the fact that it is very cheap to upgrade (it's fully
upgraded at the in comparison cheap price of 110,000 dollar). From
there, it becomes a weapon capable of dealing heavy damage to grunts
in the hands of someone who has some levels of Gunfight.

-----------------------------------------------------------

Name: Cold Metal Knife
Type: Melee
Range: 1
W Gauge Cost: 15
Terrain Rating: ASAA
Data: P, +40 accuracy, +50 critical
Damage: 2400 (2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 
4500 - 4900)

An ever so useful weapon in the hands of someone who has Infight if 
you're willing to upgrade this light weapon very fast. While it 
lacks the range of the M950, it makes up for it with a high critical 
hit rating as well as a S-Rank on the ground. I've found this weapon 
fully upgraded with a critical hit capable of taking down Barrelions 
and their brethren in a single hit. Stick this on a unit that is 
armed with the Death Blow Knowledge item or an Aiming Unit (for squads) 
to ensure consistent critical hits.

-----------------------------------------------------------

Name: G-Revolver
Type; Range
Range: 1-3
W Gauge Cost: 15
Terrain Rating: ASAA
Data: P, +50 accuracy, +45 critical, 6 ammo
Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
4600 - 5000)

A fairly good weapon if you're willing to put cash into it. It costs
110,000 to fully upgrade which is good for a weapon that has an S-Rank
on the ground and a pretty good critical hit rate. The 6 ammo is one
of its biggest drawbacks, however. I personally like to give the
Huckebein 009 one and arm it with bullets that have damage up
and critical up for some fun.

-----------------------------------------------------------

Name: Beam Sword
Type: Melee
Range: 1
W Gauge Cost: 20
Terrain Rating: AABA
Data: P, +45 accuracy, +40 critical
Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
4600 - 5000)

A decent weapon. The Cold Metal Knife trumps it with its higher
critical hit rate, S Rank on the ground, and slightly cheaper
W Gauge cost.

-----------------------------------------------------------

Name: Neo Plasma Cutter
Type: Melee
Range: 1-2
W Gauge Cost: 25
Terrain Rating: AABA
Data: P, +40 accuracy, +30 critical
Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 
4400 - 4800)

This is the OG-verse's basic beam melee weapon. It's good initially,
but I wouldn't bother putting any money into it. It takes 165,000
to fully upgrade, and by comparison with other weapons you can
already tell you won't be getting damage worth your dollar.

-----------------------------------------------------------

Name: M13 Shotgun
Type; Range
Range: 2-3
W Gauge Cost: 25
Terrain Rating: AAAA
Data: P, ALLW, +50 accuracy, +55 critical, 7 ammo
Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 
4400 - 4800)

This is the shotgun. It is your friend.

It's an ALLW weapon, meaning you can hit two squads next to each other.
This will make your life a WHOLE lot easier once the enemies start to
whore out squads. It's worth spending money on. Give it to someone
with Gunfight, of course. Since two Aiming units in a squad get a
+50 critical hit rate bonus, this works wonders on them (the Huckebeins
and Guarlion come to find). The Death Blow Knowledge item also gives
it a nice boost. Bullets that give additional damage and critical
hit rate also does wonders. Trust me when I say this weapon is
wonderful in the right hands.

-----------------------------------------------------------

Name: Mega Beam Rifle
Type: Range
Range: 2-4
W Gauge Cost: 25
Terrain Rating: AADA
Data: P, B, +35 accuracy, +20 critical, 12 ammo
Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 
4400 - 4800)

This is the OG-verse's most basic beam rifle. It's a decent weapon,
but isn't notable for much.

-----------------------------------------------------------

Name: Scissors Knife
Type: Melee
Range: 1
W Gauge Cost: 20
Terrain Rating: ASAS
Data: P, +20 accuracy, +20 critical
Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 
4400 - 4700)

This weapon is only available in OG2 (unless you're on special mode)
and they'll come equipped on the Rathgrith and Randgrith.

They would also be more useful if they were able to actually use
their scissors mode for their animation. >.<

You'll get more mileage out of the Cold Metal Knife since it gets
better upgrades for a MUCH cheaper price (Scissors Knife costs
275,000 to fully upgrade). This unit has some nice S ranks, so
it's decent as a simple melee weapon to keep on unit that you
don't plan to upgrade.

-----------------------------------------------------------

Name: Assault Blade
Type: Melee
Range: 1-2
W Gauge Cost: 25
Terrain Rating: SBAA
Data: P, +30 accuracy, +40 critical
Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 
4400 - 4700)

This weapon is most useful on a unit that flies since it gets a S-Rank
in the air. It's 1-2 range is helpful, but honestly, this costs quite
a bit to upgrade. 

-----------------------------------------------------------

Name: Photon Rifle
Type: Range
Range: 1-6
W Gauge Cost: 30
Terrain Rating: AABA
Data: +40 accuracy, +20 critical, 12 ammo
Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 
4600 - 5000)

Honestly not a bad weapon. Good enough as a weapon to use early on
before you get enough morale for your better attacks.

-----------------------------------------------------------

Name: Divine Arm
Type: Melee
Range: 1
W Gauge Cost: 30
Terrain Rating: SAAA
Data: +20 accuracy, +45 critical
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
4500 - 4800)

The heat hawk of OG? Maybe. My opion on this weapon's usefulness is 
about the same as my opinion on the Assault Blade, except this has a 
better critical hit rate.

-----------------------------------------------------------

Name: Boost Railgun
Type: Range
Range: 2-7
W Gauge Cost: 30
Terrain Rating: SBAA
Data: +35 accuracy, +20 critical, 10 ammo
Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
4500 - 4800)

Not a bad weapon. It has pretty good range and decent power. It works 
well on Leona's Guarlion. If you plan on using this in the long run for
grunt killing, be sure to put a bullet with post-movement ability on
it for some great fun.

-----------------------------------------------------------

Name: Laser Blade
Type: Melee
Range: 1
W Gauge Cost: 30
Terrain Rating: AACA
Data: +35 accuracy, +45 critical
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4600 - 4900)

This weapon gives me Jedi Knight vibes when I see the Huckebein Mark 
II M with it.

It gets to be pretty expensive later on as you upgrade it. For a weapon
with 3000 base damage, it's disapointing it's damage level when fully
upgraded is about the same as some of the previous melee weapons and
has just as icky a price to get it. It has a pretty good critical
hit rate, though.

-----------------------------------------------------------

Name: Roshe Saber
Type: Melee
Range: 1-2
W Gauge Cost: 30
Terrain Rating: ASAS
Data: +10 accuracy, +0 critical, 10 EN
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4600 - 4900)

Hmm . . .

The damage is exactly the same as the Laser Blade's. It also has a
slightly larger EN cost and loses the good critical hit rate.
However, in exchange it does get S ranks on the ground and in
space as well as a range of 1-2. Still not that worth it as
a weapon in the long run, however.

-----------------------------------------------------------

Name: Slash Ripper
Type: Range
Range: 1-3
W Gauge Cost: 30
Terrain Rating: AABA
Data: +20 accuracy, +25 critical, 6 ammo
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4600 - 4900)

For a P weapon with decent range, the damage isn't bad. It also doesn't
cost you too much money, either. It works well on your Gespents and
other toys early on in OG1.

-----------------------------------------------------------

Name: G-Railgun
Type: Range
Range: 1-7
W Gauge Cost: 30
Terrain Rating: AABA
Data: +30 accuracy, +20 critical, 10 ammo
Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
4600 - 4900)

It looks kind of cool, doesn't it?

It's pretty good for doing some decent damage to grunts, too. The
usual debate is between this and the Boosted Rifle. Fully upgraded,
this does less damage but also costs less. The Boosted Rifle
can upgrade to a higher level of damage but costs more to get
there. The choice is up to you. If you're not going to upgrade
either and you're just using these as filler weapons, then
just pick the Boosted Rifle.

-----------------------------------------------------------

Name: Hyper Beam Rifle
Type: Range
Range: 1-4
W Gauge Cost: 35
Terrain Rating: AADS
Data: P, B, +20 accuracy, +40 critical
Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4199 - 4300 - 4500 - 
4800 - 5100)

As you can see from the terrain ratings, this has use in outer space. 
It also has a good critical hit rating. Overall, this is a useful
post movement weapon, especially early on.

-----------------------------------------------------------

Name: Boosted Rifle
Type: Range
Range: 3-7
W Gauge Cost: 35
Terrain Rating: AABA
Data: +30 accuracy, +35 critical, 7 ammo
Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4199 - 4300 - 4500 - 
4800 - 5100)

See my description of the G-Railgun for something more in-depth.

In addition, I like to upgrade this weapon a bit, put it on someone
who i've given a lot of Gunfight to, and put on a bullet with the
barrier weaken ability. This helps certain boss fights go by
a bit quicker.

-----------------------------------------------------------

Name: Magna Beam Rifle
Type: Range
Range: 2-7
W Gauge Cost: 35
Terrain Rating: AABA
Data: B, +25 accuracy, +45 critical, 8 ammo
Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
4900 - 5200)

A good weapon for those who have hit and away (Rai comes with one,
which is extra helpful ^^). It's a nice weapon to help build up morale
and do away with grunts until the bigger guns become available.

-----------------------------------------------------------

Name: M90 Assault Rifle
Type: Range
Range: 1-4
W Gauge Cost: 35
Terrain Rating: AABA
Data: P, +35 accuracy, +35 critical, 15 ammo
Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 -
5000 - 5300)

While the animation isn't as flashy as Alpha 2's, this weapon still
packs a punch. It has the same upgrading scheme as the Twin Magna
Rifle, but has a lot more ammo. The critical hit rate is decent
enough. Overall, it's one of the best post movement weapons you
can have. It's really too bad that on a normal play, you will
only receive one on OG2.

-----------------------------------------------------------

Name: Twin Magna Rifle
Type: Range
Range: 2-4
W Gauge Cost: 35
Terrain Rating: AABA
Data: P, +30 accuracy, +15 critical, 6 ammo
Damage: 3400 (3500 - 3600 - 3700 - 3900 - 41-- 4300 - 4500 - 4700 - 
5000 - 5300)

The price gets high, but is worth your buck. The only problem
is the fact it has 6 ammo. This is definitely a great weapon
for mutilating weak grunts.

-----------------------------------------------------------

Name: Rectangular Launcher
Type: Range
Range: 2-7
W Gauge Cost: 40
Terrain Rating: AABA
Data: +20 accuracy, +10 critical, 6 ammo
Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 
5000 - 5300)

Kind of a weird, ugly looking phallic object, isn't it?

This is basically the non-post movement, long range version of
twin magna rifle. Also, this weapon is only available in OG2
(unless you're on special mode). This weapon becomes VERY
useful and worth upgrading if you put on a bullet that
gives it post movement abilities. This weapon is also a
good candidate to put a barrier weakening bullet on since
you need something strong to penetrate a barrier to get
it to work, anyway.

-----------------------------------------------------------

Name: Gun Rapier
Type: Range
Range: 1-3
W Gauge Cost: 40
Terrain Rating: AABA
Data: P, B, +10 accuracy, +10 critical, 10 ammo
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400)

It's so beautiful. ;_;

If you decide to get the Ash Saber, it's worth it to get this lovely
weapon. It's basically a much more powerful, beam version of the
shotgun. It is very much worth fully upgrading for making pairs of
squads feel your wrath.

-----------------------------------------------------------

Name: Rip Slasher
Type: Range
Range: 3-6
W Gauge Cost: 40
Terrain Rating: AABA
Data: +10 accuracy, +0 critical, 8 ammo, 110 Morale
Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
5100 - 5400)

A solid, strong ranged weapon. The only drawback is that it requires
110 morale to activate.

-----------------------------------------------------------

Name: Linear Missile Launcher
Type: Range
Range: 1-6
W Gauge Cost: 35
Terrain Rating: AABA
Data: ALLW, +50 accuracy, +20 critical hit, 15 ammo
Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
5200 - 5500)

This is a great weapon. Too bad they can't be dual wielded
like back in SRWA. Anyway, this has nice range and nice
damage. I suggest making a special bullet for this weapon
that allows it to be used post-movement. Then this will
become better than both the shotgun and the gun rapier. ^^

-----------------------------------------------------------

Name: Stealth Boomerang
Type: Range
Range: 3-5
W Gauge Cost: 40
Terrain Rating: SSSS
Data: P, +55 accuracy, +30 critical hit
Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
5500 - 5800)

This secret weapon is worth getting. It's a highly accurate, post
movement weapon that is worth each penny you put into it. All of
those pretty S-Ranks will ensure an additional 20% damage every
time you attack. 

-----------------------------------------------------------

Name: Boost Hammer
Type: Melee
Range: 3-5 (OG1), 1-4 (OG2)
W Gauge Cost: 50
Terrain Rating: SSSS
Data: P, +40 accuracy, +70 critical hit, 5 EN
Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
5900 - 6200)

GUNDAM HAMMER!

I love this weapon. High damage, high critical hit rate, all S-Ranks.
What more could you want? This weapon is worth getting and worth using
for the entire game.

-----------------------------------------------------------

Name: Neo Chakram Shooter
Type; Melee
Range: 1-7
W Gauge Cost: 50
Terrain: SSSS
Data: +45 accuracy, +25 critical hit rate, 15 EN
Damage: 4300 - 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 
5650 - 5900)

A long range melee weapon . . .  the animation is very cool. ^^

Same deal as the Boost Hammer. S-Ranks, high damage, blah, blah, blah.
People like to put this on the Alt to solve its range problems.
This beast makes anyone look tough.

-----------------------------------------------------------

Name: Shisioh Blade
Type: Melee
Range: 1
W Gauge Cost: 60
Terrain: SSSS
Data: P, +50 accuracy, +40 critical
Damage: 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 
5950 - 6200)

What a fun weapon!

A swordsman needs his sword, so this high damaging, S-Rank soaked
weapon goes well with Bullet (the man has Infight, but is stuck
on a Huckebein which has a ranged hissatsu). For OG2, I like to
give both Fairlions a Shisioh Blade so that they don't waste
EN while gaining morale.

-----------------------------------------------------------

Name: G-Impact Stake
Type: Melee
Range: 1-3
W Gauge Cost: 60
Terrain: SSSS
Data: P, +35 accuracy, +70 critical
Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
6250 - 6500)

With this, pretty much anyone can pretend that they're the Alt
Eisen. This weapon is ridiculously overpowered. To think the
requirements to get it are so easy?

-----------------------------------------------------------

Name; Graviton Launcher
Type: Range
Range: 2-8
W Gauge Cost: 60
Terrain: SSSS
Data: ALL, +20 accuracy, +10 critical, 120 Morale
Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 
6350 - 6600)

The ultimate ALL attacking weapon! Towering damage and all S-Ranks
show how menacing this can be. Give this to someone with Gunfight
and the hit and away ability. Squads will be helpless in the wake
of your destruction.

-----------------------------------------------------------

Name: Energy Taker
Type: Range
Range: 1-6
W Gauge Cost: 15
Terrain: AAAA
Data: S (EN Down Level 2), +70 accuracy, +0 critical, 2 ammo
Damage: 2400

EN weapons aren't as useful as they were in the GBA games
since warp fields negate them. These will only be useful
against Ingram's R-Gun Rivale.

-----------------------------------------------------------

Name: Energy Drain
Type: Range
Range: 1-6
W Gauge Cost: 15
Terrain: AAAA
Data: S (EN Drain Level 2), +70 accuracy, +0 critical, 2 ammo
Damage: 2400

EN weapons aren't as useful as they were in the GBA games
since warp fields negate them. These will only be useful
against Ingram's R-Gun Rivale.

-----------------------------------------------------------

Name: Spirit Taker
Type: Range
Range: 1-6
W Gauge Cost: 15
Terrain: AAAA
Data: S (Morale Down Level 1), +70 accuracy, +0 critical, 2 ammo
Damage: 2400

-----------------------------------------------------------

Name: Mind Blast
Type: Range
Range: 1-4
W Gauge Cost: 35
Terrain: AAAA
Data: P, S ( ), +70 accuracy, +0 critical, 2 ammo
Damage: 2500

-----------------------------------------------------------

Name: Spirit Drain
Type: Range
Range: 1-6
W Gauge Cost: 30
Terrain: AAAA
Data: S (SP Drain Level 3), +70 accuracy, +0 critical, 2 ammo
Damage: 2600

-----------------------------------------------------------

Name: Energy Taker +
Type: Range
Range: 1-5
W Gauge Cost: 15
Terrain: AAAA
Data: S (EN Down Level 3), +50 accuracy, +10 critical, 2 ammo
Damage: 2700

-----------------------------------------------------------

Name: Energy Drain +
Type: Range
Range: 1-5
W Gauge Cost: 15
Terrain: AAAA
Data: S (EN Drain Level 3), +50 accuracy, +10 critical, 2 ammo
Damage: 2700

-----------------------------------------------------------

Name: Spirit Taker +
Type: Range
Range: 1-5
W Gauge Cost: 15
Terrain: AAAA
Data: S (Morale Down Level 2), +50 accuracy, +10 critical, 2 ammo
Damage: 2700

-----------------------------------------------------------

Name: Weapon Breaker
Type: Range
Range: 1-6
W Gauge Cost: 20
Terrain: AAAA
Data: S (Attack Down Level 3), +70 accuracy, +0 critical, 2 ammo
Damage: 2700

-----------------------------------------------------------

Name: Spider Net
Type: Range
Range: 1-4
W Gauge Cost: 30
Terrain: AAAA
Data: P, S (Move Down), +70 accuracy, +0 critical, 2 ammo
Damage: 2700

-----------------------------------------------------------

Name: Armor Breaker
Type: Range
Range: 1-6
W Gauge Cost: 40
Terrain: AAAA
Data: S (Armor Down Level 3), +70 accuracy, +0 critical, 2 ammo
Damage: 2700

-----------------------------------------------------------

Name: Chaff Grenade
Type: Range
Range: 1-6
W Gauge Cost: 30
Terrain: AAAA
Data: S (Accuracy Down Level 3), +70 accuracy, +0 critical, 2 ammo
Damage: 2800

-----------------------------------------------------------

Name: Repair Module
Type: N/A
Range: 1
W Gauge Cost: 5
Terrain: N/A
Data: P, HP Repair
Damage: N/A

-----------------------------------------------------------

Name: Resupply Module
Type: N/A
Range: 1
W Gauge Cost: 5
Terrain: N/A
Data: EN Repair
Damage: N/A

-----------------------------------------------------------
4.4. Bullet Materials
-----------------------------------------------------------

One of the latest additions to OGs is the bullet system. You can
take up to 2 or 3 materials and combine them to form a bullet.
Special combinations of certain bullets allow a bullet to have
certain special abilities, so try to experiment with certain
combinations. 

Attack Down, Range Up			-200 damage, +2 range
Range Up, Ammo Down			+2 range, -2 ammo
Accuracy Up, Range Down			+40 accuracy, -2 range
Accuracy Up, Critical Down		+20 accuracy, -40 critical
Critical Up, Range Down			+40 critical, -1 range
Critical Up, Accuracy Down		+80 critical, -40 accuracy
Morale Up, Attack Down			-5 morale requirement, -100 damage
Morale Up, Ammo Down			-5 morale requirement, -1 ammo
Terrain Rating Air Up			+1 air rating increase
Terraint Rating Ground Up		+1 ground rating increase
Terrain Rating Water Up			+1 water rating increase
Terrain Rating Space Up			+1 space rating increase
Post Movement Modifier			Weapon gains post movement ability
Barrier Weaken Up, Morale Down	Cuts barrier power by 50%, +5 
						morale requirement
Barrier Pierce Up, Morale Down	Attack goes through barrier, +5 
						morale requirement
Attack Up					+100 attack
Range Up					+1 range
Accuracy Up					+20 accuracy
Critical Up					+40 critical
Morale Up:					-5 morale requirement
Attack Up, Critical Up			+200 damage, +30 critical
Range Up, Accuracy Up			+40 accuracy, +1 range
All Terrain Rating Up			+1 rating increase to all terrains

==========================================================
5. Pilots
===========================================================

-----------------------------------------------------------
5.1. Skill List
-----------------------------------------------------------

Name		Cost	Description
----		----	-----------

Page 1:
Potential	20	Accuracy, mobility, and critical hit rate when HP is lowered.
Support Attack	50	Adds a level of support attack. 
Support Defend 	50	Adds a level of support defend.
Counter		20	Adds a level of counter. Allows a unit to attack before the 
			enemy does.
Infight		20	Adds a level of infight. Adds damage to melee weapons and movement.
Gunfight	20	Adds a level of gunfight. Adds damage to ranged weapons and range.

Page 2:
SP Up		30	Adds extra SP.
Leadership	30	Adds an level of leadership. Allows surrounding units to 
			hit/evade better.
SP Regen	80	Allows a pilot to gain back 10 SP every turn.
Focus 		80	Cuts SP cost by 80%
Hit and Away	70	If a unit did not move and attacked, it may move afterwards.
Attacker	80	At 130 morale, a unit does 1.2 times normal damage.

Page 3:
Revenge		40	A unit does 1.2 damage on a counterattack. (This does not work with 
			Counter)
Predict		90	At 130 morale, accuracy, mobility, and skill raise by 10.
E-Save 		80	Cuts EN costs by 70%
B-Save		80	Unit gains 1.5 times the ammo.
Learning	100	Unit gains full experience and PP while being a sub member of a 
			squad.
Fighting Spirit	50	Unit starts with an extra 5 morale.

Page 4:
High Morale	60	Pilot gains +2 morale each turn.
Morale + Dodge	60	Pilot gains morale for dodging.
Morale + Hit	65	Pilot gains morale for hitting an enemy.
Morale + Damage 60	Pilot gains +2 morale for hitting an enemy
Morale + Kill	65	Pilot gains morale for killing an enemy
Chain Attack	75	Support attacks do full damage.

Focused Attack	75	Twin battle squads do more damage.
Guard		85	At 130 morale, a unit only takes 80% of normal damage.
Morale Break	100	A unit can gain up to 170 morale.
Repair Skill	65	Gives a pilot the repair ability.
Resupply Skill	70	Gives a pilot the resupply ability.
Ex. Up		100	Allows a pilot to gain 1.2 times normal experience points.

These are skill you cannot buy but may come with certain pilots:

Telekinesis		Raises accuracy and evasion
Genius			Accuracy, evasion, and critical hit are raised by 20%
Lucky			If it works, accuracy, evasion, and critical hit are raised to 100%
Fortune			Destroying an enemy will automatically garner 1.2 times normal money
Foresight		At 130 morale, the pilot will gain +30 evade during the enemy turn

-----------------------------------------------------------
5.2. Seishin List
-----------------------------------------------------------

Name		Description
Hot Blood	Next attack does 2 times normal damage
Flash		The user will completely evade the next hit (from a unit or a squad)
Invincible	The user will only take 10 damage from the next hit (from a unit or 
		a squad)
Iron Wall	The user wil take 1/4 damage for the rest of the turn.
Concentrate	Accuracy and evade is raised by 30% for the rest of the turn.

Lock On		User will have 100% accuracy for the rest of the turn.
Inspire		"Lock On" can be casted on any player unit.
Accelerate	Adds 3 movement to the user's next move
Awaken		Move twice on one turn
Perseverance	User recovers 30% of maximum HP

Great Perseverance	User recovers all HP
Trust		User Gives 2000 HP to any player unit of choice
Friendship	Recovers all of the HP of any player unit of choice
Replenish	Recovers all of the EN of any player unit of choice
Yell		User gains 10 morale

Drive		User gains 30 morale
Encourage
Mercy		A killing blow will leave the enemy with 10 HP (skill stat must 
		be higher than the opponent's)
Sniper		The range of all weapons is increased by 2 except for MAP weapons 
		and melee range 1 weapons
Direct Hit	Support defenses and barriers are negated for the next attack

Analyze		Your are able to see a selected enemy's data without having to 
		attack them
Exhaust		Lowers the chosen enemy's morale by 10
Love		This casts Accelerate, Flash, Hot Blood, Lock On, Yell, Great Effort 
		and Luck
Luck		The next hit will garner tiwce the normal amount of money.
Bless		"Luck" can be casted on any player unit of choice

Great Effort	The next attack will garner twice the experience points.
Aid		"Great Effort" can be casted on any player unit of choice
Sense		"Lock On" and "Flash" is casted
Move Again	"Awaken" is casted on any player unit of choice
Charge		You may move non-post movement weapons after moving except for 
		MAP attacks


Twin Battle Seishins:

Bonds		All player units gain back 50% of their maximum HP
Training	Both members of the squad gain double the PP if the enemy is defeated

Confusion	All of the enemy units' accuracy are reduced by half
Follow up	If the enemy is destroyed, that squad can move again

Fighting Spirit	The squad's next attack will deal a critical hit
Pray		Heals a player unit of all status ailments

Great Encourage	All player units gain 5 morale
Estimation	All enemy units have their dodge rates cut in half

Soul		Both members of the squad do 2.5 times normal damage
Sympathy	Both members of the squad will gain the highest stat between them 
		for the turn

Hope		All player units recover 50 SP
Tremble		Lowers all of the enemy targets morale by 5

-----------------------------------------------------------
5.3. Pilot List
-----------------------------------------------------------

----------------------------
Alfimi
----------------------------

Games Usable: OG2
Ace Bonus: Support attack damage +10%, support defend damage -10%
Twin Battle Seishin: Hope (40)
Default Mecha: Perseonlichkeit

OG2 Data:
Seishin List:		Skill List:
Inspire (5)			Foresight
Lock On (10)		Support Attack
Encourage (40)		SP Regen
Move Again (40)		Morale Break
Hot Blood (35)		Potential
Love (50)			Support Defend

----------------------------
Folka Albark
----------------------------

Games Usable: OG2.5
Ace Bonus: Critical hit rate +30%, melee attack damage +5%
Twin Battle Seishin: Soul (70)
Default Mecha: Ialdabaoth

OG2.5 Data:
Seishin List:		Skill List:
Concentrate (15)		Potential
Lock On (15)		Infight
				Counter
				Sense

----------------------------
Fernando Albuke
----------------------------

Games Usabke: OG2.5
Ace Bonus: Melee attack damage +10%
Twin Battle Seishin; Follow Up (35)
Default Mecha: Valefar

OG2 Data:
Seishin List:		Skill List:
Lock On (15)		Potential
Accelerate (5)		Infight
				Counter

----------------------------
Axel Alma
----------------------------

Games Usable: OG2
Ace Bonus: Accuracy +20%
Twin Battle Seishin: Estimation (40)
Default Mecha: Soulgain

OG2 Data:
Seishin List:		Skill List:
Lock On (10)		Leadership
Invincible (10)		Potential
Drive (45)			Sense
Hot Blood (40)		Guard
Direct Attack (15)	Revenge
Awaken (55)			Support Attack

----------------------------
Masaki Andou
----------------------------

Games Usable: OG, OG2, OG2.5
Ace Bonus: Attack damage +5%, Evasion +10%
Twin Battle Seishin: Estimation (40)
Default Mecha: Cybuster

OG Data:
Seishin List:		Skill List:
Concentrate (10)		Counter
Flash (10)			Infight
Luck (40)
Hot Blood (35)
Yell (40)
Lock On (30)

OG2/2.5 Data:
Seishin List:		Skill List:
Concentrate (15)		Potential
Flash (10)			Infight
Luck (40)			Focused Attack
Hot Blood (35)
Yell (35)
Lock On (10)

----------------------------
Kouta Azuma
----------------------------

Games Usable: OG2.5
Ace Bonus: Counterattack damage +15%
Twin Battle Seishin: Soul (70)
Default Mecha: Fighter Roa, Compatible Kaiser

OG2.5 Data:
Seishin List:		Skill List:
Lock On (20)		Potential
Concentrate (15)		Attacker
Invincible (10)
Hot Blood (30)
Iron Wall (30)
Luck (40)

----------------------------
Viletta Badam
----------------------------

Games Usable: OG, OG2, OG2.5
Ace Bonus: Critical hit rate +20%, SP +10
Twin Battle Seishin: Confusion (40)
Default Mecha: R-Gun, Grungust Unit 2, Gespenst Mark II S, Gespenst 
Mark II R, R-Gun Powered

OG Data:
Seishin List:		Skill List:
Analyze (1)			Support Attack
Concentrate (10)		Support Defend
Accelerate (5)		Infight
Sniper (20)			Gunfight
Hot Blood (40)		Fortune
Sense (20)			Focus

OG2/2.5 Data:
Seishin List:		Skill List:
Analyze (10)		Gunfight
Concentrate (10)		Focus
Accelerate (4)		Support Defend
Flash (10)
Hot Blood (40)
Lock On (10)

----------------------------
Russel Bagman
----------------------------

Games Usable: OG, OG2, OG2.5
Ace Bonus: Support defend damage -20%
Twin Battle Seishin: Sympathy (10)
Default Mecha: Gespenst Mark II M

OG Data:
Seishin List:		Skill List:
Lock On (20) 		Potential
Iron Wall (15)		Support Attack
Trust (25)		Support Defend
Aid (15)
Friendship (40)
Encourage (65)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (20)		Potential
Iron Wall (15)		Support Attack
Trust (20)		Support Defend
Cheer (15)
Friendship (30)
Encourage (30)

----------------------------
Arad Balanga
----------------------------

Games Usable: OG2, OG2.5
Ace Bonus: Melee attack damage +5%, Money earned +10%
Twin Battle Seishin: Follow Up (35)
Default Mecha: Arblade, Huckebein Mark II M, Wild Wurger

OG2/2.5 Data:
Seishin List:		Skill List:
Invincible (10)		Fortune
Lock On (15)		Lucky
Great Persevernce (20)	Support Defend
Concentrate (15)
Hot Blood (35)
Yell (30)

----------------------------
Radha Bairaban
----------------------------

Games Usable: OG, OG2, OG2.5
Ace Bonus: Evasion +10%, SP +20
Twin Battle Seishin: Hope (50)
Default Mecha: Schutzwald

OG Data:
Seishin List: 		Skill List:
Concentrate (10)	Support Attack
Flash (10)		Support Defend
Bless (30)		Foresight
Inspire (35)		SP Regen
Encourage (60)
Move Again (80)

OG2/2.5 Data:
Seishin List: 		Skill List:
Concentrate (10)	Support Defend
Flash (10)		Foresight
Bless (30)		SP Regen
Inspire (35)		
Encourage (60)
Move Again (80)

----------------------------
Giado Benerudi
----------------------------

Games usable: OG
Ace Bonus: Evasion +10%, Damage recieved -10%
Twin Battle Seishin: Training (50)
Default Mecha: Gespenst Mark II M

OG Data:
Seishin List:		Skill List:
Yell (40)		Support Attack
Accelerate (5)		Support Defend
Lock On (20)		Counter
Hot Blood (35)		Hit and Away
Friendship (40)
Replenish (50)

----------------------------
Ricarla "Carla" Borgnine
----------------------------

Games Usable: OG2, OG2.5
Ace Bonus: Money earned +10%, Critical hit rate +10%
Twin Battle Seishin: Synchronize (10)
Default Mecha: Randgrith, Randgrith Raven

OG2/2.5 Data:
Seishin List:		Skill List:
Assault (25)		Teleknesis
Concentrate (15)	Fortune
Lock On (15)		Support Attack
Encourage (40		Support Defend
Hot Blood (35)
Love (60)

----------------------------
Elzam von Branstein
----------------------------

Games Available: OG1 (technically 2 and  2.5 as well, bwahahahaha)
Ace Bonus: Ranged weapons +10%
Twin Battle Seishin: Great Encourage (80)
Default Mecha: Huckebein Trombe

OG Data:
Seishin List:		Skill List:
Concentrate (10)	Support Attack
Accelerate (5)		Support Defend
Sense (30)		SP Up
Friendship (40)		Leadership
Hot Blood (40)		Genius
Direct Hit (20)		Focus

----------------------------
Raidese "Rai" Branstein
----------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Accuracy +10%, Evasion +10%
Twin Battle Seishin: Estimation (40)
Default Mecha: Schutzwald, Huckebein Mark II M, R-2, R-2 Powered, SRX

OG Data:
Seishin List:		Skill List:
Concentrate (15)	Genius
Accelerate (5)		Hit and Away
Lock On (10)
Sniper (20)
Hot Blood (40)
Direct Hit (20)

OG2/2.5 Data:
Seishin List:		Skill List:
Concentrate (10)	Genius
Accelerate (5)		Hit and Away
Lock On (10)
Sniper (20)
Hot Blood (40)
Direct Hit (20)

----------------------------
Excellen Browning
----------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Support attack damage +10%, Support defend damage -10%
Twin Battle Seishin: Sympathy (10)
Default Mecha: Gespenst Mark II M, Weiss Ritter, Rein Weiss Ritter

OG Data:
Seishin List:		Skill List:
Exhaust (45)		Support Attack
Concentrate (10)	Support Defend
Direct Hit (35)		Hit and Away
Sniper (20)
Hot Blood (40)
Love (65)

OG2/2.5 Data:
Seishin List:		Skill List:
Exhaust (45)		Hit and Away
Concentrate (10)	Support Defend
Direct Hit (35)
Sniper (20)
Hot Blood (40)
Love (65)

----------------------------
Ryussei Date
----------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Telekinesis weapon damage +10%
Twin Battle Seishin: Fighting Spirit (20)
Default Mecha: Gespenst Mark II TT, Wild Raubiter, R-1, SRX, ART-1

OG Data:
Seishin List:		Skill List:
Concentrate (15)	Teleknesis
Invincible (10)		Potential
Lock On (15)
Luck (25)
Hot Blood (35)
Awaken (70)

OG2/2.5 Data:
Seishin List:		Skill List:
Concentrate (15)	Telekinesis
Invincible (10)		Potential
Lock On (15)		Focused Attack
Luck (25)
Hot Blood (35)
Awaken (70)

----------------------------
Ibis Douglas
----------------------------

Games Available: OG2, OG2.5
Ace Bonus: Movement +1
Twin Battle Seishin: Training (50)
Default Mecha: Calion, Astelion, Astelion AX

OG2 Data:
Seishin List:		Seishin List (After Stage 25):	Skill List:
Invincible (10)		Concentrate (15)		Support Defend
Friendship (30)		Lock On (20)			Support Plus
Great Effort (20)	Great Effort (10)		Counter
Lock On (20)		Invincible (10)
Hot Blood (35)		Hot Blood (40)
Accelerate (5)		Accelerate (5)		

OG2.5 Data:
Seishin List:		Skill List:
Concentrate (15)	Support Defend
Lock On (20)		Support Plus
Great Effort (10)	Counter
Invincible (10)
Hot Blood (40)
Accelerate (5)

----------------------------
Lefina Enfield
----------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Leadership aura effect +5%
Twin Battle Seishin: N/A
Default Mecha: Hiryu Kai

OG Data:
Seishin List:		Skill List:
Perseverance (15)	Support Attack
Great Effort (10)	Support Defend
Trust (20)		SP Up
Bless (45)		Leadership
Encourage (70)
Move Again (70)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (15)		Leadership
Great Effort (10)	Support Attack
Trust (20)		Support Defend
Bless (45)
Encourage (50)
Move Again (70)

----------------------------
Ratsel Feinschmecker
----------------------------

Games Available: OG2, OG2.5
Ace Bonus: Ranged weapon damage +10%
Twin Battle Seishin: Great Encourage (75)
Default Mecha: Huckebein Mark III Trombe, Kurogane, Aussenseiter

OG2/2.5 Data
Seishin List:		Skill List:
Concentrate (10)	Genius
Accelerate (5)		Gunfight
Sense (30)		Focus
Great Perseverance (40)
Hot Blood (40)
Direct Hit (20)

----------------------------
Leona Garstein
----------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Accuracy +10%, Evasion +10%
Twin Battle Seishin: Follow Up (35)
Default Mecha: Guarlion, Guarlion Custom, Sieguarlion

OG Data:
Seishin List:		Skill List:
Accelerate (5)		Teleknesis
Concentrate (15)	Support Attack
Direct Hit (20)		Support Defend
Lock On (15)		Attacker
Hot Blood (40)		Hit and Away
Flash (10)

OG2/2.5 Data:
Seishin List:		Skill List:
Accelerate (5)		Telekinesis
Concentrate (16)	Attacker
Direct Hit (20)		Hit and Away
Lock On (15)
Hot Blood (40)
Flash (10)

----------------------------
Fiona Greydon
----------------------------

Games Available: OG2
Ace Bonus: The cost of the seishin "Move Again" is reduced to 50 SP
Twin Battle Seishin: Estimation (40)
Default Mecha: Excellence S

OG2 Data:
Seishin List:		Skill List:
Concentrate (15)	Support Attack
Invincible (10)		Support Defend
			Hit and Away

----------------------------
Raul Greydon
----------------------------

Games Available: OG2, OG2.5
Ace Bonus: Evasion +10%, Critical hit rate +10%
Twin Battle Seisin: Confuse (40)
Default Mecha: Excellence S, Excellence F, Excellence C

OG2/2.5 Data:
Seishin List:		Skill List:
Concentrate (15)	Support Attack
Lock On (15)		Support Defend
Hot Blood (35)		Hit and Away
Invincible (10)
Luck (10)
Direct Attack (30)

----------------------------
Shine Hauzen
----------------------------

Games Available: OG2
Ace Bonus: Money earned +20%
Twin Battle Seishin: Synchronize (10)
Default Mecha: Fairlion G

OG2 Data:
Seishin List:		Skill List:
Flash (10)		Foresight
Aid (20)		Fortune
Concentrate (20)	Focus
Bless (50)		Support Attack
Hot Blood (40)
Lock On (15)

----------------------------
Ryoto Hikawa
----------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Attack damage +5%, damage recieved -5%
Twin Battle Seishin: Soul (70)
Default Mecha: Lion Type F, Huckebein 009, Huckebein Mark III, 
Huckebein Boxer

