NEED FOR SPEED CARBON REWARD CARDS GUIDE Copyright FFVIITattoo, a.ka. Acid Angel 13 2009 ver 1.2 THIS DOCUMENT IS BEST VIEWED IN "COURIER" TYPE FONT (SIZE 10). EVERYTHING LINES UP RIGHT THAT WAY. THIS DOCUMENT DOES NOT COVER ONLINE CONTENT; HOWEVER, IT IS BASED ON THE "COLLECTOR'S EDITION" VERSION...I can list the Online Reward Cards, but I cannot offer any strategy for them. Further, this guide was written using, and thus is based upon, the PS2 version. While the strategies for obtaining the Reward Cards presented should apply to all versions of the game, certain information contained herein, specifically "cheats" may or may not apply to all platforms. CONTENTS*********************************************************************** -I'm integrating the search feature (ctrl+F) for this guide, as you probably don't care about most of the content anyway, right? In parentheses next to the content listing is the search keyword. Beyond that, specific goals are referred to by their game-name multiple times, so if you know EXACTLY what you want, "Time Shift", for example, type in that and you should get what you need eventually. i INTRODUCTION (intr) ii FAQ's (faqs) iii THE REWARD CARDS (rwrd)-NOTE: Will go directly to Card list, skip intro. iv STRATEGIES (strt) -CHALLENGE SERIES GOALS: A New Challenger Challenge Novice Challenge Journeyman Challenge Champion Challenge Master Bronze Medal Silver Medal Gold Medal -CAREER RACE GOALS First Blood Making Your Name Street Racer Road To Victory Street Legend Street King 1/4 Mile Consolation Award Downtown Turf Conqueror -GENERAL CAREER GOALS Defender Iron Wall All Your Bases Leader Of The Pack Fabricator Time Shift Small Car Lot Large Car Lot Number 1 -QUICK RACE GOALS 50 Tracks 80 Tracks Arcade Level 1 Arcade Level 2 Arcade Level 3 Arcade Level 4 Rivals -RACE TYPE/SCORE GOALS --CANYON DUELS Canyon Run Downhill Dynamo Canyon Conqueror --DRIFT RACES Drift Novice Burnt Rubber Drifter Drift Pro Drift King --SPEEDTRAP RACES Speed Freak Cannonball Speed Demon Need For Speed --FREE ROAM CHALLENGES Free Ride Urban Combat Urban Warfare Head To Head Urban Battle -CAR OWNERSHIP RELATED GOALS --ACQUIRING/ SELLING CARS Cuttin' Deals Big Biz 3 Rides 5 Rides 8 Rides Full House --CAR TYPE BASED GOALS Tuner Addict Exotic Aficianado Muscle Head --THE FINAL CAR GOAL Collector -MONEY RELATED GOALS Makin' Money Stash 100K Big Bucks Career Mogul v PURSUIT-RELATED GOALS AND STATEGY (prst) -HONORABLE MENTION --THE FIRST PURSUIT GOAL Hard Time -MULTI-GOAL STRATEGY Getaway Vandal Fender Bender Reckless Brake For No One Public Enemy No. 1 Battering Ram Unstoppable Crusher Block Breaker Unblockable 8 Minute Exit 12 Minute Exit Baiter Troublemaker 20K Bounty 50K Bounty Wrecking Ball Moving Disaster Fast Wheels -PURSUIT EVASION GOALS Getaway Quick Exit Escape Artist Untouchable Houdini 8 Minute Exit 12 Minute Exit -VEHICLE HEAT LEVEL GOALS Baiter Troublemaker Most Wanted -FINES, BOUNTY, AND COST TO STATE 20K Bill Wolfshead 20K Bounty 50K Bounty Wrecking Ball Moving Disaster Fast Wheels -ADVANCED PURSUIT GOALS Stone Wheels Wheels Of Steel Iron Tires Diamond Tires Big Game Hunter -THE LAST PURSUIT GOAL --INFRACTIONS Crime Spree vi HOW THIS GAME WORKS-TIPS AND TRICKS (hwrk) -RAMMING AND AVOIDING -INFRACTIONS -HEAT --ZONE HEAT --VEHICLE HEAT -PURSUIT TACTICS --VEHICLES DEPLOYED --MEASURES EMPLOYED vii CHEATS (chts) -BUTTON-PRESS CODES -CAREER RESTART -AVOIDING DEFENSIVE RACES viii LEGAL STUFF ix VERSION HISTORY/AUTHORIZED SITES ************************************ i ************************************* INTRODUCTION (intr) I suppose this first section should be FAQ's, as your first question is no doubt "why do a guide for such an old game?" The answer is rather simple, actually: Because it's a good game, and people still play it. Further, I don't see any guides centering specifically around the Reward Cards, which is a rather involved and daunting task (if you want them all). By now you know the Reward Cards are a number of specific tasks the game wants you to complete in order to unlock certain things, be it new vehicles, visual parts, or... Well, it's pretty much that. There are 25 Reward Cards total, each consisting of 4 separate conditions, for a grand total of 100 required goals to get all the cards. In this guide, I will begin by outlining each of the cards and the tasks required, then I will give you my best strategy for completing the tasks. Sometimes multiple tasks can be completed in a single "run", so I'll group the tasks in a way that (hopefully), makes sense in regards to that. Lastly, in a semi-related note: My name is Ryan Goss, FFVII Tattoo on the boards, formerly known as Acid Angel 13. If you've read any of my previous guides, you know I have a very strict "compose guide while playing" policy; However, in this case, I'm going to have to break that. I am currently replaying Carbon, so I'm not just pulling this out of thin air, but with the nature of the cards and the ability to complete multiple tasks at a go, it's tough to lay out a specific game plan for each and every card. I hope that makes sense. ************************************ ii ************************************* FAQS (that I made up) (faqs) 1. Q: Why a guide for such an old game? A: Well, I answered that in the intro. It's a good game, and people still play it. Further, GameFAQs doesn't have a Reward Card guide. 2. Q: Do you know any Cheet Kodez? A: Actually, yes. They're down in the "Cheats" section. 3. Q: How do I get 1,000,000 cash? A: Read this guide. 4. Q: How do I Ram 100 Police cars in a pursuit? A: See above. 5 Q: I get [x reward] a different way than you! A: That's not a question... But, good for you. Nobody HAS to do things my way, so if your way's better, use it. Or, even better, send it to me, so I can add it and we can ALL use it. ************************************ iii ************************************ THE REWARD CARDS Need for Speed: Carbon introduces to the series a new, integrated game achievements system in the form of Reward Cards. Each of the 25 cards, when gained, will open a new feature for the player, in the form of new cars or visual upgrades. To view the Reward Cards, scroll across in the Main Menu to "Reward Cards". Here, you will see the cards laid out in a 5x5 grid, with a yellow cursor that can be used to move throughout the grid in order to see each of the 100 tasks required to complete the cards. When a task is completed, it will appear filled in with blue; Unfinished tasks remain black. Therefore, it is pretty easy to see where you stand in regards to finishing all the cards, and how close you are to a specific goal. The game will also tell you, on the right side, the reward you will get for the currently highlighted card, and all 4 tasks required to finish the card. Since each card has 4 goals, the name of currently highlighted goal will also be given, and the conditions for achieving that particular goal will appear in yellow on the list, as well as a difficulty level (easy, medium, or hard) for the selected goal. I will list below the Reward Cards, the reward gained, and what the reward is in the first column; The 4 goals and the goals' difficulty (according to the game; I don't agree on some of these, but you'll see) in the next column, and the task for each goal in the last column. (rwrd) CARD___________ GOALS__________ TASK______________________________ REWARD CARD 1: First Blood (Easy) Win a single race in Career American Racing Makin' Money (Easy) Earn 30,000 cash in Career Torq-Thrust ST Getaway (Easy) Escape a police pursuit (Wheel) A New Challenger (Easy) Beat a Challenge Series event REWARD CARD 2: Street Racer (Easy) Win 15 races in Career TSW Laguna Time Shift (Easy) Use Speedbreaker once (Wheel) 100 K (Easy) Earn 100,000 cash in Career Quick Exit (Easy) Escape a police pursuit in under 2 minutes REWARD CARD 3: Defender (Easy) Win a Defensive race in Career Work Euroline FE Stash (Easy) Earn 50,000 cash in Career (Wheel) Making Your Name (Easy) Win 5 races in Career Fender Bender (Easy) Disable a police vehicle REWARD CARD 4: Downhill Dynamo (Easy) Win 5 Canyon Duels HRE 549R Consolation Award (Easy) Lose a race in Career (Wheel) Reckless (Easy) Disable 5 police vehicles Brake For No One (Easy) Disable 20 police vehicles REWARD CARD 5: Canyon Conqueror (Hard) Win 10 Canyon Duels Chevrolet Street King (Hard) Win 65 races in Career Chevelle SS Public Enemy No.1 (Hard) Disable 50 police vehicles (Car) Career Mogul (Hard) Earn 1,000,000 cash in Career REWARD CARD 6: Speed Freak (Easy) Hit 130 MPH in a Speedtrap Giovanna Ararat Urban Combat (Easy) Win 5 Free Roam Challenges (Wheel) Vandal (Easy) Use 1 Pursuit Breaker Road To Victory (Easy) Win 25 races in Career REWARD CARD 7: Cuttin' Deals (Medium) Sell 3 cars in Career Slingshot Cannonball (Medium) Hit 150 MPH in a Speedtrap Autosculpt Hard Time (Easy) Get Busted in a police pursuit (Spoiler) Escape Artist (Easy) Escape 5 police pursuits REWARD CARD 8: 50 Tracks (Easy) Unlock 50 Quick Race tracks Lamborghini 8 Rides (Medium) Acquire 8 cars in Career Murcielago LP460 Challenge Champion (Easy)Beat 15 Challenge Series events (Car)...heh,heh Houdini (Easy) Escape 25 police pursuits REWARD CARD 9: Big Bucks (Medium) Earn 500,000 cash in Career Slingshot Crime Spree (Medium) Commit 6 infractions in a single Autosculpt CF police pursuit (Spoiler) Block Breaker (Medium) Avoid 