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    FAQ/Walkthrough by RPGZero

    Updated: 08/08/07 | Printable Version | Search This Guide

    ===================================================================
    
    		  S u p e r  R o b o t  W a r s: 
       	        O r i g i n a l  G e n e r a t i o n s		
    			     SRW: OGs
         
          	              FAQ/Walkthrough Version 1.0
          Written by RPGZero (Steven Ramdas [dggx3moonlight@aol.com])
    
    ===================================================================
    
    
    1. Introduction
    2. Gameplay
    2.1. Controls
    2.2 Menus
    3. Twin Battle System
    4. Units and Weapons
    4.1. Units
    4.2. Optional Weapons
    4.3. Attachable Parts
    4.4. Bullet Materials
    5. Pilots
    5.1. Skill List
    5.2. Seishin List
    5.3. Pilot List
    6. Walkthrough
    6.1. Original Generation
    6.1.1. Original Generation: Kyosuke Route
    6.1.2. Original Generation: Ryussei Route
    6.2. Original Generation 2
    6.3. Original Generation 2.5
    7. Secrets
    8. Frequently Asked Questions
    9. Other
    9.1. Contact Information
    9.2. Special Thanks
    9.3. Copyright Information
    
    ===========================================================
    1. Introduction	
    ===========================================================
    
    Hello, welcome to my FAQ for Super Robot Taisen: Original Generations.
    This is my first FAQ for an SRW game (most of my work has been on
    G-Generation games) and I hope it can help everyone out there.
    
    Original Generations is somewhat of a remake. It takes the Gameboy
    Advance games "Original Generation' and "Original Generation 2"
    and compiles them into a console game filled with tons of extras.
    For those not familiar with Banpresto, they have become famous
    for their "Super Robot Wars" games that take robots from many
    different mecha anime series and pits them together into a turn
    based strategy game. The Original Generations series contain
    all original robots (as the name implies) created by Banpresto.
    
    This game is a complete haven for anyone who loves Banpresto's
    original robots. If you're beginning to go into withdrawal
    from being away from your game two minutes too long from
    reading this (possibly irrelevant) introduction, feel free
    to skip ahead to the section that would be of service. ^^;
    
    ----------------------------
    Updates:
    ----------------------------
    
    Version 1.00
    
    The walkthrough has been assembled. It will need a clean up and
    a runthrough for me to fix everything. It should be finished
    after that. I may consider some other improvements on it, but
    i'm satisfied with its format for now.
    
    The unit section has been assembled. It needs a clean up and some
    additional data as well. The weapon section also needs a bit of
    cleaning up before its considered complete.
    
    The other sections for the most part are fairly complete. If i'm
    lucky, the next update will be the final version of the FAQ. It
    all depends on how hot i'm feeling.
    
    Also, for the pilots section, it's possible that the way I
    listed the skills may have come out lopsided. I noticed that
    the lists looked that way when I ported the FAQ into
    Wordpad (i've been doing the FAQ in Notepad). If it's the
    case that it looks lopsided, I will immediately pump out a
    version 2.0 with a fixed pilot section.
    
    Estimated Completion: 70% or so
    
    ===========================================================
    2. Gameplay
    ===========================================================
    
    -----------------------------------------------------------
    2.1. Controls
    -----------------------------------------------------------
    
    ----------------------------
    Story intermission/text:
    ----------------------------
    
    O: Next text/dialogue
    Hold R1 + O: Cycle through text/dialogue
    R1 + Start: Skip all text/dialogue
    Triangle: Bring up the backlog
    Square: If there is a keyword, you may up its database info
    L1/R1: If there is more than one keyword on screen, you can
    toggle between them.
    L2/R2: You may mark a keyword as read
    R3: Turn on or turn off auto text
    L3: Turn off auto text
    
    Backlog:
    Triangle: Move text up
    Hold R1 + Triangle: Cycle up through text
    Square: Move text down
    Hold R1 + Square: Cycle down through text 
    
    ----------------------------
    Map:
    ----------------------------
    
    L Joystick/D-Pad: Move cursor
    L3: Mark a red square on the map
    Move R Joystick up and down: Zoom in/out or pan up/down
    Move R Joystick left and right: Switch camera angle
    R3: Switch between controls for zoom in/out and pan up/down
    
    Select: Tips on controls
    Start: Switch map to overhead ("classic SRW") mode
    
    O (while not selecting a unit): Bring up the menu
    O (while selecting a unit): Bring up the possible abilities of that unit
    X (while not selecting a unit): Environment analysis of that area
    X (while selecting a unit): Bring up the Status subscreen for that unit
    R1/L1 (while on the Status screen): Toggle between data for that unit
    R2/L2 (while on Status screen): Toggle between environment analysis and 
    special properties of that unit
    
    R1/L1: Toggle between player units
    R2/L2: Toggle between enemy units
    
    Triangle (while not selecting a unit): Show/remove morale of all units 
    on the map (or specially assigned function)
    Square (while not selecting a unit): Show/remove "Twin" icon from units 
    that are in twin battle squads (or specially assigned function)
    Triangle (while selecting a unit): Transform (or specially assigned 
    function)
    Square (while selecting a unit: Switch a unit from main to sub in a
    squad (or specially assigned function)
    
    *Note: Check the Custom Functions/Actions menu to see what you may 
    switch these functions to if you wish.
    
    -----------------------------------------------------------
    2.2. Menus
    -----------------------------------------------------------
    
    ----------------------------
    Map Menu:
    ----------------------------
    
    When you are on the map and click "O", this menu will come up:
    End Turn
    Search
    Unit List
    Mission Details
    Battle Statistics
    System
    Save
    
    Detailed:
    
    -End Turn: You may end your turn and begin the enemy phase
    
    -Search: You may search for units or pilots with certain attributes. Hit 
    R1/L1 to toggle between the three types of attributes you can search for:
    
    	Seishin: There is a list of all the seishins and twin battle
    	seishins. By clicking on one, you may search for a list of pilots 
    	you have that seishin.
    
    	Skills: There is a list of skills. By clicking on one, you may 
    	search for a list of pilots who have those skills.
    
    	Special Unit Skills: There is a list of a variety of abilities a 
    	certain unit may have. By clicking on one, you may search for a 
    	unit that has that ability.
    	
    -Unit List: You may view all of your units here.
    
    O: Find the unit you are selecting on the map
    Triangle: Go to the status screen of that unit
    Square: Switch between viewing units as twin battle units and single 
    units
    D-Pad/L Joystick/R1/L1: Toggle between units
    R2/L2: Toggle between data for these units.
    
    -Mission Details: You may view the winning conditions, losing conditions 
    and skill point requirements here.
    
    -Battle Statistics
    
    -System: This is the options menu. 
    
    	Page 1:
    	-Custom Functions/Actions: Triangle and Square have default 
    	functions on the map. Using this menu, you may switch their function.
    
    		Map Actions (left columns): Switch Triangle or Square to do 
    		one of the following:
    		-End Turn
    		-Search
    		-Bring up the unit list
    		-Save
    		-Speed up the cursor movement by holding the selected button
    		-Toggle team color on or off
    		-Show morale on or off (Default for Triangle)
    		-Turn twin unit icon on or off (Default for Square)
    		-No Function
    
    		Unit Actions (right columns): Switch Triangle or Square to do
    		one of the following:
    		-Transform (Default for Triangle)
    		-Unit Info
    		-Seishin List
    		-Bring up data screen
    		-Switch unit in a square from main to sub (Default for Square)
    		-No Function
    	
    	-BGM Priority: Set the BGM selection to the pilot's theme song, the
    	unit's theme song, or to all units
    	-Change Pilot or Unit BGM
    	-Change the BGM for all units
    	-Switch to BGM after battle encounters to remain on or to go go back
    	to the map music.
    	-Grid: Turn it on or off
    	-Cursor Movement: Screen or Map
    	-Cursor ---
    	-Camera Angle Changing: Turn by 90 degrees or free movement
    
    	Page 2:
    	-Stereo: Stereo/Mono
    	-Dualshock: On or Off
    	-BGM Volume: Switch it from Minimum to Maximum
    	-Quick Save: On or Off
    
    -Save: You may use the quick save function here.
    
    ----------------------------
    Intermission Menu:
    ----------------------------
    
    Before every stage, you will be taken to the intermission menu:
    
    Status:
    Pilot Data
    Unit Data
    Search
    Custom:
    Pilot Training
    Upgrade Units
    Upgrade Weapons
    Equip Weapons
    Parts:
    Optional Parts
    Change Unit Frames
    System:
    System
    Data
    Proceed to the Next Stage
    
    Status:
    -Pilot Data
    -Unit Data
    -Search: You may search for units or pilots with certain attributes. Hit 
    R1/L1 to toggle between the three types of attributes you can search for:
    
    	Seishin: There is a list of all the seishins and twin battle seishins. 
    	By clicking on one, you may search for a list of pilots you have that 
    	seishin.
    
    	Skills: There is a list of skills. By clicking on one, you may 
    	search for a list of pilots who have those skills.
    
    	Special Unit Skills: There is a list of a variety of abilities a 
    	certain unit may have. By clicking on one, you may search for a unit 
    	that has that ability.
    
    Custom:
    -Pilot Training
    -Upgrade Units
    -Upgrade Weapons
    -Equip Weapons: You may do a number of things here:
    
    	Equip Weapons: Attack optional weapons to a unit.
    	Bullet System:
    	-Attach Bullet to weapon
    	-Create a bullet
    
    -Change Pilots
    
    Parts:
    -Optional Parts
    -Change Unit Frames
    
    System:
    -System:
    	-Stereo: Stereo/Mono
    	-Dualshock: On or Off
    	-BGM Volume: Switch it from Minimum to Maximum
    	-Quick Save: On or Off
    
    Data:
    	-Save
    	-Load
    
    -Proceed to the Next Stage
    
    ===========================================================
    3. Twin Battle System
    ===========================================================
    
    This is the latest addition to the SRW games. For veterans, this
    is basically a combination of the squad system and MX's version
    of the support attack system. The twin battle system allows
    two units to form a squad. A squad is indicated by a unit
    on the map having "TWIN" spelt in large neon green letters
    float over them. 
    
    ----------------------------
    Conditions for use:
    ----------------------------
    
    In order to use the twin battle system, each unit must have 110
    morale. Of course, battleships may not use the system. If the
    two units are next to each either (either adjacent or diagonally)
    the "Combine" command will appear, highlighted in purple on the
    menu. Select that for the two units to become a squad. If the
    two units you want to become a squad are not next to each other,
    you may move one next to the other. The purple-highlighted
    combine command will appear. If you combine this way, however,
    note that the turn will end for those two units.
    
    ----------------------------
    Details:
    ----------------------------
    
    The head unit in the squad will be known as the "Main" unit
    of the twin battle squad. The second unit will be known as
    the "Sub". The unit that initiated the combining of the two
    units into a squad will automatically become the main. You
    may switch the Main and the Sub back and forth as you'd like
    as long as their turn has not ended.
    
    Like in Alpha 2 and 3's squad system, the Sub member of
    the twin battle squad will gain less experience and less
    PP unless they have the "Learning" skill.
    
    ----------------------------
    Attacking:
    ----------------------------
    
    When you select "Attack", your main unit's attack list will
    come up. After selecting their attack, you may choose if you
    want the sub to attack, guard, or dodge. 
    
    If the squad is facing a single opponent, both units will attack 
    it. If your squad is attacking another squad, you can choose
    to initiate a focused attack where they both attack the
    Main unit of the enemy squad or the Sub unit of the enemy squad.
    If they both attack the Main unit, your Main will do 100%
    damage while the Sub does 65% of their normal damage. If the
    focus both attacks on the Sub, then your Main unit will do
    65% of their normal damage and the Sub unit will do 100% 
    damage. If the Main or Sub has the Focus Attack skill, they
    will do 20% more damage when in a position to do only 65%.
    
    Instead of doing a focused attack, you may instead have the
    two members of your squad attack their corresponding enemies.
    Your Main unit will attack the enemy Main unit and your Sub
    unit will attack the enemy Sub unit.
    
    If you use an ALL or ALLW attack, then the Sub can only use
    an ALL or ALLW attack as well. Otherwise, the Sub cannot attack.
    
    Note that the skill Hit and Away will work for the squad as
    long as the one who has it is the Main member.
    
    ----------------------------
    Seishins:
    ----------------------------
    
    Everyone has a twin battle seishin of some sort. These obviously
    only work when you are in a squad and will take SP from both
    members.
    
    Also, certain normal seishins will take effect on both units
    in the squad. These include:
    
    -Accelerate
    -Direct Hit
    -Great Effort
    -Aid
    -Lucky
    -Bless
    
    If you use one of these seishins before becoming a squad, then
    they will take effect on both members. Note that if you
    Separate the squad and did not make use of the effects, then
    the unit that originally had it will retain it, but the
    other squad member will not.
    
    ----------------------------
    Bonuses:
    ----------------------------
    
    Every unit has a type designation. When you put two units in
    a squad, they will gain a bonus depending on the type:
    
    General (Star): +5% to accuracy and evasion
    Melee (Sword): +5% damage wih melee weapons
    Shooting (Gun): +5% damage with ranged weapons
    Telekinesis (Multi-pointed star): +5% damage with Telekinesis weapons
    Aiming (Crosshair):  +5% accuracy rate
    Speed (Running Man): +5% evasion rate
    Defense (Shield): +5% armor rate
    
    When you make a squad where both units are of the same
    type, they will instead gain the following bonuses:
    
    General: +5% damage to melee and ranged weapons, +10% to accuracy and 
    evasion
    Melee: Movement +1
    Shooting: Range +1
    Telekinesis: Telekinesis Level +1
    Aiming: +50% critical hit rate
    Speed: Both units gain the Bunshin ability
    Defense: Barrier damage negation +200
    
    ----------------------------
    Enemy Use:
    ----------------------------
    
    The enemy will use the twin battle system, however, they aren't
    very smart in their awareness of it. ^^ Basically, once you
    hit 1/4 way into the game, units will begin to appear in squads.
    Enemy units will not squad up on the map at any time, however.
    
    ===========================================================
    4. Units, Weapons, and Parts
    ===========================================================
    
    -----------------------------------------------------------
    4.1. Units
    -----------------------------------------------------------
    
    This section has taken a lot of time and effort. ^^
    
    Right now, it's still under heavy construction as I am missing
    a few units. Also, since I started this when I had 10 bar
    upgrades, a lot of these upgrades go up to their 10-bar limit.
    In some cases, i've already included the 15 bar upgrades.
    I hope to get this section done very soon! For now, here is 
    the 75% complete unit section:
    
    -----------------------------------------------------------
    ATX Team
    -----------------------------------------------------------
    
    ----------------------------
    Alt Eisen
    ----------------------------
    
    Default Pilot: Kyosuke Nanbu
    Games Available: OG1, OG2
    Terrain Rating: ASBA
    Movement: 6
    Size: M
    Special Abilities: Beam Coat
    Unit Type: Melee
    
    HP: 4200 (4410 - 4260 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
    6090 - 6300)
    EN: 120 (132 - 144 -  156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
    Mobility: 95 (99 - `04 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250)
    
    Weapons:
    
    Heat Horn:
    Type: Melee
    Range: 1
    Terrain: DABA
    Data: P, +40 accuracy, +40 critical hit
    Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4100 - 4400)
    
    3-Barrel Machinegun: 
    Type: Range
    Range: 1-4
    Terrain: AAAA
    Data: P, +30 accuracy, +10 critical, 10 ammo
    Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 
    4300 - 4600)
    
    Revolver Stake:
    Type: Melee
    Range: 1-3
    Terrain: AAAA
    Data: P, +10 accuracy, +35 critical hit, 6 ammo
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 -
     5300 - 5600)
    
    Square Claymore:
    Type: Melee
    Range: 1-2
    Data: ALL, +50 accuracy, +50 critical hit, 4 ammo, 110 morale requirement
    Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
    5800 - 6100)
    
    Kirifuda:
    Type: Melee
    Range: 1
    Terrain: DSSS
    Data: +40 accuracy, +45 critical hit, 1 ammo, 130 morale requirement
    Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 
    7050 - 7300)
    
    ----------------------------
    Alt Eisen Nacht/OG2/2.5
    Alt Eisen
    ----------------------------
    
    Default Pilot: Kyosuke Nanbu
    Games Available: OG2, OG2.5
    Terrain Rating: ASAS
    Movement: 6
    Size: M
    Special Abilities: Beam Coat
    Unit Type: Melee
    
    HP: 4200 (4410 - 4260 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
    6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720)
    EN: 120 (132 - 144 -  156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) 
    (244 - 249 - 254 - 259 - 264)
    Mobility: 95 (99 - `04 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) 
    (144 - 146 - 147 - 150 - 152)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250) (2280 - 2310 - 2340 - 2370 - 2400)
    
    Weapons:
    
    3-Barrel Machinegun: 
    Type: Range
    Range: 2-4
    Data: P, +30 accuracy, +10 critical, 10 ammo
    Damage: 2300 (2400 - 2500 - 2600 - 2800 - 3000 - 3200 - 3400 - 3600 - 
    3900 - 4200) (4400 - 4600 - 4800 - 5000 - 5200)
    
    Heat Horn: 
    Type: Melee
    Range: 1
    Data: P, +40 accuracy, +40 critical hit
    Damage: 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3500 - 3700 - 
    4000 - 4300) (4500 - 4700 - 4900 - 5100 - 5300)
    
    Revolver Stake:
    Type: Melee
    Range: 1-3
    Data: P, +10 accuracy, +35 critical hit, 6 ammo
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)
    
    Square Claymore:
    Type: Melee
    Range: 1-2
    Data: ALL, +50 accuracy, +50 critical hit, 4 ammo, 110 morale requirement
    Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
    5800 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)
    
    Kirifuda:
    Type: Melee
    Range: 1
    Data: +40 accuracy, +45 critical hit, 1 ammo, 130 morale requirement
    Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 
    6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800)
    
    ----------------------------
    Alt Eisen Riese
    ----------------------------
    
    Default Pilot: Kyosuke Nanbu
    Games Available: OG2, OG2.5
    Terrain Rating: ASAS
    Movement: 7
    Size: M
    Special Abilities: Beam Coat
    Unit Type: Melee
    
    HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150) (7425 - 7700 - 
    7975 - 8250)
    EN: 130 (143 - 165 - 169 - 182 - 195 - 208 - 221 - 234) (247 - 260)
    Mobility: 110 (115 - 121 - 126 -132 - 137 - 143 - 148 - 154) (159 - 
    165)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430) (2520 - 
    2610 - 2700)
    
    Weapons:
    
    5 Barrel Machinegun:
    Type: Range
    Range: 2-4
    Terrain: AAAA
    Data: +30 accuracy, +10 critical hit, 15 ammo
    Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 
    4300 - 4600)
    
    Plasma Horn:
    Type: Melee
    Range: 1
    Terrain; BABA
    Data: P, +40 accuracy, +40 critical
    Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 
    4400 - 4700)
    
    Revolver Bunker:
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +10 accuracy, +35 critical hit, 6 ammo
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900)
    
    Avalanche Claymore:
    Type: Melee
    Range: 1-4
    Terrain: AAAA
    Data: +50 accuracy, +50 critical hit, 8 ammo, 110 morale requirement
    Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 
    6400 - 6700)
    
    Aerial Claymore:
    Type: Melee
    Range: 1
    Terrain: ASAS
    Data: +40 accuracy, +45 critical hit, 2 ammo, 130 morale requirement
    Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 
    7150 - 7400)
    
    ----------------------------
    Weiss Ritter
    ----------------------------
    
    Default Pilot: Excellen Browning
    Games Available: OG1, OG2
    Terrain Rating:
    
    Base HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5800 - 6000) 
    (6080 - 6160 - 6240 - 6320 - 6400)
    EN: 100 (110 - 120 - 130 - 140 - 150 - 160 - 170 - 180 - 190 - 200) 
    (204 - 208 - 212 - 216 - 220)
    Mobility: 125 (131 - 137 - 143 - 150 -156 - 162 - 168 - 175 - 181 - 187) 
    (190 - 192 - 195 - 197 - 200)
    Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 1305 - 
    1350) (1368 - 1386 - 1404 - 1422 - 1440)
    
    Weapons: 
    
    Split Missiles:
    Type: Range
    Range: 1-5
    Terrain: BAAA
    Data: +45 accuracy, +30 critical hit,12 ammo
    Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 
    4300 - 4700) (4900 - 5100 - 5300 - 5500 - 5700)
    
    3-Barrel Beam Cannon:
    Type: Range
    Range: 1-4 (OG1), 1-3 (OG2)
    Terrain: ABDS
    Data: P, B, +40 accuracy, +20 critical hit
    Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 
    4200 - 4500 - 4900)
    Damage (OG2): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 
    3900 - 4200 - 4600) (4800 - 5000 - 5200 - 5400 - 5600)
    
    Oxtongue Launcher E: 
    Type: Range
    Range: 4-7
    Terrain: ABDS
    Data: B, ALLW, +35 accuracy, +0 critical hit, 15 EN
    Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 
    4900 - 5200 - 5600)
    Damage (OG2): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 
    5000 - 5300 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)
    
    Oxtongue Launcher B:
    Type: Range
    Range: 2-5
    Terrain: AAAS
    Data: +30 accuracy, +20 critical hit, 7 ammo
    Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)
    
    Oxtongue Launcher W:
    Type: Range
    Range: 3-6
    Terrain: SBBS
    Data: +40 accuracy, +30 critical hit, 110 morale requirement (OG1), 
    130 morale requirement (OG2)
    Damage: 4500 (4600 - 4700  -4800 - 4950 - 5100 - 5250 5450 - 5650 - 
    5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)
    
    ----------------------------
    Rein Weiss Ritter
    ----------------------------
    
    Default Pilot: Excellen Browning
    Games Available: OG2, OG2.5
    Terrain Rating: SACS
    Movement: 8
    Size: M
    Special Abilities: Beam Coat, HP Regen (Small)
    Unit Type; Shooting
    
    HP: 5100 (5355 - 5610 - 5865 - 6120 - 6375 - 6630 - 6885 - 7140) 
    (7395 - 7650)
    EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252) (266 - 280)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168) (175 - 181 - 
    187)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    Split Missile:
    Type: Range
    Range: 1-5
    Terrain: BAAA
    Data: +45 accuracy, +40 critical hit, 12 ammo
    Damage: 2800 (2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 
    4900 - 5300)
    
    3 Barrel Beam Cannon:
    Type; Range
    Range: 1-4
    Terrain: ABDS
    Data: P, +40 accuracy, +20 critical hit, 10 ammo
    Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 
    5100 - 5500)
    
    Howling Launcher E:
    Type: Range
    Range: 3-8
    Terrain: ABDS
    Data: B, ALLW, +35 accuracy, +0 critical hit, 20 EN
    Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 
    5700 - 6000)
    
    Howling Launcher B:
    Type: Range
    Range: 2-7
    Terrain; AAAS
    Data: +30 accuracy, +20 critical hit, 8 ammo
    Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5900 - 6200)
    
    Howling Launcher X:
    Type: Range
    Range: 1-8
    Terrain: ABDS
    Data: +40 accuracy, +30 critical hit, 50 EN, 130 morale requirement
    Damage: 5100 (5200 - 5300 - 5400 - 5600 - 5800 - 6000 - 6300 - 6600 - 
    6900 - 7300)
    
    Attached:
    Neo Plasma Cutter
    
    -----------------------------------------------------------
    R-Series/SRX Team
    -----------------------------------------------------------
    
    ----------------------------
    R-1
    ----------------------------
    
    Default Pilot: Ryussei Date
    Terrain Rating: ASBA
    Movement: 6
    Size: M
    Special Abilities: Nendou Field, Transform, Combine
    Unit Type: Telekinesis
    
    OG1 Version:
    HP: 4000 (4200 - 4400 - 4600 . . . 6000)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800)
    
    OG2 Version: 
    HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 
    5700)
    EN: ( - - - 168 - 180 - 192 - 204 - 216 - 228 - 340)
    Mobility: ( - - - - 143 - 149 - 155 - 161 - 166 - 172)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit, 20 ammo
    Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 
    2900 - 3300 - 3700)
    Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 
    2700 - 3100 - 3500)
    
    T-Link Knuckle:
    Type: Melee
    Range: 1
    Terrain: AABA
    Data: P, +35 accuracy, +40 critical hit, 10 EN, 110 morale requirement, 
    Telekinesis Level 2 requirement
    Damage (OG1): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5100 - 5400 - 5700)
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5300 - 5600)
    
    T-Link Sword:
    Type: Melee
    Range: 2-4
    Terrain: ASBS
    Data: P, +20 accuracy, +10 critical hit, 25 EN, 115 morale requirement, 
    Telekinesis Level 3 requirement
    Damage (OG2/2.5): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 
    5550 - 5750 - 6000)
    
    Attached Weapons:
    Cold Metal Knife
    G Revolver
    Boosted Rifle (OG2)
    
    ----------------------------
    R-Wing
    ----------------------------
    
    Default Pilot: Ryussei Date
    Terrain Rating: SBBA
    Movement: 8
    Size: M
    Special Abiilties: Nendou Field, Transform, Combine
    Unit Type: Evasive
    
    OG1 Version:
    HP: 4000 (4200 - 4400 - 4600 . . . 6000)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
    Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 
    202)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    OG2 Version:
    HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
    5510 - 5700)
    EN: ( - - - 168 - 180 - 192 - 204- 216 - 228 - 240)
    Mobility: ( - - - - 156 - 162 - 168 - 175 - 181 - 187)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    Homing Missile:
    Type; Range
    Range: 2-8
    Terrain: SABS
    Data: +50 accuracy, +0 critical hit, 6 ammo
    Damage: 2350 (2450 - 2550 - 2650 - 2850 - 3050 - 3250 - 3550 - 3850 - 
    4150 - 4550)
    
    G Revolver Cannon:
    Type; Range
    Range: 1-4
    Terrain; SABA
    Data: P, +30 accuracy, +10 critical hit, 12 ammo
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500 - 
    4800 - 5200)
    
    ----------------------------
    R-2
    ----------------------------
    
    Default Pilot: Raidese F. Branstein
    Terrain Rating: AABA
    Movement: 5
    Size: M
    Special Abilities: AB Field
    Unit Type: Aiming
    
    HP: 4300 (4515 - 4730 - 4945 - 5160 - 5375 - 5590 - 5805 - 6020 - 
    6235 - 6450)
    EN: 200 (220 - 240 - 260 - . . . 400)
    Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
    157)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250)
    
    Weapons:
    
    Vulcan Gun: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Wired Beam Chakram:
    Type: Range
    Range: 2-4
    Terrain: AACA
    Data: P, +35 accuracy, +40 critical hit, 10 EN
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5300 - 5600)
    
    Attached Weapons:
    Beam Sword
    Magna Beam Rifle
    
    ----------------------------
    R-2 Powered
    ----------------------------
    
    Default Pilot: Raidese F. Branstein
    Terrain Rating: AABA
    Movement: 5
    Size: M
    Special Abilities: AB Field, Combine
    Unit Type: Aiming
    
    OG1 Version:
    HP: 4700 (4935 - 5170 - 5405 - 5640 - 5875 - 6110 - 6345 - 6580 - 
    6815 - 7050)
    EN: 200 (220 - 240 - 260 - 280 - 300 - . . . 400)
    Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
    157)
    Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 
    2320 - 2400)
    
    OG2 Version:
    HP: 4600 (4830 - 5060 - 5290 - 5520 - 5750 - 5980 - 6210 - 6440 - 6670 - 
    6900) (6992 - 7084 - 7176 - 7268 - 7360)
    EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340) 
    (346 - 353 - 360 - 367 - 374)
    Mobility: 100 (105 - 110 - 115 - 120 - up to 150) 
    (152 - 154 - 156 - 158 - 160)
    Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
    2465 - 2550) (2584 - 2618 - 2652 - 2686 - 2720)
    
    Vulcan Gun: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit
    Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 
    2900 - 3300 - 3700)
    Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 
    2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500)
    
    Beam Chakram: 
    Type: Range
    Range: 2-4 (OG1), 2-5 (OG2)
    Terrain: AACA
    Data: P, +35 accuracy, +40 critical hit, 5 EN
    Damage (OG1): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5000 - 5300 - 5600)
    Damage (OG2/2.5): 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4500 - 4800 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)
    
    Hi-Zol Launcher (Burst): 
    Type: Range
    Range: 1-7
    Terrain: AACA
    Data: ALLW, B, +40 accuracy, +5 critical hit, 35 EN, 110 morale requirement
    Damage: 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 
    5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)
    
    Hi-Zol Launcher (Normal): 
    Type: Range
    Range: 2-9
    Terrain: AACA
    Data: B, +30 accuracy, +15 critical hit, 35 EN, 110 morale requirement
    Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
    6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)
    
    Attached Weapons: 
    Beam Sword (OG1 only)
    Magna Beam Rifle
    
    ----------------------------
    R-3
    ----------------------------
    
    Default Pilot: Aya Kobayashi
    Terrain Rating: AACA
    Movement: 6
    Size: M
    Special Abilities: Nendou Field
    Unit Type: Telekinesis
    
    HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
    5510 - 5700)
    EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +45 accuracy, +20 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Telekinesis Laser Cannon:
    Type; Range
    Range: 1-6
    Terrain: AACA
    Data: ALL, +40 accuracy, +5 critical hit, 10 EN, Telekinesis Level 1 
    requirement
    Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4900 - 5200)
    
    Strike Shield
    Type: Range
    Range: 2-7
    Terrain: AAAS
    Data: +35 accuracy, +0 critical hit, 6 ammo, 105 morale requirement, 
    Telekinesis Level 2 requirement
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
    5500 - 5800)
    
    Attached Weapons:
    Beam Sword
    
    ----------------------------
    R-3 Powered
    ----------------------------
    
    Default Pilot: Aya Kobayashi
    Terrain Rating: SABS
    Movement: 7
    Size: M
    Special Abilities: Nendou Field, Combine
    Unit Type: Telekinesis
    
    OG1:
    HP: 4500 (4725 - 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 
    6525 - 6750)
    EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950)
    
    OG2:
    HP: 4700 (4935 - 5170 - 5405 - 5640 - 5875 - 6110 - 6345 - 6580 - 
    6815 - 7050)
    EN: ( - - - - - 224 - 238 - 252 - 266 - 280) 
    Mobility: ( - - - 144 - 150 - 156 - 162 - 168 - 174 - 180)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain; SAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 
    2900 - 3300 - 3700)
    Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 
    2400 - 2700 - 3100 - 3500)
    
    Telekinesis Missile:
    Type: Range
    Range: 1-4
    Terrain; SSAS
    Data: P, MAP, +30 accuracy, +0 critlca hit, 2 ammo, 110 morale 
    requirement, Telekinesis Level 4 requirement
    (OG1), Telekinesis Level 1 requirement (OG2/2.5)
    Damage; 2200 (2250 - 2300 - 2350 - 2400 - 2500 - 2600 - 2700 - 2800 - 
    2900 - 3000)
    Damage: 2900 (2950 - 3000 - 3050 - 3100 - 3200 - . . . 3700)
    
    Telekinesis Laser Cannon:
    Type: Range
    Range: 1-6
    Terrain: SACA
    Data:  +40 accuracy, + 5 critical hit, 10 EN, Telekinesis Level 1 
    requirement
    Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 
    5200)
    
    Strike Shield:
    Type: Range
    Range: 2-7
    Terrain: SACA
    Data: +35 accuracy (OG1), +40 accuracy (OG2/2.5), +0 critical hit (OG1), 
    +5 critical hit (OG2/2.5), 6 ammo, 105 morale requirement, Telekinesis 
    Level 2 requirement (OG1), Telekinesis Level 1 requirement (OG2/2.5)
    Damage (OG1): 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5200 - 5500 - 5800)
    Damage (OG2/2.5): 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5300 - 5600 - 5900)
    
    Attached Weapons:
    Beam Sword
    
    ----------------------------
    R-Gun
    ----------------------------
    
    Default Pilot: Viletta Badam, Katina Tasark
    Terrain Rating: AABA
    Movement: 6
    Size: M
    Special Abilities: Nendou Field
    Unit Type: Telekinesis
    
    HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
    5510 - 5700)
    EN: 250 (275 - 300 - 325 - 350 - . . . 500)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 
    181 - 187)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Beam Katar Sword:
    Type: Melee
    Range: 1
    Terrain: AABA
    Data: P, +40 accuracy, +10 critical hit, 10 EN
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4600 - 4900)
    
    Metal Genocider:
    Type: Range
    Range: 3-9
    Terrain: AABA
    Data: ALL, +40 accuracy, +15 critical hit, 50 EN, 130 morale requirement
    Damage: 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 
    6150 - 6400)
    
    Attached Weapons:
    Twin Magna Rifle
    
    ----------------------------
    R-Gun Powered
    ----------------------------
    
    Default Pilot: Mai Kobayashi, Viletta Badam
    Terrain Rating: AABA
    Movement: 6
    Size: M
    Special Abilities: Nendou Field
    Unit Type: Telekinesis
    
    HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 
    5550) (5624 - 5698 - 5772 - 5846 - 5920)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187) (190 - 192 - 195 - 197 - 200)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)
    
    Vulcan Guns: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +30 accuracy, +20 critical, 20 ammo
    Damage: 1100 (1200 - 1300 - 1500 - 1700 - 1900 - 2200 - 2500 - 2800 - 
    3200 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)
    
    T-Link Boomerang: 
    Type: Range
    Range: 1-3
    Terrain: AABA
    Data: P, +35 accuracy, +25 critical hit, 10 EN, Telekinesis Level 1 
    requirement
    Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)
    
    Hi-Twin Launcher: 
    Type: Range
    Range: 3-8
    Terrain: ASCS
    Data: +40 accuracy, +15 critical hit, 40 EN, 120 morale requirement
    Damage: 4700 (4800 - 4900 - 51000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
    6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)
    
    Attached: 
    Twin Magna Rifle
    
    R-Gun Powered's movement sucks. Give it a Tesla Drive and some sort of 
    movement enhancer right away.
    
    . . .
    
    Now that the up front issue is out of the way, it would be a great idea 
    to upgrade this unit with pride as iti s the weapon that will allow SRX 
    to fire its wonderful hissatsu hou. This unit is worth fully ugprading 
    to get the 20% energy bonus.
    
    ----------------------------
    SRX
    ----------------------------
    
    Default Pilot: Ryussei Date/Raidese F. Branstein/Aya Kobayashi
    Terrain Rating: SSAS
    Movement: 5
    Size: L
    Special Abilities: Nendou Field, Separate
    Unit Type: Telekinesis
    
    OG1 Version:
    HP: 8500 (8925 - 9350 - 9775 - 10200 - 10625 - 11050 - 11475 - 11900 - 
    12325 - 12750)
    EN: 240 (264 - 288 - 312 - 336 - 360 - 384 - 408 - 432 - 456 - 480)
    Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250)
    
    OG2/2.5 Version:
    HP: 8200 (8610 - 9020 - 9430 - 9840 - 10250 - 10660 - 11070 - 11480 - 
    11890 - 12300) (12464 - 12628 - 12792 - 12956 - 13120)
    EN: 250 (275 - 3000 - 325 - 450 - . . . 500) 
    (510 - 520 - 530 - 540 - 550)
    Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) 
    (129 - 130 - 132 - 134 - 136)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)
    
    Hi-Finger Launcher: 
    Type: Range
    Range: 1-9
    Terrain: AADA (OG1), AACA (OG2/2.5)
    Data: ALL, B, +30 accuracy, +0 critical hit, 10 ammo
    Damage (OG1): 3500 (3600 - 3700 - 3800 - 3950 - 4100 - 4250 - 4450 - 
    4650 - 4850 - 5100)
    Damage (OG2/2.5): 3900 (4000 - 4100 - 4200 - 4350 - 4500 - 4650 - 
    4850 - 5050 - 5250 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)
    
    Gun Genocider: 
    Type: Range
    Range: 3-8
    Terrain: AACA
    Data: B, +35 accuracy, +20 critical hit, 10 EN, Telekinesis Level 3 
    requirement
    Damage (OG1): 3800 (3900 - 4000 - 4100 - 4250 - 4400 - 4550 - 4750 - 
    4950 - 5150 - 5400)
    Damage 9OG2/2.5): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 
    5150 - 5350 - 5550 - 5800) (6000 - 6200 - 6400 - 6600 - 6800)
    
    Blade Kick: 
    Type: Melee
    Range: 1-3
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit, 15 EN (OG1), 25 EN (OG2/2.5)
    Damage: (OG1): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 
    5350 - 5550 - 5800)
    Damage (OG2/2.5): 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 
    5650 - 5850 - 6100) 
    (6300 - 6500 - 6700 - 6900 - 7100)
    
    Dominion Ball: 
    Type: Range
    Range: 4-7
    Terrain: AABA
    Data: +30 accuracy, +15 critical hit, 5 ammo, 120 morale requirement, 
    Telekinesis Level 4 requirement (OG1) Telekinesis Level 3 requirement 
    (OG2/2.5)
    Damage (OG1): 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 
    6050 - 6250 - 6500)
    Damage (OG2/2.5): 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 
    6350 - 6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800)
    
    Tengou Tenga Mutekigiri:
    Type: Melee
    Range: 1-3
    Terrain: SSAS
    Data: P, +25 accuracy, +30 critical hit, 90 EN (OG1), 55 EN (OG2/2.5), 
    130 morale requirement, Telekinesis Level 5 (OG1), Telekinesis Level 3 
    requirement (OG2/2.5)
    Damage (OG1): 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 
    6950 - 7150 - 7400)
    Damage (OG2/2.5): 5900 (6000 - 6100 - 6200 - 6350 - 6500 - 6650 - 6850 - 
    7050 - 7250 - 7500) (7700 - 7900 - 8100 - 8300 - 8500)
    
    Tengou Tenga Nendou Bakusaiken: 
    Type: Melee
    Range: 1 (OG1), 1-2 (OG2/2.5)
    Terrain: SSAS
    Data: P, +10 accuracy, +35 critical hit, 110 EN (OG1), 70 EN (OG2/2.5), 
    140 morale requirement (OG1), 130 morale requirement (OG2/2.5) 
    Telekinesis Level 8 requirement (OG1), Telekinesis Level 4 
    requirement (OG2)
    Damage (OG1): 6800 (6900 - 7000 - 7100 - 7250 - 7550 - 7750 - 7950 - 
    8150 - 8400)
    Damage (OG2/2.5): 6500 (6600 - 6700 - 6800 - 6950 - 7100 - 7250 - 7450 
    - 7650 - 7850 - 8100) 
    (8300 - 8500 - 8700 - 8900 - 9100)
    
    My first suggestion is switching out "Super Robot Spirits" as its 
    theme for "Variable Formation". Congratulations, you are another 
    step closer towards making this awesome game even more enjoyable. >_>
    
    SRX is sort of to OG2 what Ideon was to F Final, except OG2 isn't as 
    threatening to the sanity as F Final was (unless you're on EX Hard). 
    The combination attack between SRX and R-Gun Powered is a necessity to 
    help make the game less of a pain. SRX's best attack will be what 
    powers up the damage of the infamous Ichigei Hissatsu Hou, so feel 
    free to stuff money into it. EN is obviously a good thing to stuff 
    your money into as well. In fact, fully upgrading SRX is a great 
    idea. Not only is it fairly cheap to do so, but SRX's unique full 
    upgrade bonus is an extra item slot. This means you can stick an 
    additional EN item in there or a Solar Panel (which is a lot better 
    than just giving SRX a 10% EN bonus).
    
    The next issue is what other weapons are worth upgrading. Hi-Finger 
    Launcher is an ALL attack so it's definitely worthy of your attention. 
    Gun Genocider is made semi-useless by the fact you'll be countering 
    with Dominion Ball more often (though I usually upgrade it because 
    I think the attack is cool ^^). Blade Kick is SRX's only attack that
    doesn't cost a chunk of EN, so if you want to upgrade it, you can. 
    Dominion Ball, like I mentioned before, is a very good idea to 
    upgrade. As for SRX's weaker sword attack, the Mutekigiri, it's honestly 
    a waste of time to upgrade.
    
    As for using SRX in battle . . .
    
    If you want the most out of this unit, always remember that you can 
    separate it and attack with R-2 and R-3 first. This is useful when 
    you're helping bury hordes of grunts, especially since both R-2 and 
    R-3 have ALL attacks. After that, recombine and have Ryussei deal 
    some damage. Also, never put disposable items to refill EN or SR on 
    SRX itself. Instead, put them on the R-Machines. This way, you can 
    Separate, use a tank to get a nice chunk of EN back or a pilot's full 
    SP back, and then recombine. This makes the battle against Stern 
    Regisseur MUCH easier.
    
    ----------------------------
    ART-1
    ----------------------------
    
    Default Pilot: Ryussei Date
    Terrain Rating: ASBS
    Movement: 6
    Size: M
    Special Abilities: Nendou Field, Transform
    Unit Type: Telekinesis
    
    HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400) (5600 - 
    5800 - 6000)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 -  255) (270 - 285 - 300)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175) (182 - 188 - 
    195)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885) (1950)
    
    FUB: Telekinesis Weapons Damage +200
    
    Weapons:
    
    Improved Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, 20 critical, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Cold Metal Blade:
    Type: Melee
    Range: 1
    Terrain: ASAA
    Data: P, +50 accuracy, +50 critical hit
    Damage: 2700 (2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 
    4800 - 5200)
    
    HG Revolver:
    Type: Range
    Range: 1-3
    Terrain; ASAA
    Data: P, +50 accuracy, +50 critical, 12 ammo
    Damage: 3200 (3300 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600 - 4900 - 
    5300 - 5700)
    
    Boosted Rifle H:
    Type: Range
    Range: 2-7
    Terrain: AABA
    Data: P, +35 accuracy, +40 critical hit, 10 ammo
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5300 - 5600)
    
    T-Link Blade Knuckle:
    Type: Melee
    Range: 1
    Terrain: AABA
    Data: P, +35 accuracy, +30 critical hit, 15 EN, 110 morale requirement,
    Telekinesis Level 2 requirement
    Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
    5800 - 6100)
    
    T-Link Crash Sword:
    Type: Melee
    Range: 1-4
    Terrain; ASBS
    Data: P, +20 accuracy, +10 critical hit, 30 EN, 120 morale requirement, 
    Telekinesis Level 3 requirement
    Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 
    6350 - 6600)
    
    ----------------------------
    ART-Wing
    ----------------------------
    
    Default Pilot: Ryussei Date
    Terrain Rating: SBBS
    Movement: 8
    Size: M
    Special Abilities: Nendou Field, Transform
    Unit Type: Evasive
    
    HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400) (5600 - 5800 - 
    6000)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 -  255) (270 - 285 - 300)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175) (182 - 188 -
    195)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800)
    
    FUB: Telekinesis Weapons Damage +200
    
    Weapons:
    
    Homing Missile:
    Type: Range
    Range: 2-7
    Terrain: SABA
    Data: +50 accuracy, +0 critical hit, 6 ammo
    Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 
    4600 - 5000)
    
    HG Revolver Cannon:
    Type: Range
    Range: 1-3
    Terrain; SABA
    Data: P, +35 accuracy, +15 critical, 12 ammo
    Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 
    5000 - 5400)
    
    -----------------------------------------------------------
    Gespenst
    -----------------------------------------------------------
    
    ----------------------------
    Gespenst Mark II M
    ----------------------------
    
    Default Pilot: Kyosuke Nanbu, Excellen Browning, Kai Kitmaura, Irmgard, 
    Russel Bagman, Katina Tasark
    Terrain Rating: AAAA
    Movement: 5
    Size: M
    Special Abilities: N/A
    Unit Type: General
    
    OG1 Version:
    HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 
    5510 - 5700)
    EN: 100 (110 - up to 200)
    Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
    Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
    1450 - 1500)
    
    OG2 Version:
    HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 
    5550)
    EN: 100 (110 - up to 200)
    Mobility: 100 (105 - 110 - 115 - 120 - 125 - 130 - 135 - 140 - 145 - 
    150)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    Split Missiles:
    Type: Range
    Range: 1-6
    Terrain: BAAA
    Data: +45 accuracy, +20 critical hit, 12 ammo
    Damage: 2200 (2300 - 2400 - 2600 -  2800 - 3000 -  3300 - 3600 - 3900 - 
    4300 - 4700)
    
    Jet Magnum:
    Type: Melee
    Range: 1-2
    Terrain: BAAA
    Data: P, +35 accuracy, +30 critical hit, 10 EN, 105 morale requirement
    Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 
    5000 - 5300 - 5700)
    Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 
    5300 - 5600 - 6000)
    
    Attached:
    M950 Machinegun (Kai and Russel)
    Mega Plasma Cutter (All)
    M13 Shotgun (Katina)
    Hyper Beam Cannon (Katina, 2.5 only)
    Repair Kit (Russel, 2.5 only)
    Resupply Kit (Russel, 2.5 only)
    Mega Beam Rifle (Russel, 2.5 only)
    
    ----------------------------
    Gespenst Mark II TT
    ----------------------------
    
    Default Pilot: Ryussei Date, Aya Kobayashi, Brooklyn "Bullet" Luckfield, 
    Rio Mei Long
    Terrain Rating: BAAA
    Movement: 5
    Size: M
    Special Abilities: N/A
    Unit Type: Telekinesis
    
    HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 
    5700)
    EN: 100 (110 - 120 . . . 200)
    Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
    Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
    1450 - 1500)
    
    Weapons:
    
    Split Missiles:
    Type: Range
    Range: 1-6
    Terrain: BAAA
    Data: +45 accuracy, +30 critical hit, 12 ammo
    Damage: 2200 (2300 - 2400 - 2600 -  2800 - 3000 -  3300 - 3600 - 3900 - 
    4300 - 4700)
    
    T-Link Ripper:
    Type: Range
    Range: 3-5
    Terrain: AAAA
    Data: P, +45 accuracy, +10 critical hit, 6 ammo, 105 morale requirement, 
    Telekinesis Level 1 requirement
    Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 
    5200 - 5600)
    
    Attached Weapons:
    Mega Beam Rifle
    
    ----------------------------
    Gespenst Mark II R
    ----------------------------
    
    Default Pilot: Gilliam Jaeger, Viletta Badam
    Terrain Rating: SSAS
    Movement: 6
    Size: M
    Special Abilities: Beam Coat
    Unit Type: Evasive
    
    HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 
    5365 - 5550) (5642 - 5698 - 5772 - 5846 - 5920)
    EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) 
    (244 - 249 - 254 - 259 - 264)
    Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 -
    165) (167 - 169 - 171 - 173 - 176)
    Armor: 1200 (1260 - 1320 - 1280 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)
    
    Split Missiles: 
    Type: Range
    Range: 1-5
    Terrain: BAAA
    Data: +45 accuracy, +30 critical hit, 12 ammo
    Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 
    4300 - 4700) (4900 - 5100 - 5300 - 5500 - 5700)
    
    Attached:
    Mega Plasma Cutter
    Slash Ripper
    Twin Magna  Rifle
    Graviton Launcher
    
    ----------------------------
    Name: Gespenst RV
    ----------------------------
    
    Default Pilot: Gilliam Jaeger
    Terrain Rating: SSAS
    Movement: 7
    Size: M
    Special Abilities: AB Field, Blocker
    Unit Type: Shooting Unit
    
    HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
    5655 - 5850)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300 - 
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250)
    
    Split Missile: 
    Type: Range
    Range: 1-6
    Terrain: BAAA
    Data: +45 accuracy, +20 critical hit, 12 ammo
    Damage: 2800 (2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 
    4900 - 5300)
    
    Mega Plasma Cutter:
    Type: Melee
    Range: 1-2
    Terrain: AABA
    Data: P, +45 accuracy, +10 critical hit
    Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4900 - 5200)
    
    Vampire Laser: 
    Type: Range
    Range: 1-4
    Terrain: AACA
    Data: P, S, +30 accuracy, +0 critical hit, 5 EN
    Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5400 - 5700)
    
    Mega Buster Cannon: 
    Type: Range
    Range: 1-8
    Terrain; SSAS
    Data: ALL, +25 accuracy, +35 critical hit, 8 ammo, 110 morale 
    requirement
    Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
    6250 - 6500)
    
    Attached:
    Neo Plasma Cutter 
    Rectangular Launcher
    M90 Assault Machinegun
    Rip Slasher
    
    A wonderful, welcome new addition to OGs. ^_^
    
    ----------------------------
    Gespenst Mark II S
    ----------------------------
    
    Default Pilot: Kai Kitamura, Viletta Badam
    Terrain Rating: SSAS
    Movement: 6
    Size: M
    Special Abilities: Beam Coat (OG1 version only) AB Field (OG2/2.5 version 
    only)
    Unit Type: Melee
    
    OG1 Version:
    HP: 5000 (5250 - 55500 - 5750 - 6000 - 6250 - 6500 - 6750 - 7000 - 7250 - 
    7500)
    EN: 200 (220 - 240 - 260 - 280 - . . . 400)
    Mobility: 120 (126  - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700)
    
    OG2 Version:
    HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 6380 - 
    6600)
    EN: 200 (220 - 240 - 260 - 280 - . . . 400)
    Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147) (152 - 157)
    Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
    2465 - 2550)
    
    Split Missile: 
    Type: Range
    Range: 1-5 (OG1), 1-6 (OG2/2.5)
    Terrain: BAAA
    Data: +45 accuracy, +30 critical, 20 ammo
    Damage (OG1): 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 
    3900 - 4300 - 4700
    Damage (OG2/2.5): 3000 (3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 
    4700 - 5100 - 5500)
    
    Mega Plasma Cutter: 
    Type: Melee
    Range: 1-2 (OG1), 1 (OG2/2.5)
    Terrain: AABA
    Data: P, +45 accuracy, +10 critical hit, 10 EN
    Damage (OG1): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 
    4200 - 4500 - 4800)
    Damage (OG2/2.5): 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4500 - 4800 - 5100)
    
    Mega Plasma Cannon:
    Type: Melee
    Range: 1-4
    Data: P, +40 accuracy, +20 critical hit, 15 EN
    Damage (OG1): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 
    5550 - 5750 - 6000)
    Damage (OG2/2.5): 4400 (4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5600 - 
    5900 - 6200 - 6600)
    
    Keikyaku! Gespenst Kick (OG2/2.5 only): 
    Type: Melee
    Range: 1-2
    Terrain: SSAS
    Data: P, +35 accuracy, +65 critical hit, 30 EN
    Damage: 5000: (5100 - 5200 - 5300 - 5500 - 5700 - 5900 - 6100 - 6300 - 
    6600 - 6900)
    
    -----------------------------------------------------------
    Grungust Series
    -----------------------------------------------------------
    
    ----------------------------
    Grungust Reishiki
    ----------------------------
    
    Default Pilot: Zengar Zombolt, Rishu Togou
    Terrain Rating: ASBS
    Movement: 8
    Size: L
    Special Abilities: N/A
    Unit Type: Melee
    
    HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375) (9750 - 10125 - 10500 - 
    10875 - 11250)
    EN: 220 (242 - 264 - 286 - 308 - 330 - 352) (374 - 396 - 418 - 440)
    Mobility (OG1): 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 
    123 - 127)
    Mobility (OG2.5): 80 (84 - 88 - 92 - 96 - 100 - 104 - 108 - 112 - 
    116 - 120)
    Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375) (2470 - 2565 - 2660 - 
    2755 - 2850)
    
    Armor Breaker:
    Type: Range
    Range: 1-6
    Terrain: AAAA
    Data: S (Armor Down level 3) +70 accuracy, +0 critical hit, 2 ammo
    Damage: 2200
    
    Boost Knuckle:
    Type: Melee
    Range: 2-4
    Terrain: AABA
    Data: P, +35 accuracy, +45 critical hit
    Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
    4700 - 5000 - 5200)
    Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 
    4800 - 5000 - 5300 - 5600)
    
    Hyper Blaster:
    Type: Melee
    Range: 1
    Terrain: AACA
    Data: P, ALL, +30 accuracy, +10 critical hit, 30 EN
    Damage (OG1) 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5050 - 
    5350 - 5550 - 5800)
    Damage (OG2.5): 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 
    5650 - 5850 - 6100)
    
    Reishiki Zankantou:
    Type: Melee
    Range: 1 (Zengar) 1-3 (Rishu)
    Terrain: SSAS
    Data: P, +25 accuracy, +55 critical hit, 80 EN, 130 morale requirement
    Damage (OG1): 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 
    6850 - 7050 - 7300)
    Damage (OG2.5): 5900 (6000 - 6100 - 6200 - 6350 - 6500 - 6650 - 6850 - 
    7050 - 7250 - 7500)
    
    ----------------------------
    Grungust
    ----------------------------
    
    Default Pilot: Irmgard
    Terrain Rating: AAAA
    Movement: 5 movement
    Size: L
    Special Abilities: Transform
    Unit Type: Melee
    
    OG1 Version:
    HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
    10150 - 10500) 
    EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460)
    Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700)
    
    OG2 Version:
    HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
    10875 - 11250) 
    (11400 - 11550 - 11700 - 11850 - 12000)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) 
    (114 - 115 - 117 - 118 - 120)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)
    
    Boost Knuckle: 
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +40 accuracy, +20 critical hit
    Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4800 - 5100 - 5400)
    Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 
    4800 - 5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)
    
    Final Beam: 
    Type: Melee
    Range: 1
    Terrain: AADA
    Data: ALL, +5 accuracy, +10 critical hit, 35 EN (OG1), 25 EN (OG2/2.5)
    Damage (OG1): 4300 (4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 
    5450 - 5650 - 5900)
    Damage (OG2/2.5): 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)
    
    Keito Ragouken: 
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +45 accuracy, +30 critical hit, 10 EN (OG1), 30 EN (OG2/2.5), 
    110 morale requirement (OG1), 
    120 morale requirement (OG2/2.5)
    Damage (OG1): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 
    5550 - 5750 - 6000)
    Damage (OG2/2.5): 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 
    5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)
    
    Keito Ragouken: Ankensatsu: 
    Type: Melee
    Range: 1
    Terrain: SSAS
    Data: P, +15 accuracy (OG1), +20 accuracy (OG2/2.5), +35 critical hit, 
    70 EN (OG1), 50 EN (OG2/2.5), 130 morale requirement
    Damage (OG1): 5600 (5700 - 5800 - 5900 - 6050 - 6200 - 6350 - 6550 - 
    6750 - 6950 - 7200)
    Damage (OG2/2.5): 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 
    6850 - 7050 - 7300) (7500 - 7700 - 7900 - 8100 - 8300)
    
    ----------------------------
    Grungust Unit 2
    ----------------------------
    
    Default Pilot: N/A
    Terrain Rating: AAAA
    Movement: 5 movement
    Size: L
    Special Abilities: Transform, Nendou Field*
    Unit Type: Melee
    
    HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
    10875 - 11250)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360)
    Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700)
    
    Boost Knuckle: 
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +40 accuracy, +20 critical hit
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5300 - 5600)
    
    Final Beam: 
    Type: Melee
    Range: 1
    Terrain: AADA
    Data: ALL, +5 accuracy, +10 critical hit, 25 EN
    Damage: 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 
    6100 - 6400)
    
    Keito Ragouken: 
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +45 accuracy, +30 critical hit, 30 EN, 120 morale requirement
    Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
    6050 - 6300)
    
    Keito Ragouken: Ankensatsu: 
    Type: Melee
    Range: 1
    Terrain: SSAS
    Data: P, +20 accuracy, +35 critical hit, 50 EN, 130 morale requirement
    Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 
    7050 - 7300)
    
    *The Nendou Field is only on the Unit 2 (red and yellow) version.
    
    ----------------------------
    Wing Gust
    ----------------------------
    
    Default Pilot: Irmgard
    Terrain Rating: SBCS
    Movement: 7 movement
    Size: L
    Special Abilities: Transform, Nendou Field*
    Unit Type: Evasive
    
    OG1 Version:
    HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
    10150 - 10500)
    EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460)
    Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
    Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
    2465 - 2550)
    
    OG2 Version:
    HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
    10875 - 11250) (11400 - 11550 - 11700 - 11850 - 12000)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) 
    (129 - 130 - 132 - 134 - 136)
    Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
    2465 - 2550) (2584 - 2618 - 2652 - 2686 - 2720)
    
    Double Omega Laser: 
    Type; Range
    Range: 1-4
    Terrain: SBCS
    Data: P, +45 accuracy, +0 critical hit, 5 EN
    Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4100 - 4400) (4600 - 4800 - 5000 - 5200 - 5400)
    
    Big Missile: 
    Type: Range
    Range: 1-6
    Terrain: SBCS
    Data: +30 accuracy, +10 critical hit, 10 ammo
    Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4000 - 4300 - 4600)
    Damage (OG2/2.5): 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 
    4100 - 4300 - 4600 - 4900) (5100 - 5300 - 5500 - 5700 - 5900)
    
    Spiral Attack:
    Type: Melee
    Range: 1
    Terrain: SBBS
    Data: P, +40 accuracy, +35 critical hit, 10 EN (OG1), 20 EN (OG2/2.5), 
    105 morale requirement
    Damage (OG1): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5000 - 5300 - 5600)
    Damage (OG2/2.5): 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 
    5300 - 5500 - 5800 - 6100) (6300 - 6500 - 6700 - 6900 - 7100)
    
    *The Nendou Field is only on the Unit 2 (red and yellow) version.
    
