FAQ/Walkthrough by Krystal109

Version 1.0, Last Updated 2013-03-12

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Walkthrough (Continued)

Going Back In

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Take the PT Boat up the River to the Monastery


When you are ready, head for the boat and enter the Mountain Pass as Lara fills the crew in and then gain 100 XP.

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Enter the Monastery


Turn around straight away and create a zipline to the craggy wall and follow the linear path for a scene. For all those who hated Whitman, this is scene will probably please you to no end. As usually, nothing is easy for Lara, so create a zipline to the craggy wall off to the left, zip over, and climb inside the building for 100 XP.

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Search the Monastery for Sam


There are no collectibles in the monastery, so this will be pretty quick. Follow the hall and wait for all the Stormguard to leave and then use a fire arrow on the debris to create a path. Follow the tunnel through the other side and hide behind the wall, careful not to draw any attention. Head right up the stairs and then cross the beam to the other side and jump up to the ledge and shimmy below the Stormguard and jump to the ledge with the open grate above.

After the scene, hold down on the L Stick and run for it as the Stormguard fire at Lara. Eventually you will slide down a ramp and be safely outside again, gaining 100 XP for your trouble.

The crate of Shotgun ammo might be a good indication that it's time to equip the weapon, so do so and advance. Three Stormguards attack, but are easily taken down with some dodge and counter moves and the shotgun. Once it is clear, advance to the Sheltered Hallway Base Camp and grab the Food Cache nearby, also getting the Lara's Journals: The Monastery. Now continue to a Food Cache and pry through the doors to another scene with Sam and Mathias to gain 100 XP.

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Rescue Sam From Mathias


Follow Sam and Mathias and head across the bridge for a scene. The Stormguard are not very keen on letting YOU in the temple, so you will need to fight off hordes of them. The main thing here is to use the explosive barrels when you see any guards next to them and keep moving to avoid archer fire. When the shielded Stormguards attack, use dodge counters to kill them. Keep moving up the monastery until everyone is dead and the roped gate is revealed by the wind. Pull it open to advance to a scene and enter the shrine.

Start off by using the Sacred Hall Base Camp to upgrade anything you need and then grab the Kansu Bural Urn relic on the table nearby. Grab the Wartime Intelligence - Soldier: Last Stand document near the door and pry your way through it.

The next room has an ancient lift that Lara will need to operate to get down into the shrine, but first we should get the Ban Chiang Vase under the platform on our left. Facing the center of the room, use the wheel on the right first to open the doorway and then use the one on the left to bring the elevator up. Nearby is the Endurance Officers - Whitman: Crossing the Line document that you should get before turning around and using the ramp to reach the upper level, where the Chasm Shrine Treasure Map and a container of 50 Salvage sits on a platform. Return to the other platform and stand above the room entrance to rope dart the elevator and pull it back, breaking a hole in the opposite wall. In order to reach the hole we will need to close the floor gate, drop the elevator onto the gate and then climb up and rope dart it to swing toward us and jump on.

Once you have reached the room of the Sun Queens and the cutscene ends, head to the room on the right to enter a small room to find the Ancient Scrolls - Hoshi: An End. Now return and exit through the other side of the room and follow the path with 2 crates of Salvage to the Sacred Passage Base Camp and the Satsuma Vase relic.

Point of No Return

As the game explains, this is the point of no return. After entering this portion Lara will be unable to Fast Travel back to previous areas and you will be on your way to the end of the game. This also marks the spot where you will resume play in New Game +, leaving Lara to explore all previous areas to finish getting collectibles while leaving the final area incomplete.

Onward Lara! After the cutscene, head left through the tunnel and grab the Food Cache before rope darting into the craggy wall and following it right to a platform. Continue up the craggy wall and around the left side to reach the next level of the tower and then pull the bell across the room and into the wind, breaking the doorway to advance.

In the next room, head left and jump to the wooden beams and climb up. You will now need to rope dart the bell across the way and use the ascender to cross the gap before the bell falls, catching Lara on the beam below. Walk to the other side and jump to the outside platform and continue, getting a quick scene and chat with Reyes. Keep going and jump to the broken stairway that crumbles and quickly latch onto the craggy wall on the other side. Climb right and then wall scramble to a ledge on the outside of the tower and make your way inside.