10 police roadblocks Iron Tires (Medium) Avoid 10 police spike strips REWARD CARD 10: Street Legend (Medium) Win 50 races in Career Spencer Urban Warfare (Easy) Win 10 Free Roam challenges Autosculpt Battering Ram (Easy) Ram 25 police vehicles (Spoiler) All Your Bases (Medium) Unlock all Safe Houses in the game REWARD CARD 11: Burnt Rubber (Easy) Win 5 Drift events Spencer Canyon Run (Easy) Win a Canyon Duel Autosculpt CF 5 Rides (Easy) Acquire 5 vehicles in Career (Spoiler) Challenge Novice (Easy) Win 3 Challenge Series events REWARD CARD 12: 8 Minute Exit (Medium) Escape after an 8 minute pursuit Mystic Autosculpt Troublemaker (Medium) Raise the Heat on your car to 4 (Spoiler) Challenge Journeyman (Easy) Beat 5 Challenge Series events Leader Of The Pack (Medium) Hire 6 different Crew Members REWARD CARD 13: Drifter (Easy) Score 100,000 pts. in a Drift event Dragon Vinyl 3 Rides (Easy) Acquire 3 cars in Career (Vinyl, obviously) Bronze Medal (Easy) Beat all Bronze Challenge events Arcade Level 1 (Easy) Play 3 Quick Races REWARD CARD 14: 20K Bounty (Easy) Get a Bounty of 20,000 in a single Skeleton Vinyl police pursuit (Vinyl) Rivals (Easy) Play a multiplayer race Baiter (Easy) Raise the Heat on your car to 2 Free Ride (Easy) Win a Free Roam challenge REWARD CARD 15: Big Game Hunter (Hard) Immobilize a police Rhino Jaguar Vinyl Crusher (Hard) Ram 100 police vehicles in a (Guess...) single pursuit Diamond Tires (Hard) Avoid 12 spike strips in a single pursuit Untouchable (Hard) Escape 15 police pursuits REWARD CARD 16: 1/4 Mile (Easy) Play 5 Sprint Races Police Civic 80 Tracks (Hard) Unlock 85 Quick Race tracks Cruiser 50K Bounty (Easy) Get a Bounty of 50,000 in a (Car) single pursuit Arcade Level 2 (Easy) Play 10 Quick Races REWARD CARD 17: Wheels Of Steel (Medium) Avoid 5 spike strips in a single Police pursuit Interceptor Small Car Lot (Easy) Unlock 8 cars (Car) Arcade Level 3 (Easy) Play 25 Quick Races Silver Medal (Medium) Beat a Silver Challenge events REWARD CARD 18: Gold Medal (Hard) Beat all Gold Challenge events Police Rhino 12 Minute Exit (Hard) Escape after a 12 minute pursuit (Car...SUV, Head To Head (Hard) Win 25 Free Roam challenges in specifically) Career Big Biz (Hard) Sell 6 cars in Career REWARD CARD 19: Full House (Medium) Fill your Garage in Career Cross Corvette Arcade Level 4 (Medium) Play 50 Quick Races (Car) Iron Wall (Medium) Win 20 Defensive races in Career Drift Pro (Medium) Score 250,000 pts. in a Drift event REWARD CARD 20: Tuner Addict (Hard) Fill your Garage with Tuner cars Dumptruck Exotic Aficionado (Hard) Fill your Garage with Exotic cars (...a huge truck) Drift King (Hard) Score 500,000 pts. in a Drift event Wolfshead (Hard) Accumulate a 50,000 fine in Career REWARD CARD 21: Unstoppable (Medium) Ram 50 police vehicles in a single Mystic pursuit Autosculpt CF Large Car Lot (Medium) Unlock 12 cars in Career (Spoiler) Speed Demon (Hard) Hit 190 MPH in a Speedtrap 20K Bill (Medium) Accumulate a 20,000 fine in Career REWARD CARD 22: Fabricator (Easy) Modify your car with Autosculpt Carbon ST-5 Stone Wheels (Easy) Avoid a spike strip in a pursuit Autosculpt Rims Drift Novice (Easy) Win a Drift event (Wheels) Wrecking Ball (Easy) Cause 50,000 Cost to State in a single pursuit REWARD CARD 23: Need For Speed (Hard) Hit 200 MPH in a Speedtrap Mitsubishi Muscle Head (Hard) Fill your Garage with Muscle cars Eclipse 1999 Urban Battle (Hard) Win 50 Free Roam challenges in (Car) Career Unblockable (Hard) Avoid 20 police roadblocks REWARD CARD 24: Challenge Master Complete 25 Challenge Series Firetruck (Medium) events (um... a Moving Disaster (Medium) Cause 100,000 Cost to State in a firetruck...) single pursuit Downtown Turf (Medium) Conquer all Downtown Palmont tracks in Career Number 1 (Medium) Finish Career mode REWARD CARD 25: Most Wanted (Hard) Raise the Heat on your car to 5 BMW M3 GTR Fast Wheels (Hard) Cause 200,000 Cost to State in a (Awesome car) single pursuit Conqueror (Hard) Conquer all tracks in Career Collector (Hard) Unlock 33 cars #### EXCLUSIVE ONLINE CARDS #### NOTE: As I said before, I can only list these Cards. As I do not have an XBOX, I can't give you any strategies for obtaining these. REWARD CARD 26: XP Level 1 (Easy) Reach Online XP Level 1 Pontiac GTO Shadow Challenge (Easy) Download a Shadow Car (Car) Showtime (Easy) Play an 8-player online game First Step (Easy) Finish an online ranked race REWARD CARD 27: XP Level 6 (Easy) Reach Online XP Level 6 Inferno Vinyl Tag Master (Hard) Win 10 Ranked Pursuit Tag games (Vinyl) Big Game Champ (Medium) Win an 8-player ranked game Super Canyon King(Hard) Win 25 ranked online Canyon Duels REWARD CARD 28: XP Level 18 (Easy) Reach Online XP Level 18 Rotor 4 Vinyl Rock Solid (Easy) Get a 5 game winning streak in (Vinyl) online ranked games Circuit Star (Medium) Win 10 ranked online Circuit Races Super Circuit Star (Hard)Win 25 ranked online Circuit Races REWARD CARD 29: Online General (Hard) Play 100 games online BBS RX XP Level 29 (Medium) Reach Online XP Level 29 (Wheels) Hot Streak (Medium) Get a 4 game winning streak in online ranked games Super Speedtrap Specialist (Hard) Win 25 ranked Speedtrap races REWARD CARD 30: Super Lord Of KO (Hard) Win 25 ranked Pursuit KO races Porsche 911 GT3 RS XP Level 50 (Hard) Reach Online XP Level 50 (Car) Moderator Challenge Beat an EA Moderator in a ranked (Hard) online game Iron Man (Hard) Get a 6 game winning streak in online ranked games REWARD CARD 31: XP Level 2 (Easy) Reach Online XP Level 2 BBS CH Online Challenge Win 5 online Challenge Series (Wheels) Contender (Medium) events XP Level 4 (Hard)* Reach Online XP Level 4 Sultan Of Sprint (Medium)Win 10 ranked Sprint races REWARD CARD 32: XP Level 9 (Easy) Reach Online XP Level 9 BBS LM Lucky Break (Hard)* Get a 3 game winning streak in (Wheels) online ranked games Online Challenge Champ Win 15 online Challenge Series (Hard) events Photographer (Hard)* Use Photo Mode REWARD CARD 33: Online Lieutenant Play 50 games online Toyota MR 2 (Medium) (Car) Speedtrap Specialist Win 10 ranked Speedtrap races (Medium) Super Sultan Of Sprint Win 25 ranked Sprint races (Hard) XP Level 13 (Easy) Reach Online XP Level 13 REWARD CARD 34: Canyon King (Medium) Win 10 ranked Canyon Duels Mooo Vinyl Showboat (Medium) Cross the Finish Line in reverse (Vinyl) to win a ranked Sprint race Super Tag Master (Hard) Win 25 ranked Pursuit Tag games XP Level 23 (Medium) Reach Online XP Level 23 REWARD CARD 35: Lord Of KO (Medium) Win 10 ranked Pursuit KO races Los Colibres XP Level 35 (Medium) Reach Online XP Level 35 Vinyl XP Level 42 (Hard) Reach Online XP Level 42 (Vinyl) Online Colonel (Hard) Play 75 games online *Not sure about these, they don't seem to make sense. Maybe a typo in my Prima strategy guide, where this info is coming from. ************************************ iv ************************************* STRATEGIES (strt) So, you've seen what you need to do, and it looks intimidating, doesn't it? Well, lucky for you, I've found some pretty failsafe ways to get these cards (in many cases, several in a single attempt), and I'm going to share these with you. Note that these are not the ONLY methods, but going this way might save you some time in the long run. First, I'll deal with the goals that have no real strategy. These goals are really only achievable in one way. -CHALLENGE SERIES GOALS: A New Challenger (Beat any CS event) Challenge Novice (Beat 3 CS events) Challenge Journeyman (Beat 5 CS events) Challenge Champion (Beat 15 CS events) Challenge Master (Beat 25 CS events) Bronze Medal (Beat all Bronze level CS events) Silver Medal (Beat all Silver level CS events) Gold Medal (Beat all Gold level CS events) The only way to gain these, obviously, is by participating in the Challenge Series events. If you need help, look elsewhere; That's a different guide. -CAREER RACE GOALS First Blood (Win 1 race in Career) Making Your Name (Win 5 races in Career) Street Racer (Win 15 races in Career) Road To Victory (Win 25 races in Career) Street Legend (Win 50 races in Career) Street King (Win 65 races in Career) 1/4 Mile (Play 5 Sprint races) Consolation Award (Lose a race in Career) Downtown Turf (Conquer all Downtown Palmont tracks in Career) Conqueror (Conquer all tracks in the game in Career) Again, not much can be done for these- You just gotta do as you're told. Except for "Downtown Turf" and "Conqueror", these are all likely to take place over the course of your career; Unless you're a NfS vet and/or super- competetive, in which case "Consolation Award" might be an ego-bruising challenge for you. -GENERAL CAREER GOALS Defender (Win a Defensive race in Career) Iron Wall (Win 20 Defensive races in Career) All Your Bases (Unlock all Safe Houses in Career) Leader Of The Pack (Hire 6 different Crew memebers in Career) Fabricator (Modify a car with Autosculpt) Time Shift (Use Speedbreaker once) Small Car Lot (Unlock 8 cars) Large Car Lot (Unlock 12 cars) Number 1 (Finish Career mode) And again. Most here will occur during your normal Career. The Defense races are kind of random, however, the closer you get to the end of the game, the more often they seem to occur (sometimes after every race, which gets old quick). Accept them all, and if you're losing, pause and restart the race- It still counts (as long as you win). UPDATE: As stated by BubbaFett94- Defensive races in Silverton (Stacked Deck