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    FAQ/Walkthrough by Ria_Hawk

    Version: 0.2 | Updated: 07/27/09 | Printable Version | Search This Guide

    ===============================================================================
    Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
    
    Walkthrough v0.2 by Ria_Hawk
    ===============================================================================
    
    =====================
    TABLE OF CONTENTS
    =====================
    
    1. Introduction and disclaimer          [INTR]
    2. History                              [HIS]
    3. Walkthrough                          [W!]
         Prologue                           [W-P]
         Chapter 1                          [W-01]
         Chapter 2                          [W-02]
    4. Bosses                               [B!]
         Story Bosses                       [B-S]
              Jorougumo                     [SB01]
              Inugami                       [SB02]
              Jiromaru                      [SB03]
              Binbou-gami                   [SB04]
              Jiromaru                      [SB05]
              Fukoshi Black Mask            [SB06]
              Dahn and Taromaru             [SB07]
         Optional Bosses                    [B-O]
              Oboroguruma                   [OB01]
              Makami                        [OB02]
              Basilisk                      [OB03]
    5. Case Files                           [CF!]
         Case File 1                        [CF-01]
              Stocking Up (1)               [CF101]
              Collection Warrant (1)        [CF102]
              Kagami Hell!                  [CF103]
              Low on Stock (1)              [CF104]
              Request for Gems (1)          [CF105]
              Demons for Science! (1)       [CF106]
              Lab Rats                      [CF107]
              Ghost Driver                  [CF108]
              Stare from the Cracks         [CF109]
              Cursed House                  [CF110]
         Case File 2                        [CF-02]
    
    =====================
    1. Introduction and Disclaimer [INTR]
    =====================
    
    As of right now, this walkthrough is still in the beginning stages, nowhere
    near complete. However, I have decided to post what I do have so far. I hope it
    will be of some use. This will be updated as I complete each section, and I 
    will do so as fast as I can. I'm through Chapter 2 now, and I apologize for 
    this taking so long. I blame real life and WoW.
    
    This is my first faq for GameFaqs, so please let me know if I've made any 
    errors. Likewise, if there's something you think this could use that I've over-
    looked, please tell me. I can be reached at Ria.Hawk@gmail.com. Please put 
    'faq' or 'Devil Summoner' in the message line so that I do not dismiss your 
    email to my spam folder.
    
    I've included search terms so you can jump straight to different parts of the 
    walkthrough. Just copy the stuff in brackets, then use CTRL-F to jump to them.
    Please be aware that some sections are still incomplete, and have not yet been
    given their search terms.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    =====================
    2. History [HIST]
    =====================
    
    05/18/09 - 
         Started
         Map of wind-path maze in forest basically done, needs treasure info
         Case Files Started
    05/21/09 -
         Walkthrough Started
         Prologue Completed
    05/22/09 -
         Chapter 1 Completed
         Case File 1 Mostly Completed
         Case File 2 Partially Completed
         Case File 3 Started
    05/23/09 -
         v0.1 Published
    07/27/09 - 
         Chapter 2 Completed, except for directions through the Fukorutsubo
         v0.2 Published
    
    =====================
    3. Walkthrough [W!]
    =====================
    
    This is for the main part of the game. It's currently done through the end of
    Chapter 2.
    
    =====================
    Prologue [W-P]
    =====================
    
    When the game starts, you'll have the option of loading a save from the first 
    Devil Summoner game; you will get a few bonuses for doing so. There's nothing 
    crucial, but the bonuses are nice, so there's no reason *not* to do it. 
    **Bonuses pending**
    
    After that, you'll appear in the Kuzunoha Training Hall. Name your character, 
    and then proceed to the fighting.
    
    This is just the tutorial stage. Don't worry about dying; you can't. If you 
    lose to one of the trial fights, you'll just have to do it over.
    
    1st Battle - Melee Combat
    
    This is basically the intro to using your sword. No sweat. Kill everything to 
    proceed, and talk to the yellow soul that appears after if you need a 
    refresher.
    
    2nd Battle - Gun
    
    You can either empty your clip into the Pixie, then run up and slash her, or 
    just reload and keep shooting. At this point, you do kinda need to shoot her 
    either way; Pixies tend to warp. But she'll go down fast.
    
    3rd Battle - Defense
    
    This one's a bit of a pain in the ass. If you do not dodge or block the Wind 
    Cutter attack, you'll get your ass handed to you. Just block when the attack 
    text comes up. You'll take next to no damage.
    
    4th Battle - Commanding Demons
    
    Unlike in the first game, you won't be able to get a demon to keep in the 
    tutorial. Tam Lin is being lent to you, is all, and he's nice. One hit of the 
    combo skill Fire Slash will kill the sucker.
    
    5th Battle - MAG Use
    
    To regenerate MAG, you'll need crits, and to crit, you'll need to hit the weak 
    points. However, you also get MAG when your demon crits. You'll probably be 
    able to only get crits on two of each wave, because Fire Slash kind of kills 
    them. Also, in the tutorial stage, you automatically hit all the enemies, but 
    in the real game, you'll have to chase enemies down.
    
    6th Battle - Boss
    
    =====================
    Jorougumo
    =====================
    
    You'll get a second demon here, but unfortunately, you can't keep her. You'll 
    get the strategy screen for the first time, too. Set Alraune to heal, and Tam 
    Lin to Zio, and just lay waste. When Jorougumo hits half health, you'll get 
    instructions on how to make your demons dodge, but you really shouldn't need to
    in this fight. It will come in handy later, though.
    
    After that, and a lot of talking, you'll be sent to the Capital to start the 
    game proper.
    
    =====================
    Chapter 1: An Enigmatic Woman [W-01]
    =====================
    
    So you know, the creepy nursery rhyme will come up again, and again. 
    
    You'll be introduced to Narumi, who's kinda-sorta your boss, and your client 
    for this game, Akane. (Narumi seems to have become slightly... off since the 
    last game, but that could just be me.) 
    
