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    FAQ/Walkthrough by Bkstunt_31

    Updated: 02/17/11 | Search Guide | Bookmark Guide

    
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                            ====  |  |--| |__ |-:_ | | \| |__,
    
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                          [__    |  |__| |    |_/  | |\ | | ___ 
                         ____]   |  |  | |___ | \_ | | \| |___] 
                                        
               _______ _______ _______ _______ _     _ _____ __   _  ______
               |______    |    |_____| |       |____/    |   | \  | |  ____
               ______|    |    |     | |_____  |    \_ __|__ |  \_| |_____|
    
    
    
    
    
    
    Stacking: A Guide/FAQ by Bkstunt.
    
    Email:
    
    Gregorio31 (@) gmail (.) com
    
    
    
    
    
    ==============================================================================
                                   INTRODUCTIONS
    ==============================================================================
    
    
    Hey guys, its Bkstunt. Stacking is a download-able title made by Double Fine,
    the same guys that gave us such stellar titles like Psychonauts and Costume
    Quest. Since I had so much fun with Costume Quest and Grubbins on Ice, I
    decided to go ahead and do Stacking as well!
    
    
    =========
    Donations
    =========
    
    First of all, let me say that my primary motivation for writing guides is,
    and always will be, for the gamer. However, as I've learned by writing just
    a few guides on new games, it can hit your pocket book! I wish they'd give me
    these games so I could crank out great guides, but they don't! Ah, maybe one
    day!
    
    Until then, if you've found this guide helpful please consider donating to
    help me offset my costs. You can donate to my paypal account below:
    
    Paypal ID:
    
    Gregorio31 @ Gmail . Com
    
    
    Please be sure to send me an email so I can thank you personally as well! Or
    just send me an email to say "Thanks!" Every one of those I read makes my day!
    
    ~ Bk
    
    
    Enjoy!
    
    
    
    ==============================================================================
                               Table of Contents
    ==============================================================================
    
    
    
    INTRODUCTIONS
    
    Table of Contents
    
    CONTROLS
    
    
    
    Walkthrough:
    
    
    Part I: Royal Train Station  .........................................(ST 1.1)
    Part II: Gilded Steam Ship  ..........................................(ST 1.2)
    Part III: Back to the Train Station  .................................(ST 1.3)
    Part IV: The Zeppelin of Consequence   ...............................(ST 1.4)
    Part V: Back to the Train Station Part Deux ..........................(ST 1.5)
    Part VI: Triple Decker Tank Engine ...................................(ST 1.6)
    Part VII: Taking down the Baron ......................................(ST 1.7)
    
    
    
    Challenges:   ........................................................(ST 2.0)
    
    Hi-jinks:   ..........................................................(ST 3.0)
    
    FAQ:   ...............................................................(ST 4.0)
    
    Trophies   ...........................................................(ST 5.0)
    
    Credits:   ...........................................................(ST 6.0)
    
    
    
    
    ==============================================================================
                                      CONTROLS
    ==============================================================================
    
    
    
    Here are the controls for playing Stacking:
    
    
    
    
                    _,.--.,_                              _,.--.,_
                   |  _____ |                            | _____  |
                   |-'     `'.__________________________,'`     `-|
                 ,'    __     `.                      ,'    .,.    `.
                /     |  |      \        SONY        /     (/_\)     \
               !   __  \/  __    |                  !  ,-.  `-'  ,-.  |
               |  |__ >  < __|   !__SELECT   START__| ([ ])     ( O ) !
               !       /\        ___`-.        ,-'     `-'  ,-.  `-'  |
               |\     |__|     ,'   `. \      / ,'   `.    ( X )     /|
               | `.           /       \ |    | /       \    `-'    ,' |
               |   `-.____,-. \       / |____| \       / ,-.____,-'   |
               |           ,'\ `.___,' /      \ `.___,' /`.           |
               |          /   `-.___,-'        `-.___,-'   \          |
               \         /                                  \         /
                \       /                                    \       /
                 `.__,-'                                      `-.__,'
    
    
    
    
    Left Analog Stick: Move.
    
    Right Analog Stick: Move the Camera.
    
    Start Button: Options.
    
    Select Button: Objectives.
    
    Directional Buttons: Not Used.
    
    Square: Talk.
    
    Triangle: Stack.
    
    Circle: Unstack.
    
    X Button: Use Ability.
    
    L1: Goes to challenge screen. Press [] (square) for a hint!
    
    R1: Navigation Trail.
    
    L2: Switch options on the menu.
    
    R2: Switch options on the menu.
    
    
    
    
    ==============================================================================
                                       Walkthrough
    ==============================================================================
    
    
    
    ==============================================================================
    Part I: Royal Train Station  .........................................(ST 1.1)
    ==============================================================================
    
    
    
    Start a new game and you'll see the triumph's and tribulations of the
    unfortunate Blackmore family. Looks like it is Charlie's time to be a hero.
    You'll also be given your first quest at this time, "The Blackmore Stack".
    
    
    Soon you'll meet your hobo buddy Levi. After some traveling, your cart will
    break down, putting you in control. Nothing to do right now, so go talk to
    Levi twice to get him to move. Once he's moved, continue on and up the stairs,
    where you'll meed a child laborer and recieve another quest, "Coalition of the
    Unwilling".
    
    Head up the stairs and you'll see a scene detailing your surroundings. You'll
    now learn how to stack dolls, as you'll need to stack your way to the largest
    doll to proceed. You'll also learn about special abilities as well. Go ahead
    and use the big doll's "Make Way!" move to exit this area.
    
    
    Now that you're free, you can stack and unstack to find several new abilities.
    Take note that the abilities are based on the type of doll that you are at the
    time. Also take note that there are three (3) different types of dolls. Well,
    four if you count Charlie. Extra Small (Charlie), Small, Medium, and Large.
    
    You can take this time to get used to stacking and unstacking. You can also
    find a whole host of cool abilities to try out.
    
    Take note of the strikers to your right and make your way forward. A man by a
    giant gate will call you over and ask you for help, petitioning you to find
    the key master so he can unlock the gate. Get into a Medium size doll. You can
    find the keymaster in the middle of the room with the gate. Seriously, he has
    a giant key on his head, you can't miss him.
    
    You'll also learn about unique dolls, as Key Master Dawson is one of them.
    There are 18 all together, bringing you up to 1/18 at this point. And yes, we
    are counting them down. Why? Because I like counting things down...
    
    Unlock the gate and you'll learn about your navigation trail. It's like the
    Dead Space trail for Stacking! Go down the long hall and you'll come across
    another group of dolls. There's one here in particular, a medium sized doll
    with a big blue hat and yellow ribbon. This is a unique dool, Luydmila
    Allendorf (2/18). If you get in her, you'll learn of matching sets (which
    explains her asking if you've seen a smaller doll in a blue sailor outfit with
    red hair). Keep her location in mind.
    
    
    This next section is the concourse, and here you can find several unique
    dolls. For example, up the left stairs towards the coal room area is the 
    unique doll Drummer Percy (3/18). At the section with the bathroom and stairs
    you can find Hans Allendor (4/18), the smaller brother of Luydmila, Meriwether
    Malador (5/18), who has BAD gas, and Solicitor Barnabas (6/18), who smokes. Up
    the stairs are two MORE unique dolls, including the Allendorf mom Ursula
    (7/18) and the widow Chastity (8/18). There's also a maintenance man up here,
    Jasper (9/18) who is unique as well. Grab Hans and the mom, then go back and
    get Luydmila. Stack them all together for a special scene ("The Akzidentale
    Tourists").
    
    
    After you collect them all and view the scene, they'll be unstacked and gone.
    They'll all be at the info counter, where the mom was. Head there now and head
    towards your objective to find your first challenge.
    
    Each challenge has several ways to solve it. As you see, we have three ways we
    can solve this challenge. You can also use "L1" to view challenge hints. But
    if you're going to use tips, why keep me around?!
    
    
    =================
    Empty the lounge!
    =================
    
    
    Solution 1: Fan-tastic
    
    Use Jasper to unlock the air vent, and then speak to the host inside.
    
    
    Solution 2: Unauthorized Entry
    
    Use the widow Chastity to "seduce" the guard, and draw him away. Then use
    Jasper to open the front door. Easy!
    
    
    Solution 3: The Fug of War
    
    Use Meriwether Malador and fart in the air vent.
    
    
    
    Do all three methods above, and as you'll see you will get a message saying
    unique rewards will be given to you as you fully complete each challenge.
    In this case, Guard Perry (10/18) will become a unique doll you can use.
    