territory) will occur after every other first-time win. Leaving races unfinished until you reach this point will help, but rerunning a previously won race will not. For "Leader of the Pack", you need to Hire each different Crew Member one time; The game does not care if you Hire and immediately Fire them, so long as each different guy was part of your group. If you've customized your crew's cars, this can be annoying because Firing resets a members' car to 0 (no mods). Just cycle everyone into the crew for a minute, then put them back the way you like them. For the "Car Lot" goals, you can earn 2 cars in the Challenge Series, and several more with reward cards- Remember, you only need to unlock them, not own. "Fabricator" and "Time Shift" are one-shot, non-specific goals. As you're racing, press R3 (right analog stick) to activate Speedbreaker; Do it once, you get the reward. Autosculpt is the same way, just use it, viola, you get the highlight. Note that either Colin or Sal MUST be on your crew to Autosculpt; Since you gain Sal very early on, and only have Neville on your crew anyway, Hire Sal and get it over with. -QUICK RACE GOALS 50 Tracks (Unlock 50 QR tracks) 80 Tracks (Unlock 85 QR tracks) Arcade Level 1 (Play 3 QR) Arcade Level 2 (Play 10 QR) Arcade Level 3 (Play 25 QR) Arcade Level 4 (Play 50 QR) Rivals (Play a multiplayer split-screen race) "50 Tracks" and "80 Tracks" will occur naturally as you progress through Career mode. The "Arcade Level..." goals simply require you to devote a little time to playing Quick Races- But WAIT! Quick Races are an integral part of some of the strategies, and you will easily accumulate Arcade Level 1 and 2. Lastly, for "Rivals", it should be noted that the game does not care if you have no friends that play NfS, or no friends period. The only stipulation is a split screen race. Therefore, you can easily get this by plugging in a second controller, picking out a track and two cars, then racing one car to the line, picking up the other controller, and racing the second car to the line. The game will not care. You do, however, need two controllers, as unplugging one (or not having it attached at all), will result in an error message. NOW, on to the strategic part of picking up Reward Cards, which is (likely) why you're here. Once again, I'll break these into groups relevant to achieving the goals. -RACE TYPE/SCORE GOALS --CANYON DUELS Canyon Run (Win a Canyon Duel) Downhill Dynamo (Win 5 Canyon Duels) Canyon Conqueror (Win 10 Canyon Duels) It is important to note that NONE of these include the phrase "in Career mode". What does that mean? LOOPHOLE! You need to win enough territory in Career to make a Canyon race available in Quick Race. Once it is, build yourself a car with good handling (either in Career or My Cars), go to Quick Race, and race the Canyon Race on Easy difficulty... 10 times. I say use Easy because it makes you more likely to win by overtaking the opponent car, thus making this take up less time, but you can do it on whatever difficulty you like. When you finish, you'l have all the Canyon Race cards, as well as Arcade Levels 1 and 2! --DRIFT RACES Drift Novice (Win a Drift event) Burnt Rubber (Win 5 Drift events) Drifter (Score 100,000 pts. in a Drift event) Drift Pro (Score 250,000 pts. in a Drift event) Drift King (Score 500,000 pts. in a Drift event) Ahh, Drift. This can be the bane of a lot of casual drivers; However, the loophole returns to save the day. Start off by building yourself a drift car. I prefer the RX-8, but it's up to you; Using a Tier 1 car will make things MUCH easier, though. Customize your tires and set them to "grip", as this allows you a much greater margin of error. Now, in Quick Race (again), select your track; I like Kimie Temple in Downtown, it's a rather wide track with gentle turns and wide bonus zones. In the settings for the race, set the Number of Laps to 8. Yes, 8! Now run the race. EVEN IF you're eating walls constantly, you should still end up with almost 1,000,000 points! The only one of the above cards you won't gain with this is "Burnt Rubber", in which case, redo the same race (in case you fell short of 500,000), or reduce the number of laps to 1, so you can make quick work of it. Or ignore it, as there are plenty of Drifts to run in your Career. --SPEEDTRAP RACES Speed Freak (Hit 130 MPH in a Speedtrap race) Cannonball (Hit 150 MPH in a Speedtrap race) Speed Demon (Hit 190 MPH in a Speedtrap race) Need For Speed (Hit 200 MPH in a Speedtrap race) It is advisable to wait until you have Colin available to you to go for these, as he will make it loads easier. Why not Nikki? Colin gives you a wider draft area. Find a Speedtrap race you like, there are several with decent straight areas for massive speed. Go into Quick Race and select that track. Set the competition to 1 car, on Easy (so you don't have to worry about them, only your ridiculous velocity). Under "Custom Cars", grab the Porsche Carrera GT, it's fully tuned, handles spectacularly, and can reach unholy speeds by itself. Pick Colin as your crew member (or Nikki, I don't care), and use your drafter to break the sound barrier! Note that if you were, say, to break 200 MPH in the first trap, you gain ALL cards below your posted speed as well. Walk in the park! If you're having trouble, especially with 200 MPH, check below for the "Infinite NOS" and "Infinite Crew Charge" cheats, which will make this super simplistic. --FREE ROAM CHALLENGES Free Ride (Win a Free Roam challenge in Career) Urban Combat (Win 5 Free Roam challenges in Career) Urban Warfare (Win 10 Free Roam challenges in Career) Head To Head (Win 25 Free Roam challenges in Career) Urban Battle (Win 50 Free Roam challenges in Career) Also known as the "Rival Crew Challenge", this type of race only occurs when you're out cruising town in freeroam. While you will easily see a few of these during your career, there is a more efficient way to get to 50, and stack the odds in your favor while you're at it. NOS will make this a lot quicker for you. Infinite NOS is even better. Rival cars will be whatever Tier relates to the stage of the game you are in; In your first territory, they will be Tier 1 (no matter what you're driving; See the Cheats section for more), in the secind and third territories they will be Tier 2, and in Silverton, Tier 3. Opening a new territory upgrades all freeroam cars, so once you get to Silverton, the other crews all have Tier 3 cars (as in, you can't return to the first territory and race Tier 1's with your supercar). Here's what I like to do: Find a 4-way intersection and park your car on the curb. Usually, a Rival racer will show up within a few seconds. If you know where the finish line is in a particular area, you can turn this to your advantage by parking near the goal and facing it; Often, Rivals will approach from the front or side of your car. By choosing the goal you're facing, you can split and be halfway to the finish before the Rival car gets turned around to even start racing! Further, you gain a distinct advantage by racing a given course multiple times, as you learn the quickest route, plus you can insure that you're racing in a low Heat area (so the cops don't invade your race), and you can stretch your power further by creating a massive pileup in the 4-way you park at. This will really tie up the competition while you launch like a rocket! If you REALLY want your hand held for this, here's what you want to do: On the map, highlight the westernmost (left) edge of the 21st Street territory. This is an area shaped like the state of California. Now, if you look very closely, there is actually ONLY ONE four-way intersection in this area- All rest are three-way. The four way is on the east edge of the area, about 3/4 of the way up; You'll know when you're in the right place. On the northwest corner of the intersection is a fountain, and, on the northeast, a large building with a huge "Get in the Zone" sign on it. Get yourself over to this intersection, and park on the curb. You may want to be facing south; Better yet, aim your car east or west. I used this method to raise over 150,000, and it seems that, as long as you are PARKED, the rival cars will ALWAYS approach from the rear. It is very easy to turn this to your advantage. That said, the rival car should turn up inside of a minute. Take the challenge and, on the "goal select" screen, choose the finish line that appears almost directly south of your position. Not only is this goal within very close proximity, but, once you win, it is extremely easy to get back to where you started and repeat the process. You can easily bring down $1000 a minute using this method. As an added bonus, this area has inherently low Zone Heat, so the cops will probably never show up (although they will make radio calls about you), meaning you can terrorize this course with impunity. At any rate, 50 races is still a lot, and Free Roams are part of a later strategy, so don't immerse yourself too much just yet... -CAR OWNERSHIP/TYPE RELATED GOALS --ACQUIRING/ SELLING CARS Cuttin' Deals (Sell 3 cars in Career) Big Biz (Sell 6 cars in Career) 3 Rides (Acquire 3 cars in Career) 5 Rides (Acquire 5 cars in Career) 8 Rides (Acquire 8 cars in Career) Full House (Fill your Garage in Career) The only advice I can give you is this: Try to get Pink Slips from Boss races, and MAKE SURE to