=======================================================================
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               DRAGONBALL Z BUDOKAI TENKAICHI 3
                           for 
            Sony Playstation 2 Console Home version
               by Demir Lugonic aka Oreno5267
                Copyright 2009 Demir Lugonic
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                    ~~~~~~~~~~~~~~~~~~~~~
                      TABLE OF CONTENTS
                    ~~~~~~~~~~~~~~~~~~~~~

[0.] Legal Statement
[1.] Introduction
[2.] Character Profile
[3.] Pros and cons of Kid Buu
[4.] Comparison of Buus
[5.] Kid Buu
     - Statistics
     - Command Legend
     - Blast 1's
     - Blast 2's
     - Ultimate Blast
     - Basic Blasts
     - Melee
     - Rush Techniques
     - Signature Techniques
     - Combo Techniques
[6.] Tips & Strategies
[7.] Custom Potara Setups
[8.] Red Potara Password
[9.] Frequently Asked Questions
[10.] Contact Info
[11.] Credits/Special Thanks
[12.] Legal Stuff

*For a specific section in this guide, please hold the CTRL key and press
the F key, generally CTRL + F help key in the Internet Explorer and type
in the key word to find it.

#Last updated on Saturday, August 15, 2009
Changed minor data and some fixes, wrote a custom setup
#Last updated on Thursday, August 13, 2009
Minor edits, moved button input before ki for B1's, B2's, and UB,
added two stats in Statistics
#Last updated on Sunday, August 9, 2009
Changed and added info for Command Legend
#Last updated on Fiday, August 7, 2009
Fixed minor edits and made necessary changes in section 5
#Last updated on Thursday, August 6, 2009
Credits in section 10, fixed section 1, Statistics,
Command Legend, and version history
#Last updated on Wednesaday, August 5, 2009
Basic Blasts in section 5, added another tip in section 6
additonal info in Statistics, deleted few trailing spaces
fixed paragraphs in Section 4, Credits in section 10
#Last updated on Tuesday, August 4, 2009
Section 6, Command Legend, minor edit on Ultimate Blast
#Last updated on Monday, August 3, 2009
Uploaded it, it got submitted and accepted
__________________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[0.] Legal Statement

Copyright (c) 2009 Demir Lugonic

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. This guide is neither claimed as "official"
or "authorized". All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

I am the one true and original only Oreno5267, I pertain the originality
and the uniqueness of the name, other persons identifying themselves under
username of and/or as Oreno, either with an additional prefixes, suffixes,
numbers, and/or letters that were not presently found in the original
username, are not the original author of this written document and
thereforeby using a false name, username, and/or pseudonym.

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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
____________________________________________________________________
==============================
[1.] Introduction
-------------------
Hello, I am Oreno5267, this is my first time writing an FAQ after seeing
and reading many FAQs of authors, their format and writing styles, I had
became intrigued as to how they have spent time on additional changes,
organizing sections, and exploiting different games. This character FAQ
is on Kid Buu of Budokai Tenkaichi 3, whom I had played in the game, he
is a popular fighter amongst fans and veterans of Dragonball Z. 
English is not my first language, you have to bear with me.
==============================
[2.] Character profile: Kid Buu
=====================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Note:Character profile is taken from Character Reference mode of Main menu.)

Character Reference

Voice Actor - Josh Martin

Character introduction

This is Kid Buu, the original creation of the wizard Bibidi and the
purest form of Majin Buu.

Majin Buu returned to is original form after Goku and Vegeta penetrated his 
body and rescued all the people he had absorbed.

This Buu is so brutal and powerful that even his creator, Bibidi, could
not control him. Upon returning this form, Buu wastes no time before
destroying the Earth.

Sensing Goku's and Vegeta's energy, Buu next appeared on the Supreme Kai's
planet, where the battle to decide the fate of the universe unfolded.

With his powers of regeneration and his ability to use Instant Transmission
there is little to stop Buu from rampaging throughout the universe. If left 
unchecked, Buu will not stop until all of existence is destroyed.

Chi-Chi's Commentary
His body is small, but I hear he's strong.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=====================================================================
[3.] Pros and cons of Kid Buu
========--------------========
When choosing a character to play with, it is always important to keep in
mind to know what that specific character is capable in every aspect before
a match begins, there is no exception that a human player may or may not know
in order to pick a character again.Now, on to Kid Buu's pros and cons.

