Samurai Warriors 2:  Empires FAQ/Strategy Guide
By:  Robert Dohner (a.k.a. Rampidzier)


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  Table of Contents
                                  \__________________________________________


Note:  All names are currently going by the format in the US version of the
   game.  Since this is a US guide, I will go by what the names are in the US
   version of the game, no matter how the order of the names are in the
   Japanese version or in history.  To navigate this guide, use your Find
   function on your browser (normally, it's Ctrl+F) and then input the code
   for the chapter you want.


 1. Introduction....................................................S2EINTRO
    1a. Version History.............................................S2EINVER
    1b. FAQ Progress................................................S2EINPRO

 2. The Basics of Battle............................................S2EBASIC
    2a. Controller Setup/Move Notations.............................S2EBACON
    2b. Features Unique to SW2: Empires.............................S2EBAUNI
    2c. General Tips................................................S2EBAGEN

 3. Empire Mode Scenarios...........................................S2ESCENA
    3a. Battle of Kawanakajima 1561.................................S2ESCKAW
    3b. Battle of Anegawa 1570......................................S2ESCANE
    3c. Incident at Honnoji 1582....................................S2ESCHON
    3d. Battle of Sekigahara 1600...................................S2ESCSEK
    3e. Divided Land 1561...........................................S2ESCDIV
    3f. Regional Scenarios..........................................S2ESCREG

 4. Special Battles.................................................S2ESBATT

 5. Policies........................................................S2EPOLIC
    5a. Domestic....................................................S2EPODOM
    5b. Armaments...................................................S2EPOARM
    5c. Troops......................................................S2EPOTRO
    5d. Personnel...................................................S2EPOPER
    5e. Training....................................................S2EPOTRA
    5f. Negotiation.................................................S2EPONEG
    5g. Plots.......................................................S2EPOPLO

 6. Tactics and Formations..........................................S2ETACTI
    6a. Advantage Tactics...........................................S2ETAADV
    6b. Maneuvers Tactics...........................................S2ETAMAN
    6c. Units Tactics...............................................S2ETAUNI
    6d. Special Tactics.............................................S2ETASPE
    6e. Formations..................................................S2ETAFOR

 7. CAW and Move Sets...............................................S2EGENER
    7a. CAW Basics..................................................S2EGECAW
    7b. Kojiro Sasaki's Move Set....................................S2EGEKOJ
    7c. Katsuie Shibata's Move Set..................................S2EGEKAT
    7d. Generic Sword's Move Set....................................S2EGESWO
    7e. Generic Spear's Move Set....................................S2EGESPE
    7e. Generic Naginata's Move Set.................................S2EGENAG

 8. Skills..........................................................S2ESKILL
    8a. Ability Skills..............................................S2ESKABI
    8b. Growth Skills...............................................S2ESKGRO
    8c. Battle Skills...............................................S2ESKBAT
    8d. Special Skills..............................................S2ESKSPE
    8e. Self Skills.................................................S2ESKSEL

 9. Weapons.........................................................S2EWEAPO
    9a. Kojiro Sasaki...............................................S2EWEKOJ
    9b. Generic Sword...............................................S2EWESWO
    9c. Katsuie Shibata and Generic Spear...........................S2EWEKAT
    9d. Generic Naginata............................................S2EWENAG

10. Events..........................................................S2EEVENT
    10a. Yukimura Sanada's Events...................................S2EEVYUK
    10b. Keiji Maeda's Events.......................................S2EEVKEI
    10c. Nobunaga Oda's Events......................................S2EEVNOB
    10d. Mitsuhide Akechi's Events..................................S2EEVMIA
    10e. Kenshin Uesugi's Events....................................S2EEVKEN
    10f. Oichi's Events.............................................S2EEVOIC
    10g. Okuni's Events.............................................S2EEVOKU
    10h. Magoichi Saika's Events....................................S2EEVMAG
    10i. Shingen Takeda's Events....................................S2EEVSHI
    10j. Masamune Date's Events.....................................S2EEVMAS
    10k. No's Events................................................S2EEVNOH
    10l. Hanzo Hattori's Events.....................................S2EEVHAN
    10m. Ranmaru Mori's Events......................................S2EEVRAN
    10n. Hideyoshi Toyotomi's Events................................S2EEVHID
    10o. Tadakatsu Honda's Events...................................S2EEVTAD
    10p. Ina's Events...............................................S2EEVINA
    10q. Ieyasu Tokugawa's Events...................................S2EEVIEY
    10r. Mitsunari Ishida's Events..................................S2EEVMII
    10s. Nagamasa Azai's Events.....................................S2EEVNAG
    10t. Sakon Shima's Events.......................................S2EEVSAK
    10u. Yoshihiro Shimazu's Events.................................S2EEVYOS
    10v. Ginchiyo Tachibana's Events................................S2EEVGIN
    10w. Kanetsugu Naoe's Events....................................S2EEVKAN
    10x. Nene's Events..............................................S2EEVNEN
    10y. Kotaro Fuma's Events.......................................S2EEVKOT
    10z. Musashi Miyamoto's Events..................................S2EEVMUS
    10aa. Kojiro Sasaki's Events....................................S2EEVKOJ
    10bb. Katsuie Shibata's Events..................................S2EEVKAT
    10cc. Other Events..............................................S2EEVOTH

11. Movies..........................................................S2EMOVIE

12. Artwork.........................................................S2EARTWO

13. Other Unlockables...............................................S2EUNLOC

14. FAQs............................................................S2EFREQU

15. Special Thanks..................................................S2ETHANK

16. Contact Information and Legal Stuff.............................S2ELEGAL


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  1. Introduction
  S2EINTRO                        \__________________________________________


Samurai Warriors 2:  Empires is a game based on the Sengoku (Warring States) 
Era of Japan.  This game is kind of like an expansion of the original Samurai 
Warriors 2.  However, this game is a stand alone game with its own set of 
rules.  In this game, you control a ruler of a clan as you attempt to take 
over all of Japan using through policies and battle.  This game adds a more 
strategic element to the typical hack and slash action that was in the first 
game, as you must move through the maps taking over bases as you make your way 
across the battlefield.  You must extend your supply line from your side to 
your opponent's side to be able to take over their enemy base.  At the same 
time, your opponent will be attempting to do the same thing.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  1a. Version History
  S2EINVER                        \__________________________________________


Version 1.0:  Completed guide with just some minor things missing.

Version 1.1:  Added some more events, movies, and policies.  Obtained all
   fourth weapons as well.

Version 1.2:  More of the same.  Added more events, movies, and policies.

Version 1.3:  More of the same.  More policies and more events.

Version 1.4:  More events.  Basically I'm updating this because I'm tired of
   seeing the same information being sent to me regarding the Grudging
   Admiration event.  I got this event about 15 minutes after I had sent in
   my last update.  I do thank everyone for trying to help, but I already had
   the event, even though it didn't look like it.  Oh, and I'm just now
   realizing I forgot to put dates on my updates like I normally do.  Oh
   well.  No use in backdating...considering the fact that I don't remember
   the dates anyways.  Not important, but it's starting to get on my
   obsessive compulsive nerves...I should get that checked out...

Version 1.5:  More events.  The next update should be pretty much the last
   update, since I only have one more event and policy to obtain.

Version 1.6:  All policies are obtained.  Updated the move sets.  Only
   missing one event.  That will be the last update.

Version 1.7:  Added the last special battle and the supposed, non-confirmed
   requirements for the last missing event.  I apologize if the information
   for that event is incomplete, but I got tired of waiting for someone to
   confirm it and I don't have the time to play through another Empires Mode,
   so I left it as unconfirmed information and marked it as such.   Sorry it
   took so long to get this guide updated with the Osaka Campaign.  My
   computer decided it wanted to die so I was left without Microsoft Word for
   a good month.

Version 1.8:  Minor fix in the Seek policy.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  1b. FAQ Progress
  S2EINPRO                        \__________________________________________


Everything is done as far as I know.

I will not be listing the move sets for the unique officers in this guide.  If 
you want to see them, you can look at them from my Samurai Warriors 2 guide.  
If there is an uproar over me putting those move sets into this guide, I may 
do so in the future.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  2. The Basics of Battle
  S2EBASIC                        \__________________________________________


The fighting part of Samurai Warriors 2:  Empires is, at its very core, a hack 
and slash game.  Even the most hardcore fan must admit that on a certain 
level, there is a lot of button mashing happening.  However, because of the 
new strategic elements that are added to the game, you are given more control 
over both your character and your allies.  There are many new strategies 
involved with this game that can mean the difference between victory and 
defeat.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  2a. Controller Setup/Move Notations
  S2EBACON                        \__________________________________________


If you have played other Samurai Warriors games or even the Dynasty Warriors 
games, then you should know the basic controller setup.  The major difference 
in this game is that the directional pad now gives commands to your allies, 
giving you some control over what they do.


----------------
Controller Setup
----------------

Left Analog Stick/Directional Pad:  Moves character
Right Analog Stick:  Rotates camera

Directional Pad Up:  All attack command for allies
Directional Pad Down:  All defend command for allies
Directional Pad Right:  All gather command for allies
Directional Pad Left:  Auto command for allies

Square:  Normal attack
Triangle:  Charge attack
Circle:  Musou attack
X:  Jump/Mount or dismount horse

L1:  Guard/Strafe/Reset camera
L2:  Toggle mini map
R1:  Special stance
R2:  Evade

(Note:  I personally change the L1 and the L2 buttons on my controller
    because it is easier for me to hit L2 than it is to hit L1 and I block
    more than I toggle the mini map.  Therefore, if in this guide, you see me
    say the L2 button, odds are, I'm talking about blocking.  I don't think
    it comes up, but just in case, I don't want to confuse anyone.)


--------------
Move Notations
--------------

These are all the move notations that I will use throughout this guide, along 
with some explanations of some terms that is used throughout the game.

S:  This stands for the square button on the controller.

T:  This stands for the triangle button on the controller.

S String:  This is the regular attack combo of general.

Charge #/C#:  This indicates a specific charge attack.  The number indicates
   what type of charge attack it is.  For example, a C1 would be an attack
   where you just press T.  A C4 would be an attack where you press SSST.
   For tiered charge attacks, they would be indicated with a C#-#.  The first
   number is what type of charge attack while the second number indicates
   what tier of the charge attack it is.  Therefore, a C2-3 would be where
   you would press STTT.

Jump Charge:  This is performed by pressing triangle while in midair.

Special Attack:  If you press the R1 button, you enter a special stance.
   Pressing the square or the triangle button while in this special stance
   will execute your character's special attacks.

Back Flip:  When you are knocked into the air, you can back flip and land on
   your feet by pressing the guard button at the right moment.  There is a
   certain bit of timing involved, but the window of opportunity is normally
   very big.  You cannot always perform a back flip when you get knocked
   down.  This can also be called a tech by some people.

Grab:  Grabs are unblockable attacks where you pick up the enemy and throw
   them in some fashion.

Musou:  This is performed by pressing the circle button when your musou bar
   is charged up completely.  When you press the circle button, all regular
   soldiers slow down and your attacks are more powerful.  Unique soldiers do
   not slow down.  When you hold down the circle button, you will perform a
   powerful, unique attack.

True Musou:  This is performed by pressing the circle button when your musou
   bar is charged up completely and you are low on life.  When your life bar
   turns red, your musou will become a true musou.  True musous are the same
   as a regular musou except for two differences.  The first one is that true
   musous have the Fire element attached to them.  The second one is that at
   the end of your musou, your character will perform additional attacks
   automatically.

Double Musou:  This is the same as a true musou except that the element
   attached is Lightning instead of Fire.  This can only be performed when
   you are close to an ally officer that you are friends with and that ally
   has a full musou bar while you have at least one level of your musou bar
   filled.

Multi Musou:  New to this game is the multi musou.  If you are near two or
   three ally officers that you are friends with, all of the officers will
   perform their musou attack at the same time, with different elements
   attached.  The triple musou has the Ice element attached while the
   quadruple musou has the Wind element attached.

Level # Musou:  In SW2, the musou bar has three different levels.  The first
   level is a regular musou.  The second level is the regular musou with more
   power.  The third level adds a special effect to your musou.  You gain
   more levels to your musou bar as you level up your character.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  2b. Features Unique to SW2: Empires
  S2EBAUNI                        \__________________________________________


What makes SW2: Empires different from regular SW2 is the fact that you need 
to conquer all of Japan to win.  To do so, you must manage your clan and its 
territories while expanding by invading other fiefs.  The battles are 
different in this game in the fact that you have to use strategy to conquer 
the land.  You cannot just rush out and try to kill the commanding officer of 
the other army.  You need to take over bases to extend your supply line while 
preventing your opponent from doing the same thing.  This adds a bit of 
strategy to the game.

There are two phases to Empire mode.  They are divided into the Strategy Phase 
and the Battle Phase.  I will go over each phase in this walkthrough.


--------------
Strategy Phase
--------------

The first phase is the Strategy Phase.  During the strategy phase, you first 
get gold based on the amount of fiefs you have and based on the Harvest levels 
of those territories.  Then, you get a certain amount of orders that you can 
perform.  This is based on the amount of fiefs you have under your control.  
You have various policies, tactics, and formations to choose from for every 
order.  Remember, each policy or tactic requires a certain amount of gold to 
perform, so be wary of that.  Each policy will be reviewed in Chapter 5 and 
each tactic and formation will be reviewed in Chapter 6.

Consult:  Listen to your officers as they lay out their plans for the land.
   This gives you the ability to use new policies laid out by your officers.
   Each officer is proposing two policies an order.

Delegate:  Request that one of your officers perform the tasks for this turn.
   The officer will perform only one policy an order.

Decree:  If you do not like the policies laid forth by your officers, you can
   assign something on your own.  However, you can only perform one policy
   for that order.

Tactics:  The same as Decree, except for Tactics and only Tactics.

Formations:  The same as Decree, except for Formations and only Formations.

Station:  You can move officers from one fief to another fief.

Info:  View info on various forces, areas, officers, and so forth.

Save:  Save your game.

Proceed:  Move on to the Battle Phase.


------------
Battle Phase
------------

The battle phase is where you invade and defend your territory.  Here, there 
are also various options you can perform.

Invade:  Invade a neighboring neutral or hostile territory.

Defend:  Defend your territory from an invading force.

Joint Attack:  Invade a territory with another force.  This can only be
   performed if you have performed the Request policy during the Strategy
   phase or if an ally is requesting that you help them in a Joint Attack.

Help Ally:  Help an ally defend their territory from another force.

Info:  View info on various forces, areas, officers, and so forth.

Save:  Save your game.

Skip Battle:  Skip the Battle Phase.


------------------------
Before and During Battle
------------------------

After you have chosen to invade a fief, you will be asked to pick the units 
which you would like to participate in the attack.  You may have up to three 
main generals, three lieutenants, one relief general, and one relief 
lieutenants.  Relief generals and lieutenants will arrive as reinforcements 
during the battle.  If you are helping an ally with a joint attack or a 
defense of one of their territories, you can only pick one officer to join 
that battle with.

When you have decided to choose who you would like to attack with, you will go 
to a screen that allows you to prepare for battle.  Here, you have many 
options you can choose from before the start of the battle.

Equipment:  Here, you can equip your weapon and mount, view and equip your
   skills, view your move list, and receive an overall view of the officer
   you are currently controlling.

Tactics:  Allows you to equip two tactics.  You must equip these tactics
   before the battle starts if you want to use them during the battle.
   Certain tactics are always in use throughout the battle, while Special
   Tactics can be activated during the battle from the start menu.

Formations:  Allows you to employ a formation at the start of the battle.
   You can only employ formations that you have enough points for.  Also,
   this shows you the amount of formations that the enemy currently has in
   stock.  During the battle, you can change your formation if you have
   enough points to do so by using this command via the start menu.

Officers (Place):  Allows you to view the officers that are on the
   battlefield and, if your culture is high enough in your territory, allows
   you to place you and your allies on the battlefield.

Conditions:  Lists the victory and defeat conditions for the battle.

Options:  Allows you to adjust the map options and the music options.

Once the battle starts, you must achieve your objectives.  If you are 
invading, you must capture the enemy's main camp before time runs out or 
defeat the ruler if the ruler is on the field.  If you are defending, you have 
to defend your main camp until time runs out, defeat the invading army's main 
commander, or take the enemy's main camp.

During the battle, you will need to focus on taking the enemy's bases.  If you 
look on the map when you press start, you will notice lines going from base to 
base.  You will need to extend your line, which is blue from your main base to 
the opponent's main base.  The lines are your supply lines.  If you do not 
extend this line to your opponent's main base, you will be unable to take that 
base, no matter how many times you kill off the Base Captains.  To take a 
base, all you have to do is defeat all Base Captains and enemy generals in 
that base until your Base Captains arrive to claim the base.  You can tell how 
many officers and Base Captains you have left to kill by the meter at the 
upper right hand corner.  The bubbles above the bars tell you how many 
officers and Base Captains are in the base you are at.  The color of the flag 
tells you which side has control of the base.

Also, on your mini map, you will notice that each section is color coded.  
These colors represent the territories you control.  They also represent the 
chances of you capturing the enemy's officers.  They are as follows:

Dark Red:  A highly good chance that your officers will be captured by the
   enemy and almost no chance that the opponent's officers will be captured.

Light Purple:  A slight chance for any officer to be captured.

Dark Blue:  Almost no chance that your officers will be captured by the enemy
   and a highly good chance that the opponent's officers will be captured.

You can tell when you are able to capture an officer if they have a red halo 
circling their head during battle.  During the battle with a officer, if you 
injure them, there is a good chance that they will try to retreat.  If they 
retreat back into their base, they can regain health and then resume their 
attack.  The same holds true for your generals.  If your officers are getting 
beat, they will retreat back into one of your bases to heal up.

Also, during the battle, you will notice a point counter just off to the side 
of the of the army indicators.  This point counter is for your formations.  
Formations give one side or the other an added boost in attack power, defense 
power, or speed, depending on the formation.  There are three attack 
formations, three defensive formations, and three speed formations.  At the 
start of the battle and all throughout the battle, you can change your 
formation if you have enough points to do so and the proper formation stocked 
up.  During the battle, the point counter will gradually increase as the 
battle progresses.  Taking over enemy bases will give you bonus points for 
your counter.  When you have enough points to perform the desired formation 
you want, press start, enter the formations menu, and then select the 
formation you would like to employ.  Remember, your enemy can also employ 
formations, so make sure you deploy a formation that is more powerful than 
your opponent's formation.  The formations are described in more detail in 
Chapter 6.

