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                 Soul Nomad and the World Eaters - Walkthrough
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Soul Nomad: The World Eaters 
Bad Vibes FAQ
SYSTEM: SONY PLAYSTATION 2
WRITTEN BY: CyberEarth (arubino99@yahoo.com)
	
Note: 	If you decide to e-mail me, please do not use foul language (it 
will be deleted immediately), do NOT send any attachments (these will 
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FINAL VERSION
COPYRIGHT 2007 BY CyberEarth

LEGAL STUFF:
	This guide is for personal use only! Nothing in this document may 
        be reproduced without prior written consent from the author. This 
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        of the author.
	If this document is allowed publication, not one word may be changed, 
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        written for http://www.gamefaqs.com and MAY NOT BE POSTED ANYWHERE
        ELSE without written consent from the author. 


Table of Contents

Introduction........................<0001>
Basic Game Mechanics................<0002>
Normal Path Walkthrough.............<0003>
Endings Guide.......................<0004>
Demon Path Walkthrough..............<0005>
Extra Stages........................<0006>
Inspections.........................<0007>
Bad Vibes...........................<0008>
Unit Information....................<0009>
Decor List..........................<0010>
Gig Edit List.......................<0011>
Hints and Secrets...................<0012>


-=-=-=-=-=-=-=-=-=-=
Introduction <0001>
-=-=-=-=-=-=-=-=-=-=

This guide is written with the basic understanding that you've read
the manual and are vaguely familiar with the RPG/SRPG genre. I'm not
going to spend time explaining things like game controls, or unit 
movement. 

I'm going to minimize plot summary events and try and be as spoiler
free as possible. Some things such as unit names can't be avoided.
For instance, if I say kill XYZ unit, and that unit happens to be allied
with you the previous map... well you know pretty much what is going to
happen. I'm not going to have detailed maps, but I will mention the terrain
advantages/disadvantages, where you should generally move, what level
you should generally be, and map events that would hinder your progress.
A lot of maps will simply be... kill everything there is on the field. 
Not a lot of description needs to go in to telling you how to do that, 
so this guide may appear bare. 

This guide will take you through the normal game as well as the alternate
demon path. I'll show you how to acquire all the endings in one playthrough.
There are alternate endings depending if you choose male or female, but the
gameplay and how to acquire them are the exact same. 

I do not focus on or use the story characters. There are events that happen
that don't allow you to keep some of these, and it can be devastating 
if you have a squad built around them. Also, you don't get to keep them
on following playthroughs (they must be unlocked again, but retain
all of their stats). 

This guide will not focus on stealing/combining with town residents, but 
I'll mention some of them. It is NOT necessary to do these actions to 
complete the game, they merely serve as enhancements. 

The Decors that I recommend for story battles are just recommendations
for the most part. They aren't necessary, but will help out a bit if
you are underlevelled. Don't stress out if you don't have or can't 
find the appropriate decor to use for a fight. Chances are, you won't
absolutely need it anyways. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Basic Game Mechanics <0002>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Units: Generic or story characters. Individuals. 

Squad: A group of units. 

Leader: A unit selected as a leader of a squad. The hero will ALWAYS
be the leader of a squad.

Slots: The amount of units able to occupy a room.

Rooms: Your squads are defined as rooms. I'll use the terminology squad to
refer to the actual units occupying the room. Each room can have up to 
3 slots in each category: F(ront), M(iddle), R(ear). As you progress
the game, you'll acquire more rooms and more room spots. 

Decor: This is the room's "equipment". Decor lasts for one story battle,
or multiple inspection battles. Every room (except for Open Area) will 
come with a fixed decor that will last forever. Decors with the same
name WILL NOT STACK. 

Change: This is the function in the Arrange screen that will allow you 
to RANDOMLY change your rooms. The slots that a room gains will also
be randomly generated. As you progress the story, you'll unlock the 
ability to have more slots. 

Home: The Home room. You can purchase them as a 2xF, 1xM, 2xR type room
immediately. It is not necessary to purchase the Home room to use a room
of that type. Using the Change function will randomly assign rooms.

Lock: Locks are the ability to lock-in a room formation and squad. When
you use Change, any room that isn't locked will Change. As you progress
in the game, you'll get more room locks. 

Buff: Anything that boosts your stats temporarily. There 2 types of 
buffs in this game. There's buffs in the field, and buff during 
skirmishes. Buffs in the field will provide an initial boost of stats, 
and then wear off over time. The length of time is determined by the 
skill level of the caster of the buff. Buffs cast during skirmishes 
last only for that skirmish. They are applied before any damage is 
dealt to maximize effect. 

Debuff: Like buffs, except harmful. You can apply debuffs to enemies, for
example, to lower their stats or movement. Debuffs are very valuable when
attempting to tackle enemies that are higher level than yourself.      

Turn: A unit of measurement of time. A turn is defined as a number of
cycles (200-250, I need confirmation).

Action: When a unit can perform an action. An action is defined as
Move, plus one of the following: Gig Edict use, Attack, Defend,
or Field Skill. Note: you can't use Move after Defend is chosen. You
can however, Move before you Defend.

Cycle: An invisble counter to determine Turn length. ACT will increase
the amount of actions you can perform in a turn (theoretically by
increasing your counter value). 

Attack: Your basic attack. You'll be thrown into a skirmish mode with
whoever it is you are attacking. The AI here is based on the matching
system. For instance, Archers are good match vs. Clerics. You may
notice that all your Archers target a Cleric, and don't see to 
damage other units. You may think this is "wasted" attacks, but 
the game carries out all attacks simultaneously. To the game system,
all Archers attacking a Cleric will maximize damage. For this reason,
having varied units in a squad can be helpful. 

Defend: This reduces all incoming damage by 30%. The caveat here
is that when you choose to Defend, you can't counterattack. It's 
rarely used, but can be combined with some decors to reduce
incoming damage to almost nothing. 

Move: This moves your squad on the field map. How far you move is
determined by your squad leader's ACT. The squad leader's terrain
type also determines movement. For instance, Nereids have a terrain
type of Sea. When moving on water panels, they have an easier time.

Field Skill: These are generally buffing spells that you can use
with an active unit. Field skills have no requirements, other
than using up your attack for the turn. Some will debuff enemies,
and others can directly harm enemies. These are EXTREMELY powerful
and as such, limited in the number of uses per map. Every use of
a field skill will increase the effectiveness of that skill. Buff
and debuff skills will last longer, while damaging/healing skills
will deal more damage and heal for more. 

Combo Skill: These are available when your unit attacks. If 
you have met the requirements to obtain them (determined by
squad formation), and have below 80% STM, then these are available
when you select attack. Most will focus solely on the Leader of 
the enemy squad, usually hitting for large amounts of damage. They
also have fixed attack formations. 
It should be noted that using a Combo happens AFTER your normal attack.
If you select Attack > Combo, and the initial attack kills all the
enemies the combo would hit, then the Combo is still used up as if
it had taken place. Like Field Skills, their use is limited, but
regenerates every map. 

Terrain: When you hover over a terrain with an active squad, you'll
see a % next to it. This is the terrain bonus that staying on that
panel confers. It can be positive or negative. The types of 
terrain bonuses and penalties are determined by the squad leader.

Shops: These are located in the Arrange Menu (after unlocking
them). You can make purchases here, and then use the Gig Edict
Fight to level them up so they sell better things. The Gig Edict
Shop should be about lv 4 or so. After that, they start selling 
things you really don't need. As for the Decor Shop, feel free
to level it up as soon as possible and as much as possible. Shops
will regenerate inventory after every battle (story or inspection).

Unit Stats:
HP : Hit Points. Determines how much punishment a unit can take.
ATK: Attack Power. Determines physical damage output.
DEF: Defense. Determines damage reduction from physical attacks.
HIT: Hit. Determines if you can hit an enemy (magical and physical).
INT: Intelligence. Determines magical damage output. 
SPD: Speed. Determines avoidance (magical and physical). 
RES: Resistance. Determines magical damage reduction. 

STM: Stamina. Determines how many actions a unit can perform. Special 
     combo skills can only be used if your squad is below 80% stamina. 
     Most actions use 5 Stamina. This includes movement and 
     counterattacks but it varies depending on terrain. Only the squad 
     leader's STM matters. When this decreases below 50%, you'll 
     begin to lose some stats on a % basis. Generally this won't 
     matter a lot, but it can mean a death sentence if it's compounded 
     by bad attack matchup (beware Gypsies). The maximum value for 
     this is 200. 
ACT: Action. Determines how far a squad can move, and how frequent it
     takes a turn. Only the squad leader's ACT matters. The maximum
     value for this is 50. 
RNG: Range. Determines how far away a squad can attack an enemy. Only 
     the leader's RNG matters. The maximum base value for this is 9. 
SKL: Skill. Determines how many inherent times a character or squad
     can use skills on a map. The maximum value for this 20. 
FUP: Leader Adjustment. Determines what percentage of a unit's stat
     are added to the squad leader's stats. This is useless for the
     squad leader, but very useful for other squad members. The
     maximum value for this is 99. 
CRT: This is a hidden stat on units. It determines the rate at 
     which a unit will score a critcal hit. If someone would be
     so kind as to data mine and find out the base unit CRT for all
     units, I'll include it in the Unit Info section. I only mention
     it here for completeness. 


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Normal Path Walkthrough <0003>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You'll begin by selecting your gender and name of your character. 
Gender makes little difference (although some endings/dialog are
different). The female voice grated on me, so I picked male. Pick
whatever your preference is. To view all the endings, you'll have to
come back and pick the opposite one in a following playthrough. 


<Battle >

<Pre-Battle Preparation>

<Objective>

<Battle>

<After Battle>
------------------------------------------------------------------------

Format:
------------------------------------------------------------------------
<Battle >
The battle number and name will be referenced here

<Pre-Battle Preparation>
What you should do before heading into battle.
(Decor) means what decors you should equip. 
I'll give squad formations as well. 

<Objective>
What the objectives are for the map. 99% of them will be to simply
kill all the enemies on the map. 

<Battle>
Specific hints about the battle. 

<After Battle>

(Steal) - I'll mention things you can steal. Usually it'll be decors
you can't normally obtain. It is HIGHLY recommend that you save your
progress BEFORE attempting to steal. Failure to steal will lead you 
into some serious debt. 

