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    FAQ/Walkthrough by Acid Wolf

    Version: 1.6 | Updated: 05/09/03 | Printable Version | Search Guide | Bookmark Guide

    ================================================
    Hitman 2 --- Silent Assassin       ver 1.6
    ================================================
    
    Thanks for the support!!!
    
    Written by Acid Wolf.
    Email- acid_wolf2000@yahoo.com.sg
    
    This is a game created by IO Interactive and also a trademark of Eidos
    Interactive. This faq/walkthrough is created solely on self-interest. And also
    i like the way this is game is made. So therefore i own this document and
    nobody may reproduced this document for any monetary gains. This walkthrough is
    not to be altered, translated and is only for the reading pleasure of those
    gamers using this walkthrough. This includes being incorporated, reprinted, or
    otherwise used by magazines, books, guides, etc., in ANY way. It is only for
    private and personal use. You may not edit or change any of it's content and
    claim it is yours. If i find out, you will get it. For those who may want to
    post this faq on some websites, may do so after dropping me an email about it.
    Note: that this faq is solely for personal usage. Thanks for all that.
    
    All contents copyright 2002- Acid Wolf
    
    ------------------------------------------------------------------------
    
    ========================
    TABLE OF CONTENTS
    ========================
    
    Brief introduction
    Controls
    Display
    Hints
    Tricks of the trade
    Walkthrough
    Fun Stuff
    Weapons
    Equipment
    Cheats
    Thanks!!!
    
    ==================
    BRIEF INTRODUCTION
    ==================
    
    The is a sequel to the fame Hitman Codename 47. The same old Mr. Tobias Reiper
    (his travel name) will bring us into his dark world of silent killings. Well
    this sequel is the continuation of the first game but if you miss the first
    game, you can just enjoy Hitman 2 as much as the first one.
    
    The Hitman 2 has improved a lot from the old interface, skills, and alot more
    minor details both in gameplay & graphics. The weapons fire power is much more
    powerful than the first game. Just checkout the double ballers which is Mr. 47
    trademark weapons for this sequel. It packs a whole lot more punch than the
    good old AMT 1911 'Hardballer'. The inverse kinematics is still the same as the
    first game. Different targeting will result in different 'poses of dead'.
    
    Hitman 2 has a new scoring system which will determine whether you are a born
    assassin or not. Try not to be trigger happy, a civilian killer or just plain
    noisy killer. Try to take out the intended target without much commotion.
    Remember stealth is the way to complete this game with top marks.
    
    
    ------------------------------------------------------------------------
    ============
    CONTROLS
    ============
    
    Basically the general guide for controls is included in the game in .pdf
    format. This means that you will need Acrobat Reader to read it. You can also
    configure your own set of keys. For me, i use the numpad + the mouse. A small
    tip for you guys is try to set your normal turn left, right keys into strafe
    left and right. You may wonder how to turn. Using the mouse to turn is much
    faster than using the keys. Trust me on this one.
    
    During the game, you may have just kill someone and try to take his items or
    just to pick up a particular item among the items. Do the following to pick up
    weapons, items, drag and many more:
    
    - Hold the action when you have either the drag, pick weapons or pick item
    command at the top left side of the screen.
    
    - After you have hold the action button, scroll through the list if there are
    more than one command/items using the move forward & move backward buttons.
    
    - Just highlight the command you want and then let go of the action button for
    it to execute that command.
    
    You have to practice using the action button for the commands as in certain
    situations, you are not given any amount of time to search the body and then
    stash it somewhere hidden from prying eyes. So in such cases, you have to
    choose the drag command first, hide the body and then search it to your heart's
    content.
    
    
    ------------------------------------------------------------------------
    ===========
    DISPLAY
    ===========
    
    The display of Hitman 2 is very easy to understand. At the top left is your
    health gauge which shows the health bar. Below it is the 'Spook meter' or known
    as the threat meter a newly included feature for Hitman 2. It is to determine
    whether the surrounding guards or characters suspect Mr.47 or not.
    
    - The longer the moving bar, the more suspicious Mr.47 is. (The bar is black in
    color in this stage).
    
    - When the moving bar is red in color, you are the prime suspect and probably
    the guards are looking for Mr.47.
    
    - To lower the threat meter, hide Mr.47 in a secluded spot and wait for the
    meter to go down and hope that once you are out of your hidding place, the
    guards will not remember your face.
    
    Just below the threat meter, is the compass(Yes!!! No need to buy the compass).
    
    Now for the top right. It shows the weapon that you have chosen to use. If no
    weapons are selected, it will be blank in this area of the screen. You can
    either open the inventory and select the weapon or item you want and then left
    clicked the mouse to equip it. For weapons, you can also press the default 1-7
    for weapons to lockpicks. Just to the right of the selected weapon, there is a
    'spare ammo' area where all the spare ammo is shown. Below the spare ammo area,
    is the current ammo for the selected weapon.
    
    There is a cursor at the center of the screen for you to take aim at something
    or someone.
    
    Messages will be shown at the bottom left of the screen from hints to warnings.
    
    -----
    Map
    -----
    
    Here are the legend of what you may see on the map.
    
    - Luminious green       -- Mr.47
    - Red                   -- target to be taken out
    - Orange                -- enemy: guards, etc
    - Green                 -- innocent: civilians, bystanders,etc
    - Blue                  -- police
    - White                 -- VIP: person you have to protect or person crucial to
    the game
    
    - Exclamation(blinking) -- Point Of Interest(POI)
    - Lightning mark        -- generator
    - Hitman icon(blinking) -- agency pickup
    
    
    ------------------------------------------------------------------------
    =========
    HINTS
    =========
    
    --Nobody's perfect so play the scenario once to get the hang of the
    surroundings.
    
    --Pickup any weapons, ammos and other items you came across.
    
    --This one for the one's above. Try not to take every items as some are found
    at highly guarded place.
    
    --Do not share your enjoyment of carrying a weapon with others(don't take it
    out when needed). This rule applies after picking up a weapon.
    
    --Rifles to bigger weapons cannot be hide under the suit so carry discreetly.
    
    --For the one above, check whether the weapon you pickup can be kept under
    wraps by pressing the holster key.
    
    --Wire is for the feel of being a hitman and knife is for the feel of being a
    killer(swift).
    
    --Always sneak behind when approaching a unknowing target.
    
    --Make sure nobody will run into your little throat slitting operation.
    
    --For the one above. Choose your weapon of choice before hand.
    
    --Use NVG if you think it is getting dark.
    
    --Take note of the surface you are walking/running on. Some produce far more
    noise than others.
    
    --Grab a disguise if possible when you are certain that you are out of place in
    enemy infested areas.
    
    --Bring a silenced weapon when given the chance.
    
    --Try to kill with minimal sounds so as not to alert the guards. You are a
    professional hitman. Not Rambo! Need not takeout every guards.
    
    --Try not to kill civilians as they will included at the rating screen. Same
    for cops.
    
    --Watch patrolling guards to gain knowledge of their paths.
    
    --Certain characters can only access certain place like delivery boy to the
    kitchen. If you are out of place, you will be more suspicious and more prone to
    attacks.
    
    --Try to keep away from other characters should you change into their clothes.
    E.g guards. These characters will somehow recognize their comrades up close.
    And this will give you away even if you are temporary one of them.
    
    --Do not cause too much noise including running in guards infested area. It
    will attract much attention.
    
    --Takeout lamps or lights to increase the amount of shadows for concealment.
    
    --Use your map offen so as not to get lost. You can trust most of the maps.
    
    --Use the map to gain knowledge of the patrolling area and routes the guards
    take.
    
    --Use the map to checkout if the direction your target is facing before
    planning appropriate action(for use if target is in the adjacent room).
    
    --Need not hide every corpse if not given time to do so. Instead just try not
    to be at the scene of crime. So as not to raise any alarm.
    
    --Should you know that you need to restart the game, try to explore the place
    further so as to know the number & placing of guards. This is ensure that you
    know something further up in the game so as to take the required precaution and
    proceed faster in the game the next time you restart.
    
    --Go for one shot one kill rule so as not to waste ammo & time(for the next
    kill or escape). Aim for the neck onwards and up. May not applied if you have
    shotgun.
    
    --Never touched the dead when there are guards nearby. This will aroused their
    suspicion.
    
    --Try to collect as many weapons as possible for use at the next mission.
    
    --Always holsters your big weapons. E.g the SVD sniper when holstered looks no
    less than a AK provided that the enemy does not take a closer look.
    
    --Do not run or do anything silly in front of cameras.
    
    --Stay or keep a distance from the guards as they are paranoid having somebody
    snooping behind them.
    
    --Civilians are more alert than the guards on some missions so don't try
    anything funny in front of them.
    
    --Hold down the fire button when you are equipped with the wire to prepare it
    for a faster kill. This cut down lag time when you want to kill a target till
    the very last minute.
    
    
    ------------------------------------------------------------------------
    ====================
    TRICKS OF THE TRADE
    ====================
    
    --------------------
    How to carry 2 guns
    --------------------
    
    The game is designed that Mr.47 will use 2 ballers when equipped.
    
    ------------------------
    How to knock someone out
    ------------------------
    
    Sneak up to your potential target then use either one of your weapons(ammo
    type). Mr. 47 will use the butt of that weapon to knock out your victim.
    
    Note: this is temporary so you may have to find other ways of disposing your
    potential target.
    
    -----------------------------
    How to prepare the fiber wire
    -----------------------------
    
    Hold down the "Attack" key when you have equipped with the wire. Hitman will
    tighten the wire. Next sneak up to a target and releases that key to fiber-wire
    him to death. This way will cut down on the time to "tighten" the wire when you
    press the attack key at the last minute.
    
    
    ----------------------------
    How to change clothes faster
    ----------------------------
    
    When Mr.47 starts to go down to get that clothing, quickly press & unpress the
    view map button/key once will do.
    
    ----------------------------------
    How to prepare anaesthetics faster
    ----------------------------------
    
    When Mr.47 starts taking out the syringe, quickly press & unpress the view map
    button/key once to get it fill with anaesthetics fast.
    
    -------------------------------------
    How to open locked doors much faster
    -------------------------------------
    
    When Mr.47 starts to go down on the door(lockpicking), quickly press & unpress
    the view map button/key once will do(after you hear the lockpicking noise). If
    after one try, he is still lockpicking the door, try again multiple times for
    it to work.
    
    --------------------------------------------
    How to sneak and kill an enemy w/o knowledge
    --------------------------------------------
    
    Hit sneak mode then creep up on the enemy and kill him with your weapon of
    choice. You can run towards an enemy's back till the last minute and take him
    out with your weapon of choice(requires precision and small amount of time for
    Mr.47 to stop in his tracks).
    
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    ===============
    WALKTHROUGH
    ===============
    
    You will start each mission with a short briefing on the story and a cutscene.
    You can open up the mission screen using the mission briefing key. Checkout the
    map first using the map key. Hitman 2 has made the map more interactive. The
    map will show the guards movement, civilians movement, cops movement and vip
    movement. Checkout the 'Legend' at the bottom left side of the map screen
    (click on it). You can check different maps regarding the that particular
    mission by left clicking on the top left tab of the map screen.
    
    Note: the game play is still on even if you open up the map (there is no
    pause).
    
    Hitman 2 will start a particular mission with weapons intended for that
    mission. If you want more weapons, you just have to acquire them on site.
    
    A cutscene will start playing with Mr.47 plucking and tending to the monastery
    gardens.
    
    
    Note: all directions are based on the locations given by the map. Except the
    left & right directions.
    
    Note: some the approaches may use different insertion and execution methods so
    you can mix & match some of them to create your own.
    
    
    ************************************************************************
    ---------
    Sicily
    ---------
    ------------------------------------------------------------------------
    =======================
    The Gontranno Santuary
    =======================
    
    This is a pretty easy one. You will start in side the garden shed where Mr.47
    lives in. The message at the bottom left of the screen will show some hints to
    playing the game. Just follow it. Move to the door and hold down the action key
    and choose the commands you want. Exit the shed and a cutscene will show Mr.47
    talking to the Padre Vittorio -father of the monastery & a good friend of
    Mr.47. After the cutscene, move to the ruins just in front of the garden shed
    and follow the instructions given at the message area on the screen.
    
    Once you hear the monastery bells rang, go up the stairs to the left side of
    the well. Go to the courtyard and head through the door at the northside. Go
    through the left door at the end then turn to the first right door. See the
    confession box there? Go on in to another cutscene.
    
    Hint: If you are not sure how to get to the confession box, checkout the map
    and move towards the blinking POI icon.
    
    After Mr.47's confession, a new cutscene will show Padre being kidnapped by 2
    guys. And one of them leaves a note for Mr.47. Once you have gain control of
    Mr.47, go get that parcel and another curscene. Looks like Giuseppe Giulliani
    wants to charge Mr.47 for staying at the monastery for $500,000.00. Mr.47 has
    no choice but to shelf his retirement plans for a while. Get back to the shed
    to another cutscene. Mr.47 old contact Diana will help our friend for a price
    on digging information on Giuseppe Giulliani of Palermo in Sicily.
    
    Next you can equip the ballers and fire either at the bucket at the well or the
    watermellons just at the east wall of the ruins. Head over to the other wooden
    shed an you can lockpick the door there to get in. There are 2 .45 ACP ammo and
    the binoculars on the tables. There are anaesthetic & fiber wire on the weapons
    boards.
    
    Note: what ever weapons you have collected at each missions, they will be hang
    in this tools shed.
    
    After you get used to the controls, you may get back to the garden shed and
    operate on the laptop for your next mission.
    
    
    Note: there are special weapons in this game & they can be obtained in any of
    the missions you play. But only by getting silent assassins ratings will then
    unlock the Silver Ballers .45 suppressed, Sawn-off shotgun, and the M4
    rifle(you got to get 5 silent ratings in one go).
    
    ------------------------------------------------------------------------
    ==========
    Anathema
    ==========
    
    ---Objectives: -Kill "Don" Giuseppe Giulliani
                   -Take key to prison cell from Don Giulliani
                   -Rescue Vittorio in the basement
                   -Escape- check map for known exit point
    
    Weapons & items location:
    .........................
    Study                    --- 2 shotgun ammo, 1 MAG ammo, 1 Deagle, 2 pistol
    ammo
    Room(north)of the hall   --- 2 .45 ACP ammo
    3 rooms(north)of kitchen --- 7 sniper ammo, 10 shotgun ammo
    Garage                   --- 1 R93 sniper, 2 .45 ACP ammo
    Guard in white shirt     --- 1 Deagle, 1 car key
    Cook                     --- 1 spoon
    Kitchen                  --- 1 kitchen knife
    Boss bedroom             --- 1 golf club
    Southwestern balcony     --- 1 golf club
    2nd floor southeast room --- 2 shotgun ammo, 2 MAG ammo, 1 pistol ammo
    Lawyer's office          --- 5 sniper ammo
    Guard at front door      --- 1 shotgun
    Lawyer in green shirt    --- 1 shotgun
    Don                      --- 1 revolver, 1 room key
    Mailman                  --- 1 flowers
    
    (special)--- Silver baller .45 suppressed(have to get the silent assassin
    rating: use approach 03)
    
    
    Approach 01
    ------------
    After the cutscene, move to the delivery van on the other side of the villa.
    Make sure no one is around especially the delivery boy and then place all your
    pistol and ballers at the crates of grocery on the ground. Next move to the
    postman carrying the flowers to the villa and then choke him with your fiber
    wire(since he is constantly moving, he may notice you and run). You have to
    catch him up to do it(he'll stop temporary at the boundary wall). Strip him of
    his flowers and his uniform. Next move to the front gate and the guard there
    will check you for weapons. Once the frisk search came up empty, open the gates
    and go to the front doors. The female servant will take the flowers from you.
    After you have handed the flower over to her, stay there and wait for the
    servant to head through the door in front of you. The nearby guard will follow
    her. Once the guards disappear, move to the alcove(under the stairs) to the
    left side of the stairs and wait. Note: do not run there!!! It you do it right,
    the guard will reappear the moment you reach the alcove. Now hit the sneak
    button and bring out the fiber wire and take him out. Drag him to the same
    alcove where you hid and take his clothes & 9mm pistol. You may want to get
    your original ballers & 9mm SD pistol back. Head to the kitchen and take the
    weapons from the grocery crates on the kitchen floor(stay clear of the
    cook!!!). Head up the stairs at the kitchen and through the door on your left.
    From the balcony turn left and walk on the ledge. Move around till you reach
    the roof. From the roof top, move to the nearest door crouch and wait(there are
    probably guards down at the pool side and they can spot you if you move around
    the balcony from your position). Check the map and wait till the Don move away
    from the office and sneak inside. Exit through the other door to the other side
    of the balcony and wait for the Don to come back. Once the Don is back inside
    the room, hit sneak mode and kill him. Note: use the wire for soundless kill so
    as not to alert the guards outside. Take the prison key from the Don corpse.
    Head back the same way you came here till you reach the kitchen. Instead of
    going back to the front doors, head down to the basement from the kitchen. Use
    the key you got from the Don at the door there. Mr.47 will find that Padre has
    been move to other location. Time to get out of there. Either you can change
    back to the postman and get out or just run as fast as you can through both the
    main gate or side door.
    
    Approach 02
    ------------
    
    Move to the side door and wait at the right side of the wall. A guard will take
    a leak at the trees. Using this opportunity, hit the sneak mode and kill him.
    Take his clothes and 9mm pistol. Go through the door and head for the garage.
    Use the back door and get the sniper rifle. Head back to the hill and sniped
    the target: Don. He will be taking his last swing at golf on the balcony. Once
    he is dead, move back into the villa through the side door and take the stairs
    to the basement at the east side of the villa. Exit into the kitchen and head
    upstairs through the stairs there. Move to the Don's body and take the prison
    key. Move back to the basement and unlock the door there. When the objective
    changes, get out through the same side door to the exit point after you have
    taken the R93 sniper rifle from the garage.
    
    Note: never linger too long in front of a guard. Walk past them quickly
    especially on the 2nd floor.
    
    Approach 03 (best way)
    ----------------------
    -can get silent assassin rating by using anaesthetic instead of killing. If you
    do it right & fast, when you get out, the guard you anaesthetic by the trees
    will start to wake up.
    
    Move to the side door of the villa. Hide yourself at the right side of the door
    and wait for the guard to take his leak at the trees before taking him out.
    Change into his clothes and take his weapon. Move into the villa compound and
    go into the basement through the stairs at the east side of the villa. Head up
    into the kitchen at the other end and from the kitchen, go up the stairs at the
    kitchen. Go onto the balcony through the left door there. Move along the ledge
    at the right side of the door all the way till your reach the roof.
    
    Note: part of the railings to the ledge are removed.
    
    -If the 2 plain clothes guards are not there by the pool, move around the
    balcony to open up the other door. Hit sneak mode and take out the Don using
    the fiber wire.
    
    -If both the plain clothes guards are there, wait for the Don to leave the
    office and then you just have to go through the office to the other side of the
    balcony and wait for the Don to come back.
    
    Note: should you take a longer time to reach here. You have to take note of the
    servant that will bring the flowers into the Don's office. You wouldn't want
    her to bump into your killing operation would you?
    
    After completed your objective, take the prison key and head back the same
    route till you came to the basement. Open the door there to change the
    objectives. On your way out, you can take the R93 sniper rifle from the garage
    and go through the side door to your freedom.
    
    Approach 04
    ------------
    
    Start out by heading to the delivery van. Once you reach there, take out the
    delivery boy and get into his clothes. Place your weapons into one of the
    grocery crate and carry it into the kitchen. When you past the 2 guards at the
    door there, do not stop. Keep walking till your threat meter empty. Head into
    the basement and get back your weapons from the crate. Head up into the kitchen
    at the other end and from the kitchen, go up the stairs at the kitchen. Go onto
    the balcony through the left door there. Move along the ledge at the right side
    of the door all the way till your reach the roof.
    
    Note: you shouldn't take the kitchen door(one that is guarded) because the cook
    most probably will recognize you.
    
    -If the 2 plain clothes guards are not there by the pool, move around the
    balcony to open up the other door. Hit sneak mode and take out the Don using
    the fiber wire.
    
    -If both the plain clothes guards are there, wait for the Don to leave the
    office and then you just have to go through the office to the other side of the
    balcony and wait for the Don to come back.
    
    Note: should you take a longer time to reach here. You have to take note of the
    servant that will bring the flowers into the Don's office. You wouldn't want
    her to bump into your killing operation would you?
    
    After completed your objective, take the prison key and head back the same
    route till you came to the basement. Open the door there to change the
    objectives. On your way out, you may have to take out the guard guarding the
    side door. But before that you can take the R93 sniper rifle from the garage
    and then through the side door to your freedom.
    
    Approach 05
    ------------
    
    Start blasting all the guards that come to stop you when you try to enter the
    villa. Take the car key from the plain clothes guard(white shirt with pistol
    holstering belt). Kill the Don and take the prison key before heading into the
    basement and open the door there. After which, go to the garage, take the R93
    sniper rifle and then drive the red car out of there in style.
    
    
    Note:all the above approaches are just possible ways of entering and killing
    the Don. You can mix & match the approaches to get the ideal result for you
    too.
    
    Hint: for the side door approach, you can along the southern walls to reach the
    south-western side of the villa and wait for the Don to appear onto the
    balcony. Once he has enter into the scene and decided to take the golf swing,
    you can shoot him from the ground level. You may have alerted the guards but at
    least nobody is suspecting you. Even if they did, send them to accompany the
    Don.
    
