No Sphere Grid/Summon/Item Challenge FAQ by Riverstone30gm

Version: 1.41 | Updated: 02/18/07 | Printable Version

*                                                                             *
*                                VERSION 1.41                                 *
*                       BY STEAVER371 AKA ZANMATO BLADE                       *
*                        NOW KNOWN AS: 424242424242424                        *
*                    E-Mail Adress:                     *
*                                                                             *

*                                 1) UPDATES                                  *

Version 1.0
First release of this guide. Contains up to Bikanel, plus theories for after

Version 1.1
Evrae strategy changed as original does not work. New Evrae strategy IS tested.
Also, Bevelle battle strategy confirmed, and note about Auron needing Daredevil
removed as he does not need it.

Version 1.2
Updates about Maze Larvae. Seymour Natus strategy confirmed, even though I have
not yet succeeded.

Version 1.2a
A second, easier Seymour Natus strategy added. Extra note added about Evrae.

Version 1.3
Calm Lands blitz requirements reduced. Alternate Defender X strategy added.
Seymour Flux strategy changed to not require Blitz Ace. Yunalesca strategy
changed due to turn order being different than expected.

Version 1.4
Sin's Arms strategy revised. Overdrive Sin and Seymour Omnis strategies
confirmed. BFA strategy revised. Optional boss sections deleted, as they were
more complicated than nessecary - all the bosses really take is a Trio and an

Version 1.41
Nothing new added, just contact info updated.

*                                2) LEGAL INFO                                *

Umm... I'm not very worried. As long as you don't try to take credit for this,
or sell it, or anything, I don't really care. You can use the information for
your own FAQ as long as you give credit. You can even directly copy it if you
want. Just make sure you give me credit for it.

As for putting it on your website... go for it. I don't require you to ask for
permission. I do, however, require that you notify me about what you are doing,
and inform me of the site. If I ask you to remove it, please do, but I doubt
that I'll ever ask that. You can HTML-ize the guide for your site if you want,
and fix any spelling errors you find(not that you will find any), but don't
modify it in any other way.

If you want to modify it to make it more compatible with your printer, go for
it. In fact, if you're going to print it off, I'd reccomend you only print the
sections you need.

Basically - I don't care much what you do to this guide. As long as you don't
put modified versions on your site, and don't try and take credit for it, and
don't try to make profit from it, and you notify me if you use it on your
site, everything's fine. I'm not one of those really fussy people.

*                                 3) CONTENTS                                 *

1) Updates - This contains information about updates to each version
2) Legal Info - This contains information about what you can and can't do with
                this guide
3) Contents - What you're reading right now
4) Rules Of The Challenge - Self-explainatory
5) Walkthrough - A guide to completing the challenge
6) Credits - Who I would like to thank for this challenge
7) Closing - Just some random things for the end of this guide

*                          4) RULES OF THE CHALLENGE                          *

There are five simple rules to this challenge:
-You may not use the Sphere Grid at all
-You may not Summon, except in four battles(more information below)
-You may not use the Menu command "Item"
-You may not use the battle command "Item"
-You may not use the special ability "Use", except once(more information below)

Due to what the game forces you to do, however, there are five exceptions to
these rules:
-You may use ONE Grenade againts Klikk
-You may summon as much as you like against Grothia
-You may summon as much as you like against Pteryi
-You may summon as much as you like against Spathi

The other exception is an interesting one. Most challenges involving the rule
"No Summoning" state that you may use Valefor to defeat the first Garuda in
Besaid. This is based solely off the fact that you are forced to summon here,
and you cannot dismiss Valefor. However, for this challenge, the rules are
how it should be. You may summon Valefor. However, you may not attack the
Garuda in any way. By either Boosting until Valefor dies, or simply having
Valefor kill herself, you will be able to fight the Garuda with characters.
That way, you have the closest you can get to a real NSGNSNI fight.

Also, for this challenge, I will allow the summoning of Aeons while against
Belgemine's Aeons.

Note that Mix and Customization both require items. However, this challenge
would be near impossible without Mix.

There are three customization abilities that are not allowed, as they cause
automatic use of items. Those are Auto-Potion, Auto-Phoenix and Auto-Med. All
other weapon and armour abilities are allowed - although Alchemy is pretty

Also, be warned that I may mention spoilers without warning. Therefore, don't
read on if you haven't already completed the game.

*                              5) WALKTHROUGH                                 *

i) Zanarkand
Since you cannot yet use the Sphere Grid or Summon, these two rules will not
matter. This leaves the No Items rule to make a difference. You shouldn't need
to use items anyway. One thing though - when you get Tidus to full overdrive,
do not use it. Although using it is perfectly within the rules, you don't need
to do so, and you might need the overdrive later. You might also want to, when
fighting Sinspawn Ammes, get Tidus the "Loner" overdrive mode, to make it easy
to learn Slice & Dice later. You don't have to do it yet, however.

ii) Submerged Ruins
Compile the Al Bhed Primers onto your savegame. Although by playing Blitzball,
you can beat this challenge without them, it is MUCH easier if you have them.
The battle against the Sahagins and Geosgaeno shouldn't be a problem. I expect
that you know what to do inside to light the fire. However, you now have your
first battle where NSGNSNI might make a difference.

Boss Battle: Klikk	| HP: 1500					    (1)
Should be simple. Attack away, don't be tempted to heal. After you deal 750
damage, Rikku will join. You will be forced to use a Grenade. This is the only
time you can use an item in this challenge. Afterwards, attack away. If Tidus
is about to die, use his Spiral Cut overdrive. Do not use his overdrive in any
other case.

Also, the number in the "Boss Battle" sections shows how many attempts I took
to defeat the boss. Your results may vary.
Battle complete!

After this, you will be taken to an Al Bhed ship. On here, you will be taught
about the Sphere Grid. Consider this a tutorial of what NOT to do(although you
can check your stats and abilities if you want). Ignore Rikku's suggestion to
use the Sphere Grid. Save your game, as Save Spheres are one of the few sources
of healing available to you in this challenge. Go into the water. Charge up
Rikku's overdrive, and Tidus's if you want. Once you are ready to fight Tros,
you know where to go. Save your game at the Save Sphere just before the fights.
By the way, the enemies can be killed easily by a couple of "Attack" commands.
Fight the forced encounters, then get ready for Tros...

