Yu-Gi-Oh! GX: The Beginning of Destiny = Guide to 100% Duel Ranking
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Name of game:    Yu-Gi-Oh! GX: The Beginning of Destiny
Platform:        Sony Playstation 2
Version:         1/2
Author:          Ryan Rampersaud
Contact info:    ShooBooBaloo@gmail.com
Copyright 2010 Ryan Rampersaud



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Introduction
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This is my first FAQ, just starting playing this game again and apparently a 
lot of people are having trouble with the duel ranking. So I figured why now 
write an FAQ about it. Personally I'm at 96% right now, so I'm not claiming 
to be an expert. I'm writing this guide based on what I know and have done 
using my own strategies. Also so I can get feedback from other gamers on 
strategies to the items I have not completed (so I can finally be done with 
this blasted game) and so you can finish it too and see that precious 
precious 100% completion. 

First off it's always nice to see how much you have done, so you can keep 
track of your Duel Ranking by checking the menu. This is done by Entering the 
MAIN MENU going to DATABASE and this finally DUEL RANKING.

There are three categories::
HIGH SCORE which lists your high score for various components in a duel. Then
there's BONUS those little bonuses you get after a duel, that calculate the 
amount of duel points you get, these are infinite you can get these after 
every duel. As long as you've got them once your good. Finally the CHALLENGES
these are one time only, some are hard some are easy and you get bonus 30DP 
after the duel yayyy!!!

I'll give you basic strategies on how to achieve the Bonus objectives and 
Challenges. I will reference basic deck types and my decklists for them at 
the end, however you don't have to use these exact ones, just use the as 
skeletons, play off of them, develop your own twist, after all that's what 
makes this game fun.

The only ones I am missing right now are Challenges number 03, 109, 112, 115,
117, and 118. So if anyone has explainations and strategies or tips on 
those feel free to shoot me an E-mail.

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Table of Contents
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1 : Bonus
2 : Challenges
3 : Deck Lists
4 : Glitches
5 : Legal Jazz
6 : Credits and Contributors

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1 : Bonus 
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01. Clear Bonus = This is the number of times you have cleared part 3. 
Theoretically you should only have to do this ... times once for every 
character

02. Level Bonus = Whatever your player level is x2, highest necessary is 50.

03. Challenge Bonus = This gives you +DP for however many challenges you've 
completed. Highest possible should be 118.

04. Lose = Just lose a duel once, I can't believe you actually get points for 
this. You should get this while trying to unlock pack 31 - Good Ol ' Days

05. Draw Game = This is a game where both players lose at the same time. 
Easiest way in my opinion to do this is with Ring of Destruction. 

06. Turn Bonus = However many turns their were x2DP

07. Tag Duel Victory Bonus = Play a tag duel.

08. Network Duel Victory Bonus = Duel against another person, this is done 
with the USB connect to another playstation or PSP.

09. Match Game Bonus = To play a match game, go to main menu -> free duel -> 
normal or tag -> then match and continue on as regular.

10. Level Up Bonus = Whenever you level up, your given a 400DP boost.

11. Duelist Bonus = Depending on who you duel whether they be a slifer red, 
obelisk blue, or boss character. You get a bonus ranging from 150 to 225 DP.

12. No More Cards Bonus = Win when opponent must draw but has no more cards, 
in other words deck out your opponent. Easiest done with my "Deckout" deck.

13. Quick Finish Bonus = Win within 5 Turns. This is actually very doable. But
if your having trouble the easiest way to to go to free duel, set the LP to 
2000 and use either a "Beatdown" or "Burn" deck against the obelisk blue Nova

14. Reversal Finish Bonus = Win the duel when you lifepoints are lower than
your opponents. So if your LP are 1200 and Jadens LP are 2500 and you attack 
and win that turn, congratulations. This should happen naturally throughout 
the game.

15. Opponent's Turn Finish Bonus = Win during opponent's turn. Magic Cylinder
and burn traps are great for this

16. Partner Victory Bonus  = Win during your partner's turn in a tag duel, 
just let your partner win the duel, it should happen rather often assuming 
it's not a character with horrendous AI.

17. Low LP Bonus = Win with your LP 1000 or below

18. Extremely Low LP Bonus = Win with your LP 100 or below

19. LP Keep Bonus = Win without taking any damage, this should happen natually

20. Over 20,000 LP Bonus = Win with LP over 20,000. Yes it is possible my
record is 180,000 no I'm not kidding. "D.D. Burn".