Pros:
Fast for a little fighter
Meele - able to stack hits quickly
Has the ability to stun giants including LSSJ Broly
Long distance throw (this is really about preferences)

Cons:
No rolling hammer
Expensive and not really worthwhile Blast 1's
Really high DP point
Mystic Combination is considered a spamming move

========---------------========
[4.] Comparison of Buus
========---------------========

I decided to do a study on the different Forms of Buu, and decide which was
the best. So, being the genius that I am, I decided to see which Buu is the
BEST, and which Buu is the worst. 1-5 rating scale.

Majin Buu - 3/5 - 
He is the "Middle Buu". He doesn't suck a lot, but he isn't really that great,
compared to the other Buu's of course. He's a very good character when compared
to most game characters. His melee is strong, he charges up really fast, and
Flame Shower Breath rules. However, Kamehameha should be the L2+^ move, and FSB
should be the L2+Up+^ move. Also, he's rather slow, and has a Super Explosive
Wave for an Ultimate, which isn't very good.

Evil Buu - 2/5 - Very weak melee. Same moveset as Majin Buu, but in a better
order. Still has SEW as an Ultimate. Mystic Breath isn't great, and Kaikosen 
rules.

Super Buu - 1/5 - Worst. Buu. Ever. Melee is alright. Nothing to write home
about. His Blast 2's suck. Genocide Blast is only for a quick distraction, and
Chocolate Beam is very weak. Oh, and his Ultimate is a suicide. His B1's are 
very good though.

Gotenks Buu - 4/5 - Extremely fast and powerful. He has the Special Beam Cannon
for only 3 Ki Bars. Galactic Donuts aren't bad either, since they're
unblockable, but I preferred Chocolate beam more. Super Kamehameha is OK.
Explosive Wave and Rebirth(gives back health) are awesome B1's.

Gohan Buu - 3/5 - He actually got weaker. And slower. Galactic Donuts were
replaced for the superior Chocolate Beam, which is harder to dodge, and does 
more damage, and the Special Beam Cannon was replaced with the Super Kamehameha
which is usually better, since it can clash, and it chrges faster. For his 
Ultimate, he gets the AWESOME Kamikaze Ghosts, which are super fast, and deal 
substantial damage. His B1's have took a turn for the worse, though. Explosive
Wave is generally a more useful move to break out of combos with than
Afterimage and Rebirth gives back health.

Kid Buu - 5/5 - This is the cream of the crop. Not only is he the best Buu,
but he is also one of the best characters in the GAME. He's extremely fast,
powerful, and has great B2's and B1's. Mystic Combination is a great Rush
because it locks on, and shoots them in the air, from which you can quickly
apprehend them with another combo or Blast 2. Super Kamehameha is pretty
average but it gets bonus points because it's PINK! His Ultimate is very good 
as well. It's extremely powerful, big, and PINK! Oh, and for his B1's, he gets
Instant Transmission, and Sleep. The Sleep is quick, and takes only about 3-5
seconds, and the Transmission is the perfect move for launching another combo,
B2, or just plain catching your opponent off guard.

Note: They are rated based on how good they are when compared to the other 
versions of Buu, not overall in the game. All the Buu's (except for Super Buu
of course) are actually above average compared to most characters in the game.

.....................................................................
+++++++++++++++++++++++++++++++++++++++++
-----------------------
[5.] STATISTICS
-----------------------
Name: Kid Buu
Alignment: Evil
Attires: 2
DP Points: 8
HP: 40,000
Health bars: 4
Health stocks: 3
Starting Ki: 3 Bars
Max blast stocks: 5
Melee speed: Fast
Ki-Blast: 280 dm, 6 Hit Maximum
Ki-Speed: Decent
Ki-Charge: 8 seconds(from 0 to MAX POWER!)
Aura color: Pink
Dash style: Head first, arms to sides of legs
Taunt: He raises his arms as in yawning for 3 seconds.

Attire descriptions: 

- He wears white pants, black boots with yellow trim on it, on his wrists 
are black and yellow protectors. He has black belt with yelow cover bearing
the emblem of 'M' signifying Majin on it.

