FAQ/Walkthrough by EVERYTHING69

Version 1.00, Last Updated 2013-01-23

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Way of the Samurai 4 FAQ

Author: EVERYTHING26

Version: 1.00

Intro:

Welcome to my 2nd FAQ, I intend this FAQ to cover getting not only the platinum of the game but eventually getting every unlockable as well. Right now this guide is not complete I still need to cover Night Crawling, fishing, swords and minor jobs and likely need to check and make sure a lot of these things are 100% correct so feel free to contribute my info is at the bottom of this FAQ.

Spoiler warning! There are small spoilers here and there, my endings are bare minimum and I never really describe the plot in the events however be warned that some facts will come out and ruin events, try to get things yourself 1st it's part of this game!


Controls

You can see the basic controls in the main menu under Manual before selecting new game or load, so this is to explain in detail what you need to know.

Basic gameplay controls are left stick for movement, right stick camera control. direction buttons are used to select items/ sword and stances mid battle.

Fighting controls: L1 draws or sheathes your sword. Square and triangle are both used to attack, you can check what your current style can do by going into the menu, go to styles and select your equipped style. It shows moves with arrows, this is not referring to left and right, if the arrow points left such as left + square it means to pull the direction stick away from the enemy and hit square. Right would mean towards the enemy.

R2: R2 brings up the quick change menu, the most important option in here is reversing your sword. When you reserve your sword you can't kill the enemy and do damage to their vitality instead of life. You can also switch swords, styles go unarmed and dual weild here, so get used to what does what if you want to be able to switch quickly in battle.

L2: L2 lets you free run during battle, it's extremely helpful in you're ignoring combat during events, or trying to pick up an item, style or sword.

Jumping You jump with circle. Apart from a few shortcuts there's really never a good reason to jump. Some attacks are done mid-air, must notably guns have a quick and powerful mid-air attack.

Talking: In and out of battle using the X button lets you talk to someone when the chat bubble is on screen. Some events require you to use this function to end a battle without someone dying, so during the 1st event try hitting X to see what it does.

Kicking: With R1 and square together your samurai will do a small kick. In battle this can be used to interrupt an enemy (or do good damage with the Big Shot charm). More importantly it makes your samurai pick up any items or/ and swords you end up kicking. This is especially useful at the end of scenes to pick up the enemies sword or style before the game transitions to another scene.

Spring Harvest: During battle hold R1 and hit L1 to go into spring harvest mode, you hit harder and break guard easily in this mode.


How to Play

So we're just starting our adventure in Amihama and have no idea what to do! To help I'm going to hopefully give you a good idea.


Gameplay basics

Some basic non-combat concepts to help you understand what to do before and after the initial tutorial events:


Difficulty

This game at it's core is action/ adventure. However your sword can be leveled and needs to be leveled for normal and more so hard. Start your 1st game on easy, it's not a matter of skill or ability you just simply do not have a sword that will make any ending possible on normal. Using the default weapon on easy without upgrades would be pretty hard at that.

Easy can be done with a sword around 50 attack, normal you want 100ish, hard probably 300+ and Harikiri mode you want the max attack of 500.


Events

When you start you're already in the middle of an event, events happen in certain areas and at certain times of day. What and when can be easily figured out by going into the menu, selecting journal then events. This shows a flow chart of all the events, including where you're at so you can figure out what to do next for the faction you're working for.

I've detailed all events in my Events section, but feel free to experiment it's half the fun of this game!


Vitality and Life

If you look at the lower left corner of your screen you'll see 2 bars: 1 purple, 1 green. The green bar is your life, if this runs out you die. The purple bar is new to WotS4 its vitality, and a few things affect it.

1st when you're injured the life bar is restored after a few seconds of not attacking/ being attacked at the cost of vitality, so as you can imagine having 0 vitality in a battle is a bad thing. Vitality can also be depleted by spamming powerful attacks (moves that use triangle mainly) as well as quick traveling costs 100 vitality each time you travel. Some styles have an ability to reduce vitality costs, including quick travel.

Now the big question: How to keep vitality up? Eating and sleep restore a lot, you can sleep outside on marked locations as well as in the inn on Main Plaza . Also the charm Life & Death on a sword makes you restore vitality as you stand still, see the Smith section for more details on creating Charms.


Where to start

As I mentioned above your starting sword sucks... right now. It has 5 attack power and 1/9 degradation which means it can be good, we just gotta spend some of those degradation points to up its base stats, so let's make it better!

