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    Deck Building Guide by Thestalos_07

    Version: 1.02 | Updated: 12/23/08 | Printable Version | Search Guide | Bookmark Guide

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    By: Thestalos_07
    Date: 12 July 2008
    Version: 1.00
     /            \
    (   CONTENTS   )
     \            /
    I)        INTRO
    II)       LEGAL BLAH
    V)        TYPES OF DECKS
    VI)       DECK STAPLES
    X)        SLEIGHT LIST
    (  I) INTRO  )
    Good day all. Welcome to my guide to Re:COM deck building. This 
    guide covers all the basics of standard deck building, along with 
    some useful hints. Along the way, I shall be putting together my own 
    decks for each section, just to give you an idea of how to do it. 
    There are many ways to create a deck; you could stick with the deck 
    you start off with, you could make one that abuses various sleights, 
    or you could go the way of a true button-masher and make one of 
    nothing but level 9 cards. However you do it, keep in mind that 
    there is no “perfect deck”, and while some are definitely better 
    than others, each deck should reflect YOUR playstyle and not someone 
    elses. Just go with whatever works best for you, and you’ll be fine. 
    Ok? Lets begin...but first, a bit of legal yadayadayada.
    (  II) LEGAL BLAH  )
    This guide is copyright 2008 by yours truly, Thestalos_07. You may 
    print this off for personal uses, however I withhold the rights to 
    sell it for a profit. If you wish to host the guide on your website, 
    email me at the address listed below and chances are you will get 
    permission. If you host it without permission, I will send you an 
    email requesting that you take it down (along with a threat to sue 
    if you don’t). Put simply, if you really want it, email me and THEN 
    take it, if you put it up without permission and I find out and you 
    take it down and THEN ask for permission, the answer will be no.
    The current list of sites allowed to host this guide (and will have 
    permission to host anything in the future):
    Another set of permissions. cheatplanet and gamesradar now have
    permission for all guides.
    VERSION 1.01
    Small update to permissions. Congratulations GamersHell, you can
    now host this guide.
    VERSION 1.00
    First release of this guide. Contains a full list of sleights, 
    basics to making your own deck, pointers on how to improve it etc.
    And I think that just about covers it. Lets begin, for real this 
    Unlike other Kingdom Hearts games (except the original COM), this 
    game uses a deck system. What this means is that instead of just 
    keyblade swinging, you use cards to attack. These cards are compiled 
    into your deck, which you use in battle. You can have up to 3 decks, 
    and each one is completely customizable. Aside from the standard 
    attack cards, there are combinations you can create called 
    “sleights”, but more on that later. Your decks should reflect your 
    playstyle, and as there are so many different people in the world, 
    there are many different playstyles. As such, there is no “perfect 
    Its also important to remember that it is possible to break enemy 
    cards, by “breaking” them. Breaking is done by either playing a card 
    with a level of 0, or by playing a card or sleight with a higher 
    level than that used by your enemy. As such, 0 cards are a must-have 
    in every deck that doesn’t use high-level sleights.
    (  V) TYPES OF DECKS  )
    For the most part, there are 2 kinds of decks which all the various 
    archetypes fall under: Attack and Sleight.
    Attack decks are simply a series of high-level cards used to create 
    Sora’s standard 3-hit combo.
    Sleight decks use just that: Sleights. But then the generic term of 
    “sleight deck” fall into 4 sub-catagories: Attack, Magic, Summon and 
    Friend, but more on that later.
    Whatever type of deck you choose to build, just go with what works 
    for you. And that concludes a short section.
    (  VI) DECK STAPLES  )
    Anybody who plays a TCG in a competitive state is aware of staples. 
    A staple is basically a card(s) that is must have in a certain deck 
    type. An example would be an Oppression Gadget deck in YuGiOh. The 
    point of the deck is to prevent Special Summons, so the card Royal 
    Oppression is used. Without that, the deck is pointless. Do you see 
    what I mean? A staple is simply a card that makes a deck work 
    better, more efficiently, more powerful. A staple is what makes a 
    deck what it is.
