FAQ/Walkthrough by ExtremePhobia
Version 2.0, Last Updated 2012-03-01
Table of Contents
- Version History
- New Bodhum 003AF
- The Meteorite
- The Next Morning
- The Historia Crux
- Bresha Ruins 005AF
- Bresha Sights
- Two Capsules
- Atlas Stumbled
- Yaschas Massif 10AF
- Oerba 200AF
- Yaschas Massif 1XAF
- Sunleth Waterscape -300AF-
- Archylte Steppe -???AF-
- Familiar Places – x320x
- Academia 400AF
- Augusta Tower -200AF-
- Augusta Tower -300AF-
- Return to 200AF
- Academia -4XXAF-
- The Void Beyond
- World of Dreams
- A Dying World
- New Bodhum -700AF-
- Academia -500AF-
- More Blocks
- Paradox Endings
- Wild Artefacts
- Time Gate Locations
- Gate Seals
- New Bodhum
- Bresha Ruins
- Yaschas Massif
- Sunleth Waterscape
- Coliseum -Year Unknown-
- Archylte Steppe -Year Unknown-
- Serendipity -Year Unknown-
- Augusta Tower
- Vile Peaks
- A Dying World -700AF-
- The Void Beyond
- The Crystarium
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1.0 - February 9, 2012
- Main Story and most fragments in!
2.0 - February 29, 2012
- Guide complete and redone in new format.
- Please be kind because I'm still new at this
- Hopefully have time to put in more pictures and put more emphasis formatting in.
|Combat||Combat||World Map||World Map|
|LB||Paradigm Shift||LB||Aim Moogle**|
|RB||Enemy info||RB||Throw Moogle**|
|Back||No Action||Back||Toggle Mini-map|
|LS||Choose action/enemy||LS||Move leader|
|RS||Move Camera||RS||Move Camera|
|R3||Center Camera||R3||Center Camera|
*Ends action selection and executes chosen actions. During execution, cancels all actions after the action currently being executed **Skill must first be learned. First use LB to pick up Mog, RS to aim, and RB to throw.
|Combat||Combat||World Map||World Map|
|L1||Paradigm Shift||L1||Aim Moogle**|
|R1||Enemy info||R1||Throw Moogle**|
|Select||No Action||Select||Toggle Mini-map|
|LS||Choose action/enemy||LS||Move leader|
|RS||Move Camera||RS||Move Camera|
|R3||Center Camera||R3||Center Camera|
*Ends action selection and executes chosen actions. During execution, cancels all actions after the action currently being executed **Skill must first be learned. First use L1 to pick up Mog, RS to aim, and R1 to throw.
This is Final Fantasy so unless youve already watched the opening cutscene you should look away from this guide and watch it. The first battle will start shortly but its very easy.
Once your first battle begins, youll be offered a tutorial for combat. If you didnt take the tutorial, the short version is that you have an ATB bar that will fill up and youll be able to choose actions. Choose which actions youd like to execute. When you run out of space on your action bar and try to add another action OR if you hit the Y/T button after youre done choosing, you will execute these moves when you are ready. If you have actions chosen which cover 5 sections of ATB bar, your actions wont actually execute until the bar his filled up 5 sections. However, if those sections are full, your actions will execute as soon as you specify that you are done.
With that in mind, combat begins. If you are in doubt or afraid you will die, hit the Auto-Battle button which is the default position of your cursor if you havent changed it. This battle is quite easy. Lightning has both offensive attacks and healing magic so if you continue to hit auto-battle, she will fight and heal as appropriate. If you are interested in handling the battle yourself, Lightning has three abilities.
Lightning Strike takes up three sections of ATB a piece, dealing two hits for roughly 900 points of damage apiece. This comes to about 3600 damage if you execute it twice per turn. Snipe on the other hand, requires only 1 ATB section but only does 450 points of damage each. Thats roughly 2700 points of damage per turn. Lastly is the Ulirs Shield ability which takes up your entire ATB bar but heals Lightning for a large amount and adds a few beneficial status effects for good measure.
You may have to use Ulirs shield once or twice during the course of this battle but as long as you use it when you hit about half health, you should have no problem with this battle. After you defeat the Chaos Bahamut, youll see another cutscene and then the words Cinematic Action will appear in the top left of the screen. Basically, thats just fancy talk for Quick Time Event.
Youll only ever see actions about one third of the way up the screen and, if there are multiple actions, they will appear from left to right. Your first action will be to push the left stick up as noted by the arrows and the motion of the stick that appear on the screen. Also notice the circle that appears around this that slowly disappears. This is your timer. You must execute the action before that runs out. Usually there is no large penalty for missing an action but there are bonuses for getting them all right such as extra items or additional damage to an enemy.
For this sequence, you will have to push up on the LS as previously mentioned, then shortly after you will have to push A/X depending on your console.
After a little more watching, youll come to another Cinematic Action where you will have to push X/S repeatedly (as denoted by the downward arrows above the button). Keep hitting the button until the white circle turns into a red to green circle. Hit the button until this gauge fills.
Watch more and youll be presented with the third type of Cinematic Action which is actually a choice. Depending on which button you press, Lightning will either execute a melee attack or a magic attack. Usually, to make a choice you have to hit either X/S or B/O to choose.
After you make your first choice, youll be greeted with a second choice after which will begin a regular Cinematic action. Complete the appropriate response (depending on your choice). You will have to choose another option, either ruinga or graviga. Then you will have to press the A/X, LS right, B/O, and then A/X.