    You'll also notice that the three train guild memebers are out of the lounge.
    Pick them up and you'll net three essential unique dools (Frederick (11/18),
    Orville (12/18), and Ulysses (13/18) ). Take them to the strikers for a scene
    ("The Spice of Life"). Congrats, you have freed your brother Albert!
    
    You should get the "Strike Breaker" trophy here as well.
    
    After the scene, you will be given the chance to go on or stay behind and find
    more unique dolls as well as find other solutions to challenges. Move forward
    and you'll get an owl from Levi telling you he has something to show you. A
    scene will start where Levi will be in your secret hideout. As you can see,
    Levi will commemerate each new triumph with statues and pictures in the
    hideout. Pretty neat!
    
    We can find a few more unique dolls. Go back to the main concourse and take
    the stairs on the right this time. This leads to the top hat lounge, and you
    can find Engineer Cross (14/18) and Judge Meantal (15/18) in this area. Head
    to the lounge and you can find the lounge host Demoreeuille (16/18) able to be
    stacked. Outside by the ticket counter you can also find the ex-strike leader,
    Chesley (17/18). We can't get the last doll yet, as he's too big to stack (he
    is that giant doll in the top hat lounge) so we'll have to come back to him.
    We'll get him in Part III, don't worry.
    
    For now, continue on to the gilded steamship (go talk to the engineer out by
    the train).
    
    
    
    
    ==============================================================================
    Part II: The Gilded Steamship  .......................................(ST 1.2)
    ==============================================================================
    
    
    
    Watch the scene after you board the train to find out your next objective. Ah,
    time to stir up a little civil unrest. I like it!
    
    Once you start this area, you will learn about hi-jinks. Little pranks you can
    pull. There's a list of them in the hi-jinks menu that can give you some clues
    as to what you need to do. Check out the hi-jinks section of the guide if you
    want to try them out, as the main guide skips them. You'll also notice this
    section of the game has 27 unique dolls. Wowzers. That's totally a word.
    
    Note that you can grab one of the violinists here to get a unique doll down
    close to where you started by playing music for him. Jump into it to find the
    Pied Piper (1/27). We'll use him later.
    
    
    Go up to the safari section of the ship (near the front, which I'll call the
    "North" for further reference) and you'll be presented with your first
    challenge!
    
    
    
    =========================
    Cause Chaos at the Safari
    =========================
    
    
    Solution 1: Misfire!
    
    Jump into the unique doll on the cannon (Field Commander Appleyard (2/27) ),
    and fire the cannon into the steam vent on the FAR left.
    
    
    Solution 2: Wild Animauler
    
    Use the big punching doll (the one with the "Proper Uppercut") to punch apart
    the scenery near the safari.
    
    
    Solution 3: Un-Bear-able
    
    Get into a small doll. A bit south of the safari area, some pelicans will
    occasinally fly down. Get into one of them and fly back to your nest. Drop
    down below and you'll find a Kodiak Bear (3/27). Use it to scare everyone away
    from the safari.
    
    
    Solution 4: Penny Lane
    
    Use a doll (such as the glove slapper) to get the two dolls holding the zebra
    to move in the way of the bike path nearby. Once the bike stops, use the bike
    dolls to crash into the zebra.
    
    
    
    Well, that was fun! After you've complete all the challenges you can jump into
    the safety inspector Ludd (4/27). You can also go into the nearby cabins to
    find Peatrice (5/27), one of the "Illusion Family" set. We may as well go pick
    up the rest of the family.
    
    Walk down the west side of the ship (remember, the safari is "North"). You'll
    probably see a distinct pirate on your way, so jump into pirate Chuck (6/27).
    He may be roaming around somewhere else on the deck though. Anyway, on the
    west side of the ship you'll see an archway that says "The Argyle Ballroom".
    Standing outside is Ronaldo (7/27), one of the family members. You'll
    undoubtedly see the exhibit challenge as well. We'll get to that in a bit.
    
    
    Now go upstairs and search the rooms up here for your kid, who is also dressed
    in purple. You'll see the caviar challenge up here as well no doubt. Like the
    exhibit, we'll get to that in a bit (we must focus). You can grab your kid
    here, Gwendola (8/27) as well as Drew (9/27) in the nearby room. Now travel to
    the south side of the 2nd deck to find a dog dressed in a purple shirt named
    Prestige (10/27). Grab him and the entire Illusion family to see a scene
    ("Lord of Confusion"). Good job! For consistency's sake, lets go wreck the
    exhibit now.
    
    
    
    
    ====================
    Sabotage the Exhibit
    ====================
    
    
    Solution 1: Mummy Dearest
    
    Stack up and take over the guard, Walter (11/27). Now move the three little
    dolls out of the way so you can unstack and get to the mummy (12/27). Now try
    and leave the exhibit.
    
    
    Solution 2: The fighting Pharoh.
    
    Much like the safari solution, grab a boxer and take him to the exhibit. Now
    you'll see a Pharoh with boxing gloves on. Punch him to dehead him, delaying
    the exhibit.
    
    
    
    Solution 3: Queen of Argyle
    
    Doesn't the background here look purple to you? That's right, grab Ranaldo
    and use your illusion trick on the giant statue down in the exhibit to delay
    it once more.
    
    
    
    Solution 4: Relic Rustler
    
    Stack into the sarcophagus (13/27) and use its shine ability to staci into
    someone else. Now leave the exhibit to delay it (you theif).
    
    
    
    Solution 5: Curd of the Ancients
    
    Notice the sphinx down here is really cheese? Use the pied piper we freed
    long ago and lead the rats near the south of the ship down to the sphinx to
    delay the exhibit one last time.
    
    
    
    You'll also get to jump into Ferdinand (14/27) once you complete all the
    challenges. Now let's go check out that caviar line. There's two unique dolls
    you can jump into and use here, Hornsby (15/27) and Yves (16/27). You can also
    stack into the caviar chef, Vladimir (17/27) by shouting with Yves. Let's get
    to work, shall we?
    
    
    
    =======================
    Stop the Caviar Service
    =======================
    
    
    
    Solution 1: Caviar Porridge
    
    Get into the waiter and summon the chef out, than jump into Hornsby and
    go into the kitchen. Pour your gruel thickener into the porridge to stop the
    line.
    
    
    Solution 2: Sea of Gruel.
    
    Even easier than the first option. Just jump into Hornsby and dump gruel into
    the water that the boats are riding on. There are steps up to the water.
    
    
    Solution 3: Eggs Overboard
    
    Get into a BIG doll and go to the south of the ship. Go into the doors to get
    into the kitchen and push the caviar down the track, putting it into the sea.
    
    
    
    Solution 4: Rat Eggs
    
    As the Pied Piper, lead the rats up into the kitchen. They'll take care of the
    rest! ;)
    
    
    
    Solution 5: Summons to Appear
    
    The first one I did, summon and jump into Vladimir, then go into the kitchen
    and dump the caviar fish, stopping the line.
    
    
    
    Another job well done. With that challenge out of the way, head even FURTHER
    up the ship to the third level. Here you can find a small path to the captain,
    which we'll use later, as well as a unique doll scrubbing the ship named
    Morris (18/27). Hans is up here as well, remember him (19/27). You'll also see
    an improvised map room nearby. Time for another challenge.
    
    
    
    ===============
    Muddle the Maps
    ===============
    
    
    Solution 1: A Near Mess
    
    Use Morris and go into the map room. Scrub the maps.
    
    
    
    Solution 2: Crumby Maps
    
    Use Hans and go into the map room. Spit up cookies all over the maps. Easy.
    
    
    
    Solution 3: Slapped Clean
    
    Go grab one of those slapping dolls and slap the assistant in the map room.
    
    
    Solution 4: Color my World
    
    Get a small doll and go visit the artist guy by Drew (on the second floor).
    He'll transform you and make it so you can "color" things. Go back and color
    a map to ruin it.
    
    
    
    With all the solutions found, you can now jump into Gilbert (20/27). Besides
    Hi-Jinks, that's about all we can do here. Go into the captain crawl space on
    the third floor. Here you can stack up into all the adventures for the grand
    adventure's set: Doktor Exakt (21/27), Professor Ramses (22/27), The Hunter
    Darby (23/27), and Madame Habitant (24/27).
    
    Now use Exakt to get past the first guard, who will open a door. Use Ramses
    to get past the second guard and another door. As you can guess, Darby will
    get you past the next door, followed by Habitant on the captain.
    
    You'll see a good scene, "The Grand Mutiny" which forces the captain to end
    the never-ending voyage, freeing your sister Agatha. Yea!
    
