Sengoku BASARA 2 HEROES
Item Translation Guide v0.90
Guide written by: DDT213

Platform: Playstation 2
Genre: Action
Developer: Capcom
Number of Players: 1-2

Version update:

-Dec 04 v1.00
Fixed some wrong descriptions and added 2c for comparison purposes. The guide
is now complete. Please feel free to notify me on the board if you see any
mistakes. I will make the correction and include you into the credits as soon
as I see the post. If I don't reply to your post, that means I no longer play
the game and / or frequent the board, nor do I care to make any more updates
in that case.

Alright, happy gaming everybody!


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Table of Contents
==============================================================================


1. Introduction

2. Items
   2a. General Item Translation
   2b. Character Personal Item Translation
   2c. New Item List

3. Acknowledgements

4. Copyrights


==============================================================================
1. Introduction
==============================================================================


This item translation guide is for Sengoku BASARA 2 HEROES, the expansion of
Sengoku BASARA 2. The items will be listed in row-column, followed by their
descrptions and rarities (represented by stars in the game). Negative effects
or restrictions will be shown inside < >, if there are any. Bonus effects for
set items will be shown inside (( )).


==============================================================================
2. Items
==============================================================================


With the addition of the Kokuin feature, most, if not all, of the items that
generate extra hits have been replaced with ones that support Kokuin, or just
completely removed to balance the game. Other old items pretty much stay the
same. Including the new personal items, there are 150 items in total in
Sengoku BASARA 2 HEROES.

*Rice Balls = Health replenishing item
*Holy Water = BASARA replenishing item
*Ebisu taru / Keg = Health + BASARA replenishing item
*Cat Figure = EXP. x 2 temporarily


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2a. General Items Translation
------------------------------------------------------------------------------



1-1
Increase Health.
Rarity: -

1-2
Increase Attack.
Rarity: -

1-3
Increase Defense.
Rarity: -

1-4
Increase the amount of Health that Rice Balls replenish.
Rarity: -

1-5
Increase the amount of BASARA that Holy Water replenish.
Rarity: -



2-1
Negate Fire elemental effect.
Rarity: 2*

2-2
Negate Lightning elemental effect.
Rarity: 2*

2-3
Negate Ice elemental effect.
Rarity: 2*

2-4
Negate Wind elemental effect.
Rarity: 2*

2-5
Negate Dark elemental effect.
Rarity: 2*



3-1
Negate Light elemental effect.
Rarity: 2*

3-2
Negate ALL elemental effects. < Increase damage received from non-elemental
attacks >
Rarity: 4*

3-3
No flinch from normal attacks.
Rarity: 5*

3-4
No flinch from range attacks.
Rarity: 4*

3-5
Decrease damage received to 3/4.
Rarity: 5*



4-1
Reflect range attacks when blocking.
Rarity: 5*

4-2
Increase the chances of critical hits
Rarity: 1*

4-3
Extend the time frame for connecting combos.
Rarity: 2*

4-4
Extend BASARA FEVER (activated automatically after every 500 hits) by 3
seconds, 1.5 seconds in co-op.
Rarity: 2*

4-5
Extend Battle Drive (activated by pressing L2) by 3 seconds.
Rarity: 3*



5-1
Increase moving speed.
Rarity: 2*

5-2
Increase horse's speed.
Rarity: 1*

5-3
Extend time frame for Parry. (Block just before the attacks hit)
Rarity: 1*

5-4
BASARA attacks damage x 1.5
Rarity: 6*

5-5
100% critical on the 8th hit of S-string. (square attack string)
Rarity: 2*



6-1
Able to execute BASARA attack, with cost of Health, even if BASARA gauge is
not fully filled. < Once per stage only >
Rarity: 3*

6-2
Able to use Battle Drive (L2), with cost of Health, even if Battle Drive
stock is empty. < Once per stage only >
Rarity: 3*

