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    Geese by Basel

    Updated: 07/07/06 | Search Guide | Bookmark Guide

    ------------
    Geese Howard
    ------------
    
    -------------------------------------------
    A Word Before We Get Down To The Real Talk:
    -------------------------------------------
      What you will read down is my strategy, which means.. it might not be
    workable with you as it is with me and may be yes. I really do not need any
    E-Mail(s) asking: "What is good or bad" since I will fully talk about
    everything about him (including combination attacks). Hope it will somehow be
    useful to you and lead your play or skills to a higher level.
    
    ------------------
    Character Profile:
    ------------------
    ------------------
    Character Profile:
    ------------------
    Name: Geese Howard (The Kingpin of Southtown)
    Wife: Maire R.
    Son: Rock Howard
    Half Brother: Wolfgang Krauser
    Brother-In-Low: Kain R.
    Most Trustworthy Bodyguards: Billy, Hopper and Ripper
    Also Known As: "Ruler of Southtown", "The Conqueror of the Underworld", "Don of
    the Dark Organization", "The Ultimate Self-Made Badguy" and "Lone Wolf Killer
    Geese".
    He Is: The Main Villain in SNK
    Weapon: Bare Hands
    Birth Date: 1953.1.21
    Birthplace: America
    Age: Above 46
    Height: 183cm
    Weight: 82kg
    Blood Type: B
    Country: U.S.A
    Style: Kobojutsu and Hakkyokuseiken
    Hates Most: Those who get in his way.
    Likes Most: To be on top of everybody.
    Favorite Sport: None
    Stage: Geese Tower
    Character Voice: Kong Kuwata
    English Character Voice Actor: Ward P. (only in the Fatal Fury animes)
    
    =======================================================
    
    -----------
    Appearance:
    -----------
    =========
    In Games:
    =========
    1)The Super Spy
    2)Fatal Fury: The King of Fighters
    3)Fatal Fury Special
    4)Fatal Fury 3: Road to the Final Victory
    5)Real Bout Fatal Fury
    6)Real Bout Fatal Fury Special
    7)Real Bout Fatal Fury 2: The New Comers
    8)Fatal Fury: Wild Ambition
    9)Fatal Fury: First Contact
    10)Fatal Fury: Dominated Mind
    11)Art of Fighting 2
    12)Quiz The King of Fighters
    13)SNK Vs. Capcom The Match of the Millennium
    14)Capcom Vs. SNK
    15)Capcom Vs. SNK: Pro
    16)Capcom Vs. SNK 2
    17)The King of Fighters'96
    18)The King of Fighters Ex: Neo Blood
    19)The King of Fighters'Kyo
    20)SNK Vs. Capcom Card Fighters Clash
    21)SNK Vs. Capcom Card Fighters Clash: Expand Addtion
    22)The King of Fighters'Ex: Neo Blood
    23)SNK Vs. Capcom Chaos
    
    ===============
    In Backgrounds:
    ===============
    1)Pao Pao Cafe - The King of Fighters'94
    2)The King of Fighters'2002
    
    ===========
    In Endings:
    ===========
    1)Fatal Fury Team - The King of Fighters'94
    2)Fatal Fury Team - The King of Fighters'95
    3)Special Team - The King of Fighters'97
    4)Art of Fighting (on Nintendo)
    5)Billy Kane - Real Bout Fatal Fury
    6)Yamazaki - Real Bout Fatal Fury
    7)Terry Bogard - Real Bout Fatal Fury
    8)Andy Bogard - Real Bout Fatal Fury
    9)Ex Billy Kane - Real Bout Fatal Fury Special
    10)Billy Kane - Real Bout Fatal Fury 2
    11)Billy Kane - Fatal Fury: Wild Ambition
    12)Ryo - Art of Fighting 2
    13)Robert - Art of Fighting 2
    14)Yuri - Art of Fighting 2
    15)Takuma - Art of Fighting 2
    16)King - Art of Fighting 2
    17)Jack - Art of Fighting 2
    18)Lee - Art of Fighting 2
    19)Temjin - Art of Fighting 2
    20)Eiji - Art of Fighting 2
    21)Mickey - Art of Fighting 2
    22)John - Art of Fighting 2
    23)Mr. Big - Art of Fighting 2
    
