_______________________________________________________________________
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               DRAGONBALL Z BUDOKAI TENKAICHI 3
                           for 
            Sony Playstation 2 Console Home version
               by Demir Lugonic aka Oreno5267
                Copyright 2009 Demir Lugonic
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                    ~~~~~~~~~~~~~~~~~~~~~
                      TABLE OF CONTENTS
                    ~~~~~~~~~~~~~~~~~~~~~

[0.] Legal Statement
[1.] Introduction
[2.] Character Profile
[3.] Pros and cons of Bardock
[4.] Turles
     - Statistics
     - Command Legend
     - Blast 1's
     - Blast 2's
     - Ultimate Blast
     - Basic Blasts
     - Melee
     - Rush Techniques
     - Signature Techniques
     - Combo Techniques
[5.] Tips & Strategies
[6.] Custom Potara Setups
[7.] Red Potara Password
[8.] Frequently Asked Questions
[9.] Contact Info
[10.] Credits/Special Thanks
[11.] Legal Stuff

*For a specific section in this guide, please hold the CTRL key and press 
the F key, generally CTRL + F help key in the Internet Explorer and type 
in the key word to find it.

#Last updated on Saturday, August 15, 2009
Changed minor data and some fixes
#Last updated on Thursday, August 13, 2009
Minor edits, moved button input before ki for B1's, B2's, and UB,
added two stats in Statistics
#Last updated on Tuesday, August 11, 2009
Added more info covering Bardock's sections, Credits
fixed grammar mistakes and section numbers
#Last updated on Sunday, August 9, 2009
Additional info for Blast 1's and 2's, Command Legend,
Section 5, edited little data in Combo Techniques
#Last updated on Friday, August 7, 2009
Finished the rest of the guide, may update in future
#Last updated on Monday, August 6, 2009
Started this guide, mostly finished moveset
__________________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[0.] Legal Statement

Copyright (c) 2009 Demir Lugonic

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. This guide is neither claimed as "official"
or "authorized". All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

I am the one true and original only Oreno5267, I pertain the originality
and the uniqueness of the name, other persons identifying themselves under
username of and/or as Oreno, either with an additional prefixes, suffixes,
numbers, and/or letters that were not presently found in the original
username, are not the original author of this written document and
thereforeby using a false name, username, and/or pseudonym.

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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
____________________________________________________________________
==============================
[1.] Introduction
Hello, I am Oreno5267, this is my third time writing an FAQ after
having wrote my other two FAQs. Seeing and reading many FAQs of authors,
their format and writing styles, I had became intrigued as to how
they have spent time on additional changes, organizing sections, and 
exploiting different games. This character FAQ is on Bardock of Budokai 
Tenkaichi 3, whom I had played in the game, he is a popular fighter
amongst fans and veterans of Dragonball Z. 
English is not my first language, you have to bear with me.

==============================
[2.] Character profile: Bardock
=====================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Note:Character profile is taken from Character Reference mode of Main menu.)

Character Reference

Voice Actor - Sonny Strait

Character Introduction

A low-class Saiyan warrior, Bardock is the father of Goku and Raditz.
During the invasion of the Planet Kanassa, a surprise attack warior
gave Bardock to see the future.

Bardock saw the betrayal and destruction of the Saiyans by Frieza.
He also saw that his son, Kakarot(Goku) would one day have to face Frieza.
In an attempt to change this future, and to to take revenge for his friends,
Bardock challenged Frieza.

Born a typical low-class soldier, Bardock raised his power level by fighting
many battles. At the end, he had a power level close to to 10,000.

He displays the belligerency common to Saiyans, but he also has a strong
affection for his friends. Incidentally in the original manga, Bardock
appears in a single frame, then is never seeing again.