    ----------------------------
    Gust Lander
    ----------------------------
    
    Default Pilot: Irmgard
    Terrain Rating: ASAC
    Movement: 6
    Size: L
    Special Abilities: Transform, Nendou Field*
    Unit Type: Armor
    
    OG1 Version:
    HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
    10150 - 10500)
    EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460)
    Mobility: 80 (84 - 88 - 92 - 96 - 100 - 104 - 108 - 112 - 116 - 120)
    Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
    2755 - 2850)
    
    HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 
    10875 - 11250) 
    (11400 - 11550 - 11700 - 11850 - 12000)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility:70 (73 - 77 - 80 - 84 - 87 - 91 - 94 - 98 - 101 - 105) 
    (106 - 107 - 109 - 110 - 112)
    Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
    2755 - 2850) 
    (2888 - 2926 - 2964 - 3002 - 3040)
    
    Big Missile: 
    Type: Range
    Range: 1-6
    Terrain: BSAC
    Data: +40 accuracy, +10 critical hit, 10 ammo
    Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4000 - 4300 - 4600)
    Damage (OG2/2.5): 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 
    4300 - 4600 - 4900) (5100 - 5300 - 5500 - 5700 - 5900)
    
    Omega Cannon: 
    Type: Range
    Range: 3-8
    Terrain: BSAC
    Data: +25 accuracy (OG1), +35 accuracy (OG2/2.5), +0 critical hit,
    6 ammo
    Damage (OG1): 3100 (3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 
    4400 - 4700 - 5000)
    Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 
    4900 - 5100  - 5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)
    
    Drill Attack: 
    Type: Melee
    Range: 1-4 (OG1), 1-3 (OG2/2.5)
    Terrain: DSSC
    Data: P, +45 accuracy, +45 critical hit, 10 EN (OG1), 30 EN (OG2/2.5)
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400)
    Damage: 4500 (46000 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 
    6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)
    
    ----------------------------
    Grungust Nishiki
    ----------------------------
    
    Default Pilot: Kusuha Mizuha
    Terrain Rating: AABA
    Movement: 6
    Size: L
    Special Abilities: Nendou Field, Transform
    Unit Type: Melee
    
    OG1 Version:
    HP: 6500 (6825 - 7150 - 7475 - 7800 - 8125 - 8450 - 8775 - 9100 - 
    9425 - 9750)
    EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440)
    Mobiliyy: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142)
    Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
    2465 - 2550)
    
    OG2/2.5 Version:
    HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
    10150 - 10500) 
    (10640 - 10780 - 10920 - 11060 - 11200)
    EN: 190 (209 - 228 - 247 - 266 - 285 - 304 - 323 - 342 - 361 - 380) 
    (387 - 395 - 402 - 410 - 418)
    Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) 
    (129 - 130 - 132 - 134 - 136)
    Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 
    2465 - 2550) (2584 - 2618 - 2652 - 2686 - 3720)
    
    Isolid Laser: 
    Type: Range
    Range: 1-3
    Terrain: AACA
    Data: P, +40 accuracy, +0 critical hit, 5 EN
    Damage (OG1): 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 
    4200 - 4600 - 5000)
    Damage (OG2): 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3700 - 
    3900 - 4200 - 4500) (4700 - 4900 - 5100 - 5300 - 5500)
    
    Boost Knuckle: 
    Type: Melee
    Range: 2-4
    Terrain: AABA
    Data: P, +45 accuracy, +15 critical hit
    Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)
    
    Maxiblaster: 
    Type: Melee
    Range: 1-7
    Terrain: AACA
    Data: ALL, +40 accuracy, +5 critical hit, 25 EN (OG1), 20 EN (OG2/2.5)
    Damage (OG1): 4100 (4200 - 4300 - 4400 - 4550 - 4700 - 4850 - 5050 - 
    5250 - 5450 - 5700)
    Damage (OG2): 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 
    5600 - 5900 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)
    
    Keitou Shungokuken: 
    Type: Melee
    Range: 1-3
    Terrain: SSBA
    Data: P, +30 accuracy, +50 critical hit, 50 EN (OG1), 40 EN (OG2/2.5), 
    120 morale requirement
    Damage (OG1): 5200 (5300 - 5400 - 5500 - 5700 - 5900 - 6100 - 6300 - 
    6500 - 6800 - 7100)
    Damage (OG2): 5400 (5500 - 5600 - 5700 - 5850 - 6000 - 6150 - 6350 - 
    6550 - 6750 - 7000) (7200 - 7400 - 7600 - 7800 - 8000)
    
    Chances are, you'll just be using the Grungust Type 2 to hold over
    Kusuha until she gets her uber death dragon. The Grungust Type 2 can 
    still fair well in combat for the second half of the game as long as 
    you upgrade it and treatit well. If you don't manage to get the Ravens, 
    Carla is a great choice for this unit because she is the only
    psycho-driver with the Assault seishin. Being able to use Maxiblaster 
    after moving defintiely gives this unit a strong edge over squads.
    
    ----------------------------
    G-Hawk
    ----------------------------
    
    Default Pilot: Kusuha Mizuha
    Terrain Rating: SBCS
    Movement: 8
    Size: L
    Special Abilities: Nendou Field, Transform
    Unit Type: Evasive
    
    OG1 Version:
    HP: 6500 (6825 - 7150 - 7475 - 7800 - 8125 - 8450 - 8775 - 9100 - 
    9425 - 9750)
    EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440)
    Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
    157)
    
    OG2/2.5 Version:
    HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
    10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200)
    EN: 190 (209 - 228 - 247 - 266 - 285 - 304 - 323 - 342 - 361 - 380) 
    (387 - 395 - 402 - 410 - 418)
    Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) 
    (144 - 146 - 148 - 150 - 152)
    Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 -
     2320 - 2400) (2432 - 2464 - 2496 - 2528 - 2560)
    
    Isolid Laser: 
    Type: Range
    Range: 1-4
    Terrain: SBCS
    Data: P, +40 accuracy, +0 critical hit, 5 EN
    Damage (OG1): 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 
    3800 - 4100 - 4400)
    Damage (OG2): 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3700 - 
    3900 - 4200 - 4500) (4700 - 4900 - 5100 - 5300 - 5500)
    
    Split Missile: 
    Type: Range
    Range: 1-7
    Terrain: SBCS
    Data: +35 accuracy, +20 critical hit, 10 ammo
    Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4000 - 4300 - 4600)
    Damage (OG2): 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 
    4100 - 4400 - 4700) (4900 - 5100 - 5300 - 5500 - 5700)
    
    Low Altitude Linear Bomb (OG1 only):
    Type; Range
    Range: 1
    Terain: CSSC
    Data: P. +55 accuracy, +45 critical hit, 4 ammo
    Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 
    4800 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)
    
    Spiral Attack: 
    Type: Melee
    Range: 1-3
    Terrain: SBCS
    Data: P, +40 accuracy, +35 critical hit, 20 EN, 105 morale requirement
    Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 
    5700 - 6000) (6200 - 6400 - 6600 - 6800 - 7000)
    
    ----------------------------
    Grungust Sanshiki
    ----------------------------
    
    Default Pilot: Zengar Zombolt, Brooklyn "Bullet" Luckfield/Kusuha Mizuha
    Terrain Rating: ASBA
    Movement: 7
    Size: L
    Special Abilities: Nendou Field (Bullet/Kusuha version only)
    Unit Type: Melee
    
    HP: 8300 (8715 - 9130 - 9545 - 9960 - 10375) (10790 - 11205 - 11620 - 
    12035 - 12450) (12616 - 12948 - 13114 - 13280)
    EN: 210 (231 - 252 - 273 - 294 - 315) (336 - 357 - 378 - 399 - 420) 
    (428 - 436 - 445 - 453 - 462)
    Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) 
    (136 - 138 - 140 - 142 - 144)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250) (2340 - 2430 - 2520 - 
    2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)
    
    Weapons:
    
    Isolid Laser:
    Type: Range
    Range: 1-3
    Terrain: AACA
    Data: P, +40 accuracy, +0 critical hit, 5 EN
    Damage (Zengar version): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 
    3800 - 4000 - 4200 - 4500 - 4800) (5000 - 5200 - 5400 - 5600 - 5800)
    Damage (Bullet version): 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 
    4000 - 4300 - 4600 - 5000 - 5400)
    
    Drill Boost Knuckle:
    Type: Melee
    Range: 2-4
    Terrain: AABA
    Data: P, +35 accuracy, +45 critical hit
    Damage: (Zengar version): 3900 (4000 - 4100 - 4200 - 4400 - 4600 -
    4800 - 5000 - 5200 - 5500 - 5800) (6000 - 6200 - 6400 - 6600 - 6800)
    Damage (Bullet version): 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 
    4900 - 5100 - 5300 - 5600 - 5900)
    
    Omega Blaster:
    Type: Melee
    Range: 1-3 (Zengar and Bullet /w Kusuha version), 3-6 (Bullet alone 
    version)
    Terrain: AACA
    Data: P, +30 accuracy, +35 critical hit, 30 EN
    Damage: 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 
    5950 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)
    
    Sanshiki Zankantou (Zengar version only):
    Type: Melee
    Range: 1
    Terrain: SSAS
    Data: P, +25 accuracy, +55 critical hit, 70 EN, 120 morale requirement
    Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 
    7150 - 7400) (7600 - 7800 - 8000 - 8200 - 8400)
    
    Sanshiki Shisioh Tachi (Bullet version only):
    Type: Melee
    Range: 1-3
    Terrain: SSSS
    Data: P, +50 accuracy, +40 critical hit, 40 EN, 115 morale requirement
    Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 
    7050 - 7300)
    
    Attached Weapons:
    Armor Breaker
    Weapon Breaker (Bullet version only)
    
    -----------------------------------------------------------
    Huckebein Series
    -----------------------------------------------------------
    
    ----------------------------
    Huckebein
    ----------------------------
    
    Default Pilot: Ring Mao, Leona Garstein
    Terrain Rating: AABA
    Movement: 6
    Size: M
    Special Abilities: AB Field, Bunshin
    Unit Type: Aiming
    
    HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
    5655 - 5850) 
    (5928 - 6006 - 6084 - 6162 - 6240)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) 
    (306 - 312 - 318 - 324 - 330)
    Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
    180) (182 - 184 - 187 - 189 - 192)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800) (1824 - 1848 - 1872 - 1896 -  1920)
    
    Vulcan Guns: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 
    3100 - 3500) 
    (3700 - 3900 - 4100 - 4300 - 4500)
    
    Black Hole Cannon: 
    Type: Range
    Range: 1-8
    Terrain: SSAS
    Data: +35 accuracy, +10 critical hit, 40 EN, 130 morale requirement
    Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 
    6550 - 6800) 
    (7000 - 7200 - 7400 - 7600 - 7800)
    
    Attached:
    Roshe Saber
    Magna Beam Rifle
    Rip Slasher
    
    The original Vanishing Trooper. Still good in OG2 but is obviously 
    outdone by the Mark III and its big toys. As in OG1, it needs some 
    optional weapons that don't require morale and some post-movement 
    attacks. Since it's an aiming unit, the M13 shotgun or a unit that 
    utilizes high critical hit ratio bullets is preferable. Hit and Away 
    would be a nice addition as well. Like in OG1, this unit could 
    benefit from a pilot with Drive to pump its morale to 130 fast to 
    use the Black Hole Cannon. An S-Adapter as well as an item to boost 
    the movement would be great additions as well. All in all a solid 
    unit that can be customized to be a great warrior.
    
    ----------------------------
    Huckebein 009
    ----------------------------
    
    Default Pilot: Irmgard, Ryoto Hikawa
    Terrain Rating: AAAA
    Movement: 7
    Size: M
    Special Abilities: Bunshin
    Unit Type: General
    
    HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5800 - 6000)
    EN: 200 (220 - 240 - 260 - . . . 400)
    Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 
    174 - 180)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: BAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Attached Weapons: 
    Roshe Saber
    Boosted Rifle
    Rip Slasher
    
    ----------------------------
    Huckebein Mark II
    ----------------------------
    
    Default Pilot: Brooklyn "Bullet" Luckfield
    Terrain Rating: AABA
    Movement: 6
    Size: M
    Special Abilities: G-Wall
    Unit Type: Aiming
    
    OG1 Version:
    HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
    5655 - 5850)
    EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950)
    
    OG2/2.5 Version:
    HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400)
    EN: 130 (143 - 156 -  169 - 182 - 195 - 208 - 221 - 234 - 247 - 
    260) (265 - 270 - 275 - 280 - 286)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 -
    166 - 172) (174 - 177 - 179 - 181 - 184)
    Armor: 1000 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 
    1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain; AAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 
    2600 - 2900 - 3300 - 3700)
    Damage (OG2): 1100 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 
    2400 - 2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500)
    
    Chakram Shooter: 
    Type: Melee
    Range: 1-4
    Terrain: AABA
    Data: P, +35 accuracy, +45 critical hit, 15 EN (OG1), 5 EN (OG2/2.5)
    Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
    4700 - 5000 - 5300)
    Damage (OG2): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 -
    4800 - 5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)
    
    G Impact Cannon: 
    Type: Range
    Range: 2-8
    Terrain: AAAS
    Data: +25 accuracy, +10 critical hit, 40 EN, 120 morale requirement
    Damage (OG1): 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 550 - 5750 - 
    5950 - 6150 - 6400)
    Damage (OG2): 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 
    6100 - 6400 - 6700) (6900 - 7100 - 7300 - 7500 - 7700)
    
    Attached Weapons: 
    Beam Sword
    Photon Rifle
    
    ----------------------------
    Huckebein Mark II Trombe
    ----------------------------
    
    Default Pilot: Elzam Branstein
    Terrain Rating: SSAS
    Movement: 6
    Size: M
    Special Abilities: G-Territory, Bunshin
    Unit Type: Aiming
    
    HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 
    5655 - 5850)
    EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 
    188 - 195)
    Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 
    2030 - 2100)
    
    Weapons:
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain; AAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage: 1300 (1400 - 1500 - 1700 - 1900 - 2100 - 2400 - 2700 - 
    3000 - 3400 - 3800) 
    
    Chakram Shooter: 
    Type: Melee
    Range: 1-4
    Terrain: AABA
    Data: P, +35 accuracy, +45 critical hit, 15 EN
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4800 - 5100 - 5400)
    
    G Impact Cannon: 
    Type: Range
    Range: 2-8
    Terrain: AAAA
    Data: +35 accuracy, +10 critical hit, 35 EN, 120 morale requirement
    Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 
    6050 - 6250 - 6500)
    
    ----------------------------
    Huckebein Mark II M
    ----------------------------
    
    Default Pilot: Latooni Sabuta, Raidese F. Branstein, Arad Bangala
    Terrain Rating: AABA
    Movement: 6 movement
    Size: M
    Special Abilities: N/A
    Unit Type: General
    
    HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) 
    (265 - 270 - 275 - 280 - 286)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
    172) (174 - 177 - 179 - 181 - 184)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)
    
    Vulcan Gun: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit, 20 ammo
    Damage: 1100 (1200 - 1300 - 1500 - 1700 - 1900 - 2200 - 2500 - 2800 - 
    3200 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)
    
    Attached Weapons:
    Beam Sword
    Photon Rifle
    Rectangular Launcher
    
    ----------------------------
    Huckebein Mark III L/R
    ----------------------------
    
    Default Pilot: Ryoto Hikawa (L), N/A (R)
    Terrain Rating: ASBS
    Movement: 6
    Size: M
    Special Abilities: G Territory, Combine, Bunshin
    Unit Type: Evasive
    
    HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 - 
    5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560)
    EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) 
    (326 - 332 - 339 - 345 - 352)
    Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
    180) (182 - 184 - 187 - 189 - 192)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)
    
    Vulcan Guns: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700)
    
    Multi-Trace Missile: 
    Type: Range
    Range: 1-5
    Terrain: AABA
    Data: MAP, +25 accuracy, +0 critical hit, 2 ammo, 110 morale requirement
    Damage: 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 
    3500 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)
    
    Fang Slasher: 
    Type; Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +35 accuracy, +30 critical hit, 10 EN
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)
    
    Graviton Rifle: 
    Type: Range
    Range: 2-7
    Terrain: AABA
    Data: +10 accuracy, +20 critical hit, 10 ammo
    Damage: 3800 (3900 - 4000  - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)
    
    Attached Weapons:
    Roshe Saber
    
    A good unit here with its share of S-Ranks and good attacks. However, 
    its main purpose is to combine with the AM Gunner or apply the Boxer 
    Frame once you've received it. The upgrades on Graviton Launcher are 
    shared with the ones on the Boxer's and Gunner's. Fang Slasher's 
    upgrades are also shared with Boxer's.
    
    ----------------------------
    Huckebein Mark III Trombe
    ----------------------------
    
    Default Pilot: Ratsel Feincshmecker
    Games Available: OG2
    Terrain Rating: ASAS
    Movement: 6
    Size: M
    Special Abilities: G Territory, Bunshin
    Unit Type: Evasive
    
    HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 -
    5945 - 6150) 
    (6232 - 6314 - 6396 - 6478 - 6560)
    EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) 
    (326 - 332 - 339 - 345 - 352)
    Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
    180) (182 - 184 - 187 - 189 - 192)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)
    
    Vulcan Guns: 
    Type: Range
    Range: 1
    Terrain; AAAA
    Data: P, +40 accuracy, +20 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700)
    
    Fang Slasher: 
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +35 accuracy, +30 critlca hit, 10 EN
    Damage:3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)
    
    Graviton Rifle: 
    Type: Range
    Range: 2-7
    Terrain: SSAS
    Data: +10 accuracy, +20 critical hit, 10 ammo
    Damage: 3800 (3900 - 4000  - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)
    
    Attached:
    Roshe Saber
    Photon Rifle
    Rip Slasher
    Boosted Rifle
    
    Pretty much the same deal as the normal Huckebein Mark IIIs except 
    it can't dock with the AM Gunner or use the Boxer nor does it have 
    any Multi-Trace Missiles. You probably won't end up using this in 
    the end now that Leona gets a special upgrade. If you want to use 
    both the Gunner and Boxer on the field, get this converted to become 
    the Mark III R (see the Secrets section).
    
    ----------------------------
    AM Gunner
    ----------------------------
    
    Default Pilot: Rio Mei Lon
    Games Available: OG2, OG2.5
    Terrain Rating: SABS
    Movement: 9
    Size: M
    Special Abilities: G Territory, Combine
    Unit Type: Shooting
    
    HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 
    6380 - 6600) (6688 - 6776 - 6864 - 6952 - 7040)
    EN: 200 (220 - 400) 
    (408 - 416 - 424 - 432 - 440)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 
    188 - 195) (197 - 200 - 202 - 205 - 208)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 
    1540 - 1595 - 1650) (1672 - 1694 - 1716 - 1738 - 1760)
    
    Homing Missile: 
    Type: Range
    Range: 1-7
    Terrain: SABS
    Data: +40 accuracy, +20 critical hit, 30 ammo
    Damage: 2800 (2900 - 3000 - 3100 3300 3500 - 3700 - 4000 - 4300 -
    4600 - 5000) 
    (5200 - 5400 - 5600 - 5800 - 6000)
    
    Rip Missile: 
    Type: Range
    Range: 1-4
    Terrain: AABA
    Data: MAP, +35 accuracy, +0 critical hit, 1 ammo
    Damage: 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 -
    4000 - 4100) 
    (4300 - 4500 - 4700 - 4900 - 5100)
    
    G Impact Cannon: 
    Type: Range
    Range: 2-8
    Terrain: AABA
    Data: +25 accuracy, +10 critical hit, 30 EN, 110 morale requirement
    Damage: 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 -
    5550 - 5800) 
    (6000 - 6200 - 6400 - 6600 - 6800)
    
    Decent unit with some S-Ranks. It is annoying that the G-Impact Cannon 
    requires some morale to use. Obviously, this unit is not made to attack 
    on its own. It's here to form the Huckebein Gunner on the field. The 
    upgrades on this unit are shared with the previously mentioned unit. 
    The upgrades to Rip Missile are shared and the ones for G Impact Cannon 
    are shared with the Huckebein Gunner's Full Impact Cannon.
    
    ----------------------------
    Huckebein Gunner L/R
    ----------------------------
    
    Default Pilot: Ryoto Hikawa (L), N/A (R)
    Games Available: OG2, OG2.5 (L only)
    Terrain Rating: SABS
    Movement: 9
    Size: M
    Special Abilities: G-Territory, Separate
    Unit Type: Psycho Driver
    
    HP: 4800 (5040 - 5280 - 5520 - 5760 - 6000 - 6240 - 6480 - 6720 - 6960 -
    7200)(7296 - 7392 - 7488 - 7584 - 7680)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
    195) (197 - 200 - 202 - 205 - 208)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)
    
    Vulcan Guns: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +20 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700)
    
    Multi-Trace Missile: 
    Type: Range
    Range: 1-7
    Terrain: AABA
    Data: MAP, +25 accuracy, +0 critical hit, 2 ammo, 110 morale requirement
    Damage: 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 
    3500 - 3600) (3800 - 4000 - 4200 - 4400 - 4600)
    
    Rip Missile:
    Type: Range
    Range: 1-4
    Terrain: AABA
    Data: MAP, +35 accuracy, +0 critical hit, 1 ammo, 120 morale requirement
    Damage: 3500 (3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 
    4200 - 4300) (4500 - 4700 - 4900 - 5100 - 5300)
    
    Graviton Launcher: 
    Type: Range
    Range: 1-8
    Terrain: SABS
    Data: ALL, +20 acuracy, +30 critical hit, 10 ammo
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)
    
    Full Impact Cannon:
    Type: Range
    Range:  3-9
    Terrain: SABS
    Data: +30 accuracy, +20 critical hit, 50 EN, 130 morale requirement, 
    Telekinesis Level 3 requirement
    Damage: 5500 (5600 - 5700 - 5800 - 5950 - 6100 - 6250 - 6450 - 6650 - 
    6850 - 7100) (7300 - 7500 - 7700 - 7900 - 8100)
    
    The question for this unit since OG2 has been this: "Is this unit 
    useful or not?"
    
    The answer is: "It depends on how you use it."
    
    The Huckebein Mark III Gunner lacks the P attacks such as Gravity 
    Ring and Fang Slasher that it was able to use back in the day in 
    Alpha 1. And to make things worse, in order to form this component, 
    you are required to launch both the Mark III and the AM Gunner. 
    Because of this, some people believes it's a waste of two slots on 
    a team. The Gunner can be put to some good use in the right 
    hands, however.
    
    It has a pair of MAP attacks, one of the best ALL attacks in the game, 
    a powerful hissatsu, and a lot of these moves have quite a bit of 
    range. First and foremost, the pilot of this unit NEEDS HIt and Away. 
    You're just not going to pull outany usefulness from this unit unless 
    they have it. Secondly, you need to remember that you can Separate the 
    two units, attack with the AM Gunner, then recombine to form the 
    Huckebein Gunner, and launch an attack from there. That way, you're 
    pulling more potential out of both units by being able to pump out a 
    solid attack from AM Gunner and then an ALL attack to deal damage 
    to a helpless squad. Gunfight will obviously be a necessity in order 
    to pull some mileage out.
    
    As for pilots, your two best choice pairs if you want to keep couples 
    are Ryoto/Rio and Yuuki/Carla. Ryoto/Rio gives you a very cheap Awaken 
    so that you can get in four hits (two with AM Gunner, and two with 
    the Huckebein Gunner). This is a great way of advancing. If you can 
    pull it off, it's a great way to get into a formation and launch a 
    well placed MAP attack after using Hit and Away to move into a new 
    position after Awaken takes effect. Rio has a cheap hot blood which 
    makes this set up even more useful as well as Drive to get to 130 
    morale immediately to use Full Impact Cannon fast. Yuuki/Carla also 
    gives you cheap hot blood on Carla's side and Drive as well as cheap 
    Concentrate on Yuuki's. Instead of Awaken, however, you have Carla's 
    Assault seishin. This means you can move and use the non-post 
    movement attacks at will. Yuuki also has the best stats of the four, 
    however, Ryoto has the best Telekinesis potential adding extra damage 
    to Full Impact Cannon. For some maximum power, try putting Ryoto in 
    the Mark III and Carla in the AM Gunner. With this setup, you can 
    potentially clear have the stage in a single turn.
    
    All in all, this unit depends on the user.
    
    -----------------------------------------------------------
    Masoukishin
    -----------------------------------------------------------
    
    ----------------------------
    Cybuster
    ----------------------------
    
    Default Pilot: Masaki Ando
    Terrain Rating: AABA
    Movement: 7
    Size: M
    Special Abilities: Mind Block
    Unit Type: Melee
    
    OG1 Version:
    HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150 - 7425 - 7700 - 
    7975 - 8250)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
    195)
    Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 
    2030 - 2100)
    
    OG2 Version:
    HP: 5800 (6090 - 6380 - 6670 - 6960 - 7250 - 7540 - 7830 - 8120 - 
    8410 - 8700) (8816 - 8932 - 9048 - 9164 - 9280)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187) (190 - 192 - 195 - 197 - 200)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)
    
    Caloric Missile: 
    Type: Range
    Range: 1-5
    Terrain: SAAA
    Data: +45 accuracy, +30 critical hit, 12 ammo
    Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
    3800 - 4100)
    
    Cyflash: 
    Type: Range
    Range: 1-4 (OG1), 1-5 (OG2/2.5)
    Terrain: AABA
    Data: P, MAP, +10 accuracy, -5 critical hit, 80 EN (OG1), 
    70 EN (OG2/2.5)
    Damage (OG1): 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 
    3400 - 3500 - 3600)
    Damage (OG2/2.5): 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 
    3800 - 3900 - 4000 - 4100)
    
    High Familiar: 
    Type: Range
    Range: 1-7
    Terrain: AABA
    Data: +35 accuracy, +20 critical hit, 8 ammo
    Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
    4700 - 5000 - 5300)
    Damage (OG2/2.5): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 
    4600 - 4800 - 5100 - 5400)
    
    Disk Cutter:
    Type: Melee
    Range: 1
    Terrain: AAAA
    Data: P, +25 accuracy (OG1), +45 accuracy (OG2/2.5), +35 critical 
    hit (OG1), 
    +10 critical hit (OG2/2.5)
    Damage (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 
    4900 - 5200 - 5500)
    Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 
    4800 - 5000 - 5300 - 5600)
    
    Akashic Buster: 
    Type: Melee
    Range: 1-3
    Terrain: SABS
    Data: P, +30 accuracy, +15 critical hit, 30 EN (OG1), 35 EN (OG2/2.5), 
    120 morale requirement
    Damage: 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 
    5850 - 6100)
    Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 
    6400 - 6700)
    
    Cosmo Nova: 
    Type: Range
    Range: 1-6 (OG1), 1-8 (OG2/2.5)
    Terrain: SSAS
    Data: +45 accuracy, +30 critical hit, 1 ammo, 140 morale requirement
    Damage (OG1): 6200 (6300 - 6400 - 6500 - 6650 - 6800 - 6950 - 7150 - 
    7350 - 7550 - 7800)
    Damage (OG2/2.5): 6500 (6600 - 6700 - 6800 - 6950 - 7100 - 7250 - 
    7450 - 7650 - 7850 - 8100)
    
    ----------------------------
    Cybird
    ----------------------------
    
    Default Pilot: Masaki Ando
    Terrain Rating: SBCS
    Movement: 9
    Size: M
    Special Abilities: Mind Block
    Unit Type: Evasive
    
    OG1 Version:
    HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150 - 7425 - 7700 - 
    7975 - 8250)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
    Mobility: 140 (147 - 154 - 161 - 168 - 175 - 182 - 189 - 196 - 203 - 
    310)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950)
    
    OG2 Version:
    HP: 5800 (6090 - 6380 - 6670 - 6960 - 7250 - 7540 - 7830 - 8120 - 
    8410 - 8700) (8816 - 8932 - 9048 - 9164 - 9280)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 
    202) (205 - 207 - 210 - 213 - 216)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)
    
    Caloric Missile: 
    Type: Range
    Range: 1-7
    Terrain: SAAA
    Data: +45 accuracy, +30 critical hit, 12 ammo
    Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
    3800 - 4100)
    
    Cyflash: 
    Type: Range
    Range: 1-5
    Terrain: AABA
    Data: P, MAP, +10 accuracy, -5 accuracy, 80 EN (OG1), 70 EN (OG2/2.5), 
    120 morale requirement
    Damage (OG1): 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 
    3400 - 3500 - 3600)
    Damage (OG2/2.5): 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 
    3800 - 3900 - 4000 - 4100)
    
    Hi Familiar: 
    Type: Range
    Range: 1-3
    Terrain: AABA
    Data: P, +35 accuracy, +20 critical hit, 8 ammo
    Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 
    4700 - 5000 - 5300)
    Damage (OG2/2.5): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 
    4600 - 4800 - 5100 - 5400)
    
    ----------------------------
    Valsione
    ----------------------------
    
    Default Pilot: Ryune Zoldark
    Terrain Rating: AABA
    Movement: 6
    Size: M
    Special Abilities: Bunshin
    Unit Type: Evasive
    
    OG1 Version:
    HP: 5000 (5250 - 5500 - 5750 - 6000 - 6250 - 6500 - 6750 - 7000 - 7250 - 
    7500)
    EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
    Mobility: 125 (131 - 137 - 143 - 150 156 - 162 - 168 - 175 - 181 - 187)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950)
    
    OG2/2.5 Version:
    HP: 5300 (5565 - 5830 - 6095 - 6360 - 6625 - 6890 - 7155 - 7420 - 
    7685 - 7950) (8056 - 8162 - 8268 - 8374 - 8480)
    EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 389 - 306 - 323 - 340) 
    (346 - 353 - 360 - 367 - 374)
    Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 
    174 - 180) (182 - 184 - 187 - 189 - 192)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950)(1976 - 2002 - 2028 - 2054 - 2080)
    
    Psycho Blaster: 
    Type: Range
    Range: 
    Terrain: AABA
    Data: P, MAP, +0 accuracy, -5 critical hit, 80 EN, 120 morale 
    requirement
    Damage (OG1): 2700 (2750 - 2800 - 2850 - 2900 - 3000 - 3100 - 3200 - 
    3300 - 3400 - 3500)
    Damage (OG2/2.5): 3200 (3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 
    3700 - 3800 - 3900 - 4000) (4200 - 4400 - 4600 - 4800 - 5000)
    
    Cross Smasher: 
    Type: Range
    Range: 1-7
    Terrain: SABS
    Data: +40 accuracy, +20 critical hit, 8 ammo
    Damage (OG1): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 
    5350 - 5550 - 5800)
    Damage (OG2/2.5): 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 
    5550 - 5750 - 5950 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)
    
    Attached:
    Divine Arm
    Hyper Beam Cannon
    
    -----------------------------------------------------------
    DC/Project TD Units
    -----------------------------------------------------------
    
    ----------------------------
    Lion F
    ----------------------------
    
    Default Pilot: Ryoto Hikawa
    Terrain Rating: SBCA
    Movement: 6
    Size: M
    Special Abilities: N/A
    Unit Type: General
    
    HP: 4500 (4725 - 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 
    6525 - 6750)
    EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
    Mobility: 115 (121 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
    172)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    Weapons:
    
    Machinecannon:
    Type: Range
    Range: 1-2
    Terrain: SABS
    Data: P, +40 accuracy, +40 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Homing Missile:
    Type; Range
    Range: 2-6
    Terrain: ABBA
    Data: +60 accuracy, +0 critical hit, 15 ammo
    Damage: 2100 (2200 - 2300 - 2500 - 2700 - 2900 - 3200 - 3500 - 3800 - 
    
    4200 - 4600)
    
    Railgun:
    Type: Range
    Range: 2-6
    Terrain: SABS
    Data: +35 accuracy, +10 critical hit, 15 ammo
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500 - 
    4800 - 5200)
    
    ----------------------------
    Guarlion
    ----------------------------
    
    Default Pilot: Leona Garstein
    Terrain Rating: AAAA
    Movement: 7
    Size: M
    Special Abilities: N/A
    Unit Type: Aiming
    
    HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 
    6300)
    EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740 - 1800)
    
    Machinecannon:
    Type: Range
    Range: 1-3
    Terrain: SABS
    Data: P, +40 accuracy, +40 critical hit, 20 ammo
    Damage: 2100 (2200 - 2300 - 2500 - 2700 - 2900 - 3200 - 3500 - 3800 - 
    4200 - 4600)
    
    Sonic Breaker:
    Type: Melee
    Range: 1-3
    Terrain: SABS
    Data: P, +35 accuracy, +0 critical hit, 20 EN, 110 morale requirement
    Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5400 - 5700)
    
    Attached Weapons:
    Assault Blade
    Boost Railgun
    
    ----------------------------
    Guarlion Custom
    ----------------------------
    
    Default Pilot: Leona Garstein
    Terrain Rating: SAAS
    Movement: 7
    Size: M
    Special Abilities: N/A
    Unit Type: Aiming
    
    HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 -  
    5850)(5928 - 6006 - 6084 - 6162 - 6240)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) 
    (265 - 270 - 275 - 280 - 286)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
    172) (174 - 177 - 179 - 181 - 184)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 
    1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)
    
    Machinecannon: 
    Type: Range
    Range: 1-3
    Terrain: SABS
    Data: P, +40 accuracy, +30 critical hit, 20 ammo
    Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
    4600 - 5000) (5200 - 5400 - 5600 - 5800 - 6000)
    
    Sonic Breaker: 
    Type: Melee
    Range: 1-3
    Terrain: SABS
    Data: +30 accuracy, +0 critical hit, 30 EN, 110 morale requirement
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
    5500 - 5800) (6000 - 6200 - 6400 - 6600 - 6800)
    
    Attached Weapons:
    Divine Arm
    Boost Railgun
    
    Honestly, an awesome underrated unit. It has S ranks in the air and 
    space making it quite useful. The fact it has a pretty damn good 
    default pilot helps, too. For some firepower, it will need to rely 
    on attached weapons. The shotgun is recommended, especially since 
    the Guarlion is an aiming unit which means that it can get improved 
    critical hits in squads. A fully upgraded M950 would also be fine. 
    
    This unit will upgrade into the even better Sieguarlion. All upgrades 
    to Sonic Breaker will carry over to Sonic Acceleration. Note that it
    will become a ranged move then.
    
    ----------------------------
    Sieguarlion
    ----------------------------
    
    Default Pilot: Leona Garstein
    Terrain Rating: SAAS
    Movement: 8
    Size: M
    Special Abilities: N/A
    Unit Type: General
    
    HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880) 
    (6090 - 6300)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324) (342 - 360)
    Mobility: 130 (136 - 143 - 149 - 156 - 162) (169 - 175 - 182 - 188 -
     195)
    Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 
    2030) (2100)
    
    Weapons:
    
    Machinecannon:
    Type: Range
    Range: 1-3
    Terrain: SABS
    Data: P, +30 accuracy, +40 critical hit, 20 ammo
    Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
    4600 - 5000)
    
    Blade Railgun:
    Type: Range
    Range: 1-4
    Terrain: AABA
    Data: P, +40 accuracy, +25 critical hit, 15 ammo
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400 - 
    5700 - 6100)
    
    Sonic Acceleration:
    Type: Range
    Range: 2-5
    Terrain: SABS
    Data: P, +25 accuracy, +50 critical hit, 45 EN, 120 morale requirement, 
    Telekinesis 
    Level 3 requirement
    Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
    6250 - 6500)
    
    Attached Weapons:
    Divine Arm
    Boost Railgun
    
    ----------------------------
    Valsion Kai
    ----------------------------
    
    Default Pilot: N/A
    Terrain Rating: AAAA
    Movement: 6
    Size: L
    Special Abilities: AB Field, EN Regen
    Unit Type: Shooting
    
    HP: 8400 (8820 - 9240 - 9660 - 10080 - 10500 - 10920 - 11340 - 11760 - 
    12180 - 12600)
    EN: 250 (275 - 300 - 325 - 350 - 375 - . . . 500)
    Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700)
    
    Energy Drain:
    Type: Range
    Range: 1-6
    Terrain: AAAA
    Data: S (EN Drain level 2), +70 accuracy, +0 critical hit, 2 ammo
    Damage: 2000
    
    Chaff Grenade:
    Type; Range
    Range: 1-6
    Terrain: AAAA
    Data: S (Accuracy Down level 3), +70 accuracy, +0 critical hit, 2 ammo
    Damage: 2400
    
    Divine Arm:
    Type: Melee
    Range: 1-2
    Terrain: ASBS
    Data: P, +45 accuracy, +30 critical hit
    Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 
    4800 - 5100)
    
    Cross Smasher:
    Type: Range
    Range: 2-9
    Terrain: ASBS
    Data: +35 accuracy, +0 critical hit, 50 EN
    Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5900 - 6200)
    
    ----------------------------
    Calion
    ----------------------------
    
    Default Pilot: Ibis Douglas, Surei Presly
    Terrain Rating: ABBS (ABBA on Surei's version)
    Movement: 7
    Size: S
    Special Abilities: N/A
    Unit Type: Evasive
    
    HP: 3200 (3360 - 3520 - 3680 - 3840 - 4000 - 4160 - 4320 - 4480 - 
    4640 - 4800)
    EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
    195)
    Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 
    1305 - 1350)
    
    Homing Missile: 
    Type: Range
    Range: 1-6
    Terrain: AABA
    Data: +45 accuracy, +0 critical hit, 15 ammo
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 3100 - 4300 - 
    4600 - 4900)
    
    Sonic Breaker: 
    Type: Melee
    Range: 1-3
    Terrain: AABA
    Data: P, +35 accuracy, +40 critical hit, 15 EN
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400)
    
    G-Driver: 
    Type; Range
    Range: 2-7
    Terrain: AABA
    Data: +10 accuracy, +25 critical hit, 8 ammo
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900)
    
    ----------------------------
    Astelion
    ----------------------------
    
    Default Pilot: Ibis Douglas
    Terrain Rating: ABBS
    Movement: 9
    Size: M
    Special Abilities: N/A
    Unit Type: Evasive
    
    HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
    6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720)
    EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) 
    (285 - 291 - 296 - 302 - 308)
    Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 
    202) (205 - 207 - 210 - 213 - 216)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650) (1672 - 1694 - 1716 - 1738 - 1760)
    
    Machincannon: 
    Type: Range
    Range: 1-5
    Terrain; AABA
    Data: P, +20 accuracy, +0 critical hit, 20 ammo
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
    4500 - 4800) (5000 - 5200 - 5400 - 5600 - 5800)
    
    Sonic Breaker: 
    Type; Melee
    Range: 1-3
    Terrain: SACS
    Data: P, +40 accuracy, +35 critical hit, 25 EN, 110 morale requirement
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)
    
    Maneuver RaMVs: 
    Type: Range
    Range: 3-5
    Terrain: SACS
    Data: P, +45 accuracy, +40 critical hit, 6 ammo, 120 morale requirement
    Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 
    6400 - 6700) (6900 - 7100 - 7300 - 7500 - 7700)
    
    ----------------------------
    Astelion AX
    ----------------------------
    
    Default Pilot: Ibis Douglas
    Terrain Rating: SBBS
    Movement: 9
    Size: M
    Special Abilities: N/A
    Unit Type: Evasive
    
    FUB: Movement +1, Mobility +10%
    
    HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940) (6160 - 
    6380 - 6600)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255) (270 - 285 - 300)
    Mobility: 140 (147 - 154 - 161 - 168 - 175 - 182) (189 - 196 - 203 - 
    210)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 
    1740) (1800)
    
    Weapons:
    
    Machinecannon:
    Type: Range
    Range: 1-3
    Terrain: AABA
    Data: P, +20 accuracy, +0 critical hit, 20 ammo
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
    4500 - 4800)
    
    Sonic Breaker:
    Type: Melee
    Range: 1-3
    Terrain: SACS
    Data: P, +40 accuracy, +35 critical hit, 25 EN, 110 morale requirement
    Damage: 4200 (4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 
    6100)
    
    Maneuver GRaMDs:
    Type: Range
    Range: 2-5
    Terrain: SACS
    Data: P, +45 accuracy, +40 critical hit, 6 ammo
    Damage: 5100 (5200 - 5300 - 5400 - 5550 - 5700 - 5850 - 6050 - 6250 - 
    6450 - 6700)
    
    Attached Weapons:
    Assault Blade
    Boost Railgun
    
    ----------------------------
    Fairlion S/G
    ----------------------------
    
    Default Pilot: Latooni Sabuta (S), Shine Hauzen (G)
    Terrain Rating: SBCA
    Movement: 9
    Size: S
    Special Abilities: Bunshin, Jamming, Something Field
    Unit Type: Evasive
    
    HP: 3300 (3465 - 3630 - 3795 - 3960 - 4125 - 4290 - 4455 - 4620 - 
    4785 - 4950) (5016 - 5082 - 5148 - 5214 - 5280)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) 
    (265 - 270 - 275 - 280 - 286)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
    195) (197 - 200 - 202 - 205 - 208)
    Armor: 800 (840 - 880 - 920 - 960 - 1000 - 1040 - 1080 - 1120 - 
    1160 - 1200) (1216 - 1232 - 1248 - 1264 - 1280)
    
    Rolling Cannon: 
    Type: Range
    Range: 1-3
    Terrain: AABA
    Data: P, B, +35 accuracy, +40 critical hit, 10 ammo
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 
    4700 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)
    
    Volstock Laser: 
    Type: Range
    Range: 2-6
    Terrain: AACA
    Data: +40 accuracy, +30 critical hit, 10 EN
    Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 
    5200 - 5600) (5800 -  6000 - 6200 - 6400 - 6600)
    
    Sonic Drive: 
    Type: Melee
    Range: 1
    Terrain: SABS
    Data: P, +45 accuracy, +45 critical hit, 25 EN, 110 morale requirement
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)
    
    -----------------------------------------------------------
    Shadow Mirror
    -----------------------------------------------------------
    
    ----------------------------
    Angelg
    ----------------------------
    
    Default Pilot: Lamia Loveless
    Terrain Rating: AABA
    Movement: 
    Size: L
    Special Abilities: Beam Coat, Bunshin
    Unit Type: Shooting
    
    HP: 6200 (6510 - 6820 - 7130 - 7440 - 7750 - 8060 - 8370 - 8680 - 8990 
    - 9300) (9424 - 9548 - 9672 - 9796 - 9920)
    EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) 
    (367 - 374 - 381 - 388 - 396)
    Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) 
    (136 - 138 - 140 - 142 - 144)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880)
    
    Shadow Lancer:
    Type: Melee
    Range: 2-4
    Terrain: AABA
    Data: P, ALLW, +30 accuracy, +35 critical hit, 10 ammo
    Damage: 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 
    5000 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)
    
    Mirage Sword:
    Type: Melee
    Range: 1
    Terrain: AAAA
    Data: P, +45 accuracy, +40 critical hit
    Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 
    5000 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)
    
    Illusion Arrow:
    Type: Range:
    Range: 2-6
    Terrain: AAAA
    Data: +25 accuracy, +10 critical hit, 8 ammo
    Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500)
    
    Mirage Sign:
    Type: Melee
    Range: 1, 1-3 (After Upgrade)
    Terrain; AAAA
    Data: P, +10 accuracy, +0 critical hit, 30 EN, 120 morale requirement, 
    110 morale requirement (after upgrade)
    Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 
    5800 - 6100) (6300 - 66500 - 6700 - 6900 - 7100)
    Damage (After Upgrade): 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 
    5400 - 5600 - 5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)
    
    Phantom Phoenix:
    Type: Range
    Range: 1-8
    Terrain: AAAA
    Data: +30 accuracy, +20 critical hit, 50 EN, 130 morale requirement, 
    120 morale requirement (after upgrade), Level 10 use requirement
    Damage: 5400 (5500 - 5600 - 5700 - 5850 - 6000 - 6150 - 6350 -6550 - 
    6750 - 7000) (7200 - 7400 - 7600 - 7800 - 8000)
    Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 -
    7050 - 7300) (7500 - 7700 - 7900 - 8100 - 8300)
    
    ----------------------------
    Vysaga
    ----------------------------
    
    Default Pilot: Lamia Loveless
    Games Available: OG2
    Terrain Rating: SSAS
    Movement: 8
    Size: L
    Special Abilities: AB Field, Bunshin, Full Block
    Unit Type: Melee
    
    HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 
    10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200)
    EN: 250 (275 - 300 - 325 - 350 - 375 - 400 - 425 - 450 - 475 - 500) 
    (510 - 520 - 530 - 540 - 550)
    Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 
    187) (190 - 192 - 195 - 197 - 200)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250) (2280 - 2310 - 2340 - 2370 - 2400)
    
    Rekka Ha:
    Type: Melee
    Range: 2-5
    Terrain: SSAS
    Data: ALL, +45 accuracy, +5 critical hit, 8 ammo
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400)
    
    Siryuu Souga:
    Type: Melee
    Range: 1
    Terrain: SSSS
    Data: P, +40 accuracy, +25 critical hit
    Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 
    5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)
    
    Chizan Shikku Tou:
    Type: Melee
    Range: 2-7
    Terrain: SSAS
    Data: +15 accuracy, +30 critical hit, 10 EN
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)
    
    Fuuhansen:
    Type: Melee
    Range: 1-3
    Terrain: SSSS
    Data: P, +35 accuracy, +45 critical hit, 20 EN, 110 morale requirement
    Damage: 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 
    6150 - 6400) (6600 - 6800 - 7000 - 7200 - 7400)
    
    Ougi-Kouhasen:
    Type: Melee
    Range: 1-4
    Terrain: SSSS
    Data: P, +20 accuracy, +50 critical hit, 40 EN, 130 morale requirement
    Damage: 6000 (6100 - 6200 - 6300 - 6450 - 6600 - 6750 - 6950 - 7150 - 
    7350 - 7600) (7800 - 8000 - 8200 - 8400 - 8600)
    
    ----------------------------
    Rathgrith Raven
    ----------------------------
    
    Default Pilot: Yuuki Jegunan
    Games Available: OG2, OG2.5
    Terrain Rating: SSBS
    Movement: 6
    Size: M
    Special Abilities: Beam Coat, Jamming
    Unit Type: Shooting
    
    HP: 6600 (6930 - 7260 - 7590 - 7920 - 8250 - 8580 - 8910 - 9240 - 
    9570 - 9900)
    EN: 170 (187 - 204 - 221 - 238 - 255 - 272 -  289 - 306 - 323 - 340)
    Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 
    165)
    Armor: 2100 (2205 - 2310 - 2415 - 2510 - 2625 - 2730 - 2835 - 2940 - 
    3045 - 3150)
    
    Phalanx Missile: 
    Type: Range
    Range: 1-4
    Terrain: AABA
    Data: MAP, +40 accuracy, +10 critical hit, 2 ammo
    Damage: 3400 (3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 
    4100 - 4200)
    
    Matrix Missile: 
    Type: Range
    Range: 1-8
    Terrain: SSBA
    Data: ALL, +45 accuracy, +45 critical hit, 4 ammo
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900)
    
    Heavy Linear Rifle: 
    Type: Range
    Range: 1-4
    Terrain: SSBS
    Data: P, +30 accuracy, +30 critical hit
    Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 
    5700 - 6000)
    
    Anti-Ship Missile: 
    Type: Range
    Range: 2-8
    Terrain: AAAA
    Data: +20 accuracy, +15 critical hit, 2 ammo
    Damage: 4400 (4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5500 - 5700 - 
    6000 - 6300)
    
    Twin Linear Cannon: 
    Type: Range
    Range: 1-8
    Terrain: 
    Data: +35 accuracy, +40 critical hit, 6 ammo, 110 morale requirement
    Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
    6250 - 6500)
    
    Focused Ion Particle Cannon:
    Type: Range
    Range: 3-9
    Terrain: SSCS
    Data: +15 accuracy, +25 critical hit, 60 EN
    Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800  - 5950 - 6150 - 6350 - 
    6550 - 6800)
    
    Attached Weapon:
    Scissors Knife
    Linear Missile Launcher
    
    *Gives a dreamy sigh*
    
    I usually only reserve those for my favorite super robots, but this is
    well deserving of my affection as well.
    
    Honestly, this unit is absolutely broken. S ranks in everything but 
    water for its terrain rankings, a lot of S ranks on its better weapons 
    (except for of course, water), and innate flight ability (just make 
    sure not to stick it in the water anytime soon).This unit can dodge well 
    but its most interesting upgrade feature is the fact it has armor 
    that makes Giganscudo Duro and Huckebein Boxer sad. Building upon 
    this, it also has a beam coat and a shield. Also, the new Focused Ion 
    Particle Cannon has a base damage of 5200. Oh, and this unit has 
    three item slots to help make it even more of a ridiculous powerhouse. 
    Don't you love terribly overpowered secret units? 
    
    The only thing this loses compared to the old  Rathgrith was the 
    ridiculous amount of W gauge space. It now only has 110, but with 
    the unique FUB can get an extra 50. 
    
    Anyway, you can pretty field this unit and kill stuff with it since 
    that will do you great by itself. However, the absolute BEST way to 
    use this unit is to field both it as well as Carla's Rathgrith Raven 
    so they can form a squad ASAP. Give both units a special bullet to 
    their linear missile launchers that allow them to use it after moving 
    and upgrade them. Now you can move and annihilate the toughest squads 
    on the run. Also, Carla has Assault, which means you can 
    jump ahead while using the best attacks as well.
    
    ----------------------------
    Randgrith Raven
    ----------------------------
    
    Default Pilot: Ricarla Borginine
    Games Available: OG2, OG2.5
    Terrain Rating: SSBS
    Movement: 6
    Size: M
    Special Abilities: Beam Coat, Jamming
    Unit Type: Shooting
    
    HP: 6400 (6720 - 7040 - 7360 - 7680 - 8000 - 8320 - 8640 - 8960 - 
    9280 - 9600)
    EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320)
    Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 
    157)
    Armor: 2000 (2100 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800 - 
    2900 - 3000)
    
    Matrix Missile: 
    Type: Range
    Range: 1-4
    Terrain: AAAA
    Data: MAP, +10 accuracy, +10 critical hit, 4 ammo
    Damage: 3400 (3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 
    4100 - 4200)
    
    Linear Rifle: 
    Type: Range
    Range: 1-4
    Terrain: SSAS
    Data: P, +30 accuracy, +10 critical hit, 15 ammo
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
    5500 - 5800)
    
    Matrix Missile: 
    Type: Range
    Range: 1-8
    Terrain; ASBA
    Data: ALL, +45 accuracy, +45 critical hit
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900)
    
    Twin Linear Cannon: 
    Type: Range
    Range: 1-9
    Terrain: SSAS
    Data: +35 accuracy, +40 critical hit, 10 ammo
    Damage: 4700 (4800 - 4900 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000 - 
    6300 - 6600)
    
    Attached Weapons:
    M13 Shotgun
    Scissors Knife
    Stealth Boomerang
    
    -----------------------------------------------------------
    Other Personal Troopers
    -----------------------------------------------------------
    
    ----------------------------
    Shutzwald
    ----------------------------
    
    Default Pilot: Raidese F. Branstein, Radha Bairban
    Terrain Rating: AABA
    Movement: 5
    Size: M
    Special Abilities: N/A
    Unit Type: Shooting
    
    OG1 Stats:
    HP: 4300 (4515 - 4730 - 4945 - 5160 - 5375 - 5590 - 5805 - 6020 - 
    6235 - 6450)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300)
    Mobility: 90 (84 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135)
    Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 
    2175 - 2250)
    
    OG2/2.5 Stats:
    HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 
    6380 - 6600)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300)
    Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127)
    Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 
    2320 - 2400)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +40 accuracy, +35 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    3 Barrel Machinecannon:
    Type: Range
    Range: 1-4
    Terrain: AAAA
    Data: P, +35 accuracy, +20 critical hit, 12 ammo
    Damage: 2700 (2800 - 3900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 
    4800 - 5200)
    
    Twin Beam Cannon:
    Type: Range
    Range: 1-7
    Terrain; AADA
    Data: B, +30 accuracy, +10 critical hit, 25 EN
    Damage: (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 
    5100 - 5400 - 5800)
    Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5100 - 5400 - 5700)
    
    Attached Weapons:
    Neo Plasma Cutter
    G Railgun
    
    ----------------------------
    Wild Raubiter
    ----------------------------
    
    Default Pilot: Ryussei Date, Latooni Sabuta
    Terrain Rating: ASAA
    Movement: 6
    Size: M
    Special Abilities: N/A
    Unit Type: Shooting
    
    OG2/2,5 Version:
    HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 
    5365 - 5550) (5624 - 5698 - 5772 - 5846 - 5920)
    EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) 
    (244 - 249 - 254 - 259 - 264)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
    172) (174 - 177 - 179 - 181 - 184)
    Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
    1450 - 1500) (1520 - 1540 - 1560 - 1580 - 1600)
    
    Hyper Beam Rifle: 
    Type: Range
    Range: 1-7
    Terrain: SADS
    Data: B, ALLW, +25 accuracy, +20 critical hit, 15 EN
    Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4800 - 5000 - 5400)
    Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5100 - 5400 - 5700)
    
    Attached Weapons: 
    Mega Beam Rifle (OG1)
    Cold Metal Knife (OG2)
    
    ----------------------------
    Name: Wild Raubiter (FM)
    ----------------------------
    
    Default Pilot: Latooni Sabuta
    Terrain Rating: SABA
    Movement: 7
    Size: M
    Special Abilities: N/A
    Unit Type: Evasive
    
    HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 
    5365 - 5550) 
    EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240)
    Mobility (OG1): 205 (211 - 218 - 224 - 231 - 237 - 244 - 250 - 257 - 
    263 - 270)
    Armor (OG1): 1150 (1195 - 1240 - 1285 - 1330 - 1375 - 1420 - 1465 - 
    1510 - 1555 - 1600)
    Mobility (OG2/2.5): 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 
    175 - 181 - 187) (190 - 192 - 195 - 197 - 200)
    Armor (OG2/2.5): 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 
    1215 - 1260 - 1305 - 1350) (1368 - 1386 - 1404 - 1422 - 1440)
    
    Weapons:
    
    Air-to-Air Homing Missile:
    Type: Range
    Range: 2-7
    Terrain: SACA
    Data: +50 accuracy, +0 critical hit, 6 ammo
    Damage (OG1): 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 
    3500 - 3800 - 4100)
    Damage (OG2/2.5): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 
    3500 - 3700 - 4000 - 4300)
    
    Air-to -Surface Homing Missile:
    Type; Range
    Range: 1-6
    Terrain: CSAA
    Data: +50 accuracy, +0 critical hit, 6 ammo
    Damage (OG1): 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 
    3500 - 3800 - 4100)
    Damage (OG2/2.5): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 
    3500 - 3700 - 4000 - 4300)
    
    Low Altitude Linear Bomb:
    Type: Range
    Range: 1
    Terrain: CSAC
    Data: P, +35 accuracy, +25 critical hit, 4 ammo
    Damage: (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4000 - 4300 - 4600)
    Damage (OG2/2.5): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 
    4200 - 4500 - 4800)
    
    HBR Under Cannon: 
    Type: Range
    Range: 2-4
    Terrain: SADS
    Data: P, B, +30 accuracy, +10 critical hit, 15 EN
    Damage (OG1): 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 
    4800 - 5100 - 5500)
    Damage (OG2/2.5): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 
    4800 - 5100 - 5400 - 5800)
    
    ----------------------------
    Wild Schwein
    ----------------------------
    
    Default Pilot: Ingram Plisken, Viletta Badam
    Terrain Rating: ASAA
    Movement: 6
    Size: M
    Special Abilities: Beam Coat
    Unit Type: General
    
    HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 -
    5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) 
    (306 - 312 - 318 - 324 - 330)
    Mobility: 115 (120 - 126 - 132 -  138 - 143 - 149 - 155 - 161 - 
    166 - 172) (174 - 177 - 179 - 181 - 184)
    Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 
    1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080)
    
    Chakram Zanber: 
    Type: Melee
    Range: 1-2
    Terrain; SSAS
    Data: P, +40 accuracy, +25 critical hit, 15 EN, 110 morale requirement
    Damage: (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 
    5100 - 5400 - 5800)
    Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 
    - 5200 - 5500 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)
    
    Attached:
    M950 Machinegun
    Beam Sword
    M13 Shotgun
    Rectangular Launcher (OG2)
    
    ----------------------------
    Arblade
    ----------------------------
    
    Default Pilot: Ryussei Date, Arad Balanga
    Terrain Rating: AABA
    Movement: 6
    Size: M
    Special Abilities: N/A
    Unit Type: Melee
    
    HP: 3500 (3675 - 3850 - 4025 - 4200 - 4375 - 4550 - 4725 - 4900 - 
    5075 - 5250) (5320 - 5390 - 5460 - 5530 - 5600)
    EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 
    240) (244 - 249 - 254 - 259 - 264)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 
    166 - 172) 
    (174 - 177 - 179 - 181 - 184)
    Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 
    1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920)
    
    Vulcan Gun: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +30 accuracy, +20 critical hit, 20 ammo
    Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 
    2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500)
    
    Blade Tonfa: 
    Type: Melee
    Range: 1-4
    Terrain: AAAA
    Data: P, +40 accuracy, +35 critical hit
    Damage: 3750 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600)
    
    Attached Weapons:
    G-Revolver
    G-Railgun
    
    ----------------------------
    Wild Wurger
    ----------------------------
    
    Default Pilot: Arad Balanga
    Terrain Rating: ASBA
    Movement: 
    Size: M
    Special Abilities: N/A
    Unit Type: Melee
    
    HP: 4200: 4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 
    6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720)
    EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) 
    (306 - 312 - 318 - 324 - 330)
    Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 
    180) (182 - 184 - 187 - 189 - 192)
    Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 
    2320 - 2400) (2432 - 2464 - 2496 - 2528 - 2560)
    
    3-Barrel Gattling Gun: 
    Type: Range
    Range: 1-4
    Terrain: AABA
    Data: +35 accuracy, +10 critical hit, 20 ammo
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 
    4700 - 5100) (5300 - 5500 - 5700 - 5900 - 6100)
    
    Cold Metal Sword: 
    Type: Melee
    Range: 1-2
    Terrain: AABA
    Data: P, +40 accuracy, +40 critical hit
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 
    5300 - 5700) (5900 - 6100 - 6300 - 6500 - 6700)
    
    Stag Beetle Crusher: 
    Type: Melee
    Range: 1
    Terrain: AABA
    Data: P, +30 accuracy, +45 critical hit, 5 EN
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900)
    
    Victim Beak: 
    Type: Melee
    Range: 1-3
    Terrain: SSBS
    Data: P. +25 accuracy, +55 critical hit, 35 EN, 120 morale requirement
    Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
    6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)
    
    Sometimes, I really don't know what to say in the face of the Wild 
    Wurger, since I really like the machine . . . but i'm constantly 
    scratching over my head over how Banpresto is handling the machine 
    and Arad.
    
