^        _____________________________________________________        ^
  ^/ \^   .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.   ^/ \^
 //   \\  |  Liked the Walkthrough?  Why don't you help me out and  |  //   \\
/ Ż| |Ż \ |   recommend it to other users? That's the best way to   | / Ż| |Ż \
Ż| | | |Ż |       say: "Thanks for the Walkthrough". Thanks...      | Ż| | | |Ż
 | | | |  '._______________________________________________________.'  | | | |
 |_|Ż|_|     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     |_|Ż|_|

 Special dedication goes to Matt aka Kraiz (Levrar on the boards). I intended
to co-write this guide of his with him so we could see it finished, but his
life got too hectic to continue writing, so this guide goes to you mate.
                                                                ~ Cheers bro :)
_______________________________________________________________________________
   vinheim presents...

                     T h e   E l d e r   S c r o l l s   V
                  ___________________________________________


                S        K        Y        R        I        M

                                     ______
                                     Ż//\\Ż
                                      \\//
                                       \/

                                    /`>  <`\
                                   // .    \\
                                  /`  |--.` `\
                                 / ; <..,`. ; \
                                /  .  \/.`.`.  \
                               /   .\ .`.'  /.  \
                              /   ` .` `,  _ `   \
                             /   `_`.`.  .`.`_`   \
                             \         \/         /
                              \    .   \/    .   /
                               \   |\`\\//`/`|  /
                                \ .` ` \ |` `. /
                                 \ `.   || .` /
                                  \  | // |  /
                                   \ | \\ `-`
                                    \| //
                                      //
                                      \\.`
                                       \/


                                            < ASCII art created by Kraiz 2011 >

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                          The Elder Scrolls V: Skyrim
                                FAQ/ Walkthrough
                               ------------------
                                  Version 0.6
                             Last updated: 13/02/13
                            ------------------------
                               Author by: vinheim
                            Email: vinheim@gmail.com
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-                    Homepage: http://facebook.com/vinh3im                    -
--            Personal CRP: http://www.gamefaqs.com/users/vinheim            --

-----       This document Copyright 2013 Alexander Paul Kleinheider       -----
--       The Elder Scroll V: Skyrim Copyright 2011 Bethesda Softworks        --
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This  may  not  be  reproduced under  any circumstances  except  for  personal,
private use. It  may not  be placed  on  any  web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              -------------------
                               Table of Contents
                              -------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:

- Highlight the "Section Code" of the section which you wish to go and copy it
  (CTRL+C).

- Press CTRL+F to bring up the search sub-menu.

- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
  wanted to be. Just like magic!

 My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this huge guide looking for
the section you want to go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~~~~

1] Introduction..................................................[sx100]

    1.1] Contact Rules  . . . . . . . . . . . . . . . . .[sx101]
    1.2] Donations  . . . . . . . . . . . . . . . . . . .[sx102]

2] Game Basics...................................................[sx200]

     2.1] Story  . . . . . . . . . . . . . . . . . . . . .[sx201]
     2.2] Controls . . . . . . . . . . . . . . . . . . . .[sx202]
     2.3] Character Races  . . . . . . . . . . . . . . . .[sx203]
     2.4] Health, Magicka, Stamina . . . . . . . . . . . .[sx204]
     2.5] Skills / Perks . . . . . . . . . . . . . . . . .[sx205]
     2.6] Shouts . . . . . . . . . . . . . . . . . . . . .[sx206]
     2.7] Lockpicking  . . . . . . . . . . . . . . . . . .[sx207]
     2.8] Sneaking . . . . . . . . . . . . . . . . . . . .[sx208]
     2.9] Crime & Punishment . . . . . . . . . . . . . . .[sx209]
    2.10] Enchanting . . . . . . . . . . . . . . . . . . .[sx210]
    2.11] Alchemy  . . . . . . . . . . . . . . . . . . . .[sx211]
    2.12] Vampirism  . . . . . . . . . . . . . . . . . . .[sx212]
    2.13] Lycanthropy  . . . . . . . . . . . . . . . . . .[sx213]

3] Main Quest (Dovahkiin)........................................[sx300]

    3.1] Unbound . . . . . . . . . . . . . . . . . . . . .[sx301]
    3.2] Before the Storm  . . . . . . . . . . . . . . . .[sx302]
    3.3] Bleak Falls Barrow  . . . . . . . . . . . . . . .[sx303]
    3.4] Dragon Rising . . . . . . . . . . . . . . . . . .[sx304]
    3.5] The Way of the Voice  . . . . . . . . . . . . . .[sx305]
    3.6] The Horn of Jurgen Windcaller . . . . . . . . . .[sx306]
    3.7] A Blade in the Dark . . . . . . . . . . . . . . .[sx307]
    3.8] Diplomatic Immunity . . . . . . . . . . . . . . .[sx308]
    3.9] A Cornered Rat  . . . . . . . . . . . . . . . . .[sx309]
   3.10] Alduin's Wall . . . . . . . . . . . . . . . . . .[sx310]
   3.11] The Throat of the World . . . . . . . . . . . . .[sx311]
   3.12] Elder Knowledge . . . . . . . . . . . . . . . . .[sx312]
   3.13] Alduin's Bane . . . . . . . . . . . . . . . . . .[sx313]
   3.14] The Fallen  . . . . . . . . . . . . . . . . . . .[sx314]
   3.15] Paarthurnax . . . . . . . . . . . . . . . . . . .[sx315]
   3.16] Season Unending . . . . . . . . . . . . . . . . .[sx316]
   3.17] The World-Eater's Eyrie . . . . . . . . . . . . .[sx317]
   3.18] Sovngarde . . . . . . . . . . . . . . . . . . . .[sx318]
   3.19] Dragonslayer  . . . . . . . . . . . . . . . . . .[sx319]

4] Civil War Quests..............................................[sx400]

                 .-- S T O R M C L O A C K S   Q U E S T S --.
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    3.1] Joining the Stormcloaks . . . . . . . . . . . . .[sx301]
    3.2] The Jagged Crown  . . . . . . . . . . . . . . . .[sx302]
    3.3] Message to Whiterun . . . . . . . . . . . . . . .[sx303]
    3.4] Battle for Whiterun . . . . . . . . . . . . . . .[sx304]
    3.5] Liberation of Skyrim  . . . . . . . . . . . . . .[sx305]

                    .-- I M P E R I A L S   Q U E S T S --.
                   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

5] The Companions Quests.........................................[sx500]

    5.1] Take up Arms  . . . . . . . . . . . . . . . . . .[sx501]
    5.2] Proving Honour  . . . . . . . . . . . . . . . . .[sx502]
    5.3] The Silver Hand . . . . . . . . . . . . . . . . .[sx503]
    5.4] Blood's Honour  . . . . . . . . . . . . . . . . .[sx504]
    5.5] Purity of Revenge . . . . . . . . . . . . . . . .[sx505]
    5.6] Glory of the Dead . . . . . . . . . . . . . . . .[sx506]

6] The College Quests............................................[sx600]

    6.1] First Lessons . . . . . . . . . . . . . . . . . .[sx601]
    6.2] Under Saarthal  . . . . . . . . . . . . . . . . .[sx602]
    6.3] Hitting the Books . . . . . . . . . . . . . . . .[sx603]
    6.4] Good Intentions . . . . . . . . . . . . . . . . .[sx604]
    6.5] Revealing the Unseen  . . . . . . . . . . . . . .[sx605]
    6.6] Containment . . . . . . . . . . . . . . . . . . .[sx606]
    6.7] The Staff of Magnus . . . . . . . . . . . . . . .[sx607]
    6.8] The Eye of Magnus . . . . . . . . . . . . . . . .[sx608]

7] The Dark Brotherhood Quests...................................[sx700]

    7.1] Innocence Lost  . . . . . . . . . . . . . . . . .[sx701]
    7.2] With Friends Like These . . . . . . . . . . . . .[sx702]
    7.3] Sanctuary . . . . . . . . . . . . . . . . . . . .[sx703]
    7.4] Mourning Never Comes  . . . . . . . . . . . . . .[sx704]
    7.5] Whispers In the Dark  . . . . . . . . . . . . . .[sx705]
    7.6] The Silence Has Been Broken . . . . . . . . . . .[sx706]
    7.7] Bound Until Death . . . . . . . . . . . . . . . .[sx707]
    7.8] Breaching Security  . . . . . . . . . . . . . . .[sx708]
    7.9] The Cure For Madness  . . . . . . . . . . . . . .[sx709]
   7.10] Recipe For Disaster . . . . . . . . . . . . . . .[sx710]
   7.11] To Kill an Empire . . . . . . . . . . . . . . . .[sx711]
   7.12] Death Incarnate . . . . . . . . . . . . . . . . .[sx712]
   7.13] Hail Sithis!  . . . . . . . . . . . . . . . . . .[sx713]
   7.14] Where you Hang Your Enemy's Head  . . . . . . . .[sx714]
   7.15] Destroy the Dark Brotherhood  . . . . . . . . . .[sx715]

8] The Thieves Guild Quests......................................[sx800]

     COMING SOON

9] Daedric Quests................................................[sx900]

10] Sidequests...................................................[s1000]

11] Followers....................................................[s1100]

12] Skill Trainers...............................................[s1200]

13] Dragon Shouts................................................[s1300]

14] Skillbook locations..........................................[s1400]

15] Standing Stones locations....................................[s1500]

16] Deseases.....................................................[s1600]

17] Trophies.....................................................[s1700]

18] Latest Update................................................[s1800]

19] Closing......................................................[s1900]

   19.1] Credits . . . . . . . . . . . . . . . . . . . . .[s1901]
   19.2] Last Words. . . . . . . . . . . . . . . . . . . .[s1902]
===============================================================================
================================== END OF ToC =================================
===============================================================================
  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                        INTRODUCTION                         | /\/\ \\
\\ \/\/ |                           [sx100]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Hello everyone and welcome to this Skyrim FAQ/Walkthrough. This was originally
a FAQ made by Kraiz, but his life got somewhat hectic and couldn't complete the
walkthrough. I too had some family issues a while back and I had to stop
writing for the game. I was writing with the amazing Bkstunt_31. You can even
check his FAQ for more details :P.

 So yeah, I've got a second chance to do this, and I'll complete it, for both
Kraiz and for myself. So much of the guide was done by Kraiz, so pop him an e-
mail for the thanks :). More info in the credits section.

 There're some things I want to address, so please read the following
paragraphs:

- I'm writing this for free and because I like this game (just like I mentioned
above). If you are looking for tons of eloquent ways for me to say "go N, nab
the items and go N to the next area", you are going to be so disappointed.
This guide is way, WAY too big to begin with, and lofty language does not help.

- All games are different, just so you know. What do I mean with that?? Well,
all chests that are locked have a different lock level, so if I get an Expert
lock, you might get an Adept lock or the other way around. The items that are
inside also change from game to game. Also the enemies. The enemies that appear
are different. As you progress through the game and gain levels, the enemies
gain levels as well and get stronger. There are many things that change, but
you'll find out eventually.

- The spoilers are great issues in making guides. I am a player of the game,
just like you are. The first time I played through this game was completely
by myself. I didn't read any spoilers, therefore nothing was spoiled for me.
All the story's ups and downs that were supposed to surprise me had such
effect. And I really think it's not fair spoiling such story elements to you.
Even if I want to spoil it to you, I'll bite my fingers so you can get the most
spoiler-free walkthrough here.

 With all this said, let's start with the guide! Enjoy  this guide and remember
that it is a spoiler-free, so you don't  have to worry about  important info of
the game being spoiled.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 1.1] Contact Rules ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx101 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Any critics, suggestions, spelling mistakes, contributions are welcome, so
please send them at the following e-mail:


                           --> vinheim@gmail.com <--

 I always reply to all the mails I get, since feedback is the best reward of
all.

o Important
-----------

 The only sites allowed to host my FAQ's from here on out are the following:

- www.gamefaqs.com
- www.supercheats.com
- www.neoseeker.com

 This is because many sites either steal my guides or they don't update them,
making it really hard on me because many readers from other sites often ask me
question from an incomplete guide, so this is a better way to keep track of my
FAQ's and my readers. Please, if you're not on the list above, don't even
bother asking about hosting them because the answer will be NO. Thanks.
-----------

 I also have MSN and AIM, but please, if you add me, do NOT start bombing me
with IM. If I have the time, I'll chat to you, since I'm always busy writing
FAQ's and making some research for my job and school, but please keep it
polite, 'k? Anyway, here they are:

MSN: xander_may_cry@hotmail.com
AIM: vinh3im

 Ask politely and I'll add you. I don't have YIM, so start mailing me to make
one just so you can chat with me.

 Also, I created a Facebook page for you to check it out here:

o http://www.facebook.com/vinh3im

 This was made because several people like to add me on Facebook and since I'm
not accepting people I don't know, and I removed the people that added me
(sorry for that), I created this page, so enjoy.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 1.2] Donations ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx102 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.

 Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is: vinheim@gmail.com
                                  -----------------

 Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.

 To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                            aka vinheim

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                         GAME BASICS                         | /\/\ \\
\\ \/\/ |                           [sx200]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 A little or rather large section that gives you a very quick explanation of
the basics of the game. Since there's a lot to cover in this amazing game, I'll
help you guys out as much as I can, so lets get started :).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.1] Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx201 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.2] Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx202 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

__________  _________________
\______   \/   _____/\_____  \
 |     ___/\_____  \   _(__  <
 |    |    /        \ /       \
 |____|   /_______  //______  /
o------------+----\/--------\/------------------------------------------------o
|- L1 button | = Uses what's equipped on left hand.                           |
|            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | = Equips that item/weapon when on favorite quick-menu.         |
|============+================================================================|
|- L2 button | = Sprint.                                                      |
|============+================================================================|
|- L3 button | = Toggle Sneak Mode.                                           |
|============+================================================================|
|- R1 button | = Uses what's equipped on the right hand.                      |
|            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | = Equips that item/weapon when on favorite quick-menu.         |
|============+================================================================|
|- R2 button | = Shout/Power.                                                 |
|============+================================================================|
|- R3 button | = Switch between first-person and third-person views.          |
|============+================================================================|
|- D-pad     | = Favorites.                                                   |
|============+================================================================|
|- L analog  | = Moves player forward/back and strafes.                       |
|============+================================================================|
|- R analog  | = Aims Crosshair/Rotates camera.                               |
|============+================================================================|
|- Start     | = Opens up your Journal.                                       |
|============+================================================================|
|- Select    | = Wait.                                                        |
|============+================================================================|
|- X button  | = Activate.                                                    |
|============+================================================================|
|- [] button | = Ready weapon.                                                |
|            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | = Sheathe weapon.                                              |
|============+================================================================|
|- /\ button | = Jump.                                                        |
|============+================================================================|
|- O button  | = Character's Menu.                                            |
o------------'----------------------------------------------------------------o
________   _______________
\_____  \ /  _____/\   _  \
  _(__  </   __  \ /  /_\  \
 /       \  |__\  \\  \_/   \
/______  /\_____  / \_____  /
o------\/----+--\/--------\/--------------------------------------------------o
|- LB button | = Sprint.                                                      |
|============+================================================================|
|- LT button | = Uses what's equipped on left hand.                           |
|            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | = Equips that item/weapon when on favorite quick-menu.         |
|============+================================================================|
|- R analog  | = Switch between first-person and third-person views.          |
|   [push]   |                                                                |
|============+================================================================|
|- L analog  | = Toggle Sneak Mode.                                           |
|   [push]   |                                                                |
|============+================================================================|
|- RB button | = Shout/Power.                                                 |
|============+================================================================|
|- RT button | = Uses what's equipped on the right hand.                      |
|            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | = Equips that item/weapon when on favorite quick-menu.         |
|============+================================================================|
|- D-pad     | = Favorites.                                                   |
|============+================================================================|
|- L analog  | = Moves player forward/back and strafes.                       |
|============+================================================================|
|- R analog  | = Aims Crosshair/Rotates camera.                               |
|============+================================================================|
|- Start     | = Opens up your Journal.                                       |
|============+================================================================|
|- Back      | = Wait.                                                        |
|============+================================================================|
|- A button  | = Activate.                                                    |
|============+================================================================|
|- X button  | = Ready weapon.                                                |
|            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | = Sheathe weapon.                                              |
|============+================================================================|
|- Y button  | = Jump.                                                        |
|============+================================================================|
|- B button  | = Character's Menu.                                            |
o------------'----------------------------------------------------------------o


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.3] Character Races ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx203 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 As in the latest The Elder Scroll games, there are several races from which
you can pick to play as. You can play from humans like Nords and Imperials, to
different elves like High and Dark Elves, ALL the way to humanoid races like
the Khajiit and Argonians. The choice is yours, pick whichever suits your
playing style.

 Note that every character starts with different levels. This is because they
"specialize" in that Skill, or so to speak. All races also start with the
following spells:

o------------------.----------------------------------------------------------o
|       Flames     | A ball of fire that does 8 damage. per second. Targets   |
|                  | on fire take extra damage.                               |
|------------------+----------------------------------------------------------|
|      Healing     | Heals the caster 10 HP per second.                       |
o------------------'----------------------------------------------------------o

 This is nice because, even if you don't intend to be spell-oriented, having
that Healing Restoration spell can come in handy, trust me ;). Also, there are
certain races that start with an extra spell, which are the following:

o------------------.----------------------------------------------------------o
| Conjure Familiar | Summons a Familiar for 60 seconds wherever the caster is |
|     (Breton)     | pointing.                                                |
|------------------+----------------------------------------------------------|
|       Fury       | Creatures and people up to level 6 will attack anything  |
|    (High Elf)    | nearby for 30 seconds.                                   |
|------------------+----------------------------------------------------------|
|      Sparks      | Lightning strike that does 8 points of shock damage to   |
|    (Dark Elf)    | Health and Magicka per second.                           |
o------------------'----------------------------------------------------------o

 That's it. These spells can be bought, found or taught later in the game, but
to start with these from the beginning of the game is a plus. Anyway, here's a
complete list of all races, their skill level and info on each and every one of
them. They go in alphabetical order, just so you can find 'em faster ;).

               _____                             .__
              /  _  \_______  ____   ____   ____ |__|____    ____
             /  /_\  \_  __ \/ ___\ /  _ \ /    \|  \__  \  /    \
            /    |    \  | \/ /_/  >  <_> )   |  \  |/ __ \|   |  \
            \____|__  /__|  \___  / \____/|___|  /__(____  /___|  /
____________________\/_____/_____/_____________\/________\/_____\/_____________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 This reptilian race, well-suited for the treacherous swamps of their Black
Marsh homeland, has developed a natural resistance to diseases and the ability
to breath underwater. They can call upon the Histskin to regenerate health
very quickly.

 o Racial Starting Stats:

   · Lockpicking +10
   · Alteration +5
   · Light Armor +5
   · Pickpocket +5
   · Restoration +5
   · Sneak +5

 o Racial Abilities:

   · Histskin: Invoke the power of the Hist to recover health ten times faster
               for 60 seconds.
   · Resist Disease: Your Argonian blood is 50% resistant to disease.
   · Waterbreathing: Your Argonian lungs can breath underwater.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                __________                 __
                \______   \_______   _____/  |_  ____   ____
                 |    |  _/\_  __ \_/ __ \   __\/  _ \ /    \
                 |    |   \ |  | \/\  ___/|  | (  <_> )   |  \
                 |______  / |__|    \___  >__|  \____/|___|  /
________________________\/______________\/_________________\/__________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 In addition to their quick and perceptive grasp of spellcraft, even the
humblest of High Rock's Bretons can boast a resistance to magic. Bretons can
call upon the Dragonskin power to absorb spells.

 o Racial Starting Stats:

   · Conjuration +10
   · Alchemy +5
   · Alteration +5
   · Illusion +5
   · Restoration +5
   · Speech +5

 o Racial Abilities:

   · Dragonskin: Absorb 50% of magicka from hostile spells for 60 seconds.
   · Magic Resistance: Breton blood grants a 25% resistance to magic.

 o Extra Starting Spell:

   · Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is
                       pointing.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            ________                __     ___________.__   _____
            \______ \ _____ _______|  | __ \_   _____/|  |_/ ____\
             |    |  \\__  \\_  __ \  |/ /  |    __)_ |  |\   __\
             |    `   \/ __ \|  | \/    <   |        \|  |_|  |
            /_______  (____  /__|  |__|_ \ /_______  /|____/__|
____________________\/_____\/___________\/_________\/__________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted
for their stealth and magic skills. They are naturally resistant to fire and
can call upon their Ancestor's Wrath to surround themselves in fire.

 o Racial Starting Stats:

   · Destruction +10
   · Alchemy +5
   · Alteration +5
   · Illusion +5
   · Light Armor +5
   · Sneak +5

 o Racial Abilities:

   · Resist Fire: Your Dunmer blood gives you 50% resistance to fire.
   · Ancestor's Wrath: For 60 seconds, opponents that get too close take 8
                       points per second of fire damage.

 o Extra Starting Spell:

   · Sparks: Lightning strike that does 8 points of shock damage to Health and
             Magicka per second.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               ___ ___ .__       .__      ___________.__   _____
              /   |   \|__| ____ |  |__   \_   _____/|  |_/ ____\
             /    ~    \  |/ ___\|  |  \   |    __)_ |  |\   __\
             \    Y    /  / /_/  >   Y  \  |        \|  |_|  |
              \___|_  /|__\___  /|___|  / /_______  /|____/__|
____________________\/___/_____/______\/__________\/___________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Also known as "Altmer" in their homeland of Summerset Isle, the high elves
are the most strongly gifted in the arcane arts of all the races. They can
call upon their Highborn power to regenerate Magicka quickly.

 o Racial Starting Stats:

   · Illusion +10
   · Alteration +5
   · Conjuration +5
   · Destruction +5
   · Enchanting +5
   · Restoration +5

 o Racial Abilities:

   · Highborn: Regenerate Magicka faster for 60 seconds
   · Highborn: High Elves are born with 50 extra magicka.

 o Extra Starting Spell:

