FAQ/Walkthrough by Krystal109

Version 2.0, Last Updated 2013-01-16

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Collectibles (Continued)

Titles

Titles are in-game achievements that are unlocked by completing a certain unique action. These have the ability to gain stars to show just how far you have progressed in that achievement.

# of times to complete
NameDescription1234
Resident EvilUnlocked by default----
Curious FanHave a completed Resident Evil 5 save on your system1---
NewbiePlay Resident Evil 6 for a ceratin period of time (hours)51550100
Global PlayerMeet a certain number of different people online1050100300
Rollin' with the HomiesPlay online with people on your Friends List530100300
My SkillsEarn a certain number of Skill Points over the course of the game10,00050,000100,000200,000
Skill CollectorUnlock a certain amount of skills across each game mode10204080
File CollectorRead the files found by destroying Serpent Emblems103050All
Figure CollectorCollect a certain number of figures204060All
Earning Them MedalsEarn a certain number of medals across each game mode1003001,0002,000
Title CollectorUnlock a ceratin number of titles2050100200
People EaterPlay as a zombie in Angel Hunt mode1030100300
J'avo JuicePlay as J'avo in Angel Hunt mode1030100300
Left My MarkTag an enemy as a target1030100300
Tag MasterAllow co-op partners to destroy enemies you've tagged1030100300
Enjoying the SceneryWalk a certain distance (meters)3001,0003,0005,000
Running My Shoes OffRun a certain distance (meters)10,00030,00050,000100,000
Mad DasherDash a certain distance (meters) in story events3001,0003,0005,000
Rock-Hard BunsMove a certain distance (meters) on your back50100300500
Big BabyCrawl a certain distance (meters) through small spaces2050100300
Like a Duck to WaterSwim a certain distance (meters)1003005001,000
JoyriderTravel a certain distance (kilometers) in any vehicle50100200500
Easy TargetNeep help from a co-op partner1030100300
Rescue MeReceive help from a co-op partner1030100300
HeroHelp a co-op partner a certain number of times1030100300
Death WishEnter dying state by losing health103050100
Resuscitated AgentReceive help from a co-op partner while in dying state103050100
PheonixReturn from dying state without any help103050100
Last HorrahTake out enemies while in dying state1310100
LifesaverHelp a co-op partner while they're in dying state103050100
Dead RingerDie in any game mode1050100200
Going Out in StyleDie in a unique cutscene or from an instant kill attack5103050
Headshot MasterShoot enemies in the head301003001,000
GunslingerHit enemies with Quick Shot attack301003001,000
Potent PugilistAttack enemies with Martial Arts attacks301003001,000
Relentless AttackerUse a special Martial Arts finisher attack against a stunned enemy1030100300
Combat MasterPerform a coup de grace attack1030100300
By Any MeansAttack an enemy with their own weapon by countering or using a finisher51030100
BadassUse Martial Arts while your Combat Gauge is empty51030100
ExecutionerFinish off a grounded enemy1030100300
Counter AttackerCounter an enemy's attack1030100300
Stealth KillerKill an enemy from behind without being noticed1030100300
Slip SliderSlide while running50100300500
Slide 'n' SmashBreak a box or other stage fixture by sliding1050100300
Bone BreakerKill an enemy by sliding51050100
Nine-Oh-Nine ExpertKill an enemy with the Nine-Oh-Nine301003001,000
Picador ExpertKill an enemy with the Picador301003001,000
Wing Shooter ExpertKill an enemy with the Wing Shooter301003001,000
Shotgun ExpertKill an enemy with the Shotgun301003001,000
Assault Shotgun ExpertKill an enemy with the Assault Shotgun301003001,000
Hydra ExpertKill an enemy with the Hydra301003001,000
Lightning Hawk ExpertKill an enemy with the Lightning Hawk301003001,000
Elephant Killer ExpertKill an enemy with the Elephant Killer301003001,000
Sniper Rifle ExpertKill an enemy with the Sniper Rifle301003001,000
Semi-Auto Sniper Rifle ExpertKill an enemy with the Semi-Auto Sniper Rifle301003001,000
Anti-Materiel Rifle ExpertKill an enemy with the Anti-Materiel Rifle301003001,000
Ammo Box 50 ExpertKill an enemy with the Ammo Box 50301003001,000
Triple Shot ExpertKill an enemy with the Triple Shot301003001,000
MP-AF ExpertKill an enemy with the MP-AF301003001,000
A.R. for Special Tactics ExpertKill an enemy with Assault Rifle for Special Tactics301003001,000
Bear Commander ExpertKill an enemy with the Bear Commander301003001,000
Assault Rifle RN ExpertKill an enemy with the Assualt Rifle RN301003001,000
Explosive Round ExpertKill an enemy with Explosive Rounds301003001,000
Acid Round ExpertKill an enemy with Acid Rounds301003001,000
Nitrogen Round ExpertKill an enemy with Nitrogen Rounds301003001,000
Rocket Launcher ExpertKill an enemy with the Rocket Launcher301003001,000
Crossbow ExpertKill an enemy with the Crossbow301003001,000
Crossbow MasterStick an enemy to the wall with the Crossbow301003001,000
Survival Knife ExpertKill an enemy with the Survival Knife301003001,000
Combat Knife ExpertKill an enemy with the Combat Knife301003001,000
Stun Rod ExpertKill an enemy with the Stun Rod301003001,000
Hand-to-Hand ExpertKill an enemy with Jake's Hand-to-Hand attacks301003001,000
Gatling Gun ExpertKill an enemy with a turret emplacement1030100300
I SpyKill an enemy with the camera operated turret in Jake's Chapter 31030100300
ATV Gun ExpertKill an enemy with the ATV's mounted gun in Chris' Chapter 31030100300
I Got HandKill an enemy with Piers' mutated arm in Chris' Chapter 531030100
Hand Grenade ExpertKill an enemy with a Hand Grenade301003001,000
Incendiary Grenade ExpertKill an enemy with an Incendiary Grenade301003001,000
Flash Grenade ExpertKill an enemy with a Flash Grenade301003001,000
Flash Grenade MasterBlind an enemy with a Flash Grenade301003001,000
Demolitions ExpertKill an enemy by detonating an explosive environment item301003001,000
Pipe Bomb ExpertKill an enemy with an Arrow (Pipe Bomb)301003001,000
Remote Bomb ExpertKill an enemy with a Remote Bomb301003001,000
ManipulatorAllow an enemy to kill another enemy1030100300
Need a Pick-Me-UpConsume a Healing Tablet1003001,0002,000
The ChemistCombine herbs with other herbs301003001,000
Need My MedsUse a First Aid Spray31030100
