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    Walkthrough by Data_Hunter

    Updated: 02/08/08 | Printable Version | Search Guide | Bookmark Guide

    Data_Hunter's Guide to Sonic Riders Zero Gravity for the Nintendo Wii
    Version 1.0
    If you have any questions, comments, or more tips on this game, you can 
    contact me at the web address below.
     
    Javon56@yahoo.com
    
    You must head the message based on this game for me to reply!
    
    
    
    
    To get to certain sections of the guide, highlight the section you want 
    to go, copy it, press CTRL and F at the same time, press paste and 
    click next.
    
    Contents
    
    ***********************************************************************
    I.	Contents
    II.	Version History
    III.	Introduction
    IV.	Characters
    V.	Controls
    VI.	Mode Select
    VII.	Walkthrough
    Side A: Heroes Story
    1.	Fly through Gravity! Escape from the MeteorTech Robots!
    2.	Through the woods and on to MeteorTech HQ.
    3.	Old faces and New Places! The CEO of MeteorTech is revealed!
    4.	Dive into the Blue and straight for the MeteorTech Core!
    5.	Mystery of "The Ark of the Cosmos."
    6.	The Divine Wings of Babylon.
    Side B: Babylon Story
    1.	A new treasure, a new tale... What is the Ark of the Cosmos?
    2.	The search for the Ark of the Cosmos begins.
    3.	A rival with the same Agenda. Who will get it first?
    4.	She has the stone! The pursuit for Amy begins!
    5.	You got the two stones! Bring them back to Jet!
    6.	Lightless black?! A raid at Eggman's base!
    7.	The lightless black will engulf the world. Heroes fight as 
    one!
    VIII.	Extreme Gear Listing
    IX.	Credits
    X.	Legal Notice
    
    Guide History
    01/20/2008:
    Started on Introduction, Characters, Controls and Mode Select.
    01/21/2008:
    Started on Heroes Saga Walkthrough.
    01/25/2008:
    Started on Babylon Saga Walkthrough
    01/28/2008:
    Started on Extreme Gear Listing
    
    
    ***********************************************************************
    Introduction:
    Yo! The name's Data_Hunter and this is my first official guide for 
    Sonic Riders Zero Gravity for the Wii. I would like to thank you for 
    viewing this guide and I'll give you all the details as we go along 
    with the story. This means that there will be Spoilers! So if you don't 
    want to be spoiled, then do not read the commentary until after each 
    scene.
    
    Mysterious objects have fallen from the sky landing in different parts 
    of the world. As on landed on Monopole, city of the future, all of the 
    robots were activated on their own. Later, a broadcast announcer 
    declared that the robots of Monopole had run amuck as Sonic, Tails, and 
    Knuckles examine the meteorite. As they were casually riding along, 
    they were suddenly attacked by the MeteorTech robots in pursuit of the 
    stone in their possession.  At the 300th floor they were met with more 
    robots from MeteorTech. Forced to crash into a wall, Sonic was thought 
    to be doomed until the power of the meteorite was unleashed and stopped 
    his decent. Astonished by the newfound power, Sonic flies towards the 
    ground with ease.
    ***********************************************************************
    Characters
    
    The following information is summarized from the Sonic Riders Zero 
    Gravity Guide Instructions Booklet.
    
    Sonic the Hedgehog:
    The world famous fast hedgehog is back again! He's a fan of freedom and 
    has no tolerance for bad guys. When the chips are down, he does his 
    best to remedy the problem at Supersonic speeds!
    
    Miles "Tails" Prower:
    He goes by the name of Tails the Fox because of his two tails and has 
    helped out Sonic in the past. He loves to tinker with technology but is 
    still wet behind the ears when it comes to Extreme Gear. If there's 
    anyone who can improve on anything, Tails' is your guy!
    
    Knuckles the Echidna:
    The powerhouse of the group as well as a main rival of the blue blur. 
    There's a lot of power behind the fists that he throws and now has 
    wised up to Doctor Robotnik's trickery. Once the race begins he will 
    smash though anything that gets in his way.
    
    Jet the Hawk:
    One of the members of the Babylon Rouges and is known as the Legendary 
    Wind Rider due his natural skills with the Extreme Gear. Once again, he 
    will cross paths with Sonic in this adventure and hopes to claim 
    himself as the fastest of the universe.
    
    Wave the Swallow:
    Another member of the Babylon Rouges and on par with Tails as a 
    mechanic. She handles the Gear on the team and surpasses both Tails and 
    Robotnik in the field.
    
    Storm the Albatross:
    The Third member of the Babylon Rouges and Jet's right hand muscle man. 
    He may not be the brightest bulb on the Christmas tree lights, but 
    he'll take orders from no else but Jet. He also shares a hot headed 
    rivalry with Knuckles.
    
    Amy Rose:
    Anywhere that Sonic goes, rest assured that Amy's not to far behind. 
    Always head over heels with Sonic, she will do anything to be by his 
    side. If anyone thinks otherwise, they will have to answer to her Piko 
    Piko Hammer!
    
    Dr. Ivan Robotnik aka" Dr. Eggman":
    With and IQ of 300 and awesome technological knowledge, His only 
    ambition is to take over the world, but Sonic always puts him in check 
    and Eggman's plans are in complete ruin! The robots running amuck has 
    Eggman's name written all over it, but is there more too it than meets 
    the eye?
    
    ***********************************************************************
    *
    Controls
    
    To make a selection:
    If you have the Wii Remote:
    Horizontal: Direction Pad
    Vertical: Directional Pad
    
    If you have the GameCube Controller:
    Directional Pad or Control Stick
    
    To enter a selection:
    If you have the Wii Remote:
    Horizontal: 2
    Vertical: A Button
    
    If you have the GameCube Controller:
    A Button
    
    To Cancel:
    If you have the Wii Remote:
    Horizontal: 1
    Vertical: B Button
    
    If you have the GameCube Controller:
    B Button
    
    
    
    
    
    
    For Rule Settings
    If you have the Wii Remote:
    Horizontal: A Button
    Vertical: 1Button
    
    If you have the GameCube Controller:
    X Button
    
    To Start:
    If you have the Wii Remote:
    Horizontal: + Button
    Vertical: + Button
    
    If you have the GameCube Controller:
    Start/Pause Button
    
    ***********************************************************************
    *
    Mode Select
    
    This game has a variety of modes you can play and there are some modes 
    that won't be available until you beat the game.
    