    The Detective Agency is the base of operations; come here to get hints, save, 
    accept Case Files (you'll get to that later), and rest, free of charge. Going 
    to the roof lets you talk to people who might be hanging around, at least 
    Gouto.
    
    Akane wants to find a man named Dahn, and will give you the necessary picture. 
    When Narumi pawns the case off on you, head out to start talking to people. If 
    you look at Gouto's Notebook, it'll have some information in it.
    
    Talk to everyone in Tsukudo-Cho. (The npcs you can talk to are standing still; 
    the ones who are walking can't be interacted with.) You can go to Konnou-Ya if 
    you need supplies, but the Gouma-Den's closed right now. Not that you can do 
    anything with it until you have a couple of demons anyway. You might as well 
    also pick up any items laying around. They sparkle.
    
    The suspicious maid by the Ushigome-gaeri Bridge will give you your first Case 
    File (Lab Rats), so tell her where the Detective Agency is. That goes for 
    anyone who asks where they can find anything. (Yes, Victor does keep an Ippon-
    Datara as a servant. This completely fails to surprise me.) Upon accepting it, 
    you'll also be able to reach Shinoda by streetcar, and Dark Tsukudo-Cho via the
    Ritual of Entry. 
    
    Once you reach Dark Tsukudo-Cho, head straight for the Dragon Cave near the 
    bridge and check it out. Victor will arrive, and ask you to test his invention.
    Say yes, and he'll give you the Tesseract Box, which allows you to access the 
    Gouma-Den from any Dragon Cave. Once Victor returns, the Gouma-Den will be 
    open. 
    
    While you're here, you should pick up a few demons, so explore the area. At the
    very least, grab a Pixie; she has a heal ability.The Dragon Jaws are 
    impassable, so you'll need to find another way around. 
    
    If you make your way all the way up to the top of the street, you can find an 
    Inugami. Speak to it to fight it, if you like, but you don't have to right now.
    
    =====================
    Inugami
    =====================
    
    It's level 5, so it's probably a challenge right now. Inugami is weak to fire 
    attacks, so Agi or Fire Bullet is your friend. Watch your hp and just keep at 
    it. If you win, you can get Inugami as your demon. (If you already have an 
    Inugami, through fusion, you'll get an item.)
    
    =====================
    
    You can get back to Tsukudo-Cho from the glowing portals.
    
    You'll need to go to Tamonten Shrine to be able to access the next area. Talk 
    to the blond kid there, and he'll point you at Fukagawa-Cho, which is now 
    accessible by street car.
    
    You can run around town, but really the only thing you need to do right now is 
    talk to Satake in the bath-house. He will demand a gift before he helps you; he
    wants Smoked Salmon. (If you haven't done the Lab Rats case file yet, you'll 
    need to before you can get anywhere.) Once you have that, Satake will direct 
    you to a man named Tatsumi, and allow you access to Mannen-Cho, which is on the
    same street map as Fukagawa-Cho. 
    
    Ask around Mannen-Cho until you find Osamu Kogure, who's arguing with his son 
    by the well. He'll tell you where to find Tatsumi, and give you the password to
    the gambling parlor. It's in the house just inside of the entrance to the area.
    While you're running around, check in all the houses you can get into, some of 
    them have items.
    
    Tatsumi's the loser in the blue suit at the far end of the gambling parlor. 
    Before he'll tell you anything, you'll have to play heads-or-tails with him at 
    least once; it's impossible to win this. The button will always come up the 
    opposite of whatever you pick, so play once and continue the dialogue. However,
    once Tatsumi condescends to look at Dahn's picture, he'll clam up. You'll need 
    a demon with the "Read Mind" ability to get any farther. 
    
    There are two options for this. Either you can defeat the Inugami hanging out 
    at the far end of Dark Tsukodo-Cho and claim it, or you can fuse an Inugami (or
    other Pagan-order demon) at the Gouma-Den. If you've picked either one up 
    before you came to Mannen-Cho, you can proceed, if not, you'll have to 
    backtrack.
    
    Once you read his mind, ask him about the insect and watch him spazz. Then you 
    have to chase him down. Follow him until you reach the point where he told the 
    householder to not allow anyone else through. You'll need a Skill-type demon to
    get past this. You should have picked up a Pixie in Dark Tsukudo-Cho. If not, 
    go back and get one. Use the Transform ability to turn into Tatsumi and get 
    past all the guards. You'll have to chase him all the way down to the dock at 
    the river. (This path was blocked by police earlier.) 
    
    And then after the indignity of the banana, you'll have to chase him back to 
    the street above the well area. Tatsumi ducked into the crossdresser's house, 
    but it's dark. No matter which way you choose to search, however, you'll miss 
    Tatsumi and step on Gouto. Which is sad. And Tatsumi will bolt again. However, 
    you'll finally be able to corner him on the roof of the long building... 
    
    OH LOOK! NINJAS!
    
    And then they transport you to a crazy psychadelic dimension.
    
    The Fukorutsubo is a maze, but not a traditional one. The direction you enter a
    room from affects how the room will be laid out. However, there are some new 
    demons here. You'll need to find your way through the Fukorutsubo to the 
    ninjas. 
    
    Take the left fork at the Dragon Cave, then take the path that branches off to 
    the right. At the crossroads, take the upper path. Follow that around past 
    Nakisawame. At the next crossroads, go straight across to the left hand path. 
    Not only is there an item, but coming back from the dead end will reset the 
    room so you can reach the next Dragon Cave and the ninjas.
    
    Unfortunately, at this stage, you don't get to kill the ninjas. 
    
    =====================
    Jiromaru
    =====================
    
    Instead, you must do battle with Jiromaru, the giant grasshopper of death. A 
    Pixie or anyone else with Dia is a good choice for this, then someone who can 
    take some punishment. Jiromaru is weak to fire. When he jumps up into the air, 
    it is a good idea to hold L2 to protect your demons and run around. Do NOT 
    stand in one place, Hopper Kick does a lot of damage.
    