wait until Nikki is on your crew to start moving some serious steel. Aside from thet, this next strategy will insure you get these cards. --CAR TYPE BASED GOALS Tuner Addict (Fill your Garage with only Tuner cars in Career) Exotic Aficianado (Fill your Garage with only Exotic cars in Career) Muscle Head (Fill your Garage with only Muscle cars in Career) Like I just said, this will help you get the above rewards. You'll need around 600,000 cash available to you, and Nikki in the crew won't hurt (she gets you a 10% discount on all car purchases). Regardless of what you're driving, we'll start with Exotics. Why? Simple: They cost the most, meaning both a higher initial expense as well as a higher resale return. Sell all of your cars except 1 (you can't sell your last car). Drive down to the nearest car lot and buy Alfa Romeo Breras over and over (it says fill the Garage with exotics, not different exotics... Loophole!) until you get a message saying the Garage is full (8 cars, I believe, so the one you have plus 7 Breras). Go back to the Safe House, sell your last non-exotic car, and buy your last Brera for the highlight (unless you own an exotic, in which case you already got it). Now, sell all of those (and reap the "Cuttin' Deals" and "Big Biz" goals) and buy a full stock of Chevrolet Camaro SS's, as Muscles are the second most expensive cars. Swap your last car for a final Camaro to get the "Muscle Head" goal. Last, sell all of those and fill up on Mazda RX-8's (or Nissan 240SX's, if you opened it). Swap your remaining car for one of these. Once you recieve "Tuner Addict", you can sell off everything and repurchase whatever you were driving to begin with. Remember to use Yumi to get 10% off on parts! Note that you don't HAVE to do it this way; You can easily start with whatever car type you're initally using to gain the goal before you sell it. I only describe it this way for financial purposes. --THE FINAL CAR GOAL Collector (Unlock 33 cars) There are a number of ways to accomplish this. Completing the Career opens 6 more cars on top of everything you unlocked during the course of your Career; The Challenge Series has two unlockable cars; The Reward Cards turn over a total of 10 cars- One is unlocked by gaining this goal, however, so you can contribute only 9 of these. Last but not least, if you end your Career (see Cheats for more on this), and restart on a different Career path, you will unlock new cars that will be added to the total vehicles you unlocked in your previous run. -MONEY RELATED GOALS Makin' Money (Earn 30,000 cash in Career) Stash (Earn 50,000 cash in Career) 100K (Earn 100,000 cash in Career) Big Bucks (Earn 500,000 cash in Career) Career Mogul (Earn 1,000,000 cash in Career) If I had to guess, I'd say THIS (and the below area) are what you really want to see. The specific difficulty here is the 1,000,000 goal; If you can get to Silverton, earning 100,000 can happen in 4 races... If you can get to Silverton with one car, you've earned everything up to "Big Bucks". "One car!" you say. Actually, it's 2, but here's how I do it: Start your career in Kempton, Angie's 21st Street territory, by selecting the Muscle path. Yes, I know, Muscles... Don't sweat it. Use the Camaro to beat two of the races in the first area (I believe one is a Checkpoint, even easier!). This will open the adjacent territories for racing, and, even better, give you access to a car lot. And look at that, you should have just enough cash to get an RX-8. Trade the Camaro for the Mazda, and use its superior handling to lay waste to the Muscle cars here- they have to slow to a near stop to make corners, while you stick to the road like velcro. Keep Neville's car fully upgraded (it's free, choose to "View Car" then "Customize" under "My Crew"), that way he should be able to take the win if you have any close calls. Now, PAY ATTENTION to what you're unlocking in the races you run. There are two or three levels of parts: Street (Level 1), Pro (Level 2), and Race (Level 3). Race to unlock the HIGHEST level parts first, and upgrade directly to that level, instead of buying, say, Nitrous three times. Be aware that Neville can carry you quite a ways, but you'll probably need a peak-performing RX-8 to take Angie. Speaking of which, try to get Angie's Pink Slip after the race. On the up-side, that maxxed out RX-8 is enough to beat every single track in Fortuna and Downtown, up to the Boss races. Also, start using Samson in races (but keep Neville on your crew), to enjoy a helpful monetary boost. If you got Angie's Charger, you can try that to beat Kenji and Wolf. If you can't drive Muscles (like me), you'll likely need a new ride. Both boss' cars are stock save a NOS package, so Tier 2 with good Acceleration and Handling is a big help- I pick up a Porsche Cayman S ($75,000) and upgrade it. It not only beats these guys into the ground, but, even though it seems to be a lot of money, you can still get up to nearly $700,000 in Silverton. Again, try to get the Slips. Sell the boss cars (or drive one), and any other car in the Garage you don't need (goodbye, beloved RX-8.) Keep Samson's car at peak performance, and let him win for you if you must. When it comes time to get a Tier 3 car, try to go for the Subaru WRX or Mitsubishi EVO IX; Both have awesome handling. Use Nikki to get a discount on the car, then swap in Yumi for cheap parts. You'll still be short, though. If it's only a little (as in, you drive better than me- Not surprising), remember you have 50 Free Roam races to do, at $1000 per win ($50 grand total). If you're waaay short, go back to the Garage, buy up whatever you can to blow cash (lower-level parts, visuals, whatever), until you get stupidly low on cash (double or triple digit figures... If you spend it all down to the last penny, good job), then go out and get yourself busted. You will be prompted to reload your Career or Quit; Quit, and start a fresh Career from the beginning (see Cheats if you don't know why). Now it's just a matter of earning enough cash to get a new Tier 3 ride. If you absolutely cannot live without visual customization, try to set an easily replaceable budget, or figure out how much what you want costs, and race Free Roams for the money, instead of dipping into your winnings. Doing this should get you to 1,000,000. Or close enough that Free Roam runs will pull you the rest of the way. It also bears mentioning that your Crew can (and will) be a great benefit to you in achieving any or all of these goals. Certain Crew members possess inherent abilities that will help you fill your wallet and keep it full: Neville- Your first Crew member earns you an extra $200 per race, so long as he is a Crew member (must be on the Crew, but does not need to race.) Samson- Samson, aside from being a fantastic Blocker, bestows upon you a 10% increase to race winnings, so long as he is the 'Active' Crew member (he races with you). As you can see, having these two in your Crew will significantly boost your income. For your third Crew member, you should use whichever member will benefit your current agenda- Sal and Colin each allow you to Autosculpt different vehicle parts when you customize. For monetary reasons: Yumi- Having Yumi in the Crew will net you a 10% discount on all parts. Obviously, you should Hire her on when you decide to do performance upgrades. Nikki- Your last Crew member, Nikki, has the semi-useful ability to get you 10% off the purchase price on any lot vehicle; If you choose to go buy a new car, add her to the Crew beforehand. ************************************ v ************************************ PURSUIT-RELATED GOALS AND STRATEGY (prst) If you're not trying to find out how to get 1,000,000 cash (see directly above), then most likely you're hung up on one of these goals. This section covers everything from raising bounty to the elusive "Ram 100" goal. Basically, if it has to do with cops, it's here and not up there. Let's get this out of the way first: I like pursuits. I like them A LOT. The only difficulty I ever have with the cops is getting them to keep playing until I want to quit. As such, I usually don't find this batch of goals all that difficult; You may feel differently. -HONORABLE MENTION --THE FIRST PURSUIT GOAL Hard Time (Get Busted in a police pursuit) This should be one of your first (if not THE first) goals of your Career: Get tossed in the slammer. Doing this early will save you a lot of cash in the long run, as every pursuit you evade adds unserved infractions to your total; Once you DO get caught, you pay EVERYTHING. Getting the 5-0's attention is simple enough: Find the area of the current territory with the highest Heat Level, and start raising hell. Smash into NPC cars, knock over road signs and Pursuit Breakers, anything that's illegal in real life. Sooner or later your radio will pipe up about a "911 call...". Now, find yourself a cop. The map will flash when they're close, and they show up as a red triangle (the point of the triangle indicates their direction of travel). Once the pursuit begins, simply stop dead and wait a few seconds. BUSTED! -MULTI-GOAL STRATEGY The first strategy I'm going to lay out for you is my Crown Jewel, and pretty much the reason for this guide (I'm very proud of it, as you can tell). It involves beginning your criminal career very early, for a good reason, and will knock a load