Character Guide and FAQ: Vegeta All Forms
Dragonball Z: Budokai Tenkaichi (PS2)
Copyright 2005 Ciaran Gallagher (latot)
November 23 2005
Version 0.8

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|| Table of Contents:                                    ||
===========================================================

[0] The Essential Beam Strategy!
    [0.1] Beam Struggle Advice
[1] Guide Information {Please Read}
[2] Vegeta
    [2.1] Character Information
    [2.2] Stats
    [2.3] Attack Descriptions
    [2.4] Attack Damage
    [2.5] Strategies
[3] Vegeta Super Saiyan
    [3.1] Character Information
    [3.2] Stats
    [3.3] Attack Descriptions
    [3.4] Attack Damage
    [3.5] Strategies
[4] Super Vegeta Super Saiyan
    [4.1] Character Information
    [4.2] Stats
    [4.3] Attack Descriptions
    [4.4] Attack Damage
    [4.5] Strategies
[5] Majin Vegeta
    [5.1] Character Information
    [5.2] Stats
    [5.3] Attack Descriptions
    [5.4] Attack Damage
    [5.5] Strategies
[6] Vegeta Super Saiyan Form 2
    [6.1] Character Information
    [6.2] Stats
    [6.3] Attack Descriptions
    [6.4] Attack Damage
    [6.5] Strategies
[7] Vegeta Super Saiyan Form 4
    [7.1] Character Information
    [7.2] Stats
    [7.3] Attack Descriptions
    [7.4] Attack Damage
    [7.5] Strategies
[8] Vegeta (Scouter)
    [8.1] Character Information
    [8.2] Stats
    [8.3] Attack Descriptions
    [8.4] Attack Damage
    [8.5] Strategies
[9] Oozaru Vegeta
    [9.1] Character Information
    [9.2] Stats
    [9.3] Attack Descriptions
    [9.4] Attack Damage
    [9.5] Strategies
[10] Baby Vegeta
    [10.1] Character Information
    [10.2] Stats
    [10.3] Attack Descriptions
    [10.4] Attack Damage
    [10.5] Strategies
[11] Frequently Asked Questions
[12] Version History
[13] Contact Me
[14] Final Notes & Thanks

===========================================================
|| [0] The Essential Beam Strategy!                      ||
===========================================================

In all of my strategies I will be mentioning this as it is very handy. This is
a way in which you will nearly always be able to hit an opponent with a beam
from a far range. What you do is fire a few ki blasts, followed by a charge ki
blast. Whenever the large ki blast is about to hit him (and he is still
deflecting the others) then fire your beam. This way he will still be waving
his hands trying to deflect the blasts, and won't be able to react in time to
move away from the beam. This only works if the opponent deflects all of the ki
blasts. If he dodges them all, then it won't work.

----------------------------
[0.1] Beam Struggle Advice
----------------------------

Now a little tip about being caught in a beam struggle. What I find the best
technique for turning the anaolgue sticks is to put my hand vertically accross
both of them and then rotate WITH CONTROL! By this I mean do not spin them so
fast that you end up hurting yourself and the sticks simply go crazy instead
of going in full circles. The game only registers FULL circles, so I would
recommend spinning moderately fast, but with control, so that each rotation
that I make is a full one. If you are failing a struggle and have ki, please
don't use it right away! It only gives you a shrt burst, and then you will
start losing again. Instead, use it when the beam struggle is almost at an end,
this way it should give you the little boost you need to win.

===========================================================
|| [1] Guide Information {Please Read}                   ||
===========================================================

This guide was originally going to be a guide only for Vegeta Super Saiyan 2 as
he is my favourite character and I have developed some useful strategies with
him, but I decided "Hey, why not try out the other Vegeta's as well?" So now
this guide contains all forms of Vegeta, including Baby Vegeta.

I am considering on working on this guide a lot, and, if I get some good
feedback, then I may upgrade it, and work on every character. But I'll have to
see on that one.

If you would like to see anything else added to this guide then please contact
me, (contact info below). Otherwise, I hope you enjoy the guide.

***********************************
*******Important Information*******
***********************************

I have laid out each of the Attack Damage sections as follows:

 Attack: xxx - xxx             BC-Combo: xxx - xxx 
  Combo: xxx - xxx                Blast: xxx - xxx
C-Combo: xxx - xxx              C-Blast: xxx - xxx
  Throw: xxx - xxx          Finishing 1: xxx - xxx
S-Combo: xxx - xxx          Finishing 2: xxx - xxx
B-Combo: xxx - xxx      Super Finishing: xxx - xxx

Now, let me explain what each of those mean:

Attack: is your basic Square attack (punch).
Combo: is the basic 5-Square sequence.
C-Combo (Charged-Combo): is 4-Squares followed by a Square held in(ie. charged)
D-Combo (Directional-Combo): is 4-Squares followed by a direcitonal button and
Square held in (ie. charged).
S-Combo (Stun-Combo): is 4-Squares followed by an X.
B-Combo (Break-Combo): is 4-Squares followed by a Triangle.
BC-Combo (Break Charge): is 4-Squares followed by a Triangle held in.
Blast: is your basic Triangle attack (ki blast).
C-Blast (Charged-Blast): is Triangle held in.
Finishing 1, 2 & Super Finishing are self-explanatory.

The numbers on the left represents min damage, and the attack is tested on
Super  Gogeta with no power ups. The numbers on the right represent max damage,
and the attack is tested on Hercule with no power ups.

===========================================================
|| [2] Vegeta                                            ||
===========================================================

----------------------------
[2.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

An elite warrior of the Saiyan Race and the prince of the Planet Vegeta.

Born as a prince of Planet Vegeta, he was blessed with a gift of fighting.
While he was conquering other worlds as one of Frieza's servants, his home
planet Vegeta was destroyed by Frieza.

After receiving a transmission from Raditz, Vegeta learned that there were
Dragonballs on Earth which could grant any wish. He proceeded to Earth, where
he first met and fought against his eternal rival, Goku.

While on Planet Namek, Vegeta found himself fighting on the side of Goku and
his friends, in a joint effort to defeat Frieza. He was unable to withstand
the power of Frieza's final form, however, as a single blast from the evil
tyrant ended Vegeta's life.

Having been restored to life by the Namekian dragon Porunga, Vegeta took up
residence at Bulma's house, devoting his days to intense training. As time
went on, he and Bulma grew closer, and ever since, he has fought alongside
Goku as one of the Earth's greatest defenders.

Vegeta's enormous sense of pride will not be satisfied until he has become the
greatest Saiyan. No matter how far he pushes himself through training,
however, it seems Goku is always one step beyond him. For this reason, Vegeta
harbors complex feelings of anger and envy toward Goku. The fact that Vegeta
is always second to Goku causes him considerable anguish.

In order to prove himself the mightiest Saiyan once and for all, Vegeta
allowed himself to be controlled by the wizard Babidi. As Majin Vegeta, he
then used his new powers to challenge Goku to battle. However, at the revival
of Majin Buu, he was forced to abandon the fight before its final conclusion.

Following the interruption of his battle with Goku, Vegeta sacrificed his own
life to save the Earth, blowing himself up in an effort to rid the world of
Majin Buu. He was later returned to life through the power of the Dragonballs,
and during the final battle against Kid Buu, he set aside his pride and fought
united with Goku.

Although he was forced to admit that Goku was the greatest Saiyan during the
final battle with Kid Buu, Vegeta's desire to be the best remained unchanged,
and he continued his rigorous training in the hopes of one day surpassing his
rival.

Intially, Vegeta possessed the cruel, killer instinct of a Saiyan warrior, but
during his time on Earth, his heart gradually began to soften. Even so, his
warrior's pride remains intact, making it difficult for him to express any
sort of affection.

