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    Translation Guide by BlackKite

    Version: 1.3 | Updated: 07/07/07 | Search Guide | Bookmark Guide

    Musou OROCHI
    Translation Guide
    by BlackKite/The Giant Hoeruo (blackkite2128 (at) yahoo (dot) co (dot) id)
    Version: 1.3
    I. Version History
    II. Introduction
    III. Translations
     1. Main Menu
     1a. Story Mode
     1b. Free Mode
     1c. Gallery
     1d. Options
     2. Intermission (Barracks) Menu
     3. Pre-Battle Menu
     4. Pause Menu
     5. Element List
     6. Skill List
    IV. Frequently Asked Questions
    V. Copyright
    VI. Credits
    V 0.3 (04 April 2007)
    Guide Made
    V 1.0 (05 April 2007)
    Added Pre-Battle and Pause menus, as well as some more tidbits and FAQs
    V 1.1 (06 April 2007)
    Added some more FAQs
    V 1.2 (08 April 2007)
    More tidbits to the Element&Skill lists, and translation of requirements for
    skill acquirement in Team Information [2. Intermission (Barracks) Menu]
    V 1.3 (07 July 2007)
    Added explanation on Standby Recover skill.
    This is the Musou OROCHI Translation Guide made by BlackKite aka.
    The Giant Hoeruo at GameFAQs Boards. This guide is made to help import gamers
    who play Musou OROCHI, a hack'n'slash game made by KOEI, which is currently
    available only in Japan.
    This guide contains Japanese text which is saved in the Shift-JIS format,
    so in order to be able to show the Japanese text, you need to change your
    browser encoding to Japanese (Shift-JIS).
    All names here are written with the surname-firstname order. Zhao and Sanada
    are surnames; Yun and Yukimura are firstnames.
    Thus, Zhao Yun and Sanada Yukimura.
    First things first, remember the two most basic things in Japanese games:
    1. ‚Í‚¢ (Hai) means Yes, and ‚¢‚¢‚¦ (Iie) means No.
    2. Circle button is used to confirm things instead of Cross in NA games,
       and Cross button to cancel things instead of Triangle.
    1. Main Menu
    After seeing the KOEI logo, Dolby Digital, Omega-Force and either watching or
    skipping the opening movie, a huge Musou OROCHI logo should appear.
    Press Start, and you'll enter the main menu. The Menu is listed as below.
    For more details regarding the modes, please check their respective submenus.
    Story Mode
    Free Mode
    1a. Story Mode
    Story Mode is, well, the main mode of this game. Its system is similar to DW4,
    which is kingdom-based Musou Mode. There are 4 different kingdoms to play:
    Shu, Wei, Wu and Sengoku. However, don't expect that all characters from that
    kingdom belong in that kingdom's story. Sometimes you'll get Wei characters in
    Shu story, Wu characters in Sengoku story, etc.
    As you enter this mode, you get to choose from one of the kingdoms.
    å†   Shu, green and represented by a dragon
    é°   Wei, blue and represented by a phoenix
    Έ   Wu, red and represented by a tiger
    í‘ Sengoku, yellow and represented by a lion (Thanks to Geese911 and many
         others for giving information on this. It really isn't Genbu at all...)
    After that, you'll go through the intermission menu (see "2. Intermission
    (Barracks) Menu" for more details), and then to the stage selection.
    Note that you can only use characters that belong in the kingdom's story.
    For example, Shimazu Yoshihiro belongs in the Shu story, not Sengoku, so you
    can't use him in Sengoku story.
    There is, however, a way to make any characters available, which is by
    finishing the kingdom's story.
    1b. Free Mode
    As usual, in Free Mode you get to use any characters in any stages. As you
    enter this mode, you get to choose three different characters. After that,
    you'll go through the usual intermission menu and stage selection.
    The only notable difference is that enemy generals you defeated will have a
    dying quote instead of retreating quote...
    1c. Gallery
    Gallery is the place where you can see the artistic section of this game.
    On the first menu, you can see the character illustrations.
    The 1st picture is available as you unlock the character.
    The 2nd one is unlocked when you have learned all skills from that character.
    The 3rd one is unlocked when you have maxed out the character's attacker level.
    The 4th one is unlocked when you get the character's specific item.
    On the second menu, you can see larger images of weapons you have obtained.