In the town area is the Smith, for a fee he can make the sword stronger or more durable. So to get some upgrades we need some cash. If you speak to the random people walking around they can give you jobs to get the cash you need. Upgrade the durability once if you want (it does help) but what we want to get to right away is 50-75 attack, enough to stand a chance against the named characters.

Once I finish the jobs section you can find out about all the jobs and how to compete them. At this time I can really only say after accepting a job, save and try things.. if it doesn't go well restart.

After getting that initial sword, check the events under journal then events. This shows the flow chart, following this you can on your own get many of the games endings without any difficulty. I do seriously recommend trying things on your own, this guide will be here later if you can't figure something out.


In-game reset

Well there isn't exactly one... however if you ever want to quickly restart the game there are two options:

1) Go to the harbor, in the south west area where you start you can speak to the boatman and choice to leave Amihama. Just don't save when given the option.

2) Exit and restart the game. I find this is a lot faster and despite going though the menus I can generally do this faster then leaving in game, especially if you're in forced combat.


Network

If you want to try fight off other players characters (not controlled by them), at the bottom of the menu under options, is a setting called network settings. Here you can enable it so others can invade your world and your character will invade other worlds.


Boxes

When a box drops on you or an enemy you take massive damage. To this end you can in fact throw boxes to do massive damage to enemies, it's hard to do and probably never worth it... but kindva funny.

Also destroying boxes is as easy as jumping on them.


Combat basics


Below are some tips to help with combat. Not the be all end all but some things to help those new to the series.


Square versus Triangle

In previous Way of the Samurai games square was a basic move you'd mainly only use when your sword was too hot or was a new blade. In this game square can be the main attack and likely should be as well.

Square is your lighter attacks, generally are faster but do less damage. Triangle related moves on the other hand can do a lot of damage but also drain your vitality. So which should you use? Both, just be aware of where your vitality is at since running out can easily mean death.


Blocking and Dodging

R1 blocks most normal attacks. There are powerful moves that break guards, as well grabs cannot be guarded against. Now if you're forced to take a hit it's better to dodge, with the guard button held down, using the direction buttons + circle makes your samurai hop away from danger. I highly recommend getting used to dodging since on hard and more so on Harikiri mode enemies can one shot you and not being hit is a lot better then hoping to guard it.


Pushing and Pulling

If the enemy is guarding, using forward moves can break their guard if their aren't pulling away from you. Using moves that use back when attacking can knock people off balance if they're not pulling.

This can be complex, but basically what you need to know from pushing and pulling is that when you guard you can try to push and pull. Moving the stick towards the enemies or away from them when they attack you will put them off balance depending on the move they use. I'm not great at this, mainly because the dodging system in this game is great. Why take a move when you can jump out of the way?


Spring Harvest

You activate Spring Harvest by holding guard (R1) and hitting L1. You attack faster, most of your attacks break guard and get a nice cinematic end when you either sheathe your sword with L1 or re-hold R1 hitting L1 to keep your sword out.

In the middle of your life/ vitality is your spring harvest gauge, it needs to be at least 50% full to activate and slowly depletes as you use it. It fill with time and also with kill both while using spring harvest and outside.

Certain items really help maintaining spring harvest. Chocolate is my favorite, it makes you gain more gauge for 2 minutes which normally means you can use your spring harvest for the rest of the battle you're in. The Amana Mushroom is also a great item, it does the same as chocolate but for only 30 seconds, it also gives you 500 extra points (50%) so you can right away rip into any enemy around.


Styles

Style is a moveset and unlike previous titles in the series it's separate from the sword. In battle when you're not mid-animation you can change your style in the menu. Also styles can have multiply movesets, only 2 of the default in game ones I know of have multiply movesets but custom sets can have up to 3 different stances in one style.

Making a custom stance requires a blank book (can be purchased in the casino, as well as Dojima sells them after the tournament with a great crime rate) and being the owner of the Dojo. The Old Fossil will help you create your own style of destruction.


Free Run

As mentioned above free running is done by holding the L2 button. Why do it in battle? Ignoring enemies is the 1st reason, but I've found that enemies that are armed with guns will get off a shot or two when approaching them the normal way, using free run you're faster and can get right next to them sometimes before they get a single shot off.


Town Overview


Below is a list of all the area and significant facilities, the shops and job brokers in each area.