Chi-Chi's Commentary
This is Goku's dad... The truthis neither Goku nor I have met him.
When I go to the Other World I'll have to pay my respects...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=====================================================================
[3.] Pros and cons of Bardock
========--------------========
When choosing a character to play with, it is always important to keep in
mind to know what that specific character is capable in every aspect before
a match begins, there is no exception that a human player may or may not know
in order to pick a character again. Now, on to Bardock's pros and cons.

Pros:
Gains an additional health bar if transformed into ape
Recovers five whole ki bars if transformed into ape
His only good B1 is Wild Sense

Cons:
Transformation is limited only in the stage with Full Moon

=====================================================================
+++++++++++++++++++++++++++++++++++++++++
-----------------------
[4.] STATISTICS
-----------------------
Name: Bardock
Alignment: Good
Attires: 2
DP Points: 5
HP: 40,000
Health bars: 4
Health stocks: 3
Starting Ki: 3 Bars
Max blast stocks: 5
Melee speed: Average
Ki-Blast: 260 dm, 7 hits maximum
Ki-Speed: Decent
Ki-Charge: 8 seconds(from 0 to MAX POWER!)
Aura color: Sky blue with white streaks
Dash style: Normal
Taunt: He adjusts his left wristband with his right hand for 3 seconds.

Attire descriptions:

- Bardock wears a less modern Saiyan armor similar to Vegeta(Cell Saga)
and Trunks(Fighting) albeit with breastplates being a bit smaller at
the top. The two straps are green on front and back part, at waist there
are two flaps on side of each leg. His tail is around its waistline, as
if it were belt. Wearing pants, 80% dark navy blue color, black boots
with some white vertical strip near his ankle and green tips of half
length. On his arms, red wristbands are present, a bloodred headband
underneath its hair. Color of scouter is forest green.

- A battle damaged version of the first attire. Any sign of scouter is 
gone, on his right knee there is a large hole meaning little part of it
is gone and on left pantleg is torn from down below knee length. Part of
his armor is missing on left side including the strap. Countless scars
and scratches are seen covering his entire body.

--------------------
Command Legend
--------------------
Battle controls for Tenkaichi 3

S - Square (Melee) button     ^ - Triangle (Ki Blast) button
X - Dash buttton              C - Circle (Guard) button
R1 - Ascend button            R2 - Descend button
L1 - Lock-on/Aura burst       L2 - Ki Charge button

Regular - Normal attack move performed without being in MAX POWER!
MAX POWER! - Normal attack move performed in MAX POWER!
Range - How far the attack may reach the target and where you have to be
for the move capeable of hitting

HF - Heavy Finish              GSh - Ground Slash hit
HFh - Heavy Finish hit           dm - damage           {#} - Potara slot
B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast

Everything was tested on Goku(Early) with no custom potaras in training mode.
--------------------
Blast 1's
--------------------
Wild Sense
Button input: L2+C
Blast Stocks: 2
Hits: 2 hits for counter-attack
Type: Auto-teleport/Counter-attack
Duration time: Instant
Comments: This move teleports you instantly depending on the situation.
Single and charged ki blasts that strike will not teleport you leaving you
vulnerable and damnaged. Supers like beams can auto-teleport you if the
opponent right at you and rushes may result the enemy getting counter-attacked
(even throws). EX; if Goku does Kaioken Attack, if activated and stored
Bardock will react with a counter-attack; if Goku does Kaioken Attack and 
then you quickly do Wild Sense, Bardock will react with a teleport and
ready with a free active counter-attack the next time the enemy strikes you.
You cannot store it but have only one if activated.