Not long after you finish that, you will enter another battle but its rather similar to the previous battle. You still have a magic attack, a shot attack, and a healing ability. They have been renamed but they all operate the same. Youll get to watch more shiny videos after you defeat him a second time and then the game will truly get under way.
New Bodhum 003AF
You now have control of Serah, Lightnings sister. Head over to the door of your room. When you leave Serahs room, youll come to your first Live Trigger event. You will be given the chance to pick any of four options (sometimes it will be less). You can choose whichever you like. Some answers are more correct than others but the rewards are generally just adornments which have no effect on stats. In some cases, if you go back and play a section again later on (through Time Reversal, more on that later), some options of the Live Trigger will be different allowing for more exploration of events. Adornments are clothes for monsters that you will tame later.
You will enter a larger living area and have to hop over the furniture on the ground by hitting B or O. Make your way to the front door of the building you are in which is called NORA House. When you get outside, youll be greeted with another Live Trigger. Make your choice and head outside. When the world returns to normal, Noel will meet up with Serah and give her a weapon.
Your first real battle starts now. Youll have to fight some Meonekton and nekton. I recommend going for the nekton first. They are small and have far less health than the bigger enemies, allowing you to take them out quickly and limit the number of enemies attacking you. The Meonekton are bigger and tougher but you shouldnt have too much trouble with them.
If you feel comfortable with doing a paradigm shift, hit the LB or L1 to bring up the list of Paradigms. For right now, I would switch to Slash and Burn because the Ravager roll is good at building up the chain gauge (upper right) and causing stagger. Most Nekton will die before that point but the bigger Meonekton will take additional damage and, after each additional hit, will be stunned for a short period. You will have plenty of time to master this but make sure you try to because paradigm shifts and the chain gauge become very important to combat strategy later on.
Once youve defeated this group, youll have to run around this area and kill the rest of the monsters. To start a battle with them, just run into them. Most of these battles should play out very similarly to the previous battle. Use this time to practice Paradigm shifting and building stagger. After the area is clear, youll have a proper meeting with Noel and then set off for the meteorite to the N.
Youll want to head N. If you dont have the mini-map in the upper right then hit the back/select button to open it. You can adjust the settings for the map in the options menu by hitting the Y/triangle button. By default, the map is stationary and always points N. Jump over the broken fence and head for the wooden ramp that leads up and to the right. When you get close to it, youll be given the tutorial about the Mog Clock.
Enemies in this game can already be present on the map or (more frequently) they can appear through a rift in time. These rifts will be quite sudden and when the enemy appears it will be disoriented for a second. If you manage to swing your sword and hit them (using A or X) then you will begin combat with an advantage. You will deal a small amount of damage, all enemies will start with their chain gauge at 120% and your party will start with the haste status effect which makes your ATB gauge fill more quickly.
Immediately after you finish the tutorial, an enemy will appear. Hit it to start combat with your advantages. This enemy is a Pulsework Soldier and is a prime example of why staggering is important. In some cases, staggering does more than cause extra damage or cause the enemy to stumble, it will change the enemy. In this case, without staggering the enemy, you will do very minimal damage but once he is stagger, his midsection will open up revealing his core. When you attack him while hes like this, he will take significantly more damage. Use the Slash and Burn paradigm to cause stagger and then change back to Double Trouble.
In Double Trouble, both characters will be Commandos which do more damage than Ravagers but cant build the chain gauge nearly as fast. They do have an important role in gauge building though because they slow the speed at which the gauge drains and resets itself. Ideally, you want one commando in the party while building the gauge OR at least have one attack the enemy every few turns (through paradigm shifting) to keep the gauge from draining too quickly. Also keep in mind that after staggering, if the enemy is tough, it may benefit you to keep Ravagers in the party because the higher the chain gets, the more damage you will do.
However, in the case of the Pulsework Soldier, once he is staggered, he will fall with probably a single turn with two commandos. Once he is defeated, hop up onto the ramp and then onto the giant root and piece of land beyond. As soon as you hop off of the root, turn right and you should see a treasure orb at the corner of this platform.
Walk forward a little ways and youll be able to talk to Noel about Cocoon. After you are done talking, you can wander around the area and talk to all of the NORA troops in the area, including the leaders. This will lead to Live Triggers and possible rewards (as well as some fun dialog). Watch out for monsters on the way and enjoy the Live Triggers as you like.
Youll only actually be able to take one route through this section for now. Head down the stairs to the N, take the path that goes slightly NW to come to a settlement area. On the way to the settlement, youll pass a Treasure Orb on the right. From here you will U-turn to the left and head back SW. Youll see some kind of distortion ahead and just to your right. Youll take another U-turn to the right and head N again. Along the outside of this turn will be another Treasure Orb.
Follow this path N and it will curve to the NE. Eventually it will curve back N and then W. Youll come out to be over water and the path snakes back around to the crater site. The path will split with a high road to the left and a low road to the right. At the point where the road splits, youll find a Treasure Orb. When you are done here, take the low road to meet up with your first Boss, Gogmagog.
|Fire||Normal||None||Chain Resist: 90|
After you get a tutorial about Paradigm shifting, you also need to take note of the Items command. This allows you to use items like potions and phoenix down. Since its a little bit tougher of a fight and you havent unlocked the Medic role yet, its important to keep the items command in mind.
