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    FAQ/Walkthrough by nyiaor2

    Version: 0.5 | Updated: 02/21/10 | Search Guide | Bookmark Guide

                                  MASS EFFECT 2 (PC)
                                      version 0.5
                                   February 21, 2010
    |                                                                           |
    |                                     INTRO                                 |
    |                                                                           |
    Why another Mass Effect 2 Guide?
    - Including all dialog trees with Paragon/Renegade points
    - Including maps of all areas
    - I like the game :D
    The walkthrough section is complete from the Prologue to all the Dossier
    Completed Loyalty walkthroughs
    - Jacob, Miranda, Jack, Mordin, Grunt, Garrus
    Partial walkthrough for Collector Ship mission
    The guide is still kind of raw so there may be typos, incomplete information,
    and formatting issues. Information will be corrected and updated.
    |  [TOC]                                                                    |
    |                            TABLE OF CONTENTS                              |
    |                                                                           |
        01. Prologue
                |- Save Joker . . . . . . . . . . . . [PROL01]
                |- Character Creation . . . . . . . . [PROL02]
                |- The Awakening  . . . . . . . . . . [PROL03]
        02. Freedom's Progress  . . . . . . . . . . . [MIS01]
        03. Normandy SR-2 . . . . . . . . . . . . . . [HUB00]
        04. Assemble a Team 1 . . . . . . . . . . . . [MIS02]
                |- Dossier: The Veteran . . . . . [DLC01]
                |- Dossier: The Professor . . . . [DOS01]
                |- Dossier: The Archangel . . . . [DOS02]
                |- Dossier: The Prisoner  . . . . [DOS03]
                |- Dossier: The Warlord . . . . . [DOS04]
        05. Horizon   . . . . . . . . . . . . . . . . [MIS03]
        06. Assemble a Team 2 . . . . . . . . . . . . [MIS04]
                |- Dossier: Tali  . . . . . . . . [DOS05]
                |- Dossier: The Justicar  . . . . [DOS06]
                |- Dossier: The Assassin  . . . . [DOS07]
        07. Collector Ship  . . . . . . . . . . . . . [MIS05]
        08. Loyalty Missions  . . . . . . . . . . . . [MIS06]
                |- Zaeed: The Price of Revenge. . [LOY00]
                |- Jacob: Gift of Greatness . . . [LOY01]
                |- Miranda: The Prodigal  . . . . [LOY02]
                |- Jack: Subject Zero . . . . . . [LOY03]
                |- Mordin Old Blood . . . . . . . [LOY04]
                |- Grunt: Rite of Passage . . . . [LOY05]
                |- Garrus: Eye for an Eye . . . . [LOY06]
                |- Samara: The Ardat-Yakshi . . . [LOY07]
                |- Tali: Treason  . . . . . . . . [LOY08]
                |- Thane: Sins of the Father  . . [LOY09]
        09. End Game  . . . . . . . . . . . . . . . . [PONR]
                |- Derelict Reaper  . . . . . . . [END01]
        10. Assignments . . . . . . . . . . . . . . . [MIS07]
                |- Normandy . . . . . . . . . . . [HUB01]
                |- Omega  . . . . . . . . . . . . [HUB02]
                |- Citadel  . . . . . . . . . . . [HUB03]
                |- Illium . . . . . . . . . . . . [HUB04]
                |- Tuchanka . . . . . . . . . . . [HUB05]
                |- N7 . . . . . . . . . . . . . . [MIS99]
            |- Weapons and Armor for Hanar
            |- Research for Vorcha
            |- Planetary Exploration for Krogans
    |  [PROL01]                                                                 |
    |                              PROLOGUE: SAVE JOKER                         |
    |                                                                           |
    Go straight ahead. Follow the right wall to reach the stairs. The left stairs
    are blocked. Go to the upper deck and head to the cockpit. Walk through the
    forcefield and talk to Joker. And there you go drifting off into space. Good
    thing you're wearing your spacesuit. Oh, wait.
    |  [PROL02]                                                                 |
    |                              CHARACTER CREATION                           |
    |                                                                           |
    More than four billion credits later...
    Mission Accomplished Achievemt in ME2
        +200,000 credits
         +50,000 each resource
    Mass Effect 1
        +100,000 credits for importing a ME1 character
        +100,000 credits for getting Rich Achievement in ME1
    Levels 1 to 49
         +1,000 Experience (start at level 2)
        +20,000 credits
         +2,500 each resource (Element Zero/Iridium/Palladium/Platinum)
    Levels 50 to 59
         +2,000 Experience (start at level 3)
        +30,000 credits
         +5,000 each resource
    Level 60
         +4,000 Experience (start at Level 5)
        +50,000 credits
        +10,000 each resource
    Default is John/Jane
    Origin: Earthborn
    Reputation: Sole Survivor
    Class: Soldier
    Select the default appearance or customize Shepard's appearance.
        Soldier (Combat)             Adept (Biotic)            Engineer (Tech)
     -----------------------    -----------------------    -----------------------
    | Adrenaline Rush 1     |  | Warp 1                |  | Overload 1            |
    |    |- Concussive Shot |  |    |- Throw           |  |     |- Incinerate     |
    | Disruptor Ammo 1      |  | Singularity 1         |  | Combat Drone 1        |
    |    |- Incendiary Ammo |  |    |- Pull            |  |     |- Cryo Blast     |
    |        |- Cryo Ammo   |  |        |- Shockwave   |  |         |- AI Hacking |
    | Combat Mastery        |  | Biotic Mastery        |  | Tech Mastery          |
    |                       |  |                       |  |                       |
    |  Heavy Pistol, SMG    |  | Heavy Pistol          |  | Heavy Pistol          |
    |  Shotgun              |  | SMG                   |  | SMG                   |
    |  Sniper Rifle         |   -----------------------    -----------------------
    |  Assault Rifle        |
    Infiltrator (Combat/Tech)  Vanguard (Combat/Biotic)    Sentinel (Biotic/Tech)
     -----------------------    -----------------------    -----------------------
    | Disruptor Ammo 1      |  | Incendiary Ammo 1     |  | Throw 1               |
    |   |- Cryo Ammo        |  |    |- Cryo Ammo       |  |     |- Warp           |
    | Tactical Cloak 1      |  | Biotic Charge 1       |  | Tech Armor 1          |
    |   |- Incinerate       |  |    |- Shoackwave      |  |     |- Overload       |
    |       |- AI Hacking   |  |        |- Pull        |  |         |- Cryo Blast |
    | Operative             |  | Assault Mastery       |  | Defender              |
    |                       |  |                       |  |                       |
    | Heavy Pistol          |  | Heavy Pistol          |  | Heavy Pistol          |
    | SMG                   |  | SMG                   |  | SMG                   |
    | Sniper Rifle          |  | Shotgun               |   -----------------------
     -----------------------    -----------------------
    Combat Powers
    C   Adrenaline Rush - Time Dilation
    C   Concussive Shot - damage + knockdown
    C   Cryo Ammo - freezes enemies
    C   Disruptor Ammo - anti-shields, anti-synthetic
    C   Incendiary Ammo - anti-armor, burns organics
    Biotic Powers - blocked by shields and barriers except Warp
    B   Biotic Charge - rush the enemy
    B   Pull - levitates a target
    B   Shockwave - linear AOE attack
    B   Singularity - AOE hold
    B   Throw - biotic throw
    B   Warp - anti-armor, anti-barrier, detonates biotic powers, anti-health regen
    Tech Powers - blocked by shields and barriers
    T   AI Hacking - charm synthetics
    T   Combat Drone - summons anti-shield/stun drone
    T   Cryo Blast - freezes target
    T   Incinerate - anti-armor, burns organics
    T   Overload - anti-shields, anti-synthetic
    T   Tech Armor - boosts shield, AOE detonation when tech armor is destroyed
    The default background is an Earthborn Sole Survivor. It is recommended you
    select a morality path and concentrate on that path. Select Spacer/War Hero
    for Paragon or Earthborn/Ruthless for Renegade as the background.
    Spacer (Paragon)
    Colonist (Paragon/Renegade)
    Earthborn (Renegade)
    Sole Survivor (Paragon/Renegade)
    War Hero (Paragon)
    Ruthless (Renegade)
    If you have successfully completed any Loyalty Missions, you can select a
    single bonus power when creating a new character.
    Armor-Piercing Ammo - anti-armor
    Barrier - bonus to shield
    Dominate -
    Energy Drain - drain enemy shields to boost your shields
    Fortification - temporary bonus to armor
    Geth Shield Boost - shield boost
    Neural Shock - anti-organic
    Reave - anti- health regen, drains health from organics
    Shredder Ammo - anti-organic
    Slam - biotic body slam
    Warp Ammo - anti-armor, anti-barrier
    |  [PROL03]                                                                 |
    |                            PROLOGUE: THE AWAKENING                        |
    |                                                                           |
                                                       |     ___|
                                                       |  B  _  |
                                                       |o___ _|o|_
                       _ _______________               |    |     |
                      | o_  H  _o_  G   |              | A  | | C |
                      | | |___|   |___| |___           |____| |  _|_
                      | |           |F| o_  |       ___     |_   ___| <--C1
                      | |           |_o | | |______|E  |______|o|
                   ___|o|_            |_| |__________|D ________|
              I-->| ____| |                          |_|
                  |_____o |
                      |  _|
     _             ___| |_
    |o| <--O      | K | J_|
    | |_____      |  _o___|
    |  _    |_ _  |o|_
    |   | M  _o | |  _|
    |  _|   | | |_|o|X|
    |  _  | | |___o  _| <--L
    | | |_|_|     |_|X|
    | |
    |_| <--N
    A. Grab the pistol and armor from the locker. Take cover to avoid the
    exploding canisters. Grab the Thermal Clip by the door. Reload the pistol.
    Exit the room.
    B. Take cover by the barrier. Use [W]+[Spacebar] to Vault over the barrier.
    Take cover behind the crate. Destroy the Hacked Mech walking down the stairs.
    There's a clip next to the crate and another on the stairs. Go up the stairs
    and open the door.
    C. Run up and take cover in the center of the room. Destroy all the mechs
    before continuing. There's a clip in the little side room (C1). Exit the room.
    D. Grap the M-100 Grenade Launcher. Equip the launcher and take out the mechs
    coming through the door below you. Take the Elevator (E) down to the lower
    floor. You won't be able to go back from this point. Use [W]+[Hold Spacebar]
    to Storm through the flames. Proceed down the corridor and through the next
    F. Go into the room. There are a couple of Hacked Mechs crawling on the floor
    that will self-destruct. You can read some logs from the two Cereberus
    Laptops. There's a Wall Safe [Bypass] that holds 975 credits.
    G. Go up the stairs. There's a Public Computer you can access.
    H. Meet up with Jacob. After the dialog, target a mech. Hold down Left Shift
    to bring up the command menu. Have Jacob use his Biotic Pull skill. This will
    also stop additional mechs from coming through the doors. Destroy all the
    mechs. You can talk to Jacob after the fight is over. There's a Datapad on the
    chairs you can activate to listen to more logs.
    I. Take cover as soon as you enter this room. Destroy the mechs.
    J. Go up the stairs. There's a small room where you can access a Cereberus
    Laptop for some more story.
    K. Talk to Wilson.
        A1. I remember you...
        A2. Let's get you out of here = +2P
    Grab the Medi-gel from the terminal. Use Left-Shift-->Unity to heal Wilson.
        A1. I don't trust any of you yet.
        A2. It doesn't matter
        B1. But she tried to help me = +2P
        B2. Either way, we can't help her +2R
        B3. Maybe, maybe not
    Take cover. Order Wilson to use his Overload power on the crates or use your
    Overload power on the crates. This conveniently destroys the mechs attacking
        C1. Never heard of them
        C2. That sounds familiar +2P
        C3. Why would...
        C4. You lied to me. +2R
        D. Illusive Man?
        D1. I'll never... +2P
        D2. Fine.
        D3. What are you after? +2R
        [[ New Codex Entry >> Cereberus
    L. There's a Datapad you can Hack for 900 credits.
    M. Open the door and destroy the mechs. You want to go up the stairs or the
    ramp. There are mechs on the upper level and additional mechs will come out of
    the two rooms at either end of the upper level.
    N. There's a Laptop, a Datapad (Hack) with 975 credits, and a Wall Safe
    (Bypass) with 900 credits.
    O. Go through this door to meet up with Miranada.
        A. That your idea...
        A. Now you can't...
        A3. Okay...
        A4. I knew... +2R
    You can talk with Miranda before escaping from the Research Facility.
    Miranda will interview you during the shuttle ride. You can pick up some
    Paragon/Renegade points based on your answers.
        A1. It was painful +2P
        A2. We're done here --> End
        A3. I refused to die. +2R
        B1. It was a hard choice +2P
        B2. We're done here.
        B3. It was that or die. +2R
    You end up in another Lazarus Research Facility. Neither Jacob nor Miranda
    will talk to you at this point. There's an Armor Locker at the far end of the
    room behind Miranda where you can customize your appearance and equip armor.
    Go down the ramp and stand in the circle to meet the Illusive Man.
        A1. You don't know me. +2P
        A2. What do "we" know?
        A3. I need some answers. +2R
        B1. You're not my friend. +2P
        B2. Skip the pleasantries. +2R
        B3. Not bad. +2R
        C. Investigate
        C1. I'll need a lot of convincing. +2P
        C2. Maybe I beleive you. +2P
        C3. Where do we start? +2R
        D. I'm supposed to trust them?
        D1. Do I have a choice? +2P
        D2. What are you expecting?
        D3. I'll find the evidence. +2R
        [[ Journal Updated >> Investigate Colony
        [[ Journal Updated >> Investigate the Missing Colonists
        [[ New Codex Entry >> Cereberus: The Illusive Man
        [[ New Codex Entry >> Freedom's Progress
    Afterwards, you get 1,000 experience, level 2, and a new mission. Go back
    upstairs. You can talk to Jacob and Miranada after talking to the Illusive
        A. Just remember...
        A1. Thanks...  +2P
        A2. I'll do my best. +2P
        A3. You sound jealous. +2R
        B1. We don't have to be enemies. +2P
        B2. Is there a problem here? +2R
        B3. What's your problem? +2R
        C. Investigate
        A1. Those colonists... +2P
        A2. I didn't join Cerberus. +2R
        A3. I'll reserve judgement. +2R
        B1. Yes. +2P
        B2. I'm not sure. +2P
        B3. No. +2R
        C. Investigate
    Make sure to level up your character. Press ESC-->Squad. Spend your Talent
    Points. Go through the door to complete the Mission.
    Mission Complete
        Experience Gained: 1000
        New Weapon: M-100 Grenade Launcher
        Credits Found/Funding: 3,750/3,750 = 7,500
    |  [MIS01]                                                                  |
    |                              FREEDOM'S PROGRESS                           |
    |                                                                           |
    So, on the way to the colony...
        A. Investigate
        A1. Someone could still be alive. +2P
        A2. We're here to search.
        A3. Do whatever it takes. +2R
        _______| T |______
       /   S   |o _|      |
     _/_      [[_|       _|_
    |Q  |               | R |
    |   |               |   |
    |__o|      P        |o__|
    |_]]               [[_|
      |________     ______|
           |     O      |
           |            |
           |   M    |=|_|_
           |        |_[[[ |
           |        | _]]_|
           |        |o  |
           |        |   | <--L
           |   N    |__o|_
          _|___ ____|  __ |
         | I   |  ____o  o|
         |__o__o_|    | J |
           |__ |      |___|
             | |
             |_o   |
               | H |
               |  _|               ___
             __|=| |              |...|_
            |G     |              |...| |________
            |__|=|_|__ _________  |...| |  ___  _|
               |o  F  |  _   _  | |  _| |=|   |o |
               |______o_| |=|_|=| |=|         |B |       W
                          |_    |_|           | _|       |
                            | E  o     C     _|o|_    S--+--N
                            |    o D        /     \      |
                            |___| |________|   A   |     E
    From the start [A] just go straight ahead into the first prefab [B]. The
    prefab is empty. Just exit and go to the small courtyard [C]. Salvage the
    Spare Parts that are on the left side of the double doors [D] for 1,000
    credits. Go through the double doors to the next area [E].