   · Fury: Creatures and people up to level 6 will attack anything nearby for
           30 seconds.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               .___                            .__       .__
               |   | _____ ______   ___________|__|____  |  |
               |   |/     \\____ \_/ __ \_  __ \  \__  \ |  |
               |   |  Y Y  \  |_> >  ___/|  | \/  |/ __ \|  |__
               |___|__|_|  /   __/ \___  >__|  |__(____  /____/
_________________________\/|__|________\/______________\/______________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Natives of Cyrodiil, they have proved to be shrewd diplomats and traders.
They are skilled with combat and magic. Anywhere gold coins might be found,
Imperials always seem to find a few more. They can call upon the Voice of the
Emperor to calm an enemy.

 o Racial Starting Stats:

   · Restoration +10
   · Block +5
   · Destruction +5
   · Enchanting +5
   · Heavy Armor +5
   · One-Handed +5

 o Racial Abilities:

   · Voice of the Emperor: Calms nearby people for 60 seconds.
   · Imperial Luck: Anywhere gold coins might be found, Imperials always seem
                    to find a few more.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                      ____  __.__                __.__.__  __
                     |    |/ _|  |__ _____      |__|__|__|/  |_
                     |      < |  |  \\__  \     |  |  |  \   __\
                     |    |  \|   Y  \/ __ \_   |  |  |  ||  |
                     |____|__ \___|  (____  /\__|  |__|__||__|
_____________________________\/____\/_____\/\______|___________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Hailing from the province of Elsweyr, they are intelligent, quick, and agile.
They make excellent thieves due to their natural stealthiness. All Khajit can
see in the dark at will and have unarmed claw attacks.

 o Racial Starting Stats:

   · Sneak +10
   · Alchemy +5
   · Archery +5
   · Lockpicking +5
   · One-Handed +5
   · Pickpocket +5

 o Racial Abilities:

   · Claws: Khajiit claws do 15 points of damage.
   · Night Eye: Improved night vision for 60 seconds.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         _______                   .___
                         \      \   ___________  __| _/
                         /   |   \ /  _ \_  __ \/ __ |
                        /    |    (  <_> )  | \/ /_/ |
                        \____|__  /\____/|__|  \____ |
________________________________\/__________________\/_________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy,
Nords are famous for their resistance to cold and their talent as warriors.
They can use a Battlecry to make opponents flee.

 o Racial Starting Stats:

   · Two-Handed +10
   · Block +5
   · Light Armor +5
   · One-Handed +5
   · Smithing +5
   · Speech +5

 o Racial Abilities:

   · Battle Cry: Target flees for 30 seconds.
   · Resist Frost: Your Nord blood gives you 50% resistance to Frost.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           ________
                           \_____  \_______   ____
                            /   |   \_  __ \_/ ___\
                           /    |    \  | \/\  \___
                           \_______  /__|    \___  >
___________________________________\/____________\/____________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are
prized for their craftsmanship. Orc troops in Heavy Armor are among the finest
in the Empire, and are fearsome when using their Berserker Rage.

 o Racial Starting Stats:

   · Heavy Armor +10
   · Block +5
   · Enchanting +5
   · One-Handed +5
   · Smithing +5
   · Two-handed +5

 o Racial Abilities:

   · Beserker Rage: You take half damage and do double damage for 60 seconds.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          __________           .___                             .___
          \______   \ ____   __| _/ ____  __ _______ _______  __| _/
           |       _// __ \ / __ | / ___\|  |  \__  \\_  __ \/ __ |
           |    |   \  ___// /_/ |/ /_/  >  |  // __ \|  | \/ /_/ |
           |____|_  /\___  >____ |\___  /|____/(____  /__|  \____ |
__________________\/_____\/_____\/_____/____________\/___________\/____________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 The most naturally talented warriors in Tamriel, the Redguards of Hammerfell
have a hardy constitution and a natural resistance to poison. They can call
upon an Adrenaline Rush in combat.

 o Racial Starting Stats:

   · One-handed +10
   · Alteration +5
   · Archery +5
   · Block +5
   · Destruction +5
   · Smithing +5

 o Racial Abilities:

   · Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds.
   · Resist Poison: Your Redguard blood gives you 50% resistance to poison.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            __      __                 .___ ___________.__   _____
           /  \    /  \____   ____   __| _/ \_   _____/|  |_/ ____\
           \   \/\/   /  _ \ /  _ \ / __ |   |    __)_ |  |\   __\
            \        (  <_> |  <_> ) /_/ |   |        \|  |_|  |
             \__/\  / \____/ \____/\____ |  /_______  /|____/__|
__________________\/____________________\/__________\/_________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 The clanfolk of the Western Valenwood forests, also known as "Bosmer". Wood
elves make good scouts and thieves, and there are no finer archers in all of
Tamriel. They have natural resistances to both poisons and diseases. They can
Command Animals to fight for them.

 o Racial Starting Stats:

   · Archery +10
   · Alchemy +5
   · Light Armor +5
   · Lockpicking +5
   · Pickpocket +5
   · Sneak +5

 o Racial Abilities:

   · Resist Disease and Poison: Your Bosmer blood gives you 50% resistance to
                                poison and disease.
   · Command Animal: Make an animal an ally for 60 seconds.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.4] Health, Magicka, Stamina ~~~~~~~~~~~~~~~~~~~~~~~~~ sx204 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Health, Magicka, and Stamina are the three most important aspects of your
character. These basics statistics are increased every time you level up, with
you choosing which one to select each time.

Placing points in Health will increase the amount of punishment your character
can take without requiring health potions, restoration spells, or being killed.

Magicka is the level of magic your character can use at any time, the more
points you spend in Magicka the more you can use spells without having to use
potions or wait for your Magicka to recharge.

Finally, Stamina is a very important and often neglected attribute which
control how many times you can use powerful attacks. Using two-handed weapons
or charging attacks will dragin your Stamina, use it wisely or you may fight
you are beating yourself up in combat.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.5] Skills / Perks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx205 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 There are a 18 skills in the game and, unlike Oblivion where you had to pick
your 3 most used skills and level THEM up to level up, in this game, whichever
skill you level up raises your experience so you can level up.

 So what does leveling up basically do?? Well, first of all, it gives you 10
points so you can allocate them on either your HP, MP or Stamina (explained
above), so you must pick carefully where to put your points. That's not it, but
you get a skill point to invest it in any skill you like. You only get 1 per
level, so think carefully ;).

 Anywho, here's a complete list of all skills and the perks you get with 'em,
so yeah, read along :).

                 _____  .__         .__
                /  _  \ |  |   ____ |  |__   ____   _____ ___.__.
               /  /_\  \|  | _/ ___\|  |  \_/ __ \ /     <   |  |
              /    |    \  |_\  \___|   Y  \  ___/|  Y Y  \___  |
              \____|__  /____/\___  >___|  /\___  >__|_|  / ____|
______________________\/__________\/_____\/_____\/______\/\/___________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 An alchemist can create magical potions and deadly poisons.


                                   [   9   ] -------------------.
                                                                |
                                                                |
          [   5   ]                    .------------------- [   8   ]
              |                        |                        |
              |                        |                        |
          [   4   ] -------------------'                    [   7   ]
              |                                                 |
              |                                                 |
          [   3   ] -------------- [   2   ] -------------- [   6   ]
                                       |
                                       |
                                   [   1   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Alchemist [0/5]                                          ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Potions and Poisons you make are 20/40/60/80/100%        ||
||              :|: stronger.                                                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Physician                                                ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Potions you mix that restore health, magicka or stamina  ||
||              :|: are 25% more powerful.                                   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Poisoner                                                 ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Poisons you mix are 25% more effective.                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Concentrated Poison                                      ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Potions applied to weapons last for twice as many hits.  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Green Thumb                                              ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Two ingredients are gathered from plants.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Benefactor                                               ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Potions you mix with beneficial effects have an          ||
||              :|: additional 25% greater magnitude.                        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Experimenter [0/3]                                       ||
|| Lv. Required :|: 50/70/90                                                 ||
|| What it does :|: Eating an ingredient reveals first two/three/all effects.||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Snake Blood                                              ||
|| Lv. Required :|: 80                                                       ||
|| What it does :|: 50% resistance to all poisons.                           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Purity                                                   ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: All negative effects are removed from created potions,   ||
||              :|: and all positive effects are removed from from created   ||
||              :|: poisons.                                                 ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

           _____  .__   __                       __  .__
          /  _  \ |  |_/  |_  ________________ _/  |_|__| ____   ____
         /  /_\  \|  |\   __\/ __ \_  __ \__  \\   __\  |/  _ \ /    \
        /    |    \  |_|  | \  ___/|  | \// __ \|  | |  (  <_> )   |  \
        \____|__  /____/__|  \___  >__|  (____  /__| |__|\____/|___|  /
________________\/_______________\/___________\/____________________\/_________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The School of Alteration involves the manipulation of the physical world and
its natural properties. This skill makes it easier to cast spells like
Waterbreathing, magical protection, and Paralysis.


                      [   9   ]                 [   10  ]
                          |                         |
                          |                         |
                          '------- [   8   ] -------'
                                       |
                                       |
          [   7   ] -------------- [   6   ]
                                       |
                                       |
          [   4   ] -------------- [   3   ] -------------- [   5   ]
                                       |
                                       |
          [   2   ]                    |
              |                        |
              |                        |
              '------------------- [   1   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Novice Alteration                                        ||
|| Lv. Required :|: 0                                                        ||
|| What it does :|: Cast novice level alteration spells for half magicka.    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Alteration Dual Casting                                  ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Dual casting an alteration spell overcharges the effects ||
||              :|: into an even more powerful version.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Apprentice Alteration                                    ||
|| Lv. Required :|: 25                                                       ||
|| What it does :|: Cast apprentice level alteration spells for half magicka.||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Mage Armor [0/3]                                         ||
|| Lv. Required :|: 30/50/70                                                 ||
|| What it does :|: Protection spells (like Stoneflesh) are 2/2.5/3 times as ||
||              :|: strong if not wearing armor.                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Magic Resistance [0/3]                                   ||
|| Lv. Required :|: 30/50/70                                                 ||
|| What it does :|: Blocks 10/20/30% of a spell's effects.                   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Adept Alteration                                         ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Cast adept level alteration spells for half magicka.     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Stability                                                ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Alteration spells have longer duration.                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Expert Alteration                                        ||
|| Lv. Required :|: 75                                                       ||
|| What it does :|: Cast expert level alteration spells for half magicka.    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Atronach                                                 ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Absorbs 30% of the magicka of any spells that hit you.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Mater Alteration                                         ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Cast master level alteration spells for half magicka.    ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                _____                .__
               /  _  \_______   ____ |  |__   ___________ ___.__.
              /  /_\  \_  __ \_/ ___\|  |  \_/ __ \_  __ <   |  |
             /    |    \  | \/\  \___|   Y  \  ___/|  | \/\___  |
             \____|__  /__|    \___  >___|  /\___  >__|   / ____|
_____________________\/____________\/_____\/_____\/_______\/___________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 An Archer is trained in the use of bows and arrows. The greater the skill,
the more deadly the shot.


              .------------------- [   9   ] -------------------.
              |                                                 |
              |                                                 |
          [   7   ]                                         [   8   ]
              |                                                 |
              |                                                 |
          [   4   ]                [   5   ]                [   6   ]
              |                        |                        |
              |                        |                        |
          [   2   ] -------------------'                    [   3   ]
              |                                                 |
              |                                                 |
              '------------------- [   1   ] -------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Overdraw [0/5]                                           ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Bows do 20/40/60/80/100% more damage.                    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Eagle Eye                                                ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Pressing block while aiming will zoom in your view.      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Critical Shot [0/3]                                      ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: 10/15/20% chance of a critical hit that does extra       ||
||              :|: damage.                                                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Power Shot                                               ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Arrows stagger all but the largest opponents 50% of the  ||
||              :|: time.                                                    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Steady Hand                                              ||
|| Lv. Required :|: 50/60                                                    ||
|| What it does :|: Zooming in with a bow slows time by 25/50%.              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Hunter's Discipline                                      ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Recover twice as many arrows from dead bodies.           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Quick Shot                                               ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Can draw a bow 30% faster.                               ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Ranger                                                   ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Able to move faster with drawn bow.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Bullseye                                                 ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: 15% chance of paralyzing the target for a few seconds.   ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                     __________.__                 __
                     \______   \  |   ____   ____ |  | __
                      |    |  _/  |  /  _ \_/ ___\|  |/ /
                      |    |   \  |_(  <_> )  \___|    <
                      |______  /____/\____/ \___  >__|_ \
_____________________________\/_________________\/_____\/______________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The art of blocking an enemy's blows with a shield or weapon. Blocking
reduces the damage and staggering from physical attacks.


              .------------------- [   9   ] -------------------.
              |                                                 |
              |                                                 |
          [   7   ]                                         [   8   ]
              |                                                 |
              |                                                 |
          [   5   ]                                         [   6   ]
              |                                                 |
              |                                                 |
          [   3   ]                                         [   4   ]
              |                                                 |
              |                                                 |
              |                    [   2   ]                    |
              |                        |                        |
              |                        |                        |
              '------------------- [   1   ] -------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Shield Wall [0/5]                                        ||
|| Lv. Required :|: 20/40/60/80/100                                          ||
|| What it does :|: Blocking is 20/40/60/80/100% more effective.             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Quick Reflexes                                           ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Time slows down if you are blocking during an enemy's    ||
||              :|: power attack.                                            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Deflect Arrows                                           ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Arrows that hit the shield do no damage.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Power Bash                                               ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Able to do a power bash.                                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Elemental Protection                                     ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Blocking with a shield reduces incoming fire, frost and  ||
||              :|: shock damage by 50%.                                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Deadly Bash                                              ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Bashing foes five times more damage.                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Block Runner                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Able to move faster with a shield raised.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Disarming Bash                                           ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Chance to disarm when power bashing.                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Shield Charge                                            ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Sprinting with a shield raised knocks down most targets. ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  _________                    __                     __  .__
  \_   ___ \  ____   ____     |__|__ ______________ _/  |_|__| ____   ____
  /    \  \/ /  _ \ /    \    |  |  |  \_  __ \__  \\   __\  |/  _ \ /    \
  \     \___(  <_> )   |  \   |  |  |  /|  | \// __ \|  | |  (  <_> )   |  \
   \______  /\____/|___|  /\__|  |____/ |__|  (____  /__| |__|\____/|___|  /
__________\/____________\/\______|_________________\/____________________\/____
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The School of Conjuration governs raising the dead and summoning creations
from Oblivon. This skill makes it easier to cast these spells as well as Soul
Trap and bindings.


           .------------- [   14  ]                             [   15  ]
           |                  |                                     |
           |                  |                                     |
           |                  |              [   13  ]              |
           |                  |                  |                  |
           |                  |                  |                  |
           |              [   11  ]              |              [   12  ]
           |                  |                  |                  |
           |                  |                  |                  |
       [   9   ]              |              [   10  ]              |
           |                  |                  |                  |
           |                  |                  |                  |
           |              [   7   ]              |              [   8   ]
           |                  |                  |                  |
           |                  |                  |                  |
       [   5   ]              '--------.     [   6   ]              |
           |                           |         |                  |
           |                           |         |                  |
       [   2   ]          [   3   ]    |         |              [   4   ]
           |                  |        |         |                  |
           |                  |        |         |                  |
           '------------------'--- [   1   ] ----'------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Novice Conjuration                                       ||
|| Lv. Required :|: 0                                                        ||
|| What it does :|: Cast novice level conjuration spells for half magicka.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Summoner [0/2]                                           ||
|| Lv. Required :|: 30/70                                                    ||
|| What it does :|: Can Summon Atronachs or raise undead twice/three times   ||
||              :|: as far away.                                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Conjuration Dual Casting                                 ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Dual casting a conjuration spell overcharges the spell,  ||
||              :|: allowing it to last longer.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Apprentice Conjuration                                   ||
|| Lv. Required :|: 25                                                       ||
|| What it does :|: Cast apprentice level conjuration spells for half        ||
||              :|: magicka.                                                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Atromancy                                                ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Double duration for conjured Atronauchs.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Mystic Binding                                           ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Bound weapons do more damage.                            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Necromancy                                               ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Greater duration for reanimated undead.                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Adept Conjuration                                        ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Cast adept level conjuration spells for half magicka.    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Elemental Potency                                        ||
|| Lv. Required :|: 80                                                       ||
|| What it does :|: Conjured Atronachs are 50% more powerful.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Soul Stealer                                             ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Bound weapons cast Soul Trap on targets.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 11                                                       ||
||         Name :|: Dark Souls                                               ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Reanimated undead have 100 more health.                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 12                                                       ||
||         Name :|: Expert Conjuration                                       ||
|| Lv. Required :|: 75                                                       ||
|| What it does :|: Cast expert level conjuration spells for half magicka.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 13                                                       ||
||         Name :|: Oblivion Binding                                         ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Bound weapons will banish summoned creatures and turn    ||
||              :|: raised ones.                                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 14                                                       ||
||         Name :|: Twin Souls                                               ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: You can have two Atronachs or reanimated zombies.        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 15                                                       ||
||         Name :|: Master Conjuration                                       ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Cast master level conjuration spells for half magicka.   ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  ________                   __                        __  .__
  \______ \   ____   _______/  |________ __ __   _____/  |_|__| ____   ____
   |    |  \_/ __ \ /  ___/\   __\_  __ \  |  \_/ ___\   __\  |/  _ \ /    \
   |    `   \  ___/ \___ \  |  |  |  | \/  |  /\  \___|  | |  (  <_> )   |  \
  /_______  /\___  >____  > |__|  |__|  |____/  \___  >__| |__|\____/|___|  /
__________\/_____\/_____\/__________________________\/____________________\/___
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The School of Destruction involves the harnessing the energies of fire, frost
and shock. This skill makes it easier to cast spells like Fireball, Ice Spike,
and Lightning Bolt.


                                                   [   14  ]
                                                       |
                                                       |
                     [   12  ]                     [   13  ]
                         |                             |
                         |                             |
                         |          [   10  ]          |          [   11  ]
                         |              |              |              |
                         |              |              |              |
      [   8   ]          |              |          [   9   ]          |
          |              |              |              |              |
          |              |              |              |              |
          |              |          [   7   ]          +--------------'
          |              |              |              |
          |              |              |              |
          |          [   4   ]          |          [   5   ]      [   6   ]
          |              |              |              |              |
          |              '------------. | .------------'              |
      [   2   ] ------------------- [   1   ] ------------------- [   3   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Novice Destruction                                       ||
|| Lv. Required :|: 0                                                        ||
|| What it does :|: Cast novice level Destruction spells for half magicka.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Augmented Flames [0/2]                                   ||
|| Lv. Required :|: 30/60                                                    ||
|| What it does :|: Fire spells do 25/50% more damage.                       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Destruction Dual Casting                                 ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Dual casting Destruction spell overcharges the effects   ||
||              :|: into an even more powerful version.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Augmented Frost [0/2]                                    ||
|| Lv. Required :|: 30/60                                                    ||
|| What it does :|: Frost spells do 25/50% more damage.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Apprentice Destruction                                   ||
|| Lv. Required :|: 25                                                       ||
|| What it does :|: Cast apprentice Destruction spells for half magicka.     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Impact                                                   ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Most Destruction spells will stagger an opponent when    ||
||              :|: dual cast.                                               ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Augmented Shock [0/2]                                    ||
|| Lv. Required :|: 30/60                                                    ||
|| What it does :|: Shock spells do 25/50% more damage.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Intense Flames                                           ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Fire damage causes target to flee if their health is low.||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Adept Destruction                                        ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Cast adept level Destruction spells for half magicka.    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Disintegrate                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Shock damage disintegrates their target if their health  ||
||              :|: is low.                                                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 11                                                       ||
||         Name :|: Rune Master                                              ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Can place runes five times farther away.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 12                                                       ||
||         Name :|: Deep Freeze                                              ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Frost damage paralyzes targets if their health is low.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 13                                                       ||
||         Name :|: Expert Destruction                                       ||
|| Lv. Required :|: 75                                                       ||
|| What it does :|: Cast expert Destruction spells for half magicka.         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 14                                                       ||
||         Name :|: Master Destruction                                       ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Cast master level Destruction spells for half magicka.   ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

     ___________             .__                   __  .__
     \_   _____/ ____   ____ |  |__ _____    _____/  |_|__| ____    ____
      |    __)_ /    \_/ ___\|  |  \\__  \  /    \   __\  |/    \  / ___\
      |        \   |  \  \___|   Y  \/ __ \|   |  \  | |  |   |  \/ /_/  >
     /_______  /___|  /\___  >___|  (____  /___|  /__| |__|___|  /\___  /
_____________\/_____\/_____\/_____\/_____\/_____\/_____________\//_____/_______
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The more powerful the enchanter, the stronger the magic he can bind to his
weapons and armor.


              .------------------- [   9   ]
              |                        |
              |                        |
          [   7   ]                [   8   ]
              |                        |
              |                        |
          [   4   ]                [   5   ]                [   6   ]
              |                        |                        |
              |                        |                        |
          [   2   ]                    |                    [   3   ]
              |                        |                        |
              |                        |                        |
              '------------------- [   1   ] -------------------'


    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Enchanter [0/5]                                          ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: New enchantments are 20/40/60/80/100% stronger.          ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Fire Enchanter                                           ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Fire enchantments on weapons and armor are 25% stronger. ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Soul Squeezer                                            ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Soul gems provide extra magika for recharging.           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Frost Enchanter                                          ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Frost enchantments on weapons and armor are 25% stronger.||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Insightful Enchanter                                     ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Skill enchantments on armor are 25% stronger.            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Soul Siphon                                              ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Death blows to creatures, but not people, trap 5% of the ||
||              :|: victim's soul, recharging the weapon.                    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Storm Enchanter                                          ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Shock enchantments on weapons and armor are 25% stronger.||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Corpus Enchanter                                         ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Health, magicka, and stamina enchantments on armor are   ||
||              :|: 25% stronger.                                            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Extra Effect                                             ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Can put two enchantments on the same item.               ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   ___ ___                                 _____
  /   |   \   ____ _____ ___  _____.__.   /  _  \_______  _____   ___________
 /    ~    \_/ __ \\__  \\  \/ <   |  |  /  /_\  \_  __ \/     \ /  _ \_  __ \
 \    Y    /\  ___/ / __ \\   / \___  | /    |    \  | \/  Y Y  (  <_> )  | \/
  \___|_  /  \___  >____  /\_/  / ____| \____|__  /__|  |__|_|  /\____/|__|
________\/_______\/_____\/______\/______________\/____________\/_______________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Those trained to use Heavy Armor make more effective use of Iron, Steel,
Dwarven, Orcish, Ebony, and Daedric armors.


