hide results

    FAQ/Walkthrough by Kamatari47

    Version: 0.2 | Updated: 05/01/08 | Search Guide | Bookmark Guide

    *********************************************************************
     __ __                  _ __ _                _      
    |  \  \ ___ ._ _  ___  | / /| |_  ___ ._ _ _ <_> ___ 
    |     |<_> || ' |<_> | |  \ | . |/ ._>| ' ' || |<_> |
    |_|_|_|<___||_|_|<___| |_\_\|_|_|\___.|_|_|_||_|<___|
    
    *********************************************************************
    
    #####################################################################
    Mana Khemia: Alchemists of Al-Revis
    Walkthrough/FAQ
    
    Version 0.2
    by Kamatari47 (guitarotoko@gmail.com)
    #####################################################################
    
    DISCLAIMER:
    
    This guide is intended for private, personal use.  Any unauthorized
    reproduction, publication, or distribution of this guide without my
    express written permission is strictly prohibited.  At this time,
    this guide may be published with permission by gamefaqs.com and
    neoseeker.com only; any unauthorized publisher of this guide is
    committing a violation of copyright.  Of course, I can't really do
    anything to stop you from ripping this thing off GameFAQs or NeoSeeker
    and putting it up wherever you please, but it'll be interesting to see
    if you take the time to delete this sentence first.  All information
    found in this guide was derived from and/or verified through my
    personal gaming experience.  I will endeavor to properly credit all
    contributions to the best of my ability.
    
    Please note that, at this time, this guide is a major work in progress.
    Many sections of the guide are incomplete.  If you wish to contribute
    anything to this guide, please be aware that your contributions may
    not be assessed until work on this guide has reached the point at which
    those contributions become relevant.
    
    Table of Contents:
    
    I.   Introduction
    II.  Gameplay
    	1.  Options
    	2.  Controls
    	3.  School
    	4.  Search
    	5.  Battle
    	6.  Alchemy
    	8.  Stats and Status
    	7.  Grow Book
    	9.  Shops
    	10. Extras
    III. Playable Characters
    	1. Vayne
    	2. Jess
    	3. Nikki
    	4. Pamela
    	5. Flay
    IV.  Walkthrough
    	1. Chapter One
    	   - Orientation
    	   - Week 1
    	   - Week 2
    	   - Week 3
    	2. Chapter Two
    	   - Week 1
    	   - Week 2
    	   - Week 3
    	   - Week 4
    	   - Week 5
    	   - Week 6
    	3. Chapter Three
    	   - Week 1
    	   - Week 2
    	   - Week 3
    	   - Week 4
    V.   Lists, Charts, and Tables
    	1. Item Omnibus
    	   A. Useable Items
               B. Material Items
               C. Weapons
    	   D. Armor
               E. Accessories
               F. Key Items
    	   G. Recipe Books
            2. Skills
               A. Common Skills
               B. Character Skills
               C. Enemy Skills
               D. Ether Effects
    	3. Shops
    	   A. Street Vendor
    	   B. Student Store - Leyfa
               C. Student Store - "Rock Guy"
    	   D. Cafeteria
               E. Infirmary
    	   F. Resource Center Depths
    	   G. Gossip Shop
    	4. Gathering
    	   A. Gather Points
    	5. Alchemy
    	   A. Creative Recipes
    	   B. Derived Recipes
    	   C. Ether Levels
    	   D. Co-op Synthesis
    	6. Grow Book
    	   A. Vayne
               B. Jess
               C. Nikki
    	   D. Pamela
    	   E. Flay
    	7. Quests
    	   A. Assignments
    	   B. Jobs
               C. Character Events
               D. Character Quests
    	8. Bestiary
    VI.  Frequently Asked Questions (FAQ)
    VII. Update History/Special Thanks
    
    =====================================================================
    I. Introduction
    =====================================================================
    
    This guide is an effort to comprehensively document information useful
    for players of Gust's Mana Khemia: Alchemists of Al-Revis.  This game
    was originally released by Gust in Japan as Mana-Khemia: Gakuen no
    Renkinjutsushi-tachi (Mana-Khemia: Alchemists of the Academy), and the
    US localization of the game was published by NIS America.  Though a
    part of Gust's long-running Atelier franchise (which includes, among
    others, the Atelier Iris series, the Alchemists of Salburg series, and
    the Alchemists of Gramnad series), Mana Khemia is a standalone story
    unrelated to the other Atelier series in plot or setting.  The game
    does, however, feature gameplay elements that fans of the other Atelier
    franchise games will find familiar, as well as a visual style that is
    consistent with the look of many Gust RPGs.  My lofty aim with this
    document is to eventually produce a guide that addresses and records
    all information concerning the game that a typical gamer will find
    useful.  Where possible, I will do my best to avoid plot spoilers;
    though it is impossible to produce a guide of this scope that contains
    no spoilers whatsoever, I will try not to reference any plot information
    that may take away from your enjoyment of the game.  The walkthrough
    section focuses primarily on strategy, tactics, and alchemy; it is
    intended to reflect the way I play through the game, and your own
    experience may differ greatly (as I have something of a reputation as
    a plodding completionist).  Questions about the game will be fielded
    in Section VI: Frequently Asked Questions (FAQ).
    
    =====================================================================
    II. Gameplay
    =====================================================================
    
    Mana Khemia is essentially an intermarriage of an alchemy-driven,
    turn-based RPG with a high school drama.  As Vayne Aurelius, you must
    strive to succeed at the Al-Revis Academy for aspiring alchemists while
    interacting with friends, rivals, mentors, and miscreants, as well as
    a large cast of characters who are none of the above.  The most notable
    characteristic of the game is the absence of a traditional level-up
    system: playable characters do not have a "level" trait and do not
    gain the experience points normally associated with that trait.  Proper
    mastery of alchemy and the Grow Book system is necessary if you wish
    to increase the power level of your characters, since you will not be
    able to achieve those ends via a traditional EXP-level gain system.
    
    1. Options
    
    Before you start the game, you may select Options in the title menu
    and change the configuration of your game.  You can also access the
    Option menu during a game by pressing the Triangle button at any
    time -- except during a battle -- and then selecting "Option" from the
    Main Menu.
    
    Message: This option allows you to change the display speed of dialogue
             and game messages.  At "Lazy" speed, messages display at a
             deliberate pace; at "Bam" speed, they display instantaneously.
    
    Vibration: This option allows you to toggle vibration on or off.
    
    Voice: This option allows you to set the volume of voiced dialogue.
           While this option is highlighted, Vayne will continuously
           introduce himself to show you exactly how high each volume
           level is.
    
    BGM: This option allows you to set the volume of background music.
    
    SFX: This option allows you to set the volume of sound effects.
    
    Language: This option allows you to change the language spoken in the
              game from English to Japanese and vice versa.  It does not
              affect the language used for written text, which is set to
              English and cannot be changed.
    
    2. Controls
    
    The default control scheme is as follows:
    
    D-Pad: Menu navigation
    Left Analog: Field movement
    Right Analog: (Not used)
    
    Start Button: View map
    Select Button: View Handbook
    
    X Button: Access, Confirm, Gather
    Circle Button: Jump, Cancel
    Square Button: Slash, Use Co-op Synthesis
    Triangle Button: Access menu, Switch message windows
    
    L1 Button: Cycle to previous character
    L2 Button: (Not used)
    L3 Button: (Not used)
    R1 Button: Cycle to next character
    R2 Button: (Not used)
    R3 Button: (Not used)
    
    3. School
    
    Since Mana Khemia simulates school life at Al-Revis Academy, its
    method of time advancement follows the progress of Vayne's studies
    at Al-Revis.  Progression through Al-Revis Academy is based on that
    of a typical Japanese high school, which advances its students through
    three academic years of three trimesters each.  In the localized
    version of Mana Khemia, students of each grade are referred to as
    "freshmen", "sophomores", and "seniors" despite the fact that these
    terms are exclusive to the four-year system used by American high
    schools; some players may be surprised to find that there is no "junior"
    class at Al-Revis Academy.  The week is the standard unit of time used
    for plot progression in Mana Khemia, and the first few weeks of each
    chapter (each chapter roughly corresponding to either a trimester or
    an inter-trimester break) usually require you to complete certain
    Assignments before you can move on to the next week.  Assignments are
    issued and graded at Student Affairs, and you can receive scores of A,
    B, C, or F depending on how well you completed each Assignment.  High
    scores (e.g. "straight A's") allow you to enjoy all available units of
    Free Time at the back end of each chapter, whereas bad scores may
    result in the loss of your Free Time to Detention.  You can carry out
    Jobs or go on Character Quests during Free Time, whereas in Detention,
    you receive tedious Assignments instead.  It's to your benefit to score
    as highly as you can on all your Assignments, as Free Time to spend on
    Jobs and Character Quests is infinitely more rewarding than Assignments
    from Detention.  Note that each week will not end until you've completed
    that week's Assignment, so you can explore to your heart's content
    before, during, or after undertaking the Assignment (in the case of
    "after", make sure that you do not turn in the results of your Assignment
    at Student Affairs) without advancing the storyline.  There are some
    Assignments, however, which must be completed within a certain period
    of time, and the amount of extra exploration you can do will be limited
    in those instances.
    
    Relationships are fairly important in Mana Khemia.  There are numerous
    events and possible Character Quests (which can be completed during 
    Free Time only) which increase Vayne's friendship level with his comrades.
    High friendship levels increase the power of Vayne's Variable Strike
    and also unlock character-specific ending sequences.
    
    4. Search
    
    In Mana Khemia, a Search is any session of exploration conducted at
    an off-campus location.  Exploration of these locations will lead to
    the discovery of treasure chests (whose contents can be pilfered only
    once per game), ingredient bags (which contain alchemy ingredients;
    a bag in a specific spot will usually yield the same alchemy ingredient
    whenever you visit that area), field obstacles such as bushes and barrels
    (which may produce ingredient bags after you slash them), and monster
    encounters.  Monsters are usually visible on the field map as red sprites
    (referred to in the game as Monster Symbols) of various shapes and sizes
    (large Monster Symbols, for example, indicate the presence of tough
    monsters); a monster battle will be initiated if you come into contact
    with any of these sprites.  If you press Square to slash a monster
    instead of running or jumping into it, your party will receive an initial
    action speed bonus, which usually results in the party getting to move
    first in the ensuing battle.  Note that if your party's strength rating
    far exceeds that of a group of monsters, that group of monsters will
    appear on the field map as a blue Monster Symbol.  You can slash blue
    Monster Symbols to destroy them without an ensuing monster battle, though
    you will not earn any Ability Points and you may receive one alchemy
    ingredient (selected randomly from among the ingredients that that group
    of monsters is capable of dropping) or nothing at all.  Running or jumping
    into a blue Monster Symbol instead of slashing it will result in a normal
    monster encounter.  Unlike treasure chests, field obstacles and Monster
    Symbols are all infinitely renewable -- they will reappear in the same
    places each time you leave and re-enter a Search location.
    
    One thing you may notice when Searching is that directional orientation
    is slanted in map view:
    
    		     NORTH
    			\
    			 \
    			  \      ____ EAST
    			   \  __/
    			  __\/
    		     ____/   \
    		    /         \
    	       WEST	       \
    				\
    				 \
    			        SOUTH 
    
    Note that the cardinal directions East and West are not actually
    "staggered" as represented in the graphic above, but this is the closest
    I could get to illustrating a balanced yet slanted cross.  You should
    do fine if you just remember that in map view, cardinal North looks like
    Northwest, East looks like Northeast, South looks like Southeast, and
    West looks like Southwest in normal (i.e. centered) directional
    orientation.
    
    There is a day/night system in effect in Mana Khemia.  Searches start
    at 10:00 hours, and you will be informed via a pop-up message whenever
    3 hours have elapsed (you can follow the passage of time by paying close
    attention to the time display in the Main Menu and to the clock mechanism
    in the top right corner of the screen).  Game time progresses much more
    quickly than real time -- 3 hours of game time elapses in about 90
    seconds of real time (assuming that you fight no monster battles during
    that time).  Monster battles also consume a variable amount of game time
    each (the longer the battle, the more time consumed), so you'll find that
    time passes by more quickly when you fight often during a Search.  During
    a Search, the only field actions which do not cause the passage of time
    are navigation of the Main Menu, perusal of the map, and usage of a Save
    Point.  The following is a list of times of the day:
    
    Morning:        4:00 -  6:00
    Noon:           6:00 - 18:00
    Evening:       18:00 - 19:00
    Night:         19:00 -  4:00
    
    The only differences between morning, noon, and evening is the amount of
    ambient lighting in field view and the color scheme of the background
    (if outdoors) in both field view and battle view.  Night, however, effects
    major changes to the game above and beyond cosmetic differences: Monster
    Symbols maneuver much faster (making it more difficult for you to slash
    them and gain an initial action speed bonus), blue Monster Symbols cannot
    be destroyed when slashed (you will enter a normal monster battle instead),
    and monster battles become much, much tougher.  At night, all monsters
    you fight receive massive boosts to their ATK and MGK, as well as minor
    boosts to their DEF, RES, and action speed; if you do happen to slash
    their Monster Symbols, you will also receive a much smaller initial action
    speed bonus than normal.  You do not gain any extra AP or Cole from
    defeating a monster at night.  It is not impossible to defeat monsters
    at night, but the experience is often painful -- while the monsters you
    battle do not gain any extra HP, they usually inflict about twice as much
    damage as usual with both Physical and Magic attacks.  It is also much
    harder to flee from a monster battle at night, which only adds to the
    difficulty of the experience.
    
    You can find Save Points in many Search locations.  In addition to fully
    restoring your party's HP and SP and allowing you to save or load your
    game, Save Points also allow you to conduct longer, more fruitful
    Searches.  By saving your game at a Save Point and then loading it
    immediately, you will regenerate any field obstacles and Monster Symbols
    found at that Search location.  Repeated usage of this "save & load"
    technique will allow you to stockpile alchemy ingredients and/or Ability
    Points much more quickly and efficiently than you could otherwise.
    Please note, however, that you will not be able to reset the game time
    clock with this method -- if you saved your game at night, it will still
    be night after you load the game.
    
    Whenever you wish to end a Search, simply use the Wings of Icarus Key
    Item to warp straight back to campus.  The HP and SP of your party
    members are automatically replenished whenever you return to campus;
    your HP and SP will not automatically replenish if you choose to leave
    a Search location by exiting the area on foot.
    
    Later in the game, you will be able to send various party members to
    Gather from the various off-campus locations.  This will allow you to
    collect items available from those locations without conducting an
    active Search of the area. 
    
    5. Battle
    
    Mana Khemia's battles utilize a turn-based, single-line 2D system
    reminiscent of many recent Atelier franchise titles.  Your party may
    consist of up to three active characters and up to three support
    characters at a time.  Active characters may attack, guard, use a
    skill, or use an item; support characters provide support attacks,
    support defense, and various character-specific effects such as healing
    and counterattacking.  You may swap your characters between the active
    roster and the support roster during a battle by soliciting help from
    a support character, who will then take the place of the active
    character requesting the support.  If Vayne is in the support lineup
    and is the last character to act during a chain of support attacks,
    he can unleash a Variable Strike that deals an amount of damage
    dependent on his friendship level with the rest of the party.  Like
    the Atelier Iris games, there is also a Burst Gauge that fills up as
    you attack (the more damage you inflict, the faster the gauge fills
    up; critical hits boost the Burst Gauge slightly more than usual,
    attacks targeting an enemy weakness boosts the Burst Gauge much more
    than usual, and critical hits scored with attacks that capitalize on
    an enemy weakness is the best Burst Gauge filler of all -- one such
    hit usually fills about 60% of the gauge.  When the Burst Gauge is full,
    you'll go into Burst Mode (the background will change accordingly) and
    can choose to unleash a Finish Burst, a powerful attack accompanied by
    various additional effects.  Your attacks also deal more damage in
    Burst Mode; the game keeps track of the total number of hits you've
    scored during Burst Mode using a "Chain" counter at the top of the
    screen, and the more hits you've scored so far, the more damage each
    of your subsequent attacks will inflict.  The Burst Gauge depletes
    whenever a player character takes an action in Burst Mode, though you
    can slow the rate of depletion by continuing to use high-hit count
    attacks against the enemy, as well as by using skills that exploit
    enemy weaknesses.  The Burst Gauge does not drain at all outside of
    Burst Mode except when your characters get knocked out -- the Burst
    Gauge will empty by a small amount each time one of your characters
    gets knocked out -- and when a monster battle ends (the Burst Gauge
    does not carry over from battle to battle).
    
    Since character strength will be fairly limited throughout much of the
    game, it is somewhat important to manipulate turn order in battle so
    that you can dispatch enemies without giving them many opportunities
    to strike back.  The turn order is represented by a line of card icons
    in the upper left-hand corner of the screen (in battle view); this is
    called the Card Gauge.  Characters whose cards are closer to the target
    icon on the right side of the Card Gauge will get to move earlier.
    Characters with higher SPD usually move faster, and characters equipped
    with the "Quick" E-Effect may also exhibit high action speed (the ether
    effect randomly decreases the Card Gauge "cost" of actions by half).
    When a character uses a normal attack or skill, his/her card icon will
    move back on the Card Gauge to indicate when that character will receive
    his/her next turn; how far back the card icon drops usually depends on
    how powerful the attack/skill used was (as a rule of thumb, the more
    powerful an attack or skill, the further back the card icon for that
    character will drop), as well as whether or not the character has been
    inflicted with the "Slow" status effect (card icons for Slowed characters
    fall further back on the Card Gauge after each action than normal).
    Guarding expends very little action speed (i.e. the Guarding character's
    card icon moves back only a few slots on the Card Gauge), and you may
    use the D-pad to arbitarily position a Guarding character's card icon
    on the Card Gauge in order to set up better timing for that character's
    next action.  Some offensive skills have the added effect of knocking
    enemies back on the Card Gauge (thus delaying their next action), and
    the same applies to Physical attacks used by any character equipped with
    the "Daze" class of ether effects.
    
    Affinities also matter greatly in battle.  Enemies which are weak to an
    attack type (such as Physical, Magic, Fire, Ice, and Lightning) will
    receive extra damage when hit by an attack of that type; conversely,
    enemies that are resistant or immune to an attack type will receive
    reduced (if resistant) or no (if immune) damage from attacks of that
    type.  Vayne's Analyze skill can be used to discover the HP, SP, and
    affinities of a target enemy: once learned, this info will be permanently
    accessible for that particular enemy throughout the rest of the game.
    Another way of reducing the combat capabilities of an enemy is to
    consecutively attack that enemy: the more hits you land on an enemy in
    sequence, the higher your chances of stunning that enemy (the enemy's
    Card Gauge icon will turn progressive shades of red to indicate how
    close that enemy is to becoming stunned).  A stunned enemy becomes
    suffers the "Break" status anomaly and is incapable of moving until it
    recovers from that particular ailment.  If you attack a stunned enemy,
    you will automatically land a critical hit, though doing so will cure
    the enemy of its status ailment.  Please note that enemies can stun your
    characters the same way (i.e. by attacking a member of your party
    consecutively).  You can increase the probability of stunning an enemy
    by equipping your characters with the "Stun" class of ether effects.
    
    By defeating enemies, you will earn items, Cole (money), and Ability
    Points (AP) for your Grow Book (note that each character gains AP
    individually, rather than adding to a communal pool).  Your entire
    party receives double AP whenever you win a battle represented in field
    view as a large Monster Symbol, and the character who deals the final
    blow of each battle will gain an additional 25% AP bonus (rounded down).
    You also earn bonus AP when you unleash a chain combo against the enemy
    by attacking while in Burst Mode; the more hits you score before Burst
    Mode ends, the more bonus AP you earn at the end of the battle.  If any
    character is knocked out (i.e. his/her HP had been reduced to 0) at the
    end of the battle, that character will receive only 50% AP (rounded down);
    the character will, however, Awaken automatically once the battle's
    over, albeit doing so with only 1 HP.  If your entire party is wiped out
    in battle, you will be automatically warped back to the Infirmary at
    Al-Revis Academy (though, as the Wipe Out tutorial entry notes, this
    results in a Game Over in certain special battles with plot significance).
    You do not lose any Cole, items, or AP as a result of being wiped out.
    
    6. Alchemy
    
    As you'd expect from the title and setting, alchemy plays a huge role
    in Mana Khemia.  You must make a variety of items through alchemy in
    order to complete various Assignments, and many of those Assignments
    will also require you to synthesize the item to a specific ether level
    (E-Level).  Since the usual EXP-level system is absent in Mana Khemia,
    you must also use alchemy in order to increase the strength of your
    party: this includes mastery of the Athanor system for synthesizing
    weapons, armor, and accessories, as well as increasing the completion
    percentage of your Grow Book by activating new nodes through Item/Athanor
    Synthesis.  In order to synthesize an item, you must first learn its
    recipe; you will acquire some of these during storyline events, some
    from treasure chests found in Search locations, and some by purchasing
    recipe books at various shops.  You may also learn recipes by means of
    a special conversation between Vayne and one of his comrades after the
    successful synthesis of a certain item; recipes learned this way are
    called Creative Recipes.  Another way to learn alchemy recipes is to
    change the first ingredient used in the synthesis of an item whose
    recipe you already know: most of the time, this does little more than
    change the base ether level of the synthesized item or (if an Athanor
    Synthesis) its selection of possible ether effects; occasionally, though,
    changing the first ingredient will result in the discovery of a new
    recipe altogether, and these are called Derived Recipes.  You may only
    synthesize items you know the recipes for: you cannot synthesize items
    whose recipes are unknown, even if you already possess all of the
    necessary ingredients for making that item.
    
    Item Synthesis occurs through the application of the alchemy circle.
    This is a spinning wheel that contains five symbols, each of which
    corresponds to a particular element: gray (none), green (Wind), yellow
    (Earth), blue (Water), and red (Fire).  The wheel will spin for each
    ingredient involved in a particular synthesis, and the ether level of
    the end product will change depending on which symbol the circle stops
    on for each ingredient.  The alchemy circle may be difficult to manage
    the first few times you attempt to synthesize an item, but it is a lot
    easier to manipulate once you learn how it works -- to stop the circle
    on a desired symbol, simply press the X button when the symbol
    immediately preceding it passes through the target icon.  For example,
    if you want the alchemy circle to stop on red (Fire) for a particular
    ingredient, just press X when the blue (Water) symbol passes through
    the target icon.  Every ingredient has its own elemental affinity, which
    is represented by the background color of its alchemy card.  Every time
    you stop the alchemy circle on the affinitive element of an ingredient,
    you increase the ether level of the end product by 10.  Conversely,
    every time you stop the alchemy circle on the anti-element (this is
    the element symbol to the immediate left of a particular element symbol
    on the alchemy circle, not including the gray symbol) of an ingredient,
    you decrease the ether level of the end product by 10 instead.  The
    following is a list of elements and their anti-elements:
    
    ELEMENT         ANTI-ELEMENT
    
    Wind            Earth
    Earth		Water
    Water		Fire
    Fire		Wind
    
    Stopping the alchemy circle on a neutral element (i.e. an element that
    is neither the affinitive element nor the anti-element of the current
    ingredient) results in no change in the ether level of the end product,
    and stopping the alchemy circle on the gray symbol will cause a random
    effect: the ether level may be increased by a random amount, decreased
    by a random amount, or stay the same.  The magnitude of any increase or
    decrease to the ether level from the gray symbol is a random number from
    1 to 10.  The E-Level of an item determines which ether effects
    (E-Effects) are present on the item; outside of the "Effect Plus" class
    of E-Effects (which increase the potency of Useable Items) and the
    "Plus Range" class of E-Effects (which enlarge the area-of-effect radius
    for Useable Items used for offensive purposes in battle), none of the
    E-Effects present on non-equipment items have any tangible effect on
    the game -- their purpose is for determining the range of potential
    E-Effects on an equipment item (weapon, armor, or accessory) when you
    create it through Athanor Synthesis.  The ether level range extends
    from 0 to 100 for each item (represented by a circular dial on the lower
    left of your screen during synthesis and on the lower left of the item's
    Encyclopedia entry), and each possible E-Effect for an item will only be
    present within a certain E-Level range.  As a rule of thumb, the higher
    the ether level for an item, the better the E-Effects; there are,
    however, plenty of exceptions to this rule, as some items require a
    middle-dial E-Level range to produce their most useful E-Effect, and
    others will require an extremely low-dial range (e.g. 0-10) to do
    likewise.  To better understand the E-Level/E-Effect dynamic, please
    observe the following example:
    
    Item: Flour
    Possible E-Effects: SP+ (S), ATK+ (S), MGK+ (S), HP+ (S), Flame Gaze,
                        HP+ (M)
    
    E-EFFECT            RANGE*
    
    SP+ (S)             0-30
    ATK+ (S)            0-40
    MGK+ (S)            0-50
    HP+ (S)		    60-90
    Flame Gaze	    70-100
    HP+ (M)             91-100
    
    *Range numbers may not be exact
    
    The first number represents the ether level below which the E-Effect
    will not appear, and the second number represents the ether level above
    which the E-Effect will appear.  For example, let's say we're making
    Flour with two ingredients that combine for a base ether level of 50:
    only the MGK+ (S) E-Effect will be present at the start of synthesis.
    The following procedure will produce Flour with the HP+ (S) and Flame
    Gaze E-Effects:
    
    1. Set first ingredient to affinitive element: ether level increases
       to 60; HP+ (S) appears, MGK+ (S) disappears.
    2. Set second ingredient to affinitive element: ether level increases
       to 70; Flame Gaze appears.
    
    If, on the other hand, we have two ingredients for Flour that combine
    for a base ether level of 44 (again, only the MGK+ (S) E-Effect will
    be present at the start of synthesis), the following procedure will
    produce Flour with the SP+ (S), ATK+ (S), and MGK+ (S) E-Effects.
    
    1. Set first ingredient to anti-element: ether level decreases to 34;
       ATK+ (S) appears.
    2. Set second ingredient to anti-element: ether level decreases to 24;
       SP+ (S) appears.
    
    You can select from a wide variety of ingredients for each ingredient
    slot involved in a particular synthesis.  The only effect of a change
    in ingredients used is a resultant change in the base ether level of
    the synthesized item: the higher the combined E-Level of the ingredients
    used, the higher the base E-Level of the product.  In Item Synthesis,
    you will not be able to "transfer" any E-Effects present on the
    ingredients over to the product of the synthesis.  The base ether level
    of the product will also be higher if all of your ingredients have
    matching affinitive elements, and it will be a bit lower if many of the
    ingredients are affinitive to anti-elements of the other ingredients.
    If you have multiples of each ingredient used in a particular synthesis,
    you can choose to Mass Produce an item: doing so skips the alchemy
    circle segment and simply reproduces the result of your last synthesis
    of that particular item (i.e. it produces a copy -- or copies-- of the
    item using the same ingredients as the last synthesis, and with the
    same E-Level value as the product of the last synthesis).  Please note
    that all copies of a synthesized item in your inventory behave as if
    they were synthesized using your last formula: for example, if you make
    5 Heal Jars with E-Level 65 (E-Effects: Healing, Powdery) and then make
    5 more Heal Jars with E-Level 85 (E-Effects: Healing, Effect Plus,
    Powdery), all 10 Heal Jars in your inventory can then be used for
    above-average HP recovery -- in other words, all 10 Jars will be
    equipped with Effect Plus, even though that E-Effect was not present
    when you synthesized your first 5 Heal Jars.  Mass production also
    ignores any ether level changes in the ingredients used to synthesize
    the item in question; if you re-synthesize one of the ingredients to a
    different E-Level value, mass production will continue to yield items
    with the same ether level as your last synthesis (in effect, mass
    production ignores the fact that the base ether level for the item has
    changed).  Similarly, a synthesized item purchased from a shop or
    obtained from a Search will also carry an identical E-Level value as
    the product of your last synthesis of that particular item.
    
    Vayne can also call upon the aid of his comrades during Item Synthesis.
    Each member of your party can be used to provide Co-op Synthesis support
    during each step of a synthesis: each character possesses a unique
    arsenal of Co-op effects (including at least one effect that only he
    or she may furnish), and the game randomly determines which Co-op
    effect is active for a character at any given point in time.  For
    example, only Nikki is capable of generating a Co-op Card that can be
    used to lower the current ether level to 0 (very useful if you're trying
    to generate a low-dial E-Effect), whereas only Flay is capable of
    generating a Co-op Card that can be used to increase the current ether
    level by 30 (very useful if you're trying to generate a high-dial
    E-Effect), but neither Co-op Card is assured of being the active effect
    when you attempt an Item Synthesis (you may get their "Random Synth"
    or "Synth Support" effects instead).  Knowledge of each character's
    Co-op Synthesis capabilities is essential in your effort to produce
    optimally synthesized items.  You can also purchase a particular Rumor
    at the Gossip Shop that dramatically increases the magnitude of E-Level
    changes, but the Rumor will not be available until after you've acquired
    all recipes in the game.  Until then, you must rely on Co-op support
    from your comrades.
    
    Athanor Synthesis is a special type of alchemy used to produce weapons,
    armor, and accessories.  Like Item Synthesis, you combine various
    ingredients to produce the equipment you desire, and you must know the
    recipe for any equipment you're trying to synthesize via the Athanor
    system.  Like Item Synthesis, there is a large selection of possible
    ingredients to be used in each ingredient slot, and you may discover
    Derived Recipes by changing the first ingredient used in a particular
    Athanor Synthesis.  Unlike Item Synthesis, the alchemy circle does
    not come into play -- you simply select the ingredients you wish to
    use and then confirm the synthesis.  You will then be asked to fill
    three E-Effect slots on the synthesized equipment: the first slot
    may only be filled by an E-Effect that grants access to a Common Skill
    (e.g. Healing, Lightning, Flame Gaze, Curse), whereas the second and
    third slots must be filled by E-Effects that grant stat bonuses and
    attribute changes (e.g. HP+ (S), HP+ (M), ATK+ (S), MGK+ (M), Poison,
    Critical+ (S), Stun+ (L), Daze+ (L)).  The range of E-Effects you can
    choose from is determined by the total set of E-Effects found on the
    ingredients used in a particular Athanor Synthesis; therefore, it
    behooves you to synthesize items with good E-Effects to use as
    ingredients for Athanor Synthesis, and a wide range of E-Effects among
    the ingredients is also preferable to multiple instances of the same
    E-Effects.  You can assign any E-Effect present on one of the ingredients
    onto the synthesized equipment, though there is no benefit to assigning
    two of the same class of attribute E-Effects.  This is because only
    the best of each class of E-Effects equipped on a character is active;
    for example, if a character is wielding a weapon armed with the E-Effects
    HP+ (S) and ATK+ (M), and wearing an accessory armed with the E-Effects
    HP+ (M) and ATK+ (S), only the ATK+ (M) and HP+ (M) E-Effects will be
    active -- the other two E-Effects are still equipped on the character,
    but provide no benefit.  If you wish to change the E-Effects assigned
    to a piece of equipment, you must perform a new Athanor Synthesis; you
    cannot reassign E-Effects without synthesizing the equipment anew.  As
    with Item Synthesis, you can mass produce equipment by choosing the
    "Synthesize" option, which will reproduce the results of your last Athanor
    Synthesis of that equipment item (including the same configuration of
    E-Effects assigned during your last synthesis) on each copy you wish
    to mass produce.  Athanor Synthesis is one of the two primary methods
    for increasing character strength in Mana Khemia; the other is the Grow
    Book.
    
    7. Grow Book
    
    The Grow Book is a system of character growth that resembles the
    Sphere Grid system of Final Fantasy X.  Each character has a unique
    layout to his/her Grow Book, and you unlock nodes on a Grow Book
    by synthesizing the item featured in the node through alchemy.  Once
    unlocked, each node will offer up to three abilities that you can
    purchase by spending the corresponding amount of AP: these abilities
    range from stat boosts to new skills to extra hits for your normal
    attacks, and they cost several hundred to several thousand AP each.
    You cannot purchase abilities at an unlocked node if you have not
    created a route to that node -- in other words, you must "activate" one
    of the nodes adjacent to the node in question, which will result in a
    pathway being opened to the node you wish to access.  The central node
    of each character's Grow Book does not require an open pathway to
    activate, but you must have access to an open pathway in order to
    activate any other nodes.  In the early stages of the game, you will
    usually have much more AP than you could spend, so it is to your benefit
    to activate as many nodes as you can through alchemy and then use your
    large store of AP to purchase all the abilities you can; doing so will
    significantly lower the difficulty of most battles in the game.
    
    8. Stats and Status
    
    Below is a reference table concerning the abbreviations used to display
    character stats in each character's Status menu:
    
    ---------------------------------------------------------------------
    Abbreviation |Full Attribute Name |A Higher Number Means...         |
    ---------------------------------------------------------------------
    HP           |Hit Points          |Higher capacity to take damage   |
    SP           |Skill Points        |Higher capacity for skill usage  |
    ATK          |Attack              |Higher Physical attack power     |
    MGK          |Magic               |Higher Magic attack power        |
    DEF          |Defense             |Higher Physical defense          |
    RES          |Resistance          |Higher resistance to Magic       |
    SPD          |Speed               |Higher evasion and action speed  |
    ---------------------------------------------------------------------
    
    Note that the three elemental damage types in the game (Fire, Ice, and
    Lightning) are considered to be sub-types of Magic; a higher MGK stat
    will increase the damage you inflict whenever you use any Fire-, Ice-,
    or Lightning-type skill, and a higher RES stat will decrease the damage
    you receive whenever you're hit by a Fire-, Ice-, or Lightning-type
    attack.  The four types of Magic damage (Magic, Fire, Ice, and Lightning)
    are, however, treated as separate entities when interacting with enemy
    weaknesses and resistances; an enemy that is weak against Fire will
    not receive extra damage from a non-elemental Magic attack, and an
    enemy that is resistant to Magic will receive normal damage if hit by
    a Fire-, Ice-, or Lightning-type attack.
    
    Below is a reference table concerning the various status effects found
    in the game.  Status effects are usually inflicted as secondary effects
    of certain skills, and whether or not any status effect is inflicted
    on its target is usually randomly determined (in other words, the
    status effect can miss).  Once inflicted, persistent status effects
    (such as Curse, Poison, Seal, Slow, and the "stat up"/"stat down" class
    of effects) will wear off after enough turns have elapsed, and they will
    also wear off if the battle ends.  Note that many monsters are immune
    to certain types of status effects.
    
    ---------------------------------------------------------------------
    Status       |Effect			            		    |
    ---------------------------------------------------------------------
    Awaken       |Revives target fallen ally			    |
    Break	     |Target is stunned and cannot move until it recovers   |
    	     |or is damaged					    |
    Cure Anomaly |Removes negative status effects from target	    |
    Curse        |Target may not be healed		                    |
    Damage to SP |Lowers target's SP instead of HP			    |
    Defense Down |Temporarily decreases the DEF of the target           |
    Defense Up   |Temporarily increases the DEF of the target           |
    HP Drain     |Absorbs HP from the target			    |
    HP Heal      |Restores target's HP                                  |
    Instant Kill |Kills target instantly                                |
    Knockback    |Delays target's next turn                             |
    Mental Down  |Temporarily decreases the RES of the target           |
    Mental Up    |Temporarily increases the RES of the target           |
    Poison       |Target takes Poison damage equal to 10% of his/her    |
    	     |max HP (if ally) or 4% of its max HP (if enemy),	    |
    	     |rounded down, each turn				    |
    Power Down   |Temporarily decreases the ATK of the target	    |
    Power Up     |Temporarily increases the ATK of the target	    |
    Seal         |Target may not use skills (if ally) or Magic skills   |
    	     |(if enemy)					    |
    SP Heal	     |Restores target's SP				    |
    Sleep        |Target cannot move until damaged or the Sleep effect  |
    	     |wears off					    	    |
    Slow         |Increases the wait time between target's turns        |
    ---------------------------------------------------------------------
    
    This last table deals with the different attributes assigned to skills:
    
    =====================================================================
    Skill Type      |Effect                                             |
    =====================================================================
    Counter Attack  |Skill is triggered automatically against an enemy  |
    		|that damages the user with an attack of the        |
    		|qualifying type (e.g. Fire is the qualifying type  |
    		|for "Counter Attack on Fire Attribute" skills) or  |
    		|causes the user to be indirectly damaged by an	    |
    		|attack of the qualifying type (for example, the    |
    	        |Caterperider's Fiery 5-Chain attack, a "Counter    |
    	        |Attack on Fire Attribute" skill, will be executed  |
    		|against any character who inflicts lethal damage   |
    	 	|to a nearby Kamikaze Doll and causes it to damage  |
    		|the Caterperider with Explosive Counter)	    |
    ---------------------------------------------------------------------
    Double Up Skill |Damage is not inflicted until the user's next turn |
    ---------------------------------------------------------------------
    List Skill	|Skill consumes a certain number of a specific item |
    		|or a specific amount of HP when used		    |
    ---------------------------------------------------------------------
    Time Skill      |Skill places a number of Timecards on the Card     |
    		|Gauge; some skills place Timecards that duplicate  |
    		|the effects of the skill, while others place	    |
    		|Timecards that do something else entirely	    |
    =====================================================================
    
    9. Shops
    
    There are a number of shops on campus which may be used to purchase
    certain ingredients and recipes.  The first five are available from
    the start of the game and are found in four separate on-campus locations:
    the Infirmary, the Campus Grounds (this merchant is a Street Vendor
    who will move inside the Cafeteria if you complete a particular quest
    late in the game), the Cafeteria, and the Student Store (which houses
    two merchants).  The sixth shop is located deep within the Resource
    Center and is not accessible until Chapter 3.
    
    There is also a special "Gossip Shop" which becomes available following
    an event in Chapter 2.  The Gossip Shop allows you to purchase Rumors;
    many of these are unlocked by various in-game achievements (e.g. jump
    over 200 times, amass over 100000 Cole, Search at night on over 10
    different occasions) and each provides a different benefit (e.g. +30
    HP to all party members, 20% off all shop prices, decrease the strength
    of monsters at night).  Other Rumors are unlocked by progressing through
    the storyline or by completing certain Character Quests.  Only one
    Rumor may be active at any given time: you must pay the cost of a Rumor
    to activate it and discover its effect, and you must pay the cost again
    if you activate a different Rumor later and decide to switch back to
    the old Rumor.  Most of the better Rumors cost a few thousand Cole each
    to activate, so you're advised against swapping between Rumors unless
    you can derive a significant benefit from doing so.
    
    10. Extras
    
    Select "Extras" from the title menu to access the Extras menu.  Here
    you can view character and world illustrations by choosing the Gallery
    option, peruse Encyclopedia entries unlocked so far by choosing the
    Encyclopedia option, and listen to BGM tracks by choosing the Music
    option.  Extra content for each option is unlocked as you progress
    through the game, and two new options ("Cast" and "Endings") become
    available after you complete the game.
    
    =====================================================================
    III. Playable Characters
    =====================================================================
    
    This section provides some background information about the playable
    characters in Mana Khemia.  Each character's original name (from the
    Japanese version of the game) is listed in parentheses beside his/her
    American name (from the localized version of the game).  Please note
    that you can press Triangle at each character's Status Menu to view
    a summary of his/her personal story; Vayne's story entries are updated
    as you progress through the game, and all other playable characters'
    story entries are updated as you complete their respective Character
    Quests.
    
    1. Vayne Aurelius (Vain Aureolus)
    
    The main character of the game, Vayne was leading a hermit's existence
    until Zeppel appeared and persuaded him to enroll at the Al-Revis Academy.
    Vayne has few memories of his past and often looks for direction to
    his contracted Mana, a being named Sulpher who usually appears in the
    form of a black cat.  Sulpher is fairly apathetic and cynical toward
    everyone but Vayne, whom he cares for like a parent.  Interestingly,
    no one but Vayne can converse with Sulpher -- every other Mana in the
    game speak in the common language that everyone understands.  Vayne is
    a fairly versatile character who focuses more on Physical attacks than
    on Magic.  He uses collars as weapons (the collars are actually equipped
    on Sulpher, who morphs into a bladed gauntlet in battle) and is the only
    character capable of Analyzing an enemy, as well as the only character
    capable of using a Variable Strike.
    
    2. Jessica "Jess" Philomele (Philomel "Philo" Hartung)
    
    A cheerful girl of eternally sunny disposition, Jess was the first to
    befriend Vayne at Al-Revis Academy.  Jessica possesses an abiding love
    for alchemy, although she has a tendency to replace ingredients in a
    haphazard manner, a pattern of behavior that results in frequent
    explosions (according to the Mana of Wind, 40% of her syntheses end
    in explosions).  Jess uses bags as weapons (she hits the enemy with
    a variety of objects -- books, bombs, maces -- pulled out of the
    hammerspace dimension within her bag) and is more proficient at Magic
    than at Physical attacks.  Her normal attack is Magic-type instead
    of Physical-type, and she is the only character in your party capable
    of healing at the start of the game.  Jessica's contracted Mana, the
    Mana of Wind, takes the shape of a young girl and cooperates with Jess
    on many of her unique skills.  Jessica is capable of using Funny Pouch,
    a skill that transforms defeated monsters into snacks which may be used
    as ingredients in alchemy.
    
    3. Nicole "Nikki" Mimi Tithel (Titil Mimi Nike Mele)
    
    An energetic girl of the Beastman race, Nikki was the only other member
    of Flay's workshop until Vayne and Jess were forcibly recruited.  Her
    speech is heavy with slang (in the Japanese version, she spoke with
    a very mild Kansai accent), and she calls Flay "Flaya" ("Gun-chan" in
    the Japanese version).  Unlike Vayne and Jess, Nikki does not possess
    a contracted Mana at the beginning of the game.  Her fighting style
    emphasizes Physical attacks, and she is the only character capable of
    converting defeated Beast-type monsters, via the Heart Cracker skill,
    into condensed emotions which can be used in battle to summon those
    monsters for a variety of special attacks.  Nikki uses hammers, and
    she is capable of stealing items from enemies by using the Team Kobold
    special attack.
    
    4. Pamela Ibis (Pamela Ibis)
    
    A friendly and popular ghost girl, Pamela has been haunting the confines
    of Al-Revis Academy for years.  Pamela is a bit whimsical and occasionally
    mischievous, but she never does anything that would bring anyone lasting
    harm.  Given her deceased status, Pamela's emphasis in battle is placed,
    understandably, on Magic rather than Physical attacks.  Her normal
    attack is Magic-type rather than Physical-type, and she uses the claws
    of her stuffed teddy bear as her weapon of choice.  Pamela is a recurring
    character found in many titles in the Atelier franchise.
    
    5. Flay Gunnar (Gunnar Damm)
    
    A sophomore at Al-Revis Academy, Flay is known far and wide as an
    impulsive troublemaker.  He does whatever he feels like doing, and
    one such whim resulted in his recruiting Vayne and Jess into his
    workshop.  Flay is an active character from the beginning of the game,
    but he will join your party until after he acquires a Mana at the
    start of Chapter 4.  Flay uses mechanical swords as his weapons of
    choice, and his fighting style is heavily geared toward Physical
    attacks.
    
    <<To be continued...>>
    
    =====================================================================
    IV. Walkthrough
    =====================================================================
    
    Start a new game and watch the introductory scenes.
    
    CHAPTER 1 ~A CAT, A BOY, AND ALCHEMY~
    
    Watch some more mandatory scenes.  Once you gain control of Vayne and
    Jess, leave the classroom and start exploring the campus.
    
    [[Orientation]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Normal Paper (Limited)     ...                   100 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    If you're ever at a loss as to where to go next, hit Select to look at
    your Student Handbook and check the Memo section.  Your current task
    is to explore three different locations on campus, so go ahead and
    visit them in any order you wish.  You will be taught about Jobs at
    Student Affairs, meet the head merchant at the Student Store, and meet
    Melanie, the school nurse, at the Infirmary.  You can buy the Normal
    Paper recipe book from Leyfa at the Student Store if you wish, though
    you shouldn't buy anything else at this point (you can't even afford
    any of the merchandise offered by the "Rock Guy" unless you're playing
    a New Game+).  After a couple more mandatory scenes, Vayne and Jess
    become members of Flay's workshop.  Speak to Nikki to recruit her into
    your party, and Orientation will come to a close.
    
    [[Week 1: Class]]
    [[Assignments: Synthesis I Basics (Required)]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Normal Paper (Limited)     ...                   100 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +     Powdering Powder (Limited) ...                   100 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After viewing the Assignments tutorial, you'll finally be allowed to
    explore the entire campus.  Go to the Campus Grounds for a special
    scene featuring Flay.  You can pick up Clearwater in batches of 10
    from the faucet in your workshop, but don't be tempted to try to sell
    it for a profit -- Clearwater sells for only 1 Cole each.  When you're
    ready, go pick up your Assignment from Arsha at Student Affairs. Doing
    so will net you a new tutorial entry and the Wings of Icarus Key Item.
    After you've chosen and accepted the "Synthesis I Basics" Assignment,
    Zeppel will teach you some basics and ask you to bring him a Clearwater,
    a Blue Petal, and a Spinacherb.  You're now allowed to go off-campus
    and enter the Living Forest.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                            LIVING FOREST                           |
    |								     |
    |                                                                    |
    |Description: First area available to students.  Plenty of plant     |
    |	      items.  No strong monsters, but dangerous at night.    |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Uni                        ...                       Bag      |
    |      Clearwater                 ...                    Stream      |
    |      Spinacherb                 ...                 	   Bush      |
    |      Puniball                   ...                       Bag      |
    |      Beast Fang                 ...                 Bag, Bush      |
    |      Blue Petal                 ...                 Bag, Bush      |
    |      Wild Meat                  ...                       Bag      |
    |      Woodchip                   ...                       Bag      |
    |								     |
    |Chest Items:							     |
    |      Heal Jar x3                                                   |
    |      Heal Jar x3						     |
    |      Wooden Club                                                   |
    |      Puppy Paw Gloves						     |
    |      100 Cole							     |
    |      100 Cole                                                      |
    |      100 Cole                                                      |
    |      150 Cole                                                      |
    |      200 Cole                                                      |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Bear*                       ...		      Wild Meat      |
    |                                                  ^Bear Hug x8      |
    |      Bear Cub*                   ...                Wild Meat      |
    |                                                  ^Bear Hug x4      |
    |      Ariel                      ...             Glacier Stone      |
    |      Mandragora                 ...                  Woodchip      |
    |      Koalaria                   ...                  Woodchip      |
    |					    ^Koalaria Spirit x6      |
    |								     |
    |Boss:				  ...			   NONE      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |         ^Only if defeated by Nikki's Heart Cracker skill           |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    First, a word about item collection: I recommend opening every
    accessible treasure chest in a location and acquiring a decent amount
    (at least 20-25) of every field item and dropped item available from
    that location.  Doing so gives you a sufficient quantity of each
    available ingredient when you get around to experimenting with alchemy,
    and it also means that you do not have to make frequent return trips
    to replenish your ingredient stocks.  Likewise, I recommend keeping
    similar inventory counts for each ingredient item available only from
    a shop; outside of the wares sold by the "Rock Guy", items are pretty
    cheap at this juncture of the game, and you should not have to grind
    too much to acquire the Cole necessary for the recommended buying
    spree.  You should also buy recipe books (the items listed as "Limited"
    or "Ltd." in the shop inventory lists) as soon as you can; doing so
    allows you to synthesize new items as soon as possible.  For the rest
    of the guide, I will work under the assumption that you'll purchase
    recipe books as soon as they're made available; shop inventory entries
    will not list recipe books that you should already have purchased prior
    to that point of the game.
    
    It's also a good idea to use Vayne's Analyze skill on each new enemy
    you encounter.  The Analyze skill provides information on the HP
    total and affinities of each monster; once learned, this information
    will be available for that monster for the rest of the game.  It's
    also a good idea to collect condensed emotions from Beast-type monsters
    by using Nikki's Heart Cracker skill to deal the finishing blow;
    condensed emotions power Nikki's List Skills, some of which are very
    powerful at this juncture of the game.  There are no accessible Save
    Points in the Living Forest, so if you run low on HP or SP, you should
    warp back to campus using the Wings of Icarus.  A word of caution:
    do NOT fight at night at this point of the game.  Doing so is a good
    way to get yourself rudely butchered, and you really don't want to be
    wiped out more than once (since the first wipeout you suffer unlocks
    a new tutorial entry in your Encyclopedia).  If night descends while
    you're actively engaged in a Search, you can either warp back to campus
    by means of the Wings of Icarus or simply find a safe spot and wait
    out the 9 hours of game time/4 minutes and 30 seconds of real time
    required for morning to arrive.  Collect some Clearwater from the
    faucet in your workshop (40-50 is sufficient, though you could max out
    your stock at 99 if you wish), then go off-campus and select the
    Living Forest as your destination.
    
    Watch the mandatory scene -- you'll pick up a Blue Petal automatically
    and also receive a tutorial on Searches.  A battle against three
    Koalarias will then initiate, followed immediately by the tutorial on
    battle basics.  The Koalarias aren't much of a threat, so dispatch
    them quickly -- you may wish to use Nikki's Heart Cracker to finish
    off a couple of them and collect some Koalaria Spirit.  After the
    tutorial ends, just go along the path until you enter a new section of
    the Living Forest.
    