    You should get the "Seasoned Swashbuckler" trophy here as well.
    
    Now that we've stopped the cruise, we'll learn about bonus challenges. Cool,
    lets go do that before leaving. We also have some more dolls to collect, like
    the Captain, Swing, who is nearby (25/27).
    
    
    Go to the south of the ship and you'll see a scene where the club will be
    open. There's also the final two dolls here, Bobby and Billy Webb (26/27),
    and (27/27). There's a bonus challenge here as well. Basically what we need
    to do is get Billy and Bobby into the club. Being hicks doesn't help though.
    
    You'll get the "Doll Fancier" trophy for getting all the ships unique dolls as
    well.
    
    
    
    ==================
    Get the Gits a Gig
    ==================
    
    
    Solution 1: Fancy Facade
    
    Simply Stack into someone fancy looking to get into the club, then unstack
    and run up on stage.
    
    
    
    Solution 2: Painted Black and White
    
    Go to the artistic makeover guy on the second floor and makeover both the
    brothers. Now go into the club and get on stage.
    
    
    Solution 3: Polly got a Cracker
    
    Talk to the pirate, who will tell you his parrot is hungry. Get Hans to feed
    the parrot with cookies. Now stack up to the Pirate and yell YAR! at the door
    man. Lead the band down on stage.
    
    
    After solving this challenge, you'll get the "Ship Solver" trophy. You can
    continue doing Hi-Jinks or return to the train station for the next section.
    
    
    
    
    ==============================================================================
    Part III: Back to the Train Station  .................................(ST 1.3)
    ==============================================================================
    
    
    View the scene and you'll finally see the baron. Jerk. You'll also see the
    newest mural that Levi has done, as well as hear about a challenge waiting
    for you that's stopping you from entering the Zepplin. Take the shortcut that
    Levi found for you.
    
    You'll also notice that Hi-Jinks have opened up in this area, so you can
    start on those if you wish. You can also now get the last unique doll in this
    area, Engineer Switch (18/18). This will also net you the "Doll Hobbyist"
    trophy as well.
    
    
    Go to the main concourse and head to the ticket booth. Here you'll be given
    your newest challenge.
    
    
    
    
    ==============
    Sort the Lines
    ==============
    
    
    Solution 1: Line Assembly Production
    
    This may be a bit confusing at first, but there are essentially five lines
    here. Take all the SMALL dolls and put them on the outer lanes. The BIG dolls
    go in the MIDDLE lane ONLY, and the MEDIUM dolls go in the other two lanes.
    
    
    Solution 2: Gust of Order
    
    Use Meriwether to clear out the lines, then use the nearby strike organizer
    to "Organize" everyone into place. Simple.
    
    
    Solution 3: Uppercut Shuffle
    
    Stack into one of those uppercut dolls and punch anyone who's out of place.
    Or just punch everyone... y'know, because violence is the answer! ;)
    
    
    Now that we are done, get into the judge doll and head to the trains. Take
    the train on the right to continue on to the Zepplin.
    
    
    
    
    ==============================================================================
    Part IV: The Zeppelin of Consequence   ...............................(ST 1.4)
    ==============================================================================
    
    
    Watch the scene and you'll be pulled back to the Kitchen.
    
    We have 24 unique dolls to find here and five of them are going to be the
    ambassador's we need to free. But we gotta get out of the kitchen first!
    
    
    It looks like one of the ambassador's needs our help right from the start!
    He's stuck on the shelf by two bullies. To the north (what I assume is north)
    are two prisons. Go into the left one and jump into the pepper girl, Jane
    (1/24). Shake pepper onto everything and everyone to distract a bully away.
    Now go into the other jail and jump into Hans (2/24) and shake batter on
    everyone. Be quick!
    
    This is actually listed as a challenge in the menu, but since it has but one
    solution you don't have much fun with it.
    
    With both bullies away, ambassador bon Appetite will be free! Jump into him
    (3/24) and rally the troops to see a scene ("A Fixed Summit") freeing you of
    the Kitchen and informing you of all the ambassador's plights.
    
    
    Up here is the dining room. There's also a zip line operator and a giant
    opera doll, Wilhelmina (4/24). Past that you'll find your friend Meriwether
    (5/24) with an equally weird gal named Felicity (6/24) who passees...
    potpourri? Past them is an ambassador stuck behind noxious fumes. 
    
    
    
    ==================
    Get Rid of the Gas
    ==================
    
    
    Solution 1: A Blast of Sweet Air
    
    Get into Felicity and go into the gass area. Pass potpourri near the gas
    output and it'll make the area bearable.
    
    
    Solution 2: Opera Sucks
    
    Get the Opera doll and go into the gas room. Try and sing and the opera
    doll will INHALE all of the gas! Poor doll!
    
    
    Solution 3: Override up High
    
    Go into the fan service room and use the maintenance men there to open the
    door. Now stack a SMALL maintenance man and a baloon kid. Float up on the
    up draft and use the small maintenance man to shut off the fan.
    
    
    Solution 4: Bun in the Oven
    
    Stack into a purse smashing doll, than get into the Hazard Suit (7/24) across
    from the gas area. You can walk through the gas now. Unstack to the purse doll
    and smash the glass nearby and turn the fan off.
    
    
    With the ambassador freed we can move on. Go down the stairs towards the
    summit room. You'll soon see a new challenge awaiting you though.
    
    
    
    =============
    Open the Gate
    =============
    
    
    Solution 1: Gate Wedgie
    
    Stack up into the irish doll and use a "Northern Kiss" on the bell. This will
    make the strongman, cromwell (8/24) come down. Stack into him and "wedgie" the
    gate to open it.
    
    
    Solution 2: Shaken Up
    
    Use a SMALL maintenance man to maintain near the gate and drop a hand down.
    Now get into a firm handshake doll (there's one nearby) and shake the hand.
    
    
    Solution 3: Inside Job
    
    Stack into a SMALL maintenance man and go up the stairs across from the gate
    and you should find Portia (9/24) in a peacock outfit. Get into her and go to
    the dead end and fan yourself. This will draw down a peacock (10/24). Use it
    to fly up to the nest and drop into the castle. Use the maintenance man here
    to open the gate from the inside.
    
    
    
    Once you are done finding all the solutions, you'll be able to stack into the
    Gate Keeper (11/24) as well. As you continue on you'll see the table where the
    child labor negotiations are taking place. Past that is a BIG staircase with
    an emergency exit door. The smaller staircase leads to a hole only Charlie can
    go through. Go through it and you'll be caught by some of the Baron's guards.
    They'll throw you in prison, with another ambassador.
    
    Note that there are two unique dolls you can stack into here, the recreation
    officer Chip (12/24) and the fire chief Russel (13/24).
    
    
    =====================
    Break out of the Brig
    =====================
    
    
    Solution 1: Out of the Frying Pan
    
    Stack into the fire chief and spray out the fireplace fire. QUICKLY unstack
    and use Charlie to run to freedom, letting the ambassador escape.
    
    
    Solution 2: Birdman of Brig
    
    Stack up into the big man and knock over the domino's. This will make the
    pelican fly down. Get into the pelican and fly to the nearby nest, dropping
    out to freedom and letting the ambassador escape.
    
    
    Solution 3: Slip Up
    
    Stack up into the big man again and push the roller skate that's chilling by
    the door forwards. Now unstack and jump onto the horn by the wall. This calls
    the guard in and trips him up, getting you out and letting the ambassador
    escape.
    
    
    
    Well, now that we're done with that, go up the long staircase here. You'll see
    a scene called "Wanted Doll" and be told to not let the guards catch you. As
    you enter this top area, another scene will start showing you another
    ambassador who is trapped.
    
    Before we do that though, let's get the "family" set of dolls in this area. By
    the stairs you came up (near the track and lights by the wall to the right) is
    the first and smallest member, Leander (14/24). Now go clockwise around the
    course. You'll see the biggest member next, the director Cecil (15/24), so
    keep his spot in mind. Keep going around the track and you'll see Trixie
    (16/24) near the left hand wall. Grab her. On the other side of the track near
    the upwards stairs (past the first set of stairs) is the actor Donald (17/24),
    but he's a bit big. Go past him and go underneath the stairs to find the
    cameraman Joe (18/24). Stack into him, then stack into Donald. Now go back and
    stack into the director to view the scene "Bard Appeal".
    
    
    Now that we're done with that, let's do the challenge.
    