Among Vegeta's favored fighting techniques are energy blasts such as the
Gallic Gun. After he transform into a Super Saiyan. he adds additional moves
to his arsenal, such as the Final Flash.

In Dragonball GT, Vegeta changed his hairstyle and grows a mustache. He
receives a tremendous shock, however, when his daughter, Bra tells him that
the mustache does not suit him, and he ends up shaving it off.

----------------------------
[2.2] Stats
----------------------------

These stats are the base stats of Vegeta (ie. no evolution z items are added):

                 Starting Health - 39,050
                     Starting Ki - 38,000

 Health - ||  (2)            Speed - |||  (3)
     Ki - ||  (2)   Favourire Tech - ||   (2)
 Attack - ||| (3)   Finishing Move - |||| (4)
Defense - |   (1)  Super Finishing - ||   (2)

----------------------------
[2.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Full Power
Ball Consumption: 3
Description: Vegeta goes into MAX POWER! mode and his stats are increased.
Comments: Also a very useful technique. It's a bit costly at 3 balls, but if
          you improve his technique using Z items then you can get it for 2
          balls! This allows for many combinations: throw opponent and then
          full power and finish him while he's recovering. Or you could charge
          up to MAX POWER! normally, use the super finishing, and activate this
          and do it again. Really, it lets you use your super finishing about
          4 or 5 times a battle!

Finishing Move 1: Galick Gun
Ki Consumption: 37,000
Description: Vegeta's signature move: a large purple blast.
Comments: Well, there's not much to comment on here really. Like most other
          blasts its good in both short and long range. Although I wouldn't
          recommend using it in long range as it is easily dodged/countered,
          unless you have a strategy (covered in the strategy section shortly).
          The best time to use it would be when the opponent is coming towards
          you, that way you can catch them off guard. It's damage is good, and
          the ki consumption is relevantly low, making it an all-round good
          move.

Finishing Move 2: Full Power Energy Blast Volley
Ki Consumption: 36,000
Description: 5 large homing energy balls are sent towards the opponent.
Comments: Pretty much most characters have this move, and its quite a good move
          in some circumstances. NEVER EVER use it when both you and your
          opponent are on the ground as most of the balls will crash into the
          ground! Only use at close range, or mid range; air to ground, ground
          to air, or air to air. At long range they go a little bit wacky and
          fly everywhere BUT your opponent. Good for a quick sneaky attack, and
          if the opponent doesn't react quickly enough then a few balls may hit
          him at long range.

Super Finishing Move: Super Explosive Wave
Ki Consumption: 50,000
Description: Very much like Explosive Wave, on a much bigger scale.
Comments: Now this is where you play a lot of strategy and where Full Power
          comes in useful. Simply keep a good offensive, and at the right
          moment use Full Power and use Super Explosive Wave. It has a large
          range, so even if he does try to run away, if you activate it close
          enough then there's no escaping, and it can't be defended againts.
          This deals a good amount of damage off opponents, and the ki
          consumption is relevantly small, given its damage. You can pull this
          move off a few times a match, but don't rely on it heavily, it has
          its downsides: it leaves u vulnerable for a few seconds after it and
          if the person has good reflexes it's easily escaped from.

----------------------------
[2.4] Attack Damage
----------------------------

 Attack:  150 -  150            BC-Combo:  1420 -  1470 
  Combo: 1310 - 1350               Blast:    90 -    90
C-Combo: 1370 - 1410             C-Blast:   620 -   650
  Throw: 1380 - 1480         Finishing 1:  9980 - 10500
S-Combo: 1600 - 1650         Finishing 2:  7150 -  7500
B-Combo: 1160 - 1200     Super Finishing: 18050 - 19000

----------------------------
[2.5] Strategies
----------------------------

Even though this is an unevolved form of Vegeta, I believe that it is one of
the most useful, and I'll make you believe it too. First off are his skills;
what a brilliant set of skills! You couldn't ask for any better! I have already
given strategies for each of the moves, but here is where I give the overall
strategies on how to combine them well. At the start of a battle, it's always
good to get the first attack in, so I'd recommend using Galick Gun as soon as
the announcer says "Fight!". If you start off close, however, (such as the
World Martial Arts Arena or Kame's Lookout) then just tap X to rush and
then hit square. An alternative to this is to tap X as soon as the announcer
says "Fight!" and press triangle; this way it stuns your opponent until you can
get to him and start meleeing (and it saves a lot of ki).

During the battle, I usually take up a number of different strategies depending
on my range to the opponent. If I am far away then I usually charge up some ki,
wait until my opponent makes an attack and counter it. If he blasts, then it's
simple; just move to the left or right, and fire your Galick Gun, and it WILL
hit him. If he rushes towards you then wait until he gets really close, and
fire the Galick Gun. If he is charging up into full power mode then you have to
stop him. The easiest way to do this is to fire a few ki blasts. If you want to
take the offensive from afar then you can Dragon Rush to him and attack, or you
can do what I prefer: The Essential Beam Strategy (See Above).

Mid-range is sort of the decision zone.. you either go closer, or you go
further away. For this you can apply the same strategies as for far range, with
one difference: if your opponent fires a beam at you, press O to dodge it, as
it is too close to simply move out of the way.

Close range is not one of vegeta's best. But there's times when you just can't
avoid it. So basically just use the typical 4-Square stun combo, or the charged
combo. What I like to do (against human players) is to do the same combo over
and over again until the know it's coming and they can dodge it; and once they
get to that stage I change my combo. For Example: I would use the 4-Square stun
combo over again until he always blocked it, and then I would switch to using
the 4-Square Triangle method to break through his shield and drain his ki; and
then I'd keep using that until he dodged out of the way. And once THIS stage
comes, I do something slightly different to the regular combos. I would do a
4-Square combo, but then I'd fire the galick gun! So just mix and match to
confuse your opponent.

I've given you the range-strategies, but here's an overall strategy for this
form of Vegeta. I try to keep my distance, but stay on the offensive using
The Essential Beam Strategy (See Above); and then charge into MAX POWER! mode,
get really close and use the Super Explosive Wave. By this time I would usually
have 2 ki balls, so I would then use Full Power, wait until the opponent got up
and then let loose the Explosion again. Then go far away, and repeat. For
defensive, Vegeta is quite good because of Explosive Wave. Someone fires a beam
at you, and you aren't sure you can dodge it in time, just use Explosive Wave
and it will pass right through you! Also, if someone starts comboing you from
behind, and you can't block it, then unleash Explosive Wave to knock them back,
whilst dealing damage simultaneously. The ultimate goal is to spam Super
Explosive Wave due to it's raw power, and the fact that it is so easy to get
into MAX POWER! mode.

===========================================================
|| [3] Vegeta Super Saiyan                               ||
===========================================================

To unlock Super Saiyan Vegeta you must beat Android 18 with him in Z Battle
Gate.

----------------------------
[3.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta's Super Saiyan form.

Tales of the legendary Super Saiyans of old had been passed down for a
thousand years, but even among Saiyans themselves, there was much doubt that
such a form ever actually existed. In truth, any Saiyan whose power level is
above a certain threshold has the potential to become a Super Saiyan. Only
those with a calm, still heart are able to achieve the Super Saiyan state; and
even then, only by suffering an extreme sense of danger, anger, or sadness can
the power actually be awakened. In Vegeta's case, the anger at his own 
inability to surpass Goku fueled his transformation.

The energy involved in a Super Saiyan transformation causes the hair to stand
on end and turn a golden color. The facial expression is sharpened, and the
color of the irises turns to a bright emerald green. A Super Saiyan's
power-level is fifty times greater than that of his normal state. The massive
energies involved causes the emotions to become stirred, and in Vegeta's case,
cause him to become even more aggressive and belligerent.