    Go straight ahead and touch the ingredient bag to collect a Woodchip;
    most visible ingredient bags (as opposed to those that appear when you
    destroy field obstacles) will yield the same ingredient on each of your
    visits to a Search location, so remember the location of each bag in
    case you need a greater quantity of a particular ingredient later (do
    note, however, that this particular ingredient bag may contain an Uni
    or Blue Petal instead of a Woodchip).  Go east and south along the path
    and collect another Woodchip from a visible ingredient bag (this bag
    may also contain an Uni or Blue Petal); there should be a normal Monster
    Symbol in the vicinity, and you can fight another battle for some more
    Cole and AP (remember to Analyze any new monsters you encounter).  Follow
    the path east and you should encounter two more Monster Symbols at a
    fork in the road; defeat the monsters and head north up the ledges.
    Fight another monster battle if you wish and keep going north.  A visible
    ingredient bag along your path contains a Wild Meat.  Once you've entered
    a new section of the area, head north and grab a visible bag which
    contains a Beast Fang.  Keep going north until you come across a thicket
    of bushes: cut them all down and you'll likely come across the Spinacherb
    you need to complete the Assignment.  Instead of warping back to campus
    like Nikki suggests, follow the path north and then west.  Fight a
    monster battle, then turn north down the side path and fight another
    monster battle.  After the monsters have been dealt with, open the
    treasure chest to obtain 150 Cole.  Return to the main path and go west
    to find another thicket of bushes; slash these to see if they yield
    any additional items.  Turn north along the path and mow down some more
    bushes, then turn east and collect a Blue Petal from a visible bag
    (this bag may also contain an Uni or Woodchip).  Head north once more
    and fight a monster battle.  Go east to enter a clearing with two Monster
    Symbols and a whole lot of bushes; defeat the monsters, cut down the
    bushes, collect a visible bag containing an Uni, Blue Petal, or Woodchip,
    and open a chest containing 100 Cole.  Rejoin the main path to the west
    and head north this time to exit this section of the Living Forest.
    
    Strike north, fight two more monster battles, and then collect a Wooden
    Club from the treasure chest.  Unlike weapons created through Athanor
    Synthesis, this Wooden Club is not equipped with any ether effects;
    nevertheless, it's a better weapon for Nikki than the Crack Hammer she's
    currently using, so have her equip the Wooden Club right away.  Follow
    the path northwest and then north until you come to a series of ledges;
    jump to the top and head north until you come across another thicket of
    bushes around a visible bag containing a Beast Fang.  Collect every item
    in the vicinity and steel yourself for a fight against a tough monster;
    when you're ready, slash the large Monster Symbol to initiate a fight
    against a group of monsters that is bound to contain a Bear.  As long
    as you use Jess's Healing Echo alpha whenever you take significant
    damage, you should be able to survive the fight; if you conserved any
    of Nikki's SP, you can try to finish off the Bear with Heart Cracker
    for 8 Bear Hugs.  Go down the ledges to the west and turn south; you'll
    march right through the forest canopy toward a visible ingredient bag.
    Collect the bag for an Uni, Blue Petal, or Woodchip, then head southeast
    and cut down all the bushes nearby when you reach a dead end.  Turn back
    and head straight north and you'll eventually see a large Monster Symbol
    and a visible ingredient bag.  Fight the monster if you want (if you do,
    make sure Jess has at least 16 SP left for another use of Healing Echo
    alpha) and grab the bag for an Uni, Blue Petal, or Woodchip.  This is
    another dead end: you're not allowed to go further north into the Bone
    Grove until Vayne becomes a Sophomore.  Use the Wings of Icarus to warp
    back to campus.
    
    Now that you have some money, you may want to buy some ingredients from
    the shops around campus; I suggest picking up a few Carrotatos from
    the Cafeteria and Gash Twigs from the Street Vendor.  Make sure you buy
    the Normal Paper recipe book from Leyfa at the Student Store and the
    Powdering Powder recipe book from the Cafeteria lady.  Since we still
    have some more treasure chests to open, let's go back to the Living
    Forest.
    
    Follow the path until you exit the first section of the area (there
    will be three new Monster Symbols to obstruct your progress, so deal
    with them appropriately), and then keep going along the path until you
    reach the fork in the road.  This time, take the path heading south.
    Climb up a mild incline and open the treasure chest to receive 200 Cole,
    then drop off the ledge and keep going east to enter a new section of
    the woods.  Go south until you hit an apparent dead end, then jump onto
    the ledge to the east; atop this ledge is a large thicket of bushes,
    as well as a visible bag containing an Uni, Blue Petal, or Woodchip.
    Go east and then south along the ledge and you'll find another thicket
    of bushes and a Monster Symbol; defeat the monster(s) and march
    southeast.  Drop off the ledge when it terminates and cut down the
    bushes to the west, then look southeast for a treasure chest.  Open the
    chest to receive 100 Cole, then head east; you'll come across three
    Monster Symbols before you reach another fork in the road, this time
    marked by a visible ingredient bag at the foot of a tree.  Collect the
    ingredient bag (which contains an Uni, Blue Petal, or Woodchip), cut
    down the thicket of bushes nearby, and take the path heading northeast.
    Cut down another thicket of bushes, then head due north until you reach
    a Monster Symbol and some more bushes.  Deal with both types of
    obstacles accordingly, then keep going north along the path; you'll
    encounter a Monster Symbol and two more thickets of bushes before
    entering a new section of the woods.
    
    Go north until you hit an apparent dead end, cut down the bushes there,
    then turn east and jump up the wide ledge.  Go east and then southeast
    along the ledge; you'll encounter another Monster Symbol and a clump
    of bushes before coming to another apparent dead end.  Jump up to the
    ledge above and deal with the Monster Symbol nearby, then keep heading
    east along the path until you find a large Monster Symbol guarding a
    solitary treasure chest along a side path.  Either destroy or run
    around the Monster Symbol, and open the chest to receive 3 Heal Jars.
    Go a little further east and you'll find that this is a true dead end
    (you're not allowed to enter the Milennium Tree area until much later),
    so turn around and head all the way back to the fork in the road where
    you originally took the path heading northeast.  This time, take the
    path heading southeast; you'll come across three clumps of bushes and
    two Monster Symbols (deal with them accordingly) in the new section
    of the woods before you find yourself turning due east with the road.
    Keep going east until you reach some bushes surrounding a visible
    ingredient bag; cut down the bushes and touch the bag to acquire a
    Puniball.  Go east and you'll find a large Monster Symbol slightly to
    the east of another thicket of bushes; cut down the bushes on both
    sides of the road and either destroy or avoid the Monster Symbol, then
    keep heading east along the path.  Turn to the north once you've reached
    the eastern end of the trail and you'll find a somewhat hidden treasure
    chest: it contains another 100 Cole.  Go south and turn west once a
    branch road opens up in that direction.  Destroy the Monster Symbol,
    then cut down all the bushes and collect the two visible ingredient
    bags -- each of them contains an Uni, Blue Petal, or Woodchip.  Return
    to the main road and keep heading south; if the sun sets, either
    wait out the 4 and 1/2 minutes it takes for morning to arrive or warp
    back to campus and make your way back to this point.
    
    Once morning has arrived, turn southwest down the side path and cut down
    the bushes in your way.  Destroy or avoid the large Monster Symbol,
    and open the treasure chest to obtain a pair of Puppy Paw Gloves.  This
    accessory offers a +30 boost to HP, so equip it onto Jess right away.
    Go back to the main road and head southeast to enter a new section of
    the forest.  Go southwest and cut down the bushes in your way to collect
    a visible ingredient bag (it contains an Uni, Blue Petal, or Woodchip),
    then go east and dispatch the two Monster Symbols obstructing your
    progress.  Turn south along the path and cut down the two sets of bushes,
    as well as collecting the visible bag that contains yet another Uni,
    Blue Petal, or Woodchip.  Keep heading south along the path until you
    reach a corner marked by a thicket of bushes and a Monster Symbol; deal
    with both obstacles accordingly.  Turn west and cut down some bushes,
    then turn southeast to go around the corner and you'll come across two
    sets of bushes, two Monster Symbols, and a visible ingredient bag; mow
    down the bushes, destroy the Monster Symbols, and collect the bag for
    another Uni, Blue Petal, or Woodchip.  Follow the path east until you
    come across two exits leading to new sections of the forest.  Turn to
    the north of the fork and follow a semi-hidden trail until you reach a
    treasure chest, and open the chest to obtain 3 Heal Jars.  Return to
    the fork and let's use the exit to the east.  Head straight east and
    touch the visible bag to collect a Beast Fang, then turn south,
    southwest, and south again.  You should now be in a clearing with two
    Monster Symbols and two visible bags, each of which contains an Uni,
    Blue Petal, or Woodchip.  Turn east at the edge of the clearing, and
    you should encounter two more Monster Symbols before coming to a dead
    end.  You'll see a chest and a visible bag on some stone blocks above,
    but you cannot reach that height quite yet.  Head back to the previous
    section of the Living Forest and, this time, take the exit to the south.
    Follow the path south and turn southwest until you reach a ledge where
    you can freely retrieve Clearwater from the river below; this place acts
    just like the faucet in your workshop and yields Clearwater in batches
    of 10.  Turn east to enter a clearing full of bushes and visible
    ingredient bags; the visible bag to the southeast (on ground level)
    contains an Uni, Blue Petal, or Woodchip, while the visible bags atop
    the second level of the two-tiered ledge contain a Beast Fang and
    Puniball, respectively.  Once you're done looting the clearing, use
    your Wings of Icarus to warp back to campus.
    
    Save your game at the workshop, then head out to Zeppel's office at
    the Faculty Room location.  Speak to Zeppel to receive the Healing
    Medicine recipe book; he'll then instruct you to synthesize your first
    item right then and there.  
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Spinacherb + Blue Petal + Clearwater = Heal Jar       |
    |  E-Level:   59 + 10    + 10         + 10         = 89             |
    |  Elements:  Earth      + Water      + Water                       |
    |  E-Effects: Healing, Effect Plus, Powdery			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Stop the alchemy circle on the three affinitive elements listed above
    to produce a Heal Jar that's about as good as it gets right now.  With
    that, your first Assignment comes to a close and you receive your first
    "A" grade at Al-Revis Academy.  Watch the mandatory scenes and let's
    proceed to Week 2.
    
    [[Week 2: Class]]
    [[Assignments: Combat I Basics (Required)]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Standard Uniform-M (Ltd.)  ...                   100 Cole     +
    +     Standard Uniform-F (Ltd.)  ...		       100 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Before we get to the matter of this week's Assignment, let's synthesize
    a few items.  If you're missing any of the ingredients listed in the
    recipes below, buy them from the corresponding shop on campus.
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Carrotato  + Spinacherb = Flour                       |
    |  Co-op:     E-Level Altered! Plus 10 (Jess) x2		    |
    |  E-Level:   34 + 20    + 20         = 74                          |
    |  Elements:  Earth      + Earth                                    |
    |  E-Effects: HP+ (S), Flame Gaze			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    It may take a few attempts to synthesize this item due to the random
    nature of the generation of Co-op Synthesis cards, but once Jess
    shows the card you want (E-Level Plus 10), finish off the current
    synthesis quickly (it doesn't matter which elements you choose), save
    your game, then lead off a new Flour synthesis by using that particular
    Co-op Card.  With luck, her Co-op Card for the second ingredient will
    also be the "E-Level Altered" card, allowing you to boost E-Level by a
    total of 40 and force the appearance of the Flame Gaze E-Effect.  Load
    your game if the Support card for the second ingredient isn't what
    we're looking for.  The successful synthesis of Flour will trigger a
    conversation with Nikki, who provides you with your first Creative
    Recipe: Salt.  You do not yet have the necessary ingredients for
    synthesizing Salt, so let's move on to something we can synthesize
    instead.
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Legien Steel + Canone Rock = Polish Powder            |
    |  E-Level:   64 + 10      + 10          = 84	                    |
    |  Elements:  Earth        + Fire	                            |
    |  E-Effects: SP+ (S), Critical+ (M), Silky			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The above is your first item created from a Derived Recipe; to
    synthesize it, simply start a Flour synthesis and change the first
    ingredient to Legien Steel.  There's one more item to synthesize before
    starting the Assignment:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Spinacherb + Carrotato  + Clearwater = Zettel         |
    |  Co-op:     E-Level Altered! Plus 10 (Jess)                       |
    |  E-Level:   40 + 20    + 10         + 10         = 80             |
    |  Elements:  Earth      + Earth      + Water                       |
    |  E-Effects: SP+ (S), Healing, Half			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The Zettel synthesis is also dependent on Jess showing the appropriate
    Co-op Card, though you probably won't need to make as many attempts
    here as you made for the Flour synthesis.  After you've made a Zettel,
    go to Student Affairs and pick up this week's Assignment.  Lorr will
    teach you a few fundamentals for fighting (how's that for alliteration?),
    and at the end of the lecture, he'll hand you 2 Heal Jars plus a Nectar
    and tell you to go to Wind's Corridor, where you're to defeat a Platinum
    Puni and bring back a Shiny Puniball as proof of the feat.  Before we
    can go explore the new area, however, we need to follow Jess's advice
    and stop by the Athanor Room.
    
    The Athanor Room is located downstairs from your workshop, and an
    event with Moritz, its scary-faced keeper, will occur automatically
    when you enter.  He'll give you the Old Collar recipe book and the
    ingredients necessary for you to synthesize a Ragged Collar right away.
    Since we've already synthesized Flour and Polish Powder, we have some
    options as far as E-Effects for the Ragged Collar are concerned;
    because your key stats are all very low at this point, however, let's
    stick with the ingredients Moritz gives you -- they'll provide the
    most useful set of E-Effects at this juncture of the game.
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Woodchip + Legien Steel + Dirt = Ragged Collar                  |
    |   E-Effects: Lightning, DEF+ (S), HP+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Moritz then instructs you to check out your Grow Book.  After reading
    through the tutorial, open the Main Menu and choose "Grow Book."  You
    should be able to purchase four abilities for Vayne right away: three
    from the Ragged Collar node and one from the Flour node.  Purchase all
    four abilities.  You're now allowed to Search the Corridor - Mist
    section of Wind's Corridor, and we'll do just that after a quick
    shopping run at the Student Store.  You'll find that Leyfa has stocked
    two new recipe books: Standard Uniform-M and Standard Uniform-F.  Even
    though we cannot synthesize the items unlocked by these recipes just
    yet, there's no reason not to buy the books anyway.  After buying both
    books, save your game and head off-campus toward Wind's Corridor.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                           CORRIDOR - MIST                          |
    |								     |
    |                                                                    |
    |Description:  The only road to the lower world that connects to     |
    |              campus.  The structure is a mystery, and there are    |
    |              invisible paths.					     |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Heal Jar                   ...                     Crate      |
    |      Uni                        ...                     Crate      |
    |      Cyprus Copper              ...                    Barrel      |
    |      Puniball                   ...                    Barrel      |
    |      Beast Fang                 ...                    Barrel      |
    |      Wild Meat                  ...                    Barrel      |
    |      Rotten Meat                ...                    Barrel      |
    |      Flour                      ...                    Barrel      |
    |								     |
    |Chest Items:							     |
    |      Nectar                                                        |
    |      Nectar                                                        |
    |      Fake Brand Bag                                                |
    |      Puppy Paw Gloves						     |
    |      Straw Doll						     |
    |      Lovely Bag (Recipe)					     |
    |      Hammeryhammer (Recipe)					     |
    |      100 Cole							     |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Mini Puni                  ...		       Puniball      |
    |      Puni                       ...                  Puniball      |
    |      Owlbear*                   ...                 Wild Meat      |
    |				  		  ^Bear Hug x10	     |
    |      Tiger                      ...                Beast Fang      |
    |					     ^Panther Pathos x5      |
    |      Trumpet Lily               ...                 Red Petal      |
    |      Cyclone Mana               ...             Thunder Stone      |
    |								     |
    |Boss:				  ...	  	   Army of Puni      |
    |								     |
    |                                                                    |
    |   *Found only in encounters represented as large Monster Symbols   |
    |         ^Only if defeated by Nikki's Heart Cracker skill           |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    Monsters populating this area are a little bit tougher than what you
    found in the Living Forest, so be careful.  Like the Living Forest,
    there are no Save Points to be found in the currently accessible parts
    of Wind's Corridor, so we'll have to make several trips in order to
    fully explore the location.
    
    Kick off your Search by following the road east; you'll encounter two
    Monster Symbols before you arrive at a fork in the road.  Defeat the
    monsters and take the path to the south to arrive at a dead end;
    destroy the barrels, collect whatever ingredients they yield, and
    return to the fork.  This time, take the path leading north, jump up
    some steps, and try to destroy the large Monster Symbol atop the steps;
    be wary of the Owlbear that you'll invariably encounter -- its Counter
    Form technique results in major pain if you foolishly attack it while
    the technique is in effect.  If the Owlbear uses Counter Form, have
    Vayne and Nikki guard; Jess is the only character who should attack the
    Owlbear before it gets its next turn, and this is because her normal
    attack is classified as a Magic attack (only Physical attacks trigger
    the retaliatory strikes of Counter Form).  Once you've dealt with the
    Owlbear and its confederates, destroy the barrels nearby and open the
    treasure chest to receive the Hammeryhammer recipe book.  Go east down
    some steps, destroy a Monster Symbol, and turn south along the path.
    After dispatching another Monster Symbol, a mandatory scene will play
    as you arrive at a fork in the road.  After the scene ends, head south
    along the path -- yes, this is the wrong direction, but we're not in
    any hurry to deal with the Platinum Puni just yet.  Destroy or avoid
    the large Monster Symbol in your way, and keep following the path south
    until you find Dino standing beneath some steps.  Talk to him if you
    wish (he doesn't tell you anything that you don't already know), then
    jump up the steps and head east to enter a new section of the Corridor.
    
    Head east along the path, destroy the two Monster Symbols you encounter,
    and loot the barrels nearby.  Go north up some steps, destroy another
    Monster Symbol, and loot a couple more barrels.  Turn east along the
    path and take a side path south down some steps.  Loot the crates at
    the end of the side path, then return to the main road and deal with
    the two Monster Symbols nearby.  Keep going east and take the path to
    the south when you come to a fork in the road.  Follow the path east,
    jump up some steps, destroy a Monster Symbol, and turn south to enter
    a new section of the Corridor.  Go south until you come to a fork, then
    take the path leading west.  Destroy a Monster Symbol and keep heading
    west until you come to a dead end with a treasure chest.  Open the
    chest to obtain a Fake Brand Bag, and equip it onto Jess immediately.
    Turn around to head east and then south, destroying two Monster Symbols
    along the way.  You'll find an elevator that leads to the Mana Ruins,
    but it's out of order at the moment.  Head all the way back to the
    previous section of the area, and head due north until you encounter a
    Monster Symbol.  The sun should set just as you finish off the monster(s),
    so just stand still and wait out the 9 hours of game time it takes for
    morning to arrive.
    
    Once morning has arrived, head north then west along the path, destroy
    a Monster Symbol, then head north once more to enter a new section of
    the area.  Head north along the road, destroy two Monster Symbols, then
    open the visible treasure chest nearby to receive a Straw Doll.  This
    accessory boosts MGK by 20, so equip it onto the character whose normal
    attack is classified as Magic -- Jess.  Inch your way north a little
    bit more and you'll encounter another fork in the road; take the path
    to the west.  Head north down the steps and deal with the two Monster
    Symbols nearby (one of these is of the large variety, and you may want
    to avoid it).  Keep going north and you'll see a treasure chest and
    some barrels at the foot of the steps; loot the barrels and open the
    chest to receive another set of Puppy Paw Gloves, which you should give
    to Nikki.  Go north and then east up some more steps, and either fight
    or avoid the large Monster Symbol.  Investigate the blue platform nearby
    to learn that it's another out-of-order elevator, and make your way back
    to the fork in the road that brought you here.  This time, take the
    route heading east and go north up some steps.  Destroy the two Monster
    Symbols at the top of the steps and head west along the path.  Turn
    north in conjunction with the road, destroy another Monster Symbol,
    and you'll see a sign that informs you that the God's Scar area up
    ahead is off-limits at this point of the game.  Use your Wings of Icarus
    to warp back to campus.
    
    Head for the Athanor Room and synthesize a Crack Hammer using the
    following recipe:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Canone Rock + Legien Steel + Dirt + Gear = Crack Hammer         |
    |   E-Effects: Flame Gaze, ATK+ (S), DEF+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    You can also unlock a Derived Recipe by changing the first ingredient
    of a Crack Hammer synthesis to an Uni, but you won't be able to
    complete this recipe for some time to come.  You can unequip Vayne's
    Male Uniform and use it as the first ingredient of a Male Uniform
    synthesis to unlock another Derived Recipe (Altered Uniform M), but
    you won't have the final ingredient necessary for this synthesis until
    Chapter 2 Week 2.  Likewise, unequip a Female Uniform from Jess or
    Nikki and use it as the first ingredient of a Female Uniform synthesis
    to unlock one last Derived Recipe (Altered Uniform F); this recipe will
    also remain incomplete until you can acquire an Eternal Turnkey in
    Chapter 2 Week 2.  Open Nikki's Grow Book to see that you've activated
    her first node: Crack Hammer.  Purchase all three abilities offered
    by the activated node.  Save your game at the workshop, and let's head
    back to Wind's Corridor.
    
    Make your way back to the first fork in the road (where the mandatory
    scene occurred during our last visit).  This time, take the road heading
    south, destroy the Monster Symbol, and loot the barrels and crates
    nearby.  Head south along the road; after dealing with two Monster
    Symbols, you'll enter a new section of the area.  Go south along the
    path, then destroy the Monster Symbol and loot the barrels as you turn
    east with the road.  Turn south once more and take the steps down a
    side path heading west.  Destroy the Monster Symbol at the bottom of
    the steps and open the treasure chest to receive a Nectar.  Go back
    up the steps, destroy the Monster Symbol, and head east along the road
    until you arrive on a platform with a treasure chest and three barrels.
    Loot the barrels and open the chest to receive the Lovely Bag recipe
    book.  Go south down some steps and turn east; destroy the two Monster
    Symbols in your way and keep going east to enter the lair of the
    Platinum Puni.
    
    After the mandatory scene ends, go southeast then south along the road
    and destroy the Monster Symbol you come across.  Jump up the steps and
    head southeast instead of going north to challenge the boss.  Deal with
    the Monster Symbol nearby, head south down some steps, and head southeast
    until you come to a fork in the road.  Go south for now and take care
    of the Monster Symbol you'll encounter after dropping down some steps.
    Head southeast to enter a new section of the area, then either fight
    or avoid the large Monster Symbol.  Head east and then south down some
    steps, and deal with the large Monster Symbol accordingly.  Drop down
    some more steps and open the treasure chest for 100 Cole.  Jump back
    up three steps and head east along the path while destroying the two
    Monster Symbols in your way.  Loot the barrel and crate near the second
    Monster Symbol, then open the treasure chest on a ledge a short distance
    away to receive another Nectar.  Turn south at the corner up ahead and
    destroy the three Monster Symbols (two normal, one large) in your way.
    Night should have fallen just as you enter a new section of Wind's
    Corridor, so take a rest and wait for morning to arrive.  Once the sun
    has risen, head south and then east; destroy the Monster Symbol you'll
    encounter.  Go south down some steps and turn east to discover another
    unpowered elevator.  Turn around and head back to the fork of the road
    to the east of the Platinum Puni's lair; this time, go northeast.  Turn
    to the southeast to loot a solitary barrel, then take the path heading
    east to enter a new section.  Destroy the two Monster Symbols in your
    way as you head east, then turn south and destroy two more Monster
    Symbols.  Loot the barrels and crates at the end of the path, then head
    west down some steps and loot the barrels at the western edge of the
    small patch of vegatation-covered ground.  Turn around and head back to
    the lair of the Platinum Puni, and head straight for the Monster Symbol
    representing the boss of the area.  We're now ready to take on the Army
    of Puni.
    
    The boss fight starts with your party matched up against three Mini
    Puni.  After you take care of the small fry, three regular Puni appear.
    Defeat them and you'll encounter three Red Puni.  Only after defeating
    that trio will you encounter the Platinum Puni, which is escorted by
    three more Red Puni.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mini Puni
    
    HP: 42
    
    Skills: Puni Summon
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    
    Strategy: Normal attacks suffice against these weak monsters.
    ---------------------------------------------------------------------
    Puni
    
    HP: 63
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    
    Strategy: A little tougher than the Mini Puni, but normal attacks
              are more than enough to deal with these monsters.
    ---------------------------------------------------------------------
    Red Puni
    
    HP: 138
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    
    Strategy: This variety of Puni hits a lot harder than the average
              Puni.  Normal attacks will still get you through the fight
              with the trio of Red Puni, but you may need to use Healing
              Echo alpha to keep your characters in peak condition.
    ---------------------------------------------------------------------
    Platinum Puni
    
    HP: ????? (approximately 250)
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire
    
    Strategy: The Platinum Puni has a lot more HP than the other varieties
              of Puni, so if you have any SP left, now is the time to use
              it.  Vayne's Analyze skill can be used to deal above-average
              damage, and likewise with Nikki's Heart Cracker skill; the
              Flame Gaze skill would normally be very useful against Puni,
              but Nikki's low MGK stat hampers its effectiveness.  All in
              all, the Platinum Puni is not too much of a threat; the most
              important thing to remember for this battle is to eliminate
              its three Red Puni cohorts first.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The rewards for winning the battle against the Army of Puni is 249 AP
    (at 230% AP gain -- this figure will be more if you entered Burst Mode
    and performed chain combos) and 126 Cole, as well as the Shiny Puniball
    Key Item, which triggers an automatic return to campus.  You can turn
    in the results of your Assignment now if you wish, but I recommend
    doing a little more grinding at Corridor - Mist: you may occasionally
    find a Rotten Meat inside a barrel there, and I recommend that you
    collect at least four of these before moving on to the next chapter.
    In my experience, the quickest way to collect Rotten Meat at this
    location is to repeatedly break the two barrels in the dead end to the
    south of the first fork, and doing the same to the three barrels on
    the platform to the north of the fork (the one with the large Monster
    Symbol and treasure chest).  Assuming that you avoid the large Monster
    Symbol, you can pilfer the contents of the five barrels and exit the
    area (on foot, not with Wings of Icarus -- it takes extra time to move
    back out to Wind's Corridor from campus) without having to fight more
    than two monster battles.  It only takes a couple of minutes to make a
    jaunt of this scope, and some mild repetition should end in your
    acquisition of the four Rotten Meats we require.  If you're good at
    running around or jumping over Monster Symbols, you can also try to
    break every barrel in the area -- there are now 27 barrels in the
    accessible parts of Wind's Corridor (24 originally, plus 3 more located
    where the Monster Symbol for the Army of Puni used to be), and you can
    loot them all within 9 hours of game time if you trigger no more than
    three monster battles.  On average, you acquire a Rotten Meat every
    four times you run this obstacle course of barrel breakage.
    
    You should also perform a new Athanor Synthesis at this stage of the
    game:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Zettel + Puniball + Red Petal = Favorite Bag	            |
    |   E-Effects: Half, Critical+ (S), SP+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Equip Jess with her new Favorite Bag (it should be a little bit better
    overall than the vanilla Fake Brand Bag she'd been using), and open up
    her Grow Book.  Two nodes should now be activated: Favorite Bag and
    Heal Jar.  Purchase all four abilities available so far (three from
    the Favorite Bag node, one from the Heal Jar node), and you're now
    free to go to Student Affairs to turn in your Assignment.  Bask in the
    glow of your second "A" grade and let's move on to the next week of
    action.
    
    [[Week 3: Event]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    It's time to make that Nicro Cloth that Ernentraud tasked you with
    synthesizing back during Orientation.  You will quickly learn, however,
    that you're missing a key ingredient.  In order to acquire that
    ingredient, the party must try to wrench it out of the paws of a
    certain monster known to camp out in the Old Schoolhouse.  Go
    off-campus and enter the new Search location: the Old Schoolhouse.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                           OLD SCHOOLHOUSE                          |
    |								     |
    |                                                                    |
    |Description: Old buildings once used as classrooms.  Demon beasts   |
    |	      and demon-type monsters roam the area.		     |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Spinacherb                 ...                      Bush      |
    |      Canone Rock                ...             Barrel, Crate      |
    |      Legien Steel               ...             Barrel, Crate      |
    |      Cyprus Copper              ...             Barrel, Crate      |
    |      Blue Petal                 ...                      Bush      |
    |      Wild Meat                  ...             Barrel, Crate      |
    |      Worn Weapon                ...             Barrel, Crate      |
    |      Worn Armor                 ...             Barrel, Crate      |
    |      Woodchip                   ...                      Bush      |
    |      Gear                       ...             Barrel, Crate      |
    |								     |
    |Chest Items:							     |
    |      Heal Jar x3                                                   |
    |      Nectar                                                        |
    |      Deliciousoup (Recipe)					     |
    |      50 Cole					     		     |
    |      50 Cole							     |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Airplant                   ...		     Blue Petal      |
    |      Clay Puppet                ...                      Gear      |
    |      Kamikaze Doll              ...                Worn Armor      |
    |      Sword Geist*               ...               Worn Weapon      |
    |      Shield Geist*              ...      	           Gear      |
    |      Warlock                    ...               Canone Rock      |
    |      Gespenst                   ...              Legien Steel      |
    |								     |
    |Boss:				  ...	  	     Lore Beast      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    The monsters here are quite a bit tougher than what you faced in the
    first two Search locations, so be extremely careful.  This Search
    location is also larger than the first two, so you'll have to take
    breaks every now and then as the sun sets; do not try to keep going at
    night -- that's a good way to get yourself roadkilled here.
    
    Proceed northwest and west along the path as soon as the short mandatory
    scene ends.  Turn north up an incline and cut down the bushes in your
    way, and turn east then north up another incline.  Cut down some more
    bushes, then follow the path northwest until your progress is obstructed
    by yet another set of bushes.  Mow down the vegetation, then head north
    to enter a new section of the area.  Destroy a Monster Symbol nearby,
    then turn west and clear some bushes.  After you cut down the last bush
    in the vicinity, you should encounter another Monster Symbol; destroy
    it.  Go north up the slope, then turn west down a second slope.  Destroy
    the large Monster Symbol (beware of Sword Geists, as they can put a real
    hurting on you with Cursed Waves and Magic Blade Dance), then break the
    crates nearby.  Keep going west and you'll encounter a Monster Symbol
    near two more crates; destroy both varieties of impediment. Follow the
    path west and you'll enter a new section of the area.  Head west along
    the path and destroy a Monster Symbol, then turn north around the corner
    and dispense with two more Monster Symbols.  Destroy the crates nearby,
    then head through the door.  Destroy the two Monster Symbols in the
    abandoned classroom you just entered, then loot the crates and treasure
    chests; the chest to the north contains 50 Cole, while the chest to the
    east contains 3 Heal Jars.  Leave the abandoned classroom and head west
    along the path.  Destroy the three Monster Symbols in your way (two
    normal, one large), and turn north around the corner.  Break the crates
    nearby, then exit north into a new section of the schoolhouse.  The sun
    should set just as you destroy the two Monster Symbols nearby, so sit
    tight and wait out the night after you break the barrels and crates in
    your vicinity.
    
    After morning has arrived, jump up the ledge to the north and dispatch
    the three Monster Symbols roaming the area.  Loot the barrels nearby,
    then turn north and destroy another Monster Symbol.  Loot the barrels
    outside the door to another abandoned classroom, then destroy the large
    Monster Symbol in the vicinity.  Enter the abandoned classroom and
    destroy the three Monster Symbols inhabiting it, then loot the barrels,
    crates, and treasure chest (which contains the Deliciousoup recipe book).
    Leave the abandoned classroom and follow the road west; you'll encounter
    two Monster Symbols before coming upon the exit to the second floor.
    Ignore the exit for now and head west to enter a new section of the area.
    Turn north around the corner and keep heading north; destroy the five
    Monster Symbols (four normal, one large) and cut down the bushes in front
    of the locked gate.  You won't be able to access the area behind the gate
    for quite some time to come, so make your way back to the stairs leading
    up to the second floor and ascend them.  Turn west and loot the barrels
    and crates in the corner, then head east while dispatching the five
    Monster Symbols infesting the corridor.  Destroy the two Monster Symbols
    in the corner (one normal, one large), loot the barrels and crates, and
    head south along the path while destroying the four Monster Symbols
    you'll encounter.  Turn east around the corner to enter a new section
    of the second floor.  Head east along the path and destroy the large
    Monster Symbol in your way, then keep going east down the corridor until
    you reach a Save Point.  Recharge your HP and SP at the Save Point, then
    enter another abandoned classroom via the door nearby.  Eliminate the
    three Monster Symbols in the room, then loot the barrels, crates, and
    treasure chests; the chest to the north contains a Nectar, while the
    chest to the east contains 50 Cole.  Leave the abandoned classroom and
    save your game at the Save Point.
    
    You can now use the save & load technique to really stockpile items
    available at this Search location: simply save your game, load your
    game, clean out the barrels and crates in the abandoned classroom nearby
    (along with the three Monster Symbols), and repeat the procedure.
    I recommend spending some time here doing just that; even if you've
    already acquired a decent amount of each available ingredient, it pays
    (literally) to collect more due to the fact that most of the items
    obtained here can be sold for a nice sum of Cole.  Since you'll recover
    your HP and SP automatically whenever you use the Save Point, it's
    relatively safe to fight at night here -- just go all out and use your
    most powerful skills on the monsters you face.  When you're done hoarding
    ingredients, make sure that the time of day is morning or noon (if it
    is not, keep grinding the abandoned classroom until the sun rises),
    save your game one last time, and head east to enter a new section of
    the schoolhouse.  Keep going east until you get a mandatory scene which
    leads right into a boss fight:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lore Beast
    
    HP: ????? (approximately 1000)
    
    Skills: Bite, Howling, Tail Whip
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice
    
    Dropped Item: Bomb
    Heart Cracker: Panther Pathos x20
    
    Strategy: The Lore Beast packs a wallop, but since you've come straight
              from a Save Point, you should have ample SP to spend against
              it.  Jess should concentrate on using Healing Echo alpha,
    	  whereas Vayne and Nikki should use Analyze and Heart Cracker,
    	  respectively, to maximize damage throughput.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You earn 200 AP (at 100% AP gain), no Cole, and the Bomb recipe book
    for defeating the Lore Beast; you can also earn 20 Panther Pathos by
    using Nikki's Heart Cracker skill as the finishing blow.  Another set
    of mandatory scenes play; at its conclusion, you'll acquire a Nicro
    Cloth and move on to Chapter 2.
    
    CHAPTER 2 ~FINALS AND THE NEW KID~
    
    [[Week 1: Event]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +     Gloves (Limited)           ...		       200 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Zettel                     ...                    80 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +     Luxury Purse (Limited)     ...                   150 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    You hear news of the arrival of a new transfer student.  You may feel
    compelled to immediately check out what the fuss is all about, but
    let's do a little shopping, exploration, and alchemy first.  Purchase
    the Gloves recipe book from the Street Vendor at the Campus Grounds,
    and then buy the Luxury Purse recipe book from Melanie at the Infirmary.
    Then let's make a return trip to the Old Schoolhouse.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                           OLD SCHOOLHOUSE                          |
    |								     |
    |                                                                    |
    |Description: Old buildings once used as classrooms.  Demon beasts   |
    |	      and demon-type monsters roam the area.		     |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Spinacherb                 ...                      Bush      |
    |      Canone Rock                ...             Barrel, Crate      |
    |      Legien Steel               ...             Barrel, Crate      |
    |      Cyprus Copper              ...             Barrel, Crate      |
    |      Blue Petal                 ...                      Bush      |
    |      Wild Meat                  ...             Barrel, Crate      |
    |      Worn Weapon                ...             Barrel, Crate      |
    |      Worn Armor                 ...             Barrel, Crate      |
    |      Woodchip                   ...                      Bush      |
    |      Gear                       ...             Barrel, Crate      |
    |								     |
    |Chest Items:							     |
    |      Long Uniform						     |
    |      100 Cole							     |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Airplant                   ...		     Blue Petal      |
    |      Clay Puppet                ...                      Gear      |
    |      Kamikaze Doll              ...                Worn Armor      |
    |      Sword Geist*               ...               Worn Weapon      |
    |      Shield Geist*              ...      	           Gear      |
    |      Warlock                    ...               Canone Rock      |
    |      Gespenst                   ...              Legien Steel      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    There are now three normal Monster Symbols inhabiting the first section
    of the area, but they should not be too difficult to deal with.  Use
    much the same route as last time and head all the way to the Save Point
    on the second floor.  On this Search, you should skip the trips into
    the abandoned classrooms and the trip to the locked gate to save time.
    Save your game, make sure that it's currently daytime (if not, use the
    save & load technique to grind the abandoned classroom near the Save
    Point until the sun rises) and take the exit to the east.  March
    straight to the spot where you fought the Lore Beast on your last visit,
    then turn south along the corridor.  Turn east once you've reached the
    end of the corridor and you should see a door leading to another
    abandoned classroom.  Enter the room and destroy the five Monster
    Symbols (three normal, two large), then start looting everything you
    see: barrels, crates, and treasure chests.  The chest to the west
    contains 100 Cole, whereas the chest to the east contains a Long Uniform.
    This is much better armor than what Jess and Nikki are using right now,
    so equip it onto one of them right away (I gave mine to Jess).  Warp
    back to campus.
    
    Save your game at the workshop and let's do some alchemy.  Go to your
    cauldron and select the recipe for Flame; change the item in the first
    ingredient slot to Thunder Stone to activate a Derived Recipe:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Thunder Stone + Flour + Legien Steel = Lightning Rod  |
    |  Co-op:     E-Level Altered! Reset to 0 (Nikki)		    |
    |  E-Level:   0 + 10        + 0     + 0            = 10	            |
    |  Elements:  Wind          + Fire  + Fire                          |
    |  E-Effects: Lightning, Plus Range+, Electrifying	  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    It may take a few tries before you can get that particular Co-op Card
    to appear, but that's okay -- we'll need a handful of Lightning Rods
    for future use anyway.  The successful synthesis of Lightning Rod will
    lead to Jess furnishing the Creative Recipe for Bomb Ice, and we might
    as well synthesize that item, too:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Glacier Stone + Flour + Clearwater = Bomb Ice 	    |
    |  E-Level:   70 + 10       + 10    + 10         = 100	            |
    |  Elements:  Water         + Earth + Water                 	    |
    |  E-Effects: Ice Storm, Effect Plus+, Cold		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    After synthesizing the Bomb Ice, open up Jess's Grow Book and buy the
    Thump Hammer ability from the newly-activated Lightning Rod node.
    Unequip your two pairs of Puppy Paw Gloves (from Jess and Nikki,
    respectively), leave the workshop, and head for the Athanor Room.
    Perform the following Athanor Synthesis, which is a Derived Recipe
    for Puppy Paw Gloves:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Cyprus Copper + Puppy Paw Gloves + Rotten Meat = Thorn Gauntlet |
    |   E-Effects: Silent, DEF+ (S), RES+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Now perform the following Athanor Synthesis, which is available as a
    Derived Recipe of the Thorn Gauntlet you just made:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Legien Steel + Puppy Paw Gloves + Worn Armor = Gloves of        |
    |                                                  Artorius	    |
    |   E-Effects: Lightning, DEF+ (M), SPD+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Equip Vayne with the Thorn Gauntlet and Nikki with the Gloves of
    Artorius.  You'll notice that Vayne now has an overlapping E-Effect in
    DEF+ (S), so let's re-synthesize his Ragged Collar:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Woodchip + Legien Steel + Dirt = Ragged Collar	            |
    |   E-Effects: Lightning, HP+ (S), Stun+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Open up Vayne's Grow Book and purchase the +1 HIT ability upgrade at
    the newly activated Thorn Gauntlet node, then hit R1 and do the same
    for Jess.  You can learned a new Derived Recipe (Fake Brand Bag) by
    starting a Brand Name Bag synthesis and changing the first ingredient
    used to Nicro Cloth, but you won't be able to complete this synthesis
    until Week 2.  You now have a decision to make regarding the single
    Nicro Cloth in your inventory, as you can synthesize one of three items
    with it: Flame, Male Uniform, and Female Uniform.  Both Flame and Male
    Uniform are good choices, as both items activate two Grow Book nodes
    each (albeit for different characters: Flame favors Jess, and Male
    Uniform favors Vayne), where the Female Uniform activates zero.
    Personally, I find Flame to be a little better at this juncture, as
    Jess benefits more from the Grow Book nodes (particularly the two +25
    HP ability upgrades) than does Vayne, and there's also the matter of
    the Male Uniform being sub-standard due to the lack of E-Effects on
    the Nicro Cloth used to synthesize it.  Go back to your workshop and
    use the following recipe to synthesize Flame:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Canone Rock + Flour + Nicro Cloth = Flame		    |
    |  E-Level:   78 + 10     + 10    + 10          = 100	            |
    |  Elements:  Fire        + Earth + Wind	                    |
    |  E-Effects: Flame Gaze, Effect Plus			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Open up Jess's Grow Book and purchase all six abilities available from
    the two nodes you just activated (three from Flame and three from Gloves
    of Artorius).  Leave the workshop and head to your Classroom; watch
    the mandatory scenes and we'll move on to Week 2.
    
    [[Week 2: Class]]
    [[Assignments: Predictology (Required)]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Zettel                     ...                    80 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Go to your workshop to trigger a special scene, then go to the Roof via
    the stairs outside to trigger a second scene.  Go to the Campus Grounds
    and head for the trash incinerator to see another special scene
    starring Flay.  Make your way to Student Affairs to pick up this week's
    Assignment: Predictology.  Isolde teaches this week's class, and she
    will issue you a Fishing Pole and a vial of Nectar at the end of her
    lecture; your task is to find a fishing spot on The Heights and reel
    in as many fish as you can within a 2-hour time limit.  You may now
    proceed to the new off-campus destination: The Heights.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                             THE HEIGHTS                            |
    |								     |
    |                                                                    |
    |Description: The mountains at the north of campus.  Used by the     |
    |	      school for events to train physical strength and       |
    |	      stamina.						     |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Spinacherb                 ...                       Bag      |
    |      Burdock Straight           ...                 	    Bag      |
    |      Lando                      ...                      Bush      |
    |      Thunder Stone              ...			    Bag	     |
    |      Tuft                       ...                 	    Bag      |
    |      Beast Fang                 ...                      Bush      |
    |      Blue Petal                 ...                 Bag, Bush      |
    |      Red Petal                  ...                       Bag      |
    |      Wild Meat                  ...			    Bag      |
    |      Woodchip                   ...                       Bag	     |
    |								     |
    |Fished Items:                                     Fished from:      |
    |      Endless Seaweed            ...      Fishing Spot (Right)      |
    |      Strom Shell                ...      Fishing Spot (Right)      |
    |      Joker Fish                 ...       Fishing Spot (Left)      |
    |      Tiger Blowfish             ...       Fishing Spot (Both)      |
    |      Masou                      ...       Fishing Spot (Left)      |
    |      Beast Fang                 ...       Fishing Spot (Both)      |
    |								     |
    |Chest Items:							     |
    |      Worn Weapon						     |
    |      Funfur Cloth (Recipe)                                         |
    |      Spring Decor (Recipe)                                         |
    |      Wooden Beatstick (Recipe)				     |
    |      Doll (Recipe)     					     |
    |      150 Cole							     |
    |      150 Cole							     |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Red Puni                   ...		       Puniball      |
    |      Kobold                     ...                      Tuft      |
    |					    ^Kobold Thoughts x5      |
    |      Kobold Mage                ...                      Tuft      |
    |					    ^Kobold Thoughts x6      |
    |      Leopard*                   ...                Beast Fang      |
    |					     ^Panther Pathos x8      |
    |      Morninglory                ...                Blue Petal      |
    |      Brownie*                   ...      	   Brownie Mask      |
    |      Lantern Fish**             ...                     Masou      |
    |      Harpy                      ...           Crimson Feather      |
    |					      ^Harpy's Heart x6      |
    |								     |
    |Boss:				  ...	  	           NONE      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |                      **Found only when fishing		     |
    |         ^Only if defeated by Nikki's Heart Cracker skill           |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    Head east as soon as you enter The Heights and collect the visible
    ingredient bag for a Tuft (note that, for some reason, this visible bag
    will not appear during any Searches conducted after Chapter 2 has ended).
    Turn south and then east, jump up a ledge, and destroy the Monster
    Symbol in your way.  If you encounter any Kobolds or Kobold Mages, be
    sure to finish them off with Nikki's Heart Cracker skill; the Kobold
    Thoughts you earn can and should be used to power the highly useful
    Team Kobold List Skill, which will come in handy when you use it to
    steal such important items as Brownie Masks (from Brownies) and Crimson
    Feathers (from Harpies).  Climb up another ledge to the north, then
    turn northwest and mow down the bushes in your way.  Go northwest until
    you enter a new section of The Heights, and go northwest and west until
    you drop down some steps.  Destroy the Monster Symbol at the bottom of
    the steps, cut down the bushes to the northwest of the monsters, then
    head west and northwest until you see a visible ingredient bag.  Collect
    the bag for a Wild Meat, then turn north and destroy the Monster Symbol
    nearby.  Head north across theuneven ground until you encounter another
    Monster Symbol; eliminate the monsters, cut down both sets of bushes in
    visual range, and open the treasure chest on a small ledge to the east
    to obtain a Worn Weapon.  Jump up a ledge to the west and head in that
    direction to reach a sign informing you that the God's Scar zone up
    ahead is off-limits for now.  Turn around and make your way back to the
    first section of The Heights.  Head east this time, cut down the bushes
    on a ledge above, and keep climbing up until you encounter a large
    Monster Symbol.  The Leopards you'll encounter when battling large
    Monster Symbols at The Heights can cause some serious havoc, so be
    prepared to heal early and often.  If you encounter any Brownies
    alongside the Leopards, use Nikki's Team Kobold List Skill to steal
    Brownie Masks from them.  After dealing with the large Monster Symbol,
    jump up the steps to the north and open the treasure chest to acquire
    the Doll recipe book.  Head back down the steps and go south until you
    reach a thicket of bushes surrounding a visible bag; cut down the bushes
    and collect the bag to obtain a Tuft.  A visible bag to the northeast
    contains a second Tuft.  Head southeast along the path to enter a new
    section of the area.
    
    Follow the path southeast and turn east until you arrive at the starting
    point of a loop in the road; destroy the Monster Symbol there and mow
    down the bushes to the east.  There are two visible bags near this end
    of the loop; the bag to the west contains a Tuft, while the bag to the
    east contains a Burdock Straight.  March to the northern end of the loop
    and collect the visible bag to acquire a Tuft, Red Petal, or Woodchip,
    then head east until you reach a treasure chest that contains the Spring
    Decor recipe book.  Turn south along the loop and destroy the Monster
    Symbol you'll encounter, then head southeast to collect another Tuft
    from a visible ingredient bag.  Jump up the steps to the east and
    destroy a Monster Symbol, then follow the path southeast and east until
    you reach two exits, one to the east and the other to the south.  Ignore
    the south exit for now and take the exit to the east.  March east along
    the curvature of the path until you reach two Monster Symbols; defeat
    both groups of monsters, then keep going east.  Cut down the bushes in
    your way, then jump up the ledge and open the treasure chest to receive
    the Funfur Cloth recipe book.  Head west and northwest toward a Monster
    Symbol trapped inside some bushes.  Cut down the bushes, destroy the
    Monster Symbol, and collect the three visible ingredient bags: the bag
    to the west contains a Burdock Straight, and the other two bags may
    each contain a Tuft, Red Petal, or Woodchip.  March west past the Save
    Point and cut down the bushes surrounding another treasure chest; open
    the chest to receive 150 Cole.  Night should be descending just about
    now, so save your game at the Save Point and use the save & load
    technique to grind this section of The Heights until morning arrives.
    Once the sun has risen, leave this section of The Heights by using the
    exit to the northwest.
    
    Destroy the two Monster Symbols you come across immediately upon entering
    the new section of the area, then jump up the steps to the north.  Jump
    to another formation of ledges to the north, then head northwest until
    you see a visible ingredient bag on a very narrow ledge.  Use a carefully
    placed jump to land on the small ledge, and collect the visible bag to
    obtain a Tuft.  Jump onto another ledge to the north and destroy a large
    Monster Symbol, then head north and northwest along the path until you
    exit to a new section of the area.  Follow the road northwest and west,
    then turn north onto a side path.  Cut down the bushes in your way, and
    follow the path west until you arrive at a dead end; collect the two
    visible bags (each contains a Tuft, Red Petal, or Woodchip), then
    backtrack to the main thoroughfare.  Head southwest down some steps and
    destroy a Monster Symbol, then keep going west until you arrive at a
    thicket of bushes.  Mow down the vegetation, then go west and northwest
    ntil you fetch up near another set of bushes.  Cut down both the bushes
    and the Monster Symbol nearby, then veer north along the path until you
    enter a new section of the area.  Jump up some steps and destroy the
    Monster Symbol nearby, then head northwest along the path until you
    come to a junction point at which two roads diverge, one high and one
    low.  Take the lower road and destroy the Monster Symbol on the bottom
    ledge, then turn around and climb the steps leading up the higher road.
    Keep heading east up the steps until you collect a visible ingredient
    bag (it contains a Tuft, Red Petal, or Woodchip), then turn northwest
    and west along the road and collect the visible ingredient bags for two
    Tufts.  Cut down two sets of bushes as you follow the path west, then
    drop down the steps to the south until you arrive near a thicket of bushes
    on the bottom ledge.  Trim the bushes, destroy the Monster Symbol nearby,
    then jump up the steps to the east and grab the visible ingredient bag
    for a Thunder Stone (note that, unlike other visible bags, this bag will
    not reappear on future trips to the area).  Head back up to the higher
    road, turn north and cut down some bushes, then ascend the steps until
    you encounter a large Monster Symbol.  Destroy the Monster Symbol, then
    head south along the ledge to access a treasure chest that contains 150
    Cole.  Jump up to the highest point of the area and the students on duty
    will inform you that the exit to the Huffin Tree is currently off-limits.
    Cut down the bushes to the east of the signpost, then enter the Communal
    Farm area via the exit to the west of the students on duty.
    
