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    FAQ/Walkthrough by VampireHorde

    Updated: 01/02/06 | Search Guide | Bookmark Guide

    Prince Of Persia: The Two Thrones
    MEZMERIZE/HYPNOTIZE - PS2/XBOX/PC FAQ/Walkthrough
    Authored by VampireHorde
    
    
    
    
    
        __  ___ ______ _____    __  ___ ______ ____   ____ _____    ______
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     / /  / // /___    / /__ / /  / // /___ / _, _/_/ /    / /__ / /___   
    /_/  /_//_____/   /____//_/  /_//_____//_/ |_|/___/   /____//_____/   
                                                                            
    
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       / / / /\ \/ // __ \ / | / // __ \/_  __//  _//__  /   / ____/
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     / __  /   / // ____// /|  // /_/ / / /  _/ /    / /__ / /___   
    /_/ /_/   /_//_/    /_/ |_/ \____/ /_/  /___/   /____//_____/   
                                                                  
    
    
    
    
    
    
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       _____  ___________  ____  ___  __  _____________________  _  __
      /  _/ |/ /_  __/ _ \/ __ \/ _ \/ / / / ___/_  __/  _/ __ \/ |/ /
     _/ //    / / / / , _/ /_/ / // / /_/ / /__  / / _/ // /_/ /    / 
    /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/  
                                                                      
    
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    Thanks for clicking on the FAQ. Welcome back to Persia, young Prince! I 
    will give an exact breakdown of how to finish the most daunting 
    platforming puzzles, how exactly to use the environment to utilize the 
    Quick/Speed Kill properly and of course, all the areas for all secret 
    Health Upgrades.
    
    If you've played both the Sands Of Time and the Warrior Within games, 
    then everything I mention here shouldn't be difficult to figure out. I 
    strongly urge that you play the Two Thrones game first before resorting 
    to this guide. Only read my strategies of you are stuck or need extra 
    info on Quick/Speed Kills.
    
    
    All right, enough from me, FIGHT!
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                     +++   MEZMERIZE - THE CHARACTERS   +++
    
    
                     \  | __|__  /  \  | __| _ \_ _|__  / __|
                    |\/ | _|    /  |\/ | _|    /  |    /  _| 
                   _|  _|___|____|_|  _|___|_|_\___|____|___|
                                                                 
    
    
    --THE PRINCE
    The original wise-cracking, fun-loving, talking-to-myself Prince from 
    the Sands Of Time returns! No more of this "I'm-so-goddamn-pissed-that-
    I'm-gonna-look-like-Hugh-Jackman-and-say-BITCH-in-a-game!" attitude 
    from the Warrior Within. Finally, we get to hear what the Prince is 
    thinking...both of them.
    
    
    --THE DARK PRINCE
    Who is he? He's quite simply your better half. The Dark Prince pops in 
    occasionally when certain sequences involve complicated platforming. 
    Allergic to water for some reason. A little Dahaka infection, perhaps?
    
    
    --THE VIZIER
    The King Prick that set the wheels in motion in the Sands Of Time 
    returns for Round 2. Due to the Sands of Time never being released, the 
    Vizier technically never died and returns in this game to claim the 
    Sands back.
    
    
    --KAILEENA
    The Queen Bitch that set the wheels in motion for the Warrior Within is 
    back. Looking a lot different than her WW look, the queen is taken from 
    the Prince and sacrificed selfishly by the Vizier. Her death brings 
    about the Prince's darker side.
    
    
    --FARAH
    Yes, the bow-equipped pain in the ass from Sands of Time also returns 
    and still sports an attitude as sharp as Jessica Alba's No-Nudity 
    clause (ooh, I'm NASTY!).
    
    
    -----------------------------------------------------------------------
    
    
                      +++   QUESTION! - THE CONTROLS   +++
    
    
                   _ \  |  | __|  __|__ __|_ _|  _ \   \ |   |
                  (   | |  | _| \__ \   |    |  (   | .  |  _|
                 \__\_\\__/ ___|____/  _|  ___|\___/ _|\_|  _)
                                                                  
    
    
    --DEFAULT CONTROLS (THE PRINCE):
    
    X BUTTON        : JUMP/ROLL
    SQUARE BUTTON   : PRIMARY ATTACK/STAB
    TRIANGLE BUTTON : SECONDARY ATTACK
    CIRCLE BUTTON   : THROW WEAPON/DROP DOWN/PICKUP WEAPON
    L1 BUTTON       : USE SANDS OF TIME
    L2 BUTTON       : LANDSCAPE VIEW (WHEN PROMPTED)
    L3 BUTTON       : NOT USED
    R1 BUTTON       : RUN ALONG WALLS/RUN UP A WALL/MOVE ITEM
    R2 BUTTON       : FIRST PERSON MODE
    R3 BUTTON       : RE-CENTER CAMERA BEHIND CHARACTER
    LEFT ANALOG     : MOVE CHARACTER
    RIGHT ANALOG    : ROTATE CAMERA
    
    
    --EXTRA CONTROLS (DARK PRINCE)
    
    TRIANGLE BUTTON : USE CHAIN TO SWING (WHEN RUNNING/JUMPING)
    CIRCLE BUTTON   : HURRICANE ATTACK (PRESS REPEATEDLY)
    
    
    ++DARK PRINCE NOTE: 
    The Dark Prince cannot use or pickup secondary weapons from fallen 
    enemies. He is equipped with the chain from the minute he transforms 
    and it cannot be replaced.
    
    
    -----------------------------------------------------------------------
    
    
                    +++   B.Y.O.B. - THE ENVIRONMENTS   +++
    
    
                         _ )    \ \  /    _ \     _ )  
                         _ \     \  /    (   |    _ \  
                        ___/_)    _|_)  \___/_)  ___/_)
                                                           
    
    Just like in the previous two games, the environment is important in 
    getting through the game. In this case, the environments can now be 
    used to the Prince's advantage to get the drop on his enemies.
    
    Instead of fighting the bad guys head-to-head, the Prince can do one of 
    two things: use stealth or use the area around him. (More info in the 
    walkthrough.)
    
    
    A couple of new additions have been added to the environment:
    
    --WALL GAPS
    The Prince can jump in between walls and stay there infinitely (similar 
    to the Split jump move from Splinter Cell). Move the analog stick down 
    to make him slide. From there, the Prince can either drop down and go 
    for a kill or try a Quick/Speed Kill
    
    
    --WALL SHUTTERS**
    When the Prince runs along VERY long walls, there will be wall shutters 
    that the Prince can jump from to reach another shutter or a balcony. 
    Press the R1 Button and then the X Button to get to farther areas (use 
    as many times as needed).
    
    **NOTE: When controlling the Dark Prince, you are urged to use the 
    chain to reach another shutter. Run along the wall, jump, and then toss 
    the chain to swing farther.
    
    
    --STAB SQUARES
    Also new to the series are Stab Squares (as I like to call them). When 
    the Prince sees these squares on a wall, he can run up to them and then 
    stab them to hang on. From there, the Prince can either run along the 
    wall or jump higher. If you feel stuck in an area, look around to see 
    these squares.
    
    
    --CURVED WALLS
    Another new addition, the Prince can now run along curved walls. Later 
    in the game, the environment will get much trickier and the Prince will 
    easily get stuck. Look for curved walls and run along them so that the 
    Prince can get to his objective faster.
    
    
    --BRONZE SLITS
    These look like those coin insert things found in vending machines 
    (only big and Bronze). Run up to this Slit and then stab it down to 
    open a new door or ledge.
    
    
    --SAND PLATES
    Scattered throughout the game are Sand Plates that have a large beam of 
    light coming out of it. There are usually 3-4 guards surrounding the 
    plate that you need to eliminate in order to access it. 
    Accessing the Sand Plates grants the Prince newer powers or more Sand 
    Credits.
    
    
    --SAND CREDITS
    Sand Credits are obtained by finding them in hidden Golden Chests, 
    certain Sand Plates, and successful Quick/Speed Kills.
    
    
    Everything else like poles, ledges, etc. are back and should be too 
    familiar for all PoP veterans.
    
    
    -----------------------------------------------------------------------
    
    
                +++   VICINITY OF OBSCENITY - THE ENEMIES   +++
    
    
              \ \   /_ _|  __|_ _|  \ |_ _|__ __|\ \  /    _ \  __|
               \ \ /   |  (     |  .  |  |    |   \  /    (   | _| 
                \_/  ___|\___|___|_|\_|___|  _|    _|    \___/ _|  
                                                                     
    
                    _ \  _ )  __|  __| __|  \ |_ _|__ __|\ \  /
                   (   | _ \\__ \ (    _|  .  |  |    |   \  / 
                  \___/ ___/____/\___|___|_|\_|___|  _|    _|  
                                                                 
    
    
    The Prince encounters newer enemies in this game (with a few ones from 
    Warrior Within thrown in). Although there aren't many varieties as in 
    previous games, it doesn't mean they're easier to defeat. OR ARE THEY?
    
    
    --ARCHER
    --GUARDS
    These guys aren't too difficult to defeat. When fighting them on ledges 
    or balconies, simply toss them off the ledge (you need to un-equip the 
    second weapon to toss them)
    
    
    --FOREMAN
    The Foreman is only seen around Sand Plate areas. He's usually guarded 
    by 3-4 guards and wears a black and red armor piece.
    
    
    --SAND WRAITHS
    --DEMON DOGS
    --FEMALE GUARDS
    Use lots of evasion and use the jump attacks.
    
    
    --INVISIBLE GUARDS
    --GREEN GOLLUMS
    Use the same strategy as the guards for these guys.
    
    
    
    -----------------------------------------------------------------------
    
    
                    +++   ATTACK - QUICK/SPEED KILL   +++
    
     
                         \__ __|__ __| \    __| |  /
                        _ \  |     |  _ \  (    . < 
                      _/  _\_|    _|_/  _\\___|_|\_\
                                                           
    
    
    Similar to the God Of War game, when prompted the Prince can initiate 
    an attack from behind or above for a sort of stealth kill.
    In most cases, the Prince can use the environment and sneak around an 
    enemy to get the drop on them. (I will go more in-depth on this feature 
    in the walkthrough)
    
    
    When the screen starts to shimmer in cat-vision style, press the 
    Triangle Button to start the kill sequence (the enemy MUST be unaware 
    of your presence or the attack is canceled). 
    During the attack, the screen will turn gray for a split second and the 
    dagger the Prince is holding will shimmer. Press the SQUARE Button each 
    time you see the dagger shimmer to complete the kill sequence.
    
    Some Quick kills have multiple dagger attacks (especially on bigger 
    enemies or multiple ones), so be on your guard when initiating the 
    attack or you will get thrown off.
    Quick kills can be initiated from top ledges, chains, and wall gaps and 
    are better than melee combat in all ways.
    
    
    ++DARK PRINCE NOTE:
    The Dark Prince uses Speed Kills. Unlike the Prince, there is no 
    shimmer on the screen to wait for to kill the enemy.
    Initiate the kill sequence and when the Dark Prince grabs hold of the 
    enemy, bash the Triangle Button repeatedly to strangle them. Simple!
    
    
    
    That's all you need to know for the Two Thrones. On to the walkthrough!
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                                  __  __       
                                 / /_/ /_  ___ 
                                / __/ __ \/ _ \
                               / /_/ / / /  __/
                               \__/_/ /_/\___/ 
                    
                        ____   __  __                           __  
        _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
       | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
       | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
       |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                      /____/        
    
    
    
    
    ++AUTHOR'S NOTE: I encourage you to use Quick/Speed Kills rather than 
    melee combat. If you're stuck in an area with enemies and think there 
    is an alternative method for the Quick Kill, there probably is one. 
    This Walkthrough will map out EVERY Quick Kill opportunity, so read on!
    
    
    ***********************************************************************
    ***********************************************************************
    
    
    The descent into madness begins. All over again.
    
    
    --MISSION OBJECTIVE: FIND KAILEENA
    
    Roll under the door and head left. Run up the large baskets and jump 
    from ledge to ledge. Use a wall run to reach the next area. From there, 
    run up the wall and shimmy on up to the top.
    
    Drop down and use the ladder. Slide down and then head to the next 
    area. As you head down the way, look for the pole to grab onto. Jump 
    from pole to pole to the ledge up on top.
    Head down the ledge and hop over the railing. Jump to the pole and then 
    turn around to jump to a ledge to shimmy.
    
    Shimmy over and jump down. Now do a wall run all the way to the end and 
    then jump up and shimmy to the left. Jump over the ledge and to the 
    Water Fountain Save Point.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                         +++   AREA: THE RAMPARTS   +++
    
      ______ __ __ ____  ___   ___    __  ___ ___   ___    ___  ______ ____
     /_  __// // // __/ / _ \ / _ |  /  |/  // _ \ / _ |  / _ \/_  __// __/
      / /  / _  // _/  / , _// __ | / /|_/ // ___// __ | / , _/ / /  _\ \  
     /_/  /_//_//___/ /_/|_|/_/ |_|/_/  /_//_/   /_/ |_|/_/|_| /_/  /___/  
                                                                             
    
    
    Head down the way and use the Landscape View. Take the ladder up and 
    head down to the nearby door.
    
    
    --OBJECTIVE: LEARN THE QUICK KILL
    After the Quick Kill lesson, use Landscape View again to see your 
    environment. See that pole on the left of the screen? Hop over the 
    ledge and slide down. Use a Quick Kill on the nearby Archer to kill 
    him. From there, use a wall run to the next ledge. Shimmy to the right 
    until you get to the end.
    
    See that ladder? Jump from that ledge to reach that area. Take the 
    ladder down but wait for the enemy below to walk away. Use a Quick Kill 
    and then continue down the corner. Fight off the next guard (or don't) 
    and then use a wall run and jump. Shimmy up and onto the next area.
    
    
    Climb up the ladder and turn left. Wall run to the curtain and slide 
    down. Fight off the three guards (or don't) then head into the shack 
    they emerged from. Climb up the ladder ad jump to the next ladder (turn 
    around) and head up. Run up the wall and jump to the ledge. Jump to the 
    ladder and head up to the next area.
    
    Jump down and head for the door. There is a ledge next to the door so 
    jump up to it. Jump up and use the wall run to the next ledge. Start 
    the Quick kill on the Archer. Once he's dead, head for the ladder and 
    slide down.
    
    
    --OBJECTIVE: USE AN ENVIRONMENT QUICK KILL
    Here's your first chance to use the environment for a Quick Kill! After 
    sliding down the ladder, use First Person view to see ledges on top.
    
    Run up to those ledges and jump from each one. When prompted, start the 
    Quick kill on the first guard. After that, sneak up on the Archer and 
    do the same to him. Jump over the ledge the Archer was guarding and 
    head for the ladder. Go up and over the ledge to find the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                    +++   AREA: THE HARBOR DISTRICT   +++
    
    
               ________ ______  __ _____   ___  ___  ____  ___ 
              /_  __/ // / __/ / // / _ | / _ \/ _ )/ __ \/ _ \
               / / / _  / _/  / _  / __ |/ , _/ _  / /_/ / , _/
              /_/ /_//_/___/ /_//_/_/ |_/_/|_/____/\____/_/|_| 
                                                                    
                    ___  _________________  _______________
                   / _ \/  _/ __/_  __/ _ \/  _/ ___/_  __/
                  / // // /_\ \  / / / , _// // /__  / /   
                 /____/___/___/ /_/ /_/|_/___/\___/ /_/    
                                                             
    
    
    Continue on down and use a wall run and jump to the next ledge. Shimmy 
    on the ledge all the way to the right then climb up. Cross the beam to 
    the next ledge. Jump from the next beam to reach the next area.
    
    Jump from the beam to the next one. Below will be two enemies. Jump 
    down from the top beam and initiate the Quick Kill for both fools.
    
    Head for the corner and run up the wall and jump to the beam. Jump up 
    and cross the next beam to next area. Head down the way to the next 
    beam and jump to it. Climb up and then jump between the wall gaps and 
    slide down. Fight off the two baddies (or don't) and jump for the next 
    beam.
    
