ARTEFACTS, GATE SEALS and TIME GATES
FINAL FANTASY XIII-2
Version 1.0
By
AZorro007
This guide enumerates Artefacts, Gate Seals and Time Gates that appear in the
Final Fantasy XIII-2 game. The Directions Appendix adds detail by in-game
"Action Location" so that the interested player will have complete material for
use in finding, acquiring and/or using any one of the items of the three lists.
It adds supplemental map information for "Action Locations" addressed as well.
The material of this guide is based upon facts gathered and opinions gained by
play of the original U.S. version of the Final Fantasy XIII-2 game (put on sale
in the U.S. on January 31, 2012) on the Model CECHE-2501A PlayStation 3 gaming
console. It presents results of game play as experienced by the author.
The material of this guide is copyright 2012 by its author, Robert E. Fricks
(email: zorro007@pacbell.net). Final Fantasy XIII-2 is copyright 2011 and 2012
by Square Enix Co., Ltd. With all rights reserved. This guide has been prepared
for exclusive posting on www.GameFAQs.com solely for the support of web site
users. Reproduction of single copies of this guide for personal use is
authorized. All other uses, particularly those for financial gain or commercial
purpose, are not authorized.
TABLE OF CONTENTS
[*A*]INTRODUCTION - Overviews the organization of this guide and describes some
useful control features of the game that can be used to search for items.
[*B*]ARTEFACTS - Lists 25 Artefacts, their sources and their applications.
[*C*]GATE SEALS - Lists 26 Gate Seals, their sources and their applications.
[*D*]TIME GATES - Lists 46 Time Gates, their locations and their applications.
[*E*]DIRECTIONS APPENDIX - Details context for all list items and related maps.
[*10*] A DYING WORLD 700 AF
[*11*] ACADEMIA 400 AF
[*12*] ACADEMIA 4XX AF
[*13*] ACADEMIA 500 AF
[*14*] AUGUSTA TOWER 200 AF
[*15*] AUGUSTA TOWER 300 AF
[*16*] BRESHA RUINS 005 AF
[*17*] BRESHA RUINS 100 AF
[*18*] BRESHA RUINS 300 AF
[*19*] COLISEUM ??? AF
[*20*] NEW BODHUM 003 AF
[*21*] NEW BODHUM 700 AF
[*22*] OERBA 200 AF
[*24*] OERBA 400 AF
[*25*] SERENDIPITY
[*26*] SUNLETH WATERSCAPE 300 AF
[*27*] SUNLETH WATERSCAPE 400 AF
[*28*] THE ARCHLYTE STEPPE ??? AF
[*29*] THE VOID BEYOND ??? AF
[*30*] VILE PEAKS 010 AF
[*31*] VILE PEAKS 200 AF
[*32*] YASCHAS MASSIF 010 AF
[*33*] YASCHAS MASSIF 01X AF
[*34*] YASCHAS MASSIF 100 AF
[*35*] YASCHAS MASSIF 110 AF
[*A*] INTRODUCTION
CAUTION: This presentation is not spoiler free. Nor is it a walkthrough. It is
a guide to assist location of the set of Key Items addressed.
Artefacts are listed in alphabetical order by "name". Each entry comprises the
"Name" of the Artefact followed by the name of the "Action Location" where it
is to be found and the Time Gate (within the "Action Location" is always given
preference) to which it attaches.
Gate Seals are listed in alphabetical order by "Title". Each entry begins with
the "Title" of the Gate Seal, continues with the name of the "Action Location"
where it is to be found and completes with the designator of the "Action
Location" controlled.
Time Gates are listed in alphabetical order by "designator". A designator
consists of a descriptor of the "Action Location" containing the Time Gate of
interest plus a numerical indicator used to separate multiple Time Gates that
may occur in a single "Action Location".
Each Time Gate entry consists of a designator plus a "usage" description. The
"usage" description includes the "Name of the Artefact that must be used to
activate the Time Gate and the "Action Location" (if any) revealed by the first
operation of the Time Gate.
The Directions Appendix gives information to assist finding the Artefacts, Gate
Seals and Time Gates enumerated by the respective index lists. Entries are
provided to cover each "Action Location" containing one or more of these items.
Content is organized by alphabetical order of the "Action Location" designators.
Directions are constructed so as to be "in addition" to those suggested by in-
game, game-designer-presented visual and map cues.
To appeal to the widest class of readers, directions are provided in two forms:
(1) as "Situational" descriptions in terms of "Action Location" features
that a player might see as that player moves about the "Action
Location" and,
(2) as "Map" directions making use of the directional and topographic
features available by application of the in-game Mini-map and Overhead
map tools while moving about the "Action Location".
In the latter case, the presentation will be of greatest use to the player
having used the "Settings" feature of the Main Menu to select "Facing" under
"Mini-map Settings" and "Fixed to North" under "Map Settings".
Use [Select] to toggle the appearance of the Mimi-map on and off. Use [Square]
to cause the Overhead Map to appear and [Circle] to cause it to vanish.
Also, remember that the tilting the Left Analog Stick allows complete scanning
of the area covered by the Overhead Map while pressing down on the Left Analog
Stick will center the Overhead Map position on your party's current location.
Tilting the Right Analog Stick up and down exercises the "zoom" feature of the
Overhead Map.
There is a "Miss Horizon" side quest concerning getting 100% coverage for
mapped locations. For completeness, discussion concerning the acquisition and
completion of map "coverage" for each "Action Location" has been added to the
Artefact, Gate Seal and Time Gate information for each "Action Location" of
interest to the appendix.
[*B*] ARTEFACTS
This list is organized alphabetically by Artefact "Name". Individual entries
comprise; "Name" of Artefact - "Action Location" where found - Time Gate used.
IMPORTANT NOTE: It is IMPOSSIBLE to "dead end" the game progression by using
any particular "Wild" Artefact to activate any particular Time Gate.
"Artefact of Origins" - Oerba 200 AF - Time Gate Number 1
"Artefact of Rebirth" - Augusta Tower 200 AF - Time Gate Number 1
"Artefact of the Ark" - New Bodhum 700 AF - Time Gate Number 1
"Combat" Artefact - Sunleth Waterscape 300 AF - Time Gate Number 2
"Eclipse" Artefact - Bresha Ruins 005 AF - Time Gate Number 1
"Giant's" Artefact - New Bodhum 003 AF - Time Gate Number 1
"Hollow" Artefact - Yaschas Massif 010 AF - Time Gate 1
"Illusionary" Artefact - Site of first "Mysterious" Artefact. Activates the
Time Gate attempted with the "Mysterious" Artefact.
"Mysterious" Artefact - Sunleth Waterscape 300 AF - Creates the "Illusionary"
or the "Restoration" Artefact
"Mysterious" Artefact - Yaschas Massif 01X AF - Creates the "Illusionary" or
the "Restoration" Artefact
"Restoration" Artefact - Site of the second "Mysterious Artefact. Activates the
Time Gate attempted with the "Mysterious" Artefact.
"Reunion" Artefact - Bresha Ruins 005 AF - Time Gate Number 2
"Thundering" Artefact - Sunleth Waterscape 300 AF - Time Gate Number 1
"Tower" Artefact - Academia 400 AF - Time Gate Number 1
"Vagabond" Artefact - Academia 4XX AF - Time Gate 1
"Wild" Artefact - A Dying World 700 AF - Time Gate 1 (or any other Time
Gate that accepts "Wild" Artefact activation)
"Wild" Artefact - Academia 4XX AF - Time Gate 2 (or any other one of the
9 other Time Gates in the game that accept "Wild"
Artefact activation)
"Wild" Artefact - Augusta Tower 200 AF - Time Gate Number 2 (or any one
of 9 other Time Gates that use a "Wild" Artefact for
activation)
"Wild" Artefact - Bresha Ruins 005 AF - Time Gate Number 3 (or any one
of 9 other Time Gates accepting "Wild" Artefact
activation)
"Wild" Artefact - Bresha Ruins 300 AF - Time Gate Number 1 (or any one
of 9 other Time Gates accepting "Wild" Artefact
activation)
"Wild" Artefact" - Oerba 200 AF - Any one of the 10 in game Time Gates
that accept a "Wild" Artefact as the entry key.
"Wild" Artefact - Serendipity ??? AF - Any one of the ten Time Gates in
the game that accept a "Wild" Artefact for activation.
"Wild" Artefact - Sunleth Waterscape 300 AF - Any one of the 10 possible
Time Gates accepting "Wild" Artefact activation.
"Wild" Artefact - The Archlyte Steppe ??? AF - Time Gate Number 1 (or
any one of 9 other Time Gates accepting "Wild"
Artefact activation)
"Wild" Artefact - Yaschas Massif 100 AF - Time Gate Number 1 (or any of
9 other Time Gates accepting "Wild" Artefact
Activation)
[*C*] GATE SEALS
This list is organized alphabetically by Gate Seal "Title". Individual entries
comprise: Gate Seal Title - "Action Location" source - "Action Location" sealed.
"Afterimage" Gate Seal - Vile Peaks 200 AF - Vile Peaks 010 AF
"Determination" Gate Seal - Academia 500 AF - A Dying World 700 AF
"Disaster" Gate seal - Bresha Ruins 100 AF - Bresha Ruins 100 AF
"Encounters" Gate Seal - Yaschas Massif 01X AF - Oerba 200 AF
"Eternity" Gate Seal - Bresha Ruins 100 AF - Serendipity ??? AF
"Facts" Gate Seal - Academia 4XX AF - Augusta Tower 200 AF
"Farewells" Gate Seal - Academia 400 AF - Sunleth Waterscape 300 AF
"Final Battle" Gate Seal - Academia 500 AF - Academia 500 AF
"Flight" Gate Seal - Oerba 300 AF - Academia 400 AF
"Hometown" Gate Seal - Oerba 400 AF - Oerba 400 AF
"Hope" Gate Seal - After Ending Credits - Valhalla ??? AF
"How Things Were" Gate Seal - Oerba 300 AF - Oerba 300 AF
"Labyrinth" Gate Seal - Bresha Ruins 300 AF - Bresha Ruins 300 AF
"Leaving" Gate Seal - Bresha Ruins 005 AF - New Bodhum 003 AF
"Maleficence" Gate Seal - Yaschas Massif 110 AF - Yaschas Massif 110 AF
"Prediction" Gate Seal - The Void Beyond ??? AF - Coliseum ??? AF
"Promises" Gate Seal - A Dying World 700 AF - Academia 4XX AF
"Reminiscence" Gate Seal - Yaschas Massif 100 AF - Yaschas Massif 100 AF
"Return" Gate Seal - Vile Peaks 200 AF - Vile Peaks 200 AF
"Scars" Gate Seal - Yaschas Massif 010 AF - Bresha Ruins 005 AF
"Silence" Gate Seal - Augusta Tower 200 AF - Augusta Tower 300 AF
"Sisters" Gate seal - Academia 500 AF - New Bodhum 700 AF
"The Calm" Gate Seal - The Void Beyond ??? AF - The Archlyte
Steppe ??? AF
"The Fall" Gate Seal - Serendipity ??? AF - Yaschas Massif 01X AF
"Thunderstruck" Gate Seal - Sunleth Waterscape 400 AF - Sunleth Waterscape
400 AF
"Visions" Gate Seal - Oerba 200 AF - Yaschas Massif 010 AF
[*D*] TIME GATES
This list is organized alphabetically by Time Gate "Action Location" occupied.