of goals off your chart in one go. The goals covered by this strategy are: Getaway (Escape a police pursuit) Vandal (Use one Pursuit Breaker) Fender Bender (Disable a police vehicle) Reckless (Disable 5 police vehicles) Brake For No One (Disable 20 police vehicles) Public Enemy No. 1 (Disable 50 police vehicles) Battering Ram (Ram 25 police vehicles) Unstoppable (Ram 50 police vehicles in a single pursuit) Crusher (Ram 100 police vehicles in a single pursuit) Block Breaker (Avoid 10 police roadblocks) Unblockable* (Avoid 20 police roadblocks) 8 Minute Exit (Escape after an 8 minute police pursuit) 12 Minute Exit (Escape after a 12 minute police pursuit) Baiter* (Raise the Heat on your car to Level 2) Troublemaker* (Raise the Heat on your car to Level 4) 20K Bounty* (Get a Bounty of 20,000 cash in a single pursuit) 50K Bounty* (Get a Bounty of 50,000 cash in a single pursuit) Wrecking Ball* (Cause 50,000 Cost to State in a single pursuit) Moving Disaster* (Cause 100,000 Cost to State in a single pursuit) Fast Wheels* (Cause 200,000 Cost to State in a single pursuit) NOTE #1: Goals marked with a * are not guaranteed, but fairly likely NOTE #2: Attempting this strategy later in the Career will add multiple other goals to the list, such as "Big Game Hunter", most or all involving spike strips, fines, and Heat Levels, and "Crime Spree". As I do not do this (it also becomes MUCH harder to escape), strategies for these goals follow. That's a big list, no? The basic formula is this: Get involved in a long chase very early in your Career. Why? Simple: The police only use very basic tactics in the beginning, plus you won't be contending with Rhinos or Spike Strips, which can turn things south real quick, and, after you've invested a lot of time in the chase (its the "Crusher" goal that does it), possibly result in a shattered controller when you're busted. Aside from that, it's very simple: Make sure you pee first, if you smoke, have your cancer sticks handy, put at least a NOS kit on your car, and go find a cop to play with. On to the specifics of making this work: -Turn off Autosave first. If the worst happens, you're out a lot of time, but not much else. -As I said, do this early on. You'll be dealing with Civic Cruisers, easy to wreck with NOS on a Tier 1 (and silly putty if you restarted and have a Tier 3) and rudimentary pursuit tactics. -RAM EVERYTHING IN SIGHT! Plow the police cars, hit street signs, NPC vehicles if you get the chance, kiosks... EVERYTHING!! -HOWEVER... Be careful with Pursuit Breakers. If a new wave of cars just dropped in, by all means, crush them. If you've only got a single pursuer, though... -...A single police vehicle in pursuit MUST be completely disabled to spawn a new one before the Wave Timer counts out. If you only spin him out or block his path, you run the risk of entering Cooldown, and then finding a new cop to resume the chase can be difficult. -Crash through EVERY roadblock... And not just once, multiple times! Roadblock cars DO NOT count as deployed vehicles, so it is possible, if you U-Turn and hit each car in the block, to cause the "Cars Diabled" counter to exceed the "Cars Deployed" counter! -Every vehicle (SUV's included) has a "Sweet Spot". In roadblocks, try to hit the cars directly where the back of the front door and the front of the back door meet, or dead-nuts center. Use NOS to increase your velocity and Speedbreaker to increase your mass for spectacular effects! -On the other hand, NEVER hit a car from the front. You'll stop dead in your tracks, almost every time. -"Ramming" and "Disabled" are NOT the same. "Disabled" is damaging a car beyond its operating capacity, by hitting it, causing it to hit something, or dropping a Pursuit Breaker on it. "Ramming" is making solid car-to-car contact (often, if you ram a pursuing car, the radio will spit out a comment, "Control, suspect just rammed me", "Vehicle tried to force me off the road", etc. -If you blast through a roadblock and lose the pursuit cars (your green "Evade" meter starts filling up), simply reverse into visual range of the roadblock (the "Evade" meter will reset to 0), and wait for the car to follow. Civic Cruisers and their unmarked brethren are slow, so you're in no danger. As soon as the "Evade" meter starts to go red, take off. -Use your HUD. It will tell you how many cars have been deployed into the current chase, how many you've disabled (NOT rammed), how long until a new wave arrives to be turned into scrap metal, what your Heat Level is, what your Bounty and Cost to State are, and most vitally, where you are, where the cops are, and where things to smash the cops are. -Infinite NOS and Speedbreaker are helpful. That's the gist of it. As long as you persist in annihalating every destructable item you see in the world around you and every cop car you can (preferably by slamming into it), you'll accumulate all kinds of Heat, Bounty, and Cost to State. Keep the pursuit up until somewhere around 200 cars have been deployed, then wreck out your last pursuer and hide, and the glorious bounty of rewards is yours. -PURSUIT EVASION GOALS Getaway (Escape a police pursuit) Quick Exit (Escape a police pursuit in less than 2 minutes) Escape Artist (Escape 5 police pursuits) Untouchable (Escape 15 police pursuits) Houdini (Escape 25 police pursuits) 8 Minute Exit (Escape after an 8 minute police pursuit) 12 Minute Exit (Escape after a 12 minute police pursuit) I realize I just covered a couple of these, but let's say you've got most of the above, and don't need to be involved in an hour long chase for one or two. "8 Minute" and "12 Minute" are just that: Pursuits that exceed a given time. You can easily acquire both in one pursuit, since 12 minutes is obviously longer than 8 minutes. For the others, we once again turn to our friend, the loophole. You see, NONE of the "Escape X number pursuits" goals specifies a time limit. Quite simply, get the cops' attention and use your map to find a car. When searching for the suspect (that's you), patrol cars are spread out, meaning that one on your map is just that: ONE. Go find him, ram his car into the recycling bin, then hide. No sweat. It doesn't take long at all to evade 25 ten-second pursuits. -VEHICLE HEAT LEVEL GOALS Baiter (Raise the Heat on your car to Level 2) Troublemaker (Raise the Heat on your car to Level 4) Most Wanted (Raise the Heat on your car to Level 5) Again, a couple of these were just mentioned. First, note that Vehicle Heat and Zone Heat ARE NOT the same; In fact, they aren't even related to one another. "Zone Heat" is the level of police activity within a given area of the map; It varies by territory and is affected by the territory's "level" (i.e. how far into the game you are- The first territory you race in will have the lowest Heat, while Silverton will have Zone Heat 4 or 5 in every territory) and by how much criminal activity (racing) takes place in the territory- In other words, the more you race (either events or Free Roams) in an area, the more attention the cops pay. "Vehicle Heat", on the other hand, is related directly to a specific car. The more you use a certain car to race and in pursuits, the more the cops look for it. Lowering vehicle Heat can be done by modifying the appearance of the car, not driving that car for a while, or by paying to lower it. Of course, we're not trying to lower Heat, we're trying to raise it! Simply apply the above in reverse: Race with one car a lot, let the cops chase that car a lot, and drag the pursuits out as long as possible, as the vehicle Heat will go up as the pursuit continues. Note that Vehicle Heat is also related to your Career progress, and can only reach a certain point at given parts of the game. -FINES, BOUNTY, AND COST TO STATE 20K Bill (Accumulate a 20,000 Fine in Career) Wolfshead (Accumulate a 50,000 Fine in Career) 20K Bounty (Get a Bounty of 20,000 cash in a single pursuit) 50K Bounty (Get a Bounty of 50,000 cash in a single pursuit) Wrecking Ball (Cause 50,000 Cost to State in a single pursuit) Moving Disaster (Cause 100,000 Cost to State in a single pursuit) Fast Wheels (Cause 200,000 Cost to State in a single pursuit) These three catagories are loosely related, but each has its own specific conditions for calculation. Let's begin with Fines- Fines, essentially, are a tally of your Infractions (see How This Game Works, below, for more). Every time you are involved in a pursuit, each criminal act you commit has a certain cash penalty attached to it- Just like real life. Speeding, destroying property, and endangering the public all calculate separately, and become one huge bill once you are finally brought to justice. Every time you evade a pursuit, you also are Fined for evading, and the "court" keeps track of your bill for you (how thoughtful). Long story short, participate in as many pusuits as possible, cause as much havoc during those pursuits as you can, and avoid capture as long as you can, and your Fine will be... Well, fine. Next, Bounty. Bounty is a price on your head. If you pay attention to the story, you will know Cross is a Bounty Hunter, NOT a cop. Bounty is what the State is willing to shell out to have you brought in, more or less. The longer you remain "at large", the more you're worth. Bounty is raised by disabling police vehicles in pusuit, and grows exponentially based on your current Vehicle