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    FAQ/Walkthrough by batman9502

    Version: 1.02 | Updated: 10/14/07 | Search Guide | Bookmark Guide

    |##################### Guitar Hero Encore: Rocks the 80s #####################|
    Version: 1.02
    Learn to master your favorite 80's classics!
    Written by: Kyle Duffy
    Table of contents:
    1.) Legal Information [GHLEGAL]
    2.) What's new? [GHNEW]
    3.) General Tips [GHTIPS]
    4.) The Songs [GHSONGS]
          = "Opening Licks" [GHOPEN]
            -- (Bang Your Head) Metal Health [GHOPEN1]
            -- We Got The Beat [GHOPEN2]
            -- I Ran (So Far Away) [GHOPEN3]
            -- Balls to the Wall [GHOPEN4]
            -- 18 and Life [GHOPEN5]
          = "Amp Warmers" [GHAMP]
            -- No One Like You [GHAMP1]
            -- Shakin' [GHAMP2]
            -- Heat of the Moment [GHAMP3]
            -- Radar Love [GHAMP4]
            -- Because, It's Midnite [GHAMP5]
          = "String Snappers" [GHSNAP]
            -- Holy Diver [GHSNAP1]
            -- Turning Japanese [GHSNAP2]
            -- Hold On Loosely [GHSNAP3]
            -- The Warrior [GHSNAP4]
            -- I Wanna Rock [GHSNAP5]
          = "Return of the Shred" [GHSHRED]
            -- What I Like About You [GHSHRED1]
            -- Synchronicity II [GHSHRED2]
            -- Ballroom Blitz [GHSHRED3]
            -- Only a Lad [GHSHRED4]
            -- Round And Round [GHSHRED5]
          = "Relentless Riffs" [GHRIFF]
            -- Ain't Nothin But a Good Time [GHRIFF1]
            -- Lonely is the Night [GHRIFF2]
            -- Bathroom Wall [GHRIFF3]
            -- Los Angeles [GHRIFF4]
            -- Wrathchild [GHRIFF5]
          = "Furious Fretwork" [GHFRET]
            -- Electric Eye [GHFRET1]
            -- Police Truck [GHFRET2]
            -- Seventeen [GHFRET3]
            -- Caught in a Mosh [GHFRET4]
            -- Play With Me [GHFRET5]
    5.) Frequently Asked Questions [GHFAQ]
    6.) Contact Information [GHCONTACT]
    7.) Still to come... [GHCOMING]
    8.) Update History [GHUPDATE]
    9.) Thanks To [GHTHANX]
    10.) Certified Sites [GHSITES]
    For easy searching, just hit Ctrl+F and then type in what you want to look for.
    For example, if you want to search for the song Ballroom Blitz, you would
    open the search window and type in "GHSHRED3" without the quotes. You will
    then be taken right to it.
    Get your hairspray ready, it's time to rock.... 80's style.
    1.) Legal Information [GHLEGAL]
    This guide is completely, 100%, without a doubt created originally by me, Kyle
    Duffy. It may NOT be reproduced in any form or fashion without consent from me
    which can be obtained by e-mailing me at the adress listed at the bottom of
    this segment. If you want to use it for your site or whatever, please send me
    a request instead of just posting it. If I find (or someone tells me that) it
    is used on another site without my permission.. I will forever hold a major
    grudge and send you many nasty e-mails. Any suggestions, corrections, comments,
    etc. can be sent to the following e-mail address:
    Copyright Kyle Duffy, July 2007
    2.) What's New? [GHNEW]
    If you're visiting this game after playing the wonderful Guitar Hero 2, you'll
    notice that not a whole lot has changed. The game engine is still exactly the
    same (as in, HO/PO [Hammer-on's and Pull-off's] are still easier to hit). Also,
    you not only get the same characters in this game, but you don't even get all
    of them. The good thing is they've all been upgraded to match the style of the
    80's, which is appropriate for this game. You'll see the same venues, except
    this time there are only six instead of eight. However, much like the
    characters, the venues have been upgraded to match the style of the 80's (one
    of the more noteable differences is the Vans Warped Tour has now become the
    Rock for Safety concert.) The guitars are exactly the same, the Grim Ripper is
    still an unlockable character, and you even get the same rewards for completing
    and five-starring every song on each difficulty level. I like to consider this
    as more of an expansion to Guitar Hero 2 than a standalone game, which is
    probably quite accurate. It brings a fresh new experience to the stuff you've
    been playing all year.
    3.) General Tips [GHTIPS]
    (If you've read my original GH faq, you'll notice this is practically copied
    and pasted off of that one, with a few new things at the bottom.)
    There are many hints and tips that you can use in order to make your guitar
    playing skills better. Some of which are introduced through the game's
    tutorials, and others are learned simply by playing. Everyone's style is
    different, and this is important to remember. Just because your friend likes
    to slide his hand all over the guitar and use the same two fingers for every
    chord doesn't mean that's right for you. I personally try to avoid sliding as
    much as I can. If there's a G-Y chord followed by a R-B chord, then I'll use
    my index finger and ring finger for the first, and switch to my middle finger
    and pinky for the second. Then, if that chord translates into a Y-O chord, I'm
    forced to resort to sliding. A lot of people I know just slide their index
    and ring fingers all the way up the board. There are even others who slide the
    index and ring fingers for the first and second chords, then switch to their
    middle finger and pinky for the last. It's all a matter of personal preference,
    and the only way to develop that is by playing.
    There are, however, a few universal tips that need to be followed by every
    person wanting to become a success. Which is everyone.
    The first, and possibly even most important thing you need to learn is to know
    where your hand is on the board at all times. There are five frets and only
    four fingers to press them with. Therefore, there WILL be times where you will
    need to position your fingers on the top four, and other times where you'll
    need to position your fingers on the bottom four. Switching between the two
    in the middle of a song is absolutely KEY to becoming a great player. The
    first time you have to move your pinky to hit the orange fret, it feels
    extremely unnatural. Sometimes, the rest of your hand will follow, and you'll
    hit every note one fret higher than it's supposed to be, causing to to take
    your attention off of the screen and look down at your hands. The best way to
    learn how to do this is try some simple songs on Hard. Analyze places where
    you're going to need to pull your hand up. Or maybe just turn off the game and
    sit there to work on your transitions. Work on going up the frets, just make up
    some notes and then move your hand. Keep practicing this until you feel
    comfortable moving your hand up and down without having to pause and look.
    Making this action habitual is something that takes a lot of time and practice,
    so just do the best you can. This is one of the hardest humps you'll encounter
    when trying to step up to the Expert plate.
    After you can move your hand freely along the board, you need to work on the
    dreaded Hammer-Ons and Pull-Offs. These are the most advanced fingering
    techniques in this game. The in-game tutorial does a decent job, but they
    have you practicing so slow that you won't be able to keep up to a real song.
    Run over that a few times, and learn the basics. Hit the two and three note
    runs they have you doing until it feels somewhat natural. The only way to
    improve is by playing the game. It's also really important to remember that
    not every note that can be hammered-on or pulled-off absolutely has to be.
    These notes can be strummed just like any other notes you encounter. If you
    feel more comfortable strumming some of the slower ones, then go for it! The
    only difference between the strategies for GH1 and GH2 + Rock the 80's is that
    the HO/PO's are much easier this time around. Many of the solos are gonna be
    physically impossible to strum, and you'll need to know how to do these. You
    can also utilize them when you've been double-strumming a lot and need to give
    your hand a break. Just make sure you strum the notes that are necessary to
    Finally, and I can't stress this enough, is just be patient. When you pick up
    the game for the first time, you probably won't go through and five-star every
    single song you come across, and there might also be some that you get stuck
    on. The main thing to remember is that this is PERFECTLY NORMAL. All of the GH
    greats got stuck at the beginning of their careers, and what seperates the
    expert players from the intermediate or beginner players is that the expert
    players keep working on what they know they struggle with. By keeping an even
    skill set (not focusing solely on one thing and screwing up on everything else)
    you'll be able to get through anything this game can throw at you. You'll need
    certain skills for certain songs, and people are going to struggle with
    different things. Just practice, and don't slam your guitar down and scream "I
    can't do this," because you can, and you know it. Attitude is what determines
    how much fun you have with this game... so for your sake and everyone around
    you, make it a good one.
    4.) The Songs [GHSONGS]
    Welcome to the meat of the guide. You'll find the complete listing of every
    song available in this game, as well as tips to beat it as well as five-star it
    on Expert Mode. I'll also be providing the four and five-star cutoff scores
    (courtesy of www.scorehero.com. Props to those guys.) for every difficulty. I'm
    sure this is what you came here for, so I'm gonna shut up now and let you get
    to conquering. Feel free to e-mail me if you need additional help or want to
    add something.
    The four and five-star cutoffs are updated as of 10/14/07, the majorty of them
    are proven within one point, and a few are derived from proof, however all of
    the ones that were derived from proof in the previous version have ended up
    being EXACTLY spot-on, so I don't differentiate in the list.
    Note: These tips are for EXPERT MODE. If you need tips for other modes, then
    feel free to e-mail me and ask for them! I would write them on here, except it
    would make the file extremely huge and would take so much longer to write. I
    was going to make Hard Mode tips, but never got around to it, so e-mail me if
    you need help.
    -------------"Opening Licks" [GHOPEN]-------------
    (Bang Your Head) Metal Health [GHOPEN1]
    as made famous by
    Quiet Riot
    Difficulty: 3/10
    Welcome to the world of the 80's. This is actually a really great introduction
    song, because it gives you a little taste of pretty much everything to expect.