The first time Vegeta appears in this form, he uses a powerful new finishing
move, the Big Bang Attack, to dispose of Android 19.

----------------------------
[3.2] Stats
----------------------------

These stats are the base stats of Vegeta Super Saiyan (ie. no evolution z items
are added):

                 Starting Health - 39,875
                     Starting Ki - 35,000

 Health - ||  (2)            Speed - |||   (3)
     Ki - ||  (2)   Favourire Tech - |||   (3)
 Attack - ||| (3)   Finishing Move - ||||| (5)
Defense - |   (1)  Super Finishing - |||   (2)

----------------------------
[3.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Finish Sign
Ball Consumption: 1
Description: Attack is increased.
Comments: Very little to say on this. It increases your attack, so if you use
          a lot of close combat then this is for you. As soon as you do a
          finisher though then the stat boost is removed.

Finishing Move 1: Full Power Energy Wave
Ki Consumption: 38,000
Description: A double blast.
Comments: Well, just your basic blast, except vegeta uses 2 hands! Its slightly
          quicker and more powerful than the galick gun, but just apply the
          same strategic principals: Try avoiding it at long range, use it when
          the opponent comes towards you to surprise them.

Finishing Move 2: High Speed Rush
Ki Consumption: 35,000
Description: A dragon rush finisher that, once initially hit, can't be stopped.
Comments: To be honest I avoid using rushes whenever I can, they're too easy to
          dodge! Just keep tapping O and you will dodge it 9 times out of 10!
          Like everything, however, it has its uses. Such as: when you throw
          someone, you can follow up with a rush attack; or if a person is
          dragon rushing towards you then counter with this, the difference is
          that you'll be expecting a face-off, so get ready to spin those
          sticks! And not only do you do damage for each hit, your rush combo
          continues through as well! So use it strategically and it can become
          one of your best moves.

Super Finishing Move: Big Bang Attack
Ki Consumption: 93,000
Description: A very powerful, and slightly homing, ball blast.
Comments: Ah ha! Now this is where it gets interesting! This is one very
          powerful move, and since it is very fast, and is slightly homing
          then it is quite difficult to escape from. If you use it in awkward
          situations then it can mean the difference between life and death.
          I wouldn't recommend using it at a VERY long range; even though it is
          very fast, it isn't THAT fast. So stick with mid-long range, or close
          range. Be careful though, any blast can cut through this ball! And it
          can easily be countered with Full Power Energy Blast Volley, as one
          ball from that can cancel the big bang, and the rest of the balls go
          through to attack you!!!

----------------------------
[3.4] Attack Damage
----------------------------

 Attack:  160 -  170            BC-Combo:  1480 -  1570 
  Combo: 1110 - 1180               Blast:   100 -   110
C-Combo: 1300 - 1380             C-Blast:   750 -   780
  Throw: 1520 - 1570         Finishing 1: 10450 - 11000
S-Combo: 1830 - 1930         Finishing 2:  9030 -  9500
B-Combo: 1170 - 1240     Super Finishing: 23280 - 24500

----------------------------
[3.5] Strategies
----------------------------

This may be an evolved form of Vegeta, but it is arguably the worst, especially
due to his Skills. First off, Full Power is gone! No more spamming your super
finisher! The second is the fact of the rush.. Rushes are useless!!! I cannot
emphasise how much on NOT to use rushes! They're weak, and sooo sooo easy to
counter and dodge! So try to avoid using rushes at all costs. I have already
given strategies for each of the moves, but here is where I give the overall
strategies on how to combine them well. At the start of a battle, it's always
good to get the first attack in, so fire a Full Power Energy Wave, or if you
start off close (such as the World Martial Arts Arena or Kame's Lookout) then
just tap X to rush and then hit square. An alternative to this is to tap X as
soon as the announcer says "Fight!" and press triangle; this way it stuns your
opponent until you can get to him and start meleeing (and it saves a lot of
ki).

As usual I normally take up a number of different combat strategies depending
on my range to the opponent. If I am far away then I usually charge up some ki,
wait until my opponent makes an attack and counter it. If he blasts, then it's
simple; just move to the left or right, and fire your Energy Wave, and it WILL
hit him. If he rushes towards you then wait until he gets really close, and
fire the Energy Wave. If he is charging up into full power mode then you have 
to stop him. The easiest way to do this is to fire a few ki blasts. If you want
to take the offensive from afar then you can Dragon Rush to him and attack, or
you can do what I prefer: The Essential Beam Strategy (See Above). Don't use
the rush from far range as your opponent will just fire a blast at you.

Mid-range is sort of the decision zone.. you either go closer, or you go
further away. For this you can apply the same strategies as for far range, with
one difference: if your opponent fires a beam at you, press O to dodge it, as
it is too close to simply move out of the way. If you ARE going to use a rush
then I'd advise using it here, after countering an opponents attack.

Close range for this form of Vegeta is slightly better. Just use the typical
4-Square stun combo, or the charged combo. What I like to do (against human
players) is to do the same combo over and over again until the know it's coming
and they can dodge it; and once they get to that stage I change my combo. For
Example: I would use the 4-Square stun combo over again until he always blocked
it, and then I would switch to using the 4-Square Triangle method to break
through his shield and drain his ki; and then I'd keep using that until he
dodged out of the way. And once THIS stage comes, I do something slightly
different to the regular combos. I would do a 4-Square combo, but then I'd fire
the Energy Wave! So just mix and match to confuse your opponent.

I've given you the range-strategies, but here's an overall strategy for this
form of Vegeta. 3 words: Big Bang Attack. This is both a good point and a bad
point for this Vegeta form. It's a good point because it is a super finishing
move, and this same point makes it a bad one. As it is a super finishing move
it is much stronger than the standard Big Bang Attack, but as it is a super
finishing, you won't be able to use it a lot in battle. If you can get in a hit
in with this, then super! but, unlike Vegeta's first form, don't depend on it
too much. Where this form excels above the first form is hand-to-hand combat,
so concentrate on that. Which also means that you can use Finish Sign to
increase your strength, but i prefer to just save all my balls for Explosive
Wave as it is much more practical. So basically just follow the close combat
strategy above.. and since punching helps to build up a lot of ki you can
easily get in a Big Bang Attack if you hit your opponent far enough away. So
overall strategy: unmerciless attacks that don't stop coming.

===========================================================
|| [4] Super Vegeta Super Saiyan                         ||
===========================================================

To unlock Super Vegeta Super Saiyan you must beat Perfect Cell (Perfect
Form) with him in Z Battle Gate.

----------------------------
[4.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta's form after attaining a power level-beyond that of a Super Saiyan.

This form has also been referred to as an Ascended Saiyan, or Super Saiyan
Second Stage, and is not to be confused with the Super Saiyan 2
transformation.

After being humiliated by Android 18, and realizing that his Super Saiyan
powers did not yet make him invincible, Vegeta trained with Future Trunks
inside the Hyperbolic Time Chamber, where he discovered this powerful
transformation.

When taking this form, Vegeta's muscles swell, making his body several sizes
larger than normal. Otherwise, there are no exceptional changes in his
physical appearance. The lightning-like aura associated with the Super Saiyan
2 transformation is not present in this form.

While in this form, Vegeta's speed and power are elevated far beyond his
previous Super Saiyan limits. He is also able to use a new super finishing
move, the Final Flash.

Incidentally, there is an even more specialized transformation beyond this
second stage, called Super Saiyan Third Stage. In this stage, however, the
increase in power comes at a cost of reduced speed and mobility, and the
strain upon the body is intensified, thus making the transformation
impractical.

