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Dragon ball Z: Budakai Tenkaichi
Gohan Character Guide- All Forms.
E-Mail: rikki_gamefaqs@fastmail.fm 
Copyright 2006 Rikki Palmer
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This means no one, no not even you, can use my Faq on any
of there web pages etc without my prior consent via Email. 
Mark the subject as "gamefaqs request" or something or it will be deleted.
 
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Contents
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1.  Introduction
2. Kid Gohan
  2.1 Stats
  2.2 Comments
  2.3 Move List
3. Teen Gohan
  3.1 Stats
  3.2 Comments
  3.3 Move List
4. Super Saiyan Teen Gohan
  4.1 Stats
  4.2 Comments
  4.3 Move List
5. Super Saiyan 2 Teen Gohan
  5.1 Stats
  5.2 Comments
  5.3 Move List
6. Gohan
  6.1 Stats
  6.2 Comments
  6.3 Move List
7. Super Saiyan Gohan
  7.1 Stats
  7.2 Comments
  7.3 Move List
8. Super Saiyan 2 Gohan
  8.1 Stats
  8.2 Comments
  8.3 Move List
9. Ultimate Gohan
  9.1 Stats
  9.2 Comments
  9.3 Move List
10. Great Saiyaman
  10.1 Stats
  10.2 Comments
  10.3 Move List
11. Frequently Asked Questions
12. Contact Details
13. Version History
14. Credits
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1. Introduction
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Why am I writing this FAQ you might be asking yourself? 
well your reading it arenít you so I'm in effect providing 
a public service, plus it gives me something to do.
I chose to do this character FAQ on Gohan because 
he has always been my favourite character in the DBZ series,
and he has some good forms (and yes some bad ones, yes 
we're looking at you adult Gohan). Anyway enjoy my first FAQ, 
hope it helps, any feedback and suggestions etc would be nice 
so send me an email see contact details.
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2. Kid Gohan:
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2.1 Stats
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Health------------------------1 32000
Ki------------------------------2 33000
Attack------------------------2
Defence---------------------1
Speed------------------------3
Favourite Technique-----1
Finishing Move------------1
Super Finishing Move---3
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2.2Comments
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 Kid Gohan, although having low stats, is a fairly decent character 
mainly because of his explosive wave move which is useful for
defence and has attacking potential. 
Gohan is also a quick character therefore you are able to move 
out of the way of beam and KI attacks much easier, 
this makes up for his low defence. 
His only downfalls are the Full Power Charge and High Speed Rush Moves.
Masenko Rules Period.
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2.3Moves List
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Full Power Charge
Description: Charges Ki to full
Cost: 1 Favourite Technique Ball
Damage: N/A
How To Do: L2+O
Comments: Useful if you desperately need some Ki, however is much to slow 
to be used in a situation where you can't charge Ki normally
and save those precious FT balls.
Usefulness: 3/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Ball
Description: Uses 2 hands to create a large Ki ball to fire at the opponent
Cost: 40000
Damage: 9000, 10800 in Max Power Mode
How To Do: L2+Triangle
Comments: Good powerful move use at short to mid range only 
as it is easy to dodge at long range.
Usefulness 4/5

Hi Speed Rush
Description: Dashes at foe cannot be stopped after initial hit.
Cost: 31000
Damage: 7500
How To Do: L2+Triangle+Up
Comments: Good at lower levels as the AI doesnít seem to dodge 
but at higher levels and against  real people it is easy to dodge/stop.
Doesnít pack much of a punch either.
Usefulness: 2/5

Masenko (Must be at Max Power)
Description:
Cost: 50000
Damage: 20500
How To Do: L2+Triangle+Down
Comments: Gohans super finisher is quite quick and powerful, 
like all beam type moves use only at short to mid range only.
This move would have got 5/5 if you didnít have to charge to Max Power 
to get access to it.
Usefulness: 4/5