Not an AcrobatUse Ada's grappling hook1030100300
UndercoverSpend a long time in cover cumulatively (minutes)51030100
ReloaderReload a weapon5001,0003,0005,000
Zombie HunterKill a zombie1003001,0003,000
Shrieker HunterKill a Shrieker2050200500
Whopper HunterKill a Whopper2050200500
Zombie Dog HunterKill a Zombie Dog C2050200500
Bloodshot HunterKill a Bloodshot2050200500
J'avo HunterKill a J'avo1003001,0003,000
Cocoon HunterDestroy a chrysalis1030100300
Glava-Sluz HunterKill a Glava-Sluz301003001,000
Glava-Smech HunterKill a Glava-Smech301003001,000
Glava-Begunats HunterKill a Glava-Begunats301003001,000
Glava-Dim HunterKill a Glava-Dim301003001,000
Ruke-Srp HunterKill a Ruka-Srp301003001,000
Ruka-Khvatanje HunterKill a Ruka-Khvatanje301003001,000
Ruka-Bedem HunterKill a Ruka-Bedem301003001,000
Noga-Trchanje HunterKill a Noga-Trchanje301003001,000
Noga-Let HunterKill a Noga-Let301003001,000
Noga-Skakanje HunterKill a Noga-Skakanje301003001,000
Noga-Oklop HunterKill a Noga-Oklop301003001,000
Telo-Eksplozija HunterKill a Telo-Eksplozija301003001,000
Telo-Krljusht HunterKill a Telo-Krljusht301003001,000
Telo-Magla HunterKill a Telo-Magla301003001,000
Strelats HunterKill a Strelat2050200500
Mesets HunterKill a Meset1030100300
Napad HunterKill a Napad2050200500
Gnezdo HunterKill a Gnezdo1030100300
Lepotitsa HunterKill a Lepotitsa52050200
Brzak HunterKill a Brzak252050
Ubistvo HunterKill an Ubistvo52050200
Iluzija HunterKill an Iluzija252050
Deborah HunterKill a Deborah31030100
Rasklapanje HunterKill a Rasklapanje52050200
Ogroman HunterKill an Ogroman52050200
Ustanak HunterKill an Ustanak52050200
Oko HunterKill an Oko1030100300
Derek HunterKill Derek Simmons52050200
Carla HunterKill Carla Spore1030100300
Haos HunterKill Haos31030100
Road RageKill an enemy with a vehicle1030100300
Open SeasonKill an animal1030100300
Metal MuncherDestroy a helicopter or tank1030100300
Kickin' Ass & Takin' NamesKill a large number of enemies cumatively1,0003,0005,00010,000
Fire HazardKill a zombie with fire301003001,000
Face SmasherDestroy a J'avos mask301003001,000
Any Port in a StormUse a chrystalid cocoon for cover for several minutes131020
Chute ShooterKill a parachuting enemy31030100
Getting Good GradesAchieve an S-Rank in campaign mode5101520
Decorated AgentReceive unique medals in campaign mode50100150200
Medal AgentReceive a large number of medals cumulatively in campaign2005001,0001,500
AmateurClear chapters in campaign mode in Amateur mode5101520
Got Some ExperienceClear chapters in campaign mode in Normal mode5101520
I Know What I'm DoingClear chapters in campaign mode in Veteran mode5101520
ProfessionalClear chapters in campaign mode in Professional mode5101520
Action JunkieComplete any chapter in campaign mode in any difficulty mode3570100200
Respect the SkillsComplete different campaign chapters without dying5101520
Lone WolfComplete campaign mode without playing co-op5101520
AmazonComplete all chapters in campaign mode using female characters15---
Party Time!Play with three other players in campaign mode131030
Props to YouPraise a co-op partner102050100
Herb SharerFeed a co-op partner health tablets1030100200
Emblem FinderDestroy the Serpent Emblems found in campaign mode20406080
Treasure HunterOpen a treasure chest in campaign mode102050100
ExterminatorKill an enemy that's being controlled by another player1030100200
Still in TrainingDie in campaign mode and continue1---
SurvivalistComplete a chapter in campaign mode using only Leon's Survival Knife1---
Hydra TamerComplete a chapter in campaign mode using only Helena's Hydra1---
Combat SpecialistComplete a chapter in campaign mode using only Chris' Combat Knife1---
Snipe This!Complete a chapter in campaign mode using only Piers' Anti-Materiel Rifle1---
Martial ArtistComplete a chapter in campaign mode using only Jake's Hand-to-Hand1---
Beat-Down KingComplete a chapter in campaign mode using only Sherry's Stun Rod1---
Eagle EyedComplete a chapter in campaign mode using only Ada's Crossbow1---
Trigger HappyUse all the ammo in your weapon during campaign mode501003001,000
Button MasherComplete an action button event1,0003,0005,00010,000
Spin DoctorComplete a rotation action event1030100200
The Right TouchPress an action button at the exact time1030100200
Hired KillerPlay Mercenaries1030100200
Decorated MercenaryEarn unique medals in Mercenaries10203050
Medal MercenaryEarn many medals in Mercenaries30100200300
S.T.A.R.S. TraineeReceive an S-Rank in different stages of Mercenaries3579
Professional MercenaryReceive an A-Rank in different stages of Mercenaries3579
Soldier of FortuneComplete different stages of Mercenaries3579
A Cut Above the RestReceive an S-Rank with different characters in Mercenaries3714All
Killing's What I DoKill many enemies in Mercenaries3001,003,0005,000
Gettin' My Hands DirtyKill enemies with physical attacks in Mercenaries1005001,0003,000
Combo MasterPull off high combos in Mercenaries (combo length)4080120150
Man of the HourGet time bonuses from Hourglasses in Mercenaries100200300500
Under the WireFinish a round of Mercenaries with extra times1235+
Killin' Like a BossFind and kill a hidden boss in Mercenaries1030100200
Let's Work Together!Chain physical attacks with a co-op partner in Mercenaries Duo1050100200
Team PlayerRescue a pertner from dying state in Mercenaries Duo5102030
Agent HunterPlay Agent Hunt1030100200
Brutal HunterKill an Agent while playing Agent Hunt103010200
Decorated HunterCollect unique medals in Agent Hunt10203050
Medal HunterCumulatively collect medals in Agent Hunt50100200300
AssassinPerform a coup de grace on an Agent in Agent Hunt131030
Stay Outta My Turf!Stay on the same stage with the same agent for a long time in Agent Hunt1 hr---
MutantMutate a body part as a J'avo in Agent Hunt30100200300
MetamorphTransform from a J'avo into a different creature in Agent Hunt1030100200
VagabondPlay different stages in Agent Hunt36912
Mad DogPlay as a Zombie Dog C in Agent Hunt520100200
Blood on My HandsPlay as a Bloodshot in Agent Hunt520100200
Shrieking AwesomePlay as a Shrieker in Agent Hunt520100200
DisjointedPlay as a Rasklapanje in Agent hunt520100200
Ultimate HunterPlay as all enemy types in Agent Hunt1---
Cannon FodderDie in Agent Hunt without harming an Agent1030100300

