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    Ability Guide (JIS) by Freedom-Kona

    Version: 1.35 MIX | Updated: 06/06/07 | Search Guide | Bookmark Guide

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    ƒLƒ“ƒOƒ_ƒ€ƒn[ƒc@II@ƒtƒ@ƒCƒiƒ‹ƒƒbƒNƒX@{
    
    
    
    Version 0.4 ~ Cover most of the Ability Section only.
    Version 0.55 ~ Added Some Reaction Ability Section, new updates and correct 
    some mistake.
    Version 0.75 ~ Added New Synthesize Section, Some Combi-Attack Section, some 
    Reaction updates and corrects some mistakes. Also added Lion Form ability. 
    Version 0.9 ~ Weapon's Ability section change to Equipment Section. 
    Synthesize and Reaction Ability Section updated.
    Version 0.95 ~ Added information at Synthesize Section, Reaction updated, 
    corrected some mistakes.
    Version 1.0 ~ Reaction Updated(New Special Type), Divided into 3 Parts.
    Version 1.2 ~ Sora and Riku Sleight Update! Some other update. Correct some 
    mistake.
    Version 1.25 ~ Sleight Update and corrected some mistake. New Boss Sleight.
    Version 1.3 ~ Sora Attack Detail Added, Correct some mistake.
    Version 1.35 ~ Complete Sora's Sleight! Added some detail.
    
    
    About Me: Well, this is my first time ever writing a guide FAQ. I may not 
    have this kind of experience than those who write many guide in this website. 
    But I try to write in simple detailed way manner!! Also, I may committed 
    some grammar mistakes. Well, I decided to make this Ability Guide into 
    something like Final Mix Sub-Guide. But the title is still the same. I may 
    be modify some of my Ability Guide. Oh, the content topic is Content XIII 
    sign, lol.
    
    Some website is give permission to use my guide here.
    
    http://www.neoseeker.com/
    http://www.supercheats.com/
    
    Note: Capital Letter with bracket beside every content name, highlight it, 
    Press Ctrl C then Ctrl F then Ctrl V to find! (Not confusing, I hope)
    
    
    ~~~~~~~~~~~
    Content
    ~~~~~~~~~~~
    
    a)   Before you start reading the guide
    b)   How to use this guide
    
    PART 1 - Kingdom Hearts II: Final Mix
    
    I)   Ability Section<--------------------------- [ABI]
         --------------->Action Ability<------------ [ACT]
         ------------------------------>Sora<------- [SORA1]
         ------------------------------>Donald<------ [DON]
         ------------------------------>Goofy<------- [GOO]
         ------------------------------>Riku<-------- [RIKU]
         ------------------------------>Mulan<------- [MUL]
         ------------------------------>Beas<-------- [BEA]
         ------------------------------>Auron<------- [AUR]
         ------------------------------>Sparrow<----- [SPA]
         ------------------------------>Aladdin<----- [ALA]
         ------------------------------>Jack<-------- [JACK]
         ------------------------------>Simba<------- [SIM]
         ------------------------------>Tron<-------- [TRON]
         ---------------->Support Ability<------------ [SUP]
         ---------------->Sora's Growth Ability<------ [SORA2]
    
    II)  Sora's Form Section<------------------------ [SORA3]
         --------------------->Brave/Valor Form<------ [BRA]
         --------------------->Wisdom Form<----------- [WIS]
         --------------------->Master Form<----------- [MAS]
         --------------------->Final Form<------------ [FIN]
         --------------------->Limit Form<------------ [LIM]
         --------------------->Lion Form<------------- [LION]
    
    III) Sora's Attack Detail<----------------------- [ATKDET]
         ---------------------->Basic Move<----------- [BASIC]
         ---------------------->Limit Move<----------- [LIMIT]
         ---------------------->Brave Move<----------- [BRAVE]
         ---------------------->Wisdom Move<---------- [WISDOM]
         ---------------------->Master Move<---------- [MASTER]
         ---------------------->Final Move<----------- [FINAL]
         ---------------------->Magic Move<----------- [MAGIC]
    
    
    IV)  Equipment Section<-------------------------- [EQUIP]
         ------------------->Keyblades<--------------- [KEY]
         ------------------->Staffs<------------------ [STA]
         ------------------->Shields<----------------- [SHI]
         ------------------->Armors<------------------ [ARM]
         ------------------->Accessories<------------- [ACCS]
    
    V)   Synthesize Section<------------------------- [SYN]  
         -------------------->Material Get List<------ [MGET]
         -------------------->Synthesize Item List<--- [LIST]
    
    VI)  Combination Attack Section<----------------- [COM]
         ---------------------------->Character<------ [CCA]
         ---------------------------->Summon<--------- [SCA]
    
    VII) Reaction Ability<--------------------------- [REA]
         ------------------>Heartless Type<----------- [HEA]
         ------------------>Nobody Type<-------------- [NOB]
         ------------------>Boss type<---------------- [BOSS]
         ------------------>Organization XIII Type<--- [ORG]
         ------------------>Special Type<------------- [SPEC]
    
    PART 2 - Kingdom Hearts RE: Chain Of Memories
    
    VIII)Sora Sleight/Stock<-------------------------- [SORA4]  
         -------------------->Attack<------------------ [ATT1]
         -------------------->Magic<------------------- [MAG]
         -------------------->Summon<------------------ [SUMMON]
         -------------------->Friends<----------------- [FRI1]
         -------------------->Special<----------------- [SPCL] 
    
    IX)  Riku Sleight/Stock<-------------------------- [RIKU2]
         -------------------->Attack<------------------ [ATT2]
         -------------------->Friend<------------------ [FRI2]
         -------------------->Duel<-------------------- [DUEL]
    
    X)   Boss Sleight/Stock<-------------------------- [BOSLE] (Coming Soon)
    
    XI)  Cards<--------------------------------------- [CARDS] (Coming Soon)
         ------->Attack Type<-------------------------- [ATKCD]
         ------->Magic Type<--------------------------- [MAGCD]
         ------->Item Type<---------------------------- [ITEMCD]
         ------->Enemy Type<--------------------------- [EMECD]
         ------->Friend Type<-------------------------- [FRICD]
         ------->Map Type<----------------------------- [MAPCD]
    
    PART 3 - Others
    
    XII) FAQS<--------------------------------------- [FAQS]
    
    XIII)Credits<------------------------------------ [CRE] 
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    a) Before you start reading the guide
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Please take note that, without my permission, you cannot copy, modify from 
    my guide as your own!! If you do, who knows what will ever happen to you.
    Otherwise, feel free the check the guide. And also this guide can ONLY be 
    use in Gamefaqs! E-mail me if you want to discuss about this game or there 
    are some error in this guide!
    
    HOTMAIL: wongtfe@hotmail.com
    YAHOO MAIL: wongtfe@yahoo.com.sg
    
    Thank You!
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    b) How to use this guide
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    In this guide, since Kingdom Hearts 2: Final Mix + doesn't have English 
    version. Beside the every name of Title/Ability shall have the Japanese 
    Character which you must use JAP (SHIFT-JIS) Encoding.
    
    It will note the changes between Normal KH2 and FM Version besides the 
    Abilities/Sleights.
    
    The guide will be in this format:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Ability Section>
    
    (Name Of the Ability)
    
    (Description from the Game itself)
    (Mime own description and some with Tips on it)
    (Rating from 0 to 10)
    (Optional: Who can use this ability)
    (AP COST)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Sora's Form Section>
    
    (Name of the Ability)
    
    (Description from the Game itself)
    (Mine own description and some with Tips on it)
    (Rating from 0 to 10)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Sora Attack Detail>
    
    (Move Name)
    
    (Power/Hit Estimation)
    (Short Detail)
    (Finish Boss??)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Weapon-Type Section>
    
    (Name of the Weapon)
    
    (Weapon Stats)
    (Ability Bonus)
    (Description of the shape&chain or story of it)
    (Mine description)
    (Rating from 0 to 5)
    (Get the weapon from)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Armor/Accessory-Type>
    
    (Name of the Armor/Accessory)
    
    (Status)
    (Some Description)
    (Extra Stuff)
    (Get from)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Material's Name - Rank>
    
    (Get From)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Name of the Synthesize Item>
    
    (Material Needed List)
    
    (Upgrade Material Type)
    
    (Advance Item(Needed Serenity Material))
    (Recipe Needed)
    (Get from)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Combination Attack Section>
    
    (Name of the Combination Attack)
    
    (The Link Move Chart)
    
    (Ability Description of the move/attack)
    
    (Mine Description)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <For Enemy Reaction>
    
    (Name of the Reaction Ability)
    
    (Requirement to make the Reaction appear)
    (Attack Detail)
    (Mine Tips)
    (Work on which enemy)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <For Boss Reaction>
    
    (Name of the Boss)
    
    (Reaction)
    
    (Explanation)
    
    (And so on...)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    <Special Reaction>
    
    (Name of the Reaction)
    
    (Description)
    (How to activate it)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <Sleight Ability Section>
    
    (Name of the sleight)
    
    (Description from the Game it)
    (Mine Description with some tips)
    (Rating from 0 to 10)
    (Require what kinds of card)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    That's all for now!! Good luck with the greatest part of the game of Kingdom 
    Hearts 2: Final Mix +!!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    <PART 1 - Kingdom Hearts II: Final Mix>
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Difficulty Mode:
    
    BeginneriƒrƒMƒi[j - Everything is easy! Only for beginner in action game!
    
    StandardiƒXƒ^ƒ“ƒ_[ƒhj - Normal Game. 
    
    Proudiƒvƒ‰ƒEƒhj - Hard Game. For expert player on Action Game.
    
    Critical(ƒNƒŠƒeƒBƒJƒ‹) - For people who master the whole game of Kingdom 
    Hearts!!
    
    
    Basic Control:
    
    Circle: Execute, Select
    
    X: Jump, Cancel
    
    Square: Special Action
    
    Triangle: Reaction, Talk, Examine
    
    Start: Open Menu, Pause(In Battle)
    
    Select: First Person View
    
    R1: Lock-On/Off
    
    L1: Shortcut(Hold with Circle/X/Square/Triangle)
    
    Left Analog: Movement
    
    Right Analog: Rotate Camera View
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I - Ability Section iƒAƒrƒŠƒeƒBj [ABI]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This part of Section will show ALL the Abilities available in this KH2: FM
    You need AP to equip ability from below. It really require a lot of AP to 
    Equip all if you want. Even LV. 99 also can't equip them all. You either 
    equip any accessory that raise AP a lot or use AP Up Item(either synthesize 
    or find from treasure/quest).
    
    Try to equip those ability which suits you best fighting style.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action Ability@iƒAƒNƒVƒ‡ƒ“j [ACT]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Action Ability is an unique ability for every character member in this game. 
    It's like adding extra attack style or magic. Sora is the only Character you 
    can control besides Roxas(beginning only), Mickey(only for certain boss 
    fight), Riku(Final Zemnas's fight, one-time only). 
    
    The most enjoyable part of the Kingdom Hearts which is Sora Action Ability!!! 
    Every moves that Sora have are cool, besides Riku and Auron. Try to make use 
    every Action Ability to its fullness. 
    
    You may want to use your own type of fighting without following mine tips.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Sora (ƒ\ƒ‰) [SORA1]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Reflect Guard@iƒŠƒtƒŒƒNƒgƒK[ƒhj
    
    While standing, press Square Button to guard or deflect enemy's attack.
    This is one of the most(or probably best defense skill beside Reflect Magic) 
    useful skill. It guards almost ALL kinds of attack. If you perfectly master 
    the guard timing, you will probably master the game style, I presume.
    Rating: 10/10 (Must equipped at all times once you got it!!)
    AP: 2 (Cheap isn't it)
    
    
    Slash Upper@iƒXƒ‰ƒbƒVƒ…ƒAƒbƒp[j
    
    In the middle of Sora's ground combo, press Square Button to hit enemy into 
    air. Well, if you want to link your combo with extra damage, this would 
    probably a good ability to use. Not all enemies can hit into air. Tips: Just 
    before execute a finishing move, press Square Button and hit enemy into air 
    and continue your air combo till finishing move.
    Rating: (7/10)
    AP: 4 (Too costly skill) 
    
    
    Air-Side Slash@iƒGƒAƒTƒCƒhƒXƒ‰ƒbƒVƒ…j
    
    In the middle of Sora's air combo, press Square Button to hit 3-hits 
    combo(Left-Right-Left).
    This move is an extra move for air combo. Damage may be higher than normal 
    air hit. Tips: (With NO Combo Plus or Minus Ability) If you attack 2 times 
    and press square to use this move, after that you still can use finishing 
    move at your fourth attack. It doesn't count as final combo hits. Pretty 
    cool, isn't it.
    Rating: (7.5/10)
    AP: 2
    
    
    Finish Rise@iƒtƒBƒjƒbƒVƒ…ƒ‰ƒCƒYj
    
    Before your finishing to be executed, press Square Button to blast enemy 
    into air as your ground finish move.
    This is another version of Slash Upper, instead of the middle of combo, this 
    is using as finishing move and still can link to air combo methods.
    Rating: (8/10)
    AP: 5 (Better use this than Slash Upper if you have it)
    
    
    Revenge Slash@iƒŠƒxƒ“ƒWƒXƒ‰ƒbƒVƒ…j
    
    When Sora got hit by any enemy and fly into air, press Square Button to 
    Recover and attack back the enemy who hit you at the same time.
    Well, this skill is good only when you are quite near the enemy who hit you. 
    Otherwise, use Air Recovery. Tips: You still can continue the air combo 
    while using the move. Make use of the dropping timing. Press too early may 
    not be the wise choice.
    Rating: For Near Enemy(10/10), For Far Enemy(2/10)
    AP: 3 (Another must equipped ability)
    
    
    Snap Shot@iƒXƒ‰ƒbƒvƒVƒ‡ƒbƒgj
    
    An addition combo for ground type. Sora quickly do an upper slash at the 
    enemy.
    The attack combo is short-fast type combo. It also increase critical rate. 
    Tips: Good for linking your ground combo as quickly as possible.
    Rating: Normally for many hits combo (9/10), For less combo hits (6/10)
    AP: 2
    
    
    Dodge Slash@iƒhƒbƒWƒXƒ‰ƒbƒVƒ…j
    
    An addition combo for ground type. Sora do a 3-hits diagonal slash at the 
    enemy.
    This is to increase extra hits for your ground combo.
    Rating: (6.5/10)
    AP: 2
    
    
    Flash Step@iƒtƒ‰ƒbƒVƒ…ƒXƒeƒbƒvj@(Final Mix)
    
    An addition combo for ground type. Sora do a extreme quick step attack and 
    uppercut to break enemy's Guard from certain distance.
    Pretty much like Slide Dash but actually this is even better than it. It 
    really help to fight against those Fat guy who is immune from attacking it's 
    front. I have receive many E-mail about this but this is the correct info. 
    But thanks anyway.
    Rating: (9.5/10)
    AP: 2
    
    
    Slide Dash@iƒXƒ‰ƒCƒhƒ_ƒbƒVƒ…j
    
    An addition combo for ground type. Sora do a quick dash while attacking 
    towards an enemy from some distance.
    This is an extremely useful attacking skill. It helps a lot on fighting 
    enemies on the ground. Tips: It still can be use in the middle of the 
    combo.(Not first attack only)
    Rating: (9/10)
    AP: 2
    
    
    Round Break@iƒ‰ƒEƒ“ƒhƒuƒŒƒCƒNj (Final Mix)
    
    If there are many enemies around Sora, Sora will do a spin slash to hits 
    enemies who surround him.
    Much like Kingdom Hearts I Vortex Ability except this have larger range. 
    Pretty cool add-on ability in Final Mix Version.
    Rating: (8.5/10)
    AP: 2
    
    
    Stride Break@iƒXƒgƒ‰ƒCƒhƒuƒŒƒCƒNj
    
    A finishing move. Sora do a fierce thrust attack towards an enemy.
    This finishing move ignore defense or any enemy who is guarding. It replace 
    the normal Blitz-like(Kingdom Hearts I Ability) finishing move.
    Rating: (9.5)
    AP: 3
    
    
    Explosion@iƒGƒNƒXƒvƒ[ƒWƒ‡ƒ“j
    
    A finishing move. Sora create three spinning light balls around him when 
    there are multiply enemies around him.
    It looks cool finishing move, but trust me, it pretty disappointing. 
    Recovery Time is slow, that's why. But at least it knock enemies away from 
    you.
    Rating: (8/10), For boss (4 to 5/10) if you have Finish Plus Ability 
    Equipped.
    AP: 3 
    
    
    Aerial Sweep@iƒGƒAƒŠƒ‹ƒXƒB[ƒvj
    
    While Sora standing on the ground, he hit with a spinning slash to the air 
    at the air-type enemy.
    It hit faster than the normal upper slash to the air. And damage will the 
    better than normal. Tips: If you use Upper Slash or Finish Rise, you can hit 
    enemy with this skill while they are at the air near you.
    Rating: (7.5/10)
    AP: 2
    
    
    Aerial Dive@iƒGƒAƒŠƒ‹ƒ_ƒCƒ”j@(Final Mix)
    
    While Sora standing on the ground, he jump and hit with 3 diagonal slashes 
    towards the air-type enemy. (Must be in a bit further from the enemy if you 
    equipped Aerial Sweep)
    This attack is a bit better than Aerial Sweep. More hits and damage than 
    Aerial Sweep. Tips: Try not to equip Aerial Sweep if you want to use this 
    attack often.
    Rating: (9/10)
    AP: 2
    
    
    Air Spiral@iƒGƒAƒXƒpƒCƒ‰ƒ‹j
    
    An addition combo for air-type. Sora do a vertical spin slash of 360 degree 
    at the enemy.
    If you hit the enemy with this attack close enough, it actually hit 2 times.
    Rating: (8.5/10)
    AP: 2
    
    
    Aerial Finish@iƒGƒAƒŠƒ‹ƒtƒBƒjƒbƒVƒ…j
    
    An Air Combo Finishing Move. Sora do a multiple vertical slash to single and 
    finish at with a strong vertical slash. (I think Sora Vertical slash spin 
    360 degree at the final blow.)
    It replace with the air Biltz-like(Kingdom Hearts I ability) attack. Massive 
    Damage against single enemy. Tips: If there are many enemies in the air near 
    Sora, Sora will finish with 360 degree Horizontal Slash instead of using 
    this attack.
    Rating: (9.5/10)
    AP: 3
    
    
    Magnet Splash@iƒ}ƒOƒlƒXƒvƒ‰ƒbƒVƒ…j
    
    An Air Combo Finishing Move. Sora spin around while create a magnet force 
    and explode, when there are multiple enemies near him.
    WOW!! This is one of my favorite finishing moves!! It actually suck nearby 
    enemies to Sora. Good for attacking many enemies at the time. Also it 
    replace with the Air 360 degree Horizontal Slash.
    Rating: (10/10), for boss (8.5/10) if you equipped with Finish Plus.
    AP: 3
    
    
    Guard Counter@iƒK[ƒhƒJƒEƒ“ƒ^[j
    
    Require Reflect Guard to perform!! When Sora successfully guard an enemy's 
    attack, hit attack fast to execute a fast counter-attack.
    It is something like Conuter-Attack. Unless without Reflect Guard Ability 
    equipped. Tips: It actually deal more damage than normal attack. Good for 
    fast attack while guarding.
    Rating: If no Reflect Guard (0/10) it is obvious, otherwise (9/10)
    AP: 4 (Actually if the AP Cost is lesser than this, it probably is like 
    Must-Equip Ability.)
    
    
    Auto-Brave@iƒI[ƒgƒuƒŒƒCƒ”j
    
    When Sora's HP reach the Pinch State(25& & Below), Auto-Brave Reaction will
    Appear during battle.
    Good for only when you either want to train Brave Form or quickly fill up 
    both HP and MP Bar to Full.
    Rating: (1.5/10), For in Pinch State (5/10)
    AP: 1
    
    
    Auto-Wisdom@iƒI[ƒgƒEƒBƒYƒ_ƒ€j
    
    When Sora's HP reach the Pinch State(25% & Below), Auto-Wisdom Reaction will 
    appear during battle.
    Good for only when you either want to train Wisdom Form or quickly fill up
    both HP and MP Bar to Full.
    Rating: (1.5/10), For in Pinch State (5/10)
    AP: 1
    
    
    Auto-Limit@iƒI[ƒgƒŠƒ~ƒbƒgj@(Final Mix)
    
    When Sora's HP reach the Pinch State(25% & Below), Auto-Limit Reaction will
    appear during battle.
    Good for only when you either want to train Limit Form or quickly fill up 
    both HP and MP Bar to Full.
    Rating: (1.5/10), For in Pinch State (6/10)
    AP: 1
    
    
    Auto-Master@iƒI[ƒgƒ}ƒXƒ^[j
    
    When Sora's HP reach the Pinch State(25% & Below), Auto-Master Reaction will 
    appear during battle.
    Good for only when you either want to train Master Form or quickly fill up
    both HP and MP Bar to Full.
    Rating: (1.5/10), For in Pinch State (5/10)
    AP: 1
    
    
    Auto-Final@iƒI[ƒgƒtƒ@ƒCƒiƒ‹j
    
    When Sora's HP reach the Pinch State(25% & Below), Auto-Final Reaction will
    appear during battle.
    Good for only when you either want to train Final Form or quickly fill up 
    both HP and MP Bar to Full.
    Rating: (1.5/10), For in Pinch State (5.5/10)
    AP: 1
    
    
    Auto-Summon@iƒI[ƒgƒTƒ‚ƒ“j
    
    When Sora's HP reach the Pinch State(25% & Below), Auto-Summon Reaction will
    appear during battle.
    Good for only when you either want to train Wisdom Form or quickly fill up
    both HP and MP Bar to Full.
    Rating: (1.5/10), For in Pinch State (5/10)
    AP: 2
    
    
    Trinity Limit@iƒgƒŠƒjƒeƒBƒŠƒ~ƒbƒgj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 5
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Donald@iƒhƒiƒ‹ƒhj [DON]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Donald Fire@iƒhƒiƒ‹ƒhƒtƒ@ƒCƒAj
    
    Donald cast Fire surround him. (6 Fire Balls)
    Only good for hitting nearby enemy.
    MP: 10
    AP: 2
    
    
    Donald Blizzard@iƒhƒiƒ‹ƒhƒuƒŠƒUƒhj
    
    Donald shoot an Ice straight towards enemy with his staff.
    Good for long range. (Can't hit the air from ground.)
    MP: 10
    AP: 2
    
    
    Donald Thunder@iƒhƒiƒ‹ƒhƒTƒ“ƒ^[j
    
    Donald cast a bolt of lightning and hit enemy from above.
    The lightning may hit the enemies who is close to the enemy who get shock.
    MP: 10
    AP: 2
    
    
    Donald Cure@iƒhƒiƒ‹ƒhƒPƒAƒ‹j
    
    Donald cast a healing spell on a single ally.
    Recover to Full HP.
    MP: ALL
    AP: 3
    
    
    Fantasia@iƒtƒ@ƒ“ƒ^ƒWƒAj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    Flare Force@iƒtƒŒƒAƒtƒH[ƒXj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Goofy@iƒO[ƒtƒB[j [GOO]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Goofy Tornado@iƒO[ƒtƒB[ƒgƒ‹ƒlƒhj
    
    Goofy use his Shield and spin himself towards enemy to the air with multiple 
    spin.
    Very useful skill to stun and stop enemy movement for a while.
    MP: 10
    AP: 2
    
    
    Goofy Blade@iƒO[ƒtƒB[ƒuƒŒƒCƒhj
    
    Goofy throw his Shield towards an enemy with multiple hits.
    Good for long-range attack. It also stun enemy movement a while.
    MP: 10
    AP: 2
    
    
    Goofy Turbo@iƒO[ƒtƒB[ƒ^[ƒ{j
    
    Goofy jump and step on his Shield and dash around the place while hitting 
    any enemy who got rush by Goofy.
    Still a useful skill for attacking while running(with shield on foot).
    MP: 10
    AP: 2
    
    
    Tornado Fusion@iƒgƒ‹ƒlƒhƒtƒ…[ƒWƒ‡ƒ“j
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    Unison Asrit(sp?)@iƒ†ƒjƒ]ƒ“ƒAƒXƒŠ[ƒgj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Riku@iƒŠƒNj [RIKU1]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Dark Aura@iƒ_[ƒNƒI[ƒ‰j
    
    When Sora doing finish his finish move, Press Triangle Reaction Button which 
    show Dark Aura. Riku will warp himself near the enemy who was attack by Sora 
    and shoot some Dark Aura(Fire) to the enemy.
    A cool extra finish move by Riku after Sora. Use it in any situation.
    MP: 10
    AP: 2
    
    
    Dark Shield@iƒ_[ƒNƒV[ƒ‹ƒhj
    
    When Sora got hit by any enemy attack, Press Triangle Reaction Button which 
    show Dark Shield. Riku will warp himself in front of Sora and cast a Dark 
    Barrier.
    Another cool move from Riku. It is an extremely life saver skill. If you got 
    hold off by enemy into air, first press Triangle then Air Recovery to avoid 
    from hitting while the shield is on.
    MP: 10
    AP: 2
    
    
    Cure Potion@iƒLƒ…ƒAƒ|[ƒVƒ‡ƒ“j
    
    Riku use his personal Potion(It won't waste a Potion from Riku's Item Slot.) 
    to heal any ally to Full HP.
    This make him a good warrior with some healing.
    MP: 99
    AP: 3
    
    
    Eternal Session@iƒGƒ^[ƒiƒ‹ƒZƒbƒVƒ‡ƒ“j
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mulan@iƒ€[ƒ‰ƒ“j [MUL]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Mushu Fire@iƒ€[ƒVƒ…[ƒtƒ@ƒCƒAj
    
    Mulan uses Mushu to Fire some fire ball surround her.
    Good for attacking nearby enemies.
    MP: 10
    AP: 2
    
    
    Flametougue@iƒtƒŒƒCƒ€ƒ^ƒ“j
    
    Mulan uses hold Mushu and dash towards enemy with flame.
    Good for long-range fire attack.
    MP: 10
    AP: 2
    
    
    Dragon Breath@iƒhƒ‰ƒSƒ“ƒuƒŒƒCƒYj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Beast@iƒr[ƒXƒgj [BEA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Furious Bellow@iƒtƒ…ƒŠƒAƒXƒxƒƒEj
    
    Beast roars and create an aura and hit nearly enemies.
    Well, better than nothing, I guess. The range of it is too short. But it can 
    blow off enemy.
    MP: 10
    AP: 2
    
    
    Ferocious Lunge@iƒtƒFƒƒVƒAƒXƒ‰ƒ“ƒWj
    
    Beast uses his head and ram on any enemy who is in his way.
    Much better skill than Furious Blow BUT as I remember Kingdom Hearts I 
    Version of this ability is much more powerful the this version.
    MP: 10
    AP: 2
    
    
    Howling Moon@(ƒzƒEƒŠƒ“ƒOƒ€[ƒ“)
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Auron@(ƒA[ƒƒ“) [AUR]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Snow Moon Flower@(áŒŽ‰Ô)
    
    Auron unleashes a powerful air combo attack.
    This is one of my favorite move animations. It really cause a lot of damage 
    to one or more enemies at the same time, enemy/enemies stun in the middle of 
    the air until Auron finish his attacking.
    MP: 10
    AP: 2
    
    
    Holy Water@(‚¢‚₵‚̐…)
    
    Auron uses his Holy Water to heal ally to Full HP.
    Another good skill for him.
    MP: 10
    AP: 3
    
    
    Overdrive@iƒI[ƒo[ƒhƒ‰ƒCƒ”j
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sparrow@iƒXƒpƒ[j [SPA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Mercilessly@(ƒ}[ƒVƒŒƒXƒŠ[)
    
    Sparrow do constantly upper slash multiple times at the enemy.
    He actually can do as many times as he wants.
    MP: 10
    AP: 2
    
    
    Rain Storm@(ƒŒƒCƒ“ƒXƒg[ƒ€)
    
    Sparrow throws his knife constantly at a single enemy.
    He actually can shoot unlimited times if the enemy haven't move much.
    MP: 10
    AP: 2
    
    
    Bone Crush@(ƒ{[ƒ“ƒNƒ‰ƒbƒVƒ…)
    
    Sparrow throws 3 bombs towards enemies.
    This can be used to breaking enemies' action when they got the explosion of 
    the bombs.
    MP: 10
    AP: 2
    
    
    Treasure Island@iƒgƒŒƒWƒƒ[ƒAƒCƒ‰ƒ“ƒhj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aladdin@(ƒAƒ‰ƒWƒ“) [ALA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Slash Rush@(ƒXƒ‰ƒbƒVƒ…ƒ‰ƒbƒVƒ…)
    
    Aladdin attack an enemy by running around the enemy.
    Good for attacking enemy who got long HP Bar or big ground enemy.
    MP: 10
    AP: 2
    
    
    Quick Play@iƒNƒCƒbƒNƒvƒŒƒCj
    
    Aladdin dash and attack enemy and back-flip away from the enemy. Aladdin hit 
    total in 3 times.
    This attack is very useful for attacking in certain distance away from enemy. 
    It can also hit the air-type enemy.
    MP: 10
    AP: 2
    
    
    Trick Faster@iƒgƒŠƒbƒNƒtƒ@ƒXƒ^[j
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
     
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jack@(ƒWƒƒƒbƒN) [JACK]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Raging Flame@(“{‚è‚ð‚Ü‚Æ‚¤‰Î‰Š)
    
    Jack casts 3 Fire Ball in front of him and dash towards any enemy.
    Fire-based Dashing Attack, I guess. Can't hit the air-type enemy.
    MP: 10
    AP: 2
    
    
    Scary Blizzard i‹°•|‚É‚Á‚©‚܂鐁áj
    
    Jack jumps and casts a Snow-Flake towards the enemy.
    The Snow-Flake is like homing missile, it follow the enemy and hits a few 
    times.
    MP: 10
    AP: 2
    
    
    Sad Lightning i”ß‚µ‚݂̂‚­—‹j
    
    Jack jumps and casts rapidly total of 6 bolts of lightning from the sky and 
    hits any nearly enemy.
    It's like modify upgrade version of Donald Thunder spell.
    MP: 10
    AP: 2
    
    
    Apolse Biltz(sp?)@iƒAƒuƒ[ƒYƒuƒŠ[ƒYj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Simba@iƒVƒ“ƒoj [SIM]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Fiercely Claw@iƒtƒBƒAƒXƒŠ[ƒNƒƒEj
    
    Simba attack with his claw at random enemies with 8 spinning.
    While he is doing his attack, enemy can't really hurt him. But not all of it 
    though.
    MP: 10
    AP: 2
    
    
    Earth Shaker@iƒA[ƒXƒVƒFƒCƒJ[j
    
    Simba roars which create and light wave pillar and nearby enemies will get 
    hit by 4 times.
    Quite useful when he got surround by enemies.
    MP: 10
    AP: 2
    
    
    Holy Nature@i‘厩‘R‚Ì‚¢‚₵j
    
    Simba uses his healing aura to heal ally to Full HP.
    It really helps lots of trouble in Pride Land.
    MP: 99
    AP: 3
    
    
    King's Pride@iƒLƒ“ƒOƒXƒvƒ‰ƒCƒhj
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tron@iƒgƒƒ“j [TRON]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Auto-Disk@iƒI[ƒgƒfƒBƒXƒNj
    
    Tron throws his disk towards the enemy and the disk rapidly hit the nearly 
    or same enemy while flying around them.
    Very useful skill against multiple nearby enemies since the disk flying 
    speed is super fast to hit many enemies at same time.
    MP: 10
    AP: 2
    
    
    Pulse Thunder@iƒvƒ‹ƒXƒTƒ“ƒ^[j
    
    Tron casts some lightning bolts at the enemies.
    Better than Donald Thunder at least. Equipped with Thunder Up for more 
    damage.
    MP: 10
    AP: 2
    
    
    Full Compile@iƒtƒ‹ƒRƒ“ƒpƒCƒ‹j
    
    Go to Combination Command to use this Combination Attack Move.
    (The attack details will be cover at Combination section.)
    MP: ALL
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability@iƒTƒ|[ƒgj [SUP]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Libra@iƒ‰ƒCƒuƒ‰j
    
    Equip this do see enemy Green HP Bar at top-right of the screen.
    Well, this ability is like almost equip at all times. Since it only cost 
    some AP.
    Rating: (9.5/10), if not (1/10) Depend what you thinks.
    Who can equip it: Sora
    AP: 2
    
    
    Air Recovery@iƒGƒAƒŠƒJƒoƒŠ[j
    
    When you got hit by enemy and get blow off, Press X Button to recover 
    balance while in the air.
    This is a must-equip skill at all times, it really helps all a lot in 
    fighting enemy.
    Rating: Of course (10/10)
    Who can equip it: Sora
    AP: 2
    
    
    Combo Master @iƒRƒ“ƒ{ƒ}ƒXƒ^[j@(Final Mix)
    
    Attack Command have change. Even if you are not hitting any enemy, you still 
    can continue to link your attack combo.
    A NEW cool support skill add-on in this game. It really helps me a lot with 
    it. Tips: If you don't have hit any enemy, you can't use any Square Action 
    whether you are in the ground or not.
    Rating: (10/10) Rocks!!
    Who can equip it: Sora
    AP: 4
    
    
    Combo Plus@iƒRƒ“ƒ{ƒvƒ‰ƒXj
    
    Increase an addition ground hit combo.
    Well, if you like to hit enemy with extra combo, this is will the cheap good 
    for it. Tips: If you equip with Combo Up, the more Combo Plus you have equip, 
    the more effective the finish move will become. Better if you equip with 
    Finish Plus Ability.
    Rating: (6/10), for Combo Up Add-On (8.5/10)
    Who can equip it: Sora(X2)
    AP: 1
    
    
    Air Combo Plus@iƒGƒAƒRƒ“ƒ{ƒvƒ‰ƒXj
    
    Increase an addition air hit combo.
    Well, same as Combo Plus except it is for air combo. Tips: Equip Air Combo 
    Up to make this ability to it's fullness like Combo Plus.
    Rating: (6.5/10), for Air Combo Up Add-On (9/10)
    Who can equip it: Sora(X2)
    AP: 1
    
    
    Combo Up@iƒRƒ“ƒ{ƒAƒbƒvj
    
    Increase the power of Sora's ground finishing move depend on the numbers of 
    hits on enemy.
    There are some changes between KH2 and KH2: FM that is the AP COST has 
    increase by 2!!! Powerful ability if you got many combo hits. Tips: Don't 
    use Combo Minus for this, it won't worth it due to the AP Price.
    Rating: KH2 (9/10), KH2: FM (7/10)
    Who can equip it: Sora
    AP: 3---->5 (Too Expensive!!)
    