    ============
    In Openings:
    ============
    1)Fatal Fury Special
    2)Fatal Fury 3
    3)Real Bout Fatal Fury
    4)Fatal Fury Wild Ambition
    5)Fatal Fury Mark of the Wolves
    6)The King of Fighters'96
    7)Art of Fighting 2
    
    ==========
    In Animes:
    ==========
    1)Fatal Fury: Legend of the Hungry Wolf
    2)Fatal Fury 2: The New Battle
    3)Fatal Fury: The Motion Picture
    
    =======================================================
    
    -------------
    Why Geese?
    -------------
      The big guy is now playable and you can bit he is so difficult to to play as
    than before... so few will use him. But of course I choose him because he is my
    man and the best ever.
    
    =======================================================
    
    ---------------
    Stage:
    ---------------
      The same usual cool stage that we used to see from the sultan of Southtown,
    Geese. The Japanese armors and demon statues cover the stage and in the first
    round will you see a big japanese word drawn in in the corner of each side. And
    in the second round, you will notice they change... some cool drawings for
    Geese. Coolness is not enough for Geese... more... more...
    
    =======================================================
    
    -----------------
    Background Music:
    -----------------
      Geese Ni Katakori, of course. The cool and very cool BGM from the bad@$$,
    Geese Howard. You will like it so much. Simply put in two words, "the best."
    
    =======================================================
    
    ---------------
    Quotes:
    ---------------
    ===============
    Winning Quotes:
    ===============
    "It's your choice; slavery or death."
    
    =======================================================
    
    --------------------
    Character Background
    --------------------
      Nightmare Geese comes again to kick butt, but unlike before... he is less
    tougher, because he is playable.
    
    =======================================================
    
    -------
    Ending:
    -------
      Hopper and Billy were looking with surprise at Geese, when he walked to his
    favorite chair. Then stood down on it... while they were watching, suddenly...
    Geese vanished from the place and left an important scroll for Billy.
    
    =======================================================
    
    -------------
    Legends:
    -------------
    A button = Punch
    B button = Kick
    C button = Power Attack
    D button = Sway Move
    
    =======================================================
    
    -------------
    Command List:
    -------------
    ==============
    Special Moves:
    ==============
    1)Reppu Ken: Quarter circle backward + A
    -
    2)Double Reppu Ken: Quarter circle backward + C
    -
    3)Upper Body Slam: Half circle forward + B
    -
    4)Below-The-Belt Blast: Half circle forward + A
    -
    5)Middle Hard Push: Half circle forward + C
    -
    6)Dunk Toss: Near opponent, turn joystick once clockwise + A
    
    ===========
    Super Move:
    ===========
    7)Raising Storm: Forward, half circle forward + BC
    
    ===================
    Hidden Super Moves:
    ===================
    8)Holy Gates (Rushoumon): Near opponent, turn joystick once clockwise + C
    -
    9)Deadly Rave: Quarter circle backward, forward + A, A, A, B, B, B, C, C, C,
    quarter circle backward + C
    
    =======
    Throws:
    =======
    10)Divine Punishment: While opponent is lying on the ground (near), down + C
    -
    11)Kosatsu Sho: Near opponent, down/forward + C
    -
    12)Mauling Tiger Crunch: Near opponent, backward + C
    -
    13)Fatal Blow Bopper: During Mauling Tiger Crunch, foward, down, 
    down-forward + C
    
    ================
    Special Attacks:
    ================
    14)Painful Punch (Quick Swipe): Forward + A
    -
    15)Screw Kick (Spin Kick): Backward B
    -
    16)Get Lost: AB
    -
    17)Raising Palm: Down/forward + A
    
    =======================================================
    
    -----------------
    Strategy Section:
    -----------------
      Once again with another F.A.Q. for Geese Howard. Geese makes he sweet return,
    but not as before. He is playable now and they made him way weaker than his
    last version in Real Bout Fatal Fury Special. But that is for the best! I mean
    how can he be really playable with that version? He will eat them all alive!
    So, now with Geese again but way harder to use than before.
    