- Palette swap. The pants become pale purple and tone of the skin is a 
bit light-ish pink.

--------------------
Command Legend
--------------------
Battle controls for Tenkaichi 3

S - Square (Melee) button     ^ - Triangle (Ki Blast) button
X - Dash buttton              C - Circle (Guard) button
R1 - Ascend button            R2 - Descend button
L1 - Lock-on/Aura burst       L2 - Ki Charge button

Regular - Normal attack move performed without being in MAX POWER!
MAX POWER! - Normal attack move performed in MAX POWER!
Range - How far the attack may reach the target and where you have to be
for the move capeable of hitting

MC - Mystic Combination         {#} - Potara slot         dm - damage
B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast

Everything was tested on Goku(Early) with no custom potaras in training mode.
--------------------
Blast 1's
--------------------
Instantaneous Transmission
Button input: L2+C
Blast Stocks: 3
Hits: None
Type: Teleport
Duration time: 1 second
Comments: Kid Buu will teleport in front of his opponent's back - always,
this support move will cause your opponent to lose its lock-on.

Sleep
Button input: L2+Down+C
Blast Stocks: 3
Hits: None
Type: Recovery point
Duration time: 5 seconds
What it recovers: Whole five ki bars, five blast stocks, and 
one and half health bar.
Comments: Kid Buu bends his upper body slightly forward and quietly dozes
off for five seconds, you should only use this support blast if your opponent
is knocked farther away from you because even a single melee punch from your 
enemy can and will interrupt the process of the move.
--------------------
Blast 2's
--------------------
Super Kamehameha
Button input: L2 + T
Ki: 3
Chargeable: Yes
Type: Beam
Range: Long
Regular
(uncharged): 6 hits,7800 dm
(fully charged): 6 hits, 11280 dm
(certain chime): 6 hits, 12420 dm
MAX POWER!
(uncharged): 9300 dm, 6 hits 
(fully charged): 6 hits, 13500 dm
(certain chime): 6 hits, 14880 dm

Mystic Combination
Button input: L2 + Up + T
Ki: 3
Type: Rush
Range: Long
Homing: No
Steerable: Yes
Regular
(without Boost power): 9 hits, 7270 dm
(with Boost power): 9 hits, 8000 dm
MAX POWER!
(without Boost power): 9 hits, 8730 dm
(with Boost power): 9 hits, 9610 dm
--------------------
Ultimate blast
--------------------
Planet Burst
Must be in MAX POWER!
Button input: L2 + Down + T
Ki: 5
Chargeable: No
Type: Ball
Range: Long
Homing: No
MAX POWER!
(without Boost power): 4 hits, 14560 dm
(with Boost power): 4 hits, 16040 dm
--------------------
Basic blasts
--------------------
Ki blasts
Button input: ^
^ = 1 hit, 280 dm
^^ = 2 hits, 560 dm
^^^ = 3 hits, 840 dm
^^^^ = 4 hits, 1140 dm
^^^^^ = 5 hits, 1400 dm
^^^^^^ = 6 hits, 1680 dm

Dash ki blasts
Button input: hold X then press ^
Result: 4 hits, 1200 dm

Dash ki blasts
Button input: hold X then keep pressing ^
Result: 8 hits, 2370 dm

Half-charged ki blast: 1160 dm
Full-charged ki blast: 1680 dm

Ascended Multi-ki blast
Button input: Tap R1 once then ^
Range: Varies
Result: 2-8 hits, 300-1190 dm
--------------------
Melee
--------------------
Front                             Back

S = 2 hits, 340 dm               S = 2 hits, 420 dm
SS = 4 hits, 680 dm              SS = 4 hits, 840 dm
SSS =5 hits, 1020 dm             SSS = 5 hits, 1250 dm
SSSS = 6 hits, 1490 dm           SSSS = 6 hits, 1810 dm
SSSSS = 7 hits, 2110 dm          SSSSS = 7 hits, 2560 dm

Throw: 1650 dm
--------------------
Rush Techniques
--------------------
Flying Kick
Button input: S^
Range: Close
Front: 7 hits, 930 dm               Back: 7 hits, 1110 dm

Flying Kick
Button input: SS^
Range: Close
Front: 9 hits, 1250 dm              Back: 9 hits, 1510 dm

