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    Collectible Guide by sokkus

    Version: 1.26 | Updated: 11/04/13 | Printable Version | Search This Guide

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                        |       B  I  O  S  H  O  C  K        |
                        |                                     |
                        |    I   N   F   I   N   I   T   E    |
                        |_____________________________________| 
                             _____________________________
                            |                             |
                            | COLLECTIBLE LOCATIONS GUIDE |
                            |_____________________________|
    
                                       By Sokkus
    
    
    ===============================================================================
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    Guide stats:    
    ============
    Time taken to write : 10+ hours
    Word Count to date  : 10,000+
    
    Last Updated        : 16/10/2013
    
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              _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
             /___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/
    
    
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    Welcome to my collectibles guide for Irrational Games' latest entry into the
    Bioshock franchise - Bioshock Infinite! If you see any errors, have a question,
    notice something missing or have an alternate tip or strategy for a section of
    the guide please head to the contact section and flick me an email to let me
    know!
    
    Note that this is a collectibles guide only! For a full walkthrough, featuring 
    enemy strategies, weapon/vigor guides and all collectibles, please check out
    my FAQ/Walkthrough at the following address:
    
         http://www.gamefaqs.com/xbox360/605052-bioshock-infinite/faqs/66819
     
    
    If you like what you see here, be sure to check out more of my guides, reviews
    and podcasts at www.consoledomination.com and consider donating to my Paypal if
    you are feeling a little generous!
    
    
    _________________________
    Join me on Facebook      \
    _________________________/
    
    I have started a facebook group for readers to keep track of the latest updates
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    _________________________
    Donate to my Noble Cause!\
    _________________________/
    
    After a few generous emails and suggestions from readers and because donations
    seems to be a growing trend among other contemporary guide writers, I have
    decided to put in the option to allow you to donate some money to me for 
    helping you out if you wish to do so.
    
    Although I make these guides for free in my spare time, I probably don’t 
    need to point out to gamers that purchasing games is an extremely expensive
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    Considering you could be paying upwards of $20+ for guides in a game shop,these
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    By no means feel obligated to donate just for viewing my guide, but if you are
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    Thankyou for all that read this far, if you are interested in donating, my
    Paypal address is listed below, if not, skip down to the table of contents
    below and get stuck into Bioshock Infinite's amazing floating world.
    
    
    Paypal ID:
    
    sokkus[at]hotmail[dot]com
    
    
    _________________________
    Read my Review!          \
    _________________________/
    
    Want to know what I thought of Bioshock Infinite? Check out my review here:
    
          http://consoledomination.com/review/bioshock-infinite-review/
    
    
    
    
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                                      \____/\____/_/ /_/\__/\___/_/ /_/\__/____/  
    
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    -------------------------------------------------------------------------------
    Note: To fast travel to a section of the guide, copy the text code next to
          the section of interest. Press CTRL +F and paste the code in there to
          jump down to where you want to go in a flash!
    -------------------------------------------------------------------------------
    
       _______________________________________________
      / Bioshock Infinite Collectible Locations Guide \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |    1. Campaign Collectibles Rundown .................... [CLTRD]
        |                                                                |
        |    2. Collectibles Locations Guide ..................... [CLTBL]
        |                                                                |
        |         2.00  Chapter 00: The Lighthouse ............... [ACT00]
        |         2.01  Chapter 01: Welcome Centre ............... [ACT01]
        |         2.02  Chapter 02: Raffle Square ................ [ACT02]
        |         2.03  Chapter 03: Comstock Centre Rooftops ..... [ACT03]
        |         2.04  Chapter 04: Monument Island Gateway ...... [ACT04]
        |         2.05  Chapter 05: Monument Tower ............... [ACT05]
        |         2.06  Chapter 06: Battleship Bay ............... [ACT06]
        |         2.07  Chapter 07: Soldier’s Field .............. [ACT07]
        |         2.08  Chapter 08: The Hall of Heroes ........... [ACT08]
        |         2.09  Chapter 09: Inside the Hall of Heroes..... [ACT09]
        |         2.10  Chapter 10: Hall of Heroes Gift Shop ..... [ACT10]
        |         2.11  Chapter 11: Return to Hall of Heroes Plaza [ACT11]
        |         2.12  Chapter 12: Finkton Docks ................ [ACT12]
        |         2.13  Chapter 13: Beggar’s Wharf ............... [ACT13]
        |         2.14  Chapter 14: Fort Franklin Pier ........... [ACT14]
        |         2.15  Chapter 15: Worker Induction Centre ...... [ACT15]
        |         2.16  Chapter 16: The Plaza of Zeal (Part 1) ... [ACT16]
        |         2.17  Chapter 17: The Good Time Club ........... [ACT17]
        |         2.18  Chapter 18: The Plaza of Zeal (Part 2) ... [ACT18]
        |         2.19  Chapter 19: The Gunsmith Shop ............ [ACT19]
        |         2.20  Chapter 20: Shantytown ................... [ACT20]
        |         2.21  Chapter 21: The Bull House Impound ....... [ACT21]
        |         2.22  Chapter 22: The Bull Yard ................ [ACT22]
        |         2.23  Chapter 23: Finkton Proper ............... [ACT23]
        |         2.24  Chapter 24: On to the Factory ............ [ACT24]
        |         2.25  Chapter 25: The Factory Courtyard ........ [ACT25]
        |         2.26  Chapter 26: The Factory .................. [ACT26]
        |         2.27  Chapter 27: Emporia ...................... [ACT27]
        |         2.28  Chapter 28: Port Prosperity .............. [ACT28]
        |         2.29  Chapter 29: Downtown Emporia ............. [ACT29]
        |         2.30  Chapter 30: Memorial Gardens ............. [ACT30]
        |         2.31  Chapter 31: Comstock House ............... [ACT31]
        |         2.32  Chapter 32: The Atrium ................... [ACT32]
        |         2.33  Chapter 33: Warden’s Office .............. [ACT33]
        |         2.34  Chapter 34: The Operating Theatre ........ [ACT34]
        |         2.35  Chapter 35: The Hand of the Prophet ...... [ACT35]
        |         2.36  Chapter 36: Hangar Deck .................. [ACT36]
        |         2.37  Chapter 37: Engineering Deck ............. [ACT37]
        |         2.38  Chapter 38: Command Deck ................. [ACT38]
        |         2.39  Chapter 39: Sea of Doors ................. [ACT39]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
    
       _______________________________________________
      / Miscellaneous                                 \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |    3. Contact........................................... [CNTCT]
        |                                                                |
        |    4. About Me.......................................... [INTRD]
        |                                                                |
        |        4.01  Me                                                |
        |        4.02  Donations                                         |
        |        4.03  Console Domination                                |
        |                                                                |
        |    5. Special Thanks.................................... [STHNK]
        |                                                                |
        |    6. Version History................................... [VHSTY]
        |                                                                |
        |    7. Legal ............................................ [LGL01]
        |                                                                |
        [________________________________________________________________]
    
    
    
    
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    ------------------------------------------------------------------------[CLTRD]
    
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                   / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
                  / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
                 / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  ) 
                 \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/ 
                           ________________________________
                          |  Campaign Collectible Rundown  |
                          |________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There is a huge number of Collectibles littered throughout your journey through
    Columbia and they come in a number of forms. This collectible locations guide
    will give you a complete list of all of the different collectibles in the game
    sorted by type and then checkpoint. I have included a brief description for the
    location of each collectible to assist you in finding them. 
    
    The different collectibles include:
    
    
       > 80 Voxophones:
         ========================
         These collectibles are small tape recorders that allow you to listen 
         recorded messages from some of Columbia's more prominent residents. 
         Listening to these gives you a little extra back story into the city and 
         its people. Collecting all 80 will unlock the 'Eavesdropper'
         achievement/trophy.
    
    
       > 26 Kinetoscopes:
         ========================
         The Kinetoscopes are similar to the Voxophones in relaying some additional
         back story to the denezins of columbia, but they do it visually. Using a
         kinetoscope shows a short, silent movie about the titular topic. Watching
         all 26 Kinetoscope and using all 11 telescopes will unlock the 
         achievement/trophy 'Sightseer'.
    
    
       > 11 Telescopes:
         ========================
         Telescopes are found in a number of locations in Columbia and allow you to
         zoom in on specific structures or landmarks nearby. Using all 11 
         telescopes and watching all 26 Kinetoscopes will unlock the achievement/
         trophy 'Sightseer'.
    
    
       > 25 Infusion Upgrades:
         ========================
         Infusion Upgrades are used to increase the base attributes of your Health,
         Shield or Salt status bars. The first infusion is given to you as a 
         shield, the following 24 allow you to choose which  of the three 
         attributes you want to improve. Collecting all 25 Infusion Upgrades will 
         earn you the achievement/trophy 'Infused with Greatness'.
    
    
       > Equippable Gear:
         ========================
         Although technically not a collectible that works towards unlocking 
         achievements/trophies, it is incredibly useful. Gear can be found in small
         gift wrapped boxes either from defeating some of the more powerful enemies
         such as handymen or located tucked away in hard to find places. Gear gives
         Booker some passive perks that alter gameplay in some way, usually to make
         things easier.
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[CLTBL]
    
                    ______      ____          __  _ __    __         
                   / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
                  / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
                 / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  ) 
                 \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/ 
                           ________________________________
                          | Campaign Collectible Locations |
                          |________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    The following guide lists all of the collectibles in the game from start to
    finish in order of chronological appearance. That way, you should be able to
    play your way through the game whilst reading the guide and be able to pick
    them all up on a single playthrough!
    
    The guide is broken up by chapter, followed by a numbered list of collecibles
    including the name of the collectible and a brief description on where and how
    to find it.
    