                                                            [   8   ]
                                                                |
                                                                |
          [   6   ]                                         [   7   ]
              |                                                 |
              |                                                 |
          [   4   ]                                         [   5   ]
              |                                                 |
              |                                                 |
          [   2   ]                                         [   3   ]
              |                                                 |
              |                                                 |
              '------------------- [   1   ] -------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Juggernaut [0/5]                                         ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Increases armor rating for heavy armor by 20/40/60/80    ||
||              :|: 100%.                                                    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Fists of Steel                                           ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Unarmed attacks with heavy armor gauntlets do their      ||
||              :|: armor rating in extra damage.                            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Well Fitted                                              ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: 25% armor bonus if wearing all heavy armor: head, chest, ||
||              :|: hands, feet.                                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Cushioned                                                ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Half damage from falling if wearing all heavy armor:     ||
||              :|: head, chest, hands, feet.                                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Tower of Strength                                        ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: 50% less stagger when wearing only heavy armor.          ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Conditioning                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Heavy armor weighs nothing and doesn't slow you down     ||
||              :|: when worn.                                               ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Matching Set                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Additional 25% armor bonus if wearing a matched set of   ||
||              :|: heavy armor.                                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Reflect Blows                                            ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: 10% chance to reflect melee damage back to the enemy     ||
||              :|: while wearing all heavy armor: head, chest, hands, feet. ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                 .___.__  .__               .__
                 |   |  | |  |  __ __  _____|__| ____   ____
                 |   |  | |  | |  |  \/  ___/  |/  _ \ /    \
                 |   |  |_|  |_|  |  /\___ \|  (  <_> )   |  \
                 |___|____/____/____//____  >__|\____/|___|  /
__________________________________________\/_______________\/__________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The School of Illusion involves manipulating the mind of the enemy. This
skill makes it easier to cast spells like Fear, Calm and Invisibility.


              .------------------- [   13  ]
              |
              |
          [   11  ]                    .------------------- [   12  ]
              |                        |                        |
              |                        |                        |
              |                    [   10  ]                    |
              |                        |                        |
              |                        |                        |
          [   8   ]                    |                    [   9   ]
              |                        |                        |
              |                        |                        |
              |                    [   7   ]                    |
              |                        |                        |
              |                        |                        |
          [   5   ] -----.             |                    [   6   ]
                         |             |                        |
                         |             |                        |
                         |         [   3   ]                [   4   ]
                         |             |                        |
                         '-------------|                        |
                                       |                        |
          [   2   ] -------------- [   1   ]--------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Novice Illusion                                          ||
|| Lv. Required :|: 0                                                        ||
|| What it does :|: Cast novice level illusion spells for half magicka.      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Illusion Dual Casting                                    ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Dual casting an illusion spell overcharges the effects   ||
||              :|: into an even more powerful version.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Hypnotic Gaze                                            ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Calm spells now work on higher level opponents.          ||
||              :|: Cumulative with Kindred Mage and Animage.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Animage                                                  ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Illusion spells now work on higher level animals.        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Apprentice Illusion                                      ||
|| Lv. Required :|: 25                                                       ||
|| What it does :|: Cast apprentice Illusion spells for half magicka.        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Kindred Mage                                             ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: All illusion spells work on higher level people.         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Aspect of Terror                                         ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Fear spells work on higher level opponents. Cumulative   ||
||              :|: with Kindred Mage and Animage.                           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Adept Illusion                                           ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Cast adept illusion spells for half magicka.             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Quiet Casting                                            ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: All spells you cast from any school of magic are silent  ||
||              :|: to others.                                               ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Rage                                                     ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Frenzy spells on higher level opponents. Cumulative with ||
||              :|: Kindred Mage and Animage.                                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 11                                                       ||
||         Name :|: Expert Illusion                                          ||
|| Lv. Required :|: 75                                                       ||
|| What it does :|: Cast expert Illusion spells for magicka.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 12                                                       ||
||         Name :|: Master of the Mind                                       ||
|| Lv. Required :|: 90                                                       ||
|| What it does :|: Illusion spells work on undead, daedra and automatons.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 13                                                       ||
||         Name :|: Master Illusion                                          ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Cast Master level illusion spells for half magicka.      ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    .____    .__       .__     __       _____
    |    |   |__| ____ |  |___/  |_    /  _  \_______  _____   ___________
    |    |   |  |/ ___\|  |  \   __\  /  /_\  \_  __ \/     \ /  _ \_  __ \
    |    |___|  / /_/  >   Y  \  |   /    |    \  | \/  Y Y  (  <_> )  | \/
    |_______ \__\___  /|___|  /__|   \____|__  /__|  |__|_|  /\____/|__|
____________\/_/_____/______\/_______________\/____________\/__________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Those trained to use Light Armor make more effective use of Hide, Leather,
Elven, and Glass armors.


          [   5   ]-----------------------------------------[   6   ]
              |                                                 |
              |                                                 |
          [   3   ]                                         [   4   ]
              |                                                 |
              '------------------------.------------------------'
                                       |
                                   [   2   ]
                                       |
                                       |
                                   [   1   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Agile Defender                                           ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Increase light armor rating by: 20/40/60/80/100%.        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Custom Fit                                               ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: 25% armor bonus if wearing all light armor: head, chest, ||
||              :|: hand, feet.                                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Unhindered                                               ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Light armor weighs nothing and doesn't slow you down     ||
||              :|: when worn.                                               ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Matching Set                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Additional 25% armor bonus if wearing a matched set of   ||
||              :|: light armor.                                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Wind Walker                                              ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Stamina regenerates 50% faster in all Light Armor: head, ||
||              :|: chest, hand, feet.                                       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Deft Movement                                            ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: 10% chance of avoiding all damage from melee attack while||
||              :|: wearing all light armor: head, chest, hands, feet.       ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    .____                  __           .__        __   .__
    |    |    ____   ____ |  | ________ |__| ____ |  | _|__| ____    ____
    |    |   /  _ \_/ ___\|  |/ /\____ \|  |/ ___\|  |/ /  |/    \  / ___\
    |    |__(  <_> )  \___|    < |  |_> >  \  \___|    <|  |   |  \/ /_/  >
    |_______ \____/ \___  >__|_ \|   __/|__|\___  >__|_ \__|___|  /\___  /
____________\/__________\/_____\/|__|___________\/_____\/_______\//_____/______
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The art of Lockpicking is used to open locked doors and containers faster
and with fewer broken lockpicks.


                                   [   11  ] -------------------.
                                                                |
                                                                |
          [   10  ] -------------- [   9   ] -------------- [   8   ]
                                                                |
                                                                |
          [   7   ] -------------- [   6   ] -------------- [   5   ]
                                                                |
                                                                |
          [   4   ] -------------- [   3   ] -------------- [   2   ]
                                                                |
                                                                |
                                                            [   1   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Novice Locks                                             ||
|| Lv. Required :|: 0                                                       ||
|| What it does :|: Novice locks are much easier to pick.                    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Apprentice Locks                                         ||
|| Lv. Required :|: 25                                                       ||
|| What it does :|: Apprentice locks are much easier to pick.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Quick Hands                                              ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Able to pick locks without being noticed.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Wax Key                                                  ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Automatically gives you a copy of the picked lock's key  ||
||              :|: if it has one.                                           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Adept Locks                                              ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Adept locks are much easier to pick.                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Golden Touch                                             ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Find more gold in chests.                                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Treasure Hunter                                          ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: 50% greater chance of finding special treasure.          ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Expert Locks                                             ||
|| Lv. Required :|: 75                                                       ||
|| What it does :|: Expert locks are much easier to pick.                    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Locksmith                                                ||
|| Lv. Required :|: 80                                                       ||
|| What it does :|: Pick starts to the lock opening position.                ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Unbreakable                                              ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Lockpicks never break.                                   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 11                                                       ||
||         Name :|: Master Locks                                             ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Master locks are much easier to pick.                    ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ________                          .__                       .___         .___
 \_____  \   ____   ____           |  |__ _____    ____    __| _/____   __| _/
  /   |   \ /    \_/ __ \   ______ |  |  \\__  \  /    \  / __ |/ __ \ / __ |
 /    |    \   |  \  ___/  /_____/ |   Y  \/ __ \|   |  \/ /_/ \  ___// /_/ |
 \_______  /___|  /\___  >         |___|  (____  /___|  /\____ |\___  >____ |
_________\/_____\/_____\/_______________\/_____\/_____\/______\/____\/_____\/__
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The are of combat using one-handed weapons, such as daggers, swords, maces
and war axes. Those trained in this skill deliver deadlier blows.


          .------------------------ [   10  ]
          |                             |
          |                             |
      [   7   ]                     [   8   ]                     [   9   ]
          |                             |                             |
          |                             |                             |
          '--------- [   5   ] ---------'          [   6   ]          |
                         |                             |              |
                         |      .----------------------'              |
                         |      |                                     |
      [   3   ]          |      |   [   4   ]                         |
          |              |      |       |                             |
          |              |      |       |                             |
          '--------- [   1   ] -'-------'------------------------ [   2   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Armsman [0/5]                                            ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: One-handed weapons do 20/40/60/80/100% more damage.      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Dual Flurry [0/2]                                        ||
|| Lv. Required :|: 30/50                                                    ||
|| What it does :|: Dual wielding attacks are 20/35% faster.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Hack & Slash [0/3]                                       ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: Attacks with war axes cause extra/more/even more         ||
||              :|: bleeding damage.                                         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Bone Breaker [0/3]                                       ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: Attacks with maces ignore 25/50/75% of armor.            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Fighting Stance                                          ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Power attacks with one-handed weapons cost 25% less      ||
||              :|: stamina.                                                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Bladesman [0/3]                                          ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: Attacks with swords have a 10/15/20% chance of doing     ||
||              :|: critical damage.                                         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Savage Strike                                            ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Standing power attacks do 25% bonus damage with a chance ||
||              :|: to decapitate your enemies.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Critical Charge                                          ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Can do a one-handed power attack while sprinting that    ||
||              :|: does double critical damage.                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Dual Savagery                                            ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Dual wielding power attacks do 50% bonus damage.         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Paralyzing Strike                                        ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Backwards power attacks have a 25% chance to paralyze    ||
||              :|: the target.                                              ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

      __________.__        __                          __           __
      \______   \__| ____ |  | ________   ____   ____ |  | __ _____/  |_
       |     ___/  |/ ___\|  |/ /\____ \ /  _ \_/ ___\|  |/ // __ \   __\
       |    |   |  \  \___|    < |  |_> >  <_> )  \___|    <\  ___/|  |
       |____|   |__|\___  >__|_ \|   __/ \____/ \___  >__|_ \\___  >__|
________________________\/_____\/|__|_______________\/_____\/____\/____________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The stealthy art of picking an unsuspecting target's pockets. A skilled
pickpocket is less likely to be caught and is more likely to find valuables.


                                   [   8   ]
                                       |
                                       |
          [   6   ]                [   7   ]
              |                        |
              '------------.           |
                           |           |
          [   3   ]        '------ [   4   ]                [   5   ]
              |                        |                        |
              |                        |                        |
              '------------------- [   2   ] -------------------'
                                       |
                                       |
                                   [   1   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Light Fingers [0/5]                                      ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Pickpocking bonus of 20/40/60/80/100%. Item weight and   ||
||              :|: value reduce pickpocketing odds.                         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Night Thief                                              ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: +25% chance to pickpocket if target is asleep.           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Poisoned                                                 ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Silently harm enemies by placing poisons in their pocket.||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Cut Purse                                                ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Pickpocketing gold is 50% easier.                        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Extra Pockets                                            ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Carrying capacity is increased by 100.                   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Key Master                                               ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Pickpocketing keys almost always work.                   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Misdirection                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Can pickpocket equipped weapons.                         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Perfect Touch                                            ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Can pickpocket equipped items.                           ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  __________                 __                       __  .__
  \______   \ ____   _______/  |_  ________________ _/  |_|__| ____   ____
   |       _// __ \ /  ___/\   __\/  _ \_  __ \__  \\   __\  |/  _ \ /    \
   |    |   \  ___/ \___ \  |  | (  <_> )  | \// __ \|  | |  (  <_> )   |  \
   |____|_  /\___  >____  > |__|  \____/|__|  (____  /__| |__|\____/|___|  /
__________\/_____\/_____\/_________________________\/____________________\/____
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The School of Restoration involves control over life forces. This skill makes
it easier to cast spells like Healing, Turn Undead, and magical Wards.


                                    [   12  ]
                                        |
                                        |
                                    [   11  ]
                                        |
                                        |
      [   8   ]                     [   9   ]                     [   10  ]
          |                             |                             |
          |                             |                             |
      [   5   ]                     [   6   ]                     [   7   ]
          |                             |              .--------------'
          '----.                        |--------------'
               |     [   3   ]          |                         [   4   ]
               |         |              |                             |
               '---------'------------. |                             |
      [   2   ] ------------------- [   1   ] ------------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Novice Restoration                                       ||
|| Lv. Required :|: 0                                                        ||
|| What it does :|: Cast novice level Restoration spells for half magicka.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Respite                                                  ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Healing spells also restore Stamina.                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Ward Absorb                                              ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: Wards recharge your magicka when hit with spells.        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Restoration Dual Casting                                 ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Dual casting a Restoration spell overcharges the effects ||
||              :|: into an een more powerful version.                       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Regeneration                                             ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Healing spells cure 50% more.                            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Apprentice Restoration                                   ||
|| Lv. Required :|: 25                                                       ||
|| What it does :|: Cast apprentice Restoration spells for half magicka.     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Recovery [0/2]                                           ||
|| Lv. Required :|: 30/60                                                    ||
|| What it does :|: Magika regenerates 25/50% faster.                        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Necromage                                                ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: All spells are more effective against undead.            ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Adept Restoration                                        ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Cast adept level Restoration spells for half magicka.    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Avoid Death                                              ||
|| Lv. Required :|: 90                                                       ||
|| What it does :|: Once a day, heals 250 points automatically if you fall   ||
||              :|: below 10% health.                                        ||
||---------------+-----------------------------------------------------------||
||       Number :|: 11                                                       ||
||         Name :|: Expert Restoration                                       ||
|| Lv. Required :|: 75                                                       ||
|| What it does :|: Cast expert level Restoration spells for half magicka.   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 12                                                       ||
||         Name :|: Master Restoration                                       ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Cast master level Restoration spells for half magicka.   ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

               _________       .__  __  .__    .__
              /   _____/ _____ |__|/  |_|  |__ |__| ____    ____
              \_____  \ /     \|  \   __\  |  \|  |/    \  / ___\
              /        \  Y Y  \  ||  | |   Y  \  |   |  \/ /_/  >
             /_______  /__|_|  /__||__| |___|  /__|___|  /\___  /
_____________________\/______\/______________\/________\//_____/_______________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The art of creating and improving weapons and armor from raw materials.


              .------------------- [   10  ] -------------------.
              |                                                 |
              |                                                 |
          [   8   ]                                         [   9   ]
              |                                                 |
              |                                                 |
          [   6   ]                                         [   7   ]
              |                                                 |
              |                                                 |
          [   3   ]                [   4   ]                [   5   ]
              |                        |                        |
              |                        |                        |
              '------------------- [   1   ] -------------- [   2   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Steel Smithing                                           ||
|| Lv. Required :|: 0                                                        ||
|| What it does :|: Can create steel armor and weapons at forges, and        ||
||              :|: improve them twice as much.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Dwarven Smithing                                         ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Can create dwarven armor and weapons at forges, and      ||
||              :|: improve them twice as much.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Elven Smithing                                           ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Can create elven armor and weapons at forges, and improve||
||              :|: them twice as much.                                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Arcane Blacksmith                                        ||
|| Lv. Required :|: 60                                                       ||
|| What it does :|: You can improve magical weapons and armor.               ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Orcish Smithing                                          ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Can create orcish armor and weapons at forges, and       ||
||              :|: improve them twice as much.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Advanced Armors                                          ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Can create scaled and plate armor at forges, and improve ||
||              :|: them twice as much.                                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Ebony Smithing                                           ||
|| Lv. Required :|: 80                                                       ||
|| What it does :|: Can create ebony armor and weapons at forges, and        ||
||              :|: improve them twice as much.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Glass Smithing                                           ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Can create glass armor and weapons at forges, and        ||
||              :|: improve them twice as much.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Daedric Smithing                                         ||
|| Lv. Required :|: 90                                                       ||
|| What it does :|: Can create Daedric armor and weapons at forges, and      ||
||              :|: improve them twice as much.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 10                                                       ||
||         Name :|: Dragon Armor                                             ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Can create dragon armor at forges, and improve them      ||
||              :|: twice as much.                                           ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _________                     __   .__
            /   _____/ ____   ____ _____  |  | _|__| ____    ____
            \_____  \ /    \_/ __ \\__  \ |  |/ /  |/    \  / ___\
            /        \   |  \  ___/ / __ \|    <|  |   |  \/ /_/  >
           /_______  /___|  /\___  >____  /__|_ \__|___|  /\___  /
___________________\/_____\/_____\/_____\/_____\/_______\//_____/______________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can
even hide in plain sight.


          [   8   ] --------------------------------------- [   9   ]
              |
              |
          [   6   ]                                         [   7   ]
              |                                                 |
              |                                                 |
          [   4   ]                                         [   5   ]
              |                                                 |
              |                                                 |
          [   2   ]                                         [   3   ]
              |                                                 |
              |                                                 |
              '------------------- [   1   ] -------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Stealth [0/5]                                            ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: You are 20/25/30/35/40% harder to detect when sneaking.  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Muffled Movement                                         ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Noise from armor is reduced 50%.                         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Backstab                                                 ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Sneak attacks with one-handed weapons now do six times   ||
||              :|: damage.                                                  ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Light Foot                                               ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: You won't trigger pressure plates.                       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Deadly Aim                                               ||
|| Lv. Required :|: 40                                                       ||
|| What it does :|: Sneak attacks with bows now do three times damage.       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Silent Roll                                              ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Sprinting while sneaking executes a silent roll.         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Assassin's Blade                                         ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Sneak attacks with daggers now do a total of fifteen     ||
||              :|: times normal damage.                                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Silence                                                  ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Walking and running does not affect detection.           ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Shadow Warrior                                           ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Crouching stops combat for a moment and forces distant   ||
||              :|: opponents to search for a target.                        ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                  _________                           .__
                 /   _____/_____   ____   ____   ____ |  |__
                 \_____  \\____ \_/ __ \_/ __ \_/ ___\|  |  \
                 /        \  |_> >  ___/\  ___/\  \___|   Y  \
                /_______  /   __/ \___  >\___  >\___  >___|  /
________________________\/|__|________\/_____\/_____\/_____\/__________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 This skill of persuasion can be used to get better prices from merchants,
and persuade others to do as you ask.


              .------------------- [   9   ]
              |
              |
          [   8   ]
              |
              |
          [   6   ]                                         [   7   ]
              |                                                 |
              |                                                 |
          [   4   ]                                         [   5   ]
              |                                                 |
              |                                                 |
          [   2   ]                                         [   3   ]
              |                                                 |
              |                                                 |
              '------------------- [   1   ] -------------------'

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Haggling [0/5]                                           ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Buying and selling prices are 10/15/20/25/30% better.    ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Allure                                                   ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: 10% better prices with the opposite sex.                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Bribery                                                  ||
|| Lv. Required :|: 30                                                       ||
|| What it does :|: Can bribe guards to ignore crimes.                       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Merchant                                                 ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Can sell any type of item to any kind of merchant.       ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Persuasion                                               ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Persuasion attempts are 30% easier.                      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Investor                                                 ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Can invest 500 gold with a shopkeeper to increase his    ||
||              :|: available gold permanently.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Intimidation                                             ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Intimidation is twice as successful.                     ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Fence                                                    ||
|| Lv. Required :|: 90                                                       ||
|| What it does :|: Can barter stolen goods with any merchant you have       ||
||              :|: invested in.                                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: Master Trader                                            ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Every merchant in the world gains 1000 gold for          ||
||              :|: bartering.                                               ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________                       .__                       .___         .___
 \__    ___/_  _  ______           |  |__ _____    ____    __| _/____   __| _/
   |    |  \ \/ \/ /  _ \   ______ |  |  \\__  \  /    \  / __ |/ __ \ / __ |
   |    |   \     (  <_> ) /_____/ |   Y  \/ __ \|   |  \/ /_/ \  ___// /_/ |
   |____|    \/\_/ \____/          |___|  (____  /___|  /\____ |\___  >____ |
________________________________________\/_____\/_____\/______\/____\/_____\/__
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The art of combat using two-handed weapons, such as greatswords, battle axes,
and warhammers. Those trained in this skill deliver deadlier blows.


                                   [   9   ]
                                       |
                                       |
              .------------------- [   8   ] -------------------.
              |                                                 |
              |                                                 |
          [   6   ]                                         [   7   ]
              |                                                 |
              |                                                 |
              '------------------- [   5   ] -------------------'
                                       |                        |
                                       |                        |
          [   3   ]                    |------------------- [   4   ]
              |                        |
              |                        |
              '------------------- [   1   ] -------------- [   2   ]

    _______________________________________________________________________
.;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:.
||       Number :|: 1                                                        ||
||         Name :|: Barbarian [0/5]                                          ||
|| Lv. Required :|: 0/20/40/60/80                                            ||
|| What it does :|: Two-handed weapons do 20/40/60/80/100% more damage.      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 2                                                        ||
||         Name :|: Skull Crusher [0/3]                                      ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: Attacks with war hammers ignore 25/50/75% of armor.      ||
||---------------+-----------------------------------------------------------||
||       Number :|: 3                                                        ||
||         Name :|: Limb Splitter [0/3]                                      ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: Attacks with battle axes cause extra/more/even more      ||
||              :|: bleeding damage.                                         ||
||---------------+-----------------------------------------------------------||
||       Number :|: 4                                                        ||
||         Name :|: Deep Wounds [0/3]                                        ||
|| Lv. Required :|: 30/60/90                                                 ||
|| What it does :|: Attacks with great swords have a 10/15/20% chance of     ||
||              :|: doing critical damage.                                   ||
||---------------+-----------------------------------------------------------||
||       Number :|: 5                                                        ||
||         Name :|: Champion's Stance                                        ||
|| Lv. Required :|: 20                                                       ||
|| What it does :|: Power attacks with two-handed weapons cost 25% less      ||
||              :|: stamina.                                                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 6                                                        ||
||         Name :|: Devastating Blow                                         ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Standing power attacks do 25% bonus damage with a chance ||
||              :|: to decapitate your enemies.                              ||
||---------------+-----------------------------------------------------------||
||       Number :|: 7                                                        ||
||         Name :|: Great Critical Charge                                    ||
|| Lv. Required :|: 50                                                       ||
|| What it does :|: Can do a two-handed power attack while sprinting that    ||
||              :|: does double critical damage.                             ||
||---------------+-----------------------------------------------------------||
||       Number :|: 8                                                        ||
||         Name :|: Sweep                                                    ||
|| Lv. Required :|: 70                                                       ||
|| What it does :|: Sideways power attacks with two-handed weapons hit all   ||
||              :|: targets in front of you.                                 ||
||---------------+-----------------------------------------------------------||
||       Number :|: 9                                                        ||
||         Name :|: War Master                                               ||
|| Lv. Required :|: 100                                                      ||
|| What it does :|: Backwards power attacks has a 25% chance to paralyze     ||
||              :|: the target.                                              ||
'~.______________|__________________________________________________________,~'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.6] Shouts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx206 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 The new addition to the game, the Shouts. Being yourself Dohvakiin, you have
the power of the Dragons. The Dragons use their power through their Voice, so
you basically shout in the Dovah (dragon) language.

