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    Piccolo(end) by Yojimbo_setsuna

    Version: 0.75 | Updated: 01/15/08 | Printable Version | Search Guide | Bookmark Guide

    
    
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         Dragon Ball Z: Budokai Tenkaichi 3 Piccolo (end) FAQ <Version 0.75> (PS2)
    
                                 Written by Daniel Byrne
    
                            (c) Copyright Backtrack 2007/2008
    
                                   Developer: Spike
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    *Please note: This FAQ is owned by Daniel Byrne & Backtrack(c) any 
    unauthorised copying, traces, or taking any other content etc from this 
    document is strictly prohibited. Any breach of this on your (the user's) 
    intentions will result in legal action.
    
    
    *This walkthrough is best viewed, maximised in note pad or wordpad & with a 
    screen resolution of 800 X 600.
    
    
    
    
    
    ____________________
    ->Version history<-
    ____________________
    
    
    <V 0.75>
    --------
    
    15/01/2008- Character FAQ for Piccolo ready for submission.
    
    
    
    <V 0.50>
    ---------
    
    14/01/2008- Upgraded character FAQ to 0.75 & awaiting further amendments
                queries & questions
    
    14/01/2008- Added Piccolo's red potara password
    
    14/01/2008- Added character quotes to FAQ.
    
    13/01/2008- Completed all sections & revised FAQ thus far.
    
    13/01/2008- Various information added to all sections of FAQ.
    
    13/01/2008- Began Character FAQ for Piccolo(end).
    
    
    
    
    
    
    
    
    Contents
    
    ---------------------------------------------------------------]
      1) Introduction                                                
                                                                   
      2) Character profile Piccolo (End)                                   
                                                                   
      3) Why choose Piccolo(End)?                                          
                                                                    
      4) Move list                                                     
                                                                     
      5) recommended Z items                
                                          
      6) Tips & stratergies                 
                                          
      7) Piccolo's(end) red potara password       
                                                                    
      8) FAQ (Getting to know you)                                 
                                                                    
      9) Character quotes                                             
                                                                    
      10) CreditZ                                                     
                                                                    
    ----------------------------------------------------------------]
    
    
    
    
    
    
    - - - - - - - -
    1) Introduction
    - - - - - - - -
    
    The legendary Z fighters & the most evil of villans in the galaxy return in 
    spike's latest creation in the Tenkaichi series, Dragon Ball Z Budokai 
    Tenkaichi 3 on the ps2. New moves, new stages, new characters, & a whole new
    soundtrack to boot, what more could you want from the latest DBZ game? I've 
    decided to get some character FAQ's done due to my recent haitus period from
    walkthroughs (many of which still need to be finished!) whilst i've also been
    doing other projects & getting chance to enjoy some awesome & dare i say 
    classic retro gaming ^_^
    
    This walkthrough is a character FAQ & due to the numerous new moves, & tweaks
    to the tenkaichi combat system, the FAQ has been primarily composed for the
    purpose of getting the most if not the best out of your chosen character/s.
    
    The character FAQ is for newcomers, beginners, & experts alike & I do hope you
    will find it a useful resource for this amazing game, so let's get started
    
                              KAME-HA-ME-HAAAAAAA!!!
    
    
    
    - - - - - - - - - - - - - - - - - - -
    2) Character profile:- Piccolo (End)
    - - - - - - - - - - - - - - - - - - -
    
    (Note:Character profile is taken from the character reference libary)
    
    
    This is Piccolo's form when he merges with kami.
    
    In the Android saga, he was defeated by Android#17 and at his wits end,
    when he throws away his hesitation to fuse with Kami. This allows him to
    regain his true Namekian form and powers. After merging he fights Imperfect 
    Cell and Android#17, and has gained enough power to overwhelm his opponents
    from beginning to end.
    
    However, Piccolo (Kami) will never know his real name because Kami's memories
    of when he was on Planet Namek were lost...
    