Heat. Lastly, Cost To State. Cost to State is just that: How much it's costing the "State" to fix the chaos you wreak. Every time you destroy State property, in the form of street signs, information booths, Pursuit Breakers, or police vehicles, your Cost To State will rise. Basically, crash into as much stuff as you can to get this to ludicrous levels. -ADVANCED PURSUIT GOALS Stone Wheels (Avoid a Spike Strip in a police pursuit) Wheels Of Steel (Avoid 5 police Spike Strips in a single pursuit) Iron Tires (Avoid 10 police Spike Strips) Diamond Tires (Avoid 12 police Spike Strips in a single pursuit) Big Game Hunter (Immobilize a police Rhino) I really enjoy the irony of "Stone Wheels"... Where else are you going to avoid a Spike Strip, during a Drift race? At any rate, the "Wheels" and "Tires" goals are essentially all related, as they ask you to do the same thing, only an increasing number of times. These goals rate an "Advanced" moniker only because they must be completed later in the game, when the law starts employing these tactics. Avoiding Spike Strips is basically the same as avoiding roadblocks, only potentially more risky. Running over a Spike Strip ruins your tires and renders you far more likely to be caught. Certain tactics can be applied to escape these measures: -First, pay attention to your radio. Often, the cops in the block ahead will outright tell you where the spike strip is going to be, "Patrol members, be advised, spikes in the road on the right/ left", etc. -Pay attention to the road ahead. When you see the roadblock, NEVER aim for the path of least resistance- There's a REASON there's no car in that part of the block!! If you must break the block, go THROUGH a cop car, not around. Note that at higher Heat Levels, the Feds get wise to this and WILL lay spikes in the center of the road, with a car directly behind them. -Use your Speedbreaker! For one, it gives you extra time to survey the situation and find a safe route. Secondly, it increases your vehicle's mass, allowing you to plow through the opposition with ease. -Last, if the worst should happen (as in, you hit the spikes), all is not lost. Most Tier 3 car, especially Muscles, have more than enough guts to escape on bare rims. Your handling will be severely compromised, though, especially if you only pop one side or a single tire. You can remedy this a little by intentionally blowing out your remaining tires on another spike strip. I would advise trying to draw out the first pursuit you encounter Spikes in and getting all 4 goals in one go, then you can simply not deal with them for the remainder of the game. Now, on to "Big Game Hunter". This can seem a ridiculous (or even impossible) request, but it isn't, I assure you. In fact, it's rather easy, if you know what to do. Number one, never, NEVER, try to take out an SUV in pursuit- You will not win. Those things are reenforced specifically for ramming you, which is why they come at you like they do. Instead, try to catch one in a Pursuit Breaker, if the opportunity presents itself (it will, occasionally). Alternately, break through one of the rare SUV roadblocks the game throws at you; Rhino's have the same weakness from the side as patrol cars. Hit one smack center with NOS and Speedbreaker applied and they launch like a rocket. Then, there's my personal favorite: Get a good crowd of PC's in pursuit, and lead them right into the oncoming Rhinos! Should you succesfully dodge the heavies, they will most likely do their intended work on one of your cop pals, demolishing not only the pursuit cars but, often, themselves as well! -THE LAST PURSUIT GOAL --INFRACTIONS Crime Spree (Commit 6 Infractions in a single pursuit) This goal bears so much explaining, it (almost) gets its own devoted section, below. An Infraction, at its simplest, is a criminal act. There are several that the game recognizes, with certain prerequisites that determine what the act qualifies as. Think of it in terms of real life, yet again: Speeding is an infraction. Driving with an improper liscense plate is another; Without insurance (in a lot of places), a third. Destruction of property, reckless endangerment, fleeing and evading... All Infractions. For instance (in real life), let's say you're blowing down the freeway at a buck-twenty-five, weaving in and out of traffic, in the oncoming lane, with a brew in your lap and a taillight out. When the cops do finally grab you and drag you up in front of the man, you're going to be charged with Speeding, Reckless Driving, Reckless Endangerment, DUI, and Fleeing and Evading ('cause if you're doing the rest of that, you aren't likely to just pull over nicely when the red lights come on in your rearview), and a Fix-It ticket for the taillight to boot. All separate infractions. It should be noted that (gamewise), for an Infraction to be added to your total, the police MUST witness you committing the act in question. If you eradicate a Pursuit Breaker and no one's around, no one's the wiser. Lastly, it is easiest to get this goal when the police initiate the chase during a Circuit race- See below, "Infractions", for why. ************************************ vi ********************************** HOW THIS GAME WORKS-TIPS AND TRICKS (hwrk) This particular section is just going to elaborate on some of the in-game checks and balances that figure out if you rate a reward. Since most of the goals are really no-brainers, and you ought to be able to figure out the physics engine yourself, the bulk of this content will be on pursuits. Consider it an ammendment to the above section. Before that, though: You may notice I used the term 'loophole' a lot at the beginning of this document. In case you don't know, and are "far too busy" to look it up, a loophole is essentially a way of doing something in a manner that may not be exactly consistent with another's view on the situation. Lawyers love loopholes, and so should you, especially in this game. Many of the goals the game requests are worded (and recognized by the programming) in such a way that certain conditions can be met in a number of ways that don't require you to really work for them- For example, "Score 500,000 pts. in a Drift event". Now, during the course of career, this may seem a bit out of reach, especially if you can't get the hang of the Drift physics. But since there's no stipulation against achieving this goal in any specific type of race, going into Quick Race and setting your target laps to 8 suddenly makes this child's play, without any real pressure on the gamer to build any skill at controlling their car. The same applies for "Win 10 Canyon Duels"- It never says that they have to be during Career, or even that they have to be 10 different Duels. Find one track you like, and run it 10 consecutive times in Quick Race. Easy. The point is, as you're reading the goal descriptions in-game, it can appear to be a rather hefty undertaking... But it's actually not. Except the Challenge Series... Damn I hate the Challenge Series... -RAMMING AND AVOIDING Now, pursuit goals. Some of these I elaborated on previously, such as the "Escape X-number police pursuits" goals. Basically, more loophole-speak. For the further goals, however, it is important to understand how the game "thinks" in terms of its law system, particularly pursuit tactics and Infractions. To begin with, let's look at two terms that appear in certain goals' descriptions: "Ram" and "Avoid". "Ramming" (as interpreted by the game) is solid vehicle-to-vehicle contact that generally results in visible damage but does not necessaraly incapacitate a vehicle. It can sometimes be difficult to determine if a "Ram" has occured, making the "Ram 100" goal particularly frustrating. In general: -"Ramming" will usually result in some form of visual damage to the rammed vehicle. If you connect with a PC at slower speeds, it will not show visual indications of being hit, i.e. dents, shattered windows, etc. -"Ramming" an active pusuit vehicle (NOT a stationary roadblock car) will often illicit a response in the form of radio communication: "Suspect just rammed me", "Suspect just tried to take me out", etc. -"Ramming" will not always result in disabling the rammed vehicle. -Although they will not acknowledge it via radio, stationary cars can and should be rammed. They are your easiest target. -That said, two of my favorite "Ramming" techniques: 1)Slam into stationary roadblock cars. If possible, turn around and hit another, and another, and... This can usually give you 3-5 "Rams" with little effort. 