Andy Bogard faq for Fatal Fury Real Bout 2
by gathershot (gathershot@yahoo.fr)
(V 1.00)
04 / 09 / 2002

====================================================
Introduction
====================================================
Andy Bogard is one of the historical character of
SNK's fighting games. He is also one of the heroes
of the fatal fury series with his brother Terry.
So, it's natural to give him his own RB2 faq.
Here we go!
Note : As English is not my first language,
I appologize for any mistake in this faqs.

====================================================
Bio
====================================================

Name: Andy Bogard
Age: 26 (at RB2 time)
Birthdate: 08/16/1972
Nationality: North American
Fighting Style: Koppo jutsu
Blood Type: A
Heigth : 171 cm
Weight : 69 Kg
Hobbies: Pursuit of knowledge
Dislikes: Dogs
Most Valuable: Photo of his days of study.
Taken with his master, Hanzo Shiranui
Favorite Food: Natto, Spaghetti, Ice cream
Favorite Music: Quiet
Favorite Sport: Track

===================================================
MISCELANIOUS
===================================================

--- RB2 Wining Quotes ---

-Can't read my speed ? Then bleed, chump ! Bleed.
-Control your temper or always be a loser.

Vs Geese :
-It's done Father, You are avenged.

--- Colors ---

Normal Color :
White Outfit
Red Shoes
Yellow Energy
Crimson Flames

Second Color :
Black Outfit
Yellow Shoes
Blue Energy
Blue Flames

--- Wining Poses ---

KO Victory : Andy spreads his arms apart and exhales
It's his usual second win pose in previous Fatal Fury

Time Over Victory : Andy clenches his fists at his sides
and says "Yoshi!". It's his usual first win pose in
previous Fatal Fury

===================================================
Movelist and analyse : 1- Standard Moves
===================================================

1-1 Crouching Moves

A :
While crouching, Andy strikes with his
left palm
Cancelable

B :
Andy does a small kick at ground Level
Cancelable

C :
Andy performs a powerfull kick at Mid Level
which push the opponent to the ground. if
it connect, the opponent cannot be juggled.
Cancelable

1-2 Standing Moves : Far

A :
Andy Strikes forward with his Right palm
Cancelable

B :
Fierce Right Kick at Mid Level
Cancelable

C :
Andy turns his back and uses all the
strenght of the rotating move to give
a powerfull blow with his left arm
Not Cancelable

1-3 Standing Moves : Close

A :
Andy Strikes forward with his Left palm
Cancelable

B :
Straight Left Kick at Mid Level
Cancelable

C :
Andy rises his left leg and kicks twice
the opponent at Shoulder and Mid Levels
Both Hits are Cancelable

1-4 Jumping Moves

A :
Andy strikes downward with his left palm

B :
Andy kicks downward with his left kick

Jump Forward or Backward C :
Andy turns his body toward the ground
and gives a strong Kick Downward

Vertical Jump C : Andy spins once and
gives a powerfull roundhouse kick

Every jumping move is cancelable when
Andy jumps high and you can do aerial chains

1-5 Line Moves
While in second plane, these moves are used to
come back into main line and are not cancelable

A : Standing attack with right palm
1 Hit

B : Slinding Right Kick
1 Hit

C : Andy performs a strong Left Kick
while moving to main line and hits at
mid level. Hittime is ling enought to
do a jab punch (Standing A)
1 Hit

1-6 anti line dodge move
While opponent is in dodge line

D : Andy turns on himself and gives a blow with
backhands which push opponent to the main line

===================================================
Movelist and analyse : 2- Throws
===================================================

Gourin Kai : when close, fwd/bck + C
Andy lifts the opponent and slams
him on the ground, in the opposite side

Note : In this sequel Andy lose his
spider's grab

===================================================
Movelist and analyse : 3- Command Attacks
===================================================

Rising Palm : DownFwd + A
While crouching, Andy strikes upforward
with his right palm
1 Hit
Cancelable

Rolling Kick : Forward + B
Andy stands on one hand and wheels,
striking with his two legs
1 Hit
Not Cancelable, Used in Chain Combos

===================================================
Movelist and analyse : 4- Special Moves
===================================================

Depending on your strategies, every andy moves
are really useful. Nice Range, Decent Recovery
and Priority. He's a good char for many fighting
styles, either defensive or offensive. Nothing new
but his Dan Da Dan, which is cool when used with
combos and a nice looking Genei Shiranui.
Note : I used the usual shortcuts for describing
joystick motions. If you don't know what they
mean, so check another faq. But if you read this
you likely know all of them - I'm too lazy -


4-1 Short Zan Ei Ken : DwnBck Fwd + A
Andy Slides across 2/3 screen his
elbow forward ready to give a
powerful blow
1 Hit

