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    Bardock by Oreno5267

    Version: 1.00 | Updated: 08/11/09 | Printable Version | Search Guide | Bookmark Guide

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                   DRAGONBALL Z BUDOKAI TENKAICHI 3
                               for 
                Sony Playstation 2 Console Home version
                   by Demir Lugonic aka Oreno5267
                    Copyright 2009 Demir Lugonic
    -----------------------------------------------------------------------
    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
    
                        ~~~~~~~~~~~~~~~~~~~~~
                          TABLE OF CONTENTS
                        ~~~~~~~~~~~~~~~~~~~~~
    
    [0.] Legal Statement
    [1.] Introduction
    [2.] Character Profile
    [3.] Pros and cons of Bardock
    [4.] Turles
         - Statistics
         - Command Legend
         - Blast 1's
         - Blast 2's
         - Ultimate Blast
         - Basic Blasts
         - Melee
         - Rush Techniques
         - Signature Techniques
         - Combo Techniques
    [5.] Tips & Strategies
    [6.] Custom Potara Setups
    [7.] Red Potara Password
    [8.] Frequently Asked Questions
    [9.] Contact Info
    [10.] Credits/Special Thanks
    [11.] Legal Stuff
    
    *For a specific section in this guide, please hold the CTRL key and press 
    the F key, generally CTRL + F help key in the Internet Explorer and type 
    in the key word to find it.
    
    #Last updated on Saturday, August 15, 2009
    Changed minor data and some fixes
    #Last updated on Thursday, August 13, 2009
    Minor edits, moved button input before ki for B1's, B2's, and UB,
    added two stats in Statistics
    #Last updated on Tuesday, August 11, 2009
    Added more info covering Bardock's sections, Credits
    fixed grammar mistakes and section numbers
    #Last updated on Sunday, August 9, 2009
    Additional info for Blast 1's and 2's, Command Legend,
    Section 5, edited little data in Combo Techniques
    #Last updated on Friday, August 7, 2009
    Finished the rest of the guide, may update in future
    #Last updated on Monday, August 6, 2009
    Started this guide, mostly finished moveset
    __________________________________________________________________
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    ------------------------------------------------------------------
    [0.] Legal Statement
    
    Copyright (c) 2009 Demir Lugonic
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright. This guide is neither claimed as "official"
    or "authorized". All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
    
    I am the one true and original only Oreno5267, I pertain the originality
    and the uniqueness of the name, other persons identifying themselves under
    username of and/or as Oreno, either with an additional prefixes, suffixes,
    numbers, and/or letters that were not presently found in the original
    username, are not the original author of this written document and
    thereforeby using a false name, username, and/or pseudonym.
    
    --------------------------------------------------------------------
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    ____________________________________________________________________
    ==============================
    [1.] Introduction
    Hello, I am Oreno5267, this is my third time writing an FAQ after
    having wrote my other two FAQs. Seeing and reading many FAQs of authors,
    their format and writing styles, I had became intrigued as to how
    they have spent time on additional changes, organizing sections, and 
    exploiting different games. This character FAQ is on Bardock of Budokai 
    Tenkaichi 3, whom I had played in the game, he is a popular fighter
    amongst fans and veterans of Dragonball Z. 
    English is not my first language, you have to bear with me.
    
    ==============================
    [2.] Character profile: Bardock
    =====================================================================
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (Note:Character profile is taken from Character Reference mode of Main menu.)
    
    Character Reference
    
    Voice Actor - Sonny Strait
    
    Character Introduction
    
    A low-class Saiyan warrior, Bardock is the father of Goku and Raditz.
    During the invasion of the Planet Kanassa, a surprise attack warior
    gave Bardock to see the future.
    
    Bardock saw the betrayal and destruction of the Saiyans by Frieza.
    He also saw that his son, Kakarot(Goku) would one day have to face Frieza.
    In an attempt to change this future, and to to take revenge for his friends,
    Bardock challenged Frieza.
    
    Born a typical low-class soldier, Bardock raised his power level by fighting
    many battles. At the end, he had a power level close to to 10,000.
    
    He displays the belligerency common to Saiyans, but he also has a strong
    affection for his friends. Incidentally in the original manga, Bardock
    appears in a single frame, then is never seeing again.
    