    For the most part, Re:COM staples are simply enemy cards. There 
    isn’t a whole lot you can use to make a deck anything other than 
    more powerful with a staple. The main staples are the boss cards, 
    though some regular enemy cards can be useful. Here is a complete 
    list of each one, how much CP they take, how long they last, where 
    to get them and what they do:
    SHADOW: ???? (25 CP, 2 reloads, Traverse Town)
    Incrementor: Adds 1 to all card numbers
    SOLDIER: ????? (15 CP, 3 reloads, Traverse Town)
    Combo Plus: Do 1 more attack before each finishing move
    POWER WILD: ??????? (30 CP, 1 reload, Olympus Coliseum)
    Retrograde: Low cards now break high cards, rather than vice-versa; 
    0's are unaffected
    BOUNCY WILD: ????????? (10 CP, 5 reloads, Olympus Coliseum)
    Draw: Attracts cards and EXP drops to Sora.
    LARGE BODY: ?????? (40 CP, 1 reload, Wonderland)
    Guard: Nullifies physical frontal attacks
    FAT BANDIT: ?????????? (40 CP, 2 reloads, Agrabah)
    Back Attack: Do more damage when hitting enemies from behind
    SEA NEON: ????? (20 CP, 1 reload, Atlantica)
    Random Values: Card numbers are randomized
    BANDIT: ?????? (30 CP, 1 reload, Agrabah)
    Combo Finish: All attacks become finishing moves
    PIRATE: ????? (30 CP, 1 reload, Neverland)
    All Zeroes: All cards become zeroes
    RED NOCTURNE: ???????? (20 CP, 1 reload, Traverse Town)
    Fire Boost: Increases fire damage
    BLUE RHAPSODY: ???????? (20 CP, 1 reload, Traverse Town)
    Blizzard Boost: Increases blizzard/ice damage
    YELLOW OPERA: ??????? (20 CP, 1 reload, Agrabah)
    Thunder Boost: Increases thunder damage
    GREEN REQUIEM: ????????? (20 CP, 1 reload, Agrabah)
    Cure Boost: Increases cure amount
    WIZARD: ????? (30 CP, 1 reload, Hollow Bastion)
    Magic Boost: Forfeits summon cards to power up magic cards
    AIR SOLDIER: ??????? (30 CP, 3 reloads, Agrabah)
    Reload Kinesis: Allows reloading to be done while moving
    BARREL SPIDER: ???????? (30 CP, 3 reloads, Olympus Coliseum)
    Quick Reload: Decreases reloading time
    WIGHT KNIGHT: ?????? (15 CP, 3 reloads, Halloween Town)
    Levitate: Increases jumping height
    AIR PIRATE: ??????? (30 CP, 3 reloads, Neverland)
    Item Bracer: Item cards cannot be broken
    GARGOYLE: ????? (30 CP, 1 reload, Halloween Town)
    Vanish: Makes you invisible and harder to hit
    SEARCH GHOST: ??????? (35 CP, 1 reload, Atlantica)
    Drain: Gain health with physical attacks but enemies drop fewer 
    AQUA TANK: ?????? (30 CP, 1 reload, Atlantica)
    Auto-Reload: Reloads automatically once all cards are used
    SCREW DIVER: ????????? (15 CP, 1 reload, Atlantica)
    Decrementor: Subtracts 1 from all card numbers
    WYVERN: ????? (20 CP, 3 reloads, Hollow Bastion)
    Reload Lock: Prevents the reload counter from increasing during 
    DEFENDER: ??????? (30 CP, 1 reload, Hollow Bastion)
    Protect: Decreases damage taken from physical attacks
    WHITE MUSHROOM: ??????????? (40 CP, 3 reloads, White Room)
    Hyper Healing: Restores HP every time a friend card is used
    BLACK FUNGUS: ????????? (40 CP, Black Room)
    Random Flush: Activates a random enemy card effect
    CREEPER PLANT: ???????? (35 CP, 1 reload, Halloween Town)
    Leaf Bracer: Healing cards cannot be broken
    TORNADO STEP: ????????? (30 CP, 2 reloads, Monstro)
    Reload Haste: Resets the reload counter to 1
