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    Plot Analysis by ChildofValhalla

    Version: 3.0 | Updated: 10/08/08 | Search Guide | Bookmark Guide

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                           Written by ChildofValhalla/TheSnake
                          the_bloodredsky (at) yahoo (dot) com
                    With notes and additional writing by WanderingOne
                        dragon_serenade (at) hotmail (dot) com
                                      Version 3.0
    To start things off, I suppose I should state the following: THIS IS A
    Please note that this document assumes you have played and completed the
    game and know the main story.
    This is NOT the FINAL version. I will continue to update it as needed.
    This is a complete guide to the plot of Silent Hill Origins. Some people
    actually didn't pick up on all the background symbolism and surprises!
    This guide will bring forth all elements of the truth behind the game--
    in my words. Remember, none of this has been officially announced by the
    creators themselves, and it is all theory. However, it has been strongly
    implied, which I will show.
    Again! THIS IS WHAT I THINK. NOT WHAT I KNOW (however I am the smartest
    man alive, duh!)
    1.) Travis' Mental State/Overview
    2.) Travis as the Butcher
     2.1) Pyramid Head/The Butcher
     2.2) Persona Documentation
     2.3) Travis Grady: Serial Killer (Second Ending)
       2.31) Women/Mirrors
       2.32) Evidence
     2.4) Travis Grady: Innocent (First Ending)
       2.41) Women/Mirrors
       2.42) Astral Projection: Reason to the Madness of Silent Hill
       2.43) Evidence
       2.44) The Good Ending
    3.) Travel Through Silent Hill
      3.1) Hospital
      3.2) Sanitarium
      3.3) Theatre
      3.4) Motel
    4.) Weaponry
    5.) Beastiary
     5.01) Straight-Jacket
     5.02) Nurse
     5.03) Remnant
     5.04) Carrion
     5.05) Caliban
     5.06) Ariel
     5.07) Twoback
     5.08) The Butcher
     5.09) Memory of Helen Grady
     5.10) Memory of Richard Grady
    6.) Conclusion
    7.) Contact
    8.) Version History
    9.) Afterword
    Press Ctrl+F and type in the section number to jump to that section!
    First, we will explore the fact that Travis Grady is mentally ill in
    some way:
    The game opens up with a dialogue between Travis and a fellow trucker.
    Note that the other trucker's first line is "Travis, you messed-up
    sonofabitch!" Here we can see the first third-party opinion of Travis.
    The next interesting bit comes once again from the trucker's dialogue.
    He mentions that Travis has "problems", and Travis gets offended.
    And our third clue is the descriptions of the game before it was released.
    Travis was introduced as a "mentally disturbed" trucker. 
    When Travis gets out of his truck to see if Alessa's alright, it is clear
    that he is actually a kind and caring person, seeing as he was concerned
    about her well-being. This (and the fact that he runs into a burning house
    to save a random person, who turns out to be Alessa) shows us that in
    order for Travis to be a serial killer, he does it involuntarily, with
    no memory of it whatsoever. It is established that he has split
    personalities, which will be touched on again in the "Butcher" section.
    *NOTE: Travis may very well be psychosomatic which would explain his
    suppression of memories and their being gradually released as 
    *Updated Note: Given his behavioral patterns and personality coupled 
    with the trauma he sustained as a child, it is very likely Travis suffers 
    from a mild case of Complex Post Traumatic Stress Disorder (or, if one 
    wants to be generic, PTSD) in addition to being psychosomatic.
    C-PTSD can be caused by childhood abuse, and life threatening situations.
     The symptoms of C-PTSD include:
     1) Variations in consciousness, such as forgetting traumatic events,
     reliving traumatic events, or having episodes of dissociation (during
     which one feels detached from one's mental processes or body 
     2) Varied changes in the perception of the perpetrator, such as
     attributing total power to the perpetrator or becoming preoccupied
     with the relationship to the perpetrator, including a preoccupation
     with revenge  
     3)Alterations in relations with others, including isolation, distrust... 
     4)Changes in self-perception, such as a sense of helplessness, shame, 
    guilt, stigma, and a sense of being completely different from other 
    human beings" (~Wiki)
     The above mentioned symptoms would coincide with the trauma Travis has 
    been through as well as his current behavior.
    As we can see he has suppressed his own memories (psychosomatic reaction), 
    but he has also begun to relive them over the course of the game (IE the 
    flashbacks before the Memories boss fights, in the theatre etc...). 
    "Varied changes in the perception of the perpetrator..."one can see as 
    being the way Travis sees his mother, still seeing her as his mother 
    despite what she tried to do, then being forced to fight her (owing to 
    his need for revenge as seen by his repressed self). In short, he sees 
    her in two lights: his mother, and his enemy. The same can be said about 
    his father (he remembers the caregiver who looked after him, then the 
    swinging corpse of the man who left him alone).
    Point 3 would owe to how his past has effected him in the present: an 
    isolated job, without any close relationships (to our knowledge, anyway). 