OG Data:
Seishin List:		Skill List:
Concentrate (10)	Telekinesis
Great Effort (10)	Support Attack
Mercy (5)		Support Defend
Lock On (15)		Gunfight
Hot Blood (45)
Awaken (40)

OG2/2.5 Data:
Seishin List:		Skill List:
Concentrate (15)	Telekinesis
Flash (10)		Support Defend
Mercy (5)		Predict/Sense?
Lock On (15)
Hot Blood (45)
Awaken (55)

----------------------------
Gilliam Jaeger
----------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Evasion +15%
Twin Battle Seishin: Confusion (40)
Default Mecha: Gespenst Mark II R, Gespenst R, Gespenst RV

OG Data:
Seishin List:		Skill List:
Analyze (1)		Counter
Sense (30)		Foresight
Concentrate (10)	Attacker
Hot Blood (40)		Hit and Away
Accelerate (5)		SP Regen
Awaken (55)

OG2/2.5 Data:
Seishin List:		Skill List:
Analyze (1)		Foresight
Sense (30)		SP Regen
Concentrate (10)	Hit and Away
Hot Blood (40)		Support Attack
Accelerate (5)
Awaken (55)

---------------------------
Yuuki Jegunan
---------------------------

Games Available: OG2, OG2.5
Ace Bonus: Evasion +10%, Critical hit rate +10%
Twin Battle Seishin: Follow Up (35)
Default Mecha: Rathgrith, Rathgrith Raven

OG2/2.5 Data:
Seishin List:		Skill List:
Concentrate (15)	Telekinesis
Lock On (10)		Hit and Away
Flash (10)		Support Attack
Accelerate (5)		Sense
Hot Blood (40)
Drive (45)

---------------------------
Name: Irmgard "Irm" Kazahara
---------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: The cost of the seishin "Love" is reduced to 45 SP
Twin Battle Seishin: Fighting Spirit (20)
Default Mecha: Gespenst Mark II M, Huckebein 009, Grungust

OG Data:
Seishin List:		Skill List:
Lock On (10)		Potential
Flash (10)		Infight
Yell (35)		
Hot Blood (40)
Concentrate (15)
Love (60)

OG2 Data:
Seishin List:		Skill List:
Lock On (10)		Potential
Flash (10)		Infight
Yell (35)		Sense
Hot Blood (40)
Concentrate (15)
Love (60)

---------------------------
Kai Kitamura
---------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Leadership aura effect +5%, Critical hit rate +10%
Twin Battle Seishin: Soul (70)
Default Mecha: Gespenst Mark II M, Gespenst Mark II S

OG Data:
Seishin List:		Skill List:
Direct Hit (25)		Leadership
Hot Blood (30)		E-Save
Lock On (10)		Attacker
Invincible (10)		Support Attack
Concentrate (10)	Support Defend
Drive (60)

OG2/2.5 Data:
Seishin List:		Skill List:
Direct Hit (25)		Leadership
Hot Blood (30)		Attacker
Lock On (10)		Focused Attack
Invincible (10)
Concentrate (10)
Drive (60)

---------------------------
Aya Kobayashi
---------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Accuracy +10%, SP +20
Twin Battle Seishin: Prayer (20)
Default Mecha: Gespenst Mark II TT, R-3, R-3 Powered, SRX

OG Data:
Seishin List:		Skill List:
Great Effort (20)	Telekinesis
Trust (30)		Support Attack
Concentrate (15)	Support Defend
Inspire (30)		Focus
Hot Blood (40)
Replenish (60)

OG2 Data:
Seishin List:		Skill List:
Flash (10)		Telekinesis
Trust (30)		Support Attack
Concentrate (15)	Support Defend
Inspire (30)		Focus
Hot Blood (45)
Replenish (50)

---------------------------
Mai Kobayashi
---------------------------

Games Available: OG2, OG2.5
Ace Bonus: Accuracy +10%, SP +20
Twin Battle Seishin: Bonds (40)
Default Mecha: R-Gun Powered, Huckebein Mark II M, Wild Wurger L

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (10)		Telekinesis
Concentrate (15)	SP Regen
Inspire (30)		Fortune
Flash (10)		Support Attack
Hot Blood (45)
Awaken (55)

---------------------------
Lamia Loveless
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Ranged weapon damage +5%, Accuracy +10%
Twin Battle Seishin: Confuse (40)
Default Mecha: Angelg, Ash Saber, Vysaga, Guarlion

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (10)		Potential
Iron Wall (20)		Counter
Concentrate (10)	Foresight
Hot Blood (40)
Flash (10)
Awaken (55)

---------------------------
Brooklyn "Bullet" Luckfield
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Accuracy +10%, Critical hit rate +10%
Twin Battle Seishin: Fighting Spirit (20)
Default Mecha: Gespenst Mark II TT, Huckebein Mark II, KoRyuOh

OG Data:
Seishin List:		Skill List:
Invincible (10)		Telekinesis
Lock On (15)		Infight
Great Effort (10)
Concentrate (15)
Hot Blood (30)
Yell (30)

OG2/2.5 Data:
Seishin List:		Skill List:
Flash (10)		Telekinesis
Lock On (15)		Infight
Great Effort (15)
Concentrate (15)
Hot Blood (35)
Yell (35)

---------------------------
Rio Mei Lon
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Experience points earned  +10%, Damage recieved -5%
Twin Battle Seishin; Training (50)
Default Mecha: Gespenst Mark II TT, Gespenst Mark II M, AM Gunner

OG Data:
Seishin List:		Skill List:
Flash (10)		Telekinesis
Great Effort (15)	Potential
Hot Blood (30)		Support Attack
Lock On (15)
Concentrate (15)
Drive (50)

OG2 Data:
Seishin List:		Skill List:
Flash (10)		Telekinesis
Great Effort (15)	Potential
Hot Blood (35)		High Morale
Lock On (20)
Concentrate (15)
Accelerate (5)

---------------------------
Daitetsu Minase
---------------------------

Games Available: OG, OG2
Ace Bonus: Damage recieved -10%
Twin Battle Seishin: N/A
Default Mecha: Hagane, Kurogane

OG Data:
Seishin List:		Skill List:
Lock On (30)		Support Attack
Iron Wall (30)		Support Defend
Great Perseverance (40)	Leadership
Mercy (10)		E-Save
Direct Hit (30)
Hot Blood (45)

OG2 Data:
Seishin List:		Skill List:
Lock On (20)		Leadership
Iron Wall (30)		Support Attack
Great Perseverance (40)	Support Defend
Mercy (10)
Direct Attack (30)
Hot Blood (45)

---------------------------
Kusuha Mizuha
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Support defend damage -10%, Experience points earned +10%
Twin Battle Seishin: Prayer (20)
Default Mecha: Grungust Nishiki, RyuKoOh, Grungust Sanshiki

OG Data:
Seishin List:		Skill List:
Lock On (15)		Telekinesis
Iron Wall (15)		Support Attack
Concentrate (10)	Support Defend
Hot Blood (50)		Focus
Awaken (70)
Love (65)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (15)		Telekinesis
Iron Wall (25)		Support Defend
Concentrate (15)	Focus
Hot Blood (45)
Awaken (60)
Love (65)

---------------------------
Ring Mao
---------------------------

Games Available: OG, OG2
Ace Bonus: Accuracy +10%, Evasion +10%, Critical hit rate +10%
Twin Battle Seishin: Hope (40)
Default Mecha: Huckebein

OG Data:
Seishin List:		Skill List:
Sense (30)		Support Attack
Concentrate (15)	Support Defend
Drive (45)		Infight
Hot Blood (40)		Gunfight
Encourage (50)		Attacker
Move Again (70)		Fortune

OG2 Data:
Seishin List:
Seishin List:		Skill List:
Sense (30)		Support Attack
Concentrate (15)	Hit and Away
Drive (45)		Focus
Hot Blood (40)		Sense
Encourage (50)		
Move Again (70)		

---------------------------
Eita Nadaka
---------------------------

Games Available: OG2, OG2.5
Ace Bonus: N/A
Twin Battle Seishin: N/A
Default Mecha: Hagane, Kurogane

OG2/2.5 Data:
Seishin List:		Skill List:
Trust (20)		N/A
Concentrate (25)	
Aid (25)	
Friendship (40)	
Assault (40)	
Yell (30)

---------------------------
Ouka Nagisa
---------------------------

Games Available: OG2
Ace Bonus: Counterattack damage +10%
Twin Battle Seishin: Bonds (40)
Default Mecha: Rapiecage

OG2 Data:
Seishin List:		Skill List:
Concentrate (10)	Genius
Flash (5)		Guard
Exhaust (20)		Sense
Lock On (10)		Potential
Hot Blood (30)		Gunfight
Drive (50)		Infight

---------------------------
Kyosuke Nanbu
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Counter ability rate +10%, Melee weapon damage +10%
Twin Battle Seishin: Follow Up (35)
Default Mecha: Gespenst Mark II M, Alt Eisen, Alt Eisen Riese

OG Data:
Seishin List:		Skill List:
Accelerate (5)		Counter
Concentrate (15)	Leadership
Charge (15)		Counter
Lock On (10)
Hot Blood (40)
Invincible (10)

OG2/2.5 Data:
Seishin List:		Skill List:
Accelerate (5)		Fortune
Concentrate (15)	Counter
Assault (15)
Lock On (10)
Hot Blood (40)
Invincible (10)

---------------------------
Tetsuya Onodera
---------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Damage recieved (not counting MAP and Range 1 weapons) -10%
Twin Battle Seishin: N/A
Default Mecha: Hagane, Kurogane

OG Data:
Seishin List:		Skill List:
Trust (20)		N/A
Concentrate (20)
Aid (25)
Friendship (40)
Charge (40)
Yell (30)

OG2 Data:
Seishin List:	Seishin List (After Stage 39):  Skill List:
Trust (20)		Lock On (20)			  Leadership
Concentrate (25)	Iron Wall (25)			  Support Attack
Aid (25)		Great Perseverance (35)		  Support Defend
Friendship (40)	Sniper (20)
Assault (40)	Direct Hit (30)
Yell (30)		Hot Blood (40)

OG2.5 Data:
Seishin List:		Skill List (After Stage 39):
Lock On (20)		Leadership
Iron Wall (25)		Support Attack
Great Perseverance (35)	Support Defend
Sniper (20)
Direct Hit (30)
Hot Blood (40)

---------------------------
Ingram Plisken
---------------------------

Games Available: OG1
Ace Bonus: Critical hit rate +20%, SP +10
Twin Battle Seishin: Estimation (40)
Default Mecha: Wild Schwein

OG Data:
Seishin List:		Skill List:
Sense (20)		Counter
Analyze (1)		Infight
Mercy (10)		Gunfight
Accelerate (5)		Leadership
Hot BLood (45)
Direct Hit (30)

---------------------------
Surei Presly
---------------------------

Games Available: OG2, OG2.5
Ace Bonus: Counterattack damage +10%
Twin Battle Seishin: Soul (70)
Default Mecha: Calion

OG2 Data:
Seishin List:		Skill List:
Accelerate (5)		Hit and Away
Concentrate (15)	Attacker
Flash (10)
Sniper (20)
Hot Blood (30)
Lock On (20)

---------------------------
Lee Rinjiyujin
---------------------------

Games Available: OG2
Ace Bonus: Counterattack damage +10%
Twin Battle Seishin: N/A
Default Mecha: Shirogane

OG2 Data:
Seishin List:		Skill List:
Iron Wall (20)		Leadership
Lock On (20)		Support Attack
Great Effort (15)
Sniper (25)
Hot Blood (55)
Assault (30)

---------------------------
Garnet Sunday
---------------------------

Games Available: OG1
Ace Bonus: Experience points earned +10%, Cost of the seishin "Bless" 
is reducedto 20 SP 
Twin Battle Seishin: Great Encourage (80)
Default Mecha: Gespenst Mark II M

OG Data:
Seishin List:		Skill List:
Bless (30)		Lucky
Aid (25)		Support Attack
Concentrate (15)	Support Defend
Trust (20)
Encourage (65)
Love (75)

---------------------------
Tasuku Shinguji
---------------------------

Games Available: OG1, OG2, OG2.5
Ace Bonus: Lucky skill rate +10%, Cost of the seishin "Lucky" is 
reduced to 15 SP
Twin Battle Seishin: Training (50)
Default Mecha: Giganscudo, Giganscudo Duro

OG Data:
Seishin List:		Skill List:
Lock On (15)		Telekinesis
Luck (25)		Lucky
Accelerate (5)
Iron Wall (25)
Hot Blood (40)
Love (70)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (20)		Telekinesis
Luck (15)		Lucky
Accelerate (5)		Support Defend
Iron Wall (25)
Hot Blood (35)
Love (70)

---------------------------
Shuu Shirikawa
---------------------------

Games Available: OG2.5
Ace Bonus: Damage recieved (not counting MAP and Range 1 weapons) -20%
Twin Battle Seishin: Confuse (40)
Default Mecha: Granzon

OG2.5 Data:
Seishin List:		Skill List:
Lock On (10)		Genius
Iron Wall (30)		Revenge
Great Perseverance (20)	SP Regen
Hot Blood (50)		Counter
Yell (50)		Hit and Away
			Focus

---------------------------
Latooni Sabuta
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Experience points earned +20%
Twin Battle Seishin: Bonds (40)
Default Mecha: Gespenst Mark II M, Wild Raubiter, Fairlion S

OG Data:
Seishin List:		Skill List:
Analyze (1)		Support Attack
Concentrate (10)	Support Defend
Sense (20)		Gunfight
Charge (20)		Genius
Hot Blood (50)
Move Again (70)

OG2/2.5 Data:
Seishin List:		Skill List:
Flash (10)		Genius
Concentrate (10)	Support Attack
Lock On (15)		Support Defend
Great Perseverance (40)
Hot Blood (45)
Move Again (70)

---------------------------
Tsugumi Takakura
---------------------------

Games Available: OG2, OG2.5
Ace Bonus: Accuracy +10%, SP +20
Twin Battle Seishin: Hope (50)
Default Mecha: Guarlion, Astelion AX

OG2/2.5 Data:
Seishin List:		Skill List:
Analyze (10)		Support Attack
Trust (20)		Support Defend
Aid (25)
Friendship (40)
Encourage (50)
Love (70)

---------------------------
Katina Tarask
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Accuracy +10%, Damage recieved -10%
Twin Battle Seishin: Soul (70)
Default Mecha: Gespenst Mark II M

OG Data:
Seishin List:		Skill List:
Lock On (20)		Potential
Hot B;ood (30)		Revenge
Charge (20)		Attacker
Accelerate (5)
Invincible (10)
Drive (60)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (20)		Counter
Hot Blood (30)		Revenge
Assault (15)		Focused Attack
Accelerate (50)
Invincible (10)
Drive (55)

---------------------------
Rishu Togou
---------------------------

Games Available: OG2.5
Ace Bonus: Critical hit rate +40%
Twin Battle Seishin: Great Encourage (75)
Default Mecha: Grungust Reishiki

OG2.5 Data:
Seishin List:		Skill List:
Lock On (10)		Potential
Mercy (20)		Counter
Invincible (10)		Infight
Drive (40)		Sense
Hot Blood (40)
Direct Attack (20)

---------------------------
Sean Webley
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: N/A
Twin Battle Seishin: N/A
Default Mecha: Hiryu Kai

OG Data:
Seishin List:	Skill List:
Mercy (10)		N/A
Lock On (25)
Luck (40)
Iron Wall (30)
Sniper (35)
Flash (20)

OG2 Data:
Seishin List:	Skill List:
Mercy (10)		N/A
Perseverance (15)
Lucky (40)
Iron Wall (30)
Hot Blood (40)
Flash (10)

---------------------------
Ryuune Zoldark
---------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Attack damage +10%
Twin Battle Seishin: Fighting Spirit (20)
Default Mecha: Valsione

OG Data:
Seishin List:		Skill List:
Great Perseverance (40)	Support Attack
Flash (10)		Support Defend
Great Effort (20)	Gunfight
Concentrate (10)	Attacker
Hot Blood (35)
Yell (40)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (20)		Gunfight
Flash (10)		Support Attack
Concentrate (15)	Revenge
Great Effort (15)
Hot Blood (35)
Yell (35)

---------------------------
Zengar Zombolt
----------------------------

Games Available: OG, OG2, OG2.5
Ace Bonus: Melee weapon damage +10%
Twin Battle Seishin: Tremble (35)
Default Mecha: Grungust Reishiki, Grungust Sanshiki, Daizengar

OG Data:
Seisin List:		Skill List:
Lock On (10)		Potential
Invincible (10)		Counter
Iron Wall (30)		Infight
Accelerate (10)		Leadership
Hot Blood (35)		Hit and Away
Drive (45)

OG2/2.5 Data:
Seishin List:		Skill List:
Lock On (10)		Potential
Invincible (10)		Counter
Iron Wall (30)		Infight
Accelerate (10)		Sense?
Hot Blood (35)
Drive (45)

----------------------------
Wodan Ymir
----------------------------

Games Available: OG2
Ace Bonus: Melee weapon damage +10%
Twin Battle Seishin: Tremble (35)
Default Mecha: Thurdgelmir

OG2 Data:
Seishin List:		Skill List:
Lock On (10)		Potential
Drive (45)		Counter
Iron Wall (30)		Infight
Accelerate (10)		Attacker
Hot Blood (35)		Morale Break
Flash (10)		Sense?

===========================================================
6. Walkthrough
===========================================================

The walkthrough . . . pretty much the main course of this
meal. (The appetizers were still damn tastym right?)

Key to reading this FAQ:

Player Units:
-These are your guys

Player Reinforcements;
-These are your guys that show up late to the party

Friendly Units:
-These guys are your friends. Usually guys you're forced to defend.

Enemy Units:
-These are who you're fighting

Enemy Reinforcements:
-This is their backup.

Neutral Enemy Units:
-These are enemies that aren't aligned with the other enemy units.

Neutral Enemy Reinforcements:
-This is their backup.

Skill Point: This is how to get the skill point. The more skill points
you have, the harder the difficulty is. You can either be on easy,
normal, or hard. Some secrets require you are on hard mode.

. . . And after that is a description of what the stage is like
and how to get through it.

The listing of enemy units will vary, so here is how to decipher it:

Megillot x1
Megillot Squad x2
-Megillot
Megillot Squad x3
-Jeremiah

The top one simply means that there is a single Megillot on the
stage with no twin battle squad partners. The second means that
there are two twin battle squads that have a Megillot in the main
position and in the sub position. The last means that there are
three twin battle squads with a Megillot in the main position
and a Jeremiah in the sub position of all three.

Got it? Okay! Let's go!

===========================================================
6.1. Original Generation
===========================================================

Well, welcome to Original Generation, the first of the two
(technically two and a quarter) games within Original
Generations. Original Generation 1 here is for the most
part the same as the GBA counterpart with some
differences here and there.

Changes:
-The game is MUCH easier. Even EX-Hard is fairly easy. If you
were barely getting by on OG1 GBA, you should find yourself
having a better time here. If you found OG1 GBA to be fairly
easy, then you should find this to be a walk in the part.
-The enemies now have a much larger variety of units. This
especially goes for the Divine Crusaders.
-The one new unit added to this portion is Armorlion. Use
this unit wisely. It's very good.
-With the Twin Battle System, the setup of the enemy units
has changed quite a bit since many enemies will now be
appearing in squads.

And, now for some tips:
-ABUSE the Twin Battle system. It makes defeating bosses
that run away at high HP much easier. Learn to become
proficient with it.
-The EN draining missiles are useless now that the G Territory
and Warp Field can negate them. Instead, learn to create
bullets. Certain combinations allow you to make bullets
that can weaken barrier and lower stats.
-Your money should go into ALL attacks due to the fact that
many enemies will launch in squads for the second half
of the game. The Grungsts' blaster attacks and the M13 Shotgun
deserve your attention.

===========================================================
6.1.1. Super Robot Wars Original Generation - Kyosuke Route:
===========================================================

-----------------------------------------------------------
Stage 1:
-----------------------------------------------------------

Player Units:
Wild Raubiter FM (Kyosuke)

Enemy Units:
F-28 Messer x2
Type 71 Military Tank Bardong x2

Skill Point: Destroy all enemies within 2 turns

Welcome to the first stage of a long journey. ^^

The goal of the stage is to simply destroy all units, which
is the goal of most stages within this game. This can simply
be done by having Kyosuke cast concentrate and rushing him
into the enemy units.

The skill point isn't hard to obtain. Use accelerate, and 
move Kyosuke in so that he can have as many targets in range 
to strike with the HBR Under cannon (2-4 range) as he can.
The F-28s should come towards Kyo, making this even easier.

-----------------------------------------------------------
Stage 2:
-----------------------------------------------------------

Player Units: 
Gespenst Mark II M (Kyosuke)
Gespenst Mark II M (Excellen)

Enemy Units:
F-28 Messer x3
Type 71 Military Tank Bardong x4

Skill Point: Defeat all enemies within 4 turns

Gespensts are love. Treat them well, and they will treat you
well. 

Zengar is love, too, but the boss may not be so forgiving
if you don't kill enough enemies. ^^

The enemies won't move here at first. Have Kyosuke cast
accelerate and concentrate to get him to the enemies quickly.
Never attack a unit that is almost dead on your turn (unless
it's the only enemy left). Always wait for the enemy's turn
to counterattack and destroy them. This method allows you
to weaken another unit and take out both it and any units
you've already damaged during the enemy phase. This method
will come in handy. You should be able to get the skill
point with few to no issues.

-----------------------------------------------------------
Stage 3:
-----------------------------------------------------------

Player Units:
Gespenst Mark II TT (Bullet)

Player Reinforcements:
Grungust Reishiki (Zengar)
Gespenst Mark II (Kyo)
Gespenst Mark II (Exellen)

Friendly Units:
Thousand Fessler

Enemy Units: 
Megillot x7

Enemy Reinforcements:
Megillot x7

Skill Point: Defeat all units until the Thousand Fessler leaves the map.

Events:
-4 Enemies Remain: Player Reinforcements appear, a Megillot shows up 
only to get a "CHESTOOOO"
-All enemy units defeated: Enemy Reinforcements appear, Zengar leaves

Bullet doesn't have any seishins that allows him to dodge or
tank a hit better, so you'll have to be careful. Cast Lock On
and move in, but don't get in too close since that will allow
the enemies better accuracy and more damage. Megillots usually
go down in ont hit from the beam rifle. The Megillots' best
attack also has a range of 5, so if to ensure yourself the
skillpoint, make an attempt to stay within 5 range of as many
Megillots as possible. You will obtain the skill point if
this set of enemies are defeated before the Thousand
Failures leaves the map.

Reinforcements show up on Turn 4. Zengar will declare he sees
an opening (not that Megillots can cover their backs very
well anyway . . .) and slay a bug. Savor wonderful dynamic
kill animation. After all enemies are defeated, Zengar will
leave, but more buggies will apppear. This is a good chance
to experiment with the Twin Battle System. Bullet is probably
heavily damaged, so put him as the sub member of the squad
so he can still attack but not be targered as easily.

-----------------------------------------------------------
Stage 4:
-----------------------------------------------------------

Player Units:
Thousand Fessler

Player Reinforcements:
Alt Eisen (Kyosuke)
Gespenst Mark II TT (Bullet)
Gespenst Mark II M (Excellen)
Grungust Reishiki (Zengar)
Thousand Fessler

Enemy Units:
Lion Type T (Tenzan)
F-32 Schwert x10

Skill Point: Defeat all enemies within 5 turns

Events:
Turn 3: Player Reinforcements appear

Before this mission, you recieve the shotgun. Read my lips 
(text): The shotgun is your friend. Repeat that with me: the 
shotgun is your friend. You'll discover why later, but equip
it for now and maybe even give it some upgrades. 

Things start out a bit rocky because you start out with the
ship we collectively like to call the "Thousand Failures".
Move it to the west since the reinforcements will appear there.
The wonderful beast known as the Alt Eisen will make its
debut here. Use concentrate and accelerate on Kyosuke and
have him dive right into the jets. Have Zengar follow him
after casting lock on. Excellen and Bullet should attack
the jets near the Thousand Failures in order to prevent
it from being destroyed.

Tenzan shouldn't be much of an issue. Feel free to have Kyo
and Zengar form a squad so that you can annhilate him in
one hit.

-----------------------------------------------------------
Stage 5:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
F-28 Messer (Katina)
F-28 Messer (Russel)

Player Reinforcements:
Alt Eisen (Kyosuke)
Gespenst Mark II M (Excellen)
Gespenst Mark II TT (Bullet)
Thousand Fessler

Player Reinforcements (2):
Cybuster (Masaki)

Enemy Units:
Gaorika x12

Enemy Reinforcements:
Gaorika x7

Skill Point: Defeat all enemies within 5 turns

Events:
-Turn 2: Player Reinforcements appear
-Enemy Turn  2: Player Reinforcements (2) appear

Put the screw module you just recieved onto Bullet's Gespenst.
It should help for moving in the water. 

Russel and Katina won't have problems getting hit on this
stage since they're in jets. Have them move towrds the
northwest since the reinforcements will appear in the
northeast. Once they have enough morale, have Russel and
Katina form a squad. Together, they can  take down
Gaorikas in a single shot. 

Cybuster will appear . . . and will be surrounded by enemies.
They're not tough to deal with, however. Have Masaki cast
concentrate and quickly deal with them. This stage should
be over in no time.

-----------------------------------------------------------
Stage 6:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Gespenst Mark II M (Katina)
3 Available Units

Player Reinforcements:
Weiss Ritter (Excellen)

Enemy Units:
Guarlion (Tempest)
F-32 Schwert x4
Landlion x5
Lion x6

Enemy Reinforcements: 
Missile x3

Skill Point: Deafeat Tempest within 5 turns

Events:
-An enemy reaches the base: Game Over
-All Enemy Units destroyed: Enemy Reinforcements and Player 
Reinforcements appear

Excellen will not be available for launching at the beginning.

Nothing too special at the beginning. And if Tempest's mother
ever told you her son was special, the woman is a damn liar.
Move your units in and systematically take down the villainy.
Using concentrate and accelerate on Kyosuke in order to make
things go faster.

Tempest is the toughest of the enemies, but shouldn't be too
much of a threat unless you didn't upgrade the Alt's armor.
Have Kyosuke and Zengar form a Twin Battle squad and annhilate
Tempest.

Missiles will be fired at the base, but Excellen will show up
in Weiss-chan for their grand debut. The missiles will be
disabled once they've been lowered past 2000 HP. But don't
destroy them since they're nukes. Quick save since Excellen
will get a critical hit every now and then that which makes
things more annoying. Delivering an E-Mode shot to each of
the missiles should do the job.

-----------------------------------------------------------
Stage 7:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Grungust Reishiki (Zengar)
5 Available Units

Friendly Units:
Thousand Fessler

Enemy Units:
Guarlion (Yuria)
Lion Type F (Leona)
Lion x12

Enemy Reinforcements:
Guarlion (Thomas)
Lion x6
Landlion x3
F-32 Schwert x6

Skill Point: Shoot down Yurika and Leona (Yuria retreats at 30% HP)

Events:
-All Enemy Units shot down or Thousand Fessler retreats: All remaining 
enemy units retreat, enemy reinforcements appear
-Enemy Reinforcements reach the base: Game Over

The skill point is difficult here. All of the enemies will 
retreat if you shoot down Yuria. This means you have to
take down Leona on turn 2. When you launch your units,
make sure Excellen is on the front-right of all of your units.
Have her use concentrate, then Oxtongue Rifle E, and then
take advantage of her hit and away to move close to the enemies.
Have Alt use concentrate and accelerate and get close to Yuria.
Have Zengar follow him. Don't be afraid to use Russel. Have
him use Iron Wall before moving in to help weaken enemies.
Try to defeat enemies in the way of the Thousand Fessler
to help this mission go smoother.

On the enemy phase, make sure you deal some fine damage
to Leona and Yuria when they attack. On the next turn, have
Excellen destroy Leona, and then move towards the base (where
you started the mission). Move the Hiryu Kai in that direction
as well instead of attacking with it. Have Zengar and Kyo
form up a squad. Their combined effort should be able to
take down Yuria. Try to lower her HP to just a notch above 30%
before making the attempt. If Zengar has access to his
Zankantou attack, this should work out well. If you
pit said squad 1 range in front of Yuria, she is guaranteed
to attack it next turn, which allows you to destroy
her have killing more of the accompanying Lions.

More enemies will appear after the Troye unit retreats.
Their goal will be the base, which is why I said to have
the Weiss Ritter and Hiryu Kai move back in that direction.
Focus on the enemies that are closing in on the base
of course. Accelerate Kyosuke in to lend a hand.

The stage ends once all of the reinforcements are defeated.

-----------------------------------------------------------
Stage 8:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Grungust Reishiki  (Zengar)
5 Available Units

Enemy Units:
Guarlion (Tempest)
Guarlion (Tenzan)
Lion x8
F-32 Shcwert x2
Landlion x3

Enemy Reinfoecements:
Killer Whale x2
Guarlion Trombe (Elzam)
Lion x6
Sealion x4

Skill Point: Defeat Tempest or Tenzan within 6 turns (they retreat 
with 60% HP)

Events:
-Tempest or Tenzan lower than 60% HP or Turn 7 arrives: All remaining
enemy units retreat, enemy reinforcements appear

Conserve as much SP as you can. You'll be needing it for later. 

Take your time, since 6 turns is a lot. There isn't much to
say other than use the usual tactics and form a Kyo + Zengar
squad in order to deal with either Tempest or Tenzan.

After the enemies are dealt with Mr. Trombe himself will appear with
a handful of enemies. Also, feel free to "oooh" and "aaah" at the
fact that the Sealions (made specifically for sea combat) are
flying. Elzam will support defend for the Killer Whales when
you attack them. You can feel free to ignore them and go right
for the black-and-red Guarlion to end the stage, but what
fun is that? Actually, a good idea is to have everyone form
up squads and attack the killer whales while Elzam is support
defending. This way, the main member of the unit's attack will
deal damage to Elzam while the sub will attack the Killer
Whale.

-----------------------------------------------------------
Stage 9:
-----------------------------------------------------------

Player Units:
Gespenst Mark II Type R (Gilliam)
Schutzwald (Radha)

Player Reinforcements:
Hiryu Kai (Lefina)
5 Available Units

Enemy Units:
F-32 Schwert x8

Enemy Reinforcements:
Guarlion Custom (Tenzan)
Lion x8
Landlion x4
Type 71 Military Tank Badong x5

Skill Point: All enemy units defeated in 7 turns

Events:
-An enemy unit reaches the base: Game Over
-Enemy Turn 3: Enemy Reinforcements arrive
-Turn 4: Player Reinforcements appear

Enjoy Radha's new theme. It's got a nice feel to it. ^^

The plances coming from the top of the map will head for
Gilliam. The units to the left will head towards the
base. With that said, you should target the units to
your left since the units towards the top will be walking
into certain death. Also, be sure to have Gilliam and 
Radha cast concentrate every turn. They have SP Regen,
so they'll recover the lost SP every turn.

Reinforcements will appear to the north west towards the
end of the map. Your reinforcements will appear on the other
side. Move across, seek, and destroy. End of mission.

-----------------------------------------------------------
Stage 10:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
7 Available Uints

Enemy Units:
SF-29 Ransan x7

Enemy Reinforcements:
Cosmolion Type V (Yuria)
Cosmolion Type V (Leona)
Cosmolion Type V x10

Skill Point; Defeat Yuria or Leona within 4 turns of their appearance

Events:
-All Enemy Units Defeated: Enemy Reinforcements appear

Lions . . . in spaaaaaaaaaaaaaaaaaace!

The SF-29s are annoying as heck because they dodge so damn
well. Anyone will lock on certainly has an advantage here.

The Troye unit will make another appearance as enemy
reinforcements. The Cosmolions are kind of cool. Too bad 
you can't get one of your own. If you don't care for the
skill point, take your time. However, if want the skill
point, you'll have to gun it. Make smart use of your
seishins to ensure you don't take too much damage and you
snag some morale off of hitting the Cosmolions. 

Leona is easier to defeat of the two, but you'll get the
better item out of beating down Yuria. You unfortuantely
cannot take advantage of the lovely combo that is
Kyo + Zengar now, so you'll have to rely on support
attacks to deal your damage. The best way to deal damage
is to put Kyo in the main spot of a squad, anyone good
in the sub, and then have a squad of two people with
support attack behind it. 4 on 1 assaults can generally
deal you that extra punch you need in order to get the
job done.

At the end of the stage, Zengar will attempt to insert
his phallic object into Lefina's defenseless Hiryu Kai,
but Tasuku will launch just in time in the Giganscudo
to declare he'll have none of that.

Giganscudo will be available after this mission and
will be a nice squad buddy for the Alt when taking on
annoying bosses. ^_^

-----------------------------------------------------------
Stage 11:
-----------------------------------------------------------

Player Units:
R-Gun (Viletta)

Player Reinforcements:
Hiryu Kai (Lefina)
8 Available Units

Enemy Units:
Peregrine (Siegel)
Peregrine x2
Barrelion x6
Cosmolion x8

Skill Point: Defeat all enemies within 6 turns

Events:
-Turn 3: 3 ships retreat, player reinforcements arrive

After all of that hard work, you get a break here. Have Viletta cast
concentrate and move north towards the set of the enemies on the
right. You're doing this because your reinforcements will come from
the south west. Note that R-Gun is a VERY powerful unit, but can
drain EN fast.

The 3 Perigrinnes will take their leave on turn 3, where your 
reinforcements arrive, so ignore them when they attack you. Clean
up the enemies with your reinforcements in order to clear out the
stage.

You will recieve Viletta and the R-Gun afterwards.

-----------------------------------------------------------
Stage 12:
-----------------------------------------------------------

Player Units:
Hiryu Kai
9 Player Units

Enemy Units:
Cosmolion x5
Barrelion x5

Enemy Reinforcements:
Peregrine x2
Cosmolion Type F x4
Barrelion x2

Neutral Enemy Units:
Gespenst Mark II M x6

Skill Point: Defeat all enemies within 6 turns

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Turn 4: Neutral Enemy Units appear

This stage is pretty easy as well, especially since all of
the enemies are pretty close by. Concentrate and let loose.

A wave of reinforcements will appear towards the south.
Other than the annoying armor on the barrelions, they aren't
too much of a threat. After all enemies have been defeated,
attack the Gespensts.

-----------------------------------------------------------
Stage 13:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
7 Available Units

Enemy Units:
F-32 Schwert x 3
Cosmolion x5
Cosmolion Type F x3

Enemy Reinforcements:
Cosmolion x2
Cosmolion Type V x2

Enemy Reinforcements (2):
Barrelion x5

Enemy Reinforcements (3):
Rhinoceras x2

Skill Point: Defeat all enemies

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Enemy Turn 3: Enemy Reinforcements (2) appear
-Enemy Turn 4: Enemy Reinforcements (3) appear

This stage can be a bit rough. The goal is to get the Hiryu Kai
to the highlighted squares within 6 turns. The lions dodge
decently, but they have pathetic armor. The barrelions
as usual are the complete opposite. Squad up as soon as you
can in order to make your life easier while fighting the
barrelions. Bullet will show up in his brand spankin'
new Huckebein in order to help with the last set of enemies.
The G-Impact Cannon can pack a punch, so make use of it to help
blow away the Rhinos. 

-----------------------------------------------------------
Stage 14:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
9 Avaialble Units

Enemy Units:
Peregrine
Cosmolion Type F x2
Cosmolion x3
Barrelion x8

Enemy Reinforcements:
Guarlion Custom (Yuria)
Guarlion Custom (Leona)
Cosmolion Type V x7

Enemy Reinforcements (2):
Grungust Reishiki (Zengar)

Skill Point: Reduce ship to below 22,000 HP before the endof Turn 3

Events: 
-Ship leaves the map or skill point acquired: Enemy Reinforcements 
appear
-Enemy Turn after enemy reinforcements appear: Enemy Reinforcements 
(2) appear

Eww . . . this stage stinks. 

Put boosters on anyone who needs them. Arrange your guys
so that you can put the Alt, Giganscudo, and Gespenst
Mark II R in front. This is because all of the pilots
have concentrate. Rush the enemy units directly protecting
the ship you need to attack from behind. This should
take you until turn 3, where you should deliver as
many killer blows to the ship as you can. 

Your favorite Troye members will return as reinforcements.
With your units, however, they shouldn't be much of a problem
even though they have about 18,0000 HP. Zengar will show up
on the next enemy turn. He isn't hard assuming that you 
have enough SP to ensure his blade cannot taste the oil
of your machines. Zengar will retreat when his HP is lowered
below 5000. A squad delivering a Revolver Stake and
Gigante Urugano laughs at that, however.

-----------------------------------------------------------
Stage 15:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
9 Available Units

Enemy Units:
Peregrine (Siegel)
cosmolion Type F x8

Enemy Reinforcements:
Guarlion Custom (Yuria)
Guardlion Custom (Leona)
Huckebein Mark II
Cosmolion x12

Skill Point: Defeat all enemy units and Siebel within 10 turns

Events: 
-Enemy Turn 3: Enemy Reinforcements appear

Enjoy the sweet colony animation.

This stage is on a wide scale, so balance your upgrades. Be
careful with your use of Russel, Katina, and Radha since
they're prone to high damage here. Accelerate whoever
you can towards Siegel's ship. Your'll soon find yourself
surrounded by the Troye Unit, but the low defenses of the
lion compared to the sheer power of some of your mecha
makes them easy to deal with sans Leona and Yuria. The
Huckebein Mark II may require the attention of Tasuku
or Kyosuke since it can dodge fairly well and lock on
might be necessary. 

If you're having trouble taking out Siebel before he runs,
use a squad of Tasuku + Kyo with Excellen support attacking.