    I've even put check boxes next to each collectible, so you can print off the
    document and cross them out as you go!
    
    Thats it! Enjoy!
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Prologue: Lighthouse                                                    [ACT00]
    
    ===============================================================================
    
    There are no collectibles in this chapter.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 01: Welcome Centre                                              [ACT01]
    
    ===============================================================================
    
    []  001. Voxophone 01: ‘Love the Sinner’
    ________________________________________
        After arriving in Columbia, get out of the pod and down the stairs to the
        left. Around the statue here are three other doors. Go through the door to
        the left first (it’s the room with flowers all over the floor). At the far
        end of the room, look in the alcove to the right. Here you will find your
        first VOXOPHONE.
    
    
    []  002. Kinetoscope 01: ‘Father Comstock’s Gift of Prophecy'
    _____________________________________________________________
        When you reach the giant statue of the prophet, look to the right. Wait
        for the floating shop named “Hudson’s” to dock. When it does cross over
        and head inside. Walk up and check out the first KINETOSCOPE on the left
        side of the counter.
    
    
    []  003. Voxophone 02: ‘Undeserving’
    ____________________________________
        Still in the shop named “Hudson’s” after grabbing the above collectible.
        Look behind the counter you’ll find another VOXOPHONE.
    
    
    []  004. Kinetoscope 02: ‘Beware the False Shepherd!’
    _____________________________________________________
        After the parade floats go by, go across the bridge. On the far side head
        to the grocery store on the right. Look against the wall to the left of
        the entrance to find a KINETOSCOPE.
    
    
    []  005. Voxophone 03: ‘Everyman, All at Once’
    ______________________________________________
        When you reach the grocery store, continue over to the next platform that
        docks on the left. Climb the stairs and follow the road to the end. On a
        table in the garden here is another VOXOPHONE.
    
    
    []  006. Telescope 1
    ______________________________
        Immediately after receiving the telegram from the boy, turn left and find
        a TELESCOPE nearby.
    
    
    []  007. Kinetoscope 03: ‘The Envy of all his Peers’
    ____________________________________________________
        When you find the entrance to the Fairground, before going in the gate
        check out the KINETOSCOPE on the wall to the right.
    
    
    []  008. Voxophone 04: ‘For I am Lonely Too’
    ____________________________________________
        After the first Dollar Bill vending machine, continue onwards. As you round
        the corner and continue along the road, you will be prompted to hit the
        interaction button to look at a statue that is morphing. Look at the base
        of this statue to find the VOXOPHONE. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 02: Raffle Square                                               [ACT02]
    
    ===============================================================================
    
    []  009. Voxophone 05: ‘Solution to Your Problems’
    __________________________________________________
        After Killing the policemen, go through the gate and down the stairs. Look
        between the cages on the left for a VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 03: Comstock Centre Rooftops                                    [ACT03]
    
    ===============================================================================
    
    []  010. Kinetoscope 04: ‘A Look Back at Opening Day’
    _____________________________________________________
        As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
        front of you. This is one of them. 
    
    
    []  011. Kinetoscope 05: ‘The Prophet Stands up to Foes: Within and Without!’
    _____________________________________________________________________________
        As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
        front of you. This is one of them. 
    
    
    []  012. Kinetoscope 06: ‘We Secede from the So-called Union’
    _____________________________________________________________
        As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
        front of you. This is one of them.
    
    
    -------------------------------------------------------------------------------
    Note: If you have purchased the Bioshock Infinite season pass, when you enter
          the main bar area of 'The Blue Ribbon' there will be 4 pieces of
          EQUIPPABLE GEAR on the table to the right. On the bar there will be 3
          INFUSION UPGRADES. On the table at the far end of the room will be 
          another 2 INFUSION UPGRADES.
    -------------------------------------------------------------------------------
    
    
    []  013. Infusion Upgrade 1
    ______________________________
        Upon entering the Blue ribbon Restaurant, a woman holding a tray will block
        your passage. Go up and grab the first INFUSION UPGRADE from her.
    
    
    []  014. Voxophone 06: ‘Half a Jew’
    ___________________________________
        Once you have picked up the shield upgrade, the woman who gives it to you
        will move. Enter the kitchen and grab the VOXOPHONE from the table to the
        left.
    
    
    []  015. Voxophone 07: ‘Otis’ Nimble Fingers’
    _____________________________________________
        After you work your way across the rooftops and jump in through the
        skylight, locate the stairs leading down to the right of the exit. At the
        bottom of the first set of stairs, go past the next set leading down and
        enter the door on the right to find a bedroom. On a shelf here you will
        find a VOXOPHONE 
    
    
    []  016. Kinetoscope 07: ‘Danger on all Sides!’
    _______________________________________________
        After exiting the house with the printing presses, clear the area.
        Afterwards climb the stairs to either side of the Dollar Bill vending
        machine and turn left at the top. Look behind the tent here for a
        kINETOSCOPE.
    
    
    []  017. Voxophone 08: ‘A New Hunt’
    ___________________________________
        After exiting from the building with the printing presses, kill the enemies
        and go down the nearby stairs and climb up on the stage in the grassy area
        to find a VOXOPHONE.
    
    
    []  018. Voxophone 09: ‘The Gift of the Emancipator’
    ____________________________________________________
        Once inside the Fraternal Order of the raven building you will come across
        a large statue of John Wilkes Booth. Enter the door to its left first to
        find a small bar of sorts. As you enter the patrons will become hostile so
        kill them all. Afterwards head up to the bar and pick up the VOXOPHONE.
    
    
    []  019. Voxophone 10: ‘The Lie of the Emancipator’
    ___________________________________________________
        Clear out the altar room in the fraternal Order of the Raven building and
        make your way down to the lower room and look on the benches for a
        VOXOPHONE. 
    
    
    []  020. Infusion Upgrade 2
    ______________________________
        After entering the Fraternal Order of the Raven building, kill the cultists
        in the altar area. Once the room is clear, inspect the altar to find the
        INFUSION UPGRADE. Grab the key next to it.
    
    
    []  021. Infusion Upgrade 3
    ______________________________
        Once you have the key mentioned above, backtrack through the level until
        you are back at the Landsdowne Residence (the house you entered the first
        time from the skylight on the roof). Enter the building, go down the
        stairs on your left and enter the door on the right just past the next set
        of stairs leading down. Once inside, use the key on the giant blue chest in
        the bedroom. Within you will find the INFUSION UPGRADE.
    
    
    []  022. Voxophone 11: ‘Symbols of Our Lady’
    ____________________________________________
        Keep going on from the altar and eventually you will find a projector room.
        Loot the large central table and enter the door on the left. Inside look
        on the desk at the far right, directly below the ‘Protecting Our Race’
        seal on the wall for a VOXOPHONE.
    
    
    []  023. Equippable Gear 1
    ______________________________
        In the fraternal Order of the Raven building. When you reach the room with
        the large circular table in the centre and a projector playing, look to the
        right to see a bookcase. Run over and interact with this to unveil a secret
        room behind it. Inside you will find a present containing some EQUIPPABLE
        GEAR.
    
    
    []  024. Equippable Gear 2
    ______________________________
        After killing the first crow (and the soldiers that show up after), enter
        the next building. As you go inside, immediately look towards the centre of
        the room to see a broken vending machine. On the ground next to it you will
        find another present containing a piece of EQUIPPABLE GEAR.
    
    
    []  025. Telescope 2
    ______________________________
        After killing the Crow in the Fraternal Order of the Raven building,
        continue until you find yourself back outside. As you exit the building,
        look to the left to see a floating barge. Jump over to this and use the
        TELESCOPE on board.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 04: Monument Island Gateway                                     [ACT04]
    
    ===============================================================================
    
    []  026. Kinetoscope 08: ‘Uncanny Mystery in Columbia’
    ______________________________________________________
        As soon as you enter the station, look to the right to spot a KINETOSCOPE.
    
    
    []  027. Infusion Upgrade 4
    ______________________________
        On the first sky-line you use, you will come across a blue platform to the
        left of the sky-line with a Founder soldier. Jump down and kill the
        soldier and his friend inside. Check out the doorway to the right inside
        the maintenance area here you will find an INFUSION UPGRADE on a desk.
        Return to the balcony. Head over and use the TELESCOPE on the right hand
        side.
    
    
    []  028. Telescope 3
    ______________________________
        On the first sky-line you use, you will come across a blue platform to the
        left of the sky-line with a Founder soldier. Jump down and kill the
        soldier and his friend inside. Check out the doorway to the right inside
        the maintenance area here you will find an INFUSION UPGRADE on a desk.
        Return to the balcony. Head over and use the TELESCOPE on the right hand
        side.
    
    
    []  029. Voxophone 12: ‘Another Ark for Another Time’
    _____________________________________________________
        Ride the very first sky-line until you come to a stop inside a building.
        Hop down and kill the Founder soldier here. Proceed into the room to the
        right. Grab the VOXOPHONE from the desk in
        here.
    
    
    []  030. Equippable Gear 3
    ______________________________
        After riding the sky-line until it forces you to jump off and go through 
        the second floor of a building, kill the 3 soldiers inside. When they are
        all dead, return to the bedroom area and look behind the bedside table on
        the right to find a gift containing a new piece of EQUIPPABLE GEAR.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 05: Monument Tower                                              [ACT05]
    
    ===============================================================================
    
    []  031. Voxophone 13: ‘Tiger by the Tail’
    __________________________________________
        After using the frieght hook to jump over the gate, you can go up and enter
        monument Tower. As soon as you are inside, look to the left and check out
        the open locker there for a VOXOPHONE.
    
    
    []  032. Voxophone 14: ‘To R.Thompson Re: Fuses’
    ________________________________________________
        After the room with the three levers, go into the door to the next room. In
        the hallway here, take the first left and enter the door. Inside you will
        find a VOXOPHONE on a desk against the right hand wall.
    