21. Konami Bonus = Win with 5730 LP
What you'll need for this one is the fusion monster Barox, along with a way
to summon him. And the quickplay spell Mystic Wok. Plus a way to lose 3800LP.
My decklist was
Barox x3
Blue Eyes Ultimate dragon x3
Frenzied Panda x3
Ryu-Kishin x3
King of the swamp x3
Blue-eyes white dragon x3
Kycoo the ghost destroyer x3
7 colored fish x2
golem sentry x3
Different Dimension Capsule x3
Future Fusion x3
Mausoleum of the Emperor x2
Mystic Wok x3
Polymerization x3
Pot of greed x1
terraforming x2
Upstart Goblin x2
Ring of Destruction x1
What you need to do is Summon Barox and play mystic wok, select defense. This
should put you at 9530LP, now all you have to do is lose 3800LP and you'll be
at the magic number of 5730. I did this by using Mausoleum of the Emperor to
summon one Blue-eyes white dragon at the cost of 2000 lifepoints. I then 
activated ring of destruction to destroy my Kycoo the Ghost Destroyer to
lower my LP by 1800, then attacking for win. Best to do against a Slifer.

22. Low Deck Bonus = Win with less than 10 cards left in the deck. Play with 
a stall/burn deck, whittle your oppenents LP down and wait with a few burn 
cards in your hand, till you have 10 or fewer cards in your deck.

23. Extremely Low Deck Bonus = Win with no more cards in the deck. Play with 
a stall/burn deck, whittle your oppenents LP down and wait with a few burn 
cards in your hand, till you have NO cards left in your deck.

24. Spell Card Bonus = Win with more than 10 spells used, easiest done with
attempting challenges # 20,21, 97, 98, and 99.

25. Trap Card Bonus = Win with more than 10 traps used, easiest done while 
attempting challenges # 22, 97, 98 and 100.

26. No Spell Cards Bonus = Win without activating a single spell, just don't 
use any spell cards.

27. No Trap Cards Bonus = Win without activating a single trap, just don't 
use any trap cards. 

28. Fusion Summon Bonus = Perform a fusion summon - easiest done while 
attempting challenge # 13. 

29. Ritual Summon Bonus = Perform a ritual summon - easiest done while 
attempting challenge # 14. 

30. Tribute Summon Bonus = Perform a tribute summon, that's it nothing 
special about this one.

31. No Special Summon Bonus = Win without performing any special summon, just 
don't special summon, only normal summon and tribute summon to get this.

32. Chain Bonus = Perform a chain, whenever the computer asks you if you 
want to activate anything in response, thats the beginning of a chain.

33. Max ATK Bonus = Have a monster with ATK 2500 or more, doesn't have to be
base attack you can use equip cards.

34. Max Damage Bonus = Inflict a 2500 or more damage to your opponent, this 
can be effect damage of battle damage.

35. LP Differential Bonus = I think this is calculated by the difference in 
LP divided by 100 times 3.  However this is only applied when the difference
is greater than 2000. I'm not entirely sure about this and I don't really 
care, because it will happen naturally and you only have to get it once.

36. Max Reflected Damage Bonus = This is damage you turn arround on your 
opponent via, magic cylinder, dimension wall or barrel behind the door. OR 
damage they take when they attack a monster with higher defense.

37. Exactly 0 LP Bonus = Say the opponent has 2300 LP left, you must get that 
down to 0. Whether by direct attack with Barrel Dragon. Or A 1500 attack 
monster and an ookazi. As long as it's exactly 0, your good.

38. Battle Damage only Bonus = Win only with battle damage, no spells or 
traps that do damage. Easiest done with a "Beatdown" Deck

39. Effect Damage only Bonus = Win only by effect damage, no monster attacks.
Easiest done with a "Burn" Deck

40. Destroy in Battle Bonus = Destroy cards through battle, it has to be more
than 10 I think?

41. Destroy by Effect Bonus = Destroy cards through effects, it has to be 
more than 10 I think?

42. Removed from Play Bonus = Remove opponent's cards from play, more than 5?
Easiest done with my "DD Burn" deck

43. Hand Destruction Bonus = Discard opponent's cards from hand, card 
destruction, Don Zaloog and Morphing jar are great for this.

44. Deck Destruction Bonus = Remove cards from opponents deck, easiest done 
with my "Deckout" deck.

45. Return to Hand Bonus = Return cards from field to hand, you or your
opponents. Penguin soldier, golem sentry and Guardian Sphinx are great for 
this.

46. Luck Bonus = Guess at least 2 or 3 coin toss or dice roll outcomes is a 
row. This is pure luck.

47. Counter Bonus = Counter your opponents moves using counter traps. 
Easiest done while attempting challenge # 23.

48. Union Bonus = Perform a union, Make a VWXYZ deck using frontline base.

49. Same Card Bonus = Having 2 or 3 of the same cards on your field.

50. All Monster Card Zone Bonus = Have all 5 monster card zones full at least
once in a duel.

51. No Monster Card Zone Bonus = This is via cards like Ground collapse and
Ojama King in which your opponent isn't allowed to use their monster cards
zones. Easiest done with my "Ojama" deck.