-----------------------------------------------------------
Stage 16:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
5 Avaialble Units

Player Reinforcements:
Weiss Ritter (eExcellen)
Schutzwald (Radha)
R-Gun (Viletta)
Gespenst Mark II M (Katina)

Friendly Units:
Thousand Fessler

Enemy Units:
Barrelion x3
Barrelion V x3
Cosmolion Type F x6

Enemy Reinforcements:
Peregrine (Siegel)
Cosmolion Type x6
Barrelion V x6

Skill Point: Defeat all enemy units and make the ship retreat or kill 
it within 7 turns

Evants: 
-Enemy Turn 3: Enemy Reinforcements and Player Reinforcements appear

All the heroinces will be missing from the stage at first,
so the power of testosterone and well used seishins is
what you'll have to rely on. Honestly, this stage
isn't bad. After the reinforcements appear, the Barrelions
will begun to gun it for the base. Use the girls deal
damage and block the enemies paths in order to slow them
down.

Take out Siebel the same way you did on the last stage.

-----------------------------------------------------------
Stage 17:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
9 Available Units

Enemy Units:
Peregrine x6
Barrelion V x3
Barrelion x4
Cosmolion Type F x3
Cosmolion x3

Enemy Reinfocements:
Barrelion x4
Cosmolion x5

Enemy Reinforcements (2):
Barrelion x4
Cosmolion Type F x4

Skill Point: Destroy all the ships

Events:
-Enemy Turn 4: Enemy Reinforcements appear
-Enemy Turn 6: Enemy Reinforcements (2) appear

Make sure the Alt and Gigan are well upgraded in the armor and
offensive departments here. Attach items onto them in order
to ensure their prominence in the defensive department.

Assemble your units so that Alt and Gigan are in front.
Accelerate them every turn towards the battleships. Once they
get there, begin pounding on the ships with everything you've
got. Have your other units move towards the ships while 
attacking the grunts, but always make sure they move at full
movement. Once everyone has reached the battleships,
have them systematically attack the ships as well. If you're
scared about risking one of your weaker units, pack them
into the sub position of a squad so they can damage without
worrying about being hit.

-----------------------------------------------------------
Stage 18:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
9 Avaialble Units

Enemy Units:
Peregrine (Siegel)
Pregrine x2
Cosmolion Squad
-Cosmolion
Cosmolion Type V x9
Barrelion Squad
-Barrelion
Barrelion V x5

Skill Point: Beat the ship in 6 turns

Easy mission . . . and another chance to beat up Siebel again.
In fact the skill point requires it. 

Feel free to laugh at Siebel since his feeble attempt to
escape will be interrupted by a certain oversized sushi knife.

-----------------------------------------------------------
Stage 19:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
9 Available Units

Enemy Units:
Macht (Maier)
Albatross x2
Grungust Reishiki (Zengar)
Guarlion Custom (Yuria)
Cosmolion Squad x2
-Cosmolion
Cosmolion Type V x14
Heavy Barrelion x2
Barrelion V Squad x2
-Barrelion V
Barrelion V x2

Skill Point: Destroy Zengar

This stage is difficult, but honestly kind of fun. There are
quite of few bosses here. You'll have to balance out your
use of SP here in order to make sure you'll have enough
for the bosses.

Also note that if you want the Gespenst R later (and you
DO want it) Gilliam must be level 23 by the end of this
stage. In fact, it's a good idea to send Gilliam into
the pack of Cosmolions while using concentrate in order
to get him some good experience. Let him get the kills
on ships to let him grab some more. If all goes well,
Gilliam should grab the kill on Maier in order to assure
his spot at level 23. This is also the deadline stage for
Viletta to get to level 23 in order to recieve the
Huckebein 008L (though I prefer the Grungust Unit 2
myself). Send Viletta into the horde with Gilliam if
you wish to recieve this as well.

As for your other guys, have them move around the southern
troops while taking them out while making your way to
the southernmost battleship. Have all of your troops
unite in order to take on Yuria and Zengar. Zengar will
provide trouble only if he can hit you. He retreats when
his HP is lowered below 10,000, so I hope you've become
proficient with squadding up Kyosuke and Tasuku by now.

Marvel at how Maier's battleship has gigantic detachable
weapons. Pretty cool, eh? His accuracy isn't bad for
a battleship, either. If you need to heal up, don't be afraid
to store your guys in the Hiryu Kai for awhile if you absolutely
have to. The stage ends with Maier's defeat.

Maier's ships' dive into the atmosphere is beautifully depicted
afterwards . . .

-----------------------------------------------------------
Stage 20:
-----------------------------------------------------------

Player Units:
Gespenst Mark II M (Katina)
(Russel in whatever he's in)

Player Reinforcements:
Hiryu Kai (Lefina)
7 Available Units

Enemy Units:
Megillot x9

Enemy Reinforcements:
Jeremiah Squad x3
-Jeremiah
Jeremiah x2

Enemy Reinforcements (2):
Megillot Squad x5
-Megillot
Megillot x4

Skill Point: Defeat all enemies in 5 turns

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Turn 3: Player Reinforcements appear
-All Enemy Units and reinforcements defeated: Enemy Reinforcements (2) 
appear

This is a walk in the park compared to the last mission. Have
Russel cast Iron Wall and deliver support to Katina as she
attacks. Keep Russel next to her at ALL times. 

Your dudes will show up soon. The last set of Megillots
are relatively easy to take out. In fact, each one goes
down in one hit. They will appear south of where the first
set of units did, so if you can plant a unit there in
advance, it would help.

-----------------------------------------------------------
Stage 21:
-----------------------------------------------------------

Player Units:
Alt
Weiss
Huckebein Mark II 

Enemy Units: 
Stork (Tempest)
F-32 x3
Landlion Sqaud x1
-Landlion
Landlion x1
Lion Type F Squad x2
-Lion Type F
Lion Type F x1

Enemy Reinforcements:
Heavy Barrelion (Tenzan)
Barrelion Sqaud x2
-Barrelion
Barrelion x2

Skill Point: Have one unit reach the palace gates within 3 turns

Events:
-A unit reaches the palace gates: Enemy Reinforcements appear

A slightly annoying mission. Have Bullet and Excellen hold off
the enemy units while your accelerating Kyosuke towards the
highlighted square. Tenzan, arrogant pig voice and all, will
show his face in a Heavy Barrelion along with other weilders
of the Big Head Railgun. Simply finish off all enemies.
If you're running low on EN (which you might be if you're
on EX Hard) you can have your units camp on the palace where
you can recover HP and EN. 

-----------------------------------------------------------
Stage 22:
-----------------------------------------------------------

Player Units:
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)

Enemy Units:
R-1 (Ryussei)
R-2 (Rai)
Grungust Nishiki (Kusuha)

Skill Point: Reduce R-1 to below 20% HP without destroying it by turn 3

Events:
-Bullet attack Kusuha: Bullet and Kusuha become NPC units

This stage is interesting.

After Kyosuke bumrushes the R-1, you'll have control of him and
the Alt again. Feel free not to worry about Weiss and R-2 since
that battle is fairly insignificant towards the stage's goals.
Have either Kyo and Bullet put a dent in the Grungust Type 2
to make Kusuha cry. 

The skill point is to reduce R-1's HP without destroying it, so
I suggest quick saving once you reach the R-1. A single revolver
stake may actually get the job done.

If you fulfill the skill point, you'll be treated to a
wonderful CG vide of the most amusing, most one-sided "draw"
you will ever see. XD

-----------------------------------------------------------
Stage 23:
-----------------------------------------------------------

Player Units
Hiryu Kai (Lefina)
Shutzwald (Radha)
Gespenst Mark II M (Russel)
Giganscudo (Tasuku)

Player Reinforcements:
Cybuster (Masaki)

Friendly Units:
Gespenst Mark II M (Katina)

Friendly Reinforcements:
Granzon (Shuu)

Enemy Units:
Jeremiah Squad x1
-Jeremiah
Jeremiah x4

Enemy Reinforcements:
Megillot Aff Squad x2
-Megillot Aff
Megillot Aff x4

Enemy Reinforcements (2):
Mishrei Squad x2
-Mishrei
Mishrei x5

Skill Point: Destroy all enemies in 6 turns

Events:
-All enemy units defeated: Enemy reinforcements appear
-All enemy reinforcements defeated: Enemy Reinforcements (2), Player 
Reinforcements, and Friendly Reinforcements appear

Too bad Lefina isn't willing to snipe Katina from behind
with the big guns. Oh well.

Have Tasuku accelerate towards the enemies. Everyone else
should follow him, Hiryu Kai included. The enemies will
attempt to hurt Gigan (LOL) but just defend against the
ticklish attacks in order to gain some morale. Use
Gigan's Sheath Thunder (1-3 range attack) to kill an enemy.
The Hiryu Kai and your other units should attack as well.
Katina will just get herself beat up. Heal her using
Lefina's trust seishin since Katina's dip into hell will
cost you the mission.

After all of the initial enemies have been defeated. some more
will appear to the north. Have Tasuku cast accelerate and lock
on before throwing Gigan towards them. The last set of 
enemies will appear close by. Shuu will show up for some fun.
Masaki appears to rant at Shuu while Shuu subtley states that
Masaki is just jealous of his bishie beauty. Have Tasuku accelerate
and lock on once more before throwing him at the last set of enemies.
Feel free to use G Circle Blaster in order to soften the
Mishreis up.

-----------------------------------------------------------
Stage 24:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
12 Available Units

Friendly Units:
Valsione (Ryuune)

Enemy Units:
Peregrine (Siebel)
Peregrine x1
Guarlion (Leona)
Cosmolion Type V Squad x5
Cosmolion Type V x4
SF-29V Ransan Kai x4

Enemy Reinforcements
Valsione (Ryuune)

Events:
-All enemy units defeated: Enemy Reinforcements appear

Skill Point: Destroy ship

Valsione makes her debut here, but what's more amusing is Irm's
"O.o" reaction to it. Anyway, I hope you've put your money
to good use and have upgraded all of your new recruits.
If you have, this stage is VERY easy.

If you want the Guarlion, Tasuku or Rai must shoot down
Leona. Do it with Tasuku for cuteness points. ^^ Make not
to damage Leona, and leave it for the next turn. Ryune
may take it upon herself to get rid of it for you.

Siebel, being the wuss that he is, will run if his ship's
HP is lowered below 15,000. The obvious answer to this
situation is massive overkill. Put Kyosuke in a squad
with Irm and have Excellen sit next to them so that
you can perform Ramapge Ghost + Keito Ragouken: Ankensatsu.
This combination will prove to be VERY worthwhile
throughout the rest of the game.

-----------------------------------------------------------
Stage 25:
-----------------------------------------------------------

Player Units:
Gespenst Mark II M (Kai)

Player Reinforcements:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
12 Avialable Units

Enemy Units:
Guarlion Custom (Thomas)
Killer Whale
Guarlion x4
Barrelion V Squad x3
Barrelion V x3
Lion Type V Squad x3
-Lion Type V
Lion Type V x7

Neutral Units:
Thousand Fessler

Skill Point: Defeat all enemies by Turn 6

Events:
-Thousand Fessler reaches the end of the map: Thomas retreats
-Enemy Turn 3: Player Reinforcements arrive

Feel free to cry at the fact that no one on your team
currently has a completely broken seishin list like
Kai's. If you're playing Kyosuke's route, take pride
in the fact you will get him later.

Send Kai towards the western set of enemies. Have him
cast concentrate every turn and keep him propper up
on a building at all times for the terrain advantages.

Your troops will appear soon enough to deal with the rest
of the enemies. None of them provide much of a threat.
Though, there is a Killer Whale that sits there and
just defends. Send someone with high attack power after
it for great justice.

You will  recieve the Armorlion after this mission.
It's an AWESOME unit, so give it some love.

-----------------------------------------------------------
Stage 26:
-----------------------------------------------------------

Player Units:
Cybuster (Masaki)
Valsione (Ryuune)

Player Reinforcements:
Gespenst Mark II M (Katina)
Gespenst Mark II M (Russel)

Player Reinforcements (2);
1 Battleship
Alt Eisen (Kyosuke)
9 Available Units

Enemy Units:
Rhinoceras (Siegel)
Barrelion V Squad x3
-Barrelion
Landlion Squad x6
-Landlion
Lion Type V Sqaud x2
-Landlion
Land Lion Type V x1

Enemy Reinforcements: 
Guarlion x8

Enemy Reinforcements (2):
Landlion Squad x4
-Landlion

Enemy Reinforcements (4);
Grungust Reishiki (Zengar)

Skill Point: Defeat Zengar (Retreats at 50% HP)

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Turn 3: Player Reinforcements and Enemy Reinforcements (2) appear
-Turn 4: Player Reinforcements (2) appear
-Enemy Turn 4: Enemy Reinforcements (4) appear

Epic stage is epic . . .

Keep moving Masaki and Ryuune in towards the enemies and
make sure they -always- have concentrate casted or
else the Landlions will actually begin to smack them
around. I like to have them keep moving so that they can
weaken as many enemies as they can which will make the
stage even easier for when your reinforcements arrive.

There are many squads here, so I hope you've been upgrading
your shotguns because this is the perfect time to use
them. This stage can give you a lot of experience and kills
for your guys, so this is a good time to help fulfill
certain secret requirements. It also helps that this
stage has no turn limit in terms of the goals or the
skill point.

Zengar is a pushover. Slowly work his HP down to
a bit above 50%. After that, let him know the
wrath of a squad weilding Kyosuke and Irm for an
easy skill point.

Siebel will stay in place for the entire stage and
will not run. The stage will also end once he is
defeated. The only thing that could make this 
better is if you could hang his head on a wall.

-----------------------------------------------------------
Stage 27:
-----------------------------------------------------------

Player Units:
1 Battleship
Cybuster (Masaki)
Valsion (Ryuune)
13 Avaialble Units

Enemy Units:
Valsion Kai (Tempest)
Guarlion Squad x4
-Guarlion
Guarlion x4

Enemy Reinforcements:
Stork (Hans)
Stork x3
Heavy Barrelion x7
F-32 Schwert Squad x1
-F-32 Schwert
F-32 Schwert x5
Landlion Squad x3
-Landlion

Skill Point: Reduce Valsion Kai's HP to beow 60% within 3 turns

Events:
-Valsione's HP is lowered below 60%: Enemy Reinforcements appear

You get to kill Tempest this stage. Rejoice . . .

However, the skill point can prove to be a bit annoying.
I suggest putting Alt, Gigan, and Cybuster out in front.
Accelerate Kyosuke and Tasuku while transforming
Cybuster into Cybird mode. Have them focus on getting
to Tempest. Tempest will recover HP every turn, so you need
to chop down the 60% on a single turn.

The grunts here are a bit annoying but nothing too
difficult. I hope you've been putting money into
your ALL and ALLW attacks *cough*shotgun*cough*
because they will become more and more necessary.
Forming good squads will help as well.

The Storks are annoying since they have those silly
energy fields. But they know nothing of the power
of courage (and perfected use of the hot blood seishin)
so give them the most violent beat down that you can.

-----------------------------------------------------------
Stage 28:
-----------------------------------------------------------

Player Units:
1 Battleship
16 Available Units

Player Reinforcements:
Grungust Reishiki (Zengar)

Enemy Units:
Valsion Kai (Tenzan)
Stork (Lily)
Stork x2
Barrelion V Squad x5
-Barrelion V
Guarlion Squad x4
-Guarlion
Lion Type V Squad x6
-Lion Type V

Enemy Reinforcements:
Grey Stork (Adler)
Stork x2
Valsion Kai (Shine)
Heavy Barrelion Squad x5
-Heavy Barrelion

Skill Point: Lower Shine's HP to below 10% without destroying it by 
Turn 5

Event:
-Enemy Turn 3: Enemy Reinforcements appear

Split your group into two. Have some of your real robots start heading
towards the two Storks that are accompanied by a few other units to
the east. Meanwhile, send your super robots into the city area.
They will be needed there. On turn 3, Adler will show his ugly
mug. He'll unleash Shine (who looks very,very cute with her hair 
down, by the way) who is in a Valsion Kai. Use your heavy hitters
to deal damage to her while being able to take the damage she
deals. Stay close in order to avoid having to deal with Cross
Smasher and you'll be fine. Lower Shine's Valsion Kai to
below 10% without destroying it in order to ensure that you
recieve it after this mission.

Tenzan isn't any much more difficult than Tempest in the
last mission. Be amused at how he sounds like what I believe
a talking pig would sound like if it were psychotic, though.

There are Storks and Heavy Barrelions that will waste your
time due to their high HP and armor. Take your time and use
your seishins wisely. After Shine is done with, there is
no turn limit to rush you. 

The stage will end when you've torn Adler a new one.

-----------------------------------------------------------
Stage 29:
-----------------------------------------------------------

Player Units:
1 Battleship
15 Available Units

Enemy Units: 
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x2
Jeremiah-Aph Squad x3
-Jeremiah-Aph
Jeremiah-Aph x1
Mishlei-Aph Squad x2
-Mishlei-Aph
Mishlei-Aph x1

Enemy Reinforcements:
Vaikule

Skill Point: Destroy all units by the end of turn 4

Events:
-All enemy units defeated: Enemy reinforcements appear
-Vaikule's HP is lowered below 30,000: Vaikule retreats

This stage is a breather. After the last three stages, Banpresto
probably thought we deserved it or something.

Split your units up into two groups and take down the enemy
units one by one. After they have all been defeated, you
will be greeted by another product of alien technology.
Feel free to waste all of your SP on seishins while fighting her
since there will be no more reinforcements. Rebi, err, I mean
the mysterious person we're not supposed to be aware of will
run away after you've beat her up enough. After that, you
will have 3 turns to pack all of your units into the
battleship. The stage will then end.

-----------------------------------------------------------
Stage 30:
-----------------------------------------------------------

Player Units:
1 Battleship
Huckebein Mark II (Bullet)
12 Avaialble Units

Player Reinforcements:
R-1 Powered (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)

Friendly Units:
R-Gun (Ingram)
Grungust Type 2 (Kusuha)

Enemy Units:
Megillot-Aph x6
Jeremiah-Aph Squad x3
Jeremiah-Aph x2
Mishlei-Aph Squad x2
Mishlei-Aph x3

Enemy Reinforcements:
Fuleh x1
Zecheriah Squad x5
-Zecheriah
Zecheriah x9

Enemy Reinforcements (2):
Zecheriah Squad x2
-Zecheriah
Zecheriah x2
Habakkuk Squad x2
-Habukkuk
Habakkuk x4

Skill Point: Destroy or reduce Ingram to below 50% HP after all enemies 
have been defeated

Events:
-All enemy units defeated: Player Reinforcements and Enemy 
Reinforcements appear
-Ingram is defeated: All remaining enemy units retreat
-Approximately 9 units remain: Ingram becomes an enemy unit, Kusuha 
becomes a player unit, and Enemy Reinforcements (2) appear
-All enemy units except for Ingram are destroyed: Player Reinforcements 
(2) and Enemy Reinforcemens (3) will appear . . . Enemy reinforcements 
(3) will also find it has a new hole in it courtsey of the unoverridable 
(is that a word?) theme song man

*Whistles "Messanger of the Void"*

. . . Anyway, you should notice that you cannot launch certain units.
This includes the R-Series, R-Gun, and the Grungust Nishiki. The
initial set of enemies are only a nuissance in that they have
pretty good maneuverability. Their armor is poor however.
Continue with this seemingly simple "beat 'em up" until the
reinforcements arrive. Ingram will show up in the R-Gun along
with the SRX Team and Kusuha. Take a look at those shiny
new Powered parts! R-2 Powered's ALLW will be very useful
starting . . . right about now since those Zecheriah's
show up in squads.

Eventually, Ingram will tell the SRX Team to attempt their
combination known as "Only One Crash" *cough* which will
end in utter failure. Ingram will go over to check if Aya
is okay. He shows her his damn bestest demented face
in an attempt to cheer her up. When she's too busy
clearing the smoke from "Only One Crash" *cough* to
approve, Ingram accidentally pulls the trigger while
leaning forward, wrecks the R-3, and is branded a 
traitor. The poor, tortured soul. He gets a really 
awesome boss theme, so it's all good. ^_^

Leave Ingram alone for now and concentrate on all of the 
other forces. When you've defeated everything but Ingram,
another Fuleh will appear. Mr. Trombe will show up to
assist you, however. Enjoy your giant drill ship. ^^

Ingram is fairly easy to deal with. In fact, if they're
upgraded properly, a hot blooded Rampage Ghost delivered
from Kyosuke should actually do the trick if you've upgraded
Alt and Weiss enough. Just to be safe, weaken R-Gun up
and then whip out your best attack. I highly suggest
getting the skill point because it will allow you to keep
the R-Gun. All of that money will be wasted since you don't
get it back on Kyosuke route otherwise.

-----------------------------------------------------------
Stage 31:
-----------------------------------------------------------

Player Units: 
1 Battleship
Alt Eisen (Kyosuke)
14 Available Units

Player Reinforcements:
Gespenst Mark II R/Gespenst R (Gilliam)

Enemy Units:
Zacheria Squad x5
Zacharia x1
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x2
Mishlei x6

Enemy Reinforcements:
Jeremiah Squad x2
-Jeremiah
Jeremiah x7

Enemy Reinforcements (2);
Ezekial (Galuin)

Skill Point: Defeat Galuin or reduce HP below 30% before the end 
of Turn 7

Events:
-5 squads remain; Enemy Reinforcements appear
-Enemy Turn after enemy reinforcements appear: Enemy Reinforcements 
(2) appear

This is actually a pretty simple stage with the exception of
Galuin. Gilliam will join you soon enough. If you have
recieved the Gespenst R, take a moment to rejoice.

Galuin and his Ezekial prove to be semi-annoying because they
have a G-Territory. Blah, blah, blah, use your best attack to
beat it up, blah, blah, support attack if you need to.

-----------------------------------------------------------
Stage 32:
-----------------------------------------------------------

Player Units:
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)

Player Reinforcements:
1 Battleship
10 Available Units

Enemy Units:
Grungust Nishiki (Kusuha)
Megillot-Aph Squad x1
-Megillot-Aph
Megillot-Aph x5
Zacheriah Squad x1
-Zecheriah
Zacheriah x4

Enemy Reinforcements:
Ezekial-Atom (Gaza)
Habukkuk Squad x4
-Habukkuk
Habukkuk x4
Jeremiah Squad x3
-Jeremiah
Jeremiah x1

Skill Point: Reduce Kusuha's HP to below 10% without destroying her 
within 2 turns

Events:
-Kusuha's HP reduced to critical: Enemy Reinforcements appear
-Turn after Enemy Reinforcements appear: Player Reinforcemtns appear

The R-Series will not be able for this mission with the
exception of R-Gun. This skill point is a bit difficult to
get. Make use of Excellen's hit and away so she can attack
and move in. Clear a path to get to Kusuha and keep Kyosuke
and Bullet close to each other. Have them form a squad
and use a combination of attacks you think will lower
the Grungust Nishiki enough in order to get it to under
10% of its full HP. Kusuha will be recovered . . . but
Excellen will be captured. -.-

The rest of this stage is pretty much like any other stage.
The only toughie is Gaza and his G-Territory wielding
Ezekial. Gaza will retreat when his HP has been lowered
below 10,000. Use your typical methods of destroying bosses
on him.

-----------------------------------------------------------
Stage 33:
-----------------------------------------------------------

Player Units:
R-1 (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)

Enemy Units:
Mishlei-Aph Squad x2
-Mishlei-Aph
Mishlei-Aph x3

Enemy Reinforcements:
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x2

Enemy Reinforcements (2):
Vaikule
Habukkuk Squad x2
-Habukkuk
Habbukuk x6
Zechariah Squad x4
-Zechariah
Jeremiah x4

Skill Point: Destroy all units except Vaikule before the end of Turn 7

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Turn 4: Enemy Reinforcementts (2) appear

It's a good idea to conserve as much EN as possible on this stage,
so don't get too trigger happy with R-2's guns. R-3 will be the
target of the enemies, so have Ryussei and Rai protect Aya.

After the reinforcements appear, the team will persevere and
form SRX. Be careful with it, however. Since it's upgraded,
it will take a lot of damage. Have it deal with the enemies
that come towards it immediately, but beware of the Habukkuks.

If you want the skill point, carefully arrange your units in
a way that your heavy hitters are more towards the north.
You're going to do one heck of a rushjob along with lots
of hot blood use in order to deal the damage you need.

The stage ends when you've beaten Rebi, I mean, mysterious
women with a bad black shadow on her face up enough.

-----------------------------------------------------------
Stage 34:
-----------------------------------------------------------

Player Units:
Gespenst Mark II M (Kai)
Cybuster (Masaki)
Valsione (Ryuune)

Player Reinforcements:
Kurogane (Elzam)
Grungust Reishiki (Zengar)

Player Reinforcements (2):
1 Battleship
(Gilliam in whatever he's in)
12 Avaialble Uints

Enemy Units:
R-Gun (Ingram)

Enemy Reinforcements:
Gespenst Mark II M Squad x4
-Gespenst Mark II M
Gespenst Mark II M x4

Enemy Reinforcements (2):
Gespenst Mark II S (Galuin)
Mishlei Squad x3
-Mishlei
Mishlei x3

Skill Point: Destroy Galuin (He retreats at 40% HP)

Events:
-Ingram's HP drops below 25,000: Enemy Reinforcements appear and R-Gun 
retreats
-Turn after Enemy Reinforcements arrive: Player Reinforcements appear
-One turn after Player Reinforcements appear: Player Reinforcements (2) 
and Enemy Reinforcements
(2) appear

Send Cybuster towards Ingram. Send Kai and Ryuune towards the northern
part of the mainland. Keep them next to each other and on top of the
buildings. The enemy reinforcements will appear there. Have Masaki
concentrate and throwing attacks at Ingram. Once R-Gun's HP has
been lowered past 25,000, Ingram will run because you hurt his
feelings (you should be ashamed of yourself) and the reinforcements
will arrive in the form of

GEEEEEEESPEEEEEENST RUUUUUUUUUUUSH!!!

Yay, Gespys. ^^ If you place Kai and Ryuune like how I told you to,
they should be fine. Send Masaki in their direction as well. Your
reinforcements will arrive soon to help clean up the Aerogator
Gespys.

Galuin will show up in . . . another Gespenst! ^^ He is TOUGH to
defeat due to the fact you don't have Rampage Ghost and he has
a strong barrier. Prepare accordingly.

-----------------------------------------------------------
Stage 35:
-----------------------------------------------------------

Player Units:
1 Battleship
Alt Eisen (Kyosuke)
14 Available Units

Enemy Units:
Megillot Squad x1
Megillot x6
Jeremiah-Aph Squad x2
-Jeremiah-APh
Jeremiah-Aph x4
Mishlei-Aph x6

Enemy Reinforcements:
R-Gun (Ingram)
Weiss Ritter (Excellen)
Zacheriah Squad x4
-Zacheriah
Habkukuk Squad x6
-Habukkuk
Habukkuk x2

Skill Point: Reduce Weiss Ritter's HP to critical without destroying 
it before turn the end of turn 4

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Excellen's HP is reduced below 10%: Weiss Ritter becomes a player unit

Welcome back to space. Ryuune is now the proud of owner of a sexy
DML suit. It's worth watching at least once, and this is coming
from someone who usually doesn't care for fanservice. >_>

The beginning of this stage is fairly simple. Move forward,
accelerate who you can, beat up enemies. The reinforcements
are a -pain-, however. The Habukkuks in squads area nuissance
and require you squad up in order to do maximum damage
quickly. 

Be careful with Excellen. Weiss has low armor (which you
should know by now) which means she can die easily. Handle
with care.

Defeat Ingram in order to get a preview of R-Gun Rivale. Kyosuke
will also be sure to give you a first hand view of how tough it is. ^^;

-----------------------------------------------------------
Stage 36:
-----------------------------------------------------------

Player Units:
Cybuster (Masaki)
Valsion (Ryuune)

Player Reinforcements:
1 Battleship
14 Available Units

Enemy Units:
Grazon (Shuu)

Enemy Reinforcements:
Ezekial-Atom (Gaza)
Ezekial-Sagoru (Atad)
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x2
Jeramiah-Aph Squad x2
-Jeremiah-Aph
Jeramiah-Aph x3
Zacheriah Squad x4
-Zacheriah
Zacheriah x2

Skill Point: Reduce Granzon below 70% before the end of Turn 4

Events: Shuu's HP reduced below 70%: Player Reinforcements and Enemy 
reinforcements appear . . . . and Shuu becomes a Megillot. >_>;

The beginning of this stage is rather weird. Have Masaki move in
and attack the Granzon. Keep Ryuune next to him at all times.
After you've lowered Granzon's HP enough, you will witness
an amusing sight. ^^;

The rest of the stage is pretty easygoing. Gaza and Arad are
a bit easier than Galuin. There is no turn limit here, so have
a fun time taking any frustrations you have out on the enemies.

-----------------------------------------------------------
Stage 37:
-----------------------------------------------------------

Player Units:
1 Battleship
15 Available Units

Player Reinforcements:
Grungust Unit 2/Huckebein 008L (Viletta)

Enemy Units:
Ezekial-Rawann (Galuin)
Zacheriah x9
Mishlei-Aph x6

Enemy Reinforcements:
Ezekial-Atom (Gaza)
Habukkuk Squad x7
Mishlei-Aph Squad x3
-Mishlei-Aph x3
Mishrei x2
Jeremiah Squad x2
-Jeremiah
Jeremiah x3

Skill Point: Destroy all enemies by turn 6

Events:
-All enemy units defeated: Enemy Reinforcements appear:
-Turn after enemy reinforcements appear: Player Reinforcements appear

The enemies move a bit weird in this stage. I love the Aggressors'
storyline here. 

The goal is to get your heavy hitters to Galuin. Galuin will
not retreat so you don't have to worry. Viletta will show up
in whatever unit you earned yourself. An extra Grungust or
the 008L itself is always nice.

Gaza will not retreat either. I suppose Banpresto is giving
us a break since the next stage is tough.

-----------------------------------------------------------
Stage 38:
-----------------------------------------------------------

Battleship
Hiryu Kai
Hagane
16 Available Units

Friendly Units:
Albatross x1
Peregrine x2

Enemy Units:
Jeremiah-Aph Squad x2
-Jeremiah-Aph
Jeremiah-Aph x1
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x1
Mishlei-Aph Squad x2
-Mishlei-Aph
Mishlei-Aph

Enemy Reinforcements:
Vaikule (Atad)
Zacheriah Squad x6
Zacheriah x2
Fuleh x6

Enemy Reinforcements (2):
R-Gun Rivale (Ingram)
Missile x8

Skill Point: Defeat all enemies or force them all to retreat within 12 
turns

Events:
-All enemy units destroyed: Enemy Reinforcements appear
-All enemy reinforcements destroyed: Enemt Reinforcements (2) appear

Welcome to Operation Sexy Romance Weapon!

Destroy stuff. Beginning is pretty simple . . . and then
the reinforcements hit, consisting of a TON of battleships.
These reinforcements appear right above your allied units.
This is gonna' be time consuming, but at least you'll get some
good money out of it. The ships aren't that accurate and will
try to target your friendly ships most of the time, but
they can get a hit in one one of your units if you're not
careful.

The next wave of enemies consists of nuclear missiles. -.-
Make use of the quick save, be VERY careful in attacking,
and make use of anyone who has Mercy.

After that, Ingram shows up to play. I hope you have enough SP 
to deal with him as well. If this is your first play, then you 
may find it difficult to destroy Ingram since he retreats
when his HP is lowered byelow 60,000 HP. Have someone with
a lot of Gunfight bring an armor breaker and maybe bring
some EN draining missiles to make this battle easier.

-----------------------------------------------------------
Stage 39:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
18 Available Units

Enemy Units:
Fuleh x2
Ezekial Squad x4
-Ezekial
Ezekial x1
Habukkuk Squad x2
-Habukkuk
Habukkuk x4
Zechariah Squad x2
-Zechariah
Zechariah x4
Mishlei-Aph Squad x1
-Mishlei-APh
Mishlei-Aph x3

Enemy Reinforcements:
Ezekial-Atom (Gaza)
Barrelion V x6
Guarlion Squad x5
-Guarlion
Guarlion x4

Skill Point: Destroy all enemies before reaching the designated goal

Events:
-All units reach the designated goal: Enemy Reinforcements appear

Honestly, a rather simple mission. Destroy the enemies
while moving along. Have the battleships follow closely.
Destroy all enemies before putting the Hagane and Hiryu
Kai onto the White Star in order to obtain the skill point.

The reinforcements are enhanced versions of units that you're
used to. But, they're not that much tougher. Keep all of your
units on the white star for the terrain advantage, of course.
The stage ends once Gaza has been defeated.

-----------------------------------------------------------
Stage 40:
-----------------------------------------------------------

Player Units:
20 Available Units

Enemy Units:
Gespenst Mark II S (Galuin)
Valsion Kai x4

Enemy Reinforcements:
R-Gun Rivale (Ingram)

Skill Point: Defeat Galuin in 6 turns

Events:
-All enemies defeated: Enemy Reinforcements appear

. . . This stage can suck, or it can be one of the easiest
stages in the game. In order to make it easier, try to
carry attachable weapons with bullets that may have
the barrier.

The Valsion Kais defenitely won't give you that much morale.
Have people who have the yell seishin use it. Have your
heavy hitters get the kills on the Valsions. When you're
ready, take out Galuin. Note that you'll get a different
conversation if you defeat Galuin with one of the
Aggressors.

Ingram is the next problem on your list. EN missiles,
hot blooded Armor Breakers from someone with a lot of
Gunfight, and special bullets would really help here.
The stage ends when you've defeated Rivale.

-----------------------------------------------------------
Stage 41:
-----------------------------------------------------------

Player Units:
20 Avaialble Units

Enemy Units:
Judecca (Rebi)
Vaikule x20

Skill Point: Defeat Judecca in 10 turns

This stage isn't hard. At all. If you've played the GBA
counterpart, it's MUCH easier than that. The Vaikules
here don't even have barriers. You'll walk right through them.

Rebi has a sexy echoing voice with Marionette Messiah playing,
so this is at least an enjoyable battle. ^___^ Her only
threat is the MAP attack, but even then, it's barely an
issue. This stage ends when Judecca has been defeated.

-----------------------------------------------------------
Final Stage:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
20 Available Units

Enemy Units:
Septuagint
Stork x1
Rhinoceras x2
Ezekial Squad x2
-Ezekial
Ezekial x2
Habukkuk Squad x2
-Habukkuk
Habaukkuk x1
F-32 Schwert Squad x2
-F-32 Schwert
F-32 Schwert x1
F-28 Messer Squad x2
-F-28 Messer
F-28 Messer x1
Landlion Squad x2
-Landlion
Landlion x1

Enemy Reinforcements:
Fuleh x4

Enemy Reinforcements (2):
Vaikule x7

Events:
-Septuagint loses about 1/4 of its HP: Enemy Reinforcements appear
-Septuagint loses about 1/2 of its HP; Enemy Reinforcements (2) appear
-Septuagint loses about 3/4 of its HP: Hagane no Messiah start playing!
. . . and you have until turn 12 to defeat Septuagint

Whew, you can actually build morale decently here.

The initial set of planes will require lock on or concentrate.
Don't bother wasting SP on the Landlions and Rhinos since they
can barely hit well. Ignore the Stork, you don't need to waste
your effort on it. The Habukkuks and Ezekials are -annoying-
because of their barriers and the fact these guys are in
squads. Form up squads before you tackle.

Septuagint is your target here. He'll be summoning annoying
reinforcements that aren't worth dealing with around him,
so have your units in the position you want them to be in.
Play your cards right and you should be able to one-shot
the big ol' crystal thing.

Congratulations on completing Original Generation 1. ^_^ Pat
yourself on the back before moving on to 2.

===========================================================
6.1.2. Super Robot Wars Original Generation - Ryussei Route:
===========================================================

-----------------------------------------------------------
Stage 1:
-----------------------------------------------------------

Player Units:
Gespenst Mark II R

Enemy Units:
Megillot x5

Skill Point: Defeat all enemies within 4 turns

As you would expect, the first stage is rather simple. The
Gespenst here has no weapons, but as Mr. Trombe says, it
can still fight. Elzam has accelerate which will allow
him to reach the enemies faster and concentrate which will
raise his accuracy as well as ability to evade. If
you want the skill point, you'll have to be a bit sneaky.

At first, Elzam will not be able to OHKO the Megillots.
Once his morale raises, he will be able to do so. Around
turn 3, the Megillots will begin to move if they are not
in range to attack. Remember that the Megillots can attack 
up to 5 squares away. A bit of careful planning and
insight will earn you your first skill point.

-----------------------------------------------------------
Stage 2:
-----------------------------------------------------------

Player Units:
Gespenst Mark II TT (Ryussei)

Enemy Units:
Megillot x4

Skill Point: Defeat all enemies in 2 turns

Too bad they didn't add a stage where you get to play some
Burning PT, eh?

Anyway, have Ryussei use his concentrate seishin and then
move him so that he is in range to attack the Megillot farthest
away while also still in range to attack the three Megillots
he was surrounded by. Attack one of them, and then counterattack
them during the enemy phase. Cast concentrate on the next
turn, and all of the enemies should be destroyed by the end
of the second turn.

-----------------------------------------------------------
Stage 3:
-----------------------------------------------------------

Player Unit:
Gespenst Mark II TT (Aya)
Schutzwald (Rai)
1 Available Unit

Enemy Units:
Type 71 Military Tank Badong x4

Enemy Reinforcements:
Type 71  Military Tank Badong x3
F-32 Schwert x2

Skill Point: Defeat all enemy units in 4 turns.

Events: 
-All enemy units defeated: Enemy reinforcements appear

You get some weapons at the start of this stage. Feel free to
equip them onto Ryussei's Gespenst if you'd like. Have everyone
use their concentrate seishins before moving in and attacking.
(You'll be doing a lot of that if you couldn't tell). Keep
in mind that Rai has a skill called "hit and away" which
allows him to fire the big guns and move afterwards if you
did not choose to move him beforehand.