    As far as distrust may go, we don't know how trusting Travis is but, 
    given his past (nearly gassed, left alone in wake of father's suicide), 
    one could include the possibility of some issues with trust. 
    As for point 4,we can see the guilt and shame over his position in the 
    past as well as his helplessness as a child, however these seem to be 
    things he recovered from in the long term (note how he ran into the 
    burning Gillespie residence to save a perfect stranger? That is definitely 
    not a case of someone being helpless.).
    Also if one could attribute his guilt being suppressed with his memories, 
    one may make the connection between the Carrion's size increase (see 
    bestiary) and the memory release. 
    Also note, if you will, the posters on the walls of the Cedar Grove 
    Sanitarium...yes, the ones that read 'PTSD: Fact or Fiction?'
    This section will explore the enigma that is the Butcher--being as it is
    representative of a darker side of Travis; a split personality. There are
    two possibilities here: Travis is (A) a serial killer or (B) he is an
    innocent man and the Butcher represents hate. Both possibilities hold 
    very plausible arguments.
    From the very beginning of development, it was said by Oertel and the
    rest of the team that Silent Hill Origins would draw upon the same
    plot style of Silent Hill 2: the main character is a killer and doesn't
    know it, and, through representations of himself and his victim, he is
    tortured into realizing it. Well, they were right. Silent Hill Origins
    follows this formula entirely. Let's look at the similarities:
    In Silent Hill 2, Pyramid Head represents James, who has killed his wife.
    Pyramid Head is seen raping mannequin monsters and killing Mary's
    doppleganger, serving as a symbolic reflection of James' inner demon. 
    Many say that the Butcher of Silent Hill Origins is almost identical. 
    That is because, in essence, they are the same character.
    Whereas Pyramid Head's killing of Maria is meant to show James that he
    killed his wife, Travis' own inner demon, the Butcher, does almost
    exactly the same job. Shown dragging creatures around, hanging them
    upside down, and torturing them with a giant meat cleaver, the Butcher
    represents a darker side of Travis. Many clues lead to this conclusion,
    far beyond the fact that the development team promised the concept would
    be similar to that of Silent Hill 2.
    It has been suggested that the Butcher's appearance may be inspired by
    Travis' previous visits to Silent Hill; he may have been to the Historical
    Society and seen pictures of the "Executioner" (Pyramid Head). Also note 
    the painting of Pyramid Head in the burning house--Travis claims that he
    can't help but look at it. Perhaps it is then that the image of the
    Butcher is born?
    Another interesting thing to note is their headwear: Pyramid Head's
    triangular helmet was designed to "look painful" and may represent James'
    self-suffering, whereas the Butcher's half-mask thing may represent the
    split personality concept the entire game rides on.
    Two documents found in the theatre titled "An Id Torn in Two" and
    "Repression and Coercion" further strengthen Travis' dual personality.
    The first document mentions abused children developing seperate personas:
    "Throughout these case studies, we see the victims' brains struggling to
    cope with the conflict caused by abuse at the hands of a loved one. In
    many of the cases, the abused child's self appears to be split in two.
    One personality continues to love the abuser and seeks their approval.
    The other personality contains all the rage and anger of the abused and
    in many ways becomes a mirror of the abuser, seeking to inflict its pain
    on others. Sadly, it is often this self that becomes dominant."
    This file suggests that Travis becomes the enraged, crazy person his
    mother was when she tried to kill him. While this does not implicitly
    state that he becomes a killer, it certainly supports the theory. 
    Notice the use of the word "mirror."
    *NOTE: this may be more indicative of Alessa (bringing her family history 
    into question as well as what we know of her being divided spiritually 
    at the end of the game)
    "Repression and Coercion" states the following:
    "It is a fact well known to intelligence services and military agents:
    the more a mind censors itself, the easier it is for outside influences
    to take hold and piggyback such mental programming. This is why those
    agencies chose for their pawns those individuals most compromised by their
    own mental issues."
    This document suggests Travis' repression of his other self; he is not
    consciously aware of his other persona, i.e. the Butcher.
    When exploring the idea of Travis being the Butcher, it is interesting to
    note that the Butcher is not seen in the Otherworld--it is only seen in the
    "standard," foggy world. This supports the idea that Travis may "become one"
    with the Butcher when travelling to the Otherworld.
    This possibility states that the Butcher is a representative of Travis
    being a murderer, tying clues and evidence to the second ending
    achieved by killing at least 200 enemies within the game.
    Through the second ending, it shows that at least one of Travis' victims
    was a woman he claimed to be his "mama." It can be assumed that he did
    this to many women. It is my belief that he attacked women who reminded
    him of his mother.
    Another interesting concept is the fact that almost all of the women's
    bathrooms are the only ones you can go in, and a large amount of those
    will transport Travis to the Otherworld. The fact that he can transfer
    over to the Otherworld in these areas may symbolize his "transformation"
    into his other half, the Butcher. You must also think about the fact that
    the Otherworld is accessed by mirrors...