    Story Mode:
    In this mode, you play as Sonic, Tails and Knuckles in the Heroes Saga 
    and Jet, Wave, and Storm in the Babylon Saga. You as you progress 
    through the Storyline more will be revealed on the Ark of the Cosmos, 
    the ancient stones everybody wants to get their hands on. When you 
    first play through the story, you will be asked for a tutorial if you 
    want to learn how to play this game.
    
    Normal Race:
    In this mode, you can compete in the following styles:
    	Free Race (Up to 4 players can play)
    Race around the track as your favorite characters or go head to 
    head against the CPU.
    
    Time Attack:
    Race against the clock to get the fastest record and race against 
    other characters in their astral form in the World Rankings.
    
    Survival Mode
    This has three styles of game play with specific rules to abide by.
    	Survival Relay (2 to 4 players can play)
    	Run around a course using Extreme gear as batons.
    
    	Survival Ball (1 to 4 players can play)
    	Use Gravity Control to shoot the ball and score within the time 
    limit.
    
    	Survival Battle (1 to 4 Players can play)
    	Fight for survival by slamming objects towards each other using 
    Gravity Control.
    
    World Rankings
    Allows you to race against Ghosts and see the top scores from time 
    attack Mode and choose a ghost to compete against.
    
    Shop
    Trade in your rings for new gear.
    ***********************************************************************
    *
    
    Walkthrough
    
    Now it's time to get to the heart of the matter. Now getting through 
    the story could be a little difficult depending on what mode of 
    controls you use. If you use the Wii remote horizontally, you will need 
    to get accustomed to the controls. It goes the same way if you use it 
    vertically. However, it does give you the option of reverting back to 
    the GameCube controller if you think you feel a bit more natural for 
    you. Regardless of what controls you use, go to the Tutorial Mode to 
    hone in your skills and try to be well rounded on the type of game 
    play.
    
    Now on with the first mission!
    
    Mission 1:
    Fly through Gravity! Escape from the MeteorTech Robots!
    
    The scene starts when Sonic crashes through the glass ceiling and you 
    start at the beginning of the track. Now just like Sonic Riders, you 
    have to zip past the starting line at the right moment to get a heads 
    up on the competition. In Zero Gravity, every time you cross over it 
    perfectly, you gain an automatic 100 points for your Gravity Gauge! 
    Isn't that cool?! It's better than a burst of speed from the prequel. 
    Now take into consecration at what you have to work with on the screen.
    
    At the bottom right is the Speedometer and Gravity Gauge. At the top 
    left are the gear parts you can shift into. To shift gears, you have to 
    collect rings. You get the first gear change after 50 rings and the 
    next one at 75 and the final at 100 rings. It's up to you which ones to 
    pick first to give you the advantage. At the bottom right is the Lap 
    Indicator. This tells you how many laps you have and how many you went 
    around the track. At the very bottom of the screen, is the Rear Rival 
    View. This tells you who's bringing up the rear. Looking at it from 
    time to time gives you a heads up on the completion and lets you know 
    who it is by looking at the icon. Unless, the character has the Ghost 
    Feature activated you will always know who's not too far behind.
    
    Now for the track itself at Megalo Station.
    
    Mission: Evade your pursuers by finishing in 1st place.
    Number of Accessible Paths: 7
    Since you have the Grind Gear option, I really suggest that you take 
    advantage on it as much as possible. There are two spots on the track 
    where you can grind. One as soon as you make the first ramp near the 
    beginning and the one near the home stretch. This is where you can 
    refill your gauge and gain speed if you link from rail to rail. To 
    grind, simply align yourself with the rail ahead of you and hit the 
    jump button. (Depending on what mode of control you selected.) If you 
    want to collect rings, I suggest that you stay on the track and avoid 
    the rails for the first round of the track. Once you get all of the 
    gears you need, THEN use the short cuts. The signs in different colors 
    are also shortcuts to help you long the way as well. So to prevent 
    myself from repeating this, I'm only going to say it once.
    
    The Blue Sonic Sign:
    Only accessible through attack mode only.
    
    The Red Bike Sign:
    For power vehicles only. (Bikes and wheels.) 
    Note: If you reach that area using Gravity Dive you can break the 
    barrier easily. If you don't have a wheel or a bike to punch through, 
    it will slow you down. Just make sure you have enough to pull this off.
    
    The Yellow Feather Sign:
    For Air Rides only. 
    
    The Vertical Purple Sonic Sign:
    Gravity Control must be used in order to run along the walls. If you 
    have a gear with the Auto Wall feature, just align yourself to the wall 
    and it will automatically stick to the wall. 
    
    Tips:
    Learn when to use Gravity Dive. Any time you see cars, blocks or any 
    thing that looks destructive, use the power of the stone and warp your 
    way through.
    
    Once you get to the other part of the raceway after the second jump, 
    you can choose which way to go. You can go straight through, race along 
    the wall, or use Gravity Control at the height of the ramp and fly to 
    the right. Either way, there will be rings for you to collect.
    
    There's also a path accessible by via springs. However, you can only 
    access them in attack formation. To get in attack mode, if your lucky, 
    move through the item boxes that are scattered on the road and if you 
    get one that looks like fist, then you are in attack mode. In attack 
    mode, your speed increases to 250and you can knock the racers into a 
    tail spin, but there are some setbacks in this mode. One, you must push 
    forward to maintain the speed and even if you do it will hard to 
    control. Also it doesn't last for long so use it carefully.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Mission Two:
    Location: Botanical Kingdom
    Through the woods and on to MeteorTech HQ.
    
    As Sonic and the gang hide out in the forest, Amy comes out of now 
    where and surprises him only to find out that she was being chased as 
    well! It's all because of the same reason Sonic, Tails, and Knuckles 
    were being chased, the ancient stone from the sky! They all agree to 
    head towards MeteorTech to find out the cause of all this, but it's not 
    long before the high speed quartet zooms out into the forest to cover 
    there escape with the robots are once again nipping at their heels.
    
    Number of Accessible paths: 7
    Escape the robot trap and get to MeteorTech by winning first place!
    
    Now that you got the hang of things, it's time to really put your 
    skills to the test in the lush and vast jungle. You are now in control 
    of the gifted vulpine, Tails. He doesn't have that much of acceleration 
    as Sonic but he makes up for it by flying though the Air Hoops.
    This is one of the easiest courses of the game and you only have to do 
    Gravity Dive and Control only once per lap. Tricks are somewhat 
    important in this level so do what you can to fill that gauge up.
    
    Tips: 
    
    At the beginning of the race after the first ramp, you can gain some 
    more rings and Gravity Points by using Gravity Control at the ramp 
    nearby to your left.
    