After the enemy units are defeated, more tanks and jets will
appear. Send Ryussei after the ones to the east and the
other two towards the enemies in the west. Try to keep
Ryussei in range of multiple enemies so you can nail them
on the counterattack.

-----------------------------------------------------------
Stage 4:
-----------------------------------------------------------

Player Units:
Gespenst Mark II TT (Ryussei)
Gespenst Mark II TT (Aya)
Schutzwald (Rai)

Friendly Units:
Thousand Fessler

Enemy Units:
Lion (Tenzan)
F-32 Schwert x4

Skill Point: Defeat Tenzan's Lion

This is your first run in with the (not so great) Thousand Fessler,
also collectively known to many as the Thousand Failures. It won't
pose much of a problem to you right now, but it's good to know
certain NPC battleships are always there to screw you over.

This stage is actually pretty easy. Move across the water and
annhilate the jets. The skill point is to destroy Tenzan's
Lion before the Thousand Failures reaches the goal. This isn't
hard at all. This is actually a great time to experiment with the
Twin Battle System. When two people have more than 110 morale and
are next to each other, you'll notice a purple-highlighted
command that allows the two to form a squad. Try putting
Ryussei and Rai together so you can try to take down Tenzan
in one shot.

-----------------------------------------------------------
Stage 5:
-----------------------------------------------------------

Player Units;
Gespenst Mark II TT (Ryussei)
Gespenst Mark II TT (Aya)
Schutzwald (Rai)

Allied Units:
Shirogane (Daitetsu)
Granzon (Obviously Shuu)
Gespenst Mark II M x3
Type 71 Military Tank Badong x6

Enemy Units:
Fuleh x1
Gaorika x7

Skill Point: Destroy the Gaorikas before the end of turn 2.

Simple stuff.

Cast concentrate, move in, and destroy. Keep in mind that the
tanks will help you by firing on the enemies before your turn.
You wouldn't want them stealing your kills, now would you?

After taking out all of the Gaorikas, Shuu will put on a nice
show by having the Shirogane take part in his magic show.
He will make it dissapear through his wonderful use of
black holes. ^^;

Anyway, Shuu will probably throw a MAP attack at your dudes
after that, but he'll probably miss everyone. He will then
leave out of boredom and you will have won the stage.

You'll be seeing more of Shuu later. ^^;

-----------------------------------------------------------
Stage 6:
-----------------------------------------------------------

Player Units:
Gespenst Mk. II-M (Kai)
F-28 Messer (Latouni)
F-28 Messer (Garnet)
F-28 Messer (Giado)

Player Reinforcements:
Gespenst Mark II TT (Ryusei)
Gespenst Mark II TT (Aya)
Schultzwald (Rai)

Enemy Units:
F-32 Schwert x 12

Skill Point: Defeat all he F-32s before the end of turn 4

You get the cutie-pie that is Latooni on this stage. ^^

Giado and Garnet do not have any seishins that allow them
to dodge or tank better (such as concentrate, invincible, etc.)
so this will screw them over VERY much in terms of combat.
But really, only Latooni is needed here. Have her use
concentrate, throw her at the enemies directly to the south,
and watch them die. Have Giado and Garnet back her up
if you'd like. I'd suggest the two of them forming a
squad once they hit 110 morale. Have Kai sbegin to
make his way towards the enemies to the southwest. He'll
make it there eventually. Have him use lock on so he
can hit the jets.

Your reinforcements will show up. Send them towards the
same enemies Kai was fighting. Nothing to it, right?

-----------------------------------------------------------
Stage 7:
-----------------------------------------------------------

Player Units:
Gespenst Mk. II-M (Kai)
Gespenst Mk. II-M (Irum)
Gespenst Mk. II-TT (Ryusei)
Gespenst Mk. II-TT (Aya)
Schultzwald (Rai)
F-28 Messer (Latooni)
F-28 Messer (Garnett)
F-28 Messer (Giada)

Allied Units:
Thousand Fessler

Enemy Units:
Killer Whale x2
F-32 Schwert x9

Enemy Reinforcements:
Lion (Tenzan)
Lion x5

Skill Point: Destroy Tenzan before the end of turn 6

Events:
-Enemy Turn 3: Enemy Reinforcements appear

Move your guys south towards the enemies. The enemies here will
be moving along the path with the whales towards the exit.
Knowing this, you should make an attempt to cut them off as
they are moving across the sea towards the glowing squares.
Also note that even though it's possible via the twin battle
system to destroy the Killer Whales . . . but that will
unfortuantely garner you a game over.

Tenzan and a few other Lions will show up eventually.
He isn't hard and you can use the same methods you used
to destroy him a few stages ago in order to ensure you
have him dead fast in order to grab the skill point.

Defeat all enemies and force the Killer Whales to retreat
in order to end the stage. Irm joins in his Gespenst
after this.

-----------------------------------------------------------
Stage 8:
-----------------------------------------------------------

Player Units:
Wild Schwein (Ingram)
Gespenst (Kai)
Schultwald (Rai)
5 Avialable Units

Player Reinforcements:
Hagane (Daitetsu)

Enemy Units:
Lion x15
F-32 Schwert x6

Enemy Reinforcements:
Guarlion Trombe (Elzam)
Lion x5

Skill Point: Destroy all enemy units except Elzam by turn 5

Events:
Turn 3: Enemy Reinforcements appear
Turn 5: Player Reinforcements appear

This stage is pretty easy, but the skill point is a bit tough
to get. Ryussei is unavailable for this mission. You will
recieve Ingram and his Wild Schwein for this mission.
While I have the chance, I will let you know a fun
fact: the shotgun is your best friend. It's an ALLW
attack that can be attached to any real robot. The
shotgun will make your life MUCH easier later
if you upgrade it now.

Have Latooni immediately start moving towards the glowing
square to the south. If the enemies reach that square,
it's game over. Have her sit on it while counterattacking
anyone who gets close.

Begin to attack the enemies that are on the mainland.
However, I suggest having someone head for the thin
bridge to the west. Rai is a good choice and can get
there fast. Move him towards there while attacking
enemies within range. Many of the enemy reinforcements
will spawn around the bridge, so it's a good idea to
have one or two units prepared. On turn 3, Mr. Trombe will
show up and attempt to annoy his little brother.
Ignore Elzam after that since he isn't required for
the skill point.

By turn 5, Latooni will probably be surrounded by a
load of enemies that wish to kick her off the glowing
square. But alas, the Hagane will rise from it in
order to assist you. Have Daitetsu cast his over
priced lock on seishin (30 SP?!). Notice that the Impact
Cannons are labeled as an "ALLW" attack. This means
that you can attack both members of a squad, two
units next to each other, or two squads next to
each other. If there are enemies that are standing
side by side, have the Hagane use the Impact Cannons
on them on your player turn. The rest of the stage
is elementary.

Ryussei will recieve the Wild Raubiter after this stage.

-----------------------------------------------------------
Stage 9:
-----------------------------------------------------------

Player Units:
Hagane

Enemy Units: 
Killer Whale x5

Skill Point: Destroy all enemy units by the end of turn 6

Very easy stage where you get to show off the Hagane's post
movement torpedo attack. Simply move the Hagane as much as
you can, have it attack the Killer Whale in front of it,
and then destroy the whale during the enemy phase. Next
turn, have Daitetsu cast Iron Wall (which allows him to
only take 1/4 of full damage) and move the Hagane towards
the set of four Killer Whales. Use iron wall again on
the next turn, attack, rinse, wash,

Irm will get the Huckebein 009 after this mission. It's a
pretty good unit and is very good for customization.

-----------------------------------------------------------
Stage 10:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Wild Raubiter (Ryussei)
Huckebein 009 (Irm)
Mark II M (Latooni)

Player Reinforcements:
5 Available Units

Enemy Units:
Lion x5
F-32 x4

Enemy Reinforcements:
Guarlion Custom (Tempest)
Lion x5

Skill Point: Destroy all enemy units by the end of turn 4

Events:
-4 enemies remain: Enemy Reinforcements appear
-Turn 4: Player Reinforcements appear

The Hagane can honestly hold its own here, but if you wish
to build experience for your other guys, you can send
someone to help out against the units that are atacking
it. Really, your units should concentrate on the units
on the mainland.

Everyone's favorite idiot, Tempest, will show up along
with some Lions. The Lions will provide no trouble,
but Temepst demands that you consistently cast
concentrate. Irm has Flash, so I suggest having him
cast it and then have him prey on enemies that are
already weakened so that he can destroy them. This
way, the Flash isn't wasted and allows you a free
100% dodge rate for one attack on the enemy phase.

-----------------------------------------------------------
Stage 11:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
8 Available Units

Enemy Units:
M-ADATS x15
Sealion x4
71st Military Tank Bardong x4

Enemy Reinforcements:
Killer Whale
Missile x1

Skill Point: Destroy all enemy units before the end of turn 6

Events:
-Turn 2: Enemy Reinforcements appear

Equip someone with the Screw Module before this stage. Rai's
Shutzwald or Latooni's Gespenst are good choices since they
have problems moving in the water.

This stage isn't as hard as it looks. This is mainly because all
of the enemies on the mainland will be destroyed for you by
Cybuster. Concentrate on the M-ADATS that are mounted on the
placements in the sea. A Killer Whale will show up to fire a
missile. It's not nuclear, meaning you can destroy it without
hesitation.

You will recieve Masaki and Cybuster after this mission.

-----------------------------------------------------------
Stage 12:
-----------------------------------------------------------

Player Units:
Cybuster (Masaki)
F-28 Messer (Irm)

Player Reinforcements:
Hagane (Daitetsu)
7 Available Units

Allied Units:
Thousand Fessler

Enemy Units:
Guarlion Trombe (Elzam)
Killer Whale x2
Sealion x2
F-32 x4
Lion x5

SKill Point: Destroy all enemies except Elzam by turn 6

Events:
-Irm reaches the Thousand Fessler: Irm obtains the Grungust
-Turn 4: Player Reinforcements appear

Have Cybuster transform into Cybird mode. Cast concentrate
on Masaki, move him as far as you can and have him attack
an enemy that would potentially be in Irm's way. Irm
does not have the benefit of concentrate, so have him
cast flash, move him in the direction of the Thousand
Failures, and do not attack. Only have Irm counterattack
while the Flash/100% evade isn't active if you don't
feel confident enough. Some planes will attempt to block
Irm's destined path. Have Masaki cut one of them down
with his Disk Cutter attack. Move Irm next to the Thousand
Failures so he can recieve his . . .  GRUNGUST!!!

The Grungust can tank hits very well (especially after
being upgraded) so just cast lock on and repeatedly
beat down anyone in Irm's way. Your reinforcements
will show up soon. Defeat all of the enemies except
for Mr. Black-and-Red himself to complete the stage.

Put some money into the Grungust's armor, EN, Final
Beam, and Keito Ragouken: Ankensatsu after this
mission. ^^

-----------------------------------------------------------
Stage 13:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
8 Available Units

Player Reinforcements:
Cybuster (Masaki)

Enemy Units:
Cosmolion Type V (Yuria)
Cosmolion Type V (Leona)
Cosmolion x8

Enemy Reinforcements:
Valsion (Bian!)

Enemy Reinforcements (2):
Lion Type V x7

Skill Point: Lower Valsion to below 80% in 3 turns of its appearance

Events:
-All enemy units defeated: Enemy Reinforcemens (BIAN ZOLDARK!) appears
-Valsion HP :Player and Enemy Reinforce

The Cosmolions are a pretty nifty addition. Too bad there's
no way to grab one. Anyway, simple stuff here. The Cosmolions
won't provide too much trouble. After all enemies
have been defeated, the leader of the DC himself will
make an appearance!

The Valsions animations are pretty awesome. </fanboy>
Form squads so people who can't dodge well are in
the back of them, allowing them to still deal damage.
Irm should never be in the back of the squad, though.
He'll probably be attacking at point blank and
he can take hits well, which you probably already
could tell. Bian shouldn't provide much trouble
as long as you stick to smart seishin usage.

After Bian leaves, some more Lions will show up.
The rest of the stage is obviously elementary.

-----------------------------------------------------------
Stage 14:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Wild Raubiter (Ryussei)
(Whatever Latooni is in)
7 Available Units

Enemy Units:
Killer Whale x2
Heavy Barrelion (Tenzan)
Barrelion x12

Enemy Reinforcements:
Missile x4

Enemy Reinforcements (2);
Stork x1
Barrelion x6

Skill Point; Defeat all units by turn 7

Events:
-Turn 3: Enemy Reinforcements appear
-5 enemies remain or the end of turn 3 arrives: Enemy Reinforcements (2) 
appear

It's the Barrelion conga line! How . . . amusing.

This stage is a lot easier than its GBA counterpart.
I hope you've been upgrading your shotgun, because
it will help you out a lot here since it allows
you to smack two Barrelions at once. The Hagane's
Impact Cannons allow you the same luxury.

After a few turns, Ryussei will move ahead to
fight Tenzan. Have Ryussei consistently
use concentrate and attack one of the Killer
Whales and then attack Tenzan on the enemy
phase.

The Hagane will be surrounded by the enemy
reinforcements. However, with the exception
of the Stork, they are nothing to be concerned
about. The Storks will become more annoying later in
the game, so get used to them.

The stage ends after you've gotten the Hagane
to the goal. But don't be a puss, defeat all
enemies, which ends the stage as well.

-----------------------------------------------------------
Stage 15:
-----------------------------------------------------------

Player Units: 
Hagane (Daitetsu)
Gespenst Mark II TT (Rio)
8 Available Units

Enemy Units:
Guarlion Custom (Thomas)
Lion Type F (Ryoto)
Barrelion x3
Lion x3

Skill Point: Destroy all enemies except Ryoto's F

Aya is unavailable for this stage because the hot blooded
entity that is Rio decided to make better use of it. Anyway
this stage is easy. Don't attack poor Ryoto at any time.
Ignore the guy for now. Sweep up the enemies and then
pound on Thomas.

Rio will become an available pilot after this mission. You
could choose to put Aya back in her Gespenst, but it's
honestly more fun to see Aya in a jet.

-----------------------------------------------------------
Stage 16:
-----------------------------------------------------------

Player Units:
Hagane
All of your available units

Player Reinforcements:
Lion Type F (Ryoto)

Enemy Units:
Guarlion Custom (Tenzan)
Guarlion Custom (Thomas)
Rhinoceras x2
Barrelion x7
Lion Type F x3
Sealion x4

Skill Point: Destroy all enemies or force them to retreat by the end 
of turn 6

All units will deploy for this mission. There really isn't
anything particularly important about this mission other than
that Thomas and Tenzam retreat once their HP is too low, so
you'll need a squad to ensure their defeat.

After all enemies have been defeated, Shuu will show up. ^^;

Actually, Shuu is pretty easy here. Smart seishin usage will
allow you to defeat him. If there is anyone on your team who
can't dodge the fury of wormholes and blackholes, put them in
the back of a squad with someone who can dodge in front.

After kicking Shuu's butt, move the Hagane onto the glowing
squares in order to complete the mission. Ryoto will be
available after this mission. His Lion is decent, but he
defenitely belongs in the Huckebein 009 pimped out with
a shotgun. Ryoto is just awesome like that, you know.

-----------------------------------------------------------
Stage 17:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Shutzwald (Rai)
9 Available Units

Player Reinforcements:
R-1 (Ryussei)

Enemy Units:
Guarlion Trombe (Elzam)
Guarlion LB Squad x3
-Guarlion LB
Guarlion LB x8

Enemy Reinforcements:
Guarlion Custom (Tempest)
Guarlion LB x5

Events:
-The Hagane reaches the area near the island: Player and Enemy 
Reinforcements appear

You get a Tesla Drive at the start of this mission. I suggest
putting it on Ryoto so he can fly in with his shotgun to shoot
down the ever annoying Guarlion LB squads. Also, Ryussei is
not available for launch, so put Latooni in the Wild
Raubiter. She should do VERY well in it.

Anyway, Mr. Trombe will chase after Rai in an attempt to
consistently provide a music lesson. The Hagane needs
to reach the bottom of the map within 6 turns, so keep it
moving at all times. 

After the Hagane is parallel to the island, Tempest
will show up to provide some pointless ranting. Luckily,
Ryussei shows up just in time to save our minds from being
broken. Defeat Tempest in order to get the skill point.

-----------------------------------------------------------
Stage 18:
-----------------------------------------------------------

Player Units:
Hagane
All of your available units 

Enemy Units:
Heavy Barrelion (Tenzan)
Guarlion Custom (Thomas)
Rhinoceras x3
Killer Whale x3
M-ADATS Squad x1
-M-ADATS
M-ADATS x6
Lion Type V Squad x1
-Lion Type V
Lion Type V x2
Landlion Squad x3
-Landlion

Enemy Reinforcements:
Kurogane (Elzam)
Grey Stork (Adler)
Guarlion LB x6

Skill Point: 

Events:
-Hagane moves three times: Enemy Reinforcements

Tough stage, but let's not fret. This stage can be handeled
in a very systematic fashion. Never let your units stray
too far from each other and always make sure they aren't
too far from the Hagane. The Hagane needs to reach the pair
of glowing squares in order to push this mission forward.
On its way, it will be surrounded by a few Killer Whales.
The said Whales should be your primary targets. If the
Hagane's HP drops below 3000, use Daitetsu's Great
Perseverance seishin to pump its HP back to full.

Mr. Trombe will make good use of his giant flying
phallic object in order to hinder Daitetsu's plans to
wipe out the DC base. This means the rest of the
mission is up to your dudes! Anyway, your priority
more than anything else should be to deal with the
Kurogane. It's not all that tough to deal with, though
annoying because of its high armor and HP. 

After dealing with Elzam, it's up to you as to whether
or not you want to defeat the other enemies. I say
defeat as many as your seishin list is willing to handle.
Adler's Grey Stork is the most annoying of them all and
unless you're stubborn and patient (like me ^^) you'll
probably want to avoid it on the first playthrough. 

Drop all of your units barring Hagane into the white square
in order to finish this stage.

-----------------------------------------------------------
Stage 19:
-----------------------------------------------------------

Player Units:
All of your available units

Enemy Units:
Valsion (Bian)
Granzon (Shuu)
M-ADATS Squad x3
-M-ADATS
M-ADATS x15
Lion Squad x4

Enemy Reinforcements:
Landlion Squad x1
-Landlion
Landlion x1

Enemy Reinforcements (2):
Guarlion LB x6

Events:
-Enemy Turn 3: Enemy Reinforcements appear
-Enemy Turn 4: Enemy Reinforcements (2) appear

Skill Point: Reduce Shuu's HP to below 30%

Interesting stage.

Split your units into two groups, both lead by a competent 
attacker around the stage to build some morale from the
enemy placements before meeing up in the big room of
bosses. As you close in on the big room, enemy reinformcements
will show up on the enemy phase. 

Shuu again, is not hard as long as you are smart with your
use of seishins. He will retreat once his HP is below
30%, so consistently save. A squad of the Grungust and
R-1 should get the job done.

Bian is at about the same difficulty . . . meaning he 's much
easier than how he was on the GBA version. The stage ends
with Bian's defeat.

-----------------------------------------------------------
Stage 20:
-----------------------------------------------------------

Player Units:
10 Available Units

Enemy Units:
Megillot Squad x2
-Megillot
Megillot x8

Enemy Reinforcements:
Megillot Squad x2
-Megillot
Megillot x5

Enemy Reinforcements (2):
Jeremiah Squad x3
-Jeremiah
Jeremiah x5

Skill Point: Defeat all enemies by the end of turn 5

Events:
-All enemies destroyed: Enemy Reinforcements appear
-All enemy reinforcements defeated: Enemy Reinforcements (2) appear

This stage is a break from the usual rush. ^_^

Send your forces towards the Megillots, but be sure to leave
two behind on the base. The enemy reinforcements will show up
here, so two reliable units with some range should do the
trick. 

The rest of the stage is fairly simple. Masaki will leave
temporarily after this stage.

-----------------------------------------------------------
Stage 21:
-----------------------------------------------------------

Player Units:
Hagane
10 Available Units

Enemy Units:
Stork (Tempest)
Lion Type F Squad x2
-Lion  Type F
Lion Type F x4
F-32 Schwert Squad x1
-F-32 Schwert
F-32 Schwert x5

Enemy Reinforcements:
Heavy Barrelion (Tenzan)
Barrelion Squad x2
-Barrelion
Landlion Squad x3
-Landlion

Skill Point: Destroy the Stork

Events:
-Tempest takes damage: Enemy Reinforcements appear

Send Giado and Garnet towards the glowing square. Giado
should have accelerate by now, so he should get there
the quickest.

There are a lot of enemies in squads here . . . luckily,
you should have quite a few ALL attacks by now. The
shotgun, Final Beam, Wild Raubiter's HBR . . .

Tempest will retreat after his HP is lowered past a certain
point. Grungust + R-1 should have enough power to make
him suffer, however.

-----------------------------------------------------------
Stage 22:
-----------------------------------------------------------

Player Units:
R-1 (Ryussei)
R-2 (Rai)
Grungust Nishiki (Kusuha)

Enemy Units:
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)

Skill Point: Reduce R-1 to below 20% HP without destroying it by turn 3

Events:
-Bullet attack Kusuha: Bullet and Kusuha become NPC units

This stage is interesting.

After Kyosuke bumrushes the R-1, you'll have control of him and
the R-1. Feel free not to worry about Weiss and R-2 since
that battle is fairly insignificant towards the stage's goals.
Kusuha can't do anything but get beat up, so after Bullet
smacks her, he'll feel bad and they'll both become
neutral units.

The skill point is to reduce Alt  Eisen's HP without destroying it, 
so I suggest quick saving once you reach the Alt. A T-Link Knuckle
followed up by a weaker attack should get the job done.

If you fulfill the skill point, you'll be treated to a
wonderful CG vid of the most amusing, most one-sided "draw"
you will ever see. XD

-----------------------------------------------------------
Stage 23:
-----------------------------------------------------------

Player Units
Hiryu Kai (Lefina)
Shutzwald (Radha)
Gespenst Mark II M (Russel)
Giganscudo (Tasuku)

Player Reinforcements:
Cybuster (Masaki)

Friendly Units:
Gespenst Mark II M (Katina)

Friendly Reinforcements:
Granzon (Shuu)

Enemy Units:
Jeremiah Squad x1
-Jeremiah
Jeremiah x4

Enemy Reinforcements:
Megillot-Aff Squad x2
-Megillot-Aff
Megillot-Aff x4

Enemy Reinforcements (2):
Mishlei Squad x2
-Mishlei
Mishlei x5

Skill Point: Destroy all enemies in 6 turns

Events:
-All enemy units defeated: Enemy reinforcements appear
-All enemy reinforcements defeated: Enemy Reinforcements (2), Player 
Reinforcements, and Friendly Reinforcements appear

Too bad Lefina isn't willing to snipe Katina from behind
with the big guns. Oh well.

Have Tasuku accelerate towards the enemies. Everyone else
should follow him, Hiryu Kai included. The enemies will
attempt to hurt Gigan (LOL) but just defend against the
ticklish attacks in order to gain some morale. Use
Gigan's Sheath Thunder (1-3 range attack) to kill an enemy.
The Hiryu Kai and your other units should attack as well.
Katina will just get herself beat up. Heal her using
Lefina's trust seishin since Katina's dip into hell will
cost you the mission.

After all of the initial enemies have been defeated. some more
will appear to the north. Have Tasuku cast accelerate and lock
on before throwing Gigan towards them. The last set of 
enemies will appear close by. Shuu will show up for some fun.
Masaki appears to rant at Shuu while Shuu subtley states that
Masaki is just jealous of his bishie beauty. Have Tasuku 
accelerate and lock on once more before throwing him at the 
last set of enemies. Feel free to use G Circle Blaster in order 
to soften the Mishreis up.

Katina becomes the R-GFun pilot after this mission. If you feel 
the only thing she's worthy of piloting is a coffin, feel free 
to put someone else in it since it's a good unit. Rio is a
great choice.

-----------------------------------------------------------
Stage 24:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
12 Available Units

Friendly Units:
Valsione (Ryuune)

Enemy Units:
Peregrine (Siebel)
Peregrine x1
Guarlion (Leona)
Cosmolion Type V Squad x5
-Cosmolion Type V
Cosmolion Type V x4
SF-29 Ransan x4

Enemy Reinforcements
Valsione (Ryuune)

Events:
-All enemy units defeated: Enemy Reinforcements appear

Skill Point: Destroy ship

Valsione makes her debut here, but what's more amusing is Irm's
"O.o" reaction to it. Anyway, I hope you've put your money
to good use and have upgraded all of your new recruits.
If you have, this stage is VERY easy.

If you want the Guarlion, Tasuku or Rai must shoot down
Leona. Do it with Tasuku for cuteness points. ^^ Make not
to damage Leona, and leave it for the next turn. Ryune
may take it upon herself to get rid of it for you.

Siebel, being the wuss that he is, will run if his ship's
HP is lowered below 15,000. The obvious answer to this
situation is massive overkill. Put Kyosuke in a squad
with Irm and have Excellen sit next to them so that
you can perform Ramapge Ghost + Keito Ragouken: Ankensatsu.
This combination will prove to be VERY worthwhile
throughout the rest of the game.

-----------------------------------------------------------
Stage 25:
-----------------------------------------------------------

Player Units:
Gespenst Mark II M (Kai)

Player Reinforcements:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
12 Avialable Units

Enemy Units:
Guarlion Custom (Thomas)
Killer Whale
Guarlion x4
Barrelion V Squad x3
-Barrelion V
Barrelion V x3
Lion Type V Squad x3
-Lion Type V
Lion Type V x7

Neutral Units:
Thousand Fessler

Skill Point: Defeat all enemies by Turn 6

Events:
-Thousand Fessler reaches the end of the map: Thomas retreats
-Enemy Turn 3: Player Reinforcements arrive

Feel free to cry at the fact that no one on your team
currently has a completely broken seishin list like
Kai's. If you're playing Kyosuke's route, take pride
in the fact you will get him later.

Send Kai towards the western set of enemies. Have him
cast concentrate every turn and keep him propper up
on a building at all times for the terrain advantages.

Your troops will appear soon enough to deal with the rest
of the enemies. None of them provide much of a threat.
Though, there is a Killer Whale that sits there and
just defends. Send someone with high attack power after
it for great justice.

You will  recieve the Armorlion after this mission.
It's an AWESOME unit, so give it some love.

-----------------------------------------------------------
Stage 26:
-----------------------------------------------------------

Player Units:
Cybuster (Masaki)
Valsione (Ryuune)

Player Reinforcements:
(Whatever Katina is in)
(Whatever Russel is in)

Player Reinforcements (2);
1 Battleship
Alt Eisen (Kyosuke)
9 Available Units

Enemy Units:
Rhinoceras (Siegel)
Barrelion V Squad x3
-Barrelion
Landlion Squad x6
-Landlion
Lion Type V Sqaud x2
-Landlion
Land Lion Type V x1

Enemy Reinforcements: 
Guarlion x8

Enemy Reinforcements (2):
Landlion Squad x4
-Landlion

Enemy Reinforcements (4);
Grungust Reishiki (Zengar)

Skill Point: Defeat Zengar (Retreats at 50% HP)

Events:
-Enemy Turn 2: Enemy Reinforcements appear
-Turn 3: Player Reinforcements and Enemy Reinforcements (2) appear
-Turn 4: Player Reinforcements (2) appear
-Enemy Turn 4: Enemy Reinforcements (4) appear

Epic stage is epic . . .

Keep moving Masaki and Ryuune in towards the enemies and
make sure they -always- have concentrate casted or
else the Landlions will actually begin to smack them
around. I like to have them keep moving so that they can
weaken as many enemies as they can which will make the
stage even easier for when your reinforcements arrive.

There are many squads here, so I hope you've been upgrading
your shotguns because this is the perfect time to use
them. This stage can give you a lot of experience and kills
for your guys, so this is a good time to help fulfill
certain secret requirements. It also helps that this
stage has no turn limit in terms of the goals or the
skill point.

Zengar is a pushover. Slowly work his HP down to
a bit above 50%. After that, let him know the
wrath of a squad weilding Kyosuke and Irm for an
easy skill point.

Siebel will stay in place for the entire stage and
will not run. The stage will also end once he is
defeated. The only thing that could make this 
better is if you could hang his head on a wall.

-----------------------------------------------------------
Stage 27:
-----------------------------------------------------------

Player Units:
1 Battleship
Cybuster (Masaki)
Valsion (Ryuune)
13 Avaialble Units

Enemy Units:
Valsion (Tempest)
Guarlion Squad x4
-Guarlion
Guarlion x4

Enemy Reinforcements:
Stork (Hans)
Stork x3
Heavy Barrelion x7
F-32 Schwert Squad x1
-F-32 Schwert
F-32 Scwhert x5
Landlion Squad x3
-Landlion

Skill Point: Reduce Valsion Kai's HP to beow 60% within 3 turns

Events:
-Valsione's HP is lowered below 60%: Enemy Reinforcements appear

You get to kill Tempest this stage. Rejoice . . .

However, the skill point can prove to be a bit annoying.
I suggest putting Alt, Gigan, and Cybuster out in front.
Accelerate Kyosuke and Tasuku while transforming
Cybuster into Cybird mode. Have them focus on getting
to Tempest. Tempest will recover HP every turn, so you need
to chop down the 60% on a single turn.

The grunts here are a bit annoying but nothing too
difficult. I hope you've been putting money into
your ALL and ALLW attacks *cough*shotgun*cough*
because they will become more and more necessary.
Forming good squads will help as well.

The Storks are annoying since they have those silly
energy fields. But they know nothing of the power
of courage (and perfected use of the hot blood seishin)
so give them the most violent beat down that you can.

-----------------------------------------------------------
Stage 28:
-----------------------------------------------------------

Player Units:
1 Battleship
16 Available Units

Player Reinforcements:
Grungust Reishiki (Zengar)

Enemy Units:
Valsion Kai (Tenzan)
Stork (Lily)
Stork x2
Barrelion V Squad x5
-Barrelion V
Guarlion Squad x4
-Guarlion
Lion Type V Squad x6
-Lion Type V

Enemy Reinforcements:
Grey Stork (Adler)
Stork x2
Valsion Kai (Shine)
Heavy Barrelion Squad x5
-Heavy Barrelion

Skill Point: Lower Shine's HP to below 10% without destroying it by 
Turn 5

Event:
-Enemy Turn 3: Enemy Reinforcements appear

Split your group into two. Have some of your real robots start heading
towards the two Storks that are accompanied by a few other units to
the east. Meanwhile, send your super robots into the city area.
They will be needed there. On turn 3, Adler will show his ugly
mug. He'll unleash Shine (who looks very,very cute with her hair 
down, by the way) who is in a Valsion Kai. Use your heavy hitters
to deal damage to her while being able to take the damage she
deals. Stay close in order to avoid having to deal with Cross
Smasher and you'll be fine. Lower Shine's Valsion Kai to
below 10% without destroying it in order to ensure that you
recieve it after this mission.

Tenzan isn't any much more difficult than Tempest in the
last mission. Be amused at how he sounds like what I believe
a talking pig would sound like if it were psychotic, though.

There are Storks and Heavy Barrelions that will waste your
time due to their high HP and armor. Take your time and use
your seishins wisely. After Shine is done with, there is
no turn limit to rush you. 

The stage will end when you've torn Adler a new one.

-----------------------------------------------------------
Stage 29:
-----------------------------------------------------------

Player Units:
1 Battleship
15 Available Units

Enemy Units: 
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x2
Jeremiah-Aph Squad x3
-Jeremiah-Aph
Jeremiah-Aph x1
Mishlei-Aph Squad x2
-Mishlei-Aph
Mishlei-Aph x1

Enemy Reinforcements:
Vaikule x1

Skill Point: Destroy all units by the end of turn 4

Events:
-All enemy units defeated: Enemy reinforcements appear
-Vaikule's HP is lowered below 30,000: Vaikule retreats

This stage is a breather. After the last three stages, Banpresto
probably thought we deserved it or something. Note that
this is your last chance to fulfill the requirement for
the Huckebein 008L, which I HIGHLY suggest you get. The
requirements were for Ingram to get to level 32 before
the end of this stage and have about 30 kills. If you've
been working on it, you must get Ingram's level up
to the requirement here.

Split your units up into two groups and take down the enemy
units one by one. After they have all been defeated, you
will be greeted by another product of alien technology.
Feel free to waste all of your SP on seishins while fighting her
since there will be no more reinforcements. Rebi, err, I mean
the mysterious person we're not supposed to be aware of will
run away after you've beat her up enough. After that, you
will have 3 turns to pack all of your units into the
battleship. The stage will then end.

-----------------------------------------------------------
Stage 30:
-----------------------------------------------------------

Player Units:
1 Battleship
Huckebein Mark II (Bullet)
12 Avaialble Units

Player Reinforcements:
R-1 (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)

Friendly Units:
R-Gun (Ingram)
Grungust Nishiki (Kusuha)

Enemy Units:
Megillot-Aph x6
Jeremiah-Aph Squad x3
-Jeremiah-Aph
Jeremiah-Aph x2
Mishlei-Aph Squad x2
-Mishlei-Aph
Mishlei-Aph x3

Enemy Reinforcements:
Fuleh x1
Zacheriah Squad x5
-Zacheriah
Zacheriah x9

Enemy Reinforcements (2):
Zacheriah Squad x2
-Zacheriah
Zacheriah x2
Habakkuk Squad x2
-Habukkuk
Habakkuk x4

Skill Point: Destroy or reduce Ingram to below 50% HP after all enemies 
have been defeated

Events:
-All enemy units defeated: Player Reinforcements and Enemy 
Reinforcements appear
-Ingram is defeated: All remaining enemy units retreat
-Approximately 9 units remain: Ingram becomes an enemy unit, Kusuha 
becomes a player unit, and Enemy Reinforcements (2) appear
-All enemy units except for Ingram are destroyed: Player Reinforcements 
(2) and Enemy Reinforcemens (3) will appear . . . Enemy reinforcements 
(3) will also find it has a new hole in it courtsey of the unoverridable 
(is that a word?) theme song man

*Whistles "Messanger of the Void"*

. . . Anyway, you should notice that you cannot launch certain units.
This includes the R-Series, R-Gun, and the Grungust Nishiki. The
initial set of enemies are only a nuissance in that they have
pretty good maneuverability. Their armor is poor however.
Continue with this seemingly simple "beat 'em up" until the
reinforcements arrive. Ingram will show up in the R-Gun along
with the SRX Team and Kusuha. Take a look at those shiny
new Powered parts! R-2 Powered's ALLW will be very useful
starting . . . right about now since those Zecheriah's
show up in squads.

Eventually, Ingram will tell the SRX Team to attempt their
combination known as "Only One Crash" *cough* which will
end in utter failure. Ingram will go over to check if Aya
is okay. He shows her his damn bestest demented face
in an attempt to cheer her up. When she's too busy
clearing the smoke from "Only One Crash" *cough* to
approve, Ingram accidentally pulls the trigger,
wrecks the R-3, and is branded a traitor. The poor,
tortured soul. He gets a really awesome boss theme,
so it's all good. ^_^

Leave Ingram alone for now and concentrate on all of the 
other forces. When you've defeated everything but Ingram,
another Fuleh will appear. Mr. Trombe will show up to
assist you, however. Enjoy your giant drill ship. ^^

Ingram is fairly easy to deal with. In fact, if they're
upgraded properly, a hot blooded Rampage Ghost delivered
from Kyosuke should actually do the trick if you've upgraded
Alt and Weiss enough. Just to be safe, weaken R-Gun up
and then whip out your best attack. I highly suggest
getting the skill point because it will allow you to keep
the R-Gun. All of that money will be wasted since you don't
get it back on Kyosuke route otherwise.

-----------------------------------------------------------
Stage 31:
-----------------------------------------------------------

Player Units: 
1 Battleship
Alt Eisen (Kyosuke)
14 Available Units

Player Reinforcements:
Gespenst Mark II R/Gespenst R (Gilliam)

Enemy Units:
Zacheriah Squad x5
-Zacheriah
Zachariah x1
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x2
Mishlei x6

Enemy Reinforcements:
Jeremiah Squad x2
-Jeremiah
Jeremiah x7

Enemy Reinforcements (2);
Ezekial-Lavan (Galuin)

Skill Point: Defeat Galuin or reduce HP below 30% before the end of 
Turn 7

Events:
-5 squads remain; Enemy Reinforcements appear
-Enemy Turn after enemy reinforcements appear: Enemy Reinforcements (2) 
appear

This is actually a pretty simple stage with the exception of
Galuin. Gilliam will join you soon enough. If you have
recieved the Gespenst R, take a moment to rejoice.

Galuin and his Ezekial prove to be semi-annoying because they
have a G-Territory. Blah, blah, blah, use your best attack to
beat it up, blah, blah, support attack if you need to.

-----------------------------------------------------------
Stage 32:
-----------------------------------------------------------

Player Units:
1 Battleship
Huckebein Mark II (Bullet)
13 Available Units

Enemy Units:
Ezekial Atom (Gaza)
Habukkuk Squad x2
-Habukkuk
Habukkuk x4
Zacheriah Squad x3
-Zacheriah
Zacheriah x1
Megillot-Aph Squad x1
-Megillot-Aph
Megillot-Aph x4

Enemy Reinforcements:
Grungust Type 2 (Kusuha)
Zeremiah Squad x4
Jeremiah x4

Skill Point: Destroy Gaza

Events:
-Approximately 8 enemies remain; Enemy Reinforcements appear

This stage is annoying since the SRX Team won't be available
which means you won't be at full strength. The Habbukuks
are annoying because they have good armor and high HP.
Squad up and unleash your ALL attacks to make quick
work of them.

