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    FAQ/Walkthrough by RenosAngel

    Version: 2.0 | Updated: 03/01/10 | Search Guide | Bookmark Guide

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    Tomb Raider Underworld complete Walkthrough
    for PlayStation 2
    Written By: RenosAngel
    Version: 2.0
    February, 2010
    Version History
    2/21/2010 - 1.0 - Started walkthrough
    3/01/2010 - 2.0 - Completed walkthrough. Outside of
    reader contributions this is it folks, the full, final
    version. Enjoy!
    Table of Contents:
    1. Author's Note / Introduction
    2. Gameplay basics/ moves list
    3. Walkthrough
         -Croft Manor
       2.Mediterranean Sea
         -The Path to Avalon
         -The Norse Connection
         -God of Thunder
       3.Coastal Thailand
         -Puppet No Longer
       4.Croft Manor
         -Protected By the Dead
       5.Southern Mexico
         -The Unnamed Days
         -The Midgard Serpent
         -Land of the Dead
       6.Jan Mayen Island
         -Gate of the Dead
       7.Andaman Sea
         -Rituals Old
       8.Artic Sea
         -Out of Time
    4. FAQS/ Hints and tips
    5. Game Review
    6. Contact and Legal information
    7. Credits and Closing
    1. Author's Note / Introduction
    Hi there, and welcome to my walkthrough! Pull up a chair, 
    grab your favorite drink, and lets dig right in shall we?
    Despite being a Tomb Raider fan for much longer than I 
    really care to admit, this will be my first actual 
    walkthrough for the game series. Be gentle, please?
    I decided to write this walkthrough since I saw that no one
    else had really taken the time to dig in and make one...
    and while the game is relatively easy enough in and of 
    itself, there will always be points where we all just sit
    there and try not to break the controller in frustration
    because we just.. cant.. get.. that.. one.. part! You know.
    My goal in this walkthrough will be to get you from the
    beginning of the game to the very end, collecting all 
    treasures and minimizing hairloss as much as possible in 
    the process. Keep in mind that while no two people can ever
    think exactly the same, I will do my best to get you through
    the easiest routes possible at all times. Good luck and god 
    2. Gameplay basics / Moves List
    Here we are again, fans! Another chapter in the Tomb Raider
    saga, and a direct continuation of the Legend storyline
    with bits tied in from Anniversary for good luck. As the
    franchise has evolved, so has too our lovely heroine, Lara 
    Croft. As ever, Eidos has.. outdone itself yet again in 
    revamping game play and making things more interesting for
    the player. 
    A few notes about the changes to actual game play itself 
    for the Playstation 2 version:
    There are no ammo pick ups. Your weapons do not ever seem
    to run out of juice. Of course, we are used to that with 
    the ever present pistols, but.. not with the other cool and
    nifty guns. However, there seems to be a lack of enemies in
    this version to truly exploit this marvelous gift.. 
    There are no gun pick ups. On each level/area/section you 
    have the selection of only your trusty pistols, one of the
    three uzis/shotgun/assault gun, and the nifty little sticky
    grenades. These things dont seem very useful at first, but 
    that changes later on.. you can run low on them in any one
    level but they seem to refill once you move to a new chapter.
    There are no health pick ups. Yep, you heard me, no medipack
    hunting. Your health is monitored in a small bar like graph
    with Lara's sillhouette in the upper left corner. It's
    pretty self explanatory.. green is good, red is bad.. lol. 
    The health bar refills on its own, but it takes time. This
    is fine if you happened to stumble off a ledge and didn't
    die, but not so great if you have a panther chewing on 
    your rear end. 
    In the rare instance your underwater breath needs to be 
    measured, it will also be in this same icon, as a red
    double image of Lara. 
    You still have your grappling hook. Yay shiny metal things!
    You still have your PDA, though the interface is a little
    You still have your nifty little light source, but alas
    you have no control over it. It detects light levels on 
    its on and shuts off and on accordingly on its own. Kind
    of like a night light.. 
    On to the move list!
    Walk: Very slowly move the left analog stick in the 
    direction you wish to move.
    Run: Left analog stick in the direction you wish to move.
    Camera: Moved freely with the right analog stick, except
    in a few rare instances. Very useful when you wish to run
    around a corner and want to see where you are going with 
    out stopping. 
    Aim: L1 button. Lara will auto aim at anything shootable -
    which is much less than you would think in this version.
    Fire: R1 button. Will shoot anything Lara is aimed at, or
    anything directly in front of Lara if she is not aiming. 
    Lob Sticky Grenade: R2 button. Most useful when used in
    conjuntion with the aim button. 
    Access PDA: L2 button. Most useful feature: giving you 
    hints about where to go and what to do when you get
    there should you have forgotten what you were doing. 
    Interact: Triangle Button. Pulls Levers, yanks your
    grappling hook, pushes buttons, picks stuff up.. all in
    all gonna be your favorite button. 
    Roll/Duck: Circle button. Used to crouch and or roll under
    low walls - also useful to advance quickly if just walking
    bores you. 
    Jump: X button. What more can I say? Jump for joy and get 
    on with it!
    Grappling Hook: Square button. Pull those rings, swing from
    those rings, wall run from those rings! Its all about the
    Weapon Select: Up or Down directional buttons. Allows you 
    to be able to switch between pistols or whatever neat
    sub weapon the area allows you to have. Also allows you 
    to select Thor's Hammer once you get it. 
    A few nifty moves they added for this game:
    You now have the ability to balance on top of poles that 
    you could previously only swing from. Useful when trying
    to reach higher poles that you just cant reach swinging.
    Jump and grab onto desired pole, then while stationary
    press X and vault up onto the pole. Press X again to
    jump to your next target. Ole!
    The ability to wall climb has been revamped, meaning Lara
    can now grasp smaller ledges, handgrips, and crevasses
    in walls that she previously could not have in the past.
    While on a wall with such a surface, simply press the
    left analog stick in the direction you wish her to move, 
    and she will move up/over/down as you wish with out having
    to press jump all the time. Fun!
    My personal favorite - Chimney jumping. Lara now has the
    ability to mimic a sticky toed frog and cling to wall
    surfaces for a short time, allowing her to jump higher 
    and higher between two close wall spaces, leapfrogging
    back and forth until she reaches a handhold/the top/
    runs out of space and falls down. She can not do it 
    indefinitely, but either way its still all in all the
    best new move they added to this game. Im sure you 
    will find just as many chances to use it as I did.. 
    Get hopping, froggy!
    Moves that appear to have fallen off the face of the
    Swan diving. Given as many button combinations as I 
    could lay my hands on, I could not get Lara to do 
    this. Ok granted there really arent any opportunities
    to use this move, but still. 
    Acrobatics. Yes, they removed all the nifty little 
    comment inspiring jumps and tumbles that we enjoyed in
    Legend and Anniversary. Man, those things were neat
    to look at and listen to Alistor and Zip comment on..
    Adrenaline Rush. While not one of my favorite moves, 
    you no longer have the option to one shot your enemies
    with the blurry screen and cross hairs. *shrug*
    Ok fine they didn't completely remove it from this
    version.. but its not really that promiment either 
    so I consider it gone. 
    Interactive cutscenes. Whether you loved them or hated
    them, they too have gone the way of the dodo. 
    And last but not least... Backflipping. Yes, I know. 
    They took it out starting with Legend. Im just still
    ticked off about it. Here T-rex T-rex T-rex!
    All the other moves you deal with in this game you 
    should be familiar with if you have already played
    Legend and/or Anniversary, so I wont go over them 
    If you have not played either game, I would bet 
    dollars to doughnuts you're gonna be lost as hell
    with no map and torch to get you home.. so I highly
    suggest picking up at least Legend and getting
    familiar with its storyline. Like.. now. Put down 
    this walkthrough and go do it, kthx. Ill be here. 
    Are you back? Good. Got your playstation hooked up?
    Controller plugged in? Copy of the game in and 
    running? Have you watched the teaser trailer to 
    get an idea of the fun we will be having? You have?
    Alright, Lets rock and roll baby!
    In this game the levels don't really feel much like levels,
    since they give you no level data or anything such except for
    when you enter a new continental area. To me they kinda feel
    more like chapters, but whatever. You can call them what you
    wish. Ill break it down for you by level/chapter. Each section
    will be chunked up by checkpoint to make reading easier. Make 
    sure your gear is fastened on tight, here we go kiddies!
    Croft Manor
    Treasure 0/0
    Croft Manor, in its various forms, has been the training level
    for over half of the game series, and this game is no exception.
    So, lets get acquainted with the controls, shall we?
    To make things easier on yourself, feel free to turn subtitles
    on in the menu before you get going. Granted, the writing is
    tiny, but it still gives you a better idea of whats being 
    Watch the cutscenes giving us the back story of the two games
    previous to this, reminding us of exactly what has happened in 
    Today.. BOOM!
    Bloody hell, someone's trying to burn the house down around
    us! I dare say we go find out whats going on.. 
    You start off in a hall with a blocked passage and fire at
    your back, so the only way is forward. Make your way through 
    this passage, crawling over debris and avoiding the bits of
    the manor that are on fire as you go. As always, fire is 
    very bad for Lara's health.. but the animation when you get
    too close is funny. ^_^
    You will come to a ledge with some stairs behind it. Use
    jump to vault up onto it, heading up the stairs until you 
    see a switch and a door. You know what to do with switches
    by this point, dont you? The door opens and you find
    yourself in the remains of Lara's bedroom, all buggered
    up with flaming, fiery debris. [CHECKPOINT]
    Roll under the low bridge and head to the left, vaulting 
    up and over the chunk of wall not on fire. On the other
    side draw your pistols by hitting the aim button, and fire 
    on the door until it breaks away. Step outside into the
    hallway. [CHECKPOINT]
    Plenty more fire out here, and a huge hole in the floor to
    boot. You see those white ledges on the wall opposite? 
    Yeah, that's where we are headed. Leap off the edge of the
    floor and onto the lower ledge, working your way left until
    you reach the broken part. Jump to the upper ledge and
    continue on your way until it ends, then jump back down
    to the lower ledge. Take it over as far as you can, then
    jump backwards onto the stable part of the floor. Head 
    forward until you see a box. Again, you should know what
    to do with boxes by now as well. Get it as close to the
    flaming chunk of hallway as possible, then leap up onto it
    and jump to the upper ledge here. Shimmy to the right and
    leap off at the end. If you don't get this right you will
    land either in or close to the fire, but as long as you
    don't stand still you should be fine. As you move forward
    you will see a door with a ring on it. Grapple that baby, 
    make yourself a bridge, and proceed on your merry way!
    Here you will find another hallway thats almost an exact
    repeat of the one we were just in, so you know what to do
    here. At the end you find yourself out in the open central
    area of Lara's home.  [CHECKPOINT]
    Head down the hall here until you reach the stairs, which 
    of course are all chunky and fiery and bad. Jump and quickly
    grapple the ring in the ceiling, swinging your way across
    and hopping off at the other side. You probably will lose
    some health here, but it cant be helped. Head down this 
    hallway until you reach the section you can hang from.