    =====================
    
    Once you've beaten Jiromaru down, you'll be returned to the rooftop in Mannen-
    Cho. And promptly get jumped by another OMG HUGE thing. You can't win this 
    fight. You can't even *damage* Binbou-gami right now. Hit at it some just to 
    seem like you're trying, but don't bother using any items, and don't bother 
    healing any demons who die. After a few minutes, you'll be whisked away to 
    Strobe Land. 
    
    When the cutscene is over, you'll wake up back in the Detective Agency, so no 
    sweat. Unfortunately, you'll have to sit through Narumi's Investigational 
    Meeting. It should only take a few minutes, though. At the end, you'll get a 
    new direction, and Kasumidai will be accessible by street car.
    
    Head for Kasumidai. You can't get into the base yet, so the only place is the 
    Narita residence. Talk to the members of the Narita household, then return to 
    the Detective Agency to talk to Narumi. He'll send you to the Shin-Sekai Soda 
    Joint in Ginza-Cho (street car again) to talk to Tae.
    
    The Shin-Sekai is the only area you can reach in Ginza-Cho right now. Talk to 
    the Owner to get a bunch of Case Files; you'll want to come back here 
    periodically to get more. The other patrons can give you gameplay tips. When 
    you're ready, talk to Tae. She'll give you a little info, but you'll get more 
    when you leave.
    
    You can either return to the Detective Agency to talk to Narumi, or head 
    straight for Shinoda to get to Dark Mannen-Cho. If you go back to the Agency, 
    this would be a dandy time to do some of the Case Files, if you talked to the 
    Owner of the Shin-Sekai.
    
    New area, new demons, if you need some. Start heading into town; Tatsumi is 
    right there. He'll throw some demons at you and scram. Once you've dealt with 
    them, keep after him. Check in the houses for stuff, if you want. You'll run 
    into him again up by the well. Once you beat them, you'll notice there's a 
    Dragon Jaw blocking the stairs. You'll have to have a Wind-order demon to use 
    the glowing yellow wind-path; fortunately, there are Angels in this area that 
    would do nicely, if you haven't picked one up already.
    
    The wind-path will drop you at the gambling parlor, so head back out to the 
    street. You'll have to take the long way around, because of the Dragon Jaws. 
    On the way, you'll get jumped by some more Forms and a Nezha, so watch out. 
    There's an Onmoraki hanging out between some of the houses (this is the same 
    way you chased Tatsumi in the real world); talk to him for some tips. Follow 
    the paths until you reach another wind-path to get to the next area.
    
    This'll drop you in the alley near the long roof. The side alley has another 
    wind-path that'll drop you back at the start if you missed anything. If you 
    talk to the Poltergiest further down the main alley, it'll tell you that 
    there's a wall in the way, which you can see when you get close enough. You'll 
    need a Fury-order demon's Use Force ability to get past it. If you don't have 
    one already, there are several Obariyons running around this area. (This is 
    also a good place to build MAG back up if you've run low; the Obariyons are 
    weak to force attacks.)
    
    Once you're past the wall, you'll run into Victor's servant again, who will 
    inform you that you can now do sword alchemy at the Gouma-Den... and 
    conveniently, there's a Dragon Cave right there. Once you're done, continue up 
    the path until you get to the next wind-path.
    
    That'll drop you in the alley next to the abandoned temple, but you'll have to 
    take the roof to get there. Nakasiwame is in the corner if you need her, and 
    the wind-path next to her will drop you back in the alley near the wind-path 
    back to the beginning of the level. You definitely want to save before you 
    nter the courtyard because you'll end up in a boss fight after you approach 
    Tatsumi. This might be a good time to fuse demons and improve your sword. If 
    you fuse a Chou-keshin, and any demon with Agi and/or Fire Bullet who isn't 
    weak to ice, they'll come in very handy.
    
    =====================
    Binbou-gami
    =====================
    
    Yes, it's this guy again. And *this* time, you can actually kill it! Binbou-
    gami is weak to fire, so pull out a Pyro or a custom with fire abilities. Fire 
    Bullet is your best choice, because of the way he warps. Plus it allows you to 
    keep your distance. You'll also want a healer; if you can fuse a Chou-keshin, 
    do it. Not only does she come equipped with Dia, but she eats ice attacks. 
    Failing that, use an Angel or a custom you've fused with healing abilities, but
    don't use Pixie. (She's weak to ice.)
    
    Every time you do enough damage that he falls out of his cloud, you'll get a 
    bunch of MAG. Once he starts with the Money Rain attack, stay out of the round 
    shadows, and dodge the big rolling coins. Get to the center of the arena to 
    dodge the last part of the attack. It will also help if you use L2 to keep your
    demons out of harm's way.
    
    =====================
    
    Send the freak packing to return to Mannen-Cho. Corner Tatsumi to get some 
    info, FINALLY. Not much, however. At least he's out of your hair. You'll 
    automatically return to the Detective Agency and brief Narumi. 
    
    Chapter End.
    
    =====================
    Chapter 2: Assassin's Bloodline [W-02]
    =====================
    
    Akane will show up, and give you exactly no help. But she brings cake, so I 
    guess it's okay. But fortunately, Tae's been busy.
    
    You'll be in Tsukigata Village for a while. Note that you can't use the 
    headquarters command or leave the village just yet. You'll get pointed at the 
    Fukuroku Inn, but there's a couple things to do first. You can't get at the 
    sparkly at the bus stop yet, so just head to town.
    
    Tsukigata Village is a creepy place. Most of the people standing around won't 
    have much to say, so you want a Pagan-order demon to read their minds. There's 
    a Travelling Scholar on the street who says as much. If you take the first left
    from the main street, it'll put you in a small area with more people to talk to
    and an Anti-Poison at the top of this area. Also on the main street is a 
    peddler, since you can't reach Konnou-Ya. At the top of the street, Tae will 
    direct you to the inn. 
    
