SD GUNDAM G GENERATION SPIRITS
			  written by: Durendal

FAQ V 5.01 12-27-07
Walkthrough 41% done (27 of 66)
FAQ V 5.20 01-15-07
Walkthrough 100% done (66 of 66)

*This FAQ/Guide is free to distribute as long as none of the contents are
removed or changed in any way.  Any comments, suggestions and
violent reactions should be forwarded to shutazen@hotmail.com.
If you got questions, you can ask them on the gamefaqs Ggen spirits boards.
Any corrections and contributions would be greatly appreciated.
I worked hard for the contents of this FAQ.  Anyone who rips off any of the 
contents shall taste the Fist of Justice from Durendal.

TABLE OF CONTENTS

I.      Introduction
II.     Controls
III.    Tutorial
IV.     Stage Guide
V.      MS Development
VI.     MS Combination
VII.    Custom Units
VIII.   Option Parts
IX.     Pilots & Characters
X.      Factory List
XI.     Miscellaneous
XII.    Credits

This guide uses the Shift-JIS encoding format for the Japanese font.

=============================================================================
	I.	Introduction
=============================================================================

    G Generation spirits, the third installment for the Ggeneration series
for the PS2.  Unlike it's previous reincarnations, Spirits returns back to
the old school style reminiscent of the PSX days, where stages are categorized
into series.  There are 3 categories namely: One year War, Zion Revival and
Next Century Wars.

Sadly, this game only includes the following UC series:

Mobile Suit Gundam Movie
MSV
MS-X
Mobile Suit Gundam 08MS Team
Mobile Suit Gundam MS IGLOO One year war secret documents
Mobile Suit Gundam MS IGLOO Black Apocalypse
Mobile Suit Gundam Gaiden Blue Destiny
Mobile Suit Gundam Gaiden land where the colony fell
Mobile Suit Gundam Chronicles
Mobile Suit Gundam Gaiden Space, The Flashes Limit
Zeonic Front Mobile Suit Gundam 0079
Mobile Suit Gundam 0080 Ware in the Pocket
Mobile Suit Gundam 0083 Stardust Memory
Advance of Z In the Flag of Titans
Mobile Suit Z Gundam mobie
Z-MSV
Gundam Sentinel
Mobile Suit Gundam ZZ
Mobile Suit Gundam Char's Counterattack
CCA-MSV
Mobile Suit Gundam Hathaways Flash
Mobile Suit Gundam F90
Mobile Suit Gundam F91
Mobile Suit Gundam Shilhuette Formula 91
Mobile Suit Crossbone Gundam
Mobile Suit Crossbone Gundam Skull Heart
Mobile Suit Crossbone Gundam 7 steel men
Mobile Suit V Gundam
Gundam Weapons
SD Gundam Gachapon Senshi Scramble Wars
SD Gundam GX
Mobile Suit Gundam Giren's Greed
Mobile Suit Gundam Cross Dimension
Gundam Tactics ~Mobility Fleet 0079~
Mobile Suit Gundam Bonds of the Battlefield


=============================================================================
	II.	Controls
=============================================================================
==A. Controls==
I think everyone is familiar with the controls, so I don't think I should
expound

=During Sortie
S + R1, L1 - Switch to next sortie block

=During Situation Mode
D pad - controls the movement of the cursor
O - Check block information
X - Pass
T - View Minimap
L1, R1 - Change Map
L3 - Show HP/EN bar
R3 - Default Zoom
Start - System Menu
Select - N/A

To reset the game, press L1 + R1 + Start + Select at the same time

Start Menu (During in game)
Pass - To end your turn
Mission	- To see stage objectives
Captured Units - See Unit in inventory
Grid - Turns grid on or off
Battle Animation - Turns battle animation on or off
Help Message - Show help message
Give Up - end game
Option - Set options
Save - Save game

=Operation Room
Group Composition (自軍編成) - Compose your Group
Unit Development (ユニット開発) - Evolve your MS to another unit
Unit Combination (ユニット設計) - Combines your MS to create a new MS
Captured units (捕獲整理) - Determine wether to keep or sell captured units
	Maintain (確保) - keep captured MS to unit list
	Liquidate (解体) - Sell captured MS to convert to capital
	All Maintain (全確保) - Keep all captured MS
	All Liquidate (全解体) - Sell all captured MS
Various List (各種リスト) - Lists of available MS, characters, WS and option
                            parts
	=Unit List (ユニットリスト)
	  >Move (移動) - move highlighted MS
	  >Develop (開発) - Develop highlighted MS to another unit
	  >Combine (設計) - Combine highlighted MS to create new unit
	  >O.P. - Equip MS with options parts
	  >Liquidate (解体) - Sell highlighted unit
	=Character List (キャラクターリスト)
	  >Move (移動) - move highlighted character
	  >Reset (修正) - Reset stats of highlighted units (Only for Original
                          characters)
	  >Change outfit (容姿) - If available, change the portrait of pilot
	=WS List (戦艦リスト)
	  >Move (移動) - move highlighted WS
	  >O.P. - Equip WS with Option Parts
	  >Liquidate (解体) - Sell highlighted WS 
	=Option Parts (オプションパーツリスト) - View option parts list
Profile Mode (プロフィール) - View profile
	Unit (ユンニト) - displays all unlocked units
	Character (キャラクター) - displays all unlocked characters
	WS (戦艦) - displays all unlocked WS
Save (セーブ) - Saves game

==B. Battle Commands==
These are commands that are shown when you select a unit at the map.  
Some commands will only be available if the unit has certain abilities or
option parts.

Move (移動) - If available, moves units to another block
Attack (攻撃) - If available, attacks
Launch (出撃) - WS command, launches MS inside WS
Turn (回頭) - Change direction
Tranform (変形) - transform to another mode
Land (着地) - When hovering, lands on surface
Hover (浮遊) - When on ground, rises to air
Determine (確定) - Finish move

Return (帰艦) - Returns to WS

Capture (捕獲) - WS command, Capture enemy MS with white flag
Confusion (撹乱幕) - uses command Beam Confusion to render beam attacks useless
Scatter (散布) - uses command to Scatter Minovsky Particles

Inside (奥面) - Move to inside map
Frontside (前面) - Move to front side map

=============================================================================
	III.	Tutorial
=============================================================================

==MASTER UNIT

Master Units does not require a Warship
HP and EN are recovered every turn
All unit inside the Master Unit Area can give support attack up to 7 units
Game will be over once the Master Unit is destroyed

SUPPORT ATTACK
Unit of the same team can do support attacks as long as they are within the
leader area.  The conditions to be able to do a support attack are as follows:
-Must be within the leader area
-Must be within weapon range of the target enemy
-Must have enough EN to initiate an attack

==PINPOINT ATTACK (Attack weak point of warship)
Can be done during support attack on enemy Warships. All units must be able to 
attack the single weak point on the enemy dealing a larger amount (1.5) of
damage.

Master units can get support attack from other units as long as the other units
are within the leader area of the master unit, and that the support units are
able to target the same area.

==HARO SCORE
When you defeat an enemy, you get a certain score.
-The Haro Ranking are from Black > Normal > Bronze > Silver > Gold > Platina
-When you clear the stage, your score would be equivalent to the Captial you
 get
-Support Attack, Critical and Overkill adds to the score of the kill
-Option parts given to you will be determined by Rank
-Rank corresponds to your scout points, when you've accumulated enough, you
 will be able to obtain the Guest characters as pilot

==STATUS
When you select a unit, you can see their status to determine how you play the
game.

UNIT
Attack Power (攻撃力) - Universal Attack power of the unit
Defence Power (防御力) - Universal Defense power of the unit
Mobility (機動力) - Determines how to evade effectively
Terrain Adoptability (地形適正) - Determines how well the unit can perform on
 certain terrain

PILOT
Long Range attack (射撃) - Determines long range weapons aim
Melee (格闘) - Determines melee attack aim
Reaction (反応) - Determines overall aim and evasion of pilot
Awakening (覚醒) - Determines the aim of awakening type weapons, also affects
 damage.
Tension Guage (テンションゲージ) - Affects the weapon attack and aim.  The 
  higher the better.

BRIDGE CREW	
Position                 Point
Captain	(艦長)         Requires Leadership (指揮) and Charm (魅力)
Vice Captain (副長)    Requires Leadership (指揮) and Operator (通信)
Operator (通信)        With High Operator (通信), Warship aim increases
Driver (操縦)          With High Driver (操舵), warship evasion increases
Mechanic (整備)        with High mechanic (整備), HP and EN recovery in
                       warships increases
Guest (ゲスト)           With High Charm (魅力), pilots MP recovery increases

TENSION GUAGE
State                        Condition               Result
Super One Hit (超一撃)    Destroy 4 enemies in    Attacks do S critical, MP
                         Super Strong Will       reduce to 50% after attack
Super Strong Will (超強気)	MP reaches 100%        Attacks do 100% critical,
                                                weapons requiring awakening
                                                will have a range of 10
Strong Will (強気)       When tension gauge      Weapons requiring awareness 
                         reaches red zone        will have a range of 8
Normal Will (普通)       When tension gauge      Weapons requiring awareness 
                         is in the green zone    will have a range of 6
Weak Will (弱気)         When tension gauge      Weapons requiring awareness 
                         reaches Blue zone       will have a range of 4
Confused Will (混乱)     When MP reaches 0       cannot Attack
			
==UNIT RANKING
Unit level are different from the previous games.  When player unit levels up,
you can automatically increase certain stats of the unit.  On non player units,
they level up differently.  They start from Lv C, B, A to S rank.  When you
Levelup a unit to S Rank, you can add that unit to your factory after you clear
the stage.  However,if you only reach A rank, your efforts would have been
wasted.

==OVERKILL
During assist attack, when the enemy HP has already reach 0, he will not be
able to evade the rest of the attacks, which will be considered as an overkill.
Doing damage more than than the life of a unit will incure a bonus in the Haro
Ranking score, with a maximum of 10 times.  (ie. enemy HP is 2000, when you do
20000 damage, will give a bonus multiplier of 2.0 to the Haro Score)

==SUPPORT BONUS
When doing Assist attacks, every participant will be equivalent to and
additional 5% of the kill.  So:
1 attacker is 0%
2 attacker is 5%
3 attacker is 10%

==DAMAGE CALCULATION
Damage calculation are divided into Beam type, non-beam type, electrical and MAP

=Beam type weapons
BEAM DAMAGE (BD)= Weapon Power x Attack / Defense

   Weapon attribute                         Calculation
Beam Melee - Special Melee    BD X Tension mod x Critical mod x No of Hits
Beam projectile (1 - 3)       BD x Critical mod x No of hits
Scattered Beam (1 - 3)        BD x Size mod x Critical mod x No of hits
Continous Beam                BD x Aim mod x Critical mod x No of hits
Awakening                     BD x Awakening mod x Critical mod x no of hits
Killing technique             BD x MP mod x Critical mod x No of hits

=Non Beam type weapons
NON-BEAM DAMAGE (NBD)= {Weapon Power + (Attack - Defense) x 100}

    Weapon Attribute                      Calculation
Normal Melee                    NBD x Tension mod x Critical mod x No of hit
Projectile / Missle / bullets   NBD x Critical mod x no of hits
Scatter                         NBD x Size mod x Critical mod x no of hits
Continuous attack (vulcan)      NBD x Random mod x Critical mod x no of hits
Continuous attack (Machine gun) NBD x Aim mod x Critical mod x no of hits

=Electrical weapons
ELECTRICAL DAMAGE = Weapon Power
Electric attack                 Electrical damage x Critical mod
note: Shield defense is ineffective, Energy damage

=MAP weapons
Damage is the same as power, no critical mod

=MODIFIERS
-Critical mod: Normal=1.0, during Crit=1.5, Super Crit (Super One hit)=2
-Tension mod: The difference in tension should be computed as follows
              (100 + attack tension - defense tension) / 100

		    Confused   Weak    Normal  Strong  S.Strong  S.O.H.
Attack Tension                  80      100     120     150     200
Defense tension         70      90      100     110     130     150

-Awakening mod: the difference in awakening should be computed as follows
	(100 + (attack awakening - defense awakening) x 0.5)/100
-Aim mod: When the aim rating is high, the damage is also high 
        (Random values from 0.5 to 1.5)
-Size mod: The difference in the sizes are as follows
	S=0.68, M=1.0, L=1.2, 2L=1.4, 3L=1.5, 4L=1.6
-MP mod: MP value of the attack side are variable (0.4 to 2.5)
-Random mod: Random change (0.8 to 1.2)
-When defending, damage are reduced by 3 times
-When attacking warships with Pinpoint attacks, damage is 1.5 times

==CREW LEVEL
The Captain, Vice Captain and Guest determines this area
-affects the cell area of Capture, Rescue, Scatter and Confusion (Group area)
-affects the cell area coverage of the leader (Team area)
-affects the starting MP of pilots

The computation are as follows:
Group Value = Captain's Leadership x 3 + Vice Captain's Leadership x 2 +
Guest's Charm + Team Leader 1's Leadership + Team leader 2's leadership + 
team leader 3's leadership

Group Value   1-20  21-30  31-40  41-50  51-60  61-70  71-80  81-90  91-99  100
Group Area     1      2      3      4      5      6      7      8      9     10
Team Area      1      1      2      2      3      3      4      4      5     5
Starting MP   40%    43%    45%    47%    50%    50%    53%    55%    57%   60%

==CUSTOMIZE (ABILITY UP)
When your unit levels up, you can add Ability Points to increase certain 
attributes of the unit. Also, attributes added depends on the level of the
pilot.

Pilot Level   1-10    11-20    21-30    31-40    41-50    51-99
HP             250     400      550      700      850     1000
EN              2       3        4        5        6       7
Attack          1       2        3        4        5       6
Defense         1       2        3        4        5       6
Mobility        1       2        3        4        5       6

Also, when leveling up Ability Points will be given depending on the level

Unit Level    AP Given       Unit Level      AP Given
2 ~ 5           3             66 ~ 68           20
6 ~ 9           4             69 ~ 71           21
10 ~ 13         5             72 ~ 74           22
14 ~ 17         6             75 ~ 77           23
18 ~ 21         7             78 ~ 79           24
22 ~ 25         8             80 ~ 81           25
26 ~ 29         9             82 ~ 83           26
30 ~ 33        10             84 ~ 85           27
34 ~ 37        11             86 ~ 87           28
38 ~ 42        12             88 ~ 89           29
42 ~ 45        13             90 ~ 91           30
46 ~ 49        14             92 ~ 93           31
50 ~ 53        15             94 ~ 95           32
54 ~ 56        16             96 ~ 97           33
57 ~ 59        17               98              34
60 ~ 63        18               99              35
63 ~ 65        19

When you level up a certain stat, it will require more Ability Points depending
on how many times you upgraded it

No of customization    needed AP
1 ~ 5                   3
6 ~ 10                  4
11 ~ 15                 5
16 ~ 20                 6
21 ~ 25                 7
26 ~ 30                 8
31 ~ 35                 9
36 ~ 40                10
41 ~ 45                11
46 ~ 50                12
51 ~ 55                13
56 ~ 60                14
61 up                  15

=============================================================================
	IV.	Stage Guide
=============================================================================

==================
ONE YEAR WAR CHART
==================

=====MOBILE SUIT GUNDAM (6 STAGES)=====
=STAGE 1 GUNDAM TAKES A STAND
Event Scenario
Winning Condition:       Destroy all enemy units
Losing condition:        Amuro is destroyed
Trigger condition:       None
Initial allies:          Gundam (Amuro Ray)
Initial enemy:           Zaku II F (Jin), Zaku II F (Denim)

Main Scenario
Winning Condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         all Player units destroyed
                         Amuro is destroyed
                         Bright is destroyed
Trigger condition:       Destroy all missle
Initial allies:          White Base (Bright Noa), Player Unit x 2,
                         Gundam (Amuro Ray)
Initial enemy:           Missle X 6
Enemy Troops:            Falmel (Doren), Char's custom Zaku II (Char Aznable),
                         Zaku II F (Zion Soldier) x4
Capturable Units:        Zaku I x 3

Note:
Destroy all missle (will damage you by 4000 if within 3 blocks)
Enemy will have Reinforcements
Clear the stage by destroying all enemies

=STAGE 2 GALMA SORTIES
Main Scenario
Winning condition:       Destroy all units
Losing Condition:        Master unit is destoyed
                         All player units are destroyed
                         Bright is destroyed
Trigger condition:       Galma is destroyed
Initial allies (air):    Player Unit x 2
Initial allies (land):   White Base (Bright Noa), Core Fighter (Ryu Jose),
                         Gun Cannon (Kai Shiden), Guntank (Hayato Kobayashi)
Initial enemy (air):     Dop x9
Initial enemy (land):    Galma Custom Dop (Galma Zabi), Dop x 8
                         Mazera Attack x9
Enemy reinforcement:     Char Custom Zaku II (Char Aznable), Zaku II F x2
Allies reinforcement:    Gundam (Amuro Ray)
Capturable units:        Dop x 6
Enemy reinforcement:     Dop x 12, Gau x 1 (Galma)

Note:
When Galma's Custom Dop is destroyed, enemy and allies reinforcement appears
Clear the stage by destroying all enemies

=STAGE 3 FIERCE BATTLE ARE HATEFULLY DEEP
Main Scenario
Winning Condition:       Destroy all units
Losing Condition:        Master unit is destroyed
                         All player units are destroyed
                         Bright is destroyed
Tirgger condition:       None
Initial allies:          White Base (Bright Noa), Core Booster (Ryu Jose),
                         Gun Cannon (Kai Shiden), Guntank (Hayato Kobayashi),
                         Player Unit x 2
Initial enemy:           Gouf (Ranba Ral), Zaku II J (Granp), Zaku II J x6
                         Gyarob (Graure Hamon), Mazera Attack x 4
Enemy reinforcement:     Mazera Attack x 4
Enemy reinforcement 2:   Zaku II J X 2
Ally reinforcement:      Gundam (Amuro Ray)
Capturable units:        Mazera Attack

Note:
When Gun Cannon and Guntank moves, enemy reinforcements will appear
After Gyarob is destroyed, enemy reinforcement 2 will appear
Clear the stage by destroying all enemies

=STAGE 4 FALL TO JABURO
Main Scenario
Winning condition:       Destroy all units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Amuro is destroyed
                         Bright is destroyed
Trigger condition:       Char is destroyed
Initial allies:	         White Base (Bright Noa), Gundam (Amuro Ray),
                         Player Unit x 1
Initial enemy:           Char's custom Zugok (Char Aznable), Aggai (Akahana),
                         Aggai x 8
Enemy reinforcement(U):  Zock (Borasginif), Gog, Aggai x 4
Enemy reinforcement(D):  Dom x 3, Gouf x 8, Zaku II J x 4
Ally reinforcement:      GM x 6
Capturable units:        None

Note:
After Char's custom Zugok is destroyed, enemy and ally reinforcements appear
Clear the stage by destoying all enemies
You can change maps via the Green area

=STAGE 5 SOLOMON FIERCE BATTLE
Main Scenario
Wining condition:        Destroy all units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Amuro is destroyed
                         Bright is destroyed
Trigger condition:       Player units reachs Solomon
Initial allies:          White Base (Bright Noa), Core Booster (Slager Row),
                         Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi),
                         Gundam (Amuro Ray), Player unit x 2
Initial enemy:           Guwaran, Musai x 2, Rick Dom x 15, Satellite Missle x 6
                         High Mobility Zaku II x 12
Enemy reinforcement:     Bigzam (Dozul Zabi), Rick Dom x 6,
                         High Mobility Zaku II x 12
Capturable units:        High Mobility Zaku II

Note:
Enemy reinforcements will appear when you reach Blue area in the right is
 Solomon or when you destroy Guwaran
Event will trigger when Amuro attacks Bigzam
Clear the stage by destroying all enemies

=STAGE 6 SPACE FORTRESS AH BAOA QU
Main Scenario
Wining condition:        Destroy all units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Amuro is destroyed
                         Bright is destroyed
Trigger condition:       Doros, Dorowa is destroyed
Initial ally (S1):       Player units x 2
Initial ally (S2):       White Base (Bright Noa), Gundam (Amuro Ray),
                         Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi),
                         Salamis x 2 (GM x 2, Ball x 2)
Initial enemy (S1):      Doros, Rick Dom x 8, High Mobility Zaku II x 4,
                         Gelgog x 3
Initial enemy (S2):      Dorowa, Rick Dom x 14, High Mobility Zaku II x 4,
                         Gelgog x 3
Enemy reinforcement(S1): Raideen's Custom High Mobility Gelgog (Johnny Raideen),
                         Gelgog Cannon x 2
Enemy reinforcement 2:   Ziong (Char Aznable), Guwajin, Chibe x 2, Musai x 2,
                         Rick Dom x 12, Gelgog x 6
Ally (S3):               White Base (Bright Noa), Gun Cannon (Kai Shiden),
                         Gun Cannon (Hayato Kobayashi)
Enemy (S3):              Zaku II F x 4
Ally (S4):               Gundam (Amuro Ray)
Enemy (S4):              Ziong Head (Char Aznable)
Enemy reinforcement3(s4): Zaku II F, Rick Dom, Gelgog
Capturable units:        High Mobility Zaku II x 8, Rick Dom x 16, Gelgog x 3

Note:
When you destroy Doros, all enemy on S1 will give up, enemy reinforcement will
  appear (Either Dorowa or Doros is destroyed, Johnny Raideen + Reincorecment 2
  will appear)
When there are still enemy after the event S1 and S2 will be combined, enemy
  reinfocement 2 will appear
When Gundam destroys Ziong, Gundam, White Base and Gun Cannon will retreat
If any units other than Gundam defeats Ziong, S3 and S4 will not appear
S3 and S4 will appear in the next turn
When Gundam approaches, Enemy reinforcement 3 will appear one by one
When Ziong Head and Gundam fights, an event will appear
Clear the stage by destroying all enemies

---MOBILE SUIT GUNDAM CLEAR---

=====MOBILE SUIT GUNDAM MS IGLOO (5 STAGES)=====
=STAGE 1 THE SERPENT THAT VANISHED AT LOUM
Event Scenario
Winning condition:       Destroy the Salamis
Losing condition:        Martin is destroyed
                         Musai is destroyed
Trigger condition:       None
Initial allies:          Joutenheim (Martin Brohonou), Musai
Initial enemy:           Salamis x 2

Main Scenario
Winning condition:       Destroy all units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Either Henma or Washiya is destroyed
                         Martin is destroyed
Trigger condition:       None
Initial Allies (S1):     Musai, Player units x 2
initial enemy (S1):      Mazeran(Seiba Fish x 4), Salamis x 2(Seiber Fish x 4)
Initial allies (S2):     Observation Pod (Hideto Washiya),
                         Jourmugand (Alexandro Henme),
                         Joutenheim (Martin Brohonou)
Initial enemy (S2):      Seiber Fish x 3
Enemy reinforcement(S2): Seiber fish x 3
Ally reinforcement(S2):  Zaku II F x 6
Enemy reinforcement 3:   Mazeran
Capturable units:        Seiber Fish x 4

Note:
Enemy reinforcements will appear in the Observation pod near Jourmugand
When the observation pod is near death, and after the event that all
  Seiber fish are destroyed, Enemy reinfocement 2 and ally reinforcement will
  appear
Enemy reinforcement will arrive in the next turn
Jourmugand can move
Clear the stage by destroying all enemies

=STAGE 2 THE HOWL THAT DYED THE SETTING SUN
Main Scenario
Winning condition:       Destroy all units
Losing condition:        Master unit is destroyed
                         All player unit are destroyed
                         May is destroyed
Trigger condition:       None
Initial Allies:          Komusai (Oliver May), Hiltdorf (Demethiel Sonnen),
                         Player units x 2
Initial enemy:           Zaku II (Federico Tsariano), Zaku II J x 6
                         61 type tank x 15
Enemy reinforcement:     Zaku II J x 6
Capturable units:        None

Note:
Enemy reinforcements will appear in the hills when you retreat the Hiltdorf
Clear the stage by destroying all enemies

=STAGE 3 THE ILLUSION THAT LINGERS OVER THE ORBIT
Main Scenario
Winning condition:       Destroy all units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         At least 1 of the 603 Technical Experiment members are
                            destroyed
                         All HLV are destroyed
Trigger condition:       None
Initial allies (S1):     Player units x 2
Initial allies (S2):     Joutenheim (Martin Brohonou), Zudah (Jean Luc Duvall),
                         Zudah (Hideto Washiya), Zudah (Monique Cadillac),
                         HLV x 3
Initial enemy (S1):      Salamis x 3, GM x 9
Initial enemy (S2):      Shock Mouse Ball x 3, Ball x 6, 
                         GM x 3 (will disappear shortly)
Enemy reinforcement:     Seiber Fish x 6, Ball x 4
Capturable units:        Ball x 3

Note:
Clear the stage by destroying all enemies
Prior to the arrival of enemy reinforcements, Zudah (Jean Luc Duvall), 
 Zudah (Monique Cadillac) and the 3 GM will withdraw
units can switch maps

=STAGE 4 I CAN SEE THE OCEAN IN JABURO'S SKY
Main Scenario
Winning condition:       Destroy all units
Losing condition:        Master unit is destroyed
                         All player unit is destroyed
                         Martin, Werner, whichever is destroyed
                         Failure to destroy federation Warships within
			   descending time
Trigger condition:       Destroy all ascending Federation Warships in 8 turns
Initial Ally (S1):       Joutenheim (Martin Burohonou), Zudah (Hideto Washiya),
                         Player units x 2
Initial ally (S2):       Zegok (Third weapon) (Werner Holbein)
Initial enemy (S1):      Salamis x 2, Ball x 3, GM x 2
Initial enemy (S2):      Salamis x 3
Enemy reinforcement1(S2): Core Fighter II Intercept type x 2
Enemy reinforcement2(S1): Seiba Fish x 10
Enemy reinforcement3(S2): Magelan, core Booster II Intercept type x 2
Enemy reinforcement4(S1): GM x 6, Ball x 4
Capturable units:        GM x 2, Ball x 4

Note:
In S2, when you defeat 1 Salamis Enemy reinforcement will appear
In S1, when you destroy all enemies, Enemy reinforcement 2 will appear
In S2, When you destroy the second Salamis, enemy reinforcement 3 will appear
In S1, When you destroy all enemies again, Enemy reinforcement 4 will appear
In S2, when you destroy all warship, S2 map will disappear, enemy will also
 disappear
Clear the stage by destroying all enemies.