    CRESCENDO: ????? (30 CP, 1 reload, Destiny Islands)
    Summon Boost: Forfeits magic cards to power up summon cards
    NEOSHADOW: ?????? (30 CP, 1 reload, Castle Oblivion)
    Bio: Causes enemy HP to decrease over time
    DARK BALL: ?????? (N/A, 1 reload, N/A)
    Duel Trigger: All cards trigger duels, regardless of values
    GUARD ARMOR: ??????? (30 CP, 30 attacks)
    Wide Attack: Increases the area hit by sword swings
    HADES: ??? (40 CP, 30 attacks, resistant to fire, stunned by ice)
    Berserk: Boosts the power of attack cards when in critical health
    TRICKMASTER: ???????? (25 CP, 10 breaks from an enemy)
    Value Break: When you get broken, the enemy's card value is 
    permanently reduced by your value
    JAFAR: ????? (65 CP, 20 attacks)
    Attack Bracer: Attack cards cannot be broken (except with zeroes)
    URSULA: ???? (50 CP, 5 hits)
    Shell: Halves the damage taken from magical attacks
    OOGIE BOOGIE: ??? (40 CP, 10 uses)
    Regen: Heals you over time
    PARASITE CAGE: ???????? (60 CP, 1 use)
    Dispel: Breaks the opponent's enemy card
    HOOK: ??? (35 CP, 3 times, resistant to thunder, stunned by fire)
    Second Chance: Stay at 1 HP after being hit by a death blow
    DRAGON MALEFICENT: ??????????? (70 CP, 30 attack)
    Overdrive: Sacrifices reload speed to power up attack cards
    DARK SIDE: ?????? (99 CP, 1 use)
    Mimic: Copies the opponent's enemy card
    RIKU: ?? (80 CP, 5 sleights, resistant to fire, blizzard, and 
    Sleight Lock: Keep non-item cards available for reloading while 
    doing sleights
    CARD SOLDIER: ????? (55 CP, 30 attacks)
    Attack Haste: Increases the swing speed of attack cards
    ANSEM: ???? (40 CP, 10 sleights, resistant to fire, blizzard, and 
    Sleightblind: Conceals your stocked cards from opponents
    XEMNAS: ???? (65 CP, 3 reloads, resistant to all)
    Quick Guard: Blocks all hits after the first from a combo attack
    XIGBAR: ????? (80 CP, 2 reloads, resistant to all)
    Shot Charge: Increases damage for ranged attacks, including both 
    magic and sleights (e.g. Strike Raid)
    XALDIN: ????? (65 CP, 3 hits taken, resistant to all)
    Wind Guard: Damages nearby enemies with a wind shield
    VEXEN: ????? (60 CP, 1 use, immune to ice, stunned by fire)
    Auto-Life: Brings you back to life with critical health after dying
    LEXAEUS: ????? (99 CP, 50 attacks, immune to ice, resistant to 
    physical, weak against special)
    Warp Break: Finishing moves have a chance of instantly killing an 
    ZEXION: ????? (65 CP, 50 attacks, resistant to all)
    Confuse Strike: Attacks have a chance of confusing enemies
    SAIX: ???? (80 CP, 20 attacks, resistant to all)
    Combo Boost: Do cumulative extra damage on each hit, but the damage 
    is reset if you get card-broken
    AXEL: ???? (75 CP, 10 hits taken, immune to fire, stunned by ice)
    Quick Recovery: Can play cards even while stunned
    DEMYX: ????? (80 CP, 2 reloads, resistant to thunder and special)
    Water Boost: Increases damage from water attacks (Aqua Splash, 
    Blizzard, etc.)
    LUXORD: ????? (99 CP, 15 cards, resistant to thunder and special)
    All Break: All cards played break all enemy cards
    MARLUXIA: ?????? (99 CP, 3 sleights, resistant to all, weak 
    against phys.)
    Double Sleight: Perform each sleight twice in succession
    LARXENE: ????? (65 CP, 15 cards played, immune to thunder, weak 
    against spcl.)