    
    
    =============
    Stop that Car
    =============
    
    
    Solution 1: Photo Finish
    
    Stack up into one of the photographer dolls nearby. As the monkey is driving
    by, use the photo doll to snap some pictures of it, spinning the cart out of
    control!
    
    
    Solution 2: Braking for Banana's
    
    Use Charlie to jump on the banana dispenser near the group of people by the
    stairs you came in at. This will make the banana dolls gather them up. Stack
    up into one of the banana dolls and throw a banana on the tracks.
    
    
    Solution 3: Call to Arms
    
    Stack up into a horn player and go up the stairs. In the middle area is the
    announcer and the flag waver. Stack into a maintenance man (who is nearby the
    archway) and maintain the box by the announcer. Unstack to the horn blower and
    blow your horn into the unguarded amplifying device.
    
    
    Solution 4: Rabbit Takes Chimp
    
    Get into the narrow ramp by the track (only Charlie can do this). As the race
    dogs come around, quickly stack into one. Use its run ability to catch up to
    the rabbit. Stack into the rabbit, then the chimp, then the next chimp. Apply
    the brakes as the final chimp.
    
    
    Solution 5: Action Flag
    
    Stack up into the Director (the troupe can be found on the stage across from
    the race track). With the director, go up the stairs to the flag waver and use
    your "Action!" skill on him to stop the race.
    
    
    
    
    
    Note that doing even one of these solutions starts the next scene, "The Fish
    Contingency".
    
    What you need to do here is stack up into all of the ambassador's and follow
    your sister Abigail. This will net you some dolls you haven't gotten yet,
    including Osman (19/24), Log (20/24), Chaka (21/24), and Wroll (22/24).
    
    Follow your sister up the stairs and out the door (using the ambassador's
    special key). Cross the walkway filled with fish and open the key to the
    bellows room. Here, jump onto the large bellow and unstack, which puts all
    the dolls on bellows. As Charlie, go down the ramp and jump on the last bellow
    to save the zeppelin.
    
    You'll get a scene here as well as the "Airship Adventurer" trophy.
    
    Choose to stay on the zeppelin now for a bonus challenge!
    
    Also note that you can go back to the race track and complete the challenge
    there. In fact, completing all the solutions there is the only way to get the
    unique doll "Goff" (23/24) as he is the flag waver.
    
    
    The bonus challenge can be found nearby the exit. It seems a bunch of bullies
    are picking on a little kid. Those cads!
    
    
    ================
    Get Mr. Ruffles!
    ================
    
    
    Solution 1: Needle in a Doll Stack
    
    Talk to one of the bullies. This will start a game where they put the bear
    into one of them and mix themselves up. PAY ATTENTION to where the bear is,
    as you can pick it out and get the bear back. Note that on subsequent tries
    the bullies go much faster.
    
    
    Solution 2: Peek-a-Bully
    
    Stack into the banana doll and throw bananas at the bullies. They'll open up
    as you do so, letting you see which one has the bear. Talk to the right one
    to get the bear back.
    
    
    Solution 3: Marked Men
    
    Stack into ambassador Osman and go stamp one of the bullies with his special
    skill. This will "mark" the bully with the bear, making it super easy to win
    the bear back.
    
    
    
    
    After you do all the solutions, you will not only earn the "Blimp Buster"
    trophy, but you can also jump into Thad (24/24) and earn the "Doll
    Connoisseur" trophy as well!
    
    There's nothing left to do here but Hi-jinks now, so stay and do those or
    exit the zeppelin to move on.
    
    
    
    
    ==============================================================================
    Part V: Back to the Train Station Part Deux ..........................(ST 1.5)
    ==============================================================================
    
    
    
    As you leave for the train station, you'll see a couple of scenes ("The
    Diabolical Four" and "Crippling Clock Condition"). Looks like the grown-ups
    need your help yet again. You'll also get to see what Levi did while you told
    him about your zeppelin adventure.
    
    
    Once you're ready to continue, head to the train station part. Near the trains
    is the master clock, which is no longer running and in need of winding. Time
    for another challenge.
    
    
    
    ==============
    Wind the Clock
    ==============
    
    
    Solution 1: A Clockwork Pelican
    
    In the middle area near the left hand side (if you came from the trains) is a
    pelican just chilling. Stack into him and move close to the archway, trying to
    fly up. You'll find his next in that general area that you can fly up to. Once
    you are up on the catwalk, unstack to Charlie and jump on the winding machine.
    
    
    
    Solution 2: A Gentleman's Solution
    
    On the right hand side of the middle area is a small hole Charlie can fit
    through. Go through it to the clock winding area. Unlock the giant door with
    the switch nearby. Now stack into one of those "firm handshake" dolls (there
    is one nearby). Now go handshake the winding device hand through the big door.
    
    
    
    Solution 3: Wind Under Your Wings
    
    This one's a little bit trickier. Stack into the balloon kid by the giant door
    I mentioned earlier. Now go to the far right train platform (if you're looking
    at the trains head on) and find and stack into Engineer CROSS. CROSS, not the
    giant engineer SWITCH. Cross is the one with the "Blow your Stack" ability.
    
    Take him to the big door. Notice the fans above the hole Charlie can go
    through. Step AWAY FROM THE WALL a bit and blow your stack. Quickly unstack
    to the balloon kid and float upwards to the walkway. Now unstack to Charlie
    and wind the clock. If it isn't working, be SURE you have CROSS and you aren't
    too CLOSE to the wall.
    
    
    
    With the challenge done, go talk to the clown by the train to be taken to the
    next level. You'll also get the "Solution Sleuth" trophy for doing all the
    challenges at the Royal Train Station.
    
    
    
    
    
    ==============================================================================
    Part VI: Triple Decker Tank Engine ...................................(ST 1.6)
    ==============================================================================
    
    
    
    Never trust the Baron! Dumb kids. As you'll see, this tank engine seems to be
    nothing more than a giant trap for child labor. We have 26 unique dolls to
    collect here, including our family.
    
    From the start go down the ramp and continue to the next train car where they
    are holding all the kids. Go down the next ramp as well and you'll be shown
    more kids. There's a "challenge" here as well, but there's only one solution.
    
    Basically, just jump up onto the dog food dispenser, which brings the dog
    over. Stack up into the dog, biscuits (1/26) and use his ability on the cage
    to free everyone, solve the "challenge" and see your bigger brother.
    
    You'll now be tasked with stopping the train and saving your family. After the
    scene you can jump into the nearby Jane (2/26) and Thad (3/26) for some unique
    dolls (even though you've seen them both before). Move on a bit and you'll see
    another family member trapped by Sickle the Sly. Looks like we got to rescue
    her.
    
    
    
    =====================
    Defeat Sickle the Sly
    =====================
    
    
    Solution 1: Fire and Ice
    
    Go up to the second level. Here you'll see a small scene with the fire chief
    and Hans. Stack into both of them (4/26, 5/26) and go down to Sickle. Now
    spreay Sickle with water, then quickly unstack to Hans and freeze him, making
    him leave.
    
    
    Solution 2: Sneezing Wild Fire
    
    Also on the second level is a unique sick doll named Sully (6/26). Take him
    down and sneeze on a small doll (since he's to big to sneeze on Sickle). Now
    take the small doll and stand near Sickle to infect him.
    
    
    Solution 3: Pigeon Bisque
    
    Up on the second level you'll find small soup kids. Grab one and take him up
    to the third level, which houses a bunch of pigeons. Walk around up here and a
    pigeon will come down and 'flavor' the soup. Now go down to Sickle and serve
    it to him. Sick!
    
    
    Solution 4: Snot Soup
    
    Much like the solution above, stack into Sully the sick doll ans sneeze on a
    soup boy. Now stack into the soup boy and serve the infected soup to Sickle.
    
    
    
    
    With the challenge done, you will free yet another family member.
    
    Now let us move on pat the pigeon coop. As you do so, you'll see a tiny doll
    dressed in a wig named Gustav (7/26). He is part of a six doll set that we
    need to collect, so let's focus on that for now. In fact, this third floor
    has three more dolls that look exactly like him! Explore a bit and you'll
    find the next size up, Sergei (8/26) by the downward ramp. You'll find the
    next size after him, Ludwig (9/26) up here too, as well as Wolfgang (10/26).
    Pretty easy so far, no? There's also two unique dolls up here on the third
    floor. One is Gilliam (11/26) who is by the table where you entered from. The
    other you need to stack up into one of the lady whistle dolls and wake up from
    his nap on the chair near the downwards ramp. His name is Wickens (12/26).
    