6-3
Damage dealth x 1.5 < Damage received x 3 >
Rarity: 3*

6-4
Weaken enemy officers, strengthen regular enemy soldiers.
Rarity: 4*

6-5
Increase attack power when Health is in red.
Rarity: 1*



7-1
Increase damage dealt to enemies with shields. (( Effect up when equipping all
5 items from 7-1 to 7-5 ))
Rarity: 1*

7-2
Increase damage dealt to ninja. (( Effect up when equipping all 5 items from
7-1 to 7-5 ))
Rarity: 2*

7-3
Increase damage dealt to enemy soldiers with oversized weapons. (( Effect up
when equipping all 5 items from 7-1 to 7-5 ))
Rarity: 3*

7-4
Increase damage dealt to heavy machinery weapon fortress. (( Effect up when
equipping all 5 items from 7-1 to 7-5 ))
Rarity: 5*

7-5
Increase damage dealt to samurais and regular foot soldiers. (( Effect up when
equipping all 5 items from 7-1 to 7-5 ))
Rarity: 6*



8-1
Increase moving speed for a short while after getting a Rice Ball.
Rarity: 3*

8-2
Increase BASARA gauge filling rate during Battle Drive (L2).
Rarity: 4*

8-3
Inrease the amount of BASARA gauge filled from Taunt (Select).
Rarity: 1*

8-4
BASARA gauge continues filling even during BASARA attacks.
Rarity: 6*

8-5
Increase the self-replenshing rate of BASARA gauge when Health is in red.
Rarity: 5*



9-1
Increase the amount of Health and BASARA that Rice Balls, Holy Water, and
Ebisu taru (keg) replenish.
Rarity: 2*

9-2
If Health is full when getting a Rice Ball, replenish BASARA gauge instead.
Rarity: 2*

9-3
If BASARA gauge is full when getting Holy Water, replenish Health instead.
Rarity: 2*

9-4
Keep enemies (grunts only) away from you. < Does NOT work in Grand Tournament
or Ultimate Grand Tournament >
Rarity: 5*

9-5
Make enemies (grunts only) sleepy and immobilized. < Does NOT work in Grand
Tournament or Ultimate Grand Tournament >
Rarity: 5*



10-1
Amplify the knock-back effects.
Rarity: 1*

10-2
Send enemies flying like a home run with knock-back attacks.
Rarity: 3*

10-3
Raise the currently equipped weapon and armor's levels to MAX in battle.
Rarity: 6*

10-4
Combo count will NOT be interrupted when mounted. < Single player only >
Rarity: 4*

10-5
Change the Rice Balls (Health) rewarded for every 50 KOs into Cat Figures.
(temporary EXP. x 2)
Rarity: 4*



11-1
Increase Exp. by 1 for every KO.
Rarity: 1*

11-2
Increase Exp. by 5 for every KO.
Rarity: 4*

11-3
Change all chests in stage into golds', including the ones from chest-carrying
soldiers.
Rarity: 4*

11-4
Health gauge becomes invisible. + 0.5 to Difficulty Bonus at the end of stage.
Rarity: 5*

11-5
Greatly increase the golds received in stage. < Total amount halved upon being
flinched by any attacks; does NOT work in Grand Tournament or Ultimate Grand
Tournament >
Rarity: 4*



12-1
Shuffle the items and weapons / armors at the end of stage. < Once per stage >
Rarity: 3*

12-2
Shuffle the QUANTITY and LEVEL of the items and weapons / armors at the end
of stage. < Once per stage >
Rarity: 5*

12-3
+ 1 luxurious item chest at the end of stage if successfully done a 1000+ hit
combo. < does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 2*

12-4
+ 1 luxurious weapon at the end of stage if successfully gotten 500+ KO.
< does NOT work in Grand Tournament of Ultimate Grand Tournament >
Rarity: 2*

12-5
Double the EXP. Bonus for completing the special task in the particular stage.
Rarity: 1*