Kusuha will show up and provide to be a nuisance. No, not
because of her flat personality . . . that's an argument
for another day. Right now, it's because you have to lower
her HP below 10% without blowing her up. Ryoto has Mercy
which should make such a task easy.

-----------------------------------------------------------
Stage 33:
-----------------------------------------------------------

Player Units:
Weiss Ritter (Excellen)
Cybuter (Masaki)
Valsione (Ryuune)

Enemy Units:
Valsion (Bian)
Granzon (Shuu)
Megillot (Megillot!)

Enemy Reinforcements:
Ezekial-Sagoru (Atad)
Habukkuk Squad x2
-Habukkuk
Habukkuk x4
Zacheriah Squad x4
-Zacheriah
Zacheriah x3
Jeremiah Squad x2
-Jeremiah
Jeremiah x5

Events:
-Excellen hits Atad: Enemy Reinforce, Granzon and Valsion become 
Megillots

Well, this is a strange stage . . . 

Anyway, the skill point requires you to avoid the Megillots
that are pretending they are as awesome as Bian and Shuu
as well as the Megillot that picked the shortest straw
(I assume such since that last Megillot wasn't allowed
to try to mimic an awesomecause boss).

Mover Excellen towards the mountainous structure to the
south. On turn 3, cast have Excellen cast concentrate.
Atad will appear and target her. Once Excellen
hits her, the wannabes will become Megillots. Your
reinforcements will soon arrive. Sweep in and
do what you have to do.

-----------------------------------------------------------
Stage 34:
-----------------------------------------------------------

Player Units:
1 Battleship
R-1 (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)
Huckebein Mark II (Bullet)
12 Available Units

Enemy Units:
Mishlei-Aph Squad x2
-Mishlei-Aph
Mishrai-Aph x 4
Jeremiah-Aph Squad x2
-Jeremiah-Aph
Jeremiah x4
Megillot-Aph Squad x1
-Megillot-Aph
Megillot-Aph x6

Enemy Reinforcements:
R-Gun (Ingram)
Grungust Nishiki (Kusuha)
Habukkuk Squad x4
-Habukkuk
Habukkuk x3
Jeremiah Squad x4
-Jermiah
Jeremiah x4

Skill Point: Reduce R-Gun Rivale's HP below 40 HP by the end of turn 8

Events:
-All enemy units defeated: Enemy reinforcements appear
-Ingram, lose 1/4 HP of RIvale, SRX forms

You . . . randomly get a roche saber and a rifle before this mission.

Anyway, the beginning of the stage is rather simple.
The reinforcements will prove to be a bit annoying, however,
since Kusuha's HP must be lowered below 10% once again
without blowing her up. 

After that, you must deal with Ingram. Make use of support
attacks whenever you can. Once R-Gun is defeated it
respawns as R-Gun Rivale. Lower its HP enough so that
Ingram can give R-1 a good kick which will allow SRX to
form. Ingram will retreat when his HP is below about
65000. Ouch. If you have a barrier weakening bullet or
armor weakening bullet, it will really come in handy
here. The stage ends when Ingram runs or is defeated.

-----------------------------------------------------------
Stage 35:
-----------------------------------------------------------

Player Units:
Kurogane
Huckebein Mark II Trombe (Elzam)

Player Reinforcements:
Grungust Reishiki (Zengar)

Player Reinforcements (2):
1 Battleship
15 Available Units

Allied Units:
Shirogane

Enemy Units:
Fuleh
Zacheriah Squad x2
-Zacheriah
Zacheriah x3
Megillot Squad x1
-Megillot
Megillot x4

Enemy Reinforcements:
Ezekial Squad x2
-Zechariah
Ezekial x1
Habukkuk Squad x3
-Habukkuk
Habukkuk x2
Zechariah Squad x1
-Zechariah
Zechariah x5
Mislei-Aph Squad x2
-Mishlei-Aph
Mishlei-Aph x2

Events:
-Approximately half of the enemy units are destroyed or Elzam hits the 
Fuleh: Player Reinforcements apepar
-All enemy units are defeated or Zengar hits the Fuleh: Player and Enemy 
Reinforcements appear, Kurogane, Zengar, and Elzam retreat

If you want the skill point, have Elzam cast concentrate
and accelerate. Have him attack the Fuleh immediately. This
will prompt Zengar to appear. Have Zengar cast Drive
and hot blood. Then, have him attack the Fuleh. Your
reinforcements will arrive. Elzam and Zengar will
retreat to go build a loveshack or something.

The rest of the stage is fairly simple after that.

-----------------------------------------------------------
Stage 36:
-----------------------------------------------------------

Player Units:
1 Battleship
16 Available Units

Enemy Units:
Ezekial-Lavan (Galuin)
Ezekial-Atom (Gaza)
Ezekial Squad x2
-Jeremiah
Ezekial x2
Habukkuk Squad x3
-Habukkuk
Habukkuk x3
Zacheriah Squad x3
-Zacheriah
Zacheriah x4
Jeremiah Squad x2
-Jeremiah
Jeremiah x1

Enemy Reinforcements:
Missile x6

Skill Point: Defeat all enemies within 10 turns

A bit of an annoying stage. At least the bosses don't run.

Not much to say, really. Have your units form squads in order
to do better against enemy squads. The missiles are nuclear,
so have Ryoto and anyone else with Mercy take care of those.
They will appear to the northwest.

-----------------------------------------------------------
Stage 37:
-----------------------------------------------------------

Plauer Units:
Grungust Unit 2/Huckebein 008L (Ring)

Player Reinforcements:
1 Battleship
Grungust (Irm)
15 Available Units

Enemy Units:
Mishrai-Aph x6
Megillot-Aph x5
Jeremiah x5

Enemy Reinforcements:
Gespenst S (Galuin)
Habukkuk Squad x2
-Habukkuk
Habukkuk x2
Zacheriah Squad x3
-Zacheriah
Zacheriah x1

Events:
-6 enemies defeated or player turn 3 arrives: Player Rieinforcements 
appear

Congatulations if you managed to snag the Huckebein 008L. If
you didn't . . . well, then, you're not recieving anything for
this mission. ^^;

Have Ring cast concentrate and drive and then have her attack
the enemies right in front of her. Your reinforcements should
show up soon enough. 

The enemy reinforcements are annoying because they have good
armor, high HP, and barriers. I hope you've become profficient
in the art of squad forming. Galuin will not run as this is
his last stand, so attack him freely.

-----------------------------------------------------------
Stage 38:
-----------------------------------------------------------

Player Units:
2 Battleships
18 Available Units

Allied Units:
Shirogane
Albatross
Peregrine x2

Enemy Units:
Mishlei-Aph Squad x3
-Mishlei-Aph
Mashrai-Aph x1
Jeremiah-Aph Squad x3
-Jeremiah-Aph
Jeremiah-Aph x1
Megillot-Aph Squad x2
-Megillot-Aph
Megillot-Aph x1

Enemy Reinforcements:
Fuleh x12

Skill Point: Destroy all enemies

Events:
-All enemies destroyed: Enemy Reinforcements appear

Both of your battleships will remain at the beginning of this
operation aptly named "Sexy Romance Weapon". The grunts should
provide little to no threat. Actually, this becomes a very
fun mission. After all of the initial enemy units have been
defeated, you are now allowed to move your battleships.
A bunch of battleships that have less than decent accuracy 
show up which you should pound on. They have high HP and are 
rather easy to defeat. Be sure to cast Lucky or Bless on the 
person going in for the kill.

The stage ends once you've gotten both of your battleships
to the goal and the accompanying battleships have gotten
to the goal.

-----------------------------------------------------------
Stage 39:
-----------------------------------------------------------

Player Units:
Both ships
18 Available Units

Player Reinforcements:
Kurogane (Elzam)
Grungust Reishiki (Elzam)

Enemy Units:
Ezekial-Ravan (Viletta)
Ezekial Squad x3
-Ezekial
Habukkuk Squad x3
-Habukkuk
Habukkuk x1
Zacheriah Squad x3
-Zacheriah
Zacheriah x1
Mishlei-Aph x5

Enemy Reinforcements:
Fuleh x4
Ezekial-Atom (Gaza)
Habukkuk Squad x3
-Habukkuk
Habukkuk x2

Enemy Reinforcements (2):
Fuleh x8

Skill Point: Hagane must reach the red square within 4 turns

Events:
-Hagane reaaches the first square: Enemy Reinforcements appear. Hagane 
is attacked.
-Enemy Turn 5 or if you did not obtain the skill point the turn after 
Hagane reaches the square: Ezekial-Roan is destroyed. Player 
Reinforcements and Enemy Reinforcements (2) appear.

This mission isn't hard, but is time consuming. Prepare
yourself accordingly.

The skill point is ridiculously easy. Just get Hagane
to those white squares within 4 turns. After that,
crazy stuff will begin to happen. Keep moving towards the
White Star and begin camping your units on it as fast as
possible. 

Gaza will not run. In fact, he'll keep regenerating after
he dies which means you can constantly famr him for
experience points. Mr. Trombe and Mr. Chesto will show
up to deliver some assistance, but be careful since
they aren't upgraded.

After this stage, the Hagane will be wrecked. Daitetsu
and Tetsuya will move over to the Kurogane (YAY!). You
will also recieve Zengar and his Grungust Reishiki
as well as Elzam and his Huckebein Trombe.

-----------------------------------------------------------
Stage 40:
-----------------------------------------------------------

Player Units:
Kurogane (Daitetsu)
Hiryu Kai (Lefina)
20 Available Units

Player Reinforcements:
Grungust/Gespenst Mark II S (Viletta)

Enemy Units:
Heavy Barrelion x2
Barrelion V Squad x2
-Barrelion V
Guarlion Custom Squad x3
-Guarlion
Cosmolion Squad x2
-Cosmolion
Cosmolion x1
Landlion Squad x2
-Landlion
Landlion x2

Enemy Reinforcements:
Valsion Kai x3

Enemy Reinforcements (2):
SRX (Ryussei)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Grungust (Irm)
Grungust Nishiki (Kusuha)
Cybuster (Masaki)
Valsione (Ryuune)
Wild Schwein (Bullet)
Gespenst Mark II R (Gilliam)
Guarlion (Leona)

Enemy Reinforcements (3):
Vaikule (Atad)
Vaikule (Gaza)
Barrelion Custom x4
Guarlion Custom x4

Events:
-Enemy Turn 2: Enemy Units finally appear
-All enemies defeated: Enemy Reinforcements appear
-All enemy reinforcements defeated: PR and ER(2) appear
-All ER (2) defeated: Enemy Reinforcements (3) appear

Welcome to the weirdest stage in OG1. Bring weapons
with defense reduction bullets, barrier weakening
bullets, and give an Armor Breaker to someone with
a lot of Gunfight.

There are no forces initially, but keep heading straight in
the direction your units are facing. The enemies will
show up soon enough. You'll be fighting upgraded versions
of enemies that you're used to fighting. They're a bit
tougher, but the only ones worth putting effort into
are the 18000 HP Guarlion Customs.

After you've cleaned up the enemies, three Valsion Kais
will appear. But they're honestly pushovers. You
should be able to nail them in two turns.

Then you get to witness reinforcements in form of
clones of your own units. Feel free to ask yourself
"Why is Bullet in the Wild Schwein?" and "Why does
Leona's Guarlion have more HP than SRX?" before
kicking the enemy's butts. Honestly, they're really
easy . . . but CONSERVE your SP. Do NOT waste
hot blood on these guys.  There are more enemies to
go . . .

Gaza and the grunts will begin to rush you immediately.
I hope you've brought weapons like the ones I told
you to bring because they will make offing Gaza
and Atad much easier. If you are running low on SP
and have a few pilots with SP Regen, you should
know that Atad will not move from her spot so 
take the time to recharge.

-----------------------------------------------------------
Stage 41 (Part 1):
-----------------------------------------------------------

Player Units:
Kurogane (Daitetsu)
20 Available Units

Enemy Units:
R-Gun Rivale (Ingram)
Ezekial Squad x3
-Ezekial
Habukkuk Squad x2
-Habukkuk
Zacheriah Squad x1
Zacheriah x1

Skill Point: Defeat Ingram within 7 turns

Save the kills on enemies for your heavy hitters. Waste your
SP building up your morale. Barrier weakning bullets and
stat reducing bullets on attachable weapons are great here
for fighting Ingram.

Ingram will not run. Taking him out ends the stage. Onto
the much easier part of this stage.

-----------------------------------------------------------
Stage 41 (Part 2):
-----------------------------------------------------------

Player Units:
Kurogane
Hiryu Kai
20 Available Units

Enemy Units:
Judecca (Rebi)
Vaikule x15

*Yawns*

This is an easy stage. The Vaikules have no barriers and are
complete pushovers. Don't move the battleships right away
since they'll be targeted immediately. Work over all the
Vaikules, camp on the White Star, and then start fighting
Miss Sexy Echo Voice. Enjoy. ^^

-----------------------------------------------------------
Final Stage:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
20 Available Units

Enemy Units:
Septuagint
Airship x1
Rhino x2
Ezekial Squad x2
-Ezekial
Ezekial x2
Habukkuk Squad x2
-Habukkuk
Habaukkuk x1
F-23 Schwert Squad x5
-F-23 Schwert
F-23 Schwert x1
Landlion Squad x2
-Landlion
Landlion x1

Enemy Reinforcements:
Fuleh x4

Enemy Reinforcements (2):
Vaikule x7

Events:
-Septuagint loses about 1/4 of its HP: Enemy Reinforcements appear
-Septuagint loses about 1/2 of its HP; Enemy Reinforcements (2) appear
-Septuagint loses about 3/4 of its HP: Hagane no Messiah start playing! 
. . . and you have until turn 12 to defeat Septuagint

Whew, you can actually build morale decently here.

The initial set of planes will require lock on or concentrate.
Don't bother wasting SP on the Landlions and Rhinos since they
can barely hit well. Ignore the Stork, you don't need to waste
your effort on it. The Habukkuks and Ezekials are -annoying-
because of their barriers and the fact these guys are in
squads. Form up squads before you tackle.

Septuagint is your target here. He'll be summoning annoying
reinforcements that aren't worth dealing with around him,
so have your units in the position you want them to be in.
Play your cards right and you should be able to one-shot
the big ol' crystal thing.

Congratulations on completing Original Generation 1. ^_^ Pat
yourself on the back before moving on to 2.

===========================================================
6.2. Super Robot Wars: Original Generation 2
===========================================================

Tips:
-Buy SP Regen for all of your characters
-Buy SP Regen for all of your characters
-Buy SP Regen for all of your characters
-A lot of the tips I gave for OG1 are helpful here. ABUSE
the twin battle seishin. And make your best effort to get
the secret units because Vysaga and the Ravens are REALLY
hardcore.
-Buying Focus can help the first three.

I think you're set.

-----------------------------------------------------------
Stage 1:
-----------------------------------------------------------

Player Units:
Excellence S (Raul)
Excellence S (Fiona)

Enemy Units:
Gespenst x4

Skill Point: Defeat all enemies within 2 turns

Welcome to Original Generation 2! And if you're a fan of SRWR
like myself, you're in for a treat because the new stages have
some R-centric stuff.

It's refreshing to be using units that weren't in the GBA
games. Anyway, move forward. Don't bother using concentrate
on the first turn. On turn 2, have both Raul and Fiona use
concentrate. Move Fiona towards the Gespenst that went
astray to blow up the two planes. Have Raul finish off the
rest of the Gespensts.

-----------------------------------------------------------
Stage 2:
-----------------------------------------------------------

Player Units:
Excellence S (Raul)
Excellence S (Fiona)

Friendly Units:
-Airship

Enemy Units:
Solpressa x4

Skill Point: Defeat all enemies by turn 3

This is basically just like the stage before. Nothing special
here at all. Enjoy Fiona proving that she's the best tank
there is this side of Shadow Mirror-verse. ^^;

-----------------------------------------------------------
Stage 3:
-----------------------------------------------------------

Player Units:
Soulgain (Axel)

Enemy Units:
Gespenst Mark II M x4

WHOMG you get to play as Axel!

Axel has only recently recieved the Soulgain, so all of its
attacks haven't been created. Enjoy what you have, however.

Axel doesn't even need to cast anything. Just throw him towards
the Gespents. The EFF soldiers will be wetting themselves in
no time.

-----------------------------------------------------------
Stage 4:
-----------------------------------------------------------

Player Units:
Alt Eisen Nacht (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)

Enemy Units:
Lion x8

Skill Point: Defeat all enemies in

I'm not quite sure whose idea was it to pain Alt blue in order
to confuse the DC remnants, but I suppose it at least gives
us some . . . variety. 

Anyway, the Alt's Revolver Stake can OHKO most of the Lions.
Have Kyosuke accelerate and concentrate, of course. These
new stages also help making get the Shisioh Blade easier,
so try to get Bullet some kills.

After this stage, you will notice the devil machine known
as Mumyou and its bastard pilot Murata slay Bullet's Mark II.
Mumyou . . . *Grumble*

-----------------------------------------------------------
Stage 5:
-----------------------------------------------------------

Player Units:
Alt Eisen Nacht (Kyosuke)
Weiss Ritter (Excellen)

Player Reinforcements:
Gespenst Mark II M (Kai)
Wild Raubiter (Latooni)
Huckebein Mark II M (Ryoto)
Huckebein Mark II M (Rio)
Huckebein Mark II M (Rai)
Grungust Nishiki (Bullet)

Enemy Units:
Valsion Kai Type CF (Laurentz)
Guarlion Custom Mumyou (Murata)
Guarlion x2
Lion x6
Barrelion x2
Landlion x2

Skill Point: Defeat all units except for the Valsion Kai Type CF and 
Guarlion Custom Mumyou within 6 turns

Events:
-Turn 2: Player Reinforcements appear
-Turn 5: Bullet can be moved
-Enemy Turn 6: All remaining enemies retreat

Ugh . . . Mumyou and Valson Kai Type Certain Failure. A 
"wonderful" sight.

Anyway, you can't move at first because Kusuha is a
hostage at gunpoint. On the second turn, Kai and his
crew will show up. Kai, being the Aggressor he is,
will tell the villainy that they're made up of nothing
but fail. Bullet will break out of the base in the
Grungust Nishiki but will start out with -very-
low morale. Have Bulletcast Invincible and Lock on
every turn so that he can tank a hit from Murata
and deal some damage to him. When Bullet has run out
of SP, simply defend in order to save yourself
from the hax that is Mumyou's Shisioh Blade.

After the turn 2 event, you may now move your units. 
The skill point is actually rather easy to get.

Murata and Laurentz will retreat on Turn 6 or if 
Murata's HP is lowered past 28000. 

-----------------------------------------------------------
Stage 6:
-----------------------------------------------------------

Player Units:
Angelg (Lamia)

Enemy Reinforcements:
Shirogane (Lee)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)

Enemy Units: 
Lion Type F x6
Landlion x3

Skill Point: All enemies defeated within 4 turns

Events:
-2 Enemies defeated: Player Reinforcements arrive

The Angelg is damaged and can't fly, so you'll have to do some
careful planning. Have Lamia cast iron wall and then move
inbetween the two Lions that are close to her. Attack one of
them with Mirage Sword. On the counterattack, attack both of them
and this should ensure one of Lion's destruction. After that,
cast iron wall again and move Lamia towards the left set
of units and attack one of the Lions. During the enemy turn,
you should be able to destroy a Lion, which will prompt
the appearance of your reinforcements. After that, the rest
of the stage is fairly elementary.
northeast.

Lamia will join with the Angelg after this mission.

-----------------------------------------------------------
Stage 7:
-----------------------------------------------------------

Player Units:
Calion (Ibis)
Calion (Surei)

Player Reinforcements:
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)
Angelg (Lamia)

Enemy Units:
Guarlion Custom (Archibald)
Guarlion x4
Lion Type F x4

Enemy Reinforcements (2);
Lion Type F x5

Skill List: Destroy all units except Archibald by Turn 4

Events:
-Enemy turn 2: the 4 Guarlions retreat, enemt reinforcements 2 appear
-Turn 3: Player Reinforcements
-All enemies defeated: Archibald retreats

Have Surei cast concenteate and accelerate before moving towards
the Lions. Ibis' seishin list kind of sucks right now but will
get better later. Have her cast invincible and then follow.
You may have them destroy the Lions if you'd like, but I
like to simply weaken them all and let Bullet destroy them
in order to help ensure I obtain the Shisioh Blade secret.

Afer the ATX Team arrives, this becomes a very easy mission.
Cast seishin, move in, and destroy.

-----------------------------------------------------------
Stage 8:
-----------------------------------------------------------

Player Units:
Shirogane (Lee)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Huckebein Mark II (Bullet)
Angelg (Lamia)

Enemy Units:
Rhinoceras (Archibald)
Guarlion Custom (Yuuki)
Guarlion Custom (Carla)
Solpresa x5
Flygia x5
Barrelion x2
Lion Type F x2

Events:
-Carla's HP is lowered below 70%: Carla retreats
-Yuuki's HP is lowered below 70%: Yuuki retreats

Skill Point: Reduce the Rhinoceras to under 70% HP within 4 turns

Move the Shirogane ahead first so you can make use of its
leadership aura. This way, you can make attempts to hit the
enemy without having to use up too much of your precious
SP. The goal here is to lower Archibald's Rhionceras
below 70% of its total HP in order to get it to retreat
which is honestly rather easy. However, if you watn to get
the Stealth Boomering later, the best time to get it
is now. Basically, have Kyosuke and Lamia form a squad
and perform Ramapge Ghost + a formidable attack from
Lamia to destroy Carla's machine. If you want to begin
fulfilling the requirements for the Ravens, have Bullet
attack Yuuki and have anyone force him and Carla to retreat
(or destroy them).

You will recieve a Screw Module after this mission. Equip
it onto Bullet's Huckebein since you'll be dealing with
a water stage in the near future.

-----------------------------------------------------------
Stage 9:
-----------------------------------------------------------

Player Units:
Gespenst Type II M (Kai)
Mass Production Huckebein (Rai)
Wild Falken (Latooni)

Player Reinforcements:
Shirogane (Lee)
4 Available Units

Enemy Units:
Guarlion (Yuuki)
Guarlion (Carla)
Lion Type V (Seolla)
Lion Type V (Arad)
Barrelion x2
Lion Type F x6

Skill Point: Defeat all enemies except the Guarlion Customs by turn 4

Events:
-Enemy Turn 2: Seolla steals Wild Falken and retreats.
-Turn 3: Player Reinforcements arrive

This stage always manages to give me a migraine somehow.

Anyway, don't bother casting any seishin on Rai since the
enemies will not fight back at first. On the second turn,
have Rai attack a different Lion. On the third turn, have
Rai cast concentrate and then attack a different Lion
once more. Since the Lions will counterattack that turn,
Rai should be able to take out the three Lions he damaged.
The last Lion should be easy enough to deal with.

As for Kai, he may have some defensive trouble against the
Barrelions. Move him with caution. If he is at range 1, the
Barrelions will not attack and will just sit there
helplessy. Arad will also try to attack Kai but will fail
miserably.

Have your reinforcements move towards the Lions that are near 
Yuuki and Carla. Obviously, they'll be easy to take out.
Clean up the Barrelions that have been harassing Kai if
they're still around on the next turn and you've earned 
yourself another skill point. If you are trying to obtain
the Ravens, then have Bullet attack Yuuki on this stage.
The stage will end when you've lowered Yuuki and Carla's HP
enough.

-----------------------------------------------------------
Stage 10:
-----------------------------------------------------------

Player Units:
Shirogane (Lee)
7 Available Units

Enemy Units:
F-32V Schwert Kai x5
Solpresa x5
Sealion x5

Enemy Reinforcements:
Barrelion x8

Skill Point: Destroy all enemy units within 4 turns

Events:
-All enemy units defeated: Enemy reinforcements appear

I hope you like your water. -.-

Anyway, this stage actually isn't too bad. In fact, I like
to try to handle the enemies with only Kai, Lamia, and
Bullet to help refill the requirements for the Gespenst
Mark II S, Vysaga/Ash Saber, and Shisioh Blade, respectively.
Just cast lock on and concentrate on whoever is attacking
and take out the enemies.

In fact, I suggest keeping two good units (Alt and Weiss are
great choices) behind. The enemy reinforcements will
surround the Shirogane. You could let Lee just sit there
like a wuss (not hard for him) and get beat up to end the
stage, but that's no fun. Put him to use by casting iron wall
and attacking one of the Barrelions. Then, have your units
go to work on them. Once three have been destroyed, the
stage will end. Enjoy watching the Hagane kick butt.

-----------------------------------------------------------
Stage 11:
-----------------------------------------------------------

Player Units:
Arblade (Ryusse0
Wild Schwein (Viletta)

Enemy Units:
Grungust (Irm)

Enemy Reinforcements:
Randgrith (Yuuki)
Randgrith (Carla)
Randgrith (Seolla)
Solpresa x7
Lion Type F x3

Neutral Enemy Units:
Lion Type F (Arad)

Skill Point: Defeat all units except Seolla, Yuuki, or Carla's units

Events:
-Irm's HP is lowered below 80%: Enemy Reinforcements appear, Irm becomes 
a player unit

Have Ryussei cast concentrate and attack Irm with the Blade
Tonfas (best attack). Assuming Ryussei survives, the stage
will continue.

The reinforcements are actually rather easy to to deal with.
If you want to recieve the Graviton Launcher (trust me,
you want this) you simply have to have Viletta defeat
all of the enemies except Yuuki, Carla, and Seolla by
herself. Thanks to the fact that Viletta has the Wild
Schwein and not the Huckebein like how she did in the
GBA version, this is much easier. You'd be a lazy
jerk to not get the Graviton Launcher.

After this stage, Rai will recieve R-2. You will also
recieve the Armorlion. If you aren't keen on upgrading
Kai's Gespenst, he's a great candidate to pilot it since
it's a very useful unit for the first half of the game.

-----------------------------------------------------------
Stage 12:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Weiss Ritter (Excellen)
Angelg (Lamia)
R-2 Powered (Rai)
6 Available Units

Enemy Units:
Guarlion Custom (Archibald)
Rathgrith (Yuuki)
Rathgrith (Carla)
Rathgrith (Seolla)
Lion Type F x4
Barrelion x4

Enemy Reinforcements:
Einst Knohen x12
Einst Greet x6

Skill Point; Destroy 4 enemy units within 2 turns

Events:
-Enemy Turn 2: Enemy Units retreat and Enemy Reinforcements arrive

The skill point isn't hard. Just move everyone in and then
concentrate on blowing up the Lions. Easy, right?

After that, you get your first encounter with the Einsts.
They aren't very hard. Use your spells wisely and you'll
be out of this stage very soon.

-----------------------------------------------------------
Stage 13:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Huckebein Mark II M (Latooni)
8 Available Units

Enemy Units:
Rathgrith (Yuuki)
Rathgrith (Carla)
Rathgrith (Seolla)
Barrelion x9
Lion Type V x4
Landlion x3
Flygia x3

Skill Point: Defeat all enemy units except Yuuki, Carla, or Seolla 
within 4 turns

I can't believe they shove poor Latooni into the mass produced
Huckebein for this stage . . .

I also hate this map because certain units can barely make it
across that stream inbetween the island you start around and
the mainland.

Anyway, for the most part this is a simple stage. Be careful,
though, since the Barrelions can pack a punch. I usually
like to attack them with Alt and  R-2 which means using
concentrate is necessary for then. After a few turns,
Seolla will PMS or something, which means you should
get Latooni to use concentrate every turn afterwards
in order to evade Seolla's raging fit.

The stage will end when either Yuuki, Carla, or Seolla's HP
have been reduced sufficiently. If you have been fulfilling
the requirements to get the Ravens, then make sure to have 
Bullet attack Yuuki at least once and the stage must
be ended by destroying Yuuki or Carla. Destroying them
can be done by lowering their HP slightly above over
what they'd have when they'd retreat (use quick save),
and then attacking with a powerful squad. Kyosuke and
Irm, as always, is a great choice.

Enjoy watching Arad get owned by vulcans.

-----------------------------------------------------------
Stage 14:
-----------------------------------------------------------

Player Units:
Grungust Type 2 (Kusuha)
Calion (Ibis)
Calion (Surei)

Friendly Units:
Grungust Unit 2
Guarlion (Tsugumi)

Enemy Units:
M-ADATS x4
Type 71 x6

Enemy Reinforcements:
M-ADATS Squad x5

Skill Point: Defeat all enemies within 4 turns

Events:
-All enemy units defeated: Grungust Unit 2 becomes an enemy and enemy 
reinforcements appear. Guarlion will become a player unit.

This is a new stage and is somewhat annoying. More Ibis is
great . . . or would be great if she wasn't going through
all the crap she was. >.<

Move Kusuha towards the enemies on the southwest atop the
mountainous structure. Have Surei go straigh down the
middle attacking enemies. Have Ibis do down the southeast
while attacking enemies there. The M-ADATS will -never-
counterattack during this portion of the stage. The
Type 71 tanks will, however, if you attack them first.
Keep this in mind while strategizing.

During the second part of this stage, notice that Tsugumi
becomes a playable character but her morale drops down to 80.
She also has no seishins appropriate for battle. This means
it's a good idea to move her out of the way. Slowly begin to move
Ibis towards the enemy reinforcements, but don't move her
too far since her morale took a hit as well. Have Surei
cast concentrate and immediately have her begin to attack the
M-ADATS. Move Kusuha in as well, but have her cast iron
wall. 

After an event, everyone will get a morale boost. Feel
free to use Tsugumi's Guarlion's Sonic Breaker because
she screams sometimes when she does it. XD The stage
will end once the Grungust Unit 2's HP has been reduced
to critical, which is somewhere below 2500 HP. 

-----------------------------------------------------------
Stage 15:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Giganscudo (Tasku)
Guarlion (Leona)
Gespenst Mark II M (Katina)
Gespenst Mark II M (Russel)

Enemy Units:
Cosmolion x4

Enemy Reinforcements:
Guarlion Custom Mumyou (Murata)
Cosmolion Type V x5
Barrelion x4
Barrelion V x3

Skill Point: Destroy 7 enemy units (bring their HP to completely 0)

Events:
-4 Enemy Units Remain: All enemy units except for Guarlion Custom 
Mumyou retreat
-80% off of Mumyou: Giganscudo becomes Giganscudo Duro
-2 Turns after Giganscudo Duro is formed: Murata retreats

Another new stage. Also one that induces headaches. At least
you get to see the wonderful Lefina in her cute nightgown with
a (very lucky) stuffed animal that she sleeps with. ^^

Anyway, DO NOT move anyone at first since they'll just be
thrown back into their original positions. On turn 2,
begin moving Tasuku and Leona forward. Move the Hiryu Kai
forward, but only at a snail's pace. Keep moving them
forward. The enemy reinforcements shall soon arrive and
will annoyingly retreat if their HP is lowered too much.
If you want the skill point, have Tasuku only use
Gigante Knuckle on the Cosmolions and use nothing
more powerful than Seize Thunder on the Barrelions.
Have Leona only use her railgun. Also make sure you keep
them next to each other at all times. After about two turns
of doing this, have Leona and Tasuku form a squad. Their
combined power easily should allow them to destroy
the weakened enemies and non-weakened enemies thanks
to their hightened morale.

After beating up some enemies, all of them will retreat
except for (ugh) Mumyou. If you had formed a squad,
between Tasuku and Leona, it will be disbanded. Keep
Leona and Tasuku next to each other. Move Lefina
next to Tasuku. This should advance the story.
You will lose Giganscudo and it will be replaced
by Giganscudo Duro! Anyway, you can choose to get
in some hits on Mumyou if you'd like. The stage
ends two turns after Gan-Duro was formed.

After this stage, you're allowed to upgrade the Hiryu
Kai team. If you plan to take on the Inspector challenge
later (a challenge not for the weak of heart), the
Hiryu Kai's Gravity Impact Cannon deserves your attention.

-----------------------------------------------------------
Stage 16:
-----------------------------------------------------------

Playeer Units:
Hiryu Kai (Lefina)
Giganscudo Duro (Tasuku)
Guarlion Custom (Leona)
Gespenst Mark II M (Katina)
Gespenst Mark II M (Russel)

Enemy Units:
Garoika x10

Enemy Reinforcements:
Garoika x4
SF-29 Ransan x8
Huckebein Mark II M x6

Skill Point: Defeat all enemies and reduce one to critical HP before 
the end of Turn 2

This stage is a bit easier now that you can upgrade these guys
before hand. Anyway, I like to move Leona and Tasuku in after
using accelerate and have them do the dirty work. Move the
Hiryu Kai in as well since you may need to use Sean's Mercy
seishin in order to leave one of the Gaorika's with critical
HP.

After you've defeated all of the enemies and left one with
critical HP, more enemies will show up. There isn't
anything too hard here. Keep in mind that you'll need
to reduce a Huckebein Mark II M to critical HP to finish
the stage.

-----------------------------------------------------------

Path Split:
-Ethiopia Route
-Moon Route

-----------------------------------------------------------
Stage 17 (Ethiopia Route):
-----------------------------------------------------------

Hagane (Daitetsu)
Angelg (Lamia)
Huckebein Mark II M (Latooni)
5 Available Units

Enemy Units:
Gespenst Mark II M x17

Enemy Reinforcements:
R-Eins (Ouka)
R-Eins (Echidna)
Gespenst Mark II M x5

Skill Points: Defeat all enemies within 6 turns

Events:
-All enemies defeated: Enemy Reinforcements appear

If you had put anyone in the Armorlion before, they are removed
from it before this mission. Feel free to pop someone back inside.
Poor Latooni is stuck in the mass produced Huckebein, however.

Gespenst rushes are always fun. ^^; They won't provide too
much trouble here as long as you use SP well. Just don't
go off and waste everything since you'll need to deal with
Ouka and Echidna soon enough.

To deal with these two, you're going to have to form squads
in order to attack suffeciently. If you want the Vysaga or
Ash Saber, force Echidna to retreat before Ouka and then
have Lamia move onto the spot Echidna was on before she
retreated and keep her there for the rest of the mission.

-----------------------------------------------------------
Stage 17 (Moon Route):
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Weiss Ritter (Excellen)
5 Available Units

Enemy Units:
Einst Greet x12

Enemy Reinforcements:
Einst Kunohen Squad x4
Einst Kunohen x5

Enemy Reinforcements (2):
Perseonlichkeit

Events:
-All enemy units defeated: ER
-All ER defeated: ER (2)

I hate this route. I honestly do.

Spread your units out to take on the Einst. DO NOT waste SP.
Use concentrate on your heavy hitters, but you'll NEED to
conserve considering there are lots of enemies on this stage
as well as the fact there is an annoying boss.

After the Perseonlichkeit (Einst lolibot, if you will) shows
up, keep everyone together in a formation. If you think
you're capable, you can reduce the evil lolibot down to
63,000 HP to force it to retreat. If not, keep dodging
every turn and the Einst loli will eventually get bored
and run away.

-----------------------------------------------------------
Stage 18 (Ethiopia Route):
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Alt Eisen (Kyosuke)
6 Available Units

Friendly Units:
F-32 Schwert x3
Landlion x3

Enemy Units:
Einst Greet x4
Einst Kunohen x7

Enemy Reinforcements:
Perseonlichkeit (Alfimi)
Einst Kunohen x7

Skill Point: Defeat all enemies within 3 turns

Events:
-All enemy units defeated: Friendly Units retreat and Enemy 
Reinforcements appear

Easy stage.

Attack, destroy, have fun. Nothing to it. This will be your
first encounter with the Perseonlichkeit (aka Einst lolibot).
Alfimi will retreat after her HP has been lowered below 80%,
which is honestly not hard. Form squads and have them romp
all over her to get the job done.

-----------------------------------------------------------
Stage 18 (Moon Route):
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
R-1 (Ryussei)
5 Available Units

Player Reinforcements:
Huckebein Mark II MP (Rin)
Shutzwald (Radha)

Allied Units:
Falken  L (Arad)

Enemy Units:
Cosmolion Type F Sqaud x4
-Cosmolion Type F
Cosmolion Type F x9

Enemy Reinforcements:
Barrelions x14

Enemy Reinforcements (2):
Guarlion x4 

Enemy Reinforcements (3):
Gargaw

Skill Point: Destroy all enemies within 5 turns

Events:
-All enemy units defeated: Player and Enemy Reinforcements appear
-9 of the Enemy Reinforcements remain: Friendly Units appear and Enemy 
Reinforcements (2) appear
-Turn after Allied Units appear: Arad becomes a player unit
-All Enemy Reinforcements and Enemy Reinforcements (2) defeated: Enemy 
Reinforcements (3) appaer and destroy Falken L

Did I mention I hate this route? Upgrade Gan-Duro's EN.
It's going to need it.

This stage is annoying because of the huge map you need to
maneuver across. Move your units across the stage to the
Cosmolions. They shouldn't be prove to be much of a threat.
After that, a legion of Barrelions will appear. I hope 
you upgraded Gan-Duro's EN like I mentioned since he can
defenitely do the damage necessary to take care of these
guys. When Rin and Radha show up, you can have them
stick next to the base to make sure that no Barrlion
gets too close.

Arad will show up eventually and become a playable unit
for a short while. He should take care of the Guarlions
he's pitted against without a problem. The Gargaw will
show up with its mystery pilot soon enough and . . .
annhilate the Wild Falken L. Nice going, Arad. -.-
Anyway, the Gargaw will retreat in a few turns, so
feel free to just dodge its attacks unless you're
desperate for experience points.