    Drop down and watch the cutscene for a nice head scratching
    Alternately, if you find you can't make or screw up the 
    grapple jump off the stairway, you can swing out into the
    bottom level from there. Either way you are going to lose
    health, so whatever is easiest for you. 
    Chapter complete!
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    Treasures 8
    The Path to Avalon
    Treasures 2/8
    One Week Earlier.. 
    Enjoy the cutscene here that explains what we are doing 
    playing in the ocean, making note that Lara has a very
    nice boat.. 
    The nice thing about underwater levels like this in this
    game that Lara has scuba gear. That's right, we dont
    have to worry about coming up for air at any time so let's
    enjoy this, shall we?
    Immediately in front of you there is a large rock formation
    with a hole that serves as a doorway at its base. This is
    the main temple. Before we go inside, let's collect the 
    treasure around here. (If you look at the controls in your
    options menu you will see that you can use circle to 
    dive and x to ascend.. moving the camera up and down helps
    some too.)
    Turn to your right slightly and look down to see what 
    looks like a bar of gold sitting on the rock. This is what
    all treasure looks like in this game, so its not very 
    hard to miss at all. Pick it up, and head for the entrance
    of the temple. [Treasure 1/8]
    Before you head inside, look at the rock formation just
    off to the right and spot another bar. Snag it as well, 
    then head inside. [Treasure 2/8]
    Once inside take either the left or right path down the
    stairs, avoiding the jellyfish as you head through the
    doorway and into the next room. We are greeted with our
    first puzzle of the game. As you look at the wall you 
    will notice there are three wheels... but only one 
    lever. Our task is to collect the other two pieces we
    need, so back outside we go. Once outside head to the
    right and up the hill until you spot a triangular
    chunk of rock. Swim around the front of it to find the
    entrance, so kindly guarded by a jellyfish. 
    (When in doubt, follow the enemies. If its trying to
    kill you, you gotta be on the right path! ^_^)
    Head inside and explore the area to find a stick with
    a round bit at the end. That's one of the levers we
    need, so pick it up and swim back to the temple with it.
    Place it in either hole to get a [CHECKPOINT].
    There's still one more, so back outside with us. Once
    there, head to the left this time. It will be another
    rock formation like the last one and it's directly
    to the left so you can't miss it. Head inside and make
    fun of the stuff people just leave lying around - I 
    mean grab your puzzle piece, then head back into the
    temple and place it in the other empty hole to get 
    another [CHECKPOINT].
    The main objective of this puzzle is to get all of the
    light colored sections, or open eyes, into the center
    of the wall. The easiest and quickest way to do this is
    to turn the top wheel once, then the left wheel once, 
    and last the right wheel twice. Viola! One opened door, 
    coming up! [CHECKPOINT]
    The path here is pretty straightforward, one long 
    debris filled hallway populated with jellyfish and lots
    of turns. You will pass a CHECKPOINT as you swim along, 
    until you reach the end. Stare at the creepy tentacle for
    a moment then swim forward.. AHH THE CREEPY TENTACLE
    MOVED! Not cool. Head through to hole in the wall it so
    kindly vacated for us. As you swim forward you will 
    notice a hole where you can surface, but you can not
    crawl out here so ignore it and continue forward into
    the next room. Surface and take a look around, before
    heading to the right and climbing onto the convenient
    chunk of rock sticking out there in the water. 
    Treasures 3/8
    Lara will stare at the other side of the room for a 
    minute, but you can not reach that yet so head forward
    onto dry land. In front of you is a wall you can climb,
    but how to get up there? Ah.. head to the right and 
    scramble up onto the rocks, leaping off the end to the
    ledge on the wall. Pull yourself up onto it and eye
    the crevisses on the wall. This is gonna be fun.. 
    Hop up to the first one and manipulate your way up and
    to the right. At the end jump off to the right and land
    on the ledge you see. Make sure Lara is at least looking
    to the right, otherwise you'll jump backwards and have 
    to do it all over again.. 
    Turn around and face the other side of the room, jumping
    to the pole you see in front of you. Swing around and 
    land on the next ledge. You can see the next treasure 
    from here but you can not reach it yet, so head to the
    left. Hop over the first hole and head to the back, 
    jumping to the ledge and letting yourself slide down
    the ramp to the bottom. Should you fall straight down
    you land in the open hole in the water that I told you
    to ignore earlier, meaning you have to do this all over
    Hop over said hole and head out into the room again.
    Now to get that treasure. There are two ways to do this.
    Straight in front of you is an area where you can use
    the chimney jump, to your left is a wall you can climb
    up. Ill write that method for you first. 
    Climb up onto the crack and work your way up the wall,
    pulling up at the top. Head up the stones to the right, 
    hopping up onto the next crack. Move to the right until 
    you can hop up to the top, and pull yourself up. Head
    over the edge and hang off, dropping down onto the 
    ledge to claim your prize. 
    Chimney jumping:
    Head forward into the notch in the wall and pick either
    the left or right. While face the wall press jump, 
    and once Lara hops up onto the wall press jump again
    immediately to make her jump backwards to the other 
    wall. Repeat actions until she grabs a ledge. 
    (Note, this ledge is handy on the way back down in
    either method. Remember it.)
    Shimmy to the right, then hop up to the next section
    and shimmy to the right again. Hop backwards here and
    perform a small chimney jump up to the next ledge, 
    then jump backwards to the ledge with the treasure.
    [Treasure 3/8]
    Once back on the ground work your way across the beam
    you see, heading forward after you hit the other side
    until you are treated with a cutscene. [CHECKPOINT]
    Ignore the switch in the middle for now, it wont do
    anything at the moment. Directly in front of you there
    is a pressure pad, a serpent statue, and its head off
    to the left with a grappling ring. Getting any ideas yet?
    Yank that bad boy onto the plate then turn around and 
    look up to see the other serpent head still attached.
    Grapple it and it will fall, landing on the other 
    pressure plate. NOW you can visit the switch in the 
    middle. [CHECKPOINT]
    Whoooo... staiirss.. Yay. >.> Head forward until you
    reach a pit. Slide forward and watch while the camera
    shows you the way out, then proceed forward up the ledges
    until you reach the top. Helpful, that camera is. On
    your merry way until you reach a room with three doors
    and three levers. The one in front of you is the only
    one that will work at the moment, so what are you waiting
    for? Pull that lever and step inside!
    Enjoy the short cutscene here. [CHECKPOINT]
    You see that spiky thing hanging above its big ugly head?
    Take a moment to grin at the evil idea, then turn around
    and head out of the room. There are doors to the left and 
    right of you here. I will take them as you are facing 
    into the the room with the kraken, and say go to the 
    door on the left down the longer part of the hallway.
    Both need to be done, and both are fairly easy.. its
    just the one on the right is closer for a checkpoint
    if you screw up in the kraken room. ^_^
    Pull the lever and head inside once the door opens, 
    down the hallway until you come into a room with gears,
    tentacle, and [CHECKPOINT]. 
    Head up the stone block to the left and onto the taller
    one, then swing across the pole to the ledge on the 
    right. Swing across the next pole and you will find
    yourself on the ledge with the tentacle. As you move
    towards the lever you will notice that your grapple
    symbol will activate.. because you have to pull one of
    the gears out until it stops before pulling the lever
    will do anything. After you have done so but before
    you pull the lever, run around and grab that treasure
    you see lying out in plain view there. 
    [Treasure 4/8]
    Pull that switch now and enjoy the sounds of pain you
    hear as the gears turn. [CHECKPOINT]
    Make your way out of this room and all the way back
    to the main hall, then to the room on the right. 
    Getting inside is the same process, so head on
    until you reach another room with gears and tentacle.
    Here you will see a ring in a pillar near the
    tentacle, so pull it out and watch the fun. Damn, 
    that thing makes some ugly sounds. Head to the back
    and grab the treasure. [Treasure 5/8]
    Turn back around and make your way up the ledges, 
    sliding down the slanted bit at the top to jump and
    catch the pole on your way down. Swing and grab the
    ledge in the wall, shimmying left until you reach the
    ledge with the lever. Pull said lever. [CHECKPOINT]
    Make your way back to the room with the giant squid, 
    heading down the right hand stairway until you reach
    the bottom and a wall you can climb up. Make your way
    up, to the left, over to the right, and ultimately to
    a crevisse behind a beam. Jump backwards to the beam
    and pull yourself up, before dropping to hang off the 
    other side so you can shimmy left until you reach a 
    ledge in the pillar nearby. Shimmy until you stop, then
    jump forward onto the next ledge. You will find yourself
    to the right of the spiked platform, and near one of 
    the stone locks you had to undo to be able to release
    the platform. Jump forward to the next ledge, then you 
    have two choices here. You can either jump to the hand,
    then the platform, or carefully walk the beam to the
    end then jump to the platform. Either way, make sure you
    are careful.. if you land on squiddy's head, you die
    instantly. Once on the platform pull the lever, then
    enjoy the ride upward. Turn around and run off the
    platform the other way, using your grappling hook to
    swing across to the alcove where you saw the broken
    chain link and the other lever. Quickly, before the
    platform lowers itself again draw your guns and aim
    at the broken chain link.. I think you know what to
    do here. Watch the cutscene, and enjoy the fruits of
    your labors.  [CHECKPOINT]
    Run forward and make your way down either one of the
    crevissed ledges to the next level, where you are 
    even with the two rings that are in either wall. 
    Grapple one of them then step off the side of the ledge, 
    sliding your way down the rope to the floor. Head 
    through the now open door and into the water, swimming
    through the tunnel until you reach some stairs and a 
    statue. Up those stairs and down the hallway you will
    find a room, a cutscene, and a [CHECKPOINT]. 
    The Norse Connection
    Treasures 3/8
    Notice here a gate with a grappling ring, and two 
    pressure plates. Those plates lower the bars that
    are holding the gate up, but Lara can only stand on one
    at a time.. Hm. To the left and right you will also 
    see two doors. The one on the left has to be blown open
    by something later on, and you cant activate the one on
    the right from the outside. However, there is a handy 
    pillar and hole in the wall right near that door... 
    Chimney jump your way up to the ledge and drop down
    inside the room. Here you will see another pressure 
    plate and two small blocks. Nifty note- you can throw
    small objects you pick up. Are you getting the pattern
    here? Pick up one of the blocks, stand on the switch, 
    and throw it out the door, making sure it clears the
    doorway. Repeat with the other block, then run forward
    off the switch and through the door before it closes.
    (Note- it helps to stand on the very edge of the switch,
    and tweak the camera so you are staring straight ahead.)
    The weight of one of these blocks alone wont lower the
    pressure switch, but two will. After placing both blocks
    on one switch, (drop with the circle button), grapple
    the ring on the gate and step onto the other switch.
    Once the bar lowers, pull your grapple and Viola! 
    Open gate.
    Once inside you will see a pedestal with a glove on it, 
    but ignore it for now and run past it to the back of the
    room. To the left you will see a shiny treasure just 
    waiting to be plucked. [Treasure 6/8] 
    Go back and interact with the glove to trigger a cutscene.