----------------------------
[4.2] Stats
----------------------------

These stats are the base stats of Super Vegeta Super Saiyan (ie. no evolution z
items are added):

                 Starting Health - 41,140
                     Starting Ki - 33,000

 Health - ||   (2)            Speed - |||   (3)
     Ki - ||   (2)   Favourire Tech - ||||| (5)
 Attack - |||| (4)   Finishing Move - ||||  (4)
Defense - ||   (2)  Super Finishing - |     (1)

----------------------------
[4.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Full Power Charge
Ball Consumption: 1
Description: Regains ALL ki.
Comments: This is NOT to be confused with Full Power! This technique simply
          regains all of your ki, nothing else. Whilst this may prove useful in
          situations in which you need ki quickly, I try to avoid it. After all
          it takes up 1 precious ball AND takes time! What use is that! You can
          charge ki naturally at less expense! Don't really use this unless you
          are really stuck, at far range, and it's an emergency!

Finishing Move 1: Big Bang Attack
Ki Consumption: 43,000
Description: A very powerful, and slightly homing, ball blast.
Comments: Ah ha! Now this is where it gets interesting! This is one very
          powerful move, and since it is very fast, and is slightly homing
          then it is quite difficult to escape from. If you use it in awkward
          situations then it can mean the difference between life and death.
          I wouldn't recommend using it at a VERY long range; even though it is
          very fast, it isn't THAT fast. So stick with mid-long range, or close
          range. Be careful though, any blast can cut through this ball! And it
          can easily be countered with Full Power Energy Blast Volley, as one
          ball from that can cancel the big bang, and the rest of the balls go
          through to attack you!!!

Finishing Move 2: High Power Rush
Ki Consumption: 43,000
Description: A dragon rush finisher that, once initially hit, can't be stopped.
Comments: To be honest I avoid using rushes whenever I can, they're too easy to
          dodge! Just keep tapping O and you will dodge it 9 times out of 10!
          Like everything, however, it has its uses. Such as: when you throw
          someone, you can follow up with a rush attack; or if a person is
          dragon rushing towards you then counter with this, the difference is
          that you'll be expecting a face-off, so get ready to spin those
          sticks! And not only do you do damage for each hit, your rush combo
          continues through as well! So use it strategically and it can become
          one of your best moves. This slightly differs from High speed rush,
          in the fact that it is even easier to dodge, but does a lot more
          damage.

Super Finishing Move: Final Flash
Ki Consumption: 100,000
Description: A devastatingly powerful blast.
Comments: One of my favourite moves belonging to vegeta. It is SUPER powerful,
          it really is! And it's even better for the fact that it's a super
          finisher for Super Vegeta Super Saiyan! "Why?" you may ask? Well for
          3 simple reasons. If you ever get caught in a beam struggle then
          you'll have the upper hand. And the second reason is because of Full
          Power; with that technique at 2 balls (with z items) then you could
          be Final Flashing your opponent a good few times a match... but you
          really don't need that many as 2 hits from this, and a few combos and
          they'll be dead anyway! What's the third reason? The sole fact that
          it IS a super finisher.. this also makes it more powerful than a
          standard Final Flash.

----------------------------
[4.4] Attack Damage
----------------------------

 Attack:  200 -  210            BC-Combo:  2080 -  2170 
  Combo: 1880 - 1960               Blast:   140 -   140
C-Combo: 2280 - 2380             C-Blast:   870 -   910
  Throw: 2700 - 2800         Finishing 1: 11400 - 12000
S-Combo: 2280 - 2380         Finishing 2: 11020 - 11600
B-Combo: 1520 - 1790     Super Finishing: 26130 - 27500

----------------------------
[4.5] Strategies
----------------------------

Okay, yet again, another powered up form, only this power up actually helps.
Vegeta becomes stronger, faster, and all around better. The down-sides though
are his skills: he has explosive wave, which is one of my favourites, but the
other technique isn't as good.. Full Power Charge... it replenishes your ki,
it would normally be good, but this form relies more on physical strength. And
yet again, we have yet another rush! I cannot emphasise how much on NOT to use
rushes! They're weak, and sooo sooo easy to counter and dodge! However, good
use of the rush of this form can deal some hefty damage to your opponent!
So this form has a slightly better rush, but don't use it often. I have already
given strategies for each of the moves, but here is where I give the overall
strategies on how to combine them well. At the start of a battle, it's always
good to get the first attack in, so fire your big bang attack, or if you
start off close (such as the World Martial Arts Arena or Kame's Lookout) then
just tap X to rush and then hit square. An alternative to this is to tap X as
soon as the announcer says "Fight!" and press triangle; this way it stuns your
opponent until you can get to him and start meleeing (and it saves a lot of
ki).

As usual I normally take up a number of different combat strategies depending
on my range to the opponent. If I am far away then I usually charge up some ki,
wait until my opponent makes an attack and counter it. If he blasts, then it's
simple; just move to the left or right, and fire your Big Bang, and it WILL
hit him, even if he does dodge out of the way, the Big Bang Attack is slightly
homing, so it will turn towards your opponent. If he rushes towards you then
wait until he gets really close, and fire the Big Bang. If he is charging up
into full power mode then you have to stop him. The easiest way to do this is
to fire a few ki blasts. If you want to take the offensive from afar then you
can Dragon Rush to him and attack, or you can do what I prefer: The Essential
Beam Strategy (See Above). Don't use the rush from far range as your opponent
will just fire a blast at you and stop you in your tracks.

Mid-range is sort of the decision zone.. you either go closer, or you go
further away. For this you can apply the same strategies as for far range, with
one difference: if your opponent fires a beam at you, press O to dodge it, as
it is too close to simply move out of the way. If you ARE going to use a rush
then I'd advise using it here, after countering an opponents attack.

Close range for this form of Vegeta is his best combat. Just use the typical
4-Square stun combo, or the charged combo. What I like to do (against human
players) is to do the same combo over and over again until the know it's coming
and they can dodge it; and once they get to that stage I change my combo. For
Example: I would use the 4-Square stun combo over again until he always blocked
it, and then I would switch to using the 4-Square Triangle method to break
through his shield and drain his ki; and then I'd keep using that until he
dodged out of the way. And once THIS stage comes, I do something slightly
different to the regular combos. I would do a 4-Square combo, but then I'd fire
the Big Bang to deal some hefty damage! So just mix and match to confuse your
opponent.

I've given you the range-strategies, but here's an overall strategy for this
form of Vegeta. And as you can see in his appearance, he means business, and
his main asset is his fighting skills. It takes a lot less combo-bars to do
powerful charged up attacks, so keep hitting your opponent away and fire a Big
Bang Attack, then charge into him again and give him another beating. His Super
Finishing move is another of Vegeta's signature moves: Final Flash.. and it is
a VERY powerful attack indeed! However, due to the hefty consumption, and the
fact that this form of Vegeta takes longer to charge ki, don't count on using
it in battle. If you can get a chance, then great! You've dealt a lot of damage
to your opponent... but I just recommend pummeling them into oblivion.

===========================================================
|| [5] Majin Vegeta                                      ||
===========================================================

To unlock Majin Vegeta you must go to Z Item Fusion mode and combine these two
items: Super Saiyan 2 Vegeta + Babidi.

----------------------------
[5.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta, after his latest abilities have been fully unleashed by the wizard
Babidi's spell.

After the final battle with Cell, Vegeta continued his intensive training in
the hopes of surpassing Goku and regaining his title as the mightiest Saiyan.
However, as he watched Goku's battle with Yakon inside Babidi's spaceship,
Vegeta was shocked to discover that he had not closed the gap between himself
and Goku in the least.

Vegeta concluded that this gap could be bridged if he allowed himself to be
controlled by Babidi and thereby returned to the way he used to be, posessed
of a cruel warrior's heart, unhindered by concern for family and friends.
Thus, Vegeta submitted to Babidi's power and became Majin Vegeta.

