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    Walkthrough by devilishdemento

    Version: 1.0 | Updated: 11/29/12 | Printable Version | Search This Guide

    
    Silent Hill: Shattered Memories: Walkthrough by devilishdemento
    Version: 1.0 | Last Updated: 2012-11-29 | View/Download Original File
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    Copyright 2012 Marie Roberts
    FAQ Version - 1.0
    Last Update - 29/11/12
    Email Address - peacockwand@hotmail.com
    
    
    
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    	*========================================*
             |                                      |
             |         SHATTERED MEMORIES           |
             |                                      |
            *========================================*
    
    
    
    ~-~-~-~-~-
    |CONTENTS|
    ~-~-~-~-~-    
    
    SECTION 1 - LEGAL INFORMATION                                (SH1)
    SECTION 2 - UPDATES                                          (SH2)
    SECTION 3 - INTRODUCTION TO THIS WALKTRHOUGH                 (SH3)
    SECTION 4 - STORYLINE                                        (SH4)
    SECTION 5 - CHARACTERS                                       (SH5)
    SECTION 6 - CONTROLS                                         (SH6)
    SECTION 7 - GAME BASICS 1) EXPLORING THE AREA                (SH7.1)
                            2) NIGHTMARE                         (SH7.2)
                            3) THE PHONE                         (SH7.3)
    SECTION 8 - DR KAUFMANN AND YOUR PERSONALITY                 (SH8)
    SECTION 9 - WALKTHROUGH                                      (SH9)
              - CHAPTER 1 PT 1: THE STREETS OF SILENT HILL       (SH9.1.1)
              - CHAPTER 1 PT 2: NIGHTMARE STREETS OF SILENT HILL (SH9.1.2)
              - CHAPTER 2 PT 1: THE FOREST                       (SH9.2.1)
              - CHAPTER 2 PT 2: NIGHTMARE FOREST                 (SH9.2.2)
              - CHAPTER 3 PT 1: MIDWICH HIGH SCHOOL              (SH9.3.1)
              - CHAPTER 3 PT 2: NIGHTMARE HIGH SCHOOL            (SH9.3.2)
              - INTERVAL - MEETING WITH MICHELLE AND DAHLIA      (SH9.3.3)
              - CHAPTER 4 PT 1: NIGHTMARE HOSPITAL               (SH9.4.1)
              - CHAPTER 4 PT 2: MEETING LISA & TOLUCA MALL       (SH9.4.2)
              - CHAPTER 4 PT 3: NIGHTMARE MALL & CLOSED MALL     (SH9.4.3)
              - CHAPTER 5 PT 1: SIMMONS STREET & FINAL NIGHTMARE (SH9.5.1)
              - CHAPTER 5 PT 2: THE TRUTH                        (SH9.5.2)        
    SECTION 10 - ENDINGS                                         (SH10)
    SECTION 11 - LOCATIONS 1) UFOS                               (SH11)
    SECTION 12 - WHY, THANK YOU VERY MUCH!                       (SH12)
    
    
    
    
    ~-~-~-~-~-~-~-~-~-~
    |LEGAL INFORMATION| (SH1)
    ~-~-~-~-~-~-~-~-~-~
    
    This guide is Copyright (c) 2012 Marie Roberts.
    It may be used - ONLY with permission - on any 
    other sites and for personal/private use. If I 
    find that this FAQ is being used on a website 
    without my permission it is a violation of copyright,
    is prohibited and is not acceptable. This FAQ was 
    completed through the writer's (my) hard work, 
    and copying it for profit or any other reason
    without my permission is strictly forbidden.
    
    This FAQ is only to be used on: Gamefaqs.com
                                    Ign.com
                                    Supercheats.com
                                    Neoseeker.com
                                    CheatCC.com
    
    
    
    
    ~-~-~-~-~
    |UPDATES| (SH2)
    ~-~-~-~-~
    
    29/11/12
    
    I started the walkthrough for this game back in 2010. A lot of bad stuff
    happened, though, and I've only just found it again and realised it was
    already finished and ready to be put up on the internet. Will post it today.
    
    
    
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    |INTRODUCTION TO THIS WALKTHROUGH| (SH3)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    As you probably know by now, this game is an alternate version of the very 
    first Silent Hill game. The story and characters are quite different, which is
    perhaps why it's called Shattered Memories - the memories are not quite the 
    same, scattered about. Unlike most Silent Hill games, Shattered Memories 
    focuses primarily on exploration and storyline, rather than puzzles and 
    fighting. In fact, there is no fighting in this game. All you can do to
    protect yourself is run away. This type of gameplay is not most people's cup
    of tea, but I'd recommend it if you are a fan of true Survival Horror or a 
    hardcore Silent Hill fan.
    
    I wrote this walkthrough because I think the game is quite interesting,
    but people definitely need direction during the Nightmare sequences. I really
    hope that I can provide everything that you need. If I'm missing something 
    then please, feel free to contact me at peacockwand@hotmail.com. I'll answer 
    and use it as long as you're polite. Any rude emails WILL be deleted 
    immediately. Also, if you give me information or corrections, credit will go 
    to you.
    
    
    
    
    ~-~-~-~-~- 
    |STORYLINE| (SH4)
    ~-~-~-~-~- 
    
    Silent Hill, usually a bustling vacation spot, has been hit by a freak 
    blizzard. Snow and ice are covering everything as far as the eye can see. 
    Into this weather drives Harry Mason, his daughter Cheryl sitting in the 
    back seat of the car. Harry's car suddenly skids over a patch of ice, and 
    although he tries to regain control of the vehicle, the car careens into a 
    ditch.
    
    When Harry regains consciousness, he discovers that his daughter Cheryl is 
    missing. She is nowhere in the nearby area. Has she been kidnapped? Did she 
    run off in fright? Harry grabs his flashlight and sets off towards a nearby 
    building.
    
    His objective: Find Cheryl.
    
    
    
    
    ~-~-~-~-~-~
    |CHARACTERS| (SH5)
    ~-~-~-~-~-~
    
    HARRY MASON - You will be in control of Harry for the entirety of the game. 
                  Harry's only comfort in a lonely world is his daughter, Cheryl.
                  I would write more about his personality, but the thing is, you 
                  are the one who chooses his personality through a series of 
                  psychiatry sessions. For more information on choosing Harry's 
                  personality, go to the "The Pyschiatrist's Office" section of 
                  the walkthrough.
    
    CHERYL MASON - Cheryl is Harry's daughter. Harry says that she is seven years
                   old. She goes missing after the car crashes. She enjoys 
                   collecting things, especially insects.
    
    CYBIL BENNET - Cybil is a police officer who meets Harry in a café after the 
                   car crash. Although she tries to help him, the two get 
                   separated eventually, and often meet up, just to be 
                   immediately separated again by the Nightmare world. Cybil's 
                   clothing, hair and personality vary depending on the answers 
                   you choose in the Psychiatrist's Office.
    
    MICHELLE VALDEZ - Harry and Michelle meet in Midwich Highschool. She is there
                      for a high school reunion, but is the only person who turns
                      up. She and Harry meet up every now and again during the 
                      game. Her appearance changes depending on how you answer 
                      the Psychiatrist's questions.
    
    DAHLIA - A young woman with a feisty attitude - considering she's off her 
             head most of the time. She and Harry meet at the Balkan nightclub, 
             although she claims they've known each other for a while. Dahlia's 
             appearance changes depending on how you answer the Psychiatrist's 
             questions.
    
    LISA GARLAND - Lisa is a nurse at the local hospital. When Harry finds her, 
                   she is suffering from a head injury, but claims to be alright 
                   as, being a nurse, she can treat herself.
    
    DR. KAUFMANN - He's the psychiatrist that you talk to for quite a lot of the 
                   game. He will ask you questions, and your answers affect the 
                   appearance of characters and your surroundings, Harry's 
                   personality and even the game's ending. 
    
    
    
    ~-~-~-~-~-
    |CONTROLS| (SH6)
    ~-~-~-~-~-
    
    LEFT ANALOG STICK - Move Harry by pressing this in any direction.
                        Used to move the cursor when close-examining
                        objects.
    
    RIGHT ANALOG STICK - When armed with the flashlight, this can be used to move
                         it around.
                         When the flashlight is turned off, it is used to look 
                         around.
    
    X BUTTON - The action button. Used to confirm a decision; answer a phone call
               or view a text message; open a door or use an object; make Harry 
               climb a fence faster; to shake off a creature.
    
    O BUTTON - The cancel button. Used to cancel a decision; exit a menu or
               close-examination; to bring up and put away the mobile phone; to 
               shake off a creature.
    
    SQUARE BUTTON - Used to shake off a creature.
    
    TRIANGLE BUTTON - Used to turn the flashlight off and on or to shake off a 
                      creature.
    
    R1 BUTTON - Used to close-examine or zoom in on posters or your surroundings.
    
    L1 BUTTON - Used to run. If you press both L1 and down on the left analog 
                stick, you can do a 180 degree turn.
    
    L2 BUTTON - Used to look behind you - particularly useful in Nightmare.
    
    D-PAD BUTTONS - Used to navigate the phone menu; light a flare; drop a flare; 
                   access the map quickly; access the camera quickly.
    
    START BUTTON - Used to pause the game.
    
    
    
    
    ~-~-~-~-~-~-~
    |GAME BASICS| (SH7)
    ~-~-~-~-~-~-~
    
    O----------------------O
    |-----EXPLORATION------| (SH7.1)
    O----------------------O
    
    Move the Right Analog stick to control Harry's flashlight while moving him 
    with the Left Analog stick. Press and hold the R1 button to focus on a 
    specific object (like a poster). Sometimes Harry will make comments about his
    surroundings when you do this, and there are often clues like phone numbers 
    which will help you get to the next area.
    
    Interact with doors, fences and other obstacles by pressing X. If you are 
    running using the L1 button, you don't need to use the X button to open doors
    or climb fences as Harry will open or climb fences automatically whilst 
    running.
    
    At times, Harry will comes across puzzles and objects that he needs to use in
    some way. Press the X button to interact with these and Harry's view will 
    zoom in and focus on the object or puzzle. These are easy to see, as they 
    have a grey arrow above them. While looking at said object or puzzle, press 
    and hold X to grab hold of handles, dials etc. You can then use the left 
    analog stick to turn or pull the object, depending on the situation. There 
    are always clues onscreen that tell you whether you need to twist or pull. 
    Press the O button to exit close-up examination.
    
    
    O--------------------O
    |-----NIGHTMARE------| (SH7.2)
    O--------------------O
    
    As Harry explores Silent Hill, thick ice may engulf the streets and plunge 
    the world into a horrific nightmare. The only time you are ever in danger 
    will be in the Nightmare world.
    
    ---------------------------
    | FINDING YOUR WAY AROUND |
    ---------------------------
    
    You can you use the map on your phone to navigate your way around the 
    Nightmare world, but this is often not useful as a) Harry cannot run with his
    phone out and b) the map doesn't show all the objects that get in your way or
    the doors that are blocked. I often find that it's easiest just to run around
    like a headless chicken until you finally go through the right door. However,
    there is a way to tell where you can go and where you can't.
    
    Doors that you can go through have a light blue outline around them, which is
    fairly easy to see from a distance. These doors won't always be the door you
    need to go through to progress, the outline is just to show you that you can 
    go that way. Don't forget to go through a door faster by running into it with
    the L1 button - this makes Harry barge into it as fast as possible. Sometimes
    a Raw Shock (see below) will cling onto you as you are going through a door. 
    Look at the Raw Shocks section just below to see how to deal with this 
    situation.
    
    Walls that you can climb also have a light blue outline, although this is a 
    tiny bit harder to see than the door outlines. Run with the L1 button towards
    a wall - this makes Harry automatically climb it without having to stop and 
    press X. As you are climbing up, tapping the X button makes you go faster, 
    which can be useful if a creature is chasing you. Raw Shocks can grab hold of
    you as you are climbing up walls. Look in the Raw Shocks section below to 
    figure out how to deal with this.
    
    You can climb under some objects. These also have the blue outline. Run 
    towards them to automatically go under, and tap X quickly to make Harry get 
    to the other side quicker. Raw Shocks may grab hold of you as you crawl 
    underneath - look in the Raw Shocks section below to find out how to shake 
    them off.
    
    
    
    --------------
    | RAW SHOCKS |
    --------------
    
    In the Nightmare world, you will encounter pale pink creatures. These are 
    called Raw Shocks. (Thanks to the Shattered Memories wiki for this 
    information.)
    
    Q: What do I do if a Raw Shock sees me?
    
    A: Once these creatures see you, they will follow you relentlessly. The Raw 
    Shocks are faster than you, so if you see you then they will almost always 
    catch you. You can tell if a Raw Shock starts chasing you because you will 
    start to hear a static noise which will grow louder, and when the creature is
    very near it will start to make shrieking noises. You can keep track of how 
    close the creature is by pressing L2 - this makes Harry look over his 
    shoulder.
    
    When the Raw Shock(s) catch up with you, they will jump onto your back. Once 
    they do this, Harry will be damaged until he throws them off. You can throw 
    them off by pressing the indicated button - X, O, TRIANGLE or SQUARE. Tap 
    this button repeatedly until the Raw Shock is shaken off, then get running. 
    If you are grabbed by more than one creature at once, you will have to tap 
    another button. Shake them off as quickly as possible, as Harry has no 
    health bar so you'll have no idea how close to death he is.
    
    You can fend Raw Shocks off with a fairly rare item: a flare. You can find 
    flares lying around in the Nightmare world. They are illuminated by a red 
    light. Either get close to them and press X to pick them up, or simply run 
    over them to make Harry automatically scoop them up. Then press down on the 
    D-PAD to use the flare. Raw Shock are scared of flares, and will never attack
    you as long as you're holding a lit one. Flares do run out after about a 
    minute, so only use them if you're being chased. You can throw a flare on 
    the ground by pressing down on the D-PAD again, although this will only stop 
    the creatures behind you. I find it easier just to constantly hold the flare.
    
    Q: How do I avoid the Raw Shocks?
    
    A: It's not always possible to completely avoid Raw Shocks, but you can do 
    your best and it will make things easier for you. You cannot avoid the 
    creatures if you have your flashlight on. Having your flashlight turned on
    may seem like a good idea, as Nightmare world can be quite dark, but it is 
    possibly the worst thing you can do. Raw Shocks will see you from miles away 
    if your flashlight is turned on. With your flashlight off, they will only see
    you if you are very close to them. Trust me, for the first couple of 
    Nightmares I always had the torch on and I had hordes of Raw Shocks on me. 
    For the rest of the game I turned it off, and only had one or two at most 
    after me.
    
    If your flashlight is turned off, you're a lot safer. You should still try to
    avoid any Raw Shocks you see though. But the only way to really avoid them 
    is to have your flashlight turned off.
    
    You CAN throw down obstacles like a stack of shelves to impede the creature's
    progress - they will have to jump over or go around these objects, which will
    slow them down a little. These objects are outlined a little in blue. 
    This will not stop the Raw Shock chasing you, though - it will just slow 
    them down. To throw down an obstacle, press the X butto when running past.
    
    You can also use hiding places, like lockers. These are also light blue, but 
    they are extremely useless. If you hide in it, the Raw Shock will stay 
    outside it looking for you. So basically, you either have to exit the hiding 
    place to try to continue looking for the exit, at which point the enemy will 
    immediately spot you and resume chase. Or, you can sit there forever waiting
    for the enemy to go away, which it won't - it will probably find you, 
    actually. So don't use hiding places. It's easier just to keep running.
    
    
    
    According to the Shattered Memories Wikia, the appearance of Raw Shocks 
    changes to indicate what ending you're headed towards at that
    moment in time. However, none of the forms of Raw Shock they've associated
    with specific endings were right for me (bar the Feminine one), and I've 
    played through all of the different endings. That's not to say there's no 
    truth behind them, just that you shouldn't really pay much attention to the 
    appearance of a Raw Shock as, although interesting, they do not 100% tell you
    what ending you're headed towards. I can tell you that Raw Shocks will always
    be pale pink and hairless, and they will always sound the same, but that's 
    about it. So rather than associating the different appearances to endings,
    I'll just describe them.
    
    FEMININE: These Raw Shocks have womanly figures, or are more like quite
              curvacious mannequins. Their boobs and their butts are very
              prominent, and instead of a face they only have lips. I would
              say that these are ALMOST ALWAYS associated with the Sleaze and
              Sirens ending, as you would expect from this appearance, but do
              not take that as fact.
    
    DISEASED: These Raw Shocks are all bloated and have a warty-looking skin
              surface. They also are a bit mouldy, covered in green patches.
    
    SLICED: Simply put, these Raw Shocks are sliced into pieces, it's a miracle
            they even can stand as parts of their body like their torso are
            just floating, unattached to anything.
    