Individual entries comprise: Time Gate designator - Usage description.
IMPORTANT NOTE: It is not possible to reach a point in the game where it cannot
be continued to completion by using any particular "Wild" Artefact to activate
any particular Time Gate.
A Dying World 700 AF Number 0 - Second entry point. Activated by the first
use of New Bodhum 700 AF Time Gate 1
A Dying World 700 AF Number 1 - Activated by a "Wild" Artefact - Reveals
Bresha Ruins 100 AF
Academia 400 AF Number 0 - First entry point - Activated by the
second story line exit from The Void
Beyond ??? AF
Academia 400 AF Number 1 - Activated by the "Tower" Artefact -
Reveals Augusta Tower 200 AF
Academia 400 AF Number 2 - Activated using a "Wild" Artefact. Reveals
Yaschas Massif 100 AF
Academia 4XX AF Number 0 - First entry point. Activated by first use
of Augusta Tower 200 AF Time Gate 1
Academia 4XX AF Number 1 - Activated using the "Vagabond" Artefact.
Reveals The Void Beyond ??? AF
Academia 4XX AF Number 2 - Activated using a "Wild" Artefact -
Reveals Vile Peaks 010 AF
Academia 500 AF Number 0 - First entry point. Activated by first use
of New Bodhum 700 AF Time Gate 1
Augusta Tower 200 AF Number 0 - First entry point - Activated by first use
of Academia 400 AF Time Gate 1
Augusta Tower 200 AF Number 1 - Activated using the "Artefact of Rebirth"
Reveals Academia 4XX AF
Augusta Tower 200 AF Number 2 - Activated using a "Wild" Artefact. -
Reveals Oerba 300 AF
Augusta Tower 300 AF Number 0 - First entry point - Activated by first use
of Yaschas Massif 01X AF Time Gate 2
Bresha Ruins 005 AF Number 0 - First entry point - Activated by first use
of New Bodhum 003 AF Time Gate 1
Bresha Ruins 005 AF Number 1 - Activated using "Eclipse" Artefact -
Reveals Yaschas Massif 010 AF
Bresha Ruins 005 AF Number 2 - Activated using "Reunion" Artefact -
Reveals Sunleth Waterscape 300 AF
Bresha Ruins 005 AF Number 3 - Activated using "Wild" Artefact - Reveals
Bresha Ruins 300 AF
Bresha Ruins 100 AF Number 0 - First entry point. Activated by first use
of A Dying World 700 AF Time Gate 1
Bresha Ruins 300 AF Number 0 - First entry point. Activated by first use
of Bresha Ruins 005 AF Time Gate 3
Breaha Ruins 300 AF Number 1 - Activated using a "Wild" Artefact. Reveals
Yaschas Massif 110 AF
Coliseum ??? AF Number 1 - A dual-purpose entry and exit point -
Activated by the first use of Sunleth
Waterscape 300 AF Time Gate 2
New Bodhum 003 AF Number 1 - Activated using "Giant's" Artefact -
Reveals Bresha Ruins 005 AF
New Bodhum 700 AF Number 1 - Activated using "Artefact of the Ark"-
Reveals Academia 500 AF
Oerba 200 AF Number 0 - First entry point - Activated by first use
of Yaschas Massif 010 AF Time Gate 1
Oerba 200 AF Number 1 - Activated using "Artefact of Origins".
Reveals Yaschas Massif 01X AF
Oerba 300 AF Number 0 - First entry point - Activated by first use
of Augusta Tower 200 AF Time Gate 2
Oerba 300 AF Number 1 - Activated using a "Wild" Artefact. Reveals
Oerba 400 AF
Oerba 400 AF Number 0 - First entry point. Activated by first use
of Oerba 300 AF Time Gate 1
Serendipity ??? AF Number 1 - A dual-purpose entry and exit point -
Activated upon second story line exit from
The Void Beyond
Sunleth Waterscape 300 AF Number 0 - First entry point - Activated by first use
of Bresha Ruins 005 AF Time Gate 2
Sunleth Waterscape 300 AF Number 1 - Activated using "Thundering" Artefact -
Reveals The Archlyte Steppe ??? AF
Sunleth Waterscape 300 AF Number 2 - Activated using the "Combat" Artefact -
Reveals Coliseum ??? AF
Sunleth Waterscape 300 AF Number 3 - Activated using the "Illusionary" or the
"Restoration" Artefact - Reveals The Void
Beyond ??? AF plus other "Action Areas"
Sunleth Waterscape 400 AF Number 0 - First entry point. Activated by the first
use of Time Gate 1, Yaschas Massif 100 AF
The Archlyte Steppe Time Gate 0 - First entry point. Activated by first use
of Sunleth Waterscape 300 AF Time Gate 1
The Archlyte Steppe Time Gate 1 - Activated using a "Wild" Artefact -
Reveals the Vile Peaks 200 AF
Vile Peaks 010 AF Time Gate 0 - First entry point. Activated by first use
of Academia 4XX AF Time Gate 2
Vile Peaks 200 AF Time Gate 0 - First entry point. Activated by first use
of The Archlyte Steppe ??? AF Time Gate 1
Yaschas Massif 010 AF Time Gate 0 - First entry point. Activated by first use
Of Bresha Ruins 005 AF Time Gate 1
Yaschas Massif 010 AF Time Gate 1 - Activated using the "Hollow" Artefact.
Reveals Oerba 200 AF
Yaschas Massif 01X AF Time Gate 0 - First entry point. Activated by first use
of Oerba 200 AF Time Gate 1
Yaschas Massif 01X AF Time Gate 1 - Activated using the "Illusionary" or the
"Restoration" Artefact - Reveals The Void
Beyond ??? AF plus other "Action Areas"
Yaschas Massif 01X AF Time Gate 2 - Activated using a "Wild" Artefact -
Reveals Augusta Tower 300 AF
Yaschas Massif 100 AF Time Gate 0 - First entry point. Activated by first use
of Academia 400 AF Time Gate 2
Yaschas Massif 100 AF Time Gate 1 - Activated by use of a "Wild" Artefact -
Reveals Sunleth Waterscape 400 AF
Yaschas Massif 110 AF Time Gate 0 - First entry point. Activated by first use
of Bresha Ruins 300 AF Time Gate 1
[*E*] DIRECTIONS APPENDIX
The entries of this appendix are organized as an alphabetical index based upon
in-game "Action Location" designators. Each "Action Location" entry offers in-
depth coverage of "The Map", "The Artefacts", "The Gate Seals" and "The Time
Gates" topics to assist the player to locate and effectively use these items.
[*10*] A DYING WORLD 700 AF
1 Artefact; 1 Gate Seal; 2 Time Gate
The Map
The map is found in an "out-phase" Treasure Sphere that is located in the
center of the pathway just past the very narrow opening between walls that
admits entrance into the ruined village from the large expanse of barren sands.
Complete map coverage is not possible during first entry as a large portion of
the western section of the area is blocked from access. A second entry from the
Historia Crux resolves that issue as the entry point is at the western border
of the previously blocked western section.
A routine inspection of the area produces the 100% coverage required to fulfill
the needs of the Miss Horizon side quest for map information on this area.
The Artefact
1. "Wild" Artefact - The artifact becomes available after story line events are
completed during a second entry into A Dying World 700 AF. The Moogle Hunt
capability will be needed to acquire the Artefact. It can be used to
activate A Dying World 700 AF Time Gate 1 or any other Time Gate accepting
"Wild" Artefact activation.
Situational Directions. Move forward and across a first bridge from the entry
point. Continue across the sands to pass over a second bridge. Bear to the
right and down the valley to re enter the ruined village. Move through the
village to turn left at the intersection of pathways. Move up the path to
arrive at the Farseers' Relic. Complete story line actions to be able to
collect the Artefact.
Map Directions. From a starting point near the western boundary of the map,
move to the south and to the east to arrive at the ruined village. At the far
end of the village, turn to the north and move up the pathway to the Farseers'
Relic. Perform the necessary story line actions to have the Artefact appear.
The Gate Seals
1. "Promises" Gate Seal - Becomes available after the first story line battle
in the area. It enables time Reversal for Academia 4XX AF.
Situational Directions. Follow Noel toward the Farseers' Relic. As you do so,
listen for the distinctive "hum" of a Treasure Cube. The "hum" will be at its
loudest as you are passing by a low wall on the right-hand side of the pathway.
Look behind the wall and open the Treasure Cube to receive the Gate Seal.
Map Directions. From the center of the ruined village, move southeast and
complete a U-Turn to the north to find and move along a path leaving the ruined
village. As you finish the turn be aware of the ruined structures on the right.
Look behind the low wall seen there to find the Treasure Cube containing the
Gate Seal.
2. The "Determination" Gate Seal that enables Time Reversal for A Dying World
700 AF is found in Academia 500 AF.
The Time Gates
0. Time Gate 0 - Second entry point. It is activated by first use of Time Gate
1 of New Bodhum 700 AF.
Situational Directions. The Gate is located at the top of a sandy slope in a
remote part of Dying World 700 AF. Two bridges and a long journey separate it
from the Farseers' Village area.
Map Directions. The Time Gate appears near the border depression west of the
boundary right angle in the top of the most northwesterly sizable area of the
map.
1. Time Gate 1 - Immediately available upon arrival at its location. When
activated using a "Wild" Artefact, it reveals Bresha Ruins 100 AF.
Situational directions. From the second entry point, proceed forward across a
bridge and move to the right and around the periphery of the sandy area. The
Time Gate will be found where the area boundary proceeds to reverse direction
as it curves back on itself.
Map Directions. The Time Gate is in the center of the peninsula extending to
the southwest from the large southwestern land area of the map.
2. First entry into this area is through story line action originating in The
Void Beyond ??? AF. First exit is also a story line event and results in
the indirect activation of New Bodhum 700 AF.
[*11*] ACADEMIA 400 AF
1 Artefact; 1 Gate Seal; 3 Time Gate
The Map
The map is not immediately available. After entry, move to the right and up the
moving walkway to enter a secure area. Query the terminal there to receive the
map.
Miss Horizon appears down the hallway from the terminal. Her side quest can now
be "officially" started. Map coverage previously accomplished need not be done
over to receive side quest "credit".
A map coverage completion percentage of 69% is possible during the first visit
to Academia 400 AF as all mapped areas are not accessible. The player is
advised that, as painful as it might be, a thorough exploration to acquire that
completion percentage may be beneficial.
The Miss Horizon side quest coverage requirements for the Academia map will
also require a complete exploration of Academia 4XX AF and Academia 500 AF in
addition to coverage accumulated at this location.
The Artefact
1. "Tower" Artefact - Receipt is automatic after the Zenobia battle. Used to
activate the Academia 400 AF Time Gate 1.
Situational Directions. Accept the Miss Horizon quest. Then bust through the
security barriers and follow the "smoke puffs" left by the protagonist under
pursuit to the battle site. Win a series of story line battles to receive the
Artefact.
Map Directions. Move east through the maze of hallways while overcoming the
security barriers placed there. Enter the east side promenade and travel its
length west to enter and cross the Central Bridge. Enter and move through the
west side promenade to reach a moving walkway that leads up to the battle site.
The Gate Seals
1. The "Farewells" Gate Seal is immediately available. It enables time reversal
for Sunleth Waterscape 300 AF.