    Travis' mother also claimed to see the Otherworld in the mirrors while
    she was going insane. It is clear that Travis is having a similar
    experience. It is also possible that Helen told Travis about the "people"
    she saw in the Otherworld, in order to make him understand her purpose
    for trying to kill him.
    It has also been suggested that the people in the mirrors have led to
    the creation of the Butcher, serving as a further catalyst for Travis'
    **Note that it is most likely that Travis' mother couldn't actually
    travel through mirrors; she told this to him as a child and he believes
    it. And as long as he believes it deep down, it can become a reality in
    his Silent Hill experience.
    2.32) EVIDENCE
    A small clue can be found in the theatre. A note mentions that someone
    saw the Butcher in the motel. It has been shown that notes found within
    the game are real, and the letter could have been written about someone
    seeing a famous serial killer known as the Butcher, who is Travis. The
    most interesting part of the note is that it mentions he was seen at the
    The Butcher is not only seen dominantly in the motel, but is also
    confronted there. There is a room here that has drawings and writings
    all over the walls of the Butcher, and, upon peeking through a hole into
    the room, he can be seen standing there. He is also a boss in the motel,
    where he is slowly killing a Twoback monster. The fight isn't
    particularly hard, but when the Butcher is defeated, Travis takes the
    Great Cleaver and forcefully slices it into him. This shows Travis'
    aggression as well as his nonwillingness to accept that he is in fact
    the Butcher.
    And of course, our final bit is the second ending. When the game is
    completed after having killed 200 or more enemies, an ending showing
    Travis strapped down is shown. While he is struggling, images of the
    Butcher flash on and off, and voices can be heard. One is of a woman
    saying "No, I'm not your mama," then clearly being killed. This shows
    that Travis killed people in a delusion, possibly thinking certain
    women were his mother or hating them for resembling her. He holds a
    dark place in his heart for his mother, since she tried to kill him
    when he was young. Another voice is of the motel manager, telling Travis
    that the motel is closed, then being killed. What this tells is that
    Travis would bring victims to the motel and kill them.
    When you complete the game with this ending you receive the "Butcher"
    Accolade, a "Butcher" costume, and the Great Cleaver. The description
    for the accolade reads "You have helped Travis realize a terrible truth."
    This strengthens the idea that this ending is in fact the true ending,
    aside the SH2 linkups and the fact that the other ending doesn't really
    match Silent Hill's feel.
    The costume bears the description "the clothes of a famous serial killer."
    This leads us to further believe that Travis is a serial killer, and has
    killed far more than one person. Imagine if you will, newspaper headlines
    bearing the text "BUTCHER STRIKES AGAIN!" Travis has possibly killed many
    people, gained notoriety, and is being punished by the town of Silent Hill
    About the photos found in the motel: Did you notice in the opening that
    Travis' truck cab is filled with photographs? There are two very plausible
    conclusions about the photos found in the motel: (1) They were taken by
    Travis as a reminder of what crime's he committed (see the film 'Memento')
    or (2) they are manifestations of the "truth" becoming clear to Travis; his
    own personal self-revelation (per James' at the end of Silent Hill 2). Also
    consider the photo of his father. Does Alex perhaps believe he is responsible?
    by WanderingOne
    This possibility holds an argument against the serial killer theory,
    stating that Travis is not a murderer but is in fact innocent, and that
    the Butcher represents hate for his mother, father, and possibly the
    entire town of Silent Hill.
    As was stated, Travis' dark half is the Butcher
    (a monster that resembles Pyramid Head from SH2), a monster that 
    manifests itself in both the regular and otherworld of Silent Hill. 
    Travis as he is normally (the caring persona) is the mirror of the 
    homicidal Butcher (the dark persona) and is not aware of his dark half 
    as per the 'Repression and coercion' note in the Artaud Theater. The 
    split in persona happened after his family fell apart (mother trying to 
    kill him, father's suicide).
    What if the notes left in the theater were more of a foreshadowing to 
    Alessa's future situation (her soul split in twain, one half dark, the 
    other innocent?) instead of alluding to Travis' current situation? 
    If that were to be the case, then what of the Butcher? The Butcher still 
    represents Travis' dark self, feelings of anger felt towards his mother 
    for trying to kill him, and towards his father for killing himself. As 
    was the case with Pyramid Head of SH2 (the manifestation of James' inner 
    hate and his ability to kill), I'm skeptical that the same could be 
    said about The Butcher for the reason that we aren't given the concrete 
    fact that Travis has, indeed, killed anyone. Whereas James must state it
    in the game and thus removing any shadow of a doubt that he ended Mary's 
    life, we haven't the same information flow in Origins and can only 
    speculate with the audio of the second ending that he's done any wrong.  
    It may even be possible (if the notes refer to Alessa solely) that Travis 
    doesn't have a split personality at all and is simply repressing memories 
    from a traumatic time in his life.