    Alternate Play
    ---------------
    
    -Kevin Hackett <robotribe@tiscali.co.uk>
    -<Sweettooth18767@aol.com>
    
    As soon as you start, run down to the side door beside the trees.  Wait on the
    right with the anaesthetic, and when the guard comes out to relieve himself
    sneak up and empty the whole 5 bottles into him.  Now, grab his clothes and
    walk through the door.  Walk into the garage through the back door, grab the
    sniper rifle and back out again.  If you walk (always walk, there's a nosy
    guard nearby)backwards/left towards the side door to the compound that you came
    in through, the balcony of the house can be spotted(still within villa
    compound).  If you've kept walking without stopping, the Don should be standing
    with his back to you just visible around the corner on the balcony.  In a few
    seconds he'll turn and start walking around to the front.  Shoot him just as he
    starts walking and he'll fall through the broken railing and land on the ground
    outside the house.  You can now stroll over and pick up the key without even
    entering the house! The rest is pretty simple. I found the guards out front to
    be very twitchy, so I tend to go all the way around the back of the house to
    get to the cellar steps.  Check in the cell, back out and through the side door
    to the still-sleeping guard and then run. This play will have One shot, no
    alerts, no close calls, guaranteed Silent Assassin rating.
    
    
    ************************************************************************
    ************************************************************************
    -----------------
    St. Petersburg
    -----------------
    ------------------------------------------------------------------------
    ========================
    St. Petersburg Stakeout
    ========================
    
    ---Objectives: -Kill the general at the meeting
                   -Don't harm anyone else attending the meeting
                   -Return to the subway train to escape
    
    
    Weapons & items location:
    ..........................
    
    Locker 137              --- 2 sniper ammo, 3 pistol ammo, 1 nightvision google,
    1 9mm pistol, 1 SVD sniper rifle
    most soldiers           --- 1 AK
    some soldiers           --- .54 pistol
    Brown/black suit guards --- 1 9mm pistol
    
    
    (special)--- Sawn-off shotgun(have to get the silent assassin rating: use
    approach 01)
    
    
    Approach 01 (best way)
    ----------------------
    
    At the start, move to the north where the lockers are at your position.
    Lockpick the locker 137(flashing red icon) and take the weapons & ammo inside.
    Beware of passengers walking around as they will call for soldiers to
    investigate should they see you carry a weapon around. After the weapon pickup,
    head onto the railway tracks at the west side. Use the rail tracks as a cover
    and wait till the passengers move away from the main stairs. Once the coast is
    cleared, move up the stairs and turn left and up the short flight of stairs
    there. You will came across the escalator(not moving). Head up but look out for
    a moving soldier in this area. Check the map and you will see a room at the
    southern part of the map. Move into the area and enter through the only door
    there(just to your right if you are standing at the stairs and facing down the
    stairs). Make sure that the soldier in this room has move to the far right just
    behind the lockers before you enter into the next room. You have to lockpick
    the other door there to gain access to the sewers. Once you are in the sewers,
    make your way to the north right exit using the map. Make sure the coast is
    cleared before you approach the truck and change into the soldier's uniform
    near the truck. Go back into the sewer and head for the north left exit using
    the map. At this point remember to holster your SVD sniper rifle. After you
    have exited the sewer, head down the slope behind you. From the map, move to
    the extreme western part. Your destination is the apartment building(with a
    exclamation icon in it) to the north of the Puskin building. You just have to
    keep a safe distance from the soldier just to the west of the manhole where you
    exited. You can run but should that arouse any suspicion, just walk. When you
    have past the soldier west of that manhole, move northeast direction towards
    the apartment building. Keep track of 2 soldiers that will patrol around the
    Puskin building on the main road surrounding that building. Go through the
    first door of the apartment building and move down the corridor to reach the
    back. Turn right at the first junction. Look for the spiral stairs that leads
    up. You objective is to move onto either the 2nd or 3rd floor(higher the
    better) where you can get a clear shot at the intended target. Once you get
    onto the desired floor,move into the extreme southern room where the windows
    are not boarded up. Note: 2nd floor has 2 unboarded windows & 3rd floor has
    only one unboarded window. Use the SVD sniper to snipe the target. Aim for the
    left side window of the Puskin building. Look for the general that is seated
    nearest to that window. Note: he will use his right hand to carry the wine
    glass. After you have taken out the target, quickly move back the same way you
    have come here. Note: soldiers may barge into the same room once you have shot
    the target. Avoid all the soldiers and move back all the way to the sewer and
    back to the metro station. Once you get near the metro train, you will clear
    this mission.
    
    
    Approach 02
    ------------
    
    Same as approach 01 but to kill everyone you came across. You can either snipe
    the target or just make a pathway of dead bodies in the Puskin building if you
    decided to make your way into it. Just make sure you do not kill the wrong
    target.
    
    
    ------------------------------------------------------------------------
    ======================
    Kirov Park Meeting
    ======================
    
    
    ---Objectives: -Kill general Makarov
                   -Kill his mafia connection, Igor Kubasko
    
    
    
    Weapons & items location:
    .........................
    
    Agency pickup --- 1 SVD sniper rifle, 1 9mm pistol SD, 2 Car-bombs, 2 pistol
    ammo, 1 sniper ammo
    All soldiers  --- 1 AK each
    Bodyguards    --- 1 9mm pistol each
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Starting position, you will face the building. Run to the 3 trash containers
    where the agency pickup will be placed. Do this quick as instantaneous, a limo
    will past these containers coming from the north and a soldier that will patrol
    into this area(check map). Take the weapons plus the car-bombs but minus the
    SVD sniper rifle(will attract attention and since it is not used). Move to the
    nearest manhole and through the sewer, head to the southern most part where you
    will exit the manhole there. Just go to the top of the ladder there and stay
    out of sight(still at the top of the ladder). Once you have something cover up
    the manhole(the limo is on top), place the car-bomb and go back down into the
    sewer. Now move to the northern most end of the sewer counting from the right
    and exit through the manhole there. Look out for the limo driver that move
    around this area. Wait till he moves behind the building for a leak before
    sneaking up on him and take him out. Change into his clothes and move to the
    north end of the Kirov park where you will see another limo parked just beside
    a manhole. Place the 2nd car-bomb to that limo and go back the same way you
    have come here. Once you have reached the pier, just wait for fireworks display
    and then escape there.
    
    Note: there are no soldiers, bodyguards in contact with except you have to take
    out the limo driver for the clothes. Best for the silent assassin rating.
    
    
    Approach 02
    ------------
    
    At the start of the mission, run to the agency pickup point(check map). Once
    you reach the 3 trash containers, go to the center of those containers and
    hide(crouch) between the 2 joining containers. You have to do this fast as a
    limo will approach down the road and will past the containers. The limo will
    sound the alarm if you are too close to the Kirov park. There is another threat
    coming from the soldier that will patrol into the area(check the map). These 2
    will happen almost instantaneously. Take the weapons and car-bombs
    there(between the 2 containers facing the road). After the coast is cleared,
    head down into the sewer from the nearest manhole. From the sewer, move to the
    3rd manhole exit(north side) counting from the right. Make sure you will
    encounter no one when you exit through there. You will found yourself at the
    most north end of the Kirov park just behind the building. Run east from that
    point and when you reached the end move south past the first building. Take out
    the patrolling soldier to the north of the Cathedral called 'The Saviour'.
    Lockpick the northern door to gain access. Move up the stairs and take out
    another soldier at the top. Once everything is set, use the SVD sniper and make
    head shots at the 2 intended targets inside the park. You can try the 1 bullet
    2 heads shot. Just line them up and shoot. Go for their heads as penetration
    through the first target will be thorough and the bullet will exit with enough
    force for the second target. Once they are down, make sure you run like hell to
    the pier to exit this mission. As by now the whole place will be swarming with
    soldiers and bodyguards.
    
    Note: not recommended as it allow unnecessary contact with the soldiers, causes
    alarms and quite messy considering you are the 'Legend' of the trade.
    
    Hint: you can do this approach after you have placed the car-bombs to ensure
    'insurance' kills should you missed or just manage to take out one target only.
    The mafia will run to the north limo & the general will escape by the south
    limo. Take your pick.
    
    
    Approach 03
    ------------
    
    Move to the trash containers as fast as you could and hide(crouch) in between
    the 2 trash container facing the road. If you do this right, a limo will pass
    by you from the north and a soldier will patrol into the vicinity. Take the
    weapons & car-bombs and wait till the coast is cleared before you go down the
    nearest manhole. Once in the sewer, move to the extreme left side of the sewer
    till you see only 2 manhole there. Go up the 2nd manhole counting from the
    left. Check the soldier(at the radio tower) and make sure the coast is clear
    before you move in between the 2 buildings just north of your manhole. Make a
    right turn and go past 3 trash containers and take out the soldier there.
    Lockpick the gate there and go up the radio tower. Use the SVD sniper to the
    direction of the Kirov park. Part of the wall of the park has tumbled so you
    should be able to see the 2 targets. The trick is to snipe them both with one
    bullet. Wait till they have finished talking and starts to move northward,
    somehow they will 'overlap' each other(walking side by side). Aim at their
    heads and snipe them. If you do this right, the surrounding soldiers &
    bodyguards will not be alerted. After the sniped, move back to the pier to
    escape.
    
    Hint: you can place both car-bombs first before using the sniper rifle on them.
    This acts as 'insurance' in case only one of them is down. The mafia will run
    to the north limo & the general will escape by the south limo. Take your pick.
    
    
    Note: using this approach 03, only one soldier is in contact with Mr.47. And
    the soldier plus the limo driver if you decided to plae car-bombs first. It is
    also one of the better ways but the success rate is quite low. you have to be
    real good with the rifle.
    
    Alternate play
    ---------------
    
    "Marty Borton" jumpballus@yahoo.com
    Run to the wall (infront of you ) at the start of this mission and wait for the
    soldier to get close to you. You can knock him out take his clothes and drag
    him to the agency pickup point. After that take his AK and casually walk to the
    park. When you see the target, take out your SD pistol and fire at their heads.
    Holster the weapon take out your AK and make your way to the exit. It should
    took about 5 minutes and with no alerts. A Silent assassin rating is possible.
    The only downside is 2 shots count.
    
    ------------------------------------------------------------------------
    ==================
    Tubeway Torpedo
    ==================
    
    
    ---Objectives: -Find your equipment ot the Army depot. Marked "FCK"
                   -Kill General Mikhail Bardachenko
                   -Free the prisoner from 2nd basement
    
    
    Note 1: should you use the all equipment cheat, the included bomb will not
    work. You got to take the bomb at the crates for it to work!!!
    
    Note 2: try to place the bomb first before rescuing the agent then blow up the
    sewer wall.
    
    Weapons & items location:
    .........................
    
    1st Agency pickup                    --- 2 pistol ammo, 1 9mm pistol SD, 1
    Mini-bomb, 1 Bomb remote, 1 pager, 1 nightvision googles, 1 phone
    Warehouse west of manhole(starting)  --- 1 AK, 4 5.56mm ammo
    Warehouse west of headquarter        --- 1 AK, 1 5.56mm ammo
    Top left-side of headquarter         --- 1 AK, 4 5.56mm ammo
    Headquarter POI                      --- 1 Mag ammo, 1 Deagle, 1 soldier
    uniform
    1st basement southern most POI       --- 1 officer uniform
    Most soldiers                        --- 1 AK each
    Some soldiers                        --- 1 9mm pistol each
    Interrogating officer                --- 1 combat knife, 1 9mm pistol SD
    (General Mikhail Bardachenko)
    
    (special)--- No special weapon
    
    
    Approach 01
    ------------
    
    Mr.47 will start in the sewer. From that point, check the map and go over to
    the 'BIG' red arrow and up the only ladder there. From the map, you will be
    inserted to the northern eastern part of the army depot. Once you are out of
    the manhole, find a place to hide(move away from the manhole). The map will
    show 2 soldiers by the north side of the truck, 1 soldier by the western gate,
    1 soldier moving along the southern part of the army depot and the last soldier
    will move between the south side of the truck & the cargo just south of the
    manhole. The trick is to choreograph all the movements of the soldiers in the
    army depot. Make sure that when the west gate soldier starts to move towards
    the gate, both the 2 south soldiers are stationary. Meaning the soldier moving
    between the south side of the truck & the cargo just south of the manhole has
    stopped at the cargo & facing south. And the southern patrolling soldier has
    also stopped just south of the soldier mention above & facing southwest. Once
    everything is in place, go between the cargos towards the truck's left side.
    Cut across the area to the shed. You should see the cargo label "FCK" to the
    left of the shed. Go around the "FCK" cargo to get the agency pickups. When you
    have clean out the agency box, time to go for the truck. Using the same trick
    of having the soldiers moving to their same positions, move quickly to the
    truck and go up the back of the truck. Never mind the 2 soldiers facing your
    direction as their field visions is blocked by the truck. Once you are in the
    back of the truck, crouch down and hide yourself. Now kust let the truck brings
    you to the Headquarter. Check the map when the truck have stopped. When you see
    the 'middle' soldier moves to the manhole and starts facing southeast, get your
    butt out of the truck pronto and then turn right and move behind the cargo you
    see there. Check your map again. You'll see that 3 soldiers patrolling this
    area. 1 will move from the truck into the north entrance of the headquarter.
    The other soldier by the south gate will remains stationary there. Only the
    'middle' soldier will move from the south manhole to the truck and back. The
    trick is to wait for the 'middle' soldier & the north patrolling soldier to
    move away from the truck. Once they have done that, run north after the north
    patrolling soldier. By now he should be inside the headquarter. Move till the
    end and hide behind the cargo there. Wait for the soldier to come out before
    you move into the headquarter. Make sure you do not bump into the other soldier
    patrolling inside the headquarter. When you are inside the headquarter, hide
    youself using the cargos to your right. Once the patrolling soldier starts to
    go up the metal stairs next to the door you came in, follow him at a safe
    distance. Make sure that before you follow him, the soldier that moves from the
    truck into the headquarter does not see you doing it. Once you reached the end,
    turn left into a room where you will change into the soldier's clothes and take
    the weapon there. Now head to the elevator and take it to the 1st basement.
    
    Note: You have to be very careful as security cameras are everywhere. You can
    spot them by looking for a green light mounted on the walls. Just keep out of
    the camera angle before you do something silly or getting out those big guns
    you have.
    
    When you reached the 1st basement, there is a soldier in front of you. Wait for
    him to walk further down the corridor before moving in the same direction. Take
    out the camera on your right. Take them out using the 9mm pistol SD after you
    keep out the camera's lens. Move till you reached the last alcove to your left
    before the corridor turns right. But before you hide yourself in the alcove,
    take out the camera to the left side of the wall. Wait for the soldier to walk
    past you before you turn into the corner. There is another soldier patrolling
    down the corridor. Just wait for him to move further down the corridor before
    you move to the T-junction where the left turn leads you into the control room.
    Stop behind the camera there and take it out. Quickly get back out to the
    T-junction and take out the light bulb to the left side. Make sure neither of
    the soldiers will bump into you. Once that bulb is out, hide at the alcove to
    the right of that bulb. When the soldier move past you, get out of the alcove
    and move further down the corridor. Go around the end to a fence door. There is
    a weapon there if you need it. Now to move into the control room using the
    nearest door from your location. Wait for the patrolling soldier to get out of
    the way before you went in turn left & stop. Once you are inside, take out the
    table lamp just in front of you and the 2 hanging light bulbs. The soldiers may
    get paranoid but no harm done. Just move normally to the server room and shoot
    at the server(will turn red) there to cut off the surveillance cameras.
    
    Note: now all cameras have red lights on them.
    
    Get out of the server room through the other door and move down the corridor.
    Lockpick and get into the POI room just beside the guards room. Change into the
    officer uniform. Next move to the sewer station and place the bomb there(just
    equip & drop it). Make sure the soldier patrolling between here and the
    elevator is not in the area. When the patrolling soldier is at the elevator,
    run into the western guard quarters and wait for the soldier to move south to
    the sewer station. Now with the new uniform, get to the elevator and take it
    down to 2nd basement. It is quite linear here so the way is to get to the south
    eastern corner & wait for the soldier to move into the southern room. Now
    simply walkpast the doorway of the southern room to get to the observation
    room. Lockpick the door there to get in. The objective is to kill the general.
    Equip with the 9mm pistol SD and shoot at the glass panel and take out the
    general instantaneously. Climb through the window and view the cutscene. You
    can take the weapons off the general for collection. Follow the agent to the
    elevator. Take it back up to 1st basement. You'll get another cutscene(lucky
    that soldier by the desk is not bother by the call). Exit the elevator and head
    towards the sewer station. On the way, you will encounter another soldier but
    just simply walk past him before he remember anything. Once you reached the
    sewer station, take out the bomb remote and left click on it to blow up the
    wall there. Go through the hole turn left and move towards the exit(check the
    map). View the cutscene before the next mission.
    
    Hint: after you have go through the blown up wall, walk as per normal to the
    exit. Those soldiers will never suspect you.
    
    Note: for the placing of bombs, sometimes the bomb will not work if you place &
    detonate it at the same time after you have rescued the agent.
    
    Raystlinn <xxxxxxxx@xxx.xxx>
    Hint1: you can also aenesthetics the very first guard & still get the silent
    rating.
    
    
    Approach 02(best way)
    ---------------------
    
    This approach is somehow similar to the approach 01. From the starting till you
    reached 1st basement, it is all the same. When you reached the 1st basement,
    follow the soldier in front of you till you reach the last alcove to your left
    before the corridor turn right. Wait for the same soldier you follow to go past
    you towards the elevator. Move to the T-junction ahead and turn left.Make sure
    the other soldier patrolling here does not suspects you. Notice the soldier
    behind the door there has his back to you. Once the 2 soldiers patrolling along
    the corridor has move away from the T-junction, open the door and use the
    anaesthetic on the soldier. Walk along the corridor that takes you around the
    server room to the door on the other side.
    
    Note: the door that link from the control room to the server room does not
    allow common soldier entry.
    
    Once you are in the server room, take out the server(will turn red after
    sabotage) and exit the room. Go southward till you past the 2 guard quarters
    and go into the POI room(require lockpick). Change into the officer uniform.
    Next move to the sewer station and place the bomb there(just equip & drop it).
    Make sure the soldier patrolling between here and the elevator is not in the
    area. When the patrolling soldier is at the elevator, run into the western
    guard quarters and wait for the soldier to move south to the sewer station. Now
    with the new uniform, get to the elevator and take it down to 2nd basement. It
    is quite linear here so the way is to get to the south eastern corner & wait
    for the soldier to move into the southern room. Now simply walkpast the doorway
    of the southern room to get to the observation room. Lockpick the door there to
    get in. The objective is to kill the general. Take out the pager and drop it
    near the table furthest away from the door. Wait for the patrolling soldier to
    stops just outside of the observation room before you equip with the handphone
    and left click on it. The pager will beep thus get the attention of the general
    in the interrogating room. Move to the southwest side of the room and wait for
    the general to enter. Once he stops near the pager, use the 9mm pistol SD and
    take him out(head shot). Take his weapons for collection. Move to the
    interrogating room for a cutscene. Follow the agent to the elevator. Take it
    back up to 1st basement. You'll get another cutscene(lucky that soldier by the
    desk is not bother by the call). Exit the elevator and head towards the sewer
    station. On the way, you will encounter another soldier but just simply walk
    past him before he remember anything. Once you reached the sewer station, take
    out the bomb remote and left click on it to blow up the wall there. Go through
    the hole and move towards the exit(check the map). View the cutscene before the
    next mission.
    
    Hint: after you have go through the blown up wall, walk as per normal to the
    exit. Those soldiers will never suspect you.
    
    Note: playing this approach will only need to use 2 bullets(1 for server & 1
    for general). If you expend more than 2 bullets(shoot the glass panel), you'll
    get professional rating.
    
    Approach 03
    ------------
    
    Just kill every soldiers you encounter as weapons & ammo are plenty. But you
    will not take the truck that goes to the Headquarters. Instead, go down the
    west manhole & then move right till the end of the sewer. Exit and go up &
    across the wall with wooden stairs.
    
    
    Alternate play
    ---------------
    
    "Michael Moore" munk_mann@hotmail.com
    
    Kill the first soldier at the crates, hide his body then just take his clothes
    and you can walk freely throughout. This means that you will not have to get
    the spare clothes at the headquarters.
    
    ------------------------------------------------------------------------
    ======================
    Invitation to a party
    ======================
    
    
    ---Objectives: -Kill the General
                   -Secure the suitcase
    
    
    Weapons & items location:
    ..........................
    
    Waiter(white shirt) by the river     --- 1 door key
    Guest moving from west side          --- 1 invitation card
    Agency pickup                        --- 2 pistol ammo, 1 9mm pistol SD, 1
    poison
    Southeast corner of ballroom         --- 1 cheque
    1st floor northwest 2nd room         --- 1 Mag ammo
    1st floor southwest 1st room         --- 2 pistol ammo
    1st floor room opp. southeast office --- 1 Deagle
    2nd floor 1st room right of ballroom --- 2 Mag ammo
    2nd floor southeast office           --- 2 SMG ammo
    Northern room of basement            --- 2 SMG ammo
    Basement far right POI               --- 1 waiter uniform
    Basement 'middle' POI                --- 2 pistol ammo, 1 9mm pistol, 1 SMG, 2
    SMG ammo
    2nd floor balcony(secret doorway*)   --- 4 sniper ammo, 1 W2000 sniper rifle, 1
    tux clothes
    Kitchen                              --- 1 kitchen knife, 3 champagne glass
    Waitresses                           --- 1 dust broom each
    Waiters(inhouse)                     --- 1 chocolate each
    Most guards                          --- 1 SMG each
    Some guards                          --- 1 9mm pistol each
    Spetznaz agent                       --- 1 .54 pistol
    
    (special)--- M4 rifle(have to get the silent assassin rating: use approach 01).
    To get it, get all 5 silent assassin ratings in one go.
    