(Combine) - Using the Gig Edict Transform (or higher forms) on citizens
will yield stat boost increases for your main character. Some are high
level, some are not. I'll make recommendations as to the best times of
when to power up these stats. Sometimes you'll fight Heroman. In this 
case, you'll usually lose. Everytime you defeat Heroman, he gains 10
levels, up to lv 100. Losing has no affect on things, so don't bother
with saving/reloading. You can also Combine with whoever/whenever
you feel like. I'm just making recommendations. 

(Fight) - I'll make recommendations on who to fight. The GP amount
can vary from what I have listed. You can feel free to fight anyone
though. Fighting can yield you a lot of cash, especially early on. 

------------------------------------------------------------------------
<Battle 01>
Hidden Village

<Pre-Battle Preparation>
None.

<Objective>
Win or Lose

<Battle>
In this fight, you'll be pitting against Danette. The game will
explain how to move and how to attack. Win or lose, it doesn't matter
and won't affect anything. 

<After Battle>
You'll get an option to branch the storyline here. On your 2nd cycle
or higher, selecting the conversation option "..." and then "You 
annoy me" will start you down the dark road of the Demon Path. It
should be noted that the Demon Path is difficult unless you are
moderately high level. Give her the other response to continue. 
For the Demon Path Walkthrough, see <0005>

<Dialog Option>
You should select the dialog option "Take a Bath" when it appears.
This will increase Gig's favorable reaction to you. (+1 if male, +2
if female). You can also increase a character's reaction by using 
combo skills with that character and the hero. 

The character with the most reaction points will determine which
ending you get. Gig is the ONLY character that you can not manipulate 
the ending for through battle combos. For this reason, dialog options
will always be selected as favoring Gig or neutral in this 
walkthrough when available. 

If this is your second cycle, and you're ~lv 5-6 or so, you
can optionally do the following here:

(Fight)
Buff Veteran Ben - 5000 GP
Cool Tough Guy Van - 5000 GP

(Kidnap) 
Buff Veteran Ben - Redflank
Cool Tough Guy Van - Redflank

You can get these 2 guys as early Redflanks. When I mention
Knights later on in the front row of secondary squads, sub in these
guys instead. 
-----------------------------------------------------------------------
<Battle 02>
Hidden Village South
(only available on your first cycle)

<Pre-Battle Preparation>
Go to the Arrange menu, and put a Swordsman in the front rank.
Put a Pyremage and Cleric in the back. Note: we are not using story
characters for this walkthrough. A swordman will function just as well
as Danette for our purposes. 
=================================================
F          |       M           |   R
=================================================
   Hero    |       x           |       x        |
    x      |     Pyremage      |     Cleric     |
  Soldier  |       x           |       x        |

<Objective>
Kill all enemies

<Battle>
Start by using Last Act. It's a good habit to get into using this
immediately for EVERY battle, as it will increase your movement 
and your turn order. Whenever you don't have a unit in range, 
use Iron Will or Courage to further increase your stats. 

Plow through the enemy here. There's some Swordsman, but they
shouldn't pose any threat whatsoever. 

<After Battle>
Nothing of note.
------------------------------------------------------------------------
<Battle 03>
Northwestern Raide

<Pre-Battle Preparation>
Go to the Arrange menu and buy a Gladiatorium and select it as your room. 
This will give you a 5 slot room with the following formation: 
2xF, 1xM, 2xR. Place a cleric and a pyremage in the R slots, and a 
solider in the front and middle rows. 
=================================================
F          |       M           |   R
=================================================
Hero       |       x           |    Pyremage    |
x          |     Soldier       |       x        |
Soldier    |       x           |     Cleric     |

The Gladitorium has a fixed decor of Death Charge. For every panel
that your squad moves, you'll gain 5% more attack. Even if you are close
to an enemy unit, it's often worth it to move around behind the unit to
maximize this bonus. You'll use this room for quite a while. 

<Objective>
Kill all enemies

<Battle>
Move your unit to the east. Slaughter one of the knights, and then
head south towards Galahad. Fight other Knight units along the way
as they approach. When you reach Galahad, you can use a Demon Blast 
on him to finish him off quickly. 

<After Battle>
Visit the item shop in the Arrange screen and buy some Fights,
Kidnaps, and Combine type edicts. 
------------------------------------------------------------------------
<Battle 04>
Northwestern Raide

<Pre-Battle Preparation>
None.

<Objective>
Lose to Fienne

<Battle>
Kill the two knight parties, then move up to Fienne and die. 
Gig will then speak with you. If you give into your desires to become
all-powerful, he'll toss you a Max Gigify, which will increase your
level by 2000. Fienne's an easy target after that. Enjoy it. Oh, start
this walkthrough over after you do that. 

If this is your second cycle, select the option that you don't need
any help. You'll retreat the battle. 

<After Battle>
Nothing of note.

------------------------------------------------------------------------
<Battle 05>
Hidden Village South

<Pre-Battle Preparation>
(Decor)
Flower Dance
Patriotism

<Objective>
Kill all enemies.

<Battle>
Rush towards Dio. Let your counterattacks deal with the others. Be sure
to stay on the Plains terrain if you're using Flower Dance decor. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 06>
Path To Astec

<Pre-Battle Preparation>
(Decor)
Flower Dance
Patriotism

<Objective>
Kill all enemies.

<Battle>
You'll fight Bandits in this fight. The trick here is to remember where
the cursor/map screen is centered at when they use Hide. It's a gimmicky
fight, but you'll have access to bandits afterwards. 

<After Battle>
Bandits available.

------------------------------------------------------------------------
<Battle 07>
Astec

<Pre-Battle Preparation>
(Decor)
Puppy Love 
Total Guard
Wind Rhapsody

<Objective>
Kill all enemies

<Battle>
Head towards the road as soon as possible to take advantage of Wind 
Rhapsody decor. The archers here REALLY enjoy killing your cleric. 
The pyremage squad is likewise annoying, but if you attack it first,
you should be able to kill it in one go. 

<After Battle>
Archers available.

(Combine)
Triblade Worker
Tavern Mama (+28 HP)

(Fight)
Tavern Mama (50,000 GP)

(Dialog)
Choose the dialog option "Go to Sleep" when it's presented to you. 

(Fight)
Traveling Minstrel
Lazy Priest

------------------------------------------------------------------------
<Battle 08>
Raide Oceanside

<Pre-Battle Preparation>
Alright, it's time to use that Change function. A lot. Keep using change
until you get something similar to this for maximum damage:

Gladiatorium
=================================================
F          |       M           |   R
=================================================
  x        |     Archer        |    Pyremage    |
Hero       |       x           |       x        |
  x        |     Archer        |     Cleric     |

Note: The placement of the Hero doesn't matter, as long as he's upfront.
Likewise, the placement of the 2 archers doesn't matter as long as they
are in the middle, and the pyremage/cleric doesn't matter, as long as 
they are in the rear. 

Lock this room when you get the proper formation.

You should have access to a second room by now. Use the change ability
to make another similar room as the above in a Los Banditos room. 
1xF, 2xM, 2xR. 
Stock this with a solider up front, 2 archers in the mid, and 1 archer
and 1 cleric in the rear. Make one of the middle line archers leader.

DON'T TAKE A LOT OF TIME DOING THIS. If you get the formation, you get 
it. If not, just ignore it. You'll get 6 unit formations soon, and those 
are optimal. This squad will be your "sniping" squad. The basic idea here 
is that as soon as your summon this squad, they'll be able to take an 
action and finish off whoever/whatever is close or is approaching. 

Similarly, if you want, you can begin to get 3x3 rooms at this point. 
Simply use the Change feature until you get a Los Banditos room with
the Bad Vibes that look like Pyremages (Cleaners). Every 3rd battle, 
visit the Arrange screen, and they'll free up another slot in the room
that they are in (up to 9 slots). After they have "cleaned" out your room,
simply kill them to make the room usable. It'll cost you some GP to do 
this, but it is well worth it to acquire massive squads this early in
the game. 

(Decor)
Total Guard
Sniper's Law
Wind Rhapsody

<Objective>
Kill all enemies

<Battle>
Head towards the road again to maximize your decor of Wind Rhapsody. 
There's no Archers or Pyremages to deal with, so this is a pretty
easy fight. This is also probably the first fight you'll think about
using the Gig Edict in the Nap class. If your stamina runs low, don't
feel bad about using it. You can also stand still during a turn to 
regain some stamina. 

<After Battle>
Nothing of note.

------------------------------------------------------------------------
<Battle 09>
Raide Oceanside

<Pre-Battle Preparation>

(Decor)
Flower Dance
Deep Nocturne
Total Guard

<Objective>
Kill all enemies.

<Battle>
Stick to the roads/bridge or the oceans for your decor bonus. 

<After Battle>
Nothing of note.

------------------------------------------------------------------------
<Battle 10>
Northwestern Raide

<Pre-Battle Preparation>
(Decor)
Sniper's Law
Death Requiem
Total Guard

<Objective>
Kill all enemies.

<Battle>
Stick close the mystery man and try and pick off as many kills as you
can. This battle is super easy, and there's no reason to summon any
secondary squads.

<After Battle>
Nothing of note.

------------------------------------------------------------------------
<Battle 11>
Northwestern Raide

<Pre-Battle Preparation>
(Decor)
Mercury Dash
Total Guard
Death Requiem

<Objective>
Escape! 

<Battle>
You can fight whatever you feel like on this map, but going up
against Thorndyke's unit is going to be a pain. Just keep moving as
far as you can east, and you'll end the map. 

<After Battle>
Nothing of note.

------------------------------------------------------------------------
<Battle 12>
Hidden Tree Forest

<Pre-Battle Preparation>
You'll start seeing 6 unit slot rooms now. Generalization is also
available. The fixed decor of Holy War is great for single-squad use,
as it nearly always gives you a 20% bonus to stats. If you're using
secondary squads, skip Generalization, and just keep Gladitorium.

You can start using Change to try and get this formation for your rooms:

Again, it's not necessary to take a lot of time to get this exact
formation, although it is helpful. 2 archers and a pyremage in the rear
is usually more than enough damage to kill enemies with ease. A cleric 
is a must-have, as well as the hero up front to soak up damage.