    
    
    
     
    - - - - - - - - - - - - - - -
    3) Why choose Piccolo (End)?
    - - - - - - - - - - - - - - -
    
    Piccolo at the very peak of DBZ was a force to be reckoned with, this was
    due to him becoming whole again & at first reluctantly fusing with Kami again,
    This is the most frequantly used form of piccolo & he is at his most powerful
    here, his attack is great & his defense can be increased through the use of 
    one of his special moves. Piccolo(End) has potential for being in the top tier
    of powerful characters once he is assigned some effective potara. If there is
    any disadvantage then it is that the charge of the special beam cannon can
    leave you wide open to just about any attack, however it does "pierce" through
    many heavy projectiles & some Ki blasts due to it being so overly powerful.
    This version of Piccolo is best used by those who have already mastered or are
    used to the original early piccolo & the piccolo in DBZ:Budokai tenkaichi 2,
    Piccolo's throw is highly useful as he extends his arm in order to grab the 
    opponent & has half decent range too just outside of close quarters infact.
    
    
    
    
    >->->->->->->->->->->
    4) Piccolo's Move list
    >->->->->->->->->->->
         _
    Key:|_|= square button  /\ = Triangle button  O= Circle button  /\= Up  (d-pad)
                           |__|                                     \/= Down(d-pad)
    
    ______________
    Special moves |
    ______________|
    
                               Ki/blast required      Command
    
    Wild sense:              2 levels blast stock  L2 + O
                            
    
    False courage:           2 levels blast stock  L2 + /\ + O
    
    
    Special Beam cannon:     4 levels Ki gauge     L2 + /\
                                                       |__|
    
                           
    Light grenade:           3 levels Ki gauge     L2 + /\ + /\
                                                            |__|
    
    
    Hellzone Grenade:        4 levels Ki gauge     L2 + \/ + /\ (max power)
                                                            |__|
    ____________
    Rush combos |
    ____________|
          _
    Key: |_| = Square button  /\ = Triangle button  X= x button
                             |__|
    
    
    
    
    Command/s                                                  Damage    Hits
    _________                                                  ______    _____
     _ 
    |_|                                                         280       1
    
     _    _ 
    |_|, |_|                                                    560       2
     _    _    _
    |_|, |_|, |_|                                               840       3
     _    _    _    _
    |_|, |_|, |_|, |_|                                          1230      4
     _    _    _    _    _
    |_|, |_|, |_|, |_|, |_|                                     1710      5
     _    _    _    _    _    _
    |_|, |_|, |_|, |_|, |_|, |_|                                2130      6
     
    
     _    _    _    _    _         _    _    _    _    _
    |_|, |_|, |_|, |_|, |_|,  X , |_|, |_|, |_|, |_|, |_|       5120      11
    
    
    Ki blasts
    _________
    
      /\
     |__|  (Chargeable)                 280 damage
    
     
     /\    /\
    |__|, |__|                          560  damage
    
     /\   /\   /\
    |__|,|__|,|__|                      840 damage
    
     /\   /\   /\   /\
    |__|,|__|,|__|,|__|                 1120 damage
    
     /\   /\   /\   /\   /\
    |__|,|__|,|__|,|__|,|__|            1400 damage
    
     /\   /\   /\   /\   /\   /\
    |__|,|__|,|__|,|__|,|__|,|__|       1680 damage
    
     /\   /\   /\   /\   /\   /\   /\
    |__|,|__|,|__|,|__|,|__|,|__|,|__|  1950 damage
    
    Throw
    ________
    
    X, X                 1290  damage      Hits 9
    
    
    
    
    _________________
    Rushing technique|
    _________________|
    
                               _   /\
    Kiai cannon (chargeable)  |_|,|__|
    
                 _   _   /\
    Flying kick |_|,|_|,|__|
                              _    _    _    /\
    Heavy finish(Chargeable) |_|, |_|, |_|, |__|
    