Saiyan Soul
Button input: L2+Down+C
Blast Stocks: 2
Hits: None
Type: Stat increment
Duration time: 4 seconds
What it does: Minimal raise in Attack and Super for short time
Comments: It is only good when going for a bit more damage otherwise it
is gone after a short time like 15-30 seconds. Another thing this is
useful for is characters won't be able to stun you much while you end
risking little damage determining who are you facing against.
--------------------
Blast 2's
--------------------
Full Power Energy Wave
Button input: L2 + T
Ki: 3
Type: Beam
Range: Long
Regular
(without Boost power): 4 hits, 6840 dm
(with Boost power): 4 hits, 7560 dm
MAX POWER!
(without Boost power): 4 hits, 8240 dm
(with Boost power): 4 hits, 9080 dm

Final Revenger
Button input: L2 + Up + T
Ki: 3
Type: Rush
Range: Medium
Homing: No
Regular
(without Boost power): 6 hits, 7310 dm
(with Boost power): 6 hits, 8000 dm
MAX POWER!
(without Boost power): 6 hits, 8680 dm
(with Boost power): 6 hits, 9500 dm
Comments: This attack may be hard to succeed from a long distance,
for the attack to properly connect try this; HF first, do a throw then
do this move.
--------------------
Ultimate Blast
--------------------
Final Spirit Cannon
Must be in MAX POWER!
Button input: L2 + Down + T
Ki: 5
Type: Blast
Range: Long
Homing: No
MAX POWER!
(without Boost power): 5 hits, 13650 dm
(with Boost power): 5 hits, 15050 dm
Comments: This is really good at short and medium range when having
trouble against your opponent.
--------------------
Basic blasts
--------------------
Ki blasts
Button input: ^
^ = 1 hit, 260 dm
^^ = 2 hits, 520 dm
^^^ = 3 hits, 780 dm
^^^^ = 4 hits, 1040 dm
^^^^^ = 5 hits, 1300 dm
^^^^^^ = 6 hits, 1560 dm
^^^^^^^ = 7 hits, 1810 dm

Dash ki blasts
Button input: hold X then ^
Result: 3 hits, 1110 dm

Dash ki blasts
Button input: hold X then keep pressing ^
Result: 9 hits, 3230 dm

Half-charged ki blast: 1070 dm
Full-charged ki blast: 1550 dm

Ascended Multi-ki blast
Button input: Tap R1 once then ^
Range: Varies
Result: 3-6 hits, 570-1130 dm
--------------------
Melee
--------------------
Front                             Back

S = 1 hit, 300 dm                S = 1 hit, 360 dm
SS = 2 hits, 600 dm              SS = 2 hits, 720 dm
SSS = 3 hits, 900 dm             SSS = 3 hits, 1080 dm
SSSS = 5 hits, 1320 dm           SSSS = 5 hits, 1580 dm
SSSSS = 6 hits, 1890 dm          SSSSS = 6 hits, 2260 dm

Throw: 12 hits, 1150 dm
--------------------
Rush Techniques
--------------------
Blaster Wave
Button input: S^(chargeable)
Range: Close
Front(uncharged): 2 hits, 980 dm            Back(uncharged): 2 hits, 1190 dm
Front(fully charged): 1 hit, 1170 dm        Back(fully charged): 1 hit, 1410 dm

Heavy Finish
Button input: SS^(chargeable)
Range: Close
Front(uncharged): 3 hits, 1140 dm           Back(uncharged): 1 hit, 650 dm
Front(fully charged): 1 hit, 1400 dm        Back(fully charged): 1 hit, 1680 dm

Rolling Hammer
Button input: SSS^(chargeable)
Range: Close
Front(uncharged): 1 hit, 320 dm             Back(uncharged): 1 hit, 1470 dm
Front(fully charged): 1 hit, 540 dm         Back(fully charged): 1 hit, 650 dm

Rush Ki Wave
Button input: SSSS^(chargeable)
Range: Close
Front(uncharged): 10 hit, 1750 dm           Back(uncharged): 10 hit, 2100 dm
Front(fully charged): 5 hit, 1350 dm        Back(fully charged): 5 hit, 1650 dm