    It starts you out with your basic chord transfers, especially the first and
    third finger chords (GY, RB, YO) and a nice jump from a GY to a BO, good chance
    to brush up on your ability to move across the board. When you get to the
    verse, you'll notice that they're more serious about the 3-note chords this
    time around. You'll get a nice smooth transfer that goes like this.
    RYB-RYO-RBO-RYO-RYB. It just goes up and back, and gives you plenty of time to
    switch inbetween them, but can be a little tricky if you're not yet used to
    the three-note chords. The guitar solo starts out easy, but then when you get
    to the second part (labeled Gtr Solo 1b) you'll see a nasty little trill. It
    has a R-Y-R-Y back and forth motion, and your best bet is to just hold the red
    down and tap the Y button as fast as you can. You probably won't hit it, but
    you'll be more than fine. The rest of the solo is pretty routine, just a couple
    of three-note runs, that can be HO/PO'ed or just strum, it's up to you. You'll
    be more than fine on this one.
    Five-Star Tips: Should be pretty automatic. You'll come pretty close to FC'ing
    (Full Combo, 100%) this one, except for maybe the trill.
    4-Star Cutoffs:
    Easy: 49,372
    Medium: 77,302
    Hard: 105,726
    Expert: 121,118
    5-Star Cutoffs:
    Easy: 69,121
    Medium: 108,223
    Hard: 148,017
    Expert: 169,566
    We Got The Beat [GHOPEN2]
    as made famous by
    The Go Go's
    Difficulty: 2/10
    Meh, I never really liked this song, and it provides a somewhat boring
    experience as the second song in the game. The first two verses are extremely
    easy... just hold the green the whole time, strum on beat, and then hit the
    two blues whenever they come up. The chorus gives you another smooth three-note
    chord transfer section, the last transfer may not be so smooth as it requires
    sliding however. The notes are RBO-YBO-RYO-GRB. The first three can be hit in
    the same position, but you'll need to just keep your fingers in the same
    position they were in and just slide them down to switch from RYO to GRB. Other
    than that, the "solo" (*snicker*) is extremely routine, you'll nail this one.
    I personally FC'ed this song on Expert the first time through. No worries mate.
    Five-Star Tips: Just play the song. You'll get it if you've practiced at all.
    4-Star Cutoffs:
    Easy: 32,720
    Medium: 46,056
    Hard: 61,216
    Expert: 67,382
    5-Star Cutoffs
    Easy: 45,808
    Medium: 64,479
    Hard: 85,703
    Expert: 94,335
    I Ran (So Far Away) [GHOPEN3]
    as made famous by
    Flock of Seagulls
    Difficulty: 4/10
    Somewhat interesting shift away from The Go Go's here. These first three note
    chords ARE off beat, as I'm sure you'll notice after the first one. They are,
    however, all the same length apart. They are all three-note chords that are
    right next to each other, and they're all played 8 times in this section. Your
    two chords are RYB and YBO, try to hit the first one as you see them and you'll
    quickly catch onto the timing. The verses themselves can be a little tricky due
    to the quick three note series of O's that you have to double-strum. Jumping
    from the G-Y transition up to the three quick oranges might be a little weird
    the first time up, but if you learn to time this double strum it's really not
    that difficult. The breakdown is notable because it seems like the Greens are
    coming at you extremely fast, but these are really sixteenth notes if you take
    the time to listen. Pretend like you're strumming down like they were eigth
    notes, except strum up inbetween each down. Or if you've got an ear for rhythm
    just double-strum to the beat. The solo tries to trip you up with the off-beat
    Yellows, but hit these like you hit the three-note chords at the beginning. You
    then have to double-strum the Yellows inbetween a few regular eigth notes, but
    the advantage is these are mostly Yellow, so just work on the rhythm. Once you
    hit that long double-strum of Yellows (you'll know what I mean when you see it)
    it'll start switching up and become a very hittable solo. From then on, just do
    it. The last guitar solo is just a bunch of eigth notes, don't let the hold
    inbetween the two similar notes confuse you. Pretty cool stuff, eh?
    Five-Star Tips. Just use star power whenever you get to a part you can do well.
    You probably won't even need it, but just in case it can't hurt.
    4-Star Cutoffs:
    Easy: 60,260
    Medium: 65,078
    Hard: 99,364
    Expert: 118,846
    5-Star Cutoffs:
    Easy: 84,364
    Medium: 91,110
    Hard: 139,110
    Expert: 166,385
    Balls to the Wall [GHOPEN4]
    as made famous by
    Difficulty: 4/10
    This one can be at extremely easy and monotonous at some points, but the solo
    just pretty much makes you feel cool. Especially when it's hittable like this
    one is. But first things first, you're gonna meet up with a few chord transfers
    as soon as you start this bad boy up. You want to stay in the first positon
    (Green through Blue) for the majority of this, and then slide up when you get
    the YO and BO chord, then switch back down. You'll be able to get all of this
    as long as you take into account the slight off-beatness of the YO and BO. The
    verses are easy, just three slow chord transfers at a time. The chorus starts
    out with a three-note sequence of the same note plus the note two frets higher
    on the very last one (for example, G-G-GY; R-R-RB; Y-Y-YO). Make sure you don't
    hit the higher note until the very last in the sequence, or else you'll miss
    the middle one every time. You then transition via a GY chord and Orange into
    the main chorus, in which you'll also want to stay in first position sliding
    when necessary. A Red and RB chord will be thrown in the midst of 4 or so G,
    GR, and GY chords. Then you switch up to second position, then switch back down
    afterwards. Not too bad. The solo starts routine, albeit somewhat off beat.
    Once you get to solo B as its labeled, You'll see a little streak of Reds with
    a RO chord at the end. These Reds are actually triplets, you'll hit six of them
    before hitting the RO, so when you spread it out it looks like
    R-R-R-R-R-R-RO, even though it only takes up two beats. 6/2 = 3, which is why
    these are triplets. Just practice it slow in practice mode if you want to get
    it, if not then you can fake it fine enough. The last part of the solo has a
    little B-O-B riff that goes super fast that I want you to take note of. Learn
    how to hold the Blue and then tap the Orange in order to hit all three (by
    letting go of the orange right afterwards). This will be very important in the
    entire game. After that it's basically routine, just hit it.
    Five-Star Tips: Use it whenever you feel comfortable, the second part of the
    chorus is always nice for points, so is the solo.
    4-Star Cutoffs:
    Easy: 61,190
    Medium: 90,376
    Hard: 116,784
    Expert: 127,040
    5-Star Cutoffs:
    Easy: 85,666
    Medium: 126,527
    Hard: 163,498
    Expert: 177,856
    18 and Life [GHOPEN5]
    as made famous by
    Skid Row
    Difficulty: 3/10
    While this song may not be as hard as some of the others, it's way more fun
    than some of the others. For the most part it's just got the single note feel,
    which was popularized in GH2. It's very routine until you get to the solos,
    where you need to concentrate on Solos B and C (which are the last two parts.)
    B gives you one interesting little piece, a three-note then four-note run. It
    looks like G-R-Y, G-R-Y-B. These notes are neither eights nor sixteenths, they
    are somewhere inbetween, and it'll take a little practice to pick out the
    timing. Once you do, remember it, because you see things like this a lot later
    too. On C you're immediately presented with a nice chance to practice your
    quick high-low-high (in this case, a B-Y-B) and then a pretty nice little run.
    It starts out as a B-R-B-R-G sort of thing, and then goes back and forth like
    G-R-Y-G-R-Y-R-G-R-Y pretty quickly and then ends with a hold. These are nice
    practice for what comes up later, except what comes up later is about 20 times
    Five-Star Tips: You should get this one pretty automatically, really.
    4-Star Cutoffs:
    Easy: 38,182
    Medium: 46,600
    Hard: 70,398
    Expert: 83,942
    5-Star Cutoffs:
    Easy: 53,455
    Medium: 65,240
    Hard: 98,558
    Expert: 117,519
    -------------"Amp Warmers" [GHAMP]-------------
    No One Like You [GHAMP1]
    as made famous by
    Difficulty: 5/10
    Well, to start, let's throw out the things that you won't need help on. The
    verses are rather pedestrian, and the chorus is just the same two-note chords
    played over and over again. If you've ever heard the song then you know how
    easy they are. The parts you probably will need help on span a little larger
    than the songs so far, so more detail is needed. Allow me to explain.
    The Guitar Hook at the beginning starts out pretty nicely, the part you'll want
    a little heads-up on is when you get to the end of the first half of it. You'll
    know your there when you see a quick B-Y-R-O part. You should be able to pick
    out the timing for this. The run you'll see ahead might fool a few people, but
    it's really just on beat and can be HO/POed fairly successfully. You get into
    the second part which is kinda like the first except a little more advanced.
    You'll get to the same B-Y-R-O run, and then the run after that begins. It's
    much like the first one, except about halfway through it you'll encounter the
    sixteenths which may throw a little kink into your fingers. Just watch it, and
    I believe it oftentimes sticks with the G-R-Y-R-G pattern, which can be pretty
    easily hit. After this, you reach the easy parts.
    The first solo isn't so bad, Your runs are mostly eigth notes with a fast B-Y-R
    -B right in front of it which is hittable. You then go into another Guitar Hook
    followed by a nasty little solo. Y-B-B-Y-B-B will be coming at you fast and
    furious, just try to hit what you can. The next part is just as crazy, it has
    a super fast G-R-Y-R-G (leading you in on a red, going down. R-G-R-Y-R-G) then
    follows up with a run that goes from a B-Y-B-Y-R sort of pattern back down to
    your original G-R-Y-R-G pattern. It's pretty tricky, and you won't hit most
    of them, but the good news is it's smooth sailing after that.