=STAGE 5 THE SOUL RETURNS TO THUNDER
Event Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Erwin is destroyed
Trigger condition:       None
Initial ally:            Oggo (Erwin Cadillac), Oggo x 2
Initial Enemy:           Ball x 5

Note:
Clear the stage to destroy all enemies

Main Scenario
Winning condition:       Destroy all enemy units
Losing conditon:         Master unit is destroyed
                         All player units are destroyed
                         Martin is destroyed
Trigger condition:       Martin reaches the target point
Initial ally:            Joutenheim (Martin Burohonou), Oggo x 3
                         Player unit x 2
Initial enemy:           Salamis x 2, GM Commando x 9, GM x 9, Ball x 6
Ally Reinforcement:      Big Rang (Oliver May)
Enemy reinforcement:     Magelan (Ball x 2, GM x 2), Salamis x 2
Ally reinforcement 2:    Kuspen's Custom Gelgog (Herbert Von Kuspen),
                         Zuda (Monique Cadillac), Guwajin, Musai x 2
Enemy reinforcement 2:   Magelan x 2, Salamis x 4, GM Commando x 3, GM x 6,
                         Ball x 2
Capturable units:        GM Commando x 6, GM x 2, Ball x 2

Note:
When Joutenheim the desingated point, enemy and ally reinforcement will
  appear above
enemy reinforcement will appear in the left side after 3 turns
When Joutenheim reaches destination point, enemy reinforcement 2 and ally
  reinforcement 2 will appear
Since Reinforcements will appear in the upper side, move your units and 
  Big Rang upwards
Clear the stage by destroying all enemies

---MOBILE SUIT GUNDAM MS IGLOO CLEAR---

=====MOBILE SUIT GUNDAM 08TH MS TEAM (2 STAGES)=====

=STAGE 1 GUNDAM OF THE FOREST
Event Scenario
Winning condition:       Destroy Aina
Losing condition:        Shiro is destroyed
                         Sanders is destroyed
Trigger condition:       None
Initial ally:            GM Commando (Terry Sanders Jr.), 
                         First Mass Produced Ball (Shiro Amada)
Initial enemy:           Space Use High Mobility Test Type Zaku (Aina Saharin)

Note:
Destroy the enemy and the stage will end

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         One of the 08th team is destroyed
Trigger condition:       None
Initial Ally:            Hover Truck (Eredoa Mashis), 
                         Land Battle Gundam (Karen Joshua),
                         Land Battle Gundam (Terry Sanders Jr.), Player unit x2
Initial enemy:           Zaku II J (Noris Packard), Dabude, Zaku Cannon x 2,
                         Zaku II J x 6, Battle Helicopter x 6, Tochiga x 6
Ally reinforcement:      Lang Battle Gundam (Shiro Amada)
Enemy reinforcement:     Apsalas II (Aina Saharin), Zaku II J x 6, Dop x 6,
                         Battle Helicopter x 6
Capturable units:        Battle Helicopter x 3

Note:
Enemy and ally reinforcements will appear when all enemy are destroyed
Clear the stage by destroying all enemies

=STAGE 2 PAIR'S WAR
Event Scenario
Winning condition:       Destroy all enemy units
Losing condition:        One of the 08th team is destroyed
                         All Mass Product Guntanks are destroyed
Trigger condition:       Death of one Mass Product Guntank
Initial ally:            Ez8 (Shiro Amada), Hover Truck (Eredoa Mashis),
                         GM Head (Karen Joshua), Mass Product Guntank x 2
                         Land Battle Gundam (Terry Sanders Jr.), 
Initial Enemy:           Gouf Custom (Noris Packard), Dom x 5, Zaku II J x 4

Note:
Destroy all enemy to clear the scenario

Main Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Shiro is destroyed
Trigger condition:       None
Initial Ally:            Ez8 (Shiro Amada), Player units x 2
Initial enemy:           Apsalas III (Ginias Saharin), Dabude x 2,
                         Gouf Flight Type x 2, Dom x 6, Dop x 6, Zaku II J x 6
Third troops:            Big Tore (Izan Raiya), GM Sniper, Land Battle GM x 6,
                         Mass Product Guntank x 2, Zaku II J x 6
Capturable Units:        GM Sniper x 1, Land Battle GM x 2, Zaku II J x 6

Note:
Celar the stage by destroying all enemies and the third troops

---MOBILE SUIT GUNDAM 08TH MS TEAM CLEAR---

=====MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY (3 STAGES)=====

=STAGE 1 TERRIFYING BLUE
Event Scenario
Winning codition:        Destroy all enemy units
Losing condition:        Yuu is destroyed
                         Philip is destroyed
                         Samana is destroyed
trigger condition:       None
Initial ally:            GM Commando (Yuu Kajima), GM Commando (Philip Hughes),
                         GM Commando (Samana Furis)
Initial enemy:           Tochiga x 2, 61 type tank x 3
Enemy reinforcement 1:   Zaku II J, Battle Helicopter x 4
Enemy reinforcement 2:   Blue Destiny 1

Note:
After 2 turns enemy reinforcement 1 will appear
When all enemy are destroyed, enemy reinforcement 2 will appear
Destroy the Tochiga by beam sabel
Clear the scenario by destroying all enemies

Main Scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Yuu is destroyed
                         Midea is destroyed
Trigger condition:       Zaku Cannon is destroyed
Initial ally:            Midea, GM Commando (Yuu Kajima),
                         GM Commando (Philip Hughes),
                         GM Commando (Samana Furis), Player units x 2
Initial enemy:           Zaku Tank, Zaku II J x 2, 61 type tank x 10,
                         Battle Helicopter x 6
Enemy reinforcement:     Ifreet Kai (Nimbus Schterzen)
Capturable units:        None

Note:
When Zaku Cannon is destroyed, Ifreet Kai (Nimbus Schterzen) will appear
Yuu will definitely be damaged when event happens
  (Midea destroyed -> Blue Destiny sorties -> Nimbus withdraws)
Clear the scenario by destroying all enemies

=STAGE 2 ONE WHO INHERITS THE BLUE
Main Scenario
Winning condition:       Destroy all enemies
Losing condition:        Master Unit is destroyed
                         All player units are destroyed
                         Yuu, Samana, Philip whichever one of them is destroyed
                         Failure to stop the Nuclear Missle from launching
Trigger condition:       Destroy all missle within 6 turns
Initial ally (L1):       GM Commando(Philip Hughes), GM Commando(Samana Furis),
                         Payer units x 2, GM x 3
Initial ally (L2):       Blue Destiny 1 (Yuu Kajima)
Initial enemy (A1):      Gau x 2
Initial enemy (L1):      Dabude x 2, Dom, Gouf x 5, Zaku Cannon x 4,
                         Tochiga x 4, Zaku II J x 6
Initial enemy (L2):      Dabude, Missle Launcher x 2, Zaku II J x 7
Enemy reinforcement1(L2): Missle Launcher x 2, Zaku II J x 3
Enemy reinforcement2(L1): Higog x 2
Enemy reinforcement3(L1): Dom x 3
Ally Reinforcement(L1):  Blue Destiny 1 (Yuu Kajima)
Capturable units:        Zaku II J x 6

Note:
When 2 missle launcher is destroyed in L2, enemy reinforcement 1 will appear
after 3 turns enemy reinforcement 2 will appear
when all 4 Missle Launcher is destroyed, enemy on L2 will disappear and
  enemy reinforcement 3 will appear
Ally reinforcement will appear in the next turn
Clear the scenario by destroying all enemies
Units can traverse L1 and A1

=STAGE 3 ONE WHO JUDGES
Event Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Morigan is destroyed
                         Yuu is destroyed
Trigger condition:       None
Initial ally:            HLV, Blue Destiny 3 (Yuu Kajima),
                         Zaku II J (Philip Hughes),
                         Zaku II J (Samana Furis)
Initial enemy:           Gouf, Zaku II J x 2, Zaku Cannon x 2
Enemy reinforcement 1:   Gouf, Zugok E, Zaku II J
Enemy reinforcement 2:   Dom Zaku Cannon
Enemy reinforcement 3:   Zaku II J x 2
Capturable units:        Gelgog x 1, Rick Dom x 2

Note:
Enemy reinforcement 1 will appear in turn 2
Enemy reinforcement 2 will appear in turn 3
Enemy reinforcement 3 will appear in turn 5
Clear the scenario by destroying all enemies

Main Scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Morigan is destroyed
Trigger condition:       None
Initial ally (S1):       Player units x 2
Initial ally (S2):       HLV, Ball (Philip Hughes), Ball (Samana Furis)
Initial enemy (S1):      Chibe, Musai, Rick Dom, Gelgog,
                         High Mobility Zaku II x 6
Initial Enemy (S2):      Gelgog x 3, Rick Dom x 4, High Mobility Zaku II x 6
Enemy reinforcement(S2): Dom x 3
Capturable units:        Rick Dom x 2, Gelgog

Note:
Clear the scenario by destroying all enemies
S1 and S2 can be traversed by units

---MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY CLEAR---

=====MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES (4 STAGES)=====

=STAGE 1 EXPERIMENTAL CORPS
Event Scenario
Winning condition:       Destroy all enemy units
Losing Condition:        Matt is destroyed
Trigger condition:       None
Initial ally:            Land Battle GM (Matt Healy), 
                         Land Battle GM (Anish Rofman)
Initial enemy:           Gouf, Zaku II J x 2, Mazera Top x 2

Note:
Clear the scenario by destroying all enemies

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Big Tore is destroyed
Trigger condition:       None
Initial ally:            Big Tore, Land Battle GM (Matt Healy), 
                         Land Battle GM (Anish Rofman)
                         Land Battle GM (Larry Radly), Player units x 2
Initial enemy:           Dom (Alboro Bedoro)), Gouf x 8, Mazera Top x 4
Enemy reinforcement 1:   Zaku II J (Ken Bederstadt), Zaku II J (Jake Guns),
                         Zaku II J (Gusky Zinoviev)
Enemy reinforcement 2:   Gouf x 3
Capturable units:        None

Note:
Enemy reinforcement 1 will appear when Dom (Alboro Bedoro) is destroyed
Enemy reinforcement 2 will appear on 3rd player turn
Clear the scenario by destroying all enemies

=STAGE 2 ODESSA
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Anish is destroyed
                         Matilda is destroyed
Trigger condition:       None
Initial ally (A1):       Midea (Matilda Ajan), Midea x 2, Player unit x 1
Initial ally (L1):       Hover Truck (Noel Anderson), 
                         Land Battle GM (Larry Radly),
                         Land Battle Gundam (Matt Healy),
                         Land Battle GM (Anish Rofman)
Initial enemy (A1):      Gau, Gouf x 6, Dop x 9
Initial enemy (L1):      Azzam, Zaku II J x 4, Dop x 7, Gouf x 4
Capturable units:        None

Note:
Clear the scenario by destroying all enemies
Land Battle GM (Anish Rofman) cannot move
Units can traverse A1 and L1

=STAGE 3 STRONG DETERMINATION
Main scenario
Winning condition:       Destroy all enemy units
                         Defend the HLV within 7 turns
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         May is destroyed
trigger condition:       None
Initial Ally:            HLV (May Kavin), Zaku II J (Gusky Zinobiev),
                         Ken Bederstadt's Custom Gelgog (Ken Bederstadt),
                         Player units x 2
Initial enemy:           GM Sniper II (Anish Rofman), 
                         Land Battle Gundam (Matt Healy),
                         Land Battle GM x 6, GM Commando 15, 61 type tank x 6
Enemy reinforcement 1:   Land Battle GM 4
Enemy reinforcement 2:   GM Commando x 3

Note:
Enemy reinforcement 1 will appear on the left and right at turn 4
Enemy reinforcement 2 will appear on turn 6 enemy phase
Clear the scenario by destroying all enemies

=STAGE 4 RIVALS DECIDING BATTLE
Main Scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All player units are destroyed
Initial ally:            Ken Bederstadt's Custom Gelgog (Ken Bederstadt),
                         Zaku II J (Gusky Zinobiev), Player units x 2
Initial enemy:           Land Battle GM (Anish Rofman), 
                         Land Battle Gundam (Matt Healy), Big Tore, GM x 3,
                         Mass Product Guntank x 2, Land Battle GM x 10,
                         GM Commando x6, 61 type tank x6, GM Sniper Custom x2,
                         Core Easy x 3
Enemy reinforcement 1:   Core Easy x 3, Core Easy x 3
Enemy reinforcement 2:   Core Easy x 9
Capturable units:        61 type tank x 3

Note:
When the anti-mobile suit trap appears, will explode in the next turn with 5
  blocks range
on turn 3 enemy phace, enemy reinforcement 1 will appear at left top and bottom
If Ken is defeated by Matt, both will disappear and enemy reinfocements 1 will
  appear
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES CLEAR---

=====MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH (3 STAGES)=====

=STAGE 1 THE TWO G
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Ford Romfeller is destroyed
                         Ruth Castle is destroyed
Trigger condition:       None
Initial ally:            Gundam 5 (Ford Romfeller), Gundam 4 (Ruth Castle)
Initial enemy:           Musai, Rick dom x 3, Zaku II F x 6

Note:
Clear the scenario by destroying all enemies

Main scenario:
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Ford or Ruth is destroyed
                         Kilsteen is destroyed
trigger condition:       None
Initial ally:            Sarabred (Kilsteen Lombart), Salamis x 2,
                         Gundam 5 (Ford Romfeller),
                         Gundam 4 (Ruth Castle), Player units x 2
Initial enemy:           Chibe, Musai x 2 (Zaku II F), Rick dom x 9,
                         Zaku II F x 9
Enemy reinforcement:     Marlet's Custom Akuto Zaku (Marlet Sangin), 
                         Rick Dom II (Yuiman Karail), Rick Dom II (Gusty Baiba),
                         Rick Dom II (Lilia Frobell)
Capturble units:         Zaku II F x 6

=STAGE 2 SPACE, RESULT OF FLASH
Main scenario
Winning condition:       Destroy all enemy units
                         Mega Beam Launcher is fired
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Ford or Ruth is destroyed
                         Kilsteen is destroyed
Trigger condition:       Chibe is destroyed
Initial ally:            Sarabred (Kilsteen Lombart), Salamis x 2,
                         Gundam 5 (Ford Romfeller), Gundam 4 (Ruth Castle),
                         Player units x 2
Initial enemy:           Chibe, Musai x 2
Enemy reinforcement 1:   Rick Dom x 3, Zaku II F x 6
Enemy reinforcement 2:   Chibe, Musai x 2, Rick dom x 6, Zaku II F x 6
Enemy reinforcement 3:   Brau Buro (Lilia Frobell), Rick Dom II x 4,
                         Marlet's custom Akuto Zaku (Marlet Sangin)
Enemy reinforcement 4:   Sanshival
Enemy reinforcement 5:   Musai x 2, Rick Dom x 3, High Mobility Zaku II x 6
Enemy reinforcement 6:   Rick Dom x 4
Enemy reinforcement 7:   Musai x 4
Capturable units:        Rick dom x 3. Zaku II F x 6

Note:
When near certain area enemy reinforcement 1 will appear
enemy reinforcement 2 will appear when chibe is destroyed, when Gundam 4 
  will retreat to fire Mega Launcher
Enemy reinforcement 3 will appear in the next turn
After the retreat, enemy reinfocement 4 will appear at the rear
Enemy reinforcements 5 will appear when 3 turns remain till firing
Enemy reinforcements 6 will appear when 2 turns remain till firing
Enemy reinforcements 7 will appear when 1 turns remain till firing
Clear the scenario by destroying all enemies
Movie [Mega Beam Launcher Drive] will be shown when cleared

Conversation event:      Ford vs Marlet (4 times)
                         Ford vs Lilia

=STAGE 3 PEACE
Main Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Chibe boarded by Darushia, or kilsteen is destroyed
                         Ford is destroyed
Trigger condition:       None
Initial ally (S2):       Sarabred (Kilsteen Lombart), GM x 3, Player units x 2
                         Gundam 5 (Bst)(Ford Romfeller),
Third troops (S2):       Chibe, Gelgog, Zaku II F x 3
Initial enemy (S1):      Sanshival, Musai x 2, Rick Dom II (Lilia Frobell)
                         Marlet's Custom Akuto Zaku (Marlet Sangin),
                         Rick Dom II(Yuiman Karail), Rick Dom II(Gyusta Baiba),
Initial enemy (S2):      Rick Dom x 6
Enemy reinforcement1(S1): Brau Buro x 2, Musai x 2,Rick Dom II(Lilia Frobell),
                         Marlet's Custom Akuto Zaku (Marlet Sagin),
                         Rick Dom II(Yuiman Karail), Rick Dom II(Gyusta Baiba),
                         Rick Dom x 6
Enemy reinforcement2(S3): Zaku II F x 3, Rick Dom x 3
Enemy reinforcement3(S3): Zaku II F x 3, Rick Dom x 3
Enemy reinforcement4(S3): Zaku II F x 3, Rick Dom x 3
Enemy reinforcement5(S3): Biguro x 2, Rick Dom x 4
Capturable units:        Biguro, Rick Dom x 2

Note:
Enemy reinforcements 2, 3 and 4 will appear in S3 at south part
Enemy reinforcements 5 will appear in S1 north part near Third troops
When Marlet's custom Akuto Zaku is defeated, Rickdom II (Yuiman, Gyusta &
  Lilia) will retreat
when all enemies are destroyed, and a number of turns has elapse since
  Marlet's defeat, enemy reinforcement 1 will appear.  When they appear,
  all enemy at S3 shall retreat.
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH CLEAR---

=====MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET (2 STAGES)=====

=STAGE 1 THE THING THAT SHINES IN THE EYES OF THE BOY
Event scenario
Winning condition:       Destroy all enemy units
Losing Condition:        Schneider is destroyed
                         Misha is destroyed
                         Garcia is destroyed
                         Andy is destroyed
Trigger condition:       Andy reaches the lift
Initial ally (L1):       Zugok E (Hardy Schneider), Higog (Mikhail Kaminski),
                         Higog (Gabriel Ramires Garcia)
Initial ally (L2):       Higog (Andy Stros)
Initial enemy (L1):      Midea x 2, GM Commando x 9
Initial enemy (L2):      GM Commando x 5

Note:
Scenario will be clear when Andy reaches the lift

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Hardy is destroyed
Trigger condition:       Bernie reaches the port
Initial ally (L1):       Zaku II Kai (Bernard Wiseman)
Initial ally (S1):       Zaku II Kai, Rick Dom II x 2, Player units x 2
Initial enemy (L1):      GM Commando x 5
Initial enemy (S1):      Grey Phantom, Salamis x2, Mass product Gun Cannon x6,
                         GM Sniper II x 3, GM Commando x 9
Enemy reinforcement1(L1): GM Commando x 6
Enemy reinforcement2(L1): GM Commando x 6
Capturable units:        GM Commando x 6, Mass Product Gun Cannon x 3

Note:
When Zaku II Kai (Bernard Wiseman) reaches near the port enemy 
  reinforcement 1 will appear
When Zaku II Kai (Berneard Wiseman) reaches the north part, enemy
  reinforcement 2 will appear at south
Clear the scenario by making Bernie reach the port

=STAGE 2 WAR IN THE POCKET OF SPACE
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Kris is destroyed
Trigger condition:       None
Initial Ally:            Gundam NT1 (Cristina Mckenzie)
Initial Enemy:           Kempher (Mikhail Kaminski)

Note:
Clear the scenario by defeating Kempher

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Grey Phantom is sunk
                         Nuclear Warhead Missle reaches the Colony
Trigger condition:       Nuclear Warhead Missle is destroyed
Initial Ally:            Grey Phantom, Player units x 2
Initial enemy:           Graft Zeppelin (Killing), Nuclear Missle x 2,
                         Rick Dom x 3, Zaku Ii Kai x 6
Enemy reinforcement 1:   Valkyrie, Nuclear Missle x 2, Rick Dom x 3,
                         Zaku II Kai x 3
Enemy reinforcement 2:   Valkyrie, Nuclear Missle x 2, Rick Dom x 3,
                         Zaku II Kai x 3
Enemy reinforcement 3:   Nuclear Missle x 4, Gelgog J x 4
Initial ally (L1):       Gundam NT1 (Cristina Mckenzie)
Initial enemy (L1):      Zaku II Kai (Bernard Wiseman), Zaku II Kai x 5
Enemy reinforcement4(L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 2
Enemy reinforcement5(L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 7
Enemy reinforcement6(L1): Zaku II Kai (Bernard Wieseman)
Capturable units:        Rick Dom x 3, Zaku II Kai x 6

Note:
When 2 Nuclear Warhead missle are destroyed enemy reinforcement 1 will appear
When another 2 Nuclear Warhead missle are destroyed enemy reinforcement 2 will
  appear
When another 2 Nuclear Warhead missle are destroyed enemy reinforcement 3 will
  appear, L1 map will appear
When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 4
  will appear
When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 5
  will appear
When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 6
  will appear
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET CLEAR---

==================
ZEON REVIVAL CHART
==================

=====MOBILE SUIT GUNDAM 0083 STARDUST MEMORY (4 STAGES)=====

=STAGE 1 ZEON'S AFTERGLOW
Event Scenario
Winning condition:       Destroy Gato
Losing condition:        Kou is destroyed
                         Synapse is destroyed
Trigger condition:       None
Initial Ally:            Albion (Eiba Synapse), GP01 (Kou Uraki)
Initial enemy:           GP02 (Anavel Gato), Zameru (Bob), Dom Tropen (Kelly),
                         Tom Tropen

Note:
Scenario will be over when Gato reaches the desinated point

Main Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Kou, Kieth or Burning is destroyed
Trigger condition:       None
Initial Ally:            GM Kai (South Burning), GP01 (Kou Uraki),
                         Powered GM (Dick Allen), Zaku II F (Chuck Kieth),
                         Player units x 2
Initial enemy:           Dom Tropen x 6
Enemy reinforcement 1:   Dom Tropen x 3
Enemy reinforcement 2:   Dom Tropen x 3
Enemy reinforcement 3:   Komusai II
Enemy reinforcement 4:   Zameru (Bob), Dom Tropen (Kelly), Dom Tropen x 6
Enemy reinforcement 5:   Yukon
Enemy reinforcement 6:   Dom Tropen x 3
Enemy reinforcement 7:   Dom Tropen x 3
Enemy reinforcement 8:   Dom Tropen x 3
Enemy reinforcement 9:   Dom Tropen x 3
Enemy reinforcement 10:  Dom Tropen x 3
Enemy reinforcement 11:  GP02 (Anavel Gato), Dom Tropen x 2
Enemy reinforcement 12:  Dom Tropen x 6

Note:
Enemy Reinforcements will apear when you reach every designated point
Enemy reinforcement 1 & 2 will appear above and below the hill
Komusai II will appear when you destroy all enemies
Enemy reinforcement 4 will appear when you destroy Komusai II
Yukon will appear when you destroy all enemies
When you reach the left side of the hill, enemy reinforcement 6 will appear
   and when you advance enemy reinforcement 7 will appear in the south
When you reach the right side of the hill, enemy reinforcement 8 will appear
   and when you advance enemy reinforcement 9 will appear below
when you advance enemy reinforcement 10 will appear
when you advance enemy reinforcement 11 will appear
When within the range of Yukon, enemy reinforcement 12 will appear
Clear the scenario by destroying all enemies

==STAGE 2 DESERT'S BATTLE
Main Scenario
Winning Condition:       Stop the HLV within 11 turns
Losing condition:        Master unit is destroyed
                         Synapse is destroyed
                         Kou, Kieth or Monsha is destroyed
                         Failure to stop HLV
Trigger condition:       Sinking the HLV within 11 turns
Initial ally (L1):       Albion (Eiba Synapse), Player units x 2
Initial ally (L2):       GM Cannon II(Chuck Kieth), GM Custom(Bernard Monsha),
                         GP01 (Kou Uraki)
Initial enemy (L1):      HLV (Anavel Gato), Zaku II F (Noien Bita),
                         Zaku II F x 20, Dom Tropen x 15
Initial enemy (L2):      Zaku II x 12, Dom Tropen x 4
Enemy reinforcement1(L1): Dom Tropen x 6
Enemy reinforcement2(L1): Dom Tropen x 3
Enemy reinforcement3(L1): Dom Tropen x 3
Enemy reinforcement4(L1): Zaku II F (Noien Bita), Zaku II F x 6 (Kimberlight),
                          Dom Tropen x 3

Note:
Enemy reinforcement 1 will appear when you approach
Enemy reinforcement 2 will appear when you approach
Enemy reinforcement 3 will appear when you approach
Enemy reinforcement 4 will appear when you destroy all enemies at L2
Clear the scenario after the event by attacking the HLV
No need to destroy the HLV, after the specified turn game will be over

==STAGE 3 NIGHTMARE OF SOLOMON
Main Scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All Player units are destroyed
                         Gato is destroyed
Trigger condition:       Gato attacks Burmingham
Initial ally:            GP02 (Anavel Gato), Rick Dom II (Karius), Rick Dom II,
                         Zaku Ii F x 3, Player units x 2
Initial enemies:         Burmingham, Salamis x 13, Tochika x 12
Enemy reinforcement 1:   GM Kai x 3
Enemy reinforcement 2:   GM Kai x 3
Enemy reinforcement 3:   GM Kai x 3
Enemy reinforcement 4:   Magellan, Salamis x 2, GM Kai x 9
Initial ally (S2):       GP02 (Anavel Gato)
initial enemy (S2):      GP01-Gb (Kou Uraki)
Capturable units:        GM Kai x 21

Note:
Enemy reinforcement 1 will appear when you approach
Enemy reinforcement 2 will appear when you approach
Enemy reinforcement 3 will appear when you approach
When Gato attacls the Burmingham and enemy allies have retreated, S2 will appear
Clear the scenario by destroying all enemies
*When Gato attacks the Burningham with enemy reinforcements 3 destroyed,
   enemy reinforcement 4 will not appear and you will not get the movie

==STAGE 4 OBSTRUCTION LIMIT POINT
Main scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Kou is destroyed
                         Synapse is destroyed
Trigger condition:       None
Initial ally:            GP03-D (Kou Uraki), Player units x 2
Initial enemy:           Noie Ziel (Anavel Gato), Musai Last type x 2
                         Rick Dom II (Karius), Rick Dom II x 2, Doratsue x 12
Ally reinforcement:      Albion (Eiba Synapse)
Third troops:            Lily Marleen (Detorof Cossel), Musai Last type x 2,
                         Salamis x 4, Gabera Tetra (Cima Garahau), Gelgog M x 9
Enemy reinforcement:     Musai Last type x 4, Noie Ziel (Anavel Gato),
                         Doratsue x 6, Zaku II F x 6
Capturable unitS:        GM Kai x 12, Gelgog M x 6, Rick Dom II x 6,
                         Doratsue x 6

Note:
Enemy reinforcement, Ally reinforcement and third troop will appear When
   Noie Ziel is destroyed
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM 0083 STARDUST MEMORY CLEAR---

=====MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY (3 STAGES)=====

==STAGE 1 MAU"CIMA"
Main scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Cima is destroyed
Trigger condition:       None
Initial ally:            Lily Marleen (Detorof Cossel), Gelgog M x 2
                         Cima's custom Gelgog M (Cima Garahau),
                         Player units x 2
Initial enemy:           Albion (Eiba Synapse), Salamis x 2, GP01 (Kou Uraki),
                         GM Custom (Alpha A Bate), GM Custom (Bernard Monsha)
                         GM Cammpm (Chuck keith), GM Cannon II (Chap Adel),
                         GM Kai x 6
Enemy reinforcement:     GM Custom (South Burning)

Note:
Clear the scenario by destroying all enemies
Enemy reinoforcement will appear when GP01's HP turns half
Burning will retreat When GP01 is destroyed

==STAGE 2 MAYFLY'S MEMORY
Main scenario
Winning condition:       Destroy all enemy units
                         All Ws of Cima Fleet placed in designated area
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Cima is destroyed
                         At least 1 WS from the Cima fleet is destroyed
Trigger condition:       None
Initial Ally:            Lily Marleen (Detorof Cossel), Musai las type x 2,
                         Cima's custom Gelgog M (Cima Garahau), Gelgog M x 3,
                         Player units x 2
Initial enemy:           Salamis x 3, GM Kai x 9
Enemy reinforcement 1:   GM Kai x 3
Enemy reinforcement 2:   GM Kai x 3
Enemy reinforcement 3:   GM Kai x 3
Enemy reinforcement 4:   GM Kai x 3
Enemy reinforcement 5:   Magellan x 1, GM Kai x 3
Capturable units:        GM Kai x 3

Enemy reinforcement 1 will appear when you approach
Enemy reinforcement 2 will appear when you approach
Enemy reinforcement 3 will appear when you approach
Enemy reinforcement 4 will appear when you approach
Enemy reinforcement 5 will appear when you approach (Behind WS)
Clear the scenario by placing all WS in the designated are (event movie will
   start when all Ws are placed)

==STAGE 3 SPACE OF HOPELESSNESS
Event scenario
Winning condition:       Destroy all enemies
Losing condition:        Cossel is sunk
Trigger condition:       None
Initial ally:            Lily Marleen (Detorof Cossel), Gelgog M x 3
initial enemy:           GP03-D (Kou Uraki)

Note:
The scenario will be over when GP03-D's hp is reduced
Lily Marleen will not be attack if it moves to the side
Attack at the side and rear with Gelgog M

Technique
turn 1:
-Let Gelgog reach the GP03 within shooting range (Take into consideration the
  shooting rage of GP03-D)
-Lily Marleen turns 90 degress
turn 2:
-do not let the Gelgog get caught in the Beam Sword attack of GP03-D
-Lily Marleen turns another 90 degrees. (180 degree turn)
turn 3:
-Attack using Gelgog outside the range of GP03
-Use Lily Marleen's MAP Weapon (for accuracy's sake, save)

Main scenario
Winning condition:       Destroy all enemies
                         All WS of Cima Fleet placed in the designated area
Losing condition:        Master unit is destroyed
                         All player units are destroyed
Trigger condition:       None
Initial ally (S2):       Salamis, Player units x 2
Initial ally (S3):       Bagera Tetra (Cima Garahau), Musai last type x 2,
                         Gelgog M x 6
Initial enemy (S1):      Noie Ziel (Anavel Gato), Musai Last type x 6,
                         Doratsue x 6, Zaku II F x 6, Rick Dom II x 8
Initial enemy (S2):      Musai Last type x 3, Doratsue x 6
Third troops (S3):       GP03-D (Kou Uraki)
Capturable units:        Doratsue x 12, Rick Dom II x 6, Zaku II F x 3

Note:
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY---

=====MOBILE SUIT Z GUNDAM (6 STAGES)=====

==STAGE 1 HEIRS TO THE STARS
Event scenario
Winning condition:       Destroy all enemy units
                         At least one ally unit reaches the escape point
Losing condition:        Camille is destroyed
                         Quattro is destroyed
                         Apoli is destroyed
                         Robert is destroyed
Trigger condition:       none
Initial ally:            Gundam Mk II (Camille Bidan), Rick Dias (Apoli Bei)
                         Rick Dias (Quattro Bajina), Rick Dias (Robert)
Initial enemy:           Gundam Mk II (Cakrikon Kakura), GN II x 6
Enemy reinforcement:     Hizack (Jerrid Mesa), GM Quail x 3

Note:
Enemy reinforcement will appear in turn 2
Clear the stage by reaching the excape point or destroying all enemies

Main scenario
Winning condition:       Destroy all enemies
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Camille is destroyed
                         Henken is destroyed
Trigger condition:       None
Initial ally (S1):       Argama (Henken Heckner), Gundam Mk II (Camille Bidan),
                         Player units x 2
Initial enemy (S1):      Hizack (Jerrid Mesa)
Initial enemy (S2):      Alexandria (Cady Kinze), Brunei x 2, GM Quail x 3,
                         Hizack x 6
Enemy reinforcement (S2): Bosnia, Galbady b (Raira Mira Raira),
                          Galbady b x 2
Third troops (S1):       Rick Dias (red) (Franklin Bidan)
Capturable units:        QM Quail x 3, Hizack x 6, Galbady b x 3

Note:
Third troop will launch from Argama on 2 turn enemy phase
Enemy reinforcement will appear when all enemies are destroyed in 3 turns
Clear the scenario by destroying all enemies

==STAGE 2 JABURO'S GROUND
First scenario
Winning condition:       Destroy all enemy units
                         Rescue Recoa, and return all units to Audomura
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Quattro and Camille is destroyed
Trigger condition:       Camille and Quattro moves up the hatch
Initial ally:            Hyaku Shiki (Quattro Bajina), Player units x 2
                         Gundam Mk II (Camille Bidan),
Initial enemy:           Big Tore, Tochiga x 5, Marasai (Jerrid Mesa),
                         Hizack x 5, Gun Cannon II, Guntank II x 2, 
                         GM Sniper Custom x 2, Seiber Fish x 12
Capturable units:        Gun Cannon II, Guntank II x 2

Note:
When Camille and Quattro reach the upper hatch with all enemies are destroyed,
   when Camille and Quattro withdraws destroy the Big Torre underground

Second scenario
Winning condition:       Destroy all enemy units
                         When Recoa is rescued, all units withdraw to Audomura
Losing condition:        Master unit is destroyed, or All Player units destroyed
                         At least one guest unit gets destroyed
                         Audomura gets sunk
                         Failure to complete winning condition in 11 turns
Trigger condition:       Camille rescues Recoa
                            Camille reaching Audomura
                         Quattro, Apoli and Robert reach Audomura
Initial ally LU:         Audomura,Player units x 2
Initial ally LD:         Hyaku Shiki (Quattro Bajina), Rick Dias 9Apoli Bei),
                         Rick Dias (Robert)
initial enemy LU:        Tochika x 4
Initial enemy LD:        Marasai (Jerrid Mesa), Hizack x 5, Zaku Tank x 6,
                         GM Cannon x 6
Enemy reinforcement1(LU): GM Cannon x 6, Seiber Fish x 6
Ally reinforcement(LD):  Gundam Mk Ii (Camille Bidan)
Enemy reinforcement2(LU): Hizack x 6
Enemy reinforcement3(LU): Gun Cannon II, Guntank II, GM Sniper Custom x 6
Enemy reinforcement4(LU): Hizack x 2

Note:
Enemy reinforcement and ally reinforcement will appear above ground left 
Enemy reinforcement 2 will appear when 6 turns are left
Camille should go underground above area in the blue space to rescue Recoa
Enemy reinforcement 3 will appear when 3 turns are left
Enemy reinforcement 4 will appear when 1 turn is left
Clear the stage by destroying all enemies when Recoa has been rescued and all
   units have boarded the Audomura

==STAGE 3 THOSE WHO RETURN
Event scenario
Winning condition:       Destroy Bran
Losing condition:        Camille is destroyed
                         Quattro is destroyed
                         Hayato is destroyed
Trigger condition:       None
Initial ally:            Audomura(Hayato Kobayashi),Gundam MkII(Camille Bidan),
                         Hyaku Shiki (Quattro Bajina), Nemo x 2
Initial enemy:           Ashimar (Bran Brudark), Gyaburan (Rosamia Badam),
                         Hizack x 8

Note:
Scenario will end when Ahimar (Bran Brudark) is defeated
Ignore other enemies and concentrate fire on Bran

Main scenario
Winning condition:       Destroy all enemy units
                         Defend the shuttle for 8 turns
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Shuttle is sunk
Trigger condition:       None
Initial Ally (A):        Audomura(Hayato Kobayashi),Hyaku Shiki(Quattro Bajina),
                         Gundam Mk II (Camille Bidan), Player units x 2
Initial Ally (L):        Shuttle(Quattro Bajina), Gundam Mk II(Camille Bidan),
                         Rick Dias (Amuro Ray)
Initial enemy (A):       Sudori (Ben Wooder), Ashimar (Bran Brudark),
                         Hizack x 8
Initial enemy (L):       Gyabran (Rosamia Badam), Hizack x 10
Enemy reinforcement1(A): Hizack x 6
Enemy reinforcement2(L): Hizack x 4
Enemy reinforcement3(L): Hizack x 4

Note:
Enemy reinforcement 1 will appear in the left and right of Audomura in turn 3
Enemy reinforcement 2 will appear in the coast at turn 5
Enemy reinforcement 3 will appear above in turn 7
Clear the scenario by destroying all enemy after defending the shuttle for
  8 turns
			 
==STAGE 4 THE DAY OF THE COLONY DROP
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Camille is destroyed
                         Recoa is destroyed
                         Fa is destroyed
Trigger condition:       None
Initial ally:            Argama (Bright Noa), Rick Dias (Ema Sheen),
                         Gundam Mk II (Camille Bidan), G Defensor (Fa Yuiri),
                         Methus (Recoa Rondo)
Initial enemy:           Gabusurei (Jerrid Mesa), Gabusurei (Maua Farao),
                         Marasai x 9
Ally reinforcement:      Waverider (Apoli Bei)

Note:
Ally reinforcement will appear in the north part of the map on turn 2
Clear the scenario by destroying all enemies

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Bright is sunk
Trigger condition:       None
Initial ally:            Radish (Henken heckner), Argama (Bright Noa),
                         Rick Dias (Apoli), Z Gundam (Camille Bidan),
                         Methus (Recoa Rondo), Rick Dias x 2
Initial enemy:           Alexandria (Cady Kinze), Hario, Chibe Kai, 
                         Salamis Kai x2, Gyaburan (Yazan Geble),
                         Gaburusai (Jerrid Mesa), Gabusurei (Maua Farao),
                         Hizack x 15, Marasai x 6, Galbady b x 3
Enemy reinforcement:     Musai kai x 2, Hizack x 4, Marasai x 6
Capturable units:        Galbady b x 6, Marasai x 6

Note:
enemy reinforcement will appear at south when Argama reaches north
Clear the scenario by destroying all enemies
There is reply from the makers When the game freezes when you clear the
  scenario with Ema shot down.  Don't let Ema get shot down.