Lift Strike
Button input: During Rush, Up+^ (chargeable)
Range: Close
S, Up+^
Front(uncharged): 640 dm                 Back(uncharged): 770 dm
Front(fully charged): 1270 dm            Back(fully charged): 1530 dm
Hits: 1
SS, Up+^
Front(uncharged): 640 dm                 Back(uncharged): 770 dm
Front(fully charged): 1270 dm            Back(fully charged): 1530 dm
Hits: 1
SSS, Up+^
Front(uncharged): 1540 dm               Back(uncharged): 1850 dm
Front(fully charged): 1270 dm           Back(fully charged): 1530 dm
Hits: 1
SSSS, Up+^
Front(uncharged): 640 dm                Back(uncharged): 770 dm
Front(fully charged): 1270 dm           Back(fully charged): 1530 dm
Hits: 1

Ground Slash
Button input: During Rush, Down+^ (chargeable)
Range: Close
S, Down+^
Front(uncharged): 600 dm             Back(uncharged): 720 dm
Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
Hits: 1
SS, Down+^
Front(uncharged): 600 dm             Back(uncharged): 720 dm
Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
Hits: 1
SSS, Down+^
Front(uncharged): 1500 dm            Back(uncharged): 1800 dm
Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
Hits: 4 hits for back only, all else are 1 hit
SSSS, Down+^
Front(uncharged): 1910 dm            Back(uncharged): 2280 dm
Front(fully charged): 1200 dm        Back(fully charged): 1400 dm
Hits: 6 hits for back only, all else are 1 hit

Auto-Heavy Counter
Button input: During Rush press C
Result: 1 hit, 1310 dm
Description: Swings his arms back to side of back, thrusts his head
into forwarded angle, left leg is forward to keep him balanced and
right leg is bit off from left.
--------------------
Signature Techniques
--------------------
Sway Rolling Hammer
Button input: X then ^ (chargeable)
Range: Close
Front(uncharged): 320 dm             Back(uncharged): 390 dm
Front(fully charged): 540 dm        Back(fully charged): 650 dm
Hits: 1

Sway Lift Strike
Button input: X then Up+^ (chargeable)
Range: Close
Front(uncharged): 650 dm             Back(uncharged): 770 dm
Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
Hits: 1

Sway Ground Slash
Button input: X then Down+^ (chargeable)
Range: Close
Front(uncharged): 600 dm             Back(uncharged): 720 dm
Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
Hits: 1

Step-in Sway
Button input: X then C
Range: Close

Dragon Smash
Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
              3 additional attacks attacks possible in MAX Power mode
Regular
Front: 2 hits, 2440 dm                Back: 2 hits, 2940 dm
MAX POWER!
Front: 2 hits, 3440 dm                Back: 2 hits, 4140 dm
Front: 3 hits, 4550 dm                Back: 3 hits, 5480 dm
Front: 4 hits, 5660 dm                Back: 4 hits, 6820 dm

Vanishing Attack
Button input: After Full Power Smash hit,(Up/Down/Left/Right)+ ^
              3 additional attacks attacks possible in MAX Power mode
Range: Various
Regular
Front: 3 hits, 3170 dm                 Back: 2 hits, 3210 dm
MAX POWER!
Front: ^ = 3 hits, 4170 dm             Back: ^ = 3 hits, 4920 dm
Front: ^ = 4 hits, 5280 dm             Back: ^ = 4 hits, 5750 dm

High Speed Rush Movement
Button input: During Rush, (Up/Down/Left/Right)

Lightning Attack
Button input: After Full Power Smash hit, C
Range: Various
Regular
Front: 3 hits, 2340 dm                  Back: 3 hits, 2610 dm
MAX POWER!
Front: 3 hits, 3340 dm                  Back: 3 hits, 3810 dm

Sonic Sway
Button input: Immediately before Rush Attack hits, C+^
Range: Close
Result: 1 hits, 1170 dm

Giant Throw
Button input: Near stunned opponent, Up+^(Forward Side)
Range: Close

High Speed Rush Movement
Button input: During Rush, (Up/Down/Left/Right)+C

Counter - High Speed Rush Movement
Button input: While opponent is in High Speed Rush Movement, C