    Jump from beam to beam and look for a Wall Gap. Jump to it and climb up 
    to the ledge. From there, make a LONG jump (do not use a wall run) to 
    the next beam and then jump to the next Wall Gap. Slide down and 
    initiate the Quick Kill on the guard below (turn around to initiate the 
    cat vision).
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
    Head up the stairs to the next area. Use Landscape View to see the 
    area. Across from the Prince is a large wooden scaffolding. Do you see 
    it? Slowly sneak to the ledge (but don't jump to it yet!) and the 
    pigeons nearby will distract the nearby guard. Stay hidden or the 
    pigeons will give you away!
    
    Once the coast looks clear, jump to the ledge on that wooden 
    scaffolding and initiate the Quick Kill on the first guard. From there, 
    sneak up on the Archer and use a Quick Kill.
    
    Now head up the ladder and jump to the railing but do not jump over 
    yet! There is a lone Archer roaming around. Either use a Quick Kill or 
    use combat to get him. Head for the corner and roll to the next area.
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
    Run up the wall to the top ledge. Use Landscape View to see a large 
    wooden beam above the baddies. Do you see it? Use a wall run and jump 
    and jump on the beam. Initiate the Quick Kill on both of them.
    Once that's done, do a wall run to the beam and climb up. Jump over the 
    gap and head up the stairs to the blocked off corner.
    
    From here, use a wall-to-wall jump to make it to the top. Jump from 
    ledge to ledge and shimmy down to the balcony. Continue crossing and 
    jumping beams to the next area. 
    Hop over the railing to another Quick Kill area.
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR A QUICK KILL
    Jump over the railing and past to the next ledge. Use Landscape View to 
    see two guards on the bottom. The guard on the left will turn 
    occasionally, so watch him. When he turns around, jump down and 
    initiate the Quick Kill on both of them.
    
    Now continue through and jump the beam to the ledge and shimmy to the 
    left side. Climb up the next beam and jump over. Jump the gap to the 
    next area. From there, do a wall run and jump to the beam on the left 
    to grab it. Jump on the wall to the left and hop to the higher beam.
    
    Jump over the gap to the next area. Head for the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                    +++   AREA: THE PALACE BALCONY   +++
                     
               ________ ______  ___  ___   __   ___  _________
              /_  __/ // / __/ / _ \/ _ | / /  / _ |/ ___/ __/
               / / / _  / _/  / ___/ __ |/ /__/ __ / /__/ _/  
              /_/ /_//_/___/ /_/  /_/ |_/____/_/ |_\___/___/  
                                                                    
                   ___  ___   __   _________  _  ____  __
                  / _ )/ _ | / /  / ___/ __ \/ |/ /\ \/ /
                 / _  / __ |/ /__/ /__/ /_/ /    /  \  / 
                /____/_/ |_/____/\___/\____/_/|_/   /_/  
                                                               
    
    
    This next part will be a little tricky. Jump over the railing and onto 
    the ledge. Across from you is the Palace Balcony with a guard.
    Do a Wall Run (the guard will walk away while you do this) and jump to 
    the next railing but do not hop over yet. 
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
    Use Landscape View to see a ledge just above the immobile guard. Hop 
    over and run up the nearby ledge next to the entrance and climb up. 
    Shimmy to the beam and wait for the Archer to leave. Initiate the Quick 
    Kill and then sneak to the nearby fence.
    
    Use Landscape View again to see two Archers. One all the way in the 
    back and one nearby that moves left to right frequently.
    When the nearby Archer looks away, scurry to the area next to him. 
    Climb over the table and run up the wall and jump to the beam. Cross 
    the beam and initiate the Quick Kill on both Archers.
    
    
    --OBJECTIVE: LEARN HOW TO USE STAB SQUARES AND WALL SHUTTERS
    Near the Archers is a large pedestal with two Stab Squares above it. 
    Follow the instructions indicated onscreen to learn about how to use 
    these two items.
    
    Jump to the top balcony and then use a wall run and shutter jump to 
    reach the next area. Now step on the nearby switch to open the door and 
    continue through.
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILL
    In the next area, Landscape View will confuse you here but follow these 
    instructions: use a Wall Run and stab the square. Drop down and jump 
    the gap to the other Stab Square.
    
    Initiate the Quick Kill on the guard below. Jump on the second pillar 
    and jump to the beam across from you. Climb up and hop over the 
    railing. Use Landscape View to see an Archer facing forward. See that 
    long ledge on the right side of the screen?
    
    Run up the wall to it and shimmy to the beam above the Archer. Jump to 
    the Wall Gap across the beam and slide down. Turn around. You know what 
    to do here.
    
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
    Now hop over the railing and jump to the beam. Initiate another Quick 
    Kill from above. Head for the door to see furniture blocking the way. 
    Break them but stay hidden! Once the alerted guard goes back to his 
    post, sneak in and run up the wall. Shimmy and hop behind him and use a 
    Quick Kill.
    
    Look for Stab Squares above. Run up the wall and use the Squares. Use a 
    Wall Run and stab the next square. Wall run again to the next balcony. 
    Now use Landscape View to see an Archer across the way.
    
    Use a Wall Run and shutter jump and initiate the Quick Kill on the 
    Archer. Now run up the wall next to the door and jump for the beam. 
    Jump to the next beam then jump straight up.
    
    Shimmy over and jump to the next ledge. Use Landscape View to see two 
    guards. Hop over the railing and use the nearby Stab Square. Wall Run 
    and jump to the next ledge and cross the beam.
    Jump over the Wall Gap and slide down and initiate the Quick Kill. For 
    the other guard, look up to see another beam. Run up the wall and jump 
    to it. Cross the beam (but don't jump!) and turn right to see some Stab 
    Squares. Jump to the one across you and then use a Wall run and stab. 
    Jump across the gap to the next beam and then jump to the Wall Gap and 
    slide down. Initiate the Quick Kill.
    
    
    --OBJECTIVE: OPEN THE DOOR
    Enter the next room and look for a Stab Square. Run up the wall and 
    stab it. Use a wall run and shimmy on the ledge all the way to the 
    right and climb up. Head for the corner and run up the wall to trigger 
    the opening of the door and then jump at the same time to reach the 
    beam above it. Now enter the room to find the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                         +++   AREA: THE PALACE   +++
    
               ________ ______  ___  ___   __   ___  _________
              /_  __/ // / __/ / _ \/ _ | / /  / _ |/ ___/ __/
               / / / _  / _/  / ___/ __ |/ /__/ __ / /__/ _/  
              /_/ /_//_/___/ /_/  /_/ |_/____/_/ |_\___/___/  
                                                                    
    
    Now it's death trap time! Use a Wall run and then roll out of the way 
    and head around the hall. Simply cross the sawblades when it's clear 
    and then run up the wall when the spikes rotate.
    
    Hop over the ledge and use another wall run and jump to the next area 
    when the sawblades are clear. Wait for the spikes to rotate and then 
    run up the wall to the area above.
    
    Pass the sawblades and head for the Rotating Handle and turn it 
    clockwise to open the trapdoor above. Just near the handle is a large 
    bronze slit on the wall. Run up to it and press the attack button to 
    initiate a secret step block. Quickly run up the step block and up to 
    the top room. Find the Water Fountain across from you and save.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                       +++   AREA: THE THRONE ROOM   +++
    
            ________ _____  ____  _  ______  ___  ____  ____  __  ___
           /_  __/ // / _ \/ __ \/ |/ / __/ / _ \/ __ \/ __ \/  |/  /
            / / / _  / , _/ /_/ /    / _/  / , _/ /_/ / /_/ / /|_/ / 
           /_/ /_//_/_/|_|\____/_/|_/___/ /_/|_|\____/\____/_/  /_/  
                                                                       
    
    
    --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
    To the right of the Water Fountain is a Stab Square on the wall above. 
    Do you see it? Head for the ledge underneath it and use Landscape View 
    to see an Archer on the balcony. Run up the wall and stab it. Use a 
    Wall run and climb up the ledge. Use a wall run and shutter jump for a 
    Quick Kill (press the initiate button or the Quick Kill won't happen).
    
    Now use another wall run to the next area. Run up the wall to the 
    higher ledge and use Landscape View. You'll see a Stab Square on the 
    left side of the screen, a shutter on the right, and a ledge to shimmy 
    underneath it.
    Use a Wall Run and shutter jump to the nearby ledge. Jump and use the 
    stab square. Jump across the gap and shimmy onto the beam. Cross the 
    beam and then jump towards the Wall Gap and slide down. Initiate the 
    Quick Kill. Run up the wall and up the ledge. Shimmy to the right and 
    use the stab square.
    
    Wall run and jump to the large pillar and WAIT! Move the camera to 
    watch the Archer on his patrol. When he turns around, move and then 
    jump to the pillar and then jump to the railing and hop over. Sneak up 
    to Archer and initiate the Quick Kill. See those stairs? DO NOT USE 
    THEM!
    
    
    --OBJECTIVE: INITIATE A DOUBLE SPEED KILL
    Look for another pillar across from the Archer. Hop over the railing 
    and jump to the pillar. Turn around and then jump to the Wall Gap 
    across the two guards and slide down. Initiate the kill and continue.
    
    
    NEW POWER ACQUIRED: RECALL
    
    
    After the cutscene, the Prince can once again Rewind time (if he 
    royally screws up something). Continue down the hall and activate the 
    switch at the end by running up at it to open the door.
    Continue past the crumbling balcony. Jump across the first gap but do 
    NOT jump the second gap! Look for a Stab Square above and access it. 
    Use a Wall run and stab and then another wall run to the next ledge.
    
    Wall run to the nearest curtain and slide down. Enter the room to find 
    the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                   +++   AREA: THE TRAPPED HALLWAY   +++
    
             ________ ______  _________  ___   ___  ___  _______ 
            /_  __/ // / __/ /_  __/ _ \/ _ | / _ \/ _ \/ __/ _ \
             / / / _  / _/    / / / , _/ __ |/ ___/ ___/ _// // /
            /_/ /_//_/___/   /_/ /_/|_/_/ |_/_/  /_/  /___/____/ 
                                                                      
                    __ _____   __   __ _      _______  __
                   / // / _ | / /  / /| | /| / / _ \ \/ /
                  / _  / __ |/ /__/ /_| |/ |/ / __ |\  / 
                 /_//_/_/ |_/____/____/__/|__/_/ |_|/_/  
                                                               
    
    
    Head down the hall for some more spiked traps. Roll your way past them 
    to the end of the hall and run up the wall to activate the switch for 
    the door below.
    
    Head down the stairs to a large room with six pillars. The floor will 
    crumble so keep going.
    Access the nearest pillar and climb up. Jump to the next one and then 
    jump to the next one but stay put!
    
    Turn left to see a ledge on the wall. Jump to it and climb up. Shimmy 
    to the right and jump up. Shimmy all the way to the right and jump to 
    the next pillar.
    
    Turn around and look for stab squares on the wall. Jump to them and use 
    them. Use Wall runs and stabs to get to the next pillar. Jump to the 
    last pillar and jump towards the wall on the left to land on a beam. 
    Jump to the ledge across the beam and jump towards the curtain.
    As you slide down the curtain, jump before you reach the bottom to 
    access a Wall Gap. Slide and jump down and then access the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE RUINED PALACE   +++
    
             ______ __ __ ____  ___   __  __ ____ _  __ ____ ___ 
            /_  __// // // __/ / _ \ / / / //  _// |/ // __// _ \
             / /  / _  // _/  / , _// /_/ /_/ / /    // _/ / // /
            /_/  /_//_//___/ /_/|_| \____//___//_/|_//___//____/ 
                                                                      
                    ___   ___    __    ___   _____ ____
                   / _ \ / _ |  / /   / _ | / ___// __/
                  / ___// __ | / /__ / __ |/ /__ / _/  
                 /_/   /_/ |_|/____//_/ |_|\___//___/  
                                                             
    
    
    Continue down the hall for more spiked traps and doodads. Run and roll 
    past them to the next area.
    
    
    --OBJECTIVE: FIND GOLDEN CHEST
    Jump the large gap to the next ledge. Head down and then use a Wall run 
    on the next wall. Defeat the guard and then jump the ledge and shimmy 
    to the left. Defeat the two guards that emerge and then enter the hall 
    they came from to find a large Golden Chest. Open it to find 10 SAND 
    CREDITS.
    
    Now look for the nearby ledge and climb up. Defeat the guard and then 
    look for a Stab square on the wall. Jump to it and stab it. Jump up and 
    stab another one and then jump up to the ledge and shimmy left.
    
    Jump across the large gap and then use a Wall Run and shutter jump to 
    the next ledge. Shimmy to the exit and use the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                     +++   AREA: THE ROYAL CHAMBERS   +++
    
                ______ __ __ ____  ___   ____ __  __ ___    __ 
               /_  __// // // __/ / _ \ / __ \\ \/ // _ |  / / 
                / /  / _  // _/  / , _// /_/ / \  // __ | / /__
               /_/  /_//_//___/ /_/|_| \____/  /_//_/ |_|/____/
                                                                    
                _____ __ __ ___    __  ___ ___   ____ ___   ____
               / ___// // // _ |  /  |/  // _ ) / __// _ \ / __/
              / /__ / _  // __ | / /|_/ // _  |/ _/ / , _/_\ \  
              \___//_//_//_/ |_|/_/  /_//____//___//_/|_|/___/  
                                                                   
    
    
    Head down the stairs and enter the next area. After the cutscene, use 
    the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                          +++   AREA: THE SEWERS   +++
    
            ______ __ __ ____  ____ ____ _      __ ____ ___   ____
           /_  __// // // __/ / __// __/| | /| / // __// _ \ / __/
            / /  / _  // _/  _\ \ / _/  | |/ |/ // _/ / , _/_\ \  
           /_/  /_//_//___/ /___//___/  |__/|__//___//_/|_|/___/  
                                                                      
    
    Move forward and jump to the swing pole. Swing from bar to bar to the 
    next ledge. Head down the path and jump to the next swing pole but DO 
    NOT JUMP! Jump to the swing pole and shimmy all the way to the other 
    side and jump down. Jump to the swing pole and vault higher to the 
    upper ledge and shimmy to the left. At the end, jump down the Wall Gap 
    and slide all the way down and jump down.
    
    
    --OBJECTIVE: DESCEND FURTHER INTO THE SEWERS
    Defeat the green devils (or don't) and head down the hall towards the 
    Bronze Slit on the wall. Run up and stab it to trigger the wall. Jump 
    down the open hole and slide down the Wall Gap. At the bottom, jump 
    across to the swing pole and jump down to the bottom of the room.
    
    
    --OBJECTIVE: ACTIVATE THE DOOR
    At the bottom room, head for the corner and use Landscape View to see 
    two Stab squares on the left side of the screen. Run up the wall and 
    stab it. Jump up and stab again and then Wall Run to the ledge. Shimmy 
    all the way to the right and then jump to the nearby pole to bring it 
    down. Once it's done, slide down and exit the newly opened door.
    
    Cross the beam and then jump to the Wall Gap across from the Prince and 
    slide down. Jump down and continue on down the path.
    Use Landscape View on the next area to see three ledges on the right 
    side of the screen. Do you see them? 
    
    Make a long jump to the closest ledge and jump up. Continue on up and 
    then jump to the nearby pole to bring it down. Turn around and jump for 
    the swing pole. When the moving stab square gets close, jump and stab 
    it and make a quick wall run to the ledge. From there, use Landscape 
    View to see another area. Use a Wall Run and slide down and then jump 
    down. Move forward to activate the Dark Prince.
    
    
    
                +++   AREA: THE SEWERS (DARK PRINCE)   +++
    
            ______ __ __ ____  ____ ____ _      __ ____ ___   ____
           /_  __// // // __/ / __// __/| | /| / // __// _ \ / __/
            / /  / _  // _/  _\ \ / _/  | |/ |/ // _/ / , _/_\ \  
           /_/  /_//_//___/ /___//___/  |__/|__//___//_/|_|/___/  
    
    
    See that large block with the Lion symbol? Press the Triangle Button to 
    pull it forward and open the door across from you.
    
    Destroy the enemies (or don't) and head for the door before it closes. 
    Jump the beam to the next beam and jump to the pole. Slide down and 
    destroy the enemies and continue through. 
    