After using Babidi's spell to draw out his power, Vegeta's fierce pride
enabled him to disobey the wizard's commands. Instead, he challenged Goku to a
long-awaited battle. The fight was so intense, but because their powers were
so evenly matched, the battle eventually ended in a draw. Unfortunately, the
massive amounts of energy released had already succeeded in reviving the
monster Majin Buu.

In order to defeat Majin Buu, who had been revived because of his own
selfishness, Vegeta bid farewell to his family and friends and blew himself up
in a massive flash of energy. Unfortunately, Buu was not completely destroyed
by the blast, and Vegeta's noble sacrifice was in vain.

As Majin Vegeta, there are no significant changes to his key techniques. But
since his powers have been boosted to their maximum levels, the force of his
attacks are increased substantially. In this form, Vegeta's strength may be
equivalent to that of a Super Saiyan 2. One indication of this is the
lightning-like aura surrounding his body, a key characteristic of the
Super Saiyan 2 transformation.

----------------------------
[5.2] Stats
----------------------------

These stats are the base stats of Majin Vegeta (ie. no evolution z items are
added):

                 Starting Health - 64,050
                     Starting Ki - 30,000

 Health - ||||| (5)            Speed - |||     (3)
     Ki - |     (5)   Favourire Tech - ||||    (4)
 Attack - |||   (3)   Finishing Move - |||||   (5)
Defense - |     (1)  Super Finishing - ||||||| (7)

----------------------------
[5.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Hi-Tension
Ball Consumption: 1
Description: Recovers some ki and increases attack.
Comments: Quite a useful technique actually. You can really annoy your opponent
          by fully charging up, the firing a Big Bang Attack, use this, fire
          again, use Hi-Tension again, fire again... well you get the picture.
          Do this successfully and you can take off half their health easily.
          Also quite convenient if you are a close combat type person as it
          increases strength; so you can kick some ass, knock them away and
          blast them with something. Once you use a blast, however, then the
          strength boost instantly dissappears.

Finishing Move 1: Big Bang Attack
Ki Consumption: 44,000
Description: A very powerful, and slightly homing, ball blast.
Comments: Ah ha! Now this is where it gets interesting! This is one very
          powerful move, and since it is very fast, and is slightly homing
          then it is quite difficult to escape from. If you use it in awkward
          situations then it can mean the difference between life and death.
          I wouldn't recommend using it at a VERY long range; even though it is
          very fast, it isn't THAT fast. So stick with mid-long range, or close
          range. Be careful though, any blast can cut through this ball! And it
          can easily be countered with Full Power Energy Blast Volley, as one
          ball from that can cancel the big bang, and the rest of the balls go
          through to attack you!!!

Finishing Move 2: Final Flash
Ki Consumption: 95,000
Description: A devastatingly powerful blast.
Comments: One of my favourite moves belonging to vegeta. It is SUPER powerful,
          it really is! Not being a Super Finisher, however, has both its
          advantages and disadvantages. Disadvantage is that it is not as
          powerful and you don't have an upper hand in a beam struggle. The
          advantage is that it is a regular blast, thus meaning you can
          possibly pull it off more times in battle. Just apply the same
          strategic principals of all blasts: Try avoiding it at long range,
          use it when the opponent comes towards you to surprise them.

Super Finishing Move: Final Explosion
Ki Consumption: 0
Description: An immensely powerful attack that also destroys you.
Comments: Now this attack is where strategy play a huge part! This attack will
          take off at least half of most characters' health, but as a
          consequence it also leaves you with next to no health, no ki, and
          stunned. So only use this when you are at the stage that one hit is
          going to kill you anyway, or if the opponent is at very short range
          and has less than half HP; better safe that sorry, so I usually wait
          until under 1/3 HP. If you are a risk taker, and a good strategist
          then you could try pulling this off twice... along with a few combos
          at the start of a match 2 of these bad boys should be enough to kill
          almost any opponent.

----------------------------
[5.4] Attack Damage
----------------------------

 Attack:  220 -  230            BC-Combo:  2010 -  2090 
  Combo: 1890 - 1970               Blast:   120 -   120
C-Combo: 2070 - 2150             C-Blast:   750 -   780
  Throw: 2190 - 2350         Finishing 1: 11880 - 12500
S-Combo: 2290 - 2390         Finishing 2: 17580 - 18500
B-Combo: 1690 - 1760     Super Finishing: 32000 - 32000

----------------------------
[5.5] Strategies
----------------------------

***********************************
************Coming Soon************
***********************************

===========================================================
|| [6] Vegeta Super Saiyan Form 2                        ||
===========================================================

To unlock Vegeta Super Saiyan Form 2 you must survive against Kid Buu with him
in Z Battle Gate.

----------------------------
[6.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta's appearance after achieving the Super Saiyan 2 transformation.

Having achieved the ability to transform into a Super Saiyan, it is possible
to reach this higher form through further training and battle experience, or
through a burst of extreme anger.

During the Super Saiyan 2 transformation, in addition to the increase length
of the hair and sharpening of the features, the air around the body surges
with a lightning-like aura.

Those who achieve this form all share a similiar increase in power over the
first Super Saiyan state, but changes in personality can vary widely,
depending on the factors leading to the transformation.

In Vegeta's case, the ability to take this form was earned through many years
of intense training. We first see Vegeta undergo this transformation as he
stands against Kid Buu, holding the monster at bay while Goku gathers the
energy for the Spirit Bomb.

----------------------------
[6.2] Stats
----------------------------

These stats are the base stats of Vegeta Super Saiyan Form 2 (ie. no evolution
z items are added):

                 Starting Health - 45,040
                     Starting Ki - 28,000

 Health - |||  (3)            Speed - |||  (3)
     Ki - ||   (2)   Favourire Tech - |||  (3)
 Attack - |||  (3)   Finishing Move - |||| (4)
Defense - |    (1)  Super Finishing - |||| (4)

----------------------------
[6.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Full Power
Ball Consumption: 3
Description: Vegeta goes into MAX POWER! mode and his stats are increased.
Comments: Also a very useful technique. It's a bit costly at 3 balls, but if
          you improve his technique using Z items then you can get it for 2
          balls! This allows for many combinations: throw opponent and then
          full power and finish him while he's recovering. Or you could charge
          up to MAX POWER! normally, use the super finishing, and activate this
          and do it again. Really, it lets you use your super finishing about
          4 or 5 times a battle!

Finishing Move 1: Galick Gun
Ki Consumption: 38,000
Description: Vegeta's signature move: a large purple blast.
Comments: Well, there's not much to comment on here really. Like most other
          blasts its good in both short and long range. Although I wouldn't
          recommend using it in long range as it is easily dodged/countered,
          unless you have a strategy (covered in the strategy section shortly).
          The best time to use it would be when the opponent is coming towards
          you, that way you can catch them off guard. It's damage is good, and
          the ki consumption is relevantly low, making it an all-round good
          move.

Finishing Move 2: Big Bang Attack
Ki Consumption: 43,000
Description: A very powerful, and slightly homing, ball blast.
Comments: Ah ha! Now this is where it gets interesting! This is one very
          powerful move, and since it is very fast, and is slightly homing
          then it is quite difficult to escape from. If you use it in awkward
          situations then it can mean the difference between life and death.
          I wouldn't recommend using it at a VERY long range; even though it is
          very fast, it isn't THAT fast. So stick with mid-long range, or close
          range. Be careful though, any blast can cut through this ball! And it
          can easily be countered with Full Power Energy Blast Volley, as one
          ball from that can cancel the big bang, and the rest of the balls go
          through to attack you!!!