    ATROPHIED: These Raw Shocks have holes all over their bodies. They're thinner
               than the other Raw Shocks. Apparantly this is associated with
               the Wicked and Weak ending - THIS IS QUITE WRONG, as I got these
               when I concentrated soley on (and achieved) the Love Lost ending,
               which is the complete opposite of Wicked and Weak. Do not take
               any of these appearances to mean you're headed to a specific
               ending.
    
    
    
    O-------------O
    |--THE PHONE--| (SH7.3)
    O-------------O
    
    Early on in the game, Harry will gain use of a mobile phone. He can make use 
    of this tool in a variety of ways. Pressing the O Button will access the 
    phone, allowing you to operate it with the directional buttons and the X 
    Button. To cancel selections, tap the O Button again. You may still move 
    Harry using the Left Analog Stick while the mobile phone is open, although 
    he cannot run whilst using his phone.
    
    The mobile allows Harry to make and receive phone calls (obviously). 
    To make a call, select the "Dial" icon and type in a phone number. You can 
    find various phone numbers on posters throughout Silent Hill.
    
    You can select a number Harry has previously called from the "Phone Book".
    
    Text and voicemail messages can be accessed from the "Messages" icon.
    
    The phone can even take pictures! Accessing "Camera" will allow you to then 
    snap a shot by pressing the X Button. You can access the camera quickly by 
    pressing right on the D-PAD. You can save photos (up to 5), saved photos may 
    be viewed in the "Gallery" menu.
    
    You can also use the map to find your way around town. Press left on the 
    D-PAD to quick-access the map.
    
    To save your game, use the Save icon.
    
    The "Settings" menu is purely for fun. For instance, you can change your 
    ringtone.
    
    
    
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    |DR KAUFMANN AND YOUR PERSONALITY| (SH8)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    At regular intervals throughout the game, you will find yourself in Dr 
    Kaufmann's office. He is a psychoanalyst. You don't know why he's helping 
    you, 
    but you must be there for a reason. He will ask you questions and set you 
    "games". How you react during these meetings will affect pretty much 
    everything in your game. This includes:
    
    1) The appearance of Harry, Cybil, Michelle and Dahlia
    2) The appearance of your surroundings, e.g. posters
    3) The apperance of Raw Shocks
    4) Harry's personality throughout the game
    5) Other people's attitudes towards Harry
    6) Most importantly, your ending
    
    Here are the personality types that Harry can have (I wouldn't consider these
    to be spoilers, as I'm not spoiling anything that actually happens):
    
    1) Love Lost - Harry is friendly, and only focuses on finding Cheryl. A 
                   family man.
    2) Drunk Dad - Harry sure loves his booze.
    3) Sleaze and Sirens - Harry's attention is drawn to women and sex.
    4) The Wicked and Weak - Harry is rude, unfriendly and generally 
                             uninterested in bettering himself.
    
    I will not spoil things here - I put all my spoilers after the walkthrough. 
    However, throughout the walkthrough I will make it clear when and where you 
    can influence Harry's personality in a certain way, and I will tell you how 
    to do it. I will also list these in a section after the walkthrough, and 
    give hints in the endings section. So if you want to find out how to get a 
    specific ending, look in my Endings section.
    
    Most people would answer the questions personally - as in, they don't make up
    the answers, and answer the questions as if it was actually them sat in the 
    seat in front of Dr K. This is why there is a pyschology warning at the 
    beginning of the game - the game is supposed to suss you out. It personally 
    didn't for me, as none of the endings or personalities suit me, but others 
    find that they can relate to some of the issues and personalities in the 
    game.
    
    
    
    ~-~-~-~-~-~-~
    |WALKTHROUGH| (SH9)
    ~-~-~-~-~-~-~
    
    
    
         ===============================================
     /\  |                                             |   /\   (SH9.1.1)
    /||\  CHAPTER 1 PART 1 - THE STREETS OF SILENT HILL   /||\
    \||/ |                                             |  \||/
     \/  ===============================================   \/
    
    
    
    
    *CUTSCENE*
    
    O=============================O
    |--- DR. KAUFMANN'S OFFICE ---|
    O=============================O
    
    After the opening scene, you'll find yourself in Dr Kaufmann's office. He's a
    psychoanalyst. While he talks to you, you can use the RIGHT ANALOG STICK to 
    look around, and press R2 to zoom in your view. You can already begin shaping
    your personality here. How you react during these meetings will affect pretty
    much everything in your game. This includes:
    
    * The appearance of Harry and other characters
    * The appearance of your surroundings, e.g. posters
    * The apperance of Raw Shocks, the only enemies in the game
    * Harry's personality throughout the game
    * Other people's attitudes towards Harry
    * Most importantly, your ending
    
    Here are the personality types that Harry can have:
    
    * Love Lost - Harry is friendly, and only focuses on finding Cheryl.
    * Drunk Dad - Harry sure loves his booze.
    * Sleaze and Sirens - Harry's attention is drawn to women and sex.
    * The Wicked and Weak - Harry is rude, unfriendly and generally uninterested 
      in bettering himself.
    
    
    Throughout the game, I will make it obvious when and where you can shape your
    personality, like so:
    
    /-------------------------------------------\
    | DRUNK DAD OPPORTUNITY                     |
    |-------------------------------------------|
    | Spend the majority of the therapy session |
    | staring at the alcohol on the bar behind  |
    | the desk. Make sure you use R2 to focus   |
    | on the alcohol.                           |
    ---------------------------------------------
    
    /-------------------------------------------\
    | WICKED AND WEAK OPPORTUNITY               |
    |-------------------------------------------|
    | Spend the majority of the therapy session |
    | staring anywhere but at Dr Kaufmann. This |
    | makes it appear like you aren't interested|
    | in bettering yourself. Try to avoid       |
    | looking at the alcohol bottles, as this   |
    | could accidentally make you more inclined |
    | towards Drunk Dad personality.            |
    ---------------------------------------------
    
    If you're after either of these endings, by the way, do both of those actions
    now.
    
    You can either answer the questions personally, as though it was you sat in 
    the chair. This way, you can see which ending you'd get if you were the main 
    character of the game. Otherwise, you can try to go for a specific
    personality on purpose - this is what most people do when they replay the 
    game, in order to experience all the differences within the game. If this is
    your first playthrough, I recommend that you answer the questions personally,
    to get the fullest experience.
    
    After he's done talking, Dr Kaufmann will tell you to fill out a sheet. It 
    has many questions on it, then tickboxes that say TRUE or FALSE. Each of 
    these questions will shape Harry's beginning personality, although this can 
    be changed in later therapy sessions. This is probably the most important 
    therapy session, though, so be sure of your answers.
    
    Here are the questions, and what ending they will most likely point you 
    towards. If you don't want to know, as you want your ending to be a complete 
    surprise, skip this bit.
    
    ----------------------------------------------------------------
    |      QUESTION            |   ANSWER TRUE   |   ANSWER FALSE  |
    |--------------------------|-----------------|-----------------|
    |"I make friends easily."  |    Love Lost    | Wicked and Weak |
    |--------------------------|-----------------|-----------------|
    | "Having a drink helps me |    Drunk Dad    |    Love Lost/   |
    |          relax."         |                 | Wicked and Weak |
    |--------------------------|-----------------|-----------------|
    |   "I always listen to    |    Love Lost    | Wicked and Weak |
    | other people's feelings."|                 |                 |
    |--------------------------|-----------------|-----------------|
    |"I prefer abstract ideas."| Wicked and Weak | Unknown outcome |
    |--------------------------|-----------------|-----------------|
    |    "I have enjoyed       | Sleaze & Sirens | Wicked and Weak |
    | role-playing during sex."|                 |                 |
    |--------------------------|-----------------|-----------------|
    |  "Working to a plan or   | Wicked and Weak | Unknown outcome |
    |    schedule is best."    |                 |                 |
    |--------------------------|-----------------|-----------------|
    | "I have never cheated on |    Love Lost/   | Sleaze & Sirens |
    |        a partner."       | Wicked and Weak |                 |
    ----------------------------------------------------------------
    
    After you answer the questions, Dr Kaufmann will ask you to confirm your very
    last answer. You can either keep your answer by pressing SQUARE to nod your 
    head, or you can change your answer by pressing O to shake your head. He will
    ask you to confirm no matter what you answer.
    
    Kaufmann will now bring an end to the therapy session, and the story begins.
    
    
    
    O---------------------------O
    |--- Silent Hill Streets ---|
    O---------------------------O
    
    You will now be in control of Harry Mason for the entirety of the game. You 
    begin next to your crashed car. Take the time to get used to your controls. 
    You can walk up to the car and look inside. Harry will ask, "Where are you?"
    
    When you're ready, run (by holding L1) in the opposite direction of the car, 
    where there should be a path in the debris. Follow this snowy path along and 
    you'll come to a pair of big metal double doors. If you make Harry run into 
    these, he will automatically climb over. If you're trying to be speedy, tap X
    repeatedly to make him climb faster. Once you're on the other side, go 
    through the door directly ahead of you.
    
    You'll be in a sort of storage area. 
    
    /-------------------------------------------\
    | DRUNK DAD OPPORTUNITY                     |
    |-------------------------------------------|
    | There are some beer bottles on a table in |
    | this room. Stare at them. After Harry     |
    | comments, you'll be slightly more         |
    | inclined towards an alcoholic personality.|
    ---------------------------------------------
    
    /-----------------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY                   |
    |-----------------------------------------------|
    | There is a sexy poster of a woman on the wall |
    | to the right of the door. Stare at it.        |
    --------------------------------------------------
    
    Head to the right side of the room and go through the only door on this side.
    This will take you to a corridor. Follow it until you can turn left or right.
    There are two bathrooms on the right, and there is another door on the left.
    
    /-------------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY               |
    |-------------------------------------------|
    | Go into the men's bathroom and use R2 to  |
    | examine the graffiti on the wall. It says |
    | that a girl was spitroasted (lovely) by   |
    | some sort of sports team. Harry will say  |
    | something about this, and after he's done |
    | that your personality will be a little    |
    | inclined towards the Sleaze & Sirens      |
    | ending.                                   |
    ---------------------------------------------
    
    There's nothing hugely important in the bathrooms, so instead turn left. 
    You'll come out in a shop front. Like the rest of Silent Hill, it's 
    relatively empty, so run straight ahead of you, towards the till, then go 
    through the door on the left.
    
    There is only one door in this next corridor, and it's locked. This is easily
    undone, though. When you examine the door, your view will zoom in. Here 
    you'llvsee that the door is barred. To unbar it, simply grab hold of the
    chain over one of the metal bars and pull it upwards. When the chain has 
    come out of the bar, hover your cursor over the round red handle and pull 
    to the right. The door is now unbarred, and you can go through it. Do so.
    
    You'll now be back outside. Turn right and go straight ahead. You'll 
    eventually come to a petrol station. With the petrol station on your right, 
    turn left and keep walking in this direction. You can now go in either one of
    two shops: Clear Picture or Theresa's. Take your pick, they'll both get you 
    to the same destination. I've written out sections for each of them, so just
    find the section for the shop you entered.
    
    
    O-----------------O
    |--- THERESA'S ---|
    O-----------------O
    
    When you walk to the right, you'll hear a little girl laugh briefly. Creepy. 
    If you like, you can make Harry examine the red dress on the mannequin. He'll
    comment on it, but it doesn't mean anything in particular. Now go behind the 
    counter and press play on the answer machine. The woman in the message says 
    that she left a key in one of the staff member's jacket. Now go through the 
    door behind you and up the stairs.
    
    In the upstairs room, there is a pair of curtains, behind which are three 
    mannequins. Each is sporting a jacket. Take a look at any of the mannequins,
    and unzip the jacket. You will always find the key first time, no matter
    which jacket you choose. Pick it up, do a 180 degree turn and go over to the 
    door that you are facing. Unlock it and go outside.
    
    
    O---------------------------O
    |--- SILENT HILL STREETS ---|
    O---------------------------O
    
    You'll now be on a sort of balcony above the back of Theresa's. Go left and 
    climb down the ladder. Go through the door straight ahead of you. Skip to the
    area marked "Paths Meet" to carry on. If you're going for the UFO ending, by
    the way, you must go through Clear Picture.
    
    
    
    
    
    
    
    O---------------------O
    |--- CLEAR PICTURE ---|
    O---------------------O
    
    Go down the stairs and through the door. In the shop front, you'll hear what 
    sounds like a television turning on with lots of static. This is just to 
    freak you out. Go behind the shop counter and press the button on the 
    answering machine to hear an angry message from a customer. The door behind 
    you is locked, so go through the door on the right to enter a little back 
    room.
    
    /-------------------------------------------\
    | LOVE LOST OPPORTUNITY                     |
    |-------------------------------------------|
    | Examine the television which is playing   |
    | the wedding video. When Harry comments on |
    | it, you'll be slightly more inclined      |
    | towards being a family man.               |
    ---------------------------------------------
    
    Now examine the security television. Harry will zoom in on it. You need to 
    turn the dial until it's on the number 3, and it'll show you the door behind 
    the counter. Now press the door release button on the right to unlock that 
    door. Come out of this view and return to the shop front. Go behind the 
    counter and through the now unlocked door.
    
    O---------------------------O
    |--- SILENT HILL STREETS ---|
    O---------------------------O
    
    
    You'll end up outside. Go round the corner and jump over the fence. Go 
    through the door right ahead of you.
    
    
                   [{{                 }}]
                   [{{ PATHS MEET HERE }}]
                   [{{                 }}]
                   [{{                 }}]
    
    
    You might notice some little footsteps on the ground in front of you. The 
    door on the other side of the path is blocked by snow, so instead jump over 
    the fence on the left or right, depending on which shop you came from. You'll
    notice that the footsteps continue here. If you stop  for a second, you'll 
    hear some noises. Has Cheryl gone this way?
    
    We need to get through the blue door in front of us, but unfortunately it's 
    also locked. We need to find the key. There is a red cart in this area (very
    easy to spot). Go to the back of it, on which you'll find three empty beer 
    cans. Pick each of them up in turn and shake them about. One of them will 
    make a rattling noise. Turn the one that rattles upside down; a key will fall
    out. Pick it up, then head back to the blue door.
    
    NOTE: You may notice the shadow of a little girl on the swing. Although a 
    little unnerving, there's nothing we can do about this right now, so just 
    ignore it.
    
    Go through the blue door.
    
    There are two cafés here: the 52 Diner on the left, and the Good Old Days bar
    right in front of you. Only one of these will be open, depending on your 
    circumstances.
    
    * If you answered TRUE to the question "I make friends easily", Good Old Days
      will be open.
    * If you answered FALSE to the question "I make friends easily", 52 Diner 
      will be open.
    
    52 Diner is the ideal choice, as you will meet a recurring character in 
    there. Go in whichever is open and go to the relevant section.
    
    
    O----------------O
    |--- 52 DINER ---|
    O----------------O
    
    *CUTSCENE*
    
    The police officer's name is Cybil Bennet. Here is a chart that shows you 
    what ending you're headed towards depending on Cybil's clothing and 
    personality. Don't forget that it's still early days, it's very easy to 
    change your personality at this point in the game. Plenty more therapy 
    sessions to go.
    
    ------------------------------------------------------------
    |     APPEARANCE     |    ATTITUDE    |  INDICATED ENDING  |
    |--------------------|----------------|--------------------|
    | Brown hair is not  | Generally kind |      LOVE LOST/    |
    | tied up; wears a   |                |      DRUNK DAD     |
    | comfortable police |                |                    |
    | uniform.           |                |                    |
    |--------------------|----------------|--------------------|
    | Brown hair is tied | Aggressive and |  WICKED AND WEAK   |
    | back underneath a  |   quite mean   |                    |
    | black hat.         |                |                    |
    |--------------------|----------------|--------------------|
    | Blonde hair in a   | Either kind or |   SLEAZE & SIRENS  |
    | bun, and her top   |  aggressive    |                    |
    | is unbuttoned.     |                |                    |
    ---------------------|----------------|---------------------
    
    Once Cybil leaves, you will be able to use your phone. Press O to bring up 
    your phone, and have a little tinker around. You don't have to, but you can 
    try to ring Home by going into your Phonebook. Someone will pick up, but all
    you'll get is a kind of static, then someone will hang up the phone. Is 
    Cheryl in trouble?
    
    Before you leave, go behind the counter and open the cupboards. In here 
    you'll find your first memento:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~  MEMENTO! "A Winter Beacon"          ~
    ~                                      ~
    ~ In the cupboards behind the counter. ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You don't have to collect these, but you can if you like. Now head towards 
    the exit. Before leaving, have a look at the cardboard cut-out next to the 
    door. If it's a picture of a half-naked woman, you're headed towards the 
    Sleaze & Sirens ending. If it's some random bloke, then you're headed towards
    any of the others. Now exit the store.
    
    You should now go to the section marked PATHS MEET.
    
    
    
    
    
    
    
    O---------------------O
    |--- GOOD OLD DAYS ---|
    O---------------------O
    
    By the way, if the pub has an Irish theme, you're headed towards the Drunk 
    Dad ending. If it has a sports theme, you're headed towards anything else.
    