     Our first introduction to the mirror world (other world) happens at the 
    very beginning of the game, in the opening cut scene where we see Alessa 
    beckoning to Travis in one of the truck's side mirrors. As we know, 
    Alessa is in fact not a figment of his imagination and is calling Travis 
    to rescue her through the power of the other world. This supports the 
    fact that Travis is not delusional about the mirrors being gateways. If 
    this is true, then what of his mother? When she was going mad, she talked 
    of there being another world beyond the mirrors. Given what we find out 
    as the game progresses, one can see that she was right; there is indeed a 
    mirror world (other world) which is a darker version of the regular 
    Silent Hill.
    As a rule, we know that the ground upon which the town of Silent Hill is 
    built is a sacred place (as Mary told us in SH2) though it was tainted 
    by the cults (the Order, the Holy Mother sect, etc etc...). We know that 
    there are monsters in the other world as there are in the regular Silent 
    Hill as well. Therefore it is plausible that Helen Grady wasn't going 
    insane when she talked with the 'people in the mirror', rather that she 
    was talking to the monsters on the other side. If that is to be the case, 
    what would be their reasoning is asking her to kill her son? Simple: being 
    demons of the Cult's making (or no?), they could foresee the arrival and 
    ritual Alessa would play a part in, her death to birth a new god. They 
    could also foresee, however, that years later Travis would return to 
    Silent Hill and save her, thus stopping the ritual and preventing the 
    birth of the dark god. If Travis had died at his mother's hands, then 
    Alessa's first ritual would've been a success as there would be no one 
    there to stop it.
    However, her attempt to kill her son and commit suicide failed when a 
    neighbor intervened, which started her downward spiral into insanity as 
    was documented at Cedar Grove Sanitarium (at which point she claimed she 
    could escape through mirrors but went nowhere at all).
    After his mother was locked away, young Travis didn't receive any real 
    maternal care (his father being the only caregiver) and had no mother 
    figure to look up to. This would've been when he began to harbor feelings 
    of hate and anger towards her for trying to kill him but we'll delve 
    into this later.
    As was noted in the Serial Killer argument above, the mirrors found are 
    predominantly in women's washrooms. This may tie into the idea of sexual 
    deprivation: guys generally don't go into women's washrooms for the 
    reason they may be labeled 'peeping Toms'. Though, more than likely, 
    the fact that Travis seems to make it a habit of using these rooms as 
    gateways could be more indicative of his mother; a room for just females 
    with a mirror, a place where men generally are not allowed (she drove 
    away her husband and tried to kill her son).
    **Note that it is most likely that Travis' mother couldn't actually
    travel through mirrors; she told this to him as a child and he believes
    it. And as long as he believes it deep down, it can become a reality in
    his Silent Hill experience.
    A conclusion we can reach for all this is that the Butcher is an astral
    projection of Travis' hate for his mother and father, not himself
    as a serial killer. As was mentioned in the 'Astral projection: the
    perfect assassin?” note:
    ...amongst the tribes who have 
    developed the ability to control and
    focus their projections, there exists
    one that is feared throughout the
    whole community.
    Their shaman claims to have the
    ability to kill with thought alone,
    projecting his desire to kill into the
    body of the victim...
    It is possible that, contrary to the note found in the theater 
    concerning Id, Travis' darker personality wasn't the dominant personality 
    and was suppressed with his memories of Silent Hill by his good self, a 
    sort of mental defense that can be seen in a dozen plus cases of abuse 
    and trauma (IE person goes through trauma, mind suppresses memories, 
    person develops other memories to blot out the ones suppressed and 
    continues on- a psychosomatic reaction to extreme mental trauma). This 
    explains why he didn't recognize the town when he came to – his memories 
    were still under lock and key at that point.
     Psychosomatics have their traumas hidden under mental layers which 
    eventually break down under stress, which explains the minor monsters 
    (Straight Jacket and Nurse) appearing first, followed by an appearance by 
    his dark Id (The Butcher) on the way to the sanitarium; slowly but surely, 
    his defensive layers were breaking down and the first things to surge 
    forth were his feelings/fears (in the forms of monsters) followed in the 
    sanitarium and motel by his memories (boss fight with The Memory of Helen 
    Grady and notes leading up to the fight with Richard Grady).As he remembers 
    more and more, Travis' dark persona (which has been completely freed) now 
    appears in the form of the Butcher and gets progressively violent in 
    accordance with the more he (Travis) learns. The Butcher seems to be a 
    projection of thought by Travis that, even though he isn't consciously
    thinking it, has enough power to manifest itself in the form of the monster
    (an astral projection) which goes around, slaughtering everything 
    indiscriminately; thus why when he's looking through the peep holes, he 
    sees the monster in the obsessive photo room then it's gone upon his next 
    glance. Partially the monster is real, partially it's in his head.
    This is the case until, finally, at the Motel, Travis confronts his dark 
    half and kills it once and for all, liberating himself from his murderous 
    hate and rage caused by his late parents.
    On a similar but different note, if Travis' mind is creating the monsters, 
    then we can also be sure that the increase in weaponry near the end of the
    game is also his doing; his mind has created monsters manifestations through
    the power of astral projection. In order to deal with those monsters, his 
    mind might've thought hard enough on survival that weapons began appearing. 
    Why? Because he needed them in order to survive the growing threat.