4-2 Strong Zan Ei Ken : DwnBck Fwd + C
Stronger and Longer version of the
previous move.
1 Hit
can be followed by Shippu Uraken

4-3 Zan Ei Ken Fake : Fwd + AC
Andy Fakes Zan Ei Ken
No Hit

4-4 Shippu Uraken : After Strong Zan Ei Ken
Hits, perform quickly DwnBck Fwd + C.
Andy gives a Left Straight Punch which
knocks down his opponent.
1 Hit

4-5 Hi Sho Ken : QCB + A
Andy throws an energy blast which travels
3/4 Screen. It comes out very fast.
1 Hit
Breakshot Move

4-6 Geki Hi Sho ken : QCB : C
Andy first launches an energy wave which stuns
opponents, then makes a big energy ball wich remains
in his hand an does multiple hits.
5 Hits Max
Breakshot Move

4-7 Hi Sho Ken Fake : Dwn + AC
Andy fakes Hi Sho Ken
No Hit

4-8 Sho Ryu Dam : DP + C
Andy's trademarked Dragon Punch Move : A good
anti-air.
4 Hits Max
BreakShot Move

4-9 Ku Ha Dan : DwnBck QCF + B
Andy projects Himself into the air,
kicks forward. Can be used as anti air.
It knocks down opponents
2 Hits Max
BreakShot Move

4-10 Genei Shiranui : In Air, QCB + D
Andy projects himself Downforward, Elbow first,
strikes opponent then bounces into second line
lands and strikes again with his elbow while
coming back in main line
2 hits
1 Hit in one Line stage

Sho Reppa Dan Fake : dwn + BC
Andy fakes his S-Power
No hit

===================================================
Movelist and analyse : 5- Desperation Moves
===================================================

S-Power :
Sho Reppa Dan : QCb DwnBck fwd + BC
A Powered version of Ku Ha Dan. Andy's body
is surrounded by flames
4 Hits Max

P-Power :
Dan Da Dan : QCB DwnBck fwd + C, Tap C repeatedly
Andy Slides toward the opponent and give several
hits with his lehft punch. Number of hits depends
on taping C. Each impact cause Chi explosion.
Andy gives a final blow with his right arm.
5 Hits Max
BreakShot

===================================================
Combination Arts
===================================================

*   Can be cancelled
()  Cannot be cancelled
|L| Push opponent into dodge line
|J| Juggle Opportunity


A* =====|      |====> B* =======|====> C ()
	|      |	        |
B* =====|======|====> Dwn B* ===|====> Dwn C ()
	|      			|
Dwn B* =|			|====> DwnFwd C |J|
	|			|
Dwn A* =|			|====> Fwd C |L|

Close A* ======> C*

DwnFwd A* ======|====> B () =========> C ()
		|
		|====> C*   =========> C*
		|
		|====> Dwn C*

Fwd B () ======> UpFwd C ()

===================================================
Combos
===================================================
All Combos Work Well but some of them are quite hard to
do whereas other not

Legend :

(Tall) Tall opponent : Krauzer used as Guinea Pig
(Corner) Opp. must be in corner
(SPow) Need SPower Condition (Life flashing Red or Full Gauge)
(PPow) Need PPower Condition (Life flashing Red and Full Gauge)

==============
Classic Combos
==============

Jump C - A - A - Hi Sho Ken (4 hits)
Jump C - A - A - Geki Hi Sho Ken (8 hits)
Jump C - A - B - Hi Sho Ken (4 hits)
Jump C - A - B - Geki Hi Sho Ken (8 hits)

Jump C - A - B - DwnFwd C - Sho Ryu Dan (7 Hits)
Jump C - A - B - DwnFwd C - Ku Ha Dan (6 Hits)
Jump C - A - B - DwnFwd C - Sho Reppa Dan (6 Hits) (SPow)

Jump C - A in Air - A - B - DwnFwd C - Sho Reppa Dan (8 Hits) (SPow) (tall)
Jump C - A in Air - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (7
Hits) (tall)
Jump C - A in Air - DwnFwd A - C - C - Dan Da Dan (10 Hits) (tall) (PPow)

Jump C - A - C - Hi Sho Ken (4 Hits)
Jump C - A - C - Short Zan Ei Ken (4 Hits)
Jump C - A - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits)
Jump C - A - C - Geki Hi Sho Ken (8 Hits) (Corner)

Jump C - fwd - A - C - Sho reppa Dan (7 Hits) (SPow)
Jump C - fwd - A - C - Dan Da Dan (8 Hits) (PPow)