    With the four musician dolls stacked together, stack into a big lady doll and
    go down the ramp. This second area is barred up and being guarded by lady
    dolls. They'll only let other lady dolls in and out. You can find Chastity
    (13/26) here as well though. Note that you can also stack into the two lady
    "guards" who are guarding the "ladies only" area. You need to take Wickens
    down there and measure them, then stack into them. You can get both Rosie
    (14/26) and Gertie (15/26) this way.
    
    Get past the lady doll area and you'll find another musician sleeping in the
    nearby chair. Thankfully there's a whistle doll nearby, so wake him up and get
    Franz (16/26). Now go down the next ramp.
    
    Down here you'll see another family member trapped by Tiberius, and another
    challenge for us. We're not done with the musicians yet though, so ignore the
    cries for help for now and take the walkway into the piano bar in the next
    train section. Here you'll find the biggest musician doll and you can stack
    into him (Frederic 17/26) to see a scene ("Perfect Time") and open up the
    piano bar door.
    
    Ok, now let's go rescue our family member.
    
    
    ============================
    Tickle Tiberius the Terrible
    ============================
    
    
    Solution 1: Tickle Duster
    
    Stack into one of the feather duster maids and go tickle the top of Tiberius's
    head to make him luagh.
    
    
    Solution 2: Feather Face
    
    Another easy one, go stack into the nearby soup boy and attract the pigeon
    on the right side of the room down (go stand over there). Now stack into the
    pigeon and fly up to Tiberius's head.
    
    
    Solution 3: Hairy A'mor
    
    The hardest one. Go on the third floor and stack into the hairy hugging guy
    (remember Gilliam) as well as the tailor Wickens. Now stack into a lady so you
    can get through the ladies-only second floor. Now head to Tiberius. Examine
    him with Wickens, which removes his armor, then hug him with Gillian.
    
    
    
    
    With all of that out of the way, lets head to the piano bar. Take not of all
    the dolls in here. There's no unique one's, but it's good to know what the
    dolls can do.
    
    That said, continue on to the next car and you'll not only meed our old friend
    Meriwether (18/26) but also run straight into the next challenge.
    
    
    
    =============================
    Illuminate the Shadow General
    =============================
    
    
    Solution 1: Flarewell
    
    This one is entertaining. Stack up to one of the flare dolls (there's one in
    the piano bar) and make sure to have Meriwether under him. Now go stand by the
    general and light up your flare. Make sure it's fully lit, then unstack to
    Meriwether and fart on the fire.
    
    
    Solution 2: Cookin' With Gas
    
    Go up to the second floor (be careful of the guard) and stack into Jasper the
    Maintenance man (19/26). At the back of this room is a gear you can maintain.
    It will turn the gas on. Now go stack into a flare doll and go back to the
    back of the room again. Stand under the "pilot light" portion and turn the
    flame up to get rid of the general.
    
    
    Solution 3: Money Generator
    
    Probably the easiest one. Stack into a money throwing boy. See the weird
    looking device by the entrance near the general? It has a small cup on it.
    You can throw money into that and a device saying "jump start" will drop down.
    Now go stack into the giant "carbon footprint" lady doll nearby and jump on
    the button to turn the light on.
    
    
    
    With that done you will have rescued another family member. Proceed to the
    next section where you will find many child laborers at the kid workshop. Past
    them you will see another car full of greedy industrialists with the unique
    Corporate Spy (20/26) doll near the exit ramp. Go down the ramp and you'll
    see a scene with your mother being held captive by Simpleton.
    
    
    ==========================
    Scare Simpleton the Strong
    ==========================
    
    
    Solution 1: Masked Mirage
    
    Get into the spy and use the "Costume" ability on a very large doll (like the
    ones that punch people). This puts a mask on it, like the normal guards wear.
    Now stack up into that doll and go down to Simpleton, who will think he's
    being replaced at guard duty.
    
    
    Solution 2: Sheet Spirit
    
    Grab one of the cloth-folding dolls from the workhouse and use them to put a
    cloth over a smaller doll (like the toilet scrubbing ones nearby). Get into
    the small doll and go see Simpleton, who will think you're a ghost.
    
    
    Solution 3: Clownfoolery
    
    In the second floor, use one of the "hammer time" kid dolls to annoy the
    corporate adults. This will make the man by the jack-in-a-box let a clown
    loose. Stack up into the clown, whose name is Peck (21/26) and use him to
    scare Simpleton.
    
    
    
    Once you're done with the challenges here you'll get the "Loco Motivated"
    trophy (if you've done ALL the challenges). Go outside now and walk around the
    car to see a scene with your family. 
    
    Now stack into your family, earning quite a few unique dolls along the way.
    (You will get Albert, Agatha, Abigail, Archibald, and Agnes 22-26/26). Use
    Agnes's ability on the door to unlock it. Once inside, unstack to Archibald
    and use his ability to climb between the wall in front of you.
    
    You should also get the "Doll Antiquarian" trophy now as well.
    
    At the top, unstack to Abigail and use her ability to put out the fire in
    front of you. Now unstack to Agatha and go out to the catwalk. Use her parasol
    spin to get past the coals dropping down. Now unstack to Albert and use his
    shovel ability to clear the way for Charlie.
    
    As Charlie, go down the ramp to discover you dad and see a scene, moving us
    on to the next section.
    
    
    
    
    ==============================================================================
    Part VII: Taking down the Baron ......................................(ST 1.7)
    ==============================================================================
    
    
    
    After the scene, it'll be up to us to take down the Baron. He's high up on the
    building in front of you. Each of these "knockdowns" has a challenge name on
    it, so lets sort them by that!
    
    "Stack of Evil"
    
    Stack up into your entire family and use your dad to make the fire hotter. The
    baron will comment on how that little fire isn't enough to bother him. Unstack
    now and stack into Meriwether, who is nearby to your left (I'm sure you
    noticed there are a LOT of dolls in the area). Use him to make the fire even
    hotter.
    
    
    "High Cleanout"
    
    Go stack into Jasper, the Maintenance man, who is off to the left hand side.
    Use him to open the vent with the wrench icon to the right of the furnace you
    just used. Now stack up into your mom and "Clean Out" the vent.
    
    
    "Climb Hither"
    
    Stack into the Chastity doll (remember she can seduce men?) and than into your
    brother who can climb up the chimney section. Use him to do so and once you're
    at the top use Chastity to lure the Baron off the ledge.
    
    
    "Lift for Dead"
    
    Use your sister's ability to "snuff out" the flames blocking the gate. Now go
    and stack into the strong-man doll and lift up the gate, hurting the Baron in
    the process.
    
    
    "Unleash the Cracking"
    
    Use your sister's ability to spin the parasol to put an umbrella by the coal
    that is falling down to your right. Now stack into Hans's mom (who can scream
    for help) and go next to the pipe beyond the coal. Scream in it to take the
    Baron down a notch.
    
    
    "Charcoal Rain"
    
    Stack into your smallest family member and then go stack into the pelican
    standing near the coal shute. Use the pelican to fly up to the next and then
    unstack into your brother. Use your brother's ability to fling coal onto the
    Baron and let Mr. Ruffles do the rest.
    
    
    
    After you've taken him down, you'll see another scene. Looks like he doesn't
    give up easy, huh? You'll now be in a small area, so stack all the dolls
    together here. Use the flare doll's ability near the wooden gate, than unstack
    into Meriwether and fart on the flare doll. This will lead to an awesome
    explosion scene. You'll then see the Baron run away and stack into a "Scissor"
    doll.
    
    
    What we need to do here is stack into rock, paper, or scissor dolls. This is
    basically just "Rock, Paper, Scissor's". Wait until the Baron is close, stack
    into the opposite winning doll, and hit him with the "X" attack.
    
    You need to do this with EACH kind of doll though.
    
    Once you do, you'll see the ending scene.
    
    Congrats on beating Stacking!
    
    
    After the credits roll, you'll be put back the game and you can complete any
    Hi-Jinks, finding Dolls, or Challenge Solutions that you never did.
    
    
    
    ==============================================================================
                                     Challenges                           (ST 2.0)
    ==============================================================================
    
    Here's all the challenges in the game and their solutions. This section is
    divided by area. I'm sure you can quickly find which challenge you need that
    way.
    
    
    
    ===================
    Royal Train Station
    ===================
    
    Challenges first encountered in "Royal Train Station":
    
    
    
    =================
    Empty the lounge!
    =================
    
    
    Solution 1: Fan-tastic
    
    Use Jasper to unlock the air vent, and then speak to the host inside.
    
    
    Solution 2: Unauthorized Entry
    
    Use the widow Chastity to "seduce" the guard, and draw him away. Then use
    Jasper to open the front door. Easy!
    
