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    Enemy/Weapon/Boss FAQ by TheBlackMamba

    Version: 1.02 | Updated: 09/07/07 | Search Guide | Bookmark Guide

    Created By: LaraCroftRocks
    Maker of Game: Crystal Dynamics
    Date Started: 8/20/07
    Table of Contents
    About this Walkthrough
    Update History
      Dual Pistols
      Dual 50 Caliber Pistols
      Dual Mini SMGs
      Golden Shotgun
      Silver Mini SMGs
      Cat Mummies
      Flesh Mutants
      Winged Demons
    Lara and Her Friends/Adversaries
      Lara Croft
      The Kid
      Pierre DuPont
      Winston Smith
      Jacqueline Natla
      Flesh Doppelganger
      Richard Croft
    Boss Battles
      T-Rex (The Lost Valley)
      Centaurs (Tomb of Tihocan)
      Doppelganger (The Great Pyramid)
      Abomination (The Final Conflict)
      Natla (The Final Conflict)
    Wow! Ten years of Tomb Raider has passed. And the game is still a beauty. 
    Anniversary was obviously inspired by the classic Tomb Raider 1, the whole 
    game that got the TR series started. And what do you know? They've made a 
    whole new adventure over this story! Sure, you'll still come across most 
    of the levels that were in the original, along with some "different" 
    enemies and boss battles. All of your favorite memories- Midas' hand, 
    Natla's very own mines, and the Peruvian lost valley are back, along with 
    many other favorites.
    So sit back and enjoy a very good game! I guarantee that you'll be 90% 
    satisfied- or more!
    First of all, I am trusting that you do not give this walkthrough away to 
    any site. GameFAQs is the only site that this walkthrough is allowed to. 
    Also, you cannot ask me to allow this walkthrough on another site. I just 
    won't do it.
    I actually have already posted another in-depth walkthrough on GameFAQs. 
    This one is about enemies, weapons, and boss battles, so therefore, it is 
    only an in-depth walkthrough, not a full one.
    8/20/07: walkthrough started.
    8/21/07: walkthrough finished. Sent it to GameFAQs.
    8/22/07: fixed some typos, added the bug note on the centaur battle.
    8/25/07: fixed some more typos.
    9/7/07: did a bit more fixing up.
    Locations: Croft Manor, beginning of the game, Natla's Mines
    Power: 3/10
    Magazine Size: 40 bullets
    Ammo Capacity: unlimited
    Ammo Type: N/A
      The dual pistols are the default weapons of the game, and the only level 
    that you do not start them out with is Natla's Mines. You'll find them in 
    Croft Manor, too. Considering that these are the regular weapons of the 
    game, they do minimum damage to enemies, but the pistols' range and rate 
    of fire are impressive. Reloading time is quick, and accuracy is also 
    nice. Use the pistols whenever performing the adrenaline dodge.
    Locations: The Lost Valley, Tomb of Qualopec, Natla's Mines
    Power: 8/10
    Magazine Size: 8 shells
    Ammo Capacity: 40 shells
    Ammo Type: Shotgun ammo
      The shotgun is a weapon of great power, but the rest of its features are 
    rather clumsy. The shotgun has bad accuracy, short range, and slow rate of 
    fire. The reload time is also unbearably long. Although the shotgun is 
    weak in these sections, you'll find yourself leaning on it in multiple 
    battles with lions, gorillas, and panthers. Ammo is plentiful, but grab it 
    any time you see some, if there's room available. Also note that the 
    shotgun is in a hidden location of the Lost Valley, and you can also 
    reclaim it from Larson in Natla's Mines. Also, if you don't get the 
    shotgun in the valley, you'll get it in the interactive cut scene at the 
    end of Peru.