    Dash: Increases running speed
    ROXAS: ???? (99 CP, 20 attacks)
    Double Damage: Attacks do twice as much damage
    As we can see from that list, there are cards to benefit pretty much 
    every kind of deck. Xigbar increases most Magic decks, Roxas is 
    great in most attack-based decks, Demyx makes Water decks a 
    contender. There are also cards that are splashable anywhere; that 
    is, they can be used in most decks effectively. Larxene and Card 
    Soldier are good examples of these.
     /                         \
     \                         /
    A pure attack deck is simply 3-hit combos, over and over and over. 
    If its your first time playing the game, this is probably the deck 
    that you should use for the first set of world cards, just until you 
    get the hang of the battle system.
    While attack decks are quite good, they WILL fail against any boss 
    that uses sleights. Boss sleights will consistently have a level 
    higher than whatever card you use, so unless like 10 cards in your 
    deck are 0’s, or you use the Luxord card, its best to switch to 
    another deck for these bosses. Feel free to switch back to the 
    attack deck when you’re fighting anything else though.
    At first glance, attack decks are the simplest decks to build: They 
    consist mostly of level 9 cards. However there are many important 
    factors to think about, namely: Damage and recovery. Damage is 
    simply how much damage the card causes, and recovery (IIRC) is how 
    long it takes to recover if you are broken. The deck in this example 
    is a bit like this to start off with:
    3x Lv9 Divine Rose
    3x Lv9 Olympia
    3x Lv9 Diamond Dust
    3x Lv9 Metal Chocobo
    3x Lv9 Fairy Harp
    3x Lv9 Oathkeeper
    3x Lv9 Monochrome
    3x Lv9 Potion
    3x Lv9 Cure
    As we can see, this deck has reloading potions and healing cures, 
    along with a bunch of combos. Now, we take into consideration the 
    damage caused by these cards. The idea of this kind of deck is to 
    deal as much damage as possible via combos, so weak cards are 
    useless to us. So we go from that to:
    3x Lv9 Olympia
    3x Lv9 Diamond Dust
    3x Lv9 Oathkeeper
    3x Lv9 Monochrome
    3x Lv9 Potion
    3x Lv9 Cure
    This deck is much shorter now, seeing as we have taken out the 
    Divine Rose, Metal Chocobo, and Fairy Harp combos. Unfortunately, 
    that takes us down to 4 short combos, so we need to find something 
    to replace them. If we pull up a list of cards, we can see that 
    there are some good replacements such as Ultima Weapon and Oblivion. 
    So, with that in mind, we now have:
    3x Lv9 Ultima Weapon
    3x Lv9 Oblivion
    3x Lv9 Crab Claw
    3x Lv9 Star Seeker
    3x Lv9 Olympia
    3x Lv9 Diamond Dust
    3x Lv9 Oathkeeper
    3x Lv9 Monochrome
    3x Lv9 Potion
    3x Lv9 Cure
    If we check this out, we will see that the lowest damage any of 
    these does is B-rated, which is quite good. Not as good as A, but 
    not to shabby at all. We still have our reloads and cures, and we 
    can dish out 8 full combos before needing to use one of said 
    Now we focus on the next area: Recovery. Most of these cards have a 
    good recovery time, so the deck won’t change too much. If we bring 
    out our list again, and go through, we can eliminate the softer 
    spots. As such, the deck goes from what we see above to:
    3x Lv9 Ultima Weapon
    3x Lv9 Oblivion
    3x Lv9 Crab Claw
    3x Lv9 Star Seeker
    3x Lv9 Olympia
    3x Lv9 Diamond Dust
    3x Lv9 Oathkeeper
    3x Lv9 Hidden Dragon
    3x Lv9 Potion
    3x Lv9 Cure
    The only change here is Monochrome. The damage was good, but the 
    swing speed was a lowly C. So, we switched it out for the Hidden 
    Dragon. Hidden Dragon does the same amount of damage, but the speed 
    is A. So our deck has gone from this:
    3x Lv9 Divine Rose
    3x Lv9 Olympia
    3x Lv9 Diamond Dust
    3x Lv9 Metal Chocobo
    3x Lv9 Fairy Harp
    3x Lv9 Oathkeeper
    3x Lv9 Monochrome
    3x Lv9 Potion
    3x Lv9 Cure
    to this:
    3x Lv9 Ultima Weapon
    3x Lv9 Oblivion
    3x Lv9 Crab Claw
    3x Lv9 Star Seeker
    3x Lv9 Olympia
    3x Lv9 Diamond Dust
    3x Lv9 Oathkeeper
    3x Lv9 Hidden Dragon
    3x Lv9 Potion
    3x Lv9 Cure
    With these changes, we can put out 1 more combo, and aside from 
    that, the combos are much stronger as well.