    Five-Star Tips: Make sure you've earned enough points before you hit the solos.
    Generally it's not that difficult, since the verses and choruses are incredibly
    4-Star Cutoffs:
    Easy: 40,980
    Medium: 58,020
    Hard: 75,188
    Expert: 78,678
    5-Star Cutoffs:
    Easy: 57,372
    Medium: 81,228
    Hard: 105,264
    Expert: 110,150
    Shakin' [GHAMP2]
    as made famous by
    Eddie Money
    Difficulty: 4/10
    One of my favorites, I hear it on the radio quite often. The intro seems pretty
    awkward, and that's because it is. The stream of Oranges are all off-beat, you
    may want to actually listen to the song because it may be kind of hard to pick
    up on the rhythm. Once you do it's not too bad. The verses are easy as pie.
    Suprisingly enough, the majority of your solos are gonna take place in the
    chorus. Nothing too extremely difficult to start out with. the G-R-G-R in solo
    B after the second chorus aren't really the hard, but your fingers might get a
    little bit confused about the rhythm. Maybe it's just me, but it felt really
    weird the first time through. The bridge gives you your chord transfers, the
    three chords you'll need to know are RB, RBO, and GY. It goes a few RB, then
    a few RBO, and then it switches to GY, back to RBO, and then starts over. It'll
    be pretty easy once you get the hang of it. Have fun, it's a pretty cool song.
    Five-Star Tips: You should get this one automatically too. Just use Star Power
    when you have a 4X multiplier and are at a part you can do well.
    4-Star Cutoffs:
    Easy: 25,806
    Medium: 39,078
    Hard: 57,366
    Expert: 63,520
    5-Star Cutoffs:
    Easy: 36,129
    Medium: 54,710
    Hard: 80,313
    Expert: 88,928
    Heat of the Moment [GHAMP3]
    as made famous by
    Difficulty: 4/10
    Another one of my favorites. =) The intro starts out with GRB--RYO--GRY--GRB--
    YBO-YBO. If you know anything about music theory, this part repeatedly switches
    from a 6/4 during the chords to a 4/4 inbetween, so the rhythm will feel a bit
    strange. This is normal. This same pattern continues until the chorus, which
    is just the same three-note runs over and over. No problems here. The bridge
    starts out slow and easy, and from then on the beat is kind of weird, but if
    you just look at the notes you'll catch 'em. At Chorus 4A, you'll have a
    constant stream of notes instead of the three note runs, don't be caught off
    guard. Your solos will have a few quick runs, but they are never any more than
    three or four notes in length, so if you're quick with your fingers you should
    be able to breeze through these without too much hassle. The song seems like
    it speeds up a bit, so don't freak out if it seems that way. After that, you're
    home free.
    Five-Star Tips: The three-note chords are a gold mine for points.
    4-Star Cutoffs:
    Easy: 42,110
    Medium: 55,838
    Hard: 74,888
    Expert: 95,716
    5-Star Cutoffs:
    Easy: 58,954
    Medium: 78,174
    Hard: 104,844
    Expert: 134,003
    Radar Love [GHAMP4]
    as made famous by
    White Lion
    Difficulty: 5.5/10
    In my honest and humble opinion.... I really think they botched this one. But
    that's just me. Radar Love is an amazing song that has been saturated with all
    these airy guitar riffs that detract from the feel that the original gives you.
    But I guess you can't expect too much, huh?
    To start out, they give you a GO chord (don't see that often eh?) that you have
    to hold. If your hands aren't big enough to hit it, just don't worry about it.
    While it's better if you can at least get the note, you don't have to hold it
    in order to salvage your multiplier, but if you just can't do it, then forget
    it. Those guys at Harmonix are mean anyway. I will say that on the verses they
    like to throw in little things here and there, and the beat they tend to use is
    actually a dotted eigth as well as a sixteenth and then it repeats. For those
    who don't know what that means (which is probably a lot of you) you play the
    first note, and then the second note right before you play the third note. It
    has kind of a bouncy feel. You'll run into that a few times. Watch for the
    "noise build" (which I mistook for "nose" build the first time through. lawl.)
    cause you're about to enter the solo. It's fun to play once you know how to do
    it. Let's break this down. It starts with a yellow, so we'll model off of that
    part. You'll have Y-YB-Y--Y-YO-YB-Y--Y-B-O-B-Y and then start over again. The
    same pattern happens with the Reds, except it's RO and RB instead of yellow. It
    would've been nice if you would've learned the hold-tap-release method to hit
    the B-O-B part. If you haven't by now... learn it. The next solo part has a few
    chords, a few notes... and then a run starts. It's off-beat, going down the
    board. Sort of like triplets, except slower. Then you'll have a bunch of fast
    runs, G-R-Y-G-R-Y-R-Y-B-R-Y-B etc. These can be hit with practice, since it's
    basically just the same thing over and over. The next part is really cool to
    hear but kind of hard to master. You'll have an Orange down to a Blue, then
    back to Orange, then down to a Yellow, and it keeps bouncing back and forth.
    You MUST let go of the Orange for each note, which makes the jump quite
    difficult. Just practice it in practice mode a bit if you'd like, then move on.
    The next part will just run down and up the board a few times, and then it's
    sort of like a trill afterward. There isn't much I can say about that. Part E
    features a lot of double strumming, and then you see a series of RB chords.
    There are seven of them, and they are like triplets as well. Then a few easy
    parts. The outro has a nasty trill here and there, but it's also very hittable.
    This little song can be quite deceiving, it's got some hard to hit stuff, but
    it's still not too bad.
    Five-Star Tips: Use it on the solos if you're good enough at them and your
    five stars will be nailed after just one use. If not, then use them everywhere
    else for points.
    4-Star Cutoffs:
    Easy: 48,376
    Medium: 68,176
    Hard: 89,012
    Expert: 103,418
    5-Star Cutoffs:
    Easy: 67,727
    Medium: 95,447
    Hard: 124,617
    Expert: 144,786
    Because, It's Midnite [GHAMP5]
    as performed by
    Difficulty: 3/10
    I kept going back and forth over what difficulty rating to give this song.. and
    that's what it ended up with. Barring the solo, the rest of it is basically a 1
    difficulty. Maybe even a 0.5. The solo WILL fail you if you don't use star
    power. If you have star power, madly mash the notes where I tell you to and
    laugh with glee as your rock meter goes crazy. I'll tell you the general areas
    of what happens with the solo. The rest you can FC, definitely.
    Start Part A with fast G-Y, then G-R-Y repeatedly, then G-R-B, then R-Y-O. Part
    B will give you a B, then fast B-Y, and then it'll go from the top of the board
    to the bottom. Just kinda flail around. It can be fun. Part C will throw an
    O-B-Y that is absolutely impossible. Then there's actually a halfway hittable
    G-R-Y-R-G pattern to finish this part. Part D has a few runs from B to G, and
    then a really fast B-O repeated. After that, you are free. Make sure you save
    all of your star power for this solo. It's really not too long, your star power
    will last you throughout the whole thing.
    Five-Star Tips: Star power the solo so you survive, then nail the rest. Easy.
    4-Star Cutoffs:
    Easy: 16,594
    Medium: 25,694
    Hard: 71,580
    Expert: 78,056
    5-Star Cutoffs:
    Easy: 23,232
    Medium: 35,972
    Hard: 100,212
    Expert: 109,279
    -------------"String Snappers" [GHSNAP]-------------
    Holy Diver [GHSNAP1]
    as made famous by
    Difficulty: 4/10
    Kind of disappointing for the first song at the midway point. But still, it's
    a great song and one of my favorites. The verses and chorus aren't really
    anything to point out, just make sure you can hit the RB-BY-YO transfers. You
    do it once or twice and you should have it throughout the entire song. The
    only real honorable mention here are some of the solos, which I'll point out
    for ya. The first noteable one starts at solo 1C in case you wanna practice it.
    It's kind of off-beat ish for the most part, but mostly in the form of slow
    triplets, shouldn't be too bad. The solos in part D get a little faster, but it
    is somewhat predictable. It usually starts with some sort of B-Y run, and then
    goes down to a Red or something. My best advice would be to take this one into
    practice mode and just practice solos C and D, and then you should get the rest
    of the song no problem.
    Five-Star Tips: Use star power on anything you're good at with a 4X multiplier.
    4-Star Cutoffs:
    Easy: 48,568
    Medium: 72,056
    Hard: 110,404
    Expert: 135,306
    5-Star Cutoffs:
    Easy: 67,994
    Medium: 100,879
    Hard: 154,566
    Expert: 189,429
    Turning Japanese [GHSNAP2]
    as made famous by
    The Vapors
    Difficulty: 2.5/10
    Really not that difficult at all. A fun little song that gets stuck in my head
    every time I play it, but pretty easy overall. The break is the closest thing
    this song gets to a solo, the chorus and verses repeat themselves throughout
    the entire song. The only part that's a little tricky is the speed makes the
    three sixteenth GR chords and so on in a row a little fast and you tend to
    screw up a lot. But there are only three of them in a row, and there are only
    like three sets at a time... so it's all good. There's also a quick GY-GY-YB
    transfer in the chorus a few times, but it's pretty easy as well as long as
    you double-strum at the right time. The only scary thing about this song is...
    I think I'm turning Japanese, I really think so.