    Take the alley she indicates, then go down the stairs and follow the path to 
    the dead end to get Mansaku Sake. When you go back up the stairs, you'll see a 
    little girl and an Ox Bezoar. You can read the chicken's mind. The inn is at 
    the head of the path, if you want to go ahead and stop in, but there's some 
    more stuff to get. Take the right hand path to get to the yard with the cow for
    some more info and a Twig. If you go to the left of the inn, it'll take you to 
    the stairway you need to go up to get to the mansion, but the guard won't let 
    you past yet.
    
    The path from the inn and the main street both run into the watchtower 
    courtyard. If you go to the left of the watchtower, you'll be able to reach the
    sparkly (Anti-Mind) on the top ledge you saw from the lower yard. Since Gouto 
    won't let you leave the village yet, once you have everything, you might as 
    well head to the inn.
    
    Once everyone gets done talking and Tae gets done being annoying, you get some 
    sleep, and then investigations can start in earnest. The inn is considered a 
    branch of headquarters, so you can do everything you'd do at the Detective 
    Agency here, including doing item Case Files. However, you can't do any of the 
    case files that require you to go hunt something down until you return to the 
    Capital.
    
    You can leave the village proper now, though you can't get to many areas yet. 
    If you go up to the residential area, you can reach a Takumi Sake on the map, 
    and the Tento Springs. The Tento Springs is one of the areas where demons run 
    amok, so be careful. There's not much you can do there yet, except level, maybe
    find some new demons, and access the Gouma-Den through the Dragon Cave. If you 
    happen to run into an Obaryion, you can negotiate for a Case File; send him to 
    Narumi.
    
    Talk to Narumi; he's standing by the watchtower, then go talk to the man 
    guarding the path. He's not budging yet, so you need to get more information 
    with a Pagan-order demon. If you ask about the chief, then read his mind, he'll
    mention the chant. There are two little girls singing that creepy rhyme on the 
    main street, talk to them. The one with the kerchief won't help, but the one 
    with the tied hair will invite you to sing along. Do so. Then return to the 
    guard, and talk to him again. As long as you've memorized the song, he'll let 
    you through.
    
    The next stop is Tento Woods. Finally, someone is helpful! Sort of. (And yes, 
    she always talks like that.) If you take the left path, you can reach the Tento
    Shrine Annex, but there's nothing there to do now. There's a wind-path nearby 
    that will take you to an area with a blue crystal with a Bead in it.
    
    Continue up the path. Centipede Road is to the left, but you don't want to go 
    there yet. Well, you could, there may be some demons there you don't have yet.
    But you literally can't get anywhere there. 
    
    BE SURE to have a Volt-order, a Frost-order, and a Pyro-order demon on hand 
    before you continue up the path; when the High Pixie dumps you in the 
    backwoods, you'll need them. The area just south of the entrance is dark, 
    you'll need a Volt demon's light up ability, or you'll slip and fall and lose 
    all your money. There's a crystal with an Amethyst in it somewhere on the path,
    and a sparkly somewhere else, though you can't do anything with the sparkly 
    yet.
    
    There's a frozen wall in the middle of the woods, which you'll need a Pyro 
    demon for. There's a burning wall that you'll likewise need a Frost demon for. 
    There's a wind path past the burning wall. That'll lead you to a maze of sorts;
    it's worth following all the paths because there's a lot of stuff in there, 
    but it's time consuming. The wind path behind you when you first reach the maze
    will take you back to the forest proper.
    
    Once you have all the stuff you want, make your way out of the backwoods. 
    You'll end up back at the crossroads. The High Pixie will once again warp you 
    back there, so just find your way out again. When you get back to the 
    crossroads again, head for the mansion. The High Pixie will let you pass this 
    time.
    
    You run into more stone-walling, so mind reading should be obvious. Talk to the
    servant in front of the mansion until you start getting somewhere. The village 
    chief will come down to talk to you. Then dismiss you. Narumi will leave, 
    heading for the hot springs. These are NOT the Tento Springs, the resort hot 
    springs are right next to the inn. Head back to the village. You'll notice no 
    one is around in town, save the peddler, the scholar, and the innkeeper. The 
    innkeeper has a couple of messages for you, but neither is very important. To 
    get to the hot springs, go to the inn, then go right. When you're ready to 
    progress the story, tell Narumi you're done for the day.
    
    Did you see that coming? And Narumi seems to be a man of many skills.
    
    Once you're out of the cell, grab the Ox Bezoar on the ground, then head out. 
    Aaaand it's back to the maze from hell. Jiromaru's back, and it's weak to fire.
    So have fun. However, this time, it's a scripted fight, you can't win it. So 
    instead of giving Jiromaru the pasting he deserves, you end up back in strobe 
    land.
    
    New friends, yay. Or at least someone who *doesn't* want to kill you. And 
    Geirin talks exactly like Nagi, that's probably where she picked it up. At 
    least he seems to make more sense. Fortunately, Geirin can make the villagers 
    listen to him. More talking, all of which lives up to the Devil Summoner 
    tradition of making my head hurt. But hey, at least you can get uncursified 
    now. You'll also get some Insect Cages and Birdlime. This is how you catch 
    Luck Locusts, which will appear randomly in battle from now on. You want these 
    things. Use the Birdlime on the locusts to catch them. When you get back to 
    where you can do some shopping, stock up on the stuff.
    
    Once the meeting is at an end, you automatically return to the Capital. If you 
    get cursed again (the status looks like two down arrows on Raidou's name 
    plate), you can fix it at the Nameless Shrine. Time to sit through another of 
    Narumi's inane meetings. Once it's over, Narumi will point you at the Narita 
    residence, but you can do some other stuff first, like Case Files. This would 
    also be a good time to visit the Shin-Sekai for more Case Files. You can grab 
    a couple in Fukagawa-cho and Mannen-Cho, too. 
    
    When you're ready, head for the Narita residence. Guess what, all hell's broken
    loose. Get ready for the Fukorutsubo. Again. You'll run into a pair of ninjas 
    in the halls, who will set Jiromaru on you. 
    