    Follow the path all the way west to reach the Communal Farm (you can't
    do anything here just yet), and cut down the bushes nearby.  Backtrack
    east and drop down some steps to the south to collect two visible
    ingredient bags (one contains a Blue Petal, whereas the other contains
    a Tuft, Red Petal, or Woodchip).  Exit east and backtrack across two
    entire sections of the area and you'll return to the western half of
    The Heights.  Head southeast until you can drop off the end of the 
    edge, then immediately turn west and destroy a Monster Symbol.  Head
    west and cut down the bushes in your way, then jump to the ledge above
    and cut down another set of bushes.  Head north until you encounter a
    Monster Symbol hanging out near a treasure chest; destroy the monsters,
    then open the chest to obtain the Wooden Beatstick recipe book.  Turn
    north and northeast along the path and cut down the bushes at the bottom
    of the high ledge, then jump onto the road above and head southeast
    until you reach the end of the ledge.  Drop down to the path below yet
    again and head southwest; cut down the bushes obstructing your progress
    and collect the visible ingredient bag to obtain a Spinacherb.  Follow
    the loop south and then northeast, then jump up the steps to the east
    and cut down the bushes.  Take the exit to the southeast to return to
    the Save Point.  I recommend utilizing the save & load technique here
    until you've acquired at least 5 Crimson Feathers and 5 Brownie Masks;
    the most efficient way to do so is to grind normal Monster Symbols at
    night (hoping to encounter Harpies so that you may steal their Feathers),
    then turn northwest and grind the large Monster Symbol in the next
    section from sunrise to sunset (hoping to encounter Brownies so that
    you may steal their Masks).  Once you've acquired a healthy quantity of
    each ingredient, warp back to campus.
    
    Time to go wild with alchemy!  Let's start by attempting a Green Soup
    synthesis where we switch the item used in the first ingredient slot
    to Lando; doing so activates the Derived Recipe for Red Soup.  We can't
    synthesize Green Soup or Red Soup just yet, so let's move on to the
    next item on the agenda: Nicro Cloth.
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Gash Twig + Tuft + Clearwater = Nicro Cloth	    |
    |  E-Level:   60 + 10   + 10   + 10         = 90	            |
    |  Elements:  Wind      + Wind + Water	   	                    |
    |  E-Effects: DEF+ (S), HP+ (S), Pretty			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Follow up your success synthesis of Nicro Cloth by synthesizing an
    Eternal Turnkey:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Gear + Legien Steel + Polish Powder = Eternal Turnkey |
    |  E-Level:   58   + 10 + 10      + 10            = 88	            |
    |  Elements:  Fire + Earth        + Earth	                    |
    |  E-Effects: Flame Gaze, Effect Plus			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Make sure you've synthesized a handful of both Nicro Cloth and Eternal
    Turnkey, then head to the Athanor Room to synthesize some equipment.
    Let's start by attempting a Brand Name Bag synthesis where we swap the
    first ingredient used to a Nicro Cloth; this unlocks the Derived Recipe
    for Fake Brand Bag.  Since we can't quite synthesize either Bag yet,
    let's move on to the next item on the agenda: Wooden Club.
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Woodchip + Spinacherb + Carrotato + Nicro Cloth = Wooden Club   |
    |   E-Effects: ATK+ (S), Stun+ (S)	 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately attempt another Wooden Club synthesis and swap the item
    used in the first slot to the Wooden Club you just made.  This activates
    the Derived Recipe for Brownie Hammer, which we can complete right now:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer      |
    |   E-Effects: Silent, ATK+ (S), Stun+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Activate another Derived Recipe by changing the item used in the first
    slot of a Wooden Club synthesis to the Brownie Hammer you just made;
    we're a long way off from getting the ingredients to finish off this
    recipe, so forget it for now.  The next item to synthesize is this one:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Worn Armor + Gear = Male Uniform	            |
    |   E-Effects: DEF+ (M), SPD+ (S)	 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately after synthesizing the Male Uniform, let's improve on it
    through the following procedure:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Male Uniform + Worn Weapon + Rotten Meat + Eternal Turnkey	    |
    |					     = Altered Uniform M    |
    |   E-Effects: Silent, ATK+ (S), SPD+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    We'll then do pretty much the same thing for the girls:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Zettel + Red Petal = Female Uniform	            |
    |   E-Effects: Half, Critical+ (S), HP+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Followed by:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Female Uniform + Tangerine + Heal Jar + Eternal Turnkey	    |
    |					  = Altered Uniform F       |
    |   E-Effects: Lightning, HP+ (S), MGK+ (S) 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Synthesize two Altered Uniforms F (unequip the second Female Uniform
    from whoever is wearing it before attempting synthesis), then place one
    of them into the first slot of a Female Uniform synthesis to unlock the
    Derived Recipe for Long Uniform (which we can't complete yet).  Activate
    another Derived Recipe by inserting a Brownie Mask into the first slot
    of a Straw Doll synthesis, then make two sets of Puppy Paw Gloves using
    the following formula:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Tuft + Nicro Cloth + Wild Meat = Puppy Paw Gloves	            |
    |   E-Effects: Daze+ (S), Stun+ (S)	 			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    We could also synthesize a Straw Doll at this point, but personally,
    I'd rather save the ingredients -- we'll be able to synthesize a much
    better Straw Doll in a short while.  Open up Vayne's Grow Book and
    purchase all seven new abilities (three from the Male Uniform node,
    three from the Gloves of Artorius node, and one from the Altered
    Uniform M node), then open up Nikki's Grow Book and purchase all nine
    new abilities (three from the Puppy Paw Gloves node, three from the
    Gloves of Artorius node, and three from the Wooden Club node).  Equip
    Vayne with the Altered Uniform M and a set of Puppy Paw Gloves, equip
    Jess with an Altered Uniform F and the other set of Puppy Paw Gloves,
    and equip Nikki with the Brownie Hammer and the other Altered Uniform F.
    Your characters are now much stronger than they used to be, so save
    your game at the workshop and let's head back to The Heights.
    
    March east across two entire sections of The Heights and save your
    game at the Save Point, then turn around and leave the current section
    of the area by using the exit to the southwest.  Head west and drop
    down the steps to the south to enter a new section of The Heights.
    Head south while mowing down the bushes in your way, and you'll
    eventually arrive at the river bank where you're to complete your
    Assignment.  Once the Assignment starts, run up to one of the two
    fishing spots (it doesn't matter which spot you choose) and press X to
    start fishing.  Read through the directions and try to sync your
    button presses to the "Success" portion of the Fishing Gauge in order
    to catch fish.  You receive one point for each item (Endless Seaweed,
    Strom Shell, Joker Fish, Tiger Blowfish, Masou, Beast Fang) you reel
    in, and you lose one point for each monster you reel in.  Monsters are
    easily recognized once you realize the fact that the "Success" area
    occupies 90% of the Fishing Gauge whenever they snag your lure, and
    you're advised to stop your cursor on the "Failed" area of the Fishing
    Gauge (or allow the Fishing Gauge to time out) to avoid reeling them
    in.  If you do catch a monster, you will have to fight a school of
    Lantern Fish in a monster battle; Lantern Fish are fairly weak
    monsters, but they could pose a mild threat if you happen to be doing
    your fishing at night.  Try to reel in at least six items without
    catching a monster (each monster you catch will increase the number
    of fish you need to haul in to earn a particular grade) to ensure an
    "A" grade on this Assignment.  Do not go back to campus right away
    after the 2-hour time limit is up; instead, turn south and cut down
    the bushes at the end of the path, then resume fishing at both fishing
    spots.  Try to amass sizable quantities of all five marine products
    available here (Endless Seaweed, Strom Shell, Joker Fish, Tiger Blowfish,
    Masou) before warping back to campus.  Note that fished ingredients at
    The Heights have different rates of appearance -- Endless Seaweed and
    Joker Fish are the most common, Strom Shell and Masou are a little less
    common, whereas Tiger Blowfish and Beast Fang are the rarest of all
    (probably to compensate for the fact that they can be acquired at both
    fishing spots).
    
    Once you've returned to Al-Revis Academy, save your game at the workshop
    and perform the following synthesis:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Endless Seaweed + Clearwater = Salt		    |
    |  Co-op:     E-Level Altered! Plus 10 (Jess)			    |
    |  E-Level:   64 + 20         + 10         = 94		            |
    |  Elements:  Water           + Water	   	                    |
    |  E-Effects: Stun+ (S), Daze+ (S), Bright		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    It may take a few attempts for Jess to display the right Co-op Card
    at the start of synthesis, but that's okay -- we'll need more than a
    few piles of Salt.  Upon the successful synthesis of Salt, Jess will
    teach you a new Creative Recipe: Black Powder.  We don't have the right
    ingredients for making Black Powder just yet, so let's try our hand at
    something else:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Spinacherb + Clearwater + Salt + Carrotato = Green    |
    |							   Soup	    |
    |  E-Level:   70 - 10    + 0          + 0    + 0         = 60	    |
    |  Elements:  Water      + Wind       + Wind + Fire	            |
    |  E-Effects: HP+ (S), Healing, Light			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Now that we've made Green Soup, let's try our hand at cooking up the
    Red version, too:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Lando  + Tiger Blowfish + Salt  + Goat Milk = Red     |
    |							    Soup    |
    |  E-Level:   72 + 0 + 10             + 10    + 10        = 100	    |
    |  Elements:  Earth  + Earth          + Water + Water	            |
    |  E-Effects: ATK+ (M), Hellwave, Sweet			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Let's wrap up this session of Item Synthesis with the following recipe:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 + 10    + 10   + 10    + 10         = 100	    |
    |  Elements:  Water      + Wind + Wind  + Water	                    |
    |  E-Effects: DEF+ (M), SP+ (M), Shiny			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Save your game and leave for the Athanor Room.  Let's get started with
    a Derived Recipe for Ragged Collar:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Cyprus Copper + Flour = Leather Collar         |
    |   E-Effects: Flame Gaze, DEF+ (M), HP+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The next item to be synthesized is a Brand Name Bag for Jess:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Crimson Feather + Fake Brand Bag + Heal Jar    |
    |				     	        = Brand Name Bag    |
    |   E-Effects: Flame Gaze, DEF+ (M), SPD+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Now that we've made a Brand Name Bag, let's turn around and synthesize
    a Fake Brand Bag:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Blue Petal + Zettel + Brand Name Bag = Fake Brand |
    |							 Bag	    |
    |   E-Effects: Ice Storm, DEF+ (M), SPD+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The Fake Brand Bag is not as good as the Brand Name Bag, of course --
    the synthesis was solely for the purpose of unlocking a Grow Book node.
    Since Jess still needs a Bag to wield, let's re-synthesize a Brand Name
    Bag for her:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Crimson Feather + Fake Brand Bag + Heal Jar    |
    |				     	        = Brand Name Bag    |
    |   E-Effects: Ice Storm, SP+ (M), SPD+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The next item on the agenda is a re-synthesis of Thorn Gauntlet:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Cyprus Copper + Pleather Cloth + Rotten Meat = Thorn Gauntlet   |
    |   E-Effects: Curse, DEF+ (M), SP+ (M)  			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The last accessory we're making during this Athanor session is a Straw
    Doll:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll  |
    |   E-Effects: Flame Gaze, Critical+ (S), DEF+ (M)		    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Make another Leather Collar using the current recipe (i.e. use the
    "Synthesize" option) and equip it onto Vayne.  Equip Jess with the
    Brand Name Bag, and equip Nikki with a Thorn Gauntlet.  Open up Vayne's
    Grow Book and purchase the two new abilities (one from Salt and one
    from Leather Collar), then hit R1 and purchase four new abilities for
    Jess (the Funny Pouch skill from the Fake Brand Bag node and three
    attribute boosts from the Straw Doll node).  Hit R1 one more time and
    purchase three abilities from Nikki's Grow Book (one ability from each
    of three nodes).  After saving your game at the workshop, let's go
    on a snack run.
    
    When used to deliver the finishing blow, Jess's new Funny Pouch skill
    will turn monsters into snacks.  Below is a table listing the snack
    items available from each of the four locations currently accessible,
    as well as which monsters yield those snack items:
    
    ---------------------------------------------------------------------
    LIVING FOREST							    |
    ---------------------------------------------------------------------
    Snack Item            |Monsters					    |
    ---------------------------------------------------------------------
    Candy Eye             |Ariel                                        |
    Monster Cookie        |Bear, Bear Cub, Mandragora                   |
    Puppy Paw Flan        |Koalaria                                     |
    ---------------------------------------------------------------------
    CORRIDOR - MIST							    |
    ---------------------------------------------------------------------
    Snack Item            |Monsters					    |
    ---------------------------------------------------------------------
    Candy Eye             |Cyclone Mana                                 |
    Monster Cookie        |Owlbear, Trumpet Lily                        |
    Puni Gummi            |Mini Puni, Puni                              |
    Puppy Paw Flan        |Tiger                                        |
    ---------------------------------------------------------------------
    OLD SCHOOLHOUSE							    |
    ---------------------------------------------------------------------
    Snack Item            |Monsters					    |
    ---------------------------------------------------------------------
    Monster Cookie        |Airplant, Clay Puppet, Kamikaze Doll, Sword  |
    		      |Geist, Shield Geist, Gespenst                |
    Vanilla Syrup         |Warlock                                      |
    ---------------------------------------------------------------------
    THE HEIGHTS							    |
    ---------------------------------------------------------------------
    Snack Item            |Monsters					    |
    ---------------------------------------------------------------------
    Candy Eye             |Morninglory				    |
    Monster Cookie        |Brownie, Harpy                               |
    Puni Gummi	      |Red Puni					    |
    Puppy Paw Flan        |Kobold, Kobold Mage, Leopard		    |
    Taiyaki		      |Lantern Fish				    |
    ---------------------------------------------------------------------
    
    Revisit the various locations in the game and try to obtain a handful
    of each variety of snack item (there are six varieties available so
    far) before returning to campus.  
    
    Save your game, then go to the Athanor Room to synthesize a new
    Leather Collar:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Cyprus Copper + Polish Powder = Leather Collar |
    |   E-Effects: Critical+ (M), RES+ (S)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Follow up with a new Straw Doll synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll  |
    |   E-Effects: Critical+ (M), DEF+ (S)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately use the Straw Doll to synthesize a new accessory:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Brownie Mask + Straw Doll + Pleather Cloth + Monster Cookie	    |
    |					       = Vasilissa's Doll   |
    |   E-Effects: Provoke, Critical+ (M), SP+ (M)		    	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Now that we've got the E-Effects we want on the Vasilissa's Doll, let's
    re-synthesize both the Leather Collar and Straw Doll:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Cyprus Copper + Flour = Leather Collar	    |
    |   E-Effects: Flame Gaze, DEF+ (M), HP+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll  |
    |   E-Effects: Flame Gaze, Critical+ (S), DEF+ (M)		    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Return to your workshop and perform a new synthesis for Pleather Cloth:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 - 10    + 0    - 10    - 10         = 30	    |
    |  Elements:  Fire       + Fire + Earth + Fire	                    |
    |  E-Effects: DEF+ (M), RES+ (M), Hard			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Head back out to the Athanor Room and use the Pleather Cloth to
    synthesize a new set of Puppy Paw Gloves:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Puppy Paw Flan + Pleather Cloth + Wild Meat = Puppy Paw Gloves  |
    |   E-Effects: Half, Daze+ (S), RES+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately use that new set of Puppy Paw Gloves in the following
    Athanor Synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Legien Steel + Puppy Paw Gloves + Worn Armor = Gloves of	    |
    |						   Artorius	    |
    |   E-Effects: Half, RES+ (M), SPD+ (S)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Exchange Vayne's Thorn Gauntlet for the Vasilissa's Doll, then open up
    his Grow Book and purchase all six new abilities (three from the
    Vasilissa's Doll node and three from the Polish Powder node).  Press
    R1 to access Jess's Grow Book and purchase six new abilities (three
    from Vasilissa's Doll and three from Bomb Ice), then press R1 one more
    time and purchase three abilities from Nikki's Grow Book (all three
    are issued from the Vasilissa's Doll node).  
    
    At this point, your party's stats should look like this:
    
    *********************************************************************
    *     Vayne Aurelius						    *
    *								    *
    *     Status:          E-Effect:          Skill:		    *
    *								    *
    *     HP  150	       DEF+ (M)		  Analyze		    *
    *     SP  125	       HP+ (S)		  Eluding Thorn		    *
    *     ATK  94	       ATK+ (S)		  Flame Gaze		    *
    *     MGK  89	       SPD+ (S)		  Silence		    *
    *     DEF 125	       Daze+ (S)	  Half			    *
    *     RES 137	       RES+ (M)		  Taunt			    *
    *     SPD  56	       Critical+ (M)				    *
    *		       SP+ (M)					    *
    *								    *
    *********************************************************************
    *     Jessica Philomele						    *
    *								    *
    *     Status:          E-Effect:          Skill:		    *
    *								    *
    *     HP  150	       SP+ (M)		  Thundering Hammer	    *
    *     SP  150	       SPD+ (S)		  Funny Pouch		    *
    *     ATK  63	       HP+ (S)		  Healing Echo alpha	    *
    *     MGK 152	       MGK+ (S)		  Ice Storm		    *
    *     DEF  92	       Daze+ (S)	  Lightning		    *
    *     RES 145	       RES+ (M)		  Half			    *
    *     SPD  60	       Critical+ (S)	  Flame Gaze		    *
    *		       DEF+ (M)					    *
    *								    *
    *********************************************************************
    *     Nicole Mimi Tithel					    *
    *								    *
    *     Status:          E-Effect:          Skill:		    *
    *								    *
    *     HP  148	       ATK+ (S)		  Summon Friend 	    *
    *     SP  100	       Stun+ (S)	    Team Kobold		    *
    *     ATK 133	       HP+ (S)		    Panther Raid	    *
    *     MGK  65	       MGK+ (S)		    Harpy Sisters	    *
    *     DEF 123	       RES+ (M)		    Bear Homerun	    *
    *     RES 112	       SPD+ (S)		    Koalaria Knock	    *
    *     SPD  90	       DEF+ (M)		    Koalaria Screw	    *
    *		       SP+ (M)		  Heart Cracker		    *
    *					  Silence		    *
    *					  Lightning		    *
    *					  Half			    *
    *					  Curse			    *
    *								    *
    *********************************************************************
    
    Now's a good time to try out Burst Mode using the above skill setup
    (you could do actually activate Burst Mode earlier than this, but it
    would be far more risky for you to do so due to low character stats and
    the lack of a full complement of Common Skills).  The best place to
    test-drive Burst Mode is at the Old Schoolhouse: simply slash the large
    Monster Symbol near the Save Point on the second floor, exploit the
    weaknesses of all the monsters you face, and use the save & load
    technique to regenerate the Monster Symbol until you're done
    experimenting with Burst Mode.  Of all the potential enemies you could
    face when fighting that large Monster Symbol, only Warlocks do not have
    exploitable weaknesses; Sword Geists and Shield Geists are weak to Fire
    Gaze, whereas Clay Puppets and Gespensts are weak to the Lightning skill.
    I managed to Burst enough times at this point to unlock the "Burster"
    Rumor at the Gossip Shop (which opens business during Week 3), though
    you don't have to go quite that far.
    
    Once everything is in order, head to Student Affairs and speak to
    Arsha to turn in your Assignment.  With that, Week 2 ends and Week 3
    begins.
    
    [[Week 3: Class]]
    [[Assignments: Pharmacy I (Required)]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Zettel                     ...                    80 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As Week 3 begins, you will get a mandatory scene that introduces you
    to Koropok and the Gossip Shop.  After the scene ends, talk to Koropok
    and see which Rumors have been unlocked for use.  Refer to the table
    in section V-3 (G) to learn the condition, effect, and cost of each
    particular Rumor; for convenience's sake, I've attached a mini-table
    below that lists the Rumors I've unlocked at this stage of the game:
    
    =====================================================================
    Rumor                    |Price  |Condition & Effect                |
    =====================================================================
    Hodge-Podge Team         |0      |Condition: Join Flay's workshop   |
                             |       |Effect: You're getting attention  |
    ---------------------------------------------------------------------
    The Well Off		 |1000	 |Condition: Have more than 30,000  |
    			 |	 |	     Cole		    |
    			 |	 |Effect: 20% Off Student Store,    |
    			 |	 |	  Leyfa's items		    |
    ---------------------------------------------------------------------
    Fortune Makers		 |2000	 |Condition: Earn more than 100,000 |
    			 |	 |	     Cole		    |
    			 |	 |Effect: 20% Off all shops	    |
    ---------------------------------------------------------------------
    Fighter                  |1000   |Condition: Fought more than 200   |
    			 |	 |	     battles		    |
    			 |	 |Effect: Everyone's Attack +15	    |
    ---------------------------------------------------------------------
    Chicken			 |200	 |Condition: Run away from battle   |
    			 |	 |	     more than 20 times	    |
    			 |	 |Effect: Everyone's Speed + 5	    |
    ---------------------------------------------------------------------
    The Jumpy Ones		 |200	 |Condition: Jump more than 200	    |
    			 |	 |	     times		    |
    			 |	 |Effect: Everyone's HP + 30	    |
    ---------------------------------------------------------------------
    Tough Guys		 |200	 |Condition: Been knocked	    |
    			 |	 |	     unconscious in battle  |
    			 |	 |	     more than 20 times	    |
    			 |	 |Effect: Everyone's Defense + 5    |
    ---------------------------------------------------------------------
    The Immortal		 |500	 |Condition: The entire party wiped |
    			 |	 |	     out more than 10 times |
    			 |	 |Effect: Everyone's Defense + 10   |
    ---------------------------------------------------------------------
    Greedy Needy		 |500	 |Condition: Gather more than 40    |
    			 |	 |	     items in one search    |
    			 |	 |Effect: 15% more chance of	    |
    			 |	 |	  monsters dropping an item |
    ---------------------------------------------------------------------
    Strongling Fetish	 |1000	 |Condition: Defeat more than 20    |
    			 |	 |	     strong monsters	    |
    			 |	 |Effect: 30% more chance of	    |
    			 |	 |	  monsters dropping an item |
    ---------------------------------------------------------------------
    Bully			 |500	 |Condition: Sword slash more than  |
    			 |	 |	     20 monsters in one     |
    			 |	 |	     search		    |
    			 |	 |Effect: There will be more	    |
    			 |	 |	  monsters that can be	    |
    			 |	 |	  sword slashed		    |
    ---------------------------------------------------------------------
    Pacifists		 |500	 |Condition: Didn't fight any	    |
    			 |	 |	     enemies for more than  |
    			 |	 |	     10 searches*	    |
    			 |	 |Effect: Everyone's Speed +8	    |
    ---------------------------------------------------------------------
    Absolute Memory		 |1000	 |Condition: Didn't look at the map |
    			 |	 |	     for more than 10	    |
    			 |	 |	     searches		    |
    			 |	 |Effect: Everyone's Speed +10	    |
    ---------------------------------------------------------------------
    OCD			 |200	 |Condition: Ended search with	    |
    			 |	 |	     everyone's HP at Max   |
    			 |	 |	     more than 10 times*    |
    			 |	 |Effect: Everyone's Resistance +10 |
    ---------------------------------------------------------------------
    Burster			 |1000	 |Condition: Number of Bursts	    |
    			 |	 |	     totals more than 20    |
    			 |	 |	     times		    |
    			 |	 |Effect: The Burst Gauge starts    |
    			 |	 |	  slightly at an advantage  |
    ---------------------------------------------------------------------
    Wild Child		 |200	 |Condition: Total searching time   |
    			 |	 |	     exceeds 100 hours	    |
    			 |	 |Effect: AP Gain + 2		    |
    ---------------------------------------------------------------------
    Delinquent		 |1000	 |Condition: Walk around at night   |
    			 |	 |	     more than 10 times	    |
    			 |	 |Effect: Slightly lessens monster  |
    			 |	 |	  strength at night	    |
    ---------------------------------------------------------------------
    Window Lady		 |500	 |Condition: Leave the shop without |
    			 |	 |	     buying more than 20    |
    			 |	 |	     times		    |
    			 |	 |Effect: 10% off all shops	    |
    ---------------------------------------------------------------------
    Fearless!		 |2000   |Condition: Have more than 15,000  |
    			 |	 |	     AP			    |
    			 |	 |Effect: All Stats +5		    |
    =====================================================================
    
    * A Search must consume more than 3 hours of game time to qualify for
      a Rumor marked with an asterisk
    
    Activate the best rumor available to you at this stage of the game (the
    "Fearless!" Rumor is pretty good if you've unlocked it), then head
    over to Student Affairs to pick up this week's Assignment: Pharmacy I.
    Melanie will teach you a few things about plants and medicine, then
    send you off to water the farm located within the Living Forest; you'll
    receive a Shovel and 2 Heal Jars for the task.  Save your game, then
    let's head out to the Living Forest.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                            LIVING FOREST                           |
    |								     |
    |                                                                    |
    |Description: First area available to students.  Plenty of plant     |
    |	      items.  No strong monsters, but dangerous at night.    |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Uni                        ...                       Bag      |
    |      Clearwater                 ...                    Stream      |
    |      Spinacherb                 ...                      Bush      |
    |      Puniball                   ...                       Bag      |
    |      Beast Fang                 ...                 Bag, Bush      |
    |      Blue Petal                 ...                 Bag, Bush      |
    |      Wild Meat                  ...                       Bag      |
    |      Woodchip                   ...                       Bag      |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Bear*                       ...		      Wild Meat      |
    |						#Monster Cookie	     |
    |                                                  ^Bear Hug x8      |
    |      Bear Cub*                   ...                Wild Meat      |
    |						#Monster Cookie	     |
    |                                                  ^Bear Hug x4      |
    |      Ariel                      ...             Glacier Stone      |
    |						     #Candy Eye	     |
    |      Mandragora                 ...                  Woodchip      |
    |						#Monster Cookie	     |
    |      Koalaria                   ...                  Woodchip      |
    |						#Puppy Paw Flan	     |
    |					    ^Koalaria Spirit x6      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |           #Only if defeated by Jess's Funny Pouch skill	     |
    |         ^Only if defeated by Nikki's Heart Cracker skill           |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    You should remember the route to the farm -- it's the enclosed area
    with the Clearwater stream and the huge overgrowth of bushes.  The
    following paragraph will provide some simple reminders on how to get
    there, just in case.  There are no new areas, monsters, or treasure
    chests in the Living Forest, and normal Monster Symbols should be so
    much weaker than your party that they've all turned blue by now.  That
    should make things easier for you, though you don't really need to
    hurry -- even though the time limit for the Assignment was stated to
    be 6 hours, you can take as much time as you want due to the complete
    lack of any grading requirements.  As long as you get around to
    watering the farm eventually, you'll receive an "A" on this Assignment.
    
    Follow the path east, south, then east again to enter the next section
    of the forest.  Head east along the curvature of the road, then turn
    south at the fork to enter the next section of the area.  Head south,
    east, south, southeast, south, and then east until you reach a second
    fork, then take the exit to the southeast.  Follow the path southeast,
    east, and south along the thoroughfare until you reach a fork at the
    southern end of the trail; the path to the southwest is a dead end, so
    use the path to the southeast to exit this section of the woods.  Head
    south along the path and turn west, south, and southeast to round a
    bend in the road; from there, head east until you reach another fork
    in the road.  Take the exit to the south to enter another section of
    the woods, then follow the trail south, southeast, and east to reach
    the farm.  Make sure you have some Clearwater in your inventory
    (retrieve some from the stream below if you don't), then press X in
    the designated field at the southeastern end of the clearing to complete
    your Assignment.
    
    You can now Gather plant- and root-type ingredients from each of the
    four Search locations accessible so far.  Simply press Start to view
    your map of the area, head to the blue points labeled as "Gather Points",
    and dig up everything you see growing in the special fields.  You'll
    need to leave and re-enter the area or use the save & load technique
    (if there is an accessible Save Point nearby) in order to replenish
    the contents of a Gather Point.  Below is a list of the items you can
    Gather from each of the four accessible Search locations:
    
    =====================================================================
    Search Location   |Plant Items	         |Root Items		    |
    =====================================================================
    Living Forest     |Spinacherb, Gash Twig |Carrotato, Dirt, Belgrade |
    		  |			 |Potato		    |
    ---------------------------------------------------------------------
    Corridor - Mist   |Eicheloa		 |N/A			    |
    ---------------------------------------------------------------------
    Old Schoolhouse   |N/A			 |Carrotato, Dirt, Belgrade |
    		  |			 |Potato		    |
    ---------------------------------------------------------------------
    The Heights	  |Eicheloa, Poison	 |Dirt, Red Dirt, Burdock   |
    		  |Shroom		 |Straight		    |
    =====================================================================
    
    The Heights is the only area accessible so far that has two different
    types of Gather Points scattered across two different locales.  The
    Gather Point for plant-type ingredients at The Heights is the ledge
    with a large Monster Symbol near the starting point of the area,
    whereas the Gather Point for root-type ingredients is the Communal
    Farm to the west of the blocked-off exit leading to the Huffin Tree.
    Note that the fishing spot at The Heights also appears on the map as
    a Gather Point, but there are no plant- or root-type ingredients for
    you to dig up in that section of the area.  The Living Forest area
    also features different Gather Points for each type of vegetable
    ingredient, but unlike The Heights, both types of Gather Points are
    located in the same general vicinity (i.e. at the farm where you just
    completed this week's Assignment).  You may only Gather plant-type
    ingredients at the Mist level of Wind's Corridor (the Gather Point is
    located in the section northeast of the Platinum Puni's lair), and you
    may only gather root-type ingredients at the Old Schoolhouse (there are
    two Gather Points in the area: one in the section north of the starting
    point, and the other just outside the abandoned classroom east of the
    stairs to the second floor).
    
    Make sure you collect handsome quantities of Belgrade Potato, Red Dirt,
    and Poison Shroom; Spinacherb, Gash Twig, Eicheloa, Carrotato, Dirt,
    and Burdock Straight are already available from other sources, so you
    don't have to worry about stockpiling those ingredients.  After your
    Gathering session is complete, return to your workshop and synthesize
    Flour using a new formula:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Belgrade Potato + Spinacherb = Flour		    |
    |  Co-op:     E-Level Altered! Plus 10 (Jess)			    |
    |  E-Level:   68 + 20         + 10         = 98		            |
    |  Elements:  Earth           + Earth	   	                    |
    |  E-Effects: Flame Gaze, HP+ (M)			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Head for the Athanor Room and put the Flour to use in the following
    synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Cyprus Copper + Flour = Leather Collar	    |
    |   E-Effects: Flame Gaze, DEF+ (M), HP+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Re-synthesize Nikki's Brownie Hammer using the following formula:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer	    |
    |   E-Effects: Silent, ATK+ (S), DEF+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Let's then synthesize another Altered Uniform F using a slightly
    different recipe:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Female Uniform + Tangerine + Heal Jar + Eternal Turnkey	    |
    |					  = Altered Uniform F	    |
    |   E-Effects: Lightning, Critical+ (S), MGK+ (S)		    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Return to your workshop and re-synthesize Pleather Cloth to peak ether
    level:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 + 10    + 10   + 10    + 10         = 100	    |
    |  Elements:  Water      + Wind + Wind  + Water	                    |
    |  E-Effects: DEF+ (M), SP+ (M), Shiny			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Then head back to the Athanor Room and synthesize a new pair of Puppy
    Paw Gloves:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Tuft + Pleather Cloth + Rotten Meat = Puppy Paw Gloves	    |
    |   E-Effects: Curse, DEF+ (M), SP+ (M)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately throw the Puppy Paw Gloves into the following synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Cyprus Copper + Puppy Paw Gloves + Poison Shroom = Thorn	    |
    |						       Gauntlet	    |
    |   E-Effects: Curse, Poison, SP+ (M)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Return to your workshop and re-synthesize Pleather Cloth back to an
    E-Level of 30:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 - 10    + 0    - 10    - 10         = 30	    |
    |  Elements:  Fire       + Fire + Earth + Fire	                    |
    |  E-Effects: DEF+ (M), RES+ (M), Hard			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Continue the current session of alchemy with another synthesis of Puppy
    Paw Gloves:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Puppy Paw Flan + Pleather Cloth + Wild Meat = Puppy Paw Gloves  |
    |   E-Effects: Half, Daze+ (S), RES+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Then finish off this week's syntheses with a new formula for Straw
    Doll:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll  |
    |   E-Effects: Flame Gaze, DEF+ (M), HP+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Exchange Vayne's Vasilissa's Doll for a Thorn Gauntlet, and exchange
    Nikki's Gloves of Artorius for a pair of Puppy Paw Gloves.  Save your
    game at the workshop, then head over to Student Affairs.  Speak to
    Arsha to receive an "A" for Pharmacy I, and Week 3 will then come to a
    conclusion.
    
    [[Week 4: Free Time/Detention]]
    [[Assignments: Campus Patrol (Detention)]]
    [[Jobs: 062, 072]]
    [[Character Quests: Jess, Nikki]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Zettel                     ...                    80 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Whether or not you have Free Time this week depends solely on your
    Predictology performance back in Week 1.  If you scored a "C" or better,
    you'll receive Free Time (because the 2 units from a "C" will combine
    with the automatic 4 units from the "A" in Week 2 to give you the 6
    units required to pass the current term).  If you scored a "F" on your
    Predictology Assignment, however, your week will be wasted in Detention.
    The walkthrough for this week is therefore divided into two scenarios:
    Scenario A deals with the Detention Assignment, whereas Scenario B
    deals with Free Time.
    
    A. DETENTION
    
    In the mandatory scene that plays as the week begins, Zeppel condemns
    you to Detention and informs you that your task is to patrol the Old
    Schoolhouse at night.  Save the game at your workshop, then head out
    to the Old Schoolhouse.  The area is utterly deserted, so just make
    your way to the second floor while destroying and looting every field
    obstacle (bushes, barrels, crates) you encounter.  The one good thing
    about this Detention Assignment is that there are absolutely no monsters
    around, so you can totally go wild about stockpiling massive counts of
    each ingredient item available here (though you'd have to leave and
    re-enter the area to do so, as the Save Point is out of order for this
    Assignment).  In any case, make your way to where the Save Point used
    to be, then take the exit to the east and head for the abandoned
    classroom at the eastern end of the corridor.  A mandatory scene will
    play once you reach the door to the classroom, and a monster battle
    will trigger automatically at the end of the scene. You'll face off
    against a Puni, a Sword Geist, and a Shield Geist:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Puni
    
    HP: 63
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    
    Strategy: This monster is laughably weak by now.  Any of your three
    	  characters should be able to kill it with a single attack.
    ---------------------------------------------------------------------
    Sword Geist
    
    HP: 480
    
    Skills: Cursed Waves, Magic Blade Dance
    
    Type: Ghost
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Worn Weapon
    Snack: Monster Cookie
    
    Strategy: Sword Geists may be somewhat threatening at night, but it'll
    	  be morning by the time you fight this battle.  Try to Break
    	  it with a series of normal attacks and watch out for Cursed
    	  Waves.
    ---------------------------------------------------------------------
    Shield Geist
    
    HP: 426
    
    Skills: Flame Gaze, Healing
    E-Effects: Blocking
    
    Type: Ghost
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Gear
    Snack: Monster Cookie
    
    Strategy: The Shield Geist will likely spend a few turns Healing, and
    	  may waste turns Healing itself even when it's at full health.
    	  The monster's Flame Gaze skill is not particularly damaging,
    	  and it's basically less of a threat than a mild irritation
    	  (its Blocking E-Effect being the main irritant) at this
    	  stage of the game.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Another scene will play once you've triumphed over this underwhelming
    trio of monsters, and Week 4 will draw to a close once the scene ends.
    
    B. FREE TIME
    
    After reading through the Free Time tutorial, you'll be allowed access
    to the Guys' Dormitory and Girls' Dormitory.  If you scored an "A" on
    your Predictology Assignment, you may visit Koropok to activate a new
    Rumor ("Uber Nerds").  Go to Student Affairs and speak to Arsha to
    receive a tutorial on Jobs.  Check the Job Board to see that Jobs 062
    and 072 are open for work.  Let's tackle them one at a time:
    
    *********************************************************************
    Job #062: Settle the Crazed Beasts
    
    Description: It seems the animals of the Living Forest are up to
    	     something.  Suppress the gang of uncontrollable animals.
    	     Reports to the Student Affairs desk.
    
    Instructions: Go to the Living Forest and defeat the Beast Gang.
    	      They've been sighted nearby the ruins.
    
    Client: Arsha
    Reward: 1040 Cole
    Time Limit: Chapter 2 Week 6
    *********************************************************************
    
    Head off to the Living Forest and leave the first section by the exit
    to the east.  Proceed along the path in the next section until you
    reach the fork in the road, and take the exit to the south.  Head south,
    east, south, southeast, and then east until you reach the second fork
    in the road, then take the exit to the southeast.  Follow the road
    southeast, east, south, and southeast to enter a new section of the
    area, then keep going south along the trail and round a bend in the
    road.  Head east to reach the third fork in the Living Forest, and then
    use the exit to the east.  Follow the path east, south, southwest, and
    south, and then keep heading east until you discover a trio of Monster
    Symbols clustered together at the foot of the Mana Ruins.  Attack the
    cluster of Monster Symbols and you'll kick off the consecutive battle
    with a fight against two Bear Cubs and a Tiger:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bear Cub
    
    HP: 202
    
    Skills: None
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x4
    
    Strategy: These guys are small fry by now.  Even though this variety
    	  has slightly more HP than the normal version of the monster,
    	  two normal attacks should still dispatch each one.
    ---------------------------------------------------------------------
    Tiger
    
    HP: 121
    
    Skills: Moment's Slice, Rapid Move
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice, Immune to Slow
    
    Dropped Item: Beast Fang
    Snack: Puppy Paw Flan
    Heart Cracker: Panther Pathos x5
    
    Strategy: The Tiger is capable of slightly more annoyance than the
    	  Bear Cubs, but it's not really a threat at all.  One normal
    	  attack from Nikki should be able to kill it at this point.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After you get rid of the initial wave of monsters, enemy reinforcements
    will arrive in the form of a Tiger and a Kobold:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tiger
    
    HP: 126
    
    Skills: Moment's Slice, Rapid Move
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice, Immune to Slow
    
    Dropped Item: Beast Fang
    Snack: Puppy Paw Flan
    Heart Cracker: Panther Pathos x5
    
    Strategy: The only difference between this Tiger and the last one is
    	  a very small amount of extra HP.
    ---------------------------------------------------------------------
    Kobold
    
    HP: 157
    
    Skills: Chomp
    
    Type: Beast
    Family: Kobold
    Traits: Weak against Lightning
    
    Dropped Item: Tuft
    Snack: Puppy Paw Flan
    Heart Cracker: Kobold Thoughts x5
    
    Strategy: Two normal attacks should dispatch of the Kobold, and even
    	  if you give it a chance to strike first, it won't do much,
    	  if any, damage.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The third wave of monsters consists of a Bear and a Tiger:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bear
    
    HP: 852
    
    Skills: Beat Down, Berserk Bear
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x8
    
    Strategy: The Bear is extra sturdy, but it lacks a versatile repetoire
    	  of skills.  Get rid of its companion Tiger first, then keep
    	  chaining hits on the Bear and try to Break it.  Alternatively,
    	  you could use Half as your first action to reduce the Bear's
    	  HP by over 400.  Use Jess's healing magic if the Bear
    	  inflicts any significant damage to you.
    ---------------------------------------------------------------------
    Tiger
    
    HP: 143
    
    Skills: Moment's Slice, Rapid Move
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice, Immune to Slow
    
    Dropped Item: Beast Fang
    Snack: Puppy Paw Flan
    Heart Cracker: Panther Pathos x5
    
    Strategy: The Tiger returns for a third go-round in this consecutive
    	  battle.  It receives a somewhat larger boost in HP this time,
    	  but the size of the boost is still not large enough to make
    	  any difference.  This Tiger is still a chump.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The fourth and final wave of monsters consists of a Bear and its Cub:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bear
    
    HP: 918
    
    Skills: Beat Down, Berserk Bear
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x8
    
    Strategy: This Bear has more HP than any previous incarnation, but it
    	  still lacks variety in its repetoire of attacks.  Use Half
    	  at the start of battle to cut its HP by 50%, then keep
    	  chaining normal attacks on it until it becomes roadkill.
    ---------------------------------------------------------------------
    Bear Cub
    
    HP: 257
    
    Skills: None
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x4
    
    Strategy: This Bear Cub is a bit sturdier than the last one.  Due to
    	  its lack of skills, however, it's still not much of a threat.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You earn 179 AP (at 230% AP gain) and 294 Cole for winning the battle
    against the Beast Gang.  After the battle ends, activate your Wings of
    Icarus and warp back to campus.  Speak to Arsha at Student Affairs to
    receive your reward, and let's move on to the next Job.
    
    *********************************************************************
    Job #072: The Rumored Blowfish
    
    Description: The cats' favorite Tiger Blowfish, I want to try it too!
    	     Can someone catch 'em for me?  I'll be waiting in front
    	     of the bulletin board at the Student Affairs office.
    	     Thanks in advance!
    
    Instructions: It's a request for ingredients.  Kourel wants Tiger
    	      Blowfish x2.
    
    Client: Kourel
    Reward: 1000 Cole
    Time Limit: Chapter 2 Week 6
    *********************************************************************
    
    You should have some Tiger Blowfish left over from the fishing session
    in Week 2.  If not, go to the river bank at The Heights and fish at
    either spot until you catch a couple of them.  When you're ready,
    simply speak to Kourel near the Job Board to hand over the Tiger
    Blowfish and claim your reward.
    
    Save your game at the workshop, then decide whose Character Quest you
    wish to tackle at this point.  Speak to the character you wish to learn
    more about and choose "I wonder" (or a variation thereof) to activate
    that character's Character Quest.  At this point, you can undertake the
    first part of Jess's Character Quest or the first part of Nikki's
    Character Quest:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jess's Character Quest
    Part 1
    
    Goals: Visit both the Campus Grounds and "Someone's Workshop" (access
           the latter by way of the Workshop Hallway).
    ---------------------------------------------------------------------
    Nikki's Character Quest
    Part 1
    
    Goals: Visit the Faculty Room.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    In my game, I chose Part 1 of Nikki's Quest.  Regardless of your choice,
    Week 4 will end after you complete one Character Quest.
    
    [[Week 5: Free Time]]
    [[Jobs: 062, 072]]
    [[Character Quests: Jess, Nikki]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Zettel                     ...                    80 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    If you spent Week 4 in Detention, then this is the time for you to
    complete Jobs 062 and 072 as well as undertake one Character Quest
    (either Jess's Character Quest, Part 1 or Nikki's Character Quest,
    Part 1).  If Week 4 was Free Time for you, then you may use this week
    to complete whichever Character Quest you did not do last week:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jess's Character Quest
    Part 1
    
    Goals: Visit both the Campus Grounds and "Someone's Workshop" (access
           the latter by way of the Workshop Hallway).
    ---------------------------------------------------------------------
    Nikki's Character Quest
    Part 1
    
    Goals: Visit the Faculty Room.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Make sure you've completed both Jobs before taking on a Character Quest.
    Week 5 will end at the conclusion of the Character Quest, and next up
    is the long-awaited final exam.
    
    [[Week 6: Event]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Zettel                     ...                    80 Cole     +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Zeppel announces the subject of your final exam and hands you the
    Strong Fiber recipe book.  Head over to your workshop and a mandatory
    scene will play; the upshot of things is that your alchemy cauldron
    will be out of commission until you acquire a Huffin, so save the
    game and head out toward the Huffin Tree at The Heights:
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                             THE HEIGHTS                            |
    |								     |
    |                                                                    |
    |Description: The mountains at the north of campus.  Used by the     |
    |	      school for events to train physical strength and       |
    |	      stamina.						     |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Spinacherb                 ...                       Bag      |
    |      Huffin			  ...			    Bag	     |
    |      Burdock Straight           ...                 	    Bag      |
    |      Lando                      ...                      Bush      |
    |      Tuft                       ...                       Bag      |
    |      Beast Fang                 ...                      Bush      |
    |      Blue Petal                 ...                 Bag, Bush      |
    |      Red Petal                  ...                       Bag      |
    |      Wild Meat                  ...			    Bag      |
    |      Woodchip                   ...                       Bag	     |
    |								     |
    |Fished Items:                                     Fished from:      |
    |      Endless Seaweed            ...      Fishing Spot (Right)      |
    |      Strom Shell                ...      Fishing Spot (Right)      |
    |      Joker Fish                 ...       Fishing Spot (Left)      |
    |      Tiger Blowfish             ...       Fishing Spot (Both)      |
    |      Masou                      ...       Fishing Spot (Left)      |
    |      Beast Fang                 ...       Fishing Spot (Both)      |
    |								     |
    |Gathered Items:					  Type:	     |
    |      Eicheloa			  ...			 Plant	     |
    |      Poison Shroom		  ...			 Plant	     |
    |      Dirt			  ...			  Root	     |
    |      Red Dirt			  ...			  Root	     |
    |      Burdock Straight		  ...			  Root	     |
    |								     |
    |Chest Items:							     |
    |      Amber Soup						     |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Red Puni                   ...		       Puniball      |
    |						    #Puni Gummi	     |
    |      Kobold                     ...                      Tuft      |
    |						#Puppy Paw Flan	     |
    |					    ^Kobold Thoughts x5      |
    |      Kobold Mage                ...                      Tuft      |
    |						#Puppy Paw Flan	     |
    |					    ^Kobold Thoughts x6      |
    |      Leopard*                   ...                Beast Fang      |
    |						#Puppy Paw Flan	     |
    |					     ^Panther Pathos x8      |
    |      Morninglory                ...                Blue Petal      |
    |						     #Candy Eye	     |
    |      Brownie*                   ...      	   Brownie Mask      |
    |						#Monster Cookie	     |
    |      Lantern Fish**             ...                     Masou      |
    |						       #Taiyaki	     |
    |      Harpy                      ...           Crimson Feather      |
    |						#Monster Cookie	     |
    |					      ^Harpy's Heart x6      |
    |								     |
    |Boss:				  ...	  	          Roxis      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |                      **Found only when fishing		     |
    |           #Only if defeated by Jess's Funny Pouch skill	     |
    |         ^Only if defeated by Nikki's Heart Cracker skill           |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    A mandatory scene will play as soon as you enter The Heights.  After
    the scene ends, head east along the path, turn south at the Gather
    Point, then head south and southeast to exit to the next section.
    Veer east along the path until you reach the twin exits at the eastern
    end of the section; take the exit to the east.  Head straight for the
    Save Point and save your game there, then use the exit to the west of
    the Save Point.  A mandatory scene will play as you enter the new
    section of The Heights; it ends in a boss battle:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Roxis
    
    HP: ????? (approximately 950)
    
    Skills: Ice Rain, Megaheal, Purify Ring
    
    Type: None
    Traits: Immune to Seal
    
    Strategy: Roxis is capable of using some pretty devastating skills,
    	  and it's certainly frustrating to see him undo multiple turns'
    	  worth of damage with a single Megaheal.  He's also capable
    	  of using Purify Ring to Break your characters.  Like all
    	  Bosses, he's immune to Half, so you can't do much besides
    	  persistently pummeling him with Physical attacks (and if you
    	  can Poison him, that'd be great) and have Jess heal the party
    	  if you take significant damage.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You earn 360 AP (at 100% AP gain) and no Cole or items for defeating
    Roxis.  After the battle ends, head west along the road until it turns
    north, then keep going north until you enter a new section of the area.
    Jump up the steps to the north, then head northwest and take the high
    road west until you arrive at a fork where one road heads north and the
    other heads south.  Take the road to the north and climb up to the
    summit; follow the signpost and take the exit to the northwest.  After
    a lengthy mandatory scene, head back out to The Heights.  You will
    automatically proceed to the location of the Huffin Tree and acquire
    10 Huffins.  After the ensuing mandatory scene ends, head back to The
    Heights.
    
    Make your way to the section of the area containing the Huffin Tree.
    Head northwest, drop down the steps to the west, cut down the bushes
    nearby, and collect the visible ingredient bag for a Tuft, Red Petal,
    or Woodchip.  Follow the path west and northwest until you encounter
    a Monster Symbol.  Defeat this batch of monsters, then jump up the
    steps to the north and destroy another Monster Symbol.  Turn to the
    east and climb up a series of steps until you reach a treasure chest;
    open the chest to obtain a vial of Amber Soup.  Head back down the
    steps and head west; collect the visible bag in your way to obtain
    a Tuft, Red Petal, or Woodchip.  Turn northwest along the road and
    climb the steps to the east; you're now at the foot of the Huffin Tree.
    Each of the three visible ingredient bags beneath the Tree contains
    a Huffin; once you've collected them all, warp back to campus.
    