    Five-Star Tips: Automatic.
    4-Star Cutoffs:
    Easy: 47,978
    Medium: 62,854
    Hard: 101,038
    Expert: 110,378
    5-Star Cutoffs:
    Easy: 67,160
    Medium: 87,996
    Hard: 141,454
    Expert: 154,530
    Hold On Loosely [GHSNAP3]
    as made famous by
    .38 Special
    Difficulty: 4/10
    Anyone who has ever listened to any 80's music has heard this song. As a result
    you can probably already figure out the rhythm to the chords in the intro. But
    even if you haven't already, then you will after you play it down once. It's
    pretty much easy as pie. The chorus repeats about four times, and the fun part
    starts near the end when you start your eight solos. That's right, it goes up
    to Gtr Solo 1H on the practice menu. So, Since you should get the rest of it
    without too much trouble, I'll go really lightly on it and concentrate on the
    The chorus variation of the chord progression has a couple of alternating
    rhythms, but it's always just holding the lower note and tapping the higher
    one when it comes up. Nothing too fancy. You'll have one thing that's really
    annoying. At one point instead of having the quick Y-B transfer, it has instead
    A YB-BO transfer that's like sixteenth notes. These cannot be hammered-on and
    must be strummed, as annoying as it is. That's pretty much all you need to know
    Guitar solo A is standard stuff. On both B and G you'll have a section that
    repeatedly double-strums the same note, and then moves up 4 or 5 notes later.
    Just make sure you keep your finger on the note the duration of the double
    strum and just move up like normal. These strums are EXACTLY on beat, so just
    try to keep it that way and you should get it. C has a solo that goes from
    Orange to Red, then back up to Yellow. It looks like O-B-Y-R-Y, and does it
    twice. Then you have what's pretty much the same thing except it has a few
    notes thrown in there inbetween to make it whole. Put it in practice mode if
    you absolutely have to master it. D is pedestrian except for the RY-YB transfer
    that must be strummed, then the double-strum R-R-R--R-R-Y part. E brings back
    the O-B-Y-R-Y parts, and then goes into a solid O-B-Y-R-G-R part that repeats
    a few times. I find it best to stay in second position and then just slide
    your first finger for the R-G-R part. While it may feel weird, it's easier
    than trying to find a place to switch positions in the middle of it. You try
    it and see how it works out, and if it doesn't then try something else. It is
    doable and it's not that difficult, it's just awkward. In addition to the
    double-strumming, solo F gives you a pattern that looks like Y-B-Y-R and it's
    all in one beat. Use the Hold-Tap-Release method for the Y-B-Y, and then just
    let go of the yellow and hit the red, and it'll give it to you. Then H just
    finishes this song with the same BO-B pattern over and over. Phew, what a solo.
    Five-Star Tips: If you can get the solos without much problem they will be your
    main source of points in this one.
    4-Star Cutoffs:
    Easy: 53,360
    Medium: 65,500
    Hard: 118,110
    Expert: 129,412
    5-Star Cutoffs:
    Easy: 74,704
    Medium: 91,700
    Hard: 163,354
    Expert: 181,177
    The Warrior [GHSNAP4]
    as performed by
    Difficulty: 4/10
    Nothing new here. I'll give you a few tips though. The verse's structure is
    always something like R-RY-R-RB-R-RO. It goes back to the first note and then
    plays another chord, but the pattern varies depending on where you're at in
    the verse. Just hold the bottom down and tap the top, easy. It also switches
    down to green, so be prepared for that. The chorus is always a three note
    double-strum of the same chord (GY or RB usually) and then a chord that's just
    higher. Get that timing down and you'll get every chorus and every verse. The
    solo is really nothing to be intimidated about, just remember that when two
    chords are really close together, they cannot be HO/PO'ed. You must strum them
    both. C'mon, I want some harder songs now!
    And then you mysterious fade out.... You're not going deaf, I promise. You're
    really just fading out. Live.
    Credit goes to Joe for reminding me that this song is the actual recording, not
    a cover, and they couldn't just end it without some sort of unnatural cutoff.
    Hence, the fadeout.
    Five-Star Tips: Using them during verses and the chorus will insure that you
    get it, if it wasn't insured already.
    4-Star Cutoffs:
    Easy: 40,906
    Medium: 58,236
    Hard: 81,944
    Expert: 100,524
    5-Star Cutoffs:
    Easy: 57,269
    Medium: 81,531
    Hard: 114,722
    Expert: 140,734
    I Wanna Rock [GHSNAP5]
    as made famous by
    Twisted Sister
    Difficulty: 6/10
    It only gets this because of the solo.
    The beginning and middle are basically consisted of basic chord transfers, even
    most of them are just between GY, RB, and YO. Take note of the three in a row,
    and then hit them all. Do it.
    I hope you don't mind but I'm skipping straight to the solos again. They are
    really the only threat in this song. =/
    Solo 1A is pretty basic, albeit a little fast. Just pay attention to the notes
    and you shouldn't have too much trouble seeing them all. Be careful not to fall
    behind either. 1B gives you a taste of what a true solo is like. You start out
    with a B-O to a stream of blues, there are five or six, I haven't taken the
    time to count. Then the run goes from the top to the bottom (not directly of
    course, there are many many notes here and there that will give you a solid
    run of sixteenths) and will lead you into a couple of quarter notes. This is
    the halfway point for this part. After this, you get more sixteenths that tend
    to hang around the Y-B-O area, and it flutters around up there a bit before
    ending on the bottom. Congratulations, you've finished your first semi-real
    Now for Solo 2. 2A is cake. 2B is tough. It starts out in the R-Y-B area, and
    Yellow is the only note that's constant. Sometimes it'll go R-Y-B-Y-R, and
    other times it'll go R-Y-B-Y-B, or sometimes a B-Y-R-Y-R, or sometimes both.
    You then hit a stream of Yellows, and do it again in the G-R-Y area. This one
    can be quite a toughie, make sure you have star power to get you through it. 2C
    starts you out with double-strumming to triplets. Be careful, the rhythm can
    get tricky to catch onto. Then it goes back to 2B's B-Y-R stuff. Finishing off
    with a weird B-O pattern that is seemingly random and hard to judge, especially
    since you're mysteriously fading out again.
    Five-Star Tips: Get all the points you can before the solo, as long as you ace
    the rest of the song, the solo won't bring you down past the cutoff point as
    long as you saved star power for it.
    4-Star Cutoffs:
    Easy: 34,220
    Medium: 47,938
    Hard: 75,100
    Expert: 94,878
    5-Star Cutoffs:
    Easy: 47,908
    Medium: 67,114
    Hard: 105,140
    Expert: 132,830
    -------------"Return of the Shred" [GHSHRED]-------------
    What I Like About You [GHSHRED1]
    as made famous by
    The Romantics
    Difficulty: 8.5/10
    Now we're getting to the good stuff. I rated it as high as I did because the
    constant switching between three-note chords is a nightmare. Practice this one
    and practice it a lot, you'll never have trouble with three-note chords again.
    The three basic ones they use are GRY, RYB, and YBO. There are constant 8th
    notes between them, and transition between them is a nightmare. The only way
    I can tell you to work on it is to pretend that they were just two note chords.
    You still slide the bottom one up, and the release the top one to hit the
    bottom note by itself, right? Only this time, instead of releasing just one
    finger, you release two. It's awkward and takes a LOT of practice to get used
    to. This is how three-finger chords should've been implemented in GH2, but
    Harmonix was just too panzy to do it. Now we all regret it.
    Either the good news or the bad news is that the majority of this song is the
    three-note chords. It takes a lot of practice to get the hang of, but once
    you get the hang of it, it almost feels automatic. It takes a while to get to
    that point, and this will be one of the most frustrating songs in the game.
    But once you get there, the solos are rather easy, and that's all there is to
    it. Good luck on this one, I'm expecting a lot of e-mails on it. =/
    Five-Star Tips: Three-Note chords are always a gold mine for points. This is
    a gold mine of gold mines. Let it loose.
    4-Star Cutoffs:
    Easy: 35,496
    Medium: 49,346
    Hard: 117,500
    Expert: 154,252
    5-Star Cutoffs:
    Easy: 50,325
    Medium: 69,085
    Hard: 164,500
    Expert: 215,953
    Synchronicity II [GHSHRED2]
    as made famous by
    The Police
    Difficulty: 5.5/10
    An overall pretty boring song, but it needs to be covered nonetheless. For the
    intro, just work on your BY-R-G, BY-R-BY-R parts. You'll get the whole thing.
    The verses and chorus are all exactly the same. The first part of the chorus
    has a three-note chord and then the three notes from top to bottom, then the
    next three note chords. (GRY--Y-R-G-RYB, etc.) That's not too bad either. The
    second part of the chorus has two greens, two yellows (or reds after the first
    part) and then two oranges. G-G-Y-Y-O-O-Y-Y, and so forth. The last part of the
    chorus goes down with three notes, does it again, then plays the top and middle
    and moves on to the next secion. B-R-G-B-R-G-B-R-B or something like that.
    There are so many variations that I couldn't cover them all. You'll get it.
    The solo is basically just a bunch of noise... kind of a waste, kind of
    pointless since the notes are completely random. The second solo is what you
    want to pay attention to.
    It starts out with the much overused B-Y-R-Y-B pattern, and then switches down
    to a Y-R-G-R-Y pattern, goes back up to B-Y-R, and then briefly has a O-B-Y
    before ending on the B-Y-R section. It's quite a doozy, but you should be
    able to make it through even if you didn't save any star power for it.