For this fight, you need to watch for when Gogmagog goes to execute his Swipe attack. He will make a big wind up and the word Swipe will appear in a red box. When you see this, switch your paradigm over to Twin Shields. Even if you dont manage to activate any of the abilities, a character in the sentinel role will automatically take less damage anyway. The more people in that role, the stronger the effect for everyone.
Whenever he isnt using Swipe, you should try and raise his stagger bar. He staggers quite easily. Hell stagger at 120% and you will likely be able to kill him before the stagger effect wears off. Just use Slash and Burn to raise his stagger bar and then switch back to Double Trouble to finish him. For defeating him, you will be rewarded with your first Fragment. Fragments are pieces of an ancient era that will unlock certain abilities like the ability to use Time Reversal on a specific area allowing you to replay it from the beginning. Some of them will get you bonus abilities from someone in a place called Serendipity which you wont be able to visit for a while. Collecting fragments is optional but there a large benefits for it.
After Gogmagog is dead, continue on to the crater, open the Treasure Orb on the second small island and then there is another Treasure Orb on the rim of the crater to your left. It can be hard to see but grab that before hopping into the crater. Go down to the meteorite and inspect it.
The Next Morning
When you wake up the next morning, a Treasure Cube may appear to your left. Walk out of your room and youll be given your Crystarium introduction. If you visit the Crystarium through the menu, it will give you a more in-depth look at the Crystarium. Once you walk out of your room, turn right to talk to Lebreau. The rest of the gang will be in the living area proper. Talk to them if you like and then head outside to meet back up with Noel (I wonder where he slept?).
You can talk to him a few times if you like for more information but when you are done, head towards the coast and talk to the woman sitting by the water to the N. She will give you a side quest to find a medical kit for her. After you accept, you can find the Medical Kit at the turn just before where you met Gogmagog. This is the turn just before the fork. This is optional but when you return the Medical Kit, you will get the Heart Prism fragment. When you return to her, you will notice a blue marker over her head. This is a Side Quest Marker showing you where you originally got the quest and (usually) where to turn it in.
Whether you do or dont go to get the Medical Kit, inspect the area by the tree on the beach that has the golden exclamation point over it. This is a Main Quest Marker. Check it out to find Lightnings Knife. If you turn back S, Mogs bobble will glow and lead you to a group of cats. Youll have to chase a cat around until you catch it. After a brief talk about the cat, Mog will direct you to a group of children. Make your way over and talk to them.
After the talk, one of them will run off. Chase after him to find out whats wrong. He will run off to the N through all the monsters. Catch up to him and find out whats wrong with him. You can try all the funny options for this conversation but youll have to be kind to get through the conversation eventually.
After you find out that he stole a necklace, head back towards town. Noel and Serah will have a small talk about whats going on. A new objective will pop up telling you to look for the artefact (again). Head towards NORA House and youll find everybody crowding around your bedroom window. Go into the building and check out the new mirror in your room for your Artefact. As soon as you have it, a Treasure Cube will appear next to you. Check the Cube and head back outside.
Make your way back N towards the meteorite crater. This time, take the road that was blocked off before. Go N, sticking to the E side. Just after you come down the sloping hill, you can hop to another section of land. This part was under water previously but no longer. Hop over to it and unlock the Treasure Orb just to your left. About half way up, there will be a wider section with two black, rectangular platforms. The one on the left is of particular importance but not right until you learn Mogs Search skill in the next chapter. For now, continue past it while keeping it in mind and almost all the way up before, before you climb back up to the main road, there will be a Treasure Orb to your right. Climb back up and finish making your way to the crater.
When you get back to the spot where fought Gogmagog last time he will appear again. He isnt remarkably different than he was before except that this time he is a little bit more aggressive (dont be shy about shifting to Sentinel) and he will occasionally put up a shield. The shield will protect him from most damage but if you stagger him, it will destroy the shield so your strategy isnt really any different. Build up stagger and then wreck him. For doing this, you will unlock another Fragment piece and chocobos.
Chocobos will allow you to travel quickly and without incident. They will cost you one Gyshal Green to ride them until you get off. If you dismount, it will cost you another Green to ride again and while riding you cant use any of Mogs special skills that you acquire later. You will only be able to move, jump, talk, and open Treasure Orbs and Cubes. Right now it will be expensive to ride them frequently but later on, they will be very useful for looking for Fragments without being bothered by bothersome enemies.
Once you finally get to the crater and the Time Gate, youll say your goodbyes and head into the future!
The Historia Crux
The Historia Crux is what allows you to move from time period to time period and place to place. There are two views for the Historia Crux. The Matrix View will show you the entire thing and how each place is connected to each other. So, for instance, if you need to unlock a gate in New Bodhum in 3AF to get to the Bresha Ruins in 5AF then you will see New Bodhum 3AF and a line leading directly to Bresha Ruins 5AF as well as information on how many Gates you have opened in the highlighted time. Right now New Bodhum will have a single Gate icon in a yellow color meaning that the only gate is open. If you highlight Bresha Ruins, however, you will find there are three gates and they are grayed out because none of them have been opened yet.
While the Matrix View is very good at ensuring that you are opening all of the different Times in the Historia Crux, sometimes if you want to just find a single place, the Overview view is much more useful. It breaks the Historia Crux down into categories. Each tile represents a place, and if you highlight it, you can press up or down to change time periods. The places are arranged in the most likely order that youve unlocked them. So if you want to be in New Bodhum in 3AF, you want to go to the far left because its one of the first places youve been (the first tile is actually Valhalla but you cant get back there yet). If you want New Bodhum in 300AF then you go to the New Bodhum 3AF tile and press up until you find what you are looking for.