    As you can see, Wild Wurger lacks the M90 Machine Gun weapon that 
    acted as its ranged post-movement weapon. The weapon is in the game, 
    but even its range has been nerfed to 1-4. (This is especially weird 
    since the Wurger L comes with the machiengun attached) Arad is going 
    to definitely need the Infight for the extra movement and an optional 
    weapon to give it some range. I also like to give the Wurger the High 
    Performance Radar since that's a big help, too. Now, Arad has some 
    dodging problems, so an extra mobility item is a great idea. Also, 
    feel free to upgrade the armor since Wild Wurger likes to pretend 
    that it has the abilities of its big brother, Alt Eisen. The machine 
    is useful as long as you learn to take care of it. It gets the ever 
    so useful Twin Bird Strike combination attack once Seolla joins in 
    her Wild Falken.
    
    ----------------------------
    Wild Falken
    ----------------------------
    
    Default Pilot: Seolla
    Terrain Rating: SABA
    Movement: 7
    Size: M
    Special Abilities: N/A
    Unit Type: Shooting
    
    HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5800 - 6000)
    EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
    195)
    Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 
    1595 - 1650)
    
    Vulcan Gun: 
    Type: Range
    Range: 1
    Terrain: AAAA
    Data: P, +30 accuracy, +30 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Split Missile H: 
    Type: Range
    Range: 2-6
    Terrain: BAAA
    Data: MAP, +20 accuracy, +0 critical hit, 2 ammo
    Damage: 2000 (2050 - 2100 - 2150 - 2200 - 2300 - 2400 - 2500 - 2600 - 
    2700 - 2800)
    
    Oxtongue Rifle E: 
    Type: Range
    Range: 3-7
    Terrain: ABDS
    Data: B, ALLW, +35 accuracy, +45 critical hit, 10 EN
    Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 
    5400 - 5700)
    
    Oxtongue Rifle B: 
    Type: Range
    Range: 1-6
    Terrain; AAAS
    Data: +30 accuracy, +20 critical hit, 6 ammo
    Damage: 4000 (4100 - 4200 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900)
    
    Oxtongue Rifle W: 
    Type: Range
    Range: 2-8
    Terrain; SBBS
    Data: +40 accuracy, +30 critical hit, 6 ammo
    Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 
    6050 - 6300)
    
    -----------------------------------------------------------
    Miscellaneous
    -----------------------------------------------------------
    
    ----------------------------
    F-28
    ----------------------------
    
    Default Pilot: Latooni Sabuta
    Terrain Rating: SACD
    Movement: 7
    Size: S
    Special Abilities: N/A
    Unit Type: Aiming
    
    HP: 2200 (2100 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800 - 
    2900 - 3000)
    EN: 90 (99 - 108 - 117 - 126 - 135 - 144 - 153 - 162 - 171 - 180)
    Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 
    195)
    Armor: 700 (735 - 770 - 805 - 840 - 875 - 910 - 945 - 980 - 1015 - 
    1050)
    
    Vulcan Gun:
    Type: Range
    Range: 1
    Terrain: SABB
    Data: P, +10 accuracy, +20 critical hit, 20 ammo
    Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 
    3100 - 3500)
    
    Homing Missile:
    Type: Range
    Range: 1-5
    Terrain; SABB
    Data: P, +35 accuracy, +30 critical hit, 15 ammo
    Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
    3800 - 4100)
    
    ----------------------------
    F-32V Kai
    ----------------------------
    
    Default Pilot: N/A
    Terrain Rating: SBDA
    Movement: 7
    Size: S
    Special Abilities: N/A
    Unit Type: Aiming
    
    HP: 3000 (3150 - 3300 - 3450 - 3600 - 3750 - 3900 - 4050 - 4200 - 
    4350 - 4500)
    EN: 115 (126 - 138 - 149 - 161 - 172 - 184 - 195 - 207 - 218 - 230)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
    172)
    Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 
    1305 - 1350)
    
    Vulcan Guns: 
    Type: Range
    Range: 1
    Terrain: AABS
    Data: P, +20 accuracy, +30 critical hit, 20 ammo
    Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 
    3300 - 3700)
    
    Homing Missile: 
    Type: Range
    Range: 1-6
    Terrain; SABD
    Data: +45 accuracy, +0 critical hit, 15 ammo
    Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 
    4300 - 4600)
    
    ----------------------------
    SF-29
    ----------------------------
    
    Default Pilot: N/A
    Terrain: BBDS
    Movement: 7
    Size: S
    Special Abilities: N/A
    Unit Type: Aiming
    
    HP: 2400 (2520 - 2640 - 2760 - 2880 - 3000 - 3120 - 3240 - 3360 - 
    3480 - 3600)
    EN: 90 (99 - 108 - 117 - 126 - 135 - 144 - 153 - 162 - 171 - 180)
    Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 
    172)
    Armor: 700 (735 - 770 - 805 - 840 - 875 - 910 - 945 - 980 - 1015 - 
    1050)
    
    Vulcan Gun: 
    Type: Range
    Range: 1
    Terrain: BBCS
    Data: P, +20 accuracy, +30 critical hit, 20 ammo
    Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 
    3100 - 3500)
    
    Beam Cannon:
    Type: Range
    Range: 1-5
    Terrain: BBCS
    Data: P, B, +35 accuracy, +30 critical hit, 5 EN
    Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 
    3800 - 4100)
    
    ----------------------------
    Armorlion
    ----------------------------
    
    Default Pilot: N/A
    Terrain: SBCA
    Movement: 6
    Size: M
    Special Abilities: Beam Coat
    Unit Type: General
    
    HP: 4500 (4725- 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 6525 - 
    6750)
    EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260)
    Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 
    165)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 
    2610 - 2700)
    
    Weapons:
    
    Split Beam:
    Type: Range
    Range: 1-7
    Terrain: AACA
    Data: +45 accuracy, +0 critical hit, 5 EN
    Damage: 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 
    5000 - 5400)
    
    Roshe Saber:
    Type: Melee
    Range: 1-4
    Terrain: AABA
    Data: +40 accuracy, +25 critical
    Damage: 3400 (3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 
    5500 - 5900)
    
    Square Cluster:
    Type: Range
    Range: 2-6
    Terrain; AABA
    Data: ALLW, +30 accuracy, +15 critical hit, 15 ammo
    Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300 - 
    5600 - 6000)
    
    Hard Heat Horn:
    Type: Melee
    Range: 1
    Terrain; SABS
    Data: +35 accuracy, +45 critical hit
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400 - 
    5700 - 6100)
    
    Sonic Blade Kick:
    Type; Melee
    Range: 1-3
    Terrain: SABS
    Data: +35 accuracy, +50 critical hit, 20 EN, 115 morale requirement
    Damage: 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 
    6100 - 6400)
    
    ----------------------------
    Giganscudo
    ----------------------------
    
    Default Pilot: Tasuku
    Terrain Rating: AACS
    Movement: 5
    Size: L
    Special Abilities: AB Field
    Unit Type: Armor
    
    HP: 8000 (8400 - 8800 - 9200 - 9600 - 10000 - 10400 - 10800 - 11200 - 
    11600 - 12000)
    EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440)
    Mobility: 75 (78 - 82 - 86 - 90 - 83 - 97 - 101 - 105 - 108 - 112)
    Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
    2755 - 2850)
    
    G Circle Blaster:
    Type: Melee
    Range: 1-4
    Terrain: AACA
    Data: MAP, -10 accuracy, -5 critical hit, 1 ammo, 130 morale requirement
    Damage: 2600 (2650 - 2700 - 2750 - 2800 - 2900 - 3000 - 3100 - 3200 - 
    3300 - 3400)
    
    Gigante Knuckle:
    Type: Melee
    Range: 1
    Terrain: AAAS
    Data: P, +30 accuracy, +0 critical hit
    Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 
    5400 - 5800)
    
    Sieze Thunder:
    Type; Melee
    Range: 1-3
    Terrain: AASS
    Data: P, +10 accuracy, +15 critical hit, 30 EN, 110 morale requirement
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
    5500 - 5800)
    
    Giga Wide Blaster:
    Type: Range
    Range: 4-9
    Terrain: AACS
    Data: ALL, +20 accuracy, +5 critical hit, 40 EN, 120 morale requirement
    Damage: 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 
    5550 - 5800)
    
    Gigante Uragano:
    Type: Melee
    Range: 1
    Terrain: AAAS
    Data: P, 15 accuracy, +0 critical hit, 70 EN, 130 morale requirement
    Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 
    6350 - 6600)
    
    ----------------------------
    Giganscudo Duro
    ----------------------------
    
    Default Pilot: Tasuku
    Terrain Rating: AACS
    Movement: 5
    Size: L
    Special Abilities: G Territory, Shield
    Unit Type: Armor
    
    HP: 9000 (9450 - 9900 - 10350 - 10800 - 11250 - 11700 - 12150 - 12600 -
    13050 - 13500) (13680 - 13860 - 14040 - 14220 - 14400)
    EN: 200 (220 - 400) 
    (408 - 416 - 424 - 432 - 440)
    Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) 
    (114 - 115 - 117 - 118 - 120)
    Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 
    2755 - 2850) (2888 - 2926 - 2964 - 3002 - 3040)
    
    Something Blaster: 
    Type: Range
    Range: 1-6
    Terrain: AAAA
    Data: S, +70 accuracy, +0 critical hit, 2 ammo
    
    G Circle Blaster: 
    Type: Melee
    Range: 1-4
    Terrain: 
    Data: MAP, +10 accuracy, -5 critical hit, 2 ammo, 120 morale requirement
    Damage: 3200 (3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 
    3900 - 4000) (4200 - 4400 - 4600 - 4800 - 5000)
    
    Gigante Nail: 
    Type: Melee
    Range: 1
    Terrain: AABS
    Data: P, +35 accuracy, +0 critical hit
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500 - 
    5800 - 6200) (6400 - 6600 - 6800 - 7000 - 7200)
    
    Giga Circle Blaster: 
    Type: Range
    Range: 3-9
    Terrain: AACS
    Data: ALL, +30 accuracy, +5 critical hit, 30 EN
    Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 -
    6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300)
    
    Gigante Ungia: 
    Type: Melee
    Range: 1-3
    Terrain: AAAS
    Data: P, +15 accuracy, +45 critical hit, 50 EN, 125 morale requirement
    Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 
    7150 - 7400) 7600 - 7800 - 8000 - 8200 - 8400)
    
    An awesome tanker as always. G-Territory cuts all damage and the armor 
    negates any remnants of it (unless you're fighting Mumyou, who seems 
    to be able to beat anything). This unit does have a glaring flaw,
    however, and that's the fact it doesn't have a significant attack 
    to hit at range 2. Be sure to keep this in mind whenever you use 
    Gan-Duro. I suggest E-Save for the pilot since Gan-Duro likes to eat 
    a lot of energy fast. 
    
    ----------------------------
    Compatible Kaiser
    ----------------------------
    
    Default Pilot: Kouta Azuma
    Terrain Rating: ASBA
    Movement: 6
    Size: L
    Special Abilities: E Field
    Unit Type: Melee
    
    HP: 7600 (7980 - 8360 - 8740 - 9120 - 9500) (9880 - 10260 - 10640 - 
    11020 - 11400)
    EN: 220 (242 - 264 - 286 - 308 - 330) (352 - 374 - 396 - 418 - 440)
    Mobility: 100 (105 - 110 - 115 - 120 - 125 - 130 - 135 - 140 - 145 - 
    150)
    Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250) (2340 - 2430 - 2520 - 
    2610 - 2700)
    
    Weapons:
    
    Over Beam:
    Type: Range
    Range: 1-7
    Terrain; AACA
    Data: B, +20 accuracy, +5 critical hit, 15 EN
    Damage: 3700 (3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 
    5800 - 6200)
    
    Spiral Knuckle:
    Type: Melee
    Range: 1-4
    Terrain: AABA
    Data: P, +35 accuracy, +15 critical hit
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500 - 
    5800 - 6200)
    
    Kaiser Boomerang:
    Type: Melee
    Range: 3-5
    Terain: AABA
    Data: P, +5 accuracy, +45 critical hit, 4 ammo
    Damage: 4700 (4800 - 4900 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000 - 
    6300 - 6600)
    
    Kaiser Burst:
    Type: Range
    Range: 1-6
    Terrain: AACA
    Data: +15 accuracy, +35 critical hit, 40 EN, 115 morale requirement
    Damage: 5600 (5700 - 5800 - 5900 - 6050 - 6200 - 6350 - 6550 - 6750 - 
    6950 - 7200)
    
    Kaiser Tornado:
    Type: Melee
    Range: 1-3
    Terrain: SSAS
    Data: +30 accuracy, +40 critical hit, 60 EN, 125 morale requirement
    Damage: 6000 (6100 - 6200 - 6300 - 6450 - 6600 - 6750 - 6950 - 7150 - 
    7350 - 7600)
    
    ----------------------------
    Mironga
    ----------------------------
    
    Default Pilot: N/A
    Terrain Rating: AACA
    Movement: 5
    Size: M
    Special Abilities: N/A
    Unit Type: Aiming
    
    HP: 6700 (7035 - 7370 - 7705 - 8040 - 8375 - 8710 - 9045 - 9380 - 
    9715 - 10050)
    EN: 200 (220 - 240 - 260 - 280 - 300 - 420 - 340 - 360 - 380 - 400)
    Mobility: 135 (141- 148 - 155 -162 - 168 - 175 - 182 - 189 - 195 - 202)
    Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 
    1450 - 1500)
    
    Micromissile:
    Type: Range
    Range: 2-7
    Terrain: AABA
    Data: +20 accuracy, +10 critical hit, 15 ammo
    Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 
    4100 - 4400)
    
    TBG Missile:
    Type: Range
    Range: 3-8
    Terrain: AABA
    Data: +55 accuracy, +50 critical hit, 2 ammo
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
    4500 - 4800)
    
    Beam Sword:
    Type: Melee
    Range: 1
    Terrain: AABA
    Data: +45 accuracy, +35 critical hit
    Damage: 3100 (3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 
    4700 - 5000)
    
    Straight Machinegun:
    Type: Range
    Range: 1-3
    Terrain: AABA
    Data: P, +40 accuracy, +20 critical hit, 20 ammo
    Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4900 - 5200)
    
    Name: End Breaker
    Type; Range
    Range: 1-5
    Terrain: SSAS
    Data: P, +55 accuracy, +40 critical hit, 130 morale requirement
    Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 
    5600 - 5900)
    
    -----------------------------------------------------------
    4.2. Attachable Parts
    -----------------------------------------------------------
    
    Name			Effect
    ----			------
    Booster		Movement +1
    Mega Booster	Movement +2
    Apogee Motor	Movement +1, Mobility +5
    Servo Motor		Mobility +5
    Biosensor		Mobility +20
    
    Hi-Thruster		Mobility +25
    Hi-Performance AI Movement +2, Mobility +25, Accuracy +20, Weapon 
    			Range +1
    Tesla Drive		Unit gains flight ability and an A rank in the air
    Tesla Drive S	Unit gains flight ability and an S rank in the air, 
    			Movement +1
    Thruster Module   Unit gains a S rank for terrain and weapons in space
    Dustproof		Unit gains a S rank for terrain and weapons on the 
    			ground
    
    Screw Module	Unit gains a S rank for terrain and weapons in the 
    			water
    A-Adapter		Unit gains an A rank for terrain and weapons for 
    			all terrains
    S-Adapter		Unit gains a S rank for terrain and weapons for 
    			all terrains
    Chobham Armor	HP +500, Armor +100
    Hybrid Armor	HP +1000, Armor +150
    Orichalconium	HP +100, Armor +200
    
    Z.O. Armor		HP +1500, Armor +250
    Large Generator	EN +50
    Mega Generator	EN +100
    Giga Generator	EN +200
    Solar Panel		Unit regains 10% of maximum EN every turn
    Beam Coat		Beam attacks are reduced by 900, costs 5 EN
    
    AB Field		Beam attacks are reduced by 1200, costs 10 EN
    G. Wall           At 120 morale attacks are reduced by 800, cost 5 EN
    G.Territory		At 120 morale attacks are reduced by 1800, cost 15 EN
    Hyper Jammer	At 130 morale the unit gains the bunshin ability
    Hero's Medal	Armor +200, Mobility +25, Accuracy +30
    Spirit of Steel	Armor +250, Mobility +30, Accuracy +35
    
    Dual Sensor		Accuracy +10 for all weapons
    Multi Sensor	Accuracy +20 for all weapons
    Hi-Target System	Accuracy +30 for all weapons
    T-Link Sensor	Accuracy +40 for all weapons
    Killing Blow Knowledge	Critical Hit +20 for all weapons
    Hi Performance Radar All weapons gain +1 range
    
    Repair Kit		Restores all HP
    Propellant Tank	Restores all EN
    Cartridge		Restores all ammo
    Super Repair Kit	Restores all HP, EN, and ammo
    SP Drink		Restores 50 SP
    SSP Drink		Restires all SP
    
    Headband		User starts with an additional 5 morale
    Towel Headband	User starts with an additional 10 morale
    
    -----------------------------------------------------------
    4.3. Attachable Weapons
    -----------------------------------------------------------
    
    Name: M950 Machinegun
    Type: Range
    Range: 1-3
    W Gauge Cost: 15
    Terrain Rating: AAAA
    Data: P, +45 accuracy, +30 critical, 20 ammo
    Damage: 2300 (2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 
    4400 - 4800)
    
    This is known to many as the "grunt killer machinegun". To some, this
    weapon is very useful. To others, not so much. The usefulness of this
    weapon comes from the fact that it is very cheap to upgrade (it's fully
    upgraded at the in comparison cheap price of 110,000 dollar). From
    there, it becomes a weapon capable of dealing heavy damage to grunts
    in the hands of someone who has some levels of Gunfight.
    
    -----------------------------------------------------------
    
    Name: Cold Metal Knife
    Type: Melee
    Range: 1
    W Gauge Cost: 15
    Terrain Rating: ASAA
    Data: P, +40 accuracy, +50 critical
    Damage: 2400 (2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 
    4500 - 4900)
    
    An ever so useful weapon in the hands of someone who has Infight if 
    you're willing to upgrade this light weapon very fast. While it 
    lacks the range of the M950, it makes up for it with a high critical 
    hit rating as well as a S-Rank on the ground. I've found this weapon 
    fully upgraded with a critical hit capable of taking down Barrelions 
    and their brethren in a single hit. Stick this on a unit that is 
    armed with the Death Blow Knowledge item or an Aiming Unit (for squads) 
    to ensure consistent critical hits.
    
    -----------------------------------------------------------
    
    Name: G-Revolver
    Type; Range
    Range: 1-3
    W Gauge Cost: 15
    Terrain Rating: ASAA
    Data: P, +50 accuracy, +45 critical, 6 ammo
    Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
    4600 - 5000)
    
    A fairly good weapon if you're willing to put cash into it. It costs
    110,000 to fully upgrade which is good for a weapon that has an S-Rank
    on the ground and a pretty good critical hit rate. The 6 ammo is one
    of its biggest drawbacks, however. I personally like to give the
    Huckebein 009 one and arm it with bullets that have damage up
    and critical up for some fun.
    
    -----------------------------------------------------------
    
    Name: Beam Sword
    Type: Melee
    Range: 1
    W Gauge Cost: 20
    Terrain Rating: AABA
    Data: P, +45 accuracy, +40 critical
    Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 
    4600 - 5000)
    
    A decent weapon. The Cold Metal Knife trumps it with its higher
    critical hit rate, S Rank on the ground, and slightly cheaper
    W Gauge cost.
    
    -----------------------------------------------------------
    
    Name: Neo Plasma Cutter
    Type: Melee
    Range: 1-2
    W Gauge Cost: 25
    Terrain Rating: AABA
    Data: P, +40 accuracy, +30 critical
    Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 
    4400 - 4800)
    
    This is the OG-verse's basic beam melee weapon. It's good initially,
    but I wouldn't bother putting any money into it. It takes 165,000
    to fully upgrade, and by comparison with other weapons you can
    already tell you won't be getting damage worth your dollar.
    
    -----------------------------------------------------------
    
    Name: M13 Shotgun
    Type; Range
    Range: 2-3
    W Gauge Cost: 25
    Terrain Rating: AAAA
    Data: P, ALLW, +50 accuracy, +55 critical, 7 ammo
    Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 
    4400 - 4800)
    
    This is the shotgun. It is your friend.
    
    It's an ALLW weapon, meaning you can hit two squads next to each other.
    This will make your life a WHOLE lot easier once the enemies start to
    whore out squads. It's worth spending money on. Give it to someone
    with Gunfight, of course. Since two Aiming units in a squad get a
    +50 critical hit rate bonus, this works wonders on them (the Huckebeins
    and Guarlion come to find). The Death Blow Knowledge item also gives
    it a nice boost. Bullets that give additional damage and critical
    hit rate also does wonders. Trust me when I say this weapon is
    wonderful in the right hands.
    
    -----------------------------------------------------------
    
    Name: Mega Beam Rifle
    Type: Range
    Range: 2-4
    W Gauge Cost: 25
    Terrain Rating: AADA
    Data: P, B, +35 accuracy, +20 critical, 12 ammo
    Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 
    4400 - 4800)
    
    This is the OG-verse's most basic beam rifle. It's a decent weapon,
    but isn't notable for much.
    
    -----------------------------------------------------------
    
    Name: Scissors Knife
    Type: Melee
    Range: 1
    W Gauge Cost: 20
    Terrain Rating: ASAS
    Data: P, +20 accuracy, +20 critical
    Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 
    4400 - 4700)
    
    This weapon is only available in OG2 (unless you're on special mode)
    and they'll come equipped on the Rathgrith and Randgrith.
    
    They would also be more useful if they were able to actually use
    their scissors mode for their animation. >.<
    
    You'll get more mileage out of the Cold Metal Knife since it gets
    better upgrades for a MUCH cheaper price (Scissors Knife costs
    275,000 to fully upgrade). This unit has some nice S ranks, so
    it's decent as a simple melee weapon to keep on unit that you
    don't plan to upgrade.
    
    -----------------------------------------------------------
    
    Name: Assault Blade
    Type: Melee
    Range: 1-2
    W Gauge Cost: 25
    Terrain Rating: SBAA
    Data: P, +30 accuracy, +40 critical
    Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 
    4400 - 4700)
    
    This weapon is most useful on a unit that flies since it gets a S-Rank
    in the air. It's 1-2 range is helpful, but honestly, this costs quite
    a bit to upgrade. 
    
    -----------------------------------------------------------
    
    Name: Photon Rifle
    Type: Range
    Range: 1-6
    W Gauge Cost: 30
    Terrain Rating: AABA
    Data: +40 accuracy, +20 critical, 12 ammo
    Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 
    4600 - 5000)
    
    Honestly not a bad weapon. Good enough as a weapon to use early on
    before you get enough morale for your better attacks.
    
    -----------------------------------------------------------
    
    Name: Divine Arm
    Type: Melee
    Range: 1
    W Gauge Cost: 30
    Terrain Rating: SAAA
    Data: +20 accuracy, +45 critical
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
    4500 - 4800)
    
    The heat hawk of OG? Maybe. My opion on this weapon's usefulness is 
    about the same as my opinion on the Assault Blade, except this has a 
    better critical hit rate.
    
    -----------------------------------------------------------
    
    Name: Boost Railgun
    Type: Range
    Range: 2-7
    W Gauge Cost: 30
    Terrain Rating: SBAA
    Data: +35 accuracy, +20 critical, 10 ammo
    Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 
    4500 - 4800)
    
    Not a bad weapon. It has pretty good range and decent power. It works 
    well on Leona's Guarlion. If you plan on using this in the long run for
    grunt killing, be sure to put a bullet with post-movement ability on
    it for some great fun.
    
    -----------------------------------------------------------
    
    Name: Laser Blade
    Type: Melee
    Range: 1
    W Gauge Cost: 30
    Terrain Rating: AACA
    Data: +35 accuracy, +45 critical
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4600 - 4900)
    
    This weapon gives me Jedi Knight vibes when I see the Huckebein Mark 
    II M with it.
    
    It gets to be pretty expensive later on as you upgrade it. For a weapon
    with 3000 base damage, it's disapointing it's damage level when fully
    upgraded is about the same as some of the previous melee weapons and
    has just as icky a price to get it. It has a pretty good critical
    hit rate, though.
    
    -----------------------------------------------------------
    
    Name: Roshe Saber
    Type: Melee
    Range: 1-2
    W Gauge Cost: 30
    Terrain Rating: ASAS
    Data: +10 accuracy, +0 critical, 10 EN
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4600 - 4900)
    
    Hmm . . .
    
    The damage is exactly the same as the Laser Blade's. It also has a
    slightly larger EN cost and loses the good critical hit rate.
    However, in exchange it does get S ranks on the ground and in
    space as well as a range of 1-2. Still not that worth it as
    a weapon in the long run, however.
    
    -----------------------------------------------------------
    
    Name: Slash Ripper
    Type: Range
    Range: 1-3
    W Gauge Cost: 30
    Terrain Rating: AABA
    Data: +20 accuracy, +25 critical, 6 ammo
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4600 - 4900)
    
    For a P weapon with decent range, the damage isn't bad. It also doesn't
    cost you too much money, either. It works well on your Gespents and
    other toys early on in OG1.
    
    -----------------------------------------------------------
    
    Name: G-Railgun
    Type: Range
    Range: 1-7
    W Gauge Cost: 30
    Terrain Rating: AABA
    Data: +30 accuracy, +20 critical, 10 ammo
    Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 
    4600 - 4900)
    
    It looks kind of cool, doesn't it?
    
    It's pretty good for doing some decent damage to grunts, too. The
    usual debate is between this and the Boosted Rifle. Fully upgraded,
    this does less damage but also costs less. The Boosted Rifle
    can upgrade to a higher level of damage but costs more to get
    there. The choice is up to you. If you're not going to upgrade
    either and you're just using these as filler weapons, then
    just pick the Boosted Rifle.
    
    -----------------------------------------------------------
    
    Name: Hyper Beam Rifle
    Type: Range
    Range: 1-4
    W Gauge Cost: 35
    Terrain Rating: AADS
    Data: P, B, +20 accuracy, +40 critical
    Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4199 - 4300 - 4500 - 
    4800 - 5100)
    
    As you can see from the terrain ratings, this has use in outer space. 
    It also has a good critical hit rating. Overall, this is a useful
    post movement weapon, especially early on.
    
    -----------------------------------------------------------
    
    Name: Boosted Rifle
    Type: Range
    Range: 3-7
    W Gauge Cost: 35
    Terrain Rating: AABA
    Data: +30 accuracy, +35 critical, 7 ammo
    Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4199 - 4300 - 4500 - 
    4800 - 5100)
    
    See my description of the G-Railgun for something more in-depth.
    
    In addition, I like to upgrade this weapon a bit, put it on someone
    who i've given a lot of Gunfight to, and put on a bullet with the
    barrier weaken ability. This helps certain boss fights go by
    a bit quicker.
    
    -----------------------------------------------------------
    
    Name: Magna Beam Rifle
    Type: Range
    Range: 2-7
    W Gauge Cost: 35
    Terrain Rating: AABA
    Data: B, +25 accuracy, +45 critical, 8 ammo
    Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 
    4900 - 5200)
    
    A good weapon for those who have hit and away (Rai comes with one,
    which is extra helpful ^^). It's a nice weapon to help build up morale
    and do away with grunts until the bigger guns become available.
    
    -----------------------------------------------------------
    
    Name: M90 Assault Rifle
    Type: Range
    Range: 1-4
    W Gauge Cost: 35
    Terrain Rating: AABA
    Data: P, +35 accuracy, +35 critical, 15 ammo
    Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 -
    5000 - 5300)
    
    While the animation isn't as flashy as Alpha 2's, this weapon still
    packs a punch. It has the same upgrading scheme as the Twin Magna
    Rifle, but has a lot more ammo. The critical hit rate is decent
    enough. Overall, it's one of the best post movement weapons you
    can have. It's really too bad that on a normal play, you will
    only receive one on OG2.
    
    -----------------------------------------------------------
    
    Name: Twin Magna Rifle
    Type: Range
    Range: 2-4
    W Gauge Cost: 35
    Terrain Rating: AABA
    Data: P, +30 accuracy, +15 critical, 6 ammo
    Damage: 3400 (3500 - 3600 - 3700 - 3900 - 41-- 4300 - 4500 - 4700 - 
    5000 - 5300)
    
    The price gets high, but is worth your buck. The only problem
    is the fact it has 6 ammo. This is definitely a great weapon
    for mutilating weak grunts.
    
    -----------------------------------------------------------
    
    Name: Rectangular Launcher
    Type: Range
    Range: 2-7
    W Gauge Cost: 40
    Terrain Rating: AABA
    Data: +20 accuracy, +10 critical, 6 ammo
    Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 
    5000 - 5300)
    
    Kind of a weird, ugly looking phallic object, isn't it?
    
    This is basically the non-post movement, long range version of
    twin magna rifle. Also, this weapon is only available in OG2
    (unless you're on special mode). This weapon becomes VERY
    useful and worth upgrading if you put on a bullet that
    gives it post movement abilities. This weapon is also a
    good candidate to put a barrier weakening bullet on since
    you need something strong to penetrate a barrier to get
    it to work, anyway.
    
    -----------------------------------------------------------
    
    Name: Gun Rapier
    Type: Range
    Range: 1-3
    W Gauge Cost: 40
    Terrain Rating: AABA
    Data: P, B, +10 accuracy, +10 critical, 10 ammo
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400)
    
    It's so beautiful. ;_;
    
    If you decide to get the Ash Saber, it's worth it to get this lovely
    weapon. It's basically a much more powerful, beam version of the
    shotgun. It is very much worth fully upgrading for making pairs of
    squads feel your wrath.
    
    -----------------------------------------------------------
    
    Name: Rip Slasher
    Type: Range
    Range: 3-6
    W Gauge Cost: 40
    Terrain Rating: AABA
    Data: +10 accuracy, +0 critical, 8 ammo, 110 Morale
    Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 
    5100 - 5400)
    
    A solid, strong ranged weapon. The only drawback is that it requires
    110 morale to activate.
    
    -----------------------------------------------------------
    
    Name: Linear Missile Launcher
    Type: Range
    Range: 1-6
    W Gauge Cost: 35
    Terrain Rating: AABA
    Data: ALLW, +50 accuracy, +20 critical hit, 15 ammo
    Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 
    5200 - 5500)
    
    This is a great weapon. Too bad they can't be dual wielded
    like back in SRWA. Anyway, this has nice range and nice
    damage. I suggest making a special bullet for this weapon
    that allows it to be used post-movement. Then this will
    become better than both the shotgun and the gun rapier. ^^
    
    -----------------------------------------------------------
    
    Name: Stealth Boomerang
    Type: Range
    Range: 3-5
    W Gauge Cost: 40
    Terrain Rating: SSSS
    Data: P, +55 accuracy, +30 critical hit
    Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 
    5500 - 5800)
    
    This secret weapon is worth getting. It's a highly accurate, post
    movement weapon that is worth each penny you put into it. All of
    those pretty S-Ranks will ensure an additional 20% damage every
    time you attack. 
    
    -----------------------------------------------------------
    
    Name: Boost Hammer
    Type: Melee
    Range: 3-5 (OG1), 1-4 (OG2)
    W Gauge Cost: 50
    Terrain Rating: SSSS
    Data: P, +40 accuracy, +70 critical hit, 5 EN
    Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 
    5900 - 6200)
    
    GUNDAM HAMMER!
    
    I love this weapon. High damage, high critical hit rate, all S-Ranks.
    What more could you want? This weapon is worth getting and worth using
    for the entire game.
    
    -----------------------------------------------------------
    
    Name: Neo Chakram Shooter
    Type; Melee
    Range: 1-7
    W Gauge Cost: 50
    Terrain: SSSS
    Data: +45 accuracy, +25 critical hit rate, 15 EN
    Damage: 4300 - 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 
    5650 - 5900)
    
    A long range melee weapon . . .  the animation is very cool. ^^
    
    Same deal as the Boost Hammer. S-Ranks, high damage, blah, blah, blah.
    People like to put this on the Alt to solve its range problems.
    This beast makes anyone look tough.
    
    -----------------------------------------------------------
    
    Name: Shisioh Blade
    Type: Melee
    Range: 1
    W Gauge Cost: 60
    Terrain: SSSS
    Data: P, +50 accuracy, +40 critical
    Damage: 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 
    5950 - 6200)
    
    What a fun weapon!
    
    A swordsman needs his sword, so this high damaging, S-Rank soaked
    weapon goes well with Bullet (the man has Infight, but is stuck
    on a Huckebein which has a ranged hissatsu). For OG2, I like to
    give both Fairlions a Shisioh Blade so that they don't waste
    EN while gaining morale.
    
    -----------------------------------------------------------
    
    Name: G-Impact Stake
    Type: Melee
    Range: 1-3
    W Gauge Cost: 60
    Terrain: SSSS
    Data: P, +35 accuracy, +70 critical
    Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 
    6250 - 6500)
    
    With this, pretty much anyone can pretend that they're the Alt
    Eisen. This weapon is ridiculously overpowered. To think the
    requirements to get it are so easy?
    
    -----------------------------------------------------------
    
    Name; Graviton Launcher
    Type: Range
    Range: 2-8
    W Gauge Cost: 60
    Terrain: SSSS
    Data: ALL, +20 accuracy, +10 critical, 120 Morale
    Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 
    6350 - 6600)
    
    The ultimate ALL attacking weapon! Towering damage and all S-Ranks
    show how menacing this can be. Give this to someone with Gunfight
    and the hit and away ability. Squads will be helpless in the wake
    of your destruction.
    
    -----------------------------------------------------------
    
    Name: Energy Taker
    Type: Range
    Range: 1-6
    W Gauge Cost: 15
    Terrain: AAAA
    Data: S (EN Down Level 2), +70 accuracy, +0 critical, 2 ammo
    Damage: 2400
    
    EN weapons aren't as useful as they were in the GBA games
    since warp fields negate them. These will only be useful
    against Ingram's R-Gun Rivale.
    
    -----------------------------------------------------------
    
    Name: Energy Drain
    Type: Range
    Range: 1-6
    W Gauge Cost: 15
    Terrain: AAAA
    Data: S (EN Drain Level 2), +70 accuracy, +0 critical, 2 ammo
    Damage: 2400
    
    EN weapons aren't as useful as they were in the GBA games
    since warp fields negate them. These will only be useful
    against Ingram's R-Gun Rivale.
    
    -----------------------------------------------------------
    
    Name: Spirit Taker
    Type: Range
    Range: 1-6
    W Gauge Cost: 15
    Terrain: AAAA
    Data: S (Morale Down Level 1), +70 accuracy, +0 critical, 2 ammo
    Damage: 2400
    
    -----------------------------------------------------------
    
    Name: Mind Blast
    Type: Range
    Range: 1-4
    W Gauge Cost: 35
    Terrain: AAAA
    Data: P, S ( ), +70 accuracy, +0 critical, 2 ammo
    Damage: 2500
    
    -----------------------------------------------------------
    
    Name: Spirit Drain
    Type: Range
    Range: 1-6
    W Gauge Cost: 30
    Terrain: AAAA
    Data: S (SP Drain Level 3), +70 accuracy, +0 critical, 2 ammo
    Damage: 2600
    
    -----------------------------------------------------------
    
    Name: Energy Taker +
    Type: Range
    Range: 1-5
    W Gauge Cost: 15
    Terrain: AAAA
    Data: S (EN Down Level 3), +50 accuracy, +10 critical, 2 ammo
    Damage: 2700
    
    -----------------------------------------------------------
    
    Name: Energy Drain +
    Type: Range
    Range: 1-5
    W Gauge Cost: 15
    Terrain: AAAA
    Data: S (EN Drain Level 3), +50 accuracy, +10 critical, 2 ammo
    Damage: 2700
    
    -----------------------------------------------------------
    
    Name: Spirit Taker +
    Type: Range
    Range: 1-5
    W Gauge Cost: 15
    Terrain: AAAA
    Data: S (Morale Down Level 2), +50 accuracy, +10 critical, 2 ammo
    Damage: 2700
    
    -----------------------------------------------------------
    
    Name: Weapon Breaker
    Type: Range
    Range: 1-6
    W Gauge Cost: 20
    Terrain: AAAA
    Data: S (Attack Down Level 3), +70 accuracy, +0 critical, 2 ammo
    Damage: 2700
    
    -----------------------------------------------------------
    
    Name: Spider Net
    Type: Range
    Range: 1-4
    W Gauge Cost: 30
    Terrain: AAAA
    Data: P, S (Move Down), +70 accuracy, +0 critical, 2 ammo
    Damage: 2700
    
    -----------------------------------------------------------
    
    Name: Armor Breaker
    Type: Range
    Range: 1-6
    W Gauge Cost: 40
    Terrain: AAAA
    Data: S (Armor Down Level 3), +70 accuracy, +0 critical, 2 ammo
    Damage: 2700
    
    -----------------------------------------------------------
    
    Name: Chaff Grenade
    Type: Range
    Range: 1-6
    W Gauge Cost: 30
    Terrain: AAAA
    Data: S (Accuracy Down Level 3), +70 accuracy, +0 critical, 2 ammo
    Damage: 2800
    
    -----------------------------------------------------------
    
    Name: Repair Module
    Type: N/A
    Range: 1
    W Gauge Cost: 5
    Terrain: N/A
    Data: P, HP Repair
    Damage: N/A
    
    -----------------------------------------------------------
    
    Name: Resupply Module
    Type: N/A
    Range: 1
    W Gauge Cost: 5
    Terrain: N/A
    Data: EN Repair
    Damage: N/A
    
    -----------------------------------------------------------
    4.4. Bullet Materials
    -----------------------------------------------------------
    
    One of the latest additions to OGs is the bullet system. You can
    take up to 2 or 3 materials and combine them to form a bullet.
    Special combinations of certain bullets allow a bullet to have
    certain special abilities, so try to experiment with certain
    combinations. 
    
    Attack Down, Range Up			-200 damage, +2 range
    Range Up, Ammo Down			+2 range, -2 ammo
    Accuracy Up, Range Down			+40 accuracy, -2 range
    Accuracy Up, Critical Down		+20 accuracy, -40 critical
    Critical Up, Range Down			+40 critical, -1 range
    Critical Up, Accuracy Down		+80 critical, -40 accuracy
    Morale Up, Attack Down			-5 morale requirement, -100 damage
    Morale Up, Ammo Down			-5 morale requirement, -1 ammo
    Terrain Rating Air Up			+1 air rating increase
    Terraint Rating Ground Up		+1 ground rating increase
    Terrain Rating Water Up			+1 water rating increase
    Terrain Rating Space Up			+1 space rating increase
    Post Movement Modifier			Weapon gains post movement ability
    Barrier Weaken Up, Morale Down	Cuts barrier power by 50%, +5 
    						morale requirement
    Barrier Pierce Up, Morale Down	Attack goes through barrier, +5 
    						morale requirement
    Attack Up					+100 attack
    Range Up					+1 range
    Accuracy Up					+20 accuracy
    Critical Up					+40 critical
    Morale Up:					-5 morale requirement
    Attack Up, Critical Up			+200 damage, +30 critical
    Range Up, Accuracy Up			+40 accuracy, +1 range
    All Terrain Rating Up			+1 rating increase to all terrains
    
    ==========================================================
    5. Pilots
    ===========================================================
    
    -----------------------------------------------------------
    5.1. Skill List
    -----------------------------------------------------------
    
    Name		Cost	Description
    ----		----	-----------
    
    Page 1:
    Potential	20	Accuracy, mobility, and critical hit rate when HP is lowered.
    Support Attack	50	Adds a level of support attack. 
    Support Defend 	50	Adds a level of support defend.
    Counter		20	Adds a level of counter. Allows a unit to attack before the 
    			enemy does.
    Infight		20	Adds a level of infight. Adds damage to melee weapons and movement.
    Gunfight	20	Adds a level of gunfight. Adds damage to ranged weapons and range.
    
    Page 2:
    SP Up		30	Adds extra SP.
    Leadership	30	Adds an level of leadership. Allows surrounding units to 
    			hit/evade better.
    SP Regen	80	Allows a pilot to gain back 10 SP every turn.
    Focus 		80	Cuts SP cost by 80%
    Hit and Away	70	If a unit did not move and attacked, it may move afterwards.
    Attacker	80	At 130 morale, a unit does 1.2 times normal damage.
    
    Page 3:
    Revenge		40	A unit does 1.2 damage on a counterattack. (This does not work with 
    			Counter)
    Predict		90	At 130 morale, accuracy, mobility, and skill raise by 10.
    E-Save 		80	Cuts EN costs by 70%
    B-Save		80	Unit gains 1.5 times the ammo.
    Learning	100	Unit gains full experience and PP while being a sub member of a 
    			squad.
    Fighting Spirit	50	Unit starts with an extra 5 morale.
    
    Page 4:
    High Morale	60	Pilot gains +2 morale each turn.
    Morale + Dodge	60	Pilot gains morale for dodging.
    Morale + Hit	65	Pilot gains morale for hitting an enemy.
    Morale + Damage 60	Pilot gains +2 morale for hitting an enemy
    Morale + Kill	65	Pilot gains morale for killing an enemy
    Chain Attack	75	Support attacks do full damage.
    
    Focused Attack	75	Twin battle squads do more damage.
    Guard		85	At 130 morale, a unit only takes 80% of normal damage.
    Morale Break	100	A unit can gain up to 170 morale.
    Repair Skill	65	Gives a pilot the repair ability.
    Resupply Skill	70	Gives a pilot the resupply ability.
    Ex. Up		100	Allows a pilot to gain 1.2 times normal experience points.
    
    These are skill you cannot buy but may come with certain pilots:
    
    Telekinesis		Raises accuracy and evasion
    Genius			Accuracy, evasion, and critical hit are raised by 20%
    Lucky			If it works, accuracy, evasion, and critical hit are raised to 100%
    Fortune			Destroying an enemy will automatically garner 1.2 times normal money
    Foresight		At 130 morale, the pilot will gain +30 evade during the enemy turn
    
    -----------------------------------------------------------
    5.2. Seishin List
    -----------------------------------------------------------
    
    Name		Description
    Hot Blood	Next attack does 2 times normal damage
    Flash		The user will completely evade the next hit (from a unit or a squad)
    Invincible	The user will only take 10 damage from the next hit (from a unit or 
    		a squad)
    Iron Wall	The user wil take 1/4 damage for the rest of the turn.
    Concentrate	Accuracy and evade is raised by 30% for the rest of the turn.
    
    Lock On		User will have 100% accuracy for the rest of the turn.
    Inspire		"Lock On" can be casted on any player unit.
    Accelerate	Adds 3 movement to the user's next move
    Awaken		Move twice on one turn
    Perseverance	User recovers 30% of maximum HP
    
    Great Perseverance	User recovers all HP
    Trust		User Gives 2000 HP to any player unit of choice
    Friendship	Recovers all of the HP of any player unit of choice
    Replenish	Recovers all of the EN of any player unit of choice
    Yell		User gains 10 morale
    
    Drive		User gains 30 morale
    Encourage
    Mercy		A killing blow will leave the enemy with 10 HP (skill stat must 
    		be higher than the opponent's)
    Sniper		The range of all weapons is increased by 2 except for MAP weapons 
    		and melee range 1 weapons
    Direct Hit	Support defenses and barriers are negated for the next attack
    
    Analyze		Your are able to see a selected enemy's data without having to 
    		attack them
    Exhaust		Lowers the chosen enemy's morale by 10
    Love		This casts Accelerate, Flash, Hot Blood, Lock On, Yell, Great Effort 
    		and Luck
    Luck		The next hit will garner tiwce the normal amount of money.
    Bless		"Luck" can be casted on any player unit of choice
    
    Great Effort	The next attack will garner twice the experience points.
    Aid		"Great Effort" can be casted on any player unit of choice
    Sense		"Lock On" and "Flash" is casted
    Move Again	"Awaken" is casted on any player unit of choice
    Charge		You may move non-post movement weapons after moving except for 
    		MAP attacks
    
    
    Twin Battle Seishins:
    
    Bonds		All player units gain back 50% of their maximum HP
    Training	Both members of the squad gain double the PP if the enemy is defeated
    
    Confusion	All of the enemy units' accuracy are reduced by half
    Follow up	If the enemy is destroyed, that squad can move again
    
    Fighting Spirit	The squad's next attack will deal a critical hit
    Pray		Heals a player unit of all status ailments
    
    Great Encourage	All player units gain 5 morale
    Estimation	All enemy units have their dodge rates cut in half
    
    Soul		Both members of the squad do 2.5 times normal damage
    Sympathy	Both members of the squad will gain the highest stat between them 
    		for the turn
    
    Hope		All player units recover 50 SP
    Tremble		Lowers all of the enemy targets morale by 5
    
    -----------------------------------------------------------
    5.3. Pilot List
    -----------------------------------------------------------
    
    ----------------------------
    Alfimi
    ----------------------------
    
    Games Usable: OG2
    Ace Bonus: Support attack damage +10%, support defend damage -10%
    Twin Battle Seishin: Hope (40)
    Default Mecha: Perseonlichkeit
    
    OG2 Data:
    Seishin List:		Skill List:
    Inspire (5)			Foresight
    Lock On (10)		Support Attack
    Encourage (40)		SP Regen
    Move Again (40)		Morale Break
    Hot Blood (35)		Potential
    Love (50)			Support Defend
    
    ----------------------------
    Folka Albark
    ----------------------------
    
    Games Usable: OG2.5
    Ace Bonus: Critical hit rate +30%, melee attack damage +5%
    Twin Battle Seishin: Soul (70)
    Default Mecha: Ialdabaoth
    
    OG2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)		Potential
    Lock On (15)		Infight
    				Counter
    				Sense
    
    ----------------------------
    Fernando Albuke
    ----------------------------
    
    Games Usabke: OG2.5
    Ace Bonus: Melee attack damage +10%
    Twin Battle Seishin; Follow Up (35)
    Default Mecha: Valefar
    
    OG2 Data:
    Seishin List:		Skill List:
    Lock On (15)		Potential
    Accelerate (5)		Infight
    				Counter
    
    ----------------------------
    Axel Alma
    ----------------------------
    
    Games Usable: OG2
    Ace Bonus: Accuracy +20%
    Twin Battle Seishin: Estimation (40)
    Default Mecha: Soulgain
    
    OG2 Data:
    Seishin List:		Skill List:
    Lock On (10)		Leadership
    Invincible (10)		Potential
    Drive (45)			Sense
    Hot Blood (40)		Guard
    Direct Attack (15)	Revenge
    Awaken (55)			Support Attack
    
    ----------------------------
    Masaki Andou
    ----------------------------
    
    Games Usable: OG, OG2, OG2.5
    Ace Bonus: Attack damage +5%, Evasion +10%
    Twin Battle Seishin: Estimation (40)
    Default Mecha: Cybuster
    
    OG Data:
    Seishin List:		Skill List:
    Concentrate (10)		Counter
    Flash (10)			Infight
    Luck (40)
    Hot Blood (35)
    Yell (40)
    Lock On (30)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)		Potential
    Flash (10)			Infight
    Luck (40)			Focused Attack
    Hot Blood (35)
    Yell (35)
    Lock On (10)
    
    ----------------------------
    Kouta Azuma
    ----------------------------
    
    Games Usable: OG2.5
    Ace Bonus: Counterattack damage +15%
    Twin Battle Seishin: Soul (70)
    Default Mecha: Fighter Roa, Compatible Kaiser
    
    OG2.5 Data:
    Seishin List:		Skill List:
    Lock On (20)		Potential
    Concentrate (15)		Attacker
    Invincible (10)
    Hot Blood (30)
    Iron Wall (30)
    Luck (40)
    
    ----------------------------
    Viletta Badam
    ----------------------------
    
    Games Usable: OG, OG2, OG2.5
    Ace Bonus: Critical hit rate +20%, SP +10
    Twin Battle Seishin: Confusion (40)
    Default Mecha: R-Gun, Grungust Unit 2, Gespenst Mark II S, Gespenst 
    Mark II R, R-Gun Powered
    
    OG Data:
    Seishin List:		Skill List:
    Analyze (1)			Support Attack
    Concentrate (10)		Support Defend
    Accelerate (5)		Infight
    Sniper (20)			Gunfight
    Hot Blood (40)		Fortune
    Sense (20)			Focus
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Analyze (10)		Gunfight
    Concentrate (10)		Focus
    Accelerate (4)		Support Defend
    Flash (10)
    Hot Blood (40)
    Lock On (10)
    
    ----------------------------
    Russel Bagman
    ----------------------------
    
    Games Usable: OG, OG2, OG2.5
    Ace Bonus: Support defend damage -20%
    Twin Battle Seishin: Sympathy (10)
    Default Mecha: Gespenst Mark II M
    
    OG Data:
    Seishin List:		Skill List:
    Lock On (20) 		Potential
    Iron Wall (15)		Support Attack
    Trust (25)		Support Defend
    Aid (15)
    Friendship (40)
    Encourage (65)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (20)		Potential
    Iron Wall (15)		Support Attack
    Trust (20)		Support Defend
    Cheer (15)
    Friendship (30)
    Encourage (30)
    
    ----------------------------
    Arad Balanga
    ----------------------------
    
    Games Usable: OG2, OG2.5
    Ace Bonus: Melee attack damage +5%, Money earned +10%
    Twin Battle Seishin: Follow Up (35)
    Default Mecha: Arblade, Huckebein Mark II M, Wild Wurger
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Invincible (10)		Fortune
    Lock On (15)		Lucky
    Great Persevernce (20)	Support Defend
    Concentrate (15)
    Hot Blood (35)
    Yell (30)
    
    ----------------------------
    Radha Bairaban
    ----------------------------
    
    Games Usable: OG, OG2, OG2.5
    Ace Bonus: Evasion +10%, SP +20
    Twin Battle Seishin: Hope (50)
    Default Mecha: Schutzwald
    
    OG Data:
    Seishin List: 		Skill List:
    Concentrate (10)	Support Attack
    Flash (10)		Support Defend
    Bless (30)		Foresight
    Inspire (35)		SP Regen
    Encourage (60)
    Move Again (80)
    
    OG2/2.5 Data:
    Seishin List: 		Skill List:
    Concentrate (10)	Support Defend
    Flash (10)		Foresight
    Bless (30)		SP Regen
    Inspire (35)		
    Encourage (60)
    Move Again (80)
    
    ----------------------------
    Giado Benerudi
    ----------------------------
    
    Games usable: OG
    Ace Bonus: Evasion +10%, Damage recieved -10%
    Twin Battle Seishin: Training (50)
    Default Mecha: Gespenst Mark II M
    
    OG Data:
    Seishin List:		Skill List:
    Yell (40)		Support Attack
    Accelerate (5)		Support Defend
    Lock On (20)		Counter
    Hot Blood (35)		Hit and Away
    Friendship (40)
    Replenish (50)
    
    ----------------------------
    Ricarla "Carla" Borgnine
    ----------------------------
    
    Games Usable: OG2, OG2.5
    Ace Bonus: Money earned +10%, Critical hit rate +10%
    Twin Battle Seishin: Synchronize (10)
    Default Mecha: Randgrith, Randgrith Raven
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Assault (25)		Teleknesis
    Concentrate (15)	Fortune
    Lock On (15)		Support Attack
    Encourage (40		Support Defend
    Hot Blood (35)
    Love (60)
    
    ----------------------------
    Elzam von Branstein
    ----------------------------
    
    Games Available: OG1 (technically 2 and  2.5 as well, bwahahahaha)
    Ace Bonus: Ranged weapons +10%
    Twin Battle Seishin: Great Encourage (80)
    Default Mecha: Huckebein Trombe
    
    OG Data:
    Seishin List:		Skill List:
    Concentrate (10)	Support Attack
    Accelerate (5)		Support Defend
    Sense (30)		SP Up
    Friendship (40)		Leadership
    Hot Blood (40)		Genius
    Direct Hit (20)		Focus
    
    ----------------------------
    Raidese "Rai" Branstein
    ----------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Accuracy +10%, Evasion +10%
    Twin Battle Seishin: Estimation (40)
    Default Mecha: Schutzwald, Huckebein Mark II M, R-2, R-2 Powered, SRX
    
    OG Data:
    Seishin List:		Skill List:
    Concentrate (15)	Genius
    Accelerate (5)		Hit and Away
    Lock On (10)
    Sniper (20)
    Hot Blood (40)
    Direct Hit (20)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Concentrate (10)	Genius
    Accelerate (5)		Hit and Away
    Lock On (10)
    Sniper (20)
    Hot Blood (40)
    Direct Hit (20)
    
    ----------------------------
    Excellen Browning
    ----------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Support attack damage +10%, Support defend damage -10%
    Twin Battle Seishin: Sympathy (10)
    Default Mecha: Gespenst Mark II M, Weiss Ritter, Rein Weiss Ritter
    
    OG Data:
    Seishin List:		Skill List:
    Exhaust (45)		Support Attack
    Concentrate (10)	Support Defend
    Direct Hit (35)		Hit and Away
    Sniper (20)
    Hot Blood (40)
    Love (65)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Exhaust (45)		Hit and Away
    Concentrate (10)	Support Defend
    Direct Hit (35)
    Sniper (20)
    Hot Blood (40)
    Love (65)
    
    ----------------------------
    Ryussei Date
    ----------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Telekinesis weapon damage +10%
    Twin Battle Seishin: Fighting Spirit (20)
    Default Mecha: Gespenst Mark II TT, Wild Raubiter, R-1, SRX, ART-1
    
    OG Data:
    Seishin List:		Skill List:
    Concentrate (15)	Teleknesis
    Invincible (10)		Potential
    Lock On (15)
    Luck (25)
    Hot Blood (35)
    Awaken (70)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)	Telekinesis
    Invincible (10)		Potential
    Lock On (15)		Focused Attack
    Luck (25)
    Hot Blood (35)
    Awaken (70)
    
    ----------------------------
    Ibis Douglas
    ----------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Movement +1
    Twin Battle Seishin: Training (50)
    Default Mecha: Calion, Astelion, Astelion AX
    
    OG2 Data:
    Seishin List:		Seishin List (After Stage 25):	Skill List:
    Invincible (10)		Concentrate (15)		Support Defend
    Friendship (30)		Lock On (20)			Support Plus
    Great Effort (20)	Great Effort (10)		Counter
    Lock On (20)		Invincible (10)
    Hot Blood (35)		Hot Blood (40)
    Accelerate (5)		Accelerate (5)		
    
    OG2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)	Support Defend
    Lock On (20)		Support Plus
    Great Effort (10)	Counter
    Invincible (10)
    Hot Blood (40)
    Accelerate (5)
    
    ----------------------------
    Lefina Enfield
    ----------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Leadership aura effect +5%
    Twin Battle Seishin: N/A
    Default Mecha: Hiryu Kai
    
    OG Data:
    Seishin List:		Skill List:
    Perseverance (15)	Support Attack
    Great Effort (10)	Support Defend
    Trust (20)		SP Up
    Bless (45)		Leadership
    Encourage (70)
    Move Again (70)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (15)		Leadership
    Great Effort (10)	Support Attack
    Trust (20)		Support Defend
    Bless (45)
    Encourage (50)
    Move Again (70)
    
    ----------------------------
    Ratsel Feinschmecker
    ----------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Ranged weapon damage +10%
    Twin Battle Seishin: Great Encourage (75)
    Default Mecha: Huckebein Mark III Trombe, Kurogane, Aussenseiter
    
    OG2/2.5 Data
    Seishin List:		Skill List:
    Concentrate (10)	Genius
    Accelerate (5)		Gunfight
    Sense (30)		Focus
    Great Perseverance (40)
    Hot Blood (40)
    Direct Hit (20)
    
    ----------------------------
    Leona Garstein
    ----------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Accuracy +10%, Evasion +10%
    Twin Battle Seishin: Follow Up (35)
    Default Mecha: Guarlion, Guarlion Custom, Sieguarlion
    
    OG Data:
    Seishin List:		Skill List:
    Accelerate (5)		Teleknesis
    Concentrate (15)	Support Attack
    Direct Hit (20)		Support Defend
    Lock On (15)		Attacker
    Hot Blood (40)		Hit and Away
    Flash (10)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Accelerate (5)		Telekinesis
    Concentrate (16)	Attacker
    Direct Hit (20)		Hit and Away
    Lock On (15)
    Hot Blood (40)
    Flash (10)
    
    ----------------------------
    Fiona Greydon
    ----------------------------
    
    Games Available: OG2
    Ace Bonus: The cost of the seishin "Move Again" is reduced to 50 SP
    Twin Battle Seishin: Estimation (40)
    Default Mecha: Excellence S
    
    OG2 Data:
    Seishin List:		Skill List:
    Concentrate (15)	Support Attack
    Invincible (10)		Support Defend
    			Hit and Away
    
