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    Cooler by Hunter_R

    Version: 1.50 | Updated: 01/13/07 | Printable Version | Search This Guide

    DBZ Budokai Tenkaichi 2 for Wii
    
    Cooler FAQ by Ramune
    
    1/9/07  Version 1.00 FAQ completed.
    1/13/07 Version 1.50 Added a more detailed move list.
    
    =================
    Table of Contents
    =================
    1. Legal Stuff                     (Coolerleg)
    2. Cooler Biography                (Coolerbio)
    3. Cooler Overview                (Coolerover)
    4. Cooler (Final Form) Overview (CoolerFFover)
    5. Meta-Cooler Overview             (Metaover)
    6. Potara Strategy                (Coolerpota)
    7. Quotes                            (Coolerq)
    8. Contact Info                    (Coolercon)
    
    ============
    Legal Stuff: (Coolerleg)
    ============
    
    This FAQ was created for the use of GameFAQs and its affiliates. For personal 
    and private use, only. This faq and its contents may not be published 
    elsewhere without my written consent, and is a violation of copyright.
    
    Copyright (C) 2007 Robert Endermuhle
    
    Cooler, and any other characters mentioned within, was created and is owned by 
    Akira Toriyama.
    
    =================
    Cooler Biography: (Coolerbio)
    =================
    
    	Cooler is the main villain in the 5th and 6th Dragon Ball Z movies. As 
    such, this guide's biography may contain spoilers. All info is taken from the 
    in-game encyclopedia. Cooler is voiced by Andy Chandler.
    
    -------
    Cooler:
    -------
    
    	This is the basic form of Frieza's older brother, Cooler. His resting 
    state is similar in power to Frieza's final form, and he has an even more 
    powerful transformation at his disposal.
    
    	After learning that Frieza had been defeated by a Saiyan, Cooler and 
    his Armored Squadron went to Earth seeking revenge.
    
    	His fighting techniques are similar to Frieza's, but Cooler is much 
    more powerful and even more cruel (if that's possible.)
    
    --------------------
    Cooler (Final Form):
    --------------------
    
    	This is Frieza's older brother, Cooler, in his final form.
    
    	Boasting a power level much higher than his younger brother's, the 
    might of Cooler's final form threatens to overwhelm Goku and the Z-fighters.
    
    	There are few changes to his fighting techniques or personality, 
    though his power increases on a massive scale.
    
    ------------
    Meta-Cooler:
    ------------
    
    	This is Frieza's older brother Cooler, reborn through mechanization.
    
    	Though he was thought to have been destroyed in his battle with Goku 
    on Earth, Cooler floated through space on the verge of death until he had the 
    good fortune to be picked up by the machine planet known as the Big Gete Star.
    
    	He fused with the Big Gete Star's main computer, and his mind became 
    the planet's core. His physical body was then recreated as "Meta-Cooler."
    
    	His power is comparable to a Super Saiyan, and his automatic repair 
    capabilities allow him to recover from each new injury stronger than ever. 
    Even for the combined super Saiyan strength of Goku and Vegeta, Meta-Cooler 
    proved to be a difficult opponent.
    
    	His fighting style hasn't but he has added the Instant Transmission 
    technique to his arsenal, as well as a few other surprises.
    
    	Additionally, Big Gete Star has mass-produced an army of Meta-Cooler 
    bodies, all of which can be controlled from the planet's central core.
    
    =======
    Cooler: (Coolerover)
    =======
    
    	This is his base form. He looks a lot like Frieza, and they even share 
    the same ultimate blast, but don't be fooled. Cooler doesn't move quite as 
    fast as his brother, but his punches do a bit more damage. Cooler's base form 
    was not meant for brawling. His only rush ending is the heavy finish. He does 
    have the heavy crush technique, but the amount of melee tricks he can pull is 
    limited. 
    
    	This isn't to say he can't hold his own, but his melee is not nearly 
    as varied as his transformed state. He will have some trouble with wall 
    characters (The giant characters), but the 3rd hit in his rush attack begins 
    to phase them. Cooler makes up for his lack of melee variety with a decent 
    selection of B1/B2/UB techniques.
    
    -------------------
    Blast 1 Techniques:
    -------------------
    
    Psychokinesis: 1 Blast Stock. Z + Down (Digital).
    	