    
    []  033. Voxophone 15: ‘A Reward Deferred’
    __________________________________________
        As you enter the next room, look on the desk directly in front of you for
        a VOXOPHONE.
    
    
    []  034. Infusion Upgrade 5
    ______________________________
        When you enter the room with the VOXOPHONE on the desk directly in front of
        you. Look around the right hand side of the desk, tucked away behind it is
        an INFUSION UPGRADE.
    
    
    []  035. Voxophone 16: ‘The Source of her Power’
    ________________________________________________
        After working your way through a couple of observation rooms, you will go
        back out onto the wooden walkways and climb a ramp. At the top enter the 
        door and grab the VOXOPHONE from the chair on the right. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 06: Battleship Bay                                              [ACT06]
    
    ===============================================================================
    
    []  036. Voxophone 17: ‘Born in the River’
    __________________________________________
        Once you are back in control on the beach at the start of the area, head
        up to the very back of the area and beneath the main structure, you will
        find a red and white striped shed with wheels. Beneath this you will find
        a VOXOPHONE.
    
    
    []  037. Kinetoscope 09: ‘Battleship Bay’
    _________________________________________
        From the first beach you start the area head over to the door with the
        lines of fence pickets in front and go inside. Follow the short passage
        around until you find the next exit. Look on the wall opposite this for a
        KINETOSCOPE. 
    
    
    []  038. Equippable Gear 4
    ______________________________
        After meeting Elizabeth continue until you pick the first lock. When you
        reach the Dollar Bill vending machine continue past it and through the door
        at the far end of the hallway opposite where we came in from.  Inside, in
        a basket on the right you can pick up a VOXOPHONE. On the table to the left
        of this is a gift containing a piece of EQUIPPABLE GEAR.
    
    
    []  039. Voxophone 18: ‘Heaven’
    _________________________________
        Continue into the first building and when you reach the Dollar Bill vending
        machine continue past it and through the door at the far end of the hallway
        opposite where we came in from.  Inside, in a basket on the right you can
        pick up a VOXOPHONE.
    
    
    -------------------------------------------------------------------------------
    Note: The 5th piece of EQUIPPABLE GEAR may appear in one of two spots. Where it
          appears is dependent on a decision you made at the start of the game. If
          you decided to throw the baseball at the inter-racial couple, it will 
          appear in the arcade next to one of Fink's employees. If you decided to
          throw the ball at Fink, it will appear in the hallway leading to the
          Arcade.
    -------------------------------------------------------------------------------
    
    
    []  040. Equippable Gear 5 
    
        Location 1: (Threw the ball at Fink)
        ____________________________________
        On a bench in the hallway next to the inter-racial couple. This is just
        before you enter the Arcade proper.
    
                   OR
    
        Location 2: (Threw the ball at the inter-racial couple)
        _______________________________________________________
        As you enter the Arcade proper, look on the table to the right for a gift
        box containing a new piece of EQUIPPABLE GEAR 'Compliments of Mr Fink'
        apparently.
    
    
    
    []  041. Kinetoscope 10: ‘Solving the Irish Problem’
    ____________________________________________________
        Once you reach the Arcade, go to the opposite side of the area to find the
        White bathrooms. Follow the hallway past the bathrooms and at the end you
        will find a KINETOSCOPE. 
    
    
    []  042. Voxophone 19: ‘A Dog’s Loyalty’
    ________________________________________
        When you enter the arcade, go to the opposite side of the room to find the
        White bathrooms. Enter the male bathroom. On a table next to a row of sinks
        there is a VOXOPHONE.
    
    
    []  043. Voxophone 20: ‘Take Her Alive’ 
    _______________________________________
        After the ambush at the ticket office, climb the stairs and go through the
        now open gate. At the top of the stairs, turn to the right and enter the
        open office at the end of the corridor. Inside there is a VOXOPHONE.
    
    
    []  044. Infusion Upgrade 6
    ______________________________
        Following the ambush in the ticket office, go up the stairs when the gate
        opens and follow the hallway to the left. Continue around the corner to the
        left. Here, you want to enter the first door on the left. Inside you will
        find an INFUSION UPGRADE on a desk against the right hand wall.
    
    
    []  045. Voxophone 21: ‘The Golden Path to Heaven’
    __________________________________________________
        Before exiting to the gondola platform, find the room you can enter. 
        Inside, climb the stairs down to the very bottom and look beneath them for
        a small workbench area with a VOXOPHONE.
    
    
    []  046. Telescope 4
    ______________________________
        following the gondola ride, climb up to the top tier of the platform. In
        the centre of the railing looking back towards the gondola you will see a
        TELESCOPE that you can use.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 07: Soldier’s Field                                             [ACT07]
    
    ===============================================================================
    
    []  047. Kinetoscope 11: ‘A City in the Sky? Impossible!’
    _________________________________________________________
        As you enter the soldier's Field Welcome Centre, go down the stairs and
        take a right. Go down the smaller set of stairs and enter the door here to
        find a miniature map of Columbia. Against the back wall you will find a
        KINETOSCOPE.
    
    
    []  048. Infusion Upgrade 7
    ______________________________
        As soon as you enter the area, go to the left side of the  room. Grab the
        lock pick from the floor in front of the locked door and get Elizabeth to
        open it (requires 1 lock pick).  Inside, you’ll find an INFUSION UPGRADE on
        a desk against the left hand wall.
    
    
    []  049. Voxophone 22: ‘A Place in the World’
    _____________________________________________
        Once you reach the welcome Centre, go left and find the locked door. Get
        Elizabeth to  unlock it. Inside, you’ll find an INFUSION UPGRADE on a desk
        against the left wall. Additionally if you follow the room to the end there
        is a small office with a lock pick on the desk, a safe you can unlock and
        an open locker with a VOXOPHONE inside. 
    
    
    []  050. Kinetoscope 12: ‘Mighty Songbird Patrols the Skies’
    ____________________________________________________________
        After going beneath the ‘Soldier’s Field’ sign, take a left. There is a
        small observation deck to the left before the ice cream shop that has a
        KINETOSCOPE on it.
    
    
    []  051. Voxophone 23: ‘I am his Mirror’
    ________________________________________
        Once you reach Soldier's Field, enter the Ice Cream shop to find a
        VOXOPHONE inside.
    
    
    []  052. Voxophone 24: ‘Viewing the Infinite’
    _____________________________________________
        Still in the main Soldier's Field area, find the Founder’s Bookstore.
        Inside at the back of the room there is a VOXOPHONE on a desk at the top
        of the short flight of stairs.
    
    
    []  053. Voxophone 25: ‘Never Seen the Face’
    ____________________________________________
        After getting off the lift in which you need to change a fuse, make your
        way around the display in the very centre of the main area and find the
        door on the far side of the room marked ‘Employees Only’. Get Elizabeth to
        unlock the door for you. Once it is unlocked, enter with caution and look
        to the left. There is an auto-turret in here. Destroy it.  After that is
        done, work your way down the right hand wall of the room, here you will
        find a desk holding a VOXOPHONE.
    
    
    []  054. Equippable Gear 6
    ______________________________
        On the desk next to the above voxophone is a gift box containing a new
        piece of EQUIPPABLE GEAR.
    
    
    []  055. Kinetoscope 13: ‘Who are the Vox Populi?’
    __________________________________________________
        After leaving Soldier's Field, you will end up in Sky Road. Enter the 
        ticket building here. On the left hand side of the lower level in the room
        closest to the main area you will find a KINETOSCOPE.
    
    
    []  056. Equippable Gear 7
    ______________________________
        Once you reach Sky Road enter the Ticket building. Go to the back left 
        corner of the lower floor to find a locked door. It requires 3 lock picks
        to unlock. inside you will find a present containing a new piece of
        EQUIPPABLE GEAR.
    
    
    []  057. Voxophone 26: ‘A True Soldier’
    _______________________________________
        When you reach Sky Road, head up the stairs in the main area of the ticket
        building and look against the railing overlooking the ground floor you will
        find a propped up Carbine. On the ground next to it is another VOXOPHONE. 
    
    
    []  058. Voxophone 27: ‘Vox Contraband Inventory’
    _________________________________________________
        From the previous Voxophone, head across the road to the 'Fellow Traveller'
        building and make your way inside. As you enter, Go over to the bar. Enter
        the door behind and to the left of the bar and grab the VOXOPHONE stuck on
        a cupboard on the back wall of the room.
    
    
    []  059. Infusion Upgrade 8
    ______________________________
        At Sky Road, complete the optional task by going to the bathrooms in the
        'Fellow Traveller' and find the Vox Code. Head over to the ticket office
        and find the cannon. Inside the barrel of the cannon is the book. Return
        to the code and Elizabeth will tell you what to do. in the next toilet 
        room, interact with the hat on the hat rack here to open up a secret
        passage nearby. Enter the passage and climb down the stairs to the room
        below. On the bench here is an INFUSION UPGRADE and on the desk in the
        centre of the room is a lock pick and a VOXOPHONE.
    
    
    []  060. Voxophone 28: ‘Their Sun is Setting’
    _____________________________________________
        Along with the above Infusion upgrade.
    
    
    []  061. Voxophone 29: ‘A Final Stand’
    ______________________________________
        Upon arriving at the Hall of heroes Plaza after the sky-rail sequence, drop
        down to the ground. Take the stairs nearby down and investigate the parked
        gondola. Inside it, there is a VOXOPHONE on a chair.
    