    Bloody Hell indeed, Lara... Haven't they ever heard of
    'Finders Keepers'? Dust yourself off, then head back into
    the room with the pressure switches and look at the door
    to the right, which is the one I mentioned getting blown
    up earlier. Enter and go up the stones to the upper 
    hallway, heading down it until you reach some rocks you
    have to roll under. Do so, and continue on until you 
    reach the next room.
    Hm, doesnt this look fun? Look around, then locate a 
    pole to your right that has another chunk of pole hanging
    down real close to it. Shimmy up that first pole, jump
    backwards to the second one, shimmy up it, then leap off
    onto the ledge. In front of you there is another treasure.
    You know what to do. [Treasure 7/8]
    Afterwards, leap to the pole with the tiny chunk of floor
    on top of it, then jump to the next one hanging down. 
    Shimmy around and jump off backwards to the next ledge, 
    which will net you a [CHECKPOINT].
    Jump to the next vertical pole sticking up to the right, 
    then to the one in front of that, and finally to the 
    ledge on the other side. Make your way into the hallway
    and under the first pile of rocks to find the last
    treasure of this level on the other side. [Treasure 8/8]
    Roll under the next rocks and make your way down the 
    hall to the open pit in the floor. Jump into the water
    and swim forward, until you trigger a cutscene.
    God of Thunder
    Treasures 0/8
    Oh no she-- Oh yes she did. We are on the freaking big
    boat. Lovely. 
    The whole point of the first part of this mission is to 
    sneak past everyone and make it inside. I never was one
    for sneaking.. so its up to you, but I prefer just to
    run down the stairs with my guns equipped and head towards
    the open door on the right side of the other side of the
    deck, taking out any bad guys you come across along the 
    way. They will shoot you either way if you get spotted, 
    so its your health bar. Once you make inside you get
    Head down the hallway until you get a nice little 
    cutscene. Hmph. Well.. he did try to blow us up before, 
    after all. Continue on your way to the left until you
    get another cutscene. What the f-hell? Ah well.. at
    least she looks a little more well fed now..  
    Our goal now is to make it out of the sinking ship, so
    I suggest we beat feet. The ship will constantly shake 
    and start to tilt as you continue forward down the hall.
    Once you reach the walkway with the barrels, be careful
    and jump over them into the doorway on the right. 
    (Situational Adrenaline Rush.. pffft).
    Once past the barrels the ship will tilt completely, so
    that you are now running on the walls. So, climb up the
    floor until you reach the section of ledges sticking
    out on the right. Hop over to them and go up to the
    pipe, shimmying around to the right until you can leap
    up to more sections of pipe. Hop up these until you 
    reach the top and another [CHECKPOINT].
    Head down the hall and hop up to the crevisse, shimmy
    to the right a little, up to the next one, and to the
    right a little more. Once you hit the pipe follow it
    around until you can leap upwards some more. At the
    top shimmy around until you reach the white box looking
    thing, and climb up. Use the handholds on the pipe to
    move evermore upwards, always to the right and up.
    Eventually you will reach a final ledge where you see
    a hole in the grating. This is your destination. 
    Sit back and watch the cutscene. 
    +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+
    |C|o|a|s|t|a|l| |T|h|a|i|l|a|n|d|
    +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+
    Treasures 4
    Treasures 3/4
    Another cutscene, another checkpoint. At least this place
    is very pretty to look at.. 
    Once you are done floating in the pretty water, swim 
    forwards and pull yourself up on the outcropping of dry
    land, triggering another [CHECKPOINT].
    Crawl up the first three crevisses you see, moving a little
    to the right to reach the fourth one. Instead of going up, 
    jump to the right, then hop up four more ledges to reach
    one you can shimmy to right around the rock on. All the
    way over, jump to the next ledge, then drop to the ledge
    behind the waterfall. Here you will find the first
    treasure. [Treasure 1/4]
    From here you can either jump in the water and climb back
    up onto dry land, or jump back along the crevisses until
    you reach the point where you jumped right to begin with.
    Once here move up to the next one and shimmy left, 
    continuing to work your way up and to the left until you
    come to the end of the ledge where you can jump off
    backwards to the ledge on the opposite wall. Shimmy right
    until you can pull yourself up on the wider bit, then do
    so and jump to the ledge on the left. [CHECKPOINT]
    Make your way up the stairs and the ledges until you reach
    a sloped section. Slide down and jump for the pole. Swing
    around then jump off for the lower ledge in the wall in
    front of you, moving upwards and pulling yourself up to
    the stairs at the top. Head around the corner and stop
    when you see the white edge to your right on the ground.
    Hang off the edge and move down the ledges on the right, 
    making your way down to the bottom ledge thats a little
    to the left. Shimmy your way until you are up against 
    the wall, then turn the camera so you are actually looking
    at the alcove the next secret is resting in. Otherwise, 
    Lara wont turn to face the right way and you will jump
    into the water, causing you to do all the climing all
    over again from the beginning. Jump to the alcove and
    snag the treasure. [Treasure 2/4]
    Make your way back the way you came till you come to the
    stairs where you dropped off to begin with. Continue
    up them the short way to the end, then turn and look to
    the left to see the wall with more ledges to climb. Hop
    upwards till you reach a section thats wide enough to 
    pull up on, then chimney jump to the ledge at the very 
    top. Continue forward and you will [CHECKPOINT]. 
    Continue down this long winding trail until you get a 
    cutscene showing you the temple in the distance where
    you will be headed, passing three checkpoints along 
    the way. Look at all those pillars...
    Leap forward to the notch on the pillar on the left, 
    then hop upwards and shimmy to the right. Hop backwards
    to the pillar on the right, shimmying around to the left
    until you can drop down onto the beam below. Balance 
    your way out to the middle, then turn to the left and
    leap to the pole and swing off of it, grabbing the ledge
    in the wall behind it. Shimmy to the right until you stop
    then jump off backwards, grabbing the notch in the pillar 
    behind you. Drop down one notch and shimmy to the left, 
    jumping over to the pillar on left at the end. Drop 
    down to the beam, then turn and walk all the way to the
    other end and hang off. Drop down and you will actually
    grab the next notch instead of plummeting to your death. 
    From here just drop down the ledges to the ground. Leap
    off the small edge here and land in the water below, 
    making your way to the opposite end and triggering a
    Here we also trigger what I like to call the ever so
    nifty 'You're about to get your face eaten off' music. 
    Head forward and climb up the block to the left, then
    hop up the crevisse and again to the top and you will
    see why. HERE KITTY KITTY KITTY! Waste the tiger any
    way you see fit, then head to the left. (Mine just
    fell down the ledge and I had to end up blowing it
    up with a sticky grenade.. lol)
    Take in all the pretty scenery here, then head up
    the broken block that creates an ever so convenient
    ramp for us to the next ledge. Head over to the
    crevissed wall, hopping up twice, then shimmying
    around to the right until you stop. Leap to the next
    section, then pull yourself up to the next path. You
    may have to shimmy just a little bit to actually be
    able to pull up, depends on how you land. Head 
    towards the orange pillars with your weapons drawn, 
    here comes that lovely music again.. Waste the tiger
    you see but dont put them away yet, two more lay in
    wait for you in the open courtyard to the left. Once 
    all three are dead step back out into the courtyard
    and immediately look to the right to see a treasure
    just laying there waiting to be picked up. Well, what
    are you waiting for? [Treasure 3/4]
    Head around to the left and enter between two more
    orange pillars, climbing up the small block on the
    left so you can reach the ledges in the wall in 
    front of you. Hop all the way up to the top with
    the triangle shaped roof, then turn around and drop
    down the ledges on the other side to make it to the
    ground safely. Turn around and continue forward to
    trigger a [CHECKPOINT]. 
    Continue on until you reach a deep pit with broken
    beams attached to poles. Oh, this is going to be fun..
    Make your way carefully across said beams until you
    reach the other side, leaping forward to safety with
    a sigh of relief. Continue forward until you find 
    another pit, but this one you can just drop down into
    then climb up the handholds on the other side to get
    out. Climb out at the top and [CHECKPOINT].
    Treasures 1/4
    Head down the hallway until you enter a courtyard and
    are greeted with a cutscene and another checkpoint. 
    Interesting statue. Really. 
    Head forward and make your way down the three ledges
    to the ground, triggering yet another checkpoint. Note
    the two statues holding fans here, then notice two doors
    here, one to the left and one to the right. We have to 
    do both of them, so lets pick one. Im heading right. 
    Head inside and up the stairs until you come out at the
    top, then turn to your left and run up to the lever on 
    the ground. You will also see something shiny in the 
    distance, so lets go see what that is first. Pick up
    the pretty stone and trigger your [CHECKPOINT], then
    head back to the lever and pull it. I dont know if that's
    nifty or disturbing.. Head up the hallway on the right
    until you reach the hand you just lowered, where you 
    can place the gem you just picked up. I smell a pattern
    here... After you place the gem and get another 
    checkpoint, take note of the ledge behind the statue, 
    and more importantly the last treasure of this area. 
    It's accessible from either side, but we might as well
    grab it now while we are here. [Treasure 4/4]
    Once you've snagged it head all the way back down and
    pull the lever again. Well that's neat.. Once the
    mini cutscene is done make your way back down to the 
    ground floor and head to the left, repeating the same
    procedure on that side as well sans the treasure. 
    Now that we have two beams of light going, its time
    to address those small statues we saw earlier. As you
    approach them you will notice that both of them are 
    holding fans, and that both of the fans have a side 
    that seems to be glowing. This is the reflective side, 
    you want it to be facing the beams of light. Your job
    here is to manuver these two statues on the tracks they
    are on until the fans reflect the beams of light onto
    Kali's face. 
    Easy solution: Approach the statue on the right and 
    interact with it, shoving it all the way to the left
    and onto the outer track. Come back and grab the one 
    you didnt move, and manuver it to where the other 
    statue was sitting. Go back to the first statue, and
    grab it, moving it down the track and all the way
    around to the right until it catches the beam of
    light. Grab the second statue and move it all the way
    to the left like you did the first one, but at the end
    move it forward a little ways and it should catch the
    other beam of light. Viola! Cutscene and [CHECKPOINT].
    Head down into the now open doorway and continue down
    the hall until you reach a room with a closed door
    and a pressure switch in the middle. Draw your weapons
    and step on the switch.. not only does it open the door, 
    but it releases some nice playmates for you. 
    Submachine guns work nicely here.. After they are all 
    dead, continue down the hallway until you get another
    brief cutscene. Yes, Lara, we noticed the architecture
    changes.. [CHECKPOINT]
    Puppet No Longer
    Treasures 0/4
    Down more hallway until we are treated to another lovely
    cutscene and checkpoint. That's a big door.. and a nice
    Open the door and head inside (you can close the door
    again if you like, but it serves no purpose.. other
    than making you giggle because it shows open in the
    next cutscene), proceeding down the blue glowing
    walkway until you reach a pedestal like the first one
    with the gauntlet you already own. Yay, another
    lovely cutscene. [CHECKPOINT]
    Alright, now that we know its been a wasted trip, lets
    get out of here shall we? Head forward and hang off the
    edge, dropping down the cracks to land on the bottom
    ledge. Notice your glove lighting up? Yep, you can move
    this big chunk of wall/walkway/rock.. and indeed you 
    have to in order to get out the other door. Interact with
    it and move it as far to the right as you can, then 
    release and head to the left, jumping to the next ledge.