      If you are going to play him then keep in mind you are going to something
    very damaging and combination attacks to knock your opponent out. So, you are
    up to his standing A, B, C for combos and to cancel them into Special Moves and
    Super Moves. The trick is to not give your opponent a distance to breathe. Keep
    attacking with crouching C and cancel it into a Reppu Ken. It is very handy. As
    for the down/forward + A is for anti-air attacks. But you have to use it a
    little bit eariler before the opponent gets close to you.
    
      His distance C can be used from time to time to confuse your opponent and
    change your pattern. And poke with his As more than Bs because they do not have
    any lag or delay. They come out fast and stun your opponent greatly. If you are
    going for air attacks then go for the C the most but if you have to use A or B
    then be sure to connect them with the C. Example: "Jump A, C, standing C, Reppu
    Ken." See how easily done? Remember, his air C is good against air attack,
    combination attacks and for a decent damage. Also, it has a good range... so
    why use anything else if this does it all? Pretty much not complicated... just
    use the high jump + C for combos and low jump + C for combos and against air
    attacks.
    
      His Reppu Ken still can be used to confuse your opponent or to make him jump
    so that you could use the Raising Storm. He recovers fast after he performs it,
    but there is still some lag... be careful. His Double Reppu Ken is good for
    combos and to stun your opponent, just do it when you are very close, do not
    worry... there won't be anything surprising to do by your opponent. Try not to
    use it from a distance and if you have to, then use it when the opponent is
    felling down. But as for the Reppu Ken, you can use it, but be very careful
    when you are up to use it. Some combo demons (like Terry) might give you a hard
    time if you miss anything or do any mistake. You see, you are already a combo
    demon and your character is great, but that does not mean you will rule over.
    
      You should know by now that Geese can counter the air attacks and some
    Special Moves and Super Special Moves with his Upper Body Slam move. So, does
    that mean you can always use it when the opponent jumps at you? No, of course,
    stud. Because this move has its weak point, now it is not worth it when Billy
    jumps and then you do it, then he does nothing but when he lands he performs a
    demon combo on you! See! So, you need to use it from time to time... not really
    guessing, but more of a mind game. You do many confusing things and give a hard
    time to your opponent and when he is about to jump, you will surely think that
    he got some air to attack you to give you some hard time, here do fast Upper
    Body Slam as it will counter his air attack! But when the character jumps a lot
    then change your pattern. Like down/forward + A, jump C, backward twice then
    distance C. But when the character does a move and you are pretty sure that the
    Upper Body Slam can counter his or her attack, then there is no chance for
    guessing here... fast do it.
    
      So, you need to know if you can counter this or that Move, Super or Hidden
    Super in order to master this Special Move perfectly. As for his Mid Hard Push,
    there a big advantage to both, you and your opponent. If you miss you will eat
    a big combo, if you get your opponent with the Special Move, you will eat him
    or her alive. So, how to master this move in order to be good with it? If (that
    is a BIG if) you see anyone mashing or giving you a hard time by punching and
    kicking you from different ways like crouching attacks then distances attack or
    standing attacks, then you can do it... but not just do it, wait for the right
    time and when your mind tells that the opponent is about to hit, hit! No, I am
    not being sarcastic, I sometimes do mistakes, but most of the times I do
    well... and pretty well. You just need to do it in the right time, there is
    nothing to lose most of the time. Geese will push his opponent to the other way
    and stun him for a big combo, so never dare to miss that good chance, eh? Or
    you could use it when you know that the next Normal Attack that the opponent
    will do cannot be connected to any combo or what-so-ever damaging. Here, you
    will have nothing to lose by performing the Special Move.
    