    
    []  062. Kinetoscope 14: ‘Who Needs the Power Company?’
    _______________________________________________________
        Before entering the door to the Hall of Heroes, look to the right and grab
        the KINETOSCOPE at the end of the pathway.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 08: The Hall of Heroes                                          [ACT08]
    
    ===============================================================================
    
    []  063. Voxophone 30: ‘Comrades of Necessity'
    ______________________________________________
        After entering the Hall of Heroes, enter the door to the right of the
        Minuteman’s Armory machine and you’ll find a VOXOPHONE.
    
    
    []  064. Infusion Upgrade 9
    ______________________________
        After entering the all of Heroes you will come to a statue room where
        you will need to fight off a couple of groups of enemies. After the fight
        the door at the far end of the room will open. Ignore this for now and
        proceed into the room from which the enemies came. Go to the back, right
        hand corner of the room to find an INFUSION UPGRADE on the table here.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 09: Inside the Hall of Heroes                                   [ACT09]
    
    ===============================================================================
    
    []  065. Equippable Gear 8
    ______________________________
        Inside the door marked ‘Employees only’ in the Peking Exhibit you will find
        a piece of gift wrapped EQUIPPABLE GEAR.
    
    
    []  066. Equippable Gear 9
    ______________________________
        Inside the door marked ‘Employees only’ in the Wounded Knee Exhibit you 
        will find a piece of gift wrapped EQUIPPABLE GEAR.
    
    
    []  067. Voxophone 31: ‘Unconditional’
    _________________________________
        Continue through the Hall of Heores until you are in the exhibit 'The
        Memorial to Our Lady'. Once you go beneath the bridge and Elizabeth unlocks
        the door, upon entering the next room, look in the side area to the right
        and you’ll find a VOXOPHONE on the chair in front of a fireplace.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 10: Hall of Heroes Gift Shop                                    [ACT10]
    
    ===============================================================================
    
    []  068. Kinetoscope 15: ‘The Lamb is the Future of the City’
    _____________________________________________________________
        Before entering the open doorway to the main gift shop area, check out the
        pair of KINETOSCOPES sitting either side of the door frame. This is one of
        them.
    
    
    []  069. Kinetoscope 16: ‘Behold the Miracle Child! A Prophecy is Fulfilled!’
    _____________________________________________________________________________
        Before entering the open doorway to the main gift shop area, check out the
        pair of KINETOSCOPES sitting either side of the door frame. This is one of
        them.
    
    
    []  070. Kinetoscope 17: ‘A City Mourns…’
    _________________________________________
        After your first encounter with a motorized patriot in the gift shop, check
        out the KINETOSCOPE which is attached to the circular desk in the centre of
        the room.
    
    
    []  071. Voxophone 32: ‘A Soldier’s Death’
    __________________________________________
        After the Courtyard fight with Slate's men, drop down to the ground level
        and rather than proceeding to the right as the game wants you to, go
        through the open door on the left side of the room. On the left side of
        the room is a work bench with a VOXOPHONE on it. 
    
    
    []  072. Infusion Upgrade 10
    ______________________________
        In the same room as the above collectible, in the tool box on the table
        behind the aforementioned Voxopjone, you can also locate an INFUSION
        UPGRADE. Note that you may need to jump up on the table in order to find
        an angle from which to pick this one up.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 11: Return to Hall of Heroes Plaza                              [ACT11]
    
    ===============================================================================
    
    []  073. Equippable Gear 10
    ______________________________
        After exiting the Hall of Heroes, clear the outside area. Once the area is
        clear, check out the rightmost section of the main building (opposite the
        Dollar Bill vending machine). You will find another power conduit; hit
        this with Shock Jockey to unlock the nearby door. Climb the stairs here
        and do a 180 at the top, head to the end of the walkway and grab the lock
        pick kit and gift containing a piece of EQUIPPABLE GEAR from the table.
    
    
    []  074. Voxophone 33: ‘Calling You Out’
    ________________________________________
        When you get back to Soldier's Field, look for the building with the ‘Hotel
        Soldier’s Field’ sign on it? Use the sky-line closest to this and the 
        freight hooks nearby to access a balcony on the upper level of this
        building closest to the gondola platform. Use the Shock Jockey vigor on
        the power conduit here to open the door. Proceed inside here on a bed you
        can grab another VOXOPHONE. 
    
    
    []  075. Equippable Gear 11
    ______________________________
        When you get back to Soldier's Field, look for the building with the ‘Hotel
        Soldier’s Field’ sign on it? Use the sky-line closest to this and the 
        freight hooks nearby to access a balcony on the upper level of this
        building closest to the gondola platform. Use the Shock Jockey vigor on
        the power conduit here to open the door. Proceed inside here on a bed you
        can grab another VOXOPHONE. On the bed stand nearby, there is a gift
        wrapped new piece of EQUIPPABLE GEAR.
    
    
    []  076. Equippable Gear 12
    ______________________________
        Go to the carousel. To the right of this is a toy store you may have
        explored earlier. The door is now locked, but interacting with this will
        allow you access. Inside you will find another power conduit. Hit this
        with Shock Jockey to open another locked door. Here you will find another
        new piece of EQUIPPABLE GEAR.
    
    
    []  077. Infusion Upgrade 11
    ______________________________
        As soon as you enter the First Lady's Airship, turn right and grab the
        INFUSION UPGRADE from the table here.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 12: Finkton Docks                                               [ACT12]
    
    ===============================================================================
    
    []  078. Voxophone 34: ‘God’s Blueprint’
    ________________________________________
        When you arrive in Finkton Docks, look to the left to find the building
        with ‘Delivery centre’ written on the side. Enter this building, turn left
        and look between the pair of desks along the left-hand wall of the room for
        a VOXOPHONE. 
    
    
    []  079. Equippable Gear 13
    ______________________________
        On the far side of the docks from where you start, there is a building
        marked ‘Employees only. Inside, behind a desk next to a policeman you will
        find a gift wrapped piece of new EQUIPPABLE GEAR. Note that picking this up
        will turn all the police in the area hostile.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 13: Beggar’s Wharf                                              [ACT13]
    
    ===============================================================================
    
    []  080. Voxophone 35: ‘Shame of my Service’
    ____________________________________________
        After chasing Elizabeth through the Wharf you will enter a building at the
        end. As you enter, you will see Elizabeth disappear through another tear.
        Behind a partition on the left hand side of this room is a pair of desks
        with one holding a VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 14: Fort Franklin Pier                                          [ACT14]
    
    ===============================================================================
    
    []  081. Infusion Upgrade 12
    ______________________________
        When you need to rescue Elizabeth from the dock police station, clear
        out all the bad guys. Once the area is clear, enter the lower level of the
        police station.  Look in the cell on the left hand side and you should be
        able to grab an INFUSION UPGRADE from between the bars.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 15: Worker Induction Centre                                     [ACT15]
    
    ===============================================================================
    
    []  082. Telescope 5
    ______________________________
        When you regain control at the start of this area, turn to your left to
        spot the gondola. On the railing to the left of this is a TELESCOPE
        you can use.
    
    
    []  083.  Equippable Gear 14
    ______________________________
        At the start of the area, if you go on board the gondola, there is a door
        that Elizabeth can unlock (requires 5 lock picks). Inside is a present
        containing a new piece of EQUIPPABLE GEAR.
    
    
    []  084. Kinetoscope 18: 'The Path of the Vox Populi…’
    ______________________________________________________
        Just after the previous telescope. As soon as you enter the building, turn
        to the left. At the end of the hall here you will see a Veni! Vidi! Vigor!
        vending machine. On the wall to the left of this is a KINETOSCOPE.
    
    
    []  085. Voxophone 36: ‘A Product Like Any Other’
    _________________________________________________
        When you arrive in the room with the broken elevator, enter the open door
        behind the counter on the left. On a desk in here you will find a
        VOXOPHONE.
    
    
    []  086. Infusion Upgrade 13
    ______________________________
        When you reach the out of service elevator in the main lobby of the Worker
        Induction Centre, look for a locked door on the left side of the area. Have
        Elizabeth open it (requires 5 lock picks). Inside there is an INFUSION
        UPGRADE on a desk.
    
    
    []  087. Voxophone 37: ‘Seed of a Lie’
    ______________________________________
        Soon after the previous voxophone, once you have cleared out the basement
        of the building of enemies, before entering the elevator, check out the
        lockers to the right of it. Inside the open locker is a VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 16: The Plaza of Zeal (Part 1)                                  [ACT16]
    
    ===============================================================================
    
    []  088.  Equippable Gear 15
    ______________________________
        Use the freight hooks to jump up to the low roof surrounding the central
        building and have a look around, you’ll find a volley gun, a lock pick and
        hidden away behind the Chen-Lin sign, you will find a sniper rifle and gift
        box containing a new piece of EQUIPPABLE GEAR.
    
    
    []  089. Voxophone 38: ‘We’ve Need of a Shepherd’
    _________________________________________________
        As you enter the door leading to the Gun Smith's Shop,  on the table
        directly in front of the door is a VOXOPHONE.
    
    
    []  090.  Equippable Gear 16
    ______________________________
        After killing the handyman, he will drop a new piece of EQUIPPABLE GEAR.
    
    
    []  091. Voxophone 39: ‘The Invisible Color’
    ____________________________________________
        Find the Dollar Bill vending machine in the back right corner of the area.
        Run over to this and continue to follow the wall past it until you find a
        VOXOPHONE on the ground near some boxes against a wall.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 17: The Good Time Club                                          [ACT17]
    
    ===============================================================================
    
    []  092. Kinetoscope 19: ‘Crime Comes to Shanty-Town…’
    ______________________________________________________
        Once you are inside the club, climb the stairs to the top. Here you’ll find
        a KINETOSCOPE next to a Minuteman’s Armory vending machine.
    