    =====================
    Jiromaru
    =====================
    
    Same thing as the last fight, weak to fire. When it says "Jiromaru is preparing
    for something!" protect your demons, because its next attack causes confusion. 
    Just pull a Pyro or a custom with fire abilities out and go to town. At this 
    point, Jiromaru shouldn't be any sort of threat.
    
    =====================
    
    Make your way to the end of the Fukorutsubo. This time, you're fighting the 
    Fukoshi themselves. If you ran out of MAG on the way through, it might be worth
    stopping to check with Nakisiwame.
    
    =====================
    Fukoshi Black Mask
    =====================
    
    They teleport around the field, so you have their work cut out for them. When 
    it says "Fukoshi is preparing for something!" protect your demons and run 
    around like crazy to avoid the Jiraya attack. The Disturbance attack is much 
    like Raidou's special sword attack, so stay out of it. The Fukoshi are weak to 
    ice, so a Frost-order or a custom with Bufu or another ice attack will work 
    nicely. So would a healer, just to be safe. 
    
    =====================
    
    Once you've defeated them, the Fukorutsubo will vanish, and you'll be able to 
    get inside. I suggest saving before doing so, because Dahn's a badass. You 
    should also stock up on Anti-Poisons and healing items.
    
    =====================
    Dahn and Taromaru
    =====================
    
    Okay, first of all, Dahn is exceedingly tough. Second of all, he's got two 
    nasty attacks: Poison Smash and Demon Hunt. Poison smash will probably poison 
    everyone in a twenty foot radius. Demon Hunt will beat the crap out of your 
    demons if they're in range; fortunately, it's a very close range melee attack. 
    If you can pull them back just before he launches it, they won't get caught in 
    it. But you still will probably go through several demons and a lot of MAG. 
    Casters will fare better, as they'll stay out of range of his Demon Hunt 
    attack. Don't even bother using fire on Dahn. Be ready to switch to using items
    to heal if you run out of MAG, which is a possibility.
    
    When you get Dahn to half health, you'll get some MAG and he'll summon 
    Taromaru. Taromaru is actually not quite as nasty to fight as Dahn is. He's a 
    lot like Jiromaru, except weak to ice, and has a charge attack called 
    Overdrive. If you survived this long, you shouldn't have any problems, and 
    killing Taromaru will net you a lot of MAG.
    
    Once Taromaru is down, Dahn comes back. In this stage, he'll use a huge area 
    effect attack called Burning Resolve; this will REALLY HURT. However, he will 
    no longer use  his Poison Smash attack. Just keep an eye on your health and 
    take him out.
    
    =====================
    
    You'll get another Insect Cage for beating him. After some exposition, you'll 
    return to the Detective Agency to end the chapter.
    
    Chapter End.
    
    =====================
    4. Bosses [B!]
    =====================
    
    Boss Strategies, for both the storyline bosses, and the optional ones. Most of
    these are the same as the strategies in the Walkthrough section.
    
    =====================
    Story Bosses [B-S]
    =====================
    
    Bosses you must fight to continue the story.
    
    =====================
    Jorougumo [SB01]
    =====================
    
    You'll get a second demon here, but unfortunately, you can't keep her. You'll 
    get the strategy screen for the first time, too. Set Alraune to heal, and Tam 
    Lin to Zio, and just lay waste. When Jorougumo hits half health, you'll get 
    instructions on how to make your demons dodge, but you really shouldn't need to
    in this fight. It will come in handy later, though.
    
    =====================
    Inugami [SB02]
    =====================
    
    It's level 5, so it's probably a challenge right now. Inugami is weak to fire 
    attacks, so Agi or Fire Bullet is your friend. Watch your hp and just keep at 
    it. If you win, you can get Inugami as your demon. (If you already have an 
    Inugami, through fusion, you'll get an item.)
    
    =====================
    Jiromaru [SB03]
    =====================
    
    A Pixie or anyone else with Dia is a good choice for this, then someone who can
    take some punishment. **Jiromaru does not *seem* to have any weaknesses, this 
    is currently under investigation.** When he jumps up into the air, it is a good
    idea to hold L2 to protect your demons and run around. Do NOT stand in one 
    place, Hopper Kick does a lot of damage.
    
    =====================
    Binbou-gami [SB04]
    =====================
    
    Binbou-gami is weak to fire, so pull out a Pyro or a custom with fire 
    abilities. Fire Bullet is your best choice, because of the way he warps. Plus 
    it allows you to keep your distance. You'll also want a healer; if you can fuse
    a Chou-keshin, do it. Not only does she come equipped with Dia, but she eats 
    ice attacks. Failing that, use an Angel or a custom you've fused with healing 
    abilities, but don't use Pixie. (She's weak to ice.)
    
    Every time you do enough damage that he falls out of his cloud, you'll get a 
    bunch of MAG. Once he starts with the Money Rain attack, stay out of the round 
    shadows, and dodge the big rolling coins. Get to the center of the arena to
    dodge the last part of the attack. It will also help if you use L2 to keep 
    your demons out of harm's way.
    
    =====================
    Jiromaru [SB05]
    =====================
    
    Same thing as the last fight, weak to fire. When it says "Jiromaru is preparing
    for something!" protect your demons, because its next attack causes confusion. 
    Just pull a Pyro or a custom with fire abilities out and go to town. At this 
    point, Jiromaru shouldn't be any sort of threat.
    
    =====================
    Fukoshi Black Mask [SB06]
    =====================
    
    They teleport around the field, so you have their work cut out for them. When 
    it says "Fukoshi is preparing for something!" protect your demons and run 
    around like crazy to avoid the Jiraya attack. The Disturbance attack is much 
    like Raidou's special sword attack, so stay out of it. The Fukoshi are weak to 
    ice, so a Frost-order or a custom with Bufu or another ice attack will work 
    nicely. So would a healer, just to be safe. 
    