    
    Solution 3: The Fug of War
    
    Use Meriwether Malador and fart in the air vent.
    
    
    
    ==============
    Sort the Lines
    ==============
    
    
    Solution 1: Line Assembly Production
    
    This may be a bit confusing at first, but there are essentially five lines
    here. Take all the SMALL dolls and put them on the outer lanes. The BIG dolls
    go in the MIDDLE lane ONLY, and the MEDIUM dolls go in the other two lanes.
    
    
    Solution 2: Gust of Order
    
    Use Meriwether to clear out the lines, then use the nearby strike organizer
    to "Organize" everyone into place. Simple.
    
    
    Solution 3: Uppercut Shuffle
    
    Stack into one of those uppercut dolls and punch anyone who's out of place.
    Or just punch everyone... y'know, because violence is the answer! ;)
    
    
    
    ==============
    Wind the Clock
    ==============
    
    
    Solution 1: A Clockwork Pelican
    
    In the middle area near the left hand side (if you came from the trains) is a
    pelican just chilling. Stack into him and move close to the archway, trying to
    fly up. You'll find his next in that general area that you can fly up to. Once
    you are up on the catwalk, unstack to Charlie and jump on the winding machine.
    
    
    
    Solution 2: A Gentleman's Solution
    
    On the right hand side of the middle area is a small hole Charlie can fit
    through. Go through it to the clock winding area. Unlock the giant door with
    the switch nearby. Now stack into one of those "firm handshake" dolls (there
    is one nearby). Now go handshake the winding device hand through the big door.
    
    
    
    Solution 3: Wind Under Your Wings
    
    This one's a little bit trickier. Stack into the balloon kid by the giant door
    I mentioned earlier. Now go to the far right train platform (if you're looking
    at the trains head on) and find and stack into Engineer CROSS. CROSS, not the
    giant engineer SWITCH. Cross is the one with the "Blow your Stack" ability.
    
    Take him to the big door. Notice the fans above the hole Charlie can go
    through. Step AWAY FROM THE WALL a bit and blow your stack. Quickly unstack
    to the balloon kid and float upwards to the walkway. Now unstack to Charlie
    and wind the clock. If it isn't working, be SURE you have CROSS and you aren't
    too CLOSE to the wall.
    
    
    
    
    ====================
    The Gilded Steamship
    ====================
    
    Challenges first encountered in "The Gilded Steamship":
    
    
    
    =========================
    Cause Chaos at the Safari
    =========================
    
    
    Solution 1: Misfire!
    
    Jump into the unique doll on the cannon (Field Commander Appleyard (2/27) ),
    and fire the cannon into the steam vent on the FAR left.
    
    
    Solution 2: Wild Animauler
    
    Use the big punching doll (the one with the "Proper Uppercut") to punch apart
    the scenery near the safari.
    
    
    Solution 3: Un-Bear-able
    
    Get into a small doll. A bit south of the safari area, some pelicans will
    occasinally fly down. Get into one of them and fly back to your nest. Drop
    down below and you'll find a Kodiak Bear (3/27). Use it to scare everyone away
    from the safari.
    
    
    Solution 4: Penny Lane
    
    Use a doll (such as the glove slapper) to get the two dolls holding the zebra
    to move in the way of the bike path nearby. Once the bike stops, use the bike
    dolls to crash into the zebra.
    
    
    
    ====================
    Sabotage the Exhibit
    ====================
    
    
    Solution 1: Mummy Dearest
    
    Stack up and take over the guard, Walter (11/27). Now move the three little
    dolls out of the way so you can unstack and get to the mummy (12/27). Now try
    and leave the exhibit.
    
    
    Solution 2: The fighting Pharoh.
    
    Much like the safari solution, grab a boxer and take him to the exhibit. Now
    you'll see a Pharoh with boxing gloves on. Punch him to dehead him, delaying
    the exhibit.
    
    
    
    Solution 3: Queen of Argyle
    
    Doesn't the background here look purple to you? That's right, grab Ranaldo
    and use your illusion trick on the giant statue down in the exhibit to delay
    it once more.
    
    
    
    Solution 4: Relic Rustler
    
    Stack into the sarcophagus (13/27) and use its shine ability to staci into
    someone else. Now leave the exhibit to delay it (you theif).
    
    
    
    Solution 5: Curd of the Ancients
    
    Notice the sphinx down here is really cheese? Use the pied piper we freed
    long ago and lead the rats near the south of the ship down to the sphinx to
    delay the exhibit one last time.
    
    
    
    =======================
    Stop the Caviar Service
    =======================
    
    
    Solution 1: Caviar Porridge
    
    Get into the waiter and summon the chef out, than jump into Hornsby and
    go into the kitchen. Pour your gruel thickener into the porridge to stop the
    line.
    
    
    Solution 2: Sea of Gruel.
    
    Even easier than the first option. Just jump into Hornsby and dump gruel into
    the water that the boats are riding on. There are steps up to the water.
    
    
    Solution 3: Eggs Overboard
    
    Get into a BIG doll and go to the south of the ship. Go into the doors to get
    into the kitchen and push the caviar down the track, putting it into the sea.
    
    
    
    Solution 4: Rat Eggs
    
    As the Pied Piper, lead the rats up into the kitchen. They'll take care of the
    rest! ;)
    
    
    
    Solution 5: Summons to Appear
    
    The first one I did, summon and jump into Vladimir, then go into the kitchen
    and dump the caviar fish, stopping the line.
    
    
    
    ===============
    Muddle the Maps
    ===============
    
    
    Solution 1: A Near Mess
    
    Use Morris and go into the map room. Scrub the maps.
    
    
    
    Solution 2: Crumby Maps
    
    Use Hans and go into the map room. Spit up cookies all over the maps. Easy.
    
    
    
    Solution 3: Slapped Clean
    
    Go grab one of those slapping dolls and slap the assistant in the map room.
    
    
    Solution 4: Color my World
    
    Get a small doll and go visit the artist guy by Drew (on the second floor).
    He'll transform you and make it so you can "color" things. Go back and color
    a map to ruin it.
    
    
    
    ==================
    Get the Gits a Gig
    ==================
    
    
    Solution 1: Fancy Facade
    
    Simply Stack into someone fancy looking to get into the club, then unstack
    and run up on stage.
    
    
    
    Solution 2: Painted Black and White
    
    Go to the artistic makeover guy on the second floor and makeover both the
    brothers. Now go into the club and get on stage.
    
    
    Solution 3: Polly got a Cracker
    
    Talk to the pirate, who will tell you his parrot is hungry. Get Hans to feed
    the parrot with cookies. Now stack up to the Pirate and yell YAR! at the door
    man. Lead the band down on stage.
    
    
    
    
    =======================
    Zeppelin of Consequence
    =======================
    
    Challenges first encountered in "Zeppelin of Consequence":
    
    
    
    ==================
    Get Rid of the Gas
    ==================
    
    
    Solution 1: A Blast of Sweet Air
    
    Get into Felicity and go into the gass area. Pass potpourri near the gas
    output and it'll make the area bearable.
    
    
    Solution 2: Opera Sucks
    
    Get the Opera doll and go into the gas room. Try and sing and the opera
    doll will INHALE all of the gas! Poor doll!
    
    
    Solution 3: Override up High
    
    Go into the fan service room and use the maintenance men there to open the
    door. Now stack a SMALL maintenance man and a baloon kid. Float up on the
    up draft and use the small maintenance man to shut off the fan.
    
    
    Solution 4: Bun in the Oven
    
    Stack into a purse smashing doll, than get into the Hazard Suit (7/24) across
    from the gas area. You can walk through the gas now. Unstack to the purse doll
    and smash the glass nearby and turn the fan off.
    
    
    =============
    Open the Gate
    =============
    
    
    Solution 1: Gate Wedgie
    
    Stack up into the irish doll and use a "Northern Kiss" on the bell. This will
    make the strongman, cromwell (8/24) come down. Stack into him and "wedgie" the
    gate to open it.
    
    
    Solution 2: Shaken Up
    
    Use a SMALL maintenance man to maintain near the gate and drop a hand down.
    Now get into a firm handshake doll (there's one nearby) and shake the hand.
    
    
    Solution 3: Inside Job
    
    Stack into a SMALL maintenance man and go up the stairs across from the gate
    and you should find Portia (9/24) in a peacock outfit. Get into her and go to
    the dead end and fan yourself. This will draw down a peacock (10/24). Use it
    to fly up to the nest and drop into the castle. Use the maintenance man here
    to open the gate from the inside.
    