    
    []  093. Equippable Gear 17
    _____________________________
        After the 'interview' in the large stage area, look around on the upper
        walkway in the direction opposite the bar to find a door that is now
        unlocked. on the desk to the right as you enter you will find the gift box
        containing the GEAR.
    
    
    []  094. Kinetoscope 20: ‘The First Lady’
    _________________________________________
        After the stage fight, go down to the lower level. From the end of the
        stage that is jutting into the room, look straight ahead to find a short
        hallway with a Veni! Vidi! Vigor! vending machine. To the left of this is a
        KINETOSCOPE. 
    
    
    []  095. Infusion Upgrade 14
    ______________________________
        Following the stage room fight, drop down to the lower level and look for
        the Dollar Bill vending machine. To the right of this is a door we can go
        through. Inside you can grab an INFUSION UPGRADE from the bar and a lock
        pick from under one of the tables.
    
    
    []  096. Voxophone 40: ‘Changing My Tune’
    _________________________________________
        After the stage fight is over, go through the opening in the curtain and
        exit the stage via the door here. On the dresser to the left as you enter
        there is a VOXOPHONE.
    
    
    []  097. Voxophone 41: ‘His Design for Cruelty’
    _______________________________________________
        In the basement of the Good time Club, you will reach a corridor that
        stretches to the left with a number of cells lining either side. Before
        proceeding in that direction, look on the nearby stool for a VOXOPHONE.
    
    
    []  098. Equippable Gear 18
    ______________________________
        In the basement of the Good Time Club you will find a prison with a number
        of cells. Elizabeth can unlock the door to cell 8 (requires 5 lock picks).
        Inside you will fins a new piece of EQUIPPALE GEAR.
    
    
    []  099. Kinetoscope 21: ‘Gun-smith Set Free’
    _____________________________________________
        After using the tear in the basement, return back the way you came. When
        you reach the area where we picked up the first Kinetoscope you will notice
        that whilst the Minuteman’s Armory vending machine is still here, the  
        KINETOSCOPE has moved from its left hand side to the right hand side. Go
        and grab it for another KINETOSCOPE. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 18: The Plaza of Zeal (Part 2)                                  [ACT18]
    
    ===============================================================================
    
    []  100. Infusion Upgrade 15
    ______________________________
        This requires completion of another optional task. Grab the code book from
        the basement of the Good Time Club and return to the Plaza of Zeal and
        proceed up the street on the left hand side of the large central building.
        If you hug the left hand wall as you, go you should see an opening at the
        end. Through here is a small wooden docking area overlooking the clouds.
        There is a locked door here that Elizabeth can open (requires 1 lock pick).
        Inside, with the code book in hand, Elizabeth will tell you what to do. Go
        over and interact with the clock on the right hand side of the scrawled
        note. This will open, revealing a hidden safe. Inside you will find an
        INFUSION UPGRADE and a VOXOPHONE.
    
    
    []  101. Voxophone 42: ‘A Truer Allegiance’
    ___________________________________________
        Inside the safe with Infusion Upgrade 15 above.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 19: The Gunsmith Shop                                           [ACT19]
    
    ===============================================================================
    
    There are no collectibles in this chapter.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 20: Shantytown                                                  [ACT20]
    
    ===============================================================================
    
    []  102. Infusion Upgrade 16
    ______________________________
        After getting off the lift, move forward, past the vocal preacher and
        continue onwards until you reach a railing. In the distance, you can see a
        sign reading ‘The Graveyard Shift’. Turn to the left and follow the railing
        until you come across a couple of hostile citizens. When they attack, kill
        them and grab the INFUSION UPGRADE that was sitting on the crate behind
        them.
    
    
    []  103. Voxophone 43: ‘Fanning a Flame’
    ________________________________________
        Go into the basement of the Graveyard Shift Bar. Look on the bench nearby
        for a VOXOPHONE. You should also grab the keys from the barrel behind this
        to unlock another collectible in the next chapter.
    
    
    []  104. Equippable Gear 19
    ______________________________
        As you exit the slum area and work your way towards the Bull Yard, you 
        should be able to spy a gift box at the base of a statue on your right.
        Grab this for a new piece of EQUIPPABLE GEAR.
    
    
    []  105. Telescope 6
    ______________________________
        As you enter the Bull Yard,you will see a good number of soldiers in the
        courtyard below. Look up to the left. Hop up to the freight hook here and
        drop down to the upper ledge here. A little further along the railing is a
        TELESCOPE.
    
    
    []  106. Voxophone 44: ‘Trapped’
    _________________________________
        Before entering the Bull House Impound, take a sky-line back up to the
        upper level on the right (where the RPG tear is) and in a small niche in
        the covered area you will find a VOXOPHONE. 
    
    
    
    ===============================================================================
    ===============================================================================
    
     Chapter 21: The Bull House Impound                                     [ACT21]
    
    ===============================================================================
    
    []  107. Kinetoscope 22: ‘Fitzroy Spotted!’
    ___________________________________________
        Once you are inside the police impound, move up and through the open gate
        in the distance. As soon as you are through, ignore the door to the next
        area in front and instead enter the open office. There is a KINETOSCOPE 
        in here.
    
    
    []  108. Infusion Upgrade 17
    ______________________________
        After the first fight in the lobby of the Bull House Impound go into the
        door to the left at the top of the stairs. There is a locked door in here
        Elizabeth can unlock (requires 5 lock picks) that contains an UPGRADE
        INFUSION and a gift containing a new piece of EQUIPPABLE GEAR.
    
    
    []  109. Equippable Gear 20
    ______________________________
        In the same room as the above collectible.
    
    
    []  110. Voxophone 45: ‘That Goddamn Key’
    _________________________________________
        Once you have entered the Bull House Impound, clear the first room of bad
        guys climb the stairs. Continue along the upper level and enter the middle
        door you come across. Duck into the small office on the back left. Inside
        you’ll find a lock pick on the floor as you enter and a VOXOPHONE
        on a desk to the right.
    
    
    []  111. Infusion Upgrade 18
    ______________________________
        This requires us to complete an optional quest to retrieve a key. We can
        grab the key from the basement of the Graveshift Bar in the main Shantytown
        area. Once you have it, return to the Bull House Impound (If you followed
        the above walkthrough, you would have brought it with you). Once you have
        entered the Bull House Impound, clear the first room of bad guys climb the
        stairs. Continue along the upper level and enter the middle door you come
        across. Duck into the small office on the back left. Inside you’ll find a
        VOXOPHONE on a desk to the right. Use the keys on the big, blue chest
        nearby to open it and grab your reward – an INFUSION UPGRADE.
    
    
    []  112. Voxophone 46: ‘Terminated’
    ___________________________________
        From the above Voxophone, loot the rest of the top floor and then head
        back down the stairs to the lower level.  Make your way over to the stairs
        leading down on the far left side of the room. Near the top of these you
        will find an open door. Under a desk in here is another VOXOPHONE.
    
    
    []  113. Voxophone 47: ‘Kindling’
    _________________________________
        After going through the tear in the basement, once the scene finishes, go
        back up the stairs. At the top you will find a VOXOPHONE on a desk that was
        not previously there.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 22: The Bull Yard                                               [ACT22]
    
    ===============================================================================
    
    []  114. Voxophone 48: ‘That Eternal Shore’
    ___________________________________________
        When you get back to the main Shantytown area, go down and look in front
        of the Graveyard Shift Bar, you will see that there is a dead Handyman
        here. Under the body you will find a VOXOPHONE.
    
    
    []  115. Voxophone 49: ‘Drawing Dead’
    _____________________________________
        From the previous Voxophone, go on into the Graveyard Shift Bar. On the 
        left hand side of the bar inside is a new VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 23: Finkton Proper                                              [ACT23]
    
    ===============================================================================
    
    There are no collectibles in this chapter.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 24: On to the Factory                                           [ACT24]
    
    ===============================================================================
    
    []  116. Voxophone 50: ‘All Debts Paid’
    _______________________________________
        When you get back to the Plaza of Deal after completing the Shantytown
        area, enter the door leading to the Gun Smith's shop again. On a shelf to
        the left you will find another new VOXOPHONE. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 25: The Factory Courtyard                                       [ACT25]
    
    ===============================================================================
    
    []  117. Telescope 7
    ______________________________
        After destroying the zeppelin, return to the bridge to find the gate is
        now unlocked. Climb the stairs to the top. Just at the top of the stairs,
        before entering the building use the TELESCOPE here.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 26: The Factory                                                 [ACT26]
    
    ===============================================================================
    
    []  118. Equippable Gear 21
    ______________________________
        As you enter the first room with an elevator, look for a tipped over cart
        near some bodies, beside this is a gift containing a new piece of
        EQUIPPABLE GEAR.
    
    
    []  119. Equippable Gear 22
    ______________________________
        When the vox turn on you, kill them and then enter the side room to the
        left. As you enter, you’ll find one of each of the three types of vending
        machines: Veni! Vidi! Vigor!, Minuteman’s Armory and Dollar Bill. There is
        a gift hidden on the ground behind the Dollar Bill vending machine
        containing a new piece of EQUIPPABLE GEAR.
    
    
    []  120. Voxophone 51: ‘A Child Needs a Protector’
    __________________________________________________
        After the Vox soldiers turn on you for the first time. Kill them all. When
        it is clear, look on the chalkboard in the back, right corner of the room
        to find a VOXOPHONE.
    
    
    []  121. Equippable Gear 23
    ______________________________
        After killing the handyman during the clock tower fight, he will drop a new
        piece of EQUIPPABLE GEAR.
    
    
    []  122. Telescope 8
    ______________________________
        Once the clock tower fight is over, go to the far platform and find the
        TELESCOPE on the railing (near the tesla coil tear).
    