    * --- the doorway is actually part of the wall. It's at the extreme south of
    2nd floor and to the left of the main hall stairways. You will get open door
    option when you approach it. This leads onto the main embassy balcony.
    
    Note: i do not recommend using the invitation card to get in as it is too much
    of a hassle and the time taken is much longer. For the basement insertion, i
    recommend only for getting in but not out as by now all the basement guards are
    on patrol.
    
    Approach 01(best way)
    ---------------------
    
    At the start head southward towards the agency pickup. Take what ever you need
    there then move towards the southeast gate of the embassy. Make sure no guards
    is around before you lockpick that gate and go in. Head into the building
    through the main doors. Should you do this fast enough, the ambassador will now
    move to the safe.
    
    Note: there are 4 safes in this building each in 4 individual offices on both
    the 1st & 2nd floors.
    
    Follow the ambassador to the safe. Once the ambassador when into the room, wait
    outside with your anaesthetic. Once you get confirmation that the safe has
    being opened, go inside. By now the ambassador will see you come in and run
    further in thus trapping himself or he will talk to you. Just put him into
    dreamland(small doses of anaesthetic will do) and take the briefcase.
    
    Note: even if the ambassador wakes up, he will stay in that room for the rest
    of the evening and will not alert the guards.
    
    Wherever you are, head to the 1st floor northwest section. You will see a maid
    inside the northwestern most room. Wait for the general to head back into the
    ballroom before you do this. Prepare your anaesthetic and go into the room
    where the maid is. Knock her into dreamland and hide her body behind the desk.
    Move to the north part of the room and lies in wait. Wait for the general to
    come in before you cap that guy with a 9mm pistol SD bullet. Next go get that
    briefcase and exit the embassy through the main doors. All the way to your
    initial starting point.
    
    Note: the Spetznaz agent will be running around outside of the embassy after
    you have pick up the briefcase. Just avoid him or you may want to cap him for
    his weapon.
    
    Hint: you can walk pass the patrolling guards outside the embassy. To get the
    .54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop
    the briefcase somewhere safe. Watch the agent's movement and you will see that
    he will run from the north to the south of the building to the east of the
    embassy. Just lie in wait at the point of his stop and then sneak up on him to
    knock him out. Quickly grab the .54 from him then get back the briefcase and to
    your escape boat.
    
    
    Approach 02
    ------------
    
    Note: using this approach also can get you a silent assassin rating but it
    takes far too much time.
    
    At the start, go towards the agency pickup at the south side of the embassy.
    Remember to take the poison. Next move to the southeast gate of the embassy and
    lockpick the gate there to get inside. Once inside, go northwards till you see
    a guard move along the eastern wall. Do not get his attention. Move down the
    path that is not covered by snow(slope down). Keep to the right of the path. Do
    it right and the guard who patrols along the wall will not notice. Wait for him
    to move away before you move to the only door there. Check the map and look for
    the guard's position inside the basement. Once he has move away from the
    door(along south side of the room), go in and move behind in a safe distance.
    Get into the small room in front of you. Hide there till the guard move from
    the tail of the car to the front. Now you have to be quick. Move silently from
    the small room to the back of the car and crouch down. As the guard moves away
    from the car, stand up and get into the POI room counting from the right.
    Change into the waiter's clothes and head out. The guard you will encounter on
    your way to the kitchen will be suspicious but take no notice. Just move
    casually. Take the champagne glass and head up the stairs. On the way, equip
    yourself with the glass and next choose the poison. Now watch Mr.47 spike the
    "drinks". Do this spiking thing somewhere out of prying eyes. Next move into
    the ballroom at the 1st floor and offer this special concoction to the
    general(in green uniform). If he is not here, wait for him. Once he has taken
    the drink, move away and look for the ambassador. Know the location as to which
    safe contains the briefcase. You may not make it to that safe the first time so
    wait for the second chance.
    
    Note: guards will be alerted should a waiter go up onto the 2nd floor.
    Especially when the guards at the circular stairs spot you walking on the 2nd
    floor. When you get "Stand still!" message appearing at the bottom screen, you
    know the guards are onto you although it may take a while.
    
    Hint 1: if the safe is on the 2nd floor southwest corner, go up to that floor
    using the stairway at the northeast section of the embassy. Move to the west
    along the corridor from there. Stop at the end of the door & go through it.
    Turn left and go through the door there and walk through the room. When you
    exit from the room, you will be on the 2nd floor at the main hall. 'Stick' to
    the wall to your right(the circular will be on your left) and move ahead. Turn
    left once you reached the door to the end. 'Stick' to the wall and move south
    and through the door there. Now you are cleared to approach the safe.
    
    Hint 2: basically it is the same approach as hint 1 but you do not have to go
    past the main hall or ballroom.
    
    Once the ambassador opens the safe or not, you can go in and put him out on the
    dream wagon. If the safe is not yet open, take the combination from him and
    open the safe. Take the briefcase & chocolate(no purpose yet) if you like. Now
    to get back to 1st floor. By now you probably have guards patrolling on the 2nd
    floor. Simply avoid them by constantly checking your map to know their current
    location. Move back the same way you came onto the 2nd floor. Once you are at
    the 1st floor, find a place and drop the briefcase temporary. Now move the
    ballroom and wait for a guest that carry a piece of invitation card to move out
    of the embassy. I think he is going back so follow him till you get a chance to
    knock him out and then grab his clothes. Get back into the embassy take the
    briefcase where you have left it and get out of there. Just move to the exit to
    clear this mission.
    
    Note: the Spetznaz agent will be running around outside of the embassy after
    you have pick up the briefcase. Just avoid him or you may want to cap him for
    his weapon.
    
    Hint: you can walk pass the patrolling guards outside the embassy. To get the
    .54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop
    the briefcase somewhere safe. Watch the agent's movement and you will see that
    he will run from the north to the south of the building to the east of the
    embassy. Just lie in wait at the point of his stop and then sneak up on him to
    knock him out. Quickly grab the .54 from him then get back the briefcase and to
    your escape boat.
    
    
    Approach 03
    ------------
    
    Capped everyone you come across and you will get a high meter for your
    aggression bar. But no to forget your real mission.
    
    Approach 04
    ------------
    
    Capped the waiter at the dock and take his clothes. Go into the embassy using
    the side door through the kitchen and make your way onto the 2nd floor without
    notice. Avoid the guards and go into the secret doorway. Synchronize the
    guard's movement at the balcony and head out. Take out the guard and grab the
    tux. Now you are one of the guest. Play the rest os the mission as per
    normal..........
    
    
    Alternate play
    ---------------
    
    thinkingisbad@fuse.net
    The alternate play is pretty much the same as approach 02. Except after you
    poison the general in the ballroom, you wait for the Spetsnaz agent to hold up
    the ambassador. You then follow them to the location of the safe, waiting in
    the adjacent room. You can look through the keyhole, and wait for the agent to
    kill the ambassador. As he walks to the safe to nab the briefcase, open the
    doors to the room and cap him in the head with a silenced weapon. This way, you
    get the .54 pistol, and the ambassador is dead, leaving no witnesses. Then,
    exit the embassy as normal.
    
    ************************************************************************
    ************************************************************************
    --------
    Japan
    --------
    ------------------------------------------------------------------------
    ====================
    Tracking Hayamoto
    ====================
    
    
    
    ---Objectives: -Kill Hayamoto JR
                   -Plant bug on Hayamoto JR's corpse
                   -Escape
    
    
    Weapons & items location:
    ..........................
    
    Most Guards(black suit)    --- 1 SMG
    Some Guards(black suit)    --- 1 9mm pistol
    Guards(white singlet)      --- 1 SMG
    Room left of center POI    --- 2 pistol ammo
    Center POI                 --- 1 chef's robe
    Room right of center POI   --- 1 SMG, 2 SMG ammo
    Northeastern POI           --- 1 Fugu fish, 1 kitchen knife
    Garage(southeast) with POI --- 3 SMG ammo
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    You will be inserted just behind a boulder. Wait for the guard at the main
    entrance to disappear into the house before you plan to move. Next make sure
    the 2 guards nearest to you are moving towards the main exit. Now move towards
    the main building and 'stick' to the building. To the east side of the main
    entrance, is another guard walking to the far eastern side. Grab this chance
    and move to the garage and head inside. Sound the horns of the car without
    wheels and then hide(crouch) on to the right side of the door leading into the
    house. Once the guard has moved right up to the car, quickly move(do not run)
    to the door and go in. Go through the right side doorway and go around to the
    other side which leads to a room with paper doors.
    
    Note: there are 2 room with paper doors but the one i'm talking about is the
    left one(check map).
    
    Wait for the southern guard to move to the east before you head through the
    paper doors. Turn right into the first doorway you see there. Head northwards
    and through the 2 rooms. At the 2nd room, check your map for 2 guards that
    patrols at the next corridor you are going to be. If you moves fast enough from
    the start till now, the corridor will be 'empty' temporary. Go through the
    nearest POI(center one). Change into the chef's robe and wait for the corridor
    guards(2 of them) to move away. Once they are temporary gone, move to the POI
    at the northeast of this house. Take the Fugu fish and head back into the
    kitchen. Place both the transmitter & the Fugu fish onto the sushi palette at
    the southern most end of the kitchen counter. Now head through the door to the
    north of the kitchen. You will encounter a chef along the way but just keep
    your cool and move outside. Head east and avoid the guard patrolling in the
    eastern garden. Go around the garage and past the main entrance to the same
    boulder you started with. Hide there till the first 2 objectives are completed.
    Just crouch and move to the exit using the bushes & flowers as cover. Take the
    chance to sprint to the exit after the 2 guards stops in front of the boulder.
    
    Hint: try to keep a safe distance away from any guards or others. Even if you
    did, just quietly walk away.
    
    
    Approach 02
    ------------
    
    You will be inserted just behind a boulder. Wait for the guard at the main
    entrance to disappear into the house before you plan to move. Next make sure
    the 2 guards nearest to you are moving towards the main exit. Now move towards
    the main building and 'stick' to the building. To the east side of the main
    entrance, is another guard walking to the far eastern side. Grab this chance
    and move to the garage and head inside. Wait for the guard outside of the
    garage to move west before you exit the garage and head into the eastern
    garden. Stay clear of the guard here and move yourself to the garden fence at
    the north where it splits the west garden from the east garden.
    
    Note: once you are in the east garden, an extra guard will occassionally move
    into the east garden from inside the house. Check you map to make sure that you
    will not bump into his when you move to the northern fence.
    
    Get behind the fence there and wait for the chance to knock out the chef when
    he came out. Hide his body behind the boulder. Next move to the POI at the
    northeast of this house. Take the Fugu fish and head back into the kitchen.
    Place both the transmitter & the Fugu fish onto the sushi palette at the
    southern most end of the kitchen counter. Now head back through the door to the
    north of the kitchen. Head east and avoid the guard patrolling in the eastern
    garden. Go around the garage and past the main entrance to the same boulder you
    started with. Hide there till the first 2 objectives are completed. Just crouch
    and move to the exit using the bushes & flowers as cover. Take the chance to
    sprint to the exit after the 2 guards stops in front of the boulder.
    
    Hint: try to keep a safe distance away from any guards or others. Even if you
    did, just quietly walk away.
    
    Note: there is another way to escape and that is to take the same route where
    you enter into the kitchen at approach 01. Just have to move fast to avoid the
    sushi waitress, and then knock out the guard guarding the door into the garage.
    Just head into the garage and exit it through the automatic sliding door of the
    garage before the guard that patrols in front od it is heading east. You have
    to move fast enough back to the 1st boulder where you have started behind,
    avoiding the guard that may come out through the main entrance of the house and
    hoping that the 2 guards at the boulder will face west.
    
    
    Approach 03
    ------------
    
    Finished off everyone of them as you charge into the room where Masahiro
    Hayamoto's JR is and kill him. Place the transmitter onto him and escape.
    
    
    
    ------------------------------------------------------------------------
    ================
    Hidden Valley
    ================
    
    
    
    ---Objectives: -Find the secret passage
    
    
    Weapons & items location:
    ..........................
    
    Agency Pickup               --- 1 nightvision googles, 3 crossbolts, 1 crossbow
    White spots ninja Guards    --- 1 SMG-SD6, 1 SMG ammo
    Black ninja Guards          --- 1 SMG-SD6, 1 SMG ammo
    White ninja snipers         --- 1 Custom W2000
    
    (special)--- No special weapon
    
    
    Note: how to get the crossbow will be included in all the approaches. It you do
    not want to get the crossbow, just run & hide behind the trees till the area
    where the trucks will be stopping. Do not worry if the truck got away. Just
    wait for the next one(plenty of it). There is a problem with this mission. At
    sometime further into the mission, you may get 'guards are alerted'. This is
    because the truck that is on the move somehow manage to run over a guard. So
    this alert or kill will be counted into your ratings so you just have to move
    fast enough to overcome this problem.
    
    
    Approach 01
    ------------
    
    Start by running & hiding behind the trees to your left. Move closer to the
    nearest building there.
    
    Note: try not to stay in the open for too long. As the ninja sniper can aquire
    a target lock on you.
    
    Move along the northern side of the building till you reach the northeast side.
    Do not turn into the corner abruptly as there is a white ninja patrolling
    there. The goal is to wait for him to turn his back & walk a few steps away
    from you before you move. Turn around the corner and 'stick' to the building
    and move south. Just by the building is the crossbow & ammo. Take them and hide
    behind the stationary truck there. Wait for a chance to run towards the nearest
    tree to the east from the truck. From there, wait till the white ninja faces
    west before you move through the trees(use them for cover if you think you
    cannot make it) till you reach the wooden shed where the entrance into the
    underground is. Head down the ladder about 1 quarter down and check the map.
    Wait for the guard down there to enter into the room directly below. Once he
    has gone out of the room, get down and wait. Once he has entered the adjacent
    room, exit the room and head out onto the main tunnel. Hide yourself till the
    truck moving from the west stops nearby. Get onto the truck and crouch down.
    Let the truck takes you past the 3 patrolling ninjas just around the corner
    (they may spot you). . After the truck has past those ninjas, it will stop. Get
    down and move along the central pillars between the 2 tunnel tracks. Check your
    map and you will see that there is a room where a ladder is inside it. Your
    goal is to get to the ladder. Wait for the black ninja to get into the
    room(north of the ladder) and move just behind the boxes before you entered
    into the same room then exit through the door on your right.
    
    Note: you have to wait for the ninja to start facing southwest & started moving
    before you open that door.
    
    Once you are through, get up the ladder there and exit the wooden shed. Head
    southwards and take the trees as your cover. Wait for the ninja guard to start
    walking southwest, before you move past him 'sticking' to the hills on your
    left. Once you leave the guard behind, head east and get down the other
    ladder(inside wooden shed) there. Check map and wait for the ninja to patrol
    around the room below. Once he is out of the room, get down from the ladder and
    wait for him to enter into the adjacent room. Go after him but syop just
    outside the room his is in. He will move behind the boxes. That's where your
    queue is. Move quickly through the door there and then turn left and exit
    through the other door. Now you are at the tunnel tracks. Head east using the
    central pillars as cover. At the corner, 3 ninja guards are moving apart &
    walking around the central pillars in a figure of eight pattern. Take note at
    which side of the pillar when the guard moves. Grab at the chance where one of
    the guards start moving southwards. Follow him at a distance. Check at both
    sides of the pillars(you sould be hiding between the pillars) and note which
    guards is moving towards you. Dodge the on coming guard by staying out of sight
    but keep on moving southwards till you past the second guard. Just stay out of
    sight of the third guard  before you find some place to hide at the southern
    corner.
    
    Note: there may be a truck waiting near the northern room on the tracks. You
    can hide inside and wait for it to take you outside. But at certain point of
    the game, the truck can 'stuck' there for a long time.
    
    Check your map and you will see another room with ladder at the north side of
    the track. Sneak in and use the truck parked inside as your cover and move
    around it(there's a guard there). Head to the ladder there and head up. Head
    northeast to the building.
    
    Note: as you get out of the shed, do not wander to much off the southside as
    the ninja sniper can spot you from the southern tower.
    
    Run around the building and all the way to the exit point.
    
    
    Approach 02(best way)
    ---------------------
    
    At the start, run & hide behind the trees to your left. Move closer to the
    nearest building there.
    
    Note: try not to stay in the open for too long. As the ninja sniper can aquire
    a target lock on you.
    
    Move along the northern side of the building till you reach the northeast side.
    Do not turn into the corner abruptly as there is a white ninja patrolling
    there. The goal is to wait for him to turn his back & walk a few steps away
    from you before you move. Turn around the corner and 'stick' to the building
    and move south. Just by the building is the crossbow & ammo. Take them and hide
    behind the stationary truck there. Wait for a chance to run towards the nearest
    tree to the east from the truck. From there, wait till the white ninja faces
    west before you move through the trees(use them for cover if you think you
    cannot make it) till you reach the wooden shed where the entrance into the
    underground is. Head down the ladder about 1 quarter down and check the map.
    Wait for the guard down there to enter into the room directly below. Once he
    has gone out of the room, get down and wait. Once he has entered the adjacent
    room, exit the room and head out onto the main tunnel. Hide yourself till the
    truck moving from the west stops nearby. Get onto the truck and crouch down.
    Let the truck takes you past the 3 patrolling ninjas just around the corner
    (they may spot you). After the truck has past those ninjas, it will stop. Get
    down and move along the central pillars between the 2 tunnel tracks. The next
    trick is to move as near to the check point as possible(using the pillars).
    Wait for the same truck that you ride in stops at the check point. Take note
    that the 2 guards facing each other will move to the back of the truck. Using
    the pillar as cover, move quickly past him. Take cover at the next pillar. If
    you turn the camera angle to north, you will see 2 guards facing the front of
    the truck. The time is to wait for them to move away. The guard nearest to you
    will move to the same pillar youe are at but on the opposite side. The other
    guard will move northwards onto the kerb. Using their time of moving, make a
    quick dash to the next pillar. Stop there till the truck starts moving. Run
    with the truck and you will clear that check point. Once the truck stops at the
    corner near the room(with ladder), you can either use the trick at approach 01
    to get pass the 3 patrolling guards or just hop onto the truck and wait for it
    to take you all the way till the end where the exit is.
    
    
    ------------------------------------------------------------------------
    ===============
    At the Gates
    ===============
    
    
    ---Objectives: -Get to the castle undetected
                   -Wait for briefing on alarm grid
    
    
    Weapons & items location:
    ..........................
    
    White spots ninja Guards    --- 1 SMG-SD6, 1 SMG ammo
    Black ninja Guards          --- 1 katana
    White ninja snipers         --- 1 Custom W2000
    
    (special)--- No special weapon
    
    
    Approach 01
    ------------
    
    It's a white color world. Head to your right along the mountain. Moving south,
    hide yourself behind some trees and wait for the ninja guard who patrols here.
    The guard will move along the edge of the ledge towards the north side of the
    ledge. You can either knock him out before he reaches the north side or after.
    Since he moves very slowly, you can sneak up to him real easy. Take his clothes
    and then move along the south side of the map to the east. Check the map to see
    a guard moves along the pathway that leads to the front of the castle. Along
    the way, 2 more guards will move at the opposite direction. Find a way to get
    to the northern side of the mountain. Stay away from the guards. Hug the
    mountain and move along it to the first sniper tower(southern most) you came
    across. Wait for any guards at the path to move away before you cut across to
    the east side. Get to the higher ground and then go north. You will come across
    a small fenced area with a guard who patrols near it. Either you fired a shot
    at the generator(has a rounded feature) which it's explosion will take out the
    guard or just use the boulders there to get near the guard and then knock him
    out with anaesthetic then off the generator switch.
    
    Note: the explosion which kills the guard there will not be counted as a kill
    at the rating screen towards the end.
    
    Head north and get pass the northern most guard with his back to you. Move to
    the northwest side of the castle and go through the doorway(laser alarm
    deactivated) there. Go through the conceal wooden door to your right. Go up the
    stairs and move till the end of the room. Exit through the door and walk
    towards the east side(towards the laser fence). Get onto the ledge that is
    adjacent to the building.
    
    Note: you may want to save here, as it is quite tricky. Sometimes the 2 guards
    on the 2nd floor at the main entrance may see you.
    
    The trick is to press northwest key or left+forward key and get onto the small
    ledge to the side of the building that will leads you south. You have to run
    once you get onto that small ledge. Move fast to the end and then drops down to
    the west side of the ledge by releasing the direction keys. As you drop down,
    press the left key to have Mr.47 'stick' to the left wall. This is because the
    wall below the ledge is a little slope which will absorb the impact of Mr.47.
    Get further south through the rock garden. Deactivate the 2nd generator from
    the console there. Using the rocks there as your cover for a guard will patrol
    into the garden(check map for the castle page for guards movement at the 2nd
    floor of the main entrance). Go up the slope walkway north of the garden and go
    through the door there. Walk along the left wall(with curtains along it). You
    will be able to go pass the 2 black ninjas up at the roof. Once you reached the
    end, off the 3rd security switch and stop at the nearest door. Check the map
    for a patrolling guard just outside. He moves in a clockwise direction so using
    this pattern, head out turn left and go up a little slope after you pass the
    laser fence. As you reach the top, turn right to see another deactivated laser
    doorway. Go through it and then all the way to clear this mission.
    