 Each shout consists of 3 words of power. You can use the shouts with only one
word, but with each word you find and add to it, the stronger it gets. There
are 18 shouts in total, which most of them will be learnt from Dragon Walls
inside dungeons. Later in the game, there's certain character that shows you
the way to each Dragon Wall.

 To learn a new Shout, first of all you need to find the words. Once you find a
first word, you'll see it's grayed out. Press "B" (or [] on the PS3) in the
Shout menu to learn it, then equip it and use it :).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.7] Lockpicking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx207 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.8] Sneaking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx208 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.9] Crime & Punishment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx209 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 It is without doubt that many of you will engage in activities that are
unlawful on your journey in Skyrim. Thefts from theft to mass murder all come
with their own adjusted set of punishments, in the form of bounties on your
head to fines and death.

 Each Hold keeps their own record of crimes, for example, you can be wanted in
one hold for anything but in another you can freely roam the streets without
worrying about confrontation for your crimes.

 Remember that not all violent acts result in a crime, if you are attacked you
are perfectly in your right to defend yourself against the aggressor. Also, if
you agree to a duel with another citizen or warrior of Skyrim you will not be
charged.

 It is only a crime if you are caught.

          ____________________________________________________________
         |============================================================|
         | Crime                             | Punishment             |
         |-----------------------------------|------------------------|
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         | Trespassing                       | 5 gold                 |
         | Pickpocketing                     | 25 gold                |
         | Theft (red items)                 | Half the item's value  |
         | Theft (horse)                     | 50 gold                |
         | Assault                           | 40 gold                |
         | Feeding (Vampirism)               | 40 gold                |
         | Cannibalism                       | 40 gold                |
         | Escaping Jail                     | 100 gold               |
         | Murder                            | 1,000 gold             |
         | Lycanthropy                       | 1,000 gold             |
         | Vampirism (Stage 4)               | Death                  |
         |                                   |                        |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.10] Enchanting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx210 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Enchanting is one of the most important things you must do to upgrade weapons
to suit the needs of your character. Enchanting involves a few simple steps
that should be utilized by everyone.

 Disenchanting
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Before you can learn to enchant new items you must disenchant the items you
may already have. To do this fine an Arcane Enchanter and select disenchant.
Now select an item with an enchantment you wish to use on another item. Proceed
to disenchant your enchanted item to learn an enchantment. It is suggested you
do not disenchant high valued items as they will be destroyed. Lower valued
items give the same benefit.

 For example, a dagger worth 100 gold with a soul trap enchantment will give
you the same effect as an axe worth 800 hold with the same enchntment.

 Soul Gems
 ŻŻŻŻŻŻŻŻŻ
 In order to enchant a new item you must have a filled Soul Gem. These gems can
be found in your adventures or purchased from traders. Use a Soul Trap spell to
fill the Soul Gems. Soul Gems must be filled before they can be used.

 When you are filling a Soul Gem keep in mind that you usually cannot do this
against human-like creates (Altmer, Breton, etc). There are some exceptions, a
Black Soul Gem being a good example.

 Some enemies do not have souls and therefore Soul Trap will have no affect on
them. These enemies include Daedra, Draugr, Skeletons, and conjured enemies.

 Enchanting
 ŻŻŻŻŻŻŻŻŻŻ
 Now that you are ready to enchant, you must know that the type of Soul goes a
long ways in how your item will be enchanted. The higher the Soul the more
charges your item will receive as well as how powerful the item can be.

 Re-Charging
 ŻŻŻŻŻŻŻŻŻŻŻ
 Enchanted weapons have charges, when these items are used they use a charge.
To maintain the full potential of your weapon select your weapon from the menu
and recharge it with a Soul Gem when the charge is low or empty.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.11] Alchemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx211 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 This section is rather short, because there's really not much for Alchemy. You
have to find an Alchemy Station and from there, start combining ingredients to
create potions and poisons.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.12] Vampirism ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx212 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Vampirism is a feared disease that comes in stages, allowing these stages to
develop for three days results in a transformation into a Vampire. You receive
messages with each day warning you of your imminent transformation, giving you
enough time to drink a Cure Disease potion or visit a Shrine to rid yourself of
the wretched disease.

 To maintain a lower level of Vampirism you must feed, doing so can be
difficult and requires sneaking around and night to find a sleeping victim.
When you have your victim and are sneaking select the "pickpocket" option then
select "Feed". Doing this will revert your Vampirism back to Stage 1.

 To cure Vampirism speak to a mage named Falion in Morthal. He requires a
filled Black Soul Gem to complete the ritual required to cure you. You can buy
a Black Soul Gem from it then use the Soul Trap spell or a Soul Trap enchanted
weapon to trap a soul into the Black Soul Gem.

          ____________________________________________________________
         |============================================================|
         |              Becoming a Vampire - Advantages               |
         |------------------------------------------------------------|
         | Immune to Disease          | Complete immune to disease.   |
         | Immune to Posion           | Complete immune to poison.    |
         | Champion of the Night      | Illusion spells 25% stronger. |
         | Nightstalker's Footsteps   | 25% better at Sneaking        |
         | Restist Frost              | Stage 1 - 25%                 |
         |                            | Stage 2 - 50%                 |
         |                            | Stage 3 - 75%                 |
         |                            | Stage 4 - 100%                |
         |                            |                               |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          ____________________________________________________________
         |============================================================|
         |             Becoming a Vampire - Disadvantages             |
         |------------------------------------------------------------|
         | Hatred stages 1-3          | Remarks on your paleness.     |
         | Hatred stage 4             | People attack on site.        |
         | Weakness to Sunlight       | No Health, Magicka, or Stamina|
         |                            | regeneration between 5am-7pm. |
         | Stage 1                    | -15 H/M/S, 25% Weak to Fire   |
         | Stage 2                    | -30 H/M/S, 50% Weak to Fire   |
         | Stage 3                    | -45 H/M/S, 75% Weak to Fire   |
         | Stage 4                    | -50 H/M/S, 100% Weak to Fire  |
         |                            |                               |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          ____________________________________________________________
         |============================================================|
         |                     Vampire Abilities                      |
         |------------------------------------------------------------|
         | Stage 1:                                                   |
         |                                                            |
         | Vampire's Sight: For one minute, you can see better in dark|
         |                  environments. This Power can be used as   |
         |                  often as you like and has no cost.        |
         |                                                            |
         | Vampiric Drain: A special Destruction spell, drains 2      |
         |                 Health per second from your target.        |
         |                                                            |
         | Vampire's Servant: Once per day, you can reanimate a dead  |
         |                    creature to fight for you for 60 secs.  |
         |                    Only works on creatures level 6 or less.|
         |                                                            |
         |------------------------------------------------------------|
         | Stage 2:                                                   |
         |                                                            |
         | Vampire's Seduction: Creatures and people up to level 8    |
         |                      won't fight or flee for 30 secs.      |
         |                                                            |
         | Vampiric Drain: Increases to 3 Health drained per second.  |
         |                                                            |
         | Vampire's Servant: Now affects creatures level 13 or less. |
         |                                                            |
         |------------------------------------------------------------|
         | Stage 3:                                                   |
         |                                                            |
         | Vampiric Drain: Increases to 4 Health drained per second.  |
         |                                                            |
         | Vampire's Servant: Now affects creatures level 21 or less. |
         |                                                            |
         |------------------------------------------------------------|
         | Stage 4:                                                   |
         |                                                            |
         | Embrace of Shadows: Once per day, you can invoke this      |
         |                     power to gain Vampire's Sight and      |
         |                     invisibility for 3 minutes.            |
         |                                                            |
         | Vampiric Drain: Increases to 5 Health drained per second.  |
         |                                                            |
         | Vampire's Servant: Now affects creatures level 30 or less. |
         |                                                            |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 2.13] Lycanthropy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx213 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                          Main Quest                         | /\/\ \\
\\ \/\/ |                           [MQ.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                    Unbound [MQ.01]                  |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Helgen                                                     |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Bear, Frostbite Spider, Imperial Soldier, Stormcloak Soldier   |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Make your way to the Keep                                      |
  |          Enter the Keep with Hadvar or Ralof                            |
  |          Escape Helgen                                                  |
  |          Find some equipment                                            |
  |          Loot Guynjar's body                                            |
  |          (Optional) Search the barrel for potions                       |
  |          (Optional) Attempt to pick the lock to the cage                |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You begin riding a wagon with three other prisoners. Ralof will begin to speak
to you as you rife down the road in the wagon. The conversation with Ralof and
anoter prisoner continues as you ride down the road to Helgen.

When you reach the end of the line you will be asked your name. Now you must
create you character. New to Skyrim - at this point you select your race and
features. All other attributes are decided as you play the game.

Now that you have your defined character and name, you learn that you will be
executed along with the other prisoners. Once the first prisoner is beheaded it
will be your turn to die. Before the soldier has time to swing his axe and kill
you the camp is attacked.

Make your way to the Keep
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Ralof to the Keep and follow him up the stairs. The dragon will smash
through the wall as you are climbing the steps. Jump throw the hole created by
the dragon to the area below then down once more to the ground. At this point
you can do nothing other than run as your hands are bound.

Enter the Keep with Hadvar or Ralof
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is your first choice of the game, at this point it will not strongly
affect later choices are parts of the story. Choose to escape with either the
Imperial or the Stormcloak.

Escape Helgen
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hadvar:
        Enter the Keep with Hadvar, after he removes your bindings search the
nearby chest and get [IMPERIAL LIGHT ARMOUR], [IRON SWORD], IMPERIAL LIGHT
BOOTS], [HELGEN KEEP KEY].

Follow Hadvar down the hall and equip your weapons and armour. In the next room
kill the Stormcloak's and loot their bodies for more items. Unlock the gat with
the key you got from the chest.

Ralof:
       Follow Ralof to the Keep and loot Gunjar's body to get [IRON WAR AXE],
[STORMCLOAK CUIRASS], [FUR BOOTS].

When the Imperials arrive equip your new items and kill them when they enter
the room. Loot their bodies for more items, especially the [HELGEN KEEP KEY]
from the Captain. Unlock the gate and continue.

0nce you are down the steps the ceiling will collapse, move through the opening
to your left to the storage area. Kill both enemies in this room and search the
room for items.

Once you are satisfied you've grabbed everything you need continue down the
stairs to the dungeon. In the dungeon you will encounter enemies with bows.
Look for the oil on the ground, if you have a fire spell you can use it on the
ground here for desirable effects.

Follow your companion to the bridge, follow the water to a cave where you will
encounter several Frostbite Spiders. Once they have been killed continue over a
natural path into an area with the bear.

You can choose to sneak past or kill the bear. The bear is not very strong so I
would suggest killing it. After the bear has been killed continue down the
tunnel and exit the cave.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Before the Storm [MQ.02]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Unbound                                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Helgen, Riverwood, Whiterun, Dragonsreach                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Alvor in Riverwood                                     |
  |          Talk to Gerdur in Riverwood                                    |
  |          Talk to the Jarl of Whiterun                                   |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The character you chose to follow in the previous quest will be outside with
you. After a brief conversation with him you can continue with the quest.

Talk to Alvor in Riverwood
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In Riverwood go to the blacksmith to find Alvor. After listening to Alvor he
will offer you a gift, when you are prompted to select a gift you may choose to
select all of them. Then he will tell you that Riverwood needs your help and
Balgruuf, the Jarl of Whiterun must know of the dragon.

Talk to Gerdur in Riverwood
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Near the blacksmith you will find Gerdur. Speak with her and you will be given
a key to her house. She then will tell you to report to Jaarl Balgruuf as he
must know that there is a dragon.

Talk to the Jarl of Whiterun
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you reach Whiterun a guard will stop you, tell him that Riverwood calls
for the Jarl's aid to continue in Whiterun. The Jarl is in Dragonsreach, climb
to stairs and enter Dragonsreach. Straight ahead on the throne is the Jarl,
before you can meet him you are stopped by Irileth. Tell her that you must see
the Jarl, speak to him and tell him of the dragon in Helgen.

After a conversation with the Jarl you will be awared with armour.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              Bleak Falls Barrow [MQ.03]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Before the Storm                           |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Bleak Falls Barrow, Bleak Falls Sanctum, Bleak Falls       |
  |              Temple, Riverwood, Whiterun, Dragonsreach                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Arvel the Swift, Bandit, Draugr, Frostbite Spider, Frost Troll |
  |          Skeever                                                        |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Farengar                                               |
  |          Retrieve the Dragonstone                                       |
  |          Deliver the Dragonstone to Farengar                            |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Farengar
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Still in Dragonsreach, speak to Farengar, the mage to the right of the Jarl.
Farengar will mention that he has a job for you, ask him and he will explain
that he is looking for a Dragonstone. He tells you that one can be found
somewhere in Bleak Falls Barrow.

Retrieve the Dragonstone
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The shortest route to Bleak Falls Barrow is to fast travel to Riverwood and
continue on foot. Take the path north of Riverwood to Bleak Falls Temple, you
will run into several Bandits on the way.

Inside Bleak Falls Temple you will encounter two more bandits at a fire. Kill
the bandits then go down the stairs. Another bandit will be down here, kill him
and continue to the next area.

Here you will be blocked by a portcullis, to the left are three pillars which
must be used to enable the lever for the portcullis.

The solution to the puzzle from left to right is Snake - Snake - Whale. Use the
lever to continue.

Go down the spiral stairs and kill the Skeever you encounter. The next area is
gome to a Giant Frostbite Spider. Kill the spider and cut down the Dark Elf.
Once you cut him down he will run away. Fortunately he isn't very strong, kill
him as he flees and loot his corpse for [GOLDEN CLAW], [ARVEL'S JOURNAL].

Continue through the halls where you run into Dragr, once you have killed them
you can proceed. Watch out for traps.

Keep moving, you will encounter plenty of Draugr in the next areas. When you
see oil on the ground it is a good idea to stay clear and use a fire spell on
it to destroy the enemies.

When you make your way to the waterfollow you will see another gate, use the
chain next to it to activeate it and continue. You will encounter one more
Draugr after the path and continue to Bleak Falls Sanctum.

Defeat the Draugr in the next areas and continue until you encounter a closed
door with a keyhole. This door has three circles that move when you activate
them. The solution to the puzzle is on the Golden Claw you retrieved from Arvel
earlier. The solution from outer to inner is Bear - Moth - Owl. Activate the
keyhole to open the door.

Behind the door is a grotto make your way to the chest and grab the items
inside. Next to the chest is a Word Wall, examine the etching on the wall to
gain [WORD OF POWER: UNRELENTING FORCE].

A draugr will awake and attack you. Kill it and loot the corpse for
[DRAGONSTONE] and follow the path to the stairs and back to Skyrim.

Deliver the Dragonstone to Farengar
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Go back to Dragonsreach and speak to Farengar. After giving him the Dragonstone
you can approach the Jarl for your reward.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                 Dragon Rising [MQ.04]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Bleak Falls Barrow                         |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Western Watch Tower, Whiterun, Dragonsreach                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Mirmulnir                                                      |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Jarl Balgruuf                                          |
  |          Meet Irileth near the Western Watchtower                       |
  |          Kill the Dragon                                                |
  |          Investigate the Dragon                                         |
  |          Report back to Jarl Balgruuf                                   |
  |          (Optional) Use your new Shout                                  |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Jarl Balgruuf
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once finished with Farengar you will be approached by Irileth. Find Jarl
Balgruuf and speak with him. The Jarl offers you a permit to purchase the
Breezehome and some armour. Before you continue with the quest you may wish to
purchase or locate supplies, potions will be of great help.

Meet Irileth near the Western Watchtower
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Near the towers you meet with Irileth and several soldiers, Irileth believes
the dragon may still be nearby. Approach the Watchtower where you will see a
dragon.

Kill the Dragon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Your strategy for killing the dragon depends on your character and playstyle.
Attack the dragon with the others and take cover when it turns to you. Use
potions if you health gets low and continue to fight the dragon until you kill
it.

Investigate the Dragon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With the dragon dead, walk up to it and search it for some bones and scales.
Once you have absorbed the dragon soul head back to Dragonsreach.

Report back to Jarl Balgruuf
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you are speaking to the Jarl tell him you are Dragonborn and how you
absorbed the dragon's soul when you killed it. He tells you that you have been
summoned by the Greybeard!

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |             The Way of the Voice [MQ.05]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Dragon Rising                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Ivarstead, Whiterun, Dragonsreach           |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Bandit, Frost Troll                                            |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak to the Greybeards                                        |
  |          Demonstrate your "Unrelenting Force" Shout                     |
  |          Speak to Arngeir                                               |
  |          Learn the Word of Power from Einarth                           |
  |          Demonstrate your "Unrelenting Force" Shout                     |
  |          Learn the Word of Power from Borri                             |
  |          Demonstrate your "Whirlwind Sprint" Shout                      |
  |          Speak to Arngeir for further training                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak to the Greybeard
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jarl Balgruuf will tell you that the Greybeards live in isolation on the Throat
of the World. After you learn more about the Greybeard and how to reach them
the Jarl will give you the [AXE OF WHITERUN] and will assign Lydia as your
Houecarl.

Travel to Ivarstead, which sits at the bottom of the mountain. Follow the road
through the town to the mountain. Climb the 7,000 steps on the path. You will
encounter wolves on your trek. Continue on until you reach a Frost Troll, this
may be a very difficult enemy depending on how much you have progresses your
character.

The entrance to High Hrothgar is a relieving sight after climbing the long and
winding path, enter the Greybeards fortress and speak with Arngeir.

Demonstrate your "Unrelenting Force" Shout
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Select the Shout from the menu and use it on Arngeir. Speak with him afterwards
and listen to the reasoning for you being summoned. Tell him that you are ready
to learn.

Learn the Word of Power from Einart
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Now that you have learned how a Shout works watch Einarth will Shout at the
floor. Step over the etching in the floor to learn a new word. Arngeir wishes
you to learn the meaning of the Shout. Einarth will give you his knowledge.

Demonstrate your "Unrelenting Force" Shout
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The monks will conjur three targets for you to use your new Shout on, as they
conjur them press the Powers button to use your select Shout, which should
still be "Unrelenting Force".

Once you have successfully Shouted three times you will be instructed to follow
Master Borri to the Courtyard.

Learn the Word of Power from Borri
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Master Borri to the Courtyard and stand over the area that he has
Shouted at just as before. Now approach Master Borri and he will give you his
knowledge of Wuld.

Demonstrate your "Whirlwind Spirit" Shout
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Select your newly obtained Shout and use it towards the gate when Master Borri
opens it. If you have done it right, you will be on the other side of the gate.
If not, try again until you are successful.

Speak to Arngeir for further training
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |         The Horn of Jurgen Windcaller [MQ.06]       |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: The Way of the Voice                       |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Riverwood, Ustengrav                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Bandit, Bandit Thrall, Conjurer, Draugr, Fire Mage, Frostbite  |
  |          Spider, Necromancer, Skeleton                                  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Retrieve the horn                                              |
  |          Meet with whoever took the horn                                |
  |          Return the horn to Arngeir                                     |
  |          Learn the Word of Power from Wulfgar                           |
  |          Receive the Greybeards' greeting                               |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Retrieve the horn
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Just outside of Ustengrav entrance you will encounter a camp inhabited by
Bandits and a Necromancer. Once you've taken care of them loot their camp and
continue into Ustengrav.

Go down the steps until you reach a room filled with several mages. Engage them
and search the area for valuables afterwards. To the Northeast is a passage
where you can follow the path down more stairs.

Kill the Draugr then continue down the path. To the West are stairs, take them
to a crypt and grab any items you find then activate the chain to open another
passage through a tunnel. At the end of this path is a chest with more goodies,
once you have grabbed everything return to the top of the stairs and continue
to a large area. Here you will encounter a Draugr, kill it then continue across
the bridge above and open the iron door to Ustengrav Depths.

Follow the tunnel to the large grotto and continue to the bridge and down the
steps. At the bottom of this area is a Word Wall. Eliminate the enemies and
explore what the Grotto has to offer. When you are finished approach the three
stones across from three gates.

The solution to this puzzles lies on your newest Shout ability. Select
"Whirlwind Sprint" and positon yourself adjacent to the stone furthest from the
gates. Walk straight towards the gates and once you pass the last stone use
your Shout, use it quickly one more time and you should be on the other side of
three closed gates. If you were not able to pass all of them you can activate
the chain next to each one to return and try it again.

Continue straight ahead, watch out for any floor traps. You will reach a room
full of Frostbite Spiders. Kill them and cut down the webs from the doorway
then open the door.

Activate the chain to continue to the resting place of Jurgen Windcaller, as
you walk down the path four statues will shoot up from the water beside you.
Walk up to the tomb and take the [MYSTERIOUS NOTE] in place of the horn. Read
it to learn that you are requested to meet whoever took it at the Sleeping
Giant Inn in Riverwood.

