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    Janemba by ShiftJC

    Version: 1.00 | Updated: 02/01/06 | Printable Version | Search This Guide

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    Dragonball Z Budokai Tenkaichi
    
    Platform: PS2
    Genre: 3D Fighting
    Designer: Spike
    FAQ Author: <Boards> Karpze <Contributor> Shuryou
    Email: shuryouakujin@gmail.com
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    
    Table of Contents
    
    +----------------------------+
    |01 - Introduction           |
    |01a - About the FAQ/Updates |
    |01b - Controls              |
    |02 - Janemba                |
    |03 - Stats                  |
    |04 - Attack Damage          |
    |04a - Basic                 |
    |04b - Detailed              |
    |05 - Using Janemba          |
    |06 - Copyright              |
    |07 - Contact                |
    |08 - Credit                 |
    +----------------------------+
    
    
    
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //01 - Introduction
    ------------------------------------------------------------------------
    //01a - About the FAQ/UPDATES
    ------------------------------------------------------------------------
    Hey, this is Shuryou here. Just giving you some basics facts about me 
    and this FAQ. This is my first "submitted* FAQ, but don't worry I know
    what I'm doing.
    
    I'm writing this FAQ to help people out with implementing Janemba into
    their gaming. I will list his Bio, Stats, Move damage and some good ways
    to use him. This is where YOU, the reader, comes in. If theres anything 
    I want submitted, it's no doubt ways of using him, and good Z Item 
    setups.
    
    I chose to write about Janamba, as he is my favourite character in BT
    and is also very powerful and somewhat versatile.
    
    *~Updates~*
    
    00:00 07/01/2006 - Wrote the basic FAQ. More to come.
    
    12:41 07/01/2006 - Added loads to the "Using Janemba" Section.
    
    
    
    ------------------------------------------------------------------------
    //01b - Controls
    ------------------------------------------------------------------------
    
    A LOT of people struggle with the controls to begin with. If you are to
    enjoy this game, you MUST be patient and get used to it. The controls do
    take a while to master, but once you do, I assure you, it *WILL* Pay
    off.
    
    Up - If locked on, moves towards your opponent, if not, moves forwards
    Left - If locked on, strafes around opponent, if not, moves left.
    Right - If locked on, strafes around opponent, if not, moves right.
    Down - Moves backwards/Away from opponent.
    
    Square - Physical attack. Can be used in conjunction with Directionals.
    Triangle - Ki Blast, hold to charge.
    Circle - Block, Time it to teleport dodge.
    X - Dash in direction/towards opponent.
    
    L1 - Locks on to/Searches for opponent.
    L2 - Charge Ki Energy.
    R1 - Jump/Ascend.
    R2 - Descend.
    
    L2 + Triangle - Finishing Move
    L2 + Triangle + Up - Finishing Move 2
    L2 + Triangle + Down - Super Finishing Move, must be in MAX POWER state.
    
    L2 + Circle - Favourite Move.
    L2 + Circle + Up - Favourite move 2.
    
    
    And that's basically it. As I say, get used to them in practice mode for
    a while, and as you play, they'll soon become second nature.
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //02 - Janemba
    ------------------------------------------------------------------------
    
    Janemba
    CV: Tessho Genda, JP/ Kent Williams, US
    
    A Harmful monster that came into existence in
    Otherworld. Appears in the movie
    "Rebirth of Fusion".
    
    A psyche Ogre that works in King Yemma's palace
    destroyed the Spirit Laundering Machine due to his
    own carelessness, and when he was covered in
    the evil essences that came out of the ruined
    machine, a monster was born, locking King Yemma,
    palace and all, inside an alternate dimension, 
    creating great confusion between Earth
    and Otherworld.
    
    At first, he had a plump body and a blank face,
    but while fighting Goku at Super Saiyan 3, he
    transformed into this brutish form, displaying an
    overwhelming strength that punished even Goku.
    
    Afterward, he also beat up on Vegeta, who had
    been revived because of the disruption in
    Otherworld.
    
    While Pikkon risked his own life to keep Janemba
    in check, Goku and Vegeta succeeded in performing
    Fusion to finally become Gogeta and turn the 
    tables on Janemba, wiping him out with a prismatic
    energy attack.
    