    
    --OBJECTIVE: FIND THE GOLDEN CHEST
    In the next area, jump down the large gap to find a Golden Chest. Run 
    up the wall and then jump and swing with the chain to reach the next 
    ledge. Jump and chain swing two times on the next beam to reach the 
    other side and slide down the Wall Gap.
    
    In this area, turn to the left chamber and activate the Lion Switch to 
    open the door on the right side. Quickly run for the door before it 
    closes. Once that's done, run up the wall and shimmy to the left and 
    jump up. Turn around to see a ladder. Wall run to the ladder and climb 
    up. Head for the corner and find the Bronze Slit on the wall. Activate 
    it (don't jump down) and then jump to the nearby swing pole.
    
    Swing to the next swing pole and then wait for the spikes to rotate 
    away. Do a wall to wall jump and head for the top. Continue through and 
    jump the beam to the Wall Gap and slide down to the bottom.
    
    
    --AREA: THE SEWERS (THE PRINCE)
    After the transformation, head up the nearby ledge and jump up to the 
    top. Jump the gap to the moving stab square and stab it. Do a wall run 
    to the next area and continue down the hall (destroy the enemies if you 
    want). Look for the Bronze Slit and activate it to open the door. Run 
    under it to the next area.
    
    
    --OBJECTIVE: GET HEALTH UPGRADE #1
    In the next area are two paths: the path on the right has sawblades and 
    spikes and a Water Fountain and the path on the left leads to a Health 
    upgrade. Take the left path. Jump the gaps, cross the beams, jump the 
    beams to the Golden Water Fountain and head for it. Drink the water to 
    activate the mini-game.
    
    
    --HEALTH UPGRADE MINI-GAME:
    Move forward to activate the sawblades. Pass them and head for the beam 
    but DO NOT CROSS YET!
    Instead of trying to dodge the arrows on the wall, jump down the beam 
    and shimmy all the way to the end and then jump up and jump past the 
    sawblades to the next beam. Roll past the spikes and the lone sawblade 
    towards the light to upgrade your health!
    
    
    Go back to the room with the Water Fountain. Get past the sawblades and 
    spikes and save your game.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                          +++   AREA: THE TUNNELS   +++
    
          ______ __ __ ____  ______ __  __ _  __ _  __ ____ __    ____
         /_  __// // // __/ /_  __// / / // |/ // |/ // __// /   / __/
          / /  / _  // _/    / /  / /_/ //    //    // _/ / /__ _\ \  
         /_/  /_//_//___/   /_/   \____//_/|_//_/|_//___//____//___/  
                                                                        
    
    
    Continue down the path and use a Wall run and jump to the next ledge. 
    Do a long jump to reach the ladder and then climb up. Jump the gap the 
    ledge and jump. Time your jumps to the top so that you don't get pelted 
    with arrows and emerge out of the sewers.
    
    Head on down the path and jump the gap. Across from you are two 
    Archers. You can try jumping the next gap and initiating Quick Kills 
    but its possible that you'll blow it. If it goes wrong, just engage iin 
    battle and destroy them.
    
    Look for the ledge on the wall and run up to it. Jump up to the top and 
    shimmy to the right. Jump the gap and shimmy to the right. Jump the gap 
    and make your way up. Quickly jump up after the arrows shoot and jump 
    up again. At the top, shimmy to the right and jump up. 
    Jump up tow ledges to the top of the building. Use the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                        +++   AREA: THE FORTRESS   +++
    
        ______ __ __ ____  ____ ____   ___  ______ ___   ____ ____ ____
       /_  __// // // __/ / __// __ \ / _ \/_  __// _ \ / __// __// __/
        / /  / _  // _/  / _/ / /_/ // , _/ / /  / , _// _/ _\ \ _\ \  
       /_/  /_//_//___/ /_/   \____//_/|_| /_/  /_/|_|/___//___//___/  
                                                                          
    
    Use the Landscape View to see a long Wall Gap in front of you. Use the 
    nearby Wall Gap and slide down and wait for the nearby guard.
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    When prompted, initiate the Quick Kill on the nearby guard. From there, 
    use a Quick Kill on the Forman to release the lock on the Sand Plate.
    
    
    NEW POWER ACQUIRED: SAND TANK
    
    
    On the nearby wall, use a Wall Run when the spikes rotate and jump the 
    nearby swing pole. Jump to the next swing pole and land on the ledge. 
    Fight off the Archer then make a long jump for the chain across from 
    ledge. Slide down the chain and activate the Quick Kill.
    There are two more enemies down this area. Use Quick Kills or fight 
    them off.
    
    
    --OBJECTIVE: FIND THE GOLDEN CHEST
    Before climbing to the next area, head down the path and jump over the 
    railing. Find the Golden Chest for some Sand Credits and head back. 
    Look for a stab square and jump to it and stab it. Jump up and stab the 
    next one. Use a Wall Run and stab the square. Use another Wall Run and 
    shutter jump two times to the next ledge.
    
    Jump down and look for the other ledge and run up to it but DO NOT jump 
    over the railing. Watch the two guards as they patrol the upper area. 
    When they turn around, use the Quick Kill on both of them.
    
    
    --OBJECTIVE: OPEN THE DOOR
    Once the guards are gone, use the Rotation Handle and turn it counter-
    clockwise to open the door. Use a Wall Run when the spikes rotate to 
    the next area.
    
    
    
    
                 +++   AREA: THE FORTRESS (DARK PRINCE)   +++
    
        ______ __ __ ____  ____ ____   ___  ______ ___   ____ ____ ____
       /_  __// // // __/ / __// __ \ / _ \/_  __// _ \ / __// __// __/
        / /  / _  // _/  / _/ / /_/ // , _/ / /  / , _// _/ _\ \ _\ \  
       /_/  /_//_//___/ /_/   \____//_/|_| /_/  /_/|_|/___//___//___/  
                                                                          
    
    After the transformation, use a Wall Run and chain swing to the next 
    ledge. If you want, jump down the ledge and initiate a Speed Kill and 
    then go back up.
    Use a Wall run and chain swing and then jump to the nearby chain. Slide 
    down the chain and initiate another Speed Kill. From there, jump down 
    and destroy the enemies down here. See that pole in dead center of the 
    court? Jump to it and climb up. Swing past three swing poles and then 
    activate the Bronze Slit. Now exit the area.
    
    
    --MINI-GAME: CHARIOT RACING
    Control the chariot and follow the path. When the second enemy chariot 
    sidetracks you, keep pushing him to the left before heading into the 
    overpass so that he crashes.
    After passing the overpass, stay right and fight off any enemies that 
    jump on. Now stay left and the chariot will do a slow motion jump. Stay 
    right and watch for the man with the fruit stand! Veer left and the 
    chariot will do another slow motion jump. From there, stay on the path 
    and everything will follow through.
    
    
    Once that's done, it's back to basics. Head into the room and jump up 
    the ledges to the top. Climb the ladder and jump the ledge. Jump the 
    ledge again to the next ladder and to the top.
    
    Head for the railing and hop over it. Jump to the ladder and climb up. 
    Now jump the gap and shimmy to the left and jump the next gap to the 
    ladder and climb up. Jump the gap again and hop over the ledge. 
    Continue on down towards the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                       +++   AREA: THE LOWER CITY   +++
    
            __   ____  _      __ ____ ___    _____ ____ ________  __
           / /  / __ \| | /| / // __// _ \  / ___//  _//_  __/\ \/ /
          / /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ /   / /    \  / 
         /____/\____/ |__/|__//___//_/|_|  \___//___/  /_/     /_/  
                                                                        
    
    Move forwards and use Landscape view to see a beam on the right. Cross 
    the beam and jump to the next beam. Cross the beam and then jump 
    towards the ledge and shimmy to the right. Jump down twice and shimmy 
    to the right to the next beam.
    
    Cross the beam and jump the gap to the next area. Use a Wall Run and 
    shutter jump and initiate a Quick Kill on the immobile guard. From 
    there, use a Quick Kill on the guard inside (if you want).
    
    Use Landscape View to see a Stab square in the middle of the screen. 
    Hop over the ledge and jump down and stab the square. When the guard 
    closes in, initiate the Quick Kill. Use a Quick Kill on the guard 
    across from you also. Now cross the nearby beam and jump to the swing 
    pole. Swing and jump to the Wall Gap and slide down and wait!
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    When prompted, initiate the Double Speed Kill on the guards below. 
    After that, use the Quick Kill on the Forman and then access the Sand 
    Plate to get some Sand Credits.
    
    
    Now exit the area under the Wall Gap and make a left. Fight off the two 
    guards and then look for a stab square on the wall. Run up to it and 
    stab it. Wall run to the right and climb up the ledge. Jump down and 
    fight off the two demon dogs. 
    Once that's done, continue down the street and use the Wall Run to the 
    other side. Jump the next gap to the other side and then jump the next 
    gap to the next building.
    
    
    
             +++   AREA: THE LOWER CITY (DARK PRINCE)   +++
    
            __   ____  _      __ ____ ___    _____ ____ ________  __
           / /  / __ \| | /| / // __// _ \  / ___//  _//_  __/\ \/ /
          / /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ /   / /    \  / 
         /____/\____/ |__/|__//___//_/|_|  \___//___/  /_/     /_/  
                                                                        
    
    Eliminate the demon dogs (or don't) and then jump and chain swing to 
    the next area. Run past the crumbling floor and wall run to the swing 
    pole but DO NOT JUMP! Climb the swing pole and jump up the ledge. Use a 
    Quick Kill on the Archer.
    
    Wall run and chain swing to the next ledge. The floor crumbles so 
    quickly go around the corner and make a jump and chain swing to the far 
    ladder (do NOT use a Wall Run). Climb the ladder to the top and use the 
    Water Fountain across the mini-pool.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                 +++   AREA: THE LOWER CITY ROOFTOPS   +++
    
           __   ____  _      __ ____ ___    _____ ____ ________  __
          / /  / __ \| | /| / // __// _ \  / ___//  _//_  __/\ \/ /
         / /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ /   / /    \  / 
        /____/\____/ |__/|__//___//_/|_|  \___//___/  /_/     /_/  
                                                                         
               ___   ____   ____   ____ ______ ____   ___   ____
              / _ \ / __ \ / __ \ / __//_  __// __ \ / _ \ / __/
             / , _// /_/ // /_/ // _/   / /  / /_/ // ___/_\ \  
            /_/|_| \____/ \____//_/    /_/   \____//_/   /___/  
                                                                    
    
    Across the Water Fountain, move the camera to see an Archer on the 
    adjacent roof. When he turns around, jump the gap and use a Quick Kill 
    on him. Now jump down the railing and eliminate the Archer below. 
    
    From there, use a Wall Run and shutter jump twice to the next ledge. 
    Now go the corner and jump the gap to the next building. Run up the 
    wall and use a Quick Kill on the Archer. Now use Landscape View to see 
    two Archers across the way patrolling around.
    
    When both Archer are looking away, jump the gap and quickly use Quick 
    Kills. If they see you, throw them both off the balcony.
    Now run up the wall to the upper ledge. Make a LONG jump to the lower 
    balcony and then use Landscape View.
    
    Use a Wall Run and shutter jump to the chain and slide down. Use the 
    Quick Kill on the nearby Archer. Once he's down, quickly hide near the 
    pillar and use landscape View to see the Archer. When he turns around, 
    use a Quick Kill.
    
    
    --OBJECTIVE: ACQUIRE HEALTH UPGRADE
    Exit to the next area and look for a stab square on the wall. Run up 
    the wall and stab it and jump the gap to the ledge. Jump up to the 
    upper ledge and then jump up again to the top. Use a Wall Run and then 
    stab the square to latch on. Jump down and stab the square and then 
    jump down.
    
    As you land on the street, you'll see two doors. The door with the red 
    walls is the exit and the door on the lower steps is where the upgrade 
    is. Access the two stab squares on the adjacent wall and then wall run 
    and stab the Bronze Slit to open both doors. Head for the lower door.
    
    Make your way down to the bottom and head through. Break open the 
    Golden Chest to find some Sand Credits. Head to the end of the hall and 
    run up two walls to the Golden Water Fountain. Drink from it to trigger 
    the mini-game.
    
    
    --HEALTH UPGRADE MINI-GAME #2:
    Roll past the rotating spikes and cross and jump the beam. Quickly make 
    for the center of the beam and WAIT!
    
    After the arrows are thrown, quickly cross and then jump across to the 
    next beam and climb up. Cross further and you'll see three ledges that 
    slide in and out. Wait for the bottom ledge to slide out and then make 
    the jump. Quickly jump up to the top and access the light to upgrade 
    your health!
    
    Now head back to the street. At the exit, use the Bronze Slit to exit 
    this area back to the street. Access the Bronze Slit outside to open 
    the doors again and then enter the area with the red walls and access 
    the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    Get ready because it's boss battle time!
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                         +++   AREA: THE ARENA   +++
    
              ______ __ __ ____  ___    ___   ____ _  __ ___ 
             /_  __// // // __/ / _ |  / _ \ / __// |/ // _ |
              / /  / _  // _/  / __ | / , _// _/ /    // __ |
             /_/  /_//_//___/ /_/ |_|/_/|_|/___//_/|_//_/ |_|
                                                                   
    
    
    Continue down the path to see a large behemoth (sorta like the Gigante 
    boss from Resident Evil 4). Head into the arena to trigger the boss 
    battle.
    
    
    --BOSS BATTLE: THE BUTCHER PART 1
    This boss cannot be weakened conventionally. Striking him will not hurt 
    him so you'll need to blind him permanently in order to defeat him. 
    Around the arena are two ledges to climb up. Access either one and 
    climb up to the top of the arena. 
    
    STRATEGY:
    Once the battle starts, move upwards to find the first walkway with the 
    stab squares. Access the stab squares and jump your way to the top.
    
    Cross the ledge and make the long jump towards the boss. Just like the 
    Quick/Speed Kills, the dagger will shimmer each time for maximum 
    damage. Press the button for each shimmer to blind the boss's eye. Once 
    the Prince blinds the first eye, he jumps down and it's time for the 
    second eye. Find the second walkway and head up to the top ledge.
    
    Jump the beam towards the boss and use the Speed Kills to blind him 
    permanently. Now that it's blind, you can start doing some damage!
    
    
    --BOSS BATTLE: THE BUTCHER PART 2
    Slash away at his legs like crazy! Use evasive rolls and keep slashing 
    until he finally keels over. After he keels, press the Quick Kill 
    buttons to finally destroy the boss. See how easy that was!
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
             +++   AREA: THE ARENA TUNNEL (DARK PRINCE)   +++
    
              ______ __ __ ____  ___    ___   ____ _  __ ___ 
             /_  __// // // __/ / _ |  / _ \ / __// |/ // _ |
              / /  / _  // _/  / __ | / , _// _/ /    // __ |
             /_/  /_//_//___/ /_/ |_|/_/|_|/___//_/|_//_/ |_|
                                                                    
                   ______ __  __ _  __ _  __ ____ __ 
                  /_  __// / / // |/ // |/ // __// / 
                   / /  / /_/ //    //    // _/ / /__
                  /_/   \____//_/|_//_/|_//___//____/
                                                             
    
    Use a Wall Run to the other side. Run up the wall to the ledge and 
    shimmy left. Jump up to the sliding ledge and make a quick jump and 
    chain swing to the next ledge. Now climb up to the top.
    
    Move down the hall and make a jump and chain swing to the next ledge. 
    When the stone block moves away, jump up to the top. Go down the hall 
    and access the ladder and go all the way down.
    
    Activate the Lion Switch and then jump to it and head for the top and 
    quickly exit the door before it closes. Use a wall run and chain swing 
    to the next ledge. Shimmy down and then jump and chain swing to the 
    next ledge. Jump up and then jump past two more beams to the other 
    side. Head down the path the water pool. 
    
    Watch the cutscene and then access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                       +++   AREA: THE BALCONIES   +++
    
     ______ __ __ ____  ___   ___    __   _____ ____   _  __ ____ ____ ____
    /_  __// // // __/ / _ ) / _ |  / /  / ___// __ \ / |/ //  _// __// __/
     / /  / _  // _/  / _  |/ __ | / /__/ /__ / /_/ //    /_/ / / _/ _\ \  
    /_/  /_//_//___/ /____//_/ |_|/____/\___/ \____//_/|_//___//___//___/  
                                                                             
    
    
    Use a Wall Run and shutter jump to initiate the Quick Kill on the 
    Archer across from you (wait for him to turn around). Use the Quick 
    Kill on him and then another Quick Kill on the nearby guard.
    