    Chi-Chi's Commentary
    This is Goku's dad... The truthis neither Goku nor I have met him.
    When I go to the Other World I'll have to pay my respects...
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    =====================================================================
    [3.] Pros and cons of Bardock
    ========--------------========
    When choosing a character to play with, it is always important to keep in
    mind to know what that specific character is capable in every aspect before
    a match begins, there is no exception that a human player may or may not know
    in order to pick a character again. Now, on to Bardock's pros and cons.
    
    Pros:
    Gains an additional health bar if transformed into ape
    Recovers five whole ki bars if transformed into ape
    His only good B1 is Wild Sense
    
    Cons:
    Transformation is limited only in the stage with Full Moon
    
    =====================================================================
    +++++++++++++++++++++++++++++++++++++++++
    -----------------------
    [4.] STATISTICS
    -----------------------
    Name: Bardock
    Alignment: Good
    Attires: 2
    DP Points: 5
    HP: 40,000
    Health bars: 4
    Health stocks: 3
    Starting Ki: 3 Bars
    Max blast stocks: 5
    Melee speed: Average
    Ki-Blast: 260 dm, 7 hits maximum
    Ki-Speed: Decent
    Ki-Charge: 8 seconds(from 0 to MAX POWER!)
    Aura color: Sky blue with white streaks
    Dash style: Normal
    Taunt: He adjusts his left wristband with his right hand for 3 seconds.
    
    Attire descriptions:
    
    - Bardock wears a less modern Saiyan armor similar to Vegeta(Cell Saga)
    and Trunks(Fighting) albeit with breastplates being a bit smaller at
    the top. The two straps are green on front and back part, at waist there
    are two flaps on side of each leg. His tail is around its waistline, as
    if it were belt. Wearing pants, 80% dark navy blue color, black boots
    with some white vertical strip near his ankle and green tips of half
    length. On his arms, red wristbands are present, a bloodred headband
    underneath its hair. Color of scouter is forest green.
    
    - A battle damaged version of the first attire. Any sign of scouter is 
    gone, on his right knee there is a large hole meaning little part of it
    is gone and on left pantleg is torn from down below knee length. Part of
    his armor is missing on left side including the strap. Countless scars
    and scratches are seen covering his entire body.
    
    --------------------
    Command Legend
    --------------------
    Battle controls for Tenkaichi 3
    
    S - Square (Melee) button     ^ - Triangle (Ki Blast) button
    X - Dash buttton              C - Circle (Guard) button
    R1 - Ascend button            R2 - Descend button
    L1 - Lock-on/Aura burst       L2 - Ki Charge button
    
    Regular - Normal attack move performed without being in MAX POWER!
    MAX POWER! - Normal attack move performed in MAX POWER!
    Range - How far the attack may reach the target and where you have to be
    for the move capeable of hitting
    
    HF - Heavy Finish              GSh - Ground Slash hit
    HFh - Heavy Finish hit           dm - damage           {#} - Potara slot
    B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast
    
    Everything was tested on Goku(Early) with no custom potaras in training mode.
    --------------------
    Blast 1's
    --------------------
    Wild Sense
    Button input: L2+C
    Blast Stocks: 2
    Hits: 2 hits for counter-attack
    Type: Auto-teleport/Counter-attack
    Duration time: Instant
    Comments: This move teleports you instantly depending on the situation.
    Single and charged ki blasts that strike will not teleport you leaving you
    vulnerable and damnaged. Supers like beams can auto-teleport you if the
    opponent right at you and rushes may result the enemy getting counter-attacked
    (even throws). EX; if Goku does Kaioken Attack, if activated and stored
    Bardock will react with a counter-attack; if Goku does Kaioken Attack and 
    then you quickly do Wild Sense, Bardock will react with a teleport and
    ready with a free active counter-attack the next time the enemy strikes you.
    You cannot store it but have only one if activated.
    