    
    
    =====================
    Break out of the Brig
    =====================
    
    
    Solution 1: Out of the Frying Pan
    
    Stack into the fire chief and spray out the fireplace fire. QUICKLY unstack
    and use Charlie to run to freedom, letting the ambassador escape.
    
    
    Solution 2: Birdman of Brig
    
    Stack up into the big man and knock over the domino's. This will make the
    pelican fly down. Get into the pelican and fly to the nearby nest, dropping
    out to freedom and letting the ambassador escape.
    
    
    Solution 3: Slip Up
    
    Stack up into the big man again and push the roller skate that's chilling by
    the door forwards. Now unstack and jump onto the horn by the wall. This calls
    the guard in and trips him up, getting you out and letting the ambassador
    escape.
    
    
    
    =============
    Stop that Car
    =============
    
    
    Solution 1: Photo Finish
    
    Stack up into one of the photographer dolls nearby. As the monkey is driving
    by, use the photo doll to snap some pictures of it, spinning the cart out of
    control!
    
    
    Solution 2: Braking for Banana's
    
    Use Charlie to jump on the banana dispenser near the group of people by the
    stairs you came in at. This will make the banana dolls gather them up. Stack
    up into one of the banana dolls and throw a banana on the tracks.
    
    
    Solution 3: Call to Arms
    
    Stack up into a horn player and go up the stairs. In the middle area is the
    announcer and the flag waver. Stack into a maintenance man (who is nearby the
    archway) and maintain the box by the announcer. Unstack to the horn blower and
    blow your horn into the unguarded amplifying device.
    
    
    Solution 4: Rabbit Takes Chimp
    
    Get into the narrow ramp by the track (only Charlie can do this). As the race
    dogs come around, quickly stack into one. Use its run ability to catch up to
    the rabbit. Stack into the rabbit, then the chimp, then the next chimp. Apply
    the brakes as the final chimp.
    
    
    Solution 5: Action Flag
    
    Stack up into the Director (the troupe can be found on the stage across from
    the race track). With the director, go up the stairs to the flag waver and use
    your "Action!" skill on him to stop the race.
    
    
    
    ================
    Get Mr. Ruffles!
    ================
    
    
    Solution 1: Needle in a Doll Stack
    
    Talk to one of the bullies. This will start a game where they put the bear
    into one of them and mix themselves up. PAY ATTENTION to where the bear is,
    as you can pick it out and get the bear back. Note that on subsequent tries
    the bullies go much faster.
    
    
    Solution 2: Peek-a-Bully
    
    Stack into the banana doll and throw bananas at the bullies. They'll open up
    as you do so, letting you see which one has the bear. Talk to the right one
    to get the bear back.
    
    
    Solution 3: Marked Men
    
    Stack into ambassador Osman and go stamp one of the bullies with his special
    skill. This will "mark" the bully with the bear, making it super easy to win
    the bear back.
    
    
    
    
    =======================
    Triple Deck Tank Engine
    =======================
    
    Challenges first encountered in "Triple Deck Tank Engine":
    
    
    =====================
    Defeat Sickle the Sly
    =====================
    
    
    Solution 1: Fire and Ice
    
    Go up to the second level. Here you'll see a small scene with the fire chief
    and Hans. Stack into both of them (4/26, 5/26) and go down to Sickle. Now
    spreay Sickle with water, then quickly unstack to Hans and freeze him, making
    him leave.
    
    
    Solution 2: Sneezing Wild Fire
    
    Also on the second level is a unique sick doll named Sully (6/26). Take him
    down and sneeze on a small doll (since he's to big to sneeze on Sickle). Now
    take the small doll and stand near Sickle to infect him.
    
    
    Solution 3: Pigeon Bisque
    
    Up on the second level you'll find small soup kids. Grab one and take him up
    to the third level, which houses a bunch of pigeons. Walk around up here and a
    pigeon will come down and 'flavor' the soup. Now go down to Sickle and serve
    it to him. Sick!
    
    
    Solution 4: Snot Soup
    
    Much like the solution above, stack into Sully the sick doll ans sneeze on a
    soup boy. Now stack into the soup boy and serve the infected soup to Sickle.
    
    
    ============================
    Tickle Tiberius the Terrible
    ============================
    
    
    Solution 1: Tickle Duster
    
    Stack into one of the feather duster maids and go tickle the top of Tiberius's
    head to make him luagh.
    
    
    Solution 2: Feather Face
    
    Another easy one, go stack into the nearby soup boy and attract the pigeon
    on the right side of the room down (go stand over there). Now stack into the
    pigeon and fly up to Tiberius's head.
    
    
    Solution 3: Hairy A'mor
    
    The hardest one. Go on the third floor and stack into the hairy hugging guy
    (remember Gilliam) as well as the tailor Wickens. Now stack into a lady so you
    can get through the ladies-only second floor. Now head to Tiberius. Examine
    him with Wickens, which removes his armor, then hug him with Gillian.
    
    
    =============================
    Illuminate the Shadow General
    =============================
    
    
    Solution 1: Flarewell
    
    This one is entertaining. Stack up to one of the flare dolls (there's one in
    the piano bar) and make sure to have Meriwether under him. Now go stand by the
    general and light up your flare. Make sure it's fully lit, then unstack to
    Meriwether and fart on the fire.
    
    
    Solution 2: Cookin' With Gas
    
    Go up to the second floor (be careful of the guard) and stack into Jasper the
    Maintenance man (19/26). At the back of this room is a gear you can maintain.
    It will turn the gas on. Now go stack into a flare doll and go back to the
    back of the room again. Stand under the "pilot light" portion and turn the
    flame up to get rid of the general.
    
    
    Solution 3: Money Generator
    
    Probably the easiest one. Stack into a money throwing boy. See the weird
    looking device by the entrance near the general? It has a small cup on it.
    You can throw money into that and a device saying "jump start" will drop down.
    Now go stack into the giant "carbon footprint" lady doll nearby and jump on
    the button to turn the light on.
    
    
    ==========================
    Scare Simpleton the Strong
    ==========================
    
    
    Solution 1: Masked Mirage
    
    Get into the spy and use the "Costume" ability on a very large doll (like the
    ones that punch people). This puts a mask on it, like the normal guards wear.
    Now stack up into that doll and go down to Simpleton, who will think he's
    being replaced at guard duty.
    
    
    Solution 2: Sheet Spirit
    
    Grab one of the cloth-folding dolls from the workhouse and use them to put a
    cloth over a smaller doll (like the toilet scrubbing ones nearby). Get into
    the small doll and go see Simpleton, who will think you're a ghost.
    
    
    Solution 3: Clownfoolery
    
    In the second floor, use one of the "hammer time" kid dolls to annoy the
    corporate adults. This will make the man by the jack-in-a-box let a clown
    loose. Stack up into the clown, whose name is Peck (21/26) and use him to
    scare Simpleton.
    
    
    
    
    
    ==============================================================================
                                        Hi-Jinks                          (ST 3.0)
    ==============================================================================
    
    
    Here I'll label all the game's Hi-Jinks and how to do them.
    
    
    
    ===================
    Royal Train Station
    ===================
    
    Soliciting:
    
    Use the Solicitor Doll to talk to 10 adult women dolls.
    
    
    Look Both Ways:
    
    Use the giant Switch doll's ability on 5 dolls.
    
    
    You're IT!:
    
    Use the child doll's TAG! ability to play with other child dolls.
    
    
    A Little Relieved!:
    
    Jump into Hans, take him to the male bathroom, and go potty.
    
    
    A Blast on the Past:
    
    Use Meriwether to fart on 5 OLD dolls.
    
    
    The Black Widow:
    
    Use the widow doll and seduce 3 men dolls at once.
    
    
    Patronize:
    
    Go into the lounge and use the host's ability on 5 dolls.
    
    
    Bathroom Chatterbos:
    
    Talk to people in the men's and women's bathroom.
    
    
    Rule of Law:
    
    Use the Judge's ability of 5 dolls.
    
    
    An Uninvited Uppercut:
    
    Use the uppercut doll, go into the lounge, and uppercut five dolls there.
    
    
    
    You'll get the "Train Trickster" trophy after you complete all the above
    Hi-Jinks.
    
    
    
    ====================
    The Gilded Steamship
    ====================
    
    Masquerade Ball:
    
    Get dolls made over at the "Artistic Makeover" shop on the second floor.
    
    
    Nesting Instinct:
    
    Use the Pelicans to fly to all nests. There's one by the front, by the back, 
    in the caviar place, and on the third deck.
    