    Climb up the ledge and use Landscape View to watch the patrol of the 
    Archer cross the way. When he turns around, wall run and shutter jump 
    to land behind him. Use a Quick Kill and then hop over the railing. 
    Jump the gap and hop over and use a Quick Kill on the other guard.
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    Hop over the next railing and access the stab squares on the wall. Wall 
    run to the next square and stab it and then wall run and jump tot the 
    chain. Slide down the chain and initiate the Quick Kill. Cross the beam 
    and jump over to the next chain and slide down.
    
    Initiate the Quick Kill on the first guard and then use another Quick 
    Kill on the second guard. Head around the corridor to the open doorway 
    and you'll see the Forman all by himself (if you killed the guards 
    around you silently). When he's turning around, initiate the Quick 
    Kill. Now access the Sand Plate to acquire a new power
    
    
    NEW POWER ACQUIRED: THE EYE OF THE STORM
    
    
    --OBJECTIVE: USE EYE OF THE STORM
    Climb back up to the corridor to encounter some enemies (two guards and 
    two Archers). Eliminate them and then look for the switch on the wall. 
    Run up to it to open the door. From there, use the Eye of the Storm and 
    make it to the door before it closes. Now roll under the door and make 
    a left to find the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE DARK ALLEY   +++
    
     ________ ______  ___  ___   ___  __ __  ___   __   __   ______  __
    /_  __/ // / __/ / _ \/ _ | / _ \/ //_/ / _ | / /  / /  / __/\ \/ /
     / / / _  / _/  / // / __ |/ , _/ ,<   / __ |/ /__/ /__/ _/   \  / 
    /_/ /_//_/___/ /____/_/ |_/_/|_/_/|_| /_/ |_/____/____/___/   /_/  
                                                                      
    
    Head to corner and use a continuous wall jump to the top. Stab the 
    square up on top and then wall run to the ledge. Climb the ladder up to 
    the top area.
    
    Head down the bridge and jump down slowly to distract some pigeons. 
    STAY PUT! Use Landscape View to see two Archers: one on the lower left 
    and one on the upper left of the screen. When the nearby Archer heads 
    for the bottom of the screen, head over to him and use a Quick Kill.
    
    For the other Archer, climb back up the ledge and jump over the railing 
    on the other side. When the Archer walks by, the Prince will duck for 
    cover. Once the Archer turns around, jump the gap and start the Quick 
    Kill. Now run up the wall to trigger a cutscene.
    
    
    After the cutscene, move forward and use a Quick Kill on the nearby 
    guard on the lower area. Look for a stab square on the wall and run up 
    to it and stab it. Wall run to the next square and stab it. Wall run 
    again to the next ledge and fight off two enemies. Throw them off the 
    roof and then jump the gap to the next roof.
    
    Throw those enemies off the roof to trigger a cutscene. After that's 
    done, enter the room and cross the beam. Jump to the Wall Gap and slide 
    down. Turn around and jump to the stab square and stab it. Now Wall Run 
    to the nearby curtain and slide down.
    
    Exit the area and run up the wall to the upper ledge down the street. 
    See that red curtain? Use a Wall Run and then jump to the bottom ledge 
    before you fall down. Head down the hall and to the corner. Use a 
    continuous wall jump to the top and shimmy left and access the beam.
    
    Jump the beam towards the balcony and then wall run to the next area. 
    Now climb up two ladders to the top and then access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                   +++   AREA: THE TEMPLE ROOFTOPS   +++
    
               ________ ______  ____________  ______  __   ____
              /_  __/ // / __/ /_  __/ __/  |/  / _ \/ /  / __/
               / / / _  / _/    / / / _// /|_/ / ___/ /__/ _/  
              /_/ /_//_/___/   /_/ /___/_/  /_/_/  /____/___/  
                                                                    
                   ___  ____  ____  ______________  ___  ____
                  / _ \/ __ \/ __ \/ __/_  __/ __ \/ _ \/ __/
                 / , _/ /_/ / /_/ / _/  / / / /_/ / ___/\ \  
                /_/|_|\____/\____/_/   /_/  \____/_/  /___/  
                                                                 
    
    After the cutscene, jump down and hold the BLOCK BUTTON! Invisible 
    enemies will attack and you must be on your guard. Defeat them all and 
    then look for the stab square on the wall where Farah was standing.
    
    Run up to it and stab it. Jump up and shimmy all the way to the right 
    and then jump the gap to the nearby pillar. Climb up and jump the gap 
    to the stab square. Jump to it and stab it. Wall run and shutter jump 
    to the next ledge and then make a long jump to the platform below.
    
    Hold the BLOCK BUTTON to keep from being attacked by invisible enemies. 
    Destroy them and then move the large bell. Drag the large bell under 
    the Sun symbol on the wall. Run up the wall and access the Bronze Slit 
    to open two doors.
    
    
    --OBJECTIVE: ENTER THE PALACE
    Jump on top of the bell and do a wall run back to the previous ledge 
    and enter the door before it closes. Now use a Wall run to the next 
    ledge and shimmy right. Jump the gap to the stab square and stab it. 
    Wall Run to the next ledge and shimmy left. Jump the gap to the stab 
    square and stab it. Now jump towards the Bronze Slit to activate some 
    ledges.
    
    Jump down and shimmy left and then jump up. Jump the gap and jump up 
    and shimmy right. Drop down and shimmy right and then jump towards the 
    stab square and stab it. Wall run and jump to the next ledge. Run up 
    the wall to the top and fight off some demon dogs.
    
    
    --OBJECTIVE: USE CURVED WALL RUNS
    When the coast is clear; head for the area with the Sun symbol on the 
    ground and then use Landscape View. See that swing pole? To access it, 
    the Prince will have to use a Wall Run on the curved wall. Get on top 
    of the stone and then Wall Run around the wall and then jump tot eh 
    swing bar. Swing and jump to the Bronze slit and stab it.
    
    Access the raised pedestal and climb it up. Use another curved Wall Run 
    to the next area and another curved Wall Run to access the swing bar on 
    top. Swing to the ledge on the right side. Jump the large gap to the 
    other side and climb up. Run up the wall and use the stab square. Wall 
    run and jump the swing pole and swing to the beam but DO NOT JUMP TO 
    THE NEXT LEDGE YET!
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    When the guard turns around, make the leap to the ledge and climb up. 
    Use Landscape View to see a beam on the left side of the screen. Do you 
    see it? Hop over the railing and jump to the beam BUT DO NOT USE THE 
    QUICK KILL YET! Jump to the stab square across from you and use a Wall 
    Run and shutter jump to the next square. Wall run to the next square 
    and stab it.
    
    Once prompted, initiate the Double Speed Kill. After that, sneak up on 
    the Foreman and use a Quick Kill on him. Access the Sand Plate.
    
    
    NEW POWER ACQUIRED: SAND TANK
    
    
    Now grab the large bell and drag it to the corner with the two stab 
    squares on the wall. Climb up the bell and run up the wall and stab the 
    squares. Jump and stab the other one and head for the top. Now for an 
    environmental puzzle!
    
    
    --DOME PUZZLE:
    Across from the Prince is another balcony with a Rotation Handle. 
    Access it and press the Analog Stick UP.
    Now jump down and access the stab squares nearby. Make the curved wall 
    runs to the next side and jump up the ledge and down the wall. 
    
    In this area are two Rotation Handles. Access the closest one and press 
    the Analog Stick DOWN. CUTSCENE.
    
    After the cutscene, access the handle the Prince is standing in front 
    of and press the Analog Stick DOWN. Access the other handle and press 
    the Analog Stick UP. Go back to the other handle and press the Analog 
    Stick UP. CUTSCENE.
    
    After the cutscene, access the handle the Prince is standing in front 
    of and press the Analog Stick DOWN. Now fight off some demon dogs. Once 
    that's done, climb back to the first Rotation Handle and access it. 
    Press the Analog Stick UP to finish this puzzle. 
    
    
    --OBJECTIVE: EXIT THE AREA
    Now jump down and drag the large bell towards the wall with the Bronze 
    Slit. Run up the Bronze slit and stab it to trigger a cutscene. After 
    the cutscene, stab the Bronze Slit again and enter the door on the 
    left. Shimmy on the ledges and jump the gap to the square and stab it. 
    Wall run to the next area. 
    
    Run up the wall and stab the square and then jump straight up. Shimmy 
    and jump from ledge to ledge to the top. Jump to the stab square and 
    then Wall Run to the next area. Access the Water Fountain at the end of 
    the hall.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                  +++   AREA: THE TEMPLE (DARK PRINCE)   +++
    
            ______ __ __ ____  ______ ____ __  ___ ___   __    ____
           /_  __// // // __/ /_  __// __//  |/  // _ \ / /   / __/
            / /  / _  // _/    / /  / _/ / /|_/ // ___// /__ / _/  
           /_/  /_//_//___/   /_/  /___//_/  /_//_/   /____//___/  
                                                                      
    
    Exit the room by running up the Bronze Slit and stabbing it. Head down 
    the stairs to transform.
    Now hop over the ledge and make a long jump to the farthest ledge. Jump 
    down and then jump to the next beam. Initiate the Speed Kill on the 
    guard and then kill the demon dog.
    
    Wall Run to the next ledge and use Landscape View. Wall run, jump, and 
    then chain swing two times to reach the next area. Now Wall run and 
    jump to the beam. Jump to the second beam and initiate the Speed Kill 
    on the guard below. Fight off the two demon dogs and then activate the 
    Lion Switch. Wall run to the switch and then run straight up and jump 
    towards the ledge.
    
    Enter the next area and drop down and shimmy towards the Lion Switch. 
    Activate it and then jump on it. From there, use Wall run and chain 
    swings two times and then two shutter jumps to the next area. Use Speed 
    Kills on both guards and kill the demon dog.
    
    Enter the balcony and use Landscape view. Wall Run and chain swing to 
    the next wall and then jump and chain swing again to reach the ledge. 
    Wall run and chain swing in between the statues to hold on.
    Jump and chain swing to the next statue and then jump across to the 
    other ledge.
    
    
    --OBJECTIVE: FIND THE GOLDEN CHEST
    Wall Run to the other ledge and then run up the wall and jump to the 
    ledge above. Jump up and use Speed Kills on both guards on the balcony. 
    Use Landscape View to see the next area. Use a curved Wall Run to the 
    nearest curtain and slide down and then jump and chain swing to the 
    next curtain and slide down.
    
    Destroy all the enemies and then access the switch to open the door. 
    Step on the next switch and then use the Eye of the Storm as you head 
    up the stairs past the traps to the door and enter.
    
    
    
                 +++   AREA: THE TEMPLE (THE PRINCE)   +++
    
            ______ __ __ ____  ______ ____ __  ___ ___   __    ____
           /_  __// // // __/ /_  __// __//  |/  // _ \ / /   / __/
            / /  / _  // _/    / /  / _/ / /|_/ // ___// /__ / _/  
           /_/  /_//_//___/   /_/  /___//_/  /_//_/   /____//___/  
                                                                      
    
    Access the Rotation Handle and rotate it until the water is drained in 
    the room. Fight off two shadow enemies and then look up. See that 
    broken pillar? Run up the wall and jump towards it and climb up. Jump 
    to the next broken pillar and climb up. Jump the large gap to the 
    ledge. There is a hard to see swing pole across from you. Make a long 
    jump to access it.
    
    Get on top of the pole and jump up to the top pole. Swing and jump to 
    the poles on the other side.
    
    
    --OBJECTIVE: ACQUIRE HEALTH UPGRADE #3
    See that opening on the wall with the green curtain? That's the room to 
    the Health Upgrade. Swing and jump towards it. Wall Run to the curtain 
    and slide down and jump to the next curtain. Head down the corridor to 
    the Golden Water Fountain. Drink the water to access the mini-game.
    
    
    --HEALTH UPGRADE MINI-GAME #3:
    Use a Wall Run and use continuous shutter jumps until the Prince grabs 
    hold of a broken pillar all the way at the other end. From there, use 
    timed jumps from pillar to pillar until you reach the ledge. Now walk 
    into the light for the health upgrade!
    
    Now exit the area and climb up the wall and step on the switch and 
    enter the door to end up back in the room with the drained water. Make 
    your way up there again but this time, ignore the room and head for 
    exit above the roof.
    
    
    Enter the next room and use the Rotation Handle to open the door. Exit 
    the room and then use Landscape View. Use a curved Wall Run to the red 
    curtains and then slide and jump down the bottom.
    Enter the next room and run up the wall and stab the Bronze Slit to 
    open the door. Slow down time to enter the door and then make your way 
    down the path. Use a Wall Run and hop over the ledge. Climb the ladder 
    to the top and access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE MARKETPLACE   +++
    
                               ______ __ __ ____
                              /_  __// // // __/
                               / /  / _  // _/  
                              /_/  /_//_//___/  
                                                     
        __  ___ ___    ___   __ __ ____ ______ ___   __    ___   _____ ____
       /  |/  // _ |  / _ \ / //_// __//_  __// _ \ / /   / _ | / ___// __/
      / /|_/ // __ | / , _// ,<  / _/   / /  / ___// /__ / __ |/ /__ / _/  
     /_/  /_//_/ |_|/_/|_|/_/|_|/___/  /_/  /_/   /____//_/ |_|\___//___/  
                                                                             
    
    After the cutscene, go around the corner and use a Wall Run and jump to 
    the next ledge. Shimmy right and then jump the gap to the Wall Gap and 
    slide down but DO NOT JUMP DOWN.
    
    
    
    --MISSION OBJECTIVE: FREE FARAH FROM HER CELL
    --OBJECTIVE: INITIATE A DOUBLE KILL
    Use Landscape View to see two guards. When both guards turn around, 
    jump to the beam (don't jump down!) and trigger the double kill on 
    them. Once that's down, get the large basket at the other end and drag 
    it to the switch to open the door.
    
    Enter the door and head around the corridor and then run up the wall to 
    the top. In the next area, you'll see three guards. Use Landscape View 
    to see two poles and two stab squares.
    
    
    --OBJECTIVE: USE STEALTH INSTEAD OF COMBAT
    Trust me, trying to do three Quick Kills here is NOT a good idea! 
    Instead, jump to the pole and then jump to the next pole. Look down to 
    see if there are no pots underneath and then slide down (so that you 
    don't break them and make any noise).
    
    Quickly grab the large basket in the corner and drag it to the other 
    area (do not break any pots!). Climb out of there to the top ledge.
    
    
    --OBJECTIVE: INITIATE A DOUBLE KILL
    Cross the beam and jump the gap to the stab square. Now Wall Run and 
    shutter jump two times and then stab the last square. Wait patiently 
    and then initiate the Double Kill when prompted. Now go to the Bronze 
    Slit in the corner and stab it. CUTSCENE.
    
    After the cutscene, drag the large basket to one of the switches and 
    then step on the other one to open the door. Now exit out of this area. 
    Turn right and climb up the ladder. Run up the wall and stab the square 
    and jump up. Shimmy left and climb up to the top.
    
    Wall run and shutter jump to the square and stab it. Wall run to the 
    ledge and shimmy right. Jump the gap and stab the square. Wall run and 
    jump to the beam. Make another long jump to the next beam and then jump 
    the gap to the stab square. Wall Run and shutter jump twice and then 
    stab the square. Now Wall Run and jump to the beam.
    Jump to the next stab square and then Wall Run to the next area. Head 
    down the hall and access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                   +++   AREA: THE MARKET DISTRICT   +++
    
            ______ __ __ ____  __  ___ ___    ___   __ __ ____ ______
           /_  __// // // __/ /  |/  // _ |  / _ \ / //_// __//_  __/
            / /  / _  // _/  / /|_/ // __ | / , _// ,<  / _/   / /   
           /_/  /_//_//___/ /_/  /_//_/ |_|/_/|_|/_/|_|/___/  /_/    
                                                                         
                 ___   ____ ____ ______ ___   ____ _____ ______
                / _ \ /  _// __//_  __// _ \ /  _// ___//_  __/
               / // /_/ / _\ \   / /  / , _/_/ / / /__   / /   
              /____//___//___/  /_/  /_/|_|/___/ \___/  /_/    
                                                                
    
    Jump down the balcony and use a Wall Run and jump to the ledge. Shimmy 
    right and drop down. Use the stab squares and then jump up and shimmy 
    right. Cross the beam and jump to the Wall Gap and slide down.
    