-----------------------------------------------------------
Stage 19 (Ethiopia Route):
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Angelg (Lamia)
Huckebein Mark II (Bullet)
5 Available Units

Enemy Units:
Rhinoceras x3
Randgrith x5
Landlion Squad x2
-Landlion
Landlion x2
Flygia x4

Enemy Reinforcements:
Rathangrith (Echidna)
R-Eins (Yuuki)
R-Eins (Carla)
Gespenst Mark II M x10

Skill Point: Defeat all enemies or force them to retreat within 10 turns

Events:
-One Rhinoceras destroyed: Enemy Reinforcements arrive
-A second Rhinoceras is destoyed: Carla retreats

The enemies will try to escape and you have to 
stop them in time. Take out the small fry in front
and then start picking off the Rhinos one by one. 
Try to conserve your SP, you have a long way ahead 
of you. 

After you've destroyed one of the Rhionceras, the
enemy reinforcements will appear. Quite a few
of the Gespents will immediately gun for the
Hagane, so make sure that it's well protected.

Once you've destroyed a second Rhino, Carla will leap
forward and attempt to attack your dudes. Bullet
will fend off against her, but Yuuki will tell
Bullet to get his hands off his lady and pick a
fight. Carla will retreat. Echidna will now
slowly but surely make his way over to your dudes.
Both Yuuki and Echidna retreat when their HP
is lowered below about 25%, but they should be
easy to destroy. Turning Kai and someone else
into a squad can do the job since Kai has hot
blood (or if you've saved enough SP, you can
use Soul). 

-----------------------------------------------------------
Stage 19 (Moon Route):
-----------------------------------------------------------

Player Units:
Shirogane (Lee)

Player Reinforcements:
Giganscudo Duro (Tasuku)
Weiss Ritter (Excellen)
R-1 (Ryussei)
Guarlion Custom (Leona)
Gespenst Mark II M (Katina)
Gespenst Mark II M (Russel)

Allied Units:
Lion Type V x4

Enemy Units:
Rhinoceras x1
Solpresa x6
Randgrith x6
Landlion x3
Flygia x4

Skill Point: Don't let any Lion Type Vs be destroye

This is an ugly skill point. It will obviously require a bit
of luck . . . but of course, luck is a skill of its own. ^^

Have Lee use both lock on and iron wall and begin to
make his way towards the Nulpresas. Let him deal damage
to all the enemies he can on the counter attack. All of
your guys will show up on Turn 2. Do not use the
"attack and then counterattack" during the enemy
turn method since that risks you losing the skill
point here if one of the enemies' ive. Instead,
ensure that you kill the enemy that your attacking.
It also helps that you make sure the enemies that
will be closest to where the allied Lion V's
will move towards are defeated the quickest, also.

The stage will end once all of the enemies have been
defeated. Enjoy the Thrudgelmir's first appearance. ^^

-----------------------------------------------------------
Stage 20 (Ethiopia Route):
-----------------------------------------------------------

Player Units:
Shirogane (Lee)
Giganscudo Duro (Tasuku)
Guarlion Custom (Leon)
Weiss Ritter (Excellen)
R-1 (Ryussei)
Gespenst Mark II M (Katina)
Gespenst Mark II M (Russel)

Player Reinforcements:
Hagane (Daitetsu)
Alt Eisen (Kyosuke)
Angelg (Lamia)
R-2 Powered (Rai)
Huckebein Mark II (Bullet)
Grungust (Irm)
Wild Raubiter (Latooni)
Gespenst Mark II M (Kai)

Friendly Units: 
Barrelion x4

Enemy Units:
Nulpresa x6

Enemy Reinforcements:
Guarlion x2
Lion Type V x6

Enemy Reinforcements (2):
Barrelion x9

Skill Point: Do not let any of the allied Barrelions be destroyed.

Events:
-All enemy units destroyed: Enemy Reinforcements arrive
-All enemy reinforcements destroyed: Enemy Reinforcements (2) appear
-Player turn after enemy reinforcements (2) appear: Player 
Reinforcements appear

This is an ugly stage. Move Excellen down slightly
below the base. Have Ryussei cast either concentrate
or (if you're feeling lucky) lock on, transform into
R-Wing, and move down as far as you can. You'll have
to be smart with the other three. Use concentrate and
accelerate on Leona and move her in as much as possible.
Have the Gespents do what they can. You should be
able to handle the annoying jets without a
problem.

The Lions are a bit of a problem. The Lions can move a total
of 7 squares. I like to have Excellen cast concentrate,
fire on a Lion, and then move her (thanks to hit and away)
to a square next to where one of the Lions would land. 
This works out since the Lions will attack anything 
within 1-range of it after moving. The same goes for 
Leona. If any of the Lions get close to the base,
use Lee to shoot them down.

Once all of the Lions have been defeated, have Tasuku
use accelerate and make him move up towards the
Barrelions. Most of the Barrelions will try to attack
Giganscudo. Unfortuantely, this doesn't stop the
allied Barrelions from attempting to attack the
enemy ones, thus, putting themselves in danger of
being destroyed which would cost you the skill
point. Your reinforcements will show up on the
next turn. Have whoever has accelerate and great
movement (this means Kyosuke) towards the Barrelions
on the far right since they are the hardest to cover
and may try to sneak in some attacks on your
allied Barrelions.

-----------------------------------------------------------
Stage 20 (Moon Route):
-----------------------------------------------------------

Player Units:
6 Available Units

Player Reinforcements:
Hagane (Daitetsu)
Alt Eisen (Kyosuke)
Huckebein Mark II (Bullet)
Angelg (Lamia)
Grungust (Irm)
Huckiebein Mark II M (Latooni)
Gespenst Mark II M (Kai)
R-2 Powered (Rai)

Allied Units:
Shirogane (Lee)

Enemy Units:
Solpresa Squad x2
-Solpresa
Solpresa x8

Enemy Reinforcements:
Solpresa x6

Enemy Reinforcements (2):
Gespenst Mark II M Squad x3
-Gespenst Mark II M
Gespenst Mark II M x15

Enemy Reinforcements (3):
R-Eins (Ouka)
R-Eins (Echidna)
Gespenst Mark II M x6

Events:
-Approximately 7 enemies remain: Enemy Reinforcements appear
-3 Enemies Remain: Player Reinforcements appear
-All Enemy Units and Enemy Reinforcements defeated: Enemy Reinforcements 
(2) appear
-Enemy Reinforcements (2) defeated: Enemy Reinforcements (3) appear

SKill Point: Defeat 9 enemies within 2 turns

I've already said that I hated his route, right?

Anyway, send a few reliable units with long
range attacks to take on the Nulpresas, but
do not leave the Shirogane unguarded. The
enemy reinforcements can actually potentially
destroy the Shirogane. 

Once all of the Nuspressas have been destroyed
you get to enjoy a nice, good old fashioned
Gespenst rush. They are decently tough, so
use your seishins well. The final set of 
reinforcements includes Echidna and Ouka's
first appearances. Note that when Echidna
retreats, the Gespents under her command will
retreat. Also, if you are attempting to get
the Vysaga or Ash Saber, the requirements
require that you force Echidna to retreat
before Ouka. This is so you can place Lamia
on the spout Echidna was on. Keep Lamia there
for the rest of the stage.

-----------------------------------------------------------
Stage 21:
-----------------------------------------------------------

Player Units:
Lion Type F

Player Reinforcements:
Hagane (Daitetsu)
R-2 Powered (Rai)
Wild Raubiter (Latooni)
11 Available Units

Enemy Units:
Solpresa x3

Enemy Reinforcements:
R-Eins (Archibald)
Guarlion x7
Barrelion x12
Lion Type F x6

Skill Point: Defeat 15 enemy units within 4 turns

Events:
-Turn 2: Player Reinforcements and Enemy Reinforcements appear

Have the Lion gun it towards the southernmost point of the map.
Have the pilot regain some HP since he might need it. The
enemies and the reinforcements will do their darnest to shoot
poor Shine down.

Rai and Latooni will automatically have concentrate and 
accelerate casted on them at the beginning. Throw them
right into the battle and let them weaken the enemy units.
Have the rest of your forces move in and sweep up. Note
that the jets and a random assortment of Lions will chase
after Shine. Oh, Archibald will, too. -.- Keep her Lion
moving and out of harms way. The stage will end if you
get the Lion next to the Hagane, but there's no fun in
that you wuss. Destroy every enemy. This FAQ demands it.

-----------------------------------------------------------
Stage 22:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Gespenst R (Gilliam)
Gespenst Mark II R (Viletta)
Valsione (Ryuune)

Enemy Units:
Peregrine x2
Huckebein Mark II M x6
Gaorika x6
Cosmolion Squad x6
-Gaorika

Enemy Reinforcements:
Gretakin (Mekiboss)
Sibelwind (Agiha)
Drukin (Sikalog)
Gaorika x1

Skill Point: Destroy 15 enemies within 4 turns

Events:
-Turn 3: Enemy Reinforcements appear

This stage sucks. But it's a great sucky stage.

At low morale, everyone has a chance of getting hit with ease. At
least Gilliam can consistently cast concentrate thanks to his
inherent SP Regen. I hope you got the Graviton Launcher for
Viletta since that will make all of this muuuuch easier. Have
Viletta go south and have Lefina follow enough to keep Viletta
in the tip of her leadership aura. Viletta can handle these
guys easily. If you plan on taking on the Inspector challenge,
do NOT have Viletta use any seishin. Move Gilliam onto the
right tip of Lefina's leadership aura and cast concentrate.
He should be able to handle these units easily. As for Ryuune,
if you're not taking on the Inspector challenge, she can waste
SP. But if you're not, keep her behind Gilliam and within 
Lefina's leadership aura.

After the Insepectors (YAY!) show up, you can move your guys
towards the highlighted white squares that Gilliam will point
out to end the mission . . .

. . . Or you can stay and fight.

-----------------------------------------------------------
Stage 23:
-----------------------------------------------------------

Player Units:
Schutzwald (Radha) 

Player Reinforcements:
Huckebein Mark II M (Arad)

Player Reinforcements (2):
Huckebein (Rin)
AM Gunner (Rio)

Friendly Units:
Thousand Fessler (Ryoto)

Enemy Units: 
Gunsects x9

Enemy Reinforcements:
Huckebein Mark II M x15

Enemy Reinforcements (2):
Gretakin (Mekiboss)

Skill Point: The thousand fessler does not take damage

Events:
-Turn 2: Player Reinforcements arrive
-Turn 4 or all enemy units are destroyed: Player and Enemy 
Reinforcements appear
-Thousand Fessler moves three times: Enemy Reinforcements (2) appear

Anyway, there are multiple ways about getting this done.
The typical plan is to have Radha cast concentrate and then
have her weaken the Gunsects until Arad shows up. What you
do with Radha afterwards is usually the difference maker.
Most people like to put her back onto the moon base so she
can regain any HP and EN she had lost while fighting the
Gunsects. Another plan (one that usually helps getting the
skill point faster) is to start sending Radha towards the
other end of the stage while casting concentrate every turn
while Arad finishes off the Gunsects by himself. Remember,
Arad needs to destroy them on his own in order to earn the
Boost Hammer. By sending Radha to the end of the stage, you
can use her as a distraction for the enemy reinforcements.
If they're too busy trying to hit Radha, then they the
enemies won't try to attack the Thousand Fessler. Don't
worry, as long as Radha constantly casts concentrate, she
should be able to handle the job.

Reinforcements show up once all of the Gunsects have been
destroyed. The enemy's troops will consist of nothing
but mass produced Huckebeins. They can be a bit of a
threat since nothing you have is upgraded, but you should
be alright as long as you have everyone cast concentrate
once they reach the enemies (Rio doesn't have concentrate,
so try to have her only pick on enemies that are weakened).

If you want the skill point, be sure to quick save a lot.
Ryoto has the potential to dodge attacks, even in the
Thousand Failures, but it should not be relied on. This
is why I once again suggest the method of sending Radha across
the map to where the Huckebeins would show up.

Anyway, after the Thousand Fessler makes three full
turns, Mekiboss shows up. Basically, don't do anything but
dodge for a few turns and Ryoto will jump in to save the
day. Enjoy watching the really freaky CGI movie. ^^

-----------------------------------------------------------
Stage 24:
-----------------------------------------------------------

Player Units:
Grungust Nishiki (Kusuha)
Calion (Surei)

Player Reinforcements:
Huckebein Mark III Trombe (Ratsel)
Calion (Ibis)

Enemy Units:
Gunsect Squad x8
-Gunsect
Gunsect x4

Enemy Reinforcements:
Gunsect Squad x4
F-32 Schwert x2
Landlion x3
Gunsect x5
Huckebein Mark II M x6

Skill Point: Defeat all enemies within 3 turns

Events:
-All enemy units defeated: Player and Enemy Reinforcements appear

Have Kusuha cast lock on and iron wall and move her as much
as possble towards the enemies. Have Surei cast concentrate
and accelerate and do the same. Counterattack everything
and their mother on ther next tunr. Maxiblaster will be
a huge help here. The next turn, have Kusuha and Surei
cast the same seishins again. You can keep Kusuha where
she is and have her fire Maxiblaster upon a squad. Have
Surei move to where the three Sunsects in the back are
while keeping her in good range of the rest of the
enemies. All of the enemies should be dead. If not, then
there should only be one or two left . . . one for each
of your pilots to take out.

After that ordeal, the goal of stage will become to let
the airship get to the highlighted squares. Mr. Mystery
Gourmet will show up to lend you a hand. Vigagi will
try his darnest to his him, but as long as you cast
concentrate, he shouldn't have much luck. Remember
that if you want the Huckebein Mark III to be
converted back to the R configuration, Ratsel must
have 35 kills by the end of the next stage. The
quickest way to do this is to have Ratsel cast
concentrate and then move him near where the Gunsects
and a pair of planes are close to the lowest point
of the map. The airship will probably have taken a
lot of damage because of this maneuver, but both
Ratsel and Ibis have a seishin that fully restores
any ally's HP, so you may use it on the airship.
After having Ratsel maul the Gunsects, go to work
on the Landlions and Huckebein Mark II M units
that will chase the ship. To make this even easier,
have Ibis try to weaken some of the Huckebeins so
Ratsel can blow them up in one hit.

If you fulfilled the requirements for the Shisioh Blade, 
you will recieve it after this mission.

-----------------------------------------------------------
Stage 25:
-----------------------------------------------------------

Player Units:
Calion (Ibis)

Player Reinforcements:
Grungust Nishiki (Kusuha)
Huckebein Mark III Trombe (Ratsel)

Player Reinforcements (2):
Cybuster (Masaki)

Enemy Units:
Calion (Surei)

Enemy Reinforcements:
F-32V Scwhert Kai x9
Guarlion x8
Landlion Sqaud x1
-Landlion

Skill Point: Defeat all enemies by Turn X (the turn requirement will be 
2 turns after you've either destroyed Surei or let Surei retreat)

Evemts:
-Either Ibis or Surei's HP is depleted: Surei retreats. Player 
Reinforcements and Enemy Reinforcements appear.
-Approximately 11 Enemies remain: Player Reinforcements (2) appear

If you got the uber items back on stage 22, put them on Ibis
and see if you can shoot Surei down. She's worth a Tesla
Drive . . . a very useful prize indeed. 

Obtaining the skill point is fairly easy. Just cast
the necessary seishins and have your two units
each handle a group of enemies. You really don't
even need Masaki for this. Remember that Ratsel
needs 35 kills before the end of this stage in
order to unlock the Mark III R secret, so if
you want to get thatm be sure to put Ratsel
to work.

All of your forces will unite after this mission.
You will also recieve the Grungust Unit 2.

-----------------------------------------------------------
Stage 26:
-----------------------------------------------------------

Player Units:
Angelg (Lamia)
Arblade (Arad)

Player Reinforcements:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
Shirogane (Lee)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
11 Available Units

Enemy Units:
Wild Falken (Seolla)
Gespenst Mark II M x5

Enemy Reinforcments:
Randgrith (Axel)
R-Eins Squad x2
-Rathgrith
R-Eins x3
Landlion Squad x5
-Landlion
Gespenst Mark II M Squad x4
-Gespenst Mark II M
Gespenst Mark II M x4

Skill Point: All enemy units except Vindel are defeated by turn 9

Events:
-Arad moves next to Seolla: Enemy Reinforcements appear

Arad is now in the Arblade which I suppose is fitting. Both
Arad and Lamia start with 120 morale. Simply move Arad next 
to Seolla in order to move the stage on. However, if you
want the Wild Wurger L, Arad needs to destroy at least
4 of those Gespensts.

After Arad moves next to Seolla, "Dark Knighit" hits and
Axel makes his appearance. Have Arad dodge Seolla's incoming
attacks. If you want Vysaga or Ashsaber, then keep in
mind there are requirements on this stage for the duel
between Lamia and Axel.

After a few turns pass, your reinforcements will show up as
well as Vindel in the unugly-fied Zweizergain. The rest of
the stage should be simple. Vindel will throw MAP attacks
at you, but he's honestly nothing to worry about  since his 
accuracy is poor.

-----------------------------------------------------------

Path Split:
Abiano
Edo

-----------------------------------------------------------
Stage 27 (Abiano):
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
7 Available Units

Player Reinforcements:
Fairlion S (Latooni)
Fairlion G (Shine)
R-1 (Ryussei)
R-2 Powered (Rai)

Enemy Units:
Rhinoceras (Archibald)
Rhinoceras x3
Killer Whale x1
R-Eins (Yuuki)
R-Eins (Carla)
Randgrith x10
Barrelion Squad x2
-Barrelion
Landlion Squad x2
-Landlion
Sealion x2
Solpresa Squad x1
-Solpresa
Solpresa x1

Enemy Reinforcements:
Heavy Barrelion Squad x2
-Heavy Barrelion
Barrelion V Squad x2
-Barrelion V
R-Eins Squad x3
-R-Eins
R-Eins x4

Skill Point: Destroy all Randgriths within 4 turns

Events:
-All Randgriths destroyed: Lolibots appear! (And so do guys who they're 
trying to get in the pants of who don't find RHB as cute as you do, 
too). More enemies, too.

This stage is a lot easier than the GBA version since
they practically hand the skill point to you by
having all of the Randgriths get closer.

Latooni is not available for launch. You cannot
jump on the castle gates or enter the castle at
the beginning of this mission. Your initial targets
should be the Rhinoceras and Barrelions that are
directly in your away. From there on, send someone
with great melee abilities to the right side of the
gates since the Randgriths are coming in close
there. Send a person with some range over there
as well for backup. Keep the majority of your
dudes directly in front of the castle and try
to snipe the rest of the Randgriths from there.

After you've destroyed all of the Randgriths,
you will earn yourself some awesome lolibots.
Have Rai use concentrate and weaken/destroy
the Barrelion and R-Eins squads with his
ALL attack. Always have Shine next to Latooni
and visa versa. If you can, always have Shine
next to Rai as well since she will do more
damage that way.

The stage ends once you've deprived Archibald of any 
manliness he has left via Royal Heart Breaker. 
(Actually, you could just lower his HP with any 
unit, but it's more fun to think of it like this).
You can pretty much beat any boss to end the
stage. If you have fulfilled all of the requirements
to get the Ravens, then you may perform the last
requirement by ending the stage through destroying
Yuuki or Carla.

-----------------------------------------------------------
Stage 27 (Edo):
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
8 Available Units

Player Reinforcements:
Grungust Sanshiki (Zengar)
Huckebein Mark III Trombe (Ratsel)

Enemy Units:
Gespenst Mark II M Squad x5
-Gespenst Mark II M
Gespenst Mark II M Squad x4
-Solpresa
Gespenst Mark II x5

Enemy Reinforcements:
Thurdgelmir (Wodan)

Skill Point: Destroy all enemy units within 4 turns

Events:
-All enemy units defeated: Enemy reinforcements appear
-4 turns after Enemy Reinforcements appear or Wodan's HP is lowered 
below 75%: Player Reinforcements appear

I remember how back in the GBA days, everyone rushed to
this stage once they heard what went down. XD

Anyway, the Gespensts to provide a bit of a threat 
since they can do considerable damage. Always
concentrate, but don't waste too much SP.

After you've beaten all of the Gespys, Wodan
Ymir will show up because apparently you're
all today's chosen sacrifices for Magus. You
can choose to take the time to lower his
HP to 70% of just wait a few turns so that
Zengar and Elzam can show up! IT'S A ZANKANTOU
DUEL!

After four turns, Wodan will retreat, so basically
the next set of turns are there so you can throw
Zengar at Wodan over and over and over. Try not 
to getthe screen too dirty while doing whatever
you may be doing in the battle of unmatched
manliness.

-----------------------------------------------------------
Stage 28 (Abiano):
-----------------------------------------------------------

Player Units:
Shirogane (Lee)

Player Reinforcements:
Astelion (Ibis)

Player Reinforcements (2):
Hagane (Daitetsu)
10 Available Units

Enemy Units:
Rhinoceras x2

Enemy Reinforcements:
Rathgrith (Echidna)
Calion (Surei)
Gespenst Marl II M Squad x4
-Gespenst Mark II M
Gespenst Mark II M x2
Landlion Squad x2
-Landlion
Solpresa x2
R-Eins Squad x2
-R-Eins
R-Eins x1
Randgrith Squad x1
-Randgrith
Randgrith x3

Skill Point: Complete the stage within 8 turns

Events:
-Lee reaches the middle of the lower island: Shirogane vanish, Player 
and Enemy Reinforcements, appear, Surei retreats

Keep Lee moving. Have him chase after the oddly moving
Rhinoceras. After the Shirogane is close enough, it
will be ambushed and captured. Ibis will show up . . .
and so will Surei to spite her. If you want the
skill point as well as much money as possible, let
Ibis get beaten up by Surei ASAP but WITHOUT letting
Ibis be destroyed. A bit of a hard task, but can be
done in a simple fashion as long as you let Surei
hit you with the Sonic Drive and not the G-Driver.

Surei will retreat after dealing with Ibis. Your
reinforcements will show up as well. Immediately
begin to move Ibis out of the way in order to
make sure she doesn't die. Defeat as many enemies
as you want, but you can automatically gain the
skill point if you force Echidna to retreat.
Do your best to defeat as many units as
possible before going in to attack Echidna.

-----------------------------------------------------------
Stage 28 (Edo):
-----------------------------------------------------------

Player Units:
Grungust Sanshiki (Bullet and Kusuha)
Huckebien Gunner (Ryoto and Rio)

Player Reinforcements:
Hiryu Kai (Lefina)
8 Available Units

Enemty Units:
Rathgrith (Yuuki)
Randgrith (Carla)
R-Eins (Archibald)
Guarlion x4
Landlion Squad x4
-Lion Type F
Landlion Squad x1
-Landlion

Neutral Enemy Units:
Einst Gremut Squad x6
-Einst Greet

Neutral Enemy Reinforcements:
Perseonlichkeit (Alfimi)

Neutral Enemy Reinforcements (2):
Eisnt Gremut x5
Einst Kunohen Squad x4
-Einst Greet
Einst Kunohen x2
Eisnt Greet Squad x4
-Einst Kunohen
Einst Greet x1

Skill Point: Move a unit next to the Thousand Fessler in 4 turns

Events:
-A unit moves next to the Thousand Fessler: Neutral Enemy Reinforcements 
appear
-4 Turns after Neutral Enemy Reinforcements appear: Neutral Enemy 
Reinforcements (2) appear
-4 Turns after Neutral Enemy Reinforcements (2) appear: Bullet and 
Kusuha's Grungust
Sanshiki is replaced by RyuKoOh/KoRyuOh

Whee ~  Bullet and Kusuha get a Sanshiki . . . at least
for this stage. -.- You have to wait until 2.5 to keep
it peremnantly.

Anyway, concentrate on the Einsts here. The DC will
do the same, except for Archie, who will snipe whatever
he can. If you are attempting to get the Ravens and
took this route, then you cannot destroy any DC units,
not even the four Guarlions surrounding the Thousand
Fessler. The best way to go about this is to form the
Huckebein Gunner and attack the Guarlions surround
the Thousand Failures while casting Mercy. A hapless
Einst should go ahead and blow up one of the weakened
Guarlions at some point. Take advantage and move into
place. If you aren't trying to get the Ravens, simply
destroy a Guarlion and move into place.

Alfimi will show up to cause some trouble. After four
turns, the Chokijin will appear and turn the Type 3
into a meal. RyuKoOh/KoRyuOh is now yours! Watch as
it . . . painfully gows through the Einst loli
with ease. The rest of the stage involves you beating
up on lesser Einst with all of your dudes. Have some
fun.

-----------------------------------------------------------
Stage 29 (Abiano):
-----------------------------------------------------------

Player Units:
Lion Type F (Arad)

Player Reinforcements:
Fairlion S (Latounni)
Fairlion G (Shine) 
R-1 (Ryusei)
Astelion (Ibis)
Hagane (Daitetsu)
R-2 Powered (Rai)
5 Available Units

Enemy Units:
Wild Falken (Seolla)

Enemy Reinforcements:
R-Eins (Archibald)
Randgrith x2
Barrelion x1
Guarlion Squad x2
Guarlion x1
Landlion Squad x1
Landlion x4
Nulpresa Squad x3
Nulpresa x1

Skill Point: Complete the stage within 5 turns

Events:
-Arad's HP is lowered to critical: Player and Enemy Reinforcements 
appear, Arad recieves Wild Wurger

Have Arad cast invincible and move him as far as he can.
Seolla will attack him and of couese, only do 10 damage.
Attack Seolla and she will attack back. This should lower
Arad's HP into the red zone.

The Wild Wurger will be hauled in and handed to Arad who
will promptly deal some damage to Archie. Your reinforcements
will arrive to deal with Archie's crew. The Randgriths are
annoying as usual, but should be able to be beaten by a
single Royal Heart Breaker. 

Do not try to kill Seolla since that will result in a game
over. Force her to retreat to get her out of the way.
Archibald, however, can be killed . . . and will not run.
Handle him any which way you please.

-----------------------------------------------------------
Stage 29 (Edo):
-----------------------------------------------------------

Player Units: 
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Angelg (Lamia)

Enemy Units:
Gespenst Mark II M Squad x3
-Gespenst Mark II M
Gespenst Makr II M x8

Enemy Reinforcements:
Solpresa Squad x2
-Solpresa
Solpresa x4

Enemy Reinforcements (2):
R-Eins x7

Enemy Reinforcements (3)
Rathgrith x1 (Echidna)
Randgrith x10

Enemy Reinforcements (4):
Soulgain (Axel)

Skill Point: Defeat all enemy units within 10 turns

Events:
-Approximately 8 units/squads remain: Enemy Reinforcements appear
-Apprximately 9 Units/Squads remain; Enemy Reinforcements (2) appear
-Approximately 9 units/Squads remain: Enemy Reinforcements (3) appear
-Enemy turn after Enemy Reinforcements (3) appear: Enemy Reinforcements 
(4) appears

This stage can be a pain in the butt. This is one of
those stages where you absolutely need to consevrve
as much SP as possible.

See how there's a river inbetween the area you start on and
then another strip of land? Have KoRyuOh land there. Leave
it there. It will come in handy later.

Have the rest of your forces go and attack the Gespensts.
After dealing with them for awhile, some Nulpresas will
show up to the far left. Keep the beat down going on
the Gespensts. Some R-Eins will show up where I told
you to leave KoRyuOh. Have Bullet cast concentrate.
The R-Eins will be begging for mercy very soon.

The next set of reinforcements is a lineup of
Radngriths. Use Gan-Duro's G Circle Blaster and
the Huckebein Gunner's MAP attacks in order to
weaken them, 

Axek will show off his repaired Soulgain here. It's
a pretty fiesty threat and will be for the entire
game, so be cautious. The Soulgain has HP Regen,
making it even more annoying. Also, try to watch
its Code: Kirin attack, since it's nice. ^^ Anyway,
alwayse use Flash/Invincible/Iron Wall and lock
on before attacking Axel. I suggest only starting
to attack him when you're done with the other
enemies and all of your troops are available to
do damage. Axel retreats once his HP is lowered
below 90,000. The stage ends once you have forced
him to do so.

-----------------------------------------------------------
Stage 30 (Abiano):
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Fairlion S (Latooni)
Wild Wurger (Arad)
9 Available Units

Enemy Units:
Rhinoceras x3
Randgrith Squad x2
-Randgrith
Randgrith x2
Barrelion V Squad x4
-Barrelion V
Guarlion x4
Landlion Squad x2
-Landlion
71st Military Tank Bardong x6

Enemy Reinforcements:
Heavy Barrelion x2
-Heavy Barrelion
Barrelion Squad x2
-Barrelion
Guarlion Squad x2
-Guarlion
Landlion Squad x2
-Landlion
Landlion x2
71st Military Tank Bardong Tank x4

Skill Point: Defeat 15 enemies within 3 turns

Events:
-15 enemy units defeated: Enemy Reinforcements appear

This stage feels as if it's easier than the GBA version.
Anyway, launch all your units and do the usual thing.
There are lots of units and reinforcements here, so
deal with them accordingly. Not much to say, really.

Ouka will show up after all enemies have been defeated and 
will require having her HP lowered to a certain point to 
advance the stage. Be sure to start a new turn so that
everyone can attack her on the same turn. Also, Ouka
will be making use of the GEIM System, which means she'll
be using flash and lock on every turn. Have someone use
flash and attack her to get rid of it. Viletta probably
isn't one of your heaviest hitters so she's a great candidate.

After you're done with Ouka, one of the Machiner Children
will show up. Deal with him the same way, since he also has
the GEIM System.

-----------------------------------------------------------
Stage 30 (Edo):
-----------------------------------------------------------

Player Units:
Huckebein Mark III Trombe (Ratsel)
9 Available Units

Player Reinforcements:
Hiryu Kai (Lefina)
Cybuster (Masaki)
Valsione (Ryuune)

Enemy Units:
Sibelwind (Agiha)
Killer Whale x2
Sealion Squad x4
-Sealion
Gaorika Squad x2
-Gaorika
Gaorika x3

Enemy Reinforcements:
Guarlion Squad x4
-Guarlion
Guarlion x6

Enemy Reinforcements (2):
Sealion Squad x1
-Sealion
Sealion x4
Guarlion x5
Barrelion x3
Dual Barrelion x2
Gespenst Mark II M Squad x4
-Gespenst Mark II M
Gespenst Mark II M x1

Skill Point: Destroy Sibelwind

Events:
-Approximately 4 enemies remain (destroyed?): Enemy Reinforcements 
appear
-Approximately 12 enemies remain: All enemy units are destroyed. Player 
Reinforcements and Enemy Reinforcements (2) appear

This stage is kind of fun, but at the same time, kind of
not. 

Shuu and Ratsel are hangin' out on board the flying
phallic object when a ton of Inspectors appear, including
the old hag herself. Have Ratsel use concentrate and
attack anything and everything. This shouldn't be
too hard, right? o.-

Anyway, Ratsel will retreat once your reinforcements show
up. The enemy reinforcements actually pack a punch, so
Alt, RyuKoOh, and Giganscudo should watch out. In fact,
having Kusuha and Tasuku cast Iron Wall would be a great
idea once the horde gets closer.

You get the skill point if you burn the Sibelwind down to
cinders. I believe Agiha retreats somewhere around 14,000
HP, which means a strong squad backed up by a support attack
if necessary should get the job done.

-----------------------------------------------------------
Stage 31:
-----------------------------------------------------------

Player Units:
Weiss Ritter (Excellen)

Player Reinforcements:
Angelg (Lamia)
Astelion (Ibis)
Cybuster (Masaki)
Valsione (Ryuune)

Player Reinforcements (2):
Alt Eisen (Kyosuke)

Enemy Units:
Einst Kunohen x1

Enemy Reinforcements:
Einst Kunohen x4

Enemy Reinforcements (2):
Einst Greet x4

Enemy Reinforcements (3):
Einst Gemut x3

Enemy Reinforcements (4):
Perseonlichkeit (Alfimi)
Einst Eisen Squad x5
-Einst Eisen
Einst Eisen x1

Skill Point: Defeat all Einst Eisens by Turn 7

Events:
-Enemy Units destroyed: Enemy Reinforcements appear
-Enemy Reinforcements destroyed: Enemy Reinforcements (2) appear
-Enemy Reinforcements (2) destroyed: Player Reinforcements and Enemy 
Reinforcements (3) appear
-Enemy Reinforcements (3) destroyed: Enemy Reinforcements (4) arrive
-Turn after Enemy Reinforcements (4) appear: Player Reinforcments (2) 
appear
-Three turns after Alfimi appears: Alfimi retreats

This stage is somewhat of a nuisance, but nothing
too terrible.

Have Excellen cast concentrate and OHKO the enemy.
Afterwards, use Excellen's hit and away ability
to move her about 4 squares towards where the
enemy she just killed were. More enemies will
show up there. On the enemy phase, attack them
all. Once you've destroyed the last one, move
Excellen back around where she had started the
stage since the next batch will pop up there.

The next set will show up near the buildings, but
your reinforcements will show up to take care
of them. After you're done with then, the Einst
loli will show up with some Einst Eisens. Have
everyone move in that direction. The Einst Eisens
actally have decent accuracy, so seishin use
is mandatory.

Kyosuke will show up soon enough. Put him in the
position to get lots of kills so you can perform
Rampage Ghost. Alfimi will retreat after a few turns
or if you completely unload enough power to lower
her HP under 80,000.

-----------------------------------------------------------
Stage 32:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
RyuKoOh (Kusuha)
R-1 (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)
Huckebein Boxer (Ryoto)
9 Available Units

Enemy Units:
Einst Kunohen x3
Einst Greet x4
Einst Gumet x3
Einst Eisen x11

Enemy Reinforcements:
Einst Kunohen x6
Einst Greet x4

Enemy Reinforcements (2):
Einst Kunohen x9
Eisnt Greet x6

Enemy Reinforcements (3)
Einst Gumet x3
Einst Eisen x3

Enemy Reinforcements (4):
Regisseur

Skill Point:
Destroy all enemies within 9 turns

Events:
-7 enemy units destroyed: Enemy Reinforcements appear
-14 Enemy Units remain: Enemy Reinforcements (3) appear
-Map cleared: Enemy Reinforcements (4) appear
-Regisseur's HP is lowered below 75%: Regisseur regenerates HP and 
SRX forms

Is it just me, or is this map a lot smaller than 
it's OG2 counterpart? Anyway, this stage is
actually really easy and really fun. 

The Einst Eisens at the start have some tough
armor and will pose a threat at first, but
after that, everything goes uphill. The enemies
shouldn't be a problem.

A Regisseur will show up once all enemies have been
defeated. Beat on it with no mercy to prompt the
appearance of SRX. Beat on it some more in order
to end the stage. Enjoy watching the fat, old
Einst being shot into the sun. ^^;

-----------------------------------------------------------
Stage 33:
-----------------------------------------------------------

Player Units:
Hagane (Daiatetsu)
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
13 Available Units

Enemy Units:
Thrudgelmir (Wodan)
Rathgrith (Echidna)
Gespenst Mark II M Squad x4
Gespenst Mark II M x2
R-Eins x8
Rathgrith x4
Flygia x4

Skill Point; Destroy all enemy units except Wodan and Echidna within 3 
turns

Lemon makes her debut in her brand spankin' new Weiss
Saber. Too bad you don't get to fight it yet. Lamia
will blow herself up, but if SRW has taught you
anything, heroes with big breasts don't stay dead
for long. >_>

This stage is rather simple. Ignore Wodan and Echidna
and focus on the grunts. This stage will be done in
no time.

If you have been attempting to get the Wild Wurger L,
then you must get Arad to 55 kills before the end of
this stage.

-----------------------------------------------------------
Stage 34:
-----------------------------------------------------------

Player units:
Huckebein Mark II M/Wild Wurger L (Mai)

Player Reinforcements:
R-1 (Ryussei)
R-3 Powered (Aya)
Fairlion S (Latooni)
Wild Wurger (Arad)

Player Reinforcements (3):
9 Available Units

Enemy Units: 
Killer Whale x1
Guarlion x10

Enemy Reinforcements:
Rapiecage (Ouka)

Enemy Reinforcements (2):
Wild Falken (Seolla)
Guarlion Squad x3
-Guarlion
Heavy Barrelion x8
Sealion Squad x1
-Sealion
Sealion x1

Skill Point: Destroy 9 enemies by turn 5

Events:
-Mai's HP is reduced to critical, Mai has defeated 5 enemies, or turn 
5 arrives: Player Reinforcements and Enemy Reinforcements appear
-2 Turns after Player/Enemy Reinforcemens arrive: Player Reinforcements 
(2) appear and SRX is formed, Enemy Reinforcements (2) appear
-9 Enemies are destroyed: Player Reinforcements (3) appear

I hope you got the Wild Wurger L. It makes this stage
a tad bit easier. Even after Mai uses concentrate,
the enemies still have a fair chance of hitting her.
If you have gotten the WWL, then you must defeat 5
enemies without haivng your HP lowered below half.
If you didn't get it, then just let the enemies
hit you since it's pointless to attack.

Backup will arrive, but Aya will prove to be useless.
This means you'll have to rely on Ryussei and Latooni
to do some damage in the meantime. After
two turns, the rest of the SRX team will show up
and you will gain access to SRX.

Once you've destroyed nine enemies or three turns
have passed since SRX was formed, your reinforcements
will show up. Seolla can be defeated on his stage
and I would reccomend you make an attempts. A squad
using two combination attacks should do it once you've
lowered her Seolla's HP enough.

Ouka is tough. After you lower her HP enough, she'll
start using the GEIM System. This means she'll
cast Flash every turn, so have someone cast flash
or invincible before attacking her to get rid of it
before you begin to maul the Rapiecage.

-----------------------------------------------------------
Stage 35:
-----------------------------------------------------------

Player Units:
Angelg/Ashsaber/Vysaga (Lamia)

Player Reinforcements:
Grungust Sanshiki (Zengar)
Gespenst RV (Gilliam)
Huckebein Mark III Trombe (Ratsel)

Player Reinforcements (2):
Hagane (Daitetsu)
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
12 Available Units

Enemy Units:
Shirogane (Lee)
Triobyte x1
Soulgain (Axel)
R-Eins x5
Gespenst Mark II M x6
Flygia x5

Enemy Reinforcements:
Randgrith Squad x3
-R-Eins
R-Eins x7

Skill Point: Destroy 15 enemy units by turn 6

Events: 
-Turn 3: Player Reinforcements appear
-15 Enemy Units remain: Enemy Reinforcements arrive, Shirogame retreeats
-Along with reinforcements; Axel will pump up, but so will Zengar.