    Also keep in mind that the order of the cards is very important. All 
    the cards deal a different amount of damage based on what number hit 
    they were in the combo: 1,2 or 3, the finisher. All the cards I’ve 
    included here are based on their finisher strength, so its up to you 
    to properly utilise all the cards you have to make an ultimate 
    Now, we most of the things out of the way here. We just need to add 
    a few 0 cards, and a staple or 2. If you’ve read this guide from the 
    start, you would remember me talking about 0 cards and its uses 
    early on. If you didn’t, then here it is again: Breaking is done by 
    either playing a card with a level of 0, or by playing a card or 
    sleight with a higher level than that used by your enemy. As such, 0 
    cards are a must-have in every deck that doesn’t use high-level 
    Now, our staples. Being nothing but attacks, we are going to want 
    powerups and anything else that’s useful. If we refer to the list 
    above, these should stick out to us:
    Card Soldier
    Dragon Maleficent
    Guard Armor
    Search Ghost
    Fat Bandit
    For all practicality purposes, it would be stupid to include all 
    these in our staple deck. So we must choose which would work best, 
    and cut down this list to a MAXIMUM of 5.
    Roxas is perhaps the best card we could use, as it doubles all 
    damage done by this deck. Therefore it is a must, and takes up one 
    of our 5 slots.
    Saix is also useful, but its basically a more conditional version of 
    Roxas. It’ll go on the “maybe pile”.
    Axel is nice, but not necessary. He gets the no.
    Same for Xemnas, Fat Bandit, and Bandit. That brings the list down 
    Card Soldier
    Dragon Maleficent
    Guard Armor
    Search Ghost
    Guard Armor is also useful, as is Jafar. Increased range and less 
    chance of break are very nice.
    Search Ghost is basically a stall card. Very nice, but again, 
    doesn’t benefit the deck so it’s a no. Soldier gives a 2-for-1 
    benefit, so that’s in.
    Now its basically down to Card Solder, Saix and Dragon Maleficent. 
    Card Soldier increases the swing speed, though if the deck is 
    properly made, they will all have at least B+ so that’s not 
    necessary. Maleficent fits right in with the theme of dealing as 
    much damage via combos as possible, so that gets the thumbs up. As 
    for Saix, he has been surpassed and so gets a no-go. We now have:
    Guard Armor
    So now we have a finished deck. The final decklist is as follows:
    3x Lv9 Ultima Weapon                  Staple Deck:
    3x Lv9 Oblivion                       Roxas
    3x Lv9 Crab Claw                      Soldier
    3x Lv9 Star Seeker                    Maleficent
    3x Lv9 Olympia                        Lexaeus
    3x Lv9 Diamond Dust                   Guard Armor
    3x Lv9 Oathkeeper
    3x Lv9 Hidden Dragon
    3x Lv9 Potion
    3x Lv9 Cure
    6x Lv0 Kingdom Key
    There we go. High power combos, reloads and heals, 0 cards and our 
    powerup staples. That’s one deck done! Onwards to the next section!
     /                         \
     \                         /
    Ah, the humble sleight. A very powerful and extremely useful set of 
    attacks. A sleight is a combination of 2-3 cards arranged in the 
    correct order. Most sleights have various parameters, such as a 
    total level of 20-23. If the sleight has a total of 24+ or 19-, then 
    the sleight won’t execute. As such, sleights are best in a deck 
    specifically designed to use them.