    ----------------------------
    Raul Greydon
    ----------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Evasion +10%, Critical hit rate +10%
    Twin Battle Seisin: Confuse (40)
    Default Mecha: Excellence S, Excellence F, Excellence C
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)	Support Attack
    Lock On (15)		Support Defend
    Hot Blood (35)		Hit and Away
    Invincible (10)
    Luck (10)
    Direct Attack (30)
    
    ----------------------------
    Shine Hauzen
    ----------------------------
    
    Games Available: OG2
    Ace Bonus: Money earned +20%
    Twin Battle Seishin: Synchronize (10)
    Default Mecha: Fairlion G
    
    OG2 Data:
    Seishin List:		Skill List:
    Flash (10)		Foresight
    Aid (20)		Fortune
    Concentrate (20)	Focus
    Bless (50)		Support Attack
    Hot Blood (40)
    Lock On (15)
    
    ----------------------------
    Ryoto Hikawa
    ----------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Attack damage +5%, damage recieved -5%
    Twin Battle Seishin: Soul (70)
    Default Mecha: Lion Type F, Huckebein 009, Huckebein Mark III, 
    Huckebein Boxer
    
    OG Data:
    Seishin List:		Skill List:
    Concentrate (10)	Telekinesis
    Great Effort (10)	Support Attack
    Mercy (5)		Support Defend
    Lock On (15)		Gunfight
    Hot Blood (45)
    Awaken (40)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)	Telekinesis
    Flash (10)		Support Defend
    Mercy (5)		Predict/Sense?
    Lock On (15)
    Hot Blood (45)
    Awaken (55)
    
    ----------------------------
    Gilliam Jaeger
    ----------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Evasion +15%
    Twin Battle Seishin: Confusion (40)
    Default Mecha: Gespenst Mark II R, Gespenst R, Gespenst RV
    
    OG Data:
    Seishin List:		Skill List:
    Analyze (1)		Counter
    Sense (30)		Foresight
    Concentrate (10)	Attacker
    Hot Blood (40)		Hit and Away
    Accelerate (5)		SP Regen
    Awaken (55)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Analyze (1)		Foresight
    Sense (30)		SP Regen
    Concentrate (10)	Hit and Away
    Hot Blood (40)		Support Attack
    Accelerate (5)
    Awaken (55)
    
    ---------------------------
    Yuuki Jegunan
    ---------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Evasion +10%, Critical hit rate +10%
    Twin Battle Seishin: Follow Up (35)
    Default Mecha: Rathgrith, Rathgrith Raven
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Concentrate (15)	Telekinesis
    Lock On (10)		Hit and Away
    Flash (10)		Support Attack
    Accelerate (5)		Sense
    Hot Blood (40)
    Drive (45)
    
    ---------------------------
    Name: Irmgard "Irm" Kazahara
    ---------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: The cost of the seishin "Love" is reduced to 45 SP
    Twin Battle Seishin: Fighting Spirit (20)
    Default Mecha: Gespenst Mark II M, Huckebein 009, Grungust
    
    OG Data:
    Seishin List:		Skill List:
    Lock On (10)		Potential
    Flash (10)		Infight
    Yell (35)		
    Hot Blood (40)
    Concentrate (15)
    Love (60)
    
    OG2 Data:
    Seishin List:		Skill List:
    Lock On (10)		Potential
    Flash (10)		Infight
    Yell (35)		Sense
    Hot Blood (40)
    Concentrate (15)
    Love (60)
    
    ---------------------------
    Kai Kitamura
    ---------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Leadership aura effect +5%, Critical hit rate +10%
    Twin Battle Seishin: Soul (70)
    Default Mecha: Gespenst Mark II M, Gespenst Mark II S
    
    OG Data:
    Seishin List:		Skill List:
    Direct Hit (25)		Leadership
    Hot Blood (30)		E-Save
    Lock On (10)		Attacker
    Invincible (10)		Support Attack
    Concentrate (10)	Support Defend
    Drive (60)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Direct Hit (25)		Leadership
    Hot Blood (30)		Attacker
    Lock On (10)		Focused Attack
    Invincible (10)
    Concentrate (10)
    Drive (60)
    
    ---------------------------
    Aya Kobayashi
    ---------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Accuracy +10%, SP +20
    Twin Battle Seishin: Prayer (20)
    Default Mecha: Gespenst Mark II TT, R-3, R-3 Powered, SRX
    
    OG Data:
    Seishin List:		Skill List:
    Great Effort (20)	Telekinesis
    Trust (30)		Support Attack
    Concentrate (15)	Support Defend
    Inspire (30)		Focus
    Hot Blood (40)
    Replenish (60)
    
    OG2 Data:
    Seishin List:		Skill List:
    Flash (10)		Telekinesis
    Trust (30)		Support Attack
    Concentrate (15)	Support Defend
    Inspire (30)		Focus
    Hot Blood (45)
    Replenish (50)
    
    ---------------------------
    Mai Kobayashi
    ---------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Accuracy +10%, SP +20
    Twin Battle Seishin: Bonds (40)
    Default Mecha: R-Gun Powered, Huckebein Mark II M, Wild Wurger L
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (10)		Telekinesis
    Concentrate (15)	SP Regen
    Inspire (30)		Fortune
    Flash (10)		Support Attack
    Hot Blood (45)
    Awaken (55)
    
    ---------------------------
    Lamia Loveless
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Ranged weapon damage +5%, Accuracy +10%
    Twin Battle Seishin: Confuse (40)
    Default Mecha: Angelg, Ash Saber, Vysaga, Guarlion
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (10)		Potential
    Iron Wall (20)		Counter
    Concentrate (10)	Foresight
    Hot Blood (40)
    Flash (10)
    Awaken (55)
    
    ---------------------------
    Brooklyn "Bullet" Luckfield
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Accuracy +10%, Critical hit rate +10%
    Twin Battle Seishin: Fighting Spirit (20)
    Default Mecha: Gespenst Mark II TT, Huckebein Mark II, KoRyuOh
    
    OG Data:
    Seishin List:		Skill List:
    Invincible (10)		Telekinesis
    Lock On (15)		Infight
    Great Effort (10)
    Concentrate (15)
    Hot Blood (30)
    Yell (30)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Flash (10)		Telekinesis
    Lock On (15)		Infight
    Great Effort (15)
    Concentrate (15)
    Hot Blood (35)
    Yell (35)
    
    ---------------------------
    Rio Mei Lon
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Experience points earned  +10%, Damage recieved -5%
    Twin Battle Seishin; Training (50)
    Default Mecha: Gespenst Mark II TT, Gespenst Mark II M, AM Gunner
    
    OG Data:
    Seishin List:		Skill List:
    Flash (10)		Telekinesis
    Great Effort (15)	Potential
    Hot Blood (30)		Support Attack
    Lock On (15)
    Concentrate (15)
    Drive (50)
    
    OG2 Data:
    Seishin List:		Skill List:
    Flash (10)		Telekinesis
    Great Effort (15)	Potential
    Hot Blood (35)		High Morale
    Lock On (20)
    Concentrate (15)
    Accelerate (5)
    
    ---------------------------
    Daitetsu Minase
    ---------------------------
    
    Games Available: OG, OG2
    Ace Bonus: Damage recieved -10%
    Twin Battle Seishin: N/A
    Default Mecha: Hagane, Kurogane
    
    OG Data:
    Seishin List:		Skill List:
    Lock On (30)		Support Attack
    Iron Wall (30)		Support Defend
    Great Perseverance (40)	Leadership
    Mercy (10)		E-Save
    Direct Hit (30)
    Hot Blood (45)
    
    OG2 Data:
    Seishin List:		Skill List:
    Lock On (20)		Leadership
    Iron Wall (30)		Support Attack
    Great Perseverance (40)	Support Defend
    Mercy (10)
    Direct Attack (30)
    Hot Blood (45)
    
    ---------------------------
    Kusuha Mizuha
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Support defend damage -10%, Experience points earned +10%
    Twin Battle Seishin: Prayer (20)
    Default Mecha: Grungust Nishiki, RyuKoOh, Grungust Sanshiki
    
    OG Data:
    Seishin List:		Skill List:
    Lock On (15)		Telekinesis
    Iron Wall (15)		Support Attack
    Concentrate (10)	Support Defend
    Hot Blood (50)		Focus
    Awaken (70)
    Love (65)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (15)		Telekinesis
    Iron Wall (25)		Support Defend
    Concentrate (15)	Focus
    Hot Blood (45)
    Awaken (60)
    Love (65)
    
    ---------------------------
    Ring Mao
    ---------------------------
    
    Games Available: OG, OG2
    Ace Bonus: Accuracy +10%, Evasion +10%, Critical hit rate +10%
    Twin Battle Seishin: Hope (40)
    Default Mecha: Huckebein
    
    OG Data:
    Seishin List:		Skill List:
    Sense (30)		Support Attack
    Concentrate (15)	Support Defend
    Drive (45)		Infight
    Hot Blood (40)		Gunfight
    Encourage (50)		Attacker
    Move Again (70)		Fortune
    
    OG2 Data:
    Seishin List:
    Seishin List:		Skill List:
    Sense (30)		Support Attack
    Concentrate (15)	Hit and Away
    Drive (45)		Focus
    Hot Blood (40)		Sense
    Encourage (50)		
    Move Again (70)		
    
    ---------------------------
    Eita Nadaka
    ---------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: N/A
    Twin Battle Seishin: N/A
    Default Mecha: Hagane, Kurogane
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Trust (20)		N/A
    Concentrate (25)	
    Aid (25)	
    Friendship (40)	
    Assault (40)	
    Yell (30)
    
    ---------------------------
    Ouka Nagisa
    ---------------------------
    
    Games Available: OG2
    Ace Bonus: Counterattack damage +10%
    Twin Battle Seishin: Bonds (40)
    Default Mecha: Rapiecage
    
    OG2 Data:
    Seishin List:		Skill List:
    Concentrate (10)	Genius
    Flash (5)		Guard
    Exhaust (20)		Sense
    Lock On (10)		Potential
    Hot Blood (30)		Gunfight
    Drive (50)		Infight
    
    ---------------------------
    Kyosuke Nanbu
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Counter ability rate +10%, Melee weapon damage +10%
    Twin Battle Seishin: Follow Up (35)
    Default Mecha: Gespenst Mark II M, Alt Eisen, Alt Eisen Riese
    
    OG Data:
    Seishin List:		Skill List:
    Accelerate (5)		Counter
    Concentrate (15)	Leadership
    Charge (15)		Counter
    Lock On (10)
    Hot Blood (40)
    Invincible (10)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Accelerate (5)		Fortune
    Concentrate (15)	Counter
    Assault (15)
    Lock On (10)
    Hot Blood (40)
    Invincible (10)
    
    ---------------------------
    Tetsuya Onodera
    ---------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Damage recieved (not counting MAP and Range 1 weapons) -10%
    Twin Battle Seishin: N/A
    Default Mecha: Hagane, Kurogane
    
    OG Data:
    Seishin List:		Skill List:
    Trust (20)		N/A
    Concentrate (20)
    Aid (25)
    Friendship (40)
    Charge (40)
    Yell (30)
    
    OG2 Data:
    Seishin List:	Seishin List (After Stage 39):  Skill List:
    Trust (20)		Lock On (20)			  Leadership
    Concentrate (25)	Iron Wall (25)			  Support Attack
    Aid (25)		Great Perseverance (35)		  Support Defend
    Friendship (40)	Sniper (20)
    Assault (40)	Direct Hit (30)
    Yell (30)		Hot Blood (40)
    
    OG2.5 Data:
    Seishin List:		Skill List (After Stage 39):
    Lock On (20)		Leadership
    Iron Wall (25)		Support Attack
    Great Perseverance (35)	Support Defend
    Sniper (20)
    Direct Hit (30)
    Hot Blood (40)
    
    ---------------------------
    Ingram Plisken
    ---------------------------
    
    Games Available: OG1
    Ace Bonus: Critical hit rate +20%, SP +10
    Twin Battle Seishin: Estimation (40)
    Default Mecha: Wild Schwein
    
    OG Data:
    Seishin List:		Skill List:
    Sense (20)		Counter
    Analyze (1)		Infight
    Mercy (10)		Gunfight
    Accelerate (5)		Leadership
    Hot BLood (45)
    Direct Hit (30)
    
    ---------------------------
    Surei Presly
    ---------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Counterattack damage +10%
    Twin Battle Seishin: Soul (70)
    Default Mecha: Calion
    
    OG2 Data:
    Seishin List:		Skill List:
    Accelerate (5)		Hit and Away
    Concentrate (15)	Attacker
    Flash (10)
    Sniper (20)
    Hot Blood (30)
    Lock On (20)
    
    ---------------------------
    Lee Rinjiyujin
    ---------------------------
    
    Games Available: OG2
    Ace Bonus: Counterattack damage +10%
    Twin Battle Seishin: N/A
    Default Mecha: Shirogane
    
    OG2 Data:
    Seishin List:		Skill List:
    Iron Wall (20)		Leadership
    Lock On (20)		Support Attack
    Great Effort (15)
    Sniper (25)
    Hot Blood (55)
    Assault (30)
    
    ---------------------------
    Garnet Sunday
    ---------------------------
    
    Games Available: OG1
    Ace Bonus: Experience points earned +10%, Cost of the seishin "Bless" 
    is reducedto 20 SP 
    Twin Battle Seishin: Great Encourage (80)
    Default Mecha: Gespenst Mark II M
    
    OG Data:
    Seishin List:		Skill List:
    Bless (30)		Lucky
    Aid (25)		Support Attack
    Concentrate (15)	Support Defend
    Trust (20)
    Encourage (65)
    Love (75)
    
    ---------------------------
    Tasuku Shinguji
    ---------------------------
    
    Games Available: OG1, OG2, OG2.5
    Ace Bonus: Lucky skill rate +10%, Cost of the seishin "Lucky" is 
    reduced to 15 SP
    Twin Battle Seishin: Training (50)
    Default Mecha: Giganscudo, Giganscudo Duro
    
    OG Data:
    Seishin List:		Skill List:
    Lock On (15)		Telekinesis
    Luck (25)		Lucky
    Accelerate (5)
    Iron Wall (25)
    Hot Blood (40)
    Love (70)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (20)		Telekinesis
    Luck (15)		Lucky
    Accelerate (5)		Support Defend
    Iron Wall (25)
    Hot Blood (35)
    Love (70)
    
    ---------------------------
    Shuu Shirikawa
    ---------------------------
    
    Games Available: OG2.5
    Ace Bonus: Damage recieved (not counting MAP and Range 1 weapons) -20%
    Twin Battle Seishin: Confuse (40)
    Default Mecha: Granzon
    
    OG2.5 Data:
    Seishin List:		Skill List:
    Lock On (10)		Genius
    Iron Wall (30)		Revenge
    Great Perseverance (20)	SP Regen
    Hot Blood (50)		Counter
    Yell (50)		Hit and Away
    			Focus
    
    ---------------------------
    Latooni Sabuta
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Experience points earned +20%
    Twin Battle Seishin: Bonds (40)
    Default Mecha: Gespenst Mark II M, Wild Raubiter, Fairlion S
    
    OG Data:
    Seishin List:		Skill List:
    Analyze (1)		Support Attack
    Concentrate (10)	Support Defend
    Sense (20)		Gunfight
    Charge (20)		Genius
    Hot Blood (50)
    Move Again (70)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Flash (10)		Genius
    Concentrate (10)	Support Attack
    Lock On (15)		Support Defend
    Great Perseverance (40)
    Hot Blood (45)
    Move Again (70)
    
    ---------------------------
    Tsugumi Takakura
    ---------------------------
    
    Games Available: OG2, OG2.5
    Ace Bonus: Accuracy +10%, SP +20
    Twin Battle Seishin: Hope (50)
    Default Mecha: Guarlion, Astelion AX
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Analyze (10)		Support Attack
    Trust (20)		Support Defend
    Aid (25)
    Friendship (40)
    Encourage (50)
    Love (70)
    
    ---------------------------
    Katina Tarask
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Accuracy +10%, Damage recieved -10%
    Twin Battle Seishin: Soul (70)
    Default Mecha: Gespenst Mark II M
    
    OG Data:
    Seishin List:		Skill List:
    Lock On (20)		Potential
    Hot B;ood (30)		Revenge
    Charge (20)		Attacker
    Accelerate (5)
    Invincible (10)
    Drive (60)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (20)		Counter
    Hot Blood (30)		Revenge
    Assault (15)		Focused Attack
    Accelerate (50)
    Invincible (10)
    Drive (55)
    
    ---------------------------
    Rishu Togou
    ---------------------------
    
    Games Available: OG2.5
    Ace Bonus: Critical hit rate +40%
    Twin Battle Seishin: Great Encourage (75)
    Default Mecha: Grungust Reishiki
    
    OG2.5 Data:
    Seishin List:		Skill List:
    Lock On (10)		Potential
    Mercy (20)		Counter
    Invincible (10)		Infight
    Drive (40)		Sense
    Hot Blood (40)
    Direct Attack (20)
    
    ---------------------------
    Sean Webley
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: N/A
    Twin Battle Seishin: N/A
    Default Mecha: Hiryu Kai
    
    OG Data:
    Seishin List:	Skill List:
    Mercy (10)		N/A
    Lock On (25)
    Luck (40)
    Iron Wall (30)
    Sniper (35)
    Flash (20)
    
    OG2 Data:
    Seishin List:	Skill List:
    Mercy (10)		N/A
    Perseverance (15)
    Lucky (40)
    Iron Wall (30)
    Hot Blood (40)
    Flash (10)
    
    ---------------------------
    Ryuune Zoldark
    ---------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Attack damage +10%
    Twin Battle Seishin: Fighting Spirit (20)
    Default Mecha: Valsione
    
    OG Data:
    Seishin List:		Skill List:
    Great Perseverance (40)	Support Attack
    Flash (10)		Support Defend
    Great Effort (20)	Gunfight
    Concentrate (10)	Attacker
    Hot Blood (35)
    Yell (40)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (20)		Gunfight
    Flash (10)		Support Attack
    Concentrate (15)	Revenge
    Great Effort (15)
    Hot Blood (35)
    Yell (35)
    
    ---------------------------
    Zengar Zombolt
    ----------------------------
    
    Games Available: OG, OG2, OG2.5
    Ace Bonus: Melee weapon damage +10%
    Twin Battle Seishin: Tremble (35)
    Default Mecha: Grungust Reishiki, Grungust Sanshiki, Daizengar
    
    OG Data:
    Seisin List:		Skill List:
    Lock On (10)		Potential
    Invincible (10)		Counter
    Iron Wall (30)		Infight
    Accelerate (10)		Leadership
    Hot Blood (35)		Hit and Away
    Drive (45)
    
    OG2/2.5 Data:
    Seishin List:		Skill List:
    Lock On (10)		Potential
    Invincible (10)		Counter
    Iron Wall (30)		Infight
    Accelerate (10)		Sense?
    Hot Blood (35)
    Drive (45)
    
    ----------------------------
    Wodan Ymir
    ----------------------------
    
    Games Available: OG2
    Ace Bonus: Melee weapon damage +10%
    Twin Battle Seishin: Tremble (35)
    Default Mecha: Thurdgelmir
    
    OG2 Data:
    Seishin List:		Skill List:
    Lock On (10)		Potential
    Drive (45)		Counter
    Iron Wall (30)		Infight
    Accelerate (10)		Attacker
    Hot Blood (35)		Morale Break
    Flash (10)		Sense?
    
    ===========================================================
    6. Walkthrough
    ===========================================================
    
    The walkthrough . . . pretty much the main course of this
    meal. (The appetizers were still damn tastym right?)
    
    Key to reading this FAQ:
    
    Player Units:
    -These are your guys
    
    Player Reinforcements;
    -These are your guys that show up late to the party
    
    Friendly Units:
    -These guys are your friends. Usually guys you're forced to defend.
    
    Enemy Units:
    -These are who you're fighting
    
    Enemy Reinforcements:
    -This is their backup.
    
    Neutral Enemy Units:
    -These are enemies that aren't aligned with the other enemy units.
    
    Neutral Enemy Reinforcements:
    -This is their backup.
    
    Skill Point: This is how to get the skill point. The more skill points
    you have, the harder the difficulty is. You can either be on easy,
    normal, or hard. Some secrets require you are on hard mode.
    
    . . . And after that is a description of what the stage is like
    and how to get through it.
    
    The listing of enemy units will vary, so here is how to decipher it:
    
    Megillot x1
    Megillot Squad x2
    -Megillot
    Megillot Squad x3
    -Jeremiah
    
    The top one simply means that there is a single Megillot on the
    stage with no twin battle squad partners. The second means that
    there are two twin battle squads that have a Megillot in the main
    position and in the sub position. The last means that there are
    three twin battle squads with a Megillot in the main position
    and a Jeremiah in the sub position of all three.
    
    Got it? Okay! Let's go!
    
    ===========================================================
    6.1. Original Generation
    ===========================================================
    
    Well, welcome to Original Generation, the first of the two
    (technically two and a quarter) games within Original
    Generations. Original Generation 1 here is for the most
    part the same as the GBA counterpart with some
    differences here and there.
    
    Changes:
    -The game is MUCH easier. Even EX-Hard is fairly easy. If you
    were barely getting by on OG1 GBA, you should find yourself
    having a better time here. If you found OG1 GBA to be fairly
    easy, then you should find this to be a walk in the part.
    -The enemies now have a much larger variety of units. This
    especially goes for the Divine Crusaders.
    -The one new unit added to this portion is Armorlion. Use
    this unit wisely. It's very good.
    -With the Twin Battle System, the setup of the enemy units
    has changed quite a bit since many enemies will now be
    appearing in squads.
    
    And, now for some tips:
    -ABUSE the Twin Battle system. It makes defeating bosses
    that run away at high HP much easier. Learn to become
    proficient with it.
    -The EN draining missiles are useless now that the G Territory
    and Warp Field can negate them. Instead, learn to create
    bullets. Certain combinations allow you to make bullets
    that can weaken barrier and lower stats.
    -Your money should go into ALL attacks due to the fact that
    many enemies will launch in squads for the second half
    of the game. The Grungsts' blaster attacks and the M13 Shotgun
    deserve your attention.
    
    ===========================================================
    6.1.1. Super Robot Wars Original Generation - Kyosuke Route:
    ===========================================================
    
    -----------------------------------------------------------
    Stage 1:
    -----------------------------------------------------------
    
    Player Units:
    Wild Raubiter FM (Kyosuke)
    
    Enemy Units:
    F-28 Messer x2
    Type 71 Military Tank Bardong x2
    
    Skill Point: Destroy all enemies within 2 turns
    
    Welcome to the first stage of a long journey. ^^
    
    The goal of the stage is to simply destroy all units, which
    is the goal of most stages within this game. This can simply
    be done by having Kyosuke cast concentrate and rushing him
    into the enemy units.
    
    The skill point isn't hard to obtain. Use accelerate, and 
    move Kyosuke in so that he can have as many targets in range 
    to strike with the HBR Under cannon (2-4 range) as he can.
    The F-28s should come towards Kyo, making this even easier.
    
    -----------------------------------------------------------
    Stage 2:
    -----------------------------------------------------------
    
    Player Units: 
    Gespenst Mark II M (Kyosuke)
    Gespenst Mark II M (Excellen)
    
    Enemy Units:
    F-28 Messer x3
    Type 71 Military Tank Bardong x4
    
    Skill Point: Defeat all enemies within 4 turns
    
    Gespensts are love. Treat them well, and they will treat you
    well. 
    
    Zengar is love, too, but the boss may not be so forgiving
    if you don't kill enough enemies. ^^
    
    The enemies won't move here at first. Have Kyosuke cast
    accelerate and concentrate to get him to the enemies quickly.
    Never attack a unit that is almost dead on your turn (unless
    it's the only enemy left). Always wait for the enemy's turn
    to counterattack and destroy them. This method allows you
    to weaken another unit and take out both it and any units
    you've already damaged during the enemy phase. This method
    will come in handy. You should be able to get the skill
    point with few to no issues.
    
    -----------------------------------------------------------
    Stage 3:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II TT (Bullet)
    
    Player Reinforcements:
    Grungust Reishiki (Zengar)
    Gespenst Mark II (Kyo)
    Gespenst Mark II (Exellen)
    
    Friendly Units:
    Thousand Fessler
    
    Enemy Units: 
    Megillot x7
    
    Enemy Reinforcements:
    Megillot x7
    
    Skill Point: Defeat all units until the Thousand Fessler leaves the map.
    
    Events:
    -4 Enemies Remain: Player Reinforcements appear, a Megillot shows up 
    only to get a "CHESTOOOO"
    -All enemy units defeated: Enemy Reinforcements appear, Zengar leaves
    
    Bullet doesn't have any seishins that allows him to dodge or
    tank a hit better, so you'll have to be careful. Cast Lock On
    and move in, but don't get in too close since that will allow
    the enemies better accuracy and more damage. Megillots usually
    go down in ont hit from the beam rifle. The Megillots' best
    attack also has a range of 5, so if to ensure yourself the
    skillpoint, make an attempt to stay within 5 range of as many
    Megillots as possible. You will obtain the skill point if
    this set of enemies are defeated before the Thousand
    Failures leaves the map.
    
    Reinforcements show up on Turn 4. Zengar will declare he sees
    an opening (not that Megillots can cover their backs very
    well anyway . . .) and slay a bug. Savor wonderful dynamic
    kill animation. After all enemies are defeated, Zengar will
    leave, but more buggies will apppear. This is a good chance
    to experiment with the Twin Battle System. Bullet is probably
    heavily damaged, so put him as the sub member of the squad
    so he can still attack but not be targered as easily.
    
    -----------------------------------------------------------
    Stage 4:
    -----------------------------------------------------------
    
    Player Units:
    Thousand Fessler
    
    Player Reinforcements:
    Alt Eisen (Kyosuke)
    Gespenst Mark II TT (Bullet)
    Gespenst Mark II M (Excellen)
    Grungust Reishiki (Zengar)
    Thousand Fessler
    
    Enemy Units:
    Lion Type T (Tenzan)
    F-32 Schwert x10
    
    Skill Point: Defeat all enemies within 5 turns
    
    Events:
    Turn 3: Player Reinforcements appear
    
    Before this mission, you recieve the shotgun. Read my lips 
    (text): The shotgun is your friend. Repeat that with me: the 
    shotgun is your friend. You'll discover why later, but equip
    it for now and maybe even give it some upgrades. 
    
    Things start out a bit rocky because you start out with the
    ship we collectively like to call the "Thousand Failures".
    Move it to the west since the reinforcements will appear there.
    The wonderful beast known as the Alt Eisen will make its
    debut here. Use concentrate and accelerate on Kyosuke and
    have him dive right into the jets. Have Zengar follow him
    after casting lock on. Excellen and Bullet should attack
    the jets near the Thousand Failures in order to prevent
    it from being destroyed.
    
    Tenzan shouldn't be much of an issue. Feel free to have Kyo
    and Zengar form a squad so that you can annhilate him in
    one hit.
    
    -----------------------------------------------------------
    Stage 5:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    F-28 Messer (Katina)
    F-28 Messer (Russel)
    
    Player Reinforcements:
    Alt Eisen (Kyosuke)
    Gespenst Mark II M (Excellen)
    Gespenst Mark II TT (Bullet)
    Thousand Fessler
    
    Player Reinforcements (2):
    Cybuster (Masaki)
    
    Enemy Units:
    Gaorika x12
    
    Enemy Reinforcements:
    Gaorika x7
    
    Skill Point: Defeat all enemies within 5 turns
    
    Events:
    -Turn 2: Player Reinforcements appear
    -Enemy Turn  2: Player Reinforcements (2) appear
    
    Put the screw module you just recieved onto Bullet's Gespenst.
    It should help for moving in the water. 
    
    Russel and Katina won't have problems getting hit on this
    stage since they're in jets. Have them move towrds the
    northwest since the reinforcements will appear in the
    northeast. Once they have enough morale, have Russel and
    Katina form a squad. Together, they can  take down
    Gaorikas in a single shot. 
    
    Cybuster will appear . . . and will be surrounded by enemies.
    They're not tough to deal with, however. Have Masaki cast
    concentrate and quickly deal with them. This stage should
    be over in no time.
    
    -----------------------------------------------------------
    Stage 6:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Gespenst Mark II M (Katina)
    3 Available Units
    
    Player Reinforcements:
    Weiss Ritter (Excellen)
    
    Enemy Units:
    Guarlion (Tempest)
    F-32 Schwert x4
    Landlion x5
    Lion x6
    
    Enemy Reinforcements: 
    Missile x3
    
    Skill Point: Deafeat Tempest within 5 turns
    
    Events:
    -An enemy reaches the base: Game Over
    -All Enemy Units destroyed: Enemy Reinforcements and Player 
    Reinforcements appear
    
    Excellen will not be available for launching at the beginning.
    
    Nothing too special at the beginning. And if Tempest's mother
    ever told you her son was special, the woman is a damn liar.
    Move your units in and systematically take down the villainy.
    Using concentrate and accelerate on Kyosuke in order to make
    things go faster.
    
    Tempest is the toughest of the enemies, but shouldn't be too
    much of a threat unless you didn't upgrade the Alt's armor.
    Have Kyosuke and Zengar form a Twin Battle squad and annhilate
    Tempest.
    
    Missiles will be fired at the base, but Excellen will show up
    in Weiss-chan for their grand debut. The missiles will be
    disabled once they've been lowered past 2000 HP. But don't
    destroy them since they're nukes. Quick save since Excellen
    will get a critical hit every now and then that which makes
    things more annoying. Delivering an E-Mode shot to each of
    the missiles should do the job.
    
    -----------------------------------------------------------
    Stage 7:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Grungust Reishiki (Zengar)
    5 Available Units
    
    Friendly Units:
    Thousand Fessler
    
    Enemy Units:
    Guarlion (Yuria)
    Lion Type F (Leona)
    Lion x12
    
    Enemy Reinforcements:
    Guarlion (Thomas)
    Lion x6
    Landlion x3
    F-32 Schwert x6
    
    Skill Point: Shoot down Yurika and Leona (Yuria retreats at 30% HP)
    
    Events:
    -All Enemy Units shot down or Thousand Fessler retreats: All remaining 
    enemy units retreat, enemy reinforcements appear
    -Enemy Reinforcements reach the base: Game Over
    
    The skill point is difficult here. All of the enemies will 
    retreat if you shoot down Yuria. This means you have to
    take down Leona on turn 2. When you launch your units,
    make sure Excellen is on the front-right of all of your units.
    Have her use concentrate, then Oxtongue Rifle E, and then
    take advantage of her hit and away to move close to the enemies.
    Have Alt use concentrate and accelerate and get close to Yuria.
    Have Zengar follow him. Don't be afraid to use Russel. Have
    him use Iron Wall before moving in to help weaken enemies.
    Try to defeat enemies in the way of the Thousand Fessler
    to help this mission go smoother.
    
    On the enemy phase, make sure you deal some fine damage
    to Leona and Yuria when they attack. On the next turn, have
    Excellen destroy Leona, and then move towards the base (where
    you started the mission). Move the Hiryu Kai in that direction
    as well instead of attacking with it. Have Zengar and Kyo
    form up a squad. Their combined effort should be able to
    take down Yuria. Try to lower her HP to just a notch above 30%
    before making the attempt. If Zengar has access to his
    Zankantou attack, this should work out well. If you
    pit said squad 1 range in front of Yuria, she is guaranteed
    to attack it next turn, which allows you to destroy
    her have killing more of the accompanying Lions.
    
    More enemies will appear after the Troye unit retreats.
    Their goal will be the base, which is why I said to have
    the Weiss Ritter and Hiryu Kai move back in that direction.
    Focus on the enemies that are closing in on the base
    of course. Accelerate Kyosuke in to lend a hand.
    
    The stage ends once all of the reinforcements are defeated.
    
    -----------------------------------------------------------
    Stage 8:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Grungust Reishiki  (Zengar)
    5 Available Units
    
    Enemy Units:
    Guarlion (Tempest)
    Guarlion (Tenzan)
    Lion x8
    F-32 Shcwert x2
    Landlion x3
    
    Enemy Reinfoecements:
    Killer Whale x2
    Guarlion Trombe (Elzam)
    Lion x6
    Sealion x4
    
    Skill Point: Defeat Tempest or Tenzan within 6 turns (they retreat 
    with 60% HP)
    
    Events:
    -Tempest or Tenzan lower than 60% HP or Turn 7 arrives: All remaining
    enemy units retreat, enemy reinforcements appear
    
    Conserve as much SP as you can. You'll be needing it for later. 
    
    Take your time, since 6 turns is a lot. There isn't much to
    say other than use the usual tactics and form a Kyo + Zengar
    squad in order to deal with either Tempest or Tenzan.
    
    After the enemies are dealt with Mr. Trombe himself will appear with
    a handful of enemies. Also, feel free to "oooh" and "aaah" at the
    fact that the Sealions (made specifically for sea combat) are
    flying. Elzam will support defend for the Killer Whales when
    you attack them. You can feel free to ignore them and go right
    for the black-and-red Guarlion to end the stage, but what
    fun is that? Actually, a good idea is to have everyone form
    up squads and attack the killer whales while Elzam is support
    defending. This way, the main member of the unit's attack will
    deal damage to Elzam while the sub will attack the Killer
    Whale.
    
    -----------------------------------------------------------
    Stage 9:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II Type R (Gilliam)
    Schutzwald (Radha)
    
    Player Reinforcements:
    Hiryu Kai (Lefina)
    5 Available Units
    
    Enemy Units:
    F-32 Schwert x8
    
    Enemy Reinforcements:
    Guarlion Custom (Tenzan)
    Lion x8
    Landlion x4
    Type 71 Military Tank Badong x5
    
    Skill Point: All enemy units defeated in 7 turns
    
    Events:
    -An enemy unit reaches the base: Game Over
    -Enemy Turn 3: Enemy Reinforcements arrive
    -Turn 4: Player Reinforcements appear
    
    Enjoy Radha's new theme. It's got a nice feel to it. ^^
    
    The plances coming from the top of the map will head for
    Gilliam. The units to the left will head towards the
    base. With that said, you should target the units to
    your left since the units towards the top will be walking
    into certain death. Also, be sure to have Gilliam and 
    Radha cast concentrate every turn. They have SP Regen,
    so they'll recover the lost SP every turn.
    
    Reinforcements will appear to the north west towards the
    end of the map. Your reinforcements will appear on the other
    side. Move across, seek, and destroy. End of mission.
    
    -----------------------------------------------------------
    Stage 10:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    7 Available Uints
    
    Enemy Units:
    SF-29 Ransan x7
    
    Enemy Reinforcements:
    Cosmolion Type V (Yuria)
    Cosmolion Type V (Leona)
    Cosmolion Type V x10
    
    Skill Point; Defeat Yuria or Leona within 4 turns of their appearance
    
    Events:
    -All Enemy Units Defeated: Enemy Reinforcements appear
    
    Lions . . . in spaaaaaaaaaaaaaaaaaace!
    
    The SF-29s are annoying as heck because they dodge so damn
    well. Anyone will lock on certainly has an advantage here.
    
    The Troye unit will make another appearance as enemy
    reinforcements. The Cosmolions are kind of cool. Too bad 
    you can't get one of your own. If you don't care for the
    skill point, take your time. However, if want the skill
    point, you'll have to gun it. Make smart use of your
    seishins to ensure you don't take too much damage and you
    snag some morale off of hitting the Cosmolions. 
    
    Leona is easier to defeat of the two, but you'll get the
    better item out of beating down Yuria. You unfortuantely
    cannot take advantage of the lovely combo that is
    Kyo + Zengar now, so you'll have to rely on support
    attacks to deal your damage. The best way to deal damage
    is to put Kyo in the main spot of a squad, anyone good
    in the sub, and then have a squad of two people with
    support attack behind it. 4 on 1 assaults can generally
    deal you that extra punch you need in order to get the
    job done.
    
    At the end of the stage, Zengar will attempt to insert
    his phallic object into Lefina's defenseless Hiryu Kai,
    but Tasuku will launch just in time in the Giganscudo
    to declare he'll have none of that.
    
    Giganscudo will be available after this mission and
    will be a nice squad buddy for the Alt when taking on
    annoying bosses. ^_^
    
    -----------------------------------------------------------
    Stage 11:
    -----------------------------------------------------------
    
    Player Units:
    R-Gun (Viletta)
    
    Player Reinforcements:
    Hiryu Kai (Lefina)
    8 Available Units
    
    Enemy Units:
    Peregrine (Siegel)
    Peregrine x2
    Barrelion x6
    Cosmolion x8
    
    Skill Point: Defeat all enemies within 6 turns
    
    Events:
    -Turn 3: 3 ships retreat, player reinforcements arrive
    
    After all of that hard work, you get a break here. Have Viletta cast
    concentrate and move north towards the set of the enemies on the
    right. You're doing this because your reinforcements will come from
    the south west. Note that R-Gun is a VERY powerful unit, but can
    drain EN fast.
    
    The 3 Perigrinnes will take their leave on turn 3, where your 
    reinforcements arrive, so ignore them when they attack you. Clean
    up the enemies with your reinforcements in order to clear out the
    stage.
    
    You will recieve Viletta and the R-Gun afterwards.
    
    -----------------------------------------------------------
    Stage 12:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai
    9 Player Units
    
    Enemy Units:
    Cosmolion x5
    Barrelion x5
    
    Enemy Reinforcements:
    Peregrine x2
    Cosmolion Type F x4
    Barrelion x2
    
    Neutral Enemy Units:
    Gespenst Mark II M x6
    
    Skill Point: Defeat all enemies within 6 turns
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Turn 4: Neutral Enemy Units appear
    
    This stage is pretty easy as well, especially since all of
    the enemies are pretty close by. Concentrate and let loose.
    
    A wave of reinforcements will appear towards the south.
    Other than the annoying armor on the barrelions, they aren't
    too much of a threat. After all enemies have been defeated,
    attack the Gespensts.
    
    -----------------------------------------------------------
    Stage 13:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    7 Available Units
    
    Enemy Units:
    F-32 Schwert x 3
    Cosmolion x5
    Cosmolion Type F x3
    
    Enemy Reinforcements:
    Cosmolion x2
    Cosmolion Type V x2
    
    Enemy Reinforcements (2):
    Barrelion x5
    
    Enemy Reinforcements (3):
    Rhinoceras x2
    
    Skill Point: Defeat all enemies
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Enemy Turn 3: Enemy Reinforcements (2) appear
    -Enemy Turn 4: Enemy Reinforcements (3) appear
    
    This stage can be a bit rough. The goal is to get the Hiryu Kai
    to the highlighted squares within 6 turns. The lions dodge
    decently, but they have pathetic armor. The barrelions
    as usual are the complete opposite. Squad up as soon as you
    can in order to make your life easier while fighting the
    barrelions. Bullet will show up in his brand spankin'
    new Huckebein in order to help with the last set of enemies.
    The G-Impact Cannon can pack a punch, so make use of it to help
    blow away the Rhinos. 
    
    -----------------------------------------------------------
    Stage 14:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    9 Avaialble Units
    
    Enemy Units:
    Peregrine
    Cosmolion Type F x2
    Cosmolion x3
    Barrelion x8
    
    Enemy Reinforcements:
    Guarlion Custom (Yuria)
    Guarlion Custom (Leona)
    Cosmolion Type V x7
    
    Enemy Reinforcements (2):
    Grungust Reishiki (Zengar)
    
    Skill Point: Reduce ship to below 22,000 HP before the endof Turn 3
    
    Events: 
    -Ship leaves the map or skill point acquired: Enemy Reinforcements 
    appear
    -Enemy Turn after enemy reinforcements appear: Enemy Reinforcements 
    (2) appear
    
    Eww . . . this stage stinks. 
    
    Put boosters on anyone who needs them. Arrange your guys
    so that you can put the Alt, Giganscudo, and Gespenst
    Mark II R in front. This is because all of the pilots
    have concentrate. Rush the enemy units directly protecting
    the ship you need to attack from behind. This should
    take you until turn 3, where you should deliver as
    many killer blows to the ship as you can. 
    
    Your favorite Troye members will return as reinforcements.
    With your units, however, they shouldn't be much of a problem
    even though they have about 18,0000 HP. Zengar will show up
    on the next enemy turn. He isn't hard assuming that you 
    have enough SP to ensure his blade cannot taste the oil
    of your machines. Zengar will retreat when his HP is lowered
    below 5000. A squad delivering a Revolver Stake and
    Gigante Urugano laughs at that, however.
    
    -----------------------------------------------------------
    Stage 15:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    9 Available Units
    
    Enemy Units:
    Peregrine (Siegel)
    cosmolion Type F x8
    
    Enemy Reinforcements:
    Guarlion Custom (Yuria)
    Guardlion Custom (Leona)
    Huckebein Mark II
    Cosmolion x12
    
    Skill Point: Defeat all enemy units and Siebel within 10 turns
    
    Events: 
    -Enemy Turn 3: Enemy Reinforcements appear
    
    Enjoy the sweet colony animation.
    
    This stage is on a wide scale, so balance your upgrades. Be
    careful with your use of Russel, Katina, and Radha since
    they're prone to high damage here. Accelerate whoever
    you can towards Siegel's ship. Your'll soon find yourself
    surrounded by the Troye Unit, but the low defenses of the
    lion compared to the sheer power of some of your mecha
    makes them easy to deal with sans Leona and Yuria. The
    Huckebein Mark II may require the attention of Tasuku
    or Kyosuke since it can dodge fairly well and lock on
    might be necessary. 
    
    If you're having trouble taking out Siebel before he runs,
    use a squad of Tasuku + Kyo with Excellen support attacking.
    
    -----------------------------------------------------------
    Stage 16:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    5 Avaialble Units
    
    Player Reinforcements:
    Weiss Ritter (eExcellen)
    Schutzwald (Radha)
    R-Gun (Viletta)
    Gespenst Mark II M (Katina)
    
    Friendly Units:
    Thousand Fessler
    
    Enemy Units:
    Barrelion x3
    Barrelion V x3
    Cosmolion Type F x6
    
    Enemy Reinforcements:
    Peregrine (Siegel)
    Cosmolion Type x6
    Barrelion V x6
    
    Skill Point: Defeat all enemy units and make the ship retreat or kill 
    it within 7 turns
    
    Evants: 
    -Enemy Turn 3: Enemy Reinforcements and Player Reinforcements appear
    
    All the heroinces will be missing from the stage at first,
    so the power of testosterone and well used seishins is
    what you'll have to rely on. Honestly, this stage
    isn't bad. After the reinforcements appear, the Barrelions
    will begun to gun it for the base. Use the girls deal
    damage and block the enemies paths in order to slow them
    down.
    
    Take out Siebel the same way you did on the last stage.
    
    -----------------------------------------------------------
    Stage 17:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    9 Available Units
    
    Enemy Units:
    Peregrine x6
    Barrelion V x3
    Barrelion x4
    Cosmolion Type F x3
    Cosmolion x3
    
    Enemy Reinfocements:
    Barrelion x4
    Cosmolion x5
    
    Enemy Reinforcements (2):
    Barrelion x4
    Cosmolion Type F x4
    
    Skill Point: Destroy all the ships
    
    Events:
    -Enemy Turn 4: Enemy Reinforcements appear
    -Enemy Turn 6: Enemy Reinforcements (2) appear
    
    Make sure the Alt and Gigan are well upgraded in the armor and
    offensive departments here. Attach items onto them in order
    to ensure their prominence in the defensive department.
    
    Assemble your units so that Alt and Gigan are in front.
    Accelerate them every turn towards the battleships. Once they
    get there, begin pounding on the ships with everything you've
    got. Have your other units move towards the ships while 
    attacking the grunts, but always make sure they move at full
    movement. Once everyone has reached the battleships,
    have them systematically attack the ships as well. If you're
    scared about risking one of your weaker units, pack them
    into the sub position of a squad so they can damage without
    worrying about being hit.
    
    -----------------------------------------------------------
    Stage 18:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    9 Avaialble Units
    
    Enemy Units:
    Peregrine (Siegel)
    Pregrine x2
    Cosmolion Squad
    -Cosmolion
    Cosmolion Type V x9
    Barrelion Squad
    -Barrelion
    Barrelion V x5
    
    Skill Point: Beat the ship in 6 turns
    
    Easy mission . . . and another chance to beat up Siebel again.
    In fact the skill point requires it. 
    
    Feel free to laugh at Siebel since his feeble attempt to
    escape will be interrupted by a certain oversized sushi knife.
    
    -----------------------------------------------------------
    Stage 19:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    9 Available Units
    
    Enemy Units:
    Macht (Maier)
    Albatross x2
    Grungust Reishiki (Zengar)
    Guarlion Custom (Yuria)
    Cosmolion Squad x2
    -Cosmolion
    Cosmolion Type V x14
    Heavy Barrelion x2
    Barrelion V Squad x2
    -Barrelion V
    Barrelion V x2
    
    Skill Point: Destroy Zengar
    
    This stage is difficult, but honestly kind of fun. There are
    quite of few bosses here. You'll have to balance out your
    use of SP here in order to make sure you'll have enough
    for the bosses.
    
    Also note that if you want the Gespenst R later (and you
    DO want it) Gilliam must be level 23 by the end of this
    stage. In fact, it's a good idea to send Gilliam into
    the pack of Cosmolions while using concentrate in order
    to get him some good experience. Let him get the kills
    on ships to let him grab some more. If all goes well,
    Gilliam should grab the kill on Maier in order to assure
    his spot at level 23. This is also the deadline stage for
    Viletta to get to level 23 in order to recieve the
    Huckebein 008L (though I prefer the Grungust Unit 2
    myself). Send Viletta into the horde with Gilliam if
    you wish to recieve this as well.
    
    As for your other guys, have them move around the southern
    troops while taking them out while making your way to
    the southernmost battleship. Have all of your troops
    unite in order to take on Yuria and Zengar. Zengar will
    provide trouble only if he can hit you. He retreats when
    his HP is lowered below 10,000, so I hope you've become
    proficient with squadding up Kyosuke and Tasuku by now.
    
    Marvel at how Maier's battleship has gigantic detachable
    weapons. Pretty cool, eh? His accuracy isn't bad for
    a battleship, either. If you need to heal up, don't be afraid
    to store your guys in the Hiryu Kai for awhile if you absolutely
    have to. The stage ends with Maier's defeat.
    
    Maier's ships' dive into the atmosphere is beautifully depicted
    afterwards . . .
    
    -----------------------------------------------------------
    Stage 20:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II M (Katina)
    (Russel in whatever he's in)
    
    Player Reinforcements:
    Hiryu Kai (Lefina)
    7 Available Units
    
    Enemy Units:
    Megillot x9
    
    Enemy Reinforcements:
    Jeremiah Squad x3
    -Jeremiah
    Jeremiah x2
    
    Enemy Reinforcements (2):
    Megillot Squad x5
    -Megillot
    Megillot x4
    
    Skill Point: Defeat all enemies in 5 turns
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Turn 3: Player Reinforcements appear
    -All Enemy Units and reinforcements defeated: Enemy Reinforcements (2) 
    appear
    
    This is a walk in the park compared to the last mission. Have
    Russel cast Iron Wall and deliver support to Katina as she
    attacks. Keep Russel next to her at ALL times. 
    
    Your dudes will show up soon. The last set of Megillots
    are relatively easy to take out. In fact, each one goes
    down in one hit. They will appear south of where the first
    set of units did, so if you can plant a unit there in
    advance, it would help.
    
    -----------------------------------------------------------
    Stage 21:
    -----------------------------------------------------------
    
    Player Units:
    Alt
    Weiss
    Huckebein Mark II 
    
    Enemy Units: 
    Stork (Tempest)
    F-32 x3
    Landlion Sqaud x1
    -Landlion
    Landlion x1
    Lion Type F Squad x2
    -Lion Type F
    Lion Type F x1
    
    Enemy Reinforcements:
    Heavy Barrelion (Tenzan)
    Barrelion Sqaud x2
    -Barrelion
    Barrelion x2
    
    Skill Point: Have one unit reach the palace gates within 3 turns
    
    Events:
    -A unit reaches the palace gates: Enemy Reinforcements appear
    
    A slightly annoying mission. Have Bullet and Excellen hold off
    the enemy units while your accelerating Kyosuke towards the
    highlighted square. Tenzan, arrogant pig voice and all, will
    show his face in a Heavy Barrelion along with other weilders
    of the Big Head Railgun. Simply finish off all enemies.
    If you're running low on EN (which you might be if you're
    on EX Hard) you can have your units camp on the palace where
    you can recover HP and EN. 
    
    -----------------------------------------------------------
    Stage 22:
    -----------------------------------------------------------
    
    Player Units:
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    
    Enemy Units:
    R-1 (Ryussei)
    R-2 (Rai)
    Grungust Nishiki (Kusuha)
    
    Skill Point: Reduce R-1 to below 20% HP without destroying it by turn 3
    
    Events:
    -Bullet attack Kusuha: Bullet and Kusuha become NPC units
    
    This stage is interesting.
    
    After Kyosuke bumrushes the R-1, you'll have control of him and
    the Alt again. Feel free not to worry about Weiss and R-2 since
    that battle is fairly insignificant towards the stage's goals.
    Have either Kyo and Bullet put a dent in the Grungust Type 2
    to make Kusuha cry. 
    
    The skill point is to reduce R-1's HP without destroying it, so
    I suggest quick saving once you reach the R-1. A single revolver
    stake may actually get the job done.
    
    If you fulfill the skill point, you'll be treated to a
    wonderful CG vide of the most amusing, most one-sided "draw"
    you will ever see. XD
    
    -----------------------------------------------------------
    Stage 23:
    -----------------------------------------------------------
    
    Player Units
    Hiryu Kai (Lefina)
    Shutzwald (Radha)
    Gespenst Mark II M (Russel)
    Giganscudo (Tasuku)
    
    Player Reinforcements:
    Cybuster (Masaki)
    
    Friendly Units:
    Gespenst Mark II M (Katina)
    
    Friendly Reinforcements:
    Granzon (Shuu)
    
    Enemy Units:
    Jeremiah Squad x1
    -Jeremiah
    Jeremiah x4
    
    Enemy Reinforcements:
    Megillot Aff Squad x2
    -Megillot Aff
    Megillot Aff x4
    
    Enemy Reinforcements (2):
    Mishrei Squad x2
    -Mishrei
    Mishrei x5
    
    Skill Point: Destroy all enemies in 6 turns
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    -All enemy reinforcements defeated: Enemy Reinforcements (2), Player 
    Reinforcements, and Friendly Reinforcements appear
    
    Too bad Lefina isn't willing to snipe Katina from behind
    with the big guns. Oh well.
    
    Have Tasuku accelerate towards the enemies. Everyone else
    should follow him, Hiryu Kai included. The enemies will
    attempt to hurt Gigan (LOL) but just defend against the
    ticklish attacks in order to gain some morale. Use
    Gigan's Sheath Thunder (1-3 range attack) to kill an enemy.
    The Hiryu Kai and your other units should attack as well.
    Katina will just get herself beat up. Heal her using
    Lefina's trust seishin since Katina's dip into hell will
    cost you the mission.
    
    After all of the initial enemies have been defeated. some more
    will appear to the north. Have Tasuku cast accelerate and lock
    on before throwing Gigan towards them. The last set of 
    enemies will appear close by. Shuu will show up for some fun.
    Masaki appears to rant at Shuu while Shuu subtley states that
    Masaki is just jealous of his bishie beauty. Have Tasuku accelerate
    and lock on once more before throwing him at the last set of enemies.
    Feel free to use G Circle Blaster in order to soften the
    Mishreis up.
    
    -----------------------------------------------------------
    Stage 24:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    12 Available Units
    
    Friendly Units:
    Valsione (Ryuune)
    
    Enemy Units:
    Peregrine (Siebel)
    Peregrine x1
    Guarlion (Leona)
    Cosmolion Type V Squad x5
    Cosmolion Type V x4
    SF-29V Ransan Kai x4
    
    Enemy Reinforcements
    Valsione (Ryuune)
    
    Events:
    -All enemy units defeated: Enemy Reinforcements appear
    
    Skill Point: Destroy ship
    
    Valsione makes her debut here, but what's more amusing is Irm's
    "O.o" reaction to it. Anyway, I hope you've put your money
    to good use and have upgraded all of your new recruits.
    If you have, this stage is VERY easy.
    
    If you want the Guarlion, Tasuku or Rai must shoot down
    Leona. Do it with Tasuku for cuteness points. ^^ Make not
    to damage Leona, and leave it for the next turn. Ryune
    may take it upon herself to get rid of it for you.
    
    Siebel, being the wuss that he is, will run if his ship's
    HP is lowered below 15,000. The obvious answer to this
    situation is massive overkill. Put Kyosuke in a squad
    with Irm and have Excellen sit next to them so that
    you can perform Ramapge Ghost + Keito Ragouken: Ankensatsu.
    This combination will prove to be VERY worthwhile
    throughout the rest of the game.
    
    -----------------------------------------------------------
    Stage 25:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II M (Kai)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    12 Avialable Units
    
    Enemy Units:
    Guarlion Custom (Thomas)
    Killer Whale
    Guarlion x4
    Barrelion V Squad x3
    Barrelion V x3
    Lion Type V Squad x3
    -Lion Type V
    Lion Type V x7
    
    Neutral Units:
    Thousand Fessler
    
    Skill Point: Defeat all enemies by Turn 6
    
    Events:
    -Thousand Fessler reaches the end of the map: Thomas retreats
    -Enemy Turn 3: Player Reinforcements arrive
    
    Feel free to cry at the fact that no one on your team
    currently has a completely broken seishin list like
    Kai's. If you're playing Kyosuke's route, take pride
    in the fact you will get him later.
    
    Send Kai towards the western set of enemies. Have him
    cast concentrate every turn and keep him propper up
    on a building at all times for the terrain advantages.
    
    Your troops will appear soon enough to deal with the rest
    of the enemies. None of them provide much of a threat.
    Though, there is a Killer Whale that sits there and
    just defends. Send someone with high attack power after
    it for great justice.
    
    You will  recieve the Armorlion after this mission.
    It's an AWESOME unit, so give it some love.
    
    -----------------------------------------------------------
    Stage 26:
    -----------------------------------------------------------
    
    Player Units:
    Cybuster (Masaki)
    Valsione (Ryuune)
    
    Player Reinforcements:
    Gespenst Mark II M (Katina)
    Gespenst Mark II M (Russel)
    
    Player Reinforcements (2);
    1 Battleship
    Alt Eisen (Kyosuke)
    9 Available Units
    
    Enemy Units:
    Rhinoceras (Siegel)
    Barrelion V Squad x3
    -Barrelion
    Landlion Squad x6
    -Landlion
    Lion Type V Sqaud x2
    -Landlion
    Land Lion Type V x1
    
    Enemy Reinforcements: 
    Guarlion x8
    
    Enemy Reinforcements (2):
    Landlion Squad x4
    -Landlion
    
    Enemy Reinforcements (4);
    Grungust Reishiki (Zengar)
    
    Skill Point: Defeat Zengar (Retreats at 50% HP)
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Turn 3: Player Reinforcements and Enemy Reinforcements (2) appear
    -Turn 4: Player Reinforcements (2) appear
    -Enemy Turn 4: Enemy Reinforcements (4) appear
    
    Epic stage is epic . . .
    
    Keep moving Masaki and Ryuune in towards the enemies and
    make sure they -always- have concentrate casted or
    else the Landlions will actually begin to smack them
    around. I like to have them keep moving so that they can
    weaken as many enemies as they can which will make the
    stage even easier for when your reinforcements arrive.
    
    There are many squads here, so I hope you've been upgrading
    your shotguns because this is the perfect time to use
    them. This stage can give you a lot of experience and kills
    for your guys, so this is a good time to help fulfill
    certain secret requirements. It also helps that this
    stage has no turn limit in terms of the goals or the
    skill point.
    
    Zengar is a pushover. Slowly work his HP down to
    a bit above 50%. After that, let him know the
    wrath of a squad weilding Kyosuke and Irm for an
    easy skill point.
    
    Siebel will stay in place for the entire stage and
    will not run. The stage will also end once he is
    defeated. The only thing that could make this 
    better is if you could hang his head on a wall.
    
    -----------------------------------------------------------
    Stage 27:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    Cybuster (Masaki)
    Valsion (Ryuune)
    13 Avaialble Units
    
    Enemy Units:
    Valsion Kai (Tempest)
    Guarlion Squad x4
    -Guarlion
    Guarlion x4
    
    Enemy Reinforcements:
    Stork (Hans)
    Stork x3
    Heavy Barrelion x7
    F-32 Schwert Squad x1
    -F-32 Schwert
    F-32 Schwert x5
    Landlion Squad x3
    -Landlion
    
    Skill Point: Reduce Valsion Kai's HP to beow 60% within 3 turns
    
    Events:
    -Valsione's HP is lowered below 60%: Enemy Reinforcements appear
    
    You get to kill Tempest this stage. Rejoice . . .
    
    However, the skill point can prove to be a bit annoying.
    I suggest putting Alt, Gigan, and Cybuster out in front.
    Accelerate Kyosuke and Tasuku while transforming
    Cybuster into Cybird mode. Have them focus on getting
    to Tempest. Tempest will recover HP every turn, so you need
    to chop down the 60% on a single turn.
    
    The grunts here are a bit annoying but nothing too
    difficult. I hope you've been putting money into
    your ALL and ALLW attacks *cough*shotgun*cough*
    because they will become more and more necessary.
    Forming good squads will help as well.
    