52. Key card destruction Bonus = each page one and two characters have a key
card, Zane has Cyber Dragon, Chumley has Master of Oz. Destroy it during the
duel and this is yours.

53. Exodia Finish Bonus = win the duel with Exodia's effect, have all 5 
pieces of Exodia in your hand.

54. Destiny Board Finish Bonus = win the duel with Destiny Boards effect, 
Play Destiny board and stall for 4 of your opponents turns. Keep INAL in 
your hand or deck, keep them off the field. Be sure to have no other spells 
or traps in the spell/trap zone. An watch out for heavy storm, mystical 
space typhoon and the sort. 

55. Final Countdown Finish Bonus = win the duel with Final Countdown's 
effect, activate final countdown and stall for 20 turns.

56. Last Turn Finish Bonus = win the duel with Last Turn's effect, have 1000
orless LP, summon either Jowgen the Spiritualist or a very powerful monster
and on the opponent turn activate Last turn, you should win and get this.

57. Skull Servant Finish Bonus = the final winning attack must be by a Skull
Servant, so whittle your opponent down to 300 or less LP and attack with him.


These are kinda self explanitory, if your having trouble shoot me an email 
and I'll walk you through it. I'm sure I'll get to them eventually I'm just 
to lazy now.

58. Summoned "Perfectly Ultimate Great Moth"
59. Summoned "Wall Shadow"
60. Summoned "Gate Guardian"
61. Summoned "Blue-Eyes Ultimate Dragon"
62. Summoned "Metalzoa"
63. Summoned "Red-Eyes Black Metal Dragon"
64. Summoned "Valkyrion the Magna Warrior"
65. Summoned "Dark Sage"
66. Summoned "XYZ-Dragon Cannon"
67. Summoned "Exodia Necross"
68. Summoned "Ojama King"
69. Summoned "Mokey Mokey King"
70. Summoned "Dark Dreadroute"
71. Summoned "Chimeratech Overdragon"
72. Used "Mega Ton Magical Cannon"
73. Used "Yu-Jo Friendship"
74. Used "Dark Scorpion Combination"
75. Used "Ojama Delta Hurricane"
76. Used "Blasting the Ruins"
77. Used "The Law of the Normal"
78. Used "Inferno Tempest"
79. Used "Fuh-Rin-Ka-Zan"
80. Used "Elemental Burst"
81. Used "Dark Scorpion Retreat"

82. Used "Illusion Gate" = this one is pretty complicated, either you must
have done to PSP connect thing to have this card, be dueling with Camula and 
hope she sets it for you to use, or duel Camula and steal it somehow, either
by card exchange or graverobber (this is what I did but I was extremely
lucky to have a Woboku facedown, so I don't recommend it).

83. New Bonus = for every new bonus or challenge, is this.


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II : Challenges
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01. Won 100 or more duels in total
Win 100 duels, pretty self explainitory

02. Won 10 or more duels against all duelable characters
Easiest done in Free Duel, Tag so you can knock em out 2 at a time. There
are 109 characters. Shouldn't have to worry about this, it'll come naturally.

03. Won 10 coin tosses in a row
Seriously Konami WTF!? I havn't gotten this one, checking now to see if one
coin toss, save, one coin toss, save works.

04. Caused 10,000 or more points of battle damage during a duel
Either have an extremely powerful monster or Free Duel, LP set to 12000
or 16000.

05. Caused 4,000 or more points of deflected battle damage during a duel
Easiest done by making a rock deck with Canyon, staunch defender, plenty of
rock monsters, Megarock Dragon and Lost Gaurdian. Have plenty of rocks in
the graveyard, summon megarock, destroy it. With Canyon activated, set lost 
gaurdian. If the opponent won't attack summon somthing weak in attack mode
with staunch defender and lost gaurdian set.

06. Caused 20,000 or more points direct damage during a duel
You could duel Enzo and drag the duel out till you've done 20,000 points of
direct damage OR summon a giant monster and attack directly. Best monsters
to use would be Chimeratech Overdragon, MegaRock Dragon, Tyranno Infinity,
Gren Maju Da Eiza, or Uria Lord of Searing Flames. In my opinion Chimeratech
is best and easiest due to limiter removal.