    On the third menu, you can see movies. You can also see opening movies of
    all DW-SW games and their expansions, from Shin Sangoku Musou 1 (DW2) to
    Sengoku Musou 2 Empires (SW2E).
    The last menu is MobileJOY, and as the name suggests, this has to do with KOEI
    mobile website contents which is obviously Japan-only. Expect this menu to
    disappear from the overseas versions.
    1d. Options
    Options section is, obviously, where you can change the game system settings.
    Remember that ‰ŠúÝ’è‚É–ß‚· means Return to Default Settings.
    ƒQ[ƒ€Ý’è Game Settings
     ‘Ì—Í•\Ž¦ Life Display
     Here you can set if you want to have a life bar displayed above enemies or not
     ƒCƒxƒ“ƒg•\Ž¦ Event Display
     Here you can set if you want to see events or not
    ƒRƒ“ƒgƒ[ƒ‰Ý’è Controller Settings
     Ý’èŠJŽn Change Settings
     Depending on which controller presses the Circle button, you will go through
     that controller settings (e.g. pressing 2P's Circle here will make you go to
     2P Controller Settings)
      U“®‹@”\ Rumble Function
      Here you can set if you want to have controller rumble/vibration on or off
      ‘€ìƒLƒƒƒ‰Ø‘Ö Character Change
      You can change the way of changing characters. The default is Type A, where
      R2/L2 is used for this. Choosing the other type (B) will switch R2/L2 to
      Map Change, while you'll change characters with the D-Pad
      ƒ{ƒ^ƒ“Ý’è Button Setting
      Here you can change the button assignments. Here are the defaults.
       ’ʏíUŒ‚         Normal Attack: Square
       ƒ`ƒƒ[ƒWUŒ‚     Charge Attack: Triangle
       –³‘o—•‘^‰œ‹`   Musou Ranbu (DW) or Ougi (SW): Circle
       ƒWƒƒƒ“ƒv         Jump: Cross
       ƒVƒtƒg¡ƒK[ƒh    Shift / Guard : L1
       ƒ^ƒCƒvƒAƒNƒVƒ‡ƒ“ Type Action : R1 (This is when you do the new specials)
       ƒ}ƒbƒvØ‘Ö       Map Change : R3
    ƒTƒEƒ“ƒhÝ’è Sound Settings
     ƒVƒXƒeƒ€ System
     Here you change the sound system between ƒXƒeƒŒƒI Stereo, ƒ‚ƒmƒ‰ƒ‹ Monaural,
     Dolby Pro Logic and Dolby Digital
     BGM‰¹—Ê    BGM Volume
     Œø‰Ê‰¹‰¹—Ê Sound Effects Volume
     ƒZƒŠƒt‰¹—Ê Voice Volume
     These three are self explanatory.
     ƒTƒEƒ“ƒhƒeƒXƒg Sound Test
     More like BGM test... Anyway, this is where you can listen to the BGMs you
     have heard in this game
    ‰æ–Ê’²® Screen Adjust
    Self explanatory, this is where you adjust the screen. Remember to press Circle
    to confirm adjustment.
    •«”\—͏‰Šú‰» Character Ability Reset
    Here is where you can reset the characters back to Level 1.
    ƒZ[ƒu^ƒ[ƒh Save/Load
    Self Explanatory, isn't it?
    2. Intermission (Barracks) Menu
    Actually, this menu is named •ºŽÉ Barracks, but since this menu is similar
    to the Intermission menus in Super Robot Wars and SD Gundam G Gen games, I
    can't help naming it the "Intermission" menu.
    Anyway, the menu consists of...
    ƒƒ“ƒo[•ÏX Member Change
    Here you can change the members of your ultimate trio. Remember that you can
    change costume color with Triangle, and they're available from the beginning.
    Note that this doesn't exist on Free Mode's Intermission, since you already
    got to choose characters the moment you enter the mode.
    •Ší‘•”õ Weapon Equip
    This is where you can change equipped weapon. But actually this is also
    available in the Pre-Battle Menu...
    “Á‹Z‘•”õ Skill Equip
    You can equip up to 7 skills you have acquired. For a list of skills, you can
    check the "6. Skill List" section. This is also available in the Pre-Battle
    ŒoŒ±’lU•ª Experience Distribute
    Here you can distribute stock experiences to any characters you have unlocked.
    To speed up things, you can press Square to immediately raise a level,
    provided that you have the necessary amount of EXP.