    	1 Blast Stock, it can't be blocked, does some damage, and it lets you 
    pound on your opponent for a few seconds. Not much can be said about the 
    attack other than it's very useful, and can really mess up your opponents 
    rhythym. 
    
    	There is a slight delay before Cooler actually uses the move, so 
    beware. It's really nice when your opponent is charging head-on.
    
    9/10
    
    Afterimage: 2 blast stocks. Z + Up (Analog) + Down (Digital)
    
    	This move allows Cooler to teleport automatically one time when an 
    opponent begins to attack or use a special move on you. Not bad, but at 2 
    bars, you'd be better off transforming. 
    
    7/10
    
    -------------------
    Blast 2 Techniques:
    -------------------
    
    Note: To perform Blast 2 or Ultimate abilities, you must be in Blast Mode 
    (Hold down Z + B).
    
    Full Power Energy Wave: Ki Gauge Used: 2
    
    	Pull the wii-mote away, and then towards the screen (Cursor must 
    remain on screen at all times).
    
    	Many characters in the game share this move. It has a low cost and 
    does moderate damage. Can be used in a combo if you smash your opponent away 
    from you. No real drawbacks.
    
    8/10
    
    Darkness Eye Beam: Ki Gauge Used: 2
    
    	Move cursor off screen to the left, then back on.
    
    	This costs the same amount of ki as the full power energy wave, but 
    does a bit more damage, and moves in a horizontal arc in front of Cooler. 
    Dodging it is as simple as jumping. Don't use if opponent is charging you and 
    not on your level.
    
    	However, if you catch an opponent while they're swinging away, they're 
    in for some pain.
    
    8/10
    
    ---------------
    Ultimate Blast:
    ---------------
    
    Death Ball: Ki Gauge Used: 5
    
    	Move cursor off screen upwards, then back down.
    
    	Cooler's ultimate blast is the same as Frieza's (Final Form). It makes
    sense, as they are brothers, after all. It does about 150% the damage of his 
    blast 2 attacks, so it's nice to throw after you've pummeled your opponent
    while in max power mode, but it's not much to write home about. I wouldn't 
    charge up to max and use this right away. Not when he has 2 fairly strong (and 
    cheap) blast 2 attacks.
    
    6.5/10
    
    ------------------
    Rushing Technique:
    ------------------
    
    A B : Heavy Finish
    
    	The heavy finish ends the rush attack with a powerful punch that 
    momentarily stuns the opponent.
    
    A A B : Heavy Finish
    
    A A A B : Heavy Finish
    
    A A A A B : Heavy Finish
    
    Lift Strike: During Rush, press Up (Analog) + B
    
    	The lift strike ends the rush attack by launching your opponent 
    upwards.
    
    Ground Slash: During Rush, press Down (Analog) + B
    
    	The ground slash trips your opponent, leaving them incapacitated for a 
    short while.
    
    Body Strike: During Rush, press Down (Digital)
    
    	The body strike ends the rush attack, and if your enemy attacks, you 
    will counterattack. Not particularly useful against the computer, as it knows 
    what will happen.
    
    	The "rush" is when you are tapping the A button. Cooler will be doing 
    simple attacks until you input one of the above commands. You can increase 
    your combo by immediately tapping A after using the heavy finish, or ground 
    slash. The lift strike will lead to air combos (which are discussed further 
    down). 
    
    	However, you cannot do the same move twice in a combo. Doing so will 
    knock the enemy too far away to continue the combo. Example: You can start a 
    rush and use the heavy finish. You can then begin to tap A again, then use the 
    ground slash (instead of the heavy finish), and start the rush once again.
    
    	Unfortunately, as you can see, Cooler doesn't have many options thanks 
    to all his rushes ending with the heavy finish.
    
    --------------------
    Signature Technique:
    --------------------
    
    	All the "step-in" moves allow you to bypass the rush and do the 
    finishers by themselves. It's also important to note that you are invulnerable 
    while doing the "step-in."
    
    	Special tip: If you are in close combat, and your opponent uses a rush 
    blast 2, you can wave the nunchuk to do a step-in and avoid it.
    