    
    []  123. Voxophone 52: ‘Apology’
    _________________________________
        After the clocktower fight, enter the clocktower itself. Before following
        Elizabeth through the door straight ahead, check out the door to the right
        you will find a VOXOPHONE.
    
    
    []  124. Infusion Upgrade 19
    ______________________________
        After the clocktower fight, enter the clocktower itself. Before following
        Elizabeth through the door straight ahead, check out the door to the left
        to find an INFUSION UPGRADE on a table.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 27: Emporia                                                     [ACT27]
    
    ===============================================================================
    
    []  125. Equippable Gear 24
    ______________________________
        As soon as you enter Port Prosperity station, Look above the entrance to
        find a tear to bring in a frieght hook. Have Elizabeth phase this in and
        hop up to it. From here look for a nearby platform with a gift box
        containing a new piece of EQUIPPABLE GEAR.
    
    
    []  126. Infusion Upgrade 20
    ______________________________
        As soon as you enter Port Prosperity station, turn left and have Elizabeth
        unlock the gate there (requires 3 lock picks). Inside you will find an
        INFUSION UPGRADE at the end of a hallway in a metal tub.
    
    
    []  127. Telescope 9
    ______________________________
        Before taking the gondola to leave the area, look on the right hand side of
        the gondola station for a TELESCOPE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 28: Port Prosperity                                             [ACT28]
    
    ===============================================================================
    
    []  128. Voxophone 53: ‘Coming for Comstock’
    ____________________________________________
        Once you reach the first vending machines in Port Prosperity, continue
        down the hallway to the right of the vending machines. Around three 
        quarters of the way up the hallway, look out for a chest on the left with a
        corpse on it. There is a VOXOPHONE on the floor below the chest.
    
    
    []  129. Equippable Gear 25
    ______________________________
        Enter the Salty Oyster (requires 3 lock picks). Inside, check out the right
        side of the room. Beneath one of the tables here is a gift box containing a
        new piece of EQUIPPABLE GEAR.
    
    
    []  130. Kinetoscope 23: ‘Lutece’s Brother Arrives in Columbia!’
    ________________________________________________________________
        Inside the Salty Oyster, go past the Minuteman’s Armory vending machine and
        between the two bathrooms you will find a KINETOSCOPE.
    
    
    []  131. Voxophone 54: ‘Whispers Through the wall’ 
    __________________________________________________
        When you enter the large room with the pair of telsa coil tears, clear
        the area. When its safe, look back to where you entered the area. There is
        a ticket office to both the left and the right of the stairs. The office
        on the right contains a safe and a small storeroom near it that contains
        a VOXOPHONE. 
    
    
    []  132. Voxophone 55: ‘A Window’
    _________________________________
        When you reach the turnstile to exit the area, look for a side area beneath
        the overhead walkway. Have Elizabeth unlock the door here leading to the
        Founder’s Bookstore (requires 1 lock pick). As you enter look to the right.
        On a counter beside a teddy bear you will find a VOXOPHONE.
    
    
    []  133. Equippable Gear 26
    ______________________________
        Have Elizabeth unlock the door to the Founder’s Bookstore (requires 1 lock
        pick). Look on the central counter for a gift containing a new piece of
        EQUIPPABLE GEAR.
    
    
    []  134. Voxophone 56: ‘Sally’
    _________________________________
        Still in the Founder's bookstore, go down the stairs at the back of the
        area. Kill the enemies that follow you down and look in the centre of the
        room for a VOXOPHONE.
    
    
    []  135. Infusion Upgrade 21
    ______________________________
        After grabbing the Voxophone from the basement of the Founder's Bookstore,
        it will start an optional task to investigate the Salty Oyster bar. Head
        back to the Salty Oyster and once inside, go over to the bar on the left.
        Look beneath the cash register for a previously non-existent button here.
        Hit this to open the nearby door.  On a table inside you will find a new
        vigor – Return to Sender, a lock pick kit and an INFUSION UPGRADE.
    
    
    []  136. Voxophone 57: ‘One and the Same’
    _________________________________________
        In the same room as the previous collectible, in a metal tub on the left of
        the room is a VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 29: Downtown Emporia                                            [ACT29]
    
    ===============================================================================
    
    []  137. Equippable Gear 27
    ______________________________
        After killing the handyman during the first fight in the area, he will drop
        a new piece of EQUIPPABLE GEAR.
    
    
    []  138. Voxophone 58: ‘A City Suspended’
    _________________________________________
        After the scene with Songbird, you will take an elevator down and it will
        crash. Exit the lift and clear the area. Once the fight is over, use the
        sky-line to access the balcony on the far side of the area from the
        elevator. Get Elizabeth to unlock the door here (requires 3 lock picks).
        Inside you’ll find a VOXOPHONE.
    
    
    []  139. Voxophone 59: ‘Beyond Redemption’
    __________________________________________
        After killing the snipers, cross the bridge. As soon as you are over, enter
        the open door on the right. Find the stairs leading downstairs. At the
        bottom, kill the Vox soldiers ahead of you. When they are dead, go and
        look where they were sitting. Behind the table on the right you will see a
        carton on a shelf with a VOXOPHONE in it.
    
    
    []  140. Equippable Gear 28
    ______________________________
        In the sniper area cross the bridge and you will see a door to the left,
        this one has a lock on it that Elizabeth can open for you (requires 3 lock
        picks).  Kill the aggressive citizen inside and head upstairs to find a
        gift containing a new piece of EQUIPPABLE GEAR.
    
    
    []  141. Equippable Gear 29
    ______________________________
        When you reach the fight between the Vox and Founders on a street with the
        bridge/walkway above it near the camera store, clear it and look at the
        tears. About halfway between the end of the left side of the bridge and the
        tear for cover on the left hand platform you can find a locked door that
        Elizabeth is able to unlock (requires 3 lock picks). Inside you will find
        a new piece of EQUIPPABLE GEAR on the left counter and a VOXOPHONE on the
        right.
    
    
    []  142. Voxophone 60: ‘The True Color of my Skin’
    __________________________________________________
        On a counter to the right of the above EQUIPPABLE GEAR is a VOXOPHONE.
    
    
    
    []  143. Voxophone 61: ‘Pen Pal’
    _________________________________
        As you reach Z.H. Comstock Victory Square, make your way over to the large
        building at the top of the stairs on the left. Check out the base of the
        statue of the woman directly in front to find a VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 30: Memorial Gardens                                            [ACT30]
    
    ===============================================================================
    
    []  144. Telescope 10
    ______________________________
         As soon as you are past the gate leaving Z.H. Comstock Victory Square,
         look to the left for a TELESCOPE.
    
    
    []  145. Equippable Gear 30
    ______________________________
        After killing the siren for the first time, the two strangers will show up
        to chat. Once they disappear, go up to the tomb at the top of the hill
        behind them. See the pair of torches on either side of the gate? Hit each
        of them with a regular Devil’s Kiss attack and they will light up. After
        which the gate will open. Inside against the back wall you will find a
        gift containing a new piece of EQUIPPABLE GEAR.
    
    
    -------------------------------------------------------------------------------
    Note: It is possible to find the three tears in this area in different orders.
          I have listed the collectibles in order of Lutece Lab --> Bank --> Photo
          Store. This means after exiting the cemetary, go to the right and
          continue to follow the route through the level until you have done a loop
          and end up back at Z.H. Comstock Victory Square.
    -------------------------------------------------------------------------------
    
    
    []  146. Voxophone 62: ‘Out of Thin Air’
    ________________________________________
        After dealing with the Siren for the first time in the Memorial Gardens, 
        return to the street. When we are back on the street, turn right and
        follow the crumbling ledge here. Once you are back on the street, turn
        around to see an open door to a building floating behind us. Jump over to
        this. Approach the red tear to hear a bout of contemporary music. Also in
        the room you will find a VOXOPHONE.
    
    
    []  147. Infusion Upgrade 22
    ______________________________
        Once you enter the Laboratory Lutece building, go up the stairs. At the
        top enter the open door to a bedroom. On the left side of this room you
        will find an INFUSION UPGRADE on a table.
    
    
    []  148. Voxophone 63: ‘A Theory on Our “Death”’
    ________________________________________________
        In the same room as the above collectible.  On the right side of the
        room, on the floor between the bed and the left hand bedside table you will
        find a VOXOPHONE. 
    
    
    []  149. Voxophone 64: ‘on the Entropy of Genes’
    ________________________________________________
        Still inside the Laboratory Lutece building, find the tear on the ground
        floor. Ignore the tear here for a moment and enter the open door to the
        right. Here on a table at the back of the room is a VOXOPHONE.
    
    
    []  150. Voxophone 65: ‘Child of Science’
    _________________________________________
        once you interact with the tear in the Laboratory Lutece building, it will
        disappear. After it is gone, look on the floor below where it had been as
        it will leave behind a VOXOPHONE.
    
    
    []  151. Equippable Gear 31
    ______________________________
        As you go through the Market District keep an eye out for a green and white
        tent. Behind this you can find another locked door. This one Elizabeth can
        unlock (requires 3 lock picks). Inside, find the back room and there
        is a gift containing a new piece of EQUIPPABLE GEAR in there.
    
    
    []  152. Infusion Upgrade 23
    ______________________________
        Continue through the Market District until a firemen appears. Once you have
        dealt with him turn around and look for a sign saying ‘Wilson Bros. &
        Company’. This building has a door we can unlock (requires 3 lock picks).
        There is an INFUSION UPGRADE inside.
    
    
    []  153. Equippable Gear 32
    ______________________________
        When you reach the bank vault door. Enter the door to the left. Follow
        the path here until you reach a corner. There will be a door in front so
        head on in here. On the ground on the right hand side of the room is a gift
        containing a new piece of EQUIPPABLE GEAR.
    