    Save your game at the workshop, then proceed with the following Item
    Synthesis:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Huffin + Burdock Straight + Clearwater = Dietary      |
    |						       Fiber	    |
    |  E-Level:   59 + 10  + 10             + 10         = 89	    |
    |  Elements:  Water  + Earth		+ Water	                    |
    |  E-Effects: DEF+ (M), RES+ (M), Pretty		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The successful synthesis of Dietary Fiber triggers a mandatory scene,
    and that spells the end of Chapter 2.
    
    CHAPTER 3 ~SUMMER BREAK AND GHOST STORIES~
    
    [[Week 1: Event]]
    
    This week goes by at the speed of lightning.  A brief mandatory scene
    plays, and when it ends, so does Week 1.
    
    [[Week 2: Free Time]]
    [[Jobs: 042, 043, 063, 073, 082, 083]]
    [[Character Quests: Jess, Nikki]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Nicro Cloth		 ...			70 Cole	    +
    +     Zettel                     ...                    80 Cole     +
    +     Polish Powder		 ...		       230 Cole	    +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +     Light Armor (Limited)	 ...		       250 Cole	    +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +     Salt			 ...			50 Cole     +
    +     Flaming BBQ (Limited)	 ...		       250 Cole	    +
    +     Fruit Juice (Limited)	 ...		       250 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +     Medicinal Collar (Limited) ...                   250 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the mandatory scene ends, leave your workshop and head to the
    Roof to trigger a special scene with Jess and Nikki.  Head to Vayne's
    Classroom to trigger another special scene (this time with Jess), then
    move to Classroom B-1 for one last special scene (this one stars Flay).
    After the special scenes end, make a circuit around the shops on campus
    and buy all four new recipe books (Light Armor, Flaming BBQ, Fruit
    Juice, Medicinal Collar).  Return to your workshop, save your game,
    and then kick off an alchemy session with the following synthesis:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Spinacherb + Burdock Straight + Clearwater = Dietary  |
    |						       	   Fiber    |
    |  E-Level:   58         + 10               + 10         = 88 	    |
    |  Elements:  Earth	 + Earth	    + Water	            |
    |  E-Effects: DEF+ (M), RES+ (M), Pretty		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Synthesizing the Dietary Fiber unlocks a new Creative Recipe, courtesy
    of Jess.  You cannot synthesize the unlocked item (Silver Thread) just
    yet, so let's move on to the next item on the alchemy agenda:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Wild Meat + Carrotato + Salt = Steak		    |
    |  Co-op:     E-Level Altered! Reset to 0 (Nikki)		    |
    |  E-Level:   0 + 10    + 10        + 0    = 20		 	    |
    |  Elements:  Fire	+ Earth	    + Wind		            |
    |  E-Effects: HP+ (S), Effect Plus			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Cooking up the Steak results in Nikki's teaching you the Creative Recipe
    for Broiled Fish.  We don't yet have all the ingredients necessary for
    grilling fish, so let's make some fruit juice instead:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Tangerine + Lando + Goat Milk = 120% Fruit	    |
    |  Co-op:     E-Level Altered! Plus 10 (Jess) x2		    |
    |  E-Level:   43 + 20   + 20    + 10	    = 93		    |
    |  Elements:  Water     + Fire	+ Water		                    |
    |  E-Effects: Seele, Sweet, Powdery			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Attempt another 120% Fruit synthesis and change the first ingredient
    used to a Spinacherb to unlock a Derived Recipe that, once again, we
    lack the ingredients to complete right away.  Make at least two units
    of 120% Fruit (we'll be giving them away soon), then head off to the
    Athanor Room.  Start a new session of Athanor alchemy with the
    following synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Eicheloa + Red Dirt + Tuft + Cyprus Copper = Flea Necklace	    |
    |   E-Effects: Flame Gaze, ATK+ (S), HP+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Mass produce a second Flea Necklace by using the "Synthesize" option,
    then attempt another synthesis of Flea Necklace and you can unlock a
    Derived Recipe by changing the first ingredient used to a Beast Fang.
    Don't try to synthesize the new weapon right away; we're missing a key
    ingredient and won't have access to it for quite a while.  Instead,
    make sure you have two Male Uniforms (use the "Synthesize" option to
    mass produce them if you do not) and create two Leather Cuirasses using
    the following formula:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Male Uniform + Legien Steel = Leather Cuirass  |
    |   E-Effects: Lightning, DEF+ (M), SPD+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The next item on the agenda is a re-synthesis of Nikki's Wooden Club:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Woodchip + Spinacherb + Carrotato + Nicro Cloth = Wooden Club   |
    |   E-Effects: ATK+ (S), HP+ (S)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Conclude this session of alchemy by re-synthesizing Nikki's Brownie
    Hammer:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer	    |
    |   E-Effects: Silent, ATK+ (S), HP+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Equip Vayne with the Flea Necklace, and then equip both Vayne and Nikki
    with Leather Cuirasses.  Open up Vayne's Grow Book and purchase a new
    ability from the Flea Necklace node, then access Nikki's Grow Book and
    purchase a new ability from the Leather Cuirass node.  Save your game
    at the workshop, then head to Student Affairs to accept a few Jobs.
    There are a total of six Jobs available for the two sessions of Free
    Time you get during this Chapter.  Read about them at the Job Board in
    Student Affairs, and let's tackle them in order:
    
    *********************************************************************
    Job #042: The Bug Master
    
    Description: A bug loving brownie appeared in the Living Forest.
    	     Girls are complaining about the nasty bugs.  Please come
    	     to Student Affairs if you can help.
    
    Instructions: Go to the Living Forest and defeat the Caterpirider.
    	      He hides behind a large tree.
    
    Client: Arsha
    Reward: 750 Cole
    Time Limit: Chapter 3 Week 4
    *********************************************************************
    
    Enter the Living Forest, exit the current section to the east, and make
    your way to the fork in the road.  Take the road leading north and
    keep advancing north along the main thoroughfare until you reach the
    exit leading to the Dragon's Grave.  Jump up the ledge to the south and
    head through the canopy of a very large tree to reach a clearing with
    a royal-looking Monster Symbol.  Engage the Monster Symbol to start a
    boss battle:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Kamikaze Doll
    
    HP: 102
    
    Skills: Explosive Counter, MB5
    
    Type: None
    Traits: Weak against Fire
    
    Dropped Item: Worn Armor
    Snack: Monster Cookie
    
    Strategy: These guys are pretty weak at this stage of the game.  You
    	  must, however, make sure that they do not damage the
    	  Caterperider with Explosive Counter as they die -- if they
    	  do, the Caterperider will unleash the painful Fiery 5-Chain
    	  skill on you.  The best way to avoid it is to kill off the
    	  Kamikaze Doll farthest away from the Caterperider first;
    	  with luck, its Explosive Counter skill will damage both of
    	  the other Kamikaze Dolls and activate their "MB5" skill.
    	  Since Kamikaze Dolls which are about to use MB5 cannot also
    	  use Explosive Counter, you can thusavoid triggering Fiery
    	  5-Chain by lighting the fuses of the two Dolls closest to
    	  the Caterperider.  Once this is done, however, you're advised
    	  to eliminate both remaining Kamikaze Dolls quickly; if you
    	  allow either of them a turn to execute MB5, you'll be taking
    	  a hefty chunk of damage.
    ---------------------------------------------------------------------
    Caterperider
    
    HP: ????? (approximately 1100)
    
    Skills: Fiery 5-Chain, Penta Strike, Rolling Crush
    
    Type: None
    Traits: Immune to Poison
    
    Dropped Item: Preserved Food
    Snack: N/A
    
    Strategy: The Caterperider is capable of inflicting a lot of damage,
    	  so make sure you don't foolishly trigger its Fiery 5-Chain
    	  attack and thus give it extra opportunities to hurt you.
    	  Once you've eliminated the three Kamikaze Dolls, keep
    	  attacking the Caterperider with your most powerful Physical
    	  attacks until it bites the dust.  If you sustain significant
    	  damage during the battle, use Healing Echo alpha right away.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You earn 286 AP (at 230% AP gain) and 24 Cole for triumphing over the
    Caterperider and its associates.  Warp back to campus and speak to
    Arsha at Student Affairs to receive your reward, then return to your
    workshop and perform the following synthesis (made possible by the
    Preserved Food recipe book you filched off the Caterperider):
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Goat Milk + Lando + Clearwater = Goat Cheese	    |
    |  E-Level:   45 + 10   + 10    + 10         = 75	 	    |
    |  Elements:  Water	+ Fire  + Water			            |
    |  E-Effects: Daze+ (M), Cure, SP+ (M)			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Start another Goat Cheese synthesis and change the item used in the
    first ingredient slot to Wild Meat or Rotten Meat to unlock a Derived
    Recipe.  That recipe cannot be completed with the ingredients we have
    right now, but there is a Derived Recipe for Goat Cheese that we can
    complete immediately: Smoked Fish.  Start another Goat Cheese synthesis
    and choose Joker Fish as the first ingredient.  Complete the synthesis
    with the following formula:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Joker Fish + Woodchip + Salt  + Flame = Smoked Fish   |
    |  E-Level:   85 + 10    + 10       + 10    + 10    = 100 	    |
    |  Elements:  Fire	 + Earth    + Water + Fire	            |
    |  E-Effects: Stun+ (M), Plasma Ray			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Head to the Athanor Room, mass produce a Male Uniform, and then
    re-synthesize Leather Cuirass to the following configuration:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Male Uniform + Legien Steel = Leather Cuirass  |
    |   E-Effects: Lightning, RES+ (M), SPD+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Follow up with a new synthesis of Female Uniform:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Zettel + Red Petal = Female Uniform		    |
    |   E-Effects: Half, DEF+ (S), HP+ (S)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately throw the Female Uniform into a new synthesis of Altered
    Uniform F:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Female Uniform + Tangerine + Heal Jar + Eternal Turnkey	    |
    |					  = Altered Uniform F	    |
    |   E-Effects: Lightning, DEF+ (S), MGK+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Return to your workshop and re-synthesize Pleather Cloth to peak ether
    level:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 + 10    + 10   + 10    + 10         = 100	    |
    |  Elements:  Water      + Wind + Wind  + Water	                    |
    |  E-Effects: DEF+ (M), SP+ (M), Shiny			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Head back to the Athanor Room and re-synthesize your Puppy Paw Gloves
    according to the following formula:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Tuft + Pleather Cloth + Smoked Fish = Puppy Paw Gloves	    |
    |   E-Effects: Plasma Ray, DEF+ (M), SP+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Re-synthesize Thorn Gauntlet via the following recipe:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Cyprus Copper + Puppy Paw Gloves + Poison Shroom = Thorn	    |
    |						       Gauntlet	    |
    |   E-Effects: Plasma Ray, DEF+ (M), SP+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The next item on the agenda is a new formula for Straw Doll:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Dietary Fiber + Worn Weapon + Tuft + Leather Collar = Straw	    |
    |							  Doll	    |
    |   E-Effects: Flame Gaze, HP+ (M), RES+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Return to your workshop and re-synthesize Smoked Fish:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Joker Fish + Woodchip + Salt + Flame = Smoked Fish    |
    |  Co-op:     E-Level Altered! Reset to 0 (Nikki)		    |
    |  E-Level:   0 + 10     + 0        + 0    + 0     = 10	 	    |
    |  Elements:  Fire	 + Fire     + Wind + Earth	            |
    |  E-Effects: Venom, Critical+ (M), Stinky		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Then return to the Athanor Room and conclude the current session of
    alchemy with a re-synthesis of Puppy Paw Gloves:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Puppy Paw Flan + Nicro Cloth + Smoked Fish = Puppy Paw Gloves   |
    |   E-Effects: Half, Critical+ (M), Venom			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Save your game at the workshop, then start the next Job quest by
    heading toward The Heights.
    
    *********************************************************************
    Job #043: Brawny Brownie Holdup
    
    Description: A brownie with a huge hammer is randomly attacking
    	     students at The Heights.  Power to suppress violence!
    	     Report to the Student Affairs desk.
    
    Instructions: Go to The Heights and defeat the Yulawnie.  It's said to
    	      appear on the path that leads to God's Scar.
    
    Client: Arsha
    Reward: 1040 Cole
    Time Limit: Chapter 3 Week 4
    *********************************************************************
    
    Head east along the road as you enter The Heights, then take the path
    north when you come to a fork in the road.  Follow the path north and
    then northwest until you reach a large, stationary Monster Symbol.
    Slash the symbol to join battle against the Yulaurnie:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Yulaurnie
    
    HP: ????? (approximately 2000)
    
    Skills: Quake
    E-Effects: Blocking
    
    Type: None
    Traits: Weak against Lightning
    
    Dropped Item: Fancy Hat
    Snack: N/A
    
    Strategy: The Yulaurnie is much stronger than the average Brownie, and
    	  its Quake attack produces Timecards that drop boulders on
    	  you for medium damage.  Two successive boulder hits will
    	  Break any of your characters, so be careful.  Capitalize on
    	  the Yulaurnie's weakness to the Lightning skill and keep
    	  zapping it until it buys the farm.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Defeating the Yulaurnie earns you 260 AP, 0 Cole, and the Fancy Hat
    recipe book.  Return to campus and collect your reward from Arsha at
    Student Affairs, then go to the Athanor Room to synthesize a Tangerine
    Hat:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Tangerine + Nicro Cloth + Dietary Fiber = Tangerine Hat	    |
    |   E-Effects: DEF+ (M), RES+ (M)				    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Start another Tangerine Hat synthesis and change the item used in the
    first ingredient slot to Flame to unlock a Derived Recipe.  This item
    cannot be synthesized with the ingredients we have so far, so let's
    not worry about it until later.  Access the Grow Book and purchase
    three new stat boost abilities for each of your characters (at the
    Tangerine Hat node in each character's particular Grow Book scheme),
    save your game, and then leave for Wind's Corridor.
    
    *********************************************************************
    Job #063: Crash the Puni Gathering
    
    Description: A bunch of Punis are holding secret meetings at the
    	     Wind's Corridor - Mist.  Purpose is unknown, but please
    	     stop them.  Make reports to Student Affairs.
    
    Instructions: Go to the Wind's Corridor - Mist and defeat the Puni
    	      Gang.  They gather in the plaza that's still green.
    
    Client: Arsha
    Reward: 1760 Cole
    Time Limit: Chapter 3 Week 4
    *********************************************************************
    
    Follow the path east, north, east, and then south until you reach the
    fork in the road.  Take the branch heading west, turn south at the
    corner, and then keep heading south until you enter a new section of
    the area.  Follow the road south and east until you enter what used
    to be the lair of the Platinum Puni.  Head southeast along the path
    until you reach another fork in the road, then take the road leading
    northeast toward the Gather Point.  Once you enter the new section of
    the area, keep heading east along the path until you encounter the
    trio of Monster Symbols clustered together.  Slash the cluster to
    initiate a consecutive battle against the Puni Gang, which sends three
    Mini Puni against you as your first opponents:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mini Puni
    
    HP: 42
    
    Skills: Puni Summon
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    
    Strategy: Normal attacks should dispatch of these weak monsters.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Next up is a fight against three regular Puni:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Puni
    
    HP: 75
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    
    Strategy: These Puni are a little tougher than the garden variety,
    	  but they're still very weak overall and should go down
    	  without much of a fight.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The third leg of the battle features a trio of souped-up Red Puni:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Red Puni
    
    HP: 179
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    
    Strategy: Red Puni are more powerful than the average Puni, and these
    	  particular Red Puni are more durable than the average Red
    	  Puni.  Nevertheless, you should be able to defeat these Red
    	  Puni with a couple of normal attacks each, and it's unlikely
    	  that you'll take much damage from them in the process.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The consecutive battle continues with a fight against three more Red
    Puni:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Red Puni
    
    HP: 207
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    
    Strategy: These particular Red Puni are even more durable than the
    	  trio you fought during the last leg of the battle.
    	  Nevertheless, they are still not much of a threat and can be
    	  dealt with fairly easily.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The battle against the Puni Gang concludes with a fight against one
    more team of three Red Puni:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Red Puni
    
    HP: 276
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire, Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    
    Strategy: These Red Puni generally require three normal attacks each
    	  to dispatch, and they may deal enough damage to force one
    	  use of Healing Echo alpha.  Overall, however, this encounter
    	  should still be a straight-forward, easy affair.  You can
    	  use the Flame Gaze skill here to end the battle very quickly.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You earn 213 AP (at 230% AP gain) and 165 Cole for defeating the Puni
    Gang.  Once the battle ends, warp back to campus and see Arsha at
    Student Affairs to receive your reward.  Proceed to the Cafeteria to
    complete your next Job.
    
    *********************************************************************
    Job #073: Lando, to Cafeteria
    
    Description: We're running out of Lando for the lunch dessert.  I
    	     don't care who, just bring some to the Cafeteria, quick.
    	     I'll reward you for your work.
    
    Instructions: It's a request for ingredients.  Michiyo wants Lando x2.
    
    Client: Michiyo
    Reward: 1130 Cole
    Time Limit: Chapter 3 Week 4
    *********************************************************************
    
    This is a very easy Job to complete since you should have quite a few
    Landos in your inventory (and if you don't, you can acquire some very
    quickly by going out to The Heights and trimming every bush you come
    across).  Simply hand over two Landos to Michiyo at the front counter
    to wrap up this Job and claim your reward.  Head to Classroom C-1 for
    your next Job.
    
    *********************************************************************
    Job #082: The Missing Mineral
    
    Description: Ahh, I'm so thirsty.  I don't care who, but can someone
    	     make me 120% Fruit and bring it to me?  ...I'm not trying
    	     to use you, don't worry.  I'll be waiting in Classroom
    	     C-1, thanks.
    
    Instructions: It's a synthesis request.  Patrick wants 120% Fruit x2.
    
    Client: Patrick
    Reward: 1500 Cole
    Time Limit: Chapter 3 Week 4
    *********************************************************************
    
    Hand over both units of 120% Fruit you made earlier to Patrick and
    claim your reward.  Head to the Campus Grounds to finish off the
    current slate of Jobs.
    
    *********************************************************************
    Job #083: Itchy Scratchy Fleas
    
    Description: The cat next to me has fleas and I want to do something
    	     about it.  So can someone bring a Flea Necklace to me?
    	     I'm on the Campus Grounds.
    
    Instructions: It's a synthesis request.  Pheyna wants Flea Necklace x1.
    
    Client: Pheyna
    Reward: 1710 Cole
    Time Limit: Chapter 3 Week 4
    *********************************************************************
    
    Look for Pheyna near a cat perched on a bench, and hand her your extra
    Flea Necklace to receive your reward.  Return to your workshop and
    save your game.  It's now time to undertake a Character Quest of your
    choice.  If you spent Chapter 2 Week 4 in Detention, you can choose
    Character Quest Part 2 for the character whose quest you completed in
    Chapter 2 Week 5, or Character Quest Part 1 for the character whose
    quest you did not complete in Chapter 2 Week 5.  If Chapter 2 Week 4
    was Free Time for you, then you'll be able to choose Part 2 of the
    Character Quest for either character (Jess or Nikki).  In my game, I
    went with the quest below:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Nikki's Character Quest
    Part 2
    
    Goals: Synthesize a Loveless Potion using the Mystery Medicine recipe
           book.
    
    Notes: The synthesis formula listed below is probably the most efficient,
           as it uses cheaper, more readily available ingredients than any
           other formula.
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Puniball + Heal Jar + Poison Shroom + Clearwater	    |
    |						  = Loveless Potion |
    |  E-Level:   65 + 10  + 10       + 10            + 10    = 100	    |
    |  Elements:  Water    + Water    + Earth         + Water	    |
    |  E-Effects: (None)					  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Week 2 draws to a close following the conclusion of your Character Quest
    of choice.
    
    [[Week 3: Free Time]]
    [[Jobs: 042, 043, 063, 073, 082, 083]]
    [[Character Quests: Jess, Nikki]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Nicro Cloth		 ...			70 Cole	    +
    +     Zettel                     ...                    80 Cole     +
    +     Polish Powder		 ...		       230 Cole	    +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +     Salt			 ...			50 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    If you took care of all six available Jobs back in Week 2, then the
    only thing left for you to do this week is another Character Quest.
    The following Character Quests are possibilities at this point,
    depending on how many periods of Free Time you had last Chapter:
    
    - Jess's Character Quest, Part 1
    - Jess's Character Quest, Part 2
    - Nikki's Character Quest, Part 1
    - Nikki's Character Quest, Part 2
    
    In my game, the only Character Quest left to complete at this point
    is the following:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jess's Character Quest
    Part 2
    
    Goals: Give Jess 5 Polish Powders, then visit the Campus Grounds.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    We'll move on to Week 4 once you've completed your Character Quest of
    choice.
    
    [[Week 4: Event]]
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Street Vendor:							    +
    +     Puniball                   ...                    20 Cole     +
    +     Gash Twig                  ...                    10 Cole     +
    +     Legien Steel               ...                   100 Cole     +
    +                                                                   +
    +Student Store - Leyfa:						    +
    +     Dirt                       ...                    10 Cole     +
    +     Eicheloa                   ...                    10 Cole     +
    +     Gear                       ...                    30 Cole     +
    +     Nicro Cloth		 ...			70 Cole	    +
    +     Zettel                     ...                    80 Cole     +
    +     Polish Powder		 ...		       230 Cole	    +
    +								    +
    +Student Store - "Rock Guy":					    +
    +     Canone Rock                ...                   120 Cole     +
    +     Thunder Stone              ...                   240 Cole     +
    +     Glacier Stone              ...                   220 Cole     +
    +								    +
    +Cafeteria:                                                         +
    +     Carrotato                  ...                    10 Cole     +
    +     Goat Milk                  ...                    20 Cole     +
    +     Tangerine                  ...                    60 Cole     +
    +     Salt			 ...			50 Cole     +
    +								    +
    +Infirmary:							    +
    +     Heal Jar                   ...			40 Cole	    +
    +     Nectar                     ...		       320 Cole     +
    +								    +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the mandatory scenes end, you'll gain access to a new on-campus
    location: the Resource Center.  Visit all four designated locations
    (the Infirmary, the Music Room, and the Resource Center on-campus, and
    the Old Schoolhouse off-campus) to trigger a set of mandatory scenes
    that end with your being granted access to the labyrinth inside the
    Resource Center.  Save your game at the workshop, make sure you have
    plenty of Cole (if you've unlocked the "Fortune Makers" Rumor, now's a
    good time to activate it), and let's go explore the new Search location.
    
      __________________________________________________________________
     /								    \
    |                                                                    |
    |                           RESOURCE CENTER                          |
    |								     |
    |                                                                    |
    |Description: A labyrinth leading deep from the school library.	     |
    |	      Was once a Resource Center, but is now inhabited	     |
    |	      by ghost-type monsters.				     |
    |								     |
    |Field Items:                                    Obtained from:      |
    |      Heal Jar                   ...                    Barrel      |
    |      Nectar			  ...			 Barrel	     |
    |      Amber Soup		  ...			 Barrel	     |
    |      Clearwater		  ...			 Barrel	     |
    |      Glacier Stone              ...                    Barrel      |
    |      Thunder Stone              ...                    Barrel      |
    |      Legien Steel               ...                       Bag      |
    |      Puniball			  ...			    Bag	     |
    |      Brownie Mask		  ...			    Bag      |
    |      Tuft			  ...			    Bag	     |
    |      Beast Fang                 ...                       Bag      |
    |      Angel's Slip               ...                       Bag      |
    |      Crimson Feather            ...			    Bag      |
    |      Red Petal                  ...                       Bag	     |
    |      Worn Weapon		  ...			    Bag	     |
    |      Flour			  ...			 Barrel	     |
    |      Salt			  ...			 Barrel	     |
    |								     |
    |Chest Items:							     |
    |      ATK Fruit						     |
    |      Iron Plate						     |
    |      Japanesque Uniform					     |
    |      Bad Girl							     |
    |      Swinging Drum (Recipe)					     |
    |      Mental Stabilizer (Recipe)				     |
    |      Fruit Bomb (Recipe)					     |
    |      Robe (Recipe)						     |
    |      A Small Wand (Recipe)					     |
    |      Wing of an Angel (Recipe)				     |
    |      300 Cole							     |
    |      500 Cole							     |
    |      500 Cole							     |
    |								     |
    |Monsters:			 		  Dropped Item:      |
    |      Healy Puni                 ...		       Puniball      |
    |						    #Puni Gummi	     |
    |      Zombie Puni                ...                  Puniball      |
    |						    #Puni Gummi	     |
    |      Gem Sprite                 ...                 Pendelook      |
    |						     #Candy Eye	     |
    |      Power*                     ...              Angel's Slip      |
    |						 #Vanilla Syrup	     |
    |      Marquis*			  ...		Devil's Panties	     |
    |						 #Vanilla Syrup	     |
    |      Visionist                  ...             Thunder Stone      |
    |						 #Vanilla Syrup	     |
    |      Dieg Spirit                ...          Soul of Darkness      |
    |						#Monster Cookie      |
    |								     |
    |Boss:				  ...	  	   Fallen Lover      |
    |								     |
    |								     |
    |   *Found only in encounters represented as large Monster Symbols   |
    |           #Only if defeated by Jess's Funny Pouch skill	     |
    |								     |
    | NOTE: Visible ingredient bags in the Resource Center may randomly  |
    |	     fail to appear at their designated locations	     |
    |								     |
    |								     |
     \__________________________________________________________________/
    
    
    Turn east as you enter the labyrinth and jump over a low counter to
    engage a Monster Symbol.  Jump back over the counter and head west to
    reach a treasure chest that contains the Robe recipe book.  Head back
    toward the entrance and proceed down the stairs leading south.  Destroy
    the Monster Symbol in the vicinity, then head south down a second flight
    of stairs.  Destroy the two Monster Symbols nearby, then head west
    along the path and turn north around the corner.  Collect a visible
    ingredient bag lodged between two bookshelves to acquire a Legien Steel,
    then investigate the gate at the northern end of the path to learn that
    you cannot yet access the Clock Tower.  Bactrack south around the corner,
    then keep heading east until you reach a visible bag sitting atop a
    counter.  Collect the bag for a Tuft, then go through the door nearby
    to enter a new section of the Resource Center.  Follow the path east
    until you reach a corner of the area that contains two Monster Symbols,
    a visible ingredient bag, and a treasure chest; vanquish the monsters,
    collect the bag for a Puniball, and open the chest to receive the
    Swinging Drum recipe book.  Head south along the path, collect a visible
    bag sitting atop a counter for a Brownie Mask, then turn east along the
    road until you reach two Monster Symbols congregating around a treasure
    chest and a visible ingredient bag.  Dispatch the monsters, collect the
    bag for a Crimson Feather, then open the chest to receive the Bad Girl
    equipment item.  Head south along the path until you approach the exit
    leading to the South half of the Resource Center labyrinth.  Don't use
    this exit just yet; instead, turn east and go through the door to enter
    a new section of the area.
    
    Head east along the road until you reach two Monster Symbols patrolling
    around two visible ingredient bags.  Defeat the monsters, collect the
    ingredient bags for a Worn Weapon and a Beast Fang, then follow the
    path east until you reach a large Monster Symbol.  Engage the Monster
    Symbol; in the ensuing battle, make sure you eliminate any Healing- or
    Megaheal-capable monsters before taking on any Powers or Marquis you
    may encounter.  After defeating the monsters, head east, turn south
    around a corner, and keep going south until you reach a dead end with
    a Monster Symbol and a treasure chest.  Destroy the Monster Symbol,
    then open the chest to receive a Japanesque Uniform.  Backtrack north
    slightly and use the door to the east to access a new section of the
    Resource Center.  Head east along the path, turn south when the road
    branches off in that direction, and destroy a nearby Monster Symbol.
    Loot the barrels at the southern end of the path, then turn east and
    eliminate another Monster Symbol.  Head east along the path until you
    reach a dead end populated by a large Monster Symbol circling around
    two visible ingredient bags; destroy the monsters and collect the bags
    to acquire a Puniball and a Tuft.  Climb the stairs to the east and
    loot the barrels, then go through the door to the east to enter a small
    room.  The room is currently deserted, so head back through the door
    and proceed west until you notice a lone merchant (who looks just like
    the Street Vendor at the Campus Grounds) peddling inside a pit of sorts.
    Make your way toward the merchant and collect two visible ingredient
    bags near his shop to acquire a Legien Steel and a Woodchip.  Proceed
    to speak to this second Street Vendor and check out his shop, which is
    full of strange and expensive items:
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                               SHOPS                               +
    +								    +
    +<SHOP NAME>    						    +
    +     <ITEM>                     ...                    <PRICE>     +
    +                                                                   +
    +Resource Center Depths:					    +
    +     Wild Meat                  ...                    20 Cole     +
    +     Rotten Meat                ...                    10 Cole     +
    +     Tuft			 ...			30 Cole	    +
    +     Endless Seaweed		 ...			50 Cole	    +
    +     Joker Fish		 ...			50 Cole	    +
    +     Tiger Blowfish		 ...			50 Cole	    +
    +     Masou			 ...			60 Cole	    +
    +     Beast Fang		 ...			80 Cole	    +
    +     Cyprus Copper		 ...		       140 Cole	    +
    +     Carbon Boulder             ...                   170 Cole     +
    +     Bonita			 ...		       180 Cole	    +
    +     Monster Cookie		 ...		       200 Cole	    +
    +     Puppy Paw Flan		 ...		       250 Cole	    +
    +     Taiyaki			 ...		       500 Cole	    +
    +     Long Ice Cream		 ...		       510 Cole	    +
    +     White Feather		 ...		       240 Cole	    +
    +     Sharkgill			 ...		       410 Cole	    +
    +     Muscat			 ...		       330 Cole	    +
    +     Mandarin Orange		 ...		       370 Cole	    +
    +     Holy Crest Paper		 ...		      1000 Cole	    +
    +     Echoing Cymbal (Limited)	 ...		      3500 Cole	    +
    +     Glasses (Limited)		 ...		      3500 Cole	    +
    +                                                                   +
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Buy a handful of Carbon Boulders, and buy the two recipe books only if
    you have sufficient funds.  Warp back to campus, save your game, and
    synthesize the following items at your workshop:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Woodchip + Pleather Cloth + Legien Steel + Worn	    |
    |							 Weapon	    |
    |					         = Wood Tympani	    |
    |  E-Level:   70 + 10  + 10             + 10           + 10   = 100 |
    |  Elements:  Earth    + Wind	        + Earth	       + Earth	    |
    |  E-Effects: Stun+ (S), Daze+ (S), Harmony		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Carbon Boulder + Spinacherb + Canone Rock = Black	    |
    |							  Powder    |
    |  E-Level:   60 + 10        + 10         + 10          = 90 	    |
    |  Elements:  Earth	     + Earth	  + Fire		    |
    |  E-Effects: Daze+ (M), Silent, Silky			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 - 10    + 0    - 10    - 10         = 30	    |
    |  Elements:  Fire       + Fire + Earth + Fire	                    |
    |  E-Effects: DEF+ (M), RES+ (M), Hard			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Proceed to the Athanor Room and synthesize a new armor for Jess:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Gash Twig + Pleather Cloth + Puniball + Clearwater = Arabesque  |
    |							 Robe	    |
    |   E-Effects: Healing, DEF+ (M), MGK+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Nikki will furnish a new Creative Recipe once the Arabesque Robe
    synthesis is complete, but you don't yet have the ingredients to make
    the new item (Chocolate Robe).  Start another Arabesque Robe synthesis
    and change the item used in the first slot to Crimson Feather, Cyprus
    Copper, or Red Petal to unlock a Derived Recipe.  Immediately start yet
    another Arabesque Robe synthesis and change the item used in the first
    slot to Black Powder to unlock another Derived Recipe.  You cannot
    complete either of the Derived Recipes just yet, so let's adjust the
    E-Effects on our present equipment instead.  Mass produce a Leather
    Collar using the "Synthesize" option, then perform the following
    series of Athanor Syntheses:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Puppy Paw Flan + Pleather Cloth + Smoked Fish = Puppy Paw	    |
    |						    Gloves	    |
    |   E-Effects: Half, Critical+ (M), RES+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll  |
    |   E-Effects: Flame Gaze, HP+ (M), Stun+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Equip Vayne with the Japanesque Uniform you obtained from a treasure
    chest inside the Resource Center, equip Jess with the Arabesque Robe
    you just synthesized, and equip Nikki with the Bad Girl you received
    from a chest inside the Resource Center.  Access Vayne's Grow Book and
    purchase three new abilities (from the Black Powder node), then cycle
    to Nikki's Grow Book and purchase a new skill at the Wood Tympani node.
    Save your game and head back to the Resource Center.  Follow the path
    south and then east until you exit the current section of the area,
    then keep going east and south along the road until you exit to the
    South half of the Resource Center labyrinth.
    
    Once you enter the new section of the area, you'll discover three
    Monster Symbols infesting your general vicinity; destroy them.  Look
    to the southwest and you'll see a treasure chest; it contains a
    precious ATK Fruit.  Head north from the chest and you'll run into
    another Monster Symbol; eliminate the monsters, then keep heading north
    until you come to a fork where you may take one of two doors, both
    heading north.  Take the door to the west for now, and keep heading
    north once you've entered the new section of the area to grab a visible
    bag containing a Beast Fang.  Use the ladder to the south to drop down
    to the floor below, and open the treasure chest nearby to receive the
    Stuffed Animal recipe book.  Drop down another floor via a nearby ladder,
    then open the treasure chest to the south to receive 500 Cole.  Head
    straight north, get rid of the Monster Symbol obstructing your progress,
    grab the visible ingredient bag at the end of the path to acquire a Worn
    Weapon, and then descend west along the causeway until you reach the
    bottom floor.  Destroy the Monster Symbol nearby, then grab a visible
    bag behind a counter to receive a Red Petal.  Head east and then south
    along the path, destroy a Monster Symbol, and open the chest at the
    end of the path to receive 300 Cole.  Backtrack until you return to the
    fork with the two doors leading north, and use the door to the east
    this time.
    
    Head north along the path until you find a large Monster Symbol guarding
    a treasure chest and a visible ingredient bag.  Engage the Monster
    Symbol, then open the treasure chest to receive 500 Cole and collect
    the visible bag to receive a Woodchip.  Follow the path west, north,
    and then east to reach a second large Monster Symbol; destroy the
    Monster Symbol, then grab the visible ingredient bag nearby to obtain
    a Beast Fang.  Follow the rising causeway until you reach a dead end
    with a chest and a visible ingredient bag.  Open the treasure chest to
    acquire the Mental Stabilizer recipe book, and grab the visible bag to
    acquire a Red Petal.  Warp back to campus to avoid exploration at
    night, then head back to the Resource Center.  Leave the first section
    through the exit to the east, then enter the South half of the area
    via the exit to the south.  Dispatch the two Monster Symbols around
    the vicinity, then head east along the path until you reach some
    barrels.  Loot all six barrels, then proceed south to exit this
    section and trigger a mandatory scene.
    
    After the mandatory scene ends, head south down the stairs, then turn
    east to engage a Monster Symbol.  Continue east and dispatch another
    Monster Symbol, then turn south down an aisle to the southwest to
    reach a treasure chest.  Open the chest to receive the Orange Bomb
    recipe book, then turn east and engage a Monster Symbol cruising around
    some large stacks of books.  Grab a visible ingredient bag in the
    southwestern corner of the area to acquire a Brownie Mask, and grab
    a second bag on top of a counter to obtain an Angel's Slip.  Head east
    along the road until it bends sharply south, then turn west down a side
    path and destroy a Monster Symbol patrolling around a visible ingredient
    bag.  Collect the bag for a Tuft, circle south and east around the
    counter, then turn south to enter a small room.  Loot all five barrels
    in the room, collect the visible ingredient bag for a Brownie Mask, then
    open the three treasure chests; they contain the Wing of an Angel recipe
    book, the A Small Wand recipe book, and an Iron Plate.  Equip Vayne with
    the Iron Plate, then exit the small room and enter a new section of the
    area through the door to the east.  Head east along the path and grab
    a visible ingredient bag for a Legien Steel, then turn south and destroy
    a Monster Symbol.  Head east along the northern edge of the room and
    you'll encounter a large Monster Symbol; dispose of the monsters, then
    head south along the eastern edge of the room and deal with a normal
    Monster Symbol in the same fashion.  Recharge your HP and SP at the
    Save Point nearby, then head east and destroy a large Monster Symbol to
    the south of a visible ingredient bag; grab the bag to obtain a Beast
    Fang.  Make sure you have at least one Angel's Slip and at least one
    pair of Devil's Panties (if you don't, use the save & load technique
    and keep fighting Powers and Marquis in large Monster Symbol encounters
    until you acquire one of each item), then warp back to campus -- we'll
    be doing some alchemy prior to challenging the boss of the Resource
    Center.
    
    Let's start the new session of alchemy by making an Amber Soup:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             ATK Fruit + Burdock Straight + Clearwater = Amber     |
    |							  Soup	    |
    |  E-Level:   53 + 10   + 10               + 10         = 83	    |
    |  Elements:  Fire      + Earth            + Water                  |
    |  E-Effects: SP+ (S), Effect Plus+, Cure		  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Jess will furnish the Creative Recipe for Tranquilizer, but we can't
    make it with the ingredients we have so far.  The next item on the
    alchemy agenda is an Orange Bomb:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Tangerine + Flour + Pleather Cloth = Orange Bomb	    |
    |  E-Level:   80 + 10   + 10    + 10             = 100		    |
    |  Elements:  Water     + Earth + Wind		                    |
    |  E-Effects: SPD+ (S), HP+ (M), Fruity			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Before we move on to Athanor Synthesis, re-synthesize Pleather Cloth
    to peak ether level with the familiar recipe below:
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Blue Petal + Tuft + Masou + Clearwater = Pleather     |
    |						       Cloth	    |
    |  E-Level:   60 + 10    + 10   + 10    + 10         = 100	    |
    |  Elements:  Water      + Wind + Wind  + Water	                    |
    |  E-Effects: DEF+ (M), SP+ (M), Shiny			  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Head over to the Athanor Room and perform the following synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Pleather Cloth + Tuft + Beast Fang = Doll's Claw		    |
    |   E-Effects: Poison, SP+ (M)					    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Immediately start another Doll's Claw synthesis and change the first
    ingredient used to Carbon Boulder; you'll unlock a Derived Recipe that
    cannot be completed right away.  Next, synthesize an Asclepius using
    the following recipe:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Woodchip + Beast Fang + Gash Twig = Asclepius		    |
    |   E-Effects: MGK+ (S), Poison					    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    The next item to be completed is a Long Uniform:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Altered Uniform F + Pleather Cloth + Endless Seaweed 	    |
    |				       + Asclepius = Long Uniform   |
    |   E-Effects: Lightning, DEF+ (M), MGK+ (M)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Equip Jess with the Long Uniform, then immediately use the discarded
    Arabesque Robe in a new synthesis:
    
      _________________________________________________________________
     /								   \
    |                         ATHANOR SYNTHESIS                         |
    |								    |
    |   Angel's Slip + Crimson Feather + Tuft + Arabesque Robe = Angel  |
    |							     Wing   |
    |   E-Effects: Healing, DEF+ (M), SPD+ (S)			    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Substitute a Devil's Panties in the first ingredient slot of an Angel
    Wing synthesis to unlock a Derived Recipe, then substitute an Angel
    Wing in the first slot of an Angel Wing synthesis to unlock a second
    Derived Recipe.  We do not yet have the ingredients necessary to
    complete either recipe.  Access your Grow Book and purchase three
    abilities for Vayne (from the nodes for Asclepius, Puppy Paw Gloves,
    and Angel Wing), five abilities for Jess (from the nodes for Asclepius,
    Puppy Paw Gloves, Brand Name Bag, Orange Bomb, and Angel Wing), and
    three abilities for Nikki (from the nodes for Asclepius, Loveless
    Potion, and Angel Wing).  Your party's stats should now look like this:
    
    *********************************************************************
    *     Vayne Aurelius						    *
    *								    *
    *     Status:          E-Effect:          Skill:		    *
    *								    *
    *     HP  195	       ATK+ (S)		  Analyze		    *
    *     SP  150	       HP+ (M)		  Eluding Thorn		    *
    *     ATK 134	       Critical+ (M)	  Blade Pillar		    *
    *     MGK 106	       RES+ (M)		  Flame Gaze		    *
    *     DEF 155	       DEF+ (M)	  	  Half			    *
    *     RES 162	       SP+ (M)		  Plasma Ray		    *
    *     SPD  71	      						    *
    *								    *
    *********************************************************************
    *     Jessica Philomele						    *
    *								    *
    *     Status:          E-Effect:          Skill:		    *
    *								    *
    *     HP  170	       SP+ (M)		  Thundering Hammer	    *
    *     SP  175	       SPD+ (S)		  Minimum Tornado	    *
    *     ATK  68	       DEF+ (M)		  Funny Pouch		    *
    *     MGK 170	       MGK+ (M)		  Healing Echo alpha	    *
    *     DEF 109	       Critical+ (M)	  Ice Storm		    *
    *     RES 178	       RES+ (M)		  Lightning		    *
    *     SPD  75	       HP+ (M)	  	  Half			    *
    *		       Stun+ (S)	  Flame Gaze		    *
    *								    *
    *********************************************************************
    *     Nicole Mimi Tithel					    *
    *								    *
    *     Status:          E-Effect:          Skill:		    *
    *								    *
    *     HP  183	       ATK+ (S)		  Summon Friend 	    *
    *     SP  125	       HP+ (S)		    Team Kobold		    *
    *     ATK 138	       Critical+ (M)	    Panther Raid	    *
    *     MGK  78	       RES+ (M)		    Harpy Sisters	    *
    *     DEF 131	       DEF+ (M)		    Bear Homerun	    *
    *     RES 159	       SP+ (M)		    Koalaria Knock	    *
    *     SPD 102	       	 		    Koalaria Screw	    *
    *		       			  Heart Cracker		    *
    *					  Wood Shake		    *
    *					  Silence		    *
    *					  Half			    *
    *					  Plasma Ray		    *
    *								    *
    *********************************************************************
    
    Enter the Resource Center and make your way back to the Save Point in
    the South half of the area.  Save your game, then head east along the
    path until you trigger a mandatory scene.  The scene concludes with a
    boss battle:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fallen Lover
    
    HP: ????? (approximately 2500)
    
    Skills: Love Attack, Love Hurricane, Megaheal, Nightmare
    
    Type: Ghost
    Traits: None
    
    Dropped Item: Curing Medicine
    Snack: N/A
    
    Strategy: The first order of business is to Seal the Fallen Lover --
    	  doing so prevents it from using the annoying Love Hurricane
    	  skill (which inflicts SP damage to your entire party), the
    	  equally annoying Megaheal skill, and the slightly less
    	  annoying Nightmare skill.  Both Silence (Common Skill) and
    	  Thundering Hammer (unique skill for Jess) can do the trick.
    	  Once Sealed, the Fallen Lover will have no choice except to
    	  use Love Attack every turn -- while this Physical skill will
    	  inflict heavy doses of damage, it is not accompanied by any
    	  status effects and is, therefore, not a skill that leaves
    	  any wounds you can't Healing Echo away.  Keep the Fallen
    	  Lover Sealed, then repeatedly unleash your most powerful
    	  attacks (such as Vayne's Blade Pillar, Jess's Minimum Tornado,
    	  and Nikki's Wood Shake) until the monster crumbles beneath
    	  the onslaught.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You earn 280 AP (at 100% AP gain), 0 Cole, and the Curing Medicine
    recipe book for triumphing over the Fallen Lover.  A set of mandatory
    scenes will play, and Pamela Ibis will join your party as Chapter 3
    comes to a close.
    
    <<To be continued...>>
    
    =====================================================================
    V. Lists, Charts, and Tables
    =====================================================================
    
    Please note that, at this time, these compilations of information are
    nowhere near complete. 
    
    1. ITEM OMNIBUS
    
    This list provides information on all items in the game and is sorted
    in the same order as they appear in the in-game Encyclopedia.  Any info
    entry listed as "N/A" is not applicable for that particular item.
    
    A. Useable Items
    
    Useable Items are items that can be consumed in some way: their most
    common uses are to attack enemies in battle or to perform recovery
    functions on party members.  All Useable Items can also be used as
    alchemy ingredients.  Listed in each entry are the description of the
    Useable Item, its effects, its targets, its Synthesis Element (the
    affinitive element of that item during Item Synthesis), the ether level
    of the item (only applicable to Useable Items which cannot be synthesized),
    the available ether effects for that Useable Item, the purchase price
    and sale price of the item, how you can acquire the item, where you can
    purchase the item (if applicable) and when it is made available for
    purchase, where you can find the item by collecting bags or destroying
    field obstacles like bushes and barrels during a Search (if applicable),
    what you can synthesize by using the item as an ingredient (if applicable),
    and the earliest point at which you can acquire the item.  Entries for
    Useable Items which may be synthesized include additional info about
    the items which may be used in each ingredient slot when synthesizing
    that particular Useable Item, which recipe book unlocks the item for
    synthesis, as well as the earliest point at which you can synthesize
    that Useable Item.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Heal Jar
    
    Description: A basic healing medicine made from various extracts.
    
    Effect: HP Heal (M)
    Target: Single Ally
    
    Synthesis Element: Water
    E-Effect: Healing, Effect Plus, HP+ (S), Muddy, Powdery
    
    Ingredient 1: Spinacherb, ???, Gash Twig, Huffin
    Ingredient 2: Blue Petal, ???, Red Petal
    Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
    	      Preservative
    
    Buy Price: 40 Cole / Sell Price: 16 Cole
    
    Acquired: Living Forest chest (x3), received from Lorr for Assignment:
              Combat I Basics (x2), Old Schoolhouse chest (x3), received
              from Melanie for Assignment: Pharmacy I (x2), Buy, Search,
              Synthesis
    
    Buy at: Infirmary (Chapter 1 Week 1)
    Search: Corridor - Mist, Resource Center
    
    Recipe: Healing Medicine
    Used to Synthesize: Loveless Potion, Brand Name Bag, Altered Uniform F
    
    Earliest Acquisition: Chapter 1 Week 1.
    Earliest Synthesis: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Cure Jar
    
    Description: Neutralizes poisons and effects within the body.
    
    Effect: Cure Anomaly
    Target: Single Ally
    
    Synthesis Element: Earth
    E-Effect: MGK+ (S), RES+ (S), Plus Range
    
    Ingredient 1: Belgrade Potato, Burdock Straight, ???, ???, ???, ???
    Ingredient 2: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom,
    	      ???, Huffin
    Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???
    
    Buy Price: N/A / Sell Price: 28 Cole
    
    Acquired: Synthesis
    
    Recipe: Curing Medicine
    Used to Synthesize: Loveless Potion
    
    Earliest Acquisition: Chapter 4 Week 2.
    Earliest Synthesis: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Nectar
    
    Description: An imitation of the drink of the gods.
    
    Effect: Awaken
    Target: Single Ally
    
    Synthesis Element: Water
    E-Effect: Stun+ (M), Critical+ (M), Effect Plus++, Stinky, Aromatic,
              Dirty
    
    Ingredient 1: ???
    Ingredient 2: ???
    Ingredient 3: ???
    
    Buy Price: 320 Cole / Sell Price: 72 Cole
    
    Acquired: Received from Lorr for Assignment: Combat I Basics, received
              from Isolde for Assignment: Predictology, Corridor - Mist
              chest, Corridor - Mist chest, Old Schoolhouse chest, Buy,
              Search, Synthesis
    
    Buy at: Infirmary (Chapter 1 Week 1)
    Search: Resource Center
    
    Recipe: 
    Used to Synthesize: Preservative
    
    Earliest Acquisition: Chapter 1 Week 1.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Amber Soup
    
    Description: Extracts of stewed medicinal plant.  Calms you down.
    
    Effect: SP Heal (S)
    Target: Single Ally
    
    Synthesis Element: Wind
    E-Effect: SP+ (S), Effect Plus+, Cure, Dull
    
    Ingredient 1: ATK Fruit, ???, ???, ???, ???
    Ingredient 2: Carrotato, Belgrade Potato, Burdock Straight, ???, ???,
    	      ???, ???, ???
    Ingredient 3: Clearwater, ???, ???
    
    Buy Price: N/A / Sell Price: 30 Cole
    
    Acquired: The Heights chest, Search, Synthesis
    
    Search: Resource Center
    
    Recipe: Mental Stabilizer
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 6.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Tranquilizer
    
    Description: A strong stress relieving medicine.  Slightly addictive.
    
    Effect: SP Heal (L)
    Target: Single Ally
    
    Synthesis Element: Wind
    E-Effect: Boost, SP+ (M), Effect Plus+, Detailed
    
    Ingredient 1: Youthful Apple, ???
    Ingredient 2: Carrotato
    Ingredient 3: Fortune Ring
    
    Buy Price: N/A / Sell Price: 
    
    Acquired: Synthesis
    
    Recipe: Mental Stabilizer (Creative Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: 
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Steak
    
    Description: A thick, juicy slab of grilled meat.
    
