Question from whitewolf83008

How do I get past the jellyfish forest thing in the second world?

I keep getting shocked, and then I reach this part where the next jellyfish is too high to jump to. How do i get through?


Answers

GuiterHeroRuler answered:

To get past the shocking jellyfish you can wait until it stops zapping then the second it does use dragon time (L1) and get past it. For the jelly fish that's higher than the other wait to the point until it will start going down and use dragon time then double jump and glide over. In this part of the game dragon time is used the most.
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sam-are-i answered:

I'll help tou throgh the place.

Jump forwards onto the tree branch and then follow a few more branches until you get to a large floating jellyfish. For the most part these are harmless platforms that seem to allow you to land on them in impossible places but some ahead, like the very next one for example, will flash yellow and shock you, so watch out for those. Timing your jump to land exactly after the Jellyfish stops shocking make your way over to a large tree trunk just past a few more branches. Don't go inside yet though, instead head to the right.

You should be able to see a path of branches curving around to the left, just keep following them and past the shocking Jellyfish. The jumps here will start to get annoying so either be really good at perfect timing or double jump and instead of gliding the whole way, use Comet Dash. This will propel you forwards through the air usually closer to the target branch and higher than you would have got with a normal glide. You'll be rewarded with Health Relic [2/5] for getting to the end of the path. Glide downwards onto the Jellyfish ahead and get back to the tree, go inside now.

Once inside you'll be trapped. Surrounded by an onslaught of Grove Beasts. The best way of taking care of the wave upon wave of these beasts is to keep freezing them. They don't like the cold. Once it's over a mushroom platform will descend allowing you to jump onto it. It'll take you upwards to the exit, an oddly bright light.

Back out in the darkness jump onto the Jellyfish ahead of you and wait for another to come floating by. Jump on-board, wait for it to get to the other end of its path and jump onto another Jellyfish. There's a pair of Jellyfish of the shocking variety up next, it's all a matter of timing but if not unless you're really low on health it shouldn't matter here. A few more jumps following Sparx onto another moving Jellyfish, at its point on the far side of the tree jump again to another doing the same kind of thing, and then onto a nice normal stationary one.

Wait for it to float up a little and at the highest point as they start to go down again, jump towards the one above. You should make it by landing on the side, jump again if you're sliding off. Instead of going left like mean old Sparx wants you to do, go to the right and follow that short path of Jellyfish to its conclusion, Quill [10/40], you'll need to jump to grab it. Go back now and follow Sparx to the left. Getting past the last few Jellyfish and emerging on proper land again. The game will also save at this point.

As you walk a little forwards a Grove Beast and a number of Death Hounds will popup out of the ground for no reason. Keep to one end of the area so not to provoke all of them at once, try to either kill the hounds first or incapacitate them with ice while you attack the Beast. Once all of them are dead and gemmified another hound will smash through the wooden fence. Kill that and then you'll see some more Growths up ahead throwing those ice/web things at you. They're also guarded by a few more hounds so watch out for those. A quick ice breath or two should freeze them all solid to allow you to nullify the danger.

Going left at the corner (where else would you go?), you might just notice the twirling sight of a feather in the greenery ahead. As you trot down the path towards it a trio of Death Hounds will pay you a visit from their forest home. They should attack you near a tree on the left with a load of dents in. Melee the base of it and it'll fall down. Jump up onto it and then directly over to the feather to the right, that's Quill [11/40]. The camera here's not very good but whatever.

Jump back down to the path and not much further you'll reach a large purple lake with a half sunken ship in it. Also to the left you have an unlimited green gem supply... handy. Using Ice Breath make your way over to the ship, jumping on the side and to the front where there's a leader.
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sam-are-i answered:

I'll help tou throgh the place.

Jump forwards onto the tree branch and then follow a few more branches until you get to a large floating jellyfish. For the most part these are harmless platforms that seem to allow you to land on them in impossible places but some ahead, like the very next one for example, will flash yellow and shock you, so watch out for those. Timing your jump to land exactly after the Jellyfish stops shocking make your way over to a large tree trunk just past a few more branches. Don't go inside yet though, instead head to the right.

You should be able to see a path of branches curving around to the left, just keep following them and past the shocking Jellyfish. The jumps here will start to get annoying so either be really good at perfect timing or double jump and instead of gliding the whole way, use Comet Dash. This will propel you forwards through the air usually closer to the target branch and higher than you would have got with a normal glide. You'll be rewarded with Health Relic [2/5] for getting to the end of the path. Glide downwards onto the Jellyfish ahead and get back to the tree, go inside now.

Once inside you'll be trapped. Surrounded by an onslaught of Grove Beasts. The best way of taking care of the wave upon wave of these beasts is to keep freezing them. They don't like the cold. Once it's over a mushroom platform will descend allowing you to jump onto it. It'll take you upwards to the exit, an oddly bright light.

Back out in the darkness jump onto the Jellyfish ahead of you and wait for another to come floating by. Jump on-board, wait for it to get to the other end of its path and jump onto another Jellyfish. There's a pair of Jellyfish of the shocking variety up next, it's all a matter of timing but if not unless you're really low on health it shouldn't matter here. A few more jumps following Sparx onto another moving Jellyfish, at its point on the far side of the tree jump again to another doing the same kind of thing, and then onto a nice normal stationary one.

Wait for it to float up a little and at the highest point as they start to go down again, jump towards the one above. You should make it by landing on the side, jump again if you're sliding off. Instead of going left like mean old Sparx wants you to do, go to the right and follow that short path of Jellyfish to its conclusion, Quill [10/40], you'll need to jump to grab it. Go back now and follow Sparx to the left. Getting past the last few Jellyfish and emerging on proper land again. The game will also save at this point.

As you walk a little forwards a Grove Beast and a number of Death Hounds will popup out of the ground for no reason. Keep to one end of the area so not to provoke all of them at once, try to either kill the hounds first or incapacitate them with ice while you attack the Beast. Once all of them are dead and gemmified another hound will smash through the wooden fence. Kill that and then you'll see some more Growths up ahead throwing those ice/web things at you. They're also guarded by a few more hounds so watch out for those. A quick ice breath or two should freeze them all solid to allow you to nullify the danger.

Going left at the corner (where else would you go?), you might just notice the twirling sight of a feather in the greenery ahead. As you trot down the path towards it a trio of Death Hounds will pay you a visit from their forest home. They should attack you near a tree on the left with a load of dents in. Melee the base of it and it'll fall down. Jump up onto it and then directly over to the feather to the right, that's Quill [11/40]. The camera here's not very good but whatever.

Jump back down to the path and not much further you'll reach a large purple lake with a half sunken ship in it. Also to the left you have an unlimited green gem supply... handy. Using Ice Breath make your way over to the ship, jumping on the side and to the front where there's a leader.
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