==STAGE 5 THE RESULTING CHAOS
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         Quattro or Camille is destroyed
                         Bright is sunk
                         Haman (Guwadan) is sunk
Trigger condition:       None
Initial ally:            Radish (Henken Heckner), Argama (Bright Noa),
                         Rick Dias (Apoli Bei), Z Gundam (Camille Bidan),
                         Hyaku Shiki (Quattro Bajina), Rick Dias x 2
                         Player units x 2
Friendly troops:         Guwadan
Initial enemy:           Dogos Gear (Bosque Ohm), Alexandrai (Cady Kinze),
                         Chibe Kai x 2, Musai Kai x 2, Salamis Kai x 2,
                         hanburabi (Ramsas Hasa), Hanburabi (Yazan Geble),
                         Hanburabi (Dangel Guba), Baiaran (Jerrid Mesa),
                         Bazam x 8, Hizack x 6, Marasai x 3
Enemy reinforcement:     Pallas Athena (Recoa Rondo), 
                         Borinook samaan (Sara Zabiarof)
Capturable units:        Galbady b x 6, Marasai x 6, Bazam x 3

Note:
Enemy reinforcement will appear in turn 3
Clear the scenario by destroying all enemies

==STAGE 6 LOVE IS THE PULSE OF THE STARS
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Bright is sunk
Trigger condition:       None
Initial ally:            Radish (Henken Heckner), Argama (Bright Noa),
                         Z Gundam (Camille Bidan), Methus (Fa Yuiri),
                         G Defensor (Katsu Kobayashi), Gundam Mk II(Ema Sheen),
                         Player units x 2
Initial enemy:           Dogos Gear (Bosque Ohm), Alexandria (Cady Kinze),
                         Lombardia, Salamis Kai x 2, Bound Dok (Jerrid Mesa),
                         Hanburabi (Ramsas Hasa), hanburabi (Yazan Geble),
                         Hanburabi (Dangel Kuba), Bazam x 3, Hizack x 6,
                         Marasai x 6
Thrid troops:            Guwanban, Chibe Kai x 2, Endora x 2, Gaza C x 9
Initial Ally (S2):       Hyaku Shiki (Quattro Bajina)
Initial enemy (S2):      The O (Paptimus Shirocco)
Third troops (S2):       Qubeley (Haman Khan)
Initial ally (S3):       Hyaku Shiki (Quattro Bajina)
Third troops (S3):       Qubeley (Haman Khan)
enemy reinforcement (S2): The O(Paptimus Shirocco), Pallas Athena(Recoa Rondo),
                          Borinook Samaan (Sara Zabiarof)
Capturable units:        Gaza C x 15, Galbady b x 6, Marasai x 6, Bazam x 3
                         Hizack Custom x 3

Note:
S2 will appear when all enemies are destroyed
When Haman or Shirocco is on the verge of death S2 will disapper
   and S3 will appear
When Haman is on the verge of death S3 will disapper and enemy reinforcements
   will appear
Clear the scenario by destroying all enemies

---MOBILE SUIT Z GUNDAM CLEAR---

=====MOBILE SUIT GUNDAM ZZ (5 STAGES)=====

==STAGE 1 START! DOUBLE ZETA
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Judo is destroyed
                         Bright is sunk
Trigger condition:       None
Initial Ally:            Argama (Bright Noa), Waverider (Judo Ashta)
Initial enemy:           Garusu J (Mashuma Sero)
Ally reinforcement:      Methus (Fa Yuiri)
Enemy reinforcement 1:   Geze (Yazan Geble), Geze (Gemon Hajack)
Enemy reinforcement 2:   Zusa (Mashuma Sero)

Note:
Enemy reinforcement 1 and ally reinforcement will appear when Garusu J is
   destroyed
Transform to Z Gundam to fight
Enemy reinforcement 2 will appear in the next turn
Clear the scenario by destroying all enemy

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Judo is destroyed
                         Bright is sunk
Trigger condition:       None
Initial ally:            Argama (Bright Noa), ZZ Gundam (Judo Ashta),
                         Core Fighter ZZ (Ru Ruka), Player units x 2
Initial enemy:           Endora (Goton Go), R Jaja (Kyara Sun),
                         Hanma Hanma (Mashuma Sero), Gaza D (Guremi Toto),
                         Gaza D x 14
Capturable units:        Gaza D x 3

Note:
Clear the scenario by destroying all enemies

==STAGE 2 HAMAN'S BLACK SHADOW
Main scenario
Winning condition:       Sink Sadaran within 12 turns
Losing condition:        Master unit and all player units are destroyed
                         Judo is destroyed
                         Bright is sunk
                         Failure to finish objective within given time
Trigger condition:       None
Initial Ally:            Argama Kai (Bright Noa), Z Gundam (Judo Ashta),
                         G Fortress (Ru Ruka), Hyaku Shiki (Bicha Oleg),
                         Gundam Mk II (Elle Bianno), Player units x 2
Initial enemy:           Sandora, Quebeley Mk II (Elpi Puru),
                         Bau (Guremi Toto), Garusu J x 3, Zusa x 6
Enemy reinforcement 1:   Sadaran (Haman Khan), Endora x 2, Zusa x 6, Garusu J x6
Enemy reinforcement 2:   Mindora, Doraizen (Rakan Dakaran), Ga Zoum x 6
Capturable units:        Garusu J x 4, Zusa x 5, Gaza D x 3

Note:
Enemy reinforcement 1 will appear when Sandora is destroyed
Enemy reinforcement 2 will appear when Argama approaches left
Clear the scenario by destroying all enemies

==STAGE 3 RINA'S BLOOD
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         At least one of the Gundam Team is destroyed
Trigger condition:       None
Initial ally:            Mega Rider (Mondo Akage), Z Gundam (Ru Ruka),
                         Hyaku Shiki (Bicha Oleg), Gundam Mk II (Elle Bianno),
                         Player units x 2
Initial enemy:           Doraizen x 3, Garusu J x 3, Zusa x 6, Marasai x 6,
                         Hizack x 7
Ally reinforcement 1:    ZZ Gundam (Judo Ashta)
ally reinforcement 2:    Argama (Bright Noa)
Enemy reinforcement 1:   Sadaran (Haman Khan), Bau (Guremi Toto),
                         Dowaji (Amasa Bora), Doraizen (August Gidan), Endora,
                         Bau x 6, Doraizen x 5, Hizack x 6
Enemy reinforcement 2:   Garusu J x 3, Zusa x 6
Enemy reinforcement 3:   Bau x 3, Doraizen x 3
Capturable units:        Doraizen x 3

Note:
Enemy reinforcement 2 will appear in 2nd turn enemy phase
enemy reinforcement 1 and ally reinforcement 1 will appear on turn 3
Enemy reinforcement 3 will appear when Argama launches
Clear the scenario by destroying all enemy

==STAGE 4  CAMILLE'S VOICE
Event scenario
Winning condition:       Sink Sandora
Losing condition:        Buru is destroyed
                         Judo is destroyed
Trigger condition:       None
Initial ally:            Gundam Mk II (Elpi Puru)
Initial enemy:           Sandora (Guremi Toto), Bau (Irias Moma), Bau x 2
Ally reinforcement 1:    G Fortress (Judo Ashta)
Ally reinforcement 2:    Waverider (Ru Ruka), Hyaku Shiki (Bicha Oleg)

Note:
Ally reinforcement 1 will appear in turn 2 
move Puru to the right first joining Judo before engaging in battle
Ally reinforcement will appear on turn 4
Destroy Sandora to clear the scenario

Main scenario
Winning condition:       Destroy all enemy units
Losing conditon:         Master unis is destroyed
                         All player units are destroyed
                         Bright is sunk
                         Hayato is sunk
Trigger condition:       None
Initial ally:            Audomura (Hayato Kobayashi), Armaga Kai (Bright Noa),
                         G Fortress (Judo Ashta), Waverider (Ru Ruka),
                         Hyaku Shiki (Bicha Oleg), Gundam Mk II (Elle Bianno),
                         Mega Rider (Ino Abap), GM III, Player units x 2
Initial Ally:            Zaku III (Rakan Dakaran), Doraizen x 18
Enemy reinforcement 1:   Bau (Irias Moma), Bau x 5
Enemy reinforcement 2:   Doraizen x 6
Ally reinforcement:      Quebeley Mk II (Elpi Puru)
Enemy reinforcement 3:   Psycho Gundam Mk II (Puru Two)

Note:
Enemy reinforcement 1 will appear when Rakan Dakaran is destroyed
Enemy reinforcement 2 will appear when Audomura withdraws the next turn
Enemy reinforcement 3 and ally reinforcement will appear in the next turn
Clear the scenario by destroying all enemy

==STAGE 5 FOR THE GLORY OF TOMORROW
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Judo is destroyed
                         Bicha is sunk
Trigger condition:       None
Initial ally:            Neru Argama (Bicha Oleg), Player units x 2
                         Full Armor ZZ Gundam (Judo Ashta)
Initial enemy:           Endora II, Endora, Rigerugu (Iria Bazom),
                         Zaku III Kai (Mashuma Sero), Ga Zoum X 6,
                         Jamal Fin (Del), Jamal Fin (Danny),
                         Jamal Fin (Dyun), Garusu J x 4, Zusa x 8
Thrid troops:            Queen Mantha (Puru Two), Dobenwolf (Rakan Dakaran),
                         Dobenwolf x 5, Doraizen x 5, Bau x 8
Enemy reinforcement:     Sadaran, Endora x 2, Gemaruku (Kyara Sun),
                         Gaza R (Ni Giren), Gara L (Lance Giran),
                         Shutsurum Dias x 12
Third troop reinforcement1: Guwaban, Santora, Mindora,Queen Mantha(Guremi Toto),
                            Doraizen x 6, Mass Product Quebeley x 6
Third troop reinforcement2: Qubeley (Haman Khan)
Capturable units:        Garusu J x 3, Zusa x 3, Doraizen x 3, Bau x 3

Note:
Enemy reinforcement and third troop reinforcement will appear when Queen Mantha
   is destroyed
Qubeley (Haman Khan) will appear when Queen Mantha (Guremi Toto) is destroyed
Clear the scenario by destroying all enemy

---MOBILE SUIT GUNDAM ZZ CLEAR---

=====MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK (2 STAGES)=====

==STAGE 1 CONSEQUENCE OF THE METEOR
Event Scenario
Winning condition:       Destroy Char or Gyunei 
Losing condition:        Amuro is destroyed
Trigger condition:       None
Initial Ally:            ReGZ (Amuro Ray)
Initial enemy:           Jagd Doga (Gyunei Guss), Sazabi (Char Aznable)

Note:
Scenario will end either the two is destroyed within 4 turns

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Bright is sunk
Trigger condition:       None
Initial ally:            La Kairam (Bright Noa), Jegan (Kera Suu), Jegan x 2
                         Player units x 2
Initial enemy:           Musaka x 2, Rezun's Custom Gira Doga (Rezun Schneider),
                         Gira Doga x 12
Ally reinforcement:      Nu Gundam
Friendly troops:         Tenka
Enemy reinforcement:     Gira Doga x 6
Capturable units:        Gira Doga x 6

Note: Ally, friendly and enemy reinforcements will appear when all enemy are
   destroyed after 3 turns
Clear the scenario by destroying all enemies

==STAGE 2 RAINBOW OF SPACE
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Quess is destroyed
                         Nanai is sunk
Trigger condition:       None
Initial ally:            Leurura (Nanai Miguel), Musaka x 4, Gira Doga x 2
                         Jagd Doga (Gyunei Guss), Jagd Doga (Quess Paraya),
                         Rezun's Custom Gira Doga (Rezun Schneider)
Initial enemy:           Kurap, Salamis Kai x 2, Jegan x 3, GM III x 6

Note:
Clear the scenario by destroying all enemy

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Char is destroyed
Trigger condition:       None:
Initial ally:            Sazabi (Char Aznable), Gira Doga x 4, Player units x 2
Initial enemy:           Kurap x 3, ReGZ B.W.S (Kera Suu), Jegan x 8,
                         Nuclear missle x 9
Ally reinforcement:      Alpha Aziel (Quess Paraya), Jagd Doga (Gyunei Guss)
Enemy reinforcement:     La Kairam(Bright Noa), Kurap x 2, Nu Gundam(Amuro Ray),
                         Jegan x 12, Nuclear missle x 6
Capturable units:        Jegan x 18

Note:
Enemy and ally reinforcement will appear when ReGZ B.W.S is destroyed
Char and Amuro will withdraw and switch map when Amuro is defeated
Hathaway and Quess will have a conversation 3 turns after Amuro appears,
    Quess will be destroyed
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK CLEAR---

=======================
NEXT CENTURY WARS CHART
=======================

=====MOBILE SUIT GUNDAM HATHAWAY'S FLASH (2 STAGES)=====
=STAGE 1 TAKE OFF
Event Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Gauman is destroyed
                         Shibet is destroyed
                         Raymond is destroyed
Trigger condition:       None
Initial allies:          Messa (Gauman Nobil), Messa (Raymond Kein),
                         Messa (Shibet Anhan)
Initial enemies:         Gustaf Karu x 6

Main Scenario
winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units is destroyed
                         Emerald is destroyed
                         Cargo Pisa is destroyed
Trigger condition:       Messa piloted by Messa reaches Cargo Pisa
Initial allies:          Cargo Pisa, Messa (Emerald Zupin), Messa(Shibet Anham),
                         Messa (Raymond Kein), Master Unit, Warship
Initial enemies:         Gustaf Karu x 6
enemy reinforcement:     Gustaf Karu x 6
Enemy reinforcement 2:   Gustaf Karu x 4
Enemy reinforcement 3:   Penelope (Ren Eim), Gustaf Karu x 2
Ally reinforcement:      Ksi Gundam (Mafty Nabi Erin)

Note:
Enemy reinforcements will appear of movement
Enemy reinforcement 2 will appear when Emerald reaches the Cargo Pisa
In the next turn Enemy reinforcement 3 will appear, and the Cargo Pisa shall
turn into Ksi Gundam
Destroy all enemy to clear the stage

=STAGE 2 MARANBISHI
Event Scenario
Winning condition:       Destroy all enemy units
Losing condition:        Mafty is destroyed
                         Messa is destroyed
Trigger condition:       None
Initial allies:          Ksi Gundam (Mafty Nabi Erin)
Friendly units:          Messa (Gauman Nobil), Messa (Raymond Kein),
                         Messa (Shibet Anham)
Initial enemy:           Gustaf Karu x 7

Note:
Ksi Gundam should go up and destroy the enemy

Main scenario
winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Mafty is destroyed
Trigger condition:       None
Initial Allies:          Ksi Gundam (Mafty Nabi Erin), Messa (Emerald Zupin),
                         Messa (shibet Anham), Messa (Raymond Kein),
                         Master Unit, Warship
Initial enemy:           Penelope (Ren Eim), Gustaf Karu x 14
Enemy reinforcement:     Gustaf Karu x 7

Note:
Enemy reinforcements will appear when you destroy Penelope (Ren Eim)
destroy all enemy to clear the stage

---MOBILE SUIT GUNDAM HATHAWAY'S FLASH CLEAR---

=====MOBILE SUIT GUNDAM F90 (2 STAGES)=====

==STAGE 1 ENCOUNTER WITH THE PAST
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Def is destroyed
Trigger condition:       None
Initial ally (S1):       Gundam F90 (Def Stallion)
Initial ally (S2):       Player units x 2
Initial enemy (S1):      RF Dom, RF Gelgog, RF Zaku x 9
Initial enemy (S2):      RF Musai x 3, RF Dom x 6, RF Gelgog x 3, GF Gouf x 2,
                         RF Zaku x 4
Ally reinforcement (S1): ST Gun (Navi)

Note:
Ally reinforcement will appear on turn 3
Clear the scenario by destroying all enemies

==STAGE 2 FIERCE FIRE OF OLYMPUS
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Def is destroyed
                         Cid is destroyed
Trigger condition:       Destroy RF Gyan
Initial ally:            Gundam F90 (Def Stallion), Player units x 2
                         Cid's Custom Gira Doga (Cid Anba)
Initial enemy:           RF Musai x 2, RG Gyan, RF Gouf x 4, RF Zaku x 6
                         RF Dom x 10
Enemy reinforcement:     RF Azam, RF Gouf x 3
Capturable units:        RF Zaku x 6

Note:
Enemy reinforcement will appear when RF Gyan is destroyed
Def will withdraw to another map when RF Azam is destroyed, wining condition
  will be changed

Winning condition:       Destroy all enemy within 9 turns
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Either Def or Cid is destroyed
                         Failure to complete mission within specific turns
                         Failure to destroy Bosh within specific turns
Enemy reinforcement 2:   RF Musai, RF Azam x 2, RF Dom x 10, RF Gelgog x 2,
                         RF Gouf x 2, RF Zaku x 4
Initial ally (U):        Gundam F90 (Full equip) (Def Stallion)
Initial enemy:           Gundma F90 (Bosh)

Note:
Destroy all enemies and let the underground map appear
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM F90 CLEAR---

=====MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91 (2 STAGES)=====

==STAGE 1 GUNDAM OF SHADOW
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Holst is destroyed
Trigger condition:       None
Initial ally:            Breiwood (Aitol Holst), G Cannon Magna (Carl Spitz),
                         Shilhouette Gundam (Tokio Randoru), Player units x 2
                         Hardigun (Kevin forest),
Initial enemy:           Denon Zon (Moris Obari), Denon Ge x 9
Enemy reinforcement:     Belga Barus (Shelf Shefield), Denon Ge x 4

Note:
Enemy reinforcement will appear above on 4th turn enemy phase
Clear the scenario by destroying all enemies

==STAGE 2 SCATTER REVENGE IN SPACE
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Holst is destroyed
Trigger condition:       None
Initial ally:            Breiwood (Aitol Holst), Neo Gundam (Tokio Randoru),
                         G Cannon Magna (Carl Spitz), Hardigan (Kevin Forest)
                         Shilhoette Gundam (Reira Ragioru), Player units x 2
Initial enemy:           Ajaz (Dofman), Kurapu x 2, Neo Gundam (Buzz Karemson),
                         jegan x 12
Crossbone corps:         Vigna Zera (Shelf Shefield), Denon Ge x4, Denon Zon x2,
                         Zamus Jes
Capturable units:        Jegan x 2, Denon Ge, Denon Zon x 2

Note:
Clear the scenario by destroying all enemy

---MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91 CLEAR---

=====MOBILE SUIT GUNDAM F91 (2 STAGES)=====

=STAGE 1 CROSSBONE VANGUARD
Event scenario
Winning condition:       Destroy all enemy units
                         Seabook reaches the port
Losing condition:        Seabook is destroyed
Trigger condition:       None
Initial ally:            Guntank R44 (Seabook Arno)
Initial enemy:           Denon Zon x 5
Ally reinforcement 1:    Jegan x 2
Enemy reinformcenet 1:   Denon Zon x 4
Ally reinforcement 2:    Jegan
Enemy reinforcement 2:   Denon Zon
Ally reinforcement 3:    G Cannon
Enemy reinforcement 3:   Denon Zon x 2
Enemy reinforcement 4:   Denon Zon x 2

Note:
Enemy and ally reinforcement 1 will appear When you approach
Enemy and ally reinforcement 2 will appear When you approach
Enemy and ally reinforcement 3 will appear When you approach
Enemy reinforcement 4 will appear When you approach
Clear the scenario by taking Seabook to the port

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed

                         Seabook is destroyed
                         Reari is sunk
Trigger condition:       None
Initial ally:            Space Ark (Reari Edberry), Heavy Gun (Bilgit Piryo),
                         Gundam F91 (Seabook Arno), Player units x 2
Initial enemy:           Belga Dallas (Dorel Rona), Dagi Irus (Annamari Brouge),
                         Denon Zon x 6, Ebil S x 2, Denon Ge x 2

Note:
Destroy all enemy units and underground map will appear

Winning condition 2 will require Space Ark to move to the port
Ally reinforcement:      Dagi Irus (Annamari Brouge)
Initial enemy (U):       Bigna Gina (Bera Rona), Belga Giros (Zabine Sharu),
                         Denon Zon x 6, Denon Ge x 3
Enemy reinforcement1(U): Denon Zon x 4 Denon Ge x 2
Enemy reinforcement2(U): Denon Zon x 2 Denon Ge x 1
Enemy reinforcement3(U): Denon Zon x 2 Denon Ge x 1
Enemy reinforcement4(U): Denon Zon x 2 Denon Ge x 1
Enemy reinforcement5(U): Denon Zon x 2 Denon Ge x 1
Enemy reinforcement6(U): Denon Zon x 2 Denon Ge x 1
Enemy reinforcement7(U): Denon Zon x 4 Denon Ge x 2

Note:
When you reach the port the Black corps will appear
When you approach enemy reinforcements will appear
Clear the scenario by letting Space Ark reach the port

==STAGE 2  DESTINATION OF CONVICTION
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Seabook or Cecily is destroyed
                         Reari is sunk
Trigger condition:       Destroy all the Bug inside the colony
Initial ally (S):        Space Ark (Reari Edberry), Player units x 2
Initial ally (L):        Heavy Gun (Bilgit Piryo), Gundam F91 (Seabook Arno),
                         Vigna Gina (Cecily Fairchild)
Initial enemy (S):       Zamus Nada x 3, Denon Ge x 3, Denon Zon x 6
Initial enemy (L):       Bug x 14
Enemy reinforcement(S):  Belga Dallas (Dorel Rona), Denon Zon x 2
Enemy reinforcement(S):  Zamus Garu (Jire Kreuger), Zamus Jes x 2,
                         La Fressia (Garozzo Rona), Belga Giros (Zabine Sharu),
                         Belga Giros x 4, Belga Dallas x 2, Denon Ge x 10,
                         Denon Zon x 4
Capturable units:        Denon Zon x 6, Denon Ge x 5

Note:
Enemy reinforcements will appear in turn 3
enemy reinforcement will appear in turn 6
When all bug are destroyed, units in colony will move to space and La fressia
   will appear
Belga Giros (Zabine), Belga giros x 2, Denon Ge x 2 will withdraw when
    La fressia is destroyed
Clear the scenario by destroying all enemy

---MOBULE SUIT GUNDAM F91 CLEAR---

=====MOBILE SUIT CROSSBONE GUNDAM (5 STAGES)=====

==STAGE 1 SPACE PIRATE
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Nuclear warhead detonates
                         At least one of the pirates are destroyed
                         Bera is sunk
Trigger condition:       None
Initial ally:            Maza Vanguard (Bera Rona), Zondo Ge (Umon Samon),
                         Crossbone Gundam X2 (Zabine Sharu), Zondo Ge (Yona),
                         Crossbone Gundam x1 (Kinkedou Nao), Zondo Ge (Jerad),
                         Zonde Ge (Harida)
Initial enemy:           Nuclear Missle x 7, Batara x 9

Note:
Clear the scenario by destroying all enemy

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Bera is sunk
Trigger condition:       None
Initial ally:            Maza Vanguard (Bera Rona), Zondo Ge (Yona),
                         Core Figther X1 (Kinkedou Nao), Zonde Ge (Umon samon),
                         Crossbone Gundam X2 (Zabine Sharu), Player units x 2
                         Crossbone Gundam X1 (Tobia Alonax)
Initial enemy:           Gangurijo x 5, Bezu Batara x 31

Note:
Clear the scenario by destroying all enemy

==STAGE 2 IO'S TEMPEST
Main scenario
Winning condition:       Destroy all enemy untis
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Kinkedou or tobia is destroyed
Trigger condition:       None
Initial ally:            Maza Vanguard (Bera Rona), Bezu Batara (Tobia Alonax),
                         Crossbone Gundam X1 (Kinkedou Nao), Batara (Jerad),
                         Crossbone Gundam X2 (Zabine Sharu), Batara (Harida),
                         Zonde Ge x 3, Player units x 2
Initial enemy:           Jupiter empire Army Warship x 5, Batara x 6,
                         Vagon x 13, Gangurijo x 2, Missle x 9, Erebad x 10
Enemy reinforcement 1:   Vagon x 6
Enemy reinforcement 2:   Jupiter Empire Army Warship x 2, Erebad x 6
Enemy reinforcement 3:   Erefante, Batara x 6
Enemy reinforcement 4:   Vagon x 6
Enemy reinforcement 5:   Erebado x 4
Capturable units:        Batara x 2, Gangurijo

Note:
After turn, enemy reinforcement 1 will appear below
After turn, enemy reinforcement 2 will appear both sides
Enemy reinforcement 3 will appear when you approach the crater
Kinkedou and Tobia will withdraw when erefante is destroyed
Next turn map will be added, kinkedou and Tobia will move, conditions will
   added and enemy reinforcment 4 will appear near the base

Trigger condition:       Kinkedou and Tobia must reach the machine block within
                            the specific turn
Failure condition:       failure to reach the machine block in the within 3 turn
Ally (room):             Crossbone Gundam X1 (Kinkedou Nao), Bezu Batara (Tobia)
enemy (room):            Batara x 3
Reinforcement (Room):    Vagon x 3

Note:
reinforcements will appear when 2 turns remain
in the next turn enemy reinforcement 5 will appear near the base
Clear the scenario by destroying all enemies

==STAGE 3 REBELLION
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Bera is sunk
Trigger condition:       None
Initial ally (S1):       Player units x 2
Initial ally (S2):       Maza Vanguard (Bera Rona), Bezu Batara (Tobia Alonax),
                         Crossbone Gundam X1 (Kinkedou Nao)
Initial enemy (S1):      Jupiter Empire Army Warship x 5, Gangurijo x 4,
                         Bezu Batara x 12
Initial enemy (S2):      Jibia (Garasu), Guabaze (Giri Gaduka Aspis),
                         Totouga (Burns Gunsback), Abijo (Rosemary Raspberry)
Capturable units:        Bezu Batara x 3, Batara x 6

Note:
Giri, Burns or Rosemarry, either one of them is destroyed all 3 will withdraw
clear the scenario by destroying all enemy

==STAGE 4 CROSSBONE VS F91
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Bera is sunk
                         Kinkedou is destroyed
Trigger condition:       None
Initial ally:            Maza Vanguard (Bera Rona), Batara (Umon Samon),
                         Crossbone Gundam X1 Kai (Kinkedou Nao), Batara (Jerad),
                         Batara (Yona), Player units x 2
third troops:            La Kairam, Harison's Custom Gundam F91(Harison Madin),
                         Gundam F91 x 2, Heavy Gun x 6
Enemy reinforcement 1:   Guabaze (Giri Gaduka Aspic), Totouga (Burns Gunsback),
                         Abijo (Rosemary Raspberry), Batara x 12
                         Jupiter Empire Army Warship x 4
Ally reinforcement:      Crossbone Gundam X3 (Tobia Alonax)
enemy reinforcement 2:   Eregora (Kurakus togachi), Diona x 4,
                         Crossbone Gundam X2 (Zabine Sharu)
Capturable units:        Heavy Gun x 3, Batara x 6