    Once here head forward and you will spot three poles 
    sticking out of the side of the wall. Use them to get to 
    the other side. You will notice that you can move the
    wall from this side as well, and indeed you can pull it
    all the way to the end of the ledge here.. but you will
    find should you do that, that you will not be able to 
    get back to the other side. Well you can make it to the
    first ledge, but that does you no good since you can
    not reach the second one here. The solution is to move
    the wall a little bit towards you then squeeze behind
    it, pushing it from the other side until it stops. 
    Make your way back across the poles and to the ledge 
    on the other side, then move to the left and jump to the
    next ledge. Again, here interact with the wall and move
    it to the right until it stops and you are treated with
    a cutscene. [CHECKPOINT]
    Hop back up the ledges and proceed across the walkway
    to the door opposite, which is just like the door you
    entered through.. which means you have to open it the
    same way. Do so, and get treated with another brief
    cutscene and checkpoint. 
    Run forward and leap off the end of the walkway, 
    grappling the ring mid jump to swing to the other side.
    Once there head to the left and spot a pole that acts
    as a lever, lowering as Lara puts her weight on it. 
    Climb up the two chunks of broken wall then jump over
    to the pole, releasing once it hits the bottom and
    falling into the water. Surface and catch your breath, 
    then dive under and swim to the end before your breath
    runs out. Its not really that long of a distance, you
    should be fine. There is a pocket of air along the way
    should you run into trouble. Just follow the light areas
    and you'll make it. Cutscene and [CHECKPOINT].
    +-+-+-+-+-+ +-+-+-+-+-+
    |C|r|o|f|t| |M|a|n|o|r|
    +-+-+-+-+-+ +-+-+-+-+-+
    Treasures 6
    Protected by the Dead
    Treasures 6/6
    Laugh at Lara's comment about Zip's music waking the
    dead, then head yourself down the tunnel you are in
    until you reach some ledges you have to climb down.
    On the other side climb up the next ledges and make
    your way onward through the low tunnel, dropping off
    the ledge near the end then heading forward. You will
    see the next tunnel below you, so make that jump and 
    get yourself moving. [CHECkPOINT]
    Continue onwards until you reach a broken wooden 
    platform, a brief cutscene, and a checkpoint. Before 
    you head across turn to the right to see your first
    treasure of the level. [Treasure 1/6]
    Now head out onto the platform and drop off the right
    side, dropping twice more before shimmying to the right
    again and leaping over to the next wooden platform. Work
    your way aorund the back and hop up to the next level
    before shimmying right again, all the way around to the
    side you havent been on. Here, work your way upwards then
    climb up at the top and head into the tunnel to [CHECKPOINT].
    On down this tunnel you will finally come to a room with
    three pillars and the exit on the opposite side way up
    high. You can see it easily, its well lit with lots of 
    candles.. Who lights these things, anyway?
    There are two ways to get up here.
    First, you can go back into the tunnel and take the 
    split path you didn't see at first, leaping over to the
    first platform, walking the beam to the next platform,
    then jumping to the third one from there.. but since
    you have to go there anyway to get the treasure, why
    not just head straight to the third pillar? There is a
    pile of rocks next to it that will help you easily get
    up onto it, so go ahead and so do now. Turn around 
    and look to the left to spot the ledge with the treasure.
    Hop across and snag it. [Treasure 2/6]
    Hooray for shortcuts! Now, leap back over to the pillar, 
    then leap to the coffin shaped nooks in the nearby
    wall. Make your way upwards and to the middle, then pull
    yourself up and go about your merry way. At the end of
    the next long tunnel you will find yourself in a room
    with lots of scaffolding near the doorway, and you can
    plainly see the next treasure to the left on a ledge. 
    Drop down to the scaffolding directly under you to 
    Jump down to the next one, then leap over to the beam
    on the left. Balance your way down it and carefully
    step over to the section parrallel with the ledge,
    then leap over and pull yourself up. Snag your reward.
    [Treasure 3/6]
    Jump back to the long section of beam, as you will 
    fall down to crunchy death if you go for the short bit. 
    Work yourself closer to the door then drop to the 
    lower beam, then finally drop to the floor from here. 
    Turn left and head to the back of the room, heading up
    the left set of stairs through the open doorway. Head
    down the hallway until you reach two doorways. One leads
    into the main area with your next exit, the other leads
    up to a balcony. Head up that one now. When you get
    to the top you will checkpoint, stop and notice the pole
    sticking out of the wall beside you. Go over to said
    pole and pull yourself up on top of it, balancing your
    way to the wall where you can pull yourself up on a 
    ledge and claim another treasure. [Treasure 4/6]
    Hop back down and continue forward until you reach an
    odd looking lever. Interact with it and move it around
    until the light on the stained glass looks like an 
    angel with wings.. or kinda like the thing sticking
    out of the top of the lever ~.0
    Make your way back down the stairs and out into the
    open area you avoided earlier, heading across to another
    doorway that leads to another balcony with another 
    lever. And what do you know? Theres another pole here 
    that leads to another treasure. You know what to do here, 
    man, so do it.  [Treasure 5/6]
    Hop back down, do the lever/ light trick again, and 
    you are good to go. You'll know you did it right when 
    you get a cutscene showing you the lever in the middle
    of the area below and a checkpoint. Make your way down
    to said lever and interact with it to open the exit
    for yourself. Now turn around and head to the right side
    of the pillar that the light is emitting from, and note
    the handholds all up the side of it.. you know what to do.
    Once you reach the top take a flying leap out into space
    and use your grappling hook, so you can swing yourself
    to the ledge that holds the exit for you. Head down 
    the hallway until you reach a dead end and a lever in
    the floor. Flip it and watch the door open. Down more
    hallway and up some stairs until you find a nice 
    chamber and a nice cutscene. [CHECKPOINT].
    Here we have our first encounter with thralls. These
    appear to be creatures/animals/ people who spent 
    too much time either near the artifacts, or in 
    the specific underworld areas themselves.. but thats
    only my theory. Now for the meat and potatoes on how
    to deal with these ugly suckers: 
    Your guns alone will not kill these things. Once
    you down one, you have only so long to do something 
    a little more permanent before they get right back 
    up and start chewing on your rump again. Once a thrall
    is down the way to kill them is to run up and press
    the interact button, which will cause Lara to pounce
    on their chest and explode their bones to bits. 
    Alternately, you can make extremely good use of your
    sticky grenades here, but I generally only recommend
    it on the bigger and slower thralls. The smaller 
    ones move too fast for you to be able to get away from
    the blast. Whatever you strategy you prefer, take care 
    of the two thralls here before they chew on you too
    badly. Once you have desposed of them, look around to
    see another treasure laying under some wooden crates. 
    Grab the last treasure of this chapter. 
    [Treasure 6/6]
    Now turn around to see an odd pillar with purple
    markings. You will notice that the gauntlets glow when
    near it... so yes, you can move it. Do so now, by 
    dragging it to the left until you reach a short pillar
    that is next to a complete pillar with broken balcony
    guards on it. Hop between the pillar you just moved
    and the one you moved it next to until you reach the
    top, then take a flying leap over to the nearest
    balcony beam. Note the large hole in the floor here..
    yes, that will hurt bad if you fall down it. 
    Drop off the edge of the beam and shimmy to the right 
    until you can pull up to the next beam on the other side,
    Then pull up and walk to the end. Leap from there to the
    crevisse in the broken pillar in front of you, then
    shimmy around to the right until you reach the end and
    jump off to the exit ledge behind you. Mini cutscene, then
    head into the glowing tunnel before you. Man.. is it just
    me, or have we been here before? Oh yes, yes we have. 
    Now we get to replay what we did in the prologue of the
    game... This time making a little more sense. You 
    should know how to get to the cutscene of Zip and Lara
    at the doorway, so Im going to leave you to it. Ill be
    back once you get past that point. 
    One note: Watch out for the falling timbers in Lara's
    bedroom. Why they are here now and weren't before is
    anyone's guess....
    Are you done yet? Good, lets continue on with the game.
    Now we have to find a way into the tech room. Look
    around until you see the chunk of the fireplace with a
    climbable ledge. Do so and pull yourself up to the 
    hallway above. Turn right and go to the end, then look
    at the glass structure in front of you. Take a flying
    leap off the end and you will grab either the metal 
    supports themselves, or the pole. Either way, pull 
    yourself up to the top, then drop down the ledges to
    the other side to trigger more cutscenes. Ah..
    Things make a little more sense now, yes they do.. 
    +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+
    |S|o|u|t|h|e|r|n| |M|e|x|i|c|o|
    +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+
    Treasures 6
    The UnNamed Days
    Treasures 1/6
    Well Lara's pissed, and rightly so. I would be too, for
    that matter. Time to do something about that.. 
    Since we get to use our bike for a good majority of this
    whole chapter, I'll give you a brief breakdown on the
    controls here:
    L1: Accelerate
    L2: Brake/Reverse
    R1: Shoot
    R2: Emergency Brake
    Triangle: Mount/Dismount
    Left Stick: Steer
    Right Stick: Camera
    Pretty straightforward, not? Alright then, lets dig into
    the level shall we?
    Hop on your bike and head forward through the stone
    doorway until you reach a fork in the path. We have to go
    in both directions, but lets do the left first so we dont
    have to backtrack later. Head left and follow the path
    around until you reach some large stone blocks that you
    can't drive over. Leave your bike here for now and hop
    on over to the other side, don't worry itll still be here
    when we come back for it later. On the other side look at
    the door with the wooden beam holding it up, then 
    interact with the beam and pull it to the right, causing
    the door to fall and triggering a [CHECKPOINT].
    Head forward through the door until you reach a room with
    a switch on the right and a closed door in front of you.
    Flick the switch, then proceed forward once the door is
    open. Yes, the door behind you closed but that switch
    still works.. 
    Open the next set of large wooden doors and watch the 
    brief cutscene, then head forward and interact with the
    lever on the ground. [CHECKPOINT]
    Head to the other side of the area and that small door
    you just opened, flipping the switch once you get inside
    to open the big door there. As you come out of the small
    room you will see on the opposite side the first treasure
    of the area, so go snag it. [Treasure 1/6]
    Turn and head through the big door you just opened now, 
    and you will find a pressure switch on the ground with
    another closed door on the other side. You know what
    to do here..  Draw your weapons as you pass through the
    door and waste the kitty that thinks you look tasty. 