Meet with whoever took the horn
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once in Riverwood go to the Sleeping Giant Inn and approach Delphine. Ask her
to rent the room in the attic as requested from the note. She will tell you
there is no such room but will rent you a room to the left of the counter.
Enter the room, soon following you will be Delphine herself.

Return the horn to Arngeir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Unless your interested in climbing the 7,000 steps once more, maybe to count
them? You are best off the fast-travel back to High Hrothgar. Walk through
until you find Arngeir and talk to him. He already knows that you have the
horn.

Learn the Word of Power from Wulfgar
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the monks to the main area of the monastary. When Wulfgar Shouts "Dah"
step on it to learn the word. You know have all the words to "Unrelenting
Force", hold the Power button down longer with an active Shout for more
powerful results, keep in mind this also affects the recharge rate for your
Shouts.

Receive the Greybeards' greeting
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              A Blade in the Dark [MQ.07]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: The Horn of Jurgen Windcaller              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Kynesgrove, Riverwood                                      |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Sahloknir                                                      |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Delphine                                               |
  |          Locate the Dragon Burial Site                                  |
  |          Kill Sahloknir                                                 |
  |          Talk to Delphine                                               |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Delphine
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Delphine to her room and through the storage cabinet. Continue down the
stairs into the cellar. There are many items in the room that you can take,
remember to take anything you need that isn't coloured in a red font.

You learn that Delphine is a member of the Blades, she will also tell you that
she has discovered that the dragons are coming back to life. She has found a
location where the next dragon will rise and needs your help to stop it.

Locate the Dragon Burial Site
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once you are in Kynesgrove wait for Delphine, if she is already there then
follow her. When a citizen is shouting about a dragon Delphine will run, follow
her.

When you encounter Alduin Delphine will crouch and slow down, do the same and
listen to the conversation between Alduin and Sahloknir. Alduin will mock you
then depart, if you do not wish to wait for him to speak you can simply attack
Sahloknir. The easiest way to defeat Sahloknir is to attack him as he is still
regaining strength, while he is still skeletal.

Talk to Delphine
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With another dragon defeated speak to Delphine and ask her any questions you
may have. She will give you her key which opens the storage cabinet to her
secret room back at the Sleeping Giant Inn in Riverwood.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              Diplomatic Immunity [MQ.08]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: A Blade in the Dark                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riverwood, Solitude                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Elenwen, Frost Troll, Gissur, Rulindil, Thalmor Guard, Thalmor |
  |          Soldier, Thalmor Wizard                                        |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Meet Delphine in Riverwood                                     |
  |          Meet Malborn in Solitude                                       |
  |          Give Malborn the equipment                                     |
  |          Meet Delphine at the stables                                   |
  |          Create a distraction and get away from the party               |
  |          (Optional) Retrieve your gear                                  |
  |          Search for information about the dragons returning             |
  |          Escape the Thalmor Embassy                                     |
  |          Talk to Delphine                                               |
  |          Recover your equipment                                         |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Meet Delphine in Riverwood
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find Delphine in the secret cellar in the Sleeping Giant Inn in Riverwood. She
will tell you of her plan for you to spy in the Thalmor Embassy. She cannot do
this herself as she is known to the Thalmor.

Delphine has a contact named Malborn in the Embassy who can help you gain
access to parts of the Embassy. Meet him at the Winking Skeever in Solitude.

Meet Malborn in Solitude / Give Malborn the equipment
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Winking Skeever is to the left near the main gates of Solitude. Inside you
will find Malborn, Delphine's Altmer contact. Tell him who sent you and he will
tell you to give him items that you need inside the Embassy.

Give Malborn your best gear along with some potions to replenish yourself while
in combat.

Meet Delphine at the stables
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
At Katla's Farm you will find Delphine near the stables. Speak to her and you
will be given party clothes to wear to the Embassy, as well as an invitation to
get in. She will take the rest of your gear, it will be returned to you later
on.

Create a distraction and get away from the party
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Strip down and put on your party clothes before trying to enter the Thalmor
Embassy. Once inside you will be greeted by Elenwen. When your conversation
with Elenwen is interrupted speak with Malborn, he tells you that he will be
waiting near the door behind the bar for a distraction.

There is a Redguard named Brelas sitting near the bar, get a drink from Malborn
and give it to Brelas. He will be thankful and mentions he will do you a
favour, ask him to cause a scene. When he does this go behind the bar and
through the door with Malborn.

(Optional) Retrieve your gear
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
It is recommended you do this, go through the kitchen with Malborn, he will
tell you that your gear is stored in a chest.

Search for information about the dragons returning
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Exit through the door next to the chest to the Thalmor Chambers. You will
encounter Thalmor Soldiers, you can choose to sneak by them or engage them. If
you decide to kill the Soldiers loot their bodies for armour, weapons, and
other valuables before continuing. Make you way outside where you will
encounter several more Thalmor enemies, do as you wish with them and enter the
Solar.

If you are a High Elf and are wearing the Thalmor robes, you can speak with the
guard and have him leave his post.

Inside the Solar you will hear a conversation between Rulindil and his spy,
Gissur. Go to the bedrooms upstairs and grab any valuables you find then
continue to the office to the Northwest. Take the documents and the key then
head to the Embassy Dungeon.

Kill the guard down here and look for a chest containing the last document, now
you can investigate the moaning prisoner. Release the prisoner, two Soldiers
will enter the Dungeon along with Malborn. Fight the Soldiers and take the
[TRAP DOOR KEY].

Escape the Thalmor Embassy
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Use the key on the trapdoor into the Reeking Cave. The first thing you will see
in the Cave is a Frost Troll, if you use ranged attacks you can attack and kill
it from the ledge above; otherwise drop down and engage the troll. Once the
Frost Troll has been defeated find the exit and all of your companions will
flee.

Tale to Delphine / Recover your equipment
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go back to the Sleeping Giant Inn and into the secret cellar. Tell Delphine of
your findings then grab your equipment from the chest.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                 A Cornered Rat [MQ.09]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Diplomatic Immunity                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riften, The Ratway, Riverwood                              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Drahff, Gissur, Hefid the Deaf, Hewnon, Black Skeever, Knjakr, |
  |          Riften Guard, Salvianus, Vekel the Man                         |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Brynjolf                                               |
  |          Search the Ratway for Esbern's hideout                         |
  |          Find Esbern in the Ratway Warrens                              |
  |          Talk to Esbern                                                 |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Brynjolf
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Delphine tells you to meet another on of her contacts, this one is a member of
the Thieves Guild named Brynjolf. Travel to Riften, when you approach the gates
the guard will approach.

He wants you to pay a visitor's tax, you have three options:

Persuade - Realize this for what it is.

Gold  - Realize this for what it is but pay up.

Intimidate - Threaten that you kill thieves.

All three options will grant you access to Riften, although the last option
would give you a bounty and jailtime in the process.

Brynjolf's location depends on the time, he will either be in the Bee and Barb
at night or in the Plaza during the day. When talking to Brynjolf for the first
time he will take a task for you. You can either accept his task, unlocking a
Thieves Guild Quest, or use the Persuade option.

Thieves Guild: A Chance Arrangement
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Brynjolf needs you to take a silver ring from a stall in the marketplace owned
by Madesi. Then you need to place the ring in Brand-Shei's pocket without him
noticing.

Wait until morning and Brynjolf will wait for you next to his stand, tell him
you are ready. When we starts selling his elixir sneak over to Madesi's stall
and unlock the stall. If you do not wish to lockpick you can pickpocket Madesi,
who is listening to Brynjolf, for the key to the stall. Once you've
successfully gained entry to the stall you need to either pick the lock on the
chest or use the key once again. Take the ring as well as the other items for
yourself.

Sneak over to the Dark Elf sitting on the boxes and pickpocket him, use your
inventory to place the ring in his pocket. Make sure you are not detected. When
successful Brand-Shei will be arrested.

Now speak to Brynjolf and he tells you to meet him at the Ragged Flagon tavern
located in the Ratway.

Search the Ratway for Esbern's hideout
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the gate near the water to enter the sewers. In the first area you will
run into Drahff and Hewnon. You can either use Persuasion to talk them out of
attacking you our simply kill them.

Continue through the tunnels, watch for the many traps hidden near doors and
activated by floorplates. When you reach the Ragged Tavern approach Vekel the
Man, he will be speaking to Brynjolf.

Speak to Vekel the Man and ask them if they've seen an old guy hiding out. They
might need a little reminding,  you have three options.

Persuade

Gold

Brawl

Again, it is best to choose persuade or gold for your answer. You will be told
that Esbern is in the Ratway Warrens and never leaves, in fact, he pays them
well so nobody knows this information.

Find Esbern in the Ratway Warren's
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The fastest way to reach Esbern is to continue on the upper level of the next
room. Open the gatre and go through the Ratway Vaults. If you search through
the doors you may encounter some crazy NPC's, including Hefid the Deaf and
Knjakr the Mad Chef. Look for a barricaded door where you will hear a shouting
voice telling you to go away.

Use the phrase that Delphine told you to reason with the old man. Esbern will
now begin the lengthy process of unlocking the door. Once you are inside you
should look around and take anything of value, as well as read any books.

Talk to Esbern
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tell Esbern you are Dragonborn and he will agree to leave the Ratway with you.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                  Alduin's Wall [MQ.10]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: A Cornered Rat                             |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Karthspire, Riften, Riverwood, Sky Haven Temple            |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Forsworn, Thalmor Soldier, Thalmor Wizard                      |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Escort Esbern to Riverwood                                     |
  |          Talk to Esbern                                                 |
  |          Gain entrance to Sky Haven Temple                              |
  |          Learn the secret of Alduin's Wall                              |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Escort Esbern to Riverwood
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ask Esbern if he knows the way out of here and he will begin running, follow
him to the sewer. Thalmor will begin to attack, kill them and continue to the
Ratway Warrens. Continue through the open gate to the room and through a sewer
tunnel. Head to the stairs in the dining area and go south. Cross the middle
path then West to the Ragged Flagon. Now continue West then turn to the right
and activate the lever on the inside wall to lower the bridge. Continue down
the hall to Riften.

Talk to Esbern
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to the Sleeping Giant Inn in Riverwood and tell Delphine that you found
Esbern. They will have a brief conversation then she will lead you to the
cellar.

Esbern will talk for some time about what he knows about Sky Haven Temple and
dragons, you can also take the [ANNALS OF THE DRAGONGUARD] book the leaves on
the table.

Gain entrance to Sky Haven Temple
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
How you venture to Sky Haven is up to you, keep in mind that you will face many
enemies on your way and having the extra company of Delphine and Esbern may be
helpful.

Once inside Karthspire you will encounter a Forsworn camp, kill any enemies
here and continue. Your path will end just ahead, and you will be faced with
three columns, each with three interchangable symbols.

The solution to this puzzle is to active each column until they all show the
Dragonborn symbol, this symbol is the one with two dragon heads facing
eachother with a downwards pointing arrow.

Cross the bridge to the next area but watch out! If you have a follower now is
a good time to tell them to "Wait" or they may get you killed. Examine the
tiles on the floor, walk only on the "Dragonborn" symbols. Follow the required
path of tiles to the carving and pull the lever to deactivate the tiles. Now
you can return to your follower and instruct them to follow you again.

Continue over the two bridges into Sky Haven Temple entrance. Walk towards the
stone head and stand in the center of the circle carved in the floor. Activate
the blood seal when prompted to unlock the door.

Learn the secret of Alduin's Wall
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Delphine suggests you should be the first to set foot in the temple, go ahead
and explor the room to the left and search the chest for [DRAGONBANE] and other
items. Proceed to the wall and wait for Esbern to decipher it. Delphine will
tell you to continue on your own.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |           The Throat of the World [MQ.11]           |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Alduin's Wall                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Throat of the World                         |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Ice Wraith                                                     |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Arngeir                                                |
  |          Learn the "Clear Skies" Shout                                  |
  |          Use the "Clear Skies" Shout to open the path                   |
  |          Talk to Paarthurnax                                            |
  |          Use your "Fire Breath" Shout on Paarthurnax                    |
  |          Talk to Paarthurnax                                            |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

NOTE: DO NOT BRING A FOLLOWER WITH YOU PAST HIGH HROTHGAR, THERE IS A QUEST
BREAKING BUG IF YOU DO SO!!!

Talk to Arngeir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Again, unless you intend to count all 7,000 steps to High Hrothgar, fast travel
to save yourself some time. Speak to Arngeir to learn the Shout you seek is
"Dragonrend". It is a Shout which is unknown to the Greybeard. Arngeir says
that only the leader of the Greybeards can answer your questions.

Learn the "Clear Skies" Shout
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Arngeir to the ceremonial fire pit in the Courtyard. Step over the words
he Shouts as before to learn them. Then you will be given the knowledge of the
Words.

Use the "Clear Skies" Shout to open the path
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Select your new Shout and face the fog ahead, use your Shout the clear the fog
and reveal the path up the Throat of the World. Continue up the winding path,
make sure not to walk into the fog, instead use your Shout to clear it as you
approach it. On the way to Paarthurnax you will encounter three Ice Wraiths.

Talk to Paarthurnax
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you reach the top a dragon will appear, DO NOT ATTACK THE DRAGON! This is
Paarthurnax, leader of the Greybeards.

Paarturnax will greet you, tell him that you are looking to learn to
"Dragonrend" Shout and you were sent here by the Greybeards.

Learn the Word of Power from Paarthurnax
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The rock sculpture glows with a Word of Power, absorb the new Shout and then
Paarthurnax's knowledge.

Use your "Fire Breath" Shout on Paarthurnax
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Just as you did before with the Greybeards, select your new Shout and use it on
Paarthurnax.

Talk to Paarthurnax
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tell Paarthurnax you wish to learn the "Dragonrend" Shout, you will discover
that he does not know the Shout, as dragons are not able to comprehend it.
There are plenty of dialogue options with Paarthurnax, excercise all of them to
learn as much as you can.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Elder Knowledge [MQ.12]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: The Throat of the World                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Throat of the World                         |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Dwarven Centurion, Dwarven Sphere, Dwarven Spider, Falmer,     |
  |          Frostbite Spider, Horker, Ice Wolf, J'darr                     |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Learn the location of the Elder Scroll                         |
  |          (Optional) Talk to Esbern OR (Optional) Talk to Arngeir        |
  |          Recover the Elder Scroll                                       |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Recover the Elder Scroll
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the tunnel straight through the ruins, just after walking over a bloody
wooden structure you will hear J'darr speaking to somebody. Keep walking down
the snowy corridor to a table holding several items, you may encounter a
Dwarven Spider here.

Continue and walk up the ramp, when you turn South go through the small passage
and collect the gold on the ground. Then open the chest next to the gold and
grab the items inside.

Not far from here you will encounter J'darr sitting over his dead brothers
body. He becomes hostile when he finds you, kill him and grab the potions in
this area and continue. When you reach a platform two Dwarven Spheres will
appear, you may choose to light the oil on the platform to gain the advantage
in this battle.

After destroying the two Dwarven Spheres continue North, light the oil and
defeat the spider then open the door to the West. Turn to the right and kill
another spider, just beyond you will find a locked chest in the rubble. Unlock
it and get the [GOLD RING] and [RING OF REMEMEDY]. Now turn around and continue
down the corridor.

When you reach an intersection turn left to find some potions then continue
down your original path. Several steps beyond you will see a locked door to
your right, behind this door is a Dwarven Sphere, a scroll, and soul gems. At
the end of the hall turn right and kill the spider, now turn around and head
East. Now turn right and walk along the upper level, watch out for the pipes
which can knock you back down to the lower level. Continue to the end of the
hall and through the door to the Alftand Animonculory.

Straight ahead you will see a cell with a bloody floor, go through the cell and
through the small passage where you will find a body, next to it is a locked
chest containing a [DWARVEN BATTLEAXE] and other goodies. Return to the room
for your encounter with a Dwarven Sphere and spider. Walk up the stairs and
light the oil on the ground, when you do this a spider will attack, after
killing it continue East and up the ramp. Be very careful not to step on the
plates on the floor as this will activate a rotating blade that can kill you.
At the top of the ramp you will be ambushed by another Dwarven Spider.

Follow the walkway in the next area to the bottom and through the locked door
on the right. Straight ahead is a locked cell, inside are several enchanted
items and another chest with more valuable items. On this floor next to the
skeleton you will also see a copy of [THE LOCKED ROOM].

Turn around and drop down one level, continue down the walkway and defeat the
two Falmer. Not far ahead you will encounter another pair of Falmer. Kill them
and go through the door at the bottom. After defeating more Falmer continue
where you will see yet another group of Falmer at the bottom of some stairs,
this time standing on oil. Light the oil to kill the Falmer and continue down
the steps.

Go through the next door and down the steps to the Southeast, kill the Falmer
and walk through the torture room. Continue down the path to the ground level
then through the next door to the North. Just down the steps you will see the
door to Alftland Cathedral.

Watch your step as you walk through this hall, kill the Falmer and go through
the door to a large open area. Kill the two Falmer and search the two tents on
the left for valuables. Go up the stairs across from the huts and activate the
lever to gain access to the platform.

On the platform is a powerful enemy, a Dwarven Centurion, if you are usualy
ranged attacks it is rather easy to do that while dodging it's sluggish
attacks. Once the Centurion is dead loot it's corpse for some valuable items
including [KEY TO ALFTAND LIFT] and [GRAND SOUL GEM].

Walk up the stairs and listening to the two theives, they will attack, kill
them and loot their corpses as they are both carrying an enchanted item. Turn
back to the Dwarven Mechanism and activate it, step back at the floor parts and
stairs are revealed. Follow the stairs to Blackreach.

Opening the door reveals a massive area, if you are quick enough to can
activate the lever to the left to kill a Dwarven Sphere before it has a chance
to react. Go to Sinerion's Field Laboratory ahead and grab the valuable items
from it. Head east towards the stairs and collect the [CRIMSON NIRNROOT].

There are a ton of things in Blackreach, consult the appropriate section of
this guide for further locations.

Now go West, past the lake and waterfall and over the bridge. Turn South and
approach the tower like structure. If you lost remember to consult your compass
and quest indicator. Activate the lever to the Tower of Mzark.

Take an immediate left and grab the [GRAND SOUL GEM] then continue through the
door. Turn either left or right and walk up to the ramp until you reach five
control columns. The first thing you must do is activate the Lexicon
Receptacle, which is the rightmost pedestal.

                                     /ŻŻŻ\
                              /ŻŻŻ\ |     | /ŻŻŻ\
                       /ŻŻŻ\ |     ||     ||     | /ŻŻŻ\
                      |     ||     ||     ||     ||     |
                      |     ||     ||     ||     ||     |
                      |     ||     ||     ||     ||     |
                      |_____||_____||_____||_____||_____|
                         1      2      3      4      5

From left to right activate 4 until pedestal 2 glows, this usually takes three
hits. Activate 2 twice, or until 1 glows. Now activate 1.

Approach the open lens crystal and take the Elder Scroll. Turn around and use
the lever to activate the elevator to Skyrim. Now use the lever next to the
gate.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                Alduin's Bane [MQ.13]                |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Elder Knowledge                            |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Throat of the World                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Alduin                                                         |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Read the Elder Scroll at the Time-Wound                        |
  |          Learn the Dragonrend Shout from the Nord heroes                |
  |          Defeat Alduin                                                  |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Read the Elder Scroll at the Time-Wound
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Now that you have possession of the Elder Scroll travel to the Throat of the
World, Paarthurnax is waiting for you. Move to the Time-Wound indicated by your
quest arrow and select the Elder Scroll from your inventory. Your vision will
fade and reappear, watch as Gormlaith, Galthor, and Felldir battle Alduin. You
will learn the "Dragonrend" Shout here.

Defeat Alduin
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Immediately after returning from the vision select your new Shout and use it on
Alduin. When he is forced to land use your attacks to weaken him, everytime
Alduin begins to fly use the Shout to keep him on the ground as much as
possible. Alduin cannot be harmed unless you use "Dragonrend" on him!

Once Alduin's health has been fully depleted the battle will end.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                  The Fallen [MQ.14]                 |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Alduin's Bane                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dragonsreach                                               |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Odahviing                                                      |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Paarthurnax OR Arngeir OR Esbern                       |
  |          Tal to the Jarl of Whiterun                                    |
  |          Learn Shout to call Odahviing                                  |
  |          Prepare trap for Odahviing                                     |
  |          Call Odahviing to Dragonsreach                                 |
  |          Defeat and trap Odahviing                                      |
  |          Interrogate Odahviing                                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Paarthurnax OR Arngeir OR Esbern
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to the Jarl of Whiterun
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return to Dragonsreach and speak with the Jarl, his response is not helpful, he
is not willing to risk his city during a civil war. Either persuade him or
follow up with other dialogue options.

If you were not successful or are not far enough into the civil war quests you
must dig deeper to talk the Jarl into going through with your plan.

-- You must begin [Main Quest: Season Unending], return when it is finished. --

Learn Shout to call Odahviing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Prepare trap for Odahviing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Now that you have the Shout you need to call Odahviing, travel to Dragonsreach
and speak to the Jarl. Tell him you're ready then go to the Dragonsreach porch.
When you are ready to summon Odahviing use your Shout.

Defeat and trap Odahviing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Remember that you are not here to kill Odahviing, any prolong battling will
just be a waste of time of potions. Once Odahviing arrives use Dragonrend to
keep him on the porch then move back will attacking to lure him towards the
trap. Once he gets far enough he will be trapped.

Interrogate Odahviing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The humiliated dragon will be quick to tell you he no longer views Alduin as
his leader and tells you where to find him. He also says that the only way to
enter Skuldafn is by flying.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                 Paarthurnax [CW.15]                 |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Alduin's Bane                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riverwood, Sky Haven Temple, Throat of the World           |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Paarthurnax                                                    |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Kill Paarthurnax                                               |
  |          Talk to Delphine or Esbern                                     |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

NOTE: THIS QUEST IS OPTIONAL. CHOOSE TO SIDE WITH THE BLADES AND KILL
      PAARTHURNAX OR WITH THE GREYBEARDS AND IGNORE THIS QUEST!