    Step-In Heavy: Wave Nunchuk, then press B
    
    Step-In Lift Strike: Wave Nunchuk, then press Up (Analog) + B
    
    Step-In Ground Slash: Wave Nunchuk, then press Down (Analog) + B
    
    Step-In Strike: Wave Nunchuk, then press Down (Digital)
    
    Vanishing Attack: After a smash or dragon smash hit, press B + Up/Left/Right 
    (Analog)
    
    Rush In: A A A A A then Wave Nunchuk
    
    Chase Attack: Immediately after performing Rush In, press A A A A A then Up 
    (Analog) + Down (Digital)
    
    Dragon Tornado: After Ground Slash, press B B A
    
    	The famous triple-teleport attack. Only select characters can use it.
    
    Heavy Crush: After Heavy Finish, press B B A
    
    	Instead of continuing a combo, you can choose to end it by using the 
    heavy crush. A good idea every so often to avoid becoming predictable.
    
    Sonic Impact: After Dash Smash, press B A
    
    	Small combo that knocks your opponent down.
    
    Illusion Slash: Immediately after landing, press B
    
    	Appears to be a ground slash. Must be done the second you hear the 
    sound of Cooler landing on the ground.
    
    Power Guard: Down (Digital) + B
    
    	Lowers damage further than a normal guard. Stops rush blast 2 attacks, 
    but your guard breaks and you can get stunned if you're low on ki.
    
    Super Dash: During Max Power, Wave Nunchuk, then press A
    
    	The same motion for a dash smash, but you'll teleport before you hit 
    the opponent.
    
    Violent Rush: During Max Power, continually press A
    
    	Normally, Cooler can only rush for 5 hits before the opponent is 
    knocked away. That restriction is gone in Max Power mode.
    
    Dragon Heavy: During Max Power, Hold Z + Wave Nunchuk, then press B
    
    	It's the dragon dash, but in max power mode. Press B when you're close 
    to your opponent. This is the setup for the Max Power combo.
    
    Hyper Smash: During Max Power, press Z + A + Up/Left/Right/Down (Analog)
    	
    	Unblockable smash attacks.
    
    ------
    Combo:
    ------
    
    	Remember the lift strike? This is what it's for. After doing the rush 
    attack and lift strike, wave the nunchuk to follow your enemy and begin the 
    air combos.
    
    Air Combo 1:
    
    	After lift strike, wave nunchuk, then press A A A A A
    
    Air Combo 2:
    
    	After lift strike, wave nunchuk, then press A A A A B
    
    Air Combo 3:
    
    	After lift strike, wave nunchuk, then press B A A A A A
    
    Air Combo 4:
    
    	After lift strike, wave Nunchuk, then press B A A A A B
    
    Max Power Combo:
    
    	During Max Power, do the Dragon Heavy. After the hit, pound the A 
    button as fast as you can. You'll notice you're blue ki bar is draining 
    quickly. 
    
    	Before it disappears, hit B to knock your opponent away, then press Z 
    + B to fire the full power energy wave after them.
    
    -----------
    Conclusion:
    -----------
    
    	All in all Cooler, in his base form, is an above average character. His
    melee, while not having a large variety, still packs a decent punch. Throw in 
    his blast 2 moves every now and again, and you've got a little powerhouse on 
    your hands.
    
    7/10
    
    ===================
    Cooler(Final Form): (CoolerFFover)
    ===================
    
    	For the cost of one afterimage technique (2 blast bars), you can 
    change Cooler from an okay character into a powerhouse by pressing (1). This 
    is the form he created to surpass his brother, Frieza. He grows in size, and 
    gets a bit more spiky. To finish it off, a facemask pops up over his mouth.
    
    	His melee damage increases greatly, he moves around a bit quicker, and 
    he can topple giant characters with ease. To top it off, heavy finish is no 
    longer the only rush finisher that is at Cooler's disposal. He now has flying 
    kick, and blaster wave. Now, along with heavy finish you've got some variety 
    to trick up your opponent, or increase your combo length.
    
    	To top it off, Cooler's Final Form is given rolling hammer, which 
    allows you turn your opponent around and start beating on him or her from 
    behind.
    