    Locations: The Coliseum, Tomb of Tihocan, Natla's Mines
    Power: 6/10
    Magazine Size: 30 bullets
    Ammo Capacity: 120 bullets
    Ammo Type: 50 caliber ammo
      The calibers that you find in the coliseum come in handy for the centaur 
    bosses, mummies, and gorillas. Expect to be using them quite a bit. The 
    calibers actually feature many of the same things that pistols do, but 
    ammo is a lot easier to waste- only 120 bullets are allowed to be stored 
    at a time, so grab ammo whenever you can! Also, you'll claim the 50 
    calibers from Pierre at the end of the Tomb of Tihocan (before the centaur 
    boss battle) if you didn't get them from the coliseum.
    Locations: Sanctuary of the Scion, Natla's Mines
    Power: 3/10
    Magazine Size: 50 bullets
    Ammo Capacity: 250 bullets
    Ammo Type: Mini SMG ammo
      The first time you find the SMGs, they're at the end of Egypt, and you 
    won't get much time to use them before loosing your weapons in Natla's 
    Mines. You can reclaim them from the Kid there, but whenever you do 
    possess of them, use them to defeat foes QUICKLY. The SMGs actually do 
    little damage with a single shot, but the SMGs have massive rate of fire, 
    and simply holding the shoot button causes bullets to rattle off. This 
    also enrages enemies VERY quickly. Note that when using the adrenaline 
    dodge with these guns, the targeting reticles are much smaller and move 
    more quickly when the screen blurs. SMG ammo is very rare to find: gather 
    it up whenever possible!
    Golden Shotgun
    Locations: N/A- only available through cheat
    Power: 10/10 (in other words, 100%)
    Magazine Size: 64 shells
    Ammo Capacity: unlimited
    Ammo Type: N/A
      You actually do not receive this weapon during the game. You instead 
    must activate the cheat that you get by defeating all of the Lost City 
    time trials. Once you activate it, Lara's shotgun turns to gold. Now, if 
    you hit an enemy with a shotgun blast straight on, they'll instantly die. 
    It even works for the t-rex in the valley!
    Silver Mini SMGs
    Locations: N/A- only available through cheat
    Power: 6/10
    Magazine Size: 400 bullets
    Ammo Capacity: unlimited
    Ammo Type: N/A
      Like the golden shotgun, it's only available by getting through all 3 
    Lost City time trials. However, one press of R1 causes two bullets to 
    rattle from the SMGs, so the power doubles. Although this weapon doesn't 
    give one shot kills, the SMGs are now like a fast-firing pair of calibers!
    Located: Mountain Caves, City of Vilcabamba, The Lost Valley, St. Francis'
      Folly, The Coliseum, Midas' Palace
    How to Kill: basically, fire a couple of pistol rounds. Don't waste ammo 
    from other guns to defeat these small beasts.
    Located: Mountain Caves, City of Vilcabamba, The Lost Valley, Tomb of
    How to Kill: pistols are the best to use, but the shotgun works in big 
    packs of them. Note that the wolves have the ability to grab Lara's arm 
    and hang on, so wiggle the left analog stick (or the direction keys if 
    you're using a different console) from left to right to free you from 
    their grip.
    Located: Mountain Caves, City of Vilcabamba, The Lost Valley
    How to Kill: quite a bit tougher than wolves to kill, but they are very 
    cumbersome. The shotgun works great (if you have it), but also try the 
    adrenaline dodge with pistols. If you need to, get up to higher ground and 
    then blast them.
    Located: The Lost Valley, Tomb of Qualopec
    How to Kill: these are faster than wolves, and more deadly than bears. 
    Raptors don't show up that often- in fact, the only time that you'll find 
    groups of them is in the lost valley- but each one of this vulnerable to 
    the adrenaline dodge. Enraging them isn't that difficult. The shotgun is 
    optional, but since you have wide-open spaces in the lost valley, you 
    should only need pistols. Throughout Qualopec's tomb, though, you'll 
    mysteriously encounter some. This is the best time to bring out the 
    shotgun in the closed-in corridors.
    Located: St. Francis' Folly, The Coliseum, Midas' Palace
    How to Kill: lions take more bullets to defeat than wolves, but have many 
    of the same characteristics. The adrenaline dodge is, once again, easy to 
    use with the lions. If you want, try to get to higher ground and then 
    defeat them. Again, the shotgun is optional, but the shells are best saved 
    for the gorillas later on in the section.