    As strange at may sound once you reach the three way fork in the road, 
    go to the left to gain rings and upgrade your Gear. Once you get to the 
    home stretch before the final curve, use Gravity Control and aim 
    towards the Air Hoop to avoid using it on the curve ahead and gain more 
    Gravity Points.
    
    If you stay in the air after you go through a hoop you can also gain 
    more Gravity Points.
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Mission Three:
    Old faces and New Places! The CEO of MeteorTech is revealed!
    Location: MeteorTech Premises 
    
    Number of Accessible Paths: 5
    Evade the Babylon Rouges and get to the Control Room by finishing in 
    first place!
    
    Talk about heavy metal! This place is huge! As Sonic and gang arrives 
    on the scene, they were just about to begin infiltration until a 
    security camera spots them and alerts security droids only to have them 
    zoom past them. As Sonic turns around, the robots stop at three 
    familiar looking silhouettes. In a flash of light, they floated and 
    made quick work turning the robots into scrap! It was no other than the 
    Babylon Rouges, Jet, Wave, and Storm! They have the same stone too! 
    Rekindling the rivalry from last time, Jet is determined to prove that 
    he's the fastest under the stars.
    
    With the control of Knuckles keeping mind that the track layout on this 
    time is bi-linear which means that there are two levels to race from 
    with a long one track level to race afterwards. In order to gain access 
    to the upper level you must perform an S to X Ranked trick to gain 
    access or by means of Gravity Dive. This is actually for the perfect 
    track for Speed, Flight, and Power Gear types with plenty of rings and 
    items to spare. So take advantage of the environs and own the road!
    
    Tips:
    You will have to use Gravity Control a lot if you want to make your way 
    around the track and become number one. But here's a little trick I 
    will share with you and it's something other players may have already 
    know. I called the Gravity Transition Drift or GTD for short. It's when 
    you come out of Gravity Dive for a nanosecond and quickly shift into 
    Gravity Control. It's useful around the turns here and once you got it 
    down it will become second nature.
    
    If you come across a turn and you don't have enough Gravity Points, 
    just let Knuckles take care of it and he'll punch the doors like 
    there's no tomorrow!
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Mission Four:
    Dive into the Blue and straight for the MeteorTech Core!
    Location: Aquatic Capital
    
    Surprised at the fact that Sonic can use the power of the stone, Jet 
    chases after Sonic as they head towards the door and surprise, 
    surprise, Eggman is trying to gain access to the Mother Computer. As he 
    turns around from the distraction, he's sent flying back to his seat as 
    our heroes get ready to pounce on him. Questioning his actions they 
    find out that Eggman owns MeteorTech... WHAAAAAAAAAAA?! However, instead 
    of causing the problem, he's trying to figure out what's causing it as 
    well. It turns out that all of the robots have a collective mind to 
    track down all of the stones as they are drawn to one another. Jet 
    finally realizes what it al means quickly looks back to take Amy's 
    stone from her. Unfortunately, Amy is gone as well as Storm. It looks 
    like a search and rescue mission has begun. Will they make it to the 
    duo in time?
    
    Number of Accessible Paths: 4
    Get to Amy right away in 3 minutes and 24 Seconds!
    
    Wow, it's a deadline this time around! Well, that's not a problem since 
    your now back in control of the gifted vulpine. The surroundings can be 
    awe inspiring but don't get distracted. Sure, it looks like a water 
    park and I wish they make it like this in reality, but this will have 
    to do for now. You can collect a lot of rings and there are 2 access 
    points to travel in attack mode and only one for Power Vehicles.  You 
    can also link on the Air Hoops to get down the path faster if you want 
    to beat the time limit.
    
    Tips:
    
    Don't perform a trick on the first upcoming ramp! Instead perform a 
    Gravity Dive once you reach the top so you can get ahead of the pack 
    and gain extra rings.
    
    While you are slipping and sliding along the currents try to collect as 
    many rings as possible before you get to the end. At the end of the 
    second chute, perform a Gravity Dive and use the huge water droplets to 
    help to move along.
    
    The canoes make short half pipe ramps where you can perform tricks to 
    gain your Gravity Points back.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Mission 5:
    Mystery of "The Ark of the Cosmos."
    Location: Gigan Rocks
    
    The trio finally made to Amy only to find her mad at Sonic for taking 
    so long! That's gratitude for ya! A robot blew up as Amy and Storm was 
    being chased and he took the contents inside. Knuckles figured out that 
    Storm was heading towards the Gigan Rocks, a famous place for treasure 
    hunters and a place where you can make wishes. It was also rumored to 
    be a dangerous place. Will they all make it out in once piece?
    
    Get to the Sacred Chalice in first place!
    
    Number of accessible paths: 6
    
    The setting looks like something out of an Indiana Jones movie without 
    a boat load of traps here and there. Not too many rings found here but, 
    this is another place where Power Vehicles can smash up almost 
    anything! This is the only place where you can get near 300 MPH 
    downhill so try to pay attention to the road!
    
    Tips: 
    After the break of the first down hill slope, the path split three 
    ways. To the left is the Power Path and to the right are the Speed/ 
    Grind Path. Since you have Knuckles in your control, taking the Power 
    Path will get you to the end of the second slope faster!
    
    After the first ramp, if you got the bike already, follow the power 
    path so you can build up your gauge for the long stretch ahead.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Mission 6:
    The Divine Wings of Babylon
    Location: Crimson Tower
    
    As the quartet arrives at the Sacred Chalice, someone already beat them 
    to another stone.
    What a waste! As they read the inscription of the Divine Wings, the 
    Rouges and Eggman heads east towards the Crimson Tower, the final track 
    of the Heroes saga with a little wager. The winner gets all of the Arks 
    of the Cosmos and title of "The Fastest of the Universe"!
    
    Number of Accessible Paths: 7
    Defeat Jet in the Crimson Tower Race!
    
    This grand stature is just like the MeteorTech Premises track. It has a 
    bi-linear structure with a single track afterwards. Only this time it 
    has hairpin turns that you can easily fall off the edge! You have to 
    use all of your skills to reach the top level and let Jet know that you 
    are the fastest being around hands down! 
    
    Tips:
    
    The stage alone has a lot of ramps for you to perfrom tricks and fills 
    your Gravity 
    Gauge. To fill it faster, make sure that you perform tricks with an S 
    to X ranking.
    
    There is a 100 ring power up on the last hair hairpin turn of the 
    track. You have to time your Gravity Dive at the right moment after the 
    Speed Boost panel to spring it open or risk falling off the track.
    