      Same thing goes for his Below-The-Belt Blast move. It is just that is Special
    Move is not as important as the other Counter Moves. Keep that in mind, ladies
    and gentlemen. Dunk Toss, sweet sweet Dunk Toss that is very known to
    everybody. If you are up to something cool then Dunk Toss is the right answer.
    He throws the opponent far away with a cool evil pose. But remember that Dunk
    Toss is now a Special Move, so you can make good use of it. This is a good
    range for the move to come out... connect it after Painful Punch, C then Dunk
    Toss. It will be great. Speaking of Painful Punch, it is good for combos and
    when the character defends low a lot! Use it when the opponent in a crouching
    position. It has a lag. So, use it when you really have to or from time to
    time.
    
      His Divine Punishment is just great for an extra damage after every monster
    combo you do. If you want your opponent near you then you are free to use his
    Kosatsu Sho or Fatal Blow Bopper. But if you still want to throw your opponent
    far away then you can also use his Mauling Tiger Crunch. Very cool throws,
    really!
    
      Screw Kick is there to cancel it to many good things (check the Combo Section
    for further demonstration). You could continue D after it then Reppu Ken or
    Reppu, or Raising (Fake Moves) or cancel the Special Attack to Dunk Toss. Or
    why not to HOLY GATES? ^_^ When the opponent thinks he will be hit by the
    Special Attack, you instead cancel it to Holy Gates before it hit the opponent.
    Screw Kick can make you get very close to your opponent. So, it is worth
    trying. Also, if you time the Get Lost with the air attacks, you could easily
    rule the match because it now easier than before (Fatal Fury Special)! More
    over, you can connect it to good combos... so you are now up to something
    fishy, eh? ^_^
    
      Again, they made his Raising Storm a little bit weaker than Real Bout Fatal
    Fury and below. But changed the command for it for those who complain a lot how
    his Raising Storm is hard to do. They had to change it not because of that,
    actually it is because they changed the shape of it. Now the pillars are
    showing only in the forward position where he stands, so he is wide open in the
    back. But not to worry, he still can rule with is. You just need to play a mind
    game and do it a little bit eariler before the opponent jumps. Still, some
    delay and lag, but nothing much to lose since he still has many many many other
    good options. But I tell you, it is still damaging.
    
      Holy mama papa dada sasa! So, what was that? Ahem! Holy Gates by the far is
    the coolest Hidden Super Move I have ever seen in the game... it is so cool and
    so easy to perform (for the easy guys). It is so damaging and has a good range!
    You can cancel anything to trick your opponent and then do it... like
    cancelling Screw Kick to Holy Gates! The opponent will surely scream: "OUCH!"
    Gotta wonder what's written on the background!
    
      As for his sweeeeeeet Deadly Rave, I highly recommand using it along with the
    Raising Storm. It has good invinciblity and damage. It is so good for combos.
    They realized their mistake that they should have put this Hidden Super Move
    since Fatal Fury 3! Well, the move does not make the opponent dizzy as it was
    back in Art of Fighting 2, but still, it is still damaging and good for
    combination attacks! I mean this is REALLY good for combination attacks! You
    must check the "Combos Section" to know the best ways to use the Deadly Rave.
    
      When the opponent goes to the backstage a lot, always make him feel sorry.
    How? Do something very very very damgaing so that he or she won't ever think of
    such thing! You are already a monster, so how about becoming a demon?
    
      I did not really write many things new in the "Strategy Section" because most
    of them are from Real Bout and Real Bout Fatal Fury Special. They just add few
    things to mention. That is about it, ladies and gentlemen. Geese is so much fun
    and good to use. But you just need to love or like the guy at least if you
    really want to use him perfectly. Best of luck...!
    
    =======================================================
    
    ----------------
    Combos Section:
    ----------------
      I will only write the names of the moves (not the commands), I have always
    been so... so if anybody is not good with it, you can see the command list
    above and then check here again. I will list every good, bad, short, long, easy
    and hard combos. I really will not bother to look for sites to put any of their
    combos in here. I like to see my work completely original, but you might know
    all the combos... I will put it just for Geese's fans' sake.
    