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3. Teen Gohan
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3.1 Stats
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Health------------------------2 36300
Ki------------------------------2 38000
Attack------------------------2
Defence---------------------1
Speed------------------------3
Favourite Technique-----1
Finishing Move------------2
Super Finishing Move---1
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3.2 Comments
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3.3 Moves List
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Full Power Charge
Description: Charges Ki to full
Cost: 1 Favourite Technique Ball
Damage: N/A
How To Do: L2+O
Comments: Useful if you desperately need some Ki, however is much to slow 
to be used in a situation where you can't charge Ki normally
and save those precious FT balls.
Usefulness: 3/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Blast Volley
Description: Fires 5 quick full power energy balls
Cost: 34000
Damage: 7000, 8400 at Max Power (If all 5 Energy balls hit)
How To Do: L2+Triangle
Comments: Not really that good as it requires all 5 balls to hit to do 
any sort of damage, use Masenko instead
Usefulness: 2/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 37000
Damage: 11000, 13200 at Max Power 
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Description: Super Kamehameha (Must be at Max Power)
Cost: 91000
Damage: 26250
How To Do: L2+Triangle+Down
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Loses a point due to having to charge to Max Power 
Usefulness: 4/5

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Super Saiyan Teen Gohan
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Stats
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Health------------------------1 38390
Ki------------------------------2 28000
Attack------------------------2
Defence---------------------1
Speed------------------------3
Favourite Technique-----1
Finishing Move------------3
Super Finishing Move---2
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Comments
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Moves List
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Full Power
Description: Charges to Max Power and gives attack, defence and Ki bonuses
Cost: 3 Favourite Technique Balls
Damage: N/A
How To Do: L2+0
Comments: Extremely useful means you can get several Super Kamehameha's out in
1 battle plus it gives it and extra sting.
Usefulness: 5/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Ball
Description: Uses 2 hands to create a large Ki ball to fire at the opponent
Cost: 40000
Damage: 9000, 10800 in Max Power Mode
How To Do: L2+Triangle
Comments: Good powerful move use at short to mid range only 
as it is easy to dodge at long range.
Usefulness 4/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 38000
Damage: 11500, 13800 at Max Power, 14400 Max power via Full Power move
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Description: Super Kamehameha (Must be at Max Power)
Cost: 92000
Damage: 26750, 27250 via Full Power move
How To Do: L2+Triangle+Down
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Loses a point due to having to charge to Max Power 
Usefulness: 4/5

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Super Saiyan 2 Teen Gohan
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Stats
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Health------------------------2 39820
Ki------------------------------1 20000
Attack------------------------3
Defence---------------------2
Speed------------------------4
Favourite Technique-----1
Finishing Move------------4
Super Finishing Move---3
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Comments
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Moves List
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Power Up To The Very Limit
Description: Charges to Max Power and gives attack, defence and Ki bonuses
Cost: 3 Favourite Technique Balls
Damage: N/A
How To Do: L2+0
Comments: Extremely useful means you can get several Super Kamehameha's out in
1 battle plus it gives it and extra sting.
Usefulness: 5/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Blast Volley
Description: Fires 5 quick full power energy balls
Cost: 34000
Damage: 7000, 8400 at Max Power (If all 5 Energy balls hit)
How To Do: L2+Triangle
Comments: Not really that good as it requires all 5 balls to hit to do 
any sort of damage, use Masenko instead
Usefulness: 2/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 39000
Damage: 12000, 14400 at Max Power, 16200 via Power to Limit move
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Description: Super Kamehameha (Must be at Max Power)
Cost: 93000
Damage: 27250, 28750 via Power to Limit move
How To Do: L2+Triangle+Down
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Loses a point due to having to charge to Max Power 
Usefulness: 4/5