                                _    _    _    _    /\
    Rolling hammer(Chargeable) |_|, |_|, |_|, |_|, |__|
    
    
    Lift strike  (chargeable) (during rush) /\ + /\
                                                |__|
    
    Ground slash (chargeable) (during rush) \/ +  /\
                                                 |__|
    
    Body strike               (during rush) O button
    
    
    
    ____________________
    Signature technique |
    ____________________|
                                               
                                               _
    Key:    X= X button  /\ = Triangle button |_|= Square button  O= Circle button
                        |__| 
           /\= up(d-pad)      \/= down(d-pad) <- = left(d-pad)    -> =right(d-pad)
    
    
    
    
    
    Sway heavy(Chargeable)              X,  /\
                                           |__|
    
    Sway lift strike (chargeable)    X, /\,    /\
                                            + |__|,
    
    Sway ground slash                X, \/, /\  
                                           |__| 
    
    Step in sway                       X, O
                                                                    _
    Dragon smash (after full power smash hit)   /\, \/, <- or -> + |_|
    
    Vanishing attack After full power smash hit /\. \/, <- or -> /\
                                                                |__|
    lightning attack (after full power smash hit) O
    
    
    Sonic sway (before opponents rush attack hits/connects) O + /\
                                                               |__|
    
    Sonic sway attack  /\
                      |__| (immediately after sonic sway)
    
    Giant throw (Near stunned opponent) /\ + /\  (must be facing forward side)
                                            |__|
    
    High speed rush movement (during rush) /\,\/, <-, or -> + O button
    
    
    Counter- High speed rush movement (whilst opponent is in high 
                                       speed rush movement)
                                              
                                           O button
    
    Z counter O button (immediately after vanishing attack)
    
    
    Counter- Z counter O button (immediately before Z counter hit)
                                                                      
                                                                      _
    Burst smash (while attacking with z burst)   /\, \/,  <- or -> + |_|
    
                                                 _
    Hyper smash (chargeable) /\, \/, <- or -> + |_| (max power)
                             
    
    _________
    Combo    |
    _________|             
          _
    Key: |_| = Square button, /\  = Triangle button  X= X button 
                             |__|    
         /\= up (d-pad)           \/= down (d-pad) 
    
    
    *(Max power)= Must be in maximum power mode achieved through charging Ki
    
    
    
                 _    _    _    _    _   _
    Rush finish |_|, |_|, |_|, |_|, |_|,|_|
                 _    _    _    _   _
    Rush in     |_|, |_|, |_|, |_|,|_|,  X
                      _     _     _    _     _                  _ 
    Rush in attack   |_|,  |_|,  |_|, |_|,  |_|, X, /\ or \/ + |_|
    
    Dragon tornado     /\   /\   _
                      |__|,|__|,|_|
    
    
    Delta storm   (after heavy finish) /\ + /\
                                           |__|
                                                      _
    Ariel barrage (after ground slash hit) /\ + /\ + |_|
                                               |__|
    
    Kiai cannon smash (Immediately after full charge Ki blast cannon hits)
    
                                /\               
                               |__|    
    
    Rolling hurricane (After rolling hammer hits) /\   _
                                                 |__|,|_|
    
    Sonic impact  (after smash hit)   /\    _
                                     |__|, |_|
    
    
    Raging impact (after dash smash hit)  /\ +  /\    _
                                               |__|, |_| 
    
    Spiral slash (charageable) (immediately after jump smash hit)
    
                        /\
                       |__|
    
    
    Auto smash counter  /\
                       |__| (immediately after auto counter hit)
    
    Burst meteor (while attacking with Z burst) /\    _
                                               |__|, |_|
                                     _
    Violent rush- rapid pressing of |_| during max power mode
    
    
    (All air combos are chargeable from the triangle button press)
                