Note:
Enemy reinforcement 1 will appear when Harison's Custom Gundam F91 is destroyed
Ally reinforcement and Enemy reinforcement 2 will appear when Guabaze is 
   defeated and Totouga, Abijo and Maza Vanduard will withdraw
Clear the scenario by destroying all enemy

==STAGE 5 INTERVAL OF A MAN AND HIS SUCCESSOR
Event scenario
Winning condition:       Giri is destroyed
Losing condition:        Kinkedou is destroyed
                         Tobia is destroyed
Trigger condition:       None
Initial ally:            Crossbone Gundam X1 Kai (Kinkedou Nao),
                         Crossbone Gundam X3 (Tobia Alonax)
Initial enemy:           Guabaze (Giri Gaduka Aspis), Totouga (Burns Gunsback),
                         Abijo (Rosemary Raspberry)

Note:
Defeat Guabaze (Giri Gaduka Aspis) to clear the scenario

Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Kinkedou or Tobia is destroyed
Trigger condition:       Tobia and Kinkedou reaches Jupitoris 9
Initial ally:            Crossbone Gundam X1 Kai (Kinkedou Nao),
                         Crossbone Gundam X3 (Tobia Alonax), Flint (Jerad),
                         Harison's Custom Gundam F91 (Harison Madin),
                         Flint (Yona), Flint (Umon Samon), Heavy Gun x 2
Initial enemy:           Jibia x 3, Jupiter Empire Army Warship x 3,
                         Erebado x 12, Bezu Batara x 15, Vagon x 9,
                         Gangurijo x 6, Batara x 12
Enemy reinforcement 1:   Dibinidabo (Kurakusu Tougachi), Nautilus (Karas),
                         Crossbone Gundam X2 Kai (Zabine Sharu),
                         Mass product Guabaze x 12
Enemy reinforcement 2:   Dibinidado (Kurakusu Tougachi)
Capturable units:        Erebado x 6, Batara x 3

Note:
Enemy reinforcement 1 will appear when all enemies are destroyed or Tobia and
   Kinkedou reaches jupitoris 9
Enemy reinforcement 2 will appear when all enemy are destroyed
Clear the scenario by destroying all enemy

---MOBILE SUIT CROSSBONE GUNDAM CLEAR---

=====MOBILE SUIT CROSSBONE GUNDAM SKULL HEART (3 STAGES)=====

==STAGE 1 QUEEN OF THE STARS
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master Unit is destroyed
                         All player units are destroyed
                         Tobia is destroyed
                         Bera is sunk
Trigger condition:       None
Initial ally (S):        Maza Vanguard (Bera Rona), player units x 2
Initial ally (L):        Crossbone Gundam X1 Kai (Kinkedou Nao),
                         Bezu Batara (Tobia Alonax)
Initial enemy (S):       Jupiter Empire Army Warship x 3, Batara x 28
                         Mass Product Nautilus x 6
Initial enemy (L):       Mas Product Nautilus x 2, Batara x 11
Capturable units:        Batara x 3

Note:
clear the scenario by destroying all enemy

==STAGE 2 PIRATE TREASURE
Main event
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Harison is destroyed
Trigger condition:       None
Initial ally:            Harison's Custom Gundam F91 (Harison Madin),
                         Heavy Gun x 2, Player units x 2
Third troops:            Little Grey (onmo), Flint (Jerad), Flint (yono),
                         Flint (Umon samon), Batara x 4, Flint x 6
Ally reinforcement:      Skull Heart (Tobia Alonax)
Enemy reinforcement 1:   Jupiter Empire Army Warship,Arana Batara(Kamaro Ketoru)
                         Arana x 10
Enemy reinforcement 2:   Jupiter Empire Army Warship x 2, Arana x 6
Enemy reinforcement 3:   Arana x 4
Enemy reinforcement 4:   Arana x 4
Capturable units:        Batara x 3

Note:
Third troop will withdraw if you attack Little Grey (Umon), ally reinforcement
   and enemy reinforcement 1 will appear
Enemy reinfocements 2 - 4 will appear when you reach a certain point in the map
Clear the scenario by destroying all enemies

==STAGE 3 FINAL SOLDIER
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         One of the pirate troops are destroyed
Trigger condition:       Grey and the 4 pirates reach the small planet
Initial ally:            Little Grey (Onmo), Flint (Jerad), Flint (Yono),
                         Flint (Umon), Skull Heart (Tobia Alonax),
                         Gunp (Grey Stork), Player units x 2
Initial enemy:           Jupiter Empire Army Warship x 4, Gangurijo x 2
                         Mass Product Nautilus x 2, Erebado x 6, Arana x 12,
                         Mass Product Guabaze x 3, Bezu Batara x 4
Enemy reinforcement 1:   Mass product Nautilus x 2, Batara x 3
Enemy reinforcement 2:   Gangurijo x 2, Bezu Batara x 5
Enemy reinforcement 3:   Erefante x 2, Mass Product Nautilus x 4
Initial Enemy (inside):  Amakusa
Enemy reinforcement 4:   Batara x 8

Note:
When you reach the next map, Amakusa will appear
Adding Losing condition:  Failure to destroy Amakusa within 4 turns
Clear the scenario by destroying all enemy

---MOBILE SUIT CROSSBONE GUNDAM SKULL HEART CLEAR---

=====MOBILE SUIT V GUNDAM (4 STAGES)=====

==STAGE 1 THE DAY THE MACHINE MET
Event scenario
Winning condition:       Destroy all enemy units
Losing condition:        Usso is destroyed
Trigger condition:       None
Initial ally:            V Gundam (Usso Ewin)
Initial enemy:           Zoro (Chronicl Asher), Zoro x 2

Note:
Clear the scenario by destroying all enemies

Main scenario
Winning condition:       Near Death of Kamion
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Usso is destroyed
                         Oi or Reonid is destroyed
                         Reonid or Robert is destroyed
Trigger condition:       None
Initial ally:            V Gundam (Usso Ewin), Player untis x 2
Friendly troops:         Kamion (Oi Nyung), Kamion (Reonid Arumodobaru)
Initial enemy:           Gozzora (Gary Tan), Zoro x 8
Enemy reinforcement 1:   Garikuson (Renda De Baroma), Garikuson (Douiga Iku),
                         Battle bike (Male tyoe) x 6
Enemy reinforcement 2:   Rigaru (Metchel Rubens), Zoro (Watari Gira), Zoro x 8
Enemy reinforcement 3:   Tomriat (Rupe Shino), Tomriat (Arubeo Pipiniten),
                         Tomriat x 13
Ally reinforcement:      Transport ship (Robert Gomez), V Gundam (oliver Inoe),
                         GunEZ (Junko Jenko), GunEZ (Maheria Meryll),
                         GunEZ (Helen Jackson), GunEZ (Connie Francis),
                         GunEZ (Kate Bush), GunEZ (Becky Lee)

Note:
Enemy reinforcement 1 will appear on turn 2
Enemy reinforcement 2 will appear below when all enemy are destroyed,
    Kamion (Oi Nyung) will withdraw
Enemy reinforcement 3 will appear when all enemy are destroyed, ally
   reinforcement will appear
also when Kamion reaches the forest, enemy reinforecment 3 and ally 
   reinforecment will appear (enemy near the transport ship)
Clear the scenario by destroying all enemies

==STAGE 2 SPACE CREW BATTLE
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All player units are destroyed
                         Robert is sunk
                         Gaurand is destroyed
Trigger condition:       Near Death of Gaurand
Initial ally (S1):       Rin Horse (Robert Gomez), Fish Bone (Tomash Masarik),
                         V Dash Gundam (Usso Ewin), GunEZ (Yuka Mairas),
                         Javelin x 6
Friendly unit (S1):      Gaurand (Remote Control)
Initial enemy (S1):      Shinobe x 4, Zoroat x 6
Initial enemy (S3):      Squid (Tashiro Vago), Karisuto X 4, Zoroat x 15,
                         Shinobe x 4
Enemy reinforcement (S2): Amarutea, Karisuto x 2, Rig Shacko (Katejina Ruth),
                          Contioh (Chronicle Asher), Contioh x 6
Capturable units:        Zoroat x 26

Note:
Enemy reinforcement will appear on S2 on turn 2
Clear the scenario by destroying all enemies

==STAGE 3 OPERATION GIANT ROLLER 
Main event
Winning condition:       Stop the breakthrough o Motorad warship troops
Losing condition:        Master unit is destroy, all player units are destroyed
                         Usso is destroyed
                         Robert is sunk
                         one of the Motorad reaches the east side
Trigger condition:       None
Initial ally:            Rin Horse Jr (Robert Gomez), White Ark (Karel Masarik),
                         V2 Gundam (Usso Ewin), V Gundam (Marbet Fingerheart),
                         Gun Blastor (Othelo Henrick), Player units x 2
                         Gun Blastor (Tomashu Masarik), Javelin x 2,
                         Jemzugan x 4
Initial enemy:           Rasuteo (Arubeo Pipiniten), Rishitea (Douka Iku),
                         Rishitea, Burugengu (Rupe Shino), Gedoraf x 19
                         Domtoria (Renda De Baroma)
Enemy reinforcement:     Adorastea (Chronicle Asher), Rishitea x 2
Capturable units:        Zoroat x 16

Note:
Enemy reinforcement will appear when you defeat Rasutea (Arubeo Pipiniten)
Clear the scenario by destroying all enemy

==STAGE 4 ABOVE THE ANGEL HALO
Main scenario
Winning condition:       Destroy all enemy units
Losing condition:        master unit is destroyed
                         All player units are destroyed
                         Usso is destroyed
Trigger condition:       None
Initial ally:           Rin Horse Jr(Robert Gomez),White Ark(Marbet fingerheart)
                         Janudaruku (Mubarak Stan), Gun Blastor (othelo Henrick)
                         V2 Assault Buster (Usso Ewin), Player units x 2
                         Gun Blastor (Tomashu Masarik)
Initial enemy:           Rasuteo (Arubeo Pipiniten), Rishitea x 12,
                         Burugengu (Rupe Shino), Burugengu x 2
Enemy reinforcement 1:   Zanneck (farah Griffon), Jabako x 6
Enemy reinforcement 2:   Shubaten (Tashiro Vago), Karisuto x 2,
                         Gengaozo (Fara Griffon), Rig Shakko x 6, Zoroat x 6
Enemy reinforcement 3:   Adorasutea, Rishtea x 2, Rig Contioh (Crhonicle Asher),
                         Gotoratan (Katejina Ruth), Zoridia x 12, Contioh x 6
Capturable units:        Gedoraf x 8, Zoridia x 4, Jabako x 6, Rig shacko x 3,
                         Contioh x 4

Note:
Enemy reinforcement will appear after 2nd turn player phase
Enemy reinforcement 2 will appear when all enemy are destroyed
When Godoratan (Katejina Ruth) is destroyed, Gotoratan and V2 Assult Buster
   will move inside
Clear the scenario by destroying all enemy

---MOBILE SUIT V GUNDAM CLEAR---


=========================
LAST PART, ANOTHER FUTURE
=========================

Clear all stage for this to appear

==STAGE 1 THE DAY THE WORLD SLEPT
Main event
Winning condition:       Destroy all enemy units
Losing condition:        Master unit is destroyed
                         All playe runits are destroyed
Trigger condition:       Big Cocoon is destroyed
Initial ally:            Player units x 2
Initial enemy:           Big Cocoon (HP500000) [Haro Point 5400],
                         Small Cocoon x 6 (HP20000) [Haro Point 1200]
Enemy reinforcement 1:   original Cocoon (JP40000)
Enemy reinforcement 2:   Turn A Gundam (HP60000)
Enemy reinforcement (Infinite): Small Cocoon x 6 (HP20000)

Note:
When Big Cocoon is destroyed Original Cocoon will appear
When original cocoon is destroyed Turn A Gundam will appear
Destroy Turn A Gundam to clear the game
Small Cocoon will appear every 5 turns.  If you are not able to destroyed them
   they will self destruct

After clearing the scenario you get a bonus Ability Point for your Master unit
  depending on the Haro Rank you have

Haro Rank       Point            Bonus
Black Haro     0 ~ 31040          10
Normal Haro    31040 ~ 77617      15
Bronze Haro    77617 ~ 139700     20
Silver Haro    139700 ~ 217310    30
Gold Haro      217310 ~ 310440    50
Platina Haro   310440~           100 

---ENDING---

=============================================================================
	V.	MS Development
=============================================================================
The MS development in this game now requires you to be a certain level
before you can develop the MS into another unit.  the number in () denotes
level required to evolve to that unit.

==GUNDAM TYPE==
Tornado Gundam
|-Phoenix Zero (4)
  |=Tornado Gundam (2)*
  |=Phoenix Gundam (5)
     |-Tornado Gundam (2)*
     |-Gundam (6)
	|=Land Battle Gundam (2)
	|   |-Land Battle GM (2) -> GM Type
	|   |-Ez8 (4)
	|	|=Land Battle Gundam (2)*
	|=G-3 Gundam (3)
	|   |-Gundam (3)*
	|   |-Gundam NT1 (3) -> GM Type
	|   |	|=GM Custom (2) -> GM Type
	|   |	|=Gundam (3)*
	|   |	|=Gundam NT1-FA (5)
	|   |	|	|-Gundam NT1 (2)*
	|   |	|	|-Netikusu (5)*
	|   |	|=Netikusu (2)
	|   |		|-Gundam (2)*
	|   |		|-Gundam NT1 (2)*
	|   |		|-Gundam Mk II (4)*
	|   |-GP01 (3)
	|   |	|=GPo1-Fb (3)
	|   |	|=GP03-S (3)
	|   |	|	|-GP01-Fb(3)*
	|   |	|	|-GP02 (3)*
	|   |	|	|-Gabera Tetra (3)
	|   |	|		|=GP01-Fb (3)*
	|   |	|		|=GP02 (3)*
	|   |	|		|=GP03-S (3)
	|   |	|			|-GP03-D (10)
	|   |	|=GP02 (3)
	|   |		|-GP01 (3)*
	|   |		|-GP02 (MLRS) (3)
	|   |		|	|=GP01 (3)*
	|   |		|	|=GP02 (3)*
	|   |		|-GP02A (3)
	|   |			|=GP01 (3)*
	|   |			|=GP02 (3)*
	|   |-Gundam Mk II (4)
	|	|=Gundam Mk II (Titans) (3)
	|	|	|-GM Quail (2) -> GM Type
	|	|	|-Bazam (2)
	|	|	|	|=Zeg Ein (4) -> Zaku type
	|	|	|	|=Gundam Mk II (Titans) (4)*
	|	|	|-Gundam Hazel Kai (3)
	|	|	|	|=Gundam Hazel (2)
	|	|	|	|	|-GM Quail (2) -> GM Type
	|	|	|	|	|-Gundam Hazel FA (4)
	|	|	|	|	|	|=Gundam Hazel (2)*
	|	|	|	|	|	|=Gundam Hazel Kai (4)*
	|	|	|	|	|-Gundam Hazel Kai (5)*
	|	|	|	|=Gundam Mk II (Titans) (3)*
	|	|	|	|=Baiaran (4)
	|	|	|	|	|-Gundam Hazel Kai (3)*
	|	|	|	|=Hazel La (5)
	|	|	|	   |-Gundam Hazel Kai (2)*
	|	|	|	   |-Hazel La 2nd type booster (4)
	|	|	|		|=Gyaburan TR-5 (2)
	|	|	|		   |-Gyaburan (2)
	|	|	|		   |	|=Gyaburan Kai (4)
	|	|	|		   |	|  |-Ashimar (2)
	|	|	|		   |	|     |=Kiharu (4)
	|	|	|		   |	|     |	|-Gabusurei (4)
	|	|	|		   |	|     |	   |=Kiharu (2)*
	|	|	|		   |	|     |	   |Hanburabi (3)*
	|	|	|		   |	|     |=Hanburabi (4)
	|	|	|		   |	|  	|-Kiharu (2)*
	|	|	|		   |	|  	|-Gabusurei (3)*
	|	|	|		   |	|=Gyaburan TR-5 (6)*
	|	|	|		   |-Faiba (5)
	|	|	|		   	|=Gyaburan TR-5 (2)*
	|	|	|=Gundam Mk II (3)*
	|	|=Gundam Mk III (4)
	|		|=Gundam Mk II (2)*
	|		|=Gundam Mk IV (4)
	|			|-Gundam Mk III (2)*
	|			|-Gundam Mk V (4)
	|				|=Gundam Mk IV (2)*
	|				|=Dobenwolf (4)
	|					|-Gundam Mk V (3)*
	|					|-Hanma Hanma (4)
	|					   |=Dobenwolf (4)*
	|					   |=Gemaruku (5)
	|						|-Hanma Hanma (4)*
	|=Gundam 4 (3)
	|	|-Gundam (3)*
	|	|-Gundam 4 (Bst) (4)
	|	|	|=Gundam (3)*
	|	|	|=Gundam 4 (3)*
	|	|	|=Gundam 5 (4)*
	|	|	|=Gundam 6 (5)*
	|	|-Gundam 5 (4)
	|	|	|=Gundam (3)*
	|	|	|=Gundam 4 (4)*
	|	|	|=Gundam 5 (Bst) (4)
	|	|	|	|-Gundam (3)*
	|	|	|	|-Gundam 5 (3)*
	|	|	|	|-Gundam 4 (4)*
	|	|	|	|-Gundam 6 (5)*
	|	|	|=Gundam 6 (5)*
	|	|-Gundam 6 (5)
	|		|=Gundam (3)*
	|		|=Gundam 4 (3)*
	|		|=Gundam 5 (3)*
	|		|=Gundam NT1 (4)*
	|=Full Armor Gundam (5)
		|-Gundam (2)*
		|-Perfect Gundam (6)
			|=Gundam (2)*
			|=Full Armor Gundam (3)*


==GM TYPE==
GM
  |=GM Commando (3)
  |	|-GM (3)*
  |	|-GM Kai (4)*
  |	|-GM II
  |	   |=GM (2)*
  |	   |=Nemo (3)
  |	   |	|-GM II (3)*
  |	   |	|-Nero (5)
  |	   |	   |=Nemo (2)*
  |	   |=GM III (4)
  |		   |-GM II (2)*
  |		   |-Jegan (4)
  |			|=GM III (2)*
  |			|=ST Gun (3)
  |			|	|-Jegan (3)*
  |			|=Gustaf Karu (4)
  |			|	|-Jegan (2)*
  |			|	|-Heavy Gun (4)*
  |			|=Heavy Gun (5)
  |				|-Jegan (2)*
  |				|-Gustaf Karu (3)*
  |				|-Jemzugan (4)
  |				|	|=Heavy Gun (3)*
  |				|	|=Javelin (3)
  |				|		|-Heavy Gun (2)*
  |				|		|-Jemzugan (3)*
  |				|-Hardigun (5)
  |					|=Heavy Gun (2)*
  |					|=G Cannon (3)
  |						|-G Canon Magna (4)
  |						|	|=G Cannon (2)*
  |						|	|=Hardigun (4)*
  |						|-F90 (5) -> F Project type
  |=Land Battle GM (4)
  |	|-GM (2)*
  |	|-GM Sniper (4)
  |	|	|=Land Battle GM (2)*
  |	|	|=GM Sniper Custom (3)
  |	|		|-GM (2)*
  |	|		|-GM Sniper (3)*
  |	|		|-GM Sniper II (3)
  |	|			|=GM Commando (2)*
  |	|			|=GM Sniper Custom (3)*
  |	|			|=GM Sniper III (4)*
  |	|-GM Striker (5)
  |	|	|=Land Battle GM (3)*
  |	|	|=Powered GM (5)
  |	|		|-GM Kai (2)*
  |	|		|-GP01 (6) -> Gundam type
  |	|-Land Battle GM
  |=GM Kai (5)
	|-GM (2)*
	|-GM Commando (2)*
	|-GM Custom (4)
	|	|=GM Kai (2)*
	|	|=GM Quail (4)
	|		|-GM Custom (2)*
	|		|-Gundam Hazel (4) -> Gundam type
	|-GM Kai High Mobility type (5)
		|=GM Kai (2)*
		|=GM II (2)*
		|=GM Sniper III (3)
			|-GM Sniper II (2)*
			|-GM Kai High Mobility Type (3)*

==ZAKU TYPE==
Oggo
 |=Zaku I (4)
 |	|-Zaku I Sniper Type (3)
 |	|		|=Zaku I (3)*
 |	|-Zaku II F (4)
 |	|	|=Zaku I (2)*
 |	|	|=High Mobility Zaku (3)
 |	|	|	|-Zaku II F(2)*
 |	|	|	|-Space Use High Mobility Zaku (3)
 |	|	|		|=High Mobility Zaku II (2)*
 |	|	|		|=Rick Dom (4) -> Dom Type
 |	|	|=Zaku II Kai (4)
 |	|		|-Zaku II F (2)*
 |	|		|-Zaku II J (2)*
 |	|		|-Akuto Zaku (6)
 |	|		|	|=Zaku II Kai (2)*
 |	|		|	|=Hizack (EFF) (3)
 |	|		|	|	|-Hizack (T) (3)
 |	|		|	|	|   |=Hizack (EFF) (3)*
 |	|		|	|	|   |=Hizack Custom (4)
 |	|		|	|	|   |	|-Hizack (T) (2)*
 |	|		|	|	|   |=Rozzet (6)
 |	|		|	|	|	|-Hizack (T) (2)*
 |	|		|	|	|	|-Marasai (3)
 |	|		|	|	|	|   |=Rozzet (3)*
 |	|		|	|	|	|-Rozzet Enhance land battle (4)
 |	|		|	|	|	|   |=Rozzet (3)*
 |	|		|	|	|	|   |=Marasai (3)*
 |	|		|	|	|	|-Dandelion (6)
 |	|		|	|	|		|=Rozzet (2)*
 |	|		|	|	|		|=Bound Dok (5)
 |	|		|	|	|-Akuto Zaku (4)*
 |	|		|	|	|-Zeg Ein (6)
 |	|		|	|	   |=Hizack (T) (2)*
 |	|		|	|	   |=Zeg Tsuvai (4)
 |	|		|	|		|-Hizack (T) (2)*
 |	|		|	|		|-Zeg Ein (3)*
 |	|		|	|=Zaku III (5)
 |	|		|	|	|-Zaku II F (1)*
 |	|		|	|	|-Zaku II J (1)*
 |	|		|	|	|-Zaku III Kai (4)
 |	|		|	|	|	|=Zaku III (2)*
 |	|		|	|	|	|=Zaku 50 (10)
 |	|		|	|	|-Zaku 50 (10)*
 |	|		|	|=Zaku 50 (20)
 |	|		|		|-Zaku I (1)*
 |	|		|		|-Zaku II F (1)*
 |	|		|		|-Zaku II J (1)*
 |	|		|		|-Zaku III (2)*
 |	|		|-RF Zaku (8)
 |	|			|=Zaku II F (2)*
 |	|			|=Zaku II J (2)*
 |	|			|=RF Gouf (4) -> Gouf Type
 |	|-Zaku II J (4)
 |	|	|=Zaku I (2)*
 |	|	|=Zaku II Kai (4)*
 |	|	|=Gouf (5) -> Gouf Type
 |	|-Zudah (5)
 |		|=Zaku I (1)*
 |		|=Zaku II F (2)*
 |		|=Zaku II J (2)*
 |=Doratsue (4)
 	|-Oggo (2)*
 	|-Zaku II F (4)*

==GOUF TYPE==
Gouf
 |=Zaku II J (2)* -> Zaku Type
 |=Gouf Flight Type (4)
 |	|-Gouf (2)*
 |	|-Dom (3) -> Dom type
 |=Gouf Custom (6)
 |	|-Gouf (2)
 |	|-Ifreet (3)
 |	|	|=Gouf (2)*
 |	|	|=Dom (4) -> Dom type
 |	|	|=Ifreet Kai (5)
 |	|	|	|-Ifreet (2)*
 |	|	|	|-Gyan (4) -> Gelgog-Gyan type
 |	|	|=Kempher (6)
 |	|		|-Ifreet (2)*
 |	|		|-Gelgog (3) -> Gelgog-Gyan type
 |	|-Garusu J (4)
 |		|=Gouf (2)*
 |		|=Zusa (4)
 |			|-Garusu J (3)*
 |=RF Gouf (8)
 	|-Gouf (2)*
 	|-RF Zaku (2) -> Zaku type
 	|-RF Dom (4) -> Dom type

==DOM TYPE==
Dom
 |=Rick Dom (3)
 |	|-Dom (3)*
 |	|-Rick Dom II (4)
 |	|	|=Rick Dom (2)*
 |	|	|=Doraisen (5)*
 |	|	|=RF Dom (8)*
 |	|-RF Dom (6)*
 |=Dom Tropen (5)
 |	|-Dom (2)*
 |	|-Doraisen (4)
 |	|	|=RF Dom (6)*
 |	|-RF Dom (6)*
 |=Dowaji (6)
 |	|-Dom (2)*
 |	|-Doraisen (4)*
 |	|-RF Dom (8)
 |=RF Dom (8)
 	|-Dom (2)*
 	|-Rick Dom (2)*
 	|-RF Gouf (3) -> Gouf type
 	|-RF Gelgog (4) -> Gelgog-Gyan type

==GELGOG-GYAN TYPE==
Gelgog Cannon
  |=Gelgog (3)
	|-High Mobility Gelgog (3)
	|	|=Gelgog (2)*
	|	|=Galbady a (4)
	|		|-Gelgog (3)*
	|		|-Gyan (3)
	|		|	|=Galbady a (3)*
	|		|	|=Gyan Kai (5)
	|		|	|	|-Gyan (2)*
	|		|	|	|-R Jaja (4)
	|		|	|		|=Gyan Kai (2)*
	|		|	|		|=Gaza R (3)*
	|		|	|		|=Gaza L (3)*
	|		|	|=RF Gyan (7)
	|		|		|-Gyan (2)*
	|		|		|-RF Gelgog (4)
	|		|-Galbady b (4)
	|			|=Galbady a (3)*
	|			|=High Mobility Galbady b (4)
	|			|	|-Galbady b (2)*
	|			|=Gaza R (6)
	|			|	|-Galbady b (2)*
	|			|	|-Gaza L (3)*
	|			|=Gaza L (6)
	|				|-Galbady b (2)*
	|				|-Gaza R (3)*
	|-Gelgog J (4)
	|	|=Gelgog (2)*
	|	|=Gelgog M (4)
	|	|=RF Gelgog (7)
	|-Gelgog M (5)
	|	|=Gelgog (2)*
	|	|=Gelgog J (3)*
	|	|=RF Gelgog (6)*
	|-RF Gelgog (8)
		|=Gelgog (2)*
		|=Kempher (2) -> Gouf type
		|=RF Dom (3) -> Dom type
		|=RF Gyan (4)

==BALL TYPE==
Shock Mouse Ball
	|=First Mass Produced Ball (2)
	|	|-Ball (4)*
	|=Ball (3)
	|	|-First Mass Produced Ball (2)*
	|=Haro (15)
		|-Tornado Gundam (3) -> Gundam type


==Z GUNDAM TYPE==
Z Gundam
	|=Methus (2)
	|	|-Hyaku Shiki (6)
	|	|	|=Gundam Mk III (3) -> Gundam type
	|	|	|=Hyaku Shiki Kai (4)
	|	|		|-Hyaku Shiki (3)*
	|	|-Z Gundam (6)*
	|=Z Plus (3)
	|	|-Z Gundam (4)*
	|=Z II (4)
		|-ReGZ B.W.S (3)
		|	|=Z Gundam (3)*
		|	|=ReGZ Custom (4)
		|		|-ReGZ B.W.S (2)*
		|		|-Z II (3)*
		|-Z Gundam (3)*

==ZZ GUNDAM TYPE==
ZZ Gundam
	|=S Gundam (3)
	|	|-Nero (2) -> GM Type
	|	|-Ex-S Gundam (4)
	|		|=S Gundam (2)*
	|		|=Deep Striker (8)
	|			|-S Gundam (2)*
	|			|-Ex-S Gundam (2)*
	|=Full Armor Gundam (4)
	|	|-FAZZ (2)
	|	|	|=Full Armor ZZ Gundam (4)*
	|	|-ZZ Gundam (3)*
	|=Gunbu (6)
		|-ZZ Gundam (3)**

==CORE FIGHTER TYPE==
Core Fighter
	|=Seiber Fish (4)
	|	|-Core Fighter (6)*
	|=Core Fighter II (5)
	|	|-Core Fighter (2)
	|	|-Core Fighter ZZ (4)
	|		|=Core Fighter (2)*
	|		|=Core Fighter II (3)*
	|		|=Core Fighter X1 (5)
	|			|-Core Fighter (2)*
	|			|-Core Fighter II (2)*
	|			|-Core Fighter ZZ (2)*
	|			|-Core Fighter V (4)
	|				|=Core Fighter (2)*
	|				|=Core Fighter II (2)*
	|				|=Core Fighter ZZ (2)*
	|				|=Core Fighter X1 (4)*
	|=Core Booster (6)
		|-Core Easy (2)
		|	|=Core Fighter (4)*
		|	|=Core Booster (7)
		|-Core Fighter (2)*
		|-Core Booster II Intercept Type (3)
		|	|=Core Easy (2)*
		|	|=Core Booster (3)*
		|-G Defensor (6)
			|=Core Fighter (2)*
			|=Core Booster (3)*