    
    Air Combo Up@iƒGƒAƒRƒ“ƒ{ƒAƒbƒvj
    
    Increase the power of Sora's air finishing move depend on the numbers of 
    hits on enemy.
    This ability is much better choice than Combo Up due to AP COST. Tips: If 
    you want to combo enemy to the air by using Slash Upper, equip this ability 
    than Combo Up.
    Rating: KH2 (9.5) KH2: FM (8/10)
    Who can equip it: Sora
    AP: 3---->4 (At least not 5)
    
    
    Reaction Up@iƒŠƒAƒNƒVƒ‡ƒ“ƒAƒbƒvj
    
    Increase the power of Sora's Reaction Attack By 50%
    If you use reaction more than normal attack if possible, equip it by all 
    means. Any boss fight works well on them.
    Rating: (7.5), no reaction, (1/10)
    Who can equip it: Sora
    AP: 2
    
    
    Finish Plus@iƒtƒBƒjƒbƒVƒ…ƒvƒ‰ƒXj
    
    Increase finishing attack by 1. Also means, Sora can do two finishing move 
    in one combo(air or ground).
    This is one of the ability must equip at all times if you have it. Very good 
    for dealing extra large damage. Tips: Equip with either Combo Up or Air 
    Combo Up for extra damage. Better Equip Rumbling Rose for third finishing 
    move.
    Rating: (9/10), equip with Combo Up or Air Combo Up (10/10)
    Who can equip it: Sora
    AP: 5 (Worth it, trust me)
    
    
    Combo Minus@iƒRƒ“ƒ{ƒ}ƒCƒiƒXj
    
    Decrease Ground and Air combo by 1.
    It can be good and bad ability depend on how you use it. Tips: If you want 
    to get fast finishing move, please equip Finish Plus to get extra damage, 
    otherwise don't equip it.
    Rating: (5/10), with Finish Plus (8.5)
    Who can equip it: Sora
    AP: 2
    
    
    Charge Berserk@iƒ`ƒƒ[ƒWƒo[ƒTƒNj
    
    When Sora's MP Bar is in charging Mode, Sora's attack will be infinity until 
    the MP is fully charge. Finishing Move cannot be use. Attack Power increase 
    by 2.
    Well, if you like to deal damage without any delay, this ability will be 
    perfect for you. But, you cannot use any magic. Tips: Don't equip Combo Up, 
    Air Combo Up or Finish Plus if you often use this ability.
    Rating: (6.5), Black Mushroom XIII (10/10) for some of them
    Who can equip it: Sora
    AP: 5 (Not really cheap skill)
    
    
    Damage Drive@iƒ_ƒ[ƒWƒhƒ‰ƒCƒ”j
    
    When Sora got hit by any enemy, Drive Bar will also increase depend the 
    amount of damage from enemy.
    This skill is very good at beginning and fighting hard boss. But if you 
    manage to avoid as many damage as possible, this skill will become quite 
    useless.
    Rating: (5/10), For boss (8.5)
    Who can equip it: Sora
    AP: 3
    
    
    Drive Boost@iƒhƒ‰ƒCƒ”ƒu[ƒXƒgj
    
    When Sora's MP Bar is in charging Mode, hitting any enemy will increasing 
    the speed of filling the Drive Bar.
    Very, very good ability for people for like to drive. It actually much 
    better than Damage Drive. Tips: If you hit enemy more than you got hit, 
    equip this ability, if not, equip Damage Drive. (You can equip both of them 
    if you got tons of AP.)
    Rating: (9/10)
    Who can equip it: Sora
    AP: 3
    
    
    Form Boost@iƒtƒH[ƒ€ƒu[ƒXƒgj
    
    Increase the duration of any Sora's Form Bar.
    Very useful skill to earn Form Lv. fast. Equip more for even longer duration. 
    Tips: If you really like to drive even though your Form Lv. is MAX, equip it 
    by all means.
    Rating: (9/10)
    Who can equip it: Sora(X2)
    AP: 5 (Quite costly)
    
    
    Summon Boost@iƒTƒ‚ƒ“ƒu[ƒXƒgj
    
    Increase the duration of the Summon Bar.
    Not really that useful unless you want to lv. up your summon lv. or doing 
    quest requirement at arena, otherwise pretty useless skill since summon 
    aren't that great.
    Rating: (3.5/10), For Lv. up or Arena (9.5/10)
    Who can equip it: Sora
    AP: 5 (Too costly again!!)
    
    
    Combination Boost@iƒRƒ“ƒrƒu[ƒXƒgj
    
    Increase the duration of the Combination Time Limit.
    Well, not a bad skill if you use Combination Attack quite often. And this 
    will help to link your move better. Tips: It also apply to Summon 
    Combination attack Time Limit.
    Rating: (7.5/10)
    Who can equip it: Sora
    AP: 4 (Luckily not 5)
    
    
    EXP Chance@iEXPƒ`ƒƒƒ“ƒXj
    
    Increase the EXP Gain by 100% when your HP is half of your MAX Bar.
    Very, very good skill to quickly earn lv. as fast as possible but be careful 
    your HP Bar though. Tips: Equip Gullwings for a maximum X3 EXP!!! The 
    enemies must BE defeated/killed by Sora, otherwise the EXP will not gain 3 
    times amount.
    Rating: (9.5/10), Lv. 99 (0/10) Obvious, isn't it.
    Who can equip it: Sora
    AP: 3---->4 (Increase by one, not that bad)
    
    
    Leaf Veil@iƒŠ[ƒtƒx[ƒ‹j
    
    When Sora is casting Cure, he will be immune to ANY Damage from enemy.
    Pretty nice ability. It helps to save a lot of life. Beside the AP COST is 
    so cheap.
    Rating: (9.5/10)
    Who can equip it: Sora
    AP: 1
    
    
    Auto Lock Magic@iƒI[ƒgƒƒbƒNƒ}ƒWƒbƒNj
    
    When Sora is using attacking magic, any magic will be Auto Lock-On to the 
    enemy without using Manual Lock-On.
    I don't know what to say but it doesn't really that useful. Unless you are 
    fighting Black Mushroom XIII, otherwise use normal Lock-On will do.
    Rating: (5/10), for Black Mushroom XIII (9.5) for some only
    Who can equip it: Sora
    AP: 1---->2 (It did increase)
    
    
    Draw@iƒhƒ[j
    
    Attract any Money and HP/MP/Drive Balls to any character who is equip this 
    ability.
    Save some running time since the stuff which enemy drop will attract to you 
    when you go near to it. The more you equip, the attract range will increase. 
    Tips: Better equip this for the Black Mushroom appear outside of the Beast's 
    Castle.
    Rating: (8/10)
    Who can equip it: Sora(X2), Donald, Goofy, Mulan and Sparrow(X3)
    AP: 3
    
    
    Prize Up@iƒvƒ‰ƒCƒYƒAƒbƒvj
    
    Increase the amount of the money and HP/MP/Drive Balls when defeating an 
    enemy.
    It is a very good ability to earn money!! The more of this ability equip, 
    the more bonuses the enemy drop. Tips: This ability is share as long as any 
    party member equip it.
    Rating: (8.5)
    Who can equip it: Sora, Donald, Goofy, Aladdin and Tron
    AP: 4
    
    
    Luck Up@iƒ‰ƒbƒNƒAƒbƒvj
    
    Increase the chance of item drop by enemy.
    This is a super good ability to obtain material and other items fast!!!
    The more party member equip, the dropping rate will increase as well. Share 
    Ability by the way.
    Rating: (10/10), fighting boss (0/10) pretty useless since boss won't drop 
    any item.
    Who can equip it: Sora, Donald, Goofy, Sparrow, and Jack
    AP: 5
      
    
    Drive Converter @iƒhƒ‰ƒCƒ”ƒRƒ“ƒoƒbƒ^[j@(Final Mix)
    
    Convert the money into Drive Balls.
    I don't know what to say about this. I only find it useless, unless you are 
    lv. up Master Form lv., otherwise really not that useful since money can't 
    be collect. Tips: I may be wrong but this is my opinion.
    Rating: (4.5/10), lv. Master Form (9/10)
    Who can equip it: Sora
    AP: 5 (And the AP COST is so great!!)
    
    
    Fire Up@(ƒtƒ@ƒCƒAƒAƒbƒv)
    
    Increase the fire damage. Normal Attack will be added with fire-element.
    Either the enemy is vulnerable against fire or you like to use Fire Magic, 
    equip it to boost up the damage. Don't fight with fire-type enemy though.
    Rating: For maximum usage of Fire (8.5/10), if not (6/10)
    Who can equip it: Sora, Donald, Mulan and Jack
    AP: 3
    
    
    Blizzard Up@(ƒuƒŠƒUƒhƒAƒbƒv)
    
    Increase the ice damage. Normal Attack will be added with ice-element.
    Either the enemy is vulnerable against ice or you like to use Blizzard Magic, 
    equip it to boost up the damage. Don't fight with ice-type enemy though.
    Rating: For maximum usage of Fire (9/10), if not (6/10)
    Who can equip it: Sora, Donald and Jack
    AP: 4
    
    
    Thunder Up@(ƒTƒ“ƒ^[ƒAƒbƒv)
    
    Increase the lightning damage. Normal Attack will be added with electric-
    element.
    Either the enemy is vulnerable against lightning or you like to use 
    Lightning Magic, equip it to boost up the damage. Don't fight with 
    lightning/electric-type enemy though.
    Rating: For maximum usage of Thunder (9.5/10), if not (6/10)
    Who can equip it: Sora, Donald, Jack and Tron
    AP: 5 (Getting higher than Fire or Blizzard Boost)
    
    
    Item Up@(ƒAƒCƒeƒ€ƒAƒbƒv)
    
    Increase the healing rate of any item.
    If you really in emergency status like example; HP is Pinch State, No MP, 
    and Can't Drive. This probably help a lot in this situation when you are 
    using Potion, Hi-Potion or Mega-Potion. Ether/Mega-Ether recover Full MP and 
    Elixir/Megalixir recover Both HP and MP, so no extra effect by equipping 
    this ability.
    Rating: (7.5), Ether, Elixir-type (0/10)
    Who can equip it: Sora, Goofy, Riku, Mulan, Beast, Sparrow, Aladdin and Tron
    AP: 2
    
    
    Damage Aspil(sp?)@(ƒ_ƒ[ƒWƒAƒXƒsƒ‹)
    
    When you got hit by enemy, your MP will recover a bit.
    This skill can be good if you want to use extra other magic besides Cure.
    Tips: Equip more for extra effect. Does not apply in MP charging Mode.
    Rating: (5.5/10)
    Who can equip it: Sora(X2), Donald, Goofy, Auron and Simba
    AP: 3
    
    
    MP Haste@iMP‚ÖƒCƒXƒgj
    
    Increase the MP Charging Speed by 25%
    Good for magic-user or using Cure quite often. More of the MP Haste, MP 
    Hastera or MP Hastega Equip, the faster speed of recover the MP Charging Bar.
    Rating: (8/10)
    Who can equip it: Sora, Auron, Aladdin and Tron
    AP: 3
    
    
    MP Hastera@iMPƒwƒCƒXƒ‰j
    
    Increase the MP Charging Speed by 50%
    Upgrade Version of MP Haste. More of the MP Haste, MP Hastera and MP Hastega 
    Equip, the faster speed of recover the MP Charging Bar.
    Rating: (9/10)
    Who can equip it: Donald
    AP: 4
    
    
    MP Hastega@iMPƒwƒCƒXƒKj
    
    Increase the MP Charging Speed by 75%
    Upgrade Version of MP Hastera. More of the MP Haste, MP Hastera and MP 
    Hastega Equip, the faster speed of recover the MP Charging Bar.
    Rating: (10/10)
    Who can equip it: Riku
    AP: 5
    
    
    Defender@iƒfƒBƒtƒFƒ“ƒ_[j
    
    When your HP is in Pinch State(25%HP), your defense stats will increase by 3.
    Well, it can be useful at critical times. But if you can maintain your HP, 
    it will probably not that useful good ability. Tips: If you equip EXP Chance, 
    this will be a better choice to equip. Beside Sora, equip it will be a good 
    choice.
    Rating: (6.5/10), EXP Chance Equip (9/10)
    Who can equip it: Sora, Goofy, Riku, Beast, Sparrow and Simba
    AP: 3
    
    
    Crisis Half @(ƒNƒ‰ƒCƒVƒXƒn[ƒt)@(Final Mix)
    
    When your HP is in Pinch State(25%), every damage you receive will cut into 
    half.
    Whoa!!! Better than Defender skill!! If you equip 2 of this ability, every 
    damage is reducing to half when your HP is less than half. Tips: The second 
    of this ability is from weapon.
    Rating: (8.5/10), if 2 equip (10/10)
    Who can equip it: Sora and Goofy
    AP: 5
    
    
    Last Leap@(ƒ‰ƒXƒgƒŠ[ƒ”)
    
    Your HP will left 1 after a massive damage from enemy.
    This skill is almost a must-equip ability. It give extra chance to heal 
    yourself.
    Rating: (9.5/10)
    Who can equip it: Sora, Goofy, Riku and Beast
    AP: 4
    
    
    Combo Leap@(ƒRƒ“ƒ{ƒŠ[ƒ”)
    
    Your HP will left 1 after a long series combo from enemy.
    Another life saving ability!! Good for fighting against enemy who like to 
    use multi-hit attack. Especially Sephiroth or ES. Tips: Don't Air Recovery 
    or Revenge Slash when you got 1 HP until you are safe to do so.
    Rating: (9.5)/10)
    Who can equip it: Sora, Goofy, and Riku
    AP: 4
    
    
    Auto-Combination@(ƒI[ƒg‚ê‚ñ‚°‚¢)
    
    When Sora's MP is full, fighting enemy will get the Reaction of Combination.
    Well, better than nothing I guess, but it also not really that useful if you 
    want to use a proper Reaction Attack. And also, the combination is random 
    depend who your character has equip.
    Rating: (3/10)
    Who can equip it: All except Sora
    AP: 1
    
    
    Auto-Change@(ƒI[ƒgƒ`ƒFƒ“ƒW)
    
    When your party member who is in Pinch State(25%), a Change Reaction will 
    pop out. Press it to switch your character immediately if you got sub-
    character in it.
    Good for certain bad situation. But it only effective when the world have 4 
    characters in it. It will be unless if only 3 characters.
    Rating: (7.5)
    Who can equip it: Goofy, Aladdin and Tron
    AP: 5
    
    
    Hyper Healing@(ƒnƒCƒp[ƒq[ƒŠƒ“ƒO)
    
    When one of your party member got in Conscious Mode(0%HP), the revive rate 
    speed will be increase than usual.
    This is for only Other-member since Sora die means Gave Over other than 
    special boss occasion, Mickey pop up. Good at Tight Situation like fighting 
    ES.
    Rating: (8.5/10)
    Who can equip it: Donald, Goofy, Riku, Mulan, Beast and Simba
    AP: 3
    
    
    Auto-Healing@(ƒI[ƒgƒq[ƒŠƒ“ƒO)
    
    When you switch the character, the character will come out with full HP.
    Well, same, must have 4 characters. If you got character who is less HP 
    equip with this ability, change with the sub-character and change back out 
    to get a full HP.
    Rating: (8/10)
    Who can equip it: Donald, Goofy, Sparrow, Jack and Simba
    AP: 3
    
    
    Protect  (ƒvƒƒeƒX) (Final Mix)
    
    All damage reduce by 10%
    Rating: (8.5/10)
    Who can equip it: Goofy's Weapon only
    
    
    Protectra (ƒvƒƒeƒ‰) (Final Mix)
    
    All damage reduce by 20%
    Rating: (9.3/10)
    Who can equip it: Goofy's Weapon only
    
    
    Protectga iƒvƒƒeƒKj (Final Mix)
    
    All damage reduce by 40%
    Rating: (10/10)
    Who can equip it: Goofy's Weapon only
    
    
    Light&Dark @iƒ‰ƒCƒg•ƒ_[ƒNj@(Final Mix)
    
    Increase the chance to become either Anti(Arch) or Final Form, by using 
    Brave(Valor), Wisdom or Master Drive.
    Very useful skill to transform into Final Form in early of the game. And 
    also can transform into Anti Form as side effect.
    Rating: (7 to 9.5/10)
    Who can equip it: Sora's Weapon only 
    
    
    Zero EXP @(ƒ[ƒEXP)@(Final Mix)
    
    Every defeated enemy EXP will become ZERO.
    Well, I can't say much about this ability but if you want to challenge 
    yourself, this will be the great skill to use.
    Rating: (Depends)
    Who can equip it: Sora
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sora's Growth Ability@(ƒOƒƒE) [SORA2]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    High Jump LV1, LV2, LV3@(ƒnƒCƒWƒƒƒ“ƒvLV1, LV2, LV3)
    
    Sora will jump higher than usual. The more lv. the ability, the higher the 
    jump is.
    Good for jumping some place that can't reach by normal jump. Some Puzzle 
    Pieces require this ability to get it.
    Rating: (Up to you)
    AP: 2
    
    
    Air Slide LV1, LV2, LV3@(ƒGƒAƒXƒ‰ƒCƒhLV1, LV2, LV3)
    
    Sora does a air slide dash on the ground. The longer you hold the Square 
    Button, the further the slide will be depend on this ability lv.
    Very Good for evading many enemies attack. And increase walking time speed 
    by dashing the place.
    Rating: (Up to you)
    AP: 2
    
    
    Dodge Roll LV1, LV2, LV3 iƒhƒbƒWƒ[ƒ‹LV1, LV2, LV3j@(Final Mix)
    
    Sora does a quick front roll on the ground. The more lv. the ability is, the 
    effective of the roll increase.
    This is quite a classic which Kingdom Hearts have. Nothing much change from 
    Kingdom Heart I except the Lv. The recover speed is faster than Air Slide 
    but shorter range.
    Rating: (Up to you)
    AP: 3
    
    
    Air Dodge LV1, LV2, LV3@(ƒGƒAƒhƒbƒWLV1, LV2, LV3)
    
    Sora will do another quick spinning jump after a normal jump. Press jump 
    Button 2 times. The higher the lv. is, the better jump it will get.
    One of the useful dodging skill in the air. High Jump is not good enough to 
    be alone. You can control the direction of the second jump. Some puzzle 
    pieces require this ability to get it.
    Rating: (Up to you)
    AP: 3
    
    
    Glide LV1, LV2, LV3@(ƒOƒ‰ƒCƒhLV1, LV2, LV3)
    
    While Sora is in the air, Press and Hold Square Button to do a nice glide 
    along the air. The higher the lv. is, the faster the glide is.
    Very, very good skill to dodge, fly around the place in fast time. Some 
    puzzle pieces require this ability to get it. Tips: For the maximum usage of 
    the Glide, equip High Jump and Air Dodge. Double Jump then Glide, it will 
    even faster than normal Glide.
    Rating: (10/10) I presume
    AP: 3
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    II - Sora's Form Section@(ƒ\ƒ‰ƒtƒH[ƒ€) [SORA3]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This Section will cover Sora's Form. Every Form have their own Lv. and EXP 
    Gain Requirement is different than normal EXP. Whenever your Form Lv. is up, 
    new ability will be learn in Sora's Normal Ability and Form Growth Ability.
    
    Every Form have their strength and weakness. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Brave/Valor Form iƒuƒŒƒCƒ”ƒtƒH[ƒ€j@[BRA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    When Sora's Drive Bar is 3 or more, go to Drive Command and press 
    Brave/Valor to become in Brave/Valor Form. Goofy will out of the screen when 
    doing this.
    
    In Brave/Valor Form, you will have two keyblades equipped at both hands 
    which means double keyblades' power and its abilities. But you can't use any 
    magic.
    
    Tips: Transform this form if you like to use something classic two-wield 
    blade fighting style!!
    
    EXP Type: 1 Hit = 1 EXP Gain
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action Type Ability@(ƒAƒNƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Brave Shoot@iƒuƒŒƒCƒ”ƒVƒ…[ƒgj
    
    Sora will finish off the enemy by hitting the ground and create impact which 
    damages it into air.
    Good for linking enemy into air combo.
    Rating: (10/10)
    
    
    Brave Beat@(ƒuƒŒƒCƒ”ƒr[ƒg)
    
    Sora spins himself with both of his keyblades towards multiple enemies.
    This is for damaging many enemies at same time.
    Rating: (10/10)
    
    
    Sonic Strike@(ƒ\ƒjƒbƒNƒXƒgƒ‰ƒCƒN)
    
    Sora does a super strong air dash attack for his finishing move.
    It will also blow off the enemy afar from you.
    Rating: (10/10)
    
    
    Sonic End@(ƒ\ƒjƒbƒNƒGƒ“ƒh)
    
    Sora finishes off with multiple high-speed air slash when they are many 
    enemies in front of him.
    This finish will near hit enemy afar but it have more damage and hits than 
    Sonic Strike.
    Rating: (10/10)
    
    
    Over-Horizon@(ƒI[ƒo[ƒzƒ‰ƒCƒ]ƒ“)
    
    Press Square when Sora is standing on the ground to unleash his quick dash 
    jump attack.
    It resembles Slide Dash except this attack is for air-combo.
    Rating: (10/10_
    
    
    Free Finish@iƒtƒŠ[ƒtƒBƒjƒbƒVƒ…j
    
    In the middle of ground or air combo, Press Square to unleash finishing move.
    This is the most useful skill in Brave Form. You can either combo up enemy 
    with many hits or just quickly finish up the enemy at any time you want.
    Rating: (10/10)
    
    
    Revenge Slash@(ƒŠƒxƒ“ƒWƒXƒ‰ƒbƒVƒ…)
    
    When Sora got hit by any enemy and flies into air, press Square Button to 
    Recover and attack back the enemy who hit you at the same time.
    Well, this skill is good only when you are quite near the enemy who hit you. 
    Otherwise, use Air Recovery. Tips: You still can continue the air combo 
    while using the move. Make use of the dropping timing. Press too early may 
    not be the wise choice.
    Rating: For Near Enemy(10/10), For Far Enemy(2/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Growth Ability@iƒOƒƒEj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    High Jump LV1, LV2, LV3, LVMAX@(ƒnƒCƒWƒƒƒ“ƒvLV1, LV2, LV3, LVMAX)
    
    Sora will jump higher than usual. The more lv. the ability, the higher the 
    jump is.
    Good for jumping some place that can't reach by normal jump. Some Puzzle 
    Pieces require this ability to get it.
    Rating: (Up to you)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability@(ƒTƒ|[ƒg)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Synchro Blade@(ƒVƒ“ƒNƒƒuƒŒ[ƒh)
    
    Dual-wielded Ability
    Sora summons another keyblade by dividing his keyblade into half.
    Rating: (10/10)
    
    
    Combo Plus@(ƒRƒ“ƒ{ƒvƒ‰ƒX)
    
    Increase an addition ground hit combo.
    Well, if you like to hit enemy with extra combo. Tips: If you equip with 
    Combo Up, the more Combo Plus you have equip, the more effective the finish 
    move will become. Better if you equip with Finish Plus Ability.
    Rating: (6/10), for Combo Up Add-On (8.5/10)
    
    
    Air Combo Plus@(ƒGƒAƒRƒ“ƒ{ƒvƒ‰ƒX)
    
    Increase an addition air hit combo.
    Well, same as Combo Plus except it is for air combo. Tips: Equip Air Combo 
    Up to make this ability to it's fullness like Combo Plus.
    Rating: (6.5/10), for Air Combo Up Add-On (9/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Form (ƒEƒBƒYƒ_ƒ€ƒtƒH[ƒ€) [WIS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    When Sora's Drive Bar is 3 or more, go to Drive Command and press Wisdom to 
    become in Wisdom Form. Donald will out of the screen when doing this.
    
    In this form, Sora will be expert in magic sorcery!! But, Sora can't use 
    normal attack action.
    
    Pretty much like Magic Knight style except can't normal attack the enemy. 
    Very good for attacking in long-range especially the area is very huge.
    
    Tips: Use finish your magic until MP Charging Mode then just hit attack(shot) 
    the enemy until MP Full.
    
    EXP Type: Defeat 1 Heartless = 1 EXP Gain
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action-type Ability@(ƒAƒNƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Wisdom Shot@(ƒEƒBƒYƒ_ƒ€ƒVƒ‡ƒbƒg)
    
    Attack Command will change to Shot Command.
    Sora shoots some beams of light at normal combo and finish of with many 
    beams of light. Good at attacking in long-range.
    Rating: (10/10)
    
    
    Active Hover@(ƒAƒNƒeƒBƒuƒzƒo[)
    
    
    Instead of walking, Sora floats around without touching the ground.
    The speed is faster than walking on ground.
    Rating: (10/10)
    
    
    Magic Haste@(ƒ}ƒWƒbƒN‚ÖƒCƒXƒg)
    
    Increase casting magic speed.
    This will do a quick magic combo trick.
    Rating: (10/10)
    
    
    Magic Spice@(ƒ}ƒWƒbƒNƒXƒpƒCƒX)
    
    Increase the damage of the magic and powerful finish magic.
    Better than normal magic by 1.5 time, I guess.
    Rating: (10/10)
    
    
    Revenge Slash@(ƒŠƒxƒ“ƒWƒXƒ‰ƒbƒVƒ…)
    
    When Sora got hit by any enemy and flies into air, press Square Button to 
    Recover and attack back the enemy who hit you at the same time.
    Well, this skill is good only when you are quite near the enemy who hit you. 
    Otherwise, use Air Recovery. Tips: You still can continue the air combo 
    while using the move. Make use of the dropping timing. Press too early may 
    not be the wise choice. This is the only physical attack which Wisdom Form 
    has.
    Rating: For Near Enemy(10/10), For Far Enemy(2/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Growth Ability@(ƒOƒƒE)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Air Slide LV1, LV2, LV3, LV MAX@(ƒGƒAƒXƒ‰ƒCƒhLV1, LV2, LV3, LVMAX)
    
    Sora does an air slide dash on the ground. The longer you hold the Square 
    Button, the further the slide will be depend on this ability lv.
    Very Good for evading many enemies attack. And increase walking time speed 
    by dashing the place.
    Rating: (Up to you)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability@iƒTƒ|[ƒgj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Combo Plus@(ƒRƒ“ƒ{ƒvƒ‰ƒX)
    
    Increase an addition ground hit combo.
    Well, if you like to hit enemy with extra combo. Tips: If you equip with 
    Combo Up, the more Combo Plus you have equip, the more effective the finish 
    move will become. Better if you equip with Finish Plus Ability.
    Rating: (6/10), for Combo Up Add-On (8.5/10)
    
    
    MP Hastega@iMPƒwƒCƒXƒKj (Final Mix have 2 MP Hastega)
    
    Increase the MP Charging Speed by 75%
    Upgrade Version of MP Hastera. More of the MP Haste, MP Hastera and MP 
    Hastega Equip, the faster speed of recover the MP Charging Bar.
    Rating: (10/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Master Form (ƒ}ƒXƒ^[ƒtƒH[ƒ€) [MAS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    When Sora's Drive Bar is 4 or more, go to Drive Command and press Master to 
    become in Master Form. All the party members will out of the screen when 
    doing this.
    
    Master Form simply known as Air Combo with Magic. Every of the attack will 
    automatic floating in the air.
    
    For those who like to play air combo, this probably a better choice of all 
    other form. In addition, you can use magic unlike Brave/Valor. And also it 
    have two keyblades in both hands.
    
    Tips: Try to Equip with Air Combo Up to have a maximum damage in finishing 
    move!!
    
    EXP Type: Small Drive Ball = 1 EXP Gain, Big Drive Ball = 3 EXP Gain 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action-type Ability@(ƒAƒNƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Master Strike@(ƒ}ƒXƒ^[ƒXƒgƒ‰ƒCƒN)
    
    Sora does multiple slashes in the mid-air and finish off with a X-Slash.
    Very powerful single enemy destroyer. Tips: Equip with Air Combo Up + Heroes 
    Crest for Maximum damage along with Finish Plus.
    Rating: (10/10)
    
    
    Disaster@(ƒfƒBƒUƒXƒ^[)
    Sora will create a black-hole like and suck nearby enemy and he make the 
    black-hole explode to deal damage to enemies.
    Sora can move around while using it. Tips: Try to suck as many enemies as 
    possible.
    Rating: (10/10)
    
    
    Master Magic@(ƒ}ƒXƒ^[ƒ}ƒWƒbƒN)
    Magic power will increase and have special kind of magic attack.
    All magic attack has change.
    Rating: (10/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Growth Ability@(ƒOƒƒE)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Air Dodge LV1, LV2, LV3, LV MAX@(ƒGƒAƒhƒbƒWLV1, LV2, LV3, LVMAX)
    
    Sora will do another quick spinning jump after a normal jump. Press jump 
    Button 2 times. The higher the lv. is, the better jump it will get.
    One of the useful dodging skill in the air. High Jump is not good enough to 
    be alone. You can control the direction of the second jump. Some puzzle 
    pieces require this ability to get it.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability@iƒTƒ|[ƒgj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Synchro Blade@(ƒVƒ“ƒNƒƒuƒŒ[ƒh)
    
    Dual-wielded Ability
    Sora summons another keyblade by dividing his keyblade into half.
    Rating: (10/10)
    
    
    Endless Magic@(ƒGƒ“ƒhƒŒƒXƒ}ƒWƒbƒN)
    
    Never-ending magic casts
    You can cast infinity magic on enemy until MP Bar reach ZERO.
    Rating: (10/10)
    
    
    Air Combo Plus@(ƒGƒAƒRƒ“ƒ{ƒvƒ‰ƒX)  X2
    
    Increase an addition air hit combo.
    Well, same as Combo Plus except it is for air combo. Tips: Equip Air Combo 
    Up to make this ability to it's fullness like Combo Plus.
    Rating: (6.5/10), for Air Combo Up Add-On (9/10)
    
    
    Draw@(ƒhƒ[)
    
    Attract any Money and HP/MP/Drive Balls to any character who is equip this 
    ability.
    Save some running time since the stuff which enemy drop will attract to you 
    when you go near to it. The more you equip, the attract range will increase. 
    Tips: Better equip this for the Black Mushroom appears outside of the 
    Beast's Castle.
    Rating: (8/10)
    
    
    MP Hastera@iMPƒwƒCƒXƒ‰j
    
    Increase the MP Charging Speed by 50%
    Upgrade Version of MP Haste. More of the MP Haste, MP Hastera and MP Hastega 
    Equip, the faster speed of recover the MP Charging Bar.
    Rating: (9/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Final Form (ƒtƒ@ƒCƒiƒ‹ƒtƒH[ƒ€) [FIN]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    When Sora's Drive Bar is 5 or more, go to Drive Command and press Final to 
    become in Final Form. All of the party members will out of the screen when 
    doing this.
    