                 _   _   _   _                _   _   _   _   
    Air combo 1 |_| |_| |_| |_| /\, + /\  X, |_| |_| |_| |_|
                                     |__|
                 _    _    _    _                 _    _    _   _
    Air combo 2 |_|, |_|, |_|, |_|, /\, + /\  X, |_|, |_|, |_|,|_|, /\ 
                                         |__|,                     |__|
                 _    _    _    _                 _     _    _    _   _
    Air combo 3 |_|, |_|, |_|, |_|, /\, + /\  X, |_|,  |_|, |_|, |_|,|_|
                                         |__|,
                 _   _   _   _                       _   _   _   _  
    Air combo 4 |_|,|_|,|_|,|_|, /\, + /\   X, /\   |_|,|_|,|_|,|_|, /\
                                      |__|,   |__|,                 |__|
    
    
    (Must be in max power mode to use the following blast combos)
    
    
    Blast combo 1   /\
                   |__|
    
    Blast combo 2 (After ground slash hits) /\   /\   _   /\
                                           |__|,|__|,|_|,|__|
    
    Blast combo 3   /\    _    /\
                   |__|, |_|, |__| (while attacking opponent with Z burst)
                    _   _   _   _               _   _   _   _
    Blast combo 4  |_|,|_|,|_|,|_| /\ + /\  X, |_|,|_|,|_|,|_|, /\    /\
                                       |__|,                   |__|, |__|
                   _   _   _   _                     _   _   _   _
    Blast combo 5 |_|,|_|,|_|,|_|, /\ + /\   X, /\  |_|,|_|,|_|,|_|, /\   /\
                                       |__|,   |__|,                |__|,|__|
    
    Blast combo 6 (After rolling hammer hits) /\   _   /\
                                             |__|,|_|,|__|
    
    - - - - - - - - - - - -
    5) Recommended Z items==
    - - - - - - - - - - - -
    
    You are very welcome to choose your own potara's to equip, here i've simply
    given a recomendation of how Piccolo should be equipped to make full use of
    his moves & abilities.
    
    
    
    Custom 1
    
    A) Attack up 1
    ------------------------------------
    B) Master Roshi's training
    ------------------------------------
    C) Super up 1
    ------------------------------------
    D) Combo master
    ------------------------------------
    E) Dende's Healing ability
    
    Here we increase Piccolo's attack & super & give him a health boost of 10,000
    from Master Roshi's training. Combo master allows Piccolo's combos to cause 
    greater damage, the greater the hits the more damage the combo does. Lastly
    his health can now slowly regenerate thanks to Dende's Healing ability which
    is great for the Cell games or those prlonged battles that seem to prove 
    tougher than was originally expected.
    .
    
    
    
    
    
    
    
    Custom 2
    
    A) Master Roshi's Training
    -------------------------------------
    B) Warriors will
    -------------------------------------
    C) Mirage
    -------------------------------------
    D) Defense up 1
    -------------------------------------
    E) Attack up 2
    
     
    
    
    
    
    Custom 3
    
    A) Rush blast 3
    -------------------------------------
    B) Master Roshi's training
    -------------------------------------
    C) Attack up 1
    -------------------------------------
    D) Super up 1
    
    This setup increases piccolo's super abilities & his attack power while 
    also giving him more health. Rush blast 3 allows Piccolo to half the Ki
    cost of ki blasts & energy blasts while also powering those moves up!
    
    
    
    
    Other Potara's you may find useful for Piccolo include:
    
    >- Style of the strong
    
    >- Rising fighting spirit
    
    >- Gigantic power
    
    >- Sparking plus
    
    >- Draconic aura
    
    >- King Kai's training
    
    >- Active heart
    
    
    
    
    
    
    - - - - - - - - - - -
    6) Tips & stratergies==
    - - - - - - - - - - -
    
    
    > Before you launch Hellzone grenade, you should fir several normal Ki blasts
      so you briefly prevent your opponent from dashing or trying to move around
      in anyway you can, then launch the ultimate move to cause massive damage to
      the opponent hopefully causing it's maximum damage potential.
    