==PSYCHOMMU TYPE==
Elmeth
  |=Brau Buro (4)
  |	|-Elmeth (5)*
  |	|-Ziong (7)
  |	   |=Perfect Ziong (5)
  |		|-Ziong (2)*
  |		|-Great Ziong (6)
  |			|-Bigzam (6)
  |			|	|=Mass Product Bigzam
  |			|	|	|-Jamal Fin (3)
  |			|	|	|   |=Biguro (3)
  |			|	|	|	|-Zakurelo (3)
  |			|	|	|	|   |=Biguro (3)*
  |			|	|	|	|-Val Valo (5)
  |			|	|	|	|   |=Biguro (3)*
  |			|	|	|	|-Big Rang (8)
  |			|	|	|	    |=Oggo (1) -> Zaku type
  |			|	|	|	    |=Biguro (3)*
  |			|	|	|-Apsalas II (5)
  |			|	|	|   |=Azzam (2)
  |			|	|	|   |   |-Azzam (Chronicles) (4)
  |			|	|	|   |   |   |=Azzam (2)*
  |			|	|	|   |   |   |=RF Azzam (2)*
  |			|	|	|   |   |-RF Azzam (8)
  |			|	|	|   |	    |=Azzam (2)*
  |			|	|	|   |=Apsalas III (5)
  |			|	|	|	|-Apsalas II (3)*
  |			|	|	|	|-Bigzam (5)*
  |			|	|	|-Bigzam (8)*
  |			|	|=Apsalas III (5)*
  |			|	|=Granzam (8)
  |			|		|-Bigzam (3)*
  |			|-Noie Ziel (8)
  |			|	|=Noie Ziel II (5)
  |			|		|-Noie Jiel (3)*
  |			|-Queen Mantha (9)
  |=Quebeley (6)
	|-Mass Product Quebeley (2)
	|	|=Rigerugu (4)
	|	|	|-Gelgog (2) -> Gelgog-Gyan type
	|	|	|-Mass Product Quebeley (3)*
	|	|=Quebeley (5)*
	|-Elmeth (3)*
	|-Quebeley Mk II Black (4)
	|	|=Mass Product Quebeley (2)*
	|	|=Quebeley (3)*
	|	|=Quebeley Mk II Red (3)*
	|	|=Queen Mantha (8)
	|		|-Quebeley (2)*
	|		|-Great Ziong (5)*
	|-Quebeley Mk II Red (4)
		|=Mass Product Quebeley (2)*
		|=Quebeley (3)*
		|=Quebeley Mk II Black (3)*
		|=Queen Mantha (8)
			|-Quebeley (2)*
			|-Great Ziong (5)*

==JUPITORIS TYPE==
Borinook Samaan
	|=Messara (4)
	|	|-Borinook Samaan (4)*
	|	|-Pallas Athena (4)*
	|	|-The O (6)*
	|=Pallas Athena (4)
	|	|-Borinook Samaan (4)*
	|	|-Messara (4)*
	|	|-The O (6)
	|=The O (6)
		|-Borinook Samaan (3)*
		|-Pallas Athena (3)*
		|-Messara (3)*
		|-Titania (5)
			|=The O (3)*


==F PROJECT TYPE==
Gundam F90
	|=G Cannon (2) -> GM type
	|=Gundam F90 (Full equip) (4)
	|	|-Gundam F90 (2)*
	|	|-Gundam F90V (3)*
	|	|-Gundam F90 II (4)*
	|=Gundam F90V (4)
	|	|-Gundam F90 (2)*
	|	|-Gundam F91 (4)
	|		|=Gundam F90V (2)*
	|=Gundam F90 II (4)
		|-Gundam F90 (2)

Shilhouette Gundam
	|=Shilhouette Gundam Kai (4)
	|	|-Shilhouette Gundam (2)*
	|	|-Neo Gundam (5)*
	|=Neo Gundam (6)
		|-Shilhouette Gundam (3)*

Flint
  |=Crossbone Gundam X1 (4)
  |	|-Flint (2)*
  |	|-Crossbone Gundam X2 (3)*
  |	|-Crossbone Gundam X1 Kai (3)
  |	|	|=Crossbone Gundam X1 (2)*
  |	|	|=Crossbone Gundam X2 (3)*
  |	|	|=Skull Heart (6)
  |	|		|-Crossbone Gundam X1 (3)*
  |	|-Crossbone Gundam X3 (5)*
  |=Crossbone Gundam X2 (4)
  |	|-Flint (2)*
  |	|-Crossbone Gundam X1 (3)*
  |	|-Crossbone Gundam X3 (5)*
  |	|-Crossbone Gundam X2 Kai (3)
  |		|=Crossbone Gundam X2 (2)*
  |		|=Crossbone Gundam X3 (5)*
  |=Crossbone Gundam X3 (6)
	|-Flint (2)*
	|-Crossbone Gundam X1 (3)*
	|-Crossbone Gundam X2 (3)*

==ZANSCAR TYPE==
Zoro
 |=Zoroat (3)
 |	|-Zoro (3)*
 |	|-Shacko (4)
 |	|	|=Zoroat (2)*
 |	|	|=Jabako (2)*
 |	|	|	|-Shacko (2)*
 |	|	|	|-Contioh (4)
 |	|	|		|=Jabako (2)*
 |	|	|		|=Abigoru (4)
 |	|	|		|	|-Jabako (2)*
 |	|	|		|	|-Zaneck (4)
 |	|	|		|	|	|=Abigoru (2)*
 |	|	|		|	|	|=Gengaozo (3)*
 |	|	|		|	|-Gengaozo (4)
 |	|	|		|		|=Abigoru (2)*
 |	|	|		|		|=Zaneck (4)*
 |	|	|		|=Rig Contioh (5)
 |	|	|			|=Contioh (2)*
 |	|	|=Rig Ring (5)
 |	|	|	|-Shacko (2)*
 |	|	|	|-Rig Shacko (4)*
 |	|	|	|-Gotoratan (5)
 |	|	|		|=Shacko (2)*
 |	|	|		|=Rig Ring (3)*
 |	|	|		|=Rig Shacko (3)*
 |	|	|=Rig Shacko (6)
 |	|		|-Shacko (2)*
 |	|		|-Rig Ring (3)*
 |	|		|-Gotoratan (4)*
 |	|-Zoridia (5)*
 |=Tomriat (4)
 |	|-Zoro (2)*
 |	|-Domtoria (4)
 |		|=Tomriat (2)*
 |		|=Gozora (3)
 |			|-Tomriat (2)*
 |			|-Domtoria (3)*
 |=Zoridia (5)
 	|-Zoroat (2)*
 	|-Gedoraf (3)
 		|=Zoridia (3)*
 		|=Burugengu (5)
 			|-Gedoraf (2)*
 			|-Zoridia (3)*


==BATARA TYPE (JUPITER KINGDOM MASS PRODUCT TYPE)==
Batara
 |=Pezu Batara (3)
 |	|-Batara (3)*
 |	|-Vagon (4)*
 |	|-Diona (4)*
 |	|-Erebado (5)*
 |=Vagon (4)
 |	|-Batara (2)*
 |	|-Pezu Batara (2)*
 |	|-Diona (3)*
 |	|-Erebado (4)*
 |=Diona (4)
 |	|-Batara (2)*
 |	|-Pezu Batara (2)*
 |	|-Vagon (3)*
 |	|-Erabado (4)*
 |=Erebado (5)
 	|=Batara (2)*
 	|=Pezu Batara (2)*
 	|=Vagon (3)*
 	|=Diona (3)*

==ZEON UNDERWATER USE TYPE==
Aggu
 |=Aggai (3)
 |	|-Aggu (2)*
 |	|-Aggugai (4)*
 |	|-Juagu (4)*
 |	|-Gog (5)*
 |=Aggugai (4)
 |	|-Aggu (2)*
 |	|-Aggai (2)*
 |	|-Juagu (3)*
 |	|-Gog (4)*
 |=Juagu (4)
 |	|-Aggu (2)*
 |	|-Aggai (2)*
 |	|-Aggugai (3)*
 |	|-Gog (4)*
 |=Gog (5)
 	|-Zugok (4)
 	|	|=Gog (2)*
 	|	|=Zogok (3)
 	|	|	|-Zugok (4)*
 	|	|	|-Zok (6)
	|	|		|=Gog (2)*
	|	|		|=Zugok (2)
	|	|=Zugok E (5)
	|	|	|-Gog (2)*
	|	|	|-Zugok (2)*
	|	|=Zegok (7)
	|		|-Zugok (2)*
	|		|-Zakurelo (6) -> Psychommu type
	|-Higok (5)
		|=Gog (2)*
		|=Zugok (2)*

==DENAN TYPE==
Ebil S
 |=Zondo Ge (2)
 |	|-Ebil S (2)*
 |	|-Denan Zon (3)*
 |	|-Denan Ge )4)*
 |=Denan Zon (4)
 |	|-Ebi S (2)*
 |	|-Zondo Ge (2)*
 |	|-Denan Ge (3)*
 |=Denan Ge (5)
 |	|-Denan Zon (2)*
 |	|-Belga Dallas (4)
 |	|	|=Denan Ge (2)*
 |	|	|=Dagi Irus (4)*
 |	|	|=Belga Giros (4)*
 |	|-Belga Giros (6)
 |		|=Belga Dallas (3)*
 |		|=Dagi Irus (3)*
 |		|=Dagi Barus (4)
 |			|-Belga Giros (3)*
 |			|-Vigna Zera (5)
 |				|=Belga Barus (3)*
 |				|=Vigna Gina (5)
 |					|-Vigna Zera (3)*
 |					|-Vigna Rona (5)
 |						|=Vigna Gina (3)*
 |=Dagi Irus (7)
 	|-Ebil S (1)*
 	|-Belga Dallas (3)*
 	|-Belga Giros (4)*

==ZEON TANK TYPE==
Battle Helicpter
	|-Dop (5)
		|=Battle Helicopter (2)*
		|=Mazera Attack (3)
			|-Dop (2)*
			|-Hiltdorf (8)
			|	|=Mazera Attack (2)*
			|	|=Zameru (4)*
			|	|=Rainosaurus B type (8)
			|		|-Hiltdorf (2)
			|		|-Zameru (3)
			|-Zameru (12)
				|=Hiltdorf (2)*
				|=Rainosaurus B type (6)*

==FEDERATION TANK TYPE==
Hover Truck
	|=61 type tank (3)
	|	|-Hover Truck (2)*
	|	|-Guntank (6)*
	|=Guntank (6)
		|-61 type tank (2)*
		|-Mass Produced Guntank (3)
		|	|=61 type tank (2)*
		|	|=Guntank (4)*
		|-Guntank II (4)
		|-Guntank R44 (6)

==GUN CANNON TYPE==
Gun Cannon
	|=Mass Produced Gun Cannon (2)
	|	|-GM Cannon (2)
	|	|	|=GM (3) -> GM Type
	|	|	|=GM Cannon II (4)
	|	|		|-GM Cannon (2)*
	|	|		|-Gun Cannon (4)*
	|	|-Gun Cannon (4)*
	|=Gun Cannon II (4)
		|-Gun Cannon (2)*

==DOGA TYPE==
Jagd Doga (Gyunei custom)
	|=Gira Doga (2)
	|	|-Gira Doga Kai (4)
	|		|=Gira Doga (2)*
	|		|=Messa (4)
	|			|-Gira Goda (2)*
	|=Jagd Doga (Quess custom)
	|	|-Gira Doga (2)*
	|	|-Jagd Doga (Gyunei custom) (3)*
	|	|-Sazabi (7)*
	|=Sazabi (7)
		|-Jagd Doga (Gyunei custom) (3)*
		|-Jagd Doga (Quess Custom) (3)*
		|-Nightingale (6)
			|=Sazabi (3)*

==JUPITER EMPIRE MA TYPE==
Gangurijo
	|=Mass Produced Nautilus (3)
		|-Gangurijo (3)*
		|-Nautilus (5)
			|=Mass Produced Nautilus (2)*
			|=Eregorera (5)
				|-Gangurijo (2)*
				|-Mass Produced Nautilus (3)*

==DEATH WIND TROOP TYPE==
Arana Batara
	|=Batara (2) -> Batara type
	|=Arana (3)
		|-Abijo (4)
			|=Arana (3)*
			|=Guabaze (4)
			|	|-Mass Produced Guabaze (2)
			|	|	|=Guabaze (4)*
			|	|-Abijo (4)*
			|	|-Totouga (4)*
			|=Totouga (4)
				|-Abijo (4)*
				|-Guabaze (4)*

==GAZA TYPE==
Geze (Gemon unit)
	|=Gaza C (4)
		|-Gaza D (4)
			|=Gaza C (2)*
			|=Ga Zoum (4)
				|-Gaza D (2)*
				|-Zusa (4) -> Gouf type

=============================================================================
	VI.	MS Combination
=============================================================================
MS COMBINATION LIST

==A CATEGORY==
Resulting unit           Subject A                   Subject B
Akuto Zaku             G-3 Gundam                 Zaku II F, Zaku II J,
                                                  Space use High Mobility Zaku,
                                                  Zaku II Kai,
                                                  High Mobility Zaku II
Aggai                  Hizack Custom, ST Guan,    Water type MS, MA
                       Dagi Irus, Ebil S
Azzam                  Penelope, Ksi Gundam       Zakurelo, Biguro, Val Valo
                                                  Bigzam, Elmeth, Apsalas,
                                                  Big Rang	
Ashimar                Dom type                   MA, Gundam Hazel,
                                                  Gundam Hazel Kai
Abijo                  Batara                     High Mobility Type
Apsalas II             Azzam, RF Azzam            Zaku II F,Zaku II J,Zaku IIKai
                                                  High Mobility Zaku II
Amakusa                Gundam, Dige, Nu Gundam    Abijo, Totouga, Guabaze
Arana Batara           Arana                      Batara
Alpha Aziel            Sazabi type                Noie Ziel type
Ifreet                 Gouf type                  Dom type
Vagon                  Batara                     Bike type, Tire type
Space use H.M. Zaku    Zaku II type               Dom type
ST Gun                 Jegan                      Hizack Custom. Aggugai,
                                                  Ebil S, Dagi Irus
Ebil S                 Denan type                 Aggugai, Hizack Custom,
                                                  Dagi Irus, ST Gun
Ebil Doga              Alpha Aziel                La Fressia
Elmeth                 V Gundam type              Sazabi type
Erebado                Batara                     EWAC type
Erefante               Juaggu, Quebeley type,     Gangurijo, Eregorera,
                       Titania                    Nautilus
==KA CATEGORY==
Gaburusei              Tornado Gundam             Messara
Garusu J               Gaza type                  Gouf type
GunEZ                  Gundam type                Javelin, Jemzugan
Gun Cannon             Cannon type                Guntank type
Gangurijo              Batara                     MA type
Gundam                 Core Fighter               GM
GundaM NT1             Gundam                     Psychommu type, Penelope
Gundam F90             Heavy Gun                  Gundam type
Gundam Mk II (titans)  Bazam                      GM Quail
Gundam 6               Gun Cannon type            Gundam
Guntank                Core Fighter               Tank type
Guntank R44            Guntank                    Transformable MS
Gyaburan               High Mobility Galbaby b    Transformable MS, MA
Gyan                   Gouf type                  Gelgog type
Guabaze                Crossbone Gundam type      Batara
Crossbone Gundam X1    Gundam F91                 Crossbone type,Core fighter X1
Crossbone Gundam X1    Crossbone Gundam X3        Crossbone Gundam X1 type
     Full Cloth
Gemaruku               Quebeley type              Zaku III type
                       Gaza L                     Gaza R
Gedoraf                Vagon                      Zanscar type
Gelgog                 Gundam                     High Mobility Zaku II
Gelgog Cannon          Gelgog type                Gun Cannon type
Kempher                Dom type                   Gelgog type
Gengaozo               Shacko type                Zaneck
Gozora                 Zoroat                     Zoro & Rigaru

==SA CATEGORY==
Psycho Gundam          Perfect Zion,              Gundam Type, Ziong Type
                       Psycho Gundam Mi II
Psycho Haro            Psycho Gundam              Haro
Zaku Cannon            Zaku type                  Gun Cannon type
Zaku Tank              Guntank, Hiltdorf          Zaku type
Zakurelo               Gundam                     Gelgog
Zaku I Sniper type     Zaku I                     GM Sniper type, Zeg Tsuvai
Sazabi                 Gemaruku                   Gira Doga type
Zansbain               Zaneck                     V2 or V2 Assault Buster
GP01                   Gundam                     Core Fighter II
GP03-D                 GP Series                  Deep Striker
GM Quail               GM type                    Hizack
GM Head                Land Battle Gundam         Land Battle GM
GM Cannon              GM type                    Gun Cannon type
GM Sniper              Gelgog J                   GM type
Shacko                 Denon Geh, Genon Zon       Zoro
Javelin                Denon Geh, Genon Zon       Jegan
Jamal Fin              Gaza type                  Mega Rider
Shock Mouse Ball       Ball                       Zakurelo
Shilhouette Gundam     Ksi Gundam, Nu Gundam      Gundam F91
Super Gundam           Gundam Mk II               G Defensor
Zusa                   Methus                     Gaza C
S Gundam               Nero                       Z Gundam type,Hyaku Shiki type
Zegock                 Zugock                     MA
Zodi Ack               Bigzam type                Jourmugand
Z Gundam               Gundam Mk II               Rick Dias
Zogock                 Zugock                     Garusu J
Zoro                   Denon Geh, Denon Zon       Battle Helicopter

==TA CATEGORY==
Dagi Irus              Belga type, Vigna type     Aggugai, Hizack Custom
                                                  ST Gun, Ebil S
ZZ Gundam              Z Gundam                   FA type gundam, Core Figher ZZ
Deep Striker           GP03-D                     S Gundam, Ex-S Gundam
Diona                  Batara                     Jupiter MS, Titania
Dije                   Rick Dias type             Gelgog type
Dibinidado             Eregorera                  Ebil Doga
Totouga                FA type Gundam             Batara
Doraizen               Dom type                   Gaza type

==NA CATEGORY==
Nu Gundam              ReGZ type                  Sazabi type
Nemo                   Hizack                     GM, GM III
Noie Ziel              Bigzam type                Ziong, Perfect Ziong

==HA CATEGORY==
Perfect Gundam         Gundam                     Perfect Ziong
Perfect Ziong          Ziong                      Dom type
Baiaran                Gouf Flight type           Hizack type
Hizack                 GM Quail                   Zaku II J
Hizack Cannon          Hizack type                Gun Cannon type
Bau                    Z Gundam                   Gaza type
Bau                    ReGZ Custom                Gaza D
Haro                   Tornado Gundam             Phoenix Gundam
Powered GM             GM                         Gundam NT1-FA
Hanburabi              Val Valo                   Titans type
Hanma Hanma            Gaza C                     Brau Buro, Ziong
Bigzam                 Biguro                     Brau Buro, Ziong
Big Rang               Biguro                     Oggo, Noie Ziel
Hyaku Shiki            Gundam Mk II               Mega Rider
Brau Buro              Haro, Zakurelo             Elmeth, Azzam
Blue Destiny 1         Land battle GM             Ifreet Kai
Blue Destiny 3         Land Battle Gundam         Ifreet Kai
Borinook Samaan        Baiaran                    Hizack Custom

==MA CATEGORY==
Mazella Attack         61 type tank               1 year war zion MS
Mega Rider             Methus                     ReGZ type
Messara                Biguro                     Gyaburan type, Faiba

==YA CATEGORY==
Jagd Doga (Gyunei)     Quebeley Mk II (black)     Gira Doga, Gira doga Kai
Jagd Doga (Quess)      Quebeley Mk II (Red)       Gira Doga, Gira doga Kai

==RA CATEGORY==
La Fressia             Ziong type                 Crossbone type
Rigaru                 Battle bike type           MA type
Land Battle Gundam     Land battle GM             Gundam
Rigerugu               Quebeley                   Gelgog type
Rick Dias              GP series                  Dom type
Mass Product Bigzam    Biguro                     Apsalas II

==TURN A COMBINATION==
Resulting Unit                    to be combined with Turn A Gundam
R Jaja                           Garusu J
Akuto Zaku                       Jamal Fin
Aggai                            Apsalas III
Aggu                             Deep Striker
Aggugai                          Nightingale
Azzam                            Ebil S
Ashimar                          Zakurelo
Abigor                           High Mobility Gelgog
Abijo                            Galbady b
Apsalas II                       Ga Zoum
Apsalas III                      Aggai
Amakusa                          Geze
Arana                            RF Zaku
Arana Batara                     Marasai
Alpha Aziel                      Core Fighter
Ez8                              Gengaozo
Ex-S Gundam                      Dom
Ifreet                           Zaku III Kai
Ifreet Kai                       Mass Produced Nautilus
Vagon                            Kiharu
Val Valo                         GP03-S
V Gundam                         Gustaf Karu
V2 Gundam                        GM Cannon
V2 Assult Buster                 Battle type (female type)
Space Use High Mobility Zaku     Gundam F91
ST Gun                           Gangurijo
Ebil S                           Azzam
Ebil Doga                        Mazella Attack
Elmeth                           ST Gun
Eregorera                        Guntank
Erebado                          Nero
Erefante                         Gaza D
Oggo                             Psycho Gundam
Gabera Tetra                     GP02
Gaza C                           Vigna Gina
Gaza D                           Erefante
Gaza R                           Kampher
Gaza L                           Bezu Batara
Ga Zoum                          Arana Batara
Gabusurei                        Denon Zon
Garikuson                        Jourmugand
Garusu J                         R Jaja
Galbady a                        Gundam Mk-IV
Galbady b                        Contioh
GunEZ                            Zeg Ein
Gun Cannon                       Gundam F90V
Gun Cannon II                    Gundam F90
Gangurijo                        Batara
Gundam                           Flint
Gundam NT1                       Gabera Tetra
Gundam NT1-FA                    GP02A
Gundam F90                       Gun Cannon II
Gundam F90 (Full equip)          Blue Destiny 2
Gundam F90 II                    Gog
Gundam F90V                      Gun Cannon
Gundam F91                       Zaku II Kai
Gundam 4                         Zegock (First)
Gundam 4 (Bst)                   Mass Product Guabaze
Gundam 5                         Bau (Green)
Gundam 5 (Bst)                   RF Gouf
Gundam 6                         Jabacko
Gundam Hazel                     Super Gundam
Gundam Hazel-FA                  Neticks
Gundam Hazel Kai                 Gyaburan Kai
Gundam Mk II                     Gundam NT1
Gundam Mk III                    Phoenix Gundam
Gundam Mk IV                     Galbady a
Gundam Mk V                      Hizack
Guntank                          V2 Gundam
Guntank II                       Full Armor ZZ Gundam
Guntank R44                      Rig Contioh
Gunp                             GM Sniper Custom
Gun Blastor                      GP01
Hikaru                           Vagon
Gyaburan                         Messa
Gyaburan Kai                     Gira Doga Kai
Gyaburan TR-5                    Hiltdorf
Gyan                             RF Gelgog
Quebeley                         Gouf Custom
Quebeley Mk II                   GM Sniper III
Quebeley Mk II                   Rick Dom II
Gira Doga                        Belga Daras
Guabaze                          Hizack Custom
Queen Mantha                     Seiba Fish
Ksi Gundam                       Zaku Cannon
Gustaf Karu                      Gyaburan
Gouf                             Crossbone Gundam X2 Kai
Gouf Custom                      Quebeley
Gouf Flight type                 Faiba
Granzam                          Ball
Great Ziong                      Zaku Tank
Crossbone Gundam X1              Land battle GM
Crossbone Gundam X1 Kai          Gouf
Crossbone Gundam X1 full cloth   Zani
Crossbone Gundam X2              Core Booster
Crossbone Gundam X2 Kai          Mass Product Gun Cannon
Crossbone Gundam X3              High Mobility Zaku II
Geze (Gemon)                     Amakusa
Gedoraf                          Denon Geh
Gelgog                           Belga Giros
Gelgog J                         Rig Shacko
Gelgog M                         Mass Product Quebeley
Gelgog Cannon                    Bound Dok
Gengaozo                         Ez8
Kempher                          Gaza L
Gemaruku                         GM II
Core Easy                        Noie Ziel II
Core Fighter                     Alpha Aziel
Core Fighter V                   Neo Gundam
Core Fighter X1                  RF Gyan
Core Fighter ZZ                  Noie Ziel
Core Fighter II                  Zaku 50
Core Booster                     Crossbone Gundam X1
Core Booster II Intercept type   Ganp
High Mobility Galbady b          Elmeth
High Mobility Gelgog             Abigor
High Mobility Zaku II            Titania
Gog                              Gundam F90II
Gozzora                          Rainosaurasu B type
Gotoratan                        GM Custom
Contioh                          Dowaji
Psycho Haro                      Battle Helicopter
Psycho Gundam                    Oggo
Psycho Gundam Mk II              Shock Mouse Ball
Psychoro Gundam                  Dop
Zaku I                           GP03-D
Zaku Sniper Type                 Bigzam
Zaku II F                        Zansbain
Zaku II J                        Ksi Gundam
Zaku II Kai                      Skull Heart
Zaku Cannon                      Sazabi
Zaku Tank                        Great Ziong
Zaku III                         Higog
Zaku III Kai                     Ifreet
Zaku 50                          Core Fighter II
Zakurelo                         Ashimar
Sazabi                           Zaku II F
Zani                             Crossbone Gundam X1 Full Cloth
Zameru                           Rigaru
Zansbain                         Zaku II J
Zanech                           GM Striker
G Cannon                         Mass Product Bigzam
G Cannon Magna                   GP02 (MLRS)
G-3 Gundam                       Big Rang
G Defensor                       Pallas Athena
GP01                             Gun Blastor
GP01-Fb                          Shutsrum Dias
GP02                             Gundam Mk II
GP02 (MLRS)                      Gundam NT1-FA
GP02A                            G Cannon Magna
GP03-D                           Zaku Sniper type
GP03-S                           Val Valo
Jegan                            Hanburabi
Jemzugan                         Doraizen
The O                            Gouf Flight type
Ziong                            Zusa
GM                               Eregorera
GM Kai                           Hazel La second type Booster equip
GM Kai High Mobility type        Jagd Doga (Gyunei)
GM Custom                        Gotoratan
GM Cannon                        Vigna Rona
GM Cannon II                     Nautilus
GM Quail                         Dobenwolf
GM Commando                      RF Azzam
GM Striker                       Zaneck
GM Sniper III                    Quebeley Mk II (Puru two)
GM II                            Gemaruku
GM III                           Zaku III
GM Sniper                        The O
GM Sniper Custom                 Vigna Zera
GM Head                          Perfect Gundam
Jabako                           Gundam 6
Javelin                          Hardy Gun
Shaccko                          Haro
Shock Mouse Ball                 Psycho Gundam Mk II
Jamal Fin                        Gundam
Juaggu                           Nu Gundam
Shutsrum Dias                    GP01-Fb
Shilhouette Gundam               Zugok
Shilhouette Gundam Kai           Zogok
Super Gundam                     Gundam Hazel
Skull Heart                      Space Use High Mobility test type Zaku
Zugok                            Shilhouette Gundam
Zugok E                          Baiaran
Zusa                             Ziong
S Gundam                         GM III
Seiba Fish                       Queen Mantha
Zeg Ein                          GunEZ
Zeg Tsuvai                       Heavy Gun
Zegok                            Rick dias
Z Gundam                         Dom Tropen
Z Plus                           Borinook Samaan
Z II                             GM Quail
Fight Mass product ball          Zodi Ack
Battle bike (Male type)          V2 Assault Buster
Battle bike (Female type)        Penelope
Battle Helicopter                Psycho Haro
Zok                              Dike
Zogok                            Shilhouette Gundam Kai
Zod Ack                          First Mass Product Ball
Zoridia                          Biguro
Zoro                             Rigerugu
Zoroat                           ReGZ B.W.S
Zondo Geh                        Gyaburan TR-5
Titania                          Doratsue
Dagi Irus                        Gelgog J
ZZ Gundam                        Zudah
Dandelion                        Tomriat
Zudah                            ZZ Gundam
Deep Striker                     Aggu
Diona                            Domtoria
Dije                             Zok
Dibinidado                       Hover Truck
Denon Zon                        Gabusurei
Denon Geh                        Gedoraf
Dobenwolf                        Blue Destiny 1
Dop                              Psycho Haro Gundam
Totouga                          Rick Dom
Dom                              Totouga
Dom Tropen                       Gundam F90 (Full equip)
Dom Toria                        Diona
Tomriat                          Dandelion
Doraizen                         Javelin
Doratsue                         Crossbone Gundam X3
Tornado Gundam                   Jagd Doga (Quess)
Dowaji                           Abijo
Nightingale                      Aggugai
Nu Gundam                        Juaggo
Neo Gundam                       Core Fighter V
Neticks                          Gundam Hazel FA
Nemo                             Percfect Ziong
Nero                             Erebado
Nautilus                         GM Cannon II
Noie Ziel                        Core Fighter ZZ
Noie Ziel II                     Core Easy
Bazam                            RF Dom
Hardy Gun                        G Cannon
Perfect Gundam                   Land Battle Gundam
Perfect Ziong                    Nemo
Baiaran                          Zugok E
Hi Gog                           S Gundam
Hi Nu Gundam                     Mass Product Guntank
Hizack                           FAZZ
Hizack Custom                    Z Gundam
Hizack (Federation)              Messara
Hizack Cannon                    Gundam Mk V
Bau                              Full Armor Gundam
Bound Dok                        Hizack Cannon
Batara                           Hazel La
Pallas Athena                    G Defensor
Haro                             Shacko
Powered GM                       Belga Daras
Hanburabi                        Jegan
Hanma Hanma                      Core Fighter X1
Vigna Gina                       Gaza C
Vigna Zera                       Core Booster II Intercept type
Vigna Rona                       GM
Bigzam                           Zaku I
Biguro                           Zoridia
Hyaku Siki                       Zondo Geh
Hyaku Shiki Kai                  Blue Destiny 4
Hilldorf                         Hyaku Shiki
Faiba                            GM Sniper
FAZZ                             Hizack (Federation)
Phoenix Gundam                   Gundam Mk III
Frau Buro                        Gira Doga Kai
Brau Buro                        Gundam Hazel Kai
Flint                            Akuto Zaku
Full Armor ZZ Gundam             Guntank II
Full Armor Gundam                Gyan Kai
Burugengu                        Gundam 4
Blue Destiny 1                   Z II
Blue Destiny 2                   Hyaku Shiki Kai
Blue Destiny 3                   Guabaze
Hazel La                         High Mobility Galbady b
Hazel La second booster equip    GM Kai
Bezu Batara                      Gaza R
Heavy Gun                        Zeg Tsuvai
Belga Giros                      Gelgog
Belga Daras                      Gira Doga
Belga Barus                      Powered GM
Penelope                         Battle bike (male type)
Hover Truck                      Dibinidado
Borinook Samaan                  Z Plus
Ball                             Granzam
Mazera Attack                    La fressia
Marasai                          Apsalas II
Mega Rider                       Rosset Enhance land battle type
Messa                            V Gundam
Messara                          Gelgog Cannon
Jagd Doga (Gyunei)               Tornado Gundam
Jagd Doga (Quess)                GM High Mobility type
Jourmugand                       Garikson
Rainosaras B type                Gozzora
La fressia                       61 type tank
ReGZ Custom                      GM Head
ReGZ B.W.S.                      Zoroat
Rigaru                           Zameru
Rig Contioh                      Guntank R44
Rig Shacko                       Rozzet
Rig Ring                         Methus
Land Battle Gundam               ReGZ Gustom
Land Battle GM                   Crossbone Gundam X2
Rigerugu                         Zoro
Rick Dias                        Burugengu
Rick Dom                         Ex-S Gundam
Rick Dom II                      Quebeley Mk II (puru)
RF Azzam                         GM Commando
RF Gyan                          GM Sniper II
RF Gouf                          Gyan Kai
RF Gelgog                        Gyan
RF Zaku                          Arana
RF Dom                           Bazzam
Mass Product Gun Cannon          Crossbone Gundam X1 Kai
Mass Product Guntank             Hi Nu Gundam
Mass Product Quebeley            Gelgog M
Mass Product Guabaze             Gundam 4
Mass Product Nautilus            Ifreet Kai
Mass Product Bigzam              Jemzugan
61 type tank                     Ebil Doga
Rozzet                           Dagi Irus
Rozzet Enhance land battle type  Mega Rider


=============================================================================
	VII.	Custom Units
=============================================================================
To be able to unlock certain custom units, you need to place certain pilots
into certain MS/MA.  Listed below are the custom units that would appear.
One reason why you might want to get them is that the stat of the units are
higher compared to the ordinary units.