    Wow, look at all those pillars.. Ill go ahead and give
    you the sequence to climb across all those pillars, 
    because after all thats what Tomb Raider is all about
    isnt it? Just note however, should you mess up or just
    not feel like it, you can Chimney jump between the last
    two pillars on the right, grab the beam, and get over
    to the wall from there. ^_^
    Head forward to the left, and find the pillar with the
    pole sticking out at the bottom. Pull up and balance on
    it, getting close to the pillar so you can pull up to 
    the notch above you. Shimmy around to the left and jump
    to the flat pillar behind you, then turn and jump back
    to the notch above the one you just jumped from. Hop
    to the pillar on the left, then from there to the 
    handholds in the wall. Work your way down, over, up,
    and over some more until you can look backwards and
    jump to the long beam behind you. At the end of the 
    beam turn to the right and jump for the notch on the
    next pillar, then shimmy around and pull up on the
    small section of beam here. With this camera angle
    you will see another beam section diagonal to you, you
    want to jump to that one next. From there you hang 
    down and shimmy all the way to the left, where you pull
    up and jump to the beam in front of you. From there, 
    balance out to the end and jump to the white ledge in
    the wall in front of you. Shimmy right until you can
    jump to a smaller ledge above, then right again until
    you can leap to a pole. Swing around the pole and jump
    off to the long ledge on the other side. Head left and
    through the door to [CHECKPOINT].
    Make your way down the tunnel here until you slide down
    a small slope, then turn to the right and climb over
    the ledge to enter the next room. Climb up the short
    block in front of you, then leap to the notch in the
    taller block and shimmy around to the left. On that side
    leap up to the next notch, then backwards to the small
    ledge in the wall. From there turn left and run up to the
    wall, hopping up to grab the white notch. Jump up one more
    time and then shimmy all the way to the left until you reach
    the other side, you will have to hop to the next section 
    once. When you reach the end, drop down twice then turn and 
    climb up to the next ledge. Run out on the section sticking
    out across from the beam, then jump to the beam and balance
    to the other side. Follow the hallway around and up a small
    set of stairs until you reach a hole in the floor you must
    drop down into. Do so now. Look to your right to see a 
    lighter area in the darkness here, then head off the edge
    of the ledge to the bottom. This is one of the few places
    your utility light will actually work, so enjoy it while
    you can. Head forwards through the door until you are
    greeted with a small cutscene. Cracked floor, block on top
    of pillar... Hm. 
    Head directly forward and jump up to the white notch, then
    climb up to the long ledge here. Run forward and jump to 
    the next long ledge. Run to the end of this ledge and use
    your grappling hook on that ring in the wall, then back
    up until your rope is really tight against the block 
    balancing here. If you go too far the grapple will just
    release, not far enough and you wont have any effect..
    About halfway back on the ledge seems about right. Push
    the interact button to pull the rope towards you, and you
    will knock the block off the pillar, sending it crashing
    through the floor below. Poor Lara, always making a mess..
    At least no one makes you clean it up. [CHECKPOINT]
    Make your way back down the way you came up here, then
    head over to the hole in the floor where you can see a
    ledge you can drop down to. Trust me, if you drop straight
    in you will meet crunchity death. Hop down to the ledge,
    then shimmy to the right and drop to the next one. Right
    a little more, then down to the large ledge here. Hang
    from here and drop to another notch in the wall, then 
    shimmy to the left until you can drop off the ledge with
    the lighted statues. At the back here there is a shiny
    artifact just waiting to be picked up, so grab the 
    JAGUAR HEAD now. This releases the door on the other side, 
    but something is blocking that door.. Turn and aim, and
    you will see wooden beams blocking the door from dropping.
    Shoot them to hell, then jump forward to the block in the
    middle of the room. From here leap to the bottom ledge of
    the stairs, then pull up and head up the hallway. 
    Operate the lever in front of you to open the way, then 
    head down some more hallway until you reach another closed
    door and a lever sticking out of the wall. Push said lever
    to the left until it stops, then head out the door into 
    the courtyard we entered through earlier. [CHECKPOINT]
    Make your way back up the stairs with the lever that opened
    the big stone door, then from there into the area with the
    switch you have to throw again to reopen the path to your
    bike. Once you and your bike are reunited, head back to 
    where the road originally forked to begin with, and this 
    time we want to head right. Near the beginning you will come 
    to an area that looks like a dead end, but there is a stone 
    ramp on the left that works just dandy in helping you on about 
    your merry way. Work your way around the path until you come 
    to the open area known as the ball court, where you will find
    two mercs and a [CHECKPOINT].
    Gun them down or run them over, the choice is up to you, once
    they are dead head up the ramp on the right and into the first
    room with a pressure switch. Wait for the door to open then
    continue up the path, making sure you use any wooden planks
    you come across to get over the pits here. You will come to
    another room with a pressure switch, you know the deal here.
    Once past the doorway there is a panther to kill, so drop it
    however you see fit then climb off your bike at the end of the
    path here. Turn and find the small ledge in the wall you can
    climb up onto, which is next to a wall with a ton of little
    climbable notches. The goal here is to make your way around
    said notches until you can pull up at the top. As you head
    through the small break in the wall you will get a cutscene
    and a [CHECKPOINT].
    Treasures 0/6
    Head forward now and grab the STONE HEADDRESS from the pedestal
    on the left, then turn and head to the stone circles in the 
    floor. Stop when your interact button shows up, and place the
    STONE HEADDRESS here. Continue to the right until you reach
    the big handle, where you need to place the JAGUAR HEAD. 
    Grab ahold of this handle, and rotate it clockwise until all
    four red and gold notches line up in the floor. Once you've
    gotten it properly a cutscene will activate. [CHECKPOINT]
    Make your way safely down to your bike, then ride all the way
    back to the ball court that has now been transformed. Go right
    down that stone ramp until you are treated to another cutscene
    and another [CHECKPOINT].
    The Midgard Serpent
    Treasures 0/6
    Hop back onto your bike and head down the hallway, where you 
    will eventually come to some pits with wooden ramps to jump
    over them with. Jump the first two then immediately brake and
    jump off, as you need to raise the ramps to get across this
    next pit here. It helps if you angle yourself to the left as
    you brake, since there is a nice pillar there you can bump the
    bike against. Dismount once you are stopped and climb up the 
    wall right beside you to the top, where you can jump off to 
    the right to the notch on the pillar you stopped the bike
    against. The notch will lower, causing the ramps to raise for
    you to jump over. Get back on your bike and back up as far
    as you can so you can get enough speed, then continue forward
    over the pit and down much more winding hallways until you 
    reach a door and a lever in the floor. Climb off, pull the
    lever, then hop back on and drive through the door to trigger
    another cutscene and [CHECKPOINT].
    Land of the Dead
    Treasures 5/6
    Now, if you ignored my previous statement of driving your bike
    in here, the game developers were nice enough to foresee this 
    and place the bike inside the door here for you. No, we arent
    done using the bike yet, but we wont be needing it for a while.
    Take a look around this room here, and note there are several
    interesting bits here. Seven statues ring a nice glowing pool
    of toxic sludge that is spewing from the mouth of a serpent 
    statue, there is an intact ramp to your left, and a broken 
    ramp to your right. First thing first, we want to get some
    treasure so head for the broken ramp on the right now, shall
    Head up the first section of broken ramp and jump to the 
    small pillar, then jump to the second section of ramp from 
    there. At the end of this ramp jump for the ledge in the wall, 
    then hop upwards to the next ledge and shimmy all the way to
    the left until you can hop backwards to the third section of 
    ramp. At the end here jump to the fourth small section of
    ramp, then walk the beam and jump up onto the fifth section. 
    Run to the end and snag the treasure. [Treasure 2/6]
    Now, to make your way back the way you came. It should be 
    pretty straightforward, but there has been reports of a 
    glitch with the beam, where you can't jump up to the next
    section of ramp until you are so close to it you look like
    you are inside of it. If you run into this glitch, or just
    plain cant or dont want to make all those jumps again, here
    is the way around it:
    Make your way back to the beam, and get on it. Walk a little
    ways out, then drop off the left side and hang. Make sure it
    it is the left side, if you do this off the right its 
    crunchity death for you. Shimmy all the way back to the next
    section of ramp, then when you are up against it drop off
    the beam. You will land on the outcropping like pillar you
    can see underneath, or more like in it.. You wont be able
    to see anything but your shadow. This is fine, just simply
    move yourself forward until you fall off the end. You will
    most likely land on the stairs that lead up to a door you
    will be visiting here shortly, but even if you hit the 
    ground you will only lose some health and not die. Whoo, 
    you made it!
    Now, lets address the meat and potatoes of this room. On the
    floor near where you came down you will see a shiny gold
    SCEPTER piece. Pick it up, and place it in the hand hole
    of the statue closest to it. You could go ahead and move
    the statues around on this side if you wished, but I 
    prefer to do the other side of the room first as it is 
    shorter, and an easier checkpoint.. 
    Head over to the other side of the room to find the second
    SCEPTER stuck in the ground. Pull it out, then place it
    again in the statue nearby. Now, grab onto this statue and
    turn it until it is facing the toxic pool, then move it 
    along the track until it stops. [CHECKPOINT]. 
    Now, turn around and run past the statue in the middle here,
    then approach the other statue on this side and repeat the
    process. You will get a checkpoint, and a cutscene of a
    door opening. Head to this door now. Inside, you will find
    a STATUE KEY. Pick it up and head back out, triggering
    another checkpoint. Drop off the ledge and run straight
    forward to the statue you ignored earlier, using the key
    at the back of its head. You will see that the lock holding
    it in place has lowered, which means you can move this one
    towards the toxic pool as well. Once you do so you will be
    greeted with a cutscene of another statue that has two 
    locks near the door. One of these locks has lowered, so
    now we need to go unleash the other one. [CHECKPOINT]
    Move to the other side of the room and move the two statues
    here that aren't locked towards the pool like you did on 
    this side, opening the door there as well. Make your way
    up the broken ledges to the doorway, and head down the 
    hallway. Eventually you will reach an area where the doors
    will close behind you and you will [CHECKPOINT]. 
    Note the altar like thing here with a notch in the wall
    behind it, then head to the right and up the stairs. You
    will find yourself on the roof of the structure, surrounded
    by icicles and crappy camera angles. Move all the way to 
    the left carefully until the camera angle changes again, 
    then leap off the edge and slide down the ramp here into
    the next area. Head forward, and on the left you will see
    another treasure for your pleasure. Pick it up and head
    on. [Treasure 3/6]
    Okay.. this looks semi interesting.. You will see two gates
    and a notch in the wall in the middle. Head up the stairs and
    approach the notch, activating a pressure plate that opens 
    up the gates. Pick one then head inside carefully, as a thrall
    in here wants to make you its lunch. Once properly dealt
    with, head around to the back and up the stairs to grab the
    second STATUE KEY and a checkpoint. Head back outside and place 
    the key in the notch in the wall, which will open another 
    doorway for you to exit through. Lara automatically takes the 
    key back when the sequence is done, so no worries there. Head 
    through the door you just opened and watch it close behind you, 
    as you trigger another [CHECKPOINT].
    Head down the hallway until you reach a room that has a 
    climbable wall in front of you. Head forward and work your way
    up the wall, until you reach a ledge on the right that you 
    can walk around to the end and hang off to a handhold. Do so, 
    then work your way right and jump up to the next ledge. Jump
    up on more time, then jump backwards to a wall with crevisses.