2)When you see a police vehicle on the road in front of you, NOS right into his rear bumper. Most times, he either "never saw you coming", or he's trying to fall in behind you; Either way, he's an easy, slow moving target begging to be hit. "Avoiding" is a poor term, in my opinion. In my interpretation, "avoiding" something is not coming into contact with it. For example: I I I I Ix x xI---police roadblock I I ----- ----- ----- ----- I I I I I ^--I---your car I I Now, let's say this is your game scenario: You are approaching the 4-way intersection, as above, and the police have the far side of the intersection blocked. According to MY interpretation of the term "avoid", you could simply turn right or left at the intersection, hence never coming into contact with the roadblock, and, by definition, having "avoided" it. Unfortunately, this does not hold true in the game. In order to "avoid" the roadblock, you must successfully penetrate it and continue on. Note that there is no prerequisite on hitting anything on the way through; If there is a "hole" in the formation, passing through it still counts. Also, "avoiding" Spike Strips does NOT mean that you must hit the strip itself, only that you must pass through the roadblock in which the Spikes are deployed. ***Thanks to BubbaFett94 for helping me understand these mechanics. The above explainations would have been much shorter without the help, and much less informative*** -INFRACTIONS Another confusing term in the game, for a different reason, is "Infraction". The game will allude to these acts, but (so far as I've seen), no one ever bothers to enlighten you as to what qualifies. Fear not, fellow racer, I am here to free your mind. The following are what the game considers "Infractions", and how to commit them: -Speeding: When you are clocked (seen by a PC) in excess of 150 MPH (240 KmPH), you are "Speeding". -Excessive Speeding: When you are clocked in excess of 180 MPH (288KmPH), it qualifies as "Excessive Speeding". -Reckless Driving: Get clocked at more than 200 MPH (320 KmPH) and you are driving recklessly. -Damage to Property: Any time you destroy (by crashing into) any public property, such as road signs, cones, information booths, or those stupid patio tables, that's "Damage to Property". -Driving off Roadway: Leave the road; It's that simple. The easiest way to score this write up is to lead the cops through the park shortcuts in Downtown. -Hit and Run: If you somehow manage to hit a non-police vehicle (they all seem to vanish once the chase is on), you get "Hit and Run", which is NOT the same as... -Ramming a Police Vehicle: Physical car-to-car contact between your own vehicle and a PC, intentional or otherwise, qualifies. And finally: -Fleeing and Evading: If you end the pursuit by waiting out Cooldown mode, you have Fled and Evaded. Most of these are relatively easy to accomplish. The police cars are programmed to maintain a certain distance from your own vehicle, so don't worry about losing them when you hit the spray to go for "Reckless Driving"... Believe me, even the level 1 Civic Cruisers can keep up at 215 MPH! The two worst seem to be "Driving off Roadway", as the police sometimes will not follow you when you cut through the park, and I believe it doesn't register to them (he didn't "witness" you committing the act), and "Hit and Run". As I mentioned, most of the NPC vehicles seem to evaporate as soon as the pursuit initiates, so most often you're reduced to trying to get this infraction within the first few seconds of the chase. There is, however, a much easier way to do this: Do your "Crime Spree" run when the cops show up during a Circuit race. The other vehicles that participated in the race itself WILL NOT despawn until the pursuit concludes, and all of them (including your wingman) count as civilian vehicles. What's more, the opponent cars will generally continue following the race course, around and around, making them prime targets. They also register on your radar as orange triangles, so you can easily track them down. ***Thanks to Heidar Bergsson for the "KmPH" speeds, and for pointing out to me that some people prefer metric. I never thought about it.*** And now, thanks to Ariecos for figurung out how much each Infraction costs. This can be particularly helpful for the "20K Bill" and "Wolfshead" Cards: Speeding: $350 Excessive Speeding: $150 Reckless Driving: $1000 Damage to Property: $100 Driving Off Roadway: ??? Hit and Run: $300 Ramming a Police Vehicle: $350 Fleeing and Evading: $300 "So, if you do the seven I actually KNOW, you get a fine of $2550 per pursuit." Excellent! I never would have taken the time to figure it out myself! -HEAT As previously mentioned, there are two separate and distinct types of "Heat" found in the game: "Zone Heat", which relates directly to the area you're currently driving in, and "Vehicle Heat", which is based solely on the car you're occupying. These two figures are not related in any way beyond name. --ZONE HEAT The most straightforward of the two, Zone Heat simply indicates the police presence in a given area. You have no doubt noticed that the four sectors of Palmont City are divided further into small sections, each usually containing 3 races, that you take over during your Career. Each of these sections will have its own Zone Heat rating, which determines how likely the cops are to raid a race while you're in it, and how quickly the police respond during Free Roam when you start acting up. Use Zone Heat if you're looking for trouble, or trying to avoid it. There are a few ways to manipulate Zone Heat, the first being, quite simply, racing within the territory. Want a Zone to cool down? Try racing somewhere else for a while, and shift the cops' attention. Trying to warm it up? Run any race course and Free Roam challenge you can find within the borders. Your crew can also be used to control Heat; Certain members have inherent abilities that allow you to pull one over on the system. They are: -Neville: Your first Crew member, Neville has the ability to prevent Zone Heat from increasing in the area you currently occupy. Note that he MUST be your active Crew member for the bonus to take effect. -Samson: The giant Muscle driver will lower the Zone Heat in any Zone you control (in other words, the territory is blue on the map and has your Crew logo on it). This is a Career bonus granted simply by having Samson hired on as a Crew member. As a general rule, the further you progress in your Career, the higher the Zone Heat of newly opened areas will be. --VEHICLE HEAT Vehicle Heat is only slightly more complicated. It ties directly to the car you're currently operating, and will increase for that car every time you take part in a police chase. Interestingly enough, the radio transmissions you pick up are an indicator of your current Vehicle Heat (in case you didn't notice the Vehicle Heat display in the lower left corner of your HUD, you know?); With a low (0-2) Heat level on your car, when the call goes out to loose the dogs on you, most often the operator will have "No vehicle description at this time", or "Having difficulty with a description". As your Heat starts to rise, though, they'll have your make and color pegged. This actually affects pursuit initiation, as, when the call goes out for an unidentified car, you can actually pull over and stop on the curb, and police cars will cruise right past you- They're looking for a speeding vehicle! When they've got your number, though, it's on- As soon as you come within visual range of a cop, he's after you no matter what you were doing. It is worth noting that Vehicle Heat, similar to Zone Heat, will only reach certain levels based on you Career progression; Early on, your car's Heat won't go higher than a certain point no matter what you do, which is exactly why my Multi Goal strategy works as well as it does. Once your Vehicle Heat does start skyrocketing, though, there are some ways to handle it: -If it's an option, stop using the current car for a while. If the vehicle isn't spotted on the road, eventually the cops will give up on it. -Change the visual appearance of the vehicle. Repaint it, add a spoiler or body kit... Anything that makes it harder to recognise. -You can spend Cash to lower Heat in the Safe House menu. It costs 1000 to drop the Heat one level. -Sal: The mousy Scout comes with a built-in ability to drop the Heat on your ride every time you win a race. He MUST be the active Crew member to do so. -PURSUIT TACTICS An interesting and integral part of the game, Pursuit Tactics are how the police are going to attempt to deal with you and end your fun (or reign of terror...) The strategies the police will employ, or try to employ, relate directly to your current Vehicle Heat. The more they wanna stop that particular car, the harder they'll chase you. Pursuit Tactics fall into two basic catagories: Vehicles Deployed and Measures Employed. We'll look at the Vehicles first. --VEHICLES DEPLOYED These are the police units you'll be dealing with as your noteriety grows: HEAT LEVEL 1: Civic Cruiser -Easy to avoid, outrun, and crush, the Civic Cruiser is the base level PC. Drivers of this vehicle will generally not use any threatening tactics. HEAT LEVEL 2: Civic Undercover -Also easy to deal with, this is pretty much the same car as above, only dark blue instead of black and white. HEAT LEVEL 3: State Pursuit, Rhino -This is where it starts getting serious. While the Staties are nothing much, the occasional Rhino CAN be a problem, especially if you aren't expecting them. HEAT LEVEL 4: State Undercover, Rhino -This is a good place to be to get the "Big Game Hunter" goal. Rhinos will be out in force and the State Undercover units have a way of sticking to you like leeches. HEAT LEVEL 5: Federal Interceptor, Rhino Heavy -Somebody wants you, bad! A Level 5 pursuit is not an undertaking lightly ventured upon. Rhinos get even MORE agressive, and the Feds can dodge almost anything you throw at 'em. Lose these guys, and you're a criminal mastermind. --MEASURES EMPLOYED Now that you know what'll be chasing you, let's look at what they'll be doing to stop you (descriptions of measures follow): HEAT LEVEL 1: Shadow, Rolling