    This form is probably the best form of all beside Limit Form. Same, can 
    attack and using magic at the same combo. 
    
    Final Form is like all-kind of floating keyblade attack style. Besides that 
    it also have two-keyblades in both hands. And also when you jump, glide or 
    anything walking action, the keyblades will also attacking by its own, 
    pretty cool, huh?
    
    Tips: This is a secret form which randomly got it when you drive with 
    Brave/Valor, Wisdom, Master or Limit to get it. Equip Light&Dark Ability 
    Keyblades to have better chance to become Final Form otherwise Anti Form.
    
    Tips: Unleashes the true power of the keyblade with all sort of action by 
    randomly attack and use magic.
    
    EXP Type: Defeat 1 Nobody = 1 EXP Gain
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action-type Ability@(ƒAƒNƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Final Arcanum@(ƒtƒ@ƒCƒiƒ‹ƒAƒ‹ƒJƒiƒ€)
    
    Sora throws his keyblades and finish off with some keyblade shock impact.
    Not as powerful as Final Over but it can attack in some distance.
    Rating: (10/10)
    
    
    Final Over@(ƒtƒ@ƒCƒiƒ‹ƒI[ƒo[)
    
    Sora spins off and creates some huge keyblades attack from above and finish 
    off by Vertical 360 Degree slash up and then downwards. 
    Very powerful or perhaps the most powerful air finishing move of hitting 
    single or some enemies if lucky.
    Rating: (10/10)
    
    
    Final Arts@(ƒtƒ@ƒCƒiƒ‹ƒA[ƒc)
    
    When there are many enemies around him, Sora finish off with an extreme 
    illusion-like spin slash around them regardless on the ground or in the air.
    As usual, good for wiping out many enemies at same time.
    Rating: (10/10)
    
    
    Auto-Assault@(ƒI[ƒgƒAƒTƒ‹ƒg)
    
    Sora's Keyblade will move around like its own.
    Jumping, Floating, Gliding or what non-action button, the keyblade will auto 
    hit enemy for extra damage.
    Rating: (10/10)
    
    
    Clim-Penalty@(ƒNƒ‰ƒCƒ€‚؃iƒ‹ƒeƒB)
    
    By using both of his keyblades, his magic attack power is greatly increase.
    The most powerful magic!! Better than Wisdom or Master. All magic have a 
    very powerful finish blow.
    Rating: (10/10)
    
    
    Active Hover@(ƒAƒNƒeƒBƒuƒzƒo[)
    
    Instead of walking, Sora floats around without touching the ground.
    The speed is faster than walking on ground.
    Rating: (10/10)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Growth Ability@(ƒOƒƒE)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Glide LV1, LV2, LV3, LV MAX@(ƒOƒ‰ƒCƒhLV1, LV2, LV3, LVMAX)
    
    While Sora is in the air, Press and Hold Square Button to do a nice glide 
    along the air. The higher the lv. is, the faster the glide is.
    Very, very good skill to dodge, fly around the place in fast time. Some 
    puzzle pieces require this ability to get it. Tips: For the maximum usage of 
    the Glide, equip High Jump and Air Dodge. Double Jump then Glide, it will 
    even faster than normal Glide.
    Rating: (10/10) I presume
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability@(ƒTƒ|[ƒg)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Synchro Blade@iƒVƒ“ƒNƒƒuƒŒ[ƒhj
    
    Dual-wielded Ability
    Sora summons another keyblade by dividing his keyblade into half.
    Rating: (10/10)
    
    
    MP Haste@iMPƒwƒCƒXƒgj
    
    Increase the MP Charging Speed by 25%
    Good for magic-user or using Cure quite often. More of the MP Haste, MP 
    Hastera or MP Hastega Equip, the faster speed of recover the MP Charging Bar.
    Rating: (8/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Limit Form (ƒŠƒ~ƒbƒgƒtƒH[ƒ€) (Final Mix) [LIM]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    When Sora's Drive Bar is 4 or more, go to Drive Command and press Limit to 
    become in Limit Form. Nobody will disappear while doing this. (The only form 
    without using any character as sacrifice)
    
    Whoa, the classic Sora!! This form consists on the FIRST Kingdom Hearts 
    Sora's Ability. (not all though)
    
    This is another powerful form without using anybody unlike Final Form which 
    is the most powerful form. Anyway, most of the ability is from KH: FM. And 
    there are new ability in it. 
    
    Tips: Limit will be replace with Magic. (means can't use magic)
    
    EXP Type: Successfully perform a Limit Attack. (Press The Reaction to the 
    end.)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action-type Ability@(ƒAƒNƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Sonic Rave@(ƒ\ƒjƒbƒNƒŒƒCƒ”)
    
    Use this in Limit Command. Press Reaction Button for more hits. (MAX: 7 Hits)
    Sora use does a quick dash attack.
    Rating: (10/10)
    MP: 60
    
    
    Last Arcanum@(ƒ‰ƒXƒgƒAƒ‹ƒJƒiƒ€)
    
    Use this in Limit Command. After the first set of combo Press Reaction 
    Button for a double combo. (MAX: 7 Additional Hits)
    Sora rams and slashes in high speed against enemy.
    Rating: (10/10)
    MP: 75
    
    
    Strike Raid@(ƒXƒgƒ‰ƒCƒNƒŒƒCƒh)
    
    Use this in Limit Command. Press Reaction Button for more hits. (MAX: 5 Hits)
    Sora throws his keyblade towards any enemy in further range.
    Rating: (10/10)
    MP: 65
    
    
    Ragnarok@(ƒ‰ƒOƒiƒƒN)
    
    Use this in Limit Command. After the Sora finished his high speed air combo 
    Press Reaction Button for a right timing for great laser attack. (MAX: Many 
    Hits)
    Sora rushes into air and slash in super high speed and finish off with 
    charging aiming lasers.
    Rating: (10/10)
    MP: 80
    
    
    Zantetsuken@(ƒUƒ“ƒeƒcƒPƒ“)
    
    A powerful finishing blow by using light power.
    This is the most damaging ability of all finishing move!!
    Rating: (10/10)
    
    
    Ripple Drive@(ƒŠ[ƒvƒ‹ƒhƒ‰ƒCƒ”)
    
    Sora creates a magic barrier to hit multiple enemies as finishing touch.
    Much better finishing move than Explosion by speed and recover time!
    Rating: (10/10)
    
    
    Hurricane Beyond@(ƒnƒŠƒP[ƒ“ƒxƒŠƒIƒh)
    
    Sora spins his keyblade vertical back 360 Degree and finish off with a 
    powerful blow.
    This attack is not as powerful as Aerial Finish but the recover speed is 
    much better than it. Tips: Equip Finish Plus for decent damage.
    Rating: (10/10) 
    
    
    Zantetsu Counter@iƒUƒ“ƒeƒcƒJƒEƒ“ƒ^[j
    
    When you successful guard an enemy attack, you can counter with Zantetsuken.
    Very, very nice counter than Guard Counter!! The damage is high!! And this 
    is a totally new ability.
    Rating: (10/10)
    
    
    Reflect Combo@(ƒŠƒtƒŒƒNƒgƒRƒ“ƒ{)
    
    In the middle of the ground combo, Press Square to Guard.
    It is like Reflect Guard except it can be used in the middle of the combo. 
    Good for strategy fighting. And this is a totally new ability.
    Rating: (10/10)
    
    
    Reflect Guard@(ƒŠƒtƒŒƒNƒgƒK[ƒh)
    
    While standing, press Square Button to guard or deflect enemy's attack.
    This is one of the most(or probably best defense skill beside Reflect Magic) 
    useful skill. It guards almost ALL kinds of attack. If you perfectly master 
    the guard timing, you will probably master the game style, I presume.
    Rating: 10/10
    
    
    Snap Shot@(ƒXƒ‰ƒbƒvƒVƒ‡ƒbƒg)
    
    An addition combo for ground type. Sora quickly does an upper slash at the 
    enemy.
    The attack combo is short-fast type combo. It also increase critical rate. 
    Tips: Good for linking your ground combo as quickly as possible.
    Rating: Normally for many hits combo (9/10), For less combo hits (6/10)
    
    
    Slide Dash@(ƒXƒ‰ƒCƒhƒ_ƒbƒVƒ…)
    
    An addition combo for ground type. Sora does a quick dash while attacking 
    towards an enemy from some distance.
    This is an extremely useful attacking skill. It helps a lot on fighting 
    enemies on the ground. Tips: It still can be use in the middle of the 
    combo.(Not first attack only)
    Rating: (9/10)
    
    
    Aerial Sweep@iƒGƒAƒŠƒ‹ƒXƒB[ƒvj
    
    While Sora standing on the ground, he hit with a spinning slash to the air 
    at the air-type enemy.
    It hit faster than the normal upper slash to the air. And damage will the 
    better than normal. Tips: If you use Upper Slash or Finish Rise, you can hit 
    enemy with this skill while they are at the air near you.
    Rating: (7.5/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Growth Ability@iƒOƒƒEj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Dodge Roll LV1, LV2, LV3, LV MAX@iƒhƒbƒWƒ[ƒ‹LV1, LV2, LV3, LVMAXj
    
    Sora does a quick front roll on the ground. The more lv. the ability is, the 
    effective of the roll increase.
    This is quite a classic which Kingdom Hearts have. Nothing much changes from 
    Kingdom Heart I except the Lv. The recover speed is faster than Air Slide 
    but shorter range.
    Rating: (Up to you)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability@iƒTƒ|[ƒgj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    HP Gain@iHPƒQƒCƒ“j
    
    When using Limit Ability, every hit of it will recover some HP a little.
    Very useful skill since you can't cast any magic in this form. And this is a 
    totally new ability.
    Rating: (10/10)
    
    
    Draw@iƒhƒ[j
    
    Attract any Money and HP/MP/Drive Balls to any character who is equip this 
    ability.
    Save some running time since the stuff which enemy drop will attract to you 
    when you go near to it. The more you equip, the attract range will increase. 
    Tips: Better equip this for the Black Mushroom appears outside of the 
    Beast's Castle.
    Rating: (8/10)
    
    
    Luck Up@iƒ‰ƒbƒNƒAƒbƒvj
    
    Increase the chance of item drop by enemy.
    This is a super good ability to obtain material and other items fast!!!
    The more party member equip, the dropping rate will increase as well. Share 
    Ability by the way.
    Rating: (10/10), fighting boss (0/10) pretty useless since boss won't drop 
    any item.
    
    
    Damage Aspil(sp?)@iƒ_ƒ[ƒWƒAƒXƒsƒ‹j
    
    When you got hit by enemy, your MP will recover a bit.
    This skill can be good if you want to use extra other magic besides Cure.
    Tips: Equip more for extra effect. Does not apply in MP charging Mode.
    Rating: (5.5/10)
    
    
    MP Haste@iMPƒwƒCƒXƒgj
    
    Increase the MP Charging Speed by 25%
    Good for magic-user or using Cure quite often. More of the MP Haste, MP 
    Hastera or MP Hastega Equip, the faster speed of recover the MP Charging Bar.
    Rating: (8/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lion Form iƒ‰ƒCƒIƒ“ƒtƒH[ƒ€j [LION]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is a special which doesn't need any drive bar or driving into it from 
    Drive Command. The only way to use this form is to go to Pride Land and Sora 
    will turn into Lion while other turn into other animal. Pretty unique form.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Action-type Ability (ƒAƒNƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Combo Upper (ƒRƒ“ƒ{ƒAƒbƒp[)
    
    During Ground Combo, press Square to use. Sora will do a super uppercut and 
    knock enemy into air.
    If you want to do extra damage with air combo, use it wisely. Not very easy 
    use because Sora will back off a bit and attack fast.
    Rating: (9.5/10)
    
    
    Air Impulse (ƒGƒAƒCƒ“ƒpƒ‹ƒX)
    
    During Air Combo, press Square to use. Sora will ram with his claw or head 
    against enemy.
    Very cool attack! Use it all the time!
    Rating: (10/10)
    
    
    Finish Boost (ƒtƒBƒjƒbƒVƒ…ƒo[ƒXƒg)
    
    When Sora is going to use his finishing ground combo, press square instead 
    to use this Finish Boost. Sora will blast off the enemies with his aura.
    Try to master this skill! This is better than normal finish.
    Rating: (10/10)
    
    
    Revenge Smash (ƒŠƒxƒ“ƒWƒXƒ}ƒbƒVƒ…)
    
    When got hit by enemy into mid-air, press Square to attack back with a smash.
    When this and Revenge Slash is about the same. Use it carefully though.
    Rating: (Depend)
    
    
    Dash Impact (ƒ_ƒbƒVƒ…ƒCƒ“ƒpƒNƒg)
    
    While Dashing, Press Square to use 360 degree spin claw attack.
    Well, hard to use or control the attack but quite useful if you know how to 
    time it well.
    Rating: (Depend)
    
    
    Dash (ƒ_ƒbƒVƒ…)
    
    Hold Square while running to Dash along the field with twice speed than 
    usual.
    Rating: (10/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Ability iƒTƒ|[ƒgj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Combo Plus iƒRƒ“ƒ{ƒvƒ‰ƒXj
    
    Increase an addition ground hit combo.
    Well, if you like to hit enemy with extra combo. Tips: If you equip with 
    Combo Up, the more Combo Plus you have equip, the more effective the finish 
    move will become. Better if you equip with Finish Plus Ability.
    Rating: (8/10), for Combo Up Add-On (9/10)
    
    
    Air Combo Plus@(ƒGƒAƒRƒ“ƒ{ƒvƒ‰ƒX)
    
    Increase an addition air hit combo.
    Well, same as Combo Plus except it is for air combo. Tips: Equip Air Combo 
    Up to make this ability to it's fullness like Combo Plus. 
    Rating: (9/10), for Air Combo Up Add-On (9.5/10)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    III - Sora's Attack Detail Section   [ATKDET]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Well, I will list the Sora's Move and Damage on here. All are just in my 
    estimation. I can't predict the real multiple of the damage power.
    
    Sora Standard Combo is 3 HITS. You can increase his combo by equipping the 
    Combo Plus or Air Combo Plus. You can also reduce the combo by equipping 
    Combo Minus. But no matter how you increase or decrease, the finishing move 
    always the last one.
    
    The combo will always have this attacking pattern. Horizontal/Vertical Slash 
    will follow by Vertical/Horizontal Slash and so on, depend on how many 
    enemies are in front of Sora. Thrust Attack is kind of special, when you are 
    in certain position away from enemy, Thrust attack shall be use instead of 
    Horizontal or Vertical Slash.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Move   [BASIC]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Vertical Slash (Zan!)
    
    POW: 0.6 X ATK, HIT: 1
    Basic slash for single enemy.
    FINISH: No
    
    
    Snapshot
    
    POW: 0.75 X ATK, HIT: 1
    Quick uppercut without delay. Single enemy attack. Enhance Version of Zan!
    FINISH: No
    
    
    Slash Upper
    
    POW: 0.65 X ATK, HIT: 1
    Strong uppercut will knock enemy into air. Single enemy attack.
    FINISH: Yes
    
    
    Horizontal Slash (Minus Slash)
    
    POW: 0.4 X ATK, HIT: 1
    Basic slash for some enemies nearby.
    FINISH: No
    
    
    Dodge Slash
    
    POW: O.35, O.2, 0.2 X ATK, HIT: 3
    Triple Horizontal attack for single enemy. Enhance Version of Minus Slash.
    FINISH: No
      
    
    Round Break
    
    POW: 0.35 X ATK, HIT: 1
    360 Spin Attack when many enemies surround Sora. Enhance Version of Minus 
    Slash.
    FINISH: No
    
    
    Thrust (Dash Break)
    
    POW: 0.4, O.25 X ATK, HIT: 2
    Basic thrust follow by a quick upper slash.
    FINISH: No
    
    
    Slide Dash
    
    POW: 0.6, (0.2) X ATK, HIT: 1(2)
    Quick strong dash thrust attack. Enhance Version of Dash Break.
    FINISH: No
    
    
    Flash Step
    
    POW: 0.35, 0.5 X ATK, HIT: 2
    Break against defense thrust attack. Enhance Version of Dash Break.
    FINISH: No
    
    
    Spin Horizontal Slash (Strong Wipe)
    
    POW: 1 X ATK, HIT: 1
    Basic finishing slash for attacking many nearby enemies.
    FINISH: Yes
    
    
    Explosion
    
    POW: 0.5, 0.5, 0.5, (0.5) X ATK, HIT: 3(4)
    Powerful finish for many nearby enemies. Enhance Version of Strong Wipe.
    FINISH: Yes
    
    
    Finish Rise
    
    POW: 1 X ATK, HIT: 1
    A finishing move for hitting some enemies into mid-air.
    FINISH: Yes
    
    
    Spin Vertical Slash (Final Break)
    
    POW: 1.2 X ATK, HIT: 1
    Basic finishing slash for attacking one enemy.
    FINISH: Yes
    
    
    Stride Break
    
    POW: 2.2 X ATK, HIT: 1
    Strong powerful finish for single enemy. Enhance Version of Final Break.
    FINISH: Yes
    
    
    Ground to Air Slash (Aerial Uppercut)
    
    POW: 0.5 X ATK, HIT: 1
    Basic ground to air attack for one or many enemies.
    FINISH: No
    
    
    Aerial Sweep
    
    POW: 0.8, (0.2) X ATK, HIT: 1(2)
    Ground to air spiral attack. Enhance Version of Aerial Uppercut.
    FINISH: No
    
    
    Aerial Dive
    
    POW: 0.4, 0.25, 0.25 X ATK, HIT: 3
    Ground to air triple slash. Enhance Version of Aerial Uppercut.
    FINISH: No
    
    
    Air Down Slash (Air Press)
    
    POW: 0.5 X ATK, HIT: 1
    Basic air slash first combo attack(always).
    FINISH: No
    
    
    Air Up Slash (Air Hook)
    
    POW: 0.5 X ATK, HIT: 1
    Basic air slash for second combo attack(always).
    FINISH: No
    
    
    Air Spiral
    
    POW: 0.6, (0.2) X ATK, HIT: 1(2)
    Vertical spinning air slash. Enhance Version of both Air Press and Hook.
    FINISH: No
    
    
    Air Side Slash
    
    POW: 0.45, 0.2, 0.2 X ATK, HIT: 3
    Triple Horizontal air slash.
    FINISH: Yes
    
    
    Air Vertical Slash (Aerial Blitz)
    
    POW: 1.2 X ATK, HIT: 1
    Basic air finishing slash for one enemy.
    FINISH: Yes
    
    
    Aerial Finish
    
    POW: 0.3, 0.3, 0.4, 1.5 X ATK, HIT: 4
    Powerful rapid finish vertical slash. Enhance Version of Aerial Blitz.
    FINISH: Yes
    
    
    Air Horizontal Slash (Aerial Wipe)
    
    POW: 1 X ATK, HIT: 1
    Basic air finishing slash for many nearby enemies.
    FINISH: Yes
    
    
    Magnet Splash
    
    POWER: 1.1 X ATK, HIT: 1
    Powerful attack for many enemies. Enhance Version of Aerial Wipe.
    FINISH: Yes
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Limit Move   [LIMIT]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Brave Move   [BRAVE]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Move   [WISDOM]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Master Move   [MASTER]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Final Move   [FINAL]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Magic Move   [MAGIC]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IV - Equipment Section (€”õ) [EQUIP]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Well, these are the additional ability which comes from weapon. Choose your 
    favorite weapon and its ability for your suitable fighting style.
    
    Every ability from here is a Support Ability. You can increase the effect by 
    equipping both Ability from character and weapon.
    
    Try your own best combination!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Keyblades (ƒL[ƒuƒŒ[ƒh) [KEY]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Kingdom Chain (ƒLƒ“ƒOƒ_ƒ€ƒ`ƒF[ƒ“)@(Final Mix Change)
    
    ATK 3, MAG 1
    Defender ----> Crisis Half
    Sora's initial keyblade with the original shape and power. The handle's 
    color has change into black. Roxas also have used it.
    Wow, this Keyblade can be very useful!! Despise of the attack power, the 
    Crisis Half is much better ability than Defender! Equip with Ability to 
    boost the effective!
    Rating: (3/5), FM (5/5)
    Get From: Default
    
    
    Oathkeeper(AKA Keep The Promise)@(–ñ‘©‚Ì‚¨Žç‚è)
    
    ATK 3, MAG 3
    Form Boost
    Kairi's Lucky Charm. Sora keeps his promise that he will return it to her. 
    One of the Roxas' Twin Keyblade. White Color.
    This weapon is good for using Drive. So, either you equip as your normal 
    weapon or equip form addition weapon slot just to get that Form Boost.
    Rating: (3.5), Form (5/5)
    Get From: Clear 2nd Visit of Twilight Town.
    
    
    Oblivion(AKA Remember The Past's Memories)@i‰ß‚¬‹Ž‚肵Žv‚¢oj
    
    ATK 6, MAG 2
    Drive Boost
    Some sort of past memory charm. One of the Roxas' Twin Keyblade. Black Color.
    Very good keyblade!! With better attack than Oathkeeper and it has Drive 
    Boost on it! Equip this as a main weapon not Form Second Weapon, because it 
    have no bonus when you got into any Form.
    Rating: (4.7/5)
    Get From: After Sora knows the truth about Riku at The World That Never Was.
    
    
    Star Seeker@(ƒXƒ^[ƒV[ƒJ[)
    
    ATK 3, MAG 1
    Air Combo Plus
    First Brave Form Weapon. Star Chain.
    This is second Keyblade which Sora shall get. This keyblade doesn't have 
    much use if you got Heroes Crest.
    Rating: (1.5/5), Master Form (4/5)
    Get From: After Sora receives a new clothes, he will get it when he drives 
    into Brave/Valor Form.
    
    
    Hidden Dragon@iƒqƒhƒDƒ“ƒhƒ‰ƒSƒ“j
    
    ATK 2, MAG 2
    Damage Aspil(sp?)
    A special Dragon Orb.
    This keyblade is very good for beginning of the game. But it will not last 
    much.
    Rating: (1.8/5)
    
    
    Heroes Crest@iƒq[ƒ[ƒYƒNƒŒƒXƒgj
    
    ATK 4, MAG 0
    Air Combo Up
    The Olympus Stone.
    One of the better keyblade in the beginning to the end. Because of this Air 
    Combo Up Ability, equip it with Master Form Second Keyblade!! This will do a 
    nice damage on it.
    Rating: (3.9/5), Master Form (5/5)
    
    
    Monochrome@iƒ‚ƒmƒNƒ[ƒ€j
    
    ATK 3, MAG 2
    Item Up
    Black and white gear.
    Not a very good keyblade and ability with it. Use it if you using Potion 
    more than Cure Magic. But normally nobody will do that.
    Rating: (1.2/5)
    Get From: Clear the Timeless River.
    
    
    Follow The Wind@iƒtƒHƒ[ƒUƒEƒBƒ“ƒhj
    
    ATK 3, MAG 1
    Draw
    Cursed Skull Coin
    Well, if you lazy to collect the HP/MP/Drive Balls or Money, equip it by all 
    means.
    Rating: (2/5)
    
    
    Circle Of Life@iƒT[ƒNƒ‹ƒIƒuƒ‰ƒCƒtj
    
    ATK 4, MAG 1
    MP Haste
    Baby Lion's head chain
    Quite useful keyblade for the beginning. But it doesn't suit mine fighting 
    style. Beside Ultima Weapon has better stats and bonus than this.
    Rating: (2.5/5)
    
    
    Photon Debugger@iƒtƒHƒgƒ“ƒfƒoƒbƒK[j
    
    ATK 3, MAG 2
    Thunder Up
    Something like a small blue disk. Tron's identity disk.
    Useful Keyblade if you use thunder magic often. Too bad that the Magic is 
    not that high.
    Rating: (3.3/5), lightning user (5/5)
    
    
    Gull Wings@iƒKƒ‹ƒEƒBƒ“ƒhj (Final Mix Change)
    
    ATK 3, MAG 0 -----> ATK 2, MAG 3
    EXP Chance
    I think it is Gull Wing's Symbol
    Very good for earning EXP fast!! Equip with Ability for times 3 amount of 
    EXP which is a lot! But it got useless when your lv. reach the maximum.
    Rating: (4.5/5), Lv. 99 (1/5)
    Get From: After finish the 3rd Visit of Hallow Bastion. Go to Hollow Bastion, 
    talk to those fairies. They will give this item for all the trouble.
    
    
    Rumbling Rose@iƒ‰ƒ“ƒuƒŠƒ“ƒOƒ[ƒYj
    
    ATK 5, MAG 0
    Finish Plus
    Rose-like Token
    One of the BEST keyblade in the game. Firstly, the attack power is quite 
    high. Secondly, it got Finish Plus ability which make a physical damage 
    dealer!! Equip with Ability to use 3 finishing move in one combo!! Equip 
    Combo Up or Air Combo Up for even more damage. 
    Rating: (5/5)!!
    
    @
    Guardian Soul@iƒK[ƒfƒBƒAƒ“ƒ\ƒEƒ‹j
    
    ATK 5, MAG 1
    Reaction Up
    Auron's Sake(Wine) (Thanks to nintendopro 64t13 
    (nintendopro64t13@hotmail.com) for telling me.)
    That power stats is quite nice with long reach. But it kind of disappointing 
    due to the ability it have, unless you like to use Reaction Attack. Equip 
    with Ability for more damage.
    Rating: (3/5)
    
    
    Wishing Lamp@iƒEƒBƒbƒVƒ…ƒYƒ‰ƒ“ƒvj
    
    ATK 4, MAG 3
    Prize Up
    Genie's Lamp
    Despise the length of this keyblade, it is better than Guardian Soul. And 
    also increase Prize Drop Bonus!!
    Rating: (3.8/5)
    
    
    Holy Pumpkin@iƒz[ƒŠ[ƒpƒ“ƒvƒLƒ“j
    
    ATK 6, MAG 1
    Combo Up
    Something like white paper or snowflake
    Another best of the keyblade of all! This keyblade is like upgrade version 
    of Guardian Soul but instead of Reaction Up, this is Combo Up!! Equip with 
    Finish Plus will do a trick. This is better on equipping Brave Second Weapon. 
    Rating: (4.5/5)
    Get From: Clear 2nd Visit of Halloween Town.
    
    
    Sweet Memory iƒXƒEƒB[ƒgƒƒ‚ƒŠ[j(Final Mix Change)
    
    ATK 0, MAG 0 -----> ATK 0, MAG 4
    Luck Up -----> Drive Converter
    Bee's chain
    There are lots of changes in this keyblade. Magic is increase by 4! But one 
    thing is bad which is Luck Up is replace by Drive Converter!! And Drive 
    Converter isn't very useful. It only convert money into drive. Sigh, I used 
    to equip this weapon very often but in FM nope.
    Rating: (4/5), FM (1 to 2/5)
    Get From: Clear Fourth Pooh's minigame.
    
    
    Wonder Of Abyss@iƒƒ“ƒ_[ƒIƒuƒAƒrƒXj
    
    ATK 3, MAG 3
    Blizzard Up
    Seashell's chain
    A balance stats keyblade with ice damage increase ability. Pretty useful on 
    fighting those enemy who vulnerable against it.
    Rating: (3.5/5), ice-user (4.8/5)
    Get From: Clear Atlantica 4th Musical
    
    
    Sleeping Lion@iƒXƒŠ[ƒsƒ“ƒOƒ‰ƒCƒIƒ“j
    
    ATK 5, MAG 3
    Combo Plus
    Lion Heart's chain
    The stats is good and have a good reach but the main thing is I seldom like 
    the Combo Plus Ability since I always like to use finishing move often fast 
    as I can. Equip it if you like to combo much.
    Rating: (3.1/5)
    
    
    Bond Of Flame@iƒ{ƒ“ƒhƒIƒuƒtƒŒƒCƒ€j
    
    ATK 4, MAG 4
    Fire Up
    Axel's mini weapon charm
    The powerful element keyblade of all. Good for those who like is use Fire 
    Magic. And also defeating ice-type enemy.
    Rating: (3.5/5), fire-user (4.4/5)
    Get From: After Axel die cutscene.
    
    
    2 People Come Across i‚ß‚®‚è‚ ‚¤“ñlj (Final Mix)
    
    ATK 5, MAG 4
    Light&Dark
    Some sort of mini Shuriken, Roxas's Zipper.
    One of the new keyblade in Final Mix. It has good attack and magic power. 
    But the main useful of this keyblade the ability of it. Light means Final 
    Form becoming chance increase while Dark means become Anti Form while using 
    Drive increase. You can use this for unlocking Final Form quickly or using 
    Anti Form purposely.
    Rating: (4/5)
    Get from: After Roxas's Battle
    
    
    Fatal Crest@iƒtƒFƒBƒ^ƒ‹ƒNƒŒƒXƒgj
    
    ATK 3, MAG 5
    Charge Berserk
    Some sort like Hades Cup's symbol
    In Original Version, this keyblade has the most magic power stats but in FM 
    Version, it become 2nd best. The good thing about this keyblade which lies on 
    the ability it has. Charge Berserk!! Unlimited Attack when finish up your MP. 
    And attack power increase by 2. Equip with Ability to get the bonus of 4 
    attack power increase in MP Charging Mode.
    Rating: (3.7/5)
    Get From: Goddess Of Destiny's Cup (4th Cup)
    
    
    Fenrir@iƒtƒFƒ“ƒŠƒ‹j
    
    ATK 7, MAG 1
    Combo Minus
    I don't know how to describe but it is like iron ball, Cloudy Wolf? From 
    Cloud's left shoulder. The longest keyblade of all! Shape like Car Key.
    The most powerful attacking keyblade of all!! If you seldom use magic, this 
    will be the best choice than Ultima Weapon. Equip with Finish Plus since 
    this keyblade have Combo Minus Ability. Tips: According to my estimation, 
    this keyblade is probably the longest keyblade of all.
    Rating: (4/5), equip with Finish Plus (5/5)
    Get from: After you defeat Sephiroth, go back to the place where Cloud is. 
    Talk to him and select the second choice. Go back and talk with Sephiroth. 
    There will be a showdown event. After that Tifa give you a gift as bonus.
    
    
    Ultima Weapon@iƒAƒ‹ƒeƒ}ƒEƒFƒ|ƒ“j
    
    ATK 6, MAG 4
    MP Hastega
    Something like a crown shape. Very long blue, silver, gold color.
    The most powerful weapon in the game!! The stats of this keyblade is high 
    and also with this good ability which quickly restore MP to full! And with a 
    long reach! But it is hard and tough to get!
    Rating: (5/5) Obvious
    Get from: Refer to Synthesize Section. 
    
    
    Winner's Proof iƒEƒBƒi[ƒYƒvƒ‹ƒtj(Final Mix)
    
    ATK 5, MAG 7
    Zero EXP
    Black Mushroom Symbol
    The most powerful magic keyblade of all in FM Version. This is another new 
    keyblade which is very troublesome to get compare to Ultima Weapon. Use this 
    keyblade at your own risk since no EXP Gain unless your lv. is Max already. 
    Rating: (4.5/5), magic-user (5/5)
    Get from: NO. XIII Mushroom, you must fulfill all the other 12 Black 
    Mushrooms require in order to make the 13th Mushroom appear.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Staff iƒXƒ^ƒbƒtj [STA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Magic Staff (‚Ü‚Ç‚¤‚µ‚̏ñ)
    
    ATK 1, MAG 1
    Classic Black Mage Staff.
    Donald's initial weapon.
    Get from: Default
    
    
    Hammer Mace@iƒnƒ“ƒ}[ƒƒCƒXj
    
    ATK 2, MAG 1
    Toy hammer.
    Nothing much except long range.
    Get from: Shops
    
    
    Victory Bell@(ƒrƒNƒgƒŠ[ƒxƒ‹)
    
    ATK 3, MAG 2
    Shape like yellow jingle bell.
    Same, use it when there are limited weapon of choice.
    Get from: Shops
    
    
    Comet Mace@(ƒRƒƒbƒgƒƒCƒX)
    
    ATK 2, MAG 2
    Double Star Tips Mace.
    Fancy looking weapon, I guess.
    Get from: Shops
    
    
    Lord Broom@(ƒ[ƒhƒuƒ‹[ƒ€)
    
    ATK 3, MAG 3
    Witch's Broom.
    Most likely when you get this weapon, you sure have at least a weapon with 
    support ability.
    Get from: Shops
    
    
    Wise Wand@(ƒƒCƒYƒƒ“ƒh)
    
    ATK 4, MAG 5
    M-shape Tips White Wand.
    The most powerful weapon from shop.
    Get from: Shops
    
    
    Meteor Staff iƒƒeƒIƒXƒ^ƒbƒtj@(Final Mix Change)
    
    ATK 4, MAG 3
    Luck Up -----> Thunder Up
    Meteor Tips Staff.
    Well, again not a very good changes. Although Thunder Up for Donald is good 
    but Luck Up is much better choice. I think they are trying to remove some 
    luck bonus from weapon. 
    Rating: (4.5/5), FM (4/5)
    Get from: Port Royal
    
    
    Rising Dragon iƒ‰ƒCƒWƒ“ƒOƒhƒ‰ƒSƒ“j@(Final Mix Change)
    
    ATK 4, MAG 4
    Item Up -----> Fire Up
    Fire Dragon Head Tips Mace.
    Well, this is more like it! Item Up just too weak for Donald since he can 
    use Cure Magic.
    Rating: (2/5), FM (3.5/5)
    
    
    Spell's Relic iƒXƒyƒ‹ƒYƒŒƒŠƒbƒNj@(Final Mix Change)
    
    ATK 4, MAG 5
    Damage Aspil(sp?) -----> Blizzard Up
    Evil Dark Head Staff.
    Another better changes; this will make Donald a better magician.
    Rating: (3.5/5), FM (4/5)
    Get from: Item Drop from Shaman.
    