    The Storks are annoying since they have those silly
    energy fields. But they know nothing of the power
    of courage (and perfected use of the hot blood seishin)
    so give them the most violent beat down that you can.
    
    -----------------------------------------------------------
    Stage 28:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    16 Available Units
    
    Player Reinforcements:
    Grungust Reishiki (Zengar)
    
    Enemy Units:
    Valsion Kai (Tenzan)
    Stork (Lily)
    Stork x2
    Barrelion V Squad x5
    -Barrelion V
    Guarlion Squad x4
    -Guarlion
    Lion Type V Squad x6
    -Lion Type V
    
    Enemy Reinforcements:
    Grey Stork (Adler)
    Stork x2
    Valsion Kai (Shine)
    Heavy Barrelion Squad x5
    -Heavy Barrelion
    
    Skill Point: Lower Shine's HP to below 10% without destroying it by 
    Turn 5
    
    Event:
    -Enemy Turn 3: Enemy Reinforcements appear
    
    Split your group into two. Have some of your real robots start heading
    towards the two Storks that are accompanied by a few other units to
    the east. Meanwhile, send your super robots into the city area.
    They will be needed there. On turn 3, Adler will show his ugly
    mug. He'll unleash Shine (who looks very,very cute with her hair 
    down, by the way) who is in a Valsion Kai. Use your heavy hitters
    to deal damage to her while being able to take the damage she
    deals. Stay close in order to avoid having to deal with Cross
    Smasher and you'll be fine. Lower Shine's Valsion Kai to
    below 10% without destroying it in order to ensure that you
    recieve it after this mission.
    
    Tenzan isn't any much more difficult than Tempest in the
    last mission. Be amused at how he sounds like what I believe
    a talking pig would sound like if it were psychotic, though.
    
    There are Storks and Heavy Barrelions that will waste your
    time due to their high HP and armor. Take your time and use
    your seishins wisely. After Shine is done with, there is
    no turn limit to rush you. 
    
    The stage will end when you've torn Adler a new one.
    
    -----------------------------------------------------------
    Stage 29:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    15 Available Units
    
    Enemy Units: 
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x2
    Jeremiah-Aph Squad x3
    -Jeremiah-Aph
    Jeremiah-Aph x1
    Mishlei-Aph Squad x2
    -Mishlei-Aph
    Mishlei-Aph x1
    
    Enemy Reinforcements:
    Vaikule
    
    Skill Point: Destroy all units by the end of turn 4
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    -Vaikule's HP is lowered below 30,000: Vaikule retreats
    
    This stage is a breather. After the last three stages, Banpresto
    probably thought we deserved it or something.
    
    Split your units up into two groups and take down the enemy
    units one by one. After they have all been defeated, you
    will be greeted by another product of alien technology.
    Feel free to waste all of your SP on seishins while fighting her
    since there will be no more reinforcements. Rebi, err, I mean
    the mysterious person we're not supposed to be aware of will
    run away after you've beat her up enough. After that, you
    will have 3 turns to pack all of your units into the
    battleship. The stage will then end.
    
    -----------------------------------------------------------
    Stage 30:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    Huckebein Mark II (Bullet)
    12 Avaialble Units
    
    Player Reinforcements:
    R-1 Powered (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    
    Friendly Units:
    R-Gun (Ingram)
    Grungust Type 2 (Kusuha)
    
    Enemy Units:
    Megillot-Aph x6
    Jeremiah-Aph Squad x3
    Jeremiah-Aph x2
    Mishlei-Aph Squad x2
    Mishlei-Aph x3
    
    Enemy Reinforcements:
    Fuleh x1
    Zecheriah Squad x5
    -Zecheriah
    Zecheriah x9
    
    Enemy Reinforcements (2):
    Zecheriah Squad x2
    -Zecheriah
    Zecheriah x2
    Habakkuk Squad x2
    -Habukkuk
    Habakkuk x4
    
    Skill Point: Destroy or reduce Ingram to below 50% HP after all enemies 
    have been defeated
    
    Events:
    -All enemy units defeated: Player Reinforcements and Enemy 
    Reinforcements appear
    -Ingram is defeated: All remaining enemy units retreat
    -Approximately 9 units remain: Ingram becomes an enemy unit, Kusuha 
    becomes a player unit, and Enemy Reinforcements (2) appear
    -All enemy units except for Ingram are destroyed: Player Reinforcements 
    (2) and Enemy Reinforcemens (3) will appear . . . Enemy reinforcements 
    (3) will also find it has a new hole in it courtsey of the unoverridable 
    (is that a word?) theme song man
    
    *Whistles "Messanger of the Void"*
    
    . . . Anyway, you should notice that you cannot launch certain units.
    This includes the R-Series, R-Gun, and the Grungust Nishiki. The
    initial set of enemies are only a nuissance in that they have
    pretty good maneuverability. Their armor is poor however.
    Continue with this seemingly simple "beat 'em up" until the
    reinforcements arrive. Ingram will show up in the R-Gun along
    with the SRX Team and Kusuha. Take a look at those shiny
    new Powered parts! R-2 Powered's ALLW will be very useful
    starting . . . right about now since those Zecheriah's
    show up in squads.
    
    Eventually, Ingram will tell the SRX Team to attempt their
    combination known as "Only One Crash" *cough* which will
    end in utter failure. Ingram will go over to check if Aya
    is okay. He shows her his damn bestest demented face
    in an attempt to cheer her up. When she's too busy
    clearing the smoke from "Only One Crash" *cough* to
    approve, Ingram accidentally pulls the trigger while
    leaning forward, wrecks the R-3, and is branded a 
    traitor. The poor, tortured soul. He gets a really 
    awesome boss theme, so it's all good. ^_^
    
    Leave Ingram alone for now and concentrate on all of the 
    other forces. When you've defeated everything but Ingram,
    another Fuleh will appear. Mr. Trombe will show up to
    assist you, however. Enjoy your giant drill ship. ^^
    
    Ingram is fairly easy to deal with. In fact, if they're
    upgraded properly, a hot blooded Rampage Ghost delivered
    from Kyosuke should actually do the trick if you've upgraded
    Alt and Weiss enough. Just to be safe, weaken R-Gun up
    and then whip out your best attack. I highly suggest
    getting the skill point because it will allow you to keep
    the R-Gun. All of that money will be wasted since you don't
    get it back on Kyosuke route otherwise.
    
    -----------------------------------------------------------
    Stage 31:
    -----------------------------------------------------------
    
    Player Units: 
    1 Battleship
    Alt Eisen (Kyosuke)
    14 Available Units
    
    Player Reinforcements:
    Gespenst Mark II R/Gespenst R (Gilliam)
    
    Enemy Units:
    Zacheria Squad x5
    Zacharia x1
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x2
    Mishlei x6
    
    Enemy Reinforcements:
    Jeremiah Squad x2
    -Jeremiah
    Jeremiah x7
    
    Enemy Reinforcements (2);
    Ezekial (Galuin)
    
    Skill Point: Defeat Galuin or reduce HP below 30% before the end 
    of Turn 7
    
    Events:
    -5 squads remain; Enemy Reinforcements appear
    -Enemy Turn after enemy reinforcements appear: Enemy Reinforcements 
    (2) appear
    
    This is actually a pretty simple stage with the exception of
    Galuin. Gilliam will join you soon enough. If you have
    recieved the Gespenst R, take a moment to rejoice.
    
    Galuin and his Ezekial prove to be semi-annoying because they
    have a G-Territory. Blah, blah, blah, use your best attack to
    beat it up, blah, blah, support attack if you need to.
    
    -----------------------------------------------------------
    Stage 32:
    -----------------------------------------------------------
    
    Player Units:
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    
    Player Reinforcements:
    1 Battleship
    10 Available Units
    
    Enemy Units:
    Grungust Nishiki (Kusuha)
    Megillot-Aph Squad x1
    -Megillot-Aph
    Megillot-Aph x5
    Zacheriah Squad x1
    -Zecheriah
    Zacheriah x4
    
    Enemy Reinforcements:
    Ezekial-Atom (Gaza)
    Habukkuk Squad x4
    -Habukkuk
    Habukkuk x4
    Jeremiah Squad x3
    -Jeremiah
    Jeremiah x1
    
    Skill Point: Reduce Kusuha's HP to below 10% without destroying her 
    within 2 turns
    
    Events:
    -Kusuha's HP reduced to critical: Enemy Reinforcements appear
    -Turn after Enemy Reinforcements appear: Player Reinforcemtns appear
    
    The R-Series will not be able for this mission with the
    exception of R-Gun. This skill point is a bit difficult to
    get. Make use of Excellen's hit and away so she can attack
    and move in. Clear a path to get to Kusuha and keep Kyosuke
    and Bullet close to each other. Have them form a squad
    and use a combination of attacks you think will lower
    the Grungust Nishiki enough in order to get it to under
    10% of its full HP. Kusuha will be recovered . . . but
    Excellen will be captured. -.-
    
    The rest of this stage is pretty much like any other stage.
    The only toughie is Gaza and his G-Territory wielding
    Ezekial. Gaza will retreat when his HP has been lowered
    below 10,000. Use your typical methods of destroying bosses
    on him.
    
    -----------------------------------------------------------
    Stage 33:
    -----------------------------------------------------------
    
    Player Units:
    R-1 (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    
    Enemy Units:
    Mishlei-Aph Squad x2
    -Mishlei-Aph
    Mishlei-Aph x3
    
    Enemy Reinforcements:
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x2
    
    Enemy Reinforcements (2):
    Vaikule
    Habukkuk Squad x2
    -Habukkuk
    Habbukuk x6
    Zechariah Squad x4
    -Zechariah
    Jeremiah x4
    
    Skill Point: Destroy all units except Vaikule before the end of Turn 7
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Turn 4: Enemy Reinforcementts (2) appear
    
    It's a good idea to conserve as much EN as possible on this stage,
    so don't get too trigger happy with R-2's guns. R-3 will be the
    target of the enemies, so have Ryussei and Rai protect Aya.
    
    After the reinforcements appear, the team will persevere and
    form SRX. Be careful with it, however. Since it's upgraded,
    it will take a lot of damage. Have it deal with the enemies
    that come towards it immediately, but beware of the Habukkuks.
    
    If you want the skill point, carefully arrange your units in
    a way that your heavy hitters are more towards the north.
    You're going to do one heck of a rushjob along with lots
    of hot blood use in order to deal the damage you need.
    
    The stage ends when you've beaten Rebi, I mean, mysterious
    women with a bad black shadow on her face up enough.
    
    -----------------------------------------------------------
    Stage 34:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II M (Kai)
    Cybuster (Masaki)
    Valsione (Ryuune)
    
    Player Reinforcements:
    Kurogane (Elzam)
    Grungust Reishiki (Zengar)
    
    Player Reinforcements (2):
    1 Battleship
    (Gilliam in whatever he's in)
    12 Avaialble Uints
    
    Enemy Units:
    R-Gun (Ingram)
    
    Enemy Reinforcements:
    Gespenst Mark II M Squad x4
    -Gespenst Mark II M
    Gespenst Mark II M x4
    
    Enemy Reinforcements (2):
    Gespenst Mark II S (Galuin)
    Mishlei Squad x3
    -Mishlei
    Mishlei x3
    
    Skill Point: Destroy Galuin (He retreats at 40% HP)
    
    Events:
    -Ingram's HP drops below 25,000: Enemy Reinforcements appear and R-Gun 
    retreats
    -Turn after Enemy Reinforcements arrive: Player Reinforcements appear
    -One turn after Player Reinforcements appear: Player Reinforcements (2) 
    and Enemy Reinforcements
    (2) appear
    
    Send Cybuster towards Ingram. Send Kai and Ryuune towards the northern
    part of the mainland. Keep them next to each other and on top of the
    buildings. The enemy reinforcements will appear there. Have Masaki
    concentrate and throwing attacks at Ingram. Once R-Gun's HP has
    been lowered past 25,000, Ingram will run because you hurt his
    feelings (you should be ashamed of yourself) and the reinforcements
    will arrive in the form of
    
    GEEEEEEESPEEEEEENST RUUUUUUUUUUUSH!!!
    
    Yay, Gespys. ^^ If you place Kai and Ryuune like how I told you to,
    they should be fine. Send Masaki in their direction as well. Your
    reinforcements will arrive soon to help clean up the Aerogator
    Gespys.
    
    Galuin will show up in . . . another Gespenst! ^^ He is TOUGH to
    defeat due to the fact you don't have Rampage Ghost and he has
    a strong barrier. Prepare accordingly.
    
    -----------------------------------------------------------
    Stage 35:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    Alt Eisen (Kyosuke)
    14 Available Units
    
    Enemy Units:
    Megillot Squad x1
    Megillot x6
    Jeremiah-Aph Squad x2
    -Jeremiah-APh
    Jeremiah-Aph x4
    Mishlei-Aph x6
    
    Enemy Reinforcements:
    R-Gun (Ingram)
    Weiss Ritter (Excellen)
    Zacheriah Squad x4
    -Zacheriah
    Habkukuk Squad x6
    -Habukkuk
    Habukkuk x2
    
    Skill Point: Reduce Weiss Ritter's HP to critical without destroying 
    it before turn the end of turn 4
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Excellen's HP is reduced below 10%: Weiss Ritter becomes a player unit
    
    Welcome back to space. Ryuune is now the proud of owner of a sexy
    DML suit. It's worth watching at least once, and this is coming
    from someone who usually doesn't care for fanservice. >_>
    
    The beginning of this stage is fairly simple. Move forward,
    accelerate who you can, beat up enemies. The reinforcements
    are a -pain-, however. The Habukkuks in squads area nuissance
    and require you squad up in order to do maximum damage
    quickly. 
    
    Be careful with Excellen. Weiss has low armor (which you
    should know by now) which means she can die easily. Handle
    with care.
    
    Defeat Ingram in order to get a preview of R-Gun Rivale. Kyosuke
    will also be sure to give you a first hand view of how tough it is. ^^;
    
    -----------------------------------------------------------
    Stage 36:
    -----------------------------------------------------------
    
    Player Units:
    Cybuster (Masaki)
    Valsion (Ryuune)
    
    Player Reinforcements:
    1 Battleship
    14 Available Units
    
    Enemy Units:
    Grazon (Shuu)
    
    Enemy Reinforcements:
    Ezekial-Atom (Gaza)
    Ezekial-Sagoru (Atad)
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x2
    Jeramiah-Aph Squad x2
    -Jeremiah-Aph
    Jeramiah-Aph x3
    Zacheriah Squad x4
    -Zacheriah
    Zacheriah x2
    
    Skill Point: Reduce Granzon below 70% before the end of Turn 4
    
    Events: Shuu's HP reduced below 70%: Player Reinforcements and Enemy 
    reinforcements appear . . . . and Shuu becomes a Megillot. >_>;
    
    The beginning of this stage is rather weird. Have Masaki move in
    and attack the Granzon. Keep Ryuune next to him at all times.
    After you've lowered Granzon's HP enough, you will witness
    an amusing sight. ^^;
    
    The rest of the stage is pretty easygoing. Gaza and Arad are
    a bit easier than Galuin. There is no turn limit here, so have
    a fun time taking any frustrations you have out on the enemies.
    
    -----------------------------------------------------------
    Stage 37:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    15 Available Units
    
    Player Reinforcements:
    Grungust Unit 2/Huckebein 008L (Viletta)
    
    Enemy Units:
    Ezekial-Rawann (Galuin)
    Zacheriah x9
    Mishlei-Aph x6
    
    Enemy Reinforcements:
    Ezekial-Atom (Gaza)
    Habukkuk Squad x7
    Mishlei-Aph Squad x3
    -Mishlei-Aph x3
    Mishrei x2
    Jeremiah Squad x2
    -Jeremiah
    Jeremiah x3
    
    Skill Point: Destroy all enemies by turn 6
    
    Events:
    -All enemy units defeated: Enemy Reinforcements appear:
    -Turn after enemy reinforcements appear: Player Reinforcements appear
    
    The enemies move a bit weird in this stage. I love the Aggressors'
    storyline here. 
    
    The goal is to get your heavy hitters to Galuin. Galuin will
    not retreat so you don't have to worry. Viletta will show up
    in whatever unit you earned yourself. An extra Grungust or
    the 008L itself is always nice.
    
    Gaza will not retreat either. I suppose Banpresto is giving
    us a break since the next stage is tough.
    
    -----------------------------------------------------------
    Stage 38:
    -----------------------------------------------------------
    
    Battleship
    Hiryu Kai
    Hagane
    16 Available Units
    
    Friendly Units:
    Albatross x1
    Peregrine x2
    
    Enemy Units:
    Jeremiah-Aph Squad x2
    -Jeremiah-Aph
    Jeremiah-Aph x1
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x1
    Mishlei-Aph Squad x2
    -Mishlei-Aph
    Mishlei-Aph
    
    Enemy Reinforcements:
    Vaikule (Atad)
    Zacheriah Squad x6
    Zacheriah x2
    Fuleh x6
    
    Enemy Reinforcements (2):
    R-Gun Rivale (Ingram)
    Missile x8
    
    Skill Point: Defeat all enemies or force them all to retreat within 12 
    turns
    
    Events:
    -All enemy units destroyed: Enemy Reinforcements appear
    -All enemy reinforcements destroyed: Enemt Reinforcements (2) appear
    
    Welcome to Operation Sexy Romance Weapon!
    
    Destroy stuff. Beginning is pretty simple . . . and then
    the reinforcements hit, consisting of a TON of battleships.
    These reinforcements appear right above your allied units.
    This is gonna' be time consuming, but at least you'll get some
    good money out of it. The ships aren't that accurate and will
    try to target your friendly ships most of the time, but
    they can get a hit in one one of your units if you're not
    careful.
    
    The next wave of enemies consists of nuclear missiles. -.-
    Make use of the quick save, be VERY careful in attacking,
    and make use of anyone who has Mercy.
    
    After that, Ingram shows up to play. I hope you have enough SP 
    to deal with him as well. If this is your first play, then you 
    may find it difficult to destroy Ingram since he retreats
    when his HP is lowered byelow 60,000 HP. Have someone with
    a lot of Gunfight bring an armor breaker and maybe bring
    some EN draining missiles to make this battle easier.
    
    -----------------------------------------------------------
    Stage 39:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    18 Available Units
    
    Enemy Units:
    Fuleh x2
    Ezekial Squad x4
    -Ezekial
    Ezekial x1
    Habukkuk Squad x2
    -Habukkuk
    Habukkuk x4
    Zechariah Squad x2
    -Zechariah
    Zechariah x4
    Mishlei-Aph Squad x1
    -Mishlei-APh
    Mishlei-Aph x3
    
    Enemy Reinforcements:
    Ezekial-Atom (Gaza)
    Barrelion V x6
    Guarlion Squad x5
    -Guarlion
    Guarlion x4
    
    Skill Point: Destroy all enemies before reaching the designated goal
    
    Events:
    -All units reach the designated goal: Enemy Reinforcements appear
    
    Honestly, a rather simple mission. Destroy the enemies
    while moving along. Have the battleships follow closely.
    Destroy all enemies before putting the Hagane and Hiryu
    Kai onto the White Star in order to obtain the skill point.
    
    The reinforcements are enhanced versions of units that you're
    used to. But, they're not that much tougher. Keep all of your
    units on the white star for the terrain advantage, of course.
    The stage ends once Gaza has been defeated.
    
    -----------------------------------------------------------
    Stage 40:
    -----------------------------------------------------------
    
    Player Units:
    20 Available Units
    
    Enemy Units:
    Gespenst Mark II S (Galuin)
    Valsion Kai x4
    
    Enemy Reinforcements:
    R-Gun Rivale (Ingram)
    
    Skill Point: Defeat Galuin in 6 turns
    
    Events:
    -All enemies defeated: Enemy Reinforcements appear
    
    . . . This stage can suck, or it can be one of the easiest
    stages in the game. In order to make it easier, try to
    carry attachable weapons with bullets that may have
    the barrier.
    
    The Valsion Kais defenitely won't give you that much morale.
    Have people who have the yell seishin use it. Have your
    heavy hitters get the kills on the Valsions. When you're
    ready, take out Galuin. Note that you'll get a different
    conversation if you defeat Galuin with one of the
    Aggressors.
    
    Ingram is the next problem on your list. EN missiles,
    hot blooded Armor Breakers from someone with a lot of
    Gunfight, and special bullets would really help here.
    The stage ends when you've defeated Rivale.
    
    -----------------------------------------------------------
    Stage 41:
    -----------------------------------------------------------
    
    Player Units:
    20 Avaialble Units
    
    Enemy Units:
    Judecca (Rebi)
    Vaikule x20
    
    Skill Point: Defeat Judecca in 10 turns
    
    This stage isn't hard. At all. If you've played the GBA
    counterpart, it's MUCH easier than that. The Vaikules
    here don't even have barriers. You'll walk right through them.
    
    Rebi has a sexy echoing voice with Marionette Messiah playing,
    so this is at least an enjoyable battle. ^___^ Her only
    threat is the MAP attack, but even then, it's barely an
    issue. This stage ends when Judecca has been defeated.
    
    -----------------------------------------------------------
    Final Stage:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    20 Available Units
    
    Enemy Units:
    Septuagint
    Stork x1
    Rhinoceras x2
    Ezekial Squad x2
    -Ezekial
    Ezekial x2
    Habukkuk Squad x2
    -Habukkuk
    Habaukkuk x1
    F-32 Schwert Squad x2
    -F-32 Schwert
    F-32 Schwert x1
    F-28 Messer Squad x2
    -F-28 Messer
    F-28 Messer x1
    Landlion Squad x2
    -Landlion
    Landlion x1
    
    Enemy Reinforcements:
    Fuleh x4
    
    Enemy Reinforcements (2):
    Vaikule x7
    
    Events:
    -Septuagint loses about 1/4 of its HP: Enemy Reinforcements appear
    -Septuagint loses about 1/2 of its HP; Enemy Reinforcements (2) appear
    -Septuagint loses about 3/4 of its HP: Hagane no Messiah start playing!
    . . . and you have until turn 12 to defeat Septuagint
    
    Whew, you can actually build morale decently here.
    
    The initial set of planes will require lock on or concentrate.
    Don't bother wasting SP on the Landlions and Rhinos since they
    can barely hit well. Ignore the Stork, you don't need to waste
    your effort on it. The Habukkuks and Ezekials are -annoying-
    because of their barriers and the fact these guys are in
    squads. Form up squads before you tackle.
    
    Septuagint is your target here. He'll be summoning annoying
    reinforcements that aren't worth dealing with around him,
    so have your units in the position you want them to be in.
    Play your cards right and you should be able to one-shot
    the big ol' crystal thing.
    
    Congratulations on completing Original Generation 1. ^_^ Pat
    yourself on the back before moving on to 2.
    
    ===========================================================
    6.1.2. Super Robot Wars Original Generation - Ryussei Route:
    ===========================================================
    
    -----------------------------------------------------------
    Stage 1:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II R
    
    Enemy Units:
    Megillot x5
    
    Skill Point: Defeat all enemies within 4 turns
    
    As you would expect, the first stage is rather simple. The
    Gespenst here has no weapons, but as Mr. Trombe says, it
    can still fight. Elzam has accelerate which will allow
    him to reach the enemies faster and concentrate which will
    raise his accuracy as well as ability to evade. If
    you want the skill point, you'll have to be a bit sneaky.
    
    At first, Elzam will not be able to OHKO the Megillots.
    Once his morale raises, he will be able to do so. Around
    turn 3, the Megillots will begin to move if they are not
    in range to attack. Remember that the Megillots can attack 
    up to 5 squares away. A bit of careful planning and
    insight will earn you your first skill point.
    
    -----------------------------------------------------------
    Stage 2:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II TT (Ryussei)
    
    Enemy Units:
    Megillot x4
    
    Skill Point: Defeat all enemies in 2 turns
    
    Too bad they didn't add a stage where you get to play some
    Burning PT, eh?
    
    Anyway, have Ryussei use his concentrate seishin and then
    move him so that he is in range to attack the Megillot farthest
    away while also still in range to attack the three Megillots
    he was surrounded by. Attack one of them, and then counterattack
    them during the enemy phase. Cast concentrate on the next
    turn, and all of the enemies should be destroyed by the end
    of the second turn.
    
    -----------------------------------------------------------
    Stage 3:
    -----------------------------------------------------------
    
    Player Unit:
    Gespenst Mark II TT (Aya)
    Schutzwald (Rai)
    1 Available Unit
    
    Enemy Units:
    Type 71 Military Tank Badong x4
    
    Enemy Reinforcements:
    Type 71  Military Tank Badong x3
    F-32 Schwert x2
    
    Skill Point: Defeat all enemy units in 4 turns.
    
    Events: 
    -All enemy units defeated: Enemy reinforcements appear
    
    You get some weapons at the start of this stage. Feel free to
    equip them onto Ryussei's Gespenst if you'd like. Have everyone
    use their concentrate seishins before moving in and attacking.
    (You'll be doing a lot of that if you couldn't tell). Keep
    in mind that Rai has a skill called "hit and away" which
    allows him to fire the big guns and move afterwards if you
    did not choose to move him beforehand.
    
    After the enemy units are defeated, more tanks and jets will
    appear. Send Ryussei after the ones to the east and the
    other two towards the enemies in the west. Try to keep
    Ryussei in range of multiple enemies so you can nail them
    on the counterattack.
    
    -----------------------------------------------------------
    Stage 4:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II TT (Ryussei)
    Gespenst Mark II TT (Aya)
    Schutzwald (Rai)
    
    Friendly Units:
    Thousand Fessler
    
    Enemy Units:
    Lion (Tenzan)
    F-32 Schwert x4
    
    Skill Point: Defeat Tenzan's Lion
    
    This is your first run in with the (not so great) Thousand Fessler,
    also collectively known to many as the Thousand Failures. It won't
    pose much of a problem to you right now, but it's good to know
    certain NPC battleships are always there to screw you over.
    
    This stage is actually pretty easy. Move across the water and
    annhilate the jets. The skill point is to destroy Tenzan's
    Lion before the Thousand Failures reaches the goal. This isn't
    hard at all. This is actually a great time to experiment with the
    Twin Battle System. When two people have more than 110 morale and
    are next to each other, you'll notice a purple-highlighted
    command that allows the two to form a squad. Try putting
    Ryussei and Rai together so you can try to take down Tenzan
    in one shot.
    
    -----------------------------------------------------------
    Stage 5:
    -----------------------------------------------------------
    
    Player Units;
    Gespenst Mark II TT (Ryussei)
    Gespenst Mark II TT (Aya)
    Schutzwald (Rai)
    
    Allied Units:
    Shirogane (Daitetsu)
    Granzon (Obviously Shuu)
    Gespenst Mark II M x3
    Type 71 Military Tank Badong x6
    
    Enemy Units:
    Fuleh x1
    Gaorika x7
    
    Skill Point: Destroy the Gaorikas before the end of turn 2.
    
    Simple stuff.
    
    Cast concentrate, move in, and destroy. Keep in mind that the
    tanks will help you by firing on the enemies before your turn.
    You wouldn't want them stealing your kills, now would you?
    
    After taking out all of the Gaorikas, Shuu will put on a nice
    show by having the Shirogane take part in his magic show.
    He will make it dissapear through his wonderful use of
    black holes. ^^;
    
    Anyway, Shuu will probably throw a MAP attack at your dudes
    after that, but he'll probably miss everyone. He will then
    leave out of boredom and you will have won the stage.
    
    You'll be seeing more of Shuu later. ^^;
    
    -----------------------------------------------------------
    Stage 6:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mk. II-M (Kai)
    F-28 Messer (Latouni)
    F-28 Messer (Garnet)
    F-28 Messer (Giado)
    
    Player Reinforcements:
    Gespenst Mark II TT (Ryusei)
    Gespenst Mark II TT (Aya)
    Schultzwald (Rai)
    
    Enemy Units:
    F-32 Schwert x 12
    
    Skill Point: Defeat all he F-32s before the end of turn 4
    
    You get the cutie-pie that is Latooni on this stage. ^^
    
    Giado and Garnet do not have any seishins that allow them
    to dodge or tank better (such as concentrate, invincible, etc.)
    so this will screw them over VERY much in terms of combat.
    But really, only Latooni is needed here. Have her use
    concentrate, throw her at the enemies directly to the south,
    and watch them die. Have Giado and Garnet back her up
    if you'd like. I'd suggest the two of them forming a
    squad once they hit 110 morale. Have Kai sbegin to
    make his way towards the enemies to the southwest. He'll
    make it there eventually. Have him use lock on so he
    can hit the jets.
    
    Your reinforcements will show up. Send them towards the
    same enemies Kai was fighting. Nothing to it, right?
    
    -----------------------------------------------------------
    Stage 7:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mk. II-M (Kai)
    Gespenst Mk. II-M (Irum)
    Gespenst Mk. II-TT (Ryusei)
    Gespenst Mk. II-TT (Aya)
    Schultzwald (Rai)
    F-28 Messer (Latooni)
    F-28 Messer (Garnett)
    F-28 Messer (Giada)
    
    Allied Units:
    Thousand Fessler
    
    Enemy Units:
    Killer Whale x2
    F-32 Schwert x9
    
    Enemy Reinforcements:
    Lion (Tenzan)
    Lion x5
    
    Skill Point: Destroy Tenzan before the end of turn 6
    
    Events:
    -Enemy Turn 3: Enemy Reinforcements appear
    
    Move your guys south towards the enemies. The enemies here will
    be moving along the path with the whales towards the exit.
    Knowing this, you should make an attempt to cut them off as
    they are moving across the sea towards the glowing squares.
    Also note that even though it's possible via the twin battle
    system to destroy the Killer Whales . . . but that will
    unfortuantely garner you a game over.
    
    Tenzan and a few other Lions will show up eventually.
    He isn't hard and you can use the same methods you used
    to destroy him a few stages ago in order to ensure you
    have him dead fast in order to grab the skill point.
    
    Defeat all enemies and force the Killer Whales to retreat
    in order to end the stage. Irm joins in his Gespenst
    after this.
    
    -----------------------------------------------------------
    Stage 8:
    -----------------------------------------------------------
    
    Player Units:
    Wild Schwein (Ingram)
    Gespenst (Kai)
    Schultwald (Rai)
    5 Avialable Units
    
    Player Reinforcements:
    Hagane (Daitetsu)
    
    Enemy Units:
    Lion x15
    F-32 Schwert x6
    
    Enemy Reinforcements:
    Guarlion Trombe (Elzam)
    Lion x5
    
    Skill Point: Destroy all enemy units except Elzam by turn 5
    
    Events:
    Turn 3: Enemy Reinforcements appear
    Turn 5: Player Reinforcements appear
    
    This stage is pretty easy, but the skill point is a bit tough
    to get. Ryussei is unavailable for this mission. You will
    recieve Ingram and his Wild Schwein for this mission.
    While I have the chance, I will let you know a fun
    fact: the shotgun is your best friend. It's an ALLW
    attack that can be attached to any real robot. The
    shotgun will make your life MUCH easier later
    if you upgrade it now.
    
    Have Latooni immediately start moving towards the glowing
    square to the south. If the enemies reach that square,
    it's game over. Have her sit on it while counterattacking
    anyone who gets close.
    
    Begin to attack the enemies that are on the mainland.
    However, I suggest having someone head for the thin
    bridge to the west. Rai is a good choice and can get
    there fast. Move him towards there while attacking
    enemies within range. Many of the enemy reinforcements
    will spawn around the bridge, so it's a good idea to
    have one or two units prepared. On turn 3, Mr. Trombe will
    show up and attempt to annoy his little brother.
    Ignore Elzam after that since he isn't required for
    the skill point.
    
    By turn 5, Latooni will probably be surrounded by a
    load of enemies that wish to kick her off the glowing
    square. But alas, the Hagane will rise from it in
    order to assist you. Have Daitetsu cast his over
    priced lock on seishin (30 SP?!). Notice that the Impact
    Cannons are labeled as an "ALLW" attack. This means
    that you can attack both members of a squad, two
    units next to each other, or two squads next to
    each other. If there are enemies that are standing
    side by side, have the Hagane use the Impact Cannons
    on them on your player turn. The rest of the stage
    is elementary.
    
    Ryussei will recieve the Wild Raubiter after this stage.
    
    -----------------------------------------------------------
    Stage 9:
    -----------------------------------------------------------
    
    Player Units:
    Hagane
    
    Enemy Units: 
    Killer Whale x5
    
    Skill Point: Destroy all enemy units by the end of turn 6
    
    Very easy stage where you get to show off the Hagane's post
    movement torpedo attack. Simply move the Hagane as much as
    you can, have it attack the Killer Whale in front of it,
    and then destroy the whale during the enemy phase. Next
    turn, have Daitetsu cast Iron Wall (which allows him to
    only take 1/4 of full damage) and move the Hagane towards
    the set of four Killer Whales. Use iron wall again on
    the next turn, attack, rinse, wash,
    
    Irm will get the Huckebein 009 after this mission. It's a
    pretty good unit and is very good for customization.
    
    -----------------------------------------------------------
    Stage 10:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Wild Raubiter (Ryussei)
    Huckebein 009 (Irm)
    Mark II M (Latooni)
    
    Player Reinforcements:
    5 Available Units
    
    Enemy Units:
    Lion x5
    F-32 x4
    
    Enemy Reinforcements:
    Guarlion Custom (Tempest)
    Lion x5
    
    Skill Point: Destroy all enemy units by the end of turn 4
    
    Events:
    -4 enemies remain: Enemy Reinforcements appear
    -Turn 4: Player Reinforcements appear
    
    The Hagane can honestly hold its own here, but if you wish
    to build experience for your other guys, you can send
    someone to help out against the units that are atacking
    it. Really, your units should concentrate on the units
    on the mainland.
    
    Everyone's favorite idiot, Tempest, will show up along
    with some Lions. The Lions will provide no trouble,
    but Temepst demands that you consistently cast
    concentrate. Irm has Flash, so I suggest having him
    cast it and then have him prey on enemies that are
    already weakened so that he can destroy them. This
    way, the Flash isn't wasted and allows you a free
    100% dodge rate for one attack on the enemy phase.
    
    -----------------------------------------------------------
    Stage 11:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    8 Available Units
    
    Enemy Units:
    M-ADATS x15
    Sealion x4
    71st Military Tank Bardong x4
    
    Enemy Reinforcements:
    Killer Whale
    Missile x1
    
    Skill Point: Destroy all enemy units before the end of turn 6
    
    Events:
    -Turn 2: Enemy Reinforcements appear
    
    Equip someone with the Screw Module before this stage. Rai's
    Shutzwald or Latooni's Gespenst are good choices since they
    have problems moving in the water.
    
    This stage isn't as hard as it looks. This is mainly because all
    of the enemies on the mainland will be destroyed for you by
    Cybuster. Concentrate on the M-ADATS that are mounted on the
    placements in the sea. A Killer Whale will show up to fire a
    missile. It's not nuclear, meaning you can destroy it without
    hesitation.
    
    You will recieve Masaki and Cybuster after this mission.
    
    -----------------------------------------------------------
    Stage 12:
    -----------------------------------------------------------
    
    Player Units:
    Cybuster (Masaki)
    F-28 Messer (Irm)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    7 Available Units
    
    Allied Units:
    Thousand Fessler
    
    Enemy Units:
    Guarlion Trombe (Elzam)
    Killer Whale x2
    Sealion x2
    F-32 x4
    Lion x5
    
    SKill Point: Destroy all enemies except Elzam by turn 6
    
    Events:
    -Irm reaches the Thousand Fessler: Irm obtains the Grungust
    -Turn 4: Player Reinforcements appear
    
    Have Cybuster transform into Cybird mode. Cast concentrate
    on Masaki, move him as far as you can and have him attack
    an enemy that would potentially be in Irm's way. Irm
    does not have the benefit of concentrate, so have him
    cast flash, move him in the direction of the Thousand
    Failures, and do not attack. Only have Irm counterattack
    while the Flash/100% evade isn't active if you don't
    feel confident enough. Some planes will attempt to block
    Irm's destined path. Have Masaki cut one of them down
    with his Disk Cutter attack. Move Irm next to the Thousand
    Failures so he can recieve his . . .  GRUNGUST!!!
    
    The Grungust can tank hits very well (especially after
    being upgraded) so just cast lock on and repeatedly
    beat down anyone in Irm's way. Your reinforcements
    will show up soon. Defeat all of the enemies except
    for Mr. Black-and-Red himself to complete the stage.
    
    Put some money into the Grungust's armor, EN, Final
    Beam, and Keito Ragouken: Ankensatsu after this
    mission. ^^
    
    -----------------------------------------------------------
    Stage 13:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    8 Available Units
    
    Player Reinforcements:
    Cybuster (Masaki)
    
    Enemy Units:
    Cosmolion Type V (Yuria)
    Cosmolion Type V (Leona)
    Cosmolion x8
    
    Enemy Reinforcements:
    Valsion (Bian!)
    
    Enemy Reinforcements (2):
    Lion Type V x7
    
    Skill Point: Lower Valsion to below 80% in 3 turns of its appearance
    
    Events:
    -All enemy units defeated: Enemy Reinforcemens (BIAN ZOLDARK!) appears
    -Valsion HP :Player and Enemy Reinforce
    
    The Cosmolions are a pretty nifty addition. Too bad there's
    no way to grab one. Anyway, simple stuff here. The Cosmolions
    won't provide too much trouble. After all enemies
    have been defeated, the leader of the DC himself will
    make an appearance!
    
    The Valsions animations are pretty awesome. </fanboy>
    Form squads so people who can't dodge well are in
    the back of them, allowing them to still deal damage.
    Irm should never be in the back of the squad, though.
    He'll probably be attacking at point blank and
    he can take hits well, which you probably already
    could tell. Bian shouldn't provide much trouble
    as long as you stick to smart seishin usage.
    
    After Bian leaves, some more Lions will show up.
    The rest of the stage is obviously elementary.
    
    -----------------------------------------------------------
    Stage 14:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Wild Raubiter (Ryussei)
    (Whatever Latooni is in)
    7 Available Units
    
    Enemy Units:
    Killer Whale x2
    Heavy Barrelion (Tenzan)
    Barrelion x12
    
    Enemy Reinforcements:
    Missile x4
    
    Enemy Reinforcements (2);
    Stork x1
    Barrelion x6
    
    Skill Point; Defeat all units by turn 7
    
    Events:
    -Turn 3: Enemy Reinforcements appear
    -5 enemies remain or the end of turn 3 arrives: Enemy Reinforcements (2) 
    appear
    
    It's the Barrelion conga line! How . . . amusing.
    
    This stage is a lot easier than its GBA counterpart.
    I hope you've been upgrading your shotgun, because
    it will help you out a lot here since it allows
    you to smack two Barrelions at once. The Hagane's
    Impact Cannons allow you the same luxury.
    
    After a few turns, Ryussei will move ahead to
    fight Tenzan. Have Ryussei consistently
    use concentrate and attack one of the Killer
    Whales and then attack Tenzan on the enemy
    phase.
    
    The Hagane will be surrounded by the enemy
    reinforcements. However, with the exception
    of the Stork, they are nothing to be concerned
    about. The Storks will become more annoying later in
    the game, so get used to them.
    
    The stage ends after you've gotten the Hagane
    to the goal. But don't be a puss, defeat all
    enemies, which ends the stage as well.
    
    -----------------------------------------------------------
    Stage 15:
    -----------------------------------------------------------
    
    Player Units: 
    Hagane (Daitetsu)
    Gespenst Mark II TT (Rio)
    8 Available Units
    
    Enemy Units:
    Guarlion Custom (Thomas)
    Lion Type F (Ryoto)
    Barrelion x3
    Lion x3
    
    Skill Point: Destroy all enemies except Ryoto's F
    
    Aya is unavailable for this stage because the hot blooded
    entity that is Rio decided to make better use of it. Anyway
    this stage is easy. Don't attack poor Ryoto at any time.
    Ignore the guy for now. Sweep up the enemies and then
    pound on Thomas.
    
    Rio will become an available pilot after this mission. You
    could choose to put Aya back in her Gespenst, but it's
    honestly more fun to see Aya in a jet.
    
    -----------------------------------------------------------
    Stage 16:
    -----------------------------------------------------------
    
    Player Units:
    Hagane
    All of your available units
    
    Player Reinforcements:
    Lion Type F (Ryoto)
    
    Enemy Units:
    Guarlion Custom (Tenzan)
    Guarlion Custom (Thomas)
    Rhinoceras x2
    Barrelion x7
    Lion Type F x3
    Sealion x4
    
    Skill Point: Destroy all enemies or force them to retreat by the end 
    of turn 6
    
    All units will deploy for this mission. There really isn't
    anything particularly important about this mission other than
    that Thomas and Tenzam retreat once their HP is too low, so
    you'll need a squad to ensure their defeat.
    
    After all enemies have been defeated, Shuu will show up. ^^;
    
    Actually, Shuu is pretty easy here. Smart seishin usage will
    allow you to defeat him. If there is anyone on your team who
    can't dodge the fury of wormholes and blackholes, put them in
    the back of a squad with someone who can dodge in front.
    
    After kicking Shuu's butt, move the Hagane onto the glowing
    squares in order to complete the mission. Ryoto will be
    available after this mission. His Lion is decent, but he
    defenitely belongs in the Huckebein 009 pimped out with
    a shotgun. Ryoto is just awesome like that, you know.
    
    -----------------------------------------------------------
    Stage 17:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Shutzwald (Rai)
    9 Available Units
    
    Player Reinforcements:
    R-1 (Ryussei)
    
    Enemy Units:
    Guarlion Trombe (Elzam)
    Guarlion LB Squad x3
    -Guarlion LB
    Guarlion LB x8
    
    Enemy Reinforcements:
    Guarlion Custom (Tempest)
    Guarlion LB x5
    
    Events:
    -The Hagane reaches the area near the island: Player and Enemy 
    Reinforcements appear
    
    You get a Tesla Drive at the start of this mission. I suggest
    putting it on Ryoto so he can fly in with his shotgun to shoot
    down the ever annoying Guarlion LB squads. Also, Ryussei is
    not available for launch, so put Latooni in the Wild
    Raubiter. She should do VERY well in it.
    
    Anyway, Mr. Trombe will chase after Rai in an attempt to
    consistently provide a music lesson. The Hagane needs
    to reach the bottom of the map within 6 turns, so keep it
    moving at all times. 
    
    After the Hagane is parallel to the island, Tempest
    will show up to provide some pointless ranting. Luckily,
    Ryussei shows up just in time to save our minds from being
    broken. Defeat Tempest in order to get the skill point.
    
    -----------------------------------------------------------
    Stage 18:
    -----------------------------------------------------------
    
    Player Units:
    Hagane
    All of your available units 
    
    Enemy Units:
    Heavy Barrelion (Tenzan)
    Guarlion Custom (Thomas)
    Rhinoceras x3
    Killer Whale x3
    M-ADATS Squad x1
    -M-ADATS
    M-ADATS x6
    Lion Type V Squad x1
    -Lion Type V
    Lion Type V x2
    Landlion Squad x3
    -Landlion
    
    Enemy Reinforcements:
    Kurogane (Elzam)
    Grey Stork (Adler)
    Guarlion LB x6
    
    Skill Point: 
    
    Events:
    -Hagane moves three times: Enemy Reinforcements
    
    Tough stage, but let's not fret. This stage can be handeled
    in a very systematic fashion. Never let your units stray
    too far from each other and always make sure they aren't
    too far from the Hagane. The Hagane needs to reach the pair
    of glowing squares in order to push this mission forward.
    On its way, it will be surrounded by a few Killer Whales.
    The said Whales should be your primary targets. If the
    Hagane's HP drops below 3000, use Daitetsu's Great
    Perseverance seishin to pump its HP back to full.
    
    Mr. Trombe will make good use of his giant flying
    phallic object in order to hinder Daitetsu's plans to
    wipe out the DC base. This means the rest of the
    mission is up to your dudes! Anyway, your priority
    more than anything else should be to deal with the
    Kurogane. It's not all that tough to deal with, though
    annoying because of its high armor and HP. 
    
    After dealing with Elzam, it's up to you as to whether
    or not you want to defeat the other enemies. I say
    defeat as many as your seishin list is willing to handle.
    Adler's Grey Stork is the most annoying of them all and
    unless you're stubborn and patient (like me ^^) you'll
    probably want to avoid it on the first playthrough. 
    
    Drop all of your units barring Hagane into the white square
    in order to finish this stage.
    
    -----------------------------------------------------------
    Stage 19:
    -----------------------------------------------------------
    
    Player Units:
    All of your available units
    
    Enemy Units:
    Valsion (Bian)
    Granzon (Shuu)
    M-ADATS Squad x3
    -M-ADATS
    M-ADATS x15
    Lion Squad x4
    
    Enemy Reinforcements:
    Landlion Squad x1
    -Landlion
    Landlion x1
    
    Enemy Reinforcements (2):
    Guarlion LB x6
    
    Events:
    -Enemy Turn 3: Enemy Reinforcements appear
    -Enemy Turn 4: Enemy Reinforcements (2) appear
    
    Skill Point: Reduce Shuu's HP to below 30%
    
    Interesting stage.
    
    Split your units into two groups, both lead by a competent 
    attacker around the stage to build some morale from the
    enemy placements before meeing up in the big room of
    bosses. As you close in on the big room, enemy reinformcements
    will show up on the enemy phase. 
    
    Shuu again, is not hard as long as you are smart with your
    use of seishins. He will retreat once his HP is below
    30%, so consistently save. A squad of the Grungust and
    R-1 should get the job done.
    
    Bian is at about the same difficulty . . . meaning he 's much
    easier than how he was on the GBA version. The stage ends
    with Bian's defeat.
    
    -----------------------------------------------------------
    Stage 20:
    -----------------------------------------------------------
    
    Player Units:
    10 Available Units
    
    Enemy Units:
    Megillot Squad x2
    -Megillot
    Megillot x8
    
    Enemy Reinforcements:
    Megillot Squad x2
    -Megillot
    Megillot x5
    
    Enemy Reinforcements (2):
    Jeremiah Squad x3
    -Jeremiah
    Jeremiah x5
    
    Skill Point: Defeat all enemies by the end of turn 5
    
    Events:
    -All enemies destroyed: Enemy Reinforcements appear
    -All enemy reinforcements defeated: Enemy Reinforcements (2) appear
    
    This stage is a break from the usual rush. ^_^
    
    Send your forces towards the Megillots, but be sure to leave
    two behind on the base. The enemy reinforcements will show up
    here, so two reliable units with some range should do the
    trick. 
    
    The rest of the stage is fairly simple. Masaki will leave
    temporarily after this stage.
    
    -----------------------------------------------------------
    Stage 21:
    -----------------------------------------------------------
    
    Player Units:
    Hagane
    10 Available Units
    
    Enemy Units:
    Stork (Tempest)
    Lion Type F Squad x2
    -Lion  Type F
    Lion Type F x4
    F-32 Schwert Squad x1
    -F-32 Schwert
    F-32 Schwert x5
    
    Enemy Reinforcements:
    Heavy Barrelion (Tenzan)
    Barrelion Squad x2
    -Barrelion
    Landlion Squad x3
    -Landlion
    
    Skill Point: Destroy the Stork
    
    Events:
    -Tempest takes damage: Enemy Reinforcements appear
    
    Send Giado and Garnet towards the glowing square. Giado
    should have accelerate by now, so he should get there
    the quickest.
    
    There are a lot of enemies in squads here . . . luckily,
    you should have quite a few ALL attacks by now. The
    shotgun, Final Beam, Wild Raubiter's HBR . . .
    
    Tempest will retreat after his HP is lowered past a certain
    point. Grungust + R-1 should have enough power to make
    him suffer, however.
    
    -----------------------------------------------------------
    Stage 22:
    -----------------------------------------------------------
    
    Player Units:
    R-1 (Ryussei)
    R-2 (Rai)
    Grungust Nishiki (Kusuha)
    
    Enemy Units:
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    
    Skill Point: Reduce R-1 to below 20% HP without destroying it by turn 3
    
    Events:
    -Bullet attack Kusuha: Bullet and Kusuha become NPC units
    
    This stage is interesting.
    
    After Kyosuke bumrushes the R-1, you'll have control of him and
    the R-1. Feel free not to worry about Weiss and R-2 since
    that battle is fairly insignificant towards the stage's goals.
    Kusuha can't do anything but get beat up, so after Bullet
    smacks her, he'll feel bad and they'll both become
    neutral units.
    
    The skill point is to reduce Alt  Eisen's HP without destroying it, 
    so I suggest quick saving once you reach the Alt. A T-Link Knuckle
    followed up by a weaker attack should get the job done.
    
    If you fulfill the skill point, you'll be treated to a
    wonderful CG vid of the most amusing, most one-sided "draw"
    you will ever see. XD
    
    -----------------------------------------------------------
    Stage 23:
    -----------------------------------------------------------
    
    Player Units
    Hiryu Kai (Lefina)
    Shutzwald (Radha)
    Gespenst Mark II M (Russel)
    Giganscudo (Tasuku)
    
    Player Reinforcements:
    Cybuster (Masaki)
    
    Friendly Units:
    Gespenst Mark II M (Katina)
    
    Friendly Reinforcements:
    Granzon (Shuu)
    
    Enemy Units:
    Jeremiah Squad x1
    -Jeremiah
    Jeremiah x4
    
    Enemy Reinforcements:
    Megillot-Aff Squad x2
    -Megillot-Aff
    Megillot-Aff x4
    
    Enemy Reinforcements (2):
    Mishlei Squad x2
    -Mishlei
    Mishlei x5
    
    Skill Point: Destroy all enemies in 6 turns
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    -All enemy reinforcements defeated: Enemy Reinforcements (2), Player 
    Reinforcements, and Friendly Reinforcements appear
    
    Too bad Lefina isn't willing to snipe Katina from behind
    with the big guns. Oh well.
    
    Have Tasuku accelerate towards the enemies. Everyone else
    should follow him, Hiryu Kai included. The enemies will
    attempt to hurt Gigan (LOL) but just defend against the
    ticklish attacks in order to gain some morale. Use
    Gigan's Sheath Thunder (1-3 range attack) to kill an enemy.
    The Hiryu Kai and your other units should attack as well.
    Katina will just get herself beat up. Heal her using
    Lefina's trust seishin since Katina's dip into hell will
    cost you the mission.
    
    After all of the initial enemies have been defeated. some more
    will appear to the north. Have Tasuku cast accelerate and lock
    on before throwing Gigan towards them. The last set of 
    enemies will appear close by. Shuu will show up for some fun.
    Masaki appears to rant at Shuu while Shuu subtley states that
    Masaki is just jealous of his bishie beauty. Have Tasuku 
    accelerate and lock on once more before throwing him at the 
    last set of enemies. Feel free to use G Circle Blaster in order 
    to soften the Mishreis up.
    
    Katina becomes the R-GFun pilot after this mission. If you feel 
    the only thing she's worthy of piloting is a coffin, feel free 
    to put someone else in it since it's a good unit. Rio is a
    great choice.
    
    -----------------------------------------------------------
    Stage 24:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    12 Available Units
    
    Friendly Units:
    Valsione (Ryuune)
    
    Enemy Units:
    Peregrine (Siebel)
    Peregrine x1
    Guarlion (Leona)
    Cosmolion Type V Squad x5
    -Cosmolion Type V
    Cosmolion Type V x4
    SF-29 Ransan x4
    
    Enemy Reinforcements
    Valsione (Ryuune)
    
    Events:
    -All enemy units defeated: Enemy Reinforcements appear
    
    Skill Point: Destroy ship
    
    Valsione makes her debut here, but what's more amusing is Irm's
    "O.o" reaction to it. Anyway, I hope you've put your money
    to good use and have upgraded all of your new recruits.
    If you have, this stage is VERY easy.
    
    If you want the Guarlion, Tasuku or Rai must shoot down
    Leona. Do it with Tasuku for cuteness points. ^^ Make not
    to damage Leona, and leave it for the next turn. Ryune
    may take it upon herself to get rid of it for you.
    
    Siebel, being the wuss that he is, will run if his ship's
    HP is lowered below 15,000. The obvious answer to this
    situation is massive overkill. Put Kyosuke in a squad
    with Irm and have Excellen sit next to them so that
    you can perform Ramapge Ghost + Keito Ragouken: Ankensatsu.
    This combination will prove to be VERY worthwhile
    throughout the rest of the game.
    
    -----------------------------------------------------------
    Stage 25:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Mark II M (Kai)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    12 Avialable Units
    
    Enemy Units:
    Guarlion Custom (Thomas)
    Killer Whale
    Guarlion x4
    Barrelion V Squad x3
    -Barrelion V
    Barrelion V x3
    Lion Type V Squad x3
    -Lion Type V
    Lion Type V x7
    
    Neutral Units:
    Thousand Fessler
    
    Skill Point: Defeat all enemies by Turn 6
    
    Events:
    -Thousand Fessler reaches the end of the map: Thomas retreats
    -Enemy Turn 3: Player Reinforcements arrive
    
    Feel free to cry at the fact that no one on your team
    currently has a completely broken seishin list like
    Kai's. If you're playing Kyosuke's route, take pride
    in the fact you will get him later.
    
    Send Kai towards the western set of enemies. Have him
    cast concentrate every turn and keep him propper up
    on a building at all times for the terrain advantages.
    
    Your troops will appear soon enough to deal with the rest
    of the enemies. None of them provide much of a threat.
    Though, there is a Killer Whale that sits there and
    just defends. Send someone with high attack power after
    it for great justice.
    
    You will  recieve the Armorlion after this mission.
    It's an AWESOME unit, so give it some love.
    
    -----------------------------------------------------------
    Stage 26:
    -----------------------------------------------------------
    
    Player Units:
    Cybuster (Masaki)
    Valsione (Ryuune)
    
    Player Reinforcements:
    (Whatever Katina is in)
    (Whatever Russel is in)
    
    Player Reinforcements (2);
    1 Battleship
    Alt Eisen (Kyosuke)
    9 Available Units
    
    Enemy Units:
    Rhinoceras (Siegel)
    Barrelion V Squad x3
    -Barrelion
    Landlion Squad x6
    -Landlion
    Lion Type V Sqaud x2
    -Landlion
    Land Lion Type V x1
    
    Enemy Reinforcements: 
    Guarlion x8
    
    Enemy Reinforcements (2):
    Landlion Squad x4
    -Landlion
    
    Enemy Reinforcements (4);
    Grungust Reishiki (Zengar)
    
    Skill Point: Defeat Zengar (Retreats at 50% HP)
    
    Events:
    -Enemy Turn 2: Enemy Reinforcements appear
    -Turn 3: Player Reinforcements and Enemy Reinforcements (2) appear
    -Turn 4: Player Reinforcements (2) appear
    -Enemy Turn 4: Enemy Reinforcements (4) appear
    
    Epic stage is epic . . .
    
    Keep moving Masaki and Ryuune in towards the enemies and
    make sure they -always- have concentrate casted or
    else the Landlions will actually begin to smack them
    around. I like to have them keep moving so that they can
    weaken as many enemies as they can which will make the
    stage even easier for when your reinforcements arrive.
    
    There are many squads here, so I hope you've been upgrading
    your shotguns because this is the perfect time to use
    them. This stage can give you a lot of experience and kills
    for your guys, so this is a good time to help fulfill
    certain secret requirements. It also helps that this
    stage has no turn limit in terms of the goals or the
    skill point.
    
    Zengar is a pushover. Slowly work his HP down to
    a bit above 50%. After that, let him know the
    wrath of a squad weilding Kyosuke and Irm for an
    easy skill point.
    
    Siebel will stay in place for the entire stage and
    will not run. The stage will also end once he is
    defeated. The only thing that could make this 
    better is if you could hang his head on a wall.
    
    -----------------------------------------------------------
    Stage 27:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    Cybuster (Masaki)
    Valsion (Ryuune)
    13 Avaialble Units
    
    Enemy Units:
    Valsion (Tempest)
    Guarlion Squad x4
    -Guarlion
    Guarlion x4
    
    Enemy Reinforcements:
    Stork (Hans)
    Stork x3
    Heavy Barrelion x7
    F-32 Schwert Squad x1
    -F-32 Schwert
    F-32 Scwhert x5
    Landlion Squad x3
    -Landlion
    
    Skill Point: Reduce Valsion Kai's HP to beow 60% within 3 turns
    
    Events:
    -Valsione's HP is lowered below 60%: Enemy Reinforcements appear
    
    You get to kill Tempest this stage. Rejoice . . .
    
    However, the skill point can prove to be a bit annoying.
    I suggest putting Alt, Gigan, and Cybuster out in front.
    Accelerate Kyosuke and Tasuku while transforming
    Cybuster into Cybird mode. Have them focus on getting
    to Tempest. Tempest will recover HP every turn, so you need
    to chop down the 60% on a single turn.
    
    The grunts here are a bit annoying but nothing too
    difficult. I hope you've been putting money into
    your ALL and ALLW attacks *cough*shotgun*cough*
    because they will become more and more necessary.
    Forming good squads will help as well.
    
    The Storks are annoying since they have those silly
    energy fields. But they know nothing of the power
    of courage (and perfected use of the hot blood seishin)
    so give them the most violent beat down that you can.
    