Generalization
=================================================
F          |       M           |   R
=================================================
  x        |     Archer        |    Pyremage    |
Hero       |       x           |    Pyremage    |
  x        |     Archer        |     Cleric     |


Similary for secondary squads, you'll want:

Los Banditos
=================================================
F          |       M           |   R
=================================================
  x        |     Archer        |     Archer     |
Knight     |     Archer(L)     |       x        |
  x        |     Archer        |     Cleric     |

Los Banditos
=================================================
F          |       M           |   R
=================================================
  x        |     Pyremage      |    Pyremage    |
Knight     |       x           |    Pyremage(L) |
  x        |     Pyremage      |     Cleric     |


While not necessary, the secondary squads will help you kill a bit
faster. Again, the idea here is that as soon as you summon these guys,
they'll be able to thrash/weaken whatever units are left immediately. 

(Decor)
Sniper's Law
Tree Hymn
Total Guard

<Objective>
Kill all enemies.

<Battle>
This map requires a lot of running around. You may have to wait a few
turns to recover STM or pop Gig Edicts to do so if you are using
only a single squad. If you haven't guessed already, stocking up and
carrying Naps and Hurries are a good thing. 

<After Battle>

(Dialog)
Choose "Why would you do that to us?"
Choose "I apologize..."

(Combine)
Suspicious Looking Sepp (+24 ATK)

(Fight)
Suspicious Looking Sepp (25,000 GP)

------------------------------------------------------------------------
<Battle 13>
Endorph's Camp

<Pre-Battle Preparation>
(Decor)
Life's Energy
Power Up
Total Guard

<Objective>
Kill all enemies

<Battle>
Some reinforcements will show up near your starting spawn area. If
you're using a secondary squad, summon one right off the bat, and leave
him in that area. If you're following my recommendation of Los Banditos
rooms, have your secondary units use stat boosting Gig Edicts on your
main squad. Head to the western side up the road, and take care of the
enemies there. When the reinforcements arrive, your units you left
back will dispatch them with ease. 
If you aren't using secondary squads, you'll need to rest or use Nap
edicts to recover lost STM after you finish off the guys to the west.


<After Battle>

Astec City 
Speak to Security Officer to receive Protein Shake decor. 
Note: you can sell this for 20,000 GP if you're strapped for cash. 
These types of decors are readily available for purchase later on, 
and money becomes no object as you progress further.

(Combine)
Dracon Woman

Raide
(Steal)
Shop Man - (True Form)

(Combine)
Shop Man - (+40 HP)

(Fight)
Shop Man


------------------------------------------------------------------------
<Battle 14>
Raide

<Pre-Battle Preparation>
You should really attempt to have this setup now. 

Generalization (Or Gladitorium)
=================================================
F          |       M           |   R
=================================================
  x        |     Archer        |    Pyremage    |
Hero       |       x           |    Pyremage    |
  x        |     Archer        |     Cleric     |


(Decor)
Hope March
Graceful Form
Taboo Spell

<Objective>
Kill all enemies.

<Battle>
Stick to the towns. You'll get a HP heal on them, as well as some
extra stats. Having Graceful Form just adds to that. Target Dio's
unit first, and let your counter-attacks deal with the rest.

<After Battle>
Nothing of note.

------------------------------------------------------------------------
<Battle 15>
Raide

<Pre-Battle Preparation>
(Decor)
Tree Hymn
Total Guard
Taboo Spell/Sniper's Law

<Objective>
Kill all enemies.

<Battle>
This battle can be mildly annoying. You'll get to see some Sabateurs 
in action. They have the annoying ability to drop mines. If you see
them drop one, try and take an alternate path or eliminate them with
a ranged secondary squad.
When that squad is eliminated, head down to Galahad and kill him. 
A Demon Blast should take care of him nicely. 
You may see Whirwind reinforcements. Just eliminate those, and 
finish out the map. 

<After Battle>
Choose to look around after the battle. 
Endorph's Camp
(Fight)
Cool Man - (20,000 GP)
------------------------------------------------------------------------
<Battle 16>
Astec

<Pre-Battle Preparation>
You can sub in a Sabateur for a Pyremage in the back row if you want
to play around with them. Generally though, they deal a lot less damage.
Sabateurs are GREAT if you are overlevelled, as their attack from the 
rear hits the entire enemy squad. Plus if you're using two Pyremages,
you can use the same decor to boost both of them (Taboo Spell). 

(Decor)
Graceful Form
Taboo Spell
Wind Rhapsody

<Objective>
Kill all enemies.

<Battle>
This battle can be moderately difficult. Shauna's squad is a Gypsy, and
a very bad matchup for the Hero's unit. However, if you've followed
this walkthrough about the suggestion for secondary squads in a Los
Banditos room, then you can severely weaken her before engaging. Simply
move near her, summon your other 2 squads (archers and pyremages), and
then blast her away. If she's still alive, finish her off with a Demon
Blast combo. DO NOT ENGAGE SHAUNA WITH LOW STAMINA. 

<After Battle>
Nothing of note.
------------------------------------------------------------------------
<Battle 17>
Endorph's Camp

<Pre-Battle Preparation>
(Decor)
Graceful Form
Life's Energy
Silent Walk (If available)
*Note: feel free to level up your Decor Shop as much as you want.
To do this, hit the Square Button when you select Buy/Sell a decor
and select a Fight Gig Edict. Your merchant be at least Rank 4 to sell
Silent Walk. 



<Objective>
Kill all enemies.

<Battle>

The Silent Walk decor will make you unable to be targetted for 3 turns.
In this fight, that will allow you to eliminate at least 2 or 3 of the
enemy units without having their nasty field skills hitting you. The
Hydrone field skill of Ensnare reduces your ACT and SPD, and makes 
movement an utter pain. On top of that, they'll hit you with Riptide,
which can decimate your cleric and pyremages.
Using secondary squads and summoning them AFTER Silent Walk wears off
will make this battle a lot easier. Los Banditos is a great secondary
room type to have, yet again.
Bring Hurry, Nap, and Examine type Gig Edicts. If you can't get into
range of an enemy after a Riptide, pop an Examine to heal up.

<After Battle>

Nereid Palace

(Steal)
Nereid Seller

(Dialog)
Choose Talk to Juno and Penn (Juno +1)

------------------------------------------------------------------------
<Battle 18>
Raide Oceanside

<Pre-Battle Preparation>
(Decor)
Wind Rhapsdoy
Graceful Form
Taboo Spell

<Objective>
Kill all enemies.

<Battle>
Dio's back again. He's way in the back, so try and lure out the others
before fighting him. Then take him out solo. Or you can rush him if you
feel that you can one shot him and take on the others with counters.

<After Battle>
Speak to Juno to trigger the event

Nereid Palace

(Fight)
Calm Nereid
Corageous Nereid - (30,000 GP)
Pair of Nereids - (40,000 GP)

(Steal)
Pair of Nereids - (Victory Cry)

(Combine)
Pair of Nereids - (+26 RES)

Enter Astec City

Raide

(Fight)
Traveling Mage - (20,000 GP)

(Steal)
Traveling Mage - (Outer Limit)

(Combine)
Traveling Mage - (+10 DEF)

Nereid Palace

(Fight)
Sexy Nereid - (45,000 GP)

(Combine)
Sexy Nereid - (+20 ATK)

Go to Christope Manor and trigger the event

Astec

(Combine)
Lazy Priest

------------------------------------------------------------------------
<Battle 19>
Central Crossroads

<Pre-Battle Preparation>
(Decor)
Flexible Form
Graceful Form
Death Requiem

<Objective>
Kill all enemies

<Battle>
The Weird Shadows have Fade Out like Bandits, and can also use moves
that reduce your ACT. Beware of this. 

<After Battle>

Muku Village

(Steal)
Old Man Ito - (Azure Hope)
Granny Flo - (Golden Love)
Chubby Customer - (Serene Energy)

(Fight)
Old Man Ito - (50,000 GP)
Granny Flo - (41,000 GP)
Covered Woman

(Combine)
Old Man Ito - (+36 RES)
Covered Woman

------------------------------------------------------------------------
<Battle 20>
Muku Village

<Pre-Battle Preparation>
(Decor)
Apostle March
Hope March
Sniper's Law

<Objective>
Kill all enemies

<Battle>
Lots of Gryphos appear on this fight. Your archers should shred them.
Stick to the town areas, and they should just come to you. Keep your STM
up by resting, and you'll have this fight easy. If you go off chasing
the Gryphos, it might take you longer and require more frequent rests.

<After Battle>

Muku Village

(Fight)
Thin Old Man

(Combine)
Thin Old Man

Talk to Granny Flo, and select Confess Your Sins (Gig +1)

Muku Village

(Steal)
Thin Old Man - (Glamor Brood)
Levin & Danette - (Daily Boost)

(Combine)
Chubby Old Lady

------------------------------------------------------------------------
<Battle 21>
Mirage Desert
<Pre-Battle Preparation>

Generalization (Or Gladitorium)
=================================================
F          |       M           |   R
=================================================
  x        |     Archer        |    Pyremage    |
Hero       |     Archer        |    Pyremage    |
  x        |     Archer        |     Cleric     |

You should have access to this formation. You'll use this formation 
for the rest of the game. You can get 2 more melee-type slots in the 
front, but your hero should be enough to soak any and all 
incoming damage. 

You can do the same for your secondary and tertiary squads in Los
Banditos rooms. Just fill in the back/mid rows with all archers or 
pyremages and one cleric. Have a knight upfront. 

Bring some stamina uppers - it's a big desert.
(Decor)
Death Requim
Graceful Form
Sniper's Law

<Objective>
Kill all enemies.
<Battle>
Another battle with the Weird Shadows. They'll use Fade-Out again.
Just move up to them, and they'll move into you to attack. Blast
them with your archers and counterattacks. You can summon up
other squads, but it's not necessary on this fight (because you
can't see them anyways). 

<After Battle>

Town of Thuris

(Fight)
Gentle Whirwin

(Combine)
Familiar Young Man
Gentle Whirwin

(Steal)
Smiling Worker - (Glamor Brood)
Calm Sepp Fighting - (Time's Fool)
Preacher Kanan - (Black Desire)

Leave the town.
Select Dialog Option "Question Gig" (Gig +2)

------------------------------------------------------------------------
<Battle 22>
Town of Thuris

<Pre-Battle Preparation>
(Decor)
Graceful Form
Death Requim
Flexible Form

<Objective>
Kill all enemies.