    
    Approach 02(best way)
    ----------------------
    
    Head to your right along the mountain. Moving south, hide yourself behind some
    trees and wait for the ninja guard who patrols here. The guard will move along
    the edge of the ledge towards the north side of the ledge. You can either knock
    him out before he reaches the north side or after. Since he moves very slowly,
    you can sneak up to him real easy. Take his clothes and then move along the
    south side of the map to the east. Check the map to see a guard moves along the
    pathway that leads to the front of the castle. Along the way, 2 more guards
    will move at the opposite direction. Find a way to get to the northern side of
    the mountain. Stay away from the guards. Hug the mountain and move along it to
    the first sniper tower(southern most) you came across. Wait for any guards at
    the path to move away before you cut across to the east side. Get to the higher
    ground and then go north. You will come across a small fenced area with a guard
    who patrols near it. Either you fired a shot at the generator(has a rounded
    feature) which it's explosion will take out the guard or just use the boulders
    there to get near the guard and then knock him out with anaesthetic then off
    the generator switch.
    
    Note: the explosion which kills the guard there will not be counted as a kill
    at the rating screen towards the end.
    
    Head into the main entrance of the castle. Once you pass the first laser
    doorway, check the map and gain the knowledge of a patrolling guard here. Make
    sure that guard is cleared of the area to the right at the 2nd floor before you
    do this. Go through the conceal wooden doorway to your right. Head up the
    stairs and then head through the doorway to your left which leads you into the
    rock garden. Go south of the garden and off the switch from the 2nd console
    there. Using the route where you get into the castle, head back out of the
    castle. Remember to get clear of the patrolling guard in this area. Move east
    then north, passing the fence area which house the 1st generator. Once you
    reach the northeast area of the castle, check the map for a guard at the north
    end of the castle. Get to the northwest side once his back is to you. Through
    the northwest laser doorway, look to your right and go through the wooden
    doorway(conceal). Move up the stairs and through the room to reach the last
    door. Open it and walk across to the laser doorway to the northeast from that
    doorway. Run till the end to clear this mission.
    
    Note: after you shutdown the 2nd console you can use the last part of approach
    01: up slope walkway, pass the black ninjas, off the 3rd switch then head for
    the exit.
    
    
    Approach 03
    ------------
    
    Just snuff out anyone that stands in between you and the exit. Do not for get
    to off the switches to the security consoles.
    
    
    ------------------------------------------------------------------------
    ==================
    Shogun Showdown
    ==================
    
    
    
    ---Objectives: -Eliminate Hayamoto
                   -Secure missile guidance system
                   -Escape the castle
    
    
    Weapons & items location:
    ..........................
    
    Wings northeast POI         --- 1 keycard
    Wings south POI             --- 4 SMG-SD6, 1 SMG ammo, 1 bomb remote, 1 bomb
    Museum                      --- 1 .22 SD, 1 guidance sys.
    2nd floor                   --- 1 katana
    White spots ninja Guards    --- 1 SMG-SD6
    Black ninja Guards          --- 1 katana or 1 SMG-SD6 or 1 Deagle
    Lei Ling                    --- 1 special card
    Geisha                      --- 1 special card
    Hayamoto                    --- 1 katana, 1 special card
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way 01)
    ------------------------
    
    Move near the stairs and head through the conceal wooden door to your right.
    Head up the stairs and either check your map(you are at the 1st floor) or peep
    through key hole to get the location of the guard in the next room. Once he has
    turn his back to you, go out through the door and turn left and move till you
    reaches the crates at the end by 'sticking' to the left wall.
    
    Note: by stepping onto the wooden boards will make alot of noise thus giving
    yourself away. Try to move along the floor beams from one pillar to another.
    
    Wait there for a chance(make sure the patrolling guard in this room does not
    spot you) to head north to the set of stairs there. Go down the stairs, turn
    right and go through the conceal wooden door there. Walk till the end through
    the other door and wait once you are out of the door. Keep the red hanging
    banner to your left between the buddha(golden statue) northwest of your
    direction and you. Check the map(you are at the wings) and make sure that the 3
    courtyard guards nearest to you will not move into the same room.
    
    Note: even they move into the same room, they will not see you and will sit
    down in front of the buddha to pray.
    
    Grab the keycard for the laser fence for the museum till the 1st floor to your
    right side on the shelf. Head along the corridor but make sure that the guard
    that patrols at the end does not spot you. When you reach the intersection
    where a black ninja(with katana) is hidding at the roof to your left, move
    closer to the wall to your right and pass that intersection. Move around the
    end corner keeping the patrolling guard out of sight. Go through the door at
    the end. Now there is a long corridor up ahead and you have to get to the end.
    Use the same trick of putting a safe distance between you and the patrolling
    ninja and then move pass the intersection where the ninja at the roof is on
    your left. Go around the corner and through the door there. Walk pass the first
    room to your left then when you are about to reach the 2nd room, 'stick' to the
    right wall and move till the intersection. At the intersection, turn left and
    toggle sneak mode. You may want to save here. Slowly open the first door you
    came across after you move to the right side of the door. Sneak into the room
    and straffe to the right once you are inside. Change into the black ninja's
    clothes. Head back out and now to get to the nearest POI. Retrace your steps to
    the first room(2 ninjas inside) and go in. Try not to get too close. Off the
    laser fence with the keycard you pick up earlier. Take the bomb remote, bomb
    and the SMG-SD6 if you need them. Get back to the 1st floor off th laser fence
    there and walk pass the 2 ninja guards there. Turn right and go down the stairs
    into the basement. Move across the basement to the door at the other end. Go
    further down and off the laser fence(without guard) there. Move into the museum
    and take the guidance sys. & the .22 SD weapon. Head back all the way to the
    1st floor then go up onto the 2nd floor. Move to the stairs to the other side
    of this floor. Get up the stairs to reach 3rd floor. Follow the stairs and up
    one floor to reach 4th floor. Make sure the geisha is not on this floor as once
    she sees you, she will either notify Hayamoto or sound the alarm. Head into the
    room where Lei Ling is and after the cutscene, you will get a special card(for
    the laser fence at the 5th floor).
    
    Note: only a special card can get you past the laser fence on the 5th floor.
    Either you take it from the geisha or Lei Ling as they holds the same
    card(Hayamoto also has one).
    
    Make sure the geisha is not on this floor before you head back down to the 3rd
    floor. Go through the sliding door there. Move northwards passing the sleeping
    guards and then up the stairs at the north side. At the 4th floor, move up one
    floor to reach 5th floor. Move into the room there and run about in front of
    the guard that carry the SMG-SD6. The other 2 katanas guard will ignore you.
    Once the guard with the SMG-SD6 walks towards you, move back the same way where
    you arrive here. Make sure he follows you till the 4th floor. From there, you
    should make your way back to the 4th floor where Lei Ling is passing the
    sleeping guards at 3rd floor.
    
    Note: the guard that follows you from the 5th floor will stop at the 4th floor
    near the stairs after you lure him there and ditch him.
    
    Now make sure the geisha is not at the 4th floor before you move into the room
    there(not Lei Ling's room). Hide behind the screen there and use whatever
    method to knock out the geisha once she came into the same room.
    
    Note: even if the geisha runs, you can catch with her easily.
    
    After you have taken care of her, move up to 5th floor walk pass the 2 katanas
    guards up the stairs that will take you to 6th floor where Hayamoto is. Move
    slowly up the stairs but do not let Hayamoto sees you. Wait for Hayamoto to
    move near the window before you get onto the same floor. Move behind him but at
    a distance. Wait for him to move back to the table before you climb through the
    window. Align your weapon to Hayamoto's head from outside the window and then
    simply blow his head with one shot.
    
    Note: you can also pop Hayamoto from inside the same room but once he is dead,
    4 katanas' ninjas will drop down from the roof to take you on. Not worth it.
    
    Drop your weapon and move along the roof and then back inside through the
    window on 4th floor. Get Lei Ling and move all the way to the 1st floor. Walk
    through the laser fence after you have deactivated it and move southeast to the
    wooden door there. Move down the stairs back to the starting point and out to
    the exit. You can also use the helicopter to escape.
    
    Note: Lei Ling will still catch up with you even though she has stopped in her
    tracks at certain points during the escape. You may get alerts when you exit
    using the helicopter.
    
    
    
    Approach 02(best way 02)
    -------------------------
    
    Move near the stairs and head through the conceal wooden door to your right.
    Head up the stairs and either check your map(you are at the 1st floor) or peep
    through key hole to get the location of the guard in the next room. Once he has
    turn his back to you, go out through the door and turn left and move till you
    reaches the crates at the end by 'sticking' to the left wall.
    
    Note: by stepping onto the wooden boards will make alot of noise thus giving
    yourself away. Try to move along the floor beams from one pillar to another.
    
    Wait there for a chance(make sure the patrolling guard in this room does not
    spot you) to head north to the set of stairs there. Go down the stairs, turn
    right and go through the conceal wooden door there. Walk till the end through
    the other door and wait once you are out of the door. Keep the red hanging
    banner to your left between the buddha(golden statue) northwest of your
    direction and you. Check the map(you are at the wings) and make sure that the 3
    courtyard guards nearest to you will not move into the same room.
    
    Note: even they move into the same room, they will not see you and will sit
    down in front of the buddha to pray.
    
    Grab the keycard for the laser fence for the museum till the 1st floor to your
    right side on the shelf. Head along the corridor but make sure that the guard
    that patrols at the end does not spot you. When you reach the intersection
    where a black ninja(with katana) is hidding at the roof to your left, move
    closer to the wall to your right and pass that intersection. Move around the
    end corner keeping the patrolling guard out of sight. Go through the door at
    the end. Now there is a long corridor up ahead and you have to get to the end.
    Use the same trick of putting a safe distance between you and the patrolling
    ninja and then move pass the intersection where the ninja at the roof is on
    your left. Go around the corner and through the door there. Walk pass the first
    room to your left then when you are about to reach the 2nd room, 'stick' to the
    right wall and move till the intersection. At the intersection, turn left and
    toggle sneak mode. You may want to save here. Slowly open the first door you
    came across after you move to the right side of the door. Sneak into the room
    and straffe to the right once you are inside. Change into the black ninja's
    clothes. Head back out and now to get to the nearest POI. Retrace your steps to
    the first room(2 ninjas inside) and go in. Try not to get too close. Off the
    laser fence with the keycard you pick up earlier. Take the bomb remote, bomb
    and the SMG-SD6 if you need them. Now move into the courtyard through one of
    the doors where there are no guards. Move towards the heli-pad. When you
    approach the heli-pad, one of the guards will move towards you for ID. Do not
    let him. Simply move onto the heli-pad and move to the right side of the
    helicopter and use the helicopter as your wall. By now the guard that wants ID
    will stop at the left side. Wait for the guard at the north side of the
    courtyard to moves in front of the door there before you plant the bomb onto
    the helicopter. Get back to the 1st floor off th laser fence there and walk
    pass the 2 ninja guards there. Turn right and go down the stairs into the
    basement. Move across the basement to the door at the other end. Go further
    down and off the laser fence(without guard) there. Move into the museum and
    take the guidance sys. & the .22 SD weapon. Head back all the way to the 1st
    floor then go up onto the 2nd floor. Move to the stairs to the other side of
    this floor. Get up the stairs to reach 3rd floor. Move to the northwest section
    of this floor to reach the surveillance room(many monitors). Push the button on
    there to sound the alarm. Quickly get your butt all the way to the starting
    point and wait for Hayamoto to run around like a clown escorted by 4 bozos.
    Wait till Hayamoto boards the helicopter and fly off a few yards high before
    you blow him up with the remote. After which move to the exit just behind you.
    
    Hint: this method will have no alerts, close encounters, kills(bomb kill will
    not be registered) and still gets silent assassin. But the downside is you
    cannot safe our loose friend: Lei Ling.
    
    
    Approach 03(best way 03)
    -------------------------
    
    Move near the stairs and head through the conceal wooden door to your right.
    Head up the stairs and either check your map(you are at the 1st floor) or peep
    through key hole to get the location of the guard in the next room. Once he has
    turn his back to you, go out through the door and turn left and move till you
    reaches the crates at the end by 'sticking' to the left wall.
    
    Note: by stepping onto the wooden boards will make alot of noise thus giving
    yourself away. Try to move along the floor beams from one pillar to another.
    
    Wait there for a chance(make sure the patrolling guard in this room does not
    spot you) to head north to the set of stairs there. Go down the stairs, turn
    right and go through the conceal wooden door there. Walk till the end through
    the other door and wait once you are out of the door. Keep the red hanging
    banner to your left between the buddha(golden statue) northwest of your
    direction and you. Check the map(you are at the wings) and make sure that the 3
    courtyard guards nearest to you will not move into the same room.
    
    Note: even they move into the same room, they will not see you and will sit
    down in front of the buddha to pray.
    
    Grab the keycard for the laser fence for the museum till the 1st floor to your
    right side on the shelf. Head along the corridor but make sure that the guard
    that patrols at the end does not spot you. When you reach the intersection
    where a black ninja(with katana) is hidding at the roof to your left, move
    closer to the wall to your right and pass that intersection. Move around the
    end corner keeping the patrolling guard out of sight. Go through the door at
    the end. Now there is a long corridor up ahead and you have to get to the end.
    Use the same trick of putting a safe distance between you and the patrolling
    ninja and then move pass the intersection where the ninja at the roof is on
    your left. Go around the corner and through the door there. Walk pass the first
    room to your left then when you are about to reach the 2nd room, 'stick' to the
    right wall and move till the intersection. At the intersection, turn left and
    toggle sneak mode. You may want to save here. Slowly open the first door you
    came across after you move to the right side of the door. Sneak into the room
    and straffe to the right once you are inside. Change into the black ninja's
    clothes. Head back out and now to get to the nearest POI. Retrace your steps to
    the first room(2 ninjas inside) and go in. Try not to get too close. Off the
    laser fence with the keycard you pick up earlier. Take the bomb remote, bomb
    and the SMG-SD6 if you need them. Get back to the 1st floor off th laser fence
    there and walk pass the 2 ninja guards there. Turn right and go down the stairs
    into the basement. Move across the basement to the door at the other end. Go
    further down and off the laser fence(without guard) there. Move into the museum
    and take the guidance sys. & the .22 SD weapon. Drop the bomb near the
    pedestral where the guidance sys. was placed. Head back all the way to the 1st
    floor then go up onto the 2nd floor. Move to the stairs to the other side of
    this floor. Get up the stairs to reach 3rd floor. Move to the northwest section
    of this floor to reach the surveillance room(many monitors). Push the button on
    there to sound the alarm. Quickly get your butt all the way to the starting
    point and wait for Hayamoto to run around like a clown escorted by 4 bozos.
    Wait till Hayamoto reaches the museum(check the map) and move near the guidance
    sys. pedestral before you use that bomb remote. Blow Hayamoto up at the museum.
    Just move to either to the helicopter exit or the exit at the starting point.
    
    Note: you may get alerts when you exit using the helicopter.
    
    Hint: this method will have no alerts, close encounters, kills(bomb kill will
    not be registered) and still gets silent assassin. But the downside is you
    cannot safe our loose friend: Lei Ling.
    
    
    ************************************************************************
    ************************************************************************
    -----------
    Malaysia
    -----------
    ------------------------------------------------------------------------
    ===================
    Basement Killing
    ===================
    
    
    
    ---Objectives: -Find and kill Charlie in the basement
                   -Disable the surveillance system for direct elevator
    
    
    Weapons & items location:
    ..........................
    
    Ground floor: southeast corner room  --- 1 MAG. ammo, 1 Deagle
    Ground floor: firedept room          --- 9 fire axe, 1 fireman clothes
    Agency pickup                        --- 1 smoke bomb, 3 9mm pistol ammo, 1 9mm
    pistol SD
    Basement: store room                 --- 3 9mm pistol ammo
    Basement: POI                        --- 1 9mm pistol
    Security guard                       --- 1 9mm pistol
    Pizza boy                            --- 1 pizza
    
    
    (special)--- No special weapon
    
    
    Approach 01
    ------------
    
    Get to the southeast corner of the hall and then get through the door there.
    Make sure no guards are around before you do this. Check the map to make sure
    that the patrolling guard is in the room opposite the room where the agency
    pick up is. Get into the room where your stashed equipment is(locker 137). Grab
    what ever you need including the smoke bomb. Head back out into the main hall.
    The next route to take is the laundry room. There is a fixed patrolling guard
    plus an another guard moving into the area from the main hall. Wait for the
    guard to move towards the guards room(southeast corner) and the laundry
    patrolling guard moving towards the laundry room, head through the door and
    hide at the northern store room. Now wait for the patrolling guard to move back
    outside before you head into the laundry room. Get over to the laundry chute
    and drop the smoke bomb. If you are fast enough, you can get back to the same
    store room before the guard outside came back in. Otherwise, hide behind the
    washing machine and wait for a chance to get back into the store room. After
    the guard moves into the laundry room, move along the south side to reach the
    fire-dept room. By now the fire alarm will be sound, therefore no firemen will
    stop you from entering into their office. Grab the fireman clothes and a
    fireaxe. Run past the metal detector and into the basement. Get to the central
    POI at the basement. Use your pistol SD at the computer monitor nearest to the
    door that leads into lower basement. This will disable the surveillance
    equipment. If you do not have a weapon, lockpick the small locker on the wall
    for a 9mm pistol. Run into the lower basement and take out the target with your
    weapon of choice. Run back out into the room where the surveillance room is and
    turn right and get into the elevator to clear this mission. If you are fast
    enough, the guards will not be back so soon.
    
    Note: you have to move really fast from the moment you drop the smoke bomb as
    the other firemen will rectify the problem fast enough. I talking about speed.
    
    
    Approach 02(best way)
    ----------------------
    
    Move towards the agency pick up point. Wait for the guard to get into the
    opposite room before you get to the pick up point. Open locker 137 & take the
    smoke bomb plus the weapon inside. Head back out into the main hall and move
    northwards. There is a fixed patrolling guard plus an another guard moving into
    the area from the main hall. Wait for the guard to move towards the guards
    room(southeast corner) and the laundry patrolling guard moving towards the
    laundry room, head through the door and hide at the northern store room. Now
    wait for the patrolling guard to move back outside before you head into the
    laundry room. Get over to the laundry chute and drop the pistol SD. Keep the
    smoke bomb with you though.
    
    Hint: select the pistol SD, take it out & drop it into the laundry chute.
    
    If you are fast enough, you can get back to the same store room before the
    guard outside came back in. Otherwise, hide behind the washing machine and wait
    for a chance to get back into the store room. After the guard moves into the
    laundry room, move along the south side to reach the west side of the main
    hall. Hide yourself somewhere inside the men's room. Now just wait for the
    pizza delivery boy(like a clown) to walk into the same room. Take him out and
    hide his body in one of the cubicle. Changes into his clothes and get to the
    food dept. but beware of a guard that patrols between the main hall and food
    dept. Try not to stay too close as he will see through your disguise. You just
    have to wait for a piece of information with an order for Mr. Sidjan(your
    target). Get to the counter and wait for the other pizza guy to pass you the
    'mee goreng' (it's a malay dish of fried noodles) which is far apart comparing
    with pizza. Take the delivery pass the security scanner(no beep cause no weapon
    except for fiber wire). Head towards the elevator and get down into the
    basement. Stay away from the guards in the basement as you are not welcome
    here. They will give warnings that will not register as alerts at the ratings
    screen. The goal is to use the machinery as cover and move around till the
    southern most guard starts to move towards the laundry room to the east side.
    Using this chance move after him an then hide yourself at the store room
    nearest to the laundry room. Wait for the guard to get back out to the machine
    area before you when into the laundry room and look for the pistol SD you
    previously dropped. Move back to the same store room to hide. As the guard
    starts to enter into the laundry room, equip with the smoke bomb then press
    your left mouse to arm it. 47 will drop it onto the ground of the store room.
    Head back out to the machinery area and find a safe place and wait for some
    action. The fire alarm will be trip and the guards will scramble for safety and
    will take no notice of you. Move into the center POI room and use the pistol SD
    at the computer monitor nearest to the door that leads into lower basement.
    This will disable the surveillance equipment. If you do not have a weapon,
    lockpick the small locker on the wall for a 9mm pistol. Run into the lower
    basement and take out the target with your weapon of choice.
    
    Hint: for silent assassin, you are allow only one shot at this mission. You
    will use that one shot at the monitor so just crept up at the target and fiber
    wire him to death.
    
    Run back out into the room where the surveillance room is and turn right and
    get into the elevator to clear this mission. If you are fast enough, the guards
    will not be back.
    
    
    Approach 03
    ------------
    
    The great massacre.
    
    ------------------------------------------------------------------------
    ======================
    The Graveyard Shift
    ======================
    
    
    
    ---Objectives: -Plant hacking device
                   -Find an exit
    
    
    Weapons & items location:
    ..........................
    
    Note: all POI take reference from the elevator.
    
    Southeast POI        --- 1 key card(access aircon room), 1 9mm pistol ammo
    Southern most POI    --- 1 9mm pistol SD, 1 9mm pistol ammo
    Northwest POI        --- 1 9mm pistol ammo, 1 nightvision googles
    Sys. ADM.            --- 1 9mm pistol, 1 9mm pistol ammo
    System administrator --- 1 key card(access server room)
    East guard room      --- 1 fireaxe, 1 9mm pistol ammo
    Guards               --- 1 9mm pistol, 1 9mm pistol ammo
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    You started at the elevator. Get out turn right and head south of the elevator.
    Stop at the door there and wait for a patrol guard south of the door to move
    west. By close chance, another guard will exit the west guard room and headed
    for your direction. Once the south guard have just move pass the south door,
    move out and close the door. This will prevent the guard behind you from
    spotting you. After the south guard has move up north, start moving towards the
    southeast POI room. You have to lock pick that door. Take the key card for the
    aircon room(red color doorway when you check the map). Now move back out and
    wait for the same guard that moves behind previously to head south. Once he has
    stopped at the southern end, move quickly back towards the elevator. Pass the
    elevator and check your map again. Make sure that northern corridor is cleared
    of guards. Now go through the northern door and head further north. Turn right
    into the aircon room at the end.
    