    =====================
    Dahn and Taromaru [SB07]
    =====================
    
    Okay, first of all, Dahn is exceedingly tough. Second of all, he's got two 
    nasty attacks: Poison Smash and Demon Hunt. Poison smash will probably poison 
    everyone in a twenty foot radius. Demon Hunt will beat the crap out of your 
    demons if they're in range; fortunately, it's a very close range melee attack. 
    If you can pull them back just before he launches it, they won't get caught in 
    it. But you still will probably go through several demons and a lot of MAG. 
    Casters will fare better, as they'll stay out of range of his Demon Hunt 
    attack. Don't even bother using fire on Dahn. Be ready to switch to using items
    to heal if you run out of MAG, which is a possibility.
    
    When you get Dahn to half health, you'll get some MAG and he'll summon 
    Taromaru. Taromaru is actually not quite as nasty to fight as Dahn is. He's a 
    lot like Jiromaru, except weak to ice, and has a charge attack called 
    Overdrive. If you survived this long, you shouldn't have any problems, and 
    killing Taromaru will net you a lot of MAG.
    
    Once Taromaru is down, Dahn comes back. In this stage, he'll use a huge area 
    effect attack called Burning Resolve; this will REALLY HURT. However, he will 
    no longer use  his Poison Smash attack. Just keep an eye on your health and 
    take him out.
    
    =====================
    Optional Bosses [B-O]
    =====================
    
    I classify any major demon that you have to fight for a Case File as a boss;
    however, since the Case Files are extra, they're optional. The same strategies
    are also in the relevant Case File descriptions.
    
    =====================
    Oboroguruma [OB01]
    =====================
    
    You have three minutes to kill it. It's weak to Force, so get a demon that 
    knows Zio and preferably Wind Sword. You probably also want a demon with Dia, 
    because this thing hits hard. But you *DO* need a demon with Force-type skills,
    because otherwise, you won't kill it in time, unless you're massively 
    overleveled. You simply won't do enough damage. Set Zio to Auto-repeat, keep 
    Wind Sword cast on Raidou, and go to it.
    
    =====================
    Makami [OB02]
    =====================
    
    Be prepared to do a lot of healing in this one. You'll have to face a small 
    horde of Makami. They're Volt-order demons, so preferably use demons that are 
    immune to or drain Volt attacks. A healer is a must. You don't need to focus on
    their weaknesses; you can kill them with just standard attacks. But it may take
    a while.
    
    **Weakness info pending**
    
    =====================
    Basilisk [OB03]
    =====================
    
    The Basilisk has a nasty tendency to spam Poisonstrike and Petra, which is why 
    you want the Anti-Poisons and Anti-Stones. Watch yourself and your demons and 
    cure them when they get status. If Raidou gets the stone status, all you can do
    is wait for it to wear off and hope your demons keep Basilisk distracted long 
    enough that it doesn't shatter you. It's a Frost-order demon, but not 
    vulnerable to fire, so don't even bother with Pyro-order demons. Volt attacks 
    should work on it nicely, though. You'll also want someone with healing skills,
    preferably *not* vulnerable to ice.
    
    **Verification of weakness pending**
    
    =====================
    5. Case Files [CF!]
    =====================
    
    Most of these are sidequests, but a few are required to progress the story. You
    get these from several different sources, particularly the Owner of the Shin-
    Sekai. Talk to everyone as often as possible (including negotiating with 
    demons) in order to get them.
    
    If the Case File titles are red, that means you need to go somewhere else and 
    do something. If the titles are blue, that means you just need to have the item
    needed to hand over, and don't have to go anywhere.
    
    =====================
    Case File 1 [CF-01]
    =====================
    
    =====================
    Stocking Up (1) [CF101]
    =====================
    
    From: Owner of Konnou-Ya
    
    What with the earthquakes on one hand and the Public Security Law on the other,
    my nose for profits tells me to stock up on Medicine. Why don't you fetch me 5 
    Medicines? Eh? What do you say? Do we have a deal?
    
    Reward: Ox Bezoar x1
    
    This is available after speaking to the owner of the Shin-Sekai Soda Joint for 
    the first time. By the time you can do this, you've probably picked up enough 
    Medicines to do this right away. If not... well, go buy some from Konnou-ya and
    give them back.
    
    You don't have to leave the Detective Agency to do it.
    
    This case is repeatable, but if you're going to repeat it, just use Medicines 
    you find, because you'd be spending the same amount to buy a single Ox Bezoar 
    as you would to buy 5 Medicines.
    
    =====================
    Collection Warrant (1) [CF102]
    =====================
    
    From: Army Science Lab
    
    IMPERIAL ARMY BEGINNING STUDY OF SUPERNATURAL INCIDENTS STOP YOUR MISSION IS TO
    PROVIDE US WITH Life Stone x10 STOP PREPARED TO OFFER AMETHYST x1 IN RETURN END
    
    Reward: Amethyst x1
    
    This case file is available after speaking to the officer in Kasumidai in 
    Chapter 2.
    
    This one should be easy; Life Stones tend to accumulate. If you don't have 
    enough, you can buy them from Konnou-Ya. You don't have to leave the Detective 
    Agency, and it's repeatable.
    
    =====================
    Kagami Hell! [CF103]
    =====================
    
    From: Ouran High Student
    
    I heard a curse caled the Murasaki Kagami. If I don't forget that name before 
    my 20th birthday, I'll be cursed for life! I heard I can get rid of it with a 
    stone called Pyro Steel. My friends Fumiko and Yaeko could use some, too. Get 
    as many as possible!
    
    Reward: Skill Steel x2
    
    This is available after speaking to the owner of the Shin-Sekai Soda Joint for 
    the first time.  By the time you can do it, you've probably picked up some Pyro
    Steel. It's not a bad deal, trade one Pyro for two Skill Steel.
    
    This quest is repeatable, and you don't have to leave the Detective Agency.
    
    =====================
    Low on Stock (1) [CF104]
    =====================
    
    From: Harada & Co.
    
    I've had the worst luck stocking up on merchandise lately, and I need Wood 
    Ornament x2 immediately. If you can find them for me, I'll give you the Plastic
    I just imported. It's made of the latest technology- some kind of synthetic 
    resin.
    