    Located: St. Francis' Folly, The Coliseum, Tomb of Tihocan, Temple of
      Khamoon, Sanctuary of the Scion, Natla's Mines
    How to Kill: actually, they take the same number of bullets that bats do.
    Located: The Coliseum, Midas' Palace
    How to Kill: the gorillas are a real pain. They're the size of bears, but 
    they're very quick, and also agile. They also are temperamental. :) In 
    other words, this means that the adrenaline dodge is fully affective on 
    them. It's actually best to dive backwards if you're doing the dodge. The 
    shotgun is probably the best weapon here, but if you're full on your 
    caliber ammo, use this if you'd like. Just don't waste shotgun ammo on the 
    adrenaline dodge: enrage them with the shotgun, and then perform the dodge 
    with the pistols.
    Located: Midas' Palace, Tomb of Tihocan, Temple of Khamoon
    How to Kill: the big pain of crocodiles is that they can swim in the 
    water, and be faster than ever on dry land. If they're inhabited in the 
    waters (such as in the Tihocan cistern), then they're going to be very 
    tough to get rid of. You actually have to use Lara as "bait" to get them 
    over to where you can shoot, and then quickly climb out of the water and 
    draw pistols. You can also try manually aiming. If they're on dry land, 
    the shotgun probably works the best. Also, make one huge note: when 
    underwater, if a crocodile grasps your arm, it'll hang on. You must 
    forcibly break free from them before your oxygen runs out!
    Located: Temple of Khamoon
    How to Kill: the Egyptian panthers that roam Khamoon's temple are deadly, 
    quick, and agile. They can shunt you to the ground, or grab your arm and 
    hold on. Break free if this happens. One of the worst features of them is 
    that they come in groups of two, and sometimes three. The 50 caliber 
    pistols are recommended for these circumstances. The shotgun is best for a 
    single one, and the pistols are only recommended if you're at long range 
    with a single one, or if you're going to attempt the adrenaline dodge.
    Cat Mummies
    Located: Temple of Khamoon, Obelisk of Khamoon, Sanctuary of the Scion
    How to Kill: these undead beasts are probably the toughest enemies (aside 
    from boss battles) that you've encountered in the game up to Egypt. 
    They're like panthers, but with the ability to throw fireballs! Expect to 
    unload some major ammo when facing them. Lara's calibers work very well 
    with them. If you're at long range, though, expect them to throw 
    Located: Obelisk of Khamoon, Sanctuary of the Scion, The Final Conflict
    How to Kill: not like the mystic centaurs from Tihocan's tomb- thankfully- 
    but a similar concept. They're quick, and they tend to charge at you, 
    considering that they are horse-like. Try to fight them from long range, 
    not using the shotgun, and when they go to charge (after becoming 
    enraged), use the adrenaline dodge. Centaurs actually aren't that 
    difficult to defeat.
    Flesh Creature
    Located: The Great Pyramid, The Final Conflict
    How to Kill: actually, they're a lot like cat mummies. See the cat mummy 
    description up above. Make note, though, that they tend to attack in 
    groups and hatch from incubators, too.
    Winged Demon
    Located: Sanctuary of the Scion, The Great Pyramid, The Final Conflict
    How to Kill: OK, so they can fly, which means the adrenaline dodge is 
    immediately eliminated. They can throw fireballs, which are so annoying 
    when scaling the great shaft of the pyramid in Atlantis, because the 
    fireballs tend to knock you around. What's even worse? They can grab hold 
    of you with their claws and hold on. Don't just let them damage Lara- 
    break free immediately! The shotgun is definitely recommended, but the 
    SMGs also work. Again, they tend to be freed from incubators, so be on 
    your guard.
    NOTE: These profiles came from the character bios unlockables in the game.