For now, use either view to go to the only other gate thats open. This Gate is Bresha Ruins -005AF-.
Bresha Ruins 005AF
Hey, this is cool. New time period, new place. Have a chat and wham! Boss battle!
|Fire||Halved||Poison||Chain Resist: 90|
This is Atlas but thankfully, youre only going to be fighting his hand right now. This battle introduces wounding. When you are wounded, a section of your life bar will be cleared out and cant be restored. Red bar can be restored but the empty section cannot. Later on you will have potions that can heal wounding and some creatures that you tame can heal small amounts of wound damage with their feral link ability. For right now, just keep in mind that wounding damage is very dangerous so when you are first wounded, try to speed up the battle.
For this fight, play conservatively though because this battle is largely dictated by Cinematic Action. Whenever Atlas moves to execute a big attack, change to Twin Shields to absorb the damage and limit the amount of wounds inflicted. Otherwise, chip away at his health. You wont be able to stagger him through normal means but after a short period, Atlas will attack and you will be presented with a Cinematic Action. The first action is to move the LS to the right. After a little more fighting, he will make another big attack and give you another Cinematic Action. First command is LS right, then LS up and finally that A/X button.
This will inflict stagger on Atlas. From here, just switch between Commando and Sentinel. Once you kill him, youll be presented with a final Cinematic Action where you will have to repeatedly tap the Y/T button. After the battle there will be a small misunderstanding and youll be taken into custody.
Follow the guards and talk to the leader. After talking to him, youll be put in a holding cell. Talk to the guard outside your cell and then talk to him again. After you talk about the Grand Elevator, one of the researchers will come to let you out. Youll all soon agree to take down Atlas.
Hand over your papers to the guard in front of the ruins, but before you head off into them turn around to find a Treasure Orb containing a Black Belt. Head up the stairs just to the left to get to it. From here, if you head E and turn left, you should find a woman dressed up in a crazy Phoenix colored Chocobo costume. Her name is Chocolina and she serves as the shop for the entirety of the game, following you from time period to time period. Feel free to shop if youd like but be forewarned that she is a rather annoying person. However, she will already have a new set of weapons for you so check it out.
From her, head S and on the right you should see another Treasure Orb with 350 gil inside. Continue SW and youll see some catwalks on the S side of the ruins. If you climb up to the top and go E, youll find another Treasure Orb with 400 gil. More importantly, if you head to the W side of this platform and round the corner near the terrified man, you should find a Treasure Cube containing the Leaving Gate Seal. This will allow you to close and reopen the New Bodhum 3AF Gate, allowing you to play through it from the beginning again. There is a Treasure Orb in the middle of the ruins, above Atlas hand and a path that leads to away at the NW corner of the ruins but both are inaccessible at the moment so head to the NE and head into the ruins.
Making your way up the stairs behind the guard who checked your papers, youll find a Treasure Orb at the top. Turn left (W), take a few steps and youll be attacked by a couple of creatures. They are called the Zwerg Scandroid and Cait Sith. Go for the Cait Sith first because hes a healer and then go for the Scandroid. Once this battle is over, the two creatures will turn into crystals. Youve now tamed these two creatures and can use them in battle as your third party member.
In your menu, you can equip creatures to your combat party using the paradigm pack option in the menu, allowing them to be used in paradigms. You can only have three creatures and each one will have a role that they cannot change from. The Scandroid will always be a Ravager and the Cait Sith will always be a medic. However, you can assign them to paradigms and the creatures will change depending on the paradigm youre using. While it may seem strange, you will want to base your paradigms around your creatures since these are the limiting factors. Soon, Noel and Serah will be capable of switching to any role while the creature slot will only have three roles to choose from. Set up your Paradigms so that you have each creature in your paradigms because both will be useful.
You can also level these creatures up in the crystarium but they require items instead of CP to level up. Youll collect Monster Materials and each type of creature will require different materials to level up. Lastly, during battle, as a monster executes actions that are part of its main function (for instance, when Cait Sith heals), they will build up the Feral Link meter. When it is full and reads Synchronized, you can hit the X button to execute an action that is special to each creature. During these attacks, you will have to input certain button commands similar to a Cinematic Action. Each creature has its own Feral Link bar and it can really pay off to have all three of your creatures synchronized before a boss battle. Keep in mind that ending a battle with a Feral Link attack will increase your odds of gaining the enemy creature as a companion.
- Commando, Ravager, Ravager (default)
- Commando, Ravager, Medic
- Commando, Commando, Ravager
- Commando, Commando, Medic
- Sentinel, Sentinel, Medic (or Sentinel if you have one)
- Ravager, Ravager, Ravager
If you want to pick up a sentinel, you can head back to New Bodhum (3AF) to try and get the Pulsework Soldier that you fought earlier. It will set you back some time but having a Sentinel creature will make your life a lot easier.
Creatures: Gremlin* Nekton Meonekton Hoplite Pulsework Knight
Alright, so youve tamed two creatures and set up your paradigms, so go W and then N up the stairs. About half way up, Atlas arm will come through a wall but it wont do anything else. To your right will be a wall that follows the stairs down. You can jump over this later with a special ability or a chocobo but for right now, dont be too concerned with it. At the top of the stairs, make your way to the W and youll come to a small camp with a Time Gate. Youll also find another Chocolina shop here and one of the guards will give you a side quest to find a couple of experimental drugs that have been lost.