    *CUTSCENE*
    
    After the barmaid leaves you can use your phone. Press O to bring it up and 
    tinker with it a bit, learning how to use it. If you want, you can ring Home 
    by going into your Phonebook. Someone will pick up, but all you'll get is a 
    kind of static, then someone will hang up the phone. Is Cheryl in trouble?
    
    Head to the exit. Before you leave, turn right at the door to find a cupboard
    in the little alcove. Open it and pick up your first memento.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~  MEMENTO! "A Winter Beacon"          ~
    ~                                      ~
    ~ In the cupboard to the right of the  ~
    ~ door.                                ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You don't have to collect these, but you can if you want. Now exit the café.
    
    
    
    
    
                   [{{                 }}]
                   [{{ PATHS MEET HERE }}]
                   [{{                 }}]
                   [{{                 }}]
    
    
    O------------------------------O
    |--- STREETS OF SILENT HILL ---|
    O------------------------------O
    
    *CUTSCENE*
    
    After cutscene, you need to head back to Levin Street.
    Before you head off, if this is not your first playthrough you can start
    trying for the UFO Ending if you like. This is a comedy ending that all of
    the old Silent Hill games had, always in the form of a cartoon. This one is
    a little amusing, although like most UFO Endings it's very unsatisfying as 
    you came all this way for a very short cutscene.
    
    Anyway, if you want to try for the UFO Ending you should now call the number
    555-3825. Someone will pick up and breathe at your for ages, then hang up. 
    You will then get a text from United Fruitcake. You can now try to find 
    various flying saucers or UFOs hidden throughout the game. I'll tell you 
    where these are.
     
    We must now go back the way we came. So go back through the blue door.
    
    Hop over the little fence on the left and you'll get an explanation of 
    Echoes.
    There are two types of Echos, visible Echoes and invisible Echoes. This 
    particular Echo is a visible Echo; we'll learn about invisible Echoes later. 
    The clearest signs of visible Echoes is white lines in midair. There may also
    be a very, very faint shadow of the person or object involved in the Echo. 
    To receive the message from the Echo, you must take a picture of it. Here is 
    how to find this Echo:
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Playground"          O
    O                                     O
    O Go round to the front of the swing. O
    O Take a picture of the swing.        O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Listen to the voice message if you wish, You don't have to collect Echoes, 
    but they can be quite interesting. The content of the voice message will
    change depending on your personality - this is so for all Echoes.
    
    Go right and over the tall fence. Depending on which way you came, make your 
    way back to either Clear Picture or Theresa's. When you get there, read the 
    appropriate section, then return to the part of the walkthrough where the 
    PATH MEETS.
    
    
    ###################################
    # UFO #1                          #
    #                                 #
    # This UFO is on the lampost out  #
    # the front of whichever shop you #
    # are headed towards.             #
    ###################################
    
    
    
    
    O-----------------O
    |--- THERESA'S ---|
    O-----------------O
    
    Go right and down the stairs. Go through the door that leads to the shop
    front. When you enter the room, you'll hear a faint staticky whining noise
    and your torchlight will begin to flicker. You'll get another explanation on 
    Echoes. This time, you'll be learning about invisible Echoes. These are 
    generally found on objects or locations associated with the message your 
    receive after finding the Echo. To find invisible Echoes, follow the 
    flickering of the torchlight. As you get nearer to the Echo, the flickering 
    will get worse, as will the whining sound. The further away you are, the 
    fainter these will be.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Prom"              O
    O                                     O
    O This Echo is on the mannequin       O
    O wearing a red dress at the front of O
    O the store.                          O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    After picking up this Echo, exit the store. Go to the section where the PATHS
    MEET.
    
    
    
    
    
    
    
    O---------------------O
    |--- CLEAR PICTURE ---|
    O---------------------O
    
    Return to the shop front. When you enter the room, you'll hear a faint 
    staticky whining noise and your torchlight will begin to flicker. You'll get 
    another explanation on Echoes. This time, you'll be learning about invisible 
    Echoes. These are generally found on objects or locations associated with the
    message your receive after finding the Echo. To find invisible Echoes, follow
    the flickering of the torchlight. As you get nearer to the Echo, the 
    flickering will get worse, as will the whining sound. The further away you 
    are, the fainter these will be.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Happy Ever After"  O
    O                                     O
    O This Echo is on the television      O
    O to the left of the shop entrance.   O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    After picking up this Echo, exit the store. Go to the section where the PATHS
    MEET.
    
    
    
    
    
                   [{{                 }}]
                   [{{ PATHS MEET HERE }}]
                   [{{                 }}]
                   [{{                 }}]
    
    
    
    O------------------------------O
    |--- STREETS OF SILENT HILL ---|
    O------------------------------O
    
    Start to head back towards the petrol station and you'll receive a phone call
    from Cheryl. You need to answer this to progress. After the rather horrible 
    phone call, something very strange will happen to your surroundings. 
    Everything will start bending, becoming icy. Many doors will become iced over
    and inaccessible. There's only one door you can go through now, and it'll be 
    over on the left somewhere, near a car which has flashing lights. It's hard t
    direct you toward it as I'm unsure which direction you'll be facing, but as 
    it's the only openable door in the area I'm sure you'll find it yourself. 
    SAVE YOUR GAME now, and go through the door.
    
    
    
    (SH9.1.2)
         =====================================================
     /\  |                                                   |   /\
    /||\  CHAPTER 1 PART 2 - NIGHTMARE STREETS OF SILENT HILL   /||\
    \||/ |                                                   |  \||/
     \/  =====================================================   \/
    
    
    *CUTSCENE*
    
    Welcome to the Nightmare, the most difficult part of the game. Not that this 
    game is hugely difficult anyway. The game will give you some very short 
    tutorials every now and again on how to survive in Nightmare World, but I can
    give you better hints. I'll write down all you need to know in short here,
    but for a fuller explanation go to my Nightmare section.
    
    * If it's illuminated in light blue, you can use it - this goes for openable 
      doors, climbable walls, jumpable gaps, things you can climb under, hiding 
      places, objects you can pull down to the ground.
    
    * Turn your flashlight off - my number one rule to survival in the Nightmare 
      World. Raw Shocks - the only enemies in the game - will see you from miles 
      away if your flashlight is on. However, if you're smart and turn it off, 
      they will only see you if you get quite close.
    
    * Don't use hiding places - they're useless as the Raw Shock who was chasing 
      you will just wait outside and/or find you.
    
    * Knock over shelves and cabinets ONLY if you are being chased - otherwise 
      they will just make noise and attract the attention of nearby Raw Shocks.
    
    * Only use flares if you're being chased - otherwise it's a waste. Flares can
      save your life, especially if you're on low health. They scare away Raw 
      Shocks. Also, don't drop flares as that will only stop Raw Shocks behind 
      you - Raw Shocks in front of you will still try and kill you. Keep hold of 
      them.
    
    * Don't look behind you - if you look behind you it's more difficult 
      to know where you're going so you might lose track of things, go the 
      wrong way and end up running into a Raw Shock. If a Raw Shock is 
      behind you, looking behind you isn't going to stop them chasing you. 
      You'll know if they're behind you because of the noise they make, so just 
      keep running and shake them off by using X, O, SQUARE or TRIANGLE.
    
    * Tap X to climb or crawl quicker - if you do this while climbing a wall or 
      going under an object, you can go faster and have less chance of a Raw 
      Shock grabbing you by the ankle.
    
    Let's go. I'm going to tell you the correct way to the exit in a number of 
    steps. You have to follow them quite precisely, but you shouldn't have any 
    problems as this first Nightmare is quite easy.
    
    1) Run straight forward and climb up the wall ahead of you. On the other 
       side, go straight ahead until you're in a sort of alcove, then go through
       the  door on the right.
    2) Now go through the door directly to your left, it'll be on the same wall 
       as the one you came in through. From here, go through the next door (the 
       only one you can see from here).
    3) Go around the big block of ice in front of you (preferably the left side) 
       and jump over the wall ahead. Run straight forward from here (beware of 
       any Raw Shocks) and up the next wall.
    4) Go through the double doors slightly to the right and through the double 
       doors after that. Pull down the obstacles in the next room if you think 
       you're being chased, as this will slow down any following Raw Shocks. Go 
       through the door on the left.
    5) Go through the door directly ahead and you should be in a room with what 
       looks like an empty swimming pool. Jump down into the pool and pick up 
       the flare in the middle. Use it if you're being chased or as a safety 
       precaution. Make your way to the side straight ahead (so the side opposite
       to where you entered) and go through the door on the left.
    6) Jump down the ledge in this next room and through another set of double 
       doors. Follow the curved corridor around, go through the double doors at 
       the end.
    7) Now go on either side of the block of ice in front of you - it doesn't 
       matter which -  jump down the ledge, go through the double doors.
    
    You probably won't have any or many problems with Raw Shocks here.
    
    *CUTSCENE*
    
    
    
                     ===============================
                             NIGHTMARE OVER!
                     ===============================
    
    
    
    
    
         ===============================
     /\  |                             |   /\
    /||\  CHAPTER 2 PART 1 - THE FOREST   /||\   (SH9.2.1)
    \||/ |                             |  \||/
     \/  ===============================   \/
    
    
    O============================O
    |--- DR KAUFMANN'S OFFICE ---|
    O============================O
    
    We start this chapter back with the psychoanalyst. After talking for a while
    he will begin to ask you some questions, to which you can nod "yes" (SQUARE
    button) or shake "no" (O button). Here is a chart with the questions and what
    ending and personality they will lead you towards. If you're after a 
    surprise, skip the chart.
    
    NOTE - I'm not 100% sure on all of these, but when I've answered in the
           way indicated whilst trying to get a certain personality, these have 
           worked for me. If you think I'm wrong, please let me know, my contact 
           details are at the top and bottom of the walkthrough.
    
    --------------------------------------------------------------
    |      QUESTION            |   ANSWER YES   |    ANSWER NO   |
    |--------------------------|----------------|----------------|
    | "Is it true to say you're|    Love Lost/  |   Drunk Dad/   |
    |     a private person?"   | Wicked and Weak| Sleaze & Sirens|
    |--------------------------|----------------|----------------|
    | "Would you say it takes  | Wicked & Weak  |   Any other    |
    |   a while for people to  |                |                |
    |        know you?"        |                |                |
    |--------------------------|----------------|----------------|
    |  "Would you prefer to    |   Any other    |    Love Lost   |
    |  spend time with friends |                |                |
    |       over family?"      |                |                |
    --------------------------------------------------------------
    
    After answering these questions, Kaufmann will hand you a piece of paper and
    some colouring pencils. You must colour in the picture on the paper. You can
    just leave it colourless if you want - I think this leads to a Wicked and
    Weak personality, I'm not sure.
    
    If you intend to colour the picture in, you can colour it in any colour you
    want. The colour doesn't matter. The reason for this exercise is revealed in
    the next cutscene, though, as you will encounter this same house and couple
    in the next cutscene. The colours you choose for the following object will
    be the same in the next cutscene:
    
    1) House - including the door, roof and windows
    2) Mailbox
    3) Car
    4) Garage - including roof and doors
    5) The couple's t-shirts
    
    So for instance, if you colour in the door yellow and the walls of the house
    pink, in the next cutscene the door will be yellow and the house will be 
    pink. This is all just a bit of fun really. When you're done, let Kaufmann 
    know and the game continues.
    
    
    
    O--------------------O
    |--- LEVIN STREET ---|
    O--------------------O
    
    *CUTSCENE x2*
    
    During the cutscenes, Harry's attitude may be different depending on his 
    personality - the couple's dialogue is also different depending on this.
    
    After the couple have locked you out, Cybil Bennet will come along in her
    police car. If you didn't meet her earlier in the game, the scene will be
    a little different as she doesn't know who you are, what your situation is
    and you don't know who she is. If this is your first time meeting Cybil,
    here is what her costume and attitude will be depending on your personality.
    
    ------------------------------------------------------------
    |     APPEARANCE     |    ATTITUDE    |  INDICATED ENDING  |
    |--------------------|----------------|--------------------|
    | Brown hair is not  | Generally kind |      LOVE LOST/    |
    | tied up; wears a   |                |      DRUNK DAD     |
    | comfortable police |                |                    |
    | uniform.           |                |                    |
    |--------------------|----------------|--------------------|
    | Brown hair is tied | Aggressive and |  WICKED AND WEAK   |
    | back underneath a  |   quite mean   |                    |
    | black hat.         |                |                    |
    |--------------------|----------------|--------------------|
    | Blonde hair in a   | Either kind or |   SLEAZE & SIRENS  |
    | bun, and her top   |  aggressive    |                    |
    | is unbuttoned.     |                |                    |
    ------------------------------------------------------------
    
    Anyway, you'll resume play in the car with Cybil. She and Harry will have a
    short conversation, then the screen will black out. When the image comes back
    it appears that they've been driving for a while, as they're in the forest
    now. If you've been moving around a lot, Cybil will comment about how
    restless you seem. If you haven't moved at all, she'll say you seem quiet.
    If you're somewhere in the middle, she won't comment at all. Eventually the
    windscreen will become too snowy to see (although if you unwind your window
    you'll see it's not snowing at all outside!). Cybil will leave the car.
    You're now free to move around. First jump into the front passenger's
    seat and look at the glove box with R2. Then press X to interact with it -
    open it to find a memento.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Hidden Fire"         ~
    ~                                ~
    ~ A pack of cigarettes found in  ~
    ~ the glove box of Cybil's police~
    ~ car.                           ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now get into the driver's seat. Look all the way to the left to see the
    safety lock. Zoom in on it and pull it up. Now look at the door handle and 
    pull it downwards to exit the car.
    
    
    O--------------O
    |--- FOREST ---|
    O--------------O
    
    Cybil is nowhere to be seen. So, of course, we're going to sneak off on our
    own. I'd save your game now, just in case the game freezes. Don't worry,
    you're not in any danger.
    
    Walk down the snowy path and jump over the fence on the left. As you get near
    the cabin ahead, you'll start to get the signs of an invisible Echo.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Stranded"     O
    O                                O
    O The phone on the wall of the   O
    O first cabin in the Forest.     O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Enter the cabin. On your right is a First Aid Kit which can be opened. Inside
    is a KEY which you need to progress. Unlock the door on the other side of the
    room to find yourself back outside.
    
    You should now follow the forest path along. You'll notice what looks like
    a water tower on the left at one point. Go over to it, hop over
    the little fence.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ Memento! "Frozen Waters"                ~
    ~                                         ~
    ~ In the forest, there is an electricity  ~
    ~ tower. Jump over the fence and open the ~
    ~ panel, then pick up the memento.        ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    From here, do not go back to the path. Instead, whilst facing the panel where
    you just got the memento, do a 180 degree turn, jump over the fence and go
    straight forward. Eventually you'll start getting the signs of an invisible
    Echo. Follow the flickering of your torch and the whining sounds.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Babes in the Woods"    O
    O                                         O
    O On a tree near the double doors leading O
    O to the sewers on the Forest path. There O
    O is a wreath on the tree.                O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now run up to the Sewage Plant (which is shown on your map). Don't go through
    the double doors, but go right. You'll eventually come to a fishing club -
    go inside.
    
    /---------------------------------\
    | DRUNK DAD OPPORTUNITY           |
    |---------------------------------|
    | Stare at the whiskey barrels on |
    | the floor to the right. When    |
    | Harry makes a comment, you'll   |
    | be slightly more inclined       |
    | towards an alcoholic attitude.  |
    -----------------------------------
    
    Go through the next door.
    
    #####################################
    # UFO #2                            #
    #                                   #
    # In the wrecked fishing club in    #
    # the forest, turn towards the door #
    # you came in through. Look upwards #
    # you should see the UFO stuck in a #
    # hole in the roof. Take a photo of # 
    # it.                               #
    #####################################
    
    The next door is blocked, so go out of the window. Go left and follow the 
    planks round until you get to another door. Go through it.
    
    If you look left you'll start getting static, but there's nothing there.
    Follow the path along until you come to a sign on your left. Follow this
    bend round to the left to get to a clearing and you'll start getting static
    again. Follow it around to a sleeping bag to receive an Echo.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O ECHO: "Stranded"                 O
    O                                  O
    O On a sleeping bag in the forest, O
    O near the ladder entrance to the  O
    O sewage plant.                    O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Go right from here to come to the sewer. Yuck. Go down the ladder.
    
    Don't go through the door in this room. Instead, go left at the door to find
    some pipes. Climb over there and follow the path along until you see the
    signs of another visible Echo (remember the little white lines in the air?).
    Keep going until you get to the bars in the wall.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O ECHO: "Babes in the Woods #2"    O
    O                                  O
    O Take a picture of the shadow of  O
    O a little boy's arms gripping the O
    O grating in the sewer in the      O
    O middle of the forest.            O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go back up the path and over the pipes. There's no need to go through the
    door as it will simply take you back to the beginning after a short series
    of tunnels, so instead go right and back up the ladder.
    