    There is a path on the final stretch of track on the left hand side. 
    Perform a Gravity Control move to gain access to rings and item boxes. 
    This is also the only place where you can Gravity Dive
    on the track.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    As they all rushed in and take the Ark of the Cosmos, Eggman's plans 
    are foiled again.
    With all of the stones brought together, they call down the Babylon 
    Garden and Sonic tosses the two back at Jet. Furious thinking that he 
    did him a favor, Jet demands Sonic for another race as Sonic walks 
    away. However, Sonic looks forward towards another match as he waits 
    him at the World Grand Prix.
    ***********************************************************************
    *
    End of Heroes Saga
    ***********************************************************************
    *
    
    Side B: Babylon Saga
    
    Now that we understand how Heroes Saga unfolded, that was only half of 
    the story. It's time for the Babylon Saga and how the Rouges got 
    involved with the Ark Of the Cosmos.
    Now some of the stages here are complete opposites from the Heroes 
    Saga, but it's still in the same location. However, there are different 
    tactics I will tell you in order to fly through the tracks without 
    fail!
    
    Mission: 7
    A new treasure, a new tale... What is the Ark of the Cosmos?
    
    The story starts out in the deeper, starlit night of the Gigan Rocks 
    called the Gigan Device. Wave and Storm stands there as Jet disables 
    the temple's trap and grabbed a hold of the Ark of the Cosmos. Wave 
    makes a wish on a shooting star as Storm laughs at the gesture but his 
    attitude changes as he sees Jet making a wish, a wish to have enough 
    power to beat Sonic the Hedgehog. Just as Storm makes his wish, the 
    trap somehow reactivates sending golems to crush the Babylon Rouges. 
    Jet thought his fate was sealed until the power of the Ark saves them 
    and with his new found power dashes the team off into safety... or so he 
    thinks!
    
    Escape the Ruins within 3 minutes and 42 seconds!
    Number of accessible paths: 9
    
    This track screams rip off of Indiana Jones! But you can use this to 
    your advantage here. You can also trigger a secondary path if you do 
    the following:
    
    After the start of the track, perform a Gravity Dive to your right and 
    immediately afterwards Gravity Control to your left. It will allow you 
    to scale the wall for rings and a 100 ring boost to change gears! If 
    you accomplish that and come across another part of the track that 
    looks the same, perform another Gravity Dive on the right to get more 
    rings and avoid the lengthy turns on the left side of the track.
    
    Tips: 
    
    In certain parts of the track, where it tells you to press B and make a 
    turn, you can use the power of Gravity Control to move a part of a wall 
    for instant access to another part of the track.
    
    If you got the Grind Gear part activated, after you Dive through the 
    second wall, grind on the rail to your left in order for you to get 
    another part of the track and a little bit closer towards the finish 
    line.
    
    When you come across the hall of huge statues, if you continue to 
    bounce off of them you can actually fly through the finish line and 
    shave a few seconds off!
    
    Mission 8:
    The search for the Ark of the Cosmos begins.
    
    Escaping from disaster and back in their headquarters in the sky, Wave 
    lectures Jet on the Ark of the Cosmos. It turns out that the stone is 
    an engine part to power Babylon Garden.
    To those who don't know what Babylon Garden is, it's the home of the 
    Babylonians who were the greatest thieves during their existence. 
    Somehow, the Garden was supposedly sunk into the earth by the gods.
    
    Storm comes barging in, like he did in the prequel, but this time shows 
    him a robot from MeteorTech stealing an Ark of the Cosmos from Megalo 
    City. It seems like Jet's luck is changing for the better as he now 
    sends in Storm to retrieve the Ark.
    
    Overtake the robot and capture it by winning in first place.
     
    Location: Megalo City- NightSide Story
    Number of accessible paths: 8
    
    A race into the city under a rainstorm can sometimes be wet and 
    slippery for an ordinary car. But since you don't have wheels, you 
    don't have to worry about that! The race is simple. You don't have to 
    hit anybody just win first place.
    
    Tips:
    
    It will be difficult to control the first time round since Storm is 
    riding an ordinary gear. If you can get him on his bike, it will be 
    easier to control him.
    
    As you pass the first train, if you Gravity Dive to your left, there is 
    a 100 ring power up hidden behind two green signs.
    
    The last curve near the last ramp can be dangerous if you don't turn 
    left in time. You can avoid falling by using Gravity Control. However 
    if you want to avoid that curve altogether, after passing all of the 
    trains, use Gravity Control after you jump the ramp to your left to 
    stick to the wall. You will travel through a tunnel that will allow you 
    to collect some rings along the way and give to temporary shelter from 
    the rain!
    
    Mission 9:
    A rival with the same Agenda. Who will get it first?
    
    Jet comes after Storm and chases the robots into a green lush forest 
    taking them out one by one. However, one of them crashes through the 
    glass dome below and loses the Ark.
    Jet dives down into the opening as he tries to recover the stone. He 
    ends up finding Sonic, Tails, and Knuckles talking to Amy. To his 
    surprise, Amy ends up with an Ark of the Cosmos. Wave and Storm finds 
    Jet as Wave suggests him to circle them to gain the upper hand.
    
    Reach your Destination before Sonic and his friends by reaching the 
    goal within 3 minutes and 42 seconds!
    Location: Snowy Kingdom
    Number of accessible paths: 10 
    Another race, another deadline. However, it will be in a snowy 
    environment. That's a new change of paste since Sonic fans haven't 
    played a stage on a snowy field since Ice Cap Zone in 1993. It's a long 
    track and it's also very slippery too. That comes to show you that if 
    the road is slick with ice, DON'T DRIVE ON IT! Again, you can defy 
    gravity and you don't have wheels so that no longer applies. Anyway, 
    the track has a lot of twists and turns for you to choose from. Since 
    you have Wave, you have the best of both worlds by choosing paths with 
    Air Hoops or stick to the ground with some of the tips below.
    
    Tips: 
    
    If you have a full gauge of Gravity Points, perform a S to X rank trick 
    and once you get to the top, perform a Gravity Control move to shoot 
    yourself up to the higher level. If you miss, you can make up for it by 
    performing a Gravity Control move to the left for another path. You can 
    also perform tricks up the half-pipe if you have some time.
    
    Beware of falling snowballs! If one hits you, not only you lose some 
    rings but some of your speed as well. It would be a real shame if you 
    have a gear you didn't activate yet and you lose some rings forcing you 
    to gather more to get that gear part back.
    
    In the second half-pipe area, you can either choose to go along the 
    path as usual or use Gravity Control at the peak of the half-pipe jump.
    
    At the home stretch, there is also another 100 ring power up behind the 
    first or second snowman to the left.
    
    Mission 10:
    She has the stone! The pursuit for Amy begins!
    