    Climb your way up these until you can pull up to the top and
    Turn around, and you will see two beams behind you and also
    and handhold notch in the wall near the beam. Now, if you 
    get lucky you can just straight from this edge and land on
    the beam, but if you prefer to play it safe like me just jump
    to the notch, then to the beam. Once there, balance out to the
    end, then jump across to the next beam and balance to the 
    other side. Turn to the left, and do a nice little somersault
    jump to the ledge. You can also grab the crevisse in the wall
    in front of you then work your way over, but that jump is 
    so much cooler.. lol
    Head into the alcove and work your way upwards, shimmying
    around until you can pull up. Make your way down the hallway
    here until you reach the end, then turn and notice the two
    beams here as well. Make your way carefully to the other side, 
    then turn and look to your left to see a lever near the door, 
    a horizontal pole high up on the left, and notches in the wall.
    You see those notches? Dont just directly to them. You will 
    miss every time. Instead, go off of the angled section of
    ledge, and jump for the notch on the equally angled section
    of wall. You will make this jump much easier, and you can
    shimmy around from there. Once on the back wall make your 
    way up to the horizontal pole, then turn and shimmy to the
    left until you are lined up with the pole near the door. 
    Jump to it and let your weight move it down, opening the
    exit door. Head through and watch it close behind you while
    you finally [CHECKPOINT].
    Make your way forward and climb the ledges, continuing on
    until you slide down a long ramp. You will find yourself in
    a room with alot of pillars everywhere. Turn and head to the
    right, and in the back you will find a door and a weight
    lever on the left hand side. Make good use of your Chimney
    jump here to get up there, and open the door for yourself.
    Head through the door and slide down another ramp, continuing
    forward until you find yourself back in the room with the 
    closed doors, altar like thing, and notch in the wall. Also
    known as the icicle room. Go around behind the altar and 
    place the key in the notch, then watch a cutscene similar
    to the one earlier when you first got the key. Take the
    key back and head towards the doors. [CHECKPOINT]
    Hey, these dont close behind us! This is a good thing, 
    because we will be back here later. Make your way back into
    the room with the statues and pool of toxic sludge, then use
    the key on the locked statue on this side. Move this statue
    towards the pool as well, and you will see the other lock
    on the statue near the door being released. [CHECKPOINT]
    Finally, we can move the last statue. Do so now, and get 
    a cutscene of a door lowering on the lower level and
    another checkpoint. Head to this doorway now, its down
    the stairs in the back of the area where we havent been
    yet. You can actually go left or right here, it doesn't
    really matter. The way down will still be the same, and 
    there will still be a thrall at the end that wants to eat
    your face off. Once you take out the thrall, continue on until
    you reach a room with a ramp on the right and a checkpoint. 
    Head forward until you notice a hole in the wall on the left
    that you can crawl through. Do so and work your way to the
    other side to find more treasure. Look around, you will spot
    it off to the left. [Treasure 4/6]
    Make your way back out to where you first came in, then 
    make your way up the ramp. At the top head into the notch in
    the wall, then climb yourself right on up to the top, its 
    pretty easy. Once at the top pull out your guns and shoot 
    the thing holding up the weird block, and watch it fall down
    and break into conveniently shaped chunks. [CHECKPOINT]
    Hop down off the ledge here and use the new blocks to make
    your way across to the ledge of the channel containing more
    toxic goop. Walk across the wooden bridge to the lever on
    the other side, then pull it and watch the cutscene. 
    Checkpoint here, then head your way back to the room with
    the statues to find that the big snake is no longer spitting
    toxic poison into the pool. This means we now have access to 
    a new area.. Head down the ramp into the hole in the now 
    mostly empty pool, keeping in mind that tiny toxic ring of
    goo is still toxic, so avoid it. Hang off the end of the 
    ramp here, and drop yourself down the ledges until you land
    in a small circular room that is dark enough it turns your
    light source on. Take a look around here, and look down the
    ramp before you go down it. You will just barely spot a 
    thrall down there, so you can do it the easy way and take 
    it out from here if you wish. The best method of doing this
    is to fire a couple shots to get its attention, then lob a
    sticky grenade and blow it up. Should you happen to not
    be able to kill it from here, or already slid down the 
    ramp, or just like living dangerously, you can kill it from
    the ledge that you land on. There are several methods of 
    doing this from this ledge, the funniest being making it
    fall off the edge to its own death as you leap to the next
    ledge you need to advance on.. but keep in mind that you
    checkpoint on that ledge, and if the thrall is not dead when
    you land you will have to deal with it every since time you
    activate that checkpoint. And trust me, unless you are 
    incredibly lucky, you will activate it at least a couple times
    while trying to make your way down this bloody room. 
    Once you have dealt with the thrall/made your way down to the
    ledge, turn to the right and spot the climbable section of
    wall here. Hop over to it and make your way all the way to 
    the right until you see a notch you can drop down onto, 
    ignoring the ledge below for now. You dont really need it, 
    since the crevisse extends all the way over. Drop down to
    the small ledge, then down again to the one right below it. 
    From here, carefully hop across the three beams to the ledge
    on the opposite side. From here jump down to the next small
    ledge to the right, then leap from there and grab the 
    hand holds in the wall. Work your way across the three of 
    them and jump off at the end to another ledge, then jump to
    another small ledge right in front of it. Go forward and grab
    the handhold in the wall and make your way right, then down 
    the wall to the final one, then shimmy left until you can 
    jump off to the left. Turn and jump to the white ledge in
    front of you, then again to the slanted ledge in front of
    that. If you find you cant make the straight jump there is
    a crevisse in the wall that will make it easier. Once on this
    ledge, turn to the right and work your way to the back of
    the hidden alcove here, snagging both [Treasure 5/6] and 
    netting yourself a much needed checkpoint. (Note - if you
    come back here later on in treasure hunt and you already
    nabbed the treasure, you will not get the checkpoint.)
    Head back outside and to the other side of this ledge, 
    where you will see a ramp leading down. Again, jumping
    straight to the ramp is hedging your bets, so go for the 
    notch in the wall then jump to the ramp from there. Make your
    way down this ramp until you spot a smaller, blue ramp to 
    the left. Jump to that ramp and make your way down it, 
    going down the smaller section and dropping off to the small
    ramp below. Slide off carefully, then move to the left and
    further in on the ledge before you turn around and attempt
    the jump to the next ledge. Pull up and head to the door, 
    netting yet another blessed [CHECKPOINT].
    Make your way down the hall here until you are greeted with
    a small cutscene explaining the engraving on the wall and
    another checkpoint. Make your way up either side and tread
    carefully, as there is another thrall up here. Dispose of 
    it and head onwards until you reach a lever in the floor. 
    Pull it and head through the open doorway to be greeted 
    with the sight of the giant Thor statue holding a hammer,
    and a gate at the top that is currently closed. We will
    get it opened here in a few minutes. Head forward into the
    room and note the switch on the opposite side. It wont do
    anything useful now but we will get to it later. Look off to
    the left, and spot on the lower lighter colored ledge the 
    last treasure of the area. Hop over and snag it. 
    [Treasure 6/6]
    Hop back over to the main ledge, then head up the ramp on
    the opposite side until you reach the top and you have to
    jump across to pull a switch. Pull it and snag yourself
    a checkpoint. Head back down and get up to the platform
    with the switch you cant use yet, then go to the left and
    look at the pillar in the wall thats missing a huge chunk.
    Jump to it and then shimmy to the right, leaping over to the
    ledge here. Once here turn to the left and climb up the 
    ledge, then hop to the crevisse and shimmy all the way to
    the left until you can hop to the next ledge. Head up the 
    ramp to the next switch, passing a movable chunk of wall
    along the way. You can't move it now with out Thor's belt, 
    but remember its location because you will be back. Flip
    the switch and [CHECKPOINT].
    From here you can drop off the ledge and shortcut your way
    down, then hop back across to the middle section. Now, make
    your way to that switch and pull that bad boy. You will be
    treated with a nice cutscene of the gate opening and a 
    snake head raising out of the water.. only problem is the
    hammer raises in front of the gate as well. [CHECKPOINT]
    Turn around and notice that the snake head has a grapple
    ring on it, so do your thing and move around behind it.
    Once you are directly behind the snake, yank on your hook, 
    which will move the snake head and cause it to sink back into
    the water, causing the hammer to drop back down as well. Once
    its dropped, hopped back over to the platform the lever is 
    on, and hop up to the notch in the middle of the hammer. From
    there hop up to the top, then head down the hallway here. 
    Whoo, Thor's belt! Now we have the whole set! [CHECKPOINT]
    Head back outside and onto the hammer, then turn and jump
    off to the right the same way you went to get to the second
    switch. Remember that movable wall I mentioned earlier?
    Yeah, thats where we are headed. Grab a hold of that wall
    and pull it all the way out until it stops, then release
    and head around behind it. At the back of the hallway you
    will find handholds in the wall, hop up them until you reach
    the top, then jump off backwards to the ledge of the hallway
    behind you and continue on and around to the left until you
    reach a room with broken handholds in the wall and a
    checkpoint. Climb up twice, then turn around and jump to the
    one behind you, climbing up twice again. Repeat until you 
    reach a larger ledge and more handholds further in the wall
    behind it. Jump to the very top then turn around and leap
    to the wall behind you again, then climb up at the top and
    turn to the left to see handholds in the brick looking
    wall. Hop up to the top then shimmy to the right, pulling
    up on the ledge then going to the next set of handholds in
    this wall and climbing up them as well. At the very top 
    shimmy to the left, then pull up on the ledge and stop there.
    If you are careful, you will notice the thrall in front of
    you but you will not trigger it. Lob a sticky grenade at it
    to take it out easily, then continue forward down the tunnel
    until you reach another [CHECKPOINT].
    Here we are back in the room with all the pillars and the
    door locked by the weight pole, so head over there and
    activate that baby to get out of here. Slide back down
    into the icicle room, and make your way all the way back
    to the room with the statues and the toxic pool. See, I 
    told you those doors staying open was a good thing.. 
    Enjoy the cutscene and the [CHECKPOINT].
    Now, go back to your poor, neglected bike and hop on it,
    heading up the previously ignored ramp. Ride on up it until
    you reach the top, jumping over a small hole along the way.
    At the top jump off and open the door using the mighty
    combined power of all three artifacts, then get back on 
    your bike and head your way down the hallway until you 
    reach the broken looking area that leads to alot of pits
    and a checkpoint. Use the ramp straight ahead to jump the
    first pit, then head to either the left or the right for
    the next couple pits, as there are little bridges on both
    of the sides here that you can just roll right over. When
    you get close to the last pit you will see nothing on the
    sides but piles of rock - use one of these to launch 
    yourself up so you can drive along the wall and get past
    the pit. From there head forward into the hallway, jumping
    over one last pit before continuing on and triggering
    a cutscene and [CHECKPOINT].