Boss Battle: Tros	| HP: 2200					    (1)
Again, pretty much just attack hard out. Use Stand By once it becomes available
as it will heal your characters slightly. Once you get "Pincer Attack", use it.
Remember how in the Klikk battle, you were reccomended to use Tidus's overdrive
if he was near death? Do the same here if you charged up his overdrive(or if
you didn't use it against Klikk). If both characters are near death, but still
alive, you should have Rikku mix two Potions. This will get both of them back
to full health. If Tidus is dead, or near full health, a better idea is to mix
two Spheres of any type. This will cause quite a lot of damage to Tros. This
battle is not that hard if you charged your overdrives. Even without overdrives
it can still be done.
Battle complete!

You should know how to complete the rest of the Submerged Ruins quest. Then
it's on to...

iii) Besaid
You should know how to get to the village. For the random encounters, just run.
However, just in case, you should charge up Tidus's overdrive, as I think this
may be your last chance before the next boss(I'm not sure). Just in case you
need it, get the Destruction Sphere treasure from the temple. On the way to the
boat, you will have two tutorial battles. After this, there is a boss battle.
Quite a familiar character, since you've played through the game before.

Boss Battle: Kimahri	| HP: 750					    (1)
This is pretty easy. Attack away. If you are at around 100 HP, you will most
likely get game over. As you cannot recover, use Spiral Cut as a final resort.
Battle complete!

Next up are two Garudas. Against the first, you are forced to summon Valefor.
Simply cast Black Magic on herself until she dies. Switch whoever goes first to
Wakka, and if it wasn't Yuna, switch Yuna to whoever you just switched out. Use
Wakka's Dark Attack, and then have Tidus and Wakka use "Attack", and Lulu use
any Black Magic. You should defeat it before Darkness wears off. The second one
is even simpler, as you can just use Dark Attack right away. Before continuing
to the boat, although not nessecary, you should obtain Tidus's second overdrive
as you may need it for Sinspawn Echuilles. The best way to do this is by Loner.
Learn Loner if you haven't already. Then use Spiral Cut 10 times, including the
times you've already used it. You should have used it at least once already(I
hadn't though). You can learn Energy Rain and even Blitz Ace if you want, but
I wouldn't bother if I was you. Make sure you get the Seeker's Ring at the dock
as it contains HP+10% for Yuna, which you might need.

iv) S. S. Liki
You should know what to do here. Don't forget to lend some gil to O'aka. I'm
not sure how much you need to lend to ensure he and Wantz show up later. As you
know, there's a boss here...

Boss Battle: Sin's Fin	| HP: 2000					    (1)
             Sinscales	| HP: 200
As soon as Tidus gets a turn, switch him out for Lulu. Now use magic and Lancet
to win this battle. Use Yuna to heal anyone who's HP drops below 200. Since
Tidus and Wakka won't even be used in this battle, they'll be in perfect
condition for the next battle. Also, if Kimahri will get another turn before
the next Sinscale, you only need to heal him if his HP drops below 140.
Battle complete!

Boss Battle: Sinspawn Echuilles	| HP: 2000				    (1)
             Sinscales          | HP: 100
Tidus will go first. Switch weapon. Now have Wakka use Element Reels. It does
not matter what element you use, but you MUST line up three of the same! This
way, you will kill all four Sinscales, as well as damage Echuilles. Two Scales
will come back, but they won't get a turn as quickly. Tidus should now get two
turns. Attack with both. Don't use overdrive. Wakka's turn is next. Attack one
of the Sinscales that is about to get a turn. Once again, have Tidus attack
Echuilles. Basically - if two Sinscales are about to get a turn, kill one(or
both if possible). Also, Dark Attack Echuilles after the first Blender(you
probably won't have time before). Basically - try to take as little damage as
possible. If Tidus gets a turn with all four Sinscales alive, use Slice & Dice,
or Energy Rain if you got it. Two hits of Slice & Dice will kill a Sinscale.
However, Slice & Dice will also do damage to Echuilles. Don't forget to reuse
Dark Attack once it wears off. This battle may take more than one attempt - I
succeeded on my first, you might not be so lucky. It all depends on who the
Sinscales target, and also who is targetted by the first two Drain Attacks. I
barely succeeded - Wakka was dead and Tidus had about 140 HP left. This is the
first truly challenging battle in NSGNSNI. Good luck.
Battle complete!

v) Kilika
You should know what to do storyline-wise. You don't need to save the girl, as
all you get is an Ether, which you can't use. You might want to buy HP+5% for
everyone too(except Yuna, who already has HP+10%). I shouldn't need to tell you
that since you can't heal, any HP bonus you can get, you should take, unless
you already have a better one.

When going through the forest, you should avoid Lord Ochu. I don't know if it's
possible to kill him in this challenge prior to getting Rikku. There isn't any
equipment you need to get here. There is an item however. You must get the Luck
Sphere. You need it much later for Mixes. Also...

Boss Battle: Sinspawn Geneaux	| HP: 3000				    (1)
             Geneaux's Tentacles| HP: 450
Start off by destroying the tentacles. Shouldn't be hard. Try to destroy them
in as few attacks as possible. Once this is done, switch Tidus and Wakka for
Yuna and Kimahri. Now you just use Yuna to heal, and Kimahri's Attack and
Lulu's Fire. You shouldn't have too much trouble here. Don't bother with using
overdrives in this battle, you don't need them. As long as you keep your HP
topped up, Poison won't be a major problem. If you need to, you can always use
Esuna to heal it.
Battle complete!

You should know what to do in the temple. Don't forget the Destruction Sphere
treasure, you can sell it for heaps. Now return to Kilika, and go on the boat
to Luca. You should know what to do here.

vi) Luca
Progress with the storyline as usual. When you get to O'aka, make sure you buy
the Stunning Steel, the Thunder Spear, and the MP+5% armour for Yuna. With the
Thunder Spear, and Lulu's Thunder spell, the Machina should be easy. If you are
in need of Gil, you can sell the Hi-Potions they drop. You might need to so you
can buy the Rulebreaker for Wakka. Go on, keep fighting the Machina, until you
get to the Al Bhed boat.

Update: You don't need the MP+5% for Yuna. Before you need this extra 4 MP, you
can get MP+5% with HP+5% as well.