    2.43) EVIDENCE
    If  Travis isn't the Butcher physically speaking (aka going around killing 
    people at the motel of his own volition), then who did the 'Sketches' 
    theater note refer to?
    "Since what happened to Tony. I've
    dreamt about HIM more and more!
    He looks just like that monster, the
    Now I've seen him when I'm
    awake. He's at my motel! It's HIM I
    swear it!"
    Again, this is answerable through the “Astral projection” note. Travis' 
    dark Id is being released slowly along with his memories that were 
    suppressed (as can be seen in the beginning when he starts remembering 
    his parent's funeral), it is completely possible that the strength of his 
    dark self is so strong it can be manifested while he's not even in town 
    in the place where it frequents (again, strength changes from this 
    person writing “I've dreamt about HIM more and more!” to “I've seen him 
    when I'm awake.” suggesting the dark Id has been growing stronger to the 
    point it is visible by others).
     Due to the fact that Silent Hill was built on native American sacred 
    land (as was stated before), I have a tendency to believe that the power 
    of astral projection is the culprit (as well as the source for many of 
    the monsters).
    As for the sighting of the Butcher more and more at the motel, that can 
    be attributed to the complete release of the Butcher (split personality) 
    where it haunts the place where it was completely formed (with the 
    suicide of Travis' father being the final thread that helped the split in 
    The fight between the Butcher and Travis is symbolic of Travis confronting 
    his inner demon and finally defeating it. This is also symbolic of his 
    finally conquering the rage and hate he felt for his parents after they 
    'left' him alone. The final swing of the great cleaver could be a final 
    blow asserting dominance over the fallen figure of hate and anger.
    Concerning the photographs used to support the serial killer hypothesis:
    The photographs of women and their causes of death serve as a foil to the 
    father's photograph and his cause of death: all the women died of obviously 
    fatal things that would be expected to cause death (overdose, shotgun 
    blast etc...). The fact that they all died with such widely recognized 
    causes of death can be considered a foil to the father's photograph and 
    cause of death. The father's cause of death photograph is different 
    because it is of the father and not another woman and the cause of 
    death isn't concrete as the other photographs; he died of a broken heart,
    (though we later learn he hung himself in the motel room). This series of 
    photographs may also just be seen as a prelude to Richard Grady's suicide 
    seeing as all the deaths listed are well known suicides (IE STABBING was 
    Juliet's end in 'Romeo and Juliet', an overdose killed Marilyn Monroe, a 
    snakebite killed Cleopatra etc...). 
    As for the second ending (after killing 200 plus enemies), it can be argued
    from the astral projection standpoint.
    One can't kill thought, and if Travis does start thinking of the
    anger and hate again without realizing it, he could allow unintentionally
    for another manifestation of The Butcher. In the case of the second ending, we
    see Travis strapped down and drugged while audio flashbacks(?) play (IE “No,
    I'm not your momma!” “Sorry, the motel's closed-”) and flashes of both the
    Butcher and Pyramid Head can be seen.
    The reason for the question mark is simple: we aren't 100% sure that these
     audio clips aren't playing in real time or as true flashbacks.
    a) real time explanation: If the audio is being played in real time (IE
    the person is screaming it while Travis is tied down), then one can be
    sure that he's not responsible for their pain directly as he's 
    incapacitated. However, he is drugged, and his mind did call upon The 
    Butcher before without fully realizing it – feelings of panic and anger 
    arise from being restrained could easily conjure up the monster again 
    (especially in the state Travis is in at this point). It is also possible 
    that what he's hearing aren't actual people at all, but rather his mind 
    creating victims for his hate to kill while confined, thus leading to the 
    realization on Travis' part that he IS the Butcher--or, at least, in part 
    responsible for the monster's killing(? *you can't kill people if they 
    don't exist*)
    b) flashback explanation: If the audio clips are in fact flashbacks 
    (Travis reliving them as he struggles), then there might be a middle 
    ground instead of assuming he killed at least two people. After the 
    initial trauma of his childhood, Travis must've returned to Silent Hill 
    (or this could've been before he left) and lost it, mentally blacking 
    out and attacking the people heard in the flashbacks. Now let's assume he 
    was stopped in the attempt. In this case, he may have spent time in the 
    sanitarium (furthering his anxiety towards nurses resulting in the green 
    nurse monsters *green is a calming color found in a plethora of hospitals, 
    mainly mental*), largely unaware of his dark persona which remained 
    dormant. His memories now suppressed completely (maybe even out of denial), 
    Travis was his normal self as the shock of his position took hold. This 
    realization made his good self the dominant, pushing his anger and hate 
    to the back of his mind.   Flash forward back to the restraints, being 
    tied down might have sparked some anger reminiscent of his being locked 
    up while he recalls the voices of those he attacked due to his dark 
    personality... then coming to the realization that he is the monster 
    responsible for the attacks.
    That is, assuming that the second ending is canon (though, as this section
    is trying to prove, it is not).