<Battle>
Same as last battle pretty much. More fade-outs, just with bandits. 
Approach their general area, and blast them with counterattacks.

<After Battle>
Nothing of note.
------------------------------------------------------------------------
<Battle 23>
Town of Thuris

<Pre-Battle Preparation>
(Decor)
Graceful Form
Taboo Spell
Life's Energy

<Objective>
Kill all enemies.

<Battle>
Try and take out as many units as you can before engaging with Thuris.
Note his Dogpile decor. Your own Holy War will counteract it. You'll
need to be at least lv 15 to take him on. Don't be afraid to use Gig
Edicts that increase your stats, like ATK and DEF/RES. Pound on him
with Demon Force, and he should go down within 2 rounds. 

<After Battle>

Town of Thuris

(Combine)
Stone Cold Worker

(Fight)
Stone Cold Worker

Muku Village

(Steal)
Old Sepp Lady - (Exhibitionism)

(Combine)
Old Sepp Lady

(Fight)
Old Sepp Lady

Go the small church. DO NOT SKIP THE CUT SCENE HERE. You will receive
"Exalted One" decor by listening through it. 

Astec City

(Combine)
Hunchbacked Old Man

(Fight)
Hunchbacked Old Man

------------------------------------------------------------------------
<Battle 24>
Raide

<Pre-Battle Preparation>
(Decor)
Graceful Form
Wind Rhapsody 
Power-Up

<Objective>
Kill all enemies.

<Battle>
Ignore Fienne. You're not gonna kill her. Just attack the other units
and stick to the road to utilize your Wind Rhapsody. I may be
necessary to travel off the road to pick up the pyremages if they
are being annoying with range. 

<After Battle>
Nothing of note.
------------------------------------------------------------------------
<Battle 25>
Raide

<Pre-Battle Preparation>
(Decor)
<none>

<Objective>
Lose to Fienne

<Battle>
Just walk up to Fienne and die. 

<After Battle>
Nothing of note.
------------------------------------------------------------------------
<Battle 26>
Raide

<Pre-Battle Preparation>
(Decor)
<none>

<Objective>
Kill Fienne.

<Battle>
You get a MAX Gigify here. Use it, and don't bother with anything else.

<After Battle>

------------------------------------------------------------------------
<Battle 27>
Northwestern Raide

<Pre-Battle Preparation>
(Decor)
<none>

<Objective>
Kill Fienne

<Battle>
You get a MAX Gigify here. Use it, and don't bother with anything else.

<After Battle>
Town of Thuris

(Steal)
Stray Girl - (Purple Dream)

(Combine)
Stray Girl - (+48 RES)
Decisive Young Man

(Fight)
Decisive Young Man

Nereid Palace
Talk to Nereid Guard. (Shark Skin)

(Steal)
Old Human - (Holy War)

------------------------------------------------------------------------
<Battle 28>
Hidden Village

<Pre-Battle Preparation>
(Decor)
Graceful Form
Life's Energy
Total Guard

<Objective>
Kill all enemies.

<Battle>
The enemies here explode when defeated. You can use your secondary 
squads with Archers and Pyremages to explode them near each other, or
just wail on them with your main squad, and get a heal when you attack.
Either way is fine. Chances are, your squads are lv 20ish by now
anyways. 

<After Battle>
(Dialog)
Choose Talk to Grunzford (Grunzford +1)

Nereid Palace

(Steal)
Winged Marlene - (Distant Omen)

(Combine)
Winged Marlene - (+8 RES)

(Fight)
Winged Marlene - (20,000 GP)
------------------------------------------------------------------------
<Battle 29>
Zazana

<Pre-Battle Preparation>
(Decor)
Graceful Form
Taboo Spell
Total Guard

<Objective>
Kill all enemies.

<Battle>
Just move down the road, and slaughter as you go. Enemy archer squads
can be annoying, but you should be able to kill them with counters. 
You should no trouble with this fight. Keep up your STM, and you're
golden.

<After Battle>

(Dialog)
Choose "Go To Sleep Because Everyone is Stupid"

Zazana

(Steal)
Sepp Father - (Black Desire)

(Fight)
Sepp Father - (30,000 GP)

(Combine)
Sepp Father - (+38 SPD)

------------------------------------------------------------------------
<Battle 30>
Zazana

<Pre-Battle Preparation>
(Decor)
Sniper's Law
Flexible Form
Lady Action

<Objective>
Kill all enemies.

<Battle>
All the decors are centered around your Archers. 
Your Archers will play an important role here. They'll be hitting
the Gryphos for heavy damage, and should be the primary damage against
Shauna's Pyremages in the back. Shauna is a gypsy, and again, a BAD
matchup for the hero. What you'll want is a first-strike on her unit,
and hopefully your archers will gank her pyremages, and then it's easy
from there. 

<After Battle>

(Dialog)
"Eavesdrop on Shauna's Flashback" if you desire. It has no bearing on
any of the endings. This only appears if you didn't skip scene.

"Talk to Tricia" in Zazana. 

Zazana

(Combine)
Beauty Loving Sepp - (+14 SPD)

Nereid Palace

(Fight)
Cool Tough Guy Van

(Combine)
Cool Tough Guy Van
Seller and Youth

Astec City

(Fight)
Strolling Old Lady - (250,000 GP)

Muku Village

(Combine)
Granny Flo and Woman 



------------------------------------------------------------------------
<Battle 31>
Pulkina Outskirts

<Pre-Battle Preparation>
(Decor)
Graceful Form
Taboo Spell
Death Requiem

<Objective>
Kill all enemies

<Battle>
Run around in a circle killing the Ghobbs. They're easy fodder for your
pyremages. Let your archers deal with the Gryphos. Feel free to summon
in your additional squads to take them out faster. 

<After Battle>

(Dialog)
Talk to Odie

Pulkina Ruins

(Steal)
Pushy Angel Girl - (Bondage Game)
Shopping Boy - (Noble Death)
Boyish Owner - (Valor Paean)
Girl Watching Odie - (Praising Soul)

(Combine)
Boyish Owner - (+17 RES)

(Fight)
Boyish Owner
Agrippa
Girl Watching Odie

------------------------------------------------------------------------
<Battle 32>
Pulina Ruins

<Pre-Battle Preparation>
Ohhh boy. It's time to play the shuffle game again. If you haven't
checked, you'll have access to the room with Outer Limit as a fixed
decor. At first glance, this room seems average, but once you start
using it, you'll never go back to anything else again. 

The fixed decor here means that for every % your STM goes down, you
gain that % in stats. Basically it means you're immune to STM decrease,
and you'll GAIN 50% stats anytime you're below 50% STM. The best thing
is to try and maintain your STM between 30-60%. But you can let it run
really low (down to 20-30 even) as long as you have enough for counters
and movement. Keep in mind that doing nothing will gain 14 STM or so. 

Keep shuffling until you get a 7 (or more) formation in a 
Hades' Despair. Spend time doing this, as it will be the last room you 
use for the rest of the game, including the Demon Path. If you are
REALLY high level (~30ish or so), you can inspect the room and gain
some stars for it just to make the game even more one-sided. Even
clearing just 2-3 floors will have a large impact here. 

===============================================
Front       |     Middle     |     Rear
===============================================
Hero        |     Archer     |   Pyremage
(Redflank)  |     Archer     |   Pyremage
(Redflank)  |     Archer     |   Cleric
===============================================

(Redflank) are entirely optional. You'll still want your same
Archer/Pyremage/Cleric combo. Having 2 of them in your squad will
just unlock a Redflank Combo, Tremor. It's not entirely powerful,
but it DOES hit their entire squad. Usually it's enough to blow
away weaker Clerics that are possibly hiding in the back. 


(Decor)
Death Requiem
Graceform Form
Flexible Form

<Objective>
Kill all enemies.

<Battle>
If you're using Hades' Despair with the proper formation, all
battles from here on out are a breeze. Your stats will skyrocket,
and enemies won't be able to keep up. For this battle, head
towards the Ghobbs, kill them, then assist your Angel friends.

<After Battle>

(Dialog)
Choose "See How Odie's Doing" (Odie +3)

Leave Pulkina and witness the event.

Pulkina Ruins

(Steal)
Agrippa - (Brief Stay)
Shop Gramps - (Revelation)
Carpenter Trainee - (Energy Bliss)

(Combine)
Agrippa - (+6 RES)
Shop Gramps - (+82 DEF)
Drunk Whirwin - (+19 RES)
Rushing Old Man - (+25 HP)

(Fight)
Calm Angel Girl
Shop Gramps - (45,000 GP)
Drunk Whirwin - (4,000 GP)
Rushing Old Man - (40,000 GP)

------------------------------------------------------------------------
<Battle 33>
Corsius

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies

<Battle>
Run towards the center of the city. You'll be doing a ton of
counterattacks here, so watch your STM closely. You should be able
to one-hit kill most anything now. Watch for Hydrone reinforcements,
and like always, try and avoid enemy mines from the Saboteurs.

<After Battle>

(Steal)
Brewmaster - (Death Fist)
Sacred Worker - (Death Charge)

(Combine)
Brewmaster - (+33 INT)

(Fight)
Brewmaster - (65,000 GP)
Sacred Worker

------------------------------------------------------------------------
<Battle 34>
Crying Mountain

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies

<Battle>
Shauna's back again. You should be able to kill her if you start
off with some of the weaker enemies and decrease your STM a bit. Try
and get a first attack in on her, and if you have the 2x Redflanks,
hit her entire squad with Tremor. Between that, and the Archers, you
should take out her back row with ease. 

<After Battle>
Go to Corsius for the Levin event.

Corsius

(Steal)

Bespectacled Man - (Antimatter)
Organizing Worker - (Energy Bliss)
Hawthorne Merc - (Secret Guide)

(Fight)
Homeless Sepp 
Well-Dressed Lady
Classy Gentleman
Sepp Maid

(Combine)
Homeless Sepp

Pulkina Ruins

(Steal)
Training Gunner - (True Prophet)

(Combine)
Calm Angel Girl
Training Gunner - (+16 DEF)

Zazana

(Fight)
Wobbling Old Woman

(Combine)
Curious Nereid
Wobbling Old Woman - (+16 HIT)


(Reveal Path 2 Edict)
Buy this edict now if you wish to do Extra Stage 3. Skip 
ahead to <0006>, Stage 3.
***NOTE***
You'll get an ending for accessing the Extra Stage 3. One
ending depends on if you win, the other depends on if you
lose. Save before you continue if you wish to see them
both.
***NOTE***
 
Head to Corsius, and trigger the event.