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Gohan
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Stats
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Health------------------------2 38500
Ki------------------------------2 38000
Attack------------------------2
Defence---------------------2
Speed------------------------2
Favourite Technique-----1
Finishing Move------------3
Super Finishing Move---3
============================================
Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
============================================
Moves List
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Full Power Charge
Description: Charges Ki to full
Cost: 1 Favourite Technique Ball
Damage: N/A
How To Do: L2+O
Comments: Useful if you desperately need some Ki, however is much to slow 
to be used in a situation where you can't charge Ki normally
and save those precious FT balls.
Usefulness: 3/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Blast Volley
Description: Fires 5 quick full power energy balls
Cost: 34000
Damage: 7000, 8400 at Max Power (If all 5 Energy balls hit)
How To Do: L2+Triangle
Comments: Not really that good as it requires all 5 balls to hit to do 
any sort of damage, use Masenko instead
Usefulness: 2/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 38000
Damage: 11500, 13800 at Max Power
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Description: Super Kamehameha (Must be at Max Power)
Cost: 93000
Damage: 27250
How To Do: L2+Triangle+Down
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Loses a point due to having to charge to Max Power 
Usefulness: 4/5

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Super Saiyan Gohan
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Stats
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Health------------------------3 43200
Ki------------------------------3 42000
Attack------------------------3
Defence---------------------2
Speed------------------------3
Favourite Technique-----3
Finishing Move------------3
Super Finishing Move---3
============================================
Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
============================================
Moves List
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Full Power Charge
Description: Charges Ki to full
Cost: 1 Favourite Technique Ball
Damage: N/A
How To Do: L2+O
Comments: Useful if you desperately need some Ki, however is much to slow 
to be used in a situation where you can't charge Ki normally
and save those precious FT balls.
Usefulness: 3/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Blast Volley
Description: Fires 5 quick full power energy balls
Cost: 34000
Damage: 7000, 8400 at Max Power (If all 5 Energy balls hit)
How To Do: L2+Triangle
Comments: Not really that good as it requires all 5 balls to hit to do 
any sort of damage, use Masenko instead
Usefulness: 2/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 38000
Damage: 11500, 13800 at Max Power
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Description: Super Kamehameha (Must be at Max Power)
Cost: 93000
Damage: 27250
How To Do: L2+Triangle+Down
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Loses a point due to having to charge to Max Power 
Usefulness: 4/5

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Super Saiyan 2 Gohan
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Stats
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Health------------------------3 44880
Ki------------------------------3 36000
Attack------------------------3
Defence---------------------2
Speed------------------------3
Favourite Technique-----4
Finishing Move------------4
Super Finishing Move---3
============================================
Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
============================================
Moves List
-------------------------------------------------------------------------------

Full Power Charge
Description: Charges Ki to full
Cost: 1 Favourite Technique Ball
Damage: N/A
How To Do: L2+O
Comments: Useful if you desperately need some Ki, however is much to slow 
to be used in a situation where you can't charge Ki normally
and save those precious FT balls.
Usefulness: 3/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Full Power Energy Blast Volley
Description: Fires 5 quick full power energy balls
Cost: 34000
Damage: 7000, 8400 at Max Power (If all 5 Energy balls hit)
How To Do: L2+Triangle
Comments: Not really that good as it requires all 5 balls to hit to do 
any sort of damage, use Masenko instead
Usefulness: 2/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 39000
Damage: 12000, 14400 at Max Power
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Description: Super Kamehameha (Must be at Max Power)
Cost: 93000
Damage: 27250
How To Do: L2+Triangle+Down
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Loses a point due to having to charge to Max Power 
Usefulness: 4/5

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Ultimate Gohan
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Stats
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health------------------------3 45000
Ki------------------------------3 46000
Attack------------------------3
Defence---------------------3
Speed------------------------3
Favourite Technique-----4
Finishing Move------------5
Super Finishing Move---3
============================================
Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
============================================
Moves List
-------------------------------------------------------------------------------

Power Up To The Very Limit
Description: Charges to Max Power and gives attack, defence and Ki bonuses
Cost: 3 Favourite Technique Balls
Damage: N/A
How To Do: L2+0
Comments: Extremely useful means you can get several powerd up finishing
moves in a battle. Donít use for Super Finisher as it can be stopped, therefore
wasting 3 FT balls. 
Usefulness: 5/5