07. Caused 50,000 or more points of damage during a duel
You could duel Enzo and drag the duel out till you've done 20,000 points of
direct damage OR summon a giant monster and attack directly. Best monsters
to use would be Chimeratech Overdragon, MegaRock Dragon, Tyranno Infinity,
Gren Maju Da Eiza, or Uria Lord of Searing Flames. In my opinion Chimeratech
is best and easiest due to limiter removal.

08. Destroyed 20 of your opponent's monster in battle
Drag out a Tag Duel and be sure to keep count of monsters destroyed by 
battle, Fiber Jar is your best friend. "Beatdown" deck works best.

09. Destroyed 30 of your opponent's monsters using effects during a duel.
Drag out another tag duel with Rio and Alvaro found in the forest using 
monsters like Drillroid and Ninja Grandmaster Sasuke. Once again Fiber Jar
is your friend.

10. Removed 10 of your opponent's monster from play using effects
This is easiest done by dragging out a duel while you have Chaos Sorcerer
or Black Luster Soldier-Envoy to the End out. Just remove a monster 
everytime they summon, be sure to keep count.

11. Normal Summoned 10 monsters during a duel
Really?

12. Performed 10 Flip Summons during a duel
Easiest done with a Stall deck including cards that can be re-flipped like 
golem sentry, gaurdian statue, medusa worm, swarm of scarabs, swarm of 
locusts and des lacoda.

13. Performed 10 Fusions during a duel
My strategy was using fusion gate, terraforming, heart of the underdog, 
plenty of normal monsters and they're fusions, and I threw in 3 cannon 
soldiers because your field will get full fast. This deck is definitly 
allowed to go past 40 and remember to keep count of your fusion summons 
so you don't end the duel with just 9 summons.

14. Performed 10 Ritual Summon during a duel
My strategy was using Manju of the 10 thousand hands, Senju of the thousand 
hands, Sonic Bird, plenty of ritual cards and their respective monsters. 
Dark and Earth rituals are a little easier because they have Contract with 
the Dark Abyss and Earth Chant which work for any monster of the dark and 
earth attribute. However the key to making this much easier is putting Fiber
Jar in, since his affect resets the deck and allows you to use ritual cards 
and Manju, Senju, and Sonic Birds search effects continuously. Remember to 
keep count.

15. Performed 10 Special Summons during a duel
Easiest Way is by having a spear cretin on the field and in the graveyard,
to create a loop. But you must have a way of destroying your opponents 
monsters so their field doen't fill up thus killing the loop.

16. Special Summoned 10 times by removing cards in the Graveyard from the 
game These include cards like aqua spirit and gigantes. Cards that read : 
'This card cannot be Normal Summoned or Set. This card can only be Special
Summoned by removing 1 <attribute> monster in your Graveyard from play.

17. Special Summoned 15 Tokens during a duel
Easiest way in my opinion Blockman, gravity bind, and cannon soldier.
Scapegoat and stray lambs speed it up.

18. Equipped 5 Union Monsters during a duel
Easiest done with frontline base.

19. Caused 8,000 or more points of direct damage with Toon monsters during a
duel. Just make a toon deck containing toon world so you have the ability to
direct attack.
 
20. Used Spell Cards 20 times during a duel
Make a deck containing all spell cards, Level-limit area B, swords of
revealing light and nightmare steelcage are a must. Along with any burn
cards spell cards you got, also include Quickplay spells so you can work on
the next challenge.

21. Use 10 Quick-Play Spell Cards during your opponent's turn in a duel
If you built the above deck right, then start the duel and play all your
quickplay spells during your opponents turn, doesn't have to be all at once,
just throughout the duel.

22. Activated 10 Trap cards during a duel
Make an all trap deck, trap-monsters and burn traps are preferred.

23. Countered your opponent's Spells, Traps, effects, Attacks and Summons 10
times during a duel.
Make a counter deck including forced back, goblin out of the frying pan,
magic jammer, malfunction, negate attack, Seven tools of the bandit and
solemn judgement. Counter fairy's supplement the deck nicely.

24. Took control of your opponent's monsters 10 times during a duel
Use cards like snatch steal, enemy controller, creature swap, change of 
heart, brain control, or Reshef the dark being with magical blast.