    
    []  154. Infusion Upgrade 24
    ______________________________
        As you proceed through the Market District, keep your eye out for a shop
        called 'Hudson's'. Go inside. Downstairs you will find a safe we can open.
        In the small side-room near the safe, there is also a code book on a shelf
        that we can grab. Take this to the bank and when you reach the vault, go 
        through the left hand door in front of it. Follow the hallway all the way 
        until you enter an office at the end. Look on the desk here for a
        another Vox code. With the codebook in hand,  Elizabeth tells you what to
        do, so interact with the type writer. This will unlock a secret room nearby
        that contains an INFUSION UPGRADE, a lock pick bag and a VOXOPHONE.
    
    
    []  155. Voxophone 66: ‘The Imagination of God’
    ________________________________________________
        Inside the safe with the above collectible.
    
    
    []  156. Equippable Gear 33
    ______________________________
        When you reach the back of the vault. Ignore the opening for now and
        continue past it to the dead end. Here you will find a corpse next to a
        twisted metal grill on a door. Behind him you will find a gift containing
        a new piece of EQUIPPABLE GEAR.
    
    
    []  157. Voxophone 67: ‘No Longer’
    __________________________________
        When you reach the tear in the bank, ignore this for now and enter the room
        to the left.  There is a safe in here Elizabeth can unlock. Behind this is
        a VOXOPHONE.
    
    
    []  158. Voxophone 68: ‘A Broken Circle’
    ________________________________________
        Still in the same area as the previous Voxophone, interact with the tear.
        After the tear disappears, look on the floor below where it had been as it
        will leave behind a VOXOPHONE.
    
    
    []  159. Voxophone 69: ‘The Customer is Late’
    _____________________________________________
        After exiting the bank, find your way back to the camera store and unlock
        it to find the final tear. Interact with the tear and once it disappears,
        look on the table behind where it had been as it will leave behind a
        VOXOPHONE. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 31: Comstock House                                              [ACT31]
    
    ===============================================================================
    
    []  160. Voxophone 70: ‘A Leash’
    _________________________________
        After the first encounter with one of the Boys of Silence, enter the
        elevator. Inside the elevator is another tear and a VOXOPHONE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 32: The Atrium                                                  [ACT32]
    
    ===============================================================================
    
    []  161. Kinetoscope 24: ‘Sunrise’
    __________________________________
        When you run into the second Boy of Silence, enter the door to his left. 
        On a pillar near the dead end here is a KINETOSCOPE. 
    
    
    []  162. Voxophone 71: ‘The Value of Choice’
    ____________________________________________
        When you run into the second Boy of Silence, enter the door to his right. 
        After entering the doorway, enter the door directly to the left beside the
        ‘Where we Weep’ sign. Inside a coffin at the base of a furnace you will
        find another VOXOPHONE.
    
    
    []  163. Kinetoscope 25: 'Hummingbird'
    ______________________________________
        After killing the crow and the founder soldiers climb the stairs. At the
        top go into the hall on the left. There is another tear here.  After it
        vanishes continue down the corridor nearby and at the end you will find a
        KINETOSCOPE.
    
    
    []  164. Equippable Gear 34
    ______________________________
        In the room with the fourth Boy of Silence. You will notice the gift on the
        table behind him that contains a new piece of EQUIPPABLE GEAR. Carefully
        work your way between the crates when he is not looking. Grab the gear when
        safe to do so and then continue into the room behind the wall here. Grab
        the VOXOPHONE from the table.
    
    
    []  165. Voxophone 72: ‘Debts’
    _________________________________
        In the room with the fourth Boy of Silence. You will notice the gift on the
        table behind him that contains a new piece of EQUIPPABLE GEAR. Carefully
        work your way between the crates when he is not looking. Grab the gear when
        safe to do so and then continue into the room behind the wall here. Grab
        the VOXOPHONE from the table.
    
    
    []  166. Kinetoscope 26: ‘Battleship Falls’
    ___________________________________________
        Keep going through the level until you reach a projector room. Climb up and
        through the broken window at the back of the room. Go through the door at
        the left of the room here and look to the right to find the final 
        KINETOSCOPE.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 33: Warden’s Office                                             [ACT33]
    
    ===============================================================================
    
    []  167. Voxophone 73: ‘A Last Chance’
    ______________________________________
        Once you reach the security Centre, ignore the stairs for now and look in
        the back right hand corner of the room to find another projector on a desk.
        Sitting on the desk next to this is a VOXOPHONE.
    
    
    []  168. Equippable Gear 35
    ______________________________
        After entering the Security Centre, find the stairs and look on the desk
        opposite the base of them to find a gift containing another piece of
        EQUIPPABLE GEAR. 
    
    
    []  169. Voxophone 74: ‘Smothered in the Crib’
    ______________________________________________
        From the previous Voxophone, go up the stairs. At the top, follow the
        walkway around until you find the Warden’s Office. Inside there is a
        VOXOPHONE.
    
    
    []  170. Voxophone 75: ‘Ending It’
    __________________________________
        When you enter the elevator again, grab the new VOXOPHONE that is now here.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 34: The Operating Theatre                                       [ACT34]
    
    ===============================================================================
    
    []  171. Voxophone 76: ‘Pavlov’s Bell’
    ______________________________________
        After rescuing Elizabeth, have her unlock the door directly across from the
        gate where we need to go for the objective. Inside at the top of the stairs
        is a desk with an UPGRADE INFUSION and a VOXOPHONE.
    
    
    []  172. Infusion Upgrade 25
    ______________________________
        On the table next to the above Voxophone.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note: If you have followed the guide and picked up all of the infusions along
          the way, at this point you will earn the achievement/trophy ‘Infused
          with Greatness’.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 35: The Hand of the Prophet                                     [ACT35]
    
    ===============================================================================
    
    []  173. Voxophone 77: ‘An Ultimatum’
    _____________________________________
        Once you have cleared the Comstock Rooftop of enemies, return to the
        building at the end of the bridge and have Elizabeth unlock the door here
        (requires 3 lock picks). Once inside, enter the door to the left to find a
        VOXOPHONE on the floor between 2 desks.
    
    
    []  174. Telescope 11
    ______________________________
        Look to the left of the barge that we hijack in order to get to the
        Prophet's Zeppelin to find the last TELESCOPE.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note: If you have followed the guide and have viewed all of the Kinetoscopes
          and looked through each telescope along the way, at this point you will
          earn the achievement/trophy ‘Sightseer’.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 36: Hangar Deck                                                 [ACT36]
    
    ===============================================================================
    
    []  175. Voxophone 78: ‘What’s Done is Done’
    ____________________________________________
        After riding the first sky-line up to the next deck, clear your way to the
        control panel to drop the pods from the next sky-line. At this point don't
        press it just yet. Instead, go down the nearby stairs. At the base you
        will find a locked door that Elizabeth can open (requires 1 lock pick).
        Enter the door. Inside, go through the back of the room via the doors
        either side of the headless patriot. In the next area you will see a table
        with a VOXOPHONE on it next to a flag.
    
    
    []  176. Equippable Gear 36
    ______________________________
        After riding the first sky-line up to the upper deck, head down to the far
        side of the ship from the control console. There is a locked door here. 
        Have Elizabeth unlock it (requires 3 lock picks).  Inside, at the very back
        of the room on a desk is a gift containing a piece of EQUIPPABLE GEAR.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 37: Engineering Deck                                            [ACT37]
    
    ===============================================================================
    
    []  177. Equippable Gear 37
    ______________________________
        After killing the handyman on the Engineering Deck, he will drop a new
        piece of EQUIPPABLE GEAR.
    
    
    []  177. Voxophone 79: ‘The Mirror of Sin’
    __________________________________________
        Following the scene with Comstock, enter the door behind the fountain.
        Climb the stairs and follow the wooden walkway until you reach another
        short set of stairs. At the top of these, ignore the larger set of stairs
        leading up once more for the moment. On this platform here are two doors
        we can enter. The door on the left is an office area with a desk inside
        with a VOXOPHONE and a hand cannon sitting on it.
    
    
    []  178. Voxophone 80: ‘The Prophet is Dying’
    _____________________________________________
        Following the scene with Comstock, enter the door behind the fountain.
        Climb the stairs and follow the wooden walkway until you reach another
        short set of stairs. At the top of these, ignore the larger set of stairs
        leading up once more for the moment. On this platform here are two doors
        we can enter. The door on the right is a bedroom and in here on the bed is
        the final VOXOPHONE.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note: If you have followed the guide and have acquired all of the Voxophones
          along the way, at this point you will earn the achievement/trophy
          ‘Eavesdropper’.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    There are no collectibles in the final two chapters.
    
    
    Congratulations! If you followed the guide you should now have all of the
    collectibles in the game and the associated achievements/trophies. Huzzah!
    
    
    If you have enjoyed using the guide and are on GameFAQs, why not scroll to the
    very top of the page, hit the recommend button and give me a brief bit of
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    Again, I hope you enjoyed the guide and I look forward to see you again in my
    next FAQ!
    
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -------------------------------------------------------------------------------
    
               __  ____                ____                                 
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             / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
            / /  / / (__  ) /__/  __/ / / /_/ / / / /  __/ /_/ / /_/ (__  ) 
           /_/  /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/  
                                                                  
    
    
    -------------------------------------------------------------------------------
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    Contact  Me                                                             [CNTCT]
    
    ===============================================================================
    
    If you feel the need to contact me, there are a couple of ways you can go 
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    ______________
    
    sokkus[at]hotmail[dot]com.
    
    Please include "Bioshock Infinite" in the subject line.
    
