SOCOM U.S. Navy Seals: Combined Assault - Weapons FAQ

monkeydance994

Version 1.0

       
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                                Table o' Contents
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Introduction..........................................int01
Weapons...............................................wea02
	Assault Rifles...............2.1
	Machine Guns.................2.2
	Submachine Guns..............2.3
	Snipers......................2.4
	Pistols......................2.5
	Others.......................2.6


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INTRODUCTION                                               .:int01:.
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Here's a guide, it's about the weapons, blah blah, great game. I won't bore you
with the details when I've already done it once in my other SOCOM guide.

I took the following directly from my other guide, ever original as I am.


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WEAPONS                                                    .:wea02:
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I've broken these up into the different classes for easier searching.

NOTE: These are only the default weapons, I'll add the unlockables as I get 
them. And, compatability is the variety of add-ons available, i.e. scopes, 
silencers, etc. For the weight, the lower, the heavier. This isn't a
scale, it's a way to show how good something is. The heavier, the worse. So 
it gets lower. I already have some of the unlockables, up to the SEAL
set, and they are all included here.

*******************
Assault Rifles  2.1
*******************

M4A1 Carbine

Damage:     	   7/10
Accuracy:   	   7/10
Weight:            4/10
Compatability:    10/10
Rate of Fire:      6/10
Firing Modes:      Semi-Automatic, Automatic
Range:             Short/Medium

One of my favorite rifles. It's got the best compatability of any default
weapon, and can have a silencer. The only downside is it's weight, it's much
heavier than the other assault rifles, considering that they don't weigh
much to begin with. Regardless, this is a great weapon for using at first and
is always great for almost all missions.

M8

Damage:            7/10
Accuracy:          8/10
Weight:            7/10
Compatability:     5/10
Rate of Fire:      7/10
Firing Modes:      Semi-Automatic, Automatic
Range:             Short/Medium
Is in Real Life:   XM8, a rifle recently rejected by the U.S. military

More or less the same gun as the M4A1, except much lighter. The M8 has the
option of most of the heavier attachments too, such as the Thermal. So, if
it's a night mission and you want Thermal, this is the gun for you. However,
thermal is about the only useful attachment other than the silencers. So, that
severly chops the greatness of this weapon.

M14

Damage:            7/10
Accuracy:          9/10
Weight:            7/10
Compatability:     4/10
Rate of Fire:      7/10
Firing Modes:      Semi-automatic, Automatic
Range:             Short/Medium/Long

My personal favorite rifle is the M14. I went through the game for a long while
thinking that this was a sniper, and was mistaken. But that's the great thing
about the M14: You can get 12x Scopes, and High Scopes. Which means, it CAN be
a sniper when you want it to, but for close range you can turn off the scopes
and switch to automatic. That alone makes me like this gun the best so far. The
only problem I have noticed is that it has very few attachments to come along.
But it has most of the good ones, like rifle laser, and scopes. Just no 
silencers. Doodie.

AK-47

Damage:            7/10
Accuracy:          6/10
Weight:            7/10
Compatabilty:      5/10
Rate of Fire:      8/10
Firing Modes:      Semi-automatic, Automatic
Range:             Short/Semi-Medium

Unfortunately, this is not one of the better rifles. By "unfortunately", I mean
it's one of the coolest looking guns, and there's a freaking ton of ammo for it
in the earlier part of the game. It's also unfortunately incompatible with 
silencers, probably the most important of the attachments. Still a very solid
weapon despite everything said above, it's a fairly good choice to pick for
an open combat mission, plus the light weight allows a fair amount of 
accessories.

NOTE: You must have nine badges to unlock this weapon. In the first six 
missions, though, you can pick it up, and sometimes in the later missions.

M16A2

Damage:            8/10
Accuracy:          9/10
Weight:            6/10
Compatability:     6/10
Rate of Fire:      4/10
Firing Modes:      Semi-Automatic, 3-Round Burst
Range:             Short/Medium/Long

Probably one of the top three rifles in the game. It's incredibly accurate,
and like the M14, it can be a sniper when you want it to be. It's got fair
compatability, having all the grenade launchers and most of the scopes, but
no silencers. And, it is limited to semi-automatic and 3-round burst. 3RB is
one of the most useless firing modes, and the lack of automatic makes the M16
not as good for very close quarters. Still a very solid weapon.

NOTE: You must have 18 badges to unlock this weapon.