.

Agent Hunt

Agent Hunt allows the player to assume the rule of RE6 monsters and gives them the opportunity to take out other players in online play. It's creature has their own attacks and abilities, and strengths and weaknesses. In general, defeating an Agent in this mode can be very difficult alone and takes strategic use of each creature's abilities.

.

Playable Enemies

Enemy TypeLocation
J'avoChris' Campaign - Chapter 3: Stilt Housing Area
Jake's Campaign - Chapter 3: Research Facility - Living Quarters
Jake's Campaign - Chapter 4: Shopping District
Neo-Umbrella J'avoChris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
Glava-SmechChris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
Glava-SluzChris' Campaign - Chapter 3: Stilt Housing Area
Chris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
Jake's Campaign - Chapter 3: Research Facility - Living Quarters
Jake's Campaign - Chapter 4: Shopping District
Ruka-KhvatanjeChris' Campaign - Chapter 3: Stilt Housing Area
Chris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
Jake's Campaign - Chapter 3: Research Facility - Living Quarters
Jake's Campaign - Chapter 4: Shopping District
Ruka-SrpChris' Campaign - Chapter 3: Stilt Housing Area
Chris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
Jake's Campaign - Chapter 3: Research Facility - Living Quarters
Jake's Campaign - Chapter 4: Shopping District
Telo-EksplazijaChris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
Ruka-BedemChris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Chris' Campaign - Chapter 5: Underwater Facility
MesetsJake's Campaign - Chapter 2: Mountain Path
StrelatsJake's Campaign - Chapter 3: Research Facility - Living Quarters
Jake's Campaign - Chapter 4: Shopping District
NapadChris' Campaign - Chapter 3: Stilt Housing Area
Chris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
GnezdoChris' Campaign - Chapter 5: Underwater Facility
ZombieLeon's Campaign - Chapter 1: Gun Shop
Leon's Campaign - Chapter 2: Forest Cemetary
Leon's Campaign - Chapter 3: Cavern
BloodshotLeon's Campaign - Chapter 1: Gun Shop
Leon's Campaign - Chapter 2: Forest Cemetary
Leon's Campaign - Chapter 3: Cavern
Zombie DogLeon's Campaign - Chapter 1: Gun Shop
Leon's Campaign - Chapter 2: Forest Cemetary
ShriekerLeon's Campaign - Chapter 1: Gun Shop
Leon's Campaign - Chapter 2: Forest Cemetary
RasklapanjeLeon's Campaign - Chapter 4: Market
Chris' Campaign - Chapter 4: Aircraft Carrier - Rear Hanger
Jake's Campaign - Chapter 5: Underwater Facility

.

The Mercenaries

Returning from Resident Evil 5, Mercenaries Mode will support cooperative play.