    
    
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    ===============================================================================
    
    About Me                                                                [INTRD]
    
    ===============================================================================
    
    Im 28, Australian and live with my lovely wife. I have been thrice  
    named as the world sexiest hugging machine. I work full time and study at
    University full time as well. I write game guides as a hobby in what little
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    Please head over to the website I write for -  www.consoledomination.com to 
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    Complete FAQ/Walkthroughs:
    __________________________
    
        > Assassin's Creed III FAQ/Walkthrough
        > Assassin's Creed IV: Black Flag FAQ/Walkthrough 
        > Bioshock Infinite FAQ/Walkthrough
        > Call of Duty: Black Ops 2 FAQ/Walkthrough
        > Call of Duty: Modern Warfare 2 FAQ/Walkthrough
        > Call of Duty: World at War FAQ/Walkthrough
        > Dante's Inferno FAQ/Walkthrough
        > Darksiders FAQ/Walkthrough
        > Darksiders 2 FAQ/Walkthrough
        > Dead Space 2 FAQ/Walkthrough
        > Dead Space 3 FAQ/Walkthrough
        > Deadlight FAQ/Walkthrough
        > Dishonored FAQ/Walkthrough
        > Farcry 3 FAQ/Walkthrough
        > Farcry 3: Blood Dragon FAQ/Walkthrough
        > Fable 2 FAQ/Walkthrough
        > Gears of War 2 FAQ/Walkthrough
        > Gears of War: Judgment FAQ/Walkthrough
        > Grand Theft Auto V FAQ/Walkthrough
        > Halo 3: ODST FAQ/Walkthrough
        > Halo 4 FAQ/Walkthrough
        > Homefront FAQ/Walkthrough
        > LIMBO FAQ/Walkthrough
        > Mass Effect 2 FAQ/Walkthrough
        > Medal of Honor: Warfighter FAQ/Walkthrough
        > Metro: Last Light FAQ/Walkthrough
        > Resident Evil 5 FAQ/Walkthrough
        > Star Wars: The Force Unleashed FAQ/Walkthrough
    
    
    DLC content and other guides:
    _____________________________
    
        > AC3: Tyranny of King Washington - The Infamy (DLC) FAQ/Walkthrough
        > AC3: Tyranny of King Washington - The Betrayal (DLC) FAQ/Walkthrough
        > AC3: Tyranny of King Washington - The Redemption (DLC) FAQ/Walkthrough
        > Bioshock Infinite Achievements/Trophies Guide
        > Bioshock Infinite Collectibles Guide
        > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough
        > Darksiders 2: Argul's Tomb (DLC) FAQ/Walkthrough
        > Darksiders 2: The Demon Lord Belial (DLC) FAQ/Walkthrough
        > Dead Space 2: Severed (DLC) FAQ/Walkthrough
        > Dead Space 3: Awakened (DLC) FAQ/Walkthrough
        > Dishonored: The Knife of Dunwall (DLC) FAQ/Walkthrough
        > Halo: Combat Evolved Anniversary Edition Skull Guide
        > Halo 2 Skull Guide
        > Halo 3 Skull Guide
    
    or as mentioned before, check out more of my guides and reviews at: 
    www.consoledomination.com
    
    Thanks for reading!
    Enjoy!
    
    
    
    
    ===============================================================================
    
    Donations
    
    ===============================================================================
    
    After a few generous emails and suggestions from readers and because donations
    seems to be a growing trend among other contemporary guide writers, I have
    decided to put in the option to allow you to donate some money to me for 
    helping you out if you wish to do so.
    
    Although I make these guides for free in my spare time, I probably don’t 
    need to point out to gamers that purchasing games is an extremely expensive
    hobby (games in Australia cost on average $90 - $120) and writing guides for
    them can be a very long, incredibly difficult and thankless task at the best
    of times, but one that is very challenging and occasionally rewarding.
     
    Considering you could be paying upwards of $20+ for guides in a game shop,these
    free and easily available guides make a cost-effective substitute. Whilst most
    are happy to use and move on without a word I would move that a simple donation
    is a great, easy way to say thanks if you feel that my guide has saved you some
    time, money and frustration in some small way.
    
    By no means feel obligated to donate just for viewing my guide, but if you are
    feeling a little generous I certainly won’t object! Any amount is appreciated
    whether it be 10 cents or $10.
    
    Thankyou far all that read this far, if you are interested in donating, my
    Paypal address is listed below, if not, don't forget to hit that recommend
    button at the top of the page to help me out!
    
    
    Paypal ID;
    
    sokkus[at]hotmail[dot]com
    
    
    
    ===============================================================================
    
    Console Domination
    
    ===============================================================================
    
    Console Domination is an Australian videogaming website founded and staffed 
    by true-blue Aussie gamers united in the love of gaming. The site is all about
    games, games and more games with a specific focus on current generation 
    consoles. Console Domination previews upcoming titles, reviews the latest 
    releases and produce a fortnightly podcast to keep you entertained. We also 
    stay up to date with the latest trailers and provide daily updates on industry
    news to keep you in the know. We are not paid professionals, just ordinary 
    gamers dropping our hard earned cash on the latest titles to provide honest,
    unadulterated content that tells it as it is. 
    
    
    Check out the site here:
    http://www.consoledomination.com/
    
    Check out our Youtube Channel here:
    http://www.youtube.com/user/ConsoleDomination?feature=mhee
    
    
    ===============================================================================
    ===============================================================================
    
    SPECIAL THANKS                                                          [THNKS]
    
    ===============================================================================
    
    
    I would like to thank the following people/entities:
    
    - GameFAQs for always being there when I needed help and for accepting my FAQ.
    - Irrational Games for another awesome Bioshock game. Keep them coming!
    - My fiancee Kumiko, who has been incredibly patient and understanding.
    - And everybody who has taken the time to read my FAQs so far.
    
    
    Contributors:
    - Hypnofunk for general spelling and other stuff.
    - Joshua Major for pointing out an error in some Voxophone entries in the
      Hall of Heroes.
    - Adamjp9 for pointing out a piece of Gear that i missed.
    - Justin Bradley & sujeet711 for pointing out to me a piece of gear that I 
      overlooked in the Good Time Club.
    - Alex McCabe for pointing out a directional error in a location in Emporia.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Version History                                                         [VERHI]
    
    ===============================================================================
    
    Date submitted: 15/10/2013
    
    Version: 1.25
    _____________
    Guide currently contains:
    
        > Completed guide with all collectibles listed in order of appearance.
        > Rundown of each type of collectible, numbers and related achievements or
          trophies.
    
    + Added numbers to each of the collectibles.
    + Added some missing titles to make formatting uniform.
    + Slightly changed formatting
    + fixed up a couple of spelling errors.
    
    
    
    ===============================================================================
    Date submitted: 15/4/2013
    
    Version: 1.20
    _____________
    Guide currently contains:
    
        > Completed guide with all collectibles listed in order of appearance.
        > Rundown of each type of collectible, numbers and related achievements or
          trophies.
    
    + Added a note about Season Pass rewards.
    + Added note about change of position of GEAR piece 5 depending on the decision
      made at the Fair.
    + Added a new piece of Gear that I missed in the Good Time Club.
    + Slightly changed formatting
    + fixed up a couple of spelling errors.
    
    
    
    ===============================================================================
    Date submitted: 15/4/2013
    
    Version: 1.15
    _____________
    Guide currently contains:
    
        > Completed guide with all collectibles listed in order of appearance.
        > Rundown of each type of collectible, numbers and related achievements or
          trophies.
    
    + Added a note about Season Pass rewards.
    + Added note about change of position of GEAR piece 5 depending on the decision
      made at the Fair.
    
    
    
    ===============================================================================
    Date submitted: 11/4/2013
    
    Version: 1.11
    Guide currently contains:
        > Completed guide with all collectibles listed in order of appearance.
        > Rundown of each type of collectible, numbers and related achievements or
          trophies.
    
    + Added an additional piece of EQUIPPABLE GEAR to the Port Prosperity level.
    
    
    
    ===============================================================================
    Date submitted: 10/4/2013
    
    Version: 1.1
    Guide currently contains:
        > Completed guide with all collectibles listed in order of appearance.
        > Rundown of each type of collectible, numbers and related achievements or
          trophies.
    
    + Fixed up some errors in the guide for the Voxophones "Comrades of Necessity', 
      'Unconditional' and 'A Soldier's Death'.
    
    
    
    ===============================================================================
    Date submitted: 8/4/2013
    
    Version: 1.0
    Guide currently contains:
        > Completed guide with all collectibles listed in order of appearance.
        > Rundown of each type of collectible, numbers and related achievements or
          trophies.
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[LGL01]
    
    
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                              | |     / _  ) _  |/ _  | |
                              | |____( (/ ( ( | ( ( | | |
                              |_______)____)_|| |\_||_|_|
                                          (_____|
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
    
    This guide has been written by Paul Williams aka Sokkus.
    
    This document may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Unless permitted,
    under no circumstances will are my guides to be changed, altered or edited in
    any way. Use of this guide on any other website or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    If you do wish to use my guide on another website, please ask me for permission
    first.
    
    Sites allowed/Not allowed to use my guide:
    
        _____________________________  ______________________________
       /   Sites Permitted           \/ Sites NOT permitted          \
       \_____________________________/\______________________________/
        |___________________________________________________________|
        |____________________________  _____________________________|
        |                            ||                             |
        |  > GameFAQs.com            ||  > Cheatcc.com              |
        |  > ConsoleDomination.com   ||                             |
        |  > Gamerguides.com         ||                             |
        |  > Supercheats.com         ||                             |
        |  > Neoseeker.com           ||                             |
        |                            ||                             |
        |____________________________||_____________________________|
        |___________________________________________________________|
    
    
    If you see this guide displayed on a site not listed or on one that has been
    prohibited, please let me know via an email to sokkus[at]hotmail[dot]com.
    
    
    ===============================================================================