    Here you'll encounter some LOKI Mechs. Additional LOKI mechs and FENRIS mechs
    come from area [F]. There's also a pistol clip in this area.
        [[ New Codex Entry >> Security Mechs
    Go up onto the walkway and into the next prefab [F]. Inside this habitat
    module you can find a Med Kit (+1 Medi-gel) and a Wall Safe (Bypass) with
    2,000 credits. A LOKI mech and a FENRIS mech are waiting to ambush you
    outside. Salvage the Spare Parts for 1,000 credits [G]. You won't be able to
    backtrack once you enter the next prefab.
    H. The Qunari Team
    Inside you find some quanari. Among them is an old friend.
        A1. Don't point those guns at me. +2R
        A2. It's me. --> Go to C tree, skip B
        B1. I didn't have a choice. +2P
        B2. I'm not working for them.
        B3. I did it to help humanity! +2R
        C1. Why did Veetor...
        C2. Have you found him?
        C3. You think he's alive? +2R
        D1. We need to team up. +2P
        D2. We'll handle it from here. +2R
        E. Why do you hate Cerberus?
        E1. Sounds like a plan. +2P
        E2. Forget it.  +2R
    You get a new objective to find Veetor. Some drones will fly past you once you
    exit the prefab. Just go down the walkway into the next prefab [I]. There's a
    LOKI mech hiding by the Wall Safe. Bypass the Wall Safe for 2,000 credits. The
    drones will attack you once you exit this habitat module. There are Assault
    Drones and Rocket Drones (shields).
    You can pick up some Medi-gel and a clip in prefab [J]. The next prefab is
    empty [L]. Exit and go down the stairs. You'll encounter another group of
    drones at the bottom of the stairs [M]. There's a Med Kit on some crates.
    In the back area of the courtyard you can pick up a clip and salvage 1,000
    credits from the Spare Parts [N].
    Target one of the waypoints by the side of the double doors [O]. Use the [Q]
    key to send Jacob to that area. Use the [E] key to send Miranda to the other
    waypoint. Take cover right in front of the doors. Talia will open the doors
    once everybody is in position.
    P. The Boss Fight
    Watch the quanari literally get stomped by the YMIR Heavy Mech. The YMIR has
    shields and armor. It has a machine gun and can fire rockets. Try not to take
    cover behind the Fragile Crates. You can run into the prefabs for better cover
    instead of staying out in the open. The prefab on the left [Q] has a clip and
    a Power Cell with two Heavy Weapon ammo. The prefab on the right [R] has a Med
    Kit and a clip. You can also hide on the balcony of the center prefab [T].
    After you've destroyed the YMIR, loot the rest of the items. Bypass the Wall
    Safe in the left prefab for 3,000 credits. To the left of the central prefab
    there's 2,000 iridium [S]. Scan the damaged YMIR mech to get the Heavy Weapon
    Ammo Research.
    Go into the center prefab. Here's Veetor.
        A1. You're safe now. --> Paragon action (right-click)
        A2. Snap out of it!  --> Renegade action (left-click)
        [Skip Paragon/Renegade action]
        B1. They can't hurt you anymore. --> Paragon action (right-click)
        B2. I want some answers -- now! --> Renegade action (left-click)
        [Skip Paragon/Renegade action] --> B
    Talk to Veetor to find out what happened.
        [LN] We weren't here
        [RN] Tell us what happened.
        [LN] What's a Collector?
        [RN] What's it doing here?
        [LN] Investigate
        [RN] Go on, Veetor.
        [N] Thank you, Veetor.
        [R] What a waste of time.
    Decide Veetor's fate:
        [LP] A. You should join us, Tali.
        [P]  A1. Veetor goes with Tali. --> Tali happy
        [R]  A2. Veetor has to come with us. --> Tali angry
    Talk to the Illusive Man. Now that the threat has been identified it is time
    to prepare. You get reunited with Joker and the Normandy SR-2. Exact
    Paragon/Renegade values are unknown for the Veetor and Illusive Man
        [P]  Having friends pays off.
        [N]  What about Veetor's data?
        [P]  You don't seem surprised.
        [N]  Who are they?
        [L-] Investigate options
        [P]  What aren't you telling me?
        [N]  The threat is real enough.
        [N]  I can't do it alone.
        [R]  Agreed!
        [L]  I had a good team.
        [L]  I'm a Spectre.
        [P]  I decide who's on my team.
        [N]  We'll be ready.
        [P]  Is that an order?
        [N]  And the second thing?
    Mission Complete
        Experience Gained: 1,000
        Upgrades: Heavy Weapon Ammo
        Credits Found/Funded: 10,000/10,000 = 20,000
        +2,000 Iridium
    |  [HUB00]                                                                  |
    |                                 NORMANDY SR-2                             |
    |                                                                           |
    [Mapping in progress]
    Get introduced to the new Normandy SR-2.
        [P] Good point.
        [R] This is my ship.
        A1. Joker won't like this. +2P
        A2. This could come in handy.
        A3. AIs are dangerous. +2R
        B1. Anybody else I should meet?
        B2. Time to assemble our team.
        B3. Glad to hear it. +2R
        [[ Journal Updated >> Assemble a Team
        [[ New Codex Entry >> Normandy SR-2
        [[ New Codex Entry >> Collectors
    Deck 1: Captain's Cabin
        Fish Tank
        Private Terminal
        Medal of Honor (Achievements)
        Armor Locker (Armor selection, customization)
        Sound System (Select Music)
    Deck 2: Command Information Center
        Yeoman Chambers
        Galaxy Map
        Private Terminal
        Tech Labs and Research Terminal
        Armory and Weapons Locker, Jacob Taylor
        Briefing/Comm Room
        Cockpit: Joker, EDI, Shutter Control, Flight Control (Codex: Space Combat:
    Pursuit Tactics)
        Controls (Codex: Computers: Haptic Adaptive Interface)
    Deck 3: Crew Quarters
        Miranda's Cabin: Miranda Lawson
        Crew's Quarters
        Mess Hall: Mess Sergeant Gardner
        Medical: Dr. Chakwas
        Main Battery (Locked)
        AI Core (Locked)
        Starboard Observation Deck (Locked)
        Life Support (Locked)
    Deck 4: Engineering
        Monitoring Station (Codex: UT-47 Kodiak Drop Shuttle)
        Engineering: Engineer Donnelly, Engineer Daniels
        Engine Core
        Port Cargo (Restricted)
    1) Talk to Yeoman Chambers
    2) Check Private Terminal
    3) Talk to Jacob in the Armory
    4) Talk to Miranada
    5) Talk to Gardner, Assignment: Normandy: Special Ingredients
    6) Talk to Dr. Chakwas, Assignment: Normandy: Serrice Ice Brandy
    7) Talk to the Engineers, Assignment: Normandy: FBA Couplings
    8) Use Armor Locker to customize appearance
    9) Use Weapons Locker to select weapons
    |  [MIS02]                                                                  |
    |                            ASSEMBLE A TEAM 1                              |
    |                                                                           |
    You have five missions. One mission is to visit Citadel Station now that
    you're not dead. The other four missions are to recruit the Professor, the
    Archangel, the Convict, and the Warlord.
    The Professor: 4 morality choices, new heavy pistol
    The Archangel: No morality choices, new assault rifle
    The Convict: 1 morality choice, no new weapons
    The Warlord: 1 morality choice, no new weapons
    Some Notes on Morality
    In order to successfully complete the Paragon choices in all four missions,
    you will need to allocate at least one point in the class mastery skill to get
    the Paragon/Renegade bonus. If you do the Professor/Archangel/Convict/Warlord,
    you won't be able to do the Paragon choices during the Warlord. If you do
    Professor/Archangel/Warlord/Convict, you won't be able to do the Paragon
    choice at the beginning of the Convict. You can do any of the missions first
    and complete all the Paragon choices in each mission, but I'm not sure how
    that affects the Paragon choices in the remaining dossier missions. I played
    through the prologue and Freedom's Progress picking only Paragon points with
    no Renegade points and also taking all Paragon points and any Renegade points
    that didn't conflict with Paragon points. I still ran into the Warlord/Convict
    Paragon choice conflict.
    |  [DLC01]                                                                  |
    |                            DOSSIER: THE VETERAN                           |
    |                                                                           |
    Make a Mass Relay jump to the Omega Nebula and dock at Omega. You can find
    Zaeed at the end of the hallway before going through the first door.
    Recruiting Zaeed
        A. How much do you know?
        A. Who's your friend?
        A. You and Cerberus
        A1. Welcome aboard. +2P
        A2. Report to the Normandy. +2R
        B1. No, he didn't. +2P
        B2. Arrangement?
        B3. There's always a catch. +2R
        C1. We can do that. +2P
        C2. If there's time. +2R
    Zaeed boards the Normandy and can now be selected for missions. You
    automatically get Zaeed's Loyalty mission [see LOY00 Zaeed: The Price of
        [[New Codex Entry>> Planet: Zorya
    |  [DOS01]                                                                  |
    |                            DOSSIER: THE PROFESSOR                         |
    |                                                                           |
    Mapping 50% done
    [Need to go through different Daniel scenarios]
    Make a Mass Relay jump to the Omega Nebula and dock at Omega in the Sahrabarik
    If this is your first visit to Omega, you will have a quick conversation with
    Fargut and Moklan.
        [P] Relax.
        [N] Got it.
        [R] When I'm ready.
        [[ Journal Updated >> Talk to Aria
        [[ New Codex Entry >> Omega
    Go to Upper Afterlife. You can have a quick encounter with Kylan.
        A1. Paragon/Renegade choice +5P/R
        A2. Goodbye.
    Afterwards, Kylan disappears.
    Enter Upper Afterlife and talk to Aria T'Loak. You don't have to talk to Aria
    before recruiting the Professor. You can just go directly to the District
    Guard at the Quarantine Zone.
    Aria T'Loak (First conversation)
        A1. What's the scan for? --> C
        A2. I need some answers. --> C
        A3. Like hell. --> B, +2R
        B1. What's the scan for?
        B2. Go ahead.
        B3. If you insist.
        C1. Simple enough. +2P
        C2. I have similar rules. +2R
        D. Investigate
        D1. Ask about Mordin.
        E. Where is he?
    If you've already talked to Aria, just ask her about Mordin and ask where he
    can be found.
        [[Journal Updated>> Enter Quarantine Zone
    Talk to the District Guard by the Quarantine Zone.
        I'm going in for Mordin Solus --> A
        A. Investigate
        A1. Paragon/Renegade choice  [+5P/R?]
        [N]. I really need to get in
        [R]. You can't stop me.
                       _____  ___              _____________
                      |     ||  B|____________|             |
                      |     ||  ____________  |_______   _  |
                      |_   _||A|            |_______C___| | |
                        | |  |_|                          | |
                        | |  _________     _              | |
                        |L|_|         |   | |        _____| |
                        |    _______  |   | |       |    _|D|
                       _| |           |   | |       |       |
                ___   |M  |     J     |   | |       |    _  |
               ___P|__| |_|_   ___    |_  |I|_      |    _| |_
              |    ___N_|   |           |_|   |_____|H        |
            |P| O |      ___|  ___  |______________________o_E|
            |_        |_|  R|_|K____|                     | |
              | Q |    _   _|                        _____| |_
              |       | | |                         |  G  o  F|
         T    |    ___|_| |___                      |_____|___|
     ___| |  _|   | |    S    |
    |     |_|     | |_________|
    |_________    |
    Select your squad and move into the Slums District [A]. Go straight ahead and
    go past the boxes. There's two clips and 250 Element Zero by the body [B]. Go
    down the hallway towards the barricade with the District Guards. If you
    persuaded the guard earlier, the District Guards won't attack you. If you did
    not persuade the guard earlier, the District Guards at the barrier will attack
    you. Go through the corridor to the right of the barricade. There's a couple
    more clips and a Medical Station [C]. Go through the door and down the stairs.
    You'll encounter your first group of enemies: a couple of Blue Sun Troopers
    [D]. Go down to the door marked "Mechanical Sciences". Hack the Bank Terminal
    for 5,000 credits [E]. Go through the doors into Material Sciences [F]. Open
    the Power Cells to get +4 Heavy Weapon Ammo. You can bypass the door to find
    a Turian Plague Victim and listen to the Turian's logs at the computer console
    Exit Material Sciences and talk to the Batarian Victim [H].
    Batarian Victim
        A. You need help
        A. Don't blame us for this.
        A1. I'm looking for a salarian.
        A2. Leave him. +2R
        Paragon action --> B, +5P
        [Skip Paragon action]
        Let Batarian die --> +2R, Access PDA +2,000 credits
        B1. I'm here to help +2P
        B2. I need information. +2R
        C. Investigate --> Vorcha
        C. I'll send someone to help you.
        C. How is he dangerous?
        C1. Goodbye.
        [[New Codex Entry>> Vorcha
    Go down the hallway that's to the left of the Batarian. Bypass the door on the
    right to get access to the apartment [I]. There are some logs you can play
    from the datapad. Open the Wall Safe for an easy 4,000 credits.
    Exit the apartments and go right to a plaza [J]. There is a squad of Blue Suns
    Troopers and Legionnaires in the plaza.. The Blue Suns Legionnaires have
    shields. There is a room on the left side of the plaza just as you enter. You
    can take some stairs up to a room that looks out over the plaza [K]. After the
    area is clear, you can gather some items. There's a Med Kit and some Circuit
    Boards that can be salvaged for 1,000 credits in the upper room [K].
    Go down to the lower level and turn right at the barricade. Bypass the door to
    get into another apartment [L]. There's a Med Kit and a Wall Safe with 4,000
    credits. Talk to the Refugees inside the apartment.
        A.  You should go to the clinic
        B1. Paragon/Renegade (+45P/4R) +5P/R
        [[New Codex Entry>> Vorcha
    Exit the apartment and go straight ahead so you're behind the barricade.
    Examine the Modified Assault Rifle for an Assault Rifle Damage Upgrade [M]. Go
    through the door to Kokomo Plaza [N]. There's a group of Blue Suns Troopers
    fighting a group from the Blood Pack mercenaries [O]. There are Blood Pack
    Troopers, Blood Pack Pyros with flamethrowers, Varrens (alien dogs), and Blood
    Pack Warriors (Krogans with armor). You can access an upper room by taking one
    of the sets of stairs [P].
    Go into the room on the left side of the plaza [R]. Get 250 Element Zero. Go
    into the next room to encounter some Human Looters [S].
    Human Looter
        A. Who are you?
        B. I don't like looters. +2P
        C. I want you to stop.
        D1. Paragon/Renegade +5P/R --> E
        D2. Forget it.
        D3. Yes. +2R --> Fight
        E. I'm looking for someone --> Investigate --> End
    Exit the apartment and go to the left. Follow the red lights set into the
    floor. Go through the door to the clinic [T].
           |  _   _  |
        ___| |_| |_| |_
       |      _   ___  |
       |   |    F    | |
       |   | ____      |_______
       |       | |___  |  ___  |
       |   |   |     |=|T|   | |
       |   |   |    _|o|_|   | |A
       |G      |   |   E |___| |
       |___|  H|   |_____  B  _|
           |=|           |_  |_|
           |=|        ___  | |  _
           |=|    ___|   |_| |_| |___
          |   |  | |_ D ___   ___  C |
          |   |  |_____|   |_|   |___|
          |   |_
    Go down the hallway past the Clinic Guard [A]. Go left past the Reception Desk
    and down the hallway [B]. Go into the left room at the end of the hallway [C].
    Loot 2,000 platinum, a Med Kit, and the Refined Palladium (+2,000 Palladium).
    Download from the Research Station to get the Medi-Gel Capacity Upgrade. Go
    into the other room [D]. Grab the 500 Element Zero and 2,000 Iridium from the
    desk. There's a Med Kit and +2 Heavy Weapon ammo in the Power Cells.
    Talk to Mordin.
        Renegade action +5R --> A
        [Skip Renegade action]
        Paragon action +5P --> A
        [Skip both actions]
        A1. I'll take care of it. +2P
        A2. Why can't anything be simple? +2R
    Tell Mordin about the sick Batarian, if the Batarian is still alive, for 40xp.