Situational Directions. Starting at the entry point Time Gate, move to the
right and up the moving walkway Enter the secure area and look on the left
between the individuals standing there to find the floating Treasure Cube
containing the Gate Seal.
Map Directions. Move east and then north along the walkways always keeping to
the left. The Treasure Cube containing the Gate Seal will be found just before
a right turn is required to proceed forward.
2. The "Flight" Gate Seal that enables Time Reversal for Academia 400 AF is
found in Oerba 300 AF.
The Time Gates
Time Gate 0 - This initial entry point is activated by the second story line
exit from The Void Beyond ??? AF.
Situational Directions. The Time Gate is located in one corner of a small plaza
in the middle of an elevated overpass bridge between two sets of tall buildings.
Map directions. The Time Gate is in the southeast corner of a small rectangular
area on the 500th Floor of the south Central Bridge area of Academia 400 AF.
Time Gate 1 - Appears after receipt of the "Tower" Artefact. When activated
using that Artefact it reveals Augusta Tower 200 AF.
Situational Directions. The "glowing" Time Gate is visible from the battle site.
Move forward and left up the stairway to access it.
Map Directions. The Time Gate is in the small "square" area seen at the
northwest corner of the accessible area of the Academia 400 AF map.
Time Gate 2 - Immediately available on arrival at its position. When activated
using a "Wild" Artefact it reveals Yaschas Massif 100 AF.
Situational Directions. Proceed to the lower level of the two-level walkway
area in the large section of Academia 400 AF the farthest from the entry point
Time Gate. The Time Gate stands at one end of the lower-level "promenade".
Map Directions. Go to the southwestern corner of the lower level of the western
section of the Academia 400 AF city map to find the Time Gate.
[*12*] ACADEMIA 4XX AF
2 Artefact; 1 Gate Seal; 3 Time Gate
The Map
The map is that obtained during activities in Academia 400AF. If the area map
was not obtained there, query the pedestal standing near the entry point to
receive the map.
Entering coverage percentage will be that obtained from the exploration of
Academia 400 AF. With 69% entering coverage, map coverage will become 100% upon
through exploration of Academia 4XX AF.
To meet the 100% coverage requirement of the Miss Horizon side quest, 100%
coverage will also have to be achieved for Academia 500 AF.
The Artefacts
1. "Vagabond" Artefact - Received when the Academia 4XX AF story line quest is
completed. Used to activate Time Gate 1.
Situational directions. Interface with Alyssa inside of the chamber past the
reception area of the headquarters building to automatically receive the
Artefact.
Map Directions. Go and speak with Alyssa in the Research Facility at the north
end of the map in the headquarters building to automatically receive the
Artefact.
2. "Wild" Artefact - Available when Moogle Hunt is used at its location. Can be
used to activate Time Gate 2 or any other one of the 10 time Gates in the
game that accept "Wild" Artefact initialization.
Situational Directions. From the entry point, go right, up the moving walkway
and down the hallway into the building. Move through the "maze" of lowest level
hallways to enter an area with black carpeting and broad, bright green accent
stripes running across the floor. Place the stairway leading up to the outside
at your back and move down the room toward the opposite wall. Turn left after
passing the second red overhead sign. Find the Artefact at the end of the
hallway.
Map Directions. Go to the double hallway in the south east corner of the map.
The Artefact is at the end of the stub extending east from the northernmost of
the two hallways.
The Gate Seals
1. "Facts" Gate Seal - Immediately available from a Treasure Cube located
behind the headquarters building reception area counter. Moogle Throw must
be used to collect it. This Gate Seal enables Time Reversal for Augusta
Tower 200 AF.
Situational Directions. From the entry point, proceed forward by means of two
moving walkways and a broad, fixed walkway to enter the large building seen
directly ahead. The reception counter is the major feature in the entry way.
Look inside the counter on its right side toward the rear to see the Treasure
Cube containing the Gate Seal.
Map Directions. There is a large irregular area with an empty space at its
center at the north end of the map. The Treasure Cube will be found just off
the map edge at the right rear of the empty space.
2. The "Promises" Gate Seal which enables Time Reversal for Academia 4XX AF is
found in A Dying World 700 AF.
The Time Gates
0. Time Gate 0 - The initial entry point is activated by the first use of Time
Gate 1 of Augusta Tower 200 AF.
Situational Directions. The Time Gate stands in a small plaza at the top of the
nearby moving walkway.
Map Directions. The Time Gate is in the small square area at the south end of
the Central Bridge.
1. Time Gate 1 - This Time gate is not available until the Academia 4XX AF
story line quest has been completed. When activated using the "Vagabond"
Artefact, it reveals a Serendipity ??? AF, The Void Beyond ??? AF and
Coliseum ??? AF triad.
Situational Directions. Starting from the entry point, take the long moving
walkway and get off to the right. Take the next forward moving walkway that
appears on the left. Get off to the right and follow the fixed walkway around
the corner to a large plaza. The Time Gate is toward the rear of the plaza.
Map Directions. There is a large, square area on the east side of the Central
Bridge. The Time Gate is in the center of the east side of the area.
2. Time Gate 2 - Immediately available upon arrival at its location. When
activated using a "Wild" Artefact reveals Vile Peaks 010 AF.
Situational directions. Starting from the initial entry point, take the long
moving walkway and get off to the right at its end. Follow the fixed walkway
around to the right and go up the moving walkway that appears near its end.
Move down the promenade to find the Time Gate on the left-hand side a little
past the overhead walkway that passes over the promenade.
Map directions. Move to the largest open area shown in the eastern section of
the map. The Time Gate will be found in the northern part of that open area.
[*13*] ACADEMIA 500 AF
0 Artefact; 3 Gate Seal; 1 Time Gate
The Map
The map is immediately available but a little travel is required to reach the
Treasure Sphere that contains it. Timing of actions to match the pathway
segments alignment motions is required to retrieve the map.
Move forward from the starting point and take a left path segment to the first
small, stationary platform. Next, take a right angle left path segment to reach
the second small, stationary platform. Move up the stairway to reach the third
small, stationary platform. Go right over a rotating straight line path segment
to find the Treasure Sphere containing the map in the center of a fourth small,
stationary platform.
The Academia coverage of this map and the prior Academia map are independent of
one another. Coverage of 100% for each is required to meet the Academia map
acceptance criterion for completion of the Miss Horizon side quest.
The Artefacts
There are no Artefacts to be found or used in Academia 500 AF.
The Gate Seals
1. The "Determination" Gate Seal that enables Time Reversal for A Dying World
700 AF is immediately available.
Situational Directions. Upon entry, query the Treasure Cube that appears in
front of the Time Gate to receive the Gate Seal.
Map Directions. The Treasure Cube containing the Gate Seal is floating in the
northeast part of the circular entry platform.
2. The "Sisters" Gate Seal that enables Time Reversal for New Bodhum 700 AF
becomes available at its location site after a story line action has been
completed.
Situational Directions. From the starting point, retrace the path to get to the
third platform of the series that led to the map Treasure Sphere. From the
third platform, go straight ahead on the stairway and then to the right when
the right-angle path segment is in position. Move down the stairs to the
elongated platform and complete story line actions there.
Move out on stationary straight path segment and then left to the next small,
stationary platform when the moving right-angle path segment is in proper
position. Go left again across the rotating straight line path segment to
another platform. Move onto the rotating stairway and climb to its top. Watch
the "flip-flopping" right-angle pathway segment that, at times connects to the
small, stationary platform located toward the "outside" of the maze area. At
the right time, quickly run over that segment and onto the identified small,
stationary platform. Move down the stairway and touch the "Gate Key Block"
found there to change the moving pathway segment behavior. Move back up the
stairs and use the pathway block just used to enter the platform to move to the
right and onto the elongated stationary platform structure in the middle of the
maze.
Use the "Gate Key Block" at the center of the platform to change the behavior
of the rotating T path segment to allow movement to the next small platforms.
Use the T block to move to the platform on the right to collect the Gate Seal.
Map Directions. Visually study the motion of the moving blocks and also
consider their movement by making use of [Square] as they change positions.
Proper timing of character movements will allow the following paths to be taken.
Move from the starting point to the elevated elongated platform in the middle
of the maze area by using moving path segments on the west side of the map.
Once on the platform, move south onto the segment available there and then east
and north onto the north-south extending platform on the east side of the maze
area. Use the "Gate Key Block" down the stairs on this platform to enable
movement onto the next elongated platform.
Upon arrival at the center of the next elongated platform, use the "Gate Key
Block" to enable use of the rotating T block to move onto the next stationary
platforms.
Move north and east to the first available stationary platform to find the
Treasure Cube with the Gate Seal.
3. The "Final Battle" Gate Seal enables Time Reversal for Academia 500 AF. It
becomes available after a story line action completes at its location.
Situational Directions. Start at the very long stationary platform in the
center of the maze. Use the Gate Key Block to change the movement behavior of
the rotating T block. Move to the left and onto the next stationary platform.
Ride the rotating T block over to the next platform on the left. Use the Gate
Key Block to change the movement of the pathway block segments again. Ride the
rotating T block to the platform seen ahead having an elevated stairway
connection. Move up the stairway and around to the right to arrive at the large,
rectangular elevated platform which is the location for the Gate Seal Treasure
Cube.
Map Directions. From the very long stationary platform in the middle of the
maze, use a "Gate Key Block" to allow movement to the second platform on the
left. Use the "Gate Key block" found there to enable movement to the large,
elevated, rectangular platform ahead. Move to the platform to find the Gate
Seal Treasure Cube just to the west of the northward extending exit path.
The Time Gates
0. Time Gate 0 - First entry point. It is activated by first use of Time Gate 1
of New Bodhum 700 AF.
Situational Directions. The Time Gate is located at a small circular point of
stability on the edge of a somewhat chaotic jungle of moving pieces of walkway.
Map Directions. The Time Gate is located on the southeast part of a small
circular platform at the south end of the map.
[*14*] AUGUSTA TOWER 200 AF
2 Artefact; 1 Gate Seal; 3 Time Gate
The Map
The map is provided after the second successful computer interface terminal
access.
100% map coverage is accomplished incrementally as interactive movement in this
facility and Augusta Tower 300 AF takes place.
First exit from this location to move to Augusta Tower 300 AF is at 5% coverage.
After the return from Augusta Tower 300 AF at 27% coverage, completion of the
remaining areas in this Tower gives 98% coverage.
The complete coverage for the Miss Horizon side quest is achieved by returning
a second time to Augusta Tower 300 AF and taking its central elevator down to
the 13th floor.
The Artefacts
1. "Artefact of Rebirth" - Received upon first entry into the top floor second
tier central area of Augusta Tower 200 AF. Used to activate Time Gate 1.
Situational Directions. Upon first arrival at the top floor of Augusta Tower
200 AF, take the stairway to the second tier and move toward the center to
receive the Artefact.
Map Directions. Upon first arrival at the top floor of Augusta Tower 200 AF,
take the pathway at the edge of the circular area up. Move toward the center of
the next area to receive the Artefact.
2. "Wild" Artefact - Available after the notification that "access to all areas
has been established". Used to activate Time Gate 2 or, any one of the
other 9 in-game Time Gates that accept "Wild" Artefact access.
Situational directions. Exit the entry point by means of the door farthest from
the Time Gate. Turn left and move toward the end of the curved pathway segment.
The Artefact will be found floating above the pathway.