    
    Nobody Lance iƒmƒoƒfƒB[ƒ‰ƒ“ƒXj(Final Mix Change)
    
    ATK 5, MAG 5
    Defender -----> Item Up
    Dragoon's Lance.
    Okay, this change is not very good since Donald doesn't have any Defender 
    ability on him.
    Rating: (3.5/5), FM (2.5/5)
    Get from: Item Drop from Dragoon.
    
    
    Centurion (ƒZƒ“ƒ`ƒ…ƒŠƒIƒ“) (Final Mix)
    
    ATK 13, MAG 3
    Red Big Axe
    Hmmm, Same as below except without any support ability. But still have the 
    insane attack power.
    Get from: Check Synthesize Section
    
    
    Centurion+ (ƒZƒ“ƒ`ƒ…ƒŠƒIƒ“{) (Final Mix)
    
    ATK 13, MAG 3
    Crisis Half
    Golden Big Axe.
    Whoa!! The Attack Power is over-limit!! The most powerful attacking weapon! 
    But too bad that Donald use magic more than attack, sigh. But still cool due 
    to the ability it has! Why Goofy doesn't have much more power than usual!! 
    Like 9 isn't good enough.
    Rating: (4.8/5)
    Get from: Refer to Synthesize Section.
    
    
    Save The Queen@iƒZƒCƒ”ƒUƒNƒB[ƒ“j
    
    ATK 5, MAG 6
    Hyper Healing
    Winged-Heart Staff!
    Nothing much has change. Used to be the most powerful weapon.
    Rating: (3.6/5)
    Get from: Refer to Synthesize Section.
    
    
    Save The Queen+ iƒZƒCƒ”ƒUƒNƒB[ƒ“{j@(Final Mix Change)
    
    ATK 5, MAG 6
    MP Hastega -----> Damage Aspil
    Golden Winged-Heart Staff!
    This is very disappointing!!! HP Hastega change to Damage Aspil??? This is 
    like powerful turn into not that good. But still have the best balance stats.
    Rating: (5/5), FM (3.8/5)
    Get from: Refer to Synthesize Section.
    
    
    Pleasure Mushroom (ƒvƒŒƒWƒƒ[ƒLƒmƒR) (Final Mix)
    
    ATK 0, MAG 1
    No Color Mushroom Shape.
    The worst weapon of all weapons.
    Get from: Black Mushroom XIII
    
    
    Pleasure Mushroom+ (ƒvƒŒƒWƒƒ[ƒLƒmƒR) (Final Mix)
    
    ATK 0, MAG 3
    Black Color With Yellow Circle Mushroom.
    Not as bad as above weapon but still not good enough.
    Get from:  Black Mushroom XIII
    
    
    Precious Mushroom@(ƒvƒŒƒWƒƒƒXƒLƒmƒR) (Final Mix)
    
    ATK 1, MAG 5
    MP Haste
    Black Color With Red Heart Mushroom.
    A new weapon for Donald which increase magic and MP Recovery Speed. Not only 
    good than below.
    Rating: (3/5)
    Get from: Black Mushroom XIII
    
    
    Precious Mushroom+ (ƒvƒŒƒWƒƒƒXƒLƒmƒR{) (Final Mix)
    
    ATK 2, MAG 7
    MP Hastera
    White Wing, Black Color With Red Heart, The Sliver Stick.
    Upgrade version of Pressures Mushroom. The magic power is extreme high the 
    Save the Queen despise the attack power. It also have better MP Haste 
    Version ability.
    Rating: (4/5)
    Get from: Black Mushroom XIII
    
    
    ??????????     (Final Mix)
    
    (No info on it)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shields (ƒV[ƒ‹ƒh) [SHI]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Knight's Shield@(‹RŽm‚̏‚)
    
    ATK 1
    Mickey's Head Side Shield.
    Goofy's initial weapon.
    Get from: Default
    
    
    Adaman Bumper@(ƒAƒ_ƒ}ƒ“ƒoƒ“ƒp[)
    
    ATK 2
    Tortoise Side Shield.
    Better than above.
    Get from: Shops
    
    
    Chain Gear@(ƒVƒF[ƒ“ƒMƒA)
    
    ATK 3
    Shape like a unknown color gear.
    Still have a decent increase attack.
    Get from: Shops
    
    
    Shooting Star@(ƒVƒ…[ƒeƒBƒ“ƒOƒXƒ^[)
    
    ATK 3
    Gold Star Shape Shield.
    Bigger size than above, I think.
    Get from: Shops
    
    
    Kumro Nimbus(sp?)@(ƒNƒ€ƒƒjƒ“ƒuƒX)
    
    ATK 4
    Big 4-Side Clover Leaf With Spiky Outline.
    Quite Big Shield.
    Get from: Shops
    
    
    Knight Defender@(ƒiƒCƒgƒfƒBƒtƒFƒ“ƒ_[)
    
    ATK 5
    Shield with Helmet and Crossed Sword.
    The most powerful weapon from shop.
    Get from: Shops.
    
    
    Ogre Shield@iƒI[ƒKƒV[ƒ‹ƒhj
    
    ATK 5
    Defender
    Big Round Orange Ugly Face.
    Again, no changes. Still bad weapon for beginning.
    Rating: Rating (3.8/5)
    Get from: The Land Of Dragons
    
    
    Genji Shield(AKA Minamoto's Citizen Shield) iŒ¹–¯‚̏‚j@(Final Mix Change)
    
    ATK 6
    Luck Up -----> Hyper Healing
    Some sort of Karma Shield
    Another Luck Up replace weapon!! This make all the Luck Up bonus gone! I 
    used to equipping this at all times.
    Rating: (4.5/5), FM (3.5/5)
    
    
    Akashic Guard@iƒAƒJƒVƒbƒNƒK[ƒhj
    
    ATK 7
    MP Haste
    Book Master's Book.
    Good ability for Goofy since he doesn't have any Magic Type Ability. But 
    because of Freeze Pride+, this weapon is not good anymore.
    Rating: (3.5/5)
    Get from: Item Drop from Book Master
    
    
    Nobody Shield iƒmƒoƒfƒB[ƒV[ƒ‹ƒhj@(Final Mix Change)
    
    ATK 8
    Hyper Healing -----> Damage Aspil(sp?)
    4 Star-Edge White Shield.
    Well, I don't know what to say about changes but nothing much about it 
    except for MP Recover Up, I guess.
    Rating: (3.5/5), FM (3.5/5)
    Get from: Item Drop from Gambler
    
    
    Freeze Pride iƒtƒŠ[ƒYƒvƒ‰ƒCƒhj@(Final Mix) 
    
    ATK 5
    Blue Polish Shield.
    Not so good without an ability in it.
    Get from: Refer to Synthesize Section.
    
    
    Freeze Pride+ iƒtƒŠ[ƒYƒvƒ‰ƒCƒh{j@(Final Mix) 
    
    ATK 5
    MP Hastega
    Night Dark Polish Shield.
    This is a new synthesize weapon for Goofy. And probably will be one of the 
    best shields due to MP Hastega!! But the attack is really that high.
    Rating: (4.7/5)
    Get from: Refer to Synthesize Section.
    
    
    Save The King@iƒZƒCƒ”ƒUƒLƒ“ƒOj
    
    ATK 9
    Item Up
    Winged Heart Shape Shield.
    The most powerful weapon! In Original Version, yes! But in FM Version, not 
    really consider that most useful weapon. And this ability is not good at all! 
    They don't even change it to better one!
    Rating: (3/5)
    Get from: Refer to Synthesize Section.
    
    
    Save The King+ iƒZƒCƒ”ƒUƒLƒ“ƒO{j@(Final Mix Change)
    
    ATK 9
    Damage Aspil(sp?) -----> Crisis Half
    Vampire Heart Shape Shield.
    Okay! This is much, much better!! It prove that Damage Aspil for Save The 
    King+ doesn't even fit in! Crisis Half ability is too good!! Equip with 
    Ability to increase the effective of it!!
    Rating: (4/5), FM (5/5)
    Get from: Refer to Synthesize Section.
    
    
    Happy Mushroom (ƒnƒbƒs[ƒLƒmƒR) (Final Mix)
    
    ATK 1
    No Color Mushroom Shield
    Okay, worst of all shields.
    Get from: Black Mushroom XIII
    
    
    Happy Mushroom+ (ƒnƒbƒs[ƒLƒmƒR) (Final Mix)
    
    ATK 3
    Black Grey Mushroom Shield.
    Still not good enough.
    Get from: Black Mushroom XIII
    
    
    Platinum Mushroom iƒvƒ‰ƒ`ƒiƒ‹ƒLƒmƒRj@(Final Mix)
    
    ATK 5
    Protect
    Refine Black and White Color Mushroom Shield.
    New another new weapon with new ability!! It reduce whatever kinds of attack 
    by 10%!! No health limit, that's good! But below this weapon will be better.
    Rating: (3/5)
    Get from: Black Mushroom XIII
    
    
    Platinum Mushroom+ iƒvƒ‰ƒ`ƒiƒ‹ƒLƒmƒR{j@(Final Mix)
    
    (haven't got yet, but)
    ATK 7?
    Protectra?
    Upgrade Version of Platinum Mushroom.
    Rating: (4/5)
    Get from: Black Mushroom XIII
    
    
    Limited Mushroom iƒŠƒ~ƒfƒbƒgƒLƒmƒRj (Final Mix)
    
    ATK 9
    Protectga
    Big With Three Black Mushroom Head and Super Refine Shield.
    Upgrade Version of Platinum Mushroom+
    Whoa, the BEST or maybe 2nd best weapon! This Protectga can reduce 40% from 
    all damage! It's rock. Unfortunately, this weapon is extremely hard to get.
    Rating: (5/5)
    Get from: Black Mushroom XIII
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    Armors (ƒA[ƒ}[)
    ~~~~~~~~~~~~~~~~~~~~~
    
    Elfin Bandana@(ƒGƒ‹ƒtƒBƒ“ƒoƒ“ƒ_ƒi)
    
    DEF 1
    The weakest defense rising armor.
    Get from: Shops
    
    
    Divine Bandana@(ƒfƒBƒoƒCƒ“ƒoƒ“ƒ_ƒi)
    
    DEF 2
    Upgrade version of above.
    Get from: Shops
    
    
    Protect Belt@(ƒvƒƒeƒXƒxƒ‹ƒg)
    
    DEF 3
    It has decent defense increase.
    Get from: Shops
    
    
    Gaia Belt@(ƒKƒCƒAƒxƒ‹ƒg)
    
    DEF 3, Thunder and Dark Resist 20%
    Upgrade Version of above.
    Get from: Space Paranoids
    
    
    Power Band@(ƒpƒ[ƒoƒ“ƒh)
    
    DEF 4
    The defense is getting more and more.
    Get from: See Synthesize Section.
    
    
    Buster Band@iƒoƒXƒ^[ƒoƒ“ƒh)
    
    DEF 5
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Cosmic Belt@(ƒRƒYƒ~ƒbƒNƒxƒ‹ƒg)
    
    DEF 6
    The most powerful defense rising armor.
    Get from: The World That Never Was
    
    
    Fire Bangle@iƒtƒ@ƒCƒAƒoƒ“ƒOƒ‹j
    
    DEF 1, Fire Resist 20%
    At least good than Elfin Bandana.
    Get from: Shops
    
    
    Fira Bangle@iƒtƒ@ƒCƒ‰ƒoƒ“ƒOƒ‹j
    
    DEF 2, Fire Resist 20%
    Upgrade Version of above.
    Get from: Shops
    
    
    Firaga Bangle iƒtƒ@ƒCƒKƒoƒ“ƒOƒ‹j
    
    DEF 3, Fire Resist 20%
    The highest defense can reach with some resistance increase.
    Get from: See Synthesize Section.
    
    
    Firagan Bangle iƒtƒ@ƒCƒKƒ“ƒoƒ“ƒOƒ‹j
    
    DEF 3, Fire Resist 25%
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Blizzard Brace@(ƒuƒŠƒUƒhƒuƒŒƒX)
    
    DEF 1, Ice Resist 20%
    At least good than Elfin Bandana.
    Get from: Shops
    
    
    Blizzara Brace@(ƒuƒŠƒUƒ‰ƒuƒŒƒX)
    
    DEF 2, Ice Resist 20%
    Upgrade Version of above.
    Get from: Shops
    
    
    Blizzaga Brace@(ƒuƒŠƒUƒKƒuƒŒƒX)
    
    DEF 3, Ice Resist 20%
    The highest defense can reach with some resistance increase.
    Get from: See Synthesize Section.
    
    
    Blizzagan Brace@(ƒuƒŠƒUƒKƒ“ƒuƒŒƒX)
    
    DEF 3, Fire Resist 25%
    Upgrade Version of above.
    Get from: See Synthesize Section.
     
    
    Thunder Ret@(ƒTƒ“ƒ_[ƒŒƒbƒg)
    
    DEF 1, Thunder Resist 20%
    At least good than Elfin Bandana.
    Get from: Shops
    
    
    Thundara Brace@(ƒTƒ“ƒ_ƒ‰ƒŒƒbƒg)
    
    DEF 2, Thunder Resist 20%
    Upgrade Version of above.
    Get from: Shops
    
    
    Thundaga Brace@(ƒTƒ“ƒ_ƒKƒŒƒbƒg)
    
    DEF 3, Thunder Resist 20%
    The highest defense can reach with some resistance increase.
    Get from: See Synthesize Section.
    
    
    Thundagan Brace@(ƒTƒ“ƒ_ƒKƒ“ƒŒƒbƒg)
    
    DEF 3, Thunder Resist 25%
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Shadow Ankle@(ƒVƒƒƒhƒAƒ“ƒNƒ‹)
    
    DEF 1, Dark Resist 20%
    At least good than Elfin Bandana.
    Get from: Shops
    
    
    Dark Color Ankle@(ƒ_[ƒNƒJƒ‰[ƒAƒ“ƒNƒ‹)
    
    DEF 2, Dark Resist 20%
    Upgrade Version of above.
    Get from: Shops
    
    
    Midnight Ankle@(ƒ~ƒbƒhƒiƒCƒgƒAƒ“ƒNƒ‹)
    
    DEF 3, Dark Resist 20%
    The highest defense can reach with some resistance increase.
    Get from: See Synthesize Section.
    
    
    Chaos Ankle@(ƒJƒIƒXƒAƒ“ƒNƒ‹)
    
    DEF 3, Dark Resist 25%
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Champion Belt@(ƒ`ƒƒƒ“ƒsƒIƒ“ƒxƒ‹ƒg)
    
    Fire, Blizzard and Thunder Resist 20%
    Well, the most beginning armor you will get.
    Get from: Win Setzer Struggle Match with Roxas.
    
    
    Abbas Chain@(ƒA[ƒoƒXƒ`ƒF[ƒ“)
    
    DEF 1, Fire, Blizzard and Thunder Resist 20%
    Well, better than above a bit.
    Get from: Shops
    
    
    Aegis Chain@(ƒC[ƒWƒXƒ`ƒF[ƒ“)
    
    DEF 2, Fire, Blizzard and Thunder Resist 20%
    Upgrade Version of above.
    Get from: Shops
    
    
    Acrisius  (ƒAƒNƒŠƒVƒIƒX)
    
    DEF 3, Fire, Blizzard and Thunder Resist 20%
    The highest defense can reach with some resistance increase.
    Get from: See Synthesize Section.
    
    
    Acrisius+@(ƒAƒNƒŠƒVƒIƒX{)
    
    DEF 3, Fire, Blizzard and Thunder Resist 25%
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Cosmic Chain@(ƒRƒYƒ~ƒbƒNƒ`ƒF[ƒ“)
    
    DEF 3, Fire, Blizzard and Thunder Resist 30%
    The best multiple resistant increase it has.
    Get from: Hollow Bastion Or Radiant Garden
    
    
    Puchi Ribbon@(ƒvƒ`ƒŠƒ{ƒ“)
    
    DEF 4, ALL Resist 10%
    The best defense can reach with all resistance increase.
    Get from: See Synthesize Section.
    
    
    Ribbon@(ƒŠƒ{ƒ“)
    
    DEF 4, ALL Resist 15%
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Highest Ribbon (ƒnƒCƒGƒXƒgƒŠƒ{ƒ“)  (Final Mix)
    
    DEF 4, ALL Resist 25%
    The new ribbon. Best all resistance up armor! Try to equip with Ribbon to 
    get the maximum boost of DEF 16, ALL Resist 70%(Sora Only)!!!
    Get from: Piece Puzzle (6th Puzzle)
    
    
    Shock Charm (ƒVƒ‡ƒbƒNƒ`ƒƒ[ƒ€) (Final Mix)
    
    DEF 3, Thunder 40%
    The most powerful Thunder Resistance!
    Get from: See Synthesize Section.
    
    
    Shock Charm+ (ƒVƒ‡ƒbƒNƒ`ƒƒ[ƒ€+) (Final Mix)
    
    DEF 3, Thunder 40%
    The most powerful Thunder Resistance! And it has Thunder Up Ability. Better 
    equip this than above to get the extra ability effect. Tips: Better let 
    Donald equip it along with Thunder Up Ability + Weapon to get the maximum 
    damage from Thunder Magic.
    Get from: See Synthesize Section.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Accessories@(ƒAƒNƒZƒTƒŠ[)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Medal
    
    ATK 1
    The basic Strength increase at the beginning. Pretty useless at further of 
    the game.
    Get from: Lose to Setzer with Roxas in Struggle battle.
    
    
    Ability Ring@(ƒAƒrƒŠƒeƒBƒŠƒ“ƒO)
    
    AP 1
    The most less AP rising Accessory. But it's better than nothing for 
    beginning.
    Get from: Shops
    
    
    Engineer Ring@(ƒGƒ“ƒWƒjƒAƒŠƒ“ƒO)
    
    AP 2
    Upgrade Version of above.
    Get from: Shops
    
    
    Technical Ring@(ƒeƒNƒjƒJƒ‹ƒŠƒ“ƒO)
    
    AP 3
    It has decent increase.
    Get from: Shops
    
    
    Skill Ring@(ƒXƒLƒ‹ƒŠƒ“ƒO)
    
    AP 4
    Much better increase of AP.
    Get from: Agrabra
    
    
    Skillful Ring@(ƒXƒLƒ‹ƒtƒ‹ƒŠƒ“ƒO)
    
    AP 5
    Upgrade Version of above.
    Get from: Arena
    
    
    Expert Ring@(ƒGƒLƒXƒp[ƒgƒŠƒ“ƒO)
    
    AP 6
    Nice increase of AP.
    Get from: See Synthesize Section.
    
    
    Master Ring@(ƒ}ƒXƒ^[ƒŠƒ“ƒO)
    
    AP 7
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Cosmic Ring@(ƒRƒYƒ~ƒbƒNƒŠƒ“ƒO)
    
    AP 8
    Used to be the best AP increases Accessory.
    Get from: 100 Acre Woods
    
    
    Excessive Ring(sp?) (ƒGƒO‚ºƒNƒeƒBƒuƒŠƒ“ƒO) (Final Mix)
    
    AP 30
    The new best AP rising Accessory. Give Sora, simple.
    Get from: Piece Puzzle (5th Puzzle)
    
    
    Sardonyx Ring@(ƒT[ƒhƒjƒNƒXƒŠƒ“ƒO)
    
    AP 1, ATK 1
    At least better than Ability Ring.
    Get from: Shops 
    
    
    Tourmaline Ring@(ƒgƒ‹ƒ}ƒ“ƒŠƒ“ƒŠƒ“ƒO)
    
    AP 2, ATK 1
    Upgrade version of above.
    Get from: Shops
    
    
    Aquamarine Ring@(ƒAƒNƒAƒ}ƒŠƒ“ƒŠƒ“ƒO)
    
    AP 3, ATK 1
    Pretty decent increase.
    Get from: Shops
    
    
    Garnet Ring@(ƒK[ƒlƒbƒgƒŠƒ“ƒO)
    
    AP 4, ATK 1
    Quite a bonus actually all this accessory is better than Skillful Ring and 
    below.
    Get from: See Synthesize Section.
    
    
    Diamond Ring@(ƒ_ƒCƒ„ƒ‚ƒ“ƒhƒŠƒ“ƒO)
    
    AP 5, ATK 1
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Sliver Ring@(ƒVƒ‹ƒo[ƒŠƒ“ƒO)
    
    AP 1, MAG 1
    At least better than Ability Ring.
    Get from: Shops 
    
    
    Gold Ring@(ƒS[ƒ‹ƒhƒŠƒ“ƒO)
    
    AP 2, MAG 1
    Upgrade version of above.
    Get from: Shops
    
    
    Platinum Ring@(ƒvƒ‰ƒ`ƒiƒŠƒ“ƒO)
    
    AP 3, MAG 1
    Pretty decent increase.
    Get from: Shops
    
    
    Mythril Ring@(ƒ~ƒXƒŠƒ‹ƒŠƒ“ƒO)
    
    AP 4, MAG 1
    Quite a bonus actually all this accessory is better than Skillful Ring and 
    below.
    Get from: See Synthesize Section.
    
    
    Orichalcon Ring@(ƒIƒŠƒnƒ‹ƒRƒ“ƒŠƒ“ƒO)
    
    AP 5, MAG 1
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Soldier Pierce@(ƒ\ƒ‹ƒWƒƒ[ƒsƒAƒX)
    
    AP 4, ATK 2
    Pretty cool bonus for attacking.
    Get from: See Synthesize Section.
    
    
    Fencer Pierce@(ƒtƒFƒ“ƒT[ƒsƒAƒX)
    
    AP 5, ATK 2, MAG 1
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Magician Pierce@(ƒ}ƒWƒVƒƒƒ“ƒsƒAƒX)
    
    AP 4, MAG 2
    Pretty cool bonus for magic user.
    Get from: See Synthesize Section.
    
    
    Slayer Pierce@(ƒXƒŒƒCƒ„[ƒsƒAƒX)
    
    AP 5, ATK 1, MAG 2
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Moon Amulet@(ƒ€[ƒ“ƒAƒ~ƒ…ƒŒƒbƒg)
    
    AP 3, ATK 2, MAG 2
    Well balance accessory. May consider as the best accessory.
    Get from: See Synthesize Section.
    
    
    Star Charm@(ƒXƒ^[ƒ`ƒƒ[ƒ€)
    
    AP 5, ATK 2, MAG 2
    Upgrade Version of above.
    Get from: See Synthesize Section.
    
    
    Cosmic Arts@(ƒRƒYƒ~ƒbƒNƒA[ƒc)
    
    AP 7, ATK 2, MAG 2
    Best of all balance accessory. Better than either Fencer or Slayer Ring. 
    Tips: This is the better choice of accessory to equip except for non-magic 
    user. Better let Sora equip it or maybe Donald. Combine-equip with Star 
    charm.
    Get from: Space Paranoids
    
    
    Shade Archive (sp?) (ƒVƒFƒCƒhƒA[ƒJƒCƒu) (Final Mix)
    
    AP 5, ATK 3
    The best attacking accessory.
    Get from: See Synthesize Section.
    
    
    Shade Archive+(sp?) (ƒVƒFƒCƒhƒA[ƒJƒCƒu+) (Final Mix)
    
    AP 5, ATK 3
    The best attacking accessory. And with Damage Aspil ability. Tips: Give 
    Goofy!! If can, equip him with two accessory Slots with it. Not suitable 
    choice for magic-user.
    Get from: See Synthesize Section.
    
    
    Full Broom (ƒtƒ‹ƒuƒ‹[ƒ€) (Final Mix)
    
    AP 5, MAG 3
    The best magic user accessory.
    Get from: See Synthesize Section.
    
    
    Full Broom+ (ƒtƒ‹ƒuƒ‹[ƒ€+) (Final Mix)
    
    AP 5, MAG 3
    The best magic user accessory. And with MP Haste ability. Tips: Again, give 
    Donald. Equip him with three Accessory Slots for the extra effect. Not 
    suitable for Warrior like Goofy.
    Get from: See Synthesize Section.
    
    
    Draw Ring (ƒhƒ[ƒŠƒ“ƒO)
    
    Draw Ability.
    Equip more for better effect of Draw.
    Get from: See Synthesize Section.
    
    
    Lucky Ring@(ƒ‰ƒbƒL[ƒŠƒ“ƒO)
    
    Lucky Up Ability.
    Equip more for better chances of Item Drop from enemies. Tips: Equip with 
    full slots of Accessory in all three frontline party along with Lucky Up 
    Ability to get the maximum Item Drop Range.
    Get from: See Synthesize Section.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    V - Synthesize Section (‡¬) [SYN]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to any Moogle Shop to use Synthesize Option. You need both Recipe and 
    Material to create item.
    
    There are new Synthesize Items and Materials. I will state with (Final Mix) 
    for the new Item.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Material Get List iÞ—¿ƒQƒbƒgj [MGET]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Flame Shard i”R‚¦ã‚ª‚é‚©‚¯‚çj- C
    
    Get from: Minute Bomb, Hammer Body, Beast's Castle, Disney's Castle
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Flame Goo i”R‚¦ã‚ª‚邵‚¸‚­j- B
    
    Get from: Tornado Step, Aiming Cannon, Disney's Castle
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Flame Stone i”R‚¦ã‚ª‚é–‚Îj- A
    
    Get from: Fat Bandit, Flare Globe
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Flame Crystal i”R‚¦ã‚ª‚錋»)- S
    
    Get from: Crimson Jazz, Loudness
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ice Shard (“€‚­‚©‚¯‚ç)- C
    
    Get from: Hook Bat, Lance Soldier, The Land Of Dragons, Timeless River
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ice Goo i“€‚­‚µ‚¸‚­j- B
    
    Get from: Aeroplane, Hot Rod, Timeless River
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ice Stone i“€‚­–‚Îj- A
    
    Get from: Fortune Teller, Ice Cube, Pride Land
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ice Crystal i“€‚­Œ‹»j- S
    
    Get from: Ripping Bone, Space Paranoids, Radiant Garden
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lightning Shard i‚Æ‚Ç‚ë‚­‚©‚¯‚çj- C
    
    Get from: Bolt Tower, Rapid Thruster, The Land Of Dragons, Halloween Town
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lightning Goo i‚Æ‚Ç‚ë‚­‚µ‚¸‚­j- B
    
    Get from: Mole Drill, Emerald Bless, Halloween Town
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lightning Stone i‚Æ‚Ç‚ë‚­–‚Îj- A
    
    Get from: Armor Knight, Surveillance
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lightning Crystal i‚Æ‚Ç‚ë‚­Œ‹»j- S
    
    Get from: Terminator, Eraser
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lucid Shard i“§‚«‚Æ‚¨‚é‚©‚¯‚çj- C
    
    Get from: Trick Ghost, Mad Dog, Beast's Castle, Olympus Coliseum
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lucid Goo@(“§‚«‚Æ‚¨‚邵‚¸‚­) - B
    
    Get from: Wight Knight, Toy Soldier, Graveyard, Olympus Coliseum
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lucid Stone i“§‚«‚Æ‚¨‚é–‚Îj- A
    
    Get from: Magnum Roader, Bookmaster
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lucid Crystal i“§‚«‚Æ‚¨‚錋»j- S
    
    Get from: Neo Shadow
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Power Shard (—Í‚Ì‚©‚¯‚ç)- C
    
    Get from: Grip Plant, Large Body, Beast's Castle, Agrabah
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Power Goo i—Í‚Ì‚µ‚¸‚­j- B
    
    Get from: Sliver Lock, Luna Bandit, Port Royal, Agrabah
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Power Stone i—Í‚Ì–‚Îj- A
    
    Get from: Aerial Knocker, Shaman 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Power Crystal i—Í‚ÌŒ‹»j- S
    
    Get from: Morning Star, Space Paranoids, Radiant Garden
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dark Shard i‚¤‚²‚ß‚­‚©‚¯‚çj- C
    
    Get from: Shadow, Soldier, Hallow Bastion, The Land Of Dragons X 2, Port 
    Royal, Agrabah
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dark Goo i‚¤‚²‚ß‚­‚µ‚¸‚­j- B
    
    Get from: Night Walker, Assault Rider, Port Royal
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dark Stone i‚¤‚²‚ß‚­–‚Îj- A
    
    Get from: Sword Statue, Axe Statue, Pride Land
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dark Crystal i‚¤‚²‚ß‚­Œ‹»j- S
    
    Get from: Air Pirate, Space Paranoids, Radiant Garden
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dense Shard i‚Í‚´‚Ü‚Ì‚©‚¯‚çj- C
    
    Get from: Dragoon
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dense Goo i‚Í‚´‚Ü‚Ì‚µ‚¸‚­j- B
    
    Get from: Sniper
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dense Stone i‚Í‚´‚Ü‚Ì–‚Îj- A
    
    Get from: Samurai
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dense Crystal i‚Í‚´‚Ü‚ÌŒ‹»j- S
    
    Get from: Berserker
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Twilight Shard i‚½‚»‚ª‚ê‚Ì‚©‚¯‚çj- C
    
    Get from: Dusk, Gambler
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Twilight Goo i‚½‚»‚ª‚ê‚Ì‚µ‚¸‚­j- B
    
    Get from: Dancer
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Twilight Stone i‚½‚»‚ª‚ê‚Ì–‚Îj- A
    
    Get from: Assassin
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Twilight Crystal i‚½‚»‚ª‚ê‚ÌŒ‹»j- S
    
    Get from: Sorcerer
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard (ƒ~ƒXƒŠƒ‹‚Ì‚©‚¯‚ç)- C
    
    Get from: Synthesize, Twilight Town X 7, Hollow Bastion, The Land Of Dragons 
    X 3, Beast's Castle X 6, Olympus Coliseum X 6, Disney's Castle X 2, Timeless 
    River, Port Royal X 2, Agrabah X 5, Halloween Town, Pride Land X 2
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Goo iƒ~ƒXƒŠƒ‹‚Ì‚µ‚¸‚­j- B
    
    Get from: Synthesize, Twilight Town X 3, Hallow Bastion, 100 Acre Woods, 
    Olympus Coliseum X 2, Disney's Castle, Timeless River, Port Royal, Agrabah X 
    3, Halloween Town X 3, Pride Land X 6, Space Paranoids, The World That Never 
    Was X 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Stone iƒ~ƒXƒŠƒ‹‚Ì–‚Îj- A
    
    Get from: Synthesize, Hallow Bastion X 2, 100 Acre Woods X 2, Port Royal, 
    Halloween Town, Pride Land, Space Paranoids, Twilight Town, The World That 
    Never Was X 2
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Crystal iƒ~ƒXƒŠƒ‹‚ÌŒ‹»j- S
    
    Get from: Synthesize, 100 Acre Woods X 2, Space Paranoids, The Land Of 
    Dragons, Port Royal, Twilight Town X 5, The World That Never Was X 4
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Remembrance Shard i’lj¯‚Ì‚©‚¯‚çj - C (Final Mix)
    
    Get from: Baprex(sp?), Iron Hammer
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Remembrance Goo i’lj¯‚Ì‚µ‚¸‚­j - B (Final Mix)
    
    Get from: Necromancer, Aerial Champ, Air Viking
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Remembrance Stone i’lj¯‚Ì–‚Îj - A (Final Mix)
    
    Get from: Mad Bumper, Runemaster, Radiant Garden
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Remembrance Crystal i’lj¯‚ÌŒ‹»j - S (Final Mix)
    
    Get from: Reckless, Radiant Garden
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mushroom Shard (ˆÀ‚炬‚Ì‚©‚¯‚ç)- C (Final Mix)
    
    Get from: Black Mushroom XIII
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mushroom Goo iˆÀ‚炬‚Ì‚µ‚¸‚­j- B (Final Mix)
    
    Get from: Black Mushroom XIII
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mushroom Stone iˆÀ‚炬‚Ì–‚Îj- A (Final Mix)
    
    Get from: Black Mushroom XIII
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mushroom Crystal iˆÀ‚炬‚ÌŒ‹»j- S (Final Mix)
    
    Get from: Black Mushroom XIII
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bright Shard i‚¤‚邨‚¢‚Ì‚©‚¯‚çj- C
    
    Get from: Soldier, Hook Bat, Grip Plant, Minute Bomb, Mad Dog, Vender Bulk, 
    Olympus Coliseum, Port Royal
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bright Goo i‚¤‚邨‚¢‚Ì‚µ‚¸‚­j- B
    
    Get from: Sliver Lock, Aiming Cannon, Aeroplane, Mole Drill, Wight Knight, 
    Tornado Step, Vender Bulk, Beast's Castle, Pride Land
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bright Stone i‚¤‚邨‚¢‚Ì–‚Îj- A
    
    Get from: Surveillance, Magnum Roader, Aerial Knocker, Vender Bulk
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bright Crystal i‚¤‚邨‚¢‚ÌŒ‹»j- S
    
    Get from: Air Pirate, Neo Shadow, Loudness, Eraser, Vender Bulk
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Energy Shard i‚Ý‚È‚¬‚é‚©‚¯‚çj- C
    
    Get from: Bolt Tower, Sword Statue, Axe Statue, Night Walker, Halloween Town
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Energy Goo i‚Ý‚È‚¬‚邵‚¸‚­j- B
    
    Get from: Lance Soldier, Hammer Body, Trick Ghost, Pride Land
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Energy Stone i‚Ý‚È‚¬‚é–‚Îj- A
    
    Get from: Fortune Teller, Emerald Bless
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Energy Crystal i‚Ý‚È‚¬‚錋»j- S
    
    Get from: Bookmaster, Shaman, Radiant Garden
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Serenity Shard (–ž‚½‚³‚ê‚é‚©‚¯‚ç)@- C
    
    Get from: Assault Rider, Hot Rod, Fat Bandit, Large Body, Toy Soldier, 
    Graveyard, Creeper, Baprex(sp?), Iron Hammer, Agrabah
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Serenity Goo i–ž‚½‚³‚ê‚邵‚¸‚­j - B@
    
    Get from: Dusk, Terminator, Ripping Bone, Crimson Jazz, Morning Star, 
    Necromancer, Aerial Champ, Air Viking
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Serenity Stone@i–ž‚½‚³‚ê‚é–‚Îj - A
    
    Get from: Dancer, Sniper, Dragoon, Gambler, Mad Bumper, Runemaster, Port 
    Royal X 2, Agrabah, Halloween Town, Pride Land X 2, Radiant Garden X 2 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Serenity Crystal i–ž‚½‚³‚ê‚錋»j - S
    
    Get from: Synthesize, Assassin, Samurai, Sorcerer, Berserker, Reckless, 
    Vender Bulk, Twilight Town, Pride Land X 2, Radiant Garden X 2
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Found Illusion iŒ»‚ê‚ðŒ¶‰ej- A (Final Mix)
    
    Get from: Synthesize, ES Boss Fight, Radiant Garden X 3.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lost Illusion iŽ¸‚í‚ꂽŒ¶‰ej- S (Final Mix)
    
    Get from: Vixen, Larxene, Zexion, Marluxia Boss Fight, Radiant Garden.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orichal(Orichalcum) (ƒIƒŠƒnƒ‹)@- A
    
    Get from: Vender Bulk, 100 Acre Woods, The Land Of Dragons, Twilight Town, 
    Port Royal, The World That Never Was, Moogle Prize(Obtain 45 different type 
    of materials, Obtain a total of 1'000 Materials)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orichalcon(Orichalcum+) (ƒIƒŠƒnƒ‹ƒRƒ“)@- S
    
    Get from: Space Paranoids, Twilight Town, Atlantica(Complete All chapter), 
    100 Acre Woods(Clear All the Story), Olympus Coliseum(Beat Goddess Of Fate 
    Cup), The World That Never Was, Moogle Prize(Obtain all different type of 
    materials)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Synthesize Item List i‡¬ƒAƒCƒeƒ€j [LIST]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Take note, all material list here have been cut into halves. Because my 
    Moogle level is MAX. Those with bracket beside the number is the original 
    number of materials use.
    