MOBILE SUIT GUNDAM
Char's Custom Zaku                      Char in Zaku II
Char's Custom Zugok                     Char in Zugok
Char's Custom Rick Dom                  Char in Rick Dom
Char's Custom Gelgoog                   Char in Gelgoog

MOBILE SUIT GUNDAM MS IGLOO
Kuspen Custom Gelgoog                   Herbert Von Kuspen in Gelgoog

MSV
Raideen Custom High Mobility Zaku II    Johnny Raideen in H. M. Zaku II
Raideen Custom High Mobility Gelgoog    Johnny Raideen in H. M. Gelgoog

MOBILE SUIT GUNDAM GAIDEN LAND WHERE THE COLONY FELL
GM (White Dingo type)                   Master P Layer in GM
GM Cannon (white Dingo type)            Master P Layer in GM Cannon
Mass Prod Gun Cannon (White Dingo type) Master P Layer in Mass Prod Gun Cannon

MOBILE SUIT GUNDAM GAIDEN THE BLUE DESTINY
Nimbus Custom Blue Destiny 2            Nimbus on Blue Destiny 2

MOBILE SUIT GUNDAM SENKI LOST WAR CHRONICLES
Ken Bederstadt custom Gelgoog           Ken Bederstadt in Gelgoog

MOBILE SUIT GUNDAM GAIDEN SPACE, THE FLASHES LIMIT
Marlet Custom Akuto Zaku                Marlet Sangi in Akuto Zaku

MOBILE SUIT GUNDAM 0083 STARDUST MEMORY
Gato Custom Gelgoog                     Gato in Gelgoog
Cima Custom Gelgoog M                   Cima in Gelgoog

MOBLE SUIT Z GUNDAM
Haman Custom Gaza C                     Haman in Gaza C

GUNDAM SENTINEL
Amuro Custom Z Plus                     Amuro in Z Plus
Cid Custom Gira Doga Kai                Cid Anba in Gira Doga

MOBILE SUIT GUNDAM F91
Ebil S (Black troop type)               Sabine Sharu in Ebil S
Denon Ge (Black troop type)             Sabine Sharu in Denon Ge
Denon Zon (Black troop type)            Sabine Sharu in Denon Zon
Belga Giros (Black troop type)          Sabine Sharu in Belga Giros

MOBILE SUIT CROSSBONE GUNDAM
Harrison custom F91                     Harrison in F91
Burns Custom Batara                     Burns Gansback in batara

MOBILE SUIT V GUNDAM
Zoroat (White)                          Marbet Fingerheart in Zoroat

=============================================================================
	VIII.	Options Parts
=============================================================================
The Option Parts in this game can be acquired based on the Haro Rank at the
end of the stage.  A corresponding rank gives you a random option parts.  In
addition, some Option Parts can also be equiped to Warships.

No  Haro Rank   Name                              Parts Effect             Equip
001 Bonze    Anti Shock Enhancement           Max HP+10%
                  Circuit I
002 Silver   Anti Shock Enhancement           Max HP+15%
                  Circuit II
003 Gold     Anti Shock Enhancement           Max HP+20%
                  Circuit III
004 Bronze   Battery                          Max EN+10%
005 Silver   Power Battery                    Max EN+15%
006 Gold     Hi Power Battery                 Max EN+20%
007 Bronze   E Pack                           Reduce Energy usage by 5%
008 Silver   Energy Cap                       Reduce energy usage by 10%
009 Gold     Propellant Tank                  Reduce energy usage by 15%
010 Silver   Nanoskin Armor                   Restore 5%HP every turn
011 Gold     Super Nanoskin Armor             Restore 10%Hp every turn
012 Silver   Mobile Use Solar Panel           Restore 5% EN every turn
013 Gold     Lalah's Thought                  Restore 10%EN every turn
014 Bronze   Output Limiter Canceller         Attack +5 EN consumption
                    Unit I                      5% up
015 Silver   Output Limiter Canceller         Attack +10 EN consumption
                    Unit II                     10% up
016 Gold     Output Limited Canceller         Attack +15 EN consumption
                    Unit III                    15% up
017 Bronze   Gundarium a                      Defense +5, mobility -1
018 Bronze   Gundarium b                      Defense +10, mobility -3
019 Silver   Gundarium r                      Defense +15, mobility -5
020 Silver   Enhance type Gundarium           Defense +20, mobility -7
021 Gold     Neo Gundarium                    Defense +25, mobility -9
022 Platina  Rare Gundarium                   Defense +30, mobility -10
023 Silver   Wing Binder                      Mobility +5, defense -1
024 Gold     Shelf Nozzle                     Mobility +10, Defense -3
025 Platina  Flexible Wing Nozzle             Mobility +15, Defense -5
026 Gold     Magnet Coating                   Attack/Defense/Mobility +5
027 Platina  Overload Chip                    Attack/Defense/Mobility +10     MS
028 Bronze   Booster                          Movement +2                     MS
029 Silver   Mega Booster                     Movement +3                     MS
030 Gold     Giga Booster                     Movement +4                     MS
031 Platina  Tera Booster                     Movement +5                     MS
032 Platina  Excel Booster                    Movement +7                     MS
033 Silver   Super High Sensitive             EWAC cells +3                   MS
                 Disc Radome I
034 Gold     Super High Sensitive             EWAC cells +4                   MS
                 Disc Radome II
035 Platina  Super High Sensitive             EWAC cells +5                   MS
                 Disc Radome III
036 Bronze   Sniper Sensor I	                 Long rage attack +5          MS
037 Silver   Sniper Sensor II                 Long rage attack +10            MS
038 Gold     Sniper Sensor III                Long rage attack +15            MS
039 Bronze   Proximity Battle Program I       Melee attack +5                 MS
040 Silver   Proximity Battle Program II      Melee attack +10                MS
041 Gold     Proximity Battle Program III     Melee attack +15                MS
042 Gold     Easy OS                          Long range / Melee /            MS
                                                 Response +5
043 Platina  Bio Computer                     Long range / Melee /            MS
                                                 Response +10
044 Bronze   Psycho Control System            Awakening +10                   MS
045 Silver   Bio Control System               Awakening +20                   MS
046 Gold     Psycho Frame                     Awakening +30                   MS
047 Platina  Psycho Frame Kai                 Awakening +50                   MS
048 Gold     Bio Sensor                       Awakening +20, reaction +10     MS
049 Silver   Quess' Thought                   Awakening fixed at 50           MS
050 Gold     Haman's Thought                  Awakening fixed at 70           MS
051 Platina  Camille's Thought                Awakening fixed at 100          MS
052 Platina  Doping Medicine                  Awakening +30,                  MS
                Administering Maching            Personality change
053 Silver   First Generation AI              Unit Exp gained +10%            MS
                   Science Unit
054 Gold     Second Generation AI             Unit Exp gained +20%            MS
                   Science Unit 
055 Platina  Third Generation AI              Unit Exp gained +30%            MS
                   Science Unit
056 Silver   Learning Machine I               Pilot Exp gained +5%            MS
057 Gold     Learning Machine II              Pilot Exp gained +10%           MS
058 Platina  Learning Machine III             Pilot Exp gained +15%           MS
059 Silver   Anti Beam Coating                Beam 1 half damage
                                                 Beam Melee half damage
060 Gold     I Field (weak)		         Beam 1 no effect,
                                                 Beam 2 half damage
061 Platina  I Field (Strong)                 Beam 1, 2 no effect,
                                                 Beam 3 half damage
062 Silver   Barrier Coating                  Map weapon no effect one use
063 Gold     Barrier Field                    Map Weapon no effect unlimited
064 Gold     Full Armor System                Normal attack, projectile       MS
                                                 -50% damage
065 Platina  Chobam Armor                     Normal attack,                  MS
                                                 projectile -70% damage
066 Bronze   Beam Generator a                 Beam type weapon +5 attack      MS
067 Silver   Beam Generator b                 Beam type weapon +10 attack
068 Gold     Beam Generator r                 Beam type weapon +15 attack
069 Silver   Field Generator I                Map attacks +10%
070 Gold     Field Generator II               Map attacks +20%
071 Platina  Field Generator III              Map attacks +30%
072 Platina  Field Limiter                    When using map attack,enemy
                                                 HP will be reduced to 1
073 Silver   Short Range Motor                Melee attacks +15% aim          MS
074 Silver   Dummy unit                       when evading, evasion +10%
075 Platina  A.R. Chip Circuit                Defense, Mobility,              MS
                                                 Reaction +10
076 Platina  C.R. Chip Circuit                Attack, Melee, Long range +10   MS
077 Gold     Alice Unit                       When HP is below 20%,           MS
                                                 defense +20
078 Gold     Beam Flag Circuit                Team block +3                   WS
079 Silver   Ring Psychommu                   Change Personality,             MS
                                                 MP value halved
080 Silver   Zeon Cross Badge                 Can aim at enemy inside         MS
                                                 enemy block
081 Silver   Stealth System                   If within enemy attack range,
                                                 will be harder to aim
082 Platina  Beam Confusion Scattering        Use Confusion command, only
                   Pod                           leader can use on MS
083 Platina  Minovsky Scattering Unit         Use Minovsky command, only
                                                 leader can use on MS
084 Silver   Boost Thruster                   Space adoptability +1           MS
085 Silver   Minovsky Craft                   Air adoptability +1             MS
086 Silver   Hover Booster                    water & underwater              MS
                                                 adoptability +1
087 Silver   Scale Engine                     under water adoptability +1     MS
088 Platina  Astonaji Engine                  Attack, mobility +40            MS
089 Platina  High Efficiency Fire Medicine    Projectile weapon attack +20%   MS
090 Platina  High Capacity Round Catridge     Projectile weapon EN use -50%   MS
091 Platina  Unlimited Unit                   Give 2 times the damage,        MS
                                                 Use twice the amount of EN
092 Platina  Premium Exam                     Aim, evasion +20, Attack +20%   MS
093 Platina  Premium Generator                Beam weapons damage +50%        MS
094 Platina  Premium Energy Tank              Beam weapons EN                 MS
                                                 consumption -50%
095 Platina  Premium Energy Pack              When EN falls to 10%,           MS
                                                 recovers all EN once
096 Platina  Premium Gundarium                Defense +35
097 Platina  Premium Thruster                 All terrain movement +1
098 Platina  Premium Craft Engine             Disregard terrain effects
                                                 during movement
099 Platina  Premium Booster                  Movement +10                    MS
100 Platina  Premium Ring Psychommu           Recovers 10% MP every turn      MS
101 Platina  Premium Running Machine          Pilot Exp gained +20%           MS
102 Platina  Premium Psycho Frame             Reaction +10, Awakening         MS
                                                  fixed at 100
103 Silver   Tem Rei Hand Made Parts          Effects Unknown
                                                 (attack +5, mobility -20)
104 Gold     Neo Psycommu System              Aim, Evasion +10%               MS
105 Silver   Ring Psychommu a                 Group MP movement halved        WS
106 Gold     Ring Psychommu b                 Group MP movement +10           WS
107 Platina  Observation Pod                  Warship crew exp shall          WS
                                                 not be divided
108 Silver   Operational Pod                  Capture block +3                WS
109 Platina  Extension Hanger I               Warship team +1                 WS
110 Platina  Extension Hanger II              Warship team +2                 WS

=============================================================================
	IX.	Pilots & Characters
=============================================================================
Characters that appear in the scenario are automatically added in your profile,
however, depending on the Scout point (SP from here on), certain characters
will join your pool.

Status are determined by level
When you level up, status randomly go up.  You can reset the characters level
and they will revert back to level 1.  However, only original characters can
be reset.

You cannot use characters that is involved in the series you are playing.

=Scout Point
When you clear a stage, the corresponding Haro Rank shall be equivalent to your
Scout Points.
Platina: 500SP, Gold: 400SP, Silver: 300SP, Bronze: 200SP, Normal: 100SP,
Black: 0SP
To get the last character in the series, you need to clear all stage in
Platina rank.

LR - Long Range stat
ML - Melee stat
RC - Reaction stat
AW - Awakening stat
LD - Leadership stat
OP - Operator stat
DR - Driver stat
ME - Mechanic stat
CH - Charm stat
MP - MP Value
LIMIT - Maximum stat allocation limit


==MOBILE SUIT GUNDAM==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Hayato Kobayashi         15  17  15   0   5   4   6   5   6  270  357	
800    Kai Shiden               18  16  15   0   5   4   6   4   5  250  357
1200   Sleger Row               23  17  17   0   9   6   8   4   5  290  357
1600   Bright Noa               20  13  25   0  11   6   8   5  10  310  357
2000   Johan Abraham Rebil      18   9  18  10  14   3   5   3  10  320  330
2500   Char Aznable             25  25  19  47  12  10  10  10  15  450  457
3000   Amuro Ray                22  22  24  50   8   9   9  10  12  410  457

==MOBILE SUIT GUNDAM MS IGLOO==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Hideto Washiya           17  16  15   0   6   6   5   6  10  250  451
900    Martin Prounou           16   9  13   0  12   7   5   5  11  270  357
1400   Herbert Von Kuspen       24  24  18   0  13   5   5   7  10  350  357
1900   Monique Cadillac         15  13  19   0  10   7   5   7  12  300  447
2500   Oliver May               14  14  16   0   7   7   7   9  10  270  444

==MOBILE SUIT GUNDAM 08TH MS TEAM==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Terry Sanders Jr.        13  14  20   0   6   6   5   6   5  250  357
700    Karen Joshua             19  18  15   0   8   4   5   6   8  270  357
1000   Shiro Amada              17  17  21   0  10   6   7   7   9  310  385

==MOBILE SUIT GUNDAM GAIDEN THE BLUE DESTINY==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Morin Kitamura           10  10  15   0   4  11   2   2  11  250  384
800    Nimbus Schterzen         23  23  15   0   8   6   6   6   7  280  397
1100   Yuu Kajima               21  21  21   0   9   6   6   6   8  310  457
1500   Marion Welch             10  10  10  70   1   1   1   1  15  320  454

==MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Mei Kavin                 5   5   5   0   5   4   6  12  14  250  432
800    Yuuki Nakasato            6   6  10   0   7  11   2   2  13  250  414
1200   Noel Anderson             7   7   8   0   7  12   2   2  13  250  415
1600   Ken Bederstadt           17  19  21   0  12   7   7   7  13  310  457
2000   Matt Healy               19  17  21   0  12   7   7   7  13  310  457

==MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Miu Takizawa              7   5  10   0   7  12   4   4  13  250  389
700    Ruth Castle              23  23  20   0   7   5   5   5   9  350  448
1100   Marlet Sangin            23  23  25   0  10   6   3   3   8  350  453
1500   Ford Romufeller          20  20  23   0   4   3   3   3   9  350  441

==MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Bernard Wiseman          16  16  13   0   2   5   6   6   8  250  457
1000   Christina Mckenzie       18  18  16   0   7   4   4   6  12  280  383

==MOBILE SUIT GUNDAM 0083 STARTUDST MEMORY==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Chuck Keith              15  16  15   0   5   4   3   4   7  250  357
800    South Burning            21  21  23   0  10   6   7   6   8  320  394
1200   Eiba Synapse             10  20  20   0  13   3   5   4   7  300  325
1600   Nina Purpleton            7   7   7   0   2   6   4   8  12  250  357
2000   Kou Uraki                22  22  24   0   8   6   6   6   8  310  399

==MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
700    Detoro Kossel            15   8  15   0   8   5   6   5   5  240  312
1500   Cima Garahau             26  25  24   0  11   5   5   5   8  320  404

==MOBILE SUIT Z GUNDAM==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Apoli Bei                17  17  17   0   8   4   8   5   6  270  357
700    Recoa Rondo              17  17  15   0   5   6   4   3   9  250  367
1100   Jerid Mesa               19  19  19   0   6   5   5   4   7  250  357
1400   Ema Shin	                16  16  17  25   7   7   6   5   9  270  389
1700   Amuro Ray                24  24  27  50   8   6   7   8  12  470  457
1900   Bright Noa               22  13  27   0  14   4   4   4  10  350  357
2200   Yazan Geble              28  28  21   0  10   5   6   5   7  320  357
2600   Quattro Bagina           28  28  27  52  13   3   3   4  15  490  457
3000   Camille Bidan            26  26  26  63  11   6   7   9   9  450  457

==MOBILE SUIT GUNDAM ZZ==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Kyara Sun                30  30  20  55  11   4   5   3   9  310  448
800    Mashuma Sero             21  22  26  63  10   5   6   6   8  410  449
1200   Guremi Toto              20  20  19  55  12   7   7   7  10  400  437
1600   Ru Ruka                  16  16  18   0   8   5   5   4  10  280  377
2000   Elpi Puru                17  17  21  55   5   6   6   5  12  350  442
2500   Judo Ashta               24  24  26  55  12   8   9   9   9  430  457

==MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Astonaji Medosso         11  11  11   0   5   5   4  13   5  250  310
600    Bright Noa               22  13  28   0  13   4   3   4  10  370
800    Char Aznable             30  30  30  75  13   3   3   3  15  560  417
1000   Amuro Ray                27  27  34  75  12   5   7   7  12  550  424

==MOBILE SUIT GUNDAM HATHAWAY'S FLASH==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Kenneth Sulegu           18  12  18   0  12   6   5   6   8  300  382
600    Ren Eim                  21  19  18  25   7   3   3   3   8  300  389
800    Mafty Nabi Erin          23  23  21  25   8   3   3   3   8  330  457
1000   Gigi Andarushia           5   5   5  40   3   3   3   3  15  250  457

==MOBILE SUIT GUNDAM F90==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Navi                     13  13  13   0   5   8   4   5   5  250  351
700    Cid Anba                 16  16  14   0   5   4   4   4   7  250  353
1000   Def Stallion             19  19  20   0   7   6   5   6   9  290  392

==MOBILE SUIT GUNDAM SHILHOUETE FORMULA==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Kevin Forest             13  13  15   0   4   4   4   4   7  250
600    Reira Ragioru            11  11  10   0   1   5   5   4   8  250  447
800    Shelf Shefield           21  21  21   0  11   6   6   5   9  320  
1000   Tokio Randoru            19  19  19   0   6   6   6   6   8  270

==MOBILE SUIT GUNDAM F91==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Bilgit Biryo             15  14  14   0   6   4   4   4   5  220  351
600    Dorel Rona               22  22  20   0   8   6   6   5   7  290  399
800    Cecily Fairchild         20  20  21  18   6   5   4   4  12  310  457
1000   Seabook Arno             23  23  22  25   6   5   5   7   8  350  457

==MOBILE SUIT CROSSBONE GUNDAM==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Umon Samon               16  18  16  10   7   4   4   4   7  270  369
700    Bera Rona                20  20  21  18   6   5   4   4  12  310  457
1000   Burns Gunsback           16  29  12   0   8   3   3   3   7  250  374
1400   Rosemari Raspberry       22  22  32   0   7   3   3   3   8  260  402
1800   Giri Gaduka Asbis        29  27  25  55   8   4   4   4   7  330  446
2200   Kinkedou Nau             27  27  28  30  12   6   6   8   8  400  424
2500   Tobia Alonax             19  19  19  40   3   5   2   3   8  280  400

==MOBILE SUIT CROSSBONE GUNDAM SKULL HEART==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Onmo                     18  11  24   0  10   5   4   4  11  310  357
800    Harrison Madin           23  23  23   0   7   3   3   3   7  240  385
1200   Towing Stella Raberadou   8   8   2  10   5   8   4   4  15  155  359
1500   Tobia Alonax             22  24  22  40   6   5   2   5   8  280  416

==MOBILE SUIT V GUNDAM==
SP     Character                LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400    Oliver Noie              20  20  20   0   9   6   7   6   9  310  338
700    Fara Griffon             25  24  27  63   7   6   5   5   8  400  452
1100   Chronicle Asia           17  17  18   0   8   6   6   6  10  290  357
1700   Katejina Ruth            23  23  21   0   8   7   6   5   9  310
2000   Usso Ewin                28  28  29  55   8   7   6   9   8  430  457


==PROFILE MODE==
When you reach a certain percentage in your profile you, you will acquire 
certain pilots in your pool

Percent	Character               LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
10%     Johnny Raideen	        24  24  23   0   9   4   5   4   8  310  403
15%     Master P Layer          20  20  20   0   9   5   5   5   7  290  384
20%     Beltochiga Iruma        12  10  12   0   4   7   6   5   9  250  456
25%     Sara Zabiarof           15  15  18  25   5   6   5   5   8  290  384
30%     Rina Ashta               5   5   5  30   1   3   3   3  12  250  445
35%     Alfred Izuruha           5   5   5   0   5   5   5  12   5  290  457
40%     Aina Saharin            21  16  19   0   7   6   5   5  13  300  384
45%     Yeager                  27  13  19   0  12   3   3   6  10  310  448
50%     Akahana                 11  11  11   0   4   4   3   4   2  200  338
55%     Gyunei Guss             21  21  17  55   6   5   5   5   7  320  425
60%     Aguille Delaz           25  12  25   0  14   5   4   5   9  320  340
62%     Puru Two                21  21  17  40   8   6   6   6   9  350  415
65%     Nanai Miguel            18  11  18   0  10   7   3   9  12  310  357
68%     Zabine Sharu            28  28  29   0  12   6   7   7   8  370  427
70%     Chen Agi                12  11  10   0   3   6   5  12  11  250  394
72%     Noris Packard           24  25  25   0   9   7   7   7   7  310  354
75%     Quess Palaya            16  16  17  63   2   4   4   3  11  310  457
77%     Anavel Gato             32  32  31   0  12   6   7   6  13  400  457
78%     Minerva Zabi             3   3   3  50   6   3   3   3  14  200  457
80%     Ginias Saharin          28  17  22   0   8   5   5  13   9  310  398
82%     Four Murasame           20  20  27  55   6   5   6   5  12  380  434
85%     Shakti Karin             5   5   5  40   3   3   1   1  13  250  453
88%     Haman Khan              25  25  30  63  14   8   8   6  14  510  457
90%     Ryu Roots               20  20  18   0   7   5   5   5   7  270  385
92%     Bernadeth Prieto         8   8  16   5   2   6   3   3  11  290  441
95%     Paptimus Shiroco        23  23  33  70   9   6   6  11  15  460  457
98%     Garozzo Rona            25  25  25  60  13   5   5   5   4  430  453
99%     Lalah Sun               18  17  25  70   6   6   6   5  10  390  443
100%    Haro                    15  15  15   0   1   8   8   8  10  250

==ORIGINAL CHARACTERS==
You can change the name of original characters.  Starting members are fixed.
Aside from the starting members, you need capital to recruit pilots. The first
pilot would cost 10000, adding 5000 to the succeeding pilots.  The pilots you
get are random, and can change when you do soft reset or load.  Max stat for 
support stats (leadership, charm etc) is 15, however, only charm is the fixed 
stat and will not increase.  

Character               LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
Iwan Iwanof              1   1   1  80   1   1   1   1   5  310  397
Wuhi Myura               6  11  10   0   3   2   8   3   6  280  368
Abram Ramzat            24  24  20   0   3   1   2   4   6  250  378
Eterna Frail            10   1   4   0   3   4   1   1  15  290  444
Elis Claude             10  10   8  15   4   4   4   4  15  430  449
Elfreed Shuru            2  25   5   0   5   4   4   3  11  390  383
Earnst Jager            20  17  15   0   4   1   9   3   9  390  374
Gilbert Tyler           18  22  18   0   7   2   6   5   5  240  378
Claire Heathrow          3   1   4  10   6   5   5   5  15  380  457
Kei Nimrod               6   6   2   0   1   2   3   9   9  340  364
Sherudo Folly            8   8   5  18   1   1   3   4   8  370  398
Junas Liam               1  17   6  10   2   9   1   1  12  360  407
Zenon Tiegel            17   7  17   0   9   4   5   3  14  370  397
Zephyr Gurado           18  22  10   0   5   2   2   2  12  370  391
Sonia Hein              13  13   9  25   5   4   6   3  10  360  391
Dok Dam                 12   8   2   0   1   2   1   4   1  250  360
Toni Jin                 3   3   4   0   2   9   6   6  12  310  368
Needle                   9   9   8   0   2   1   1   6   2  270  386
Niki Taylor             14   7  19   0   6   5   5   3  11  390  419
Nelly Orson             17   2   6   0   2   4   4   3  11  330  418
Noran Miligan           10  10  12   0   3   3   1   1  13  340  400
Pamela Smith            10   3   5   0   4   9   3   3  13  310  387
Billy Blaze              6   6  16   0   2   2   4   1   3  270  367
Brad                    17  17  10   0   4   4   4   4   3  250  365
Brando Freeze            9   5  16   0   4   6   1   1   7  320  370
Florence Kirishima       6   6  23   0   6   5   5   4   9  350  385
Mark Gilder              9   9  10  15   7   7   7   7  14  430  457
Maria Owens              8   8  17   0   1   4   2   4   8  310  434
Miriam Erin              7  10   7   0   1   6   3   3  12  310  407
Minmi Smith              7   4   2   0   2   1   4   6   8  250  356
Ranarou Shade           14  14  18   0   2   2   2   2  11  380  419
Ra Mira Luna             3   3  10   0   3   9   4   4  13  310  366
Ricole Chuart            3  10   3   0   5   9   3   2  14  310  415
Luke Ruzart              8   8   9  25   2   3   2   2   9  310  409
Luna Shin                7  12  17  25   3   4   6   2   7  360  426
Rachel Ransam            6   6   9   0   2   3   3   1  14  380  457

=============================================================================
	X.	Factory List
=============================================================================

MS FACTORY UNIT LIST

Listed below are the units you can buy in your factory.
Cost - is the amount of credits you need to buy the unit
Size - Size of the unit
HP - Initial HP of the unit
EN - Initial EN of the unit
ATK - Universal Attack value
DEF - Universal Defense Value
MOB - Mobility
MOV - Movement
S A L W U - terrain adoptability rating (Space, Air, Land, Water, Underwater)