Map Directions. Exit the room toward the center of the 50th floor. Go to the
northern end of the western segment of the interior curved path ring to find
the Artefact.
The Gate Seals
1. "Silence" Gate seal - Acquired after several story line actions have taken
place. Moogle Throw must be used to retrieve it. This Artefact enables
Time Reversal for Augusta Tower 300 AF.
Situational Directions. After return from Augusta Tower 300 AF, ride the
central elevator up to the next floor. Listen for the "hum" of a treasure cube
to locate it beside one of the five rooms that appear on the destination floor.
Map directions. On the 51st floor, find the Treasure Cube containing the Gate
Seal on the northeast side of the room in the southeast compass point position.
2. The "Facts" Gate Seal to establish Time Reversal capability for Augusta
Tower 200 AF is found in Academia 4XX AF.
The Time Gates
0. Time Gate 0 - Activated by the first use of Time Gate 1 in Academia 400 AF.
Situational Directions. The Time Gate is located in a small room occupied by
four computer interface terminals with screens. The room provides access to two
curved walkways through doors at its opposite sides.
Map Directions. The Time Gate is in a small room on the 50th floor of Augusta
Tower 200 AF. The room is the one of a set of four that appears on the 50th
floor between curved walkway segments and occupies a position at the west point
of the compass.
Time Gate 1 - Becomes available after top floor second tier story line actions
have taken place. When activated using the "Artefact of Rebirth" reveals
Academia 4XX AF.
Situational Directions. Upon first arrival at the top floor of Augusta Tower
200 AF, take the stairway to the second tier and move toward the center to
start the story line action sequence.
Map Directions. Upon first arrival at the top floor of Augusta Tower 200 AF,
take the pathway at the edge of the circular area up. Move toward the center of
the next area to initiate the story line action sequence.
Time Gate 2 - Becomes available after access to the Tower top floor has been
accomplished. When activated using a "Wild" Artefact, reveals Oerba 300 AF.
Situational Directions. Take the elevator down to the lowest floor. The Time
Gate can be seen in the distance and can be reached by travel to the outer,
wider curved pathway segment.
Map Directions. The Time Gate is located a little east of due south on the
outer curved pathway segment of the 49th floor.
[*15*] AUGUSTA TOWER 300 AF
0 Artefact; 0 Gate Seal; 1 Time Gate
The Map
The map for this location is the one obtained during the initial visit to the
Augusta Tower 200 AF location.
Upon completion of the first set of activities during the first entry onto this
tower, the Augusta Tower map completion percentage is 27%.
After revisit to Augusta Tower 200 AF, visiting the 13th floor of this facility
completes the coverage needed for the Miss Horizon side quest.
The Artefacts
There are no Artefacts to be found or used in Augusta Tower 300 AF.
The Gate Seals
1. There are no Gate Seals to be found in Augusta Tower 300 AF.
2. The "Silence" Gate seal that enables Time Reversal for Augusta Tower 300 AF
is found in Augusta Tower 200 AF.
The Time Gates
0. Time Gate 0 - Activated by the first use of Time Gate 2 in Yaschas Massif
01X AF.
Situational Directions. The Time Gate is located in a small room occupied by
two inactive computer interface terminals and an active control pedestal. The
room provides walkway access through a doorway in one side.
Map Directions. The Time Gate is in a small room on the 12th floor of Augusta
Tower 300 AF. The room is the one of a set of three that appears on the 12th
floor between curved walkway segments and occupies a position on the east point
of the compass.
[*16*] BRESHA RUINS 005 AF
3 Artefact; 1 Gate Seal; 4 Time Gate
The Map
Upon entry to Bresha Ruins 005 AF, automatic events will take place. When they
are finished, there will be opportunity to interface with one Alyssa Zaidelle.
Follow her and keep speaking with her until she presents the map.
Getting 100% coverage for Bresha Ruins 005 AF is complex. Several, separate,
story line actions are required and three Bresha Ruins sites must be visited.
Merely wandering around the area before taking on Atlas will produce an
indicated map completion percentage of 74%. After Atlas is defeated, thorough
exploration plus use of a chocobo to enter one area not otherwise accessible
will raise the indicated completion percentage to 90% before exit of the area.
At this point, three unexplored sections of the map remain.
Exploration of the pathways behind the locked gate brings the map coverage to
95% complete.
Once Bresha Ruins 300 AF has been entered and explored, the map coverage is 98%.
A subsequent visit to Bresha Ruins 100 AF produces map coverage of 100%.
Once all Bresha ruins sites have been visited and 100% coverage obtained, the
Bresha ruins conditions necessary to completion of the Miss Horizon side quest
have been fulfilled.
The Artefacts
1. "Eclipse" Artefact -This appears after a scene with Alyssa in the cemetery.
It is used to activate Bresha Ruins 005 AF Time Gate 1. The Moogle Hunt
capability must be used to retrieve it.
Situational Directions. Speak with Alyssa. Move into the left-hand corner of
the cemetery. Search beneath the tree branches and find a floating, out-of-
phase" object. Retrieve the object to obtain the "Eclipse" Artefact.
Map Directions. Move into the Lamentable Rest area and search the northeast
corner to find a floating, "out-of-phase" object. Retrieve the object as the
"Eclipse" Artefact.
2. "Reunion" Artefact - This appears after a scene with Alyssa in the cemetery.
It is used to activate Bresha Ruins 005 AF Time Gate 2. The Moogle Hunt
capability must be used to retrieve it.
Situational Directions. Move away from the cemetery while keeping to the left
on the paved walkway. Continue forward to reach its right-angle turn near the
higher end of the elevated walkway that appears on the pathway right-side.
There is an opening into a tunnel that has vertical bars covering its mouth.
Look behind the grill to see the "Reunion" Artefact.
Map Directions. Move west from the Lamentable Rest while keeping to the south
side of the pathway. Follow the path to the point where it makes a right-angle-
turn to the south. The Artefact will be found behind the vertical bars that
prevent entry into a tunnel opening that appears in the wall near the pathway
corner.
3. "Wild" Artefact - This can be acquired immediately. It can be used to
activate Bresha Ruins Time Gate 3 or any of the other 9 Time Gates in the
game that accept Wild Artefact activation. The Moogle Hunt capability
must be used to retrieve it.
Situational Directions. Move out of the courtyard area by means of the stairway
leading up and farther into the ruins. Continue along the pathway to go up a
set of stairways and turn to the left at their top. Move forward while looking
for a soldier with a "talk balloon" displayed standing near a column on the
left-hand side of the walkway (just past the pillared courtyard). Speak with
the soldier to activate the Moogle Hunt capability and its associated tutorial.
Observe and acquire the "out-of-phase" object floating nearby.
Map Directions. Start in the Excavation Site and move north into the Echoes of
the Past area. Continue north then west to arrive at the location of the green
"dot" at northwest corner of the large open area that appears on the south side
of the walkway. Speak with the soldier standing there to be able to use Moogle
Hunt to stabilize the nearby "out-of-phase" object and acquire the Artefact.
The Gate Seals
1. The single Gate Seal to be found in Bresha Ruins 005 AF is immediately
available. This, the "Leaving" Gate Seal, enables Time Reversal for
New Bodhum 003 AF.
Situational Directions. Climb the "triple-wide" stairway on the border of the
plaza area to the point at which it reaches a platform with secondary stairways
leading off to either side. Take the right-hand secondary stairway up to the
next walkway and follow that walkway around to its end. Find a floating
Treasure Cube there containing the "Leaving" Gate Seal.
Map Directions. Locate two short stub "hallways" that appear as projections on
the south side of the Excavation Site area. Move to the end of the westernmost
of those. Open the Treasure Cube found there to receive the "Leaving" Gate Seal.
2. The "Scars" Gate Seal to enable Time Reversal for Bresha Ruins 005 AF is
found in Yaschas Massif 010 AF.
The Time Gates
0. Time Gate 0 - This initial point of entry to Bresha Ruins 005 AF is
activated for use by entering the New Bodhum 003 AF Time Gate 1.
Situational Directions. Find the "triple wide" stairway on one side of the
central plaza. Move up the center of the stairway and continue straight on into
the hallway that appears before you. The Entry Point Time Gate is at the end of
the hallway.
Map Directions. The southernmost point of the area map is the end of a short
north-south hallway in the Excavation Site area. The Entry Point Time Gate will
be found at the end of the hallway stub.
1. Time Gate 1 - Available upon entry into the location where it stands. When
activated using the "Eclipse" Artefact, it reveals Yaschas Massif 010 AF.
Situational Directions. Search the plaza area to find a stairway whose entry
features a guard standing in it. Go up the stairway and then on up the path to
climb a set of stairways. Turn left at the top of the stairway set to see the
Time Gate in front of you.
Map Directions. Move north to leave the Excavation Site and enter the Echoes of
the Past area. Follow the path forward and, at the T-intersection, left. The
Time Gate will be in the walkway north side opposite the open area on the map.
2. Time Gate 2 - Available upon entry into the location where it stands. When
activated using the "Reunion" Artefact, it reveals Sunleth Waterscape
300 AF.
Situational Directions. Search the plaza area to find a stairway whose entry
features a guard standing in it. Go up the stairway and then on up the path to
climb a set of stairways. Turn left at the top of the stairway set and continue
down the pathway to enter the mouth of a tunnel that appears on the right side
of the pathway. Move through the tunnel passage to its ending on an over-water
platform structure. Look to the right to see the Time Gate.
Map Directions. Move north to leave the Excavation Site and enter the Echoes of
the Past area. Continue north then west through the Echoes of the Past area to
a fork in the pathway. Take the northern branch which appears to turn and go
under the southern branch. Follow the pathway west, then south, to its end.
Turn west and move on to find the Time Gate on the north side of the walkway.
3. Time Gate 3 - Requires using a key acquired in Bresha Ruins 005 AF (by using
the Moogle Throw capability) to open a locked gate to gain access. When
activated using a "Wild Artefact", it reveals Bresha Ruins 300 AF.
Situational Directions. Return to the locked gate seen in the holding cell
occupied on first entry into Bresha Ruins 005 AF. Open the gate and move
forward and to left on the walkway system to find the Time Gate.
Map Directions. Open the locked gate that denies access to a passageway seen
extending to the west from the northwest corner of the Excavation Site. Move
through the gate and to the west to the end of that walkway segment. Turn south
and move toward the end of the next walkway segment to find Time Gate 3.
[*17*] BRESHA RUINS 100 AF
0 Artefact; 2 Gate Seal; 1 Time Gate
The Map
The map for this area is that obtained for Bresha Ruins 005 AF.
Although area access is restricted to the upper half of the map, one of the
formerly blocked areas of Bresha Ruins 005 AF is now open for access. Coverage
of that area adds 2% to the accumulation total.
Note that the map shows that a barrier is in place blocking access to the
control room for the paradox machine that appeared in Bresha Ruins 005 AF.
The accumulation total from Bresha Ruins 005 AF plus the addition from Bresha
ruins 300 AF plus the 2% additional accumulation from the unblocked area yields
the 100% map completion needed to satisfy the Bresha Ruins accumulation
requirement for the MISS Horizon side quest.
The Artefact
There is no Artefact to be found or used in Bresha Ruins 100 AF.
The Gate Seals
1. The "Eternity" Gate Seal that enables Time Reversal for Serendipity ??? AF
is immediately available.
Situational Directions. Follow the broad pathway around its corners until the
pillared courtyard is reached. The Treasure Cube containing the Gate Seal will
be in front of the pillar near the exit to the courtyard.