Before leaving this area, turn W. While youre facing the pathway that leads out of this area, you should see a guard just to the left of that archway. Walk up to him and you should see a faint outline of a Treasure Orb floating in space but you cant interact with it. Talk to the guard and youll learn Moogle Hunt. Hit the RB/R1 button to activate Moogle Hunt and Mog will pull things that are only partially in this world the rest of the way in. In this case, the Treasure Orb will completely materialize so open it to collect a Wild Artefact which is used to open extra Time Gates aside from the Story Gates.
If you would like, you can head back to the excavation area for another phased Treasure Orb. This orb is just to the W of the guard who checked your papers before you entered the ruins behind some crates.
This side quest starts when you talk to the Red armored guard in the small camp by the N most gate. Talk to the guard to receive this quest. Make your way W through the archway. Talk to the stationary guard just to the left of the gate if you havent learned the Moogle Hunt ability (RB/R1). Go W and then take the left fork instead of taking the tunnel down. By some rubble just to your right should be the shadow of a phased Orb. Hunt for it to receive the first capsule.
The Second capsule will be in the tunnel you didnt take at the fork. From the camp, head W and go into the tunnel. It will curve S and then there will be a sharp left turn. If you take the left turn, you will find an Orb with the capsule. Return to the Red Soldier to turn in the quest and receive the Unio Mystica Fragment.
You get this quest by talking to a yellow soldier to the W of the N most gate. Leave the camp heading W and then take the left instead of going into the tunnel. Follow the path a little way past the rubble on the right and you should see a yellow soldier. Talk to him and he will complain about a Cieth. Accept the side quest. Follow this path as it turns N. As you come to the end, youll see a ramp leading up to a doorway above you, a tunnel to your left, and a path to your right. Go right a little so you can get up on that ramp. Go into the door at the top, go as far N as you can and then turn left. Youll walk into a tunnel that slopes slightly upward. There will be a phased Orb at the corner of this tunnel. As you make your way over to it, the Cieth will appear. Make sure you get the drop on him.
The Cieth can be tough if youre too aggressive. He has a few attacks that are hard hitting and can also hit multiple targets if your party is too close together. I recommend having a Medic in the party for a good portion of the fight or at least being cautious when your health gets below half. Otherwise, just work towards staggering him because otherwise you will do very minimal amounts of damage. Once hes staggered, it will still take a little work to take him down so be patient. Hell go down but not fast enough for you to throw caution to the wind. Once youve taken out the Cieth, head back to the yellow armored soldier to get the Ghast Fragment.
From the camp by the N most time gate, head W. If you head into the tunnel, it will wrap around to the S and then come to a cavern. If you head left, you will find a Treasure Orb at the dead end and if you follow this cavern to the W, it will go back N and meet up with the other path outside. From here, head N until you see a closed gate to your left, a ramp to the N, and a path to the right. Go up the ramp and into the tunnel. Before you get there, Atlas will appear again and youll be asked what you want to do. Choose to use the control device and then head up the ramp.
When you get inside the next cavern, you will see a few platforms above water. The left platform will have Chocolinas shop and the right platform will have a phased Treasure Orb. Make your way N and then turn right (E) and follow the tunnel. This tunnel will eventually lead to a large room with some kind of device in the middle. Activate the device to be sucked into a Time Paradox.
To resolve this time Paradox, you need to collect all of the crystals without falling. Stepping on a tile will cause it to start to disappear. Its good to think through how youre going to get the crystals and get to the gate at the end before you move.
From the starting tile, move forward 4 spaces, go left one space to pick up the first crystal. Go forward one space, right two spaces and then forward one space to pick up the second crystal. From here, go left one space and then forward to the Gate.
Move forward four spaces, move right one, up two spaces (crystal). Move left one space and down one space (crystal 2) then left one space (crystal 3). From here, move up three spaces (crystal 4), right one space and then up to the Gate at the end.
Move up four space, left two (crystal 1), then up 1 (crystal 2). From here, move two spaces right and one space up (crystal 3). Move one space right, one space up (crystal 4), and then two spaces left (crystal 5). From here, just move up to the gate.
Solving this puzzle will grant you the Delicate Crystal Fragment. You can also now use the controls for Atlas. This will slow Atlas down. Head back out of the tunnel and down the ramp. Once outside, keep heading E to fight Atlas. Just before you reach him, you should pass Chocolinas shop on the right and a Treasure Orb with a tuft of Phoenix Down in it on the left.
NOTE: Defeating Atlas without activating the control mechanism will cause a Paradox Ending.
|156000 (damaged) HP|
|Fire||Weakness||Poison||Chain Resist: 80|
This battle with Atlas is actually fairly simple. Atlas will attack with strong physical attacks but he has to wind up for them every time, giving you plenty of time to change to a sentinel heavy paradigm. While he sports a relatively small amount of health (because of the control device), until he is staggered, he will take very little damage. You should have no problem taking him out as long as you switch between sentinel roles when he attacks and staggering him otherwise. Once hes staggered, just let rip. He will likely not attack and will fall very quickly at this point.