Explosive Wave
Description: Creates and energy Aura around you damaging your foe 
and stopping most attacks (including those irritating rushes)
Cost: 1 Favourite Technique Ball
Damage: 2500
How To Do: L2+O+UP
Comments: One of the best moves in the game, having attacking potential 
while using no KI and acts a defensive barrier great move.
Usefulness: 5/5

Super Kamehameha
Description:
Cost: 45000
Damage: 15500, 18660 at Max Power, 21000 via Power to Limit move
How To Do: L2+Triangle
Comments: Very good move. Very powerful donít use at long distances 
as it is easily dodged, therefore being a waste of Ki. 
Usefulness: 5/5

Masenko
Description: Gohans Signature Energy Beam Attack
Cost: 40000
Damage: 12500, 15000 at Max Power, 17400 via Power to Limit move
How To Do: L2+Triangle+Up
Comments: Very good move, both powerful and quick. Gets an extra point 
because you donít need to charge to Max power like Kid Gohan
Usefulness: 5/5

Burst Rush (Must be at Max Power)
Description: Rushes at foe cannot be stopped after first hit
Cost: 50000
Damage: 22500, 24500 via Power to Limit move
How To Do: L2+Triangle+Down
Comments: Not a good move rushes are bad enough anyway considering
they can be stopped but as a super finisher? Need I say more?
Usefulness: 2/5

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The Great Saiyaman
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Stats
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health------------------------1 36000
Ki------------------------------2 33000
Attack------------------------3
Defence---------------------2
Speed------------------------3
Favourite Technique-----3
Finishing Move------------4
Super Finishing Move---1
============================================
Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
============================================
Moves List
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Justice Pose
Description: Gives Ki Bonuses
Cost: 1 FT ball
Damage: N/A
How To Do: L2+0
Comments: Not Useful at all, Save FT balls for 
Justice Finishing Pose
Usefulness: 1/5

Justice Finishing Pose
Description: Charges to Max Power and gives attack, defence and Ki bonuses
Cost: 3 Favourite Technique Balls
Damage: N/A
How To Do: L2+0+Up
Comments: Extremely useful means you can get several powerd up finishing
moves in a battle. Donít use for Super Finisher as it can be stopped, therefore
wasting 3 FT balls. 
Usefulness: 5/5

Hi Speed Rush
Description: Dashes at foe cannot be stopped after initial hit.
Cost: 34000
Damage: 9000, 10800 at Max Power, 12000 via JFP
How To Do: L2+Triangle
Comments: Good at lower levels as the AI doesnít seem to dodge 
but at higher levels and against  real people it is easy to dodge/stop.
Doesnít pack much of a punch either.
Usefulness: 2/5

Explosive Wave
Description: Creates a harmful defensive barrier around your character
Cost: 42000
Damage:12000, 14400 at Max Power, 15600 via JFP
How To Do: L2+Triangle+Up
Comments: Very useful as a defensive move, also packs quite a punch
Usefulness: 5/5

Burst Rush (Must be at Max Power)
Description: Rushes at foe cannot be stopped after first hit
Cost: 50000
Damage: 21500, 22500 via JFP
How To Do: L2+Triangle+Down
Comments: Not a good move rushes are bad enough anyway considering
they can be stopped but as a super finisher? Need I say more?
Usefulness: 2/5
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11. Frequently Asked Questions
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Coming Soon

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Contact Details
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Email: rikki_gamefaqs@fastmail.fm
I should check my mail everyday but be warned I may no reply straight away. 
Iím not being rude just being busy.
When Mailing me mark the subject "DBZ Guide" or "Game Faqs DBZ" 
or similar or it will be deleted and please no viruses.
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13. Version History
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0.25- Finished moves list
       - Added Kid Gohans Comment Section
Next Version- Add more comments
                      -Fix any errors/Spelling Mistakes
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14. Credits
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Me- For providing this public service and remembering to thank every single 
person who has helped (I think)
You- For reading this
CjayC- Creating a Great Site
Game Faqs- For being a great site
Spike- For making a great game
Akira Toriyama- Creating the Dragon ball Universe
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