(Dialog)
Choose "Placate Levin" (Levin +2)

Choose "That must have pissed you off..." to access 
Extra Stage 3. Otherwise, ignore this step. 
If you do not wish to do the stage, choose "He killed you..."

Next, move to Astec and trigger the event. Choose "Ask Christophe
about Yesterwind". 

Astec

(Combine)
Sightseeing Nereid
Adult Shop Owner - (+20 ATK)
Childless Mother

(Fight)
Sightseeing Nereid
Adult Shop Owner 
Childless Mother

Exit Astec to trigger the event.

Corsius

(Combine)
Overbearing Lady - (+9 HIT)
Shopping Chef - (+19 HP)
Browsing Man - (+12 RES)
Hawthorne Merc - (+15 HP)
Redflank Guard - (+14 RES)

(Fight)
Overbearing Lady - (25,000 GP)
Shopping Chef
Browsing Man
Hawthorne Merc
Redflank Guard

(Steal)
Shopping Chef - (Luck Advisory)
Redflank Guard - (5 minute rest)

Nereid Palace

(Fight)
Worried Old Nereid
Worried Old Sepp
Minerva & Norah

(Steal)
Worried Old Sepp - (Death Charge)

(Combine)
Worried Old Nereid
Minerva & Norah

------------------------------------------------------------------------
<Battle 35>
Ensnarelands

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies

<Battle>
Just kill them all. Nothing special here. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 36>
Yesterwind HQ

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies.

<Battle>
Just kill them all. Nothing special here. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 37>
Yesterwind Castle

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies

<Battle>
Kill the mages first. Your characters should be lv 20 or higher by
this point. Then deal with Cuthbert. 

<After Battle>

Pulkina Ruins 
(Steal)
Rescued Angel Girl - (Grudge 18)
*Note: She may appear after the following sequences. Check back if
she's not there, BUT BEFORE going to the next battle. 

(Combine)
Gentle Angel Boy
*Note: Same as Rescued Angel Girl above. Check back if he's not
there. 

Check on Levin to start the next sequence of events. 

Astec City

(Combine)
Worried Woman - (+3 HP)

(Fight)
Worried Woman

Muku Village

(Combine)
Jaded Girl - (+4 INT)

(Fight)
Jaded Girl

Head back to Astec, watch the next event. 
Leave Astec. 

Zazana

(Steal)
Covered Woman - (Antimatter)
Homeless Sepp - (Exhibitionism)

(Combine)
Traveling Minstrel - (+12 RES)

Corsius

(Steal)
Hawthorne Servant - (Word of Peace)
Glad Old Gentleman - (Light Steps)

(Combine)
Hawthorne Servant - (+12 HP)
Glad Old Gentleman - (+18 HIT)

(Fight)
Hawthorne Servant - (32,000 GP)
Glad Old Gentleman - (20,000 GP)

Buy Reveal Path 1 Edict now if you desire to see the extra stage.
Use the Hold Hands Edict on the merchant before you buy it
to save yourself 1,000,000 GP or so. 
I recommend that you have you force at least lv 20-25 to take on this
fight. You'll need a ton of cash though, so if you've been stealing and
failing, you're probably in debt. Try out some Bandit Bad Vibes 
(see section <0007>) to gain some fast cash. Also, it should be noted
that you can't get to Reveal Path 2 Edict without doing the Reveal Path
1 event. Reveal Path 2 Event happens earlier in the story, so you'll 
have to cycle back to do it anyways. 

Head back to Astec and Christophe Manor. 
------------------------------------------------------------------------
<Battle 38>
Raide Oceanside

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill 1/2 of enemy units.

<Battle>
Just kill the units closest to you. Ignore Shauna's unit. Mop up the
guys in the south, then pick off some of the ones on the east or west
side.  

<After Battle>
 

Talk to Odie next. 
If you want the Extra Stage 1, select "She's Coming..." as you dialog
option. The normal game will continue after you finish this stage.
See Extra Stages in section <0006>. 
If you don't want the extra stage, select "Welcome the Dawn". 

Nereid Palace
(Combine)
Caretaker Nei - (+10 SPD)

------------------------------------------------------------------------
<Battle 39>
Kanan's Camp

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies. 

<Battle>
There are a TON of enemy units on this map. If you're lv 30-35, you
should be able to one-shot Kanan's unit with a combo. Decrease your 
STM a bit by skirmishing, then Last Act and rush her on your next
action. She's all the way at the top of the map, so your STM should
be low enough to severely out-stat her with Outer Limit. When you
approach her unit area, make sure you have enough range to get into
melee, and pound on her. Nothing sucks more than getting ALMOST there
just to be pounded by Dracosages and all her surrounding squads.

<After Battle>
Nothing of Note 

------------------------------------------------------------------------
<Battle 40>
Old Raide Castle

<Pre-Battle Preparation>
(Decor)
Power Up
Graceful Form
Life's Promise

<Objective>
Kill Thuris

<Battle>
Rush up and kill Thuris. Make sure to check his range before moving
in. You'll want the first strike. You probably won't be able to take
him out in one hit, even with a combo. But 2-3 should do him in. 
You can also summon your secondary and tertiary squads in Los 
Banditos rooms to finish him off after your first attack. 

<After Battle>
Check on Trish for the next sequence.

Nereid Palace

(Combine)
Village Redflank

(Fight)
Village Redflank
Shopping Nereid

Select the Nereid Palace to view the next events. 

------------------------------------------------------------------------
<Battle 41>
Slums Outskirts

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies. 

<Battle>
There's some reinforcements that arrive on Turn 2 or 3. You can kill
all the units before they arrive to end the battle early. Either way
is fine. 

<After Battle>
Visit Odie's House to start up the story again.

Orviska Slums

(Steal)
VanGogh - (Amber Passion)
Daydreaming Farmer - (Revelation)

(Combine)
VanGogh - (+10 SPD)
Daydreaming Farmer - (+68 SPD)

Leave the slums. Continue with more story.

Corsisus

(Combine)
Reading Girl - (+81 RES)

(Steal)
Solemn Dracon - (Time's Fool)
Sepp Laborer - (Patient Test)

Pulkina Ruins

(Steal)
Laundry Girl - (Light Steps)
Crying Angel - (Corrupt Word)

Zazana

(Combine)
Zazana Bouncer 

Muku Village

(Combine)
Chubby Old Lady (if possible)
Father Valero - (+9 HIT)

(Fight)
Chubby Old Lady
Father Valero - (24,000 GP)

(Steal)
Father Valero - (Word of Peace)

Orviska Slums

(Steal)
Grunzford - (Brave Crimson)
Tricia - (Azure Hope)

(Combine)
Grunzford - (+10 ATK)
Tricia - (+10 HIT)

(Fight)
Grunzford - (24,000 GP)
Tricia - (12,000 GP)

Move to Orviska Castle

Orviska

(Steal)
Shop Girl - (Death Aroma)
Lady Bird Feeder - (Glamor Brood)
Traveling Merchant - (Corrupt Word)
Sword Browser - (Army Boots)
Fleeing Youth - (Light Steps)

(Combine)
Shop Girl - (+12 SPD)
Lady Bird Feeder - (+16 ATK)
Knight on Break - (+22 RES)
Traveling Merchant - (+16 INT)
Drinking Buddy - (+16 HP)
Sword Browser - (+23 ATK)
Phynx Knight - (+17 INT)
Young Soldier - (+15 DEF)

(Fight)
Shop Girl 
Lady Bird Feeder 
Knight on Break 
Traveling Merchant
Drinking Buddy
Sword Browser
Phynx Knight
Young Soldier

------------------------------------------------------------------------
<Battle 42>
Maize Forest

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies. 

<Battle>
Not much to this fight. Just slaughter them, and move along.   

<After Battle>
Nothing of note. 

------------------------------------------------------------------------
<Battle 43>
Maize Forest

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies. 

<Battle>
This battle introduces you to Drache units. They are not bad, but 
suffer from a HORRIBLE hit stat. You'll be able to slaughter these
guys, as the enemies are only packing 2-3 units per squad. You can
play around with the Drache units in the rear of your squads, as 
they'll attack the entire enemy squad at once. Unfortunately, they
tend to miss a lot, and their damage is divided severely for hitting
the entire squad (whether or not more units or present doesn't 
matter). 
My advice is to just stick with the pyremages that you have. 

<After Battle>

****NOTE****
Make a separate Save File here. If you wish to see Levin and 
Endorph's Ending you'll need to start from this point. 

For those seeking the Levin Ending, use at least 9 combos with Levin
and the hero (Maelstrom). Do this in an inspection, then continue. 
If you are seeking any other ending, ignore this step. 
****NOTE****

Continue on with the story until Endorph joins. Levin leaves your
party at this point. 

****NOTE****
Like the Levin entry above, you'll need to bring Endorph into an
inspection dungeon and use his combo attack with the hero at least
9 times to view his ending. It goes without saying, don't do both
at the same time. Pick EITHER Levin or Endorph. Do this as soon 
as you unlock him. If you aren't seeking the Endorph ending, 
ignore this step. 
****NOTE****

Orviska

(Steal)
Shaded Old Man - (Energy Bliss)
Shaded Old Lady - (Temp Control)
Resting Trainees - (Death Charge)
Sepp Historian - (Bondage Game)
Dio Family Dracon - (Victory Cry)

(Combine)
Shaded Old Man - (+10 DEF)
Shaded Old Lady - (+17 HIT)
Sepp Historian - (+10 ATK)
Gossipy Wives - (+30 SPD)
Dio Family Dracon - (+21 HP)

Go to VanGogh's House to start up the story again.

------------------------------------------------------------------------
<Battle 44>
Maize Forest

<Pre-Battle Preparation>
(Decor)
<NONE!>

<Objective>
Last 4 Turns

<Battle>
Not much to this fight. Just stand still, and hit End Turn a bunch
of time. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 45>
Maize Forest

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies. 