AG-94

Damage:            7/10
Accuracy:          9/10
Weight:            5/10
Compatability:     4/10
Rate if Fire:      7/10
Firing Modes:      Semi-automatic, 2-round burst, automatic
In Real Life Is:   AN-94

One of the best rifles in the whole game, at least at the tops of the ones I've
used. It's heavy, it's got low compatability, but guess what? No recoil
in automatic. None. The crosshair doesn't move when you shoot in automatic.
Is that not AWESOME?! This alone makes this a very, very good weapon. And it
can get the decent scopes, lasers and whatnot, but NO RECOIL!

NOTE: You must have 15 badges to unlock this weapon.

552

Damage:            7/10
Accuracy:          8/10
Weight:            4/10
Compatability:     7/10
Rate of Fire:      9/10
Firing Modes:      Semi-Automatic, 3 round burst, automatic
In Real Life Is:   Commando 552

Nevermind, THIS is my favorite rifle. It's really accurate and it CAN be 
silenced. It also is compatible with most scopes and a front grip, my personal
favorite attachment. This is a lot like a heavier, more accurate HK5 with
scopes. This is pretty appropriate for all missions, too, so I often get this
unless I am trying a new weapon out.

NOTE: You must have 15 badges to unlock this weapon.

RA-14

Damage:     	   7/10
Accuracy:   	   7/10
Weight:            4/10
Compatability:     6/10
Rate of Fire:      8/10
Firing Modes:      Semi-Automatic, Automatic
Range:             Short/Medium
In Real Life Is:   OC-14

Pretty much the same as the M4A1. Because this gun pretty much IS the M4A1, 
with less attachments. It's also got a higher rate of fire, so it's pretty
decent.

NOTE: You must have 12 badges to unlock this weapon.

STG 77

Damage:            7/10
Accuracy:          6/10
Weight:            6/10
Compatability:     5/10
Rate of Fire:      7/10
Firing Modes:      Semi-Automatic, Automatic
Range:             Short/Medium
In Real Life Is:   Steyr AUG

A less accurate and lighter M4A1 with less attachments.

NOTE: You must have 21 badges to unlock this weapon.

IW-80A2

Damage:            8/10
Accuracy:          8/10
Weight:            2/10
Compatability:     8/10
Rate of Fire:      8/10
Firing Modes:      Semi-Automatic, Automatic
Range:             Short/Medium
In Real Life Is:   SA-80

The best assault rifle I have used yet. It's very accurate, powerful, and
pretty much plain awesome. Except the weight. It is VERY heavy, mesasuring up
near some of the Machine Guns and snipers, which calls for pretty much no
extra equipment other than smokes and some medkits. But that's pretty much
all I ever get anyway, so I always get the IW-80, no matter the circumstances.

NOTE: You must have 24 badges to unlock this weapon.

HK36

Damage:            7/10
Accuracy:          8/10
Weight:            4/10
Compatability:     8/10
Rate of Fire:      8/10
Firing Modes:      Semi-Automatic, Automatic
Range:             Short/Medium
In Real Life Is:   G36C

Another one of the best assault rifles. In my book of the top three assault
rifles, this is second. First is IW-80, third M16A2. It's really accurate,
and is a little more lightweight than the IW-80, but it doesn't do as much
damage. It can be silenced, which is good. Just doesn't stand up to the IW-80,
though, and seeing as you unlock both at the same time, the HK36 is easily
overlooked.

NOTE: You must have 24 badges to unlock this weapon.

BEST ASSAULT RIFLES:

1. IW-80
2. HK36
3. M16A2
4. 552
5. M4A1
6. M14
7. AG-94
8. M8
9. AK-47
10. RA-14
11. STG-77

*****************
Machine Guns  2.2
*****************

MK .48

Damage:             9/10
Accuracy:           4/10
Weight:             3/10
Compatability:      4/10
Rate of Fire:       8/10
Firing Modes:       Automatic
Range:              Short

Whoa. This is quite a big gun, which packs quite a big punch. Despite this,
it is my least favorite of the machine guns. It is very inaccurate, and
it's way to heavy. Plus the fact that it can't be silenced. And it has only
one firing mode, automatic, although the unstable part of the MK .48 can be
nearly remedied by the front grip. The weight is honestly the key factor in
making this gun suck, though. A little piece of advice, from little old
MD: Don't use this gun. I know the scores make it look good, but an extremely
low score in such key factors as accuracy and weight will ruin all good 
qualities, even though they are more or less nonexistant here.