Boss Battle: Oblitzerator	| HP: 6000				    (5)
             Crane              | HP: 65,535
The easy way is to simply cast Thunder on the Crane a few times then use it.
However, of course, why not do this the real way? Inflict Slow on it by using
Tidus's Stunning Steel, and attack it with Lulu's Thunder and Kimahri's Thunder
Spear. Victory or not really depends on how often Oblitzerator decides to use
its counterattacks. If Lulu or Tidus gets a turn while disabled, simply change
equipment, so you get another turn real fast. The status effect wears off after
one turn. For Kimahri, simply use Lancet. Also, be aware that the only method
of healing you have during this battle is Lancet. If other characters are about
to die, you should simply use the last-resort overdrive technique. Thunder Fury
or Slice & Dice. Also, if Lancet won't be enough to heal Kimahri, you have no
choice but to use his overdrive too. Don't worry if you don't succeed on your
first attempt, I didn't either. Also, when using Fury, you might hit the Crane,
so hope that more hits go to Oblitzerator than do to the Crane. One last thing.
Should Kimahri be the only one left alive, you should use nothing but Lancet,
except when you get to the final-resort overdrive. If you have Dark Ward for
Kimahri or Tidus, or Silence Ward for Lulu, you should use it - however, switch
to it when the HP+5% bonus no longer matters as your current HP is below your
max HP without the HP+5%. Also, once Tidus has inflicted Slow, switch to the
Brotherhood, which has Strength+5% - but wait until you are under Darkness,
then switch.

New discovery: Spiral Cut will do more damage than Slice & Dice, and as it has
the same delay as Attack, you can use it any time you want(after you inflict
Slow of course).

Another discovery: Since none of them except Fury have any delay, and the delay
from Fury is minor, you should use Lulu's and Kimahri's overdrives as soon as
possible, and Tidus's right after you inflict Slow.

After finding these, I finally succeeded on my fifth attempt with only Kimahri
alive, at about 20 HP. (My final attack was a Lancet, bringing him up to about
100 HP, though).
Battle complete!

Next up, the Blitzball game. Make sure to win, you need that Strength Sphere.

Boss Battle: Sahagin Cheifs	| HP: 170				    (1)
At the start of the battle, switch to any Lightning-element equipment you may
have. Since there's really nothing else you can do, just attack until you win.
With Lightningstrike, Tidus will always kill in one hit, while Wakka will only
sometimes do so(although he can do it without a critical hit). If a Sahagin
Cheif is about to get a turn, attack that one, as even without Lightningstrike,
you have a chance of one hit killing it(by a critical hit). Although Tidus will
probably not be at, or get to, full overdrive, Wakka will probably get full
overdrive during this battle. Use a Lightning Element Reels as a last resort.
Battle complete!

The next fight, a Vouivre, isn't even a boss really. One hit from Auron and the
Vouivre is dead. After that, however...

Boss Battle: Garuda	| HP: ????					    (1)
As soon as the Garuda uses Sonic Boom - in my game, on his first turn - chances
are only Auron will still be alive. Therefore, use Power Break, then just keep
attacking. Pretty much the same as an Auron-Only Challenge, except without the
advantage of healing.
Battle complete!

Now Seymour will summon Anima and finish off the fiends. Finally, your battles
in Luca are finished - quite a relief, as two of the four battles are extremely
hard(Oblitzerator and the Sahagin Cheifs... although if you used the Crane, the
Sahagin Cheifs are the only hard battle). Before leaving, get the HP Sphere and
Magic Sphere.

vii) Mi'ihen Highroad
Just go for it. Nothing you need to get really, except the Red Ring for Yuna at
one point. It might help if you come up against enemies that use Fire, as it
contains Fire Ward and HP+10% (an improvement over her current HP+10% alone).
Make sure you learn Fire Breath and Self Destruct. Fire Breath is optional, but
be sure to get Self Destruct, you will need it.

Boss Battle: Chocobo Eater	| HP: 10000				    (2)
This isn't too hard. Inflict Slow as soon as possible. Inflict Darkness too if
you can. You can use Dark Attack twice, after that you must rely on Darktouch
weapons if you have any. You don't need them though. Use Fire Breath and Fire
Element Reels, as they inflict excellent damage. You can use Kimahri's Self
Destruct if you have it. Keep pushing it back. You can just get pushed off if
you want, but of course, you should go for the challenge. I did, just like I
did Oblitzerator without the crane. Don't forget you can use Lancet to heal
Kimahri. If you are going to use Self Destruct, save it until the end of the
battle, of course. This was the second battle that took me multiple attempts to
win - I succeeded on my second. Your results may differ.
Battle complete!

Now, you need to get as much gil as you can. Sell all equipment that you don't
need. You can sell the Heat Lance for Kimahri, but don't sell the other weapons
you find on Mi'ihen Highroad(both have Thunderstrike, and at least one of them
is required for a later battle). You can sell them if you already have a weapon
with Thunderstrike for that character(I had TWO other Thunderstrike weapons for
Wakka at this point). Make the 1000 gil and the 10000 gil donations. You don't
need the 100 gil donation.

viii) Operation Mi'ihen / Mushroom Rock Road
First thing. Get the Tough Bangle from the guy on the right. This increases
Lulu's HP to 456, which should be enough for most battles where you'll need to
use her. Buy the HP+5% and MP+5% ring for Yuna from O'aka. When you arrive at
the command centre, buy the TKO if you can afford it. If not, you'll have to
win a Stonetouch weapon from Basilisks later. Anyway. Equip all your best stuff
and prepare for possibly the hardest battle in NSGNSNI. Make sure Yuna starts
with HP+5% and MP+5%. Put Tidus, Kimahri and Wakka in the frontline.

Boss Battle: Sinspawn Gui	| HP: 12,000				   (19)
             Arms		| HP: 800
             Head		| HP: 4000
Switch Tidus to Auron right away, and use Power Break. On Auron's next turn,
switch him to Lulu. Now use everything you can on the head. Switch in Yuna to
heal whenever nessecary. Be conservative, as you can only heal 22 times. Once
the head is dead, switch Wakka to Auron, and attack the arms, and aim Lancets
and spells at the body. After Yuna heals the first time, you may want to change
her armour to Moon Ring, or HP+10%. This battle will take a few attempts to win
but it is possible. If Lulu gets a turn with both arms and the head dead, use
a Fury. You can also use Tidus's Spiral Cut on the body, and Wakka's Element
Reels to hit all enemies. This is really a matter of dealing as much damage as
possible, while healing as little as possible. Don't heal more than you have to
as you are, as I said before, limited to 22 healings. Don't forget that Lancet
can heal Kimahri, and that all characters - especially Lulu - can evade Gui's
physical attack, which will reduce how much healing you need. Also, you can use
Defend to reduce damage as well. Yuna under Protect and Defend takes only about
90 damage from Gui's Punch, as well as having a good chance of evading it. When
Gui has about 2000 HP left, use Kimahri's Self-Destruct to finish it off. This
is likely to be the hardest NSGNSNI battle you will have.