Z Counter
Button input: Immediately after Vanishing Attack, press C
Range: Various
Regular
Front: 4 hits, 3680 dm                  Back: 4 hits, 3720 dm
MAX POWER!
Front: 4 hits, 4680 dm                  Back: 4 hits, 4920 dm

Z Counter
Button input: Immediately before Rush Attack hits, press Up+S
Range: Close
Result: 1 hits, 1750 dm

Counter - Z Counter
Button input: Immediately before Z Counter hit, C
Range: Close

Burst Smash
Button input: While attacking opponent with Z Burst Attack
              (Up/Down/Left/Right)+S
Range: Long then close
Front: 1 hit, 560 dm                   Back: 1 hit, 680 dm

Hyper Smash
Must be in MAX POWER!
Button input: (Up/Down/Left/Right)+S(chargeable)
Front: 1 hit, 2330 dm                   Back: 1 hit, 2800 dm
--------------------
Combo Techniques
--------------------
Rush Finish
Button input: SSSSSSS
Range: Close
Front: 8 hits, 2840 dm                  Back: 8 hits, 3400 dm

Dragon Tornado
Button input: After Ground Slash hit, ^^S
Range: Close
Front:  1st GSh = 5 hits, 2930 dm             Back: 1st GSh =  5 hits, 3190 dm
Front:  2nd GSh = 5 hits, 2930 dm             Back: 2nd GSh =  5 hits, 3190 dm
Front:  3rd GSh = 8 hits, 3740 dm             Back: 3rd GSh =  8 hits, 4180 dm
Comment: GSh was done after each meele punch like after S then GSh then input
command for Dragon Tornado and so on.

Heavy Crush
Button input: After Heavy Finish hit, ^^S
Range: Close
Front:  ^ = 4 hits, 1450 dm             Back: ^ =  2 hits, 1030 dm
Front:  ^^ = 5 hits, 1830 dm            Back: ^^ = 3 hits, 1490 dm
Front:  ^^S = 6 hits, 2320 dm           Back: ^^S = 4 hits, 2090 dm

Blaster Wave Combo
Button input: Immediately after Full Charge Blaster Wave hit, Down+^
Range: Close
Front: 4 hits, 2920 dm               Back: 4 hits, 3420 dm

Energy Storm
Button input: Immediately after Full Power Rush Ki Wave hit, S^
Range: Close
Result: Various hits and damage

Rolling Hurricane
Button input: After Rolling Hammer hit, ^S
Range: Close
Front: 6 hits, 2450 dm                 Back: 6 hits, 2750 dm

Sonic Impact
Button input: After Dash Smash hit, ^ then S
Range: Long/Short/Close
Front: 4 hits, 2270 dm                 Back: 4 hits, 2680 dm

Raging Impact
Button input: After Dash Smash hit, Down + ^ then S
Range: Long/Short/Close
Front: 3 hits, 2020 dm                 Back: 3 hits, 2430 dm

Spiral Slash
Button input: Immediately after Jump Smash hit, ^(chargeable)
Range: Short - Close
Regular
Front(uncharged): 2 hits, 930 dm           Back(uncharged): 2 hits, 1120 dm
Front(fully charged): 1 hit, 1200 dm       Back(fully charged): 1 hit, 1440 dm
MAX POWER!
Front(uncharged): 1 hit, 930 dm            Back(uncharged): 2 hits, 1120 dm
Front(fully charged): 1 hit, 1200 dm       Back(fully charged): 1 hit, 1440 dm

Burst Meteor
Button input: While attacking opponent with Z Burst Attack, ^ then S
Range: Various
Regular
Front: 2 hits, 980 dm                 Back: 2 hits, 1190 dm
MAX POWER!
Front: 2 hits, 980 dm                 Back: 2 hits, 1190 dm