NAME                   COST  SIZE   HP   EN ATK  DEF MOB MOV  S A L W U
Battle Helicopter       3200   S   5000  30   7   5  12   6   - A - - -
61 Type Tank            4300   S   6120  36  10   9   9   6   - - A - -
Dop                     4700   S   6030  24   9	  8  11   8   - A - - -
Mazera Attack           4800   S   6100  30  10   9   9   6   - - A - -
Zaku Tank               5100   M   6450  36  12  10  14   5   - - A - -
Acgu                    5100   M   6450  36  12  10  14   5   - - A A -
Ball                    5400   S   6300  48  12  10  10   4   - - A A -
Shock Mouse Ball        5400   S   7150  36  12  11  10   4   A - - - -
Core Easy               5900   S   6150  32  10   9  18   8   - A - - -
Zaku I                  6000   M   7000  32  12  10  14   5   B - B - D
Oggu                    6000   S   6840  36  14   9  12   5   A - - - -
Core Fighter            6200   S   6050  24  10   9  15   8   B A - - -
First Mass Prod Ball    6300   S   6200  36  10  10  12   4   A - - - -
Aggai                   6500   M   6800  40  12  10  20   5   - - B - B
Core Fighter II         6500   S   6250  32  11  10  15   8   B A - - -
Zaku I Sniper Type      6600   M   7000  38  12  10  14   5   B - B - D
Seiber Fish             6800   S   6950  36  12  10  12   6   A B - - -
Battle Bike (M type)    6800   S   7500  44  18  10  12   8   - - A A -
Battle Bike (F type)    6800   S   7500  44  18  10  12   8   - - A A -
Core Fighter ZZ         6900   S   6400  30  12  10  16   8   B A - - -
Core Fighter X1         7300   S   7800  32  18  10  27   8   A A - - -
Doratsue                7700   M   7100  44  13  10  22   7   A - - - -
Mass Product Guntank    7900   M   6900  60  13  13  14   5   - - A - -
Zani                    7900   M   6860  44  12  14  12   5   C - C - D
GM Cannon               8700   M   7200  50  15  14  16   5   B - B - D
Core Fighter V          8900   S   7250  30  14  10  27   8   A A - - -
GM                      9000   M   7200  50  14  14  17   5   B - B - D
Zaku II F               9000   M   7200  40  13  13  16   5   A - D - -
Zaku II J               9000   M   7200  42  13  13  16   5   - - A - C
Acgugai                 9000   M   7250  36  14  14  13   5   - - B - C
Zaku Cannon             9100   M   7200  44  14  13  15   5   C - A - -
Juagu                   9100   M   7220  40  14  15  13   5   - - B - C
Gariguson               9100  2L   9250  54  22  20  13   8   - - A A -
High Mobility Zaku      9500   M   7200  40  13  13  18   7   A - - - -
GM Comando              9600   M   7300  50  15  14  18   5   B - B - D
Zaku II Kai             9700   M   7270  50  15  14  18   5   A - B - D
Geze                    9700   L   6880  60  12  10  17   5   - - A - -
Guntank                 9900   M   7330  60  15  17  13   5   C - A - -
Space High Mobility    10100   M   7280  40  15  14  18   7   A - - - -
  Test type ZaKu
GM Kai                 10100   M   7500	 50  17  18  19   5   C - B - D
Guntank II             10200   M   7480	 60  16  18  15   6   - - A - -
Zudah                  10200   M   7350  55  18  15  18   6   B - B - D
Mass Produced          10700   M   7520  56  15  19  17   5   B - B - -
  Gun Cannon
Gouf                   11300   M   7550  44  15  18  17   6   - - A - C
GM Custom              11300   M   7700  60  18  18  21   5   B - B - D
GM Sniper Custom       11400   M   7500  50  18  18  16   5   B - B - D
GM Cannon II           11400   M   7710  60  19  18  18   5   B - B - -
GM Quail               12000   M   8390  50  19  19  21   5   B - B - D
Gaza C                 12000   M   7210  52  17  15  18   5   B - C - -
Guntank R44            12000   M   7770  56  17  19  17   6   - - A - -
Rick Dom               12200   L   7800  56  18  17  18   6   A - D - -
GM Sniper              12200   M   7450  50  18  18  17   7   - - A - C
Ifreet                 12200   M   7680  48  18  17  17   6   - - A - C
GM II                  12300   M   7650  56  18  17  19   5   B - B - D
Core Booster           12400   S   7400  50  18  15  19   9   A A - - -
Land Battle GM         12400   M   7450  54  17  18  17   6   - - A - C
Powered GM             12400   M   8000  46  16  19  21   7   D - A - C
Dowaji                 12400   L   9000  48  21  22  19   7   D - A A -
GM Sniper II           12500   M   7500  60  19  18  20   6   B - B - D
GM Sniper III          12500   M   8350  56  20  18  18   6   B - B - C
GM Kai High Mobility   12500   M   8350  56  18  18  19   6   B - B - C
Gaza D                 12600   M   7600  50  18  15  19   9   B A - - -
Core Booster II        12700   S   7500  50  18  15  19   9   B A - - -
  Intercept Type
Gog                    12800   L   7550  50  16  21  15   6   - - B - A
Zakurelo               12800  2L  12550  60  22  15  22   7   A - - - -
Zugok                  12800   M   8200  48  18  19  14   5   - - B - C
Dom                    12900   L   7800  56  18  17  18   7   - - A A -
Gouf Custom            12900   M   8240  52  20  17  20   6   - - A - C
Nemo                   12900   M   7750  54  18  18  20   5   B - B - D
GM Striker             13400   M   7460  50  18  18  22   7   - - A - D
Hizack (green)         13500   M   8460  52  19  19  18   5   B - B - D
Hizack (purple)        13500   M   8460  52  19  19  18   5   B - B - D
GM III                 13500   M   8500  60  19  19  20   5   B - B - D
Gouf Flight Type       13700   M   7620  40  18  17  17   7   - A B - -
Hizack Cannon          13800   M   8450  52  20  19  18   5   B - B - D
Gun Cannon II          14000   M   8000  64  18  22  18   5   B - B - -
Gun Cannon             14300   M   7850  60  17  21  17   5   B - B - -
Gelgog Cannon          14400   M   8450  60  20  18  19   6   B - B - -
Ifreet Kai             14600   M   8700  80  20  19  18   6   - - A - C
Hi Gog                 14700   L   8800  60  20  22  14   5   - - B - A
Zoro                   14700   M   9300  60  21  18  20   5   - B A - D
Tornado Gundam         14800   M   8300  90  18  18  18   5   B B B - C
Zugok                  14900   M   8250  56  19  19  18   6   - - B - A
Rick Dom II            14900   L   8180  56  19  20  18   7   A - D - -
Gelgog                 15600   M   8400  60  20  18  21   6   B - B - C
Rozzet                 15600   M   9000  60  20  19  19   6   B - B - D
Gelgog J               15700   M   8680  62  19  18  23   6   B - B - C
G Defensor             15700   M   8550  56  24  14  26   8   A A - - -
Land Battle Gundam     15800   M   8000  60  21  21  19   6   - - A - C
GM Head                15800   M   8000  60  21  21  19   6   - - A - C
Nero                   16000   M  10490  60  23  23  20   5   B - B - D
Zondo Ge               16200   M   9200  66  19  20  22   5   B - B - D
Ga Zoum                16300   M   9000  60  19  17  23   5   B - C - -
Rozzet Enahcned Land   16400  2L   9000  60  21  20  22   7   B - A A -
  battle type
High Mobility Gelgog   16700   M   8400  60  20  18  23   8   A - D - -
Dom Tropen             16800   L   8500  54  20  21  20   7   - - A A -
Methus                 16800   M   9250  64  22  17  22   6   B - C - -
Akuto Zaku             16900   M  10000  60  23  21  21   7   B - B - D
Hizack Custom          16900   M   8950  54  20  19  19   5   B - B - D
Gyan                   17000   M   8400  60  18  20  20   6   B - B - C
Gira Doga              17000   L   9500  60  20  20  23   5   B - B - D
Marasai                17300   M   9000  60  20  20  19   6   B - B - D
Ez8                    17400   M   8700  60  22  21  19   6   - - A - C
Zameru                 17700  2L   9250  60  21  22  16   7   - - A A -
Zugok E                18000   M   8600  60  22  22  18   6   - - B - A
Batara                 18000   M   9220  68  21  19  22   5   B B D - C
Gelgog M               18200   M   9400  64  20  19  23   6   B - B - C
ST Gun                 18300   L   9000  60  21  21  22   5   B - B - D
Galbady a              18500   M   8450  62  21  19  22   6   B - B - C
Galbady b              18500   M   8600  62  21  20  24   6   B - B - C
Kempher                18700   M   8920  70  22  22  26   7   B - B - C
RF Zaku                18700   L   9700  62  20  20  20   6   B - B - C
Full Armor Gundam      19800   M  10000  74  22  27  17   6   B - B - -
Jegan                  19800   L   9000  60  21  21  23   5   B - B - D
Ebil S                 19900   M   9000  60  19  19  27   5   B D B - D
Bazam                  20100   M   8990  66  21  21  22   6   B - B - D
Zeg Ein                20100   M  10990  70  23  21  21   5   B - B - C
High Mobility          20200   M   8600  62  21  20  26   8   B - B - C
  Galbady b
Garus J                20200   M   9050  66  22  21  24   6   B - B - C
Bezu Batara            20500   M   9700  66  22  19  23   6   A - - - -
Zoroat                 20800   M   9600  66  21  20  18   5   A - - - -
Phoenix Zero           21000   L   8600 120  19  19  22   6   A A A - B
Gundam                 21100   M  10000  66  22  22  21   6   B - B - B
G-3 Gundam             21100   M  10000  66  22  22  22   6   B - B - B
Gustaf Karu            21100   L   9500  70  22  21  25   5   B - B - D
Diona                  21500   M  10200  60  23  23  24   5   B - B - C
Shacko                 21500   M  10000  60  21  20  22   5   - B B - C
Messa                  21600   L   9500  70  21  22  25   5   B - B - D
Rick Dias              21800   L   9720  66  22  23  23   6   B - B - C
Zoridia                21900   L  10350  60  22  21  25   8   A A A - A
Gundam NT-1            22100   M  10100  70  22  22  25   6   B - B - B
Denon Zon              22100   M   9200  66  20  20  26   5   B D B - D
GP03-S                 22400   M  10400  72  23  22  23   6   B - B - C
Blue Destiny 1         23300   M   8100  60  21  21  19   6   - - A - C
Gabera Tetra           23700   M  10450  66  23  22  27   6   B - B - C
Zeg Tsuai              23700   L  11200  72  26  25  22   5   B - B - C
Shutsrum Dias          23700   L   9990  68  23  24  25   6   B - B - C
Vagon                  23800   M  10180  64  20  23  22   7   B B A - B
Phoenix Gundam         23800   L   9000 250  20  20  24   7   A A A - B
Heavy Gun              23900   L   9500  60  22  22  24   6   B D B - D
Gira Doga Kai          24100   L   9900  60  22  22  24   5   B - B - D
Zusa                   24200   M   9200  56  23  19  20   6   B - B - D
Tomriat                24200   M   9850  65  21  20  21   5   - B A - C
G Cannon               24600   L   9950  64  22  22  23   6   B D B - -
Jemzugan               24600   M   9600  66  22  23  24   5   - D A - C
Javelin                24600   M   9600  66  23  22  24   5   A D B - -
GP02                   24800   L  10400  78  22  23  22   6   B - B - -
Gundam Hazel           25200   M   9220  72  21  21  21   6   B - B - C
RF Gouf                25200   L  11300  66  23  22  22   6   B - B - C
Ashimar                25300  2L  10100  64  23  24  23   6   - - B - C
Gundam Mk II (White)   25600   M  10870  72  23  23  23   6   B - B - C
Gundam Mk II (Black)   25600   M  10870  72  23  23  23   6   B - B - C
Denon Ge               25600   M  10350  66  22  22  27   5   B D B - D
Zok                    26000  2L  10370  68  21  28  17   5   - - B - A
Bau                    26100   M  11100  70  23  22  25   6   B - B - C
Hardigan               26100   L  11150  66  23  22  24   6   B C B - C
GP01                   26200   M  10300  72  23  22  23   6   C - A - C
Mass Produced Quebeley 26200   L  11100  72  26  25  27   7   B - B - C
GP02 (MLRS Payload)    26300   L  10400  78  22  23  21   6   B - B - C
Gundam 4               26400   M  10000  72  22  22  22   6   B - B - B
Gundam 5               26400   M  10000  72  22  22  22   6   B - B - B
Gundam 6               26400   M  10000  72  23  21  21   6   B - B - B
Domutoria              26500   M  11100  68  23  21  22   5   - B B - D
Kiharu                 26600  2L  10640  64  23  24  26   8   A - - - -
Doraizen               26600   L  10400  68  24  25  25   6   B - B - C
G Cannon Magna         26900   L  11150  68  22  23  23   6   B D B - -
Abijo                  26900   S  12300  64  27  19  28   8   A A C - C
Blue Destiny 2         27000   M   8300  60  21  22  19   6   B - B - C
Blue Destiny 3         27000   M   8300  60  22  21  19   6   B - B - C
Gundam 4 (Bst)         27700   M  10000  72  22  22  25   8   B - B - B
Gundam 5 (Bst)         27700   M  10000  72  22  22  25   8   A - B - B
Dandelion              27900  2L  11800  74  25  23  23   7   A C - - -
Jamal Fin              28000   M  10500  76  30  18  28   7   A - - - -
Erebad                 28000   M  10500  64  23  23  26   6   B B C - D
GunEZ                  28200   M  10300  70  23  23  25   6   B C B - C
Gozzora                28200   M  10700  62  22  22  23   5   - B B - C
GP01-Fb                28300   M  10300  72  23  22  25   8   A - C - D
Hanburabi              28300   M  11790  72  26  22  25   6   B - B - C
Mass Produced Guabaze  28300   M  10800  90  24  23  23   6   A A - - -
Gyan Kai               28300   M  10800  60  24  24  25   5   B - B - C
Gundam Hazel Kai       28600   M  10500  72  22  21  21   6   B - B - C
Zegok (first equip)    28900  3L  12000  80  26  23  16   8   B B - - -
Gundam NT-1 FA         29200   M  11000  72  22  27  20   6   B - B - -
Gabusurei              29300   M  11650  72  26  22  24   6   B - B - -
R Jaja                 29300   M  11060  74  26  25  25   6   B - B - C
Gaza L                 29600   M  10800  80  25  25  27   6   B - B - C
Gaza R                 29600   M  10800  80  25  25  27   6   B - B - C
Arana                  29600   M  11000  64  26  21  32   8   A A C - C
Jabako                 29600   M  10450  64  25  24  27   6   B - B - D
Gyabran TR-5           29800  2L  12200 110  25  23  26   6   B - B - -
GP02A                  29900   L  12200 110  25  23  26   6   B - B - -
RF Dom                 30000   L  11550  70  25  24  24   7   A - B - -
Gundam Hazel FA        30200   M   9220  72  21  26  17   6   B - B - -
Gyaburan               30300  2L  11000 110  25  23  26   6   B - B - -
Elmeth                 30400  2L  12300  84  26  26  19   6   A - - - -
Hyaku Shiki            30400   M  11900  80  27  24  25   6   B - B - C
Dije                   30400   M  10300  72  24  26  24   6   - - A - C
Netikusu               30400   M  12000  90  23  23  25   6   B - B - -
Gundam Mk III          30600   M  11200  80  25  24  25   6   B - B - C
Rigerugu               30800   L  11600  72  27  25  27   8   A - B - -
Mega Rider             32800  2L  11600 104  30  25  22   8   A B A A -
Hazel La               32900   L  11680  72  27  25  24   7   B B B - -
Biguro                 33000  2L  11400  96  23  20  22   7   A - - - -
Quebeley               33300   L  11800  80  29  26  29   8   B - B - C
Quebeley Mk II(purple) 33300   L  11800  90  29  26  29   8   B - B - C
Quebeley Mk II(Red)    33300   L  11800  90  29  26  29   8   B - B - C
Baiaran                33400   M  11800 100  28  23  27   8   B B C - -
Gedoraf                33400   L  10800  60  20  21  25   8   A A A - A
Belga Dallas           33800   M  11330  92  25  24  26   6   B C B - C
Flint                  33800   M  11200 100  24  23  24   6   B C B - D
Gundam Mk-IV           34400   M  11700  88  26  26  27   6   B - B - C
Jourmugand             34500  4L  13200 200  45  18   8   4   A - - - -
Super Gundam           34600   L  11300  76  26  26  25   7   A C B - -
Hyaku Shiki Kai        34600   M  12150  88  28  25  24   6   B - B - C
Ziong                  34800  2L  11750  80  28  24  24   7   A - - - -
Contioh                34800  2L  11750  80  28  24  24   7   A - - - -
Brau Buro              35300  3L  12100 150  28  23  12   7   A - - - -
Z Plus                 35300   M  11550  80  26  26  26   6   B - B - -
Gyaburan Kai           35300  2L   9900 110  26  25  26  10   B B - - -
Borinook Samaan        35600   M  11700  82  25  23  25   6   B - B - D
Pallas Athena          35600   L  11600  90  27  27  25   6   B - B - C
Rig Shacko             35900   M  11730  76  26  26  27   6   B B B - C
Abigoru                35900   L  11550 100  28  26  27   6   A - - - -
RF Gelgog              36000   L  12000  78  27  27  28   7   A - B - -
Hiltdorf               37200  2L   8900 110  21  21  22   7   - - A - -
Gangurijo              37500  2L  11790 110  30  25  20   7   A C - - B
Rigaru                 37500  2L  12220 132  30  21  24   8   - A - - -
Z II                   38000   M  11700  96  28  27  27   6   B - B - C
RF Gyan                38100   L  12500  80  28  27  28   6   B - B - C
Dagi Irus              38100   M  11600  76  25  26  29   6   B C B = C
Mass Produced Bigzam   38300  2L  12000  88  25  27  12   6   C - A - -
Zaku III               38700   L  11900  94  28  28  26   6   B - B - C
Gengaozo               38900   L  11950  90  29  27  21   8   A - - - -
Z Gundam               39000   M  11500  90  27  27  27   6   B - B - C
ReGZ B.W.S.            39000   L  11500  80  26  23  29   9   A B - - -
Mass Produced Nautilus 39400  2L  11550 120  30  27  20   8   A C - - B
Hazel La 2nd booster   39500  3L  12700  72  32  27  26   8   A A - - -
Belga Dallas           39600   M  12120 100  28  27  28   6   B C B - C
Guabaze                39600   M  12100 108  27  26  24   6   B C B - C
Jagd Doga (white)      39800   L  11950 104  28  28  28   6   B - B - C
Jagd Doga (Yellow)     39800   L  11950 104  28  28  28   6   B - B - C
V Gundam               39800   M  11050  82  24  23  26   6   B C B - C
Burugengu              39800   L  10500  60  24  26  25   8   A A A - A
Rig Ring               39800   M  11300 146  25  24  30  10   B A - - -
Azzam                  39900  3L  11600 104  30  28  16   8   - A - - -
Bound Dock             39900  2L  11990 100  27  29  26   6   B - B - -
Belga Giros            39900   M  12120  96  27  26  26   6   B C B - C
Rinosaras B            40000  3L  11330 160  25  23  16   5   - - A B -
Dobenwolf              40100   L  11800 108  29  27  26   6   B - B - D
Gemaruku               40200   L  12810 100  30  28  25   6   B - B - C
Arana Batara           40200   M  12000  82  30  21  26   8   A A C - C
Apsalas II             40400  3L  12600 120  32  24  17   8   B A - - -
ReGZ Custom            40500   L  11800 102  28  27  28   6   B - B - C
Azzam (Chronicles)     40700  3L  12000 104  31  29  16   8   - A - - -
Val Valo               40700  2L  11500 104  25  22  17   8   A - - - -
Messara                40800  2L  11500 104  25  22  17   8   A - - - -
Hanma Hanma            40800   L  12000  94  29  29  28   7   B - B - -
Gundam F90             41000   M  11800 104  27  27  30   6   B - B - C
Faiba                  41500  3L  12550 110  32  28  27   5   B B C - -
Gundam F90V            42200   M  11700 104  29  29  30   7   B - B - C
Gundam F90(Full equip) 42500   M  11800 104  27  27  25   6   B B B - C
Zaku III Kai           42800   L  12800 100  28  30  27   6   B - B - C
Gundam Mk-V            43000   L  11750  96  28  28  28   7   B - B - C
Nautilus               44200  2L  11990 120  30  32  25   8   A C - - B
Gundam F90 II          44400   M  12500 112  30  29  30   6   B - B - C
The O                  44700   L  12300 100  30  30  30   7   B - B - C
FAZZ                   45000   L  12200 100  27  30  24   7   B - B - -
Vigna Zera             45000   M  12220 144  30  30  31   7   B C B - C
Zanneck                45200  2L  11920  98  28  26  31   9   A A - - -
Perfect Gundam         45900   L  11650 100  30  28  26   6   B - B - B
Gotoratan              45900   M  12000  96  29  27  28   6   B B B - C
S Gundam               48000   L  11600  94  29  27  28   7   B - B - C
Crossbone GundamX2 Kai 49200   M  12120 126  31  29  35   7   A - A - C
Shilhouete Gundam      49800   M  11900 116  27  27  30   7   B C B - C
Titania                50000   L  12750 148  31  30  35   7   B - B - C
Rig Contioh            50300   L  12350  92  30  27  30   7   B B B - C
Zansubain              50400   M  12800 100  33  30  37   8   B B B - C
Shilhouete Gundam Kai  50900   M  12200 124  28  28  30   7   B C B - C
Sazabi                 51200   L  13200 142  32  32  30   7   B - B - C
Eregorera              51200  3L  13350 140  35  30  26   6   A - - - -
Perfect Ziong          53800  2L  12050 100  32  31  21   7   B - C - -
Vigna Gina             53800   M  12900 120  30  30  31   7   B C B - C
Vigna Rona             56000   M  13000 150  32  30  32   7   B C B - C
Totouga                57000  2L  13200 114  28  37  15   4   B - B - -
Ex-S Gundam            57100   L  12400 112  29  28  29   7   A - B - C
Erefante               57500  3L  12800 136  32  30  22   7   A - - - -
Gundam F91             57600   M  12650 120  31  30  33   7   B C B - C
Crossbone Gundam X1    57600   M  12120 126  30  29  35   7   A - A - C
Crossbone Gundam X2    57600   M  12120 126  30  29  35   7   A - A - C
RF Azzam               58000  3L  14000 124  32  30  22   9   A - - - -
Crossbone GundamX1 Kai 58600   M  12120 126  31  29  35   7   A - A - C
Neo Gundam             59100   M  12600 116  30  30  32   7   B C B - C
Ganpu                  59500   M  12500 127  30  34  25   7   B - B - C
Skull Heart            61500   M  12400 128  31  30  35   7   A - A - C
Amakusa                61500   M  13500 132  34  32  37   8   A B A - C
Crossbone Gundam X3    63100   M  12500 130  33  30  35   7   A - A - C
Nu Gundam              68000   L  13200 120  31  31  31   7   B - B - C
Big Rang               68200  4L  12500 140  26  22  15   6   A - - - -
Penelope               69200  2L  13400 140  32  32  32   9   A A C - C
Apsalas III            69600  4L  17000 220  33  30  17   8   A A - - -
V2 Gundam              70600   M  12020 140  33  30  38   9   B B B - C
Nightingale            70900  2L  13500 154  34  34  32   8   A - B - -
Ksi Gundam             71300  2L  13300 140  32  32  32   9   A A B - C
V2 Assault Buster      74000   M  13300 140  34  31  35   9   B B B - C
ZZ Gundam              75100   L  13000 134  30  33  26   7   B - B - C
Bigzam                 79800  3L  18000 132  34  33  12   6   B - C - -
Hi-nu Gundam           81800   L  13500 150  35  34  32   8   B - B - C
Zaku 50                95100  3L  28000 188  36  33  25   6   A B - - -
Crossbone Gundam X1    97000   M  13250 132  33  35  37   7   A - A - C
  Full Cloth
Haro                  100000  2L  10000 300  23  23  23   8   A A - - A
GP03-D                105400  4L  20000 200  38  27  19   8   A - - - -
Noie Ziel             106100  3L  22000 190  38  30  24   7   A - - - -
Great Ziong           113200  2L  25500 200  37  37  25   5   B B B - -
Noie Ziel II          121100  3L  26500 250  40  32  26   8   A - - - -
Queen Mantha          123100  3L  24000 150  36  36  20   7   B - B - -
Psycho Gundam         128800  3L  25000 160  37  35  13   4   B - B - -
Deep Striker          144800  3L  26000 146  40  33  38   8   A - - - -
Lafresia              146000  3L  30000 280  43  36  23   7   A - - - -
Alpha Aziel           147900  4L  29000 222  42  36  19   8   A - - - -
Psycho Gundam Mk II   148300  3L  26000 220  39  35  14   4   B - B - -
Ebil Doga             158400  4L  29500 200  44  37  24   6   A B - - -
Zodi Ack              169500  4L  32000 240  38  36  19   8   A A - - -
Granzam               191600  4L  28500 152  41  33  20   7   C C A A -
Psychoro Gundam       247000  3L  30000 300  40  40  30   9   A A - - A
Dibinidado            292700  4L  60000 200  45  15  20   5   A A - - C
Psycho Haro           294700  3L  33000 300  45  45  55  11   A A A A A
Turn A Gundam         480000   M  50000 500  50  25  50   8   A A A - A


WS FACTORY UNIT LIST

SC = Scatter Minovsky Particle capability
BM = Beam Confusion capability
SH = Shield capability

NAME           COST SIZE Team Unit  HP    EN ATK DEF MOB MOV SC BM SH S A L W U
Meinheim         0      M   1   4  20000   60  30  14  6  6  x  x  x  A - - - -
Madia            0      S   1   4  20000   60  30  14  6  6  x  x  x  - A - - -
Kamion           10200 2S   1   2  15000   60  26  14  5  5  x  x  x  - - A - -
Shinobe          13100  S   1   3  17500   55  28  13  9  4  x  x  x  A - - - -
Fish Bone        13100  S   1   3  17500   55  28  13  9  4  x  x  x  A - - - -
Papua            20200  M   2   8  18800  144  30  12  7  7  x  x  x  A - - - -
Gyarop           20300  M   1   3  20300   54  31  14  6  7  x  x  x  - - A B -
Salamis          21200  M   1   4  22500   87  31  14  7  5  x  x  x  A - - - -
   (Grey)
Salamis          21600  M   1   4  22500   86  32  14  7  5  x  x  x  A - - - -
   (Purple)
Joutenheim       22200  L   3  12  20680  159  33  17  5  5  x  x  x  A - - - -
Breiwood         22400  S   1   4  22500  100  33  15  7  5  x  x  x  A - - - -
Musai            23000  M   1   4  23200   89  33  15  7  5  x  x  x  A - - - -
Suwamel          23000  M   1   4  23200   89  33  15  7  5  x  x  x  A - - - -
Midea            23100  S   1   3  20000   48  30  14  8  7  x  x  x  - A - - -
White Ark        23100  S   1   4  20000   80  33  14  9  5  x  x  B  B B - - -
Colombus         27600  S   2   8  20700  144  33  12  7  8  x  x  x  A - - - -
Siegfried        29400  M   1   4  23200   84  38  16  7  5  x  x  x  A - - - -
Valkyrie         29400  M   1   4  23200   84  38  16  7  5  x  x  x  A - - - -
Dabude           31000  L   1   3  25000  105  37  16  6  6  x  x  x  - - A - -
Falmel           31600  M   1   4  25000   89  37  17  7  5  x  x  x  A - - - -
Musai Last       31800  M   1   4  24400   89  38  17  7  6  x  x  x  A - - - -
   type (Green)
Musai Last       31800  M   1   4  24400   89  38  17  7  6  x  x  x  A - - - -
   type (Red)
Little Grey      32000  M   3  12  21700  110  37  22  8  6  x  x  x  A - - - -
Magellan         32200  M   1   4  24400   88  39  16  7  5  x  x  x  A - - - -
   (Grey)
Magellan         32200  M   1   4  24400   88  39  16  7  5  x  x  x  A - - - -
   (Purpel)
Big Tore         32400  L   1   4  25000  102  37  16  5  7  x  x  x  - - A A -
Salamis          32600  M   1   4  23800   89  39  21  7  5  x  x  x  A - - - -
   (Yellow)
Salamis          32600  M   1   4  23800   89  39  21  7  5  x  x  x  A - - - -
   (Blue)
Musai Kai        34800  M   1   4  25000   89  39  21  7  6  x  x  x  A - - - -
Chibe            36400  M   1   4  26300   79  39  19  6  6  x  x  x  A - - - -
Graf Zeppelin    38200  M   1   4  26900   79  40  20  6  6  x  x  x  A - - - -
RF Musai         38200  M   1   4  25500   84  42  18  7  6  x  x  x  A - - - -
Gau              39000  L   2   6  27500   72  36  15  6  9  x  x  x  A - - - -
Jupiter Empire   39800  M   1   4  28800  100  38  23  8  5  x  x  x  A - - - -
   Army
Musaka           45700  M   2   6  26300  115  41  22  6  6  x  x  x  A - - - -
Irish            46800  L   1   4  27500   95  41  24  7  6  x  x  x  A - - - -
Radish           46800  L   1   4  27500   95  41  24  7  6  x  x  x  A - - - -
Hario            46800  L   2   6  27500  105  40  24  6  6  x  x  x  A - - - -
Chibe Kai        47500  M   1   4  27500   91  42  24  6  6  x  x  x  A - - - -
Alexandira       49500  L   2   6  27500  105  43  25  6  6  x  x  x  A - - - -
Gaurand          49500  M   2   6  27500  110  40  24  6  6  x  x  x  A - - - -
Lombardia        49800  L   2   8  28800  105  39  23  6  6  x  x  x  A - - - -
Zamus Nada       49800  M   1   4  26300   89  41  21  6  5  0  0  x  B B - - -
Karisto          49800  M   1   4  25000  111  42  24  6  5  x  x  x  A B - - -
Endora           53100  M   2   6  26300  110  42  21  7  6  0  x  x  B B - - -
Sandora          51300  M   2   6  26300  110  42  21  7  6  0  x  x  B B - - -
Mindora          51300  M   2   6  26300  110  42  21  7  6  0  x  x  B B - - -
Space Ark        53100  L   1   4  28200  110  41  23  7  6  x  x  x  B B - - -
Carry Base       56300  L   2   8  26300  110  43  20  7  6  0  x  x  B B - - -
Endora II        60500  M   2   6  27500  110  42  22  7  6  0  x  x  B B - - -
Grey Phantom     61000  L   2   6  28800   82  41  17  6  6  x  x  x  B B - - -
Burmingham       62000  L   2   6  32500  102  42  22  7  6  x  x  x  A - - - -
Sanshibal        62800  L   1   4  31300  102  41  18  7  6  x  x  x  B B - - -
Audomura         63500 3L   2   8  28800   86  39  22  6  9  x  x  x  - A - - -
Sudori           63500 3L   2   8  28800   86  39  22  6  9  x  x  x  - A - - -
Meroudo          63500 3L   2   8  28800   86  39  22  6  9  x  x  x  - A - - -
Sarabredo        64100  L   2   8  30200   82  43  18  7  6  x  x  x  B B - - -
Shibia           64300  M   1   3  33800  118  46  20  5  6  x  x  x  A - - - -
Lily Marleen     68000  L   1   4  32500  102  42  22  7  6  0  x  x  B B - - -
Kurappu          72000  L   2   6  28800  105  43  23  7  6  x  x  x  B B - - -
Amerutea         74300  L   2   6  28800  115  44  23  7  6  x  x  x  A B - - -
Zamus Jes        75100  L   2   6  30000   97  42  23  6  6  0  0  x  B B - - -
Rin Horse        75700  L   2   8  28800  110  43  23  9  6  0  x  x  B B - - -
White Base       93000  L   2   6  32500   90  43  19  7  7  0  0  x  B B - - -
Branrival        97700  L   2   8  34100   90  45  20  7  7  x  x  x  B B - - -
Albion          128100  L   2   8  35000   97  44  23  7  7  0  0  x  B B - - -
Argama          130200  L   2   8  37500   96  45  24  7  7  0  x  x  B B - - -
Argama Kai      130200  L   2   8  37500   96  45  24  7  7  0  x  x  B B - - -
Rishitea        131300 2L   2   8  33800  110  44  25  8  6  0  x  B  B B - - -
Guwajin         133700 3L   2   8  40000  108  46  25  5  8  0  0  x  A - - - -
Guwaden         133700 3L   2   8  40000  108  46  25  5  8  0  0  x  A - - - -
Neru Argama     138300  L   2   8  37500  135  46  26  7  7  0  x  x  B B - - -
Dogos Gear      158700 3L   3   9  42500  110  47  27  7  8  0  0  x  A - - - -
Maza Vanguard   160200 2L   2   8  36300  110  47  25 12  8  x  x  x  A A - - -
Squid           177600 3L   3  12  38800  125  46  27  8  8  x  x  x  A A - - -
La Kairam       182800 2L   2   8  40000  140  47  27  7  8  0  x  x  B B - - -
Admiral Teianmu 182800 2L   2   8  40000  140  47  27  7  8  x  x  x  B B - - -
Ajax            182800 2L   2   8  40000  140  47  27  7  8  0  x  x  B B - - -
Guwanban        207000 3L   3   9  46900  116  49  28  7  8  0  0  x  A - - - -
Guwadan         209100 3L   3   9  46300  140  48  28  5  8  0  0  x  A - - - -
Sadaran         213400 3L   3   9  44400  120  47  26  8  8  0  0  x  B B - - -
Jeanudaruku     213800 2L   2   8  40000  140  47  27  7  8  0  x  B  B B - - -
Doros           234000 3L   3  12  62500  128  45  12  6  6  x  x  x  A - - - -
Dorowa          234000 3L   3  12  62500  128  45  12  6  6  x  x  x  A - - - -
Rin Horse Jr.   239900 2L   3  12  41300  125  50  26  8  8  0  0  B  B B - - -
Reurura         241200 2L   3   9  47500  100  50  29  6  8  0  0  x  A - - - -
Adorastea       288500 3L   3  12  42500  140  49  28  8  6  0  0  B  B B - - -
Rasteo          288500 3L   3  12  42500  140  49  28  8  6  0  0  B  B B - - -
Zamus Garu      293000 3L   3  12  48200  120  51  29  7  8  0  0  x  B B - - -