Also, I shouldn't need to state this, but if Kimahri gets a turn and both arms
are dead, he should Attack the body, not Lancet it, unless he needs the HP he
gets from Lanceting. Also, although there seems to be no pattern when the head
is alive, Gui seems to alternate between Punch and Demi when the head is dead.
Use this to your advantage - only heal if Punch is coming up next(or you need
to heal more than one character). Should Yuna die, you may still be able to
win by Lanceting, so don't reset. Have the other characters you switch in use
just Defend, and only Kimahri ever attacks. You might also want to Defend and
not Lancet when Gui is about to use Punch. The second character can attack if
Demi is next. Don't let them die until you have no other option. Also, don't
bother killing the arms at this stage, just attack the body. If you get Gui to
about 2000 HP before the second character dies, use Self-Destruct. Obviously do
not use Self-Destruct if only Kimahri is alive. Note that should Kimahri be the
only one standing, you must evade at least some of the time to have a chance of
winning. If Gui's next attack will kill Kimahri even if you Defend, don't use
Defend, instead use Lancet and hope that Kimahri evades. It does happen that he
evades just when you need it - it happened for me. If you'll still get all the
turns you need, and are at relatively high HP, feel free to use Seed Cannon.

This was the third battle in which I did not win first attempt. Keep trying, it
is hard but not impossible.

New Discovery: If you have a second character at high HP out, and Gui is about
to use Demi, switch in one that has low HP. Once all characters are at low HP,
keep Lulu out the front. Also, she should be the low HP character you switch in
once her HP is low. The reason for keeping her out, is not only can she deal
more damage to Gui than anyone else, but also she has high evasion, so she can
take more attacks even when at low HP. She will die eventually, but the time
she stays alive should help you win the battle.

What happened for me at one point was that Lulu and Yuna were at low HP, and
Tidus and Auron were at high HP. Therefore, for Punch, I had Auron and Tidus
out the front, and for Demi, I had Yuna and Lulu. The only times during my
whole fifth battle that Kimahri wasn't out the front was when he was at low HP
prior to the head being killed. Once Tidus's HP was too low for him to be used
against Punch any more, I used Wakka in his place. I still lost that one in the
end, but it was the best I did in an unsuccessful attempt.

Don't be worried if you take many attempts to win. I myself took 19 attempts.
Battle complete!

Watch the short cutscenes. Then... oh no. Not again.

Boss Battle: Sinspawn Gui	| HP: 6000				    (1)
             Head		| HP: 1000
             Arms		| HP: 800
You have Seymour this time. Cast a spell on the head to kill it, then cast as
many spells as is nessecary on the body. Let Auron and Yuna die. You can Power
Break Gui if you like, but seeing as the damage it does is pathetic anyway, I
wouldn't bother.
Battle complete!

You are now past possibly the hardest part of this challenge. Enjoy the scenes.

ix) Djose / Moonflow
Get the Soft Ring. Now, you need to fight Basilisks to get a Stonetouch weapon.
Well, you don't really need to, but I'd reccomend it. If you bought the TKO for
Wakka at Operation Mi'ihen, you can skip getting a Stonetouch weapon. There are
three formations in which a Basilisk can appear. In the case of two Funguars as
well as a Basilisk, I'd reccomend running. If you run into two Basilisks, have
one character run, Kimahri Self-Destruct a Basilisk, and anyone use overdrives
to finish it off. In the case of two Bite Bugs and a Basilisk, use a hit-all
overdrive and then Self-Destruct. Should you decide, for whatever reason, to do
it without Self-Destruct, you need to take advantage of an amazing coincidince.
Yuna is the only one with Stoneproof. She is also the only one able to heal the
Petrification that she is immune to. Nice. Use that to your advantage. Also use
Power Break on the Basilisks, and Dark Attack if you want. Should the Basilisk
be with two Bite Bugs, and Yuna gets poisoned, make sure to heal it before you
do anything else. Kimahri and Auron are the best Basilisk attackers, but make
sure you DON'T have Lightningstrike weapons equipped. Also, even if you don't
need a Stonetouch weapon, still make sure to learn Stone Breath by Lanceting a

You should know what to do at Djose. I don't believe there is anything you need
to buy, but you do need to get the Destruction Sphere treasure. When you get to
the Shoopuf, equip the Stunning Steel and a Lightningstrike weapon for Wakka.
Any HP+??% armour should be equipped too. There's nothing here you need to buy.

Boss Battle: Extractor	| HP: 4000					    (6)
Inflict Slow by the Stunning Steel. After that, if you have a Lightningstrike
weapon for Tidus, switch to it. Use Spiral Cut and Element Reels if you can,
and apart from that, all you can do is Attack constantly. The battle is MUCH
easier said than done. Remember to stop on Lightning if you use Element Reels.
If Tidus doesn't have a Lightningstrike weapon, switch to a weapon with a
Strength+??% bonus - most likely Brotherhood is your best. If he gets to use
Depth Charges on you, consider it a guaranteed Game Over. If you have Attack
Reels, and Wakka is at full overdrive, use it when Extractor is at about 1000
HP. Otherwise, Tidus will probably die just before the 3rd time Extractor
rises, at which point Wakka should be able to do two more attacks and then
Extractor will rise. Hopefully you can finish it off with Element Reels at this
point, that's how I did it. If either person dies while the other can still
survive another Aqua Shooter, you'll probably lose.
Battle complete!

Next, in the tutorial battle, do NOT mix the two Bomb Cores. Mix some healing
items or whatever. I had a Mega Potion and an Ether. You can steal Hi-Potions
and Hypello Potions from the enemy. Both pretty useless. Go towards Guadosalam.
You can open the treasure chests if you want, they don't have anything useful,
but you can sell the items for a small bit of gil. The treasure chests that
appear in battles, though, have good items which you might want later for Mix.

x) Guadosalam
You should know what to do here. It's all storyline. Buy the Fatal Cait Sith.
Now it's time to do some stealing. Go back outside Guadosalam, and obtain at
the very least:

-3 Dragon Scales from treasure chests
-1 Stamina Tablet from treasure chests
-1 Remedy from Ochu

This will allow you to get 3 SOS NulTide armours for Seymour, as well as one
mix of Mega Vitality(essential for Seymour). You also should currently have
the ingredients for 4 Chaos Grenades(although you need to get a Grenade each
to mix with the Stat Spheres).