    Once back outside, return to the forest path you were on before you came to
    the sewer and go left until you get to Orion's Lodge, which is a hunting
    lodge. Go inside.
    
    
    O---------------------O
    |--- ORION'S LODGE ---|
    O---------------------O
    
    This room's a bit scary, but there's nothing in it. Go through the door next
    to the bear (don't worry, it won't do anything scary). In this next room,
    look at the cabinet on your right.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "A Moveable Feast"          ~
    ~                                      ~
    ~ In the second room of Orion's Lodge, ~
    ~ there is a cabinet. Open it to find  ~
    ~ this memento.                        ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    /-----------------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY                   |
    |-----------------------------------------------|
    | There is a trash can with some condoms in it. |
    | Look at it until Harry comments and he will   |
    | be slightly more inclined towards having the  |
    | personality of a nymphomaniac.                |
    -------------------------------------------------
    
    Now go through the door on the left side of the room.
    
    
    
    O--------------O
    |--- FOREST ---|
    O--------------O
    
    ###################################
    # UFO #3                          #
    #                                 #
    # On a barrel out the back of the #
    # Orion Hunting Lodge.            #
    ###################################
    
    
    Turn left to see another door connected to this building. Go through it.
    
    On the other side of the room is a drawer with a grey arrow over it. Examine
    it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "A Broken Ward"                ~
    ~                                         ~
    ~ In the cabin beside Orion's Lodge there ~
    ~ is a drawer. Open it to find this.      ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go through the door beside the drawer. You'll see the signs of a visible
    Echo.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Cycle of Death"    O
    O                                   O
    O In the cabin beside Orion's Lodge O
    O this Echo is hanging on the wall. O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now do a 180 degree turn, go out of the door you came in through, go through
    the next room and exit through the door that you entered the cabin through.
    
    Follow the path down to get a phone call from Cybil. She's wondering where
    you are. After the conversation, you'll have added Cybil as a contact in
    your phonebook and you can ring her anytime you like.
    
    From here go left and follow the fence along to the right until you come to a
    skull on a tree. Get really close to it:
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Cycle of Death #2" O
    O                                     O
    O There is a deer's head on a tree    O
    O near the river in the forest. The   O
    O echo is on it.                      O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Keep going right and you'll come to a river. Either jump over it or go over
    the bridge, then follow the path to the left, towards the cabin in the
    distance. Before going through the door, follow the blood stains in the snow
    all the way round to the side of the house. On the wooden pallets is a pink
    wallet. Examine it and open it to get a key. Now return to the front of the
    house and unlock the door. Go through it.
    
    I highly recommend saving your game here, as you're about to enter Nightmare
    world and this one is harder than the first. It's far easier to get lost.
    After you've saved it go all the way to the end of the cabin, where there's
    a strange shadow on the floor. Once you approach it, you'll hear a scream
    and the Shadow - which looks a bit like Cheryl - will run through you, and 
    the world will start to turn icy...
    
    NOTE - If you're a little freaked out by these Shadows like I am, you can 
           make them less alarming by turning off your flashlight. This will 
           make them invisible, so you will only hear the scream but can't see 
           the Shadow. I find this makes things less creepy, especially in the 
           high school later.
    
    
    
    
    
         =====================================
     /\  |                                   |   /\
    /||\  CHAPTER 2 PART 2 - NIGHTMARE FOREST   /||\   (SH9.2.2)
    \||/ |                                   |  \||/
     \/  =====================================   \/
    
    As usual, if you need tips refer to the Nightmare section of my walkthrough.
    This Nightmare takes a while, so bear with me and follow the steps. It's
    always hard to write these as you never know what direction a person will 
    be facing, but I've done my best.
    
    1) Go back outside via the door you came in through. Run straight ahead -
       in the distance, slightly to the right, you'll see a blue-outlined wall
       come into view. Run towards this and climb up it. Go through the door
       and go through the next door on the right. Then take the next door on
       the left to end up back outside.
    
    2) Once outside, run straight forward. You'll see a light in the distance
       so head towards it. You'll eventually come to a gap you can jump over.
       Even if you have your torch off, you'll probably hear some Raw shocks
       around you. Shake them off if they catch up with you. So, after jumping
       over that gap, climb up the ledge right ahead. Pick up the flare on top
       and use it (you probably have about four Raw Shocks on you right now).
    
    3) Jump down the ledge ahead and go left a little. Go in a straight line and
       if you see train tracks on the floor you know you're going the right way.
       Follow them until you see a climbable ledge up ahead. Instead of going up
       this ledge, go through the door to the left of it. 
    
    4) Go through the door at the end of the corridor, then through a set of
       double doors (a Raw Shock sometimes comes bursting through this so be
       careful). Go left, under the wall and through another set of double doors.
       Go through yet ANOTHER set of double doors on the left.
    
    5) You'll now be in a big open area. This bit can sometimes be confusing so
       bear with me. Turn right a little to see the light again. Follow it and
       you'll be able to jump down a ledge. Jump down the next ledge in front
       of you so that you're as far down as you can go. Turn left to see another
       light. Head towards it and jump over the crevice. Keep going this way to
       eventually come to a door. Go through it and then through the next door.
    
    You've now earned yourself a short break in the form of a puzzle. The doors
    will ice over behind you so the enemies can no longer chase you.  To unlock
    the opposite door that you need to go through, you must complete a puzzle.
    First, get the echo in this room.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Family Vacation"      O
    O                                        O
    O Check the iced-over couple to the left O
    O of the sofa.                           O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    You'll now get a message. Listen to it. The answer to the puzzle is in there.
    "Quack, Hoot, Squawk, Squawk, Cluck!" Remember that.
    
    Head over to the sofa and look at the red toy on it. You need to press in
    the combination you heard on the voicemail. I've colour-coded the answer
    for you to make things simpler: "GREEN, PINK, YELLOW, YELLOW, BLUE."
    
    Press that combination in and the door will un-ice. Listen to the voice
    message. Save your game, as you're heading back out into the Nightmare now. 
    If you're ready, go through the newly unblocked door.
    
    1) Turn left a little and go straight forward, you should see a light in the
       distance. Run towards this light, then to the light after that. You'll see
       a climbable wall in the distance. Climb it. Follow the path round and head
       towards the next light. It's a bit dark here, so if you really need it 
       then use your torch - just be aware that there are many Raw Shocks in the 
       area. Go straight forward and pick up the flare - use it straight away as
       you're right next to a Raw Shock.
    
    2) Go through the door on the right. Take the double doors on the left; then
       in this next big room with lots of doors, go through through the door
       directly opposite you.
    3) Go through the door on the right to be outside again. Once more, follow 
       the light, then the next one, then turn right a little to see another 
       light over a door. Go through this door.
    4) Climb up the ledge straight ahead of you (it's a little hard to see, but
       it goes up through the hole in the ceiling). Go through the door in front
       of you.
    5) Go left and through another door, then go straight forward from there. 
       Jump over the gap, keep going forwards towards the house. Go UP the
       stairs, not down, and go through the door up the top. Go through the final
       door in front of you.
    
    
    
                     ===============================
                             NIGHTMARE OVER!
                     ===============================
    
    
    
    O----------------------------O
    |--- STREETS NEAR MIDWICH ---|
    O----------------------------O
    
    The world now goes back to normal. How nice.
    
    Cross the bridge and follow the path until you get to a blue car. Go round
    the other side of it...
    
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Bryant Overlook"      O
    O                                      O
    O Look in the open car door and take a O
    O picture.                             O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Listen to the voice message. Then open the trunk of the car.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Pinned Beauty"           ~
    ~                                    ~
    ~ In the trunk of the car just after ~
    ~ coming out of Nightmare Forest.    ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now continue along the path towards the log cabin. Go through its window,
    then through the door ahead of you. Follow yet another path and climb
    under the gap in the fence up ahead. You'll see a sign that says "Midwich
    High School". Turn left, follow the faint path, go over the fence and keep
    going until Cybil calls you. She will either be worried or very reprimanding.
    We'll end this chapter just as Harry hangs up.
    
    
    
    
         ========================================
     /\  |                                      |   /\
    /||\  CHAPTER 3 PART 1 - MIDWICH HIGH SCHOOL   /||\   (SH9.3.1)
    \||/ |                                      |  \||/
     \/  ========================================   \/
    
    
    O============================O
    |--- DR KAUFMANN'S OFFICE ---|
    O============================O
    
    
    Dr K. will now ask you whether you were the following in high school. If
    you'd like to know what effect that answer will have, consult my chart. If
    you'd like it to be a surprise, skip the chart.
    
    
    -----------------------------------------------------------------------------
    |      QUESTION            |        ANSWER YES        |      ANSWER NO      |
    |--------------------------|--------------------------|---------------------|
    |   "Were you a jock?"     |   Your outfit in the     | You will not get    |
    |                          |  hospital later will be  | the jock outfit     |
    |                          |       different.         |       later.        | 
    |--------------------------|--------------------------|---------------------|
    |   "Were you a slut?"     | Your personality will be | Personality towards |
    |                          | slightly more inclined   |      Love Lost      |
    |                          | towards Sleaze & Sirens. |                     |
    |--------------------------|--------------------------|---------------------|
    |  "Were you a drunk?"     | Your personality will be | Personality towards |
    |                          |  slightly more inclined  |      Love Lost      |
    |                          |    towards Drunk Dad.    |                     |
    |--------------------------|--------------------------|---------------------|
    |  "Were you a virgin?"    | Your personality will be | Personality towards |
    |                          | slightly more inclined   |      Love Lost      |
    |                          | towards Sleaze & Sirens. |                     |
    |--------------------------|--------------------------|---------------------|
    |    "Were you a bully?"   |    Your outfit in the    | Personality towards |
    |                          |  hospital later will be  |      Love Lost      |
    |                          |         different.       |                     |
    |--------------------------|--------------------------|---------------------|
    |  "Were you a slacker?"   | Your personality will be | Personality towards |
    |                          | slightly more inclined   |      Love Lost      |
    |                          | towards Wicked & Weak.   |                     |
    -----------------------------------------------------------------------------
    
    If you say yes to Jock, you'll be wearing a sports jacket and a pair of
    jeans later on. If you say yes to Bully, you'll be wearing a leather jacket
    and leather trousers. If not, you'll have a different outfit. It's up to
    you whether you want the "bad points" just to get an outfit.
    
    Kaufmann will then ask you to fill in a school timetable with four of your
    favourite subjects. I don't think they all make an obvious change to your
    personality, but some of them do.
    
    
    ----------------------------------------------
    |      SUBJECT        |      ANSWER YES      |
    |---------------------|----------------------|
    |      Religion       | No particular effect.|
    |---------------------|----------------------|
    |   Creative Writing  | No particular effect.|
    |---------------------|----------------------|
    |      Geography      | No particular effect.|
    |---------------------|----------------------|
    |     Literature      | No particular effect.|
    |---------------------|----------------------|
    |      Theatre        | No particular effect.|
    |---------------------|----------------------|
    |      Football       |  More likely to get  |
    |                     |  a jock outfit in    |
    |                     | the hospital later.  |
    |---------------------|----------------------|
    |     Basketball      |  More likely to get  |
    |                     |  a jock outfit in    |
    |                     | the hospital later.  |
    |---------------------|----------------------|
    |      Sex Ed         | Your personality will|
    |                     |   be more inclined   |
    |                     |   towards Sleaze &   |
    |                     |        Sirens.       |
    |---------------------|----------------------|
    |        Maths        | No particular effect.|
    |---------------------|----------------------|
    |      Science        | No particular effect.|
    -----------------------------------------------
    
    After this, the game will carry on as usual.
    
    
    O-----------------------------------O
    |--- MIDWICH HIGH-SCHOOL GROUNDS ---|
    O-----------------------------------O
    
    Back with Harry...
    
    
    #####################################################
    # UFO #4                                            #
    #                                                   #
    # Turn left to see some goal posts in the distance. #
    # The UFO will be between them. Take a picture.     #
    #####################################################
    
    Go left past the benches and follow the brown path round the
    back of the school (which means going left at the corner). Open the window
    and take the key out of it. Return to the path and this time go left
    to come to a blue door that leads into the school. Unlock it and go in.
    
    
    O---------------------------O
    |--- MIDWICH HIGH-SCHOOL ---|
    O---------------------------O
    
    Go right to find an openable cupboard. There's nothing in it, apart from a
    dead rat. Gross. Go through the only other door in the room to enter a
    corridor. Go left.
    
    /------------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY              |
    |------------------------------------------|
    | Examine the poster on the wall using the |
    | R2 button until Harry makes a comment.   |
    | After this, you will be slightly more    |
    | inclined towards the Sleaze & Sirens     |
    | ending.                                  |
    --------------------------------------------
    
    /---------------------------------------------\
    | DRUNK DAD OPPORTUNITY                       |
    |---------------------------------------------|
    | Some people say that this is actually a     |
    | Sleaze & Sirens opportunity, but I really   |
    | don't think it is. There's a phone number   |
    | on the wall saying that you can call Tammy  |
    | for Tequila - and that's an alcoholic       |
    | drink. So ring 555-7588 to be more inclined |
    | towards Drunk Dad ending.                   |
    -----------------------------------------------
    
    Go through the door at the end of the corridor.
    
    O-----------------------------------O
    |--- MIDWICH HIGH-SCHOOL GROUNDS ---|
    O-----------------------------------O
    
    There is an Echo in this area.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INSIBILE ECHO: "Choking Game"       O
    O                                     O
    O There is a notice on the left wall. O
    O Walk towards it to get this Echo.   O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Follow the road to the right and enter the yellow shop, which is called
    Wonderland.
    
    
    O-----------------O
    |--- WONDERLAND---|
    O-----------------O
    
    Turn right to start getting the signs of an Echo.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Frigid"                  O
    O                                           O
    O This Echo is in the café outside Midwich, O
    O approach the table by the window to       O
    O activate it.                              O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now head round the back of the counter and through the door at the end.
    You'll end up in the kitchen. Turn right and open the freezer at the end.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "My Plastic Perfect Girl"           ~
    ~                                              ~
    ~ In the freezer in the kitchen of Wonderland. ~
    ~               .                              ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now follow the Echo signs to the opposite side of the room and go towards
    the apron.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Choking Game #2"          O
    O                                            O
    O Check the apron at the back of the kitchen O
    O in Wonderland.                             O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Do a 180 degree turn and go upstairs. Go through the door at the top.
    
    
    O-----------------------------------O
    |--- MIDWICH HIGH SCHOOL GROUNDS ---|
    O-----------------------------------O
    
    Jump the gap to end up on the opposite rooftop, then go through the door in
    front of you.
    
    
    O-------------------------------------------------O
    |--- THE CAT HOUSE/ HONEY TRAP/ ORIENTAL LOTUS ---|
    O-------------------------------------------------O
    
    To the left of the door on a corner table is a heart-shaped box.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Suffocated Forever"      ~
    ~                                    ~
    ~ In the heart-shaped box in The Cat ~
    ~ House/Honey Trap/Oriental Lotus.   ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now go round the corner. On the wall at the end are a couple of posters.
    
    /---------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY           |
    |---------------------------------------|
    | Stare at any poster in The Cat House/ |
    | Honey Trap/Oriental Lotus until Harry | 
    | comments.                             |
    -----------------------------------------
    
    Go down the stairs. There is a Visible Echo on the sofa beside the staircase
    (not the one you're staring at when you come down the stairs. If you're
    looking at this one do a 180 degree turn to see the sofa you want.)
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Pigtails"                    O
    O                                             O
    O Take a picture of the shadow girl sat       O
    O on the sofa by the stairs in The Cat House/ O
    O Honey Trap                                  O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    After you've done what you want here, exit the shop through the door at the
    other end to be back outside.
    
    O-----------------------------------O
    |--- MIDWICH HIGH-SCHOOL GROUNDS ---|
    O-----------------------------------O
    
    Turn right and go round the corner.
    
    ################################################
    # UFO #5                                       #
    #                                              #
    # Look up at the rooftop where you entered the #
    # Cat House/Honey Trap/Oriental Lotus. You     #
    # should see a UFO on a rooftop a little higher#
    # than this.                                   #
    ################################################
    
    Now go down the alleyway and jump the wall. Turn right to end up back in
    Wonderland.
    
    
    O------------------O
    |--- WONDERLAND ---|
    O------------------O
    
    Go back to the kitchen, return to the freezer area where you found the 
    memento. Go through the door beside the freezer.
    
    
    O-----------------------------------O
    |--- MIDWICH HIGH-SCHOOL GROUNDS ---|
    O-----------------------------------O
    
    Once back outside, jump the small wall ahead of you and run over the the
    blue car on the right.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Pigtails #2"          O
    O                                        O
    O Run into the left side of the blue car O
    O on the right in Midwich School parking O
    O lot.                                   O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go on the left side of the other car and examine the window on the wall.
    Pull all four nails out of it, then lift it up to open the window. Climb
    through.
    
