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    FAQ/Walkthrough by awutow15

    Version: 1.0 | Updated: 04/01/08 | Search Guide | Bookmark Guide

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    As always, if you have any questions or suggestions, feel free to find me on
    The Simpsons Game message boards on GameFAQs, or send an e-mail to:
    
                         awutow15_gamefaqs[at]hotmail[dot]com
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             | | | '_ \ / _ \  `--. \ | '_ ` _ \| '_ \/ __|/ _ \| '_ \/ __|
             | | | | | |  __/ /\__/ / | | | | | | |_) \__ \ (_) | | | \__ \
             \_/ |_| |_|\___| \____/|_|_| |_| |_| .__/|___/\___/|_| |_|___/
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                                    FAQ Information
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    	 Game - The Simpsons Game
              FAQ - Complete Guide
            Genre - Action / Platform
         Platform - Playstation 2
     Release Date - North America [October | 30 | 2007]
                          Europe [November | 02 | 2007]
                       Australia [November | 08 | 2007]
        Developer - Electronic Arts
    Creation Date - Wednesday, October | 31 | 2007
    
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                                       Copyright
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    This guide was written by awutow15. This guide may be not be reproduced under
    any circumstances except for personal, private use. It may not be placed on any
    web site or otherwise distributed publicly at all, no exceptions. The only
    website allowed to publicly display this guide is www.GameFAQs.com. Use of this
    guide on any other web site or as a part of any public display such as another
    website or in a magazine is strictly prohibited, and is a violation of
    copyright laws. Please, if you see this guide on public display on any other
    website, please contact me at:
    
    awutow15_gamefaqs[at]hotmail[dot]com.
    
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                                    Spoiler Warning
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    There will not really be any spoilers throughout this guide. I'm not sure how
    spoilers usually appear in platform-style games. In "The Simpsons Game," the
    story will not be what drives you to complete the game, rather, it will be the
    humor, and there is no way that I could ruin the humor in this game in a guide
    such as this. However, I still feel the need to include a spoiler warning here,
    as I suppose that some could argue that listing the names of the levels could
    spoil certain themes or gameplay elements for the levels.
    
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                                   Revision History
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    -----------
    Version 0.3
    -----------
    
    Just beginning the walkthrough. I want to take a new direction with this
    guide. Instead of completing the game multiple times to master it, I'm going to
    keep this guide going as I play the game myself. I noticed this happening when
    Grand Theft Auto: San Andreas was released, and I realized that it is a pretty
    interesting idea that I would like to try.
    
    -----------
    Version 0.6
    -----------
    
    I've only been working on this guide for about a week now, and I've almost
    finished walkthrough. However, I do have five more levels to complete, then I
    have to go back and search for the collectibles that I have missed. Hopefully I
    can finish everything before 11/17! GameFAQs community, help me out!
    
    -----------
    Version 0.9
    -----------
    
    Thanks to many readers (credited towards the end of the guide), this file is
    almost in its final form. All I have left to do is to go back and put in a few
    missing collectible locations throughout the walkthrough. Finally, I have to
    make lists of the locations of the collectibles and clichés outside of the
    walkthrough and this guide will be COMPLETE!
    
    -----------
    Version 1.0
    -----------
    
    The walkthrough is finished and the collectible and cliché sections are
    finished. I have gone through and fixed all of the embarrassing typographical 
    errors that I could find. All in all, this guide is finished, and I plan to
    submit it for the FAQ of the Month contest (November 2007).
    
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                                      FAQ Outline
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     1.0.0 - Introduction
     2.0.0 - Story
     3.0.0 - Controls
     4.0.0 - Gameplay "HUD"
    
     5.0.0 - Walkthrough
       5.0.1 - The Land of Chocolate
       5.0.2 - Bartman Begins
       5.0.3 - Around The World in 80 Bites
       5.0.4 - Lisa the Tree Hugger
       5.0.5 - Mob Rules
       5.0.6 - Enter the Cheatrix
       5.0.7 - The Day of the Dolphin
       5.0.8 - Shadow of the Colossal Donut
       5.0.9 - Invasion of the Yokel-Snatchers
       5.1.0 - Bargain Bin
       5.1.1 - NeverQuest
       5.1.2 - Grand Theft Scratchy
       5.1.3 - Medal of Homer
       5.1.4 - Bug Super Happy Fun Fun Game
       5.1.5 - Five Characters in Search of an Author
       5.1.6 - Game Over
    
     6.0.0 - Collectibles
       6.0.1 - The Land of Chocolate
       6.0.2 - Bartman Begins
       6.0.3 - Around The World in 80 Bites
       6.0.4 - Lisa the Tree Hugger
       6.0.5 - Mob Rules
       6.0.6 - Enter the Cheatrix
       6.0.7 - The Day of the Dolphin
       6.0.8 - Shadow of the Colossal Donut
       6.0.9 - Invasion of the Yokel-Snatchers
       6.1.0 - Bargain Bin
       6.1.1 - NeverQuest
       6.1.2 - Grand Theft Scratchy
       6.1.3 - Medal of Homer
       6.1.4 - Bug Super Happy Fun Fun Game
       6.1.5 - Five Characters in Search of an Author
       6.1.6 - Game Over
    
     7.0.0 - Video Game Clichés
       7.0.1 - The Land of Chocolate
       7.0.2 - Bartman Begins
       7.0.3 - Around The World in 80 Bites
       7.0.4 - Lisa the Tree Hugger
       7.0.5 - Mob Rules
       7.0.6 - Enter the Cheatrix
       7.0.7 - The Day of the Dolphin
       7.0.8 - Shadow of the Colossal Donut
       7.0.9 - Invasion of the Yokel-Snatchers
       7.1.0 - Bargain Bin
       7.1.1 - NeverQuest
       7.1.2 - Grand Theft Scratchy
       7.1.3 - Medal of Homer
       7.1.4 - Bug Super Happy Fun Fun Game
       7.1.5 - Five Characters in Search of an Author
       7.1.6 - Game Over
       7.1.7 - Overworld
    
     8.0.0 - "The Simpsons Game" Review
     9.0.0 - Credits
    10.0.0 - Copyright
    11.0.0 - How To Contact Me
    
    (NOTE : If you want to skip ahead over all of these sections and get to a
    specific section , just press Ctrl + "F" and a search window will come up. Type
    in the number of the section you want to go to and you should get there pretty
    fast. Yes, I know I have my sections marked as 1.0.0 , 2.0.0 etc. instead of
    1.0 , 2.0 etc. That's so no one will get messed up, just in case I have 1.0 or
    2.0 anywhere in the FAQ.)
    
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                               1.0.0 - Introduction
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    I have been a fan of "The Simpsons" my entire life. I have watched the
    television show as far back as I can remember. As a matter of fact, the initial
    syndication began in the same year in which I was born. I pretty much played
    all of the games that were released during the show's peak, as well as more of
    the "modern" Simpsons games such as "The Simpsons: Hit & Run," and "The
    Simpsons Road Rage," with "Hit & Run" personally being one of my favorite games
    of all time. The mix of GTA's sandbox style of play with the The Simpsons humor
    was a match made in heaven. Although I did enjoy most of the games released 
    before the turn of the century, I have to say that the more recent games have
    hit closer to home for me.
    
    When I heard about "The Simpsons Movie" and "The Simpsons Game," I became
    ecstatic. Finally, something new from my favorite television show of all time.
    Having been a huge fan of the show from literally the time that I understood
    what it meant to laugh, I waited impatiently for this game for months.
    
    I have not yet made the jump into the next generation of consoles. As a matter
    of fact, I just recently purchased a GameCube and an XBox from friends of mine.
    I choose to stay a generation behind in console gaming because I can save a lot
    of money. Unfortunately, people tend to think that old games are not fun. I
    suppose one man's trash is another man's treasure. These games are good for
    nostalgia as well as for the wallet.
    
    When demos for "The Simpsons Game" appeared in early October on XBox Live and
    the Playstation Network, I became a little nervous in hearing such negative
    reviews. I heard several complaints, namely sloppy controls and a bad camera.
    Without having a chance to actually get my hands on the demo, I decided that
    this game would not be Game Of The Year material, but simply for fans of the
    show. As I am currently playing through the game, I realized that I was right.
    The game does not quite reach the level of "Hit & Run," but remains a solid,
    entertaining platformer. Anyone will be able to find enjoyment out of this game
    at some level, but fans of the television show will truly be able to enjoy this
    game for what it is: an eight hour episode of the show.
    
    I would like to stress a point that in which I think most others would agree.
    In writing this guide, my intention is not for you to load this game up for the
    first time with this guide by your side, taking you through every step of the
    game. I recommend that you play through the game yourself, only using this
    guide whenever you must.
    
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                                     2.0.0 - Story
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    After having his copy of "Grand Theft Scratchy" taken by his mother, Bart is 
    walking through an alley when a game manual for "The Simpsons Game" falls from 
    the sky. Bart opens it up to find that he and the rest of his family possess 
    special powers: Bart, with the ability to turn into Bartman; Homer, with the 
    ability to assume three different forms; Lisa, with the ability to call upon
    the Hand of Buddha; and Marge, with the ability to gather people by her side 
    and to bend their will as she wants to. Essentially, hilarity ensues as the
    Simpson family uses these unique powers to make a difference in Springfield.
    
    After preventing theft and vandalism at a museum, winning an eating contest,
    interrupting a deforestation project, and hindering the release of the "Grand
    Theft Scratchy" game throughout Springfield, the Simpsons family members 
    realize that their powers are not enough when the aliens Kang and Kodos begin
    attacking Springfield. For help and guidance, they go to see Professor Frink 
    who gives them a copy of "The Simpsons Game" player's guide to help them with
    their journey.
    
    Continuing through the game, the family receives new powers. After defeating
    The Creator, the family falls to its last resort, leading to a final boss fight
    that will surely have you rolling on the floor laughing.
    
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                                   3.0.0 - Controls
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    --------------
    Basic Controls
    --------------
    
    L1 - Strafe/Target (to switch targets, release then re-press L1, or hold L1 and
         move the right analog stick to cycle through targets).
    
    D-Pad - Family member switch
    
    Left Analog - Move
    
    Right Analog - Move camera
    
    R3 - Press in the right analog stick to center the camera
    
    Square - Basic attack
    
    X - Jump (press again at the peak of a jump to double-jump)
    
    Circle - Charged attack (press and hold then release)
    
    Triangle - Action
    
    Start - Pause menu
    
    Select - "Things To Do" list
    
    -------------------------------------------------------------------------------
                                  Additional Controls
    -------------------------------------------------------------------------------
    
                                          =====
                                          Homer
                                          =====
    
    ----------
    Homer Ball
    ----------
    
    R1 - Activate/Exit Homer Ball
    
    Square - Dash
    
    X, Square - Homer Slam (press the X button to jump into the air. While
                airborne, press the Square button).
    
    -----------
    Gummi Homer
    -----------
    
    R2 - Activate/Exit Gummi Homer
    
    Circle - Shoot Gummi Grenades
    
    Square - Gummi Blast
    
    L1 - Target Gummi Homer
    
    ------------
    Helium Homer
    ------------
    
    Triangle - Activate Helium Homer at a helium tank/Exit Helium Homer
    
    X - Gain altitude
    
    Square - Helium Burst
    
                                         ====
                                         Bart
                                         ====
    
    Circle - Shoot slingshot
    
    L1 - Target slingshot
    
    R1 - Bartman Cape Glide (hold while airborne)
    
    Triangle - Fire grapple
    
    Left Analog Up - Move forward on wires
    
    Left Analog Down - Drop down from wires
    
    Left Analog Left/Right - Turn around on wires
    
    Left Analog Left/Right, X - Jump from wires (press simultaneously)
    
                                         ====
                                         Lisa
                                         ====
    
    Circle - Play saxophone
    
    --------------
    Hand of Buddha
    --------------
    
    Triangle - Enter Hand of Buddha at Buddha port/Exit hand of Buddha
    
    Left Analog Stick - Move Hand of Buddha
    
    R1 - Pick up object (hold to pick up, release to drop)
    
    Circle - Buddha Smash/Lightning
    
                                         =====
                                         Marge
                                         =====
    
    Triangle - Deploy Maggie at Maggie port
    
    ---------
    Mob Marge
    ---------
    
    Circle - Gather mob
    
    L1, Circle - Order mob (L1 to target, Circle to order)
    
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                                4.0.0 - Gameplay "HUD"
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                         ______________________________________
                        |      _____________                   |
                        | 1 - |      2      |                  |
                        |      ¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
                        |      _____________                   |
                        | 3 - |      4      |                  |
                        |      ¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
                        |                                      |
                        |                                      |
                        |                                      |
                        |                                      |
                        | 5                                    |
                        |    ___________                       |
                        | 6 |     7     |                      |
                        |    ¯¯¯¯¯¯¯¯¯¯¯                       |
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    1 - Portrait of your currently controlled character
    
    2 - The health bar of your currently controlled character
    
    3 - Portrait of your partner, it shows his or her current state
        (standing idle/running)
    
    4 - The health bar of your partner
    
    5 - Portrait of your currently controlled character displaying his or her
        special attack
    
    6 - Portrait of your currently controlled character displaying his or her
        charge attack
    
    7 - Power meter that correlates with #6. Defeated enemies drop glowing orbs
        that fill up the power meter. When you have enough power in the meter, you
        can use a charged attack. To use it, hold Circle to charge up, and release
        it to unleash the attack. The more you use these attacks, the more your
        power meter is depleted.
    
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                                  5.0.0 - Walkthrough
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    -------------------------------------------------------------------------------
                             5.0.1 - The Land of Chocolate
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    --------------------------
           Target Time - 5:00
             Character - Homer
    Video Game Clichés - 2
    --------------------------
    
    A television-quality cinematic begins with Homer slipping into a dream-state.
    He finds himself in the Land of Chocolate. After a conversation with the white
    rabbit, you assume control of Homer. Personally, I think that the Tutorial
    Level itself should have been made into the first Cliché, but that's just me.
    Because the first level of the game is a tutorial, I will treat this part of
    the walkthrough as such.
    
    The message at the top of the screen tells you to access the Things To Do list
    by pressing Select. Press it to see the first of many "things to do," (from
    now on referred to as "objectives"):
    
    - Follow the white rabbit through the village
    
    Ignore the well on the same path you are currently on. Follow the white rabbit.
    Press X to jump across the marshmallow's in the river of chocolate.
    If you look carefully, you will notice that the white marshmallow's have
    shining spots on them. This means that jumping on this platform will make your
    character jump onto the following platform automatically. These appear all
    throughout the game, so learn how to use them well. While going around the
    corner, move the right analog stick to the left and to the right to move the
    game's camera accordingly. Press in the right analog stick (R3) to reset the
    camera back behind your character. An issue exists in regards to the game's
    camera. Do you see how, assuming you haven't adjusted the game's settings, that
    the camera swings around very quickly? If this bothers you, press start and go
    into the options menu and go into controls. Here, you can tune the X-axis
    sensitivity and the Y-axis sensitivity however you need to. I personally
    dropped them both to the left twice. If you happen to fall into the river, you
    die, but thankfully you don't have to restart the level, you just restart
    wherever you fell in. This applies to anywhere else in the game where it is
    possible to die - you don't restart the level, just that particular area. This
    even applies to dying at the hands of enemies. If your health is depleted from
    the hits of enemies, it will eventually refill itself and you will be revived.
    
    After the marshmallows, jump onto the cobblestone. Press X to jump, and press X
    again in mid-jump to perform a double-jump, collecting your first of 31 "video
    game clichés. On the cake, follow the white rabbit to the left across the
    bridge. Press Square to use Homer's basic attack and defeat the chocolate
    rabbit. Notice that upon death, the enemy drops blue glowing orbs. Collect them
    to fill up the power meter in the lower left corner. Punch through the
    chocolate trolleys and continue down the path, eliminating any bunnies that
    cross your path. A message tells you to look out for collectibles located
    throughout the stages. Hop onto the nearby marshmallow with the shining spot to
    jump on top of a nearby house of candy and collect Homer's first of five
    collectible items in this stage, a Duff bottlecap.
    
    Hop off of the house and continue on to the next area. As you kill the
    chocolate bunnies, they respawn. To prevent this, you must destroy the large
    Marge fountains. Do so, and kill the rest of the bunnies if you want. Hop onto
    the nearby white marshmallow to jump onto another house and to collect the
    second Duff bottlecap. From there, go after the rabbit again. In the next area
    you will receive another objective:
    
    - Climb the cake and eat the White Rabbit
    
    You have to destroy three more Marge fountains to stop the onslaught of
    bunnies. Do so, then kill all of the bunnies in the area to give you a clean
    area to work in. Press the action button, Triangle, by the lever in the middle
    of the area to collect another video game cliché. Before ascending the cake,
    there are some more bottlecaps to collect. Follow the path around to the left
    side of the cake, and double-jump up all of the frost-covered ledges to find
    the third bottlecap at the top.
    
    Descend the ledges again and head to the right side of the area. Double-jump
    onto the chocolate matchstick looking things sticking from the wall. Continue
    on and at the top, run along the bridge to collect the fourth bottlecap. Go
    back down to the main area, killing the newly-spawned bunny on the bridge. Head
    to the front of the cake, with the two rising and falling platforms. When the 
    time is right, hop onto the platform on the right. Wait until the platform on 
    the left is lower then the one you're on, and hop onto it. Once it rises to the 
    top, jump onto the cake. Use the marshmallow to the right to hop to the next
    level, and then use the two from here to get up yet another level. Use the 
    ladders to reach the top. Kill the White Rabbit just as you have all of his
    "relatives," and you will eat him. In doing so, Homer undergoes his first
    special transformation - Homer Ball.
    
    After falling through the top of the cake and hitting the bottom of the inside,
    you receive the next objective:
    
    - Use Homer Ball to defeat the chocolate bunnies.
    
    Use Square to perform a Homer Ball Burst. Destroy the giant chocolate bunny
    head to reveal the fifth and final Duff bottlecap. Continue moving around the
    inside of the cake, and the level will end itself.
    
    Inside the Simpsons house, to go to the next level, stand in the light at the
    front door and press Triangle.
    
    -------------------------------------------------------------------------------
                                5.0.2 - Bartman Begins
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 10:00.00
            Characters - Bart/Homer
    Video Game Clichés - 2
    -------------------------------
    
    The first real level of the game uses Bart and Homer together. Remember, use
    the directional buttons to switch between characters. The message tells you to
    press Circle to use Bart's slingshot. From the beginning, jump across the gap,
    and use Bart's slingshot to destroy the barrel in the rock wall. Jump into it
    and continue on into the big room.
    
    You begin this level with a simple objective.
    
    - Use Bart to find a way across the chasm
    
    Switch to Homer, and head to the left side of the room to find the first Duff
    bottlecap. Then, go to the center of the room, and stand on the pressure pad on
    the right side (The one with the light emanating from it. Take this as another
    hint for the rest of the game. When objects have the blue line of light
    coming from them, they are usually important). Three pillars emerge from one of
    the columns on the right side of the room. Switch back to Bart, and head over
    to the aforementioned columns. Ascend the platforms jutting out of them to the
    very top, and jump onto the rock with the blue light. The message tells you
    about Bart's cape glide. To use it, jump into the air and press and hold R1.
    Look down into the chasm at the lone pressure pad standing atop the pillar.
    Jump up and use Bart's cape glide to land on the pressure pad, building a
    bridge across the chasm out of the snake's tongue.
    
    Walk across the bridge to the other side of the chasm. After the cinematic,
    your receive a new objective:
    
    - Find the secret entrance to the museum
    
    On the other side of the bridge, step on the pressure pad on the left to open a
    secret door on the left. Go inside this room with Homer to get to second
    bottlecap. As you exit the room, you are credited with finding the first video
    game cliché from this level. If your other character steps off of the pressure
    pad and you are trapped in the room, the lever on the inside will open the door
    again for you. At any rate, leave the room and take control of Bart. Staying on 
    the left side of the room, go to the vines on the wall with the shining light. 
    By simply jumping onto certain surfaces, Bart can climb walls. Follow the ivy 
    up and to the left. At the top, grab the first of Bart's five collectibles in
    this level, the Krusty Koupon. Go back down the wall and run to the other side 
    of the room. Climb up the vines here and hop off of them onto the platform at 
    the top. An icon appears featuring a camera surrounded by a red circle with a 
    line through it. This indicates that you cannot move the camera here. Continue 
    across the next platform to the left, grabbing the second Krusty Koupon, and 
    hop onto the
    platform with two pressure pads to get another video game cliché. Notice that
    when you have to make jumps like this, the jumps may seem difficult because the
    placement of the camera does not allow you to see where your character is in
    relation to the platform below them, but this is no problem. You can use your
    characters' shadows as guides.
    
    Pull the lever on the far left of the platform to drop a ladder down for Homer.
    Stand on one of the pressure pads, and Homer will automatically run up the
    ladder and step on the other pad. The secret entrance to the museum opens.
    
    Here, I must stress a very important point. In any levels where you have
    Bart as one of your characters, the enemies should never be a problem. I have
    made an interesting observation. All of the regular attacks (using the Square
    button) of the Simpsons cause the enemies to fall on the ground. While enemies
    are on the ground, they cannot be targeted and they cannot be attacked.
    Interestingly enough, Bart's slingshot attack does not always knock enemies
    down. Because of this, you can more often than not shoot enemies and get
    through them much faster.
    
    Take control of Homer, and as you are descending the steps, head through the
    passage on the right (in the direction from which you just came) and grab the
    third bottlecap. Go back into the main room, and retaining control of Homer,
    climb the ladder by the skeleton of the T-Rex. Have Homer jump onto the head of
    the skeleton, and let Bart climb to the top of the ladder. While Homer's weight
    on the head of the skeleton makes an adequate bridge, run with Bart down the
    back of the skeleton and glide to the platform off the tip of its tail. Go
    through the corners and into the next room to get your next objective.
    