    At the end of the conversation you'll get a new objective (Cure the Plague), a
    new assignment (Find Daniel), and the M-6 Carnifex Hand Cannon (heavy pistol
    upgrade). Go back to the reception area and go through the door on the left
    [E]. Go up the stairs to another plaza [F]. This plaza is heavily defended by
    the Blood Pack with Troopers, Pyros, and Blood Pack Warriors (Krogan/armor).
    Look for the corner of the plaza with the stairs going up. To the right of the
    stairs is a Medical Station [G]. To the left of the stairs there's a Gambling
    Terminal that can be hacked for 3,000 credits [H]. Go up the stairs and hack
    the Bank Terminal for 5,000 credits [I]. Continue up the stairs to a hallway
               |  |
           __ _|  |
     ___  |  | o L|
    |   |_|  o_|  |    ___
    | K  _o  | |==|___|   |_________
    |___| |  | |==|N______          |
          |  | |________ .|  |      |                   _______________
          |==|      |N _|.|->|_     |   Area O _____   |    _____o_____|R
          |==|      |=|...|         |    _____|  _  |  | | |
        __|==|      |=|.M.|       | |___| ____  | | |  | | |_____________
       J_____|      |_ ...|       | o___o  _____| | |__|                 |
                      |...|       | |    | P  |   |____o                Q|
                      |=|_|         |    |____|        |    _____________|
                      |=| |         |                  | | |
                      |N            |                  | | |___________
                      |_____________|                  |_________o_____|S
    Open the door on the left to find Daniel and the Batarians (sounds like a band
    name) [K]. If you end up fighting the Batarians, Daniel gets killed and you
    don't get any experience for finding Daniel. If you let Daniel live, you get
    40 experience and Daniel returns to the clinic. Conversation branches C/D/E
    don't seem to give any additional renegade or paragon points.
        A1. Paragon/Renegade +5P/R --> C
        A2. Everybody stay calm. +2P
        A3. He's not my friend.
        A4. [Signal Henchmen]. +5R --> Fight
        B1. Paragon/Renegade +5P/R
        B2. Let's talk this out. +2P --> Fight
        B3. No. --> Fight
        B4. [Signal Henchmen]. +5R --> Fight
        C1. You can go. --> D, Daniel happy
        C2. No. --> E, kill Batarians
        D1. He needs you.
        D2. Go back to the clinic.
        E1. Don't be so naive.
        E2. Watch your mouth.
    There's a Med Kit and some clips in the apartment. Exit the apartment and go
    through the door on the opposite side of the hallway. There'll be a Blood Pack
    patrol guarding the area [L]. Go through the door and down the stairs. The
    next area has Blood Pack Troopers and Vorcha Heavys [M]. The shaded area is a
    balcony. There are three staircases leading down to the lower level [N]. The
    Heavys are rocket troops and are stationed on the balcony across from you.
    Shoot the explosive barrels on the balcony to easily take out the Heavys. The
    Blood Pack troops come out from the Ventilation Control below you. You want to
    go down one of the sets of stairs to the lower level and get to Ventilation
    Go through the doors to a hallway guarded by more Blood Pack [Area O]. Go down
    the hallway and go to the right. Salvage the Spare Parts for 1,000 credits and
    grab the Med Kit [P]. Go through the doorway on the left side of the hall and
    go up the stairs.
    Open the door and get threatened by a vorcha [Q].
    Blood Pack Boom-Squad
        A1. Why are you doing this? +2P
        A2. You're dead. +2R
    Kill the vorcha. Go down to the center of the hall and insert the cure at the
    Power Startup console. Turn around and take cover. Once the area is secure
    again, face the fan and go right. There will be a squad of Blood Pack that
    comes out of the Ventilation Control room [R]. Go into the room and initialize
    the West Fan Array. Use the Medical Station and grab the clip off the floor.
    There's another squad of Blood Pack when you exit the room including Vorcha
    Heavys and a Blood Pack Warrior. Now you want to go to the other side of the
    hallway and get into the other Ventilation Control room [S]. There is another
    squad of Blood Pack in that room as well. Use the Medical Station before
    initializing the East Fan Array. You get warped back to Mordin.
    There are three possible conversations you can have with Mordin depending on
    the fate of Daniel.
    Happy Daniel, Daniel saved, no Batarians were harmed
        [P] I'm not like that. +2P
        [N] I thought about it. +2R
    Upset Daniel, Daniel saved, Batarians killed
        A1. I saved your life!
        A2. You ungrateful...
    Dead Daniel
        A1. I'm sorry. He's dead.
        A2. He got himself killed.
        [N] Will you join me? +2P
        [R] Don't forget our deal. +2R
    You automatically get +5R and +5P.
    You can stay after the mission and talk to anybody that you saved (the
    Batarian Victim, the Refugees, and Daniel).
    Mission Complete
        Experience Gained: 1,000
        New Weapon: Carnifex Hand Cannon
        Upgrades: Assault Rifle Damage, Medi-Gel Capacity
        Credits Found/Funded: 23,000/25,000  (You saved the Batarian Victim)
        Credits Found/Funded: 25,000/25,000  (You let the Batarian Victim die)
        +1,000 Element Zero
        +2,000 each of Platinum, Palladium, Iridium
    Mission Debriefing
        A. You know the Illusive Man?
        A1. Cerberus hasn't changed. +2P
        A2. Human colonies are vanishing.
        A3. Cerberus does good work. +2R
        Paragon action --> C (no paragon points)
        [Skip Paragon action]
        B1. You think this is fascinating? +2R
        B2. You tell us.
        C1. Yes. +2P
        C2. Stay focused, Professor. +2R
    |  [DOS02]                                                                  |
    |                              DOSSIER: ARCHANGEL                           |
    |                                                                           |
    Orbit and Dock at Omega. If this is your first visit to Omega, you will have a
    quick conversation with Fargut and Moklan.
        [P] Relax.
        [N] Got it.
        [R] When I'm ready.
        [[ Journal Updated >> Talk to Aria
        [[ New Codex Entry >> Omega
    Go to Upper Afterlife and talk to Aria T'Loak. You have to talk to Aria and
    ask about Archangel to continue the mission.
    Aria T'Loak (First conversation)
        A1. What's the scan for? --> C
        A2. I need some answers. --> C
        A3. Like hell. --> B, +2R
        B1. What's the scan for?
        B2. Go ahead.
        B3. If you insist.
        C1. Simple enough. +2P
        C2. I have similar rules. +2R
        D. Investigate
        D1. Ask about Archangel
    If you've already talked to Aria, just ask her about Archangel.
        [[Journal Updated>> Join the Mercs
    Talk to the Merc Recruiter in Upper Afterlife.
    Blue Suns Trooper and the Guy
        Renegade action --> A, +5R
        [Skip Renegade action]
        A1. Looking for Archangel
        A2. Sure.
    The Guy
        B1. How old are you? +2P
        B2. Yes. +2R
        Paragon action +5P
        [Skip Paragon action]
           _               ___
     _____| |  _   ___    |_  |_
    |   | B | |C|_| D |   | |I _|
    |   o__o|_| | |  _|   |   |
    |_  | |_____ooo_|_____|  _|___
      | |_____|     |             |
      | |     |___  |            _|
      | |     |   |E______o __ G|
      |       |       |F___|  | |
      | |     |          _____| |
      | |     |_        |  H  o |
      |         |       |_____|+|
      |         |
      |         |
      |    A    |
      |         |
      |_       _|
        |     |
        |     |
    Exit Afterlife and go right to the Tranport Depot/Transit Hub. Talk to the
    Blue Suns Driver to move to Archangel's Base [A]. You can get some details
    about the mission from Salkie.
    Go to the left and continue straight to the door. Go into the room [B]. Read
    the Message to Tarak to get a new assignment. Talk to Jaroth to get some story
    and the Codex entry on Mercenaries: Eclipse. Go through the other door into a
    short hallway. Go into the door on the left [C]. Nab +500 Element Zero. Hack
    the Eezo Smuggling Accounts for 4,000 credits. You can Bypass Friend or Foe ID
    at the Heavy Mech Diagnostic Station to make the end fight easier. Exit the
    mech room and go through the door on the left. Go straight ahead to find Garm,
    the scary Krogan leader of the Blood Pack. Talk to Garm to get some background
    and the Mercenaries: Blood Pack codex entry. Exit the Blood Pack room and go
    through the door to the left.
    You'll be out on the boulevard. Hack the 'Protection' Money Accounts for a
    quick 6,000 credits [E]. Bypass the door to get access to a storage room [F].
    Scan the Blue Suns Weapon Shipment for a SMG Damage Upgrade. Access the Blue
    Suns Gunrunning Accounts for 4,000 credits. The Power Cells have 2 Heavy
    Weapon Ammo. Finally, there's a Medical Station by the door.
    You can talk to a Freelancer by the barricade [G], but he has nothing
    interesting to say. Go through the door to the right of the barricade. There's
    a Medical Station [+] at the end of the hallway. Go into the room to find the
    Blue Suns base. Talk to Tarak and Jentha to get more information. Be sure to
    ask Jentha about the Blue Suns to get the codex entry.
    Tarak and Jentha
        A1. Calm down. +2P
        A2. What an ass. +2R
        B1. What's his problem?
        B2. In a bit.
        [[New Codex Entry>> Mercenaries: Blue Suns
    Go over the gunship and talk to Cathka's Assistant to get access to Sergeant
    Cathka [I].
    Sergeant Cathka
        A1. Who?
        A2. I'm here now.
        B. Investigate
        B1. Are you coming?
        Renegade action --> +5R, weakens gunship for final fight
        [[New Codex Entry>> A-61 Mantis Gunship
                   |  K  |
                   |     |
                   |    $|        ___
                   |D    |     |B|  +| <== Upper level
                   |     |     | |   |
                   |    +|_____| |   |
                         |       |               _ __________________
                ___      |       |              | |___|_|__I_________|
               |   |_____|      u|              |-|
               |    _____        |              | |
     __________|               |B|              |-| Utility
    | A            |   | |  +  | |              |H|
    |__________|   |  J| |_    |_|              | |
               |_______________  |           ___| |
                               |E|__________|+    |______________
           Ground level        |  __________       ______F_______|   Basement
                               | |          |___  |
                               |_|           _|_  |___
                                            |         |
                                            |         |
                                            |         |
        [+] = Med Kit                       |         |  Garage
                                            |         |
                                            |         |
                                            |+ G   ___|
                                              |   |
                                              |   |
                                              |   |
    Get to Archangel
    You start out on the infamous bridge [A]. Quickly run into the building and go
    up the stairs [B]. Kill the Freelancers in the building. Archangel will unlock
    the doors at the upper level [C]. Surprise!
        A1. It's good to see you. +2P
        A2. Is that you, Garrus? +2R
        B. Investigate
        B1. So now what?
        C. What happened here?
        C1. They won't get through. +2P
        C2. It'll do.
        C3. Let's kick ass. +2R
        Renegade action --> +5R
    Hold the Fort
    Grab the Vindicator Battle Rifles (assault rifle) from the couch. The first
    group is Eclipse mercenaries. LOKI Mechs attack first followed by Eclipse
    Troopers. Jaroth will then send in a YMIR Heavy Mech. If you disabled the IFF
    on the YMIR, it will attack the nearest targets. If you didn't disable the
    IFF, the YMIR will try to get up the stairs to attack you. After the YMIR is
    destroyed, you'll take on Eclipse merc leader Jaroth (shields/armor).
    After the first wave you can grab some items. Save the Med Kits for later.
    There are Med Kits [+] on the lower level. Scan the Omni-tool Power Boost X-
    Mods on the shelves by the stairs for a Tech Damage upgrade [U]. There are
    more Med Kits and a Wall Safe [$] with 4,000 credits in the smaller upper
    room. In the same room as Garrus there is another Med Kit and a Footlocker [$]
    (2,000 credits). Loot the clips as needed.
    Talk to Garrus after the Eclipse mercs have been fought off.
    Garrus, after Eclipse mercs
        A1. I'm not leaving you alone. +5P
        A2. You need help. +5R
        A3. I'm on it. --> End
        B1. Leave somebody with Garrus
        B2. Don't leave anybody with Garrus.
    Go to Basement
    Go to the lower level and go through the back door [E]. You'll be on a balcony
    overlooking the lower level. There's also a Medical Station and a Weapons
    Locker here. Go down the stairs and go to the emergency exit [F]. Use the
    Emergency Shutter Control to seal the shutter. If you Storm to the exit you
    can get it closed before any Blood Pack get past the shutter.
    Next, head into the garage. There will be a lot of Blood Pack mercs here. Kill
    the Blood Pack Warrior before trying to seal the shutter [G]. Grab the Med Kit
    [+] on your way out of the garage. Go across the way to the Utility area.
    You'll have the climb over a series of barriers [H] to get to the last shutter
    [I]. You'll automatically move back upstairs [J] after sealing the last
    Stop Blood Pack
    Kill the Blood Pack on the lower level and get up the stairs. A Blood Pack
    Warrior (armor) and Garm (barrier/armor), the Blood Pack boss, will go up the
    stairs and try to kill Garrus. Stop them!
    You can go downstairs and gather up any Med Kits or clips you haven't looted
    yet and do the same thing on the upper level. Talk to Garrus after the Blood
    Pack mercs have been defeated. This triggers the final wave of attacks by the
    Blue Suns mercs.
    Fight Blue Suns
    Kill the Blue Suns that get dropped off by the gunship [K]. The mercs will be
    lead by the Blue Suns lieutenant, Jentha (shields/armor). The second wave
    comes up the back stairs. This includes Blue Suns Centurions (shields).
    Garrus gets taken out by Tarak in his gunship. You get locked into the room.
    If you stabbed Sergeant Cathka, the gunship will have about 2/3rds of its
    armor. If you didn't stab Cathka, the gunship will have full armor. Use your
    Heavy Weapon on the gunship. The gunship will switch between areas [D] and
    [K]. Kill any Blue Suns that get droped off at [K]. The mission ends once the
    gunship is destroyed.
    Mission Complete
        Experience Gained: 1,000
        New Weapon: Vindicator Battle Rifle
        Upgrades: SMG Damage, Tech Damage
        Credits Found: 20,000/20,000
        +500 Element Zero
    Mission Debriefing
        A1. No worse than usual, buddy +2P
        A2. It's going to show.
        B1. You've got my back. +2P
        B2. We don't have to trust them.
        B3. Cerberus is right this time. +2R
    Get N7: Rescue Operative assignment via email after completing Archangel's
    |  [DOS03]                                                                  |
    |                             DOSSIER: THE CONVICT                          |
    |                                                                           |
      Outprocessing         Cryo Cells              Boss Room
       _        _
     _|_|  ____| |__               ___o
    |  E| | o   G   |_            | ___|  <==O
    |   | | |_______  |   ________|___ |_
    |   | | |   F   | |  |    ____       |
    |  _| |_o___   _| |  |   | M3 .   N  |
    |o|_________|o| |H|  |   |    .      |
    |  __________/  | |  |   |    .      |      ___ ______________
    | |                  |   |    .      |     | Q |           S  |
    |o|_                 |   |    .      |     |___|              |
    | |_|                |   | M2 .__   _|     |                  |
    |D|_|                |   |____|__| |_|     |    ____________  |
    | |_|___             |    ____       |     |S  |S           | |
    |______ \            |   |    .      |     |   |   . . . . .| |
           \ \           |   |    .      |     |   |___.          |
            | |          |   |    .______|     |    ___    P      |
            |C|          |   |    |      |     |   |   .          |
           _|_|_         |   |    |______|     |___|___.____o_____|
          |     |        | M1|    .      |              | ___|  <==O
          |_ B _|        |___|    .      |              |___ |
          |_   _|        |   |    |M     |
            | |          |___|____|_o____|
            | |                | ____| <==L
            | |         _______|____o|_
            |A|        |      ____   K |
            | |        |     |    .    |
            |_|        |   J |    .    |
                       |_____|    .  __|
                       |     |    . |  |
                       |     |    . |  |
                       |     |    . |  |
                       |     | I  . |  |
                       |     |    . |  |
                       |    _|____. |  |
                       |___|  ____. |  |
                       |     |    . |  |
                      _|     |    . |  |
                     |       |    . |  |
                     | |     |    . |  |
                     |H|     |    . |  |
                     | |_____|____._|__|
    Make a Mass Relay jump to the Hourglass Nebula. You'll end up in the Osun
    system. Orbit and Dock at Prison Ship Purgatory [A].