<Battle>
Rush up to Raksha and beat him on. You shouldn't have much problems
with him by now. 

<After Battle>
You'll lose control of Endorph around this point. If you wanted his
ending, I hope you followed what I said earlier. 

Orviska 

(Combine)
Armor Browser - (+16 HP)

Visit with VanGogh.

Corsius

(Combine)
Sepp Gardener
Parasol Beauty
Worker and Youth 

(Steal)
Gentleman with Hat - (Picket Line)

(Fight)
Man with Gold Eyes - (50,000 GP)

Astec

(Combine)
Settled Nereid
Christophe Butler (+14 SPD)
Ex-Cracker Lady

Nereid Palace

(Combine)
Hidden Villagers

(Steal)
Ex-Raide Citizens - (Patient Test)

------------------------------------------------------------------------
<Battle 46>
Orviska

<Pre-Battle Preparation>
(Decor)
Spite Promise
Graceful Form
Life's Promise

<Objective>
Kill all enemies. 

<Battle>
This is a somewhat lengthy battle, but pretty straight-forward. 
Just start slaughtering units as you make your way north on the map. 
You'll notice that enemy squads are starting to fill out with 4-5
units now. Try and eliminate the Schemestress first, then the 
Pyremage, depending on which opportunity presents itself. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 47>
Orviska West Field

<Pre-Battle Preparation>
(Decor)
Energy Blast
Good Care
Blessed March

<Objective>
Kill all enemies. 

<Battle>
Ugh, this an ANNOYING battle. There's a ton of desert terrain. 
Movement costs are increased, and you'll spend a lot navigating this
lengthy terrain. To top it off, reinforcements arrive near your
starting position. I recommend you summon secondary squads there
and leave them, so you don't have to backtrack. The enemy Saboteurs
are also deadly, because they like to spam Mine Trap in that narrow
corridor. Have some Nap type edicts handy, and prepare for a long
battle. 
The decors I've recommended for this fight are to improve your
movement, decrease STM cost, and allow you to act quicker. Not
having them isn't a big deal, but with them, you'll beat them map
in nearly 1/2 the time. 

<After Battle>

Alright! LOTS OF STUFF TO DO!
Enjoy the running around. Feel free to fight anyone for cash
at this point. 

Orviska 

(Combine)
White Haired Man - (+24 HP)
Traveling Merchant - (+21 HIT)

(Fight)
White Haired Man
Traveling Merchant

Orviska Slums

(Combine)
vanGogh's Wife - (+88 HP) (probably won't win this fight)
Returning Farmer - (+125 DEF)

(Steal)
Returning Farmer - (Death Fist)

Corsius

(Combine)
Shaded Gentleman - (+11 HIT)
Boastful Owner - (+40 ATK)
Bored Guard - (+8 HIT)

(Steal)
Boastful Owner - (Revelation)
Bored Guard - (Daily Boost)

(Fight)
Shaded Gentleman
Boastful Owner
Sepp Waiter
Bored Guard

Pulkina Ruins

(Steal)
Pinot & Agrippa - (Loving Breath)

(Combine)
Pinot & Agrippa - (+18 RES)
Eating Angel - (+8 HIT)

(Fight)
Pinot & Agrippa

Zazana

(Steal)
Music Class - (Loving Breath)

(Combine)
Music Class - (+17 HIT)

(Fight)
Music Class

Astec City

(Combine)
Young Muku Man
Granny With Broom - (+18 INT)

(Fight)
Granny With Broom

Nereid Palace

(Combine)
Juno

After you're done enjoying the various cities and villagers, head to
Orviska West Field. You'll lose access to all the cities and villagers
after the event. You'll also regain control of either Levin or Endorph
if you followed this walkthrough for their endings after Battle 43. If
not, you'll gain control of neither of them. 

Listen to the conversation, and visit the Lord's Palace. 
Choose the Option: "Talk to Gig" (Gig +2). 

Town of Drazil

(Steal)
Woman and her Baby - (Secret Guide)
Shopping Man - (True Form)
Drazil Worker - (Paw Day)
Woman in Prayer - (Revelation)
Man Last in Line - (Death Fist)

(Combine)
Luggage Carrier - (+28 ATK)
Woman and her Baby - (+9 RES)
Prim Faced Man - (+8 HIT)
Drazil Worker - (+19 INT)
Shopping Man - (+9 SPD)
Man Last in Line - (+224 DEF)
Woman in Prayer - (+83 HP)

(Fight)
Luggage Carrier 
Woman and her Baby 
Prim Faced Man 
Drazil Worker
Shopping Man 
Man Last in Line 
Woman in Prayer 
------------------------------------------------------------------------
<Battle 48>
Town of Drazil

<Pre-Battle Preparation>
(Decor)
Spite Promise
Assassin God
Dark Eye

<Objective>
Kill all enemies. 

<Battle>
Pretty straight forward. Kill them all. Beware the larger formations
in the back. They have some combo and field tactics. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 49>
Town of Drazil

<Pre-Battle Preparation>
(Decor)
Spite Promise
Assassin God
Dark Eye

<Objective>
Kill all enemies. 

<Battle>
Exactly like last battle. Beat on them, watch out for larger
formations. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 50>
Town of Drazil

<Pre-Battle Preparation>
(Decor)
<NONE>

<Objective>
Wait an amount of turns. 

<Battle>
Just sit back and wait. The battle will end. 

<After Battle>
Nothing of note. 
------------------------------------------------------------------------
<Battle 51>
Town of Drazil

<Pre-Battle Preparation>
(Decor)
Spite Promise
Vengeful Hope
Life's Promise

<Objective>
Kill Gestahl. 

<Battle>
Gestahl will likely wipe everyone out in your army except your hero
with one attack. Enter Vengeful Hope. Bam! Nice stat booster...
Use a Gig Edict to heal if you need it. Let Spite Promise do it's
job on counterattacks, and you should win easily, even with just the
hero alone. 

<After Battle>
If you're going to acquire character endings, now is the time to do so.
See section (Ending Guides <0004>) for more information. Now is the 
time to save before the final fight. 
------------------------------------------------------------------------
<Battle 52>
Town of Drazil

<Pre-Battle Preparation>
(Decor)
Blessed March
Assassin God
Dark Eye

<Objective>
Kill all enemies. 

<Battle>
Congrats! This is the last battle! If you inspect Drazil's decor, 
you'll see a glaring flaw with this guy. Even though he's level 642,
his decor is giving him +100 levels for each Drazil squad on the map.
Simply eliminate the squads, stay out of range of his attacks, and 
smack him down to a manageable lv 42. For the quickest route, use
your secondary and tertiary squads with archers and pyremages to deal
with the Drazillians along the sides. Their range should keep them
well out of harm's way (hint: use the barriers). 

<After Battle>
You get to see the ending! YAY! Be sure to stay after the credits roll
to see additional stuff. 
------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=
Endings Guide <0004>
-=-=-=-=-=-=-=-=-=-=

There are multiple endings to this game, some with additional dialog,
and some with additional artwork. To determine which ending you 
receive, the game uses a points system based on the conversation 
topics you select, and the frequency of combo attacks carried out with 
a particular character and the hero. BE SURE TO STAY AFTER THE 
CREDITS FOR ADDITIONAL DIALOG AND/OR ARTWORK. 

There's also another set of endings depending on if your hero is male
or female. 

If you're followed the walkthrough, the endings will be easy to get
in one playthrough. The basic idea is to beef up Gig's relationship
to the hero through the conversation points, and then at the end of the
game, "engineer" the other endings you wish to see through Combo
Attacks. Gig can't combo with the hero, and therefore can't gain
any points except through conversation. 

The branching path begins at Battle 43 before Endorph joins and
Levin leaves. At this point, directly AFTER the battle, you should 
create a new save file. Use an inspection dungeon and Combo Attack
with the hero and Levin at least 9 times. Continue on with the game.

At battle 44, if everything worked fine, it should give you the 
option to yell "LEVIN". Finish out the game, and you'll get his 
ending.

Reload your game, and repeat the process for Endorph after he joins.

Continue on with the story. Before the last map, save the game and 
view Endorph's ending. Then, reload the game, and do an inspection 
dungeon with whatever character you want the next ending for. 
Combo with the hero and the desired character at least 10 times, 
and you'll view their ending. Reload from that point, and repeat 
for all the characters. For Gig's ending, simply do nothing. 

Listing of Endings | Gender Difference
=======================================
Gig                | Yes
Danette            | Yes
Levin              | Yes
Vitali             | No
Juno               | Yes
Grunzford          | Yes
Tricia             | No
Odie               | No
Endorph            | No
Layna              | No

------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-
The Demon Path <0005>
-=-=-=-=-=-=-=-=-=-=-
The Demon Path can be accessed any time after your first cycle. You can
even start it after cycling at map 4, but it's not recommended. The 
first battle can be handled easily at a low level, but after that, the
levels ramp up steeply. 

When Layna asks you if you understand you responsibility, choose "..."
After that, choose "You annoy me is all", and you'll being your journey
down Demon Lane. 

There's 15 maps in total, and no towns to visit.

Mostly the demon path will offer you some extra character development
and alternate scenarios. It's great fun! If you've beaten the game
(which I recommend to do), you should be about level 60 or more, and 
have access to Gideons. The Demon Path will prove no challenge. 

Optimal setup:
===============================================
Front       |     Middle     |     Rear
===============================================
Gideon      |     Archer     |   Pyremage
Hero        |     Archer     |   Pyremage
Gideon      |     Archer     |   Cleric
===============================================

You can substitute a Gideon for any of the Archers or Pyremages as
well. I prefer to keep the units I had, because I had invested some
upgrades in them. But Gideons surely make the game a breeze, so do
whatever. Personally, I don't like the looks of the Gideons myself. 
You can also play around with a 9x unit of Gideons just for fun. 
Whee! 

There's also no additional units to unlock (except for story 
characters). Again, I don't focus on the story characters, so 
experiment with them all you want, but I'm leaving them out of this 
walkthrough. Just note that you can't keep the characters after 
finishing the Demon Path. Like the Normal Path story characters, 
they retain all their stats, but must be unlocked again. 