    As mentioned earlier, there are 4 main types of sleight decks. They 
    Attack decks use the first set of sleights, the one set on a red 
    background. All these sleights are attack-based, and so benefit from 
    most of the staples that benefit regular attack decks.
    Magic decks are my favourite. They are set on a blue background, and 
    for the most part are extremely powerful. A lot of them are ranged 
    attacks, so don’t benefit from the staples that go with attack 
    decks. Magic decks can again be broken down, into Fire, Blizzard, 
    Thunder, Aero, Gravity and Stop decks, along with other types. 
    Thunder has like 2 sleights, so isn’t viable. Still, if you want to 
    try it, go ahead.
    Summon decks......lets just say they have potential. Some summons 
    are good, like Cloud and Mushu, but for the most part really take a 
    lot of effort to put together nicely. They CAN work no doubt, but 
    the time and energy you’ll be putting in to achieve that makes it 
    not really worth it.
    Friend decks are absolute pieces of ****. Don’t EVER try these. 
    Basically you get 1 friend card every 20 seconds or so, so that’s 
    like 2-3 sleights per minute, which are really not worth it and so 
    should NEVER be used as a decktype. Seriously, don’t even bother 
    trying one of these, it’s not worth it.
    (  X) SLEIGHT LIST  )
    SLIDING DASH: ???????? (three same-type attack cards, total 
    value 10-15)
    Slide towards distant targets for a close-range attack
    STUN IMPACT: ???????? (three same-type attack cards, total 
    value 20-23)
    Stun surrounding enemies with a single aura attack
    STRIKE RAID: ???????? (three attack cards, total value 24-26)
    Hurl the Keyblade forwards, stunning and damaging enemies
    BLITZ: ????????? (three varied-type attack cards, total value 
    Powerful two-hit combo using the Triangle button
    ZANTETSUKEN: ?????? (three attack cards, total value 0 or 27)
    Break a card and prevent it from being reloaded for the rest of the 
    SONIC BLADE: ??????? (three varied-type attack cards, total 
    value 20-23)
    Rocket across the field, striking enemies with the Triangle button
    ARS ARCANUM: ???????? (three attack cards, total value 1-6)
    Rain a flurry of blows on the enemy with the Triangle button
    RAGNAROK: ????? (three attack cards, total value 7-9)
    Leap into the air and fire a stream of lasers
    TRINITY LIMIT: ????????? (attack + Donald + Goofy)
    Inflict heavy damage on all visible enemies
    FIRA: ???? (Fire x2)
    FIRAGA: ???? (Fire x3)
    BLIZZARA: ???? (Blizzard x2)
    BLIZZAGA: ???? (Blizzard x3)
    THUNDARA: ???? (Thunder x2)
    THUNDAGA: ???? (Thunder x3)
    CURA: ???? (Cure x2)
    CURAGA: ???? (Cure x3)
    GRAVIRA: ???? (Gravity x2)
    GRAVIGA: ???? (Gravity x3)
    STOPRA: ???? (Stop x2)
    STOPGA: ???? (Stop x3)
    AERORA: ???? (Aero x2)
    AEROGA: ???? (Aero x3)
    WARPINATOR: ??????? (Stop + Gravity + Aero)
    Instantly kill the closest enemy, but no EXP is gained
    WARP: ???? (Stop + Aero x2)
    Instantly kill all enemies in sight, but no EXP is gained
    BLIZZARD RAID: ??????? (Blizzard + attack x2)
    Hurl the Keyblade forwards, inflicting blizzard damage
    SYNCHRO: ???? (Cure + Gravity + Aero)
    Set surrounding enemies' HP to that of the target
    FIRE RAID: ??????? (Fire + attack x2)
    Hurl the Keyblade forwards, inflicting fire damage
    AQUA SPLASH: ????????? (Blizzard + Fire + Aero)
    Spray melted ice for a period of time, inflicting ice damage
    TERROR: ??? (summon x2 + Jack or Simba + Mushu + item)