MG36

Damage:             7/10
Accuracy:           7/10
Weight:             5/10
Compatability:      4/10
Rate of Fire:       8/10
Firing Modes:       Automatic
Range:              Short

Now THIS is more like it. Take everything good about the MK .48, and put it in
one pile. Then take everything bad about the MK .48, and throw it into a trash
compactor. Then throw in the accuracy of an assault rifle, and viola! You have
the MG36. This is basically an M4A1 with twice the ammo (mad multiplication
skillz). While having the same bad compatability as the MK .48, it really
doesn't matter anymore. It's not like your going to need a scope on any
mission you plan on using an LMG in. So, for close range combat, this thing
is one of the best.

M60E3

Damage:             8/10
Accuracy:           8/10
Weight:             6/10
Compatability:      1/10
Rate of Fire:       8/10
Firing Modes:       Automatic
Range:              Short

This is the best LMG that I have used yet. It's not extraordinarily powerful,
but two or three bullets will kill someone, and that's really easy to do
with the M60E3. While only having extra clips and a bipod, this is not even
a medium range weapon, but at close range you can kick some serious butt.

NOTE: You must have 18 badges to use this weapon.

RTK-74

Damage:             5/10
Accuracy:           4/10
Weight:             5/10
Compatability:      5/10
Rate of Fire:       7/10
Firing Modes:       Single Shot, Semi-Automatic
Range:              Short/Medium
In Real Life Is:    RPK-74

It sounds good, but it's not. While it has a fair rate of fire, the chances
of you actually hitting the target are terrifyingly low. You'll probably die
before you get enough hits in. It could be a decent weapon if you used it
like a rifle, and it actually gets some pretty good scopes. But if you want to
use an assault rifle, then use an assault rifle, not an LMG wannabe.

NOTE: You must have 12 badges to unlock this weapon.

BEST MACHINE GUNS:

1. M60E3
2. MG36
3. MK .48
4. RTK-74

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Submachine Guns  2.3
********************

HK5

Damage:             6/10
Accuracy:           8/10
Weight:            10/10
Compatability:      6/10
Rate of Fire:       8/10
Firing Modes:       Semi Automatic, 3-Round Burst, Automatic
Range:              Short
In Real Life Is:    Heckler & Kosh MP5A3N

I love this gun, and it's so cut out for some of the missions that it seems
like it's almost cheating. It's near perfect for missions where you need to
carry some heavy equiptment, such as armor or an M3. It can also be silenced,
which makes me think this may be to good to be true. It's also the only
starting weapon that has 3-round burst. The only caveat is that you can't
put a scope on it. Dern. You can however get a red-dot sight, although that's
more or less useless; it only zooms in to 1.5 magnification. But oh well, you
shouldn't be taking a submachine gun on a mission where you would need a scope.

9mm Sub

Damage:             5/10
Accuracy:           2/10 (6/10 in semi-automatic)
Weight:            10/10
Compatability:      1/10
Rate of Fire:       9/10
Firing Modes:       Semi-Automatic, Automatic
Range:              REALLY Short
In Real Life Is:    UZI

How terribly dissapointing. If I were to describe the 9mm sub in one word, it
would be.... hmmm.... SUCKS. It is one of the least accurate guns in the game
(yes, one is even LESS accurate). It has three attachments. It can, though, be 
silenced. See the accuracy rating? It's terrible in automatic. While not so
bad in single shot, the damage from a single bullet probably feels like a leaf
may have barely touched you while it was falling. The rate of fire is terrific,
but in automatic you most likely won't hit anything. The weight is also 
wonderful, but by this point I don't think anyone even cares. Yep. That about
sums it up, I think.

NOTE: You must have nine badges to unlock this weapon.

F90

Damage:             6/10
Accuracy:           7/10
Weight:             9/10
Compatability:      2/10
Rate of Fire:      10/10
Firing Modes:       Semi-Automatic, Automatic
Range:              Short
In Real Life Is:    P90

A very, very nice improvement from that last one. This MAY be better than
the HK5, and it's definately even with it. While only having a silencer
as an attatchment, it's got some really cool features. For one, it has a
fifty shot clip. Pretty good. And, it has a built in red dot sight. That's
really cool to me, and if you count the weight of the HK5 and the red dot
together, the F90 ends up being more lightweight than the HK5. And that's
really saying something. While a little less accurate because of it's
really high rate of fire, this is definately a very solid submachine gun. 