One last thing that you should note is the numbers beside the bars at the 
upper right hand corner.  Those numbers tell you how many times a general can 
come back into the battle.  If you don't capture an officer, they will return 
if the number next to the red bar is higher than 0.  Once they return in the 
battle, the number will go down by one number.  When the number next to the 
red bar is 0, no more generals from the opposing side can come back onto the 
field.  However, the same works for your side.  Once the number next to the 
blue bar is 0, no more generals can come back onto your side.

When you press the start button, along with assigning formations to your army, 
you can assign orders to your units through the Officers (Order) menu.  You 
can also perform any tactics you may have in your arsenal by going to the 
Tactics menu.  Also, if the battle is not going well for you and it's only 
inevitable that you will lose, you can Retreat and get the battle over with.


------------
After Battle
------------

After the battle, to the victor go the spoils.  You will receive money, 
attributes to your officer, and attributes to your weapon.  You will also 
receive points for the battle.  The more points your officer has, the more 
troops they are able to command.

After you have received the attributes to your person, you are able to 
customize your weapon a little.  After each battle, you can choose from a list 
of attributes you can place on your weapon (I believe this is random).  If 
your weapon's smiths are maxed out, you are also able to change the base power 
of your weapon.

Points are given out based on performance in battle.  Every officer who made 
it through the battle alive will receive points.  You receive points based on 
generals you have defeated, troops you have defeated, and so forth.

Finally, you are able to recruit any generals that you have captured.  
However, the number you can recruit is based upon the amount of money you 
have.  Each general you recruit takes money.  A general can refuse to join 
you, which means you will have to let them go.  Finally, you can reassign 
officers from place to place after the battle.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  2c. General Tips
  S2EBAGEN                        \__________________________________________


Some of these general tips are from my SW2 guide (okay, so there is a lot of 
stuff from my SW2 guide that is in this guide as well, they're practically the 
same game), but the first few tips are unique to Empires.


---------------------------
Tips for the Strategy Phase
---------------------------

Isolate One Side of Japan:  If you do not have enough officers to fight
   battles on two fronts, just focus on one side and use alliances to bring
   peace to the other side.  That way, you can focus on getting to the
   eastern or western side of Japan first, then focus on getting the other
   side.  Things can be made even easier if you help one force dominate one
   side while you take over the other side.  That way, you only have one
   enemy to fight instead of multiple enemies.

Use Consult Rather than Decree:  When you use Decree, you only get one policy
   per order.  If you use Consult, you get two policies performed per order.
   This allows you to get more done with your limited orders.  Only use
   Decree when you absolutely need something to get done and no officer has
   suggested it in the Consult phase.

Keep Five Varied Formations at All Times:  It's always best to have at least
   one formation of each type in your arsenal.  Formations are not always
   about allowing your army to get an advantage.  Sometimes, a formation is
   best used to counter and neutralize your opponent's formation.

Don't Spread Yourself Too Thin:  It may seem like a good idea to start taking
   as many fiefs as possible right away, but you should only do so if you
   have enough officers to protect those territories.  The more fiefs you
   have, the more likely the chance that you will have to protect multiple
   sides.

The People of Your Land:  The people in your kingdom are just not there for
   decoration.  They can play a vital role in the development of your land.
   If you listen to your people and give them money, they will favor you and
   your benevolent rule.  When the people do favor you, when you are attacked
   by an outside force, the civilians of your land will help defend your
   territory.  However, if you tax your people and force the civilians to
   work twice as hard, you will be hated and the people will revolt.
   Sometimes, there will be a peasant uprising.  You will either have to pay
   the civilians to quiet them or subjugate them under your iron fist by
   fighting them.  If you choose to fight, you will send out one officer to
   deal with them.  That officer must complete a mission within a certain
   time frame in order to put down the uprising.  How you rule your people is
   up to you and really only affects the ending.  However, the uprisings can
   be a minor nuisance.


-------------------------
Tips for the Battle Phase
-------------------------

Cut Off and Capture:  It's not always best to attack your enemies head on.
   If you find that the enemy officers are using one path to attack your
   bases, what you should do is find another path to jump their supply line
   with.  If you can cut off your opponent's supply line with your own supply
   line, odds are, the entire area that you cut off will turn dark blue,
   giving you a higher chance to capture the enemy officers.  Even if you
   can't extend your supply line to the enemy's supply line, cutting off the
   enemy's supply line is a good way to get the enemy officers off of your
   bases.  After all, they are playing by the same rules as you.  They need
   to extend their supply line to your main camp just like you do.

Learn to Play Defense:  If you are a novice at the game, the best way to stay
   alive is to learn how to block and how to roll.  Blocking allows you to
   find openings in your enemy's attacks while preventing you from taking
   damage.  Rolling allows you to avoid enemy attacks and get to the
   opponent's exposed side for a counter attack.  If you can master these two
   abilities, then you will be able to protect yourself while allowing your
   enemy to be exposed to your own attacks.

Learn to Back Flip:  A back flip can save you time and allow you to
   immediately launch a counter attack on an enemy.  However, it can also
   land you right back into another one of the enemy's combos.  First, learn
   how to perform a back flip just every time you get knocked down.  Then,
   learn when to perform a back flip.  Normally, it's best not to back flip
   when you are close to an enemy, as you are in range for them to catch you
   in midair and perform another combo on you.  The window of opportunity to
   perform a back flip is very big, so it's not a hard technique to perform.

Learn the Move Sets:  Know yourself and know your enemy.  If you know your
   character's move set, you will know what move is best for what situation
   and you can quickly adapt to situations.  One move may be good for one
   situation while another move may be good for another situation.  Also, if
   you learn your character's move set, you will know what that character can
   do when you have to face that character as an enemy.  If you learn the
   openings of a character's move set, you can exploit them.  Always try to
   recognize the way a character moves when they are performing certain
   charge attacks.  Also, try to recognize what a character does when he is
   about to perform the first attack of his S string.  This way, you can
   anticipate and formulate a counter attack on the fly.

Play to a Character's Strengths:  This goes along with learning the move
   sets.  The problem I hear most about people not liking a character is that
   they are trying to play every character the same way.  While you can do
   this, you won't get the most out of your character.  Not every character
   will be Musashi or Tadakatsu.  Instead, you must play to a character's
   strengths, especially the strengths of each move set type.  If a character
   is a Normal type, use that person's Normal attacks to either circle around
   them or set up a charge attack.  If a character is a Charge type, use the
   charge attacks to deal massive damage to crowds or officers.  If a
   character is a Special type, use their special attacks to your advantage
   to set up enemies for an attack.  While this is a button mashing hack and
   slash game, you don't have to button mash all the time.  You are allowed
   to infuse strategy into your gaming.

Best Skills for a New Character:  The skills I have found most helpful when
   creating a new character are Resilience, Prodigy, and Discern.  Try to
   start off playing a new character with these three skills at level 3.  The
   Resilience skill will help a whole lot, allowing you to get off attacks
   and charge attacks you really have no business performing.  Prodigy will
   allow you to get more skills.  Discern will allow you to get a better
   weapon which is extremely helpful early on.  Some other skills you should
   consider getting for a new character is Rage, Reach, Fitness, Potence
   (both the ability skill and the growth skill), Fortitude (both the ability
   skill and the growth skill), and Focus (just the growth skill).

Resetting the Camera:  The right analog stick now controls the camera.  This
   can be a useful tool in the middle of a musou attack, but sometimes, it
   can be hard to use during normal attacks.  However, there is one thing you
   can do with the camera while you are attacking.  If you press the block
   button, the camera automatically defaults behind your character.  If you
   press the block button while you are attacking, you will still attack, but
   the camera will also default behind you.  This can be very useful, as the
   hit detection in this game relies on you being able to see an enemy.  If
   you cannot see an enemy on your camera, odds are, you will not hit that
   enemy, even though your attack should hit the enemy.  Resetting the camera
   behind you while you are attacking ensures that you will always hit the
   target.  I normally hit the block button about once every two regular
   attacks.

Circling the Enemy:  This is a technique that I use often when fighting
   enemy generals.  I call it circling.  When you are attacking, you are
   still able to use the left analog stick to move your character.  Whenever
   I am attacking an enemy general that is blocking, what I do is try to
   circle around the enemy while I am attacking and he is blocking.  Most
   characters with a Normal move set will be able to get to the enemy
   general's back after 5 or 6 hits, leaving him vulnerable to a C8 or the
   rest of the S string.  This only works if all your attacks hit the enemy's
   block.  If an attack misses the enemy general, he will be able to reset
   his block.  To solve this problem, press the block button while you are
   moving behind the enemy.  This will ensure that the enemy general stays on
   your screen and blocks your decoy attacks while you are moving behind him.
   This works really well with characters that have a Normal move set, as
   they have more regular hits to use, but some Charge and Special type
   characters can also circle really well.  Also, characters with less range
   are easier to circle with than characters with more range because of the
   distance put in between you and your opponent.  The closer the distance,
   the easier it is to circle.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3. Empire Mode Scenarios
  S2ESCENA                        \__________________________________________


In Empire Mode, you have a variety of scenarios to choose from.  These 
scenarios range from small regional skirmishes to scenarios where you have to 
conquer all of Japan.  The following is a listing of each scenario, the 
background involved in the scenario, and some of the major parties involved in 
the scenario.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3a. Battle of Kawanakajima 1561
  S2ESCKAW                        \__________________________________________


How to Unlock:  Initially available.

In history, Kenshin Uesugi and Shingen Takeda fought each other at 
Kawanakajima four times.  Each time, they would show off their tactics and 
leadership.  Each time, they would come to a stalemate.  Around this time, 
Nobunaga Oda would defeat the much larger and more powerful Yoshimoto Imagawa 
and begin his quest to unify all of Japan.  However, there are many other 
clans such as the Hojo and the Mori that are looking to do the exact same 
thing...

Each clan in this scenario starts off with only one fief.  After one turn of 
the scenario, provided both Kenshin and Shingen are still on the map, the 
final Battle of Kawanakajima will take place.  If you are an uninvolved party, 
this will result in a stalemate and life moves on.  Either way, everyone 
starts off on equal footing in this scenario.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3b. Battle of Anegawa 1570
  S2ESCANE                        \__________________________________________


How to Unlock:  Clear any of the regional scenarios (you do not have to
   conquer Japan afterwards).

In order to form an alliance with Nagamasa Azai, Nobunaga offers a marriage 
between Nobunaga's sister, Oichi, and Nagamasa.  This creates an alliance 
between the two clans.  However, peace between the two factions would not last 
long.  Soon, the Oda Army would begin attacking the Asakura clan, a clan that 
has had a long standing alliance with the Azai clan.  Torn between his honor 
and his love, Nagamasa is put in a no win situation and must make a decision 
between the two...

This scenario starts off with everyone having one fief except for the Oda Army 
and the Takeda Army, which have two fiefs each.  After one turn of the 
scenario, provided that all the armies involved are still there, the Oda-
Tokugawa Army will march into Anegawa to face off with the Asakura-Azai Army.  
If you are an uninvolved party, the Oda-Tokugawa Army will win, but neither 
the Asakura or the Azai will have any of their land taken.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3c. Incident at Honnoji 1582
  S2ESCHON                        \__________________________________________


How to Unlock:  Clear Battle of Kawanakajima 1561.

As Nobunaga Oda's vision of unifying Japan under his iron fist slowly becomes 
a reality, there is dissension among his ranks.  His once loyal retainer, 
Mitsuhide Akechi, whether for reasons of virtue or reasons of greed, sets out 
to meet his master at Honnoji.  As the fringe areas around Japan continue to 
move, Honnoji would be the place where someone's fire of passion will be 
engulfed in the flames of the temple...

In this scenario, Nobunaga starts off with a good bit of the central area 
conquered.  Both the Shimazus and the Tokugawas have two fiefs under their 
control.  As soon as the battle starts, Mitsuhide Akechi will make his way to 
Honnoji to face off with Nobunaga Oda, provided both are still on the board.  
If you are an uninvolved party, then Mitsuhide will become victorious at this 
battle and take control of all of Nobunaga's territory.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3d. Battle of Sekigahara 1600
  S2ESCSEK                        \__________________________________________


How to Unlock:  Clear Incident at Honnoji 1582.

Hideyoshi Toyotomi would eventually unify all of Japan.  However, his clan's 
reign would not last long.  When Hideyoshi passes away, Japan is once again 
thrown into turmoil.  Mitsunari Ishida, a cunning man who looks to preserve 
the Toyotomi rule, controls the Western Army.  Ieyasu Tokugawa, an ambitious 
man looking to carve his own path in the history books, controls the Eastern 
Army.  Soon, not even fate could stop the wheels that were set into motion as 
the two armies would face off at Sekigahara...

In this scenario, only the Toyotomi clan controls multiple fiefs.  Everyone 
else starts off with only one territory.  After one turn, you will be given a 
choice to participate in the Battle of Sekigahara.  I don't think there is a 
single territory on the board that doesn't participate in this battle.  You 
can choose to not take part.  If you don't take part in the battle, the battle 
will end in a draw.  If you do decide to participate, you will join either the 
Eastern or Western Army, depending on what force you are currently playing as.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3e. Divided Land 1561
  S2ESCDIV                        \__________________________________________


How to Unlock:  Initially available.

There are so many untold stories of this era of Japan.  Many different paths 
that could have been walked, many decisions left unmade, many battles left 
unfought, many lives either ended abruptly or unreasonably extended.  What 
tales could have been told if history chose a different path.  This scenario 
allows you to place clans and officers anywhere you would like, allowing you 
to recreate history as you see fit...


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  3f. Regional Scenarios 1561
  S2ESCREG                        \__________________________________________


How to Unlock:  Initially available.

Throughout history, there have always been small skirmishes along borders.  
Man's natural want for more causes people to not be satisfied with what they 
currently have.  Neighbors that were once friends can quickly turn into 
enemies when seen through the green tinted eyes of envy and want.  The reasons 
may be varied, but the consequences are the same.  In the end, only conflict 
is inevitable when two forces want something that there is only one of...

The following are regional scenarios and are all initially available:

Unification of Tohoku
Unification of Kanto
Unification of Chubu
Unification of Kansai
Unification of Chugoku
Unification of Kyushu

In these scenarios, you control your clan in a small region of the world.  You 
only have to control a small area of Japan to win.  Therefore, it is much 
quicker to clear than unifying all of Japan.  However, a smaller area means 
limited resources, so you must allocate your gold wisely.  When you have 
conquered the entire territory, you will be given a choice to conquer all of 
Japan next.

Certain policies can only be obtained during regional scenarios.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  4. Special Battles
  S2ESBATT                        \__________________________________________


There are special, historical battles that can be unlocked throughout your 
plays through the game.  These battles are the important battles that have 
taken place during this time period.  I will list the battles and the 
requirements for them as I unlock them.


----------------------
Battle of Kawanakajima
----------------------

Scenario:  Battle of Kawanakajima 1561

Requirements:  Both Kenshin Uesugi and Shingen Takeda are forces on the map
   and you are playing as one of the two, one turn has passed in the scenario.


-----------------
Battle of Anegawa
-----------------

Scenario:  Battle of Anegawa 1570

Requirements:  The Asakura clan, Azai clan, Oda clan, and Tokugawa clan are
   all forces on the map and you are currently playing as one of them, one
   turn has passed in the scenario.


-------------------
Incident at Honnoji
-------------------

Scenario:  Incident at Honnoji 1582

Requirements:  Both the Mitsuhide Akechi and Nobunaga Oda are forces on the
   map and you are currently playing as one of the two, one turn has passed
   in the scenario.


--------------------
Battle of Sekigahara
--------------------

Scenario:  Battle of Sekigahara 1600

Requirements:  Both Ieyasu Tokugawa and Mitsunari Ishida are forces on the
   map, one turn has passed in the scenario, and you currently have a pulse
   and are currently playing as a ruler of a clan (meaning everyone gets to
   join in on the fun, I don't think a single clan is left out of this
   battle).


--------------
Osaka Campaign
--------------

Scenario:  Battle of Sekigahara 1600

Requirements:  Both Hideyori Toyotomi and Ieyasu Tokugawa are forces on the
   map and you are currently playing as Hideyori (I don't think you can be
   Ieyasu and trigger it), you must only have two fiefs and Ieyasu must have
   at least four, and you must have Yukimura Sanada in your army.  This
   battle will trigger between 1615 and 1619.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5. Policies
  S2EPOLIC                        \__________________________________________


Policies cards are what you use to give orders to your land during the 
Strategy Phase of the game.  You start off with very few policy cards.  As you 
progress through the game, your officers will suggest newer policies through 
the Consult menu.  When they suggest a new policy and you use that policy, you 
unlock that card for use in the Decree menu.  When a new policy is unlocked, 
you will be able to use that card in any game you play from then on out.  
Certain officers will suggest certain policies.  Also, you can get certain 
policies to be suggested by using another policy often.

I have tried my best to outline the exact requirements for a policy to appear, 
but most of the time, there is no clear cut way to getting a policy.  It's 
just my best guess sometimes.  A lot of policies that need to be unlocked will 
only be suggested by certain officers.  The trick is to find the correct 
officers that will suggest the policies.  Special thanks to Wandrian Wvlf and 
Sanze Zero for providing the officers that can suggest these tactics and to 
Xiahou Mao for providing hints on unlocking some policies.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5a. Domestic
  S2EPODOM                        \__________________________________________


Domestic policies are policies that normally help raise the income of your 
force.  Also, certain policies involving the civilians of your lands are also 
here.


-------
Develop
-------

Cost:  0

Effect:  Encourages development within your fiefs, giving you 300 gold.

How to Unlock:  Initially available.

Uses:  This is good to use when you have very little gold.  However, this
   becomes obsolete when you gain Develop x2.


----------
Develop x2
----------

Cost:  0

Effect:  Strongly encourages development within your fiefs, giving you a
   random amount of gold but normally more than 300.

How to Unlock:  Use Develop often to get this suggested.