      Lara Croft is an adventurer, world traveler, and archaeologist who seeks 
    out tombs and relics, fuelled by an obsession to uncover the secrets of 
    the great, ancient civilizations. She will stop at nothing to get what she 
      A former United States Marine lieutenant with seven years Special Ops 
    experience, Larson was given a dishonorable discharge after a violent 
    disagreement with his commanding officer- the nature of which was never 
    made public. Following his release from military prison, Larson put his 
    military experience to good use, forging an admirable reputation with 
    private mercenary forces around the world. Recently he has taken a contact 
    with Natla Technologies, and that has brought him face to face with an old 
    adversary from his past: Lara Croft.
      The Kid was a small-time gang leader in Los Angeles until his crew tried 
    to carjack Jacqueline Natla's limousine. Natla's bodyguard, Kin Kade, 
    eliminated the entire gang but spared the Kid at his employer's request. 
    Natla needed a contact in the West Coast criminal underground and the 
    fast-talking Kid fit the job description. The Kid still holds a grudge 
    against Kin Kade for the murder of his blood brothers, but he's just smart 
    enough not to act on any retaliatory impulses.
      Kin Kade is Jacqueline Natla's bodyguard. It is difficult to know what 
    hold she has over him, because he is a brutal and vicious killer, as his 
    criminal record shows. Kin Kade spent 15 years in jail after being 
    apprehended by police in the middle of a vicious and disturbingly 
    elaborate murder. He earned the name "Kold" in prison, where his 
    sociopathic behavior and the unexplained deaths of several cellmates 
    resulted in him spending most of his term in solitary confinement. Despite 
    all this, his tenure lock-up only seems to have refined his innate 
    talents. Over fervent protests from the prison psychiatrist, he was 
    released on parole into the custody of Jacqueline Natla.
      Pierre is one of Lara's archeological rivals. In the history of the 
    field, nobody has chased the spotlight more than him. Publicly, he has 
    been credited with several high-profile archaeological discoveries, yet 
    like Lara, he has been accused of tampering with the sites before 
    informing others of his finds. Though he bills himself as the consummate 
    archaeologist, among rich collectors he is known for what he is: a 
    treasure hunter who is adept at finding what people want- for the right 
    price. Pierre is good at what he does, but in the end he raids tombs for 
    profit, not for any real love of the mysteries of the past.
      Winston's family has been with the Crofts for generations, and he has 
    been the family butler since he was honorably discharged from the military 
    in his late-twenties: just as his father before him. He moved into Croft 
    Manor to stay as the only live-in staff when his wife died, before Lara 
    was born. He tends to all Lara's household needs, going far beyond the 
    duties of a traditional butler given Lara's unusual lifestyle and 
    pursuits, but he has never disappointed her. His loyalty to Lara, her 
    parents, and Croft Manor is beyond question.
      Owner and CEO of Natla Technologies, one of the world's largest 
    electronic companies, Natla holds several key computer hardware patents, 
    and her research and development department is one of the industry's most 
    secretive and prolific innovations. Little is known about Miss Natla's 
    private life other than she never gives interviews and rarely makes public 
    appearances. Colleagues and business rivals alike say she is 
    intimidatingly intelligent and a demanding perfectionist.
      A hideous creature with no skin, the doppelganger mysteriously shares 
    the exact same physical characteristics of Lara Croft. Possessing only the 
    most basic primal instincts, the creature mimics the actions of its 
    adversaries. Lacking conscience, reason, and any kind of soul, the 
    doppelganger is both very dangerous and quite vulnerable.
      Lord Richard Croft, Lara's father, was tutored at Eton in anthropology 
    and archaeology. With the Croft family's considerable wealth behind him, 
    Richard spent his younger years mounting innumerable expeditions to 
    historical sites worldwide in an effort to support his unconventional 
    hypothesis of a base culture that predated known history. Richard and his 
    wife, Lady Amelia DeMornay, had Lara a year after marrying. Nine years 
    later, after Amelia disappeared in a plane crash, Richard sank further and 
    further into obsession, consumed with discovering what had become of her. 
    A few years later, he died while on a dig in Cambodia.
    Boss: T-Rex
    Located: The Lost Valley
      Ways to Avoid: the t-rex can slam his head at you, swipe you with his 
    tail, or chomp on you with his oversized mouth. The easiest way to dodge 
    these attacks is by repeatedly moving, jumping, and rolling. When the t-
    rex becomes enraged, he will try to charge at you: perform the adrenaline 
    dodge to get away.