Kill Paarthurnax
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to the Throat of the World and approach Paarthurnax, kill him.

Talk to Delphine or Esbern
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find Delphine or Esbern and tell them that you have killed Paarthurnax. They
are happy to hear the news. You are no longer welcome in High Hrothgar.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Season Unending [CW.16]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: The Fallen (Partial)                       |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Solitude, Whiterun, Windhelm                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Get Greybeards' help in negotiating a truce                    |
  |          Talk to Arngeir                                                |
  |          Talk to General Tullius                                        |
  |          Talk to Ulfric Stormcloak                                      |
  |          Talk to Arngeir                                                |
  |          Take your seat                                                 |
  |          Negotiate a truce                                              |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Get Greybeards' help in negotiating a truce
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Arngeir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Speak to Arngeir in High Hrothgar, tell him that you need the Greybeards' help
to stop the Civil War. Arngeir mentions that any truce would only be temporary,
yet still agrees to get involve in the political matter as it is the path
Paarthurnax has lead you down.

Talk to General Tullius / Talk to Ulfric Stormcloak
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak to the General and Ulfric. Tell them you have a message from the
Greybeards regarding a peace council at High Hrothgar. You can try persuade
them, if that doesn't work investigate the other dialogue options and they will
agree to the meeting.

Talk to Arngeir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head back to High Hrothgar and speak to Arngeir.

Take your seat
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Negotiate a truce
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |           The World-Eater's Eyrie [CW.17]           |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: The Fallen                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Skuladfn, Dragonsreach                                     |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Dragon, Draugr, Frostbite Spider, Nahkriin the Dragon Priest   |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Set Odahviing free                                             |
  |          Talk to Odahviing                                              |
  |          Reach Alduin's portal to Sovngarde                             |
  |          Enter Sovngarde                                                |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Set Odahviing free
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turn to the exit and take a left up the stairs to the guard, tell him to set
the Dragon free.

Talk to Odahviing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you are ready to venture to Skuldafn talk to Odahviing and he will take
you there, make sure you have plenty of supplies and as much inventory space as
possible.

Reach Aludin's portal to Sovngarde
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Odahviing will take you as far as he can, he tells you he will be waiting for
you ... or Alduin.

Walk up the stairs through a stone arch, here is your first test. A Dragon will
attack, during your battle you may draw the attention of several Draugr, if the
challenge is too difficult you can back down the stairs to heal yourself. After
your first battle heal yourself and continue down the path, when you reach an
open area another Dragon will attack.

The South Tower is home to several Draugr and very little loot, it isn't worth
the trouble for a small amount of gold.

From the courtyard turn to the East and continue up the stairs. Inside the
ruined tower to the left is a chest, continue North where you will either
choose to sneak through the Draugr or engage them. There are many enemies here,
the best option is to kite one or two enemies and kill them instead of taking
on several at once. Make your way through the ruins and up the stairs, when the
enemies here have been killed you may choose to turn South and walk along the
upper levels. The Southern end contains a tri of Draugr Scourge and a chest
with some valuables in it.

Now you may turn your focus to the North Tower, much unlike the South Tower
this one is worth raiding. Enter the tower and kill the low levelled Draugr to
the right. This attack should alert the other Draugr who will descend the ramp
to attack you. Once the Draugr have been killed go up the wood ramp and open
the chest. Return down the wood ramp and exit the tower.

Walk Northbound and enter through the large iron doors to the Skuldafn Temple.
When you enter take the path to the right and get the [SCROLL OF GUARDIAN
CIRCLE] from the chest. Now continue forward and kill the three Draugr ahead.
Go up the stairs where you encounter a Draugr Wright who will awaken four more
Draugr from the walls, kill all Draugr in this area and approach the level.

The solution to the puzzle lies on the Eastern and Western sides of this area.
Have the pillar on the Western side is facing a Whale, turn the pillar so the
Whales are facing one another, do the same for the Eastern side but with the
Snakes. Turn the middle pillar until the Snake is facing the lever, now
activate the lever and continue through the open passage on the right. Open the
chest and grab the items then return to the middle pillar and turn it so the
Snake is facing the lever, once you have done so activate the lever and
continue through the left opening.

Kill the Draugr in the next area and relieve the place of its valuables,
continue West and kill the three Frostbite Spiders waiting for you. Continue
through the pass and you will meet another three spiders, once they've been
killed make your way through and iron door and kill the two Draugr in the next
room. Walk around the bottom floor until you reach the Snake carving to the
East, turn around and take the items from the chest. Now return to the iron
door and turn the pillar so the Snake faces the iron door you came from. Walk
up the wood stairs and to the center platform, look to the South and you will
see a Hawk above a room with a pillar - turn the pillar so the Hawk faces
outwards (North) then go to the North and change to pillar so the Whale faces
South. Now return to the lever and activate it to release the wood bridge.

Continue through the tunnel into the next room, kill the Draugr on the ground
level then go up the stairs and make a right. Kill the Draugr bowman here then
take the bridge to the West and take care of the other Draugr. As you continue
you will see spiral stairs, watch out for the pressure plate in the doorway,
search the shelf across from the doorway for valuables then walk up the steps.

At the top are three Draugr, you can kill two of them through the window or
open the door and ignite the oil on the ground. When they have been killed
activate the lever in the small room to raise the portcullis.

Move North through the tunnels, as you turn the corner and see oil on the
ground watch out for two pressure plates - one in front of the chest and the
other in the middle of the floor. Either ignite the oil before you can be
killed by it or be very careful as you move forward. Continue to the next open
area where you encounter a Draugr Wight Lord guarding a puzzle door, kill the
Draugr and search his body for the claw. Inspect the claw for the puzzle
solution to open the door, which is Wolf - Moth - Dragon from outter to inner.

Approach the Word Wall to the North for [WORD OF POWER - STORM CALL]. Continue
North and check out the room to the right, grab the potions and gold then go
through the wood double doors to Skuldafn.

You find yourself on the roof, kill the Draugr and walk around the rooftop to
the left until you reach the stairs.

Enter Sovngarde
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You encounter Dragon Priest Nahkriin, kill him and search his ash pile remains
for [DRAGON PRIEST STAFF], [NAHKRIIN], and some gold. Activate the Dragon Seal
at the top of the stairs and enter through the portal that appears.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                  Sovngarde [CW.18]                  |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: The World-Eater's Eyrie                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Sovngarde                                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Find out how to defeat Alduin                                  |
  |          Gain admittance to the Hall of Valor                           |
  |          Talk to the heroes of Sovngarde                                |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Find out how to defeat Alduin
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Descend the stairs and wander the path through the mists that Aludin has
created, you may encounter a lost Stormcloak soldier and some familiar faces on
your way.

Gain admittance to the Hall of Valor
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you approach the bridge to the Hall you are stopped by Tsun. He asks what
brings you to Sovngarde, you have several options depending on how much of the
game you have completed, any of which will get you in. Tsun will let you in
after he tests you. He will wield his large axe and begin to attack, use Shouts
and other attacks to bring his health down, after you have taken his health
down to about half he will stop attacking and grant you access.

Talk to the heroes of Sovngrade
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the large door and enter the Hall of Valor, you are greeted by Ysgramor
who tells you the three warriors are ready for you.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                Dragonslayer [CW.19]                 |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Main Quest: Sovngarde                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Sovngarde                                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Alduin
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Help the heroes of Sovngarde dispel Alduin's mist              |
  |          Defeat Alduin                                                  |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Help the heroes of Sovngarde dispel Alduin's mist
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Immediately after speaking with the heroes begins the charge against Alduin,
exit the Hall and cross the bridge. When you reach the marker select your Clear
Skies Shout and use it to blow away the mist. Alduin will bring the mist back
twice, after you and the heroes Shout for the third time Alduin himself will
appear.

Defeat Alduin
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
It is very important to use your Dragonrend Shout during this battle, when
Alduin first appears he will swoop down towards you, providing a perfect
opportunity to ground him before he gets the first strike.

When Alduin is forced to land attack him with the others, do not try take him
out on your own, instead use quick blows and back away. When Alduin tries to
escape use the Dragonrend shout on him again.

Once you have defeated Alduin speak to Tsun to leave Sovngarde.

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                         SIDE QUESTS                         | /\/\ \\
\\ \/\/ |                           [SQ.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                  COMING SOON

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                        THE COMPANIONS                       | /\/\ \\
\\ \/\/ |                           [CD.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                 Take up Arms [CD.01]                |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Pelagia Farm,    Whiterun                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Giant                                                          |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak to Kodlak Whitemane                                      |
  |          Train with Vilkas                                              |
  |          Give Vilkas' sword to Eorlund                                  |
  |          Bring Aela her shield                                          |
  |          Follow Farkas to your quarters                                 |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak to Kodlak Whitemane
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Search for the Jorrvaskr in Whiterun and fine Kodlak in the South end of the
living quarters. Speak with him and ask to join the Companions. There will be
protest from Vilkas, the main sitting next to Kodlak, but Kodlak will give you
a chance.

Train with Vilkas
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make your way to the Courtyard behind Jorrvaskr and take a couple swings at
Vilkas when instructed. Vilkas will block your attacks then tell you to stop,
it would be wise to stop when you are told.

Vilkas mentions that you show promise. He has a job for you, take his sword to
Eorlund up in Skyforge.

Give Vilkas' sword to Eorlund
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ascend the steps next to Jorrvaskr to Skyforge and approack Eorlund Gray-Mane.
Tell Eorlund that you are to give him Vilkas' sword. After speaking with
Eorlund he has another task, deliver a shield to Aela.

Bring Aela her shield
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go back to Jorrvaskr and search for Aela, tell her that you have returned with
her shield and give it to her. Once you have spoken with her she will tell you
to speak to Farkas.

Follow Farkas to your quarters
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once you are done speaking to Aela Farkas will show up, follow him to the
living quarters.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                Proving Honour [CD.02]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Companions: Take up Arms, Companion Radiant Quest      |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dustman's Cairn, Whiterun                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Frostbite Spider, Giant Frostbite Spider, Silver Hand  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Skjor                                                  |
  |          Speak to Farkas                                                |
  |          Retrieve the fragment                                          |
  |          Return to Jorrvaskr                                            |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Skjor
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
After completing one of the many Companions radiant quests you will be told
that Skjir is looking for you. Talk to him to learn that he has a job for you.
He will assign Farkas as your shield-brother, if you have a follower with you
they will be dismissed.

Speak to Farkas
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you're ready to start find Farkas and tell him, you can either travel with
him or meet him there.

Retrieve the fragment
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Inside Dustman's Cairn walk straight ahead to the table, there is a skill book
on the table and a locked check next to it. Once you get the items continue to
the East to the crypt where you will be confronted with several Draugr, once
they've been killed follow the crypt through a wooden door.

Once you've reached a large open area go straight ahead and gather the potions
on the table, now activate the lever. You will be trapped in the small room
while Silver Hand enter the area. Farkas will transform, killing the Silver
Hand and setting you free. Speak with Farkas then continue on.

Go through the tunnels and through two doors where you will encounter several
more Silver Hand, under the stairs is a locked chest containing gold and some
potions. Go up the stairs and through to opening to the East. Inside is a
locked chest containing [HALLOWED DWARVEN WAR AXE] and other valuable items.
Take these items then walk to the next area to the South then down the stairs,
relieve the table near the stairs of its valuables then continue through the
door where you will meet a single Silver Hand.

Not far ahead you will encounter a trio of Silver Hand in an open area, kill
them and continue South. Watch out for the trap on the stairs. Kill the Silver
Hand below and enter Dustman's Crpyt.

Walk straight ahead and through the door, continue on the narrow bridge and
engage the group of Silver Hand and Draugr below. Once you have killed them all
continue through the passage and down the stairs. Search the area for valuables
then turn to the doorway to the North and continue.

The to left is a chest containing [DUSTMAN'S CAIRN KEY], [COMMON SOUL GEM], and
some gold. Use the key on the iron double doors in the room and continue. To
the right will be a door leading through a small passage, take this route and
you will run into a Giant Frostbite Spider and some Draugr. Kill the enemies
and take the ramp on the right over the two bridges.

Keep going until you read an iron door, to this Northwest of this area is an
unlocked chest containing [DWARVEN SHIELD], [ELVEN GREATSWORD], [SPELL TOME:
ICE SPIKE], and some gold. Next to this chest is a table holding your quest
objective. Behind this table is a World Wall, approach it to learn [WORD OF
POWER - INFERNO, FIRE BREATH].

Return to Jorrvaskr
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Once you have taken the quest item several waves of Draugr will attack, once
they've all be killed a passage to the South will open. Take it to Dustman's
Carin then activate the lever to open another door. Take a right and go up the
stairs to Skyrim.

Travel to Whiterun and return to Jorrvaskr, Vilkas will meet you outside.
Follow him to the Courtyard, you are now a member of the Companions.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                The Silver Hand [CD.03]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Companions: Proving Honour, Companion Radiant Quest    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Gollows Rock, Whiterun                                     |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Krev the Skinner, Silver Hand                                  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Skjor                                                  |
  |          Meet with Skjor at night                                       |
  |          Enter the Underforge                                           |
  |          Participate in the blood ritual                                |
  |          Talk to Aela                                                   |
  |          Kill the werewolf hunters                                      |
  |          Talk to Aela                                                   |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Skjor / Meet with Skjor at night
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Skjor tells you to meet him at the Underforge at night, walk to the side of the
building and wait until he arrives, usually after midnight.

Enter the Underforge with Skjor and meet with Aela. You are told of the
ceremony that will take place.

Participate in the blood ritual
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Do as instructed to participate, when you do so you will be a werewolf. You can
either wreak havoc or wait for a few hours and the effects will wear off.

Talk to Aela
ŻŻŻŻŻŻŻŻŻŻŻŻ
You awaken next to Aela. Your celebration to becoming a part of the Companions
is to slaughter the werewolf hunters, the Silver Hand.

Kill the werewolf hunters
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The easiest way to defeat the Silver Hand is to transform into a werewolf
through the Powers menu. Do so and kill the Silver Hand. Once you have killed
all the Silver Hand along with Krev the Skinner you should no longer be a
werewolf.

Talk to Aela
ŻŻŻŻŻŻŻŻŻŻŻŻ
After a conversation with Aela you may wish to retrace your steps and collect
and loot you couldn't get before as a werewolf.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                 Blood's Honour [CD.04]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Companions: The Silver Hand, Two Quests from Aela      |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Glenmoril Coven, Whiterun                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Frostbite Spider, Glenmoril Witch, Silver Hand                 |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Collect a Glenmoril Witch's head                               |
  |          (Optional) Wipe out the Glenmoril Witches                      |
  |          Return to Kodlak                                               |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Once you have filled the requirements to begin this quest head to Jorrvaskr and
speak to Kodlak. He will ask you if you know how the Companions became
werewolves, listen to his story to gain your new quest.

Collect a Glenmoril Witch's head
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make the long journey to Glenmoril Cove, when you arrive walk down and to the
right to an opening. Here you will see a Glenmoril Witch accompanied by
Frostbite Spiders. Once you've killed the witch loot its corpse for the head.

If you choose to stay and defeat the rest of the Glenmoril Witches continue
reading, otherwise skip below. Take the rightmost walkway to the next witch who
will be with a single spider and across a small body of water. A shout should
get her attention. When you kill her there is no need to take her head.
Instead, head over to the chest and grab [AMULET OF MARA], [SPELL TOME:
MUFFLE], and some gold.

Backtrack down the path, to the left will be another passage with another
witch. Kill her and read [A TRAGEDY IN BLACK] on the Archane Enchanter.

Go to the lower level where you met the first witch and go through the tunnel
nearest the exit, right below you one you just came from. Kill the witch and
take the potion and gold in the chest.

The final witch can be found across from the passage you first entered, kill
the witch to complete the optional quest.

Return to Kodlak
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return to Whiterun and make your way back to Jorrvaskr, just outside you will
see several bodies of Silver Hand. Enter and you will be confronted by Vilkas
of where you've been. Tell him you were doing Kodlak's bidding and he will give
you the news.

If you have a follower they will return to their home.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Purity of Revenge [CD.05]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Companions: Blood's Honour                             |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Driftshade Refuge, Whiterun                                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Silver Hand                                                    |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Retrieve the fragments of Wuuthrad                             |
  |          (Optional) Wipe out the Silver Hand                            |
  |          Return to Jorrvaskr                                            |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Retrieve the fragments of Wuuthrad
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you approach Driftshade Refuge you will be engaged by two Silver Hand
guarding the entrace, kill them and enter. Descend the stairs where you will
meet more Silver Hand. Once they've been killed turn to the West and continue.
You will encounter a lone enemy in a storage room before continuing. Continue
and you will arrive on the second level of another storage room, kill the
Silver Hand then go down the stairs. To the left of the stairs you will see a
locked chest containing gold and some valuables.

Make your way North down the hall, to the left will be a locked door. Behind it
a sleeping quarters, kill the sleeping enemy then search the chest for gold.
Continue down the hall into the next room where you will fight two more Silver
Hand, search the chest next to the gate ahead then use the lever to open the
gate. Walk down the steps and through the door to Driftwood Cellar.

To the left is a chest containing several lockpicks and some gold, take these
items and continue down the hall. Watch for a trap next to the cell as you make
your way to the door. The next room holds several more Silver Hand, once they
have been killed turn your attention to the snowy passage to the left.

Keep right through the passage until you reach another room guarded by two
Silver Hand. Kill them and search the Northern corner for gold and potions then
go down the next hall back to Driftshade Refuge.

Killing the final Silver Hand here should result in the completion of the
optional quest, take the quest item on the table and make sure to search the
room for valuables and skill books. When you are finished exit through the door
to the South to Skyrim.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Glory of the Dead [CD.06]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Companions: Purity of Revenge                          |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Driftshade Refuge, Underforge, Ysgramor's Tomb             |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Companion Ghost, Frostbite Spider, Kodlak's Wolf Spirit        |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Attend Kodlak's funeral                                        |
  |          Retrieve Kodlak's fragments                                    |
  |          Give the final fragment to Eorlund                             |
  |          Meet the Circle                                                |
  |          Go to Ysgramor's Tomb with the Circle                          |
  |          Return Wuuthrad to Ysgramor                                    |
  |          Get to the burial chamber                                      |
  |          Speak to Kodlak                                                |
  |          Put witch head into fire                                       |
  |          Defeat the wolf spirit                                         |
  |          Speak to Kodlak                                                |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Attend Kodlak's funeral
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you return to Jorrvaskr you'll notice the funeral for Kodlak has already
begun. Walk to Skyforge to take part in the funeral along with the rest of the
Companions.

As the funeral comes to an end Eorlund will ask you for the fragments you
collected from Driftshade, give him the fragments. He then tells you Kodlak
kept the rest of the fragments in his quarters and asks you to retrieve them.

Retrieve Kodlak's fragment
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter Jorrvaskr and make your way to Kodlak's living quarters. Search the end
table for the fragments, before you leave look on the shelf on the other side
of the bed for [STONE OF BARENZIAH].

Give the final fragment to Eorlund
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Meet the Circle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Eorlund tells you the Circle is in the Underforge waiting for you, when you
arrive listen in on the conversation. Soon enough Eorlund will enter and hand
you Wiithrad.

Go to Ysgramor's Tomb with the Circle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ysgramor's Tomb is to the Northwest of Winterhold, when you arrive the Circle
will be waiting for you inside.

Vilkas tells you that he will not be venturing inside as his mind is clouded of
what happened at Driftshade.

Return Wuufthrad to Ysgramor
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Approach the statue and place Wuufthrad in its hands to open a passage.

Get to the burial chamber
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make your way through the tunnels where you will fight Companion Ghosts, kill
them just as you would any other enemy. Once defeating the ghosts head South
into the crypts, here you will fight another group of Companion Ghosts, many of
which wielding bows.

Search for a chest in the area then continue towards Farkas, who tells you he
cannot venture any further.

Hack down the cobwebs where you will meet Frostbite Spiders, kill them and
continue to the Giant Frostbite Spider. Once you have killed the Giant Spider
open the chest for valuables.

Active the chain to raise the portcullis, gaining you entry into another battle
with ghosts. Once you have successfully battled this group continue to a lower
level to the East, when the area opens you must defeat three more Companion
Ghosts.

Continue through the iron door and straight to a pedestal, active the handle to
open the gate on the North side of the room. In the chamber you will encounter
another group of ghosts, re-kill them and climb up the stairs through the open
doors to Ysgramor's burial chamber.

Speak to Kodlak
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Approach Kodlak and tell him curing him is still possble, he will instruct you
to use the witches head.

Put witch head into fire
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Defeat the wolf spirit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Kodlak's wolf spirit will appear, kill it just as you did with the Companion
Ghosts.

Speak to Kodlak
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With the beast spirit destroyed return to Kodlak and tell him of what you've
done. He will thank tou and name you Harbringer.

Walk up the wood path and search the chest for [SHIELD OF YSGRAMOR] and several
other items. Activate the chain to your right to lift the gate and walk through
the tunnel, activate another chain to bring yourself back to the statue. You
can take back Wuuthrad and exit the tomb.

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                         THE COLLEGE                         | /\/\ \\
\\ \/\/ |                           [CW.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                First Lessons [CW.01]                |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Winterhold                          |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Visit the College of Winterhold                                |
  |          Cast a spell                                                   |
  |          Report to Mirabelle Ervine                                     |
  |          Tour the College of Winterhold                                 |
  |          Listen to Tolfdir                                              |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Visit the College of Winterhold
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make the long journey north to Winterhold and search for a narrow stone bridge
to the West of the town. You will be greated by Farelda, who is guarding the
entrace to the College. She will stop you, you must either do as she asks or
try to persuade her into letting you in.

Cast a spell
ŻŻŻŻŻŻŻŻŻŻŻŻ
You can either ask her if she would let a Dragonborn in (using a Shout) or use
a spell to prove to her that you have what it takes to enter.

Report to Mirabelle Ervine
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Continue across the long bridge and to the courtyard where you will meet
Mirabelle. You will be given mages clothing and given a tour of the college.

Tour the College of Winterhold
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Mirabelle as she explains the areas of the College, at the end of the
tour she will tell you that Tolfdir will be your teacher.