Map Directions. Look for the Treasure Cube at the end of the "notch" in the
northwest corner of large area seen located in the center of the map.
2. The "Disaster" Gate Seal that enables Time Reversal for Bresha Ruins 100 AF
becomes available after the "first" four fragments for Bresha ruins 100 AF
have been gathered. The Advanced Moogle Hunt capability must be used to
get the Gate Seal.
Situational directions. Move about the area to speak with indicated researchers
so as to initiate and complete fragment side quests for the area. The barrier
blocking entry into the control room will be removed after the fourth fragment
is received. Enter the control room and collect the Gate Seal.
Map Directions. Fragment quest initiation points are: (1) west of the Time Gate
in the center of the pathway, (2) south west of the Time Gate at the second
right-angle turn of the path, (3) at the entry to the unblocked area, and (4)
at the cemetery monument near the Time Gate. The control room containing the
Gate Seal is the square area in the upper middle part of the north end of the
map.
The Time Gates
0. Time Gate 0 - Activated by first use of Time Gate 2 in A Dying World 700 AF.
Situational Directions. The Time Gate stands beneath the tree branches next to
the wall at the end of the cemetery.
Map Directions. The Time Gate is located at the end of the broad pathway that
appears in the northeast part of the map.
[*18*] BRESHA RUINS 300 AF
1 Artefact; 1 Gate Seal; 2 Time Gate
The Map
The map for this area was obtained during the activities undertaken in Bresha
Ruins 005 AF.
Exploration shows that changes have occurred relative to the configuration seen
in Bresha Runs 005 AF. Old Time Gate Locations no longer appear as new Gates
take their place. Complete exploration of the former map area is not possible
due to blockages created by piles of rubble. However, one of the two remaining
unexplored areas from Bresha Ruins 005 AF is now available for access.
When exploration of this area has been completed, total map coverage is 98%.
A subsequent visit to Bresha Ruins 100 AF will be required to bring the map
coverage to 100% as required by the Miss Horizon side quest.
The Artefact
1. "Wild" Artefact is obtained upon completion of a side quest involving
assisting communication between two friends. Use of the Moogle Hunt skill
is required to acquire the Artefact. It can be used to activate Bresha
Ruins 300 AF Time Gate 1 or any of the other 9 Time Gates in the game that
accept Wild Artefact activation.
Situational Directions. Go to the cemetery to find a dark man standing there.
Speak with that person to initiate the quest. Find his friend by moving back
along the main path to enter the tunnel walkway system at the opening that
appears at the second right-angle turn of the return path. Move to the end of
the walkway segment to find the friend standing on a nearby platform. Take the
friend's message back to the quest originator to be able to get the Artefact.
Map Directions. Move to the Lamentable Rest area in the northeast corner of the
map. Speak with the dark man there to start the side quest. Travel to the east-
west pathway seen at the bottom of southwest corner of the accessible area
shown in the middle section of the map. Speak with the friend found standing on
a platform there. Return to the Lamentable Rest area and speak with the quest
originator to be able to collect the Artefact.
The Gate Seal
1. The "Labyrinth" Gate Seal is immediately available. It can be obtained by
using Moogle Throw or by using a chocobo to enter the area where it rests.
This Gate Seal enables Time Reversal for Bresha Ruins 300 AF.
Situational Directions. There is an elevated area enclosed by a low wall ahead
and slightly to the right of the entry point. Move up the stairway near the
wall and mount the overhanging slab at the top to be able to see the Treasure
Cube containing the Gate Seal floating in the area.
Map directions. There is an area east of the main pathway just to the north of
the entry point. The Treasure Cube containing the Gate Seal will be found in
that area.
The Time Gates
0. Time Gate 0 - Activated by first use of Bresha Ruins 005 AF Time Gate 3.
Situational Directions. Movement can only be forward from the Time Gate as
travel in the other direction is prevented by a large pile of rubble. To return
after leaving the gate area, move back along the main, broad pathway and down
the stairway at its end to find the gate.
Map directions. The Time Gate is located at the south end of the broad walkway
shown in the eastern portion of the middle set of pathways shown on the map.
1. Time Gate 1 - Immediately available. When activated by a "Wild" Artefact, it
reveals Yaschas Massif 110 AF.
Situational Directions. Go to the cemetery area. In Bresha Ruins 300 AF, a
rubble pile formerly blocking access to a small area near the cemetery boundary
has been removed. The Time Gate is located in that "newly-opened" area.
Map Directions. There is a square area that appears at the top center position
on the map. There is an irregular area that appears just east of it. The Time
Gate is located within the irregular area.
[*19*] COLISEUM ??? AF
0 Artefact; 0 Gate Seal; 1 Time Gate
The Map
Upon first entry into this area there will be an "out-of-phase" floating
Treasure Sphere immediately apparent. After required story line actions
complete, access the Treasure sphere to receive the map.
Simply move about the area at any time to get 100% coverage. Area coverage is
not required to complete the Miss Horizon quest.
The Artefact
There is no Artefact to be found or used in this area.
The Gate Seals
1. There is no Gate Seal to be found in this area.
2. The "Prediction" Gate seal which enables Time Reversal for the Coliseum will
be found The Void Beyond ??? AF.
The Time Gate
1. Time Gate 1 - A dual-purpose Time Gate that serves as both an entry and exit
point for the area. Activated by the first use of Sunleth Waterscape 300
AF Time Gate 2.
Situational Directions. Move directly to the always viewable Time Gate.
Map Directions. The Time Gate is located in the hallway stub projection on the
south side of the Coliseum rotunda.
[*20*] NEW BODHUM 003 AF
1 Artefact; 0 Gate Seal; 1 Time Gate
The Map
Speak with Noel to begin the "Investigate the Impact Site" quest. Cross the
bridge outside the village. Move onward until Noel assumes the lead. Follow
Noel down a "stair step" set of terraces and up the next slope. As your ascent
begins, Mog will become excited to suggest the presence of something important.
Open the Treasure Sphere nearby to receive the area map.
Getting 100% area coverage at this "Action Location" is possible before leaving.
Initially there will be barriers preventing access to parts of the area. Those
will be removed after the first story line quest is completed. Replacement
barriers appear but those are removed upon completion of the second story line
quest. Once the barriers are gone, moving through the area will result in
complete coverage if carefully done. Revisit all the nooks and crannies in NORA
House as well as elevated walkways and beneath hut accesses if a percentage
completion of less than 100% is seen.
This 100% completion percentage must be "reinforced" by coverage of the New
Bodhum 700 AF area to satisfy requirements of the Miss Horizon side quest.
The Artefact
1. Giant's Artefact - Available after completion of two story line quests. Used
to activate New Bodhum Time Gate 1.
Situational Directions. Complete actions needed to recover a stolen article. Go
to the village, enter NORA House and go to Serah's room. Query the mirror to
receive the Artefact.
Map Directions. After obtaining the stolen article, start from the Village
Square at the south end of the map, go west to enter a structure and then south
to enter Serah's room. Query the mirror to receive the Artefact.
The Gate Seals
1. There is no Gate Seal to be found in New Bodhum 003 AF.
2. The "Leaving" Gate Seal to enable Time Reversal for New Bodhum 003 AF will
be found in Bresha Ruins 005 AF.
The Time Gate
1. Time Gate 1 - Revealed upon completion of the first story line quest. When
activated using the Giant's Artefact, it reveals Bresha Ruins 005 AF.
Situational Directions. Begin the "Investigate the Impact Site" quest by moving
across the bridge outside the village. Jump off the bridge extension and up on
the bluff to have Noel assume the lead. Follow Noel to the meteorite impact
crater. Inspect the meteorite to reveal the Time Gate.
Map Directions. Move north out of the village along the indicated paths. Once
the area map is found, move to the center of the large circular area at the
north end of the map. Inspect the object found there to reveal the Time Gate.
[*21*] NEW BODHUM 700 AF
1 Artefact; 0 Gate Seal; 1 Time Gate
The Map
The map will be found next to a large dirt pile near the entrance into the
village. The "out-of-phase" Treasure Cube must be "stabilized" using the
Advanced Moogle Hunt capability in order to obtain the map.
Exploration of the area produces 100% coverage, which, when added to 100%
coverage for New Bodhum 003 AF completes the New Bodhum coverage requirement
for the Miss Horizon side quest.
The Artefact
1. Artefact of the Ark - The Artefact becomes available after the New Bodhum
700 AF spacetime distortion "pillar" has been dealt with. The Advanced
Moogle Hunt capability is required to collect the Artefact. Used to
activate New Bodhum 700 AF Time Gate 1.
Situational Directions. There will be a quick snapshot scene showing the
appearance of the Artefact. Move toward the stairway of the ruined building
seen in the distance to approach the Artefact location. As this is done, Mog
will become excited and move ahead to indicate the location of the Artefact.
Map Directions. There is an almost completely enclosed empty area on the north
side of the map. The Artefact will be found at the east end of the empty area.
The Gate Seals
1. There is no Gate Seal to be found in New Bodhum 700 AF.
2. The "Sisters" Gate seal that enables Time Reversal for New Bodhum 700 AF is
found in Academia 500 AF.
The Time Gate
1. Time Gate 1 - Appears after the New Bodhum 700 AF spacetime distortion
"pillar" has been dealt with. When activated using the Artefact of the Ark,
it reveals Academia 500 AF.
Situational Directions. The Time Gate is located at the end of the pier and is
visible from all points within New Bodhum 700 AF.
Map Directions. The Time Gate is at the end of the long walkway projection
extending to the southeast seen on the map.
[*22*] OERBA 200 AF
2 Artefact; 1 Gate Seal; 2 Time Gate
The Map
Not available until after the first Temporal Rift anomaly is resolved.
Find the map of Oerba in a Treasure Sphere on the first floor of the deserted
house whose entry is by means of a short flight of stairs leading up from the
courtyard where Chocolina has set up her store.
Three different Oerba locations must be visited to accumulate 100% for this map.
A thorough exploration of Oerba 200 AF gives a 92% completion coverage figure.
(Be sure and move through all deserted schoolhouse levels including areas under
the stairways.)
Visits to Oerba 300 AF and Oerba 400 AF are necessary to get the 100% map
coverage needed to satisfy the Oerba coverage conditions of the Miss Horizon
side quest.
The Artefacts
1."Artefact of Origins" - Available after completion of all story line events
in Oerba. Used to activate Oerba 200 AF Time Gate 1.
Situational Directions. Upon completion of story line action, the Artefact will
appear close by. Merely walk to it to acquire it.
Map Directions. The Artefact will be found on the top floor of the northward
extending building projection in the northwest corner of the map.
2. "Wild" Artefact - Available after resolution of the third Temporal Rift
anomaly. It can be used to activate any of the 10 Time Gates in the game that
accept Wild Artefact activation. The Moogle Throw capability must be used to
retrieve it.
Situational Directions. After the anomaly resolution, move back in the
direction of the large tree in the center of town. Stay close to the building
on your left and turn its second corner to arrive at a low wall. Look over the
wall along the side of the building. The Artifact can be seen at the junction
between the building wall and the curved projection extending out from the
building side.
Map Directions. There is a narrow walkway that appears to enclose an off-the-
map area in the northwest part of the map. Go to the southeast "corner" of that
off-the-map area and look down and to the north along the building side to see
the Artefact.