    Talk to the Prison Guard [B].
    Prison Guard
        A1. No.
        A2. Go to hell. +2R
        B1. I'll keep my weapons.
        B2. It's not going to happen. +2R
    You'll then talk to Warden Kuril where you can find out some more background
    on Purgatory [C].
        [[New Codex Entry>> Purgatory
    Go down the hallway towards Outprocessing. There are three conversations you
    can have here [D].
    Prison Guard [D]
        A1. Is this necessary? +2P
        A2. Carry on. --> end
        A3. That's justice. +2R --> end
        B1. Paragon/Renegade choice +5P/R
        B2. Carry on. --> end
        B3. You're doing the right thing. +2R
    Prisoner 780 just gives some background information and Prisoner 403 just acts
    crazy. Go through the door and go straight ahead into the next room. Go to the
    door on the far side of the room to reveal a...prison cell [E]?
    Warden Kuril
        A1. Let's negotiate. +2P
        A2. Hell, no. +2R
    Blue Suns Troopers and FENRIS Mechs will rush into the room to subdue you.
    Exit the room and take the hallway to the left. Fight your way to the next
    room [F]. Inside is a Technician and a FENRIS mech. Pick up the +500 Element
    Zero and use the Medical Station. Use the Purgatory Securty Controls to open
    the cryo cells.
    Exit the room and go down to the cryo cell [G]. Scan the YMIR Mech Corpse for
    a Damage Protection Upgrade. Go through the hole in the wall. Grab two Heavy
    Weapon Ammo from the Power Cells and 1,500 credits from the Dead Prison Guard
    Go through the hole on the right into the next cryo cell block [I]. Human
    Prisoners will be fighting Blue Suns Troopers and a YMIR Heavy Mech. After the
    room is cleared go down to the other bridge. Cross over to the other side and
    hack the PDA on the Dead Prison Guard for 4,500 credits [J]. Scan the Shotgun
    in front of the door for a Shotgun Damage Upgrade [K].
    Go through the door into a connecting corridor [L]. Grab two Heavy Weapon Ammo
    from the Power Cells and 4,500 from the dead prison guard. There's also a
    Medical Station.
    Go into the next cryo cell block. There is one trooper right by the door [M].
    There are Blue Suns Troopers, Blue Suns Legionnaires (shield), and another
    YMIR Heavy Mech [M1, M2, M3]. Access the dead prison guard for 1,5000 credits
    [N]. Go into the next connecting corridor [O]. This one has a Medical Sation,
    two Heavy Weapon ammo, and a Wall Safe that can be bypassed for 3,000 credits.
    Boss Fight
    This is the last room [P]. Warden Kuril stands on a platform in the corner
    [Q]. He is protected by three shield generators [S]. One shield generator is
    in the trench, another is in the corner, and the third one is along one of the
    walls. There is also a squad of Blue Suns mercs in the room. Kuril has shields
    and armor. Once Kuril is dead, you'll catch up to Jack.
        [LR] You're welcome.
        [P]  To rescue you.
        [N]  I'm commander Shepard.
        [LN] So what?
        [LR] Being my enemy is unhealthy.
        [P]  I'm not your enemy.
        [N]  I don't work for them.
        [N] Look at your options.
        [R] Yes.
        [N] No
        [R] Maybe we should.
        [P] You don't have to bargain.
        [N] What do you want?
        [N] Yes.
        [R] [BLUFF] Okay.
    Mission Complete
        Experience Gained: 1,000
        Upgrades: Damage Protection, Shotgun Damage
        Credits Found/Funded: 15,000/15,000
        +500 Element Zero
    Mission Debriefing
        A1. Give her the files now. +2P
        A2. You can wait for your files. +2R
    |  [DOS04]                                                                  |
    |                             DOSSIER: THE WARLORD                          |
    |                                                                           |
    Take the Mass Relay to the Eagle Nebula. You'll end up in the Imir system.
    Orbit and land at Korlus.
    |       ___]]     \
    |      |     |     |
    |      |     |_ B _|
    |      |      _| |_              ______
    |  A   |     |_   _|    ________|      |
    |      |      _| |    _|      ]]       |_
    |      |     |   C\__|_<-E1   ]]  F    |G|_________________
    |______|     |     D   |     |  |______________________    |
                  \______  |     |                    _   _|   |
                         |=|  E  |                 _ |X|=|_  H |
                         |_______|                |X|      |_  |
                                                  |X|  _   _ /_|____
                                    Krogan   -->  |X|=|X|=|X| |  _  |
                                  Berserkers        |    _    |=|_|_o ==> TO LAB
                                              I--> |X|==|X|===|  |
                                                     \ _   _  | J|
    A. Start
        [ New Codex Entry ] Korlus
    B. Observation Post, Blue Suns Troopers
    C. Talk to the Wounded Merc. If you concentrated on a full Paragon/Renegade
    path during the Prologue and Freedom's Progress, you have enough points to
    take the morality choices during this mission.
    Wounded Merc
        A1. Medi-gel change your mind? +2P
        A2. Where's the warlord? +2R
        B. Jedore? Krogan Pack?
        B1. Paragon choice --> D, +5P
        B2. Renegade choice --> D?
        B3. Don't answer
        Renegade action --> E, +5R
        [Skip Renegade action]
        C1. Get out of here. --> End, +5P
        C2. You won't be around to see it. --> End, +5P
        D. Investigate
        D1. Start running. --> End +5P
        E1. Sounds familiar.
        E2. But is he complicit?
        [ New Codex Entry ] Mercenaries: Blue Suns
    D. More Blue Suns Troopers
    E. Blue Suns Troopers and Blue Suns Heavy. Heavys have shields and are armed
    with a rocket launcher. You can grab a Med Pak at E1.
    F. Wipe out any Blue Suns in this area. Talk to the Tank-Grown Krogan. At the
    end of the dialog, the Krogan will rip out a wall section so you can continue.
    The Tank-Grown will decline to join you.
        [[New Codex Entry>> Krogan: Blood Rage
    G. Access the Blue Suns Corpse for a quick 2,000 credits. As soon as you head
    down the incline, you wil get attacked by more Blue Suns mercs. Try not to get
    caught out in the open for too long.
    H. The next area is the main combat testing area. Meet the Krogan Berserker.
    Berserkers have armor, a long-range projectile attack, and a shotgun. Work
    your way across the ramps towards area I.
    I. There's a Med Kit on this island.
    J. Next to one of the corpses is some Refined Platinum (+2,000 Platinum).
       Go up the stairs and bypass the door to enter the Lab area.
         |  _____________  |
         |=|______      _|=|____
         |__o  __E|    |___F ___| <==G
            | |        |     _|
            | |___     |      |______
            |_  __|_   |        H    |
            |       |  |___________ I|
            |  D  | |              | |______ _______   _
            |_____| |              |        |       |_|L|
       _____ _____|C|              |   J       K  |__o__|_
    A |  _  |      _|              |______  |     | |  _  |
    | |=|_| |  B  |                       |_|_____| |_| | |
    |_o___|_______|     ______________________________  | |
                       |  |                           | | | <==M
                       |  |   N2               N1     | | |
                       |  |         _                 |_| |
                       | _|_ ____|=|X|   |__________  o___|
                       |  |X|  ____|X|                |
                       |  |X|=|    |X|________________|
                       |           |
                      _|  O2   O1  |_
                     |_ o____________|
                       |  P  |
                       |     |
            | ________ |     |
            |    R     |  Q  |
            | ________ |     | ___
            |_________<|__o__|=_  |
                         | |____| |
        * boss room [R] is below and adjacent to room [Q]
    A. This leads to the outside. Go through the door and up the stairs to enter
    the lab buildings.
    B. This is the first room inside the Lab. Scan the Sniper Rifle to get the
    Sniper Rifle Damage Upgrade. You can get 1 Heavy Weapon Ammo from the Power
    Cells. There's a Medical Station on the wall if you are short on Medi-gel or
    want some credits if you have the maximum amount of Medi-gel.
    C. Take cover as soon as you exit the room. There are Blue Sun Troopers and
    Blue Suns Heavys on the walkway opposite from you.
    D. More Blue Suns Troopers and Heavys. The Blue Suns Centurions have a shield.
    E. Hack the PDA for 4,000 credits. Go through the door and up the stairs. The
    stairwell is exaggerated so the map will fit.
    F. There are Blue Sun Heavys and Blue Sun Legionnaires in the next room.
    There's a window at the top of the stairs that allows you to attack from cover
    without entering the room. The Legionnaires have a shield.
    G. Med Kit.
    H. More Troopers and Centurions.
    I. Access the Blue Suns Corpse to loot 2,000 credits.
    J. Blue Suns Troopers, Legionnaires, and Heavys. The Heavys are located inside
    the room K.
    K. Inside this room you can grab +2 Heavy Weapon Ammo from the Power Cells and
    4,000 credits from the Wall Safe.
    L. Hack a PDA, get 4,000 credits!
    M. Go through the door and go up the stairs. Staircase not to scale so map
    would fit.
    N. Here is the greatest concentration of Blue Suns mercs in the entire
    mission. All types of Blue Suns mercs are in this area. The Heavys are
    particularly dangerous with all of the support troops in the area. N1 and N2
    show two groups of enemies.
    O. Between N and O is a walkway that you run under. There are also a couple of
    Troopers on the walkway. O1 and O2 are groups of enemies.
    P. Inside this room is a Medical Station and a Secure Terminal that can be
    hacked for 4,000 credits. Once you go through the next door into room Q you
    can't go back. Now would be a good time to make sure you looted everything.
    Q. This is Warlord Orrek's personal lab. Complete a successful Bypass on the
    Lab Terminal to get the Krogan Vitality Research. Time for some story!
    Talk to Warlord Okeer
        A1. Okeer, I presume? +2P
        A2. Names first.
        A3. Change your tone. +2R
        B. And I bet you will, too.
        B1. A tough decision. +2P
        B2. I did what I had to do. +2R
        C. You're an unfeeling zealot
        C1. Will you join us? +2P
        C2. Is your solider ready? +2R
        C3. I'm handing you to Cerberus. +2R
        D1. Why so concerned? +2P
        D2. Why should I... +2R
        D3. Looks like... +2R
    Boss Fight
    Boss killing time. After you talk to Warlord Okeer, you have to stop Jedore.
    By stop, we mean kill. Exit the room and go down the stairs. Go through the
    door into the rejected tank area [R]. You will face off against four Krogan
    Berserkers, a YMIR Heavy Mech, and Jedore. The Krogan have armor and shotguns.
    The YMIR has shields/armor/health, machine gun, and rocket launcher. Jedore
    has shields/armor/health and also has a rocket launcher. Use cover to avoid
    all the rockets. Kill the Krogans as they get in close. The YMIR Mech will
    stay in the middle of the room. Once everybody and everything is dead, go back
    to Warlord Okeer. Use the Console to get the super soldier tank and end the
        [N]  He's hard to pass up.
        [R]  Is it worth the headache?
    Mission Complete
        Experience Gained: 1,000
        Upgrades: Krogan Vitality, Sniper Rifle Damage
        Credits Found/Funding: 20,000/20,000
        +2,000 Platinum
    Mission Debriefing
    Someone doesn't like the Krogan...
        A1. That excited, are you? --> B
        A2. Relax, it's sealed. --> B, +2P
        A3. Keep it to yourselves. --> End, +2R
        B1. That's the fun part.
        B2. So we'll be careful --> End, +2P
        B3. He gets out... --> C
        C1. So we'll be careful +2P
        C2. Replaceable. +2R
    There's a Paragon/Renegade choice available when activating the krogan. If you
    had enough morality points to charm/intimidate the Wounded Merc and you
    concentrated on one morality path as much as possible during the mission, you
    have enough points to charm/intimidate Grunt. Go down to the Engineering Deck
    and go to the Port Cargo. Activate the Breeding Pod. Query EDI. Open the tank.
        A1. He's too valuable to leave. +2P
        A2. Do as I say, EDI +2R
        A1. You'll get more than that. +2P
        A2. Of course.
        B1. Why "Grunt?"
        B2. You want to die?
        C. You feel nothing for Okeer?
        C1. Paragon/Renegade choice --> End, +5P/R
        C2. Stand down or else. --> Renegade action [+2P]
        C3. I released you. You owe me. --> Renegade action [+2R]
        Renegade action --> End, +5R [do not count C2/C3 choice]
        [Skip Renegade action]
        D1. You leave me no choice. +2P + [2P for C2 or +2R for C3]
        D2. I was being generous. +2R + [2P for C2 or +2R for C3]
    |  [MIS03]                                                                  |
    |                                    HORIZON                                |
    |                                                                           |
                                                _____/          \
                                              _/   __             \
                                             |__ _/       ___      |
                                _________    |       |   |   |     |
                       ___     /         |___|           |   |     |
             _________|   |   /                  B   |   |   |     |
           _|    E    |=| |  /   _______ C ___       |   |   |  A  |
         _|=____________| |_|   /       \_|   \______|___|   |_____|
        |                   |  /
     ___|         D         | |
    |                _____  | |
    |     F        _|    _  | |
    |          _________|___|_|
    |____    _|
    |      G  |
    |    _____|
    |         |_
    |        _| |_______ _ _______ _____________________
    |_|=|    _  |  I    | |   X   |_  |            _| Q |
    |   |     |_________|  _________  |            ___  |
    |   | H   |         |=|                           |=|
    | J |    _|_______      L      O                    |
    |_  |   |     X   |                                 |
    | |=|   |=| ______|=|=|___________   _____       ___|
    |       |           |M|   P      _  |     |     |
    |           K       |=|_______|_  |_|  ___|_____|
    |_______|___________|=|         |=|   |         |
                       _|_|_______ _|=|   |     R   |
                      |  _    N   | |=|   |   ______|
                      |=|=|_______| |=|     S
                      |___|       |___|
        * prefab N is above prefab P, stairs between N and P are exaggerated
        X = empty prefab
    After you recruit the Professor, the Archangel, the Convict, and the Warlord
    go to the Briefing Room to talk to the Illusive Man by activating the Message
    Terminal. Watch the pretty cutscenes. Select your squad and go!
         [[New Codex Entry>> Horizon
    Just follow the path until you encouter the first group of enemies [B]. There
    are Collector Drones, Collector Assassins (barrier), and Collector Guardians
    (barrier). The Guardians can also generate a temporary external shield that
    they can use as cover. You can find +2 Heavy Weapon ammo from the Power Cells
    between the vehicles. Hack the Datapad on the table for 6,000 credits [C].
    Continue along the path until you reach the beginning of the colony [D]. You
    have to jump down from a ledge and won't be able to go back to the beginning.
    A squad of Collectors (drones, assassin, guardian) will fly in. There are also
    Husks in the area. The prefab on the right has a datapad (4,200 credits).
    Examine the Dead Collector to get a Heavy Skin Weave Upgrade [F].
    Go through the arch and examine the Dead Husk [G]. The gate behind you will
    close preventing you from returning to the prior section of the colony.
        A1. Living victims...
        A2. These husks...
        A3. Let's go save the colonists. +2P
        A4. We're wasting time here. +2R
    Continue to the next habitat area [H]. There's another group of Collectors,
    but no Husks. There are a couple more Collectors behind the third prefab [K].
    The first prefab on the left has a Med Kit [I]. The prefab on the right has a
    Safe (bypass for 4,800 credits). The third prefab is empty. Follow the stairs
    at the back of the area by the third prefab to get to the next section.
    Grab the Partivle Beam Heavy Weapon by the collector pod [L]. You can examine
    the Statis Colonists [M]. The top prefab has a computer (hack/3,000 credits)
    [N]. Moving past area [O] triggers another collector encounter. This time one
    of the Collectors becomes a Harbinger (barrier/armor). The prefab on the right
    has a computer with easy access to 3,000 credits [P]. The prefab shed in the
    corner has Power Cells with about 1 unit of Heavy Weapon ammo (+100 for the
    particle beam) [Q].