Listen to Tolfdir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find Tolfdir in The Hall of Elements and listen to his teachings. He will turn
to you to use in a lesson, if you do not have a Ward Spell he will give you
one. Select it and use it when he tells you to do so.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Under Saarthal [CW.02]                |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: First Lessons                   |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Saarthal                            |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Jyrik Gaulderson                                       |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Meet Tolfdir outside Saarthal                                  |
  |          Follow Tolfdir                                                 |
  |          Find Arniel Gane                                               |
  |          Search for magical artifacts (/4)                              |
  |          Use the Saarthal Amulet to escape the trap                     |
  |          Follow Tolfdir                                                 |
  |          Tell Tolfdir about the vision                                  |
  |          Follow Tolfdir                                                 |
  |          Find the danger within Saarthal                                |
  |          Talk to the Arch-Mage                                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Meet Tolfdir outside Saarthal
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you're ready meet Tolfdir and the other students at Saarthal. Let Tolfdir
know when you have arrived to begin your exploration of the ancient burial
site.

Follow Tolfdir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Although there are no enemies in this area Tolfdir asks that you stay close,
descend the steps alongside Tolfdir and the other students.

Find the Arniel Gane
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk through the passage into a large area to find Arniel Gane.

Search for magical artifacts (/4)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are three items located in this area, they are very easy to find. Once
you've grabbed them approach the Saarthal Amulet and grab it. Once you've
grabbed it you will trigger a trap that keeps you locked in the room.

Use the Spaarthal Amulet to escape the trap
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Follow Tolfdir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wear the Saarthal Amulet and use a spell against the wall as Tolfdir suggests.
A passage will be revealed as the trap unlocks, follow Tolfdir through the
tunnel into another crypt. In front of you will appear a Psijic named Nerien.
Listen to his revelations.

Tell Tolfdir about the vision
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Follow Tolfdir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turn to Tolfdir and tell him of the vision and the message you were given. At
this point a Draugr will appear, kill it and follow Tolfdir through the new
passage.

Activate the lever to raise the portcullis and enter a large chamber. You will
be attacked by Draugr, once they have been killed Tolfdir will inspect the
area.

Find the danger within Saarthal
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Continue North and activate the lever to access the next area where you will
battle several Draugr. Go up the stairs and move through the tunnel, watch out
for traps as you make your way to the crypt.

You will encounter six pillars in the hall. Abose each pillar is a carving of
the solution, change the pillar so the outward facing symbol matches the
carving above. The soluton on North wall from left to right is Whale - Snake
Hawk. The solution on the South wall from left to right is Hawk - Hawk - Whale.
Activate the lever to raise the gate.

Kill the Draugr in the next area where you encounter your next puzzle. There
are four pillars here, starting on the West wall from left to right is Hawk -
Whale. The East wall from left to right should be Snake - Whale.

Tolfdir will meet you in the next area where you observe the Eye of Magnus. As
you glare at the orb Jyrik Gaulurson will awaken.

Spend the first several seconds of your battle with Jyrik behind cover as he
cannot be immediately harmed. Not long after you realize Jyrik is invincible
Tolfdir will will attack the Eye of Magnus, leaving Jyrik vulnerable to attack.

Begin attacking Jyrik, you will notice an elemental shield surrounding him,
when his shield matches the type of magic you are using he cannot be harmed
(ex: fire on fire, frost on frost, etc).

Talk to the Arch-Mage
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once Jyrik and his Draugr have been defeated Tolfdir will send you back to the
College, he chooses to wait behind with the orb. Look for an iron door behind
the orb and open it to reveal a grotto and a Word Wall. Take the [GAULDER
AMULET: FRAGMENT] before leaving to activate a side quest.

Return to the College and speak to Savos Aren.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              Hitting the Books [CW.03]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: Under Saarthal                  |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Fellglow Keep                       |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Atronach, The Caller, Conjurer, Fire Mage, Frost Atronach,     |
  |          Frostbite Spider, Ice Mage, Necromancer, Skeleton, Storm       |
  |          Atronach, Storm Mage, Vampire                                  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Urag gro-Shub                                       |
  |          Find the stolen books (/3)                                     |
  |          (Optional) Free Orthorn                                        |
  |          Return the books                                               |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Urag gro-Shub
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Locate Urag gro-Shub in the Hall of Arcanaeum and speak with him about the orb
you found in Saarthal. He mentions there are missing texts, these were stolen
by a student named Orthorn.

Find the stolen books (/3)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To the East of Whiterun you will find Fellglow Keep. Once inside kill the first
mage and the two spiders accompaning him. Watch out for the trap as you
continue through the passages to a cellblock.

You can either continue on your own or open the door and release the caged
vampires who will will charge into the next area and kill the enemies for you.
They will not turn on you if you don't attack them, instead they will run away.

As you enter the next prison area you'll notice Orthorn in one of the cells,
activate the middle lever in the center of the room to release him. You may
choose to kill him, tell him you do not need him, or have him follow him. It is
suggested you have him follow if you do not have a follower already as he will
be a great help in your battles.

Continue through the dungeon and kill the mages who are using their spells on
the target dummies. Once you've won your fight keep going and engage the
necromancers then go through the door to the Keep.

Fight the group of mages with Orthorn and take the skill book from the podium
when you are finished. Climb the stairs to a hall and exit to the library to
the East. Before continuing search the rooms for valuable books and items.

You will encounter the Caller here, speak to her and she offers you trade
Orthorn for the books. You can trade the rogue student or fight, the Caller is
not a very powerful enemy, especially if you have Orthorn with you. If you
choose to fight, you can let Orthorn's Atronach do most of the work while you
retrieve the books. With the Caller dead loot her body for a key and other
valuables. Use the key to unlock the door to the Northwest and loot another
area of its valuables.

Return the books
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return to the College and give the books to Urag go-Shub, he will give you some
books that will help you.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Good Intentions [CW.04]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: Hitting the Books               |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, The Midden                          |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Flame Atronach                                         |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Tolfdir                                             |
  |          Listen to Tolfdir                                              |
  |          Follow Ancano                                                  |
  |          Find the Augur of Dunlain                                      |
  |          Report to Savos Aren                                           |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Tolfdir / Listen to Tolfdir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tell Tolfdir that Urag told you to speak to him of a book. He will tell you he
is familiar with the book. During your conversation Ancano will interrupt.

Follow Ancano
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ancano tells you that someone from the Psijic Order has arrived at the College
to meet you. Follow him to the Arch-Mage's quarter where you will meet
Quaranir. He has little time to speak, listen to what he has to say.

Find the Augur of Dunlain
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ask Tolfdir about the Augur of Dunlain and he will tell you that it has been a
long time since he has spoken with him. There are two entrances to the Midden,
choose either one and begin your journey to find the Augur.

Battle through the Draugr and Atronach until you reach a bridge where you will
begin to hear the Augur. Try open the door, against the suggestion of the
Augur, he will let you in for your persistance. The Augur will reveal that
Ancano has already seen him regarding the Staff of Magnus; however he did not
learn of the location as he was searching for it to increase his own power.

Report to Savos Aren
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tell Savos Aren of your meeting with the Augur.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |             Revealing the Unseen [CW.05]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: Good Intentions                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Mzulft                              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Chaurus, Dwarven Sphere, Dwarven Spider, Falmer, Gloomlurker   |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Mirabelle Ervine                                    |
  |          Find the ruins of Mzulft                                       |
  |          Search for Synod researchers                                   |
  |          Reach the Oculory                                              |
  |          Find the Focusing Crystal                                      |
  |          Return the Crystal to Paratus                                  |
  |          Follow Paratus                                                 |
  |          Place the Crystal into the Oculory                             |
  |          Focus the Oculory                                              |
  |          Talk to Paratus                                                |
  |          Report to Savos Aren                                           |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Mirabelle Ervine
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ask Mirabelle about the staff, she says the Imperials from the Synod were
interested it and visited the College asking about it.

Find the ruins of Mzulft
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The ruins can be found to the Southeast of Windhelm.

Search for Synod researchers
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Upon entering the ruins you will encounter an Imperial named Gavros. He was to
return to Cyrodiil but was ambushed before he could exit the ruins. He will say
something about the crystal before he dies. Search his body for a reserach log
and Mzulft key.

Reach the Oculory
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Continue through the wide corridors through the ruins, you will encounter
Dwarven Spiders frequenty as you search the ruins. When you reach a large door
you will be attacked by more spiders, when you kill them go through the door
into the tunnels.

Here you will encounter a Chaurus along with more dead Synod researchers, kill
the enemy and search the bodies for more items. As you continue through the
tunnel be careful of a trip wire that will release boulders from the right
side. Continue up the next ramp where you will meet Dwarven Spheres. From here
move forward where you encounter more spiders and into the Mzulft Boilery.

In the Boilery you will engage several Falmer, once they have been killed
continue to another room with cages. Turn to the East and go through the
passage into another area with Chaurus and Falmer enemies. You will reach a
Falmer camp where you may choose to engage them or sneak past, when you are
clear of the area continue through to the next area. The next large area is
filled with Falmer, kill them and search the area for chests and valuables then
continue to the West and to the Mzulft Aedrome.

The locked door contains a chest with some valuables, either try your luck
breaking in or continue on. The large area you enter is home to several Falmer,
including a boss Falmer carrying an important item. Kill the Falmer and search
them for [FOCUSING CRYSTAL PRY] then continue to the East, here you will see
Falmer corpses and a chest, search the chest for the key to the Observatory.

Find the Focusing Crystal / Return the Crystal to Paratus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Use the key on the door to the West where you will meet Paratus. Tell him that
you have found the Crystal.

Follow Paratus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Place the Crystal into the Oculory
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Activate the Oculory
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once you have placed the Crystal and activated it you can walk up the ramp to
the control area, search the table above for several items including [SPELL
TOME: FLAMES] and [SPELL TOME: FROSTBITE]. Read these two spells if you do not
already have them.

Take note of how the beams of light reflect on the ceiling as well as the blue
mirrors are positioned. The solution to solving this puzzle is using the spells
you have learned here, select one for each hand. Use the spells on the lenses
as well as using the pedestals above to rotate the position of the mirrors,
after trial and error you should have alligned the beams of light with the
mirrors to solve the puzzle.

Talk to Paratus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A map is projected on the wall below the control pedestals. Watch the
projection with Paratus who will protest that there is interferance will
something from the College, the Eye of Magnus.

Report to Savos Aren
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                 Containment [CW.06]                 |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: Revealing the Unseen            |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Winterhold                          |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Magic Anomaly                                                  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Find the Arch-Mage                                             |
  |          Protect the town of Winterhold                                 |
  |          Defeat the creatures infesting Winterhold (/10)                |
  |          Report to Mirabelle Ervine                                     |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Find the Arch-Mage
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mirabelle tells you to find the Arch-Mage as she believes he was knocked away
by the explosion. Make your way to the courtyard to find Savos.

Protect the town of Winterhold
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go down the bridge to the town, you may stop and speak to Farelda to ask her to
help you protect the town.

Defeat the creatures infesting Winterhold (/10)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ten Magic Anomalies will be floating around the town attacking citizens and
guards. Attack and kill all ten Anomalies to save the townspeople, search the
remains for valuable soul gems.

Report to Mirabelle Ervine
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |             The Staff of Magnus [CW.07]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: Containment                     |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Labyrinthian                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Dragon Priest Morokei, Draugr, Estormo, Frost Troll, Skeletal  |
  |          Dragon, Skeleton, Troll, Wisp, Wispmother, Wizard Thrall       |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Enter Labyrinthian                                             |
  |          Find the Staff of Magnus                                       |
  |          Return to Tolfdir                                              |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Enter Labyrinthian
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Outside of your destination will be the spirit of Savos Aren and several other,
you cannot communicate with them so walk by or listen in then enter. Walk
straight ahead where you will encounter the spirits once more, open the double
doors and activate the lever.

There are many enemies in this large area, including a Skeletal Dragon. A good
strategy for this area if you are using ranged attacks is to open the lever and
attack the enemies, retreating before the portcullis closes behind you. If you
choose to battle the enemies head on and you have a follower, there is another
lever on the other side that will open the portcullis.

After your long battle with the Skeletons and Skeletal Dragon continue to the
East and through a tunnel to where you meet the spirits once again. Continue
with the rest of the spirits through to door to Labyrinthian Chasm.

Find the Staff of Magnus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the tunnel to the left for valuables then turn around through the
opposite tunnel. Draugr will attack as you approach a door to your right. Kill
the enemies and search the pedestal for [SPELL TOME: FLAMES]. You should
already have it from your previous travels, equip it and use it on the ice
covered door.

Draugr will attack once more as you travel the narrow path, search for an area
with an Arcane Enchanter and an Alchemy Lab, here lies some valuables and an
opportunity to create potions or enchant weapons. Continue and fight more
Draugr you meet on the stairs and continue through the door to Labyrinthian
Thoroughfare.

The easiest path is to pick the Novice level gate and turn to the left to
collet valuable items, then turn around and follow the path ahead to the next
area. You will hear a voice echo that you are not Savos Aren but were sent in
his place. Continue to fight Skeletons and a possible Troll until you encounter
the Wispmother. You can choose to run away or attack, once you have taken care
of the Wispmother cross the bridge to the Northeast where you will use the
Frostbite spell to open the door.

Continue North and open the gate where you meet the spirits once more, just
less of them. You won't be able to take the same route the have, instead you
can choose to take one of two paths.

Either stand on the trapdoor near the waterfall and open it, kill the enemies
here then exit through an iron door. Or you can go through the passage to the
East and go through the wood door, which takes you to the room with the same
enemies and requires you exit through an iron door.

Continue through the tunnels and kill the Draugr who appear, take the Soul Gems
from the pedestals then continue ip the stairs where you will fight more
Draugr.

Move West through the torture area and through double doors, kill the Draugr
then observe the word wall to gain [WORD OF POWER - SLOW TIME]. Open the doors
and enter the next large area where you will find find a being shielded by a
ward.

Kill the two mages providing the ward for Morokei to begin your battle. Once
unshielded Morokei will become hostile, attack and use the cover of the area to
shield yourself from his attacks. Once you killed him be sure to loot his
remains for [STAFF OF MAGNUS] and [MOROKEI], the second of which is a very
valuable mask with Magicka regenerating properties.

Return to Tolfdir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Before you exit you may want to look around for an area with a chest containing
some valuable items. When you are ready to leave follow the quest marker past
Savos' spirit and up the stairs - activate the lever to raise the portcullis.

As you exit a Thalmor named Estormo will attack, kill him and continue to exit
the Labyrinthian. Return to the College.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              The Eye of Magnus [CW.08]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): College of Winterhold: The Staff of Magnus             |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold                                      |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Ancano                                                         |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Use the Staff of Magnus to enter the College of Winterhold     |
  |          Reach the Hall of the Elements                                 |
  |          Defeat Ancano                                                  |
  |          Talk to Tolfdir                                                |
  |          Speak with Quaranir                                            |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Use the Staff of Magnus to enter the College of Winterhold
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Reach the Hall of the Elements
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Defeat Ancano
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tolfdir will try attack but his attempt fails as Ancano is invincible with the
Orb. Use the Staff of Magnus on the Eye and Anacano will back away and turn
hostile.

For the first few seconds of the battle Ancano is still invincible, use the
Staff on the Eye of Magnus when it fully opens to absorb its power and attack
Ancano.

Using a combination of the Staff and a spell will quickly down Ancano. If you
notice Ancano's health holds still use your Staff on the Eye when it is open
again. If your Staff runs out of charge be sure to charge it with a Soul Gem to
help defeat Ancano.

Talk to Tolfdir / Speak with Quaranir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When Ancano has been killed you can talk to Tolfdir. Tolfdir won't know what to
do with the Eye, fortunately Quaranir will appear. Speak to Quaranir, he tells
you the Psijic Order has always believed in you. He will appoint you as leader
of the College of Winterhold.

Return to Tolfdir and speak to him, as Arch-Mage.

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                       DARK BROTHERHOOD                      | /\/\ \\
\\ \/\/ |                           [DB.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                Innocence Lost [DB.01]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riften, Windhelm                                           |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Grelod the Kind                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Aventus Aretino                                        |
  |          Kill Grelod the Kind                                           |
  |          Tell Aventus Grelod the Kind is dead                           |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Aventus Aretino
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are several ways to begin this quest:

Ask for rumours on your travels in Skyrim, eventually the name Aventus Aretino
will be mentioned.

Visit the HonorHall Orphanage in Riften and speak with any of the children to
reveal the location of the missing boy.

In Windhelm, speak to a guard and he will mention about a ritual in a building.

However you chose to find this quest, search for the Aretino Residence in
Windhelm and pick to lock to the house. Inside you will find a boy who has
performed the Black Sacrament.

Kill Grelod the Kind
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to or back to the Orphanage in Riften and find Grelod the Kind. It is
best to kill her while she is sleeping and without being detected. If you are
caught killing her your bounty in Riften will raise to about 1,000 gold.

Tell Aventus Aretino that Grelod is dead
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |          With Friends Like These... [DB.02]         |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Innocence Lost                       |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Abandoned Shack, Dark Brotherhood Sanctuary                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Kill one of the captives                                       |
  |          Enter the Dark Brotherhood Sanctuary                           |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Kill one of the captives
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After completing the previous quest go to sleep, you will wake up in a strange
place. A woman named Astrid is there when you wake up, she tells you that you
owe the Dark Brotherhood a kill.

Astrid tells you to kill one of the captives, choose any one you wish, there is
no right or wrong choice.

Alternatively, if you wish to destroy the Dark Brotherhood you can kill Astrid.
She proves to be a powerful enemy so make sure you drop her health as much as
possible before she turns on you. Take the items from her body and untie the
captives if you wish. Now begin [Dark Brotherhood: Destroy the Dark
Brotherhood] quest.

Enter the Dark Brotherhood Sanctuary
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Search for the Sanctuary and approach the Black Door, the passphrase is
"Silence, my brother."

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                   Sanctuary [DB.03]                 |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: With Friends Like These...           |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Nazir                                               |
  |          Receive the first set of contracts from Nazir                  |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Nazir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find Nazir and speak to him about side contracts.

Receive the first set of contracts from Nazir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Nazir has many side contracts for you during the coarse od the Dark
Brotherhood, refer to the appropriate section of this guide (Dark Brotherhood:
Side Contracts) for further information.

You must complete at least one side contract to unlock the next Dark
Brotherhood quest.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |             Mourning Never Comes [DB.04]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: One or more contracts                |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Markarth, Raldbthar, Windhelm  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Alain Dufont, Bandit, Nilsine Shatter-Shield                   |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Astrid                                              |
  |          Talk to Muiri                                                  |
  |          Kill Alain Dufont                                              |
  |          (Optional) Kill Nilsine Shatter-Shield                         |
  |          Talk to Muiri                                                  |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Kill Alain Dufont
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Outside Raldbthar will be three guarding Bandits, kill or sneak past them and
enter the ruins. Inside is a sleep Bandit to the left, you can sneak past or
kill him while he's sleeping.

Now you have three options, you can sprint through the fire straight ahead and
take minimal damage to continue. There is a locked gate just past the fire that
will grant you access to your target. Lighting the oil he is standing on is a
great choice, but you may still choose to take him head on.

Your next choice is to evade the fire and turn left down the hall, you will
notice a group of Bandits that you can either sneak past or kill. Turn to the
Southwest and you will see a locked gate. If you can pick the lock do so and go
up the ramp and activate the levers for the bows. This would be a spectacular
kill.

If you are unable to pick the lock turn to the right and down the ramp and you
will see your target alongside two Bandit companions next to a fire. They are
sitting on oil, light them up to kill at least one of them and take on the rest
yourself.

With your target killed, you may choose to loot the Bandit lair (the treasure
isn't really that great) or continue with the quest.

(Optional) Kill Nilsine Shatter-Shield
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Nilsine is a much more straight forward kill, if you travel to Windhelm at
night you will find her in the Temple of Talos. Enter the Temple and sneak,
Nilsine will sitting on the bench - giving you a perfect opportunity to snetak
up and kill her.

If she isn't in the Temple she is very often alone somewhere in Windhelm.

Talk to Muiri
ŻŻŻŻŻŻŻŻŻŻŻŻŻ

Report back to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |             Whispers in the Dark [DB.05]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Mourning Never Comes                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Hide in the Night Mother's coffin                              |
  |          Talk to Cicero                                                 |
  |          Talk to Astrid                                                 |
  |          Receive a side contract from Nazir                             |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Hide in the Night Mother's coffin
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After listening to Astrid's paranoid thoughs make your way to the coffin and
pick the lock to enter. Listen to Cicero as he speaks to the Night Mother, but
she only speaks to you.

Talk to Cicero
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you exit the coffin Cicero demands you explain yourself, tell him that the
Night Mother speaks to you then tell him what she asked you to say.

Talk to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Astrid will enter the room now, fearing that you have been harmed.

Receive a side contract from Nazir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Astrid needs some time to think, now is a good time to get more contracts from
Nazir.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |         The Silence Has Been Broken [DB.06]         |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Whispers in the Dark                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Riften, Volunruud              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Skeleton                                               |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Amaund Motierre                                     |
  |          Talk to Rexus                                                  |
  |          Deliver the letter and amulet to Astrid                        |
  |          Show the amulet to Delvin Mallory                              |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Amaund Motierre
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to Volunruud, as you enter a skeleton to your left will stand from its
chair and attack. Kill it then go down the stairs, turn left and you'll find
some Draugr. Through the wooden door is Amaund.

Talk to Rexus
ŻŻŻŻŻŻŻŻŻŻŻŻŻ

Deliver the letter and amulet to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return to the Sanctuary and speak to Astrid, show her the items that Amaund
given to you. She will ask you to find a friend of the Dark Brotherhood named
Delvin Mallory that can have the amulet appraised.

Show the amulet to Delvin Mallory
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make your way to Riften and seek Devlin, you can find him in the Ragged Flagon
in the Ratway, the entrance can be found through a gate near the water. Show
him the amulet and he will tell you all about it. After more dialogue he will
give you a letter of credit.