    •Ší—Z‡ Weapon Fusion
    Yes, this is the new feature of Musou OROCHI. You can fuse the weapons to
    make a weapon stronger. First, you choose the base weapon you want to put
    upgrades at. Then, you choose another weapon, the stats of which you are going
    to put in the base weapon.
    After that, you can add elements from the second weapon (There is a list of
    elements at the "5. Element List" section), and their max level is 10.
    You can also add attack bonus, the maximum point of which is 20.
    You can add slots as well, as long as there aren't 8 slots in the base weapon.
    Note that the money used here has the same amount as the stock experience you
    use in Experience Distribute.
    When you're done, don't forget to choose the last blue option.
    ƒ`[ƒ€î•ñ Team Information
    Here you can see the information of the characters in your current team.
    The first one is the requirement to learn a new ability. Note that these
    requirements, ranging from defeating a certain number of enemies to defeating
    a certain number of generals without using Musou-reducing attacks, have to be
    done by the character him/herself. This will no longer be shown after the
    character has learned all his/her skills.
    Here are some guidelines on the requirements.
    xxlŒ‚”j - Kill a number of people (Generals included)
    x•«Œ‚”j - Kill a number of generals (Peons not included)
    xxlŒ‚”j‚©‚Âx•«Œ‚”j - Kill a number of people including a number of generals
    í“¬ŠJŽnŒãxx•ªˆÈ“à‚Éxx - Succeed within a certain time limit
    ‘Ì—Íxx%‚ðˆÛŽ‚µxx - Succeed with keeping HP above certain percentage
    –³‘oÁ”ïƒAƒNƒVƒ‡ƒ“–¢Žg—p‚Åxx - Succeed without using Musou-consuming attacks
    The second one is a diagram of the character's current moveset.
    The third one is the general controller configuration.
    You can also see this in the Pre-Battle Menu.
    ƒ`ƒ…[ƒgƒŠƒAƒ‹ Tutorial
    Here you get to see explanations of the game's new features... in Japanese
    of course.
    ƒZ[ƒu Save
    Self Explanatory.
    iŒRŠJŽn Begin Advance
    Exits the Intermission Menu and proceeds to the stage selection screen.
    3. Pre-Battle Menu
    After you have chosen a stage, and either saw the prelude narration (Story) or
    not (Free), you will go through this menu before going into battle. You know,
    that menu with a big map on the right.
    Many of the menus are accessible in the previous ones, so I won't include
    descriptions for those already available before.
    •Ší‘•”õ Weapon Equip
    “Á‹Z‘•”õ Skill Equip
    ƒ`[ƒ€î•ñ Team Information
    Ÿ”sðŒ Victory and Defeat Conditions
    You can see the battle conditions here, and make sure you check it so that when
    you go into battle you don't lose immediately just because your HQ has been
    taken over by an enemy blitzkrieg. :P
    The above one, Ÿ—˜ðŒ, is the condition for winning, while the bottom one,
    ”s–kðŒ, is the condition for losing. The mentioned general is marked on
    the map to help you determine who you need to kill/defend.
    ŒR’cî•ñ Troops Information
    Here you can see a list of generals, in your force, the enemy force, and the
    third force as well.
    Ý’è•ÏX Setting Change
    You can change some options here.
    The first option is to (de)activate the life bar.
    The second is similar, but for events.
    The third one is the same, but it's for the rumble/vibration function.
    í“¬ŠJŽn Begin Battle
    Like the name says, if you're ready, choose this to enter the battle.
    4. Pause Menu
    Anytime during a battle, you can press Start to go into pause menu. It's
    basically the same as Pre-Battle menu, just with a slightly different menu.
    ƒ`[ƒ€î•ñ Team Information
    Ÿ”sðŒ Victory and Defeat Conditions
    ŒR’cî•ñ Troops Information
    î•ñ—š—ð History
    You can see all messages you've seen here, like someone has defeated somebody
    else, a reinforcement army has arrived, things like that. It might be useful
    if you want to know if you have triggered an event or presence of unique items.
    Ý’è•ÏX Setting Change
    “r’†•Û‘¶ Interim Save
    If you want to suspend a battle and continue it at a later time without
    restarting from beginning, this is your best friend. Might be useful if you're
    having difficulty triggering items or defeating a boss.
    I—¹ Quit
    This is, a safer way to reset your game than the usual soft reset
    (Start+Select). Make sure you've used the interim save unless you don't want
    to continue the battle.