So before you head out, you should have at least:
-1 Potion
-1 Stamina Tablet
-2 Bomb Cores
-3 Lightning Marbles
-3 Dragon Scales
-4 Stat Spheres

That will get you through the next four bosses. Before leaving, buy Tidus and
Kimarhi two armours each, and buy Rikku three armours. You also need to obtain
an armour each with one free slot for Rikku and Kimahri, as for some reason you
cannot add SOS NulShock to armour that has Lightning Ward. You will also get a
Lightningproof armour for Tidus with one free slot later. You are aiming to
have these armours for these four:

Armour 1 - Lightningproof, SOS NulFrost
Armour 2 - Lightning Ward, SOS NulTide
Armour 3 - Lightning Ward, SOS NulBlaze

Armour 1 - SOS NulShock, [other abilities don't matter]
Armour 2 - Lightning Ward, SOS NulFrost
Armour 3 - Lightning Ward, SOS NulBlaze
Armour 4 - Lightning Ward, SOS NulTide

Armour 1 - SOS NulShock, [other abilities don't matter]
Armour 2 - Lightning Ward, SOS NulFrost
Armour 3 - Lightning Ward, SOS NulTide

You can only get SOS NulBlaze for two characters(unless Extractor dropped it
for Kimahri or Tidus - if so, try and add SOS NulTide and/or SOS NulFrost to it
as well, and if it was for Tidus, give Kimahri SOS NulBlaze). You might have a
character other than those three who has SOS NulBlaze. If so, you can switch
Kimahri to them when you need SOS NulBlaze. I personally had Wakka with it, you
might not have anyone, or may have a different character.

Anyway. You cannot fully get this setup yet. You cannot obtain Tidus's armour
with Lightningproof until Thunder Plains, and you cannot obtain SOS NulFrost
until Macalania. You can get SOS NulBlaze, SOS NulShock and SOS NulTide by now
though, although you might not yet have the armour to put the SOS NulShock on
for Kimahri. You should have Rikku's one, as her initial armour has an empty

New Discovery: You do not need to win an armour for Kimahri. If you don't have
one with a free slot, you can buy one from O'aka in Lake Macalania. You still
need to win one for Rikku if you don't have one, but you should have one for
her(her initial armour is one free slot).

xi) Thunder Plains
It's all storyline and advancing here too. You do need to steal two items here.
One of each, or two of one, either is fine. Either Light Curtains from Iron
Giant, or Lunar Curtains from Larva. Either is fine. Buy 4 Grenades and 8 Maps.
Also, now is a good time to learn Daredevil overdrive mode for Rikku. Get into
a battle where all enemies are only capable of using Lightning attacks, cast
one of Lulu's spells on Rikku to activate SOS NulShock, and change weapons
until you learn Daredevil.

xii) Macalania
Just proceed as usual. Kimahri has SOS NulTide, so now is a good time to learn
Daredevil for him. Buy the Sonic Steel from O'aka. It's been a while since the
last time, but...

Boss Battle: Spherimorph	| HP: 12,000				    (1)
This is one of the easiest battles in NSGNSNI. Put Rikku in the frontline. Mix
a Chaos Grenade(stat sphere + Grenade) straight away. Now Defend for the rest
of the battle. If someone's HP is getting low, switch to someone else. Don't do
anything offensive.
Battle complete!

Now, you need to do some stealing again. You need 3 Arctic Winds to customize
SOS NulFrost for Tidus, Rikku and Kimahri. Once you've done that, recharge
Rikku's overdrive, put her on Daredevil overdrive mode, and get ready to fight
a hard boss.

Boss Battle: Crawler	| HP: 16,000					    (8)
             Negator	| HP: 1000
There are five ways to beat this boss. Two require you to have won items from
Blitzball - one of these is to mix Trio Of 9999 then use any two attacks you
want, the other is to mix Sunburst which is an instant kill. A third way needs
an SOS Haste armour. So those three ways aren't worth doing. That leaves two
ways you can do it. The item requirements in the FAQ are for the less-item way,
so that's the strategy I'll be putting here.

Start with a frontline of Tidus, Kimahri, Auron. Tidus must have Sonic Steel
equipped. Switch to Rikku, mix Super Mighty G(two Curtains of any type). Now go
crazy with "Attack", except change weapons(don't Defend though) to try and get
Rikku to have a turn after each of Crawler's turns. This lets her get overdrive
a slight bit quicker. Once Regen wears off, you will need to switch her out
before each of Crawler's turns, and switch her back in afterwards. You can
switch to anyone really, but make sure to have that person Defend, as they
don't have the advantage of Protect. Once Rikku is at full overdrive, mix a
Chaos Grenade. Now, try to charge up Rikku's overdrive again. Switch Kimahri to
Yuna, who keeps casting Cure on Auron. Thanks to Slow and Haste, Auron should
be fully healed before Mana Beam. Switch Rikku out before Mana Beam. Auron will
survive it, Yuna and whoever you switched Rikku to will die. Switch Auron to
Rikku, finish charging overdrive, and finish Crawler off with Chaos Grenade. It
is possible to get full overdrive again before Mana Beam, I'm not sure exactly
if this always happens, or only sometimes happens. I got full overdrive just
before Mana Beam.

It is possible, but highly unlikely, that Gatling Gun will kill Rikku. It did
happen to me on my 6th attempt. I believe that it takes at least three to kill
Kimahri, and I don't think Auron can be killed by any number of them.

The key to charging Rikku's overdrive is that, once she loses Regen, she should
only ever switch weapons, apart from the times she has to switch characters or
use a Chaos Grenade.

Also, once Rikku's Regen wears off, you might also want to keep the others in
Defend until you destroy Negator.

One last tip. Yuna can heal herself with Cure if absolutely nessecary while in
Gatling Gun phase. However, due to her high Evasion, it shouldn't be.
Battle complete!

Now proceed as usual. Before going into the temple, get full overdrive for
Kimarhi, Rikku and Tidus. Rikku and Kimahri need to be on daredevil overdrive
mode. They all need to be at 1 HP. Equip any Poisontouch weapons you have. You
might want to customize some more - if you do, buy 99 Antidotes to customize
one. Remove Rikku and Kimahri's armour, and give Tidus his Lightningproof
armour and the Sonic Steel. If anyone other than those three has SOS NulBlaze,
get that person to 1 HP as well.

Boss Battle: Seymour		| HP: 6000				   (10)
             Guado Guardian	| HP: 2000
             Anima		| HP: 18,000
Tidus gets the first turn. Switch to Rikku. Mix a Hi-Potion with an elemental
item. This puts everyone in the frontline under NulAll. Now Seymour will attack
and the Guado Guardians might as well. I have never seen the one on Seymour's
right attack unless the one on the left does as well, but I've seen the other
way around happen. Sometimes they won't even attack at all.