The Gate Seals
1. The "Visions" Gate seal that enables Time Reversal for Yascha Massif 010 AF
becomes available after the first Time Rift anomaly is resolved.
Situational Directions. After the anomaly resolution, proceed forward and jump
over the low wall on the right. Proceed along the walkway around the building
and on down the stairs. Go around the next corner and up the stairs into the
lower floor. Take the next stairway to the second floor and retrieve the Gate
Seal from the Treasure Cube floating there.
Map Directions. After the anomaly is resolved, proceed north then east as far
as possible. Then move north down the stairs and, at the first opportunity,
west to a short stairway. Go south up the entry stairs and then up the next
flight of stairs to open the Treasure Cube and receive the Gate Seal.
2. The "Encounters" Gate Seal that enables Time Reversal for Oerba 200 AF is
found in Yaschas Massif 01X AF.
The Time Gates
0. Time Gate 0 - First entry point. Activated by the first use of Yaschas
Massif 010 AF Time Gate 1.
Situational Directions. The Time Gate stands in a hollow at the end of a road
blocked by an accumulation of white sand.
Map Directions. The Time Gate is located at the end of a highway stub
projecting toward the south at the south end of the map.
1. Time Gate 1 - Not available until after resolution of the second Temporal
Rift anomaly. When activated using the "Artefact of Origins" it reveals
Yaschas Massif 01X AF.
Situational Directions. Once the Artefact has been received, go down to the
beach and walk along the wall to the stairway. The Time Gate will be on the
left at the top of the stairway.
Map Directions. The Time Gate will be found a "niche" shown on the map that
appears between a straight line segment and a curved line segment in its
northeast "corner".
[*23*] OERBA 300 AF
0 Artefact; 2 Gate Seal; 2 Time Gate
The Map
The map for this area is that obtained for Oerba 200 AF.
Exploration of this area does not add to the 92% coverage accumulation seen in
Oerba 200 AF.
A visit to this area is required to fulfill the Oerba map coverage conditions
to be met for completion of the Miss Horizon side quest.
Map coverage must be completed by a visit to Oerba 400 AF to fulfill the Oerba
map coverage requirement of the Miss Horizon side quest.
The Artefact
There is no Artefact to be found in Oerba 300 AF.
The Gate Seals
1. The "Flight" Gate Seal that enables Time Reversal for the Academia 400 AF
"Action Location" is immediately available. Use of the Moogle Throw
capability to retrieve the item from its Treasure Cube is required.
Situational Directions. Move to the wall boundary of the plaza and along the
wall up the ramp and past the large tree. Find place where the wall makes
right-angle turns to define a small plaza featuring a mailbox and a utility
pole. Look over the wall, down and out to see a Treasure Cube floating above
the corner of a structure near a stairway.
Map Directions. There is an empty space in the north western part of the map
that is defined on its west and north sides by a walkway. The Gate Seal
Treasure Cube is located at approximately the north east corner of the empty
space.
2. The "How Things Were" Gate Seal that enables Time Reversal for Oerba 300 AF
is immediately available. Use of the Moogle Throw skill will be required
to recover the object from its Treasure Cube.
Situational Directions. Move to the wall boundary of the plaza and along the
wall to the top of the ramp leading up to the main road level. Tuck into the
niche that appears just before the large tree. Look over the low part of the
wall and down and back along the ramp wall to see the Treasure Cube floating
above some stacked boxes.
Map directions. There is an elongated, irregular empty area in the middle part
of the map. Enter the short stub projecting north into the empty area from its
southern border. Look down and east to see the Treasure Cube.
The Time Gates
0. Time Gate 0 - The first entry point that is activated by the first use of
Time Gate 2 of Augusta Tower 200 AF.
Situational Directions. The Time Gate is located in the middle of the mid-level
plaza in the Village Proper area of Oerba.
Map Directions. The Time Gate is in the center of an irregular area that
appears on the eastern side of central portion of the map.
1. Time Gate 1 - Initially accessible but inactive, it becomes available once
the Temporal Rift anomaly associated with the spacetime distortion pillar
that appears in front of it is resolved. When activated using a "Wild"
Artefact, it reveals Oerba 400 AF.
Situational Directions. Move up the ramp leading from the plaza to the road
that enters Oerba from the direction of the sandy desert. Turn left and go down
the road to find the Time Gate on the right-hand side in the middle of a short
side road.
Map directions. There is a main road entering Oerba Village Proper on the south
end of the map. The Time Gate is in the middle of the short stub road segment
that extends to the west from the main road.
[*24*] OERBA 400 AF
0 Artefact; 1 Gate Seal; 1 Time Gate
The Map
The map for this area is that obtained for Oerba 200 AF.
Given visits have been made to Oerba 200 AF and Oerba 300 AF, complete coverage
of the this map area will satisfy the Oerba coverage requirements for the Miss
Horizon side quest.
The Artefact
There is no Artefact to be found or used in Oerba 400 AF.
The Gate Seal
1. The "Hometown" Gate Seal that enables Time Reversal for Oerba 400 AF is
immediately available. Moogle Throw is needed to collect the Gate Seal.
Situational Directions. Move forward from the gate and down the ramp into the
plaza with a windmill in its seaward corner. Continue through the plaza and
down the next ramp to occupy a position at the peak of the first fork in the
tree roots appearing in the walkway just past the corner of the wall at the
bottom of the ramp. Look up toward the top of the tree root structure to see
the floating Treasure Cube containing the Gate Seal.
Map directions. The Treasure Cube will be found at the southern tip of the
small projection of the empty area located due north of the plaza.
The Time Gate
0. Time Gate 0 - Activated by first use of Time Gate 1 of Oerba 300 AF.
Situational Directions. The Time Gate is located beneath the Rust Eaten Bridge
on the central street in Oerba Village Proper.
Map Directions. The Time Gate location is near the tip of the westernmost
projection of the map.
[*25*] SERENDIPITY
1 Artefact; 1 Gate Seal; 1 Time Gate
The Map
The casino employee blocking the entrance will give you the map.
Move about the area at any time to get 100% coverage.
Map coverage of this area is not needed to complete the Miss Horizon side quest.
The Artefact
1. "Wild" Artefact - Can be purchased from a Casino Vendor as a prize after
accumulation of a sufficient number of Casino Coins. It can be used to
enter any one of ten Time Gates in the game that accept a "Wild" Artefact
as the activation mechanism.
Situational Directions. There are three "huts" that can be entered in the
Casino area. Two of those feature a Casino Vendor Station where various
transactions can take place. Move past the roulette wheel and to the right to
enter one of the huts with the Vendor Station. Move past the roulette wheel and
enter the hut at the top left of the area to enter the other hut with a Vendor
Station.
Map Directions. Enter the Casino and make note of the stub hallways at the top
of the map and on its east side. The top stub is the entry path into the
"Racing Reception" area and the east stub is the entry point into the "Hall of
Gaming". Enter either and move to the clearly-marked Casino Vendor Station
counter on the top right-hand-side of the map.
The Gate Seals
1. "The Fall" Gate Seal which enables Time Reversal for Yaschas Massif 01X AF
is immediately available.
Situational Directions. As you enter the casino area, move to the left just
past the first hut. The floating Treasure Cube located in the "point" of the
area of white floor just off the large roulette wheel contains the Gate seal.
Map Directions. The Treasure Cube containing the Gate seal will be found at the
tip of the map point seen just above the east-west "hallway" stub on the west
side of the map.
2. The "Eternity" Gate Seal which enables Time Reversal for Serendipity is
found Bresha Ruins 100 AF.
The Time Gate
1. Time Gate 1 - An immediately available, dual-purpose Time Gate that serves
as both an entry and exit point for the area. Automatically activated by
the second story line exit of The Void Beyond ??? AF.
Situational Directions. Move back through the theme park entrance to access the
Time Gate.
Map Directions. The Time Gate is located at the southernmost point of the map.
[*26*] SUNLETH WATERSCAPE 300 AF
5 Artefact; 0 Gate Seal; 4 Time Gate
The Map
Upon entry into Sunleth Waterscape 300 AF, certain actions are required to take
place. When those are complete, speak with Snow to receive the map.
Getting 100% coverage for this area should pose no great challenge. Make use of
the vine transportation system and be sure to cover all levels of any multi-
level features within the area.
For the Miss Horizon side quest, complete coverage here must be reinforced by a
visit to Sunleth Waterscape 400 AF.
The Artefacts
1. "Thundering" Artefact - Available after the completion of initial story line
event sequence; used to activate Sunleth Waterscape 300 AF Time Gate 1.
Situational Directions. Move back to the initial position where the story line
action sequence for Sunleth Waterscape 300 AF began. Continue on to the nearby
jumping off point that has tree branches as the path continuation. Keep left
and follow the tree branch and swinging vine path segments to their end at a
small platform area, Jump up to the next platform area and defeat the group of
flan to receive the Artefact.
Map directions. Move to the end of the narrow pathway seen extending to the
south and east on the map to find a group of flan in a small platform area
(Overgrown Forest). Defeat the flan to receive the Artefact.
2. "Combat" Artefact - Available after the completion of initial story line
event sequence; used to activate Sunleth Waterscape 300 AF Time Gate 2.
Situational Directions. Search for and find the "Transport Beast". Ride the
beast to its destination point. Disembark to enter a pathway leading to an exit
point requiring a jump onto some tree branches. Move up the branches and use
the vine that appears to swing over to the next path segment. Upon reaching the
path segment, observe the jump point on the left that permits use of a side
"path" involving climbing up some tree branches. Follow this path to an end in
a flat area containing a group of flan. Defeat the flan to receive the Artefact.
Map Directions. Move to the most southwesterly part of the Sunleth Waterscape
300 AF area displayed in the Overhead Map (Isle of Arboreal Embrace). Defeat
the group of Flan found there to receive the Artefact.
3. "Illusionary" Artefact or "Restoration" Artefact - Created from the Sunleth
Waterscape "Mysterious" Artefact; used to activate Sunleth Waterscape 300
AF Time Gate 3.
This Artefact appears when the "Mysterious" Artefact is presented to attempt
entry into Sunleth Waterscape 300 AF Time Gate 3.
4. "Wild" Artefact - Available after completion of the initial story line event
Sequence (Moogle Throw is required to retrieve the Artefact). One of 10
such Artefacts to be used to activate any one of 10 Time Gates in the game
that use a "Wild" Artefact activation mechanism.
Situational Directions. For most convenient access, board the "Transport Beast"
at the point where it stops and waits at a point very close to Chocolina (her
"second" location). The "Wild" Artefact will appear on the right as the
"Transport Beast" moves toward the opposite end of its traverse.
Map Directions. Ride the "Transport Beast" as it moves up or down its (Animal
Trail) path. Look for the Artefact object on the eastern side of the pathway
toward its southern end.
5. "Mysterious" Artefact - Available after the elimination of the Giant Flan;
used to create the "Illusionary" or "Restoration" Artefact. Moogle Throw
must be used to acquire the Artefact.
Situational Directions. After eliminating the Giant Flan, look ahead to see the
bobbing Artefact off to one side of the path. Move to a convenient position
close to the Artefact to attempt recovery.
Map directions. After elimination of the Giant Flan, move south to assume a
convenient position near the east edge of the large area. The Artefact is
easily seen from such a vantage point.