    Add-on Material can only be use with one or two material below.
    
    Bright Materials = Moogle EXP X 2
    Energy Materials = Materials Halves
    Serenity Materials = Advance Item
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mega Potion@(ƒƒKƒ|[ƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard X 2(3)
    Power Shard   X 1
    Flame Shard   X 1
    Lucid Shard   X 1
    
    Add-On Material Type: Goo
    
    Advance Item: Mega Ether(ƒƒKƒG[ƒeƒ‹)
    Recipe: Mega Recipe
    Get from: Beast's Castle
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Elixir@(ƒGƒŠƒNƒT[)
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Goo X 2(3)
    Power Goo   X 2(3)
    Dark Goo    X 2(3)
    
    Add-On Material Type: Stone
    
    Advance Item: Megalixir(ƒƒKƒGƒŠƒNƒT[)
    Recipe: Star Recipe
    Get from: Disney's Castle
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Drive Recover@(ƒhƒ‰ƒCƒ”ƒŠƒJƒo[)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard   X 2(3)
    Dark Shard      X 2(3)
    Ice Shard       X 1
    Lightning Shard X 1
    
    Add-On Material Type: Shard
    
    Advance Item: High Drive Recover(ƒnƒCƒhƒ‰ƒCƒ”ƒŠƒJƒo[)
    Recipe: Recover Recipe
    Get from: The Land Of Dragons
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    AP Up@(APƒAƒbƒv)
    ~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Stone X 1
    Power Stone   X 2(3)
    Dark Stone    X 2(3)
    Ice Stone     X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Magic Up(ƒ}ƒWƒbƒNƒAƒbƒv)
    Recipe: Skill Recipe
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Guard Up@(ƒK[ƒhƒAƒbƒv)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Crystal   X 1
    Flame Crystal     X 2(3)
    Lightning Crystal X 2(3)
    Lucid Crystal     X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Power Up(ƒpƒ[ƒAƒbƒv)
    Recipe: Guard Recipe
    Get from: 100 Acre Woods
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mythril Shard@(ƒ~ƒXƒŠƒ‹‚Ì‚©‚¯‚ç)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dense Shard    X 2(3)
    Dense Goo      X 1
    Twilight Shard X 2(3)
    Twilight Goo   X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Mythril Gooiƒ~ƒXƒŠƒ‹‚Ì‚µ‚¸‚­j
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mythril Stone@iƒ~ƒXƒŠƒ‹‚Ì–‚Îj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dense Stone      X 2(3)
    Dense Crystal    X 1
    Twilight Stone   X 2(3)
    Twilight Crystal X 1
    
    Add-On Material Type: Stone
    
    Advance Item: Mythril Crystaliƒ~ƒXƒŠƒ‹‚ÌŒ‹»j
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Serenity Crystal i–ž‚½‚³‚ê‚錋»j (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mushroom Crystal      X 1
    Remembrance Crystal   X 1
    Bright Crystal        X 5(9)
    
    Add-On Material Type: Stone
    
    Advance Item: Found IllusioniŒ»‚ê‚ðŒ¶‰ej
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Firaga Bangle@iƒtƒ@ƒCƒKƒoƒ“ƒOƒ‹j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard X 3(5)
    Flame Shard   X 1
    Flame Goo     X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Firagan Bangleiƒtƒ@ƒCƒKƒ“ƒoƒ“ƒOƒ‹j
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blizzaga Brace@(ƒuƒŠƒUƒKƒuƒŒƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard X 3(5)
    Ice Shard     X 1
    Ice Goo       X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Blizzagan Brace(ƒuƒŠƒUƒKƒ“ƒuƒŒƒX)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thundaga Ret@(ƒTƒ“ƒ_ƒKƒŒƒbƒg)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard   X 3(5)
    Lightning Shard X 1
    Lightning Goo   X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Thundagan Ret(ƒTƒ“ƒ_ƒKƒ“ƒŒƒbƒg)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Midnight Ankle@(ƒ~ƒbƒhƒiƒCƒgƒAƒ“ƒNƒ‹)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Shard X 3(5)
    Lucid Shard   X 1
    Lucid Goo     X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Chaos Ankle(ƒJƒIƒXƒAƒ“ƒNƒ‹)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Acrisius@(ƒAƒNƒŠƒVƒIƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Goo   X 3(5)
    Flame Goo     X 1
    Ice Goo       X 1
    Lightning Goo X 1
    
    Add-On Material Type: Goo
    
    Advance Item: Acrisius+(ƒAƒNƒŠƒVƒIƒX{)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Band@(ƒpƒ[ƒoƒ“ƒh)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Goo X 3(5)
    Power Goo   X 1
    Dark Goo    X 1
    Lucid Goo   X 1
    
    Add-On Material Type: Goo
    
    Advance Item: Buster Band(ƒoƒXƒ^[ƒoƒ“ƒh)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Puchi Ribbon@(ƒvƒ`ƒŠƒ{ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Crystal X 2(3)
    Orichal         X 1
    Dense Shard     X 1
    Dense Goo       X 1
    
    Add-On Material Type: Stone
    
    Advance Item: RibboniƒŠƒ{ƒ“j
    Recipe: Style Recipe
    Get from: 100 Acre Woods
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shock Charm (ƒVƒ‡ƒbƒNƒ`ƒƒ[ƒ€) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lost Illusion       X 1
    Remembrance Goo     X 2(3)
    Remembrance Stone   X 1
    Mushroom Goo        X 2(3)
    Mushroom Stone      X 1
    
    Add-On Material Type: Crystal
    
    Advance Item: Shock Charm+(ƒVƒ‡ƒbƒNƒ`ƒƒ[ƒ€{)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Garnet Ring@(ƒK[ƒlƒbƒgƒŠƒ“ƒO)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Goo X 2(3)
    Power Shard X 1
    Power Goo   X 1
    Dark Shard  X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Diamond Ring(ƒ_ƒCƒ„ƒ‚ƒ“ƒhƒŠƒ“ƒO)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mythril Ring@(ƒ~ƒXƒŠƒ‹ƒŠƒ“ƒO)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Goo X 2(3)
    Power Goo   X 1
    Dark Shard  X 1
    Dark Goo    X 1
    
    Add-On Material Type: Shard
    
    Advance Item: Orichalcon Ring(ƒIƒŠƒnƒ‹ƒRƒ“ƒŠƒ“ƒO)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Soldier Pierce@(ƒ\ƒ‹ƒWƒƒ[ƒsƒAƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Stone X 2(3)
    Dark Stone    X 1
    Ice Stone     X 1
    Lucid Stone   X 1
    
    Add-On Material Type: Goo
    
    Advance Item: Fencer Pierce(ƒtƒFƒ“ƒT[ƒsƒAƒX)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Magician Pierce@(ƒ}ƒWƒVƒƒƒ“ƒsƒAƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Stone   X 2(3)
    Power Stone     X 1
    Flame Stone     X 1
    Lightning Stone X 1
    
    Add-On Material Type: Goo
    
    Advance Item: Slayer Pierce(ƒXƒŒƒCƒ„[ƒsƒAƒX)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Expert Ring@(ƒGƒLƒXƒp[ƒgƒŠƒ“ƒO)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mythril Crystal X 2(3)
    Dark Shard      X 1
    Dark Goo        X 1
    Dark Stone      X 1
    Dark Crystal    X 1
    
    Add-On Material Type: Stone
    
    Advance Item: Master Ring(ƒ}ƒXƒ^[ƒŠƒ“ƒO)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Moon Amulet@(ƒ€[ƒ“ƒAƒ~ƒ…ƒŒƒbƒg)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orichal         X 2(3)
    Mythril Crystal X 1
    Twilight Shard  X 1
    Twilight Goo    X 1
    
    Add-On Material Type: Stone
    
    Advance Item: Star Charm(ƒXƒ^[ƒ`ƒƒ[ƒ€)
    Recipe: Moon Recipe
    Get from: Hallow Bastion Or Radiant Garden
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Draw Ring (ƒhƒ[ƒŠƒ“ƒO) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Found Illusion      X 1
    Remembrance Shard   x 2(3)
    Bright Shard        X 5(9)
    Bright Goo          X 3(5)
    Bright Stone        X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Lucky Ring(ƒ‰ƒbƒL[ƒŠƒ“ƒO)
    Recipe: Rare Document
    Get from: Complete 3rd Piece Puzzle
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shade Archive(sp?) (ƒVƒFƒCƒhƒA[ƒJƒCƒu) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Found Illusion      X 1
    Lost Illusion       X 1
    Remembrance Crystal X 1
    Serenity Stone      X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Shade Archive+(ƒVƒFƒCƒhƒA[ƒJƒCƒu{)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Full Broom (ƒtƒ‹ƒuƒ‹[ƒ€) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Found Illusion   X 1
    Lost Illusion    X 1
    Mushroom Crystal X 1
    Serenity Stone   X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Full Broom+(ƒtƒ‹ƒuƒ‹[ƒ€{)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Centurion (ƒZƒ“ƒ`ƒ…ƒŠƒIƒ“)  (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lost Illusion       X 1
    Remembrance Shard   X 4(7)
    Remembrance Goo     X 3(5)
    Remembrance Stone   X 2(3)
    Remembrance Crystal X 1
    
    Add-On Material Type: Crystal
    
    Advance Item: Centurion+(ƒZƒ“ƒ`ƒ…ƒŠƒIƒ“{)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Save The Queen@(ƒZƒCƒ”ƒUƒNƒB[ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orichal       X 1
    Dense Shard   X 5(9)
    Dense Goo     X 4(7)
    Dense Stone   X 3(5)
    Dense Crystal X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Save The Queen+(ƒZƒCƒ”ƒUƒNƒB[ƒ“{)
    Recipe: Queen Recipe
    Get from: The Land Of Dragons
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Freeze Pride (ƒtƒŠ[ƒYƒvƒ‰ƒCƒh) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lost Illusion    X 1
    Mushroom Shard   X 4(7)
    Mushroom Goo     X 3(5)
    Mushroom Stone   X 2(3)
    Mushroom Crystal X 1
    
    Add-On Material Type: Crystal
    
    Advance Item: Freeze Pride+(ƒtƒŠ[ƒYƒvƒ‰ƒCƒh{)
    Get from: Defeat Vixen 1st time
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Save The King@(ƒZƒCƒ”ƒUƒLƒ“ƒO)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orichal          X 1
    Twilight Shard   X 5(9)
    Twilight Goo     X 4(7)
    Twilight Stone   X 3(5)
    Twilight Crystal X 2(3)
    
    Add-On Material Type: Crystal
    
    Advance Item: Save The King+(ƒZƒCƒ”ƒUƒLƒ“ƒO{)
    Recipe: King Recipe
    Get from: Port Royal
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ultima Weapon@(ƒAƒ‹ƒeƒ}ƒEƒGƒ|ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orichalcon       X 7(13)
    Orichal          X 1
    Mythril Crystal  X 1
    Dense Crystal    X 1
    Twilight Crystal X 1
    Serenity Crystal X 2(3)
    
    Add-On Material Type: Crystal
    Recipe: Ultima Recipe
    Get from: Twilight Town
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI - Combination Attack Section iƒRƒ“ƒr[ƒl[ƒVƒ‡ƒ“ƒAƒ^ƒbƒNj [COM]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Well, this will cover the combination attack move and effect. Consume ALL Mp 
    of Sora per use. Just equip the Action Ability of the Combi-Attack to use.
    
    Also, there is this Time Limit Bar. When the time bar deplete to zero 
    without finish using your Combi-Attack move to its fullness, your Combi-
    Attack will just end. So be careful about that.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Character Combination Attack [CCA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Well, there is no new Combi-attack in Final Mix but I still cover it.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sora - Trinity Limit (ƒgƒŠƒjƒeƒBƒŠƒ~ƒbƒg)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Trinity (Actually no attack)
       |
    Break/Lastga/Priceless
       |
    Combo Start
    
    Break(ƒuƒŒƒCƒN): Sora, Donald and Goofy do a super rushing air combo attack 
    and finish off with a powerful thrust.
    
    Lastga(ƒ‰ƒXƒgƒK): Sora, Donald and Goofy create a magnetic stuff and the 
    attack's range is around them while also attracts enemies in it.
    
    Priceless(ƒvƒ‰ƒCƒXƒŒƒX): Sora, Donald and Goofy jump up and blast with lots of 
    money balls towards the front. (You can control the direction of it.)
    
    Combo Start(ƒRƒ“ƒ{ƒXƒ^[ƒg): Sora, Donald and Goofy gather themselves in a 
    circle formation and create a big energy ball and attack the enemies with 
    multiple hits and finish with an explosion. (It attracts almost every 
    enemies on the screen to the energy ball.)
    
    Well, well, well... The super modify version of Kingdom Heart I. Unlike other 
    Combi-Attack from others, this Combi-Attack need to hit Square, Circle or 
    Triangle to use the move of the three in any order you want. You also can 
    use Combo Start immediately after any one of the attack you hit. But 
    normally is finish off all the three attack and then use finishing touch 
    move to earn extra hits bonus record or damage. 
    
    But this is the only Combi-Attack can be use without Donald or Goofy. If 
    your party is not with both Goofy and Donald or Sora is alone, the attack of 
    this Combi-Attack(name still same) change to a Single Version the Break 
    attack. (Can be used more than one time depend on the Time Limit Bar.)   
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Riku - Eternal Session@(ƒGƒ^[ƒiƒ‹ƒZƒbƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Session
       |
    Dark Cannon/Last Saber
       |
    Master Hearts/XIII Sword
       |
    All Over
    
    Session(ƒZƒbƒVƒ‡ƒ“): Both Sora and Riku do a swift rapid air combo.
    
    Dark Cannon(ƒ_[ƒNƒJƒmƒ“): Both of them shoot many Dark Aura towards single 
    enemy.
    
    Last Saber(ƒ‰ƒXƒgƒZƒCƒo[): Both of them attack the enemy from each side by 
    throwing keyblade like it has mind of it own.
    
    Master Hearts(ƒ}ƒXƒ^[ƒn[ƒc): Both of them swing some jumbo beam sword in huge 
    range while hovering.
    
    XIII Sword(XIIIƒ\[ƒh): Both of them create XIII Sword around them and 
    spinning around them like protection.
    
    All Over(ƒI[ƒ‹ƒI[ƒo[): Sora and Riku throw their keyblade at the same time 
    into mid-air facing each other in opposite direction. Both keyblade create 
    strong aura hitting each other to create distortion impact damage. After it 
    explode with huge damage.
    
    Well, perhaps this is the most powerful move of all Combi-Attack. Not only 
    there are many move in it, it also have many hits combo!
    
    Okay, first of all, they will start off with many fast air combo follow by 
    Dark Cannon or Last Saber. Use Dark Cannon or Last Saber after that around 
    2-3 times then follow by Master Hearts. Use Master Hearts or XIII Sword 
    after that around 2-3 times and finish off with All Over.
    
    All the move is very cool! I always like to use this Combi-attack than 
    Trinity Limit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Donald - Fantasia@iƒtƒ@ƒ“ƒ^ƒWƒAj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Comet
    @|
    Comet Rain
    
    Comet(ƒRƒƒbƒg): Donald cast a light fire crackle to enemy near Sora.
    
    Comet RainiƒRƒƒbƒgƒŒƒCƒ“j: Donald cast multiple of light fire crackle onto 
    enemies near Sora.
    
    Well, Not so bad Combi-Attack but the damage is not high enough. Good for 
    stunning enemy/enemies while attacking. You can immediate use Comet Rain 
    whenever you want as finish. It locate at the most bottom of the command.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Donald - Flare Force@(ƒtƒŒƒAƒtƒH[ƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Donald Flare
           |
    Rocket Flare
          |
    Mega Donald Flare
    
    Donald Flare(ƒhƒiƒtƒŒƒA): Donald starts off with a set of Rockets aiming 
    towards enemy.
    
    Rocket Flare(ƒƒPƒbƒgƒtƒŒƒA): Press Triangle for continuous set of Rockets 
    aiming towards enemy that near Sora.
    
    Mega Donald FlareiƒƒKƒhƒiƒtƒŒƒAj: Finish off with unlimited Rockets aiming 
    towards enemies whose is near Sora for some time.
    
    Well, much more like Fantasia but more hits. Just use this Combi-Attack when 
    there are lots of enemies on one screen. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Goofy - Unison Asrit@iƒ†ƒjƒ]ƒAƒXƒŠ[ƒgj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Knock Rush
         |
    Twin Raid
         |
    Cosmo Boost
    
    Knock Rush(ƒmƒbƒNƒ‰ƒbƒVƒ…): Sora hits Goofy's Shield with his Keyblade towards 
    enemy like a baseball.
    
    Twin Raid(ƒcƒCƒ“ƒŒƒCƒh): Both of them throw their weapons towards enemy.
    
    Cosmo Boost(ƒRƒXƒ‚ƒo[ƒXƒg): Sora holds Goofy's feet and blast off with some 
    energy from Sora which creates a random flying Rocket version of Goofy 
    towards any enemies in front of them.
    
    Yeah! Very Damaging Combi-Attack. Best to use it at Boss Fight or annoy 
    enemy with Long HP. But, you can't move around while using this Combi-Attack. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Goofy - Tornado Fusion@(ƒgƒ‹ƒlƒhƒtƒ…[ƒVƒ‡ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Goonado 
       |
    Goonara
       |
    Goonaga
    
    Goonado(ƒOƒ‹ƒlƒh): Sora holds Goofy firmly and spin him 360 degree against 
    enemies.
    
    Goonara(ƒOƒ‹ƒlƒ‰): Both of them spinning in 360 degree against enemies. 
    (Somehow doesn't make sense.)
    
    Goonaga(ƒOƒ‹ƒlƒK): Again, both of them use Vertical Front Spin towards any 
    enemies who are on their way. You can control it for better damage.
    
    Hmmm, although this attack doesn't deal much damage as his Unison Asrit but 
    this is good for hitting enemies who is very close to each other. More hits 
    than Unison Asrit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mulan - Dragon Breath@iƒhƒ‰ƒSƒ“ƒuƒŒƒCƒYj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Red Shot
       |
    Heat Lance/Flametougue
       |
    Red Meteor
    
    Red Shot(ƒŒƒbƒhƒVƒ‡ƒbƒg): Mushu start off with some fire shot towards some 
    enemies.
    
    Heat Lance(ƒq[ƒgƒ‰ƒ“ƒX): Mulan dash off with fire ball attack towards enemy in 
    mid-air.
    
    Flametougue(ƒtƒŒƒCƒ€ƒ^ƒ“): Sora rams the enemy with fire ball in front of him.
    
    Red Meteor(ƒŒƒbƒhƒƒeƒI): Mushu finish off with his multiple fire balls 
    shooting towards air which create a mini version of Meteor hitting enemies 
    below.
    
    Pretty Cool Combi-Attack. You can fly around during the attack. Just use at 
    any enemies(air or ground).
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Beast - Howling Moon (ƒnƒEƒŠƒ“ƒOƒ€[ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Twin Shout
         |
    Hard Fang/Howling
         |
    Last Shout
    
    Twin Shout(ƒcƒCƒ“ƒVƒƒƒEƒg): Beast start a Mighty Roar allow with Sora, damage 
    nearby enemies.
    
    Hard Fang(ƒn[ƒhƒtƒ@ƒ“ƒO): Beast aim and smash the ground at nearby enemy with 
    great impact damage.
    
    Howling(ƒnƒEƒŠƒ“ƒO): Sora rams towards enemy and create a aura pillar damage.
    
    Last Shout(ƒ‰ƒXƒgƒVƒƒƒEƒg): Both Sora and Beast do their ultimate shout 
    throughout the whole screen. Massive Damage.
    
    Well, although the damage is quite high but the Beast doesn't move around 
    fast which give a bit disadvantage. At least Sora is moving fast and 
    attacking. Not much hits.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Auron - Overdrive@(ƒI[ƒo[ƒhƒ‰ƒCƒu)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Own Style
       |
    Shooting Star/Exterminate
       |
    Jinpuu
    
    Own Stylei‚ª‚è‚イj: Sora and Auron doing 360 degree Spin Slash around 
    themselves.
    
    Shooting Stari‚è‚イ‚¹‚¢j: Sora or Auron does a Cyclone Spin Slash.
    
    Exterminatei‚¹‚¢‚΂j: Sora or Auron does a jump and thrust down attack with 
    impact.
    
    Tornado Or Galei‚¶‚ñ‚Õ‚¤j: Sora and Auron finish off the enemies by 
    combining their weapon's spinning force which create a Tornado.
    
    It's really a Final Fantasy's Overdrive! This Combi-Attack is pretty unique. 
    After doing Own Style, You can use Sora or Auron to Attack in this manner: 
    SS(Sora), SS(Auron), E(Sora), E(Auron) and so on... It's up to you to use 
    what attack. But remember, Command is for Sora's Attack, Reaction is for 
    Auron's Attack. Also one of my favorite Attack Move!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sparrow - Treasure Island@(ƒgƒŒƒWƒƒ[ƒAƒCƒ‰ƒ“ƒh)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fake
    @|
    Jack Knife/Slasher
    @|
    Last Trap
    
    Fake(ƒtƒFƒCƒN): Jack take out his Treasure Chest and Sora opens it. The chest 
    sudden extract all nearby enemies and Sparrow and floating around it.
    
    Jack Knife(ƒWƒƒƒbƒNƒiƒCƒt): Sparrow do a quick slash while floating around.
    
    Slasher(ƒXƒ‰ƒbƒVƒƒ[): Sora does a Spin Slash above the Treasure Chest.
    
    Last Trap(ƒ‰ƒXƒgƒgƒ‰ƒbƒv): Jack throw a bomb into the Treasure Chest and Sora 
    close it which nullify the extract effect. Jack and Sora will run away from 
    the Chest and the Chest explode with the enemies.
    
    Whoa, cool Combi-Attack! It is a useful attack which attract enemies into 
    one place and attack with everything they got and finish off with explosion. 
    Use it for many enemies.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aladdin - Trick Faster@(ƒgƒŠƒbƒNƒtƒ@ƒXƒ^[)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Speed Star
         |
    Quick Play
         |
    Trick Star
    
    Speed Star(ƒXƒs[ƒhƒXƒ^[): Aladdin will unleash his unbelievable speed slashes 
    towards all enemies on the screen.
    
    Quick Play(ƒNƒCƒbƒNƒvƒŒƒC): Sora or Aladdin does a super quick dash attack and 
    back-flip back to initial position.
    
    Trick Star(ƒgƒŠƒbƒNƒXƒ^[): Sora and Aladdin unite and finish off with hyper 
    speed slashes attack towards all enemies on the screen.
    
    Actually, this Combi-Attack damage is quite weak but it is cool! Press 
    Command to use Sora's Quick Play while Reaction is Aladdin's Quick Play. The 
    finishing move will stun the enemies a while. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jack - Applause Blitz@(ƒAƒvƒ[ƒYƒuƒŠ[ƒY)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dance Time
         |
    Down Beat/Up Rhythm
         |
    Finale
    
    Dance Time(ƒ_ƒ“ƒXƒ_ƒCƒ€): Jack holds Sora and spin him towards enemies. Jack 
    also spins after that.
    
    Down Beat(ƒ_ƒEƒ“ƒr[ƒg): Summon Pumpkin's Ghost. (Jack's Version)
    
    Up Rhythm(ƒAƒbƒvƒŠƒYƒ€): Summon Pumpkin's Ghost. (Sora's Version)
    
    Finale(ƒtƒBƒi[ƒŒ): Sora and Jack summon multiple of ghosts spinning around 
    them and finish off with a powerful slam down with impact.
    
    Well, the movement is become spinning which will also damage enemy by 
    touching them. The attack is about the same except who is on top. Good for 
    earning hits.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Simba - King's Pride@(ƒLƒ“ƒOƒXƒvƒ‰ƒCƒh)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Proud
    @|
    High Fang/Ex-Claw
    @|
    King's Roar
    
    Proud(ƒvƒ‰ƒEƒh): Sora and Simba jump and hit the ground which create some 
    earthquake.
    
    High Fang(ƒnƒCƒtƒ@ƒ“ƒO): Sora does a dash attack towards enemy with his claws.
    
    Ex-Claw(ƒGƒNƒXƒNƒ[): Sora spins 360 degree towards enemy fast.
    
    King's Roar(ƒLƒ“ƒOƒXƒƒA): Sora and Simba finish off with a mighty roar at the 
    enemies.
    
    Hmmm, about Simba'a Attack, I think Simba is AI which means he attack by 
    himself without any control. So, double attack action at same time. Hard to 
    control actually but not really that bad Combi-Attack.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tron - Full Compile@(ƒtƒ‹ƒRƒ“ƒpƒCƒ‹)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Setup
    @|
    Class Decode/Boost Pulse
    @|
    Re-Program
    
    Setup(ƒZƒbƒgƒAƒbƒv): Tron setup some program to let Sora attack with laser.
    
    Class Decode(ƒNƒ‰ƒXƒ_ƒR[ƒh): Both of them shoot ball-like laser towards enemy.
    
    Boost Pulse(ƒo[ƒXƒgƒpƒ‹ƒX): Both of them create ball-like protection around 
    them.
    
    Re-Program(ƒŠƒvƒƒOƒ‰ƒ€): Sora program by himself with his hand and create 
    random ball-like stuff attack at nearby enemies in short period.
    
    Cool Combi-Attack. Both of them are together, it's make a good attacking 
    team. The finish will not end after the Combi-Attack. So, make use of the 
    time during that time.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Summon Combination Attack [SCA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Well, this is unlike the normal Combi-Attack. You can use it whatever time 
    you want. It will not use MP. But it uses the Form Bar.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Peter Pan - Neverland@(ƒlƒo[ƒ‰ƒ“ƒh)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Little Fairy/Sky's Boy
          |
    End Of Journey
    
    Little Fairy(¬‚³‚È—d¸): Both of them do a floating flip-kick. (Single-Hit)
    
    Sky's Boy(‹ó”ò‚Տ­”N): Both of them do a floating flip-kick. (Multi-Hit)
    
    End of Journey(—·‚̏I‚í‚è): Finish off with many attacks and photos.
    
    Nothing much except good at earning prize-ball or Arena Points. Single-Hit 
    has more damage power than Multi-Hit. But Multi-Hit give more bonus than 
    Single-Hit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Chicken Little - FPS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pitching/Cracker
    
    Pitching(ƒsƒbƒ`ƒ“ƒO): Aim and shoot one ball straight towards enemy.
    
    CrackeriƒNƒ‰ƒbƒJ[): Release multiple of balls towards enemies.
    
    Well, not too useful Combi-Attack but Crackle is good to stun the enemies. 
    Press Triangle to Cancel the Attack. No finishing attack.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stitch - Ohana!!@(ƒIƒnƒiII)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Shot/Ukurere
         |
    Finish
    
    Shot(ƒVƒ‡ƒbƒg): Both of them Shoot laser beams to enemies.
    
    Ukulele(ƒEƒNƒŒƒŒ): Both of them play Guitar. Wave attack.
    
    Finish(ƒtƒBƒjƒbƒVƒ…): Stitch shoot laser beams while Sora play Guitar.
    
    Well, Sora and Stitch will be standing on the tip of the screen. Press 
    either Shot or Ukurere until the Time Bar is almost over then Hit Finish. 
    Once you press Finish, they will perform their attack and end right after 
    that.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Genie - Sonic Rave@(ƒ\ƒjƒbƒNƒŒƒCƒ”)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sonic
    @|
    Rave
    
    Sonic(ƒ\ƒjƒbƒN): Sora uses Genie to attack the enemy with few hits.
    
    Rave(ƒŒƒCƒ”): Sora finish off with a Genie Mighty Punch Dash Attack.
    
    The attack damage is not strong but the finish attack deal massive damage. 
    The Combi-Attack is very hard to hit many enemies at per use. Press Reaction 
    fast when you see Rave because it disappear very fast too. Use Drive? To 
    change the form of Genie. Red Appearance.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Genie - Strike Raid@(ƒXƒgƒ‰ƒCƒNƒŒƒCƒh)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Strike
       |
    Judgment
    
    Strike(ƒXƒgƒ‰ƒCƒN): Both of them shoot multiple beams towards enemies.
    
    Judgment(ƒWƒƒƒbƒWƒƒ“ƒg): Sora spins Genie then Genie shoot multiple beams at 
    all direction.
    