    Saiyan Soul
    Button input: L2+Down+C
    Blast Stocks: 2
    Hits: None
    Type: Stat increment
    Duration time: 4 seconds
    What it does: Minimal raise in Attack and Super for short time
    Comments: It is only good when going for a bit more damage otherwise it
    is gone after a short time like 15-30 seconds. Another thing this is
    useful for is characters won't be able to stun you much while you end
    risking little damage determining who are you facing against.
    --------------------
    Blast 2's
    --------------------
    Full Power Energy Wave
    Button input: L2 + T
    Ki: 3
    Type: Beam
    Range: Long
    Regular
    (without Boost power): 4 hits, 6840 dm
    (with Boost power): 4 hits, 7560 dm
    MAX POWER!
    (without Boost power): 4 hits, 8240 dm
    (with Boost power): 4 hits, 9080 dm
    
    Final Revenger
    Button input: L2 + Up + T
    Ki: 3
    Type: Rush
    Range: Medium
    Homing: No
    Regular
    (without Boost power): 6 hits, 7310 dm
    (with Boost power): 6 hits, 8000 dm
    MAX POWER!
    (without Boost power): 6 hits, 8680 dm
    (with Boost power): 6 hits, 9500 dm
    Comments: This attack may be hard to succeed from a long distance,
    for the attack to properly connect try this; HF first, do a throw then
    do this move.
    --------------------
    Ultimate Blast
    --------------------
    Final Spirit Cannon
    Must be in MAX POWER!
    Button input: L2 + Down + T
    Ki: 5
    Type: Blast
    Range: Long
    Homing: No
    MAX POWER!
    (without Boost power): 5 hits, 13650 dm
    (with Boost power): 5 hits, 15050 dm
    Comments: This is really good at short and medium range when having
    trouble against your opponent.
    --------------------
    Basic blasts
    --------------------
    Ki blasts
    Button input: ^
    ^ = 1 hit, 260 dm
    ^^ = 2 hits, 520 dm
    ^^^ = 3 hits, 780 dm
    ^^^^ = 4 hits, 1040 dm
    ^^^^^ = 5 hits, 1300 dm
    ^^^^^^ = 6 hits, 1560 dm
    ^^^^^^^ = 7 hits, 1810 dm
    
    Dash ki blasts
    Button input: hold X then ^
    Result: 3 hits, 1110 dm
    
    Dash ki blasts
    Button input: hold X then keep pressing ^
    Result: 9 hits, 3230 dm
    
    Half-charged ki blast: 1070 dm
    Full-charged ki blast: 1550 dm
    
    Ascended Multi-ki blast
    Button input: Tap R1 once then ^
    Range: Varies
    Result: 3-6 hits, 570-1130 dm
    --------------------
    Melee
    --------------------
    Front                             Back
    
    S = 1 hit, 300 dm                S = 1 hit, 360 dm
    SS = 2 hits, 600 dm              SS = 2 hits, 720 dm
    SSS = 3 hits, 900 dm             SSS = 3 hits, 1080 dm
    SSSS = 5 hits, 1320 dm           SSSS = 5 hits, 1580 dm
    SSSSS = 6 hits, 1890 dm          SSSSS = 6 hits, 2260 dm
    
    Throw: 12 hits, 1150 dm
    --------------------
    Rush Techniques
    --------------------
    Blaster Wave
    Button input: S^(chargeable)
    Range: Close
    Front(uncharged): 2 hits, 980 dm            Back(uncharged): 2 hits, 1190 dm
    Front(fully charged): 1 hit, 1170 dm        Back(fully charged): 1 hit, 1410 dm
    
    Heavy Finish
    Button input: SS^(chargeable)
    Range: Close
    Front(uncharged): 3 hits, 1140 dm           Back(uncharged): 1 hit, 650 dm
    Front(fully charged): 1 hit, 1400 dm        Back(fully charged): 1 hit, 1680 dm
    
    Rolling Hammer
    Button input: SSS^(chargeable)
    Range: Close
    Front(uncharged): 1 hit, 320 dm             Back(uncharged): 1 hit, 1470 dm
    Front(fully charged): 1 hit, 540 dm         Back(fully charged): 1 hit, 650 dm
    
    Rush Ki Wave
    Button input: SSSS^(chargeable)
    Range: Close
    Front(uncharged): 10 hit, 1750 dm           Back(uncharged): 10 hit, 2100 dm
    Front(fully charged): 5 hit, 1350 dm        Back(fully charged): 5 hit, 1650 dm
    