    Five-Star Tips: Hit it anywhere you can. The last two parts of the chorus
    are always guaranteed to have a steady stream of notes.
    4-Star Cutoffs:
    Easy: 58,372
    Medium: 84,200
    Hard: 120,396
    Expert: 147,036
    5-Star Cutoffs:
    Easy: 81,721
    Medium: 117,880
    Hard: 168,555
    Expert: 205,851
    Ballroom Blitz [GHSHRED3]
    as made famous by
    Difficulty: 6/10
    Ahh, I was looking forward to this song so much ever since I heard it was on
    the track list. It didn't really disappoint either, I love it. Watch out for
    the trill as soon as you start. It's nasty, and it shows up a few times in the
    song. Just tap it as fast as you can and you'll fake it well enough to pass.
    The verses are pretty routine, nothing too fancy. The chorus is just a series
    of chords that you'll have memorized by the time it's over. It then goes back
    to the first verse, with a few slight differences, not much though. Another
    chorus, but the ending chords are a ltitle different, you'll notice it. I'm not
    being super specific cause I'm not actually looking at it at the moment, but
    I'm pretty sure it's YB-BO--YO. It's kinda quick but easy to hit. The solo is
    pretty killer as I'm sure you've guessed by the rating and easy verses/chorus.
    The second part is what you need to watch out for, when you get the repeated
    Y-B-O parts, there are four of them before it switches to the next, they can
    be rather tricky. Then after that comes a Green to Blue, then Red and Yellow
    (or something like that, it's not important right now) and then comes the
    absolutely impossible part. Just strum like mad and put your fingers where the
    notes seem to be. You'll probably miss most of them, but at least you'll have
    fun doing it. It'll make it look like you're really trying. The bridge repeats
    itself a lot, and isn't that hard to pick up on. YO--Y-Y-YO-Y-YB-BO-YO. The
    second solo is pedestrian, just look out for those YB-YO transfers that are
    really freakin' fast.
    Five-Star Tips: Use it anywhere there are lots of notes. Verses especially,
    just make sure you save some for the solo.
    4-Star Cutoffs:
    Easy: 64,334
    Medium: 74,406
    Hard: 112,346
    Expert: 130,158
    5-Star Cutoffs:
    Easy: 90,068
    Medium: 104,169
    Hard: 157,285
    Expert: 182,222
    Only a Lad [GHSHRED4]
    as made famous by
    Oingo Boingo
    Difficulty: 5/10
    Really not that hard at all, I just gave it what I did for the chord transfers.
    The beginning has a bunch of three note doble-strums, but they're mostly on
    beat, just look at the notes and they're sixteenths. You should get it from
    that. The verses have a bunch of easy chord transfers, followed by easy notes.
    It then switches from GRB-GRB--GRB---RBO-RBO-RBO-RBO-RBO. It's slow and fairly
    easy. The first chorus has RB followed by three YB chords. Bridge C gets a
    little bit tricky when it has the BO, YO, RO, and then alternates between GO
    and RO. As you know, GO's by themselves are hard to get, but you're having to
    alternate between it and another chord. This is all a matter of the size of
    your hand. You know if you can hit it or not. Bridge 2A has a steady stream of
    eigth notes, they can be easily hit as they always follow a down-up-down
    pattern. Then you're good to go..
    Five-Star Tips: Using it during the chorus is a good idea, and the three-note
    chords are always good options as well.
    4-Star Cutoffs:
    Easy: 49,104
    Medium: 72,946
    Hard: 109,660
    Expert: 120,176
    5-Star Cutoffs:
    Easy: 68,746
    Medium: 102,125
    Hard: 153,524
    Expert: 168,247
    Round And Round [GHSHRED5]
    as made famous by
    Difficulty: 6/10
    Pay attention to the intro, as it comes along quite a few times in the song.
    It's really not that hard to get, just a few basic two-note chord transfers,
    nothing you haven't already been dealing with. The verses are all just composed
    of single notes, which you should get without much hassle. Right when you go
    into the chorus, there are a few parts where you'll have a three-note double
    strum sequence, with the two notes and then a chord (R-R-RB; G-G-GY, etc.) and
    near the end it goes into a three-note chord instead of two, but it's still
    easy to get as it is the same as the R-R-RB, except it's R-R-RYB. Just add the
    second finger. After you go through the chorus twice, you have the first solo.
    First thing to watch out for is the stream of fast notes that stay in the Green
    to Blue area. The Red is the repeating note here, which makes it somewhat
    harder to hit since you have to let go of it to hit the Greens. Just do what
    you can and it'll be alright, it's only a few beats long anyway. The next part
    you must strum basically the entire thing which gets a little awkward since
    the notes are somewhat quick. The pattern stays the same the whole time though
    so just look at it in practice mode and it'll be okay. You then get three easy
    two-note chords, a R-Y-R (Hold-Tap-Release! Learn it!) Then a very hittable
    run of sixteenths, starts out with Blue, goes up to Orange and then comes down
    to stay in the G-R-Y area. You can pretty easily see the notes coming and you
    should be able to hit the majority of these. You'll then see a bunch of close
    two-note chords that you're gonna have to transfer going up the board. These
    are all right next to each other (GR, RB, BY, etc.) and are all eigth notes,
    which at this song's tempo isn't very fast. I personally can just keep
    switching fingers when I need to. Here's my chart:
    GR - RY - YB - RY - YB - BO - YB - RY - YB
    12   23   34   23   34   34   23   12   23
    I'm used to using my fingers this way because I've played piano for 13 or 14
    years, so I'm able to do that. A lot of people get mixed up when they try this,
    and I'm here to tell you that it's perfectly okay to slide more than I did, and
    it's also perfectly okay to slide the entire thing (as long as you can keep
    track of where your hand is.) This is just a matter of personal preference.
    The bridge is where you get the double-strum with a three-note chord on the
    end of it. Another chorus, then another solo. The first part of it is fairly
    routine, you'll get a series of notes on mostly the same fret that are
    sixteenths. You'll most likely want to double-strum these. The next part has
    a Red to Blue and back run, followed by a lot of quick notes in the G-R-Y area.
    Fake these to the best of your ability. Then the next part is virtually the
    same concept, except it ranges from Green to Blue. It then ends with a bunch
    of quick notes, but they're all seemingly on-beat and slower than the last
    section or two, so you stand a much better chance at these. Then just when you
    thought it was all over, the second part of the outro gives you a a Y-B-O-B-Y
    run that's impossibly fast, then a bunch of B-Y-R-G that are just as impossibly
    fast. Then another one of those G-R-Y area solos that seem to be popular in
    this game. It's somewhat annoying, because you'll probably end this song in
    the yellow or the red (unless you star power it) and it seems kind of
    disappointing to let your fans down like that in an encore.
    Five-Star Tips: I would say to use star power during the solos if you're good,
    because the rest of the song seems kind of lacking in the points department.
    The best strategy would be to completely master the rest of the song, so that
    way you'll still get five-stars even if you botch the solos. Which you probably
    4-Star Cutoffs:
    Easy: 42,298
    Medium: 59,394
    Hard: 107,988
    Expert: 125,058
    5-Star Cutoffs:
    Easy: 59,218
    Medium: 83,152
    Hard: 151,184
    Expert: 175,082
    -------------"Relentless Riffs" [GHRIFF]-------------
    Ain't Nothin But a Good Time [GHRIFF1]
    as made famous by
    Difficulty: 5.5/10
    These chord transfers aren't for the faint of heart (or coordination) as they
    require a little bit of thinking. For the switching between YB and YO, it's
    easy, just let go of the third finger and then hit orange with your pinky,
    then to go back just let go of the pinky and hit the third finger. The weird
    part is the transfer from YB-YO-YB-RYO-RYO. You see the orange coming up and
    it's like your pinky gets frozen and stays on that orange. I know, it happens
    to me too. Since you stay on that orange you end up missing the YB, and it
    kills your multiplier. Just train your finger to let go because you know you
    need to hit that YB. Good news is, once you get this, you've got the majority
    of this song. It's in every verse, and the chorus is just a slight variation
    of it. The chorus's variation has you going to the RYO chord a lot earlier, and
    then slides down to it's cousin the GRB chord. After you hold that, you switch
    to a GRY, and then a few GR to RY transitions, and then start over. Not too bad
    right? The bridge has a bunch of easy three-note chord transfers, you'll have
    PLENTY of time to see them before they actually get there. The first run you
    come across in the solo is full of all sixteenths, but they're all going down
    so you shouldn't have too much trouble as long as you stay on beat. Part C will
    give you faster notes, but these consist of three-note runs going up the board.
    G-R-Y-R-Y-B-R-Y-B, stuff like that. If you concentrate on each three-note part
    at a time then the whole thing doesn't seem that bad. Coming up next you'll see
    a bunch of quick B-Y-R-G parts, these are 32nds. Start the run halfway between
    beats, and then end it on the beat. You'll get it every time. The O-B-Y are
    also on-beat, just be wary of the couple times that instead of going to O-B-Y
    it just has O-B and goes from there. After that you'll see a 32nd run, that you
    could still focus on the three-note parts for the first half or so of it, but
    the notes will be coming too fast for you to keep doing that. Hit what you can
    because you should've gotten a good part of the rest of the solo. The outro is
    mostly off-beat, watch and hit what you can.
    Five-Star Tips: The whole song is pretty evenly distributed as far as points go
    so just use it whenever you feel comfortable.