    -------------------
    Blast 1 Techniques:
    -------------------
    
    Psychokinesis: 2 Blast Stocks. Z + Down (Digital)
    
    	This move is almost unchanged from Cooler's base form, but now it 
    costs 2 blast stocks. I can see the need for an increase. If the cost was kept 
    the same, Cooler would be doing too much free damage far too often.
    
    9/10
    
    Psycho Barrier: 2 Blast Stocks. Z + Up (Analog) + Down (Digital)
    
    	I love this move. At first, it may seem like an expensive explosive 
    wave. However, unlike explosive wave, it can be used to nullify blast 2 and 
    ultimate beams/blasts/volleys. The 2 blast stock cost is painful, but totally 
    worth it when you just stopped somebody's ultimate attack. 
    
    	It can also be used to disrupt combos like explosive wave.
    
    10/10
    
    -------------------
    Blast 2 Techniques:
    -------------------
    
    Death Beam: Ki Gauge Used: 2
    
    	Move cursor off screen to the left, then back on.
    
    	Another attack shared with his brother. The death beam is a low cost 
    attack that does about as much damage as the full power energy wave.
    
    8/10
    
    Death Chaser: Ki Gauge Used: 2
    
    	Wave nunchuk twice, then quickly move remote forward.
    
    	Finally, a rush attack. Cooler does a little dash and performs a nasty 
    attack that does a bit more damage than the death beam. Both attacks can be 
    performed after smashing an opponent away, but the timing is more tricky than 
    in his base form.
    
    9/10
    
    ---------------
    Ultimate Blast:
    ---------------
    
    Supernova: Ki Gauge Used: 5
    
    	Move cursor off screen upwards, then back down.
    
    	This is the attack Cooler tried to finish off Goku with in the 5th 
    movie, but was ultimately turned back against Cooler and pushed him into the 
    sun.
    
    	This move suffers from the same problem as the death ball his base 
    form uses. You've got two cheap blast 2 attacks that do comparable damage for 
    much less of a ki investment. Useful for when you're almost out of max power, 
    but I still wouldn't charge up just to use this.
    
    6/10
    
    ------------------
    Rushing Technique:
    ------------------
    
    A B : Flying Kick
    
    	A series of kicks. Opponent must guard high, or these will hit.
    
    A A B : Heavy Finish
    
    A A A B : Blaster Wave
    
    	A shockwave that will stun your opponent or send them flying depending 
    on how long you charge it.
    
    A A A A B : Heavy Finish
    
    Lift Strike: During Rush, press Up (Analog) + B
    
    Ground Slash: During Rush, press Down (Analog) + B
    
    Body Strike: During Rush, press Down (Digital)
    
    	Remember how combos can be extended by doing different rushing 
    techniques? Now Cooler has Flying kicks, so you can extend your combos by one 
    rush. Blaster wave will end the combo.
    
    --------------------
    Signature Technique:
    --------------------
    
    Sway Heavy: Wave Nunchuk, then press B
    	
    	Similar to Step-In Heavy, but Cooler sways back before he hits.
    
    Step-In Lift Strike: Wave Nunchuk, then press Up (Analog) + B
    
    Step-In Ground Slash: Wave Nunchuk, then press Down (Analog) + B
    
    Step-In Strike Throw: Wave Nunchuk, then press Down (Digital)
    
    	Instead of a regular counter, Cooler will now perform his throw if you 
    are attacked.
    
    Vanishing Attack: After a smash or dragon smash hit, press B + Up/Left/Right 
    (Analog)
    
    Rush In: A A A A A then Wave Nunchuk
    
    Chase Attack: Immediately after performing Rush In, press A A A A A then Up 
    (Analog) + Down (Digital)
    
    Dragon Tornado: After Ground Slash, press B B A
    
    Heavy Crush: After Heavy Finish, press B B A
    
    Giant Throw: While opponent is down, with legs towards you, press Up (Analog) 
    + B
    
    	You'll notice (If you've actually read through the melee sections) 
    that sonic impact used to be here. Well, Cooler loses that ability. Not too 
    great a loss in my opinion. Anyway, giant throw will stop your opponent from 
    getting the drop on you when they get up. You throw them into the sky, leaving 
    them open for however you'd like to attack them.
    