    Lift Strike
    Button input: During Rush, Up+^ (chargeable)
    Range: Close
    S, Up+^
    Front(uncharged): 640 dm                 Back(uncharged): 770 dm
    Front(fully charged): 1270 dm            Back(fully charged): 1530 dm
    Hits: 1
    SS, Up+^
    Front(uncharged): 640 dm                 Back(uncharged): 770 dm
    Front(fully charged): 1270 dm            Back(fully charged): 1530 dm
    Hits: 1
    SSS, Up+^
    Front(uncharged): 1540 dm               Back(uncharged): 1850 dm
    Front(fully charged): 1270 dm           Back(fully charged): 1530 dm
    Hits: 1
    SSSS, Up+^
    Front(uncharged): 640 dm                Back(uncharged): 770 dm
    Front(fully charged): 1270 dm           Back(fully charged): 1530 dm
    Hits: 1
    
    Ground Slash
    Button input: During Rush, Down+^ (chargeable)
    Range: Close
    S, Down+^
    Front(uncharged): 600 dm             Back(uncharged): 720 dm
    Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
    Hits: 1
    SS, Down+^
    Front(uncharged): 600 dm             Back(uncharged): 720 dm
    Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
    Hits: 1
    SSS, Down+^
    Front(uncharged): 1500 dm            Back(uncharged): 1800 dm
    Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
    Hits: 4 hits for back only, all else are 1 hit
    SSSS, Down+^
    Front(uncharged): 1910 dm            Back(uncharged): 2280 dm
    Front(fully charged): 1200 dm        Back(fully charged): 1400 dm
    Hits: 6 hits for back only, all else are 1 hit
    
    Auto-Heavy Counter
    Button input: During Rush press C
    Result: 1 hit, 1310 dm
    Description: Swings his arms back to side of back, thrusts his head
    into forwarded angle, left leg is forward to keep him balanced and
    right leg is bit off from left.
    --------------------
    Signature Techniques
    --------------------
    Sway Rolling Hammer
    Button input: X then ^ (chargeable)
    Range: Close
    Front(uncharged): 320 dm             Back(uncharged): 390 dm
    Front(fully charged): 540 dm        Back(fully charged): 650 dm
    Hits: 1
    
    Sway Lift Strike
    Button input: X then Up+^ (chargeable)
    Range: Close
    Front(uncharged): 650 dm             Back(uncharged): 770 dm
    Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
    Hits: 1
    
    Sway Ground Slash
    Button input: X then Down+^ (chargeable)
    Range: Close
    Front(uncharged): 600 dm             Back(uncharged): 720 dm
    Front(fully charged): 1200 dm        Back(fully charged): 1440 dm
    Hits: 1
    
    Step-in Sway
    Button input: X then C
    Range: Close
    
    Dragon Smash
    Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
                  3 additional attacks attacks possible in MAX Power mode
    Regular
    Front: 2 hits, 2440 dm                Back: 2 hits, 2940 dm
    MAX POWER!
    Front: 2 hits, 3440 dm                Back: 2 hits, 4140 dm
    Front: 3 hits, 4550 dm                Back: 3 hits, 5480 dm
    Front: 4 hits, 5660 dm                Back: 4 hits, 6820 dm
    
    Vanishing Attack
    Button input: After Full Power Smash hit,(Up/Down/Left/Right)+ ^
                  3 additional attacks attacks possible in MAX Power mode
    Range: Various
    Regular
    Front: 3 hits, 3170 dm                 Back: 2 hits, 3210 dm
    MAX POWER!
    Front: ^ = 3 hits, 4170 dm             Back: ^ = 3 hits, 4920 dm
    Front: ^ = 4 hits, 5280 dm             Back: ^ = 4 hits, 5750 dm
    
    High Speed Rush Movement
    Button input: During Rush, (Up/Down/Left/Right)
    
    Lightning Attack
    Button input: After Full Power Smash hit, C
    Range: Various
    Regular
    Front: 3 hits, 2340 dm                  Back: 3 hits, 2610 dm
    MAX POWER!
    Front: 3 hits, 3340 dm                  Back: 3 hits, 3810 dm
    
    Sonic Sway
    Button input: Immediately before Rush Attack hits, C+^
    Range: Close
    Result: 1 hits, 1170 dm
    
    Giant Throw
    Button input: Near stunned opponent, Up+^(Forward Side)
    Range: Close
    