    Reward: Plastic x1
    
    This is available after speaking to the owner of the Shin-Sekai Soda Joint for 
    the first time. This quest depends on you picking up Wood Ornaments from 
    treasure crystals and finding them laying around. Don't sell them to Konnou-Ya.
    
    You don't need to leave the Detective Agency.
    
    =====================
    Request for Gems (1) [CF105]
    =====================
    
    From: Jewel Merchant R
    
    How ya doing, my man? I'll cut to the chase: I want Aquamarine x1. Your reward 
    will be a rare goodie I've been saving for the occasion. Don'tcha think the 
    best way to get jewels is to chat up a demon?
    
    Reward: Frost Steel x5
    
    You get this by negotiating with an Obariyon or Agathion in Dark Mannen-Cho. 
    (It seems to depend on what you have in your lineup.) When he asks where a 
    friend of his can get jewels, refer him to the Narumi Detective Agency.
    
    You've probably picked an Aquamarine up by now. You don't have to leave the 
    detective agency to do it. This case is repeatable.
    
    ===================== 
    Demons for Science! (1) [CF106]
    =====================
    
    From: Dr. Victor
    
    Could you bring me the Pagan-order demon Lilim? I need that demonic power which
    only Lilith's childlren possess for my studies. In return, I offer you this 
    Used Camera that I picked up in Germany.
    
    Reward: Used Camera x1
    
    This is available after speaking to the owner of the Shin-Sekai Soda Joint for 
    the first time. 
    
    You don't need to leave the Detective Agency.
    
    If you want to do this pretty soon after you get it, you'll have to fuse a 
    Lilim. But the beauty of that is that you can just resummon it after. You also 
    need to do this case to do any of the Photog Needed cases.
    
    =====================
    Lab Rats [CF107]
    =====================
    
    From: Dr. Victor
    
    I've been doing cutting-edge experiments with a form of teleportation. If you 
    can help me, I'll make it worth your while. Meet me at the Dragon Cave in Dark 
    Tsukudo-Cho, and I'll give you all the details there.
    
    Reward: Smoked Salmon x1
    
    
    To get this one, go to the Ushigome-gaeri Bridge. There's a housemaid standing 
    near the light pole; speak to her. (If you've spoken to the boy by Konnou-Ya, 
    this is the same woman he thought was a ghost; he's not exactly wrong.) After 
    asking where the Narumi Detective Agency is, she spazzes out and turns out to 
    be an Ippon-Datara. After it calms down, you'll be able to return to the 
    Detective Agency and pick up the case file. Upon accepting it, you'll also be 
    able to reach Shinoda by streetcar, and Dark Tsukodo-Cho via the Ritual of 
    Entry. 
    
    Once you reach Dark Tsukodo-Cho, head straight for the Dragon Cave near the 
    bridge and check it out. Victor will arrive, and ask you to test his invention.
    Say yes, and he'll give you the Tesseract Box, which allows you to access the 
    Gouma-Den from any Dragon Cave. And that's it. 
    
    You need the Smoked Salmon to progress the story; Satake in Fukagawa-Cho 
    demands it.
    
    =====================
    Ghost Driver [CF108]
    =====================
    
    From: Rookie Summoner Taidou
    
    I'm investigating the phantom vehicle (a ghost car?) that's been sighted 
    recently. It appears from the rear, drives around for a couple minutes, then 
    takes off. It was sighted in Kurisu-zaka, but I've heard it went down to Dark 
    Tsukudo-Cho. Please investigate and then destroy it.
    
    Reward: Rusted Screw x1
    
    This is available after speaking to the owner of the Shin-Sekai Soda Joint in
    Chapter 1. 
    
    Head to Dark Tsukudo-Cho. If you speak to the Agathion hanging out by the 
    corner, he mentions an awesome car that just went up the hill. Follow the side 
    alley around to get to the area where you fought Inugami before, near the 
    Tamonten Shrine. Go to the end of the street to run into Oboroguruma.
    
    =====================
    Oboroguruma
    =====================
    
    You have three minutes to kill it. It's weak to Force, so get a demon that 
    knows Zio and preferably Wind Sword. You probably also want a demon with Dia, 
    because this thing hits hard. But you *DO* need a demon with Force-type skills,
    because otherwise, you won't kill it in time, unless you're massively 
    overleveled. You simply won't do enough damage. Set Zan to Auto-repeat, keep 
    Wind Sword cast on Raidou, and go to it.
    
    =====================
    Stare from the Cracks [CF109]
    =====================
    
    From: Exhibit Barker
    
    My men tell me someone's watching them from the crack in the lattice door. Can 
    you check out the lattice door at the side of our exhibit in Fukagawa-Cho? If 
    there's anyone who can fit in such a narrow space, I'd definitely want them in 
    my troupe.
    
    Reward: Dragon Tiles x1
    
    You'll need to go to Fukagawa-Cho to check this one out. The Exhibit is near 
    the exit to the Red-Light District, and the door in question is near the 
    corner. Examine it to flush Makami, who is responsible. 
    
    =====================
    Makami
    =====================
    
    Be prepared to do a lot of healing in this one. You'll have to face a small 
    horde of Makami. They're Volt-order demons, so preferably use demons that are 
    immune to or drain Volt attacks. A healer is a must. You don't need to focus on
    their weaknesses; you can kill them with just standard attacks. But it may take
    a while.
    
    **Weakness info pending**
    
    =====================
    Cursed House [CF110]
    =====================
    
    From: The Kogure Family
    
    There's a row house nearby that makes anyone who stays there sick. I wrote it 
    off as a creepy rumor, but the current tenant says he feels ill... Can you see 
    if there really is a curse? If you'll take the case, come to the Mannen-Cho 
    gambling parlor and I'll tell you the details there.
    
    Reward: Wind Bronze x2
    
    This case file is available after speaking to Osamu Kogure in Chapter 2.
    
    Stock up on Anti-Poisons and Anti-Stones before you return to Mannen-Cho and 
    speak to Osamu. He'll explain the situation, and give you directions. The house
    you need is by the well. Speak to the owner of the house who is inside. Gouto 
    will note there is a demonic stench about the place, so head outside. Go around
    to the back door, and use a Volt-order's Inspect ability. Examine what appears,
    then go examine the chicken that's freaking out in front.
    