Uses:  When you get Develop x2, you should always use this over Develop,
   since you always get more gold.  This is good to use when you have very
   little gold and has no risks in use.


----
Mine
----

Cost:  500

Effect:  Mines for minerals in your territory to trade for gold.  Can only be
   used when you control a fief that has a mine.

How to Unlock:  Take over a fief that has a mine.

Uses:  This policy involves a risk.  Sometimes, you will make more than the
   500 gold it costs you to use.  Sometimes, you will make less than the 500
   gold.  Plus, there's the added downside that you need to have a mine in
   one of your fiefs to use.


---------
Cultivate
---------

Cost:  300

Effect:  One fief increases its harvest value.

How to Unlock:  Initially available (I think).

Uses:  Increasing your harvest is always a good thing early on, but later on
   when you control a lot of fiefs and gold normally isn't a problem, you
   really don't need to focus on your harvest.  Either way, it might be best
   just to wait for your officers to suggest this during a Consult with
   something else you really want to perform.  This becomes almost obsolete
   when you obtain Cultivate x2 or Cultivate All.


------------
Cultivate x2
------------

Cost:  700

Effect:  One fief greatly increases its harvest value.

How to Unlock:  Use Cultivate often.

Uses:  This is a much better and a little more costly version of Cultivate.
   As before, harvest is a good thing early on but can become a stat you can
   ignore when you obtain more gold than you know what to do with.  This
   policy can become obsolete when you obtain Cultivate All and a lot of
   gold.


-------------
Cultivate All
-------------

Cost:  1500

Effect:  All fiefs under your control increase their harvest value.

How to Unlock:  Obtained during Unification of Kanto scenario from Ujiyasu
   Hojo when you are playing as the Hojo clan.

Uses:  The best Cultivate out there, since it raises the harvest levels of
   all your fiefs.  Of course, you need a lot of gold in order to avoid going
   broke using this.


----------
Inspection
----------

Cost:  300

Effect:  Listens to your people's suggestions in order to raise their view of
   you.

How to Unlock:  Initially available.

Uses:  If you are having problems with peasant uprisings, then using this
   will help quell them.  Normally, as long as you don't use Emergency Tax
   often, you can get away with just using Inspections from the Consult menu
   to keep the civilians happy.


-------------
Emergency Tax
-------------

Cost:  0

Effect:  Demands 500 gold from your people and lowers their view of you.

How to Unlock:  Initially available.

Uses:  If you don't care about the people or are looking to see what happens
   when you're an ass to your subjects, then use this.  It gives you more
   gold than Develop and gives you a set amount.


-----------
Benefaction
-----------

Cost:  2000

Effect:  Distributes the 2000 gold among your people to greatly raise their
   view of you.

How to Unlock:  Use Inspection and Exemption often (this policy is not
   available for use unless the people really like you).

Uses:  If you have lots of gold in your reserves, why not spread it amongst
   the populous?  Using this pretty much guarantees that there will always be
   civilians willing to defend your territories from outside invaders.


------------
Confiscation
------------

Cost:  0

Effect:  Greatly taxes your people and forces them to work harder, giving you
   gold, increasing your fortifications, and greatly lowering their view of
   you.

How to Unlock:  Use Emergency Tax and Conscript often (this policy is not
   available for use unless the people really hate you).

Uses:  This policy gives you a lot of gold and helps fortify your territory,
   but it also causes everyone to hate you and think that you're a miserable
   slime ball.  If you can deal with the hit you will take to your conscious,
   then go ahead and be an evil ass.  After all, you're only hurting
   computerized people.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5b. Armaments
  S2EPOARM                        \__________________________________________


Armament policies deal with your weapons, fortifications of your territories, 
and your mounts.  These policies can help greatly with your battles, as the 
stronger your weapon is, the more likely you will be able to dominate your 
opponents on the field.  The weapon levels are explained in more details in 
Chapter 7.


----------
Swordsmith
----------

Cost:  500

Effect:  Increases the tech level of your swords.

How to Unlock:  Initially available.

Uses:  If you're using a lot of sword characters, then you want to focus on
   this first, naturally.


----------
Spearsmith
----------

Cost:  500

Effect:  Increases the tech level of your spears.

How to Unlock:  Initially available.

Uses:  Pikes are also increases by this policy.  If you're using a lot of
   spears and pikes, then focus here first.


-------------
Special Smith
-------------

Cost:  500

Effect:  Increases the tech level of your special weapons.

How to Unlock:  Initially available.

Uses:  All other weapons that don't look like a sword or a spear fall into
   this category.  There aren't any generic officers that use any special
   weapons, so this is strictly to raise the level of your unique officers
   using special weapons.


---------
All Smith
---------

Cost:  2000

Effect:  Increases the tech level of all weapons.

How to Unlock:  Use the other smith policies often.

Uses:  This policy is very expensive, but it can be a quick way to power up
   all of your weapons.  If you have the money to spare, this is the way to
   go.


-------
Fortify
-------

Cost:  300

Effect:  Increases the defense of a fief.

How to Unlock:  Initially available.

Uses:  Defense can help you with defensive auto battles.  Also, defense
   increases the number of redeployment your forces have.  This policy
   becomes obsolete when you obtain Fortify x2 or Fortify All.


----------
Fortify x2
----------

Cost:  700

Effect:  Greatly increases the defense of a fief.

How to Unlock:  Use Fortify often.

Uses:  This is a more powerful version of Fortify, allowing you to more
   quickly raise your defenses.  When you obtain Fortify All and more gold,
   then this policy loses its luster.


-----------
Fortify All
-----------

Cost:  1500

Effect:  Increases the defense of all fiefs under your control.

How to Unlock:  Random consultation, can be obtained from Ujiyasu Hojo.

Uses:  When you have enough gold, this becomes a much better way to increase
   the defense of your fiefs.


----------
Find Mount
----------

Cost:  400

Effect:  Captures a wild horse and adds it to your mounts.  Can only be used
   when you have less than four mounts.

How to Unlock:  Have less than four mounts and then take over a territory
   with a Horse Habitat.

Uses:  This can be a cheaper way to obtain a mount than the Shop, but most of
   the time, you will get a crappy horse.  Still, you may end up getting
   lucky and finding a really good horse that you can raise into a
   powerhouse.


-----------
Train Mount
-----------

Cost:  500

Effect:  Trains a mount to increase its experience.

How to Unlock:  After you have used Find Mount, this can sometimes be
   suggested through the Consult menu.

Uses:  It can sometimes be a pain to wait for a horse to gain experience
   through battle.  This policy can help speed things up some.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5c. Troops
  S2EPOTRO                        \__________________________________________


Troop policies deal with your army.  These policies normally increase the 
amount of troops that your officers has, although there is one policy that 
decreases your troop amounts.  After a battle, it's always good to refill your 
armies with fresh troops.


------------
Recruit-Some
------------

Cost:  200

Effect:  Increases the troop count of a single officer by 1000.

How to Unlock:  Initially available.

Uses:  This is a good starting point and especially useful for those officers
   with low troop counts or those officers that only need a couple of troops
   to be maxed out, but other than that, there are much better policies out
   there.


------------
Recruit-Many
------------

Cost:  500

Effect:  Increases the troop count of a single officer by 2000.

How to Unlock:  Use the Recruit-Some policy often.

Uses:  This is much better than the Recruit-Some policy.  It’s a cost
   effective way to top off an officer at the end of a battle.


-----------
Recruit-All
-----------

Cost:  1000

Effect:  Increases the troop count of a single officer to max.

How to Unlock:  Use the Recruit-Many policy often.

Uses:  When you first obtain an officer that has no troops, this can be a
   quick and easy way to get him ready for battle.  You should really only
   use this when you need to restore more than 3000 troops to a unit.


---------
Draft-Few
---------

Cost:  500

Effect:  Increases the troop count of all officers by 500.

How to Unlock:  Use the Recruit-Some policy often (not completely sure).

Uses:  Drafting troops can sometimes be more cost effective if you have lots
   of officers in your army.  Unfortunately, you end up giving less troops
   per officer when you draft.


----------
Draft-Some
----------

Cost:  1000

Effect:  Increases the troop count of all officers by 1000.

How to Unlock:  Random consultation, can be obtained from Katsuyori Takeda.

Uses:  After a battle, this is a good policy to use to ensure that all of
   your officers get some of their troops back.  This is a much better policy
   to use than Draft-Few.  The cost isn't too bad for the effect either.


----------
Draft-Many
----------

Cost:  2000

Effect:  Increases the troop count of all officers by 2000.

How to Unlock:  Random consultation, can be obtained from Ieyasu Tokugawa.

Uses:  Giving everyone a quick 2000 troops is always good.  However, this is
   an expensive policy, so only use it when you have spare gold.


------------
Draft-Random
------------

Cost:  600

Effect:  Increases the troop count of all officers by a random amount.

How to Unlock:  Obtained during Unification of Chugoku scenario from
   Chikayasu Kosokabe or most of the Chosokabe clan when you are playing as
   the Chosokabe clan.

Uses:  Doesn't seem to give anything above 500 too often, but it's a nice
   policy to have to give everyone some troops for a low amount.


---------
Exemption
---------

Cost:  300

Effect:  Allows 20% of your troops to be released.

How to Unlock:  Use the Inspection policy often (this policy is not
   available for use unless the people really like you).

Uses:  This is only useful if you are trying to become a benevolent ruler.
   Otherwise, this has no other uses.  A good way to use this policy is to
   use it and then immediately use the Draft-Some policy afterwards to regain
   those troops.  That way, the people still like you and you still have your
   army in tact, for the most part.


---------
Conscript
---------

Cost:  3000

Effect:  Forcibly increases all of your officers troop counts to max.

How to Unlock:  Use the Emergency Tax policy often (this policy is not
   available for use unless the people really hate you).

Uses:  This is the quickest way to get your entire army maxed out.  Of
   course, the people will end up hating you afterwards, but if you're seeing
   this policy in your menu, the people already hate you.  There really isn't
   a difference between weak hate and strong hate anyways.  Hate is hate.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5d. Personnel
  S2EPOPER                        \__________________________________________


Personnel policies deal with finding people worthy of becoming officers for 
your clan.  These policies help you find and recruit those officers in your 
lands or in distant lands.  After all, you can't take over all of Japan by 
yourself.  Well, you can try, but it would be very hard to do so.  You can't 
be everywhere at once, you know.


------------
Search-Local
------------

Cost:  200

Effect:  Searches for a ronin within your territory and attempts to hire
   them.

How to Unlock:  Random consultation.

Uses:  This normally just turns up a generic officer.  However, every once in
   a while, you may get a unique officer to turn up.  Use this to help
   quickly fill up your ranks.


-----------
Search-Wide
-----------

Cost:  400

Effect:  Searches for a ronin anywhere in Japan and attempts to hire them.

How to Unlock:  Random consultation, can be obtained from Yukimura Sanada.

Uses:  This gives you more of a chance to get a good officer to appear, since
   you have a wider area to search from.  This could also mean that you have
   a lot more generic officers to appear as well...


----------
Hire-Local
----------

Cost:  600

Effect:  Lists all ronins in your territory and officers in neighboring fiefs
   and allows you to choose one for an employment attempt.

How to Unlock:  Random consultation.

Uses:  You will very rarely be able to pull an officer from another force.
   Still, every once in a while, you may be able to do so...


---------
Hire-Wide
---------

Cost:  800

Effect:  Lists all ronins in any territory and any officer in any force and
   allows you to choose one for an employment attempt.

How to Unlock:  Random consultation, can be obtained from Okuni.

Uses:  This basically lists everyone everywhere.  It's sometimes hard to pull
   another officer from another force.


----
Seek
----

Cost:  1200

Effect:  Lists some ronins in your territory and officers in neighboring
   fiefs and allows you to choose one for an employment attempt.  I believe
   this is a guaranteed employment.

How to Unlock:  Random consultation, can be obtained from Hideyasu Togawa.

Uses:  If this is, indeed, a guaranteed employment (which I'm pretty sure it
   is, since I've never had anyone say no to me when I used this), then this
   is a much better policy than Hire-Local or Hire-Wide, since those involve
   the chance of being turned down.


--------
Headhunt
--------

Cost:  1500

Effect:  Attempts to employ any ronin or enemy officer by asserting your
   honor as a lord.

How to Unlock:  Obtained during Unification of Chubu scenario from Nobushige
   Takeda when you are playing as the Takeda clan.

Uses:  This sounds like it is based on how good or how bad you are as a
   ruler, but I can't be too sure about this.  It just seems like it is a
   more expensive Hire-Wide that has the ability to fail.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5e. Training
  S2EPOTRA                        \__________________________________________


Training policies provide experience, stats, and skills to your officers.  
These skills are best used to permanently give skills to your officers.  Any 
clan skills that your officers may have gotten have a chance to be permanently 
obtained if you use these policies.  This is also an easier way to ensure that 
you obtain the rare skills for your officers.


-----
Train
-----

Cost:  600

Effect:  Raises the experience of an officer.

How to Unlock:  Random consultation, this can be obtained from Nene.

Uses:  This allows you to gain experience outside of battle.  Please do note
   that you cannot gain skills from this (unless you obtain a skill that you
   would have naturally have gotten through a level up).


------------
Tea Ceremony
------------

Cost:  300

Effect:  Two officers compete to see who has the better tea.  The winner can
   gain stat points in Life, Musou, and Dex.  Also, skills can be learned
   from the losing officer.  This policy helps raise the culture of your
   territory.

How to Unlock:  Initially available.

Uses:  Apparently, tea is like a battlefield.  How they are similar, I don't
   really know.  I guess I'm not Asian enough to know that secret.  I prefer
   the Debate policy for obtaining skills, though.


------
Debate
------

Cost:  300

Effect:  Two officers compete in a debate.  The winner can gain stat points
   in Defense, Speed, and Luck.  Also, skills can be learned from the losing
   officer.  This policy helps raise the culture of your territory.

How to Unlock:  Initially available.

Uses:  I personally have the most luck in transferring skills by using
   Debates.  I don't have as much luck with the other two policy types.


----
Duel
----

Cost:  300

Effect:  Two officers compete in a duel.  The winner can gain stat points in
   Attack, Ride, and Luck.  Also, skills can be learned from the losing
   officer.  This policy helps raise the culture of your territory.

How to Unlock:  Initially available.

Uses:  Duels can be useful for raising the attack power of your officers.  I
   prefer using Debates to learn skills.


---------
All-Round
---------

Cost:  400

Effect:  Two officers compete in the arts of tea ceremony, debate, and
   dueling.  The winner can probably gain stat points in anything and the
   stat increase is usually higher.  Also, skills can be learned from the
   losing officer.  This policy helps raise the culture of your territory.

How to Unlock:  Obtained during Unification of Kansai scenario from Yoshiaki
   Ashikaga when you are playing as the Ashikaga clan.

Uses:  It does give a pretty nice stat bonus to the victor, but it is harder
   to control what goes up with this.  If you are targeting a specific stat
   you want to raise, then use the more specific training policies.
   Otherwise, you should use this one.


-------------
Tea Gathering
-------------

Cost:  800

Effect:  Eight random officers compete in an elimination style match to see 
   who has the best tea.  Multiple officers can gain stat points in Life,
   Musou, and Dex.  Also, new skills can be learned.  This policy helps raise
   the culture of your territory.

How to Unlock:  Initially available.

Uses:  This is mainly used to raise culture and raise the overall skills of
   your officers.  If you're targeting a specific officer, use the one on one
   policies.


----------
Conference
----------

Cost:  800

Effect:  Eight random officers compete in an elimination style match to see 
   who is the best at debate.  Multiple officers can gain stat points in
   Defense, Speed, and Luck.  Also, new skills can be learned.  This policy
   helps raise the culture of your territory.

How to Unlock:  Initially available.

Uses:  This is mainly used to raise culture and raise the overall skills of
   your officers.  If you're targeting a specific officer, use the one on one
   policies.


----------
Tournament
----------

Cost:  800

Effect:  Eight random officers compete in an elimination style match to see 
   who is the best at dueling.  Multiple officers can gain stat points in
   Attack, Ride, and Luck.  Also, new skills can be learned.  This policy
   helps raise the culture of your territory.

How to Unlock:  Initially available.

Uses:  This is mainly used to raise culture and raise the overall skills of
   your officers.  If you're targeting a specific officer, use the one on one
   policies.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5f. Negotiations
  S2EPONEG                        \__________________________________________


Negotiations involve mainly foreign policy policies, if that makes any sense.  
These policies help manage your relationships with the other clans around you.  
These can be extremely useful in helping to take over Japan.


--------------
Short Alliance
--------------

Cost:  400

Effect:  Makes an alliance for one year (four turns) with a clan.

How to Unlock:  Initially available (I think).

Uses:  This is a good way to quickly keep your enemies in check.  I don't
   think the other clan will ever say no, but don't hold me to that.  Also,
   if you assist your ally with a Joint Attack or help them with defending
   their territory, then you will gain a good amount of gold, which can be
   extremely helpful early on.


------------- 
Long Alliance
-------------

Cost:  1000

Effect:  Makes an alliance for three years (twelve turns) with a clan.

How to Unlock:  Use Short Alliance a couple of times.  It will then appear as
   a random consultation.

Uses:  This is an even better way to keep an enemy in check.  It is always
   useful to keep one side of Japan locked up with alliances while you are
   focusing on the other side.  Plus, 1000 gold isn't too much of a price to
   pay, considering that helping with a successful Joint Attack nets you
   5000.


-------
Request
-------

Cost:  500

Effect:  Requests reinforcements from an allied force for this turn only.

How to Unlock:  Have an alliance and then this will appear as a random
   consultation.

Uses:  The amount of help you receive isn't that great, so it's hardly worth
   the trouble.


--------
Threaten
--------

Cost:  400

Effect:  Forces an ally into subordination.  If the ally is already a
   subordinate, this will force the ally to surrender.

How to Unlock:  Random consultation after having an alliance already and that
   force surrounded, can be obtained from Ieyasu Tokugawa.

Uses:  A subordinate force is a permanent ally and does not have to be
   defeated to unify Japan.  This can be really helpful when you don't want
   to deal with smaller forces, but it can sometimes not work.


--------------
Annul Alliance
--------------

Cost:  300

Effect:  Annuls an alliance with another force.

How to Unlock:  Have multiple alliances and then this will appear as a random
   consultation.