Switch Yuna to Tidus. Switch his weapon to Stunning Steel. Now, change armours
as appropriate - where no armour change is required, just change to what you've
already got, unless you need to change weapons. Switch Tidus to Stunning Steel.
Once you get the chance, try and inflict Slow on Seymour - it makes things MUCH
easier, although it is not essential. Switch armours as required(but don't put
an SOS Nul on if you still have the same one from Mega NulAll). Once Rikku gets
back to full overdrive, mix Mega Vitality(Hi-Potion + Stamina Tablet) as soon
as it is safe to do so. Recharge her overdrive again. Once it is recharged, try
and inflict Poison on Seymour. Don't forget to use Talk before Seymour summons.

Remember that if Kimahri loses his NulBlaze status, and Seymour's next attack
is Fira, you should switch him to someone who has NulBlaze - in my case, Wakka.
If you don't have someone, you simply have to hope like hell that Fira doesn't
hit Kimahri. You can switch Auron in if you want, as he can survive one spell.
Wakka can also survive one if he has Fire Ward.

Once Poison is inflicted on Seymour, keep going as usual until he calls Anima.
Now, right away, switch Kimahri's armour to an HP+??%(if you have one for him),
and Rikku and Tidus's to the appropriate armour for whatever Seymour will use
next. Now use Slice & Dice, Chaos Grenade, and Self-Destruct. That will kill

Now, you arrive in second form. When I did, Seymour got two turns before Rikku
and one before Tidus. Since they had the appropriate armour, they survived the
first turn of Seymour's, but Rikku died on the second(Tidus survived, as he had
a chance to switch to the armour for the next attack). Now, as before, try and
slow Seymour. Even if you fail every time, the damage you inflict while trying
will eventually kill Seymour. Slowing him just makes it quicker, as you have a
chance to attack after every armour change.

The only reason this battle took me 10 attempts is because I did not have the
right strategy until the 8th attempt. On the 9th, I didn't think to change to
the right armour while fighting Anima(although I did change Kimahri to an HP+5%
armour). It will probably only take you two or three attempts.
Battle complete!

Complete the Cloister Of Trials as always. Run from the guado. When you get to
the save sphere just before Wendigo, charge everyone's overdrive(except Yuna).
If you didn't win a Sleepstrike weapon from Sinspawn Gui, you may want to steal
Sleeping Powders from Snow Wolves and customize Sleeptouch on some weapons.

Boss Battle: Wendigo	| HP: 18,000					    (7)
There is no real strategy to this battle. Simply throw everything you've got at
it. Be sure to take out the Guado Guardians as soon as possible, and try and
keep Wendigo under Sleep. If you have a Sleepstrike weapon from Sinspawn Gui,
be sure to use it. If not, I would reccomend having at least one Sleeptouch
weapon, and two is better.
Battle complete!

Advance through the cutscenes as usual.

xiii) Bikanel
Proceed as normal. Make sure you pick up the Teleport Spheres. Customize for
Rikku a weapon with Evade & Counter. You don't have to do it now, you can wait
until you need it. You also need one for Auron. To beat the Sandragoras, use
Auron's Shooting Star or Kimahri's Stone Breath.

In the Al Bhed Home, for the bombs, use Shooting Star on the Guado Guardian,
and have anyone with SOS NulBlaze or Fireproof attack the bombs until they all
Self-Destruct. For the Dual Horns, use a Stone Breath from Kimahri. Save at the
save sphere and recharge Kimahri's overdrive. Take the Chimeras out with Stone
Breath. Make sure you get the Level 4 Key Sphere.

xiv) Airship / Bevelle
You know what to do for storyline. At this point, you must get Evade & Counter
for Rikku and Auron, and SOS NulBlaze for Auron(Rikku should already have it).
Recharge Kimahri's, Auron's, Rikku's, Lulu's and Tidus's overdrives. Take Sonic
Steel off as you don't need it. Set the frontline to Auron and Rikku(with Evade
& Counter weapons) and either Tidus or Lulu.

Boss Battle: Evrae	| HP: 32,000					    (7)
Evrae goes first. If he goes for either Rikku or Auron, he will miss. If not,
the character he targets MIGHT evade but usually will be killed. Rikku will go
next, switch to either Tidus or Lulu(whichever one isn't in the frontline) and
switch weapon. Switch Auron to Rikku, and mix Quartet Of 9(Level 2 Key Sphere
and Underdog's Secret). If it's on Rikku, reset. If it's on Tidus, use Slice &
Dice. If it's on Lulu, use Fury. You need at least 4 hits on Fury.

Edit: You can use Underdog's Secret + Level 4 Key Sphere if you plan on using
the easier Seymour Natus strategy. This mix works better than Quartet Of 9.
Battle complete!

Next up is the Bevelle scene. Fortunately, there is no chance of losing if you
play correctly, so you don't need to worry about having to do Evrae again. The
preparations are written in the strategy.

Boss Battles: Warrior Monk(Flamethrower)	| HP: 1400                  (1)
              Warrior Monk(Rifle)		| HP: 1400
              YKT-63				| HP: 4200
              YAT-99				| HP: 2700
This is where you need Auron's and Kimahri's overdrives you charged up before
the Evrae battle. Before the first battle, set Rikku on Daredevil overdrive
mode. Put Rikku and Auron in the frontline, with SOS NulBlaze and Evade&Counter

First battle is against two Rifle monks and one Flamethrower Monk. With Evade &
Counter and Fireproof/SOS NulBlaze, they cannot kill Rikku or Auron. Simply use
Attack to kill them. Do not finish off the Flamethrower Monk until Rikku is at
full overdrive.

Before the second battle, put Tidus in the frontline and take Rikku out. In the
battle, switch Tidus to Rikku and mix Sunburst(two Underdogs Secrets). Easy as.

The third battle is the same as the first. Again, make sure to charge Rikku's

For the fourth battle, although the enemies are the same as the second, you
can't finish it the same way, as you need the Sunburst for the fifth. So, take
Kimahri and Auron out of the frontline if they're in it, and put Tidus in. You
can put Rikku in if you want, it doesn't really matter.

Start by switching Tidus to Auron and using Shooting Star on the YKT-63. Now
you can kill the Flamethrower Monks any way you like, but wouldn't you rather
do it the quickest way possible? Thought so. Switch anyone to Kimahri and
finish them off with Stone Breath(you can use Stone Breath in the first
battle as well, but it means an extra overdrive to recharge in the third if you
don't want to fight out this fourth battle without it).

Finally. The fifth battle. Take Rikku out of the frontline and put Tidus in.
Switch Rikku in and use Sunburst.
Battles complete!