Allowing you to select your favorite character and take on hoards of enemies until time runs out, it will include new features such as:

  • Traps
  • Counter Attacks
  • Unique kills based on weapons

.

Mercenaries Basics

After selecting a character and map, the player will be dropped into a location with 2 minutes to get as many points as possible by defeating enemies. Although your time is limited, you can increase it by killing enemies in unique ways and finding Hourglasses and breaking them with melee attacks.

There are also green hourglasses that, when broken, give you 30 seconds of Combo Time where you gain 1000 extra points for each additional combo you perform as long as it is active.

.



Time Bonuses



Time Bonus ConditionTime Granted
Yellow Hourglass30, 60 or 90 seconds
Melee Weapon/Attack Kills5 seconds
Coup de Graces7 seconds
Counter Kill10 seconds

Yellow Hourglasses appear in the same location each round with a fixed amount of time on it. Learn these locations, per level, to increase your time within the level.

Melee Weapons include:

  • Combat Knife
  • Survival Knife
  • Stun Rod
  • Hand-to-Hand

.



Scoring



No matter how you kill an enemy they will increase the combo bonus, which grants you a certain amount of points. If you manage to kill the secret boss of each level within that chain, you will gain a bonus dependant on where in the chain it is killed.

Combo AmountBonus PointsBoss BonusCombo AmountBonus PointsBoss Bonus
24075050-592,00010,500
31001,50060-692,40012,000
42002,25070-792,80015,000
54003,00080-893,40018,000
65003,75090-994,00022,500
76004,500100-1096,00030,000
87005,250110-1198,00045,000
98006,000120-12912,00060,000
10-191,0006,750130-13920,00075,000
20-291,2007,500140-14930,00090,000
30-391,4008,250150+60,000150,000
40-491,7009,000

.



Enemy Points



Each enemy has it's own amount of points gained, no matter how it is killed. While some enemies are not worth very much in points themselves, they do increase the Combo and are usually worth the quick kill to keep the chain going.

Enemy TypePoints Rewarded
Zombies300
J'avo300
Zombie Dog100
J'avo w/ 1 mutation500
Bloodshot600
Shrieker800
Whooper1,000
Napad1,500
Strelats1,500
Gnezdo3,000

If you manage to kill 150 enemies before time runs out, you gain another 200 points for every second left on the clock.

.



Ranking



Ranking is dependant on the number of points you earn. Note that multiplayer not only requires more points, but the enemies are also more difficult to kill.

Points Required
RankSingle PlayerMultiplayer
E0 - 39,9990 - 59,999
D40,000 - 59,99960,000 - 89,999
C60,000 - 79,99990,000 - 119,999
B80,000 - 99,999120,000 - 179,999
A100,000 - 139,999180,000 - 219,999
S140,000+220,000+

.



Unlockables



When you start Mercenaries you are limited to the map Urban Chaos and Leon, Chris and Jake. The following is a list of unlockables and how to obtain them.

UnlockUnlock Requirement
Steel Beast StageComplete Chris' Campaign
Mining the Depths StageComplete Jake's Campaign
AdaComplete Ada's Campaign
HelenaComplete the Ubran Chaod map with Rank B+
PiersComplete the Steel Beast map with Rank B+
SherryComplete the Mining the Depths map with Rank B+
CarlaUnlock every character and their Costume 1
Costume 1Complete any stage with an Rank A+ as the character whose Costume 1 you want to unlock

.

Leon S. Kennedy

Default
Wing Shooterx18
Shotgunx8
Remote Bombx4
9mm Ammox50
12-Gauge Shellsx8
Health Tabeltsx8

Leon's default load-out is extremely weak, in comparison to many other characters. His Wing Shooter is not powerful and the Shotgun has a long delay. Focus on using the Wing Shooter and melee attacks and saving the Shotgun and Remote Bombs for stronger enemies.

Overall, it is a mediocre load-out.

Pirate
Assault Rifle RNx30
Sniper Riflex6
Grenade Laucherx5
5.56mm Ammox60
7.62mm Ammox30
Health Tabletsx4

Unlike his default load-out, this one has powerful weapons that can help you take on many levels with ease.

The Assault Rifle RN is not only a powerful default weapon, it is useful for stunning enemies and taking them out with melee attacks. The Sniper Rifle is also powerful and great for sniping long range enemies and keeping your chain up. If your inventory starts to get full, drop the 7.62mm rounds or use your other weapons more often. Save the Grenade Laucher for the strongest enemies, since the Assault Rifle RN can take most normal strong enemies out with ease.

.

Helena Harper

Default
Picadorx16
Hydrax3
Grenade Launcherx6
9mm Ammox50
10-Gauge Shellsx30
Health Tabletsx6

Helena's default load-out is filled with weapons for all kinds of occassions.

Stick to using the Picador for any ranged shots and use the Hydra to stun enemies for melee finishers. When you run out of Hydra ammo, do the same with the Picador. Make sure to save the Grenade Launcher to take down large and difficult enemies.

Bad Cop
Ammo Box 50x50
Sniper Riflex6
Herb (Red)x1
Incendiary Grenadex3
9mm Ammox50
7.62mm Ammox20

Helena's alternate load-out is difficult to work with due to the Ammo Box 50 being a rather weak firearm and the lack of Healing Tablets.

Start by using the Ammo Box 50 to stun and melee finish enemies is usually your best bet. Keep moving and shoot any ranged enemies with the Sniper Rifle.