    - Drop the dinosaur bones on Dolph
    
    Look down into the room at the volcano. Glide with Bart to the lever by the
    volcano and pull it. Pulling the lever does three things. It opens doors so
    that Homer can come into the room, it opens several doors throughout the room
    through which the guards can enter, and it starts an updraft in the volcano.
    The message tells you that you can use Bart's cape to ride updrafts. Put that
    thought on hold for a moment, and run with Bart to the far side of the room.
    Grab the third Krusty Koupon behind the giant tree.
    
    Run back to the volcano and ride the updraft, bouncing off of the two
    dinosaurs, and landing on the wire. Use the left analog stick to move Bart to
    the other end of the wire, and drop off onto the tree. Double jump twice to get
    up to the top tree, and grab Bart's special slingshot ammo. Face Dolph behind
    the glass, and use L1 to aim at the green button above the dinosaur skeleton.
    Shoot it to drop the bones onto him and to complete your current objective.
    Glide down and through the newly opened double doors to get to the next area,
    as well as a new objective:
    
    - Frighten Kearney through the diorama
    
    Now you have to worry about the normal security guards, as well as Sideshow Mel
    security guards. The Sideshow Mel guards are a bit harder to defeat than the
    regular ones, but they still shouldn't give you too much trouble. Take control
    of Homer, and go up the stairs. Have him step into the "Zap The Past" booth to
    turn all of the targets on the glass green. Assume control of Bart, and shoot
    the green targets in order from left to right to scare Kearney through the
    first part of the Diorama, and to open up the big door to the next section.
    
    Continue down the hall, grabbing Bart's ammo on the right wall and dispatching
    the guards. Use Homer again to activate the targets. Using Bart, shoot the
    target in the middle to drop the drawbridge. Then, shoot the target on the left
    and the target on the right to scare Kearney into the third and final portion
    of the diorama. Activate the targets, and shoot the first one on the left. Kill
    the three guards that spawn, then shoot the remaining three targets from left
    to right to get your new objective:
    
    - Defeat Kearney
    
    While Kearney is running out of the diorama, grab the ammo to the right. Shoot
    with Bart to slowly drain down Kearney's life until he's gone. In the next
    room, have Bart grab all of his ammunition and have Homer grab his fourth 
    bottlecap. Head through the spacey tunnel to get to the final room and to your
    next objective.
    
    - Scare Jimbo off the UFO
    
    First of all, grab Bart's ammo and kill every guard in the room to make your
    life a lot easier. After that's done, head over to the vents that are shooting
    out air. Position Homer in front of the middle one, and have Bart climb the
    rock wall to the left, grabbing the fourth Krusty Koupon. Don't worry about
    switching back to Homer, it's not necessary yet. Double jump into the first
    vent, and ride the updraft to the right, landing on the middle of the three
    rising and floating platforms. Hop down onto the ring around the earth and grab
    Bart's fifth and final Krusty Koupon on the left.
    
    Jump down and again scale the climbable wall with Bart. Now, switch to Homer 
    and pull the lever to temporarily activate the air in the middle vent. Go back 
    to Bart, and take the air from the three vents and jump onto the upside-down 
    space shuttle. From the opposite side of the spacecraft, jump onto the pole
    that lies between you and the floating planets. Landing on it destroys the 
    base, so that Homer can climb it. Have him climb it, and make an extremely
    tricky and potentially frustrating jump with him from the pole to the 
    spacecraft and grab the fifth and final bottlecap (Be patient if you don't make 
    the jump the first time, it is not an easy jump to make).
    
    When you have the bottlecap, take control of Bart again. Go back to the vents,
    and for the third time, take the air from the first vent and glide to the
    middle floating platform. Wait until the time is right, and hop onto the left
    platform. At its peak, jump onto the UFO to complete your objective and to
    receive your final one.
    
    - Defeat Jimbo
    
    This should be just another straightforward fight, take control of Bart and
    wail away at the enemy. Be careful, however, as his laser shots are powerful.
    Once he's down, the level ends.
    
    -------------------------------------------------------------------------------
                         5.0.3 - Around The World in 80 Bites
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 10:00.00
            Characters - Bart/Homer
    Video Game Clichés - 1
    -------------------------------
    
    This level is timed, so you have to be quick on your feet. If you know what you
    are supposed to do and where you are supposed go, you can easily grab all of
    the collectibles in this level and finish it with plenty of extra time. The
    entire concept behind the Homer Ball is that to activate and maintain it, you
    must have calories. When you have no calories, you have no Homer Ball. To get
    calories, simply pick up food items you find around the stage. You are
    competing with others from Springfield to get through all of the countries
    featured in the level (on a side note, thus far, this is my favorite level).
    
    From the beginning, you unlock a video game cliché and are offered your first
    objective:
    
    - Use Homer Ball to get into Australia
    
    Run straight forward and grab some fried chicken off of the stand. Press R1 to
    activate the Homer Ball and head up the ramp to the right, grabbing the first
    Duff bottlecap. As you approach the gap, press Square to launch Homer across
    the gap and into Australia. Run to the back right corner of the area to the
    piece of red rock being balanced on another rock. Have Homer jump onto the rock
    and stand on the right side to bring it lower to the ground, raising the left
    side. Jump onto the rock with Bart and jump onto the brick platform, grabbing
    the first Krusty Koupon. Run along to the other end and jump across the
    umbrellas, gliding after the last one and landing near the second Krusty
    Koupon. Press the Triangle button near the box of Chinese food to drop several
    food items below for Homer to pick up and build up his calories.
    
    Take control of Homer, and take the ramp down on the far side of Australia to
    go into Mexico, receiving your next objective:
    
    - Find and smash the super taco
    
    Take Bart to the back left corner of the room, and ride the air current from
    the fan onto the awning. Run around and take the zipline across the area. Drop
    down, and jump the gap to grab the third Krusty Koupon. Jump down, avoiding the
    barbed wire. Switch to Homer, and find the Piñata. Turn into Homer Ball, and
    destroy it to free some space on the platform. From there, hop across the three
    umbrellas onto the raised platform, and grab the golden shield. This shield
    grants invincibility when you grab it. Jump down and head through the barbed
    wire behind the concrete wall and grab the second bottlecap. Come back through
    the barbed wire, and find the giant taco with the light shining on it. Go back
    into Homer Ball form, and press Square to smash through the taco to enter
    Germany and to get your next objective(s):
    
    - Get Bart to the top of the Eiffel Tower
    - Reach the lever to open the gate to Scotland
    
    As Homer, find the building on the left side of Germany with the heart at the
    top. To its right is a climbable pole bearing the colors of Germany's flag.
    Climb the pole, and hop up the platforms and on top of the building to find
    Homer's third bottlecap. To the right, break open the Duff barrel in the middle
    to get some upgraded ammunition for Bart's slingshot. Head up the ramp to the
    right, and grab Homer's fourth bottlecap, sitting in plain sight to the right
    at the top of the ramp. Take Bart, and run under the golden Eiffel Tower to the
    opposite side. Climb the ladder, and hop across the two umbrellas, riding the
    air up to the zipline at the very top. Ride it across and land on the Eiffel
    Tower. Pull the lever to the left to ride the elevator up to the top of the
    monument. From the very apex of the tower, Bart glide down and land on the
    Scottish flag (blue with a white "X" through it). If you happen to go past the
    flag, turn around and climb the ivy to get back up to it. Activate the nearby
    lever to open the door into Scotland and to get the next objective:
    
    - Find a way to open the gate to Scotland
    
    Take Bart and Homer into the small castle like building on the left side of
    Scotland. Grab Homer's fifth and final Duff bottlecap, and take the ammunition
    for Bart from the crate. Keep Bart for the moment, and head to the back left
    part of Scotland. Climb the blue and white pole and jump across to the ivy. Get
    close to the first flame, and Homer is able to automatically extinguish it for
    a moment. Quickly traverse the ivy to the left and wait at the second flame.
    When Homer momentarily extinguishes it, continue to the left and jump off onto
    the platform. Head to the back and grab Bart's fourth Krusty Koupon on the
    right that juts back into Germany. When you have it, hop back down into
    Scotland.
    
    Switch to Homer, and go to the ramp outside of the building. Homer Ball and
    launch into the blue light at the Stonehenge like pillars to knock them down
    like dominoes. Walk across them around the curve and jump onto the set of
    bagpipes. Go back into Homer Ball form and jump into the air, pressing Square
    to slam down on them, releasing air from the pipes. Take Bart and use the air
    from the pipes to glide to the next lever. Pull it to open the door to Italy,
    and to get your next objective:
    
    - Smash the super meatball
    
    Switch back to Homer and head to the right side of Italy. Line yourself up with
    the spatula and the blue light. Go into Homer Ball, and launch yourself up the
    handle of the spatula and onto the end of the fork to lower a noodle ladder.
    Switch to Bart and ascend the ladder, jumping off onto the platform. Head to
    the right and go up the scaffolding to arrive on the next level. Follow the
    curve to the right, but climb the ladder on the other side of the far pillar.
    Make your way platform-style across the tops of the columns to grab Bart's
    fifth Krusty Koupon. Take note of your next objective:
    
    - Get Homer into America
    
    Drop down and follow the curve again to meet Homer. Drop down onto the bridge,
    and climb the nearby patch of ivy all the way to the top. Turn to the right and
    look down into the area on the right. Near the giant cylinders that say "Duff,"
    double-jump and glide down onto the raised platform, grabbing the sixth and
    final Krusty Koupon. Make your way back through Italy all the way back to the
    bridge, and climb the section of ivy to the top again. This time, stay straight
    and Bart Glide into the next area (don't try to land on the platform with the
    lever, you could fall and have to make your way there again). Climb the ladder
    onto the platform and pull the lever to open the bridge into America. Take
    Homer into America to end the timer and to get your final objective:
    
    - Destroy the Statue of Liberty and smash the super burger
    
    Go into Homer Ball and jump onto the raised quarter. Jump and Homer Smash down
    onto the quarter to lower the protective barrier around the statue. Drop down
    and launch yourself into the statue to lower it. Repeat this twice (You have to
    launch yourself into the cracks in the side of the statue, or the game will not
    count it as a hit). The super burger falls to the ground. Get on top of it,
    still in Homer Ball form, and Homer Smash it to destroy it and end the level.
    
    -------------------------------------------------------------------------------
                             5.0.4 - Lisa the Tree Hugger
    -------------------------------------------------------------------------------
    
    ------------------------------
           Target Time - 10:00.00
            Characters - Bart/Lisa
    Video Game Clichés - 2
    ------------------------------
    
    The level begins with an objective:
    
    -Enter the Auntie Nature logging operation
    
    Get rid of the three lumberjacks that face oppose you from the beginning. Go
    through the sliding doors. As a rule of thumb, all throughout this level it
    will be much easier to take out all the enemies and to get rid of their respawn
    points in each area. Take out the blue porta-potty (the respawn device for this
    level) near the back of the area, and take control of Lisa. Hop onto the stump
    with the shining Buddha statue. Lisa has a very unique special ability. She can
    call upon the Hand of Buddha to pick up and move large objects. Press Triangle
    at the statue to activate the Hand of Buddha. You use the R1 button to control
    the hand, holding R1 to pick up objects, and releasing it to drop them. Items
    that you can pick up are outlined in green when you put the hand over them.
    
    Beside the logging truck at the bottom of the screen, pick up the two pieces of
    tree on the right side and place them onto the pieces on the left that they
    match. To the right of the Buddha statue, pick up and drop the rock that is
    sitting on the bulldozer. Press Triangle to exit the Hand of Buddha mode, and
    take control of Bart. Jump onto the bulldozer and grab his first Krusty Koupon
    for this level. Pick up Lisa's first Malibu Stacy coupon that you uncovered by
    moving the tree pieces. Climb the stairs made by the trees, but before you
    touch the lever, dispatch of all the enemies in the next area, and destroy the
    porta-potty to make your job easier. After that's done, activate the lever to
    open the door to the next area and to get the next objective:
    
    - Dismantle the logging machinery
    
    Grab Lisa and activate the second Buddha statue. Near the top of the screen,
    pull off the rattling piece on the orange machine and drop it on the ground.
    Use Bart to ride the air onto the end of the conveyor belt above. Press
    Triangle near the trampoline to knock it down so that Lisa can jump up to join
    you. Run a little bit up the conveyor belt, and have both Lisa and Bart stand
    on the red buttons to destroy the machinery ahead. Take control of Bart and hop
    down. From a distance, take out the two nearby lumberjacks that are standing in
    the trees. With Lisa, jump off of the elevated platform near where the
    lumberjacks stood and grab Lisa's second Malibu Stacy coupon. Take the ladder
    on the left to get back up.
    
    Continue down the belt to discover the video game cliché for this level. Take
    Bart, and time a jump to get past the saw blades and to the ladder on the other
    side. Climb it and grab Bart's ammunition. Turn around and shoot the green
    button above the giant saw blade to complete your current objective and to
    receive a new one:
    
    - Ride the conveyor
    
    Climb up the giant saw blade that you just destroyed and grab Bart's second
    Krusty Koupon off of it. Get back onto the conveyor belt, and continue down the
    path. Be careful once you get to the moving section of the belt. Traverse
    through the three vertical blades, and activate the nearby lever to turn them
    off. Through this next area, time and place your jump to avoid all of the saw
    blades (you may die here, it can be tricky). Pull the nearby lever to freeze
    the nearby blades and to knock off part of the guard rail. You receive a new
    objective:
    
    - Find a way to the river
    
    Hop down, and climb the nearby saw blades in the trees and go to the Buddha
    statue. Grab the saw blade on the ground and drop it into the crack in the
    tree. Go down and grab the piece of the conveyor belt just after the green
    water. Drop it over the river of green for a make-shift bridge (you have to
    drop it more on the north side of the river for it to properly fall in place).
    With Bart, jump onto the saw blade that you placed in the crack in the tree and
    grab his third Krusty Koupon.
    
    Run across the bridge that you just made to trigger a cutscene. Afterwards,
    continue forward to the next area. Again, clear the area of enemies and destroy
    their respawn point. Jump onto the first trampoline to find Lisa's third
    collectible. Activate the nearby Buddha statue. Grab the three large containers
    and drop them on the conveyor belt, destroying them all. Grab Bart's fourth
    Krusty Koupon that you uncovered with the uppermost container. Jump on the
    trampoline beside the conveyor belt to get to the other side (you are only
    credited with this objective once you get both Bart and Lisa to the other
    side).
    
    With Bart, go across the river with the zipline, and destroy the enemies and
    the porta-potty on the other side. Activate the lever nearby the zipline to
    turn the river into a game of "Frogger." Switch back to Lisa and get across the
    river by jumping across the logs, alligators, and tortoises. Be sure to notice
    that the tortoises go under water, so time your jumps accordingly with their
    diving patterns. On a platform on the right side of the river (from Lisa's
    point of view) is the fourth and final Malibu Stacy coupon for this level. Once
    she's across, go ahead and grab Bart and go back to the middle island to grab
    his fifth Krusty Koupon (Take control of Bart and stand on the edge of one of
    the piers so that the camera will flip up top for you, Frogger-style. Don't be
    impatient and get in a hurry - doing so will only cause you to die as the
    camera swings around in mid-jump).
    
    Once he's back on the other side, take note of your new objective(s):
    
    - Open the floodgates
    - Reconfigure the factory pipes
    
    Take Lisa to the left side of the area and activate the nearby Buddha statue.
    You have to take off the removable factory pipes to the right, and drop them in
    certain places to change the direction of the air flow. In all, there are four
    removable pieces: one on the left, shooting air upwards; on the right,
    connecting two pieces of pipe; and another "L" shaped one on top of another
    that is shooting air to the left and to the right. Grab the one on the far
    left, and drop it onto the hole in the wall that is level to the platform on
    which the Krusty Koupon sits. Grab the one on the far right and drop it just
    below the one you just dropped. Of the two left, grab the top one and drop it
    in the same place you just dropped the second one. Grab the final piece and
    drop it onto the air on the far right (where you removed the second piece).
    
    Take Bart and traverse the air currents - first to the far light to grab his
    final Koupon. Prepare yourself for the next part. It is not difficult, it is
    just timed, but it still should not be very difficult. Ride the far right air
    current to reach the elevated platform, to view another small cutscene, and to
    get your final objective:
    
    - Save Lenny and Carl
    
    Hop down and activate the nearby lever to open a space in the guard rail.
    Switch to Lisa and climb the pipe just below the piece of rail that just swung
    open. Activate the nearby Buddha statue. Go along the conveyor belt and reach
    down upon Lenny and Carl to remove the green thing that is weighing them onto
    the conveyor belt. After the small cutscene, time a shot with Bart's slingshot
    through the machinery to hit the target and to end the level.
    
    -------------------------------------------------------------------------------
                                   5.0.5 - Mob Rules
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 15:00.00
            Characters - Lisa/Marge
    Video Game Clichés - 2
    -------------------------------
    
    Marge has a unique special ability as well. Using her megaphone, she has the
    ability to bring the will of the people of Springfield under her control. When
    next to a citizen of the city, press Circle to use the megaphone to bring them
    under your control. Afterwards, target something using L1, and while holding
    the button press Circle to control the person/people in your mob. Again,
    remember that Lisa can call upon the Hand of Buddha at certain statues. The
    level opens, as always, with your first objective:
    
    - Destroy 3 Grand Theft Scratchy floats
    
    Take control of Flanders right in front of you. Right behind him, jump around
    the barriers in front of the police cars to discover the first video game
    cliché for the level. Destroy the GTA float to the left, and bring Apu under
    your control. Destroy the second float, and grab Edna Krabappel to your left.
    Kill all of the enemies in the area, and destroy the final float to reveal a
    trampoline and to initiate your second objective:
    
    - Clear a path for the mob
    
    Take control of Lisa, and jump onto the building with the trampoline. Follow
    the right ledge around the side of the building to grab the first of her Malibu
    Stacy coupons for this level. Take control of the nearby Buddha statue, and
    one-by-one pick up the cars in the nearby pile and drop them on the ground to
    destroy them. For added effect, drop them onto the nearby guards to kill them.
    Once a path is made, you receive your third objective:
    
    - Destroy 2 Grand Theft Scratchy floats
    
    Take control of mob and take the mob through the newly opened path. Dispatch of
    all of the enemies in this first area, a task made much harder by bad camera
    angles. Once that's done, send the mob in to destroy the 2 floats before you
    and to receive your next objective:
    
    - Build a bridge
    
    Take control of Lisa and climb the ladder on the left side of the area. Assume
    control of the Hand of Buddha, and take the pieces left from the two floats
    that you just destroyed to construct a bridge that reaches across the gap to
    the far left side. You receive your next objective:
    
    - Find and destroy 2 billboards
    
    Before releasing the Hand, take the green ladder on top of the building Lisa on
    which Lisa stands, and drop it just off the bottom side of the building.
    Traverse it with Lisa and go around to get her second coupon. Take control of
    Marge and lead the mob across the newly constructed bridge. Take out the guards
    and command the mob to destroy the cracks in the wall to the left. In the next
    area, go down to the lower level and approach the cracks in the wall to
    discover the other video game cliché in this level. Destroy the wall and take
    Marge's first Try-n-Save coupon from the other side.
    
    Head back up to the main level where you originally arrived, and take control
    of Waylon Smithers standing nearby. Take Lisa and jump onto the trampoline. On
    the upper level, take out the lone enemy and activate the Buddha statue. Pick
    up and drop the cars to destroy them and make yet another path for the mob.
    Lead everyone up to the upper level and destroy the first of the two billboards
    to make a bridge to the next building. Take control of Lisa and climb onto the
    box immediately to the left of the end of the bridge you just made. Climb to
    the top of the green building to find her third coupon. Take Marge and make
    Grandpa Simpsons a part of your mob.
    
    Approach the green building from the right side with Marge, and press Triangle
    beside the shining spot to send Maggie into the crawlspace. Have her go all
    throughout the air duct, grabbing Marge's second Try-n-Save coupon, as well as
    having her use her pacifier to turn off the electricity surrounding the second
    billboard. Back outside, destroy the aforementioned billboard to get your next
    objective:
    
    - Destroy 3 Grand Theft Scratchy floats
    
    Continue across the top of the buildings, taking care of the enemies along the
    way, and instruct the mob to stand on the platform (as the in-game messages
    tells you). Before doing anything else, take control of Lisa, and get beside
    the green building on the other side of the platform. Ledge slide across the
    beige piece to the other side of the building, and jump (not double-jump) from
    pipe to pipe to reach her fourth coupon. Hop down and climb the ladder to the
    left of the platform. Use Lisa's Hand of Buddha to remove the green cylinder
    near the bottom of the platform, lowering the mob down a level. Hop down, and
    defeat all of the enemies at the bottom (again, a task made unnecessarily
    difficult because of a less-than-stellar camera system). Grab the nearby shield
    of invincibility if you need to. Destroy the floats on the right, middle, and
    left to get your next objective:
    
    - Get the mob to the Town Square
    
    Take control of Lisa and head to the left side of the level. Hop on top of the
    buildings and activate the Hand of Buddha. Place the two nearby pieces of wood
    from the slats protruding from the wall just to the right. Notice what was left
    behind as you destroyed the floats? Take the pieces, and drop them into their
    respective slots in the middle of the top of the screen. Switch to Marge and
    use the same trampoline to get up to the wooden slats. Hop across them to reach
    her fourth coupon. Go back down to where Lisa just dropped the three pieces
    into the slots. Command your mob to build a ramp out of the pieces, as the
    in-game message tells you.
    
