JUMPER: GRIFFIN'S STORY FAQ/WALKTHROUGH I. INTRODUCTION II. GAME LOGISTICS AND NOTES III. MY LIST OF ACHIEVEMENTS AS THEY BECAME UNLOCKED IV. DROP ZONES (9/10 IS NOT BAD) V. WALKTHROUGH (SPOILERS!!! ... if that is possible) VI. LEGAL MUMBO-JUMBO I. INTRODUCTION This is my very first FAQ or Walkthrough so please try not to be too critical, if you don't like something. I'm open to pointers, any experiences you have/had in playing the game, or anything which might make this a most interesting read. I have not seen the movie either so I am not familiar with the locations, nor any of the main characters even. And, if you've played the game, I don't think the producers did a very good job at dilineating the Boss characters (they pretty much look like the regular baddies). If there are mistakes, please notify me and I'd be more than happy to correct my errors (unfortunately the same cannot be said for the game's creative team). II. GAME LOGISTICS AND NOTES ATTACKS Starter, Mid and Finisher Combos consist of sets of 2, 2 and 3 attacks. You need a comic book for each Finisher Combo, of which there are 4. I absolutely hated having to reset the start, mid, and finished letter settings for attack sets.Your Power Bar increases when you hit the enemy on the green side of the reticule. The enemy will see your attack coming if you try an attack on the side where the reticule is red. Even when the attack is made on the side of the green reticule the enemy may still guard it, and end up knocking you down. All of the different enemies have a different set of attacks, or they attack from different sides. And so it is a good idea to keep an eye out for the green part of the reticule around the enemy you are currently fighting because it changes during the course of the fight. Do not assume that if a side is NOT red that you can attack on that side; the enemy has that side guarded as well. I think that is there just to trick people, or to frustrate them to death. ON FIGHTING: I found the best method to fight was to press the right trigger, so that you have the enemy either knocked down or in the air, and make a few melee strikes while they're in the air, or on the ground, and it will diminish their health. By performing the slide attack (right trigger), you can disorient the enemy somewhat so that one of the red sides will become amber (meaning as always proceed with caution) or green (slash away). You can press the right toggle down to center the camera behind Griffin except I found that usually resulted in a view that was too close to the action. I ended up seeing part of someone's jacket or legs and that was it. 'Tis true you can wind up fighting an enemy "anywhere" in this game - through the wall, on air, through stairs that aren't supposed to be quite at that spot ... Unfortunately, with this game there is no huge change between weapons, and you don't really get to view anything in the loot room. I could never tell when I picked up a weapon vs loot. The only time I knew it was a weapon was the pickup in the large crate (Mission 5) during the Boss fight with Roland because I received the Achievement "Impulse 9" (Note: Achievements were way to easy to get and I'm not a pro-gamer by any means.) III. MY LIST OF ACHIEVEMENTS AS THEY BECAME UNLOCKED ACHIEVEMENTS UNLOCKED Deep End Homerun Combo #5 Right Hook MISSON 2 Shall We Dance Dodge This MISSION 3 Gnoming .... then I lost track IV. DROP ZONES Have you ever wished that you could take someone and just drop them somewhere. There are 10 Drop Zones, in which Griffin takes any Palladin (except for the Bosses) to finish them off. The Drop Zone is really nice if it happens when you haven't really gone to work on the enemy as yet (so their health is not lessened much). Drop Zones: randomly occur, at any stage of a fight. 1. Crushing Car (Where's the key?) 2. Sky's the Limit (Am I dreaming?)(see 9 also) 3. Polar Bear Central (Nice bear ...) 4. Jet Tokamak Fusion Reactor (it's a minor matter) 5. Volcanic Mountain (I'm melllltttinngg....) (On top of old smoky ... ) 6. Arctic Mountaintop (even the bear knew enough not to ...) 7. Nuclear Explosion (Hair we'll fallout) 8. Shark-sized Aquarium (Was that the dinnerbell?) 9. Fly! Be Free (... but I forgot my parachute) background w/Egyptian pyramid 10. V. WALKTHROUGH MISSION 1 There is a health potion you can pick up by teleporting to a hidden space. In this mission there is also a weapon upgrade, which when you pick it up you just glow blue for a second - same as when you pick up the health potions (of which there is at least 1 in each new space you enter in this mission (and one hidden). There is also the first comic book cover in this mission, which will make available the first finisher move (AAY). The first boss, Lieutenant, stampedes in .. his back stays red during the attacks and no green. I just attacked him where there was no red light on the reticule, which was perhaps yet another glitch. In the Cutscene, we here more about the head of the Paladins, whom Griffin almost captured a few years prior. Save Game. MISSION 2: NEPAL Cutscene: Next we see Griffin walking up a paved mountaintop. It is remarkably easy to collect the achievements in this game. Even I do not feel like I'm achieving anything when it comes so easily to me. Enter the large open red doors and you will engage 3 men in battle as the doors shut behind you. Wait to use the health potion until after the fighting on this