For harder enemies, either keep on the move and shoot them from a distance with the Sniper Rifle or utilize the Quick Shot to avoid the delay from the scope. This is a great technique for armor enemies, as the rifle will lay them on their ass and allow you to stomp their heads.

.

Chris Redfield

Default
Assault Rifle for Special Tactisx30
Lightning Hawkx7
Combat Knife-
Hand Grenadex3
5.56mm Ammox60
.50 Action-Express Magnum Ammox7

Chris's default load-out is fairly powerful and should not be underestimated.

Using the Combat Knife for weak enemies can be beneficial in conserving ammo, but runs the risk of becoming overwhelmed or damaged.

Stick to the Assault Rifle for groups and only use the Lightning Hawk on stronger enemies.

Samurai
Nine-Oh-Ninex15
Shotgunx8
Rocket Launcherx1
9mm Ammox50
12-Gauge Shellsx20
Healing Tabletsx6

Chris's alternate load-out is probably the weakest character load-out in Mercenaries due to a weak handgun and the basic Shotgun, which is extremely slow.

Although it has the extremely powerful Rocket Launcher, save this for a huge group of enemies, rather than a single strong one.

Stick to the tactic of shooting an enemy to stun and finishing with a melee attack.

.

Piers Nivans

Default
MP-AFx30
Anti-Materiel Riflex10
First-Aid Sprayx1
Remote Bombx3
9mm Ammox50
AM Rifle Ammox20
Healing Tabletx1

Piers' default load-out is extremely powerful due to the MP-AF and Anti-Materiel Rifle.

The MP-AF works dual function as a pistol and assault rifle, depending on which firing method you turn it to. It is best to use its single shot function and use finishers.

The Anti-Materiel Rifle is a great single-shot destroyer for most enemies. Save the ammo for harder enemies and don't be afraid to use its Quick Shot to destroy any enemy that gets too close.

Race Car Driver
Ammo Box 50x50
Semi-Auto Sniper Riflex5
Assault Shotgunx7
9mm Ammox30
7.62mm Ammox15
12-Gauge Shellsx10
Healing Tabletsx4

Piers' alternate load-out is powerful, but weak compared to the default loadout, primarily due to the lack of the Anti-Materiel Rifle. Switch between weapons as needed, using the Ammo Box 50 w/ finishers for weak enemies. Once again, the Sniper Rifle can be used for distance shots or Quick Shots for close range enemies.

.

Jake Muller

Default
Nine-Oh-Ninex15
Elephant Killerx5
Hand-to-Hand-
Flash Grenadex2
9mm Ammox50
.500 Magnum Ammox10
Healing Tabletsx10

Jake's default load-out is built for melee against normal enemies and the magnum for heavy duty enemy ones.

Due to melee combat increasing time more than firearms, stick to the Hand-to-Hand weapon, which doesn't use your combat gauge.

Switch to the 909 when swarmed and save the Elephant Killer ammo for boss enemies. If you get it a pinch, throw a Flash Grenade.

Gangster
Survival Knife-
Semi-Auto Sniper Riflex5
Grenade Launcherx6
First-Aid Sprayx1
7.62mm Ammox20
40mm Explosive Roundsx12
Healing Tabletsx8

Jake's alternate load-out swaps the Hand-to-Hand for the Survival Knife.

Overall, this loadout is dangerous due to its need for clase quarters combat and lack of a handgun.

.

Sherry Birkin

'Default''
Triple Shotx20
Lightning Hawkx7
Stun Rod-
Herb (Red)x2
First-Aid Sprayx1
9mm Ammox30
.50 Action Express Magnum Ammox10
Healing Tabletx1

Sherrys's default load-out is built to keep you alive. With a First-Aid Spray for a full heal and Red Herbs to quickly fill your case with.

Since the herbs are taking up space, causing a lack of ammo, it is important to quickly find a Green Herb to free up space.

Use the Triple Shot in single fire mode, to conserve ammo, and don't be afraid to use your Stun Rod to gain melee finishers. Watch out for the enemies fying from the charged Stun Rod's fire, as this does not net you extra time.

Save the Lightning Hawk for major enemies like Bloodshots and Napad.

School Girl
Bear Commanderx30
Assault Shotgunx7
Herb (Red)x2
First-Aid Sprayx1
Flash Grenadex2
5.56mm Ammox60
12-Gauge Shellsx20
40mm Explosive Roundsx3
Healing Tabletx1

Sherry's alternate load-out is powerful, but limits the enemy to only 2 weapons. That being said, these are two powerful weapons.

Once again, find Green Herbs asap to make inventory space.

Stick to using the Bear Commander in normal fire mode to damage enemies and then use melee finishers.

Save the Shotgun for bigger, more defensive enemies, to save Bear Commander ammo and only use the explosive rounds on bosses.

.

Ada Wong

'Default''
Ammo Box 50x50
Crossbowx1
Incendiary Grenadex3
9mm Ammox30
Arrow (Normal)x60
Arrow (Pipe Bomb)x30
Healing Tabletsx8

Ada's default load-out is all about her Crossbow, as the Ammo Box 50 is rather weak.

Although the Crossbow is super powerful, it requires you to hit the enemy in its weak spot to be greatly effective. That being said, it has the ability to kill even the strongest enemies in one shot. If not, the enemy will be pinned down and can be dispatched through melee.

Save the Pipe Bomb arrows for tough enemies like Whoppers and Napads or very large groups.

'Chinese''
MP-AFx30
Sniper Riflex6
Herb (Red)x2
Hand Grenadex3
Flash Grenadex2
9mm Ammox30
7.62mm Ammox6
Healing Tabletx1

Ada's alternate load-out drops the powerful, but accuracy required, Crossbow for multiple other guns.