    
    
    O---------------------------O
    |--- MIDWICH HIGH SCHOOL ---|
    O---------------------------O
    
    Go through the door in front of you. On the right side of the shelves is
    an Echo hanging on the wall.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Choking Game #3"    O
    O                                    O
    O Hanging from the pegs on the wall. O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    That message is slightly disturbing. Anyway, on the other side of the 
    shelves is a cupboard. Open it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Heavenly Protection"       ~
    ~                                      ~
    ~ Open the cupboard to find a compass. ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now go through the door on the right. The torch will start flickering a bit
    which obviously means that there is an Echo in this corridor. Turn right
    and keep running. Eventually, you'll hear a scream and the Shadow of a girl
    will run round the corner. Ignore it for now, this was just to freak you out.
    There's a bench on the left wall - approach it.
    
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Frigid #3"              O
    O                                          O
    O The bench on the left wall in one of the O
    O Midwich School corridors.                O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go round the corner and out the double doors into the courtyard. 
    
    
    
    O-------------------------------------O
    |--- MIDWICH HIGH-SCHOOL COURTYARD ---|
    O-------------------------------------O
    
    ######################################
    # UFO #6                             #
    #                                    #
    # The UFO is on top of the statue in #
    # the middle of the courtyard.       #
    ######################################
    
    Go left and then straight forward. Ignore the first classroom and follow the 
    outside wall along. When you get to the sign that says Teacher's Lounge, 
    turn right a little and run towards the picnic bench with an object on it.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Prom #2"               O
    O                                         O
    O On a picnic bench in the Midwich School O
    O courtyard.                              O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now enter the Chemistry lab via the next door along.
    
    
    O---------------------------O
    |--- CHEMISTRY CLASSROOM ---|
    O---------------------------O
    
    Go through the door at the end of the short corridor. A few steps into the
    classroom makes the little girl's Shadow appear again - it will crawl across
    the floor right in front of you. Believe it or not, this is the most scary
    thing that happens in the entire game. However - and I'm not sure whether 
    this is just me or a glitch or whatever - every time you enter this room,
    you'll hear the scream again. Luckily this is the only time you need enter
    this room. Go through the double doors directly opposite you.
    
    O-------------------------O
    |--- BIOLOGY CLASSROOM ---|
    O-------------------------O
    
    Go left and you'll find a frog on a desk. Get behind the desk and examine
    the frog.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "A Frigid Jewel"          ~
    ~                                    ~
    ~  Slice open the frog in Biology to ~
    ~ find this memento.                 ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now, whilst facing the frog, do a 180 degree turn and go through the door.
    You'll be facing some stairs. Go up them. Now, it's up to you which way you
    go. You can go either left or right. Each way has a door, and through each
    door is a different puzzle. There is an Echo in the Planetarium on the right,
    but the puzzle in the Art Room on the left is quicker. Make your choice,
    go to the appropriate section of the walkthrough and then return to the
    section where I tell you that the PATHS MEET.
    
    
    
    O---------------------O
    |--- ART CLASSROOM ---|
    O---------------------O
    
    This room is FREAKY. There's a door on the left behind the red curtain that
    will take us where we need to go, but it's locked until we finish the puzzle.
    If you want to finish quickly, just ring the number at the end of my
    explanation whilst standing in this room. I'll explain how to complete the
    puzzle now.
    
    Walk over to the figurines on the table on the right and examine them.
    You'll notice that the numbers 555 are on the wall in the top left - this
    is always the beginning of a number in Silent Hill. So we're going to be
    trying to make a phone number. There are also four pieces of paper on the
    wall. We're going to try to arrange all of the figurines so that their
    shadows create numbers on these pieces of paper. The solution to the puzzle
    is on the easel to the right. Here's what to do:
    
    1) You see the two dark grey figurines? Take the smaller one, which is
       facing to the right, and put it on the stacked boards on the left side.
       This puts it at a higher up level than the other figurines. Now take the
       other dark grey figurine and put it right next to the other one, only on
       the lower level (make sure that it's on the right hand side of the smaller
       figurine). This should make the number 8 appear on the wall.
    2) The light-brown figurine cannot be moved because it is already in the
       right place. It creates the number 4 on the wall.
    3) Take the swans and place them so that they're kissing. This will make a
       number 6 on the wall (because one swan is bigger than the other).
    4) Finally, turn the metal bar on the right so that it faces the right. Do
       the same for the vice. This will make an odd-looking number 5.
    
    So, the solution to the puzzle is to ring the number: 555-8465. Ring this
    number now and a voice will answer: "Door's open..." Yikes! Now go behind
    the red curtain on the left and through the door. Go to the section where I
    tell you that the PATHS MEET.
    
    
    
    O-------------------O
    |--- PLANETARIUM ---|
    O-------------------O
    
    On the outer chairs to the right is an Echo. You must listen to this for
    help on how to solve the puzzle.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Big Bear"        O
    O                                   O
    O On the chairs in the Planetarium. O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    It tells you about the constellation, Ursa Minor. Now look around the outside
    walls until you come to the picture which says "Ursa Minor" under it. It
    looks a bit like this:
    
                 o
                /
               o
              |
              o
               \
                o
               /  \
              o    o
               \  /
                 o
    
    Dedicate this image to memory, the dots in particular. It's a very
    recognisable shape, so you shouldn't have too much trouble. You should now
    go to the switch in this room near the big sphere and press the bottom 
    button to light up the ceiling. You should be able to see all the little
    dots of constellations. Go over to the big sphere in the middle of the room
    and turn it until you can see the shape of Ursa Minor above you on the
    ceiling. When you can, return to the switch and press the red button. This
    temporarily makes everything ELSE on the ceiling light up. If the sphere
    is in the right position, you'll see a phone number.
    
    The solution is the phone number 555-2327. Call it and a creepy male voice
    will say "Door's open." You'll hear a click. Go over to the door on the
    left and go through it.
    
    
    
                   [{{                 }}]
                   [{{ PATHS MEET HERE }}]
                   [{{                 }}]
                   [{{                 }}]
    
    O---------------------------O
    |--- MIDWICH HIGH-SCHOOL ---|
    O---------------------------O
    
    Turn right or left, depending on which classroom you came out of, and go 
    round the corner. As you go down the stairs you'll hear ANOTHER scream and
    the Shadow girl will run across to the right. Ignore the bint. At this
    point you'll get a text message from someone called Dahlia. Look at the
    picture in it. Dahlia's outfit in this picture changes depending on your
    personality:
    
    -----------------------------------------------------------
    |        APPEARANCE        | INDICATED PERSONALITY/ENDING | 
    |--------------------------|------------------------------|
    |  Blonde hair and skimpy  |       Sleaze & Sirens.       |
    |        clothing.         |       Wicked and Weak        |
    |--------------------------|------------------------------|
    |  Black and purple punk   |          Love Lost           |
    |       outfit.            |                              |
    |--------------------------|------------------------------|
    | Green tomboyish outfit.  |           Drunk Dad.         |
    -----------------------------------------------------------
    
    Go left and to the end of the corridor. Approach the bench at the end.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Prom #3"             O
    O                                       O
    O On the bench at the end of a corridor O
    O in Midwich High-School.               O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    While facing this bench, do a 180 turn, then examine the locker on the right.
    Open it and look at the sports photo (I'm not sure which, some kind of 
    American sport, if someone can tell me whether it's American football or
    baseball I'd be grateful) on the inside of the door. Note down the numbers
    on the uniforms: 1031. Now run to the other side of the corridor. There is
    an electronic keypad beside the door. Enter the code, 1031, and the door
    will unlock. Go through it.
    
    
    O-----------------------------------O
    |--- MIDWICH HIGH-SCHOOL GROUNDS ---|
    O-----------------------------------O
    
    
    ######################################
    # UFO #7                             #
    #                                    #
    # On a tree on the right side of the #
    # yard outside the gym. If your game #
    # has glitched so that all the trees #
    # have disappeared, it will just be  #
    # floating in midair.                #
    ######################################
    
    
    Run up the stairs straight ahead of you. Instead of going through the door,
    examine the red heart-shaped balloon on the right of the door:
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Prom #4"                O
    O                                          O
    O Examine the heart-shaped balloon next to O
    O the gym doors.                           O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go in through the double doors.
    
    
    O-----------O
    |--- GYM ---|
    O-----------O
    
    Take a look at the photos on the screen on the right. Only one of them is
    in colour. That's odd! Also, take a look around. Your surroundings will be
    different depending on your personality. Walk up to the other end of the
    gym.
    
    *CUTSCENE*
    
    This is Michelle. Her outfit depends on what your personality is. Here is
    a chart showing what outfit she'll have depending on which personality. If
    you don't want any spoilers, then skip the chart. Also, she will sing the
    song differently and have slightly different dialogue depending on her
    personality.
    
    
    -----------------------------------------------------------
    |        APPEARANCE        | INDICATED PERSONALITY/ENDING | 
    |--------------------------|------------------------------|
    |  Hair up in a bun; wears |           Love Lost          |
    |    a pink prom dress.    |                              |
    |--------------------------|------------------------------|
    |  Hair loose around her   |        Sleaze & Sirens       |
    | shoulders; wears a "sexy"|                              |
    |        red dress.        |                              |
    |--------------------------|------------------------------|
    | Hair in a ponytail; wears|  Unsure, all I know is that  |
    |  a plain but shimmery    |  she looks like this if you  |
    |      brown dress.        |  act like a goody-two-shoes. |
    -----------------------------------------------------------
    
    Anyway, in another cutscene she'll show you that there is a Cheryl Mason who
    went to school with her. She takes you over to the photo screen at the other
    end of the gym and points at the coloured picture. Is this Cheryl? Isn't
    she supposed to be seven years old? As Harry seems a little unsure of 
    himself, Cheryl takes Harry to the principal's office. Depending on her 
    personality, she will either find the door unlocked, or find it locked and 
    break in using a credit card.
    
    After the cutscene, you can either put in the password I will tell you in a
    bit or you can try and figure it out properly. Click on the "Forgotten your
    password" hyperlink and it'll start asking you security questions. These
    are all questions to do with the headmaster's personal life and preferences.
    You can either look at the questions then search the two rooms for the 
    answer, or you can consult my Q & A chart below.
    
    ----------------------------------------------------------
    |           QUESTION                 |       ANSWER      |
    |------------------------------------|-------------------|
    |   Probably the best Shakespeare    |   Twelfth Night   |
    |             comedy?                |                   |
    |------------------------------------|-------------------|
    |  My bitch of an ex-wife's name?    |      Valerie      |
    |------------------------------------|-------------------|
    | I said goodbye to my bachelourhood,|      Hawaii       |
    |   freedom and happiness where?     |                   |
    |------------------------------------|-------------------|
    |  The king of sports, a man's game  |    Racquetball    |
    |           game of squash?          |                   |
    |------------------------------------|-------------------|
    | My star sign - not that I believe  |     Scorpio       |
    |            that crap.              |                   |
    |------------------------------------|-------------------|
    |   Wasted three years in order to   |      Geology      |
    |            major in what?          |                   |
    |------------------------------------|-------------------|
    | My only true (four-legged) friend? |      Nicky        |
    |------------------------------------|-------------------|
    |  What is the name of my wayward,   |       Otto        |
    |       waste-of-space son?          |                   |
    |------------------------------------|-------------------|
    | The greatest baseball team, without|       Shiners     |
    |             question?              |                   |
    ----------------------------------------------------------
    
    After answering three security questions you'll get the password: Sunday45
    It's the same everytime. Type this into the computer.
    
    *CUTSCENE*
    
    
    
    
         ==========================================
     /\  |                                        |   /\
    /||\  CHAPTER 3 PART 2 - NIGHTMARE HIGH SCHOOL   /||\   (SH9.3.2)
    \||/ |                                        |  \||/
     \/  ==========================================   \/
    
    
    
    1) Exit through door opposite. Climb up the two ledges directly ahead of you.
       Go through the door. Go left and through another door. Climb under the
       wall ahead, go through the next door.
    2) Go through the double doors all the way at the very end of the hall. Go
       down the stairs and up the next ledge (beware of Raw Shocks). Jump down
       the ledge on the left and go through the door on the left.
    3) Go straight forward, jump the broken wall and go through the next broken
       wall a little to the left. Go through the next door and then finally
       through the double doors you can see in the distance.
    
    You can take a very short break from the monsters in here. Run straight
    forward and into the ice people to get the message "Gossip." Listen to it
    and then go back towards the door you came through. You'll get a second
    message, telling you to take pictures of something happening in three
    separate places - in the courtyard, in the locker rooms and in the parking
    lot. These will show up on your map when you exit the room, but they're
    very easy to find anyway.
    
    You now have to go to these papparazzi points and take pictures of the ice
    figures you see. Yes, there are still Raw Shocks around, but it's really not
    that hard to go into the camera with D-PAD-right and press X to take a
    picture. Just take the picture, exit your phone as quickly as possible and
    carry on. I'll direct you how to get to each place and how to get back. For
    now, exit the building.
    
    1) Head towards the red light in the distance - not only is there a handy
       flare (which you should save for the second papparazzi point) but the area
       is a papparazzi point. These always show up surrounded by red light, so
       are very easy to see. They also look like massive Visible Echoes. Go
       towards it and take a picture. Once you have the shot, go through the
       door on your right.
    2) Go through the next door along and then through the broken wall on your
       left. Go through the door at the end to get into the parking lot. Climb
       the wall on the right to find the next Papparazzi point. This is where
       there are the most Raw Shocks, so if you need to use a flare. When you
       get close to the Papparazzi point drop your flare (you can't hold a flare
       and use your phone at the same time) and take a picture of the open car
       door.
    3) Turn around and drop down the ledge you came from. Climb over the wall 
       ahead and go through the door. Throw down the obstacle if you need to
       and go through the opposite door. You'll see the papparazzi point straight
       ahead, go over to it and take a picture. You're done, you just need to
       get back to the safe point now.
    4) Do a 180 degree turn and run back the way you came, so climb the ledge
       and go through the door at the top. Go through the next door. Go over the
       wall and through the door on the right. Jump over the broken wall, then 
       the next one on the left and go through two more doors. Go through the 
       double doors in the distance.
    
    You're back in the safe room. As you enter, you'll get three final "Gossip"
    text messages and the ice figures blocking the door will shatter, allowing
    you access. Look at the photos in the texts. That looks like this older
    version of Cheryl... What's she been up to? If she's even real?
    
    Go through the door ahead of you.
    
    
                            ===========================
    
                                  NIGHTMARE OVER!
    
                            ===========================
    
    
         ===========================================
     /\  |                                         |   /\   (SH9.3.3)
    /||\  INTERVAL - MEETING WITH MICHELLE & DAHLIA   /||\
    \||/ |                                         |  \||/
     \/  ===========================================   \/
    
    
    *CUTSCENE*
    
    Follow Michelle to the Balkan. Depending on your personality, she will either
    really seem to like her boyfriend John, or will think he's a jerk. When
    you finally reach the Balkan...
    
    *CUTSCENE*
    
    You can go in the men's bathroom if you like, but there's nothing there.
    Instead go through the door you're facing and up the stairs. You'll get
    a text from this Dahlia person who texted you with a photo of herself
    earlier. What she says depends on your personality, e.g. Horny, thirsty, etc.
    Go through the door on the left to enter Michelle's dressing room.
    
    Look through Michelle's stuff until you find the keys. Depending on what
    you look at first, Michelle will make a comment. You'll then hear her
    talking to John on the phone. If you're headed towards Love Lost, she'll
    say you're her friend, Harry. If you're headed towards Drunk Dad, she'll
    say you're some guy who works in the bar. If you're headed towards Sleaze
    & Sirens, it'll get even worse and she'll say you're just some guy.
    
    Anyway, you can search her cupboard (including her cookie jar!), behind the
    curtains, her handbag (including her little purse), the drawers on the
    table and her washing basket (which makes you a little more inclined towards
    Sleaze & Sirens). Once you find the keys, take them and return back
    downstairs to Michelle.
    
    *CUTSCENE*
    
    /---------------------------------------------------\
    | DRUNK DAD OPPORTUNITY                             |
    |---------------------------------------------------|
    | Either stare at the alcohol behind Michelle or    |
    | your shot glass, depending on your circumstances. |
    -----------------------------------------------------
    
    *CUTSCENE*
    
    When you return, Dahlia will be there instead of Michelle. She's off her
    face, which, trust me, isn't very unusual for her. Her outfit will be the
    same as the one in the text she sent you in the high-school. Anyway, she
    apparently knows that you have a daughter, in fact she seems to KNOW Cheryl,
    so let her drive you home. You have no choice anyway!
    
    Eventually you'll stop at a closed-off bridge. Dahlia will make you get out
    of the car to operate the bridge controls. Once out of the car, hop over
    the fence on the right and go up the ladder. Go through the door at the top
    to enter the control room.
    
    You have no idea how to control the bridge - there's a button and three
    levers at the end of the room. You could ring 555-3411 to get Jimmy Capra
    to tell you how to do it. Or you can just be quicker and use my instructions,
    as it's the same every time.
    