    í“¬ÄŠJ Resume Battle
    Self Explanatory. Exits the Pause menu and returns to the battle.
    5. Element List
    This is the list of elements that you can equip to your weapon. However,
    these elements will only activate during charge attacks.
    You can equip up to 8 of these in a weapon, and the max level is 10.
    ‰Š Fire           - Gradually decreases enemy HP as long as they haven't
                        recovered yet
    —‹ Thunder        - Deals Damage to surrounding enemies
    •X Ice            - Chance of freezing enemies temporarily
    —z Yang           - aka Blast in US versions; Deals damage even when the enemy
                        is guarding
    Ža Slash          - aka Vorpal in US versions; Chance of instant-killing peons;
                        generals hit with this element lose a considerable amount
                        of HP
    ‹z¶ Life Drain   - Self Explanatory; Absorbs HP
    ‹zŠˆ Energy Drain - Absorbs Musou*
    ”j“V Sky Crusher  - Deals more damage to enemies on-air (like being juggled)
    —E–Ò Valor        - Deals more damage to generals
    ù•— Whirlwind    - Weapon range up
    •ªg Bunshin      - Bunshins (Clones) will appear when you attack
    _‘¬ Godspeed     - Attack speed up
    ‹ÉˆÓ Main Point   - Attack power up
    ”w… Last Stand   - The lower the HP a character has, the higher the damage the
                        character can deal
    Note that you can't activate Fire and Ice at the same time, so it's basically
    not recommended to put Fire and Ice together in a weapon.
    Another bad example is Ice and Sky Crusher. When can you deal air damage when
    you can't juggle them because they get frozen?
    *In case you don't know yet, this game's Musou system is similar to that of
    Capcom's Devil Kings (Yes, not Sengoku BASARA, it's Devil Kings): you won't
    fill up the Musou bar by hitting enemies. Without the Energy Drain element,
    the only way to replenish Musou other than Musou recovery items/skills is to
    switch characters, and the character will refill his/her Musou gauge while
    being benched.
    6. Skill List
    Like in SW2, there are skills that can enchance stats and abilities. However,
    unlike SW2, you can not activate all of the skills (as that would make the game
    too easy indeed), so like Gundam Musou, you can equip but a limited number of
    skills: up to 7. Descriptions of skills will only be added if they are not
    self explanatory.
    ‘Ì—Í‘‰Á Life Increase
             Max 20
    –³‘o‘‰Á Musou Increase
             Max 20
    UŒ‚‹­‰» Attack Enchance
             Max 20
    –hŒä‹­‰» Defense Enchance
             Max 20
    ‘¬“xã¸ Speed Rise
             Max 20
    ”np‹­‰» Horse Skill Enchance (Enchances attack & defense while mounted)*
             Max 10
    ‰^ã¸   Luck Rise (Chance of getting better items & weapons)
             Max 10
    —ÍŒ^‹­‰» Power Enchance (Increases strength of Power-type characters)
             Max 20
    ‘¬Œ^‹­‰» Speed Enchance (Increases strength of Speed-type characters)
             Max 20
    ‹ZŒ^‹­‰» Technic Enchance (Increases strength of Technic-type characters)
             Max 20
    “ÁŽê‹­‰» Special Enchance (Charge attack power up)
             Max 20
    •KŽE‹­‰» Sure-Kill Enchance (Increases power of attacks that consume Musou)
             Max 20
    ŒoŒ±’l‘ Experience Up
             Max 20
    ‘Ò‹@‰ñ•œ Standby Recover (Recovers Musou when standing by)
             Max 10
    Á”ïŒyŒ¸ Consumption Reduce (This reduces amount of Musou consumed by specials)
             Max 10
    ˜AŒ‚‰ñ•œ Combo Recover (For each 10 hit combo, HP recovers)
             Max 10
    ‰ñ•œ‘Ì—Í Recover Life
             Max 10
    ‰ñ•œ–³‘o Recover Musou
             Max 10
    *The Horse Skill also determines what horse you'll be riding. At its max level
     (10), you get to ride the best horse depending on the nationality of your
     first character.
     For Chinese characters (including Da Ji), you'll have the Red Hare.
     For Japanese people (including Orochi), you'll ride the Matsukaze.
    Q: Is this game available for two players?
    A: Yes, it is. Note that the two players share the roster of the trio deployed
       at the time.
    Q: Does this game have online?