OGs gives us the luxury of taking a peak into Zengar and
Ratsel's loveshack. White stone walls, a romantic
fireplace, Italian leather couches . . . I suppose
it's good to be GAR. >_>

Anyway, you'll start wi th Lamia in whatever mecha you
earned. If you got the Angelg, move across the water
and towards one of the bunkers where you'll get the
terrain advantage. Defend against Axel's attacks at
all times and get in some free hits on the SM Gespents.
If you got the Ash Saber or Vysaga, cast concenteate
instead of lock on since both have good dodging
capabilities.

When the Aggressors show up, you get to hear "Hero
Senki" which sounds like it was ripped right off of
the SNES cartridge for Gilliam's use. ^^; Also, you
recieve the Gespenst RV, which along with attached
weapons has 9 attacks. 

Immediately send Gilliam and Elzam over to back up
Lamia since the Gespents will begin to fight back.
Have Zengar attack the Flygias for target practice.
After a few turns, Axel will begin to target Mr.
Chesto. Zengar will recover all of his HP and 
pump up his morale. Anyway, have Zengar ignore him
and continue to attack the grunts. ^^; After the
Aggressors have proven that they can pretty much
take on a Shadow Mirror fleet on their own, more
enemies will be thrown at them. Your reinforcements
will arrive soon after.

Try not to waste too much SP and build morale accordingly.
You will need to lower Axel's HP past a certain point
in order to end the mission. This can be rough
due to his high armor and ridiculous amounts of HP,
so dump all of the SP you have into seishins to defeat
him.

-----------------------------------------------------------
Stage 36:
-----------------------------------------------------------

Player Units:
cybuster (Masaki)
Valsione (Ryuune)
Astelion (Ibis)
R-3 Powered (Aya)

Player Reinforcements:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
14 Playable Units

Friendly Units:
Calion (Surei)

Enemy Units:
Barrelion V Squad x1
-Barrelion V
Barrelion x4
Huckebein Mark II M Squad x3
-Huckebein Mark II M
Huckebein Mark II M x3
Landlion Squad x3
-Landlion
Gaorika Squad x2
-Gaorika
Gaorika x2

Enemy Reinforcements:
Heavy Barrelion x4
Lion Type V x6
Gaorika Squad x1
Gaorika x3
Gaorika Upgrade Squad x4
-Gaorika

Skill Point: Reach the marked area within 4 turns

Events:
-A Barrelion is destroyed: Friendly Units appear
-A unit reaches the marked square: Player Reinforcements appear, 
Friendly units retreat
-A battleship reaches the middle of the land: Enemy Reinforcements 
appear

If you haven't ugpraded any of the 4 starting units, 
put mobility (and maybe even movement) increasing 
items on them.

The goal of the stage is get someone to the glowing 
squares. A handful of units plus a wall of Barrelions 
including a squad stand in your way. The Barrelions 
on the sides will not be support defending so they 
should be your primary targets. Basic gameplan here 
is use concentrate, move in as far as you can, and 
counterattack everything that stands in your way. 
Use Aya's MAP attack to help.

After you move your battleship onto the middle of 
the land, enemy reinforcements will appear. Nothing 
too hard. Just some good extra exp. and money. Next 
goal is to get to the marked squares via battleship. 
If you defeat all enemies, you will automatically 
be taken to the goal and move on to the next stage.

-----------------------------------------------------------
Stage 37:
-----------------------------------------------------------

Player Units:
Grungust Sanshiki (Sanger)
Huckebein Mark III Trombe (Ratsel)

Player Reinforcements:
Thurdgelmir (Wodan)

Player Reinforcements (2):
Hagane (Daitetsu)
Hiryu Kai (Lefina)
15 Available Units

Enemy Units:
Barrelion V Squad x2
-Lion Type V
Barrelion V x4
Huckebein Mark II M Squad x2
-Landlion
Huckebein Mark II M x2
Landlion Squad x2
-Landlion
Gunsect Squad x1
-Gunsect
Gunsect x2

Enemy Reinforcements:
Gargaw (Vigagi)
Huckebein Mark II M Squad x3
-Huckebein Mark II M
Heavy Barrelion x2
Guarlion Squad x1
-Guarlion
Guarlion x2
Gaorika x3

Skill Point: Get Ratsel to the glowing squad within 4 turns

Events:
-Ratsel reaches the highlighted squad: Enemy Reinforcements appear
-The Type 3's HP is lowered below 50%: Type 3 becomes unusable and 
Player Reinforcements appear
-One turn after Player Reinforcements appear: The Type 3 is replaced by 
Daizengar
-Three turns after Daizengar appears or Daizengar's HP reaches critical: 
Zengar shows Vigagi his Chestooooargh. Ratsel appears to help skewer 
Vigagi. Player Reinforcements (2) appear, too, if you care at all.

This stage makes everyone happy. ^_^

Anyway, have Ratsel use acceleratre and concentrate and
move ahead. Feel free to waste Zengar's SP, he'll
recover it laterr. Get Ratsel to the Tesla Reich
building where a bunch of Barrelions have been
playing musical chairs. Like most Barrelion
blockages, there is one on each side that doesn't
have anyone to support defend it. Feel free to
waste it before moving Ratsel in to the highlighted
area.

Vigagi will show up with some more troops. Zengar
will spam some seishins. Feel free to showcase 
Zankantou Shippu Dotou to yourself since this will
be the last time you see it (for some, this would 
even be the first time . . . thanks, Banpresto.)
because you'll be losing the Sanshiki very soon.
After Zengar's HP has been lowered enough, Vigagi
will romp all over the poor Sanshiki. Wodan will
show up and be playable - with boss HP at that!
Throw him at Vigagi and laugh out loud at the fact
you continuously smack Vigagi back and froth with
ease. 

zengar's Sanshiki will soon enough be replaced by
the Dynamic General Guardian . . . which Zengar
will promptly rename Dygenguar/Daizengar. But
alas, it's weapons aren't operable. Wait a few
turns and Wodan will toss Zengar his blade in a
wonderful anime cut-in. Zengar will then proceed
to show Vigagi the innards of his own mecha. Ratsel
shows up and you will see why the phrase "Real
Men Ride Each Other" holds true. Wodan will leave,
probably to celebrate the fact he will have another
phallic smashing match with Zengar in the upcoming
future. Other dudes that you can play as show up
as well, but you're still probably shedding manly
tears so take the time to wipe them away before
you move on.

Clean up the enemies as you please. Remember that
if you wish to recieve the G-Impact Stake and
Neo Chakram Shooter, Zengar must refrain from
cleaving any evil on this stage.

-----------------------------------------------------------
Stage 38:
-----------------------------------------------------------

Player Units:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
Cybuster (Masaki)
16 Available Units

Enemy Units:
Sibelwing (Agiha)
Stork x2
Killer Whale x2
Rhinoceras x3
Sealion Squad x2
-Sealion
Heavy Barrelion x2
R-Eins Squad x2
-R-Eins
R-Eins x2
Huckebein Mark II M Squad x2
-Rathgrith
Rathgrith Squad x2
-Huckebein Mark II M

Enemy Reinforcements:
Drukin (Sikalog)

Skill Point: Defeat all enemies

This is a huge stage. Make sure the guys who can move the
worse are in front. Also, make sure that you put Gilliam
and the Gespenst RV out in front. Trust me, it'll help.
Immediately use concentrate and accelerate. Getting Gilliam
to the back set of enemies as fast as possible has its
advantages. First off, he can use Vampire Beam on the
Storks which helps drain their energy faster, thus,
helping to eventually negate their E-Fields. Second.
he can spam Mega Buster Cannon on the squads . . .
which helps because the R-Eins in the back have a
lot more HP than usual. Their HP is actually quite
ridiculous compared to usual.

Have the rest of your forces make their way to the 
land and focus on weakening squads so they can become
easier to beat later. Don't put the Hagane on land
until you've cleared all of as many enemies as possible.
As soon as the Hagane makes it onto land, Sikalog
will show up and deal some heavy damage to it. Try to
heal it if possible and keep it moving towards the goal.
You'll need to force either Agiha or Sikalog to retreat
in order to make it so that everyone can retreat. Agiha
is obviously the easier of the two to force to retreat
or defeat. If you plan to defeat Agiha, the typical set
up (you should get used to this) is a squad toting
SRX (for the HTB Cannon) and Alt Eisen Riese (for Ramapge
Ghost). If support attacking is necessary, stick the
Fairlions behind the above mentioned squad Latooni and
Shine already have Support Attack and can do so with
their combination attack.

The stage ends once you've gotten everyone to the goal.

-----------------------------------------------------------
Stage 39:
-----------------------------------------------------------

Player Units:
Rathgrith/Rathgrith Raven (Yuuki)
Randgrith/Randgrith Raven (Carla)

Player Reinforcements:
Hagane (Daitetsu)
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Daizengar (Zengar)
Gespenst RV (Gilliam)
Angelg (Lamia)
RyuKoOh (Kusuha)
Valsione (Ryuune)
9 Available Units

Friendly Units:
Rhinoceras (Van)
Landlion x3

Enemy Units:
Gretakin (Mekiboss)
Gargaw (Vigagi)
Heavy Barrelion x3
R-Eins Squad x2
-R-Eins
Gespenst Mark II M Squad x4
-Gespenst Mark II M
Gaorika Squad x2
-Gaorika
Barrelion Squad x2
-Barrelion
Barrelion x1

Enem Reinforcements:
Shirogane (Lee)
Soulgain (Axel)
Weiss Saber (Lemon)
Thrudgelmir (Wodan)
Rathgrith (Echidna)
Mass Produced Ash Saber x11

Skill Point: Destroy all enemy units within 5 turns except bosses

Events: 
-All enemies destroyed: Everyone is hit by Mekibos' MAP attack. Enemy 
reinforcements appear. The Hagane becomes unusable.

You start this stage with a bunch of Neo DC units, but
you only have control of Yuuki and Carla which is a
great thing . . . ESPECIALLY if you earned yourself
the Raven units. These things are broken and should
be put to good use. If you only have the normal
Rathgrith and Randgrith, they're useful, too.

Anyway, destroy any enemy that comes that way. Your
reinforcements should arrive soon enough. At that
point, begin to rush the stage's grunts, but don't
waste too much SP since you shoul dbe expecting
more company. On the turn you are absolutely
-sure- that you know you can destroy the last 
of the grunts, make sure everyone casts concentrate
and/or lock on. The reinforcements can be a pain
in the ass.

Use a MAP attack on the grunts just to make this
stage less of a nuisance. Valsione was auto-deployed,
so use its MAP attack. Use ALL and ALLW attacks to
bypass the MP Ash Saber's support defend ability.

In order to end the stage, you need to lower the
HP of one of the stage's bosses. The easiest way
to do this is to lower Echidna's HP since she is
the easiest to beat.

-----------------------------------------------------------
Stage 40:
-----------------------------------------------------------

Player Units:
Wild Wurger (Arad)
Fairlion S (Latooni)
Fairlion G (Shine)

Player Reinforcements:
Hiryu Kai (Lefina)
15 Available Uints

Enemy Units:
Wild Falken (Seolla)
R-Eins Squad x1
-R-Eins
R-Eins x4
Gespenst Mark II M Squad x1
-Gespenst Mark II M
Gespenst x4

Enemy Reinfrocements:
Rapiecage (Ouka)
Bergelmir (Anthuz)
Bergelmir (Thurisuz)
R-Eins Squad x6
-R-Eins
R-Eins x4

Skill Point: Destroy all enemies except for Wild Falken within 4 turns.

Events:
-Turn 5: Enemy Reinforcements appear
-3 Turns after enemy reinforcements appear: Seolla becomes a player 
unit, Ouka retreats, and player reinforcements arrive

This stage isn't hard, but it feels long and is annoying
because of the water. Anyway, move your three units right
along and keep them in a tight formation. Always keeping
Arad next to Latooni and Latooni next to Shine helps. 

After all enemies are defeated, the annoying part begins. 
Your units are left swimming while Ouka and the Machinery 
Children swamp them. Cast concentrate every turn (I hope 
you have SP Regen). Dodge the bosses and try to nail hits 
on the grunts if you can.

Your reinforcements will (thankfully) arrive three turns
after you destroyed all of the enemies except Wild
Falken. Note that Shine will not be lifted from the
water by the game, so be sure to do that manually.
If you couldn't tell already, ALL attacks have become
imperative by now as is good squad forming. 

Begin to wail on one of the kids after you've finished
off all of the grunts. They will retreat around 60,000
HP, so be prepared with a good setup if you wish to destroy
the Machine Child you were targeting.

-----------------------------------------------------------
Stage 41:
-----------------------------------------------------------

Player Units:
Excellence S (Raul)

Player Reinforcements:
Angelg (Lamia)
Gespenst RV (Gilliam)

Enemy Units:
Eisnt Gumet x3
Einst Kunohen x8

Enemy Reinforcements:
Einst Gumet x8

Enemy Reinforcements (2);
Ash Saber (Axel)
MP Ashsaber x4
Randgrith Squad x2
-MP Ash Saber

Skill Point: Clear map in 10 turns

Events:
-Turn 4: Excellence S becomes Excellence F
-Turn 6: Axel kills all of the Einst with his buddies. 
-Turn 8: Player Reinforcements appear

I hope you took my advice and upgraded Raul's Excellence allllll
the way back in the beginning.

The Einst won't attack you at first. Move in and steal a hit on
one of the Einst. After that, you'll need to cast concentrate
every turn or else Raul will be mauled. On turn 4, the Striker
frame will be swapped out for the Flyer frame. This one is an
energy eater, so decide what weapons you use carefully/

on turn 6, Axel and some goons will show up. Once only two
enemies and Axel remain, they will run, so even if he's down
to just the machineguns, have Raul keep attacking since there
aren't too many enemies. On turn 8, Lamia and Gilliam will
show up to help. Ignore Axel and have them help out Raul
with the grunts. You should be done with the stage in no
time.

-----------------------------------------------------------
PATH SPLIT:
-----------------------------------------------------------

-Earth Cradle
-Moon Cradle

Before making the decision, you will recieve the Gespenst Mark II S if 
you fulfilled the requirements. Also, the Mark III Trombe will be 
converted back to the R unit if you fulfilled the requireemnt for that 
to happen as well.

-----------------------------------------------------------
Stage 42 (Earth Cradle):
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Rathgrith/Rathgrith Raven (Yuuki)
Randgrith/Randgrith Raven (Carla)
14 Available Units

Enemy Units:
Rhinoceras
Barrelion V Squad x2
-Barrelion V
Barrelion V x2
Randgrith Squad x2
-Randgrith
Flygia x3

Neutral Enemy Units:
Einst Gemut x3
Einst Greet Squad x1
-Einst Greet
Einst Greet x2
Einst Kunohen Squad x1
-Einst Kunohen
Einst Kunohen x2

Neutral Enemy Reinforcements:
Einst Gemut Squad x2
-Einst Gemut
Einst Gemut x2
Einst Eisen x7

Neutral Enemy Reinforcements (2):
Einst Eisen Squad x2
-Einst Eisen
Einst Eistn x3
Einst Gemut Squad x3
-Einst Gemut
Einst Gemut x2
Einst Greet Squad x2
-Einst Greet
Einst Greet x3

Skill Point: Get Kurogane to the highlighted squares within 6 turns

Events:
-The Kurogane makes three full moves towards the glowing squares:
Neutral Enemy Reinforcements appear
-Only about 8 total EU and NE remain: NER2 appear

The beginning of the episode is rather elementary. Just keep
in mind that the Einsts and DC will continue to attack each
other. Keep this in mind since you don't want either/or
stealing your kills. 

Once the Kurogane makes about three full turns, a lot of
enemies will show up and surround it. Have Tetsuya cast
Iron Wall before moving into this position (and probably
when he makes his next move, too). These reinforcements
will only defend against you,m which is annoyinng.

The final set of reinforcements are a handful. However,
their defense is low, so they're all pushovers. Get
Tetsuya to the goal within 6 turns to earn yourself
a skill point.

-----------------------------------------------------------
Stage 42 (Moon Cradle):
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Alt Eisen Riese (Kyosuke)
RyuKoOh (Kusuha)
Grungust (Irm)
Huckebein (Ring)
Excellence (Raul)
10 Available Units 

Enemy Units:
Einst Greet Squad x2
-Einst Kunohen
Einst Greet x3
Einst Kunohen Squad x2
-Einst Kunohen
Einst Kunohen Squad x2
-Einst Greet
Einst Kunohen x2

Enemy Reinforcements:
Einst Gumet Squad x1
-Einst Eisen
Einst Gumet x3
Einst Eisen Squad x1
-Einst Gumet
Einst Eisen x3

Skill Point; Clear the map in 8 turns

Events:
-Hiryu Kai moves three full times: Enemy Reinforcements appear
-Any unit moves towards the Northeastern part of the map: Enemy 
Reinforcements (2) appear

This stage is reeeeeaaaaally easy. Move forward, attack.
The first set of reinforcements will try to be annoying
and defend. Their attempts to fend off your attacks will
be useless, however. The last set of reinforcements aren't
tough at all so feel free to take your time with them.

Get Hiryu to the glowing squares to complete the stage.

-----------------------------------------------------------
Stage 43 (Earth Cradle):
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Daizengar (Zengar)
Aussenseiter (Ratsel)
14 Available Units

Enemy Units:
Stork x2
Rhinoceras x1
Randgrith Squad x3
-Randgrith
Randgrith x1
Heavy Barrelion x2
R-Einst x2
Landlion Squad x2
-Landlion
Barrelion V Squad x1
-Barrelion V
Barrelion V x3

Enemy Reinforcements:
Thrudgelmir
 
Neutral Enemy Units:
Einst Eisen Squad x2
-Einst Eisen
Einst Eisen x1
Einst Gemut Squad x1
-Einst Gemut
Geinst Gemut x1
Einest Greet Squad x1
-Einst Greet
Einst Greet x1

Skill Point: Destroy 11 units in three turns

Events:
-13 Enemies defeated: The three Barrelions on the Earth Cradle retreat, 
Enemy Reinforcements appear

This stage is fairly typical. You have a lot of enemy squads
and some minor annoyances such as the Storks. After a 
few turns, Wodan will replace the three Barrelions atop
the Earth Cradle. He will have a new attack called
Star Cleaving Blade which is . . . mind bogglingly
awesome. That should be the highlight of your
adventure here. ^^

After you've lowered Wodan's HP enough, everyone will retreat
into the Earth Cradle, leaving a one-on-one dual between
Zengar and Wodan. Leave Zengar on the Earth Cradle and keep
defending. After a few turns, you'll get a nice CG vid
before the sage's end.

-----------------------------------------------------------
Stage 43 (Moon Cradle):
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Alt Eisen Riese (Kyosuke)
RyuKoOh (Kusuha)
13 Available Units

Enemy Units:
Rein Weiss Ritter (Excellen)
Einst Greet Squad x10
-Einst Kunohen
Einst Greet x8

Enemy Reinforcements:
Eisnt Gemut Squad x1
-Einst Eisen
Einst Gemut x3
Einst Eisen x3

Enemy Reinforcements (2):
Einst Greet Squad x2
-Einst Kunohen
Einst Greet x2
Einst Kunohen Squad x2
-Eisnt Greet
Einst Kunohen x2

Enemy Reinforcements (3):
Einst Eisen Squad x2
-Einst Gemut
Einst Eisen x6

Enemy Reinforcements (4):
Einst Eisen Squad
-Eionst Gemut
Einst Eisen x3
Einst Gemut Squad x1
-Einst Eisen
Einst Gemut x1
Einst Greet Squad X1
-Einst Eisen

Enemy Reinforcements (5):
Einst Kunohen x5

Events:
-Kyosuke convinces Excellen: Enemy Reinforcements appear
-3 Enemies remain: Enemy Reinforcements (2) appear
-4 Enemies remain: Enemy Reinforcements (3) appear
-6 Enemies remain: Enemy Reinforcements (4)
-About 10 enemies remain: Enemy Reinforcements (5)

Skill Point: Have Kyosuke convince Excellen within 4 turns.

This stage is quite a rush. Anyway, use anyone who has 
accelerate (especially Kyosuke) to get moving as fast 
as possible. A lot of the enemies will defend, but
their armor isn't too high. Make sure Kyosuke
uses the communicate option on Excellen by turn 4
in order to get the skill point. Try to defeat as
many units as possible . . . which is easy with
Kyosuke in Riese . . . and Kai if you got the
Gespenst Mark II S.

The reinforcements will appear around the area where the
enemies were over and over again. They shouldn't be a
probelm unless a ton begin ganging up on a single one
of your units. After awhile, the grunt rush will stop
and you'll need to deal with Alfimi. Alfimi runs at
20,000 HP, but a squad of Kyosuke and either KoRyuOh
or Kai in the Mark II S can destroy her easily.

-----------------------------------------------------------
Stage 44 (Earth Cradle):
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Aussenseiter (Ratsel)
Wild Wurger (Arad)
Wild Falken (Seolla
R-2 Powered (Rai)
Fairlion (Latooni)
Shutzwald (Radha)
9 Available Units

Enemy Units:
Rhinoceras x1
Randgrith Squad x2
-Randgrith
Randgrith x1
R-Eins Squad x2
-Randgrith
R-Eins x2
Landlion Squad x2
-Landlion
Landlion x4
Flygia Squad x1
-Flygia
Flygia x2

Enemy Reinforcements:
Rapiecage (OUka)
Giganspada (Archibald)
Ash Saber M Squad x4
-Ash Saber M
Ash Saber M x4

Enemy Reinforcements (2):
Rhinoceras (Aguila)
Bergelmir (Ansaz)
Bergelmir (Surisaz)
Ranthgrith (Cuervo)

Skill Point: Destroy Archibald's Rhinoceras within 5 turns

Events:
-Archibald is defeated: Enemy Reinforcements appear
-Latooni covninces Ouka: Enemy Reinforcements (2) appear
-Archibald's HP is lowered to 40,000:  Ouka becomes a player unit, other 
guy becomes a friendly unit

The beginning of this stage is fairly typical. Move forward
and destroy. However, you'll want to start a new turn before
destroying Archibald's Rhinoceras since it will be VERY
annoying otherwise.

Anyway, to Tasuku's dismay, Archie shows up in SM-verse's
Giganscudo known as Giganspada which never got past its
cannon-toting days. Along with that, you have to deal
with some Ash Sabers and Ouka. Ignore Ouka for now
and keep on dealing damage to the Ash Sabers and
Archibald. Once Archibald has lost a certiain amount
of HP, Ouka will begin to go a tad crazy. Have Latooni
convince Ouka to prompt more nemy reinforcements which
includes the develish Macine Children and the fugly
mistress herself. Lower Archibald's HP even more to
prompt Ouka to join you.

I hope your dudes have SP Regen like I suggested WAAAAY
back in the beginning because it makes fighting off the
Machinery Children MUCH easier. The stage will end when
all of the bosses and their hulking HP have been cleared.

Enjoy the impending destruction afterwards. ^_^;;

-----------------------------------------------------------
Stage 44 (Space) Part 1:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
10 Available Units

Enemy Units:
Gargaw (Vigagi)
Albatross x4
Heavy Barrelion x7
Cosmolion Type V Squad x2
-Huckebein Mark II M
Huckebein Mark II M Squad x2
-Cosmolion Type V
Gaorika Upgrade Squad x2
-Gaorika
Gaorika x2

Skill Point; Defeat all units except Gargaw in 6 turns

This stage is eeeeeeeeeeeeasy . . . well, this part is,
anyway.

Destroy everything and ignore Vigagi. This portion of the
stage ends once you've defeated every unit but Vigagi.

-----------------------------------------------------------
Stage 44 (Space) Part 2:
-----------------------------------------------------------

Player Units:
Angelg (Lamia)
Huckebein (Rin)
Astelion (Ibis)

Plauyer Reinforcements:
Calion (Sure)

Player Reinforcements (2);
Hiryu Kai (Lefina)
. . . All the units you chose on part 1

Friendly Units:
R-Eins x6

Enemy Units:
Heavy Barrelion x5
Huckebein Mark II M Squad x3
-Huckebein Mark II M
Huckebein Mark II M x1
Gaorika Upgrade Squad x2
-Gaorika Upgrade
Gaorika Upgrade x2
Landlion x2
Gunsect x1

Enemy Reinforcements:
Gretakin (Mekiboss)

Enemy Reinforcements (2):
Gargaw (Vigagi)

Events:
-Your units move two full times: All Allied units are destroyed, Enemy 
Reinforcements, and Player Reinforcements appear appear
-Turn 5: Player (2) appear, Mekiboss retreats, Enemy Reinforcements (2) 
appear

This stage is sort of difficult at first. You only have the
three girls and the enemies have fairly good dodge and
accuracy. Lamia will defenietly be your biggest killer
here unless you've upgraded the Huckebein and Astelion
very well also. Take your time here and defeat all the
enemies. There is no time limit.

Mekiboss will show up and destroy all of your friends in
the R-Einst soon enough. Keep some distance from the Moon
Cradle since you want to save enough enemies to gain morale
for your other troops for when they arrive. 

When your reinforcements do arrive, you'll get a pretty
cool scene involving Gretakin and Granzon.

. . . After that, Mekiboss will leave and Vigagi will appear.
Defeat him in order to end the stage. He's not hard at all.
Just try to have your biggest hitters get morale off of the
enemies that are sitting on the Moon Cradle so that they can
use their best attacks.

-----------------------------------------------------------
Stage 45:
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Kiryu Kai (Lefina)
Alt Eisen Riese (Kyosuke)

Player Reinforcements:
RyuKoOh (Kusuha)
Angelg (Lamia)
16 Available Units

Enemy Units:
Rein Weiss Ritter (Excellen)
Einst Eisen x8

Enemy Reinforcements:
Perseonlichkeit (Alfimi)
Einst Gumet Squad x3
-Einst Greet
Einst Gumet Squad 2
-Einst Kunohen
EInst Gumet x2
Einst Greet x6
Einst Kunohen Squad x2
-Einst Gumet

Skill Point: Destroy all enemy units except Rein and also reduce Rein's 
HP to below 80% within5 turns

Events:
-Excellen's HP is reduced to 80% or 5 turns pass: Enemy Reinforcements 
appear

Even with its complications, this stage is rather simple.

Kyosuke will spam a ton of seishins at the start. I suggest
having him cast Assault so he can use Avalanche Claymore
against one of the squads off the bat. When Kyosuke makes
his first move, try to land him on a square that puts him
in range of as many Einsts as possible (most notably
the three in front). After destroying the Einsts, Excellen
will be your next problem. Really, a hot blooded Aerial
Claymore (aka Kirifuda) should do the trick. Quick save
just in cast it doesn't work. If it doesn't, the best
you can do is use lock and on and hot blood, be 1 range
in front of Excellen and DO NOT attack her on the player
phase. On the enemy phase, attack her with Aerial Claymore.
On the next turn, use a hot blooded Aerial Claymore (or
Avalanche Claymore if you've run out of Aerials). The
reason you're doing this is because you're trying to
get around the fact Rein Weiss Ritter has HP Regen.

After that, Alfimi will show up with some of your
favorite monsters. None of them should really pose
a threat, though as usual, the Einst Gemut's high
armor and HP will be a nuisance. After defeating
all of the enemies, you can pick in the Einst loli.
She shouldn't be hard to destroy as long as you
have a squad using two combination attacks supported
by another squad . . . toting combination attacks.
Keep in mind Alfimi retreats somewhere under 35,000
HP.

Excellen has of course, been saved for last. Lower
her HP down to below 10% without destroying her
to end the stage. You will recieve Excellen and
the . . . lovable Rein Weiss Ritter for use.

-----------------------------------------------------------
Stage 46:
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Hiryu Kai (Lefina)
Cybuster (Masaki)
Grungust (Irm)
Huckebein (Rin)
16 Available Units

Enemy Units:
Gretakin (Mekiboss)
Albatross x2
Cosmolion Squad x2
-Cosmolion
Cosmolion Type V Squad x1
-Guarlion
Cosmolion Type V x1
Giganspada x7
Guarlion Squad x2
-Cosmolion Type V
Gaorika x2

Enemy Reinforcements:
Huckebein Mark II M Squad x2
-Cosmolion
Huckebien Mark II M Squad x1
-Huckebein Mark II M
Ash Saber M x4
R-Eins Squad x2
-Huckebein Mark II M
R-Eins x4

Enemy Reinforcements:
MP Ash Saber x12

Skill Point: Destroy Gretakin

Events:
-6 Enemies Remain: Enemy Reinforcements appear
-2 Enemies remain: Enemy Reinforcements (2) appear

This stage is great for money making. Anyway, the
most annoying part of this stage is the travel
since you have to get a ton of units across the map.
I hope you've been upgrading your ALL attacks,
because they're mighty useful here.

The enemies at this point should be predictable to
you. Anyone with ALL attacks should be out in front
to weaken the squads. The battleships will be
annoying to fight since they like to defend
most of the time. The last set of MP Ash
Sabers are quite dodgy, but have lower defense
than usual and will most likely go down in a
single hit.

You should be able to deal with Mekiboss by now.
He retreats somewhere under 33,000 HP. This means
he's nothing in the way of a squad toting Rampage
Ghost + HTB Cannon.

-----------------------------------------------------------
Stage 47:
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Weiss Ritter (Excellen)
Angelg (Lamia)
17 Available Units

Enemy Units:
Shirogane (Lee)
Green Ship x2
Soulgain (Axel)
Rathgrith (Yuuki)
Giganspada x7
Ash Saber M Squad x4
-Ash Saber M
Cosmolion Squad x2
-Cosmolion
Cosmolion x2
-Gaorika Upgrade
Gaorika Upgrade Squad x2
-Cosmolion
Gaorika Upgrade Squad x2
-Gaorika Upgrade

Neutral Enemy Units:
Einst Eisen Squad x1
-Einst Eisen
Einst Greet x4
Einst Kunohen x4

Neutral Enemy Reinforcements:
Perseonlichkeit
Einst Eisen Squad x1
-Einst Eisen
Einst Eisen x2
Einst Gument Squad x1
-Einst Gumet
Einst Gumet x2
Einst Greet Squad x2
-Einst Greet
Einst Greet x`1
Einst Kunohen Squad x2
-Einst Kunohen

Skill Point: Reduce Soulgain's HP to below 30% within 5 turns

Events:
-Axel's HP is lowered below 46,000: Echidna sacrifices herself, Axel 
retreats and Neutral Enemy Reinforcements appear

This stage is a total mess.

I like to send the ATX members to fight those random units
in the middle. Send your biggest damage dealers (aka guys
who can do combination attacks) towards the set of enemies
that will be closest to Kyosuke and Excellen. The reason
I reccomend this is because if you want to destroy
Axel on this stage, you'll need to haul out the big guns
on him fast . . . and they need to be near Kyosuke because,
well, who else is Axel gonna' gun for? An armor breaker
helps out very much as well. Send all of the members of
your team that don't have combination attacks to the
opposite group of enemies.

After you lower Axel's HP enough or destroy him, Echidna
will sacrifice herself (one wonders how Kyosuke unloads
all of that ammo and still looks shocked at the end
instead of stopping midway >>). 

After Axel leaves, a bunch of Einsts will appear. Again
they are nothing and the Gemuts need to burn because
of their high HP, but they shouldn't be an issue here.
Alfimi will not run, so take your time on her.

I like to save Lee for last. Make him eat a drill sandwich
for the final blow . . . only to make him eat another.
Unfortunately, Lee doesn't die in this game and runs
away instead. ;_;

-----------------------------------------------------------
Stage 48:
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Hiryu Kai (Lefina) 
Alt Eisen (Kyosuke)
Gespenst RV (Gilliam)
Cybuster (Masaki)
Valsione (Ryuune)
Angelg (Lamia)
15 Available Units

Allied Units:
Gretakin (Mekiboss)

Enemy Units:
Giganspada x4
Randgrith x2
Cosmolion Squad x2
-Cosmolion
Gaorika Upgrade x3
-Gaorikla Upgrade
Gunsect Squad x2
-Randgrith
Gunsect x2

Enemy Reinforcements:
Heavy Barrelion Squad x2
-Heavy Barrelion
Heavy Barrelion x4

Enemy Reinforcements (2):
Soulgain (Axel)
Giganspada x2
Ash Saber M Squad x1
-Ash Saber M
Ash Saber M x4

Enemy Reinforcements (3):
Sibelwind (Agiha)
Drukin (Sikalog)

Enemy Reinforcements (4):
Dikastes (Wendolo)

Skill Point: Defeat 20 enemies within 5 turns

Events:
-Apprximately 7 units left: Enemy Reinforcements appear
-A unit crosses the Barrelion conga line: Enemy Reinforcements (2) 
appear
-Axel is defeated: Enemy Reinforcements (3) appear
-Agiha and Sikalog are defeated: Enemy Reinforcements (4) appear
-Wendolo's HP is reduced to 50%: Allied Units appear

This stage is pretty long. I pity you if you don't have
SP Regen. Accelerate into the main hall. The enemies
will defend at first, which will give you some free
shots at them, albeit weaker. Move along nicely as
the only things that should give you a problem are
the hulking Giganspadas which have high HP and armor.

The enemy reinforcemetns are a wall of Heavy Barrelions,
two of which are in a squad. Use your ALL and ALLW
attacks to sweep right by them. After you've bypassed
the Heavy Barrelion conga line, Axel will show up with
some friends. Immediately gun it for his buddies and
keep in mind they like to support defend for each
other as well. Axel isn't very hard, either. Just
make sure you have someone on the two recharge panels
that are near where this set of reinforcements form . . .

. . . Since that will make sure Agiha and Sikalog don't
pop up on them. Take out Agiha first since she's pretty
simple to take out. If you destroy Agiha first, Sikalog
will seishin spam and visa versa. Have someone with
flash attack the survivor to get rid of his/her
pesky hot blood. 

After you defeat Agiha and Sikalog, the master of
dickery himself, Wendolo, will show his face. Take
the time to recharge your EN and restore HP using
the two panels. When you're ready, attack Wendolo.

Wendolo can't dodge for his life, so you won't
need lock on. Just cast hot blood and then
flash/invincible. After you deplete enough of his
HP, Mekiboss show up . . . but i'm sure at the
rate you're dealing damage to Wendolo, Mekiboss
won't have time to help since he'll recieve
a Mega Flasher after the Dikastes' HP is lowered
some more. Finish off Wendolo to complete the stage.

-----------------------------------------------------------
Stage 49:
-----------------------------------------------------------

Player Units:
Kurogane (Tetsuya)
Hiryu Kai (Lefina)
Alt Eisen (Kyosuke)
Rein Weiss Ritter (Excellen)
Gespenst RV (Gilliam)
Angelg (Lamia)
RyuKoOh (Kusuha)
15 Available Units

Enemy Units:
Einst Regisseur
Perseonlichkeit (Alfimi)
Einst Eisen Squad x2
-Einst Eisen
Einst Eisen Squad x2
-Einst Gumet
Einst Greet Squad 2
-Einst Gumet
Einst Greet x3

Enemy Reinforcements:
Zweziergain (Vindel)
Weiss Saber (Lemon)
Triobyte Ship x1
Giganspada x3
Rathgrith x4
Ash Saber M Sqaud x6
-Ash Saber M
Ash Saber M x6

Events: 
-Einst Regisseur's HP drops below 50%: Alfimi retreats
-Einst Regissuer's HP drops below 100,000: Enemy Reinforcements appear

I hate this stage. It's actually quite ridiculous.
Anyway, conserve your SP as much as possible, though
as usual, utilizing concentrate and possibly lock
on in certain situations is a necessity. RyoKoOh
will start out with a boost . . . which sort of means
that you shouldn't use RyuKoOh for now. Everyone
else needs the morale MUCH more. You can save
the Chokijin's hot blood for when you have to
deal with the bosses. ^^

If you want the skill point, you must blow up Alfimi, 
which isn't hard but requires precious SP. Regisseur 
can be a big pain in the butt because of his ridiculously 
high HP. Once his HP drops below 100,000, the (remains 
of) Shadow Mirror will appear. Put anyone with strong
ALL attacks to the south in order to weaken the squads. 
Gespenst RV, Huckebein Gunner, and RyuKoOh are all good 
choices.

The Shadow Mirror's Rathgriths have high HP, but fall
at the sight of your best attacks. The Giganspadas
shouldn't prove to be much, either. Lemon's Weiss
Saber has low armor, so she shouldn't pose a threat.

Vindel is a moderate threat. He has great accuracy,
good armor, a MAP attack, and a strong hissatsu. 
I suggest having anyone who has SP Regen (i'm hoping
EVERYONE on your team does) take some time to
restore their SP. Once you're ready, romp on Vindel.
Lock on is a complete necessity since he has bunshin.

-----------------------------------------------------------
Final Stage:
-----------------------------------------------------------

Player Units:
Ships
19 Available Units (No, not even 20 -.-)

Enemy Units:
Perseonlichkeit (Alfimi)
Einst Regisseur x11

Enemy Reinforcements:
Stern Regisseur

Events:
-Defeat Perseonlichkeit: Perseonlichkeit becomes a playable unit, the 
four Regisseur grouped together become Stern Regisseur.

OHMYGODYESYOUARETHEBESTSTAGEEVER . . . not.

I hope Lefina and Carla have SP Regen as well as Focus. Put
a SP Tank (or any leftover SSP Tanks) on Lefina or Carla as
well. (This only applies if Lefina has gotten the Encourage
seishin). Put a SSP Tank on R-1 and R-3 (NOT on SRX . . . SRX
needs an EN item). Any left over SP items should go to
Excellen.