    
    --OBJECTIVE INITIATE QUICK KILL AND THEN A DOUBLE KILL
    Initiate the Quick Kill on the nearest guard (make sure the other guard 
    is AWAY from him). After that quickly climb the ladder and then make a 
    leap to the ledge across from you. Shimmy left and then initiate the 
    Double Kill when both guards are in front of each other.
    
    Next to the ladder is a Bronze Slit. Run up to it and stab it to open 
    the door. Slow down time and head for it before it closes. Run down the 
    corner and then run up the wall and up to the ledge.
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    In this area are three guards and one Foreman. So far, I haven't found 
    a possible to initiate four Quick Kills in this section. But cross the 
    beam and jump to the next beam. Across from the beam is a set of stab 
    squares on the wall. Jump to them and stab them and then Wall Run to 
    the end. Initiate the Quick Kill on the nearest enemy and then 
    eliminate all the reinforcements.
    
    Once they're all gone, access the Sand Plate to gain some Sand Credits. 
    Now look for the large basket in the corner and pull it out to trigger 
    a cutscene. After that, drag the basket to the Bronze Slit adjacent 
    from where you pulled the basket. Run up to it and stab the Bronze Slit 
    to open the door.
    
    Enter the door quickly and then climb the ladder up to the top. Use a 
    Wall Run and shutter jump twice to the next area. CUTSCENE.
    After the cutscene, access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                         +++   AREA: THE BOWERY   +++
    
             ______ __ __ ____  ___   ____  _      __ ____ ___ __  __
            /_  __// // // __/ / _ ) / __ \| | /| / // __// _ \\ \/ /
             / /  / _  // _/  / _  |/ /_/ /| |/ |/ // _/ / , _/ \  / 
            /_/  /_//_//___/ /____/ \____/ |__/|__//___//_/|_|  /_/  
                                                                      
    
    Go down and do a Wall Run and jump to the ledge. Jump up and shimmy 
    left towards the Archer. Use a Quick Kill on him and then hop over the 
    railing. Make the long jump to the beam and then jump to the ledge on 
    the wall across the beam. Shimmy right and then drop down. Go forward 
    to trigger a cutscene.
    
    
    
                  +++   AREA: THE BOWERY (DARK PRINCE)   +++
    
            ______ __ __ ____  ___   ____  _      __ ____ ___ __  __
           /_  __// // // __/ / _ ) / __ \| | /| / // __// _ \\ \/ /
            / /  / _  // _/  / _  |/ /_/ /| |/ |/ // _/ / , _/ \  / 
           /_/  /_//_//___/ /____/ \____/ |__/|__//___//_/|_|  /_/  
                                                                      
    
    Hop over the railing and then jump and chain swing to the ledge. Jump 
    down to the courtyard below and defeat all six enemies that appear.
    
    To exit this courtyard, look for the only lighted lamp next to the 
    adjacent door. Run up the wall to grab the ledge and climb up. Jump up 
    and then make a jump and chain swing to the beam. Jump to the adjacent 
    railing and hop over. Head inside the brothel area and run up the wall 
    to activate the switch for the door. 
    Slow down time and then exit the room. Move forward and use Landscape 
    View. You'll see a large curtain and a Rotation Handle on the upper 
    right side of the screen.
    
    
    --BROTHEL PUZZLE SOLUTION:
    Hop over the railing and slide all the way down the curtain to the 
    bottom. Destroy the enemies and then hop onto the pole that is 
    completely straight and climb it up.
    
    Jump to the middle pillar and shimmy left then climb up. Jump up and 
    the camera view will show an Archer across from you. Leap to the 
    railing and then sneak up and use a Quick Kill on the Archer.
    
    Use a Wall Run to the next area and destroy the two enemies that 
    appear. Go around the area but WATCH OUT for the Archer on the adjacent 
    balcony! When he turns around, do a Wall Run to his area and then use a 
    Quick Kill on him in the room he enters. In the room the Archer 
    entered, look for the corner next to the large bed and use a continuous 
    Wall to wall jump to the top.
    
    Exit the room and turn right to find the Rotation Handle. Rotate it to 
    bring down a swing pole. The Archer will see you no matter what so 
    block his arrows. Now do a Wall Run and chain swing to the next balcony 
    and then go around the corner and eliminate that pesky Archer! Enter 
    the room he emerged from and hop the ledge to transform back.
    
    
    
                  +++   AREA: THE BOWERY (THE PRINCE)   +++
    
           ______ __ __ ____  ___   ____  _      __ ____ ___ __  __
          /_  __// // // __/ / _ ) / __ \| | /| / // __// _ \\ \/ /
           / /  / _  // _/  / _  |/ /_/ /| |/ |/ // _/ / , _/ \  / 
          /_/  /_//_//___/ /____/ \____/ |__/|__//___//_/|_|  /_/  
                                                                      
    
    Hop over the window and pass through the sawblades (use the Eye of the 
    Storm if you need to) and head for the dead end. Run up the wall and 
    use the Stab square and jump up to the top BUT BE CAREFUL! There are 
    two Archers standing guard!
    
    When the coast is clear, use Quick Kills on both Archers and then move 
    forward to trigger a cutscene. After the cutscene, access the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    Now it's time for another boss battle!
    
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                        +++   AREA: THE BROTHEL   +++
    
           ______ __ __ ____  ___   ___   ____  ______ __ __ ____ __ 
          /_  __// // // __/ / _ ) / _ \ / __ \/_  __// // // __// / 
           / /  / _  // _/  / _  |/ , _// /_/ / / /  / _  // _/ / /__
          /_/  /_//_//___/ /____//_/|_| \____/ /_/  /_//_//___//____/
                                                                         
    
    Move forward to trigger another boss battle. This is a two-part battle 
    that seems complicated on a first try. After fighting and weakening the 
    boss, she will continuously jump from area to area.
    
    When you reach her, she jumps again (before you can even strike her) 
    and then you have to reach her area AGAIN. She continues this annoying 
    strategy and the only way to kill her is to literally stop time. Here's 
    how to defeat her:
    
    
    --BOSS BATTLE: THE PURPLE WITCH PART 1
    Just like the first boss battle in the Warrior Within game, the witch 
    will use combos and kicks. Block and use counters against her to 
    quickly decimate her and AVOID staying on the ledges. Avoid her SUPER 
    cheap kicks by using constant evasion and then counter her melee 
    attacks. Once her health reaches 75%, she and the Prince enter a 
    shoving battle. 
    
    
    --BOSS BATTLE: THE PURPLE WITCH PART 2 (DARK PRINCE)
    Each time the witch jumps to another platform (there's only two areas 
    she jumps to), the Dark Prince has to make his way to her. And when he 
    does make it to her area, she jumps again! Irritating as it seems, the 
    secret is to use the Eye Of The Storm on her when you reach her.
    
    After the witch jumps, make your way to her area (kill those sand 
    monsters to replenish Sand). When you approach her, QUICKLY activate 
    the Eye of the Storm and then attack her until she jumps off.
    Repeat this tactic over and over. When her health reaches 5%, attack 
    her and win the shoving battle to finish the battle.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                 +++   AREA: THE PLAZA (DARK PRINCE)   +++
    
              ______ __ __ ____  ___   __    ___  ____   ___ 
             /_  __// // // __/ / _ \ / /   / _ |/_  /  / _ |
              / /  / _  // _/  / ___// /__ / __ | / /_ / __ |
             /_/  /_//_//___/ /_/   /____//_/ |_|/___//_/ |_|
                                                                   
    
    Head for the door that Farah opened. Jump to the curtain and then jump 
    to the ledge and shimmy right. Jump the gap to the next area. Go the 
    corner and leap to the ledge on the wall. Jump up and then use a jump 
    and chain swing to the beam. Jump the gap to the next ledge.
    
    Go the corner and use a Wall Run and two shutter jumps to the ledge. 
    Shimmy right and jump down to the next area. Destroy the enemies that 
    appear and then head for the left side of the courtyard. Use Landscape 
    View to see a swing pole. Ignore the two pillars and look up to see the 
    swing pole with the red flag on it.
    
    Run up the adjacent wall and then jump and chain swing to the beam and 
    head for the ledge. Use a Wall Run and chain swing and then two shutter 
    jumps to the top of the pillar. Shimmy right and then make the leap for 
    the balcony. Hop over the window and enter the building.
    
    Use Landscape View to see two swing poles. Wall Run and jump and then 
    chain swing to the next ledge. Shimmy right and then jump and chain 
    swing to the chain. Slide down and initiate a Speed Kill on the guard 
    below. Jump down and use another Speed Kill on the other guard.
    
    Head to the switch on the wall; and then run up to it to activate it. 
    Destroy the enemies that appear first and then activate the switch 
    again. Slow down time to exit the door. Head down the street and 
    eliminate the lone guard. Enter the alley and then roll down the 
    blocked alley to the other side. Go around the corner and jump into the 
    pool to transform back. Access the Water Fountain in the room.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                     +++   AREA: THE UPPER CITY   +++
    
      ________ ______  __  _____  ___  _______    _________________  __
     /_  __/ // / __/ / / / / _ \/ _ \/ __/ _ \  / ___/  _/_  __/\ \/ /
      / / / _  / _/  / /_/ / ___/ ___/ _// , _/ / /___/ /  / /    \  / 
     /_/ /_//_/___/  \____/_/  /_/  /___/_/|_|  \___/___/ /_/     /_/  
                                                                    
    
    This area looks quite confusing. On a first glance, you'll actually 
    think you're stuck! GLITCH?!? Of course not!
    
    Climb up the wooden contraption and then Wall Run and jump to the upper 
    balcony. A-ha! And you were stuck there for how long? Anyway, access 
    the Rotation Handle and turn it clockwise. Now jump back down and grab 
    the wooden contraption and drag it to the end of the path.
    
    Climb up that thing and then jump to the wall and then jump again to 
    reach the beam. Cross the beam and make the jump to the Wall Gap and go 
    up to the very top. Turn around and leap for the beam. Look below to 
    see two guards. Use Quick Kills on both of them and then access the 
    Rotation Handle to open the door.
    
    Jump the gap to the ledge and then shimmy above the door and then drop 
    down and enter. Destroy the lone guard and exit outside. Use a Wall Run 
    and shutter jump three times to the next balcony. Enter the next area 
    and use Landscape View. See that chain?
    
    
    Use a Wall Run and jump to the beam. Jump the beam to the chain and 
    slide down. Eliminate the enemies that appear and then access the 
    switch on the wall. Enter the door and watch for the guard.
    
    
    --OBJECTIVE: INITIATE QUICK KILL AND A DOUBLE KILL
    Use a Quick Kill on the nearest guard but DO NOT move down any further! 
    There are two guards that you can use a Double Kill on from above. Go 
    back to the door you entered and run up the adjacent wall and leap to 
    the ledge.
    
    Shimmy right to the balcony and the Wall Run and shutter jump to the 
    farthest beam. Jump to the next beam and initiate the Double Kill! Head 
    into the alley and climb the ladder. Use a continuous wall to wall jump 
    and then hop over the railing. Jump the gap to the wall and then leap 
    from the wall to the beam. Cross the beam and jump up to the next area.
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    Use a Wall Run to the beam and then jump from the beam to the ledge. 
    Shimmy on the wall and then jump down twice to the lower ledge. Make a 
    Wall Run and two shutter jumps to the next ledge and then initiate a 
    Quick Kill on the guard below.
    
    Use another Wall Run and shutter jump to the next ledge and STAY PUT! 
    The pigeons will distract the guards and give you away if you move too 
    much! Once the guards are back to normal, use a Wall Run and jump to 
    the beam. Move down the beam and hang down. When prompted, initiate the 
    Double Kill on the guards and then use a Quick Kill on the Foreman. 
    Access the Sand Plate for a new power!
    
    
    NEW POWER ACQUIRED: WINDS OF SAND
    
    
    Activate the switch on the wall by running up to it and enter the door 
    before it closes. Go around the corner and look for the large basket. 
    Drag it to the wall and then climb up and run to the top. Jump down and 
    head down the corner.
    Climb up the stone and run up the wall and stab the square. Wall run 
    and jump and then stab the other square. Jump up and shimmy right and 
    climb up. Access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE CITY GARDENS   +++
    
           _________________  __  ________   ___  ___  _____  ______
          / ___/  _/_  __/\ \/ / / ___/ _ | / _ \/ _ \/ __/ |/ / __/
         / /___/ /  / /    \  / / (_ / __ |/ , _/ // / _//    /\ \  
         \___/___/ /_/     /_/  \___/_/ |_/_/|_/____/___/_/|_/___/  
                                                                       
    
    Wall Run to the swing pole and swing to the stab square. Wall run and 
    stab the next and drop down. Shimmy right, jump, and shimmy all the way 
    to the right and then jump down to the beam.
    
    Jump to the next beam and jump up the ledge. Shimmy right and then jump 
    to the next beam. Jump up and stab the square and then Wall Run and 
    stab the next square. Wall Run to the ledge and wait for the guard. Use 
    a Quick Kill on him. Now hop the ledge and jump to the swing pole and 
    swing to the next balcony. Hang on the ledge of the balcony and shimmy 
    right. Drop down and then leap to the pillar. Drop down and shimmy 
    right, then climb up. 
    
    
    --OBJECTIVE: INITITATE FOUR SEPARATE QUICK KILLS
    In this courtyard are four guards (two walking around and two 
    immobile). Jump from palm tree to palm tree (lower yourself on the 
    first palm tree to jump to the second one). Jump all the way to the 
    ledge on the wall at the other end and then shimmy all the way to the 
    right and wait.
    
    GUARD #1: He's under you. Wait for him and then initiate the Quick Kill 
    from above when prompted.
    
    GUARD #2: He's also walking around. Use a Quick Kill when he gets close 
    to your area.
    
    GUARDS #3 & 4: When both walking guards are toast, use Quick Kills o 
    both of them.
    
    
    Now head for the Bronze Slit on the large pillar (with the statue on 
    top) and run up and stab it. Climb and jump back on the palm trees to 
    the pillar you came from and shimmy all the way left. Drop down and 
    jump to the next beam. Jump up and shimmy all the way left and then 
    climb up. Jump the gap to the ledge, drop down and stab the square, and 
    then drop down again. Look for the beam near the ledge and jump to two 
    more beams. Shimmy right and then jump to the swing pole.
    Swing and jump towards the wall, jump from the wall to the upper swing 
    bar and then jump to the top. 
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    Cross the beam and jump to the palm tree. Lower yourself down the palm 
    tree a little and then leap towards the next beam. Jump the gap to the 
    stab square and stab it. Wall run and stab the next square and then 
    wall run to the beam.
    
    Cross the beam and then lower yourself and initiate the Quick Kill on 
    the Foreman. After that's done, eliminate the other two guards and then 
    access the Sand Plate.
    
    
    NEW POWER ACQUIRED: SAND TANK
    
    
    Now stab the Bronze Slit on the wall and jump back up to the top using 
    the palm tree. Jump the beam to the opened door and then Wall Run to 
    the next ledge. Shimmy left and drop down. Jump to the next beam and 
    then jump up and shimmy to the right. Jump to the ledge on the wall and 
    drop down to the bottom ledge.
    
    Initiate the Double Kill on both guards. From there, use a Wall Run to 
    the swing pole. On the pole move a little to the right and then swing 
    to the ledge and shimmy all the way to the right.
    Initiate ANOTHER Double Kill on the two guards below (be careful 
    because the camera angle switches during the kill and you may get 
    thrown off because of it). After that's done, run around the waterfall 
    area to the other side and find the Golden Chest and break it for some 
    Sand Credits. Now jump to the bottom of the waterfall area to trigger a 
    nifty little mini-game!
    