Uses:  This is useful to those who are impatient and don't want to wait
   twelve turns.


------------
Request Rank
------------

Cost:  500

Effect:  Requests the Imperial Court to promote you in rank.

How to Unlock:  Have control of a fief that has the Imperial Court.

Uses:  Higher ranks increase the money you receive every season.  To get
   the highest rank, you need 1000 culture in your territory, the favor (or
   maybe disfavor) of the people, all but 2 fiefs, and a lot of officers
   serving you.


----
Shop
----

Cost:  100

Effect:  Sends one officer to the shop to buy skills, buy the services of
   ronin officers, buy mounts, and sell mounts.

How to Unlock:  Have control of a fief that has a Shop.

Uses:  This allows you to get most of the non rare skills for one officer, if
   you have enough money to purchase them all.  Also, you can sometimes get a
   good mount from the shop to raise.  Maximum mounts are always good mounts
   to raise as you're guaranteed to get good stats at the end.


-------------
Chinese Trade
-------------

Cost:  1000

Effect:  If the trading goes well, you can get a huge return on your
   investment and sometimes, if you have been trading long enough, higher
   culture, rare skills, and maybe even the Persian Mare mount, if you don't
   already have four horses.  If the trading doesn't go well, you will see a
   loss in your investment.  I believe the rare skills you can obtain through
   Chinese Trade are Acclaim 1-4, Awakening 1-3, and Greed 1-4.

How to Unlock:  Have control of a fief that has a Port (this policy can only
   be used when you control a fief that has a Port).

Uses:  This is the only way you can get the Persian Mare and the easiest way
   you can get some of the rare skills.  The rare skills you obtain become
   clan skills, but you can use a Tea Ceremony, Debate, or Duel to make it a
   permanent skill for one of your officers.  The return on your investment
   is normally close to double the cost if the trading goes well and the loss
   is normally only around 300 gold if the trading doesn't go well, so it
   normally doesn't hurt to invest in this policy.


-------------
Western Trade
-------------

Cost:  1000

Effect:  If the trading goes well, you can get a huge return on your
   investment and sometimes, if you have been trading long enough, higher
   culture, rare skills, and maybe even the Moon Child mount, if you don't
   already have four horses.  If the trading doesn't go well, you will see a
   loss in your investment.  I believe the rare skills you can obtain through
   Western Trade are Master 1-4, Greed 1-4, and Opportunity 1-3.

How to Unlock:  Have control of a fief that has a Trading Post (this policy
   can only be used when you control a fief that has a Trading Post).

Uses:  This is the only way you can get the Moon Child and the easiest way
   you can get some of the rare skills.  The rare skills you obtain become
   clan skills, but you can use a Tea Ceremony, Debate, or Duel to make it a
   permanent skill for one of your officers.  The return on your investment
   is normally close to double the cost if the trading goes well and the loss
   is normally only around 300 gold if the trading doesn't go well, so it
   normally doesn't hurt to invest in this policy.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  5g. Plots
  S2EPOPLO                        \__________________________________________


Plots are foreign policy policies that normally involve subterfuge.  These 
policies are designed to cause havoc in the opposing territories, making them 
easier to take down in the end.


------------
Entice Enemy
------------

Cost:  800

Effect:  Attempts to convince another force's officer to defect to your side
   during battle.

How to Unlock:  Random consultation, can be obtained from Kotaro Fuma.

Uses:  If it works, it can be helpful during battle, giving you an extra ally
   and weakening your opponent.


--------------
Cause Uprising
--------------

Cost:  300

Effect:  Attempts to cause the people of another force's fief to rebel.

How to Unlock:  Random consultation, can be obtained from Masamune Date.

Uses:  Not really much of a point to this policy.  It may stall an opponent
   for one turn, but it won't cause too much damage to them.


------------
Cause Revolt
------------

Cost:  400

Effect:  Attempts to entice an enemy officer to revolt and declare
   independence.

How to Unlock:  Random consultation, can be obtained from Hanzo Hattori.

Uses:  This policy normally doesn't work and even when it does, the revolt is
   normally put down in a hurry, causing little to no damage to your
   opponents.


-------------
Invite Attack
-------------

Cost:  600

Effect:  Provokes an attack from an opposing fief.

How to Unlock:  Random consultation, can be obtained from No.

Uses:  This policy is a very good policy and has multiple uses.  The main use
   for this policy is to cause your opponent to attack your strengthened land
   with their army to weaken their army.  It's easier to defend your
   territory than it is to invade an opponent's territory.  After they are
   weakened, you can go into their lands for the kill.  Another good use for
   this policy is if you are trying to unlock certain policies or events.
   Certain policies like Hard March and events like the Siege of Osaka Castle
   involve you having certain amount of fiefs or certain fiefs in certain
   conditions.  This way, you can abandon fiefs you don't want and invite an
   attack to lose them.


----------
Hard March
----------

Cost:  1000

Effect:  Allows you to attack any fief for one turn.

How to Unlock:  When you own two areas that are completely cut off from one
   another, this policy can appear as a random consultation, can be obtained
   from Hattori Hanzo.

Uses:  This policy is extremely cheap.  You're basically allowed to attack
   anywhere you want, which means you can take over any force you want
   without having to fight to their capital.  Of course, this policy is
   really nice when you want to get rid of big clans right away...


---------
Secession
---------

Cost:  500

Effect:  Attempts to convince an enemy officer to secede from his force and
   become a ronin.

How to Unlock:  Random consultation.

Uses:  Sometimes if they don't want to join you, the next best thing is to
   get them to leave their ruler.


--------
Renounce
--------

Cost:  600

Effect:  Attempts to break an alliance between two forces.

How to Unlock:  Must have an alliance between two opposing forces before this
   becomes a random consultation, can be obtained from Yoshihisa Shimazu.

Uses:  Breaking off an alliance between two forces can making going into
   battle easier, since you have less people to worry about.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  6. Tactics and Formations
  S2ETACTI                        \__________________________________________


Tactics and formations are cards that are separate from the policy cards.  
These have their own separate menus, but they are suggested the same way in 
the Consult menu.  These policies involve the battle phase of the game and can 
sometimes be the difference between victory and defeat.  Special thanks to 
Wandrian Wvlf for providing the officers that can suggest these tactics.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  6a. Advantage Tactics
  S2ETAADV                        \__________________________________________


These tactics are designed to give you an advantage during the battle.  These 
tactics are always in effect during the battle.


-----------
Equal Start
-----------

Cost:  1000

Effect:  Begins the battle with roughly half of the bases on the battlefield
   under your control.

How to Unlock:  Random consultation, can be obtained from Nagamasa Azai and
   Kageie Kakizaki.

Uses:  Normally, you start off a battle with only two or three bases and the
   enemy breathing down your neck.  Using this tactic allows to make things
   more even (actually, more unfair for your opponent) and can help you reach
   the enemy main camp quicker.

-------------
Neutral Start
-------------

Cost:  1500

Effect:  Begins the battle with all bases other than the main camps neutral.

How to Unlock:  Random consultation, can be obtained from No and Sakon Shima.

Uses:  With this tactic, it's good to combine with a fast horse.  Sometimes,
   you can extend your supply line almost all the way to the enemy main camp
   before they the enemy can set up a defensive perimeter, making this
   sometimes more useful than Equal Start.


-----------
Extend Time
-----------

Cost:  400

Effect:  Extends the time limit for a battle by 10 minutes.

How to Unlock:  Random consultation, can be obtained from Shigezane Date and
   Ujimasa Hojo.

Uses:  This tactic is good to use when you're invading a tough opponent and
   you think you might need more time to defeat them.  Also, this can be
   useful for giving you more time to get 500 or 1000 kills on a stage to get
   your fourth weapon or the ability to break your max stats.


------------
Shorten Time
------------

Cost:  1000

Effect:  Shortens the time limit for a battle by 5 minutes.

How to Unlock:  Random consultation, can be obtained from Kansuke Yamamoto
   and Kojiro Sasaki.

Uses:  This should be used for defensive battles that you don't think you can
   win by defeating your opponent's main commander.  This way, you spend less
   time on the battlefield and more time doing other things, like making sure
   you don't end up in a situation where you can't defend your territory.


-------------
Assist Revolt
-------------

Cost:  500

Effect:  If peasants are revolting in a territory that you are attacking, you
   will be able to gain their assistance with this tactic.

How to Unlock:  Random consultation, can be obtained from Sadayu Suzuki and
   Masanobu Honda.

Uses:  Peasants aren't exactly the best attackers on the battlefield, so
   their help is minimal at best.


-------
Upgrade
-------

Cost:  500

Effect:  Enables superior items to appear more often.

How to Unlock:  Random consultation, can be obtained from Chikasue Ando and
   Saizo Kani.

Uses:  I'm not sure if this means that the stat upgrade for your weapons at
   the end will improve or the chances of you getting stat boosters during
   the battle like the Attack x2 swords will improve.  I'm guessing the
   latter, since most of these tactics affect the battlefield and not the end
   of the battle.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  6b. Maneuvers Tactics
  S2ETAMAN                        \__________________________________________


Maneuver tactics are tactics that typically involve dealing with the armies 
themselves.  There are a variety of tactics in this set.


------
Hinder
------

Cost:  300

Effect:  Delays the speed at which enemy units replenish their troops during
   the battle.

How to Unlock:  Random consultation, can be obtained from Kazumasa Isono and
   Yasutomo Asahina.

Uses:  Troop count is important to battles, but normally, you shouldn't be
   too overwhelmed when fighting an opponent if you have been managing your
   troop counts.  Still sometimes at harder difficulties, this can help keep
   you from getting flooded with enemy soldiers.


--------
Expedite
--------

Cost:  400

Effect:  Increases the speed at which allied units replenish their troops
   during the battle.

How to Unlock:  Random consultation, can be obtained from Yasuharu Wakisaka
   and Naomasa Azai.

Uses:  The bigger your army is, the more able your allies will be able to
   defend the bases they are guarding while you're out on the attack.


--------
Blockade
--------

Cost:  800

Effect:  Halts enemy reinforcements for this battle.

How to Unlock:  Random consultation, can be obtained from Terumoto Mori and
   Morinobu Nishina.

Uses:  Reinforcements for the enemy can help increase their morale and can
   sometimes, give you a headache at a place opposite of your current
   location.  The best way to deal with reinforcements is to keep them from
   appearing.


--------------
Point Increase
--------------

Cost:  600

Effect:  Doubles the experience received by the officer you are controlling
   for this battle.

How to Unlock:  Random consultation, can be obtained from Mitsunari Ishida
   and Ranmaru Mori.

Uses:  This is a pretty straight forward tactic.  If you're not using another
   tactic for the battle you are currently on, you should then always have
   this handy to help your officer become more powerful.


------------
Scout Report
------------

Cost:  100

Effect:  Informs you of your enemy's movements when you check out the enemy
   officer's information at the start menu.

How to Unlock:  Random consultation, can be obtained from Okuni and Musashi
   Miyamoto.

Uses:  Just like in real life, information can sometimes be more important
   than officers and troops.  If you know where your enemy is going to go,
   then you can better strategize where you want to go.  This is especially
   useful for cutting off an enemy officer's supply line, allowing you a
   better chance to capture him.


--------
Surround
--------

Cost:  700

Effect:  Stops enemy officers from fleeing when they are at a disadvantage.

How to Unlock:  Random consultation, can be obtained from Ina and Yoshinao
   Oniwa.

Uses:  It stops the enemy from being annoying and leaving when they are
   almost dead, but so does a fast horse.


-------
Recover
-------

Cost:  1200

Effect:  The troops you lose for refilling your life gauge is reduced by
   half.

How to Unlock:  Random consultation, can be obtained from Ieyasu Tokugawa and
   Motochika Chosokabe.

Uses:  Whenever you pick up a health item on the battlefield, the number of
   troops in your army takes a hit.  This tactic will help soften the blow of
   that hit.  Of course, a better way to soften the blow of that hit is to
   not pick up any health items at all and just not get hit at all, but this
   is a nice backup plan.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  6c. Units Tactics
  S2ETAUNI                        \__________________________________________


Unit tactics are those tactics that get unique units to join your army.  These 
tactics are the reasons why you sometimes face off with the annoying cavalry 
units or the annoying wind ninja units and the like.  So, these tactics are 
more there to annoy you than really to help you.


--------
Spearmen
--------

Cost:  200

Effect:  Hires a unit of spearmen to join your army.

How to Unlock:  Random consultation, can be obtained from Tadakatsu Honda and
   Katsuie Shibata.

Uses:  Spearmen like to stand around, so they're good for defense, but not
   good for offense.


-------
Cavalry
-------

Cost:  300

Effect:  Hires a unit of cavalry to join your army.

How to Unlock:  Random consultation, can be obtained from Shingen Takeda and
   Kagekatsu Uesugi.

Uses:  They can be useful in getting rid of annoying pests sometimes, but not
   much more than that.


----------
Musketeers
----------

Cost:  300

Effect:  Hires a unit of musketeers to join your army.

How to Unlock:  Random consultation, can be obtained from Nobunaga Oda and
   Magoichi Saika.

Uses:  Useful for knocking enemies off of a horse, but useless like most of
   the other units.


----
Sumo
----

Cost:  600

Effect:  Hires a unit of sumo to join your army.

How to Unlock:  Random consultation, can be obtained from Okuni and Kazumasu
   Takigawa.

Uses:  They're powerful, but slow, so don't expect to see them very much if
   you excel and quickly charging the enemy.


---------
Sky Ninja
---------

Cost:  400

Effect:  Hires a unit of sky ninjas to join your army.

How to Unlock:  Random consultation, can be obtained from Yukimura Sanada and
   Motonari Mori.

Uses:  See, I thought they were called Sky Ninjas the SW2 as well.  Everyone
   kept telling me that they were called Strike Ninjas in that game.  Either
   way, Sky Ninjas can be annoying, but only when they're on your opponent's
   side fighting you.


----------
Wind Ninja
----------

Cost:  600

Effect:  Hires a unit of wind ninjas to join your army.

How to Unlock:  Random consultation, can be obtained from Hanzo Hattori and
   Kotaro Fuma.

Uses:  I wonder if the computer curses as much as I do when they see a unit
   of wind ninjas in my army just looking the annoying the hell out of them?
   Probably not.


----------
Fire Ninja
----------

Cost:  500

Effect:  Hires a unit of fire ninjas to join your army.

How to Unlock:  Random consultation, can be obtained from Hisahide Matsunaga.

Uses:  It's always fun to see the enemies go boom.


--------
Sorority
--------

Cost:  300

Effect:  Converts all soldiers in your army except for base guards and
   special units into women.

How to Unlock:  Obtained during Unification of Kyushu scenario from Dosetsu
   Tachibana and Jyoun Takahashi when you are playing as the Tachibana clan.

Uses:  I don't think there is a difference in strength between male soldiers
   and female soldiers.  I guess if you're just tired of seeing all male
   soldiers all the time, you can use this for a nice change of pace, but
   that's about all this is good for.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  6d. Special Tactics
  S2ETASPE                        \__________________________________________


Special tactics are those tactics that must be triggered in the start menu 
during the battle.  Because of this, you can pick and choose when you want the 
tactic to occur, hitting your opponent at the most inopportune time.  Because 
of this, these tactics can be really powerful.
 

-------
Capture
-------

Cost:  1600

Effect:  Halves your abilities but allows you to capture any enemy you defeat
   for a set time.

How to Unlock:  Random consultation, can be obtained from Keiji Maeda and
   Musashi Miyamoto.

Uses:  If you're officer is very powerful or if you just absolutely must have
   a certain officer, then this tactic is really good.  Really good almost to
   the point of broken, even if your abilities are halved.


-------------
Call Reserves
-------------

Cost:  1200

Effect:  Restores the troop strength of all allied units during battle.

How to Unlock:  Random consultation, can be obtained from Oichi and Nobufusa
   Baba.

Uses:  The enemy only thinks they're beating you down.  Spring this one on
   them and all of their hard work whittling down your army just went away.


------------
Poison Enemy
------------

Cost:  1200

Effect:  Decrease the troop strength of all enemy units during battle.

How to Unlock:  Random consultation, can be obtained from Tomonori Kitabatake
   and Nagayoshi Manume.

Uses:  The effect isn't really noticeable, but it's better than nothing.


----------
Set Ambush
----------

Cost:  600

Effect:  Sets an ambush for an enemy unit.

How to Unlock:  Random consultation, can be obtained from Sakon Shima and
   Takanobu Ryuzoji.

Uses:  Ambushes are nice, but they don't really do much to the enemy.


-----------
Charm Enemy
-----------

Cost:  700

Effect:  Convinces enemy soldiers to defect and join your army during the
   battle.

How to Unlock:  Random consultation, can be obtained from Toyoji Arima and
   Tsugutsura Cho.

Uses:  Ambushes are nice, but they don't really do much to the enemy.


------------
Rally Troops
------------

Cost:  400

Effect:  Increases the morale of all allied units to max.

How to Unlock:  Random consultation, can be obtained from Bokuzen Ujiie and
   Shigetaka Togo.

Uses:  Since Dynasty Warriors 2, morale has always been an important aspect
   of the game.  The higher your morale, the less causalities you will
   receive and the more powerful your units will be.


----------
Demoralize
----------

Cost:  300

Effect:  Lowers the morale of all enemy units.

How to Unlock:  Random consultation, can be obtained from Yoshihiro Shimazu
   and Katsuie Shibata.

Uses:  As if being on the losing side of a battle isn't demoralizing enough,
   hit them with this to really drive their morale down.


----------
Slow March
----------

Cost:  400

Effect:  Decreases the movement and attack frequency of all enemy units.

How to Unlock:  Random consultation, can be obtained from Michinobu Kono and
   Kanesada Ichijo.

Uses:  This really helps keep the enemy in check if they are just all over
   you.  Then again, you shouldn't allow them to be all over you.  However,
   just in case, you should use this to slow down the pace of things if the
   enemy is getting out of hand.


-----
Steal
-----

Cost:  200

Effect:  Every hit you inflict on the enemy will earn you gold for a set
   time.

How to Unlock:  Obtained during Unification of Tohoku scenario from Terumune
   Date, Tamenobu Tsugaru, or most of the Date clan when you are playing as
   the Date clan.