    Effect: HP Heal (S), ATK Up
    Target: Single Ally
    
    Synthesis Element: Fire
    E-Effect: HP+ (S), Critical+ (S), Effect Plus, Rare, Medium, Well Done
    
    Ingredient 1: Wild Meat, Rotten Meat, ???, ???, ???
    Ingredient 2: Carrotato, Belgrade Potato, ???
    Ingredient 3: Salt
    
    Buy Price: N/A / Sell Price: 38 Cole
    
    Acquired: Synthesis
    
    Recipe: Flaming BBQ
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Broiled Fish
    
    Description: Lightly salted and flame broiled.
    
    Effect: HP Heal (M), MGK Up
    Target: Single Ally
    
    Synthesis Element: Fire
    E-Effect: MGK+ (S), RES+ (S), Cold, Warm
    
    Ingredient 1: Masou, ???, ???
    Ingredient 2: Radish, ???
    Ingredient 3: Salt
    
    Buy Price: N/A / Sell Price: 
    
    Acquired: Synthesis
    
    Recipe: Flaming BBQ (Creative Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Green Soup
    
    Description: A healthy green vegetable soup.
    
    Effect: HP Heal (S), DEF Up
    Target: Single Ally
    
    Synthesis Element: Water
    E-Effect: HP+ (S), Healing, Heavy, Light, Cold, Warm
    
    Ingredient 1: Spinacherb, ???, Gash Twig, ???
    Ingredient 2: Clearwater, Goat Milk
    Ingredient 3: Salt
    Ingredient 4: Carrotato, Belgrade Potato, Burdock Straight, ???, ???
    
    Buy Price: N/A / Sell Price: 18 Cole
    
    Acquired: Synthesis
    
    Recipe: Deliciousoup
    Used to Synthesize: Red Soup, Altered Uniform F
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Red Soup
    
    Description: A red stew made of red ingredients.
    
    Effect: HP Heal (S), RES Up
    Target: Single Ally
    
    Synthesis Element: Fire
    E-Effect: ATK+ (M), Hellwave, Flaming Spicy, Spicy, Bitter, Sweet
    
    Ingredient 1: Lando, ???, ???, ???, ???
    Ingredient 2: Tiger Blowfish, ???, ???
    Ingredient 3: Salt
    Ingredient 4: Green Soup, Goat Milk, ???
    
    Buy Price: N/A / Sell Price: 120 Cole
    
    Acquired: Synthesis
    
    Recipe: Deliciousoup (Derived Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Flame
    
    Description: A basic bomb filled with gunpowder.
    
    Effect: Fire Dmg (S)
    Target: Area (M)
    
    Synthesis Element: Fire
    E-Effect: Flame Gaze, Plus Range, Effect Plus, Orgasmic
    
    Ingredient 1: Canone Rock
    Ingredient 2: Polish Powder, Flour, Black Powder
    Ingredient 3: Nicro Cloth, Pleather Cloth, ???, ???
    
    Buy Price: N/A / Sell Price: 58 Cole
    
    Acquired: Synthesis
    
    Recipe: Bomb
    Used to Synthesize: Black Powder, Smoked Fish
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Bomb Ice
    
    Description: An ice bomb.  It will freeze everything upon explosion.
    
    Effect: Ice Dmg (S)
    Target: Area (M)
    
    Synthesis Element: Water
    E-Effect: Ice Storm, Effect Plus+, Cold
    
    Ingredient 1: Glacier Stone
    Ingredient 2: Polish Powder, Flour, Black Powder
    Ingredient 3: Clearwater, ???, Preservative
    
    Buy Price: N/A / Sell Price: 66 Cole
    
    Acquired: Synthesis
    
    Recipe: Bomb (Creative Recipe)
    Used to Synthesize: Chocolate Robe
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Lightning Rod
    
    Description: This lightning rod produces electricity instead.
    
    Effect: Ltng Dmg (S)
    Target: Single Enemy
    
    Synthesis Element: Wind
    E-Effect: Lightning, Plus Range+, Electrifying
    
    Ingredient 1: Thunder Stone
    Ingredient 2: Polish Powder, Flour, Black Powder
    Ingredient 3: Legien Steel, Cyprus Copper, ???, ???
    
    Buy Price: N/A / Sell Price: 80 Cole
    
    Acquired: Synthesis
    
    Recipe: Bomb (Derived Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Uni
    
    Description: A spikey fruit with poisonous thorns.
    
    Effect: Phys Atk (S), Poison
    Target: Single Enemy
    
    Synthesis Element: Earth
    E-Level: 50
    E-Effect: Poison
    
    Buy Price: N/A / Sell Price: 2 Cole
    
    Acquired: Search
    
    Search: Living Forest, Corridor - Mist
    
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Orange Bomb
    
    Description: An orange bomb that smells citrusy.
    
    Effect: Magic (S)
    Effect: Sleep
    Target: Single Enemy
    
    Synthesis Element: Fire
    E-Effect: SPD+ (S), HP+ (M), Fruity
    
    Ingredient 1: Tangerine, ???, Mandarin Orange
    Ingredient 2: Flour, Black Powder, Polish Powder, ???
    Ingredient 3: Pleather Cloth
    
    Buy Price: N/A / Sell Price: 68 Cole
    
    Acquired: Synthesis
    
    Recipe: Fruit Bomb
    Used to Synthesize: Tangerine Hat
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    120% Fruit
    
    Description: A thick concentrated drink made of real juice and milk.
    
    Effect: Awaken
    Target: Single Ally
    
    Synthesis Element: Water
    E-Effect: Seele, Sour, Sweet, Muddy, Powdery
    
    Ingredient 1: Bitter Grape, ???, Muscat, Tangerine, ???, Mandarin
    	      Orange, ???
    Ingredient 2: Lando, ???, ???
    Ingredient 3: Goat Milk
    
    Buy Price: N/A / Sell Price: 98 Cole
    
    Acquired: Synthesis
    
    Recipe: Fruit Juice
    Used to Synthesize: Loveless Potion
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    ATK Fruit
    
    Description: A sweet fruit that strengths muscles.
    
    Effect: ATK Up (used outside of battle to permanently increase a
    		character's Physical Attack stat by 10)
    Target: Single Ally
    
    Synthesis Element: Fire
    E-Level: 50
    E-Effect: CS Effect+ (S), ATK+ (L)
    
    Buy Price: N/A / Sell Price: 100 Cole
    
    Acquired: Resource Center chest
    
    Used to Synthesize: Amber Soup
    
    Earliest Acquisition: Chapter 3 Week 4.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    B. Material Items
    
    Material Items are those items that cannot be used in any capacity
    other than as possible ingredients for alchemy.  Listed in each entry
    are the description of the Material Item, the Synthesis Element of the
    item (the affinitive element of that item during Item Synthesis), the
    ether level of the item (only applicable to Material Items which may
    not be synthesized), the available ether effects for that Material Item,
    the purchase price and sale price of the item, how you can acquire the
    item, where you can purchase the item and when it is made available for
    purchase (if applicable), where you can find the item by collecting bags
    or destroying field obstacles like bushes and barrels during a Search
    (if applicable), where you can fish for the item (if applicable), where
    you can Gather the item (if applicable), which monsters drop the item
    (if applicable), which monsters you can convert into the item using
    Jessica's Funny Pouch skill (if applicable), what you can synthesize
    by using the item as an ingredient (if applicable), and the earliest
    point at which you can acquire the item.  Entries for Material Items
    which may be synthesized include additional info about the items which
    may be used in each ingredient slot when synthesizing that particular
    Material Item, as well as the earliest point at which you can synthesize
    that Material Item.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Clearwater
    
    Description: Mineral drinking water from the clearest river.  It can
                 be found in many places, though.
    
    Synthesis Element: Water
    E-Level: 55
    E-Effects: Healing
    
    Buy Price: N/A / Sell Price: 1 Cole
    
    Acquired: Investigate the faucet in your workshop (x10), investigate
              the stream at the eastern end of the Living Forest (x10),
    	  Search
    
    Search: Resource Center
    
    Used to Synthesize: Heal Jar, Cure Jar, Amber Soup, Green Soup, Bomb
    		    Ice, Salt, Nicro Cloth, Pleather Cloth, Goat
    		    Cheese, Preservative, Dietary Fiber, Zettel,
    		    Loveless Potion, Arabesque Robe
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Goat Milk
    
    Description: Milk from a goat.  Thick and nutritious.  Used for many
                 dairy products.
    
    Synthesis Element: Water
    E-Level: 35
    E-Effects: Healing
    
    Buy Price: 20 Cole / Sell Price: 3 Cole
    
    Acquired: Buy
    
    Buy at: Cafeteria (Chapter 1 Week 1)
    
    Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Red Soup, 120%
    		    Fruit, Nicro Cloth, Pleather Cloth, Goat Cheese,
    		    Preservative, Dietary Fiber, Zettel, Loveless
    		    Potion, Arabesque Robe
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Spinacherb
    
    Description: A plant with many healthy nutrients.  It is bitter, but is
                 edible when cooked.
    
    Synthesis Element: Earth
    E-Level: 55
    E-Effects: HP+ (S)
    
    Buy Price: N/A / Sell Price: 1 Cole
    
    Acquired: Search, Gather
    
    Search: Living Forest, Old Schoolhouse, The Heights
    Gather: Living Forest
    
    Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Flour, Black Powder,
    		    Nicro Cloth, Preservative, Dietary Fiber, Zettel,
    		    Flea Necklace, Wooden Club, Arabesque Robe
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Gash Twig
    
    Description: A pungent smelling twig.  It was used to wake people up,
                 but no one uses it anymore these days.
    
    Synthesis Element: Wind
    E-Level: 60
    E-Effects: MGK+ (S), RES+ (S)
    
    Buy Price: 10 Cole / Sell Price: 1 Cole
    
    Acquired: Buy, Gather
    
    Buy at: Street Vendor (Chapter 1 Week 1)
    Gather: Living Forest
    
    Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Flour, Black
    		    Powder, Nicro Cloth, Preservative, Dietary Fiber,
    		    Zettel, Flea Necklace, Wooden Club, Long Uniform,
    		    Arabesque Robe, Asclepius
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Eicheloa
    
    Description: A typical mushroom that grows on trees.  It can be used
                 as medicine and food, especially roasted.
    
    Synthesis Element: Earth
    E-Level: 60
    E-Effects: ATK+ (S), DEF+ (S)
    
    Buy Price: 10 Cole / Sell Price: 1 Cole
    
    Acquired: Buy, Gather
    
    Buy at: Student Store - Leyfa (Orientation)
    Gather: Corridor - Mist, The Heights
    
    Used to Synthesize: Cure Jar, Black Powder, Nicro Cloth, Preservative,
    		    Flea Necklace
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Poison Shroom
    
    Description: Poisonous mushroom with purple spots.  It extracts
    	     poisons from the darkness of the night.
    
    Synthesis Element: Earth
    E-Level: 20
    E-Effects: Poison
    
    Buy Price: N/A / Sell Price: 3 Cole
    
    Acquired: Gather
    
    Gather: The Heights
    
    Used to Synthesize: Cure Jar, Black Powder, Nicro Cloth, Preservative,
    		    Loveless Potion, Flea Necklace, Thorn Gauntlet
    
    Earliest Acquisition: Chapter 2 Week 3.
    ---------------------------------------------------------------------
    Huffin
    
    Description: A tree with a pretty white flower.  It is rare in this
    	     region and there's only the one in The Heights.
    
    Synthesis Element: Water
    E-Level: 70
    E-Effects: Healing
    
    Buy Price: N/A / Sell Price: 3 Cole
    
    Acquired: Received automatically during Chapter 2 Week 6 event (x10),
    	  Search
    
    Search: The Heights
    
    Used to Synthesize: Heal Jar, Cure Jar, Flour, Black Powder,
    		    Preservative, Dietary Fiber, Zettel, Fake Brand
    		    Bag, Long Uniform, Angel Wing
    
    Earliest Acquisition: Chapter 2 Week 6.
    ---------------------------------------------------------------------
    Carrotato
    
    Description: A red, thin, potato.  Only one can be harvested per plant.
                 It is strong in taste unless cooked.
    
    Synthesis Element: Earth
    E-Level: 30
    E-Effects: ATK+ (S)
    
    Buy Price: 10 Cole / Sell Price: 2 Cole
    
    Acquired: Buy, Gather
    
    Buy at: Cafeteria (Chapter 1 Week 1)
    Gather: Living Forest, Old Schoolhouse
    
    Used to Synthesize: Amber Soup, Tranquilizer, Steak, Green Soup, Flour,
    	            Zettel, Flea Necklace, Crack Hammer, Wooden Club
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Dirt
    
    Description: Super normal dirt.  Usually mixed with water for alchemy.
                 Available on campus.
    
    Synthesis Element: Earth
    E-Level: 55
    E-Effects: HP+ (S)
    
    Buy Price: 10 Cole / Sell Price: 2 Cole
    
    Acquired: Buy, Gather
    
    Buy at: Student Store - Leyfa (Orientation)
    Gather: Living Forest, Old Schoolhouse, The Heights
    
    Used to Synthesize: Ragged Collar, Flea Necklace, Crack Hammer, Wooden
    		    Club
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Red Dirt
    
    Description: Red colored dirt.  It has a lot of iron in it.  It can
    	     only be found in the deep layers of earth.
    
    Synthesis Element: Fire
    E-Level: 65
    E-Effects: Flame Gaze, HP+ (M)
    
    Buy Price: N/A / Sell Price: 4 Cole
    
    Acquired: Gather
    
    Gather: The Heights
    
    Used to Synthesize: Ragged Collar, Flea Necklace
    
    Earliest Acquisition: Chapter 2 Week 3.
    ---------------------------------------------------------------------
    Belgrade Potato
    
    Description: Potato produced by Master Belgrade.  It is hard like rock
                 when raw, but soft when cooked.
    
    Synthesis Element: Earth
    E-Level: 65
    E-Effects: HP+ (S)
    
    Buy Price: N/A / Sell Price: 2 Cole
    
    Acquired: Gather
    
    Gather: Living Forest, Old Schoolhouse
    
    Used to Synthesize: Cure Jar, Amber Soup, Steak, Green Soup, Flour,
    		    Dietary Fiber, Zettel, Crack Hammer, Wooden Club
    
    Earliest Acquisition: Chapter 2, Week 3.
    ---------------------------------------------------------------------
    Burdock Straight
    
    Description: A vegetable that is a straight root.  Not recommended for
                 weak jaws or teeth.
    
    Synthesis Element: Earth
    E-Level: 60
    E-Effects: ATK+ (S)
    
    Buy Price: N/A / Sell Price: 4 Cole
    
    Acquired: Search, Gather
    
    Search: The Heights
    Gather: The Heights
    
    Used to Synthesize: Cure Jar, Amber Soup, Green Soup, Dietary Fiber,
    		    Zettel, Straw Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Muscat
    
    Description: The king of grapes.  Each fruit is worth a gem.  Organic
    	     ones are very expensive.
    
    Synthesis Element: Wind
    E-Level: 80
    E-Effects: Cure
    
    Buy Price: 330 Cole / Sell Price: 37 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: 120% Fruit, Preservative
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Tangerine
    
    Description: A sweet and tangy fruit.  Very useful from skin to seed.
                 Bad ones tend to be very sour.
    
    Synthesis Element: Water
    E-Level: 55
    E-Effects: MGK+ (S)
    
    Buy Price: 60 Cole / Sell Price: 22 Cole
    
    Acquired: Buy
    
    Buy at: Cafeteria (Chapter 1 Week 1)
    
    Used to Synthesize: Orange Bomb, 120% Fruit, Preservative, Altered
    		    Uniform F, Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Mandarin Orange
    
    Description: An aromatic fruit, similar to the Tangerine.  It is
    	     rather large in size and is hard to eat.
    
    Synthesis Element: Water
    E-Level: 80
    E-Effects: Cure, Healing
    
    Buy Price: 370 Cole / Sell Price: 37 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: Orange Bomb, 120% Fruit, Preservative, Tangerine
    		    Hat
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Lando
    
    Description: A slightly sweet and tangy, popular red fruit.  It will
                 ripen very fast.
    
    Synthesis Element: Fire
    E-Level: 60
    E-Effects: Lightning, Flame Gaze
    
    Buy Price: N/A / Sell Price: 10 Cole
    
    Acquired: Search
    
    Search: The Heights
    
    Used to Synthesize: Red Soup, 120% Fruit, Goat Cheese, Lando Cap
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Canone Rock
    
    Description: A rock with igniting elements.  It can be lit on fire,
                 and act as a match.
    
    Synthesis Element: Fire
    E-Level: 60
    E-Effects: Flame Gaze
    
    Buy Price: 120 Cole / Sell Price: 20 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Student Store - "Rock Guy" (Orientation)
    Search: Old Schoolhouse
    Dropped by: Warlock
    
    Used to Synthesize: Flame, Black Powder, Polish Powder, Crack Hammer
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Glacier Stone
    
    Description: A rock that is constantly cold.  You won't need AC in the
                 summer as long as you have this.
    
    Synthesis Element: Water
    E-Level: 65
    E-Effects: Ice Storm
    
    Buy Price: 220 Cole / Sell Price: 20 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Student Store - "Rock Guy" (Orientation)
    Search: Resource Center
    Dropped by: Ariel
    
    Used to Synthesize: Bomb Ice, Polish Powder, Crack Hammer
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Thunder Stone
    
    Description: An electric stone.  Caution when handling near water,
                 though it is too weak to kill anyone.
    
    Synthesis Element: Wind
    E-Level: 65
    E-Effects: Lightning
    
    Buy Price: 240 Cole / Sell Price: 20 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Student Store - "Rock Guy" (Orientation)
    Search: The Heights, Resource Center
    Dropped by: Cyclone Mana, Visionist
    
    Used to Synthesize: Lightning Rod, Polish Powder, Crack Hammer
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Legien Steel
    
    Description: An ore that is used as material for generic metals.  It
                 is easily processed by alchemy.
    
    Synthesis Element: Earth
    E-Level: 55
    E-Effects: DEF+ (S), Lightning
    
    Buy Price: 100 Cole / Sell Price: 20 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Street Vendor (Chapter 1 Week 1)
    Search: Old Schoolhouse, Resource Center
    Dropped by: Gespenst
    
    Used to Synthesize: Lightning Rod, Polish Powder, Eternal Turnkey,
    		    Wood Tympani, Ragged Collar, Crack Hammer, Brownie
    		    Hammer, Leather Cuirass, Gloves of Artorius
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Cyprus Copper
    
    Description: An oranged colored ore that is easy to process.  It is
                 used as equipment and synthesis materials.
    
    Synthesis Element: Fire
    E-Level: 60
    E-Effects: DEF+ (S), RES+ (S)
    
    Buy Price: 140 Cole / Sell Price: 28 Cole
    
    Acquired: Buy, Search
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Search: Corridor - Mist, Old Schoolhouse
    
    Used to Synthesize: Lightning Rod, Polish Powder, Wood Tympani, Leather
    		    Collar, Flea Necklace, Crack Hammer, Brownie Hammer,
    		    Leather Cuirass, Thorn Gauntlet
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Pendelook
    
    Description: A bluish white jewel that is said to be a crystallized
    	     soul.  A large jewel has more powers.
    
    Synthesis Element: 
    E-Level: 80
    E-Effects: MGK+ (L), Tornado
    
    Buy Price: N/A / Sell Price: 68 Cole
    
    Acquired: Item Drop
    
    Dropped by: Gem Sprite
    
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Carbon Boulder
    
    Description: A black, shiny rock.  Its powder can be used as gunpowder,
    	     but you should be very careful.
    
    Synthesis Element: Earth
    E-Level: 55
    E-Effects: ATK+ (S), RES+ (S)
    
    Buy Price: 170 Cole / Sell Price: 28 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: Black Powder, Polish Powder, Glasses of Death
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Bonita
    
    Description: A giant fish that is supposed to be good luck.  It has a
    	     poison that can get a cat drunk.
    
    Synthesis Element: Fire
    E-Level: 65
    E-Effects: ATK+ (M), DEF+ (M)
    
    Buy Price: 180 Cole / Sell Price: 20 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: Pleather Cloth, Smoked Fish
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Endless Seaweed
    
    Description: A slightly annoying seaweed that will grow endlessly.
                 It's too big to eat.
    
    Synthesis Element: Water
    E-Level: 60
    E-Effects: MGK+ (M)
    
    Buy Price: 50 Cole / Sell Price: 5 Cole
    
    Acquired: Buy, Fish
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Fished at: The Heights
    
    Used to Synthesize: Salt, Pleather Cloth, Long Uniform
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Sharkgill
    
    Description: A shark with sharp fangs.  It will bite at anything, so
    	     it's easy to fish up, but it can bite you too.
    
    Synthesis Element: 
    E-Level: 70
    E-Effects: Critical+ (L), Daze+ (L)
    
    Buy Price: 410 Cole / Sell Price: 41 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Strom Shell
    
    Description: A spiral shellfish with a twirling shell.  It will
                 hypnotize you if you stare at it.
    
    Synthesis Element: Earth
    E-Level: 60
    E-Effects: DEF+ (S)
    
    Buy Price: N/A / Sell Price: 5 Cole
    
    Acquired: Fish
    
    Fished at: The Heights
    
    Used to Synthesize: Salt, Arabesque Robe
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Joker Fish
    
    Description: A fish with very fat lips.  If you don't look at the lips,
                 its eyes are very cute.
    
    Synthesis Element: Fire
    E-Level: 55
    E-Effects: Grand Ray
    
    Buy Price: 50 Cole / Sell Price: 5 Cole
    
    Acquired: Buy, Fish
    
    Buy at: Resource Center Depths (Chapter 3 Week 4) 
    Fished at: The Heights
    
    Used to Synthesize: Salt, Pleather Cloth, Smoked Fish
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Tiger Blowfish
    
    Description: A tiger striped fish with fatal poison.  It doesn't work
                 on cats, and are their favorite.
    
    Synthesis Element: Earth
    E-Level: 70
    E-Effects: Daze+ (S), Stun+ (S)
    
    Buy Price: 50 Cole / Sell Price: 5 Cole
    
    Acquired: Buy, Fish
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Fished at: The Heights 
    
    Used to Synthesize: Red Soup, Loveless Potion, Thorn Gauntlet
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Masou
    
    Description: A newborn Chinook.  Its weight will increase with age, but
                 its size will not change.  Mystery.
    
    Synthesis Element: Wind
    E-Level: 55
    E-Effects: Stun+ (S)
    
    Buy Price: 60 Cole / Sell Price: 5 Cole
    
    Acquired: Buy, Fish, Item Drop
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Fished at: The Heights
    Dropped by: Lantern Fish
    
    Used to Synthesize: Broiled Fish, Salt, Pleather Cloth, Smoked Fish
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Puniball
    
    Description: A Puni part that jiggles when touched.  A healing item,
                 but it's still a Puni part.
    
    Synthesis Element: Water
    E-Level: 55
    E-Effects: RES+ (S)
    
    Buy Price: 20 Cole / Sell Price: 3 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Street Vendor (Chapter 1 Week 1)
    Search: Living Forest, Corridor - Mist, Resource Center
    Dropped by: Mini-Puni, Puni, Red Puni, Healy Puni, Zombie Puni
    
    Used to Synthesize: Loveless Potion, Favorite Bag, Arabesque Robe
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Brownie Mask
    
    Description: A Brownie will never take off its mask, until they die.
                 None have ever seen their true face.
    
    Synthesis Element: Earth
    E-Level: 65
    E-Effects: Silent, ATK+ (S)
    
    Buy Price: N/A / Sell Price: 8 Cole
    
    Acquired: Search, Item Drop
    
    Search: Resource Center
    Dropped by: Brownie
    
    Used to Synthesize: Brownie Hammer, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Tuft
    
    Description: A hairball of a shedding, young kobold.  It is soft, and
                 smells like the sun.
    
    Synthesis Element: Wind
    E-Level: 55
    E-Effects: Stun+ (S)
    
    Buy Price: 30 Cole / Sell Price: 3 Cole
    
    Acquired: Obtained automatically after defeating Lore Beast, Buy,
              Search, Item Drop
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Search: Resource Center, The Heights
    Dropped by: Kobold, Kobold Mage
    
    Used to Synthesize: Nicro Cloth, Pleather Cloth, Flea Necklace, Doll's
    		    Claw, Male Uniform, Female Uniform, Puppy Paw
    		    Gloves, Straw Doll, Angel Wing
    
    Earliest Acquisition: Chapter 1 Week 3.
    ---------------------------------------------------------------------
    Beast Fang
    
    Description: A common fang of a carnivorous beast.  Sizes may vary,
                 but they are all sharp at the tip.
    
    Synthesis Element: Fire
    E-Level: 55
    E-Effects: Poison
    
    Buy Price: 80 Cole / Sell Price: 8 Cole
    
    Acquired: Buy, Search, Fish, Item Drop
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Search: Living Forest, Corridor - Mist, Resource Center, The Heights
    Fished at: The Heights
    Dropped by: Tiger, Leopard
    
    Used to Synthesize: Doll's Claw, Asclepius
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Angel's Slip
    
    Description: Its soft touch will remind you of an angel's wing.  It is,
    	     however, quite revealing.
    
    Synthesis Element: Wind
    E-Level: 70
    E-Effects: Healing, RES+ (S)
    
    Buy Price: N/A / Sell Price: 16 Cole
    
    Acquired: Search, Item Drop
    
    Search: Resource Center
    Dropped by: Power
    
    Used to Synthesize: Female Uniform, Angel Wing
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Devil's Panties
    
    Description: It is revealing, yet cute.  Perfect for its name.  But
    	     not recommended for use during winter.
    
    Synthesis Element: Water
    E-Level: 70
    E-Effects: Provoke, Critical+ (M)
    
    Buy Price: N/A / Sell Price: 44 Cole
    
    Acquired: Item Drop
    
    Dropped by: Marquis
    
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Crimson Feather
    
    Description: A Harpy's wing, dyed crimson red.  If you find one, a
                 Harpy nest is close by.
    
    Synthesis Element: Fire
    E-Level: 55
    E-Effects: Flame Gaze, SPD+ (S)
    
    Buy Price: N/A / Sell Price: 16 Cole
    
    Acquired: Search, Item Drop
    
    Search: Resource Center
    Dropped by: Harpy
    
    Used to Synthesize: Brand Name Bag, Angel Wing
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    White Feather
    
    Description: A pure, snow-white feather that is soft and light as down,
    	     off of an uncommon white bird.
    
    Synthesis Element: Wind
    E-Level: 65
    E-Effects: SP+ (S), SPD+ (S)
    
    Buy Price: 240 Cole / Sell Price: 24 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: Angel Wing
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Blue Petal
    
    Description: A blue flower petal that is most likely from a very huge
                 plant.  Can be found often in the bushes.
    
    Synthesis Element: Water
    E-Level: 60
    E-Effects: Ice Storm
    
    Buy Price: N/A / Sell Price: 3 Cole
    
    Acquired: Search, Item Drop
    
    Search: Living Forest, Old Schoolhouse, The Heights
    Dropped by: Airplant, Morninglory
    
    Used to Synthesize: Heal Jar, Pleather Cloth, Preservative, Favorite
    		    Bag, Fake Brand Bag
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Red Petal
    
    Description: A blood-red flower petal of a man-eating plant.  You don't
                 want to know why it's so red.
    
    Synthesis Element: Fire
    E-Level: 65
    E-Effects: Critical+ (S)
    
    Buy Price: N/A / Sell Price: 3 Cole
    
    Acquired: Search, Item Drop
    
    Search: Resource Center, The Heights
    Dropped by: Trumpet Lily
    
    Used to Synthesize: Heal Jar, Pleather Cloth, Preservative, Favorite
    		    Bag, Fake Brand Bag, Male Uniform, Female Uniform
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Wild Meat
    
    Description: Perfectly aged meat of a wild animal.  It is best when
                 grilled over an open flame.
    
    Synthesis Element: Fire
    E-Level: 55
    E-Effects: Daze+ (S)
    
    Buy Price: 20 Cole / Sell Price: 2 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Search: Living Forest, Corridor - Mist, Old Schoolhouse, The Heights
    Dropped by: Bear, Bear Cub, Owlbear
    
    Used to Synthesize: Steak, Bacon, Altered Uniform M, Puppy Paw Gloves
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Rotten Meat
    
    Description: Wild animal meat that has changed colors for being out
                 too long.  Try it, only if you dare.
    
    Synthesis Element: Earth
    E-Level: 10
    E-Effects: Silent, Curse
    
    Buy Price: 10 Cole / Sell Price: 2 Cole
    
    Acquired: Buy, Search
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Search: Corridor - Mist
    
    Used to Synthesize: Steak, Bacon, Altered Uniform M, Puppy Paw Gloves,
    		    Thorn Gauntlet
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Worn Weapon
    
    Description: A memento of a sad, nameless adventurer.  It's useable
                 after a little fixing up.
    
    Synthesis Element: Earth
    E-Level: 60
    E-Effects: Critical+ (S), ATK+ (S)
    
    Buy Price: N/A / Sell Price: 8 Cole
    
    Acquired: The Heights chest, Search, Item Drop
    
    Search: Old Schoolhouse, Resource Center
    Dropped by: Sword Geist
    
    Used to Synthesize: Wood Tympani, Altered Uniform M, Straw Doll, Gloves
    		    of Artorius
    
    Earliest Acquisition: Chapter 1 Week 3.
    ---------------------------------------------------------------------
    Worn Armor
    
    Description: Useless beaten up armor that was used by an adventurer.
                 It has eroded so badly you can't even tell.
    
    Synthesis Element: Wind
    E-Level: 60
    E-Effects: DEF+ (M), SPD+ (S)
    
    Buy Price: N/A / Sell Price: 44 Cole
    
    Acquired: Search, Item Drop
    
    Search: Old Schoolhouse
    Dropped by: Kamikaze Doll
    
    Used to Synthesize: Wood Tympani, Male Uniform, Gloves of Artorius
    
    Earliest Acquisition: Chapter 1 Week 3.
    ---------------------------------------------------------------------
    Woodchip
    
    Description: Pieces of a tree that fell against the wind.  Not pillar
                 worthy, but it might come in use.
    
    Synthesis Element: Earth
    E-Level: 55
    E-Effects: Stun+ (S)
    
    Buy Price: N/A / Sell Price: 3 Cole
    
    Acquired: Search, Item Drop
    
    Search: Living Forest, Old Schoolhouse, Resource Center, The Heights
    Dropped by: Mandragora, Koalaria
    
    Used to Synthesize: Smoked Fish, Wood Tympani, Ragged Collar, Wooden
    		    Club, Altered Uniform M, Asclepius
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Soul of Darkness
    
    Description: A chaotic collective of demonic souls.  Just holding it
    	     might attract other evil spirits.
    
    Synthesis Element: Water
    E-Level: 15
    E-Effects: SP+ (S)
    
    Buy Price: N/A / Sell Price: 24 Cole
    
    Acquired: Item Drop
    
    Dropped by: Dieg Spirit
    
    Used to Synthesize: Loveless Potion, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Gear
    
    Description: A typical cog used for various devices.  Combine them to
                 perform any precise movements.
    
    Synthesis Element: Fire
    E-Level: 60
    E-Effects: ATK+ (S)
    
    Buy Price: 30 Cole / Sell Price: 4 Cole
    
    Acquired: Buy, Search, Item Drop
    
    Buy at: Student Store - Leyfa (Orientation)
    Search: Old Schoolhouse
    Dropped by: Clay Puppet, Shield Geist
    
    Used to Synthesize: Eternal Turnkey, Crack Hammer, Male Uniform,
    		    Female Uniform
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Monster Cookie
    
    Description: A cookie with mystery ingredients that bakes in the shape
                 of a monster.  Cinnamon flavor.
    
    Synthesis Element: Fire
    E-Level: 55
    E-Effects: Provoke
    
    Buy Price: 200 Cole / Sell Price: 10 Cole
    
    Acquired: Buy, Funny Pouch
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Funny Pouch: Bear, Bear Cub, Mandragora, Koalaria, Owlbear, Trumpet
                 Lily, Airplant, Clay Puppet, Kamikaze Doll, Sword Geist,
                 Shield Geist, Gespenst, Dieg Spirit, Brownie, Harpy
    
    Used to Synthesize: Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Puni Gummi
    
    Description: A Puni shaped gummi.  The special formula reproduces the
                 exact Puni texture.
    
    Synthesis Element: Water
    E-Level: 60
    E-Effects: Stun+ (S), Daze+ (S)
    
    Buy Price: N/A / Sell Price: 10 Cole
    
    Acquired: Funny Pouch
    
    Funny Pouch: Mini-Puni, Puni, Red Puni, Healy Puni, Zombie Puni
    
    Used to Synthesize: Loveless Potion, Straw Doll, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Puppy Paw Flan
    
    Description: Chocolate flavored flan made in the shape of a puppy paw.
                 A wonderful little treat.
    
    Synthesis Element: Earth
    E-Level: 65
    E-Effects: Half, HP+ (S)
    
    Buy Price: 250 Cole / Sell Price: 10 Cole
    
    Acquired: Buy, Funny Pouch
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Funny Pouch: Koalaria, Tiger, Kobold, Kobold Mage, Leopard
    
    Used to Synthesize: Puppy Paw Gloves, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Taiyaki
    
    Description: A beautifully made sweet treat, filled with red bean paste
                 to the tip of the tail.
    
    Synthesis Element: 
    E-Level: 60
    E-Effects: Critical+ (M), Tornado
    
    Buy Price: 500 Cole / Sell Price: 39 Cole
    
    Acquired: Buy, Funny Pouch
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    Funny Pouch: Lantern Fish
    
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Candy Eye
    
    Description: Candy that looks exactly like an eye of a demon.  But it
                 is strawberry milk flavored.  Yum.
    
    Synthesis Element: Water
    E-Level: 55
    E-Effects: Flame Gaze, Ice Storm
    
    Buy Price: N/A / Sell Price: 18 Cole
    
    Acquired: Funny Pouch
    
    Funny Pouch: Ariel, Cyclone Mana, Gem Sprite, Morninglory
    
    Used to Synthesize: Chocolate Robe
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Vanilla Syrup
    
    Description: The best syrup with a lasting sweetness.  This syrup will
                 make any snack better.
    
    Synthesis Element: Water
    E-Level: 60
    E-Effects: RES+ (M), Critical+ (M)
    
    Buy Price: N/A / Sell Price: 28 Cole
    
    Acquired: Funny Pouch
    
    Funny Pouch: Warlock, Power, Marquis, Visionist
    
    Used to Synthesize: Heal Jar, Cure Jar, Nicro Cloth, Pleather Cloth,
    		    Goat Cheese, Preservative, Dietary Fiber, Zettel,
    		    Loveless Potion
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Long Ice Cream
    
    Description: A long and tall soft serve ice cream.  Much skill is
    	     needed when trying to eat it.
    
    Synthesis Element: Water
    E-Level: 70
    E-Effects: Stun+ (M), Ice Storm
    
    Buy Price: 510 Cole / Sell Price: 51 Cole
    
    Acquired: Buy
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Used to Synthesize: Long Uniform
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Flour
    
    Description: A pure white powder made from crushing some grain.  The
                 one necessity in most cooking.
    
    Synthesis Element: Earth
    E-Effects: HP+ (S), Flame Gaze, SP+ (S), HP+ (M), MGK+ (S), ATK+ (S)
    
    Ingredient 1: Carrotato, Belgrade Potato, ???
    Ingredient 2: Spinacherb, ???, ???, Gash Twig, ???, ???, ???, Huffin
    
    Buy Price: 60 Cole / Sell Price: 14 Cole
    
    Acquired: Buy, Search, Synthesis
    
    Buy at: Cafeteria
    Search: Corridor - Mist, Resource Center
    
    Recipe: Powdering Powder
    Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb,
    		    Ragged Collar, Leather Collar
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Salt
    
    Description: The basic spice to cooking.  It can taste different
                 depending on the ingredient used.
    
    Synthesis Element: Water
    E-Effects: Stun+ (S), Daze+ (S), Half, RES+ (S), Bright, Spicy
    
    Ingredient 1: Masou, Endless Seaweed, Strom Shell, Joker Fish
    Ingredient 2: Clearwater, ???, ???
    
    Buy Price: 50 Cole / Sell Price: 32 Cole
    
    Acquired: Buy, Search, Synthesis
    
    Buy at: Cafeteria (Chapter 3 Week 2)
    Search: Resource Center
    
    Recipe: Powdering Powder (Creative Recipe)
    Used to Synthesize: Steak, Broiled Fish, Green Soup, Red Soup, Smoked
    		    Fish, Bacon, Smoked Fish
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Black Powder
    
    Description: Blasting powder made from very flammable material.  Take
                 great care when handling, or else...
    
    Synthesis Element: Earth
    E-Effects: Daze+ (M), Silent, Provoke, Gritty, Silky, Onyx
    
    Ingredient 1: Carbon Boulder, ???, ???, ???, ???
    Ingredient 2: Spinacherb, ???, Gash Twig, ???, Eicheloa, Poison Shroom,
    	      ???, Huffin
    Ingredient 3: Canone Rock, Flame, ???, ???
    
    Buy Price: N/A / Sell Price: 94 Cole
    
    Acquired: Synthesis
    
    Recipe: Powdering Powder (Derived Recipe)
    Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Polish Powder
    
    Description: Grainy powder used to polish other objects.  It takes some
                 time and skill to make it work.
    
    Synthesis Element: Earth
    E-Effects: Stun+ (S), Critical+ (S), SP+ (S), Critical+ (M), Gritty,
               Silky
    
    Ingredient 1: Legien Steel, Cyprus Copper, ???, ???
    Ingredient 2: Canone Rock, Glacier Stone, Thunder Stone, ???, ???,
    	      Carbon Boulder
    
    Buy Price: 230 Cole / Sell Price: 52 Cole
    
    Acquired: Buy, Synthesis
    
    Buy at: Student Store - Leyfa (Chapter 3 Week 2)
    
    Recipe: Powdering Powder (Derived Recipe)
    Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb,
    		    Eternal Turnkey, Alchemic Cymbal, Ragged Collar,
    		    Leather Collar
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Nicro Cloth
    
    Description: Common cloth.  It is cheap but durable, so it is popular
                 among students.  Made for practicality.
    
    Synthesis Element: Wind
    E-Effects: DEF+ (S), HP+ (S), SP+ (S), ATK+ (S), Dirty, Pretty
    
    Ingredient 1: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom
    Ingredient 2: Tuft, ???, ???, ???
    Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
    	      Preservative
    
    Buy Price: 70 Cole / Sell Price: 16 Cole
    
    Acquired: Obtained automatically near the end of Chapter 1 Week 3,
              Buy, Synthesis
    
    Buy at: Student Store - Leyfa (Chapter 3 Week 2)
    
    Recipe: Generic Cloth
    Used to Synthesize: Flame, Pleather Cloth, Silver Thread, Favorite Bag,
    		    Fake Brand Bag, Wooden Club, Doll's Claw, Male
    		    Uniform, Female Uniform, Arabesque Robe, Puppy
    		    Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of
    		    Artorius, Vasilissa's Doll, Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 3.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Pleather Cloth
    
    Description: Synthesized cloth that feels like leather, but is made
                 of everything but animal leather.
    
    Synthesis Element: Wind
    E-Effects: DEF+ (M), RES+ (M), SP+ (M), Hard, Shiny
    
    Ingredient 1: Red Petal, Blue Petal, ???
    Ingredient 2: Tuft, ???, ???, ???, Nicro Cloth
    Ingredient 3: Masou, ???, ???, Bonita, Endless Seaweed, Joker Fish
    Ingredient 4: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
    	      Preservative
    
    Buy Price: 140 Cole / Sell Price: 32 Cole
    
    Acquired: Buy, Synthesis
    
    Buy at: 
    
    Recipe: Funfur Cloth
    Used to Synthesize: Flame, Orange Bomb, Wood Tympani, Leather Collar,
    		    Brand Name Bag, Doll's Claw, Leather Cuirass, Long
    		    Uniform, Arabesque Robe, Puppy Paw Gloves, Thorn
    		    Gauntlet, Gloves of Artorius, Vasilissa's Doll,
    		    Tangerine Hat
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Goat Cheese
    
    Description: Popular cheese with thick flavor and strong smell.  It is
    	     best when aged for 3 years.
    
    Synthesis Element: Wind
    E-Effects: Daze+ (M), Provoke, Cure, HP+ (M), SP+ (M), Stinky
    
    Ingredient 1: Goat Milk
    Ingredient 2: Lando, ???, ???, ???, ???, ???
    Ingredient 3: Clearwater, ???, ???, Vanilla Syrup, ???, Preservative
    
    Buy Price: N/A / Sell Price: 48 Cole
    
    Acquired: Synthesis
    
    Recipe: Preserved Food
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Bacon
    
    Description: Animal meat smoked over woodchips.  The fat and smoke are
    	     key to its taste.
    
    Synthesis Element: Fire
    E-Effects: Cure, SP+ (M), ATK+ (M), Daze+ (M), Hard
    
    Ingredient 1: Wild Meat, Rotten Meat, ???
    Ingredient 2: Preservative
    Ingredient 3: Salt
    
    Buy Price: N/A / Sell Price: 48 Cole
    
    Acquired: Synthesis
    
    Recipe: Preserved Food (Derived Recipe)
    Used to Synthesize: Puppy Paw Gloves
    
    Earliest Acquisition: Chapter 4 Week 2.
    Earliest Synthesis: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Smoked Fish
    
    Description: Smoked fish.  The taste depends on the fish you use.
    
    Synthesis Element: Wind
    E-Effects: Stun+ (M), Plasma Ray, Venom, Critical+ (M), Stinky
    
    Ingredient 1: Masou, Bonita, Joker Fish, ???, ???
    Ingredient 2: Woodchip, ???, Wooden Club
    Ingredient 3: Salt
    Ingredient 4: Flame, ???, ???
    
    Buy Price: N/A / Sell Price: 56 Cole
    
    Acquired: Synthesis
    
    Recipe: Preserved Food (Derived Recipe)
    Used to Synthesize: Puppy Paw Gloves
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Preservative
    
    Description: A perservative that, miraculously, has no effect on
    	     health.  But people still try not to use it.
    
    Synthesis Element: Water
    E-Effects: MGK+ (M), Ice Storm, HP+ (M), SPD+ (S), Bright, Dull
    
    Ingredient 1: Bitter Grape, ???, Muscat, Tangerine, ???, Mandarin
    	      Orange, Nectar
    Ingredient 2: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom,
    	      ???, Huffin
    Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???
    Ingredient 4: Red Petal, Blue Petal, ???
    
    Buy Price: N/A / Sell Price: 64 Cole
    
    Acquired: Synthesis
    
    Recipe: Curing Medicine (Creative Recipe)
    Used to Synthesize: Heal Jar, Bomb Ice, Nicro Cloth, Pleather Cloth,
    		    Goat Cheese, Bacon, Dietary Fiber, Zettel,
    		    Loveless Potion, Brand Name Bag
    
    Earliest Acquisition: Chapter 4 Week 2.
    Earliest Synthesis: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Dietary Fiber
    
    Description: A thin fiber that is extracted from vegetables.  Very
                 durable and is not easy to cut.
    
    Synthesis Element: Earth
    E-Effects: DEF+ (M), RES+ (M), Pretty, Half, Dirty
    
    Ingredient 1: Spinacherb, ???, Gash Twig, Huffin, Belgrade Potato
    Ingredient 2: Burdock Straight, ???
    Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
    	      Preservative
    
    Buy Price: N/A / Sell Price: 26 Cole
    
    Acquired: Synthesis
    
    Recipe: Strong Fiber
    Used to Synthesize: Flea Necklace, Wooden Club, Straw Doll, Tangerine
    		    Hat, Lando Cap
    
    Earliest Acquisition: Chapter 2 Week 6.
    Earliest Synthesis: Chapter 2 Week 6.
    ---------------------------------------------------------------------
    Silver Thread
    
    Description: Silver was woven into this thread using alchemy.  Its
    	     magic makes it very durable.
    
    Synthesis Element: Water
    E-Effects: Healing, Mega Heal, Cure, Heal All, Boost, Seele
    
    Ingredient 1: Glowing Petal, ???
    Ingredient 2: Elemia Silver
    Ingredient 3: Nicro Cloth
    
    Buy Price: N/A / Sell Price:  Cole
    
    Acquired: Synthesis
    
    Recipe: Strong Fiber (Creative Recipe)
    Used to Synthesize: Tangerine Hat
    
    Earliest Acquisition: 
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Eternal Turnkey
    
    Description: A spring that will continue to move forever, though, it
                 is rather useless.
    
    Synthesis Element: Wind
    E-Effects: Lightning, Stun+ (S), HP+ (S), SP+ (S), Crude, Detailed
    
    Ingredient 1: Gear, ???, ???, ???
    Ingredient 2: Legien Steel, ???, ???, ???, ???
    Ingredient 3: Polish Powder, ???
    
    Buy Price: N/A / Sell Price: 66 Cole
    
    Acquired: Synthesis
    
    Recipe: Spring Decor
    Used to Synthesize: Altered Uniform M, Altered Uniform F
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Zettel
    
    Description: A common piece of paper.  It can be used for various
                 purposes, and is easy to synthesize.
    
    Synthesis Element: Earth
    E-Effects: SP+ (S), Healing, MGK+ (S), ATK+ (S), Half, Critical+ (S)
    
    Ingredient 1: Spinacherb, ???, Gash Twig, ???, ???, Huffin, ???
    Ingredient 2: Carrotato, Belgrade Potato, Burdock Straight, ???, ???,
    	      ???, ???, ???
    Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
    	      Preservative
    
    Buy Price: 80 Cole / Sell Price: 22 Cole
    
    Acquired: Buy, Synthesis
    
    Buy at: Student Store - Leyfa (Chapter 2 Week 1)
    
    Recipe: Normal Paper
    Used to Synthesize: Favorite Bag, Fake Brand Bag, Male Uniform, Female
    		    Uniform
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Holy Crest Paper
    
    Description: Magical paper used for important documents.  It keeps its
    	     quality for over a thousand years.
    
    Synthesis Element: Earth
    E-Effects: Ice Rain, Seele, SP+ (M), Tempest, Dirty, Pretty
    
    Ingredient 1: ???
    Ingredient 2: ???
    Ingredient 3: ???
    
    Buy Price: 1000 Cole / Sell Price: 102 Cole
    
    Acquired: Buy, Synthesis
    
    Buy at: Resource Center Depths (Chapter 3 Week 4)
    
    Recipe: 
    Used to Synthesize: Fake Brand Bag
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Wood Tympani
    
    Description: A wooden tympani that makes various sounds.  Just this
    	     one instrument can become an orchestra.
    
    Synthesis Element: Earth
    E-Effects: Stun+ (S), Daze+ (S), Curse, Harmony
    
    Ingredient 1: Woodchip, ???, Wooden Club
    Ingredient 2: Pleather Cloth, ???, ???
    Ingredient 3: Legien Steel, Cyprus Copper, ???, ???
    Ingredient 4: Worn Weapon, Worn Armor
    
    Buy Price: N/A Cole / Sell Price: 70 Cole
    
    Acquired: Synthesis
    
    Recipe: Swinging Drum
    Used to Synthesize: Brownie Hammer
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Alchemic Cymbal
    
    Description: A magic cymbal that resonates in one's heart.  Its
    	     alchemic nature produces a strange effect.
    
    Synthesis Element: Fire
    E-Effects: Stun+ (M), Daze+ (M), Provoke, Nightmare, Cacophony, Harmony
    
    Ingredient 1: Black Steel, ???, ???, ???
    Ingredient 2: Apollo's Diapason
    Ingredient 3: Polish Powder
    Ingredient 4: Crack Hammer
    
    Buy Price: N/A / Sell Price:  Cole
    
    Acquired: Synthesis
    
    Recipe: Echoing Cymbal
    Used to Synthesize: 
    
    Earliest Acquisition: 
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Loveless Potion
    
    Description: A dubious anti-love potion that Jess created.  You'll
    	     need courage to drink it.
    