13-1
Play the theme song 'BLADE CHORD', by Nishikawa Takanori, as BGM.
Rarity: 2*

13-2
Play Ichi's ending theme song 'Nemure Hi no Hana', by Ichi's VA Noto Mamiko,
as BGM.
Rarity: 2*

13-3
Play whichever song last selected in Gallery as BGM.
Rarity: 7*

13-4
Ally will keep praising you for morale.
Rarity: 2*

13-5
A girl will keep replenshing your BASARA gauge with Holy Water during battle
every once in a while. < Cost a certain amount of gold at the end of stage >
Rarity: 4*



14-1
Start the stage with a full BASARA gauge.
Rarity: 1*

14-2
Start the stage with Battle Drive level 1 in stock.
Rarity: 1*

14-3
Slowly recover Health. Effect increases when close to allies. < does NOT work
in Grand Tournament or Ultimate Grand Tournament >
Rarity: 6*

14-4
Slowly recover BASARA. Effect increases when close to allies. < does NOT work
in Grand Tournament or Ultimate Grand Tournament >
Rarity: 6*

14-5
Extra 10 seconds added to clock after clearing each round. < Ultimate Grand
Tournament ONLY >
Rarity: 7*



15-1
Revive once when Health gauge is empty. < Health will be in the red zone >
Rarity: 4*

15-2
Double enemies' Health.
Rarity: 4*

15-3
Allies won't follow player around.
Rarity: 1*

15-4
Get extra EXP. of 300 x '#s of survived allies' at the end of stage.
Rarity: 3*

15-5
Difficulty Bonus EXP. x 2.5, $ x 2 at the end of stage. < Stage becomes MUCH
more difficult, even harder than Extreme. Does NOT work in Grand Tournament or
Ultimate Grand Tournament >
Rarity: 7*



16-1
Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
when equipping all 5 items from 16-1 to 16-5 ))
Rarity: 1*

16-2
Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
when equipping all 5 items from 16-1 to 16-5 ))
Rarity: 1*

16-3
Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
when equipping all 5 items from 16-1 to 16-5 ))
Rarity: 1*

16-4
Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
when equipping all 5 items from 16-1 to 16-5 ))
Rarity: 3*

16-5
Lucky charm. (( ALL item chests and weapon / armor sets become luxurious ones
when equipping all 5 items from 16-1 to 16-5 ))
Rarity: 3*



17-1
Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
< Does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 1*

17-2
Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
< Does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 1*

17-3
Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
< Does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 1*

17-4
Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
< Does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 3*

17-5
Item or weapon / armor + 1 (( All the bonus items or weapons / armors sets
become luxurious ones when euqipping all 5 items from 17-1 to 17-5 ))
< Does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 3*



18-1
Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
Rarity: 1*

18-2
Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
Rarity: 1*

18-3
Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
Rarity: 1*

18-4
Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
Rarity: 3*

18-5
Gold + 500 (( Gold + 5000 when equipping all 5 items from 18-1 to 18-5 ))
Rarity: 3*



19-1
EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
Rarity: 1*

19-2
EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
Rarity: 1*

19-3
EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
Rarity: 1*

19-4
EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
Rarity: 3*

19-5
EXP. + 1000 (( EXP. + 10000 when equipping all 5 items from 19-1 to 19-5 ))
Rarity: 3*



20-1
Specials (triangle) with levels all become LV 1. (( Specials with leves all
become LV 2 when equipping 2 items from 20-1 to 20-3. Specials with levels all
become LV MAX when equipping all 3 items from 20-1 to 20-3 ))
Rarity: 1*

20-2
Specials (triangle) with levels all become LV 1. (( Specials with leves all
become LV 2 when equipping 2 items from 20-1 to 20-3. Specials with levels all
become LV MAX when equipping all 3 items from 20-1 to 20-3 ))
Rarity: 2*

20-3
Specials (triangle) with levels all become LV 1. (( Specials with leves all
become LV 2 when equipping 2 items from 20-1 to 20-3. Specials with levels all
become LV MAX when equipping all 3 items from 20-1 to 20-3 ))
Rarity: 4*