NOTE: You must have 21 badges to unlock this weapon.

HK7

Damage:             6/10
Accuracy:           8/10
Weight:             9/10
Compatability:      6/10
Rate of Fire:      10/10
Firing Modes:       Semi-Automatic
Range:              Short
In Real Life Is:    MP7

Probably the best of the submachine guns. It's got an insane rate of fire,
though this is countered by a small clip size (20 shots o_O). It can be 
silenced, just like all the other SEAL weapon set guns. It is suprisingly 
damaging, though it probably just seems that way because of the crazy rate
of fire.

BEST SUBMACHINEGUNS:

1. HK7
2. HK5
3. F90
4(DEAD LAST). 9MM SUB

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Snipers  2.4
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SR-25

Damage:            8/10
Accuracy:          9/10 (with a high scope/12x scope, anything's that accurate)
Weight:            5/10
Compatability:     6/10
Firing Modes:      Semi-automatic
Range:             Long

I don't like this sniper much. Then again, I'm not particularly fond of snipers
in the first place. But, as far as snipers go, I'd pick an M14 anyday. But, 
a brightside to this is this is the one default sniper that can be silenced.
And, unless you just like snipers, that's really the only reason you would get
a sniper anyway, so, this is my default sniper of choice.

M87ELA

Damage:           10/10
Accuracy:         10/10
Weight:            1/10
Compatability:     4/10
Firing Modes:      Semi-automatic
Range:             LONG
In Real Life Is:   Robar RC-50

WOW, look at the damage and accuracy! To bad it doesn't really matter, and that
is for two reasons. 1) 8 damage will kill with one shot, and I don't think 
you'll be going head on against a vehicle with a sniper anytime soon, and
2) Accuracy is about the same with the SR-25. And, to top it off, you can't
silence this, and though it gets all scopes, so does the SR-25, except the
high scope. But you have to unlock that one anyway.

M40A1

Damage:           10/10
Accuracy:         10/10
Weight:            7/10
Compatability:     4/10
Firing Modes:     Semi-Automatic
Range:            LONG

Probably the best sniper. It's pretty lightweight, and it gets all scopes
except the high scope. As with all snipers, it will drop the target with one
shot, but the range is particularly long for this one. You know the little
bars in the weapon select screen? The range one is all the way filled. So,
this would be my choice, but you can't have a silencer, which isn't good.
If you don't need a silencer, though, this is a good choice.

NOTE: You must have 18 badges to unlock this weapon.

M82A1A

Damage:            10/10
Accuracy:           9/10
Weight:             2/10
Compatability:      6/10
Firing Modes:      Semi-automatic
Range:             LONG

Not a very good sniper. It ways FAR to much, and it can't be silenced. It does
get all the scopes though, which is good, but you have to unlock some of them
beforehand, which makes it less useful.

NOTE: You must have 15 badges to unlock this weapon.

SASR

Damage:            10/10
Accuracy:           8/10
Weight:             6/10
Compatability:      3/10
Firing Modes:       Semi-automatic
Range:              LONG
In Real Life Is:    Dragunov SVD

Probably the worst sniper. Take the SR25, and make it heavier and less accurate
and you've got this gun. It only gets the 4x, 12x, and low scopes, too. 
Although it can be silenced, I'd pick a different one anyday.

NOTE: You must have 12 badges to unlock this weapon.

BEST SNIPERS:

1. SR-25
2. M40A1
3. L95AW
4. M87ELA
5. M8A1A
6. SASR

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Pistols  2.5
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226

Damage:            5/10
Accuracy:          8/10
Weight:            8/10 (based on pistol weight, i.e. not comparing this to M3)
Compatability       N/A (pistols only have two attachments)
Rate of Fire:      7/10
Firing Modes:      Semi-automatic
Range:             Short (as for all pistols)
In Real Life Is:   SIG P226

This is a decent, lightweight pistol. It's got a great amount of ammunition and
is decently powerful. This is the choice you want to make for missions where
you need some heavier equipment, i.e. M3, Claymore. There really isn't much
else to say here.

Mark 23

Damage:            8/10
Accuracy:          7/10
Weight:            7/10
Compatability:      N/A
Firing Modes:      Semi-automatic
Range:             Short

This is the best default when you don't need other heavy stuff. It's capable of
killing a paramilitary in one shot, pretty handy if I do say so myself. When
I played this game for the first time, I almost always picked the 226, I guess
attracted to the amount of ammuntion. Then I tried this one out, and I like it
better. This is better for open combat than the 226, simply because of the
strength it has behind it's shots.