    They have just arrived at Meteortech Premises and the Rouges are 
    already spotted! So much for the element of surprise... Jet demands the 
    Ark from Amy but the security robots are already heading towards their 
    location! As the others take off, Storm stays behind and blocks Amy's 
    path until he got a taste of her Piko Piko Hammer and leaves him 
    stumbling after her.
    
    Escape from Storm! Get in first place!
    Number of accessible paths: 8
    Location: MeteorTech Sparkworks
    This is the other half of the MeteorTech Premises and it's a bit darker 
    from the other track. A perfect track to lose Storm in and once again, 
    a great spot to again rings. The only special effect is if you perform 
    an S to X trick ranking when you hit the track below, you can electrify 
    it but it won't do any damage to the other racers... bummer...
    
    Tips: 
    
    Learn when to Gravity Drift when the time comes and try not to get hit 
    by the MeteorTech Robots along the way.
    
    Try to gain rings the first or second time around the track to gain 
    gear parts. When lapping the track the third time around, do your best 
    to leave the other racers behind by suing as much of Gravity Dive as 
    much as possible!
    
    Mission 11:
    You got the two stones! Bring them back to Jet!
    
    After a tiring chase through the facility, Amy gives Storm the Ark of 
    the Cosmos by throwing it at his face! Ouch! If there's one thing you 
    don't want to do is to get a girl like Amy angry! Demanding for a way 
    out, Storm tries to find a way out of the Aquatic Capital when suddenly 
    they were spotted by a MeteorTech Robot. Just when they thought the gig 
    was up, the robot blows up in front of them and Storm finds another Ark 
    of the Cosmos. With the two stones in possession, he runs back to Jet 
    in the Gigan Rocks.
    
    Hurry back to Jet in 4 minutes!
    Number of accessible paths: 7
    Location: Tempest Waterway
    
    Dark clouds are floating in the sky as you race through the ancient 
    aqueducts. Is this foreshadowing a bad omen ahead? Could be, but don't 
    let that discourage you from reaching your goal. This time around, 
    Storm is the only person on the track. So you don't have to worry about 
    anybody coming up behind you or trying to catch up. Just make it there 
    under that time limit!
    
    Tips:
    
    Performing tricks before you reach the ramp is a good way to build 
    Gravity Points.
    
    Don't perform a trick on the second ramp! If you have enough points in 
    the gauge, you can Gravity Dive towards an opening ahead. There you can 
    gather rings for gear parts. When get to the end it's up to you to 
    stick to the wall or fall and resume the main track.
    
    The moving waters create strong currents that may prove difficult to 
    control your movements. If you pay attention to your left there is a 
    100 ring power up if you can manage to make it there.
    
    The falling debris can be used as a short ramp to perform tricks on to 
    gain points on the gauge. There is a 100 point power up near the end of 
    the track but you risk a chance riding a strong current over a water 
    fall.
    
    Mission 12:
    Lightless black?! A raid at Eggman's base!
    
    Number of accessible paths: 7
    Location: Security Corridor
    
    Storm finally comes in with both of the stones thus making the count to 
    three. Wave finds out more information on the Ark of the Cosmos. It 
    turns out that the Babylonians severed the Ark of Cosmos from the 
    Garden in fear of a lightless black consuming everything in its path. 
    Just when they were considering looking for more of the stones, Eggman, 
    I have no idea how so he did it so fast, snatches the Ark of the Cosmos 
    right under their beaks! They tracked down Eggman to the Crimson Tower 
    where he plans to revive the Eggman Land Project and take control of 
    all the robots around the world! Just before the heroic trio dives in, 
    Jet makes the wager.
    
    Defeat Sonic in the Crimson Tower race!
    
    There's no where to go but up in this track! This time, there are more 
    destructible objects that reveal hidden access to other parts of the 
    track. So you can choose to stay on the main road or crash through the 
    fans and enter the vents to get ahead.
    
    Tips:
    
    If you choose to enter the vents, simply go up a ramp and use Gravity 
    Control to crash through the fans. However, once inside you may have a 
    hard time running through it because of the way it bends. There are 
    four fans on this track where you can get ahead of the competition.
    
    There's a 100 ring power up near the last right turn of the track. 
    
    Sonic may have beaten him to the punch but he gives the all 5 Ark of 
    the Cosmos. Wave places all five in a container when Tails just summed 
    everything up from the description on the wall. The Ark of the Cosmos 
    was separated from Babylon Garden because they can't control its power 
    anymore. They were able to amplify gravitational polarity by creating a 
    black hole... Okay, any time you hear the words, "Black hole" is never, 
    EVER good news! The more the hole consumes the bigger it gets! All of a 
    sudden, the leader of the robots, the one that blew up earlier, takes 
    the stones to the garden and triggers the event sucking up everything 
    like a Hover Vacuum Cleaner! There's only one way to stop it and that's 
    by diving into the black hole and stop the world from being consumed 
    yet alone the entire galaxy!
    
    Hold back the black hole!
    Defeat Master Core: ABIS in 5 minutes!
    Location: Mobius Strip
    
    Number of Accessible paths: 1
    
    So you have to go against a final boss named ABIS. How fitting for such 
    a name, but now is not the time for admiration! You can no longer 
    control gravity because the boss has all five of the Ark of the Cosmos! 
    So how are you going to beat such a monstrosity?
    Look at the tips below and find out!
    
    Tips:
    
    Different boss calls for a different tactic. As you recall from the 
    last boss on Sonic Riders, you have to boost yourself to attack the 
    Babylonian Genie. On this boss battle, you have to attack only when 
    ABIS is using gravity control. When that happens, bounce from platform 
    to platform in order to attack the boss head on. 
    After the second attack of the boss, he will fire a large sphere of 
    energy and when hit causes you to loose rings! The pattern goes like 
    this to dodge them: 
    Left, Right. After the attack, Right, Left.
    After the fourth hit, it will pull in nearby asteroids to create a 
    meteor to crush the party!
    Make sure you don't get hit when that happens as it will create a time 
    hazard. 
    Rinse and repeat two more times and the boss will be out of commission 
    permanently!
    
    You can also perform tricks off of the ramps on the track. It's 
    imperative for you to get a S to X ranking. If you don't, make sure you 
    get nothing lower than an A ranking. 
    
    One more thing! Nobody and I mean nobody else can hit the robot except 
    you! If any of the others hit the boss, it will not count as a hit!
    
    As the engine descends back to earth, the Rouges look back into the 
    sunset. Jet admits that he'll miss the vastness of space however he 
    likes the sky a lot better.
    As Tails explain his theory on the Babylonians, Jet races through 
    traffic and challenges Sonic once again.
    