    -----------------------------------------------------------
    Stage 28:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    16 Available Units
    
    Player Reinforcements:
    Grungust Reishiki (Zengar)
    
    Enemy Units:
    Valsion Kai (Tenzan)
    Stork (Lily)
    Stork x2
    Barrelion V Squad x5
    -Barrelion V
    Guarlion Squad x4
    -Guarlion
    Lion Type V Squad x6
    -Lion Type V
    
    Enemy Reinforcements:
    Grey Stork (Adler)
    Stork x2
    Valsion Kai (Shine)
    Heavy Barrelion Squad x5
    -Heavy Barrelion
    
    Skill Point: Lower Shine's HP to below 10% without destroying it by 
    Turn 5
    
    Event:
    -Enemy Turn 3: Enemy Reinforcements appear
    
    Split your group into two. Have some of your real robots start heading
    towards the two Storks that are accompanied by a few other units to
    the east. Meanwhile, send your super robots into the city area.
    They will be needed there. On turn 3, Adler will show his ugly
    mug. He'll unleash Shine (who looks very,very cute with her hair 
    down, by the way) who is in a Valsion Kai. Use your heavy hitters
    to deal damage to her while being able to take the damage she
    deals. Stay close in order to avoid having to deal with Cross
    Smasher and you'll be fine. Lower Shine's Valsion Kai to
    below 10% without destroying it in order to ensure that you
    recieve it after this mission.
    
    Tenzan isn't any much more difficult than Tempest in the
    last mission. Be amused at how he sounds like what I believe
    a talking pig would sound like if it were psychotic, though.
    
    There are Storks and Heavy Barrelions that will waste your
    time due to their high HP and armor. Take your time and use
    your seishins wisely. After Shine is done with, there is
    no turn limit to rush you. 
    
    The stage will end when you've torn Adler a new one.
    
    -----------------------------------------------------------
    Stage 29:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    15 Available Units
    
    Enemy Units: 
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x2
    Jeremiah-Aph Squad x3
    -Jeremiah-Aph
    Jeremiah-Aph x1
    Mishlei-Aph Squad x2
    -Mishlei-Aph
    Mishlei-Aph x1
    
    Enemy Reinforcements:
    Vaikule x1
    
    Skill Point: Destroy all units by the end of turn 4
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    -Vaikule's HP is lowered below 30,000: Vaikule retreats
    
    This stage is a breather. After the last three stages, Banpresto
    probably thought we deserved it or something. Note that
    this is your last chance to fulfill the requirement for
    the Huckebein 008L, which I HIGHLY suggest you get. The
    requirements were for Ingram to get to level 32 before
    the end of this stage and have about 30 kills. If you've
    been working on it, you must get Ingram's level up
    to the requirement here.
    
    Split your units up into two groups and take down the enemy
    units one by one. After they have all been defeated, you
    will be greeted by another product of alien technology.
    Feel free to waste all of your SP on seishins while fighting her
    since there will be no more reinforcements. Rebi, err, I mean
    the mysterious person we're not supposed to be aware of will
    run away after you've beat her up enough. After that, you
    will have 3 turns to pack all of your units into the
    battleship. The stage will then end.
    
    -----------------------------------------------------------
    Stage 30:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    Huckebein Mark II (Bullet)
    12 Avaialble Units
    
    Player Reinforcements:
    R-1 (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    
    Friendly Units:
    R-Gun (Ingram)
    Grungust Nishiki (Kusuha)
    
    Enemy Units:
    Megillot-Aph x6
    Jeremiah-Aph Squad x3
    -Jeremiah-Aph
    Jeremiah-Aph x2
    Mishlei-Aph Squad x2
    -Mishlei-Aph
    Mishlei-Aph x3
    
    Enemy Reinforcements:
    Fuleh x1
    Zacheriah Squad x5
    -Zacheriah
    Zacheriah x9
    
    Enemy Reinforcements (2):
    Zacheriah Squad x2
    -Zacheriah
    Zacheriah x2
    Habakkuk Squad x2
    -Habukkuk
    Habakkuk x4
    
    Skill Point: Destroy or reduce Ingram to below 50% HP after all enemies 
    have been defeated
    
    Events:
    -All enemy units defeated: Player Reinforcements and Enemy 
    Reinforcements appear
    -Ingram is defeated: All remaining enemy units retreat
    -Approximately 9 units remain: Ingram becomes an enemy unit, Kusuha 
    becomes a player unit, and Enemy Reinforcements (2) appear
    -All enemy units except for Ingram are destroyed: Player Reinforcements 
    (2) and Enemy Reinforcemens (3) will appear . . . Enemy reinforcements 
    (3) will also find it has a new hole in it courtsey of the unoverridable 
    (is that a word?) theme song man
    
    *Whistles "Messanger of the Void"*
    
    . . . Anyway, you should notice that you cannot launch certain units.
    This includes the R-Series, R-Gun, and the Grungust Nishiki. The
    initial set of enemies are only a nuissance in that they have
    pretty good maneuverability. Their armor is poor however.
    Continue with this seemingly simple "beat 'em up" until the
    reinforcements arrive. Ingram will show up in the R-Gun along
    with the SRX Team and Kusuha. Take a look at those shiny
    new Powered parts! R-2 Powered's ALLW will be very useful
    starting . . . right about now since those Zecheriah's
    show up in squads.
    
    Eventually, Ingram will tell the SRX Team to attempt their
    combination known as "Only One Crash" *cough* which will
    end in utter failure. Ingram will go over to check if Aya
    is okay. He shows her his damn bestest demented face
    in an attempt to cheer her up. When she's too busy
    clearing the smoke from "Only One Crash" *cough* to
    approve, Ingram accidentally pulls the trigger,
    wrecks the R-3, and is branded a traitor. The poor,
    tortured soul. He gets a really awesome boss theme,
    so it's all good. ^_^
    
    Leave Ingram alone for now and concentrate on all of the 
    other forces. When you've defeated everything but Ingram,
    another Fuleh will appear. Mr. Trombe will show up to
    assist you, however. Enjoy your giant drill ship. ^^
    
    Ingram is fairly easy to deal with. In fact, if they're
    upgraded properly, a hot blooded Rampage Ghost delivered
    from Kyosuke should actually do the trick if you've upgraded
    Alt and Weiss enough. Just to be safe, weaken R-Gun up
    and then whip out your best attack. I highly suggest
    getting the skill point because it will allow you to keep
    the R-Gun. All of that money will be wasted since you don't
    get it back on Kyosuke route otherwise.
    
    -----------------------------------------------------------
    Stage 31:
    -----------------------------------------------------------
    
    Player Units: 
    1 Battleship
    Alt Eisen (Kyosuke)
    14 Available Units
    
    Player Reinforcements:
    Gespenst Mark II R/Gespenst R (Gilliam)
    
    Enemy Units:
    Zacheriah Squad x5
    -Zacheriah
    Zachariah x1
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x2
    Mishlei x6
    
    Enemy Reinforcements:
    Jeremiah Squad x2
    -Jeremiah
    Jeremiah x7
    
    Enemy Reinforcements (2);
    Ezekial-Lavan (Galuin)
    
    Skill Point: Defeat Galuin or reduce HP below 30% before the end of 
    Turn 7
    
    Events:
    -5 squads remain; Enemy Reinforcements appear
    -Enemy Turn after enemy reinforcements appear: Enemy Reinforcements (2) 
    appear
    
    This is actually a pretty simple stage with the exception of
    Galuin. Gilliam will join you soon enough. If you have
    recieved the Gespenst R, take a moment to rejoice.
    
    Galuin and his Ezekial prove to be semi-annoying because they
    have a G-Territory. Blah, blah, blah, use your best attack to
    beat it up, blah, blah, support attack if you need to.
    
    -----------------------------------------------------------
    Stage 32:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    Huckebein Mark II (Bullet)
    13 Available Units
    
    Enemy Units:
    Ezekial Atom (Gaza)
    Habukkuk Squad x2
    -Habukkuk
    Habukkuk x4
    Zacheriah Squad x3
    -Zacheriah
    Zacheriah x1
    Megillot-Aph Squad x1
    -Megillot-Aph
    Megillot-Aph x4
    
    Enemy Reinforcements:
    Grungust Type 2 (Kusuha)
    Zeremiah Squad x4
    Jeremiah x4
    
    Skill Point: Destroy Gaza
    
    Events:
    -Approximately 8 enemies remain; Enemy Reinforcements appear
    
    This stage is annoying since the SRX Team won't be available
    which means you won't be at full strength. The Habbukuks
    are annoying because they have good armor and high HP.
    Squad up and unleash your ALL attacks to make quick
    work of them.
    
    Kusuha will show up and provide to be a nuisance. No, not
    because of her flat personality . . . that's an argument
    for another day. Right now, it's because you have to lower
    her HP below 10% without blowing her up. Ryoto has Mercy
    which should make such a task easy.
    
    -----------------------------------------------------------
    Stage 33:
    -----------------------------------------------------------
    
    Player Units:
    Weiss Ritter (Excellen)
    Cybuter (Masaki)
    Valsione (Ryuune)
    
    Enemy Units:
    Valsion (Bian)
    Granzon (Shuu)
    Megillot (Megillot!)
    
    Enemy Reinforcements:
    Ezekial-Sagoru (Atad)
    Habukkuk Squad x2
    -Habukkuk
    Habukkuk x4
    Zacheriah Squad x4
    -Zacheriah
    Zacheriah x3
    Jeremiah Squad x2
    -Jeremiah
    Jeremiah x5
    
    Events:
    -Excellen hits Atad: Enemy Reinforce, Granzon and Valsion become 
    Megillots
    
    Well, this is a strange stage . . . 
    
    Anyway, the skill point requires you to avoid the Megillots
    that are pretending they are as awesome as Bian and Shuu
    as well as the Megillot that picked the shortest straw
    (I assume such since that last Megillot wasn't allowed
    to try to mimic an awesomecause boss).
    
    Mover Excellen towards the mountainous structure to the
    south. On turn 3, cast have Excellen cast concentrate.
    Atad will appear and target her. Once Excellen
    hits her, the wannabes will become Megillots. Your
    reinforcements will soon arrive. Sweep in and
    do what you have to do.
    
    -----------------------------------------------------------
    Stage 34:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    R-1 (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    Huckebein Mark II (Bullet)
    12 Available Units
    
    Enemy Units:
    Mishlei-Aph Squad x2
    -Mishlei-Aph
    Mishrai-Aph x 4
    Jeremiah-Aph Squad x2
    -Jeremiah-Aph
    Jeremiah x4
    Megillot-Aph Squad x1
    -Megillot-Aph
    Megillot-Aph x6
    
    Enemy Reinforcements:
    R-Gun (Ingram)
    Grungust Nishiki (Kusuha)
    Habukkuk Squad x4
    -Habukkuk
    Habukkuk x3
    Jeremiah Squad x4
    -Jermiah
    Jeremiah x4
    
    Skill Point: Reduce R-Gun Rivale's HP below 40 HP by the end of turn 8
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    -Ingram, lose 1/4 HP of RIvale, SRX forms
    
    You . . . randomly get a roche saber and a rifle before this mission.
    
    Anyway, the beginning of the stage is rather simple.
    The reinforcements will prove to be a bit annoying, however,
    since Kusuha's HP must be lowered below 10% once again
    without blowing her up. 
    
    After that, you must deal with Ingram. Make use of support
    attacks whenever you can. Once R-Gun is defeated it
    respawns as R-Gun Rivale. Lower its HP enough so that
    Ingram can give R-1 a good kick which will allow SRX to
    form. Ingram will retreat when his HP is below about
    65000. Ouch. If you have a barrier weakening bullet or
    armor weakening bullet, it will really come in handy
    here. The stage ends when Ingram runs or is defeated.
    
    -----------------------------------------------------------
    Stage 35:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane
    Huckebein Mark II Trombe (Elzam)
    
    Player Reinforcements:
    Grungust Reishiki (Zengar)
    
    Player Reinforcements (2):
    1 Battleship
    15 Available Units
    
    Allied Units:
    Shirogane
    
    Enemy Units:
    Fuleh
    Zacheriah Squad x2
    -Zacheriah
    Zacheriah x3
    Megillot Squad x1
    -Megillot
    Megillot x4
    
    Enemy Reinforcements:
    Ezekial Squad x2
    -Zechariah
    Ezekial x1
    Habukkuk Squad x3
    -Habukkuk
    Habukkuk x2
    Zechariah Squad x1
    -Zechariah
    Zechariah x5
    Mislei-Aph Squad x2
    -Mishlei-Aph
    Mishlei-Aph x2
    
    Events:
    -Approximately half of the enemy units are destroyed or Elzam hits the 
    Fuleh: Player Reinforcements apepar
    -All enemy units are defeated or Zengar hits the Fuleh: Player and Enemy 
    Reinforcements appear, Kurogane, Zengar, and Elzam retreat
    
    If you want the skill point, have Elzam cast concentrate
    and accelerate. Have him attack the Fuleh immediately. This
    will prompt Zengar to appear. Have Zengar cast Drive
    and hot blood. Then, have him attack the Fuleh. Your
    reinforcements will arrive. Elzam and Zengar will
    retreat to go build a loveshack or something.
    
    The rest of the stage is fairly simple after that.
    
    -----------------------------------------------------------
    Stage 36:
    -----------------------------------------------------------
    
    Player Units:
    1 Battleship
    16 Available Units
    
    Enemy Units:
    Ezekial-Lavan (Galuin)
    Ezekial-Atom (Gaza)
    Ezekial Squad x2
    -Jeremiah
    Ezekial x2
    Habukkuk Squad x3
    -Habukkuk
    Habukkuk x3
    Zacheriah Squad x3
    -Zacheriah
    Zacheriah x4
    Jeremiah Squad x2
    -Jeremiah
    Jeremiah x1
    
    Enemy Reinforcements:
    Missile x6
    
    Skill Point: Defeat all enemies within 10 turns
    
    A bit of an annoying stage. At least the bosses don't run.
    
    Not much to say, really. Have your units form squads in order
    to do better against enemy squads. The missiles are nuclear,
    so have Ryoto and anyone else with Mercy take care of those.
    They will appear to the northwest.
    
    -----------------------------------------------------------
    Stage 37:
    -----------------------------------------------------------
    
    Plauer Units:
    Grungust Unit 2/Huckebein 008L (Ring)
    
    Player Reinforcements:
    1 Battleship
    Grungust (Irm)
    15 Available Units
    
    Enemy Units:
    Mishrai-Aph x6
    Megillot-Aph x5
    Jeremiah x5
    
    Enemy Reinforcements:
    Gespenst S (Galuin)
    Habukkuk Squad x2
    -Habukkuk
    Habukkuk x2
    Zacheriah Squad x3
    -Zacheriah
    Zacheriah x1
    
    Events:
    -6 enemies defeated or player turn 3 arrives: Player Rieinforcements 
    appear
    
    Congatulations if you managed to snag the Huckebein 008L. If
    you didn't . . . well, then, you're not recieving anything for
    this mission. ^^;
    
    Have Ring cast concentrate and drive and then have her attack
    the enemies right in front of her. Your reinforcements should
    show up soon enough. 
    
    The enemy reinforcements are annoying because they have good
    armor, high HP, and barriers. I hope you've become profficient
    in the art of squad forming. Galuin will not run as this is
    his last stand, so attack him freely.
    
    -----------------------------------------------------------
    Stage 38:
    -----------------------------------------------------------
    
    Player Units:
    2 Battleships
    18 Available Units
    
    Allied Units:
    Shirogane
    Albatross
    Peregrine x2
    
    Enemy Units:
    Mishlei-Aph Squad x3
    -Mishlei-Aph
    Mashrai-Aph x1
    Jeremiah-Aph Squad x3
    -Jeremiah-Aph
    Jeremiah-Aph x1
    Megillot-Aph Squad x2
    -Megillot-Aph
    Megillot-Aph x1
    
    Enemy Reinforcements:
    Fuleh x12
    
    Skill Point: Destroy all enemies
    
    Events:
    -All enemies destroyed: Enemy Reinforcements appear
    
    Both of your battleships will remain at the beginning of this
    operation aptly named "Sexy Romance Weapon". The grunts should
    provide little to no threat. Actually, this becomes a very
    fun mission. After all of the initial enemy units have been
    defeated, you are now allowed to move your battleships.
    A bunch of battleships that have less than decent accuracy 
    show up which you should pound on. They have high HP and are 
    rather easy to defeat. Be sure to cast Lucky or Bless on the 
    person going in for the kill.
    
    The stage ends once you've gotten both of your battleships
    to the goal and the accompanying battleships have gotten
    to the goal.
    
    -----------------------------------------------------------
    Stage 39:
    -----------------------------------------------------------
    
    Player Units:
    Both ships
    18 Available Units
    
    Player Reinforcements:
    Kurogane (Elzam)
    Grungust Reishiki (Elzam)
    
    Enemy Units:
    Ezekial-Ravan (Viletta)
    Ezekial Squad x3
    -Ezekial
    Habukkuk Squad x3
    -Habukkuk
    Habukkuk x1
    Zacheriah Squad x3
    -Zacheriah
    Zacheriah x1
    Mishlei-Aph x5
    
    Enemy Reinforcements:
    Fuleh x4
    Ezekial-Atom (Gaza)
    Habukkuk Squad x3
    -Habukkuk
    Habukkuk x2
    
    Enemy Reinforcements (2):
    Fuleh x8
    
    Skill Point: Hagane must reach the red square within 4 turns
    
    Events:
    -Hagane reaaches the first square: Enemy Reinforcements appear. Hagane 
    is attacked.
    -Enemy Turn 5 or if you did not obtain the skill point the turn after 
    Hagane reaches the square: Ezekial-Roan is destroyed. Player 
    Reinforcements and Enemy Reinforcements (2) appear.
    
    This mission isn't hard, but is time consuming. Prepare
    yourself accordingly.
    
    The skill point is ridiculously easy. Just get Hagane
    to those white squares within 4 turns. After that,
    crazy stuff will begin to happen. Keep moving towards the
    White Star and begin camping your units on it as fast as
    possible. 
    
    Gaza will not run. In fact, he'll keep regenerating after
    he dies which means you can constantly famr him for
    experience points. Mr. Trombe and Mr. Chesto will show
    up to deliver some assistance, but be careful since
    they aren't upgraded.
    
    After this stage, the Hagane will be wrecked. Daitetsu
    and Tetsuya will move over to the Kurogane (YAY!). You
    will also recieve Zengar and his Grungust Reishiki
    as well as Elzam and his Huckebein Trombe.
    
    -----------------------------------------------------------
    Stage 40:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Daitetsu)
    Hiryu Kai (Lefina)
    20 Available Units
    
    Player Reinforcements:
    Grungust/Gespenst Mark II S (Viletta)
    
    Enemy Units:
    Heavy Barrelion x2
    Barrelion V Squad x2
    -Barrelion V
    Guarlion Custom Squad x3
    -Guarlion
    Cosmolion Squad x2
    -Cosmolion
    Cosmolion x1
    Landlion Squad x2
    -Landlion
    Landlion x2
    
    Enemy Reinforcements:
    Valsion Kai x3
    
    Enemy Reinforcements (2):
    SRX (Ryussei)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Grungust (Irm)
    Grungust Nishiki (Kusuha)
    Cybuster (Masaki)
    Valsione (Ryuune)
    Wild Schwein (Bullet)
    Gespenst Mark II R (Gilliam)
    Guarlion (Leona)
    
    Enemy Reinforcements (3):
    Vaikule (Atad)
    Vaikule (Gaza)
    Barrelion Custom x4
    Guarlion Custom x4
    
    Events:
    -Enemy Turn 2: Enemy Units finally appear
    -All enemies defeated: Enemy Reinforcements appear
    -All enemy reinforcements defeated: PR and ER(2) appear
    -All ER (2) defeated: Enemy Reinforcements (3) appear
    
    Welcome to the weirdest stage in OG1. Bring weapons
    with defense reduction bullets, barrier weakening
    bullets, and give an Armor Breaker to someone with
    a lot of Gunfight.
    
    There are no forces initially, but keep heading straight in
    the direction your units are facing. The enemies will
    show up soon enough. You'll be fighting upgraded versions
    of enemies that you're used to fighting. They're a bit
    tougher, but the only ones worth putting effort into
    are the 18000 HP Guarlion Customs.
    
    After you've cleaned up the enemies, three Valsion Kais
    will appear. But they're honestly pushovers. You
    should be able to nail them in two turns.
    
    Then you get to witness reinforcements in form of
    clones of your own units. Feel free to ask yourself
    "Why is Bullet in the Wild Schwein?" and "Why does
    Leona's Guarlion have more HP than SRX?" before
    kicking the enemy's butts. Honestly, they're really
    easy . . . but CONSERVE your SP. Do NOT waste
    hot blood on these guys.  There are more enemies to
    go . . .
    
    Gaza and the grunts will begin to rush you immediately.
    I hope you've brought weapons like the ones I told
    you to bring because they will make offing Gaza
    and Atad much easier. If you are running low on SP
    and have a few pilots with SP Regen, you should
    know that Atad will not move from her spot so 
    take the time to recharge.
    
    -----------------------------------------------------------
    Stage 41 (Part 1):
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Daitetsu)
    20 Available Units
    
    Enemy Units:
    R-Gun Rivale (Ingram)
    Ezekial Squad x3
    -Ezekial
    Habukkuk Squad x2
    -Habukkuk
    Zacheriah Squad x1
    Zacheriah x1
    
    Skill Point: Defeat Ingram within 7 turns
    
    Save the kills on enemies for your heavy hitters. Waste your
    SP building up your morale. Barrier weakning bullets and
    stat reducing bullets on attachable weapons are great here
    for fighting Ingram.
    
    Ingram will not run. Taking him out ends the stage. Onto
    the much easier part of this stage.
    
    -----------------------------------------------------------
    Stage 41 (Part 2):
    -----------------------------------------------------------
    
    Player Units:
    Kurogane
    Hiryu Kai
    20 Available Units
    
    Enemy Units:
    Judecca (Rebi)
    Vaikule x15
    
    *Yawns*
    
    This is an easy stage. The Vaikules have no barriers and are
    complete pushovers. Don't move the battleships right away
    since they'll be targeted immediately. Work over all the
    Vaikules, camp on the White Star, and then start fighting
    Miss Sexy Echo Voice. Enjoy. ^^
    
    -----------------------------------------------------------
    Final Stage:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    20 Available Units
    
    Enemy Units:
    Septuagint
    Airship x1
    Rhino x2
    Ezekial Squad x2
    -Ezekial
    Ezekial x2
    Habukkuk Squad x2
    -Habukkuk
    Habaukkuk x1
    F-23 Schwert Squad x5
    -F-23 Schwert
    F-23 Schwert x1
    Landlion Squad x2
    -Landlion
    Landlion x1
    
    Enemy Reinforcements:
    Fuleh x4
    
    Enemy Reinforcements (2):
    Vaikule x7
    
    Events:
    -Septuagint loses about 1/4 of its HP: Enemy Reinforcements appear
    -Septuagint loses about 1/2 of its HP; Enemy Reinforcements (2) appear
    -Septuagint loses about 3/4 of its HP: Hagane no Messiah start playing! 
    . . . and you have until turn 12 to defeat Septuagint
    
    Whew, you can actually build morale decently here.
    
    The initial set of planes will require lock on or concentrate.
    Don't bother wasting SP on the Landlions and Rhinos since they
    can barely hit well. Ignore the Stork, you don't need to waste
    your effort on it. The Habukkuks and Ezekials are -annoying-
    because of their barriers and the fact these guys are in
    squads. Form up squads before you tackle.
    
    Septuagint is your target here. He'll be summoning annoying
    reinforcements that aren't worth dealing with around him,
    so have your units in the position you want them to be in.
    Play your cards right and you should be able to one-shot
    the big ol' crystal thing.
    
    Congratulations on completing Original Generation 1. ^_^ Pat
    yourself on the back before moving on to 2.
    
    ===========================================================
    6.2. Super Robot Wars: Original Generation 2
    ===========================================================
    
    Tips:
    -Buy SP Regen for all of your characters
    -Buy SP Regen for all of your characters
    -Buy SP Regen for all of your characters
    -A lot of the tips I gave for OG1 are helpful here. ABUSE
    the twin battle seishin. And make your best effort to get
    the secret units because Vysaga and the Ravens are REALLY
    hardcore.
    -Buying Focus can help the first three.
    
    I think you're set.
    
    -----------------------------------------------------------
    Stage 1:
    -----------------------------------------------------------
    
    Player Units:
    Excellence S (Raul)
    Excellence S (Fiona)
    
    Enemy Units:
    Gespenst x4
    
    Skill Point: Defeat all enemies within 2 turns
    
    Welcome to Original Generation 2! And if you're a fan of SRWR
    like myself, you're in for a treat because the new stages have
    some R-centric stuff.
    
    It's refreshing to be using units that weren't in the GBA
    games. Anyway, move forward. Don't bother using concentrate
    on the first turn. On turn 2, have both Raul and Fiona use
    concentrate. Move Fiona towards the Gespenst that went
    astray to blow up the two planes. Have Raul finish off the
    rest of the Gespensts.
    
    -----------------------------------------------------------
    Stage 2:
    -----------------------------------------------------------
    
    Player Units:
    Excellence S (Raul)
    Excellence S (Fiona)
    
    Friendly Units:
    -Airship
    
    Enemy Units:
    Solpressa x4
    
    Skill Point: Defeat all enemies by turn 3
    
    This is basically just like the stage before. Nothing special
    here at all. Enjoy Fiona proving that she's the best tank
    there is this side of Shadow Mirror-verse. ^^;
    
    -----------------------------------------------------------
    Stage 3:
    -----------------------------------------------------------
    
    Player Units:
    Soulgain (Axel)
    
    Enemy Units:
    Gespenst Mark II M x4
    
    WHOMG you get to play as Axel!
    
    Axel has only recently recieved the Soulgain, so all of its
    attacks haven't been created. Enjoy what you have, however.
    
    Axel doesn't even need to cast anything. Just throw him towards
    the Gespents. The EFF soldiers will be wetting themselves in
    no time.
    
    -----------------------------------------------------------
    Stage 4:
    -----------------------------------------------------------
    
    Player Units:
    Alt Eisen Nacht (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    
    Enemy Units:
    Lion x8
    
    Skill Point: Defeat all enemies in
    
    I'm not quite sure whose idea was it to pain Alt blue in order
    to confuse the DC remnants, but I suppose it at least gives
    us some . . . variety. 
    
    Anyway, the Alt's Revolver Stake can OHKO most of the Lions.
    Have Kyosuke accelerate and concentrate, of course. These
    new stages also help making get the Shisioh Blade easier,
    so try to get Bullet some kills.
    
    After this stage, you will notice the devil machine known
    as Mumyou and its bastard pilot Murata slay Bullet's Mark II.
    Mumyou . . . *Grumble*
    
    -----------------------------------------------------------
    Stage 5:
    -----------------------------------------------------------
    
    Player Units:
    Alt Eisen Nacht (Kyosuke)
    Weiss Ritter (Excellen)
    
    Player Reinforcements:
    Gespenst Mark II M (Kai)
    Wild Raubiter (Latooni)
    Huckebein Mark II M (Ryoto)
    Huckebein Mark II M (Rio)
    Huckebein Mark II M (Rai)
    Grungust Nishiki (Bullet)
    
    Enemy Units:
    Valsion Kai Type CF (Laurentz)
    Guarlion Custom Mumyou (Murata)
    Guarlion x2
    Lion x6
    Barrelion x2
    Landlion x2
    
    Skill Point: Defeat all units except for the Valsion Kai Type CF and 
    Guarlion Custom Mumyou within 6 turns
    
    Events:
    -Turn 2: Player Reinforcements appear
    -Turn 5: Bullet can be moved
    -Enemy Turn 6: All remaining enemies retreat
    
    Ugh . . . Mumyou and Valson Kai Type Certain Failure. A 
    "wonderful" sight.
    
    Anyway, you can't move at first because Kusuha is a
    hostage at gunpoint. On the second turn, Kai and his
    crew will show up. Kai, being the Aggressor he is,
    will tell the villainy that they're made up of nothing
    but fail. Bullet will break out of the base in the
    Grungust Nishiki but will start out with -very-
    low morale. Have Bulletcast Invincible and Lock on
    every turn so that he can tank a hit from Murata
    and deal some damage to him. When Bullet has run out
    of SP, simply defend in order to save yourself
    from the hax that is Mumyou's Shisioh Blade.
    
    After the turn 2 event, you may now move your units. 
    The skill point is actually rather easy to get.
    
    Murata and Laurentz will retreat on Turn 6 or if 
    Murata's HP is lowered past 28000. 
    
    -----------------------------------------------------------
    Stage 6:
    -----------------------------------------------------------
    
    Player Units:
    Angelg (Lamia)
    
    Enemy Reinforcements:
    Shirogane (Lee)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    
    Enemy Units: 
    Lion Type F x6
    Landlion x3
    
    Skill Point: All enemies defeated within 4 turns
    
    Events:
    -2 Enemies defeated: Player Reinforcements arrive
    
    The Angelg is damaged and can't fly, so you'll have to do some
    careful planning. Have Lamia cast iron wall and then move
    inbetween the two Lions that are close to her. Attack one of
    them with Mirage Sword. On the counterattack, attack both of them
    and this should ensure one of Lion's destruction. After that,
    cast iron wall again and move Lamia towards the left set
    of units and attack one of the Lions. During the enemy turn,
    you should be able to destroy a Lion, which will prompt
    the appearance of your reinforcements. After that, the rest
    of the stage is fairly elementary.
    northeast.
    
    Lamia will join with the Angelg after this mission.
    
    -----------------------------------------------------------
    Stage 7:
    -----------------------------------------------------------
    
    Player Units:
    Calion (Ibis)
    Calion (Surei)
    
    Player Reinforcements:
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    Angelg (Lamia)
    
    Enemy Units:
    Guarlion Custom (Archibald)
    Guarlion x4
    Lion Type F x4
    
    Enemy Reinforcements (2);
    Lion Type F x5
    
    Skill List: Destroy all units except Archibald by Turn 4
    
    Events:
    -Enemy turn 2: the 4 Guarlions retreat, enemt reinforcements 2 appear
    -Turn 3: Player Reinforcements
    -All enemies defeated: Archibald retreats
    
    Have Surei cast concenteate and accelerate before moving towards
    the Lions. Ibis' seishin list kind of sucks right now but will
    get better later. Have her cast invincible and then follow.
    You may have them destroy the Lions if you'd like, but I
    like to simply weaken them all and let Bullet destroy them
    in order to help ensure I obtain the Shisioh Blade secret.
    
    Afer the ATX Team arrives, this becomes a very easy mission.
    Cast seishin, move in, and destroy.
    
    -----------------------------------------------------------
    Stage 8:
    -----------------------------------------------------------
    
    Player Units:
    Shirogane (Lee)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Huckebein Mark II (Bullet)
    Angelg (Lamia)
    
    Enemy Units:
    Rhinoceras (Archibald)
    Guarlion Custom (Yuuki)
    Guarlion Custom (Carla)
    Solpresa x5
    Flygia x5
    Barrelion x2
    Lion Type F x2
    
    Events:
    -Carla's HP is lowered below 70%: Carla retreats
    -Yuuki's HP is lowered below 70%: Yuuki retreats
    
    Skill Point: Reduce the Rhinoceras to under 70% HP within 4 turns
    
    Move the Shirogane ahead first so you can make use of its
    leadership aura. This way, you can make attempts to hit the
    enemy without having to use up too much of your precious
    SP. The goal here is to lower Archibald's Rhionceras
    below 70% of its total HP in order to get it to retreat
    which is honestly rather easy. However, if you watn to get
    the Stealth Boomering later, the best time to get it
    is now. Basically, have Kyosuke and Lamia form a squad
    and perform Ramapge Ghost + a formidable attack from
    Lamia to destroy Carla's machine. If you want to begin
    fulfilling the requirements for the Ravens, have Bullet
    attack Yuuki and have anyone force him and Carla to retreat
    (or destroy them).
    
    You will recieve a Screw Module after this mission. Equip
    it onto Bullet's Huckebein since you'll be dealing with
    a water stage in the near future.
    
    -----------------------------------------------------------
    Stage 9:
    -----------------------------------------------------------
    
    Player Units:
    Gespenst Type II M (Kai)
    Mass Production Huckebein (Rai)
    Wild Falken (Latooni)
    
    Player Reinforcements:
    Shirogane (Lee)
    4 Available Units
    
    Enemy Units:
    Guarlion (Yuuki)
    Guarlion (Carla)
    Lion Type V (Seolla)
    Lion Type V (Arad)
    Barrelion x2
    Lion Type F x6
    
    Skill Point: Defeat all enemies except the Guarlion Customs by turn 4
    
    Events:
    -Enemy Turn 2: Seolla steals Wild Falken and retreats.
    -Turn 3: Player Reinforcements arrive
    
    This stage always manages to give me a migraine somehow.
    
    Anyway, don't bother casting any seishin on Rai since the
    enemies will not fight back at first. On the second turn,
    have Rai attack a different Lion. On the third turn, have
    Rai cast concentrate and then attack a different Lion
    once more. Since the Lions will counterattack that turn,
    Rai should be able to take out the three Lions he damaged.
    The last Lion should be easy enough to deal with.
    
    As for Kai, he may have some defensive trouble against the
    Barrelions. Move him with caution. If he is at range 1, the
    Barrelions will not attack and will just sit there
    helplessy. Arad will also try to attack Kai but will fail
    miserably.
    
    Have your reinforcements move towards the Lions that are near 
    Yuuki and Carla. Obviously, they'll be easy to take out.
    Clean up the Barrelions that have been harassing Kai if
    they're still around on the next turn and you've earned 
    yourself another skill point. If you are trying to obtain
    the Ravens, then have Bullet attack Yuuki on this stage.
    The stage will end when you've lowered Yuuki and Carla's HP
    enough.
    
    -----------------------------------------------------------
    Stage 10:
    -----------------------------------------------------------
    
    Player Units:
    Shirogane (Lee)
    7 Available Units
    
    Enemy Units:
    F-32V Schwert Kai x5
    Solpresa x5
    Sealion x5
    
    Enemy Reinforcements:
    Barrelion x8
    
    Skill Point: Destroy all enemy units within 4 turns
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    
    I hope you like your water. -.-
    
    Anyway, this stage actually isn't too bad. In fact, I like
    to try to handle the enemies with only Kai, Lamia, and
    Bullet to help refill the requirements for the Gespenst
    Mark II S, Vysaga/Ash Saber, and Shisioh Blade, respectively.
    Just cast lock on and concentrate on whoever is attacking
    and take out the enemies.
    
    In fact, I suggest keeping two good units (Alt and Weiss are
    great choices) behind. The enemy reinforcements will
    surround the Shirogane. You could let Lee just sit there
    like a wuss (not hard for him) and get beat up to end the
    stage, but that's no fun. Put him to use by casting iron wall
    and attacking one of the Barrelions. Then, have your units
    go to work on them. Once three have been destroyed, the
    stage will end. Enjoy watching the Hagane kick butt.
    
    -----------------------------------------------------------
    Stage 11:
    -----------------------------------------------------------
    
    Player Units:
    Arblade (Ryusse0
    Wild Schwein (Viletta)
    
    Enemy Units:
    Grungust (Irm)
    
    Enemy Reinforcements:
    Randgrith (Yuuki)
    Randgrith (Carla)
    Randgrith (Seolla)
    Solpresa x7
    Lion Type F x3
    
    Neutral Enemy Units:
    Lion Type F (Arad)
    
    Skill Point: Defeat all units except Seolla, Yuuki, or Carla's units
    
    Events:
    -Irm's HP is lowered below 80%: Enemy Reinforcements appear, Irm becomes 
    a player unit
    
    Have Ryussei cast concentrate and attack Irm with the Blade
    Tonfas (best attack). Assuming Ryussei survives, the stage
    will continue.
    
    The reinforcements are actually rather easy to to deal with.
    If you want to recieve the Graviton Launcher (trust me,
    you want this) you simply have to have Viletta defeat
    all of the enemies except Yuuki, Carla, and Seolla by
    herself. Thanks to the fact that Viletta has the Wild
    Schwein and not the Huckebein like how she did in the
    GBA version, this is much easier. You'd be a lazy
    jerk to not get the Graviton Launcher.
    
    After this stage, Rai will recieve R-2. You will also
    recieve the Armorlion. If you aren't keen on upgrading
    Kai's Gespenst, he's a great candidate to pilot it since
    it's a very useful unit for the first half of the game.
    
    -----------------------------------------------------------
    Stage 12:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Weiss Ritter (Excellen)
    Angelg (Lamia)
    R-2 Powered (Rai)
    6 Available Units
    
    Enemy Units:
    Guarlion Custom (Archibald)
    Rathgrith (Yuuki)
    Rathgrith (Carla)
    Rathgrith (Seolla)
    Lion Type F x4
    Barrelion x4
    
    Enemy Reinforcements:
    Einst Knohen x12
    Einst Greet x6
    
    Skill Point; Destroy 4 enemy units within 2 turns
    
    Events:
    -Enemy Turn 2: Enemy Units retreat and Enemy Reinforcements arrive
    
    The skill point isn't hard. Just move everyone in and then
    concentrate on blowing up the Lions. Easy, right?
    
    After that, you get your first encounter with the Einsts.
    They aren't very hard. Use your spells wisely and you'll
    be out of this stage very soon.
    
    -----------------------------------------------------------
    Stage 13:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Huckebein Mark II M (Latooni)
    8 Available Units
    
    Enemy Units:
    Rathgrith (Yuuki)
    Rathgrith (Carla)
    Rathgrith (Seolla)
    Barrelion x9
    Lion Type V x4
    Landlion x3
    Flygia x3
    
    Skill Point: Defeat all enemy units except Yuuki, Carla, or Seolla 
    within 4 turns
    
    I can't believe they shove poor Latooni into the mass produced
    Huckebein for this stage . . .
    
    I also hate this map because certain units can barely make it
    across that stream inbetween the island you start around and
    the mainland.
    
    Anyway, for the most part this is a simple stage. Be careful,
    though, since the Barrelions can pack a punch. I usually
    like to attack them with Alt and  R-2 which means using
    concentrate is necessary for then. After a few turns,
    Seolla will PMS or something, which means you should
    get Latooni to use concentrate every turn afterwards
    in order to evade Seolla's raging fit.
    
    The stage will end when either Yuuki, Carla, or Seolla's HP
    have been reduced sufficiently. If you have been fulfilling
    the requirements to get the Ravens, then make sure to have 
    Bullet attack Yuuki at least once and the stage must
    be ended by destroying Yuuki or Carla. Destroying them
    can be done by lowering their HP slightly above over
    what they'd have when they'd retreat (use quick save),
    and then attacking with a powerful squad. Kyosuke and
    Irm, as always, is a great choice.
    
    Enjoy watching Arad get owned by vulcans.
    
    -----------------------------------------------------------
    Stage 14:
    -----------------------------------------------------------
    
    Player Units:
    Grungust Type 2 (Kusuha)
    Calion (Ibis)
    Calion (Surei)
    
    Friendly Units:
    Grungust Unit 2
    Guarlion (Tsugumi)
    
    Enemy Units:
    M-ADATS x4
    Type 71 x6
    
    Enemy Reinforcements:
    M-ADATS Squad x5
    
    Skill Point: Defeat all enemies within 4 turns
    
    Events:
    -All enemy units defeated: Grungust Unit 2 becomes an enemy and enemy 
    reinforcements appear. Guarlion will become a player unit.
    
    This is a new stage and is somewhat annoying. More Ibis is
    great . . . or would be great if she wasn't going through
    all the crap she was. >.<
    
    Move Kusuha towards the enemies on the southwest atop the
    mountainous structure. Have Surei go straigh down the
    middle attacking enemies. Have Ibis do down the southeast
    while attacking enemies there. The M-ADATS will -never-
    counterattack during this portion of the stage. The
    Type 71 tanks will, however, if you attack them first.
    Keep this in mind while strategizing.
    
    During the second part of this stage, notice that Tsugumi
    becomes a playable character but her morale drops down to 80.
    She also has no seishins appropriate for battle. This means
    it's a good idea to move her out of the way. Slowly begin to move
    Ibis towards the enemy reinforcements, but don't move her
    too far since her morale took a hit as well. Have Surei
    cast concentrate and immediately have her begin to attack the
    M-ADATS. Move Kusuha in as well, but have her cast iron
    wall. 
    
    After an event, everyone will get a morale boost. Feel
    free to use Tsugumi's Guarlion's Sonic Breaker because
    she screams sometimes when she does it. XD The stage
    will end once the Grungust Unit 2's HP has been reduced
    to critical, which is somewhere below 2500 HP. 
    
    -----------------------------------------------------------
    Stage 15:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Giganscudo (Tasku)
    Guarlion (Leona)
    Gespenst Mark II M (Katina)
    Gespenst Mark II M (Russel)
    
    Enemy Units:
    Cosmolion x4
    
    Enemy Reinforcements:
    Guarlion Custom Mumyou (Murata)
    Cosmolion Type V x5
    Barrelion x4
    Barrelion V x3
    
    Skill Point: Destroy 7 enemy units (bring their HP to completely 0)
    
    Events:
    -4 Enemy Units Remain: All enemy units except for Guarlion Custom 
    Mumyou retreat
    -80% off of Mumyou: Giganscudo becomes Giganscudo Duro
    -2 Turns after Giganscudo Duro is formed: Murata retreats
    
    Another new stage. Also one that induces headaches. At least
    you get to see the wonderful Lefina in her cute nightgown with
    a (very lucky) stuffed animal that she sleeps with. ^^
    
    Anyway, DO NOT move anyone at first since they'll just be
    thrown back into their original positions. On turn 2,
    begin moving Tasuku and Leona forward. Move the Hiryu Kai
    forward, but only at a snail's pace. Keep moving them
    forward. The enemy reinforcements shall soon arrive and
    will annoyingly retreat if their HP is lowered too much.
    If you want the skill point, have Tasuku only use
    Gigante Knuckle on the Cosmolions and use nothing
    more powerful than Seize Thunder on the Barrelions.
    Have Leona only use her railgun. Also make sure you keep
    them next to each other at all times. After about two turns
    of doing this, have Leona and Tasuku form a squad. Their
    combined power easily should allow them to destroy
    the weakened enemies and non-weakened enemies thanks
    to their hightened morale.
    
    After beating up some enemies, all of them will retreat
    except for (ugh) Mumyou. If you had formed a squad,
    between Tasuku and Leona, it will be disbanded. Keep
    Leona and Tasuku next to each other. Move Lefina
    next to Tasuku. This should advance the story.
    You will lose Giganscudo and it will be replaced
    by Giganscudo Duro! Anyway, you can choose to get
    in some hits on Mumyou if you'd like. The stage
    ends two turns after Gan-Duro was formed.
    
    After this stage, you're allowed to upgrade the Hiryu
    Kai team. If you plan to take on the Inspector challenge
    later (a challenge not for the weak of heart), the
    Hiryu Kai's Gravity Impact Cannon deserves your attention.
    
    -----------------------------------------------------------
    Stage 16:
    -----------------------------------------------------------
    
    Playeer Units:
    Hiryu Kai (Lefina)
    Giganscudo Duro (Tasuku)
    Guarlion Custom (Leona)
    Gespenst Mark II M (Katina)
    Gespenst Mark II M (Russel)
    
    Enemy Units:
    Garoika x10
    
    Enemy Reinforcements:
    Garoika x4
    SF-29 Ransan x8
    Huckebein Mark II M x6
    
    Skill Point: Defeat all enemies and reduce one to critical HP before 
    the end of Turn 2
    
    This stage is a bit easier now that you can upgrade these guys
    before hand. Anyway, I like to move Leona and Tasuku in after
    using accelerate and have them do the dirty work. Move the
    Hiryu Kai in as well since you may need to use Sean's Mercy
    seishin in order to leave one of the Gaorika's with critical
    HP.
    
    After you've defeated all of the enemies and left one with
    critical HP, more enemies will show up. There isn't
    anything too hard here. Keep in mind that you'll need
    to reduce a Huckebein Mark II M to critical HP to finish
    the stage.
    
    -----------------------------------------------------------
    
    Path Split:
    -Ethiopia Route
    -Moon Route
    
    -----------------------------------------------------------
    Stage 17 (Ethiopia Route):
    -----------------------------------------------------------
    
    Hagane (Daitetsu)
    Angelg (Lamia)
    Huckebein Mark II M (Latooni)
    5 Available Units
    
    Enemy Units:
    Gespenst Mark II M x17
    
    Enemy Reinforcements:
    R-Eins (Ouka)
    R-Eins (Echidna)
    Gespenst Mark II M x5
    
    Skill Points: Defeat all enemies within 6 turns
    
    Events:
    -All enemies defeated: Enemy Reinforcements appear
    
    If you had put anyone in the Armorlion before, they are removed
    from it before this mission. Feel free to pop someone back inside.
    Poor Latooni is stuck in the mass produced Huckebein, however.
    
    Gespenst rushes are always fun. ^^; They won't provide too
    much trouble here as long as you use SP well. Just don't
    go off and waste everything since you'll need to deal with
    Ouka and Echidna soon enough.
    
    To deal with these two, you're going to have to form squads
    in order to attack suffeciently. If you want the Vysaga or
    Ash Saber, force Echidna to retreat before Ouka and then
    have Lamia move onto the spot Echidna was on before she
    retreated and keep her there for the rest of the mission.
    
    -----------------------------------------------------------
    Stage 17 (Moon Route):
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Weiss Ritter (Excellen)
    5 Available Units
    
    Enemy Units:
    Einst Greet x12
    
    Enemy Reinforcements:
    Einst Kunohen Squad x4
    Einst Kunohen x5
    
    Enemy Reinforcements (2):
    Perseonlichkeit
    
    Events:
    -All enemy units defeated: ER
    -All ER defeated: ER (2)
    
    I hate this route. I honestly do.
    
    Spread your units out to take on the Einst. DO NOT waste SP.
    Use concentrate on your heavy hitters, but you'll NEED to
    conserve considering there are lots of enemies on this stage
    as well as the fact there is an annoying boss.
    
    After the Perseonlichkeit (Einst lolibot, if you will) shows
    up, keep everyone together in a formation. If you think
    you're capable, you can reduce the evil lolibot down to
    63,000 HP to force it to retreat. If not, keep dodging
    every turn and the Einst loli will eventually get bored
    and run away.
    
    -----------------------------------------------------------
    Stage 18 (Ethiopia Route):
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Alt Eisen (Kyosuke)
    6 Available Units
    
    Friendly Units:
    F-32 Schwert x3
    Landlion x3
    
    Enemy Units:
    Einst Greet x4
    Einst Kunohen x7
    
    Enemy Reinforcements:
    Perseonlichkeit (Alfimi)
    Einst Kunohen x7
    
    Skill Point: Defeat all enemies within 3 turns
    
    Events:
    -All enemy units defeated: Friendly Units retreat and Enemy 
    Reinforcements appear
    
    Easy stage.
    
    Attack, destroy, have fun. Nothing to it. This will be your
    first encounter with the Perseonlichkeit (aka Einst lolibot).
    Alfimi will retreat after her HP has been lowered below 80%,
    which is honestly not hard. Form squads and have them romp
    all over her to get the job done.
    
    -----------------------------------------------------------
    Stage 18 (Moon Route):
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    R-1 (Ryussei)
    5 Available Units
    
    Player Reinforcements:
    Huckebein Mark II MP (Rin)
    Shutzwald (Radha)
    
    Allied Units:
    Falken  L (Arad)
    
    Enemy Units:
    Cosmolion Type F Sqaud x4
    -Cosmolion Type F
    Cosmolion Type F x9
    
    Enemy Reinforcements:
    Barrelions x14
    
    Enemy Reinforcements (2):
    Guarlion x4 
    
    Enemy Reinforcements (3):
    Gargaw
    
    Skill Point: Destroy all enemies within 5 turns
    
    Events:
    -All enemy units defeated: Player and Enemy Reinforcements appear
    -9 of the Enemy Reinforcements remain: Friendly Units appear and Enemy 
    Reinforcements (2) appear
    -Turn after Allied Units appear: Arad becomes a player unit
    -All Enemy Reinforcements and Enemy Reinforcements (2) defeated: Enemy 
    Reinforcements (3) appaer and destroy Falken L
    
    Did I mention I hate this route? Upgrade Gan-Duro's EN.
    It's going to need it.
    
    This stage is annoying because of the huge map you need to
    maneuver across. Move your units across the stage to the
    Cosmolions. They shouldn't be prove to be much of a threat.
    After that, a legion of Barrelions will appear. I hope 
    you upgraded Gan-Duro's EN like I mentioned since he can
    defenitely do the damage necessary to take care of these
    guys. When Rin and Radha show up, you can have them
    stick next to the base to make sure that no Barrlion
    gets too close.
    
    Arad will show up eventually and become a playable unit
    for a short while. He should take care of the Guarlions
    he's pitted against without a problem. The Gargaw will
    show up with its mystery pilot soon enough and . . .
    annhilate the Wild Falken L. Nice going, Arad. -.-
    Anyway, the Gargaw will retreat in a few turns, so
    feel free to just dodge its attacks unless you're
    desperate for experience points.
    
    -----------------------------------------------------------
    Stage 19 (Ethiopia Route):
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Angelg (Lamia)
    Huckebein Mark II (Bullet)
    5 Available Units
    
    Enemy Units:
    Rhinoceras x3
    Randgrith x5
    Landlion Squad x2
    -Landlion
    Landlion x2
    Flygia x4
    
    Enemy Reinforcements:
    Rathangrith (Echidna)
    R-Eins (Yuuki)
    R-Eins (Carla)
    Gespenst Mark II M x10
    
    Skill Point: Defeat all enemies or force them to retreat within 10 turns
    
    Events:
    -One Rhinoceras destroyed: Enemy Reinforcements arrive
    -A second Rhinoceras is destoyed: Carla retreats
    
    The enemies will try to escape and you have to 
    stop them in time. Take out the small fry in front
    and then start picking off the Rhinos one by one. 
    Try to conserve your SP, you have a long way ahead 
    of you. 
    
    After you've destroyed one of the Rhionceras, the
    enemy reinforcements will appear. Quite a few
    of the Gespents will immediately gun for the
    Hagane, so make sure that it's well protected.
    
    Once you've destroyed a second Rhino, Carla will leap
    forward and attempt to attack your dudes. Bullet
    will fend off against her, but Yuuki will tell
    Bullet to get his hands off his lady and pick a
    fight. Carla will retreat. Echidna will now
    slowly but surely make his way over to your dudes.
    Both Yuuki and Echidna retreat when their HP
    is lowered below about 25%, but they should be
    easy to destroy. Turning Kai and someone else
    into a squad can do the job since Kai has hot
    blood (or if you've saved enough SP, you can
    use Soul). 
    
    -----------------------------------------------------------
    Stage 19 (Moon Route):
    -----------------------------------------------------------
    
    Player Units:
    Shirogane (Lee)
    
    Player Reinforcements:
    Giganscudo Duro (Tasuku)
    Weiss Ritter (Excellen)
    R-1 (Ryussei)
    Guarlion Custom (Leona)
    Gespenst Mark II M (Katina)
    Gespenst Mark II M (Russel)
    
    Allied Units:
    Lion Type V x4
    
    Enemy Units:
    Rhinoceras x1
    Solpresa x6
    Randgrith x6
    Landlion x3
    Flygia x4
    
    Skill Point: Don't let any Lion Type Vs be destroye
    
    This is an ugly skill point. It will obviously require a bit
    of luck . . . but of course, luck is a skill of its own. ^^
    
    Have Lee use both lock on and iron wall and begin to
    make his way towards the Nulpresas. Let him deal damage
    to all the enemies he can on the counter attack. All of
    your guys will show up on Turn 2. Do not use the
    "attack and then counterattack" during the enemy
    turn method since that risks you losing the skill
    point here if one of the enemies' ive. Instead,
    ensure that you kill the enemy that your attacking.
    It also helps that you make sure the enemies that
    will be closest to where the allied Lion V's
    will move towards are defeated the quickest, also.
    
    The stage will end once all of the enemies have been
    defeated. Enjoy the Thrudgelmir's first appearance. ^^
    
    -----------------------------------------------------------
    Stage 20 (Ethiopia Route):
    -----------------------------------------------------------
    
    Player Units:
    Shirogane (Lee)
    Giganscudo Duro (Tasuku)
    Guarlion Custom (Leon)
    Weiss Ritter (Excellen)
    R-1 (Ryussei)
    Gespenst Mark II M (Katina)
    Gespenst Mark II M (Russel)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Alt Eisen (Kyosuke)
    Angelg (Lamia)
    R-2 Powered (Rai)
    Huckebein Mark II (Bullet)
    Grungust (Irm)
    Wild Raubiter (Latooni)
    Gespenst Mark II M (Kai)
    
    Friendly Units: 
    Barrelion x4
    
    Enemy Units:
    Nulpresa x6
    
    Enemy Reinforcements:
    Guarlion x2
    Lion Type V x6
    
    Enemy Reinforcements (2):
    Barrelion x9
    
    Skill Point: Do not let any of the allied Barrelions be destroyed.
    
    Events:
    -All enemy units destroyed: Enemy Reinforcements arrive
    -All enemy reinforcements destroyed: Enemy Reinforcements (2) appear
    -Player turn after enemy reinforcements (2) appear: Player 
    Reinforcements appear
    
    This is an ugly stage. Move Excellen down slightly
    below the base. Have Ryussei cast either concentrate
    or (if you're feeling lucky) lock on, transform into
    R-Wing, and move down as far as you can. You'll have
    to be smart with the other three. Use concentrate and
    accelerate on Leona and move her in as much as possible.
    Have the Gespents do what they can. You should be
    able to handle the annoying jets without a
    problem.
    
    The Lions are a bit of a problem. The Lions can move a total
    of 7 squares. I like to have Excellen cast concentrate,
    fire on a Lion, and then move her (thanks to hit and away)
    to a square next to where one of the Lions would land. 
    This works out since the Lions will attack anything 
    within 1-range of it after moving. The same goes for 
    Leona. If any of the Lions get close to the base,
    use Lee to shoot them down.
    
    Once all of the Lions have been defeated, have Tasuku
    use accelerate and make him move up towards the
    Barrelions. Most of the Barrelions will try to attack
    Giganscudo. Unfortuantely, this doesn't stop the
    allied Barrelions from attempting to attack the
    enemy ones, thus, putting themselves in danger of
    being destroyed which would cost you the skill
    point. Your reinforcements will show up on the
    next turn. Have whoever has accelerate and great
    movement (this means Kyosuke) towards the Barrelions
    on the far right since they are the hardest to cover
    and may try to sneak in some attacks on your
    allied Barrelions.
    
    -----------------------------------------------------------
    Stage 20 (Moon Route):
    -----------------------------------------------------------
    
    Player Units:
    6 Available Units
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Alt Eisen (Kyosuke)
    Huckebein Mark II (Bullet)
    Angelg (Lamia)
    Grungust (Irm)
    Huckiebein Mark II M (Latooni)
    Gespenst Mark II M (Kai)
    R-2 Powered (Rai)
    
    Allied Units:
    Shirogane (Lee)
    
    Enemy Units:
    Solpresa Squad x2
    -Solpresa
    Solpresa x8
    
    Enemy Reinforcements:
    Solpresa x6
    
    Enemy Reinforcements (2):
    Gespenst Mark II M Squad x3
    -Gespenst Mark II M
    Gespenst Mark II M x15
    
    Enemy Reinforcements (3):
    R-Eins (Ouka)
    R-Eins (Echidna)
    Gespenst Mark II M x6
    
    Events:
    -Approximately 7 enemies remain: Enemy Reinforcements appear
    -3 Enemies Remain: Player Reinforcements appear
    -All Enemy Units and Enemy Reinforcements defeated: Enemy Reinforcements 
    (2) appear
    -Enemy Reinforcements (2) defeated: Enemy Reinforcements (3) appear
    
    SKill Point: Defeat 9 enemies within 2 turns
    
    I've already said that I hated his route, right?
    
    Anyway, send a few reliable units with long
    range attacks to take on the Nulpresas, but
    do not leave the Shirogane unguarded. The
    enemy reinforcements can actually potentially
    destroy the Shirogane. 
    
    Once all of the Nuspressas have been destroyed
    you get to enjoy a nice, good old fashioned
    Gespenst rush. They are decently tough, so
    use your seishins well. The final set of 
    reinforcements includes Echidna and Ouka's
    first appearances. Note that when Echidna
    retreats, the Gespents under her command will
    retreat. Also, if you are attempting to get
    the Vysaga or Ash Saber, the requirements
    require that you force Echidna to retreat
    before Ouka. This is so you can place Lamia
    on the spout Echidna was on. Keep Lamia there
    for the rest of the stage.
    
    -----------------------------------------------------------
    Stage 21:
    -----------------------------------------------------------
    
    Player Units:
    Lion Type F
    
    Player Reinforcements:
    Hagane (Daitetsu)
    R-2 Powered (Rai)
    Wild Raubiter (Latooni)
    11 Available Units
    
    Enemy Units:
    Solpresa x3
    
    Enemy Reinforcements:
    R-Eins (Archibald)
    Guarlion x7
    Barrelion x12
    Lion Type F x6
    
    Skill Point: Defeat 15 enemy units within 4 turns
    
    Events:
    -Turn 2: Player Reinforcements and Enemy Reinforcements appear
    
    Have the Lion gun it towards the southernmost point of the map.
    Have the pilot regain some HP since he might need it. The
    enemies and the reinforcements will do their darnest to shoot
    poor Shine down.
    
    Rai and Latooni will automatically have concentrate and 
    accelerate casted on them at the beginning. Throw them
    right into the battle and let them weaken the enemy units.
    Have the rest of your forces move in and sweep up. Note
    that the jets and a random assortment of Lions will chase
    after Shine. Oh, Archibald will, too. -.- Keep her Lion
    moving and out of harms way. The stage will end if you
    get the Lion next to the Hagane, but there's no fun in
    that you wuss. Destroy every enemy. This FAQ demands it.
    