    High Speed Rush Movement
    Button input: During Rush, (Up/Down/Left/Right)+C
    
    Counter - High Speed Rush Movement
    Button input: While opponent is in High Speed Rush Movement, C
    
    Z Counter
    Button input: Immediately after Vanishing Attack, press C
    Range: Various
    Regular
    Front: 4 hits, 3680 dm                  Back: 4 hits, 3720 dm
    MAX POWER!
    Front: 4 hits, 4680 dm                  Back: 4 hits, 4920 dm
    
    Z Counter
    Button input: Immediately before Rush Attack hits, press Up+S
    Range: Close
    Result: 1 hits, 1750 dm
    
    Counter - Z Counter
    Button input: Immediately before Z Counter hit, C
    Range: Close
    
    Burst Smash
    Button input: While attacking opponent with Z Burst Attack
                  (Up/Down/Left/Right)+S
    Range: Long then close
    Front: 1 hit, 560 dm                   Back: 1 hit, 680 dm
    
    Hyper Smash
    Must be in MAX POWER!
    Button input: (Up/Down/Left/Right)+S(chargeable)
    Front: 1 hit, 2330 dm                   Back: 1 hit, 2800 dm
    --------------------
    Combo Techniques
    --------------------
    Rush Finish
    Button input: SSSSSSS
    Range: Close
    Front: 8 hits, 2840 dm                  Back: 8 hits, 3400 dm
    
    Dragon Tornado
    Button input: After Ground Slash hit, ^^S
    Range: Close
    Front:  1st GSh = 5 hits, 2930 dm             Back: 1st GSh =  5 hits, 3190 dm
    Front:  2nd GSh = 5 hits, 2930 dm             Back: 2nd GSh =  5 hits, 3190 dm
    Front:  3rd GSh = 8 hits, 3740 dm             Back: 3rd GSh =  8 hits, 4180 dm
    Comment: GSh was done after each meele punch like after S then GSh then input
    command for Dragon Tornado and so on.
    
    Heavy Crush
    Button input: After Heavy Finish hit, ^^S
    Range: Close
    Front:  ^ = 4 hits, 1450 dm             Back: ^ =  2 hits, 1030 dm
    Front:  ^^ = 5 hits, 1830 dm            Back: ^^ = 3 hits, 1490 dm
    Front:  ^^S = 6 hits, 2320 dm           Back: ^^S = 4 hits, 2090 dm
    
    Blaster Wave Combo
    Button input: Immediately after Full Charge Blaster Wave hit, Down+^
    Range: Close
    Front: 4 hits, 2920 dm               Back: 4 hits, 3420 dm
    
    Energy Storm
    Button input: Immediately after Full Power Rush Ki Wave hit, S^
    Range: Close
    Result: Various hits and damage
    
    Rolling Hurricane
    Button input: After Rolling Hammer hit, ^S
    Range: Close
    Front: 6 hits, 2450 dm                 Back: 6 hits, 2750 dm
    
    Sonic Impact
    Button input: After Dash Smash hit, ^ then S
    Range: Long/Short/Close
    Front: 4 hits, 2270 dm                 Back: 4 hits, 2680 dm
    
    Raging Impact
    Button input: After Dash Smash hit, Down + ^ then S
    Range: Long/Short/Close
    Front: 3 hits, 2020 dm                 Back: 3 hits, 2430 dm
    
    Spiral Slash
    Button input: Immediately after Jump Smash hit, ^(chargeable)
    Range: Short - Close
    Regular
    Front(uncharged): 2 hits, 930 dm           Back(uncharged): 2 hits, 1120 dm
    Front(fully charged): 1 hit, 1200 dm       Back(fully charged): 1 hit, 1440 dm
    MAX POWER!
    Front(uncharged): 1 hit, 930 dm            Back(uncharged): 2 hits, 1120 dm
    Front(fully charged): 1 hit, 1200 dm       Back(fully charged): 1 hit, 1440 dm
    
    Burst Meteor
    Button input: While attacking opponent with Z Burst Attack, ^ then S
    Range: Various
    Regular
    Front: 2 hits, 980 dm                 Back: 2 hits, 1190 dm
    MAX POWER!
    Front: 2 hits, 980 dm                 Back: 2 hits, 1190 dm
    