    ==============
    Normal Combos:
    ==============
    1)Below-The-Belt Blast, Divine Punishment (opponent must be cornered)
    -
    2)Upper Body Blow, Divine Punishment (you must be cornered and opponent near
    you)
    -
    3)Mauling Tiger Crunch, Divine Punishment (you must be cornered and opponent
    near you)
    -
    4)Kosatsu Sho, Divine Punishment (opponent must be cornered)
    -
    5)Dunk Toss, Divine Punishment (you must be cornered and opponent near you)
    -
    6)C, Divine Punishment (you must be in the background and opponent cornered)
    -
    7)Standing D, Reppu Ken (opponent must be in the background)
    -
    8)Standing D, Double Reppu Ken (opponent must be in the background)
    -
    9)Get Lost, Reppu Ken
    -
    10)Get Lost, Double Reppu Ken
    -
    11)Jump C, Get Lost, Reppu Ken
    -
    12)Jump C, Get Lost, Double Reppu Ken (opponent must be cornered)
    -
    13)Screw Kick, crouching D
    -
    14)Screw Kick, standing D
    -
    15)Screw Kick, standing D, Reppu Ken
    -
    16)Screw Kick, standing D, Double Reppu Ken (opponent must be cornered)
    -
    17)Jump C, standing A, B, backward C
    -
    18)Jump C, standing A, B, crouching C
    -
    19)Jump C, standing C, Reppu Ken
    -
    20)Jump C, standing C (cancel second hit), Double Reppu Ken (opponent must be
    cornered)
    -
    21)Jump C, crouching A, C, Reppu Ken
    -
    22)Jump C, crouching A, standing C, Double Reppu Ken (opponent must be
    cornered)
    -
    23)Jump C, crouching A, standing C, Reppu Ken (opponent must be cornered)
    -
    24)Jump C, down/forward A, Reppu Ken
    -
    25)Jump up C, down/forward A, Double Reppu Ken (opponent must be cornered)
    -
    26)Jump C, down/forward A, crouching C, Double Reppu Ken (opponent must be
    cornered)
    -
    27)Jump C, down/forward A, Get Lost (check RRFFS), down C, Divine Punishment
    -
    28)Painful Punch, C, Dunk Toss, Divine Punishment
    -
    29)Crouching A, C, Double Reppu Ken (opponent must be cornered)
    -
    30)Standing C, Double Reppu Ken
    -
    31)Jump C, standing B, C, Double Reppu Ken (opponent must be cornered)
    -
    32)Jump C, standing B, C, Reppu Ken (opponent must be cornered)
    -
    33)Jump D, C, distance C
    -
    34)Jump C, crouching C, Divine Punishment (opponent must be cornered)
    
    =============
    Super Combos:
    =============
    35)Deadly Rave, Divine Punishment
    -
    36)Jump C, standing C, Deadly Rave, Divine Punishment
    -
    37)Raising Storm, Divine Punishment (opponent must be cornered)
    -
    38)Jump C, crouching A, C, Deadly Rave, Divine Punishment
    -
    39)Jump C, crouching A, standing C, Deadly Rave, Divine Punishment
    -
    40)Jump C, standing B, C, Deadly Rave, Divine Punishment
    -
    41)Jump C, down/forward A, Deadly Rave, Divine Punishment
    -
    42)Standing D, Deadly Rave, Divine Punishment (opponent must be in the
    background)
    -
    43)Screw Kick, D, Deadly Rave, Divine Punishment
    -
    44)Standing D, Deadly Rave (one hit only), standing C, Reppu Ken (opponent must
    be in the background and cornered)
    -
    45)Standing D, Deadly Rave (one hit only), standing C, Double Reppu Ken
    (opponent must be in the background and cornered)
    -
    46)Standing D, Deadly Rave (one hit only), crouching C, Divine Punishment
    (opponent must be in the background and cornered)
    -
    47)Standing D, Deadly Rave (one hit only), crouching A, standing C, Reppu Ken
    (opponent must be in the background and cornered)
    -
    48)Standing D, Deadly Rave (one hit only), crouching A, standing C, Reppu Ken
    (opponent must be in the background and cornered)
    -
    49)Standing D, Deadly Rave (one hit only), crouching A, crouching C, Reppu Ken
    (opponent must be in the background and cornered)
    -
    50)Standing D, Deadly Rave (one hit only), crouching A, crouching C, Double
    Reppu Ken (opponent must be in the background and cornered)
    -
    51)Standing D, Deadly Rave (one hit only), standing B, B, Reppu Ken (opponent
    must be in the background and cornered)
    -
    52)Standing D, Deadly Rave (one hit only), standing B, B, Double Reppu Ken
    (opponent must be in the background and cornered)
    -
    53)Standing D, Deadly Rave (one hit only), down/forward A, crouching C
    (opponent must be in the background and cornered)
    -
    54)Standing D, Deadly Rave (one hit only), standing A, B, C (opponent must be
    in the background and cornered)
    -
    55)Standing D, Deadly Rave (one hit only), Standing A, B, backward C (opponent
    must be in the background and cornered)
    -
    56)Standing D, Deadly Rave (one hit only), down/forward A, Reppu Ken (opponent
    must be in the background and cornered)
    -
    57)Standing D, Deadly Rave (one hit only), down/forward C, Double Reppu Ken
    (opponent must be in the background and cornered)
    -
    58)Standing D, Deadly Rave (one hit only), down/forward A, Get Lost (check
    RRFFS), down C, Divine Punishment (opponent must be in the background and
    cornered)
    -
    59)Jump B, C, standing C, Deadly Rave, Divine Punishmet
    -
    60)Jump C, crouching A, standing C, CD
    