Super Finishing Move: Final Flash
Ki Consumption: 100,000
Description: A devastatingly powerful blast.
Comments: One of my favourite moves belonging to vegeta. It is SUPER powerful,
          it really is! And it's even better for the fact that it's a super
          finisher for Super Vegeta Super Saiyan! "Why?" you may ask? Well for
          3 simple reasons. If you ever get caught in a beam struggle then
          you'll have the upper hand. And the second reason is because of Full
          Power; with that technique at 2 balls (with z items) then you could
          be Final Flashing your opponent a good few times a match... but you
          really don't need that many as 2 hits from this, and a few combos and
          they'll be dead anyway! What's the third reason? The sole fact that
          it IS a super finisher.. this also makes it more powerful than a
          standard Final Flash.

----------------------------
[6.4] Attack Damage
----------------------------

 Attack:  220 -  230            BC-Combo:  2010 -  2090
  Combo: 1890 - 1970               Blast:   130 -   140
C-Combo: 2070 - 2150             C-Blast:   750 -   780
  Throw: 2400 - 2570         Finishing 1:  9980 - 10500
S-Combo: 2290 - 2390         Finishing 2: 11400 - 12000
B-Combo: 1690 - 1760     Super Finishing: 27550 - 29000

----------------------------
[6.5] Strategies
----------------------------

***********************************
************Coming Soon************
***********************************

===========================================================
|| [7] Vegeta Super Saiyan Form 4                        ||
===========================================================

To unlock Vegeta Super Saiyan Form 4 you must beat Super Saiyan 2 Vegeta with
Broly in Z Battle Gate.

----------------------------
[7.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta's ultimate form, which can be seen in Dragonball GT.

Only Super Saiyans who can maintain their rationality while becoming Great
Apes can attain this form, which boasts the greatest power level of any Super
Saiyan type.

In the final battle with Omega Shenron, Vegeta transforms into a Great Ape
with the aid of a Blutz Wave Amplifier created by Bulma, which then enabled
him to take this ultimate form.

As with Goku, the golden hair and the golden aura that were key 
characteristics of previous Super Saiyan transformation disappear. These are
replaced by reddish fur over the top half of his body, and the black hair
sporting a reddish tinge.

In the storyline, Vegeta underwent Fusion with Goku soon after taking this
form, so the variety of techniques and fighting styles available to him have
yet to be seen.

----------------------------
[7.2] Stats
----------------------------

These stats are the base stats of Vegeta Super Saiyan Form 4 (ie. no evolution
z items are added):

                 Starting Health - 44,400
                     Starting Ki - 24,000

 Health - ||| (3)            Speed - ||||  (4)
     Ki - ||| (3)   Favourire Tech - ||||  (4)
 Attack - ||| (3)   Finishing Move - ||||| (5)
Defense - ||  (2)  Super Finishing - ||||| (5)

----------------------------
[7.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Full Power Charge
Ball Consumption: 1
Description: Regains ALL ki.
Comments: This is NOT to be confused with Full Power! This technique simply
          regains all of your ki, nothing else. Whilst this may prove useful in
          situations in which you need ki quickly, I try to avoid it. After all
          it takes up 1 precious ball AND takes time! What use is that! You can
          charge ki naturally at less expense! Don't really use this unless you
          are really stuck, at far range, and it's an emergency!

Finishing Move 1: Big Bang Attack
Ki Consumption: 44,000
Description: A very powerful, and slightly homing, ball blast.
Comments: Ah ha! Now this is where it gets interesting! This is one very
          powerful move, and since it is very fast, and is slightly homing
          then it is quite difficult to escape from. If you use it in awkward
          situations then it can mean the difference between life and death.
          I wouldn't recommend using it at a VERY long range; even though it is
          very fast, it isn't THAT fast. So stick with mid-long range, or close
          range. Be careful though, any blast can cut through this ball! And it
          can easily be countered with Full Power Energy Blast Volley, as one
          ball from that can cancel the big bang, and the rest of the balls go
          through to attack you!!!

Finishing Move 2: High Power Rush
Ki Consumption: 44,000
Description: A dragon rush finisher that, once initially hit, can't be stopped.
Comments: To be honest I avoid using rushes whenever I can, they're too easy to
          dodge! Just keep tapping O and you will dodge it 9 times out of 10!
          Like everything, however, it has its uses. Such as: when you throw
          someone, you can follow up with a rush attack; or if a person is
          dragon rushing towards you then counter with this, the difference is
          that you'll be expecting a face-off, so get ready to spin those
          sticks! And not only do you do damage for each hit, your rush combo
          continues through as well! So use it strategically and it can become
          one of your best moves. This slightly differs from High speed rush,
          in the fact that it is even easier to dodge, but does a lot more
          damage.

Super Finishing Move: Final Flash
Ki Consumption: 100,000
Description: A devastatingly powerful blast.
Comments: One of my favourite moves belonging to vegeta. It is SUPER powerful,
          it really is! And it's even better for the fact that it's a super
          finisher for Super Vegeta Super Saiyan! "Why?" you may ask? Well for
          3 simple reasons. If you ever get caught in a beam struggle then
          you'll have the upper hand. And the second reason is because of Full
          Power; with that technique at 2 balls (with z items) then you could
          be Final Flashing your opponent a good few times a match... but you
          really don't need that many as 2 hits from this, and a few combos and
          they'll be dead anyway! What's the third reason? The sole fact that
          it IS a super finisher.. this also makes it more powerful than a
          standard Final Flash.

----------------------------
[7.4] Attack Damage
----------------------------

 Attack:  280 -  290            BC-Combo:  2320 -  2430
  Combo: 2200 - 2310               Blast:   160 -   170
C-Combo: 3230 - 3390             C-Blast:   750 -   780
  Throw: 2510 - 2640         Finishing 1: 11880 - 12500
S-Combo: 2890 - 3030         Finishing 2: 11980 - 12100
B-Combo: 2000 - 2100     Super Finishing: 28030 - 29500

----------------------------
[7.5] Strategies
----------------------------

***********************************
************Coming Soon************
***********************************

===========================================================
|| [8] Vegeta (Scouter)                                  ||
===========================================================

To unlock Scouter Vegeta you must go to Z Item Fusion mode and combine these 
two items: Vegeta + Scouter.

----------------------------
[8.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta, as he appeared during his first arrival on Earth, equipped with the
scouter.

Vegeta lived his life as a servant to Frieza, conquering many worlds in the
name of the cruel tyrant. Upon learning of the Earth Dragonballs, however, he
came to Earth at once. By using the Dragonballs to wish for immortality,
Vegeta hoped to free himself from Frieza's rule once and for all. Little did
he realize, Goku and his friends would be ready to meet his threat.

Unable to sense power levels on his own, Vegeta relied on his scouter to
detect the presence of others. He was belligerent and cruel, as befitting a
pure-blooded Saiyan warrior, and his merciless attacks caused Goku and his
friends great suffering.

After Goku's Kaio-ken and Spirit Bomb techniques proved to be more than a
match for Vegeta, the Saiyan created a Power Ball to transform himself into a
Great Ape. His victory would have been assured, had Yajirobe not succeeded in
cutting off his tail. In his weakened state, Vegeta was unable to withstand
Gohan's transformation into a Great Ape, and he was forced to retreat.

His pride seriously wounded, Vegeta berated himself for relying too heavily on
his scouter. Once he recovered from his injuries, he began training himself to
sense power levels on his own, and quickly mastered the technique.

Vegeta then turned against Frieza, and he announced his intentions
by destroying the tyrant's henchman Cui. Later, during a surprise attack on
Dodoria, Vegeta destroyed his Scouter as a demonstration of his new abilities.