    4-Star Cutoffs:
    Easy: 50,504
    Medium: 60,812
    Hard: 94,922
    Expert: 124,256
    5-Star Cutoffs:
    Easy: 70,706
    Medium: 85,136
    Hard: 132,891
    Expert: 173,959
    Lonely is the Night [GHRIFF2]
    as made famous by
    Billy Squier
    Difficulty: 4/10
    This should've been put a LOT earlier in the game. If you've ever heard the
    song at all, then you know the rhythm already. If you haven't, then you'll pick
    up on it soon. Here, let me demonstrate.
    As you can see, the two transitioning chords are grouped together (YO-RB).
    These are played one after the other, while you hold the first one a little
    bit longer. Easy stuff, really. This repeats the MAJORITY of the song. The
    only differences are the parts where the transitions are even slower and easier
    right before it repeats this part again. The solo is routine compared to what
    you've been facing in the last few songs. The only part you might have a little
    trouble picking up on is the outro, which has the same notes except a variation
    on the rhythm. The basics of this are as follows:
    The main difference you'lll notice is the group of six. Just play them like you
    see them. They're played at the same speed as you played the YO-RB and RB-YO
    parts, except they're all grouped together. Once you got this, you will
    probably be able to FC this song. I did.
    Five-Star Tips: They're all chords. Millions of points for everyone!!
    4-Star Cutoffs:
    Easy: 41,596
    Medium: 61,714
    Hard: 122,114
    Expert: 133,144
    5-Star Cutoffs:
    Easy: 58,235
    Medium: 86,400
    Hard: 170,960
    Expert: 186,402
    Bathroom Wall [GHRIFF3]
    as made famous by
    Faster Pussycat
    Difficulty: 5/10
    Shouldn't these songs be getting harder? We're nearing the end!
    The main riff you hear at the beginning comes up a few times, nothing too much
    though. treat the two notes right next to each other as one, just hold the
    bottom note and strum it, then hit the top one right after. But you should know
    that by now. Some general tips for the chord transitions in this one, for the
    ones such as YB-YO-YB-YO, just switch your third and pink fingers for each
    chord change (or your second and third if that's what you're using). You'll
    also see a few O-B-Y-B-Y-R type things, these are triplets, so make sure you
    don't try to hit them like they were really on beat or else you'll miss 'em.
    When the solo starts, hold the YB, and tap the Orange when it comes up. Another
    triplet section comes up, and then in a second you'll need to double-strum to
    a little stream of 32nds, they don't last too long so don't strum too much. In
    D you'll get another quick Hold-Tap-Release. Doesn't it just feel cool when you
    only have to strum the first one? Nothing too daunting after that. The outro
    has a little triplet chord-transfer, and you're done.
    Five-Star Tips: Use star power where there's a lot of chords.
    4-Star Cutoffs:
    Easy: 54,036
    Medium: 83,596
    Hard: 104,684
    Expert: 117,410
    5-Star Cutoffs:
    Easy: 75,651
    Medium: 117,035
    Hard: 146,558
    Expert: 164,374
    Los Angeles [GHRIFF4]
    as made famous by
    Difficulty: 7/10
    Watch out, this one is EXTREMELY boring, but you'll need to stay awake through
    the whole thing in order to nail those tricky beats. The whole thing is
    basically double-struming sixteenths, holding the bottom note and then tapping
    the top whenever it comes along. Sometimes you'll be doing the holding and
    tapping, other times you'll just be strumming the chords, sometimes you'll have
    to double strum a chord and then add the middle note (GY-GY-GY-GRY-GRY-GRY)
    which might throw you off guard since I don't think it's ever been set up that
    way in Guitar Hero before. Due to the sheer amount of chords (I think there are
    like 754 notes total, most of them chords) the parts with the YB-YB-GR-RY-YB-GR
    won't really matter as much if you can't hit them. The transfer is fast and
    weird and it takes a lot of practice to master it. The rest of the chords will
    completely override that part, so if you can do this kind of song then you're
    absolutely set, and if you have trouble with it you might get stuck here for a
    The key is to ALWAYS make sure you're staying on beat. Always watch the notes
    carefully and time the top note taps just right. Sometimes the rhythm might
    seem a little weird, but the best way to judge it is to just watch it as it
    comes down to you. Ignore the bottom note, and just focus on the top one.
    Practice makes *almost* perfect.
    Five-Star Tips: Just go to town on this one. The multitude of chords and the
    addition of the three-note chords in certain parts make prime targets for
    star power fodder.
    4-Star Cutoffs:
    Easy: 41,822
    Medium: 63,944
    Hard: 132,136
    Expert: 145,120
    5-Star Cutoffs:
    Easy: 58,551
    Medium: 89,522
    Hard: 184,991
    Expert: 203,168
    as made famous by
    Iron Maiden
    Difficulty: 7/10
    Pretty fun one to play, good choice for the second to last encore. The end of
    the intro has the Y-Y-R-Y-B-Y-R-G run that you'll wanna learn for this one.
    The chords in the verses are as follows:
    GR-GY-G-G-GY---GY, then it repeats two more times, and then it has the run that
    was at the beginning of the intro. It's pretty quick too, so you may want to
    run by this in practice mode. As I'm sure you've figured out, the easiest way
    to do this is to hold the Green and then hit the R and Y as they come up. 
    The chorus has those four notes that serve as triplets. It's very tempting to 
    hit them exactly on beat, but they're not, I promise. The guitar hook as a 
    nifty beat to it. Here it is:
    As you can see, the five RY (or the beginning chord of whatever part you're in)
    as right after each other, then you wait a bit, hit the G and GRY right after
    each other, hit the RY slightly after that, then the G slightly after that with
    the RY right after it. This is the kind of beat you want to get in your head
    throughout this song. The run at the end also his this same beat.
    The solo is moderate, but since the song is faster the solo is a little harder
    too. The first part you'll need to take note of, you'll notice as soon as you
    get there. It says in the same G-R-Y area as does seemingly every other solo
    in this game, and then moves up to end in the Y-B-O area. Then after that it
    pretty much dies down, except for a couple 4 or 5 note runs. The bridge is
    simple, but in case you have trouble with the beat. It's:
    So there's that. Then after that it's just a verse and a chorus again, then
    the outro ends with the run that was at the end of the guitar hook three times.
    Five-Star Tips: Honestly, the verse probably provide the most points. The fact
    that they threw in chords here and there add to it. Use it there, probably.
    4-Star Cutoffs:
    Easy: 29,532
    Medium: 51,666
    Hard: 73,888
    Expert: 83,002
    5-Star Cutoffs:
    Easy: 41,345
    Medium: 72,333
    Hard: 103,444
    Expert: 116,203
    -------------"Furious Fretwork" [GHFRET]-------------
    Electric Eye [GHFRET1]
    as made famous by
    Judas Priest
    Difficulty: 9.5/10
    Prepare yourself, now. They went from pretty hard songs to "Oh my gosh this is
    freakin' crazy hard" songs. At least this one is, you'll get a small break
    after this so don't fret too much. (Get it? Fret? Like... guitar frets?)
    The intro is the only easy part you'll see. Notice after you get done with the
    intro how the beat speeds up? That means, get ready, punk. Then it starts out
    with one of the main beats of the song, I don't know the notes off the top of
    my head and it would take too long to put them out anyway, so I'll give you a
    basic diagram.
    X     X   X   X X     X   X   X X     X   X   X X     X   X X   X
    Sorry that the diagram sucks, but it's the best I can do. I'll even interpret
    it for you. As it shows, the first three notes are right on beats 2, 3, and 4.
    The last one comes just before one. It's somewhat off-beat, but still
    technically correct. It does this three times, and then the last one has two
    chords where the last two X's are, the first one is right between 3 and 4, the
    second one is right before one. Since this probably isn't making any sense,
    just play through the song in practice mode and you'll pick up on it. That took
    way too long.
    The verses as you'll see have a bunch of RB-RB-RB-YO-RB transfers. At this
    speed it's all a matter of whether you feel more comfortable sliding or
    actually lifting your fingers off of 1 and 3 for RB and putting down 2 and your
    pinky for the YO. I personally do the latter, but again it's just a matter of
    personal preference. Occaisionally you'll see a few weird YB-RB, RY-RB parts
    that can be tricky if you're not paying attention. These transfers also end
    up going down to a GY--GY-YO transition. This should be more hittable than the
    rest of it. The next part of the verse has similar transfers, except they are
    like RB-RB-RB-RY-RB instead of shifting up to YO. These are slightly easier,
    as all you have to do is switch fingers going back and forth between the Blue
    and Yellow. The chorus has a bunch of three-note chord transfers that are
    triplets. Use practice mode for this if you struggle with them, it'll help
    you tremendously, especially if you slow it down.
    Watch out for the solos, save your star power for these for insurance. The
    first part going up is just weird and awkward, don't worry about it. If you
    train yourself enough in practice mode, you can see the next set of notes
    coming up, even if they are all over the board. In the next part a lot of these
    are just triplets going down, and you'd be suprised at how many of these you
    can hit if you realize that. Stay on beat and hit those suckers, show 'em you
    mean business. The next part has some awkward B-O hammer ons, the damage these
    will do is negligible, however. Then you see another stream of notes, there are
    all going up, they start out with just the G-R-Y-G-R-Y-G-R-Y-B type of thing,
    but then eventually progress to span the entire board each time you go up. The
    next part starts out easy to hit, and then a few slower triplet runs up the
    board. After that, the solos are over, and it goes back to parts similar to
    the beginning. Phew.