Model 18

Damage:            6/10
Accuracy:          1/10 (7/10 in semi-automatic)
Weight:            7/10
Compatability:      N/A
Firing Modes:      Semi-automatic, automatic
Range:             Short
In Real Life Is:   Glock 18

Yep, really. An automatic pistol. Pretty freaking cool, eh? No. Don't think
that, whatever you do. Just... just don't. I tried to kill someone with it
once, and emptied the entire 17 shot clip before he finally died. Yes, the
accuracy is really that pathetically terrible. Now, switch it to semi-automatic
and you've got yourself a fairly decent pistol. One thing I should note is that
this is quieter than the others. This doesn't really matter though. A silenced
shot is always the same volume (as far as I know) and if you fire a pistol
someone's gonna hear it. Plain and simple.

NOTE: You need nine badges for this weapon. And this is the less accurate
      weapon.

DE .50

Damage:            10/10
Accuracy:           8/10
Weight:             3/10
Compatability:      No silencer
Firing Modes:       Semi Automatic
Range:              Short
In Real Life Is:    Desert Eagle

The best pistol ever. On Ensign, this thing kills in one hit, and two on
Commander. Not only does it kill quickly, but it sends your enemies flying into
the nearest wall. Pretty freaking awesome. And, of course, it DOESN'T come with
a silencer. That would be way to good to be true. WAY to good. It does have a
pistol laser though, but I still haven't figured out what those do yet, to
be honest. But oh well, if stealth is not required, PICK THIS PUPPY NOW!

NOTE: Unfortunately, you must have 15 badges for this weapon. Figures.

F57

Damage:            6/10
Accuracy:          8/10
Weight:            9/10
Compatability:     N/A
Firing Modes:      Semi-Automatic
Range:             Short
Is in Real Life:   Five-seveN

This is the third best pistol I have used yet. It's even more light than the
226. It's not very powerful, but a few quick shots will kill someone, and it's
not to difficult to manage those few shots.

9mm Pistol

Damage:            6/10
Accuracy:          9/10
Weight:           10/10
Compatability:     N/A
Firing Modes:      Semi-Automatic
Range:             Short
In Real Life Is:   P9S

Probably the best pistol, technically. While the DE .50 will kill someone
INSANELY quick, this pistol is SO light, you can carry pretty much anything.
It can be silenced, and is the same damage-wise as the F57.

NOTE: You must have 24 badges to unlock this weapon.

BEST PISTOLS:

1. 9MM PISTOL
2. DE .50
3. F57
4. MARK 23
5. 226
6. MODEL 18

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Shotguns  2.6
*************

M4-90

Damage:            10/10 (if all pellets hit)
Accuracy:           1/10
Weight:             2/10
Compatability:      2/10
Firing Modes:       Semi-Automatic
Range:              POINT BLANK

Terrible, terrible, terrible, terrible. Hideous. Sure the damage is great.
If all pellets hit. Which only happens about never. Granted, if you're standing 
two feet away from an enemy, they better watch out, but honestly your better
off with a 226.

TA 12 Gauge

Damage:            10/10 (same as above)
Accuracy:           2/10
Weight:             1/10
Compatability:      2/10
Firing Modes:       Semi-automatic
Range:              POINT BLANK
In Real Life Is:    Tactical 12-Gauge

A little tiny bit better. Which in this case, is a bunch of technical 
mumbo-jumbo for sucks. It's only that little millimeter better simply because
of more ammo, and it seems to be a half-millimeter more accurate.

12 Guage Pump

Damage:            10/10 (same as above)
Accuracy:           2/10
Weight:             2/10
Compatability:      2/10
Firing Modes:       PUMP ACTION! I know, it sucks.
Range:              POINT BLANK.
In Real Life Is:    SPAS-12

A little more accurate than the M4-90, but still utterly terrible. It's a 
shotgun, and if you've read above then you get the idea.

BEST SHOTGUNS:

1. 12 GUAGE PUMP
2. TA 12 GUAGE
3. M4-90

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LEGAL NONSENSE                                             .:leg06:.
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This file is copyright 2008 by Chapel Collins

Don't use this on anything except on GameFAQs or FAQS.IGN without my permission


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