The Gate Seals
1. There is no Gate Seal to be found in Sunleth Waterscape 300 AF.
2. The "Farewells" Gate seal to enable Time Reversal for Sunleth Waterscape 300
AF is found in Academia 400 AF.
The Time Gates
0. Time Gate 0 - This initial entry point into the Sunleth Waterscape 300 AF is
activated by first entry into the Bresha Ruins 005 AF Time Gate 2.
Situational Directions. Upon first entry into the Sunleth Waterscape 300 AF,
the Time Gate will be to the front and on the immediate right-hand-side of the
screen. After the initial scenes have completed, Chocolina will appear close to
the position of Gate. So, subsequently, whenever play is in this same general
area, just look for Chocolina to find the gate.
Map Directions. Look for the "small" circular area that serves as a four-way
pathway intersection hub (Forest Crossroads) located central to the Overhead
Map. The Time Gate is located on the pathway extending southeast from the hub.
1. Time Gate 1 - Available after completion of initial story line actions.
When activated using the "Thundering" Artefact, it reveals The Archlyte
Steppe ??? AF.
Situational Directions. Its location becomes obvious upon completion of the
initial set of required story line actions. Look around to see it standing in
place at its location on the right-hand-side of the screen.
Map Directions. Look for the small area in the northwest corner of the Overhead
Map. That area is the location of this time gate.
2. Time Gate 2 - Available after completion of initial story line actions. When
activated using the "Combat" Artefact, it reveals Coliseum ??? AF.
Situational Directions. Search and find the "Transport Beast" and use its
capability. Upon "dismounting" the beast, continue forward on the pathway to
jump up a tree structure. Use the vines found hanging there to swing on to the
next pathway segment. Follow the pathway toward its end to find the Time Gate
standing on the pathway left-hand side.
Map directions. Look for the U-shaped path segment (Bow Isle) in the southwest
portion of the Overhead Map. The Time Gate is located at the eastern side
"peak" of the path arc.
3. Time Gate 3 - Available after completion of initial story line actions. When
activated using the "Illusionary" or "Restoration" Artefact, reveals The
Void Beyond ??? AF plus other "Action Locations".
Situational Directions. Move forward from the entry point position to see this
gate standing on an elevated tree trunk structure just off the main path.
Map directions. Look for the "small" circular area that serves as a four-way
pathway intersection hub (Forest Crossroads) located central to the map. The
Time Gate is at the end of the small pathway stub extending northwest from the
hub.
[*27*] SUNLETH WATERSCAPE 400 AF
0 Artefact; 1 Gate Seal; 1 Time Gate
The Map
The map for this area is the map obtained for Sunleth Waterscape 300 AF.
If 100% map completion was obtained in Sunleth Waterscape 300 AF, merely
entering this area is sufficient to satisfy the Miss Horizon side quest map
completion requirement.
The Artefact
There is no Artefact to be found in Sunleth Waterscape 400 AF.
The Gate Seal
1. "Thunderstruck" Gate Seal - Received after completion of certain side quest
actions. It enables Time Reversal for Sunleth Waterscape 400 AF.
Situational Directions. The Gate Seal is automatically received after the
"Monster Finder" and the "Chase away the flan" side quests are completed.
Map directions. The point of receipt is in the large, oval Assembly Area
located central to the northern portion of the map.
The Time Gate
0. Time Gate 0 - First entry point. Activated by the first use of Time Gate 1
of Yaschas Massif 100 AF.
Situational Directions. The surroundings show this gate to be located at the
end of the area in which Time Gate 2 of Sunleth Waterscape 300 AF was located.
Map Directions. The Time Gate location is at the south end of Bow Isle - itself
at the southwest "end" of a series of path segments shown on the area map.
[*28*] THE ARCHLYTE STEPPE ??? AF
1 Artefact; 0 Gate Seal; 2 Time Gate
The Map
Upon entry into the area, go into the Nomad Camp and up the stairs into the
shed on the top of the bluff. Speak to the leader of the Hunter Group who will
provide the map.
It will be possible to get 99% map completion simply by moving about the entire
area. There will be a small area on a "mountain top" that will require use of a
special "jump" skill while riding a chocobo to obtain the other 1% coverage.
This completes The Archlyte Steppe ??? AF map coverage required by the Miss
Horizon side quest.
The Artefact
1. "Wild" Artefact - Immediately available for acquisition when the area is
entered. Exercise of the Moogle Throw capability will be required to
collect it. This item can be used to enter Time Gate 1 or any one of the 9
other Time Gates in the game that accept "Wild" Artefact activation.
Situational Directions. Exit the Nomad Camp and move right to travel all the
way to the cliff at the other end of the Steppes. (There will be a ditch to
overcome to gain access to the farther reaches.) Move along the cliff edge to
search below for a small platform in the cliff face. The Artefact will be
floating above that platform.
Map Directions. Move to the westernmost point on the map. Move along the cliff
edge to the north and look down along the cliff face to find a small platform
projecting out from the cliff face. The Artefact will be floating above the
platform.
The Gate Seals
1. There is no Gate Seal to be found in The Archlyte Steppe.
2. The "The Calm" Gate Seal which enables Time Reversal for The Archlyte Steppe
is found in The Void Beyond ??? AF.
The Time Gates
Time Gate 0 - This initial entry point into The Archlyte Steppe ??? AF is
activated by entry into the Sunleth Waterscape 300 AF Time Gate 1.
Situational Directions. The Time Gate is located in a cul-de-sac at the edge of
a bluff in the grassy area just outside the Nomad Camp. In sunny weather it is
visible from most points in the grassy area.
Map Directions. The location of the Time Gate is within the small cul-de-sac in
the northwest corner of the map just outside the Nomad Camp area.
Time Gate 1 - Initially sealed against use. Available once three "large"
cactuar stones in The Archlyte Steppe have been used. When activated using
a "Wild" Artefact, it reveals Vile Peaks 200 AF.
Situational Directions. Exit the Nomad Camp and move out toward the prominent
mountain peak that appears in the distance. Cross the white bridge that appears
to one side and move straight on from there to find the Time Gate.
Map Directions. Travel south from the Nomad Camp and trend a little to the east
to enter the southeastern "bulge" of the map. The Time Gate is not far from the
eastern edge of the "bulge".
[*29*] THE VOID BEYOND ??? AF
0 Artefact; 2 Gate Seal; 0 Time Gate
The Map
The map for this area is available from a Treasure Sphere upon first entry.
Access to places in this area is incrementally granted so that three visits
will be required to complete 100% coverage.
Map coverage of this area is not required to complete the Miss Horizon quest.
The Artefact
There is no Artefact to be found or used in The Void Beyond ??? AF.
The Gate Seals
1. "Prediction" Gate Seal - Available during second entry after automatic story
line events complete; requires use of the Moogle Throw skill to acquire.
Enables Time Reversal for Coliseum ??? AF.
Situational Directions. When character control is restored, look around to see
a floating Treasure Cube in the distance.
Map directions. The Treasure Cube containing the Gate Seal is located just off
the southwest corner of the map.
2. "The Calm" Gate Seal - Available during second entry after automatic story
line events complete; requires use of the Moogle Throw skill to acquire.
Enables Time Reversal for The Archlyte Steppe ??? AF.
Situational Directions. When character control is restored, move to the
opposite site of the central crystal structure. Find a floating Treasure Cube
tucked into a niche between a ruined, but upright, column and a massive railing.
Map directions. The Treasure Cube containing the Gate Seal is located just off
the northwest corner of the map.
3. There is no Gate Seal which separately enables Time Reversal for The Void
Beyond ??? AF.
The Time Gate
There is no Time Gate at this location. Player-controlled entry and exit is by
means of a spacetime distortion "pillar" that serves as both an entry and exit
point for the area.
The first story line exit using the "pillar" returns action to the Historia
Crux.
The second story line exit using the "pillar" reveals Academia 400 AF and
Serendipity ??? AF.
The third story line exit indirectly reveals A Dying World 700 AF.
[*30*] VILE PEAKS 010 AF
0 Artefact; 0 Gate Seal; 1 Time Gate
The Map
Upon first entry, the map for this area is obtained by using Moogle Hunt to
speak with the first fallen solder encountered. (if Vile Peaks 200 AF has not
been entered. Otherwise, the map obtained from Vile Peaks 200 AF will be used
as the map for this area.)
First entry travel through the area can produce map coverage of 100%. If so, a
visit to Vile Peaks 200 AF will still be required to satisfy the coverage
requirement for the Miss Horizon side quest.
If Vile Peaks 200 AF has been visited previously, travel through this area can
complete the 52% map coverage obtainable by exploring Vile Peaks 200 AF.
It is totality of coverage for both Vile Peaks visits that satisfies the Miss
Horizon 100% coverage requirement for Vile Peaks.
The Artefacts
There are no Artefacts to be found or used in Vile Peaks 010 AF.
The Gate Seals
1. There are no Gate Seals to be found in Vile Peaks 010 AF.
2. The "Afterimage" Gate seal that enables Time reversal for Vile Peaks 010 AF
is found in Vile Peaks 200 AF.
The Time Gates
0. Time Gate 0 - Activated by the first use of Academia 4XX AF Time Gate 2.
Situational Directions. The Time Gate is located in a "bulbous" cul-de-sac that
features a pathway stub extending from one side.
Map Directions. The Time Gate is at the northwestern extreme of the map.
[*31*] VILE PEAKS 200 AF
0 Artefact; 2 Gate Seal; 1 Time Gate
The Map
On the first entry into Vile Peaks, the map is immediately available by using
the Moogle Hunt capability to "stabilize" an "out-of-phase" individual lying
near the Time Gate. (Otherwise the map obtained on a prior visit to Vile Peaks
010 AF will be used as the map.)
Map coverage available by exploration of this area is 52%. The additional
coverage necessary to meet the Miss Horizon side quest 100% requirement is
obtained by separately exploring Vile Peaks 010 AF.
Both areas must be visited and 100% coverage attained to meet the Vile Peaks
coverage requirement of the Miss Horizon side quest.
The Artefacts
There are no Artefacts to be found or used in Vile Peaks 200 AF.
The Gate Seals
1. "Return" Gate Seal - Received after the "Find the six survivors" side quest
has almost been completed. This Gate Seal enables Time Reversal for Vile
Peaks 200 AF.
Situational Directions. Search both Vile Peaks areas for the missing soldiers.
There are three in each area. Collect information and apply it to automatically
receive the Gate Seal as the side quest nears completion.
Map Directions. The sequence of actions to be taken will depend upon which of
the two areas are entered first. Assuming it is Vile Peaks 010 AF, find the
first two missing soldiers then move to Vile Peaks 200 AF to find three more.
Then return to Vile Peaks 010 AF to claim the last solder before completing
actions needed to get the Gate Seal in Vile Peaks 200 AF.
2. "Afterimage" Gate Seal - Received after the "Find the six survivors" side
Quest has almost been completed. This Gate Seal enables Time Reversal for
Vile Peaks 010 AF.
Situational Directions. Search both Vile Peaks areas for the missing soldiers.
There are three in each area. Collect information and apply it to automatically
receive the Gate Seal as the side quest nears completion.
Map Directions. The sequence of actions to be taken will depend upon which of
the two areas are entered first. Assuming it is Vile Peaks 200 AF, find the
first three missing soldiers then go to Vile Peaks 010 AF to find two more.
Return to Vile Peaks 200 AF before moving on in Vile Peaks 010 to claim the
third soldier there. Finally, return to Vile Peaks 200 AF to complete actions
needed to receive the Gate Seal.