Uses:  Who doesn't want more gold?  Combine this with the Lightning element
   to really rack up the hits.


------
Supply
------

Cost:  300

Effect:  An allied officer will assist you with randomly generated items for
   a set time.

How to Unlock:  Random consultation, can be obtained from Ranmaru Mori and
   Nene.

Uses:  Can sometimes be useful, but there are better tactics out there.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  6e. Formations
  S2ETAFOR                        \__________________________________________


Formations are essential to the battle in SW2: Empires.  Formations are 
powerful because they provide an army wide power up bonus.  Therefore, one 
formation on your side can make a hard battle just a little bit more 
manageable.  However, a formation for your opponent could snatch defeat from 
the jaws of victory.

Here is a table describing the effects of each formation:


 Formation |           |
   Name    |   Level   | Effect
-----------------------------------------------------------------------------
 Fish      | Attack 1  | Raises allies' attack power
-----------------------------------------------------------------------------
 Goose     | Attack 2  | Raises allies' attack power
-----------------------------------------------------------------------------
 Arrow     | Attack 3  | Raises allies' attack power
-----------------------------------------------------------------------------
 Crane     | Defense 1 | Raises allies' defense and consistently refills life
-----------------------------------------------------------------------------
 Ring      | Defense 2 | Raises allies' defense and consistently refills life
-----------------------------------------------------------------------------
 Half Moon | Defense 3 | Raises allies' defense and consistently refills life
-----------------------------------------------------------------------------
 Serpent   | Speed 1   | Raises allies' speed and morale recovery
-----------------------------------------------------------------------------
 Yoke      | Speed 2   | Raises allies' speed and morale recovery
-----------------------------------------------------------------------------
 Wheel     | Speed 3   | Raises allies' speed and morale recovery
-----------------------------------------------------------------------------
 Basic     | None      | None, default formation


When the same two formations are used, the formations will cancel each other 
out.  However, when two different formations of the same level are used, then 
one formation will gain an added level bonus based on the types of formations 
used.  Attack gains a level bonus over Speed, Speed gains a level bonus over 
Defense, and Defense gains a level bonus over Attack.  Therefore, a Goose 
formation (Attack Level 2) will nullify a Wheel formation (Speed Level 3), but 
will be nullified by a Crane formation (Defense Level 1).

You obtain formations through two means.  First, at the end of a successful 
battle, you will obtain random formations.  The other way you can get 
formations is through policy cards.  You can only have five formations at any 
given time.

The following table lists the formations policy card costs, point 
requirements, and who suggests the policies:


 Formation |           |      |      |
   Name    |   Level   | Cost | Pts. | Officers Who Suggest
-----------------------------------------------------------------------------
 Fish      | Attack 1  |  600 |   60 | Satoie Gamo, Kagetsugu Amakasu
-----------------------------------------------------------------------------
 Goose     | Attack 2  |  800 |  120 | Hidemasa Hori, Hideie Ukita
-----------------------------------------------------------------------------
 Arrow     | Attack 3  |  900 |  180 | Tadakatsu Honda, Katsuyori Takeda
-----------------------------------------------------------------------------
 Crane     | Defense 1 |  500 |   60 | Ina, Hideyasu Togawa
-----------------------------------------------------------------------------
 Ring      | Defense 2 |  700 |  120 | Mototada Torii, Rairen Shimozuma
-----------------------------------------------------------------------------
 Half Moon | Defense 3 |  800 |  180 | Nagamasa Azai, Yoshihiro Shimazu
-----------------------------------------------------------------------------
 Serpent   | Speed 1   |  500 |   60 | Yasumasa Sakakibara, Shigenari Kimura
-----------------------------------------------------------------------------
 Yoke      | Speed 2   |  700 |  120 | Naomasa Ii, Naotsune Endo
-----------------------------------------------------------------------------
 Wheel     | Speed 3   | 1000 |  180 | Kenshin Uesugi, Kanetsugu Naoe
-----------------------------------------------------------------------------
 Basic     | None      | None |    0 | None


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7. CAW and Generic Officers' Move Sets
  S2EGENER                        \__________________________________________


I will not be listing the move sets of the unique officers in SW2, except for 
Kojiro Sasaki and Katsuie Shibata.  The reason being is that I have already 
done so in my SW2 guide and I don't feel like padding my KB stats for GameFAQs 
(after all, that's what my Soul Calibur III guide is there for).

This section will list the move sets for the generic officers, as well as all 
the basics to creating a new officer in the game.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7a. CAW Basics
  S2EGECAW                        \__________________________________________


CAW stands for Create A Warrior.  In SW2: Empires, you have the ability to 
create a new warrior and use that warrior to forge a new path into the history 
of Japan.  You can create up to 15 new warriors to fight across the 
battlefields of Japan.

When creating a new warrior, you must first give him or her a name.  After 
that, you must choose the model for your character.  The models are preset.  
There are 10 male models and 3 female models with 10 colors to choose from.  
After that, you must choose a weapon for your character.  Males and females 
choose from different weapons.  Here is a list of the weapons you can choose 
for each gender:

 Male                  | Female
-----------------------------------------------
 Other-Sword           | Other-Sword
 Other-Spear           | Other-Spear
 Other-Naginata        | Other-Naginata
 Yukimura Sanada       | Nobunaga Oda
 Nobunaga Oda          | Okuni
 Magoichi Saika        | Magoichi Saika
 Masamune Date         | Masamune Date
 Hanzo Hattori         | No
 Ranmaru Mori          | Hanzo Hattori
 Hideyoshi Toyotomi    | Ranmaru Mori
 Tadakatsu Honda       | Hideyoshi Toyotomi
 Mitsunari Ishida      | Tadakatsu Honda
 Nagamasa Azai         | Ina
 Sakon Shima           | Nagamasa Azai
 Kanetsugu Naoe        | Ginchiyo Tachibana
 Musashi Miyamoto      | Kanetsugu Naoe
                       | Nene
                       | Musashi Miyamoto


After you have picked your weapon, if you have picked one of the three other 
weapons, then you can choose from a list of special moves.  These special 
moves are preset, meaning you cannot mix and match them.  If you have chosen a 
weapon of a unique officer, then you will have their special moves.  After 
that, you must pick out the voice (can choose from 4 voices), the self skill 
(can choose from 11 self skills), ability type (can choose from 7), war 
ability (can choose from 4), family crest (can choose from 67), and your Musou 
and True Musou kanji symbols (can choose from a lot of them, don't feel like 
counting).  The only thing left to do is to save your character and then send 
them out into battle.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7b. Kojiro Sasaki's Move Set
  S2EGEKOJ                        \__________________________________________


Move Set Type:  Normal

Move Set:

 Attack Type        Move Description
-----------------------------------------------------------------------------
 S                  A diagonally downward slash to the left.
 SS                 A diagonally upward slash to the right.
 SSS                A stab.
 SSSS               A diagonally upward slash to the right.
 SSSSS              A diagonally downward slash to the left.
 SSSSSS             A horizontal slash to the right.
 SSSSSSS            A diagonally downward slash to the left.
 S8-S11             A series of diagonally upward slashes alternating from
                    right to left.
 SSSSSSSSSSSS       A horizontal slash to the right


 T                  A diagonally downward slash to the left that breaks the
                    enemy's guard.
 ST                 A diagonally upward slash to the right that launches the
                    enemy.
 SST                A diagonally downward slash to the left that dizzies.
 SSST               A shockwave.
 SSSST              A jumping slash upwards that causes a tornado to appear
                    and spin around Kojiro.  Both the slash and the tornado
                    launches the enemy.
 SSSSST             Charges forward and thrusts with the side part of his
                    sword that dizzies.
 SSSSSST            A grab attack where Kojiro stabs the enemy with his
                    sword, picks them up, throws them forward and performs a
                    quick horizontal slash to the right followed by a
                    diagonally downward slash to the left.
 SSSSSSST           A jumping, spinning horizontal slash to the right.


 Horse S            A slash towards the back of the horse.
 Horse SS           A slash towards the front of the horse.
 Horse SSS          A slash towards the back of the horse.
 Horse S4-S8        A series of spinning slashes towards the front of the
                    horse.


 Horse ST           An upward slash towards the front of the horse that
                    launches the enemy.
 Horse SST          A slash straight down off the side of the horse that
                    dizzies.
 Horse SSST         A slash towards the back of the horse.


 Jump Attack        A downward slash to the right.
 Jump Charge        Stabs the ground with his sword, causing a ground
                    shockwave.
 Running Attack     A diagonally downward slash to the right.
 Deadlock Attack    
 Musou Level 1      A series of diagonally upward slashes alternating from
                    left to right.
 Musou Level 3      A series of diagonally upward slashes alternating from
                    left to right.  During this musou, there are multiple
                    ground shockwaves that appear.
 True Musou         A series of diagonally upward slashes alternating from
                    left to right, finishing with a diagonally upward slash
                    to the right, a diagonally downward slash to the left,
                    and a horizontal slash to the right.
-----------------------------------------------------------------------------


Special Abilities:

R1 + S:  A quick forward slash of the sword.  This attack has the Demon
   element attached to it.

R1 + T:  Whistles for his horse.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7c. Katsuie Shibata's Move Set
  S2EGEKAT                        \__________________________________________


Move Set Type:  Charge

Move Set:

 Attack Type        Move Description
-----------------------------------------------------------------------------
 S                  A horizontal slash to the left.
 SS                 A horizontal slash to the right.
 SSS                A horizontal slash to the left.
 S4-S7              A series of alternating moves of horizontal swings using
                    the end part of his pike to the left and horizontal
                    slashes to the right.
 SSSSSSSS           Jumps in the air and slams the end part of his pike on
                    the ground, causing a ground shockwave.


 T                  A spinning horizontal slash to the right that can break
                    the enemy's guard.
 TT                 A dashing stab forward, which launches a small energy
                    wave forward.
 TTT                A horizontal slash to the right, which launches an energy
                    wave forward.


 ST                 A diagonally upward slash to the left that launches the
                    enemy.
 STT                Jumps up and slashes downward at the launched enemy.
                    When the enemy lands on the ground, it creates a ground
                    shockwave that damages other enemies.
 STTT               A diagonally upward slash to the right followed a
                    diagonally upward slash to the left.


 SST                A horizontal slash to the right that dizzies.
 SSTT               A diagonally upward slash to the left that launches the
                    enemy.
 SSTTT              Jumps and slams his spear down onto the ground, causing a
                    ground shockwave.


 SSST               A jumping, spinning slash.
 SSST(T)            A series of multiple thrusts followed by a jumping,
                    spinning, slash.  The more times triangle is pressed, the
                    more thrusts will be performed.


 Horse S            A swing towards the front of the horse.
 Horse SS           A swing towards the front of the horse.
 Horse SSS          A swing towards the back of the horse.
 Horse S4-S8        A series of swings alternating from towards the front to
                    towards the back of the horse.


 Horse ST           An upward swing towards the front of the horse that
                    launches the enemy.
 Horse SST          A swing using the end part of the pike towards the back
                    of the horse that dizzies.
 Horse SSST         Slams the end part of the pike on the ground, causing a
                    ground shockwave.


 Jump Attack        A downward slash to the right.
 Jump Charge        Slams his pike on the ground, causing a ground
                    shockwave.
 Running Attack     A spinning horizontal slash to the left slash
 Deadlock Attack    
 Musou Level 1      A series of diagonally upward slashes alternating from
                    left to right.  Katsuie stands in one place when
                    performing this musou.
 Musou Level 3      A series of diagonally upward slashes alternating from
                    left to right.  Katsuie stands in one place when
                    performing this musou.  During this musou, there are
                    multiple ground shockwaves that appear.
 True Musou         A series of diagonally upward slashes alternating from
                    left to right, finishing with a horizontal slash to the
                    right, a horizontal swing to the left with the end part
                    of the pike, and a spinning, horizontal slash to the
                    left.  Katsuie stands in one place when performing the
                    main part of this musou.
-----------------------------------------------------------------------------


Special Abilities:

R1 + S:  Increases attack power but lowers defense.

R1 + T:  Twirls his spear and performs a war cry that fills up the musou bar.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7d. Generic Sword's Move Set
  S2EGESWO                        \__________________________________________


Move Set Type:  Charge

Move Set:

 Attack Type        Move Description
-----------------------------------------------------------------------------
 S                  A diagonally downward slash to the right.
 SS                 A horizontal slash to the left.
 SSS                A spinning horizontal slash to the left.
 S4-S7              A series of diagonally downward slashes alternating from
                    right to left.
 SSSSSSSS           A stab.


 T                  A diagonally upward slash to the left that breaks the
                    enemy's guard.
 TT                 A diagonally downward slash to the right.
 TTT                A spin and then a slash straight downward.


 ST                 A diagonally upward slash to the 
 STT                A series of diagonally upward slashes alternating from
                    right to left.
 STTT               A diagonally downward slash to the right that sends the
                    enemy towards the ground.  When the enemy lands on the
                    ground, it creates a ground shockwave that damages other
                    enemies.


 SST                A slash straight downward that dizzies the enemy.
 SSTT               A diagonally upward slash to the left that launches the
                    enemy.
 SSTTT              A horizontal slash to the right.


 SSST               A horizontal slash to the right.
 SSST(T)            A series of horizontal slashes alternating from right to
                    left.  The more times triangle is pressed, the more
                    slashes that are performed.


 Horse S            A slash towards the back of the horse.
 Horse SS           A slash towards the front of the horse.
 Horse SSS          A slash towards the back of the horse.
 Horse S4-S8        A series of stabs off to the side of the horse.


 Horse ST           A slash towards the front of the horse that launches the
                    enemy.
 Horse SST          A slash towards the back of the horse that dizzies.
 Horse SSST         A slash towards the front of the horse.


 Jump Attack        A downward slash to the right.
 Jump Charge        Stabs the ground with the sword, causing a ground
                    shockwave.
 Running Attack     A sliding, diagonally upward slash to the left.
 Deadlock Attack    
 Musou Level 1      A series of diagonally downward slashes alternating from
                    right to left.
 Musou Level 3      A series of diagonally downward slashes alternating from
                    right to left.  During this musou, there are multiple
                    ground shockwaves that appear.
 True Musou         A series of diagonally downward slashes alternating from
                    right to left, finishing with a diagonally downward slash
                    to the right, a diagonally downward slash to the left,
                    and a stab.
-----------------------------------------------------------------------------


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7e. Generic Spear's Move Set
  S2EGESPE                        \__________________________________________


Move Set Type:  Charge

Move Set:

 Attack Type        Move Description
-----------------------------------------------------------------------------
 S                  A diagonally downward slash to the left.
 SS                 A stab.
 SSS                A horizontal swing towards the right using the end part
                    of the spear.
 S4-S7              A series of alternating moves of diagonally upward swings
                    using the end part of the spear to the left and
                    diagonally downward slashes to the right.
 SSSSSSSS           A diagonally downward slash to the left.


 T                  A twirl of the spear out in the front that breaks the
                    enemy's guard.
 TT                 Another twirl of the spear out in the front.
 TTT                A horizontal slash to the left.


 ST                 A diagonally upward slash to the right.
 STT                A series of four stabs.
 STTT               A diagonally upward swing using the end part of the spear
                    to the left that launches the enemy followed by a dashing
                    stab.


 SST                A horizontal swing using the end part of the spear to the
                    right.
 SSTT               A horizontal slash to the left.
 SSTTT              A stab of the ground that causes a ground shockwave.


 SSST(T)            A horizontal swing to the right.  The more times triangle
                    is pressed, the stronger the swing is.


 Horse S            A slash towards the back of the horse.
 Horse SS           A slash towards the front of the horse.
 Horse SSS          A slash towards the back of the horse.
 Horse S4-S8        A series of slashes downwards off to the side of the
                    horse.


 Horse ST           A hit upwards using the end part of the spear that
                    launches the enemy.
 Horse SST          A slash towards the front of the horse that dizzies.
 Horse SSST         A slash towards the back of the horse.


 Jump Attack        A downward slash to the right.
 Jump Charge        Stabs the ground with the spear, causing a ground
                    shockwave.
 Running Attack     A horizontal slash to the right.
 Deadlock Attack    
 Musou Level 1      A series of alternating moves of stabs and spinning,
                    diagonally downward slashes to the right.
 Musou Level 3      A series of alternating moves of stabs and spinning,
                    diagonally downward slashes to the right.  During this
                    musou, there are multiple whirlwinds that appear.
 True Musou         A series of alternating moves of stabs and spinning,
                    diagonally downward slashes to the right, finishing with
                    a diagonally upward swing to the left with the end part
                    of the spear, a diagonally downward slash to the right,
                    and a diagonally downward slash to the left.
-----------------------------------------------------------------------------


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  7f. Generic Naginata's Move Set
  S2EGENAG                        \__________________________________________


Move Set Type:  Charge

Move Set:

 Attack Type        Move Description
-----------------------------------------------------------------------------
 S                  A diagonally downward slash to the left.
 SS                 A diagonally downward slash to the right.
 SSS                A horizontal slash to the left.
 S4-S7              A series of diagonally upward slashes alternating from
                    right to left.
 SSSSSSSS           A horizontal slash to the right.


 T                  A horizontal swing using the end part of the naginata to
                    the left that breaks the enemy's guard.
 TT                 A horizontal slash to the right.
 TTT                A spinning horizontal slash to the right.


 ST                 A diagonally upward slash to the right that launches the
                    enemy.
 STT                A diagonally upward slash to the left.
 STTT               A spinning, horizontal slash to the right.


 SST                A horizontal swing using the end part of the naginata to
                    the left that dizzies.
 SSTT               A horizontal slash to the right.
 SSTTT              A diagonally upward slash to the left.


 SSST               A diagonally downward slash to the right that dizzies.
 SSSTT              A diagonally upward slash to the left.
 SSSTTT             A spinning, diagonally downward slash to the left.


 Horse S            A slash towards the back of the horse.
 Horse SS           A slash towards the front of the horse.
 Horse SSS          A slash towards the back of the horse.
 Horse S4-S8        A series of stabs downwards off to the side of the horse.


 Horse ST           A slash towards the front of the horse that launches the
                    enemy.
 Horse SST          A slash towards the front of the horse that dizzies.
 Horse SSST         A slash towards the back of the horse.