    
    --MINI-GAME: RIDE THE SAND MONSTER!
    The monster that appears is NOT a boss! Attack its legs from behind 
    until it keels over. Press the Triangle Button to mount it and then 
    press the button when the dagger shimmers.
    
    From there, the Prince will temporarily take control of this big 
    monster! Control his movements with the Analog Stick but be quick! If 
    the monster slams into a wall, the Prince dies and you'll have to start 
    over (or waste a Sand Tank rewinding).
    Quickly head for the door to destroy it and then make way to the other 
    door. Control the monster down the long path until you reach the end.
    
    Once that's done, climb the ladder up to the top and access the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    
    --OBJECTIVE: ACQUIRE HEALTH UPGRADE
    Before continuing on, its time to get another Health Upgrade! Just near 
    the Water Fountain is an open hole to roll under. See it? Roll under it 
    and head down the hall. Shimmy on the ledges and drop down. Drop down 
    another set of ledges and then jump to the ladder and slide down. Jump 
    to the next ledge and access the Golden Water Fountain. Drink from it 
    to trigger the mini-game.
    
    
    --HEALTH UPGRADE MINI-GAME #4:
    Roll past the first set of rotating spikes to the other side. Now do a 
    well-timed Wall Run past the dual sawblades to the next area. Roll past 
    the spikes and then roll past the lone sawblade. Now run towards the 
    light to upgrade your health!
    
    Make your way back to the top and access the Water Fountain again.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                          +++   AREA: THE CANAL   +++
    
               ______ __ __ ____  _____ ___    _  __ ___    __ 
              /_  __// // // __/ / ___// _ |  / |/ // _ |  / / 
               / /  / _  // _/  / /__ / __ | /    // __ | / /__
              /_/  /_//_//___/  \___//_/ |_|/_/|_//_/ |_|/____/
                                                                   
    
    Head for the corner and climb up the stone pedestal. Do a continuous 
    Wall to wall jump to the top and climb up. Do another Wall Run to the 
    next ledge and shimmy left. Jump to the ladder and slide on down. Jump 
    to the ledge and then jump to the swing bar and swing to the next area.
    
    Access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
     (Wow, that was the shortest level ever!)
    
    
    ***********************************************************************
    ***********************************************************************
    
    
    
                      +++   AREA: THE PROMENADE   +++
    
      ________ ______  ___  ___  ____  __  ________  _____   ___  ____
     /_  __/ // / __/ / _ \/ _ \/ __ \/  |/  / __/ |/ / _ | / _ \/ __/
      / / / _  / _/  / ___/ , _/ /_/ / /|_/ / _//    / __ |/ // / _/  
     /_/ /_//_/___/ /_/  /_/|_|\____/_/  /_/___/_/|_/_/ |_/____/___/  
                                                                   
    
    Enter the next area, and turn left but DO NOT go down the stairs! There 
    is a guard down there!
    
    Instead, climb up that wooden crate and jump up to the swing pole 
    above. Swing to the next pole and then wait for the guard to walk under 
    you. Initiate the Quick Kill and then grab that wooden basket.
    Drag the basket to the left side of the huge door next to the railing 
    and hop on it. Do a Wall Run and then at the end of the wall do a 
    continuous Wall to Wall jump to the top but DO NOT climb up yet! Hang 
    on the ledge and watch the guard. When he turns around, use a Quick 
    Kill and then activate the switch on the wall.
    
    Use a Wall Run and shutter jump to the farthest ledge. Shimmy right and 
    jump up. Do a continuous Wall to Wall jump to the top from the ledge.
    At the top, use Landscape View to see two shutters. Wall Run and 
    shutter jump twice to the next area. Enter the door to transform.
    
    
    
              +++   AREA: THE PROMENADE (DARK PRINCE)   +++
    
      ________ ______  ___  ___  ____  __  ________  _____   ___  ____
     /_  __/ // / __/ / _ \/ _ \/ __ \/  |/  / __/ |/ / _ | / _ \/ __/
      / / / _  / _/  / ___/ , _/ /_/ / /|_/ / _//    / __ |/ // / _/  
     /_/ /_//_/___/ /_/  /_/|_|\____/_/  /_/___/_/|_/_/ |_/____/___/  
                                                                   
    
    Go forward and jump to the chain and slide down. Use a Speed Kill on 
    the guard below then jump down and eliminate the two demon dogs. From 
    there, access the Bronze Slit on the wall to lower the large shutters. 
    Wall Run and chain swing to the curtain and slide down. Jump from the 
    curtain and chain swing to the next ledge.
    
    Eliminate the six enemies here and then access the Bronze Slit in the 
    corner to close another pair of shutters. Wall Run and chain swing and 
    shutter jump three times to the next ledge.
    Destroy the lone guard and then Wall Run and shutter jump three times 
    and then chain swing to the next balcony. Destroy the four enemies and 
    then Wall Run to the beam and jump to the next ledge. Access the Bronze 
    Slit on the wall to OPEN a pair of shutters. Now jump back on the beam 
    and jump over the opened shutter to the other side.
    
    To access the top of the other open shutter, run up the wall to the 
    right of the door and jump to the top. Use Landscape view at the top to 
    see a swing pole. Wall Run then jump and chain swing twice to the next 
    area. On the ledge, hang down and shimmy all the way to the right and 
    activate the Lion Switch. Jump to it and then Wall Run to the ladder 
    and climb down. Activate the Lion Switch and then jump on it and Wall 
    Run and jump to the pool of water to transform back.
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    Getting the Quick Kills here will be difficult but follow this 
    strategy: hop over the railing and jump to the swing pole. Swing to the 
    next pole and then swing to the beam. Cross it and jump to the chain. 
    Slide down the chain but DO NOT KILL the guard below!
    
    Wait for him to leave and then jump down and climb up the nearest 
    wooden scaffolding to the top. Use Landscape View to see that there are 
    actually TWO Foremen in this area. Wall Run and shutter jump twice and 
    initiate the Quick Kill on the Foreman on top. Carefully wait for him 
    to turn around before making the Quick Kill.
    When he turns, Wall Run and shutter jump and initiate the Quick Kill on 
    him. One down, one more to go. First, break open the Golden Chest to 
    get some Sand Credits.
    
    Jump down and quietly make your way to the other Foreman. Watch for the 
    other guards and make sure they don't see you sneaking up on him! 
    Initiate the Quick Kill on him and then eliminate the last two guards. 
    Access the Sand Plate for some Sand Credits.
    
    Now enter the newly opened door and head down the corridor. Jump on top 
    of those block smashers and swerve around each one to the next area. 
    Use Eye of the Storm and then head for the end of the corridor and 
    access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE ROYAL WORKSHOP   +++
    
                ______ __ __ ____  ___   ____ __  __ ___    __ 
               /_  __// // // __/ / _ \ / __ \\ \/ // _ |  / / 
                / /  / _  // _/  / , _// /_/ / \  // __ | / /__
               /_/  /_//_//___/ /_/|_| \____/  /_//_/ |_|/____/
                                                                    
              _      __ ____   ___   __ __ ____ __ __ ____   ___ 
             | | /| / // __ \ / _ \ / //_// __// // // __ \ / _ \
             | |/ |/ // /_/ // , _// ,<  _\ \ / _  // /_/ // ___/
             |__/|__/ \____//_/|_|/_/|_|/___//_//_/ \____//_/    
                                                                   
    
    Access the Bronze Slit and jump down to trigger a cutscene. On a first 
    glance, this will seem like the most complicated puzzle in the whole 
    game but its not (it just happens to be the longest one to solve)!
    
    
    --STATUE MOVING PUZZLE SOLUTION:
    The whole point of this puzzle is to move the large statue from the 
    north end to the south end. The only problem is that the statue's 
    scepter gets caught in the rafters in the middle and you have to rotate 
    it around and then back to the way it was.
    
    Sounds really complicated, but here's how it goes:
    
    Run to the statue's scepter and climb it (it looks like a pole) and 
    climb up. Jump left to the scaffolding and then run up the wall and 
    jump to the swing pole. Shimmy to the left and climb up. Jump to the 
    ledge on the left and shimmy left and drop down. Jump the gap to the 
    left and shimmy all the way left.
    
    Drop down and shimmy on the swing pole until you are across the stab 
    square on the wall. Jump to it and stab it and then Wall Run to the 
    left and climb up. Run up the wall and jump to the top beam and you'll 
    see a Rotation Handle.
    
    There are two Rotation Handles; the other is across from you that you 
    can access by climbing the nearby ladder and crossing the scaffolding 
    to the other ladder. Okay, here's what to do (this is gonna be long and 
    tedious):
    
    #1: Rotate the handle so that the arrow is pointing CIRCULAR LEFT. Now 
    stab the Bronze Slit.
    
    #2: Go to the other Handle and make sure the arrow is pointing RIGHT 
    and then stab the Bronze Slit.
    
    #3: Access the other handle (keep the arrow at CIRCULAR LEFT) and stab 
    the Bronze Slit.
    
    #4: Access the handle (keep the arrow pointing RIGHT) and stab the 
    Bronze Slit TWICE. The statue should be right next to you, so jump the 
    gap to the book it's holding to the other handle.
    
    #5: Rotate the handle so that the arrow points CIRCULAR RIGHT and stab 
    the Bronze Slit.
    
    #6: Access the other handle and rotate it so that the arrow points 
    LEFT. Stab the Bronze Slit.
    
    #7: Go to the other handle (keep the arrow at CIRCULAR RIGHT) and stab 
    the Bronze Slit. Now go back to the other handle.
    
    #8: Rotate the handle so that the arrow points RIGHT. Stab the Bronze 
    Slit.
    
    #9: Access the other handle (keep the arrow pointing CIRCULAR RIGHT) 
    and stab the Bronze Slit.
    
    #10: Access the other handle (keep the arrow pointing RIGHT) and stab 
    the Bronze Slit.
    
    #11: Go back to the other handle and rotate it to CIRCULAR LEFT and 
    stab the Bronze Slit.
    
    #12: Finally, go to the other handle (keep the arrow pointing RIGHT) 
    and stab the Bronze Slit to finish this puzzle and trigger a cutscene.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                        +++   AREA: THE KING'S ROAD   +++
    
        ________ ______  __ _______  ___________  ___  ____  ___   ___ 
       /_  __/ // / __/ / //_/  _/ |/ / ___/ __/ / _ \/ __ \/ _ | / _ \
        / / / _  / _/  / ,< _/ //    / (_ /\ \  / , _/ /_/ / __ |/ // /
       /_/ /_//_/___/ /_/|_/___/_/|_/\___/___/ /_/|_|\____/_/ |_/____/ 
                                                                          
    
    --MINI-GAME: CHARIOT RACING
    I can't help you in this part. My only advice is to watch the road! 
    After the chariot race, you will enter a boss battle so prepare 
    yourself!
    
    
    --BOSS BATTLE: SWORDSMAN & AXEMAN
    These two are impossible to get a combo. No matter what you do, you 
    CANNOT hurt them! IT'S UNFAIR! But wait, there is a tactic here:
    
    
    STRATEGY:
    Perform a combo on the Swordsman (he'll block your attacks) and the 
    camera angle will ALWAYS change to show the Axeman about to strike you 
    from behind. Quickly roll away and the Axeman's weapon will get stuck 
    on the pavement! Now strike the vulnerable Axeman like crazy (but watch 
    out for the Swordsman) to damage him! Do this tactic one more time and 
    the Quick Kill sequence will initiate for both bosses!
    
    Perform the Quick Kill when prompted to shave off 50% of both of the 
    bosses health bar! Repeat the tactic again to finish the battle. (You 
    need TWO Quick Kill sequences to kill both bosses).
    
    
    
                +++   AREA: THE KING'S ROAD (DARK PRINCE)   +++
    
        ________ ______  __ _______  ___________  ___  ____  ___   ___ 
       /_  __/ // / __/ / //_/  _/ |/ / ___/ __/ / _ \/ __ \/ _ | / _ \
        / / / _  / _/  / ,< _/ //    / (_ /\ \  / , _/ /_/ / __ |/ // /
       /_/ /_//_/___/ /_/|_/___/_/|_/\___/___/ /_/|_|\____/_/ |_/____/ 
                                                                          
    
    --OBJECTIVE: OPEN THE DOOR
    After the cutscene, destroy all enemies to open the door then enter. 
    Run up the wall on the left side then shimmy to the right and hop over 
    the railing. Enter the pool of water to transform back. Head to the 
    wall and run up to the top and hop over the railing. Access the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE PALACE ENTRANCE   +++
    
             ______ __ __ ____  ___   ___    __    ___   _____ ____
            /_  __// // // __/ / _ \ / _ |  / /   / _ | / ___// __/
             / /  / _  // _/  / ___// __ | / /__ / __ |/ /__ / _/  
            /_/  /_//_//___/ /_/   /_/ |_|/____//_/ |_|\___//___/  
                                                                       
               ____ _  __ ______ ___   ___    _  __ _____ ____
              / __// |/ //_  __// _ \ / _ |  / |/ // ___// __/
             / _/ /    /  / /  / , _// __ | /    // /__ / _/  
            /___//_/|_/  /_/  /_/|_|/_/ |_|/_/|_/ \___//___/  
                                                                  
    
    Move forward to trigger a cutscene. Once that's done, turn around and 
    break open the Golden Chest for some Sand Credit
    
    
    --ELEVATOR PUZZLE SOLUTION:
    Wall Run and shutter jump to the ledge. Make the leap to the Wall Gap 
    and climb up. Turn around and jump to the railing and hop over. Turn 
    the Rotation Handle and enter the door.
    Head down the hall and jump to the curtain from the torn cage and then 
    jump to the ledge. Shimmy left and climb up the ledge. Run up the wall 
    and jump to the top ledge. Do a continuous Wall to Wall jump and climb 
    to the top.
    
    Eliminate both guards and then Wall run and jump to the swing bar. 
    Swing twice and jump and stab the square. Wall run to the right and 
    then hop over the railing and jump to the other stab square.
    
    Use Landscape View to see a moving ledge. Wall Run to the ledge and 
    then quickly run up the wooden wall and jump to the stab square above. 
    Wall run and jump to the swing pole but DO NOT jump yet! Climb the 
    swing pole and jump and then swing to the next pole. Swing to the 
    balcony and destroy the two enemies. DO NOT ACCESS THE ROTATION HANDLE 
    YET!
    
    
    --OBJECTIVE: ACQUIRE HEALTH UPGRADE
    Across the Rotation Handle are a triple set of stab squares on the 
    opposite wall. See them? Hop over the railing and jump to the stab 
    square. Jump up twice and then do a wall to wall jump to the switch t 
    open the opposite door.
    
    Once you hit the switch, drop down to the stab square under it and stab 
    it! Slow down time and drop down and jump back to the balcony. Enter 
    the door and then follow the long corridor to the Golden Water 
    Fountain. Drink from it to trigger the mini-game.
    
    
    --HEALTH UPGRADE MINI-GAME #5:
    Use the Eye of the Storm as needed. Wait for the rotating spike on the 
    opposite side to turn over and then make the leap. Leap to the next 
    ledge and then run up the wall to the sliding ledges.
    Quickly jump from ledge to ledge to the top. Up here, slow down time 
    and pass the X-style sawblades and wait for the spikes to turn. Now run 
    for the light to upgrade your health!
    
    
    Now access the Rotation handle and turn it. Enter the room and run up 
    the wall and stab the square. Now jump up to the top and then head for 
    the other railing and jump over. Jump to the square and stab it. Wall 
    Run to the moving platform and then make a leap to the opposite ledge. 
    Shimmy to the left and then do a wall to wall jump to the top but DO 
    NOT climb over yet! Shimmy left and then hop over and do Quick Kills on 
    the two guards.
    
    Now do a Wall Run and jump to the swing bar. Swing and jump to the next 
    one and then jump and do a wall to wall jump to the stab square and 
    stab it. Wall Run to the right and drop on the ledge. Shimmy right and 
    then leap to the balcony but DO NOT hop over. Instead, shimmy on the 
    railing all the way to the right and then leap to the elevator where 
    Farah is waiting.
    