    Synthesis Element: Earth
    E-Effects: (None)
    
    Ingredient 1: Puniball, Puni Gummi, Soul of Darkness
    Ingredient 2: Heal Jar, Cure Jar, 120% Fruit, ???, ???
    Ingredient 3: Tiger Blowfish, ???, Poison Shroom
    Ingredient 4: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
    	      Preservative
    
    Buy Price: N/A / Sell Price: 38 Cole
    
    Acquired: Synthesis
    
    Recipe: Mystery Medicine
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    C. Weapons:
    
    Listed in each entry are the description of the weapon, the name of
    the character who uses the weapon, the stat boosts provided by the
    weapon, the range of possible ether effects for the weapon, the items
    which may be used in each ingredient slot when creating the weapon
    through Athanor Synthesis, the sale price of the weapon, how you can
    acquire the weapon, the recipe book that unlocks the weapon for
    synthesis, the items you can synthesize by using the weapon as an
    ingredient (if applicable), the earliest point at which you can acquire
    the weapon, and the earliest point at which you can synthesize the
    weapon.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ragged Collar
    
    Description: An old collar that Sulpher had on.
    Used by: Vayne
    
    Stats: Attack +9, Magic +2, Defense +2, Resistance +2, Speed +2
    E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), DEF+ (S), Flame
               Gaze, HP+ (S), HP+ (M), Lightning, MGK+ (S), SP+ (S),
               Stun+ (S)
    
    Ingredient 1: Woodchip, ???
    Ingredient 2: Legien Steel
    Ingredient 3: Dirt, Red Dirt, ???, Polish Powder, Flour
    
    Sell Price: 26 Cole
    
    Acquired: Starting equipment for Vayne, Synthesis
    
    Recipe: Old Collar
    Used to Synthesize: Straw Doll
    
    Earliest Acquisition: Start of game.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Leather Collar
    
    Description: A high quality leather collar.
    Used by: Vayne
    
    Stats: Attack +17, Magic +4, Defense +4, Resistance +4, Speed +4
    E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), DEF+ (S), DEF+ (M),
               Flame Gaze, HP+ (S), HP+ (M), MGK+ (S), RES+ (S), RES+ (M),
               SP+ (S), SP+ (M), Stun+ (S)
    
    Ingredient 1: Pleather Cloth, ???
    Ingredient 2: Cyprus Copper
    Ingredient 3: Polish Powder, Flour
    
    Sell Price: 62 Cole
    
    Acquired: Synthesis
    
    Recipe: Old Collar (Derived Recipe)
    Used to Synthesize: Straw Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Flea Necklace
    
    Description: A medicinal collar that rids fleas.
    Used by: Vayne
    
    Stats: Attack +22, Magic +6, Defense +6, Resistance +6, Speed +6
    E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Half, RES+ (M),
    	   HP+ (S), HP+ (M), MGK+ (S), Poison, RES+ (S), Stun+ (S)
    
    Ingredient 1: Dietary Fiber, Spinacherb, Gash Twig, Eicheloa, Poison
    	      Shroom
    Ingredient 2: Carrotato, Dirt, Red Dirt, ???
    Ingredient 3: Tuft
    Ingredient 4: Cyprus Copper
    
    Sell Price: 58 Cole
    
    Acquired: Synthesis
    
    Recipe: Medicinal Collar
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Pyre Blade
    
    Description: A large blade with various gimmicks.
    Used by: Flay
    
    Stats: Attack +39
    E-Effects: 
    
    Ingredient 1: ???
    Ingredient 2: ???
    Ingredient 3: ???
    Ingredient 4: ???
    
    Sell Price: 
    
    Acquired: Synthesis
    
    Recipe: 
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 4 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Favorite Bag
    
    Description: Jess' favorite bag to stuff things in.
    Used by: Jess
    
    Stats: Magic +13
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), HP+ (S), Half, Healing,
               Ice Storm, MGK+ (S), RES+ (S), SP+ (S)
    
    Ingredient 1: Zettel, Nicro Cloth
    Ingredient 2: Puniball
    Ingredient 3: Blue Petal, Red Petal, ???
    
    Sell Price: 20 Cole
    
    Acquired: Starting equipment for Jess, Synthesis
    
    Recipe: Lovely Bag
    Used to Synthesize: 
    
    Earliest Acquisition: Start of game.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Fake Brand Bag
    
    Description: A fake of a brand name bag.  Well made.
    Used by: Jess
    
    Stats: Magic +23
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Flame Gaze,
               HP+ (S), HP+ (M), Half, Healing, Ice Rain, Ice Storm,
    	   MGK+ (S), MGK+ (M), RES+ (S), RES+ (M), Seele, SP+ (S),
    	   SP+ (M), SPD+ (S), Tempest
    
    Ingredient 1: Nicro Cloth
    Ingredient 2: Blue Petal, Red Petal
    Ingredient 3: Zettel, Holy Crest Paper
    Ingredient 4: Huffin, Brand Name Bag
    
    Sell Price: 36 Cole
    
    Acquired: Corridor - Mist chest, Synthesis
    
    Recipe: Luxury Purse (Derived Recipe)
    Used to Synthesize: Brand Name Bag
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Brand Name Bag
    
    Description: A copy of a popular brand name bag.
    Used by: Jess
    
    Stats: Magic +34
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Flame Gaze,
               HP+ (S), HP+ (M), Half, Healing, Ice Rain, Ice Storm,
    	   MGK+ (S), MGK+ (M), RES+ (S), RES+ (M), Seele, SP+ (S),
    	   SP+ (M), SPD+ (S), Tempest
    
    Stats: Magic +34
    
    Ingredient 1: Pleather Cloth
    Ingredient 2: Crimson Feather
    Ingredient 3: Fake Brand Bag
    Ingredient 4: Heal Jar, ???, Preservative
    
    Sell Price: 66 Cole
    
    Acquired: Synthesis
    
    Recipe: Luxury Purse
    Used to Synthesize: Fake Brand Bag
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Crack Hammer
    
    Description: A unique hammer of the beastmen.
    Used by: Nikki
    
    Stats: Attack +10, Speed +5
    E-Effects: ATK+ (S), DEF+ (S), Flame Gaze, HP+ (S), Ice Storm,
               Lightning, RES+ (S)
    
    Ingredient 1: Canone Rock, Glacier Stone, Thunder Stone
    Ingredient 2: Legien Steel, Cyprus Copper
    Ingredient 3: Belgrade Potato, Carrotato, Dirt
    Ingredient 4: Gear, ???, ???
    
    Sell Price: 76 Cole
    
    Acquired: Starting equipment for Nikki, Synthesis
    
    Recipe: Hammeryhammer
    Used to Synthesize: Alchemic Cymbal
    
    Earliest Acquisition: Chapter 1 Week 1.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Wooden Club
    
    Description: Made by shaving a tree trunk.
    Used by: Nikki
    
    Stats: Attack +16, Speed +8
    E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), MGK+ (S),
    	   RES+ (S), RES+ (M), SP+ (S), Stun+ (S)
    
    Ingredient 1: Woodchip, ???
    Ingredient 2: Spinacherb, Gash Twig, Dietary Fiber
    Ingredient 3: Belgrade Potato, Carrotato, Dirt
    Ingredient 4: Nicro Cloth
    
    Sell Price: 26 Cole
    
    Acquired: Living Forest chest, Synthesis
    
    Recipe: Wooden Beatstick
    Used to Synthesize: Smoked Fish, Wood Tympani, Brownie Hammer, Asclepius
    
    Earliest Acquisition: Chapter 1 Week 1.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Brownie Hammer
    
    Description: A brownie's favorite hammer.
    Used by: Nikki
    
    Stats: Attack +23, Speed +12
    E-Effects: ATK+ (S), Curse, Daze+ (S), DEF+ (S), DEF+ (M), Half,
    	   HP+ (S), Lightning, MGK+ (S), RES+ (S), RES+ (M), Silent,
    	   SP+ (S), Stun+ (S)
    
    Ingredient 1: Wooden Club, Wood Tympani
    Ingredient 2: Brownie Mask
    Ingredient 3: Cyprus Copper, Legien Steel, ???
    
    Sell Price: 72 Cole
    
    Acquired: Synthesis
    
    Recipe: Wooden Beatstick (Derived Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Doll's Claw
    
    Description: Soft claws of a stuffed animal.
    Used by: Pamela
    
    Stats: SP +9, Magic +17
    E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), HP+ (S), Poison, RES+ (M),
    	   SP+ (S), SP+ (M), Stun+ (S)
    
    Ingredient 1: Nicro Cloth, Pleather Cloth
    Ingredient 2: Tuft, ???, ???
    Ingredient 3: Beast Fang, ???
    
    Sell Price: 38 Cole
    
    Acquired: Starting equipment for Pamela, Synthesis
    
    Recipe: Stuffed Animal
    Used to Synthesize: Vasilissa's Doll
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    D. Armor:
    
    Listed in each entry are the description of the armor, the characters
    who can equip the armor, the stat boosts provided by the armor, the
    range of possible ether effects for the armor, the items which may be
    used in each ingredient slot when creating the armor through Athanor
    Synthesis, the sale price of the armor, how you can acquire the armor,
    the recipe book that unlocks the armor for synthesis, the items you can
    synthesize by using the armor as an ingredient (if applicable), the
    earliest point at which you can acquire the armor, and the earliest
    point at which you can synthesize that armor.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Leather Cuirass
    
    Description: Lightweight armor for minimum guard
    Used by: Vayne, Flay, Nikki
    
    Stats: Defense +61, Resistance +64
    E-Effects: ATK+ (S), Critical+ (S), Curse, Daze+ (S), DEF+ (S),
    	   DEF+ (M), Half, Healing, HP+ (S), Lightning, MGK+ (S),
    	   RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M), SPD+ (S),
    	   Stun+ (S)
    
    Ingredient 1: Pleather Cloth
    Ingredient 2: Male Uniform, Altered Uniform M, Female Uniform, Altered
    	      Uniform F
    Ingredient 3: Legien Steel, Cyprus Copper
    
    Sell Price: 62 Cole
    
    Acquired: Synthesis
    
    Recipe: Light Armor
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Iron Plate
    
    Description: Heavy armor made from iron scraps
    Used by: Vayne, Nikki
    
    Stats: Defense +74, Resistance +77
    E-Effects: 
    
    Ingredient 1: ???
    Ingredient 2: ???
    Ingredient 3: ???
    
    Sell Price: 94 Cole
    
    Acquired: Resource Center chest, Synthesis
    
    Recipe: 
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Male Uniform
    
    Description: An orthodox male student uniform
    Used by: Vayne, Flay
    
    Stats: Defense +43, Resistance +37
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Half, Healing,
               HP+ (S), MGK+ (S), SP+ (S), SPD+ (S), Stun+ (S)
    
    Ingredient 1: Nicro Cloth
    Ingredient 2: Zettel, Tuft, ???, Worn Armor
    Ingredient 3: Gear, Red Petal
    
    Sell Price: 20 Cole
    
    Acquired: Starting equipment for Vayne, Starting equipment for Flay,
    	  Synthesis
    
    Recipe: Standard Uniform-M
    Used to Synthesize: Leather Cuirass, Altered Uniform M
    
    Earliest Acquisition: Start of game.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Altered Uniform M
    
    Description: Uniform for boys who want to stand out
    Used by: Vayne, Flay
    
    Stats: Defense +56, Resistance +49
    E-Effects: ATK+ (S), Critical+ (S), Curse, Daze+ (S), DEF+ (S),
               DEF+ (M), Half, Healing, HP+ (S), Lightning, MGK+ (S),
               Silent, SP+ (S), SPD+ (S), Stun+ (S)
    
    Ingredient 1: Male Uniform
    Ingredient 2: Woodchip, Worn Weapon
    Ingredient 3: Wild Meat, Rotten Meat
    Ingredient 4: Eternal Turnkey
    
    Sell Price: 38 Cole
    
    Acquired: Synthesis
    
    Recipe: Standard Uniform-M (Derived Recipe)
    Used to Synthesize: Leather Cuirass
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Japanesque Uniform
    
    Description: A unique outfit that attracts attention
    Used by: Vayne, Flay
    
    Stats: Defense +77, Resistance +68
    E-Effects: 
    
    Ingredient 1: ???
    Ingredient 2: ???
    Ingredient 3: ???
    
    Sell Price: 52 Cole
    
    Acquired: Resource Center chest, Synthesis
    
    Recipe: 
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Female Uniform
    
    Description: An orthodox female student uniform
    Used by: Jess, Nikki, Pamela
    
    Stats: Defense +31, Resistance +49
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), Half, Healing, HP+ (S),
               MGK+ (S), RES+ (S), SP+ (S), Stun+ (S)
    
    Ingredient 1: Nicro Cloth
    Ingredient 2: Zettel, Tuft, ???, Angel's Slip
    Ingredient 3: Gear, Red Petal
    
    Sell Price: 20 Cole
    
    Acquired: Starting equipment for Jess, Starting equipment for Nikki,
    	  Synthesis
    
    Recipe: Standard Uniform-F
    Used to Synthesize: Leather Cuirass, Altered Uniform F
    
    Earliest Acquisition: Start of game.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Altered Uniform F
    
    Description: For girls who care about fashion
    Used by: Jess, Nikki, Pamela
    
    Stats: Defense +39, Resistance +61
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), Half, Healing, HP+ (S),
               Lightning, MGK+ (S), RES+ (S), SP+ (S), Stun+ (S)
    
    Ingredient 1: Female Uniform
    Ingredient 2: Tangerine, ???, ???, ???
    Ingredient 3: Heal Jar, Green Soup
    Ingredient 4: Eternal Turnkey
    
    Sell Price: 40 Cole
    
    Acquired: Synthesis
    
    Recipe: Standard Uniform-F (Derived Recipe)
    Used to Synthesize: Leather Cuirass, Long Uniform
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Long Uniform
    
    Description: Less hoochy for the conservative girls
    Used by: Jess, Nikki, Pamela
    
    Stats: Defense +51, Resistance +79
    E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Half, Healing,
               HP+ (S), Ice Storm, Lightning, MGK+ (S), MGK+ (M), Poison,
    	   RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S), Stun+ (M)
    
    Ingredient 1: Altered Uniform F
    Ingredient 2: Pleather Cloth
    Ingredient 3: Huffin, Gash Twig, Endless Seaweed, Long Ice Cream
    Ingredient 4: Asclepius
    
    Sell Price: 74 Cole
    
    Acquired: Starting equipment for Pamela, Old Schoolhouse chest,
    	  Synthesis
    
    Recipe: Standard Uniform-F (Derived Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Bad Girl
    
    Description: For the real boss.  Chain included
    Used by: Jess, Nikki, Pamela
    
    Stats: Defense +62, Resistance +98
    E-Effects: 
    
    Ingredient 1: ???
    Ingredient 2: ???
    Ingredient 3: ???
    
    Sell Price: 92 Cole
    
    Acquired: Resource Center chest, Synthesis
    
    Recipe: 
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Arabesque Robe
    
    Description: A strange looking, bright green robe
    Used by: Jess, Pamela
    
    Stats: Defense +57, Resistance +78
    E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Healing, HP+ (S), MGK+ (S),
    	   RES+ (S), RES+ (M), SP+ (S), SP+ (M)
    
    Ingredient 1: Spinacherb, ???, Gash Twig, ???, ???, ???
    Ingredient 2: Nicro Cloth, Pleather Cloth, ???
    Ingredient 3: Puniball, Strom Shell
    Ingredient 4: Clearwater, ???, Goat Milk, ???
    
    Sell Price: 64 Cole
    
    Acquired: Resource Center chest, Synthesis
    
    Recipe: Robe
    Used to Synthesize: Angel Wing
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Chocolate Robe
    
    Description: An edible robe made of chocolate
    Used by: Jess, Pamela
    
    Stats: Defense +147, Resistance +107
    E-Effects: Flame Gaze, Ice Storm
    
    Ingredient 1: Raven Robe, ???
    Ingredient 2: 99% Chaos Choco
    Ingredient 3: Candy Eye
    Ingredient 4: Bomb Ice
    
    Sell Price: 
    
    Acquired: Synthesis
    
    Recipe: Robe (Creative Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: 
    Earliest Synthesis: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    E. Accessories:
    
    Listed in each entry are the description of the accessory, the stat
    boosts provided by the accessory, the range of ether effects for the
    accessory, the items which may be used in each ingredient slot when
    creating the accessory through Athanor Synthesis, the sale price of
    the accessory, how you can acquire the accessory, the recipe book that
    unlocks the accessory for synthesis, the items you can synthesize by
    using the accessory as an ingredient (if applicable), the earliest
    point at which you can acquire the accessory, and the earliest point
    at which you can synthesize that accessory.  Accessories are usable
    by all playable characters.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Puppy Paw Gloves
    
    Description: Very soft gloves.  It feels sooooo good.  [HP Up]
    
    Stats: HP +30
    E-Effects: ATK+ (S), ATK+ (M), Critical+ (M), Cure, Curse, Daze+ (S),
    	   Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Plasma Ray,
    	   RES+ (M), Silent, SP+ (S), SP+ (M), Stun+ (S), Stun+ (M),
    	   Venom
    
    Ingredient 1: Tuft, ???, ???, Puppy Paw Flan
    Ingredient 2: Nicro Cloth, Pleather Cloth, ???, ???
    Ingredient 3: Wild Meat, Rotten Meat, ???, Bacon, Smoked Fish, ???,
    	      ???, ???, ???, ???, ???, ???, ???, ???, ???
    
    Sell Price: 18 Cole
    
    Acquired: Living Forest chest, Corridor - Mist chest, Synthesis
    
    Recipe: Gloves
    Used to Synthesize: Thorn Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 1 Week 1.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Asclepius
    
    Description: This charm increases the holder's spirit.  [SP Up]
    
    Stats: SP +20
    E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), MGK+ (S),
    	   Poison, RES+ (S), RES+ (M), SP+ (S), Stun+ (S)
    
    Ingredient 1: Woodchip, ???, Wooden Club
    Ingredient 2: Beast Fang
    Ingredient 3: Gash Twig, ???, ???, ???, ???, ???, ???, ???, ???, ???,
    	      ???, ???, ???
    
    Sell Price: 36 Cole
    
    Acquired: Synthesis
    
    Recipe: A Small Wand
    Used to Synthesize: Long Uniform
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Thorn Gauntlet
    
    Description: Gauntlets with some spikey decoration.  [ATK Up]
    
    Stats: Attack +20
    E-Effects: ATK+ (S), ATK+ (M), Critical+ (M), Cure, Curse, Daze+ (S),
    	   Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Plasma Ray,
    	   Poison, RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M),
    	   Stun+ (S), Stun+ (M), Venom
    
    Ingredient 1: Cyprus Copper
    Ingredient 2: Pleather Cloth, Nicro Cloth, Puppy Paw Gloves
    Ingredient 3: Poison Shroom, Rotten Meat, ???, Tiger Blowfish, ???,
                  ???, ???, ???, ???, ???, ???, ???, ???, ???
    
    Sell Price: 58 Cole
    
    Acquired: Synthesis
    
    Recipe: Gloves (Derived Recipe)
    Used to Synthesize: Gloves of Artorius
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Straw Doll
    
    Description: A doll with a bow-tie charmpoint.  [MGK Up]
    
    Stats: Magic +20
    E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), Daze+ (S), DEF+ (S),
               DEF+ (M), Flame Gaze, Half, HP+ (S), HP+ (M), Lightning,
    	   MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S)
    
    Ingredient 1: Nicro Cloth, Dietary Fiber
    Ingredient 2: Burdock Straight, ???, Worn Weapon
    Ingredient 3: Tuft, ???, Puni Gummi
    Ingredient 4: Ragged Collar, Leather Collar, ???, ???, ???, ???, ???,
                  ???, ???, ???, ???, ???
    
    Sell Price: 36 Cole
    
    Acquired: Corridor - Mist chest, Synthesis
    
    Recipe: Doll
    Used to Synthesize: Vasilissa's Doll
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Gloves of Artorius
    
    Description: Gauntlets to protect delicate hands.  [DEF Up]
    
    Stats: Defense +20
    E-Effects: ATK+ (S), ATK+ (M), Critical+ (S), Critical+ (M), Cure,
    	   Curse, Daze+ (S), Daze+ (M), DEF+ (S), DEF+ (M), Half,
    	   HP+ (S), Lightning, Plasma Ray, Poison, RES+ (S), RES+ (M),
    	   Silent, SP+ (S), SP+ (M), SPD+ (S), Stun+ (S), Stun+ (M),
    	   Venom
    
    Ingredient 1: Legien Steel
    Ingredient 2: Pleather Cloth, Nicro Cloth, Puppy Paw Gloves
    Ingredient 3: Worn Weapon, Worn Armor, Thorn Gauntlet, ???, ???, ???,
                  ???, ???, ???, ???, ???, ???, ???
    
    Sell Price: 60 Cole
    
    Acquired: Synthesis
    
    Recipe: Gloves (Derived Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Vasilissa's Doll
    
    Description: The girls seem to like voodoo dolls.  [RES Up]
    
    Stats: Resistance +20
    E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), Daze+ (S), DEF+ (S),
               DEF+ (M), Flame Gaze, Half, HP+ (S), HP+ (M), Lightning,
               MGK+ (S), Poison, Provoke, RES+ (S), RES+ (M), Silent,
    	   SP+ (S), SP+ (M), Stun+ (S)
    
    Ingredient 1: Brownie Mask
    Ingredient 2: Straw Doll, Doll's Claw
    Ingredient 3: Nicro Cloth, Pleather Cloth
    Ingredient 4: Monster Cookie, Puni Gummi, Puppy Paw Flan, Soul of
    	      Darkness, ???, ???, ???, ???, ???, ???, ???, ???, ???,
    	      ???
    
    Sell Price: 52 Cole
    
    Acquired: Synthesis
    
    Recipe: Doll (Derived Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Angel Wing
    
    Description: An accessory shaped like an angel wing.  [SPD Up]
    
    Stats: Speed +10
    E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Healing, HP+ (S),
    	   MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), SPD+ (S),
    	   Stun+ (S)
    
    Ingredient 1: Angel's Slip
    Ingredient 2: Crimson Feather, White Feather
    Ingredient 3: Tuft, ???, ???, Huffin, ???
    Ingredient 4: Raven Robe, Arabesque Robe, ???, ???, ???, ???, ???, ???,
    	      ???, ???, ???, ???, ???
    
    Sell Price: 88 Cole
    
    Acquired: Synthesis
    
    Recipe: Wing of an Angel
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Glasses of Death
    
    Description: The enemy's weakness becomes visible.  [Critical Up]
    
    Stats: None
    E-Effects: ATK+ (S), RES+ (S)
    
    Ingredient 1: Chrome Crystal, ???
    Ingredient 2: Black Liquid
    Ingredient 3: Carbon Boulder
    Ingredient 4: Blowfish-X
    
    Sell Price: 
    
    Acquired: Synthesis
    
    Recipe: Glasses
    Used to Synthesize: 
    
    Earliest Acquisition: 
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Tangerine Hat
    
    Description: The citrus aroma relaxes and calms.  [Poison Immune]
    
    Stats: None
    E-Effects: ATK+ (S), Boost, Cure, DEF+ (S), DEF+ (M), Half, Healing,
    	   Heal All, HP+ (S), HP+ (M), Mega Heal, MGK+ (S), RES+ (M),
    	   Seele, SP+ (S), SP+ (M), SPD+ (S)
    
    Ingredient 1: Tangerine, ???, Mandarin Orange, Orange Bomb, ???
    Ingredient 2: Nicro Cloth, Pleather Cloth, ???, ???
    Ingredient 3: Dietary Fiber, Silver Thread, ???, ???, ???, ???, ???,
    	      ???, ???, ???, ???, ???, ???
    
    Sell Price: 70 Cole
    
    Acquired: Synthesis
    
    Recipe: Fancy Hat
    Used to Synthesize: 
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Lando Cap
    
    Description: A potent Lando hat.  Looks nice.  [Seal Immune]
    
    Stats: None
    E-Effects: DEF+ (M), Flame Gaze, Half, Lightning, RES+ (M)
    
    Ingredient 1: Lando, ???, ???, ???, ???
    Ingredient 2: Silky Cloth, ???
    Ingredient 3: Dietary Fiber
    
    Sell Price: 
    
    Acquired: Synthesis
    
    Recipe: Fancy Hat (Creative Recipe)
    Used to Synthesize: 
    
    Earliest Acquisition: 
    Earliest Synthesis: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    F. Key Items:
    
    Key Items are items which cannot be used in alchemy and generally
    serve some plot-based function in the game.  Listed in each entry are
    the description of the Key Item, as well as how (and when) you acquire
    each Key Item.  In the cases of the condensed emotions collected by
    Nikki via the Heart Cracker skill, you will also find information
    regarding the monsters which can be converted into each emotion, as
    well as how much of the emotion they furnish upon conversion.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wings of Icarus
    
    Description: A magical pendant given to every student.  It will
                 instantly return you to campus when used.
    
    Acquired: Automatic (Chapter 1 Week 1).
    ---------------------------------------------------------------------
    Encyclopedia
    
    Description: A user-friendly book that includes item recipes, tips
                 and info about monsters.
    
    Acquired: Automatic (Start of game).
    ---------------------------------------------------------------------
    Student Handbook
    
    Description: A handbook to prove that you attend the Academy.  It
                 records notes and schedules.
    
    Acquired: Automatic (Start of game).
    ---------------------------------------------------------------------
    Grow Book
    
    Description: A book that records what you learned at school.  The more
                 you make, the more it becomes complete.
    
    Acquired: Automatic (Chapter 1 Week 2).
    ---------------------------------------------------------------------
    Fishing Pole
    
    Description: A simple fishing tool.  It has a lure, so you don't have
                 to change the bait.
    
    Acquired: Automatic (Chapter 2 Week 2).
    ---------------------------------------------------------------------
    Shovel
    
    Description: An alchemy enhanced shovel that can dig through any kind
    	     of dirt.  Useful for digging up veggies.
    
    Acquired: Automatic (Chapter 2 Week 3).
    ---------------------------------------------------------------------
    Koalaria Spirit
    
    Description: A physical form of the pure heart of Koalaria.  Used by
                 Nikki to borrow the powers of a Kinoara.
    
    Acquired: Defeat Beast-type monsters of the Koalaria family with
              Nikki's Heart Cracker skill.
    
    Provided by: Koalaria (x6)
    ---------------------------------------------------------------------
    Kobold Thoughts
    
    Description: A physical form of the secret thoughts of Kobolds.  Used
                 by Nikki to borrow the powers of a Kobold.
    
    Acquired: Defeat Beast-type monsters of the Kobold family with Nikki's
              Heart Cracker skill.
    
    Provided by: Kobold (x5), Kobold Mage (x6)
    ---------------------------------------------------------------------
    Bear Hug
    
    Description: A physical form of the fuzzy warmth of a Bear.  Used by
                 Nikki to borrow the powers of a Bear.
    
    Acquired: Defeat Beast-type monsters of the Bear family with Nikki's
              Heart Cracker skill.
    
    Provided by: Bear (x8), Bear Cub (x4), Owlbear (x10)
    ---------------------------------------------------------------------
    Harpy's Heart
    
    Description: A clump of the happy go lucky emotions of a Harpy.  Used
                 by Nikki to borrow the powers of a Harpy.
    
    Acquired: Defeat Beast-type monsters of the Harpy family with Nikki's
              Heart Cracker skill.
    
    Provided by: Harpy (x6).
    ---------------------------------------------------------------------
    Panther Pathos
    
    Description: A crystal form of a Panther's burning passion.  Used by
                 Nikki to borrow the powers of a Panther.
    
    Acquired: Defeat Beast-type monsters of the Panther family with
              Nikki's Heart Cracker skill.
    
    Provided by: Tiger (x5), Lore Beast (x20), Leopard (x8)
    ---------------------------------------------------------------------
    Shiny Puniball
    
    Description: Proof that you have defeated the Army of Puni.
    
    Acquired: Automatic (Chapter 1 Week 2).
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    G. Recipe Books:
    
    Listed in each entry are the description of the recipe book, the items
    unlocked for synthesis by that recipe book, how you can acquire each
    recipe book, the purchase price of the book (if applicable), and the
    earliest point at which you can acquire each book.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Powdering Powder
    
    Description: A book on how to crush objects.  First editions had
                 dangerous and gruesome methods, but this one is geared
                 for students.  Changing the ingredients can result in
                 various powders.
    
    Created Items: Flour, Salt, Black Powder, Polish Powder
    
    Acquired: Buy at Cafeteria.
    
    Buy Price: 100 Cole
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Generic Cloth
    
    Description: A textbook on how to make basic cloth.  It also includes
                 basic sewing techniques that even gets boys interested
                 in embroidery and quilting.
    
    Created Items: Nicro Cloth
    
    Acquired: Received from Flay during Chapter 1 Week 3 event.
    
    Earliest Acquisition: Chapter 1 Week 3.
    ---------------------------------------------------------------------
    Funfur Cloth
    
    Description: A book, mostly on how to make cloth out of animal hide
                 and tree bark.  A must-have book to make durable garments,
                 even though they may not look great.
    
    Created Items: Pleather Cloth
    
    Acquired: Found in chest at The Heights.
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Preserved Food
    
    Description: A book written by a housewife who discovered how to
    	     preserve food.  The stories of her 'guinea pig' husband,
    	     who had to eat the experiments, makes you kind of want to
    	     cry.
    
    Created Items: Goat Cheese, Bacon, Smoked Fish
    
    Acquired: Dropped by Caterperider.
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Curing Medicine
    
    Description: A textbook on various potions that cure poisons within
    	     the body.  If you read this book as you synthesize,
    	     anyone can make medicine.  But if you mess up, even by
    	     1g, a cure can become poison.
    
    Created Items: Cure Jar, Preservative
    
    Acquired: Dropped by Fallen Lover.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Strong Fiber
    
    Description: A book that mentions how to extract durable fibers from
                 foods.  The harder, chewier food, the higher quality
                 fiber you can get from it.
    
    Created Items: Dietary Fiber, Silver Thread
    
    Acquired: Received from Zeppel during Chapter 2 Week 6 event.
    
    Earliest Acquisition: Chapter 2 Week 6.
    ---------------------------------------------------------------------
    Spring Decor
    
    Description: A textbook on how to make an everlasting mechanism that
                 uses a spring.  A 300 page calculation formula explains
                 the Law of Perpetual Motion, but you don't need to
                 understand it to make one.
    
    Created Items: Eternal Turnkey
    
    Acquired: Found in chest at The Heights.
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Normal Paper
    
    Description: A book on how to make typical paper.  It is very easy
                 reading, and even if you're not an alchemist, you can
                 make simple paper just by reading this book.
    
    Created Items: Zettel
    
    Acquired: Buy at Student Store (from Leyfa).
    
    Buy Price: 100 Cole
    
    Earliest Acquisition: Orientation.
    ---------------------------------------------------------------------
    Swinging Drum
    
    Description: A book on how to alchemically make a drum.  It's only a
    	     drum, but making it is quite difficult.  If you don't
    	     have much alchemy skill, it is faster to make one the
    	     normal way.
    
    Created Items: Wood Tympani
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Echoing Cymbal
    
    Description: How to make an instrument that makes an intense sound
    	     when two metal plates are banged together.  It looks very
    	     simple, but to make it sound good, both plates must be
    	     exactly the same.
    
    Created Items: Alchemic Cymbal
    
    Acquired: Buy at Resource Center Depths.
    
    Buy Price: 3500 Cole
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Healing Medicine
    
    Description: How to make the most elementary healing medicine.  It is
                 said to be the basis of all alchemy, and beginners can
                 easily make it, too.  But, it is very deep.
    
    Created Items: Heal Jar
    
    Acquired: Received from Zeppel after collecting the necessary
              ingredients for the Chapter 1 Week 1 Assignment.
    
    Earliest Acquisition: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Mental Stabilizer
    
    Description: A prescription for a shot given to those who get too
    	     excited or cannot control their emotions.  It is very
    	     dangerous if used improperly.  It mentions many times,
    	     "Do not use regularly!"
    
    Created Items: Amber Soup, Tranquilizer
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Flaming BBQ
    
    Description: A cookbook written by chef, Dan Shelden, who has been
    	     cooking for 40 years.  There are many similarities in
    	     alchemy and cooking, and therefore was added as a textbook
    	     of the academy last year.
    
    Created Items: Steak, Broiled Fish
    
    Acquired: Buy at Cafeteria.
    
    Buy Price: 250 Cole
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Deliciousoup
    
    Description: A book on how to make delicious soup.  It was first
                 published for housewives, but it became a best seller
                 for bachelors for its tasty, easy-to-make soups.
    
    Created Items: Green Soup, Red Soup
    
    Acquired: Found in chest at Old Schoolhouse.
    
    Earliest Acquisition: Chapter 1 Week 3.
    ---------------------------------------------------------------------
    Bomb
    
    Description: One book of the best hit series, "Books on Bombs" by John
                 Urn.  This one is the beginner's guide.  The motto is
                 "even 3-year olds can make it," and is full of cute
                 pictures and simple explanations.
    
    Created Items: Flame, Bomb Ice, Lightning Rod
    
    Acquired: Dropped by Lore Beast.
    
    Earliest Acquisition: Chapter 1 Week 3.
    ---------------------------------------------------------------------
    Fruit Bomb
    
    Description: One book of the best hit series, "Books on Bombs" by John
                 Urn.  This was written when Urn was quite tired.  Very
    	     detailed methods of how to make cute bombs for girls are
    	     noted here.
    
    Created Items: Orange Bomb
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Fruit Juice
    
    Description: A book on techniques on how to squeeze fruit juices so
    	     they remain delicious.  Making it by hand adds impurities
    	     that make it taste strange, but by using alchemy solves
    	     the problem.
    
    Created Items: 120% Fruit
    
    Acquired: Buy at Cafeteria.
    
    Buy Price: 250 Cole
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Old Collar
    
    Description: A book on how to make a collar for a pet.  This book has
                 a lot of history, beginning from times when humans first
                 began domesticating animals, to today.
    
    Created Items: Ragged Collar, Leather Collar
    
    Acquired: Received during the Athanor system tutorial.
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Medicinal Collar
    
    Description: A recipe for decorative collars with a twist.  The author
    	     used various medicines to add to the collar, but cats
    	     would smell it and refuse, and therefore, most of the
    	     ideas ended in failure.
    
    Created Items: Flea Necklace
    
    Acquired: Buy at Infirmary.
    
    Buy Price: 250 Cole
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Lovely Bag
    
    Description: How to make a bag for girls.  Comes with an easy
                 explanation so that beginners can make it, too.  The
                 author believes no matter how expensive a bag may be,
                 none can beat the one you make yourself.
    
    Created Items: Favorite Bag
    
    Acquired: Found in chest at Corridor - Mist.
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Luxury Purse
    
    Description: How to make a bag using slightly expensive ingredients.
                 The method of making it is no different from a normal bag.
                 Sometimes, it is cheaper to buy it at a shop than make it
                 yourself.
    
    Created Items: Brand Name Bag, Fake Brand Bag
    
    Acquired: Buy at Infirmary.
    
    Buy Price: 150 Cole
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Hammeryhammer
    
    Description: How to make a basic hammer.  It may look simple, but you
                 must think about power, handling, balance, ingredient
                 affinity, etc., if you wish to make a good hammer.
    
    Created Items: Crack Hammer
    
    Acquired: Found in chest at Corridor - Mist.
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Wooden Beatstick
    
    Description: A book on how to make a blunt weapon by carving out a
                 large plant.  The writer is unknown, but it is assumed 
                 to be part of a survival handbook from the previous
                 kingdom era.
    
    Created Items: Wooden Club, Brownie Hammer
    
    Acquired: Found in chest at The Heights.
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Stuffed Animal
    
    Description: A book on how to make a different sort of stuffed animal.
    	     Most of it is how to make weapon decorations for the doll.
    	     If you buy this book expecting to make a normal doll, you
    	     will be disappointed.
    
    Created Items: Doll's Claw
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Light Armor
    
    Description: A book on how to make simple armor using animal hide as
    	     the basic ingredient.  It also explains how to fix armor
    	     if it breaks, so it has become a necessary book for
    	     adventurers.
    
    Created Items: Leather Cuirass
    
    Acquired: Buy at Student Store (from "Rock Guy")
    
    Buy Price: 250 Cole
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Standard Uniform-M
    
    Description: How to make your school uniform.  You must wear it for
                 three years, so just in case you tear it, use this book
                 to patch it up.  Naughty students use this book to make
                 modified uniforms, too.
    
    Created Items: Male Uniform, Altered Uniform M
    
    Acquired: Buy at Student Store (from Leyfa).
    
    Buy Price: 100 Cole
    
    Earliest Acquisition: Chapter 1, Week 2.
    ---------------------------------------------------------------------
    Standard Uniform-F
    
    Description: How to make a girl's school uniform.  At one time, there
                 was an incident where a man opened a shady business with
                 this recipe.  Ever since, only students are allowed to
                 have this recipe.
    
    Created Items: Female Uniform, Altered Uniform F, Long Uniform
    
    Acquired: Buy at Student Store (from Leyfa).
    
    Buy Price: 100 Cole
    
    Earliest Acquisition: Chapter 1, Week 2.
    ---------------------------------------------------------------------
    Robe
    
    Description: A script on how to make the standard outfit of alchemists.
    	     After all, it is standard, so it can't be helped that the
    	     resulting product may look shabby.
    
    Created Items: Arabesque Robe, Chocolate Robe
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Gloves
    
    Description: A wonderful book on how to make various kinds of gloves
                 and mittens.  Read this book to learn how to make cute
                 mittens for children, to gauntlets that protect a
                 soldier's rough hands.
    
    Created Items: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
    
    Acquired: Buy from Street Vendor.
    
    Buy Price: 200 Cole
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    A Small Wand
    
    Description: A small book sold last year by a doll maker that notes
    	     how to make canes for dolls.  Not only can you make a
    	     small cane, but it teaches you how to infuse magic into
    	     it.
    
    Created Items: Asclepius
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Doll
    
    Description: A book on how to make a hand-made doll.  All girls buy
                 it, but because of the author's taste, no matter how hard
                 you try, it never turns out cute.  Many give unsatisfied
                 remarks about this book.
    
    Created Items: Straw Doll, Vasilissa's Doll
    
    Acquired: Found in chest at The Heights.
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Wing of an Angel
    
    Description: A book on how to make an accessory that looks like angel
    	     wings.  It has been selling like crazy due to the angel
    	     trend from last year, and is actually hard to buy right
    	     now.
    
    Created Items: Angel Wing
    
    Acquired: Found in chest at Resource Center.
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Glasses
    
    Description: A book on how to make glasses.  If you're a glasses lover,
    	     this is a must-have.  The structure is very simple, but
    	     to make lenses that match your eyesight requires very
    	     high skill.
    
    Created Items: Glasses of Death
    
    Acquired: Buy at Resource Center Depths.
    
    Buy Price: 3500 Cole
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Fancy Hat
    
    Description: A book on how to make a different kind of head protector.
    	     It features cute armor hats that look like fruits.  This
    	     is just a rumor, but the girl at the cafeteria loves this
    	     book.
    
    Created Items: Tangerine Hat, Lando Cap
    
    Acquired: Dropped by Yulaurnie.
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Mystery Medicine
    
    Description: An original recipe thought up by Jess using a Love Potion
                 as the base.  It is a recipe full of worries, whether it
                 actually works, whether it harms the person it is used
    	     on...
    
    Created Items: Loveless Potion
    
    Acquired: Received during Nikki's Character Quest, Part 2
    
    Earliest Acquisition: Chapter 3 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2. SKILLS
    
    These list provides information on the skills, techniques, and ether
    effects (E-Effects) found in the game.
    
    A. Common Skills
    
    Common Skills are skills any character can equip as long as he/she
    is using a weapon, armor, or accessory whose Common Skill ether effect
    (hereafter referred to as "CS E-Effect") slot is set to that particular
    skill.  Listed in each entry is the SP cost of the Common Skill, the
    effects of the skill, the secondary effects of the skill (if applicable),
    its type, its targets, the number of hits the skill lands on its target
    (only applicable for skills which inflict damage), the class of damage
    inflicted by the skill (only applicable or skills which inflict damage),
    the class of healing provided by the skill (only applicable for skills
    which heal HP or SP), the ingredient items capable of furnishing the
    skill as an E-Effect following Athanor Synthesis, and the earliest
    point at which you can acquire that particular Common Skill.  These
    entries are sorted alphabetically.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cure
    
    SP: 10
    
    Effect: Healing powers allow recovery from poison
    
    Type: Magic
    Target: Single Ally
    
    Ingredients: Amber Soup, Muscat, Mandarin Orange, Goat Cheese, Bacon,
    	     Silver Thread, Puppy Paw Gloves, Thorn Gauntlet, Gloves
    	     of Artorius, Tangerine Hat
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Curse
    
    SP: 20
    
    Effect: Debuff the enemy
    Secondary Effect: Curse
    
    Type: None
    Target: All Enemies
    
    Ingredients: Rotten Meat, Wood Tympani, Brownie Hammer, Leather
    	     Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn
                 Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Flame Gaze
    
    SP: 26
    
    Effect: Deal damage with a pillar of fire
    
    Type: Fire
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Ingredients: Flame, Red Dirt, Lando, Canone Rock, Crimson Feather,
    	     Candy Eye, Flour, Ragged Collar, Leather Collar, Flea
    	     Necklace, Fake Brand Bag, Brand Name Bag, Crack Hammer,
    `	     Chocolate Robe, Straw Doll, Vasilissa's Doll, Angel Wing,
    	     Lando Cap
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Half
    
    SP: 35
    
    Effect: Deals damage equal to 50% of enemy's current HP
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Fixed (50% of target's HP)
    
    Ingredients: Puppy Paw Flan, Salt, Dietary Fiber, Zettel, Flea Necklace,
    	     Favorite Bag, Fake Brand Bag, Brand Name Bag, Wooden Club,
    	     Brownie Hammer, Leather Cuirass, Male Uniform, Altered
    	     Uniform M, Female Uniform, Altered Uniform F, Long Uniform,
    	     Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll,
    	     Gloves of Artorius, Vasilissa's Doll, Tangerine Hat, Lando
    	     Cap
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Healing
    
    SP: 15
    
    Effect: Healing light grants recovery (Usable on map)
    
    Type: Magic
    Target: Single Ally
    
    Healing Class: Minor
    
    Ingredients: Heal Jar, Green Soup, Clearwater, Goat Milk, Huffin,
    	     Mandarin Orange, Angel's Slip, Silver Thread, Zettel,
    	     Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather
    	     Cuirass, Male Uniform, Altered Uniform M, Female Uniform,
    	     Altered Uniform F, Long Uniform, Arabesque Robe, Angel
    	     Wing, Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Ice Storm
    
    SP: 26
    
    Effect: Deal damage with a pillar of ice
    
    Type: Ice
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Ingredients: Bomb Ice, Glacier Stone, Blue Petal, Candy Eye, Long Ice
    	     Cream, Preservative, Favorite Bag, Fake Brand Bag, Brand
    	     Name Bag, Crack Hammer, Long Uniform, Chocolate Robe
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Lightning
    
    SP: 26
    
    Effect: Lightning strike deals damage
    
    Type: Lightning
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Ingredients: Lightning Rod, Lando, Thunder Stone, Legien Steel, Eternal
                 Turnkey, Ragged Collar, Crack Hammer, Brownie Hammer,
                 Leather Cuirass, Altered Uniform M, Altered Uniform F,
    	     Long Uniform, Straw Doll, Gloves of Artorius, Vasilissa's
    	     Doll, Lando Cap
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Plasma Ray
    
    SP: 80
    
    Effect: An electric flash deals medium damage
    
    Type: Lightning
    Target: Single Enemy
    
    Hits: 5
    Damage Class: Medium
    
    Ingredients: Smoked Fish, Puppy Paw Gloves, Thorn Gauntlet, Gloves of
    	     Artorius
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Silence
    
    SP: 20
    
    Effect: Debuff the enemy
    Secondary Effect: Seal
    
    Type: None
    Target: Single Enemy
    
    Ingredients: Brownie Mask, Rotten Meat, Black Powder, Brownie Hammer,
                 Leather Cuirass, Altered Uniform M, Puppy Paw Gloves,
    	     Thorn Gauntlet, Gloves of Artorius, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Taunt
    
    SP: 30
    
    Effect: Enemy will be more likely to attack you
    
    Type: None
    Target: Self Only
    
    Ingredients: Devil's Panties, Monster Cookie, Black Powder, Goat
    	     Cheese, Alchemic Cymbal, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    B. Character Skills
    
    Character Skills are skills unique to specific playable characters.
    Listed in each entry is the SP cost of the Character Skill, the effects
    of the skill, the secondary effects of the skill (if applicable), its
    type, its targets, the number of hits the skill lands on its target
    (only applicable for skills which inflict damage), the class of damage
    inflicted by the skill (only applicable for skills which inflict damage),
    the class of healing provided by the skill (only applicable for skills
    which heal HP or SP), the name and amount of the item consumed by the
    skill (if applicable), the amount of HP consumed by the skill (if
    applicable), how to acquire the skill, the amount of AP required to
    purchase the skill (if applicable), and the earliest point at which
    you can acquire that Character Skill.  These entries are sorted
    alphabetically and grouped by character; entries for List Skills (a
    special class of Character Skills that consume HP or items with each
    use) are listed immediately below the entry for the Character Skill
    used to activate them and are also sorted alphabetically.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VAYNE
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Analyze
    
    SP: 8
    
    Effect: Damage with left arm sword
    Secondary Effect: See Enemy Stats: Displays HP and Weakness
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 3
    Damage Class: Minor
    
    Acquired: Vayne starts the game with this skill.
    
    Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    Blade Pillar
    
    SP: 25
    
    Effect: Deal damage with emerging swords at the enemy's feet
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 2
    Damage Class: Medium
    
    Acquired: Purchase at Grow Book node for Flea Necklace.
    AP Cost: 1000
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Eluding Thorn
    
    SP: 13
    
    Effect: Lash out an infinite number of thorns for little damage
    
    Type: Physical
    Target: Range (L)
    
    Hits: 2
    Damage Class: Minor
    
    Acquired: Purchase at Grow Book node for Leather Collar.
    AP Cost: 800
    
    Earliest Acquisition: Chapter 2 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    JESS
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Funny Pouch
    
    SP: 15
    
    Effect: Swallow enemy with bag, dealing damage
    Secondary Effect: Turn enemy into sweets if killing blow
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 4
    Damage Class: Minor
    
    Acquired: Purchase at Grow Book node for Fake Brand Bag.
    AP Cost: 800
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Healing Echo alpha
    
    SP: 16
    
    Effect: Heal ally (Usable on Map)
    Secondary Effect: Time Skill - Place 1 Timecard (lasts 2 turns)
    
    Type: Magic
    Target: Single Ally
    
    Healing Class: Minor
    
    Acquired: Jess starts the game with this skill.
    
    Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    Healing Echo beta
    
    SP: 48
    
    Effect: Medium Heal (Usable on Map)
    Secondary Effect: Time Skill - Place 2 Timecards (lasts 2 turns)
    
    Type: Magic
    Target: Single Ally
    
    Healing Class: Medium
    
    Acquired: Purchase at Grow Book node for Cure Jar.
    AP Cost: 1200
    
    Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Minimum Tornado
    
    SP: 50
    
    Effect: Deal medium damage with a tornado from a Wind Mana
    
    Type: Magic
    Target: Range (S)
    
    Hits: 6
    Damage Class: Medium
    
    Acquired: Purchase at Grow Book node for Brand Name Bag.
    AP Cost: 1400
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Thundering Hammer
    
    SP: 20
    
    Effect: Damage with giant hammer
    Secondary Effect: Seal
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Acquired: Purchase at Grow Book node for Lightning Rod.
    AP Cost: 800
    
    Earliest Acquisition: Chapter 2 Week 1.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NIKKI
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Heart Cracker
    
    SP: 10
    
    Effect: Love can hurt
    Secondary Effect: Gain hearts from animals if killing blow
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 5
    Damage Class: Minor
    
    Acquired: Nikki starts the game with this skill.
    
    Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    Summon Friend
    
    SP: -
    
    Effect: Use the animal's heart to summon that animal
    Secondary Effect: List Skill
    
    Type: None
    Target: -
    
    Acquired: Nikki starts the game with this skill.
    
    Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    	Bear Homerun
    	<List Skill>
    
    	Effect: Deal medium damage by comboing with a Bear
    	Secondary Effect: Instant Kill
    
    	Type: Physical
    	Target: Single Enemy
    
    	Hits: 2
    	Damage Class: Medium
    
    	Used Item: Bear Hug x7
    
    	Acquired: Nikki starts the game with this skill.
    
    	Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    	Harpy Sisters
    	<List Skill>
    
    	Effect: Summon the Harpy Sisters to sing a deafening song
    	Secondary Effect: Knockback
    
    	Type: Physical
    	Target: All Enemies
    
    	Hits: 3
    	Damage Class: Minor
    
    	Used Item: Harpy's Heart x6
    
    	Acquired: Nikki starts the game with this skill.
    
    	Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    	Koalaria Knock	
    	<List Skill>
    
    	Effect: Summon a Koalaria that throws nuts & fruits
    	Secondary Effect: Easier to Stun
    
    	Type: Physical
    	Target: Single Enemy
    
    	Hits: 3
    	Damage Class: Minor
    
    	Used Item: Koalaria Spirit x3
    
    	Acquired: Nikki starts the game with this skill.
    
    	Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    	Koalaria Screw
    	<List Skill>
    
    	Effect: Summon a Koalaria that beats others with a club for
                    medium damage
    	Secondary Effect: Easier to Stun
    
    	Type: Physical
    	Target: Single Enemy
    
    	Hits: 6
    	Damage Class: Medium
    
    	Used Item: Koalaria Spirit x14
    
    	Acquired: Purchase at Grow Book node for Brownie Hammer.
    	AP Cost: 1000
    
    	Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    	Panther Raid
    	<List Skill>
    
    	Effect: Summon a White Panther to deal damage
    
    	Type: Physical
    	Target: Row (S)
    
    	Hits: 3
    	Damage Class: Minor
    
    	Used Item: Panther Pathos x6
    
    	Acquired: Nikki starts the game with this skill.
    
    	Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    	Team Kobold
    	<List Skill>
    
    	Effect: Summon the Kobold Knights to deal damage
    	Secondary Effect: Steal Item
    
    	Type: Physical
    	Target: Single Enemy
    
    	Hits: 4
    	Damage Class: Minor
    
    	Used Item: Kobold Thoughts x3
    
    	Acquired: Nikki starts the game with this skill.
    