 Jump Attack        A downward slash to the left.
 Jump Charge        Stabs the ground with the naginata, causing a ground
                    shockwave.
 Running Attack     A diagonally downward slash to the right.
 Deadlock Attack    
 Musou Level 1      A series of slashes alternating from diagonally downward
                    to the left and diagonally upward to the right.
 Musou Level 3      A series of slashes alternating from diagonally downward
                    to the left and diagonally upward to the right.  During
                    this musou, there are multiple ground shockwaves.
 True Musou         A series of slashes alternating from diagonally downward
                    to the left and diagonally upward to the right, finishing
                    with a diagonally upward slash to the left, a diagonally
                    upward slash to the right, and a diagonally downward
                    slash to the left.
-----------------------------------------------------------------------------


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  8. Skills
  S2ESKILL                        \__________________________________________


Returning from Samurai Warriors are the skills.  However, in Samurai Warriors 
2, they have a much bigger role, since there are no longer items in the game.  
The items were replaced with new skills.  However, unlike items in Samurai 
Warriors, there is no limit as to how many skills you can equip, which makes 
the skills more powerful.  The skills are broken up into five categories:  
Ability, Growth, Battle, Special, and Self.  Each skill other than the Self 
skills has at least 3 levels.  Some skills have a fourth level that has to be 
gotten through completing certain tasks.  This is explained in section 7f.  
Also, there are some rare skills that cannot be bought.  They can only be 
learned from a defeated enemy general or can be obtained through the policy 
cards Chinese Trade and Western Trade.

You can buy skills, learn skills when you level up, learn skills by defeating 
enemy officers, or learn skills by using Training policy cards.  You can only 
buy skills in succession, meaning you must buy the first and second level of a 
skill to get to level 3.  When you are learning skills from an enemy general, 
you can skip levels.  You can go from level 0 or level 1 to level 3 without 
having the levels in between.  However, it is much easier to go from level 1 
to level 2 to level 3.  It's extremely hard to go from level 0 or level 1 to 
level 3.

When learning a new skill from an enemy general, there are several factors 
that you must consider.  First off, having Prodigy 3 will increase your 
chances of learning a new skill.  Also, defeating the enemy general you are 
trying to learn a skill from quickly and without taking much damage also will 
increase your chances.  While there is no official proof or documentation that 
high luck will increase your chances, it certainly can't hurt any to have a 
high luck stat.  Finally, if you are attempting to learn a rare skill, I would 
suggest getting all of the other skills in the same category first.  This 
tends to increase your chances of learning that rare skill.  All in all, there 
is a bit of randomness to learning skills.  You can try to learn a skill for 
hours and hours and then randomly get that very same skill when you least 
expect it.

When using the Training policy cards to attempt to learn a new skill, first 
you must have an officer that already has the skill.  The best way to learn 
that skill from that officer is to use a two person Training policy.  The 
winner of the Tea Ceremony, Debate, or Duel will then randomly gain stat 
additions and maybe learn a skill that the loser already had.

Also, in this game, there are clan skills.  These skills are known by every 
one in your clan and are temporary to the game you are currently playing.  
Certain fiefs specialize in certain clan skills.  Also, you can purchase clan 
skills from traveling merchants and gain them through the Western Trade and 
Chinese Trade policies.  You can make clan skills permanent by learning them 
through the Training policies.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  8a. Ability Skills
  S2ESKABI                        \__________________________________________


Ability skills are skills that power up your general's stats.  These skills 
replace most of the regular items in SW2.  These skills add on to your 
general's stats.  Since there is no limit as to how many skills you can have 
active, these skills will can be very useful and very powerful.


Vitality 1-3:  Increases the life gauge.

Focus 1-3:  Increases the musou gauge.  This will not increase the
   levels of the musou gauge.  This will simply make each level of the gauge
   longer.

Potence 1-3:  Increases attack power.

Fortitude 1-3:  Increases defense power.

Cavalier 1-3:  Increases the ride stat.

Impulse 1-3:  Increases speed.

Grace 1-3:  Increases the dex stat.

Karma 1-3:  Increases luck.

Equestrian 1-3:  Increases the abilities of your mount.

Master 1-4:  Increases all stats.  This skill is a rare skill.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  8b. Growth Skills
  S2ESKGRO                        \__________________________________________


Growth skills are skills that increase the growth of your character's stats.  
When your character levels up, that character's stats also go up.  Growth 
skills increase the speed in which the stats grow.  A character can get to 
their max stats without the help of these skills.  However, these skills help 
max out stats quicker.


Vitality 1-3:  Increases the growth in the life gauge.

Focus 1-3:  Increases the growth in the musou gauge.

Potence 1-3:  Increases the growth in attack.

Fortitude 1-3:  Increases the growth in defense.

Cavalier 1-3:  Increases the growth in the ride stat.

Impulse 1-3:  Increases the growth in speed.

Grace 1-3:  Increases the growth in the dex stat.

Karma 1-3:  Increases the growth in luck.

Equestrian 1-3:  Increases the growth in your mount's abilities.

Acclaim 1-4:  Increases the amount of experience gained by 20% per skill
   level.  This skill is a rare skill.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  8c. Battle Skills
  S2ESKBAT                        \__________________________________________


Battle skills are skills that affect your fighting ability.  These skills can 
range from increasing your musou abilities to elemental skills.  Most of these 
skills are very useful and can turn the tide of a battle.


Reach 1-3:  Increases attack reach.

Sickle 1-3:  Increases your chance to land a critical hit.

Rage 1-3:  Increases musou charge.

Chaos 1-3:  Increases your attack as your combo counter goes up.  Since
   combos are now based on hits on multiple enemies instead of just one
   enemy, this skill is more useful than the one from the first Samurai
   Warriors.

Resilience 1-3:  Makes it harder for your general to flinch while being hit
   by regular attacks and projectile attacks.  It will eventually make it so
   that projectile attacks will not make your general flinch at all and even
   make it almost impossible to dizzy your general.

Element 1-3:  Adds an elemental attack to the last four hits of your regular
   S-string combo.  Certain attacks cannot have an element added to that
   attack.

Ele-Charge 1-3:  Adds an elemental attack to your charge attacks.  Certain
   charge attacks cannot have an element added to that attack.

True Power 1-3:  Increases the power of the element on your true musou.

Multi Power 1-3:  Increases the power of the element on your double, triple,
   and quadruple musous.

Awakening 1-3:  At level 1, this skill will increases the power of your
   regular musou attack.  At level 2, this skill will turn your musou attack
   into a true musou.  At level 3, this skill will turn your musou attack
   into a true musou and add the death element to your musou.  This skill is
   a rare skill.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  8d. Special Skills
  S2ESKSPE                        \__________________________________________


Special skills are those skills that do not fit into any other category.  
There are a lot of skills that deal with healing your general in this section.


Gluttony 1-3:  Increases the amount of health you receive from health giving
   items by 10% per skill level.

Cutthroat 1-3:  Heals your general a certain amount for every 100 kills.

Harness 1-3:  Increases the stability bar when you are mounted, meaning you
   can take more hits without falling off of your horse.

Opportunity 1-3:  When killed, this skill will bring you back to life once
   per stage.  At level 3, you will gain all your life back.  This skill is a
   rare skill.

Vigor 1-3:  Makes winning deadlocks easier.

Prodigy 1-3:  Allows you to steal skills easier.

Discern 1-3:  Allows you to find better weapons.

Greed 1-4:  Increases the amount of money you find by 20% per skill level.
   This skill is a rare skill.

Fitness 1-3:  Increases the time for temporary power ups by 20% per skill
   level.

2x Jump 1:  Gives you the double jump ability.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  8e. Self Skills
  S2ESKSEL                        \__________________________________________


Each character has a skill that only that character and another character can 
use.  These skills are called Self Skills.  They range from the extremely 
useful to the extremely useless.


Absorb:  Blocking enemy attacks will refill your musou gauge.  The stronger
   the attack you block, the more your musou gauge fills up.  Learned by
   Masamune Date and No.

Agility:  Easier to perform back flips while in mid-air.  You can perform a
   back flip when you get knocked into the air by pressing L1 (or whatever
   your block button is).  This skill just makes it so that you can perform
   them sooner.  It's useful for escaping the second hit of multi tiered C2
   attacks.  This skill is learned by Hanzo Hattori and Nene.

Facility:  Can roll after executing a charge attack.  This can help you
   cancel out the recovery time of your charge attacks.  You can only perform
   this when you hit with a charge attack.  This skill is learned by
   Kotaro Fuma and Ranmaru Mori.

Finesse:  Can jump after executing a charge attack.  This can help you cancel
   out the recovery time of your charge attacks.  You can only perform this
   when you hit with a charge attack.  This skill is learned by Hideyoshi
   Toyotomi and Oichi.

Omniscience:  Able to guard attacks that are coming from behind.  This skill
   is learned by Kenshin Uesugi and Kanetsugu Naoe.

Pierce:  Allows projectiles to pass through enemies and damage enemies behind
   them.  This skill is learned by Ina and Magoichi Saika.

Pressure:  Pushes back enemies when you guard and press Square (kind of a
   throwback to DW3 when every general could do this).  This skill is learned
   by Mitsuhide Akechi and Ieyasu Tokugawa.

Rebound:  Shortens the stun of a guard if you perform your guard right before
   the enemy attack lands.  This skill is learned by Tadakatsu Honda and
   Sakon Shima.

Recoil:  Deflects projectiles when they are blocked.  This skill is learned
   by Ishida Mitsunari and Okuni.

Resist:  Allows your enemy general to become harder to stun or stagger when
   your musou bar is full.  This combined with Resilience 3 will make it
   almost impossible for your character to become staggered.  This skill is
   learned by Shingen Takeda and Yoshihiro Shimazu.

Reversal:  When you are being attacked, you can press the Triangle button to
   perform an attack that interrupts your opponent's combo.  This is probably
   the cheapest self skill in the game.  This skill is learned by Keiji Maeda
   and Musashi Miyamoto.

Stability:  Can execute the special stance after executing a charge attack.
   The special stance is the R1 stance.  This can be used to cancel out the
   recovery of your charge attacks.  You can only perform this when you hit
   with a charge attack.  This skill is learned by Nagamasa Azai and Yukimura
   Sanada.

Vehemence:  Increases the power of the weapon charge special move, which is
   the R1 + Triangle move for both characters that possess this skill.  This
   skill is learned by Ginchiyo Tachibana and Nobunaga Oda.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  9. Weapons
  S2EWEAPO                        \__________________________________________


Weapons are obtained a little different in SW2: Empires than from SW2 
(although, it's the same way to get the weapons in DW5: Empires).  There are 
policy cards called Smith Cards.  There is one for Swords, one for Spears 
(which includes Pikes and Naginatas), and one for Special weapons.  Your clan 
has a gauge for each weapon type.  When you use a Smith policy card, it fills 
up that gauge some.  When the gauge becomes filled, the level of your weapons 
will increase.  There are five levels in all.

The first level will provide you with the first weapons for your officers.

The second level will provide you with the second weapons for your officers.

The third level will provide you with the third weapons for your officers.

The fourth level will give you the opportunity to get a fourth weapon for the 
officer you are controlling during a battle.  If you get 500 kills on the 
battlefield with a character, you will unlock their fourth weapon.

The fifth level will give you a small chance to get the Demon element for your 
weapon as well as modify the base attack stat on your weapon.

I will only be listing the new weapons in this section (weapons for the CAWs 
as well as for Kojiro Sasaki, since his fourth weapon is different from the 
CAW sword weapon).  If you would like to see the names of all the weapons, 
they are all listed in my SW2 guide.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  9a. Kojiro Sasaki
  S2EWEKOJ                        \__________________________________________


--------------------------------
First, Second, and Third Weapons
--------------------------------

Sword - Base Attack:  +18

Rock Splitter – Base Attack:  +26

Great Masamune – Base Attack:  +33


-------------
Fourth Weapon
-------------

Iron Skewer
Base Attack:  47
Element:  Demon
Life:  +19
Attack:  +20
Attack:  +15
Defense:  +20
Defense:  +18
Ride:  +18
Musou Charge:  +17
Musou Charge:  +15


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  9b. Generic Sword
  S2EWESWO                        \__________________________________________


--------------------------------
First, Second, and Third Weapons
--------------------------------

Sword - Base Attack:  +18

Rock Splitter – Base Attack:  +26

Great Masamune – Base Attack:  +33


-------------
Fourth Weapon
-------------

Disemboweler
Base Attack:  41
Element:  Fire
Life:  +18
Attack:  +20
Attack:  +18
Attack:  +15
Ride:  +19
Musou Charge:  +18
Musou Charge:  +17
Musou Charge:  +14


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  9c. Katsuie Shibata and Generic Spear
  S2EWEKAT                        \__________________________________________


--------------------------------
First, Second, and Third Weapons
--------------------------------

Spear - Base Attack:  +20

Ranged Edge – Base Attack:  +28

Kametoshi – Base Attack:  +35


-------------
Fourth Weapon
-------------

Dragon's Tooth
Base Attack:  43
Element:  Ice
Musou:  +18
Attack:  +18
Attack:  +17
Defense:  +16
Speed:  +18
Musou Charge:  +18
Musou Charge:  +15
Range:  +19


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  9d. Generic Naginata
  S2EWENAG                        \__________________________________________


--------------------------------
First, Second, and Third Weapons
--------------------------------

Naginata - Base Attack:  +19

Harvest Blade – Base Attack:  +27

Tomoe – Base Attack:  +34


-------------
Fourth Weapon
-------------

Benkei's Bludgeon
Base Attack:  42
Element:  Lightning
Musou:  +19
Musou:  +17
Attack:  +18
Attack:  +16
Defense:  +18
Defense:  +17
Range:  +20
Range:  +17


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10. Events
  S2EEVENT                        \__________________________________________


As you are playing the game, there are many events that will happen between 
characters.  These little character interactions are listed in the archives 
for future playback.  Some of these events provide insight into a character's 
personality.  Most of the time, it's just something fun to break up the hack 
and slash action of the game.

For the requirements of the events, when I say that the two officers should 
attack each other, as long as one of the officers is in your invading army and 
the other officer is in the defending fief, then the requirements will have 
been met.  It doesn't matter who controls the armies or who is attacking who.  
When it states that the two officers must be in the same army, sometimes it 
takes a while for the scene to appear.  Also, some of these events have 
scenario requirements.  I will be listing these as I find them.

I will be listing all events in this section.  I have not confirmed all of 
these events yet.  I will be in the process of doing so once I get everything 
else done for this guide.  The ones I have marked with a star are the events I 
have NOT confirmed yet.  Special thanks to DarkPriest, Prophet_of_Zeal, 
PS2Kid, Orochi Iori, shadowknight6, and Blue_X_Knight from the GameFAQs 
Message Board for providing the events and how to unlock them.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10a. Yukimura Sanada's Events
  S2EEVYUK                        \__________________________________________


Yukimura Pledges His Allegiance:  Recruit Keiji Maeda when you have Shingen
   Takeda as the lord of your army.
From Father to Son:  Have Yukimura Sanada and Masayuki Sanada enter a battle
   together while in the same army.  This one can be fickle to trigger, so
   it may not activate on the first try.
To Each His Own:  Have Yukimura Sanada and Keiji Maeda attack each other.
Masamune's Ambitions:  Have Yukimura Sanada and Masamune Date in your army
   while Masamune Date is the lord.
Yukimura's Beliefs:  Have Yukimura Sanada and Masamune Date in your army.
Protecting Those Dearest:  Have Yukimura Sanada and Hanzo Hattori attack
   each other while Hanzo Hattori is under the command of Ieyasu Tokugawa.
Enemy or Friend:  Have Yukimura Sanada and Mitsunari Ishida attack each
   other.
The Greatest Soldier:  Finish a battle with both Yukimura Sanada and Ieyasu
   Tokugawa in your attacking or defending army while Ieyasu is the lord.
   You probably need to have previously received the Priceless Loyality event
   and the Takdatsu Honda event Two Great Warriors.  Also, you probably need
   to have captured Yukimura in battle and recruited him to your army
   afterwards.
Hi No Moto Ichi versus Tenka Musou:  Have Yukimura Sanada and Musashi
   Miyamoto attack each other after receiving The Greatest Soldier event.
Hideyori's Question:  Have Yukimura Sanada and Hideyori Toyotomi in your army
   while Hideyori Toyotomi is the lord.
Priceless Loyalty:  Have Yukimura Sanada and Ieyasu Tokugawa attack each
   other.
May the Best Man Win!:  Have Yukimura Sanada and Keiji Maeda attack each
   other after receiving the To Each His Own event.
Students of Great Masters: Have Yukimura Sanada and Kanetsugu Naoe in your
   army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10b. Keiji Maeda's Events
  S2EEVKEI                        \__________________________________________


Poles Apart:  Recruit Keiji Maeda when you already have Kanetsugu Naoe in
   your army.
The Troublemaker:  Have Keiji Maeda and Kanetsugu Naoe in your army.
Cold Bath:  Have Keiji Maeda and Nene in your army.
Too Close for Comfort:  Have Keiji Maeda and Magoichi Saika attack each
   other.
Cat Nap:  Have Keiji Maeda and Magoichi Saika in your army.
All Grown Up:  Have Keiji Maeda and Masamune Date in your army.
Loving the Fight:  Have Keiji Maeda and Yoshihiro Shimazu enter a battle
   together while in the same army.
Keiji's Type of Guy:  Finish a battle with both Keiji Maeda and Kenshin
   Uesugi in your attacking or defending army.
No Longer Enemies:  Finish a battle with both Keiji Maeda and Yoshihiro
   Shimazu in your attacking or defending army.
Stubborn and Crazy:  Have Keiji Maeda and Ginchiyo Tachibana in your army.
No Easy Answer:  Have Keiji Maeda and Mitsunari Ishida in your army.
Mind Reading:  Have Keiji Maeda and Nobunaga Oda in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10c. Nobunaga Oda's Events
  S2EEVNOB                        \__________________________________________