    
    --OBJECTIVE: MEET FARAH ON THE OTHER SIDE
    After the cutscene about freakin' pomegranates, destroy the two enemies 
    and then access the Rotation handle and turn it to activate the moving 
    walls. Head for the wall and do a wall to wall jump to the top before 
    the opposite wall moves forward.
    On the top, run up the next moving wall and stab the square. Wall Run 
    when the wall moves forward. Jump up and stab the next square, and then 
    jump up to the top. Do a Wall Run to the moving stab square on the 
    other end and stab it. Do another Wall Run to the next ledge.
    
    When the wall is down, do another Wall Run to the red curtain and slide 
    down and jump to the beam. Shimmy left, cross the next beam, and jump 
    to the Wall Gap and go up. Turn around and jump to the stab square. 
    Wall Run and jump to the opposite stab square and then wall run to the 
    ledge. Shimmy right and drop down.
    
    From here, do a Wall Run and jump to the opposite square and stab it. 
    Wall Run and stab the next square and then jump to the swing pole. 
    Swing to the next stab square and stab it. And then Wall Run when the 
    moving wall has stopped and access the Water Fountain.
    
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
    
                    +++   AREA: THE HANGING GARDENS   +++
    
            ________ ______  __ _____   _  ____________  _______
           /_  __/ // / __/ / // / _ | / |/ / ___/  _/ |/ / ___/
            / / / _  / _/  / _  / __ |/    / (_ // //    / (_ / 
           /_/ /_//_/___/ /_//_/_/ |_/_/|_/\___/___/_/|_/\___/  
                                                                      
                  ________   ___  ___  _____  ______
                 / ___/ _ | / _ \/ _ \/ __/ |/ / __/
                / (_ / __ |/ , _/ // / _//    /\ \  
                \___/_/ |_/_/|_/____/___/_/|_/___/  
                                                  
    
    
    --OBJECTIVE: UNLOCK THE SAND PLATE
    Move forward and use Landscape View. Drop down to the ledge and shimmy 
    all the way right and jump up. Head down the balcony and Farah will  
    lower the first shutter.
    
    Wall Run and jump to the swing pole and drop down. Slide down and 
    initiate the Quick Kill on the first guard. Eliminate the second one as 
    well. Now Wall Run to the stab square and stab it. Wall Run again and 
    then jump to the moving platform.
    Quickly climb up and jump to the swing pole. Jump up two more poles to 
    the top beam. Make the long jump to the next swing bar and jump to the 
    upper ledge.
    
    After Farah, closes the shutter, Wall Run to the ledge and drop down. 
    Slide down and initiate a Quick Kill on the first Foreman below. After 
    that, quickly eliminate the second Foreman (so he doesn't call 
    reinforcements) by tossing him off the balcony. Do the same for the 
    last guard and then access the Sand Plate for some Sand Credits.
    
    
    After the cutscene, hop over the balcony and jump to the stab square. 
    Jump up to the next square and stab it. Wall Run to the left and then 
    wall to wall jump to the ledge and wait.
    Once the wall comes back out, wall to wall jump to the top ledge and 
    shimmy left. Climb up and jump to the ledge and shimmy all the way 
    left.
    
    
    --OBJECTIVE: INITIATE A DOUBLE KILL
    Shimmy all the way left and drop down to the Wall Gap. Slide down to 
    see two guards. Wait until both of them walk underneath you and then 
    trigger the Double Kill on both fools.
    
    Now Wall Run all the way to the ledge on the opposite side. Shimmy left 
    and then jump to the swing pole and swing to the next ledge. Shimmy all 
    the way right and then leap to the balcony. Access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    
    ***********************************************************************
    ***********************************************************************
    
     
                    +++   AREA: THE STRUCTURE'S MIND   +++
    
       ________ ______  _____________  __  _______________  _____  ________
      /_  __/ // / __/ / __/_  __/ _ \/ / / / ___/_  __/ / / / _ \/ __/ __/
       / / / _  / _/  _\ \  / / / , _/ /_/ / /__  / / / /_/ / , _/ _/_\ \  
      /_/ /_//_/___/ /___/ /_/ /_/|_|\____/\___/ /_/  \____/_/|_/___/___/  
                                                                              
                             __  ________  _____ 
                            /  |/  /  _/ |/ / _ \
                           / /|_/ // //    / // /
                          /_/  /_/___/_/|_/____/ 
                                                     
    
    Move forward and jump to the Wall Gap. Slide down carefully past the 
    two sawblades and drop down. Roll past the spikes and the sawblades to 
    the end of the corridor to a puzzle.
    
    In this area are three Rotation Handle docks and two ledge pillars with 
    multiple ledges in two corners.
    
    
    --ROTATION HANDLE PUZZLE SOLUTION
    The point of the puzzle is to raise all three Rotation handle docks to 
    the top of their locations. It's really simple but also long and 
    tedious. Here's what to do:
    
    #1: Access the farthest handle from the entrance and raise it UP.
    
    #2: Access the handle nearest the door and raise it UP TWICE.
    
    #3: Access the farthest handle and bring it DOWN.
    
    #4: Access the middle handle and raise it UP.
    
    #5: Access the farthest handle and raise it UP.
    
    #6: Access the middle handle and bring it DOWN.
    
    #7: Access the nearest handle and bring it DOWN.
    
    #8: Access the middle handle and raise it UP TWICE.
    
    #9: Access the nearest handle and raise it UP to finish this puzzle.
    
    
    Now head for the raised bridge to trigger a cutscene.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                    +++   AREA: THE WELL OF ANCESTORS   +++
    
             ________ ______  _      ________   __     ____  ____
            /_  __/ // / __/ | | /| / / __/ /  / /    / __ \/ __/
             / / / _  / _/   | |/ |/ / _// /__/ /__  / /_/ / _/  
            /_/ /_//_/___/   |__/|__/___/____/____/  \____/_/    
                                                                      
                ___   _  _________________________  ___  ____
               / _ | / |/ / ___/ __/ __/_  __/ __ \/ _ \/ __/
              / __ |/    / /__/ _/_\ \  / / / /_/ / , _/\ \  
             /_/ |_/_/|_/\___/___/___/ /_/  \____/_/|_/___/  
                                            
    
    --OBJECTIVE: MAKE IT TO THE BOTTOM OF THE WELL
    Make a Wall Run and chain swing to the next ledge. Wall Run and chain 
    swing again to the beam. Cross the beam and then jump and chain swing 
    to the long chain. Slide down the chain and jump on the beam. Quickly 
    cross it and then jump to the next ledge.
    
    Wall Run and chain swing to the next ledge and then make a leap for the 
    beam. Quickly move left and drop down twice. Now Wall Run and chain 
    swing twice on the opposite side. Wall Run and chain swing to the next 
    ledge and destroy the enemies that appear.
    
    Now go back to the ledge and Wall Run to the next one. Drop down in the 
    corner and slide down the Wall Gap to the bottom and drop down. 
    Eliminate the enemies that appear and then jump the chasm and chain 
    swing twice to the next ledge. Quickly climb up and then Wall Run and 
    chain swing twice to the beam. Drop down twice and then use Landscape 
    View. From there, Wall Run and chain swing four times to the other 
    side.
    
    Go down the entrance and jump and chain swing to the other area. Go 
    down the stairs and kill the enemies. Just near the open wall is a 
    ledge to shimmy on the right. Do you see it? Shimmy on the ledge going 
    left and then jump down. Wall Run three times to the left and then run 
    to the middle platform. Destroy the enemies and then cross the beam and 
    jump to the Wall Gap and slide down and drop down.
    
    
    Enter the corridor and then watch the sawblades. Wall Run when it's 
    clear to the ledge and then quickly shimmy all the way to the right. 
    Drop down and quickly shimmy left and make the leap to the left ledge. 
    Shimmy right and then drop down under the sawblade. Shimmy right and 
    then climb up to the top. Roll past the triple sawblades and then make 
    a jump and chain swing to the other side. Quickly run up the wall to 
    the right and shimmy all the way right. Jump the gap to the ledge and 
    drop down three times. Shimmy right to a long hallway.
    
    
    --OBJECTIVE: GET PAST THE DEATH TRAPS
    Roll past the sawblades. Wait for the spikes to turn and then slow down 
    time and Wall Run and shutter jump from the left side to the ledge. 
    Jump up and then jump the gap to the ledge on the opposite side. Shimmy 
    all the way right and then carefully jump down. 
    On top of the third sawblade is a ledge to run up to. Wait for it to 
    rotate and then run up to it and shimmy right. Activate the Lion 
    Switch, jump to it, and then leap the gap to the ledge across from it. 
    Shimmy all the way right and then drop down. Roll past the last set of 
    sawblades and step on the switch and exit. CUTSCENE.
    
    
    After transforming, destroy the enemies with your new secondary weapon. 
    Once their gone, look for the exit with the crack on it and destroy it. 
    Access the Water Fountain on the other side.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                +++   AREA: WELL OF ANCESTORS (THE PRINCE)   +++
    
             ________ ______  _      ________   __     ____  ____
            /_  __/ // / __/ | | /| / / __/ /  / /    / __ \/ __/
             / / / _  / _/   | |/ |/ / _// /__/ /__  / /_/ / _/  
            /_/ /_//_/___/   |__/|__/___/____/____/  \____/_/    
                                                                      
                ___   _  _________________________  ___  ____
               / _ | / |/ / ___/ __/ __/_  __/ __ \/ _ \/ __/
              / __ |/    / /__/ _/_\ \  / / / /_/ / , _/\ \  
             /_/ |_/_/|_/\___/___/___/ /_/  \____/_/|_/___/  
                                            
    
    
    --OBJECTIVE: ESCAPE THE WELL
    Move forward and turn left to see a wall and a gap. Wall Run to the 
    next gap and destroy the invisible enemy. Follow the walkway and then 
    make another jump to the next area. Destroy the invisible enemies and 
    make a U-turn around the walkway. Wall Run to the next ledge and then 
    jump to the next one. Head to the corner and do a Wall to Wall jump to 
    the top. Destroy the invisible enemy and Wall Run to the next ledge.
    
    Wall Run on the next ledge to the other side. Turn right and jump past 
    two ledges. On the other end, Wall Run to the next ledge and turn left 
    (you'll see a Water Fountain across from you). Jump past two ledges to 
    the next walkway and destroy the invisible enemy. Wall Run twice to 
    reach the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                        +++   AREA: THE LABYRINTH   +++
    
          ________ ______  __   ___   _____  _____  _____  __________ __
         /_  __/ // / __/ / /  / _ | / _ ) \/ / _ \/  _/ |/ /_  __/ // /
          / / / _  / _/  / /__/ __ |/ _  |\  / , _// //    / / / / _  / 
         /_/ /_//_/___/ /____/_/ |_/____/ /_/_/|_/___/_/|_/ /_/ /_//_/  
                                                                        
    
    --OBJECTIVE: ESCAPE THE LABYRINTH
    Step on the switch to pen the door and then exit the area. Follow the 
    long corridor to end up at a dead end. Run up the wall on the right to 
    grab the ledge. Climb up and shimmy left. Jump the gap, shimmy right, 
    and drop down twice. Shimmy right, drop down, shimmy right, jump up 
    twice to the top. Step on the switch to exit the area.
    
    Now make the leap to the swing bar and swing to the next one. Shimmy 
    left and then swing to the next swing pole. Drop down twice, shimmy 
    right, and then swing and jump twice to reach the ledge.
    Run up the wall and climb up four ledges. Jump the gap to the swing 
    pole and then rotate the camera to see a set of stab squares. Shimmy to 
    the right and swing and jump to the double set of stab squares and stab 
    it. Jump and stab, Wall Run and stab, jump to the swing pole to the 
    next stab square and stab, Wall Run and jump to the swing pole to the 
    top of the area.  
    
    Now destroy the blocked exit and destroy the enemies. Jump the gap and 
    access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                    +++   AREA: THE UNDERGROUND CAVE   +++
    
            __  ___  _____  _______  ________  ____  __  ___  _____ 
           / / / / |/ / _ \/ __/ _ \/ ___/ _ \/ __ \/ / / / |/ / _ \
          / /_/ /    / // / _// , _/ (_ / , _/ /_/ / /_/ /    / // /
          \____/_/|_/____/___/_/|_|\___/_/|_|\____/\____/_/|_/____/ 
                                                                         
                              ________ _   ______
                             / ___/ _ | | / / __/
                            / /__/ __ | |/ / _/  
                            \___/_/ |_|___/___/  
                                                    
    
    To the right of the Water Fountain is a gap with a cracked wall on the 
    other side. Jump the gap and destroy the wall. Slow down time and jump 
    past the rotating spikes to the other corner. Run up the wall and grab 
    the ledge and jump up. Shimmy right and climb up to the top. Destroy 
    the next cracked wall and eliminate the enemies that appear.
    
    Now Wall Run to the left to reach the Wall Gap and climb up to the top. 
    Jump the gap to the stab square. Drop down to the swing pole and swing 
    to the next ledge and climb up. Do a Wall to Wall jump to the top and 
    stab the Bronze Slit to activate the moving ledges.
    
    Slow down time and then Wall Run and jump to the ledges. Quickly climb 
    up and jump the next one to the other side. Destroy the enemies (for 
    some reason, the enemies glitch up in the PS2 version) and then stab 
    the Bronze Slit. Cross the beam and jump to the large pillar.
    
    Shimmy left, drop down twice, shimmy left, and then jump to the next 
    ledge. Destroy the cracked wall and eliminate the enemies. Run up the 
    wall to the stab squares. Wall run and stab your way to the other side 
    (you should be used to this by now).
    
    Destroy the enemies and then destroy the cracked wall. Turn left and 
    run up the wall and jump to the top. Wall run to the farthest swing 
    pole and swing to the next one. Shimmy right and then swing and jump to 
    the Wall Gap and slide down. Drop down and destroy the enemies.
    
    Across the ledge is a stab square. Jump the gap and stab the square and 
    climb up. Shimmy left, jump and stab the square, jump up and shimmy 
    right to the top ledge and climb up. Cross the beam and jump towards 
    the pillar. Turn left and jump to the next pillar. Jump t the ledge and 
    destroy the enemies waiting for you. Now enter the cave and destroy the 
    cracked wall.
    
    
    --OBJECTIVE: ESCAPE THE UNDERGROUND CAVE
    Do a Wall Run on the right and stab the far square. Wall Run and then 
    jump to the opposite ledge and climb up. Shimmy right and jump up 
    twice. Jump the gap to the beam and then jump up to the top beam. Now 
    leap to the Wall Gap and climb up to the top. 
    In this next area, slow down time and then roll past the three spikes, 
    climb over the smasher and leap to other side. Now head up the stairs 
    and run up the wall to the stab square. Jump and stab the next square 
    and then Wall Run to the balcony. Access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                     +++   AREA: THE ROYAL KITCHEN   +++
    
                  ________ ______  ___  ______  _____   __ 
                 /_  __/ // / __/ / _ \/ __ \ \/ / _ | / / 
                  / / / _  / _/  / , _/ /_/ /\  / __ |/ /__
                 /_/ /_//_/___/ /_/|_|\____/ /_/_/ |_/____/
                                                                 
                      __ ___________________ _______  __
                     / //_/  _/_  __/ ___/ // / __/ |/ /
                    / ,< _/ /  / / / /__/ _  / _//    / 
                   /_/|_/___/ /_/  \___/_//_/___/_/|_/  
                                                            
    
    --OBJECTIVE: SOLVE THE DINING ROOM PUZZLE
    Run up to the Bronze Slit and stab it and then quickly enter the door. 
    Destroy all the enemies until they are ALL gone. Or if you can't wait 
    for them to die, go up the stairs and run up the wall to the stab 
    square. Jump up and stab the next square and then Wall Run and jump to 
    the beam. Cross the beam and then jump to the stab square and stab it.
    
