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    Shop Experience Guide by Dark_Silvergun

    Version: 1.00 | Updated: 10/05/11 | Search Guide | Bookmark Guide

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    | Tales of Xillia Shop Experience Guide          /  | |  |  | |-|
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    Copyright 2011, By Dark Silvergun aka Christopher Wolf
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    | Table of Contents                              /  | |  |  | |-|
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    01. How The Shop Menu Is Set Up
        A. Buying
        B. Selling
        C. Shop Level
        D. Equipment Menu
        E. Leave Shop
    
    02. Shop Level Experience Chart
    
    03. Earning Shop Level Experience
        A. Trading Materials
        B. Trading Gald
        C. Purchasing Shop Inventory
    
    04. The Benefits Of Reaching LV 100
        A. Consumable Items
        B. Weapons
        C. Armor
        D. Accessories
        E. Food Items
        F. Grade
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    | 01. How The Shop Menu Is Set Up:               /  | |  |  | |-|
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    A. Buying
    
    The available inventory that the player can choose from and purchase depends
    solely on the acquired shop levels.  The inventory only consists of the most
    basic of items when the player visits a shop for the first time, as the default
    shop levels are set to LV 1. As more shop levels are acquired, the inventory
    set will expand and new items will become available, and also newer items will
    be displayed showing the required level for unlocking.  Also, as shop levels
    increase, inventory will gradually decrease in price, in the form of a specific
    percentage off.
    
    B. Selling
    
    Selling your existing inventory will net amounts of Gald equal to about half of
    the current shop price, but there are exceptions.  For example, selling a stat
    boosting item nets an amount of Gald that is significantly lower than half.
    Lastly, all materials dropped by enemies have fixed Gald values when sold.
    
    C. Shop Level
    
    The player can view the shop levels gained, the experience required for the next
    shop level, and the randomly generated material bonus, which can be either times
    2 or 3.  When a shop level is selected, the player has a list of three options,
    trade materials for experience, trade Gald for experience, or cancel the menu.
    
    The shop levels are listed in this order:
    
       Consumable Items
       Weapons
       Armor
       Accessories
       Food Items
    
    D. Equipment Menu
    
    An alternate way to access the equipment menu.
    
    E. Leave Shop
    
    Closes out the shop menu.
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    | 02. Shop Level Experience Chart:               /  | |  |  | |-|
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    __________________________________________________________________________
    |    |       |        |    |        |         |     |        |           |
    | LV | EXP   | TOTAL  | LV | EXP    | TOTAL   | LV  | EXP    | TOTAL     |
    |____|_______|________|____|________|_________|_____|________|___________|
    |    |       |        |    |        |         |     |        |           |
    |  2 |   200 |    200 | 35 |  1,504 |  22,173 |  68 | 11,312 |   187,536 |
    |  3 |   212 |    412 | 36 |  1,599 |  23,772 |  69 | 12,026 |   199,562 |
    |  4 |   226 |    638 | 37 |  1,699 |  25,471 |  70 | 12,784 |   212,346 |
    |  5 |   240 |    878 | 38 |  1,807 |  27,278 |  71 | 13,590 |   225,936 |
    |  6 |   255 |  1,133 | 39 |  1,920 |  29,198 |  72 | 14,447 |   240,383 |
    |  7 |   271 |  1,404 | 40 |  2,042 |  31,240 |  73 | 15,328 |   255,936 |
    |  8 |   288 |  1,692 | 41 |  2,170 |  33,410 |  74 | 16,326 |   272,067 |
    |  9 |   306 |  1,998 | 42 |  2,307 |  35,717 |  75 | 17,356 |   289,423 |
    | 10 |   326 |  2,324 | 43 |  2,453 |  38,170 |  76 | 18,450 |   307,873 |
    | 11 |   346 |  2,670 | 44 |  2,607 |  40,777 |  77 | 19,613 |   327,486 |
    | 12 |   368 |  3,038 | 45 |  2,772 |  43,549 |  78 | 20,850 |   348,336 |
    | 13 |   391 |  3,429 | 46 |  2,947 |  46,496 |  79 | 22,164 |   370,500 |
    | 14 |   416 |  3,845 | 47 |  3,132 |  49,628 |  80 | 23,562 |   394,062 |
    | 15 |   442 |  4,287 | 48 |  3,330 |  52,958 |  81 | 25,047 |   419,109 |
    | 16 |   470 |  4,757 | 49 |  3,540 |  56,498 |  82 | 26,627 |   445,736 |
    | 17 |   500 |  5,257 | 50 |  3,763 |  60,261 |  83 | 28,306 |   474,042 |
    | 18 |   531 |  5,788 | 51 |  4,000 |  64,261 |  84 | 30,090 |   504,132 |
    | 19 |   565 |  6,353 | 52 |  4,253 |  68,514 |  85 | 31,987 |   536,119 |
    | 20 |   601 |  6,954 | 53 |  4,521 |  73,035 |  86 | 34,004 |   570,123 |
    | 21 |   639 |  7,593 | 54 |  4,806 |  77,841 |  87 | 36,148 |   606,271 |
    | 22 |   679 |  8,272 | 55 |  5,109 |  82,950 |  88 | 38,428 |   644,699 |
    | 23 |   722 |  8,994 | 56 |  5,431 |  88,381 |  89 | 40,850 |   685,549 |
    | 24 |   767 |  9,761 | 57 |  5,774 |  94,155 |  90 | 43,426 |   728,975 |
    | 25 |   816 | 10,577 | 58 |  6,138 | 100,293 |  91 | 46,164 |   775,139 |
    | 26 |   867 | 11,444 | 59 |  6,525 | 106,818 |  92 | 49,075 |   824,214 |
    | 27 |   922 | 12,366 | 60 |  6,936 | 113,754 |  93 | 52,169 |   876,383 |
    | 28 |   980 | 13,346 | 61 |  7,373 | 121,127 |  94 | 55,458 |   931,841 |
    | 29 | 1,042 | 14,388 | 62 |  7,838 | 128,965 |  95 | 58,955 |   990,796 |
    | 30 | 1,107 | 15,495 | 63 |  8,333 | 137,298 |  96 | 62,672 | 1,053,468 |
    | 31 | 1,177 | 16,772 | 64 |  8,858 | 146,156 |  97 | 66,624 | 1,120,092 |
    | 32 | 1,252 | 17,924 | 65 |  9,417 | 155,573 |  98 | 70,824 | 1,190,916 |
    | 33 | 1,331 | 19,255 | 66 | 10,010 | 165,583 |  99 | 75,290 | 1,266,206 |
    | 34 | 1,414 | 20,699 | 67 | 10,641 | 176,224 | 100 | 80,037 | 1,346,243 |
    |____|_______|________|____|________|_________|_____|________|___________|
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    | 03. Earning Shop Level Experience:             /  | |  |  | |-|
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    As mentioned above, two of those options are trading materials for experience,
    and trading Gald for experience.  A third method is gaining experience by
    purchasing inventory directly from shops too.
    