    > Use False courage to bolster Piccolo's defenses, add to that his equipped
      defense potara and he can withstand alot of fatal damage & you won't have to
      worry much about guarding, but don't completely stop guarding when health 
      runs low unless you can be sure to teleport out of harms way.
    
    
    > Piccolo's throw has a good range & is excellent at close quaters, he
      extends his arm & goes for a combo before knocking the opponent back
      & if you are really skillful here, you will follow it up for even more
      damage/combo madness!!
    
    > Special beam cannon is powerful but it requires alot of time to charge fully
      however, once fully charged it causes massive damage & can even pierce 
      through some energy attacks allowing you to avoid damage & deal it 
       simultainously!
    
    
    - - - - - - - - - - - - - - - - -
    7) Piccolo's(End) red potara password ==
    - - - - - - - - - - - - - - - - -
    
    Red Potara are special from ordinary potara, they grant super enhanced 
    properties & cannot be obtained by normal means like your standard potara
    used to customize your fighters through evolution Z. In order to obtain
    the red potara you must "cheat" so to speak, go to the 'data centre' on
    the main menu & then input the following password:
       
    $mkc- rBKgX c4j*q (N
    Bl4l? s2%dB J1bjp nH
    
    Now on the character select screen under password character you will have
    a Piccolo, but not just any Piccolo oh no! This is a super Piccolo with stats
    pushed far beyond normal limits, have fun trashing any opponent with the
    almighty Namekian warrior.
    
    I should also mention that you will only be able to use red potara characters
    in duel & ultimate battle modes, which does take a little of the fun out of it
    but it's another extra feature you can use to see Piccolo at his most powerful!
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - -
    8) Frequantly asked questions(getting to know you)==
    - - - - - - - - - - - - - - - - - - - - - - - - - -
     
       Q. I'm having problem's using my red potara password, why?
       
       A. Oh dear not this again... sigh... Ok well bearing in mind
          all passwords are "CASE SENSITIVE" should you wrongly input
          an upper or lower case letter in to the password you will invalidate
          the password making it of course unusable & it won't work.Carefully
          check your input of the password as they are annoyingly long & try
          again, all passwords work & have been tried & tested multiple
          times...don't worry you aren't the first to ask me that either...
    
    
    
    
    - - - - - - - - - - - -
    9) Character quotes   ==
    - - - - - - - - - - - -
    
    Naturally as the title of this section implyies, this is a selection of 
    Piccolo's(end) voice quotes during the game:-
        
     "I sure hope you're ready!"
    
     " Hmph... not even worth my time!"
    
     " Nowhere to run...This is the end!!"
    
     " Ok time for some intense training" (To Gohan)
    
     
    - - - - - - - - - - -
    10) CreditZ         == 
    - - - - - - - - - - -
    
    ^ Massive thank you to spike & Akira Toriyama for creating the phenomenon
      that is DBZ!
    
    ^ You for reading & or taking an interest of any kind & keeping me in
      the industry.
    
    ^ My good buddy Nick Kazama who like me is a fellow DBZ fan, a dear friend, & 
      supporter of my work, thank you dude!
    
    ^ Piccolo for his Namek ways & his pure will of iron giving him the most 
      noterity of anything green, sorry Jolly Green Giant & Incredible Hulk.
    
    ^ All DBZ fans everywhere!
    
    
    feel absolutly free to e-mail me with any queries regarding Piccolo(End) or
    just the game in general @ dbs_darkstar@hotmail.co.uk or alternatively visit
    www.myspace.com/danielpaulbyrne, i'd appreciate all direct quries to my
    e-mail address if you can, happy gaming
    
    
    
    
    (c) Copyright Backtrak 2008 All right reserved.