    Possessing overwhelming power and speed, he is
    one of the strongest enemies from the movies.
    He had the ability to use spatial relocation attacks,
    dissolution teleportation. and psychokinesis.
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //03 - Stats
    ------------------------------------------------------------------------
    
    Health - 46800
    MAX Health - 78000
    Ki - 40000
    
    Health = 3
    Ki = 1
    Attack = 3
    Defense = 1
    Speed = 4
    Favourite Technique = 4
    Finishing Move = 3
    Super Finishing Move = 1
    
    Slots = 4
    
    Don't be fooled by the low stat levels. He is still monstrously 
    powerful, low levels just means they can be powered up even more!
    
    In a later section, I will give some basic Z Item setups which should
    optimise Janemba, to top quality performance.
    
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //04 - Attack Damage
    ------------------------------------------------------------------------
    //04a - Basic
    ------------------------------------------------------------------------
    
    
    //NOTE//
    ALL ATTACKS TESTED ON BASE GOKU, IN RoSaT WITH NO Z ITEMS ON EITHER 
    CHARACTER.
    //END NOTE//
    
    ------------------------------------------------------------------------
    //w/o MAX POWER or Full Power
    ------------------------------------------------------------------------
    (Below attacks done with [])
    
    Punch                                  - 210
    Punch, Punch                           - 400
    Punch, Punch, Punch                    - 840
    Punch, Punch, Punch, Kick, Whip        - 1260
    Punch, Punch, Punch, Kick, Whip, Smash - 1790
    
    Throw                                  - 3140
    
    (The below attacks do the same damage, but different actions)
    
    Punch (Charge)                         - 700
    Up + Punch (Charge)                    - 700
    Down + Punch (Charge)                  - 700
    Left + Punch (Charge)                  - 700
    Right + Punch (Charge)                 - 700
    
    Ki Blast                               - 210
    Charged Ki Blast                       - 1000
    
    Dash Kick                              - 1260
    Dash Kick (Charge)                     - 1400
    
    Dragon Dash Attack                     - 1260
    
    Super Mouth Blast                      - 10100
    Lightning Shower Rain                  - 11200
    
    
    Sword COMBO'S
    
    Key:
    +-------------+
    |[] = Square  |
    |/\ = Triangle|
    |O  = Circle  |
    |X  = X       |
    +-------------+
    
    
    (1 -5 []'s) + X And the a continuation of []'s makes you use your sword.
    
    [], X, []                 - 1480
    [], X, [], []             - 2010
    [], X, [], [], []         - 2600
    [], X, [], [], [], []     - 3100
    [], X, [], [], [], [], [] - 3780
    
    [], [], X, []             - 1480
    [], [], X, [], []         - 2010
    [], [], X, [], [], []     - 2600
    
    
    More to come!
    
    ------------------------------------------------------------------------
    //w/ MAX POWER
    ------------------------------------------------------------------------
    (Below attacks done with [])
    
    Punch                                  - 210
    Punch, Punch                           - 400
    Punch, Punch, Punch                    - 840
    Punch, Punch, Punch, Kick, Whip        - 1260
    Punch, Punch, Punch, Kick, Whip, Smash - 1790
    
    Throw                                  - 3140
    
    (The below attacks do the same damage, but different actions)
    
    Punch (Charge)                         - 1400
    Up + Punch (Charge)                    - 1400
    Down + Punch (Charge)                  - 1400
    Left + Punch (Charge)                  - 1400
    Right + Punch (Charge)                 - 1400
    
    Ki Blast                               - 210
    Charged Ki Blast                       - 1000
    
    Dash Kick                              - 1260
    Dash Kick (Charge)                     - 1400
    
    Dragon Dash Attack                     - 2100
    Dragon Dash Attack (Charge)            - 2100
    
    Super Mouth Blast                      - 12230
    Lightning Shower Rain                  - 15360
    
    Dimension Sword Attack                 - 26190
    
    Sword COMBO'S
    
    Key:
    +-------------+
    |[] = Square  |
    |/\ = Triangle|
    |O  = Circle  |
    |X  = X       |
    +-------------+
    
    
    (1 -5 []'s) + X And the a continuation of []'s makes you use your sword.
    