Kiai Cannon
Button input:SSS^
Range: Close
Front(uncharged): 1770 dm            Back(uncharged): 2150 dm
Front(fully charged): 1330 dm        Back(fully charged): 1600 dm
Hits: 6

Heavy Finish
Button input:SSS^
Range: Close
Front(uncharged): 2040 dm            Back(uncharged): 2470 dm
Front(fully charged): 1520 dm        Back(fully charged): 1830 dm
Hits: 6

Lift Strike
Button input: During Rush, Up + ^ (chargeable)
Range: Close
S, Up+^
Front(uncharged): 1030 dm            Back(uncharged): 1250 dm
Front(fully charged): 1370 dm        Back(fully charged): 1650 dm
Hits: 3
SS, Up+^
Front(uncharged): 1370 dm            Back(uncharged): 1650 dm
Front(fully charged): 1370 dm        Back(fully charged): 1670 dm
Hits: 5
SSS, Up+^
Front(uncharged): 1690 dm            Back(uncharged): 2060 dm
Front(fully charged): 1370 dm        Back(fully charged): 1650 dm
Hits: 6
SSSS, Up+^
Front(uncharged): 2140 dm            Back(uncharged): 2590 dm
Front(fully charged): 1370 dm        Back(fully charged): 1650 dm
Hits: 7

Ground Slash
Button input: During Rush, Down + ^ (chargeable)
Range: Close
S, Down+^
Front(uncharged): 640 dm             Back(uncharged): 770 dm
Front(fully charged): 1300 dm        Back(fully charged): 1560 dm
Hits: 2
SS, Down+^
Front(uncharged): 1320 dm            Back(uncharged): 1610 dm
Front(fully charged): 1300 dm        Back(fully charged): 1560 dm
Hits: 4
SSS, Down+^
Front(uncharged): 1950 dm            Back(uncharged): 2000 dm
Front(fully charged): 1300 dm        Back(fully charged): 1560 dm
Hits: 5
SSSS, Down+^
Front(uncharged): 2100 dm            Back(uncharged): 2540 dm
Front(fully charged): 1300 dm        Back(fully charged): 1560 dm
Hits: 7 (6)

Auto-Heavy Counter
Button input: During Rush press C
Result: 1 hit, 1500 dm
Description: Kid Buu leans his back a little uses his hands to pound
on his chest six times.
--------------------
Signature Techniques
--------------------
Sway Heavy
Button input: X then ^(chargeable)
Range: Close
Front(uncharged): 580 dm             Back(uncharged): 700 dm
Front(fully charged): 1520 dm        Back(fully charged): 1830 dm
Hits: 1

Sway Lift Strike
Button input: X then Up+^(chargeable)
Range: Close
Front(uncharged): 690 dm             Back(uncharged): 830 dm
Front(fully charged): 1370 dm        Back(fully charged): 1650 dm
Hits: 1

Sway Ground Slash
Button input: X then Down+^(chargeable)
Range: Close
Front(uncharged): 640 dm             Back(uncharged): 770 dm
Front(fully charged): 1300 dm        Back(fully charged): 1560 dm
Hits: 1

Step-in Sway
Button input: X then C
Range: Close

Dragon Smash
Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
              3 additional attacks attacks possible in MAX Power mode
Regular
Front: 2 hits, 2710 dm                Back: 2 hits, 3260 dm
MAX POWER!
Front: 2 hits, 3790 dm                Back: 2 hits, 4560 dm
Front: 3 hits, 5060 dm                Back: 2 hits, 6090 dm
Front: 4 hits, 6330 dm                Back: 4 hits, 7260 dm

Vanishing Attack
Button input: After Full Power Smash hit,(Up/Down/Left/Right)+ ^
              3 additional attacks attacks possible in MAX Power mode
Range: Various
Regular
Front: 3 hits, 3470 dm                 Back: 3 hits, 3500 dm
MAX POWER!
Front: ^ = 3 hits, 4550 dm             Back: ^ = 3 hits, 4560 dm
Front:  ^^ = 4 hits, 5820 dm           Back: ^^ = 4 hits, 6330 dm

Lightning Attack
Button input: After Full Power Smash hit, press C
Range: Various
Regular
Front: 3 hits, 2520 dm                  Back: 3 hits, 2810 dm
MAX POWER!
Front: 3 hits, 3600 dm                  Back: 3 hits, 4110 dm