    Five-Star Tips: The verses provide a ton of points with their multiple chords,
    if you can get a 4X multiplier and then unleash star power, one run just might
    seal the deal for it. If not, then just use it as much as you can there, or if
    you can nail the chorus better then save it for when you can get a 4X
    4-Star Cutoffs:
    Easy: 65,982
    Medium: 88,418
    Hard: 136,700
    Expert: 177,218
    5-Star Cutoffs:
    Easy: 92,375
    Medium: 123,786
    Hard: 191,380
    Expert: 248,106
    Police Truck [GHFRET2]
    as made famous by
    Dead Kennedys
    Difficulty: 6.5/10
    It only gets what it gets due to its speed and constant double-strumming. If
    you're well-practiced at double-strumming you should have basically no problems
    with this song, the only problems will come from accidentally falling off beat.
    Much like Los Angeles, this song is nothing but a bunch of double-strumming and
    switching notes inbetween strums. A general rule for almost the ENTIRE song is
    hold the bottom, tap the top. Oh, and you see that quick down-up-down that's
    throw in there? Tap-Hold-Release, my friend. =)
    There are no solos, nothing out of the ordinary, and the chorus repeats itself
    approximately four times. Just strum. Disappointing for the last tier.
    4-Star Cutoffs:
    Easy: 38,298
    Medium: 47,822
    Hard: 89,706
    Expert: 109,028
    5-Star Cutoffs:
    Easy: 53,618
    Medium: 66,951
    Hard: 125,589
    Expert: 152,640
    Seventeen [GHFRET3]
    as made famous by
    Difficulty: 9.75/10
    Note that if the verses would've been a bit more complicated, this would've
    gotten a 10. =P
    Really REALLY fun song to play once you get the hang of it, but a complete
    beast before then. The intro is what you'll NEED to learn in order to even
    pass this song. It starts out YO--BO--YO--YB-Y-B-Y-B-O-RB-RY. This is probably
    the hardest part of the introduction. The YO BO YO chords are easy enough to
    get without much hassle. Whenever you get to the YB-Y-B-Y-B-O part, just treat
    the YB chord like it was just a blue, and you are holding down the yellow in
    order to easily go back and forth. Let me give you an example. If a R-G-R-G-R-G
    part was coming up, the easiest way to handle it would be to hold down the G
    and tap the R as it came along, right? Treat this the same way. Think of it as
    B-Y-B-Y-B-O, and just make sure you hold the yellow down the whole time. If
    that doesn't work for you, then just think of it as a chord, like it is. Either
    way it's important. The next important part is the transfer from O to RB. You
    really haven't done it that much, and it's extremely easy to freeze your pinky
    on that Orange and end up missing all the rest of this sequence. Go into
    practice mode and put it on slower, maybe slowest if it's your very first time
    ever playing this song. Then the transfer from RB to RY is just a matter of
    switching fingers. Now, you're about a third of the way done with this one
    part that repeats.
    The next part goes like R-RY-R-RY-RB-R, which is normally easy to get, but
    can be a little confusing at the high speeds. Practice it. The first time you
    encounter this part in the introduction, the last part will have a few less
    notes, but the majority of the time it's gonna end with O-B-R-O-B-R-Y-G. This
    is an awkward jump, especially going this fast. Stay in second position for it,
    and then reach down with your first finger when the green comes up. The verse
    is actually really simple, you just might want to listen to that section in
    practice mode in order to know what the beat is, cause it's a little bit off.
    Fun, but a little bit off. The bridge has a weird part your first time through.
    The G chords at the beginning go G-G-GR-GY-G-G. You're used to just tapping R
    and the Y because that's what all the other songs do, but the R and Y are right
    after one another, and then quickly go into a suprisingly awkward R-RY-R after
    it. If you're not expecting it, this WILL throw you off. So... expect it.
    Now that repeats, and then comes a solo. The first part has a few Hold-Tap-
    Release parts which you can get if you've been practicing it. The rest is quite
    routine. Then the next part is where the REAL solo is about to come up. It
    starts out by giving you a stream of fast notes going down the board, hit what
    you can, and then does a few more things which you can probably get. After this
    comes a bunch of double-strumming Blues, and then trying to hit a few O-B-Y
    runs inbetween. Good luck.
    Then a verse, and a chorus, and now the true solo rears its ugly head. The
    first part is routine, however, and the second part will give you yet another
    Hold-Tap-Release. The third, fourth, and outro is what you will need star power
    for. The third part gives you a run that goes up and down all over the board,
    and these notes are extremely fast. The last part will probably cramp your
    hand if you could really go that fast. You'll see a bunch of stuff that only
    occupies the R-Y-O part of the board, but it changes up and eventually starts
    giving you 64ths and all that jazz that is just absolutely impossible to keep
    up with. Hit every note there as fast as you can and just kind of strum when
    you feel like it in order to hit random notes. Star power is probably a must
    Five-Star Tips: Using star power during the verses if you can nail them will
    pretty much guarantee getting it, and if you seem to be having trouble
    throughout most of the song, and there's not one part that you can absolutely
    nail, then you're going to have a really rough time getting five stars.
    4-Star Cutoffs:
    Easy: 44,426
    Medium: 83,576
    Hard: 120,914
    Expert: 145,964
    5-Star Cutoffs:
    Easy: 62,197
    Medium: 117,007
    Hard: 169,280
    Expert: 204,350
    Caught in a Mosh [GHFRET4]
    as made famous by
    Difficulty: 10/10
    Make sure your arm and fingers are well rested. This one comes at you fast
    and furious, and if you're not careful it will completely leave you in the
    dust. Fortunately for you, I'm here to try to give you a little boost. However
    little it may be, because I honestly don't know what to say. I'll give it a
    shot though.
    First of all, yes the introduction completely ignores the concept of rhythm.
    It doesn't follow the beat at all, just do the best you can, hit it before you
    think you should, and you'll get it. The next part is one of the easier parts
    of this song. Hold the bottom, tap the top when it comes up, and then when
    you get the O-B-Y run, let go of the bottom in order to reach up there, or else
    you'll get there late. Notice the tempo change after you do this a few times.
    Double strum the greens to the beat, and work as best you can on getting the
    two-note chord transfers. They are EXTREMELY awkward at this tempo, and also
    since you're trying to get back to a green immediately afterwards. Don't expect
    to hit all of these, you probably won't. If you're a slider, then try to slide
    those two chords, it might work better than the way I do it which is just to
    switch fingers. When you get to the chorus, you'll see the G-GR-G-GR-G-GR.
    While this usually wouldn't be that hard, the tempo has slowed down again, and
    it also starts and ends inbetween beats. If you can't pick up the rhythm right
    off the bat, expect to miss quite a few notes. The main key in the chorus is to
    find some way to get the rhythm as soon as you get there. If you do that, you
    should be able to just tap with your second finger when the reds come up, and
    hit the other two-note chords as they appear. The second part of the chorus is
    similar (albeit easier) than the end of the intro, then it goes back to the
    ridiculously fast verse, another chorus, then the bridge, which is actually
    quite a break. It's just simple repeating notes and then a chord, over and over
    like you've already seen in this game. Then the solo comes up, and if you've
    been practicing your Hold-Tap-Release, it will go a LONG way here. The solo
    thankfully isn't too taxing, as the runs are generally short and contained.
    You'll notice a lot of the hold-tap-release notes right before runs, and there
    is one faster one that repeats itself a few times, these are mostly on beat, do
    whatever you've been doing to get to this point.
    That's all I have to say right now, the 10 difficulty is because of its insane
    speed, and the constant tempo changes, the off-beat notes. It's definitely one
    of the more difficult songs, and I expect e-mails. I'll answer your questions
    as I get them, and I might even come up with a few more strategies to put up
    here as time goes on.
    Five-Star Tips: If there is any part that you can do well, or at least better
    than the others, use it there. The higher the multiplier the more points you
    get. It doesn't matter really where in the song it is, points are points and
    there are plenty of them almost anywhere you go in this song.
    4-Star Cutoffs:
    Easy: 86,078
    Medium: 105,682
    Hard: 175,368
    Expert: 196,172
    5-Star Cutoffs:
    Easy: 120,510
    Medium: 147,955
    Hard: 245,516
    Expert: 274,641
    Play With Me [GHFRET5]
    as made famous by
    Difficulty: 10/10
    Welcome to the last song in the game! It's honestly really fun to play and to
    listen to, so enjoy it while you can, before your fingers absolutely give out
    and the crowd boos you off the stage.
    Right off the bat, you know this is going to be an awesome song. Why? Because
    the into riff is Mozart's Turkish Rondo. How amazing is that? It made me so
    happy the first time I ever played it. Granted it's hard to do, the Y-R-G-R-Y
    and similar parts are extremely fast, and it will oftentimes cause you to start
    out the song either in the lower yellow range or even in the red, so be warned.
    Luckily the next intro is just a bunch of eigth notes going up the board, they
    are all very hittable, and then the verse starts off with a bouncy but easy to
    hit alternation between R and YB. The chorus starts out with a rapid-fire
    RY-R-RB-R-RY-R-RB type thing, you know how to hit this. Hold the bottom and tap
    the top. In the part right after that, you get the GB chord, and then on the
    small run that looks like it just goes B-Y-R-GY, the first note is ACTUALLY a
    GB chord. Many people don't see that because they're just paying attention to
    the blue since it's coming so fast. Hold the Green note down the whole run if
    you want, or you can just hold it on the GB and GY. Your call.
    Then another chorus, then an interesting little run. It starts out kind of like
    the second intro, all eigth notes, and then instead of just one note at the end
    you get two at the start of each pattern. It's YB-R-G-YB-R-G each time. Keep
    that in mind, just treat your two fingers used to hit the YB as one. Then you
    get to the last part of the chorus, the last part of the last part has a small
    little run, that goes from Y up to O, then back down after a little bit to G.