level of the mountain; you'll want to replenish it. Another Comic Book Cover lies to the left of the doors that you enter. You'll probably pick it up accidentally during the fight (XXY). In the corner - between the mountain and the wall - is a health potion. Next mountaintop level - After you defeat 3 enemies there is another 3 who enter as a short Cutscene shows a large gold medallion like roof ornament. Another health potion in here, and awaiting you outside before you move another level up the hill. The enemies are gradually getting somewhat more difficult as Griffin proceeds up the hill. There is also a loot pickup in this area. 3 level - a Cutscene shows a large gold Buddha, and an estate-sized building. You have 5 (2,3) enemies to defeat here. Another 5 spawn to fight (2,3). Another 3 supposedly tougher enemies arrive ("Paladin zero.") A Cutscene shows another 2 arriving from the left of the building (but 2 others also came from the other side). Another 3 from the right side of building. In the next Cutscene, Griffin is just "Not interested" in what Roland has to say so this is the next (big?) Boss Fight. If you die during this fight, you regress to the start of the 3rd level of the mountaintop. The Cutscene plays Griffin: "I'm sorry I had to dispose of most of your welcoming committee. Roland: He's managed to remain hidden I need to know how. Help me find David." (I have not seen the movie so I do not know if the dialogue is this terrible.) Unlike other games you can increase your blue Power Bar quite rapidly with just one or two successful attacks on the green shaded area. After defeating Roland, the Cutscene shows Griffin going after a another man (David Rice?). This game is really poor when it comes to identifying and developing characters. "Trust me there's a lot more that separates us." Griffin says as he flings 4 steel cylindrical spikes at him thereby finishing him off. Save Game. MISSION 3: By now you've seen at least 5 Jump Zone Cutscenes where some enemies have perished. Next you're in a large pillared room and a Cutscene shows an enemy fleeing. A prisoner lays against one of the walls. There is nothing in this room except for an open doorway. Go into the hall, and turn left into the next room. Here you will fight the Boss, David Rice? This fight is much easier than the one at the end of the level. You fight the one guy and another man comes to fight you - equally easy. There is a weapon upgrade in this room. The third Comic Book cover gives you the 3rd Finisher move (BBY); found on the corner of a table. A health potion is sort of hidden behind one of the thinner pillars, and behind a fallen bookcase. After leaving this room go right continue walking but before you turn left next. there is a health potion sitting on the floor if you need it. Turn left here. Enter the next room with a leaning pillar, where you'll find a loot item. Enter the next doorway. A Cutscene shows a dark cloaked man escaping through a doorway to which the door slides down shut after he's gone. You have to fight 3 enemies after the door you just entered from shuts behind you. Where all the junk is in the corner is a health potion you may need. Oddly enough there is a freight sized crate in this room. The crate is of no use, and it makes for lousy set-dressing. (please ignore: Line 205) Move through the hall to the next space where you will fight another barrage of enemies that look the same as the last 50. The Cutscene shows 4 enter; you fight 3. Another 2. On the longer, higher table with curved edges sits anotherweapon upgrade (looks like a sword as most of them do). also there are 2 health potions; one is on floor next to pillar; the other is on rectangular brown cherry table with other junk on it. Another Cutscene shows 5 enemies arriving in the room he has just entered. On the table is another pickup, which looks like a book; it must be loot (it can't be a comic book because no Finisher move is added)- it sits next to the box of explosives on the table (no you can't use those). Personally, I think it's evil of the game's creators to place a box of explosives in sight, but not allow the gamer to use any in the entire game. Inthat same area, is the health potion; it sits on the ground behind the table that lays on the ground. This room is somewhat L-shaped __||____ || || exit After you fight the 3 waves of enemies in this room move onto the next room. Finally, a challenge in defeating 3 female palladins. Make sure you pick up the health potion from the table if your health is halfway or more depleted. You will have to fight 2 tougher, black cloaked male Palladins in the next room. The Cutscene moves you into the next room so you won't have the opportunity to pick up the health after deating all 3 female Palladins. just remember to attack on the green side of the reticule. Avoid attacking if there is no green. Whatever you do don't attack when the reticule is red. Even doing the slide attack will get you too close to an enemy who very aggressively attacks, and you have the other one clse on your heels too. The next Cutscene reveals a research facility on the outsckirts of Tokyo. Roland knows Griffin is on his way and is going to create a diversion. Griffin says "Time to take out the trash". Then .. ".. this place is locked up pretty tight. Whatever the Pally's are after, I better get to it first." Save Game. MISSION 4: TOKYO It begins with Griffin entering Sector one as we hear on the Cutscene. 