Jump C - fwd - A - A - C - Sho reppa Dan (8 Hits) (Corner) (SPow)
Jump C - Fwd - A - A - A - C - Strong Zan Ei Ken - Shippu Uraken (7 Hits)
(Corner)
Jump C - Fwd - A - A - A - C - Dan Da Dan (10 Hits) (Corner) (PPow)
Jump C - Fwd - A - A - A - B - DwnFwd C - Ku Ha Dan (8 Hits) (Corner)

Close C - Geki Hi Sho Ken (6 Hits)
Close C - Sho reppa Dan (6 Hits) (SPow)

Jump C - C - Hi Sho Ken (4 Hits)
Jump C - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits)
Jump C - C - Geki Hi Sho Ken (7 Hits) (Corner)
Jump C - C - Sho Reppa Dan (7 Hits) (corner) (SPow)
Jump C - C - Dan Da Dan (8 Hits) (PPow)

DwnFwd A - C - C - Ku Ha Dan (5 Hits)
DwnFwd A - C - C - Sho Ryu Dan (7 Hits)
DwnFwd A - C - C - Sho Reppa Dan (6 Hits) (SPow)

Jump C - DwnFwd A - C - C - Sho Ryu Dan (5+ Hits) (Tall)
Jump C - DwnFwd A - C - C - Sho Ryu Dan (7 Hits) (Corner or Tall)

Jump B - DwnFwd A - C - C - Geki hi Sho Ken (9 Hits)
Jump C - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits)
Jump C - DwnFwd A - C - C - Ku Ha Dan (6 Hits) (Corner)
Jump C - DwnFwd A - C - C - Dan Dan Dan (9 Hits) (PPow)

Jump B - C in Air - Genei Shiranui (4 Hits) (tall)
Jump B - C in Air - A in air - A - B - DwnFwd C - Ku Ha Dan (7 Hits) (tall)
Jump B - C in Air - A in air - A - B - DwnFwd C - Sho Ryu Dan (9 Hits) (tall)
Jump B - C in Air - A in air - A - B - DwnFwd C - Sho Reppa Dan (9 Hits) (SPow)
(tall)

Jump B - C in Air - A in air - DwnFwd A - C - C - Hi Sho Ken (7 Hits) (tall)
Jump B - C in Air - A in air - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu
Uraken (8 Hits) (PPow) (tall)
Jump B - C in Air - A in air - DwnFwd A - C - C - Dan Da Dan (11 Hits) (PPow)
(tall)

=============
Fakes Combos
=============

Fakes Combos are harder. The idea is to cancel a combination art
with a faked move and to begin immediatly another combination art then
Special or Super. But their timing is difficult.

Jump C - DwnFwd A - C - Dwn AC - Dwn A - B - C (6 Hits) (Corner)

DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Ryu dan (8 Hits)
DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Reppa dan (7 Hits) (SPow)
DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Reppa dan (8 Hits) (Corner)
(SPow)

Jump C - A in Air - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu
Uraken (8 Hits) (tall) (corner)
Jump C - A in Air - DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (11 Hits) (tall)
(corner) (PPower)

DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (9 Hits) (PPow)
DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits)

Jump B - DwnFwd A - C - Dwn AC - A - C - Hi Sho Ken - (6 Hits) (Corner)
Jump B - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (7
Hits) (Corner)
Jump B - DwnFwd A - C - Dwn AC - A - C - Dan Dan Dan (10 Hits) (Corner) (PPow)

Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Hi Sho Ken (7 Hits) (tall)
(corner)
Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu
Uraken (8 Hits) (tall) (corner)
Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (11 Hits) (tall)
(corner) (PPower)

=============
LINE COMBOS
=============
Perform in One Line Stages

Jump C - A - B - FWD C - Hi Sho Ken (5 Hits)
Jump C - A - B - FWD C - Sho Ryu Dan (8 Hits) (Corner)

=============
DODGE COMBOS
=============
Perform While in Dodge Line

C - A - B - C (4 Hits)
C - A - C - Hi Sho Ken (4 Hits)
C - A - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits)
C - A - C - Dan Da Dan (8 Hits) (PPower)

C - A - B - DwnFwd C - Sho Ryu Dan (7 Hits) (Corner)
C - A - B - DwnFwd C - Sho Reppa Dan (7 Hits) (Corner) (SPower)
C - DwnFwd A - C - C - Hi Sho Ken (5 Hits) (Corner)
C - DwnFwd A - C - C - Geki Hi Sho Ken (9 Hits) (Corner)
C - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits) (Corner)
C - DwnFwd A - C - C - Dan Da Dan (9 Hits) (PPower) (Corner)


To make this faq I used :
Omega Mad RB2 faq : for the moves and combination arts
Matanza Terry faq : To know what to put inside my faq
Ex Andy FFWA faq  : for ideas, winning poses
and gratefully thanks their authors.
I also thank SNK for having made so many good games, and RB2