----------------------------
[8.2] Stats
----------------------------

These stats are the base stats of Vegeta (Scouter) (ie. no evolution z items
are added):

                 Starting Health - 39,600
                     Starting Ki - 30,000

 Health - ||  (2)            Speed - |||   (3)
     Ki - |   (1)   Favourire Tech - ||    (2)
 Attack - ||| (3)   Finishing Move - ||||| (5)
Defense - |   (1)  Super Finishing - ||    (2)

----------------------------
[8.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Full Power
Ball Consumption: 3
Description: Vegeta goes into MAX POWER! mode and his stats are increased.
Comments: Also a very useful technique. It's a bit costly at 3 balls, but if
          you improve his technique using Z items then you can get it for 2
          balls! This allows for many combinations: throw opponent and then
          full power and finish him while he's recovering. Or you could charge
          up to MAX POWER! normally, use the super finishing, and activate this
          and do it again. Really, it lets you use your super finishing about
          4 or 5 times a battle!

Finishing Move 1: Galick Gun
Ki Consumption: 38,000
Description: Vegeta's signature move: a large purple blast.
Comments: Well, there's not much to comment on here really. Like most other
          blasts its good in both short and long range. Although I wouldn't
          recommend using it in long range as it is easily dodged/countered,
          unless you have a strategy (covered in the strategy section shortly).
          The best time to use it would be when the opponent is coming towards
          you, that way you can catch them off guard. It's damage is good, and
          the ki consumption is relevantly low, making it an all-round good
          move.

Finishing Move 2: Full Power Energy Blast Volley
Ki Consumption: 37,000
Description: 5 large homing energy balls are sent towards the opponent.
Comments: Pretty much most characters have this move, and its quite a good move
          in some circumstances. NEVER EVER use it when both you and your
          opponent are on the ground as most of the balls will crash into the
          ground! Only use at close range, or mid range; air to ground, ground
          to air, or air to air. At long range they go a little bit wacky and
          fly everywhere BUT your opponent. Good for a quick sneaky attack, and
          if the opponent doesn't react quickly enough then a few balls may hit
          him at long range.

Super Finishing Move: Super Explosive Wave
Ki Consumption: 50,000
Description: Very much like Explosive Wave, on a much bigger scale.
Comments: Now this is where you play a lot of strategy and where Full Power
          comes in useful. Simply keep a good offensive, and at the right
          moment use Full Power and use Super Explosive Wave. It has a large
          range, so even if he does try to run away, if you activate it close
          enough then there's no escaping, and it can't be defended againts.
          This deals a good amount of damage off opponents, and the ki
          consumption is relevantly small, given its damage. You can pull this
          move off a few times a match, but don't rely on it heavily, it has
          its downsides: it leaves u vulnerable for a few seconds after it and
          if the person has good reflexes it's easily escaped from.

----------------------------
[8.4] Attack Damage
----------------------------

 Attack:  150 -  150            BC-Combo:  1310 -  1370 
  Combo: 1030 - 1070               Blast:    80 -    90
C-Combo: 1200 - 1250             C-Blast:   620 -   650
  Throw: 1340 - 1390         Finishing 1: 10450 - 11000
S-Combo: 1690 - 1770         Finishing 2:  7400 -  7750
B-Combo: 1050 - 1100     Super Finishing: 18050 - 19000

----------------------------
[8.5] Strategies
----------------------------

***********************************
************Coming Soon************
***********************************

===========================================================
|| [9] Oozaru Vegeta                                     ||
===========================================================

To unlock Oozaru Vegeta you must collect 7 Dragon Balls in Z Battle Gate and
wish for him. The easiest way to do this is in the Saiyan Saga; from battles
4 to 7, destroy the main house where you start off. The dragon ball will be in
the middle. Win the battle, and repeat this until you have all 7 dragon balls.

----------------------------
[9.1] Character Information
----------------------------

(CV: Ryo Horikawa, JP/ Christopher Sabat, US)

Vegeta, transformed into his Great Ape form.

When Vegeta attacked Earth with Nappa, and first fought against Goku, he
suffered a great deal of damage from Goku's 3X Kaio-ken Kamehameha. He became
so enraged that he changed into this form.

At the time Earth did not have a moon. It had earlier been destroyed by
Piccolo in order to stop Gohan, who had become a Great Ape, so Vegeta used a
Power Ball to create an artificial full moon and then transformed 
successfully.

Unlike other Saiyans, Vegeta was able to maintain his rationality even as a
Great Ape, and proceeded to punish Goku with ten times the battle power he
ordinarily had. But when Krillin and Gohan distracted him, Yajirobe was able
to cut off his tail with his sword, returning Vegeta to normal.

Vegeta's favorite moves in this form include the Rock Throw and the Super
Mouth Blast. With his overwhelming stature and power, his fighting style never
lets up in its intensity.

The process necessary for a Saiyan to become a Great Ape involves their eyes
absorbing special rays called Blutz Waves. These rays only occur when light
from the sun is reflected by a full moon, which then causes a response in the
Saiyan's tails that leads to transformation. However, for this transformation
to be successful, the Blutz Waves must reach an intensity greater than 17
million Zenos.

However, a limited number of Saiyans, including Vegeta, are able to create a
Power Ball and mix it with the oxygen on the planet to create an artificial
full moon. If the Blutz Waves are at a level of 17 million Zenos or higher,
then transformation is possible.

----------------------------
[9.2] Stats
----------------------------

These stats are the base stats of Oozaru Vegeta (ie. no evolution z items
are added):

 Health - |||||  (5)            Speed - |     (1)
     Ki - |      (1)   Favourire Tech - ||    (2)
 Attack - |||||| (6)   Finishing Move - ||||| (5)
Defense - ||     (2)  Super Finishing - ||||  (4)

----------------------------
[9.3] Attack Descriptions
----------------------------

Favourite Technique 1: Howl
Ball Consumption: 3
Description: Sleep for a few seconds, then gain stat boosts and MAX POWER!
Comments: A very useful technique if you are at a long range, or have stunned
          your opponent. Once you awaken from your sleep you will be even
          stronger than before! So forget about you Super Finisher, just keep
          pummeling your enemies into the ground! An oozaru's attacks are super
          strong already, and they just become stronger with this, so save the
          super finisher until near the end of MAX POWER! and after you have
          destroyed them with close combat.

Favourite Technique 2: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Finishing Move 1: Full Power Energy Ball
Ki Consumption: 44,000
Description: Just like the title... its a powerfull ball blast.
Comments: Wee, to be honest there isn't really much special about this attack.
          It's fast, and does decent damage, but is not homing, not even
          slightly. But, as it is so fast, it doesn't really need to be homing.
          As with the beam blasts try to use this at close to mid range as it
          can easily be countered with a beam or multiple blasts. Just apply
          the same strategic principals: Try avoiding it at long range, use it
          when the opponent comes towards you to surprise them.

Finishing Move 2: Gigantic Rock Throw
Ki Consumption: 44,000
Description: He picks up a gigantic rock... and throws it.
Comments: Well, doesn't take a genius to figure out what this is. He picks up a
          rock and throws it... It's pretty slow, but more powerful (I think)
          than the Full Power Energy Ball. So only use it in close-mid combat.

Super Finishing Move: Super Mouth Blast
Ki Consumption: 94,000
Description: He fires a giant blast from his mouth.
Comments: Well, it's quite a strong blast, but not the fastest. It's very
          similar to the Full Power Energy Wave, so i'll just copy and paste
          what I wrote for that :D. It's slightly more powerful than the
          Full Power Energy Wave, but just apply the same strategic principals:
          Try avoiding it at long range, use it when the opponent comes towards
          you to surprise them.

----------------------------
[9.4] Attack Damage
----------------------------

 Attack:  570 -  600            BC-Combo:  4330 -  4540
  Combo: 4040 - 4240               Blast:   520 -   540
C-Combo: 7560 - 7950             C-Blast:  1370 -  1440
  Throw: 7700 - 8100         Finishing 1: 10450 - 11000
S-Combo: 5530 - 5800         Finishing 2: 11880 - 12500
B-Combo: 3730 - 3910     Super Finishing: 23750 - 25000

----------------------------
[9.5] Strategies
----------------------------

***********************************
************Coming Soon************
***********************************

===========================================================
|| [10] Baby Vegeta                                      ||
===========================================================

To unlock Baby Vegeta you must go to Z Item Fusion mode and combine these two
items: Tuffles + Artificial Bruits Waves.