Love or Honor:  Have Nobunaga Oda and Oichi attack each other, Oichi must
   currently be married to Nagamasa Azai (which is another event).
Dangerous Love:  Have Nobunaga Oda and No in your army.
Together Forever:  Have Nobunaga Oda and No attack each other.
Brother Enemy:  Have Nobunaga Oda and Nagamasa Azai attack each other after
   receiving the Love or Honor event.
Only the Old Man Knows for Sure:  Have Nobunaga Oda and Yoshihiro Shimazu in
   your amry.
No Pretenses:  Have Nobunaga Oda and Katsuie Shibata in your army.
Birdsong:  Hideyoshi:  Have Nobunaga Oda and Hideyoshi Toyotomi in your army
   while Nobunaga is the lord.
Birdsong:  Ieyasu:  Have Nobunaga Oda and Ieyasu Tokugawa in your army while
   Nobunaga is the lord.
The Dark Pit of Mitsuhide's Soul:  Have Nobunaga Oda and Mitsuhide Akechi
   attack each other.
Accepting the Truth:  Have Nobunaga Oda and Hideyoshi Toyotomi attack each
   other after Hideyoshi clan name has changed name from Hashiba to Toyotomi. 
   Hideyoshi gets this change after he achieves Rank 1 Kampaku.
Ranmaru's Courage:  Have Nobunaga Oda and Ranmaru Mori attack each other.
Memories of Youth:  Have Nobunaga Oda and Ieyasu Tokugawa attack each other.
Souls in Chains:  Have Nobunaga Oda and Ginchiyo Tachibana in your army.
Nobutada Comes of Age:  While you have Nobunaga Oda in your army, recruit
   Nobutada Oda.
Hideyoshi's Sweetest Treasure:  Have Nobunaga Oda, Hideyoshi Toyotomi, and
   Nene in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10d. Mitsuhide Akechi's Events
  S2EEVMIA                        \__________________________________________


Natural Selection:  Have Mitsuhide Akechi and Hanzo Hattori attack each
   other.
Understanding Nobunaga:  Have Mitsuhide Akechi and Hideyoshi Toyotomi in
   your army while Nobunaga Oda is the lord of your army.
Behind Every Good Man...:  Have Mitsuhide Akechi and Kazutoyo Yamanouchi in 
   your army.
Gazing at the Moon:  Have Mitsuhide Akechi, Hideyoshi Toyotomi, and Nene in
   your army.
The Teetotaler:  Recruit Mitsuhide Akechi while you have Kenshin Uesugi in
   your army as the lord.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10e. Kenshin Uesugi's Events
  S2EEVKEN                        \__________________________________________


A Lesson for Kagekatsu:  While you have Kenshin Uesugi in your army, recruit
   Kagekatsu Uesugi.
Master and Student:  While you have Kenshin Uesugi in your army, recruit
   Kanetsugu Naoe.
Exorcising the Demon:  Have Kenshin Uesugi and Nobunaga Oda attack each
   other.
Exorcising Chaos:  Have Kenshin Uesugi and Kotaro Fuma attack each other.
Exorcising the Darkness:  Have Kenshin Uesugi and Hanzo Hattori attack each
   other.
The Dragon's Challenge:  Have Kenshin Uesugi and Ina attack each other.
The Evil of Battle:  Have Kenshin Uesugi and Ginchiyo Tachibana attack each
   other.
Man or Demon:  Have Kenshin Uesugi and Nobunaga Oda attack each other after
   receiving the Exorcising the Demon event.
In Vino Veritas: Have Kenshin Uesugi and Magoichi Saika in your army.
The Joy of War:  Have Kenshin Uesugi and Yoshihiro Shimazu attack each other.
Dragon or Worm?:  Have Kenshin Uesugi and Katsuie Shibata attack each other
   at the fief of Etchu.
Awestruck:  Have Kenshin Uesugi and Motoharu Kikkawa in your army.
Fighting for Honor?:  Have Kenshin Uesugi and Kanetsugu Naoe in your army
   while Kenshin is the lord.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10f. Oichi's Events
  S2EEVOIC                        \__________________________________________


The Empty Smile:  Have Oichi and Magoichi Saika in your army after receiving
   the Hideyoshi Toyotomi event Losing Face.
The Ladies' Man:  Have Oichi and Sakon Shima in your army while Oichi is not
   married.
Falling Petals:  Nagamasa:  Have Oichi and Nagamasa Azai in your army.
Falling Petals:  Ranmaru:  Have Oichi and Ranmaru Mori in your army.
A Shock for Oichi:  While Oichi is in your army, recruit Hideyori Toyotomi
   after receiving the Hideyoshi Toyotomi Fatherhood event.  You will
   probably have to release Hideyori Toyotomi first to recruit him.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10g. Okuni's Events
  S2EEVOKU                        \__________________________________________


Flowers:  Have Okuni and Keiji Maeda in your army.
Drawing Out the True Keiji:  Have Okuni and Keiji Maeda fight each other.
Dreams:  Have Hideyoshi Toyotomi in your army as the lord when
   you recruit Okuni to your army.  The event will trigger the turn after.
Another Woman's Arms:  Have Okuni and Nagamasa Azai in your army without
   Oichi in your army after receiving the Nagamasa event Love Story.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10h. Magoichi Saika's Events
  S2EEVMAG                        \__________________________________________


The Most Beautiful Girl in Japan:  Have Magoichi Saika and Ranmaru Mori in
   your army.
Too Hot to Handle:  Have Magoichi Saika and No in your army.
Rejection is Hard to Take:  Have Magoichi Saika and Ginchiyo Tachibana in
   your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10i. Shingen Takeda's Events
  S2EEVSHI                        \__________________________________________


Nemesis:  Have Shingen Takeda and Kenshin Uesugi attack each other at the
   fief of Echigo.
A Toast to Changing Times:  Have Shingen Takeda and Kenshin Uesugi enter a
   battle together while in the same army after receiving the Times have
   Changed event.
Times Have Changed:  Have Shingen Takeda and Kenshin Uesugi enter a battle
   together while in the same army after receiving the Nemesis event.
How to Defeat the Little Man:  Have Shingen Takeda and Ieyasu Tokugawa
   attack each other while Ieyasu Tokugawa has Tadakatsu Honda.
Tougher than He Looks:  Have Shingen Takeda retreat from a battle against
   Ieyasu Tokugawa.
Like Father, Like Daughter:  Have Shingen Takeda in your army when you
   recruit Ginchiyo Tachibana.
Wise Words:  Have Shingen Takeda and Yoshihiro Shimazu in your army.
Katsuyori the Hothead:  While you have Shingen Takeda in your army, recruit
   Katsuyori Takeda.
Fire and Water:  Have Shingen Takeda, Masamune Date, and Kanetsugu Naoe in
   your army while Shingen is the lord.
Managing One's Luxuries:  Have Shingen Takeda and Ujimasa Hojo in your army
   while Ujimasa is the lord and then raise the harvest level of all your
   fiefs to maximum.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10j. Masamune Date's Events
  S2EEVMAS                        \__________________________________________


Loose Cannons:  Have Masamune Date and Magoichi Saika enter a battle together
   while in the same army.
Honor Will Protect:  Have Masamune Date and Mitsunari Ishida in your army.
Sparks Fly:  Have Masamune Date and Kanetsugu Naoe fight each other.
Not in It for the Money:  Have Masamune Date in your army when you recruit
   Kanetsugu Naoe to your army.  The event will eventually trigger.
Masamune's Nightmare:  Have Masamune Date and Kanetsugu Naoe in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10k. No's Events
  S2EEVNOH                        \__________________________________________


Addressing the Princess:  Have No and Mitsuhide Akechi attack each other.
Beautiful and Bloodthirsty:  Have No and Magoichi Saika attack each other.
Femme Fatale:  Have No and Sakon Shima attack each other.
Too Much for Nagamasa:  Have No and Nagamasa Azai in your army after
   Nagamasa Azai's Love Story event.
Rage and Sharp Edges:  Have No and Nene enter a battle together while in the
   same army.
Mistress of Her Own Destiny:  Have No and Oichi attack each other after
   receiving Nagamasa Azai's Love Story event.  No may have to be in Nobunaga
   Oda's force.
The Secret of Eternal Youth:  Have No and Kojiro Sasaki attack each other.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10l. Hanzo Hattori's Events
  S2EEVHAN                        \__________________________________________


Beyond Comprehension:  Have Hanzo Hattori and Ieyasu Tokugawa enter a battle
   together while in the same army and while Ieyasu is the lord of the army.
Darkness and Light:  Have Hanzo Hattori and Tadakatsu Honda enter a battle
   together while in the same army.
Lunar Eclipse:  Have Hanzo Hattori and Tadakatsu Honda attack each other.
Darkness and Chaos:  Have Hanzo Hattori and Kotaro Fuma enter a battle
   together while in the same army.
Bend or Break:  Have Hanzo Hattori and Nagamasa Azai attack each other.
Greater Good:  Have Hanzo Hattori and Kojiro Sasaki attack each other while
   Hanzo Hattori is under the command of Ieyasu Tokugawa.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10m. Ranmaru Mori's Events
  S2EEVRAN                        \__________________________________________


In His Hands:  Have Ranmaru Mori and Nobunaga Oda enter a battle together
   while in the same army.
Heartbreaking Adversary:  Have Ranmaru Mori and Mitsuhide Akechi enter a
   battle together while in the same army and while both are serving under
   Nobunaga Oda.
Ranmaru and Mitsuhide:  Have Ranmaru Mori and Mitsuhide Akechi attack each
   other.
Noble Intentions:  Have Ranmaru Mori and Hanzo Hattori attack each other.
The Folly of Sacrifice:  Have Ranmaru Mori and Kotaro Fuma attack each other.
The Unprotectable:  Have Ranmaru Mori and Oichi attack each other after
   having executed Katsuie Shibata while Oichi is serving under him.
Highest Stakes:  Have Ranmaru Mori and Nagamasa Azai attack each other while
   Ranmaru is serving under Nobunaga and after receiving Nagamasa Azai's Love
   Story event.
Young Guns:  Have Ranmaru Mori and Masamune Date enter a battle together
   while in the same army.
The Greatest of Compliments:  Have Ieyasu Tokugawa in your army when you
   recruit Ranmaru Mori to your army.
Ranmaru Takes Offense:  Have Ranmaru Mori and Mitsunari Ishida in your army.
Some Scars Might Help:  Have Ranmaru Mori and Sakon Shima in your army.
Playing Dress-Up:  Have Ranmaru Mori and Kanetsugu Naoe in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10n. Hideyoshi Toyotomi's Events
  S2EEVHID                        \__________________________________________


No Commitments:  Have Hideyoshi Toyotomi in your army when you recruit
   Magoichi Saika to your army.
Losing Face:  Have Hideyoshi Toyotomi, Oichi, and Magoichi Saika in your
   army.  Oichi probably cannot be married to either Nagamasa Azai or Katsuie
   Shibata.
Time to Pay Up:  Have Hideyoshi Toyotomi, Oichi, and Magoichi Saika in your
   army after receiving Oichi's The Empty Smile event.
Obstinate Monkey:  Have Hideyoshi Toyotomi and Oichi in your army.  This can
   be a pain to get, as I don't think Oichi can be married to anyone for this
   event to trigger.
Crazy or Brilliant:  Have Hideyoshi Toyotomi in your army as the lord when
   you recruit Masamune Date to your army.  The event will trigger the turn
   after.
Proof of His Greatness:  Have Hideyoshi Toyotomi in your army as the lord
   when you recruit Yoshihisa Shimazu to your army.  The event will trigger
   the turn after.
Osaka Castle:  Have Hideyoshi Toyotomi and Ieyasu Tokugawa in your army (I
   believe you must hold a certain fief, but I'm not sure which fief).  I
   obtained this event after defeating Ieyasu Tokugawa at the fief of Omi and
   then picking up Ieyasu Tokugawa as a free officer.  I held most of eastern
   Japan at this time as well.
Two Right-Hand Men:  Have Hideyoshi Toyotomi, Mitsunari Ishida, and
   Yoshitsugu Otani in your army while Hideyoshi is the lord.
How to Catch a Crane:  Have Hideyoshi Toyotomi and Mitsunari Ishida in your
   army while Hideyoshi is the lord.
Nene's Ulterior Motive:  Have Hideyoshi Toyotomi and Nene enter a battle
   together while in the same army.
Small Mercies:  Have Hideyoshi Toyotomi and Kanetsugu Naoe attack each other.
The Tall and the Short of it:  Have Hideyoshi Toyotomi and Kotaro Fuma attack
   each other.
Singing Hanbei's Praises:  While Hideyoshi Toyotomi is in your army as the
   lord, recruit Hanbei Takenaka into your army.
Fatherhood:  While you have Hideyoshi Toyotomi in your army, recruit Hideyori
   Toyotomi.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10o. Tadakatsu Honda's Events
  S2EEVTAD                        \__________________________________________


Two Great Warriors:  Have Tadakatsu Honda and Yukimura Sanada attack each
   other.
The Strong and the Crazy:  Have Tadakatsu Honda and Keiji Maeda attack each
   other.
The Favor of Bishamonten:  Have Tadakatsu Honda and Kenshin Uesugi in your
   army.
Battlefield Colossus:  Finish a battle with both Tadakatsu Honda and Nobunaga
   Oda in your attacking or defending army.
The Greatest Samurai:  Finish a battle with both Tadakatsu Honda and
   Hideyoshi Toyotomi in your attacking or defending army.
*The Greatest Treasure of All:  Have Hideyoshi Toyotomi recruit Tadakatsu
   Honda after Hideyoshi clan name has changed name from Hashiba to Toyotomi. 
   Hideyoshi gets this change after he achieves Rank 1 Kampaku.  You must not
   have had Tadakatsu Honda or Ieyasu Tokugawa in your army before the
   name change.
An Unwavering Heart:  Have Tadakatsu Honda and Ieyasu Tokugawa in your army
   with Ieyasu Tokugawa as the lord.
The Craftsman:  Have Tadakatsu Honda and Nagamasa Azai in your army.
East versus West:  Have Tadakatsu Honda and Ginchiyo Tachibana attack each
   other.
Straight and True:  Have Tadakatsu Honda and Katsuie Shibata in your army.
Generals of the Tokugawa:  Have Tadakatsu Honda, Naomasa Ii, Yasumasa
   Sakakibara, and Tadatsugu Sakai in your army.
Medals of Honor:  Have Tadakatsu Honda and Naomasa Ii in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10p. Ina's Events
  S2EEVINA                        \__________________________________________


No Special Treatment:  Have Ina and Nobuyuki Sanada in your army.
Lovers Torn Apart:  Have Ina and an army consisting of Yukimura Sanada and
   Nobuyuki Sanada attack each other.
Putting Magoichi in His Place:  Have Ina and Magoichi Saika in your army.
Keep On Trying:  Have Ina and Magoichi Saika attack each other.
The Warrior's Daughter:  While you have Tadakatsu Honda in your army, recruit
   Ina when she comes of age and wishes to join your force or recruit her
   when you already have Tadakatsu in your army.
Scandalous Clothing:  Have Ina and Nene in your army.
Wardrobe Change:  Have Ina and No in your army.
The Gentler Sex:  Have Ina, Oichi, Okuni, and No in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10q. Ieyasu Tokugawa's Events
  S2EEVIEY                        \__________________________________________


A Coward Reformed:  Have Ieyasu Tokugawa and Sakon Shima attack each other.
   There needs to be a certain chain of events that had to have happened in
   order for this event to trigger.  The easiest way to get this event is to
   play the scenario Battle of Sekigahara 1600 and place Sakon in the Sanada
   army and then attack Ieyasu using only Sakon on the first turn.
On the Wave of His People:  While you Ieyasu Tokugawa is the lord of your
   clan, recruit Mitsuhide Akechi.
Ieyasu Learns How It's Done:  Have Ieyasu Tokugawa and Shingen Takeda in your
   army.
Ieyasu's Treasures:  Have Ieyasu Tokugawa and Hideyoshi Toyotomi in your army
   while Ieyasu is the lord.
Hideyoshi's Treasures:  Have Ieyasu Tokugawa and Hideyoshi Toyotomi in your
   army while Hideyoshi is the lord.
Who Wants It More:  Have Ieyasu Tokugawa and Tadakatsu Honda enter a battle
   together while in the same army.
Two Fathers:  Have Ieyasu Tokugawa and Ina in your army.
The Next Generation:  While you have Ieyasu Tokugawa in your army, recruit
   Hidetada Tokugawa.
Setting the Standard:  Have Ieyasu Tokugawa and Yoshihisa Shimazu in your
   army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10r. Mitsunari Ishida's Events
  S2EEVMII                        \__________________________________________


Afternoon Tea:  Have Mitsunari Ishida and Hideyoshi Toyotomi in your army
   while Hideyoshi is the lord.
Ingratitude:  Have Mitsunari Ishida and Ieyasu Tokugawa in your army.
The Fox of Mt. Sawa:  Have Mitsunari Ishida and Yukimura Sanada in your
   army.
Unwelcome Advice:  Have Mitsunari Ishida and Mitsuhide Akechi in your army.
Kanetsugu's Master:  Have Mitsunari Ishida and an army consisting of Kenshin
   Uesugi and Kanetsugu Naoe attack each other.
True Friends:  Have Mitsunari Ishida and Kanetsugu Naoe in your army.
Greater Than Mitsunari:  Finish a battle with Mitsunari Ishida and Sakon
   Shima in your attacking army (Mitsunari and Sakon may have to be the only
   two officers in you army).