    A: No it doesn't.
    Q: Do Fu Xi, Nu Wa, Shibata Katsuie, Sasaki Kojirou and Honganji Kennyo show
       up in this game?
    A: No they don't. The latter 3 are excuseable since they're still NPCs
       (Katsuie & Kojirou only had mixed-up movesets in SM2E), but I still can't
       understand the exclusion of the former two.
    Q: Is there Edit Officer / CAW (Create-A-Warrior) here?
    A: No there isn't.
    Q: How do I get 4th weapons? Are there 5th weapons?
    A: To get 4th weapons, it's very simple. All you need to do is to play in
       Hard difficulty, 4-star stage, and anything harder than that. (May also
       be possible in Hard, 3-star stage, if you have a high luck skill), And
       there'll be a chance one of the weapons you get is a 4th.
       And for the second question, that's a no.
    Q: How do I unlock the Gaiden stages?
    A: The Gaiden stages are automatically unlocked as you progress through the
       main story.
       To unlock Shu & Wei's 4th Gaidens clear their 3rd Gaidens.
       The 7th Gaiden will be available after clearing the 6th Gaiden.
       To unlock the 8th/last Gaiden, you need to fulfill some tasks in the 7th
       stage (Main story, that is)
       Shu    : Have all ally officers including yourself escape the castle within
                2 minutes after the castle starts to burn
       Wei    : Kill Da Ji within one minute after her betrayal
       Wu     : Rescue Sun Jian & Quan within 3 minutes
       Sengoku: Get 1000 KOs
       These requirements are from this site. Check it if you know Japanese.
    Q: To unlock Honda Tadakatsu I need to impress him in all 4 7th Gaidens.
       But how?
    A: It's a bit complicated, but thanks to Cheng at the GF boards, here are the
       methods to impress him in each Gaidens. Also, if Lu Bu makes an appearance,
       it is recommended to kill him after an event and/or conversation between
       him and Tadakatsu.
       Shu: Have every peasants escape the map alive.
       Wei: Immediately go south and secure Honda army's base.
       Wu: Kill all of Honda's generals before defeating Tadakatsu two times.
           Then when Orochi's army appears, exterminate them. Do these ASAP.
       Sengoku: Successfully escort the messenger, then kill Date Masamune after
                your reinforcements arrive.
    Q: Will there be a US version of this game?
    A: KOEI Warriors (http://koeiwariors.simgames.net) stated that this game is
       slated for release in Europe before October, so US should be getting it
       earlier. You'll know the overseas release is near when I stop updating
       this guide.
    Musou OROCHI is a trademark of KOEI and Copyright 2007 KOEI.
    This Musou OROCHI Translation Guide is Copyright 2007 BlackKite
    (The Giant Hoeruo at GameFAQs Boards). 
    Feel free to distribute this guide as long as:
    1. No parts of the guide are altered
    2. Proper credit is given
    3. This guide is shared for free (no money involved at all)
    However, I will only post up-to-date versions on GameFAQs
    If you have any questions about this guide or the game, you can contact me
    by either:
    1. E-mailing me (E-mail address provided at the top of the guide); or
    2. Posting at the GameFAQs Musou OROCHI Board.
    However, I do not recommend contacting with e-mail, as I don't open my
    e-mail often. So please use the latter method. :)
    Oh, and one more important note, if you want to mail me about this game, be
    sure to write the names in the appropiate order. If you write them in a wrong
    way (such as 'how to unlock Zhou Tai and Hanzo Hattori'), I don't care if it's
    intentional or not, but I will NOT respond to that mail in any way.
    Thanks to:
    God, for creating me
    My Parents, for conceiving me
    Me, for creating this guide. :p
    KOEI Japan, for creating the nifty crossover game Musou OROCHI
    CJayC, for putting this guide at his site, GameFAQs
    Guys at 2ch Historical Game BBS (http://game10.2ch.net/gamehis/), for being
    the fastest source of MO information
    Guys at GameFAQs & KOEI Warriors (http://koeiwarriors.simgames.net) forums,
    for sharing MO tidbits
    Alexmagno aka. AlexAMCS, for posting the translations first in the GF board
    Cheng, for posting methods on impressing Tadakatsu
    Geese911, for being the first person to give information about the Sengoku
     story animal
    opfer_gv, for being the info god of MO [really. He did much more than I am ;)]
    And last but not least, You, for reading this guide. :)

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