Once hes dead he will start a Cinematic Action:
- LS Right -->B/O
- LS Right -->A/X
- LS Right -->A/X
- LS Right -->A/X
After the battle ends, youll receive the Atlas Fragment. Head E and check out the Epitaph thats highlighted by a Quest Marker. After a conversation with Alyssa, head further W to find a phased Eclipse Artefact. On the N side of this area will be a Treasure Cube with the Lucky Clover adornment. If you head back W, towards the ramp, youll find a Treasure Orb with 2 Gysahl Greens in them. Inspect the gate to the W and youll see a phased Reunion Artefact just on the other side of the bars. Approach them and use Moogle Hunt to reveal and collect it.
Now that Atlas is dead, some tougher enemies may appear like the Dendrobium (the first Saboteur monster youll find) and the Uridimmu (a decent commando creature). Now that you can ride chocobos in this area, you can open the Orb back in the first area of the ruins that is sitting on Atlas finger. With the two Artefacts you have, you can open both of the accessible gates nearby. Open one which will take you back to the Historia Crux. From there, head back into Bresha Ruins and open the other.
Yaschas Massif 10AF
Once you land, talk to the man dead ahead for a map. To the right will be a Treasure Orb containing 500 Gil. Theres only one path here right now so head E and then N. Go back W and youll come to an area with search lights. Stay in the lights to avoid battles. Many of the monsters here are quite tough so I highly recommend staying safe. There are a few Treasure Orbs scattered around here but you dont need to get them just now, youll have a chance to do so more safely later. Exit through the N side of these next two big areas. Up by Chocolina is a Treasure Cube on the right side. Open it up for a fragment that will allow you to Time Reverse Bresha Ruins. From here, make your way S E, E and then N.
Make your way N to the blocked off area at the end. A woman there will tell you that only authorized personnel can enter the ruins. As she says this, another riftbeast will appear, Aloeidai.
|Fire||Normal||Deprotect||Chain Resist: 80|
Aloeidai is rather similar to Gogmagog except tougher in almost every way. He has more health, will do wounding damage, uses the shield ability frequently and Swipe can really hurt now. He does also have a new ability called Landshatter which does significant damage to your entire party. Otherwise, this fight operates the same way as Gogmagog. Play a little more conservatively now but you still want to stagger him. It may take a couple of staggers to take him down at this point but he doesnt grow any tougher as the fight goes on so its just a matter of time before he goes down.
At the end of the fight, Aloeidai will try to suck you into a vortex. Hope will come to your rescue. After a short talk, youll receive the Aloeidai Fragment. Follow Hope for a walk. Theres an Orb just under the stairs you follow him up. When you get to the plaza there will be a Treasure Orb in the SE corner. Follow Hope the rest of the way to the command center. Hell show you the Oracle Drive.
Hope will give you the Hollow Artefact. You can head over to the ornate statue head. Head all the way back down and then take the ramp at the W side of the ruins. After a few turns, youll come across a Treasure Orb containing 3 Remedies. Continue to follow this walkway. At the top, you can see a phased Treasure Cube in front of the chin of the statue. Do a Moogle Hunt to reveal it but youll have to wait until youve learned the Moogle Throw to get the cube. If you have it, collect the cube, otherwise, you will learn it in the second half of this episode. This cube contains the Pathos Jewel Fragment.
Make your way to the S from the ruins. You should see an area with a crimson floating orb that was previously blocked off. Hop down and follow this path to another Gate. Open it with the Hollow Artefact.
Most monsters in Oerba can be taken out quickly with commandos but the Ghasts may be a little tougher. Using a Ravager can be very helpful with them. None of the Cieth type enemies can be tamed. Monsters: Clione Chonchon Ghast Seeker
Once you land in Oerba, go straight forward towards the end of the road. At the end, do a Moogle Hunt to reveal a Time Paradox. All of Oerbas paradoxes have the same puzzle structure. In each one, you must complete the form shown to you at the beginning by connecting the crystals of the same color before time runs out. Its imperative that you remember the shape that is made at the beginning because that really helps you make connections.
In this case, the outline is that of a Cait Sith. As an example of why remembering the form is important, you want to connect the point of the ear on the left side to the base of the ear on the left side. Sometimes these crystals wont be the same color but soon they will be and you need to connect them. Knowing where you are going to have to make connections limits how much of the area you have to look at.
Unfortunately there is no easy solution that I can give for this, you just have to learn how to solve the puzzles but once you do, you will fly through them.
In this Paradox, you will only have to solve one level. Finish it and another segment of Oerba will open up for you and you will gain the Times Stardust Fragment. Head along the road and on the right you will see an Orb and a spot for you to jump down to a lower level. Open the Orb for 2 Gysahl Greens and then hop down. Head to the N side of this roof and you should see a section of wall that has crumbled slightly. You can jump down from here.
To your left will be an orb on the other side of a giant tank. Youll need to go around the building to the N to get it. If you enter the building to your SE you will find another Orb. If you head up the stairs in this building, you will find a Treasure Cube with the Gate Seal for Yaschas Massif 10AF. Chocolina should be near where you dropped down. Dont go down the ramp to the E side but head to N side of this area to find another Paradox entry.
Solve that Paradox to get the Times Shell Fragment. Go up the ramp directly in front of you. This will lead you W. Go up the ramp and then when it levels off, continue to head as far W as possible. On the left side of the big tree that you pass will be another Treasure Orb. If you pass the tree on the right side, you will see a little section of land that sticks out over a gap further than the rest. Right now you cant see it but if you return later, there will be a Wild Artefact on the side of the building S-SW of where you are. It will be in the distance and be hard to see so stand still and watch for its bobbing. Make sure you return for this later. When you get to the W side, follow the small set of stairs to the N. You will come to another end point. Hunt for another Paradox entrance. Solve the three levels of the paradox to open the last of Oerba and gain the Times Coral Fragment.