    +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+
    |J|a|n| |M|a|y|e|n| |I|s|l|a|n|d|
    +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+
    Treasures 3
    Gate of the Dead
    Treasures 0/3
    Yay, another level we get to use the bike on. I urge you
    to be careful here, as we are on icy snow and there are
    alot of sharp turns and ledges around. With that in mind, 
    hop on your bike and head forward across the thin bridge
    to the road beyond, being careful with the sharp turns
    you come across. Once you reach the first chasm you jump
    across dont let off the gas, because there are two more 
    immediately behind it you need to jump as well. Head 
    around the road here then jump across three more chasms
    before you checkpoint right after the last one. 
    There arent any chasms to jump over right away, but be
    careful and hug the walls here, as the ledges are thin
    and you will fall down. Keep to the right, then the left,
    and finally to the right, jumping over the tiny gap near
    the end. Right afterwards you will come to a fork. To
    the right is a dead end, so head to the left and make
    a sharp U'ie (u turn) around the corner. Follow the
    road from here till you jump a gap and land in a tunnel, 
    then straight onwards to jump another gap and land in 
    another tunnel. [CHECKPOINT]
    Here, continue forward down the twisting tunnel, running
    over any thralls you come across. Eventually you will 
    come across two gaps you need to jump, do so and keep
    driving on until you come behind two boulders. Not long
    after you will trigger a cutscene. Whoo, this place
    looks fun. 
    Treasures 3/3
    First things first, after the checkpoint turn and look
    back at where you came in. Head up the ramp to the 
    fallen boulders and in front of them you will find
    [Treasure 1/3].
    Turn back around and head back to your bike. Hop on, and
    follow this winding ramp all the way down to the bottom.
    You can mostly ignore all of the thralls here except for
    the last two, but they are at the bottom and easy to run
    over as you can make several passes if you miss. I highly
    recommend driving on the wall as much as possible here, 
    as there are several gaps in the floor and you wont have
    to worry about jumping them as much. Once you dispatch
    the two thralls at the bottom, a cutscene will ensue, which
    also allows you to be able to open the door here. You can 
    do so until they are dead. Once the cutscene is over 
    interact with the spiky pillar in the middle, moving it 
    counterclockwise until the door is open. Hop down and get
    back on your bike here. You dont really need it, but it 
    makes things much faster and more fun. 
    Head forward into the hallway until you get to the first
    junction, where you will spot another treasure to the left.
    Go snag it. [Treasure 2/3]
    Get back on your bike and head in the opposite direction. 
    The halls here have some junctions, but there is no real
    maze so you should be able to find your way quite easily.
    Follow the long hallway all the way around until you are
    forced to abandon your bike by a ledge, then dismount and
    climb up. Step out into the next room to trigger a small
    cutscene and a checkpoint. As a veteran Tomb Raider player,
    I cant help but sit here and think, "Man, why does this 
    look like a bad idea?"
    Walk out onto the walkway to trigger another cutscene. 
    Oh, thats why. *chuckle*
    After the pretty hammers smash the walkway, you are 
    treated with another (Situational Adrenaline Rush).
    Wait until you are close to the pillar in front of you, 
    the jump off and grab the ledge. Make Make MAKE sure 
    you climb up to the top and trigger your checkpoint here, 
    otherwise you know you will be kicking yourself in the 
    pants several times. Watch the tiny cutscene that shows
    you where you need to go, then hang off the left edge of
    the pillar. Drop down to the second ledge, then drop again
    to the pole here. Work your way out to the edge to where
    you are hanging directly over the ramp, then release 
    and slide down. At the end you will land on the beam, you
    dont have to do anything fancy yourself. Balance your
    way to the end of the beam then hop up to the ledge 
    above it, shimmying your way around to the other side
    where you will find another beam. Balance it out to the
    end, where again you will want to jump to the ledge in
    front of you. On this ledge shimmy your way all the way
    around the pillar until you can climb up onto the ledge
    itself, then be prepared to do some Chimney jumping to 
    get up to the top. Once you reach the top walkway you
    will get a [CHECKPOINT].
    Make your way around the walkway to the door here, making
    sure you keep moving as this walkway crumbles once you
    put your weight on it. Follow the hallway around until
    you see a room with two weights moving up and down and
    something huge taking a nap on the floor. Continue 
    forward, and a cutscene will ensue. Welcome to your first
    yeti thrall. These things are big, ugly, and they take
    two grenades to take down. And no, you can not blow this
    one up BEFORE you trigger the cutscene. Trust me, Ive tried.
    Once the yeti is disposed of, head back into the room with
    all the gears and weights, and pick a weight to climb up
    onto. Hop the first crevisse then up to the top, and make
    sure you are on the side that is facing the room. Wait 
    until you reach the very top, then face backwards and jump
    to the nearest revolving pole. Once it reaches the top of
    the gear quickly pull up and balance, then jump to the
    chain overhead and ride it over to the ledge on the other
    side. Head into the hallway and [CHECKPOINT].
    Make your way down this hallway until you spot one of the
    lovely swinging hammers. You will also see two poles here. 
    Jump up on the first one, then balance on top of it and
    jump to the next one higher up. Swing and jump off it once
    the hammer comes close, grabbing either the lower crack
    or the top of the hammer. Shimmy around to the right a ways,
    and if you happened to jump to the top of the hammer you
    can drop down to the crack safely now with out running the
    risk of missing and falling to your death. You see that
    ledge you keep swinging past? Yeah, thats an evil little
    ledge. And you have to jump to it. Its not nearly as easy
    as it sounds, but I find that its much easier if you jump
    when the hammer is swinging towards the right side of the
    room, in other words towards the ramp instead of away 
    from it. Once you land safely, you trigger a small 
    cutscene showing your next destination and a blessed
    Ignore the doorway here, thats the way we came in and it
    wont do us much good. Hang off the back off the pillar here
    where the cutscene showed us all those lovely handholds, 
    and make your way down them until you reach the bigger crack
    and have to shimmy right. Follow those handholds down to 
    wider crack and shimmy back to the left around the corner, 
    then drop down one more and jump to the ledge on the right.
    Once you land make your way to the left or forward depending
    on your camera angle until you stop, then leap backwards to
    the ledge on the pillar you were just on. Shimmy until you
    are above the beam then drop, turn, and balance to the end.
    Make the long jump to the pillar in front of you, holding
    in the jump button and being prepared to hit the interact
    button in case you dont grab correctly. Shimmy to the right
    then jump to the ledge on the right, then shimmy to the 
    left and pull up on the ledge. We have another Chimney Jump
    situation here, so get to it. Grab the ledge at the top and
    shimmy around to the front where you find another beam,
    where you can drop down and balance to the other end. 
    Here, shimmy to the left and pull up on the wider ledge,
    performing yet another Chimney Jump to get to the safe
    platform at the top. [CHECKPOINT]
    Ignore the walkway ahead and head through the doorway to
    the left. Here we have another hallway leading to another
    weight / gear room, so you know what to do here. Activate
    another checkpoint at the top here, then head down the
    hallway to another doorway with poles and a hammer. Make 
    your way to it, but this time you dont need to jump off
    to a ledge. Work your way to the other side of the hammer 
    and to the back of it, where you can get the camera angle
    to change back for you. Once you get near the doorway
    jump off backwards. Make your way down this long ass 
    hallway, and at the end we see.. Hey, did we just go in 
    a circle? Nope, this is another room with swinging 
    hammers. Just how many swinging hammers does a place need,
    anyway? Get yourself up on the poles then leap to the
    hammer like before. Here, we want to ride it to the other
    side and jump off into the doorway like we just did, so
    get yourself around there and do so. Once inside, you will
    see a tall room with a grapple ring on the opposite wall, 
    so leap forward and grapple the ring, then rappel down
    the wall to the bottom. Once there, take a flying leap
    over the toxic pool and head out into the room with all
    the hammers swinging. [CHECKPOINT]
    Head forward and jump to the ramp, sliding down it until
    you land on the beam. Follow the beam to the end, then
    jump up to the ledge and shimmy to the left until you can
    jump to the flat pillar with a beam beside you. Follow 
    that beam to the end as well, then jump up and shimmy
    around the ledge to the right until you can pull up. Yet
    again we have another Chimney Jump situation here. Jump 
    to the top and pull up to the walkway above. If you look
    to the left you will see the last treasure of the area,
    so go pick it up. [Treasure 3/3]
    Once you have it make your way to the other end of this
    walkway where you can see a grapple ring in the ceiling
    above and another walkway nearby. Jump off the walkway
    and grapple the ring, then perform the dreaded wall 
    run, jumping off the other side to the platform. From
    there jump to the next section of walkway, then head
    left and into the hallway. At the end we have the last
    room with weights and gears, and a smaller viking thrall
    that wants to eat your face off. Deal with it, then go
    into the room and [CHECKPOINT].
    These weights dont have any lower handholds, so you will
    have to Chimney Jump to reach the top. Once on it, work
    your way around to the front, and you know what to do
    from there with the poles and the chains. Head down the
    hallway at the top to reach the last set of poles and
    swinging hammer, then leap to it and shimmy around to 
    the right. Here you will find another ledge you need
    to get on, luckily with this one you can just drop down
    onto it when the hammer gets over it, which is much
    safer and easier. Once down, turn and head over to the
    stairway, where you will trigger a cutscene and a
    +-+-+-+-+-+-+-+ +-+-+-+
    |A|n|d|a|m|a|n| |S|e|a|
    +-+-+-+-+-+-+-+ +-+-+-+
    Treasures 0
    Rituals Old
    Treasures 0/0
    This level is going to be a very short one. What makes 
    up for it is the fact that you have Thor's Hammer to
    unleash on any enemy that ticks you off, so you can
    take a little time playing around with it should you 
    This ship is the exact copy of the first ship we were
    on, only this one wont be sinking in the end. In other
    words, you should be figure out where to go and what
    to do relatively easily with out much help from me.
    Weapon cycle until you have Thor's Hammer equipped, 
    then move down the stairs and start taking out enemies
    with extreme prejudice. From here on out the hammer
    should be your number one weapon pick, though you
    will have to reselect it every time you die/enter a
    new level. 
    Once you are done playing around head up the stairs
    to the right and through the open door, checkpointing
    as you head deeper into the ship. Head past the point
    that got blown up in the last ship, then around to the 
    left and further on until you get another long 
    cutscene. Told you this level would be short.. 
    +-+-+-+-+-+ +-+-+-+
    |A|r|t|i|c| |S|e|a|
    +-+-+-+-+-+ +-+-+-+
    Treasures 4
    Treasures 4/4
    After nifty cutscenes, swim forward here until you can
    climb out onto the stairs and head upwards, not 
    neglecting the first treasure of the level along the 
    way. Its sitting in its own little niche in the wall
    on the right side, so grab it. [Treasure 1/4]
    Head into the room now and watch another cutscene, 
    and trigger a checkpoint. 
    Oh, I hate this room. I mean, I HATE this room. With
    a fiery, burning, flaming passion. The slightest
    wrong breath or tiniest toe misstepped will cause
    you to have to do this whole damned thing all over
    again.. Equip Mjornir and step forward to see why. 
    Yep, thats right kiddies, its nothing but one big, 
    ugly, disgusting toxic sludgefest. And remember, 
    toxic pool is toxic so lets tread lightly here. 