Sonic Sway
Button input: Immediately before Rush Attack hits, press C+^
Range: Close
Result: 1 hits, 1330 dm

High Speed Rush Movement
Button input: During Rush, (Up/Down/Left/Right

Counter - High Speed Rush Movement
Button input: While opponent is in High Speed Rush Movement, C

Z Counter
Button input: Immediately after Vanishing Attack, press C
Range: Various
Regular
Front: 4 hits, 4050 dm                  Back: 4 hits, 4080 dm
MAX POWER!
Front: 4 hits, 5130 dm                  Back: 4 hits, 5380 dm

Z Counter
Button input: Immediately before Rush Attack hits, press Up+S
Range: Close
Result: 1 hits, 2000 dm

Counter - Z Counter
Button input: Immediately before Z Counter hits, press Up+S
Range: Close

Burst Smash
Button input: While attacking opponent with Z Burst Attack
              (Up/Down/Left/Right)+S
Range: Long then close
Front: 1 hit, 630 dm                   Back: 1 hit, 760 dm

Super Movement
Must be in MAX POWER!
Button input: (Up/Down/Left/Right)+C

Hyper Smash
Must be in MAX POWER!
Button input: (Up/Down/Left/Right)+S(chargeable)
Front: 1 hit, 2520 dm                   Back: 1 hit, 3030 dm
--------------------
Combo Techniques
--------------------
Rush Finish
Button input: SSSSSSS
Range: Close
Front: 9 hits, 3100 dm                  Back: 9 hits, 3750 dm

Heavy Crush
Button input: After Heavy Finish hit, ^^S
Range: Close
Front:  ^ = 8 hits, 2390 dm             Back: ^ =  8 hits, 2890 dm
Front:  ^^ = 9 hits, 2800 dm            Back: ^^ = 9 hits, 3380 dm
Front:  ^^S = 10 hits, 3310 dm          Back: ^^S = 10 hits, 4000 dm

Delta Storm
Button input: After Heavy Finish hit, ^ + S
Range: Close
Front: 9 hits, 3440 dm                  Back: 9 hits, 3870 dm

Aerial Barrage
Button input: After Ground Slash hit, Up + ^S
Range: Close
S, Down+^, Up+^S
Front(uncharged): 2600 dm             Back(uncharged): 3100 dm
Front(fully charged): 3260 dm         Back(fully charged): 3890 dm
Hits: 7
SS, Down+^, Up+^S
Front(uncharged): 3050 dm             Back(uncharged): 3680 dm
Front(fully charged): 3260 dm         Back(fully charged): 3890 dm
Hits: 11 hits for front and back(uncharged) only, all else are 7 hits
SSS, Down+^, Up+^S
Front(uncharged): 3310 dm             Back(uncharged): 4000 dm
Front(fully charged): 3260 dm         Back(fully charged): 3890 dm
Hits: 12 hits for front and back(uncharged) only, all else are 7 hits
SSSS, Down+^, Up+^S
Front(uncharged): 3720 dm             Back(uncharged): 3720 dm
Front(fully charged): 3260 dm         Back(fully charged): 3890 dm
Hits: 13 hits for front and back(uncharged) only, all else are 7 hits

Tri-Attack
Button input: Immediately after full Kiai Cannon hit, SSS
Range: Close
Front: S = 2 hits, 1910 dm            Back: S =  2 hits, 2080 dm
Front: SS = 3 hits, 2300 dm           Back: SS = 3 hits, 2550 dm
Front: SSS = 5 hits, 3110 dm          Back: SSS = 5 hits, 3480 dm

Sonic Impact
Button input: After Dash Smash hit, ^ then S
Range: Long/Short/Close
Front: 5 hits, 2390 dm                Back: 4 hits, 2740 dm

Raging Impact
Button input: After Dash Smash hit, Down + ^ then S
Range: Long/Short/Close
Front: 4 hits, 2270 dm                Back: 5 hits, 2890 dm