    Rolling Hammer: Left/Right (Analog) + B
    
    	Awesome move. It can be performed during a rush. It turns your enemy 
    180 degrees. No blocking if you're pounding on their back. On top of that, it 
    can be used to increased combos. Yes, it acts like a rush finisher. You can do 
    it twice without ending your combo. One for each direction.
    
    Illusion Slash: Immediately after landing, press B
    
    Power Guard: Down (Digital) + B
    
    	Wow, you really pay attention. Anyway, Cooler loses super dash and 
    violent rush in his final form.
    
    Dragon Heavy: During Max Power, Hold Z + Wave Nunchuk, then press B
    
    Hyper Smash: During Max Power, press Z + A + Up/Left/Right/Down (Analog)
    	
    ------
    Combo:
    ------
    
    Air Combo 1:
    
    After lift strike, wave nunchuk, then press A A A A A
    
    Air Combo 2:
    
    After lift strike, wave nunchuk, then press A A A A B
    
    Air Combo 3:
    
    After lift strike, wave nunchuk, then press B A A A A A
    
    Air Combo 4:
    
    After lift strike, wave Nunchuk, then press B A A A A B
    
    Max Power Combo:
    
    	During Max Power, do the Dragon Heavy. After the hit, pound the A 
    button as fast as you can. You'll notice you're blue ki bar is draining 
    quickly. 
    
    	Before it disappears, hit B to knock your opponent away, then press Z 
    + B to fire his death beam after them.
    
    -----------
    Conclusion:
    -----------
    
    	What a difference a transformation makes. Cooler is totally 
    transformed into a killing machine, and the only reason I'd suggest starting 
    in base mode (Apart from how much more fun it is to play like the show) is 
    that 
    Cooler gains a life bar when he transforms.
    
    	Melee is the name of the game in this form, but you have two efficient 
    and fairly powerful blast 2 techniques (That don't require charging, no less) 
    should the occasion call for them. This is why Cooler is so great, he's got it 
    all.
    
    10/10
    
    ============
    Meta-Cooler: (Metaover)
    ============
    
    	I decided to toss Meta-Cooler in, considering he's fairly similar to 
    Cooler in his base form. This is how we see Cooler in the 6th movie. As you've 
    no doubt seen in the game, Cooler has been rebuilt by the Big Gete Star after 
    being tossed into the sun by Goku. What the game doesn't tell you is that a 
    piece of his face is what's controlling the whole shebang.
    
    	Meta-Cooler has the same melee set as Cooler in his base form, but the 
    damage is upped a bit, and Meta-Cooler moves around faster. Otherwise, he's 
    got the same problem of a lack of melee variety, but the added speed and 
    damage help quite a bit. He has the same restrictions against giant types as 
    base Cooler.
    
    	A major difference is that this Cooler is totally robotic, so he 
    cannot charge ki on his own, but it will grow while you're pounding on 
    whatever poor sap you're facing. Whether or not this is an advantage is up to 
    you. I like it, as I usually don't have to worry if I've got the ki when I 
    feel like using a blast 2.
    
    -------------------
    Blast 1 Techniques:
    -------------------
    
    Instantaneous Transmission: 2 Blast Stocks. Z + Down (Digital)
    
    	I'm not quite sure how Cooler picked this move up. Sure, he got blown 
    up like Cell, but Cell had the advantage of actually seeing the move 
    performed. Perhaps he learned it from the Big Gete Star.
    
    	Anyway, this move comes in handy. Somebody fire a blast at you? 
    Charging at you with a horrid rush? Never fear, as this move puts you behind 
    your opponent, and negates their lock on. Now that you're behind your opponent 
    feel free to launch a blast 2 or ultimate into them.
    
    10/10
    
    Wild Sense: 2 Blast Stocks. Z + Up (Analog) + Down (Digital)
    
    	Afterimage on steroids. The major difference is that you will do a 
    smash attack against your opponent if they are close when this is activated. 
    Without the need for transforming, this will see much more use than the 
    afterimage technique.
    
    8/10
    
    -------------------
    Blast 2 Techniques:
    -------------------
    
    Lock-On Buster: Ki Gauge Used: 4. Unblockable Attack.
    
    	Move cursor off screen to the left, then back on.
    