Little Britain


The area for the Foreigners to gather and not make any sense for your character (until you get the Language School up and running)


  • Consulate Located at the very north of the area, this is where you'll find the british characters of the game most of the time.
  • Hospital Not functioning to begin with and located in the south eastern corner of this area. Hospital is needed for certain events, and while it's up all items cost 10% more.
  • Gramps job giver The king of the homeless! Gramps gives you jobs that help the homeless of the city, these are mostly good intended with some bloody results. He's right in the middle (somewhat south east) below the tracks.
  • Lost and Found shop When you 1st come across this guy beside Gramps below the tracks, he won't be able to sell you anything. The only things he can sell you are items you've lost when you died on a previous playthough, so hopefully he get little to no business from you. Some unlockable are also sold here.
  • Sweets shop Located on the western side of the map you 1st need to english to use this shop. And as it's name suggests, you get sweets here.

Cemetery


Really nothing noteworthy here, Dojima starts here unless on a previous playthough you got him to be the blacksmith.

If you face off against another player and they *ahem* cheat their way to victory... when you select retry a "revenge horse" will be here (literally a horse) and when you talk to it you can offer to get revenge which enables you to fight against that player again.


Back Roads


Nothing too special about this area, quests happen and are started here.


  • Teahouse in the middle of the map lets you eat some food.
  • Onigiri-ya Surprising this place sells all kind of Onigiri.
  • Also of note is there is a place in the middle of the map where you can jump done into the Magistrate area, this is the only one way and is kindva funny when you use it.
  • Sensei is also located here in the beginning of the game, near the sleep location on the east side of the map.

Magistrate


Home of the magistrates/ the center of law in town.


  • Used Goods A shop with various goods, how food can be used somewhat worries me about what I'm going to end up feeding my samurai... I'm sure he can take it though.
  • Nodobotoke Middle of the map he gives you missions that are against the Yakuza. Really more about him pushing his job on you, but completely the missions help order regardless.
  • Sakotsu Located above Nodobotoke he lets you know what the order in the city is, as well hates Yakuza a lot and is willing to repeatedly pay you to massacre Yakuza, 25 to 100 at a time depending on the crime rate.

Main Plaza


The city hub, plenty of events end up happening here


  • Inn Umeya In the north west side of this area, for a fee you get a different type of room healing 500, 750, or 1000 Health/Stamina. Staying here instead of sleeping outside also increases the towns Order.
  • Curio Shop (Tanukiya) On the west side of town heading toward the Town this place will sell you hair styles, clothing and some accessories.
  • Restaurant (Low-end) In the north East side, eat here for recovery.

Town


This is the home of some of the most important thing, the smith as well the dojo you can be in charge of.


  • Dojo Located in the south western corner when you enter here you can choose to become the master of the dojo. Check the Dojo Section for help on what to do here.
  • Smithy In the south slightly East you can find the smith, he can strengthen your sword help you create new ones but most importantly is the only cheap way to repair a sword. Check the Smith Section for help knowing what does what.
  • Language School In the very south eastern corner is the school that somehow makes you instantly understand english when opened. It's closed at 1st and you have to complete a certain event to get it opened.
  • General Store Right near the dojo this sells you various helpful items.
  • Bait & Grub On the South western corner this guy as the name suggests sells you items to help you fish.
  • Eatery (Rice Bowls) Restaurant in the north end of the map
  • Pharmacy West of the Eatery this place sell medicine... and booze, which is medicine to some...
  • Western Noodle House Located east of the Eatery this is yet another restaurant.
  • Bar (Toasty Truth) Open at only at night and located on the western side of the map. Eating/ drinking here gives various stats boosts, so worth considering before a big fight. This is owned by Akemi and a few events involving the Prajnas happen here.
  • Gambling Den In the north eastern corner and only open at night you can gamble playing Koi-Koi if you want (if you have no idea what this game is I suggest looking at barticle's Hanafuda guide under the Yakuza 3 FAQs, he does a good job describing the game)
  • Kobato, Mistress The anti-law/ Yakuza job brokers, this guys will give you jobs that lower order. They're right outside the gambling den in the north east corner of the map. Kobato gives you various types of mission and Mistress just want you to massacre the magistrates.

To get them to give you jobs speak with Mistress and say:

  • "I'm looking for work."
  • "My you're rude. It'll be fun killing you."