    Examine the controls and press the button on the left to start. A coloured
    light will then flash up, either red, yellow, green or blue.
    
    BLUE - Pull the centre lever.
    RED - Pull the lever on the left.
    YELLOW - Pull the lever on the right.
    GREEN - Do nothing until either the bridge lowers or the light changes
            colour again.
    
    It should take four light changes for the bridge to lower - if it hasn't by
    this point then you're doing something wrong. Now return to Dahlia.
    
    *CUTSCENE*
    
    I must press the fact that you SHOULD NOT EVER touch the Radio until I tell
    you to. Otherwise, the game will glitch and you will be unable to escape the
    car.
    
    Wait until you hit the bottom of the lake, then get into one of the back
    seats. Eventually, the flashlight floats up from underneath one of them,
    grab it and return to the front seat. Look out of the window. A Raw Shock
    will appear and the car will begin to ice over. When the radio starts to
    flash, turn it on. Turn the dial to the right until it starts to play "Always
    on my Mind" (the song Michelle was singing) quite clearly. Wait a few seconds
    and the ice should now go away. Pull the safety lock on the door upwards and
    then pull the door handle - you should be able to escape now.
    
    If you don't manage to escape, it will take about 60 seconds after the car
    ices over for you to drown. This doesn't mean Game Over, the game just
    continues as usual. But if you want the Love Lost ending, it's better to
    escape from the car.
    
    
    
         ========================================
     /\  |                                      |   /\   (SH9.4.1)
    /||\  CHAPTER 4, PART 1 - NIGHTMARE HOSPITAL   /||\
    \||/ |                                      |  \||/
     \/  ========================================   \/
    
    
    
    O============================O
    |--- DR KAUFMANN'S OFFICE ---|
    O============================O
    
    Let's talk about DEATH! Lovely, right? Dr K. will ask you to separate a
    bunch of pictures of people. You have to choose whether they're dead
    or simply sleeping. I don't think this has an enormous impact on the
    game, so choose however you like. (Although, to be on the safe side,
    for the Wicked and Weak ending make sure you choose all Sleeping.)
    
    
    
    *CUTSCENE*
    
    Look at your outfit in the scene. If you answered that you were a Jock
    earlier then you will be wearing a sports jacket and jeans. If you said you
    were a bully, you'll be wearing leather. For the Love Lost Ending, you'll be
    wearing a brown coat and pink t-shirt, whereas for the Wicked and Weak ending
    you'll likely be wearing a tan coat with a green t-shirt.
    
    It's a shame that Cybil couldn't tell us what she found out, but right
    now we need to get going. Press the X button to make Harry wheel his way
    towards the exit (there is no need to control him, he goes in the right
    direction by himself). When he eventually gets outside...
    
    *CUTSCENE*
    
    Now the real nightmare begins.
    
    1) Turn off your torch and go through the double doors in front of you. (You
       will be a little injured but as normal you will recover over time.) Go
       through the next door then left and jump down the 
       ledge at the end.
    
    2) There are Raw Shocks in this area, so watch it. You should see a flare on
       a ledge in the distance. Climb up this ledge and pick it up - use it
       if you must. Go through the door straight ahead and you'll be in a line
       of train carriages. Go through the door at the end, and when you come out
       into a train yard ignore everything else and keep going in a straight line
       to the door ahead of you to end up in another train carriage. 
    
    3) When you've gone all the way through it, go under the train on the left. 
       Go up the ledge and through the door on the right (ignore the one right
       in front of you). Go through the door on the other end of the room. Go 
       left and knock over the obstacle if you need to. Jump the fence, knock 
       over the next obstacle if you must. Jump the next fence, then turn right 
       and go through the double doors AAAAAALL the way at the other end of this
       place - ignore the double doors right in front of you.
    
    After going through the double doors, they'll ice over behind you. Go forward
    a little to get a text message from Dahlia. She's not sure what happened last
    night but she definitely remembers it, and the car... So what did happen, if
    Cybil said that you swam? Did Dahlia succeed in kicking you out when you got
    to the closed bridge, forcing you to swim? Did you actually sink to the 
    bottom in the SUV? We'll never know.
    
    Anyway, go through the next door. Run up to the father next to the bed to
    get a message, "Hospital Visit." Listen to it. They mention that the little
    girl got her song played on the radio. Look at the radio beside the bed and
    turn the dial so that the line is roughly on channel 101.6FM. It should start
    playing Alchemilla Radio. It will tell you that if you want your song to be
    played, you must ring 555-881 and then the number of the song you want to be
    played. If you do a 180 turn you'll see a poster with the songs on it. We 
    want number 4, Daddy's Girl. Make sure the radio is still turned to
    Alchemilla and ring 555-8814. After a pause, the radio will begin to play 
    Daddy's Girl. You'll get another message. The door will unfreeze, and you 
    should now go through it.
    
    
    
                            ==========================
    
                                 NIGHTMARE OVER!
    
                            ==========================
    
    The world now returns to normal. Turn right at the end of the corridor.
    
    *CUTSCENE*
    
    The nurse, Lisa, will either have crashed an ambulance or a green car. Either
    way, she appears to be injured. She will either be in hysterics and appear 
    not to like you much or like you quite a lot, even making an awkward joke 
    about "Harry Houdini" when Harry introduces himself. Anyway, after the 
    cutscene, follow Lisa to her apartment.
    
    Once in the apartment Lisa will go and get changed and tell you to watch
    television. To watch the telly, zoom in on the remote on the table and press
    the button.
    
    /----------------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY                  |
    |----------------------------------------------|
    | Stare at Lisa getting changed in her bedroom |
    | mirror, which is visible through the door.   |
    ------------------------------------------------
    
    Lisa will return to the room. Regardless of what she says next, she will
    suddenly come over with a bad headache and asks you to get a specific colour
    of pill from her bathroom - listen very carefully to the colour she asks for
    as it's quite important what you do here. It can have quite a big impact on
    your ending. Head into her bedroom and through the next door.
    
    Open the cabinet. You need to check each bottle for the colour of pill they
    contain. To do this, twist off their lids then turn them upside down until
    a pill comes out. When you find the pill you want, pick it up and take it
    back to Lisa.
    
    /---------------------------------------------\
    | WICKED AND WEAK OPPORTUNITY                 |
    |---------------------------------------------|
    | Give Lisa the WRONG colour pill on purpose. |
    | This is considered the meanest thing you    |
    | can possibly do in the game.                |
    -----------------------------------------------
    
    Return to Lisa.
    
    *CUTSCENE*
    
    
         ================================================
     /\  |                                              |   /\   (SH9.4.2)
    /||\  CHAPTER 4, PART 2 - MEETING LISA & TOLUCA MALL   /||\
    \||/ |                                              |  \||/
     \/  ================================================   \/
    
    
    O============================O
    |--- DR KAUFMANN'S OFFICE ---|
    O============================O
    
    After the speech on guilt, it's game time. Listen to the story. I'll remind
    you of it in basics:
    
    Prince Wilhelm is in love with Princess Celestine. She, however, does not
    love him. One day, Wilhelm asks Celestine's father, King Harold, for his
    daughter's hand in marriage. Celestine begs the King not to allow it, but
    Harold, following royal protocol, allows the marriage.
    
    After the marriage, Wilhelm attempts to consummate things, a.k.a. get freaky
    with Celestine. Horrified, she flees from the safety of the castle. Ignoring
    a sign which warns of danger, she runs into a field. In this field is a bull,
    which, upon seeing Celestine, charges her down. She is killed instantly.
    
    It is up to you to decide who is most guilty in Celestine's death. The 
    figures starting from left to right are: Bull, King Harold, Wilhelm and 
    Celestine. Whoever you put on the left side is whoever you think is the
    most guilty. So put the figurines in the order you find them most guilty.
    Is it the Bull, for charging down Celestine out of instinct? Is it King 
    Harold, for placing royal protocol before his daughter's wishes? Is it 
    Wilhelm, for forcing the whole thing when if he truly loved her he should 
    have just left her to be happy? Or is it Celestine, for ignoring the signs 
    of danger.
    
    I personally put Wilhelm as most guilty as if he hadn't started the whole
    thing, the king wouldn't have had to ignore his daughter's wishes, Celestine
    would have never run away and the Bull would have never charged her down.
    I don't think your choices have a massive impact on the game, though.
    
    After you've finished, Kaufmann will go on to talk a little more.
    
    
    O------------------------O
    |--- LISA'S APARTMENT ---|
    O------------------------O
    
    Leave Lisa's apartment and go towards the metal doors in front of you.
    Pull them aside and go through the door behind them.
    
    
    O------------------------------O
    |--- STREETS OF SILENT HILL ---|
    O------------------------------O
    
    Go straight forward and when you come to a fence on your left, jump it.
    Jump onto the blue comtainer on the left and go through the window at the 
    top.
    
    O-------------------O
    |--- TOLUCA MALL ---|
    O-------------------O
    
    Go through the door in front of you. You'll be in a sort of office. Go round
    the corner and Michelle will text you. If you want the Love Lost ending,
    make sure to call her back, although it's not essential. Now check the
    photocopier on the left.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Synthetic Femur"          ~
    ~                                     ~
    ~ In the left photocopier.            ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go through the next door to enter a kind of storage room. You'll hear a
    crashing sound when you enter, but it's nothing. Go right and down the 
    stairs, then go up the stairs on the other side. Go through the door at the
    top. Go up some more stairs and through the door at the top. Now go straight
    forward and attempt to enter the mall.
    
    Lisa will now ring you. You must pick up. She will say that she doesn't feel
    right and that there's blood everywhere. If you gave her the wrong pill on
    purpose, she'll say "What have you done?" In any case, she'll hang up
    eventually and you'll have to go back to her apartment to check on her. If
    you ring her back she picks up, but all you get is faint but ragged
    breathing.
    Or she'll tell you to hurry.She's really not okay, is she?
    
    Do a 180 turn and go over the bridge on the right.
    
    ##############################################
    # UFO #8                                     #
    #                                            #
    # On one of the bridges outside Toluca mall, #
    # look over the edge to see the UFO on the   #
    # ground below.                              #
    ##############################################
    
    Go through the double doors on this side. Turn left and go under the shutter
    and through the door. Go down the escalators and through the doors with
    the EXIT sign above them.
    
    
    O------------------------------O
    |--- STREETS OF SILENT HILL ---|
    O------------------------------O
    
    Once outside, go left and round the corner. Hug the right wall and go through
    the door to be back inside the apartment building. Go through the door
    opposite into Lisa's room.
    
    *CUTSCENE*
    
    NOTE - If you gave Lisa the correct pill, she will still be alive when you
           get there, although not for long.
           If you gave Lisa the wrong pill, she will be dead when you get there
           and surrounded by blood. On the table is the jar containing the wrong
           colour of pill that you gave her, and there are some of these in her
           hand. She obviously added up two and two before dying.
    
    
    
    
         ==================================================
     /\  |                                                |   /\   (SH9.4.3)
    /||\  CHAPTER 4, PART 3 - NIGHTMARE MALL & CLOSED MALL   /||\
    \||/ |                                                |  \||/
     \/  ==================================================   \/
    
    
    Save your game if you want then exit the apartment. Go through the double
    doors straight ahead to be outside.
    
    
    1) Go straight forward until you have the chance to turn left. Do so, jump 
       the gap up ahead and go through the double doors. Go under the ice wall
       and through the doors.
    2) Jump down the ledge ahead and run to the other side, climb up and go
       through the door ahead. Go through the next door and up the ledge ahead.
       Take the flare, use it if you need it and go up the stairs. Follow them
       round until you come to a ledge - climb it and go through the door at the
       top.
    3) Go through the next door, then the next, and climb the ledge on the right.
       Go through the door at the top to end up in a room with a giant toucan.
       If you like, take a note of the colours on its beak as this is important.
       If not, I have the combination for you anyway, so keep reading. Go through
       the double doors straight ahead - where the toucan's beak is pointing.
    4) Go up the stairs and through the next two doors. Go round the corner and
       through the door. You'll now be on a rooftop. Go straight forward and
       climb the ledge. Again, keep going straight and jump off at the other
       side. Go through the door on the left.
    5) Go down the stairs and through the door at the bottom. Go through another
       door, then ANOTHER door, amd go straight forward. Go through the double
       doors on the right to earn yourself a break from the Raw Shocks.
    
    Examine the icy father and daughter to get an Echo called "Gumballs". Now
    examine the gumball machine. Basically, you need to fill the little shelf
    with the little girl's favourite colours of gumball - yellow, purple, pink
    and red, same as on the toucan's beak. Firstly, shake the massive sphere 
    which contains the gumballs until the colour of gumball that you want 
    appears. Then twist the little handle to make it drop into the shelf. Keep 
    doing this until you have pink, yellow, purple and red, in any order. This 
    should unblock the door. Go through it! You'll also receive "Gumballs" 
    message.
    
    The world will turn back to normal. Go under the shutter to get a text
    message called "The Experience." Head left to eventually come to a shop 
    called The Family Pet. Go inside.
    
    O----------------------O
    |--- THE FAMILY PET ---|
    O----------------------O
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Memories Undeveloped"        ~
    ~                                        ~
    ~ Go round the left side of the leftmost ~
    ~ shelf and examine the hamster cage.    ~
    ~ Undo both dials and lift up the cage   ~
    ~ to pick up the memento beside the poor ~
    ~ dead hamster.                          ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    On the right side of the room, you'll start getting invisible Echo sounds.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Family Pet"         O
    O                                      O
    O In the last dog cage on the right in O
    O The Family Pet shop.                 O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Also:
    
    #######################################
    # UFO #9                              #
    #                                     #
    # Inside one of the fish tanks on the #
    # right-hand side of The Family Pet.  #
    #######################################
    
    Now jump over the counter and go through the door.
    
    
    O----------------------------------O
    |--- TOLUCA MALL - GENERAL AREA ---|
    O----------------------------------O
    
    If you're a bit scared of Shadows, brace yourself and turn off your torch.
    This way, you still hear the scream but the shadow itself will not be 
    visible. Go round the corner and head to the other end - about halfway down 
    a Shadow will appear and run off to the left. At this moment, you'll get 
    another "The Experience" text message. Read it if you want, then go through 
    the door at the end.
    
    You'll be in a shop.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "My Flying Lizard"           ~
    ~                                       ~
    ~ Examine the safe on the right. Turn   ~
    ~ the dial very slowly until you hear   ~
    ~ a click. When it clicks, stop turning ~
    ~ immediately and turn the handle. The  ~
    ~ safe will open.                       ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Examine the train set at the other end of the room. Press the GO button, then
    switch it to track 2 by using the lever. The train will eventually crash and
    leave behind a key. Pick it up and open the door, go through it.
    
    Go up the escalators and through the door at the top. You'll then be in a
    little corridor.
    
    /------------------------------------\
    | SLEAZE & SIRENS OPPORTUNITY        |
    |------------------------------------|
    | Stare at the mannequin until Harry |
    | comments.                          |
    --------------------------------------
    
    Go through the door on the right of the mannequin to be in the room with
    the massive toucan - only there are obviously no enemies this time round.
    Run towards the toucan then turn right. Run straight forward and you'll get
    both a phone call from Michelle and Echo signs. Talk to Michelle, who tells
    you that John has turned up and that he's willing to give you a lift to the
    lighthouse. After she hangs up, keep going forward:
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Family Pet #2"        O
    O                                        O
    O On a bench to the right of the toucan. O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now you have a choice of which shop to enter. You can either go into New 
    Looks or Celebrations. Make your choice, then go to the section where I tell
    you that the PATHS MEET.
    
    
    
    O-----------------O
    |--- NEW LOOKS ---|
    O-----------------O
    
    Go round the corner to find three taps. The aim is to turn them all on so 
    that the steam reveals hidden messages in the mirrors. One of them  will
    have the door code on it. So examine each tap in turn - turn the tap all 
    the way round, then turn the handle that juts out to the side. This will 
    turn on the hot water. Eventually you'll find the code written in 
    mirror-writing on the mirror. It's 1789. So go to the door behind you and 
    put in the code 1789. With the door unlocked, go through it.
    
    
    O--------------------O
    |--- CELEBRATIONS ---|
    O--------------------O
    
    First off, go behind the counter and towards the electronic pad next to the
    door to get an echo. Listen to the message and it'll give you, in basics,
    the code to the door. Well, it'll give you two musical sounds. You need to
    go around the shop opening cards until you open the two that make the same
    sounds that you hear in the message. It's quicker for me to just give you
    the code, so here it is: 2050. Put it into the keypad and go through the 
    door.
    