Block HEAT LEVEL 2: Box, Stationary Block, Ram (Rhino) HEAT LEVEL 3: Box, Herd, PIT, Rolling and Stationary Block, Ram (Rhino) HEAT LEVEL 4 and 5: Box, Herd, PIT, Rolling and Stationary Block, Heavy Block, Ram, Spike Strip (more agressive at Level 5) Shadow: The PC simply follows your car for a while, generally while he's waiting for backup to arrive. Use quick, unexpected turns to lose him. Box: A number of cars (2-5) will attempt to surround your car and brake simultaneously in an effort to force you to stop. This tactic is strong once in place, but weak during assembly; Often, there is enough space in the formation to let you squeeze through. Also note that this formation will break at any intersection, so just head for the nearest 4-way. Herd: This is basically a different version of the Box, in which PCs will surround your car and then try to force you into a certain area, generally into a Stationary Block or Spike Strip, to end the pursuit. Take it as a hint... If they want you to go a particular way, you DON'T want to go that way! Stationary Block: A number of cars will park across the road in an effort to prevent you from going any further; Usually easy to see coming. Turn to avoid completely, or simply crash through. The two most effective methods of penetrating the block are to aim for two cars parked trunk to trunk and plow through the gap, or annihilate one of the cars by hitting it dead center, where the back of the front door and the front of the back door meet. Speedbreaker and NOS greatly assist this effort. Rolling Block: A number of cars (usually 3-5) will attempt to pass your own car and create a line in front of you. Once in place, they will all brake simultaneously in an effort to halt the pursuit. This method has the same weaknesses as the Box maneuver, and is also easily evaded by simply grabbing the E-brake and pulling a 180. Heavy Block: A stationary block composed of Rhino Heavy SUVs. Can be broken with NOS and Speedbreaker; Aim for the center of the truck. Ram: Usually occurs with a pair of Rhinos; The vehicles (always 2) will appear suddenly in front of you and attempt to slam into your front end. You should always see two distinct red triangles on your map, travelling toward you in tandem, when this tactic comes into play. Rhino's are fast, but lack any turning ability at high speeds- Swerve to avoid them. This maneuver can be disasterous if there is more than 1 unit following you, as the Rhinos have the ability to bring you to a complete halt, and another car crashing into your tailpipe with two Rhinos on your hood is usually a party-stopper. Another, risky evasion method is to NOS into the Rhinos; I have, on occasion, been launched end-for-end over the SUVs from the impact... But I don't recommend it. PIT: By now everybody knows how the PIT (Precision Immobilization Technique) works: The pursuing vehicle pulls up next to you and turns sharply into your rear fender, causing you to lose control and spin out. Unless used in direct coordination with a Ram, this usually won't do much aside from disorienting you, and getting you mad if you were heading for a Pursuit Breaker. Spike Strips: A flexible steel belt decorated with a row of tire-slashing spines... Make your own! Impress your friends, piss off your neighbors, fun for the whole family. Most of the time, the cops won't go to much trouble trying to hide what they're up to with these; If you're at Heat Level 4 and you see a break in a Stationary Block, you probably don't want to go for it. Just a suggestion... When you get to Level 5, though, those sneaky Feds play dirty by laying one of these out in FRONT of a car in the block, so when you go for the kill, 'POP!' goes the weasel! At the higher Heat levels, you're best bet is probably not trying to go through a block at all. Identify it on your map, and go somewhere else. If you don't have a choice, though, use Speedbreaker to see if you can pick it out (the Strip is bright yellow) and avoid it. In the worst- case scenario, try to pop ALL your tires, so it won't screw up your handling quite as bad. It IS still possible to lose the cops on sparky rims, IF you're in a Tier 3 ride- I've pulleed it off in Shelby GT500's, Skylines, and WRXs. It sucks, but it can be done. ************************************ vii ************************************ CHEATS (chts) All button-press Cheats are entered at the Main Menu. When entered correctly, you will get a confirmation "Infinite ________!" (press X). Cheat codes do not save; You must reenter them each time you play. Codes work in Career and Quick Race mode, but NOT in Challenge Series events. Since this game appears on multiple platforms, I've decided to include the codes for the other systems, as well; Be advised, however, that I can only confirm the PS2 codes. PS2 version: Infinite Nitrous!* Left, Up, Left, Down, Left, Down, Right, Square Infinite Speedbreaker! Down, Right, Right, Left, Right, Up, Down, Square Infinite Crew Charge! Down, Up, Up, Right, Left, Left, Right, Square XBox version: Infinite Nitrous!* Left, Up, Left, Down, Left, Down, Right, X Infinite Speedbreaker! Down, Right, Right, Left, Right, Up, Down, X Infinite Crew Charge! Down, Up, Up, Right, Left, Left, Right, X GameCube version: Infinite Nitrous!* Left, Up, Left, Down, Left, Down, Right, X Infinite Speedbreaker! Down, Right, Right, Left, Right, Up, Down, X Infinite Crew Charge! Down, Up, Up, Right, Left, Left, Right, X *You still have to install a Nitrous kit on your car to use this; It doesn't just automatically give you the spray. CAREER RESTART This is not so much a cheat as a way to manipulate the game into giving you an advantage. Basically, all you do is get busted too many times and lose your last car, or burn up all of your money, get busted and be unable to pay any fines. The game will then ask if you want to reload your current Career or Quit. Choose to quit, and start a new Career. The game will start over from the beginning, but will retain ALL PREVIOUSLY UNLOCKED ITEMS!! What does this mean? ANY and all previously earned Reward Cards, any beaten Challenge Series events, and, most importantly, ANY race unlocks remain open and available to you. In short, if you beat the game up to Silverton, then restart in this manner, you can purchase a Tier 3 car and parts from the beginning of the game! AVOIDING DEFENSIVE RACES Another not-a-cheat... But first, a disclaimer: THIS TECHNIQUE HAS ONLY BEEN TRIED ON THE PS2 SPECIAL EDITION VERSION OF THE GAME; I CANNOT VOUCH FOR ITS FUNCTIONALITY ON OTHER SYSTEMS/ VERSIONS. FURTHER, I CAN'T EVEN CLAIM THAT THIS WORKS 100% OF THE TIME- IT IS BASICALLY A MINOR QUIRK I HAVE NOTICED IN MY GAMES (IT HAS WORKED ON TWO DIFFERENT COPIES OF CARBON SE, THOUGH). That said, here's the skinny. Granted, you need to participate in at least twenty Defensive Races (in case you, for some reason, don't know, Defensive Races will occur immediately after you win a career race. They are always on tracks you currently own, against worthless poser minor crews, for pathetic amounts of cash), but let's say that you've already got that card, and find DR's as much of a nuisance as I. This is a very simple technique. Provided you're Autosaving, as soon as you complete a career race, you will get a screen showing your winnings/ unlocks. Press your 'confirm' button, then DO NOT PRESS ANYTHING, at all, when the screen returns to the road scene, until the Autosave icon goes away. Then, press the apropriate button to open the map (PS2 is left on the D-Pad). For some reason, if the car is not in motion while the game Autosaves, it will not throw up a Defensive Race; Maybe it thinks you got up and went to the bathroom or something. I don't know WHY this works, I just know it does. ************************************ viii *********************************** LEGAL STUFF "Need for Speed" and all related names and terms copyright EA Games. This guide is copyright Ryan Goss (FFVII Tattoo/Acid Angel 13), 2009. Do not alter this document, in whole or in part, for any purpose, without express written consent from me. If you want pieces-parts for your own guide or something, speak up- I'll probably go for that (so long as due credit goes where due credit belongs). To contact me for whatever reason, e-mail me at: Angel_Hammer13@hotmail.com Use Need for Speed as the subject, or I'll toss it along with all the spam I get. Any corrections, revisions, additional strategy, or whatever, will be greatly appreciated and, if relevant, posted in further versions of this guide. What's more, I love getting e-mails about my work. If you send me a mail, even a nasty one, you WILL get a reply. If you don't I didn't get it. Check back with GameFAQs and look at the newest version of this guide to make sure you have my current address, and try again. ************************************ ix *********************************** VERSION HISTORY (or, Some Stuff You Probably Don't Care About) 4/16/2009- Ver 1.0 complete 6/10/2009- Ver 1.1 (or 1.001); Added a couple tiny tidbits, nothing extreme 1/20/2010- Ver 1.2; Added extra description for the 'Rival Challnge' section, XBox and GC codes, Infraction Costs and "Avoiding Defensive Races." AUTHORIZED SITES (or, People Who Didn't Rip This Off) www.gamefaqs.com is the ONLY site that will ever carry my work. If you find it anywhere else, it's stolen, and I'd like to know about it.