Spiral Slash
Button input: Immediately after Jump Smash hit, ^(chargeable)
Range: Short - Close
Regular
Front(uncharged): 2 hits, 1000 dm       Back(uncharged): 2 hits, 1210 dm
Front(fully charged): 1 hit, 1300 dm    Back(fully charged): 1 hit, 1560 dm
MAX POWER!
Front(uncharged): 1 hit, 1000 dm           Back(uncharged): 2 hits, 1210 dm
Front(fully charged): 1 hit, 1660 dm       Back(fully charged): 1 hit, 1560 dm

Burst Meteor
Button input: While attacking opponent with Z Burst Attack, ^ then S
Range: Various
Regular
Front: 2 hits, 1070 dm                Back: 2 hits, 1300 dm
MAX POWER!
Front: 2 hits, 1070 dm                 Back: 2 hits, 1070 dm

Violent Rush
Must be in MAX POWER!
Button input: Keep tapping S
Range: Close

Air Combo 1
Button input: SSSSUp+^XSSSSS
              (chargeable)
Range: Close
Regular
Front(uncharged): 13 hits, 4430 dm       Back(uncharged): 13 hits, 5320 dm
Front(fully charged): 7 hits, 4100 dm    Back(fully charged): 7 hits, 4940 dm

Air Combo 2
Button input: SSSSUp+^XSSSS^
              (chargeable)
Range: Close
Regular
Front(uncharged): 14 hits, 4830 dm        Back(uncharged): 14 hits, 5870 dm
Front(fully charged): 7 hits, 4100 dm     Back(fully charged): 8 hits, 5580 dm

Air Combo 3
Button input: SSSSUp+^X^SSSSS
              (chargeable)
Range: Close
Regular
Front(uncharged): 14 hits, 4880 dm        Back(uncharged): 14 hits, 5870 dm
Front(fully charged): 8 hits, 4640 dm     Back(fully charged): 8 hits, 5580 dm

Air Combo 4
Button input: SSSSUp+^X^SSSS^
              (chargeable)
Range: Close
Regular
Front(uncharged): 15 hits, 5260 dm        Back(uncharged): 14 hits, 5730 dm
Front(fully charged): 8 hits, 4630 dm     Back(fully charged): 8 hits, 5440 dm

Blast Combo 1
Must be in MAX POWER!
Button input: Immediately after the 3rd Vanishing Attack hits, ^
Range: Close
MAX POWER!
Front: 10 hit, 9610 dm                 Back: 10 hits, 9860 dm

Blast Combo 3
Must be in MAX POWER!
Button input: After Heavy Finish hit, ^^S^
Range: Close
MAX POWER!
Front: 16 hit, 6070 dm                 Back: 16 hits, 6760 dm

Blast Combo 4
Must be in MAX POWER!
Button input: While attacking opponent with Z Burst Attack, ^S^
Range: Close
MAX POWER!
Front: 9 hits, 5230 dm                 Back: 9 hit, 5740 dm

Blast Combo 5
Must be in MAX POWER!
Button input: SSSSUp+^XSSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 19 hits, 7220 dm         
Back(uncharged): 18 hits, 7620 dm
Front(fully charged): 13 hits, 6900 dm     
Back(fully charged): 13 hits, 7740 dm

Blast Combo 6
Must be in MAX POWER!
Button input: SSSSUp+^X^SSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 20 hits, 7670 dm
Back(uncharged): 18 hits, 8670 dm
Front(fully charged): 14 hits, 7440 dm
Back(fully charged): 14 hits, 8380 dm
+++++++++++++++++++++++++++++++++++++++++
==========================
[6.] Tips & Strategies
==========================
*Tips
- If you have trouble performing Mystic Combination, complete a throw then
do the command for MC.
- For best opportunity with Planet Burst, do a throw, fire some ki blasts,
do Instantaneous Transmission and proceed with your Ultimate Blast.
*Strategies
- Great Apes
They have tremendous size which makes Kid Buu disproportionate
when fighting against them, there are two things that he excels in; its small
stature and speed, both of things making the Great Apes unmatched. Rushes will
not be affective because if you do Mystic Combination your character is going
to be knocked back sustaining no damage. The only Blast 2 that is does damage
is Super Kamehameha, although it may be difficult execute it when in close 
range in front of the ape. Super Kamehameha can be performed after Ground
Slash or if the ape is stunned after Heavy Finish, your best bet is to
Hyper Smash the ape downward into the ground and then fire off the Super
Kamehameha, remember not to let the enemy get back up and not miss it.
- Dabura
He can be keep-away and close fighter, usually running from the player and
trying to charge ki and when he has enough ki bars, he'll execute Evil Impulse
either close or long distance, dodge it by (left/right)+Circle just as the
move is about to hit you. Evil Flame has range priorities from close to long,
when he is initiating it far away you can do Mystic Combination but not into 
the attack, try steering it left or right since that way there is a greater
chance of attack succeeding. Pummel Dabura using meele attacks and combos,
always be careful of its charged ki blasts may render and cause you to fall
down.
==========================
[7.] Custom Potara Setups
==========================
You may choose your own potaras to equip, these customs are as
to how Kid Buu should be equipped.