    [], X, []                 - 1480
    [], X, [], []             - 2010
    [], X, [], [], []         - 2600
    [], X, [], [], [], []     - 3100
    [], X, [], [], [], [], [] - 3780
    
    [], [], X, []             - 1480
    [], [], X, [], []         - 2010
    [], [], X, [], [], []     - 2600
    
    
    More to come!
    
    ------------------------------------------------------------------------
    //w/ Full Power (Has to be in Conjunction with MAX POWER)
    ------------------------------------------------------------------------
    
    (Below attacks done with [])
    
    Punch                                  - 280
    Punch, Punch                           - 660
    Punch, Punch, Punch                    - 1130
    Punch, Punch, Punch, Kick, Whip        - 1690
    Punch, Punch, Punch, Kick, Whip, Smash - 2300
    
    Throw                                  - 3140
    
    (The below attacks do the same damage, but different actions)
    
    Punch (Charge)                         - 1870
    Up + Punch (Charge)                    - 1870
    Down + Punch (Charge)                  - 1870
    Left + Punch (Charge)                  - 1870
    Right + Punch (Charge)                 - 1870
    
    Ki Blast                               - 280
    Charged Ki Blast                       - 1330
    
    Dash Kick                              - 1680
    Dash Kick (Charge)                     - 1870
    
    Dragon Dash Attack                     - 2800
    Dragon Dash Attack (Charge)            - 2800
    
    Super Mouth Blast                      - 13390
    Lightning Shower Rain                  - 18360
    
    Dimension Sword Attack                 - 27160
    
    Sword COMBO'S
    
    Key:
    +-------------+
    |[] = Square  |
    |/\ = Triangle|
    |O  = Circle  |
    |X  = X       |
    +-------------+
    
    
    (1 -5 []'s) + X And the a continuation of []'s makes you use your sword.
    
    [], X, []                 - 1980
    [], X, [], []             - 2680
    [], X, [], [], []         - 3460
    [], X, [], [], [], []     - 4240
    [], X, [], [], [], [], [] - 5020
    
    [], [], X, []             - 1480
    [], [], X, [], []         - 2010
    [], [], X, [], [], []     - 2600
    
    
    More to come!
    
    
    
    ------------------------------------------------------------------------
    04b - Detailed
    ------------------------------------------------------------------------
    
    Super Mouth Blast:
    Janemba opens his mouth and lets out a beam of pink/purple energy. It is
    quite easy to hit with, and does decent damage.
    6/10
    
    Lightning Shower Rain:
    One of the most devastating attacks IMO. It is a multi hitter, and hard to 
    dodge, second only too 17's Hell's Storm. Does good damage too. 
    Definitely my favourite move in the game.
    10/10
    
    
    Dimension Sword Attacl:
    Janemba Smashes the opponent and slashes them multiple times with his 
    sword. He then smirks and puts his hand in front of their face, 2 
    seconds and he launches a purple beam out his hand. Devasting, VERY
    Hard to avoid as it starts with a rush, and My favourite Super Finisher.
    10/10
    
    Afterimage:
    Janemba quickly makes an afterimage as he gets hit, dodging the attack, 
    ready to launch a counter. One of the best favourite Techniques in the
    game.
    8/10
    
    Full Power:
    Pumps straight into Max power state and raises your stats aswell. How
    much better does it get!?
    10/10 
    
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //05 - Using Janemba
    ------------------------------------------------------------------------
    
    Tournament Masher:
    
    This strategy only requires max in Finishing move, Speed and Ki. You 
    also need a Fighting Spirit Elavation. If the positioning is right, at 
    the start of the battle, quickl launch Lightning shower rain, and it is 
    likely to get an instant ring out. If not, charge as soon as it's 
    launched, and launch another. Should only take a few tries. 
    