    A. Trading Materials
    
    This is probably the best way to earn experience for the shop levels.  When
    materials dropped by enemies are traded for experience, the value of the
    material
    is normally one for one, or if a bonus value exists for a specific category of
    material, then the experience gain can be times 2 or 3.
    
    Some materials are worth hanging on to until bonus kicks in, resulting in rather
    massive experience gain.  For example, in the optional wetlands area, there is a
    water elemental type enemy that drops a material worth 1,500 experience. Having
    a
    full inventory of the this specific material will net the following experience
    values:
    
       1,500 * 99 = 148,500 EXP
       1,500 * 99 * bonus of times 2 = 297,000 EXP
       1,500 * 99 * bonus of times 3 = 445,500 EXP
    
    B. Trading Gald
    
    This method is okay for lower shop levels, but becomes impratical as shop levels
    increase. The amount of Gald required is 10 Gald for every 1 point of
    experience.
    So basically, this breaks down to a factor of 10% or Gald times 0.1.  Here are a
    few examples:
    
       To LV  25: 105,770 Gald * 0.1 = 10,577 EXP
       To LV  58: 1,002,930 Gald * 0.1 = 100,293 EXP
       To LV  84: 5,041,320 Gald * 0.1 = 504,132 EXP
       To LV  96: 10,534,680 Gald * 0.1 = 1,053,468 EXP
       To LV 100: 13,462,430 Gald * 0.1 = 1,346,243 EXP
    
    Even with either the White Sephira(Accessory Shop LV 47) equipped times 4, which
    generates times 3 Gald, or even the more useful Blue Sephira(Accessory Shop LV
    77)
    equipped times 4, which would then generate times 5 Gald, it just would take too
    much time to get to max level.
    
    C. Purchasing Shop Inventory
    
    When inventory is purchased, experience is gained at a rate of 5% of the current
    purchase price of the item, or the item times 0.05.  The experience only goes to
    the shop level that it is associated with.  Here is an example of a Life Bottle:
    
       500 Gald * 0.05 = 25 EXP
       500 Gald * 10 purchased * 0.05 = 250 EXP
       500 Gald * 0.5 discount * 10 purchased * 0.05 = 125 EXP
    
    Experience points through shop purchases will occur throughout the course of the
    game, but this is the least practical method for dedicated shop leveling.
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    | 04. The Benefits Of Reaching LV 100:           /  | |  |  | |-|
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    A. Consumable Items
    
    All consumable items in the listing are priced at the 50% discount rate.
    
    B. Weapons
    
    Every character in the party will have access to a LV 100 shop version weapon,
    the price of these weapons are not discounted however.
    
    C. Armor
    
    The LV 100 shop version armors will be available in each category listed, the
    price of these armors are not discounted however.
    
    D. Accessories
    
    A special accessory becomes available that gives AC+2 when equipped to a
    character.
    
    E. Food Items
    
    All food items in the listing are priced at the 70% discount rate.
    
    F. Grade
    
    Grade is earned at the following level intervals:
    
       LV  20 = 10 Grade * 5 Shop Levels =  50 Grade
       LV  40 = 20 Grade * 5 Shop Levels = 100 Grade
       LV  60 = 30 Grade * 5 Shop Levels = 150 Grade
       LV  80 = 40 Grade * 5 Shop Levels = 200 Grade
       LV 100 = 50 Grade * 5 Shop Levels = 250 Grade
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                                           750 Total Grade
    

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