    -----------------------------------------------------------
    Stage 22:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Gespenst R (Gilliam)
    Gespenst Mark II R (Viletta)
    Valsione (Ryuune)
    
    Enemy Units:
    Peregrine x2
    Huckebein Mark II M x6
    Gaorika x6
    Cosmolion Squad x6
    -Gaorika
    
    Enemy Reinforcements:
    Gretakin (Mekiboss)
    Sibelwind (Agiha)
    Drukin (Sikalog)
    Gaorika x1
    
    Skill Point: Destroy 15 enemies within 4 turns
    
    Events:
    -Turn 3: Enemy Reinforcements appear
    
    This stage sucks. But it's a great sucky stage.
    
    At low morale, everyone has a chance of getting hit with ease. At
    least Gilliam can consistently cast concentrate thanks to his
    inherent SP Regen. I hope you got the Graviton Launcher for
    Viletta since that will make all of this muuuuch easier. Have
    Viletta go south and have Lefina follow enough to keep Viletta
    in the tip of her leadership aura. Viletta can handle these
    guys easily. If you plan on taking on the Inspector challenge,
    do NOT have Viletta use any seishin. Move Gilliam onto the
    right tip of Lefina's leadership aura and cast concentrate.
    He should be able to handle these units easily. As for Ryuune,
    if you're not taking on the Inspector challenge, she can waste
    SP. But if you're not, keep her behind Gilliam and within 
    Lefina's leadership aura.
    
    After the Insepectors (YAY!) show up, you can move your guys
    towards the highlighted white squares that Gilliam will point
    out to end the mission . . .
    
    . . . Or you can stay and fight.
    
    -----------------------------------------------------------
    Stage 23:
    -----------------------------------------------------------
    
    Player Units:
    Schutzwald (Radha) 
    
    Player Reinforcements:
    Huckebein Mark II M (Arad)
    
    Player Reinforcements (2):
    Huckebein (Rin)
    AM Gunner (Rio)
    
    Friendly Units:
    Thousand Fessler (Ryoto)
    
    Enemy Units: 
    Gunsects x9
    
    Enemy Reinforcements:
    Huckebein Mark II M x15
    
    Enemy Reinforcements (2):
    Gretakin (Mekiboss)
    
    Skill Point: The thousand fessler does not take damage
    
    Events:
    -Turn 2: Player Reinforcements arrive
    -Turn 4 or all enemy units are destroyed: Player and Enemy 
    Reinforcements appear
    -Thousand Fessler moves three times: Enemy Reinforcements (2) appear
    
    Anyway, there are multiple ways about getting this done.
    The typical plan is to have Radha cast concentrate and then
    have her weaken the Gunsects until Arad shows up. What you
    do with Radha afterwards is usually the difference maker.
    Most people like to put her back onto the moon base so she
    can regain any HP and EN she had lost while fighting the
    Gunsects. Another plan (one that usually helps getting the
    skill point faster) is to start sending Radha towards the
    other end of the stage while casting concentrate every turn
    while Arad finishes off the Gunsects by himself. Remember,
    Arad needs to destroy them on his own in order to earn the
    Boost Hammer. By sending Radha to the end of the stage, you
    can use her as a distraction for the enemy reinforcements.
    If they're too busy trying to hit Radha, then they the
    enemies won't try to attack the Thousand Fessler. Don't
    worry, as long as Radha constantly casts concentrate, she
    should be able to handle the job.
    
    Reinforcements show up once all of the Gunsects have been
    destroyed. The enemy's troops will consist of nothing
    but mass produced Huckebeins. They can be a bit of a
    threat since nothing you have is upgraded, but you should
    be alright as long as you have everyone cast concentrate
    once they reach the enemies (Rio doesn't have concentrate,
    so try to have her only pick on enemies that are weakened).
    
    If you want the skill point, be sure to quick save a lot.
    Ryoto has the potential to dodge attacks, even in the
    Thousand Failures, but it should not be relied on. This
    is why I once again suggest the method of sending Radha across
    the map to where the Huckebeins would show up.
    
    Anyway, after the Thousand Fessler makes three full
    turns, Mekiboss shows up. Basically, don't do anything but
    dodge for a few turns and Ryoto will jump in to save the
    day. Enjoy watching the really freaky CGI movie. ^^
    
    -----------------------------------------------------------
    Stage 24:
    -----------------------------------------------------------
    
    Player Units:
    Grungust Nishiki (Kusuha)
    Calion (Surei)
    
    Player Reinforcements:
    Huckebein Mark III Trombe (Ratsel)
    Calion (Ibis)
    
    Enemy Units:
    Gunsect Squad x8
    -Gunsect
    Gunsect x4
    
    Enemy Reinforcements:
    Gunsect Squad x4
    F-32 Schwert x2
    Landlion x3
    Gunsect x5
    Huckebein Mark II M x6
    
    Skill Point: Defeat all enemies within 3 turns
    
    Events:
    -All enemy units defeated: Player and Enemy Reinforcements appear
    
    Have Kusuha cast lock on and iron wall and move her as much
    as possble towards the enemies. Have Surei cast concentrate
    and accelerate and do the same. Counterattack everything
    and their mother on ther next tunr. Maxiblaster will be
    a huge help here. The next turn, have Kusuha and Surei
    cast the same seishins again. You can keep Kusuha where
    she is and have her fire Maxiblaster upon a squad. Have
    Surei move to where the three Sunsects in the back are
    while keeping her in good range of the rest of the
    enemies. All of the enemies should be dead. If not, then
    there should only be one or two left . . . one for each
    of your pilots to take out.
    
    After that ordeal, the goal of stage will become to let
    the airship get to the highlighted squares. Mr. Mystery
    Gourmet will show up to lend you a hand. Vigagi will
    try his darnest to his him, but as long as you cast
    concentrate, he shouldn't have much luck. Remember
    that if you want the Huckebein Mark III to be
    converted back to the R configuration, Ratsel must
    have 35 kills by the end of the next stage. The
    quickest way to do this is to have Ratsel cast
    concentrate and then move him near where the Gunsects
    and a pair of planes are close to the lowest point
    of the map. The airship will probably have taken a
    lot of damage because of this maneuver, but both
    Ratsel and Ibis have a seishin that fully restores
    any ally's HP, so you may use it on the airship.
    After having Ratsel maul the Gunsects, go to work
    on the Landlions and Huckebein Mark II M units
    that will chase the ship. To make this even easier,
    have Ibis try to weaken some of the Huckebeins so
    Ratsel can blow them up in one hit.
    
    If you fulfilled the requirements for the Shisioh Blade, 
    you will recieve it after this mission.
    
    -----------------------------------------------------------
    Stage 25:
    -----------------------------------------------------------
    
    Player Units:
    Calion (Ibis)
    
    Player Reinforcements:
    Grungust Nishiki (Kusuha)
    Huckebein Mark III Trombe (Ratsel)
    
    Player Reinforcements (2):
    Cybuster (Masaki)
    
    Enemy Units:
    Calion (Surei)
    
    Enemy Reinforcements:
    F-32V Scwhert Kai x9
    Guarlion x8
    Landlion Sqaud x1
    -Landlion
    
    Skill Point: Defeat all enemies by Turn X (the turn requirement will be 
    2 turns after you've either destroyed Surei or let Surei retreat)
    
    Evemts:
    -Either Ibis or Surei's HP is depleted: Surei retreats. Player 
    Reinforcements and Enemy Reinforcements appear.
    -Approximately 11 Enemies remain: Player Reinforcements (2) appear
    
    If you got the uber items back on stage 22, put them on Ibis
    and see if you can shoot Surei down. She's worth a Tesla
    Drive . . . a very useful prize indeed. 
    
    Obtaining the skill point is fairly easy. Just cast
    the necessary seishins and have your two units
    each handle a group of enemies. You really don't
    even need Masaki for this. Remember that Ratsel
    needs 35 kills before the end of this stage in
    order to unlock the Mark III R secret, so if
    you want to get thatm be sure to put Ratsel
    to work.
    
    All of your forces will unite after this mission.
    You will also recieve the Grungust Unit 2.
    
    -----------------------------------------------------------
    Stage 26:
    -----------------------------------------------------------
    
    Player Units:
    Angelg (Lamia)
    Arblade (Arad)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    Shirogane (Lee)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    11 Available Units
    
    Enemy Units:
    Wild Falken (Seolla)
    Gespenst Mark II M x5
    
    Enemy Reinforcments:
    Randgrith (Axel)
    R-Eins Squad x2
    -Rathgrith
    R-Eins x3
    Landlion Squad x5
    -Landlion
    Gespenst Mark II M Squad x4
    -Gespenst Mark II M
    Gespenst Mark II M x4
    
    Skill Point: All enemy units except Vindel are defeated by turn 9
    
    Events:
    -Arad moves next to Seolla: Enemy Reinforcements appear
    
    Arad is now in the Arblade which I suppose is fitting. Both
    Arad and Lamia start with 120 morale. Simply move Arad next 
    to Seolla in order to move the stage on. However, if you
    want the Wild Wurger L, Arad needs to destroy at least
    4 of those Gespensts.
    
    After Arad moves next to Seolla, "Dark Knighit" hits and
    Axel makes his appearance. Have Arad dodge Seolla's incoming
    attacks. If you want Vysaga or Ashsaber, then keep in
    mind there are requirements on this stage for the duel
    between Lamia and Axel.
    
    After a few turns pass, your reinforcements will show up as
    well as Vindel in the unugly-fied Zweizergain. The rest of
    the stage should be simple. Vindel will throw MAP attacks
    at you, but he's honestly nothing to worry about  since his 
    accuracy is poor.
    
    -----------------------------------------------------------
    
    Path Split:
    Abiano
    Edo
    
    -----------------------------------------------------------
    Stage 27 (Abiano):
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    7 Available Units
    
    Player Reinforcements:
    Fairlion S (Latooni)
    Fairlion G (Shine)
    R-1 (Ryussei)
    R-2 Powered (Rai)
    
    Enemy Units:
    Rhinoceras (Archibald)
    Rhinoceras x3
    Killer Whale x1
    R-Eins (Yuuki)
    R-Eins (Carla)
    Randgrith x10
    Barrelion Squad x2
    -Barrelion
    Landlion Squad x2
    -Landlion
    Sealion x2
    Solpresa Squad x1
    -Solpresa
    Solpresa x1
    
    Enemy Reinforcements:
    Heavy Barrelion Squad x2
    -Heavy Barrelion
    Barrelion V Squad x2
    -Barrelion V
    R-Eins Squad x3
    -R-Eins
    R-Eins x4
    
    Skill Point: Destroy all Randgriths within 4 turns
    
    Events:
    -All Randgriths destroyed: Lolibots appear! (And so do guys who they're 
    trying to get in the pants of who don't find RHB as cute as you do, 
    too). More enemies, too.
    
    This stage is a lot easier than the GBA version since
    they practically hand the skill point to you by
    having all of the Randgriths get closer.
    
    Latooni is not available for launch. You cannot
    jump on the castle gates or enter the castle at
    the beginning of this mission. Your initial targets
    should be the Rhinoceras and Barrelions that are
    directly in your away. From there on, send someone
    with great melee abilities to the right side of the
    gates since the Randgriths are coming in close
    there. Send a person with some range over there
    as well for backup. Keep the majority of your
    dudes directly in front of the castle and try
    to snipe the rest of the Randgriths from there.
    
    After you've destroyed all of the Randgriths,
    you will earn yourself some awesome lolibots.
    Have Rai use concentrate and weaken/destroy
    the Barrelion and R-Eins squads with his
    ALL attack. Always have Shine next to Latooni
    and visa versa. If you can, always have Shine
    next to Rai as well since she will do more
    damage that way.
    
    The stage ends once you've deprived Archibald of any 
    manliness he has left via Royal Heart Breaker. 
    (Actually, you could just lower his HP with any 
    unit, but it's more fun to think of it like this).
    You can pretty much beat any boss to end the
    stage. If you have fulfilled all of the requirements
    to get the Ravens, then you may perform the last
    requirement by ending the stage through destroying
    Yuuki or Carla.
    
    -----------------------------------------------------------
    Stage 27 (Edo):
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    8 Available Units
    
    Player Reinforcements:
    Grungust Sanshiki (Zengar)
    Huckebein Mark III Trombe (Ratsel)
    
    Enemy Units:
    Gespenst Mark II M Squad x5
    -Gespenst Mark II M
    Gespenst Mark II M Squad x4
    -Solpresa
    Gespenst Mark II x5
    
    Enemy Reinforcements:
    Thurdgelmir (Wodan)
    
    Skill Point: Destroy all enemy units within 4 turns
    
    Events:
    -All enemy units defeated: Enemy reinforcements appear
    -4 turns after Enemy Reinforcements appear or Wodan's HP is lowered 
    below 75%: Player Reinforcements appear
    
    I remember how back in the GBA days, everyone rushed to
    this stage once they heard what went down. XD
    
    Anyway, the Gespensts to provide a bit of a threat 
    since they can do considerable damage. Always
    concentrate, but don't waste too much SP.
    
    After you've beaten all of the Gespys, Wodan
    Ymir will show up because apparently you're
    all today's chosen sacrifices for Magus. You
    can choose to take the time to lower his
    HP to 70% of just wait a few turns so that
    Zengar and Elzam can show up! IT'S A ZANKANTOU
    DUEL!
    
    After four turns, Wodan will retreat, so basically
    the next set of turns are there so you can throw
    Zengar at Wodan over and over and over. Try not 
    to getthe screen too dirty while doing whatever
    you may be doing in the battle of unmatched
    manliness.
    
    -----------------------------------------------------------
    Stage 28 (Abiano):
    -----------------------------------------------------------
    
    Player Units:
    Shirogane (Lee)
    
    Player Reinforcements:
    Astelion (Ibis)
    
    Player Reinforcements (2):
    Hagane (Daitetsu)
    10 Available Units
    
    Enemy Units:
    Rhinoceras x2
    
    Enemy Reinforcements:
    Rathgrith (Echidna)
    Calion (Surei)
    Gespenst Marl II M Squad x4
    -Gespenst Mark II M
    Gespenst Mark II M x2
    Landlion Squad x2
    -Landlion
    Solpresa x2
    R-Eins Squad x2
    -R-Eins
    R-Eins x1
    Randgrith Squad x1
    -Randgrith
    Randgrith x3
    
    Skill Point: Complete the stage within 8 turns
    
    Events:
    -Lee reaches the middle of the lower island: Shirogane vanish, Player 
    and Enemy Reinforcements, appear, Surei retreats
    
    Keep Lee moving. Have him chase after the oddly moving
    Rhinoceras. After the Shirogane is close enough, it
    will be ambushed and captured. Ibis will show up . . .
    and so will Surei to spite her. If you want the
    skill point as well as much money as possible, let
    Ibis get beaten up by Surei ASAP but WITHOUT letting
    Ibis be destroyed. A bit of a hard task, but can be
    done in a simple fashion as long as you let Surei
    hit you with the Sonic Drive and not the G-Driver.
    
    Surei will retreat after dealing with Ibis. Your
    reinforcements will show up as well. Immediately
    begin to move Ibis out of the way in order to
    make sure she doesn't die. Defeat as many enemies
    as you want, but you can automatically gain the
    skill point if you force Echidna to retreat.
    Do your best to defeat as many units as
    possible before going in to attack Echidna.
    
    -----------------------------------------------------------
    Stage 28 (Edo):
    -----------------------------------------------------------
    
    Player Units:
    Grungust Sanshiki (Bullet and Kusuha)
    Huckebien Gunner (Ryoto and Rio)
    
    Player Reinforcements:
    Hiryu Kai (Lefina)
    8 Available Units
    
    Enemty Units:
    Rathgrith (Yuuki)
    Randgrith (Carla)
    R-Eins (Archibald)
    Guarlion x4
    Landlion Squad x4
    -Lion Type F
    Landlion Squad x1
    -Landlion
    
    Neutral Enemy Units:
    Einst Gremut Squad x6
    -Einst Greet
    
    Neutral Enemy Reinforcements:
    Perseonlichkeit (Alfimi)
    
    Neutral Enemy Reinforcements (2):
    Eisnt Gremut x5
    Einst Kunohen Squad x4
    -Einst Greet
    Einst Kunohen x2
    Eisnt Greet Squad x4
    -Einst Kunohen
    Einst Greet x1
    
    Skill Point: Move a unit next to the Thousand Fessler in 4 turns
    
    Events:
    -A unit moves next to the Thousand Fessler: Neutral Enemy Reinforcements 
    appear
    -4 Turns after Neutral Enemy Reinforcements appear: Neutral Enemy 
    Reinforcements (2) appear
    -4 Turns after Neutral Enemy Reinforcements (2) appear: Bullet and 
    Kusuha's Grungust
    Sanshiki is replaced by RyuKoOh/KoRyuOh
    
    Whee ~  Bullet and Kusuha get a Sanshiki . . . at least
    for this stage. -.- You have to wait until 2.5 to keep
    it peremnantly.
    
    Anyway, concentrate on the Einsts here. The DC will
    do the same, except for Archie, who will snipe whatever
    he can. If you are attempting to get the Ravens and
    took this route, then you cannot destroy any DC units,
    not even the four Guarlions surrounding the Thousand
    Fessler. The best way to go about this is to form the
    Huckebein Gunner and attack the Guarlions surround
    the Thousand Failures while casting Mercy. A hapless
    Einst should go ahead and blow up one of the weakened
    Guarlions at some point. Take advantage and move into
    place. If you aren't trying to get the Ravens, simply
    destroy a Guarlion and move into place.
    
    Alfimi will show up to cause some trouble. After four
    turns, the Chokijin will appear and turn the Type 3
    into a meal. RyuKoOh/KoRyuOh is now yours! Watch as
    it . . . painfully gows through the Einst loli
    with ease. The rest of the stage involves you beating
    up on lesser Einst with all of your dudes. Have some
    fun.
    
    -----------------------------------------------------------
    Stage 29 (Abiano):
    -----------------------------------------------------------
    
    Player Units:
    Lion Type F (Arad)
    
    Player Reinforcements:
    Fairlion S (Latounni)
    Fairlion G (Shine) 
    R-1 (Ryusei)
    Astelion (Ibis)
    Hagane (Daitetsu)
    R-2 Powered (Rai)
    5 Available Units
    
    Enemy Units:
    Wild Falken (Seolla)
    
    Enemy Reinforcements:
    R-Eins (Archibald)
    Randgrith x2
    Barrelion x1
    Guarlion Squad x2
    Guarlion x1
    Landlion Squad x1
    Landlion x4
    Nulpresa Squad x3
    Nulpresa x1
    
    Skill Point: Complete the stage within 5 turns
    
    Events:
    -Arad's HP is lowered to critical: Player and Enemy Reinforcements 
    appear, Arad recieves Wild Wurger
    
    Have Arad cast invincible and move him as far as he can.
    Seolla will attack him and of couese, only do 10 damage.
    Attack Seolla and she will attack back. This should lower
    Arad's HP into the red zone.
    
    The Wild Wurger will be hauled in and handed to Arad who
    will promptly deal some damage to Archie. Your reinforcements
    will arrive to deal with Archie's crew. The Randgriths are
    annoying as usual, but should be able to be beaten by a
    single Royal Heart Breaker. 
    
    Do not try to kill Seolla since that will result in a game
    over. Force her to retreat to get her out of the way.
    Archibald, however, can be killed . . . and will not run.
    Handle him any which way you please.
    
    -----------------------------------------------------------
    Stage 29 (Edo):
    -----------------------------------------------------------
    
    Player Units: 
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Angelg (Lamia)
    
    Enemy Units:
    Gespenst Mark II M Squad x3
    -Gespenst Mark II M
    Gespenst Makr II M x8
    
    Enemy Reinforcements:
    Solpresa Squad x2
    -Solpresa
    Solpresa x4
    
    Enemy Reinforcements (2):
    R-Eins x7
    
    Enemy Reinforcements (3)
    Rathgrith x1 (Echidna)
    Randgrith x10
    
    Enemy Reinforcements (4):
    Soulgain (Axel)
    
    Skill Point: Defeat all enemy units within 10 turns
    
    Events:
    -Approximately 8 units/squads remain: Enemy Reinforcements appear
    -Apprximately 9 Units/Squads remain; Enemy Reinforcements (2) appear
    -Approximately 9 units/Squads remain: Enemy Reinforcements (3) appear
    -Enemy turn after Enemy Reinforcements (3) appear: Enemy Reinforcements 
    (4) appears
    
    This stage can be a pain in the butt. This is one of
    those stages where you absolutely need to consevrve
    as much SP as possible.
    
    See how there's a river inbetween the area you start on and
    then another strip of land? Have KoRyuOh land there. Leave
    it there. It will come in handy later.
    
    Have the rest of your forces go and attack the Gespensts.
    After dealing with them for awhile, some Nulpresas will
    show up to the far left. Keep the beat down going on
    the Gespensts. Some R-Eins will show up where I told
    you to leave KoRyuOh. Have Bullet cast concentrate.
    The R-Eins will be begging for mercy very soon.
    
    The next set of reinforcements is a lineup of
    Radngriths. Use Gan-Duro's G Circle Blaster and
    the Huckebein Gunner's MAP attacks in order to
    weaken them, 
    
    Axek will show off his repaired Soulgain here. It's
    a pretty fiesty threat and will be for the entire
    game, so be cautious. The Soulgain has HP Regen,
    making it even more annoying. Also, try to watch
    its Code: Kirin attack, since it's nice. ^^ Anyway,
    alwayse use Flash/Invincible/Iron Wall and lock
    on before attacking Axel. I suggest only starting
    to attack him when you're done with the other
    enemies and all of your troops are available to
    do damage. Axel retreats once his HP is lowered
    below 90,000. The stage ends once you have forced
    him to do so.
    
    -----------------------------------------------------------
    Stage 30 (Abiano):
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Fairlion S (Latooni)
    Wild Wurger (Arad)
    9 Available Units
    
    Enemy Units:
    Rhinoceras x3
    Randgrith Squad x2
    -Randgrith
    Randgrith x2
    Barrelion V Squad x4
    -Barrelion V
    Guarlion x4
    Landlion Squad x2
    -Landlion
    71st Military Tank Bardong x6
    
    Enemy Reinforcements:
    Heavy Barrelion x2
    -Heavy Barrelion
    Barrelion Squad x2
    -Barrelion
    Guarlion Squad x2
    -Guarlion
    Landlion Squad x2
    -Landlion
    Landlion x2
    71st Military Tank Bardong Tank x4
    
    Skill Point: Defeat 15 enemies within 3 turns
    
    Events:
    -15 enemy units defeated: Enemy Reinforcements appear
    
    This stage feels as if it's easier than the GBA version.
    Anyway, launch all your units and do the usual thing.
    There are lots of units and reinforcements here, so
    deal with them accordingly. Not much to say, really.
    
    Ouka will show up after all enemies have been defeated and 
    will require having her HP lowered to a certain point to 
    advance the stage. Be sure to start a new turn so that
    everyone can attack her on the same turn. Also, Ouka
    will be making use of the GEIM System, which means she'll
    be using flash and lock on every turn. Have someone use
    flash and attack her to get rid of it. Viletta probably
    isn't one of your heaviest hitters so she's a great candidate.
    
    After you're done with Ouka, one of the Machiner Children
    will show up. Deal with him the same way, since he also has
    the GEIM System.
    
    -----------------------------------------------------------
    Stage 30 (Edo):
    -----------------------------------------------------------
    
    Player Units:
    Huckebein Mark III Trombe (Ratsel)
    9 Available Units
    
    Player Reinforcements:
    Hiryu Kai (Lefina)
    Cybuster (Masaki)
    Valsione (Ryuune)
    
    Enemy Units:
    Sibelwind (Agiha)
    Killer Whale x2
    Sealion Squad x4
    -Sealion
    Gaorika Squad x2
    -Gaorika
    Gaorika x3
    
    Enemy Reinforcements:
    Guarlion Squad x4
    -Guarlion
    Guarlion x6
    
    Enemy Reinforcements (2):
    Sealion Squad x1
    -Sealion
    Sealion x4
    Guarlion x5
    Barrelion x3
    Dual Barrelion x2
    Gespenst Mark II M Squad x4
    -Gespenst Mark II M
    Gespenst Mark II M x1
    
    Skill Point: Destroy Sibelwind
    
    Events:
    -Approximately 4 enemies remain (destroyed?): Enemy Reinforcements 
    appear
    -Approximately 12 enemies remain: All enemy units are destroyed. Player 
    Reinforcements and Enemy Reinforcements (2) appear
    
    This stage is kind of fun, but at the same time, kind of
    not. 
    
    Shuu and Ratsel are hangin' out on board the flying
    phallic object when a ton of Inspectors appear, including
    the old hag herself. Have Ratsel use concentrate and
    attack anything and everything. This shouldn't be
    too hard, right? o.-
    
    Anyway, Ratsel will retreat once your reinforcements show
    up. The enemy reinforcements actually pack a punch, so
    Alt, RyuKoOh, and Giganscudo should watch out. In fact,
    having Kusuha and Tasuku cast Iron Wall would be a great
    idea once the horde gets closer.
    
    You get the skill point if you burn the Sibelwind down to
    cinders. I believe Agiha retreats somewhere around 14,000
    HP, which means a strong squad backed up by a support attack
    if necessary should get the job done.
    
    -----------------------------------------------------------
    Stage 31:
    -----------------------------------------------------------
    
    Player Units:
    Weiss Ritter (Excellen)
    
    Player Reinforcements:
    Angelg (Lamia)
    Astelion (Ibis)
    Cybuster (Masaki)
    Valsione (Ryuune)
    
    Player Reinforcements (2):
    Alt Eisen (Kyosuke)
    
    Enemy Units:
    Einst Kunohen x1
    
    Enemy Reinforcements:
    Einst Kunohen x4
    
    Enemy Reinforcements (2):
    Einst Greet x4
    
    Enemy Reinforcements (3):
    Einst Gemut x3
    
    Enemy Reinforcements (4):
    Perseonlichkeit (Alfimi)
    Einst Eisen Squad x5
    -Einst Eisen
    Einst Eisen x1
    
    Skill Point: Defeat all Einst Eisens by Turn 7
    
    Events:
    -Enemy Units destroyed: Enemy Reinforcements appear
    -Enemy Reinforcements destroyed: Enemy Reinforcements (2) appear
    -Enemy Reinforcements (2) destroyed: Player Reinforcements and Enemy 
    Reinforcements (3) appear
    -Enemy Reinforcements (3) destroyed: Enemy Reinforcements (4) arrive
    -Turn after Enemy Reinforcements (4) appear: Player Reinforcments (2) 
    appear
    -Three turns after Alfimi appears: Alfimi retreats
    
    This stage is somewhat of a nuisance, but nothing
    too terrible.
    
    Have Excellen cast concentrate and OHKO the enemy.
    Afterwards, use Excellen's hit and away ability
    to move her about 4 squares towards where the
    enemy she just killed were. More enemies will
    show up there. On the enemy phase, attack them
    all. Once you've destroyed the last one, move
    Excellen back around where she had started the
    stage since the next batch will pop up there.
    
    The next set will show up near the buildings, but
    your reinforcements will show up to take care
    of them. After you're done with then, the Einst
    loli will show up with some Einst Eisens. Have
    everyone move in that direction. The Einst Eisens
    actally have decent accuracy, so seishin use
    is mandatory.
    
    Kyosuke will show up soon enough. Put him in the
    position to get lots of kills so you can perform
    Rampage Ghost. Alfimi will retreat after a few turns
    or if you completely unload enough power to lower
    her HP under 80,000.
    
    -----------------------------------------------------------
    Stage 32:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    RyuKoOh (Kusuha)
    R-1 (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    Huckebein Boxer (Ryoto)
    9 Available Units
    
    Enemy Units:
    Einst Kunohen x3
    Einst Greet x4
    Einst Gumet x3
    Einst Eisen x11
    
    Enemy Reinforcements:
    Einst Kunohen x6
    Einst Greet x4
    
    Enemy Reinforcements (2):
    Einst Kunohen x9
    Eisnt Greet x6
    
    Enemy Reinforcements (3)
    Einst Gumet x3
    Einst Eisen x3
    
    Enemy Reinforcements (4):
    Regisseur
    
    Skill Point:
    Destroy all enemies within 9 turns
    
    Events:
    -7 enemy units destroyed: Enemy Reinforcements appear
    -14 Enemy Units remain: Enemy Reinforcements (3) appear
    -Map cleared: Enemy Reinforcements (4) appear
    -Regisseur's HP is lowered below 75%: Regisseur regenerates HP and 
    SRX forms
    
    Is it just me, or is this map a lot smaller than 
    it's OG2 counterpart? Anyway, this stage is
    actually really easy and really fun. 
    
    The Einst Eisens at the start have some tough
    armor and will pose a threat at first, but
    after that, everything goes uphill. The enemies
    shouldn't be a problem.
    
    A Regisseur will show up once all enemies have been
    defeated. Beat on it with no mercy to prompt the
    appearance of SRX. Beat on it some more in order
    to end the stage. Enjoy watching the fat, old
    Einst being shot into the sun. ^^;
    
    -----------------------------------------------------------
    Stage 33:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daiatetsu)
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    13 Available Units
    
    Enemy Units:
    Thrudgelmir (Wodan)
    Rathgrith (Echidna)
    Gespenst Mark II M Squad x4
    Gespenst Mark II M x2
    R-Eins x8
    Rathgrith x4
    Flygia x4
    
    Skill Point; Destroy all enemy units except Wodan and Echidna within 3 
    turns
    
    Lemon makes her debut in her brand spankin' new Weiss
    Saber. Too bad you don't get to fight it yet. Lamia
    will blow herself up, but if SRW has taught you
    anything, heroes with big breasts don't stay dead
    for long. >_>
    
    This stage is rather simple. Ignore Wodan and Echidna
    and focus on the grunts. This stage will be done in
    no time.
    
    If you have been attempting to get the Wild Wurger L,
    then you must get Arad to 55 kills before the end of
    this stage.
    
    -----------------------------------------------------------
    Stage 34:
    -----------------------------------------------------------
    
    Player units:
    Huckebein Mark II M/Wild Wurger L (Mai)
    
    Player Reinforcements:
    R-1 (Ryussei)
    R-3 Powered (Aya)
    Fairlion S (Latooni)
    Wild Wurger (Arad)
    
    Player Reinforcements (3):
    9 Available Units
    
    Enemy Units: 
    Killer Whale x1
    Guarlion x10
    
    Enemy Reinforcements:
    Rapiecage (Ouka)
    
    Enemy Reinforcements (2):
    Wild Falken (Seolla)
    Guarlion Squad x3
    -Guarlion
    Heavy Barrelion x8
    Sealion Squad x1
    -Sealion
    Sealion x1
    
    Skill Point: Destroy 9 enemies by turn 5
    
    Events:
    -Mai's HP is reduced to critical, Mai has defeated 5 enemies, or turn 
    5 arrives: Player Reinforcements and Enemy Reinforcements appear
    -2 Turns after Player/Enemy Reinforcemens arrive: Player Reinforcements 
    (2) appear and SRX is formed, Enemy Reinforcements (2) appear
    -9 Enemies are destroyed: Player Reinforcements (3) appear
    
    I hope you got the Wild Wurger L. It makes this stage
    a tad bit easier. Even after Mai uses concentrate,
    the enemies still have a fair chance of hitting her.
    If you have gotten the WWL, then you must defeat 5
    enemies without haivng your HP lowered below half.
    If you didn't get it, then just let the enemies
    hit you since it's pointless to attack.
    
    Backup will arrive, but Aya will prove to be useless.
    This means you'll have to rely on Ryussei and Latooni
    to do some damage in the meantime. After
    two turns, the rest of the SRX team will show up
    and you will gain access to SRX.
    
    Once you've destroyed nine enemies or three turns
    have passed since SRX was formed, your reinforcements
    will show up. Seolla can be defeated on his stage
    and I would reccomend you make an attempts. A squad
    using two combination attacks should do it once you've
    lowered her Seolla's HP enough.
    
    Ouka is tough. After you lower her HP enough, she'll
    start using the GEIM System. This means she'll
    cast Flash every turn, so have someone cast flash
    or invincible before attacking her to get rid of it
    before you begin to maul the Rapiecage.
    
    -----------------------------------------------------------
    Stage 35:
    -----------------------------------------------------------
    
    Player Units:
    Angelg/Ashsaber/Vysaga (Lamia)
    
    Player Reinforcements:
    Grungust Sanshiki (Zengar)
    Gespenst RV (Gilliam)
    Huckebein Mark III Trombe (Ratsel)
    
    Player Reinforcements (2):
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    12 Available Units
    
    Enemy Units:
    Shirogane (Lee)
    Triobyte x1
    Soulgain (Axel)
    R-Eins x5
    Gespenst Mark II M x6
    Flygia x5
    
    Enemy Reinforcements:
    Randgrith Squad x3
    -R-Eins
    R-Eins x7
    
    Skill Point: Destroy 15 enemy units by turn 6
    
    Events: 
    -Turn 3: Player Reinforcements appear
    -15 Enemy Units remain: Enemy Reinforcements arrive, Shirogame retreeats
    -Along with reinforcements; Axel will pump up, but so will Zengar.
    
    OGs gives us the luxury of taking a peak into Zengar and
    Ratsel's loveshack. White stone walls, a romantic
    fireplace, Italian leather couches . . . I suppose
    it's good to be GAR. >_>
    
    Anyway, you'll start wi th Lamia in whatever mecha you
    earned. If you got the Angelg, move across the water
    and towards one of the bunkers where you'll get the
    terrain advantage. Defend against Axel's attacks at
    all times and get in some free hits on the SM Gespents.
    If you got the Ash Saber or Vysaga, cast concenteate
    instead of lock on since both have good dodging
    capabilities.
    
    When the Aggressors show up, you get to hear "Hero
    Senki" which sounds like it was ripped right off of
    the SNES cartridge for Gilliam's use. ^^; Also, you
    recieve the Gespenst RV, which along with attached
    weapons has 9 attacks. 
    
    Immediately send Gilliam and Elzam over to back up
    Lamia since the Gespents will begin to fight back.
    Have Zengar attack the Flygias for target practice.
    After a few turns, Axel will begin to target Mr.
    Chesto. Zengar will recover all of his HP and 
    pump up his morale. Anyway, have Zengar ignore him
    and continue to attack the grunts. ^^; After the
    Aggressors have proven that they can pretty much
    take on a Shadow Mirror fleet on their own, more
    enemies will be thrown at them. Your reinforcements
    will arrive soon after.
    
    Try not to waste too much SP and build morale accordingly.
    You will need to lower Axel's HP past a certain point
    in order to end the mission. This can be rough
    due to his high armor and ridiculous amounts of HP,
    so dump all of the SP you have into seishins to defeat
    him.
    
    -----------------------------------------------------------
    Stage 36:
    -----------------------------------------------------------
    
    Player Units:
    cybuster (Masaki)
    Valsione (Ryuune)
    Astelion (Ibis)
    R-3 Powered (Aya)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    14 Playable Units
    
    Friendly Units:
    Calion (Surei)
    
    Enemy Units:
    Barrelion V Squad x1
    -Barrelion V
    Barrelion x4
    Huckebein Mark II M Squad x3
    -Huckebein Mark II M
    Huckebein Mark II M x3
    Landlion Squad x3
    -Landlion
    Gaorika Squad x2
    -Gaorika
    Gaorika x2
    
    Enemy Reinforcements:
    Heavy Barrelion x4
    Lion Type V x6
    Gaorika Squad x1
    Gaorika x3
    Gaorika Upgrade Squad x4
    -Gaorika
    
    Skill Point: Reach the marked area within 4 turns
    
    Events:
    -A Barrelion is destroyed: Friendly Units appear
    -A unit reaches the marked square: Player Reinforcements appear, 
    Friendly units retreat
    -A battleship reaches the middle of the land: Enemy Reinforcements 
    appear
    
    If you haven't ugpraded any of the 4 starting units, 
    put mobility (and maybe even movement) increasing 
    items on them.
    
    The goal of the stage is get someone to the glowing 
    squares. A handful of units plus a wall of Barrelions 
    including a squad stand in your way. The Barrelions 
    on the sides will not be support defending so they 
    should be your primary targets. Basic gameplan here 
    is use concentrate, move in as far as you can, and 
    counterattack everything that stands in your way. 
    Use Aya's MAP attack to help.
    
    After you move your battleship onto the middle of 
    the land, enemy reinforcements will appear. Nothing 
    too hard. Just some good extra exp. and money. Next 
    goal is to get to the marked squares via battleship. 
    If you defeat all enemies, you will automatically 
    be taken to the goal and move on to the next stage.
    
    -----------------------------------------------------------
    Stage 37:
    -----------------------------------------------------------
    
    Player Units:
    Grungust Sanshiki (Sanger)
    Huckebein Mark III Trombe (Ratsel)
    
    Player Reinforcements:
    Thurdgelmir (Wodan)
    
    Player Reinforcements (2):
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    15 Available Units
    
    Enemy Units:
    Barrelion V Squad x2
    -Lion Type V
    Barrelion V x4
    Huckebein Mark II M Squad x2
    -Landlion
    Huckebein Mark II M x2
    Landlion Squad x2
    -Landlion
    Gunsect Squad x1
    -Gunsect
    Gunsect x2
    
    Enemy Reinforcements:
    Gargaw (Vigagi)
    Huckebein Mark II M Squad x3
    -Huckebein Mark II M
    Heavy Barrelion x2
    Guarlion Squad x1
    -Guarlion
    Guarlion x2
    Gaorika x3
    
    Skill Point: Get Ratsel to the glowing squad within 4 turns
    
    Events:
    -Ratsel reaches the highlighted squad: Enemy Reinforcements appear
    -The Type 3's HP is lowered below 50%: Type 3 becomes unusable and 
    Player Reinforcements appear
    -One turn after Player Reinforcements appear: The Type 3 is replaced by 
    Daizengar
    -Three turns after Daizengar appears or Daizengar's HP reaches critical: 
    Zengar shows Vigagi his Chestooooargh. Ratsel appears to help skewer 
    Vigagi. Player Reinforcements (2) appear, too, if you care at all.
    
    This stage makes everyone happy. ^_^
    
    Anyway, have Ratsel use acceleratre and concentrate and
    move ahead. Feel free to waste Zengar's SP, he'll
    recover it laterr. Get Ratsel to the Tesla Reich
    building where a bunch of Barrelions have been
    playing musical chairs. Like most Barrelion
    blockages, there is one on each side that doesn't
    have anyone to support defend it. Feel free to
    waste it before moving Ratsel in to the highlighted
    area.
    
    Vigagi will show up with some more troops. Zengar
    will spam some seishins. Feel free to showcase 
    Zankantou Shippu Dotou to yourself since this will
    be the last time you see it (for some, this would 
    even be the first time . . . thanks, Banpresto.)
    because you'll be losing the Sanshiki very soon.
    After Zengar's HP has been lowered enough, Vigagi
    will romp all over the poor Sanshiki. Wodan will
    show up and be playable - with boss HP at that!
    Throw him at Vigagi and laugh out loud at the fact
    you continuously smack Vigagi back and froth with
    ease. 
    
    zengar's Sanshiki will soon enough be replaced by
    the Dynamic General Guardian . . . which Zengar
    will promptly rename Dygenguar/Daizengar. But
    alas, it's weapons aren't operable. Wait a few
    turns and Wodan will toss Zengar his blade in a
    wonderful anime cut-in. Zengar will then proceed
    to show Vigagi the innards of his own mecha. Ratsel
    shows up and you will see why the phrase "Real
    Men Ride Each Other" holds true. Wodan will leave,
    probably to celebrate the fact he will have another
    phallic smashing match with Zengar in the upcoming
    future. Other dudes that you can play as show up
    as well, but you're still probably shedding manly
    tears so take the time to wipe them away before
    you move on.
    
    Clean up the enemies as you please. Remember that
    if you wish to recieve the G-Impact Stake and
    Neo Chakram Shooter, Zengar must refrain from
    cleaving any evil on this stage.
    
    -----------------------------------------------------------
    Stage 38:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    Cybuster (Masaki)
    16 Available Units
    
    Enemy Units:
    Sibelwing (Agiha)
    Stork x2
    Killer Whale x2
    Rhinoceras x3
    Sealion Squad x2
    -Sealion
    Heavy Barrelion x2
    R-Eins Squad x2
    -R-Eins
    R-Eins x2
    Huckebein Mark II M Squad x2
    -Rathgrith
    Rathgrith Squad x2
    -Huckebein Mark II M
    
    Enemy Reinforcements:
    Drukin (Sikalog)
    
    Skill Point: Defeat all enemies
    
    This is a huge stage. Make sure the guys who can move the
    worse are in front. Also, make sure that you put Gilliam
    and the Gespenst RV out in front. Trust me, it'll help.
    Immediately use concentrate and accelerate. Getting Gilliam
    to the back set of enemies as fast as possible has its
    advantages. First off, he can use Vampire Beam on the
    Storks which helps drain their energy faster, thus,
    helping to eventually negate their E-Fields. Second.
    he can spam Mega Buster Cannon on the squads . . .
    which helps because the R-Eins in the back have a
    lot more HP than usual. Their HP is actually quite
    ridiculous compared to usual.
    
    Have the rest of your forces make their way to the 
    land and focus on weakening squads so they can become
    easier to beat later. Don't put the Hagane on land
    until you've cleared all of as many enemies as possible.
    As soon as the Hagane makes it onto land, Sikalog
    will show up and deal some heavy damage to it. Try to
    heal it if possible and keep it moving towards the goal.
    You'll need to force either Agiha or Sikalog to retreat
    in order to make it so that everyone can retreat. Agiha
    is obviously the easier of the two to force to retreat
    or defeat. If you plan to defeat Agiha, the typical set
    up (you should get used to this) is a squad toting
    SRX (for the HTB Cannon) and Alt Eisen Riese (for Ramapge
    Ghost). If support attacking is necessary, stick the
    Fairlions behind the above mentioned squad Latooni and
    Shine already have Support Attack and can do so with
    their combination attack.
    
    The stage ends once you've gotten everyone to the goal.
    
    -----------------------------------------------------------
    Stage 39:
    -----------------------------------------------------------
    
    Player Units:
    Rathgrith/Rathgrith Raven (Yuuki)
    Randgrith/Randgrith Raven (Carla)
    
    Player Reinforcements:
    Hagane (Daitetsu)
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Daizengar (Zengar)
    Gespenst RV (Gilliam)
    Angelg (Lamia)
    RyuKoOh (Kusuha)
    Valsione (Ryuune)
    9 Available Units
    
    Friendly Units:
    Rhinoceras (Van)
    Landlion x3
    
    Enemy Units:
    Gretakin (Mekiboss)
    Gargaw (Vigagi)
    Heavy Barrelion x3
    R-Eins Squad x2
    -R-Eins
    Gespenst Mark II M Squad x4
    -Gespenst Mark II M
    Gaorika Squad x2
    -Gaorika
    Barrelion Squad x2
    -Barrelion
    Barrelion x1
    
    Enem Reinforcements:
    Shirogane (Lee)
    Soulgain (Axel)
    Weiss Saber (Lemon)
    Thrudgelmir (Wodan)
    Rathgrith (Echidna)
    Mass Produced Ash Saber x11
    
    Skill Point: Destroy all enemy units within 5 turns except bosses
    
    Events: 
    -All enemies destroyed: Everyone is hit by Mekibos' MAP attack. Enemy 
    reinforcements appear. The Hagane becomes unusable.
    
    You start this stage with a bunch of Neo DC units, but
    you only have control of Yuuki and Carla which is a
    great thing . . . ESPECIALLY if you earned yourself
    the Raven units. These things are broken and should
    be put to good use. If you only have the normal
    Rathgrith and Randgrith, they're useful, too.
    
    Anyway, destroy any enemy that comes that way. Your
    reinforcements should arrive soon enough. At that
    point, begin to rush the stage's grunts, but don't
    waste too much SP since you shoul dbe expecting
    more company. On the turn you are absolutely
    -sure- that you know you can destroy the last 
    of the grunts, make sure everyone casts concentrate
    and/or lock on. The reinforcements can be a pain
    in the ass.
    
    Use a MAP attack on the grunts just to make this
    stage less of a nuisance. Valsione was auto-deployed,
    so use its MAP attack. Use ALL and ALLW attacks to
    bypass the MP Ash Saber's support defend ability.
    
    In order to end the stage, you need to lower the
    HP of one of the stage's bosses. The easiest way
    to do this is to lower Echidna's HP since she is
    the easiest to beat.
    
    -----------------------------------------------------------
    Stage 40:
    -----------------------------------------------------------
    
    Player Units:
    Wild Wurger (Arad)
    Fairlion S (Latooni)
    Fairlion G (Shine)
    
    Player Reinforcements:
    Hiryu Kai (Lefina)
    15 Available Uints
    
    Enemy Units:
    Wild Falken (Seolla)
    R-Eins Squad x1
    -R-Eins
    R-Eins x4
    Gespenst Mark II M Squad x1
    -Gespenst Mark II M
    Gespenst x4
    
    Enemy Reinfrocements:
    Rapiecage (Ouka)
    Bergelmir (Anthuz)
    Bergelmir (Thurisuz)
    R-Eins Squad x6
    -R-Eins
    R-Eins x4
    
    Skill Point: Destroy all enemies except for Wild Falken within 4 turns.
    
    Events:
    -Turn 5: Enemy Reinforcements appear
    -3 Turns after enemy reinforcements appear: Seolla becomes a player 
    unit, Ouka retreats, and player reinforcements arrive
    
    This stage isn't hard, but it feels long and is annoying
    because of the water. Anyway, move your three units right
    along and keep them in a tight formation. Always keeping
    Arad next to Latooni and Latooni next to Shine helps. 
    
    After all enemies are defeated, the annoying part begins. 
    Your units are left swimming while Ouka and the Machinery 
    Children swamp them. Cast concentrate every turn (I hope 
    you have SP Regen). Dodge the bosses and try to nail hits 
    on the grunts if you can.
    
    Your reinforcements will (thankfully) arrive three turns
    after you destroyed all of the enemies except Wild
    Falken. Note that Shine will not be lifted from the
    water by the game, so be sure to do that manually.
    If you couldn't tell already, ALL attacks have become
    imperative by now as is good squad forming. 
    
    Begin to wail on one of the kids after you've finished
    off all of the grunts. They will retreat around 60,000
    HP, so be prepared with a good setup if you wish to destroy
    the Machine Child you were targeting.
    
    -----------------------------------------------------------
    Stage 41:
    -----------------------------------------------------------
    
    Player Units:
    Excellence S (Raul)
    
    Player Reinforcements:
    Angelg (Lamia)
    Gespenst RV (Gilliam)
    
    Enemy Units:
    Eisnt Gumet x3
    Einst Kunohen x8
    
    Enemy Reinforcements:
    Einst Gumet x8
    
    Enemy Reinforcements (2);
    Ash Saber (Axel)
    MP Ashsaber x4
    Randgrith Squad x2
    -MP Ash Saber
    
    Skill Point: Clear map in 10 turns
    
    Events:
    -Turn 4: Excellence S becomes Excellence F
    -Turn 6: Axel kills all of the Einst with his buddies. 
    -Turn 8: Player Reinforcements appear
    
    I hope you took my advice and upgraded Raul's Excellence allllll
    the way back in the beginning.
    
    The Einst won't attack you at first. Move in and steal a hit on
    one of the Einst. After that, you'll need to cast concentrate
    every turn or else Raul will be mauled. On turn 4, the Striker
    frame will be swapped out for the Flyer frame. This one is an
    energy eater, so decide what weapons you use carefully/
    
    on turn 6, Axel and some goons will show up. Once only two
    enemies and Axel remain, they will run, so even if he's down
    to just the machineguns, have Raul keep attacking since there
    aren't too many enemies. On turn 8, Lamia and Gilliam will
    show up to help. Ignore Axel and have them help out Raul
    with the grunts. You should be done with the stage in no
    time.
    
    -----------------------------------------------------------
    PATH SPLIT:
    -----------------------------------------------------------
    
    -Earth Cradle
    -Moon Cradle
    
    Before making the decision, you will recieve the Gespenst Mark II S if 
    you fulfilled the requirements. Also, the Mark III Trombe will be 
    converted back to the R unit if you fulfilled the requireemnt for that 
    to happen as well.
    
    -----------------------------------------------------------
    Stage 42 (Earth Cradle):
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Rathgrith/Rathgrith Raven (Yuuki)
    Randgrith/Randgrith Raven (Carla)
    14 Available Units
    
    Enemy Units:
    Rhinoceras
    Barrelion V Squad x2
    -Barrelion V
    Barrelion V x2
    Randgrith Squad x2
    -Randgrith
    Flygia x3
    
    Neutral Enemy Units:
    Einst Gemut x3
    Einst Greet Squad x1
    -Einst Greet
    Einst Greet x2
    Einst Kunohen Squad x1
    -Einst Kunohen
    Einst Kunohen x2
    
    Neutral Enemy Reinforcements:
    Einst Gemut Squad x2
    -Einst Gemut
    Einst Gemut x2
    Einst Eisen x7
    
    Neutral Enemy Reinforcements (2):
    Einst Eisen Squad x2
    -Einst Eisen
    Einst Eistn x3
    Einst Gemut Squad x3
    -Einst Gemut
    Einst Gemut x2
    Einst Greet Squad x2
    -Einst Greet
    Einst Greet x3
    
    Skill Point: Get Kurogane to the highlighted squares within 6 turns
    
    Events:
    -The Kurogane makes three full moves towards the glowing squares:
    Neutral Enemy Reinforcements appear
    -Only about 8 total EU and NE remain: NER2 appear
    
    The beginning of the episode is rather elementary. Just keep
    in mind that the Einsts and DC will continue to attack each
    other. Keep this in mind since you don't want either/or
    stealing your kills. 
    
    Once the Kurogane makes about three full turns, a lot of
    enemies will show up and surround it. Have Tetsuya cast
    Iron Wall before moving into this position (and probably
    when he makes his next move, too). These reinforcements
    will only defend against you,m which is annoyinng.
    
    The final set of reinforcements are a handful. However,
    their defense is low, so they're all pushovers. Get
    Tetsuya to the goal within 6 turns to earn yourself
    a skill point.
    
    -----------------------------------------------------------
    Stage 42 (Moon Cradle):
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Alt Eisen Riese (Kyosuke)
    RyuKoOh (Kusuha)
    Grungust (Irm)
    Huckebein (Ring)
    Excellence (Raul)
    10 Available Units 
    
    Enemy Units:
    Einst Greet Squad x2
    -Einst Kunohen
    Einst Greet x3
    Einst Kunohen Squad x2
    -Einst Kunohen
    Einst Kunohen Squad x2
    -Einst Greet
    Einst Kunohen x2
    
    Enemy Reinforcements:
    Einst Gumet Squad x1
    -Einst Eisen
    Einst Gumet x3
    Einst Eisen Squad x1
    -Einst Gumet
    Einst Eisen x3
    
    Skill Point; Clear the map in 8 turns
    
    Events:
    -Hiryu Kai moves three full times: Enemy Reinforcements appear
    -Any unit moves towards the Northeastern part of the map: Enemy 
    Reinforcements (2) appear
    
    This stage is reeeeeaaaaally easy. Move forward, attack.
    The first set of reinforcements will try to be annoying
    and defend. Their attempts to fend off your attacks will
    be useless, however. The last set of reinforcements aren't
    tough at all so feel free to take your time with them.
    
    Get Hiryu to the glowing squares to complete the stage.
    
    -----------------------------------------------------------
    Stage 43 (Earth Cradle):
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Daizengar (Zengar)
    Aussenseiter (Ratsel)
    14 Available Units
    
    Enemy Units:
    Stork x2
    Rhinoceras x1
    Randgrith Squad x3
    -Randgrith
    Randgrith x1
    Heavy Barrelion x2
    R-Einst x2
    Landlion Squad x2
    -Landlion
    Barrelion V Squad x1
    -Barrelion V
    Barrelion V x3
    
    Enemy Reinforcements:
    Thrudgelmir
     
    Neutral Enemy Units:
    Einst Eisen Squad x2
    -Einst Eisen
    Einst Eisen x1
    Einst Gemut Squad x1
    -Einst Gemut
    Geinst Gemut x1
    Einest Greet Squad x1
    -Einst Greet
    Einst Greet x1
    
    Skill Point: Destroy 11 units in three turns
    
    Events:
    -13 Enemies defeated: The three Barrelions on the Earth Cradle retreat, 
    Enemy Reinforcements appear
    
    This stage is fairly typical. You have a lot of enemy squads
    and some minor annoyances such as the Storks. After a 
    few turns, Wodan will replace the three Barrelions atop
    the Earth Cradle. He will have a new attack called
    Star Cleaving Blade which is . . . mind bogglingly
    awesome. That should be the highlight of your
    adventure here. ^^
    
    After you've lowered Wodan's HP enough, everyone will retreat
    into the Earth Cradle, leaving a one-on-one dual between
    Zengar and Wodan. Leave Zengar on the Earth Cradle and keep
    defending. After a few turns, you'll get a nice CG vid
    before the sage's end.
    
    -----------------------------------------------------------
    Stage 43 (Moon Cradle):
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Alt Eisen Riese (Kyosuke)
    RyuKoOh (Kusuha)
    13 Available Units
    
    Enemy Units:
    Rein Weiss Ritter (Excellen)
    Einst Greet Squad x10
    -Einst Kunohen
    Einst Greet x8
    
    Enemy Reinforcements:
    Eisnt Gemut Squad x1
    -Einst Eisen
    Einst Gemut x3
    Einst Eisen x3
    
    Enemy Reinforcements (2):
    Einst Greet Squad x2
    -Einst Kunohen
    Einst Greet x2
    Einst Kunohen Squad x2
    -Eisnt Greet
    Einst Kunohen x2
    
    Enemy Reinforcements (3):
    Einst Eisen Squad x2
    -Einst Gemut
    Einst Eisen x6
    
    Enemy Reinforcements (4):
    Einst Eisen Squad
    -Eionst Gemut
    Einst Eisen x3
    Einst Gemut Squad x1
    -Einst Eisen
    Einst Gemut x1
    Einst Greet Squad X1
    -Einst Eisen
    
    Enemy Reinforcements (5):
    Einst Kunohen x5
    
    Events:
    -Kyosuke convinces Excellen: Enemy Reinforcements appear
    -3 Enemies remain: Enemy Reinforcements (2) appear
    -4 Enemies remain: Enemy Reinforcements (3) appear
    -6 Enemies remain: Enemy Reinforcements (4)
    -About 10 enemies remain: Enemy Reinforcements (5)
    
    Skill Point: Have Kyosuke convince Excellen within 4 turns.
    
    This stage is quite a rush. Anyway, use anyone who has 
    accelerate (especially Kyosuke) to get moving as fast 
    as possible. A lot of the enemies will defend, but
    their armor isn't too high. Make sure Kyosuke
    uses the communicate option on Excellen by turn 4
    in order to get the skill point. Try to defeat as
    many units as possible . . . which is easy with
    Kyosuke in Riese . . . and Kai if you got the
    Gespenst Mark II S.
    
    The reinforcements will appear around the area where the
    enemies were over and over again. They shouldn't be a
    probelm unless a ton begin ganging up on a single one
    of your units. After awhile, the grunt rush will stop
    and you'll need to deal with Alfimi. Alfimi runs at
    20,000 HP, but a squad of Kyosuke and either KoRyuOh
    or Kai in the Mark II S can destroy her easily.
    
    -----------------------------------------------------------
    Stage 44 (Earth Cradle):
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Aussenseiter (Ratsel)
    Wild Wurger (Arad)
    Wild Falken (Seolla
    R-2 Powered (Rai)
    Fairlion (Latooni)
    Shutzwald (Radha)
    9 Available Units
    
    Enemy Units:
    Rhinoceras x1
    Randgrith Squad x2
    -Randgrith
    Randgrith x1
    R-Eins Squad x2
    -Randgrith
    R-Eins x2
    Landlion Squad x2
    -Landlion
    Landlion x4
    Flygia Squad x1
    -Flygia
    Flygia x2
    
    Enemy Reinforcements:
    Rapiecage (OUka)
    Giganspada (Archibald)
    Ash Saber M Squad x4
    -Ash Saber M
    Ash Saber M x4
    
    Enemy Reinforcements (2):
    Rhinoceras (Aguila)
    Bergelmir (Ansaz)
    Bergelmir (Surisaz)
    Ranthgrith (Cuervo)
    
    Skill Point: Destroy Archibald's Rhinoceras within 5 turns
    
    Events:
    -Archibald is defeated: Enemy Reinforcements appear
    -Latooni covninces Ouka: Enemy Reinforcements (2) appear
    -Archibald's HP is lowered to 40,000:  Ouka becomes a player unit, other 
    guy becomes a friendly unit
    
    The beginning of this stage is fairly typical. Move forward
    and destroy. However, you'll want to start a new turn before
    destroying Archibald's Rhinoceras since it will be VERY
    annoying otherwise.
    
    Anyway, to Tasuku's dismay, Archie shows up in SM-verse's
    Giganscudo known as Giganspada which never got past its
    cannon-toting days. Along with that, you have to deal
    with some Ash Sabers and Ouka. Ignore Ouka for now
    and keep on dealing damage to the Ash Sabers and
    Archibald. Once Archibald has lost a certiain amount
    of HP, Ouka will begin to go a tad crazy. Have Latooni
    convince Ouka to prompt more nemy reinforcements which
    includes the develish Macine Children and the fugly
    mistress herself. Lower Archibald's HP even more to
    prompt Ouka to join you.
    