    As for the accolade description ('You have helped Travis realize a terrible 
    truth') one can argue that you have made Travis realize that he had a 
    murderous split personality that harbored much resentment towards his 
    late parents, one that, had it been released while he was unaware of it, 
    might have actually caused harm to others.
    Unlocking the Butcher items (costume and Great Cleaver) is just another 
    reference to the Butcher being a part of his past; it is symbolic of the 
    monster being more than a suppressed memory, yet at the same time isn't 
    concrete enough to mean Travis is a killer. Even though the costume 
    description says 'clothes of an infamous serial killer,' this may only be 
    in reference to the Butcher monster, who ran around mercilessly killing 
    the monstrous citizens of the town.
    In the first ending we see that Travis finally makes it out of the town
    after defeating the demon the cultists summon and gets back into his 
    truck. Before he drives off, he sees Alessa in the side mirror holding 
    a bundle (her baby self) and resets the mile counter back to zero. As he 
    drives off we see that Alessa is actually physically there standing by 
    the roadside with her baby and no longer a ghost in the mirror as she 
    was in the beginning.
    The symbolism in this ending largely has to do with the mile counter being 
    set back. As we saw in the opening as soon as Travis neared Silent Hill, 
    the radio started to act up then, when he got even closer, and the mile 
    counter hit 365 (the number of days in a theoretical year), he started 
    getting flash backs. How the mile counter plays into this is that the 
    main tragedies he faced as a child were spread over the course of a year 
    as can be seen by dates of notes found within the game (1960-1961). At 
    the end of the game, we see that the mile counter has now moved on: 
    366, indicative of a new year. Travis resets the counter and, in doing 
    so, has come to grips with his past and drives off, leaving the town of 
    Silent Hill and all the pain associated with it behind in order to start 
    This section will walk through key areas in the game, explain their
    significance, etc. I won't cover small areas that don't have much to do
    with Travis' main psyche; i.e. I won't be covering the hospital part
    before the end that lasts for five minutes or less.
    Although he went to the hospital to find Alessa, Travis' trip could be
    steeped in inner fear. The fact that it turns into the Otherworld and
    contains nurse monsters [see the section on nurse monsters for more on
    their possible place in symbolism] serves a possibility that Travis fears
    hospitals, or attributes them to the traumatizing time when he may have
    visited one shortly after being attacked by his mother.
    Travis' trip to the sanitarium is certainly a return--he visited at times
    before as a child, and once broke into the female wing to find his mum.
    Here we find many documents about her and discover her condition. The
    most interesting things here are near the end. The female seclusion
    room, where Travis went through to meet his mother, is riddled with
    discturbing children's drawings, which were obviously done by he himself
    when he was younger. They depict such things as demons and characters
    with heads scribbled out. Upon inspection, Travis claims that they make
    him uncomfortable. It is made clear that Travis was deeply affected by
    his mother's attack, but why does he go to visit her even after this?
    It is because he has developed a second personality: a darker, more
    sinister personality, that will become the Butcher. He will switch
    between forgiving his mother and still loving her, to being aggressive
    and hateful towards her.
    *NOTE* The children's drawings may also indicate confusion onto his 
    emerging split personality and his attempt to keep it under control 
    (scribbling the heads out) *maybe as well as his own premature contact 
    with the mirror world (thus the demons), which would have been 
    *Updated not: The poster 'PTSD: Fact or Fiction' may be an indicator 
    onto what Travis suffers from (forementioned note)
    3.3) THE THEATRE
    Many flashbacks occur in the theatre, and may be tied to either Travis'
    supposed visits to the theatre or the possibility that his father and/or
    mother were actors there. Other than the possible symbolism with the
    Ariel [see the bestiary], I don't see much more here in the lines of
    Travis' backstory. However, a lot of the theatre's significance lies in
    its history with Alessa. It is mentioned here that a girl had visited the
    theatre and was scared of the Caliban costume, worn by an actor named 
    Tony. Tony shortly thereafter suffered a nosebleed, which was most likely
    caused by Alessa's powers.
    Notice the door puzzle that is based on the concept of light and dark...
    furthering the theme of duality within the game.
    3.4) THE MOTEL
    The motel is the final area (well, pretty much), and serves as the 
    climax of Travis' storyline. Travis once stayed here with his father,
    presumably when they went to visit his mother. The Butcher is seen
    here primarily, and it is revealed here that he is in fact the persona
    of Travis. For more info on this, see the next section. It is interesting
    to see that the Twoback monster is seen here dominantly, seeing as motels
    are usually places where people get funky, and presumably because Travis
    possibly raped his victims here. Note that I said "possibly."
    The ability to play voyeur and look through the holes into different
    rooms may suggest that Travis watched his victims in the same fashion.
    This may have no connection, but I think the fact that the photograph of
    his father has a strong bearing on this. Plus, why else would the holes
    be there?
    *NOTE* the peep holes are more than likely symbolic of a classic 
    'peepshow' more than a killer watching his prey and is just another 
    indicator of sexual deprivation. 