    Strike fear into enemies so that they no longer approach
    MIRACLE GIFT: ??????? (summon + magic + Jack or Bambi + Blizzard 
    + item)
    Reload cards and reset counter while restoring HP to Sora and to all 
    BIND: ???? (Gravity + Stop + magic)
    Hold enemies in place, although they can still attack
    SHOCK IMPACT: ????????? (Simba + attack x2)
    Send enemies flying and trigger Stop
    HOMING BLIZZARA: ????????? (Aero + Blizzard + magic)
    Cast Blizzara that seeks out the targeted enemy
    QUAKE: ???? (Gravity + Simba + magic)
    Inflict damage on all ground enemies with a violent tremor
    TELEPORT: ??? (magic x2 + Peter Pan or Stop + Aero + item)
    Teleport behind the targeted enemy, stunning it
    THUNDER RAID: ??????? (Thunder + attack x2)
    Hurl the Keyblade forwards, inflicting thunder damage
    CONFUSE: ???? (Genie + Tinker Bell + summon)
    Confuse enemies so they attack less often
    FIRAGA BURST: ???????? (Fire x2 + Gravity)
    Shoot a fireball into the sky which rains blasts across the battle 
    REFLECT RAID: ???????? (Cloud + attack x2)
    Hurl the Keyblade forwards and make it ricochet to hit several 
    MAGNET: ???????? (Gravity x2 + attack)
    Gather enemies together and then hit them away
    STOP BLADE: ???????? (Stop + attack x2)
    Cast Stop, then run and slash an enemy, also causing damage over 
    TORNADO: ???? (Aero + Gravity + summon)
    Envelope enemies in a tornado, damaging and incapacitating them
    FREEZE: ???? (Blizzard x2 + Stop)
    Freeze enemies in blocks of ice - enemies take extra damage if the 
    blocks are shattered
    JUDGMENT: ??????? (Aero + attack x2)
    Hurl the Keyblade forwards for a direct hit following by a spinning 
    HOLY: ???? (Mega-Ether + Megalixir + item)
    Inflict damage on targeted enemy and on all surrounding enemies
    BLAZING STORM: ????????? (Aero + Fire x2)
    Temporarily surround Sora with flaming tornadoes
    MEGA FLARE: ????? (Mushu + Fire x2)
    Incinerate all enemies in a wide area
    PROUD ROAR: ?????? (Simba x2 or Simba x3)
    SHOWTIME: ?????? (Genie x2 or Genie x3)
    CROSS-SLASH: ??? (Cloud x2)
    CROSS-SLASH+: ????? (Cloud + Stop + attack)
    Cloud teleports to an enemy and does a triple attack
    OMNISLASH: ?????? (Cloud x3)
    Cloud flies around attacking enemies (use Triangle)
    SPLASH: ?????? (Dumbo x2 or Dumbo x3)
    TWINKLE: ????? (Tinker Bell x2 or + Tinker Bell x3)
    PARADISE: ????? (Bambi x2 or Bambi x3)
    IDYLL ROMP: ????????? (Bambi + attack x2)
    Bambi confuses the enemy
    FLARE BREATH: ?????? (Mushu x2 or Mushu x3)
    MAGIC: ???? (Donald x2 or Donald x3)
    BLAZING DONALD: ?????????? (Donald + Fire)
    Donald shoots a fireball into the air that can be redirected into 
    enemies with Triangle
    GOOFY TORNADO: ????????? (Goofy x2 or Goofy x3)
    GOOFY SMASH: ?????????? (Goofy + attack)
    Aerial combo an enemy with Goofy using Triangle
    WILD CRUSHER: ?????????? (Goofy + Donald + attack)
    Rush at enemies, using Goofy as a battering ram
    LUCKY BOUNTY: ????????? (Pluto x2 or Pluto x3)
    SANDSTORM: ???????? (Aladdin x2 or Aladdin x3)
    SURPRISE!: ????? (Jack x2 or Jack x3)
    SPIRAL WAVE: ????????? (Ariel x2 or Ariel x3)
    HUMMINGBIRD: ???????? (Peter Pan x2 or Peter Pan x3)
    FEROCIOUS LUNGE: ???????? (Beast x2 or Beast x3)
    Building a sleight deck is actually quite easy: Just choose what 
    decktype you want, and find all sleights that use it. Then trim it 
    to fit into your current CP, and go test it out. I will build a fire 
    deck, and test it in the Destiny Islands opening area.