    Climb the ramp, and head to the immediate left and take control of Moe Syzlack.
    A bit to the right there is another place to build. Tell your mob to construct
    the mess into some scaffolding. Jump to the top with Lisa and use the Hand to
    take the two black boxes and to put them in front of the path of water coming
    out of the red fire hydrants. Head near the fire hydrant on the far right to
    grab Marge's third coupon. Head back to the left and past the first fire
    hydrant. Have the mob destroy the crack in the wall just beyond the open door,
    and enlist the help of Snake inside. Exit the hole in the wall and go through
    the open door to view a cutscene and to get another objective:
    
    - Destroy the Grand Theft Scratchy statue
    
    Go around the entire Town Square and kill every enemy you see, adding Principal
    Skinner to your group in the process (you can find him on the left side of the
    Town Square standing at the steps of the Springfield Museum). Additionally,
    destroy all of the large black police vans, grabbing Lisa's fifth and final
    coupon from around the first black van that see upon entering the area. When
    that's done, destroy the giant statue in the middle to receive your last
    objective:
    
    - Flush out Mayor Quimby
    
    Approach the right side of the Town Hall building. Let Maggie into the
    crawlspace. With her, traverse the entire interior, grabbing Marge's fifth and
    final Try-n-Save coupon for the level, and turning the three valves using
    Maggie's pacifier. When you've activated the final valve, the level ends.
    
    -------------------------------------------------------------------------------
                              5.0.6 - Enter the Cheatrix
    -------------------------------------------------------------------------------
    
    ------------------------------
           Target Time - 15:00.00
            Characters - Bart/Lisa
    Video Game Clichés - 2
    ------------------------------
    
    Your first objective encompasses the entire point of this level:
    
    - Follow the Ape
    
    In reaching this level, your family's health and power are upgraded.
    
    From the beginning, step forward to the paper on the ground to get Bart's
    grappling hook. Look up, and notice the three hooks that go across the two gaps
    with the shining points. Facing the first one, press Triangle to activate the
    grappling hook and to get to the second platform. Do the same thing for the
    next two hooks. I recommend that for the second time, after you press Triangle
    the first time, continue to press it repeatedly as you approach the hook so
    that when you begin to fall, you will immediately grapple onto the hook after
    it. On the final platform, pull the lever to open up the pipe from the first
    platform so that Lisa can come over. Step on the two buttons to open the pipe
    that sits before you. Jump inside.
    
    In the next room, hop onto the pipe and grab some of Bart's special ammunition
    for this level (a stack of coins). Hop onto the conveyor belt for a little bit,
    and grapple the nearby hook to land on an elevated platform. Pull the lever to
    stop the flow of electricity from the nearby pipe. Hope back onto the conveyor
    belt and continue. Immediately after the pipe turn to the left to find the
    enemies and the respawn point of this level (the "Employees Only" elevators. To
    deactivate them, press Triangle in front of the button on their right sides.
    Always deactivate the respawn points first, or you will fight more enemies than
    you have to). Hop onto the nearby trampoline and traverse the ledges. Pull the
    next lever to end the flow of electricity from the pipe.
    
    Hop back onto the conveyor belt, and deactivate the second elevator. Dispatch 
    of the enemies in front of it, and grab some more of Bart's ammo on the nearby
    ledge. With Bart, face across the conveyor belt from in front of the second
    respawn point. Hop onto the yellow circular platform. From there, use your
    grappling hook to get to the upper level. Pull the lever to activate the
    platform, causing it to move. Switch to Lisa and hop onto the platform. Once it
    comes around, hop on the ladder and join Bart. Hop onto the pipe that runs to
    the right and grab Lisa's first Malibu Stacy coupon.
    
    Go back across the platforms shooting green smog that look like salt and pepper
    shakers, and rejoin Bart. Switch over to him now, and go across the zipline in
    the back to get to the far back right platform to find his first Krusty Koupon.
    Come back across, and take control of Lisa again. Take control of the Hand of
    Buddha. You have to take the four gears and place them on the upper-most pegs
    to continue the motion of the far right gear all the way to the far left one.
    Grab one of the small gears and drop it on left-most peg. Grab one of the big
    gears, and drop it right beside the one that you just placed. Take the other
    large gear, and drop it right beside the one that is moving on the far right.
    Finally, take the last small gear and drop it to the left of the one you just
    placed. The movement of the gears causes a small platform to rise and fall.
    Glide with Bart back onto the conveyor belt and make your way to the new
    platform. Go across it and jump into the big green pipe to get your next
    objective:
    
    - Activate the exit pipe
    
    To the left, where the wall turns black, use either Bart or Lisa to shimmy
    across the edge of the black to the other platform. Pull the nearby lever to
    drop down a platform with which your other character can make it to the other
    side (your other character will automatically come across). Stand on the red
    buttons to open the nearby pipe. Hop inside to get to the next area and to get
    another objective:
    
    - Find the exit pipe
    
    Run across the conveyor belt and hop onto the platform to the right. Run across
    this catwalk, past the enemy, and deactivate the elevator. Turn around and take
    out the enemy you skipped, and use the pipe to jump up onto the next level.
    Grab Bart's second Krusty Koupon to the left, and take control of Lisa. Step
    in front of the Buddha statue, and Lisa's saxophone is upgraded. Take control
    of the hand, and position the large piece of catwalk to go across the vats of
    "Blood" and "More Blood." Run across the bridge you just made, and run to the
    elevator to deactivate it. Kill the enemy you skipped, and go up the nearby
    pipe to the next level. Use the trampoline to reach Lisa's second collectible,
    and continue to the left. Go from the conveyor belt to the pipe, and climb up.
    Grab some more of Bart's ammo and continue to the left. Deactivate the
    elevator, take out the football players, and pull the lever to end the flow of
    electricity.
    
    Continue down the conveyor belt, and around the corner do the same thing you've
    done already - deactivate the elevator, kill the enemies, pull the nearby lever
    to make the rest of the path passable. Hop up and into the green pipe to
    receive your next objective:
    
    - Get to the next warp pipe
    
    Turn around and jump on the trampoline. On the upper level, grab Bart's ammo
    and his third Koupon. Look up, and shoot the Sonic look-alike to end the flow
    of the green slime back down on the lower level. Run across the catwalk and
    step on the red buttons to open up the green pipe. Jump inside to get another
    objective:
    
    - Cross the Marketing slime
    
    Run down the conveyor belt. With Lisa, jump onto the far left "New!!" button
    and onto the vertical pole on the left. Climb up and hop onto the platform.
    Jump onto the other platform around the nearby corner and onto the trampoline
    to go up another level. Grab her third coupon for the level. Run across the
    catwalk to the right, and kill the red enemy to receive a video game cliché.
    Look down over the left side of the catwalk bordered with red lines, take Lisa
    and jump back down onto the conveyor belt. Hop across the two pink steps to
    reach a platform with her fourth coupon.
    
    Switch back to Bart and approach the far end of the catwalk to get your next
    objective:
    
    - Catch Stubborn Ape
    
    Before doing anything, look to the left and use the grappling hook to reach the
    platform to the left. Grab Bart's fourth Koupon and some of his ammo, and hop
    down onto the level below, and deactivate the elevator to the left to stop the
    continued onslaught of enemies. Turn around and kill all of the enemies in the
    area. Jump onto the platform with three trampolines to receive the other video 
    game cliché in the level. Hop on the trampoline in the middle, and on the upper
    level take the trampoline on the right to reach the top-most level. Deactivate 
    the nearby elevator and kill the enemies. Grab Bart's fifth Krusty Koupon, and 
    run across the conveyor belt to the right without getting crushed, and at the 
    end of the platform pull the lever to lower the platform.
    
    Switch back to Lisa, and near the ledges with multiple trampolines, there is
    another trampoline to the right. Hop on it to get to the upper level, and go to
    the nearby Hand of Buddha statue. This is not the most obvious puzzle in the
    game. I have seen on the message boards and in my inbox that many people have
    had trouble with it. The entire point of the puzzles it to take the metal
    U-Shaped Pipes to the right and to drop them on the collection of multi-colored
    Mario pipes so that when Bart jumps into the red pipe, the U-Shaped pipes will
    make a path that connects through a bridge of colors. Here's the solution to
    the puzzle, then I will attempt to explain it based on that. The Mario pipes
    are arranged like...
    
    0..0..0
    0..0..0
    0..0..0
    
    ...and the metal U-Shaped pipes look like:
    
    X
    X
    
    Drop the U-Shaped pipes onto the Mario pipes so that the arrangement looks
    like:
    
    0..X..0
    X..X..X
    X..0..X
    
    Switch back to Bart on the elevated catwalk on the other side of the room. Face
    the giant red pipe, and use your grappling hook to get to it. When he falls in
    it, he comes out of the red Mario pipe on the other side. The U-Shaped pipes
    takes him from the red pipe to the blue pipe, the blue pipe to the yellow pipe,
    and the yellow pipe through the green paper, and out of the green pipe to the
    left. I have not tried it, but I assume that if you arrange the pipes with the
    Hand of Buddha to incorporate going into the purple pipe, you will come out of
    the purple pipe coming from the wall and into the slime. At any rate, jump
    through the green pipe on the far side of this room to get to the final area.
    
    Jump onto the trampoline with Bart to reach the zipline that takes you across
    the gap. Take care of the two football players and pull the lever to open up 
    the pipe from the first platform so that Lisa can join you. Grab her fifth
    Malibu Stacy coupon. Step up to the Buddha statue to unlock the Hand of Buddha
    Smash. Activate the Hand, and pick up the trash-can-lid looking object floating
    in the slime. Drop it to destroy it, and to make a final green pipe appear.
    Jump in it to be taken to the inner area with the Stubborn Ape.
    
    Destroy the boxes to the left of the green pipe to uncover Bart's sixth and
    final Krusty Koupon. Destroy the boxes in the far back right corner of the area
    to uncover Lisa's sixth and final coupon.
    
    This is not in the slightest a difficult boss fight. The entire point is to
    take control of the three statues of Buddha, and to use your newly unlocked
    Hand of Buddha smash three times on the Stubborn Ape. Once you use one statue,
    the Ape throws a red barrel and destroys the one you just used. Use the
    trampolines to reach either statue on the left and the right and use the statue
    on the ground in the middle. Once you've hit him three times, Professor Frink
    is freed and the level ends.
    
    -------------------------------------------------------------------------------
                            5.0.7 - The Day of the Dolphin
    -------------------------------------------------------------------------------
    
    ------------------------------
           Target Time - 10:00.00
            Characters - Bart/Lisa
    Video Game Clichés - 1
    ------------------------------
    
    This level is quite short, but humorous, nonetheless. You begin with your
    initial objective:
    
    - Get past the boathouse
    
    Before you do anything, take one of your characters and jump off of the dock
    and into the water to receive the video game cliché for this level. Back on the
    dock, kill the dolphins that hop up until the metal gate opens. Because there
    will be so many dolphins to kill at one time throughout this level, I actually
    recommend that you don't pick up any of Bart's special ammunition. This way,
    you can quickly down all of the enemies in the level with rapid shots.
    Additionally, interestingly enough, when you fight the dolphins in this level
    and you knock them back into the water, they don't return. At any rate, Step
    through the gate, and use Bart's slingshot on the green button in the air to
    release the lifeboat into the water, completing a path across. Traverse the
    platforms to receive your second objective:
    
    - Cross the dolphin-infested pier
    
    Immediately after jumping from the second lifeboat onto the next pier, turn to
    the left and look up. You will find a spot where Bart can grapple. Do so to go
    to the elevated building to the left. From where you land, look around the back
    side of the building to find Bart's first Krusty Koupon sitting on the ground.
    Hop across to grab it. If you want, grab some of the special ammunition from
    inside the building (although, as I said, I recommend against it). When you're
    down, hop back down to the main area.
    
    Take control of the nearby Buddha statue. Pick up the two lifeboats floating in
    the water and position them around the white boat on the wooden poles
    protruding from the water to make a path to the giant carousel looking object.
    Hop across the three boats onto the carousel to get Lisa's first Malibu Stacy
    coupon. Go back to the Buddha statue and take the lifeboat that goes from the
    white boat to the carousel and position it so that it goes to the raised area
    towards the upper-left side of the screen. Cross the platforms and hop onto the
    raised platform. Press the nearby button to open the metal gate into the next
    area. Continue down the pier.
    
    In the next area, kill the two dolphins that hop up. Look on the left side of
    the "Twirling for Timeshares" booth to find Bart's second Krusty Koupon.
    (Again, I recommend that you don't pick up any of the special ammunition,
    however, if you would like to get it anyways, notice that it is scattered
    plentifully all throughout the level). Continue down the path and kill the two
    other dolphins that appear to open up the wooden door down the second right
    turn. Go through the newly opened path. Immediately after stepping through the
    doors, turn around and look behind the door on the left to find Lisa's second
    Malibu Stacy coupon.
    
    In the next area around the corner, be careful of the giant spinning octopus.
    Touching it will take about half of your health bar away. Kill the various
    dolphins that jump up to open the door. You see a little scene where a dolphin
    wearing a king's crown jumps up and takes Captain Horatio McCallister (more
    commonly known to casual Simpsons fans as "The Sea Captain") down a dirty pipe
    and you receive a new objective:
    
    - Find a way to enter the aquarium
    
    Walk through the newly opened door and follow the path, jumping across the two
    lifeboats and the little dingy to arrive at the place where the captain just
    stood. Hop down the same pipe through which the captain and the king of
    dolphins went to arrive in the aquarium and to receive your last objective:
    
    - Defeat King Snorky!
    
    After falling out of the pipe, immediately turn around to find Lisa's third
    coupon. Go down the set of stairs and take control of the Buddha statue. Grab
    one of the purple mushroom-looking objects and take it to the left side of the
    room. Notice the trail of purple mushrooms hanging from the wall. Drop the
    mushroom that you have in the Hand onto the gray platform jutting form the wall
    and it will fall into place on top of it. Go back to the top of the room and
    grab the second purple mushroom. There is another gray platform sticking from
    the wall a little bit down from the one you just saw. Drop the second mushroom
    on it.
    
    Take control of Bart and run down farther into the room. This is where the
    fighting can get pretty hectic. You will fight no less than ten dolphins at a
    time down here. If you have not picked up any of Bart's special ammunition, you
    will be able to defeat the enemies much faster. Look for the two tanks of water
    on either side of the room (ignoring the one that was in front of the Buddha
    statue). These two tanks are respawn points for the dolphins. Make your way to
    either side of the room to the two tanks and pull the levers in front of them
    to close them off, effectively destroying two respawn points (unfortunately,
    the giant tank under King Snorky also works as a respawn point, but at least
    you got rid of two of them.
    
    Go back to the tank on the left side of the room (facing down from the Buddha
    statue). Climb one of the ladders on either side of the tank, and then climb
    the ladder to the right. Bart glide down to the rock jutting from the wall near
    the rope. Climb the rope to the right until you get to the next platform. There
    is another set of ropes for you to climb across (or you can just jump) to the
    next platform to find Bart's third Krusty Koupon.
    
    Next, run to the right side of the room (again, facing down from the Buddha
    statue) to the air that is coming from the coral hanging on the wall. Ride the
    air up to the rope on the wall, and climb to the left to find Bart's fourth and
    final Krusty Koupon.
    
    Finally, tank control of Lisa, and go down to the bottom right side of the
    room, to the right of the tank that you closed off earlier. Interrupting the
    trail of purple mushrooms down the wall is a rock. Jump onto it, and jump onto
    the mushroom to the right to hop across two more mushrooms and land on a
    hanging display whale. Lisa's fourth and final coupon is sitting right before
    you.
    
    Go back down to the rock on the right side of the room. Hop onto the mushroom
    to the left to hop up onto another rock jutting from the wall. Take control one
    last time of the Hand of Buddha, and grab the electric eel from the nearby
    tank. Drop it into the large tank under King Snorky. Take control of Bart, and
    get a good vantage point of the dolphin king. Shoot the target under him to
    drop the platform he's standing on and to send him to his death in the water
    below. The level ends.
    
    -------------------------------------------------------------------------------
                         5.0.8 - Shadow of the Colossal Donut
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 10:00.00
            Characters - Bart/Homer
    Video Game Clichés - 1
    -------------------------------
    
    This is the level that was put into "The Simpsons Game" demo that was released
    on XBox Live and the Playstation Network. Many people were scared away from
    purchasing the full game on release because of this level, namely, because of
    sometimes awkward controls and occasionally lousy camera angles. Many people
    were deadset on not buying this game as a result of the demo saying that the
    controls and the camera made for an overly-difficult experience. This could not
    be farther from the truth. Now, I realize that some people are better at games
    than other people are, and I realize that some people are simply bad at games.
    Regardless, this level is not difficult. On my first playthrough, I finished
    the level in five minutes, and that was with searching for some of the
    collectibles.
    
    At any rate, on with the walkthrough. Individually listing the three objectives
    for this level would be redundant, so I will put them into a single one:
    
    - Open Lard Lad's three hatches and disable his wiring
    
    Lard Lad has three hatches on his backside: a low one near his bottom, a middle
    one on his back, and a high one on the back of his head. Using Bart's
    slingshot, target one of the hatches and shoot it to open it and to temporarily
    stop Lard Lad from walking. As he stands still, jump up onto the open hatch and
    press Triangle while facing him to disable his wiring and to receive a video
    game cliché. You must disable three sets of wiring in all.
    
    Each time you do it, Lard Lad runs way from you, giving you a little room to
    breathe. After disabling the wiring from his bottom hatch, you must simply
    catch up to him, get on top of a building near the path which he patrols, and
    shoot open his middle hatch as he walks by. When it's open, jump from the
    building and use Bart's cape to glide onto the open hatch, then disable the
    wiring. After that, he runs away again. Find another tall building near the
    path that he patrols and repeat the entire process with the upper-most hatch,
    and the level ends.
    
    ---------------------
    Bart's Krusty Koupons
    ---------------------
    
    1 - Head into the construction yard near where you begin this level. Use one of
        the trashcans to get to the second level of the construction yard, then use
        ride the air from the vent to get to the third level and to the first
        Koupon.
    
    2 - In front of the Tire Yard, there are three metal cylinders stacked in a
        pyramid. The Koupon is inside the cylinder on top of the pyramid.
    
    3 - On the building to the immediate left of The Frying Dutchman, there is a
        clock that you can hook onto to get to the awning. Walk around to find the
        third Koupon.
    
    4 - There is a large green warehouse to the right of the Frying Dutchman. On
        the left side of it, jump on the trashcan to get to the second level, then
        jump on the stacked mattresses to get to the top level. Go around the left
        side to find the fourth Koupon.
    
    5 - From the location of the fourth Koupon, continue around to the building to
        get to the other side. Look down to the building on the left to find the
        fifth coupon. Double-jump and glide down to retrieve it.
    
    6 - On the wall of the blue building behind the Colossal Donut is a portion of
        wall that Bart can climb. The sixth coupon is at the top.
    
    7 - Go to the Grease Recycling Plant in the corner of the level, on the right
        side of the building, Bart's seventh Koupon is a simple jump away.
    
    8 - Standing in the parking lot of the Krusty Burger, face towards the Grease
        Recycling Plant. There is a brown building with a very small blue building
        to its immediate right. Jump onto the blue building, then look on the right
        side of the brown building. Ride the air current to the top of the
        building, then stand at the front of the building. Look down to find Bart's
        eighth and final Krusty Koupon. Glide down to get it.
    
    -----------------------
    Homer's Duff Bottlecaps
    -----------------------
    
    1 - In front of Krustylu Studios (to the right of the Tire Yard) the first
        bottlecap is sitting in plain view.
    
    2 - Head to the Home Of The Colossal Donut. Follow the alley on the left of the
        building down the ramp. Jump into the alleyway above the spot of oil on the
        ground. The second bottlecap is just to the left.
    
    3 - Head to the Home Of The Colossal Donut. On the right side of the building
        there is a trashcan that will take you to the top of the building. The
        third bottlecap is straight ahead.
    
    4 - Across the street from the Spirograph Factory is a Krusty Burger. The
        fourth bottlecap is right beside the building.
    
    5 - Walk around the construction yard until you see a large billboard across
        the street advertising "Mini-Krusties." Jump on the nearby trashcan to go
        to the second level of the construction yard. Use the nearby helium tank to
        go into Helium Homer mode and float up to the little platform to find the
        fifth bottlecap.
    
    6 - On the side of the construction yard facing the Tire Yard, there is a metal
        cylinder suspended in the are with a helium tank on the ground nearby.
        Activate the helium tank and float up into the cylinder to get the sixth
        bottlecap inside (it may take a few tries to get inside).
    
    7 - Across the street and to the left of The Frying Dutchman (facing away from
        it) is a three-story blue building. Go through the alley behind it and hop
        on the trashcan to get taken up a level. Simply jump up to the building to
        the left to find the seventh bottlecap.
    
    8 - There is a helium tank outside of The Frying Dutchman on the right. Go into
        Helium Homer form and float straight up in the air. The eighth bottlecap is
        on top of the rotating fish sign.
    
    9 - Go to the Grease Recycling Plant in the corner of the level. Use the
        trashcan on the left side of the building to get to the second level. Walk
        around and look down the side of the building to find Homer's ninth and
        final bottlecap. Line yourself up with the platform and jump off of the
        building onto it.
    
    -------------------------------------------------------------------------------
                        5.0.9 - Invasion of the Yokel-Snatchers
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 5:00
            Characters - Bart/Homer
    Video Game Clichés - 1
    -------------------------------
    
    After a very funny cutscene, you receive your first objective:
    
    - Get to the tractor beam
    
    From the beginning, hop onto the nearby brown truck with Bart. Jump across the
    next truck laying on its side and onto a third truck to find his first Krusty
    Koupon. Take Homer and head to the left side of the level. Destroy the boxes to
    get a hotdog and take all of the nearby tacos to beef up his calories. Go to
    the nearby truck with Krusty's picture on it. Press Triangle while facing the
    green pipes with Homer to go into Helium Homer mode. Float over the Krusty
    truck, and go inside of it from the other side to find Homer's first Duff
    bottlecap. Switch back to Bart and approach the same truck at the helium tank.
    He can climb the metal bars to get on top of the truck. From the top of the
    truck, look down and to the left to see another area with a Krusty Koupon.
    Simply jump and glide down to it to get Bart's second Koupon. Pull the nearby
    lever to create another updraft back to the platform from which you just came.
    Glide over the air and climb back on top of the Krusty truck and jump to the
    other side to join Homer.
    