    Congratulations! You just beat the entire game! Don't turn off your 
    game because after the Credits you gain new gear for you to try out You 
    get the Magic Broom Gear, a tricky gear that belongs to a mischievous 
    witch. It gives you the ability to set traps along the road.
    ***********************************************************************
    End of Story Mode
    ***********************************************************************
    
    Extreme Gear Listing
    
    In the game of Sonic Riders: Zero Gravity, there is a total of 61 
    Extreme Gears.
    Each one is unique and with the right rider can be proven to be helping 
    you dominate the track!
    
    I'll type this section out using this format below:
    
    Name of Gear:
    Gear Specs:
    Dash:
    Limit:
    Power:
    Curve:
    Gear Parts:
    Details of the Gear
    User(s):
    Any time I mention the level of the specs, it will be ranked from 
    1(lowest) to 6 (highest)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    Name of Gear: Blue Star
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Grind, GP Gauge Up
    Details of the Gear:
    Sonic's personal gear, re-engineered by Tails. Its sleek curves attest 
    to those improvements
    User(s):
    Sonic
    
    Name of Gear: Yellow Tail
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Air Ride, GP Gauge UP
    Details of the Gear
    Tails' gear built anew from the ground up with a body made from 
    transformable morphing metal.
    User(s):
    Tails
    
    Name of Gear: Red Rock
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev.3
    Gear Parts: Max Speed UP, Bike, GP Gauge UP
    Details of the Gear
    Tails' bullet-shaped redesign for Knuckles' gear mirrors its owner's 
    own explosive power.
    User(s):
    Knuckles
    
    Name of Gear: Pink Rose
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed UP, Grind, GP gauge UP
    Details of the Gear
    Accevice Corp's newest model, re-tuned for Amy with specs to dwarf the 
    -off-the-shelf units
    User(s):
    Amy
    
    Name of Gear: Type J
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed UP, Grind, GC Gauge UP
    Details of the Gear
    Jet's gear, redesigned by Wave. Full of quirks, nobody but Jet could 
    master this peaky ride.
    User(s):
    Jet
    
    Name of Gear: Type S
    Gear Specs: Lev. 3
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Bike, GP Gauge Up
    Details of the Gear
    When redesigning Storm's gear, wave broadened the craft's base to 
    support his massive bulk.
    User(s):
    Storm
    
    Name of Gear: Type W
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Air Ride, GP Gauge UP
    Details of the Gear
    Wave's own hand-designed gear. Its ultra-compacted body stands as proof 
    of her engineering genius.
    User(s):
    Wave
    
    Name of Gear: E-Rider
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, GP Gauge Up
    Details of the Gear
    Eggman built this bike gear himself, and it shows as every detail 
    reflects his tastes
    User(s):
    Dr. Eggman.
    
    Name of Gear: Smile
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Air Ride, GP Gauge Up
    Details of the Gear
    Accevice Corp's kids model. Underneath its cute exterior lies power to 
    match any adult gear
    User(s):
    Cream
    
    Name of Gear: Temptation
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed UP, Air Ride, GP Gauge UP
    Details of the Gear
    An Accevice Corp gear designed for the ladies. Rouge had this one 
    emblazed with hearts.
    User(s):
    Rouge
    
    Name of Gear: Black Shot
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed UP, Grind, GP Speed UP
    Details of the Gear
    Accevice Corp's speed model, Pared down for maximum velocity, this gear 
    is Shadow's alone
    User(s):
    Shadow
    
    Name of Gear: Psychic Wave
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed UP, Air Ride, GP Gauge UP
    Details of the Gear
    This mysterious gear is made of an unknown metal. Perhaps it came from 
    the future along with Silver...
    User(s):
    Silver
    
    Name of Gear: Flame Lance
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Grind, GP Gauge UP
    Details of the Gear
    Blaze's gear (maker unknown). Its majestic design suits the elegant 
    princess who rides it.
    User(s):
    Blaze
    
    Name of Gear: Night Sky
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Ride Up, Air Ride, GP Gauge Up
    Details of the Gear
    NIGHTS's gear is made of dreams given form. It's said it will vanish if 
    people cease to dream.
    User(s):
    NIGHTS
    
    Name of Gear: Rhythm Machine
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Grind, GP Gauge UP
    Details of the Gear
    Amingo's gear rides with the rhythm of a samba, sounding out a maraca 
    beat as it flies along.
    User(s):
    Amingo
    
    Name of Gear: Power Egg
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Max Speed UP, Bike, GP Gauge UP
    Details of the Gear
    The ancestral gear of Morning Land, awoken by a rooster's crow. Billy 
    now commands it.
    User(s):
    Billy Hatcher
    
    Name of Gear: Shooting Star
    Gear Specs:
    Dash: Lev. 2
    Limit: Lev. 3
    Power: Lev. 2
    Curve: Lev. 5
    Gear Parts: Grind, GP Gauge Up.
    Details of the Gear
    This gear carves arcs like comets in the sky, it lacks durability, but 
    it turns like a charm.
    User(s):
    All
    
    Name of Gear: Faster
    Gear Specs:
    Dash: Lev. 1
    Limit: Lev. 5
    Power: Lev. 2
    Curve: Lev. 3
    Gear Parts: Grind, Max Speed Up
    Details of the Gear
    A gear built for max top speed through the extra torque comes at the 
    cost of overall stability.
    User(s):
    All
    
    Name of Gear: Fastest
    Gear Specs:
    Dash: Lev. 1
    Limit: Lev. 2
    Power: Lev.6
    Curve: Lev. 3
    Gear Parts: Grind, Max Speed Up, Max Speed Up
    Details of the Gear
    The ultimate speed gear, at the cost of all else. If kept at top speed, 
    it is without rival.
    User(s):
    All
    
    Name of Gear: Turbo Star
    Gear Specs:
    Dash: Lev. 5
    Limit: Lev.3
    Power: Lev. 1
    Curve: Lev. 3
    Gear Parts: Starting Speed Up, Starting Speed Up, Grind
    Details of the Gear
    The initial acceleration on this gear allows the rider to recover 
    quickly from bumps and scrapes.  
    User(s):
    All
    
    Name of Gear: Light Board
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev.3
    Gear Parts: Grind, GP Gauge up
    Details of the Gear
    The lightest gear available, it allows even the heaviest rider to use 
    gravity control on a dime.
    User(s):
    All
    
