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    Andy by gathershot

    Version: 1.00 | Updated: 09/04/02 | Search Guide | Bookmark Guide

    Andy Bogard faq for Fatal Fury Real Bout 2
    by gathershot (gathershot@yahoo.fr)
    (V 1.00)
    04 / 09 / 2002
    
    ====================================================
    Introduction
    ====================================================
    Andy Bogard is one of the historical character of
    SNK's fighting games. He is also one of the heroes
    of the fatal fury series with his brother Terry.
    So, it's natural to give him his own RB2 faq.
    Here we go!
    Note : As English is not my first language,
    I appologize for any mistake in this faqs.
    
    ====================================================
    Bio
    ====================================================
    
    Name: Andy Bogard
    Age: 26 (at RB2 time)
    Birthdate: 08/16/1972
    Nationality: North American
    Fighting Style: Koppo jutsu
    Blood Type: A
    Heigth : 171 cm
    Weight : 69 Kg
    Hobbies: Pursuit of knowledge
    Dislikes: Dogs
    Most Valuable: Photo of his days of study.
    Taken with his master, Hanzo Shiranui
    Favorite Food: Natto, Spaghetti, Ice cream
    Favorite Music: Quiet
    Favorite Sport: Track
    
    ===================================================
    MISCELANIOUS
    ===================================================
    
    --- RB2 Wining Quotes ---
    
    -Can't read my speed ? Then bleed, chump ! Bleed.
    -Control your temper or always be a loser.
    
    Vs Geese :
    -It's done Father, You are avenged.
    
    --- Colors ---
    
    Normal Color :
    White Outfit
    Red Shoes
    Yellow Energy
    Crimson Flames
    
    Second Color :
    Black Outfit
    Yellow Shoes
    Blue Energy
    Blue Flames
    
    --- Wining Poses ---
    
    KO Victory : Andy spreads his arms apart and exhales
    It's his usual second win pose in previous Fatal Fury
    
    Time Over Victory : Andy clenches his fists at his sides
    and says "Yoshi!". It's his usual first win pose in
    previous Fatal Fury
    
    ===================================================
    Movelist and analyse : 1- Standard Moves
    ===================================================
    
    1-1 Crouching Moves
    
    A :
    While crouching, Andy strikes with his
    left palm
    Cancelable
    
    B :
    Andy does a small kick at ground Level
    Cancelable
    
    C :
    Andy performs a powerfull kick at Mid Level
    which push the opponent to the ground. if
    it connect, the opponent cannot be juggled.
    Cancelable
    
    1-2 Standing Moves : Far
    
    A :
    Andy Strikes forward with his Right palm
    Cancelable
    
    B :
    Fierce Right Kick at Mid Level
    Cancelable
    
    C :
    Andy turns his back and uses all the
    strenght of the rotating move to give
    a powerfull blow with his left arm
    Not Cancelable
    
    1-3 Standing Moves : Close
    
    A :
    Andy Strikes forward with his Left palm
    Cancelable
    
    B :
    Straight Left Kick at Mid Level
    Cancelable
    
    C :
    Andy rises his left leg and kicks twice
    the opponent at Shoulder and Mid Levels
    Both Hits are Cancelable
    
    1-4 Jumping Moves
    
    A :
    Andy strikes downward with his left palm
    
    B :
    Andy kicks downward with his left kick
    
    Jump Forward or Backward C :
    Andy turns his body toward the ground
    and gives a strong Kick Downward
    
    Vertical Jump C : Andy spins once and
    gives a powerfull roundhouse kick
    
    Every jumping move is cancelable when
    Andy jumps high and you can do aerial chains
    
    1-5 Line Moves
    While in second plane, these moves are used to
    come back into main line and are not cancelable
    
    A : Standing attack with right palm
    1 Hit
    
    B : Slinding Right Kick
    1 Hit
    
    C : Andy performs a strong Left Kick
    while moving to main line and hits at
    mid level. Hittime is ling enought to
    do a jab punch (Standing A)
    1 Hit
    