            [[New Codex Entry>> Collector Particle Beam
    BYpass the doors and enter the warehouse [R}. This triggers an encounter with
    the colony mechanic.
        A1. They knew you were here.
        A2. Calm down! +2R
        B1. Who are you? +2P
        B2. Tell me about the attack.
        D1. We might need your help. --> E
        D2. Wait here. +2P --> End
        E1. Fine, stay here.
        E2. You're a coward! +2R
        [[New Codex Entry>> Collectors: Collector General
    There's a Weapon Locker, Med Kit, and Refined Platinum (+2,000 Platinum) in
    the warehouse. Loot the Wall Safe for 6,000 credits. Go up the stairs by the
    Mechanic and exit the Warehouse to get to the Spaceport [T].
    |      |   |     |   |        |
    |      |___|     |___|        |
    |          |     |            |
    |_|=|   ___|     |___         |
    |   |                         |
    |   |                         |
    |   |                         |
    |   |                         |
    |   |                         |
    |   |       _____             |
    |___|      |     |            |
    |  _       |  H  |            |
    | |        |_____|            |
    |J|                           |
    | |_                       ___|
    |___                       ___| <==I
    |   |                     |   |
    |   |                     |   |
    |   |                     |   |
        | |      o G o    |   |
        |  _____|= = =|_____  |          _________
        |=|___________   E _|=| |=|_____|         |=|
        |             |= =|_    |            F    | |
        |_____________|___  |   |___________________|
        |C _  |         D   |
        | |   |       |___| |
        | |         |=|   |=|
        | |   |     |       |
        | |_  |_   _|   B   |
        |_____  |_|         |
              |=|     ______|_
              |               |
              |               |
              |     A    |    |
              |          |    |
    Exit the warehouse [A}. Go out into the yard and turn right [B]. There's more
    Collectors gathering the last of the colonists. There's Husks, Drones,
    Assassins, and Guardians. Any of the drones can transform into a Harbinger.
    There's a new mob, the Scion. This is a mega-Husk with lots of armor and a
    projectile attack.
        [[New Codex Entry>> Husks: Scions
    Outside the prefab on the left is a Power Cell with +100 Heavy Weapon ammo
    [C]. The smaller prefab is empty [D]. Go around the smaller prefab to get
    across the narrow ravine. Examine the Dead Collector to get a Biotic Damage
    Upgrade [E]. Go through one of the prefab on either side of the gate and go to
    the upper prefab [F]. Access the Computer to gain 3,000 credits. Go back down
    to the gate and do a bypass to get past the gate.
    The spaceport is initially guarded by two Scions and a lot of Husks. There's
    +100 Heavy Weapon ammo [I] by the prefab on the right and a Med Kit [J] 
    between the two prefabs on the left. You want to save those for later. Secure
    the area.
    Hack the Computer at the central platform [H].
        A1. We need help...
        A2. Let's kick some...
        B1. Anything else?
        B2. Hold them off. Got it.
    Defend the Tower
    Now you get to fight off a couple of waves of Collectors followed by the boss.
    The first two waves are standard squads of Husks, Drones, an Assassin, and a
    Guardian. One Collector in the squad will become a Harbinger. After those two
    squads the boss flies in from the Collector ship with another Collector squad.
    The Praetorian is a heavily armored flier with a barrier that has a dual
    particle beam attack. After the Praetorian's barrier is stripped away and it
    takes about 20% damage to its armor, it will drop to the ground with a
    powerful AOE attack to regenerate its barrier. Then the Praetorian will take
    to the sky and particle beam you some more. So stay away from the Praetorian
    and whittle away at it's armor until it's dead.
    Upset Mechanic
        [N] It's too late.
        [R] What do you expect me to do?
        [N] I'm sorry.
        [R] Blame them, not me.
    Upset Kaidan/Ashley
        [P] It's good to see you again
        [N] You sound angry.
        [R] I was...
        [P] Too much time has passed.
        [N] I wasn't even conscious!
        [R] I have important things to do.
        [P] Cerberus isn't the enemy.
        [N] That's why you're on Horizon
        [R] I don't work for Cerberus.
        [P] I'm not a traitor.
        [N] Look at the big picture.
        [R] Get over it.
        [P] You're too emotional, Kaidan.
        [N] So you won't listen?
        [P] Don't go. Join me.
        [N] Goodbye.
        [R] Fat chance.
    Mission Complete
        Experience Gained: 1,000
        New Weapon: Collector Particle Beam
        Research: Biotic Damage, Heavy Skin Weave
        Credits Found/Funded: 30,000/30,000
        +2,000 Platinum
    Mission Debriefing
    Illusive Man
        A1. I didn't save everyone. +2P
        A2. Maybe.
        A3. I enjoyed the fight. +2R
        B1. Another way? --> C
        B2. Lure them in? --> C
        B3. No more colonies get hit. --> D, +2P
        B4. We need a plan. --> D
        B5. Let's go on the offensive. --> D, +2R
        C1. No more colonies get hit. +2P
        C2. We need a plan.
        C3. Let's go on the offensive.  +2R
        D1. That's off-limits.
        D2. The best that I could.
        D3. It's dealt with.
        E1. My team is strong. +5P
        E2. We're good.
        E3. Don't worry so much. +2R
        F1. We can do this. +2P
        F2. What do you mean?
        F3. Don't lose your nerve now. +2R
        [[ New Codex Entry >> Praetorians
        [[ Journal Updated >> Dossier: Tali
        [[ Journal Updated >> Dossier: The Justicar
        [[ Journal Updated >> Dossier: The Assassin
        [[ Journal Updated >> Jacob: Gift of Greatness
        [[ Journal Updated >> Miranda: The Prodigal
    |  [MIS04]                                                                  |
    |                            ASSEMBLE A TEAM 2                              |
    |                                                                           |
    The Illusive Man gives you three additional dossiers.
    |  [DOS05]                                                                  |
    |                                 DOSSIER: TALI                             |
    |                                                                           |
    Playthrough completed
    walkthrough completed
    Dialog completed
    Mapping in progress
    Make a Mass Relay jump to the Far Rim. In the Dholen system, orbit and land at
    Haestrom. Your shields will get damaged whenever you are in direct sunlight.
    Follow the path. Go through the door at the bottom of the stairs. There's a
    Med Kit and a clip. Salvage the Damaged Geth (+3,000 credits). Open the
    Facility Gate using the Gate Controls. Some Geth Troopers get dropped off
    right before you go through the gate. There's a lot of Geth Troopers past the
    gate. There's an upper walkway to the right. There's a Medical Station at the
    top of some stairs. At the bottom of the stairs scan the Customized Heavy
    Pistol by the dead Geth to get the Heavy Pistol Damage Research. You can get
    400 Iridium by the robotic drill.
    The other gate is closed. Go right from the gate and follow the path. Salvage
    the Damaged Geth Hunter (6,000 credits). Take the Tempest SMG. Answer the
    Quarian Radio.
        A1. I'm here to help. +2P
        A2. They're all dead. +2R
        B1. What's your current status? +2P
        B2. Where are you?
    Go the pillar and turn left. Fight your way into the garage. Pick up the
    Demolition Charge from the desk. You can play Tali's Journal for some story.
    Behind the desk in the corner is a Med Kit. There's a Medical Station at the
    top of the ramp. More Geth will get dropped off in the outside area. This
    includes a Geth Prime (shields/armor).
    Exit the garage and go left. There are some more Geth Troopers and a Geth
    Destroyer (shields). Pick up 400 Iridium by another robot drill. Go up the
    ramp to the upper walkway. You can play another of Tali's Journal. There's a
    room at the end of the walkway. There's a Medical Station at the top of the
    stairs. You can use the Shutter Controls to lower the shutters. Go down the
    stairs to the lower level until you are outside again. Look for a small room.
    The doorway has a red metallic frame. Inside this room the is the second
    Demolation Charge, Heavy Weapon Ammo, and a Medical Station.
    Exit the room. Go to your left to go back to the upper level. Fight your way
    back to the Collapsed Pillar. Plant the explosives. Move away from the
    explosives. Enter the building to get to the Quarian Base Camp. Scan the
    Disassembled Geth Rifle  for an Assault Rifle Damage Research. You can play
    another of Tali's Journals. Salvage the big Geth for 6,000 credits. Salvage
    the red Damaged Geth for 3,000 more credits. Bypass the Ancient Wall Safe
    (6,000 credits). There's a Weapon Locker if you feel like switching your
    weapons. Activate the Communications Console to talk to Tali.
        A1. No one else is left. +2P
        A2. I am.
        B1. I came to help. +2P
        B2. Let's get out of here first.
        B3. I'm recruiting you. +2R
    During your conversation with Tali, one of your squadmates will go through the
    pockets of the dead looking for loose change. Tali does a remote unlock of the
    door so you can fight your way to the Observatory. Right outside the door is a
    Medical Station. Outside are some Geth Recon Drones and Geth Primes. Fight
    your way to the door. Inside the room is an Ancient Wall Safe that holds 6,000
    credits that can be yours if you can complete a Bypass. Use the Security
    Console to lift the security lockdown. Now you get to fight a Geth Colossus
    (shields/armor) and some Geth Troopers. Go outside to find Kal'Reegar.
        A1. Is she safe? +2P
        A2. What's the opposition like?
        B1. No. Stay down. +2P --> Paragon Action +15P
        B2. Sounds like a plan. +15R
    Work on taking out the Geth Troopers before trying to take out the Geth
    Colossus. The best position seems to be the ramp on the right. Clear out the
    Geth to the left and in the center before moving onto the ramp. Stay along the
    railing on the upper platform to avoid the Colossus attacks. Get to the far
    end of the upper platform to flank the Colossus. You can easily use the pillar
    for cover and whittle away at the Colossus until it is destroyed. After the
    Colossus and the rest of the Geth are dead, collect the four Refined Iridium
    by the three drills in the area for +800 Iridium (200 Iridium each). There are
    also two Power Cells on either side of the door for some Heavy Weapon Ammo.
    Open the door. Salvage the Damaged Geth (9,000 credits). Talk to Tali.
        A. Investigate
        A1. Can you join me now?
        A2. The quarians owe me.
        B1. Do you need transportation?
        B2. Tali's with me now.
    I don't know what Paragon/Renegade points, if any, you get for this
    conversation since the mission ends.
    Mission End
        Experience Gained: 1,000
        New Weapon: Tempest SMG
        Research: Heavy Pistol Damage, Assault Rifle Damage
        Credits Found: 39,000/30,000
        +1,600 Iridium
    Normandy - After recruiting Tali
        A1. I agree completely +2P
        A2. We need to cooperate.
        B1. Feel free to study the ship. +2P
        B2. Good enough for me.
    |  [DOS06]                                                                  |
    |                             DOSSIER: THE JUSTICAR                         |
    |                                                                           |
    Playthrough completed
    Walkthrough completed
    Dialog completed
    Mapping in progress
    Need to find missing credits
    Talk to Liara T'soni and ask her about Samara. She'll point you to Tracking
    Officer Dara in the transportation hub. Talk to Officer Dara. Hail a cab to go
    to the Commercial Spaceport. You'll be able to select your squad. Watch the
    cutscene. Talk to the volus Pitne For. Go into the Police Station [Med Kit,
    Weapons Locker]. Talk to Detective Anaya. Now you can access the crime scene.
    Read the Shipping Details. Salvage the Circuit Boards (3k credits). Go up the
    short flight of stairs. Around the corner are a group of Eclipse mercs: some
    LOKI mechs, a Sisterhood Initiate, and an Eclipse Vanguard (Barrier). Go
    through the door that's blocked off by the crime scene barrier. Here's Samara!
        A1. You killed... +2P
        A2. Friends. --> D
        B1. Yes, I am. +2P
        B2. Not really. +2R
        C1. I need you on my team. +2P --> E
        C2. I'm taking on the Collectors. --> E
        D1. I need the best. +2P
        D2. I'm taking on the Collectors
        E. What just happened?
        E1. Maybe I can help. +2P
        E2. Let's make a deal.
    Go back and talk to Pitne For. You can take the Renegade action (left-click)
    for +5 Renegade points. You can't get any Paragon points and no other
    conversation options lead to any Renegade or Paragon points. Pitne gives you a
    pass card to the Eclipse base. You can now enter the Elevator. Use the
    Elevator Console to enter the base.
    Destroy the LOKI mech guarding the elevator. Open the door. There's some
    Eclipse Vanguards (barrier), Sisterhood Initiates, and LOKI mechs guarding the
    Toxic Canisters. A destroyed toxic canister releases a toxic cloud. Work your
    way over to the room. Take the Scimitar Assault Shotgun. There's a Weapon
    Open the door to find a terrified Elnora.
        Renegade Action +5R --> End
        A. Tell me about the mercs.
        A1. Go. +5P
    There's some Power Cells for some Heavy Weapon Ammo. Download Results from the
    Sample 634 Analysis terminal to get the Biotic Damage Research. Go up the
    stairs and fight some more Eclipse enemies. At the end of the hallway is a
    Medical Station and an Eclipse Terminal you can hack for 3,000 credits.
    Proceed up the stairs and fight more enemies on an outside loading dock. Go
    inside. There's a Medical Station by the stairs. Access the Eclipse Terminal
    for an easy 6,000 credits.
    Go up the stairs and through the door. Keep going to find another group of
    Eclipse enemies in a hallway. At the end of the hallway go left to get some
    Refined Platinum (+2,000 Platinum). Approach the scary looking gunship.
    There's Eclipse Heavys in the area (rockets) in addition to the regular
    Eclipse enemies. Cross over the automated cargo line. Inside the next room is
    a Medical Station, Power Cells, and a Data File you can read. Go through the
    doors to get to the next section.
    More enemies on another outside area. More Power Cells, too. Cross over the
    bridge. Gunship! Time to take cover! Storm over the bridge to the outside part
    of the platform. Use your Heavy Weapon on the Gunship (armor). If you run out
    of Heavy Weapon Ammo, grab more from the Power Cells. The Gunship starts out
    by strafing with machine guns and rockets. It will then fly to the inside part
    of the platform and drop off some FENRIS mechs and starts strafing with a
    particle beam weapon. After that I don't know what it does because I destroyed
    it. On the outside part of the platform there's a Med Kit.
    Bypass the door. Access the Eclipse Terminal for another 6,000 credits. Read
    the Shipping Manifest. So, guess who's been selling Minagen X3 and Red Sand?
    Go through the door by the Eclipse Terminal into the hallway. There's a volus,
    Niftu Cal, busy getting some food at a food terminal.
    Niftu Cal
        A1. Calm down. +2P
        A2. You're high. +2R
        B1. You should lie down. --> Paragon action +5P
        B2. We're right behind you. +5R
    There's a convenient Medical Station and Weapons Locker right before the boss
    room. Go through the door. Captain Wasea is certainly...purple. She has a
    barrier and armor. Eclipse Heavys and some other Eclipse enemies support her.
    Wasea likes to use her biotic powers to throw toxic canisters around. After
    the fight, there's an Eclipse Terminal that can be hacked for 3,000 credits.
    Take Wasea's Datapad from the desk. Say "Let's go" to leave the Eclipse base.
    Head to the Police Station and talk to Samara.
        A. I expect you to follow orders. +5R, +5P
        A2. I'll meet you aboard my ship. +5R, +5P
        B1. I am honored. +2P
        B2. Welcome to the team. +2P
        B3. You'll do anything I say? +2R
    Illium: The Justicar: Smuggling Evidence
    You can hand over the shipping manifest to Pitne For or Detective Anaya. Give
    the manifest to Pitne For for +5 Renegade points and 9,000 credits. Tell
    Detective Anaya that Pitne For is a smuggler for +5 Paragon points and 4,200
    credits. You get 40xp either way for completing the assignment.
    Experience Gained: 1,000
    New Weapon: Scimitar Assault Shotgun
    Research: Biotic Damage
    Credits Found: 25,2000/30,000
    +2,000 Platinum
    Normandy, after recruiting Samara
        A1. Samara is powerful.