    Follow the pavement around the curve. Be careful of the aliens on this level.
    They are extremely weak (dying from a single hit from Bart's slingshot) but if
    you get caught in the crossfire of many of them, it is extremely difficult to
    get out. At the end, activate the second helium tank on the end and float up
    and forward to find Homer's second bottlecap. Get some more helium, and cross
    the giant gap from the crack in the pavement.
    
    On the other side, head to the left and pull the lever to activate a stream of
    air in the gap that Bart can cross. Switch back to Bart and ride the air across
    to join Homer. Switch back to Homer and head towards the big red trailer with
    wheels. Jump onto the nearby tire trampoline to land on the yellow piece
    attached to the blue building. Run around the corner to find his third
    bottlecap. Head through the red trailer with Bart, and climb the black bars to
    find some special ammunition.
    
    Go back to the lever you pulled to help Bart across. Using Bart's slingshot,
    aim across the large gap to the right and take out the pile of aliens that are
    waiting for you. Switch to Homer and take in some helium from the nearby green
    tubes and float across the gap to the right. To your immediate left, pull the
    lever to make another air current to help Bart join you. Do so, then pull the
    lever that is on the other side of this section to create yet another jet of
    air. Take Bart and glide through the jet and onto the pole. Climb almost to the
    top (leaving a little bit of space to give you some extra room). Double jump
    towards the platform in the middle and glide down to it to find Bart's third
    and final Krusty Koupon. Jump onto the nearby trampoline to rejoin Homer. Have
    Homer and Bart step upon the "Thank You Come Again" mats to open the doors and
    to get to your next objective.
    
    - Rescue Cletus
    
    Simply approach Cletus and pull the nearby lever to satisfy this objective,
    trigger a small cutscene in which Cletus swears revenge against the aliens, and
    go up to the next level with your next objective:
    
    - Disable the alien portals
    
    Around the room you will see the five portals suspended above the ground, each
    with a giant ramp under it. Go into Homer Ball mode, and use the Homer launch 
    to go up all five ramps and into the five portals to destroy them. When they
    are all gone, a pink console appears in front of what resembles an optical
    illusion along the wall and you receive your final objective:
    
    -Turn off the tractor beam
    
    Approach the pink console, and grab Homer's fourth and final Duff bottlecap
    from behind it (the bottlecap has always been there, but I did not have a good
    reference point to help you find it until you destroyed the five portals).
    Press Triangle while facing the pink console from the front to end the level.
    
    -------------------------------------------------------------------------------
                                  5.1.0 - Bargain Bin
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 2:00
            Characters - Bart/Homer
    Video Game Clichés - 1
    -------------------------------
    
    The level opens with your only objective:
    
    - Shut down the cartridge incinerator
    
    From the beginning, run straight forward and jump off of the platform to
    receive the video game cliché for this level. When you respawn back on the
    platform, break open some of the nearby crates to reveal some cherries so Homer
    can get a few calories. Walk to the black and yellow stripe on the right, and
    grapple a hook near Will Wright to get to the other side. Pull the nearby lever
    to extend a bridge so Homer can join you. Go into Homer Ball form and launch
    yourself into the cracked door to open it.
    
    Walk through the door and walk down. Before dropping down onto the walkway
    below, look up and grapple the nearby hook. Run around the curve to find Bart's
    first Krusty Koupon for this level. Head back down to where you grappled the
    hook, and hop onto the platform below. To the right, Homer's first Duff
    bottlecap is behind the boxes. Turn around, and go back to the left down the
    path. At the end, press L1 using Bart to target the green button. Shoot it to
    extend a bridge across. Take the immediate right to find Bart's second Koupon.
    
    Continue down the normal path for a little bit, and before the curve, look up
    and to your left. Your grappling hook icon should have gone off. At any rate,
    grapple up to the raised platform to the left. On the edge of the platform
    where you landed, destroy the box on the far lower-right corner to find Bart's
    third Krusty Koupon. On the lower-left corner, destroy the giant wall of boxes.
    Switch back to Homer and (if you're not already at the top) continue around the
    curve of the walkway to get to the top of it. Go into Homer Ball form and
    launch yourself off of the ramp-curved end of the platform to join Bart on the
    platform. Take some helium from the nearby pipes, and float straight up and to
    the right a little to find the second bottlecap. Hop back down and take some
    more helium. Float across the gap on the left towards the platform below Will
    Wright to find Homer's third and final bottlecap.
    
    Switch back to Bart, and approach the platform to which Homer just floated.
    Grapple across th join him, and grab Bart's fourth and final Krusty Koupon.
    Jump onto the trampoline(s) to hop up to the upper level. Run across the
    catwalk to reach another dead end. Grapple across the gap with Bart, and launch
    off the end of the platform with Homer Ball to reach the other side. Have both
    of the characters stand on the red buttons to open the door. Through here, pull
    the lever at the end to end the level.
    
    -------------------------------------------------------------------------------
                                  5.1.1 - NeverQuest
    -------------------------------------------------------------------------------
    
    --------------------------------
           Target Time - 30:00.00
            Characters - Homer/Marge
    Video Game Clichés - 2
    --------------------------------
    
    Your first objective is apparent after the short cutscene preceding this level.
    
    - Stop the Dragon before she burns down 3 buildings!
    
    The very first part of NeverQuest can be very frustrating. If it takes you
    multiple times to complete it, don't be disheartened. It is hard, but not
    impossible.
    
    From the beginning, hop down as Marge onto the level below and use her
    megaphone to bring Rod, Todd, and Ralph under your control. As your objective
    states, in this first part of the level your goal is to stop the dragon before
    she destroys three houses. The dragon travels around the level in a clockwise
    circle, stopping at all bridges and sitting between the platforms momentarily.
    Your goal is to grab various foods around the level to get Homer's calories up,
    and when the dragon stops between the two platforms of a "bridge," you must go
    into Homer Ball mode and launch yourself into the dragon, damaging her.
    
    Here is the part that can complicate matters. As the dragon flies around the
    level in a clockwise circle, she shoots fireballs at various houses around the
    area, setting them on fire. Fortunately, Marge can command the mob of Rod,
    Todd, and Ralph to put out the fires using her megaphone. Once you understand
    these basic idea behind this part of the level, it becomes very easy. Drop down
    and take control of the three boys, then switch to Homer. Run to some nearby
    houses on the bottom level and grab some food off of the windows (Additionally,
    there are some melon patches near the bridges with five or six melons on them).
    Catch up with the flying beast, and follow her from bridge to bridge, launching
    yourself into her at every stop that she makes. When you fall to the ground,
    run back up and continue in a clockwise circle to the next bridge. Whenever the
    dragon sets fire to a house, switch to Marge and send the mob to begin
    repairing it, then switch back to Homer and stand at the next bridge. With this
    simple method, you will clear this part of the level in no time.
    
    Both Homer and Marge have collectibles in this part of the level:
    
    At the Health & Mana bar, Homer's first Duff bottlecap is sitting on one of the
    benches outside. And around the outer perimeter of the level, Marge's first
    Try-n-Save coupon is sitting near the right half of one of the bridges (after
    going around the nearby corner).
    
    After clearing the first part of the level, you go through a door into the next
    part and receive the second objective:
    
    - Find a way through the great hall
    
    Turn to the left and enter the great hall. Go down the staircase to reach the
    bottom level. Remember that Marge has the mob with her, and you can send it to
    attack enemies. On the right side of the room, there is a pile of logs with a
    net over it. Send the mob to repair it to turn it into a trampoline. Jump up
    with Marge to find her second coupon. On either side of the same platform where
    the coupon is are two hams. Jump onto the platform and Homer Ball launch
    yourself into them to turn them into several smaller hams that Homer can use to
    fill up on calories.
    
    Along the left side of the room to the left of the Moe enemy standing on the 
    scaffolding, there is a big golden shield hanging from a high ledge. Around the 
    corner to the right there is a crack in the wall. Either destroy it with Homer 
    Ball or send Marge's mob to destroy the piece of wall, revealing her third
    coupon.
    
    All throughout the room, notice that the monsters resemble Otto the bus driver
    (the ghosts) and Moe Syzlack (the elves with crossbows). The pile of bones act
    as a respawn point for Otto's ghost, so be sure to destroy the three of them
    that you find on the lower level. At the front of the room, in the even lower
    level, send the mob to attack the platform on which the Moe enemy stands to
    destroy it, bringing him to the ground. (Alternatively, you can go into Homer
    Ball mode and launch yourself into them to destroy them). You will find 2 boxes
    that are moving around: one in this lower area, and one on the left side of the
    back wall. Destroy the boxes and inside you will find more people to add to
    your mob.
    
    Go up the grand staircase on the left side to find three more Moe enemies
    standing on platforms. Do what you must to kill them all, then take Homer and
    go up the set of stairs to the right of the giant door. Stand him on the white
    pedestal-looking platform. Switch to Marge, and take the mob to the top of the
    set of stairs to the right of the door. Command two members of the mob to stand
    on the platform at the top of the stairs, then stand on the platform with them
    with Marge. It lowers, while the platform where Homer is standing rises to the
    upper-most level of the great hall. Kill the Moe-looking enemy, then take some
    helium from the helium tank. Rise straight up towards the ceiling, then make
    your way to the right side of this part of the room to find Homer's second
    bottlecap and another helium tank. Take some helium from this tank and get back
    to the left side of the room. Again, take some helium from the tank on the left
    side of the room, and rise straight up in the air, aiming for the blue light
    coming from the big orange triangular-shaped object that is connected to the
    door. Hit the orange object to unlock the door. Drop back down and head through
    the door to get to the third area and to receive your third objective:
    
    - Collect the keys to open the gold doors
    
    This part of the level is pretty sweet, the camera goes into top-down mode,
    just like the games from the "Gauntlet" series. Just as in those games, you now
    have to find the golden keys to get out of this room. From the beginning, head
    up and to the right into the big room. Destroy the machine out of which the Moe
    enemies spawn, then defeat them. All throughout the dungeon, open the chests
    with Triangle to get foods for Homer. In the big room, grab the giant golden
    key and go to the left side of the room. See the piece of wall that looks like
    it has barbed wire on top of it? That's actually a damaged wall. Go into Homer
    Ball mode. Launch yourself into the wall and Homer Ball smash down on it to
    destroy it. On the other side you'll find an Otto ghost, its respawn point, and
    Homer's third bottlecap.
    
    Go back into the big room and head to the bottom right side. Just above the
    giant door is another box containing another member for the mob. Go through the
    giant golden door, and get to the far right wall. Head north until you get to
    another damaged wall. Grab the food from the chest and destroy the wall.
    Continue on through the other side until you reach the far north-east corner of
    the dungeon. In this section of the room, there are two chests. The one on the
    bottom has more of Homer's food but the one to the left contains Marge's fourth
    coupon.
    
    Head back down the far right wall and take the first left (immediately after
    the damaged wall that you destroyed). Go through the golden door. Again, kill
    the enemies after you dismantle the respawn point, and grab the third golden
    key from the upper-right portion of this room. Continue to follow the path of
    the dungeon to find the final golden door in the upper-left corner. Approach it
    to go through and to get to your next objective:
    
    - Cross the chasm
    
    In the next room, approach the staircase that leads down to the enemies. Before
    going down, turn to your right to see what appears to be a white coffin.
    Approach it and press Triangle while facing it to open it. You get some Gummies
    for Homer and another video game cliché.
    
    Now, go down the staircase to the bottom. Get rid of the two Ottos and their 
    respawn points, then destroy the scaffolding and the Moe enemy. Grab another 
    mob member from the nearby box, then turn towards the chasm. On the left side 
    is a giant pillar. Command the mob to knock it down, making half of a bridge 
    across. Take Homer to the right side to find a helium tank. Turn around and 
    look up along the wall to see Homer's fourth bottlecap. Take some helium and go 
    up to get the bottlecap. Get some more helium, and float across to the other 
    side (This can be very difficult, as you have to know the precise point where 
    you can land so that you will have enough helium to make it to the other side. 
    Aim to land on the piece of bridge that extends out over the chasm on the other
    side). Once you've gotten Homer to the other side, head over across from the 
    pillar that you knocked down to find another one. Go into Homer Ball mode and 
    knock the pillar down to make a bridge for Marge and the mob to cross. Once 
    everyone has crossed, you receive your next objective:
    
    - Open the Dragon Gate and enter the lair
    
    Again, destroy all of the enemies and respawn points. Facing the Dragon Gate,
    go to the right side to find another set of logs with a net that the mob can
    repair into a trampoline. Jump on it with both Marge and Homer and do some
    platform hopping to get on top of the head. Homer's fifth bottlecap is on the
    other side of the head. Switch to Marge and approach the right eye of the
    dragon. Inside, take the left path to find Marge's fifth coupon, then go back
    and take the right path. Carefully cross the bridge after the fire has fallen
    and press Triangle to activate the button on the other side, opening the Dragon
    Gate. Hop down and run through the newly opened door to satisfy your current
    objective and to receive your final one:
    
    - Slay the dragon
    
    At some point in this room, jump into the lava to get one of the video game
    clichés for the level. In the very beginning, destroy the two Moe respawn
    points, then destroy the ones that remain. Go with the mob to the right side of
    the room and attack the shining rock on the right to reveal some gummies for
    Homer. Every time you attack the eye, you get gummies. Fill Homer up, then take
    the mob up the path on the right side of the room. At the top, use Marge's
    megaphone to make one of the mob stand between the two stone pillars. Run back
    down to the bottom and head back to the left side of the room. Look across at
    the Moe that is standing across the gap (and probably shooting at you). To the
    left there is a stone pillar that you can target. Target it while in Gummi
    Homer mode and attack it from a distance to destroy it and create a bridge.
    
    Run to the other side and grab Marge's sixth and final coupon to the left.
    Attack the shining rock on the left to get some more Gummies for Homer. Jump
    across the path of rocks floating in the lava, grabbing Homer's sixth and final
    bottlecap along the way, and get onto the piece of rock that shoots into the
    air. When it gets to the top, go into Gummi Homer mode, and when the dragon is
    between you and the member of the mob standing between the two pillars, spam
    the Circle button to shoot Gummi Grenades at the beast. Continue this, and run
    back down to the rock if you need some more gummies for Homer. It should not be
    long before the beast finally falls and the level ends.
    
    -------------------------------------------------------------------------------
                             5.1.2 - Grand Theft Scratchy
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 25:00.00
            Characters - Lisa/Marge
    Video Game Clichés - 2
    -------------------------------
    
    The level begins in an area that, ironically enough, looks a lot like the first
    area in Grant Theft Auto: Sand Andreas. You begin with your first objective:
    
    - Clean up 7 buildings
    
    Step forward and destroy the dog cage on the right to take control of two dogs
    for your mob. Go to the green house to your immediate left to find two more
    dogs for the mob and to find Lisa's first Malibu Stacy coupon. Command your mob
    to go to the house to the right of the green house and repair it. Kill the
    enemies that spawn, then command the mob to repair the house to the right of
    the green house.
    
    Repair the house to the left of this one, then go into the backyard from the
    right side of the house. Climb the large pole with Lisa to find her second
    coupon. Leave the backyard, and repair the next building to the left. Continue
    to the left, and after the scaffolding there is another doghouse you can break
    open to get two more dogs for the mob. Beside the doghouse, send the mob to
    destroy the nearby car to get a video game cliché. (All throughout the level,
    you want to destroy the pink and red vans, as they serve as respawn points).
    Repair the nearby building with the graffiti at the top. Face the orange
    building to the right of this building. Walk towards the orange on the left
    side. Once you hit the wall, look to the right to find Marge's first Try-N-Save
    coupon. Go back to the building you just repaired, and destroy the car on the
    left side of the building, and take two more dogs from the nearby doghouse.
    
    Across the street, to the right of the police cars on their sides in the wall
    is a cleaner that can be repaired. To the right of the cleaner is a booze shop
    that can be cleaned up. Your current objective is satisfied, a Buddha statue is
    spawned, and you get your next objective:
    
    - Destroy support wires on suspended highway
    
    Destroy the car to the right of the building that you just repaired. Go to the
    back left part of this area to the road that breaks off over the water.
    Approach the edge of the road to get the second video game cliché in this
    level. Turn around, and have four of your dogs stand in the elevator (enclosed
    with orange bars). Have Marge stand in there as well. Switch to Lisa and
    activate the newly-spawned Buddha statue. Go to the left and grab the green
    generator beside the Happy Times building, and bring it to the elevator,
    dropping it in the proper place beside the elevator. Grab the second green
    generator near the statue and drop it into the other place to get the elevator
    all the way to the top.
    
    Switch back to Marge, and leave the elevator, grabbing Marge's second coupon to
    the left. Get everyone back inside of the elevator. Switch back to Lisa and go
    again to the Hand of Buddha. Remove one of the generators to drop the elevator
    a level. Switch back to Marge and leave the elevator from the opposite side.
    Send the mob to the target ahead and destroy it to drop the piece of platform
    and to get your next objective:
    
    - Clean up the next 9 structures
    
    Have Lisa lower the elevator for everyone, and walk over the newly created
    platform to the next part of town. Repair the building immediately in front of
    you. To the far left in the corner is a pink van near some scaffolding. Jump
    onto the van to reach the scaffolding, then jump across to the other side to
    find Lisa's third coupon. Beside the pink van, have the mob repair the nearby
    Free Clinic. Cross the street, and to the left of the knowledge center destroy
    the red van. Destroy the other red van that is sitting in the middle of the
    road, then repair the nearby Nitro Club.
    
    Go to the right to the far side of this area. Destroy the giant "P*" bulletin
    board, then destroy the red van at the very end. Repair the Pop In And Pump Up
    building. Head back to the first part and continue down the road to the right
    of Happy's. Repair the nearby building called The Mouse Trap. Continue and
    destroy the giant Tom Jackson billboard. Destroy the red van at the end where
    the path meets the water, and repair the nearby chop shop.
    
    Take control of the nearby Buddha statue, and beside the Shiny Polish Emporium,
    remove the car on the left and destroy it. Put Lisa on the spot where the car
    was, and press Triangle at the little button on the nearby wall to raise the
    platform. Jump onto the nearby building to find Lisa's fourth coupon. Repeat
    this process by switching places and get Marge on top of the building. Climb
    the nearby ladder and Marge's third coupon is on the upper level. Go with Lisa
    behind the Tom Jackson billboard, and traverse the ladders from right to left
    to get her fifth coupon.
    
    Back where you destroyed the "P*" bulletin, face the destroyed house. To the
    left between it and the Cozy Tea Corner, run beside the fence to the outer edge
    of the pavement and turn to the right to find Marge's fourth coupon. Switch to 
    Lisa and activate the nearby Buddha statue. Grab the piece of the destroyed in 
    the water and drop it back into its base. Switch to Marge and repair the 
    building.
    
    Finally, go to the giant nasty brown building. Walk around to the back to find
    a trampoline trash can to take you to the top. Send Maggie in through the small
    opening. Inside, get down to the lower level. In the same room, grab Marge's
    fifth and final coupon between the desk on the right (facing back towards the
    point from which you entered). Go into the next room, and press Triangle in
    front of the green/red meter to repair the building and to receive your next
    objective:
    
    - Build a bridge to connect the islands
    
    Jump off of the building, and near the newly-spawned Buddha statue, drop off
    onto the sand from the left side of the Krusty tape. Grab Lisa's sixth coupon
    to the left. Hop across the nearby rocks with Lisa to reach her seventh coupon.
    Go back up to the Buddha statue. Pick up the "P*" billboard that you destroyed
    earlier. Drop it in the place where the bridge should be and it will float into
    place. Head to the right (facing out towards the ocean) and there will be an
    actual section of bridge raised in the air that you can pick up. Bring it back
    and drop it between the billboard and the other island to make the Second half
    of the bridge. Switch to Marge, and command the mob to repair the piece of
    bridge on the side you are on to complete your current objective and to receive
    your next one:
    
    - Clean up the store and the two trucks
    
    Cross the bridge. On the other side, destroy the two red vans first, then kill
    the two enemies. Facing back towards the other island, there is a pipe jutting
    from the sand on the left side. Lisa's eighth and final coupon is on the end of
    it. Switch to Marge and command the mob to repair the store on the right, and
    the two trucks in front of you. A Buddha statue spawns and you get your next
    objective:
    
    - Protect the ice cream trucks
    
    Activate the Hand of Buddha. You get to play a Missile Command-style mini-game
    here. Enemies come down the pavement from the top and crash into the two pink
    ice cream trucks. To stop them, use the Hand to pick up the barrels on the left
    and the right and drop them on the enemies. After three quick waves, the
    mini-game is complete and you get your next objective:
    
    - Destroy Poochie's stage
    
    Your final objective is very simple. Walk through the newly opened gates to the
    giant stage at the back of the area. Command the mob to destroy it, ending the
    level.
    
    -------------------------------------------------------------------------------
                                5.1.3 - Medal of Homer
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time -
            Characters - Bart/Homer
    Video Game Clichés - 2
    -------------------------------
    
    After another humorous cutscene, you begin the level with your first objective:
    
    - Rendezvous with Grandpa Simpsons and Private Burns
    
    From the beginning, destroy the nearby crate to receive a video game cliché.
    Jump down onto the platform below and approach the boy standing at the corner
    to satisfy that objective and to get your next one:
    
    - Collect all of the surrender flags (20)
    
    This part of the level is simply collection. To access the map of the
    surrenders flags left in the level, press Select to go to your "Things To Do"
    list, then press Square. I will try to make this list of flags as easy to
    follow as possible, including any possible collectibles within the list.
    
    #1 - After the cutscene, look to your immediate left to find the first flag.
    
    #2 - Facing away from the location where you found the first flag, turn to the
         left and look up and you will see the second flag hanging from a nearby
         balcony. Do a little platform-hopping to retrieve it.
    