Similar to Piers' default load-out, you'll want to use the MP-AF for damage and melee finishers and the Sniper Rifle for ranged fire or Quick Shots.

Like Sherry, the Red Herbs take up inventory space and should be combined and cased asap.

Save the grenades for large groups or tough enemies.

.

Carla Radames

'Default''
Picadorx16
Grenade Launcherx6
9mm Ammox50
40mm Acid Roundsx12
40mm Nitrogen Roundsx6
Healing Tabletsx6

Carla's default load-out lacking, considering how annoying she is throughout the campaigns. It is limited to a handgun and Grenade Launcher, which is a pain to switch between ammo if you do not know the icons.

Since enemies don't drop Grenade Launcher ammo, you will need to save it for the perfect moment. The Explosive Rounds should only be used on bosses, while the Acid and Nitrogen rounds should only be used on groups.

The upside of only one ammo drop is that you will have a ton of it. Use it as needed and use coup de grace finishers to get bonus time.

Overall, it is a difficult character to work with.

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Health Items

Unlike previous Resident Evil games, healing herbs do not directly heal your life, but are used to gain Health Tablets. While the player still finds herbs throughout the game, they can not be used directly to heal you. Instead, the player must convert them into tablets.

Tablets, which are not part of the characters inventory, can then be used one at a time to heal one of the players health blocks. The number of tablets currently available is visible on the HUD and the player can hold up to 12/17.

Herb Combination# of Tablets Created
Green Herb1
Herb (G + G)3
Herb (G+ G+ G)6
Herb (R+G)6

Unlike herbs, First Aid Sprays are stackable and are not stored in your case to gain Health Tablets. Equipped like a Grenade, by pressing up or down on the D-pad, the spray restores your health to full no matter how depleted it is. An added bonus is that these can be used on the move while avoiding enemy attacks.

Chess Pieces

Chess Pieces are items dropped by enemies as loot and are actually skill points used to gain Skills to aid in your campaign. Sometimes they can also be found in chests.

In general, the harder the enemy the bigger piece they will drop and the more skill points you recieve. The only exception to this rule is when you are playing Mercenaries Mode in which the higher value pieces are often dropped when you achieve a higher combo chain.

Piece NameSkill Point ValueKnown Enemy Drops
Pawn50
Knight100
Bishop300
Rook (Bronze)500
Rook (Silver)1,500
Rook (Gold)3,000
Queen (Bronze)1,000
Queen (Silver)2,500
Queen (Gold)5,000
King (Bronze)2,000
King (Silver)4,000
King (Gold)10,000

Weapons

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Handguns



Nine-Oh-Nine (909)

Both Chris and Jake start with this weapon as their standard handgun. The decent sized clip and fast firing rate make it useful in a pinch, but unremarkable in any other way. The only real advantage, ammo stacking which allows you to save inventory space.

Chris / Jake
Ammo Type9mm Ammo
Clip Size15
Power150
Critical Chance12.5
Reload SpeedA
Firing SpeedA

Wing Shooter

Leon's default weapon, it has a larger clip than most handguns and can be dual-wielded. As a result of this increase, the player can unload large amount of bullets without needing to reload. Check out the unique Quick Shots and reload animations when using.

Leon Only
Ammo Type9mm Ammo
Alternate Fire OptionsDual-Wield
Clip Size18/36
Power120
Critical Chance8
Reload SpeedA
Firing SpeedA
Firing Speed of Alt. FireA+

Picador

Similar to the Nine-Oh-Nine as a standard handgun, but with an additional bullet per clip. It is only useful until stronger weapons are found or as a backup. Keep some ammo on hand for this gun, as it takes very little inventory space.

Helena Only
Ammo Type9mm Ammo
Clip Size16
Power160
Critical Chance6
Reload SpeedA
Firing SpeedA-

Triple Shot

Info Coming Soon

Ammo Box 50

Info Coming Soon

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Shotguns



Shotgun

This classic Resident Evil weapon is designed to shoot a large spread into a crowd. Although the damage is best at close range, it is also effective at a distance and can be used in almost any circumstance. The Quick Shot is also great for fast moving targets that are hard to target with your handgun.

Leon & Helena / Jake & Sherry
Ammo Type12-Gauge Shells
Clip Size8
PowerFar - 140 x 7
Close - 180 x 7
Reload SpeedC
Firing SpeedC

Assault Shotgun

A new twist on the classic Resident Evil weapon, it is designed to shoot a large spread into a crowd. The advantage it has over the normal Shotgun is the firing speed, but lacks the additional bullet. Although the damage is best at close range, it is also effective at a distance and can be used in almost any circumstance. The Quick Shot is also great for fast moving targets that are hard to target with your handgun.

Chris & Piers / Ada
Ammo Type12-Gauge Shells
Clip Size7
PowerFar - 150 x 7
Close - 170 x 7
Reload SpeedC
Firing SpeedB

Hydra

Resident Evil 5's strongest Shotgun returns, but lacks the power of its predecessor. Ineffective at long ranges, at close range it is deadly due to its power and ability to shoot as fast as you can pull the trigger. The three shot limit before reloading and the unique ammo makes it more of a hassle than a benefit.

Helena Only
Ammo Type10-Gauge Shells
Clip Size3
PowerFar - 120 x 7
Close - 170 x 7
Reload SpeedC
Firing SpeedS

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Magnums



Elephant Killer

This gun is similar to the Lightning Hawk, but with additional damage, firing delay, and a smaller clip size. As expected, this is your go to gun for powerful or strong enemies that pose a challenge with the less powerful weapons.