    Violent Rush
    Must be in MAX POWER!
    Button input: Keep tapping S
    Range: Close
    
    Air Combo 1
    Button input: SSSSUp+^XSSSSS
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 7 hits, 2900 dm          Back(uncharged): 12 hits, 4730 dm
    Front(fully charged): 7 hits, 3530 dm      Back(fully charged): 7 hits, 4270 dm
    
    Air Combo 2
    Button input: SSSSUp+^XSSSS^
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 9 hits, 3830 dm          Back(uncharged): 9 hits, 4520 dm
    Front(fully charged): 9 hits, 4460 dm      Back(fully charged): 9 hits, 5280 dm
    
    Air Combo 3
    Button input: SSSSUp+^X^SSSSS
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 8 hits, 3360 dm          Back(uncharged): 8 hits, 4050 dm
    Front(fully charged): 8 hits, 3990 dm      Back(fully charged): 8 hits, 4810 dm
    
    Air Combo 4
    Button input: SSSSUp+^X^SSSS^
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 9 hits, 3830 dm          Back(uncharged): 9 hits, 4520 dm
    Front(fully charged): 9 hits, 4460 dm      Back(fully charged): 9 hits, 5280 dm
    
    Blast Combo 1
    Must be in MAX POWER!
    Button input: Immediately after the 2nd Vanishing Attack hits, ^
    Range: Close
    MAX POWER!
    Front: 7 hits, 7300 dm                 Back: 8 hits, 7830 dm
    
    Blast Combo 2
    Must be in MAX POWER!
    Button input: After Ground Slash hit, ^^S^
    Range: Close
    MAX POWER!
    After 1st GSh
    Front: 9 hits, 5250 dm               Back: 9 hits, 5570 dm
    After 2nd GSh
    Front: 10 hits, 5530 dm              Back: 10 hits, 5910 dm
    After 3rd GSh
    Front: 11 hits, 5800 dm              Back: 11 hits, 6240 dm
    After 4th GSh
    Front: 13 hits, 6100 dm              Back: 13 hits, 6600 dm
    Note: The Ground Slashes were done uncharged.
    
    Blast Combo 3
    Must be in MAX POWER!
    Heavy Finish
    Button input: After Heavy Finish Hit, ^^S^
    Range: Close
    MAX POWER!
    Front(uncharged): 10 hits, 4810 dm         Back(uncharged): 10 hits, 5320 dm
    Front(fully charged): 8 hits, 5110 dm     Back(fully charged): 8 hits, 5640 dm
    
    Blast Combo 8
    Must be in MAX POWER!
    Button input: Immediately after Full Charge Blaster Wave hit, Down+^^
    Range: Close
    MAX POWER!
    Front: 4 hits, 2520 dm             Back: 7 hits, 5440 dm
    
    Blast Combo 7
    Must be in MAX POWER!
    Button input: After Rolling Hammer hit, ^S^
    Range: Close
    MAX POWER!
    Front: 10 hits, 5110 dm             Back: 10 hits, 5130 dm
    
    Blast Combo 10
    Must be in MAX POWER!
    Button input: Immediately after Full Power Rush Ki Wave hit, S^
    Range: Close
    MAX POWER!
    Front: 11 hits, 4920 dm             Back: 11 hit, 5430 dm
    
    Blast Combo 4
    Must be in MAX POWER!
    Button input: While attacking opponent with Z Burst Attack
                  ^S^
    Range: Close then long
    MAX POWER!
    Front: 7 hits, 4660 dm             Back: 7 hit, 5110 dm
    
    Blast Combo 5
    Must be in MAX POWER!
    Button input: SSSSUp+^XSSSS^^
                  (chargeable)
    Range: Close
    MAX POWER!
    Front(uncharged): 15 hits, 6110 dm
    Back(uncharged): 15 hits, 6830 dm
    Front(fully charged): 11 hits, 6080 dm
    Back(fully charged): 11 hits, 6820 dm
    
    Blast Combo 6
    Must be in MAX POWER!
    Button input: SSSSUp+^X^SSSS^^
                  (chargeable)
    Range: Close
    MAX POWER!
    Front(uncharged): 17 hits, 6870 dm
    Back(uncharged): 17 hits, 7750 dm
    Front(fully charged): 12 hits, 6540 dm
    Back(fully charged): 12 hits, 7360 dm
    +++++++++++++++++++++++++++++++++++++++++
    ==========================
    [5.] Tips & Strategies
    ==========================
    *Tips
    - Bardock has an awesome combo setup, be sure to utilize it
    to the fullest extent.
    *Strategies
    ==========================
    [6.] Custom Potara Setups
    ==========================
    You may choose your own potaras to equip, these customs are as
    to how Bardock should be equipped.
    