    1-6 anti line dodge move
    While opponent is in dodge line
    
    D : Andy turns on himself and gives a blow with
    backhands which push opponent to the main line
    
    ===================================================
    Movelist and analyse : 2- Throws
    ===================================================
    
    Gourin Kai : when close, fwd/bck + C
    Andy lifts the opponent and slams
    him on the ground, in the opposite side
    
    Note : In this sequel Andy lose his
    spider's grab
    
    ===================================================
    Movelist and analyse : 3- Command Attacks
    ===================================================
    
    Rising Palm : DownFwd + A
    While crouching, Andy strikes upforward
    with his right palm
    1 Hit
    Cancelable
    
    Rolling Kick : Forward + B
    Andy stands on one hand and wheels,
    striking with his two legs
    1 Hit
    Not Cancelable, Used in Chain Combos
    
    ===================================================
    Movelist and analyse : 4- Special Moves
    ===================================================
    
    Depending on your strategies, every andy moves
    are really useful. Nice Range, Decent Recovery
    and Priority. He's a good char for many fighting
    styles, either defensive or offensive. Nothing new
    but his Dan Da Dan, which is cool when used with
    combos and a nice looking Genei Shiranui.
    Note : I used the usual shortcuts for describing
    joystick motions. If you don't know what they
    mean, so check another faq. But if you read this
    you likely know all of them - I'm too lazy -
    
    
    4-1 Short Zan Ei Ken : DwnBck Fwd + A
    Andy Slides across 2/3 screen his
    elbow forward ready to give a
    powerful blow
    1 Hit
    
    4-2 Strong Zan Ei Ken : DwnBck Fwd + C
    Stronger and Longer version of the
    previous move.
    1 Hit
    can be followed by Shippu Uraken
    
    4-3 Zan Ei Ken Fake : Fwd + AC
    Andy Fakes Zan Ei Ken
    No Hit
    
    4-4 Shippu Uraken : After Strong Zan Ei Ken
    Hits, perform quickly DwnBck Fwd + C.
    Andy gives a Left Straight Punch which
    knocks down his opponent.
    1 Hit
    
    4-5 Hi Sho Ken : QCB + A
    Andy throws an energy blast which travels
    3/4 Screen. It comes out very fast.
    1 Hit
    Breakshot Move
    
    4-6 Geki Hi Sho ken : QCB : C
    Andy first launches an energy wave which stuns
    opponents, then makes a big energy ball wich remains
    in his hand an does multiple hits.
    5 Hits Max
    Breakshot Move
    
    4-7 Hi Sho Ken Fake : Dwn + AC
    Andy fakes Hi Sho Ken
    No Hit
    
    4-8 Sho Ryu Dam : DP + C
    Andy's trademarked Dragon Punch Move : A good
    anti-air.
    4 Hits Max
    BreakShot Move
    
    4-9 Ku Ha Dan : DwnBck QCF + B
    Andy projects Himself into the air,
    kicks forward. Can be used as anti air.
    It knocks down opponents
    2 Hits Max
    BreakShot Move
    
    4-10 Genei Shiranui : In Air, QCB + D
    Andy projects himself Downforward, Elbow first,
    strikes opponent then bounces into second line
    lands and strikes again with his elbow while
    coming back in main line
    2 hits
    1 Hit in one Line stage
    
    Sho Reppa Dan Fake : dwn + BC
    Andy fakes his S-Power
    No hit
    
    ===================================================
    Movelist and analyse : 5- Desperation Moves
    ===================================================
    
    S-Power :
    Sho Reppa Dan : QCb DwnBck fwd + BC
    A Powered version of Ku Ha Dan. Andy's body
    is surrounded by flames
    4 Hits Max
    
    P-Power :
    Dan Da Dan : QCB DwnBck fwd + C, Tap C repeatedly
    Andy Slides toward the opponent and give several
    hits with his lehft punch. Number of hits depends
    on taping C. Each impact cause Chi explosion.
    Andy gives a final blow with his right arm.
    5 Hits Max
    BreakShot
    