Leon & Helena
Ammo Type.50 Action Express Magnum Ammo
Clip Size5
Power1,600
Critical Chance12.5
Reload SpeedC
Firing SpeedC

Lightning Hawk

At first glance this gun looks like a normal handgun, but actually is a powerful magnum and can mow down any enemy in your path. Ammo for this gun is rare, but it stacks well and allows you to build up a supply in between boss fights.

Leon & Helena
Ammo Type.50 Action Express Magnum Ammo
Clip Size7
Power1,200
Critical Chance8
Reload SpeedA
Firing SpeedB

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Sniper Rifles



Sniper Rifle

Like all Sniper Rifles, this one allows you to zoom in and support your partner from a distance when you are separated. Due to it's slow firing speed and reload speed, shots should be precise to make your shots count.

Jake & Sherry / Ada
Ammo Type7.62mm Ammo
Clip Size6
Power700
Critical Chance100
Reload SpeedC
Firing SpeedC-

Semi-Automatic Sniper Rifle

The Semi-Automatic Sniper Rifle is much faster than the standard Sniper Rifle and allows you to shoot multiple targets from long distances quickly. Although it has a smaller clip, you stay scoped in between each shot and can lock in on a target and use the clip quickly and effectively.

Leon & Helena / Chris & Piers
Ammo Type7.62mm Ammo
Clip Size5
Power600
Critical Chance75
Reload SpeedB
Firing SpeedB+

Anti-Materiel Rifle

Like all the other rifles, this one also allows you to zoom in on your target, but with the additional bonus of a Thermal Scope, which lets you find living enemies from a distance. The rifle is incredibly powerful, but the long delay between shots can leave the player vulnerable if a shot is missed.

Piers Only
Ammo TypeAnti-Materiel Ammo
Alternate Fire OptionsThermal Scope
Clip Size10
Power1,000
Critical Chance100
Reload SpeedB
Firing SpeedD-

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Machine Guns



MP-AF

Info Coming Soon

Bear Commander

Info Coming Soon

Assault Rifle RN

Info Coming Soon

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Other Weapons



Grenade Launcher

Info Coming Soon

Hand Grenade

Info Coming Soon

Incendiary Gernade

Info Coming Soon

Flash Grenade

Info Coming Soon

Remote Bomb

Info Coming Soon

Crossbow

Info Coming Soon

Survival Knife

Info Coming Soon

Combat Knife

Info Coming Soon

Stun Rod

Info Coming Soon

Rocket Launcher

Resident Evil's final boss killer returns in Resident Evil 6. This weapon is only encountered on Leon's Campaign, given in the final battle. Although you can only use it once in campaign, it can be freely used in Mercenaries Mode.

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Skills

Skills are equipped for bonuses to the player. Ther player can only have 3 Campaign Skills equipped and 1 equipped in The Mercenaries and Agent Hunt.