Report back to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               Bound Until Death [DB.07]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: The Silence Has Been Broken          |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Solitude                       |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Vittoria Vici                                                  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Kill Vittoria Vici                                             |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Kill Vittoria Vici
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Astrid mentions that the killing should be done during Vittoria's speech, doing
so will give you a bonus of 1,000 gold.

Travel to Solitude and make your way to the courtyard where the wedding is
taking place, to kill Vittoria you have several options.

Close Quarters: A very simple kill, walk up to the bride as she is giving her
speech and stab or bludgeon her to her death.

Killer Statue: If you asked Babette for advice she would have mentioned an old
statue over the balcony where Vittoria will give her speech. Take the side door
and make your way to the statue. During Vittoria's speech, push the statue and
it will crush the bride.

Bow Killer: Gabriella has setup some supplies for you on a small parapet across
from the balcony. Take the side door in the courtyard and wait for Vittoria to
begin her speech. Take the bow and arrows provided by Gabriella and kill
Vittoria.

Report back to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With Vittoria dead you bounty will jump to 1,040 gold and the Guards will begin
to pursue. Open your map if you are unfamiliar with Solitude.

The easiest path is to sprint straight for the exit, jumping off the ledge when
you reach down towards the Winking Skeever. When you are free from Solitude's
walls continue down the path, evading guards. If you have a horse now is a
great time to use it, if you do not you can steal one from the stables or
continue running until the Guards stop chasing.

Make your way to the Sanctuary where Astrid has already heard the news of the
brides death. She will give you a Power - [SUMMON SPECTRAL ASSASSIN], and extra
gold if you killed Vittoria during her speech.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              Breaching Security [DB.08]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Bound Until Death                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Dragon Ridge, Riften, Windhelm |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Gaius Maro                                                     |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Speak with Gabriella                                           |
  |          (Optional) Steal Gaius Maro's travel schedule                  |
  |          Kill Gaius Maro                                                |
  |          Plant the incriminating Letter on Gaius Maro's body            |
  |          Report back to Gabriella                                       |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Gabriella
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Astrid tells you to speak with Gabrielle, she tells you that your next target
is Gauis Maro, a Penitus Oculatus Agent. Gaius is Commander Maro's son, and has
been given a job of checking the security of the major cities of Skyrim. You
must kill Gaius and plant an incriminating letter on his body.

(Optional) Steal Gaius Maro's travel schedule
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Stealing Gaius' schedule will be a great help in tracking him down and killing
him. Below is the schedule, I found the best time for a stealth kill was Turdas
evening when he is sleeping in his private room.
    _______________________________________________________________________
   |=======================================================================|
   |    Day of Week   |                      Location                      |
   |------------------|----------------------------------------------------|
   | Morndas          | Solitude, The Emperor's Tower                      |
   | Morndas Evening  | Solitude, Castle Dour (food and sleep)             |
   | Tirdas           | Windhelm, The Palace of the Kings                  |
   | Tirdas Evening   | Windhelm, Barracks (food and sleep)                |
   | Middas           | Riften, Mistveil Keep                              |
   | Turdas           | Whiterun, Dragonsreach                             |
   | Turdas Evening   | Whiterun, The Bannered Mare (food and sleep)       |
   | Fredas           | Markarth, Understone Keep                          |
   | Fredas Evening   | Markarth, Guard Tower (food and sleep)             |
   | Loredas/Sundas   | Riften, The Bee and Barb                           |
   |                  |                                                    |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Kill Gaius Maro
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Your two options to kill Gaius Maro is to kill him in Dragons Ridge or on the
roads or in a major city. The latter option is best as you will get a bonus
item at the end of the quest.

As mentioned above, your best bet is The Banner Mare on Turdas Evening;
however, you may follow Gaius (who will appear on your map) and decide for
yourself when to kill him.

Plant the incriminating Letter on Gaius Maro's body
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With Gaius dead you must plant the Letter on his corpse, do this just as you
would take an item, instead dropping the Letter on his body.

Report back to Gabriella
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |             The Cure For Madness [DB.09]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Breaching Security                   |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Dawnstar Sanctuary             |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Cicero, Sanctuary Guardian, Udefrykte                          |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Astrid                                                 |
  |          Search Cicero's Room                                           |
  |          Talk to Astrid                                                 |
  |          Behold Shadowmere                                              |
  |          Locate Arnbjorn                                                |
  |          Talk to Arnbjron                                               |
  |          Enter the Dawnstar Sanctuary                                   |
  |          Kill Cicero, or leave the Sanctuary                            |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter the main area of the Sanctuary where you will find the Brotherhood
together with Veezara in the middle. Speak to Astrid and she tells you that
Cicero has gone mad, Veezara tried to stop him but was wounded and Arnbjorn
chased Cicero into the forest.

Search Cicero's Room
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make your way to Cicero's Room and take the last chaper of his journal from the
barrel.

Talk to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return to the grotto and talk to Astrid, she tells you to go to the Dawnstar
Sanctuary.

Behold Shadowmere
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Locate Arnbjorn
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Arnbjorn
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Outside the Dawnstar Sanctuary you will find Arnbjorn, who seems to have been
severely wounded. He tells you that he got Cicero just as good. Cicero is
inside the Sanctuary, you can follow the blood.

Enter the Dawnstar Sanctuary
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Black Door will ask "What is life's greated illusion?", answer with
"Innocence, my Brother."

Kill Cicero
ŻŻŻŻŻŻŻŻŻŻŻ
Go down the stairs, to your left on the table is a Jester outfit, it has no
armour rating but is valuable and gives bonuses to sneak and other attributes.
Through the door ahead a Sanctuary Guardian will attack from the left, kill it
then continue to the next area.

The bridge has spears shooting from the right. A Sanctuary Guardian armed with
a bow will attack from the other side of the bridge. You can either dodge the
spears for use the "Whirlwind Sprint" Shout to cross the bridge (if you have
it).

Continue down the spiraled stairs into the next room, as the Guardian appear
back away and strike the oil soaked floor with flame. Wait for the fire to
disappear and finish off the Guardians if they have not been killed already.

Down the hall you will be attacked by another Sanctuary Guardian, who will
appear from the wall to your left. Follow the blood on the floor through the
ice tunnel, when you encounter a goat watch out for the two bear traps next to
it. There will be a split in the tunnel, take the path on the right without the
blood to be taken to the upper level of the next area.

Your encounter with Udefrykte in this next area won't be as tough as the
Guardians you've already fought. Dispatch the beast, search the chest, then
continue through to tunnel and through wooden double doors. Activate the pull
chain and go down the stairs to the crypt.

Two Sanctuary Guardians will charge, kill them and continue down the corridor
and you'll hear Cicero's voice once again. Two more Guardians will attack you,
kill them and continue. To your left will be an opening with a locked chest,
inside the chest is a decent amount of gold and other items. Continue around
the corner and to the right one more enemy will be waiting for you.

Kill Cicero, or leave the Sanctuary
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Dispatch the final Sanctuary Guardian then activate the chain to lift the gate,
continue down the hall and to the right is the torture room with Cicero. He
will ask you to spare his life and lie to Astrid. Doing so will give you an
additional quest at the end. Choose to kill Cicero or leave him alone, no
matter your choice make sure to take the items from the chest to the left.

Report back to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |              Recipe For Disaster [DB.10]            |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: The Cure For Madness                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Markarth, Nightgate Inn        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Anton Virane, Balagog gro-Nolob                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Report to Festus Krex                                          |
  |          Question Anton Virane                                          |
  |          Kill Anton Virane                                              |
  |          Kill Balagog gro-Nolob                                         |
  |          (Optional) Drag Balagog's body to a hiding place               |
  |          Report back to Festus Krex                                     |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Report to Festus Krex
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Festus Krex will give you a cookbook signed by the Gourmet, the cookbook is
signed for Anton Virane.

Question Anton Virane
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to Markarth and enter the Understone Keep, make your way to the kitchen
where you will find Anton and two helpers/ Speak to Anton and ask him who and
where the Gourmet is. He will not give you the information right away,
intimidate him and he will be quick to tell you that the Gourmet is an Orc
named Balagog gro-Nolob and he is staying at the Nightgate Inn.

Anton will ask that you let him go, either lie to him or tell him that you are
going to kill him.

Kill Anton Virane
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You may wish to wait until Anton is alone or sleeping to kill him without
alarming the Guards in the Keep. Or, close the doors to the kitchen and
position yourself so a single Shout can take out Anton and his two helpers.

Kill Balagog gro-Nolob
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Killing the Orc is a much easier affair than Anton, travel to the Nightgate
Inn. You may choose to speak to the Inn Keeper, ask about business to open
dialogue about an Orc who claims to be a writer.

Go down the stairs behind the counter to the cellar, you will find the Orc in
his room to the left. Talk to him then kill him, he won't fight back.

(Optional) Drag Balagog's body to a hiding place
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you want a nice bonus item at the end of the quest you must complete this
objective. Drag the Orcs lifeless body (by holding the activate button) to the
hay stacks across from his room.

Report back to Festus Krex
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |               To Kill an Empire [DB.11]             |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Recipe for Disaster                  |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Solitude                       |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Commander Maro, Emperor Titus Mede II, Penitus Oculatus Agent  |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Report to Astrid                                               |
  |          Report to Commander Maro                                       |
  |          Report to Gianna                                               |
  |          Report to Gianna while wearing a chef's hat                    |
  |          Make the Potage le Magnifique                                  |
  |          Follow Gianna to the dining room                               |
  |          Kill the Emporer                                               |
  |          Escape the Tower!                                              |
  |          Return to the Sanctuary                                        |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Report to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Report to Commander Maro
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to Solitude and approach Commander Maro outside the tower entrance.
Speak to him and present the Writ of Passage you took from the Gourmet.

Report to Gianna
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Report to Gianna while wearing a chef's hat
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To the left is a shelf with several chef's hat, take one and wear it.

Make the Potage le Magnifique
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Gianna will ask you for the ingredients, you can either choose them or remain
silent, Gianna reacts to the silent treatment as a test and will choose her own
ingredients. Eventually she will ask if the soup is done, tell her there is one
more ingredient - Jarrin Root.

Follow Gianna to the dining room
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Kill the Emperor
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Emperor will choose to take the first taste of the dish, you can wait for
him to start eating and die or violently kill him. If you choose to let the
soup kill him, position yourself on the South end of the table.

Escape the Tower!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With the Emperor dead take the South exit to the battlements. Continue straight
ahead where you are stopped by Commander Maro.

Return to the Sanctuary
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Kill the Penitus oculatus then descent the spiral stairs to the ground. Exit to
the harbour and flee the area. You will not be able to fast travel to the
Sanctuary as it has been removed from your map. You may choose to fast-travel
to a close location or make the journey on foot or horseback.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                Death Incarnate [DB.12]              |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: To Kill an Empire                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Arcturus, Penitus Oculatus Agent                               |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Enter the Sanctuary                                            |
  |          Search for survivors                                           |
  |          Kill Nazir's attacker!                                         |
  |          Speak with Nazir                                               |
  |          Escape the Sanctuary                                           |
  |          Embrace the Night Motheer                                      |
  |          Talk to Astrid                                                 |
  |          Kill Astrid                                                    |
  |          (Optional) Retrieve the Blade of Woe                           |
  |          Return to the Night Mother                                     |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Enter the Sanctuary
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you approach the Sanctuary you will see Penitus Oculatus Agent's waiting
outside. Kill them and enter through the Black Door.

Search for survivors
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go down the stairs and you will hear two Agents talking, ignite the oil they
are standing on the kill them. You will see the werewolf form of Arnbjorn be
killed as you enter the fiery grotto. Continue to the dining hall.

Kill Nazir's attacker!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Speak with Nazir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Escape the Sanctuary
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Nazir, as you encounter a dead end the Night Mother will speak to you.

Embrace the Night Mother
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter the Night Mothers coffin.

Talk to Astrid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go through the grotto and turn to the right where you will find Astrid. Talk to
her and kill her as she wishes.

Kill Astrid
ŻŻŻŻŻŻŻŻŻŻŻ

(Optional) Retrieve the Blade of Woe
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Return to the Night Mother
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |                  Hail Sithis! [DB.13]               |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Death Incarnate                      |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, East Empire Company Warehouse, |
  |              Katariah, Volunruud, Whiterun                              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Captain Avidius, Cammander Maro, Emperor Titus Mede II,        |
  |          Lieutenant Salvarus, Penitus Oculatus Agent, Sailor            |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Talk to Nazir                                                  |
  |          Talk to Amaund Motierre                                        |
  |          (Optional) Kill Commander Maro                                 |
  |          Board the Katariah                                             |
  |          Kill the Emperor!                                              |
  |          Report to Amaund Motierre                                      |
  |          Retrieve the payment                                           |
  |          (Optional) Kill Amaund Motierre                                |
  |          Report to Nazir                                                |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Talk to Nazir
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
When Nazir thinks the Dark Brotherhood has reached its end tell him that the
Night Mother has spoken to you again, the Emperor must be assassinated.

Talk to Amaund Motierre
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to Whiterun and find the Bannered Mare, Amaund will be in his room. Tell
him you are from the Dark Brotherhood, he is surprised to hear the news as he
heard of what happened. Amaund will tell you the Emperor is abaord a ship, the
Katariah.

Ask him about Commander Maro to learn that he is at the docks and unlocking the
optional objective.

(Optional) Kill Commander Maro
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you no longer have a bounty in Solitude the easiest way is to travel to the
East Empire Company and approach Commander Maro. If a guard is nearby speak to
the Commander and he will attack, the guard will attack and kill Commander Maro
for you.

Board the Katariah
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Swim to the ship and use the anchor to board the ship.

Kill the Emperor!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You have the option to sneak through the ship or simply kill anyone in your
way, the rest of this section assumes you are sneaking.

From the stack of crates you start behind a sailor will walk away. Follow and
kill the Sailor, to the rooms to your right and left will be Sailors that you
can kill or leave. Make your way down the hall to the dining area and kill the
Sailots and Agents here. Go up the stairs and dispatch the enemies sitting at
the table. Continue South and go through the door on the righ to Captain
Avidius' Room and kill him. Take the key from his body and seach his chest for
valuable weapons and armour.

Turn around and make your way North, to the right is a door with an Agent
making weapons and armour, kill him and loot the room of anything you like.
Continue through the door to the North and kill the Agents here, through a door
straight ahead is Lieutenant Salvarus - kill him and take the [GREATER SOUL
GEM] from the shelf.

Now go up the stairs and through the door to the Emperor's Quarters. Inside you
will find the Emperor as well as two well equipped Thugs. Kill the Thugs then
the Emperor. Loot the room of its valuables, be sure to include the room behind
the door to the East.

Report to Amaund Motierre
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to the Bannered Mare in Whiterun and tell Amaund that you were
successful in killing the Emperor. He is thankful and tells you where the gold
is hidden.

(Optional) Kill Amaund Motierre
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you wish to fulfill the Emperor's wishes you can kill Amaund. Doing it
through dialogue will raise your bounty, a sneak attack on the man would be the
perfect crime.

Retrieve the payment
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Report to Nazir
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return to the Dawnstar Sanctuary and tell Nazir that the contract is complete.
He will ask how much you were paid to kill the Emperor, you may choose to lie
but it doesn't matter as he doesn't take any of the money.

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |     Where You Hang Your Enemy's Head... [DB.14]     |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: Hail Sithis!                         |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dawnstar Sanctuary, Riften                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Employ Delvin Mallory's services                               |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Employ Delvin Mallory's services
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You are not required to spend the money to fix the Dawnstar Sanctuary, if you
choose to do so go back to The Ragged Flagon in Riften and consult Delvin. The
toal cost of all improvements is 19,000 gold.

  ___________________________________________________________________________
 |===========================================================================|
 |   Improvement / Cost (g)   |                 Description                  |
 |----------------------------|----------------------------------------------|
 | New Banners (1,000)        | New banners for the Sanctuary                |
 | Poisioner's Nook (5,000)   | Adds an Alchemy Lab including ingregients    |
 | Torture Chamber (5,000)    | Four prisoners who reveal their treasure     |
 | Secret Entrance (5,000)    | Entrance/Exit at the Dawnstar Fast-Travel    |
 | Master Bedroom (3,000)     | A bed to sleep in as well as a special item  |
 |                            |                                              |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

             _____________________________________________________
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |         Destroy the Dark Brotherhood [DB.15]        |
   _________|                                                     |_________
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | PREREQUISITE(S): Dark Brotherhood: With Friends Like These...           |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Abandoned Shack, Dark Brotherhood Sanctuary, Dragon Bridge |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Arnbjorn, Astrid, Festrux Krex, Gabriella, Lis, Nazir, Veezera |
  |                                                                         |
  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  | OUTLINE:                                                                |
  |          Report Astrid's death to a guard                               |
  |          Speak with Commander Maro                                      |
  |          Kill everyone in the Sanctuary!                                |
  |          Report back to Commander Maro                                  |
  |_________________________________________________________________________|
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

NOTE: THIS QUEST WILL MAKE IT IMPOSSIBLE TO COMPLETE THE REMAINING DARK
      BROTHERHOOD QUESTS. ONLY DO THIS QUEST IF YOU DO NOT WISH TO FOLLOW
      THE DARK BROTHERHOOD QUESTLINE!!!

Report Astrid's death to a guard
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find any guard in Skyrim and tell them that you have killed the leader
of the Dark Brotherhood. They tell you to report this to Commander Maro.

Speak with Commander Maro
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Travel to the Dark Brotherhood Sanctuary, the answer to the Black Door, as you
learned from Maro, is "silence, my brother."

Now inside the Sanctuary, go down the steps and you will be attacked by the
members of the Dark Brotherhood. Start with Arnbjorn, once you kill him
continue to the grotto and kill Veezera the Argonian. Next is a room with an
Alchemy Lab, kill Gabriella and the Spider here.

Nazir is in the dining area, once you've killed him continue to the chapel area
(or possible in the same area as Gabrielle) and kill Festus, who will use magic
against you.

Report back to Commander Maro
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With the Family dead, loot the Sanctuary then travel back to Dragon Bridge.
Tell Commander Maro that you have destroyed the Dark Brotherhood and receive
your reward.

















  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |                  FREQUENTLY ASKED QUESTIONS                 | /\/\ \\
\\ \/\/ |                           [GF.AQ]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

     Q: I need help or can't complete part of the game, what should I do?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: The best option here is to visit the message boards at GameFaqs.com.
        On the boards there are plenty of people who know all about the game
        who can help you. Emailing me is not the best solution, as a reply
        may take several days depending on if I am busy or away.

     Q: I asked for help on the forums and you didn't reply, what gives?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: Simple, I don't visit the forums very often. Also, I go by another
        username on the forums. (Mwuhahahahahaha)

     Q: I was browsing another website and found your walkthrough, it may
        have been altered or hosted without permission, what should I do?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: Please email me with the details, thank you.

     Q: I have spotted an error, you suck!
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: Although not a question, I would appreciate it if you email me
        with the details of my mistake. Thank you.

     Q: I have a tip, strategy, or hint. How can I let you know?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: Simple! Email me and I will include your contribution if I find
        it to be helpful. I will also give you full credit in the
        appropriate section of this document.

     Q: Why didn't you give me credit for my submission?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: Keep in mind that when I submit updates for this guide they do not
        automatically appear on the website. It may take hours or days
        depending on the time of the day or if it is a weekend. If I have
        already submitted a new update with your tip or strategy in it I
        will not credit you. Sorry, I wish it was automatic.

     Q: I sent you an email, why didn't you reply?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A: I literally get hundreds of emails per day when I release a new guide,
        especially for such a popular game. I can assure that that I have
        read your message but may not reply as I simply do not have the
        time. I do thank you for writing!

  ___________________________________________________________________________
 //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\
// /\/\ |             VERSION HISTORY, CREDITS, & COPYRIGHT           | /\/\ \\
\\ \/\/ |                           [NS.FS]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

VERSION HISTORY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
10/11/11 - Created formatting and skeletal version of the guide.
11/11/11 - Began working on Main Quest and some tables.
12/11/11 - Did Main Quest up to The Fallen.
13/11/11 - Completed Companions, began work on The College.
14/11/11 - Took the day off FAQing.
15/11/11 - Finished College and Main Quest, submitted.
21/11/11 - Finished the Dark Brotherhood and Stormcloaks, Stormcloaks will not
           be submitted for a few days though.


CREDITS
ŻŻŻŻŻŻŻ
Kraiz - Author
DeathChurch87 - Fixing spelling and grammatical errors.
Dave S. & Mike Z. - Pointing out an error in the College questline.


COPYRIGHT
ŻŻŻŻŻŻŻŻŻ
This walkthrough was written for the intended purpose of aiding people in The
Elder Scrolls: Skyrim. Selling this guide is strictly prohibited and will be
dealt with. This document has been written for use on GameFAQs, Supercheats,
Cheatmaster, and Neoseeker. This guide is not to be hosting on websites other
than specified. Linking to this document is allowed.

--

The interesting thing about looking at my previous contributions to GameFaqs
and other gaming websites is how I've grown up as a person and a writer. When I
first wrote my Fable 2 walktrough a few years back I was proud of myself for
accomplishing such an enormous feat. Today I look at it and I wonder how it
ever managed to obtain over three million views on Gamefaqs alone, countless
more on the other websites it is legally hosted on.

Two years ago I made the decision that I would not be reformating or updating
my old walkthroughs in anyway. I want to archive my previous work to see how I
could improve upon myself. My goal is, one day, to look back on my old work and
compare it to my new work. I want to say, "Hey, I've really come a long way at
this".

The first step in growing as a contributor is to take my largest project to
date, and probably the largest project I will ever consider. Elder Scrolls
games are huge in nature, and Skyrim has shown itself to be the most
complicated and largest game in the series so far. As of this paragraph I have
sunk a weeks worth of work into this document alone. From the formatting to the
little amount of content that is currently submitted. However, the intregrity
of what I'm doing is ensured by the fact that I am not working to any deadline
what-so-ever. I don't care if it takes me a year to finish this thing, I am
going to do it right. There will be no cut corners as in my previous guides, no
missed sections, and no "coming soon" pages that never seem to come.

Thank you for joining me on this journey, I hope you appreciate the work that
has gone into this document and respect the copyrights for this walkthrough.