    4.) WEAPONRY
    The biggest innovation in Silent Hill Origins is the fact that many
    random non-weapon items in the environment can be used lethally. This
    supports Travis' sadist side, as well as his deadly aggression. The
    fact that you can actually pick up a television or a meat hook and
    violently beat down on a monster shows Travis' potential as a killer.
    Since gameplay has always been affected by the character's personal
    strengths (and weaknesses), and the fact that combat in the game is more
    in-depth, violent and aggressive, show that Travis is a sadistic killer.
    It is also interesting that, near the end of the game, out-of-place
    weapons can be found, such as spears. Why would a spear be lying around
    in a toilet, or in a hotel room? Because Travis wants them to be there.
    Also note that many hotel rooms have beds with knives stabbed into them.
    *NOTE* Firstly, the fact that you can pick up a TV and use it as a 
    weapon may just prove that in order to survive, one must be resourceful 
    and use what's on hand at the time. As it does show his lethal potential, 
    one must also take into account the situation Travis is in; he is trapped 
    in a nightmarish town full of twisted creatures, each with the potential 
    to kill him if he's not careful. Given this and other factors (amount of 
    adrenaline due to situation), we can be sure that he'd be willing to use 
    anything as a weapon. 
    If Travis is a psychosomatic and his fears and anxieties are being
    released slowly and surely as manifestations, then his mind may have 
    mental defenses. In short, his mind creates the danger through the release 
    of memory, and basic animal thought in response creates defense as to 
    those memories. The fact that the monsters become larger and more menacing 
    as the story progressesleads us to believe that Travis might want more weapons 
    in order to deal with the growing threat. There are more weapons based on his 
    own need for self preservation.
    5.) BESTIARY
    5.01) Straight-Jacket
    Almost exactly like the monster "Lying Body" found in Silent Hill 2,
    they represent restraint. This may be the restraint of Travis' mother
    in the sanitarium, Travis himself as he's thrown in the looney bin for
    being a psycho killer, or something more aphysical, like the restraint
    in his mind keeping him from realizing he's a killer.
    *NOTE: Possibly represents self containment as well, unable to really 
    open up to anyone due to his being on the road so often
    5.02) Nurse
    Nurse monsters exist in every Silent Hill game (well, SH4 had something
    similar anyway), and personally I think this is their best appearance.
    As to why they appeared was anyone's guess, but I think that they
    appear because of Travis' hate for them. Why does he hate them? He
    probably thinks of them as the ones who are keeping his mother away from
    him. As he longs for his mum, he probably thinks of the hospital staff
    as evil people. It may also connect to the time when he broke into the
    sanitarium to see his mother, and nurses probably tore him away from her.
    *NOTE: perhaps lack of faith in the healing process, fear of the medical 
    staff after they rescued him from his mother in Cedar Grove, ((or perhaps 
    from his own stay in Cedar Grove(?)))
    5.03) Remnant
    The Remnant is the strangest enemy in the game. It is a silhouette of
    a female body with a head brace. These head braces were used to contain
    sanitarium patients, and it is obvious that the feminine form is inspired
    by Travis' mother. I believe its shadowy form symbolizes the darker side
    of her, and not necessarily Travis' "good" memories of her.
    *NOTE: Head brace worn by a shadow is symbolic of how his mother was seen 
    by him as a child; trapped, a shadow of herself and violent.
    5.04) Carrion
    Carrion is the large creature that looks like an amalgamation of
    numerous different animals put together, skinned. It is told on the
    official website that it represents Travis' sympathy for roadkill. Other
    than this, not much else is symbolic, besides the fact that it is shown
    in the game that Travis feels compassion towards animals. This is shown
    when you inspect the mounted heads in the motel.
    *NOTE: Carrion may also represent feelings of guilt over his situation 
    (parents' deaths. perhaps?). They start out small, but as the game 
    progresses, they get larger. A reason for this is that as he begins to 
    remember more of his suppressed memories, his guilt begins to build up
    thus the size increase in the monsters. 
    5.05) Caliban
    Caliban is a twisted version of the classic Shakespearian character.
    This monster seems to harbor mostly Alessa's fears, as it is stated in
    a note that a girl came to the theatre, and that she was afraid of the
    Caliban costume. After the boss version of it is defeated, she also kicks
    it in anger.
    *NOTE: It may represent Travis as an adult; a mental monstrosity (due to 
    childhood trauma), but (like Caliban of 'The Tempest') can be considered 
    the only true human in the town (as Caliban was the only true human on 
    the island in the play).
    5.06) Ariel
    Ariel is the childlike mannequin creature found in the theatre. Hanging
    upside-down or walking on their hands, they will grab at Travis and try
    to choke him. The creature is summoned here by Alessa; it was her
    favorite character in the play. Why is it so demonic?
    *NOTE: The choking is reminiscent of the mother trying to kill Travis
     (asphyxiation, mind you through gas not strangulation)
    5.07) Twoback
    The Twoback represents two things: intercourse, and Travis' parents. 
    As a truck driver, Travis never really gets the chance to lie with a woman, 
    so deep in the recesses of his mind he has a similar sexual anxiety that James 
    of SH2 had.