Go E from here and follow the walkway down to the sand. Follow the sand E and watch for a Treasure Orb on the right. When you get close to the Time Gate, there will be two sets of stairs heading down. Go down the stairs and then follow the beach W. Youll find some wooden stairs leading up into the building. Scamper up the stairs and watch for the Treasure Orb on the right side at the top. Open the Treasure Orb and continue down the hallway. Youll find your way to the roof. Turn around and approach the Quest Marker. Use the Oracle Drive.
- Ravager, Ravager, Commando
- Medic, Medic, Commando
- Commando, Commando, Commando*
*Not necessary. **Defeating him with the Paradox Scope active will cause a Paradox Ending
I highly recommend these paradigms for this fight. Caius is not an easy battle and the most important thing is that you enter stagger strong. What I mean by this is that you want to approach Caius stagger point (300%) but not go over it immediately. Change to Paradigm 2 to top off your health while the Commando keeps Caius Chain gauge filled. Then switch back to Paradigm 1 and let loose. This way, you can stay on the offensive as long as possible while you are capable of doing the maximum amount of damage. You may want to maintain this Paradigm for a little while so that you can get the chain gauge even higher and then switch to Paradigm 3. The rest of your Paradigms you can arrange however you want. You can use Synergist, Saboteur and Sentinel in any of those. Synergist is an obvious help but Caius is also susceptible to Saboteur attacks as well. If you can manage to land some just before you send him into stagger, you can make the fight a lot easier.
Caius is not an easy fight. You may have to try a few times before you defeat him. Watch out for his attacks, all of which are pretty hard hitting. He also has a restorative spell that adds a bunch of positive effects, heals, and increases his healing speed. Keep an eye out for this because sometimes it will take two staggers to kill him and if he restores all his health in between staggers, it can extend the fight indefinitely.
After he is defeated, you will receive the Artefact of Origins. Go out of the house and head back E. Go up the stairs and you should see the Time Gate to the E. Use the Artefact to open it.
Yaschas Massif 1XAF
The area of Yaschas Massif is now much brighter and safer. You can run about and collect any of the Orbs you missed earlier without running into Behemoths. Make your way back to the ruin and youll meet up with Yuel again. After a brief chat, head further into the ruins to where you left Hope. He will be waiting for you. Talk to him to find that things had changed.
After youve talked to them, you can go back and keep talking to them. Then try move a little and Mog will comment that its time to find another key and gate. Turn left (E) and pass by the open barricade that was closed in the main 10AF time line. Follow the catwalk to the top and do a Moogle Hunt at the Quest Marker. You should find an Artefact and a Treasure Orb. Head back into the mountains and youll find a Time Gate at the S end of the mountains. It will be marked off on your map with a Quest Marker.
The first tile in the Historia Crux is Serendipity. Visit it and open the lone Treasure Orb to the left of the main gate. You cant do anything else here at the moment but you will be able to return later so leave for now. Go into the third tile to visit the Coliseum (they spelled it that way, not me). Walk down to the middle and talk with the keeper of this Arena. Noel will talk him into giving you an Artefact. Visit the second tile to visit the Void Beyond. Explore the area but you wont be able to go far. There will be a few Treasure Orbs scattered around. Once you are done, head back to the rift to leave.
Sunleth Waterscape -300AF-
After Serah has a vision, shell run off and youll have to follow her. Once you find her, youll have to battle His Royal Ripeness. You could have done this part instead of Yaschas Massif first but the monsters are tougher here.
Paradigms: 1: Ravager, Ravager, Ravager 2: Commando, Commando, Commando 3: Medic, Medic, Medic
You can walk into this with pretty much any paradigms youd like as long as you have a good healing paradigm and good offensive paradigms. Snow is actually a commando so you dont need to keep one on the party to keep the stagger bar up. This battle is rather slow and unremarkable until you get close to the end. When His Royal Ripeness gets to about 25% of his health, he will start causing wounding damage. This will start to stack up fast so youll have to hurry up quickly.
Having Antidotes or Medics with Esuna is somewhat important because he will hit you with poison occasionally. Once youve killed him, you will flee. After a short catching up session, youll decide that you need to figure out how the flan is getting so big.
Talk to Snow to get a map of the area. Start making your way S and W. The creatures in this area are quite tough and you may be able to find some upgrades for your monsters in this area. Head S from here and youll come to a dead end with a vine. Use the vine to swing to the next area. Youll land and not far to the S-SE, you should see Chocolinas shop.
From Chocolinas Shop, head SE. The S path will lead to a Treasure Orb but youll have to do a Moogle Hunt by the edge first to reveal some Flan blocking your path. Grab the chest and head back up. This time, take the E path. Moogle Hunt again to reveal more Flan. Youll find another Treasure Orb a little further in. Follow the path as it curves S and then swing on another vine. Take the path E, jumping over branches as you go. When you get to the end of the path, you will have to fight a group of Flan to grab an Artefact. It is definitely best to go with a Rav, Rav, Rav combo on the flan since they are susceptible to magic. Make quick work of them and grab the Artefact. Youll also get a Treasure Cube before you leave.