25. Formed a chain of 5 chain links during a duel
I've actualy found an easy way to do this. This is using a variation of my
"D.D. Burn" deck. What you need to do is get a remove from play card on the
field, banisher of the light, banihser of the radiance and macro cosmos all
work. Then get 3 Soul Absorptions onto the field along with Crush Card Virus
face down and a monster that fulfills crush card virus's requirements, old
vindictive magician, a cat of ill omen and DD Scount work perfectly. Now
activate crush card virus and tribute the monster which will activate and
start chaining the soul absorptions. If you destroy any of your opponents
monsters you'll get a chainof 9 but even if you don't destroy any monsters
you'll still get a chain of 6.
A cat pf ill omen x3
Banisher of the light x3
Banisher of the radiance x3
cyber jar x1
dd scout plane x3
dd survivor x3
gren maju de eiza x3
old vindictive magician x3
dark hole x1
Different dimension capsule x3
Pot of greed x1
upstart goblin x2
soul absorption x3
swords of revealing light x1
Ceasefire x1
crush card virus x1
jar of greed x2
macro cosmos x3

26. Used 10 Spell Counters during a duel.
Make a spell counter deck you should get this if your going for MegaTon 
Magical Cannon, cards like apprentice magician, breaker the magical warrior,
magical plant mandrigola, skilled dark magician, skilled white magician,
and pitch black power stone help immensely.

27. Made your opponent discard 20 cards from his/her hand
This has to be all at the same time not 20 cards in total, so the key to
doing this is infinite cards against Dorothy in free duel since she has
80 cards.

28. Restored 20,000 or more Life Points during a duel
This is easily done using my "DD Burn" deck

29. Won the Match
Enter a match duel through Free Duel and win.

30. Ended the duel in a draw
Ring of Destruction.

31. Won the duel without taking any damage
Don't take any battle or effect damage.

32. Caused 8,000 points or more of damage during a turn and won the duel.
Easily done with my "DD burn" deck, try for this and 33 at the same time.

33. Caused 8,000 points or more of damage with a single attack or effect and
won the duel. Easily done with Chimeratech Overdragon or my "DD Burn" deck

34. Made your opponent run out of cards and won the duel.
Easily done with my "Deckout" Deck

35. Won within 7 turns
36. Won within 5 turns
37. Won within 3 turns
Easiest way to to go to free duel, set the LP to 2000 and use either a
"Beatdown" or "Burn" deck against the obelisk blue Nova.

38. Won during your opponent's turn
Win during you opponents turn via trap or magic card.

39. Won the duel using the effects of "Exodia the Forbidden One"
Have all 5 pieces of Exodia in your hand.

40. Won the duel using the effects of "Destiny Board"
Play Destiny board and stall for 4 of your opponents turns. Keep INAL in 
your hand or deck, keep them off the field. Be sure to have no other spells
or traps in the spell/trap zone. And watch out for heavy storm, mystical
space typhoon and the sort.

41. Won the duel using the effects of "Final Countdown"
Activate final countdown and stall for 20 turns.

42. Won using a card with a match-winning effect.
Enter a match, using a deck based off of which ever of the following cards
you own. These can only be obtained through the Laboratory Aggiba the
Malevolent Sh'nn S'yo, Armament of the Lethal Lords, Chimaera the Master
of Beasts, Emperor of Lightning, King of Destruction - Xexex, Lorelei the
Symphonic Arsenal, Meteo the Matchless, Queen of Fate - Eternia, Skuna the
Leonine Rakan, Testament of the Arcane Lords, Tyr, the Vanquishing Warlord,
Ulevo, Victory Dragon. Win the first duel using an attack from this monster.

43. Won with the "Yata-Garasu" lock
The Yata-Garasa lock refer to the ability of Yata-Garasu to skip your
opponents draw phase, thus if you attack with it constantly they would be
unable to draw, thus creating a lock. Now you need to have cards with the
ability to discard cards from you opponents hand like Don Zaloog, then when
their hand is empty, start to attck with Yata-Garasu, they should give up 
immediately and you'll get a message.

44. Summon every card in the XYZ Series and win the duel.
This includes X-Head Cannon, Y-Dragon Head, Z-Metal Tank, XY-Dragon Cannon,
YZ-Tank Dragon, XZ-Tank Cannon, and XYZ-Dragon Cannon all in one duel.

45. Successfully Summoned "VWXYZ-Dragon Catapult Cannon" and won the duel
To do this summon X-Head Cannon, Y-Dragon Head, Z-Metal Tank and fuse them
into XYZ-Dragon Cannon. Then summon V-Tiger Jet and W-Wing Catapult and fuse
into VW-Tiger Catapult, then fuse VW-Tiger Catapult and XYZ-Dragon Catapult
into the final VWXYZ-Dragon Catapult Cannon. Frontline base helps a lot.

46. Successfully Summoned "Uria, Lord of Searing Flames" and won the duel
Make a deck using continuous trap cards, and Uria, Lord of Searing Flames

47. Successfully Summoned "Hamon, Lord of Striking Thunder" and won the duel
Make a deck using continuous spell cards, and Hamon, Lord of Striking Thunder

48. Successfully Summoned "Raviel, Lord of Phantasms" and won the duel
Make a fiend deck including Raviel, Lord of Phantasms.