    =======================================================
    
    --------------------
    Questions & Answers:
    --------------------
      This section is for those who E-Mailed me about a thing or two about Geese or
    some aspects, instead of e-mailing them back, I will answer here so that nobody
    would ask the same questions again:
    
    ======
    Tariq:
    ======
    Q: Why the hell did SNK remove his Shippu Ken?
    -
    A: Because they wanted him to be imperfect, ant brain!
    
    ==========
    BBBagagoa:
    ==========
    Q: Some of the combos are repeated with "little" changes, why?
    -
    A: Guys like you do not seem to read what I said before I wrote the combos...
    let me say it again: "I will list every good, bad, short, long, easy and hard
    combos. I really will not bother to look for sites to put any of their combos
    in here. I like to see my work completely original, but you might know all the
    combos... I will put it just for Geese's fans' sake."
    
      So, I think by now you know why I ALWAYS do that! Simply put, I do not want
    anyone to ask; "Can this or that be connected with this or that?"
    
    =======
    Salman:
    =======
    Q: Don't ask why I E-Mailed you, because I know that it is the first time I do
    something like that. I have got a question, Al-Shehab. Now do you dare to say
    he is on top of everybody?
    -
    A: No, I will not ask why you E-Mailed me, because it would be stupid, silly
    Salman! ^_^
    
      About your question... no, he can be on top of everybody if used well. He
    could be very deadly... and I mean DEADLY. His Dunk Toss and Holy Gates are
    very damn useful and helpful, they change the tables in no time. I will not ask
    did anybody beat me when I chose him, but I will say you must always believe
    that there is no weak or strong character... there is only a hard character to
    use and an easy character to use. In the end, everything depends on the
    player... an expert or a retarded player!
    
    =======================================================
    
    ---------------
    Last Word:
    ---------------
      Okay, Finally... it is finished. Hope I was helpful and useful to you. If
    anybody wants to use anything, by all means do so, but tell me so first before
    you do that. And if anybody have any doubts about any combination attack or
    cannot perform any, kindly, E-Mail me and I will explain it more clearly to
    you. Remember, do not stick with the rules a lot... Screw The Rules.
    
    ---------------
    Special Thanks:
    ---------------
    1)To SNK for this great game.
    2)To Gamefaqs.
    3)To all Geese's fans.
    4)To all my friends for the encouragement.
    5)To Vlad Fischert for correcting some mistakes.
    
    =======================================================
    Real Bout Fatal Fury 2: The New Comers is Copyright SNK Crop. This document
    Copyright 2003 Basel <Mr_Basel@yahoo.com>
    
    If you need to contact me to add or ask me about anything, E-Mail me at
    Mr_Basel@yahoo.com or Mr_Geese@hotmail.com
    
    Credits for GameFAQs and SNK Crop.
    
    

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