    Mr. Untouchable:
    
    Basically, you need to get 2 -3 in your Favourite Move gauge ASAP, so
    try to dodge a lot. When you have 2 -3 three, Dash to your opponent and
    start a fist to fist fight. Once a few punches have been thrown, dash
    a little away and use afterimage. Hopefully your opponent will come at
    you with a physical attack, then you'll dodge behind them. Now you must
    use a [], [], [], X or [], [], [], /\ combo on them repeatadly. The 
    first does slightly more damage, but is easily blocked, which screws 
    your combo. But since you shold be behind your opponent, they won't be
    able to for a while. The latter can't be blocked, but can be dodged 
    quite easily. If you can keep the combo on long enough to get your FM
    gauge back, then your ready for another crack if/when your opponent 
    breaks out of the combo.
    
    Full Power Assault!:
    
    This is one of my favourite strategies, and I use it frequently. 
    Basically, just keep the pressure on your opponent using your Ki Blasts
    and Finishimg Moves until the following requirements are met: A) You 
    have 3 in your FM gauge B) Your opponent is in the Yellow section of 
    their Life bar. Then get some distance and use Full Power. Then you Dragon Dash
    and proceed to whoop them, until your "MAX POWER" gauge is down to about a 
    third, and then unleash Dimension Sword attack.
    
    MAX POWER ASS WHOOPING "contributed by thelastgogeta":
    
    (Make sure you do this while Janemba is in the MAX POWER mode, you and the 
    enemy are near or are ground level other wise it might not work) Do the 4 
    squares (if you want as the []s puts more guarantee) and then Hold L2 + [] + 
    Down (this zooms in to the attacker and does an unblockable attack L2 is only 
    needed to stop blocking), and start Dragon Homing hit down again and again(1 
    less than the maximum amount of hits). Here is where you come in with your 
    “imagination” (if you have one of course) you can knock them forward/up/
    left/right/down, up makes them possibly hit a building and 99.9% of the time be
    exposed to a SUPER MOUTH BLAST or LIGHTNING SHOWER RAIN.
    
    Left/right almost guarantee an object being hit but the accuracy of a 
    SUPER ATTACK is less guaranteed. Down allows extra damage and guarantee of a 
    successful Counterattack. 
    
    Note: Down is 100% guarantee of a successful Dragon homing attack as they can’t 
    avoid it unless their very lucky. As being knocked away opens 2 or 3 buttons to 
    recover (1/2 or 2/3 to recover), counterattack (as in be knocked away, get 
    buttons right come back and attack this requires 2/2 or 3/3) and teleport (if 
    you shoot a Super Mouth Blast or attempt Counterattack the enemy will teleport 
    of the way.
    
    As hitting the ground closes the Option to recover and when you are charging 
    the attack if they get up or stay down they still get hit.   
    
    Note: The First attack (L2 + [] + down) must hit for the guarantee. The Down 
    attack’s only disadvantage may be the enemy can sidemove out of the way but 
    Hercule on occasion uses this attack and you must move to the side while 
    getting up.
    
    If you want to knock em in the air suit yourself and don’t charge your hit in 
    the air as the enemy gets more time to dodge.
    
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //06 - Copyright
    ------------------------------------------------------------------------
    
    This document is Copyright Jon Charter "Shuryou", under UK Copyright 
    laws. Displaying this Document without permission, or selling it in any
    way, shape or form is Illegal.
    
    Sites given permission:
    
    Gamefaqs.com
    Neoseeker.com
    Supercheats.com
    
    
    Want permission? See contact section.
    
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //07 - Contact
    ------------------------------------------------------------------------
    
    Email: shuryouakujin@gmail.com
    AIM: Blacksabata
    
    Only contact me to:
    
    1. Submit something.
    2. Point out mistakes.
    3. Ask me a question about Janemba, not answered in this FAQ.
    4. To request permission to use this FAQ on your site.
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //08 - Credit/Thanks/Dudes
    ------------------------------------------------------------------------
    
    Me - Hey I wrote it, didn't I?
    CJayC - He rocks
    MichaelP40 - He like Buu, a lot, automatic credit.
    You - For Reading this.
    My Dad - He rocks. And also was Half the reason I was born.
    The Last Gogeta - AWSOME strategy submitted by him.
    
    ----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
    //End Document//
    ------------------------------------------------------------------------