    Hint: the next part is somehow important. By the time you have reach the aircon
    room, the guard will probably move into the northern corridor. That guard will
    stopped at the center of the corridor before he moves back to where he came
    from.
    
    Wait for him to move back somewhere near the northwest corner before you pulled
    out your pistol(prefered SD) and shot at the console(has words "server cooler"
    written on it)at the northern wall of the aircon room. After a few seconds, a
    message of server overheated will show at the screen. This will cause the
    administrator to sprint towards the server room. If you have allow the guard to
    move back southwards before you shoot at the console, you will now have plenty
    of time to sneak up on the administrator and knock him out without the need
    take note of the same guard. After the administrator is out cold, get some
    disguise and plant the hacking device at the computer on the table. Now time to
    get out of the office. Move towards the southwest side where the skybridge is.
    Keep a safe distance between you and any of the guards or office workers. Once
    you reach there, hide & wait for the coast to clear before you use the pistol
    to shatter the glass window. Now all guards are alerted of the noise and it is
    a matter of time before they zoom in on you. Hop down onto the skybridge and
    duck behind the ventilation consoles. You can crouch and move pass the hanging
    light bulbs. Wait for the 2 guards to stay together and facing southside before
    you move towards them. When you are about to reach them, crouch down and
    'stick' to the left side heading towards the ventilation console. Along the
    way, athe first guard will move away further in. The second guard will move to
    your right side. He will not notice you so move on under the hanging light
    bulbs. After you have passed the light bulbs, move towards the right side of
    the skybridge then left and further straight till the end following the first
    guard that move off earlier. Do this fast enough and should the guards there
    knew about it, they are not fast to react.
    
    
    
    Approach 02
    ------------
    
    Move out of the elevator area and turn left. Move into the kitchen and take out
    the webcam(filming a coffee pot???) there. Wait at the southwest corner of the
    kitchen. Check the map to see the administrator to stroll slowly into the
    kitchen. Take him out and grab his clothes. Now you have a decent disguise but
    it is not for up-close chat with any of the crew there so stay a relative
    distance away from them. Walk towards the sys. adm. room avoiding the office
    workers here as they then to move into this area. Once the sys. adm. room is
    clear, go in and take the key card(for the server room) plus firepower you
    like. Next move into the server room and plant the hacking device. After the
    job, it's time to escape. Move towards the skybridge. Once you reach there,
    hide & wait for the coast to clear before you use the pistol to shatter the
    glass window. Now all guards are alerted of the noise and it is a matter of
    time before they zoom in on you. Hop down onto the skybridge and duck behind
    the ventilation consoles. You can crouch and move pass the hanging light bulbs.
    Wait for the 2 guards to stay together and facing southside before you move
    towards them. When you are about to reach them, crouch down and 'stick' to the
    left side heading towards the ventilation console. Along the way, athe first
    guard will move away further in. The second guard will move to your right side.
    He will not notice you so move on under the hanging light bulbs. After you have
    passed the light bulbs, move towards the right side of the skybridge then left
    and further straight till the end following the first guard that move off
    earlier. Do this fast enough and should the guards there knew about it, they
    are not fast to react.
    
    
    Approach 03
    ------------
    
    Killings........
    
    
    ------------------------------------------------------------------------
    ==================
    The Jacuzzi Job
    ==================
    
    
    
    ---Objectives: -Kill Charlie Sidjan
                   -Steal the money
                   -Steal the statue
    
    
    Weapons & items location:
    ..........................
    
    First room right of exit  --- 1 revolver
    Center POI                --- 1 statue
    Safe behind painting      --- 1 money
    South POI                 --- 1 nightvision googles
    Guards                    --- 1 9mm pistol
    Ladies                    --- 1 revolver
    Backup guards             --- 1 SMG
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Climb across the railings then move southeast and climb the railings
    again(faster than moving along the ledge). Crouch and move along the ledge till
    center balcony. Check the map for a guard that move into the center balcony.
    
    Note: do not check your map or objective screen when you are moving along the
    ledge(moving pass the glass windows). Mr.47 will briefly 'stand up' even if you
    press the crouch key. This is not good especially when the guards inside can
    see you if you do that.
    
    Wait for the guard to pass through the center balcony before you climb into the
    balcony. Once the guards have move away from the living room, go through the
    right door and take the nightvision googles at the southern POI. Get back out
    onto the ledge and continue to move eastwards. Stop when you are near the far
    eastern room(it's the office). Peep inside to see the secretary playing on her
    computer. You have to time the guard that moves along the corridor outside of
    the office to that of the secretary. Wait for her to leave the room and the
    guard outside is not in the vicinity. Move into the office and out through the
    other door. Go straight into the next door in front of you. This is the fuse
    room. Take out the fuse and then put on your nightvision googles. By not the
    office will be vacant so head back into the office. Open the painting & the
    safe then take the money inside. Remember to close back the painting & the
    safe(the secretary will check once the power is back on). Get out onto the
    eastern balcony. Go through the door that leads into the living room. Make sure
    the guards are cleared of this place. Move towards the middle POI on your map
    and take the statue. Retrace your steps back onto the balcony and then into the
    office. Wait for the power to get back on and the technician moves back into
    the elevator. Now after the technician has moved off, head back into the fuse
    room and wait. By now the guard probably will re-enter into that area with the
    secretary. Wait for the guard to move off.Get into the corridor and should the
    corridor be cleared of guards, move into the western most room where the
    jacuzzi room is after you stop briefly at the elevator and press the 'up'
    button. Hide plus sneak mode behind the screen there(towards the right but not
    against the wall). Wait patiently for the 3 ladies to go powder their noses at
    the washroom(just opposite the jacuzzi room). Head back out and either you shot
    or fiber wire the target as even if he knows about it, he is not going anywhere
    except go underwater. After the target is being taken out, move really fast
    towards the elevator. If you did not call the elevator earlier, you now have to
    wait for it.
    
    Note: sometimes when the ladies go to the washroom, the guard will still be in
    the living room thus making your escape easier.
    
    
    Approach 02
    ------------
    
    Climb across the railings then move southeast and climb the railings
    again(faster than moving along the ledge). Crouch and move along the ledge till
    center balcony. Check the map for a guard that move into the center balcony.
    
    Note: do not check your map or objective screen when you are moving along the
    ledge(moving pass the glass windows). Mr.47 will briefly 'stand up' even if you
    press the crouch key. This is not good especially when the guards inside can
    see you if you do that.
    
    Wait for the guard to pass through the center balcony before you climb into the
    balcony. Once the guards have move away from the living room, go through the
    right door and take the nightvision googles at the southern POI. Get back out
    onto the ledge and continue to move eastwards. Stop when you are near the far
    eastern room(it's the office). Peep inside to see the secretary playing on her
    computer. You have to time the guard that moves along the corridor outside of
    the office to that of the secretary. Wait for her to leave the room and the
    guard outside is not in the vicinity. Move into the office and out through the
    other door. Go straight into the next door in front of you. This is the fuse
    room. Take out the fuse and then put on your nightvision googles. By not the
    office will be vacant so head back into the office. Open the painting & the
    safe then take the money inside. Remember to close back the painting & the
    safe(the secretary will check once the power is back on). Get out onto the
    eastern balcony. Go through the door that leads into the living room. Make sure
    the guards are cleared of this place. Move towards the middle POI on your map
    and take the statue. Retrace your steps back onto the balcony and then into the
    office. Wait for the power to get back on and the technician moves back into
    the elevator. Now after the technician has moved off, head back into the fuse
    room and wait. After the technician has gone, blow up the fuse once again. Now
    move to the west jacuzzi room using the googles. Move with your back against
    the wall where the door is. Tap lightly at the left key till you see the head
    of Charlie. Make sure you do not see the girl standing there. Wait for the
    technician to arrive. Take out your weapon and wait for the guard at the
    corridor to move away before you fire at the head. The target will be dead once
    the bullet gets him. Turn around and run towards the elevator.
    
    Note: once the shot is fired at Charlie, you have about 1-3 seconds before the
    ladies there pulled out their revolvers and starts blasting at you. So you have
    to move fast after the shot.
    
    
    ************************************************************************
    ************************************************************************
    -----------
    Nuristan
    -----------
    ------------------------------------------------------------------------
    =======================
    Murder at the Bazaar
    =======================
    
    
    
    ---Objectives: -Eliminate Lieutenant Ahmed Zahir
                   -Get map location of the warheads from Lieutenant
                   -Eliminate Colonel Mohammad Amin
                   -Get key from colonel
    
    
    Weapons & items location:
    ..........................
    
    Guard quarters POI --- 1 SVD sniper rifle, 2 sniper ammo
    Guards             --- 1 AK
    Lieutenant         --- 1 9mm pistol, 1 coordinates
    Colonel            --- 1 key, 1 revolver
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Note: i recommend you to bring any one of your silent weapon plus a knife. E.g
    pistol SD, ballers SD.....
    
    At the start, move towards the Lieutenant quarters. If you move fast enough,
    the 2 patrolling guards will not be there(at the back door) yet. Lockpick the
    back door to get in. Hit sneak mode, turn right till your back is facing the
    stairs to the left of the door you just came in. Slowly move backwards and keep
    to the extreme left side of the stairs. Move slowly till you stop at the wooden
    pole which holds the stairs together. If you do this right, you should have
    only see 'half' of the Lieutenant body on the 2nd floor and he will not detect
    you. Draw your silent weapon and take him out. Immediately after the Lieutenant
    is down, move all the way till the 2nd floor. Remember not to run as the guards
    will follow you upstairs. By now, there will only be 1 guard(one of the 2
    guarding the back door) downstairs. The 2 front door guards will still be
    standing guard. Take the coordinates and sneak till you reached the small table
    where the beer bottles are. Walk for while near the window there before hitting
    sneak mode and move back to the stairs. By now, the 2nd guard at the back door
    will move in and both guards will starts talking but facing in the direction
    where you make noise in. Sneak back downstairs through the backdoor and walk
    away. Even if they follows you, the threat meter will never hit the red color
    zone. Next head towards the bazaar. Enter through the east side and hide behind
    the crates at the first stall to your left. All you need to do is wait for the
    colonel to talk a smoke inside the same stall and hit sneak mode. Take him out
    with your knife(fast & quiet). While still in sneak mode, drag the body behind
    the crates before taking the key from him. Just walk out of the stall and to
    your freedom.
    
    
    Approach 02
    ------------
    
    Note: i recommend you to bring any one of your silent weapon plus a knife. E.g
    pistol SD, ballers SD.....
    
    At the start, move towards the Lieutenant quarters. If you move fast enough,
    the 2 patrolling guards will not be there(at the back door) yet. Lockpick the
    back door to get in. Hit sneak mode, turn right till your back is facing the
    stairs to the left of the door you just came in. Slowly move backwards and keep
    to the extreme left side of the stairs. Move slowly till you stop at the wooden
    pole which holds the stairs together. If you do this right, you should have
    only see 'half' of the Lieutenant body on the 2nd floor and he will not detect
    you. Draw your silent weapon and take him out. Immediately after the Lieutenant
    is down, move all the way till the 2nd floor. Remember not to run as the guards
    will follow you upstairs. By now, there will only be 1 guard(one of the 2
    guarding the back door) downstairs. The 2 front door guards will still be
    standing guard. Take the coordinates and sneak till you reached the small table
    where the beer bottles are. Walk for while near the window there before hitting
    sneak mode and move back to the stairs. By now, the 2nd guard at the back door
    will move in and both guards will starts talking but facing in the direction
    where you make noise in. Sneak back downstairs through the backdoor and walk
    away. Even if they follows you, the threat meter will never hit the red color
    zone. Next head towards the bazaar. Just to the east side where the 2 guards
    are guarding the bazaar entrance, is a building with a ladder. Take the ladder,
    up the stairs and you will be on top of the bazaar.
    
    Note: take note of 2 guards patrolling from the east where the exit is and 1
    guard from the west through the buildings. They can spot you so stay low and
    out of sight.
    
    Directly in front of you is a opened window. Crouch and hide behind the wooden
    shut window to that open window's left side. Across the open window is a stall
    where a merchant is. Wait for the colonel & his guard to stop by that stall
    before you straffe right and take out the colonel. Do it fast so that the guard
    will not spot you.
    
    Hint: the best way is to wait till both of them starts to move into the stall.
    You will have a window of 1 second before the guard turn to face you. Using
    this window of time, kill the colonel first then duck back for cover.
    
    After the kill is done, check your surroundings for any patrol guards before
    you get down from the roof and head back inside. Take the key and exit through
    the eastern wooden doors.
    
    Note: make sure the guards does not see you touch the body or take anything
    from the body.
    
    
    Approach 03
    ------------
    
    Note: i recommend you to bring any one of your silent weapon plus a knife. E.g
    pistol SD, ballers SD.....
    
    At the start, move towards the Lieutenant quarters. If you move fast enough,
    the 2 patrolling guards will not be there(at the back door) yet. Lockpick the
    back door to get in. Hit sneak mode, turn right till your back is facing the
    stairs to the left of the door you just came in. Slowly move backwards and keep
    to the extreme left side of the stairs. Move slowly till you stop at the wooden
    pole which holds the stairs together. If you do this right, you should have
    only see 'half' of the Lieutenant body on the 2nd floor and he will not detect
    you. Draw your silent weapon and take him out. Immediately after the Lieutenant
    is down, move all the way till the 2nd floor. Take the coordinates and then go
    downstairs and starts the killing spree. After the colonel is alerted, he will
    run towards the northern most gate(at the guards quarters). Take him out as he
    will be running in your direction.
    
    Note: do the colonel before he reaches the gate.
    
    After the kill, take the key and run for the exit.
    
    
    ------------------------------------------------------------------------
    =============================
    The Motorcade Interception
    =============================
    
    
    
    ---Objectives: -Find your contact- Get the weapons
                   -Kill the local Khan
                   -Spare the UN-troops
    
    
    Weapons & items location:
    ..........................
    
    Agency pickup point --- 1 MI95 rifle, 2 .50 CAL ammo
    Guards              --- 1 AK
    Un-troopers         --- 1 M4 or 1 M60
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Note: you can pretty run about the whole place without raising any alarm if you
    are in peasant clothes.
    
    Run to the northeastern part of the map and wait for a guard that patrols in a
    clockwise direction around the norteast corner. Wait for a chance to knock him
    out. If you think that there are just too many guards around, wait for the
    mosque to sound the prayers(chanting). Check the map to see a couple of the
    guards will head towards the mosque for prayers.
    
    Hint: another way to get the guard's clothing is find a spot where you can hide
    and drop the MI95 where you think the guard will notice. Wait for the guard to
    spot that rifle and moves towards it. Now the guard will fall for your trap and
    survey the surroundings of that rifle. Just cap him and hide his body before
    you take his clothes. A good location is the area where you get that rifle from
    your contact. Just drop it near the crates.
    
    Note: peasants the roam the streets tend to move much faster than the guards so
    check the map offen as you never know when you are going to get one pop into
    your little operation.
    
    Hide the body somewhere behind the northeastern building(no one goes there).
    Next go to the agency pickup point to get your weapon. Take note of the map as
    your next location will be at the center of the town.
    
    Note: before you move off to the new location, nake sure that no peasant sees
    you carry the MI95 as they will report you to the guards. Their sight distance
    is way longer than the guards. As for the guards, at a relative shorter
    distance than the peasants but they will not be alerted if you carry the
    MI95(at most is a black threat meter).
    
    Dodge and hide from the peasants & guards till you reach the center
    building(with ladder on the map) at the center of the town near the main road.
    Just opposite the dirt road is a small section of a wall that shape like a 'U'.
    This 'U' shape wall faces the northeast direction with stacked crates at it's
    entrance. Go hide behind it.
    
    Note: sometimes a guard may patrols into your location at the 'U' shape wall.
    Just check your map constantly to make appropriate changes if the target has
    not arrived.
    
    After you get message that the motorcade has arrived at the gates, move
    backwards till you are against the wall. Move further in to the left side of
    the crates. You should see a small gap between the left wall & the crates.
    That's your area of fire. Aim at the far background where you see another wall
    from the opposite building. Zoom in once then aim at the center between the
    gap. Position the crosshair directly at the place where the lower skin(with
    rocks embedded in it) of the wall meet the high skin(smooth sand like color) of
    the wall. After the first UN-convoy passes immediately count 1000, 2000, 3000 &
    press the trigger.
    
    Note: you may want to save to get hang of it.
    
    If you do it right, the target will be taken out. If not, the UN-guy in a suit
    will probably be taken out thus end the game prematurely. After the target is
    out, run out of your hiding place and southwards. Go through the mosque and
    exit near the east side where your exit is(a hole in the wall). You can get no
    alerts or encounters and with only one shot this way.
    
    Hint: if you want, you can go back to where you left your peasant clothes and
    change into it and walk out to the exit without anyone giving a damm about you.
    
    Approach 02
    ------------
    
    Note: you can pretty run about the whole place without raising any alarm if you
    are in peasant clothes.
    
    Run to the northeastern part of the map and wait for a guard that patrols in a
    clockwise direction around the norteast corner. Wait for a chance to knock him
    out. If you think that there are just too many guards around, wait for the
    mosque to sound the prayers(chanting). Check the map to see a couple of the
    guards will head towards the mosque for prayers.
    
    Hint: another way to get the guard's clothing is find a spot where you can hide
    and drop the MI95 where you think the guard will notice. Wait for the guard to
    spot that rifle and moves towards it. Now the guard will fall for your trap and
    survey the surroundings of that rifle. Just cap him and hide his body before
    you take his clothes. A good location is the area where you get that rifle from
    your contact. Just drop it near the crates.
    
    Note: peasants the roam the streets tend to move much faster than the guards so
    check the map offen as you never know when you are going to get one pop into
    your little operation.
    
    Hide the body somewhere behind the northeastern building(no one goes there).
    Next go to the agency pickup point to get your weapon. Take note of the map as
    your next location will be at the center of the town.
    
    Note: before you move off to the new location, nake sure that no peasant sees
    you carry the MI95 as they will report you to the guards. Their sight distance
    is way longer than the guards. As for the guards, at a relative shorter
    distance than the peasants but they will not be alerted if you carry the
    MI95(at most is a black threat meter).
    
    Dodge and hide from the peasants & guards till you reach the center
    building(with ladder on the map) at the center of the town near the main road.
    Go up the steps then cross the plank and drop your weapon there. Now wait for
    the target to arrive.
    
    Note: sometimes the guard may see your rifle and investigate(may be a bug). But
    most of the time, the guard will not detect that rifle.
    
    Take note of the section of the building where you are on top of has a 'U'
    shape cut-in facing the west. It is to the right side of the ladder(if you face
    it). You have to be extremely careful as by now the guards at the mosque have
    finished their prayers and is out on the streets again. Make sure that no
    peasants or guards will appear to the west side once the motorcade entered into
    the town. Pickup the MI95 and dropped into the 'U' cut-in section of the
    building. The convoy will pass you on your left towards the end where their
    exit is. Use this window of chance to take your target out. After the target is
    out, run out of your hiding place and southwards. Go through the mosque and
    exit near the east side where your exit is(a hole in the wall).
    
    Hint: if you want, you can go back to where you left your peasant clothes and
    change into it and walk out to the exit without anyone giving a damm about you.
    
    
    Approach 03
    ------------
    
    Note: you can pretty run about the whole place without raising any alarm if you
    are in peasant clothes.
    
    Run to the northeastern part of the map and wait for a guard that patrols in a
    clockwise direction around the norteast corner. Wait for a chance to knock him
    out. If you think that there are just too many guards around, wait for the
    mosque to sound the prayers(chanting). Check the map to see a couple of the
    guards will head towards the mosque for prayers.
    
    Hint: another way to get the guard's clothing is find a spot where you can hide
    and drop the MI95 where you think the guard will notice. Wait for the guard to
    spot that rifle and moves towards it. Now the guard will fall for your trap and
    survey the surroundings of that rifle. Just cap him and hide his body before
    you take his clothes. A good location is the area where you get that rifle from
    your contact. Just drop it near the crates.
    
    Note: peasants the roam the streets tend to move much faster than the guards so
    check the map offen as you never know when you are going to get one pop into
    your little operation.
    
    Hide the body somewhere behind the northeastern building(no one goes there).
    Next go to the agency pickup point to get your weapon. After you got your
    weapon, move behind the stairs at the northwest building of the map. You can
    hide just behind the stairs with a wall on one side. Wait for the convoy to
    arrive and are about to exit before you take aim and take the target out. Not
    much room for error as the target moves much faster than the first 2 approaches
    due to the direction you are facing them. Once the target is out, run out of
    your hiding place and southwards. Go through the mosque and exit near the east
    side where your exit is(a hole in the wall).
    
    Hint: if you want, you can go back to where you left your peasant clothes and
    change into it and walk out to the exit without anyone giving a damm about you.
    
    
    Approach 04
    ------------
    
    Just de-cap anyone who stands in your way. Take the weapon & wait for target to
    arrive. Once target has arrived in the town, take out the first convoy engine
    to make it stop. Next move near the limo and blast the target out before you
    take flight towards your exit.
    
    Hint: if you want, you can go back to where you left your peasant clothes and
    change into it and walk out to the exit without anyone giving a damm about you.
    