Now, the reason all of this is necessary is because there
are no great morale gains on this stage. All that exists
here are big, fat, Regisseurs that want to touch your
sister. Because of this, guys with bad morale gains such
as Ryoto and Shine will suffer. Have Lefina and Carla use
encourage on as many as possible to get the morale up.
After that, begin to take on the Regisseurs one by one.
Whenever Carla and Lefina's SP have recovered enough,
give encourage to whoever needs it. Let guys who absolutely
need the morale gains get the kill on the Regisseurs.
Also note that certain guys get morale when they miss
(note that some lose morale when they miss). But guys
like Irm and Arad can benefit from this by attacking
Alfimi and not using lock on in order to ensure them
an extra 3 morale everytime they do so. >_________>

The Regisseurs will sit their fat butts in place . . .
until turn 6, when they'll gladly move from their spots.

Anyway, after you've gotten tired of tickling the
Regisseurs . . . or when you've beaten them all
(barring the 4 that are huddled together), then you 
must deal with Alfimi. Defeating her isn't hard at all.
After you've beaten her, the four huddled together
will fuse together along with the White Star to
form Stern Regisseur! Aren't you excited?! Me neither. -.-

Anyway, if you need to, take a step back to recover
your EN and SP. Put three or four real robots that
can dodge very well near it so Stern can use up
all of its MAP attack ammo. Have Excellen use
Exhaust on Stern as many times as you can. Have
Alfimi form a squad with Shine (they both have a
lot of SP). Then, have Alfimi use her Twin Battle
Seishin to give Excellen more SP . . . so she can
use Exhaust on Stern more. After Stern is down to 80 or
90 morale, it may be a good time to unleash an attack.

First and foremost, you need to unleash an SRX onslaught.
Awaken is key here. If you put a SSP tank on R-1
and R-3 like I said, you should be good since that
means Ryussei will be able to use Awaken more. If
you play your cards right, you should be able to
use a hot blooded HTB Cannon somewhere around 8
times which should put a major dent in Stern. After
that, unleash every other attack you have onto
Stern. You should have just enough power to kill
it.

Thanks for playing OG2. Enjoy planning your revenge
over the most enoying parts with your money on replay. ^_^

===========================================================
6.3. Super Robot Wars Original Generation 2.5:
===========================================================

-----------------------------------------------------------
Stage 1:
-----------------------------------------------------------

Player Units:
Fighter Roa

Enemy Units:
Gunsect x4

Enemy Reinforcements:
Barrelion x2
Gaorika Squad x2
-Gaorika
Gaorika x2

Skill Point: Defeat all enemies in two turns

Events:
-All Enemy Units Defeated: Enemy Reinforcements appear
-4 Enemies Remain: Roa gains Compatible Kaiser

It feels refreshing to play new stages. ^_^

Anyway, Roa kicks ass, so you shouldn't have a problem
at all. Put Roa in a position where he is in range of
the top three enemies and att the one to the far right.
On the counterattack, that enemy should be destroyed.
After that, use Roa's best attack (yay, fire dragons)
to attack the Gunsect that was out of range. 

More enemies will show up. After Roa destroys two of
them, you will get the almighty itself machine itself
. .  . COMPATIBLE KAISER! Have some fun with it
by using the hot blooded fists of justice to grind
enemies into dust!

Doesn't it feel great to have a new unit to play with?
Anyway, you may upgrade Kouta and Compatible Kaiser
after this stage, but keep in mind that they will
not be present for the annoying final battle.

-----------------------------------------------------------
Stage 2:
-----------------------------------------------------------

Player Units:
Compatible Kaiser (Kouta)
Ialdabaoth (????)
Valefor (????)

Player Reinforcements:
Gespenst Mark II M/Gespenst Mark II S (Kai)
Guarlion (Lamia)

Skill Point: Defeat all enemies within 4 turns

Events:
-2 enemies remain: Compact 3 dudes leave, player reinforcements appear

This stage is fun. You get to control Folka and 
Fernando, I mean . . . the two mystery dudes who 
don't have their faces hidden very well. Everyone 
starts at 150 morale, making this even easier.
Send all of your units in different directions.

Anyway, eventually, your friends will betray you
and leave. However, Kai will show up (in the Mark
II S if you got it in OG2 and uploaded the clear
data) as will Lamia (in an ugly customized Guarlion).
You should be able to easily get it down before
the end of turn 4.

-----------------------------------------------------------
Stage 3:
-----------------------------------------------------------

Player Units:
Kurogane (Ratsel)
Daizengar (Zengar)
Rathgrith (Yuuki)
Randgrith (Carla)

Player Reinforcements:
Excellence S (Raul)

Enemy Units:
Heavy Barrelion x2
Landlion Squad x3
-Landlion
Lion Type V x3

Enemy Reinforcements:
Guarlion Mumyou (Murata)
Guarlion x3

Skill Point: Defeat 5 enemies in 2 turns

Events:
-5 enemies remain: Player and Enemy Reinforcements appear

Yay, the Kurogane Team ~

Anyway, this skill point is somwhat difficult to get.
Have Yuuki use accelerate and concentrate to get him
as forward as possible. Have Carla use Assault so
she can use her Matrix Missile attack after moving
on one of the enemy squads. Move Zengar and Elzam
in as much as you can. On the next turn, have
Yuuki use Matrix Missile on an enemy squad and
then his hit and away should allow him to move
again. Put him in a spot where he's in good
range to be attacked by a lot of enemies. Have
the rest of your forces destroy who they can.
You should hopefully get the skill point while
counterattacking on the turn 2 enemy phase.

Mumyou and a few Guarlions will show up soon enough.
Murata will attempt to -somehow- damage the Kurogane,
and then attempt to destroy only to be thwarted
by Raul. Keep a tight formation when fighting
Mumyou. A lot of your units have support attack,
so keep that in mind. Murata retreats when his
HP is lowered under about 25,000 or so.

-----------------------------------------------------------
Stage 4:
-----------------------------------------------------------

Player Units:
Hagane (Tetsuya)
R-1 (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)
R-Gun Powered (Viletta)
Grungust (Irm)
Huckebein Mark III (Ryoto)
AM Gunner (Rio)
Huckebein Mark II M (Mai)

Allied Reinforcments:
Mironga

Enemy Units:
Guarion LB x2
Guarlion x3
Lion Type V x5
F-32V Schwert Kai x6

Enemy Reinforcements:
Guarlion LB x1
Guarlion x4
Lion Type V x13

Skill Point: The transport ship must not take any damgae

Everyone here should be consistently casting concentrate.
If anyone has accelerate, use it. You should be
attempting to make a blockade against the enemies in
order to protect the transport. On turn 2, your priority
should be shooting down the F-32Vs since they will try
to get around you and go for the transport. Destroy
all of the enemies during the next two turns and
you should have earned yourself an easy skill point.

The rest of the stage is fairly simple. Enjoy the first
appearance of the Mironga.

-----------------------------------------------------------
Stage 5:
-----------------------------------------------------------

Player Units:
Astelion AX (Ibis)
G-Bison (Kusuha)
G-Raptor (Bullet)

Player Reinfrorcements:
Wild Raubiter (Latooni)
Guarlion (Lamia)
Huckebein Mark II M (Arad)
Huckebein Mark II M (Seolla)

Enemy Units:
Wild Raubiter (Latooni)
Guarlion (Lamia)
Huckebein Mark II M (Arad)
Huckebein Mark II M (Seolla)

Enemy Reinforcements:
Mironga x7

Skill Point: By turn 5, destroy 3 Mironga units

Events:
-All enemies defeated: Player Reinforcements appear, Bullet and Kusuha 
combine to form the Grungust Sanshiki, Enemy Reinforcements appear

The beginning of this stage is a training mission. If you're
fretting over Ibis having to take on Lamia and Latooni,
don't worry. Ibis and the AX make a hardcore team (only
a step before the Altairlion and two before the Hyperlion ^^).
Anyway, there isn't much to say other than to handle
the enemies carefully with your seishins.

The next part requires a bit of strategy. All of the
Mirongas will be casting both lock on and flash every
turn . . . which puts every real robot you have in
a lot of danger. Hell, that means the Grungust
Sanshiki you have is in danger. Keep your units
off the base and group them close together since
you'll be taking advantage of their support attack.
Use the Sasnshiki as bait. Have Kusuha cast iron 
wall and put the Sanshiki on top of a building so it 
can get the EN recovery bonus. Don't bother attacking. 
On the enemy turn, have Bullet use Drill Boost
Knuckle on the three enemies closest to him. 

On the player turn, begin to attack the three
enemies that Bullet had used Drill Boost Knuckle
on since their flash seishin should have been
negated by the attack. Make use of your support
attacks and you should be able to destroy three 
Mirongas. If not, repeat the above method.

The next goal is to destroy just one Mironga. Yes,
just one . . . but all of the Mirongas are casting
Iron Wall now. Start the method the same way.
Have Kusuha cast Iron Wall. But, only use
Drill Boost Knuckle on one Mironga. Using it on
the one closest to all of your dudes is preferable.
After that, go to work with anyone and anything
that can attack and support attack. With some
luck, you should be able to get it done in one
turn. If not, repeat the method.

Afterwards, be amused by the team's method of
defeating System ODE . . . which somehow includes
Arad spinning in place. XD

-----------------------------------------------------------
Stage 6:
-----------------------------------------------------------

Player Units:
Compatible Kaiser (Kouta)

Player Reinforcements:
Alt Eisen Riese (Kyosuke)
Rein Weiss Ritter (Excellen)
Gespenst Mark II M/Gespenst Mark II S (Kai)
Grungust Sanshiki (Bullet)

Player Reinforcements (2):
Hagane (Tetsuya)
ART-1 (Ryussei)
R-2 Powered (Rai)
R-3 Powered (Aya)
R-Gun Powered (Viletta)
Huckebein Mark III (Ryoto)
AM Gunner (Rio)
Grungust (Irm)
Huckebein Mark II M (Mai)

Enemy Units:
Bartoll x6

Enemy Reinforcements:
Bartoll x3
Bartoll x9

Skill Point: Defeat 3 Mironga in two turns

Events:
-3 Enemies defeated: Kouta retreats and Player Reinforcements arrive
-All enemy units defeated: Enemy Reinforcements appear
-One turn after enemy reinforcements appear: Player Reinforcements (2) 
appear

If you haven't recognized it already, this is episode one
of the OVA, but it's better because it includes Compatible
Kaiser. Because we all know Compatible Kaiser always 
brings up the awesome level.

Stay in place, and attack with Kaiser Boomerang. On the
enemy phase, one of the Bartolls will come towards you,
attack it. Of course, counterattack the one you used
Kaiser Boomerang on to destroy it. On the next turn,
move Kaiser so that it's in position to attack both
of the remaining Mirongas in that area and use
Kaiser Boomerang on the enemy you haven't attacked
yet. On the enemy phase, you should be able to
destroy both of the remaining Mirongas.

Your reinforcements will arrive once you've gotten
the job done and Kouta will leave. The three inital
Bartolls shouldn't pose a threat. After you defeat
them, reinforcements will arrive and your units
will be repositioned to attack them. More reinforcements
will arrive soon enough. Have the Mark III and AM Gunner
combine. Have Ryoto cast concentrate and move him
in. Graviton Rifle should be used to weaken the
squads. Rai should be able to help to with his
Hi-Zol spread shot.

After this mission, you'll recieve the F-32V, Armorlion, 
Huckebein Mark II, Grungust Unit 2, Grungust Type 2, 
Huckebein 008L, Wild Schwein, R-1, and Kai's old Gespenst 
Mark II M if you had gotten the Mark II S. If you are
using a clear data from OG2 and had earned the Shisioh
Blade and Graviton Launcher, you will also recieve
them here.

-----------------------------------------------------------
Stage 7:
-----------------------------------------------------------

Player Units:
Aestelion AX (Ibis)
Valsione (Ryuune)

Player Reinforcements:
Grungust Reishiki (Rishu)

Player Reinforcements (2):
Cybuster (Masaki)

Enemy Units:
Mumyou
Lion  Type V x2
Mironga x6

Enemy Reinforcements:
Mironga (Kyle)
Mironga Squad x2
-Mironga
Mironga x3

Skill Point:
-Lower Mumyou's HP to 45% in 8 turns

Events:
-Turn 3: Player Reinforcements appear
-Mumyou's HP is lowered past 60%: Player Reinforcements (2) and Enemy 
Reinforcements appear
-Mumyou's HP is lowered past 45%: Mumyou retreats

The enemies will not counterattack at first, so feel free
to move in and take free hits. You should have Ibis make
her way towards Murata while dealing damage to the grunts.
Have Ryuune concentrate, but don't expect stellar results. 
It's not as draining as Lock On and flash, so you'll have
to work with what you've  got.

Master Rishu (!!!) will appear in the Grungust Reishiki
and promptly tells his student to shut up and listen
(so THAT'S where Zengar gets it from). Anyway, move
Rishu towards Murata and let the cleaving begin. Make use
of Ibis' support attack. Masaki should be arriving soon
to help out against that evil bastard Muarata.

Anyway, a group of Mirongas lead by Kyle will show up
after Mumyou has been weakened. Concentrate on forcing
Mumyou to retreat before dealing with your new
friends. If you are running low on EN and HP, drop your
units on Tesla Reich for some quick recovery. Note
that if you want the Mironga (trust me, you WANT
this) Ryuune must have a battle encounter with Kyle
at least once on this stage.

All enemies will retreat on turn 11.

-----------------------------------------------------------
Stage 8:
-----------------------------------------------------------

Player Units:
Kurogane (Ratsel)
Daizengar (Zengar)
Rathgrith (Yuuki)
Randgrith (Carla)
Excellence (Raul)

Enemy Units:
Gaorika Upgrade Squad x3
-Gaorika
Gaorike Upgrade x5

Enemy Reinforcements:
Tagatal (???)
Eros (????)
Gaorika Upgrade Squad x6
-Gaorika

Skill Point: Defeat the Gaorikas within 6 turns of their arrival

Kurogane Team and Compatible Kaiser? All on the same stage?
I could go for more of this.

Anyway, conserve your EN and SP. Concentrate and Zengar's lock
on should be the only seishins you are casting. The skill point
shouldn't be hard to obtain at all. 

Duminass' lolis will show up with more Gaorikas for you to
play with. Use EN and SP wisely . . . i'm really not sure
what to stay other than that. The Duminass loli with the
mecha that has three faces is easier to beat (though, she
has the less amusing animations). 

-----------------------------------------------------------
Stage 9:
-----------------------------------------------------------

Player Units:
Grungust Reishiki (Rishu)
Aestelion AX (Ibis)
Cybuster (Masaki)
Valsione (Ryuune)

Player Reinforcements:
Hagane (Tetsuya)
14 Available Units
Granzon (Shuu)

Enemy Units:
Mumyou
Mironga (Kyle)
Mironga Squad x1
-Mironga
Mironga x2
Bartoll Squad x4
-Bartoll
Bartoll x8

Enemy Reinforcements:
Bartoll Squad x4
-Bartoll
Bartoll x14

Skill Point: Kill everyone before Mumyou and Kyle

Upgrade the Reishiki and AX here. Upgrade Cybuster and
Valsione if you'd like. In fact, upgrade Valsione's
armor since it will be chased after. Equip these four
with good items as well.

The Bartolls can be somewhat of a pain. The Bartoll
squads are usually always in the middle, so always
try to attack them first. Have Master Rishu cast
Iron Wall before moving him towards where many of
the Bartolls appear. Have him soften the Barotlls up
during the enemy phase. 

Your reinforcements will arrive soon enough. The
Mark III Gunner alone should be able to handle
a group of Bartoll reinforcements thanks to its
ALL and MAP attacks. Bullet and Irm can handle
groups because of their ALL attacks and strong
hissatsu (unforuntately, neither have iron wall
to make it easier on them). 

After you've defeated enough enemies, Shuu will
show up to lend a hand. System ODE will begin to
take its toll on Kyle. He'll cast lock on and
flash every turn. Also, he will have double
movement. To top things off, he will chase
after Ryuune. Keep Ryuune next to the Hagane
and Radha so that she is always being support
defended while you finish off the last of the
Bartolls. If you want to get the Mironga,
make sure you've defeated all enemies except
for Kyle (you can keep Murata alive though
. . . but that isn't fun ^^). Then, Ryuune
must get the killing blow on Kyle.

-----------------------------------------------------------
Stage 10:
-----------------------------------------------------------

Player Units:
Hiryu Kai (Lefina)
Giganscudo Duro (Tasuku)
Sieguarlion (Leona)
Gespenst Mark II M (Katina)
Gespenst Mark II M (Russel)

Player Reinforcements:
Calion (Surei)

Player Reinforcements (2):
Kurogane (Ratsel)
Daizengar (Zengar)
Rathgrith/Rathgrith Raven (Yuuki)
Randgrith/Randgrith Raven (Carla)
Gespenst RV (Gilliam)
Excellence C (Raul)

Player Reinforcements ():
Compatible Kaiser (Kouta)

Enemy Units: 
Bartoll x8

Enemy Reinforcements:
Bartoll x9

Enemy Reinforcements (2):
Ialdabaoth (Folka)
Agares (Alion)
Male shouta from R
Gaorika Upgrade Squad x2
-Gaorika Upgrade
Gaorika x6

Events:
-All enemy units destroyed: Player and Enemy Reinforcements appear
-Turn after player reinforcements appear: Player Reinforcements (2) 
appear
-7 Enemy Units remain: Player Reinforcements (3) and Enemy 
Reinforcements (2) appear

-----------------------------------------------------------
Stage 11:
-----------------------------------------------------------

Player Units:
Hagane (Tetsuya)
Hiryu Kai (Lefina)
16 Available Units

Enemy Units:
Bartoll Sqaud x8
-Bartoll
Bartoll x6

Enemy Reinforcements:
Bartoll x10

Events:
-Haganemakes three full moves: Enemy Reinforcements appear

-upgrade the Huckie Gunner's first map attack. Trust me on this one.

Events:
-Certain unknown modifiers: Enemy Reinforcements will continuously 
appear

-----------------------------------------------------------
Final Stage:
-----------------------------------------------------------

Player Units:
Alt Eisen Riese (Kyosuke)
Rein Weiss Ritter (Excellen)
18 Available Units

Enemy Units:
Bartoll Squad x7
Bartoll x14

Enemy Reinforcements:
Bartoll (Lamia)
Bartoll Squad x3
-Bartoll

Enemy Reinforcments (2):
Valsion Kai CF (Jurgen)
Bartoll Squad x2
-Giganspada
Mironga Squad x2
-Giganspada

Events:
-Any unit treads upon the wall of Bartolls: Enemy Reinforcements appear
-Kyosuke defeats Lamia: Enemy Reinforcements (2) appear

. . . That's the largest wall of enemies i've ever seen.

Feel free to keep killing Lamia with other characters, 
but defeating her with Kyosuke will trigger the next event.

===========================================================
7. Secrets
===========================================================

-----------------------------------------------------------
7.1. Original Generation Secrets:
-----------------------------------------------------------

----------------------------
Valsion Kai
----------------------------

In order to obtain this unit, on stage 28 you must lower Shine 
to below 10% of her HP without destroying her Valsion Kai. The
unit will be immediately avialable after this stage. 

The Valsion Kai is a welcome addition to the theme since it's
one of the few super robots/super robot-esque mecha that appear
during this portion of the game. It comes with an EN reducing
missile which is always a welcome asset as well as the powerful
cross smasher attack. This attack drains quite a bit of EN, but
Valsion Kai has the EN Regen ability to help balance it out.
Overall, a great unit. Give it to someone who has Hit and Away
to enhance its battle potential.

----------------------------
Huckebein 008L
----------------------------

This unit is available on both routes, but has different methods
for each. 

On Kyosuke's route, you must get Viletta to level 23 by the end
of stage 19. Viletta will appear in this unit on stage 37.

On Ryussei's route, you must get Ingram to level 32 before the
end of stage 29. Ring will be piloting this machine on stage 37.

The unit has great stats and wonderful firepower in the Black
Hole Cannon. However, it defenitely needs some post movement
attacks and attacks that don't require morale. Any real robot
pilot that has fine stats can do well in this machine.

----------------------------
Grungust Type 1 Unit 2
----------------------------

This is a second Grungust Type 1 and was seen in the "Super Robot
Wars: Divine Wars" anime where BUllet used it. In order to get
it, you must be on Kyosuke's route. Make sure that you fulfill
the requirements to get the R-Gun and do not fulfill the
requirements for the Huckebein 008L. Viletta will appear later
in the game with this unit.

An extra Grungust is always a welcome addition. If you're not
fond of the 008L, this is a good prize especially if you like
Grungusts.

----------------------------
R-Gun
----------------------------

In order to keep this unit, you must destroy Ingram's R-Gun on
stage 30. You will immediately recieve the unit back after
the stage is over. The R-Gun is incredibly useful, so put
some effort into bringing Ingram down.

----------------------------
Gespenst Mark II S
----------------------------

First off, you must be on Ryussei's route to obtain this.
In order to get it, you must fulfill the R-Gun secret's
requirements. Viletta will appear in this on stage 39. 

It's a unit with very good stats and a decent hissatsu.
Throw on some add-on weapons to make great use of it.

----------------------------
Gespenst R
----------------------------

This unit is a Kyosuke route exclusive. Gilliam needs to be
level 23 or high by the end of stage 19. He will come back
with it on stage 31 where he appears as a reinforcement.

The unit has some pretty good stats. Its Neutron Beam is
a great weapon since it's a post movement attack with
awesome range. 

----------------------------
Kai Kitamura and his
upgrades Gespenst Mark II M
----------------------------

If you're on Kyosuke route, you will automatically gain Kai and
his Gespenst that already has a few upgrades after stage 34.

Kai is a very good pilot with a cheap hot blood seishin. Put
the Gespenst master to good use on Kyosuke route.

----------------------------
Lion F
----------------------------

This is Ryoto's default unit on Ryussei's route, only. It's
a decent unit, but better units for Ryoto exist. 

----------------------------
Gaurlion
----------------------------

On stage 24, have either Tasuku or Rai shoot down Leona (use
Tasuku for cuteness points ^^).

It's a decent unit and is better than a Gespenst Mark II M.
If you are going to use it, it defenitely needs some
upgrades and attachable weapons.

----------------------------
Shisioh Blade
----------------------------

A neat melee weapon available on both routes. You must be on
Hard mode to obtain this. Your main character must have 50
kills or more by the end of stage 26. You must also obtain
the skill point on that stage. 

This weapons is nice on anyone who has a great melee stat,
It goes well on Bullet to make use of his inherint Infight.
On Kyosuke's route, it may be a good idea to give this to
Ryussei since he can't form SRX.

----------------------------
Graviton Launcher
----------------------------

Depending on what route you are on, the opposite main character
must have 55 or more kills by the end of stage 32. This means
that if you are on Kyosuke's route, Ryussei must have the
said amount of kills, and visa versa.

An excellent long range weapon. It's an ALL attack which helps
its worth even more. 

----------------------------
Hero Medal
----------------------------

This nice little item has different requirements per route.
On Ryussei's route, Daitetsu must be level 35 or higher
before the end of stage 34. On Kyosuke's route, Lefina
must be level 35 or higher by the end of stage 34.

This item is awesome. Armor +200, mobility +25, and an
addition 30% to accuracy. Try to get it if you can.

-----------------------------------------------------------
7.2. Original Generation 2 Secrets:
-----------------------------------------------------------

----------------------------
Wild Wurger L
----------------------------

On stage 26, Arad must destroy at least four Gespensts before he
steps on a square adjacent to Seolla. Arad must also have 50 or
more kills by the end of 33, Arad needs 50 kills. If you have
done this correctly, Mai will launch with the Wurger L on stage
34. On that stage, Mai must destroy five units before the
stage proceeds by her having her HP lowered below 40%. If done
correctly, you will keep the unit after the mission.

The unit is very similar to Arad's Wurger with some differences
here and there. First off, where you don't get the M90 Assault
Rifle that Wurger usually has on Arad's, this one does come
with it. The Wurger L also has more upgrade slots than the
other Wurger as well. This unit isn't exactly a must have
but I guess if you're a fan of the Wild Wurger having an
extra one wouldn't hurt.

----------------------------
Huckebein Mark III R
----------------------------

This unit is Ratsel's Mark III converted back to its original form.

In order to get this unit, Ratsel must have 35 kills by the end of
stage 25. You must also acquire the skill point on Stage 37. The
final requirement is that Tasuku, Leona, Bullet, Kusuha, Ryoto,
and Rio must have a combined level total of 185 before the end of
stage 38.

The use of this unit is in the fact that it can combine with the
Boxer and Gunner parts which the Trombe cannot do. If you would
like to field both Huckebein Gunner and Boxer, this unit will
be very useful to you.

----------------------------
Ash Saber
----------------------------

The original real robot from SRWA can be obtained through a few steps
that require Lamia. On stage 17 of the Earth Route or stage 20 of the
Moon Route, Lamia must stop on the same square that Echidna did when
she retreated. On stage 26, Lamia must have two battle encounters
with Axel. At the end of stage 31. Lamia must have 55 kills. If you
have done this correctly, Lamia will appear with this macine on
stage 35. You will recieve the Angelg back the next stage as well.

It's a great machine with quite a few S Ranks. Its Gun Rapier is a
removable weapon that is an ALL attack, so even if you know that
you won't be using the unit, it's worth it just to tear the Gun
Rapier off. Anyone can use this unit so you can put useful pilots
who don't have any great mecha in this.

----------------------------
Vysaga
----------------------------

If you like swords, you'll like Vysaga.

The requirements are identical to Ash Saber's. On stage 17 of the Earth 
Route or stage 20 of the Moon Route, Lamia must stop on the same square 
that Echidna did when she retreated. On stage 26, Lamia must only have
one battle encounter with Axel. At the end of stage 31, Lamia must have
a total of 55 kills. Lamia should appear with this unit on stage 35.
You will also recieve the Angelg back (not like you'll need it anymore,
though).

This unit is fantastic. S ranks everywhere and a very powerful hissatsu
with a dynamic kill animation for eye candy. It also helps that this 
unit can both tank and dodge well. The only downside is that Lamia is 
the only one who can pilot this unit.

----------------------------
Gespenst Mark II S
----------------------------

In order to obtain this unit that unsurprisingly looks like every other 
Gespenst in the game, Kai needs to have 55 kills and be level 33 by the 
end of stage 40. You will recieve this unit on stage 42 if you take the 
space route or on stage 44 if you  took the Earth Cradle route.

This unit is great in every way - something you shouldn't expect any 
less of from what is the super robot of Gespensts. It has S ranks in 
everything but water (which it has a nice A rank in, anyway). It's most 
notable for its Gespenst Kick attack which requires no morale, costs 
40 EN, and does a ton of damage even when notupgraded. I highly 
reccomend it.

----------------------------
Rathgrith Raven and 
Randgrith Raven
----------------------------

This is a new secret and one of the biggest in the game. Here's how to 
get these beasts:

-On stage 8, have Bullet have a battle encounter with Yuuki. You must 
then force Yuuki and Carla to retreat. You may destroy them rather than 
forcing them to retreat.
-On stage 9, Bullet must fight Yuuki. I believe you may have to obtain 
the skill point on this stage.
-On stage 13, have Bullet fight Yuuki. You must then destroy either 
Yuuki or Carla.

The last choice is route dependant:
-If you took the Edo route, then you must destroy either Yuuki or Carla 
on stage 27.
-If you took the Abiano route, then you must not destroy any Neue DC 
units. You must obtain the skill point. In order to obtain it, you must 
allow the Einsts to destroy one of the Guarlions blocking the Thousand 
Fessler before moving a unit next to it.

Honestly, I love these units. They are COMPLETELY worth getting. They 
both have more ammo for the alrady powerful Matrix Missile ALL attack 
and still have the Linear Missile Launcher ALLW weapon attached. In 
addition, both gain P attacks, stronger versions of their old hissatsu, 
and Rathgrith Raven gets the new, very powerful Focused Ion Particle 
Cannon attack. Both units also have incredibly mobility and armor. In 
fact, Rathgrith Raven can potentially have more armor than Giganscudo 
Duro and Huckebein Boxer! On top of that, they also have beam coats and 
jamming. This means these units are -untouchable-. Also, they have quite 
a few S-Ranks on terrains and on their weapons. 

If my pitch hasn't sold you . . . then something is very, very, very 
wrong with you.

----------------------------
Shisioh Blade
----------------------------

Bullet must have 45 kills and be level 18 by the end of stage 21. This 
is pretty easy to do if you take take the Earth route from the first 
path split and give Bullet a fair amount of upgrades. If you take the 
space route, make sure Bullet gets a lot of kills before it (a bit 
easier thanks to the new stages that kick off the game) 

It's a 1 range weapon with no EN costs or morale requirements with a 
base damage of 4600. That means it's relevant to your interests. Bullet 
does well with it before he upgrades to KoRyuOh. After that, put it on 
anyone who needs an extra melee weapon. I like to put one on Latooni 
so she doesn't waste EN.

----------------------------
Graviton Launcher
----------------------------

On stage 11, Viletta must defeat every unit except for Yuuki, Carla, 
Arad, and Seolla's. It's so easy to do you'd have to be really lazy 
not to get it.

. . . Not to mention that it's an attack with an ALL ability and a 
high attack rating. This weapon can make life easier for units that 
can handle it.

----------------------------
Boosted Hammer
----------------------------

GUNDAM HAMMER~! Uh, ahem . . .

On stage 23, Arad must destroy all of the Gunsects by himself. You 
must also obtain the skill point on this stage.

The Boosted Hammer will be available after this mission. It is a post
movement attack with 1-4 range and a lot of S ranks. Its base damage
is very good as well. This weapon is very nice to have since it doesn't
require any morale to activate, either.

----------------------------
G-Impact Stake and Neo 
Chakram Shooter
----------------------------

Easy weapons. In order to get these, Daizengar's sword may not cleave 
any of the villainy presence that exists on that stage.

The G-Impact Stake has S-ranks (as almost all of these secret weapons 
do ^^) and has 1-3 range. The only real downside is that it has 6 
ammo. 

Neo Chakram Shooter is an amusing weapon as well. It's a melee weapon 
that has 1-7 range. A lot of people like to give it to Alt in order to 
balance out its lack of range.

----------------------------
Stealth Boomerang
----------------------------

In order to get a hold of this, you must defeat Carla on any stage 
before she joins. She will appear with it on stage 39.

A good weapon with 3900 base damage and all S ranks. It's a 
post-movementweapon with 3-5 range. It would be very useful on someone 
who has a lot of levels of Gunfight.

----------------------------
Hero Medal and Soul of Steel
----------------------------

This is a wonderful item. You get it automatically on replays. It gives 
200 more armor, 25 more mobility, and an additional 30% to accuracy. 
You'll wonder how you lived without it.

----------------------------
Inspector's Gifts
----------------------------

On stage 22, the Inspectors show up for the first time. If you manage to 
take the time to defeat them (which can sometimes turn out to be a 
multi-hour process) you will get a bundle of awesome gadgets. You will 
get a Hero Medal, Soul of Steel, Hi Tech AI, a Shisioh Blade, and a 
G-Impact Stake. These items and weapons are very nice and are much 
worth defeating the Inspectors for.

-----------------------------------------------------------
7.3. Original Generation 2.5 Secrets
-----------------------------------------------------------

----------------------------
Gespenst Mark II S:
----------------------------

If you are using the clear data from OG2 and obtained the Gespenst Mark
II S, Kai will show up in this unit. It's still very strong and has some 
nice eye candy.

Note that if you are replaying OG2.5 from a clear data of 2.5 and had 
the Gespenst Mark II S, you will NOT recieve it.

----------------------------
Rathgrith Raven and 
Randgrith Raven
----------------------------

If you are using teh clear data from OG2 and obtained these two, Yuuki
and Carla will launch in these two.

The flag for this secret works just like the Gespenst Mark II S secret,
however. If you are replaying OG2.5 form a clear data of 2.5 and had the
Ravens on that play, you will not recieve it on the replay.

----------------------------
Mironga
----------------------------

Yes, you can obtain the mecha that consistently annoys you throughout 
OG2.5

On stage 7, Ryuune must have a battle encounter with Kyle. On stage 9, 
you must destroy all of the enemy units except for Mironga (Murata and
his Mumyou are the exception to this rule). Laslty, on stage 9, Kyle
must be destroyed by Ryuune.

You will recieve this unit after you've completed stage 9. This unit
is GREAT and is good for Mai, Viletta, or Latooni. It has 135 base
mobility which means it is on par/better than the AX on those
terms. The best attack, End Breaker, has no EN or Ammo cost, is
fairly strong, and has a ridiculously awesome animation. I highly 
reccomend this unit.

----------------------------
Secret Weapons
----------------------------

If you had earned yourself the Shisioh Blade (the one you get via 
Bullet) and/or Graviton Launcher in OG2 and used that clear data, 
you will recieve them in 2.5. The same goes for the Stealth Boomerang, 
however, it will not be removable from Carla since the Kurogane Team 
never joins the main team.

But again, if you are replaying OG2.5 form a clear data of 2.5 and 
had the Ravens on that play, you will not recieve it on the replay.

-----------------------------------------------------------
7.4. General Secrets
-----------------------------------------------------------

----------------------------
OG2.5
----------------------------

To open up OG2.5, you must clear OG2. From there, you may load up your 
cleared OG2 save file and choose to start a game of OG2.5.

----------------------------
EX-Hard Mode
----------------------------

Once you've beaten one of the games, you may load up a save file to 
replay that game on EX-Hard. On EX-Hard, you may not upgrade weapons, 
enemies will have more upgrades, spells will cost twice as much to buy, 
and stats will cost 20 PP to upgrade by one. It can truly be a test of 
your skill.

----------------------------
Special Mode
----------------------------

Once you've cleared a game on EX-Hard, you will gain the Special Mode 
option for that game. On Special Mode, everything will have 10 bars to 
upgrade for every stat and you will obtain one of every weapon. A well 
earned prize for the toughest of players. ^^

----------------------------
15 Bar Special Mode
----------------------------

Once you've cleared a game on Special Mode, playing that game on Special 
Mode again will have a slight difference. Instead of 10 bars, all stats 
and weapons will be upgradable by 15 bars! This is the ultimate prize! 
Watch Ramapge Ghost and the HTB Cannon rampage far more than they did 
before with this secret obtained!

===========================================================
8. Frequently Asked Questions
===========================================================

-----------------------------------------------------------

Q: What are the differences between this game and the GBA
counterparts?

A: Well, for one, the Twin Battle System is a huge different
in gameplay. Certain options have allowed smoother gameplay.
The bullet creation system has been implemented which has
made customizing weapons all the more fun. The battleship
support system from SRW Impact and MX has been included as
well. There are also new secret units, such as the Ravens. Also,
the game OG2.5 has been included. It's pretty much a preview
for the upcoming game, OG Gaiden.

-----------------------------------------------------------

Q: How do I get (so and so)? And i'm having trouble, can
you help with (insert stage number here)? And I lost my
girlfriend, can you help me get her back?

A: Only ask such broad questions if you have read the
FAQ already. If you have, feel free to send me an e-mail
with your problem in detail.

-----------------------------------------------------------

Q: What skills do you find absolutely necessary?

A: Above all else, SP Regen is the most important. It is
infinitely useful, especially in OG2. Focus is great as
well.

Attacker is another skill that can give you great results.
Focused Attack is highly useful for those with units
that have great ALL attacks (Grungusts come to mind).
Gunfight and Infight are personal favorites of mine.
Their use has gone up since the OG GBA days since
stats now cost 10 PP to upgrade a stat by 1.

-----------------------------------------------------------

Q: I need help identifying a unit? I really want to find
more information about it, man!

A: The website "Gate of Magus" is probably the best
English resource. The address is "srwog.velv.net". Enjoy.

-----------------------------------------------------------

Q: Will Atlus be bringing this game over?

A: As of right now, no. They have said that there is a 
possibility if enough people make enough noise, however.
We can only hope that it will eventually be ported.

-----------------------------------------------------------

(I put these two questions together since they had the
same answer:)

Q: This FAQ is awesome! You're like, my god! Thank you, oh
great one! Will you be making a FAQ for OG Gaiden?

Q: This FAQ sucks, man. You should be banned from giving
instructions to innocent people who just wanted to play
a video game. Shame on you!

A: I had a lot of fun making this FAQ and would love to
do future SRW FAQs. For both that reason and continuity
sake, I will defenitely FAQ OGG.

===========================================================
9. Other
===========================================================

-----------------------------------------------------------
9.1. Contact Information
-----------------------------------------------------------

There are a number of ways you can contact me. The most notable
way is by e-mail: dggx3moonlight@aol.com. Feel free to ask
me questions that have not been answered in this FAQ.

-----------------------------------------------------------
9.2. Special Thanks
-----------------------------------------------------------

Special thanks goes to Banpresto for giving me something to do.
I am a SRW addict for life and at their knees. =.=

Also thanks to . . .

. . . Everyone on the message boards I visit. I wrote this FAQs
for  the losers who don't play as well as I do. :P

. . . To Ideon/Daitrombe for his ability to translate massive
amounts of Japanese that I was unable to translate.

. . . To CJay for hosting GameFAQs.

. . . To the Gespenst, just because it's an awesome unit.

. . . And to everyone who I forgot to thank that should be
thanked but currently have not been thanked up until this 
portion.

-----------------------------------------------------------
9.3. Copyright Information
-----------------------------------------------------------

This FAQ is copyright 2007 by RPGZero (Steven Ramdas). It may not be 
copied without consent of the author, and all sections including this 
copyright must remain in their full, unaltered content. It may not be 
used or distributed for any commercial purpose. This FAQ is granted 
for use solely by GameFAQs or any sites permitted or created by the 
author.