Shrine


The home turf of the Prajnas. They have a store out front that sells items and hang out in the back of the cave


Harbor


Where you start the game and where you can end your game at any time. If you even want to leave to start fresh speak with the Boatman in the south west corner.


  • Casino On the south east corner and open only at night this is a place where you can play western style casino games. I do believe this is the only place you can get scroll to instant learn moves for a stance.
  • Thief A job broker located at the very north, and as the name implies the thief wants help stealing stuff, so expect order to drop as you help him.
  • Curio Shop North side of map this shop sells some of the games accessories.
  • Souvenir Shop Not sure how healing items are souvenirs, but they are, this is on the east side of the map west of Soba-ya
  • Soba-ya On the east side of the map north of the casino, this is a restaurant to eat to restore some of that stamina.
  • Sushi-ya West side of the map, yet another restaurant for the area.

Black Ship


Nothing much here, in the interior is a bar that sells items. Have to have the language school open to use of course.


Endings

Below is a list of all endings and set of events to get them. Most normal endings don't require you to do every event for a faction but for simplicity I'm listing every event so if you do all steps you will end up with that ending.


The Light of Hope


Basic: Unite the people against Kinugawa!

To get this ending the casino must be closed, while the language school and hospital must be open

Before attempting this ending I highly recommend a few things. You have to endure all 3 tortures one after another during this, so trying them out 1st when nothing is on the line isn't a bad idea. As well you are forced into a fight completely unarmed, so mastering an unarmed stance is really useful especially Moro's style Yubari Martial Arts (you'd have to kill him in a different playthough).


My Method:

1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest doing this by holding down L2 to free run and attack one of the 2, they'll stand up and draw their sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
When you get the chance suggest bring Akagi to the hospital saying '"Let's take him to a British hospital."
5) Shrine - Ability to Lead
Doesn't matter what you choice here Kogure just doesn't lead well
6) Black Ship - Down for the Count
Tell J.J. "Certainly not cooped up in here!", lead him into the Harbor then to Sushi-ya (west side restuarant), then he asks what it is say: "It's a very stimulating place."
7) Shrine - Strike in the Dark
Kogure informs you he wants to kill Moro, so go into town and near the language school during night for Kogure to attack Moro. Speaking with Kogure saying: "Let's not be hasty, Kogure..." then "But it's true, isn't it? About Akagi?" Kogure will then attack both of you so deplete Kogure vitality with blunt attacks and then speak with him to say "You've lost, Kogure!"
8) Language School (town) - Pursuit of Knowledge
Doesn't matter what you do, feel free to mock Kogure attempt to hid who he is. Just win the fight with the demonscales
9) Sushi-ya (harbor) - In Need of Encouragement
Once again doesn't really matter what you say, J.J. ends up getting arrested.
10) Inside Magistrate - Rescuing the Count
Head towards the torture chamber, after the events say to J.J. "I'm here to save you." then beat the human pigs and rescue J.J.
11) Main Plaza - A Day at the Spa
Simple plot event, but once you see this you're set for the ending! When asked to go after Laura select "Okay"
12) Magistrate - Laura's Determination and The Fighting Spirit Never Dies
Speak with Laura near the entrance and say "Let's go. We're in this together.", then enjoy Laura's failed attempt to stop Kinugawa before killing some demonscales and getting captured. This also leads us to likely the worst situation in a WotS game yet, 1st endure all 3 tortures then defeat the 3 sisters without a weapon
13) Main Plaza - Rescuing Laura
Simple battle, only one chance to say anything to Kinugawa so say "Have you lost your honor as a samurai?!".
14) Harbor - In Pursuit of Kinugawa and Black Ship Battle
well this is it, beat Madara and Toguro then onto a one on one fight with Kinugawa.

The Flames of Prajna


Basic: Side with the Prajnas and Take over from Akagi after his death.


My Method:

1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get Kogure to help even on Harikiri mode.

-If the language school is OPEN and you want to keep it open, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.

-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.
11) Cemetery - The Truth
The deciding factor between this ending and getting The Flames of Prajna, you must kill Akemi. So say you overheard everything then she'll attack you.
12) Harbor - Break the Snare
I'm not 100% sure if this one matters, but every time so far I've chosen to speak with Akagi and spare Moro.

-auto event The Chief Minister's Big Move-

13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate and The Samurai Spirit
Follow the flow of battle, you fight a lot of people during these events with no chance to save. When fighting J.J. it doesn't matter which option you choose nor does it matter which option is picked when Akagi gives you his dying wish.