    
    Animal Stack:
    
    Stack the Illusion dog, a Pelican, then the Bear.
    
    
    Broadsides!:
    
    Use the Pirate's YAR! to make dolls faint.
    
    
    A Mass Effect:
    
    Use Ronaldo to perform the illusion spell on dolls.
    
    
    Anchor of Love:
    
    Use Drew (the anchor guy by the artistic shop) and drop your anchor
    near female dolls.
    
    
    Steward Season:
    
    This one is fun. Use the hunter and shoot ten stewards. Stewards are those
    smaller dolls dressed in white.
    
    
    All Wraped Up:
    
    Use Professor Ramses to mummify dolls.
    
    
    Lil' Stinky:
    
    Use a small doll to "toot" on others.
    
    
    Slap Happy:
    
    Use a slapping doll to slap other dolls.
    
    
    Doing all these Hi-Jinks will net you the "Maritime Merriement" trophy.
    
    
    =======================
    Zeppelin of Consequence
    =======================
    
    
    Terrible Melvin:
    
    Use the weight-lifter to give 10 dolls wedgies.
    
    
    Scribbled On:
    
    Use the Ambassador who has the "Pen is Mightier..." ability to scribble on
    5 dolls.
    
    
    Flower Power:
    
    Use Felicity to pass potpourri on 10 dolls.
    
    
    Zippity Do-Da:
    
    Use the zip line 3 times.
    
    
    Shattered:
    
    Use the large Opera Singer doll to sing at tables with wine glasses and break
    them 5 times. This requires some moving but there's pleny of glasses at the
    tables nearby.
    
    
    Steward Stack:
    
    Stack up four stewards (workers on the ship). Personally I used three
    maintenance men by the brig and one banana worker to do it.
    
    
    Say Cheese:
    
    Use one of the photo dolls and snap pictures of 10 other dolls.
    
    
    Girls on Film:
    
    Use Joe the camera man to film 10 adult women. Remember that the film crew
    is across from the dog track putting on a show together.
    
    
    Floating High:
    
    Stack into the balloon workers on the second level of the dining area and
    float upwards. There are three small air platforms on the second level. Use
    the far left and right ones.
    
    
    Mime Abuse:
    
    Stack into the large irishman doll and headbutt 5 mimes. There are four that I
    know of in the dining room area and another at the dog track.
    
    
    Doing all of the zeppelin Hi-Jinks will net you the "Dirgible Daredevil"
    trophy.
    
    
    
    
    =======================
    Triple Deck Tank Engine
    =======================
    
    
    The Warm Embrace:
    
    Hug 5 female dolls with Gilliam.
    
    
    Hallowed Sheets:
    
    Cover 5 dolls with sheets. Use the laundry doll in the Kids Workshop.
    
    
    Clocked Out:
    
    Knock down 5 dolls with the punch clock ability. The large industrial doll has
    this ability, he's pretty much all over the train.
    
    
    Soup for the Sick:
    
    Use a soup doll and serve soup to another doll when Sully sneezes on them.
    
    
    Tickle Gas:
    
    Get into a dusting doll and "Dust" Meriwether.
    
    
    Clownaclysm:
    
    Get into the giant clown doll, peck, and scream at 5 child dolls. You meanie!
    
    
    Belly Bumper:
    
    Get into the bully doll and belly bump 5 child dolls. There's a bully near
    the women's only cage.
    
    
    The Artful Dodger:
    
    The only hi-jink that really gave me trouble. Escape four guards. One guard is
    in the pigeon coop. One is before the piano bar, but my game was glitchy and
    he wasn't there (I had to restart the level). Another is in the gas room and
    the last one is in the kid's workshop.
    
    
    Evil Stack:
    
    Stack any three evil industrialists together. Pretty easy to do, as they are
    often in groups all over the train.
    
    
    Masked Missus:
    
    Use the corporate spy and disguise 5 female dolls.
    
    
    
    
    ==============================================================================
                                          FAQ                             (ST 4.0)
    ==============================================================================
    
    
    Q: How long is this game?
    
    A: Good question. I've heard anywhere from 5-10 hours. Using the hint system
       will make the time go down, no doubt.
    
    
    Q: How much is this game?
    
    A: $15. It's actually free for PSN PLUS subscribers. Something to take note of
       for sure.
    
    
    Q: Is this game "worth it"?
    
    A: Well, it isn't awfully long, but it is very humorous and well-made! I think
       it is, but you should decide for yourself. Watch videos online or read a
       review to help you decide!
    
    
    Q: Help! I'm missing a doll in the train station!
    
    A: Someone hasn't been reading the walkthrough! You can get every doll but one
       on your first time through. You have to wait until after the Steamship
       level to stack into the last doll there. I point that out in section 1.3!
    
    
    Q: Where is (insert unique doll) at?!
    
    A: Well, I count them down in each section. Go through the section that you're
       missing a doll in and find out where it is. I was originally going to do
       an extra section for this, but since the walkthrough portions are pretty
       short, you should be able to narrow down your search easily.
    
       (If you want to see a dedicated section to unique dolls, let me know! With
        enough "Do it!" emails, you may see it an updated version! )
    
    
    [Send in your questions!]
    
    
    
    ==============================================================================
                                       Trophies                           (ST 5.0)
    ==============================================================================
    
    Here's a list of all the trophies in the game, their value, and how to nab
    them. You'll get most of these simply by following the guide. Listed in the
    order they're in on the playstation.
    
    
    Strike Breaker (Bronze) - Complete Train Strike Adventure.
    
    You'll get this by beating the game.
    
    
    Doll Hobbyist (Bronze) - Collect all unique dolls in the Royal Train Station.
    
    Remember, you can only get ALL the dolls after you finish the Steamship level.
    Refer to the guide for a count-down list.
    
    
    Solution Sleuth (Bronze) - Find all solutions to all of the Royal Train
                               Station challenges.
    
    Refer to the challenges portion of the guide for all the answers.
    
    
    Train Trickster (Bronze) - Complete all Hi-Jinks in the Royal Train Station.
    
    Hi-Jinks in the station are only open after the Steamship level. Refer to the
    Hi-Jinks section for a list.
    
    
    Seasoned Swashbuckler (Bronze) - Complete the Gilded Steam Ship Adventure.
    
    You'll get this by beating the game.
    
    
    Doll Fancier (Bronze) - Collect all unique dolls in Gilded Steam Ship.
    
    Follow the guide for a countdown on the dolls. 
    
    
    Ship Solver (Silver) - Find all solutions to all Gilded Steam Ship challenges.
    
    Refer to the challenges portion of the guide for all the answers.
    
    
    Maritime Merriment (Bronze) - Complete all Hi-Jinks in the Gilded Steam Ship.
    
    Refer to the Hi-Jinks section for a list.
    
    
    Airship Adventurer (Bronze) - Complete the Zeppelin of Consequence Adventure.
    
    You'll get this by beating the game.
    
    
    Doll Connoisseur (Bronze) - Collect all unique dools in the Zeppelin of
                                Consequence.
    
    Follow the guide for a countdown on the dolls.
    
    
    Blimp Buster (Silver) - Find all solutions to all Zeppelin of Consequence
                            challenges.
    
    Refer to the challenges portion of the guide for all the answers.
    
    
    Dirigible Daredevil (Bronze) - Complete all Hi-Jinks in the Zeppelin of
                                   Consequence.
    
    Refer to the Hi-Jinks section for a list.
    
    
    Well Trained Traveler (Bronze) - Complete the Triple Decker Tank Engine
                                     adventure.
    
    You'll get this by beating the game.
    
    
    Doll Antiquarian (Bronze) - Collect all unique dolls in Triple Decker Tank
                                Engine.
    
    Follow the guide for a countdown on the dolls.
    
    
    Loco Motivated (Silver) - Find all solutions to all Triple Decker Tank Engine
                              challenges.
    
    Refer to the challenges portion of the guide for all the answers.
    
    
    Triple Train Trickster (Bronze) - Complete all Hi-Jinks in the Triple Decker
                                      Tank Engine.
    
    Refer to the Hi-Jinks section for a list.
    
    
    Blackmore Stack (Silver) - Complete the Final Challenge.
    
    You'll get this by beating the game.
    
    
    
    
    ==============================================================================
                                       Credits                            (ST 6.0)
    ==============================================================================
    
    
    Thanks goes out to Double Fine for their masterful work! Looking forward to
    more titles, guys!
    
    Also thanks to my wife and child for putting up with me as I wrote this!
    
    
    ~ Fin

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