    
    ------------------------------------------------------------------------
    =============
    Tunnel Rat
    =============
    
    
    
    ---Objectives: -Access the Base
                   -Kill Yussef Hussein
                   -Transport the cargo to the surface
    
    
    Weapons & items location:
    ..........................
    
    Yussef Hussein            --- 1 Deagle
    Torture guards            --- 1 Deagle
    Guards                    --- 1 AK
    Hussein's personal guards --- 1 M60
    Eastern circular room     --- 3 anaesthetics
    Guards' room              --- 1 M60, 1 AK, 2 MG ammo, 2 5.56mm ammo, 1 guard
    clothes
    Southern most POI         --- 1 nightvision googles
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way 01)
    ------------------------
    
    Note: this mission may looks easy but it takes a hell of a long time.
    
    Head west when you regain control of Mr.47. When you reach the open field of
    sands, move south and around the big chunks of wall. Check the map when you
    reach the corner of that wall. You will see 2 guards walking away from you. One
    to the west and one towards the north. Your purpose is to get to the southern
    circular rock entrance into the underground compound. To get there should be a
    breeze. Make some noise like running near the guard guarding the entrance. Do
    not let him spot. After he has taken the bait, move along the circular rock
    entrance to the other side and lockpick the metal door. Get down along the long
    flight of stairs to reach the bottom. Wait by the side of the stairs conceal as
    the guard in the next area can see you if you barge in like that. Check the map
    and you'll see that you are at the southern most stairs. In the next room,
    there is a stationary guard facing the west side and a patrolling guard that
    simply moves around this room. Take note of another guard that moves along the
    southern corridor. Wait for the guard at the southern corridor to move east and
    the patrolling guard in the room to head north(he'll move into the western
    corridor). Move into the room but keep the crates between the stationary guard
    and you. Drop into the sewage drain.
    
    Note: if you crouch and move in the sewage drain, Mr.47's head will bob up-down
    allowing him to breathe. If you stopped, his head will be below the sewage
    level thus causing him to drown. If that is OK for you, the noise he makes will
    alert any nearby guards should they hear it.
    
    From the sewage, you main concern is to keep away from the wall. You can jolly
    well choose 2 directions of approach. You can either move clockwise(can get the
    nightvision googles at the southern most POI but it does not matter to me) or
    anti-clockwise along the sewage system. Just remember not to drown Mr.47 & not
    to let any guard sees you. You must reach the small ladder at the northern end
    where it is north of the center POI(where the generator is). This is a bit
    tricky as you have 3 guards at the northwest section and a guard facing the
    southeast at the generator. After you climb out of the sewage system,
    hide(using sneak mode) behind the crates in front of you. Toggle sneak mode and
    move towards the generator. Take note of the face of the guard at the
    generator. Once he faces his right side, moves immediately into the generator
    direction. Hug the right wall with the guard in front of you and move in.
    
    Note: sometimes either the guard at the extreme northwest or the generator
    guard will spot you. All you need is a little luck and pray they are 'blind to
    you'. If they did spot you, they will try to on the alarm console but if you
    are quick enough to disable the power, their actions will be useless. And if
    you are lucky enough, they will not pursue the earlier matter(spotting you). If
    not, they will run after you. Cross your fingers!!!
    
    If you moves fast enough, you will reach the generator. Toggle generator to off
    the power to the whole compound. Move away from the generator guard and
    eastward. I know it's dark but you just need the luminance of the surrounding
    lights(torch light). Pass the winding tunnel and into the guards' room. When
    you get into the room, turn right and moves till you get an action of 'Change
    Clothes'. Do it to get the guard's clothes. Next back a few steps to reach a
    closet of weapons. Take them if you need them. By now the power will be back on
    and hopefully you have gotten that guard's clothes.
    
    Note: one of the guards previously sleeping in this guards' room have awaken
    and will patrol the whole compound in a clockwise direction.
    
    Move to the entrance directly opposite the winding tunnel and wait(stay a good
    distance away from the corridor). Check the map and you'll see that a peasant
    is being torture by a guard at the northeast section of the compound. He will
    be joined by a guard from time to time moving along the same corridor you are
    facing. Another guard(with M60) will move along the corridor too. Plan your
    window of time with both guards away from the door that leads to a circular
    room.
    
    Note: do not let any of the guards sees you entering the door to the circular
    room. They will follow you.
    
    Move into that room. Do not mind the guard opposite this door at the guards'
    room. He will not tell on you. Remember to close the door(door somehow do not
    have an automatic door closing system). Hit sneak mode and approach the door to
    the south side of the circular room. If no noise is made coming in, the target
    will have his back to you(admiring his collections of white boxes). Sneak in
    and take him out.
    
    Hint: you can get the target's location from the tortured peasant. But that is
    not neccessary.
    
    Get back to the circular room and take the anaesthetics on the table if you
    like. Still in sneak mode, move to the door that exit this room but do not open
    yet. Check the map to plan the time window where the 2 guards will move away.
    Get out, close the door and move to the guards' room northeastern entrance.
    Once the coast is cleared, move northwards passing the tortured peasant using
    the sewage drain or just stay away from the guards will do. If you think you
    are too close to the guards, just get into the drain and crouch. They will not
    be 'that' suspicious about your action(still dress in guard's clothes). Move
    till you are at the northwestern section with 3 guards at the same area. Move
    around the northern most crates passing the northern most guard. Although the
    threat meter will be in red but only temporary if you move away from him. Next
    get into the northwest room(top POI). Call the elevator and get in. Press
    ground floor(the flashing red light & the siren will be on) and move behind the
    cargo and crouch. This will fool the guards there thinking that the elevator
    moves on it's own. Follow it up to the ground floor. Get out of the elevator to
    get a cutscene. Now you have to knock out the 2 guards outside in order to
    clear this mission. Well there is no way to predict their movement but
    generally, one guard will stop for a pee just behind the rock entrance facing
    the structure. And the other will pee at the left side of the rock entrance.
    Just follow the one that's going to pee behind the rock entrance. Knock him out
    before you take care of the other one. After both are out, just view the
    cutscene and cleared this mission.
    
    
    Approach 02(best way 02)
    -------------------------
    
    Note: this mission may looks easy but it takes a hell of a long time.
    
    Head west when you regain control of Mr.47. When you reach the open field of
    sands, move south and around the big chunks of wall. Check the map when you
    reach the corner of that wall. You will see 2 guards walking away from you. One
    to the west and one towards the north. Your purpose is to get to the northern
    circular rock entrance into the underground compound. Check the map and avoid
    direct path to the guards and move to the extreme north. Move around the
    northern most wall to the western side. The entrance should be around the
    corner to the south. Your aim is to move towards the northwest piece of wall.
    Make sure the coast is cleared before you move there. Wait for the first guard
    to patrol behind the rock entrance and the other guard taking a pee to the left
    of the entrance. Run like hell into the entrance and down the stairs.
    
    Hint: the good think is that you do not have to lockpick the door.
    
    Hide yourself at the bottom stairs and check the map. You should be at the
    northern stairs which leads to the torture room. Wait till one of the guard
    moves off with only one left. Move closer but 'sticking' to the left side of
    the wall. Wait for a chance where the only guard here moves towards the
    tortured peasant for another round of punches & kicks. That's your call! Move
    towards the sewage drain at the northern side(from map) and dropped in. Crouch
    and move towards the west side where the ladder is. You must reach the small
    ladder at the northern end where it is north of the center POI(where the
    generator is). This is a bit tricky as you have 3 guards at the northwest
    section and a guard facing the southeast at the generator. After you climb out
    of the sewage system, hide behind the crates(using sneak mode) in front of you.
    Toggle sneak mode and move towards the generator. Take note of the face of the
    guard at the generator. Once he faces his right side, moves immediately into
    the generator direction. Hug the right wall with the guard in front of you and
    move in.
    
    Note: sometimes either the guard at the extreme northwest or the generator
    guard will spot you. All you need is a little luck and pray they are 'blind to
    you'. If they did spot you, they will try to on the alarm console but if you
    are quick enough to disable the power, their actions will be useless. And if
    you are lucky enough, they will not pursue the earlier matter(spotting you). If
    not, they will run after you. Cross your fingers!!!
    
    If you moves fast enough, you will reach the generator. Toggle generator to off
    the power to the whole compound. Move away from the generator guard and
    eastward. I know it's dark but you just need the luminance of the surrounding
    lights(torch light). Pass the winding tunnel and into the guards' room. When
    you get into the room, turn right and moves till you get an action of 'Change
    Clothes'. Do it to get the guard's clothes. Next back a few steps to reach a
    closet of weapons. Take them if you need them. By now the power will be back on
    and hopefully you have gotten that guard's clothes.
    
    Note: one of the guards previously sleeping in this guards' room have awaken
    and will patrol the whole compound in a clockwise direction.
    
    Move to the entrance directly opposite the winding tunnel and wait(stay a good
    distance away from the corridor). Check the map and you'll see that a peasant
    is being torture by a guard at the northeast section of the compound. He will
    be joined by a guard from time to time moving along the same corridor you are
    facing. Another guard(with M60) will move along the corridor too. Plan your
    window of time with both guards away from the door that leads to a circular
    room.
    
    Note: do not let any of the guards sees you entering the door to the circular
    room. They will follow you.
    
    Move into that room. Do not mind the guard opposite this door at the guards'
    room. He will not tell on you. Remember to close the door(door somehow do not
    have an automatic door closing system). Hit sneak mode and approach the door to
    the south side of the circular room. If no noise is made coming in, the target
    will have his back to you(admiring his collections of white boxes). Sneak in
    and take him out.
    
    Hint: you can get the target's location from the tortured peasant. But that is
    not neccessary.
    
    Get back to the circular room and take the anaesthetics on the table if you
    like. Still in sneak mode, move to the door that exit this room but do not open
    yet. Check the map to plan the time window where the 2 guards will move away.
    Get out, close the door and move to the guards' room northeastern entrance.
    Once the coast is cleared, move northwards passing the tortured peasant using
    the sewage drain or just stay away from the guards will do. If you think you
    are too close to the guards, just get into the drain and crouch. They will not
    be 'that' suspicious about your action(still dress in guard's clothes). Move
    till you are at the northwestern section with 3 guards at the same area. Move
    around the northern most crates passing the northern most guard. Although the
    threat meter will be in red but only temporary if you move away from him. Next
    get into the northwest room(top POI). Call the elevator and get in. Press
    ground floor(the flashing red light & the siren will be on) and move behind the
    cargo and crouch. This will fool the guards there thinking that the elevator
    moves on it's own. Follow it up to the ground floor. Get out of the elevator to
    get a cutscene. Now you have to knock out the 2 guards outside in order to
    clear this mission. Well there is no way to predict their movement but
    generally, one guard will stop for a pee just behind the rock entrance facing
    the structure. And the other will pee at the left side of the rock entrance.
    Just follow the one that's going to pee behind the rock entrance. Knock him out
    before you take care of the other one. After both are out, just view the
    cutscene and cleared this mission.
    
    
    Approach 03
    ------------
    
    Grand massacre of guards. Kill everyone at the ground floor and enter through
    the northern entrance. Save the tortured peasnant and he'll tell you the
    target's location. Move to kill everyone that comes to stop you from killing
    the target. After the killings, take the cargo up to clear this mission.
    
    
    ************************************************************************
    ************************************************************************
    --------
    India
    --------
    ------------------------------------------------------------------------
    =====================
    Temple City Ambush
    =====================
    
    
    
    ---Objectives: -Meet with the Agency's Contact
    
                   (After 1st Contact)
                   -Meet Agent Smith
                   -The Agent must survive
    
                   (After 2nd Contact)
                   -Kill the two assassins and photograph their bodies
                   -bring the photos back to the agent
    
    
    Weapons & items location:
    ..........................
    
    Shop south of right POI                --- 2 SMG ammo
    Southeastern Agency's pickup           --- 1 SP12, 2 shotgun ammo
    Southeastern barrel shop               --- 2 SMG ammo
    Eastern most cloth & sacks shop        --- 1 SP12
    Opposite the above shop                --- 2 7.62mm ammo
    West of the southern most house        --- 2 7.62mm ammo
    Northeastern barrel shop               --- 2 SMG ammo
    Northwest barrel shop of right POI     --- 2 SMG ammo
    Extreme south of left POI              --- 2 SMG ammo
    South of left POI(90 degree "I" block) --- 2 7.62mm ammo
    Southwest square block of left POI     --- 2 SMG ammo
    Extreme west                           --- 2 SMG ammo
    Large building west of left POI        --- 2 SMG ammo
    Large building north of left POI       --- 2 SMG ammo
    Barrel shop north of right POI         --- 2 SMG ammo
    Extreme north of right POI             --- 2 7.62mm ammo
    Barrel shop northeast of right POI     --- 2 SMG ammo
    2nd Agency's pickup(random location)   --- 1 Deagle
    Sack shop north of left POI            --- 1 SP12
    Cultists                               --- 1 revolver, 1 MAG ammo
    Cultist with purple turban             --- 1 SMG-SD6, 1 SMG ammo
    Assassin cultist with cap              --- 1 9mm pistol SD, 1 pistol ammo
    Assassin cultist on 2nd floor          --- 1 R93 sniper rifle, 1 sniper ammo
    2nd wave assassin 01                   --- 1 R93 sniper rifle, 1 sniper ammo
    2nd wave assassin 02                   --- 1 SMG, 1 SMG ammo
    
    
    (special)--- No special weapon
    
    
    Approach 01
    ------------
    
    Head towards the agency's pickup point. Your contact will tell you about the
    location where the agent smith is.
    
    Note: since this agent smith's location is random(out of 6 possible locations),
    i will not touch on the way to get there.
    
    Move to the new agency pickup point. Generally you can move about the city
    undisturbed. The cultists & civilians will ignored you. At most is a black
    threat meter. Once you arrived at the 2nd agency pickup point, agent smith will
    brief you on the current situation. Now you have to take out 2 assassins. Check
    the map for locations of the 2 assassins. You will see that one of the assassin
    is constantly on the move. The other one which is stationary is the sniper. You
    have to take out the sniper first.
    
    Note: try not to run too offen in front of cultist or civilians as they are
    more paranoid now.
    
    Head to that building that house the sniper and get onto the 2nd floor. Sneak
    mode then move behind him and kill him. Be sure that the locals will not spot
    you doing it(it's a big window). Take the sniper rifle, take a photo of the
    body and wait for the other assassin to walk within range before you take him
    out.
    
    Note: hide yourself well as anyone moving in the town square can see you.
    
    Drop the rifle and move towards the dead assassin. Take the 2nd photo and move
    back to agent smith's hideout. Make sure that guards do not see you take any
    photos.
    
    Note: there is a guard(with purple turban) following or moving near the ground
    floor assassin. This guard has a green icon on him thus it's difficult to spot
    him.
    
    If you are followed by this purple turban guard, ignore him as he poses no
    threat unless you draw your weapon. Draw a distance with him before you get
    back to agent smith otherwise he will kill Smith when the purple turban guard
    sees him. Give him the photos and he'll give you a key to the secret tunnel.
    Move to the exit to clear this stage.
    
    Hint: if you decided to bring any big guns to the next mission, draw a safe
    distance away from the purple turban guard then grab that weapon after you
    visit agent smith. Lastly simply run towards the exit.
    
    Note: there are 2 assassins by the window facing the exit but they do no threat
    if you move fast enough.
    
    
    Approach 02(best way)
    ----------------------
    
    Head towards the agency's pickup point. Your contact will tell you about the
    location where the agent smith is.
    
    Note: since this agent smith's location is random(out of 6 possible locations),
    i will not touch on the way to get there.
    
    Move to the new agency pickup point. Generally you can move about the city
    undisturbed. The cultists & civilians will ignored you. At most is a black
    threat meter. Once you arrived at the 2nd agency pickup point, agent smith will
    brief you on the current situation. Now you have to take out 2 assassins. Check
    the map for locations of the 2 assassins. You will see that one of the assassin
    is constantly on the move. The other one which is stationary is the sniper. You
    have to take out the sniper first.
    
    Note: try not to run too offen in front of cultist or civilians as they are
    more paranoid now.
    
    Head to that building that house the sniper and get onto the 2nd floor. Sneak
    mode then move behind him and kill him. Be sure that the locals will not spot
    you doing it(it's a big window). Head back to the ground floor and stay a safe
    distance away from the assassin. Take note that you are not seen by the purple
    turban guard(he'll follow you around and shoot you if you draw any weapon).
    Once the coast is cleared(no civilians or guards round), draw your silent
    weapon and take him out. Snap a photo quickly and run to agent smith's hideout.
    
    Note: there is a guard(with purple turban) following or moving near the ground
    floor assassin. This guard has a green icon on him thus it's difficult to spot
    him.
    
    If you are followed by this purple turban guard, ignore him as he poses no
    threat unless you draw your weapon. Draw a distance with him before you get
    back to agent smith otherwise he will kill Smith when the purple turban guard
    sees him. Give him the photos and he'll give you a key to the secret tunnel.
    Move to the exit to clear this stage.
    
    Hint: if you decided to bring any big guns to the next mission, draw a safe
    distance away from the purple turban guard then grab that weapon after you
    visit agent smith. Lastly simply run towards the exit.
    
    Note: there are 2 assassins by the window facing the exit but they do no threat
    if you move fast enough.
    
    
    Approach 03
    ------------
    
    Blasting time!!! But do not erase agent smith though.
    
    
    ------------------------------------------------------------------------
    =========================
    The Death of Hannelore
    =========================
    
    
    
    ---Objectives: -Pick up door key to hiding place
                   -Kill Dr. Von Kamprad
                   -Hide the body of Dr. Von Kamprad- Check your map
                   -No civilians must be killed
    
    
    Weapons & items location:
    ..........................
    
    Northeast POI                         --- 1 patient's clothes
    Agency's pickup                       --- 1 poison, 1 door key, 1 9mm pistol
    SD, 1 AK
    Southwest POI                         --- 1 cultist's clothes
    West POI                              --- 1 cultist's clothes
    Northeast of circular hall(1st floor) --- 1 poison
    Guards                                --- 1 9mm pistol
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Wait for the approaching guard to turn left then up the hill before you run
    pass him along the beach to the other end where the Helipad is.
    
    Note: there ia another guard patrolling between the building and the Helipad.
    By the time you run towards the helipad, that guard should be walking towards
    the building.
    
    Once you reach the base of the Helipad, look for a sewer entrance facing the
    sea. Go in and move to the end where a ladder is indicated on the map. Once you
    entered into the room(4 alcoves with small drains linking to the center drain,
    turn right into the first smaller drain. You'll notice that there is a secret
    entrance behind it. Go till the end to a ladder. Check the map to make sure
    that no one is near the area(southeast corner from the pond) where you are
    coming out.
    
    Note: there is 2 ways of getting a patient's disguise. 1st, get out of the
    tunnel and then move east into one of the eastern rooms. Move into a room where
    a patient has his back to you which makes it easlier for you to knock him
    out(do not kill him). The 2nd way continue with the walkthrough......
    
    Your next goal is to reach the northeast POI where an extra set of patient's
    clothes is. Wait for all the eastern rooms are either cleared of patients or
    they are not looking. Get out and move east into one of the rooms. Move north
    through the rooms and make sure no one sees you. Grab the patient's clothes at
    the POI and then move out of the room towards the pond. Move to the southwest
    corner and through the room and wait. A guard will guard the west entrance to
    the agency's pickup but he will move from time to time towards the washroom at
    the extreme southwest corner. Using this chance when he went into the washroom,
    move into the agency's pickup room. Close the door then take the door key on
    the wall to your left. Next grab the poison at the northeast boxes at the wall.
    Now wait again for the guard to take another pee before you move out into the
    main area with a pond. Time to go upstairs. Walk pass the guards to reach the
    2nd floor. Before you enter Dr. Von Kamprad office(northside), check your map
    for a patient that constantly moves from his room to this floor looking for the
    Doc. After the patient moves away, go on in to initiate a speech with the Doc.
    Once she moves away from the table, spike her drink with poison and wait for
    her to drink the special concoction of death. Drag the body out through the
    southern door from the office. When you reach the center of the circular hall,
    move west then towards the hiding place.
    
    Hint: this way of moving will not alert the guards as their visions are blocked
    by the walls.
    
    Stashed the body at the hiding place then get back into the secret tunnel and
    moves back to the open. Before you make a run for the exit, make sure the
    guards at the front of the mansion has their backs turn to you. Get to speed
    boat to exit this mission.
    
    
    Approach 02
    ------------
    
    Wait for the approaching guard to turn left then up the hill before you run
    pass him along the beach to the other end where the Helipad is.
    
    Note: there ia another guard patrolling between the building and the Helipad.
    By the time you run towards the helipad, that guard should be walking towards
    the building.
    
    Once you reach the base of the Helipad, look for a sewer entrance facing the
    sea. Go in and move to the end where a ladder is indicated on the map. Go up
    the ladder and crouch and wait.
    
    Note: since there are small windows around you, civilians or guards can see you
    if you are standing.
    
    Check the map and once the northern guards move to the east to have a talk, the
    southern patrol guard moves away and no civilians around, get out through the
    window and head to the southeast corner to hide behind the crates. You may have
    to move behind the patrolling guard. Once you reach the crates, look for a
    metal cover on the ground. Get in and wait. Now for a disguise.
    
    Note: there is 2 ways of getting a patient's disguise. 1st, get out of the
    tunnel and then move east into one of the eastern rooms. Move into a room where
    a patient has his back to you which makes it easlier for you to knock him
    out(do not kill him). The 2nd way continue with the walkthrough......
    