Whew. Cloister Of Trials. Don't need to get the treasure. In the Via Purifico,
get Kimahri. If anyone has a Silencestrike weapon from Seymour, get them too.
For Maze Larvae, if you keep it under Silence, it can't do anything. Just in
case, have Kimahri with SOS NulTide - he will have it, as he needs it for the
Seymour fight. Self-Destruct can also be useful, as can Auron's Shooting Star.
Don't try Stone Breath, Maze Larvae is immune.

For Isaaru's Aeons, check the NSG FAQ. The strategy is the same. You may summon
against them.

Next comes the underwater Via Purifico. I'm sure you remember how easy the boss
is in a regular game or any other NSG challenge. Well, he's not quite so easy
this time around. If Rikku has First Strike somehow, equip it and victory is
guaranteed. Either way, charge up her overdrive before the battle.

Boss Battle: Evrae Altana	| HP: 16,384				    (1)
If Rikku has First Strike, mix a Sunburst and you've won. If not, you need a
bit of luck. Evrae Altana gets one attack, this must not hit Rikku. If it's
Photon Wings, I think a few hits on Rikku is okay, but too many and she'll die.
If she dies, reset. If she survives, mix a Sunburst and you've won. I also
think Evade & Counter helps against Evrae Altana's Claw Swipe.
Battle complete!

Next up, Seymour Natus. Equip Rikku with her SOS NulFrost armour, in critical
HP. Equip Tidus with Sonic Steel. Equip Lulu with an SOS NulShock armour - you
can use the Lightning Marbles(which you should still have 5 left over) to make
one if you don't already have one. Get her into critical HP as well. Finally,
make sure Lulu and Rikku both have full overdrive.

Note: You can use Wakka instead of Lulu if you have Attack Reels. Also, if you
have Blitz Ace somehow, I highly reccomend using Tidus instead of either of the
others. Also, if you cannot score at least 7 on Fury, it may be a good idea to
use Tidus instead, even if you don't have Blitz Ace.

Boss Battle: Seymour Natus	| HP: 36,000				   (18)
             Mortibody		| HP: 4000/3000/2000/1000
Start off by switching Tidus to Rikku. Use an Attack(doesn't matter whether
Seymour or Morti is the target). If Kimahri and Yuna are both hit, reset. If
only one of them is, switch armour to SOS NulShock, and switch the surviving
character to Lulu(or Wakka, or Tidus, depending on who you're using). Have them
change weapon. After taking Morti's attack, which will do nothing thanks to the
armours, mix Trio Of 9999(Level 4 Key Sphere + Underdog's Secret), then use an
overdrive - Fury, Attack Reels, Slice & Dice, or Blitz Ace. If you have Blitz
Ace, don't use Slice & Dice instead - Slice & Dice is less than a 50% chance of
victory, while Blitz Ace is guaranteed. Also, you may need to slightly change
the timing with the character switching. I have not won with this strategy, but
I have got up to the stage where the overdrive is used, so it definately works

I have also discovered an easier strategy. The only equipment you need is Tidus
with Sonic Steel, a Double Overdrive weapon for Rikku(customize with Underdog's
Secrets), and reccomended but not essential, Stoneproof for Yuna. You should've
got one way back at Djose. If you are using this strategy, make sure everyone
is at full HP before the battle. Start by switching Tidus to Rikku and using
Sunburst(Underdog's Secret + Underdog's Secret). Morti will use Shattering Claw
and damage but not kill someone. Seymour will now use Break. Hope for it to hit
Yuna or Rikku (if you don't have Stoneproof for Yuna, just hope for Rikku to be
hit). Now, the next few turns depends on who was hit. If Rikku was, then Yuna
casts Esuna on Rikku, and Kimahri attacks Seymour Natus. If Yuna was, then Yuna
attacks Seymour Natus and Kimahri Defends. Either way, Morti will use Cura, and
Seymour will cast Flare. Hope that this doesn't hit Rikku. Regardless of who it
hits, it will recharge Rikku's overdrive, so use another Sunburst and you win!

If Kimahri gets hit by Break, then Yuna attacks Seymour, and then next depends
on who Flare hits. If Rikku is hit, reset. If Yuna is hit, Sunburst. If Kimahri
is hit, Rikku changes weapons until her overdrive is charged(in which case you
Sunburst) or she dies(in which case you reset), and Yuna casts Esuna on Kimahri
as soon as she gets the chance.
Battle complete!

Proceed with the storyline as usual.

xv) Calm Lands
First thing. Find the Chocobo Lady and go to Remiem. Do the Chocobo Race there.
Do it again and get three chests. Now this should be enough Trios for the rest
of the game. If not, see the optional boss section for how to do Ultima Weapon
and steal items for more Trios in the process. Return to the Calm Lands.

Now you need to play some Blitzball. You need to get Attack Reels if you don't
already have it, and you also need First Strike for Rikku, Yuna and Auron. I
originally thought it was needed for Wakka, but now it seems it isn't. You may
want to learn Blitz Ace. Although you do not need it yet, you will need it for
the final boss. You can learn it later if you like.

Boss Battle: Defender X	| HP: 64,000					    (1)
Start off with Tidus, Auron, Yuna. Have Tidus change weapon, and Yuna switch to
Rikku and mix Trio Of 9999. Have Auron attack, and then Tidus use Slice & Dice.
It's over before Defender X even gets a turn.
Battle complete!

xvi) Mt Gagazet / Zanarkand
Storyline stuff. Equip Kimahri with any HP+??%s you have. You probably didn't
get him a First Strike weapon, but if you did for some reason, equip it. Either
way, for the next battle, just use Lancet until they go down. You can use a few
overdrives as well if you want. No need to even write out a boss layout. Use
one of the Return Spheres you get to make a First Strike weapon for Wakka. Save
the last one to make a better First Strike weapon for Tidus later. Buy the
Haste Targe from Wantz!

Anyway. Proceed as usual. At the save sphere, charge up Rikku's, Wakka's and
Tidus's overdrives. If you have Blitz Ace, you only need to charge Tidus's.

Boss Battle: Seymour Flux	| HP: 70,000				    (1)
             Mortichortis	| HP: 4000/3000/2000/1000
Mix Trio, use Slice & Dice, use Attack Reels. If Seymour is still alive, use
Attack until he goes down.
Battle complete!

Now you have a boring cutscene. Enter the cave. You know what to do here. Just
do the trials of Gagazet, recharge everyone's overdrive before the next battle,
you also need to recharge Rikku's afterwards(I won't mention it again after the
battle). I'm not even gonna write out the boss layout for the next two battles.
Trio and either Attack Reels, Slice & Dice or Blitz Ace will get you through
them. What does need a bit of strategy though(and recharge your overdrives
before you start the battle, and activate Rikku's SOS Haste) is...