49. Summoned all the Sacred Beast Cards and won the duel
With this you must find the correct balance of magic, trap, and monsters in
order to be able to draw the right cards. You don't need to finish the duel
all three still there, just summon them all at least once.

50. Successfully activated and maintained the effect of "Ojama Delta 
Hurricane! and won the duel. = Have all three Ojama's on the field and
activate Ojama Delta Hurricane, then win the duel.

51. Successfully activated and maintained the effect of "Huge Revolution"
and won the duel = Have People Running About, Oppressed People, and United
Resistance face up on the field and activate Huge Revolution. Great to have
Yata-garasu in your hand.

52. Successfully Summoned "Perfectly Ultimate Great Moth" and won the duel.
Use stall cards to help summon it.

53. Successfully Summoned "Gate Guardian" and won the duel
Gate Guardian isn't that bad to summon, helps to use stall cards till you
the resources. Also help to have one of the paradox brothers as your partner,
not really though.

54. Successfully Summoned "Valkyrion the Magna Warrior" and won the duel
Stall cards help in summoning it.

55. Successfully Summoned "Dark Sage" and won the duel
Have Dark magician on the field and hope to get lucky with Time Wizard.

56. Successfully activated and maintained the effect of "Dark Scorpion
Combination" and won the duel
This effect is dumb just summon all the necessary monsters and activate the
trap.

57. Used "Dark Scorpion Retreat" and won the Duel
Use this after you pull off the affect of Dark Scorpion Combination.

58. Defeat your opponent with an attack from "Skull Servant"
The final winning attack must be by a Skull Servant, so whittle your opponent
down to 300 or less LP and attack with him.

           These are all self explanitory
59. Won with a Deck that didn't contain any Flip Effect monsters
60. Won with a Deck that didn't contain any monsters Level 4 or lower
61. Won with a Deck that didn't contain any monsters Level 5 or higher
62. Won with a Deck that didn't contain any monsters Level 2 or higher
63. Won with a deck that contained monsters of every level
64. Won with a Deck that didn't contain any monsters with an ATK of 1500
or less
65. Won with a Deck that didn't contain any monsters with an ATK of 1500
or more
66. Won with a Deck that didn't contain any monsters with an ATK of 1 or
more
67. Won with a Deck that didn't contain any monsters except for LIGHT
monsters
68. Won with a Deck that didn't contain any monsters except for DARK
monsters
69. Won with a Deck that didn't contain any monsters except for WATER
monsters
70. Won with a Deck that didn't contain any monsters except for FIRE
monsters
71. Won with a Deck that didn't contain any monsters except for EARTH
monsters
72. Won with a Deck that didn't contain any monsters except for WIND
monsters
73. Won with a Deck that didn't contain any monsters except for
Dragon-Type monsters
74. Won with a Deck that didn't contain any monsters except for
Zombie-Type monsters
75. Won with a Deck that didn't contain any monsters except for
Fiend-Type monsters
76. Won with a Deck that didn't contain any monsters except for
Pyro-Type monsters
77. Won with a Deck that didn't contain any monsters except for
Sea Serpent-Type monsters
78. Won with a Deck that didn't contain any monsters except for
Rock-Type monsters
79. Won with a Deck that didn't contain any monsters except for
Machine-Type monsters
80. Won with a Deck that didn't contain any monsters except for
Fish-Type monsters
81. Won with a Deck that didn't contain any monsters except for
Dinosaur-Type monsters
82. Won with a Deck that didn't contain any monsters except for
Insect-Type monsters
83. Won with a Deck that didn't contain any monsters except for
Beast-Type monsters
84. Won with a Deck that didn't contain any monsters except for
Beast-Warrior-Type monsters
85. Won with a Deck that didn't contain any monsters except for
Plant-Type monsters
86. Won with a Deck that didn't contain any monsters except for
Aqua-Type monsters
87. Won with a Deck that didn't contain any monsters except for
Warrior-Type monsters
88. Won with a Deck that didn't contain any monsters except for
Winged Beast-Type monsters
89. Won with a Deck that didn't contain any monsters except for
Fairy-Type monsters
90. Won with a Deck that didn't contain any monsters except for
Spellcaster-Type monsters
91. Won with a Deck that didn't contain any monsters except for
Thunder-Type monsters
92. Won with a Deck that didn't contain any monsters except for
Reptile-Type monsters
93. Won with a Deck that didn't contain any monsters except ones
whose names contain "LV"
94. Won with a Deck that didn't contain any monsters except ones
whose names begin with "Elemental Hero"
95. Won with a Deck that didn't contain any monsters except Spirit
monsters
96. Won with a Deck that didn't contain any monsters except Toon
monsters
97. Won with a Deck that didn't contain any monsters (not including
Fusion Deck)
98. Won with a Deck that didn't contain any monsters (including
Fusion Deck)
99. Won with a Deck that didn't contain any Trap Cards
100. Won with a Deck that didn't contain any Spell Cards
101. Won with a Deck that didn't contain any Spell or Trap Cards
102. Won with a Deck that had 80 cards in it
103. Won with a Deck that didn't contain any Forbidden, Limited,
or Semi-Limited Cards
104. Won with a Deck that only contained one copy of each card
105. Won without Tributing any monsters
106. Won without performing a Special Summon
107. Won without performing a Normal Summon