Violent Rush
Must be in MAX POWER!
Button input: Keep tapping S
Range: Close

Air Combo 1
Button input: SSSSUp+^XSSSSS
              (chargeable)
Range: Close
Regular
Front(uncharged): 7 hits, 2900 dm          Back(uncharged): 12 hits, 4730 dm
Front(fully charged): 7 hits, 3530 dm      Back(fully charged): 7 hits, 4270 dm

Air Combo 2
Button input: SSSSUp+^XSSSS^
              (chargeable)
Range: Close
Regular
Front(uncharged): 9 hits, 3830 dm          Back(uncharged): 9 hits, 4520 dm
Front(fully charged): 9 hits, 4460 dm      Back(fully charged): 9 hits, 5280 dm

Air Combo 3
Button input: SSSSUp+^X^SSSSS
              (chargeable)
Range: Close
Regular
Front(uncharged): 8 hits, 3360 dm          Back(uncharged): 8 hits, 4050 dm
Front(fully charged): 8 hits, 3990 dm      Back(fully charged): 8 hits, 4810 dm

Air Combo 4
Button input: SSSSUp+^X^SSSS^
              (chargeable)
Range: Close
Regular
Front(uncharged): 9 hits, 3830 dm          Back(uncharged): 9 hits, 4520 dm
Front(fully charged): 9 hits, 4460 dm      Back(fully charged): 9 hits, 5280 dm

Blast Combo 1
Must be in MAX POWER!
Button input: Immediately after the 2nd Vanishing Attack hits, ^
Range: Close
MAX POWER!
Front: 7 hits, 7300 dm                 Back: 8 hits, 7830 dm

Blast Combo 2
Must be in MAX POWER!
Button input: After Ground Slash hit, ^^S^
Range: Close
MAX POWER!
After 1st GSh
Front: 9 hits, 5250 dm               Back: 9 hits, 5570 dm
After 2nd GSh
Front: 10 hits, 5530 dm              Back: 10 hits, 5910 dm
After 3rd GSh
Front: 11 hits, 5800 dm              Back: 11 hits, 6240 dm
After 4th GSh
Front: 13 hits, 6100 dm              Back: 13 hits, 6600 dm
Note: The Ground Slashes were done uncharged.

Blast Combo 3
Must be in MAX POWER!
Heavy Finish
Button input: After Heavy Finish Hit, ^^S^
Range: Close
MAX POWER!
Front(uncharged): 10 hits, 4810 dm         Back(uncharged): 10 hits, 5320 dm
Front(fully charged): 8 hits, 5110 dm     Back(fully charged): 8 hits, 5640 dm

Blast Combo 8
Must be in MAX POWER!
Button input: Immediately after Full Charge Blaster Wave hit, Down+^^
Range: Close
MAX POWER!
Front: 4 hits, 2520 dm             Back: 7 hits, 5440 dm

Blast Combo 7
Must be in MAX POWER!
Button input: After Rolling Hammer hit, ^S^
Range: Close
MAX POWER!
Front: 10 hits, 5110 dm             Back: 10 hits, 5130 dm

Blast Combo 10
Must be in MAX POWER!
Button input: Immediately after Full Power Rush Ki Wave hit, S^
Range: Close
MAX POWER!
Front: 11 hits, 4920 dm             Back: 11 hit, 5430 dm

Blast Combo 4
Must be in MAX POWER!
Button input: While attacking opponent with Z Burst Attack
              ^S^
Range: Close then long
MAX POWER!
Front: 7 hits, 4660 dm             Back: 7 hit, 5110 dm

Blast Combo 5
Must be in MAX POWER!
Button input: SSSSUp+^XSSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 15 hits, 6110 dm
Back(uncharged): 15 hits, 6830 dm
Front(fully charged): 11 hits, 6080 dm
Back(fully charged): 11 hits, 6820 dm

Blast Combo 6
Must be in MAX POWER!
Button input: SSSSUp+^X^SSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 17 hits, 6870 dm
Back(uncharged): 17 hits, 7750 dm
Front(fully charged): 12 hits, 6540 dm
Back(fully charged): 12 hits, 7360 dm
+++++++++++++++++++++++++++++++++++++++++
==========================
[5.] Tips & Strategies
==========================
*Tips
- Bardock has an awesome combo setup, be sure to utilize it
to the fullest extent.
*Strategies
==========================
[6.] Custom Potara Setups
==========================
You may choose your own potaras to equip, these customs are as
to how Bardock should be equipped.