20-4
Halve the damage received from bomb soldiers.
Rarity: 2*

20-5
Revive once after dying. Random chance of revivals after the 1st death.
< Can revive up to a maximum of 8 times per stage >
Rarity: 6*



21-1
Increase the amount of golds acquired by killing enemies with combos when
Health is in red.
Rarity: 4*

21-2
Gold + 1 for every KO.
Rarity: 1*

21-3
Extend the time period for effect of the cat figures. (EXP. x 2)
Rarity: 3*

21-4
Greatly increases the critical hit rate when BOTH Health and BASARA are full.
Rarity: 4*

21-5
Increase the speed of S-string (square attack string) when BOTH Health and
BASARA are full.
Rarity: 6*



22-1
The more KO, the more powerful the player gets.
Rarity: 5*

22-2
Greatly increase the attack power after a successful Parry, until getting
flinched by attacks. < Damage received is doubled >
Rarity: 3*

22-3
Enhance elemental damage according to character's attribute.
Rarity: 5*

22-4
Increase damage dealt by critical hits.
Rarity: 4*

22-5
The equipping weapon / armor stats synchronize with the respectively highest
ones in the weapon / armor stock.
Rarity: 3*



23-1
Gold acquired becomes 4 times OR 1/4 at the end of stage.
Rarity: 5*

23-2
Get extra gold equal to 1/4 of the special bonus of the particular stage.
< Does NOT work in Grand Tournament or Ultimate Grand Tournament >
Rarity: 6*

23-3
100% of getting a level upgrade on the currectly equipped weapon or armor.
Rarity: 4*

23-4
Increase the chance of getting BASARA Kuji (press triangle in store) at the
end of stage.
Rarity: 1*

23-5
EXP. acquired from KO at the end of stage x 1.5 < Health gauge shortens >
Rarity: 6*



24-1
20% extra EXP. bonus from KO for single player, 100% bonus for co-op.
Rarity: 1*

24-2
Enemies go into Kokuin / Prime state after being Parried.
Rarity: 2*

24-3
Slightly lengthen Kokuin / Prime state.
Rarity: 4*

24-4
All the enemies go into Kokuin / Prime state during BASARA attacks.
Rarity: 7*

24-5
BASARA attacks when Health is in red become Ultimate BASARA attacks. (same
kind as the one during Battle Drive)
Rarity: 7*



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2b. Character Personal Item Translation
------------------------------------------------------------------------------


25-1 Katakura Kojuurou ONLY
Revive once after dying (red Health), and then enter Kojuurou's special mode
and stay that way until the end of stage. < Defense down, cannot block or
evade while in special mode >
Rarity: 7*


25-2 Oichi ONLY
Power up all of her Specials with the dark hands + her BASARA attack.
Rarity: 7*


25-3 Azai Nagamasa ONLY
Beam saber!! < Back to normal after 3 minutes into stage >
Rarity: 7*


25-4 Date Masamune ONLY
Always stay in 'six-claw' mode. (holding 6 katana in hands) < Defense down,
cannot block or evade >
Rarity: 7*


25-5 Sanada Yukimura ONLY
Automatically activate and stay in Battle Drive mode until Health is red.
< Damage received is greatly increased >
Rarity: 7*


26-1 Maeda Keiji ONLY
Everybody starts dancing after Taunt.
Rarity: 7*


26-2 Toyotomi Hideyoshi ONLY
Can grab anybody (on both sides) with grabbing Specials.
Rarity: 7*


26-3 Oda Nobunaga ONLY
Defense points add to Attack points. < Defense stat becomes 0 >
Rarity: 7*


26-4 Chousokabe Motochika ONLY
Every S-string (square attack string) attack becomes critical hits when Health
is in red.
Rarity: 7*