    Custom 1~
    
    1. Super Up 1 -{1}
    2. Indignation -{1}
    3. Ki Power Up 2 -{2}
    4. Attack Up 1 -{1}
    5. Serious -{1}
    6. Fighting Spirit -{1}
    
    AI Type:Gohan(optional)
    
    Custom 2~
    
    1. Dragon Spirit -{2}
    2. Battle Control -{1}
    3. Kibito's Secret Art -{2}
    4. Mirage -{1}
    5. Savior -{1}
    
    AI Type:Goku(optional)
    
    Custom 3~
    
    1. Attack Up 2 & Defense Down 1 -{1}
    2. Ki Power Up 3 & Defense Down 1 -{2}
    3. Master Roshi's Training -{2}
    4. Super Up 3 & Ki Power Up 2 -{1}
    5. Fighting Spirit! -{1}
    
    AI Type:Tien(optional)
    
    For the setup suggestions objecting Bardock feel free to e-mail me, I
    will include them into this FAQ, also please state the desired name
    you wish to be credited for the source.
    ===============================
    [7.] Red Potara Password
    ===============================
    Red potaras are different from the ordinary potara, they will
    grant enhanced power damage, ki speed rapidly rising, and health is
    automatically regenerated which makes it really, really special, they
    cannot be acquired by basic means like the items in the game used
    to customize your fighters in 'Evolution Z'. Go to 'Data Center' from
    the main menu then put the following code in 'Password Input Screen'.
    Down below is the red potara password for Kid Buu.
    
                          *Bardock*
                _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
               [                             ]
               |      j0RHf *(YrP -j4ml #G   |
               |      xK(CT -3Kjc 3rh50 9Y   |
               [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _]
    
    ===============================
    [8.] Frequently Asked Questions
    ===============================
    If you have any questions for this guide, do not hesitate to ask but send it
    to me by e-mail, the subject header should be 'Bardock Guide' when composing
    your message. If by any chance you would post your question on Tenkaichi 3
    message board concerning my FAQ, please create the topic addressing the FAQ,
    I shall answer it yet I will NOT put it in here otherwise than the questions
    sent to me. Thank you.
    
    ===============================
    [9.] Contact Info
    ===============================
    If you see any major errors or grammar mistakes, any questions or
    information regarding this guide, please e-mail me at lugonic-d@hotmail.com.
    I will try to update this guide as often as possible.
    
    ===============================
    [10.] Credits/Special Thanks
    ===============================
    This FAQ would not have been possible without help from the following:
    
    My parents - For buying the game.
    Akira Toriyama - Creating the manga and the legacy of the franchise.
    GameFAQs - For hosting my FAQ, discussing various topics on the
    message board, reading other great FAQs, and helping me in games.
    c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't
    know the powers of normal characters.
    Mike - Gave me useful info that I made errors on.
    Neoseeker - Hosting my FAQ on their site.
    Super Cheats - Hosting my FAQ on their site.
    You - Reading this FAQ.
    ===============================
    [11.] Legal Stuff
    ===============================
    This guide belongs to me, if you copy it, make sure you state where you
    got your information from. You should not see this guide anywhere else
    but GameFAQs and its affiliates unless the writer has granted the consent.
    
    Everything related to Dragonball belongs to their respective owners.
    
    Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the
    property of their respective license holders and the original creator
    Budokai Tenkaichi 3 is developed by Spike and published by Atari.
    This FAQ was written for GameFAQS and its affiliates only and is
    copyrighted accordingly. If you wish to post this elsewhere please
    contact me and give credit to the author for any information that 
    you have used and/or mentioned before distribution of this file.
    ____________________________________________________________
    !!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!
    ============================================================