    Head forward and drop down off the crumbled ledge 
    here, then take out the yeti that comes crawling out
    of the goo. How they can survive in that, Ill never
    know.. Once its done raining yeti chunks, walk over
    to the beam on the left and carefully balance to the
    other side where you can pick up [Treasure 2/4].
    Turn around and balance back across, but stop about
    halfway and turn to the left to jump to the ledge on
    the chunk of wall there. From there shimmy right, then
    leap backwards to the small stable ground in the middle
    of the pool. Jump to the next upright ledge, then 
    shimmy left until you can jump left to the upright pole.
    Shimmy upwards until you can jump off to the ledge, 
    then pull up and stare at the wall to the right, which
    actually should be in front of you if you landed right.
    Your grapple icon should also be showing. Jump off in 
    the direction of the wall with the ledges and grapple
    swing, letting go to grab whatever ledge your hands
    find to be closest. Hop up the ledges and pull up at 
    the top to find [Treasure 3/4].
    Now, turn around and take a flying leap off of here,
    grappling yet again to swing back to the ledge. However, 
    if you are like me and you can't make that bloody ledge
    no matter what you do, tweak yourself around while
    stationary on your grapple rope until you are lined up
    with the pole to your right, then swing and jump to it.
    Its safer, and you were headed in this direction anyhow.
    Once on the pole shimmy around until the big chunk of
    stable floor is below you, then slide down and get off.
    Use the hammer to deal with two more yetis, then notice 
    the two small floor chunks to the right. Carefully hop
    to the first one, then again to the second one and pick
    up [Treasure 4/4].
    Turn and jump back to the middle platform, then I stress
    that you be HIGHLY, EXTREMELY careful with the jump
    back to the big platform. You miscalculate this jump by
    just a hair, Lara will touch the sludge and die. Once
    you are safely back on the big platform, turn until you
    see a beam to the left. Jump over to it and balance to
    the end, where you can jump to a chunk of wall and pull
    up. Turns out the top is like another beam, Balance 
    across it as well and jump to the next ledge above you.
    Pull up here and head towards the door, finally 
    triggering a much needed [CHECKPOINT] and a small
    Head down the long and boring hallway until you reach
    the end and another cutscene, dealing with a few yeti
    along the way. Mmm, yeti chunks.. 
    Ah, man.. that sucks bad.. but how I dont wish I 
    couldn't just shove that hammer down her throat.. 
    [CHECKPOINT], and head down some more hallway, dealing
    with some more yeti as you go until you reach a 
    large open area and another checkpoint. Drop off the
    edge and continue forward to trigger yet another
    Out of Time
    Treasures 0/4
    Well, now that its official that Crazy woman is Crazy, 
    (not that we ever had any doubt), lets stop this show
    and save the world. 
    In front of you you will see several small, floating
    platforms spinning around the central structure. If
    you can make the jump to one of them from here with
    out landing in the muck below, I applaud you. 
    (where is all this crap coming from anyway?)
    More likely, and much easier, move your way to the
    right along this walkway, jumping over the gap
    and heading to the part that sticks out. When you
    get close enough, things will slow down and Natla
    will through a fireball at you. Roll, jump, or generally
    just move your butt out of the way, then jump to one
    of the platforms and hitch a ride. As you follow it 
    around you will see a ring sticking out of the wall,
    so be prepared to grapple it and jump off the block
    when you get close. Once you have done so, hang down
    then swing into the safety of the ledge area below.
    From there turn and hang off the ledge to drop to 
    the skinny bit, then go out onto the larger chunk
    of platform on the ground here. Head to the right 
    and make the leap to the next small platform, then
    leap to the taller one that is next. You will notice
    as you pull up here that there is a huge hole in it, 
    but its safer just to jump the gap, as if you go 
    around Natla will try to fireball you again, and the
    camera angle sucks when you try to get away from it.
    Leap four more platforms to the right, until you
    reach one with another hole in it, that leads all
    the way to a lit up blue wall. Interact with it
    and move it back until you get a cutscene, which
    reveals your path to the upper level. [CHECKPOINT]
    Chimney Jump here until you can grab onto a ledge, 
    then work your way upwards to the large ledge you
    can pull up on. From here make your way up the 
    notches in the wall and around to the left, making
    your way around the back of the structure and completely
    around to the other side. Work upwards here until you 
    back around the front and can leap to a long ledge, 
    then pull up here. Go around to the left and find a
    small block to climb up to, then up the three notches
    in the wall until you can climb up at the top and 
    you are greeted with the sight of a pin that you 
    can grapple and pull out. Do so now. Enjoy the
    cutscene and [CHECKPOINT].
    Make your way down to the small block, then back to 
    the ledge. From here head to the right until you
    reach a ring you must use to grapple swing across
    a gap, then continue forward until you reach the 
    other blue engraved block you can move. The whole
    point of this process is that the blue blocks are
    what's holding up the thing in the middle, and
    you are removing those supports.. 
    Head up to the block and move it as far as you can, 
    and note as you checkpoint that there is no way to 
    get up to that ring like there was on the first 
    block. So, back to the ring we grappled across just
    a minute ago, but dont use it. Instead, head for
    the ledges in the wall to the left, and work your
    way up those and around the back of the block here. 
    Make your way across the back and to the other side
    where you can climb up, and finally pull up at the
    top here. Once you get closer to the end Natla will
    try and throw one more fireball at you, do whatever
    you need to in order to avoid it. Once past the
    sequence, watch the two rows of floating blocks 
    flying around here, and jump to one close by as
    they pass. Jump from there to one of the inner ring, 
    then wait until you pass the section of wall that
    has a bunch of handholds on it. Jump to it, and work
    your way all the way up to the crevisse where you can
    shimmy right, then drop onto the slope and slide all 
    the way down it to land behind where the ring is. 
    Pull that bad boy out, and watch the ensuing chaos.
    Enjoy the final cutscenes, and pat yourself on the
    back, you just beat the game! I only have two 
    questions here... Did she actually die, and where
    in the bloody hell did Amanda's coat come from?
    Now that you've beaten the game, you have the
    ability to go back through in treasure hunt mode.
    You can choose slightly different outfits, which
    gun you want.. Useful for picking up any treasures
    you gave up on or missed.. or if you just want to
    play straight through with out messing with them
    altogether. Enjoy!
    4. FAQS/ Hints and tips
    I have no real Frequently Asked Questions at this time, so
    this section of the walkthrough will be updated later on as
    I get some in. 
    As for the hints and tips.. 
    Most of the beams that you balance across you dont have to
    be hugely careful while you are on them, as if you fall off
    the side you simply grab and hold on. This allows you to pull
    back up and continue on. Now, when you go to jump off to another
    ledge/beam/whatever, thats a different story...
    If you are having trouble with jumps, try moving the camera in
    different directions until you get Lara to face in the desired
    direction. This can also be said if you are having trouble
    trying to get her to shimmy in a certain direction. Annoying, 
    yes, but then again know Eidos its probably what they had in
    Checkpoints are your friend in this game, they really are. You
    can save any where you want as in previous games, but you
    will always come back to whatever place you checkpointed at
    last before that save. They are very useful if you are like
    me and get into the game so much you forget to save frequently, 
    unless your power goes out or something.. grr.
    After checkpointing from a death, your weapons will automatically
    reset to the pistols. If you were using something else, you will
    have to switch back on your own. 
    Any time you checkpoint after a death while on the bike, you will
    be standing next to it and not on it like Legend. Hop back on and
    lets go baby!
    Thats all I can think of at the moment, but Im sure will be 
    adding more here later on. 
    5. Game Review 
    Let me state first: This is only my opinion of this game. I am
    not a professional. You have been warned.
    Let me state second: I am a huge Tomb Raider fan, I love the 
    entire series, and I am eternally grateful that Eidos decided
    to make a PS2 version for us people that cant get our hands
    on any new gen console any time soon. Bearing that in mind..
    Despite loving the graphics, storylines, and environments, I
    found this port somewhat disappointing. To me, it has an
    'Angel of Darkness' feel to it, in the sense that it feels 
    like they rushed it and put it out before it was really 
    finished.. or they just took some elements, slapped them 
    together, said 'Hey that looks good enough', and shipped
    it out. The storyline feels too short, most of the levels
    were way too easy, and there is almost absolutely no point
    to collecting the treasures what so ever, as the outfits
    you unlock you seem to get whether you miss a few or not.
    There's no level data, there's no nifty things to unlock, 
    there's no time trials.. Nothing that made Legend such
    an awesome new thing for the series. I dont honestly feel
    that it's fair that we people who can't afford or wont
    get a new gen console have to suffer because they are
    focusing more on what they can do for those systems. 
    Im going to end up trying to get my hands on a PC copy
    of the game, and hope Im not as disappointed with it.
    Like I said, dont get me wrong I love this installment..
    I just wish I didn't feel so shafted on it. At least 
    I waited until the price dropped.. 
    6. Contact and Legal Information
    Contact Information
    If you have any questions not answered in this walkthrough, 
    or spot something ive missed, or just want to talk about the
    game in general, I can be reached at:
    hippytreefrog@yahoo.com .
    Make sure you put the title of this walkthrough or Tomb Raider
    Underworld or at the very least Tomb Raider as the subject of
    your email or I wont read it. I delete everything I dont
    recognize with out prejudice, its a great spam filter!
    Please try to make at least some sense if your going to ask
    me a question - if I dont have a bloody clue what you are
    talking about, I cant help you.
    As of this point English is the only language I speak, so
    if I cant read your email, I wont be able to help you either.
    One last thing: If the only reason you plan on emailing me is
    to tell me how lame/retarded/gay/poor or pitiful I am or 
    the walkthrough is, dont even bother. You will be laughed at, 
    then your email will be deleted and you will be blocked. 
    Besides, if you think my walkthrough is crappy, then dont
    read it. Or, if you think you do better, Knock yourself out.
    Legal Information:
    In no way may this document be altered, copied, distributed,
    plagarized, sold or otherwise messed with in part or in whole
    with out my express permission. I hold all copyrights and I 
    will enforce them should I find out this has been done. 
    People are quite happy to tattle on thiefs, even if I don't 
    see it myself I will end up knowing. You have been warned. 
    As of this point and time the only site(s) that I am
    giving permission to post this FAQ is:
    If you wish to be added to this list, please contact me and
    I will consider it. 
    7. Credits and Closing.
    Walkthrough copyright RenosAngel 2010
    Tomb Raider Underworld copyright Eidos 2009
    ascii art by http://www.network-science.de/ascii/
    *more to be added later upon peoples contributions*
    In closing I would like to thank all of the people who write
    walkthroughs for any game that I have ever played and used
    a walkthrough for, with out you I would not have been 
    inspired to add my own contribution to the pot when I saw
    there was a need as a repayment to all the help you have
    been. Thanks so much for helping all of us lostlings!
    I would also like to thank my friend Harry - you inspire me 
    do to everything! Besides, your going to need this when you 
    finally break down and get the game.. >:)
    Final thanks goes to gamefaqs.com - with out you, I would 
    be one frustrated gamer!
    "Time to save the Universe then?" "Absolutely."

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