    ===================================================
    Combination Arts
    ===================================================
    
    *   Can be cancelled
    ()  Cannot be cancelled
    |L| Push opponent into dodge line
    |J| Juggle Opportunity
    
    
    A* =====|      |====> B* =======|====> C ()
    	|      |	        |
    B* =====|======|====> Dwn B* ===|====> Dwn C ()
    	|      			|
    Dwn B* =|			|====> DwnFwd C |J|
    	|			|
    Dwn A* =|			|====> Fwd C |L|
    
    Close A* ======> C*
    
    DwnFwd A* ======|====> B () =========> C ()
    		|
    		|====> C*   =========> C*
    		|
    		|====> Dwn C*
    
    Fwd B () ======> UpFwd C ()
    
    ===================================================
    Combos
    ===================================================
    All Combos Work Well but some of them are quite hard to
    do whereas other not
    
    Legend :
    
    (Tall) Tall opponent : Krauzer used as Guinea Pig
    (Corner) Opp. must be in corner
    (SPow) Need SPower Condition (Life flashing Red or Full Gauge)
    (PPow) Need PPower Condition (Life flashing Red and Full Gauge)
    
    ==============
    Classic Combos
    ==============
    
    Jump C - A - A - Hi Sho Ken (4 hits)
    Jump C - A - A - Geki Hi Sho Ken (8 hits)
    Jump C - A - B - Hi Sho Ken (4 hits)
    Jump C - A - B - Geki Hi Sho Ken (8 hits)
    
    Jump C - A - B - DwnFwd C - Sho Ryu Dan (7 Hits)
    Jump C - A - B - DwnFwd C - Ku Ha Dan (6 Hits)
    Jump C - A - B - DwnFwd C - Sho Reppa Dan (6 Hits) (SPow)
    
    Jump C - A in Air - A - B - DwnFwd C - Sho Reppa Dan (8 Hits) (SPow) (tall)
    Jump C - A in Air - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (7
    Hits) (tall)
    Jump C - A in Air - DwnFwd A - C - C - Dan Da Dan (10 Hits) (tall) (PPow)
    
    Jump C - A - C - Hi Sho Ken (4 Hits)
    Jump C - A - C - Short Zan Ei Ken (4 Hits)
    Jump C - A - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits)
    Jump C - A - C - Geki Hi Sho Ken (8 Hits) (Corner)
    
    Jump C - fwd - A - C - Sho reppa Dan (7 Hits) (SPow)
    Jump C - fwd - A - C - Dan Da Dan (8 Hits) (PPow)
    
    Jump C - fwd - A - A - C - Sho reppa Dan (8 Hits) (Corner) (SPow)
    Jump C - Fwd - A - A - A - C - Strong Zan Ei Ken - Shippu Uraken (7 Hits)
    (Corner)
    Jump C - Fwd - A - A - A - C - Dan Da Dan (10 Hits) (Corner) (PPow)
    Jump C - Fwd - A - A - A - B - DwnFwd C - Ku Ha Dan (8 Hits) (Corner)
    
    Close C - Geki Hi Sho Ken (6 Hits)
    Close C - Sho reppa Dan (6 Hits) (SPow)
    
    Jump C - C - Hi Sho Ken (4 Hits)
    Jump C - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits)
    Jump C - C - Geki Hi Sho Ken (7 Hits) (Corner)
    Jump C - C - Sho Reppa Dan (7 Hits) (corner) (SPow)
    Jump C - C - Dan Da Dan (8 Hits) (PPow)
    
    DwnFwd A - C - C - Ku Ha Dan (5 Hits)
    DwnFwd A - C - C - Sho Ryu Dan (7 Hits)
    DwnFwd A - C - C - Sho Reppa Dan (6 Hits) (SPow)
    