    Good for attacking surround enemies. Not very powerful then Sonic Rave but 
    it has better range. Press Reaction fast when you see Judgment because it 
    disappear very fast too. Use Drive? To change the form of Genie. Blue 
    Appearance.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Genie - Last Arcanum@(ƒ‰ƒXƒgƒAƒ‹ƒJƒiƒ€)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Arcanum
       |
    Break
    
    Arcanum(ƒAƒ‹ƒJƒiƒ€): Genie holds Sora and swing him like weapon while Sora is 
    holding his keyblade firmly.
    
    Break(ƒuƒŒƒCƒN): Genie holds Sora and spin 360 degree while Sora shooting 
    multiple beams towards enemies.
    
    Well, as you can see, this is both physical and magic attack. First with 
    many slashes and then with many beams. Press Reaction fast when you see 
    Break because it disappear very fast too. Use Drive? To change the form of 
    Genie. Yellow Appearance.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Genie - Ragnarok@(ƒ‰ƒOƒiƒƒN)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ragnarok
       |
    Impact
    
    Ragnarok(ƒ‰ƒOƒiƒƒN): Both of them is doing a psychic control on their 
    keyblade and attacking with multiple long series of slashes.
    
    Impact(ƒCƒ“ƒpƒNƒg): Sora wait for Genie Count-Down. When it Genie finish his 
    Count-Down, he create a turbo explosion on all enemies.
    
    Okay, the most powerful Genie Combi-Attack. It have longer slashes than Last 
    Arcanum. But it deplete Form Bar fast. Press Reaction fast when you see 
    Impact because it disappear very fast too. Use Drive? To change the form of 
    Genie. White Appearance.
     
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VII - Reaction Ability Section iƒŠƒAƒNƒVƒ‡ƒ“ƒAƒrƒŠƒeƒBj  [REA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Reaction Ability is neither like other ability which must equip in menu nor 
    able to check their name or effect.(apply to Boss and Organization XIII Type)
    But this is an Attacking Style ability which appears occasional appears on 
    top of the command bar during in battle with enemy/enemies.
    
    Not all the enemies have a Reaction Ability to use. But it makes the game 
    easier and fun to play!! It does not need to use any MP, besides it's free 
    to use it but on certain requirement to perform it.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Heartless Type (ƒn[ƒgƒŒƒXƒ^ƒCƒv) [HEA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Cyclone iƒTƒCƒNƒƒ“j
    
    When the soldier doing some weird stuff(preparing a spinning kick attack), 
    the Reaction will appear. Very easy to use!!
    Sora does a quick dash attack towards the soldier.
    Very simple and useful attack! It's quickly dash near the soldier and still 
    can continue the normal attack combo.
    Enemy: Soldier@iƒ\ƒ‹ƒWƒƒ[j
    
    
    Full Swing@iƒtƒ‹ƒXƒCƒ“ƒOj
    
    When Sora successful using a finishing combo against the FAT Soldier, the 
    fat soldier will got toss up. While it's floating, a Reaction will appear.
    Sora will hit the FAT Soldier like a baseball!
    Hard to use it well since you need to attack this fat guy's back. But the 
    damage is very massive!! Try to master it to finish off the fat guy fast!!
    Enemy: Large Bodyiƒ‰[ƒWƒ{ƒfƒBj, Fat Banditiƒtƒ@ƒbƒgƒoƒ“ƒfƒBƒbƒgj (Both are 
    just having about the same size!)
    
    
    Guard@iƒK[ƒhj
    
    When the FAT Soldier getting mad or berserk(it's obvious to see the 
    difference), it will do a super front body sliding dash!! The Reaction will 
    appear while the fat guy is sliding near to you.
    Sora deflects this fat guy like a rushing bowling ball(lol!)
    This reaction is to stop this fat guy messing around by sliding and also 
    trigger another reaction............
    Enemy: Large Bodyiƒ‰[ƒWƒ{ƒfƒBj
    
    
    Rush Back@iƒ‰ƒbƒVƒ…ƒoƒbƒNj
    
    When you successfully guard the FAT Soldier's rushing slide attack, a 
    Reaction appear.
    Sora will do a multiple hits with no sweat attack against it.
    A combo attack with fast speed. Normally when your attack power is high 
    enough, one combo of that will surely defeat that fat guy. But if not, you 
    can actually use the Full Swing Reaction do deal another massive damage 
    after finish with Rush Back.(It's still appear if you have defeat the fat 
    soldier.)
    Enemy: Large Bodyiƒ‰[ƒWƒ{ƒfƒBj
    
    
    Shift Shot@iƒVƒtƒgƒVƒ‡ƒbƒgj
    
    When the white small heartless turns into a small light ball, a Reaction 
    will appear if you stand quite near to it.
    Sora absorbs the light ball with his keyblade and shoot towards him.(Doesn't 
    even looks like shooting very far.)
    Well, good for clearing nearby enemies fast. Don't touch the light ball by 
    the way, it will hurt Sora.
    Enemy: Sliver LockiƒVƒ‹ƒo[ƒƒbƒNj
    
    
    Air Twister (ƒGƒAƒcƒCƒXƒ^[) (Final Mix Change)
    
    When the air pirate is charging towards you from afar, a Reaction will 
    appear.
    Sora will catch and hold the pirate and spin around like twister. Then Sora 
    will finish off with a strong upper blow.
    Well, it is very hard to make this Reaction appear because you need to be 
    further away from it. It took me quite some time to catch the requirement of 
    it.
    Enemy: Air Pirate(ƒGƒAƒpƒCƒŒ[ƒc), Air Piking(ƒGƒAƒpƒCƒLƒ“ƒO)
    
    
    Bat Ballet@iƒoƒbƒgƒoƒŒƒbƒgj (Final Mix Change)
    
    Before the bat is going to do a spinning attack on you.(Acting weird, I 
    guess.), a Reaction will appear.
    Sora will grab the bat and swing it like a weapon.
    Pretty cool weapon attack. Same, good for wiping enemies in front of you 
    fast.
    Enemy: Hook BatiƒtƒbƒNƒoƒbƒgj, Baprex(sp?)(ƒo[ƒvƒŒƒbƒNƒX)
    
    
    Dodge Roll----->Switch Roll (ƒXƒCƒbƒ`ƒ[ƒ‹) (Final Mix Change)
    
    When the bomb's countdown is about 5 or below, a Reaction will appear.
    Sora does a Quick Front Roll away from the bomb.
    This reaction is to avoid the bomb's explosion. Not quite useful Reaction in 
    Final Mix since Dodge Roll is Sora's Growth Ability. But still can use if 
    you want.
    Enemy: Minute Bomb(ƒ~ƒjƒbƒcƒ{ƒ€)
    
    
    Clear Shot@(ƒNƒŠƒAƒVƒ‡ƒbƒg)
    
    When you got a curse which will count-down from 3, wait until the counter is 
    1 to make the Reaction appear.
    Sora break free the curse the shoot off with multiple of Ice Bolt to enemy.
    Hmmmm, not every time you will get into this curse so either you must wait a 
    while not to let your ally kill it or go to arena(Alone) to use it.  
    Enemy: Fortune Teller (ƒtƒH[ƒ`ƒ…ƒ“ƒeƒ‰[)
    
    
    Speed Killer@(ƒXƒs[ƒhƒLƒ‰[)
    
    When the thruster is acting weird(I can't say 100%, because I randomly use 
    it.), a Reaction will appear.
    Sora attacks with a rushing air combo(Not a normal air combo).
    Well, nothing much except fast air combo BUT there is another Reaction after 
    this attack.
    Enemy: Rapid Thruster(ƒ‰ƒsƒbƒgƒXƒ‰ƒXƒ^[)
    
    
    Aero Wave@(ƒGƒAƒƒEƒFƒCƒu)
    
    After finishes perform a Speed Killer Reaction, an another Reaction appears.
    Sora will spins and create a shockwave around him in the air.
    Good for killing multiple of weak air enemies. One of the Reaction Combo I 
    often use.
    Enemy: Rapid Thruster(ƒ‰ƒsƒbƒgƒXƒ‰ƒXƒ^[)
    
    
    Lance Snatch@(ƒ‰ƒ“ƒXƒXƒiƒbƒ`) (Final Mix Change)
    
    When the lance soldier is doing a super air dashing attack in random 
    direction, a Reaction will appear.
    Sora will hold the Lance Soldier's Lance and flying around the place and 
    finish off with a something like aiming the lance towards the floor with 
    some shock impact.
    Well, the control is random so it can be half-useful. But when it hit the 
    ground, the shock impact will damage nearby ground enemies. Not that bad.
    Enemy: Lance Soldier(ƒ‰ƒ“ƒXƒ\ƒ‹ƒWƒƒ[), Lance Warrior(ƒ‰ƒ“ƒXƒEƒH[ƒŠƒA[)
    
    
    Receive@iƒŒƒV[ƒuj
    
    When the star-like ball heartless is going to do a jump and slam attack, a 
    Reaction will appear while Sora is under it.
    Sora will deflect it which will knock the star-like ball above of him.
    This Reaction is for blocking against the attack from above. But there will 
    be another Reaction after this.
    Enemy: Morning Star(ƒ‚[ƒjƒ“ƒOƒXƒ^[)
    
    
    Meteor Buster@(ƒƒeƒIƒoƒXƒ^[)
    
    When the star-like ball is successfully deflected by Sora from above, an 
    another Reaction appears.
    Sora will jump and catch this star-like ball and throw it towards the ground 
    with a shock impact.
    Very good attacking Reaction. First, you can continuous use this reaction as 
    many times as you like if the star-like ball survive from the attack. Second, 
    it also can damage nearby ground enemies. Pretty awesome, isn't it.
    Enemy: Morning Star(ƒ‚[ƒjƒ“ƒOƒXƒ^[)
    
    
    Reject@(ƒŠƒWƒFƒNƒg)
    
    (Not sure how do it)
    Sora will release the soul in the statue by giving off a bit of light from 
    his keyblade.
    Hmmm, I seldom use so I don't have much detail on it.
    Enemy: Sword Statue(ƒ\[ƒhƒXƒ^ƒ`ƒ…[), Axe Statue(ƒAƒbƒNƒXƒXƒ^ƒ`ƒ…[)
    
    
    Reverse Ray@(ƒŠƒo[ƒXƒŒƒC)
    
    When the huge ugly thing shoots a laser onto Sora which will trap him, a 
    Reaction will appear.
    Sora try to break free and hit back the laser ball back to its user.
    Well, you need to hit the Reaction multiple times to use this Reaction.
    Enemy: Bolt Tower(ƒ{ƒ‹ƒgƒ^ƒ[)
    
    
    Quick Rave@(ƒNƒCƒbƒNƒŒƒCƒ”)
    
    (Not sure the requirement of making this reaction appear)
    Sora will do a dash attack and a quick uppercut as second attack.
    Well, same as Cyclone, good to use combo fast.
    Enemy: Magnum Roader(ƒ}ƒOƒiƒ[ƒ_[)
    
    
    Rodeo@(ƒƒfƒI)
    
    (Not sure the requirement of making this reaction appear)
    Sora will hold the big dinosaur-like heartless like a horse with some big 
    bouncing shock impact.
    Well, good for killing multiple enemies on the ground. And there will be a 
    Reaction after some bouncing. 
    Enemy: Ripping Bone(ƒŠƒsƒ“ƒOƒ{[ƒ“)
    
    
    Grand Cross@(ƒOƒ‰ƒ“ƒhƒNƒƒX)
    
    After some horse ride bouncing, an another Reaction appears.
    Sora will make this dinosaur-like guy jump high into air and knock it head 
    against the floor hard with great impact.
    This will end the bouncing as a finish blow. Quite a damage here and there.
    Enemy: Ripping Bone(ƒŠƒsƒ“ƒOƒ{[ƒ“)
    
    
    Dispel (ƒfƒXƒxƒ‹)
    
    (Don't even know what is happening)
    Enemy: Shaman(ƒVƒƒ[ƒ}ƒ“)
    
    
    Rapid Blow@(ƒ‰ƒsƒbƒhƒuƒ[)
    
    (Well, I forgot the requirement for this.)
    Sora will be doing some air rapid combo.
    Nothing much, just a fancy nice move.
    Enemy: Aerial Knocker(ƒGƒAƒŠƒAƒ‹ƒmƒbƒJ[)
    
    
    Tornado Ride@(ƒgƒ‹ƒlƒhƒ‰ƒCƒh)
    
    When this heartless is spinning fast around the place with its arms, a 
    Reaction will appear.
    Sora will hold the spinning guy firmly and control it while spinning towards 
    enemies.
    Well, pretty cool attack, eh. But the main problem is......I hardly see that 
    heartless spinning......Sigh.
    Enemy: Tornado Step(ƒgƒ‹ƒlƒhƒXƒeƒbƒv)
    
    
    Stomp Heal iƒXƒ^ƒ“ƒvƒq[ƒ‹j
    
    When the trumpet stuff is singing, a Reaction will appear.
    Sora will jump up high and step onto the trumpet top. It is spit out some HP 
    Balls.
    Well, best use this reaction as often as you can because when that trumpet 
    sing finish, it will heal everyone(enemies) to full HP which doesn't look 
    good.
    Enemy: Loudness(ƒ‰ƒEƒhƒlƒX)
    
     
    Root Panic@(ƒ‹[ƒgƒpƒjƒbƒN)
    
    (Hmmmm, I still lack this detail. Cause I always finishes it off fast.)
    Enemy: Grip Plant(ƒOƒŠ[ƒvƒvƒ‰ƒ“ƒg)
    
    
    Rising Sun@(ƒ‰ƒCƒWƒ“ƒOƒTƒ“)
    
    Before the knight is going to do a Rising Sun attack move(I dunno much about 
    how it react since sometimes it just randomly pop out the Reaction, a 
    Reaction will appear.
    Sora will do a air thrusting through the ground and up into air again. Can 
    be use in 5 times continuously.
    Pretty cool invincible dashing attack!!
    Enemy: Armor Knight(ƒA[ƒ}[ƒiƒCƒg)
    
    
    Catch@(ƒLƒƒƒbƒ`)
    
    When the floating thing is going to shoot laser, a Reaction will appear.
    Sora will catch it down.
    Well, nothing much except that it is going to link another Reaction!!
    Enemy: Surveillance (ƒT[ƒ”ƒBƒ‰ƒ“ƒX)
    
    
    Sparkle Ray@(ƒXƒp[ƒNƒ‹ƒŒƒC)
    
    After Sora successfully catches that floating thing, an another Reaction 
    appears.
    Sora will spin around 360 degree with it while it's shooting a huge beam 
    laser.
    Whoa, very, very nice attack!! It really wipes out enemy fast!!!
    Enemy: Surveillance (ƒT[ƒ”ƒBƒ‰ƒ“ƒX)
    
    
    Aerial Dance (ƒGƒAƒŠƒ‹ƒ_ƒ“ƒX)
    
    When the shadow is jumping up high, a Reaction will appear.
    Sora will do a air combo dance.
    Pretty cool add-on attack. But too bad, that shadow seldom jump around.
    Enemy: Neo Shadow(ƒlƒIƒVƒƒƒhƒD)
    
    
    Gacha@(ƒKƒ`ƒƒ)
    
    Just get close to the prize-stuff heartless for this Reaction to appear. 
    Note: Between 80 to 100%
    Sora will catch it and spin the wheel for prizes.
    Well, 1 or 2 normal item or material with some bonus.
    Enemy: Bulk Vender(ƒoƒ‹ƒNƒxƒ“ƒ_[)
    
    
    Rarity@(ƒŒƒAƒŠƒeƒB)
    
    Just get close to the prize-stuff heartless for this Reaction to appear. 
    Note: Between 50 to 70%
    Sora will catch it and spin the wheel for prizes.
    Well, 1 or 2 normal+ item or material with some bonus.
    Enemy: Bulk Vender(ƒoƒ‹ƒNƒxƒ“ƒ_[)
    
    
    Limited (ƒŠƒ~ƒfƒbƒg)
    
    Just get close to the prize-stuff heartless for this Reaction to appear. 
    Note: Between 15% to 35%
    Sora will catch it and spin the wheel for prizes.
    Well, pretty rare item or material with some big bonus.
    Enemy: Bulk Vender(ƒoƒ‹ƒNƒxƒ“ƒ_[)
    
    
    Premium (ƒvƒŒƒ~ƒAƒ€)
    
    Just get close to the prize-stuff heartless for this Reaction to appear. 
    Note: Between 1% to 10%
    Sora will catch it and spin the wheel for prizes.
    Well, extremely rare item or material with some huge bonus.
    Enemy: Bulk Vender(ƒoƒ‹ƒNƒxƒ“ƒ_[)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Nobody Type (ƒm[ƒ{ƒfƒBƒ^ƒCƒv) [NOB]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Slide Turn@(ƒXƒ‰ƒCƒhƒ^[ƒ“) 
    
    When the dusk is going to perform any attack, a Reaction will appear.
    Sora will slide 180 degree behind it.
    Well, the first Reaction in the game. This reaction may stun nearby enemies 
    a while.
    Enemy: Dusk(ƒ_ƒXƒN)
    
    
    Learning@(ƒ‰[ƒjƒ“ƒO)
    
    When there is a white aura ball floating in the air, a Reaction will appear.
    Sora will absorb the white ball.
    Well, the Attack Command will be changing into Jump Command.@Good to link 
    combo!
    Enemy: Dragoon(ƒhƒ‰ƒO[ƒ“)
    
    
    Jump@(ƒWƒƒƒbƒv)
    
    This is not a reaction ability but......
    Use 'Jump' Command.
    Sora will warp into above the nearest enemy and use spear to charge down 
    towards the ground for damage.
    Very cool classic attack from Final Fantasy Series. You can use multiple 
    times if you absorb many white aura balls.
    Enemy: Dragoon(ƒhƒ‰ƒO[ƒ“)
    
    
    Melt Break (ƒƒ‹ƒgƒuƒŒƒCƒN)
    
    When the Assassin is trying to charge towards you while not inside the 
    ground, a Reaction will appear.
    Sora will grab it and float into air and then throw it down into the ground. 
    It will explode itself causing damage to nearby enemies.
    Well, better press Reaction fast because when it get on Sora, it will 
    explode along with Sora. So, try to use it to save damage and damage enemies 
    instead.
    Enemy: Assassin(ƒAƒTƒVƒ“)
    
    
    Duel Bout@(ƒfƒ…ƒGƒ‹ƒoƒEƒg)
    
    When the samurai is stun, a Reaction will appear.
    Sora will be having a duel with the samurai. The command will change 
    into ????. When the The End Command pop out, quickly press it to win the 
    duel. Sora will do quick fast dash attack it.
    Just for extra huge damage if you did it correctly.
    Enemy: Samurai(ƒTƒ€ƒ‰ƒC)
    
    
    Warp Snipe@(ƒ[ƒvƒXƒiƒCƒv[)
    
    When the sniper is shooting a laser(it will stop a while), a Reaction will 
    appear.
    Sora will warp near the laser and hit back to its owner or nearby enemy. He 
    can repeat 3 times at max if you press the Reaction again.
    Quite useful skill to attack while avoids as many damage as possible from 
    enemy.
    Enemy: Sniper(ƒXƒiƒCƒp[)
    
    
    Berserk@(ƒo[ƒTƒN)
    
    When Sora deals with that Berserker with finishing blow, go near the 
    berserker's weapon for this Reaction to appear.
    Sora will be holding the weapon and floating on the ground.
    Well, the main part is the Second Reaction.
    Enemy: Berserker(ƒo[ƒT[ƒJ[)
    
    
    Stride (ƒXƒgƒ‰ƒCƒh)
    
    After activate the Berserk, a Reaction will appear in some time.
    Sora will sweep enemies up 360 degree into mid-air.
    Total usage is three times and......another new Reaction will appear.
    Enemy: Berserkeriƒo[ƒT[ƒJ[j
    
    
    Magna Storm (ƒ}ƒOƒiƒXƒg[ƒ€)
    
    After Sora is doing three times Stride, an another Reaction appears.
    Sora finishes off with a mighty several swing blow. Very powerful attack. IT 
    can be attacking multiple enemies at the same times.
    Enemy: Berserker(ƒo[ƒT[ƒJ[)
    
    
    Game Start@(ƒQ[ƒ€ƒXƒ^[ƒg)
    
    When the Gambler is about to play a card, a Reaction will appear.
    Sora will challenge the game by playing the cards. Press the O Command to 
    win the game. But if you accidentally hit a X Command, you will turn into 
    Card for some time.
    Well, quite risky but you will get extra prize bonus from it.
    Enemy: Gambler(ƒMƒƒƒ“ƒuƒ‰[)
    
    
    Dice Stop (ƒ_ƒCƒXƒXƒgƒbƒv)
    
    When the Gambler is about to summon a dice, a Reaction will appear.
    Sora will challenge the game by playing the dice. Press Reaction Command 
    onto O to win the Game. But if you accidentally hit a X Reaction, you will 
    turn into Dice for some time.
    Well, not very hard actually. Get some prizes when you win.
    Enemy: Gambler(ƒMƒƒƒ“ƒuƒ‰[)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Boss Type (ƒ{ƒYƒ^ƒCƒv)  [BOSS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Nothing new here.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Twilight Zone (ƒgƒƒCƒ‰ƒCƒgƒ][ƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Triple Reaction below may be use after Twilight Zone's HP is less than 
    half. And this is Roxas's Boss Battle.
    
    Key Counter (ƒL[ƒJƒEƒ“ƒ^[)
    
    When the battle starts, Roxas will get some light flash around him and got 
    trap. Then when the Twilight Zone is going to punch him, press Reaction to 
    evade and counter and blow it far.
    
    Moonsault@(ƒ€[ƒ“ƒ\ƒ‹ƒg)
    
    When it grabs Roxas and pulls itself near him and throws Roxas high up for 
    another attack, press Reaction to Air Recovery and smack Twilight Zone's 
    head.
    
    Break Raid@(ƒuƒŒƒCƒNƒŒƒCƒh)
    
    The Twilight Zone will drop out of the place. After a while, there is some 
    earthquake abnormal which causes Roxas to fall out of the place. Twilight 
    Town creates one huge big black ball which pull Roxas in. When Roxas is 
    going near to it, press Reaction. Roxas quickly Air Recover himself and 
    throw his keyblade towards the ball which cause some explosion. Then Roxas 
    and Twilight Zone fall back to the ground. Chance Attack for Roxas.
    
    Slide Turn@(ƒXƒ‰ƒCƒhƒ^[ƒ“)
    
    When Twilight shoots or creates white stuff/line, press Reaction to 
    evade/slide near to Twilight Zone's head.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shun Yu & Hayabusa@iƒVƒƒƒ“Eƒ†[•ƒnƒ„ƒuƒTj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Press
    
    When you and Shun Yu got clash, press Reaction rapidly to push him back.
    
    Takedown
    
    After you tap Press rapidly then press this Reaction to finish with a quick 
    blow and knock him away.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gate Guardian • Possessor@iƒQ[ƒgƒK[ƒfƒBƒAƒ“•ƒ|ƒZƒbƒT[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Reject
    
    When the Thresholder's HP is zero, press Reaction when Sora is near to it. 
    Sora will dispel the Possessor out from the Thresholder.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Beast iƒx[ƒXƒgj@(Berserk Mode)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wake Up!
    
    Press this Reaction to stun Beast awhile.
    
    Charge
    
    When the Beast's HP is zero, press Reaction rapidly to charge the holy power.
    
    Get Up!
    
    When it is fully charge, press Reaction to end the battle.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Black Thorn@iƒuƒ‰ƒbƒNƒ\[ƒ“j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Step Vault
    
    In some occasion, when Sora successfully using a finishing move on Dark 
    Thorn, press Reaction quickly. Sora jumps up onto Dark Thorn's body and jump 
    high up above it.
    
    Catch
    
    After Sora reach up high near the chandelier, press Reaction to catch the 
    chandelier and make it drop down and hit Dark Thorn's Head.
    
    Pendulum Round
    
    After the chandelier drop down, press Reaction immediately to spin around 
    with the chandelier along with the Dark Thorn.
    
    Slingshot
    
    When Dark Thorn catch Sora and throws him afar, press Reaction before Sora 
    got hit the wall. Sora holds and spins around the pillar and fly back 
    towards Dark Thorn with spinning slash.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cerberus (ƒPƒ‹ƒxƒƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    First of all, you must let Cerberus capture Sora by some luck jumping around 
    in front of it. When the Cerberus HP is around 50% less, it will be doing a 
    three head from all direction attack(actually that is it's capture attack) 
    Purposely get caught to use these Reaction.
    
    Fusega (in Japanese) (‚Ó‚¹‚ª)
    
    When Sora got caught by Cerberus, it will try eat Sora then hit Reaction to 
    make Sora use his Keyblade to block Cerberus' mouth.
    
    Evade (‚©‚í‚·)
    After that, Cerberus will try to struggle against Sora's Keyblade. Just 
    around some time, hit Reaction to avoid getting hurt by jumping above it.
    
    Stun Beat (ƒXƒ^ƒ“ƒr[ƒg)
    
    Then Sora is charging some energy into his keyblade. When he fully charge 
    the keyblade's power, hit Reaction to finish off with a strong hit towards 
    Cerberus head. From there Cerberus will be stun a while. It is the chance to 
    attack wildly as you can.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pete iƒs[ƒgj@(Olympus Coliseum Battle)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pinball
    
    Press Reaction when Pete is doing his Pete's Shield, Sora hits him like 
    pinball hitting towards other side of the area.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hydra@iƒqƒ…ƒhƒ‰j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Vanquish
    
    When Hydra Head's HP is zero, press Reaction to scatter it before it revive 
    to full health.
    
    Pegasus Run
    
    In some while, when Sora is somewhere near Pegasus, press Reaction to ride 
    on Pegasus.
    
    Attack
    
    While Sora is riding Pegasus around Hydra, press Reaction to Attack the 
    Hydra's Head when Sora is near the Head. Max Hits: 7
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Old Pete@iƒIƒ‹ƒhƒs[ƒgj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    About-face
    
    When the Old Pete is running around the area randomly, press Reaction when 
    he runs on Sora. Sora will grabs his arms and swing 360 degree and Pete runs 
    back to another side and fall down.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pete iƒs[ƒgj@(Timeless River Battle)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Air Slash
    
    When the construction side area is unstable which make Sora jump up high, 
    press Reaction in the mid-side to unleash a fast spin slash.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Barbossa & Illuminator@iƒoƒ‹ƒ{ƒbƒT•ƒCƒ‹ƒ~ƒl[ƒ^[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Twin Counter
    
    (Coming Soon)
    
    
    Sonic Dive
    
    (Coming Soon)
    
    
    Riding Shot
    
    (Coming Soon)
    
    
    Reverse Blade
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Volcanic Lord@iƒ{ƒ‹ƒP[ƒmƒ[ƒhj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Firagan@iƒtƒ@ƒCƒKƒ“j
    
    When Volcanic is doing some weird move, press Reaction to prevent its using 
    and throw it afar.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blizzard Lord@iƒuƒŠƒU[ƒhƒ[ƒhj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Blizzagan@iƒuƒŠƒUƒKƒ“j
    
    When Blizzard Lord is starting to store energy for some Ice Breath, press 
    Reaction to knock its mouth and swing it afar.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Prison Keeper@iƒvƒŠƒYƒ“ƒL[ƒp[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Inside Combo
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Oogie Boogie@iƒuƒM[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fore!
    
    Oogie Boogie will control the whole machine. At the Conveyor Belt, there are 
    much stuff appearing from the hole. Press Reaction to knock the box towards 
    Oogie Boogie. Not all can be knock.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shenzi, Banzai & Ed@iƒVƒFƒ“ƒW•ƒoƒ“ƒUƒC•ƒGƒhj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Call
    
    Only when Timon & Pumbaa is around. Press Reaction to call them to come to 
    Sora's side.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Scar@iƒXƒJ[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Counter
    
    When Scar is rushing towards Sora and having a duel wrestling, press 
    Reaction to counter Scar attack and push him away.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dangerous Program@iŠëŒ¯ƒvƒƒOƒ‰ƒ€j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Freeze
    
    When Sora's Energy Bar on top-left corner is full, press Reaction to Freeze 
    the Hostile Program for limited time.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Storm Rider iƒXƒg[ƒ€ƒ‰ƒCƒ_[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hang On
    
    When Sora is standing on the Storm Rider's back, press Reaction to hold firm 
    the horn to secure when Storm Rider is a swing around.
    
    Let Go
    
    Press Reaction to let go from the horn after Storm Rider finish it's 
    swinging.
    
    Slide
    
    (Coming Soon)
    
    
    Vertigo Toss
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Grim Reaper@iƒOƒŠƒ€ƒŠ[ƒp[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Return
    
    After collecting some cursed medal around the field, press Reaction near the 
    chest to return back in it.
    
    Hinder
    
    When the Grim Reaper is sucking out the medal with its mouth, go near it and 
    press Reaction to stop the sucking stuff of Grim Reaper.
    
    Loot Launch
    
    After stop Grim Reaper from sucking, press Reaction to blow it away from the 
    chest and it spit some medals out.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hades@iƒnƒfƒXj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Only when Hercules is around.
    
    Aura Shot@iƒI[ƒ‰ƒVƒ‡ƒbƒgj
    
    When Hercules create two Aura Balls, go to it and press Reaction to hit 
    towards Hades. This will destroy Hades' Fire Mode.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jafar@iƒWƒƒƒtƒ@[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Roll Up
    
    When you hit Jafar Body's HP to zero, press Reaction when it appear. Sora 
    will grabs the tail of Jafar and tie around him.
    
    Spin Burst
    
    After Sora tie Jafar with its tail, press Reaction to pull Jafar's tail hard 
    which make him spin around.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Experiment (ŽÀŒ±‘Ì)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Kickspring
    
    When The Experiment spit up its part from the whole body, go near The 
    Experiment's Body and press Reaction. Sora will try to hit the body towards 
    its other parts.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Groundshaker@iƒOƒ‰ƒEƒ“ƒhƒVƒF[ƒJ[j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jump
    
    Press Reaction when the Groundshaker is doing a huge foot press attack. Sora 
    will jump and evade it.
    
    Fend
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sark & MCP iƒT[ƒN•MCPj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    High Climb
    
    (Coming Soon)
    
    
    Needle Dive
    
    (Coming Soon)
    
    
    Erase
    
    (Coming Soon)
    
    
    Charge
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sephiroth@(ƒZƒtƒBƒƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Guard (ƒK[ƒh)
    
    When Sephiroth is going to do a quick dashing attack, press Reaction to 
    prevent the damage of it.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Organization XIII Type (‡]‡V‹@ŠÖƒ^ƒCƒv) [ORG]@
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There is some new Reaction since there are new bosses in here. Check it out 
    carefully.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Roxas (ƒƒNƒTƒX) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Duel Bout (ƒfƒ…ƒGƒ‹ƒoƒEƒg)
    
    Well, I have confirmed that Roxas randomly rush on Sora and auto activate 
    Duel Bout. When Sora and Roxas is in the duel, same as normal Duel Bout 
    Reaction, hit the O in the Command to win the duel.
    Winning the duel will give you extra attack by using both Roxas' Keyblades. 
    But losing will give Sora a huge damage.
    
    Sora Special Mode (ƒ\ƒ‰ƒX‚؃Vƒƒƒ‹ƒ‚[ƒh) (Not really a Reaction)
    
    This is when Sora get Roxas' Keyblade. Every of his single attack will be 
    adding extra combo attack with Roxas' Keyblade by flying around. Same goes 
    to air combo. Pretty cool attack style, isn't it.
    
    Some Of The Attack: (Doesn't have a actual name)
    Normal Final Form Combo. (X-Strike)
    Upgrade Version Of Round Break. (Spinning Vortex) 
    Similar Version Of Final Arcanum of Final Form. (Floating Round Trip)
    Double Flying Strike Attack. (Cool Pierce)
    
    Slide Turn (ƒXƒ‰ƒCƒhƒ^[ƒ“)
    
    When he is going to take back his keyblades with force, press Reaction 
    quickly to use Slide Turn and attack him from the back while stunning him. 
    But if not, Roxas will do some flashy stuff and damage Sora.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Axel (ƒAƒNƒZƒ‹) (Final Mix Change)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Boost Edge@(ƒo[ƒXƒgƒGƒbƒW)
    
    When Axel doing sudden dash attack, press Reaction to evade and attack with 
    a fast throwing boomerang keyblade towards him. After that, Ram Up will 
    appear.
    
    Ram Up@(ƒ‰ƒ“ƒAƒbƒv)
    
    Sora or Roxas rams Axel up into air and giving him some air combo with 
    clashes. And Clear will appear.
    
    Clear@(ƒNƒŠƒA)
    
    Sora or Roxas will finish off with a hyper smash onto Axel and knock off 
    down to ground to clear the fire zone.
    