    Name of Gear: Cover S
    Gear Specs:
    Dash: Lev. 4
    Limit: Lev. 3
    Power: Lev. 5
    Curve: Lev. 3
    Gear Parts: Startup Speed Up, Durability Up
    Details of the Gear
    Gear that offsets the speed type's weakness with improved endurance and 
    acceleration.
    User(s):
    All
    
    Name of Gear: Cover F
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 5
    Curve: Lev. 3
    Gear Parts: Durability UP Max Speed Up
    Details of the Gear
    Gear that offsets the flight type's weaknesses with improved endurance 
    and max speed.
    User(s):
    All
    
    Name of Gear: Cover P
    Gear Specs:
    Dash: Lev. 4
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Starting Speed Up, Max Speed Up
    Details of the Gear
    Gear that offsets the power type's weakness with improved max speed and 
    acceleration.
    User(s):
    All
    
    Name of Gear: Advantage S
    Gear Specs:
    Dash: Lev. 2
    Limit: Lev. 5
    Power: Lev. 2
    Curve: Lev. 2
    Gear Parts: Max Speed Up, Max Speed Up, Max Speed Up
    Details of the Gear
    Boosts the speed type's abilities. The faster the rider, the greater 
    the effect.
    User(s):
    All
    
    Name of Gear: Advantage F
    Gear Specs:
    Dash: Lev. 5
    Limit: Lev. 2
    Power: Lev. 2
    Curve: Lev. 2
    Gear Parts: Starting Speed Up, Starting Speed Up, Starting Speed Up,
    Details of the Gear
    Boosts the flight type's abilities. Has a larger effect for riders with 
    better acceleration.
    User(s):
    All
    
    Name of Gear: Advantage P
    Gear Specs:
    Dash: Lev. 2
    Limit: Lev. 2
    Power: Lev. 5
    Curve: Lev. 2
    Gear Parts: Durability Up, Durability Up, Durability Up
    Details of the Gear
    Boosts the power type's abilities. The tougher the rider, the greater 
    the effect.
    User(s):
    All
    
    Name of Gear: Wind Star
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 1
    Power: Lev. 3
    Curve: Lev. 5
    Gear Parts: Air Ride, Max Speed Up, Yacht.
    Details of the Gear
    Flight-type custom gear, able to transform into a yacht or a rider for 
    both land and air racing.
    User(s):
    All
    
    Name of Gear: Road Star
    Gear Specs:
    Dash: Lev. 4
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Bike, Starting Speed Up, Wheel
    Details of the Gear
    Power-type custom gear, able to plow through the hardest obstacle 
    course with ease.
    User(s):
    All
    
    Name of Gear: Airship
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 1
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Yacht, Max Speed Up, GP Gauge Up
    Details of the Gear
    A beginner's yacht gear. Its specs, though modest for a yacht, make it 
    a easy ride for anyone.
    User(s):
    All
    
    Name of Gear: Wheel Custom
    Gear Specs:
    Dash: Lev. 4
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Wheel, Starting Speed Up, Max Speed Up.
    Details of the Gear
    A beginner's wheel gear. It's modest dash specs make it easy mastered 
    even by rookie riders.
    User(s):
    All
    
    Name of Gear: Omnitempus 
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Grind, Air Ride, Bike
    Details of the Gear
    A balanced gear able to use all basic skills. Timing the gear change is 
    the key to mastery.
    User(s):
    All
    
    Name of Gear: Hyperdrive
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 2
    Power: Lev. 2
    Curve: Lev. 3
    Gear Parts: Grind, GP Gauge Up, GP Gauge Up 
    Details of the Gear
    This gear's dive limiter safety was removed yielding an overpowering 
    but uncontrollable ride.
    User(s):
    All
    
    Name of Gear: GC Booster
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: GC Boost Up, GC Boost Up, Boost Up.
    Details of the Gear
    Enhanced gravity control output makes this gear ideal for courses with 
    an array of tight turns. 
    User(s):
    All
    
    Name of Gear: GC Master
    Gear Specs:
    Dash: Lev. 3 
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: GC Boost Up, GC Boost Up, GP Boost Up
    Details of the Gear
    An advanced version of the GC Booster. Superior gravity control output, 
    only true masters can handle its awesome capabilities.
    User(s):
    All
    
    Name of Gear: Legend
    Gear Specs:
    Dash: Lev. 1
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Trick Rank +1, Trick Rank +1
    Details of the Gear
    Gear used by a legendary windmaster. That legacy lives on, making 
    riders ace midair tricksters.
    User(s):
    All
    
    Name of Gear: Shinobi
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Ghost, Auto Wall Run
    Details of the Gear
    A gear once ridden by a famed ninja. Even now, its riders are able to 
    run along wall freely
    User(s):
    All
    
    Name of Gear: Kunochi 
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 1
    Curve: Lev. 4
    Gear Parts: Ghost, Auto Wall Run.
    Details of the Gear
    A former ninja gear like Shinobi, but in air rider form, perhaps used 
    for aerial surveillance.
    User(s):
    All
    
    Name of Gear: Rail Linker
    Gear Specs:
    Dash: Lev. 4
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 1 
    Gear Parts: Starting Speed Up, Max Speed Up, GP Gauge Up 
    Details of the Gear
    An amazing auto-grinding gear. Its rider could be taking a nap and 
    still dominate the rails.
    User(s):
    All
    
    Name of Gear: GP Accumulator 
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 2
    Power: Lev. 3
    Curve: Lev. 3 
    Gear Parts: Air Ride, GP Gain Up, GP Gauge Up.
    Details of the Gear
    This gear is designed for high gravity power usage, with a good balance 
    between GP accumulation and GP growth
    User(s):
    All
    
    Name of Gear: Skill Booster
    Gear Specs:
    Dash: Lev. 4
    Limit: Lev. 4
    Power: Lev. 5
    Curve: Lev. 4
    Gear Parts: Starting Speed Up, Max Speed Up, Durability Up
    Details of the Gear
    Although it builds up GP slowly, this strange gear makes up for it by 
    have superior basic handling abilities.
    User(s):
    All
    
    Name of Gear: G Shot
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 1
    Curve: Lev. 3
    Gear Parts: Grind, GP Gauge Up.
    Details of the Gear
    This gear earns GP for everything destroyed by gravity control actions. 
    Go on a demolition spree!
    User(s):
    All
    
    Name of Gear: Master Off-Road
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 1
    Power: Lev. 6
    Curve: Lev. 1
    Gear Parts: GP Gauge Up, Wheel, Durability Up
    Details of the Gear
    Rough roads are no match for this gear. It thrives on them, gaining GP 
    all the while!
    User(s):
    All
    