    Hit it as you can. After it repeats the Verse, then the Chorus, and then the
    Verse again and gets to the fourth chorus, you'll want to pay attention. You'll
    start noticing a couple more advanced versions of things you've already hit.
    Immediately after you do the O-B-Y-B-O-B-R or whatever near the end of that
    chorus, be prepared. All of these notes coming up are triplets, and ALL are
    actually very hittable. Just keep the beat and make sure that your third or
    pinky finger is always hitting on each beat. You'll be able to tell what the
    notes are since they play through a few times before they actually change. This
    is a huge way to up your score, especially if you can FC this part. Then comes
    a part exactly like the end of the second intro, then you hit your bridge.
    Your bridge is your cooldown for the madness that's coming up. You have been
    "Alright," you say, "This hasn't been too difficult so far... what's the
    catch?" Well I'll tell you the catch my friend. From here on out, you're being
    fed to the wolves. This half of the song takes NO prisoners, and you're gonna
    need all your star power and wits to stay alive. Here we go.
    Immediately after the bridge you'll face one of the more daunting tasks of this
    song. The dreaded double-strum section. This song is already fast to begin with
    but you'll see just how fast it is when you're trying to hit all those 32nds.
    Hold down the Green the ENTIRE time, and try to hit the higher notes as they
    come along. It will ALWAYS go back down to green, so by always holding it down
    you can concentrate more on the rhythm with your strumming than the actual
    notes. If anyone has ever played the song Thunderhorse on GH2, think of that
    double-strumming part except a lot faster and a lot longer. After you manage
    to get through it, you'll get to the first riff. It'll always start low, and
    then end high, so use that if you're just trying to flail your way through it.
    The next part is basically constant, and it always follows an up-down motion,
    starting on green and going up either to blue or orange. I believe it actually
    ends on an up note, in order to transition to the next stage. Coming up is
    where you've been practicing for all game. The makers have thankfully put in
    a hefty amount of star power in these 4 or 5 hold-tap-release patterns. Your
    star power should've ran out before you got here, if not time it better next
    time. Use this to refill your meter and prepare yourself for the rest of the
    The next solo part is kind of weird, and hard to hit. The double-strum part
    in the middle is extremely awkward for me since I usually use HO/POs to get
    the majority of this solo, and strum on beat. Hit what you can. All of the
    parts after this follow a down-up-down-up-down pattern. For example, the
    first one is like G-R-Y-B-Y-R-G-R-Y-B-Y-R-G. Except, all of this is in almost
    one beat. Just get your fingers moving really fast. Then the notes slow down
    but become more constant, you can generally end up seeing where most of the
    notes are, so you know where you put your fingers and approximately what notes
    you need to hit.
    We then go back to the chorus for some more soloing. I hate this part more than
    most of the other solos in this song. It starts with that general up-down-up
    type of thing, and then gets faster as it switches from 4 notes to three, and
    then just practically randomly goes all over the board, ending with the GR
    chord. Then after that one comes the same kind of deal, the random all over
    the board with a GR chord. The last part of the chorus is actually the hittable
    part. It goes four notes down (O-B-Y-R) a lot, and then switches to B-Y-R-G
    and has one or two three note down parts along the way. If you're paying
    attention and staying on beat, you should hit a lot of these, which is good,
    because I'm betting your star power is probably drained by now. The outro
    starts out with the eigth notes going up, and then ends with the up and down,
    ending on that short orange note of freedom.
    Five-Star Tips: Okay, there are two sections in here that will help you more
    than any other. Remember the part in the third paragraph that I said could
    really help your points? If you get a 4X multiplier and star power this, it'll
    go an extremely long way to adding to your five star chances. There's also the
    last part of the soloing chorus, with the four note down runs. If you can
    save enough of your star power until there, then that'll also help drastically.
    Sometimes, nailing these two parts alone will be enough to push you over that
    five-star threshold. Good luck!
    BSRaven suggests the following:
    "In the aforementioned walkthrough, for 'Play With Me', you suggest that the
    triplets before the bridge are the best place to activate Star Power. I wasn't
    exactly comfortable with hitting the triplets to begin with, so I SPd (Star
    Powered) during the parts where it switches between R and the R* chord (where
    * is from Y to O) at a fair speed. It wasn't as point-racking as the one you
    suggested, but for those who are uncomfortable with the high-speed (and
    repeating) legato sections (but can pass that section) can use that SP path
    instead to get points towards the 5*."
    The part he is suggesting is the chorus where they sing "Do you want to play?"
    in case you didn't pick up on it, and yes, this does work. As he mentioned,
    it's not as point-racking as the triplets, but it's a very suitable alternative
    for those not comfortable with that. Good find. =)
    4-Star Cutoffs:
    Easy: 47,578
    Medium: 67,686
    Hard: 112,102
    Expert: 139,820
    5-Star Cutoffs:
    Easy: 66,610
    Medium: 94,761
    Hard: 156,943
    Expert: 195,748
    5.) Frequently Asked Questions [GHFAQ]
    Q. I'm still playing at medium/hard... what do I have to do to be able to play
       at the expert level?
    A. Three words: Practice, practice, practice. Really, Expert is NOT that much
       more difficult than hard, it's just you have some more notes thrown in
       there, especially on solos and areas with a lot of chords. Start out by
       doing the first few tiers of songs, obviously, and don't attempt to move on
       until you feel like you've mastered those pretty well. The learning curve is
       very steep in this game, and if you try to move on before you are ready it
       will only frustrate you. Be sure to utilize practice mode! It is your best
       friend when trying to step up to the Expert plate. You can do it! Just have
       faith in yourself. =)
    Q. I don't have a guitar controller / My guitar controller broke. How can I
       still play?
    A. Whenever you're trying to use a DualShock controller to play this game, it
       would help if you've had experience playing games such as Frequency and
       Amplitude (also made by Harmonix, same concepts). You'll need to hit buttons
       on your controller that correspond to the frets in the game. Green is L2,
       Red is L1, Yellow is R1, Blue is R2, and Orange is X. Yeah, it's really
       weird, but you'll just have to get used to it. You can also activate star
       power by pressing select (in the same way you can press select on the guitar
       controller. Try it!) and whammy using one of the analog sticks. You'll have
       to press the button every time the note comes up, so it can get really hard
       on the fast songs that repeat one note a lot. My advice to you would be to
       have a yard sale or something, and save up the money to get a new guitar.
    Q. Why don't you update more often?
    A. Well, things have gotten kind of busy after classes started up late August.
       I still play GH pretty much every day, but it's hard to find time to sit
       down and actually type out some more stuff. I meant to make Hard tips for
       every single song, but I just can't do that right now. I'm also planning on
       working on a GH3 guide after it comes out later this month.
    If you have a question, feel free to ask!
    6.) Contact Information [GHCONTACT]
    Contact me at my e-mail address, it was given in the legal section but I'll
    give it again because most of you probably skipped right over that.
    My general rule for answering e-mails is I try to get to all of them. My inbox
    sometimes gets piled up because I get lazy, so you may get lost in there for a
    little while. It also sometimes puts some of you in the junk mail filter, where
    I have a tough time discerning what's actually a question/comment and what is a
    virus sent by some random person.
    Because of this, I have asked that all subject lines be labeled "Guitar Hero"
    or something along those lines, so I can sort through them easily.
    Other guidelines you might want to follow include making sure the question is
    related to the game, not sounding like a complete idiot, and not using
    1337-speak because you think you're awesome. Don't. It's hard to read, and it
    will just get deleted.
    Other than that, I welcome all e-mails. I'm a nice guy, I promise.
    7.) Still to come... [GHCOMING]
    Honestly, I don't expect any more updates. See the FAQ for my reasoning.
    If other people send contributions, I WILL take the time to put them in here,
    I promise. I just won't come up with anything more myself.
    8.) Update History [GHUPDATE]
    July 27, 2007: (Version 1.00)
    Welp, finished writing this FAQ today and submitted it to GameFAQs. It's been
    a long, hard road down my Guitar Hero path, and I'm hoping to make yours not
    so hard. Long isn't such a bad thing, cause you get better over time. Anyway,
    I consider this version 1.00, even though I'm still planning to add some Hard
    difficulty tips, since I still consider this guide to be complete. See you
    next time!
    October 12, 2007: (Version 1.01)
    Added in a few more things such as FAQs, added a bunch of certified sites
    (sorry I didn't get you in there sooner guys) and stuff.
    October 14, 2007: (Version 1.02)
    Changed something I COMPLETELY forgot to do a couple of days ago. The 4 and 5
    star cutoff section is nice and clean, all values are now 1 number instead of
    a 20,000 number range. It's nice and pretty, and MUCH more helpful now.
    9.) Thanks To [GHTHANX]
    - Everybody that's reading this, because you're amazing. Seriously. Pat
      yourself on the back, right now. You deserve it.
    - Harmonix/Red Octane/Activision/Whoever else made this game. You guys rock
      my face off. Thanks for this wonderful series!
    - www.scorehero.com for always being the first to compile the most complete
      list of scores, cutoff points, etc. Great stuff.
    - Joe for pointing out the issue with The Warrior fading out. He is a much
      better observer than I am. XD
    - BSRaven for an alternate SP path to 5-Star Play With Me
    10.) Certified Sites [GHSITES]
    The following sites are certified to host this guide.
    For permission, just e-mail me!

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