    
    
    
                   [{{                 }}]
                   [{{ PATHS MEET HERE }}]
                   [{{                 }}]
                   [{{                 }}]
    
    
    
    O----------------------------------O
    |--- TOLUCA MALL - GENERAL AREA ---|
    O----------------------------------O
    
    You'll be in another grey corridor. No matter which end of the corridor
    you come out on, there will always be an echo on the wheely bin at the
    opposite end of the corridor.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INSIVIBLE ECHO: "The Experience"      O
    O                                       O
    O On the wheely bin at the opposite end O
    O of the corridor to where you entered. O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Return to the halfway point and go through the door. Go upstairs and through
    the door. Jump over the counter in the next room and head right.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Problem Child"         O
    O                                         O
    O On one of the shelves to the right side O
    O of the door over the counter            O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go through the door you just passed.
    
    Go left and towards the yellow cones around a bench.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Problem Child"          O
    O                                        O
    O This echo can be seen sat on the bench O
    O which is surrounded by yellow cones.   O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go into the cinema.
    
    
    O--------------O
    |--- CINEMA ---|
    O--------------O
    
    Go down the stairs and play the Toy Machine on the left.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "A Modern Prometheus"    ~
    ~                                   ~
    ~ Win the Toy Machine crane game to ~
    ~ receive this memento.             ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go down the corridor on the right side of the room and through the double 
    doors. The movie poster in the next corridor usually, but not always, gives 
    you an idea of which ending you're headed towards. Go through the next door 
    to be in the movie theatre. Go round the corner and you'll suddenly start 
    getting HUGE invisible echo signs. Really loud static and flickering torch.
    So go down between the aisles and the big screen will show a picture which 
    changes depending on which ending you're headed towards.
    
    Go through the door on the left.
    
    Halfway along the next corridor you'll get a text from Dahlia. Go through the
    door at the end to finally exit the mall!
    
    
    
    
         =====================================================
     /\  |                                                   |   /\   (SH9.5.1)
    /||\  CHAPTER 5 PART 1 - SIMMONS STREET & FINAL NIGHTMARE   /||\
    \||/ |                                                   |  \||/
     \/  =====================================================   \/
    
    
    Jump over the fence ahead of you to be in Simmons Street. Go right and keep
    going forwards until you finally get to a car which has Echo signs.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Family Pet #3"                       O
    O                                                     O
    O Take a picture of the shadow in front of the car to O
    O get this sad, but predictable, Echo.                O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now go right and into the Pawn Shop at the end.
    
    
    O-----------------O
    |--- PAWN SHOP ---|
    O-----------------O
    
    #############################################
    # UFO #10                                   #
    #                                           #
    # To the left of the front door in the Pawn #
    # Shop, on a shelf.                         #
    #############################################
    
    Go up to the counter and examine it. Twist the handle on the left until it
    falls out and releases the key onto the tray. Now grab the little red handle
    on the right of the tray to turn it round until you get the key.
    
    Now go through the door to the left of the counter. Go right and through the
    door to end up BEHIND the counter. Look right.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "We, Ouroboros"               ~
    ~                                        ~
    ~ Examine the blue box and turn the key. ~
    ~ Open it to receive the memento.        ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go back through the door and go up the stairs on the left. Go round the
    corner...
    
    *CUTSCENE*
    
    
    
    This is the last and final Nightmare. I will try to help you as best as I
    can. By the way, Dahlia didn't age very well, did she? =S
    
    1) Do a 180 turn and go through the door - go left, round the corner and
       through the door at the end. There are no Raw Shocks here, so you have no
       need to worry. Go down the VEEEEEERY long staircase until you come to an
       edge. Harry jumps off the edge... On the way down, you'll see a frozen
       version of seven-year-old Cheryl. She waves at you before disappearing
       from sight...
    2) Once you land, you'll be in a room which is quite difficult to find your
       way around. It's empty and dark. Your aim is to find and follow the
       sounds of static. I recommend turning left until you see some planks a
       few feet away. The static should be a little stronger here. From here, you
       should try to follow the static until you find it - it should be 
       underneath a lamp. Once you find it, you'll disappear to another room.
    3) You're in a hallway. Go through the door you're facing to be in a room 
       with a sofa and a television. Go through the door on the left and down the
       stairs. At the bottom of the stairs, you'll start getting static. Follow
       it to the mirror round the corner. When you approach the mirror -
    4) You'll now be in an area with Raw Shocks, so you're not safe anymore. This
       is basically a labyrinth. However, the path is the same everytime, and I
       can get you out of here so quickly that you won't even run into any Raw
       Shocks. Go through the door on your immediate right. In the next room, 
       turn right and go through the next door along, on the same wall as the 
       door you came through. That's all you need to do. The Raw Shocks cannot 
       follow you down this dark corridor. Go through the door at the end. 
       You'll now go through a series of rooms. The first three will be a master
       bedroom, which changes to become upside down. The next three will all 
       have televisions in them. Finally you'll be able to jump off another 
       edge.
    
    5) You'll be in a seemingly empty room. Turn around to see a bed with
       a statue of Dahlia on it in the distance. This is where you want to go.
       Unfortunately, this room is a maze of glass walls. There are no Raw
       Shocks here, so don't worry. Behind you, you should be able to go straight
       forward and take a left. From here, take another left a little further 
       away and go round the corner to be facing the bed. Now just follow the 
       path until you get to the bed, and -
    6) You are now teleported into the final maze. I CANNOT HELP YOU HERE. The
       layout of the maze almost completely changes everytime, so it's up to
       you to run through doors until you find the right one. What I can tell you
       is that if you go forward through the door ahead, there will always be a
       flare there - the only flare you will ever find. Also, I find that going
       through doors that have ice around them helped me to get to the end 
       quicker. Finally, the room with the last room will always look the same:
    
    
                     ***********
                     |         |             ******** = Final door - surrounded
                     |         |                                     by ice
                     |         |             -----O----- = Normal door
             --------           --------       X = Obstacle you can knock over
            |                       X   |
            O                           O
            |    X                      |
             -------            --------
                    |          |
                    |          |
                    |          |
                    |          |
                    -----O------
    
        Once you get to the end door, you'll be in another long, dark corridor
        where no Raw Shocks can get you. Go through the door at the end.
    
    
    *CUTSCENE*
    
    
                               ==========================
    
                                     NIGHTMARE OVER!
    
                               ==========================
    
    
    
    
    
    
    
    
         ===============================
     /\  |                             |   /\   (SH9.5.2)
    /||\  CHAPTER 5, PART 2 - THE TRUTH   /||\
    \||/ |                             |  \||/
     \/  ===============================   \/
    
    
    
    O============================O
    |--- DR KAUFMANN'S OFFICE ---|
    O============================O
    
    Kaufmann will begin to ask you about marriage. Here is a list of the 
    questions and what you should answer for which ending:
    
    
    --------------------------------------------------------------
    |      QUESTION            |   ANSWER YES   |    ANSWER NO   |
    |--------------------------|----------------|----------------|
    | "You think marriage can  |    Love Lost   | Sleaze & Sirens|
    |      really last?"       | Wicked and Weak|                |
    |--------------------------|----------------|----------------|
    |  "Should a couple stay   |    Love Lost   | Sleaze & Sirens|
    | together for the kids?"  | Wicked and Weak|                |
    |--------------------------|----------------|----------------|
    | "Do you think it's a bad | Wicked and Weak|   Love Lost    |
    | idea to marry young?"    |                |                |
    |--------------------------|----------------|----------------|
    | "You think sex becomes   | Wicked and Weak|   Love Lost    |
    | stale after marriage?"   |                |                |
    --------------------------------------------------------------
    
    You will then have to match three couples together. Match them however you
    like, as I don't think it has a massive impact on the game.
    
    
    
    *CUTSCENE*
    
    Michelle for some reason breaks into your house (how many houses did she 
    break into to find yours?) and wakes you up. She offers to take you to the
    lighthouse.
    
    In the car, you'll meet John. He will either thank you for keeping Michelle
    company or be cold. Eventually, either Michelle or John will storm out of the
    car and you'll have to continue on foot. Get out of the car and go through 
    the door through the fencing on the left. Go down the stairs and through the
    bars straight ahead to enter the sewers. Go through the door.
    
    
    O--------------O
    |--- SEWERS ---|
    O--------------O
    
    Go downstairs and through another door. Go down the ladder in front of you 
    and down the stairs on the left. From here, follow the path along until you 
    get a text from Dahlia. As ever, the content is slightly different depending 
    on your personality. Keep going, and when you get the chance, go through a
    tunnel on the left. Turn right at the other end and examine the pipe on the
    wall.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "A Happy Bond"               ~
    ~                                       ~
    ~                                       ~
    ~ Take the hook out of the fish's mouth ~
    ~ and it will puke up the memento       ~
    ~ before dying. =(                      ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now go through the next tunnel on the wall and turn left at the end. Keep
    going and you will get a phone call from... CHERYL?! Omg. What she says is
    a heavy indicator - as in, a very certain indicator - of what ending you are
    going to get. She will either tell you to turn back, as it is too dangerous,
    tell you to keep coming because she needs you or tell you to just plain go
    away. Do what most parents do and completely ignore your child's wishes.
    Keep going straight forward and up the stairs. Before going up the ladder,
    check out the little tunnel to the right of it.
    
    ##########################################
    # UFO #11                                #
    #                                        #
    # In the little tunnel beside the ladder #
    # the UFO is behind the bars.            #
    ##########################################
    
    Go up the ladder and examine the door at the top. Spin the wheel around to
    unlock the door and go through it. Go through the next door and up the
    ladder.
    
    
    O-----------------------------O
    |--- STREETS OF SILENT HILL---|
    O-----------------------------O
    
    Go straight forward and turn left at the end of the road to get to a red car.
    Approach it...
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Day Trippers" O
    o                                O
    o On the front of the red car.   O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    That car looks awfully familiar, doesn't it? Anyway, face the side of the car
    and do a 180 turn. You should be facing a statue. Run straight past
    the statue to come to a machine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Memories Untaken"  ~
    ~                              ~
    ~ Open the box on the machine. ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Turn right, follow the pavement around and you'll come to a shop with a red
    door. Go inside.
    
    In the shop, go around to the back of the glass case in front of you and
    examine it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "A Beacon, A Key"        ~
    ~                                   ~
    ~ Open the glass door, and pull out ~
    ~ the revealed tray.                ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now approach the red curtain at the back of the shop. Pull it back to reveal
    a door, which you should go through.
    
    Jump over the fence and go right. Ignore Annie's Bar (recognisable by
    the red neon lights) and keep going straight forward. You'll come to a
    telescope between two benches. Examine the telescope.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Your Diamond Heart"        ~
    ~                                      ~
    ~ Turn the telescope to the left until ~
    ~ light shines through the lens. This  ~
    ~ opens a little compartment on the    ~
    ~ yellow box. Pick up the memento      ~
    ~ inside.                              ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You can now go into Annie's Bar.
    
    *CUTSCENE*
    
    
    O============================O
    |--- DR KAUFMANN'S OFFICE ---|
    O============================O
    
    Dr K. will start by either telling you that you're obsessed with sex or
    you're obsessed with NOT having sex. He'll tell you to place some pictures
    into categories - sexual and non-sexual. If you want to head towards the
    Sleaze & Sirens ending, put them all into sexual.
    
    
    
    O------------------------------O
    |--- STREETS OF SILENT HILL ---|
    O------------------------------O
    
    Go round the corner and out the back. Jump over the wall, go right and round
    the corner. Go forward and on the last bench on the right is a box. Examine
    it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "The Dragon" ~
    ~                       ~
    ~ Open the box.         ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now go back a little and you'll see the entrance to Lakeside Amusement Park
    (you can't miss it!). The door is locked, so instead enter through the 
    window. Examine the yellow coat on the wall. Undo the neck and take the key 
    out of the pocket, then use that key to open the door. You'll be in a 
    corridor. Go round the corner and out of the door to find yourself in...
    
    
    O-------------------------------O
    |--- LAKESIDE AMUSEMENT PARK ---|
    O-------------------------------O
    
    Head into the middle of the area. You can either go left or right here,
    so go left. You'll see the cardboard cut out that is featured in the home-
    video tape at the beginning of the game, the one with the knight, the
    princess and the dragon. Approach it.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O VISIBLE ECHO: "Day Trippers #2"          O
    O                                          O
    O Take a picture of the cardboard cut-out. O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Now do a 180 turn and head straight forward. At the end your path will be
    blocked by snow. Turn right and you'll find a slot machine. Examine it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Eve"                                 ~
    ~                                                ~
    ~ Pull the lever on the machine. On the third    ~
    ~ time, you'll win. Pick up the memento from the ~
    ~ tray at the bottom.                            ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Do another 180 turn and jump up the wall ahead. Crawl under the next wall
    to enter the Tunnel of Love.
    
    This bit's a little creepy, so again, if you're scared of Shadows turn off
    your torch. You'll still be able to see to some extent. Go down the ladder
    on the left and approach the closest Swan Boat.
    
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    O INVISIBLE ECHO: "Day Trippers #3" O
    O                                   O
    O In the Swan Boat in the Tunnel of O
    O Love                              O
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    
    Almost immediately after receiving that Echo, you'll receive more Echos 
    signs. Follow them round to the back of the cardboard decorations and a 
    Shadow will scream and run out back towards the ladder. Follow it and climb 
    the ladder. Go forward a little at the top and the Shadow will scream again 
    and jump down. Go back down the ladder and the Shadow is now in the further 
    away Swan Boat. Approach it and it will run back behind the cardboard 
    decoration where you first found it. Follow it and it will unice the door 
    straight ahead. Listen to the voice mail you'll receive and go through the 
    door.
    
    Jump over the fence and you'll find yourself at the lake. There are two
    bridges here.
    
    ######################################################
    # UFO #12                                            #
    #                                                    #
    # On the lampost at the end of the left-most bridge. #
    ######################################################
    
    Take the bridge on the right and go through the door on the boat at the end.
    
    
    *CUTSCENE*
    
    After the scene, you'll wake up next to a frozen, older Dahlia. Head out of
    the boat and down the ladder onto the frozen lake. Run straight forward
    towards the light in the distance. Pretty quickly you'll get a call from
    Dahlia. Keep running. After a while, you'll get a text from Cybil. The plot
    thickens...
    
    Keep running and eventually you'll hear Raw Shocks. You have to let them
    overcome you in order to continue, so let them. You'll have another short
    cutscene and the ice will break. You must now swim towards the lighthouse.
    You can choose to either swim or drown yourself,  drowning yourself usually
    heads towards the Wicked and Weak ending though. If you decide to swim,
    you can use R2 to look under the water at the statues. In the end, you're
    going to drown anyway. Once you drown...
    
    *CUTSCENE*
    
    If you're after the final UFO, don't worry, you haven't missed it.
    
    ########################################################
    # UFO #13                                              #
    #                                                      #
    # Run away in the opposite direction to the lighthouse #
    # and look out over the lake. You should see a big UFO #
    # floating in the water.                               #
    ########################################################
    
    Now run up to the lighthouse. Take the time to look at the sign beside
    the door. The plot REALLY thickens.
    
    Enter the lighthouse.
    
    
    O----------------------O
    |--- THE LIGHTHOUSE ---|
    O----------------------O
    
    When you get the chance, turn right and examine the plastic head on the 
    table.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ MEMENTO! "Adam"                           ~
    ~                                           ~
    ~ Open the head to find this final Memento. ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now go down the corridor next to the receptionist's desk and through the
    door at the end.
    
    Congratulations! You've finished the game! Enjoy your ending.
    
    
    
    
    
    
    ~-~-~-~-~-~-
    |THE ENDINGS| (SH10)
    ~-~-~-~-~-~-
    
    MASSIVE SPOILERS FROM HERE ONWARDS!
    
    In this section, I will go into detail about what happens in each ending, 
    what it means and, most importantly, how to get that specific ending.
    
    *********************************
    * DR KAUFMANN'S FINISHING SPEECH*
    *********************************
    
    This is the speech at the beginning of the game's ending. It's always the
    same, and is where the truth really hits home.
    
    "This is going nowhere. I'm spelling it out, but you're not listening. Your
     troubled school days, how you're conflicted about marriage...your denial of
     death, the unfounded guilt, abnormal sexuality... Eighteen years of denial!
     A whole universe of fantasy in that thick skull of yours! A skull teaming
     with agents of repression... Blind children clutching photos in the dark.
     Pale freaks, goggle-eyed from watching home movies on loop."
    
    "The term is 'complicated grief'. But it's simple, isn't it? A young girl...
     Her parents don't get along. She blames herself, as all children do. Then
     Daddy dies. What's a girl to do? Deny that Daddy died, deny who Daddy was. 
     What seven-year-old actually knows who their parents are anyway? So she
     obsesses and obsesses over this fantasy dad, propping up her make-believe
     with scraps... Scraps of a happy life that never was... Scraps of a father
     who never existed... Wake up!"
    
    "Your dad wasn't a hero, wasn't your knight in shining armour. He was a human
     being. You never knew him, and you never will. The dad walking around in 
     your head isn't even a ghost. He never existed. A Frankenstein's monster, a
     child's fantasy... But you're alive. Your mother is alive. She's not the
     monster you make her out to be. You need to live your life."
    
    During the speech, Harry will have walked through the door. He looks directly
    into the player's eyes and says, "Cheryl..."
    