Fevered Spirits


Basic: Side with the Prajnas and die with Akagi. This is about the same as above, you just skip the event The Truth.


My Method:

1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get Kogure to help even on Harikiri mode.

-If the language school is OPEN and you want to keep it open, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.

-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.
12) Harbor - Break the Snare
If you want you can view The Truth event before this, so long as you don't kill Akemi it should be fine, however for simplicity I recommend skipping it. So just kill Moro and deal with the 3 sisters afterwards.

-auto event The Chief Minister's Big Move-

13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate
Follow the flow of battle, you fight a lot of people during these events with no chance to save. You end up fighting Madara with some of the black masks. After this fight enjoy the ending

Road to Ruin


Basic: Side with the Magistrate and help Kinugawa's mad plot to take over the world!


My Method:

1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the smugglers to increase the reward you earn.

-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them torturing you... not much of a reward imo, but if you're into it...

-If the language school is CLOSED and you want to keep it closed, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure

-auto event The Chief Minister's Big Move-

12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish to be excused"
14) Magistrate - A Dark Will
Just sit there and hear Kinugawa out
15) Consulate (Little Britain) - Chief Minister At War
Poor trusting Laura, anyways just a plot event
16) Shrine - Annihilation of the Prajnas
Easy enough fight, just be aware of the cannon, they can hurt you and fast.
17) Consulate (Little Britain) - Black Ship In Hand
Plot event
18) Black Ship - Shigeru Moro, Swordsman
One on One fight with Moro, go into the interior of the ship and all the way to the most western room (south of the kitchen)

A Change of Heart


Basic: Side with the Magistrate and stop Kinugawa's madness.


My Method:

1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the smugglers to increase the reward you earn.

-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them torturing you... not much of a reward imo, but if you're into it...

-If the language school is CLOSED and you want to keep it closed, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure

-auto event The Chief Minister's Big Move-

12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish to be excused"
14) Magistrate - A Dark Will
After Moro gets up, you'll be given a chance to leave as well. Do so.
15) Magistrate - Patriots
Simple plot event, sets up the plan
16) Shrine - The Three Kataneers
Love J.J.'s definition of stealth ... anyways just fight your way and beat Akagi and Kogure.
17) Shrine - Hikaru Kotobuki, Military Man
Be aware of the cannons, overall this is an easy final fight imo.

Setting Off to Foreign Lands


Basic: Side with the foreigners and agree to leave with Laura


My Method:

1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event

-If the hospital is CLOSED and you want to keep it closed, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack

-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the north end (west of the Eatery). Head right back, fight the ronin along the way if you want but you do have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...

-auto event The Chief Minister's Big Move-

12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
The fight with Akagi is simple enough. Once you're dealing with the demonscales though you have to protect Laura. I found the best method is to eat chocolate or an Asura Mushroom and just let lose with spring harvest. Every 5 or so kills use the L1 + R1 to stop the spring harvest to see if you've managed enough kills with the event ending.
16) Black Ship - Twilight On Board
Plot event, do nothing and you get this ending.

Samurai Straight


Basic: Side with the foreigners and either let Laura die or jump off the ship


My Method:

1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event

-If the hospital is CLOSED and you want to keep it closed, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack

-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside

7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the north end (west of the Eastery). Head right back, fight the ronin along the way if you want but you do have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...

-auto event The Chief Minister's Big Move-

12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
I'd suggest after you defeat Akagi to simply let Laura die. If this doesn't agree with you then save her, and during Twilight On Board say "I can't leave yet"
16) Magistrate - The Raid
Fight your way to the upper floors, there the 3 sisters greet you and you gotta deal with them.

As a Demonscale


Basic: Enter the tournament as an independent.


My Method:

1) Harbor Amihama Harbor Skirmish or After the Storm
Doesn't matter if you participate in the skirmish or not.
2) .. anyways, sleep until Day 3 daytime.
3) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
4) again sleep, daytime day 4

-auto event The Chief Minister's Big Move-

5) Town - Idle Chatter
Auto plot event.
6) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, the ending will auto kick in

Boiled Samurai


Basic: Side with any of the 3 sides and during the tournament climb the stairs to join the other "winners"


My Method:

Do events for any one side until the tournament if you want a step by step follow any of the other endings: Fevered Spirits, The Flames of Prajna, Road to Ruin, A Change of Heart, Setting Off to Foreign Lands, Samurai Straight. Doesn't matter who you side with just pick a colour and go.

1) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament go up the stairs and be a "winner"!

The Chief Minister Lived


Basic: Start down The Light of Hope ending but fail in any way.


My Method:

This is the fastest method to get the ending, not the only way though.

1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest doing this by holding down L2 to free run and attack one of the 2, they'll stand up and draw their sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
Kill Akagi, then Kogure (who is somewhat upset with your actions)
5) Main Plaza - Plot to Assassinate the Chief Minister
Once you agree to help Kotobuki you're off to fight Kinugawa

Events


Below is a list of all events, choices within and what may be required for the event to happen. Before each section I have a small chart which is setup to look like what you see in the events menu option under journal.


Place: Harbor

Time: Daytime

Description: Take a tour of Amihama

The unavoidable event that eventually doesn't even happen... This is basically the boat ride into town where you can speak to the driver or yourself asking questions about the town. If you're 1st starting ask all of them, otherwise you'll likely simply skip this event.


Place: Harbor

Time: Daytime

Description: Participate in the conflict.

After getting off the boat approach the crowd in the harbor.

After the 1st two scenes, you're given a choice of what to say: 1st choice "What would you have me do?" gives you the full tutorial helping you figure out combat, 2nd choice "It would be futile to interfere." skips the tutorial but is basically the same. A 3rd option appears after your 1st few playthoughs saying "Fight! Fight and win!", this option makes it so you fight Akagi, Melinda then Kotobuki one after another after the normal parts of this event.

After beating a few groups of Prajnas you have to confront Akagi who now has Laura. The 1st option "Take your hands off her!" has you save her, the 2nd ("You cowards...") and 3rd ("Let me in on this!") makes Kotobuki jump in. If you do the later you can side with Kotobuki or Akagi. Fight till the end and people will try to recruit you depending on who you ended up helping (I suggest saving Laura since everyone will try even though you went against Akagi).

To get the hidden path during this event while fighting Akagi you can kill the 2 Prajnas who are manning the cannon. After a cutscene you need to finish off Akagi, fight Melinda then Kotobuki. Finally the 3 sisters arrive and you have to beat all of them. This set you off to a totally different set of events where you arrives at either The Light of Hope ending or The Chief Minister Lived ending.


Place: Harbor

Time: Daytime

Description: Ignore the dispute.

After getting off the boat, you need to hug the building avoiding the crowd and head north to the exit to the town. After completing this re-enter the harbor to see the aftermath of the battle.

You can quick travel away as well, if you don't mind losing the vitality.


Place: Shrine

Time: Daytime

Description: Day 1 - Head to the cave.

After meeting Akagi at the entrance to the cave you can go to the back to have an intro to him and Kogure, then it changes to the Toasty Truth Bar to introduce Akemi.


Place: Magistrate

Time: Daytime

Description: Day 1 - Visit the Magistrate's Office.

Requirement: You must participate in the Amihama Harbor Skirmish event and either save Laura or side with Kotobuki.

Another intro event so no combat, proves that Kotobuki is a little weird though...


Place: Little Britain

Time: Daytime

Description: Day 1 - Visit the Consulate.

Requirement: In Amihama Harbor Skirmish save Laura.

The final intro, again no combat.


Place: Little Britain

Time: Daytime

Description: Beg forgiveness from the Prajnas.

Requirement: During Amihama Harbor Skirmish talk to a Prajnas and select the 2nd option "Heeelp! I don't wanna die!".

They leave you to die on the tracks in Little Britain, and you will die unless Dojima is not the smith. If he isn't you can call out to him and he'll save you... for a fee, all your swords equipped. If you want to fill this spot in be sure to start the game with no swords or a really crappy one.

The exact text to get him to save you is:

  • 3 times of the 1st 2 options "Save me!" or "Somebody! Help!" to get his attention
  • When asked "Please save me."
  • Finally "I'll give you whatever you want!"

Your swords will be gone but you will be alive

From there this is the only event in which you can go backwards to get the event After the Storm.


Place: Toasty Truth Bar

Time: Evening

Description: Day 1 - Visit the bar in town.

After entering the bar approach the 3 marines harassing Akemi, and tell them "Stop what you're doing." Outside you have to fight them 1st with swords, and then a second time with them using their rifles.