26-5 Kasuga ONLY
Create a bunshin / shadow illusion. Stay next to Kasuga until Health is red.
Rarity: 7*


27-1 Mori Ranmaru ONLY
Start off with Battle Drive on. < Back to normal after 1 minute, and Health
decreases by 75% >
Rarity: 7*


27-2 Sarutobi Sasuke ONLY
Activate ninjutsu Special 3 times when Health is in red + replenish Health.
Rarity: 7*


27-3 Matsu ONLY
Power up every Special involved animals, mounted attack, and BASARA attack.
Rarity: 7*


27-4 Takenaka Hanbei ONLY
Greatly increased the gold acquired. < Gradually decrease Health >
Rarity: 7*


27-5 Akechi Mitsuhide ONLY
Automatically revive + use BASARA attack ONCE upon Health reaching zero.
Rarity: 7*


28-1 Mouri Motonari ONLY
Can safely place traps without getting interrupted.
Rarity: 7*


28-2 Uesugi Kenshin ONLY
Add Ice element to the flower thrown by Taunt.
Rarity: 7*


28-3 Shimazu Yoshihiro ONLY
After getting Holy Water or keg, hit count goes up when attacking enemies in
Kokuin / Prime state. Effect stops after getting attacked and flinched.
Rarity: 7*


28-4 Takeda Shingen ONLY
All enemies go into Kokuin / Prime state upon activation of BASARA attacks.
Rarity: 7*


28-5 Maeda Toshiie ONLY
Keep receiving Rice Balls (recover Health + raise attack power) from Matsu for
the 1st minute.
Rarity: 7*


29-1 Honda Tadakatsu ONLY
Projectile attacks from his 4th Special 'Attack Form' become plasma attacks.
Rarity: 7*


29-2 Nouhime ONLY
S-string (square attack string) becomes continuous melee attacks.
Rarity: 7*


29-3 Zabii ONLY
Turn defeated enemies into practitioners. KO count turns into golds at the end
of stage.
Rarity: 7*


29-4 Itsuki ONLY
Play without the hammar. < cannot use some of the attacks, including BASARA,
cannot block or evade either >
Rarity: 7*


29-5 Miyamoto Musashi ONLY
Taunt power up.
Rarity: 7*


30-1 Fuuma Kotarou ONLY
+ 1 hit to enemies in the air, + 5 gold for every KO in the air.
Rarity: 7*


30-2 Houjou Ujimasa ONLY
Extend the time frame for his moxibustion Sepcial (2nd one); cautery won't
fall off even when being attacked, and + 1 hit.
Rarity: 7*


30-3 Tokugawa Ieyasu ONLY
Can safely 'summon' Tadakatsu without getting interrupted + the cannon attacks
become plasma.
Rarity: 7*


30-4 Imagawa Yoshimoto ONLY
Surrounding people start dancing to 'Rainbow Stage', his 2nd Special.
Rarity: 7*


30-5 Honganji Kennyo ONLY
Can safely activate his 2nd Special without getting interrupted + damage
received decreases.
Rarity: 7*


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2c. New Item List
------------------------------------------------------------------------------


New general items that replaced the old ones in their places:

8-1 to 8-5
9-1 to 9-3
13-3
14-5
15-5

Additional new general items:

20-4 & 20-5
21-1 to 21-5
22-1 to 22-5
23-1 to 23-5
24-1 to 24-5

Additional new character personal items:

25-1 to 25-3
30-1 to 30-5


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3. Acknowledgements
==============================================================================


GameFAQs - For hosting this guide.

Capcom - For making this game.

VitaLemon - For telling me about this game coming out.

The Giant Hoeruo - For keeping the board updated with the latest info.

Users on Bahamut (TW) and 2ch (JP) - For providing info and tips.

All the other seniors from the SB boards I haven't mentioned.


==============================================================================
4. Copyrights
==============================================================================


Sengoku BASARA 2 HEROES 
Item Translation Guide (c) 2007 William Hu