    I hope your dudes have SP Regen like I suggested WAAAAY
    back in the beginning because it makes fighting off the
    Machinery Children MUCH easier. The stage will end when
    all of the bosses and their hulking HP have been cleared.
    
    Enjoy the impending destruction afterwards. ^_^;;
    
    -----------------------------------------------------------
    Stage 44 (Space) Part 1:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    10 Available Units
    
    Enemy Units:
    Gargaw (Vigagi)
    Albatross x4
    Heavy Barrelion x7
    Cosmolion Type V Squad x2
    -Huckebein Mark II M
    Huckebein Mark II M Squad x2
    -Cosmolion Type V
    Gaorika Upgrade Squad x2
    -Gaorika
    Gaorika x2
    
    Skill Point; Defeat all units except Gargaw in 6 turns
    
    This stage is eeeeeeeeeeeeasy . . . well, this part is,
    anyway.
    
    Destroy everything and ignore Vigagi. This portion of the
    stage ends once you've defeated every unit but Vigagi.
    
    -----------------------------------------------------------
    Stage 44 (Space) Part 2:
    -----------------------------------------------------------
    
    Player Units:
    Angelg (Lamia)
    Huckebein (Rin)
    Astelion (Ibis)
    
    Plauyer Reinforcements:
    Calion (Sure)
    
    Player Reinforcements (2);
    Hiryu Kai (Lefina)
    . . . All the units you chose on part 1
    
    Friendly Units:
    R-Eins x6
    
    Enemy Units:
    Heavy Barrelion x5
    Huckebein Mark II M Squad x3
    -Huckebein Mark II M
    Huckebein Mark II M x1
    Gaorika Upgrade Squad x2
    -Gaorika Upgrade
    Gaorika Upgrade x2
    Landlion x2
    Gunsect x1
    
    Enemy Reinforcements:
    Gretakin (Mekiboss)
    
    Enemy Reinforcements (2):
    Gargaw (Vigagi)
    
    Events:
    -Your units move two full times: All Allied units are destroyed, Enemy 
    Reinforcements, and Player Reinforcements appear appear
    -Turn 5: Player (2) appear, Mekiboss retreats, Enemy Reinforcements (2) 
    appear
    
    This stage is sort of difficult at first. You only have the
    three girls and the enemies have fairly good dodge and
    accuracy. Lamia will defenietly be your biggest killer
    here unless you've upgraded the Huckebein and Astelion
    very well also. Take your time here and defeat all the
    enemies. There is no time limit.
    
    Mekiboss will show up and destroy all of your friends in
    the R-Einst soon enough. Keep some distance from the Moon
    Cradle since you want to save enough enemies to gain morale
    for your other troops for when they arrive. 
    
    When your reinforcements do arrive, you'll get a pretty
    cool scene involving Gretakin and Granzon.
    
    . . . After that, Mekiboss will leave and Vigagi will appear.
    Defeat him in order to end the stage. He's not hard at all.
    Just try to have your biggest hitters get morale off of the
    enemies that are sitting on the Moon Cradle so that they can
    use their best attacks.
    
    -----------------------------------------------------------
    Stage 45:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Kiryu Kai (Lefina)
    Alt Eisen Riese (Kyosuke)
    
    Player Reinforcements:
    RyuKoOh (Kusuha)
    Angelg (Lamia)
    16 Available Units
    
    Enemy Units:
    Rein Weiss Ritter (Excellen)
    Einst Eisen x8
    
    Enemy Reinforcements:
    Perseonlichkeit (Alfimi)
    Einst Gumet Squad x3
    -Einst Greet
    Einst Gumet Squad 2
    -Einst Kunohen
    EInst Gumet x2
    Einst Greet x6
    Einst Kunohen Squad x2
    -Einst Gumet
    
    Skill Point: Destroy all enemy units except Rein and also reduce Rein's 
    HP to below 80% within5 turns
    
    Events:
    -Excellen's HP is reduced to 80% or 5 turns pass: Enemy Reinforcements 
    appear
    
    Even with its complications, this stage is rather simple.
    
    Kyosuke will spam a ton of seishins at the start. I suggest
    having him cast Assault so he can use Avalanche Claymore
    against one of the squads off the bat. When Kyosuke makes
    his first move, try to land him on a square that puts him
    in range of as many Einsts as possible (most notably
    the three in front). After destroying the Einsts, Excellen
    will be your next problem. Really, a hot blooded Aerial
    Claymore (aka Kirifuda) should do the trick. Quick save
    just in cast it doesn't work. If it doesn't, the best
    you can do is use lock and on and hot blood, be 1 range
    in front of Excellen and DO NOT attack her on the player
    phase. On the enemy phase, attack her with Aerial Claymore.
    On the next turn, use a hot blooded Aerial Claymore (or
    Avalanche Claymore if you've run out of Aerials). The
    reason you're doing this is because you're trying to
    get around the fact Rein Weiss Ritter has HP Regen.
    
    After that, Alfimi will show up with some of your
    favorite monsters. None of them should really pose
    a threat, though as usual, the Einst Gemut's high
    armor and HP will be a nuisance. After defeating
    all of the enemies, you can pick in the Einst loli.
    She shouldn't be hard to destroy as long as you
    have a squad using two combination attacks supported
    by another squad . . . toting combination attacks.
    Keep in mind Alfimi retreats somewhere under 35,000
    HP.
    
    Excellen has of course, been saved for last. Lower
    her HP down to below 10% without destroying her
    to end the stage. You will recieve Excellen and
    the . . . lovable Rein Weiss Ritter for use.
    
    -----------------------------------------------------------
    Stage 46:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Hiryu Kai (Lefina)
    Cybuster (Masaki)
    Grungust (Irm)
    Huckebein (Rin)
    16 Available Units
    
    Enemy Units:
    Gretakin (Mekiboss)
    Albatross x2
    Cosmolion Squad x2
    -Cosmolion
    Cosmolion Type V Squad x1
    -Guarlion
    Cosmolion Type V x1
    Giganspada x7
    Guarlion Squad x2
    -Cosmolion Type V
    Gaorika x2
    
    Enemy Reinforcements:
    Huckebein Mark II M Squad x2
    -Cosmolion
    Huckebien Mark II M Squad x1
    -Huckebein Mark II M
    Ash Saber M x4
    R-Eins Squad x2
    -Huckebein Mark II M
    R-Eins x4
    
    Enemy Reinforcements:
    MP Ash Saber x12
    
    Skill Point: Destroy Gretakin
    
    Events:
    -6 Enemies Remain: Enemy Reinforcements appear
    -2 Enemies remain: Enemy Reinforcements (2) appear
    
    This stage is great for money making. Anyway, the
    most annoying part of this stage is the travel
    since you have to get a ton of units across the map.
    I hope you've been upgrading your ALL attacks,
    because they're mighty useful here.
    
    The enemies at this point should be predictable to
    you. Anyone with ALL attacks should be out in front
    to weaken the squads. The battleships will be
    annoying to fight since they like to defend
    most of the time. The last set of MP Ash
    Sabers are quite dodgy, but have lower defense
    than usual and will most likely go down in a
    single hit.
    
    You should be able to deal with Mekiboss by now.
    He retreats somewhere under 33,000 HP. This means
    he's nothing in the way of a squad toting Rampage
    Ghost + HTB Cannon.
    
    -----------------------------------------------------------
    Stage 47:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Weiss Ritter (Excellen)
    Angelg (Lamia)
    17 Available Units
    
    Enemy Units:
    Shirogane (Lee)
    Green Ship x2
    Soulgain (Axel)
    Rathgrith (Yuuki)
    Giganspada x7
    Ash Saber M Squad x4
    -Ash Saber M
    Cosmolion Squad x2
    -Cosmolion
    Cosmolion x2
    -Gaorika Upgrade
    Gaorika Upgrade Squad x2
    -Cosmolion
    Gaorika Upgrade Squad x2
    -Gaorika Upgrade
    
    Neutral Enemy Units:
    Einst Eisen Squad x1
    -Einst Eisen
    Einst Greet x4
    Einst Kunohen x4
    
    Neutral Enemy Reinforcements:
    Perseonlichkeit
    Einst Eisen Squad x1
    -Einst Eisen
    Einst Eisen x2
    Einst Gument Squad x1
    -Einst Gumet
    Einst Gumet x2
    Einst Greet Squad x2
    -Einst Greet
    Einst Greet x`1
    Einst Kunohen Squad x2
    -Einst Kunohen
    
    Skill Point: Reduce Soulgain's HP to below 30% within 5 turns
    
    Events:
    -Axel's HP is lowered below 46,000: Echidna sacrifices herself, Axel 
    retreats and Neutral Enemy Reinforcements appear
    
    This stage is a total mess.
    
    I like to send the ATX members to fight those random units
    in the middle. Send your biggest damage dealers (aka guys
    who can do combination attacks) towards the set of enemies
    that will be closest to Kyosuke and Excellen. The reason
    I reccomend this is because if you want to destroy
    Axel on this stage, you'll need to haul out the big guns
    on him fast . . . and they need to be near Kyosuke because,
    well, who else is Axel gonna' gun for? An armor breaker
    helps out very much as well. Send all of the members of
    your team that don't have combination attacks to the
    opposite group of enemies.
    
    After you lower Axel's HP enough or destroy him, Echidna
    will sacrifice herself (one wonders how Kyosuke unloads
    all of that ammo and still looks shocked at the end
    instead of stopping midway >>). 
    
    After Axel leaves, a bunch of Einsts will appear. Again
    they are nothing and the Gemuts need to burn because
    of their high HP, but they shouldn't be an issue here.
    Alfimi will not run, so take your time on her.
    
    I like to save Lee for last. Make him eat a drill sandwich
    for the final blow . . . only to make him eat another.
    Unfortunately, Lee doesn't die in this game and runs
    away instead. ;_;
    
    -----------------------------------------------------------
    Stage 48:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Hiryu Kai (Lefina) 
    Alt Eisen (Kyosuke)
    Gespenst RV (Gilliam)
    Cybuster (Masaki)
    Valsione (Ryuune)
    Angelg (Lamia)
    15 Available Units
    
    Allied Units:
    Gretakin (Mekiboss)
    
    Enemy Units:
    Giganspada x4
    Randgrith x2
    Cosmolion Squad x2
    -Cosmolion
    Gaorika Upgrade x3
    -Gaorikla Upgrade
    Gunsect Squad x2
    -Randgrith
    Gunsect x2
    
    Enemy Reinforcements:
    Heavy Barrelion Squad x2
    -Heavy Barrelion
    Heavy Barrelion x4
    
    Enemy Reinforcements (2):
    Soulgain (Axel)
    Giganspada x2
    Ash Saber M Squad x1
    -Ash Saber M
    Ash Saber M x4
    
    Enemy Reinforcements (3):
    Sibelwind (Agiha)
    Drukin (Sikalog)
    
    Enemy Reinforcements (4):
    Dikastes (Wendolo)
    
    Skill Point: Defeat 20 enemies within 5 turns
    
    Events:
    -Apprximately 7 units left: Enemy Reinforcements appear
    -A unit crosses the Barrelion conga line: Enemy Reinforcements (2) 
    appear
    -Axel is defeated: Enemy Reinforcements (3) appear
    -Agiha and Sikalog are defeated: Enemy Reinforcements (4) appear
    -Wendolo's HP is reduced to 50%: Allied Units appear
    
    This stage is pretty long. I pity you if you don't have
    SP Regen. Accelerate into the main hall. The enemies
    will defend at first, which will give you some free
    shots at them, albeit weaker. Move along nicely as
    the only things that should give you a problem are
    the hulking Giganspadas which have high HP and armor.
    
    The enemy reinforcemetns are a wall of Heavy Barrelions,
    two of which are in a squad. Use your ALL and ALLW
    attacks to sweep right by them. After you've bypassed
    the Heavy Barrelion conga line, Axel will show up with
    some friends. Immediately gun it for his buddies and
    keep in mind they like to support defend for each
    other as well. Axel isn't very hard, either. Just
    make sure you have someone on the two recharge panels
    that are near where this set of reinforcements form . . .
    
    . . . Since that will make sure Agiha and Sikalog don't
    pop up on them. Take out Agiha first since she's pretty
    simple to take out. If you destroy Agiha first, Sikalog
    will seishin spam and visa versa. Have someone with
    flash attack the survivor to get rid of his/her
    pesky hot blood. 
    
    After you defeat Agiha and Sikalog, the master of
    dickery himself, Wendolo, will show his face. Take
    the time to recharge your EN and restore HP using
    the two panels. When you're ready, attack Wendolo.
    
    Wendolo can't dodge for his life, so you won't
    need lock on. Just cast hot blood and then
    flash/invincible. After you deplete enough of his
    HP, Mekiboss show up . . . but i'm sure at the
    rate you're dealing damage to Wendolo, Mekiboss
    won't have time to help since he'll recieve
    a Mega Flasher after the Dikastes' HP is lowered
    some more. Finish off Wendolo to complete the stage.
    
    -----------------------------------------------------------
    Stage 49:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Tetsuya)
    Hiryu Kai (Lefina)
    Alt Eisen (Kyosuke)
    Rein Weiss Ritter (Excellen)
    Gespenst RV (Gilliam)
    Angelg (Lamia)
    RyuKoOh (Kusuha)
    15 Available Units
    
    Enemy Units:
    Einst Regisseur
    Perseonlichkeit (Alfimi)
    Einst Eisen Squad x2
    -Einst Eisen
    Einst Eisen Squad x2
    -Einst Gumet
    Einst Greet Squad 2
    -Einst Gumet
    Einst Greet x3
    
    Enemy Reinforcements:
    Zweziergain (Vindel)
    Weiss Saber (Lemon)
    Triobyte Ship x1
    Giganspada x3
    Rathgrith x4
    Ash Saber M Sqaud x6
    -Ash Saber M
    Ash Saber M x6
    
    Events: 
    -Einst Regisseur's HP drops below 50%: Alfimi retreats
    -Einst Regissuer's HP drops below 100,000: Enemy Reinforcements appear
    
    I hate this stage. It's actually quite ridiculous.
    Anyway, conserve your SP as much as possible, though
    as usual, utilizing concentrate and possibly lock
    on in certain situations is a necessity. RyoKoOh
    will start out with a boost . . . which sort of means
    that you shouldn't use RyuKoOh for now. Everyone
    else needs the morale MUCH more. You can save
    the Chokijin's hot blood for when you have to
    deal with the bosses. ^^
    
    If you want the skill point, you must blow up Alfimi, 
    which isn't hard but requires precious SP. Regisseur 
    can be a big pain in the butt because of his ridiculously 
    high HP. Once his HP drops below 100,000, the (remains 
    of) Shadow Mirror will appear. Put anyone with strong
    ALL attacks to the south in order to weaken the squads. 
    Gespenst RV, Huckebein Gunner, and RyuKoOh are all good 
    choices.
    
    The Shadow Mirror's Rathgriths have high HP, but fall
    at the sight of your best attacks. The Giganspadas
    shouldn't prove to be much, either. Lemon's Weiss
    Saber has low armor, so she shouldn't pose a threat.
    
    Vindel is a moderate threat. He has great accuracy,
    good armor, a MAP attack, and a strong hissatsu. 
    I suggest having anyone who has SP Regen (i'm hoping
    EVERYONE on your team does) take some time to
    restore their SP. Once you're ready, romp on Vindel.
    Lock on is a complete necessity since he has bunshin.
    
    -----------------------------------------------------------
    Final Stage:
    -----------------------------------------------------------
    
    Player Units:
    Ships
    19 Available Units (No, not even 20 -.-)
    
    Enemy Units:
    Perseonlichkeit (Alfimi)
    Einst Regisseur x11
    
    Enemy Reinforcements:
    Stern Regisseur
    
    Events:
    -Defeat Perseonlichkeit: Perseonlichkeit becomes a playable unit, the 
    four Regisseur grouped together become Stern Regisseur.
    
    OHMYGODYESYOUARETHEBESTSTAGEEVER . . . not.
    
    I hope Lefina and Carla have SP Regen as well as Focus. Put
    a SP Tank (or any leftover SSP Tanks) on Lefina or Carla as
    well. (This only applies if Lefina has gotten the Encourage
    seishin). Put a SSP Tank on R-1 and R-3 (NOT on SRX . . . SRX
    needs an EN item). Any left over SP items should go to
    Excellen.
    
    Now, the reason all of this is necessary is because there
    are no great morale gains on this stage. All that exists
    here are big, fat, Regisseurs that want to touch your
    sister. Because of this, guys with bad morale gains such
    as Ryoto and Shine will suffer. Have Lefina and Carla use
    encourage on as many as possible to get the morale up.
    After that, begin to take on the Regisseurs one by one.
    Whenever Carla and Lefina's SP have recovered enough,
    give encourage to whoever needs it. Let guys who absolutely
    need the morale gains get the kill on the Regisseurs.
    Also note that certain guys get morale when they miss
    (note that some lose morale when they miss). But guys
    like Irm and Arad can benefit from this by attacking
    Alfimi and not using lock on in order to ensure them
    an extra 3 morale everytime they do so. >_________>
    
    The Regisseurs will sit their fat butts in place . . .
    until turn 6, when they'll gladly move from their spots.
    
    Anyway, after you've gotten tired of tickling the
    Regisseurs . . . or when you've beaten them all
    (barring the 4 that are huddled together), then you 
    must deal with Alfimi. Defeating her isn't hard at all.
    After you've beaten her, the four huddled together
    will fuse together along with the White Star to
    form Stern Regisseur! Aren't you excited?! Me neither. -.-
    
    Anyway, if you need to, take a step back to recover
    your EN and SP. Put three or four real robots that
    can dodge very well near it so Stern can use up
    all of its MAP attack ammo. Have Excellen use
    Exhaust on Stern as many times as you can. Have
    Alfimi form a squad with Shine (they both have a
    lot of SP). Then, have Alfimi use her Twin Battle
    Seishin to give Excellen more SP . . . so she can
    use Exhaust on Stern more. After Stern is down to 80 or
    90 morale, it may be a good time to unleash an attack.
    
    First and foremost, you need to unleash an SRX onslaught.
    Awaken is key here. If you put a SSP tank on R-1
    and R-3 like I said, you should be good since that
    means Ryussei will be able to use Awaken more. If
    you play your cards right, you should be able to
    use a hot blooded HTB Cannon somewhere around 8
    times which should put a major dent in Stern. After
    that, unleash every other attack you have onto
    Stern. You should have just enough power to kill
    it.
    
    Thanks for playing OG2. Enjoy planning your revenge
    over the most enoying parts with your money on replay. ^_^
    
    ===========================================================
    6.3. Super Robot Wars Original Generation 2.5:
    ===========================================================
    
    -----------------------------------------------------------
    Stage 1:
    -----------------------------------------------------------
    
    Player Units:
    Fighter Roa
    
    Enemy Units:
    Gunsect x4
    
    Enemy Reinforcements:
    Barrelion x2
    Gaorika Squad x2
    -Gaorika
    Gaorika x2
    
    Skill Point: Defeat all enemies in two turns
    
    Events:
    -All Enemy Units Defeated: Enemy Reinforcements appear
    -4 Enemies Remain: Roa gains Compatible Kaiser
    
    It feels refreshing to play new stages. ^_^
    
    Anyway, Roa kicks ass, so you shouldn't have a problem
    at all. Put Roa in a position where he is in range of
    the top three enemies and att the one to the far right.
    On the counterattack, that enemy should be destroyed.
    After that, use Roa's best attack (yay, fire dragons)
    to attack the Gunsect that was out of range. 
    
    More enemies will show up. After Roa destroys two of
    them, you will get the almighty itself machine itself
    . .  . COMPATIBLE KAISER! Have some fun with it
    by using the hot blooded fists of justice to grind
    enemies into dust!
    
    Doesn't it feel great to have a new unit to play with?
    Anyway, you may upgrade Kouta and Compatible Kaiser
    after this stage, but keep in mind that they will
    not be present for the annoying final battle.
    
    -----------------------------------------------------------
    Stage 2:
    -----------------------------------------------------------
    
    Player Units:
    Compatible Kaiser (Kouta)
    Ialdabaoth (????)
    Valefor (????)
    
    Player Reinforcements:
    Gespenst Mark II M/Gespenst Mark II S (Kai)
    Guarlion (Lamia)
    
    Skill Point: Defeat all enemies within 4 turns
    
    Events:
    -2 enemies remain: Compact 3 dudes leave, player reinforcements appear
    
    This stage is fun. You get to control Folka and 
    Fernando, I mean . . . the two mystery dudes who 
    don't have their faces hidden very well. Everyone 
    starts at 150 morale, making this even easier.
    Send all of your units in different directions.
    
    Anyway, eventually, your friends will betray you
    and leave. However, Kai will show up (in the Mark
    II S if you got it in OG2 and uploaded the clear
    data) as will Lamia (in an ugly customized Guarlion).
    You should be able to easily get it down before
    the end of turn 4.
    
    -----------------------------------------------------------
    Stage 3:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Ratsel)
    Daizengar (Zengar)
    Rathgrith (Yuuki)
    Randgrith (Carla)
    
    Player Reinforcements:
    Excellence S (Raul)
    
    Enemy Units:
    Heavy Barrelion x2
    Landlion Squad x3
    -Landlion
    Lion Type V x3
    
    Enemy Reinforcements:
    Guarlion Mumyou (Murata)
    Guarlion x3
    
    Skill Point: Defeat 5 enemies in 2 turns
    
    Events:
    -5 enemies remain: Player and Enemy Reinforcements appear
    
    Yay, the Kurogane Team ~
    
    Anyway, this skill point is somwhat difficult to get.
    Have Yuuki use accelerate and concentrate to get him
    as forward as possible. Have Carla use Assault so
    she can use her Matrix Missile attack after moving
    on one of the enemy squads. Move Zengar and Elzam
    in as much as you can. On the next turn, have
    Yuuki use Matrix Missile on an enemy squad and
    then his hit and away should allow him to move
    again. Put him in a spot where he's in good
    range to be attacked by a lot of enemies. Have
    the rest of your forces destroy who they can.
    You should hopefully get the skill point while
    counterattacking on the turn 2 enemy phase.
    
    Mumyou and a few Guarlions will show up soon enough.
    Murata will attempt to -somehow- damage the Kurogane,
    and then attempt to destroy only to be thwarted
    by Raul. Keep a tight formation when fighting
    Mumyou. A lot of your units have support attack,
    so keep that in mind. Murata retreats when his
    HP is lowered under about 25,000 or so.
    
    -----------------------------------------------------------
    Stage 4:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Tetsuya)
    R-1 (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    R-Gun Powered (Viletta)
    Grungust (Irm)
    Huckebein Mark III (Ryoto)
    AM Gunner (Rio)
    Huckebein Mark II M (Mai)
    
    Allied Reinforcments:
    Mironga
    
    Enemy Units:
    Guarion LB x2
    Guarlion x3
    Lion Type V x5
    F-32V Schwert Kai x6
    
    Enemy Reinforcements:
    Guarlion LB x1
    Guarlion x4
    Lion Type V x13
    
    Skill Point: The transport ship must not take any damgae
    
    Everyone here should be consistently casting concentrate.
    If anyone has accelerate, use it. You should be
    attempting to make a blockade against the enemies in
    order to protect the transport. On turn 2, your priority
    should be shooting down the F-32Vs since they will try
    to get around you and go for the transport. Destroy
    all of the enemies during the next two turns and
    you should have earned yourself an easy skill point.
    
    The rest of the stage is fairly simple. Enjoy the first
    appearance of the Mironga.
    
    -----------------------------------------------------------
    Stage 5:
    -----------------------------------------------------------
    
    Player Units:
    Astelion AX (Ibis)
    G-Bison (Kusuha)
    G-Raptor (Bullet)
    
    Player Reinfrorcements:
    Wild Raubiter (Latooni)
    Guarlion (Lamia)
    Huckebein Mark II M (Arad)
    Huckebein Mark II M (Seolla)
    
    Enemy Units:
    Wild Raubiter (Latooni)
    Guarlion (Lamia)
    Huckebein Mark II M (Arad)
    Huckebein Mark II M (Seolla)
    
    Enemy Reinforcements:
    Mironga x7
    
    Skill Point: By turn 5, destroy 3 Mironga units
    
    Events:
    -All enemies defeated: Player Reinforcements appear, Bullet and Kusuha 
    combine to form the Grungust Sanshiki, Enemy Reinforcements appear
    
    The beginning of this stage is a training mission. If you're
    fretting over Ibis having to take on Lamia and Latooni,
    don't worry. Ibis and the AX make a hardcore team (only
    a step before the Altairlion and two before the Hyperlion ^^).
    Anyway, there isn't much to say other than to handle
    the enemies carefully with your seishins.
    
    The next part requires a bit of strategy. All of the
    Mirongas will be casting both lock on and flash every
    turn . . . which puts every real robot you have in
    a lot of danger. Hell, that means the Grungust
    Sanshiki you have is in danger. Keep your units
    off the base and group them close together since
    you'll be taking advantage of their support attack.
    Use the Sasnshiki as bait. Have Kusuha cast iron 
    wall and put the Sanshiki on top of a building so it 
    can get the EN recovery bonus. Don't bother attacking. 
    On the enemy turn, have Bullet use Drill Boost
    Knuckle on the three enemies closest to him. 
    
    On the player turn, begin to attack the three
    enemies that Bullet had used Drill Boost Knuckle
    on since their flash seishin should have been
    negated by the attack. Make use of your support
    attacks and you should be able to destroy three 
    Mirongas. If not, repeat the above method.
    
    The next goal is to destroy just one Mironga. Yes,
    just one . . . but all of the Mirongas are casting
    Iron Wall now. Start the method the same way.
    Have Kusuha cast Iron Wall. But, only use
    Drill Boost Knuckle on one Mironga. Using it on
    the one closest to all of your dudes is preferable.
    After that, go to work with anyone and anything
    that can attack and support attack. With some
    luck, you should be able to get it done in one
    turn. If not, repeat the method.
    
    Afterwards, be amused by the team's method of
    defeating System ODE . . . which somehow includes
    Arad spinning in place. XD
    
    -----------------------------------------------------------
    Stage 6:
    -----------------------------------------------------------
    
    Player Units:
    Compatible Kaiser (Kouta)
    
    Player Reinforcements:
    Alt Eisen Riese (Kyosuke)
    Rein Weiss Ritter (Excellen)
    Gespenst Mark II M/Gespenst Mark II S (Kai)
    Grungust Sanshiki (Bullet)
    
    Player Reinforcements (2):
    Hagane (Tetsuya)
    ART-1 (Ryussei)
    R-2 Powered (Rai)
    R-3 Powered (Aya)
    R-Gun Powered (Viletta)
    Huckebein Mark III (Ryoto)
    AM Gunner (Rio)
    Grungust (Irm)
    Huckebein Mark II M (Mai)
    
    Enemy Units:
    Bartoll x6
    
    Enemy Reinforcements:
    Bartoll x3
    Bartoll x9
    
    Skill Point: Defeat 3 Mironga in two turns
    
    Events:
    -3 Enemies defeated: Kouta retreats and Player Reinforcements arrive
    -All enemy units defeated: Enemy Reinforcements appear
    -One turn after enemy reinforcements appear: Player Reinforcements (2) 
    appear
    
    If you haven't recognized it already, this is episode one
    of the OVA, but it's better because it includes Compatible
    Kaiser. Because we all know Compatible Kaiser always 
    brings up the awesome level.
    
    Stay in place, and attack with Kaiser Boomerang. On the
    enemy phase, one of the Bartolls will come towards you,
    attack it. Of course, counterattack the one you used
    Kaiser Boomerang on to destroy it. On the next turn,
    move Kaiser so that it's in position to attack both
    of the remaining Mirongas in that area and use
    Kaiser Boomerang on the enemy you haven't attacked
    yet. On the enemy phase, you should be able to
    destroy both of the remaining Mirongas.
    
    Your reinforcements will arrive once you've gotten
    the job done and Kouta will leave. The three inital
    Bartolls shouldn't pose a threat. After you defeat
    them, reinforcements will arrive and your units
    will be repositioned to attack them. More reinforcements
    will arrive soon enough. Have the Mark III and AM Gunner
    combine. Have Ryoto cast concentrate and move him
    in. Graviton Rifle should be used to weaken the
    squads. Rai should be able to help to with his
    Hi-Zol spread shot.
    
    After this mission, you'll recieve the F-32V, Armorlion, 
    Huckebein Mark II, Grungust Unit 2, Grungust Type 2, 
    Huckebein 008L, Wild Schwein, R-1, and Kai's old Gespenst 
    Mark II M if you had gotten the Mark II S. If you are
    using a clear data from OG2 and had earned the Shisioh
    Blade and Graviton Launcher, you will also recieve
    them here.
    
    -----------------------------------------------------------
    Stage 7:
    -----------------------------------------------------------
    
    Player Units:
    Aestelion AX (Ibis)
    Valsione (Ryuune)
    
    Player Reinforcements:
    Grungust Reishiki (Rishu)
    
    Player Reinforcements (2):
    Cybuster (Masaki)
    
    Enemy Units:
    Mumyou
    Lion  Type V x2
    Mironga x6
    
    Enemy Reinforcements:
    Mironga (Kyle)
    Mironga Squad x2
    -Mironga
    Mironga x3
    
    Skill Point:
    -Lower Mumyou's HP to 45% in 8 turns
    
    Events:
    -Turn 3: Player Reinforcements appear
    -Mumyou's HP is lowered past 60%: Player Reinforcements (2) and Enemy 
    Reinforcements appear
    -Mumyou's HP is lowered past 45%: Mumyou retreats
    
    The enemies will not counterattack at first, so feel free
    to move in and take free hits. You should have Ibis make
    her way towards Murata while dealing damage to the grunts.
    Have Ryuune concentrate, but don't expect stellar results. 
    It's not as draining as Lock On and flash, so you'll have
    to work with what you've  got.
    
    Master Rishu (!!!) will appear in the Grungust Reishiki
    and promptly tells his student to shut up and listen
    (so THAT'S where Zengar gets it from). Anyway, move
    Rishu towards Murata and let the cleaving begin. Make use
    of Ibis' support attack. Masaki should be arriving soon
    to help out against that evil bastard Muarata.
    
    Anyway, a group of Mirongas lead by Kyle will show up
    after Mumyou has been weakened. Concentrate on forcing
    Mumyou to retreat before dealing with your new
    friends. If you are running low on EN and HP, drop your
    units on Tesla Reich for some quick recovery. Note
    that if you want the Mironga (trust me, you WANT
    this) Ryuune must have a battle encounter with Kyle
    at least once on this stage.
    
    All enemies will retreat on turn 11.
    
    -----------------------------------------------------------
    Stage 8:
    -----------------------------------------------------------
    
    Player Units:
    Kurogane (Ratsel)
    Daizengar (Zengar)
    Rathgrith (Yuuki)
    Randgrith (Carla)
    Excellence (Raul)
    
    Enemy Units:
    Gaorika Upgrade Squad x3
    -Gaorika
    Gaorike Upgrade x5
    
    Enemy Reinforcements:
    Tagatal (???)
    Eros (????)
    Gaorika Upgrade Squad x6
    -Gaorika
    
    Skill Point: Defeat the Gaorikas within 6 turns of their arrival
    
    Kurogane Team and Compatible Kaiser? All on the same stage?
    I could go for more of this.
    
    Anyway, conserve your EN and SP. Concentrate and Zengar's lock
    on should be the only seishins you are casting. The skill point
    shouldn't be hard to obtain at all. 
    
    Duminass' lolis will show up with more Gaorikas for you to
    play with. Use EN and SP wisely . . . i'm really not sure
    what to stay other than that. The Duminass loli with the
    mecha that has three faces is easier to beat (though, she
    has the less amusing animations). 
    
    -----------------------------------------------------------
    Stage 9:
    -----------------------------------------------------------
    
    Player Units:
    Grungust Reishiki (Rishu)
    Aestelion AX (Ibis)
    Cybuster (Masaki)
    Valsione (Ryuune)
    
    Player Reinforcements:
    Hagane (Tetsuya)
    14 Available Units
    Granzon (Shuu)
    
    Enemy Units:
    Mumyou
    Mironga (Kyle)
    Mironga Squad x1
    -Mironga
    Mironga x2
    Bartoll Squad x4
    -Bartoll
    Bartoll x8
    
    Enemy Reinforcements:
    Bartoll Squad x4
    -Bartoll
    Bartoll x14
    
    Skill Point: Kill everyone before Mumyou and Kyle
    
    Upgrade the Reishiki and AX here. Upgrade Cybuster and
    Valsione if you'd like. In fact, upgrade Valsione's
    armor since it will be chased after. Equip these four
    with good items as well.
    
    The Bartolls can be somewhat of a pain. The Bartoll
    squads are usually always in the middle, so always
    try to attack them first. Have Master Rishu cast
    Iron Wall before moving him towards where many of
    the Bartolls appear. Have him soften the Barotlls up
    during the enemy phase. 
    
    Your reinforcements will arrive soon enough. The
    Mark III Gunner alone should be able to handle
    a group of Bartoll reinforcements thanks to its
    ALL and MAP attacks. Bullet and Irm can handle
    groups because of their ALL attacks and strong
    hissatsu (unforuntately, neither have iron wall
    to make it easier on them). 
    
    After you've defeated enough enemies, Shuu will
    show up to lend a hand. System ODE will begin to
    take its toll on Kyle. He'll cast lock on and
    flash every turn. Also, he will have double
    movement. To top things off, he will chase
    after Ryuune. Keep Ryuune next to the Hagane
    and Radha so that she is always being support
    defended while you finish off the last of the
    Bartolls. If you want to get the Mironga,
    make sure you've defeated all enemies except
    for Kyle (you can keep Murata alive though
    . . . but that isn't fun ^^). Then, Ryuune
    must get the killing blow on Kyle.
    
    -----------------------------------------------------------
    Stage 10:
    -----------------------------------------------------------
    
    Player Units:
    Hiryu Kai (Lefina)
    Giganscudo Duro (Tasuku)
    Sieguarlion (Leona)
    Gespenst Mark II M (Katina)
    Gespenst Mark II M (Russel)
    
    Player Reinforcements:
    Calion (Surei)
    
    Player Reinforcements (2):
    Kurogane (Ratsel)
    Daizengar (Zengar)
    Rathgrith/Rathgrith Raven (Yuuki)
    Randgrith/Randgrith Raven (Carla)
    Gespenst RV (Gilliam)
    Excellence C (Raul)
    
    Player Reinforcements ():
    Compatible Kaiser (Kouta)
    
    Enemy Units: 
    Bartoll x8
    
    Enemy Reinforcements:
    Bartoll x9
    
    Enemy Reinforcements (2):
    Ialdabaoth (Folka)
    Agares (Alion)
    Male shouta from R
    Gaorika Upgrade Squad x2
    -Gaorika Upgrade
    Gaorika x6
    
    Events:
    -All enemy units destroyed: Player and Enemy Reinforcements appear
    -Turn after player reinforcements appear: Player Reinforcements (2) 
    appear
    -7 Enemy Units remain: Player Reinforcements (3) and Enemy 
    Reinforcements (2) appear
    
    -----------------------------------------------------------
    Stage 11:
    -----------------------------------------------------------
    
    Player Units:
    Hagane (Tetsuya)
    Hiryu Kai (Lefina)
    16 Available Units
    
    Enemy Units:
    Bartoll Sqaud x8
    -Bartoll
    Bartoll x6
    
    Enemy Reinforcements:
    Bartoll x10
    
    Events:
    -Haganemakes three full moves: Enemy Reinforcements appear
    
    -upgrade the Huckie Gunner's first map attack. Trust me on this one.
    
    Events:
    -Certain unknown modifiers: Enemy Reinforcements will continuously 
    appear
    
    -----------------------------------------------------------
    Final Stage:
    -----------------------------------------------------------
    
    Player Units:
    Alt Eisen Riese (Kyosuke)
    Rein Weiss Ritter (Excellen)
    18 Available Units
    
    Enemy Units:
    Bartoll Squad x7
    Bartoll x14
    
    Enemy Reinforcements:
    Bartoll (Lamia)
    Bartoll Squad x3
    -Bartoll
    
    Enemy Reinforcments (2):
    Valsion Kai CF (Jurgen)
    Bartoll Squad x2
    -Giganspada
    Mironga Squad x2
    -Giganspada
    
    Events:
    -Any unit treads upon the wall of Bartolls: Enemy Reinforcements appear
    -Kyosuke defeats Lamia: Enemy Reinforcements (2) appear
    
    . . . That's the largest wall of enemies i've ever seen.
    
    Feel free to keep killing Lamia with other characters, 
    but defeating her with Kyosuke will trigger the next event.
    
    ===========================================================
    7. Secrets
    ===========================================================
    
    -----------------------------------------------------------
    7.1. Original Generation Secrets:
    -----------------------------------------------------------
    
    ----------------------------
    Valsion Kai
    ----------------------------
    
    In order to obtain this unit, on stage 28 you must lower Shine 
    to below 10% of her HP without destroying her Valsion Kai. The
    unit will be immediately avialable after this stage. 
    
    The Valsion Kai is a welcome addition to the theme since it's
    one of the few super robots/super robot-esque mecha that appear
    during this portion of the game. It comes with an EN reducing
    missile which is always a welcome asset as well as the powerful
    cross smasher attack. This attack drains quite a bit of EN, but
    Valsion Kai has the EN Regen ability to help balance it out.
    Overall, a great unit. Give it to someone who has Hit and Away
    to enhance its battle potential.
    
    ----------------------------
    Huckebein 008L
    ----------------------------
    
    This unit is available on both routes, but has different methods
    for each. 
    
    On Kyosuke's route, you must get Viletta to level 23 by the end
    of stage 19. Viletta will appear in this unit on stage 37.
    
    On Ryussei's route, you must get Ingram to level 32 before the
    end of stage 29. Ring will be piloting this machine on stage 37.
    
    The unit has great stats and wonderful firepower in the Black
    Hole Cannon. However, it defenitely needs some post movement
    attacks and attacks that don't require morale. Any real robot
    pilot that has fine stats can do well in this machine.
    
    ----------------------------
    Grungust Type 1 Unit 2
    ----------------------------
    
    This is a second Grungust Type 1 and was seen in the "Super Robot
    Wars: Divine Wars" anime where BUllet used it. In order to get
    it, you must be on Kyosuke's route. Make sure that you fulfill
    the requirements to get the R-Gun and do not fulfill the
    requirements for the Huckebein 008L. Viletta will appear later
    in the game with this unit.
    
    An extra Grungust is always a welcome addition. If you're not
    fond of the 008L, this is a good prize especially if you like
    Grungusts.
    
    ----------------------------
    R-Gun
    ----------------------------
    
    In order to keep this unit, you must destroy Ingram's R-Gun on
    stage 30. You will immediately recieve the unit back after
    the stage is over. The R-Gun is incredibly useful, so put
    some effort into bringing Ingram down.
    
    ----------------------------
    Gespenst Mark II S
    ----------------------------
    
    First off, you must be on Ryussei's route to obtain this.
    In order to get it, you must fulfill the R-Gun secret's
    requirements. Viletta will appear in this on stage 39. 
    
    It's a unit with very good stats and a decent hissatsu.
    Throw on some add-on weapons to make great use of it.
    
    ----------------------------
    Gespenst R
    ----------------------------
    
    This unit is a Kyosuke route exclusive. Gilliam needs to be
    level 23 or high by the end of stage 19. He will come back
    with it on stage 31 where he appears as a reinforcement.
    
    The unit has some pretty good stats. Its Neutron Beam is
    a great weapon since it's a post movement attack with
    awesome range. 
    
    ----------------------------
    Kai Kitamura and his
    upgrades Gespenst Mark II M
    ----------------------------
    
    If you're on Kyosuke route, you will automatically gain Kai and
    his Gespenst that already has a few upgrades after stage 34.
    
    Kai is a very good pilot with a cheap hot blood seishin. Put
    the Gespenst master to good use on Kyosuke route.
    
    ----------------------------
    Lion F
    ----------------------------
    
    This is Ryoto's default unit on Ryussei's route, only. It's
    a decent unit, but better units for Ryoto exist. 
    
    ----------------------------
    Gaurlion
    ----------------------------
    
    On stage 24, have either Tasuku or Rai shoot down Leona (use
    Tasuku for cuteness points ^^).
    
    It's a decent unit and is better than a Gespenst Mark II M.
    If you are going to use it, it defenitely needs some
    upgrades and attachable weapons.
    
    ----------------------------
    Shisioh Blade
    ----------------------------
    
    A neat melee weapon available on both routes. You must be on
    Hard mode to obtain this. Your main character must have 50
    kills or more by the end of stage 26. You must also obtain
    the skill point on that stage. 
    
    This weapons is nice on anyone who has a great melee stat,
    It goes well on Bullet to make use of his inherint Infight.
    On Kyosuke's route, it may be a good idea to give this to
    Ryussei since he can't form SRX.
    
    ----------------------------
    Graviton Launcher
    ----------------------------
    
    Depending on what route you are on, the opposite main character
    must have 55 or more kills by the end of stage 32. This means
    that if you are on Kyosuke's route, Ryussei must have the
    said amount of kills, and visa versa.
    
    An excellent long range weapon. It's an ALL attack which helps
    its worth even more. 
    
    ----------------------------
    Hero Medal
    ----------------------------
    
    This nice little item has different requirements per route.
    On Ryussei's route, Daitetsu must be level 35 or higher
    before the end of stage 34. On Kyosuke's route, Lefina
    must be level 35 or higher by the end of stage 34.
    
    This item is awesome. Armor +200, mobility +25, and an
    addition 30% to accuracy. Try to get it if you can.
    
    -----------------------------------------------------------
    7.2. Original Generation 2 Secrets:
    -----------------------------------------------------------
    
    ----------------------------
    Wild Wurger L
    ----------------------------
    
    On stage 26, Arad must destroy at least four Gespensts before he
    steps on a square adjacent to Seolla. Arad must also have 50 or
    more kills by the end of 33, Arad needs 50 kills. If you have
    done this correctly, Mai will launch with the Wurger L on stage
    34. On that stage, Mai must destroy five units before the
    stage proceeds by her having her HP lowered below 40%. If done
    correctly, you will keep the unit after the mission.
    
    The unit is very similar to Arad's Wurger with some differences
    here and there. First off, where you don't get the M90 Assault
    Rifle that Wurger usually has on Arad's, this one does come
    with it. The Wurger L also has more upgrade slots than the
    other Wurger as well. This unit isn't exactly a must have
    but I guess if you're a fan of the Wild Wurger having an
    extra one wouldn't hurt.
    
    ----------------------------
    Huckebein Mark III R
    ----------------------------
    
    This unit is Ratsel's Mark III converted back to its original form.
    
    In order to get this unit, Ratsel must have 35 kills by the end of
    stage 25. You must also acquire the skill point on Stage 37. The
    final requirement is that Tasuku, Leona, Bullet, Kusuha, Ryoto,
    and Rio must have a combined level total of 185 before the end of
    stage 38.
    
    The use of this unit is in the fact that it can combine with the
    Boxer and Gunner parts which the Trombe cannot do. If you would
    like to field both Huckebein Gunner and Boxer, this unit will
    be very useful to you.
    
    ----------------------------
    Ash Saber
    ----------------------------
    
    The original real robot from SRWA can be obtained through a few steps
    that require Lamia. On stage 17 of the Earth Route or stage 20 of the
    Moon Route, Lamia must stop on the same square that Echidna did when
    she retreated. On stage 26, Lamia must have two battle encounters
    with Axel. At the end of stage 31. Lamia must have 55 kills. If you
    have done this correctly, Lamia will appear with this macine on
    stage 35. You will recieve the Angelg back the next stage as well.
    
    It's a great machine with quite a few S Ranks. Its Gun Rapier is a
    removable weapon that is an ALL attack, so even if you know that
    you won't be using the unit, it's worth it just to tear the Gun
    Rapier off. Anyone can use this unit so you can put useful pilots
    who don't have any great mecha in this.
    
    ----------------------------
    Vysaga
    ----------------------------
    
    If you like swords, you'll like Vysaga.
    
    The requirements are identical to Ash Saber's. On stage 17 of the Earth 
    Route or stage 20 of the Moon Route, Lamia must stop on the same square 
    that Echidna did when she retreated. On stage 26, Lamia must only have
    one battle encounter with Axel. At the end of stage 31, Lamia must have
    a total of 55 kills. Lamia should appear with this unit on stage 35.
    You will also recieve the Angelg back (not like you'll need it anymore,
    though).
    
    This unit is fantastic. S ranks everywhere and a very powerful hissatsu
    with a dynamic kill animation for eye candy. It also helps that this 
    unit can both tank and dodge well. The only downside is that Lamia is 
    the only one who can pilot this unit.
    
    ----------------------------
    Gespenst Mark II S
    ----------------------------
    
    In order to obtain this unit that unsurprisingly looks like every other 
    Gespenst in the game, Kai needs to have 55 kills and be level 33 by the 
    end of stage 40. You will recieve this unit on stage 42 if you take the 
    space route or on stage 44 if you  took the Earth Cradle route.
    
    This unit is great in every way - something you shouldn't expect any 
    less of from what is the super robot of Gespensts. It has S ranks in 
    everything but water (which it has a nice A rank in, anyway). It's most 
    notable for its Gespenst Kick attack which requires no morale, costs 
    40 EN, and does a ton of damage even when notupgraded. I highly 
    reccomend it.
    
    ----------------------------
    Rathgrith Raven and 
    Randgrith Raven
    ----------------------------
    
    This is a new secret and one of the biggest in the game. Here's how to 
    get these beasts:
    
    -On stage 8, have Bullet have a battle encounter with Yuuki. You must 
    then force Yuuki and Carla to retreat. You may destroy them rather than 
    forcing them to retreat.
    -On stage 9, Bullet must fight Yuuki. I believe you may have to obtain 
    the skill point on this stage.
    -On stage 13, have Bullet fight Yuuki. You must then destroy either 
    Yuuki or Carla.
    
    The last choice is route dependant:
    -If you took the Edo route, then you must destroy either Yuuki or Carla 
    on stage 27.
    -If you took the Abiano route, then you must not destroy any Neue DC 
    units. You must obtain the skill point. In order to obtain it, you must 
    allow the Einsts to destroy one of the Guarlions blocking the Thousand 
    Fessler before moving a unit next to it.
    
    Honestly, I love these units. They are COMPLETELY worth getting. They 
    both have more ammo for the alrady powerful Matrix Missile ALL attack 
    and still have the Linear Missile Launcher ALLW weapon attached. In 
    addition, both gain P attacks, stronger versions of their old hissatsu, 
    and Rathgrith Raven gets the new, very powerful Focused Ion Particle 
    Cannon attack. Both units also have incredibly mobility and armor. In 
    fact, Rathgrith Raven can potentially have more armor than Giganscudo 
    Duro and Huckebein Boxer! On top of that, they also have beam coats and 
    jamming. This means these units are -untouchable-. Also, they have quite 
    a few S-Ranks on terrains and on their weapons. 
    
    If my pitch hasn't sold you . . . then something is very, very, very 
    wrong with you.
    
    ----------------------------
    Shisioh Blade
    ----------------------------
    
    Bullet must have 45 kills and be level 18 by the end of stage 21. This 
    is pretty easy to do if you take take the Earth route from the first 
    path split and give Bullet a fair amount of upgrades. If you take the 
    space route, make sure Bullet gets a lot of kills before it (a bit 
    easier thanks to the new stages that kick off the game) 
    
    It's a 1 range weapon with no EN costs or morale requirements with a 
    base damage of 4600. That means it's relevant to your interests. Bullet 
    does well with it before he upgrades to KoRyuOh. After that, put it on 
    anyone who needs an extra melee weapon. I like to put one on Latooni 
    so she doesn't waste EN.
    
    ----------------------------
    Graviton Launcher
    ----------------------------
    
    On stage 11, Viletta must defeat every unit except for Yuuki, Carla, 
    Arad, and Seolla's. It's so easy to do you'd have to be really lazy 
    not to get it.
    
    . . . Not to mention that it's an attack with an ALL ability and a 
    high attack rating. This weapon can make life easier for units that 
    can handle it.
    
    ----------------------------
    Boosted Hammer
    ----------------------------
    
    GUNDAM HAMMER~! Uh, ahem . . .
    
    On stage 23, Arad must destroy all of the Gunsects by himself. You 
    must also obtain the skill point on this stage.
    
    The Boosted Hammer will be available after this mission. It is a post
    movement attack with 1-4 range and a lot of S ranks. Its base damage
    is very good as well. This weapon is very nice to have since it doesn't
    require any morale to activate, either.
    
    ----------------------------
    G-Impact Stake and Neo 
    Chakram Shooter
    ----------------------------
    
    Easy weapons. In order to get these, Daizengar's sword may not cleave 
    any of the villainy presence that exists on that stage.
    
    The G-Impact Stake has S-ranks (as almost all of these secret weapons 
    do ^^) and has 1-3 range. The only real downside is that it has 6 
    ammo. 
    
    Neo Chakram Shooter is an amusing weapon as well. It's a melee weapon 
    that has 1-7 range. A lot of people like to give it to Alt in order to 
    balance out its lack of range.
    
    ----------------------------
    Stealth Boomerang
    ----------------------------
    
    In order to get a hold of this, you must defeat Carla on any stage 
    before she joins. She will appear with it on stage 39.
    
    A good weapon with 3900 base damage and all S ranks. It's a 
    post-movementweapon with 3-5 range. It would be very useful on someone 
    who has a lot of levels of Gunfight.
    
    ----------------------------
    Hero Medal and Soul of Steel
    ----------------------------
    
    This is a wonderful item. You get it automatically on replays. It gives 
    200 more armor, 25 more mobility, and an additional 30% to accuracy. 
    You'll wonder how you lived without it.
    
    ----------------------------
    Inspector's Gifts
    ----------------------------
    
    On stage 22, the Inspectors show up for the first time. If you manage to 
    take the time to defeat them (which can sometimes turn out to be a 
    multi-hour process) you will get a bundle of awesome gadgets. You will 
    get a Hero Medal, Soul of Steel, Hi Tech AI, a Shisioh Blade, and a 
    G-Impact Stake. These items and weapons are very nice and are much 
    worth defeating the Inspectors for.
    
    -----------------------------------------------------------
    7.3. Original Generation 2.5 Secrets
    -----------------------------------------------------------
    
    ----------------------------
    Gespenst Mark II S:
    ----------------------------
    
    If you are using the clear data from OG2 and obtained the Gespenst Mark
    II S, Kai will show up in this unit. It's still very strong and has some 
    nice eye candy.
    
    Note that if you are replaying OG2.5 from a clear data of 2.5 and had 
    the Gespenst Mark II S, you will NOT recieve it.
    
    ----------------------------
    Rathgrith Raven and 
    Randgrith Raven
    ----------------------------
    
    If you are using teh clear data from OG2 and obtained these two, Yuuki
    and Carla will launch in these two.
    
    The flag for this secret works just like the Gespenst Mark II S secret,
    however. If you are replaying OG2.5 form a clear data of 2.5 and had the
    Ravens on that play, you will not recieve it on the replay.
    
    ----------------------------
    Mironga
    ----------------------------
    
    Yes, you can obtain the mecha that consistently annoys you throughout 
    OG2.5
    
    On stage 7, Ryuune must have a battle encounter with Kyle. On stage 9, 
    you must destroy all of the enemy units except for Mironga (Murata and
    his Mumyou are the exception to this rule). Laslty, on stage 9, Kyle
    must be destroyed by Ryuune.
    
    You will recieve this unit after you've completed stage 9. This unit
    is GREAT and is good for Mai, Viletta, or Latooni. It has 135 base
    mobility which means it is on par/better than the AX on those
    terms. The best attack, End Breaker, has no EN or Ammo cost, is
    fairly strong, and has a ridiculously awesome animation. I highly 
    reccomend this unit.
    
    ----------------------------
    Secret Weapons
    ----------------------------
    
    If you had earned yourself the Shisioh Blade (the one you get via 
    Bullet) and/or Graviton Launcher in OG2 and used that clear data, 
    you will recieve them in 2.5. The same goes for the Stealth Boomerang, 
    however, it will not be removable from Carla since the Kurogane Team 
    never joins the main team.
    
    But again, if you are replaying OG2.5 form a clear data of 2.5 and 
    had the Ravens on that play, you will not recieve it on the replay.
    
    -----------------------------------------------------------
    7.4. General Secrets
    -----------------------------------------------------------
    
    ----------------------------
    OG2.5
    ----------------------------
    
    To open up OG2.5, you must clear OG2. From there, you may load up your 
    cleared OG2 save file and choose to start a game of OG2.5.
    
    ----------------------------
    EX-Hard Mode
    ----------------------------
    
    Once you've beaten one of the games, you may load up a save file to 
    replay that game on EX-Hard. On EX-Hard, you may not upgrade weapons, 
    enemies will have more upgrades, spells will cost twice as much to buy, 
    and stats will cost 20 PP to upgrade by one. It can truly be a test of 
    your skill.
    
    ----------------------------
    Special Mode
    ----------------------------
    
    Once you've cleared a game on EX-Hard, you will gain the Special Mode 
    option for that game. On Special Mode, everything will have 10 bars to 
    upgrade for every stat and you will obtain one of every weapon. A well 
    earned prize for the toughest of players. ^^
    
    ----------------------------
    15 Bar Special Mode
    ----------------------------
    
    Once you've cleared a game on Special Mode, playing that game on Special 
    Mode again will have a slight difference. Instead of 10 bars, all stats 
    and weapons will be upgradable by 15 bars! This is the ultimate prize! 
    Watch Ramapge Ghost and the HTB Cannon rampage far more than they did 
    before with this secret obtained!
    
    ===========================================================
    8. Frequently Asked Questions
    ===========================================================
    
    -----------------------------------------------------------
    
    Q: What are the differences between this game and the GBA
    counterparts?
    
    A: Well, for one, the Twin Battle System is a huge different
    in gameplay. Certain options have allowed smoother gameplay.
    The bullet creation system has been implemented which has
    made customizing weapons all the more fun. The battleship
    support system from SRW Impact and MX has been included as
    well. There are also new secret units, such as the Ravens. Also,
    the game OG2.5 has been included. It's pretty much a preview
    for the upcoming game, OG Gaiden.
    
    -----------------------------------------------------------
    
    Q: How do I get (so and so)? And i'm having trouble, can
    you help with (insert stage number here)? And I lost my
    girlfriend, can you help me get her back?
    
    A: Only ask such broad questions if you have read the
    FAQ already. If you have, feel free to send me an e-mail
    with your problem in detail.
    
    -----------------------------------------------------------
    
    Q: What skills do you find absolutely necessary?
    
    A: Above all else, SP Regen is the most important. It is
    infinitely useful, especially in OG2. Focus is great as
    well.
    
    Attacker is another skill that can give you great results.
    Focused Attack is highly useful for those with units
    that have great ALL attacks (Grungusts come to mind).
    Gunfight and Infight are personal favorites of mine.
    Their use has gone up since the OG GBA days since
    stats now cost 10 PP to upgrade a stat by 1.
    
    -----------------------------------------------------------
    
    Q: I need help identifying a unit? I really want to find
    more information about it, man!
    
    A: The website "Gate of Magus" is probably the best
    English resource. The address is "srwog.velv.net". Enjoy.
    
    -----------------------------------------------------------
    
    Q: Will Atlus be bringing this game over?
    
    A: As of right now, no. They have said that there is a 
    possibility if enough people make enough noise, however.
    We can only hope that it will eventually be ported.
    
    -----------------------------------------------------------
    
    (I put these two questions together since they had the
    same answer:)
    
    Q: This FAQ is awesome! You're like, my god! Thank you, oh
    great one! Will you be making a FAQ for OG Gaiden?
    
    Q: This FAQ sucks, man. You should be banned from giving
    instructions to innocent people who just wanted to play
    a video game. Shame on you!
    
    A: I had a lot of fun making this FAQ and would love to
    do future SRW FAQs. For both that reason and continuity
    sake, I will defenitely FAQ OGG.
    
    ===========================================================
    9. Other
    ===========================================================
    
    -----------------------------------------------------------
    9.1. Contact Information
    -----------------------------------------------------------
    
    There are a number of ways you can contact me. The most notable
    way is by e-mail: dggx3moonlight@aol.com. Feel free to ask
    me questions that have not been answered in this FAQ.
    
    -----------------------------------------------------------
    9.2. Special Thanks
    -----------------------------------------------------------
    
    Special thanks goes to Banpresto for giving me something to do.
    I am a SRW addict for life and at their knees. =.=
    
    Also thanks to . . .
    
    . . . Everyone on the message boards I visit. I wrote this FAQs
    for  the losers who don't play as well as I do. :P
    
    . . . To Ideon/Daitrombe for his ability to translate massive
    amounts of Japanese that I was unable to translate.
    
    . . . To CJay for hosting GameFAQs.
    
    . . . To the Gespenst, just because it's an awesome unit.
    
    . . . And to everyone who I forgot to thank that should be
    thanked but currently have not been thanked up until this 
    portion.
    
    -----------------------------------------------------------
    9.3. Copyright Information
    -----------------------------------------------------------
    
    This FAQ is copyright 2007 by RPGZero (Steven Ramdas). It may not be 
    copied without consent of the author, and all sections including this 
    copyright must remain in their full, unaltered content. It may not be 
    used or distributed for any commercial purpose. This FAQ is granted 
    for use solely by GameFAQs or any sites permitted or created by the 
    author.