------------------------------------------------------------------------
<Demon Battle 01>
Hidden Village

<Pre-Battle Preparation>
None

<Objective>
Kill all enemies

<Battle>
You'll be fighting against Danette here. Everyone is about level 10, 
and you should be able to readily kill everyone. In case you can't, 
Gig hands you a MAX GIGIFY anyways. Note: you can't keep the MAX
GIGIFY after this level, so it's either use it or lose it. 

------------------------------------------------------------------------
<Demon Battle 02>
Northwestern Raide

<Pre-Battle Preparation>
None

<Objective>
Kill all enemies

<Battle>
You'll be fighting Fienne and some soldier units here. Fienne can't
move, so just stay out of her attack range, then mop up the soldiers.
Each will be about lv 30, while Fienne weighs in at 45 or so. This
is primarily a desert map, so if you're having difficulties, feel free
to employ some decors to make it easier for you. They shouldn't be 
necessary though. 

<Joins After Battle>
Galahad
------------------------------------------------------------------------
<Demon Battle 03>
Town of Thuris

<Pre-Battle Preparation>
(Decor)
Desert Requiem
Spite Promise
Exalted One

<Objective>
Kill all enemies

<Battle>
Time for Thuris! He'll have his usual Bandit units around him (lv 32)
as well as Kanan. Kanan is the most dangerous unit here. However, if
you kill Thuris, Kanan will join up with you. So go ahead and go for
Thuris first, and let your counterattacks deal with the Bandit units.

<Joins After Battle>
Kanan
------------------------------------------------------------------------
<Demon Battle 04>
Hidden Village

<Pre-Battle Preparation>
(Decor)
Exalted One
Spite Promise
Chaos Desire

<Objective>
Kill all enemies

<Battle>
Thorndyke and Juno are here with some backup units. They're about lv
35-40, and you should be able to take them down with one swing each.

<Joins After Battle>
Thorndyke
------------------------------------------------------------------------
<Demon Battle 04>
Hidden Village

<Pre-Battle Preparation>
(Decor)
Exalted One
Spite Promise
Chaos Desire

<Objective>
Kill all enemies

<Battle>
Thorndyke and Juno are here with some backup units. They're about lv
35-40, and you should be able to take them down with one swing each.

<Joins After Battle>
Thorndyke
------------------------------------------------------------------------
<Demon Battle 05>
Astect

<Pre-Battle Preparation>
(Decor)
None

<Objective>
Kill all enemies

<Battle>
Levin and Vitali are back in this one. You can't really damage Levin
(I wonder why???), but kill the others, then just constantly attack
Levin to end the map. 

<Joins After Battle>
Cuthbert
------------------------------------------------------------------------
<Demon Battle 06>
Hidden Village

<Pre-Battle Preparation>
(Decor)
Exalted One
Spite Promise
Chaos Desire

<Objective>
Kill all enemies

<Battle>
Thorndyke and Juno are here with some backup units. They're about lv
35-40, and you should be able to take them down with one swing each.

<Joins After Battle>
Thorndyke
------------------------------------------------------------------------
<Demon Battle 07>
Pulkina Ruins

<Pre-Battle Preparation>
(Decor)
Spite Promise
Hunger Trail
Exalted One

<Objective>
Kill all enemies

<Battle>
Wow, there's a ton of faces in this fight. Everyone is lv 35-45 or so,
and you should be well ahead of them in terms of levels. Focus on the
Angels when you can get a clear shot at them, then take out Endorph.

DO NOT underestimate Shauna's unit. Head near her, and she'll join you. 
Try to get to her before she attacks you, and it'll be an easy win. 
Shauna and Endorph will appear on Turn 3, so if you've got a high
ACT, you might wipe out all the angel units before they appear. 
Shauna will appear on the far western side across the bridge, so move
there, and post secondary units to kill off the angels. 

<Joins After Battle>
Pinot
Agrippa
Shauna
Nash
Leorouche
------------------------------------------------------------------------
<Demon Battle 08>
Corsius

<Pre-Battle Preparation>
(Decor)
Spite Promise

<Objective>
Kill all enemies

<Battle>
Tricia's here. Lv 46. And she's alone in her squad. Simply wipe out
everything else, and kill Tricia. It's not difficult. Pyremages and
Archers might kill your Cleric, but if you use Demon Force or your
own Archers and Pyremages, you shouldn't have much trouble with them.

<Joins After Battle>
None
------------------------------------------------------------------------
<Demon Battle 09>
Hidden Village

<Pre-Battle Preparation>
(Decor)
Desert Requiem
Spite Promise

<Objective>
Kill all enemies

<Battle>
Lots of Phynx and Gryphos Riders. I mean LOTS. Levels 42-46, but
again, you should had the advantage. Move in close, and let your
counters do the work. Pop some Gig edicts for extra stamina if you
need it. 

<Joins After Battle>
Ghestal
------------------------------------------------------------------------
<Demon Battle 10>
Orviska

<Pre-Battle Preparation>
(Decor)

<Objective>
Kill all enemies

<Battle>
Vangogh's unit will change sides once you kill Odie. You can either
wait and let him kill/be killed by the enemy units, or simply go 
smash Odie, then smash Vangogh. Whatever your desire. 

<Joins After Battle>
Dio
Vangogh
------------------------------------------------------------------------
<Demon Battle 11>
BFF Kingdom Castle

<Pre-Battle Preparation>
(Decor)

<Objective>
Kill all enemies

<Battle>
Grunzford is back! And he's lv 54. He's not difficult. The swordsman
units will usually get stuck in the water, but you'll have a decent
movement in it. You can engage them there, or simply walk around. I
saved my Demon Force for Grunzford, and eliminated him as soon as he
appeared. 

<Joins After Battle>
None
------------------------------------------------------------------------
<Demon Battle 12>
BFF Kingdom Castle Roof

<Pre-Battle Preparation>
(Decor)
Picket Line (almost a must have here)
Exalted One
Burning Blood

<Objective>
Kill all enemies

<Battle>
Ugh, this is a painful, painful battle. You can obtain the Picket Line
from the Decor Merchant if he's over level 10. It's a rare thing, but
it does appear from time to time. If you start this battle unprepared,
you can easily die. The Pyremages and Dracosages units will decimate 
you with Field Skills. Carry plenty of Gig Edicts to replenish stamina
and heal when necessary. Your Cleric may die early. Also note: you
aren't immune to Pain Rune, so move out of that when you can. 
Burning Blood will help you eliminate enemy units quickly using
Demon Force. If you are killing them in one hit, ignore the
Cleric units altogether, and focus on the Dracosages and Pyremages.

<Joins After Battle>
None
------------------------------------------------------------------------
<Demon Battle 13>
Raide

<Pre-Battle Preparation>
(Decor)
Exalted One
Spite Promise
Blind Faith

<Objective>
Kill all enemies

<Battle>
A lot of your story characters turn on you here. When the big guy
shows up, I focused on him with Demon Force and Demon Blast. He wasn't
so bad. My counter-attacks mopped up the others. The other squads will
have decent formations of Pyremages, Archers, and Clerics, so this 
is where the difficulty comes in. You can also choose to take out
the supporting units first, and then deal with the big guy at the
end. 

<Joins After Battle>
None
------------------------------------------------------------------------
<Demon Battle 14>
Maize Forest

<Pre-Battle Preparation>
(Decor)
Dark Resist
Exalted One
Burning Blood

<Objective>
Kill all enemies

<Battle>
This one's an endurance match. Just carry a lot of Gig Edicts to boost
your stamina when needed, as well as some heals. Use your own boost
skills to traverse the map quickly, and dispatch as many as you can.
When you see a Sabateur, focus heavily on them. Their mine trap ability
can be REALLY annoying. I simply used Demon Force on them from a 
distance, and avoided the mined area. Burning Blood will let you use
it multiple times. 

<Joins After Battle>
None
------------------------------------------------------------------------
<Demon Battle 15>
Maize Forest

<Pre-Battle Preparation>
(Decor)
Dark Resist
Exalted One
Burning Blood

<Objective>
Kill all enemies

<Battle>
Avoid Raksha. Like the other World Eaters, he can't move, and has a
RNG of 4. You can stand 5 squares outside of him, and use Demon Blast,
or simply use a secondary Archer squad with +1 RNG. If you can't 
beef them up, use True Form and Distant Omen on your Archer unit.
Summon them AFTER everything else is dispatched for an easy win
against Raksha. Distant Omen will not let your unit move, so be
very careful where you place the unit. 

As for the other units, there's not really much of note, except
for Layna's squad. If you can take that out, do it. Everything else
should be a breeze. Even Dio should die fairly quickly. 

Congrats! You've beaten the demon path! Enjoy the ending.

**Also note: LOSING this battle triggers a different ending. If you 
have a save directly before this battle (and you should), simply 
reload and die in the fight. Standing still in Raksha's area of 
attack without striking him should kill you eventually, even if 
you're high level. 

<Joins After Battle>
None
------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-
Extra Stages <0006>
-=-=-=-=-=-=-=-=-=-

<Extra Stage 01>
-----
Lujei
-----

To access this stage, have the Reveal Path 1 Edict bought. It can be
stored in your vault. When you defeat Battle 37 (Yesterwind), that's a
good time to purchase it. 

<Pre-Battle Preparation>
(Decor)
<None>

<Objective>
Kill all enemies. 

<Battle>
This battle will be easy. If you've saved up the cash for the edict
your first playthrough, chances are you're in the high 40's anyways.
Just plow through everyone here, and you'll unlock Lujei. She'll
stay with you from cycle to cycle. Her rear attack damages the
entire enemy squad, and she'll gain massive amounts of Int when
she levels up. She's a viable replacement for a Pyremage. As a leader,
she has Teleport, which is an awesome skill for mobility. 

------------------------------------------------------------------------
<Extra Stage 02>
-----
Asagi
-----

To access this stage, defeat Fienne when you first encounter her
on the normal path. 

<Pre-Battle Preparation>
(Decor)
<None>

<Objective>
Kill all enemies. 