    	Earliest Acquisition: Start of game.
    ---------------------------------------------------------------------
    Wood Shake
    
    SP: 28
    
    Effect: Drops huge acorns on random enemy targets
    Secondary Effect: Double Up Skill
    
    Type: Physical
    Target: All Enemies
    
    Hits: 6
    Damage Class: Medium
    
    Acquired: Purchase at Grow Book node for Wood Tympani.
    AP Cost: 1400
    
    Earliest Acquisition: Chapter 3 Week 4.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PAMELA
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Have Fun
    
    SP: -
    
    Effect: Skill to consume own HP to summon a friend
    Secondary Effect: List Skill
    
    Type: None
    Target: Single Enemy
    
    Acquired: Pamela joins the party with this skill.
    
    Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    	Happy Twins
    	<List Skill>
    
    	Effect: Call upon the twin ghosts
    	Secondary Effect: Seal
    
    	Type: Magic
    	Target: Single Enemy
    
    	Hits: 1
    	Damage Class: Minor
    
    	HP Consumed: 21% of max HP
    
    	Acquired: Purchase at Grow Book node for Asclepius.
    	AP Cost: 490
    
    	Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    	Friends
    	<List Skill>
    
    	Effect: Friends attack for you
    	Secondary Effect: Time Skill - Place 1 Timecard (lasts 2 turns)
    
    	Type: Magic
    	Target: Single Enemy
    
    	Hits: 4
    	Damage Class: Minor
    
    	HP Consumed: 35% of max HP
    
    	Acquired: Pamela joins the party with this skill.
    
    	Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Immortal Body
    
    SP: -
    
    Effect: If defeated during battle, auto-revive in a few turns
    Secondary Effect: Full SP on revival
    
    Type: Magic
    Target: Self Only
    
    Acquired: Pamela joins the party with this skill.
    
    Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Poltergeist
    
    SP: 21
    
    Effect: Antique furniture crashes to deal small damage
    
    Type: Magic
    Target: Range (M)
    
    Hits: 1
    Damage Class: Minor
    
    Acquired: Purchase at Grow Book node for Doll's Claw.
    AP Cost: 700
    
    Earliest Acquisition: Chapter 4 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    FLAY
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Starshot
    
    SP: 30
    
    Effect: Deal damage with ninja stars
    Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn)
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 5
    Damage Class: Minor
    
    Acquired: Flay joins the party with this skill.
    
    Earliest Acquisition: Chapter 4 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    C. Enemy Skills
    
    This is a list of skills used by enemies.  Some of these skills are
    also usable by playable characters, but the vast majority of them are
    not.  Listed in each entry are the effects of the skill, the secondary
    effects of the skill (if applicable), its type, its targets, the number
    of hits the skill lands on its target (only applicable for skills
    which inflict damage), the class of damage inflicted by the skill
    (only applicable for skills which inflict damage), the class of healing
    provided by the skill (only applicable for skills which heal HP or SP),
    and the enemies capable of using that skill.  Some skills inflict a
    variable number of hits depending on the monster using the skill; the
    hit count of the skill will be marked as "X", and the exact value of X
    for each monster will be listed in parentheses under the "Used by"
    heading.  The same notation applies to certain Time Skills.  These
    entries are sorted alphabetically.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Beat Down
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 2
    Damage Class: Minor
    
    Used by: Bear
    ---------------------------------------------------------------------
    Berserk Bear
    
    Effect: Increases user's attack power and action speed; triggered
    	automatically the first time a Bear Cub is defeated (does not
    	activate if user is rendered incapable of moving by status
    	effects such as Sleep and Break)
    
    Type: None
    Target: Self Only
    
    Used by: Bear
    ---------------------------------------------------------------------
    Bite
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Lore Beast
    ---------------------------------------------------------------------
    Charged Shot
    
    Effect: Inflicts damage
    Secondary Effect: Double Up Skill
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 6
    Damage Class; Minor
    
    Used by: Morninglory
    ---------------------------------------------------------------------
    Chomp
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: X
    Damage Class: Minor
    
    Used by: Kobold (X=1), Lantern Fish (X=3)
    ---------------------------------------------------------------------
    Counter Move
    
    Effect: Counter Attack on Physical Attribute
    
    Type: Auto
    Target: Self Only
    
    Used by: Owlbear
    ---------------------------------------------------------------------
    Cursed Waves
    
    Effect: Inflicts damage
    Secondary Effect: Curse
    
    Type: None
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Sword Geist
    ---------------------------------------------------------------------
    Diselement
    
    Effect: Inflicts damage
    Secondary Effect: Mental Down
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Warlock
    ---------------------------------------------------------------------
    Double Bite
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 2
    Damage Class: Minor
    
    Used by: Leopard
    ---------------------------------------------------------------------
    Energy Dune
    
    Effect: Inflicts damage
    Secondary Effect: HP Drain (HP absorbed is equal to damage inflicted)
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 4
    Damage Class: Minor
    
    Used by: Ariel
    ---------------------------------------------------------------------
    Evil Scythe
    
    Effect: Inflicts damage
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Gespenst
    ---------------------------------------------------------------------
    Explosive Counter
    
    Effect: Inflicts damage
    Secondary Effect: Triggered automatically when user is defeated
                      and at least one ally unit is still alive; not
    		  triggered if user's "MB5" skill is active
    Secondary Effect: Activates the "MB5" skill of any Kamikaze Doll
                      damaged by this attack
    
    Type: Fire
    Target: Range (S) (Allies Only)
    
    Hits: 1
    Damage Class: Very Minor
    
    Used by: Kamikaze Doll
    ---------------------------------------------------------------------
    Fiery 5-Chain
    
    Effect: Inflicts damage
    Secondary Effect: Counter Attack on Fire Attribute
    
    Type: Fire
    Target: Single Enemy
    
    Hits: 5
    Damage Class: Medium
    
    Used by: Caterperider
    ---------------------------------------------------------------------
    Flame Gaze
    
    Effect: Inflicts damage
    
    Type: Fire
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Shield Geist, Kobold Mage
    ---------------------------------------------------------------------
    Flying Seed
    
    Effect: Fires off spores that inflict damage when they drop on the
            enemy
    Secondary Effect: Time Skill - Place X Timecards (lasts 1 turn)
    Secondary Effect: Inflicts no damage until Timecards activate
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1 (per spore)
    Damage Class: Minor
    
    Used by: Trumpet Lily (X=3), Airplant (X=2)
    ---------------------------------------------------------------------
    Force Shock
    
    Effect: Inflicts damage
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Visionist
    ---------------------------------------------------------------------
    Fruit Throw
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Koalaria
    ---------------------------------------------------------------------
    Grand Ray
    
    Effect: Inflicts damage
    Secondary Effect: Knockback
    
    Type: Magic
    Target: Row (S)
    
    Hits: 6
    Damage Class: Minor
    
    Used by: Warlock
    ---------------------------------------------------------------------
    Healing
    
    Effect: Heal ally
    
    Type: Magic
    Target: Single Ally
    
    Healing Class: Minor
    
    Used by: Shield Geist, Healy Puni, Power
    ---------------------------------------------------------------------
    Hellwave
    
    Effect: Inflicts damage
    
    Type: Fire
    Target: All Enemies
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Marquis
    ---------------------------------------------------------------------
    High Kick
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 2
    Damage Class: Minor
    
    Used by: Warlock
    ---------------------------------------------------------------------
    Howling
    
    Effect: Inflicts damage
    Secondary Effect: Knockback
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Lore Beast
    ---------------------------------------------------------------------
    Ice Rain
    
    Effect: Inflicts damage
    Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn)
    Secondary Effect: Slow
    
    Type: Ice
    Target: Single Enemy
    
    Hits: 3
    Damage Class: Minor
    
    Used by: Ariel, Roxis
    ---------------------------------------------------------------------
    Impulse
    
    Effect: Inflicts damage
    Secondary Effect: Knockback
    
    Type: Physical
    Target: All Enemies
    
    Hits: X
    Damage Class: Minor
    
    Used by: Owlbear (X=3), Harpy (X=5)
    ---------------------------------------------------------------------
    Jamming
    
    Effect: Inflicts damage
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Gem Sprite
    ---------------------------------------------------------------------
    Lightning
    
    Effect: Inflicts damage
    
    Type: Lightning
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Cyclone Mana
    ---------------------------------------------------------------------
    Love Attack
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Fallen Lover
    ---------------------------------------------------------------------
    Love Hurricane
    
    Effect: Damage to SP
    
    Type: Magic
    Target: All Enemies
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Fallen Lover
    ---------------------------------------------------------------------
    Magic Blade Dance
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 6
    Damage Class: Minor
    
    Used by: Sword Geist
    ---------------------------------------------------------------------
    Mandra Dance
    
    Effect: Sleep
    
    Type: Magic
    Target: Single Enemy
    
    Used by: Mandragora
    ---------------------------------------------------------------------
    MB5
    
    Effect: Inflicts damage; cannot be used until activated by Explosive
    	Counter
    Secondary Effect: Double Up Skill
    Secondary Effect: Knockback
    Secondary Effect: Kills user
    
    Type: Fire
    Target: All Enemies
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Kamikaze Doll
    ---------------------------------------------------------------------
    Megaheal
    
    Effect: Heals ally
    
    Type: Magic
    Target: Single Ally
    
    Healing Class: Major
    
    Used by: Roxis, Visionist, Fallen Lover
    ---------------------------------------------------------------------
    Moment's Slice
    
    Effect: Inflicts damage
    Secondary Effect: Defense Down
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 4
    Damage Class: Minor
    
    Used by: Tiger
    ---------------------------------------------------------------------
    Nightmare
    
    Effect: Inflicts damage
    Secondary Effect: Sleep
    
    Type: Magic
    Target: All Enemies
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Dieg Spirit, Fallen Lover
    ---------------------------------------------------------------------
    Pandora's Box
    
    Effect: Randomly poisons or heals the target
    Secondary Effect: Poison
    Secondary Effect: Heal enemy
    
    Type: None
    Target: Single Enemy
    
    Used by: Clay Puppet
    ---------------------------------------------------------------------
    Penta Strike
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 5
    Damage Class: Medium
    
    Used by: Caterperider
    ---------------------------------------------------------------------
    Plasma Ray
    
    Effect: Inflicts damage
    
    Type: Lightning
    Target: Single Enemy
    
    Hits: 5
    Damage Class: Medium
    
    Used by: Warlock
    ---------------------------------------------------------------------
    Poison Counter
    
    Effect: Poison
    Secondary Effect: Counter Attack on Physical Attribute
    
    Type: None
    Target: Single Enemy
    
    Used by: Zombie Puni
    ---------------------------------------------------------------------
    Poison Blow
    
    Effect: Inflicts damage
    Secondary Effect: Poison
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Zombie Puni
    ---------------------------------------------------------------------
    Poison Breath
    
    Effect: Inflicts damage
    Secondary Effect: Poison
    
    Type: Physical
    Target: All Enemies
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Zombie Puni
    ---------------------------------------------------------------------
    Puni Press
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Puni, Platinum Puni, Red Puni, Healy Puni
    ---------------------------------------------------------------------
    Puni Summon
    
    Effect: Summons a Puni
    
    Type: None
    Target: -
    
    Used by: Mini Puni
    ---------------------------------------------------------------------
    Purify Ring
    
    Effect: Inflicts damage
    Secondary Effect: Break
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Roxis
    ---------------------------------------------------------------------
    Quake
    
    Effect: Inflicts damage
    Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn)
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Medium
    
    Used by: Yulaurnie
    ---------------------------------------------------------------------
    Rapid Move
    
    Effect: Dramatically decreases the wait time for user's next attack
    
    Type: Auto
    Target: Self Only
    
    Used by: Tiger
    ---------------------------------------------------------------------
    Return Slash
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 6
    Damage Class: Medium
    
    Used by: Marquis
    ---------------------------------------------------------------------
    Rockfall
    
    Effect: Inflicts damage
    Secondary Effect: Knockback
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Dieg Spirit
    ---------------------------------------------------------------------
    Rolling Crush
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 6
    Damage Class: Minor
    
    Used by: Caterperider
    ---------------------------------------------------------------------
    Slicer
    
    Effect: Inflicts damage
    Secondary Effect: Defense Down
    
    Type: None
    Target: Single Enemy
    
    Hits: 4
    Damage Class: Minor
    
    Used by: Power
    ---------------------------------------------------------------------
    Slow
    
    Effect: Slow
    
    Type: None
    Target: Single Enemy
    
    Used by: Gem Sprite, Visionist
    ---------------------------------------------------------------------
    Soul Leech
    
    Effect: Inflicts damage
    Secondary Effect: HP Drain (HP absorbed is equal to 50% of damage
    		            inflicted)
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Gespenst, Dieg Spirit
    ---------------------------------------------------------------------
    Spikey Vine
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Mandragora
    ---------------------------------------------------------------------
    Swing Around
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Koalaria
    ---------------------------------------------------------------------
    Tail Whip
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 4
    Damage Class: Medium
    
    Used by: Lore Beast
    ---------------------------------------------------------------------
    Tornado
    
    Effect: Inflicts damage
    Secondary Effect: Knockback
    
    Type: Magic
    Target: Single Enemy
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Cyclone Mana
    ---------------------------------------------------------------------
    Waterfall
    
    Effect: Inflicts damage
    Secondary Effect: Double Up Skill
    Secondary Effect: Knockback
    Secondary Effect: User cannot be attacked until its next turn
    
    Type: Ice
    Target: All Enemies
    
    Hits: 1
    Damage Class: Minor
    
    Used by: Ariel
    ---------------------------------------------------------------------
    Wild Fang
    
    Effect: Inflicts damage
    
    Type: Physical
    Target: Single Enemy
    
    Hits: 3
    Damage Class: Minor
    
    Used by: Leopard
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    D. Ether Effects
    
    This is a list of ether effects which can be assigned to equipment
    created through Athanor Synthesis and then equipped by playable
    characters.  Listed in each entry are the description of the E-Effect,
    the type of the E-Effect (either a Common Skill or an Attribute bonus),
    the equipment items capable of furnishing the E-Effect, and the earliest
    point at which you can equip each E-Effect.  Some E-Effects only appear
    when you synthesize a particular type of equipment (Weapon, Armor, or
    Accessory), and these will be noted accordingly.  This list is sorted
    alphabetically and sub-sorted, for E-Effects of the same class, by the
    magnitude of the E-Effect.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ATK+ (S)
    
    Description: Slightly increases ATK.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
    	   Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club,
    	   Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
    	   Altered Uniform M, Female Uniform, Altered Uniform F, Long
    	   Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn
    	   Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll,
    	   Angel Wing, Glasses of Death, Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    ATK+ (M)
    
    Description: Moderately increases ATK.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Critical+ (S)
    
    Description: Slightly increases critical rate of normal attack.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Favorite Bag, Fake Brand Bag,
               Brand Name Bag, Leather Cuirass, Male Uniform, Altered
    	   Uniform M, Female Uniform, Altered Uniform F, Long Uniform,
    	   Straw Doll, Gloves of Artorius, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Critical+ (M)
    
    Description: Moderately increases critical rate of normal attack.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Puppy Paw Gloves, Thorn
    	   Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Cure
    
    Description: Unleash the power of curing.  Able to use Skill: Cure.
    
    Type: Common Skill
    
    Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius,
    	   Tangerine Hat
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Curse
    
    Description: Unleash the power of darkness.  Able to use Skill: Curse.
    
    Type: Common Skill
    
    Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy
    	   Paw Gloves, Thorn Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Daze+ (S)
    
    Description: Slightly delays enemy action on normal attack.
    
    Type: Attribute
    
    Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy
    	   Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius,
    	   Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Daze+ (M)
    
    Description: Moderately delays enemy action on normal attack.
    
    Type: Attribute
    
    Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    DEF+ (S)
    
    Description: Slightly increases DEF.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
    	   Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club,
    	   Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
    	   Altered Uniform M, Female Uniform, Altered Uniform F, Long
    	   Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn
    	   Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll,
    	   Angel Wing, Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    DEF+ (M)
    
    Description: Moderately increases DEF.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name
    	   Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather
    	   Cuirass, Male Uniform, Altered Uniform M, Long Uniform,
    	   Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet,
    	   Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel
    	   Wing, Tangerine Hat, Lando Cap
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Flame Gaze
    
    Description: Unleash the power of fire.  Able to use Skill: Flame Gaze.
    
    Type: Common Skill
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Fake Brand Bag,
    	   Brand Name Bag, Crack Hammer, Chocolate Robe, Straw Doll,
    	   Vasilissa's Doll, Angel Wing, Lando Cap
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Half
    
    Description: Unleash the dark powers.  Able to use Skill: Half.
    
    Type: Common Skill
    
    Equipment: Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag,
    	   Wooden Club, Brownie Hammer, Leather Cuirass, Male Uniform,
    	   Altered Uniform M, Female Uniform, Altered Uniform F, Long
    	   Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw
    	   Doll, Gloves of Artorius, Vasilissa's Doll, Tangerine Hat,
    	   Lando Cap
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Healing
    
    Description: Unleash the power of healing.  Able to use Skill: Healing.
    
    Type: Common Skill
    
    Equipment: Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather
    	   Cuirass, Male Uniform, Altered Uniform M, Female Uniform,
    	   Altered Uniform F, Long Uniform, Arabesque Robe, Angel Wing,
    	   Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    HP+ (S)
    
    Description: Slightly increases max HP.  Fixed effect.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
    	   Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club,
    	   Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
    	   Altered Uniform M, Female Uniform, Altered Uniform F, Long
    	   Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn
    	   Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll,
    	   Angel Wing, Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    HP+ (M)
    
    Description: Moderately increases max HP.  Fixed effect.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Fake Brand
    	   Bag, Brand Name Bag, Straw Doll, Vasilissa's Doll, Tangerine
    	   Hat
    
    Earliest Acquisition: Chapter 2 Week 3.
    ---------------------------------------------------------------------
    Ice Storm
    
    Description: Unleash the power of ice.  Able to use Skill: Ice Storm.
    
    Type: Common Skill
    
    Equipment: Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer,
    	   Long Uniform, Chocolate Robe
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Lightning
    
    Description: Unleash the power of lightning.  Able to use Skill:
                 Lightning.
    
    Type: Common Skill
    
    Equipment: Ragged Collar, Crack Hammer, Brownie Hammer, Leather Cuirass,
    	   Altered Uniform M, Altered Uniform F, Long Uniform, Straw
    	   Doll, Gloves of Artorius, Vasilissa's Doll, Lando Cap
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    MGK+ (S)
    
    Description: Slightly increases MGK.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
    	   Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer,
    	   Leather Cuirass, Male Uniform, Altered Uniform M, Female
    	   Uniform, Altered Uniform F, Long Uniform, Arabesque Robe,
    	   Asclepius, Straw Doll, Vasilissa's Doll, Angel Wing,
    	   Tangerine Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    MGK+ (M)
    
    Description: Moderately increases MGK.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Fake Brand Bag, Brand Name Bag, Long Uniform
    
    Earliest Acquisition: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Plasma Ray
    
    Description: Unleash the power of electric shock.  Able to use Skill:
    	     Plasma Ray.
    
    Type: Common Skill
    
    Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Poison
    
    Description: Low chance to poison enemy on normal hit.  May not work.
    
    Type: Attribute
    
    Equipment: Flea Necklace, Doll's Claw, Long Uniform, Asclepius, Thorn
    	   Gauntlet, Gloves of Artorius, Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 3.
    ---------------------------------------------------------------------
    Provoke
    
    Description: Unleash the power of anger.  Able to use Skill: Provoke.
    
    Type: Common Skill
    
    Equipment: Vasilissa's Doll
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    RES+ (S)
    
    Description: Slightly increases RES.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag,
    	   Brand Name Bag, Crack Hammer, Wooden Club, Brownie Hammer,
    	   Leather Cuirass, Female Uniform, Altered Uniform F, Long
     	   Uniform, Arabesque Robe, Asclepius, Thorn Gauntlet, Straw
    	   Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing,
    	   Glasses of Death
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    RES+ (M)
    
    Description: Moderately increases RES.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name
    	   Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather
    	   Cuirass, Long Uniform, Arabesque Robe, Puppy Paw Gloves,
    	   Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius,
    	   Vasilissa's Doll, Angel Wing, Tangerine Hat, Lando Cap
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Silent
    
    Description: Unleash the power of silence.  Able to use Skill: Silent.
    
    Type: Common Skill
    
    Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy
    	   Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Vasilissa's
    	   Doll
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    SP+ (S)
    
    Description: Slightly increases max SP.  Fixed effect.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Favorite Bag, Fake Brand Bag,
               Brand Name Bag, Wooden Club, Brownie Hammer, Doll's Claw,
    	   Leather Cuirass, Male Uniform, Altered Uniform M, Female
    	   Uniform, Altered Uniform F, Long Uniform, Arabesque Robe,
    	   Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll,
    	   Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine
    	   Hat
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    SP+ (M)
    
    Description: Moderately increases max SP.  Fixed effect.
    
    Type: Attribute
    
    Equipment: Leather Collar, Fake Brand Bag, Brand Name Bag, Doll's Claw,
    	   Leather Cuirass, Long Uniform, Arabesque Robe, Puppy Paw
    	   Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius,
    	   Vasilissa's Doll, Angel Wing, Tangerine Hat
    
    Earliest Acquisition: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    SPD+ (S)
    
    Description: Slightly increases SPD.  Effect depends on character.
    
    Type: Attribute
    
    Equipment: Fake Brand Bag, Brand Name Bag, Leather Cuirass, Male
    	   Uniform, Altered Uniform M, Gloves of Artorius, Angel Wing,
    	   Tangerine Hat
    
    Earliest Acquisition: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Stun+ (S)
    
    Description: Slightly increases stun value.  Effect depends on weapon.
    
    Type: Attribute
    
    Equipment: Ragged Collar, Leather Collar, Flea Necklace, Wooden Club,
    	   Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
    	   Altered Uniform M, Female Uniform, Altered Uniform F, Long
    	   Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw
    	   Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing
    
    Earliest Acquisition: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Stun+ (M)
    
    Description: Moderately increases stun value.  Effect depends on weapon.
    
    Type: Attribute
    
    Equipment: Long Uniform, Puppy Paw Gloves, Thorn Gauntlet, Gloves of
    	   Artorius
    
    Earliest Acquisition: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Venom
    
    Description: Good chance to poison enemy on normal hit.  May not work.
    
    Type: Attribute
    
    Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
    
    Earliest Acquisition: Chapter 3 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    3. SHOPS
    
    These tables provide inventory and pricing information for all shops
    in the game, as well as the earliest point at which each item becomes
    available for purchase.  Alchemy ingredients are listed at the top
    of each table, and recipe books are listed at the bottom.
    
    A. Street Vendor
    
    The Street Vendor is located at the Campus Grounds for most of the
    game; he will, however, move inside the Cafeteria following an event
    in the late stages of the game.
    
    =====================================================================
    Item                     |Price  |Earliest Acquisition              |
    =====================================================================
    Puniball                 |20     |Chapter 1 Week 1                  |
    Gash Twig                |10     |Chapter 1 Week 1                  |
    Legien Steel             |100    |Chapter 1 Week 1                  |
    Gloves                   |200    |Chapter 2 Week 1                  |
    =====================================================================
    
    B. Student Store - Leyfa
    
    Leyfa is the girl standing at the northeast end of the counter.
    
    =====================================================================
    Item                     |Price  |Earliest Acquisition              |
    =====================================================================
    Dirt                     |10     |Orientation                       |
    Eicheloa                 |10     |Orientation                       |
    Gear                     |30     |Orientation                       |
    Nicro Cloth		 |70	 |Chapter 3 Week 2		    |
    Zettel                   |80     |Chapter 2 Week 1                  |
    Polish Powder		 |230    |Chapter 3 Week 2		    |
    Normal Paper             |100    |Orientation                       |
    Standard Uniform-M       |100    |Chapter 1 Week 2		    |
    Standard Uniform-F       |100    |Chapter 1 Week 2                  |
    =====================================================================
    
    C. Student Store - "Rock Guy"
    
    The "Rock Guy" is the man standing at the southwest end of the counter.
    His nickname comes from the fact that he specializes in selling rocks,
    stones, and other mineral products.
    
    =====================================================================
    Item                     |Price  |Earliest Acquisition              |
    =====================================================================
    Canone Rock              |120    |Orientation                       |
    Thunder Stone            |240    |Orientation                       |
    Glacier Stone            |220    |Orientation                       |
    Light Armor		 |250	 |Chapter 3 Week 2		    |
    =====================================================================
    
    D. Cafeteria
    
    The Cafeteria shop is handled by Michiyo, the disinterested cafeteria
    lady.  Speak to her at the front counter.
    
    =====================================================================
    Item                     |Price  |Earliest Acquisition              |
    =====================================================================
    Carrotato                |10     |Chapter 1 Week 1                  |
    Goat Milk                |20     |Chapter 1 Week 1                  |
    Tangerine                |60     |Chapter 1 Week 1                  |
    Salt			 |50	 |Chapter 3 Week 2		    |
    Powdering Powder         |100    |Chapter 1 Week 1                  |
    Flaming BBQ		 |250	 |Chapter 3 Week 2		    |
    Fruit Juice		 |250	 |Chapter 3 Week 2		    |
    =====================================================================
    
    E. Infirmary
    
    The Infirmary shop is run by Melanie, the beauteous school nurse.
    
    =====================================================================
    Item                     |Price  |Earliest Acquisition              |
    =====================================================================
    Heal Jar                 |40     |Chapter 1 Week 1                  |
    Nectar                   |320    |Chapter 1 Week 1                  |
    Luxury Purse             |150    |Chapter 2 Week 1                  |
    Medicinal Collar	 |250	 |Chapter 3 Week 2		    |
    =====================================================================
    
    F. Resource Center Depths
    
    The shop located deep within the Resource Center is run by a second
    Street Vendor.  It is not accessible until Chapter 3 Week 4.
    
    =====================================================================
    Item                     |Price  |Earliest Acquisition              |
    =====================================================================
    Wild Meat                |20     |Chapter 3 Week 4                  |
    Rotten Meat              |10     |Chapter 3 Week 4                  |
    Tuft	                 |30     |Chapter 3 Week 4                  |
    Endless Seaweed		 |50	 |Chapter 3 Week 4		    |
    Joker Fish		 |50	 |Chapter 3 Week 4		    |
    Tiger Blowfish		 |50	 |Chapter 3 Week 4		    |
    Masou			 |60	 |Chapter 3 Week 4		    |
    Beast Fang		 |80	 |Chapter 3 Week 4		    |
    Cyprus Copper		 |140    |Chapter 3 Week 4		    |
    Carbon Boulder		 |170	 |Chapter 3 Week 4		    |
    Bonita			 |180	 |Chapter 3 Week 4		    |
    Monster Cookie		 |200	 |Chapter 3 Week 4		    |
    Puppy Paw Flan		 |250	 |Chapter 3 Week 4		    |
    Taiyaki			 |500	 |Chapter 3 Week 4		    |
    Long Ice Cream		 |510	 |Chapter 3 Week 4		    |
    White Feather		 |240	 |Chapter 3 Week 4		    |
    Sharkgill		 |410	 |Chapter 3 Week 4		    |
    Muscat			 |330	 |Chapter 3 Week 4		    |
    Mandarin Orange		 |370	 |Chapter 3 Week 4		    |
    Holy Crest Paper	 |1000   |Chapter 3 Week 4		    |
    Echoing Cymbal		 |3500   |Chapter 3 Week 4		    |
    Glasses			 |3500	 |Chapter 3 Week 4		    |
    =====================================================================
    
    G. Gossip Shop
    
    The Gossip Shop opens for business in Chapter 2, Week 3.  Speak to
    Koropok in the Cafeteria to buy Rumors.  This table provides the name,
    price, activation condition, and effect of each Rumor; I've dispensed
    with the "Earliest Acquisition" information because the speed at
    which you activate the achievement-based Rumors (as opposed to those
    based on storyline progression) depends entirely on your playing style.
    
    =====================================================================
    Rumor                    |Price  |Condition & Effect                |
    =====================================================================
    Hodge-Podge Team         |0      |Condition: Join Flay's workshop   |
                             |       |Effect: You're getting attention  |
    ---------------------------------------------------------------------
    The Possessed		 |200	 |Condition: Pamela joins your      |
    			 |	 |	     group		    |
    			 |	 |Effect: Everyone's Defense and    |
    			 |	 |	  Resistance + 5	    |
    ---------------------------------------------------------------------
    The Well Off		 |1000	 |Condition: Have more than 30,000  |
    			 |	 |	     Cole		    |
    			 |	 |Effect: 20% Off Student Store,    |
    			 |	 |	  Leyfa's items		    |
    ---------------------------------------------------------------------
    Fortune Makers		 |2000	 |Condition: Earn more than 100,000 |
    			 |	 |	     Cole		    |
    			 |	 |Effect: 20% Off all shops	    |
    ---------------------------------------------------------------------
    Fighter                  |1000   |Condition: Fought more than 200   |
    			 |	 |	     battles		    |
    			 |	 |Effect: Everyone's Attack +15	    |
    ---------------------------------------------------------------------
    Chicken			 |200	 |Condition: Run away from battle   |
    			 |	 |	     more than 20 times	    |
    			 |	 |Effect: Everyone's Speed + 5	    |
    ---------------------------------------------------------------------
    The Jumpy Ones		 |200	 |Condition: Jump more than 200	    |
    			 |	 |	     times		    |
    			 |	 |Effect: Everyone's HP + 30	    |
    ---------------------------------------------------------------------
    Uber Nerds		 |1000	 |Condition: Gain 4 [A]s in a row   |
    			 |	 |Effect: Everyone's SP + 15	    |
    ---------------------------------------------------------------------
    Tough Guys		 |200	 |Condition: Been knocked	    |
    			 |	 |	     unconscious in battle  |
    			 |	 |	     more than 20 times	    |
    			 |	 |Effect: Everyone's Defense + 5    |
    ---------------------------------------------------------------------
    The Immortal		 |500	 |Condition: The entire party wiped |
    			 |	 |	     out more than 10 times |
    			 |	 |Effect: Everyone's Defense + 10   |
    ---------------------------------------------------------------------
    Greedy Needy		 |500	 |Condition: Gather more than 40    |
    			 |	 |	     items in one search    |
    			 |	 |Effect: 15% more chance of	    |
    			 |	 |	  monsters dropping an item |
    ---------------------------------------------------------------------
    Strongling Fetish	 |1000	 |Condition: Defeat more than 20    |
    			 |	 |	     strong monsters	    |
    			 |	 |Effect: 30% more chance of	    |
    			 |	 |	  monsters dropping an item |
    ---------------------------------------------------------------------
    Bully			 |500	 |Condition: Sword slash more than  |
    			 |	 |	     20 monsters in one     |
    			 |	 |	     search		    |
    			 |	 |Effect: There will be more	    |
    			 |	 |	  monsters that can be	    |
    			 |	 |	  sword slashed		    |
    ---------------------------------------------------------------------
    Pacifists		 |500	 |Condition: Didn't fight any	    |
    			 |	 |	     enemies for more than  |
    			 |	 |	     10 searches*	    |
    			 |	 |Effect: Everyone's Speed +8	    |
    ---------------------------------------------------------------------
    Absolute Memory		 |1000	 |Condition: Didn't look at the map |
    			 |	 |	     for more than 10	    |
    			 |	 |	     searches		    |
    			 |	 |Effect: Everyone's Speed +10	    |
    ---------------------------------------------------------------------
    OCD			 |200	 |Condition: Ended search with	    |
    			 |	 |	     everyone's HP at Max   |
    			 |	 |	     more than 10 times*    |
    			 |	 |Effect: Everyone's Resistance +10 |
    ---------------------------------------------------------------------
    Burster			 |1000	 |Condition: Number of Bursts	    |
    			 |	 |	     totals more than 20    |
    			 |	 |	     times		    |
    			 |	 |Effect: The Burst Gauge starts    |
    			 |	 |	  slightly at an advantage  |
    ---------------------------------------------------------------------
    Wild Child		 |200	 |Condition: Total searching time   |
    			 |	 |	     exceeds 100 hours	    |
    			 |	 |Effect: AP Gain + 2		    |
    ---------------------------------------------------------------------
    Delinquent		 |1000	 |Condition: Walk around at night   |
    			 |	 |	     more than 10 times	    |
    			 |	 |Effect: Slightly lessens monster  |
    			 |	 |	  strength at night	    |
    ---------------------------------------------------------------------
    Window Lady		 |500	 |Condition: Leave the shop without |
    			 |	 |	     buying more than 20    |
    			 |	 |	     times		    |
    			 |	 |Effect: 10% off all shops	    |
    ---------------------------------------------------------------------
    Fearless!		 |2000   |Condition: Have more than 15,000  |
    			 |	 |	     AP			    |
    			 |	 |Effect: All Stats +5		    |
    =====================================================================
    
    * A Search must consume more than 3 hours of game time to qualify for
      a Rumor marked with an asterisk
    
    4. GATHERING
    
    This section provides information related to Gathering.
    
    A. Gather Points
    
    The table below illustrates the items you can obtain at each Search
    location via usage of Gather Points.  Note that some locations, such
    as the Resource Center, do not have a Gather Point.
    
    =====================================================================
    Search Location   |Plant Items	         |Root Items		    |
    =====================================================================
    Living Forest     |Spinacherb, Gash Twig |Carrotato, Dirt, Belgrade |
    		  |			 |Potato		    |
    ---------------------------------------------------------------------
    Corridor - Mist   |Eicheloa		 |N/A			    |
    ---------------------------------------------------------------------
    Old Schoolhouse   |N/A			 |Carrotato, Dirt, Belgrade |
    		  |			 |Potato		    |
    ---------------------------------------------------------------------
    The Heights	  |Eicheloa, Poison	 |Dirt, Red Dirt, Burdock   |
    		  |Shroom		 |Straight		    |
    =====================================================================
    
    5. ALCHEMY
    
    This is a repository of information used for alchemy.
    
    A. Creative Recipes
    
    A Creative Recipe is an alchemy recipe provided by one of Vayne's
    comrades after you synthesize a particular item.  Below is a list of
    Creative Recipes found in the game; each entry indicates the item you
    must synthesize in order to receive the Creative Recipe, the character
    responsible for furnishing the Creative Recipe, the earliest point in
    the game at which you can acquire each Creative Recipe, as well as the
    earliest point in the game at which you can actually synthesize the
    item made available by each Creative Recipe.  This list is sorted
    alphabetically.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Black Powder
    
    Item Synthesized: Salt
    
    Character: Jess
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Bomb Ice
    
    Item Synthesized: Flame or Lightning Rod
    
    Character: Jess
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Broiled Fish
    
    Item Synthesized: Steak
    
    Character: Nikki
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Chocolate Robe
    
    Item Synthesized: Arabesque Robe
    
    Character: Nikki
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Lando Cap
    
    Item Synthesized: Tangerine Hat
    
    Character: Pamela
    
    Earliest Acquisition: Chapter 4 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Preservative
    
    Item Synthesized: Cure Jar
    
    Character: Jess
    
    Earliest Acquisition: Chapter 4 Week 2.
    Earliest Synthesis: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Salt
    
    Item Synthesized: Flour
    
    Character: Nikki
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Silver Thread
    
    Item Synthesized: Dietary Fiber
    
    Character: Jess
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    Tranquilizer
    
    Item Synthesized: Amber Soup
    
    Character: Jess
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    B. Derived Recipes
    
    A Derived Recipe is an alchemy recipe learned by changing the first
    ingredient used in the synthesis of a known item.  You will learn a
    Derived Recipe instantly the first time you change the item used in the
    first ingredient slot of the original recipe to any item which can be
    used in the first ingredient slot of the Derived Recipe; you will not,
    however, know which item you're synthesizing with that Derived Recipe
    until you complete your first synthesis with that recipe (the name of
    the synthesized item will be listed as question marks until then).
    Below is a list of Derived Recipes found in the game; each entry
    indicates the item(s) whose synthesis process you must alter in order
    to receive the Derived Recipe, the ingredient item(s) you may substitute
    in the first ingredient slot to learn the new recipe, the earliest point
    in the game at which you can acquire each Derived Recipe, as well as the
    earliest point in the game at which you can actually complete each
    Derived Recipe.  This list is sorted alphabetically.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Altered Uniform F
    
    Original Synthesis: Female Uniform, Long Uniform
    
    First Ingredient: Female Uniform
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Altered Uniform M
    
    Original Synthesis: Male Uniform
    
    First Ingredient: Male Uniform
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Bacon
    
    Original Synthesis: Goat Cheese
    
    First Ingredient: Wild Meat, Rotten Meat, ???
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 4 Week 2.
    ---------------------------------------------------------------------
    Brownie Hammer
    
    Original Synthesis: Wooden Club
    
    First Ingredient: Wooden Club, Wood Tympani
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Fake Brand Bag
    
    Original Synthesis: Brand Name Bag
    
    First Ingredient: Nicro Cloth
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Gloves of Artorius
    
    Original Synthesis: Puppy Paw Gloves, Thorn Gauntlet
    
    First Ingredient: Legien Steel
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Leather Collar
    
    Original Synthesis: Ragged Collar
    
    First Ingredient: Pleather Cloth, ???
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Lightning Rod
    
    Original Synthesis: Flame, Bomb Ice
    
    First Ingredient: Thunder Stone
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Long Uniform
    
    Original Synthesis: Female Uniform, Altered Uniform F
    
    First Ingredient: Altered Uniform F
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 3 Week 4.
    ---------------------------------------------------------------------
    Polish Powder
    
    Original Synthesis: Flour, Salt, Black Powder
    
    First Ingredient: Legien Steel, Cyprus Copper, ???, ???
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Red Soup
    
    Original Synthesis: Green Soup
    
    First Ingredient: Lando, ???, ???, ???, ???
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Smoked Fish
    
    Original Synthesis: Goat Cheese
    
    First Ingredient: Masou, Bonita, Joker Fish, ???, ???
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Thorn Gauntlet
    
    Original Synthesis: Puppy Paw Gloves, Gloves of Artorius
    
    First Ingredient: Cyprus Copper
    
    Earliest Acquisition: Chapter 2 Week 1.
    Earliest Synthesis: Chapter 2 Week 1.
    ---------------------------------------------------------------------
    Vasilissa's Doll
    
    Original Synthesis: Straw Doll
    
    First Ingredient: Brownie Mask
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: 120% Fruit
    
    First Ingredient: Spinacherb, ???
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Flea Necklace
    
    First Ingredient: Beast Fang, ???
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Crack Hammer
    
    First Ingredient: Uni, ???
    
    Earliest Acquisition: Chapter 1 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Wooden Club, Brownie Hammer
    
    First Ingredient: Brownie Hammer
    
    Earliest Acquisition: Chapter 2 Week 2.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Doll's Claw
    
    First Ingredient: Carbon Boulder, ???
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Arabesque Robe, Chocolate Robe
    
    First Ingredient: Crimson Feather, ???, Cyprus Copper, Red Petal
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Arabesque Robe, Chocolate Robe
    
    First Ingredient: Black Liquid, Black Powder, ???
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Angel Wing
    
    First Ingredient: Devil's Panties
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Angel Wing
    
    First Ingredient: Angel Wing
    
    Earliest Acquisition: Chapter 3 Week 4.
    Earliest Synthesis: 
    ---------------------------------------------------------------------
    ???
    
    Original Synthesis: Tangerine Hat
    
    First Ingredient: Flame, ???
    
    Earliest Acquisition: Chapter 3 Week 2.
    Earliest Synthesis: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    C. Ether Levels
    
    Below is a table that lists the ether level range necessary to produce
    each available E-Effect for a synthesized Useable Item or Material Item.
    E-Level ranges are listed as a sequence of two numbers (e.g. 0-10),
    where the number to the left is the E-Level below which the E-Effect
    disappears, and the number to the right is the E-Level above which the
    E-Effect disappears; in other words, the E-Effect in question will only
    appear if the ether level of your item falls between these two numbers.
    Please note that many of the E-Level range numbers cited in this table
    are not exact; if you have any exact E-Level range numbers, feel free
    to contribute them to this guide ASAP.  Entries in this table are
    sorted according to the order they appear in the Encyclopedia, with
    Useable Items listed first.
    
    =====================================================================
    Item                       |Range             |E-Effect             |
    =====================================================================
    Heal Jar                   |0-50              |Muddy                |
                               |40-70             |HP+ (S)              |
                               |51-100            |Powdery              |
                               |60-100            |Healing              |
                               |80-100            |Effect Plus          |
    ---------------------------------------------------------------------
    Cure Jar		   |30-100	      |MGK+ (S)		    |
    			   |50-100	      |RES+ (S)		    |
    			   |80-90	      |Plus Range	    |
    ---------------------------------------------------------------------
    Nectar                     |0-10              |Stinky               |
                               |25-45             |Effect Plus++        |
                               |30-40             |Aromatic             |
                               |41-50             |Stun+ (M)            |
                               |45-50             |Critical+ (M)        |
                               |70-100            |Dirty                |
    ---------------------------------------------------------------------
    Amber Soup                 |0-60              |Dull                 |
                               |60-100            |Effect Plus+         |
                               |60-100            |SP+ (S)              |
                               |80-100            |Cure	            |
    ---------------------------------------------------------------------
    Tranquilizer		   |??-??	      |Boost		    |
    			   |??-??	      |SP+ (M)		    |
    			   |??-??	      |Detailed		    |
    			   |90-100	      |Effect Plus++	    |
    ---------------------------------------------------------------------
    Steak			   |0-20	      |Effect Plus	    |
    			   |0-69	      |HP+ (S)		    |
    			   |21-40	      |Rare		    |
    			   |41-70	      |Medium		    |
    			   |70-100	      |Critical+ (S)	    |
    			   |71-100	      |Well Done	    |
    ---------------------------------------------------------------------
    Broiled Fish		   |0-100	      |MGK+ (S)		    |
    			   |0-59	      |Cold		    |
    			   |60-100	      |Warm		    |
    			   |70-100	      |RES+ (S)		    |
    ---------------------------------------------------------------------
    Green Soup                 |0-20              |Cold                 |
                               |0-20              |Heavy                |
                               |0-80              |Healing              |
                               |41-60             |Light                |
                               |60-100            |HP+ (S)              |
                               |80-100            |Warm                 |
    ---------------------------------------------------------------------
    Red Soup                   |0-15              |Flaming Spicy        |
                               |16-30             |Spicy                |
                               |31-60             |Bitter               |
                               |40-100            |ATK+ (M)             |
                               |61-100            |Sweet                |
                               |70-100            |Hellwave             |
    ---------------------------------------------------------------------
    Flame                      |0-29              |Plus Range           |
                               |30-60             |Orgasmic             |
                               |30-100            |Flame Gaze           |
                               |61-100            |Effect Plus          |
    ---------------------------------------------------------------------
    Bomb Ice                   |0-100             |Cold                 |
                               |60-100            |Ice Storm            |
                               |91-100            |Effect Plus+         |
    ---------------------------------------------------------------------
    Lightning Rod              |0-10              |Plus Range+          |
                               |0-100             |Lightning            |
                               |0-100             |Electrifying         |
    ---------------------------------------------------------------------
    Orange Bomb		   |0-100	      |SPD+ (S)		    |
    			   |70-100	      |HP+ (M)		    |
    			   |90-100	      |Fruity		    |
    ---------------------------------------------------------------------
    120% Fruit	           |0-30              |Muddy                |
                               |0-60              |Sour                 |
                               |50-100            |Seele                |
                               |70-100            |Powdery              |
                               |90-100            |Sweet                |
    ---------------------------------------------------------------------
    Flour                      |0-30              |SP+ (S)              |
                               |0-40              |ATK+ (S)             |
                               |0-50              |MGK+ (S)             |
                               |60-90             |HP+ (S)              |
                               |70-100            |Flame Gaze           |
                               |91-100            |HP+ (M)              |
    ---------------------------------------------------------------------
    Salt                       |0-25              |Half                 |
                               |0-40              |Spicy                |
                               |0-50              |RES+ (S)             |
                               |60-100            |Stun+ (S)            |
                               |90-100            |Daze+ (S)            |
                               |90-100            |Bright               |
    ---------------------------------------------------------------------
    Black Powder               |0-20              |Onyx                 |
    			   |21-40	      |Gritty		    |
                               |25-50             |Provoke              |
                               |60-100            |Daze+ (M)            |
                               |70-100            |Silky                |
                               |85-100            |Silent               |
    ---------------------------------------------------------------------
    Polish Powder              |0-30              |Gritty               |
                               |0-40              |Stun+ (S)            |
                               |60-79             |Critical+ (S)        |
                               |70-100            |SP+ (S)              |
                               |70-100            |Silky                |
                               |80-100            |Critical+ (M)        |
    ---------------------------------------------------------------------
    Nicro Cloth                |0-20              |Dirty                |
                               |0-30              |SP+ (S)              |
                               |0-40              |ATK+ (S)             |
                               |60-100            |DEF+ (S)             |
                               |70-100            |HP+ (S)              |
                               |90-100            |Pretty               |
    ---------------------------------------------------------------------
    Pleather Cloth             |0-30              |Hard                 |
                               |0-30              |RES+ (M)             |
                               |0-100             |DEF+ (M)             |
                               |85-100            |Shiny                |
                               |90-100            |SP+ (M)              |
    ---------------------------------------------------------------------
    Goat Cheese		   |0-30	      |Stinky		    |
    			   |0-30	      |Provoke		    |
    			   |0-49	      |HP+ (M)		    |
    			   |60-100	      |Daze+ (M)	    |
    			   |60-100	      |SP+ (M)		    |
    			   |75-100	      |Cure		    |
    ---------------------------------------------------------------------
    Bacon			   |0-25	      |ATK+ (M)		    |
    			   |0-40	      |Daze+ (M)	    |
    			   |20-60	      |Hard		    |
    			   |70-100	      |SP+ (M)		    |
    			   |75-100	      |Cure		    |
    ---------------------------------------------------------------------
    Smoked Fish		   |0-15	      |Venom		    |
    			   |0-30	      |Stinky		    |
    			   |0-40	      |Critical+ (M)	    |
    			   |55-100	      |Stun+ (M)	    |
    			   |80-100	      |Plasma Ray	    |
    ---------------------------------------------------------------------
    Preservative		   |0-30	      |SPD+ (S)		    |
    			   |0-50	      |Dull		    |
    			   |0-60	      |Ice Storm	    |
    			   |65-100	      |MGK+ (M)		    |
    			   |85-100	      |HP+ (M)		    |
    			   |90-100	      |Bright		    |
    ---------------------------------------------------------------------
    Dietary Fiber              |0-30              |Half                 |
                               |0-60              |Dirty                |
                               |60-100            |DEF+ (M)             |
                               |80-100            |RES+ (M)             |
                               |80-100            |Pretty               |
    ---------------------------------------------------------------------
    Silver Thread              |0-25              |Boost                |
                               |0-50              |Seele                |
                               |50-80             |Healing              |
                               |70-100            |Cure                 |
                               |80-100            |Mega Heal            |
    			   |90-100	      |Heal All		    |
    ---------------------------------------------------------------------
    Eternal Turnkey            |0-40              |HP+ (S)              |
                               |0-50              |Stun+ (S)            |
                               |0-69              |Crude                |
                               |60-100            |Lightning            |
                               |70-100            |Detailed             |
                               |80-100            |SP+ (S)              |
    ---------------------------------------------------------------------
    Zettel                     |0-20              |Critical+ (S)        |
                               |0-30              |ATK+ (S)             |
                               |0-40              |MGK+ (S)             |
                               |60-100            |SP+ (S)              |
                               |70-100            |Healing              |
                               |80-100            |Half                 |
    ---------------------------------------------------------------------
    Holy Crest Paper           |0-10	      |Dirty		    |
    			   |0-25	      |SP+ (M)		    |
    			   |30-40	      |Tempest		    |
    			   |55-100	      |Ice Rain		    |
    			   |70-100	      |Seele		    |
    			   |90-100	      |Pretty		    |
    ---------------------------------------------------------------------
    Wood Tympani		   |0-20	      |Curse		    |
    			   |0-100	      |Harmony		    |
    			   |60-100	      |Stun+ (S)	    |
    			   |70-100	      |Daze+ (S)	    |
    ---------------------------------------------------------------------
    Alchemic Cymbal		   |0-25	      |Cacophony	    |
    			   |0-25	      |Nightmare	    |
    			   |10-25	      |Provoke		    |
    			   |65-100	      |Stun+ (M)	    |
    			   |75-100	      |Daze+ (M)	    |
    			   |90-100	      |Harmony		    |
    ---------------------------------------------------------------------
    Loveless Potion            |0-100             |(None)	            |
    =====================================================================
    
    D. Co-op Synthesis
    
    The tables below list the variety of Co-op Synthesis functions provided
    by each character.  Co-op Synthesis cards are randomly generated, but
    you must use the current card to generate a new card; if you do not use
    the current Co-op Card, it will remain the only available Co-op function
    for that character whenever you press Square to view your Co-op options.
    