    	Fairly powerful blast 2 attack. Almost as strong as his ultimate. Gone 
    are the 2 ki gauge attacks of fleshy Cooler. This costs double. However, your 
    opponent must dodge this attack or take full damage. Too bad Meta-Cooler can't 
    use the eternal energy device like other androids, but a ki +19 will suffice.
    
    9/10
    
    Finger Blitz Barrage: Ki Gauge Used: 3
    
    	Move cursor off screen to the right, then back on.
    
    	Even if you get all the hits in, this won't do as much damage as the 
    lock-on buster. However, the opponent will have to do some serious dodging if 
    he or she wants to avoid taking all the damage. Which blast 2 to use will be 
    situational. Up close you'll want to use the lock-on buster, as your enemy 
    won't get as much time to doge. However, for moderate distances or greater (or 
    you just don't have enough ki, and need a blast 2 now), the finger blitz 
    barrage works great.
    
    8/10
    
    ---------------
    Ultimate Blast:
    ---------------
    
    Supernova: Ki Gauge Used: 5. Move cursor off screen upwards, then back down.
    
    	Not quite as bad as before, as Meta-Coolers blast 2 techniques aren't 
    as cheap as they used to be, but I'd still recommend not going into max power 
    mode just to fire one of these off.
    
    7/10
    
    ------------------
    Rushing Technique:
    ------------------
    
    A B : Heavy Finish
    
    A A B : Heavy Finish
    
    A A A B : Heavy Finish
    
    A A A A B : Heavy Finish
    
    Lift Strike: During Rush, press Up (Analog) + B
    	
    Ground Slash: During Rush, press Down (Analog) + B
    	
    Body Strike: During Rush, press Down (Digital)
    
    --------------------
    Signature Technique:
    --------------------
    
    Step-In Heavy: Wave Nunchuk, then press B
    
    Step-In Lift Strike: Wave Nunchuk, then press Up (Analog) + B
    
    Step-In Ground Slash: Wave Nunchuk, then press Down (Analog) + B
    
    Step-In Strike: Wave Nunchuk, then press Down (Digital)
    
    Vanishing Attack: After a smash or dragon smash hit, press B + Up/Left/Right 
    (Analog)
    
    Rush In: A A A A A then Wave Nunchuk
    
    Chase Attack: Immediately after performing Rush In, press A A A A A then Up 
    (Analog) + Down (Digital)
    
    Dragon Tornado: After Ground Slash, press B B A
    	
    Heavy Crush: After Heavy Finish, press B B A
    	
    Sonic Impact: After Dash Smash, press B A
    	
    Illusion Slash: Immediately after landing, press B
    
    Power Guard: Down (Digital) + B
    
    Super Dash: During Max Power, Wave Nunchuk, then press A
    	
    Super Movement: During Max Power, press Down (Digital) + Up/Left/Right/Down 
    (Analog)
    
    	You can do this technique at any time in close combat during a rush 
    (All the Coolers, and costs a bit of ki), but only Meta-Cooler can do it 
    whenever he wants. The close combat version does not drain ki if in max power.
    
    Violent Rush: During Max Power, continually press A
    
    Dragon Heavy: During Max Power, Hold Z + Wave Nunchuk, then press B
    	
    Hyper Smash: During Max Power, press Z + A + Up/Left/Right/Down (Analog)
    	
    ------
    Combo:
    ------
    
    Air Combo 1:
    
    	After lift strike, wave nunchuk, then press A A A A A
    
    Air Combo 2:
    
    	After lift strike, wave nunchuk, then press A A A A B
    
    Air Combo 3:
    
    	After lift strike, wave nunchuk, then press B A A A A A
    
    Air Combo 4:
    
    	After lift strike, wave Nunchuk, then press B A A A A B
    
    Max Power Combo:
    
    	During Max Power, do the Dragon Heavy. After the hit, pound the A 
    button as fast as you can. You'll notice you're blue ki bar is draining 
    quickly. 
    
    	Before it disappears, hit B to knock your opponent away, then press Z 
    + B to fire the lock-on buster after them.
    
    -----------
    Conclusion:
    -----------
    
    	Meta-Cooler is somewhere between Cooler's two forms. He's closer to 
    the base form, though. He's got the same melee move-set as base Cooler, but 
    does a bit more damage. His blast 1 moves are very useful, and has some 
    serious power in his blast 2 attacks, but it's somewhat offset by increased ki 
    cost.
    