108. Made all the characters appear in the database
Duel every character at least once.

109. Acquired all Sandwich Types
They are a total of 50 sandwiches. The following list and tips are
courtesy of QuyetPawz.
01. Carrot sandwich
02. Caviar sandwich
03. Cheese sandwich
04. Chocolate sandwich
05. Cook sandwich
06. Cream sandwich
07. Croquette sandwich
08. Curry sandwich
09. Destiny sandwich
10. Dried Mackerel sandwich
11. Dried sardine sandwich
12. Durian sandwich
13. Egg sandwich
14. Fermented cheese sandwich
15. Fermented soybean sandwich
16. Fried noodle sandwich
17. Fried shrimp sandwich
18. Garlic sandwich
19. Golden egg sandwich
20. Goya sandwich
21. Grape sandwich
22. Gyoza sandwich
23. Hamburger sandwich
24. Ham sandwich
25. Hot pepper sandwich
26. Jam sandwich
27. Kimchi sandwich
28. Lettuce sandwich
29. Lobster sandwich
30. Melon sandwich
31. Phantom pepper sandwich
32. Pine apple sandwich
33. Plain sanwich
34. Ramen noodle sandwich
35. Rice ball sandwich
36. Salmon sandwich
37. Sausage sandwich
38. Soba Noodle sandwich
39. Spicy Curry sandwich
40. Spicy fish egg sandwich
41. Steak sandwich
42. Sweet bean paste sandwich
43. Sweet chestnut sandwich
44. Tangerine sandwich
45. Tofu sandwich
46. Tomato sandwich
47. Top Grade sandwich
48. Truffle sandwich
49. Chicken Sandwich
50. Foie Gras Sanwich
"Some sandwich's have identical pictures, they will have a different 
colour scheme. An example of this would be the curry sandwich and spicy
curry sandwich. The pictures are identical, but one is orange and the
other one is brown. Other sandwich's have the same colour, but a slightly
different picture; which is sometimes hard to distinguish. An example of
this would be the hamburger sandwich and the steak sandwich.

If your trying to complete the challenge the requires you to obtain All 
the sandwich's, I recommend that you have alot of DP, keep a record of the
sandwich's you acquire, having good and eye cooridination is always a bonus;
and most importantly SAVE your game.

The only other advice I can recommend is to collect the sandwich's in the
evening; between the hours of 16:00 - 18:45. The reason for this, is simple.
The roulette wheel moves alot slower during these hours, allowing your eyes
to adjust and focus on the pictures of the sandwich's that your trying to 
acquire; and if your timing is right you'll get it."


110. Acquired the "Golden Egg Sandwich"
Get the golden egg sandwich at least once.

111. Cleared Story mode for all Main Characters
Cleared parts 2 and 3 with Jaden, Syrus, Chumley, Alexis, Chazz, Bastion,
Zane.

112. Clear story mode with ALL characters
Thats right all 109 characters.

113. Card completion became 30% or higher
114. Card completion became 50% or higher
115. Card Completion became 100%
I haven't done this but I know that every card cannot be obtained through
buying card packs. A few of the cards have to be obtained through the
laboratory.

Tips from QuyetPaws:
"For this challenge you have to focus on 4 seperate tasks, in order to 
complete it.

1. Card Shop - You have to UNLOCK all 48 booster packs, and aquire all the
cards in those packs.
2. Card shop - You have to obtain a handful of cards ONLY obtained by 
purchasing plain sandwhiches.

3. Lab - In the lab, you'll have to obtain cards from the Card Converter.
There is 2 seperate lists for the card converter you can find. One list will
show you ALL the cards you can obtain from the card converter. The second
list will show you all the cards that ONLY can be obtained from the card
converter. Alot of cards you need will be found here. Since you have to 
sacrifice alot of cards just to get one card from the card converter, I 
recommend buying the cheap booster packs worth 50dp and labeling those cards
to make them easier to find; and using just those cards to to trade in for
new ones.

4. Characters - A handful of characters have cards you can only obtain from
them. If I remember correctly, those characters are only from the 1st & 2nd
tier listing of characters."