    Your next goal is to reach the northeast POI where an extra set of patient's
    clothes is. Wait for all the eastern rooms are either cleared of patients or
    they are not looking. Get out and move east into one of the rooms. Move north
    through the rooms and make sure no one sees you. Grab the patient's clothes at
    the POI and then move out of the room towards the pond. Move to the southwest
    corner and through the room and wait. A guard will guard the west entrance to
    the agency's pickup but he will move from time to time towards the washroom at
    the extreme southwest corner. Using this chance when he went into the washroom,
    move into the agency's pickup room. Close the door then take the door key on
    the wall to your left. Next grab the poison at the northeast boxes at the wall.
    Now wait again for the guard to take another pee before you move out into the
    main area with a pond. Time to go upstairs. Walk pass the guards to reach the
    2nd floor. Before you enter Dr. Von Kamprad office(northside), check your map
    for a patient that constantly moves from his room to this floor looking for the
    Doc. After the patient moves away, go on in to initiate a speech with the Doc.
    Once she moves away from the table, spike her drink with poison and wait for
    her to drink the special concoction of death. Drag the body out through the
    southern door from the office. When you reach the center of the circular hall,
    move west then towards the hiding place.
    
    Hint: this way of moving will not alert the guards as their visions are blocked
    by the walls.
    
    Stashed the body at the hiding place then get back into the secret tunnel and
    moves back to the open. Before you make a run for the exit, make sure the
    guards at the front of the mansion has their backs turn to you. Get to speed
    boat to exit this mission.
    
    
    Approach 03
    ------------
    
    Wait for the approaching guard to turn left then up the hill before you run
    pass him. You will see a small hill slope in front of you. Go up the
    hill(halfway) and wait. If you check the map, you are at somewhere at the
    center but right in front of the mansion. Wait for the patrolling guard at the
    Helipad to move back towards the mansion. When you can see that guard, move
    quickly towards the mansion. You should be up against the mansion. Move to the
    west side and hide at the bent(using the corner to block his view) but do not
    let the Helipad patrolling guard sees you. If you check the map, the patrolling
    guard(which moves along the beach) that stops at the east side will start
    moving again(towards your direction). Just a seond later, the west Helipad
    guard will start moving again towards the Helipad. Once the Helipad guard
    starts moving down the slope, you will move instantaneously around the bent
    further in and wait there. Now should nothing gone wrong, the guard by the west
    door will take a leak at the west wall. Using this moment of chance, move into
    the mansion through the door and make a right turn into the room there. Always
    make sure that no one is in the next room you are about to enter. Move towards
    the west POI and changes into a cultist. Move southward from your position.
    Stop at the last room. Check your map to see a guard guarding the west side of
    the agency's pickup but he will move from time to time towards the washroom at
    the extreme southwest corner. Using this chance when he went into the washroom,
    move into the agency's pickup room. Close the door then take the door key on
    the wall to your left. Next grab the poison at the northeast boxes at the wall.
    Now wait again for the guard to take another pee before you move out into the
    main area with a pond. Now move towards the northeastern POI and change into a
    patient.
    
    Note: only a patient can access onto the 2nd floor.
    
    Time to go upstairs. Walk pass the guards to reach the 2nd floor. Before you
    enter Dr. Von Kamprad office(northside), check your map for a patient that
    constantly moves from his room to this floor looking for the Doc. After the
    patient moves away, go on in to initiate a speech with the Doc. Once she moves
    away from the table, spike her drink with poison and wait for her to drink the
    special concoction of death. Drag the body out through the southern door from
    the office. When you reach the center of the circular hall, move west then
    towards the hiding place.
    
    Hint: this way of moving will not alert the guards as their visions are blocked
    by the walls.
    
    Stashed the body at the hiding place then get back into the secret tunnel and
    moves back to the open. Before you make a run for the exit, make sure the
    guards at the front of the mansion has their backs turn to you. Get to speed
    boat to exit this mission.
    
    
    Approach 04
    ------------
    
    Walk in through the main door and starting blasting all the bad guys but do not
    kill the civilians. Take the door key and go upstairs. Blast the Doc and stash
    her body at the hiding place. Then exit the place.
    
    Note: no disguise is needed.
    
    
    ------------------------------------------------------------------------
    =======================
    Terminal Hospitality
    =======================
    
    
    
    ---Objectives: -Kill the cult leader
                   -Escape the hospital island
    
    
    Weapons & items location:
    ..........................
    
    POI outside temple            --- 1 cultist's clothes
    Temple POI                    --- 1 sniper ammo, 1 R93 sniper rifle, 1 deagle,
    3 AK
    Agency's pickup on 2nd floor  --- 1 room key, 1 nightvision googles
    2nd floor POI                 --- 1 doctor's clothes, 1 anaesthetic
    Basement top POI              --- 1 scalpel
    Basement center POI           --- 1 anaesthetic, 1 scalpel
    Cultists by sea               --- 1 AK
    Cultists within compound      --- 1 UZI, 1 SMG ammo
    Cultists inside building      --- 1 deagle, 1 5.56mm ammo
    Guards                        --- 1 SMG or 1 deagle
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Note: since there are a lot of ways of playing this mission, i will not touch
    on every route to take.
    
    Move behind the rocks in front of you. Make sure that the cultist on the yacht
    is either at the other side of the boat or is facing the northwest direction.
    Next check out the cultist's position at the crates. When he has his back to
    you, move towards the crates and hide there(also make sure the cultist at the
    yacht does spot you). Once the cultist opposite the crate starts to move
    eastward, move west up the slope. Make sure the cultist on top of the stairs
    does not sees you. You can move near the wall for extra cover. Get within the
    area of the temple to the extreme west. There are 2 cultists here but only one
    does the patrolling. Wait till he has move to the back of the temple before you
    move towards the POI outside of the temple. Change into their clothes.
    
    Note: if you needed any weapon, you can move inside the temple for weapons.
    
    Next move to the northwest corner of the hospital. You will find a door there.
    Go up the spiral stairs to reach 2nd floor.
    
    Note: avoid the nurses at all cost when they can tell your disguise better than
    the guards.
    
    Move towards the agency's pickup point and wait outside the southwest corner
    room. There is a nurse inside so wait for her to get a breather out at the
    balcony before you move in and lockpick that door. Get in and take the room key
    plus the nightvision googles. Move into the next room for a doc's disguise. Get
    back out. By not the nurse will probably be back at her desk. Once you walk
    through the door and into the room where the nurse is, turn right and move
    straight towards the stairs at the balcony before the nurse decided to sound
    the alarm. Now move to the back northwest corner across the roof and take the
    spiral stairs onto the 1st or 2nd floor. Your next route is to take the
    elevator down into the basement. Remember to avoid the nurses walking around
    the place. Once you reach the basement. Get out, turn left and move southwards
    towards the top POI room. Make sure no guard spotted you lockpicking the door.
    get in and take the scalpel. Exit and get to the extreme south POI room. Off
    the generator and put on your NV-googles. Head back out towards the target's
    area(4 of them) and look for a bald guy lying on the operating table.
    
    Note: the guards are so blind that they will squat down in fear of the
    darkness. So they poses no problem when you walk pass them.
    
    Once you know where the cult leader is, wait outside and let the 2 cultists
    inside to run out. Once the room is cleared, move in and take out the scalpel.
    Start the operation on the leader(Mr.47: "i always wanted to be a doctor").
    After the objective is completed, time to get out. Get out of the room and move
    towards the west spiral stairs. Get through the bottom door which leads
    outside. Move towards the exit from there.
    
    Party treats
    -------------
    At the end of the exit, another hitman will fire upon you after which will
    escape through the locked door beneath the stairs. If you follow him, you will
    be killed by the explosions. That hitman is 17 which is sent to terminate you
    but for unknown reason, he pulled back. But never mind, you'll get your chance
    in the next mission.
    
    Note: don't bother about the clone as you will never kill him.
    
    
    Approach 02
    ------------
    
    Start your weapons. Ready.....Blast!!!
    
    
    ************************************************************************
    ************************************************************************
    ------------------
    St. Petersburg
    ------------------
    ------------------------------------------------------------------------
    ===========================
    St. Petersburg Revisited
    ===========================
    
    
    
    
    ---Objectives: -Kill Sergei Zavorotko (will be cancelled during mission)
                   -Escape to the Metro
    
    
    
    Weapons & items location:
    ..........................
    
    Agency's pickup at Metro station --- 1 SVD sniper rifle
    Agency's pickup at the Streets   --- 3 sniper ammo
    47's Clone Mr.17                 --- 1 W2000 sniper rifle
    Guards                           --- 1 SP12 or 1 deagle
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ----------------------
    
    Note: when you are within the area of Puskin building, watch out for a sniper
    from the window of that building. That sniper is non radar detectable, has a
    solid aim and may appear at different windows around the Puskin building.
    
    Forget about the Locker 137. It's content serve no purpose. Get out onto the
    streets and move towards the Puskin building. There are two windows you have to
    look out for on the 2nd floor of the Puskin building. They are the window that
    faces the river and the window that faces the southeast. Find a place to
    hide(with a good distance away) and use that binoculars to check out this
    sniper location. After you have spot him(deja vu???), do not go in that
    direction where  he can sees you. Make a detour and head towards the Puskin
    building. Walk into the building through the main doors and move up the stairs.
    If the sniper is at the southern most room, hit sneak mode and move behind him.
    Try to stay towards his right. Use the wire on him.
    
    Note: if the sniper is at the window facing the river, you can move right up at
    him without any hassle.
    
    After which, a cutscene will show. After the cutscene, take the clothes plus
    the weapon if you want it.
    
    Hint: that piece of cloth & the shades is your only ticket out of this
    building. That orange tie is better than the red one 47 is wearing.
    
    Run all the way out to the streets and move towards the nearest manhole
    southwest(behind a wall and between buildings). Move through the sewers and
    avoiding the guards(pretty easy to avoid due to the darkness there). Move
    towards the eastern most area where the door there leads to the Metro area.
    Wait behind the door and check your map. There will be 2 guards & 2 civilians
    moving around this area. You have to wait till the guards move to the west
    side. They will be facing northwest take the chance and run through the door.
    Move up the stairs turn right, down the stairs and towards the train. You have
    cleared this mission.
    
    
    Approach 02
    ------------
    
    Note: when you are within the area of Puskin building, watch out for a sniper
    from the window of that building. That sniper is non radar detectable, has a
    solid aim and may appear at different windows around the Puskin building.
    
    Run to the agency's pickup and get the SVD from locker 137. Avoid contact with
    the civilians as they are very paranoid about having weapons around. Get into
    the sewers through the door at the Metro(remember the first st,petersburg
    mission???). Move towards the northwest manhole and exit through it. Wait for
    civilians to clear the area before you run towards the Puskin building. Head
    northwest and go into the building there(good sniping spot). Drop your weapon
    before you walk out through the back door and take the 2nd agency's pickup(ammo
    for your weapon- how nice of them). Go back in and load the weapon with ammo
    and go up to either the 2nd or the 3rd floor for a good view into the Puskin
    building. You should see the target standing in a good pose for you to shoot.
    Take aim and shoot!!! You must be very sure that you did aim at his head??? Or
    is it??? Never mind shoot again. Now you are "REALLY" sure the ammo are
    blanks!!! Now make your way into the Puskin building. Walk into the building
    through the main doors and move up the stairs. If the sniper is at the southern
    most room, hit sneak mode and move behind him. Try to stay towards his right.
    Use the wire on him.
    
    Note: if the sniper is at the window facing the river, you can move right up at
    him without any hassle.
    
    After which, a cutscene will show. After the cutscene, take the clothes plus
    the weapon if you want it.
    
    Hint: that piece of cloth & the shades is your only ticket out of this
    building. That orange tie is better than the red one 47 is wearing. If you have
    time, take a look at the "TARGET".
    
    Run all the way out to the streets and move towards the nearest manhole
    southwest(behind a wall and between buildings). Move through the sewers and
    avoiding the guards(pretty easy to avoid due to the darkness there). Move
    towards the eastern most area where the door there leads to the Metro area.
    Wait behind the door and check your map. There will be 2 guards & 2 civilians
    moving around this area. You have to wait till the guards move to the west
    side. They will be facing northwest take the chance and run through the door.
    Move up the stairs turn right, down the stairs and towards the train. You have
    cleared this mission.
    
    
    ************************************************************************
    ************************************************************************
    ---------
    Sicily
    ---------
    ------------------------------------------------------------------------
    =================================================
    The Gontranno Santuary-- Redemption at Gontranno
    =================================================
    
    
    
    
    ---Objectives: -Kill all Sergei Zavorotko bodyguards
                   -Save Vittorio by killing Sergei
    
    
    
    Weapons & items location:
    ..........................
    
    Dungeon northwest room        --- 1 church key
    Front & back yards guards     --- 1 9mm pistol
    Guard at backyard's ruins     --- 1 SVD sniper rifle
    Guards on 2nd floor of church --- 1 SMG
    Guards on 1nd floor of church --- 1 custom rifle or 1 SVD sniper rifle
    
    
    (special)--- No special weapon
    
    
    Approach 01(best way)
    ---------------------
    
    Note: for me it is impossible to clear this mission without any "Warning
    messages". And there are 21 guards you have to take out to clear one of the
    objectives.
    
    First, wait for the 2 guards to the east side of the courtyard to move
    northwards. Move behind the southeast pillar. One of the guards will move
    around the outer perimeter of the courtyard so he will not be a problem. For
    the slow moving guard, watch him move northwards and sneak behind him. By the
    time you have reached the eastern doors, the guard on the other side of the
    doors should have just move pass the doors heading northwards. Open the doors
    fast and sneak through and close it. Make a right turn run till the end and
    fall down the ledge. You are now at the gerdens.
    
    Note: timing & synchronization is the key to perfect this trick. By the time
    you closed the doors, it is to prevent that courtyard guard from spotting you
    after he makes a turn. After the doors closed, you have to run over the ledge
    at the south side before the guard behind you knows what happen.
    
    Now you have to take out the next guard just right around the bent at the
    bottom stairs. Wait for him to move till the end towards you. Just after he has
    turned and about to move away, sneak behind him and choke his life out. You
    have to time this move quick as should the guard reach the other end, the
    sniper at the ruins may spot you and take a shot at you. Drag the body to
    somewhere safe and strip him clean. Now you can practically move to the shed
    without much interruption. Take those silence weapons plus the crossbow if you
    have it. Open the shed door and stand at the steps. Take aim towards the
    northwest at the ruins. You should spot a sniper just behind the trees(if not,
    move closer to the doors). Take him out with your crossbow. Next wait for that
    guard at the door that leads to the courtyard turn his back to you before you
    move behind the ruins. From the ruins, you will have a direct shot at the guard
    at the door. Take him out then get over to his side. Check the map and wait for
    the guard(at courtyard) at the other end of the door moves either northwards or
    southwards before you enter the door and take him out with your silence hand
    weapon. Hide behind the pillar and let the other guard(who patrols the outer
    perimeter of the courtyard) run towards the body before you take him out also.
    After this, you have taken out all 5 guards at the monastery gardens.
    
    Get into the gardens once again and head towards the door between the ruins and
    Mr.47's shed(with laptop). There is a guard here which poses no problem to you.
    Dispose of him and get the church key at the northwestern room. Get back out
    into the courtyard and turn right. At the north of Mr.47's shed is a secret
    door. Open it and go through. Hit sneak mode and get up stairs.
    
    Note: you have to sneak up the stairs because the footsteps noise will make
    those guards heads turn towards your direction.
    
    Go to the door towards the right of the stairs. Move to the left side of the
    doorframe. Open that door and you will see a guard(with back face towards you).
    Move inch by inch till you can get a shot at the head.
    
    Note: do not move to the center of the doorway cause a sniper at the far end
    can shoot you.
    
    Next turn to your left and time to take out the 2 guards behind the door to the
    left of the stairs. Open the door and while still in sneak mode, take out you
    weapon and start blasting at the 2 of them instantaneously. Once they are out,
    move back down the stairs. You should see 2 doors side by side. Get through the
    left door and slit the throat of that guard there.
    
    Note: do not use a silent weapon at him as the other guard south from that
    position will hear the noise.
    
    Take out your silent weapon and shoot the guard south of your position. Now
    move towards the door to the west. There is a guard facing you behind that
    door. Equip with your weapon, line up that guard & open the door and start
    shooting. Make sure he is down before he makes any shot. Go up the stairs and
    open the door to the left. A guard has his back to you so shoot him in the head
    and change into your long range weapon. Make 1 step up the small stairs there.
    From there take aim and you will see a sniper's head at the far end just beyond
    the railings. Kill him and move back out. Now for the other door, crouch and
    move through the door. Always take note of the northeast side. Just behind the
    pillar, is a sniper looking to your direction. Once you can only see his head,
    line that up with your scope and release a shot of death into his skull. Move
    back out and once again go through the door to the left of the stairs. Crouch
    and move along the west side.
    
    Hint: do not stand in line with the scope of visions of the guards as they can
    spot you even you are on the 2nd floor.
    
    By now you should have left only 6 guards within the church hall. There are 4
    guards towards the east side of the church and 1 towards the south side facing
    your direction. Pick your target one by one and take them out. After all 5 are
    dead, move around the northern circular walkway and exit thtough the door at
    the northeast side. Crouch and move into position to take out the last guard
    behind the pillar towards the west side of the church. After one of the
    objectives is completed, a speech between Father Vittorio and Mr.47 will play.
    Get back down and move towards the confession box. Stand facing southwest in
    the direction of the confession box. You will see a piece of color glass in the
    shape of a heart inside the confession box. Shoot into that glass panel. A
    cutscene will show and now just plugged that Sergio to clear this mission.
    
    
    Approach 02
    ------------
    
    Note: for me it is impossible to clear this mission without any "Warning
    messages". And there are 21 guards you have to take out to clear one of the
    objectives.
    
    First, wait for the 2 guards to the east side of the courtyard to move
    northwards. Get into the courtyard and move real fast towards the southeast
    corner. Wait for the slower moving guard about to stop before you move to the
    northeast corner of the courtyard. Get out your fiber wire and hit sneak mode.
    Wait for the slower moving guard(at east side) to start moving southwards. Once
    he has moved in front of the doors, sneak up behind him and kill him. Quickly
    drag his body northwards around the outer perimeter of the courtyard into the
    courtyard and hide his body at the northeastern corner of the courtyard.
    Remember that you have to keep a pillar between yourself and the guard moving
    along the outer perimeter of the courtyard. After the body is stashed, get the
    dropped weapon and move towards the moving guard(will be at the west side of
    the church). Keep out of his sight and kill him at the western side. This will
    not alert any guards. Move over to the east door and wait for the guard behind
    the door to pass you(heading northwards), go through and cap that guy. Now
    another guard will rush up the stairs so take him out also. Drop down the ledge
    at the south side and move quickly towards the tools shed. Take those silence
    weapons plus the crossbow if you have it. Open the shed door and stand at the
    steps. Take aim towards the northwest at the ruins. You should spot a sniper
    just behind the trees(if not, move closer to the doors). Take him out with your
    crossbow. Next head towards the door between the ruins and Mr.47's shed(with
    laptop). There is a guard here which poses no problem to you. Dispose of him
    and get the church key at the northwestern room. Get back out into the
    courtyard and turn right. At the north of Mr.47's shed is a secret door. Open
    it and go through. Hit sneak mode and get up stairs.
    
    Note: you have to sneak up the stairs because the footsteps noise will make
    those guards heads turn towards your direction.
    
    Go to the door towards the right of the stairs. Move to the left side of the
    doorframe. Open that door and you will see a guard(with back face towards you).
    Move inch by inch till you can get a shot at the head.
    
    Note: do not move to the center of the doorway cause a sniper at the far end
    can shoot you.
    
    Next turn to your left and time to take out the 2 guards behind the door to the
    left of the stairs. Open the door and while still in sneak mode, take out you
    weapon and start blasting at the 2 of them instantaneously. Once they are out,
    move back down the stairs. You should see 2 doors side by side. Get through the
    left door and slit the throat of that guard there.
    
    Note: do not use a silent weapon at him as the other guard south from that
    position will hear the noise.
    
    Take out your silent weapon and shoot the guard south of your position. Now
    move towards the door to the west. There is a guard facing you behind that
    door. Equip with your weapon, line up that guard & open the door and start
    shooting. Make sure he is down before he makes any shot. Go up the stairs and
    open the door to the left. A guard has his back to you so shoot him in the head
    and change into your long range weapon. Make 1 step up the small stairs there.
    From there take aim and you will see a sniper's head at the far end just beyond
    the railings. Kill him and move back out. Now for the other door, crouch and
    move through the door. Always take note of the northeast side. Just behind the
    pillar, is a sniper looking to your direction. Once you can only see his head,
    line that up with your scope and release a shot of death into his skull. Move
    back out and once again go through the door to the left of the stairs. Crouch
    and move along the west side.
    
    Hint: do not stand in line with the scope of visions of the guards as they can
    spot you even you are on the 2nd floor.
    
    By now you should have left only 6 guards within the church hall. There are 4
    guards towards the east side of the church and 1 towards the south side facing
    your direction. Pick your target one by one and take them out. After all 5 are
    dead, move around the northern circular walkway and exit thtough the door at
    the northeast side. Crouch and move into position to take out the last guard
    behind the pillar towards the west side of the church. After one of the
    objectives is completed, a speech between Father Vittorio and Mr.47 will play.
    Get back down and move towards the confession box. Stand facing southwest in
    the direction of the confession box. You will see a piece of color glass in the
    shape of a heart inside the confession box. Shoot into that glass panel. A
    cutscene will show and now just plugged that Sergio to clear this mission.
    