    (Roxas's Battle Only) (2nd Battle of Axel)
    
    Roxas Twin-Wield Mode@(ƒƒNƒTƒX“ñ“—¬ƒ‚[ƒh)@(Not a Reaction)
    
    Double Ground Attack - 2 hit-combo
    Super Uppercut
    Double Air Attack - 2 hit-combo
    Super Spinning Attack
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Demyx@iƒfƒ~ƒbƒNƒXj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wild Dance
    
    When Demyx summon some water soldiers/nodes, press Reaction near the 
    soldier/node. Sora grabs the soldier/node and swing with it around.
    
    Show Stealer
    
    When Demyx suddenly act weird and slowly come near to Sora, press Reaction. 
    Sora will win the show and hit him.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Larxene (ƒ‰ƒNƒV[ƒk) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Aza Break(sp?) (ƒAƒU[ƒuƒŒƒCƒN)
    
    When Larxene divide her body into two, successfully using finishing move on 
    her to make this Reaction appear. Sora grabs her and throws her high up. 
    Then he quickly dashes towards another Larxene and catches her hand and spin 
    around her. And then, Sora manages to spin until like Sora is swinging her. 
    Finally, Sora throws her towards her another self. They get crash and back 
    to single again.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xaldin@(ƒUƒ‹ƒfƒBƒ“)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Learn
    
    Sometimes when Xaldin uses his attack on use, if you manage to dodge it, 
    press Reaction to learn Jump. It can stock up to 9 times when you press 
    rapidly.
    
    Jump@(ƒWƒƒƒ“ƒv)
    
    Attack Command has change to Jump. Use up the entire jump stock when Xaldin 
    finish his attack.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vixen (ƒ”ƒBƒNƒZƒ“) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Struggle@(‚ ‚ª‚­)
    
    When Sora got frozen by Vixen, press Reaction multiple times to break out 
    from ice.
    
    Shatter@i‚¤‚¿‚â‚Ô‚éj
    
    Sora successfully breaks out from ice.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xigbar@iƒVƒOƒo[ƒ‹j
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Warp Snipe@(ƒ[ƒvƒXƒiƒCƒv)
    
    When Xigbar is doing either the Sniper Mode or summon a huge reflecting beam, 
    press Reaction to counter back to him. Press up to 3 times.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lexaeus (ƒŒƒNƒZƒEƒX) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mega Impact@(ƒƒKƒCƒ“ƒpƒNƒg)
    
    When Sora manage to knock off Lexaeus's Weapon, quickly Press Reaction. Sora 
    will pick up Lexaeus's Weapon and slide around him swiftly then upper smash 
    Lexaeus high up with the Attack Power of that Weapon display on top. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Luxord@iƒ‹ƒNƒ\[ƒhj
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Flip
    
    When Luxord is turning into cards and randomly mix with other cards, press 
    Reaction to reveal the cards into reality.
    
    Game Start
    
    When Luxord summon some cards and distract you, defeat it and wait for 
    Luxord doing some weird stunt to use Reaction. Win the game by pressing the 
    correct Command. If you lose, you will turn into card and reduce the Sora's 
    Time Bar.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Zexion (ƒ[ƒNƒVƒIƒ“) (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Turn Over@(‚ß‚­‚é)
    
    When Sora got some curse from Zexion, press Reaction to Turn the 
    page(command). Press Some Random command to either return to normal or prize 
    out.
    
    Dispel@(ƒfƒXƒyƒ‹)
    
    After Real Zexion HP is 0, go near him and press this Reaction to dispel his 
    dimension by hitting him hard.
    
    Struggle@(‚ ‚ª‚­)
    
    When Sora turns into book, press Reaction rapidly to break free.
    
    Reset@(ƒŠƒZƒbƒg)
    
    Sora is turning back into human again.
    
    Break@(ƒuƒŒƒCƒN)
    
    During Sora turns into book, when Sora is near the real Zexion, press 
    rapidly on Struggle and this Reaction will appear at the end. It's hit 
    Zexion one-hit to 0 HP. Can follow with Dispel.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Saix@(ƒTƒCƒNƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Berserk@(ƒo[ƒUƒN)
    
    When Saix is in Berserk Mode and sometimes he throws his weapon which will 
    stuck into the ground, quickly press Reaction to grab his weapon before the 
    weapon disappear to Saix's hand.
    
    Stride@(ƒXƒgƒ‰ƒCƒh)
    
    When Sora holds Saix weapon for a while, press Reaction to use 360 degree 
    uppercut attack. Attack up to 3 times.
    
    Magna Storm@(ƒ}ƒOƒiƒXƒg[ƒ€)
    
    After when Sora using Stride for 3rd time, press Reaction to finish off with 
    super powerful spinning blow. It blow off Saix far and destroy his Berserk 
    Bar to zero.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Marluxia iƒ}[ƒ‹[ƒVƒƒj (Final Mix)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Air Trample (ƒGƒAƒgƒ‰ƒ“ƒvƒ‹)
    
    When Marluxia finish his spinning attack combo, stand behind him for this 
    Reaction to appear. Marluxia attack Sora but Sora dodge and jump up into air 
    from Marluxia's scythe and do a hard air combo hit on him. Then Sora hit him 
    up into air, and then finish off with a strong ram with keyblade towards 
    Marluxia from ground.
    Well, pretty cool attack but it doesn't restore the counter. But again 
    damage is higher.
    
    Rob Counter (ƒƒuƒJƒEƒ“ƒ^[)
    
    When Marluxia finish his spinning attack combo, stand in front of him for 
    this Reaction to appear. Sora will hit off the scythe from Marluxia into 
    mid-air. Then he jump up and catch the scythe and attack Marluxia with it 
    three times and blow off him. Finally finish off with the spinning scythe 
    throw by Sora towards Marluxia.
    Hmmmm, better use this Reaction if your Counter Number is low.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    Xemnas@(ƒ[ƒ€ƒiƒX)
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    Confront@i‚½‚¿‚Þ‚©‚¤j
    
    When Xemnas cast a curse on Sora, he will disappear. Then Sora need to run 
    as fast as possible towards the building's entrance to use this Reaction. 
    Sora will break free the curse and decided to have to showdown with Zemnas 
    by running up the building.
    
    Turn Down@i‚µ‚肼‚¯‚éj
    
    Press Reaction immediately when the First Reaction Appear. Sora will just 
    running pass and face to face with Zemnas without any action.
    
    Knock Down@i‚¤‚¿‚â‚Ô‚éj
    
    Press Reaction after Turn Down Reaction. Sora will clash with Zemnas and 
    then hit a few times and finish with a smash.
    
    Finish@i‚Ƃǂ߁j
    
    Press Reaction after Knock Down. Sora strike Zemnas first and knock him down. 
    Then Sora dash down through mid-air near Zemnas and raid him with combo with 
    a strong blow fly towards building's wall as finish.
    
    If you don't press any of this three Reaction, Zemnas will raid Sora instead.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xemnas (Light&Dark)@(ƒ[ƒ€ƒiƒX@ƒƒ‰ƒCƒg•ƒ_[ƒN„)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Slide Turn@(ƒXƒ‰ƒCƒhƒ^[ƒ“)
    
    Well, when Xemnas throw Sora high up, he will randomly shoot and attack over 
    Sora. Press Reaction to avoid as many attacks as possible. And also when he 
    shoots white stuff at Sora, quickly press Reaction to avoid and go closer to 
    him.
    
    Prevent@i‚Ó‚¹‚®j
    
    Well, during Zemnas throw Sora high up, sometimes Zemnas may attack Sora 
    sudden and knock him off guard. Sora's keyblade is dropping away from Sora 
    but Riku catch it and throw back to Sora's hand. Then Zemnas dash down and 
    attack Sora with a clash and Riku help by clash Xemnas another saber. After 
    that Press Reaction quickly to avoid extra damage and have a quick recovery.
    
    Riku Mode (ƒŠƒNƒ‚[ƒh) (Not a Reaction)
    
    In certain period of time, Xemnas will teleport near Sora and trap him 
    inside an energy ball create by Xemnas's hand. Riku try to break free but 
    Xemnas knock him afar. But Riku do a quick hand back-flip to support himself 
    from flying too far. Then you can use Riku for a while and the only time. 
    
    Riku Action:
    Three-Hits Combo Attack (Vertical Slash, Thrust, Strong Horizontal Slash)
    Multi Dark Aura
    Jump
    
    Bail@i‚·‚­‚¢‚¾‚·j
    
    During Riku Mode, when Riku is near the Xemnas who is trapping Sora, Press 
    Reaction to knock Xemnas. Then Riku will try to break off the energy from 
    Xemnas's hand. Sora is free by then Riku do some martial combo and swing 
    Xemnas's body and throw off high and far away. Then both Sora and Riku back 
    in action.
    
    Reflect@(ƒŠƒtƒŒƒNƒg)
    
    When Xemnas's HP is 1 and 1/2 bars less, he will use his final trump card! He 
    summon almost infinity beam which totally surround Sora and Riku. Press 
    Reaction and Reflect Command to deflect the beam at high speed. Need to 
    turbo hit both button for some time. After everything is finish, both of 
    them are exhausted. Xemnas then hit off the Riku and threaten Sora with his 
    lightsaber. But when Zemnas is going to strike Sora, Riku quickly dash and 
    block Xemnas's lightsaber and throw Sora away from him. Riku got hit by 
    Xemnas and got injured and dropping down. But Sora is ready for saving Riku. 
    He quick recovers on the ground and dash towards them fast. Riku offer Sora 
    his keyblade. Sora is dashing while taking Riku's Keyblade and clash with 
    Xemnas. After Sora will do a combo and hit Xemnas up. He finishes off with a 
    powerful double uppercut and knocks him high up! Then Sora and Riku holds a 
    keyblade and create a powerful light laser aiming through Xemnas which cause 
    his HP to 1.   
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Special Type (ƒXƒyƒVƒƒƒ‹ƒ^ƒCƒv)  [SPEC]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Save iƒZ[ƒuj
    
    Press Reaction at the save point. It opens Save Menu.
    Activate: Anywhere
    
    
    Talk@i‚Í‚È‚·j
    
    Press Reaction when you are near the NPC. NPC will say some information.
    Activate: Anywhere
    
    
    Examine@i‚µ‚ç‚ׂéj
    
    Press Reaction when there is something to examine. A scripture of 
    information.
    Activate: Anywhere
    
    
    Open@i‚ ‚¯‚éj
    
    Press Reaction to open the Treasure Chest.
    Activate: Anywhere
    
    
    Ride On@i‚Ì‚éj
    
    Press Reaction near the skateboard to ride on it.
    Activate: Twilight Town, Olympus Coliseum, Halloween Town, Disney's Castle
    
    
    Grind@iƒOƒ‰ƒCƒ“ƒhj
    
    Press Reaction near the rail while skating to Grind it.
    Activate: Twilight Town, Olympus Coliseum, Halloween Town, Port Royal, 
    Agrabah, Hallow Bastion.
    
    
    Find Job@iƒoƒCƒg‚ð‚·‚éj
    
    Press Reaction near the job bulletin. Open Job Menu.
    Activate: Twilight Town
    
    
    Deliver Letter@i‚Í‚¢‚½‚j
    
    Press Reaction to give letter to people when Sora is near to them.
    Activate: Twilight Town's Mini Game
    
    
    Paste@i‚Í‚éj
    
    Press Reaction near the Yellow Spot to Paste a pastor on it.
    Activate: Twilight Town's Mini Game
    
    
    Shop@i‚©‚¢‚à‚́j
    
    Press Reaction when Sora is standing beside Moogle or Shopkeeper. Open 
    Buy/Sell Menu.
    Activate: Anywhere
    
    
    Leap@i‚Ƃт‚­j
    
    Press Reaction near the Tram to jump up.
    Activate: Twilight Town
    
    
    Hop On@i‚Æ‚Ñ‚Ì‚éj
    
    Press Reaction after Leap to do another jump onto the top of the Tram.
    Activate: Twilight Town
    
    
    Landing@i‚¿‚á‚­‚è‚­j
    
    Press Reaction in front of the world while in Gummi Ship. Open World 
    Location Menu.
    Activate: World Map
    
    
    Launching@i‚µ‚ã‚‚°‚«j
    
    Press Reaction near the Gummi Route Game Location while in Gummi Ship. Open 
    Gummi Menu and Game.
    Activate: World Map
    
    
    Ready Go! iƒŒƒfƒBEƒS[j (Final Mix)
    
    Press Reaction near the Black Mushroom XIII to challenge them.
    Activate: All Worlds except for Atlantica, Disney Castle, and 100 Acre Woods
    
    
    Enter The Book@i‚Ù‚ñ‚É‚Í‚¢‚éj
    
    Press Reaction near the Pooh's Story Book. Go into 100 Acre Woods.
    Activate: Hallow Bastion
    
    
    Get Out Of The Book i‚Ù‚ñ‚ª‚ç‚Ä‚éj
    
    Press Reaction near the light panel. Get out of the book.
    Activate: 100 Acre Woods
    
    
    Mini Whirlwind@iƒ~ƒj‚½‚‚܂«j
    
    Press Reaction when you encounter and touch the small whirlwind.
    Activate: 100 Acre Wood's Mini Game
    
    
    Huge Whirlwind@iƒeƒK‚½‚‚܂«j
    
    Press Reaction when you encounter and touch the large whirlwind.
    Activate: 100 Acre Wood's Mini Game
    
    
    Catch@i‚‚©‚Ü‚¦‚éj
    
    Press Reaction to catch Pooh or Gobbler.
    Activate: 100 Acre Wood's Mini Game
    
    
    Rescue@i‚½‚·‚¯‚éj
    
    Press Reaction to rescue Pooh or Piglet.
    Activate: 100 Acre Wood's Mini Game
    
    
    Pooh Jump@iƒv[ƒWƒƒƒ“ƒvj
    
    Press Reaction to bounce up the place with Pooh.
    Activate: 100 Acre Wood's Mini Game
    
    
    Let's Go!@i‚¢‚±‚¤Ij
    
    Press Reaction to call everyone to follow Sora.
    Activate: 100 Acre Wood's Mini Game
    
    
    Stop!@iƒXƒgƒbƒvj
    
    Press Reaction to call everyone to stop when there is danger.
    Activate: 100 Acre Wood's Mini Game
    
    
    Calm Down!@i‚¨‚¿‚‚¢‚āj@
    
    When the Brave Bar is zero, press Reaction to restore the bar to full. Make 
    sure nothing is bothering them.
    Activate: 100 Acre Wood's Mini Game
    
    
    Swing@iƒXƒEƒBƒ“ƒOj
    
    Press Reaction to throw and swing Pooh around.
    Activate: 100 Acre Wood's Mini Game
    
    
    Release@iƒŠƒŠ[ƒXj
    
    Press Reaction while spinning to release the pot out from Pooh's head.
    Activate: 100 Acre Wood's Mini Game
    
    
    Open The Door@i‚Æ‚Ñ‚ç‚ð‚ ‚¯‚éj
    
    Press Reaction when Sora is standing in front of the door.
    Activate: Disney's Castle
    
    
    Foot Cannon@iƒtƒbƒgƒLƒƒƒmƒ“j
    
    Press Reaction when Sora is standing beside a Cannon Tower. Sora jumps and 
    press on top of the tower which activate the cannon attack towards the 
    enemies.
    Activate: Timeless River
    
    
    Musical@iƒ~ƒ…[ƒWƒJƒ‹j
    
    Press Reaction near the Musical Symbol Ball to play Musical Mini Game
    Activate: Atlantica
    
    
    Check@i‚æ‚Ý‚Æ‚­j
    
    Press Reaction to check some weird stuff.
    Activate: Agrabah
    
    
    Teleport@i‚Ƃ܂͂Ȃj
    
    Press Reaction near the light panel to teleport to another place.
    Activate: Agrabah
    
    
    Press Switch@i‚Ó‚ê‚Ä‚ß‚éj
    
    Press Reaction to hit the switch.
    Activate: Agrabah
    
    
    Spin Reis@iƒXƒsƒ“ƒŒƒCƒYj
    
    Press Reaction near the Animal-Go-Round. Sora hits the things which make it 
    spin around fast. It will draw enemies in and blow them far.
    Activate: Halloween Town
    
    
    Reload@iƒŠƒ[ƒhj
    
    Press Reaction when the wrapper amount is less than 10. It will reload the 
    wrapper to full amount.
    Activate: Halloween Town's Mini game
    
    
    Access In iƒAƒNƒZƒX‚·‚éj
    
    Press Reaction near the Computer. Open Space Paranoids' Location.
    Activate: Hallow Bastion
    
    
    Access@iƒAƒNƒZƒXj
    
    Press Reaction at the data panel. Open Teleport Menu.
    Activate: Space Paranoids
    
    
    Ride The Wind@i‚©‚º‚É‚Ì‚éj
    
    Press Reaction when Sora is standing inside a whirlwind. Sora holds on it.
    Activate: The Land Of Dragons
    
    
    Soar High Up@i‚Ü‚¢‚ ‚ª‚éj
    
    Press Reaction after Ride The Wind to jump up high out of it.
    Activate: The Land Of Dragons
    
    
    Training@iƒgƒŒ[ƒjƒ“ƒOj
    
    Press Reaction when Sora is standing beside Phil. Open Training Menu.
    Activate: Olympus Coliseum
    
    
    Enter Tournament@i‚½‚¢‚©‚¢‚É‚Å‚éj
    
    Press Reaction when Sora is standing beside the Hades or his minion. Open up 
    Tournament Menu.
    Activate: Olympus Coliseum
    
    
    Touch The Beam@iƒr[ƒ€‚É‚Ó‚ê‚éj
    
    Press Reaction near the beam to go to Alternate Twilight Town.
    Activate: Twilight Town
    
    
    Open Kingdom Hearts@i‚Æ‚Ñ‚ç‚ð‚Ђ炭j
    
    Press Reaction near the Kingdom Hearts' Door.
    Activate: The World That Never Was 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    <PART 2 - Kingdom Hearts RE: Chain Of Memories>
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pretty cool remake from Game Boy Advance game which is a bit 2D. But not, 
    ALL have become 3D.(Actually, if you notice it carefully, all the worlds is 
    taken from Kingdom Hearts I Landscape(Graphic). Which means that, all they 
    have to do is to remix the landscape from KH1 to Chain Of Memories Version 
    World.) But the Card Battle and all stuff remains the same! 
    
    Well, overall, I would say is, have fun, lol!!
    
    Basic Controls:
    
    Left Analog: Move Sora/Riku around
    Circle Button: Hit/Attack
    X Button: Jump
    Square Button: Dodge Roll
    Triangle Button: Talk/Examine
    Right Analog: Camera Control
    Start Button: Open Menu
    Select Button: Open Map 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VIII - Sora Sleight/Stock Section iƒXƒgƒbƒNj [SLES]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The fun part comes from here! Sleight also known as Action Ability in Card 
    Version. Press Triangle Button to stock up your card and use the stock when 
    you stock 3 cards. L2 to return your stock card back to normal. Press L1 + 
    R1 to use 1, 2 or 3 Stock Cards.
    
    If you follow the requirement of the sleight by using Stock Cards, you shall 
    perform the Sleight of the ability.
    
    Take Note: When using Stock Cards, the first card of the whole card cannot 
    be Reload anymore. Only Hi-Potion, Hi-Ether or above can be Reload. And also 
    Stock Card number will add together. So, in normal battle, as long as your 
    total Stock Card is 10 or more, it is safe to use it. Because Normal Enemy 
    doesn't know how to use Stock Card or Zero Card. But in boss battle, get as 
    many high number cards and zero cards with Cure cards.
    
    Card Break: When Enemy Card number is smaller than Sora Card Number, Sora 
    will win the action and cancel enemy action. Same goes to other way round.
    But Zero card is very special, it always win the action when enemy put their 
    card first but when Sora use it first, it will get break by any number. So 
    be careful.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Attack iƒAƒ^ƒbƒNj [ATT1]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Slide Dash (ƒXƒ‰ƒCƒhƒ_ƒbƒVƒ…)
    
    Sora uses his keyblade to support from ground(hard to say??? It's different 
    from KH2 Slide Dash but similar to KH1:FM.) and do to hyper slide dash 
    straight through enemy/enemies.  
    Well, pretty useful in the beginning or in GBA Version but once you have 
    Sonic Rave, it become pretty useless. <.<
    Rating: (4 to 8/10)
    Requirement: 3 Same Attack Card Type (10 - 15)
    
    
    Stun Impact@iƒXƒ^ƒ“ƒCƒ“ƒpƒNƒgj
    
    Sora create an Orange Barrier which shock/stun whoever enemy is near to it.
    Hmmmmm, if this attack deal decent damage, it may be quite useful skill but 
    it is not.
    Rating: (2 to 6/10)
    Requirement: 3 Same Attack Card Type (20 - 23)
    
    
    Strike Raid@iƒXƒgƒ‰ƒCƒNƒŒƒCƒhj
    
    Sora throws his keyblade like boomerang which fly through enemies and return 
    back to Sora's hand.
    In GBA Version, Quite Cool Attack. But in Remake Version, it can't hit the 
    air type enemy well. It sometimes also stun enemy, guess what? Better than 
    Shock Impact.
    Rating: (4.5 to 8.5/10)
    Requirement: 3 Attack Cards (24 - 26)
    
    
    Final Break@iƒtƒ@ƒCƒiƒ‹ƒuƒŒƒCƒNj
    
    Sora jump and do a powerful vertical slash, press Triangle to perform 3-hit 
    Final Break attack. The last hit tends to be the strongest.
    Well, good attack against Air Type enemy. It has quite a decent damage if 
    you successfully perform 3-hits attack.
    Rating: (7 to 9.5)
    Requirement: 3 Different Attack Card Type (20 - 23)
    
    
    Zantetsuken@iƒUƒ“ƒeƒcƒPƒ“j
    
    Sora performs an ultimate thrust attack which permanent break enemy 
    card/cards. Only good useful on boss who is using sleight to perform their 
    attack/action.
    Well, it can be good and bad at the same time. Good is Guarantee Break Enemy 
    Cards and destroy its cards(Normal enemy doesn't have much use on it). Bad 
    is the Damage is extreme low, unlike KH1: FM or KH2: FM. >.> So, think for 
    the strategy for using this sleight.
    Rating: Boss with Sleights (8.5/10), Others (0/10)
    Requirement: 3 Same Attack Card Type (0 or 27)
    
    
    Sonic Rave@iƒ\ƒjƒbƒNƒŒƒCƒ”j
    
    Sora perform a super thrust dash towards enemy on ground. Max attacks can be 
    use/link is 7. Final Blow tends to be the strongest.
    Well, it's a bit downgrade. In GBA Version, it used to be the most simple 
    yet powerful sleight which wipe almost the half a screen of the battle in 
    the ground. But in Remake Version, it only hit either one or some lucky 
    nearby enemies. Plus another bad thing which is!!! If you miss your attack 
    on the enemy, bad luck or wasted of cards, it doesn't link!! Unlike GBA or 
    KH1 or KH2:FM Version. <.< But actually got one good thing in here which is, 
    attack a ground boss is quite damaging than GBA Version.
    Rating: GBA VER. (10/10) I mean it!!, Remake Version (5 to 9.5/10)
    Requirement: 3 Different Attack Card Type (20 - 23) This is why I love this 
    attack/sleight!! ^_^
    
    
    Last Arcanum@iƒ‰ƒXƒgƒAƒ‹ƒJƒiƒ€j
    
    Sora performs a series of rapid fast slashes. Press Triangle to continue the 
    Combo after the automatic slashes End. Maximum is 13-hits Combo. The final 
    hit tends to be the strongest.
    Well, although this is a very powerful sleight attack on 1 enemy but it Card 
    Value overall is........SUPER low like using a normal card!! >_< It is very 
    hard to use on boss or enemy who have 6 or higher number card. If you lucky, 
    this is the most powerful physical attack.
    Rating: (2.5 to 7/10)
    Requirement: 3 Same Attack Card Type (1 - 6)
    
    
    Ragnarok@iƒ‰ƒOƒiƒƒNj
    
    Sora jumps and creates some energy from the tip of the keyblade for 3 
    seconds. And then, he releases the laser energy and hit the target enemy 
    like a homing laser.
    Okay, better than Last Arcanum a bit but still not above 9. Good for hitting 
    any type of enemy. May hit more than one enemy.
    Rating: (4.5 to 8/10)
    Requirement: 3 Same Attack Card Type (7 - 9)
    
    
    Trinity Limit@iƒgƒŠƒjƒeƒBƒŠƒ~ƒbƒgj
    
    Sora jumps and pierces his keyblade into the ground and creates a huge 
    energy force. Wait for 3 seconds for it to explode which cause massive 
    damage to ALL enemies in the field.
    Well, the most, most and most powerful attack in the whole game!! But the 
    card requirement is a bit needs of luck. Use it on anybody but best use on 
    many enemies!!
    Rating: (10/10)
    Requirement: Attack, Donald and Goofy Cards(Any Number)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Magic iƒ}ƒWƒbƒNj [MAG]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fira@iƒtƒ@ƒCƒ‰j
    
    Sora casts a strong fireball towards the target enemy. It has Homing effect.
    Guess what? It's better than GBA Version. Nothing to say.
    Rating: (8.5/10)
    Requirement: 2 Fire Cards
    
    
    Firaga@iƒtƒ@ƒCƒKj
    
    Sora casts a powerful yet small fireball towards the target enemy. It has 
    Homing effect.
    Well, quite a decent damage. Use it on Vixen! ^_^
    Rating: (8.5/10)
    Requirement: 3 Fire Cards
    
    
    Blizzara@iƒuƒŠƒUƒ‰j
    
    Sora cast 5 scatter Blizzard Balls towards enemies.
    My favorite magic!! Good against groups or weak against ice.
    Rating: (9/10)
    Requirement: 2 Blizzard Cards
    
    
    Blizzaga@iƒuƒŠƒUƒKj
    
    Sora cast 8 big scatter Blizzard Balls towards enemies and deal with massive 
    damage.
    Well, much upgrade version of Blizzara.
    Rating: (9.2/10)
    Requirement: 3 Blizzard Cards
    
    
    Thundara@iƒTƒ“ƒ_ƒ‰j
    
    Sora casts some strike of lightning from above.
    Well, very useful magic for multiple enemies at target range. This magic is 
    weaker than fire.
    Rating: (9/10)
    Requirement: 3 Thunder Cards
    
    
    Thundaga@iƒTƒ“ƒ_ƒKj
    
    Sora casts some powerful strike of lightning from above.
    Okay, this has the biggest range and power.
    Rating: (9.5/10)
    Requirement: 3 Thunder Cards
    
    
    Cura@iƒPƒAƒ‹ƒ‰j
    
    Sora casts a healing magic on himself. Medium HP Restore.
    Well, Must have Sleights or cards. No cure equal to Game Over fast if you 
    are an amateur or the boss is super hard.
    Rating: (10/10)
    Requirement: 2 Cure Cards
    
    
    Curaga@iƒPƒAƒ‹ƒKj
    
    Sora casts a healing magic on himself. Large HP Restore(ALL?)
    Again, just use it if your HP is so low.
    Rating: (10/10)
    Requirement: 3 Cure Cards
    
    
    Gravira@iƒOƒ‰ƒrƒ‰j
    
    Sora casts a big gravity ball magic on enemy. It reduce 1/2 HP of their 
    current HP they have.
    Well, better than normal Gravity Magic but best use Graviga if you got 3 
    cards.
    Rating: (7.5/10)
    Requirement: 2 Gravity cards
    
    
    Graviga@iƒOƒ‰ƒrƒKj
    
    Sora casts a jumbo gravity ball magic on enemy. It reduce 3/4 HP of their 
    current HP they have.
    Okay, very, very good magic for enemy who got huge HP.
    Rating: (9.2/10)
    Requirement: 3 Gravity Cards
    
    
    Stopra@iƒXƒgƒvƒ‰j
    
    Sora casts Stop magic on nearby enemies. Stop-Effect will be around 4 to 5 
    seconds.
    Well, quite a good magic for using against on many annoying enemies. Stop 
    them and attack them. Although the HP Bar won't deplete but after the Stop 
    Time is over, their HP shall slowly deplete depends on how many attack you 
    have hit it.
    Rating: (6.8/10)
    Requirement: 2 Stop Cards
    
    
    Stopga@iƒXƒgƒvƒKj
    
    Sora casts Stop magic on nearby enemies. Stop-Effect will be around 7 to 8 
    seconds.
    The longest time of Stop can be use. Same as above, use on many enemies 
    which is nearby.
    Rating: (8.5/10)
    Requirement: 3 Stop Cards
    
    
    Aerora@iƒGƒAƒƒ‰j
    
    Sora casts an air force like a protection to damage and blow enemies away 
    from Sora.
    Well, slightly big than normal Aero. Still not bad but Aeroga has 2.5 times 
    bigger than this.
    Rating: (6.5/10)
    Requirement: 2 Aero Cards
    
    
    Aeroga@iƒGƒAƒƒKj
    
    Sora casts a huge air force like a protection to damage and blow enemies 
    away from Sora.
    Very good magic on, as usual, many enemies. It has the biggest range which 
    can hit most of the nearby enemies.
    Rating: (9.5/10)
    Requirement: 3 Aero Cards
    
    
    Dejonator(sp?)@iƒfƒWƒ‡ƒl[ƒ^[j
    
    Sora cast a death vanish magic on the target enemy. Not always successful.
    Well, it kill only one enemy and not very useful magic. Use Dejon if have.
    Rating: (1 to 3/10)
    Requirement: Stop, Gravity, Aero Cards
    
    
    Dejon(sp?)@iƒfƒWƒ‡ƒ“j
    
    Sora casts a death vanish magic on every enemies on the screen. No 
    experience will get if they get vanish.
    Well, nothing much on say. Because no EXP will gain. But you can clear up 
    fast by using it.
    Rating: (1 to 9/10)
    Requirement: Stop, 2 Aero Cards
    
    
    Blizzard Raid@iƒuƒŠƒUƒhƒŒƒCƒhj
    
    Sora throws his keyblade like boomerang with Ice-Effect.
    Well, it's just Strike Raid + Ice. Just use it for weak against ice enemy.
    Rating: (5 to 8.5/10)
    Requirement: Blizzard, 2 Attack Cards
    
    
    Synchro@iƒVƒ“ƒNƒj
    
    Sora casts a light energy towards the target enemy. When it hit by the light 
    energy, it will make every enemies on the screen with the same HP of target 
    enemy.
    Pretty useful magic! Good for against a bunch of many high HP enemies around 
    the field. Make sure it hit the enemy into super HP before you use this 
    magic.
    Rating: (7 to 9.5/10)
    
    
    Fire Raid@iƒtƒ@ƒCƒAƒŒƒCƒhj
    
    Sora throws his keyblade like boomerang with Fire-Effect.
    Well, it's just Strike Raid + Fire. Just use it for weak against fire enemy.
    Rating: (5 to 8.5/10)
    Requirement: Fire, 2 Attack Cards
    
    
    Aqua Splash@iƒAƒNƒAƒXƒvƒ‰ƒbƒVƒ…j
    
    Sora will create a ice breath from the tips of the keyblade. Use direction 
    to control Sora around the field. Last for around 5 to 7 seconds.
    Well, easy to control and have quite a good shooting range than Splash 
    itself. Ice damage.
    Rating: (7.5 to 9/10)
    Requirement: Blizzard, Fire, Aero Cards
    
    
    Terror@iƒeƒ‰[j
    
    Sora casts Terror magic to make every enemy with fear. Their movement is 
    getting slow as usual.
    Good for strategy fighting.
    Rating: (Depends)
    Requirement: 2 Summon, Jack Cards OR Simba, Mushu, Item Cards
    
    
    Miracle Gift@iƒ~ƒ‰ƒNƒ‹ƒMƒtƒgj
    
    Sora releases some aura awhile and all his used Cards will return and reset 
    the Reload Bar to 1.
    This is almost like using Megalixir. With same effect in everything. In fact, 
    it may be better than Megalixir since it is harder to break if your total 
    number is high.
    Rating: (10/10)
    Requirement: 2 Summon, Jack Cards or Bambi, Blizzard, Item Cards.
    