      How to Kill: when you first start the battle, the t-rex has full health 
    and absolutely no rage. Draw pistols and begin to fire rapidly at him. 
    Your first objective is to bring his rage meter up, so keep firing until 
    it maxes out, and orange shockwaves burst around him. Now get your back to 
    a wall of the valley, and wait for the rex to run at you. When the screen 
    slightly blurs, and a short sound occurs, roll to the left or right, guns 
    still drawn. Don't fire at him yet. Instead, while you're rolling in slow 
    motion, wait for the two gray target reticles to overlap on the screen, 
    forming a red one (a "beep" sound will also occur). Fire a single pistol 
    shot at the red reticle when it appears, and the t-rex will go crashing 
    against the wall that you chose to stand in front of. You'll need to once 
    again enrage him, and perform the dodge. The amount of health lowered when 
    the t-rex hits the wall depends on what surface he is slamming his head 
    against: the regular sides of the valley do little damage. The stone 
    temple drops quite a bit of the rex's health, but the spiked logs on the 
    walls will do the most damage. If you can make the t-rex slam his head 
    squarely against all three logs, the battle ends. If he indirectly hits 
    one, it won't count for as much damage. You can also end the battle by 
    simply firing your pistols until his health goes away, but by then your 
    right index finger will be tired of rapidly pressing. :) When you do lower 
    his health all the way, an interactive cut scene plays. Press the buttons 
    on the screen to survive his attacks.
    Boss: Centaurs
    Located: Tomb of Tihocan
      Ways to Avoid: Tihocan's centaurs possess four main attacks. At long 
    range, the centaurs throw fireballs at great distances. These can knock 
    you off of the ground: quickly jump back up if one hits you. To avoid 
    them, though, just keep running, and if one is coming toward you, move 
    away from it. The centaurs can also run over you if you get too close. 
    Simply avoid this by staying away from them. Also, don't try to escape by 
    leaping into the water and swimming down. The centaurs have massive 
    bombing tactics, even while Lara is underwater, and they do damage VERY 
    quickly. When you enrage either of the centaurs for the first time, they 
    fire a green ray. If you don't stop firing or holster you weapons, then 
    the gaze hits Lara directly, and she becomes a body of stone (similar to 
    the Greek Medusa's powerful gaze). Quickly waggle the left analog stick- 
    or the movement keys if you're using a different console- left to right, 
    until Lara shakes off the stone. If you fail to do so quickly, then one of 
    the centaurs will come up to you and execute a hind-leg attack, which can 
    damage health if you're above 50%, but any lower than that and the centaur 
    will not only kick you hardly, but shatter you to stone pieces, ending the 
    fight! The centaurs can also alternately charge at you when they are 
    enraged. Perform the adrenaline dodge (preferably backwards) to evade 
    their charge.
      How to Kill: enrage one of the centaurs with your pistols. The shotgun 
    and calibers should be saved for now. Once it's enraged, it should execute 
    a stone gaze attack the first time. Holster your pistols immediately to 
    avoid the beam, and then draw them again and fire at the same centaur that 
    you enraged the first time. This time, however, it will charge at you. 
    Wait for the screen to slightly blur, and then roll backwards, guns still 
    drawn. Fire a single pistol shot when the red target reticle appears, and 
    the centaur will be temporarily stunned, but furthermore, the ring on the 
    back of its shield should be facing you! Quickly grapple the shield from 
    the centaur, and once you do, the centaur will have no defense! You now 
    have two options. You can repeat the same method for the other centaur, or 
    you can enrage either of them, pick up the shield dropped on the ground, 
    and deflect the petrification beam back at the centaur! By dropping the 
    other one's shield first, however, you will have two shields to choose 
    from, and if one's closer than the other, you can run to it. You must 
    still perform the deflection of the beam, though. If you deflect the stone 
    beam back at the centaur, it will turn to stone itself. You probably won't 
    be able to defeat the centaur the first time, but once it has been 
    petrified itself, pull out your shotgun or 50 calibers and quickly fire an 
    array of shells/bullets at it! You may have to repeat the process to lower 
    the rest of its health, but if you lower its health all of the way while 
    it has been petrified, it'll shatter to stone bits! Good work! Now all you 
    need to do is repeat the process with the other centaur. Good luck!