    
    Approach 03
    ------------
    
    Note: for me it is impossible to clear this mission without any "Warning
    messages". And there are 21 guards you have to take out to clear one of the
    objectives.
    
    First, wait for the 2 guards to the east side of the courtyard to move
    northwards. Get into the courtyard and move real fast towards the southeast
    corner. Wait for the slower moving guard about to stop before you move to the
    northeast corner of the courtyard. Get out your fiber wire and hit sneak mode.
    Wait for the slower moving guard(at east side) to start moving southwards. Once
    he has moved in front of the doors, sneak up behind him and kill him. Quickly
    drag his body northwards around the outer perimeter of the courtyard into the
    courtyard and hide his body at the northeastern corner of the courtyard.
    Remember that you have to keep a pillar between yourself and the guard moving
    along the outer perimeter of the courtyard. After the body is stashed, get the
    dropped weapon and move towards the moving guard(will be at the west side of
    the church). Keep out of his sight and kill him at the western side. This will
    not alert any guards. Move over to the east door and wait for the guard behind
    the door to pass you(heading northwards), go through and cap that guy. Now
    another guard will rush up the stairs so take him out also. Drop down the ledge
    at the south side and move quickly towards the tools shed. Take those silence
    weapons plus the crossbow if you have it. Open the shed door and stand at the
    steps. Take aim towards the northwest at the ruins. You should spot a sniper
    just behind the trees(if not, move closer to the doors). Take him out with your
    crossbow. Next head towards the door between the ruins and Mr.47's shed(with
    laptop). There is a guard here which poses no problem to you. Dispose of him
    and get the church key at the northwestern room. Get back out into the
    courtyard and turn right. At the north of Mr.47's shed is a secret door. Go
    through it and start the massacre. Take out the guards on the 2nd floor of the
    church first. Crouch plus shoot to clear the 2nd floor. After which, clear out
    the first floor. When one of the objectives is completed, a speech between
    Father Vittorio and Mr.47 will play. Get back down and move towards the
    confession box. Stand facing southwest in the direction of the confession box.
    You will see a piece of color glass in the shape of a heart inside the
    confession box. Shoot into that glass panel. A cutscene will show and now just
    plugged that Sergio to clear this mission.
    
    
    
    ************************************************************************
    ************************************************************************
    -------------You have clear all missions----------------
    ************************************************************************
    
    
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    ===================
    FUN STUFF
    ===================
    
    -To draw blood from corpses, use the golf club, katana or the fire axe.
    
    Tue Kappel tue@tuekappel.dk
    
    During the intro, the newspaper lying on the ground will have the news that OB,
    a danish football team from Odense, has won over FCK, the largest and most
    professoinal football team in Denmark. The advertisement next to it is from a
    restaurant in Copenhagen, and says: "order your christmas party in advance"!
    
    When killing the fat little hacker in the basement, the pizza cases will read:
    "Pizza - med lort på", which in danish means: "Pizza - with shit on top" !
    
    Incidentally, did it strike you, that the Zaitsev Building in the St Petersburg
    missions is named after the most famous sniper ever, Vasili Zaitsev. If you
    didn't already watch it, you should get a copy of "Enemy at the Gates". A
    splendid movie.
    
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    ==========
    WEAPONS
    ==========
    
    The tools shed where Mr.47 kept his weapons will have a couple of weapons
    'missing' due to not being collected on some missions. To get them all, just
    load the extra savegame at 'Redemption at Gontranno' and choose the missions
    you want to play.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hand held I(For sneak attack)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: Surgeons Scalpel
    Type: Surgeon's Scalpel
    Description: Operating theatre classic
    
    Can be used for an operation in one of the mission.
    ........................................................................
    
    Name: Anaesthetic
    Type: Chloroform
    Description: Used to pacify, not harm, your enemy
    
    Definitely has to use it with the sneak behind enemy technique.
    ........................................................................
    
    Name: Combat Knife
    Type: Specialist Army Knife
    Description: Standard military double edged light combat knife
    
    This is a army knife which is much shorter than the Scalpel & kitchen knife but
    their uses
    is the same.
    ........................................................................
    
    Name: Kitchen Knife
    Type: Kitchen Knife
    Description: Standard kitchen multi-purpose slicing tool
    
    Good for slicing, dicing & slashing.
    ........................................................................
    
    Name: Fibre Wire
    Type: Strangulation cord.
    Description: Fiber Wire. Does not trigger metal detectors
    
    Though slower attack compare to the knives, it gives the rush of seeing your
    target struggling for breath when you crushed their windpipe. The bonus is it
    is made of fibre. To prepare it, hold down the "Fire/Attack" button.
    ........................................................................
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hand held II(For close range attack)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: Katana
    Type: Japanese Katana
    Description: Beautifully crafted ancient intrument of war
    
    Very good for hacking down an enemy(either 1 or 2 hack).
    ........................................................................
    
    Name: Fire Axe
    Type: Fireman's axe
    Description: For breaking down doors and other obstacles
    
    Very good for hacking down an enemy(either 1 or 2 hack).
    ........................................................................
    
    Name: Golf Club
    Type: Golf Club
    Description: Titanium sporting instrument. Inertia driven
    
    Bashing time is never this good.
    ........................................................................
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Pistols (For short range)
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: Silver Baller .45
    Type: Semi-Automatic handgun
    Caliber: .45 ACP
    Clip Capacity: 7
    Length: 21.6cm
    Weight: 1.076kg
    
    More powerful than it's predeccesor the Hardballer. Now hitman will have a pair
    as a package.
    ........................................................................
    
    Name: Silver Baller .45 Suppressed
    Type: Semi-Automatic handgun W. silencer
    Caliber: .45 ACP
    Clip Capacity: 7
    Length: 41.6cm
    Weight: 1.257kg
    
    Same as the silver baller but with added silenced muzzles. Also comes with a
    pair for added fire power.
    ........................................................................
    
    Name: Deagle .50
    Type: Semi-Automatic handgun
    Caliber: MAG.
    Clip Capacity: 8
    Length: 15.9cm
    Weight: 1.897kg
    
    The deagle sure pack a hell of a punch than the normal silver ballers.
    ........................................................................
    
    Name: 5.45mm Pistol
    Type: Russian Service Pistol
    Caliber: 5.45mm
    Clip Capacity: 10
    Length: 16cm
    Weight: 0.46kg
    
    Very common in hitman 2. Makes quite a noise.
    ........................................................................
    
    Name: .22 Suppressed
    Type: Pistol with Integral Silencer
    Caliber: .22
    Clip Capacity: 12
    Length: 42.2cm
    Weight: 1.12kg
    
    Only one exists in the game.
    ........................................................................
    
    Name: Revolver
    Type: Stub-Nosed .357 revolver
    Caliber: MAG.
    Clip Capacity: 6
    Length: 20cm
    Weight: 1.06kg
    
    Six shooter that has the magnum capabilities.
    ........................................................................
    
    Name: 9mm Pistol Suppressed
    Type: Semi-automatic handgun W. Removable Silencer
    Caliber: 9mm
    Clip Capacity: 15
    Length: 41.7cm
    Weight: 1.26kg
    
    Favourite pistol for me.
    ........................................................................
    
    Name: 9mm Pistol
    Type: Semi-automatic handgun
    Caliber: 9mm
    Clip Capacity: 15
    Length: 21.7cm
    Weight: 0.95kg
    
    Standard weapon for all common enemies.
    ........................................................................
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Submachine guns (For short to medium range)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: UZI 9mm
    Type: Rugged Sub-machine gun
    Caliber: 9mm Parabellum
    Clip Capacity: 30
    Length: 47cm
    Weight: 3.7kg
    
    You know if it's the UZI fast rate of fire but can really drain out on your
    ammo. Should be use for more than one enemy together.
    ........................................................................
    
    Name: M60 Light MG
    Type: Light Machinegun
    Caliber: 7.62 mm
    Clip Capacity: 100
    Length: 110cm
    Weight: 10.5kg
    
    Damn powerful for this one cause it uses the 7.62 mm caliber rounds.
    ........................................................................
    
    Name: Sub Machine Gun
    Type: Delayed blow-back Sub-Machine gun
    Caliber: 9 mm Parabellum
    Clip Capacity: 30
    Length: 68cm
    Weight: 2.55kg
    
    Real drain on your ammo if not kept in check. Basically favours by the SWAT for
    it's accuracy and for good close combat attack.
    ........................................................................
    
    Name: Silenced Sub Machine Gun
    Type: Silenced Sub-Machine gun
    Caliber: 9 mm Parabellum
    Clip Capacity: 30
    Length: 75.5cm
    Weight: 3.05kg
    
    Same as the SMG w/o silencer. With the silencer attached, you do not have to
    worry about the noise.
    ........................................................................
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Automatic rifles (For medium range to long range)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: AK Assault Rifle
    Type: Russian Ak-47 Derivative
    Caliber: 5.45mm
    Clip Capacity: 30
    Length: 67.5cm
    Weight: 3.1kg
    
    The all time popular rifle. Do not have a good accuracy though. Powerful when
    up close. Good for storming in on masses(group of enemies).
    ........................................................................
    
    Name: M4 Rifle
    Type: Carbine Assault Rifle
    Caliber: 5.56mm
    Clip Capacity: 30
    Length: 84cm
    Weight: 2.54kg
    
    The M4 have more power and improved accuracy.
    ........................................................................
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shotguns (For short range)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: Sawn-off Shotgun
    Type: 12 Gauge Double-Barreled Shotgun
    Caliber: 12 guage
    Clip Capacity: 2
    Length: 65.4cm
    Weight: 2.8kg
    
    It's powerful and loud so unless you want the good hardcore action, this is for
    you. On the down side is you need to reload after each round thus giving more
    time for the enemies to shoot you.
    ........................................................................
    
    Name: Double-Barreled Shotgun
    Type: 12 Gauge Double-Barreled Shotgun
    Caliber: 12 guage
    Clip Capacity: 2
    Length: 115.7cm
    Weight: 3.2kg
    
    Well it is a longer version of the shotgun.
    ........................................................................
    
    Name: SP12 Shotgun
    Type: Full-automatic combat Shotgun
    Caliber: 12 guage
    Clip Capacity: 8
    Length: 93cm
    Weight: 4.2kg
    
    The shotgun that allows constant firing of 8 rounds of shells. Good for
    blasting those enemies into space.
    ........................................................................
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sniper rifles (For far range)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: R93 Sniper
    Type: Sniper Rifle
    Caliber: .308 Winchester
    Clip Capacity: 6
    Length: 119cm
    Weight: 4.8kg
    
    You'll get this sniper rifle in the early stages of the game. Does not have
    semi-automatic firing capabilities(after one shot, has to reload for another).
    ........................................................................
    
    Name: W2000 Sniper
    Type: Collector's Sniper Rifle
    Caliber: .300 WinMag
    Clip Capacity: 1
    Length: 90.5cm
    Weight: 8.31kg
    
    Makes quite a loud noise and the worse part is it only has 1 clip capacity.
    ........................................................................
    
    Name: W2000 Custom Sniper
    Type: Custom version of the W2000 Sniper Rifle. Few exists
    Caliber: .300 WinMag
    Clip Capacity: 10
    Length: 90.9cm
    Weight: 8.6kg
    
    A improved version which holds 10 rounds.
    ........................................................................
    
    Name: MI95 Sniper
    Type: CAL. 50 Anti-Vehicle Rifle
    Caliber: CAL .50
    Clip Capacity: 6
    Length: 114.3cm
    Weight: 10kg
    
    Makes quite a loud noise it's accuracy is deadly spot on. Good for penetrating
    armour of vehicle or bullet proof glass.
    ........................................................................
    
    Name: SVD Sniper
    Type: Russian sniper's rifle
    Caliber: 7.62mm
    Clip Capacity: 10
    Length: 125.5cm
    Weight: 4.31kg
    
    Loud noise made with decibel as those of a R93 Sniper.
    ........................................................................
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Silent range(For long range)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: Hunting Crossbow
    Type: Compound hunting crossbow
    Caliber: crossbow bolts
    Clip Capacity: 1
    Length: 124.8cm
    Weight: 2.9kg
    
    For silent long range kills. The downside is it has to reloads after every
    shot.
    ........................................................................
    
    ==================
    Equipment & Items
    ==================
    ----------
    Equipment
    ----------
    Name: Binoculars
    
    Use it to survey your surroundings. Spot key points like sniper hideout with
    it.
    ........................................................................
    
    Name: Nightvision googles
    
    Enables you to move around even in the darkest surroundings. Although the only
    light are the pair of green 'eyes'.
    ........................................................................
    
    Name: Lockpick
    
    Use for opening locked door. It will be used automatically when a locked door
    can be lockpick.
    ........................................................................
    
    ---------
    Items
    ---------
    ---------
    Anathema
    ---------
    
    Name: Spoon
    
    Basically it is useless though.
    ........................................................................
    
    Name: Room Key
    
    For opening important rooms that linked with the mission.
    ........................................................................
    
    Name: Car Key
    
    For operating the red sports car at the Anathema mission.
    ........................................................................
    
    -------------------
    Kirov Park Meeting
    -------------------
    
    Name: Car-Bomb
    
    Rigged onto cars so that once they started up, they'll blow up.
    ........................................................................
    
    ----------------
    Tubeway Torpedo
    ----------------
    
    Name: Mini Bomb
    
    Remote controlled mini-bomb. Don't stand too close to this piece of equipment.
    Arm the bomb by pressing 'Fire' while holding it to trigger the bomb. You'll
    need the bomb remote.
    ........................................................................
    
    Name: Bomb Remote
    
    Remote control for remote controlled bomb. Use it to trigger the remote bomb.
    Remember to arm the bomb before using the remote control.
    ........................................................................
    
    Name: Pager
    
    Personal pager. We use it for the beep only.
    ........................................................................
    
    Name: Handphone
    
    Mobile telephone. Use it to call your pager.
    ........................................................................
    
    ----------------------
    Invitation to a party
    ----------------------
    
    Name: Door Key
    
    To get into the embassy's compound by the side door.
    ........................................................................
    
    Name: Invitation card
    
    To get into the embassy's compound through the main gates.
    ........................................................................
    
    Name: Cheque
    
    Just a cheque.
    ........................................................................
    
    Name: Poison
    
    For killing the general through poisoning.
    ........................................................................
    
    Name: Champagne Glass
    
    To hold the poison that is for the general.
    ........................................................................
    
    Name: Dust Broom
    
    Time to clean the rooms for the guests.
    ........................................................................
    
    Name: Chocolate
    
    It's a chocolate's party.
    ........................................................................
    
    ------------------
    Tracking Hayamoto
    ------------------
    
    Name: Micro GPS Transmitter
    
    The bug on Hayamoto Jr's body.
    ........................................................................
    
    Name: Fugu fish
    
    It's a poisonous type of fish depending on which part you eat.
    ........................................................................
    
    ----------------
    Shogun Showdown
    ----------------
    
    Name: Key card
    
    To get pass the laser doors from the 1st floor down till the basement.
    ........................................................................
    
    Name: Bomb
    
    Remote controlled bomb. Don't stand too close to this piece of equipment. Arm
    the bomb by pressing 'Fire' while holding it to trigger the bomb. You'll need
    the bomb remote.
    ........................................................................
    
    Name: Bomb Remote
    
    Remote control for remote controlled bomb. Use it to trigger the remote bomb.
    Remember to arm the bomb before using the remote control.
    ........................................................................
    
    Name: Guidance Sys.
    
    Quest item. Supposely a guidance system for the warhead.
    ........................................................................
    
    Name: Special card
    
    To get pass the laser doors for the 5th floor.
    ........................................................................
    
    -----------------
    Basement Killing
    -----------------
    
    Name: Pizza
    
    Special delivery.
    ........................................................................
    
    --------------------
    The Graveyard Shift
    --------------------
    
    Name: Key card
    
    For accessing the aircon room.
    ........................................................................
    
    Name: Key card
    
    For accessing the server room.
    ........................................................................
    
    Name: Hacking device
    
    For hacking into the main server.
    ........................................................................
    
    -----------------
    The Jacuzzi Job
    -----------------
    
    Name: Statue
    
    Small statue that cost a fortune.
    ........................................................................
    
    Name: Money
    
    Wads of money. Stack of ringgit.
    ........................................................................
    
    ---------------------
    Murder at the Bazaar
    ---------------------
    
    Name: Key
    
    Key to warheads. Key to activate nuclear warheads.
    ........................................................................
    
    Name: Coordinates
    
    Location of warheads.
    ........................................................................
    
    -----------------------
    The Death of Hannelore
    -----------------------
    
    Name: Poison
    
    Use this to poison the Doc.
    ........................................................................
    
    ---------------------
    Terminal Hospitality
    ---------------------
    
    Name: Room key
    
    Use to access the next joining room with the required clothes.
    ........................................................................
    
    ------------------------------------------------
    The Gontranno Santuary- Redemption at Gontranno
    ------------------------------------------------
    
    Name: Church key
    
    Use to access rooms where you couldn't access before during the first mission.
    
    ------------------------------------------------------------------------
    ========
    CHEATS
    ========
    
    Use the "Find files & folders" from the start menu of your Win 95 or 98.Key in
    'HITMAN.INI' and the computer will look up this file for you. Open it up once
    you found it(actually this file is in the hitman folder). Add the line
    "EnableCheats 1" without the quotations right below the EnableConsole line.
    
    NOTE: BEFORE YOU ATTEMPT TO ALTER THE HITMAN.INI FILE, CHECK TO MAKE SURE THAT
          THE HITMAN.INI FILE ATTRIBUTES HAS ARCHIVE BOX CHECKED AND NO OTHER.
          (JUST RIGHT CLICK ON THAT FILE AND CHOOSE PROPERTIES AND YOU WILL SEE THE
          ATTRIBUTES.
    
    During gameplay enter the following for each cheat:
    
    IOIRULEZ or IOIRULEY - God Mode on/off
    IOIGIVES - All Weapons and Items
    IOIHITLEIF - Health
    IOISLO - Slow motion on/off
    IOIER - Bomb Mode on/off
    IOIHITALI - Ali Mode on/off
    IOILEPOW - Special attack Mode on/off
    IOIGRV - The force of gravity Mode on/off
    IOINGUN - Nail rifle Mode on/off
    IOIPOWER - Mega Power
    
    NOTE: If you have a U.S. keyboard, just type IOIRULEZ. On European keyboards
    the Z and Y change place so you have to type IOIRULEY.
    
    NOTE: Make sure you don't enter the cheats too fast. Type them more or less
    slow.
    
    NOTE: key in the same code to turn off that particular cheat.
    ------------------------------------------------------------------------
    
    Teleportation Cheat
    ===================
    
    There is a special cheat in Hitman 2 that will allow you to teleport 47
    anywhere the crosshairs                     are pointing at the ground. This is
    very handy to avoid guards, skip portions of a level, or to                    
    find the perfect sniping spot. You can teleport anywhere as long as it is a
    solid, flat surface. You need to be in in 3rd person mode or using the scope or
    binoculars, because it doesn't seem to work in first-person mode.
    
    To enable this cheat, open the ''keyboard.cfg'' file using ''edit.com''.
    (notepad won't read the file right, as it is an xml file) Add the following
    lines somewhere in the middle of the file, between the other entries.
    
    <Mapping Action=''CheatMove'' Activation=''None''>
    <Key SCode=''K_NEXT'' Device=''Keyboard''/>
    </Mapping>
    
    To bind the cheat to another key besides Page Down(as is listed in the
    example), replace the ''K_NEXT'' with ''K_*'', where * is any uppercase letter.
    
    Mission Win Cheat
    =================
    
    Using a copy of the codeblock above, replace ''CheatMove'' with
    ''CompleteLevel''. This allows you to complete the mission instantly. Also
    rember to change the key binding to another key.
    
    These cheats can be found in all major cheats & gaming site.
    
    ------------------------------------------------------------------------
    ====================
    CONTACT INFORMATION
    ====================
    
    You can email me at acid_wolf2000@yahoo.com.sg
    
    ------------------------------------------------------------------------
    
    ===========
    THANKS!!!
    ===========
    
    "Michael Moore" munk_mann@hotmail.com
    - alternate play to tubeway torpedo
    
    iduke@www.com
    - letting me know about the cheque at invitation to a party
    
    "Miguel" Supreme_Bean@netcabo.pt
    - reminded me about the purple turban guard killing Smith at temple city ambush
    
    "Kevin Hackett" robotribe@tiscali.co.uk & Sweettooth18767@aol.com
    - alternate play to Anathema
    
    "Jacob Petersen" jacob.petersen@stofanet.dk
    - pointing the mistake i have made in one of the mission
    
    "del Pozo, Richardo" richardo.pozo@kdefence.com
    - secret doorway onto the balcony at invitation to a party
    
    "Steve Spaulding" stephensemail@att.net
    - confirming how to get M4 on invitation to a party
    
    "Dennis Witt" denniswittdk@hotmail.com
    - appearance of 17(clone hitman) near the exit of terminal hospitality
    
    thinkingisbad@fuse.net
    - alternate play to invitation to a party
    
    "Raystlinn" xxxxxxxx@xxx.xxx
    - use of aenesthetics to knock out the first guard at the tubeway torpedo
    - need 5 SA ratings to get M4 not 4
    
    "Tue Kappel" tue@tuekappel.dk
    - additional information about danish stuff that appear in the game
    
    "Marty Borton" jumpballus@yahoo.com
    -alternate play to Kirov Park Meeting with Silent Assassin rating
    
    "Connor Philpott" con_man64@hotmail.com
    -adding the specs. for the SVD sniper rifle
    ------------------------------------------------------------------------
    Thanks for your viewing pleasure!!!