    8/10
    
    =============
    Potara Setup: (Coolerpota)
    =============
    
    	Most of this should be what suits your play style the best. However, 
    there's one piece in particular that I feel every Cooler should use. That 
    would be Emperor's Aura. It increases equipment slots by 3 and give 15 to 
    blast 1. That'll allow you to use Cooler's awesome blast 1 moves more often. 
    My setup is as follows:
    
    Health +19
    Attack +19
    Defense +19
    	
    	(These first three should be standard for any character, they're just 
    
    that useful)
    
    Ki +19
    
    	(Cooler is a bit slow when it comes down to charging his ki. His moves 
    are cheap in his organic form, but this ensures you'll have enough ki 	
    whenever you want it. A must for Meta-Cooler)
    
    Emperor's Aura
    Blast2 + 19
    
    	(I usually use Shenron's record as the final potara, but this last 
    spot is pretty variable. The other potaras are more important. For instance, 
    you may prefer a majin seal, or perfect stance.)
    
    =======
    Quotes: (Coolerq)
    =======
    
    -----------------
    Standard Openers:
    -----------------
    
    "Okay, let's get started."
    "I'm not as soft as my brother."
    "You're an eyesore!"
    "Ah, a little exercise."
    
    ------------------------
    Standard Victory Quotes:
    ------------------------
    
    "I am the mightiest in the universe!"
    "Is that all? How dull."
    "I didn't even come close to using my full power."
    
    -------------
    Losing Quote:
    -------------
    
    "What happened?"
    
    ---------------
    Versus Saiyans:
    ---------------
    
    Opening: "All Saiyans must die!"
    Victory: "You did well, for a monkey, hahaha!"
    Loss: "What happened?"
    
    ---------------
    Versus Bardock:
    ---------------
    
    Bardock: "Very well, I'll take you down first, and then Frieza."
    Cooler: "All Saiyans must die!"
    Victory: "You did well, for a monkey, hahaha!"
    Loss: "What happened?"
    
    --------------
    Versus Frieza:
    --------------
    
    Frieza: "It's been a long time brother."
    Cooler: "Time we found out who's the strongest in the universe."
    Cooler Win: "Hmph, Frieza, you should know better than to challenge your big 
        brother, hahaha."
    Frieza Win: "Oh my, begging for your life? That's really pathetic, brother."
    
    -------------
    Versus Salza:
    -------------
    
    Cooler: "Hmph, to think you would betray me."
    Salza: "No more helping you." (Note: I think this is what it is. His accent 
           makes it somewhat difficult to understand what he says.)
    Cooler Win: "Fool, you want to betray me? You'd better be stronger than that!"
    Salza Win: "Hmph, you thought you were the strongest in the universe?"
    
    ------------
    Versus Goku:
    ------------
    
    Goku: "Frieza?"
    Cooler: "All Saiyans must die!"
    Victory: "You did well, for a monkey!"
    Loss: "Defeated, just like my brother."
    
    -------------------------
    Versus Super Saiyan Goku:
    -------------------------
    
    Cooler: "W-what? What's going on? You aren't supposed to transform like that!"
    Goku: "I can never forgive you for the harm you've caused."
    Victory: "As I thought, Super Saiyan is only a legend."
    Loss: "What happened?"
    
    ------------------------
    Meta-Cooler Only Quotes:
    ------------------------
    
    Opening:
    
    "Hmph, I've gotten quite used to this."
    "I've been reborn, witness my true power!"
    
    Victory:
    
    "This is the power of the universe's strongest warrior!"
    "If that's all you've got, you'll never defeat me."
    
    ------------
    Versus Goku:
    ------------
    
    Meta-Cooler: "This time I will kill you, foolish monkey."
    Goku: "Haven't you learned your lesson, yet?"
    Victory: "I am the strongest in the universe!"
    Loss: "What happened?"
    
    =============
    Contact Info: (Coolercon)
    =============
    
    	Send comments, criticisms, new info, etc to hunter_ree@lycos.com
    Be kind, as this is my first FAQ (Even though I've been a member since '02. 
    >.> I'm finally giving back to the community!), so I may not have included 
    things that you are used to. Help me, don't flame me. ^_^