    
    
    ******************************************
    * CONVERSATIONS BETWEEN HARRY AND CHERYL *
    ******************************************
    
    WHAT HAPPENS?
    In every one of the four main endings, the player finds out that it is not
    Harry sitting in the therapy room, but that it has been Cheryl all along.
    She is now 25 years old and even though it has been 18 years she has still
    been in denial about her father's death in the car crash. The entire story
    has been something that Cheryl has dreamed up in her imagination. She would
    rather think that he is a heroic person than dead, or, in the case of the
    "bad" endings, she'd rather remember him as a hero than as a horrible father.
    
    You can get three different cutscenes in the room with Dr Kaufmann. These can
    each be connected with different endings, though they're not always a clear
    indicator of what ending you're going to get. Here's what will happen in each
    of them and what ending they're most commonly associated with.
    
    --------------------------------
    | ACCEPTANCE - LOVING DAUGHTER |
    --------------------------------
    
    WHAT HAPPENS?
    Cheryl will say to Harry, "You've been with me for so long..." Harry smiles 
    at her reassuringly and says, "I always will be." He stands up, still gazing 
    at her, and his entire body freezes over. It then shatters into pieces. 
    Cheryl lowers her head sadly.
    
    WHAT DOES IT MEAN?
    In this scene, Cheryl finally accepts that her father has been dead all this
    time and lets go. This is what Harry shattering into pieces symbolises: that
    she has finally let go of the false father in her head and is willing to
    accept that he is dead. She obviously felt very affectionately towards him
    before he died, and that is why she is so affectionate towards him in the
    cutscene.
    
    MOST COMMONLY ASSOCIATED ENDING?
    Love Lost.
    
    
    -------------------------------------
    | ACCEPTANCE - UNFORGIVING DAUGHTER |
    -------------------------------------
    
    WHAT HAPPENS?
    Cheryl, angry and upset, stands up and says, "Why did you have to die? It
    wasn't my fault." Harry tries to put a consoling hand on her shoulder, but 
    she pushes it away and says, "Somebody has to take the blame." Harry backs 
    away, his body beginning to freeze over, and whispers: "Forget me..." His 
    entire body freezes over and then shatters. Cheryl lowers her head, crying 
    bitterly.
    
    WHAT DOES IT MEAN?
    In this scene, Cheryl finally accepts that her father has been dead all this
    time and lets go. This is what Harry shattering into pieces symbolises: that
    she has finally let go of the false father in her head and is willing to
    accept that he is dead. Remembering how he was in reality, Cheryl becomes
    angry and upset. This means that Harry was a bad father in reality.
    
    MOST COMOMONLY ASSOCIATED ENDING?
    Sleaze & Sirens
    Drunk Dad
    
    
    
    ---------------------------------
    | REFUSAL - DELUSIONAL DAUGHTER |
    ---------------------------------
    
    WHAT HAPPENS?
    Cheryl says reassuringly to Harry, "Dad. You are a hero. The man who died,
    that wasn't my father. That isn't who I remember. Those memories are all I
    have - you're all I have." Harry, looking unsure of himself, repeats Dr
    Kaufmann's words: "I'm not even a ghost..." Cheryl then hugs the memory
    of her father and begins to cry.
    
    WHAT DOES IT MEAN?
    In this scene, Cheryl's mind refuses to accept that her father is dead and
    still clings to the Hero she created in her mind. The conversation between
    her and Harry is basically a conversation with herself. The "Harry" side of
    her seems a little unsure of whether he is actually real, but Cheryl hushes
    down these thoughts by comforting Harry, a.k.a. her own mind.
    
    
    *************************
    * THE FOUR MAIN ENDINGS *
    *************************
    
    -------------
    | LOVE LOST |
    -------------
    
    WHAT HAPPENS?
    The home video tape of Harry and Cheryl at the amusement park will show. It
    turns out that there was a clip after it that Cheryl always refused to watch.
    It now plays: Harry and Dahlia are outside the house. Here we see what Dahlia
    looks like in reality. It sounds like Harry is leaving, having broken up 
    with Dahlia. Harry, standing beside the car, looks around to see that
    Cheryl is filming everything. He approaches her and says, "Sweetie, don't 
    film this. You know this has nothing to do with you, right? Even though Mom 
    and Dad don't love each other anymore we both love you. And we always will."
    He then lowers the camera and Cheryl turns it off.
    
    WHAT DOES THIS MEAN?
    This is considered the good ending. It basically shows Harry as a good
    father, but Cheryl see this as the low point in their family life (besides
    Harry's death) because she obviously adored him. This is why she doesn't like
    Dahlia much - she blames her for making her loving father go away.
    
    HOW TO ACHIEVE:
    
    Major Love Lost Points:
    
    * During the first therapy session, answer TRUE to 1, 3, 4, 6 and 7. Answer
      FALSE to 2 and 5.
    * During the second therapy session, answer YES, NO and then NO.
    * During the third therapy session, answer NO, NO, NO, YES, NO, NO.
    * During the therapy session about marriage, answer YES, YES, NO, NO.
    * Give Lisa the correct pill
    
    Minor Love Lost Points:
    
    * Always concentrate on Dr Kaufmann.
    * At the very beginning, search the car to make Harry comment.
    * In Clear Picture, stare at the wedding video on the television
      until Harry comments.
    * Ring the following numbers: Home, 911, "Lost Children" 555-5678.
    * Call Michelle back both times at Toluca Mall.
    * Call back Lisa at Toluca Mall.
    * Avoid having anything to do with sex and drink.
    * Escape the sinking car.
    
    
    
    -------------
    | DRUNK DAD |
    -------------
    
    WHAT HAPPENS?
    The home video tape of Harry and Cheryl at the amusement park will show. It
    turns out that there was a clip after it that Cheryl always refused to watch.
    It now plays: It's night time and Cheryl is stood out on the front porch
    of the house, filming (she's possibly locked out?). Harry stumbles up the
    porch, a beer bottle in his hand. He slurs at her, "What the hell ya filming
    me for? Am I supposed to dance for you!" He does a mockery of a dance, before
    falling over. Some beer spills out of the bottle, and looking at it, he says,
    "Be a good girl for Daddy, go get him another drink will you?" Cheryl just
    stands there, filming him. In slight anger, Harry says, "Now! Get me a damn
    beer. No wonder I drink with a family like this..." Cheryl switches the 
    camera off.
    
    WHAT DOES THIS MEAN?
    Cheryl doesn't like watching this footage because it shows what a horrible
    Dad Harry was. If he went out to drink more than spending time with his
    family, and openly insults them, it's no wonder that Cheryl tried to make up
    a better Dad in her mind.
    
    HOW TO ACHIEVE:
    
    Major Drunk Dad Points:
    
    * During the first therapy session, answer TRUE to 2 and 7
    * During the second therapy session, answer NO to all the questions.
    * During the third therapy session, answer YES to "Were you a drunk?"
    
    Minor Drunk Dad Points:
    
    * Stare at the booze in Dr Kaufmann's office.
    * In the storage room near the beginning of the game, stare at the beer
      bottle on the table.
    * Stare at the whiskey barrels in the first room of the fishing club.
    * Stare at the booze in the bar behind Michelle at the Balkan.
    * Call Tammy for Tequila - 555-7588.
    
    
    
    -------------------
    | SLEAZE & SIRENS |
    -------------------
    
    WHAT HAPPENS?
    The home video tape of Harry and Cheryl at the amusement park will show. It
    turns out that there was a clip after it that Cheryl always refused to watch.
    It now plays: Harry is sat in an unfamiliar, red-tinted bedroom, on a
    luxurious bed. "Action!" he says to the camera. "Come on then , girls, 
    introduce yourselves!" Michelle appears up close to the camera and says, 
    "I'm Michelle, and I'm Midwich High's prom queen!" She sits down next to
    Harry, who puts an arm around her and says expectantly, "And our next 
    star..." Lisa also appears in front of the camera. She says, "I'm Lisa!
    I'm a nurse." She also joins Harry. 
    
    "And I'm Harry Mason, famous author and seducer of prom queens and nurses!"
    Michelle asks in a falsely shy voice, "Can we be in your next book?" "Sure!" 
    says Harry proudly. "Can you dedicate it to us?" pleads Lisa. "No," Harry
    says sarcastically. "Dedications are only to my wife and daughter. It's only 
    fair!" The three of them burst out laughing and fall back on the bed. The 
    camera turns off...
    
    WHAT DOES THIS MEAN?
    Cheryl hates this footage because it's proof that her father cheated on
    her mother, and that he didn't really care about either of them. Cheryl
    probably found the footage by accident.
    
    HOW TO ACHIEVE:
    
    Major Sleaze & Sirens Points:
    
    * In the first therapy session, answer TRUE to 5 and FALSE to everything
    else.
    * In the second therapy session, answer NO, NO, YES.
    * In the third therapy session, say YES to "Were you a slut?" and NO to "Were
      you a virgin?". Take Sex Ed as one of your subjects.
    * Watch Lisa getting changed in her bedroom mirror.
    * In the fifth therapy session, answer NO, NO, YES, YES.
    * In the sixth therapy session, put everything into the Sexual section.
    
    Minor Sleaze And Sirens Points:
    
    * In the storage room at the beginning, stare at the poster on the wall.
    * In the men's bathroom at the beginning, stare at the graffiti.
    * Look at the trash can full of condoms in Orion's Lodge.
    * Stare at the cheerleading poster in the Tammy Tequila corridor.
    * Stare at the posters in the Cathouse.
    * Stare at the mannequin in the mall.
    
    
    
    
    -------------------
    | WICKED AND WEAK |
    -------------------
    
    WHAT HAPPENS?
    The home video tape of Harry and Cheryl at the amusement park will show. It
    turns out that there was a clip after it that Cheryl always refused to watch.
    It now plays: Cheryl, holding the video camera, creeps into her parents
    bedroom, which is very dark. Dahlia and Harry are standing together. Dahlia
    says angrily, "You piece of shit! When are you going to bring in some
    REAL money?" She slaps him; the sound resonates around the room. "You think
    you could be Shakespeare with your piece of shit novels? No one ever reads
    them!" She slaps him again. This time he falls to the floor, his hand
    over his cheek. "Be a man!" yells Dahlia. "Come on, fight back!" There's
    a silence in which she stands over Harry. Then she looks away in disgust
    and says, "You're pathetic. To think I used to hang off your every word.
    Dickless waste of space!" She hits Harry again - his glasses fall onto
    the ground. He slowly picks them back up and puts them on. As he finishes
    doing so, he notices Cheryl filming. He looks ashamed. The camera shuts off.
    
    WHAT DOES THIS MEAN?
    Cheryl hates this footage because it shows her mother as a monster and her
    father as a weak person. This is why she makes him up to be her hero, and
    refuses to remember the real Harry.
    
    HOW TO ACHIEVE:
    
    This ending is far harder to achieve than the rest, so here are some very
    precise steps - courtesy of im not well - that we both used to get the
    ending. If you follow these you should be fine.
    
    * During the first therapy session, answer TRUE to 4, 6 and 7 and
      FALSE to 1, 2, 3 and 5.
    * Go through the dress shop. Cheryl should be dressed as the mean cop.
    * Move around in the police car.
    * On the third therapy session, say YES to all the descriptions. Take
      basketball, football, maths and creative writing.
    * Escape from the sinking car.
    * All bodies as SLEEPING.
    * Later on, Harry will be wearing a green shirt and brown coat.
    * Stare at Lisa as she gets changed.
    * Give Lisa the wrong pills.
    * Pick Celestine, Prince, King and Bull in guilt session.
    * Call back Michelle the first time she rings.
    * In the marriage session answer YES to all. Pair up the couples with the
      blue shirts together, pair together male in red shirt and female in purple,
      and male in black with female in pink.
    * Choose sexual images dagger, apple, car crash.
    
    
    --------------
    | UFO ENDING |
    --------------
    
    As in most Silent Hill games, there is a hidden spoof ending which you can
    only achieve if you are on a New Game +. It is a cartoon ending with 
    references to other Silent Hill games so you may only understand this ending 
    if you have played or know the plot of previous Silent Hill games. It is, as 
    the ending title suggests, always to do with a spaceship. It's just a goofy 
    fun ending more than anything else, but I'll admit, it really doesn't seem 
    worth all the effort. Do it anyway, just for the sake of completion.
    
    WHAT HAPPENS?
    
    Dr Kaufmann: This... This is it? After all we've said, all we've discussed...
                 You honestly believe...that your father was abducted by aliens?
                 It made more sense when you were talking about cults and demons!
    
    Cheryl: This whole town... It's really a giant spaceship.
    
    *James from Silent Hill 2 opens the door behind Dr Kaufmann. Dr Kaufmann
     puts his head in his hands.*
    
    Dr Kaufmann: James?
    
    James: Wrong day again?
    
    Dr Kaufmann: See you tomorrow, James.
    
    *James exits*
    
    Dr Kaufmann: One of my couples therapy patients... Haven't seen his wife
                 in a while. Where were we?
    
    *Cheryl has suddenly turned into a dog*
    
    Cheryl: My mother was a bitch.
    
    *Dr Kaufmann has turned into an alien. There is a triforce on the bookshelf!*
    
    Dr Kaufmann: Go on, I'm listening.
    
    
    WHAT DOES THIS MEAN?
    
    It's not very easy to find this ending amusing if you don't understand it,
    so I'll do my best to explain the bits that won't make much sense.
    
    Quote: "One of my couples therapy patients... Haven't seen his wife in
            a while."
    Why: In Silent Hill 2, James' wife, Mary, is actually dead, which is why
         Dr Kaufmann wouldn't have seen his wife in a while.
    
    Quote: " My mother was a bitch."
    Why: I have to explain this since for some reason a lot of people don't
         get the joke. The proper term for a female dog is a Bitch. As
         Cheryl has just turned into a dog in this ending, it would make
         sense that her mother, as a female dog, would be a Bitch.
         However, this also is a double-meaning as in the game Dahlia
         is portrayed as a horrible person - or a bitch.
    
    HOW TO ACHIEVE: Check my UFOs section underneath.
    
    
    
    
    
    ~-~-~-~-~-~
    |LOCATIONS| (SH11)
    ~-~-~-~-~-~
    
    ********
    * UFOS * (SH11)
    ******** 
    
    If you are on your second (or more) playthrough, you are eligible to
    begin the quest for the UFO ending. To begin it, you must ring the
    number on the billboard outside 52 Diner/Good Old Days. This number is
    555-3825. If you ring it, someone will pick up and breathe at you for a long
    time. They will hang up, and you will receive a text from United Fruitcake.
    This begins the UFO quest.
    
    There are 13 UFO's in all. They come in the form of space ships, or "flying
    saucers". They are hidden all over the game in the daytime sequences, and
    you must take a picture of them. You'll know that you've definitely captured
    the UFO, as you will receive a text from some crazy guy for each UFO you
    snap. You must snap ALL 13 UFOS if you want to get the ending. Here is the
    location of each of them:
    
    1) This UFO is on a lampost on the way back to Clear Picture. It's on the 
       lampost outside the shop door, in the area with the dumpsters. Take a
       picture of it.
    
    2) In the wrecked fishing club in the forest, turn towards the door you 
       came in through. Look upwards, you should see the UFO stuck in a hole 
       in the roof. Take a photo of it.          
    
    3) On a barrel out the back of the Orion Hunting Lodge.
    
    4) When you start the Midwich High School chapter, turn left to see some goal
       posts in the distance. The UFO will be between them. Take a picture.
    
    5) Look up at the rooftop above the Cat House/Honey Trap/Oriental
       Lotus. You should see a UFO on a rooftop a little higher than this.
    
    6) In Midwich High School, in the courtyard outside the classrooms, the
       UFO is on top of the statue in the middle.
    
    7) At Midwich High School, it's on a tree on the right side of the yard
       outside the gym. If your game has glitched so that all the trees have
       disappeared, it will just be floating in midair.
    
    8) On one of the bridges outside Toluca mall (the area where you get Lisa's
       phone call), look over the edge to see the UFO on the ground below.
    
    9)  In Toluca Mall; inside one of the fish tanks on the right-hand side of
        The Family Pet.
    
    10) To the left of the front door in the Pawn Shop, on a shelf.
    
    11) In the sewers, it's in the little tunnel beside the final ladder. The UFO
        is behind the bars.
    
    12) Just before you get on the boat with Dahlia - on the lampost at the end
        of the left-most bridge.
    
    13) Before you enter the lighthouse - run away in the opposite direction to
        the lighthouse and look out over the lake. You should see a big UFO 
        floating in the water. 
    
    
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    | WHY, THANK YOU VERY MUCH! | (SH12)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Thank you to all the websites who have agreed to take my walkthrough.
    
    Thank you to Konami, for all the wonderful Silent Hill games.
    
    Thank you to you, for reading this!
    
    Silent Hill: Shattered Memories: Walkthrough by devilishdemento
    Version: 1.0 | Last Updated: 2012-11-29 | View/Download Original File
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