----------------------------
[10.1] Character Information
----------------------------

(CV: Yusuke Numata, JP/ Mike McFarland, US)

The embodiment of Baby, a parasitic warrior creature brought by the alien
scientist Dr. Myuu, who took over Vegeta's body and then transformed into
this final form. Appears in Dragonball GT.

Baby has a genetic link to the king of the Tuffles, a race that was destroyed
by the Saiyabs under the leadership of King Vegeta many years before. As such,
he has an extremely strong desire for revenge against the Saiyans, as well as
an ambition to convert all of creation into Tuffles by laying eggs throughout
the universe.

These eggs have the ability to take over another creature;s cells, making them
his willing servants. Waiting until Goku and company were out in space, Baby
took over the population of earth in one fell swoop.

Baby managed to power himself up by taking over Goten and Gohan, and then
successfully took over his ultimate goal of Vegeta. He also harvested energy
from the Earthlings he had made his servants, and changed into this form.

Having an extremely high power level, and by transforming into a Great Ape via
a Blutz Wave emitting device invented by Bulma, who had become Baby's servant,
he was the source of a great deal of pain for Goku. However, thanks to the
powers of the Spirit Water, which returned everyone back to normal, Goku was
able to borrow their power to do a great deal of damage to Baby, who abandoned
Vegeta's body and fled in a spaceship.

It looked as though Goku had let Baby escape, but with a gigantic Kamehameha
blast, he plunged Baby and his spaceship, into the sun, where he was consumed
by the solar flames.

In addition to being able to use all of Vegeta's favorite moves in this form,
he can gather the population's hatred of the Saiyans together to launch a
Revenge Death Ball.

He has an extremely selfish personality, and was even known for working his
human servants to the death.

----------------------------
[10.2] Stats
----------------------------

These stats are the base stats of Baby Vegeta (ie. no evolution z items are
added):

                 Starting Health - 37,500
                     Starting Ki - 33,000

 Health - |   (1)            Speed - |||    (3)
     Ki - ||  (2)   Favourire Tech - |||||  (5)
 Attack - ||| (3)   Finishing Move - |||||| (6)
Defense - ||| (3)  Super Finishing - |      (1)

----------------------------
[10.3] Attack Descriptions
----------------------------

Favourite Technique 1: Explosive Wave
Ball Consumption: 1
Description: Vegeta creates an explosion around himself.
Comments: One of the most useful techniques in the game! Honestly! One of the
          primary reasons I use it is for defense. It will destroy all balls
          that it comes in contact with (very useful against Piccolo's Super
          finisher!), and most blasts as well! Although, the stronger blasts
          will just go right through it. Another defensive use for this is when
          you are trapped in a combo and can't block; simply use this and the
          opponent will be knocked away, allowing you to strike against them.
          Of course you can simply use it to deal that crucial attack and you
          are running low on ki.

Favourite Technique 2: Pump Up
Ball Consumption: 1
Description: Boost Strength
Comments: Well, not the best technique there is, but if you prefer close combat
          then use it. Otherwise, I can think of no strategies for it.

Finishing Move 1: Full Power Energy Blast Volley
Ki Consumption: 38,000
Description: 5 large homing energy balls are sent towards the opponent.
Comments: Pretty much most characters have this move, and its quite a good move
          in some circumstances. NEVER EVER use it when both you and your
          opponent are on the ground as most of the balls will crash into the
          ground! Only use at close range, or mid range; air to ground, ground
          to air, or air to air. At long range they go a little bit wacky and
          fly everywhere BUT your opponent. Good for a quick sneaky attack, and
          if the opponent doesn't react quickly enough then a few balls may hit
          him at long range.

Finishing Move 2: Final Flash
Ki Consumption: 91,000
Description: A devastatingly powerful blast.
Comments: One of my favourite moves belonging to vegeta. It is SUPER powerful,
          it really is! Not being a Super Finisher, however, has both its
          advantages and disadvantages. Disadvantage is that it is not as
          powerful and you don't have an upper hand in a beam struggle. The
          advantage is that it is a regular blast, thus meaning you can
          possibly pull it off more times in battle. Just apply the same
          strategic principals of all blasts: Try avoiding it at long range,
          use it when the opponent comes towards you to surprise them.

Super Finishing Move: Revenge Death Ball
Ki Consumption: 91,000
Description: A large slow, but very powerful ball.
Comments: This, arguably, has to be one of the worst super finishing moves. It
          is AGONIZINGLY slow! You actually HAVE to laugh at it! The opponent
          could go away, brew some tea, then come back and STILL dodge it. So I
          NEVER use his super finisher unless its is at VERY close range (so
          that you have to jump back a little).. then, when it DOES hit, it
          does some severe damage.

----------------------------
[10.4] Attack Damage
----------------------------

 Attack:  210 -  220            BC-Combo:  1950 -  2050
  Combo: 1810 - 1900               Blast:   120 -   120
C-Combo: 1980 - 2080             C-Blast:   750 -   780 (Paralyzes)
  Throw: 2080 - 2190         Finishing 1:  7600 -  8000
S-Combo: 2180 - 2290         Finishing 2: 17100 - 18000
B-Combo: 1630 - 1950     Super Finishing: 25180 - 26500

----------------------------
[10.5] Strategies
----------------------------

***********************************
************Coming Soon************
***********************************

===========================================================
|| [11] Frequently Asked Questions                       ||
===========================================================

Q. I was wondering how to do the move where you would rush at an opponent with
full speed and hit him and send him flying and then hit him again whilst he is
flying away from the first attack. And how to chain this 3 times in a row.
   -capoeirajc

A. Well this skill is quite easy to learn, and comes in handy a lot. First off
I'd like to say that this move is called the "Dragon Homing", which is just
where you fly extremely fast. If you hold L2 and then press X you will do this
towards your opponent. Once you get close to your opponent then press Square to
send them flying. To chain this, just after hitting them the first time,
quickly press X again, and then Square once you get close, and repeat a third
and final time. However, you can only chain this if you have certain Evolution
Z items on, such as "Dragon Homing +2" or "Masters Skills".
===========================================================
|| [12] Version History                                  ||
===========================================================

Version 0.8
        - First Submission
        - Everything complete except strategies

Version 0.9
        - Detail added to the Attack Description sections

Version 0.91
        - FAQ section added
        - List of sites this guide should be on updated
        - Spelling mistakes corrected

Version 0.95
        - Added how to unlock each character
        - Strategies updated
        - Added numbers to player stats

===========================================================
|| [13] Contact Me                                       ||
===========================================================

Please feel free to contact me via e-mail [la_tot@hotmail.com] and please put
the subject as {DBZ:BT Guide}. Any feedback is welcome, both positive and
negative, as this will help be to better this guide. Any suggestions are also
welcomed openly and you will get a mention in the Thanks section (so leave your
username with suggestions!). I will only answer questions about Vegeta in the
context of Budokai Tenkaichi. Any questions I feel that are useful then I will
include in the General FAQs section.

===========================================================
|| [14] Final Notes & Thanks                             ||
===========================================================

This guide should only be displayed on:
   -GameFAQs
   -GameHelper.com
   -NeoSeeker.com

Thanks to:
VinceyPie for suggesting putting in numbers as well as bars for the player
stats.

The usual thanks go out to GameFAQs for hosting this guide, Spike for making
the game, and of course you for reading the guide and (hopefully) supplying me
with good feedback :D.