However if you draw a weapon other then a katana they'll not it's not a sword then right away draw their rifles. I did this with claws, would have to experiment to say what other things work but I'd guess any weapon under the other category would work.


Place: Main Plaza

Time: Evening

Description: Day 1 - Accompany Kotobuki in his search.

He'll ask you to join him to explore the Shrine area. After agreeing you, Kotobuki and 3 thief-takers start at the beginning of the shrine and slowly walk until you find the Prajnas. Mid way though you can say to Kotobuki "I'm running ahead" to speed things along.

You end up fighting a bunch of normal Prajnas members, after the fight Kotobuki thanks you gives you a reward and seems to give the Shrine back to the Prajnas...

When you unlock the option of play as a female, when 1st starting this event you can then say "Actually I'm a women" this bums out Kotobuki and cancels out the event. While somewhat comical this actually counts as failing the event.


Place: Little Britain

Time: Evening

Description: Day 1 - Participate in Laura's experiment.

Once you say you're interested in the experiment you join Moro in the harbor before having to rush back to save Laura. Simple combat ensues against a few Prajnas.


Place: Shrine

Time: Night

Description: Day 1 - Go along with Akagi's plans.

Stealing weapons sounds like something that should be where you sneak around... I suggest not trying to sneak during this. After Akagi kills the 1st look out, draw your sword and kill the 2 lookouts that get in our way (one is near the entrance to the Magistrate office, you can ignore him). You'll see the 1st on west of the entrance, he doesn't move but if he sees you you might get into combat anyways. The final one roams, from beyond the storehouse in the north to the main gate.

With the lookouts killed you can pick up the crates with square and run them to the exit. Each crate you get gives you some money, most I've gotten is 1500 mon. Also worth noting after the 1st crate you get end the event successfully by running back Akagi and saying that it's enough.


Place: Harbor

Time: Night

Description: Day 1 - Participate in the defense of the harbor.

After the deal goes down the foreigners claims diplomatic immunity. If you do nothing he gets away and you get a reward of 500 mon.

For the full reward draw your sword and just attack the foreigner. You'll take him and the buyer down and get 1500 mon, with Kotobuki saying he didn't see anything.


Place: Consulate

Time: Night

Description: Day 1 - Listen to J.J.'s request.

Not much to this event, J.J. just watches as you massacre the 10 attackers.

This event offers the ability to easily earn the "get 10 kills with spring harvest" requirement for moves for a style.


Place: Toast Truth Bar

Time: Daytime

Description: Day 2 - Head out to take down Kenzaki

Simple event accept by saying "As you wish.", then run out and kill Kenzaki and the 2 Prajnas to get your 1500 mon reward.

If you want to make things easier talk to Kogure and say "Let's do this", he scares the 2 Prajnas members away and the two of you can kill Kenzaki together. The down side is the reward becomes 500 mon instead.


Place: Magistrate

Time: Daytime

Description: Day 2 - Accept the three sisters' request.

Requirement: The hospital must be closed.

After you arrive in Little Britain you'll be confronted by a few marines. To succeed at this event fight them. After this you'll fight Melinda in the hospital itself.


Place: Magistrate

Time: Daytime

Description: Day 2 - Accept the three sisters' request.

Requirement: The hospital must be open.

You'll be on the road for this one, re-claiming the money to be used for the hospital. Again you fight Melinda for the money itself.


Place: Consulate

Time: Daytime

Description: Day 2 - Accept Laura's request

Requirement: Hospital closed.

After going to the entrance of the hospital you'll have to fight the protester's "sensei". Despite what you say to Laura you seem required to kill him. After this you go into the hospital, tell them instead "This hospital will help save lives" to get them to let the hospital be opened.


Place: Little Britain

Time: Daytime

Description: Day 2 - Visit the hospital

Requirement: Hospital is open.

Melinda will confront you on the road, say you're there to help and what seems like 15-20 bandits will attack to take the money. Fight them you need to kill most of them for them to run off. This is another event where earning the "get 10 kills in spring harvest" is a lot easier to get with so many enemies right there.


Place: Shrine

Time: Evening

Description: Day 2 - Take part in the plot to kill the lecturer.

Requirement: Language school is closed.

Despite the name once you attack the group at the harbor you need to defeat all the named enemies (Melinda, Moro and Kotobuki) not the lecturer himself. Once they're all defeated the lecturer chooses to leave.

I've attempted to just kill the lecturer and he seems immortal during this event.

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