    Wall Run to the swing pole and swing to the balcony. Run to the other 
    side, cross the beam, and jump to the stab square and stab it. 
    Wall Run and jump to the next beam. Cross the beam and make the long 
    jump the stab square and stab it. Now Wall Run to activate the door 
    switch and then enter the door. Go up the stairs and access the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE SECRET PASSAGE   +++
    
                 ________ ______  ________________  __________
                /_  __/ // / __/ / __/ __/ ___/ _ \/ __/_  __/
                 / / / _  / _/  _\ \/ _// /__/ , _/ _/  / /   
                /_/ /_//_/___/ /___/___/\___/_/|_/___/ /_/    
                                                                   
                      ___  ___   ___________  _________
                     / _ \/ _ | / __/ __/ _ |/ ___/ __/
                    / ___/ __ |_\ \_\ \/ __ / (_ / _/  
                   /_/  /_/ |_/___/___/_/ |_\___/___/  
                                            
    
    Go up the stairs and then leap for the swing pole. Shimmy left and then 
    swing to the next pole. Swing to the ledge and climb up to the top and 
    hop over the railing. 
    
    Run up the wall to the top and then go down the hallway to the Water 
    Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    (Wow, nothing really secret about this level!)
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE LOWER TOWER   +++
    
          __   ____ _      _________    __________ _      _________ 
         / /  / __ \ | /| / / __/ _ \  /_  __/ __ \ | /| / / __/ _ \
        / /__/ /_/ / |/ |/ / _// , _/   / / / /_/ / |/ |/ / _// , _/
       /____/\____/|__/|__/___/_/|_|   /_/  \____/|__/|__/___/_/|_| 
                                                             
    
    Turn left and climb up the scaffolding. Wall Run to the swing pole and 
    swing to the next ledge. Defeat the invisible enemy and then look for 
    the ledge on the wall. Run up to it and climb up. Climb up three times 
    to the top and shimmy left and climb up.
    
    Wall Run to the swing pole but DO NOT JUMP! Shimmy left and then jump 
    to the Wall Gap and slide down. Drop down and cross the beam. Jump to 
    the swing pole and jump to the ledge but DO NOT CLIMB UP!
    
    
    --OBJECTIVE: INITIATE QUICK KILL
    Shimmy to the left and watch the guard. When he turns around, climb up 
    and use the Quick Kill.
    
    
    --OBJECTIVE: BRING THE STONE TO THE TOP
    Access the Rotation Handle and turn it. Now look for the ledge on the 
    right of the scaffolding and jump up to it. Leap to the beam across 
    from it and then leap to the opposite beam. Jump to the second tier and 
    destroy the invisible enemy.
    
    Cross the beam on the other end and then jump to the other beam and 
    climb up. Jump to the next one and then cross to the third tier. 
    Destroy the invisible enemy and turn the Rotation Handle.
    Now jump to the beam and then jump to the next beam across from it. 
    Cross the beam and make the leap to the other side of the scaffolding 
    and drop down. Grab and drag the stone under the stab square and then 
    climb on it. Wall Run and stab your way to the pillar. Climb down a 
    little and then jump to the next stab square. Now stab and Wall Run 
    your way to the swing pole. Swing to the next pole and then turn 
    around. Swing and jump twice to the top scaffolding.
    
    
    --OBJECTIVE: GET PAST THE DEATH TRAPS
    Run across the way and jump to the next swing pole. Turn around and 
    then swing to the top scaffolding. Now head for the door on the other 
    end. Do a well timed Wall Run and two shutter jumps the next area. Slow 
    down time and quickly roll past the rotating spikes to the other end. 
    Jump the gap and stab the square. Wall Run and shutter jump twice and 
    stab the square. Jump up twice and then Wall Run to the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                      +++   AREA: THE MIDDLE TOWER   +++
    
           __  __________  ___  __   ____  __________ _      _________ 
          /  |/  /  _/ _ \/ _ \/ /  / __/ /_  __/ __ \ | /| / / __/ _ \
         / /|_/ // // // / // / /__/ _/    / / / /_/ / |/ |/ / _// , _/
        /_/  /_/___/____/____/____/___/   /_/  \____/|__/|__/___/_/|_| 
                                          
    
    --OBJECTIVE: BRING THE STONE TO THE TOP
    Run up to the Bronze Slit and stab it to open the door. Quickly exit 
    and destroy the enemies that appear. Now run up the wall and stab the 
    square. Jump and stab the next one and then Wall Run to the RIGHT. Run 
    up and stab the square. Wall Run to the next square, and then Wall Run 
    and shutter jump to the large wooden pillar.
    
    Turn around and jump the gap to the scaffolding. Climb up and use 
    Landscape View. This puzzle is just as similar as the one in the Lower 
    Tower. Access the Rotation Handle and turn the handle. Look for the 
    beam and jump to it. Cross it and jump up and then jump for the second 
    tier (with another Rotation Handle, but don't access it yet). Go to the 
    elevator-thingy and grab and drag the stone to the next elevator.
    
    Now access the Rotation Handle and turn it. Now across the handle are 
    three swing bars on top of each other. Jump to them and jump to the 
    top. Swing to the top tier and destroy all the enemies up here. Grab 
    and drag the stone to the next elevator (drag it ALL the way in to 
    trigger a short cutscene) and then run up the wall to the ledge and 
    shimmy right. Wall Run and jump to the next elevator. Hop over the 
    railing and jump to the beam. Cross the beam onto the ledge and then do 
    a Wall to Wall jump on the adjacent wall.
    
    Jump to the top ledge and shimmy right. Hop to the adjacent beam and 
    then leap to the scaffolding. Run up the wall and stab the square and 
    then Wall run to the swing pole and jump twice to the scaffolding.
    
    
    --OBJECTIVE: ACQUIRE FINAL HEALTH UPGRADE
    As soon as you jump onto the scaffolding, use Landscape View to see an 
    entrance underneath it. Drop down on the beam below and then drop down 
    again and shimmy to the entrance.
    Make your way down the path and jump up from ledge to ledge to the 
    Golden Water Fountain. Drink from it to trigger the mini-game.
    
    
    --HEALTH UPGRADE MINI-GAME #6:
    This is the last upgrade so be ready!
    
    Roll under the rotating blade and the rotating spikes. Slow down time 
    and do a well-timed Wall Run to the other end and then do a Wall to 
    Wall jump to the top. This next part is the trickiest: do a well-timed 
    Wall Run and then make a leap to the beam before you fall.
    
    Now cross the beam and jump to the next beam and drop down. Jump the 
    gap to the ledge and roll past the last three sets of spikes to the 
    shining light to finalize your health bar!
    
    Exit back outside to the beam. Jump to the beam on the right side and 
    climb up, then jump to the scaffolding. Now jump to the top balcony to 
    another doorway.
    
    
    --OBJECTIVE: GET PAST THE DEATH TRAPS
    In this next area, slow down time and do a well-timed Wall Run past the 
    spikes and then shutter jump to the stab square. Do another well-timed 
    Wall Run and then shutter jump twice to the next stab square.
    
    Wall Run to the ledge and then do another well-timed Wall Run and 
    shutter jump three times to the next stab square. Jump the gap to the 
    ledge and go down the hall. Roll past the spikes and blades and try to 
    make it so that the Prince hangs on the ledge (he doesn't need to jump 
    from the spikes). Jump to the stab squares and jump to the top and 
    climb up. Use a Quick Kill on the nearest guard and then eliminate the 
    second one.
    
    
    --OBJECTIVE: BRING THE STONE TO THE TOP
    Wall Run and swing two times to the next balcony. Go around and Wall 
    Run to the opposite scaffolding. Run up the wall and jump over to the 
    other side. Destroy the enemies that appear and then go up the walkway 
    and jump to the scaffolding with the stone.
    Drag it into the elevator and then hop over the railing on the left and 
    jump the gap to the ledge. Jump to the next ledge and destroy the 
    enemies. Go around and then jump to the swing bar and swing to the 
    second tier with a Rotation Handle.
    
    Turn the Handle and then look for the beam to cross. Make the leap to 
    the next ledge and then run up the wall. Destroy the enemy and then go 
    around the corner. The beam is above you so jump up and then leap to 
    the third tier. Destroy the two guards and then grab and drag to the 
    stone to the other elevator (push it ALL the way in) to trigger a short 
    cutscene.
    
    Head into the elevator the stone was previously at and hop over the 
    railing. Jump to the adjacent elevator and climb over. Hop over the 
    other railing and eliminate the enemies waiting for you.
    Jump to the adjacent beam and then jump up to the ledge on the wall. 
    Jump up again and shimmy left to the pillar and jump to it. Climb up 
    and then jump to the scaffolding.
    
    Run up the wall to the stab square and then Wall Run and shutter jump 
    to the next stab square. Wall Run and stab the next one, drop and stab, 
    and then drop down to the bottom. Destroy the enemies here and then 
    look for the stab squares outside the metal cages. Run up to it and 
    Wall Run and stab your way to the beam. Jump the beam and make your way 
    to the other side.
    
    Once at the opposite scaffolding, run up the wall and stab the square. 
    Wall Run and shutter jump to the pillar and climb up. Leap to the ledge 
    and shimmy right. Head into the entrance and access the Water Fountain.
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                     +++   AREA: THE UPPER TOWER   +++
    
           __  _____  ___  _______    __________ _      _________ 
          / / / / _ \/ _ \/ __/ _ \  /_  __/ __ \ | /| / / __/ _ \
         / /_/ / ___/ ___/ _// , _/   / / / /_/ / |/ |/ / _// , _/
         \____/_/  /_/  /___/_/|_|   /_/  \____/|__/|__/___/_/|_| 
                                                                       
    
    Make a long Wall Run and stab the square. Wall Run to the next ledge 
    and shimmy left. Do a Wall to Wall jump to the top and shimmy left. 
    Jump the gap to the squares and jump to the top.
    Run for the swing pole and swing to the next pole. Shimmy right (or 
    left) of the swing pole and then swing onto the ledge. Shimmy left and 
    jump to the top of the area.
    
    Hop over the railing and head for the sliding ledge on the opposite 
    side and jump for the swing pole and swing twice to the balcony. Go up 
    the stairs to the exit and then access the Water Fountain (either one 
    is fine).
    
    
                                        _)       |  
      __|  _` |\ \   / _ \   __ \   _ \  | __ \  __|
    \__ \ (   | \ \ /  __/   |   | (   | | |   | |  
    ____/\__,_|  \_/ \___|   .__/ \___/ _|_|  _|\__|
                            _|                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                         +++   AREA: THE TERRACE   +++
    
               ________ ______  _____________  ___  ___  _________
              /_  __/ // / __/ /_  __/ __/ _ \/ _ \/ _ |/ ___/ __/
               / / / _  / _/    / / / _// , _/ , _/ __ / /__/ _/  
              /_/ /_//_/___/   /_/ /___/_/|_/_/|_/_/ |_\___/___/  
                                                
    
    Walk up the stairs and turn right. Go up another set of stairs and look 
    for switch on the wall. Head for the open door and go down the long 
    hallway. Hop over the railing and leap to the next balcony.
    
    Destroy the cracked wall and go down the stairs and into the elevator. 
    It's time to end this!
    
    
    --BOSS BATTLE: VIZIER PART 1
    Use evasive rolls and strike after he misses his attacks. When he 
    lunges his pillars, roll away. Keep attacking him and rolling away from 
    his counters. There's no complicated fighting, just be evasive. Once 
    his health reaches 75%, the second part of the battle begins.
    
    
    --BOSS BATTLE: VIZIER PART 2
    Now it's SPEED KILL TIME! Ignore all the floating debris, it's just 
    there to confuse you. Notice that the Vizier floats from pillar to 
    pillar. What you need to do is run up to the pillar that the Vizier is 
    floating in front of and run up against it and begin the Speed Kill 
    sequence when it initiates.
    
    When you start the Speed Kill, be patient and press the button when the 
    dagger shimmers! Don't rush into it or he'll throw you to the ground! 
    The Prince needs to do three sequential (and successful) Speed Kills to 
    trigger the next sequence.
    
    
    --BOSS BATTLE: VIZIER PART 3
    After three successful Speed Kill sequences, the Vizier flies to the 
    top of the structure. Your goal is to jump and swing our way to the 
    very top of where he is. I'm sorry but I cannot spoil this part of the 
    game for you. You must do this part yourself...You there yet?
    Once you reach the top, jump at the Vizier and once the dagger flares, 
    press the button to end the battle!
    
    
    Congrats, you beat the game! BUT WAIT, THERE'S MORE! The descent out 
    of madness starts here.
    
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                    +++   THE MENTAL REALM OF MADNESS   +++
    
               ________ ______  __  ________  ___________   __ 
              /_  __/ // / __/ /  |/  / __/ |/ /_  __/ _ | / / 
               / / / _  / _/  / /|_/ / _//    / / / / __ |/ /__
              /_/ /_//_/___/ /_/  /_/___/_/|_/ /_/ /_/ |_/____/
                                                                    
                          ___  _______   __   __  ___
                         / _ \/ __/ _ | / /  /  |/  /
                        / , _/ _// __ |/ /__/ /|_/ / 
                       /_/|_/___/_/ |_/____/_/  /_/  
                                            
    
    --BOSS BATTLE: DARK PRINCE
    The Dark Prince does not attack (he is part of you, remember?). Attack 
    him with the sword until you enter the Prince's mind.
    
    As the conversation rages on, the Prince must jump from platform to 
    platform and attack the helpless Dark Prince. If you miss a jump, you 
    won't die, so don't worry about making a mistake.
    Keep making your way to him and attacking him until Farah shows up.
    
    Once Farah shows up, follow what she says and walk up the stairs to the 
    light. Now enjoy the REAL ending. You deserve it, Mon Congrats!
    
    
    
    
    
       .___________. __    __   _______     _______ .__   __.  _______  
       |           ||  |  |  | |   ____|   |   ____||  \ |  | |       \ 
       `---|  |----`|  |__|  | |  |__      |  |__   |   \|  | |  .--.  |
           |  |     |   __   | |   __|     |   __|  |  . `  | |  |  |  |
           |  |     |  |  |  | |  |____    |  |____ |  |\   | |  '--'  |
           |__|     |__|  |__| |_______|   |_______||__| \__| |_______/ 
                                                                      
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                        +++   HYPNOTIZE - SECRETS   +++
    
           __  ____  __ ____   _   __ ____  ______ ____ _____    ______
          / / / /\ \/ // __ \ / | / // __ \/_  __//  _//__  /   / ____/
         / /_/ /  \  // /_/ //  |/ // / / / / /   / /    / /   / __/   
        / __  /   / // ____// /|  // /_/ / / /  _/ /    / /__ / /___   
       /_/ /_/   /_//_/    /_/ |_/ \____/ /_/  /___/   /____//_____/   
                                                                        
    
    
    --GOODIES:
    BABY TOY OF DEATH WEAPON - Finish Easy Mode to unlock this secret code.
    
    
    --VIDEO GALLERY:
    Finish the game to unlock the Video Gallery. 
    
    
    --ARTWORK GALLERY:
    Collect more than 1500 Sand Credits throughout one gamesave to unlock 
    everything for all three games (Sands Of Time, Warrior Within, Two 
    Thrones). You DO NOT need to purchase these items because as the Sand 
    Credits increase, all the priced content will automatically unlock 
    itself.
    
    
    
    
    ***********************************************************************
    ***********************************************************************
    
    
                   +++   RADIO/VIDEO: GAMEPLAY VIDEOS   +++
    
              ___    __________________ _________________ ________
              __ |  / /____  _/___  __ \___  ____/__  __ \__  ___/
              __ | / /  __  /  __  / / /__  __/   _  / / /_____ \ 
              __ |/ /  __/ /   _  /_/ / _  /___   / /_/ / ____/ / 
              _____/   /___/   /_____/  /_____/   \____/  /____/  
                                                                  
    
    If you are having a difficult time in certain areas of the game, please 
    visit this site: www.stuckgamer.com
    
    The site has video walkthroughs for numerous popular games including 
    all three Prince of Persia games. Don't hesitate! Visit them now and 
    watch streaming vids of how to beat Prince Of Persia: The Two Thrones.
    
    
    
    ***********************************************************************
    ***********************************************************************
    
    
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    This FAQ is only for use on GameFAQS. You may not copy, link, or 
    reproduce this FAQ on your publication or website without permission. 
    If you want to use this FAQ, please e-mail me at kroqjock@gmail.com. 
    I have no problems with anyone who asks. December 2005.
    
    

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