The Time Gate
0. Time Gate 0 - Activated by the first use of The Archlyte Steppe Time Gate 1.
Situational Directions. The Time Gate is located in an irregular, slightly-
elongated area at one end of the Vile Peaks 200 AF trail way.
Map Directions. The Time Gate is at the east end of the map.
[*32*] YASCHAS MASSIF 010 AF
1 Artefact; 1 Gate Seal; 2 Time Gate
The Map
Upon entry move forward and speak with the Researcher standing there. He will
give you the Yaschas Massif map.
Getting complete map coverage for this area will require visits to multiple
Yaschas Massif sites.
Thorough exploration during the initial visit to this area will only produce
86% map completion partially because certain areas are blocked from entry by
barriers.
After exploration of the Yaschas Massif 01X AF area, completion will be 95%.
Then, exploration of the Yaschas Massif 110 AF area produces the 100% coverage
needed to meet the requirement imposed by the Miss Horizon side quest.
The Artefact
1. "Hollow" Artefact - Received as a part of the story line progression in
Yaschas Massif 010 AF. It is used to activate Time Gate 1.
Situational Directions. Proceed from the entry point to the opposite end of the
Yaschas Massif. Upon arrival at the ruined city, interact with Hope until he
presents the Artefact.
Map Directions. Proceed to the square-cornered area at the north end of the map.
Receive the Artefact during story line events that take place there.
The Gate Seals
1. The "Scars" Gate Seal - Immediately available and enables Time Reversal for
Bresha Ruins 005 AF.
Situational Directions. Move onward from the entry point through some pathways
and into a large dark area. Find Chocolina and look around her location to see
a floating Treasure Cube. Open the Treasure Cube to receive the Gate seal.
Map Directions. Go north on the available pathways and into a large open area
with a significant fissure in its center. Go to the north end of the fissure
and look toward the bluff that appears to the north. Open the Treasure Cube
found floating there to receive the Gate seal.
2. The "Visions" Gate Seal to enable Time Reversal in Yaschas Massif 010 AF
is found in Oerba 200 AF.
The Time Gates
Time Gate 0 - This initial entry point into Yaschas Massif is activated by the
first use of Bresha Ruins 005 AF Time Gate 1.
Situational Directions. As the most prominent feature in the entry area, it can
be seen (from any point within the entry area) standing in position against the
rock wall that forms the boundary for most of the entry area.
Map Directions. Find the Time Gate in the southwest corner of the large open
area in the southwest corner of the map.
Time Gate 1 - Access to this Time Gate is initially blocked by a barrier. It
becomes available after the "Hollow" Artefact is received. When activated
using the "Hollow" Artefact, it reveals Oerba 200 AF.
Situational Directions. After receiving the Artefact, move back along the
initial path segment leading toward the initial entry point. Look on the left
to find a pathway formerly blocked by a barrier now to be open. Jump down the
terraced cliff to find the Time Gate.
Map Directions. After receiving the Artefact, move south from the ruined city
and into the short pathway segment extending east from the main path. The Time
Gate is at the end of that easterly pathway segment.
[*33*] YASCHAS MASSIF 01X AF
2 Artefact; 1 Gate Seal; 3 Time Gate
The Map
The map used for this area is that obtained during prior activities in Yaschas
Massif 010 AF. The area displayed is the same as that seen for the former site.
However, upon entry into this area, a difference in displayed features will be
found. Time Gate appearances have changed. The location for Time Gate 1 of
Yaschas Massif 010 AF is now the entry point for Yaschas Massif 01X AF. Two
"new" time Gates appear on the map and the Yaschas Massif 010 AF entry point
Time Gate is no longer present. Although some of the former barriers are still
in place, the barrier blocking entry into a walkway complex part of the ruined
city is absent.
Covering the walkway area plus using a chocobo to access the previously
inaccessible "mountain top" area produces a map completion indication of 95%.
A subsequent visit to Yaschas Massif 110 AF will bring the map coverage to 100%
and complete the coverage required by the Miss Horizon side quest.
The Artefacts
1. "Illusionary" or "Restoration" Artefact - Obtained as the transformation of
the Yaschas Massif 01X AF "Mysterious" Artefact. Used to activate Yaschas
Massif 01X AF Time Gate 1.
This Artefact appears when the "Mysterious" Artefact is presented to attempt
entry into Yaschas Massif 01X AF Time Gate 1.
2. "Mysterious" Artefact - Becomes available by using Moogle Hunt after
completion of a story line discussion sequence. When used to attempt
activation of Time Gate 1, it transforms into the "Illusionary" Artefact
or the "Restoration" Artefact.
Situational Directions. Enter the ruined city and speak with Hope and Alyssa.
When finished, enter the formerly-blocked walkway section and go to the top.
Search the area to find the "out-of-phase" Artefact and collect it.
Map Directions. Move to the end of the walkway section seen on the south side
of the ruined city area. Search near the end of the walkway to find the
Artefact.
The Gate Seals
1. "Encounters" Gate Seal - Immediately available and enables Time Reversal for
Oerba 200 AF.
Situational Directions. When moving away from the entry point up the terraced
cliff, search the second terrace for the Treasure Cube containing the Gate Seal.
Map directions. The Treasure Cube containing the Gate Seal will be found a
little bit west of the dead end of the east-west pathway stub that appears in
the approximate center of the map.
2. "The Fall" Gate Seal that enables Time Reversal for Yaschas Massif 01X AF
is found in Serendipity ??? AF.
The Time Gates
0. Time Gate 0 - This initial entry point into Yaschas Massif 01X AF is
activated by the first use of Oerba 200 AF Time Gate 1.
Situational Directions. The Time Gate is in a small "pocket" at the bottom of a
series of terraces at the end of a narrow canyon. Exit from its location is by
"jumping" up the series of terraces in the cliff wall to reach the pathways
available at the top of the cliff.
Map directions. There is a "dead end" eastward extension off the main north-
south pathway in the middle of the map. The Time Gate appears at the east end
of the extension.
1. Time Gate 1 - Immediately available. When activated by the "Illusionary"
Artefact or the "Restoration" Artefact, it reveals The Void Beyond ??? AF plus
other "Action Locations".
Situational Directions. Once the "Mysterious" Artefact is obtained, leave the
ruined city and move to the opposite end of the Yaschas Massif. Take the
pathway out of the ruined city and go right at the fork to enter a large open
area. Continue through that area, keeping to the right, until a small sill
separating it from a second open area is encountered. Jump up and move through
the second open area to find a small bridge just past its exit point. Jump down
to the canyon bottom using the bridge platform provided to find the Time Gate.
Map directions. There are two pathway stubs at the southeast corner of the map.
Access to the end of one of those is blocked by a barrier. The Time Gate is at
the end of the adjacent, unblocked pathway stub.
2. Time Gate 2 - Immediately available. When activated by using a "Wild"
Artefact, it reveals Augusta Tower 300 AF.
Situational Directions. The Time Gate is located on the border of the largest
open area in the Yaschas Massif. Enter the open area from any direction and
look around to see the "glowing" white Time Gate against the canyon wall.
Map Directions. The Time Gate is located at about the center of the edge of the
middle "bulge" that appears on the lower western side of the map.
[*34*] YASCHAS MASSIF 100 AF
1 Artefact; 1 Gate Seal; 2 Time Gate
The Map
The map is that obtained earlier for Yaschas Massif 010. If 100% coverage has
not been obtained before entry it may be gained by moving about the area.
However, visits to the other Yaschas Massif areas will still be required to
satisfy the coverage requirements imposed by the Miss Horizon side quest.
The Artefact
1. "Wild" Artefact - Obtained after completing four quests and resolving a
Temporal Rift anomaly. This Artefact can be used to enter Time Gate 1 or
any one of the 9 other Time Gates in the game that accept "Wild" Artefact
activation.
Situational Directions. The four quests are initiated and completed by
interacting with red globes. The spacetime distortion "pillar" that is the
entry point for Temporal Rift anomaly resolution will appear at the foot of the
stairs leading up to the fal'Cie excavation site.
Map Directions. When the notice of the appearance of a spacetime distortion is
received after the conclusion of the fourth quest, relocate to the small
courtyard appearing between the walkway segments in the southwest corner of the
square-cornered area at the north end of the map. Enter the spacetime
distortion "pillar" to resolve the Temporal Rift anomaly.
The Gate Seal
1. The "Reminiscence" Gate Seal is available immediately. Moogle Throw will be
needed to collect the item. It enables time Reversal for Yaschas Massif
100 AF.
Situational Directions. Move away from the entry point Time Gate, down the
walkway and stairs to the central plaza and up the stairway that serves as the
exit from the ruined city. Near the top of the exit stairs look over the right-
hand-railing to see the Treasure Cube containing the Gate Seal.
Map Directions. Move to the end of the pathway seen in the southwestern corner
of the ruined city area. Look down and to the northwest to see the Treasure
Cube containing the Gate Seal.
The Time Gates
0. Time Gate 0 - This initial entry point into Yaschas Massif 100 AF is
activated by the first use of Academia 400 AF Time Gate 2.
Situational Directions. The Time Gate is located at the top of the formerly
blocked meandering walkway that begins at a point just to the left of the
"command" tent within the ruined city.
Map Directions. The Time Gate is located at the end of the walkway seen in the
southeast corner of the square-cornered area at the north end of the map.
1. Time Gate 1 - Becomes available once it's Yaschas Massif 100 AF Temporal
Rift anomaly has been resolved. When activated with a "Wild" Artefact, it
reveals Sunleth Waterscape 400 AF.
Situational Directions. Exit the ruined city area and follow the pathway to its
end (keeping to the left but not entering the side passage off to the left when
it appears). A spacetime distortion "pillar" will appear at the end of the path.
The Time Gate will appear behind it.
Map Directions. Move to the end of the easternmost pathway stub that appears at
the south end of the map.
[*35*] YASCHAS MASSIF 110 AF
0 Artefact; 1 Gate Seal; 1 Time Gate
The Map
The map is that obtained earlier for Yaschas Massif 010.
Notable changes are the apparent absence of prior Time Gates and previously
seen barriers.
Complete exploration of this area results in 100% map coverage.
Given that prior visits have been made to Yaschas Massif 010 AF and Yaschas
Massif 01X AF, this completes the Yaschas Massif coverage required by the Miss
Horizon side quest.
The Artefacts
There are no Artefacts to be found in Yaschas Massif 110 AF.
The Gate Seal
1. "Maleficience" Gate Seal - Immediately available and enables Time Reversal
for Yaschas Massif 110 AF.
Situational Directions. Leave the entry point platform by moving down the
stairs and across the courtyard. Take the stairway leading up to the fal' Cie
excavation site. Find the treasure Cube with the Gate Seal on the platform at
the top of the first flight of stairs.
Map Directions. Move to the walkway system seen in the northwest corner of the
top of the map. The Treasure Cube will be in plain sight as just after the
walkway is entered.
The Time Gates
0. Time Gate 0 - The initial entry point into Yaschas Massif 110 AF activated
by the first use of Bresha Ruins 300 AF Time Gate 1.
Situational Directions. The Time Gate is located on the mid-level platform of
the three major platforms in the ruined city area. It is visible from almost
any point within the ruined city.
Map Directions. The Time Gate is located in the middle of the western side of
the square-cornered area in the north eastern corner of the map.