<Battle>
This battle is extremely difficult unless you are around lv 500 or so.
Secondary squads can use decors, but the decors on your main squad is
disabled. If you have high level secondary squads, you can summon them,
and simply hide away your main squad. Archers/Pyremages are recommended
for the Gideons, as they explode when you defeat them. Pyremages also
are a good matchup against Asagi, as are Phynx, Redflanks, and 
Bareknuckles. Having a squad leader as one of those types will yield
a lot of extra damage against her. 
One strategy is to lure off Asagi (because of her teleport) and 
ignore the Gideons. After you kill her, go back and mop up the Gideons
with secondary squads. You can also save up Gigify Edicts to take
her out at an earlier level. Good luck, you'll need it!
Having a squad with 2x Gypsy (one as leader) will allow you access to
Sanity Salsa. This will allow one of your units to take an immediate
turn. It's extremely helpful on fights like this. 
Also, it should be noted that you can unlocked multiple copies of
Asagi. She works pretty well as a front unit (all squad attack), even 
though her DEF stat isn't the greatest. Same for rear attacks. There
are better units to select from... but it's ASAGI!
------------------------------------------------------------------------
<Extra Stage 03>
------
Median
------

To access this stage, have Reveal Path 2 Edict in your vault or 
inventory after Battle 34, but before heading to Corsius. 

<Pre-Battle Preparation>
(Decor)
Picket Line
Paw Day (fixed)
Outer Limit (fixed)

<Choice>
Tyrant Stare
Silent Walk
Death Fist

<Objective>
Kill all enemies. 

<Battle>
These guys are lv 1500 or so, and Median is at 2k. Their stats are
massive. Picket Line is essential on this stage. You can use the fixed
decor for Paw Day, or for Outer Limit. Either way, try and take both
of them. For a 4th decor, Silent Walk buys you 3 TURNS when you won't
be attacked, and Death Fist will instant-kill everything if you don't 
care about xp (except for Median, of course). Tyrant Stare will
lower the stats of any units around you, also very helpful. If you've
cycled a lot doing the Asagi stage, or just choosing to give into Gig
early when you fight Fienne, Paw Day will yield you massive stats. You
could probably take out this stage as early as lv 500 if that's the 
case.

Having a squad with 2x Gypsy (one as leader) will allow you access to
Sanity Salsa. This will allow one of your units to take an immediate
turn. It's extremely helpful on fights like this. 

Remember, there are two endings to this stage: defeating the stage, and
losing on the stage. Median will join you after the stage is defeated.
He joins at lv. 2000. 
------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=
Inspections <0007>
-=-=-=-=-=-=-=-=-=
COMING SOON!!!!

------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=
The Bad Vibes <0008>
-=-=-=-=-=-=-=-=-=-=

Bad Vibes can be obtained randomly when using the Change feature from 
the Arrange screen. While not intuitive, you can't lock a room with 
Vibes in it, and you can't use another Change, or face losing your 
current Vibes. Also, it should be noted that you can't have two Bad 
Vibes at once, either.
Because of this, you'll want to reap all the bonuses you can and try to 
engineer which rooms and which vibes you want. 
These aren't listed in the manual, so here's the list of Vibes in 
the game and what they do. Also of importance is the incubation time 
of the vibes. After they've incubated, you can trigger their event and 
reap the rewards. 

Bad Vibes FAQ

Q: How do I trigger Bad Vibes?
A: Use the Change Button, and they'll appear randomly on any room that 
isn't locked. 

Q: What does Time mean?
A: Time is the incubation time before you get any benefits. Only 
Inspection Battles and Story Battles will count. 

Q: What is Cost?
A: This the Cost that the Vibes will charge you based on the room rent. 
More expensive rooms require a higher cost. 

Q: How do I get the benefits?
A: After you've fought enough battles to satisfy the incubation Time 
requirement, visit the Arrange screen. You may have to exit and enter 
the Arrange screen multiple times in order to trigger the bonus. 

Q: My benefits aren't showing up! HELP!
A: Make sure you went into enough battles, and see previous question.

Q: Are bonuses cumulative?
A: Most are. There's a limit to some, such as the Pyremage (Cleaner). 
They won't add anymore than 9 unit spots in a room. Others will 
continue to pump out benefits every incubation period. 

Q: Can I use Change and keep my Vibes?
A: NO! Using Change will erase your Vibes. You can't lock a room with 
Bad Vibes in it. Kotoro is the exception, but he yields no benefits 
like the others. 


Listing of Bad Vibes

Name: What it appears/says in-game when you attempt to Design in the 
   room.
 
Looks Like: What the unit occupying the room looks like

Time: How long it takes for the Vibes (in battles) to produce an effect. 
   Only story and inspection battles count for this. 

Cost: The cost of having that vibe in the room. This is multiplied by 
   the base room value. This will show up at the end of every battle on 
   the results screen. 

Result: What happens after (Time) x (Battles) have occured. All of the 
   results can happen multiple times as long as you don't clean out
   the vibes. To access a result, visit the Arrange screen. Sometimes
   it takes multiple visits to the Arrange screen (especially after a
   story battle) to obtain your results. You can only obtain the results
   once per Arrange visit. If you have a Pyremage Bad Vibe and fight 
   in 6x battles, then visit the Arrange screen, you'll only have one 
   freed slot in the room. You MUST visit after each Time is incremented 
   to receive full bonuses. 


Bad Vibe Name | Looks like  | Time | Cost | Result
============================================================================
2gether 4ever |Soldier      |  1   |  1x  |Appears as a neutral squad 
              |             |      |      |on the next map
----------------------------------------------------------------------------
Behind You!   |Hydrone      |  1   |  2x  |Receive random "curse" decor
----------------------------------------------------------------------------
Heartful Bank |Bandit       |  1   |  2x  |Reveive 1.5x GP of Cost after 
              |             |      |      |clearing them out*
----------------------------------------------------------------------------
Delivery Truck|Bareknuckle  |  1   | 2.5x |Receive a random decor
----------------------------------------------------------------------------
Guardian      |Cherub       |  1   | 3x   |Gain 1 random generic manikin
----------------------------------------------------------------------------
Fertile Land  |Vangogh      |  2   | 5x   |Gain Gig Edict "Grow". 
              |             |      |      |Gain random class enhancer decor
----------------------------------------------------------------------------
Beyond Clouds |Drache       |  2   | 5x   |Chose to gain RP, Decor, or Edict
----------------------------------------------------------------------------
Cleaner       |Pyremage     |  3   | 10x  |Allows use of more room slots
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Pet Feed      |Phynx        |  1   | 1x   |Adds 100 RP to a room
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Kotaro        |Knight       |  *   | *    |Kotaro joins you!**
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*Heartful Bank is an easy way to make some extra GP. Later on, GP doesn't
matter, so I would skip out on these. It's SUPPOSED to give you 1.5x the GP
that you put into them in Cost, but sometimes it doesn't function/track
properly. For instance, if the room rent was 1000 GP, you'd pay them 2000 GP
each battle. After 1 battle, they "mature", and you can visit the Arrange
screen to trigger them giving you cash. They don't always give the proper
amount. I've had them give me 130,000 GP per battle on a 4000 GP rent. 
So ya... profit of 3200%. 

**Kotaro is a neutral Knight unit that joins you. He's usually several levels
ahead of the main character. You can also freely manipulate the room he's
residing in, and form a unit with him (but you can't move his starting slot).
He will go away after one battle. He will however, last through multiple 
inspections, so use this. He has no Time or Cost values, and only disappears 
if you summon him for a fight. 

Tips and Hints With Vibes

1. Cleaners are one of the best Bad Vibes you can get. You can get these 
REALLY early, and they'll create a 9x9 room for you. Unfortunately, you 
can't get these on the main character's room, so you're stuck with either
your Home rooms, or Change rooms. 
Los Banditos - This room is an awesome candidate for Cleaners. Using the
fixed decor in it, you can create a powerful unit that acts as soon as it
gets summoned. It will help you level through Home Inspections to free up
additional slots for your main character's squad. After your secondary
units have a lot of ACT, this room isn't so great, but starting out, it's
one of the better rooms for backup squads. 

2. Fertile Land is another great unit. The Grow edict can be used to used
to grab up some generic character units that you normally wouldn't have 
access to. For instance, using Grow on a Drache Decor, you could "grow" 
a Drache unit. Extremely useful early on. Not so much later. Also note
that they give THE BEST unit enhancement Decors. The Decors yield 
+50%dmg to a class, in addition to -50% incoming dmg from that class. 
If you plan on fighting units with a large monotonous force (like Archers
or Pyremages), try and grab their Class Enhancer Decor from this guy to
protect yourself and deal extra damage. Gypsy is also highly recommend
for certain story battles. 

3. Beyond Clouds is great. It's expensive, but GP doesn't matter later. 
Keep this guy on there, and visit him every 2 battles. I recommend RP. 
Just keep pumping him out with RP, then clear him, and reap massive 
amounts of RP. This is very useful for following playthroughs of the game, 
where you need to clear a lot of story battles anyways (might as well 
get some RP too!). His decors seem pretty random, and you CAN get some
powerful ones early on, but chances are you'll just get crappy ones that 
you could easily buy yourself. Same thing with Edicts... easily obtained.
You gain 1000 RP per trigger on his event. It's a fixed amount, so try
and get one of these guys in a low-rent room. 

4. Kotaro is uber. Okay... maybe not so much. But he's fun to play around
with, and he's always a bit higher level than your main character. The
main advantage to this guy is that you can decor out the room he's in
(HINT: Try Vengeful Hope, Shadow Spy, Silent Walk and Living Now). 
The biggest advantage is that you can use him in Inspection rooms multiple
times, and not have to risk your main character dying. You can also stick
in other units with him, unlike other Bad Vibes. He works well in rooms
like Gladiatorium, Open Area, and Los Banditos. Clowns Abound can work
as well with him, just as a decoy to lure off enemies to free up your
main force into attacking a sentry/tyrant. Fist Dojo (Death Fist decor)
works really well too, because honestly, you don't care if he gains 
XP or not. USE THIS GUY TO YOUR ADVANTAGE!!!

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Unit Information <0009>
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COMING SOON!!!

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Decor List <0010>
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COMING SOON!!!

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Gig Edict List <0011>
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COMING SOON!!!!

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Hints and Secrets <0012>
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COMING SOON!!!!

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Copyright:  Please note this Document is (c) Copyright 2007 by author,
            Anthony Rubino. Nothing in this document may be reproduced
	    without prior written consent from the author. This 
            document may NOT be posted publically, either electronically 
            or otherwise without prior written consent of the author.