        A2. We need her. +2R
    |  [DOS07]                                                                  |
    |                             DOSSIER: THE ASSASSIN                         |
    |                                                                           |
    Playthrough completed
    Walkthrough completd
    Dialog completed
    Mapping in progress
    Talk to Liara T'soni and ask her about Thane. She'll tell you that Seryna in
    the cargo transfer level might have more information on Thane's whereabouts.
        A1. Someone with questions.
        A2. Show some respect. +2R
        B1. Where is he? +2P
        B2. So you know he's an assassin.
        B3. Then talk fast. +2R
     Seryna will take you to the Dantius Towers. There will be a group of FENRIS
    and LOKI mechs waiting for you at the landing platform.  At the end of the
    platform you can go to the left to find a Medical Station and a Secure
    Terminal that can be hacked for 4,800 credits. To the right you can talk to a
    Salarian Worker.
    Salarian Worker
        A1. I'm sorry. +2P
        A2. What happned?
        A3. You're lucky. +2R
        B1. Without warning? --> Paragon action +5P --> D
        B2. I'm looking for someone.
        [Skip Paragon action]
        C1. Hang on. +5P
        C2. We're done here. +2R
        C3. I'm sorry.
        D. Investigate
    One of your squadmates will open the door to the next section. You'll face
    some LOKI mechs, FENRIS mechs, Eclipse Troopers, and Eclipse Vanguards. Keep
    fighting until you reach the next door. Go through the door and up the ramp.
    At the top in the next area are a couple of Med Kits and some clips. Go past
    the elevatpr door to a dead end. Pick up the Viper SNiper Rifle, open the
    Power Cells, and hack the Secure Terminal (4,200 credits).
    There's a door you can bypass. Inside are some Salarian workers.
    Salarian Workers
        A1. Yes. +2P
        A2. Sort of.
        A3. No. +2R
     There's a Med Kit on the floor and 3,000 credits in the Secure Locker.
    Open the elevator and get behind some cover. There's a Krogan Bounty Hunter
    (shields/armor) and Eclipse Engineers (shields) in the elevator. Use the
    elevator console to get access to the upper levels.
    Eclipse Trooper
        A1. I'm looking for Thane.
        A2. I need answers. +2R
        B1. I've got an offer. +2P
        B2. I'll ask you again.
        B3. Listen carefully. +2R
        Renegade action --> +5R, End
        [skip Renegade action]
        A1.Paragon/Renegade choice +5R/P
        A2. All Right.
    Pick up the Data Pad by the elevator for an assignment. Go through one of the
    doors on either side of the elevator. There's another group of Eclipse
    Once the room is clear, bypass the door. You'll find a very nervous Salarian
    inside the room. He's got a gun!
    Telon and Chesith
        Renegade action --> +5R, B
        [skip Renegade action]
        A1. Paragon/Renegade choice +5R/P
        A2. Fine. We're going. --> End
        B1. I don't think so. +2P
        B2. No.
        B3. Not that one. +2R
        Investigate --> End --> +40XP for rescuing the workers
    There's a Med Kit and a clip in the room. Hack the PDA on the Eclipse Merc
    Corpse for 6,000 credits. There's some Heavy Weapon Ammo and a couple of clips
    at the bottom of the ramp. Open the Comm Terminal to do some old-fashioned
    taunting. Go up the ramp to the upper level. Clear out the LOKI Mechs and
    Eclipse Vanguards. Before you go outside there's a Med Kit and a Weapons
    In addition to the usual Mechs, Troopers, and Vanguards there'll be an Eclipse
    Commando outside with a barrier and a shield. Continue along the outside of
    the building. Scan the submachinegun to get the SMG Damage Research. There's
    some clips and a Med Kit, too. Hack the HDA to get 12,000 credits.
    Go down the steps to the bridge. Barriers will pop up preventing you from
    going back. Quickly get to cover and fight your way across the bridge. About
    halfway across the bridge you'll get in range of a couple of Rocket Drones. At
    the other end of the bridge go up the stairs. There's one final Eclipse
    Commando defending the door to the inside of the penthouse.
    Nassana will talk to you, trying to find out who hired you. She's interrupted
    by Thane who kills her. Then you have a long conversation with Thane, and in
    the end he decides to join you. (I'm not sure if you get any Paragon/Renegade
    points for the conversations with Nassana and Thane since the mission ends).
    Experience Gained: 1,000
    New Weapon: Viper SNiper Rifle
    Research: SMG Damage
    Credits Found: 30,000/30,000
    Normandy - After recruiting Thane
        A1. What's the problem, Jacob? +2P
        A2. Enough, both of you.
        A3. Watch yourself, Thane. +2R
        B1. Give him a chance.
        B2. Keep an eye on him. +2R
    |  [MIS05]                                                                  |
    |                              COLLECTOR SHIP                               |
    |                                                                           |
    Playthrough complete
    Complete the Horizon mission.
    Complete 7 additional missions or assignments?
    3 dossiers
    Citadel: Captain Bailey
    Normandy: Special Ingredients
    N7: Lost Operative
    N7: Imminent Ship Crash
    8 dossiers
    Omega: Aria T'Loak
    Citadel: Captain Bailey
    7 Loyalty missions unlocked, but not started
    3 Normandy assignments
    5 Omega assignments (1 Professor, 1 Archangel)
    3 Illium (2 Justicar, 1 Assassin)
    2 N7 Assignments
    Got Collector Ship mission after completing second N7 assignment and unlocking
    7th loyalty mission.
    Examine the pod
    Investigate the dead bodies.
        A1. Maybe they're better off. +2P
        A2. A bad way to die.
        A3. We can't help them now. +2R
    Salvage the Collector Technology (7,500 credits)
    Examine the Control Terminal
    Select a weapon: Shotgun, Assault Rifle, M-98 Widow sniper rifle (infiltrator)
    Power Cells
    +250 Element Zero
    Weapons Locker
    Salvage Collector Technology (+15,000 credits)
    Access Control Panel for Damage Protection Upgrade
    N go up long incline
    Turn E at top
    Go south-SW-S-S to the platform
    Do a quick save or save your game before moving onto the platform.
    Use the Command Console to contact the Normandy
        A1. We're okay.
        A2. Status report - now!
    Platform fight
       |A |
      /\\//\  /\
     |1 ||2 ||3 |
      \/  \//\\/
           |S |
    Two platforms with enemies fly in. One platform has a Scion (armor) [S]. The
    other platform attaches on the SW side of your platform and has a squad of
    Collectors [1]. The squad has Collector Drones and a Collector Guardian
    (barrier). One of the drones will turn into a Harbinger (barrier/armor). You
    have to fight three Collector Squads plus the Scion.
    The Collector Guardian uses a particle beam weapon. The Harbinger fires three
    projectiles. The first two projectiles are incendiary. The third projectile,
    darker and larger than the first two projectiles, causes an area of effect
    explosion that knocks you out of cover. You want to briefly break cover and
    dodge the explosive projectile.
    A second platform will fly in and attach itself on the east side of the first
    platform/SE from your platform [2]. A third platform attaches itself to to the
    east side of the second platform [3]. The Scion platform moves between
    platforms 1 and 3, then attaches onto the south side of the second and third
    Clear the first platform. Order your squadmates to stay behind cover on the
    initial platform [A]. Move to platform [1] and take cover on the west side of
    the platform. This will cause the Collectors to attack platform [A] and give
    you a better line of sight on the second and third Collector squads. Use your
    Heavy Weapon on the Harbingers and Scion. The Collectors do not drop a lot of
    ammo, if any.
    After the fight is over, there's some Heavy Weapon ammo on the Scion platform.
    Go back and use the Command Console again.
    The platform flies off to somewhere in the Collector ship. Exit the platform.
    S Med Kit
    Salvage Collector Technology (7,500 credits)
    Fight a collector squad, four drones/1 harbinger.
    Go past the barriers and go left
    head south to next collector squads (drones + guardian)
    one squad straight ahead, another squad on the upper level to the left.
    Collector Assassin - particle beam weapon
    Power Cells and Med Kit, +250 Element Zero at the far side of the area.
    Go the left side of the platform (south) into the next room.
    Drop down, can't go back
    Praetorian and Husks. Use your heavy weapon on the Praetorian. Watch out for
    it's "stomp" attack once its barrier is down. The large double doors close!
    Turn around and go through the smaller set of doors.
    Salvage Collector Technology (+7,500 credits).
    Access Control Terminal (Tech Damage Upgrade)
    Another squad above you, Scion
    Husk rush
    Run to your shuttle.
    Experience Gained: 1,000
    New Weapon: M-98 Widow
    Upgrades: Damage Protection, Tech Damage
    Credits Found/Funded: 37,500/37,500
    +500 Element Zero
    Mission Debriefing
    Illusive Man and crew, after Collector Ship mission
        A1. I knew I couldn't trust you. +2P
        A2. What the hell is going on? +2R
        A3. That's not all she found.
        B. You invested in me. Why lie?
        B1. I'd have found another way. +2P
        B2. What did we learn?
        B3. Never again, you hear me? +2R
        C1. A little late for that info. +5R, +3P
        C2. How do we do that? +3R, +5P
        D1. Reaper? --> D2
        D1. Brown dwarf? --> D2
        D1. Disabling a reaper --> D2
        D1. What's the catch? --> E, +2P
        D2. Brown dwarf?
        D2. Disabling a reaper
        D2.1. What's the catch? --> E, +2P
        D2.2. Another "derelict ship"? --> E, +2R
        E1. I agree. +2P
        E2. I still don't like it. +2R
    |                                                                           |
    |                          CITADEL: THE COUNCIL                             |
    |                                                                           |
    Playthrough completed
    Walkthrough completed
    Dialog in progress
    Mapping in progress
    Go through the doors to the entrance of the Zakera Ward. You'll get stopped
    briefly at the security checkpoint. Go through the door and talk to Captain
    Bailey. Use a Rapid Transit terminal to go to the Presidium. Talk to Anderson.
    |  [MIS06]                                                                  |
    |                               LOYALTY MISSIONS                            |
    |                                                                           |
    |  [LOY00]                                                                  |
    |                             ZAEED: THE PRICE OF REVENGE                   |
    |                                                                           |
    Recruit Zaeed at Omega [see: DLC01 Dossier: The Veteran].
    Make a Mass Relay jump to the Ismar Frontier. Travel to the Faia system and
    land at Zorya to begin the mission.
    |  [LOY01]                                                                  |
    |                           JACOB: GIFT OF GREATNESS                        |
    |                                                                           |
    Complete the Horizon mission.
    Talk to Jacob to learn about the mission.
        A1. Something on your mind? +2P
        A2. I decide what's personal. +2R
        B1. What's up?
        B2. Get to the point. +2R
        C1. You don't want to find him? +2P
        C2. But you want to check it out.
        D. Investigate
        D1. Let's go take a look.
        D2. Let's shelve this for now.
    Travel to the Rosetta Nebula. Travel to the Alpha Draconis system. Orbit 2175
    Aeia. You'll need to scan the planet and use a probe to find the anomaly. Land
    on the planet to begin the mission. You have to take Jacob in the squad.
    [[New Codex Entry>> Aeia
    After you land on the surface [A], just keep to the right and follow the path
    downhill. The first things you'll find are some Spare Parts on your right
    (1,500 credits) and a Partial Officer's Log on your left [B]. Use the bridge
    to get inside the wreckage. There are logs here from the Doctor and the crew.
    Hack the PDA to loot 3,000 credits. Exit the wreckage and go to the left
    towards the Activate Beacon VI [C]. You can talk to the beacon to find out
    what happened.
    Continue past the hologram and you'll encounter a survivor [D].
        A1. Calm down! +2P
        A2. What's your name and rank?
        Paragon action +5P
        [Skip Paragon action]
    You'll come under attack by Feral Hunters. If you save the Survivor, you can
    talk to her again after the fight. Salvage the Spare Parts for 1,500 credits.
    Continue along the path. You can check out a Stripped Mech along the way. Past
    that you'll come to a settlement [E]. You can examine some food stores.
    There's a Med Kit, spare parts (1,500 credits), and 2,100 credits you can
    snatch from a PDA.
    At the other end of the settlement you'll come under attack by a group of LOKI
    mechs [F]. Afterwards, talk to the Doctor.
        A1. What is it?
        A2. We're waiting. +2R
        B1. Sounds like he cracked.  +2P
        B2. That doesn't explain 10 years.
        B3. Harsh, but defendable. +2R
        C. Investigate
        C1. Does this make sense to you?  +2P
        C2. So why did he signal now?
        C3. They're fighting back now. +2R
    Bypass the inactive mech so it explodes. Move away from the exploding mech
    before it detonates. This clears the crates blocking the path. There are some
    dead boies you can examine. The next settlement is protected by three groups
    of LOKI Mechs (H). There is one group in each half of the settlement and
    another group that comes in from the. By the campfire you can find 1,500
    credits from some spare parts. Scan the Heavy Pistol to get a Heavy Pistol
    Damage upgrade.
    Exit the settlement and head along the path. You'll approach a fortified
    settlement, but get attacked by more LOKI Mechs before you can actually enter
    the settlement [I]. Destroy all the mechs and enter the compound. There's a
    Medical Station, 1 Heavy Weapon ammo in some Power Cells, and another 1,500
    credits from some Spare Parts.
    The Boss Fight
    Head into the main part of the compound. This area is guarded by LOKI Mechs,
    Brainwashed Guards, an Engineer, and a YMIR Heavy Mech [K]. The Engineer uses
    combat drones and incinerate and is shielded. You should be familiar with the
    YMIR Heavy Mech by now.
    Kill a couple of the brainwashed guards to draw out the YMIR Heavy Mech. There
    are two barriers with slots in them. Stay behind one of those barriers [L] and
    fire out of the slot to destroy the YMIR. Flank the remaining enemies. The
    gate will unlock once all the enemies have been elminated. Grab the +500
    Element Zero from the center platform. There's a PDA right in front of the
    gate for an easy 2,400 credits.
    Go through the gate to find Ronald Taylor at his little ocean-front home [M].
    You have a conversation with Ronald Taylor about what he's done. It goes
    immediately to the end of mission after the conversation is over so any
    Paragon/Renegade points are unknown.
    Mission Complete
        Experience gained: 750
        Jacob Power Unlocked: Barrier
        Jacob: New Outfit
        Upgrades: Heavy Pistol Damage
        Credits Found/Funding: 15,000/15,000
        +500 Element Zero
            A1. Good job. +2P
            A2. We'd better be. +2R
            B1. But you knew about it?
            B2. Still toying with us? +2R
            C1. The obvious insider.
            C2. To help or mess with him? +2R
            D. You all right?
            D. Suprised about Miranada?
            D3. Let's go.
            E1. You're weclome. +2P
            E2. One time only. +2R
    |  [LOY02]                                                                  |
    |                             MIRANDA: THE PRODIGAL                         |
    |                                                                           |
    Complete the Horizon mission.
    Talk to Miranda to learn about the mission.
        A1. Of course. +2P
        A2. What's wrong?
        B1. Only not anymore.
        B2. Why are you telling me this?
        C. Investigate
        C1. I can help.
        C2. We don't have time.
    Return to Illium in the Crescent Nebula. Select Miranda and one other person
    for the squad. Go the Eternity Bar in the northeast corner of Nos Astra.
    Lanteia can be found in a small room across from the bar.
        A. Who is Biket?
        A. Tell me about the mercs.
        A1. What should we do? +2P
        A2. We're altering the plan. +2R
        B. Will Niket be safe?
        B1. Let's go.
        B2. I'm not ready yet. --> Mission start
    Select one additional squad member for the mission.
    Talk to the Merc Leader [A]. Taking the Renegade action here does not give you
    any Renegade points. If you do the Renegade action, you will take out the Merc
    Leader and a couple of the Eclipse troopers before the fight starts [B].
    Merc Leader
        A. Investigate
        A1. I'm with Miranda +2P
        A2. We need to talk about this.
        A3. Get lost. Now.
        Renegade action --> no Renegade points
        Takes out a lot of the mercs before the fight
    The Merc Leader has a barrier. The Eclipse Troopers are the standard low-level
    enemies encountered before. The Eclipse Engineers have shields and use
    engineer powers. The Eclispe Heavys are armed with rocket launchers. If you
    used the Renegade action, you only have to fight one Eclipse Engineer before
    reinforcements arrive. Fight your way to other end of the dock. There are some
    more enemies around the corner [C]. Open the door [D] to the elevator. Miranda
    picks up a radio and uses this as an excuse to get talky.