The post to your left has no where to latch onto, but some lightning will reveal a craggy wall behind it. Shoot a rope dart over and ascend and the climb left. When you have no where to go, drop down by hitting O/B and then quickly grab the wall again below and climb right and up to the Ziggurat Vestibule Base Camp. Head out the other side and use the ramp and pole to reach a wall and climb up and then shimmy right to go up more and then follow the craggy wall to the top.

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End the Storms by Stopping the Ascension Ritual


After the scene, Solarii will pile in to try and stop Lara from reaching Sam, so take them out as your make your way around the area. When the wall crumbles, blocking Lara's path, turn right and wall scramble up and out the other side for another fire fight. Once the enemies are all taken care of, more lightning will strike and open up a path for Lara. Jump to the pillar, making sure to hold on, and then jump to the craggy wall and climb up.

The Oni Stalker will enter and engage Lara in a fight. This fight is all about using the Shotgun on the Oni's bare back. Wait for him to swing and when he exposes his back shoot him. If he falls over and a melee prompt appears head for him and quickly get in a timed attack. After the first time doing this, some Stormguard archers will show up and attack. Make sure to take out the archers whenever they appear while ignoring the Oni and when they are dead return to the pattern before. On the third melee timed attack, Lara will be able to continue to attack by quickly hitting Triangle/Y and then Square/X to kill the Oni and gain 100 XP.

You can now continue toe the ascension ritual and have to fight Mathias through a QTE fight. Start by firing at Mathis with R1/RB and then successful hit the Triangle/Y button to stab him in the back with the Axe. When you find yourself on the ground, tap Square/X repeatedly and to knock him off, grab his gun, and shoot him. Lara will pick up both guns and dual wield them, turning into her the Croft we always knew she would be, and then quickly press R1+L1/RB+LB to kill Mathias.

After the final cutscene, you will unlock the A Survivor is Born trophy/achievement. Additionally, the final Lara's Journal: The Truth will unlock, which if you got all the collectibles will get you the No Stone Left Unturned trophy/achievement.

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Survivor

NameDescription
Animal InstinctsKeen observation allows you to spot hard-to-find animals and food sources.
SurvivalistEarn extra rewards when looting animal corpses and food caches.
Advanced SalvagingThoroughly search crates and caches to find extra salvage.
Bone CollectorCarefully looting animal corpses will reward you with extra salvage.
Arrow RetrievalResourceful archers can recover arrows from the bodies of enemies.
ScavangingSpotting hidden pockets on enemy corpses will reward you with extra ammunition.
Climber's AgilityIncrease your climbing skills to traverse the environment with more speed and resist falling damage.
OrienteeingUse your keen perception to find hidden rewards in the environment.
CartographyAll tomb entrances and map locations will be revealed on your map.

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Hunter

NameDescription
Steady ShotA focused mind allows you more time to aim deadly shots with your bow.
Ammo CapacityEfficient use of bags and pockets allows you to carry more ammunition.
Heavy LifterYour increased strength allows you to carry the maximum amount of ammunition.
Accomplished KillerEliminate your enemies with finesse to earn greater rewards.
Bow ExpertStab enemies at close range with your arrows for extra rewards. Also unlocks headshot reticule.
Pistol ExpertExecute enemies at point blank range for extra rewards. Also unlocks headshot reticule.
Rifle ExpertUnload your rifle at close range to brutally finish enemies and earn bonus rewards.
Shotgun ExpertBlast enemies with the shotgun at close range to stop them in their tracks and earn extra rewards.

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Brawler

NameDescription
Pain ToleranceWithstand more punishment in combat and live to fight another day.
Dirty TricksCleverly use dirt and rocks to blind enemies and leave them vulnerable to your attacks.
Axe StrikesDeliver two swift strikes with your climbing axe to stun your enemies.
Axe ExpertUse your climbing axe to deliver a deadly, stunning blow to your enemies.
Dodge CounterAfter dodging an enemy, stab them in the knee with an arrow to cripple them and leave them Vulnerable to killing blow.
Dodge KillSkillfully dodge lightly armored opponents and then strike them at close range to kill them instantly.
Dodge Kill MasteryStriking after dodging becomes even more deadly, allowing you to kill almost any enemy.

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Makeshift Longbow

  • Obtained: Coastal Forest

The Makeshift Longbow is acquired through the game story and is your basic bow.

UpgradeCostDescription
Reinforced Limbs250Reinforced bow limbs allow a stronger pull for increased damage.
Wrapped String200Wrapped string enables a faster firing rate.