    You'll have to use a Frost-order's Cool Down ability to calm the chicken down 
    enough to see what's going on. This is going to be a nasty fight. 
    
    =====================
    Basilisk
    =====================
    
    The Basilisk has a nasty tendency to spam Poisonstrike and Petra, which is why 
    you want the Anti-Poisons and Anti-Stones. Watch yourself and your demons and 
    cure them when they get status. If Raidou gets the stone status, all you can do
    is wait for it to wear off and hope your demons keep Basilisk distracted long 
    enough that it doesn't shatter you. It's a Frost-order demon, but not 
    vulnerable to fire, so don't even bother with Pyro-order demons. Volt attacks 
    should work on it nicely, though. You'll also want someone with healing skills,
    preferably *not* vulnerable to ice.
    
    **Verification of weakness pending**
    
    =====================
    
    Once you defeat it, you'll have your choice of rewards. The heavy treasure 
    contains a couple of bugs, which will come in handy later.
    
    =====================
    Case File 2 [CF-02]
    =====================
    
    =====================
    Biting Spirit
    =====================
    
    From: Imperial Navy Medic
    
    The soldiers are being tormented by strange bite marks that appear during 
    training exercises. They say it's caused by the "Biting Man." As a medic, my 
    first priority is to relieve the men's pain. Can you bring me some medicine 
    called Ox Bezoar? I think it should do the trick.
    
    Reward: 1000 yen
    
    This case file is available after speaking to the officer in Kasumidai.
    
    By the time you get this, you should have at least one Ox Bezoar lying around 
    your inventory. If you don't, that's what Konnou-Ya is for, although you'll 
    lose all your profit.
    
    You don't have to leave the Detective Agency to do this, and this is 
    repeatable.
    
    =====================
    Missing Tiles
    =====================
    
    From: Narumi
    
    I lost my Mahjong set! I wonder if there's a mischevious Zashikiwarashi hiding 
    in the Ginroukaku building? I bet the tiles are scattered all over the place...
    Let me know when you find them all, okay?
    
    Reward: 10000 yen
    
    The tiles are indeed scattered everywhere; some of them are lying around as 
    items to find, but you'll have to complete the Stare from the Cracks case file 
    to get the last one. There are four parts.
    
    You don't have to leave the Detective Agency.
    
    **Tile locations pending**
    
    =====================
    Photog Needed (1)
    =====================
    
    From: Kichou Asakura
    
    I'm gathering data on several historic sites to publish a book on folklore. I 
    want you to snap a photo of a certain shrine in Shinoda. It's been there for 
    ages, and it's pretty desolate. It might be important, actually... Although I 
    don't know for what.
    
    Reward: Tae Sticker x1
    
    You need to complete the Demons for Science! (1) case file to be able to do 
    this; you need the Used Camera.
    
    Head out to the Nameless Shrine, and walk up and down the bushes lining the 
    path on the left hand side. Eventually, you should get an option to take a 
    picture. Take it, and turn it in.
    
    **Origin info pending**
    
    =====================
    Bug Collector (1)
    =====================
    
    From: Agathion
    
    I'm a devil, it's true. But I just love collecting bugs. I'm looking for a bug 
    called a Beetle right now in the human world. It's a rare one known as the Six-
    Legged Samurai, I guess.
    
    Reward: Turquoise x3
    
    This case file is available after negotiating with a Pyro Jack in the 
    Fukorutsubo found at the Narita residence in Chapter 2.
    
    If you picked the heavy treasure as a reward from the Cursed House case file, 
    you'll already have one. Just hand it over.
    
    =====================
    Selling Umbrellas
    =====================
    
    From: Shizu Iida
    
    I'm trying to earn money for the medical bills my husband racked up during the 
    Red Cape incident, so I'm selling the umbrellas I make. I know it sounds like 
    I've been planning this all along, but... could I ask you to buy an Umbrella 
    for 2000 yen?
    
    Reward: Shizu's Umbrella x1
    
    This case file is available after speaking to the bath house guards in 
    Fukagawa-Cho in Chapter 2.
    
    You don't have to leave the Detective Agency, and this case is repeatable.
    
    =====================
    Demons for Science (2)
    =====================
    
    From: Dr. Victor
    
    I need to study the physiology of a certain demon to realize my dream of 
    creating an artificial life form. The one I'm looking for is a soulless demon 
    created in the Asias. The key element in my study is the furious power this 
    demons possesses.
    
    Reward: Opal x2
    
    He wants a Nezha. They can be found in the Tento Woods and the Fukorutsubo at 
    the Narita residence in Chapter 2. Or you can fuse one.
    
    **Origin info pending**
    
    =====================
    I'm Collecting Demons
    =====================
    
    From: Kid Summoner Shigeru
    
    I'm in grade school. I work as a devil summoner with my grandma. She's a 
    priestess! I need a Frost-order demon called Jubokko, okay? I'll give you this 
    shiny stone I got from a demon if you do it...
    
    Reward: Aquamarine x2
    
    **More info pending**
    
    =====================
    Fear of Betobeto
    =====================
    
    From: Kasumidai Regimental Sentry
    
    While I was patrolling Kasumidai, I felt like someone was following me... but I
    didn't see anyone there. My gran once told me when that happens, it's Betobeto 
    doing it. It's not actually hurting anything, but I'm afraid that something 
    terrible might happen if I ignore it. Can you look into this?
    
    Reward: 32 Gunto x1
    
    Available after speaking to the Owner of the Shin-Sekai in Chapter 2.
    
    Head for the Kasumidai base. Follow the path past the sentry box. You'll run 
    into not Betobeto, but a small army of Obariyon. They're also souped up 
    Obariyon, and your regular hits won't do much. Hit them with Force-type 
    attacks, and have a healer standing by.
    
    ===============================================================================
    Copyright 2009 Megan McKnight
    ===============================================================================