3 construction workers come to greet Griffin from the automated doors. After defeating them, the door reopens and in the next space are more workers. Nothing is breakable in this game. Before you go down the stairs there is a health potion on the cart on the right side here. Go down the stairs to defeat the 3 men. Nothing is in the large open crate. Then go up the other set of stairs that are parallel to the first but on other side of room. You have to teleport to teh next area - where you will find the final comic book cover and get the last Finisher (YYX). Also you can teleport to a small stair landing if you need a health pickup. The silver steel door should automatically open when you walk up close to it. If it does not right away just keep trying (or you ay havve to redo level to reset it.) In the next space is a table with a computer on it, as well as a weapon/loot pickup. After fighting the men, move out into the orange-floored room (looks like a carpet but is wood flooring*POOR GRAPHICS*). Enter the next space, by entering the auto. doors that are straight ahead of the door you just exited from. (This door that will open has a green light on the right-hand side.) You go through a couple of insignificant areas until you reach an area where you have to teleport from one railed sectioned area to the next (3 in total). There is also an area to teleport to that has 2 health potions that you will probably need when fighting the Boss. Downstairs here are 3 more enemies then a large steel door opens up again - just below the large steel staircase and landing. There is a loot pickup, but no health (and I needed it). After going through a small area you end up back at the orange floored foyer. Just enter the auto doors that are straight ahead, across the lobby. In the next area, you have 3 enemies, who are not really more difficult to defeat. There are 2 health pickups - finally, at least, one of which you will most likely require. You may want the other one for later. (As a designator, this room has a very large slowly spinning circular black machine of some sort.) There are 5 enemies in the next room so you will maybe want to get that 2nd health pickup about halfway through this fight. It's finally time for a one-on-one match. We're not quite yet at Roland yet but we're getting to him quick. Just before entering the doors to this fight there are 2 health pickups on the wall to the right. Inside is a lone enemy cloaked in the usual black long coat (and whip?) If you end up taking him to a Jump Zone, you'll see he had his right eye irreparably damaged. After fighting the one man, I had half a health bar remaining. He says, "This will be brief." just before the Cutscene starts. The start of the Cutscene shows a large red cylindrical machine opening up. It must be something to kick Roland into?? We also learn from the Cutscene that Roland lost his right hand in a previous battle with Griffin. Roland: "I'm going to enjoy this." Griffin: "I'll bet you another arm and a leg that you won't." And the battle commences ... You'll most likely need the two health potions, which you have to teleport to get. They are on a landing of the stairs. You have to fight a second lone enemy (Roland?) ,, once you go up the stairs then down the other stairs. This game kind of reminds me of Winback because of its'repetitious sites, and dull surroundings ... and too much walking about. Griffin wants to k now what the machine does. In the Cutscene the enemy tries shooting a silver steel weapon at Griffin who teleports in time so it damages a mechanism which opens the trap door sending him to a shocking death. I found it was easiest to defeat him through a series of slides and kicks (Press B). (please ignore: line 312) Save Game. MISSION 5: CONSTRUCTION SITE/DOCKS First off, Griffin has to fight an enemy on either side of a large fountain. Then there are another 4 enemies on te right of the fountain. On the left side of fountain is a health potion. You will probably need that after the next set of 3 Palladins (one female), then there are another 3 construction type enemies. If you can position your attacks in such a way that any attack has an effect on 2 or more enemies, it is much quicker and easier on the health. As you go down the stairs, there is a health potion on the right hand side of the right most set of stairs. Downstairs, inside the ramshackle caged off area is a loot pickup. Another 3 await Griffin off to the left side. Then another 3 after that, and a health pickup on the ground (right where you may fight). And another set of 5 close to where there is another health pickup on a bin, and another on the opposite side. After killing all of these enemies, and you've seen the brief Cutscene of the door opening, you can go around some of the barrels to find it's either a weapon upgrade or a loot pickup. This pickup hidden behind the crates, and around a few barrels is the only pickup I would consider to be "hidden". It's most likely the one you missed, if you failed to find just one. Inside a large crate, there is either weapon upgrade, or loot, but it looks like a sword. Then there are another 3 to fight. The next 3 sections have one person in each area. You can choose to run past these individuals, and just get to the Boss Fight. You may need all of the health you can keep. The first time I played this game I just continued going around