    #3 - Off of the right side of the balcony (when facing the building) look down
         to find the third flag hanging from a door beside a barrel of bread.
         Destroy the barrel and the bread goes all over the ground. Pick it up with
         Homer to get some calories for him.
    
    #4 - Face away from the building from which you just took the third flag. Turn
         to the left to find three outward platforms that lead up to the fourth
         flag on a nearby building. Face the building from which you just took the
         fourth flag, and walk along the platform to the left, facing the brown
         building where you found the bread basket. Look in the middle to find
         three brown barrels. Shoot them with the slingshot to uncover Bart's first
         Krusty Koupon. Grapple up to the top of the same building, and glide down
         to reach the collectible.
    
    #5 - Jump down and under the bridge in front of the building where you found
         the third flag. Go into Homer Ball mode and destroy the debris under the
         bridge. Grab the fifth flag hanging under the bridge on the right.
    
    #6 - Again, go back to the building where you got the third flag. Face away
         from the building to see the sixth flag hanging from a balcony. Beyond the
         balcony is a spot on another building where Bart can grapple. Get in range
         and grapple onto the building. Jump onto the roof of this building, and on
         the right side stand on the chimney where the smoke is coming out. Without
         riding the air current, jump down onto the brown roof, and jump into the
         balcony on the right to get the sixth flag.
    
    #7 - Hop back onto the brown roof from which you just jumped, and look down
         over the right side to find the seventh flag and the first of Homer's
         bottlecaps. To get home to the bottlecap, jump with Bart back onto the
         building that had the grappling spot, but stay on the right side. Off of
         the right edge of the roof is an awning that you can use as a trampoline,
         and there should be another awning on your level. Switch to Homer, and to
         the lower awning. Because you can't reach it from the ground, jump onto
         the nearby ledge and get a little higher, then jump onto the lower awning
         to hop to the upper awning and to the very top of the building. Hop down
         onto the lower level of the building. Get a running start and jump to the
         wide balcony to get Homer's first Duff bottlecap.
    
    #8 - Switch back to Bart, and use the awnings that Homer just used to get to
         the top point of the building. Look straight down to find the eighth flag
         in a nearby balcony.
    
    #9 - Get back to the top of the building from which you just jumped. Run
         straight along the spine of the roof to the chimney at the far side (not
         the chimney you jumped over to get to flag #6). Ride the current to the
         high balcony across the road for the ninth flag.
    
    #10 - With Homer, go back to the area where you found his first collectible.
          Facing up towards the balcony, head to the left to find another bridge.
          In Homer Ball mode, launch into the debris to destroy it, and grab the
          tenth flag from under the bridge on the left side.
    
    #11 - With Bart, use the two awnings again to get to the top of the high
          building. Facing the far off chimney, turn right and look down. Glide
          onto the nearby building. After landing, look to the right to find Bart's
          second Krusty Koupon. Look off to the left side of the building at the
          cracked bridge. Switch to Homer and approach the bridge from the
          underside. Destroy the debris under it to find the eleventh flag on the
          left side.
    
    #12 - Switch back to Bart, and continue over the cracked bridge, turning to the
          right. Straight ahead, look to the next building over with the chimney
          and the awning underneath it. Jump off of the balcony on which you are
          standing onto the awning to hop on the roof. Ride the smoke current to
          the left and onto the high balcony to get the twelfth flag.
    
    #13 - Go back to the spot where you found Bart's second Krusty Koupon. Go
          around to the left to find a zipline. Go across it to land on the balcony
          on the other side and to get the thirteenth flag.
    
    #14 - Hop down from the balcony and approach the nearby fountain. Switch to
          Homer and look to the left to find a piece of wood with a shining spot.
          Go into Homer Ball mode and with a good rolling start, launch yourself
          onto the ramp to destroy part of the building on the other side,
          revealing a Krusty Koupon. Switch to Bart, and face away from the
          fountain to the part of the building you just destroy. Turn to the right
          to find an awning on the side of the building. Jump onto it to get to the
          upper level, and to the left jump from the barrel or the fence to the top
          of the building to get the fourteenth flag. Right beside it, grab the
          third Krusty Koupon which Homer revealed.
    
    #15 - Jump back onto the upper-level platform (the same one on which the
          building with the second Koupon stands). Off of the back side of the
          platform (the east side of it, according to the "Collect the Flags" map)
          the fifteenth flag is hanging from the wall. Grab it.
    
    #16 - Off of the same platform, the sixteenth flag is hanging off of the south
          side of the wall. Look into the water to the left and jump onto the
          nearby cow on its side. You will hop across the cow-path and onto the
          elevated platform. Bart's fourth Krusty Koupon is in plain view in the
          center of the platform.
    
    #17 - Switch to Homer, and get back to the area with the fountain. Off of the
          edge facing the east side of the map is another ramp. Launch through it
          in Homer Ball mode to land on the building on its own is and to the far
          east. You should by yet another ramp. Launch through it to reach the far
          side and Homer's second bottlecap. Switch to Bart and go to the second
          ramp that Homer used. Grapple across to reach the island. Stand on the
          third ramp Homer used and grapple across to join him. Run around to the
          back of the building, and look for the ivy on the far right side. Just to
          the left of it around a small corner, three barrels are sitting in front
          of a door. Destroy the barrels, and press Triangle while facing the door
          to go into the building. Inside, get in front of the giant orange slab of
          door and press Triangle to open it to reveal Homer's third bottlecap and
          Bart's fifth Koupon. Leave this little room and find the other door on
          the inside. Press Triangle to open it and go through it. Upon exiting,
          the seventeenth flag is hanging from the building right below you.
    
    #18 - Get Homer and Bart again to the back of the building where you entered
          it. Go to the back right corner where the ivy is. Climb the three sets of
          ivy to reach the top. Run out across the spine of the roof of the
          building and grab the eighteenth flag at the very end. Look down and to
          the left to find Bart's sixth Krusty Koupon.
    
    #19 - Bart Glide back to the main island, and head all the way back to the
          fountain. Switch back to Homer and get him there, too. If he is still on
          the island, you can jump into the water and take a death to be
          automatically put back onto the main island. From the fountain, facing
          the north side of the map with Homer, look to the left to find some
          stairs that lead to a helium tank. Get some helium and float straight up
          to find the nineteenth final flag in another high balcony.
    
    #20 - Back by the helium tank, look to the right to find some more debris lying
          under a bridge. Homer Ball launch into it to destroy it and to find the
          twentieth and final surrender flag. Before taking the flag sitting on the
          right, head through the arch and jump on the nearby awning trampoline to
          reach a high up balcony with Homer's fourth bottlecap. Run back under the
          bridge and grab the flag. This satisfies your current objective, and
          sends you to the next area with a new objective:
    
    - Reach Private Burns
    
    Walk to the right across the catwalk. Position Homer on the boat. Switch to
    Bart, and grapple across the gap. While Bart is going towards the grappling
    hook, hold down R1 so that when he reaches the top, you float down to the
    platform on the other side. Make sure that Homer is still standing on the boat,
    and pull the lever with Bart to bring the boat around, joining Homer with Bart.
    Face the nearby door with Homer and press Triangle to plant some C4, destroying
    it. During the 5 second countdown of the C4, be sure to get as far away from it
    as you can to avoid the blast. If you get caught in the blast, you die, and you
    have to start this part of the level over.
    
    Walk through to the other side, and switch to Bart. Use your slingshot to shoot
    the four targets on the sides of the boats, releasing them into the ocean and
    revealing two potential climbing poles. Climb across the poles with both Homer
    and Bart and jump onto the red circle to hop to the other side. Plant the C4,
    and run to the right to avoid the blast. The explosion creates an air current
    that Bart can use to get to the upper level. Pull the lever you land beside to
    drop the ladder so that Homer can join you. Shoot one of the far off red
    barrels to get the other video game cliché in this level.
    
    Plant some more C4 on the spot to the left to reveal another air current for
    Bart. Ride it straight up to grab his seventh Krusty Koupon. Facing away from
    the lever you just pulled to drop the ladder, run towards the right side of the
    boat. Look to the left to find Homer's fifth Duff bottlecap on top of some
    boxes.
    
    Run around to the other side of the ship to the helicopter that was downed
    during the cutscene. From it's left wing, jump up onto the next level. Put some
    C4 at the nearby spot to reveal another air current Bart can ride. Ride it up
    and towards the direction of the other side of the ship. Press Triangle while 
    facing the orange thing with the light to drop it down to Homer's level. He
    uses it as a trampoline to join you. Go back down to the air current and ride 
    it again to the highest level you can reach. Run around the path and when the
    orange runs out, look down and jump onto some more orange. Press Triangle at 
    the second orange thing to drop it down as well. If need by, switch to Homer 
    and catch him up with Bart.
    
    Put some C4 on the nearby door to destroy it. Pass through the newly opened
    hole, and put some C4 on the pipe near the ladder to destroy it. Before riding
    the air current, drop off of the ledge on the right with Bart to land on the
    lower level. Run to the left and around the corner to find Bart's eigth
    Koupon. Run back to the right and jump on the trampoline to get back to the
    upper level. Ride the air current up and onto the rope on the side of the ship.
    Jump onto the platform to the left and pull the nearby lever to drop another
    ladder that Homer can climb. Here, walk around to the opposite side and place
    some C4 on the spot to create another air current that Bart can use. Glide
    straight up and into the catwalk, killing the lone enemy here. Switch to Homer
    and use the nearby helium tank to join Bart. Run across and drop down on the
    other side. Go to the door on the left side and place some more C4. Use that
    air current to get to the upper level with Bart. Use the nearby helium tank to
    float straight up, and grab Homer's sixth bottlecap near the satellite. Drop
    down and use the helium again to join Bart at the top.
    
    Jump up onto the elevated platform. Ride the air on the right with Bart to
    reach the platform with a lever. Pull it and shoot the three red barrels to
    uncover a bottlecap. Use the air to ride across to the raised platform on the
    other side. Grab Bart's ninth and final Krusy Koupon nearby. Switch to Homer,
    and use the helium tank to reach the platform on the right to get Homer's
    seventh and final bottlecap. Drop back down and use the helium again to join
    Bart. Use the second helium tank to float across the gap and to reach Burns,
    ending the level.
    
    -------------------------------------------------------------------------------
                        5.1.4 - Big Super Happy Fun Fun Game
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 15:00.00
            Characters - Homer/Lisa
    Video Game Clichés - 2
    -------------------------------
    
    After the cutscene, you receive your first objective:
    
    - Reach the village
    
    Head straight up the path with Homer, eating all of the sushi pieces you find
    along the way. Jump across the three platforms to get to the other side of the
    river. Climb the pole on the right to find Lisa's first Malibu Stacy coupon.
    Approach the village to complete your objective and to receive another one:
    
    - Find and place three lanterns to free Mr. Sparkle
    
    Kill the newly-spawned enemies (the sumo wrestlers) as they cross your path (a
    quick and easy way to kill them is to take control of the Buddha statue near
    Lisa's first coupon and use the lightning attack). At any rate, head to the
    left of the Buddha statue to find Homer's first Duff bottlecap on top of the
    hill. Go into Homer Ball mode and launch yourself into the hill to get to it.
    Come back down and switch to Lisa. Take control of the Hand of Buddha, and pick
    up the lantern in front of you (it is very similar to the green power
    generators throughout the game). Place it upon the pedestal at the edge of the
    water to activate the first lantern and to spawn the second Buddha statue.
    
    Run around the circular path in a clockwise manner and take control of the
    second Buddha statue on top of the little hill. Go over the houses to the right
    and lift up the third one to reveal another coupon. Go back and pick up the
    first house immediately to the right of the Buddha statue to reveal the second
    lantern. Pick it up and place it in the pedestal at the water's edge. Continue
    clockwise around the circular path, grabbing Lisa's second coupon that you
    uncovered, and run up the wooden path and take control of the third Buddha
    statue. Destroy the house just above Lisa to uncover her third coupon. Destroy
    the second house to the left of it to uncover the third lantern. Before you do
    anything, let go of the Hand of Buddha and grab Lisa's third coupon that you
    just uncovered, and look off of the edge to the right of the Buddha statue to
    find Homer's second bottlecap. Do what you must to reach it, then switch back
    to Lisa. Take control of the Hand of Buddha, then drop the third lantern onto
    the appropriate pedestal.
    
    After the cutscene, you get your first video game cliché for this level, as
    well as your new objective:
    
    - Find the Well of Fire
    
    Take control of Lisa, and look to the right to see a rising and falling
    platform. Time a jump to land on it, then jump up to the top level to find
    Lisa's third coupon to the left. Switch back to Homer and head to the left side
    of the room. Behind the two large pillars is his third bottlecap. Take it, then
    Homer Ball launch into the two platforms to shorten then. Jump across their
    tops to reach the second level. To the right, grab the gummies. Look across to
    the left at the tree. Go into Gummi Homer form and shoot the tree a few times
    to split it into two pieces. Take note of the little elevated platform near
    where the gummies stood.
    
    Switch back to Lisa, and join Homer on the second level. Straight ahead there
    is another rising and falling platform. Jump onto it then onto the platform
    with the Buddha statue. Jump onto the moving platform behind it and onto the
    upper platform. Jump on top of the sushi machine and onto the highest platform
    to find her fourth coupon to the left. Hop back down to the Buddha statue, and
    take control of it. Go over to the two pieces of tree, and lay them across the
    nearby elevated platform to the right across the lava to make a bridge across
    it all. Cross the lava to get your next, easy objective:
    
    - Capture Jimbo's Sparklemon
    
    Follow Jimbo into the Well of Fire. After completing your objective during the
    cutscene, you reach the next area and your next objective:
    
    - Find the Well of Ice
    
    Get Homer and Lisa up the steps to the left by the Buddha statue. Take control
    of Homer, and Homer Ball launch off of the nearby ramp and into the stalactite
    hanging from the ceiling to knock it to the ground. Get back up to the Buddha
    statue, and launch again off of the ramp towards the left to land on the far
    platform with Homer's fourth bottlecap. Switch to Lisa and take the piece of
    stalactite with the Hand of Buddha to the upper left part of the room and drop
    it into one of the holes. Switch to Homer and jump back down to the ground.
    Homer Ball launch into the giant ice column in the middle of the room to break
    it apart. Switch to Lisa and take control of the Hand of Buddha. Take the
    broken column of ice to the upper left corner of the room and drop it into the
    other hole.
    
    Take one of your characters to the chunks of ice and use them as platforms to
    reach the upper level. Follow Ralph into the Well of Ice to receive the
    following objectives:
    
    - Capture Ralph's Sparklemon
    - Board the airship (probably my favorite reference in this entire game)
    
    After these two objectives are satisfied during the cutscene, you find
    yourselves on the airship. You get the second video game cliché for the level
    and your next objective:
    
    - Prevent Sky Sumos from shutting down the airship
    
    (To get all of the collectibles on this part of the level, you will probably
    fail the upcoming challenge quite a few times, but that's okay, as you restart
    right at the beginning of the airship again). From the start, look immediately
    to the right. Homer Ball launch into the ramp to reach Homer's fifth bottlecap.
    Next, go to the far left side of the ship (left from the direction you were
    facing when you started this part) to find Homer's sixth and final Duff
    bottlecap at the very end. Switch to Lisa and head to the opposite end of the
    airship. Look over the edge to find a platform below. Jump down to it without
    landing on the trampoline to reach it and to find Lisa's sixth and final Malibu
    Stacy coupon.
    
    Now that the collectibles are out of the way, let's work on actually completing
    the level. Sky Sumos appear around the four corners of the airship. They pull
    the levers at these corners as well as the lever in the middle of the area to
    shut down the engines. Your job is to go behind them and pull the levers again,
    restarting the engines. In the mean time, you have to kill the Sumos.
    Ultimately, you have to balance your attention between killing the Sumos and
    reactivating the engines. This mini-game can be a little difficult. However,
    remember that knocking enemies into the void kills them automatically: if you
    can knock the Sumos off of the airship, you can get rid of them much quicker.
    For some extra punch, there are some gummies beside the trampoline where you
    found Lisa's last Malibu Stacy coupon.
    
    After 3 waves, you receive your final objective:
    
    - Capture Sherri and Terri's Sparklemon
    
    Simply head into the well that has appeared on the airship to view a cutscene
    that satisfies this objective. After the cutscene, the level ends.
    
    -------------------------------------------------------------------------------
                   5.1.5 - Five Characters in Search of an Author
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 20:00.00
            Characters - Bart/Homer
    Video Game Clichés - 2
    -------------------------------
    
    After a nice cutscene featuring the creator of The Simpsons, you begin the
    level with your first objective:
    
    - Find the mansion's front door
    
    From the beginning, switch to Bart and climb the vines to the left side of the
    area. Jump across to the platform jutting from the wall to find his first
    Krusty Koupon. Switch to Homer and jump on the trampolines on the right side of
    the level to find three gummies on top of some pillars. Jump down and go into
    Gummi Homer mode. Destroy the car on the right to find Homer's first Duff
    bottlecap. Afterwards, kill all of the lawyers to open up the staircase at the
    far side of the level. Approach it, but before going up the steps, go through
    the door on the right. Jump on the trampoline to reach the fishing line.
    Traverse the fishing lines, jumping onto the left one at the end of the right
    one to reach the opposite side. Pull the lever to open a nearby door. Switch to
    Homer and go through the newly opened door and grab his second bottlecap.
    
    Run back to thw newly-uncovered stairs, and grab Bart's second Koupon from in
    front of the face of the barfing Barney statue. Head into the next area to the
    left. After killing the lawyers down the hill, jump on the trampoline with Bart
    to reach the high pillar. Shoot the Police Chief Clancy Wiggum floats to
    release gummies and foods for Homer and ammunition for Bart. Atop the pillar,
    glide across to the left and pull the lever on the far pillar to open the gate
    to the right of the Barney statue and to spawn three more lawyers. After taking
    care of the lawyers, head through the newly-opened gate.
    
    With Bart, grapple across the water to the other side, and pull the nearby
    lever to send electricity through the water, killing the two sharks. Switch to
    Homer and use the floating bodies of the sharks as platforms to get to the
    other side. Go into Homer Ball mode and smash the nearby pole to create another
    bridge back across the water. Cross it, and kill the three lawyers that come
    out of the door. Make another bridge with another nearby pole, and again cross
    the water. Approach the door to receive your next objective:
    
    - Ring the 'front door bell'
    
    Here is another mini-game. There are 8 panels on the ground that play musical
    notes when you step on them. You have to repeat the melody that you see to
    reproduce the theme song to The Simpsons. Assuming that the panels positioned
    as an upside-down V are numbered 1-8, the two melodies are:
    
    - 4, 5, 6, 8, 7
    - 5, 4, 3, 1, 1, 1, 2
    
    Completing this mini-game opens the door. Enter the mansion to receive your
    next objective:
    
    - Find Matt Groening's office
    
    In the first room of the mansion, kill all of the lawyers in to open the door
    at the top of the two sets of stairs. Face the open door and look to the left.
    On the wall past the balcony are some vines that Bart can climb. Climb them,
    then jump to the ledge on the left. Jump to the next vines and down onto the
    walkway. Run along then use these vines to get to another platform. Jump onto
    the pipe to get Bart's third coupon. Go back down and through the newly opened
    door, grabbing the food and the gummies, and continue along the path. You
    arrive at a room where three lawyers are killed my spikes protruding from
    either wall. Wait until the pencil spikes are all together in the middle. As
    they are coming apart, run through the center. Jump onto a set of two pencils
    coming from the wall to get to the top one. As the walls of spikes come
    together, jump and land on top of all of the pencils. Quickly run to the other
    side and step on the blue panel to stop the spikes and open the large door.
    
    Take control of Homer. Enter the next room and head up the steps on the left.
    Homer Ball launch into the pillar to create a bridge to the next platform. From
    here, shimmy across the purple structure to get to the third platform with
    Homer's third bottlecap. In the middle of the room there is a mirror reflecting
    the light from the eyes of the giant painting of Matt Groening. Step on the
    button in front of the mirror to twist it, bending the light to the back of the
    room.
    
    Approach the pencils and bookshelves in the back of the room to get a video
    game cliché. Time your jumps to traverse the bookshelves. At the highest one on
    the right, jump and glide off of it to the high platform. Run around the corner
    and dispose of the two lawyers that come from the door. Step on the button in
    front of the second mirror.
    
    Return to the front of the room, and head up the right stairs. Homer Ball
    launch into the nearby pillar to knock it down, creating a path to the top.
    Pull the nearby lever to activate the platform beside you (so if you fall off,
    you can get right back up there). Traverse the second timed puzzle to the left
    past the hammers, and pull the lever on the far side to activate yet another
    platform. Go up the nearby stairs to the third mirror. Step on the button to
    turn it, again bending the light. Facing out to the rest of the room, drop down
    to platforms on the right to find Homer's fourth bottlecap. Get back up to the
    third mirror, and again facing out to the rest of the room, jump onto the first
    swinging chandelier with Bart. When it swings to the left, jump onto the nearby
    ledge. Climb across the vines to the fourth mirror. Step onto the button to
    turn the mirror.
    
    Switch to Homer and jump on the same swinging chandelier. Jump onto the ledge
    on the right side of the room. Take in some helium and float back towards the
    front of the room to reach a third platform with the fourth mirror. Step on the
    button to turn it and bend the light. Face off of the ledge and jump onto the
    chandelier as it gets near you. Use it to get to the ledge on the other side.
    Switch back to Bart and use the first chandelier again to get to the ledge
    where Homer used the tank of Helium. Double-jump and float to the second ledge.
    Now, this part can be tricky. You are currently on the second ledge. You have
    to jump from the second ledge and float to the chandelier that comes to the
    third ledge. Use this third chandelier to join Homer.
    