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Recurve Bow

  • Obtained: Base Exterior and Mountain Village

The Recurve Bow is made by finding parts through Salvage.

UpgradeCostDescription
Key Ring Trigger250Makeshift key ring release trigger further increases firing rate.

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Compound Bow

  • Obtained: Shipwreck Beach

The Compound Bow is acquired through the game story by Jonas before heading off to find Alex.

UpgradeCostDescription
Napalm Arrows350Fire arrows spread a pool of fire on impact.
Plaited String250Twisted bow string increases arrow damage.

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Competition Bow

  • Obtained: Chasm Monastery and Shipwreck Beach

The Competition Bow is made by finding parts through Salvage.

UpgradeCostDescription
Explosive Arrows650Arrows are rigged with grenade tips to explode on contact.
Stabilizing Weight300Stabilizing weights improve accuracy resulting in increased damage.
Penetrating Arrows650Charged shots will penetrate armor or pass through soft targets to hit multiple enemies.

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Semi-Auto Pistol

  • Obtained: Mountain Temple

The Semi-Auto Pistol is acquired through the game story and is your basic pistol.

UpgradeCostDescription
Burst Fire Mod450Allows for an alternate three round firing mode.
Extended Mag200Longer magazine holds 10 rounds.
Port Vented Slide200Recoil compensation improves accuracy for increased damage.
Muzzle Brake250Delivers rounds more accurately for increased damage.
Rapid Fire Mod300Hair trigger modifications increase rate of fire.

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Tactical Pistol

  • Obtained: Summit Forest

The Tactical Pistol is acquired through the game story and is gained after Roth's death.

UpgradeCostDescription
Magazine Well325Magazine is easier to insert for decreased reload time.
Ergonomic Grip300Rubberized grip modification reduces recoil.
Silencer350Shots are quieted at the cost of reduced damage.

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Magnum Pistol

  • Obtained: Hall of Ascension, Chamber of Judgement, and Temple of the Handmaiden

The Magnum Pistol is made by finding parts through Salvage.

UpgradeCostDescription
High Capacity Mag250Extra long magazine holds 12 rounds.
Polished Barrel400Improved mechanical performance for increased damage.

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Trench Shotgun

  • Obtained: Chasm Monastery

The Trench Shotgun is acquired through the game story and is your basic shotgun.

UpgradeCostDescription
Full Choke400Adds an alternate fire mode which concentrates the cone of pellets and gives them longer range.
Barrel Shroud325Slotted barrel shroud improves gun handling for increased damage.
Polished Bolt300Faster cycle rate between shots improves firing rate.
Padded Grip300Padded front grip helps steady the weapon for reduced weapon kick.

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Pump-Action Shotgun

  • Obtained: Mountain Village, Shantytown

The Pump-Action Shotgun is made by finding parts through Salvage.

UpgradeCostDescription
Incendiary Shells400Modified barrel tip applies ignitable fuel to outgoing pellets.
Wrapped Stock300Wrapped folding stock further steadies the weapon while firing.
Shell Mag350Removes need to load shells individually for faster reloading.

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Combat Shotgun

  • Obtained: Shipwreck Beach, Cliffside Bunker, and Research Base

The Combat Shotgun is made by finding parts through Salvage.

UpgradeCostDescription
Modified Receiver325Tuned mechanics improve performance for additional damage.
Drum Mag400Improves reload speed and doubles magazine size to 12.

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WWII Submachine Gun

  • Obtained: Mountain Base

The WWII Submachine Gun is acquired through the game story and is your basic assault rifle.

UpgradeCostDescription
High Capacity Mag225Longer magazine holds 15 more rounds.
Padded Stock300Rifle butt and grip padding helps steady the weapon while firing.
Muzzle Brake350Padded Stock required. Effectively dispels the gas from bullet firing to reduce recoil.
Taped Double Mag300Two magazines taped together increases reload speed.
Polished Ejector250Polished ejector increases firing rate.

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Assault Rifle

  • Obtained: Mountain Village and Shantytown

The Assault Rifle is made by finding parts through Salvage.

UpgradeCostDescription
Barrel Shroud350Barrel shroud improves gun handling for increased damage.

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Commando Rifle

  • Obtained: Shantytown and Shipwreck Beach

The Commando Rifle is made by finding parts through Salvage.