    Name of Gear: Reserve Tank
    Gear Specs:
    Dash: Lev. 6
    Limit: Lev. 3
    Power: Lev. 4
    Curve: Lev. 3
    Gear Parts: Tank, Tank, Tank
    Details of the Gear
    GP tanks on this gear can fill the gauge up to three times, but can't 
    gain new GP during a race.
    User(s):
    All
    
    Name of Gear: GP Tank
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 2
    Power: Lev. 1
    Curve: Lev. 1
    Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up
    Details of the Gear
    No other gear builds up GP faster than this one. Stockpile that energy 
    then let it all fly!
    User(s):
    All
    
    Name of Gear: Chaos Emerald
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Ring Cap Up, Ring Cap Up, Magnetic Barrier
    Details of the Gear
    Chaos Emerald, bringer of disruption... Said to hold great power, it 
    shines in Sonic's grasp.
    User(s):
    Sonic
    
    Name of Gear: The Crazy
    Gear Specs:
    Dash: Lev. 6
    Limit: Lev. 3
    Power: Lev. 2
    Curve: Lev. 3
    Gear Parts: Ring Cap Up, Magnetic Barrier
    Details of the Gear
    A greedy cabby's soul inhabits this gear that runs on Rings instead of 
    GP
    User(s):
    All
    
    Name of Gear: Angel * Devil
    Gear Specs:
    Dash: Lev. 6
    Limit: Lev. 3
    Power: Lev. 4
    Curve: Lev. 3
    Gear Parts: Angel/ Devil
    Details of the Gear
    Will the angel win out? Or will the devil triumph? That alone can sway 
    the out come of the race.
    User(s):
    All
    
    Name of Gear: Throttle
    Gear Specs:
    Dash: Lev. 6
    Limit: Lev. 3
    Power: Lev. 4
    Curve: Lev. 3
    Gear Parts: Throttle, Throttle, Throttle 
    Details of the Gear
    An all-or-nothing gear with specs determined by the throttle. It smiles 
    only upon the lucky. 
    User(s):
    All
    
    Name of Gear: Money Crisis
    Gear Specs:
    Dash: Lev. 1
    Limit: Lev. 1
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: None
    Details of the Gear
    Cursed by the ghost of a noted thief, this Ring-loving gear speeds up 
    as the rider collects them.
    User(s):
    All
    
    Name of Gear: Beginner
    Gear Specs:
    Dash: Lev. 6
    Limit: Lev. 4
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Item Rank +1, Item Rank +1, Item Rank +1
    Details of the Gear
    An ally to newbies, this gear puts beginners' luck to work by netting 
    the rider better items.
    User(s):
    All
    
    Name of Gear: Big Bang
    Gear Specs:
    Dash: Lev. 1
    Limit: Lev. 1
    Power: Lev. 1
    Curve: Lev. 3
    Gear Parts: None
    Details of the Gear
    Fill the GP and the attack begins! As a GP- friendly wheel, that's 
    almost all the time!
    User(s):
    All
    
    Name of Gear: Gambler
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Ring Cap Up, Ring Cap Up
    Details of the Gear
    The perfect gear for riders looking to score Rings fast. Win on this 
    baby, and you'll see
    User(s):
    All
    
    Name of Gear: Ringo Star
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Ring Cap Up, Ring Cap Up 
    Details of the Gear
    Perform 3 tricks of the same rank with this gear and earn Rings! Score 
    rings with flair!
    User(s):
    All
    
    Name of Gear: Wanted
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Ring Cap Up, Ring Cap Up
    Details of the Gear
    They're after you, dead or alive! Reach for the goal without taking 
    damage to score tons of Rings!
    User(s):
    All
    
    Name of Gear: Hang-On
    Gear Specs:
    Dash: Lev. 6
    Limit: Lev. 3
    Power: Lev. 6
    Curve: Lev. 6
    Gear Parts: BGM Change
    Details of the Gear
    A collectors' gear said to be inhabited by the souls of two legendary 
    motorcycles...
    User(s):
    All
    
    Name of Gear: Magic Broom
    Gear Specs:
    Dash: Lev. 5
    Limit: Lev. 1
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Vision Trap, Parts Lock, Status Trap
    Details of the Gear
    This broom belonged to a mischievous witch. Riders can still use it to 
    play tricks on foes.
    User(s):
    All
    
    Name of Gear: Mag
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 1
    Power: Lev. 3
    Curve: Lev. 4
    Gear Parts: Base Stats Up, Attack Time Up, GP Usage Up
    Details of the Gear
    A collectors' gear possess by the souls of the hunters of legend. It's 
    parts grow and change.
    User(s):
    All
    
    Name of Gear: Untouchable 
    Gear Specs:
    Dash: Lev. 1
    Limit: Lev. 6
    Power: Lev. 1
    Curve: Lev. 3
    Gear Parts: Max Speed Up, Max Speed Up, Max Speed UP
    Details of the Gear
    Absolutely unmatched in speed, this gear's specs are said to be too 
    wild for any one to master.
    User(s):
    All
    
    Name of Gear: Rainbow
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 3
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: Grind, Air Ride, Bike
    Details of the Gear
    The only gear with unlimited gear changes. This single gear can rule 
    any terrain!
    User(s):
    All
    
    Name of Gear: Wind Catcher
    Gear Specs:
    Dash: Lev. 3
    Limit: Lev. 2
    Power: Lev. 3
    Curve: Lev. 3
    Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up
    Details of the Gear
    This yacht's elegant wide wings collect GP as it gathering the wind 
    itself.
    User(s):
    All
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Credits
    I would like to thank the following below because with out them, this 
    guide would not be possible!
    
    Sega: For making such a challenging game for racing gamers around the 
    world.
    Nintendo: For making such a interactive system, the Wii.
    Wikipedia: For providing extra information on the game.
    Game Faqs: For making the guide and all other available to help 
    complete games in the past.
    And you for taking time out to read this guide! Thanks a bunch and I 
    hope that this information will give you a better edge on the track.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    Legal Notice:
    
    I will authorize this guide to released at these following websites at 
    this time:
    GameFaqs and its CNet affiliates
    Cheat Code Central
    Gamerevolution.com
    
    If you want to post it on your website, you must contact me at 
    javon56@yahoo.com. You can not post it unless you have my blessing. 
    This guide can be linked giving others access to this information.
    
    This guide and all following guides in the distant future posted under 
    the Game FAQS ID name Data_Hunter are copyrighted. I can't make any 
    money off of it for this information is available without prejudice.
    
    Sonic the Hedgehog, NIGHTS, Samba Amingo, Billy Hatcher and other 
    characters, music, and everything else in the game are copy righted by 
    Sega and Licensed by Nintendo.