        A. You never gave her age.
        A. Why did you take her?
        A1. We need to get to your sister. +2P
        A2. What's our next step?
        B. Investigate
        B1. Come on.
    You end up in Dock Area 78 [A]. There's an office next to the elevator that
    has a hackable PDA that returns 1,500 credits [B]. The mercs are on the far
    side of the conveyor line [C]. Clear the area of Eclipse mercs. Move past the
    conveyor line and go through a couple of offices [D]. The first has a Med Kit
    and a clip. Scan the SMG in the second office for a SMG Damage Upgrade.
    A group of LOKI Mechs patrols the next area. Loot the nearby locker for 1,500
    credits [F]. Fight another group of Eclipse mercs by the next conveyer line
    [G]. There's another office on the far side of the conveyor line [H]. Hack the
    Secure Terminal inside the office (3,000 credits). Scan the Dead Eclipse merc
    outside the office for a Medi-Gel Capacity Upgrade[I].
    Just follow the path through the dock to the next conveyor line [J]. There's a
    shortcut you can take under through the conveyor line [K]. Hack the PDA on the
    dead merc for 3,000 credits [L]. The container over has +500 Element Zero and
    a clip. Access the Secure Terminal for 3,000 credits. Just past the terminal
    is another group of Eclipse mercs. Grab the Heavy Weapon ammo from the Power
    Cells [O]. There's a Medical Station by the elevator.
    The Boss Fight
    Take the elevator to the next section [P]. During the elevator ride, there's
    some time for some conversation.
        A. What about...
        A1. Maybe you're right. +2P
        A2. We'll know when we get there.
        A3. Niket betrayed you. +2R
        B1. What happens now? +2P
        B2. Kill him. +2R
        C. Investigate
        C1. We can solve this peacefully. +2P
        C2. We can't hide Oriana now.
        Paragon action +5P
        [Skip Paragon action]
    Niket gets shot by either Miranda or Captain Enyala, depending on if you stop
    Miranda with the Paragon action. Afterwards, you get to fight Captain Enyala
    and the rest of the Eclipse mercs. Enyala has shields and armor and uses
    biotic powers. She switches to a barrier once her shields and armor are
    After all the Eclipse mercs are dead, sweep the room for clips. There's a Med
    Kit on the side of the room opposite the exit. Access the Secure Terminal by
    the exit for 3,000 credits. Examine the tirnket by the exit. Enter the
    elevator. Time for some more dialog trees. The mission ends so exact
    Paragon/Renegade values are unknown.
        Experience gained: 750
        Miranda Power Unlocked: Slam
        Miranda: New Outfit
        Upgrades: SMG Damage, Medi-Gel Capacity
        Credits Found/Funded: 15,000/15,000
        +500 Element Zero
    You end up back in the side room of the Eternity Bar.
    |  [LOY03]                                                                  |
    |                           JACK: SUBJECT ZERO                              |
    |                                                                           |
    Recruit the 7th member of the squad.
    Something is bugging Jack.
        A1. I'm listening. +2P
        A2. Make it quick. +2R
        B. Investigate
        B1. You're sure it was Cerberus?
        C1. I'll confront them. +2P
        C2. Cerberus is different now. +2R
        D. Investigate
        D1. Let's go.
        D2. I'll think about it.
        D3. Leave it behind you. --> E, +2R
        E1. Let's go
        E2. I'll think about it
    Make a Mass Relay jump to the Nubian Expanse and land on Pragia.
            A1. Settle down. +2P
            A2. We're going in. +2R
    Codex >> Pragia
    Pragia - Teltin Facility
    Hack terminal for 3,000 credits.
    Go through door.
    Turn off the Security Console
    Bypass Locked Storage Crate (3,000 credits)
    Varren pack
    Check out the Old Blood Stain
        A. Investigate
        A1. Let's go.
    Door to hallway.
    Med Kit
    Check out log at security console
        A1. Maybe there was more to it. +2P
        A2. Let's keep moving.
        A3. Or not. +2R
    go downstairs
    bypass the door on the left to get +500 Element Zero
    continue downstairs to next room
    Blood Pack mercs
    Go to the right side of the morgue and hack the PDA (3,000 credits)
    Bypass the door to exit the morgue. Continue to the next lower level of the
    facility. More Blood Pack mercs at the hallway with convenient cover
    Varren pack.
    Go around the walkway. Med Kit. Door. Go to the right side of the room.
    Another log at a security console.
        A1. Don't blame yourself. +2P
        A2. Makes sense. +2R
        B1. Find strength in it.
        B2. Le'ts keep moving.
    +1 Heavy Weapon Ammo from Power Cells. Hack the Research Terminal to get a
    Biotic Damage Upgrade. There's another Security Console next to the Power
        A1. You wwre distracted. +2P
        A2. You were a kid.
    Exit the research area to start the boss fight.
            A1. Why are you here? +2P
            A2. Get ready to fight. +2R
    Kill Kureck (Krogan/barrier/armor) and the rest of the Blood Pack mercs. There
    are Krogan Blood Pack Warriors (armor/rockets). Bypass the Secure Container
    for 3,000 credits.
    Go through the next couple of doors to reach Jack's old cell.
        A1. He was drawn here, like you.
        A2. Why are you here?
        B. Aresh, why start it again.
        B. How did you escape, Aresh?
        B1. Blow it, but what about him?
        C.Paragon/Renegade choice (need more than 25%)
        C1. Keave him alone.
        C2. Kill him.
        Paragon action
        [Skip Paragon action]
        D1. I'll let it go -- once.
        D2. Obey my orders!
        D3. Let's finish up.
        E1. Take your time.
        E2. No time.
        Experience Gained: 750
        Jack Power Unlocked: Warp Ammo
        Jack: New Outfit
        Upgrades: Biotic Damage
        Credits Found/Funded: 12,000/15,000
        +500 Element Zero
    Miranda/Jack Confrontation
            A1. Paragon/Renegade choice (need more than 25%)
            A2. Back off, Miranda. --> Lose Miranda's Loyalty
            A3. Too bad, Jack. --> Lose Jack's Loyalty
    Talk to Miranda to regain Loyalty
                A1. Paragon/Renehade choice
                A2. Give me a chance.
                A3. Do whatever you want.
    |  [LOY04]                                                                  |
    |                          MORDIN: OLD BLOOD                                |
    |                                                                           |
    Playthrough complete
    Walkthrough complete
    Dialog complete
    Mapping in progress
    Recruit the 8th member of the squad.
    Mordin needs help...on the Krogan homeworld...
        A1. Remind me. --> B1
        A2. Yes, I remember. --> C
        B1.1. That's impressive work. --> B2
        B1.2. Why are you telling me? --> C
        B2.1. Why are you telling me this?
        B2.2. Damn right it did. +2R
        C. They know what you did?
        C1. I'll do what I can.
        C2. We don't have time for this.
    Take a Mass Relay to the Krogan DMZ and land on Tuchanka. Talk to the Chief
    Scout and ask him about finding a salarian. Take the truck to the Clan Weyrloc
    Facility. There's a Weapons Locker at the starting point [A]. Go through the
    door into the facility grounds. Meet the Klixen! [B] Large bugs that explode
    upon death. Klixen and Varren. Blood Pack Boom Squad (vorcha with a rocket
    launcher) [C]. Fight across the ruined road section [D]. Med Kit. +600 Iridium
    by the crashed shuttle. Last group of Blood Pack mercs outside the door.
    Salvage the combustion manifold to the right of the door(assignment). Bypass
    the door to enter the hospital.
    Examien the dead human body at the bottom of the stairs.
        A1. Any clue to identification?
        A2. Are we in any danger?
        A1. Why would they use humans?
        B. Investigate
        B. Using humans is wrong!
        B. Did you use krogan subjects?
        B1. I'm stopping this. +2P
        B2. Let's get Maelon.
    +600 Iridium to the right at bottom of next set of stairs. Go through the door
    to get a visit from the Wyerloc Clanspeaker.
    Wyerloc Clanspeaker
        A1. You're letting us go? Why?
        A2. Look what I've done so far. +2R
        A3. I'm here for Maelon
        B1. No one else has to die! +2P
        B2. Give us Maelon. --> D
        C1. Why not try diplomacy? +2P
        C2. Give us Maelon. --> D
        D1. Renegade action --> Kill the Clanspeaker
        D2. [Skip Renegade action] --> Fight
    Fight the Clanguards and some other Blood Pack mercs. Fight the Clanspeaker if
    you didn't renegade kill him. The Clanguards and Clanspeaker all have armor. +
    300 Iridium on the floor. Medical Station on the wall. Go up on the balcony to
    exit the room.
    Salvage the circuit boards in the next room (3,000 credits). +500 Iridium.
    Access the files at the computer terminal to pick up some information. Hack
    the research terminal to get the Korgan Vitality Upgrade.
    Examine the Krogan Body.
        A. This bothers you?
        A2. You had to expect this. --> C
        A3. Her, or the doctors? --> C
        B1. How often do you see it?
        B2. You had to expect this.
        C1. That sounded religious.
        C2. Can you find anything helpful? --> F2
        C3. We killed dozen already. --> F2, +2R
        D1. You had a crisis of faith.
        D2. Can you find anything helpful? --> F2
        E1. How do you deal with that? --> F1
        E2. Can you find anything helpful? --> F2
        F1.1. Like undo the genophage. --> G, +2P
        F1.2. Come on. Let's move. --> End
        F1.3. Great. Talk about the corpse. --> F2, +2R
        F2.1. The genophage was wrong. --> G, +2P
        F2.2. Come on. Let's move. --> End
        F2.3. The genophage was right. --> End, +2R
        G. You could have cured them.
        G. Don't hide behind statistics!
        G1. That's garbage. +2P
        G2. Come on. Let's move. --> End
        G3. I agree with you. +2R
    Exit the research area and go into the corridor. Go through the first door on
    your right. Hack the datapad for 1,500 credits.
    Talk to the Sick Krogan to complete the Missing Scout assignment.
        A1. We were looking for you. --> B1, +2P
        A2. What did they do to you? --> B2
        B1.1. Mordin can help. --> C, +2P
        B1.2. Just sit tight. --> C, +2R
        B2.1. Can you get out? --> C, +2P
        B2.2. I dealt with them. --> C, +2R
        C1.1. I want to help. +2P --> E
        C1.2. Let's just leave him. --> D
        C1.3. Forget it. I'm leaving. --> End, +5R
        D1. I want to help. --> E
        D2. Stay here! I'm trying to help! --> End, +2P
        D3. [Lie] Relax. It's okay. --> End, +2R
        D4. Forget it. I'm leaving. --> End, +5R
        E1. Paragon/Renegade choice. --> 40xp, +5P
        E2. Stay here! I'm trying to help! +2P
        E3. [Lie] Relax. It's okay. +2R
        E4. Forget it. I'm leaving. --> End, +5R
    Boss Fight
    Multi-story annex with Blood Pack mercs. Salvage circuit boards (4,500
    credits). Cross over bridge for Medical Station. Turn right at the medical
    station. Varren and Blood Pack mercs. Power Cells +1 HWA. Go down the stairs
    to the lower level. Varren, Blood Pack mercs, and Chief Wyerloc Guld
    Open the door and bypass the Locked Crate for 3,000 credits. Go through the
    open doorway and down the stairs. Hack the Research Terminal at the bottom of
    the stairs for a Heavy Weapon Ammo Upgrade. Behind the last door is Maelon.
        A1. Weyrloc is controlling him. --> B
        A2. He didn't need rescuing. --> C
        B1. He didn't need rescuing. --> C
        B2. He betrayed you. --> C
        C. Investigate.
        C1. What now, Mordin? --> E2, +2P
        C2. This project is over. +2R --> E2, +2R
        Paragon action --> D, +5P
        D. He can leak the story.
        D. He'll keep working on a cure.
        D1. Leave, Maelon. Now. --> E1
        E1.1. Are you okay? --> F1, +4P
        E2.2. Are we done? --> F1, +2R
        [Skip Paragon action]
        E2.1. Are you okay? --> F2, +4P
        E2.2. Are we done? --> F2, +2R
        F1.1. Remember that. +2P
        F1.2. Are we done? +2R
        F1.3. Found a spot of racism? +2R
        F2.1. You were hurting, too. +2P
        F2.2. Are we done? +2R
        F2.3. It was his fault. +2R
        G1. His research was sick. +2P
        G2. Might be worth keeping. +2R
        H1. You should help the Krogan. +15P
        H2. Genophage was the right call. +15R
        H3. Hold onto the data. +15P
        H4. Destroy the data for now. +15R
    You want to [Stay longer]. Hack the Wall Computer behind the big display for
    3,000 credits. Press the [F] key to end the mission.
        Experience Gained: 750
        Mordin Power Unlocked: Neural Shock
        Mordin: New Outfit
        Upgrades: Krogan Vitality, Heavy Weapon Ammo
        Credits Found/Funded: 15,000/15,000
        +2,000 Iridium
     You end up back at the Urdnot Camp.
    |  [LOY05]                                                                  |
    |                          GRUNT: RITE OF PASSAGE                           |
    |                                                                           |
    Recruit the 9th member of the squad.
    Something is bothering Grunt. There are no Paragon/Renegade points to be had
    for learning about Grunt's...needs.
    Take a Mass Relay to the Krogan DMZ and land on Tuchanka. Talk to Wreav since
    Wrex is dead.
        A1. I don't recall.
        A2. One of my greatest regrets.
        A3. I did what I had to do.
        B1. So what now?
        B2. Are you threatening me?
        C. Investigate.
        C1. What's wrong with Grunt?
        C2. Thanks for your time. --> End
        C3. Nothing that concenrs you. --> End
        D1. Get to what's wrong.
        D2. Grunt's link to Okeer is good? +2R
        E. Investigate
        E1. His call. +2P
        E2. I need him, so yes.
    Talk to the Shaman.
        A1. We have permission. +2P
        A2. He dares stand in Grunt's way? +2R
        A3. I want this crap over with. +2R
        B. He can bring allies?
        B1. He is part of my crew. +2P
        B2. We will kill for Grunt. +2R
        Renegade action --> F, +5R
        [Skip Renegade action]
        C1. You defy a shaman? --> D
        C2. Do you want to die, Uvenk? --> F, +2R
        C3. Let's get this crap going! --> F, +2R
        D1. What is your problem, Uvenk? --> E, +2P
        D2. Do you want to die, Uvenk? --> F, +2R
        D3. Let's get this crap going! --> F, +2R
        E1. Paragon/Renegade choice
        E2. Do you want to die, Uvenk? --> F, +2R
        E3. Let's get this crap going! --> F, +2R
        F. What should we bring?
        F. Can Uvenk interfere?
        F. Let's have details.
        F1. Begin the Rite. --> Start mission
        F2. We'll go prepare.
    Select the third member for the squad. Travel to the Urdnot Ruins. Search the
    Urdnot Corpses for credits (1,800/1,500/1,500/1,200). Get +2,000 Platinum.
    Bypass the Turbine Parts on either side of the Keystone (3,600/3,300 credits).
    There are two Power Cells, three Med Kits, and clips scattered around the
    Start the Trial by activating the Keystone (Grunt has probably been telling
    you to do this already). The first round consists of varren. You can just
    melee these if they have no armor and run away if you get swarmed.
    The second round involve Klixen. These creatures breathe fire at melee range.
    They also explode upon death. You can't really melee these.
    The third round involves surviving against a gigantic Thresher Maw (armor) for
    five minutes. Wait for the tentacles to disappear. The Thresher Maw shoots an
    explosive projectile attack. The Thresher Maw appears at three points around
    the trial area. Just dodge any incoming attacks. Kill the Thresher Maw for the
    Big Game Hunter achievement.
    Gatatog Uvenk flies in to ruin the party.