116. Purchase all packs
Relativly simple, just buy every pack at least once.

117. Watch all the movies
This means all of the Main/Secondary characters "Special" monster 
summoning/attacking movies, so you must have the Duel Effects 
option turned on. The ones that I have confirmed are:
Elemental Hero Flame Wingman
Elemental Hero Rampart Blaster
Elemental Hero Erikshieller
Elemental Hero Shining Flare Wingman
Steam Gyroid
Master of Oz
Cyber Blader
Armed Dragon LV 10
Ojama King
Water Dragon
Cyber Twin Dragon
Cyber End Dragon
Ancient Gear Golem
Vampire Genesis
Spirit of the Pharaoh
Hamon Lord of Striking Thunder
Raviel Lord of Phantasms
Uria Lord of Searing Flames
Red-Eyes Darkness Dragon

118. Picked up all the cards
I have no idea what this means.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III : Deck Lists
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Burn- This deck stalls your oppponent and slowly whittles away your opponents
LP, a great deck to use against anyone with plenty of traps or monster
destruction effects because you can win a duel without ever attacking.
Bowganian x3
Cyber Jar x1
Lava Golem x3
Marshmaollon x1
Morphing Jar x1
Reflect Bounder x1
Solar Flare Dragon x3
Stealth Bird x3

Dark Hole x1
Final Flame x1
Heavy Storm x1
Hinotama x1
Level Limi-Area B x2
Ookazi x1
Pot of Greed x1
Premature Burial x1
Swords of Revealing Light x1
Wave-Motion Cannon x3

Call of the Haunted x1
Ceasefire x1
Gravity Bind x2
Magic Cylinder x1
Nightmare wheel x2
Ojama Trio x2
Secret Barrel x2
Torrential Tribute x1

Deck out- The point is to filter out your opponents spell and trap cards
using Morphing Jar #2, then the rest of the deck is taken out by needle worm,
card destuction and destiny hero defender. Desert Sunlight allowing you to
flip cards during your opponents turn, so you can avoid nobleman of crossout
or an attack to your Morphing Jar #2.

Cyber Jar x1
Destiny Hero Defender x3
Magician of Faith x2
Marshmallon x1
Morphing Jar x1
Morhping Jar #2 x3
Needle Worm x3
Night Assailant x1
Sangan x1
Spear Cretin x3
Swarm of Locust x2
Tsukuyomi x1

Book of moon x1
Book of taiyou x2
card Destruction x1
Pot of Avarice x1
Pot of Greed x1
Soul Reversal x2
Swords of revealing light x1
The Shallow Grave x3

Desert Sunlight x3
Gravity Bind x2
Torrential Tribute x1

D.D. Burn - Yes the legendary "D.D. Burn" deck that you've been reading about
it's not a myth. The key is to have 3 soul absorptions on the field along
with an inferno tempest and D.D. Dynamite in hand, and Lava golem on your
opponents field and a monster with Zero attack in attack position on your
field. Takes a little bit setting up but is very possible with the help of
Different Dimension capsule. Now attack Lava Golem with your zero attck
monster and activate inferno tempest in response. And simply watch as your
LP's skyrocket. Simply finish them off by play D.D. Dynamite. The Back up
plan is Tyranno infinity which if your lucky will have 8000 attack.

Sabersaurus x3
Cyber Jar x1
D.D. Scout Plane x3
Lava Golem x3
Miracle Jurassic Egg x3
Morphing Jar x1
Royal Magical Library x3
Tyranno Infinity x3

Different Dimension Capsule x3
Inferno Tempest x3
Pot Of Greed x1
Soul Absorption x3
Upstart Goblin x2

Call of the Haunted x1
D.D. Dynamite x3
Jar of Greed x1
Ojama Trio x3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV : Glitches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When I first played the game I made a deck contianing only spell cards and
upon completing one duel I unlocked around 15 challenges. try it and tell
me what you get the email me your result so I can confirm.

Cards that do not work - Manticore of Darkness' discard effect does not work


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V : Legal Jazz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This document is copyrighted to Ryan Rampersaud (ShooBooBaloo). It is
intended for *PRIVATE* use only. It cannot beused in ANY form of printed
or electronic media involved in a commercial business, in part or in whole,
in any way, shape, or form. It cannot be given away freely, as bonus or
prize, it can't be given away with the game and so on. It cannot be used for
profitable or promotional purposes, regardless of the situation. Breaking
any of these rules is in direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* the following sites can host this guide:
- www.gamefaqs.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VI : Credits and Contributors
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ShooBooBaloo - for the hours I put into this guide
Split Infinity - formatting ideas
QuyetPawz - For help on 109 and 115