    Jump C - DwnFwd A - C - C - Sho Ryu Dan (5+ Hits) (Tall)
    Jump C - DwnFwd A - C - C - Sho Ryu Dan (7 Hits) (Corner or Tall)
    
    Jump B - DwnFwd A - C - C - Geki hi Sho Ken (9 Hits)
    Jump C - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits)
    Jump C - DwnFwd A - C - C - Ku Ha Dan (6 Hits) (Corner)
    Jump C - DwnFwd A - C - C - Dan Dan Dan (9 Hits) (PPow)
    
    Jump B - C in Air - Genei Shiranui (4 Hits) (tall)
    Jump B - C in Air - A in air - A - B - DwnFwd C - Ku Ha Dan (7 Hits) (tall)
    Jump B - C in Air - A in air - A - B - DwnFwd C - Sho Ryu Dan (9 Hits) (tall)
    Jump B - C in Air - A in air - A - B - DwnFwd C - Sho Reppa Dan (9 Hits) (SPow)
    (tall)
    
    Jump B - C in Air - A in air - DwnFwd A - C - C - Hi Sho Ken (7 Hits) (tall)
    Jump B - C in Air - A in air - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu
    Uraken (8 Hits) (PPow) (tall)
    Jump B - C in Air - A in air - DwnFwd A - C - C - Dan Da Dan (11 Hits) (PPow)
    (tall)
    
    =============
    Fakes Combos
    =============
    
    Fakes Combos are harder. The idea is to cancel a combination art
    with a faked move and to begin immediatly another combination art then
    Special or Super. But their timing is difficult.
    
    Jump C - DwnFwd A - C - Dwn AC - Dwn A - B - C (6 Hits) (Corner)
    
    DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Ryu dan (8 Hits)
    DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Reppa dan (7 Hits) (SPow)
    DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Reppa dan (8 Hits) (Corner)
    (SPow)
    
    Jump C - A in Air - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu
    Uraken (8 Hits) (tall) (corner)
    Jump C - A in Air - DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (11 Hits) (tall)
    (corner) (PPower)
    
    DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (9 Hits) (PPow)
    DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits)
    
    Jump B - DwnFwd A - C - Dwn AC - A - C - Hi Sho Ken - (6 Hits) (Corner)
    Jump B - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (7
    Hits) (Corner)
    Jump B - DwnFwd A - C - Dwn AC - A - C - Dan Dan Dan (10 Hits) (Corner) (PPow)
    
    Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Hi Sho Ken (7 Hits) (tall)
    (corner)
    Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu
    Uraken (8 Hits) (tall) (corner)
    Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (11 Hits) (tall)
    (corner) (PPower)
    
    =============
    LINE COMBOS
    =============
    Perform in One Line Stages
    
    Jump C - A - B - FWD C - Hi Sho Ken (5 Hits)
    Jump C - A - B - FWD C - Sho Ryu Dan (8 Hits) (Corner)
    
    =============
    DODGE COMBOS
    =============
    Perform While in Dodge Line
    
    C - A - B - C (4 Hits)
    C - A - C - Hi Sho Ken (4 Hits)
    C - A - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits)
    C - A - C - Dan Da Dan (8 Hits) (PPower)
    
    C - A - B - DwnFwd C - Sho Ryu Dan (7 Hits) (Corner)
    C - A - B - DwnFwd C - Sho Reppa Dan (7 Hits) (Corner) (SPower)
    C - DwnFwd A - C - C - Hi Sho Ken (5 Hits) (Corner)
    C - DwnFwd A - C - C - Geki Hi Sho Ken (9 Hits) (Corner)
    C - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits) (Corner)
    C - DwnFwd A - C - C - Dan Da Dan (9 Hits) (PPower) (Corner)
    
    
    To make this faq I used :
    Omega Mad RB2 faq : for the moves and combination arts
    Matanza Terry faq : To know what to put inside my faq
    Ex Andy FFWA faq  : for ideas, winning poses
    and gratefully thanks their authors.
    I also thank SNK for having made so many good games, and RB2
    
    
    
    
    

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