UpgradeCostDescription
Frag Grenades500Grenades spray shrapnel upon detonation, incapacitating enemies within a wide blast radius.
Match Grade Barrel400Custom barrel rifling increases bullet speed for incrased damage.
Scope250Increases zoom magnification for improved accuracy at long range.
Silencer500Shots are quieted at the cost of slightly reduced damage.

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Pry Axe

  • Obtained: Coastal Forest

The Pry Axe is acquired through the game story and is your basic melee weapon.

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Climbing Axe

  • Obtained: Mountain Village

The Climbing Axe is acquired through the game story and is used for prying doors, turning wheels, and climbing craggy walls.

UpgradeCostDescription
Strengthen50Reinforces the pry axe so it can be used to operate cranks.

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Torch

  • Obtained: Scavenger's Den

The Torch allows Lara to walk through darkened caverns and light objects on fire, such as debris or nets of Salvage. The Torch can be lit at any fire, but will go out when Lara walks through a waterfall or chooses to extinguish it.

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Fire Striker

  • Obtained: Base Exterior

The Fire Striker will allow Lara to light the Torch at any point. This will mean that Lara does not need to walk up to a fire to light her Torch and can instead light it at will. In many cases, if a tunnel is too dark Lara will automatically light her Torch.

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Rope Arrow

  • Obtained: Cliffside Village

The Rope Arrow allows Lara to create ziplines or pull objects by using the bows alternate fire mode to shoot and arrow with a rope attached. To create ziplines, Lara must be standing near a post that she can attach the other end of the rope to.

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Lighter

  • Obtained: Shantytown

The Lighter is found in Shantytown and is used to create Fire Arrows, see below.

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Fire Arrow

  • Obtained: Shantytown

Fire Arrows allow Lara to have another form of arrow that she can shoot by pressing up twice on the directional pad to switch arrow types. Fire Arrows allow Lara to set debris or netted Salvage on fire from a distance and will come in hand in the later part of the game.

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Grenade Launcher

  • Obtained: Shantytown

The Grenade Launhcer is an alternate fire option for the assault rifle and shoots a grenade that explodes on contact or explodes after a certain amount of time. The Grenade Launcher can also explode metal doorways open and create a path for Lara.

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Rope Ascender

  • Obtained: Cliffside Bunker

The Rope Ascender is gained late in the game and is used for Lara to pull heavy objects, such as barricaded doors or heavy weights by holding Square/X after shooting them with a rope dart. Additionally, it can be used to ascend ropes quickly by holding Square/X after jumping on one.

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Tombs

The following is a list of the hidden tombs and the solutions for each. Tombs are found throughout the areas of the game and are non-combat puzzle areas that always lead to 1250 XP, 250 Salvage, and a treasure map.

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Tomb of the Unworthy

Follow the linear cave until you reach a Day Camp and then continue to the puzzle in the room past the waterfall. Start by jumping across the platform with the hanging cocoons to reach some fire on the other side and the lighten the weight by burning the cocoons. Now return to the other side and push the container off the ledge to raise the platform and allow Lara to reach the climbable wall on the left side of the area.

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Halls of Ascension

Head into the tomb, grabbing the Salvage near the skeleton with red candles, and continue until you enter the tomb. Continue until you cross the bridge and enter the building.

The first thing you want to do is find both valves: one by the shutters the wind is blowing through and the other by the the entrance that controls a elevator. You need to shut the shutters quickly and then turn the valve to raise the platform and jump up to it. When the wind breaks through the shutters you will be moved to the far wall and you can wall scramble to a ledge. If you raise the platform too early, the platform will not move before the wind breaks through the shutters and fall to the ground. Continue to shimmy across and enter the treasure room.

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Well of Tears

Head into the well and grab the Salvage as you go, you can use fire arrows to shoot down netted salvage. Continue until you reach the base camp and notice the metal platform high in the air. You need to use the yellow canisters in the area to weigh down the platform. Once it is weighted down, stand on it and toss 1 canister off and grab another. You will need to run off the platform and back up to the base camp, rolling to drop the canister, and then jump to the platform as it ascends and the quickly jump off to the left.

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Chamber of Judgement

Head into the tomb and watch the left wall to spot the final GPS Cache 15 in some bushes and then continue. When Lara begins to fall, quickly press Square/X to save her and shimmy right along the ledge and climb up. Grab the Salvage and take the right path into the tomb.