Custom 1~

1. Super Up 1 -{1}
2. Indignation -{1}
3. Ki Power Up 2 -{2}
4. Attack Up 1 -{1}
5. Serious -{1}
6. Fighting Spirit -{1}

AI Type:Gohan(optional)

Custom 2~

1. Dragon Spirit -{2}
2. Battle Control -{1}
3. Kibito's Secret Art -{2}
4. Mirage -{1}
5. Savior -{1}

AI Type:Goku(optional)

Custom 3~

1. Attack Up 2 & Defense Down 1 -{1}
2. Ki Power Up 3 & Defense Down 1 -{2}
3. Master Roshi's Training -{2}
4. Super Up 3 & Ki Power Up 2 -{1}
5. Fighting Spirit! -{1}

AI Type:Tien(optional)

For the setup suggestions objecting Bardock feel free to e-mail me, I
will include them into this FAQ, also please state the desired name
you wish to be credited for the source.
===============================
[7.] Red Potara Password
===============================
Red potaras are different from the ordinary potara, they will
grant enhanced power damage, ki speed rapidly rising, and health is
automatically regenerated which makes it really, really special, they
cannot be acquired by basic means like the items in the game used
to customize your fighters in 'Evolution Z'. Go to 'Data Center' from
the main menu then put the following code in 'Password Input Screen'.
Down below is the red potara password for Kid Buu.

                      *Bardock*
            _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
           [                             ]
           |      j0RHf *(YrP -j4ml #G   |
           |      xK(CT -3Kjc 3rh50 9Y   |
           [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _]

===============================
[8.] Frequently Asked Questions
===============================
If you have any questions for this guide, do not hesitate to ask but send it
to me by e-mail, the subject header should be 'Bardock Guide' when composing
your message. If by any chance you would post your question on Tenkaichi 3
message board concerning my FAQ, please create the topic addressing the FAQ,
I shall answer it yet I will NOT put it in here otherwise than the questions
sent to me. Thank you.

===============================
[9.] Contact Info
===============================
If you see any major errors or grammar mistakes, any questions or
information regarding this guide, please e-mail me at lugonic-d@hotmail.com.
I will try to update this guide as often as possible.

===============================
[10.] Credits/Special Thanks
===============================
This FAQ would not have been possible without help from the following:

My parents - For buying the game.
Akira Toriyama - Creating the manga and the legacy of the franchise.
GameFAQs - For hosting my FAQ, discussing various topics on the
message board, reading other great FAQs, and helping me in games.
c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't
know the powers of normal characters.
Mike - Gave me useful info that I made errors on.
Neoseeker - Hosting my FAQ on their site.
Super Cheats - Hosting my FAQ on their site.
You - Reading this FAQ.
===============================
[11.] Legal Stuff
===============================
This guide belongs to me, if you copy it, make sure you state where you
got your information from. You should not see this guide anywhere else
but GameFAQs and its affiliates unless the writer has granted the consent.

Everything related to Dragonball belongs to their respective owners.

Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the
property of their respective license holders and the original creator
Budokai Tenkaichi 3 is developed by Spike and published by Atari.
This FAQ was written for GameFAQS and its affiliates only and is
copyrighted accordingly. If you wish to post this elsewhere please
contact me and give credit to the author for any information that 
you have used and/or mentioned before distribution of this file.
____________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!
============================================================