      Bug Note: I have experienced a bug with the centaur boss battle where 
    Lara will not grapple the ring on the shield. If this happens, I found it 
    easier just to restart the battle by finding a way to kill Lara, and then 
    retry the grappling.
    Boss: Flesh Doppelganger
    Location: The Great Pyramid
      Initial Idea: actually, the doppelganger isn't a boss, but it's an 
    enemy, so why not consider how to defeat it? When you arrive in the 
    doppelganger's chamber, three flesh creatures will be around. Carefully 
    defeat each of them, but watch out- you don't want to attack the 
    doppelganger, or it'll throw fireballs of its own right back at you! Once 
    all three mutants have been destroyed, grab the wheel and turn it around 
    to the right. This causes two platforms to extend from the walls, below 
    two ladders. If you look upward, the ladder goes to the top, and at the 
    top, a steam vent is located to the right. You can jump to the steam vent- 
    that will spew steam, so be quick- and then jump backwards to the end of 
    the walkway, onto a hatch lid. By leaping onto one of these, the exit 
    doors close. There will be a large medipack on both of these walkways, and 
    at the end, a flying mutant will burst from one of the two incubation sacs 
    in the chamber. Also, at the end of both of these walkways will be a 
    larger platform, and on both of them are different ammo types. You can 
    gather these up. Furthermore, a switch is located on both of these 
    platforms. One is straight at the end, while the other is on the left 
    wall. The one at the end of the walkway releases the exit doors: don't 
    attempt to reach this one until you get rid of your doppelganger. The 
    switch on the left wall at the other walkway's end causes a hatch lid to 
    open on the same walkway, with a lava pool below. Hmmm.
      How to Kill: now for how to get rid of your flesh doppelganger. Down at 
    the central wheel, rotate it around to the right. This causes the two 
    platforms to extend from the walls, as usual. They are on timer, however. 
    Run over to the platform that leads up to the long walkway with the closed 
    doors at the end- not the other walkway. Once up on this walkway, gather 
    the goodies, kill the flying beast, and then throw the switch on the left 
    wall. This causes the hatch lid on the same walkway to slide open. 
    However, it is on timer, so be very quick: leap off of the platform to the 
    floor of the room, rotate the central wheel to the right, and when the 
    small platforms extend, run to the one that leads up to the walkway with 
    the switch at the very end. Leap onto the walkway, and a cut scene 
    initiates, showing your doppelganger falling into the lava! Good work! 
    However, if you picked the wrong walkway to jump to, Lara will instead, 
    leap into the lava vat herself! DO NOT LET THIS HAPPEN! Also, if you 
    aren't quick enough in doing this, you'll land on the hatch lid, and 
    nothing will happen to your doppelganger! If this happens, go retry it. 
    Once you watch the scene of your doppelganger dying, all you need to do 
    now is exit this room.
    Boss: Abomination
    Located: The Final Conflict
      Ways to Avoid: the huge, hideous creature can do many things to kill 
    you. For one thing, it can swipe its arm at Lara, not only inflicting 
    damage, but also occasionally knocking you over the edge of the platform, 
    if you're close enough! Secondly, the abomination can execute a "butt 
    slam," if you're behind it. Two words: STAY AWAY. It can also grab you 
    with its hand, shove you in its mouth, and swallow you into its internals! 
    If this happens, press R1 rapidly to fire your guns and shoot the 
    abomination's insides. It should vomit you back up! Make note that if Lara 
    is swiped to the edge of the platform, it's possible to grab hold of the 
    edge if you don't have your guns drawn. And if you do.