You need to get to the craggy wall, but the platform nearby is weighted the wrong way. Grab the yellow canister and stand on the side nearest the fire and drop it. Now use the ramp on the left side of the area to jump to another and drop it on the seesaw as well. There are two canisters left, but you only need one. Using the rope dart on the hanging wheel, crash the wheel into either platform around the area to get the final canister. You can now run up the ramp and grab the craggy wall with your axe to reach the treasure.

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Stormguard Sanctum

Head inside until you reach the camp and then look up to spot 2 unlit cauldrons. Using your fire arrows, shoot both cauldrons and then the natural gas to clear a path forward. Instead of moving forward, use your survival skills to spot another cauldron in the upper left and light it. Extinguish the gas again and then quickly scramble up and hang a left to go up another level.

There are two more torched you can light: one to your right and one across the way next to some debris that you should also light up. Now walk to the edge of the beam and make a leap for the craggy wall, making sure to grab it.

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The Flooded Vault

Head up the steps and use the panel to electrify the floor, way to go Lara, and then return downstairs and open the doors. Enter the right room and blast the boarded doorway open and then fire your bow across the way to light the clothed pole on fire. With the raft now free, pull it multiple times until it is close enough to jump on and then use it to reach the other side of the wall.

Standing facing the other set of stairs, look up and spot the roped banister. When pulled, the weight will pull the electric light out of the water, de-electrifying the water so you can quickly pass. From the other side, pull the raft to the light and then pull the light up and the raft under to prevent it from re-entering the water. Lara can now wade through the water to the stairs on the other side of the room.

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Temple of the Handmaidens

Enter the cave and follow the path to the temple's base camp. This area is short and sweet, but all based on timing. You need to pry the wheel to allow the buoy to pass and then quickly head left and jump up a ledge. When the buoy reaches the pole below, it will spin the whole structure and allow you to jump the gap. As the buoy continues slowly, rope dart the spot in the lower right, putting the next pole into place, and when the buoy passes use it to jump to the craggy wall and enter the tomb.

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Challenges

-Coming Soon

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Collectibles

The following is a list of all the collectibles in the game.

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Relics

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Kanpo Herbs


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Dried Gobo Root

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Noh Masks


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Oni Noh Mask

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Edo Period Fans


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Gunbai War Fan

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Semper Fi


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USMC Dogtags

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Senshi Elite


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Marksmanship Badge

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Ancient Coins


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Portuguese Tin Coin

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Bronze Coins


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Bronze Japanese Coin

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A Family Outing


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Worn Wallet

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Yuan Dynasty Jade


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Shaped Jade Head Rest

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Ceremonial Fans


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Daggers


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Japanese Ceremonial Dagger

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Animal Statuary


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Scribe's Inro

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Helmets


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Documents

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Ancient Scrolls


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Hoshi: An End

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Endurance Officers


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Whitman: Crossing the Line

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Lara's Journals


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The Truth

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Confessions of a Solari


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In Her Honor

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Diaries of a Madman


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Lost

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Wartime Intelligence


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Soldier: Last Stand

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Endurance Crew


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GPS Caches

- Coming Soon

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Contact

Firstly, do not contact me about something that can be answered in this guide. Please read the following FAQ before emailing me.

Q) Can you tell me how to get past [fill in the blank]?

A) Almost everything that is not straight forward is in this guide, so try and find it first or figure it out yourself.

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Q) Can you explain [fill in the blank] better?

A) Sure, just let me know what is unclear and I will updated this walkthrough.

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Q) Your walkthrough is incorrect [fill in the blank]!

A) Let me know what is wrong and I will fix it. Thank You!

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If you still have a question please contact me at: krystalnexus [at] yahoo [dot] com

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Copyright & Disclaimer

Special Thanks:

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Now for the legal stuff.

This FAQ is copyrighted (c) 2013 Krystal K. (krystalnexus [at] yahoo [dot] com) and may not be reproduced, in whole or in part, under any circumstances except for personal private use.

If you are caught stealing this document, you can and will be punished to the full extent of the law.

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These are the only Internet sites that have permission to post this guide.

It may not be placed on any web site or otherwise distributed publicly without advance written permission. In another words, this document may not be redistributed in any form unless you have obtained permission from me.

Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

If you find any mistakes or see any information that may be wrong or missing, contact me at krystalnexus [at] yahoo [dot] com