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10s. Nagamasa Azai's Events
  S2EEVNAG                        \__________________________________________


Great Expectations:  While Nagamasa Azai is in your army as the lord, recruit
   Hanbei Takenaka into your army.
A Proud Moment:  While Nagamasa Azai is in your army as the lord, recruit
   Hideyori Toyotomi.
Love Story:  Have Nagamasa Azai and Oichi be in the same force.  They do not
   have to be in your army.
Wisteria:  Have Nagamasa Azai and Oichi in your army after receiving the Love
   Story event.
Lover or Brother:  Have an army consisting of Nagamasa Azai and Oichi attack
   Nobunaga Oda while Nagamasa and Nobunaga are both lords and after
   receiving the Love Story event, the Nobunaga Oda event Brother Enemy, and
   the Nobunaga Oda event Brother Enemy.
Hearts Divided:  Have Nagamasa Azai and Oichi attack each other after
   receiving the Katsuie Shibata event Not Shaped for Amorous Pursuits.
Ieyasu and Nagamasa:  Have Nagamasa Azai and Ieyasu Tokugawa enter a battle
   together while neither one of them is the lord.
Semantics:  Have Nagamasa Azai and No attack each other while No is in
   Nobunaga Oda's clan.  You may have to have already received the Love Story
   event.
Mistaken Identity:  Have Nagamasa Azai and Kotaro Fuma attack each other.
An Understandable Mistake:  Have Nagamasa Azai and Kojiro Sasaki attack each
   other.
The Wild One:  Have Nagamasa Azai and Musashi Miyamoto attack each other.
Katsuie the Bandit:  Have Nagamasa Azai and Katsuie Shibata attack each
   other.
The New Triumvirate:  Have Nagamasa Azai, Yukimura Sanada, and Kanetsugu Naoe
   in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10t. Sakon Shima's Events
  S2EEVSAK                        \__________________________________________


Comrades:  While Mitsunari Ishida is in your army, recruit Sakon Shima.
The Musician:  Have Sakon Shima and Mitsunari Ishida in your army.
Sakon Shows No Interest:  Have Sakon Shima and Shingen Takeda in your army.
Students of Way:  Have Sakon Shima and Shingen Takeda attack each other.
A Test of Strategy:  Have Sakon Shima and Kenshin Uesugi attack each other.
Ogre:  Have Sakon Shima and Yoshihiro Shimazu in your army.
Mutual Respect:  Finish a battle with both Sakon Shima and Mitsuhide Akechi
   in your attacking or defending army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10u. Yoshihiro Shimazu's Events
  S2EEVYOS                        \__________________________________________


Wisdom of the Ages:  Have Yoshihiro Shimazu enter battle.  You must be
   playing as Yoshihiro during the battle.
Learning from Defeat:  Retreat from a battle or lose a battle with Yoshihiro
   Shimazu in the army.  You must be playing as Yoshihiro during the battle.
The Infernal Army:  Have Yoshihiro Shimazu and Nobunaga Oda enter a battle
   together while they are in the same army.  Nobunaga may have to be the
   lord of the army.
Differing Opinions:  Have Yoshihiro Shimazu and Oichi in your army.
Pearls of Wisdom:  Have Yoshihiro Shimazu and Ranmaru Mori in your army.
Battlefield Aesthete: Have Yoshihiro enter battle after receiving the Wisdom
   of the Ages event.  You must be playing as Yoshihiro during the battle.
The Battle of a Liftetime:  Have Yoshihiro Shimazu and Tadakatsu Honda attack
   each other.
Yoshihiro's Cat:  Have Yoshihiro Shimazu and Ina in your army without
   Ginchiyo Tachibana in your army.
Cat-Lover:  Have Yoshihiro Shimazu, Ina, and Ginchiyo Tachibana in your army.
Never Enough:  Have Yoshihiro Shimazu and Ina attack each other.
Bad Blood:  Have Yoshihiro Shimazu and Ginchiyo Tachibana attack each other.
Fairy Tales:  Have Yoshihiro Shimazu and an army consisting of Hideyoshi
   Toyotomi, Ieyasu Tokugawa, and Mitsunari Ishida attack each other.
Knowing your Enemy:  Win a battle using Yoshihiro Shimazu against Nagamasa
   Azai.
Staying Alive:  While Yoshihiro Shimazu is in your army, recruit Toyohisa
   Shimazu.
Brothers in Arms:  Have Yoshihiro Shimazu, Yoshihisa Shimazu, Toshihisa
   Shimazu, and Iehisa Shimazu in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10v. Ginchiyo Tachibana's Events
  S2EEVGIN                        \__________________________________________


The Value of Allies:  Have Ginchiyo Tachibana and Mitsunari Ishida in your
   army.
So Be It:  Have Ginchiyo Tachibana and Yoshihiro Shimazu enter battle
   together while they are in the same army and after receiving the Yoshihiro
   Shimazu's Wisdom of the Ages and the Battlefield Aesthete events.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10w. Kanetsugu Naoe's Events
  S2EEVKAN                        \__________________________________________


Letter to the Devil:  Have Kanetsugu Naoe and Hanzo Hattori attack each
   other.
Kanetsugu's Letter:  Have Kanetsugu Naoe and Ieyasu Tokugawa attack each
   other.
Honor Cannot Loses:  Have Kanetsugu Naoe and Mitsunari Ishida attack each
   other.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10x. Nene's Events
  S2EEVNEN                        \__________________________________________


Good luck, Kiyomasa:  Have Nene and Kiyomasa Kato enter battle together while
   they are both in the same army.
Good luck, Masanori:  Have Nene and Masanori Fukushima enter battle together
   while they are both in the same army.
Good luck, Mitsunari:  Have Nene and Mitsunari Ishida enter battle together
   while they are both in the same army.
Battle and Wine:  Have Nene and Kenshin Uesugi enter battle together while
   they are both in the same army.
It Is a Mask, You Know:  Have Nene and Shingen Takeda in your army.
Vampiric Tastes:  Have Nene and Kojiro Sasaki in your army.
Ninja versus Ninja:  Have Nene and Hanzo Hattori attack each other.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10y. Kotaro Fuma's Events
  S2EEVKOT                        \__________________________________________


Deconstructing Oichi:  Have Kotaro Fuma and Oichi in your army.
Getting Inside Magoichi's Head:  Have Kotaro Fuma and Magoichi Saika in your
   army.
Children of Chaos: Have Kotaro Fuma and Keiji Maeda in your army.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10z. Musashi Miyamoto's Events
  S2EEVMUS                        \__________________________________________


Cracking Under Pressure: Have Musashi Miyamoto and Nobunaga Oda attack each
   other.
The Sharpest Edge of All:  Have Musashi Miyamoto and Mitsuhide Akechi attack
   each other.
Courage Alone:  Have Musashi Miyamoto and Kenshin Uesugi attack each other.
The Gun is Mightier than the Sword:  Have Musashi Miyamoto and Magoichi Saika
   attack each other.
Ranmaru Belittled:  Have Musashi Miyamoto and Ranmaru Mori attack each other.
Musashi versus Tadakatsu:  Have Musashi Miyamoto and Tadakatsu Honda attack
   each other.
Musashi versus Ginchiyo:  Have Musashi Miyamoto and Ginchiyo Tachibana attack
   each other.
Quality versus Quantity:  Have Musashi Miyamoto and Kojiro Sasaki attack each
   other.
Musashi's Oath:  Have Musashi Miyamoto and Hideyori Toyotomi enter battle
   together while they are both in the same army and Hideyori is the lord.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10aa. Kojiro Sasaki's Events
  S2EEVKOJ                        \__________________________________________


The Antique Sword:  Have Kojiro Sasaki and Kenshin Uesugi attack each other.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10bb. Katsuie Shibata's Events
  S2EEVKAT                        \__________________________________________


Too Many Devils:  Have Katsuie Shibata, Hanzo Hattori, and Yoshihiro Shimazu
   in your army.
Sublety versus Honesty:  Have Katsuie Shibata and Mitsuhide Akechi in your
   army.
Secret Desires:  Have Katsuie Shibata, Oichi, and Hideyoshi Toyotomi in your
   army.  Oichi probably cannot be married.
Not Shaped for Amorous Pursuits:  Have Katsuie Shibata and Oichi in your army
   while Katsuie is the lord.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  10cc. Other Events
  S2EEVKAT                        \__________________________________________


Grudging Admiration:  Have Ujiyasu Hojo defend a territory against Kenshin
   Uesugi.  Both officers probably need to be lords.
Table Manners:  Have Ujiyasu Hojo, Ujimasa Hojo, and Ujiteru Hojo in your
   army.
Caviar:  Have Ujimasa Hojo, Ujinao Hojo, and Ujiteru Hojo in your army while
   Ujimasa Hojo is the lord and then ally yourself with Ieyasu Tokugawa.  The
   event will play the next turn.
Strength in Numbers:  Have Motonari Mori, Takakage Kobayakawa, Motoharu
   Kikkawa, and Takamoto Mori in your army while Motonari is the lord.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  11. Movies
  S2EMOVIE                        \__________________________________________


The movies in SW2: Empires are the same movies from the original SW2.  
However, these movies are unlocked through different ways in the game.  Most 
of the time, you must have a certain set up or enter a unique battle to get a 
movie to unlock.  I will be listing the movies in this section as I unlock 
them or as they are found on the GameFAQs Message Board.


Oath of Friendship:  During any scenario, attack a territory with Yukimura
   Sanada, Mitsunari Ishida, and Kanetsugu Naoe while one of the three is the
   lord.

Dance of Death:  During the Incident at Honnoji 1582 scenario, trigger the
   Incident at Honnoji as the Oda clan and accept the invitation to the
   battle.

Onward to Honnoji:  During the Incident at Honnoji 1582 scenario, trigger the
   Incident at Honnoji while you are not the Oda clan.  You do not have to be
   a participating member in this battle to unlock the movie, but you cannot
   reject participating in the battle if you are given a choice to.

Premonition:  During any scenario and after you have received Nagamasa Azai's
   Love Story event, defend your territory using Nagamasa Azai and Oichi. 
   Nagamasa Azai may have to be the lord.

Monkey's Motivation:  During any scenario, attack a territory controlled by
   Ieyasu Tokugawa with Hideyoshi Toyotomi and Mitsunari Ishida.  Both
   Hideyoshi and Ieyasu have to be lords.

The Heaviest Burden:  During the Battle of Anegawa 1570 scenario, attack
   Shingen Takeda's clan at Kai with Ieyasu Tokugawa and Tadakatsu Honda and
   then retreat.

Showdown at Sekigahara:  During the Battle of Sekigahara 1600 scenario,
   trigger the Battle of Sekigahara.  You will be given a choice to
   participate in the battle no matter which clan you are, so you must
   participate in the battle.

Oath of Honor:  During any scenario, attack a territory with Yukimura Sanada,
   Mitsunari Ishida, and Kanetsugu Naoe while none of the three is the lord.

Caught in the Middle:  During the Battle of Anegawa 1570 scenario, trigger
   the Battle of Anegawa.  You do not have to be a participating member in
   this battle to unlock the movie, but you cannot reject participating in
   the battle if you are given a choice to.

Returning the Favor:  During the Battle of Sekigahara 1600 scenario, play as
   a force that joins the Western Army during Sekigahara.  Trigger the Battle
   of Sekigahara and win.

Devil Shimazu:  During the Battle of Sekigahara 1600 scenario, play as the
   Shimazu clan and participate in the Battle of Sekigahara.  Retreat from
   the battle and then use Hard March to attack the Oda clan at the fief of
   Mino.

Kawanakajima:  During the Battle of Kawanakajima 1560 scenario, trigger the
   Battle of Kawanakajima.  You do not have to be a participating member in
   this battle to unlock the movie, but you cannot reject participating in
   the battle if you are given a choice to.

A Simple Request:  During any scenario, finish a battle with Hideyoshi
   Toyotomi and without Nene.  Hideyoshi must be the lord of the army.  You
   may have to have already activated the Monkey's Motivation movie and Nene
   may have to be far away from where the battle takes place.

Meanwhile, at Ganryujima:  During any scenario, have Musashi Miyamoto and
   Kojiro Sasaki in neighboring fiefs.  There may be something more to this.
   (This is the only movie I have not gotten, so I don't know the exact
   requirements.)


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  12. Artwork
  S2EARTWO                        \__________________________________________


I will be listing how to unlock each piece of artwork in this section.  They 
will be grouped together for now.  Maybe later on, I will list them 
individually.  Special thanks to PS2kid for providing the methods on unlocking 
the last six artworks.


Artwork 1-56:  Either have a save file of Samurai Warriors 2 on your memory
   card or recruit that unique officer into your army.
Artwork 57-140:  View particular events regarding that character.  Not any
   event will do.  Each piece of artwork is tied to a particular event that
   you must receive.  (To unlock artwork 88, you must have Mitushide Akechi
   as your lord and view the event involving a random generic officer finding
   a statuette.  This event is not listed under any of the event lists.  To
   view this event, simply take over half of Japan, keep your rank high, and
   it will eventually happen.  So far, this is the only artwork that I know
   of that is unlocked by an event that is not listed in the event lists.)
Artwork 141-169:  Unlock that character's fourth weapon.
Artwork 170-192:  Fight a battle on the battlefield that represents that
   piece of artwork.  (To unlock artwork 189, you must participate in the
   special battle Incident at Honnoji.)
Artwork 193:  Fight a battle on every battlefield.
Artwork 194:  Obtain fourth weapons for Yukimura Sanada, Kenshin Uesugi,
   Shingen Takeda, and Ginchiyo Tachibana.
Artwork 195:  Obtain fourth weapons for Masamune Date, Hanzo Hattori,
   Tadakatsu Honda, and Ina.
Artwork 196:  Obtain fourth weapons for Nobunaga Oda, Mitsuhide Akechi,
   Oichi, and No.
Artwork 197:  Obtain fourth weapons for Yukimura Sanada, Ginchiyo Tachibana,
   and Kotaro Fuma.
Artwork 198:  Obtain fourth weapons for Kenshin Uesugi, Masamune Date,
   Ginchiyo Tachibana, and Kotaro Fuma.
Artwork 199:  Obtain fourth weapons for Nobunaga Oda, Oichi, Hideyoshi
   Toyotomi, Ieyasu Tokugawa, and Mitsunari Ishida.
Artwork 200:  Unlock all the other pieces of art.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  13. Other Unlockables
  S2EUNLOC                        \__________________________________________


Even though this section is called other unlockables, this is where I will 
list most of the unlockable items you can find in the game.  Those unlockables 
that already have a separate section dedicated to them will not be listed 
here.


-------------------
Unlocking Scenarios
-------------------

To unlock more scenarios, complete the following tasks:

Battle of Anegawa 1570:  Clear any regional scenario.
Incident at Honnoji 1582:  Clear the Battle of Kawanakajima 1560 scenario.
Battle of Sekigahara 1600:  Clear the Incident at Honnoji 1582 scenario.


-----------------
Unlocking Options
-----------------

When you first start a new Empire Mode game, you will be given a list of 
options to customize.  To unlock even more options, complete the following 
tasks:

Time Limit:  Clear Empire Mode once.
Annex:  Unlock 100 officers.
Officer Limit:  Unlock 50 policy cards.
Officer Death:  Unlock 50 weapons.


--------------------------------
Unlocking the Last "Other" Movie
--------------------------------

To unlock the last "Other" Movie, the Credits, in the Archives, clear Empire 
Mode once.


------------------------
Unlocking Special Mounts
------------------------

To unlock the Persian Mare mount, use the policy Chinese Trade often until you 
get the mount.  You must have a free mount space open.

To unlock the Moon Child mount, use the policy Western Trade often until you 
get the mount.  You must have a free mount space open.

To unlock Matsukaze, you must be a good ruler by using the good policies 
(Inspection, Exemption, and Benefaction) often.  Eventually, the people will 
give you the mount.  You must have a free mount space open.


------------------------
Unlocking Fourth Weapons
------------------------

To unlock a character's fourth weapon, you must obtain 500 KOs on any map.


----------------------------------
Unlocking Break Limit on Max Stats
----------------------------------

To unlock the ability to break the limit on a character's maximum stats, you 
must obtain 1000 KOs on any map.  This will only allow the character who 
obtained 1000 KOs to break the limits.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  14. FAQs
  S2EFREQU                        \__________________________________________


I will list FAQs as I get them.  I normally put my "You can't use my guide so 
stop asking" FAQ here, but it doesn't seem to stop my inbox from getting 
flooded.  I think I'm going to start blocking all the people I keep saying no 
to.  Honestly, you people who run these game help websites are worse than 
spammers.  It just makes me think even less of your website and makes me like 
GameFAQs even more (they don't beg).


Q.  How do you unlock more CAW weapons?

A.  You can't and you don't.


Q.  Why can't I use (insert random character's name here whose move set is
   not available to be used by a CAW) for my CAW?

A.  Don't really know.  It was KOEI who decided it.  Maybe they decided
   certain move sets would be too weird on a CAW?  Don't really know and
   don't really care.  CAW is pointless in this game and has been pretty much
   pointless in every Warriors game.  Until they come up with something that
   is very customizable and not a quick two minute throw in as an attempt to
   appease fans while doing the least amount of work possible, it will
   continue to be that way (and you know it's the truth).


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  15. Special Thanks
  S2ETHANK                        \__________________________________________


GameFAQs Message Board:  For providing a lot of information.

The Giant Hoeruo:  For providing a lot of information first about the game.

PS2kid:  For providing methods to unlock events and artwork.

DarkPriest:  For providing methods to unlock events.

Prophet_of_Zeal:  For providing methods to unlock events.

Wandrian Wvlf:  For providing methods to unlock policies.

Orochi Iori:  For providing methods to unlock events.

shadowknight6:  For providing methods to unlock events.

Blue_X_Knight:  For providing methods to unlock events.

Xiahou Mao:  For providing methods to unlock policies.

Sanze Zero:  For providing methods to unlock policies.


________________________________
  Samurai Warriors 2:  Empires  \
  FAQ/Strategy Guide             \  16. Contact Information and Legal Stuff
  S2ELEGAL                        \__________________________________________


Damnit.  The word "stuffies" won't fit in the header!  Nevermind the fact that 
"stuffies" isn't a real word...it's a real word in my world!

Oh well...

If you find any mistakes, see any information that may be wrong or missing, or 
have any good information, contact me at rampidzier@yahoo.com.  I retain all 
rights to post anything in your e-mail on my FAQ and will give you credit if I 
do.  I will only give credit to the first person who sends me something.  If 
you're going to e-mail me about a policy that I am missing, please put down 
which officer initially gave you that policy in the Decree menu.  Otherwise, I 
won't put you information in my guide and you won't get credit.

Hate mail will not be responded to (unless I want to make fun of you) and if 
you hate my FAQ, don't read it.  There are plenty of other FAQs to use and 
plenty of better ways to use up your time and mine.  I will try to respond to 
all e-mails I get, but if I don't, don't think I'm ignoring you.  My job keeps 
my free time to a bare minimum and that time is used on making FAQs or my side 
project that is about to come to fruition.

This FAQ may only be used on GameFAQs (www.gamefaqs.com).  If you see any other 
site using my FAQ, please let me know so I can power trip on them.

Copyright 2006 by Robert Dohner.  This document may not be redistributed in any 
form unless you have obtained permission from the creator (namely, me).