    Under the fifth and final mirror, look out at the rest of the room. Off of the
    edge of the ledge, look down and to the right to see Bart's fourth Koupon on
    the corner of a platform. Glide down to retrieve it. Switch back to Homer and
    go through the newly-opened door under the fifth mirror. Upon arriving in the
    final room, you get the second video game cliché for the level as well as your
    final objective:
    
    - Defeat Matt Groening
    
    From the beginning, take Homer around the left side of the left staircase to
    find his fifth and final bottlecap. Head up on of the staircases and jump onto
    the balcony on the right. In the far back corner is Bart's fifth and final
    Krusty Koupon.
    
    This is an easy battle. Destroy the waves of robots with chef hats (Benders)
    and aliens (Doctor Zoidbergs) that Matt Groening draws. After you defeat each
    wave, Groening runs to a different part of the room. When he is finally up on
    top directly above Homer and Bart, go into Homer Ball mode and launch into the
    stack of hay as if it was a ramp to go up and knock Groening from the platform,
    ending the level.
    
    -------------------------------------------------------------------------------
                                   5.1.6 - Game Over
    -------------------------------------------------------------------------------
    
    -------------------------------
           Target Time - 15:00.00
            Characters - Bart/Homer
    Video Game Clichés - 1
    -------------------------------
    
    After the cutscene, you begin the final level of the game with a humorous
    objective:
    
    - Defeat William Shakespeare
    
    Simply step forward with Bart, target Shakespeare with L1, and shoot away at
    him. Homer will automatically come up behind you and wail away on him. You
    should be able to take him down without getting hit, satisfying the objective.
    Walk around wth Homer and pick up some of the food items laying around to build
    up his calories. Walk through the newly-opened gate to receive your next
    objective:
    
    - Cross the clouds
    
    Now, you take control of Bart and Lisa. Head straight up the path and into the
    arcade, the first building on the right side. Search around the arcade machines
    to find Lisa's first Malibu Stacy Coupon. Switch to Bart and head back outside
    of the arcade. Grapple up to the cloud floating above the roof and head around
    to the front of the left side to find Bart's first Krusty Koupon. Switch to
    Lisa and go back across the golden road through the large house directly on the
    other side of the road. In the area behind it there are three smaller houses.
    Behind the house on the far left is Lisa's second coupon. Kill some of the
    different types of enemies in this part of the level to get the video game
    cliché for the level. Switch to Bart and head to the third house on this far
    left side (the house on the far right of the left side of this area). Jump on
    it from the back to find Bart's second Koupon.
    
    Off of the opposite side of the third building, walk down the steps and to the
    floating clouds. Look to the right to find Lisa's third coupon sitting to the
    right of the golden gates. Go back to the clouds, and jump onto the first one,
    then time a jump onto the second one. Grapple up to the third cloud, then jump
    on the trampoline to hop up to the golf hole. Facing the hold, look to the
    right and back down to the ground to see a blue light and a shining spot on a
    lever. Glide down here to get your next objective:
    
    - Open the side gates
    
    Simply pull the nearby lever to open the four golden gates around the clouds
    and to get your next objective:
    
    - Find a way through the steam baths
    
    Facing up the large set of stairs, run to the right through the opened golden
    gate and up the first set of stairs on the left to find three more small
    buildings in a row. Jump on the back of the one on the far left with Bart and
    get to the very top to find his third Krusty Koupon. Get in front of the house
    just to the right of this house and use the trampoline to get to the top.
    Activate the Buddha statue, and take the three golf holes to the left and drop
    them into the "O" shaped clouds (if you accidentally drop some holes in the
    abyss, don't worry, they immediately respawn where they originally were).
    
    Go back down the stairs and onto the yellow platform. Use the sets of golf
    holes and trampolines to reach the Buddha statue in the middle of the area.
    Collect Bart's fourth Koupon and Lisa's fourth coupon sitting right beside the
    statue in plain view. Take control of the Hand of Buddha and pick up one of the
    golf holes and drop it into the lone "O"-shaped cloud. Jump towards the golf
    hole you just dropped and onto the trampoline to reach a final moving cloud.
    Jump to the yellow ledge and head clockwise around the circle and back to the
    lever that you pulled to the four golden gates.
    
    Go up the giant steps, but head to the left at the blue tent. Run to the right
    side of the building to the left to find a trampoline to reach the top. Run
    along the right side of the roof to find Lisa's fourth coupon and inside the
    steeple to find Bart's fifth Koupon. Go back to the blue tent, and grapple onto
    the cloud above it to use it as a trampoline to reach the other side. Pull the
    lever to open the gate for Lisa. Run in and activate the Buddha statue in the
    middle. Pick up the rock on the right side and drop it into the square-shaped
    section of water to create steam. Bart can ride the steam. Do so and go up and
    to the right. Run back across the length of the building to find Bart's sixth
    and final Krusty Koupon in the steeple on the side of the building that faces
    back towards the clouds.
    
    Facing back towards the steam bath, jump off of the right side of the house.
    Climb the vines on the back of the house and jump to the right to the golden
    gate. Pull the nearby lever to open it for Lisa. Jump back down to get your
    next objective:
    
    - Build a coffee shop
    
    Switch to Lisa and look behind the Skybucks sign on the right to find her sixth
    and final Malibu Stacy coupon. Take control of the nearby Hand of Buddha, and
    using the nearby constructed Skybucks coffee shop, pick up the pieces on the
    ground and create a new one. Don't let go of the Hand of Buddha. After the
    cutscene, you receive a new objective:
    
    - Defeat Benjamin Franklin
    
    Stay with the Hand of Buddha, and repeatedly use the lightning attack on
    Benjamin Franklin. You should be able to take him down without taking a bit of
    damage. Once he's down, the giant gates open and you get your next
    objective:
    
    - Enter God's apartment
    
    Walk through the newly-opened gate to satisfy this objective and to receive
    your next one:
    
    - Win a Dance Dance Revelation dance-off with God.
    
    You have another pretty straightforward mini-game that you must complete. If
    you have ever played any game like Dance Rance Revolution or Guitar Hero, you
    should have no problem with this. The enemies are walking down a path of four
    buttons on the D-Pad. As they arrive in the green bar, press the button on your
    controller that corresponds with the button path on which they are walking to
    kill them with lightning. Every enemy that gets passed you damages you. After
    four increasingly difficult rounds, your final objective is completed.
    Congratulations on completing the final level. Now, sit back and watch the
    hilarious conclusion to The Simpsons Game.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             6.0.0 - Simpsons Collectibles
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Note: You don't get anything for finding all of the collectibles in the game.
    
    -------------------------------------------------------------------------------
                             6.0.1 - The Land of Chocolate
    -------------------------------------------------------------------------------
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - Pay attention to the message that tells you to look out for collectibles
         located throughout the stages. Jump onto the first marshmallow trampoline
         that you find in the level to hop onto a nearby house with the first
         bottlecap sitting on the roof.
    
    #2 - In the first area where you find Marge fountains as respawn points, look
         back to find another marshmallow trampoline that takes you to the top of
         another building with the second bottlecap.
    
    #3 - When you arrive at the giant cake, walk to the left side of the area to
         the frost-covered ledges. Double-jumping, get to the very top ledge to
         find the third bottlecap.
    
    #4 - Again facing the giant cake, head to the right side of the area.
         Double-jump onto the chocolate matchstick looking things sticking from the
         wall. Continue on and at the top, run along the bridge to collect the
         fourth bottlecap.
    
    #5 - After killing the White Rabbit and falling through the hole into the cake,
         go into Homer Ball mode and destroy the chocolate rabbit head in the
         center of the room to uncover the fifth bottlecap.
    
    -------------------------------------------------------------------------------
                                6.0.2 - Bartman Begins
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - After making a bridge near the beginning to cross the giant chasm, look at
         the left side of the room to find some ivy that Bart can climb. At the top
         rests Bart's first Krusty Koupon in a little alcove.
    
    #2 - After making a bridge near the beginning to cross the giant chasm, look at
         the right side of the room to find some ivy that Bart can climb. Climb it
         and jump onto the nearby rock. Continue across to the next platform to the
         left to find the second Koupon.
    
    #3 - At the bottom of the room where you must drop the dinosaur bones on Dolph,
         run to the side of the room opposite of the volcano shooting out air.
         Bart's third Koupon is behind the giant tree.
    
    #4 - In the room where you have to scare Jimbo from the UFO, head to the
         climbable rock wall to the left of the three vents. Climb to the top of
         the wall to find Bart's fourth Koupon.
    
    #5 - From the climbable rock wall to the left of the three vents, double jump
         into the first vent and ride the updraft to the right, landing on the
         middle of the three rising and floating platforms. Hop down onto the ring
         around the earth to find Bart's fifth Koupon on the left.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - After walking into the room in the beginning with the giant chasm, the
         first bottlecap is sitting in plain view on the left side of the room.
    
    #2 - In the giant room with the chasm, after making a bridge to cross to the
         other side, step on the pressure pad on the other side of the room to the
         left of the bridge to open a hidden door in the back left side of the
         room. Go inside to find Homer's second bottlecap.
    
    #3 - After finding and opening the secret entrance to the museum, head down the
         staircase to the right, but instead of heading left into the room, head to
         the right through the passage (in the direction from which you just came)
         to find Homer's third bottlecap.
    
    #4 - After scaring Kearney through the diorama and defeating him when he comes
         out, go into the next room. Homer's fourth bottlecap is behind the desk.
    
    #5 - To the left of the upside-down spaceship, jump onto the pole that lies
         between you and the floating planets. Landing on it destroys the base.
         Climb it, and make an extremely tricky and potentially frustrating jump
         from the pole to the spacecraft and grab Homer's fifth bottlecap.
    
    -------------------------------------------------------------------------------
                         6.0.3 - Around The World in 80 Bites
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - In Australia, run to the back right corner of the area to the piece of red
         rock being balanced on another rock. Have Homer jump onto the rock and
         stand on the right side to bring it lower to the ground, raising the left
         side. Jump onto the rock with Bart and jump onto the brick platform to
         find his first Krusty Koupon.
    
    #2 - From the location of the first Koupon, Run along to the other end and jump
         across the umbrellas. Glide after the last one and land on the platform on
         the other side to find the second Koupon.
    
    #3 - In Mexico, go to the back left corner of the room, and ride the air
         current from the fan onto the awning. Run around and take the zipline
         across the area. Drop down, and jump the gap to find the third Krusty
         Koupon.
    
    #4 - Head to the back left part of Scotland. Climb the blue and white pole and
         jump across to the ivy. Get close to the first flame, and Homer is able to
         automatically extinguish it for a moment. Quickly traverse the ivy to the
         left and wait at the second flame. When Homer momentarily extinguishes
         it, continue to the left and jump off onto the platform. Head to the back
         to find Bart's fourth Krusty Koupon on the right that juts back into
         Germany.
    
    #5 - In Italy, after dropping down the noodle ladder with Homer, climb the
         ladder with Bart, jumping off onto the platform. Head to the right and go
         up the scaffolding to arrive on the next level. Follow the curve to the
         right, but climb the ladder on the other side of the far pillar. Make your
         way platform-style across the tops of the columns to find Bart's fifth
         Krusty Koupon.
    
    #6 - On the bridge leading into America, climb the patch of ivy all the way to
         the top. Turn to the right and look down into the area on the right. Near
         the giant cylinders that say "Duff," double-jump and glide down onto the
         raised platform to find Bart's sixth Koupon.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - In the first room, Homer's first bottlecap sits unhidden on the ramp that
         takes you to Australia.
    
    #2 - In Mexico, find the Piñata. Turn into Homer Ball, and destroy it to free
         some space on the platform. From there, hop across the three umbrellas
         onto the raised platform, and grab the golden shield. This shield grants
         invincibility when you grab it. Jump down and head through the barbed wire
         behind the concrete wall to find the second bottlecap.
    
    #3 - Find the building on the left side of Germany with the heart at the top
         (the first building on the left when you first walk into Germany). To its
         right is a climbable pole bearing the colors of Germany's flag. Climb the
         pole, and hop up the platforms and on top of the building to find Homer's
         third bottlecap
    
    #4 - Heading towards the golden Eiffel Tower, go up the ramp and turn to the
         right at the top to find Homer's fourth bottlecap sitting on the ground.
    
    #5 - When you walk into Scotland, Homer's fifth bottlecap is sitting inside the
         first building to the left.
    
    -------------------------------------------------------------------------------
                             6.0.4 - Lisa the Tree Hugger
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - After activating the first Buddha statue, use the Hand to pick up the rock
         at the front of the bulldozer to lift up the front of it. Jump onto the
         machinery and use the newly-raised piece as a platform to reach Bart's
         first Krusty Koupon in the nearby tree.
    
    #2 - When you pull the lever that destroys the giant saw blade, climb on top of
         it to find Bart's second Koupon.
    
    #3 - When you take control of the Hand of Buddha to make a bridge across the
         river, there is a saw blade that is sitting on the ground that you can put
         into a crack in a nearby tree. Use the saw blade in the tree as a platform
         to reach Bart's third Koupon in the nearby tree.
    
    #4 - After using the Hand of Buddha to create a bridge across the river, cross
         it. Take control of the Hand of Buddha in this part, and pick up the
         upper-most cylinder on the left to reveal Bart's fourth Koupon.
    
    #5 - After crossing the big river and pulling the lever to start the Frogger
         mini-game, take Bart and head backwards to the island to find Bart's fifth
         Koupon.
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - After activating the first Buddha statue, use the Hand to pick up the
         pieces of tree sitting on the ground to uncover the first of Lisa's Malibu
         Stacy coupons.
    
    #2 - After stepping on the two buttons to destroy the first piece of logging
         machinery, take out the two nearby lumberjacks that are standing in the
         trees. With Lisa, jump off of the elevated platform near where the
         lumberjacks stood to find her second Malibu Stacy coupon.
    
    #3 - After using the Hand of Buddha to create a bridge across the river, cross
         it. In the next area, hop on the trampoline to your immediate left to be
         taken to a higher platform with Lisa's third coupon.
    
    #4 - At the Frogger mini-game towards the end of the level, after crossing to
         the middle island, head towards the right across the animals to find
         Lisa's fourth coupon on a ledge on the far right wall.
    
    -------------------------------------------------------------------------------
                                   6.0.5 - Mob Rules
    -------------------------------------------------------------------------------
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - In the beginning of the level, before using the Hand of Buddha to remove
         the pile of cars to clear a path for the mob, walk around the right ledge
         around the building where you find the Buddha statue to reach Lisa's first
         coupon.
    
    #2 - After making the bridge out of the two pieces of billboard (before
         releasing the Hand), take the green ladder on top of the building on which
         Lisa stands, and drop it just off the bottom side of the building.
         Traverse it with Lisa and go around to get her second coupon
    
    #3 - After destroying a billboard to make a bridge with it, take control of
         Lisa on the other side and climb onto the box immediately to the left of
         the end of the bridge you just made. Climb to the top of the green
         building to find her third coupon.
    
    #4 - When you reach the platform that you use to take the mob to the lower
         level, take control of Lisa, and get beside the green building on the
         other side of the platform. Ledge slide across the beige piece to the
         other side of the building, and jump (not double-jump) from pipe to pipe
         to reach her fourth coupon.
    
    #5 - When you arrive on Town Square, Lisa's fifth coupon is floating near the
         first black van that you see.
    
    o--------------------------o
    |Marge's Try-n-Save Coupons|
    o--------------------------o
    
    #1 - After you cross the bridge that you make with the two pieces of the
         billboards and go through the crack in the wall, head down to the lower
         level of the next area. Command the mob to destroy the cracked wall at the
         bottom to reveal Marge's first Try-n-Save coupon.
    
    #2 - The first time that you send Maggie into the air duct, you will find
         Marge's second coupon in the ventilation.
    
    #3 - After using the mob to create the giant ramp, take control of the Hand and
         drop one of the black boxes in front of the fire hydrant on the right to
         stop the flow of water. Right beside the hydrant is Marge's third coupon.
    
    #4 - Before constructing the giant ramp with the mob, have Lisa hop on top of
         the buildings in the back left part of the area and activate the Hand of
         Buddha. Place the two nearby pieces of wood from the slats protruding from
         the wall just to the right. Switch to Marge and hop across them to reach
         Marge's fourth coupon.
    
    #5 - When you send Maggie into the last air ducts to flush out Mayor Quimby,
         you will find Marge's fifth coupon in the ventilation.
    
    -------------------------------------------------------------------------------
                              6.0.6 - Enter the Cheatrix
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - In the first room with enemies, when you grapple up with Bart and pull a
         lever to give Lisa a way to join her brother, there is a zipline that goes
         to the back right corner of the room. Go across it with Bart to find his
         first Krusty Koupon.
    
    #2 - When you have to "-Find the exit pipe," upon first entering the room, go
         a little bit down the catwalk and kill the enemy. Use the nearby pipe to
         reach the higher platform to the left. Bart's second Koupon is on the
         left.
    
    #3 - When you have to shoot the Sonic look-alike, Bart's third Koupon is
         sitting in plain view by the point from which you shoot the target.
    
    #4 - On the catwalk with the red-robed enemy, look to the left. Grapple across
         the gap to reach Bart's fourth coupon.
    
    #5 - Bart's fifth coupon is sitting to the left of the catwalk you must
         traverse with the hammers that can drop and crush you.
    
    #6 - After jumping into the second green pipe to reach the area with the
         Stubborn Ape, destroy the boxes just to the left of the spot from which
         came to reveal Bart's sixth Koupon.
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - In the first room with enemies, when you grapple up with Bart and pull a
         lever to give Lisa a way to join her brother, look to the right to the
         next platform. Hop down the salt and pepper shaker-looking steps to reach
         Lisa's first coupon nearby.
    
    #2 - After making the bridge across the vats of "Blood" and "More Blood," walk
         down the catwalk. Go up the nearby pipe to the next level. Use the
         trampoline to reach Lisa's second collectible.
    
    #3 - Upon entering the room from which you must cross the Marketing Slime, jump
         onto the far left "New!!" button sitting in the slime and onto the
         vertical pole on the left. Climb up and hop onto the platform. Jump onto
         the other platform around the nearby corner and onto the trampoline to go
         up another level to find Lisa's third coupon.
    
    #4 - Look down over the left side of the catwalk bordered with red lines on
         which the enemy wearing a red robe stands. Take Lisa and jump back down
         onto the conveyor belt. Hop across the two pink steps to reach a platform
         with her fourth coupon.
    
    #5 - In the final room with the boss, after Lisa steps into the first green
         pipe to reach Bart, her fifth coupon is just to the left.
    
    #6 - After jumping into the second green pipe to reach the area with the
         Stubborn Ape, destroy the boxes at the back right of the are to reveal
         Lisa's sixth coupon.
    
    -------------------------------------------------------------------------------
                             6.0.7 - The Day of the Dolphin
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - At the beginning of the level, after crossing the two lifeboats to reach
         the dolphin-infested pier, look up and to the left. Grapple up to the
         upper platform. Walk around the back ledge to find Bart's first Koupon.
    
    #2 - After opening the gate with the lever at the giant carousel, head through
         and look on the left side of the "Twirling for Timeshares" booth to find
         Bart's second Krusty Koupon.
    
    #3 - Climb one of the ladders on either side of the respawn tank on King
         Snorky's right, and then climb the ladder to the right. Bart glide down to
         the rock jutting from the wall near the rop. Climb the rope to the right
         until you get to the next platform. There is another set of ropes for you
         to climb across (or you can just jump) to the next platform to find Bart's
         third Krusty Koupon.
    
    #4 - To King Snorky's immediate left, ride the air up to the rope on the wall,
         and climb to the left to find Bart's fourth Krusty Koupon.
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - When you reach the carousel where you have to move the boats with the
         Hand, pick up the two lifeboats floating in the water and position them
         around the white boat on the wooden poles protruding from the water to
         make a path to the giant carousel looking object. Hop across the three
         boats onto the carousel to get Lisa's first Malibu Stacy coupon.
    
    #2 - After killing the two dolphins to open the door to the right, head through
         the door and turn around and look behind the door on the left to find
         Lisa's second Malibu Stacy coupon.
    
    #3 - When you drop down the dirty pipe chasing King Snorky, turn around right
         after landing to find Lisa's third coupon to the right.
    
    #4 - In the final room, after dropping the two mushrooms onto the empty
         platforms along the right side (facing down from the Buddha statue), climb
         on top of and traverse the mushrooms to the right. Jump onto the
         trampoline to reach the up-high whale and to find Lisa's fourth coupon.
    
    -------------------------------------------------------------------------------
                         6.0.8 - Shadow of the Colossal Donut
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    1 - Head into the construction yard near where you begin this level. Use one of
        the trashcans to get to the second level of the construction yard, then use
        ride the air from the vent to get to the third level and to the first
        Koupon.
    
    2 - In front of the Tire Yard, there are three metal cylinders stacked in a
        pyramid. The Koupon is inside the cylinder on top of the pyramid.
    
    3 - On the building to the immediate left of The Frying Dutchman, there is a
        clock that you can hook onto to get to the awning. Walk around to find the
        third Koupon.
    
    4 - There is a large green warehouse to the right of the Frying Dutchman. On
        the left side of it, jump on the trashcan to get to the second level, then
        jump on the stacked mattresses to get to the top level. Go around the left
        side to find the fourth Koupon.
    
    5 - From the location of the fourth Koupon, continue around to the building to
        get to the other side. Look down to the building on the left to find the
        fifth coupon. Double-jump and glide down to retrieve it.
    
    6 - On the wall of the blue building behind the Colossal Donut is a portion of
        wall that Bart can climb. The sixth coupon is at the top.
    
    7 - Go to the Grease Recycling Plant in the corner of the level, on the right
        side of the building, Bart's seventh Koupon is a simple jump away.
    
    8 - Standing in the parking lot of the Krusty Burger, face towards the Grease
        Recycling Plant. There is a brown building with a very small blue building
        to its immediate right. Jump onto the blue building, then look on the right
        side of the brown building. Ride the air current to the top of the
        building, then stand at the front of the building. Look down to find Bart's
        eigth and final Krusty Koupon. Glide down to get it.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    1 - In front of Krustylu Studios (to the right of the Tire Yard) the first
        bottlecap is sitting in plain view.
    