      How to Kill: immediately when the battle starts, draw pistols and fire 
    rapidly at the beast. Eventually, it becomes enraged. Just remember to 
    stay in that spot and keep firing. Once it is enraged, it'll charge at 
    you: perform the adrenaline dodge to the left or right, like you have done 
    countless times in the game. The big beast will fly over the edge, 
    grasping the platform with its hands. Quickly produce the shotgun after 
    the scene occurs and fire a quick, single shot at one of its hands. You 
    won't have time to get anything else in, though. It'll leap back up onto 
    the platform, ready to body slam Lara! Move out of the way immediately! 
    You should now circle around the platform, firing your pistols rapidly. 
    When the abomination becomes enraged again, make sure that he becomes 
    enraged when Lara's back is to the edge of the platform. If you do the 
    dodge, it'll go over the edge, again. But if you do it anywhere else, the 
    beast will get his hand "stuck," and then you can use the shotgun to 
    quickly blast his hand off, if you're quick enough. This is a good thing, 
    but the easiest way is to get him on the edge of the platform and then 
    blast his hand. This is the part where I'm a bit confused: when the 
    abomination goes over the edge, you must destroy his hand, but in some 
    cases, he'll be able to clamber back up. But sometimes he can also fall 
    into the lava far below, ending the battle. How should you do it? Just try 
    to take out one of his hands, and if you don't get him over the edge yet, 
    perform the dodge again, blast his other hand, and the cut scene should 
    occur. There are several items scattered around the platform during the 
    battle, so grab these if you need them.
    Boss: Natla
    Location: The Final Conflict
      Ways to Avoid- Round #1: in the first round of Natla's battle, she 
    swoops around the room, firing mystic energy balls. These are difficult to 
    avoid: keep moving and shooting, and note that Natla can fly to any 
    location VERY quickly.
      How to Damage- Round #1: Natla has wings on her, and your objective is 
    to destroy these two wings. This is a bit difficult, considering that Lara 
    always wants to target her main body. If you fire at her wings, though, 
    she'll gradually loose health. To get your aim on either of her wings, 
    maneuver the camera around, and the target reticles should switch. Now 
    quickly begin firing. Natla will swoop to another location, unfortunately, 
    and you'll need to repeat the stupid procedure again. After downing quite 
    a bit of her health, though, a cut scene occurs.
      Ways to Avoid- Round #2: after the scene shows, Natla will still be 
    alive, but only on her feet this time. She can still fire an array of 
    fireballs and run around very quickly, though. Because you need to get 
    close to her in order to enrage her, you'll need to dodge these fireballs 
    by leaping through the air. This is difficult, and you'll probably loose 
    some damage trying to avoid them.
      How to Damage- Round #2: draw the mini SMGs and begin firing. These will 
    enrage her VERY quickly. You'll need to get close to her, however, which 
    is difficult because of the fireballs that she launches. You can also use 
    the pistols or calibers, but if you're decent with SMG ammo, these are the 
    best guns to use. Save the shotgun for in a moment. Once Natla becomes 
    enraged, she'll stop firing fireballs, and instead charge at you. When she 
    does, run TOWARD her. I know this sounds odd, but when the screen slightly 
    blurs, roll forward so Lara actually leaps OVER her. Rolling backwards 
    also works, but if you noticed in the cut scene, Natla has a glowing green 
    spot on her back. The only way to damage her is by firing at this green 
    spot. If you leap over her, it's guaranteed that the green spot will be 
    within your reach. Just remember that you still must fire when the target 
    reticles overlap, and the same goes with rolling backwards. If you try 
    dodging left or right, Natla usually slices you with one of her tendrils, 
    and then the dodge doesn't work. Repeat the adrenaline dodge this way 
    repeatedly, take quick shots at her back, and you should eventually 
    deplete her health. Note that if her rage meter drops, you must fill it 
    up. And when firing at the glowing green spot, try using the shotgun. Once 
    her health depletes, survive through the interactive cut scene, and then 
    watch the ending cut scene. Congratulations! You have completed the game! 
    Thank you for reading my short guide! I also want to thank Crystal 
    Dynamics for creating this amazing game! Raid on, Lara- you have many 
    years of raiding to come!

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