    In the concept of the monster symbolizing his parents, consider its structure.
    The bottom half of the creature seems to be larger and male; the back appears
    to be feminine. This is most likely symbolic of Travis' father carrying the
    weight of his wife's actions. The two figures are bound together both by
    an undying love, marriage, and the fact that they will never forget what
    one another has done. This has perhaps caused Travis to see relationships in
    a negative light; creating the image of Twoback and ultimately driving Travis
    away from closeness with females, as suggested in his behavior when seeing
    Lisa in the theatre.
    5.08) The Butcher
    Travis' inner demon and the representation of who he really is. For a
    really, really in-depth look at the Butcher's role, see the section
    "Travis as the Butcher."
    *NOTE: The split personality suppressed by Travis until its release upon 
    entry into the town of Silent Hill.
    5.09) Memory of Helen Grady
    At the end of the sanitarium, Travis confronts a demon representing his
    mother. She is depicted as a sinister demon that is braced in a cage and
    hanging from the cieling. Simply, it draws on his fear of his mother when
    she tried to kill him.
    *NOTE: suspended in a cage or, more accurately, a "gibbet" which was used 
    centuries ago to suspend convicted criminals at the crossroads where 
    their souls would be doomed to remain (a superstitious belief that the 
    criminal's soul wouldn't return to town and exact its revenge for their 
    5.10) Memory of Richard Grady
    Travis' problems with his father are confronted at the end of the motel.
    When his father hanged himself, Travis stood there talking to him,
    trying to wake him up. This was obviously traumatizing for the young
    Travis. The monster form of his father resembles a leech or maggot
    hanging from the cieling, accompanied by a hanging set of legs and a
    hanging torso. Travis may harbor negative feelings towards his father
    for "leaving" him.
    *NOTE: the reason for his parasitic appearance is due to his living only
     for his wife, not his son. 
    *NOTE: Memories of the Grady couple: both were suspended from the ceiling
    (Helen Grady by a gibbet, Richard Grady by a rope) which can be interpreted 
    as their both being guilty of serious crimes (Helen's attempted murder 
    of her son, Richard's child endangerment through his suicide) resulting 
    in their demonic representations being hung like criminals.
    CONCLUSION ONE: Travis the Killer
    -In this conclusion, as led to in the second ending, the Butcher is a 
    (symbolically) physical embodiment of Travis as a serial killer. Travis'
    mind has been negatively warped, causing him to destroy innocent people,
    many of which are supposedly females.
    CONCLUSION TWO: Travis (Innocent)
    -In this conclusion, as supported by the first ending, Travis is seen
    as an innocent man and the Butcher is nothing more than an embodiment of
    his hate--hate for his mother, father, and possibly the town of Silent
    Hill itself. Travis has a fresh start at the end of the game, after coming
    to terms with his bent psyche.
    -Both conclusions can be seen as canon, but not in tandem, it seems. Thus,
    Silent Hill Origins joins the ranks of previous games in which there are
    multiple possiblities as for a canon ending, yet none of them are concrete,
    leaving the player to decide what the protagonist's fate is.
    However, it is interesting to note that most symbolism within monsters,
    etc. Is not concrete. Well, not yet...
    7.) CONTACT
     may be contacted by email at: the_bloodredsky (at) yahoo (dot) com.
     I will always reply. Please allow at least one or two days for a response.
     may be contacted by email at dragon_serenade (at) hotmail (dot) com.
    -: 10/07/08 (3.0) Yeah, yeah. I'm on it.
    -: 03/10/08 (2.5) Lots of stuff. It's been a while!
    -: 12/22/07 (2.2) Changed a few things. Added a new host.
    -: 12/20/07 (2.0) Overhaul! Rearranged everything and added new sections;
    also gained a talented cowriter. Let's make this thing awesome!
    -: 11/28/07 (1.5) More emails come in and more offers from sites to use
    the plot analysis. Added more theories and support!
    -: 11/27/07 (1.3) After a plethora of emails, added other conclusions, 
    more sections 
    -: 11/24/07 (1.0) First edition
    I'd like to thank:
    Konami and Climax for another EXCELLENT Silent Hill
    game. Keep 'em coming guys!
    And you! For reading it. Thanks.
    Also, I'd like to thank the following people for contributing their own
    theories for the game:
    -Fallen Evil
    -M. Dunne
    -M. Roehrs
    Special thanks go out to WanderingOne and Seta for their incredible
    This document is copyright (c) 2007, 2008 by ChildofValhalla/TheSnake and 
    This plot analysis has been approved to be shown on the following sites:
    -Super Cheats
    -bbs.tgbus.com (Chinese)
    -gamer.com.tw (Taiwanese)
    -Some Brazilian site (forgot the name--Haha!)
    If you would like to use this plot analysis on your site, please email me
    for permission (you will most likely be approved). If I find this file
    on a site other than those listed above, I will be willing to take action.
    So nyeh.
    Contact: the_bloodredsky (at) yahoo (dot) com.
    =+=End of Document.=+=

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