Boss Battle: Yunalesca	| HP: 24,000, 48,000, 60,000			    (1)
Mix a Trio right away. Have Tidus and Wakka use an attack each. Now, once you
get the chance, Attack again. When Yunalesca goes to second form, Slice&Dice,
then Attack Reels the third form. Depending on what she uses and when, and when
the third Attack connects, you may win or lose. I was lucky and won first time.
Battle complete!

xvii) Airship
First, go talk to Master Mika. Blah blah blah. You know what to do here. Go to
anywhere you want and recharge everyone's overdrive. The next battle requires
a bit of strategy. Set your frontline to Auron, Rikku, Lulu. Equip everyone's
First Strike weapon, except Rikku - she needs a Double Overdrive weapon. If you
don't have one, customize it with 30 Underdog's Secrets, or win one from Ultima
Weapon(see optional bosses section). Equip Rikku's SOS Haste armour.

Boss Battles: Sin's Left Arm	| HP: 65,000				    (2)
              Sin's Right Arm	| HP: 65,000
              Sinspawn Genais	| HP: 20,000
              Sin's Core	| HP: 32,000
Mix Trio. Switch Lulu out to Wakka. Have Auron constantly defend. Once Sin's
Arm hits you(refilling Rikku's overdrive and killing Rikku and Wakka), switch
Auron to Lulu, and use Fury. You need at least 7 hits. If you get less, don't
reset, as you may be able to finish it off with regular black magic. If Sin
doesn't seem to attack, use Wakka's ball - this may provoke it into attacking.

Now, the second battle starts. Mix Trio as soon as you can. You need to get
Wakka and Lulu under Trio. After that, bring in Auron and Yuna and heal Auron
to full HP. Then switch Yuna back to Lulu. Use up to six black magic spells.
Once Sin attacks, switch Auron to Wakka, and Attack to finish it off. Make sure
that Lulu changes weapons throughout this battle, don't have her defend.

Now for the third battle. Your frontline should be Rikku, Wakka and Lulu, all
at overdrive. Trio, Attack Reels. Genais is dead. Fury, Core is dead.
Battles complete!

Go recharge Rikku's, and two of Tidus's, Lulu's and Wakka's overdrives. Put the
three you're using in the frontline. Now fight...

Boss Battle: Overdrive Sin	| HP: 140,000				    (1)
The most HP of any single-form enemy you would fight in NSGNSNI if you're sane.
Anyway, mix Trio, and use any combination that adds up to 15 hits. Victory.
Battle complete!

Next up is Seymour Omnis. Deal with him the same way you dealt with Flux and
the two keepers.

Now, obviously Braska's Final Aeon is all that's left. However, you need to
make some preparations before you can fight him. You need the following pieces
of equipment:

-Weapon: First Strike
-Armour: SOS Haste
-Weapon: Anything is fine
-Armour: SOS Haste
-Weapon: Anything is fine
-Armour: SOS Haste
-Weapon: First Strike
-Armour: Anything is fine
-Weapon: First Strike
-Armour: Anything is fine

You also need items for one last Trio Of 9999. If somehow you don't have them,
you need Attack Reels, and Slice & Dice. Head towards BFA, don't forget to get
Tidus, Wakka and Rikku down to critical HP on the way. This strategy worked the
second time I tried it, the other attempts were with different strategies.

Boss Battle: Braska's Final Aeon	| HP: 60,000/120,000		   (25)
             Yu Pagodas			| HP: 5000 initially
Start off by having Tidus use Talk. Switch Yuna to Wakka, and change weapon, it
doesn't matter what to. Switch Auron to Rikku, and mix Trio Of 9999. Have Wakka
attack one of the Yu Pagodas, it doesn't matter which one. BFA will now get a
turn, but do nothing due to Talk. Next up is Tidus. Use Talk again. The active
Yu Pagoda now gets a turn. This is the one part of the battle that requires
luck. It must use Osmose. If it uses Curse, reset. Assuming it used Osmose, the
next turn is Wakka's. Attack the remaining Yu Pagoda. Rikku's turn next. Attack
BFA. BFA will now do nothing, due to talk. Tidus's turn, use Slice & Dice. This
knocks BFA into second form. Have Wakka use Attack Reels. Rikku can now finish
BFA off with a nice "attack" command. So, to be exact:

1) Tidus uses Talk
2) Yuna switches to Wakka
3) Wakka switches weapon
4) Auron switches to Rikku
5) Rikku mixes Trio Of 9999
6) Wakka attacks a Yu Pagoda
7) BFA does nothing
8) Tidus uses Talk
9) Yu Pagoda uses Osmose on anyone (if it uses Curse, reset)
10) Wakka attacks the other Yu Pagoda
11) Rikku attacks BFA
12) BFA does nothing
13) Tidus uses Slice & Dice
14) Wakka uses Attack Reels
15) Rikku uses Attack
Battle complete!

As for the rest of the battles... use Mixes to deal with them easily. As for Yu
Yevon, use Kimahri's Doom overdrive, or if for some reason you don't have it,
wait until Gravija does less than 9999 damage to him, then Sunburst him. Or you
could just use Trio Of 9999 if you have any left.

Anyway, as I said, congratulations on completing NSGNSNI. Now go try NSGNSNCNI
if you want something else to do(same as NSGNSNI, plus No Customizing). Last
time I heard, BFA has reached but not beaten in NSGNSNCNO.

*                                6) CREDITS                                   *

Squaresoft - For making this game.
Split Infinity - I referred to his FAQ for some info, such as Ultima Weapon's
                 attack pattern.
Anyone Who Tries This Challenge - For trying my idea, of course.
Me - For writing this FAQ, of course.
Unknown Person - Whoever started the idea of NSNCNI challenge on GameFAQs FFX
                 Message Board. This challenge gave me the idea for NSGNSNI.
Zzanmato - For many strategy tips, such as Full Break + Poison for Spherimorph,
           getting Slice & Dice for Echuilles, and a Sinspawn Gui strategy that
           although I did not use, I based mine on.
CB! - For her Mix List FAQ, which I referred to countless times while coming up
      with strategies for the four final pre-Bikanel bosses.

*                                7) CLOSING                                   *

Well... that's about it. Congratulations to anyone who actually manages to beat
this challenge. If you want to contact me:

AIM: Starlights59

If you haven't tried this challenge, but are planning to, good luck! That's
really all I have to say here...