    A. Jess
    
    =====================================================================
    Co-op Function             |Co-op Effect                            |
    =====================================================================
    Random Synth!              |Auto synthesis                          |
    ---------------------------------------------------------------------
    Synth Support!             |Circle to wind                          |
    ---------------------------------------------------------------------
    E-Level Altered!           |Plus 10                                 |
    =====================================================================
    
    B. Nikki
    
    =====================================================================
    Co-op Function             |Co-op Effect                            |
    =====================================================================
    Random Synth!              |Auto synthesis                          |
    ---------------------------------------------------------------------
    Synth Support!             |Circle to water                         |
    ---------------------------------------------------------------------
    E-Level Altered!           |Reset to 0                              |
    =====================================================================
    
    C. Pamela
    
    =====================================================================
    Co-op Function             |Co-op Effect                            |
    =====================================================================
    Random Synth!              |Auto synthesis                          |
    ---------------------------------------------------------------------
    Synth Support!		   |Circle to earth			    |
    ---------------------------------------------------------------------
    E-Level Altered!           |Down 50%                                |
    =====================================================================
    
    D. Flay
    
    =====================================================================
    Co-op Function             |Co-op Effect                            |
    =====================================================================
    Random Synth!              |Auto synthesis                          |
    ---------------------------------------------------------------------
    Synth Support!             |Circle to fire                          |
    ---------------------------------------------------------------------
    E-Level Altered!	   |Plus 30				    |
    =====================================================================
    
    6. GROW BOOK
    
    These charts reproduce each character's Grow Book layout and provide
    information on the abilities available at each node.  Each character's
    Grow Book chart is numbered according to the earliest point at which
    you can activate each node -- the earlier you can activate a node, the
    lower its number.
    
    A. Vayne
    
       **-**       **-**-**
           |        |
    **-**-**-**-11-** 10-12-**-**-**-**
     |     |     |     |     |  |     |
    **-**-15-14-08    09    ** **    **
        |        |     |
       **       02-01-04          **
        |        |     |           |
    **-**-07-06-03    05-13-**-**-**-**
     |     |     |        |  |     |  |
    **    **-**-16       ** **    ** **
           |  |           |
          ** **          **
           |  |           |
       **-**-**-**       **
        |
       **
        |
       **
    
    =====================================================================
    #  |Item Synthesized |Abilities                            |AP Cost |
    =====================================================================
    01 |Ragged Collar    |+20 SP: Max SP is increased          |150     |
       |                 |+10 Attack: Physical attack power    |200     |
       |                 |            increased                |        |
       |                 |+5 Defense: Defense increased        |200     |
    ---------------------------------------------------------------------
    02 |Flour            |+2 Speed: Speed increased            |400     |
    ---------------------------------------------------------------------
    03 |Thorn Gauntlet   |+1 HIT: # of HIT for normal attack   |700     |
       |		     |	      plus 1                       |        |
    ---------------------------------------------------------------------
    04 |Male Uniform     |+25 HP: Max HP is increased          |200     |
       |                 |+10 Magic: Magic attack power        |200     |
       |                 |           increased                 |        |
       |                 |+5 Resistance: Resistance increased  |200     |
    ---------------------------------------------------------------------
    05 |Gloves of        |+25 HP: Max HP is increased          |200     |
       |Artorius         |+10 Attack: Physical attack power    |200     |
       |                 |            increased                |        |
       |                 |+5 Defense: Defense increased        |200     |
    ---------------------------------------------------------------------
    06 |Altered Uniform M|Last Stand: Become stronger at low HP|900     |
    ---------------------------------------------------------------------
    07 |Salt             |Item Knowledge: Item effectiveness   |900	    |
       |		     |		      increased in battle  |	    |
    ---------------------------------------------------------------------
    08 |Leather Collar   |Eluding Thorn: Obtain Skill          |800     |
    ---------------------------------------------------------------------
    09 |Vasilissa's Doll |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power	   |200	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    10 |Polish Powder    |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power	   |200	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    11 |Flea Necklace    |Blade Pillar: Obtain Skill           |1000    |
    ---------------------------------------------------------------------
    12 |Tangerine Hat    |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power        |200     |
       |		     |		 increased		   |	    |
       |		     |+10 Resistance: Resistance increased |400	    |
    ---------------------------------------------------------------------
    13 |Black Powder     |+25 HP: Max HP is increased	   |200	    |
       |		     |+10 Attack: Physical attack power    |200	    |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased	   |200	    |
    ---------------------------------------------------------------------
    14 |Asclepius	     |+2 Speed: Speed increased		   |400	    |
    ---------------------------------------------------------------------
    15 |Puppy Paw Gloves |+2 Speed: Speed increased		   |400	    |
    ---------------------------------------------------------------------
    16 |Angel Wing       |+1 HIT: # of HIT for normal attack   |900     |
       |		     |	      plus 1                       |        |
    =====================================================================
    
    B. Jess
    
       **-**       **-**-**
           |        |
    **-**-14-17-07-** 10-11-**-**-**-**
     |     |     |     |     |  |     |
    **-**-13-12-03    09    ** **    **
        |        |     |
       **       02-01-05          **
        |        |  |  |           |
    **-**-**-15-04 ** 06-08-**-**-**-**
     |     |     |  |     |  |     |  |
    **    **-**-16 **    ** **    ** **
           |  |           |
          ** **          **
           |              |
       **-**-**-**       **
        |
       **
        |
       **
    
    =====================================================================
    #  |Item Synthesized |Abilities                            |AP Cost |
    =====================================================================
    01 |Favorite Bag     |+20 SP: Max SP is increased          |150     |
       |                 |+10 Magic: Magic attack power        |200     |
       |		     |		 increased		   |	    |
       |                 |+5 Resistance: Resistance increased  |200     |
    ---------------------------------------------------------------------
    02 |Heal Jar         |+2 Speed: Speed increased            |400     |
    ---------------------------------------------------------------------
    03 |Lightning Rod    |Thump Hammer: Obtain Skill           |800     |
    ---------------------------------------------------------------------
    04 |Thorn Gauntlet   |+1 HIT: # of HIT for normal attack   |700     |
       |                 |        plus 1                       |        |
    ---------------------------------------------------------------------
    05 |Flame            |+25 HP: Max HP is increased          |200     |
       |		     |+10 Attack: Physical attack power    |200     |
       |		     |		  increased                |	    |
       |		     |+5 Defense: Defense increased        |200     |
    ---------------------------------------------------------------------
    06 |Gloves of        |+25 HP: Max HP is increased          |200     |
       |Artorius         |+10 Attack: Physical attack power    |200     |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased        |200     |
    ---------------------------------------------------------------------
    07 |Fake Brand Bag   |Funny Pouch: Obtain Skill            |800     |
    ---------------------------------------------------------------------
    08 |Straw Doll       |+25 HP: Max HP is increased          |200     |
       |		     |+10 Attack: Physical attack power    |200     |
       |		     |		  increased                |	    |
       |		     |+5 Defense: Defense increased	   |200     |
    ---------------------------------------------------------------------
    09 |Vasilissa's Doll |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power	   |200	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    10 |Bomb Ice	     |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power	   |200	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    11 |Tangerine Hat    |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power        |200     |
       |		     |		 increased		   |	    |
       |		     |+10 Resistance: Resistance increased |400	    |
    ---------------------------------------------------------------------
    12 |Asclepius	     |+2 Speed: Speed increased		   |400	    |
    ---------------------------------------------------------------------
    13 |Puppy Paw Gloves |+2 Speed: Speed increased		   |400	    |
    ---------------------------------------------------------------------
    14 |Brand Name Bag   |Minimum Tornado: Obtain Skill	   |1400    |
    ---------------------------------------------------------------------
    15 |Orange Bomb      |+ Status Recovery: Faster recovery   |800	    |
       |		     |			 from stat anomaly |	    |
    ---------------------------------------------------------------------
    16 |Angel Wing	     |+1 HIT: # of HIT for normal attack   |900	    |
       |		     |	      plus 1			   |	    |
    ---------------------------------------------------------------------
    17 |Cure Jar	     |Healing Echo beta: Obtain Skill	   |1200    |
    =====================================================================
    
    C. Nikki
    
       **-**       **-**-**
           |        |
    **-**-**-**-11-** 10-**-**-**-**-**
     |     |     |     |     |  |     |
    **-**-13-12-07    08    ** **    **
        |        |     |
       **       03-01-02          **
        |        |  |  |           |
    **-**-**-09-04 ** 05-06-**-**-**-**
     |     |     |  |     |  |     |  |
    **    **-**-14 **    ** **    ** **
           |  |           |
          ** **          **
           |  |           |
       **-**-**-**       **
        |
       **
        |
       **
    
    =====================================================================
    #  |Item Synthesized |Abilities                            |AP Cost |
    =====================================================================
    01 |Crack Hammer     |+20 SP: Max SP is increased          |150     |
       |                 |+10 Attack: Physical attack power    |200     |
       |                 |            increased                |        |
       |                 |+5 Defense: Defense increased        |200     |
    ---------------------------------------------------------------------
    02 |Puppy Paw Gloves |+25 HP: Max HP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power        |200     |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    03 |Straw Doll       |+2 Speed: Speed increased		   |400     |
    ---------------------------------------------------------------------
    04 |Thorn Gauntlet   |+1 HIT: # of HIT for normal attack   |700     |
       |		     |	      plus 1			   |	    |
    ---------------------------------------------------------------------
    05 |Gloves of        |+25 HP: Max HP is increased          |200     |
       |Artorius         |+10 Attack: Physical attack power    |200     |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased        |200     |
    ---------------------------------------------------------------------
    06 |Wooden Club      |+25 HP: Max HP is increased          |200     |
       |		     |+10 Attack: Physical attack power    |200     |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased	   |200     |
    ---------------------------------------------------------------------
    07 |Brownie Hammer   |List: Koalaria: Obtain List Skill    |1000    |
    ---------------------------------------------------------------------
    08 |Vasilissa's Doll |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power	   |200	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    09 |Leather Cuirass  |Blocking: Chance to block physical   |900	    |
       |		     |		attack			   |	    |
    ---------------------------------------------------------------------
    10 |Tangerine Hat    |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power        |200     |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    11 |Wood Tympani     |Wood Shake: Obtain Skill		   |1400    |
    ---------------------------------------------------------------------
    12 |Asclepius	     |+2 Speed: Speed increased		   |400	    |
    ---------------------------------------------------------------------
    13 |Loveless Potion  |+2 Speed: Speed increased		   |400	    |
    ---------------------------------------------------------------------
    14 |Angel Wing	     |+1 HIT: # of HIT for normal attack   |900	    |
       |		     |	      plus 1			   |	    |
    =====================================================================
    
    D. Pamela
    
       **-**       **-**-**
           |        |
    **-**-**-**-**-** 07-08-**-**-**-**
     |     |     |     |     |  |     |
    **-**-**-10-09    06    ** **    **
        |        |     |
       **       02-01-04          **
        |        |  |  |           |
    **-**-**-**-03 ** 05-**-**-**-**-**
     |     |     |  |     |  |     |  |
    **    **-**-11 **    ** **    ** **
           |  |           |
          ** **          **
           |  |           |
       **-**-**-**       **
        |
       **
        |
       **
    
    =====================================================================
    #  |Item Synthesized |Abilities                            |AP Cost |
    =====================================================================
    01 |Dietary Fiber    |+20 SP: Max SP is increased          |50      |
       |                 |+10 Magic: Magic attack power        |100     |
       |		     |		 increased		   |	    |
       |                 |+5 Resistance: Resistance increased  |100     |
    ---------------------------------------------------------------------
    02 |Puppy Paw Gloves |+2 Speed: Speed increased		   |200	    |
    ---------------------------------------------------------------------
    03 |Thorn Gauntlet   |+1 HIT: # of HIT for normal attack   |490	    |
       |		     |	      plus 1			   |	    |
    ---------------------------------------------------------------------
    04 |Straw Doll	     |+25 HP: Max HP is increased	   |100     |
       |		     |+10 Attack: Physical attack power    |100	    |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased	   |100     |
    ---------------------------------------------------------------------
    05 |Gloves of        |+25 HP: Max HP is increased	   |140     |
       |Artorius	     |+10 Attack: Physical attack power    |140	    |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased	   |140     |
    ---------------------------------------------------------------------
    06 |Vasilissa's Doll |+20 SP: Max SP is increased	   |100	    |
       |		     |+10 Magic: Magic attack power	   |100	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |100	    |
    ---------------------------------------------------------------------
    07 |Arabesque Robe   |+20 SP: Max SP is increased	   |140	    |
       |		     |+10 Magic: Magic attack power	   |140	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |140	    |
    ---------------------------------------------------------------------
    08 |Tangerine Hat    |+20 SP: Max SP is increased	   |140	    |
       |		     |+10 Magic: Magic attack power	   |140	    |
       |		     |		 increased		   |	    |
       |		     |+19 Resistance: Resistance increased |280	    |
    ---------------------------------------------------------------------
    09 |Doll's Claw	     |Poltergeist: Obtain Skill		   |700	    |
    ---------------------------------------------------------------------
    10 |Asclepius	     |+2 Speed: Speed increased		   |280	    |
       |		     |List: Friendly Twins: Obtain List    |490	    |
       |		     |			    Skill	   |	    |
    ---------------------------------------------------------------------
    11 |Angel Wing	     |+1 HIT: # of HIT for normal attack   |630	    |
       |		     |	      plus 1			   |	    |
    =====================================================================
    
    
    E. Flay
    
       **-**       **-**-**
           |        |
    **-**-**-**-**-** 06-07-**-**-**-**
     |     |     |     |     |  |     |
    **-**-**-**-**    05    ** **    **
        |        |     |
       **       02-01-03          **
        |        |  |  |           |
    **-**-**-10-08 ** 04-**-**-**-**-**
     |     |     |  |     |  |     |  |
    **    **-**-09 **    ** **    ** **
           |  |           |
          ** **          **
           |  |           |
       **-**-**-**       **
        |
       **
        |
       **
    
    =====================================================================
    #  |Item Synthesized |Abilities                            |AP Cost |
    =====================================================================
    01 |Puppy Paw Gloves |+20 SP: Max SP is increased	   |50	    |
       |		     |+10 Magic: Magic attack power	   |100	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |100	    |
    ---------------------------------------------------------------------
    02 |Thorn Gauntlet   |+2 Speed: Speed increased		   |200	    |
    ---------------------------------------------------------------------
    03 |Gloves of        |+25 HP: Max HP is increased	   |100     |
       |Artorius	     |+10 Attack: Physical attack power    |100	    |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased	   |100     |
    ---------------------------------------------------------------------
    04 |Straw Doll       |+25 HP: Max HP is increased	   |100     |
       |		     |+10 Attack: Physical attack power    |100	    |
       |		     |		  increased		   |	    |
       |		     |+5 Defense: Defense increased	   |100     |
    ---------------------------------------------------------------------
    05 |Vasilissa's Doll |+20 SP: Max SP is increased	   |140	    |
       |		     |+10 Magic: Magic attack power	   |140	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |140	    |
    ---------------------------------------------------------------------
    06 |Smoked Fish	     |+20 SP: Max SP is increased	   |140	    |
       |		     |+10 Magic: Magic attack power	   |140	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |140	    |
    ---------------------------------------------------------------------
    07 |Tangerine Hat    |+20 SP: Max SP is increased	   |200	    |
       |		     |+10 Magic: Magic attack power	   |200	    |
       |		     |		 increased		   |	    |
       |		     |+5 Resistance: Resistance increased  |200	    |
    ---------------------------------------------------------------------
    08 |Asclepius	     |+1 HIT: # of HIT for normal attack   |490	    |
       |		     |	      plus 1			   |	    |
    ---------------------------------------------------------------------
    09 |Angel Wing	     |+1 HIT: # of HIT for normal attack   |630	    |
       |		     |	      plus 1			   |	    |
    ---------------------------------------------------------------------
    10 |Bacon	     |Blocking: Chance to block physical   |900     |
       |		     |	        attack			   |	    |
    =====================================================================
    
    7. QUESTS
    
    This section catalogues the various Assignments, Jobs, Character Events,
    and Character Quests in the game.
    
    A. Assignments
    
    Listed in each entry are the description of the Assignment, the type
    of the Assignment (Required, Optional, or Detention), the teacher in
    charge of the Assignment, the location of the target area for each
    Assignment, the goal of the Assignment, the grading requirements for
    the Assignment, the time limit for the Assignment (if applicable), the
    items handed out for use in the Assignment (if applicable), the known
    conditions for acquiring each letter grade, and the earliest point at
    which you can complete each Assignment.  Note that Detention Assignments
    do not issue grades and therefore have no grading requirements.  This
    list is sorted according to the earliest point at which each Assignment
    may be completed.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Synthesis I Basics
    
    Description: Basic training on synthesis.  Class begins in basics.
                 The Assignment will be explained in class, so please
                 attend.
    
    Type: Required
    Teacher: Zeppel
    Location: Living Forest
    
    Goal: Gather the 3 ingredients!
    Grade Req.: Gather all for a higher grade!
    
    Conditions for "A": Acquire all three ingredients.
    Conditions for "B": N/A
    Conditions for "C": N/A
    Conditions for "F": N/A
    
    Earliest Completion: Chapter 1 Week 1.
    ---------------------------------------------------------------------
    Combat I Basics
    
    Description: Actual fighting required in combat training.  You will
                 fight a group of monsters.  Details on their whereabouts
                 will be explained in class.
    
    Type: Required
    Teacher: Lorr
    Location: Corridor - Mist
    
    Goal: Win the consecutive battle against the monster mob!
    Grade Req.: Try again if you fail!
    Handout: Heal Jar x2, Nectar
    
    Conditions for "A": Defeat the Army of Puni.
    Conditions for "B": N/A
    Conditions for "C": N/A
    Conditions for "F": N/A
    
    Earliest Completion: Chapter 1 Week 2.
    ---------------------------------------------------------------------
    Predictology
    
    Description: Learn how to utilize a tool for response times.  Details
                 in class.  Required tool will be distributed in lecture.
    
    Type: Required
    Teacher: Isolde
    Location: The Heights
    
    Goal: Respond accurately and catch your fish!
    Grade Req.: Fish more for higher grade!  Minus for catching monsters!
    Time Limit: 2 Hours
    Handout: Nectar
    
    Conditions for "A": Score 6 or more points (+1 point for each item
    		    caught, -1 point for each monster caught).
    Conditions for "B": Score 4-5 points.
    Conditions for "C": Score 2-3 points.
    Conditions for "F": Score 0-1 points.
    
    Earliest Completion: Chapter 2 Week 2.
    ---------------------------------------------------------------------
    Pharmacy I
    
    Description: Learn methods of gathering ingredients.  The Assignment
    	     will require you to see an actual farm.  Details will be
    	     explained in class.
    
    Type: Required
    Teacher: Melanie
    Location: Living Forest
    
    Goal: Give water to the farm!
    Grade Req.: N/A
    Time Limit: 6 Hours
    Handout: Heal Jar x2
    
    Conditions for "A": Water the plants at the farm.
    Conditions for "B": N/A
    Conditions for "C": N/A
    Conditions for "F": N/A
    
    Earliest Completion: Chapter 2 Week 3.
    ---------------------------------------------------------------------
    Campus Patrol
    
    Description: You did not earn enough units last term, and end up having
    	     to do detention...  It seems Mr. Zeppel is just making you
                 do his work, but you have to go and do the patrol at night
    	     to not flunk.
    
    Type: Detention
    Teacher: Zeppel
    Location: Old Schoolhouse
    
    Goal: Go and check specific areas of the Old Schoolhouse.  You cannot
          leave until you check the entire area of the Old Schoolhouse.
    
    Earliest Completion: Chapter 2 Week 4.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    B. Jobs
    
    Listed in each entry are the classification number and title of the Job,
    a description of the Job, the Handbook instructions for the Job, the
    category of the Job (Fetch or Subdue), the name of the client, the
    reward offered for the Job, the Search location at which the Job is to
    be conducted (only applicable for Subdue Jobs), the name and quantity of
    the item required to complete the Job (only applicable for Fetch Jobs),
    and the time at which the Job request expires.  This list is sorted by
    the earliest chapter at which they become available, and it is sub-sorted
    by the classification number of the Job.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    #062: Settle the Crazed Beasts
    
    Description: It seems the animals of the Living Forest are up to
    	     something.  Suppress the gang of uncontrollable animals.
    	     Reports to the Student Affairs desk.
    
    Instructions: Go to the Living Forest and defeat the Beast Gang.
    	      They've been sighted nearby the ruins.
    
    Category: Subdue
    Client: Arsha
    Reward: 1040 Cole
    
    Location: Living Forest
    Time Limit: Chapter 2 Week 6
    ---------------------------------------------------------------------
    #072: The Rumored Blowfish
    
    Description: The cats' favorite Tiger Blowfish, I want to try it too!
    	     Can someone catch 'em for me?  I'll be waiting in front
    	     of the bulletin board at the Student Affairs office.
    	     Thanks in advance!
    
    Instructions: It's a request for ingredients.  Kourel wants Tiger
    	      Blowfish x2.
    
    Category: Fetch
    Client: Kourel
    Reward: 1000 Cole
    
    Item: Tiger Blowfish x2
    Time Limit: Chapter 2 Week 6
    ---------------------------------------------------------------------
    #042: The Bug Master
    
    Description: A bug loving brownie appeared in the Living Forest.
    	     Girls are complaining about the nasty bugs.  Please come
    	     to Student Affairs if you can help.
    
    Instructions: Go to the Living Forest and defeat the Caterpirider.
    	      He hides behind a large tree.
    
    Category: Subdue
    Client: Arsha
    Reward: 750 Cole
    
    Location: Living Forest
    Time Limit: Chapter 3 Week 4
    ---------------------------------------------------------------------
    #043: Brawny Brownie Holdup
    
    Description: A brownie with a huge hammer is randomly attacking
    	     students at The Heights.  Power to suppress violence!
    	     Report to the Student Affairs desk.
    
    Instructions: Go to The Heights and defeat the Yulawnie.  It's said to
    	      appear on the path that leads to God's Scar.
    
    Category: Subdue
    Client: Arsha
    Reward: 1040 Cole
    
    Location: The Heights
    Time Limit: Chapter 3 Week 4
    ---------------------------------------------------------------------
    #063: Crash the Puni Gathering
    
    Description: A bunch of Punis are holding secret meetings at the
    	     Wind's Corridor - Mist.  Purpose is unknown, but please
    	     stop them.  Make reports to Student Affairs.
    
    Instructions: Go to the Wind's Corridor - Mist and defeat the Puni
    	      Gang.  They gather in the plaza that's still green.
    
    Category: Subdue
    Client: Arsha
    Reward: 1760 Cole
    
    Location: Corridor - Mist
    Time Limit: Chapter 3 Week 4
    ---------------------------------------------------------------------
    #073: Lando, to Cafeteria
    
    Description: We're running out of Lando for the lunch dessert.  I
    	     don't care who, just bring some to the Cafeteria, quick.
    	     I'll reward you for your work.
    
    Instructions: It's a request for ingredients.  Michiyo wants Lando x2.
    
    Category: Fetch
    Client: Michiyo
    Reward: 1130 Cole
    
    Item: Lando x2
    Time Limit: Chapter 3 Week 4
    ---------------------------------------------------------------------
    #082: The Missing Mineral
    
    Description: Ahh, I'm so thirsty.  I don't care who, but can someone
    	     make me 120% Fruit and bring it to me?  ...I'm not trying
    	     to use you, don't worry.  I'll be waiting in Classroom
    	     C-1, thanks.
    
    Instructions: It's a synthesis request.  Patrick wants 120% Fruit x2.
    
    Category: Fetch
    Client: Patrick
    Reward: 1500 Cole
    
    Item: 120% Fruit x2
    Time Limit: Chapter 3 Week 4
    ---------------------------------------------------------------------
    #083: Itchy Scratchy Fleas
    
    Description: The cat next to me has fleas and I want to do something
    	     about it.  So can someone bring a Flea Necklace to me?
    	     I'm on the Campus Grounds.
    
    Instructions: It's a synthesis request.  Pheyna wants Flea Necklace x1.
    
    Category: Fetch
    Client: Pheyna
    Reward: 1710 Cole
    
    Item: Flea Necklace x1
    Time Limit: Chapter 3 Week 4
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    C. Character Events
    
    Below is a table that lists the various character-specific event scenes
    you can trigger by visiting certain locations on campus.  The table
    lists the location of each event, the featured character (or characters)
    for the event, and the point at which each event takes place.  The
    table is sorted according to the earliest point at which each you can
    activate each event.
    
    =====================================================================
    #  |Location          |Featured Character(s)     |Activation	    |
    =====================================================================
    1  |Campus Grounds    |Flay                      |Chapter 1 Week 1  |
    2  |Workshop          |Jess, Nikki               |Chapter 2 Week 2  |
    3  |Roof              |Jess                      |Chapter 2 Week 2  |
    4  |Campus Grounds    |Flay                      |Chapter 2 Week 2  |
    5  |Roof	      |Jess, Nikki		 |Chapter 3 Week 2  |
    6  |Vayne's Classroom |Jess			 |Chapter 3 Week 2  |
    7  |Classroom B-1     |Flay			 |Chapter 3 Week 2  |
    =====================================================================
    
    D. Character Quests
    
    Listed in each entry are the featured character of the quest, the
    sequential number of the quest (as it pertains to the featured
    character's personal storyline), the things you must do/places you must
    visit to complete the quest, the items earned from the quest (if
    applicable), and the earliest point at which you can complete that
    particular Character Quest.  Entries for quests which involve alchemy
    will also include synthesis info boxes.  These entries are sorted
    according to the earliest point at which each Character Quest may be
    completed.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jess's Character Quest
    Part 1
    
    Goals: Visit both the Campus Grounds and "Someone's Workshop" (access
           the latter by way of the Workshop Hallway).
    
    Earliest Completion: Chapter 2 Week 4.
    ---------------------------------------------------------------------
    Nikki's Character Quest
    Part 1
    
    Goals: Visit the Faculty Room.
    
    Earliest Completion: Chapter 2 Week 4.
    ---------------------------------------------------------------------
    Jess's Character Quest
    Part 2
    
    Goals: Give Jess 5 Polish Powders, then visit the Campus Grounds.
    
    Earliest Completion: Chapter 3 Week 2.
    ---------------------------------------------------------------------
    Nikki's Character Quest
    Part 2
    
    Goals: Synthesize a Loveless Potion using the Mystery Medicine recipe
           book.
    
      _________________________________________________________________
     /								   \
    |			   ITEM SYNTHESIS                           |
    |								    |
    |             Puniball + Heal Jar + Poison Shroom + Clearwater	    |
    |						  = Loveless Potion |
    |  E-Level:   65 + 10  + 10       + 10            + 10    = 100	    |
    |  Elements:  Water    + Water    + Earth         + Water	    |
    |  E-Effects: (None)					  	    |
    |								    |
    |								    |
     \_________________________________________________________________/
    
    
    Earliest Completion: Chapter 3 Week 2.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    8. BESTIARY 
    
    The entries in this section combine information found in the
    Encyclopedia entries for each monster with the information collected
    by Vayne's Analyze skill.  Listed in each entry are the description of
    the monster, its HP total, the size of the Monster Symbol for encounters
    which feature the monster (if applicable -- some monster fights are
    triggered without contact with Monster Symbols), the skills that monster
    is capable of using, the passive E-Effects equipped on the monster
    (if applicable), the monster's classification type and family (the latter
    only applies to Beast-type monsters), the elemental affinities and
    status resistances of the monster, the item dropped by the monster, the
    snack item received when you defeat that monster using Jessica's Funny
    Pouch skill, and the type, as well as amount, of the condensed emotion
    you receive when you defeat that monster with Nikki's Heart Cracker
    skill (if applicable).
    
    Please note that the amount of AP and Cole you receive from a monster
    varies depending on the exact makeup of the monster lineup you face.
    For example, here are some actual AP and Cole values from defeating
    certain combinations of monsters: 1 Kobold + 1 Kobold Mage = 40 AP, 40
    Cole; 2 Kobolds +  1 Kobold Mage = 65 AP, 58 Cole; 2 Kobolds + 1 Harpy
    = 70 AP, 47 Cole; 1 Kobold + 1 Harpy = 55 AP, 25 Cole.  If you apply
    some arithmetic to the first two combinations, you get 25 AP, 18 Cole
    as the values for one Kobold; apply those values to the third grouping,
    and you'd conclude that one Harpy yields 20 AP, 11 Cole; apply the
    Kobold values to the fourth combination, however, and you'll discover
    that the values for one Harpy is 30 AP, 7 Cole.  Therefore, the only
    logical explanation is that, instead of being calculated as a sum of
    the values for each individual monster, the amount of AP and Cole you
    earn for a monster battle is dependent on the specific combination of
    monsters participating in the battle.  Therefore, the AP and Cole values
    for each monster are not listed in the entries below; any such values
    listed would not be meaningful data, as the numbers can and do change
    depending on which other monsters are present in any given battle.
    
    These entries are sorted by monster habitat.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    LIVING FOREST
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bear
    
    Description: A huge, powerful bear.  They look scary, but are caring
                 and kind to their children.  When their child is hurt,
                 they will go berserk.
    
    HP: 656
    Symbol: Large
    
    Skills: Beat Down, Berserk Bear
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x8
    ---------------------------------------------------------------------
    Bear Cub
    
    Description: A baby Bear.  Although they are still quite powerful.
                 They're very hungry for attention, and hang around their
                 parents all the time.
    
    HP: 184
    Symbol: Large
    
    Skills: None
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x4
    ---------------------------------------------------------------------
    Ariel
    
    Description: A tawny color Clione.  They like to eat tree sap, and
                 therefore gather in the forest.  They smell sweet, but
                 are kind of sticky.
    
    HP: 78
    Symbol: Normal
    
    Skills: Energy Dune, Ice Rain, Waterfall
    
    Type: Elemental
    Traits: Weak against Fire; Resistant against Ice
    
    Dropped Item: Glacier Stone
    Snack: Candy Eye
    ---------------------------------------------------------------------
    Mandragora
    
    Description: A plant with sharp leaves.  They were popular pets at one
                 time.  But now, the abandoned Mandragoras are causing
                 problems.
    
    HP: 135
    Symbol: Normal
    
    Skills: Mandra Dance, Spikey Vine
    
    Type: Monster
    Traits: Weak against Fire and Ice; Immune to Poison
    
    Dropped Item: Woodchip
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Koalaria
    
    Description: A forest watcher that clings to a big club.  They are
                 born and live 99% of their life in a tree.  The last 1%
                 is when they die.
    
    HP: 84
    Symbol: Normal
    
    Skills: Fruit Throw, Swing Around
    
    Type: Beast
    Family: Koalaria
    Traits: Weak against Fire
    
    Dropped Item: Woodchip
    Snack: Puppy Paw Flan
    Heart Cracker: Koalaria Spirit x6
    ---------------------------------------------------------------------
    Caterperider
    
    Description: A brownie raised by caterpillars.  They have taken his
    	     bomb and tells him to treat his life importantly.
    
    HP: ?????
    Symbol: Boss
    
    Skills: Fiery 5-Chain, Penta Strike, Rolling Crush
    
    Type: None
    Traits: Immune to Poison
    
    Dropped Item: Preserved Food
    Snack: N/A
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    CORRIDOR - MIST
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mini Puni
    
    Description: A baby Puni.  Newborns are a clear sky blue.  They will
                 try to call for help when in need, but nothing usually
                 happens.
    
    HP: 42
    Symbol: Normal
    
    Skills: Puni Summon
    
    Type: Puni
    Traits: Weak against Fire; Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    ---------------------------------------------------------------------
    Puni
    
    Description: A jiggly, bouncy, very touchable light blue organism.
                 They are rumored to be the weakest monsters in the world.
    
    HP: 63
    Symbol: Normal
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire; Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    ---------------------------------------------------------------------
    Owlbear
    
    Description: A monster born between a bear and owl.  They have powerful
                 attacks, as well as sonic waves that hurt the enemy.
    
    HP: 692
    Symbol: Large
    
    Skills: Counter Form, Impulse
    
    Type: Beast
    Family: Bear
    Traits: Weak against Fire
    
    Dropped Item: Wild Meat
    Snack: Monster Cookie
    Heart Cracker: Bear Hug x10
    ---------------------------------------------------------------------
    Tiger
    
    Description: A feline beast with sharp claws and fangs.  It is
                 carnivorous, and always hungry.  Once it finds prey,
                 it will attack fast.
    
    HP: 110
    Symbol: Normal
    
    Skills: Moment's Slice, Rapid Move
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice; Immune to Slow
    
    Dropped Item: Beast Fang
    Snack: Puppy Paw Flan
    Heart Cracker: Panther Pathos x5
    ---------------------------------------------------------------------
    Trumpet Lily
    
    Description: A plant type monster with a instrumental structure.  It
                 attacks with a loud sound, and is quite annoying.
    
    HP: 162
    Symbol: Normal
    
    Skills: Flying Seed
    
    Type: Monster
    Traits: Weak against Fire; Immune to Sleep
    
    Dropped Item: Red Petal
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Platinum Puni
    
    Description: A Puni with a platinum shine.  It is full of elegance
                 that no other Puni can beat.
    
    HP: ?????
    Symbol: Boss
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire
    
    Dropped Item: N/A
    Snack: N/A
    ---------------------------------------------------------------------
    Cyclone Mana
    
    Description: A Mana of cold, harsh winds.  In the spring, it carries
                 pollen in the soft winds, but in winter, it takes on a
                 cold, aggressive side.
    
    HP: 124
    Symbol: Normal
    
    Skills: Lightning, Tornado
    
    Type: Elemental
    Traits: Weak against Fire; Super-resistant against Lightning; Immune
            to Seal
    
    Dropped Item: Thunder Stone
    Snack: Candy Eye
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    OLD SCHOOLHOUSE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Airplant
    
    Description: A plant type monster that flies in search of a host.  They
                 shoot rock hard seeds as an attack.
    
    HP: 94
    Symbol: Normal
    
    Skills: Flying Seed
    
    Type: Monster
    Traits: Weak against Fire; Immune to Sleep
    
    Dropped Item: Blue Petal
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Clay Puppet
    
    Description: A golem made from some nearby clay.  It is durable for
                 clay, but you can see cracks.
    
    HP: 104
    Symbol: Normal
    
    Skills: Pandora's Box
    
    Type: None
    Traits: Weak against Lightning; Immune to Seal
    
    Dropped Item: Gear
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Kamikaze Doll
    
    Description: A brownie that carries around a bomb.  No matter how
                 painful of a situation he may be in, he always has the
                 kamikaze spirit.
    
    HP: 102
    Symbol: Normal
    
    Skills: Explosive Counter, MB5
    
    Type: None
    Traits: Weak against Fire
    
    Dropped Item: Worn Armor
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Sword Geist
    
    Description: A sword haunted by demonic tendency.  It wanders the night
                 in search of a hand that will cut people.
    
    HP: 480
    Symbol: Large
    
    Skills: Cursed Waves, Magic Blade Dance
    
    Type: Ghost
    Traits: Weak against Fire; Immune to Sleep and Curse
    
    Dropped Item: Worn Weapon
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Shield Geist
    
    Description: An enchanter gave this shield a conscience.  It follows
                 its defensive tendency and protects everyone around it.
    
    HP: 426
    Symbol: Large
    
    Skills: Flame Gaze, Healing
    E-Effects: Blocking
    
    Type: Ghost
    Traits: Weak against Fire; Immune to Sleep and Curse
    
    Dropped Item: Gear
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Warlock
    
    Description: A studious hard worker who is self-taught in magic.  But
                 her magic isn't strong.  She hopes to one day study under
                 a famous witch.
    
    HP: 192
    Symbol: Normal
    
    Skills: Diselement, Grand Ray, High Kick, Plasma Ray
    
    Type: None
    Traits: Resistant against Magic
    
    Dropped Item: Canone Rock
    Snack: Vanilla Syrup
    ---------------------------------------------------------------------
    Gespenst
    
    Description: A ghost that roams areas where there are no people.  They
                 are not aggressive, but will try to defend if people come
                 close.
    
    HP: 104
    Symbol: Normal
    
    Skills: Evil Scythe, Soul Leech
    
    Type: Ghost
    Traits: Weak against Lightning; Resistant against Ice; Immune to Curse
            and Poison
    
    Dropped Item: Legien Steel
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Lore Beast
    
    Description: A beast type monster that lives in the Old Schoolhouse.
                 It loves gathering furry things and keeps it with him
                 at all times.
    
    HP: ?????
    Symbol: Boss
    
    Skills: Bite, Howling, Tail Whip
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice
    
    Dropped Item: Bomb
    Snack: N/A
    Heart Cracker: Panther Pathos x20
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    RESOURCE CENTER
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Healy Puni
    
    Description: An intelligent Puni that gained the power of healing.
    	     Makes defeating them a pain since they just keep healing
    	     themselves.
    
    HP: 205
    Symbol: Normal
    
    Skills: Healing, Puni Press
    
    Type: Puni
    Traits: Weak against Fire; Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    ---------------------------------------------------------------------
    Zombie Puni
    
    Description: A rotten green Puni.  It stinks, is sticky, and is no
    	     longer cute.  It is poisonous as well, so be careful.
    
    HP: 194
    Symbol: Normal
    
    Skills: Poison Blow, Poison Breath, Poison Counter
    
    Type: Ghost
    Traits: Weak against Fire; Immune to Poison, Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    ---------------------------------------------------------------------
    Gem Sprite
    
    Description: After thousands of years, this cursed gem awakened to a
    	     mind of its own.  Just looking at its evil light stirs up
    	     hatred.
    
    HP: 170
    Symbol: Normal
    
    Skills: Jamming, Slow
    
    Type: None
    Traits: Resistant against Magic; Weak against Physical
    
    Dropped Item: Pendelook
    Snack: Candy Eye
    ---------------------------------------------------------------------
    Power
    
    Description: A warrior who protects the heavens.  They are usually
    	     called angels, but have no mercy for anyone.
    
    HP: 462
    Symbol: Large
    
    Skills: Healing, Slicer
    
    Type: Monster
    Traits: Weak against Lightning; Resistant against Fire; Super-resistant
    	against Ice; Immune to Curse
    
    Dropped Item: Angel's Slip
    Snack: Vanilla Syrup
    ---------------------------------------------------------------------
    Marquis
    
    Description: An angel who broke the laws of heaven and fell to hell.
    	     She is filled with hatred towards heaven who made her
    	     this way.
    
    HP: 585
    Symbol: Large
    
    Skills: Hellwave, Return Slash
    
    Type: Monster
    Traits: Super-resistant	against Fire, Ice, and Lightning; Immune to
            Curse
    
    Dropped Item: Devil's Panties
    Snack: Vanilla Syrup
    ---------------------------------------------------------------------
    Visionist
    
    Description: A self-conscious witch who has absolute pride in her
    	     beauty.  Hates anything ugly, or more beautiful than her.
    
    HP: 192
    Symbol: Normal
    
    Skills: Force Shock, Megaheal, Slow
    
    Type: None
    Traits: Resistant against Magic
    
    Dropped Item: Thunder Stone
    Snack: Vanilla Syrup
    ---------------------------------------------------------------------
    Dieg Spirit
    
    Description: A ghost of a magician who died a sad death.  He visits
    	     the village every night and wails a sad cry, waking the
    	     villagers up.
    
    HP: 167
    Symbol: Normal
    
    Skills: Nightmare, Rockfall, Soul Leech
    
    Type: Ghost
    Traits: Resistant against Physical and Ice; Immune to Poison and Curse
    
    Dropped Item: Soul of Darkness
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Fallen Lover
    
    Description: A swordsman ghost that wanders the Resource Center.  After
    	     falling in love with a girl at first sight, he's been
    	     trying to attract her.
    
    HP: ?????
    Symbol: Normal
    
    Skills: Love Attack, Love Hurricane, Megaheal, Nightmare
    
    Type: Ghost
    Traits: None
    
    Dropped Item: Curing Medicine
    Snack: N/A
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THE HEIGHTS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Red Puni
    
    Description: A red Puni.  It only ate meat, and because of its skewed
                 eating habits, it turned red.  They are aggressive and
                 rather stronger.
    
    HP: 138
    Symbol: Normal
    
    Skills: Puni Press
    
    Type: Puni
    Traits: Weak against Fire; Immune to Sleep and Curse
    
    Dropped Item: Puniball
    Snack: Puni Gummi
    ---------------------------------------------------------------------
    Kobold
    
    Description: The tricksters of the forest that love to mess with
                 students.  But they're cowards, so if you scare them,
                 they'll run away.
    
    HP: 137
    Symbol: Normal
    
    Skills: Chomp
    
    Type: Beast
    Family: Kobold
    Traits: Weak against Lightning
    
    Dropped Item: Tuft
    Snack: Puppy Paw Flan
    Heart Cracker: Kobold Thoughts x5
    ---------------------------------------------------------------------
    Kobold Mage
    
    Description: A kobold that learned how to use magic.  They can only
                 use simple spells, but they're still stronger than a
                 normal kobold.
    
    HP: 145
    Symbol: Normal
    
    Skills: Flame Gaze
    
    Type: Beast
    Family: Kobold
    Traits: Weak against Lightning
    
    Dropped Item: Tuft
    Snack: Puppy Paw Flan
    Heart Cracker: Kobold Thoughts x6
    ---------------------------------------------------------------------
    Leopard
    
    Description: This brown beast can silently sneak behind its enemy and
                 kill them instantly, giving them the name, forest assassin.
    
    HP: 400
    Symbol: Large
    
    Skills: Double Bite, Wild Fang
    E-Effects: Quick
    
    Type: Beast
    Family: Panther
    Traits: Weak against Ice; Immune to Slow
    
    Dropped Item: Beast Fang
    Snack: Puppy Paw Flan
    Heart Cracker: Panther Pathos x8
    ---------------------------------------------------------------------
    Morninglory
    
    Description: A strange plant type monster that blooms with the morning
                 sun.  They go crazy during the day, but wilt by the next
                 morning.
    
    HP: 232
    Symbol: Normal
    
    Skills: Charged Shot
    
    Type: Monster
    Traits: Weak against Ice; Immune to Sleep
    
    Dropped Item: Blue Petal
    Snack: Candy Eye
    ---------------------------------------------------------------------
    Brownie
    
    Description: Typical brownies that live all over the world.  They may
                 look small and cute, but are very powerful.
    
    HP: 210
    Symbol: Large
    
    Skills: None
    
    Type: None
    Traits: None
    
    Dropped Item: Brownie Mask
    Snack: Monster Cookie
    ---------------------------------------------------------------------
    Lantern Fish
    
    Description: A flying fish that can breath air, but can no longer live
                 in water.  It always looks at the fish in water with an
                 envious stare.
    
    HP: 113
    
    Skills: Chomp
    
    Type: Monster
    Traits: Weak against Lightning
    
    Dropped Item: Masou
    Snack: Taiyaki
    ---------------------------------------------------------------------
    Yulaurnie
    
    Description: A brownie who holds a strange looking hammer from some
    	     house.  The moment he took it, his personality suddenly
    	     became very haughty.
    
    HP: ?????
    Symbol: Boss
    
    Skills: Quake
    E-Effects: Blocking
    
    Type: None
    Traits: Weak against Lightning
    
    Dropped Item: Fancy Hat
    Snack: N/A
    ---------------------------------------------------------------------
    Roxis
    
    Description: A transfer student who joined in the middle of first year.
    	     A calm, sarcastic guy.  He has a strong hatred of Vayne
    	     for some reason.
    
    HP: ?????
    
    Skills: Ice Rain, Megaheal, Purify Ring
    
    Type: None
    Traits: Immune to Seal
    
    Dropped Item: N/A
    Snack: N/A
    ---------------------------------------------------------------------
    Harpy
    
    Description: A demon that can sing to seduce people.  They are calm
                 and rarely attack, but because of their voice, is hated
                 by many.
    
    HP: 243
    Symbol: Normal
    
    Skills: Impulse
    
    Type: Beast
    Family: Harpy
    Traits: Weak against Lightning
    
    Dropped Item: Crimson Feather
    Snack: Monster Cookie
    Heart Cracker: Harpy's Heart x6
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =====================================================================
    VI. Frequently Asked Questions (FAQ)
    =====================================================================
    
    I will endeavor to answer all noteworthy questions in this section.
    Credit for the questions go to the respective people who asked them.
    Do not expect to see much in this section until the guide achieves
    a decent percentage of completion.
    
    
    QUESTION>> What extra content is unlocked after you beat the game?
    
    ANSWER>> The "Cast" and "Endings" entries are unlocked in Extras.  If
    	 you load a game saved at Chapter 9 or later, you will be able
             to explore a hidden dungeon accessible through a previously
             locked gate at the Closed Area portion of the Old Schoolhouse.
             You will also be able to start a new game while keeping the
             Cole, AP, Grow Book progress (nodes activated and abilities
             learned), Encyclopedia entries, and map information gathered
             during your completed playthrough.  You will lose your items,
             equipment, recipes, unlocked Rumors, stat boosts gained from
             fruits, Analyze information, E-Effects added to equipment
             through Athanor Synthesis, and custom E-Level values attached
             to ingredients created through Item Synthesis.
    
    
    QUESTION>> What in the world is a "Kinoara"?
    
    ANSWER>> That's the original/Japanese name for the creature you know
             as a Koalaria.  NIS America neglected to translate the second
             occurrence of the term in the description for Koalaria Spirit,
             and that's where the confusion comes from.
    
    
    QUESTION>> Which factors go into determining whether your party's
    	   strength rating is high enough to turn the Monster Symbol
    	   of a group of enemies blue?
    
    ANSWER>> All sorts of things -- Grow Book completion rate, character
    	 stats, and quality of equipment are all considered.  If you
    	 have two equipment items that offer the same magnitude of
    	 stat boosts, your strength rating is usually higher if you
    	 equip the item that must be synthesized later in the game.
    	 For example, both Thorn Gauntlet and Vasilissa's Doll offer
    	 a +20 stat boost (+20 Attack for Thorn Gauntlet, +20 Resistance
    	 for Vasilissa's Doll), but Vasilissa's Doll will boost your
    	 party's strength rating more than would Thorn Gauntlet.  I
    	 tested this personally at The Heights with mid-Chapter 2
    	 equipment setups, and a certain combination of monsters (one
    	 Kobold and one Morninglory) will appear as a blue symbol if
    	 you equip a Vasilissa's Doll in a particular accessory slot,
    	 and as a red/normal symbol if you equip a Thorn Gauntlet in
    	 that slot.
    
    
    QUESTION>> I just noticed that the "+1 HIT" class of Grow Book
    	   upgrades don't really do anything to increase the damage
    	   my characters inflict with each normal attack.  What, then,
    	   is the point of this type of upgrade?
    
    ANSWER>> The more hits you land during an attack, the more opportunities
    	 you get of scoring a critical hit or Poisoning the enemy.  This
    	 is because the critical rate and Poison rate are calculated
    	 once each for each hit of an attack, rather than once each for
    	 each attack (i.e. one calculation each regardless of how many
    	 hits that attack lands).  Also, the more hits you get in a
    	 normal attack, the cooler the animation looks, though that's
    	 not the point of the upgrade -- the main benefit is the
    	 increased probability of scoring critical hits with your normal
    	 attacks, as well as a higher chance of sticking the enemy with
    	 the Poison status effect (if your character is equipped with
    	 the Poison E-Effect or the Venom E-Effect).
    
    
    QUESTION>> What do I get for finishing a monster battle quickly enough
    	   to qualify for a "Fast Kill" stamp?
    
    ANSWER>> Nothing.  The "Fast Kill" stamp on your battle summary info
    	 box does nothing besides look pretty; you do not get any
    	 extra AP or Cole because of it.
    
    
    QUESTION>> How do I make large amounts of Cole early in the game?
    
    ANSWER>> In the first two chapters, the best place to visit for Cole
    	 farming is the Old Schoolhouse.  You can collect Worn Armor
    	 fairly easily at that location, and Worn Armor sells for 44
    	 Cole each; while collecting Worn Armor, you'll likely collect
    	 large numbers of Canone Rock, Legien Steel, and Cyprus Copper
    	 as well, and those sell for 20 Cole, 20 Cole, and 28 Cole each,
    	 respectively.  Once you gain access to the Resource Center in
    	 Chapter 3 Week 4, you should switch your focus to fighting
    	 monster battles at that location -- an enemy grouping of one
    	 Healy Puni and two Gem Sprites is a common encounter at the
    	 Resource Center, and you earn a whopping 204 Cole whenever
    	 you defeat this relatively weak trio of monsters.  Gem Sprites
    	 also drop Pendelooks, which can be sold for 68 Cole each.  
    	 Liberal application of the save & load technique at the
    	 Resource Center will allow you to quickly rack up enough Cole
    	 to afford even the Resource Center Street Vendor's list of
    	 expensive wares.
    
    
    =====================================================================
    VI. Update History/Special Thanks
    =====================================================================
    
    May 1, 2008    -- Guide updated through Chapter 3.
    April 22, 2008 -- First segment of the guide posted; info is complete
    		  through Chapter 2.
    
    Special thanks to Gust for producing this great game, and likewise to
    NIS America for localizing it.  Thanks to the contributors to the
    Mana-Khemia wiki at Game Kouryaku (http://mana-khemia.gkwiki.com/) for
    providing a great deal of raw data used in this guide (particularly
    in Section V).  Thanks to Abraham Vegh for pointing out an error in
    the Status Effects table entry for Awaken.  Thanks also to GameFAQs and
    Neoseeker for graciously hosting this guide and for being great places
    for gamers to share info and strategy about great games like this one.
    The ASCII Generator at http://www.network-science.de/ascii/ provided
    the ASCII art header at the top of this document.
    
    Questions?  Comments?  Corrections?  Send your feedback via email to
    guitarotoko@gmail.com.
    
    (C) 2008 Wei Chen

    FAQ Display Options: Printable Version