the large crates outside. This time I tried to go up a set of stairs. These stairs brought me inside within a large, circular area with red strips of light coming from the center core. Then if youturn down the right corridor, there is a female Palladin. There is also a weapon or loot pickup here. If you godown the left corridor, which you will have to anyway, you'll meet up with another female Palladin. Continue down the corridor, then through another circular room like the other, then you'll come to another corridor. Here is another black cloaked Palladin eagerly awaiting your arrival, so he can slice you open. After this, walk further down one of the corridors, and you wind up back outside among the geeseand water - and barrels and crates. He is having a conversation with a black cloaked man as he steps outside. There are 2 health pickups in this area, which I greatly needed by now. Outside here you can fight most of the enemies separately if you sort of wait for one of the group of 3 to move closer towards you then the others. Strangely enough,if you fight one enemy on the edge of their barrier then the others do not fight you immediately. Just before going up the stairs, there is a health potion (if you need it), and a weapon/loot pickup. Upstairs, there is a single female Palladin, then another as you go further along towards the stern/bow of the boat. You will have to teleport to the metal plank, on which you will have the Boss fight. You do not have to widdle down this enemy's health, but merely get him down near the end of the plank (where you got on) (I have not tried to see if it works on the other end.) A Cutscene will show him pressing a button, and causing the pier to explode. Save Game. MISSION 6: This mission is my most dreaded. I just could not seem to get beyond it. I pleaded for help from everyone, but found noone who actually played the game. A Cutscene in which Griffin has bound an enemy only to have him clone himself 6 times, and go after Griffin. Griffin has to fight 2 sets of 5 Palladins. A Cutscene shows 3 sets of 3 (9 in total) coming, and he teleports to another room. Fights another 2 sets of 5 (I think?); make sure to get the weapon/loot pickup in this room. In the next room are 2 sets of 5 and 4, but they're much more aggressive (I think 2 are female, and at least one black cloaked man, in the mix.) Then comes the Boss fight, and I have no idea how to defeat this enemy. It reminds me of one of the Boss fights (the Mayor on the building) in Dead To Rights because the fighting style seemed so illogical and senseless. No challenge - just impossible. You just have to beat his health down about 1/4 of the way. He then runs outside, and Griffin awaits him because he has already teleported. Snowy Outside: So the battle continues ... again until his health has dropped 1/4 of the way. There is now a long loading time. RUINS: It opens up to a Cutscene that shows a stone facade, and ruins similar to the location in the first mission. Cut down his health a 1/4 of the way. PORT: Next Cutscene is of a boat crashing into the pier. The fight is on again ... this time his health does not return to the top. Griffin does get a refill on his health bar though. By now, you should have achieved Impulse 9, which is received when all weapons are collected. Here you have to fight the Boss to the death. There is a weapon upgrade, and 2 health potions. Good luck! Here you have to beat his health down so there is only about 1/4 left. A Cutscene shows the two of them (Roland and Griffin) being teleported to what looks like Griffin's place. Outside someone else awaits Griffin's arrival as Roland escapes a blast of fire. (please ignore: line 410) MISSION 6 (B): TOKYO AGAIN? A new Boss is on the run. Two female Palladins start the fight on the main floor.Below the stairs on the left is a health potion. 3 more upstairs, plus 1 black cloaked man. You will probably need the health potion that sits on the bookcase against the wall (almost above the line-of-sight). Another 4, including 2 who are double-knifed. If you run down the corridor, you'll see some steps (to bypass this fighting). Glitch: By going up the stairs in the last battle with the 5 or so regular Palladins, if you die you begin this battle with the Boss. When you diminish this Boss' health a 1/4 of the way, there will be 2 more Palladins (1 male/female) who join the fight. There are only 2 health potions here; one in either corner of the space closest to the wall opposite the stairs you entered in through. This enemy is particularly tough because his reticule is red everywhere except the front (and that does not go green). Remember that just because it is NOT red (just clear) does not mean the enemy is not going to guard your attack, and sending you flying to your feet. I now have to confess I have to go finish this infernal game. Maybe I'll have a deeper appreciation for the game once I have it finished, but I've had so many problems with it will have to really impress me with a spectacular final Cutscene. Fade to Black. VI. LEGAL MUMBO-JUMBO This FAQ/Walkthrough is not to be reproduced in whole, or in part, by anyone or any company, or corporation. Please email me Linda_galvin@yahoo.ca if you would like to comment or make a contribution. Currently, this is the only guide for Jumper: Griffin's Story, written by a lay-person, and available to the general public so it could definitely use expansion.