Grab the vine and head back to Chocolinas Shop. Head back past her shop towards the Time Gate NW of her. Just before you get to the Time Gate, youll come to a round area with a few different paths leading off. You want to travel SW from here. Youll come to a dead end but then Snow will solve the problem for you.
During your ride, youll learn the Moogle Throw. Use it to open the Orbs along the way. (At this point, you can return to Yaschas Massif and collect the Treasure Cube on the statue head). At the end, youll have to climb off the beasts back. Youll come to another Chocolina Shop and W of there will be a Treasure Orb to throw Mog to. When you do, youll be attacked by monsters so back off and run away until they leave you alone or you get Mog back. After they have been dealt with, head to the SE end of this platform and swing on the vine to the next area.
SW of where you land will be another Time Gate and SE will be a path to another area. Make your way SE. At the far end of the branches, youll be able to jump down to the lower level. Get down there, Moogle Throw to the S and then head N to confront the Flan. Kill them and take the Artefact here.
After youve gotten the second Artefact, you can use the Chocobos to get around. Head back toward the Time Gate you just passed. Open it and jump inside. This gate will lead you to the Coliseum in case you hadnt visited before. Head down to the middle and talk to the Keeper for an Artefact. On the way out, Moogle Hunt for the Orb to the left of the Time Gate. Head Back to Sunleth Waterscape.
In Sunleth Waterscape, head back to the Time Gate to the far N. Go through this one to reach the Archylte Steppe. When you ride the beast back across the gap, make sure to keep an eye pealed on the right side about half way up and just before the turn for a Wild Artefact. Youll have to through Mog over to it to get it.
Archylte Steppe -???AF-
Meet the hunters of the Archylte Steppe. Theyll run off to their camp. The monsters around here can be on the tough side so be very careful. The Red Chocobo might be a good companion if you can kill one. Follow them and enter their camp. Theres only one building in the camp and at the top will be a male hunter. Talk to him and he will give you a map of the area. Talk to him again and hell ask you to take care of a pesky monster for him. Hell point you out into the plains.
Follow the Quest Marker and when you get close, youll be ambushed by a group of Goblins and a Goblin Chieftain. The Goblin Chieftain will buff the Goblins in his party but if you kill the Chieftain, one of the regular Goblins will turn into the Chieftain. If you dont have a sentinel by now, keep killing the Chieftain so that each Goblin will turn into a chieftain in turn. This will increase your odds of getting the Goblin Chieftain as a party member. He isnt the toughest of Sentinels but his Feral Link ability heals 50+ points of wound damage and provides a bunch of positive status effects for the party.
Head back to the camp and talk to the man who gave you the quest. Just N of where you fought the monsters should be a Cactuar Statue which will teleport you back to the camp. Talk to the quest giver and he will point you to help someone else in the camp. The person you need to talk to is actually just down the stairs. She will request that you collect some wool from the sheep in the plain for her. The three sheep you are looking for are SE, S, and SW of the camp. They move around a little so youll have to find each one. Each is slightly larger than a normal sheep. Catch them to collect their wool then report to the quest giver.
She will tell you about a Weather Machine upstairs. Go up the stairs and talk to the woman in the corner of the room. She will explain how to use the machine. Move the right lever first, then the left lever. This will make a monster appear in the SE. The man nearby will tell you about this creature thats been eating a whole lot of flan. Before you can get over there, a Long Gui will appear. You wont be able to defeat this creature just yet so go back to the weather machine; we need to make it move. Move the right lever again and the Long Gui will disappear but the beast will stay.
Faeryl – x319x
|Fire||Absorbed||Deprotect||Chain Resist: 90|
- Ravager, Ravager, Commando
- Sentinel, Sentinel, Sentinel
- Ravager, Commando, Medic
- Sentinel, Medic, Medic
- Commando, Commando, Commando
When you first start off the battle, you might be able to get a move off but then you want to change to paradigm 2 because he will likely execute a hard hitting attack. Be careful when he charges up for his flying attack. He will crouch down for a short period and then lunge. You want to enter paradigm 2 for this attack as well and stay there until hes landed again. Otherwise, you want to use paradigm 1 to build up his gauge, 5 when hes staggered and his gauge is sufficiently built up, 3 for minor healing (to keep chain gauge up) and 4 for when you really need to patch up.
This is a pretty tough battle but you should have a diverse group of creatures now and some of them (like the Goblin Chieftain) may do something that does more than just do damage so make sure to keep an eye on your Feral Link and keep in mind that sometimes those gauges can build even if the creature isnt out. Abuse that ability because it is basically a free and high powered action. If you execute it at the appropriate time, you can boost a stagger gauge by a significant amount, do tons of damage, or bring your team from the brink of defeat to top form.
Once he is defeated, youll get the Black Hole Gem Fragment. Youll also get a Treasure Cube for your Live Trigger choice. The Gate you are looking for is S of the camp but you cant open it yet without killing the Gigantuars and you cant do that yet. You need to have a sentinel with at least 2k health or a stronger party in the 3-4k health range.
For now, head back to Sunleth Waterscape. You will face a different flan this time named Mutantomato. He doesnt have nearly as much health as his predecessor but he does more damage, hes more aggressive with his poison attack, and he starts dealing wound damage at the outset of the battle. Having Esuna and Raise for the Medic class will really help as will Launch for the Commando class. You have to play a little more aggressively on this boss fight if you want to succeed but otherwise, use the same general strategies.
Collect the Artefact left behind with a Moogle Throw. Take the Artefact back to the gate to the S.