    You didn't kill the Thresher Maw --> +5R, +5P
        A1. This is sacrilege. --> Fight, +2P
        A2. Enough talk. --> Fight
        A3. This is just political. --> Fight, +2
    You killed the Thresher Maw --> +15R, +15P
        A1. He's the ultimate krogan. +2P
        A2. Why hesitate now?
        A3. Are you here to fight? +2R
        B. You only want him as a trophy.
        B1. Your call, Grunt. +2P
        B2. My guess: Grunt says "No."
        B3. He can't join your clan. +2R
    Now you have to fight Uvenk and his Gatatog Warriors. All of the enemy krogan
    have armor. Uvenk has barrier/armor. After all the Gatatog Warriors are dead,
    run around and loot the two dead Urdnot Corpses (1,200/900 credits). Once
    Uvenk is dead, the Urdnot Shaman will arrive and declare the Trial has been
    completed successfully and inducts Grunk into the clan. You can talk to the
    Shaman to get more background information.
            Experience Gained: 750
            Grunt Power Unlocked: Fortification
            Grunt: New Outfit
            Upgrades: Shotgun Damage
            Credits Found/Funded: 15,000/15,000
            +2,000 Platinum
    You return to the Shaman at the Urdnot Camp.
    |  [LOY06]                                                                  |
    |                          GARRUS: EYE FOR AN EYE                           |
    |                                                                           |
    Complete a Loyalty mission or N7 assignment.
    Hi, I'm from part one. I don't get a dialog tree for my loyalty mission.
        A. Investigate
        A1. I'll do it.
        A2. We don't have time for this.
    Travel to the Citadel in the Serpent Nebula. Enter the Warehouse on level 26.
        Renegade action --> A, +5R
        [Skip Renegade action]
        A1. Let's talk.
        A2. Shut up. +2R
        B1. Blue Suns?
        B2. You know him?
        C1. Let's get going.
        C2. I can't wait. +2R
    Use any Rapid Transport terminal to go to the Factory District to begin the
    mission. Kill the two Blue Suns mercs outside [A]. Inside the Factory there's
    a Med Kit by the door [+]. The first section of the factory is guarded by LOKI
    Mechs and Blue Suns Troopers [B]. The LOKI Mechs "ambush" you from shipping
    containersBypass the Wall Safe for 1,500 credits.
    The next section of the factory, with the conveyor line, has more Blue Suns
    Troopers and LOKI Mechs. Go to the left side of the conveyor to grab a Med
    Kit. Go to the right side of the conveyor line and fight your way deeper into
    the factory [C]. You'll encounter some Legionnaires (shields). Bypass the two
    Circuit Boards on your right to loot 900 credits from each one [D]. At the far
    end of the conveyor line is makeshift office area [E]. There's a Med Kit, one
    Heavy Weapon Ammo in the Power Cells, and Refined Iridium (+2,000 iridum).
    Hack the Laptop for 4,500 credits.
    Use the Bridge Control to lower the bridge [F]. There's a Blue Suns Commander
    (shields/armor), a YMIR Heavy Mech (shields/armor), and some Troopers in this
    area [G]. Grab the Med Kit [+] and bypass the circuit boards for 1,200
    credits. Go into the next room [H]. There's a Medical Station and Power Cells
    (+1 Heavy Weapon Ammo). BYpass the Wall Safe (2,100 credits). Take for Forged
    IDs from the desk. Open the window shutter to trigger some dialog. You can get
    some more background information, but no Paragon/Renegade points.
    Exit the room. Hack the Terminal for a Sniper Rifle Damage Upgrade [I]. Go
    into the last section of the warehouse [J]. There are some Blue Suns mercs and
    LOKI Mechs will get dropped by the overhead cranes. Go to the right and climb
    up on the platforms to find a Data Pad to hack for 1,200 credits.
    Boss Fight
    Order your sqaudmates to stay on the highest platform. Climb over the
    platforms to the far end of the warehouse. Harkin drops in two YMIR Heavy
    Mechs. Quickly backtrack and try to get the highest platform possible. This
    prevents the YMIR from getting in too close. After the YMIRs are destroyed,
    climb over the platforms and go up the ramp. Harkin will block your way by
    raising up the platforms at the top of the ramp. Destroy the LOKI mechs to the
    left. Climb up the platforms and boxes to the control booth where Harkin is
        A1. Wrong answer.
        A2. Ouch.
        B1. Be reasonable.
        B2. Just tell us.
        Paragon action
        [Skip Paragon action]
        C1. That wasn't necessary.
        C2. Let's go.
        C3. Quit complaining.
        A1. You okay?
        A2. He's not worth it.
        B1. I don't know.
        B2. All right.
        C1. Give me a chance.
        C2. All right.
        D1. Do you really believe that?
        D2. All right.
        E1. How will this work?
        E2. Got it.
        F1. [Move to the side]
        F2. [Warn Sidonis]
        G1. [Let Garrus take the shot]
        G2. [Warn Sidonis]
        H1. Yes, it was.
        H2. You done with this?
        Experience Gained: 750
        Garrus Power Unlocked: Armor-Piercing Ammo
        Garrus: New Outfit
        Upgrades: Sniper Rifle Damage
        Credits: 12,300/15,000
        +2,000 Iridium
    |  [LOY07]                                                                  |
    |                          SAMARA: The Ardat-Yakshi                         |
    |                                                                           |
    Complete a second Loyalty mission or N7 assignment.
    Have a lengthy conversation with Samara where she asks for some help.
        A1. I appreciate that. +2P
        A2. Goodbye.
        B. Investigate
        B1. Who is she?
        C1. Why the special name?
        C2. Sounds like you. +2R
        D. Investigate
        D1. I can see why... +2P
        D2. Is she that dangerous?
        E1. Let's go get her. +2P
        E2. I'll think about it. +2R
        F. Other children
        F1. Samara, I am so sorry. +2P
        F2. I understand.
        F3. You should have told me. +2R
    Codex> Asari: Ardat-Yakshi
    Go to Omega in the Omega Nebula.
    |  [LOY08]                                                                  |
    |                               TALI: TREASON                               |
    |                                                                           |
    Tali tells you about her dilemma. No Paragon/Renegade points are involved.
    Codex >> The Migrant Fleet
    The Migrant Fleet can be found in the Vallhallan Threshold.
    |  [LOY09]                                                                  |
    |                               THANE: SINS OF A FATHER                     |
    |                                                                           |
    Thane has a confession to make.
        A1. I'm sorry to hear that.
        A2. Go on.
        A3. I'll return later. --> End
        B. Investigate
        B1. That' not what I expected. --> C
        B2. Get on with it. +2R --> D
        C1. Why didn't you take him? +2P
        C2. I'm sensing an "until now."
        C3. You abandoned him.
        D. He's become what?
        D1. Why is Kolyat "disconnected?"
        D2. Where is he?
        D3. Spare me the metaphysics.
        E. Investigate
        E1. We'll stop him.
        E2. If we have time.
    Travel to the Citadel in the Serpent Nebula. Go through the security
    checkpoint and ask Captain Bailey about Thane's son. Go up to level 28. Mouse
    can be found between the Dark Star Lounge and Rodam Expeditions. You can
    perform a Renegade action for renegade points. The other dialog options don't
    seem to award either Paragon or Renegade points. If you don't have enough
    Paragon/Renegade for the dialog choice, you have to pay Mouse 3,000 credits to
    get information on Thane's son.
        A1. You know Thane? --> B
        A2. We need information. --> Renegade action
        B. You know Thane?
        B1. You'd use a child for that?
        B2. We need information. --> Renegade action
        Renegade action --> E2, +5R
        [Skip Renegade action]
        C1. Paragon/Renegade action
        C2. I can pay you.
        C3. I'm serious --> End1
        D1. Paragon/Renegade action
        D2. [Pay Mouse 3,000 credits] --> E1
        D3. Just tell us. --> End1
        D4. I can't afford that! --> End1
    Talk to Mouse again after End1.
        A1. Paragon/Renegade choice
        A2. [Pay Mouse 3,000 credits] --> E
        A3. Goodbye
    Return to the C-Spec office on Level 27 and talk to Bailey about finding
    Captain Bailey
        A1. He bribes you.
        A2. A tough position.
        A3. So what?
        B1. Arrest Elias.
        B2. Goodbye.
        B3. Another topic.
        C1. You be the Good Cop.
        C2. Plan?
        C3. You be the Bad Cop.
        D1. Renegade choice
        D2. We're not C-Sec.
        D3. We want to talk.
        D4. We're asking the questions.
        Renegade action
        [Skip Renegade action]
        E1. Paragon choice
        E2. Things change.
        E3. He's done with you.
        Renegade action
        [Skip Renegade action]
        F1. Paragon choice
        F2. We have evidence.
        F3. You're the coward.
        Renegade action
        [Skip Renegade action]
        G1. Paragon choice
        G2. Renegade choice
        G3. Do you want to go to jail?
        H1. Let's make a deal.
        H2. I'm done negotiating.
    Captain Bailey
        I. Anti-human?
        I1. That's democracy for you.
        I2. Take us to Joram.
        I3. Not my problem.
        Experience Gained: 750
        Thane: New Outfit
        Upgrade: Heavy Pistol Damage
        Credits: 0/30,000
    |  [PONR]                                                                   |
    |                                     END GAME                              |
    |                                                                           |
    |  [END01]                                                                  |
    |                                  DERELICT REAPER                          |
    |                                                                           |
    |  [MIS07]                                                                  |
    |                                    ASSIGNMENTS                            |
    |                                                                           |
    |  [HUB01]                                                                  |
    |                                 NORMANDY SR-2                             |
    |                                                                           |
    |  [HUB02]                                                                  |
    |                                        OMEGA                              |
    |                                                                           |
    Playthrough completed
    Mapping completed
    Walkthrough in progress
            |___   ___]]]]_____   _|              A. Normandy
             ___|o|___      ___| |___             B. Entrance to Upper Afterlife
         _  |E]]   [[F|    |I   _   J|                  Kylan
        | |_|   |G|  _|    |   |H|   |  _         C. Merc Recruiter
        |  o C      |D|    |         |_| |        D. Upper Afterlife Bar
        |_| |_        |    |          o  | <--K   E. Grizz
              |_     _|    |___   ___| |_|        F. Anto
                | o |          |o|       _        G. Aria
                |   |          | |_     | | <--T  H. Lower Afterlife Bar, Forvan
                | B |      _  _|   |    | |       I. Dance with a Patron
                |___|     | ]]_o___| ___|=|___    J. Watch the Table Dancer
                | o |     |___ L _]]]    _    |   K. The Patriarch
                |   |_________| |_  |   |_|   |   L. Shisk and Batarian
                |     _   o]]o___M| |__    ___|   M. Kenn's Salvage
                |    |_| |_________ |N_ |=|__     N. Omega Market, Marsh
     ___________|     ____o]]o___ P ________O|    O. Harrot's Emporium, Harrot
    | S   _______   _|           | |___           P. Mad Prophet
    |____|    ___|o|______       | |o Q|_         Q. Apartments
             |__________A_|      | |_____|        R. Shuttle to Quarantine Zone
                                 |R|              S. Transport Depot
                                                  T. Afterlife VIP Area
    Get invited to talk to Aria.
        [P] Relax.
        [N] Got it.
        [R] When I'm ready.
        [[ Journal Updated >> Talk to Aria
        [[ New Codex Entry >> Omega
    Mad Prophet
    Harrot's Emporium
         2,000c  Visor +10% headshot damage
         2,000c  Model Ship 13 - Geth Ship
         4,000c  Capacitor Chestplate - reduce shield regen delay by 10%
        30,000c  Hack Module - improves hacking
    Omega Market
         4,000c Stimulator Conduits - +10% storm speed
           500c Model - Turian Cruiser
        60,000c Sniper Rifle Damage
             5c Fornax (Titillating Alien Magazine)
    Kenn's Salvage
        30,000c Heavy Weapon Ammo
           500c Nashan Stellar Dynamics T6-FBA Couplings - quest item
        90,000c Heavy Skin Weave
        60,000c Shotgun Damage
    |  [HUB03]                                                                  |
    |                                  CITADEL                                  |
    |                                                                           |
    Playthrough completed
    Walkthrough in progress
    Mapping in progress
    Citadel Souvenirs Shop
        Space Hamster - 9,200c
        Illium Skald Fish   500c
        Thessian Sunfish    500c
        Model - Normandy SR1    500c
        Model - Destiny Ascension   500c
        Model - Sovereign   500c
    Rodam Expeditions
        Sniper Rifle Damage - 60k
        Heavy Pistol Damage - 60k
        SMG Damage - 60k
        Off-Hand Ammo Pack - 2k
        Aegis Vest - 2k
    Zakera Cafe
            High-Grade Provisions - 500c (quest item)
            Ascension Novel - 5c
            Revelations Novel - 5c
    Saronis Applications
                Tech Damage - 90k
                Damage Protection - 90k
    Sirta Foundation
        Medi-Gel Capacity - 30k
        Life Support Webbing - 8k
    |  [HUB04]                                                                  |
    |                           ILLIUM - NOS ASTRA                              |
    |                                                                           |
    Playthrough completed
    Walkthrough in progress
    Mapping in progress
    First Landing
        A1. Why do I...
        A2. I was concerned...
    Codex: Illium
    Serrice Technology
        Biotic Damage 90k/75k
        Bypass Module 30k/25k
        Medi-Gel Capacity 30k/25k
    Talk to the merchant
        Use Paragon/Renegade choice to get a discount and access to special items  
    Gateway Personal Defense
        Heavy Skin Weave    90k
        Submachinegun Damage    60k
        Assault Rifle Damage    60k
        Amplifier Plates        2k
    Memories of Illium
        Prejack Paddle Fish 8k
        Model -Alliance Cruiser 500c
        Model - Athabasca Class Freighter   500c
    Baria Frontiers
        Star Chart - Hades Nexus    500c
        Star Chart - Minos Wasteland    500c
        Star Chart - Pylos Nebula   500c
        Star Chart - Shrike Abyssal 500c
    Return visit to Illium after completing the Justicar
        A1. I did. +2P
        A2. What's it to you? +2R
        B1. Happy to help. +5R
    |  [HUB05]                                                                  |
    |                             TUCHANKA - URDNOT CAMP                        |
    |                                                                           |
    First visit
    Codex >> Tuchanka
    Talk to the Overcaptain
        A1. The Rite?
        A2. Noted.
    Ratch's Wares
        Heavy Weapon Ammo Upgrade   30,000
        Stabilization Gauntlets     4,000   +5% shields
        Death Mask                  8,000   +10% negotiation
        Asymmetric Defense Layer    8,000   +5% health
        Shield Harness              8,000   +5% shields
    Fortack's Database
        Assault Rifle Damage        60,000
        Biotic Damage               90,000
        Heavy Pistol Damage         60,000
        Shotgun Damage              60,000
    |  [MIS99]                                                                  |
    |                                 N7 ASSIGNMENTS                            |
    |                                                                           |
    |  [     ]                                                                  |
    |                            MASS EFFECT 2 GALAXY MAP                       |
    |                                                                           |
       _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
     _| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |_
    |_            Vallhallan Threshold     *                     _|
    |_           *                          Rosetta              _|
    |_                           .                               _|
    |_  *                                                        _|
    |_   Shrike Abyssal          .                               _|
    |_                                                        Far Rim
    |_              Hourglass    .                           *   _|
    |_             *              Omega     Pylos                _|
    |_                           *         *                    Hades Nexus
    |_      Crescent                            Caleston Rift  * _|
    |_     *                     .             *                 _|
    |_                                   *                       _|
    |_          Eagle            .        Hawking Eta            _|
    |_         *                                                 _|
    |_ .   .   .   .   .   .   . + .   .   .   .   .   .   .  Nubian Expanse
    |_  Minos Wasteland                       Shadow Sea     *   _|
    |_ *                         .           *                   _|
    |_                                                           _|
    |_              Serpent      .                               _|
    |_             *                                             _|
    |_                Krogan DMZ                                 _|
    |_               *                                           _|
    |_                     *     .                               _|
    |_                      Local System                         _|
    |_                           .                               _|
    |_                                                           _|
    |_                           .                               _|
    |_                                                           _|
    |_                           .                               _|
    |                                                                           |
    |                                 LEGAL STUFF                               |
    |                                                                           |
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