    
    Bind@iƒoƒCƒ“ƒhj
    
    Sora casts bind magic to hold every enemy on their position. They cannot 
    move around but they still can attack from their position.
    Well, useful in some way though I seldom use it. But you can try it out for 
    fun. Take note: don't try too much on boss though.
    Rating: (Depends)
    Requirement: Gravity, Stop, Magic Cards
    
    
    Shock Impact@iƒVƒ‡ƒbƒNƒCƒ“ƒpƒNƒgj
    
    Sora stores some power and release it out towards the enemies. It will blow 
    enemies away and stop them.
    Very good for attacking a group of enemies. It does blow and stop them.
    Rating: (Depends)
    Requirement: Simba, 2 Attack Cards
    
    
    Homing Blizzara@iƒz[ƒ~ƒ“ƒOƒuƒŠƒUƒ‰j
    
    Sora casts a single ball of Homing Ice towards an enemy.
    Well, this magic almost the same as normal Fira except it is ice based magic 
    attack.
    Rating: (7 to 8.8/10)
    
    
    Quake@iƒNƒGƒCƒNj
    
    Sora will use his keyblade energy and thrust the ground with full strength 
    which creates a tremor. All ground enemy will get hit.
    Well, as it says, ground enemies get hit. So, don't use at flying enemies. 
    Quite decent damage. Best use on many ground enemies around the field.
    Rating: (4 to 9/10)
    Requirement: Gravity, Simba, Fire Cards
    
    
    Teleport@iƒeƒŒƒ{[ƒgj
    
    Sora casts Teleport Magic which teleport himself towards the target enemy 
    which make the target enemy get confuse status.
    Well, it can be useful against tough enemy. But I seldom use it.
    Rating: (5 to 8.5/10)
    Requirement: 2 Magic, Peter Pan Cards OR Stop, Aero, Item Cards
    
    
    Thunder Raid@iƒTƒ“ƒ_[ƒŒƒCƒhj
    
    Sora throws his keyblade like boomerang with Electric-Effect.
    Well, it's just Strike Raid + Electric. Just use it for weak against 
    electric enemy.
    Rating: (5 to 8.5/10)
    Requirement: Thunder, 2 Attack Cards
    
    
    Confuse@iƒRƒ“ƒtƒ…j
    
    Sora casts Confuse magic on all enemies on the field. They won't attack as 
    much as they do.
    Good for some strategy play, but useless on boss.
    Rating: (6.5 to 9.5/10)
    Requirement: Genie, Tinker Bell, Summon Cards
    
    
    Firaga Burst iƒtƒ@ƒCƒKƒo[ƒXƒgj (Final Mix)
    
    Sora casts a large fireball and shoots it high up. The fireball will rain 
    with small fire around some area.
    Pretty cool magic! Use it on weak against fire enemy. Good for range and 
    many enemies around. This magic is like alternate Meteor magic with fire.
    Rating: (8.5 to 9.5/10)
    Requirement: 2 Fire, Gravity Cards
    
    
    Reflect Raid@iƒŠƒtƒŒƒNƒgƒŒƒCƒhj
    
    Sora throws his keyblade like a boomerang. When the keyblade hit a enemy, it 
    will reflect to other direction and may hit other enemies.
    Hmmm, Cool but the damage is not great. But at least better than normal 
    Strike Raid.
    Rating: (5.5 to 8/10)
    Requirement: Cloud, 2 Attack Cards
    
    
    Magnet Spiral iƒ}ƒOƒlƒXƒpƒCƒ‰ƒ‹j (Final Mix)
    
    Sora casts a Magnet Magic on himself to attract all the enemies on the field 
    for around 4 seconds. And when the Magnet is gone, Sora finish off with a 
    spinning attack from ground to above(Aerial Sweep).
    Another new Sleight which also very useful on normal battle!! It help to 
    kill many enemies fast! One of my favorite move!
    Rating: Normal Battle (10/10), Boss Battle (4/10)
    Requirement: 2 Gravity, Attack Cards
    
    
    Lethal Frame(sp?) iƒŠ[ƒTƒ‹ƒtƒŒ[ƒ€j (Final Mix)
    
    Sora casts Stop Magic which Stop every enemies on the screen. While the stop 
    effect is on, Sora rushes towards target enemy fast and do a extremely fast 
    rapid slash. After that when stop effect over, the enemy will slowly deplete 
    its HP.
    Okay, this is a new powerful sleight exchange from Stop Raid Sleight in GBA. 
    Once the Stop is cast, nothing can break Sora break!! And it also deals 
    quite a heavy damage on a single enemy.
    Rating: (10/10)
    Requirement: Stop, 2 Attack Cards
    
    
    Tornado@iƒgƒ‹ƒlƒhj
    
    Sora spins his keyblade and create a Tornado in front of him. Whoever touch 
    the Tornado will get stuck up. Wait for around 5 seconds to end the Tornado 
    and cause damage on them.
    Well, in GBA Version, this is one of the most powerful sleight magic. 
    Because of the screen is small and the Tornado move a straight line which 
    almost hit anybody in front of Sora. But in Remake Version, since the field 
    is getting bigger which means, it is hard to get all of them suck in unlike 
    GBA. So is like a bit downgrade.
    Rating: GBA Ver. (10/10), Remake Ver. (7.5/10)
    Requirement: Aero, Gravity, Genie Cards
    
    
    Freeze iƒtƒŠ[ƒYj (Final Mix)
    
    Sora store some power and freeze nearby enemies by spinning with ice energy.
    Well, this magic is like stop except when the ice breaks, it deals extra 
    damage if you hit them. New sleight by the way.
    Rating: (4 to 8.5/10)
    Requirement: 2 Blizzard, Stop Cards
    
    
    Judgment@iƒWƒƒƒbƒWƒƒ“ƒgj
    
    Sora throws his keyblade like a boomerang. When the keyblade hit a enemy, it 
    will flying around circle a hit the enemies automatic.
    Well, pretty cool and nice sleight, but not so powerful. It's still a good 
    move for attacking many enemies.
    Rating: (6.5 to 8.8/10)
    Requirement: Aero, 2 Attack Cards
    
    
    Holy@iƒz[ƒŠ[j
    
    Sora casts the Holy magic on enemies. Light Damage from above/ground circle!
    Very powerful magic!! But it is not easy to activate this magic beside it is 
    very costly. Best use on many enemies on the field.
    Rating: (10/10)
    Requirement: Mega Ether, Megalixir, Item Cards
    
    
    Rising Storm iƒ‰ƒCƒWƒ“ƒOƒXƒg[ƒ€j (Final Mix)
    
    Sora casts 3 fire tornados which surround him. Use direction to move around 
    and hit enemies by touching them. Duration is around 8 to 10 seconds
    Okay, new Cool Magic!! Good against weak against fire enemy. And best on 
    hitting with many enemies around! Hmmm, it is something like Sephiroth fire 
    tornados magic, lol.
    Rating: (7.5 to 9.7/10)
    Requirement: Aero, 2 Fire Cards
    
    
    Mega Flare@iƒƒKƒtƒŒƒAj
    
    Sora stores the power of fire energy to the tips of the keyblade for a while. 
    After that, Sora casts it out towards target enemies which cause an extreme 
    fire explosion damage around the enemies.
    The last Sleight to get from Level Up Bonus. And the most significant all 
    time favorite magic from Bahamut. Make sure the fire hit at one enemy or 
    else it won't explode. The power of it which almost kill the enemies or may 
    be kill it.
    Rating: (9.5 to 10/10)
    Requirement: Mushu, 2 Fire Cards
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Summon iƒTƒ‚ƒ“j [SUMMON]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Proud Roar LV2@iƒvƒ‰ƒEƒhƒƒALV2j
    
    Sora summons Simba. Simba walk to enemy a bit and do a big roar with big 
    damage. May stun enemies
    Just use on many enemies around the field.
    Rating: (7.5 to 10/10)
    Requirement: 2 Simba Cards
    
    
    Proud Roar LV3@iƒvƒ‰ƒEƒhƒƒALV3j
    
    Sora summons Simba. Simba walk to enemy a bit and do a super big roar with 
    big damage. May stun enemies.
    The most powerful shout of Simba. Try to use it on the corner to hit many 
    enemies in front of him.
    Rating: (8 to 10/10)
    Requirement: 3 Simba Cards
    
    
    Showtime LV2@iƒVƒ‡[ƒ^ƒCƒ€LV2j
    
    Sora summons Genie. Genie randomly uses Thundara, Gravira or Stopra for two 
    times.
    Just like below, nothing special.
    Rating: (3 to 7/10)
    Requirement: 2 Genie Cards
    
    
    Showtime LV2@iƒVƒ‡[ƒ^ƒCƒ€LV3j
    
    Sora summons Genie. Genie randomly uses Thundara, Gravira or Stopra for 
    three times.
    Well, nothing special. Just casts the same magic as Thundara, Gravira or 
    Stopra from Sora. But it's is three times magic.
    Rating: (3 to 9/10)
    Requirement: 3 Genie Cards
    
    
    Fierce Slash(Cross Slash) (‹¥Ža‚è)
    
    Sora summons Cloud. Cloud will do a triple slash with big damage per hit.
    If you can't use Cloud Fierce Slash+. Use this attack.
    Rating: (5 to 8.5/10)
    Requirement: 2 Cloud Cards
    
    
    Fierce Slash+(Cross Slash+)@i‹¥Ža‚è{j
    
    Sora summons Cloud. Cloud will teleport to the target enemy and do a triple 
    slash combo.
    Very good attack than a normal Fierce Slash. It is because enemies won't be 
    staying in single location. So, it is hard to get hit by it while just 
    standing at same location. So, teleport fast and slash make a difference.
    Rating: (9 to 10/10)
    Requirement: Cloud, Stop, Attack Cards
    
    
    Ultimate Shinra Slash(Flying Onmislash) i’´H•_—…Žaj  (Final Mix Change)
    
    Sora summon Cloud. Cloud will unleash his ultimate move. He glow a wing and 
    fly around and attack a enemy fast. Press Triangle to get a maximum of 5 
    hits. (GBA Version is 3-hits and it is auto.)
    Okay, favorite signature move from Cloud! Another very damaging attack. Good 
    for many enemies or 1 enemy. Please do not miss the extra attack. It really 
    a waste to miss extra attack from Cloud. <.< It is because I do miss 
    before. :P
    Rating: (10/10) YEAH!!
    Requirement: 3 Cloud Cards
    
    
    Splash LV2@iƒXƒvƒ‰ƒbƒVƒ…LV2j
    
    Sora summons Dumbo. Dumbo will release some water which its nose for 6 to 7 
    seconds. You can control Dumbo for water direction.
    Well, again. Try to use Dumbo LV 3 if you got 3 cards of it.
    Rating: (5 to 8/10)
    Requirement: 2 Dumbo Cards
    
    
    Splash LV3@iƒXƒvƒ‰ƒbƒVƒ…LV3j
    
    Sora summons Dumbo. Dumbo will release some water which its nose for 10 
    seconds. You can control Dumbo for water direction.
    Hmmmm, I can't say this is bad but it is. Sora aqua Splash is much better 
    than this. But it has the longest time for the attack. Use it on enemy weak 
    against ice damage.
    Rating: (5.5 to 8.5/10)
    Requirement: 3 Dumbo Cards
    
    
    Twinkle LV2@iƒcƒCƒ“ƒNƒ‹LV2j
    
    Sora summons Tinker Bell. Tinker Bell will flying around Sora. Press rapidly 
    on triangle to slowly recover Sora's HP. It lasts above 4 to 5 seconds.
    Well, better use below if Sora HP is super low. But if not, this is enough 
    for healing.
    Rating: (3 to 8/10)
    Requirement: 2 Tinker Bell Cards
    
    
    Twinkle LV3@iƒcƒCƒ“ƒNƒ‹LV3j
    
    Sora summons Tinker Bell. Tinker Bell will flying around Sora. Press rapidly 
    on triangle to slowly recover Sora's HP. It lasts above 6 to 7 seconds.
    Well, good at using on normal battle but in boss battle; it is like taking a 
    risk since Boss got zero cards and can stock their cards. So, better use 
    Cure than this if you want.
    Rating: (4 to 8/10)
    Requirement: 3 Tinker Bell Cards
    
    
    Paradise LV2@iƒpƒ‰ƒ_ƒCƒXLV2j
    
    Sora summons Bambi. Bambi will do a jumping stomp on enemies which will make 
    the HP Balls. Max hits are 4.
    Well, not good enough. But still can make HP Ball drop.
    Rating: (6 to 8.5/10)
    Requirement: 2 Bambi Cards
    
    
    Paradise LV3@iƒpƒ‰ƒ_ƒCƒXLV3j
    
    Sora summons Bambi. Bambi will do a jumping stomp on enemies which will make 
    the HP Balls and stun them. 
    Good for two things. One is attack power is normal with stun. Second is HP 
    Drop. Pretty cool, eh? Best use on many enemies or even boss battle.
    Rating: (8.5 to 9.8/10)
    Requirement: 3 Bambi Cards
    
    
    Paradise Stomp@iƒpƒ‰ƒ_ƒCƒXƒXƒ^ƒ“ƒvj
    
    Sora summons Bambi. Every Bambi's step will confuse enemy.
    Well, randomly confuse enemy in short but this and Confuse Magic doesn't 
    have much difference.
    Rating: (Depends)
    Requirement: Bambi, 2 Attack Cards
    
    
    Mushu Breath LV2 iƒ€[ƒVƒ…[ƒuƒŒƒXLV2j@(Final Mix Change)
    
    Sora summons Mushu. Mushu will fire his fireball from his mouth. Use 
    direction button to aim and press O Button to fire. 
    Hmmmm, still not so bad except the time is slightly shorter. But always try 
    to use the LV 3 than LV 2 Summon.
    Rating: (7 to 9/10)
    Requirement: 3 Mushu Cards
    
    
    Mushu Breath LV3 iƒ€[ƒVƒ…[ƒuƒŒƒXLV3j@(Final Mix Change)
    
    Sora summons Mushu. Mushu will fire his fireball from his mouth. Use 
    direction button to aim and press O Button to fire. 
    Well, it got some changes from GBA. As long as your cards can't break by 
    enemies, you can use it without much problem. Just shoot on the enemy as 
    many times as you can.
    Rating: (7.8 to 9/10)
    Requirement: 3 Mushu Cards
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Friends iƒtƒŒƒ“ƒhj [FRI1]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Magic LV2@iƒ}ƒWƒbƒNLV2j
    
    Donald will help Sora by using randomly Fira, Blizzara, Thundara or Cura 2 
    times.
    Well, same as normal magic except it cast 2 times per use.
    Rating: (5 to 8/10)
    Requirement: 2 Donald Cards
    
    
    Magic LV3@iƒ}ƒWƒbƒNLV3j
    
    Donald will help Sora by using randomly Firaga, Blizzaga, Thundaga or Curaga 
    2 times.
    Okay, this is much better than LV 2. It casts the strongest magic 2 times!! 
    Maybe better than Genie.
    Rating: (5 to 10/10)
    Requirement: 3 Donald Cards
    
    
    Stardust Blitz iƒXƒ^[ƒ_ƒXƒgƒuƒŠƒbƒcj@(Final Mix)
    
    Donald will help Sora. Donald will cast a fireball high up, press Triangle 
    to hit the Fireball towards enemy with keyblade. Max hit is 3 times.
    Pretty nice new attack and quite funny. It's like playing baseball. ^_^
    Rating: (7 to 9/10)
    Requirement: Donald, Fire Cards 
    
    
    Goofy Tornado LV2 iƒO[ƒtƒB[ƒgƒ‹ƒlƒhLV2j@(Final Mix Change)
    
    Goofy will help Sora. Goofy using his shield and spinning around Sora for 
    some time against enemies.
    Okay, some change here. This used to be Goofy Charge on GBA but it change to 
    Goofy Tornado LV2. Best use on many enemies.
    Rating: (7.5 to 9/10)
    Requirement: 2 Goofy Cards
    
    
    Goofy Tornado LV3@iƒO[ƒtƒB[ƒgƒ‹ƒlƒhLV3j
    
    Goofy will help Sora. Goofy using his shield and spinning around Sora for 
    long time against enemies.
    Best use on many enemies. The damage is same.
    Rating: (8 to 9.5/10)
    Requirement: 3 Goofy Cards
    
    
    Goofy Smash iƒO[ƒtƒB[ƒXƒ}ƒbƒVƒ…j (Final Mix)
    
    Goofy will help Sora. Goofy is going to hit enemy high up, then press 
    Triangle to link the move. Sora will jump and hit the enemy with uppercut 
    and Goofy will jump and finish off with a charging smash from above.
    Pretty cool new beginning attack. Good for 1 enemy. Not all enemy can be hit 
    up high.
    Rating: (9/10)
    Requirement: Goofy, Attack Cards
    
    
    Wild Crusher iƒƒCƒ‹ƒhƒNƒ‰ƒbƒVƒƒj (Final Mix)
    
    Donald and Goofy will help Sora. Sora and Donald going to use Goofy as a 
    weapon. Goofy use its head to attack. When they are ready, they will run 
    straight in front of them with high speed. Use direction to control them.
    Okay, extreme new attack. Use it at many enemies for more advantage. It's 
    pretty funny move.
    Rating: (7 to 9.5/10)
    Requirement: Goofy, Donald, Attack Cards
    
    
    Lucky Bounty LV2 iƒ‰ƒbƒL[ƒoƒEƒ“ƒeƒB[LV2j (Final Mix)
    
    Pluto will help Sora by sniffing and digging the ground for Cards and HP 
    Balls.
    Well, not sure some to use because I have never gotten Pluto card before but 
    I sometimes see Pluto card at some boss battle. :/
    Rating: (8/10)
    Requirement: 2 Pluto Cards 
    
    
    Lucky Bounty LV3 iƒ‰ƒbƒL[ƒoƒEƒ“ƒeƒB[LV3j (Final Mix)
    
    Pluto will help Sora by sniffing and digging the ground for many Cards and 
    HP Balls.
    Same dunno how to use.
    Rating: (9.5/10)
    Requirement: 3 Pluto Cards
    
    
    Storm Ripper LV2 iƒXƒg[ƒ€ƒŠ[ƒp[LV2j
    
    Aladdin will help Sora. Aladdin shall begin his rapid slicing towards enemy 
    which near to Sora position. Every hit on enemy will drop Red Ball. Longer 
    period.
    The damage is quite good but he cannot attack air enemy very well. So, use 
    it on ground enemy.
    Rating: (6.5 to 9/10)
    Requirement: 2 Aladdin Cards
    
    
    Storm Ripper LV3 iƒXƒg[ƒ€ƒŠ[ƒp[LV3j
    
    Aladdin will help Sora. Aladdin shall begin his rapid slicing towards enemy 
    which near to Sora position. Every hit on enemy will drop Red Ball. Longest 
    period.
    Same as above except it has longer slicing.
    Rating: (7 to 9/10)
    Requirement: 3 Aladdin Cards
    
    
    Surprise LV2@iƒTƒvƒ‰ƒCƒYLV2j
    
    Jack will help Sora by using randomly Fira, Blizzara, Thundara or Gravira 
    for 2 times.
    Same as Donald Magic LV2 except for the Gravira.
    Rating: (5 to 8.5/10)
    Requirement: 2 Jack Cards
    
    
    Surprise LV3@iƒTƒvƒ‰ƒCƒYLV3j
    
    Jack will help Sora by using randomly Firaga, Blizzaga, Thundaga or Graviga 
    for 3 times.
    Okay, much better than Magic LV3. Same, Jack casts the strongest magic but 
    casts 3 times while Donald casts 2 times only.
    Rating: (6.5 to 9.5/10)
    
    
    Splash Wave LV2 iƒXƒvƒ‰ƒbƒVƒ…ƒEƒGƒCƒuLV2j (Final Mix Change)
    
    Ariel will help Sora. Ariel will swims towards enemy with fast speed attack 
    with 2 times. Press Triangle for additional tail attack.
    Pretty nice attack in Remake. Good for any type of enemy.
    Rating: (9.2/10)
    Requirement: 2 Ariel Cards
    
    
    Splash Wave LV3 iƒXƒvƒ‰ƒbƒVƒ…ƒEƒGƒCƒuLV3j (Final Mix Change)
    
    Ariel will help Sora. Ariel will swims towards enemy with fast speed attack 
    with 3 times. Press Triangle for additional tail attack.
    Max Version of the attack.
    Rating: (9.3/10)
    Requirement: 3 Ariel Cards
    
    
    Thrust Rush LV2 iƒXƒ‰ƒXƒgƒ‰ƒbƒVƒ…LV2j (Final Mix Change)
    
    Peter Pan will help Sora. Peter Pan will air dash towards enemy with fast 
    knife thrust attack. Press Triangle rapidly for increase the thrusting speed.
    Well, at least the attack is quite long but only good at one enemy than many 
    enemies around.
    Rating: (6.5 to 9/10)
    Requirement: 2 Peter Pan Cards
    
    
    Thrust Rush LV3 iƒXƒ‰ƒXƒgƒ‰ƒbƒVƒ…LV3j (Final Mix Change)
    
    Peter Pan will help Sora. Peter Pan will air dash towards enemy with fast 
    knife thrust attack for some time. Press Triangle rapidly for increase the 
    thrusting speed.
    The thrusting attack time is increase.
    Rating: (6.6 to 9.1/10)
    Requirement: 3 Peter Pan Cards
    
    
    Furious Bellow LV2 iƒtƒ…ƒŠƒAƒXƒxƒ[LV2j (Final Mix Change)
    
    Beast will help Sora. Beast rams towards enemy. Press Triangle to make Beast 
    rams another one time on enemy.
    Very good attack for ground enemy. The damage is quite high.
    Rating: (8 to 9.3/10)
    Requirement: 2 Beast Cards
    
    
    Furious Bellow LV3 iƒtƒ…ƒŠƒAƒXƒxƒ[LV3j (Final Mix Change)
    
    Beast will help Sora. Beast rams towards enemy. Press Triangle to make Beast 
    rams another one time on enemy and press again for final ram.
    Triple Ramming of Beast. Sounds ramming mode.
    Rating: (8 to 9.5/10)
    Requirement: 3 Beast Cards
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Special iƒXƒyƒVƒƒƒ‹j [SPCL]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    High Jump@iƒnƒCƒWƒƒƒ“ƒvj
    
    Sora will jump extra higher than usual.
    Learn: Monstro Story 2
    
    
    Glide@iƒOƒ‰ƒCƒhj
    
    Sora will do a glide while holding X Button in mid-air.
    Learn: First Visit on Neverland
    
    
    Super Glide@iƒX[ƒp[ƒOƒ‰ƒCƒhj
    
    Sora will do a super glide while holding X Button in mid-air.
    Learn: Oblivion Castle Special Treasure Room, Left Treasure Chest
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IX - Riku Sleight/Stock Section iƒXƒgƒbƒNj [RIKU2]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Well, what can I say. This is the really only game you can actually use Riku 
    as main playable character!!!! He got some unique fighting system.
    
    When he meets Ansem and has the 1st Battle between. There will be some 
    tutorial about Speed Break, Dark Mode and a new fighting style DUEL System.
    
    Speed Break: Same as Card Break except that when the Enemy Cards is put, try 
    to break the card within 1 second to get a Speed Break. Riku will hit the 
    enemy in very fast speed and earn the some bonus amount of Dark Point which 
    shown at the top-left screen. Eg. Enemy Card No. is 1 and Riku Card is 9, so 
    the total Dark Point earn is 9 - 1 which is 8. Speed Break is refers like 8 
    + (4 or 5) = (12 or 13)
    
    Dark Mode: When the overall Dark Point reaches the max of the bar, Riku will 
    drive into Dark Mode/Form. Every of his attack is change. And with dark 
    attack Power. Riku also can use Attack Sleight in this mode. And some 
    changes in the sleight. His MAX Dark Point need to earn in order to turn 
    into Dark Mode is 30. It is fixed. When you are in Dark, the DP at top-left 
    of the screen will appear. It is something like HP but it is Dark Mode's HP. 
    When the DP is reduces to zero, Riku will turn back to normal. How it reduce? 
    It's like enemy deal damage on Riku. You can increase DP when you level up. 
    Every increase is by 2 DP.
    
    NEW Duel System: Okay, this is the new fun part added in Final Mix!!! I love 
    this system a lot!! In order to activate, make sure the enemy card number 
    they put has the same number of Riku Cards. For eg. When the enemy card they 
    put is 1, use Riku Soul Eater with 1 to activate. When you successfully 
    using the same number of enemy has, quickly press Triangle Button to a Duel.
    Okay, look at here carefully. You must win the enemy cards when they put 
    their cards first. Like when they put 9, use 9. After that they put 7, then 
    use 7 and so on. The number of cards to win is depend on what fight you are. 
    When you successfully win the duel, Riku shall unleash his cool attack. If 
    you lose, Riku get stun for some while. Tips: Best break the enemy card with 
    the same number to win the duel. And make sure you have all your card in. 
    And don't use any big number cards on small number enemy card.
     
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Attack iƒAƒ^ƒbƒNj [ATT2]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dark Break@iƒ_[ƒNƒuƒŒƒCƒNj
    
    Riku will jump at high and attack enemy's head from above. Press Triangle to 
    continue the attack up to 6 hit. Dark Mode Only. 
    Very simple yet cool attack!
    Rating: (9 to 10/10)
    Requirement: 3 Soul Eater Cards (5 - 15)
    
    
    Dark Firaga@iƒ_[ƒNƒtƒ@ƒCƒKj
    
    Riku casts a Dark Version of Firaga aiming towards target enemy. Dark Mode 
    Only. 
    Same like Firaga magic except it is dark magic than fire. 
    Rating: (8.5 to 10/10)
    Requirement: 3 Soul Eater Cards (16 - 25) 
    
    
    Dark Aura@iƒ_[ƒNƒI[ƒ‰j
    
    Riku turn into extreme Dark Mode and started to dash attack at all sort of 
    direction towards enemies for some while and finish off with a powerful aura 
    impact which Riku knock the ground. Dark Mode Only. 
    The most powerful move from Riku. It is good against one or many enemies. 
    And it can't be break so easily except 0 to 27 card value number.
    Rating: (10/10)
    Requirement: 3 Soul Eater Cards (27)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Friends iƒtƒŒƒ“ƒhj [FRI2]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    MM Miracle LV2@iMMƒ~ƒ‰ƒNƒ‹LV2j
    
    Mickey will help Riku by casting a aura around the field. It restores Riku's 
    HP and damage nearby enemies. It's also restore Riku Cards.
    This is the only healing move he have. Use it well.
    Rating: (10/10)
    Requirement: 2 Mickey Cards
    
    
    MM Miracle LV3@iMMƒ~ƒ‰ƒNƒ‹LV3j
    
    Mickey will help Riku by casting a aura around the field. It restores Riku's 
    HP to full and damage all enemies. It's also restore Riku Cards.
    Same use it with care.
    Rating: (10/10)
    Requirement: 3 Mickey Cards
    
    
    Holy Burst iƒz[ƒŠ[ƒo[ƒXƒgj (Final Mix)
    
    Mickey will help Riku. Both of them float and shoot Light Holy Balls in 
    Clockwise for some time towards all direction.
    Pretty nice team attack from them. Every damage is light-attribute. Good for 
    medium size and above enemies.
    Rating: (7.5 to 10/10)
    Requirement: Mickey, 2 Soul Eater Cards
    
    
    Inverse Burst iƒCƒ“ƒ”ƒ@[ƒXƒo[ƒXƒgj (Final Mix)
    
    Mickey will help Riku. Both of them float. Mickey shoots Light Holy Balls 
    while Riku shoot Dark Aura Balls in Clockwise for some time towards all 
    direction. In Dark Mode.
    Well, same as above except Riku shoot Dark Balls. It has light and dark 
    attack. And the dark ball may cause some confuse effect to enemies.
    Rating: (8.5 to 10/10)
    Requirement: Mickey, 2 Soul Eater Cards
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Duel iƒfƒGƒ†ƒ‹j [DUEL]
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Impulse iƒCƒ“ƒpƒ‹ƒXj (Final Mix)
    
    When Riku wins the duel, Riku shoots a aura at the enemy he have duel and do 
    a quick jump smash which cause a shock impact on the ground.
    Simple yet cool move. Good against many enemies around the field.
    Rating: (10/10)
    Requirement: Break 3 Cards Duel
    
    
    Dark Impulse iƒ_[ƒNƒCƒ“ƒpƒ‹ƒXj (Final Mix)
    
    When Riku wins the duel, Riku shoots a dark aura at the enemy he have duel 
    and a do quick jump smash which cause a shock impact on the ground. Dark 
    Mode Only.
    Well, same as above but the damage is slightly heavier than normal.
    Rating: (10/10)
    Requirement: Break 3 Cards Duel
    
    
    Maelstrom iƒƒCƒ‹ƒXƒgƒƒ€j (Final Mix)
    
    When Riku wins the duel, Riku does a thrust(optional, perform when Riku is 
    further away from the enemy he duel with.) and spinning attack towards enemy 
    for some while and finish off with a super uppercut.
    Okay, much damaging than above, but best on one enemy.
    Rating: (10/10)
    Requirement: Break 5 Cards Duel
    
    
    Dark Maelstrom iƒ_[ƒNƒƒCƒ‹ƒXƒgƒƒ€j (Final Mix)
    
    When Riku wins the duel, Riku does a thrust(optional, perform when Riku is 
    further away from the enemy he duel with.) and Synchro his blade into two 
    and does a dark spinning attack towards the enemy you have duel with. And 
    finally, when Riku finish his spinning attack, he merge his blade and do a 
    powerful dark uppercut attack(The blade is longer and bigger than usual.). 
    Whoa, very cool attack than normal Maelstrom!! Damage is of course higher 
    than normal.
    Rating: (10/10)
    Requirement: Break 5 Cards Duel
    
    
    Baraju (Virtue?) iƒoƒ‰[ƒWƒ…j (Final Mix)
    
    When Riku wins the duel, Riku will dash towards the duel enemy and do a 
    double cross upper slash. After that, Riku will jump high up back and throw 
    his Soul Eater like a boomerang towards it as a finishing move.
    Well, this attack is very interesting and powerful at one enemy.
    Rating: (10/10)
    Requirement: Break 7 Cards Duel
    
    
    Dark Baraju (Dark Virtue?) iƒ_[ƒNƒoƒ‰[ƒWƒ…j (Final Mix)
    
    When Riku wins the duel, Riku will dash towards the duel enemy and do a 
    double dark cross upper slash. After that, Riku will jump high up back and 
    casts a number is Dark Arrow towards the enemy as a finishing move.
    Okay, much more cooler move than normal!! Can attack enemies nearby.
    Rating: (10/10)
    Requirement: Break 7 Cards Duel
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    X - Boss Sleight/Stock Section iƒXƒgƒbƒNj [BOSLE]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    XI - Cards Section    [CARDS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Attack Type   [ATKCD]
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Magic Type   [MAGCD]
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Item Type   [ITEMCD]
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Enemy Type   [ENECD]
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Friend Type   [FRICD]
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Map Type   [MAPCD]
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Coming Soon)
    
    
    ~~~~~~~~~~~~~~~~~~~~
    <PART 3 - Others>
    ~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    XII - FAQS(Frequently Answer Questions)  [FAQS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Q: What is Critical Mode?
    A: Simple, it is a new Mode from Final Mix. 
    
    Q: Are there any change in Critical Mode?
    A: Yes. Every Character HP is cut into half which is challenging. And some 
    extra support ability from the start with 50AP.
    
    Q: Does these support ability in Critical Mode from the start is taking from 
    the level up Ability?
    A: Nope, they are extra support ability added in Critical Mode and does not 
    change the level up ability. Which means those ability from the start is 
    extra bonus!!
    
    Q: What are those extra support ability in Critical Mode?
    A: Reaction Up, Finish Up, Luck UpX2, Item Up, MP Hastera, EXP Zero.
    
    Q: Are there any new accessory or armor?
    A: Yes!! There is some armor/accessory added in Synthesize. But there is two 
    new items which is from the Piece Puzzle(new added in Final Mix Mini's Game).
    
    Q: Can the Crown which Sora is wearing be removed?
    A: Well, nope. Once you can the either three Key-Item from ES, Black 
    Mushroom No. 13 or Defeat all Organization XIII in Limit Cut Version, that's 
    it.
    
    Q: What are the prizes of the Piece Puzzle?
    A: AP Up(1), Serenity Crystal(2), Rare Document(3), Found Illusion(4), 
    Executive Ring(5), Highest Ribbon(6)
    
    Q: Why all of the new cutscene doesn't have voice?
    A: Well, you need to complete both Final Mix and RE: COM Both Story to 
    unlock Japanese version of Final Mix Theater. Those new cutscene will have 
    Japanese voice. But no English voice.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    XIII - Credits   [CRE]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I should thank some of the guys here for giving some tips and support for my 
    FAQS/Guide.
    
    Nintendopro64t13 (nintendo64t13@hotmail.com)
    Michael Scherer (schererenator@gmail.com)
    Colman Leung (comacoma0218@hotmail.com)
    Andre Filippi Cardoso Farias (andrefilippicf@gmail.com) User: Weaponknight
    Tze-Wei Lim (blitz_ace_no1@hotmail.com)
    Jason M. Lee (gerd4eva@yahoo.com) Give me quite some info here!! ^_^
    
    And most of the thanks of I give is the one who make this game: Square-enix and 
    Disney!! 
    
    
    Copyright Eric Wong (popiah01) The Freedom 2007
    
    
    
    

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