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Campaign Skills

NameDescriptionCostUnlock Requirement
Firearm Lv. 1Increases the damage of firearms by 10%12,000-
Firearm Lv. 2Increases the damage of firearms by 20%29,000Firearm Lv. 1
Firearm Lv. 3Increases the damage of firearms by 50%75,000Firearm Lv. 2
Melee Lv. 1Increases the damage of physical attack and weapons by 10%10,000-
Melee Lv. 2Increases the damage of physical attack and weapons by 20%25,000Melee Lv. 1
Melee Lv. 3Increases the damage of physical attack and weapons by 50%75,000Melee Lv. 2
Defense Lv. 1Enemy attacks deal 80% of the damage3,000-
Defense Lv. 2Enemy attacks deal 70% of the damage28,000Defense Lv. 1
Defense Lv. 3Enemy attacks deal 50% of the damage80,000Defense Lv. 2
Lock-On Lv. 1Decreases the movement of the red dot sight after firing a shot a little2,800-
Lock-On Lv. 2Decreases the movement of the red dot sight after firing a shot greatly31,000Lock-On Lv. 1
Rock Steady Lv. 1Decreases the movement of the aiming reticle after firing a shot a little3,500-
Rock Steady Lv. 2Decreases the movement of the aiming reticle after firing a shot greatly33,000Ready Steady Lv. 1
Critical Hit Lv. 1Increases the chance of a critical hit by 50%3,500-
Critical Hit Lv. 2Increases the chance of a critical hit by 75%13,000Critical Hit Lv. 1
Critical Hit Lv. 3Increases the chance of a critical hit by 100%32,000Critical Hit Lv. 2
Piercing Lv. 1Increase piercing capacity by 1. Does not affect the Crossbow or Grenade Launcher12,000-
Piercing Lv. 2Increase piercing capacity by 2. Does not affect the Crossbow or Grenade Launcher28,000Piercing Lv. 1
Piercing Lv. 3Increase piercing capacity by 3. Does not affect the Crossbow or Grenade Launcher55,000Piercing Lv. 2
J'avo Killer Lv. 1Deal 20% more damage to J'avo3,000Kill 30 J'avo
J'avo Killer Lv. 2Deal 50% more damage to J'avo25,000J'avo Killer Lv. 1
Zombie Hunter Lv. 1Deal 20% more damage to Zombies3,000Kill 30 Zombies
Zombie Hunter Lv. 2Deal 50% more damage to Zombies25,000Zombie Hunter Lv. 1
Eagle EyeGain an addition level of zoom on the Sniper Rifle, Semi-Auto Sniper Rifle, and Anti-Materiel Rifle3,000-
Quick ReloadIncreases reload speed by 20%10,000-
Last ShotIncreases the damage dealt by the last shot in a clip by 300%55,000-
Shooting WildRemoves the aiming reticle and sniper scope, but increases damage dealt by 50%65,000-
Combat Gauge Boost Lv. 1Increases the size of the combat gauge to 8 blocks70,000-
Combat Gauge Boost Lv. 2Increases the size of the combat gauge to 10 blocks90,000Combat Gauge Boost Lv.1
BreakoutDecreases the amount of rotations needed to escape rotation action prompts2,800-
Item Drop IncreaseIncreases the rate of item drops by defeated enemies3,500-
Recovery Lv. 1The revival gauge in dying state will fill in 10 seconds instead of 1510,000-
Recovery Lv. 2The revival gauge in dying state will fill in 7 seconds instead of 1570,000Recover Lv. 1
Team-UpWhenever the AI partner is within 5 meters of the player, the AI will deal as much damage as the player14,000-
Field Medic Lv. 1Receive 1-2 health tablets whenever you're rescued in single player12,000-
Field Medic Lv. 2Receive 2-3 health tablets whenever you're rescued in single player95,000Field Medic Lv. 1
Lone WolfYour partner won't help you in single player100-
AR Ammo Pickup IncreaseIncreases the drop rate of 5.56mm Ammo8,000-
Shotgun Shell Pickup IncreaseIncreases the drop rate of 12-Gauge Shells8,000-
Magnum Ammo Pickup IncreaseIncreases the drop rate of .50 Action-Express Magnum Ammo25,000-
Rifle Ammo Pickup IncreaseIncreases the drop rate of 7.62mm Ammo and AM Rifle Ammo8,000-
Grenade Pickup IncreaseIncreases the drop rate of 40mm Explosive, Acis, and Nitrogen Rounds22,000-
Arrow Pickup IncreaseIncreases the drop rate of Arrow (Normal) and Arrow (Pipe Bomb)20,000-
Grenade Power-UpIncreases the damage of thrown grenades by 100%40,000800 kills w/ Grenades
Handgun MasterIncreases the damage dealt by the 909, Wing Shooter, Triple Shot, and Picador by 100%37,0001,500 kills w/ handguns
Shotgun MasterIncreases the damage dealt by the Shotgun and Assault Shotgun by 100%38,0001,000 kills w/ shotguns
Magnum MasterIncreases the damage dealt by the Lightning Hawk and Elephant Killer by 100%40,000800 kills w/ magnums
Sniper MasterIncreases the damage dealt by the Sniper Rifle and Semi-Auto Sniper Rifle by 100%39,0001,000 kills w/ sniper rifles
Machine Pistol MasterIncreases the damage dealt by the MP-AF and Ammo Box 50 by 100%38,0001,500 kills w/ machine pistols
Assault Rifle MasterIncreases the damage dealt by the Assault Rifle RN, AR for Special Tactics, and Bear Commander by 100%37,0001,500 kills w/ assault rifles
Grenade Launcher MasterIncreases the damage dealt by the Grenade Launcher and Bear Commander alternate fire by 100%40,000800 kills w/ grenade lauchers
Crossbow MasterIncreases the damage dealt by the Crossbow by 100%40,000800 kills w/ Crossbow
Infinite HandgunInfinite ammo for the 909, Wing Shooter, Triple Shot, and Picador79,000Complete all campaigns
Infinite ShotgunInfinite ammo for the Shotgun and Assault Shotgun89,000Complete all campaigns
Infinite MagnumInfinite ammo for the Lightning Hawk and Elephant Killer99,000Complete all campaigns
Infinite Sniper RifleInfinite ammo for the Sniper Rifle and Semi-Auto Sniper Rifle79,000Complete all campaigns
Infinite Machine PistolInfinite ammo for the MP-AF and Ammo Box 5089,000Complete all campaigns
Infinite Assault RifleInfinite ammo for the Assault Rifle RN, AR for Special Tactics, and Bear Commander89,000Complete all campaigns
Infinite Grenade LauncherInfinite ammo for the Grenade Launcher and Bear Commander alternate fire99,000Complete all campaigns
Infinite CrossbowInfinite ammo for the Crossbow79,000Complete all campaigns

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Agent Hunt Skills

NameDescriptionCostUnlock Requirement
Creature Offense Lv. 1Increases damage dealt by 10%5,000-
Creature Offense Lv. 2Increases damage dealt by 20%15,000Creature Offense Lv. 1
Creature Offense Lv. 3Increases damage dealt by 30%60,000Creature Offense Lv. 2
Creature Defense Lv. 1Decreases damage sustained by 10%5,000-
Creature Defense Lv. 2Decreases damage sustained by 20%15,000Creature Defense Lv. 1
Creature Defense Lv. 3Decreases damage sustained by 30%60,000Creature Defense Lv. 2
Creature Health Lv. 1Increases health by 10%5,000-
Creature Health Lv. 2Increases health by 50%15,000Creature Health Lv. 1
Creature Health Lv. 3Increases health by 100%60,000Creature Health Lv. 2
Creature Stamina Lv. 1Stamina gauge is increased to 6 units5,000-
Creature Stamina Lv. 2Stamina gauge is increased to 7 units15,000Creature Stamina Lv. 1
Creature Stamina Lv. 3Stamina gauge is increased to 10 units60,000Creature Stamina Lv. 2

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