    2 - Head to the Home Of The Colossal Donut. Follow the alley on the left of the
        building down the ramp. Jump into the alleyway above the spot of oil on the
        ground. The second bottlecap is just to the left.
    
    3 - Head to the Home Of The Colossal Donut. On the right side of the building
        there is a trashcan that will take you to the top of the building. The
        third bottlecap is straight ahead.
    
    4 - Across the street from the Spirograph Factory is a Krusty Burger. The
        fourth bottlecap is right beside the building.
    
    5 - Walk around the construction yard until you see a large billboard across
        the street advertising "Mini-Krusties." Jump on the nearby trashcan to go
        to the second level of the construction yard. Use the nearby helium tank to
        go into Helium Homer mode and float up to the little platform to find the
        fifth bottlecap.
    
    6 - On the side of the construction yard facing the Tire Yard, there is a metal
        cylinder suspended in the are with a helium tank on the ground nearby.
        Activate the helium tank and float up into the cylinder to get the sixth
        bottlecap inside (it may take a few tries to get inside).
    
    7 - Across the street and to the left of The Frying Dutchman (facing away from
        it) is a three-story blue building. Go through the alley behind it and hop
        on the trashcan to get taken up a level. Simply jump up to the building to
        the left to find the seventh bottlecap.
    
    8 - There is a helium tank outside of The Frying Dutchman on the right. Go into
        Helium Homer form and float straight up in the air. The eighth bottlecap is
        on top of the rotating fish sign.
    
    9 - Go to the Grease Recycling Plant in the corner of the level. Use the
        trashcan on the left side of the building to get to the second level. Walk
        around and look down the side of the building to find Homer's ninth and
        final bottlecap. Line yourself up with the platform and jump off of the
        building onto it.
    
    -------------------------------------------------------------------------------
                        6.0.9 - Invasion of the Yokel-Snatchers
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - From the beginning, hop onto the nearby brown truck with Bart. Jump across
         the next truck laying on its side and onto a third truck to find his first
         Krusty Koupon.
    
    #2 - Climb on top of the truck that houses Homer's first bottlecap and look
         down and to the left to find a platform with Bart's second Koupon.
    
    #3 - Take Bart and glide through the jet that appears beside the area isolated
         in the center of the lava and onto the pole. Climb almost to the top
         (leaving a little bit of space to give you some extra room). Double jump
         towards the platform in the middle and glide down to it to find Bart's
         third Krusty Koupon.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - At the beginning of the level, press Triangle while facing the green pipes
         with Homer to go into Helium Homer mode. Float over the Krusty truck, and
         go inside of it from the other side to find Homer's first Duff bottlecap.
    
    #2 - Activate the second helium tank on the end and float up and forward to
         find Homer's second bottlecap.
    
    #3 - In the third area, jump onto the tire trampoline near the pile of rubble
         to land on the yellow piece attached to the blue building. Run around the
         corner to find Homer's third bottlecap.
    
    #4 - After destroying the five portals in the final area of the level, Homer's
         fourth bottlecap is behind the pink console that spawns.
    
    -------------------------------------------------------------------------------
                                  6.1.0 - Bargain Bin
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - After using Homer Ball to destroy the first door, before dropping down
         onto the walkway below, look up and grapple the nearby hook. Run around
         the curve to find Bart's first Krusty Koupon.
    
    #2 - After shooting the target to extend the bridge across the gap for Homer
         and Bart, take the immediate right to find Bart's second Koupon.
    
    #3 - After grappling up to the high platform after the target that you shoot,
         on the edge of the platform where you landed, destroy the box on the far
         lower-right corner to find Bart's third Krusty Koupon.
    
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - After using Homer Ball to destroy the first door, hop onto the platform
         below. To the right, Homer's first Duff bottlecap is behind the boxes.
    
    #2 - After joining Bart on the high platform, take some helium from the nearby
         pipes, and float straight up and to the right a little to find the second
         bottlecap.
    
    #3 - Hop back down from the second bottlecap and take some more helium. Float
         across the gap on the left towards the platform below Will Wright to find
         Homer's third and final bottlecap.
    
    -------------------------------------------------------------------------------
                                  6.1.1 - Neverquest
    -------------------------------------------------------------------------------
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - During the first part of the level, run around the outer perimeter of the
         level. You will find a building called the "Health & Mana Bar." Sitting on
         a bench in front of the bar is Homer's first Duff bottlecap.
    
    #2 - At the far end of the Great Hall, after using the rising platforms to get
         Homer to the upper level, Kill the Moe-looking enemy, then take some
         helium from the helium tank. Rise straight up towards the ceiling, then
         make your way to the right side of this upper part of the room to find
         Homer's second bottlecap.
    
    #3 - In the top-down dungeon, in the room with the first giant golden key, look
         towards the left side of the room and find a piece of wall that looks like
         it has barbed wire on top of it. It's a damaged wall. Go into Homer Ball
         mode. Launch yourself into the wall and Homer Ball smash down on it to
         destroy it. On the other side you'll find Homer's third bottlecap.
    
    #4 - When you have to cross the giant chasm, take Homer to the right side  of
         the area where you first kill the Moe on scaffolding and the two Ottos to
         find a helium tank. Turn around and look up along the wall to see Homer's
         fourth bottlecap. Take some helium and go up to get the bottlecap.
    
    #5 - When you are preparing to open the Dragon Gate, Homer's fifth bottlecap is
         sitting in plain view on the snout of the dragon.
    
    #6 - In the final part of this level, after targeting the stone pillar with
         Gummi Homer to destroy it and make a bridge, cross to the other side. To
         the right, hop across the rock platforms to find Homer's sixth Duff
         bottlecap.
    
    o--------------------------o
    |Marge's Try-n-Save Coupons|
    o--------------------------o
    
    #1 - During the first part of the level, again, run counter-clockwise around
         the outer perimeter of the level. As you come to each bridge, keep an eye
         out for Marge's first Try-N-Save coupon behind one of the corners.
    
    #2 - In the Great Hall, on the right side of the room there is a pile of logs
         with a net over it. Send the mob to repair it to turn it into a
         trampoline. Jump up with Marge to find her second coupon.
    
    #3 - In the Great Hall, along the left side of the room to the left of the Moe
         enemy standing on the scaffolding, there is a big golden shield hanging
         from a high ledge. Around the corner to the right there is a crack in the
         wall. Either destroy it with Homer Ball or send Marge's mob to destroy the
         piece of wall, revealing her third coupon.
    
    #4 - In the top-down dungeon, traverse to the far north-east corner of the
         dungeon to find two treasure chests. The one on the left houses Marge's
         fourth coupon.
    
    #5 - When you are preparing to open the Dragon Gate, send Maggie into the
         dragon's right eye. Take the left path to find her fourth coupon.
    
    #6 - In the final part of this level, after targeting the stone pillar with
         Gummi Homer to destroy it and make a bridge, cross to the other side to
         find Marge's sixth Try-N-Save coupon.
    
    -------------------------------------------------------------------------------
                             6.1.2 - Grand Theft Scratchy
    -------------------------------------------------------------------------------
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - From the very beginning of the level, go to the green house to your
         immediate left to find Lisa's first Malibu Stacy coupon.
    
    #2 - Again, in the very first part of the level, one of the yards has a
         backyard you can go into. Find it, then climb the large pole to find
         Lisa's second coupon.
    
    #3 - After loweing the elevator with Marge and the mob to cross the new
         platform to the next area, look towards the far left in the corner to find
         a pink van near some scaffolding. Jump onto the van to reach the
         scaffolding, then jump across to the other side to find Lisa's third
         coupon.
    
    #4 - Beside the Shiny Polish Emporium, remove the car on the left and destroy
         it with the nearby Hand of Buddha. Put Lisa on the spot where the car was,
         and press Triangle with Marge at the little button on the nearby wall to
         raise the platform. Jump onto the nearby building to find Lisa's fourth
         coupon.
    
    #5 - Go behind the Tom Jackson billboard, and traverse the ladders from right
         to left to find Lisa's fifth coupon.
    
    #6 - When you have to use the Hand of Buddha to make the bridge across the
         water, jump down into the sand to the left of the Krusty tape to find
         Lisa's sixth coupon.
    
    #7 - Immediately after Lisa's sixth coupon, hop across the nearby rocks to
         reach her seventh coupon.
    
    #8 - After creating the massive bridge and crossing to the other side, face
         back towards the other island, there is a pipe jutting from the sand on
         the left side. Lisa's eighth and final coupon is on the end of it.
    
    o--------------------------o
    |Marge's Try-n-Save Coupons|
    o--------------------------o
    
    #1 - Before the elevator with the two electric generators, face the orange
         building on the right side of this area. Walk towards the orange on the
         left side. Once you hit the wall, look to the right to find Marge's first
         Try-N-Save coupon.
    
    #2 - Put Marge and the mob inside of the big elevator. Switch to Lisa and drop
         both of the electric generators into place to raise the elevator to the
         upper level. Switch back to Marge and exit the elevator to find her second
         coupon.
    
    #3 - Beside the Shiny Polish Emporium, remove the car on the left and destroy
         it with the nearby Hand of Buddha. Put Marge on the spot where the car
         was, and press Triangle with Lisa at the little button on the nearby wall
         to raise the platform. Jump onto the nearby building and climb the nearby
         ladder to find Marge's third coupon.
    
    #4 - Back where you destroyed the "P*" bulletin, face the destroyed house. To
         the left between it and the Cozy Tea Corner, run beside the fence to the
         outer edge of the pavement and turn to the right to find Marge's fourth
         coupon.
    
    #5 - To the right of the "P*" bulletin, go to the giant nasty brown building.
         Walk around to the back to find a trampoline trash can to take you to the
         top. Send Maggie in through the small opening. Inside, get down to the
         lower level. In this room, grab Marge's fifth and final coupon between the
         desk on the right (facing back towards the point from which you entered).
    
    -------------------------------------------------------------------------------
                                6.1.3 - Medal of Homer
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - After getting the fourth flag, face the building from which you just took
         the flag and walk along the platform to the left, facing the brown
         building where you got the third flag. Look in the middle to find three
         brown barrels. Shoot them with the slingshot to uncover Bart's first
         Krusty Koupon. Grapple up to the top of the same building, and glide down
         to reach the collectible.
    
    #2 - After getting the tenth flag, use the two awnings again to get to the top
         of the high building. Facing the far off chimney, turn right and look
         down. Glide onto the nearby building. After landing, look to the right to
         find Bart's second Koupon.
    
    #3 - In the first area with the surrender flags, go to the far end with the
         fountain. Switch to Homer and look to the left to find a piece of wood
         with a shining spot. Go into Homer Ball mode and with a good rolling
         start, launch yourself onto the ramp to destroy part of the building on
         the other side, revealing a Krusty Koupon. To get to it, switch to Bart,
         and face away from the fountain to the part of the building you just
         destroy. Turn to the right to find an awning on the side of the building.
         Jump onto it to get to the upper level, and to the left jump from the
         barrel or the fence to the top of the building to get the Koupon.
    
    #4 - After getting the sixteenth surrender flag, hop across the cow-path and
         onto the elevated platform. Bart's fourth Krusty Koupon is in plain view
         in the center of the platform.
    
    #5 - At the back of the isolated building on the right side of this area, look
         for the ivy on the far right side. Just to the left of it around a small
         corner, three barrels are sitting in front of a door. Destroy the barrels,
         and press Triangle while facing the door to go into the building. Inside,
         get in front of the giant orange slab of door and press Triangle to open
         it to reveal Bart's fifth Koupon (and Homer's third bottlecap).
    
    #6 - After getting the eighteenth surrender flag at the top of the building,
         Bart's sixth Koupon is sitting off to the side of the same roof.
    
    #7 - After getting to the top of the ship and shooting one of the red barrels
         to get the video game cliché for this level, Plant some C4 on the spot to
         the immediate left to reveal an air current for Bart. Ride it straight up
         to grab his seventh Krusty Koupon.
    
    #8 - On the boat, after putting some C4 on the nearby door to destroy it, pass
         through the newly opened hole, and put some C4 on the pipe near the ladder
         to destroy it. Before riding the air current, drop off of the ledge on the
         right with Bart to land on the lower level. Run to the left and around the
         corner to find Bart's eighth Koupon.
    
    #9 - After shooting the red barrels to uncover Homer's final bottlecap and
         pulling the lever to activate all of the smokestacks, ride across the
         three to reach the other side. Bart's ninth and final Krusty Koupon is in
         plain view to the right.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - Homer's first Duff bottlecap is sitting in plain view by the seventh
         surrender flag on the balcony.
    
    #2 - After launching across the ramp to reach the isolated building on the
         right side of the first part of the level, launch across the other ramp to
         reach Homer's second bottlecap.
    
    #3 - At the back of the isolated building on the right side of this area, look
         for the ivy on the far right side. Just to the left of it around a small
         corner, three barrels are sitting in front of a door. Destroy the barrels,
         and press Triangle while facing the door to go into the building. Inside,
         get in front of the giant orange slab of door and press Triangle to open
         it to reveal Homer's third bottlecap (and Bart's fifth Koupon).
    
    #4 - After destroying the debris under the bridge, but before actually taking
         the twentieth and final surrender flag, head through the arch and jump on
         the nearby awning trampoline to reach a high up balcony with Homer's
         fourth bottlecap.
    
    #5 - Facing away from the lever you pulled to drop the ladder to get to the top
         of the ship, run to the right. Look to the left to find Homer's fifth Duff
         bottlecap on top of some boxes.
    
    #6 - Before using the helium tank that takes you to the upper level with the
         three smoke stacks, get some helium and float straight up to find Homer's
         sixth bottlecap near the satellite.
    
    #7 - At the upper level of the ship with the three smoke stacks, glide with
         Bart up the air on the right to reach the platform with a lever. Shoot the
         three red barrels to uncover Homer's seventh bottlecap. To reach it,
         switch back to Homer and grab some helium from the tank. Head up to the
         same platform to grab his final bottlecap.
    
    -------------------------------------------------------------------------------
                        6.1.4 - Big Super Happy Fun Fun Game
    -------------------------------------------------------------------------------
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - From the beginning, head up the path and jump across the three platforms
         to get to the other side of the river. Climb the pole on the right to find
         Lisa's first Malibu Stacy coupon.
    
    #2 - At the second Hand of Buddha, count the houses to the right of it. Destroy
         the third house to reveal her second coupon.
    
    #3 - At the third Buddha statue, destroy the house just above Lisa to uncover
         her third coupon.
    
    #4 - Upon first entering the lava area, look to the right to see a rising and
         falling platform. Time a jump to land on it, then jump up to the top level
         to find Lisa's fourth coupon to the left.
    
    #5 - After splitting the tree in two with Gummi Homer, Straight ahead there is
         another rising and falling platform. Jump onto it then onto the platform
         with the Buddha statue. Jump onto the moving platform behind it and onto
         the upper platform. Jump on top of the sushi machine and onto the highest
         platform to find Lisa's fourth coupon to the left.
    
    #6 - Head to the far right end of the airship (left from the direction you were
         facing when you started this part). Look over the edge to find a platform
         below. Jump down to it without landing on the trampoline to reach it and
         to find Lisa's sixth Malibu Stacy coupon.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - Head to the left of the first Buddha statue to find Homer's first Duff
         bottlecap on top of the hill. Go into Homer Ball mode and launch yourself
         into the hill to reach it.
    
    #2 - To the right of the third Buddha statue, Homer's second bottlecap is
         suspended in the air off the right ledge.
    
    #3 - Upon first entering the lava area, head to the left side of the room.
         Behind the two large pillars is Homer's third bottlecap.
    
    #4 - During the ice part of the level, after destroying the stalactite hanging
         from the ceiling, launch again off of the ramp towards the left to land on
         the far platform with Homer's fourth bottlecap.
    
    #5 - From the start of the airship, look immediately to the right. Homer Ball
         launch into the ramp to reach Homer's fifth bottlecap.
    
    #6 - Again, from the start of the airship, go to the far left side of the ship
         (left from the direction you were facing when you started this part) to
         find Homer's sixth and final Duff bottlecap at the very end.
    
    -------------------------------------------------------------------------------
                   6.1.5 - Five Characters in Search of an Author
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - From the beginning, climb the vines to the left side of the area. Jump
         across to the platform jutting from the wall to find his first Krusty
         Koupon.
    
    
    #2 - Bart's second Koupon is in front of the face of the barfing Barney statue
         at the top of the newly-revealed stairs in the first part of the level.
    
    #3 - After opening the first door inside of the mansion, face the open door and
         look to the left. On the wall past the balcony are some vines that Bart
         can climb. Climb them, then jump to the ledge on the left. Jump to the
         next vines and down onto the walkway. Run along then use these vines to
         get to another platform. Jump onto the pipe to get Bart's third coupon.
    
    #4 - Under the fifth and final mirror, look out at the rest of the room. Off of
         the edge of the ledge, look down and to the right to see Bart's fourth
         Koupon on the corner of a platform. Glide down to retrieve it.
    
    #5 - From the beginning of Matt Groening's office, head up one of the
         staircases and jump onto the balcony on the right. In the far back corner
         is Bart's fifth Krusty Koupon.
    
    o-----------------------o
    |Homer's Duff Bottlecaps|
    o-----------------------o
    
    #1 - At the beginning of the level, go into Gummi Homer mode and destroy the
         car on the right to find Homer's first Duff bottlecap.
    
    #2 - After revealing the stairs in the beginning, approach them but go through
         the door on the right with Bart. Jump on the trampoline to reach the
         fishing line. Traverse the fishing lines, jumping onto the left one at the
         end of the right one to reach the opposite side. Pull the lever to open a
         nearby door. Switch to Homer and go through the newly opened door and grab
         his second bottlecap.
    
    #3 - In the room with Matt Groening's light and the mirrors, head up the steps
         on the left after entering the room. Homer Ball launch into the pillar to
         create a bridge to the next platform. From here, shimmy across the purple
         structure to get to the third platform with Homer's third bottlecap.
    
    #4 - At the third mirror, facing out to the rest of the room, drop down to
         platforms on the right to find Homer's fourth bottlecap.
    
    #5 - From the beginning of Matt Groening's office, take Homer around the left
         side of the left staircase to find his fifth bottlecap.
    
    -------------------------------------------------------------------------------
                                   6.1.6 - Game Over
    -------------------------------------------------------------------------------
    
    o---------------------o
    |Bart's Krusty Koupons|
    o---------------------o
    
    #1 - Grapple up to the cloud floating above the roof of the arcade where you
         found Lisa's first coupon, and head around to the front of the left side
         to find Bart's first Krusty Koupon.
    
    #2 - Head to the third house on the far left wall of this area. Jump on it from
         the back to find Bart's second Koupon.
    
    #3 - After pulling the levers that opens the four golden gates, face up the
         large set of stairs, run to the right through the opened golden gate and
         up the first set of stairs on the left to find three more small buildings
         in a row. Jump on the back of the one on the far left with Bart and get to
         the very top to find his third Krusty Koupon.
    
    #4 - Bart's fourth Koupon is sitting in plain view beside the Buddha statue in
         the middle of the clouds.
    
    #5 - Go back to the giant staircase beside the lever that you pulled to open
         the four golden gates. Go up the staircase, but head to the left at the
         blue tent. Run to the right side of the building to the left to find a
         trampoline to reach the top. Run along the side of the roof to find
         Bart's fifth Koupon inside the steeple.
    
    #6 - After picking up the rock and putting it into the water to make the air
         current, land on the building to the right and run back across the length
         of the roof to find Bart's sixth Krusty Koupon.
    
    o---------------------------o
    |Lisa's Malibu Stacy Coupons|
    o---------------------------o
    
    #1 - After defeating William Shakespeare and going through the first giant
         gate, head straight up the path and into the arcade, the first building on
         the right side. Search around the arcade machines to find Lisa's first
         Malibu Stacy Coupon
    
    #2 - Leave the arcade, and go back across the golden road through the large
         house directly on the other side of the road. In the area behind it there
         are three smaller houses. Behind the house on the far left is Lisa's
         second coupon.
    
    #3 - Off of the opposite side of the third building, walk down the steps and to
         the floating clouds. Look to the right to find Lisa's third coupon sitting
         to the right of the golden gates.
    
    #4 - Lisa's fourth coupon is sitting in plain view beside the Buddha statue in
         the middle of the clouds.
    
    #5 - Go back to the giant staircase beside the lever that you pulled to open
         the four golden gates. Go up the staircase, but head to the left at the
         blue tent. Run to the right side of the building to the left to find a
         trampoline to reach the top. Run along the right side of the roof to find
         Lisa's fifth coupon.
    
    #6 - Where you have to construct the coffee house, Lisa's sixth coupon is
         behind the Skybucks sign on the right.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              7.0.0 - Video Game Clichés
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Note: You don't get anything for finding all of the video game clichés in the 
    game.
    
    -------------------------------------------------------------------------------
                             7.0.1 - The Land of Chocolate
    -------------------------------------------------------------------------------
    
    o----------------o
    |#1 - Double Jump|
    o----------------o
    
    "Oh, a double jump. That's real original."
    
    Near the very beginning of the tutorial, when the White Rabbit tells you to
    double jump after the marshmallows to reach the upper level, do as he tells you
    to unlock the first video game cliché.
    
    o------------------------o
    |#2 - Switches and Levers|
    o------------------------o
    
    "What would video games be without switches and levers? Original."
    
    Near the end of the tutorial level at the giant cake, there is a lever in the
    middle of the area. Pull it to receive the second video game cliché.
    
    -------------------------------------------------------------------------------
                                7.0.2 - Bartman Begins
    -------------------------------------------------------------------------------
    
    o------------------o
    |#4 - Pressure Pads|
    o------------------o
    
    "It takes two losers to make these work."
    
    After getting Bart and Homer into the area with the giant chasm that you must
    cross, step onto the circle on the right side of the bridge to get the third
    video game cliché.
    
    o--------------------------o
    |#5 - Collectible Placement|
    o--------------------------o
    
    "You just spent three hours to get one item. A life well-spent."
    