    So, to start off, I find all the Fire sleights:
    Fire Raid
    Mega Flare
    Blazing Storm
    Firaga Burst
    Now I fit it into my current CP (1100):
    1x Firaga
    1x Fire Raid
    1x Mega Flare
    2x Blazing Storm
    2x Firaga Burst
    3x Hi Potion + Mega Ether + Cure sleight
    Now I test it.
    Well I must say, this deck PWNS!!!! Damage is amazing, range is 
    excellent, the whole deck is made of win! No doubt Fire is one of 
    the better archetypes.
    Now I will try a regular Attack Sleight deck. So, I find all the 
    possible sleights:
    Slide Dash
    Stun Impact
    Strike Raid
    Sonic Blade
    Ars Arcanum
    Now I fit it to my CP of 1100:
    2x Slide Dash
    1x Strike Raid
    2x Sonic Blade
    2x Blitz
    3x Hi Potion + Cure + Cure sleight
    And now I test it.
    Eh, not so bad. Could use some further refining, but on the whole it 
    should meet your needs.
    And that, good sirs/ma’ams, are the basic steps to building your 
    very own sleight deck. Don’t forget to add your staples, but I can’t 
    be bother to go through that stuff all over again. Refer to section 
    VIII if you need clarification.
     /                               \
     \                               /
    Now I know that I’m going to cop a LOT of backlash for this, but I 
    really do believe that Raids are the ultimate archetype. Just leave 
    out Blizzard and perhaps Fire Raid, and this deck can beat 
    absolutely anything (with the exception of Castle Oblivion floor). 
    Of all your raids, you have:
    Fire/Blizzard/Thunder/Gravity/Reflect Raid
    Judgment is exactly what it sounds like: An extremely powerful and 
    versatile attack. What it does is it hits the target, then loops 
    around and hits it again, and again, and again, all the while 
    damaging absolutely EVERYTHING else it comes into contact with. And 
    I include it as a raid because it has all the same properties, just 
    doesn’t include the word “raid” in the name.
    I recently went head to head with Marluxia using a deck of 3x 
    Judgment, 3x Reflect Raid and 3x HiPotion+MegaEther+Cure sleights, 
    and it absolutely pwned. Reflect Raid has got to be the strongest 
    attack in the game when used right, and using Xigbar it managed to 
    rip off roughly 3/4 of a bar per hit. On the FINAL VERSION of 
    Marluxia no less. Yes, the raids are quite simply an extremely 
    dominating set of sleights.
    Though I will admit that Raids do have their weaknesses. They fly in 
    a straight line, so if your target moves too much, the attack will 
    miss. Its also very rare for them to hit anything above Sora’s head 
    height, so flying enemies will be a ***** to take down. Still, 
    Judgment just needs to connect once and its pretty much all over.
    *puts up flame shield*
     /                      \
     \                      /
     - Go with whatever suits your playstyle.
     - Test out your deck thoroughly before saying its > all
     - The key to making a good deck is simply through levelling up.
     - If you’re stuck on a boss, don’t be afraid to change your deck  
       around. Different bosses require different strategies.
     - And finally, have fun with the game. There is no pressure
       whatsoever to have the ultimate deck, because you can’t even pit
       it against another deck.
     /                             \
     \                             /
    Alright, so we’ve reached the end of this guide. I had a good time 
    writing this, so if you have anything you want to say, send it to me 
    at this address:
    Feel free to send in your own tips to deck building, as right now 
    this only shows my point of view. If you’re going to flame me for 
    saying raids are the best archetype, I’ll flame you right back for 
    saying they aren’t.
    As for thanks, here they are:
    My parents for getting me this awesome game
    CJayC for starting GameFAQs
    SBAllah for continuing it after Ceejus’ departure 
    And any of my readers.
    Till next time!