=============================================================================
	XI.	Miscellaneous
=============================================================================

==MOVIES==
These are the conditions for the CG movies to appear

Title                     Corresponding Scenatio  stage    trigger condition
Opening Movie             -                         -    -
Awakened Serpent          MS Igloo                  1    Automatic
Mega Beam Launcher Drive  Space, Result of flash    2    Automatic
Breaking Point            0083 Stardust Memory      4    Attack Gato once
[Space Trash] for the     0083 Stardust Memory      3    Gato attacks Burmingham
   sake of fullfilment
Colony Laser Fire         Z Gundam                  6    Withdrawal of either
                                                           Quattro, Haman or
                                                           Shirocco
The result of Chaos       Z Gundam                  5    Automatic after clear
Operation Chenbaro start  Gundam                    5    Automatic
Base Target Gale Dorba    Gundam                    6    Automatic
Colony Jack               0083 Stardust Memory      2    Automatic after clear 
                             Space Mayfly
One who hold the          Hathaway's Flash          1    Next turn after contact
   crown of Ksi                                            with Cargo Pisa
Pirate Gundam appears     Crossbone Gundam          1    Automatic

===UNIT ABILITIES===
A.B.C.マント装備 (ABC Mant) = Deflects beam weapons, 1 use
ALICE機能搭載 (Alice function) = Defense +20 when HP falls below 20%
A.Rチップ搭載 (AR Chip) = Defense, mobility and reaction +10
C.Aチップ搭載 (CA Chip) = Attack, melee and long range +10
EWAC機能搭載 (EWAC Circuit) = Increase aim of units within the EWAC cells
Iフィールド(弱) (I Field weak) = Negates Beam 1, halves Beam 2
Iフィールド(強) (I Field Strong) = Negates Beam 1 & Beam 2, halves Beam 3
Iフィールド(∀) (I Field Turn A) = Negates beam projectiles, reduce projectile
                            attack by 70%
EXAMシステム搭載 (Exam System) = Can use activate command, attack, defense &
                            mobility +5, uses 50% energy
月光蝶フィールド (Moonlight Wing field) = Unaffected by MAP attack, no use limit
シールド防御可能 (Shield Defense able) = Able to defend using shield
ステルスシステム搭載 (Stealth system) = When inside enemy cells, enemy cannot
                            attack you
耐ビームコーティング (Anti Beam Coating) = halves Beam 1 and Beam melee attacks
脱出機能搭載 (Escape circuit) = Able to escape, when used, changes into another
                            unit
チョバムアーマー搭載 (Chobam Armor) = Normal melee and projectile attack damage
                            reduce by 70%
ナノスキン装甲搭載 (Nano Skin armor) = Recovers 5% HP every turn
ネオ・サイコミュシステム搭載 (Neo Psychommu system)= Aim and evade +10%
バイオコンピューター搭載 (Bio Computer) = Long range, melee, reaction +10
ハイパーナノスキン (Hyper Nano skin) = Recover 15% HP every turn
ハードポイント・システム (Hard Point System)	= Can change equipment while
                            in warship
ビーム撹乱幕搭載 (Beam Confusion circuit) =Negates beam attacks
ビームコンフューズ防御搭載 (Beam Confuse Defense Circuit) = Negates Awakening
                            attacks
ビームシールド防御可能 (Beam shield able)	= During defense, negates Beam 1,
                                  beam 2 and beam melee halved
フルアーマーシステム搭載 (Full armor System) = Reduce damaged by 50% from
変形可能 (tranformable) = Can transform
補給機能搭載 (Resupply circuit) = Every turn, ally within 4 cells recovers 5% HP
                              and EN
マグネットコーティング搭載 (Magnet Coating) = Attack, defense and mobility +5

===WARSHIP ABILITY===
ビーム撹乱幕搭載 (Beam confusion Circuit) = Can use confusion (撹乱幕)command
ビームシールド防御可能 (Beam shield able)	= during defense, negates beam 1,
                                  beam 2 and beam melee halved
ミノフスキー粒子散布可能 (scatter Minovsky Particle able) = Can use scatter
                                  (散布) command


===PROFILE MODE===
When you reach a certain percentage in your profile you, you will acquire 
certain pilots and unit in you factory list.

Percent	Character                   Unit
10%     Johnny Raideen          High Mobility Zaku II
15%     Master P Layer          GM Sniper II
20%     Beltochiga Iruma        Audomura
25%     Sara Zabiarof           Borinook Samaan
30%     Rina Ashta              Core Fighter ZZ
35%     Alfred Izuruha          Zaku II Kai
40%     Aina Saharin            Space use High Mobility Test type Zaku
45%     Yeager                  Gundam 6 (Madorok)
50%     Akahana                 Aggai
55%     Gyunei Guss             Jagd Doga
60%     Aguille Delaz           Guwaden
62%     Puru Two                Quebeley Mk II (Puru Two Color)
65%     Nanai Miguel            Leurura
68%     Zabine Sharu            Crossbone Gundam X2
70%     Chen Agi                ReGZ B.W.S
72%     Noris Packard           Gouf Custom
75%     Quess Palaya            Jagd Doga (Quess type)
77%     Anavel Gato             GP02
78%     Minerva Zabi            Guwanban
80%     Ginias Saharin          Apsalas III
82%     Four Murasame           Psycho Gundam
85%     Shakti Karin            Rig Ring
88%     Haman Khan              Quebeley
90%     Ryu Roots               S Gundam
92%     Bernadeth Prieto        Eregorera
95%     Paptimus Shiroco        Messara
98%     Garozzo Rona            La Fressia
99%     Lalah Sun               Elmeth
100%    Haro                    Turn A Gundam


===COMPLETE UNIT LIST===
These are the units that will be appearing in your profile list

==MOBILE SUIT GUNDAM
ガンダム  Gundam
ガンキャノン  Gun Cannon
ガンタンク  Guntank
コア・ファイター  Core Fighter
コア・ブースター  Core Booster
セイバーフィッシュ  Seiba Fish
ファンファン  Fanfan
61式戦車  61 Type Tank
ボール  Ball
ジム  GM
ドップ  Dop
ガルマ専用ドップ  Galma's Custom Dop
マゼラアタック  Mazera Attack
ザクI  Zaku I
ザクIIF型  Zaku II F
ザクIIF型 (指揮官機)  Zaku II F (Leader type)
ザクIIJ型  Zaku II J
ザクIIJ型 (指揮官機)  Zaku II J (Leader type)
シャア専用ザクII  Char's Custom Zaku II
グフ  Gouf
ドム  Dom
リック・ドム  Rick Dom
シャア専用リック・ドム  Char's Custom Rick Dom
ギャン  Gyan
ゲルググ  Gelgog
ゲルググ (指揮官機)  Gelgog (Leader type)
シャア専用ゲルググ  Char's Custom Gelgog
ゴック  Gock
ゾック  Zock
アッガイ  Aggai
ズゴック  Zugock
シャア専用ズゴック  Char's Custom Zugock
アッザム  Azzam
ザクレロ  Zakurelo
ビグロ  Biguro
ビグザム  Bigzam
エルメス  Elmeth
ジオング  Ziong
衛星ミサイル  Satellite Missle

==MSV
G-3ガンダム  G-3 Gundam
フルアーマーガンダム  Full Armor Gundam
ガンキャノンII  Gun Cannon II
ガンタンクII  Guntank II
ジムキャノン  GM Cannon
ジムスナイパーカスタム  GM Sniper Custom
高機動型ザクII  High Mobility Zaku II
高機動型ザクII (指揮官機)  High Mobility Zaku II (Leader type)
ライデン専用高機動型ゲルググ  Raideen's Custom High Mobility Gelgog
ゲルググキャノン  Gelgog Cannon
アッグ  Aggu
アッグガイ  Aggugai
ジュアッグ  Juaggu
ゾゴッグ  Zogock
パーフェクト・ガンダム  Perfect Gundam
パーフェクトジオング  Perfect Ziong

==MSX
アクトザク  Akuto Zaku
ガルバルディα  Galbady a

==MOBILE SUIT GUNDAM 08TH MS TEAM
陸戦型ガンダム  Land Battle Gundam
Ez8  Gundam Ez8
ジムヘッド  GM Head
ホバートラック  Hover Truck
陸戦型ジム  Land Battle GM
ジムスナイパー  GM Sniper
量産型ガンタンク  Mass Product Guntank
コア・イージー  Core Easy
先行量産型ボール  First Mass Product Ball
戦闘ヘリコプター  Battle Helicopter
宇宙用高機動試験型ザク  Space Use High Mobility Test Type Zaku
グフフライトタイプ  Gouf Flight Type
グフカスタム  Gouf Custom
アプサラスU  Apsalas II
アプサラスV  Apsalas III

==MOBILE SUIT GUNDAM MS IGLOO ONE YEAR WAR SECRET DOCUMENTS
ヨルムンガンド  Jourmugand
ヒルドルブ  Hiltdorf
ヒルドルブ (MS形態)  Hiltdorf (MS type)
ヅダ  Zudah
ヅダ (指揮官機)  Zudah (Leader type)
シャークマウスボール  Shock Mouse Ball
小型観測艇  Small Observation Craft

==MOBILE SUIT GUNDAM MS IGLOO BLACK APOCALYPSE 0079
ゼーゴック (第1兵装)  Zegok (First Suit)
ゼーゴック (第2兵装)  Zegok (Second Suit)
ゼーゴック (第3兵装)  Zegok (Third Suit)
ゼーゴック  Zegok
コア・ブースターUインターセプトタイプ  Core Booster II Intercept type
カスペン専用ゲルググ  Kuspen's Custom Gelgog
オッゴ  Oggo
ビグ・ラング  Big Rang

==MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY
ブルーディスティニー1号機  Blue Destiny 1
ブルーディスティニー2号機  Blue Destiny 2
ブルーディスティニー2号機 (ニムバスカラー)  Blue Destiny 2 (Nimbus Color)
ブルーディスティニー3号機  Blue Destiny 3
イフリート改  Ifreet Kai
ザクUJ型 (連邦軍仕様)  Zaku II J (Federation Spec)

==MOBILE SUIT GUNDAM GAIDEN LAND WHERE THE COLONY FELL
ジム (ホワイト・ディンゴ仕様)  GM (White Dingo Spec)
ジムキャノン (ホワイト・ディンゴ仕様)  GM Cannon (White Dingo Spec)
量産型ガンキャノン (ホワイト・ディンゴ仕様)  Mass Product Gun Cannon
                                           (White Dingo Spec)
ライノサラスB型	  Rainosaras B type

==MOBILE SUIT GUNDAM CRHONICLES
ケン・ビーダーシュタット専用ゲルググ  Ken Bederstadt's Custom Gelgog
ザクU (水中チューン仕様)  Zaku II (Under Water Tune Spec)
グフ (水中チューン仕様)  Gouf (Under Water Tune Spec)
アッザム (戦記)  Azzam (Chronicles)
対モビルスーツトラップ  Anti Mobile Suit Trap

==MOBILE SUIT GUNDAM GAIDEN SPACE, THE FLASHES LIMIT
ガンダム4号機  Gundam 4
ガンダム4号機 (メガ・ビームランチャー装備)  Gundam 4
                                        (Mega Beam Launcher Equipment)
ガンダム4号機 (ブースター装備)  Gundam 4 (Booster Equipment)
ガンダム5号機  Gundam 5
ガンダム5号機 (ジャイアント・ガトリング装備)  Gundam 5
                                            (Giant Gattling Equipment)
ガンダム5号機 (ブースター装備)  Gundam 5 (Booster Equipment)
マレット専用アクトザク  Marlot's Custom Akuto Zaku
ブラウ・ブロ  Burao Buro

==ZEONIC FRONT MOBILE SUIT GUNDAM 0079
ガンダム6号機  Gundam 6

==MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET
ガンダムNT1  Gundam NT1
ガンダムNT1-FA  Gundam NT1-FA
ジム・コマンド  GM Commando
ジムスナイパーU  GM Sniper II
量産型ガンキャノン  Mass Product Gun Cannon
ズゴックE  Zugock E
ハイ・ゴック  Higok
ザクU改  Zaku II Kai
ザクU改 (指揮官機)  Zaku II Kai (Leader type)
リック・ドムU  Rick Dom II
ゲルググJ  Gelgog J
ケンプファー  Kempher
ダミーバルーン  Dummy Balloon
核弾頭ミサイル  Nuclear Warhead Missle

==MOBILE SUIT GUNDAM 0083 STARDUST MEMORY
GP01  GP01
GP01-Fb  GP01-FB
GP02  GP02
GP02A  GP02A
GP03-S  GP03-S
GP03-D  GP03-D
コア・ファイターU  Core Fighter II
ジム改  GM Kai
ジム改 (デザートカラー)  GM Kai (Desert Color)
パワード・ジム  Powered GM
ジム・クゥエル  GM Quail
ジム・カスタム  GM Custom
ジム・キャノンU  GM Cannon II
ザクUF型 (デザートカラー)  Zaku II F (Desert Color)
ザクUF型(キンバライトA)  Zaku II F (Kimberlight A)
ザクUF型(キンバライトB)  Zaku II F (Kimberlight B)
ザクUF型(ビッター機)  Zaku II F (Bita unit)
ザメル  Zameru
ドム・トローペン  Dom Tropen
ゲルググM  Gelgog M
ドム・トローペン (キンバライト)  Dom Tropen (Kimberlight)
シーマ専用ゲルググM  Cima's Custom Gelgog M
ドラッツェ  Doratsue
ヴァルヴァロ  Val Valo
ノイエジール  Noie Ziel
ガーベラ・テトラ  Gabera Tetra
ガトー専用ゲルググ  Gato's Custom Gelgog

==ADVANCE OF Z ~IN THE FLAG OF TITANS~
ガンダム・ヘイズル  Gundam Hazel
ガンダム・ヘイズル-FA  Gundam Hazel-FA
ガンダム・ヘイズル改  Gundam Hazel Kai
ガンダム・ヘイズル改 (アドバンスト装備)  Gundam Hazel Kai (Advanced Equipment)
ガンダム・ヘイズル改 (イカロスユニット装備)  Gundam Hazel Kai
                                           (Ikaros Unit Equipment)
ヘイズル・ラー  Hazel La
ヘイズル・ラー第2形態ブースター装備  Hazel La Second Type Booster Equipment
ジム・スナイパーV  GM Sniper III
ジム改高機動型  GM Kai High Mobility Type
高機動型ガルバルディβ  High Mobility Galbady b
ハイザックキャノン  Hizack Cannon
キハール (MS)  Kiharu (MS)
キハール (MA)  Kiharu (MA)
キハール (重力下仕様 MS)  Kiharu (Under Gravity Spec MS)
キハール (重力下仕様 MA)  Kiharu (Under Gravity Spec MA)
ダンディライアン (MS)  Dandelion (MS)
ダンディライアン (MA)  Dandelion (MA)
ロゼット  Rozzet
ロゼット強化陸戦形態  Rozzet Enhanced Land Battle Type
ギャプランTR-5 (MS)  Gyaburan TR-5 (MS)
キャプランTR-5 (MA)  Gyaburan TR-5 (MA)
ファイバー (MS)  Faiba (MS)
ファイバー (MA)  Faiba (MA)

==MOBILE SUIT Z GUNDAM
ガンダムMkU (エゥーゴ仕様)  Gundam Mk II (AEUG Spec)
ガンダムMkU (ティターンズ仕様)  Gundam Mk II (Titans Spec)
リック・ディアス (赤)  Rick Dias (Red)
リック・ディアス (黒)  Rick Dias (Black)
百式  Hyaku Shiki
Zガンダム  Z Gundam
ウェイブライダー  Wave Rider
メタス (MS)  Methus (MS)
メタス (MA)  Methus (MA)
Gディフェンサー  G Defensor
スーパーガンダム  Super Gundam
ジムU (エゥーゴ仕様)  GM II (AEUG Spec)
ジムU  GM II
ネモ  Nemo
ディジェ  Dije
ハイザック (ティターンズ仕様)  Hizack (Titans Spec)
ハイザック (連邦軍仕様)  Hizack (Federation Spec)
ハイザック・カスタム  Hizack Custom
ガルバルディβ  Galbady b
マラサイ  Marasai
バーザム  Bazam
メッサーラ (MS)  Messara (MS)
メッサーラ (MA)  Messara (MA)
ギャプラン (MS)  Gyaburan (MS)
ギャプラン (MA)  Gyaburan (MA)
アッシマー (MS)  Ashimar (MS)
アッシマー (MA)  Ashimar (MA)
ガブスレイ (MS)  Gabusurei (MS)
ガブスレイ (MA)  Gabusurei (MA)
バイアラン  Baiaran
ハンブラビ (MS)  Hanburabi (MS)
ハンブラビ (MA)  Hanburabi (MA)
バウンドドッグ (MS)  Bound Dock (MS)
バウンドドッグ (MA)  Bound Dock (MA)
ボリノーク・サマーン  Borinook Samaan
パラス・アテネ  Pallas Athena
ジ・O  The O
サイコガンダム (MS)  Psycho Gundam (MS)
サイコガンダム (MA)  Psycho Gundam (MA)
ガザC (MS)  Gaza C (MS)
ガザC (MA)  Gaza C (MA)
ハマーン専用ガザC (MS)  Haman's Custom Gaza C (MS)
ハマーン専用ガザC (MA)  Haman's Custom Gaza C (MA)
キュベレイ  Quebeley
輸送機  Transport Unit

==Z-MSV
ガンダムMkV  Gundam Mk III
百式改  Hyaku Shiki Kai
ZU(MS)  Z II (MS)
ZU(MA)  Z II (MA)

==GUNDAM SENTINEL
Sガンダム (MS)  S Gundam
Sガンダム (分離)  S Gundam (Separate)
Ex-Sガンダム (MS)  Ex-S Gundam (MS)
Gクルーザー  G Cruiser
ディープストライカー  Deep Striker
FAZZ  FAZZ
Zプラス  Z Plus
ウェイブライダー  Wave Rider
アムロ専用Zプラス  Amuro's Custom Z Plus
アムロ専用ウェイブライダー  Amuro's Custom Wave Rider
ネロ  Nero
ゼク・アイン  Zeg Ein
ゼク・ツヴァイ  Zeg Tsuvai
ガンダムMk-X  Gundam Mk V
ゾディ・アック  Zodi Ack

==MOBILE SUIT GUNDAM ZZ
ZZガンダム  ZZ Gundam
Gフォートレス  G Fortress
フルアーマーZZガンダム  Full Armor ZZ Gundam
コアファイターZZ  Core Fighter ZZ
メガライダー  Mega Rider
ジムV (エゥーゴ仕様)  GM III (AEUG Spec)
ジムV  GM III
ガルスJ  Garusu J
ガザD (MS)  Gaza D (MS)
ガザD (MA)  Gaza D (MA)
ガ・ゾウム(MS)  Ga Zoum (MS)
ガ・ゾウム(MA)  Ga Zoum (MA)
R・ジャジャ  R Jaja
ハンマ・ハンマ  Hanma Hanma
ドワッジ  Dowaji
ドライセン  Doraizen
ズサ  Zusa
バウ(MS)  Bau (MS)
バウ(MA)  Bau (MA)
バウ(緑・MS)  Bau (Green MS)
バウ(緑・MA)  Bau (Green MA)
キュベレイMkU(プル仕様)  Quebeley Mk II (Puru Spec)
キュベレイMkU(プルツー仕様)  Quebeley Mk II (Puru Two Spec)
量産型キュベレイ  Mass Product Quebeley
シュツルム・ディアス  Shutsrum Dias
ザクV  Zaku III
ザクV改  Zaku III Kai
ジャムル・フィン(MS)  Jamal Fin (MS)
ジャムル・フィン(MA)  Jamal Fin (MA)
リゲルグ  Rigerugu
ドーベンウルフ  Dobenwolf
ガズエル  Gaza L
ガズアル  Gaza R
ゲーマルク  Gemaruku
サイコガンダムMkU (MS)  Psycho Gundam Mk II (MS)
サイコガンダムMkU (MA)  Psycho Gundam Mk II (MA)
クィン・マンサ  Queen Mantha
ゲゼ (ゲモン機)  Geze (Gemon unit)
ゲゼ (ヤザン機)  Geze (Yazan unit)

==MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK
νガンダム  Nu Gundam
リ・ガズィ (MS)  ReGZ (MS)
リ・ガズィ (B・W・S)  ReGZ (B.W.S)
ジェガン  Jegan
ギラ・ドーガ  Gira Doga
ギラ・ドーガ (指揮官機)  Gira Doga (Leader unit)
レズン専用ギラ・ドーガ  Rezun's Custom Gira Doga
ヤクト・ドーガ (クェス専用機)  Jagd Doga (Quess Custom)
ヤクト・ドーガ (ギュネイ専用機)  Jagd Doga (Gyunei Custom)
サザビー  Sazabi
α・アジール  Alpha Aziel
ベース・ジャバー (ν)  Space Jaba (v)
ダミーバルーン (ムサカ)  Dummy Ballon (Musaka)

==CCA-MSV
Hi-νガンダム	  Hi Nu Gundam
ナイチンゲール  Nightingale
リ・ガズィ・カスタム (MS)  ReGZ Custom (MS)
リ・ガズィ・カスタム (MA)  ReGZ Custom (MA)
ギラ・ドーガ改  Gira Doga Kai

==MOBILE SUIT GUNDAM HATHAWAY'S FLASH
Ξガンダム  Ksi Gundam
ペーネロペー  Penelope
メッサー  Messa
グスタフ・カール  Gustaf Karu
ケッサリア  Kessaria
ギャルセゾン  Garusezon
カーゴ・ピサ  Cargo Pisa

==MOBILE SUIT GUNDAM F90
ガンダムF90  Gundam F90
ガンダムF90D	  Gundam F90D
ガンダムF90A	  Gundam F90A
ガンダムF90S	  Gundam F90S
ガンダムF90V	  Gundam F90V
ガンダムF90 (フル装備)  Gundam F90 (Full Equip)
ガンダムF90 (2号機)  Gundam F90 (Unit 2)
ガンダムF90 (2号機・赤)  Gundam F90 (unit 2 red)
ガンダムF90U  Gundam F90 II
ガンダムF90UI  Gundam F90II I
ガンダムF90UL  Gundam F90II L
シド専用ギラ・ドーガ改  Cid's Custom Gira Doga Kai
STガン  ST Gun
RFザク  RF Zaku
RFザク (指揮官機)  RF Zaku (Leader type)
RFグフ  RF Gouf
RFドム  RF Dom
RFゲルググ  RF Gelgog
RFゲルググ (指揮官機)  RF Gelgog (Leader type)
RFギャン  RF Gyan
RFアッザム  RF Azzam
グランザム  Granzam

==MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91
シルエットガンダム  Shilhouette Gundam
シルエットガンダム改  Shilhouette Gundam Kai
ネオガンダム(1号機)  Neo Gundam (Unit 1)
ネオガンダム(2号機)  Neo Gundam (Unit 2)
ハーディガン  Hardy Gun
Gキャノン・マグナ  G Cannon Magna
ベルガ・バルス  Belga Barus
ビギナ・セラ  Vigna Sera
謎の機体  Mysterious Unit

==MOBILE SUIT GUNDAM F91
ガンダムF91  Gundam F91
ガンタンクR44 (MS)  Guntank R44 (MS)
ガンタンクR44 (タンク)  Guntank R44 (Tank)
Gキャノン  G Cannon
ヘビーガン  Heavy Gun
ビギナ・ギナ  Vigna Gina
ダギ・イルス  Dagi Irus
ダギ・イルス (白)  Dagi Irus (White)
エビル・S  Ebil S
エビル・S(黒の部隊仕様)  Ebil S (Black troops Spec)
デナン・ゲー  Denon Geh
デナン・ゲー(黒の部隊仕様)  Denon Geh (Black troops Spec)
デナン・ゾン  Denon Zon
デナン・ゾン(黒の部隊仕様)  Denon Zon (Black troops Spec)
ベルガ・ダラス  Belga Daras
ベルガ・ギロス  Belga Giros
ベルガ・ギロス(黒の部隊仕様)  Belga Giros (Black troops Spec)
ラフレシア  La Fressia
バグ  Bug

==MOBILE SUIT CROSSBONE GUNDAM
クロスボーン・ガンダムX1  Crossbone Gundam X1
クロスボーン・ガンダムX1 (ABC)  Crossbone Gundam X1 (ABC)
クロスボーン・ガンダムX1改  Crossbone Gundam X1 Kai
クロスボーン・ガンダムX1改 (ABC)  Crossbone Gundam X1 Kai (ABC)
クロスボーン・ガンダムX2  Crossbone Gundam X2
クロスボーン・ガンダムX2 (ABC)  Crossbone Gundam X2 (ABC)
クロスボーン・ガンダムX2改  Crossbone Gundam X2 Kai
クロスボーン・ガンダムX3  Crossbone Gundam X3
コア・ファイターX1  Core Fighter X1
ゾンド・ゲー  Zondo Geh
ハリソン専用ガンダムF91  Harison's Custom F91
バタラ  Batara
バーンズ専用バタラ  Burns' Custom Batara
ペズ・バタラ  Pezu Batara
アビジョ  Abijo
ヴァゴン  Vagon
エレバド  Erabado
クァバーゼ (MS)  Guabaze (MS)
クァバーゼ (MA)  Guabaze (MA)
量産型クァバーゼ  Mass Product Guabaze
フリント  Flint
トトゥガ  Totouga
エレファンテ  Erefante
カングリジョ  Gangurijo
ノーティラス  Nautilus
ディオナ  Diona
エレゴレラ  Eregorera
ディビニダド  Dibinidado

==MOBILE SUIT CROSSBONE GUNDAM SKULL HEART
スカルハート  Skull Heart
スカルハート (ABC)  Skull Heart (ABC)
ガンプ  Gunp
アラナ  Arana
アラナ・バタラ  Arana Batara
量産型ノーティラス  Mass Produc Nautilus
アマクサ  Amakusa

==MOBILE SUIT CROSSBONE GUNDAM 7 STEEL MAN
クロスボーン・ガンダムX1・フルクロス  Crossbone Gundam X1 Full Cloth

==MOBILE SUIT V GUNDAM
Vガンダム(MS)  V Gundam (MS)
Vガンダム(分離)  V Gundam (Separate)
Vガンダム・ヘキサ(MS)  V Gundam Hekisa (MS)
Vガンダム・ヘキサ(分離)  V Gundam Hekisa (Separate)
Vダッシュガンダム(MS)  V Dash Gundam (MS)
Vダッシュガンダム(分離)  V Dash Gundam (Separate)
V2ガンダム(MS)  V2 Gundam (MS)
V2ガンダム(分離)  V2 Gundam (Separate)
V2アサルトガンダム  V2 Assault Gundam
V2バスターガンダム  V2 Buster Gundam
V2アサルトバスター  V2 Assault Buster
コア・ファイターV	  Core Fighter V
ジェムズガン  Jemzugan
ジャベリン  Javelin
ガンイージ  GunEZ
ガンブラスター  Gun Blastor
ゾロ(MS)  Zoro (MS)
ゾロ(分離)  Zoro (Separate)
ゾロ(赤・MS)  Zoro (Red MS)
ゾロ(赤・分離)  Zoro (Red Separate)
トムリアット(MS)  Tomriat (MS)
トムリアット(分離)  Tomriat (Separate)
ドムットリア(MS)  Domtoria (MS)
ドムットリア(分離)  Domtoria (Separate)
ゴッゾーラ  Gozora
リカール  Rigaru
戦斗バイク甲タイプ  Battle bike Male type
戦斗バイク乙タイプ  Battle bike Female type
ガリクソン  Garikuson
ゾロアット(白)  Zoroat (White)
ゾロアット  Zoroat
ゾリディア  Zoridia
シャッコー  Shacko
リグ・シャッコー  Rig Shacko
アビゴル  Abigoru
ゲドラフ  Gedoraf
ブルッケング  Burukengu
コンティオ  Contioh
ジャバコ  Jabako
リグ・コンティオ  Rig Contioh
ザンネック  Zaneck
ゲンガオゾ  Gengaozo
ゴトラタン  Gotoratan

==OTHERS
ザニー  Zani
イフリート  Ifreet
トルネードガンダム  Tornado Gundam
サイコロガンダム	  Psychoro Gundam
ジム・ストライカー  GM Striker
ザクI・スナイパータイプ  Zaku I Sniper Type
GP02(MLRS搭載)  GP02 (MLRS Load)
ギャン改  Gyan Kai
量産型ビグザム  Mass Product Bigzam
ノイエ・ジールII  Noie Ziel II
ギャプラン改  Gyabran Kai
タイタニア  Titania
ガンダムMk-IV  Gundam Mk IV
エビル・ドーガ  Ebil Doga
ザク50  Zaku 50
リグ・リング  Rig Ring
ザンスパイン  Zansbain
ハロ  Haro
サイコ・ハロ  Psycho Haro
フェニックスガンダム  Phoenix Gundam
フェニックス・ゼロ	  Phoenix Zero
グレート・ジオング  Great Ziong
ネティクス  Neticks
ビギナ・ロナ  Vigna Rona
∀ガンダム  Turn A Gundam

=============================================================================
	XII.	Credits
=============================================================================
Gamefaqs G Generation Sprits Board - Everything you've read in this guide was
   collected from that boards.  This is a concerted effort by everyone in that
   board and respective credits are due to them.  Special thanks goes to
   Dragen and SatsuNightmare666 for finding humor in my typos. :D
   (http://boards.gamefaqs.com/gfaqs/gentopic.php?board=942972)
SSS from SD Gundam Ggeneration Spirits Koryaku Guide - Most of the information
   not found in the G Generation spirits Board are found in his page. 
   (http://ggsp.gkwiki2.com)

This FAQ/Guide copyright 2008 by Durendal
Gundam copyright Bandai, Sotsu Agency