    After making a bridge and crossing the giant chasm at the beginning of the
    level, step on the pressure pad on the left side of the bridge (on the far side
    of the room). A hidden door is opened in the back left part of the room. Go
    inside the newly-unlocked room and take Homer's bottlecap. On the way out of
    the room, you get the fifth video game cliché.
    
    -------------------------------------------------------------------------------
                         7.0.3 - Around The World in 80 Bites
    -------------------------------------------------------------------------------
    
    o---------------o
    |#6 - Time Trail|
    o---------------o
    
    "If your game's boring - just add a stopwatch!"
    
    You receive the sixth video game cliché by simply starting this level.
    
    -------------------------------------------------------------------------------
                             7.0.4 - Lisa the Tree Hugger
    -------------------------------------------------------------------------------
    
    o---------------------o
    |#7 - Giant Saw Blades|
    o---------------------o
    
    "Giant saw blades, by any other name, would still be as clichéd."
    
    After stepping on the two red buttons to dismantle the first piece of logging
    machinery, continue on to the next area. As you approach the giant saw blades,
    you are credited with the seventh video game cliché.
    
    -------------------------------------------------------------------------------
                                   7.0.5 - Mob Rules
    -------------------------------------------------------------------------------
    
    o----------------------o
    |#8 - Invisible Barrier|
    o----------------------o
    
    "An invisible barrier. Sorry, your precious game doesn't go on forever."
    
    From the very beginning of the level, before turning to the left or the right,
    head straight forward to hit an invisible barrier. It takes a few moments of
    running and jumping into the barrier, but you eventually get the eighth video
    game cliché.
    
    o---------------o
    |#9 - Cracked Up|
    o---------------o
    
    "Yes, waste your youth looking for secret passages in rocky tunnels."
    
    When you arrive at what appears to be the parking garage, head to the lower
    level and destroy the crack in the wall behind which you find one of Marge's
    collectibles to get the ninth video game cliché.
    
    -------------------------------------------------------------------------------
                              7.0.6 - Enter the Cheatrix
    -------------------------------------------------------------------------------
    
    o------------------------o
    |#10 - Red Ones Go Faster|
    o------------------------o
    
    "What simpleton concocted the cliché that a lame palette change equals a more
     potent foe?"
    
     Towards the end of the level, when you get on the red catwalk, defeat the
     enemy wearing the red robe to get the tenth video game cliché.
    
    o-----------------o
    |#11 - Trampolines|
    o-----------------o
    
    "Trampolines. Where have those been before? Oh right, everywhere."
    
    After defeating the enemy with the red robe, look off of the back of the
    catwalk to see several trampolines going up in rows. Jump onto one of them to
    get the eleventh video game cliché.
    
    -------------------------------------------------------------------------------
                             7.0.7 - The Day of the Dolphin
    -------------------------------------------------------------------------------
    
    o----------------o
    |#13 - Water Warp|
    o----------------o
    
    "Don't you know that you never learn to swim until the sequel?"
    
    Jump in the water somewhere in the level to get the thirteenth video game
    cliché.
    
    -------------------------------------------------------------------------------
                         7.0.8 - Shadow of the Colossal Donut
    -------------------------------------------------------------------------------
    
    o----------------------o
    |#14 - Obvious Weakness|
    o----------------------o
    
    "A must-have for masters of the obvious."
    
    From the beginning, use Bart's slingshot to shoot the first and lowest hatch on
    Lard Lad to reveal some of his wiring. Hop onto the lowered hatch and press
    Triangle while facing the wiring to get the fourteenth video game cliché.
    
    -------------------------------------------------------------------------------
                        7.0.9 - Invasion of the Yokel-Snatchers
    -------------------------------------------------------------------------------
    
    o------------------------o
    |#15 - Temporary Power Up|
    o------------------------o
    
    "Power up. By any other name, an extra life."
    
    After pulling the first lever with Homer to create the steam for Bart to cross,
    grab the golden shield in the middle of the red vehicle to receive the
    fifteenth video game cliché.
    
    -------------------------------------------------------------------------------
                                  7.1.0 - Bargain Bin
    -------------------------------------------------------------------------------
    
    o-----------------o
    |#16 - Chasm Death|
    o-----------------o
    
    "Expect a plagiarism lawsuit from Wile E. Coyote."
    
    Somewhere in the level, jump off of the platform into the chasm below to
    receive the sixteenth video game cliché.
    
    -------------------------------------------------------------------------------
                                  7.1.1 - Neverquest
    -------------------------------------------------------------------------------
    
    o----------o
    |#20 - Lava|
    o----------o
    
    "Lava. As original as sand, snow, water, and jungle. That is -- NOT ORIGINAL AT
     ALL."
    
    In the final room of the level, before destroying the dragon, jump anywhere
    into the lava that flows around the room to get the twentieth video game
    cliché.
    
    o--------------o
    |#21 - Ammo Box|
    o--------------o
    
    "Isn't it convenient that you find ammo at the right place and time? The cheese
    I smell is pungent."
    
    After getting through the area with the three golden keys, in the following
    room, approach the staircase that leads down to the enemies. Before going down,
    turn to your right to see what appears to be a white coffin. Approach it and
    press Triangle while facing it to open it and to get the twenty-first video
    game cliché.
    
    -------------------------------------------------------------------------------
                             7.1.2 - Grand Theft Scratchy
    -------------------------------------------------------------------------------
    
    o--------------------o
    |#22 - Enemy Spawners|
    o--------------------o
    
    "Infinite bad guys from a small door. Way to rip off the clown car."
    
    Somewhere in the level, destroy one of the enemy spawners (one of the pink or
    red vans) to get the twenty-second video game cliché.
    
    o-------------------------o
    |#23 - The Road to Nowhere|
    o-------------------------o
    
    "If only this game was as mercifully short as this puny road!"
    
    At the bottom of the elevator that you use to reach the wires that you must
    destroy, turn to the left and walk along the road to the dead-end by the water
    to get the twenty-third video game cliché.
    
    -------------------------------------------------------------------------------
                                7.1.3 - Medal of Homer
    -------------------------------------------------------------------------------
    
    o------------------o
    |#24 - Wooden Crate|
    o------------------o
    
    "Ah, the crate. As seen in everything."
    
    At the beginning of the level, destroy the nearby wooden crate to get credit
    for the twenty-fourth video game cliché.
    
    o----------------------o
    |#25 - Explosive Barrel|
    o----------------------o
    
    "The explosive barrel, frustrating AND hackneyed."
    
    Upon arriving at the top level of the boat at the end of the level, shoot one
    of the nearby red barrels to get the twenty-fifth video game cliché.
    
    -------------------------------------------------------------------------------
                        7.1.4 - Big Super Happy Fun Fun Game
    -------------------------------------------------------------------------------
    
    o-----------------o
    |#26 - Flying Boat|
    o-----------------o
    
    "A flying boat. What next, an underwater plane?"
    
    You get the twenty-sixth video game cliché upon arriving on the airship
    floating in the sky.
    
    o-----------------------o
    |#27 - Elemental Enemies|
    o-----------------------o
    
    "Nice. Steal from Dungeons and Dragons -- for only the millionth time!"
    
    When you arrive in the lava part of the level, approach and kill one of the
    elemental enemies to get the twenty-seventh video game cliché.
    
    -------------------------------------------------------------------------------
                   7.1.5 - Five Characters in Search of an Author
    -------------------------------------------------------------------------------
    
    o-----------------o
    |#28 - Evil Genius|
    o-----------------o
    
    "Every single one a rip-off of Lex Luthor!"
    
    Upon arriving in Matt's Groening's office, you get the twenty-eighth video game
    cliché.
    
    o-------------------o
    |#29 - Timing Puzzle|
    o-------------------o
    
    "The wonderful timing puzzle, a welcome addition to any classic... Not!"
    
    In the room full of mirrors, go to the back left part of the room and approach
    the bookshelves with the moving pencils to get the twenty-ninth video game
    cliché.
    
    -------------------------------------------------------------------------------
                                   7.1.6 - Game Over
    -------------------------------------------------------------------------------
    
    o---------------------o
    |#30 - Re-Used Enemies|
    o---------------------o
    
    "The same bad guy, but now with a different-color shirt? What a gyp!"
    
    After defeating William Shakespeare and heading through the gate, kill a few of
    the enemies in the area to get the thirtieth video game cliché.
    
    -------------------------------------------------------------------------------
                                   7.1.7 - Overworld
    -------------------------------------------------------------------------------
    
    o--------------o
    |#3 - The Doors|
    o--------------o
    
    "Video games filled with doors that never open. Sounds delightful!"
    
    Inside the Simpsons home, go up the stairs and into Homer and Marge's bedroom.
    Approach the nearby wooden door to get the third video game cliché.
    
    o---------------------------o
    |#12 - AI Running into Walls|
    o---------------------------o
    
    "In case you didn't already know your game sucked."
    
    "This cliché makes other clichés seem un-clichéd."
    
    In the Simpsons' backyard, jump onto the hammock and look out over the back
    fence to see Ralph running into the wall to the left of the door of the nearby
    house and to get unlock the twelfth video game cliché.
    
    o--------------------o
    |#17 - Lame Tutorials|
    o--------------------o
    
    "Oh, I'm too lazy to read the manual! I need help! Wah! Wah!"
    
    In the final level hub (where you find "Medal of Homer," "Neverquest," etc.
    talk to Mr. Frink. He puts you through a pretty lame tutorial giving all of the
    Simpsons new abilities and you receive the seventeenth video game cliché.
    
    o--------------o
    |#18 - Key Card|
    o--------------o
    
    "News flash! A key card is really... a key."
    
    In the final hub of the game (the one housing the entrances to levels such as
    "Medal of Homer" and "Neverquest," approach the door with the four slots for
    key cards to receive the eighteenth video game cliché.
    
    o-----------------o
    |#19 - Rift Portal|
    o-----------------o
    
    "This cliché makes other clichés seem un-clichéd."
    
    In the Simpsons' living room, get in front of the computer monitor that is
    facing the brown couch. Face it and press Triangle to use the rift portal back
    to the final hub and to receive the nineteenth video game cliché.
    
    o-----------------------------o
    |#31 - Collecting Every Cliché|
    o-----------------------------o
    
    "Worst Cliché Ever!"
    
    Upon collecting the thirty other clichés in the game, you are also credited
    with the thirty-first and final video game cliché.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          8.0.0 - "The Simpsons Game" Review
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------
    Introduction
    ------------
    
    When I heard that EA was producing a new game for The Simpsons, I became very
    excited. I played most of The Simpsons games from the NES-generation, but to be
    quite honest, I have not really played many of the newer games. As a matter of
    fact, the only one I have even had a chance to touch is "The Simpsons: Hit &
    Run," which I found to be an excellent game. Thusly, I had very high hopes for
    this game. Although it does not quite meet the standards of quality that "Hit &
    Run" possess, "The Simpsons Game" on its own is a nice platformer.
    
    ------------
    Story - 8/10
    ------------
    
    After having a copy of a very violent new video game taken from him by his
    mother, Bart Simpsons is walking through an alley when a game manual for "The
    Simpsons Game" falls from the sky. Bart opens it up to find that he and the
    rest of his family possess special powers: Homer can eat food to gain calories,
    allowing him to morph into a large Homer Ball; Bart can turn into Bartman,
    using his cape to glide; Lisa, being a Buddhist, can call upon the powers of
    the Hand of Buddha to pick up large objects and to move them at her will; Marge
    can use her megaphone to bring the people of Springfield under her control.
    Essentially, hilarity ensues as the Simpson family uses these unique powers to
    make a difference in Springfield by preventing the robbery of the Springfield
    Museum, destroying a deforestation project, and eventually halting an alien
    attack upon Springfield. All of this leads up to a final boss fight of such
    epic proportions that you will surely be rolling on the floor laughing.
    
    ---------------
    Gameplay - 6/10
    ---------------
    
    You are able to control four of the five Simpson family members - Homer, Bart,
    Lisa, and Marge (although at some points you are able to briefly take control
    of Maggie) - each possesing the aforementioned special abilities.
    Level-to-level gameplay is just what you would expect from a typical
    platformer. Each of the four main characters that you can control fights
    enemies, platform hops, and collects powerups. Only occasionally does the game
    deviate from this punch-jump-collect formula. Although this simplicity is nice,
    it does soon get a little stale, especially when you continually replay the
    same levels to find hidden collectibles.
    
    On top of that, this game does not feature the best controls or camera angles
    in the games. Sometimes the controls feel a little awkward, but once you get
    accustomed to them you should not have too much trouble. The camera is the true
    killer here, and I mean that literally. Whenever you are surrounded or cornered
    by many enemies, the camera has trouble finding a good angle for you to use.
    Even without enemies, the camera often adds an unnecessary layer of difficulty
    to the game. In moments when you are trying to make a hard jump that should
    take two or three attempts, the camera will make it six or seven tries. Even
    after you get used to it, expect to die a few times as a result of a bad
    camera.
    
    Fortunately, none of the above kills this game. Although the gameplay itself
    may be subpar, most of your enjoyment will come from the humor in the game. EA
    hired all of the voice actors that you recognize from the show and brought them
    in to record the voices for the Simpson family, as well as many other people
    from Springfield. Very early on, even before the best parodies later in the
    game, you realize that "The Simpsons Game" does nothing but make fun of games
    in general. I won't include any names or descriptions of the parodies, but I
    assure you that you will laugh out loud more than once.
    
    ---------------------
    Graphics/Sound - 8/10
    ---------------------
    
    As far as graphics are concerned, they are neither good or bad. They are
    certainly not on the same level as most modern games, but they are more than
    appropriate (especially considering this rendition of the game is for the PS2).
    I'm not sure about you, but I truly believe that graphics do not make a game.
    Sure, good graphics are definitely a bonus and add appeal to the game (Final
    Fantasy X comes to mind), but only rarely do bad graphics actually hurt a game
    in my book (although it has happened). Springfield and it's inhabitants are
    faithfully rendered, although not without minor flaws.
    
    Sound is a different story. As I said before, EA brought in the people from the
    television show to do the voice acting for the characters in the game. As a
    result, the games not only feels like a Simpsons game, but it feels like an
    episode from the show. Beyond that, there is nothing more to say about the
    sound. It is executed flawlessly and is probably one of the higher points of
    the game.
    
    It is hard to say whether or not cinematics should be included because they do
    not contain actual gameplay graphics. However, I feel that I must make an
    exception here. The cutscenes in this game are on the same level of the
    television show, and I have to say they are hilarious. Playing through the game
    in one sitting would be like watching an episode of "The Simpsons" that lasted
    for a few hours. The combination of artwork from the show and the dialogue from
    the actual voice actors makes for very entertaining cinematics.
    
    Although they go together in my opinion, if I chose to split "Graphics" and
    "Sound" into two categories, the scores would be 6/10 and 10/10, respectively.
    
    ------------------------------
    Play Time/Replayability - 6/10
    ------------------------------
    
    One of the biggest complaints I have about the game is its length. You can
    expect to complete your first playthrough in a matter of seven or eight hours.
    There are several reasons to replay the levels. Each family member has several
    collectibles in each of the levels in which he or she is featured.
    Additionally, there are things known as "video game clichés" throughout the
    levels that can be collected. These particular collectibles are
    self-explanatory. "The Simpsons Game," as I said before, is nothing but a giant
    parody of other games. The developers took clichés from video games and stuffed
    them all into this satire. For example, seconds into the first level of the
    game, as you are learning the controls, you are told to press "X" twice to
    double jump. Upon doing so, the game freezes and you get a message saying that
    you have unlocked the first video game cliché, the double jump, along with a
    hilarious description. There are about thirty of these to find throughout the
    game, each one of them just as funny.
    
    Aside from the collectibles and clichés, each level has a "Target Time" where
    you can try and beat the level as quickly as you can. These range from two
    minutes to about half-an-hour. Also, each level challenges you to complete it
    without dying.
    
    Although I just rambled on and on about replayability in this game, now I must
    explain the low scoring. Sure, there are many extra things to do in this game,
    and although they are great for a perfectionist such as myself, the average
    gamer will probably have no interest in them, namely because there is no reward
    for completing all of the challenges or for finding all of the collectibles and
    clichés. The only reward that you get is the satisfaction of knowing that you
    did it. Granted, this satisfaction is really all that I personally need, it
    will probably dishearten many gamers.
    
    --------------
    Final Thoughts
    --------------
    
    The Simpsons Game is not a groundbreaking platformer and it is definitely not
    going to be what most gamers consider "Game Of The Year material." However,
    what it lacks in aesthetics and gameplay, it definetely satisfies with humor.
    Fans of the television show have no excuse not to get this game. For anyone
    looking for a few laughs, either grab a rental or wait until the price drops to
    pick this up. Personally, I had this game pre-ordered two weeks in advance for
    my Homer Ball, and I got it on release. This game is not perfect, but it is
    definetely funny. Thusly, I think that my score of 7 is more than fair.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     9.0.0 - Credits
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
              CjayC - For making the best gaming website I have ever had the
    	          pleasure of using.
            SBAllen - For continuing the legacy that CJayC, along with the users of
                      the site, helped to create.
      Matt Groening - For creating the greatest American animated sitcom ever.
     simpsonsfanpie - For helping me find SEVERAL collectibles all throughout the
                      game and pointing out small errors in the guide.
             Kajjaz - For helping me with some more collectibles.
     EmbracingSleep - For helping me with my final missing Medal of Homer Krusty
                      Koupon.
            Mark C. - For helping me with my final missing Try-N-Save coupon in
                      Neverquest.
             Tom M. - For helping me find my final missing Try-N-Save coupon in
                      Grand Theft Scratchy.
    Scott/Phoebe D. - For helping me with the collectibles in Mob Rules.
           Casey J. - For correcting some parody mistakes.
           Jason S. - For showing me a video game cliché that I had missed.
           James H. - For uncovering for me the purpose of the lever in the 
                      secret room in Bartman Begins.
            Nate M. - For giving me the target time of Bartman Begins.
    
    Additionally, I would like to thank all of you readers. If I didn't have any
    readers, then there would be no point in me writing this guide. Furthermore,
    another special thanks goes out to everyone who recommended my guide to other
    GameFAQs users. Because of you guys, my guide is now considered Highly Rated. I
    have thoroughly enjoyed writing this guide for myself and for everyone else,
    but I have to be honest - I am glad that this guide is finished. I'm looking
    forward to finishing old projects and beginning new ones. Thanks again!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    10.0.0 - Copyright
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Simple reprint of the copyright notice:
    
    This guide was written by awutow15. This guide may be not be reproduced under
    any circumstances except for personal, private use. It may not be placed on any
    web site or otherwise distributed publicly at all, no exceptions. The only
    website allowed to publicly display this guide is www.GameFAQs.com. Use of this
    guide on any other web site or as a part of any public display such as another
    website or in a magazine is strictly prohibited, and is a violation of
    copyright laws. Please, if you see this guide on public display on any other
    website, please contact me at:
    
    awutow15_gamefaqs[at]hotmail[dot]com.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              11.0.0 - How To Contact Me
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you have any reason you need to talk to me for anything (relating to this
    guide for The Simpsons Game), email me at:
    
    awutow15_gamefaqs[at]hotmail[dot]com.
    
    Below is information on what I will and will not read. Be sure to keep in mind
    that if you send me anything that is under the "Do *Not* Send Me" list, more
    than likely you will be blocked, and your message might appear on the GameFAQs
    message boards. Read below for more information.
    
    0============0
    |-DO SEND ME-|
    0============0
    
    Questions: I openly accept questions under a few conditions: Be sure to look
    through the FAQ to make sure that your question hasn't already been answered.
    If it hasn't been answered, be sure that when you email me, to include the
    subject of the question along with Simpsons, or "The Simpsons Game" in the
    subject heading, or it will probably be deleted. It might also help a lot if
    you include a little bit of the question in the subject.
    
    Commendment and Criticism: Obviously, if you think I did a good job with this
    FAQ, I'd love to hear from you. I've actually commented on some people's FAQs
    before as well. Also, if there is anything you don't like about the FAQ, please
    be sure to email me your suggestions as well, and don't forget to include
    something in the subject or you will probably get deleted. If you send me
    suggestions on something to change about my FAQ, I can't promise anything will
    happen - in fact, more than likely nothing will happen. But it can't hurt to
    try, right?
    
    Contributions: It would really be appreciated if you could e-mail me any
    contributions you have. Like I said before, pretty much anything even remotely
    relating to "The Simpsons Game" is needed to make this guide as complete as I
    want it to be.
    
    0==================0
    |-DO *NOT* SEND ME-|
    0==================0
    
    Chain Mail, Spam, or Flames, under ANY circumstances. I only accept these
    things (chain mail) from a few of my very very close friends, and ONLY my
    closest friends, but otherwise, send me anything like this, and you *WILL*
    promptly be blocked, no questions asked. Send me flames, and you will probably
    find a "G" rated version of your message[s] on the GameFAQs message boards.
    I refuse to tolerate anything like this, and I don't think there is much more
    to be said about it.
    
    Anything with terrible grammar, but most of all, don't send me flames with
    terrible grammar, because they will IMMEDIATELY be posted on GameFAQs. You know
    what? Just don't send any flames at all, and we can all be happy.
    
    As for grammar, please don't send me e-mail relating to spelling or grammatical
    errors in the guide. I am constantly scoping this entire guide in the hopes of
    making any corrections I can, and it would be deeply appreciated if we could
    just leave it at that. You won't get flamed and your message won't get posted
    on the GameFAQs boards, but I would really appreciate it if I didn't receive
    any e-mails relating to spelling and grammar. I will find mistakes such as
    those on my own. Thank you.
    
    -------------------------------------------------------------------------------
    Again, I would like to thank all of you that aided me in completing this guide.
    For everyone that has used my guide, I am very glad to have helped you. To all
    of you - happy gaming.
    -------------------------------------------------------------------------------

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