Custom 1~

1. Miracle Master - {2}
2. Ki power Up 1 - {1}
3. Super Up 1 - { 1}
4. Savior - {1}
5. Master Roshi's Training - {2}

AI Type:Majin Buu(optional)

Custom 2~

1. Ki Power Up 2 - {1}
2. Super Up 2 - {2}
3. Attack Up 1 - {1}
4. Combo Master - {1}
5. Battle Control - {1}

AI Type:Piccolo(optional)

Custom 3~

1. King Kai's Training - {4}
2. Ki Power Up 1 - {1}
3. Super Up 1 - {1}
4. Combo Master - {1}

AI Type:Majin buu(optional)

Custom 4~

1. Master Roshi's Training - {2}
2. Savior - {1}
3. Battle Control - {1}
4. Combo Master - {1}
5. Miracle Master - {2}

AI Type:Gohan(optional)

For the setup suggestions objecting Kid Buu feel free to e-mail me, I
will include them into this FAQ, also please state the desired name
you wish to be credited for the source.
===============================
[8.] Red Potara Password
===============================
Red potaras are different from the ordinary potara, they will
grant enhanced power damage, ki speed rapidly rising, and health is
automatically regenerated which makes it really, really special, they
cannot be acquired by basic means like the items in the game used
to customize your fighters in 'Evolution Z'. Go to 'Data Center' from
the main menu then put the following code in 'Password Input Screen'.
Down below is the red potara password for Kid Buu.

                      *Kid Buu*
            _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
           [                             ]
           |     +kh8l ?Pxt$ mbv+t *g    |
           |     $s?C2 XKYfx ZR&3J Z3    |
           [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _]

===============================
[9.] Frequently Asked Questions
===============================
If you have any questions for this guide, do not hesitate to ask but send it
to me by e-mail, the subject header should be 'Kid Buu Guide' when composing
your message. If by any chance you would post your question on Tenkaichi 3
message board concerning my FAQ, please create the topic addressing the FAQ,
I shall answer it yet I will NOT put it in here otherwise than the questions
sent to me. Thank you.

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[10.] Contact Info
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If you see any major errors or grammar mistakes, any questions or
information regarding this guide, please e-mail me at lugonic-d@hotmail.com.
I will try to update this guide as often as possible.

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[11.] Credits/Special Thanks
===============================
This FAQ would not have been possible without help from the following:

My parents - For buying the game.
Akira Toriyama - Creating the manga and the legacy of the franchise.
GameFAQs - For hosting my FAQ, discussing various topics on the
message board, reading other great FAQs, and helping me in games.
Cattpride - FULL credit to him for allowing me to post his whole 
Buu comparison.
Super Cheats - Hosting my FAQ on their site.
Neoseeker - Hosting my FAQ on their site.
Namekianbattler - Provided pros and cons.
c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't
know the powers of normal characters.
You - Reading this FAQ.
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[12.] Legal Stuff
===============================
This guide belongs to me, if you copy it, make sure you state where you
got your information from. You should not see this guide anywhere else
but GameFAQs and its affiliates unless the writer has granted the consent.

Everything related to Dragonball belongs to their respective owners.

Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the
property of their respective license holders and the original creator
Budokai Tenkaichi 3 is developed by Spike and published by Atari.
This FAQ was written for GameFAQS and its affiliates only and is
copyrighted accordingly. If you wish to post this elsewhere please
contact me and give credit to the author for any information that 
you have used and/or mentioned before distribution of this file.
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!!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!
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